[FontConfig "English"]
fontlib "fonts_ch.swf"
map "$ButtonFont" = "FZLanTingHei-L-GBK"
map "$NormalFont" = "FZLanTingHei-L-GBK"
map "$TitleFont" = "FZLanTingHei-L-GBK"
map "$IMECandidateListFont" = "FZLanTingHei-L-GBK"
tr "AAS-HOUR-1" = "您累积在线时间已满1小时。"
tr "AAS-HOUR-2" = "您累积在线时间已满2小时。"
tr "AAS-HOUR-3-5" = "您已经进入疲劳游戏时间,您的游戏收益将降为正常值的50%,$ 为了您的健康,请尽快下线休息,$ 做适当身体活动,合理安排学习生活。"
tr "AAS-HOUR-5-ABOVE" = "您已进入不健康游戏时间,为了您的健康,$ 请您立即下线休息。如不下线,您的身体将受到损害,$ 您的收益已降为零,直到您的累积下线时间满5小时后,才能恢复正常。"
tr "AAS-REG" = "国家网游政策要求用户必须进行实名注册,$亲爱的用户,为保证您顺畅的游戏体验,请尽快上 jkyx.qq.com 网站进行实名注册。"
tr "adaptive_force_full_0" = "攻击力"
tr "adaptive_force_full_1" = "法术强度"
tr "adaptive_force_stat_0" = "AD"
tr "adaptive_force_stat_1" = "AP"
tr "adaptive_force_tip_bonus_0" = "当前加成:+@f1@ {{ adaptive_force_full_0 }}"
tr "adaptive_force_tip_bonus_1" = "当前加成:+@f1@ {{ adaptive_force_full_1 }}"
tr "Air_current_form_tooltip" = "元素形态:气旋拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。
"风会卷走一切。""
tr "Air_current_meter_tooltip" = "元素形态:气旋拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。
元素能量:@MotePercent@%
"风会卷走一切。""
tr "Air_selection_button" = "元素精通:气旋将气旋元素添加至拉克丝的当前形态。
"风啊,把我再举高点儿吧!""
tr "ARURF_tutorial_cards" = "asxcz"
tr "boost_description_1" = "获得金币提升至两倍!"
tr "boost_description_2" = "获得经验提升至两倍!"
tr "boost_description_3" = "获得经验提升至两倍!"
tr "boost_description_4" = "获得金币提升至两倍!"
tr "boost_description_5" = "获得金币提升至两倍!"
tr "boost_description_6" = "获得经验提升至两倍!"
tr "boost_displayname_1" = "双倍金币卡"
tr "boost_displayname_2" = "双倍经验卡"
tr "boost_displayname_3" = "双倍经验卡"
tr "boost_displayname_4" = "双倍金币卡"
tr "boost_displayname_5" = "双倍金币卡"
tr "boost_displayname_6" = "双倍经验卡"
tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}"
tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}"
tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}"
tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}
{{ bountyHunter_bountyBoard_3 }}"
tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}"
tr "bountyHunter_ClaimedHeader" = "已领取的赏金:"
tr "bountyHunter_NoBountiesHeader" = "没有可领取的赏金效果"
tr "bountyHunter_TT_EastAltar" = "东部圣坛"
tr "bountyHunter_TT_EnemyAltar" = "敌方圣坛"
tr "bountyHunter_TT_Vilemaw" = "卑鄙之喉"
tr "bountyHunter_TT_WestAltar" = "西部圣坛"
tr "bountyHunter_UnclaimedHeader" = "未领取的赏金:"
tr "bountyHunterTarget1_claimed_state_0" = ""
tr "bountyHunterTarget1_claimed_state_1" = ""
tr "bountyHunterTarget1_claimed_state_2" = "
@PlayerNameF5@ (@PlayerChampF5@)"
tr "bountyHunterTarget1_unclaimed_state_0" = ""
tr "bountyHunterTarget1_unclaimed_state_1" = "
@PlayerNameF5@ (@PlayerChampF5@)"
tr "bountyHunterTarget1_unclaimed_state_2" = ""
tr "bountyHunterTarget2_claimed_state_0" = ""
tr "bountyHunterTarget2_claimed_state_1" = ""
tr "bountyHunterTarget2_claimed_state_2" = "
@PlayerNameF7@ (@PlayerChampF7@)"
tr "bountyHunterTarget2_unclaimed_state_0" = ""
tr "bountyHunterTarget2_unclaimed_state_1" = "
@PlayerNameF7@ (@PlayerChampF7@)"
tr "bountyHunterTarget2_unclaimed_state_2" = ""
tr "bountyHunterTarget3_claimed_state_0" = ""
tr "bountyHunterTarget3_claimed_state_1" = ""
tr "bountyHunterTarget3_claimed_state_2" = "
@PlayerNameF9@ (@PlayerChampF9@)"
tr "bountyHunterTarget3_unclaimed_state_0" = ""
tr "bountyHunterTarget3_unclaimed_state_1" = "
@PlayerNameF9@ (@PlayerChampF9@)"
tr "bountyHunterTarget3_unclaimed_state_2" = ""
tr "bountyHunterTarget4_claimed_state_0" = ""
tr "bountyHunterTarget4_claimed_state_1" = ""
tr "bountyHunterTarget4_claimed_state_2" = "
@PlayerNameF11@ (@PlayerChampF11@)"
tr "bountyHunterTarget4_unclaimed_state_0" = ""
tr "bountyHunterTarget4_unclaimed_state_1" = "
@PlayerNameF11@ (@PlayerChampF11@)"
tr "bountyHunterTarget4_unclaimed_state_2" = ""
tr "bountyHunterTarget5_claimed_state_0" = ""
tr "bountyHunterTarget5_claimed_state_1" = ""
tr "bountyHunterTarget5_claimed_state_2" = "
@PlayerNameF13@ (@PlayerChampF13@)"
tr "bountyHunterTarget5_claimed_state_3" = ""
tr "bountyHunterTarget5_claimed_state_4" = "
{{ bountyHunter_TT_WestAltar }}"
tr "bountyHunterTarget5_unclaimed_state_0" = ""
tr "bountyHunterTarget5_unclaimed_state_1" = "
@PlayerNameF13@ (@PlayerChampF13@)"
tr "bountyHunterTarget5_unclaimed_state_2" = ""
tr "bountyHunterTarget5_unclaimed_state_3" = "
{{ bountyHunter_TT_WestAltar }}"
tr "bountyHunterTarget5_unclaimed_state_4" = ""
tr "bountyHunterTarget6_claimed_state_0" = ""
tr "bountyHunterTarget6_claimed_state_1" = ""
tr "bountyHunterTarget6_claimed_state_2" = "
@PlayerNameF15@ (@PlayerChampF15@)"
tr "bountyHunterTarget6_claimed_state_3" = ""
tr "bountyHunterTarget6_claimed_state_4" = "
{{ bountyHunter_TT_EastAltar }}"
tr "bountyHunterTarget6_unclaimed_state_0" = ""
tr "bountyHunterTarget6_unclaimed_state_1" = "
@PlayerNameF15@ (@PlayerChampF15@)"
tr "bountyHunterTarget6_unclaimed_state_2" = ""
tr "bountyHunterTarget6_unclaimed_state_3" = "
{{ bountyHunter_TT_EastAltar }}"
tr "bountyHunterTarget6_unclaimed_state_4" = ""
tr "Buff_AatroxE_Tooltip" = "暗影冲决亚托克斯以提升了攻击力。来自:@SourceName@"
tr "Buff_AatroxPassiveDebuff_Tooltip" = "赐死剑气 - 残害者这个英雄身上的治疗效果和护盾效果已被降低了。来自:@SourceName@"
tr "Buff_AatroxPassiveReady_Tooltip" = "赐死剑气亚托克斯的下一次普攻将造成额外伤害。来自:@SourceName@"
tr "Buff_AatroxR_Tooltip" = "大灭亚托克斯已经提升了移动速度、攻击力以及提升过的治疗效果。如果他参与了一次击杀,这个效果就会延长。来自:@SourceName@"
tr "Buff_AatroxRRevive_Tooltip" = "大灭亚托克斯正在复活。来自:@SourceName@"
tr "Buff_AatroxW_Tooltip" = "恶火束链这个单位需要离开该区域,否则将被拉回区域中心。来自:@SourceName@"
tr "Buff_AatroxWSlow_Tooltip" = "恶火束链这个单位被减速了。来自:@SourceName@"
tr "Buff_AhriP_Name" = "瓦斯塔亚的优雅"
tr "Buff_AhriP_Summary" = "用技能对一名敌方英雄进行多次打击,会为阿狸提供一个爆发性的移动速度加成。"
tr "Buff_AhriP_Tooltip" = "当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3@%移动速度,持续@f5@秒。"
tr "Buff_AhriP_TooltipSimple" = "用技能对一名敌方英雄进行多次打击,会为阿狸提供一个爆发性的移动速度加成。"
tr "Buff_AkaliE_Name" = "我流奥义!隼舞"
tr "Buff_AkaliE_Tooltip" = "阿卡丽可以突进到被标记的目标处并对其发起袭击。"
tr "Buff_AkaliP_Name" = "我流忍法!潜龙印"
tr "Buff_AkaliP_Tooltip" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。"
tr "Buff_AkaliPWeapon_Name" = "我流忍法!潜龙印"
tr "Buff_AkaliPWeapon_Tooltip" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。"
tr "Buff_AkaliW_Name" = "遮蔽"
tr "Buff_AkaliW_Tooltip" = "阿卡丽处于隐形状态并且不会被敌人看见。"
tr "Buff_AmumuPDebuff_Tooltip" = "这个单位会在它被魔法伤害命中时承受额外真实伤害。"
tr "Buff_BuffMePlz_DamageDealtModified_0" = ""
tr "Buff_BuffMePlz_DamageDealtModified_1" = "
这个单位造成@f8@%常规伤害。"
tr "Buff_BuffMePlz_DamageTakenModified_0" = ""
tr "Buff_BuffMePlz_DamageTakenModified_1" = "
这个单位受到@f9@%常规伤害。"
tr "buff_desc_%1" = "咒刃下次普攻将在目标四周的一个区域内造成伤害并创造一个减速场。来自:@SourceName@"
tr "buff_desc_3095_Slow" = "被减速这个单位的移动速度已被减缓。来自:@SourceName@"
tr "buff_desc_8008_Active" = "{{perk_displayname_LethalTempo}}这个单位已提升了攻击速度。来自:@SourceName@"
tr "buff_desc_8008_Active3" = ""
tr "buff_desc_8008_Leadin" = "{{perk_displayname_LethalTempo}}这个目标即将获得爆发性的攻击速度加成。来自:@SourceName@"
tr "buff_desc_8015Brush" = "你的下次攻击将造成减速效果"
tr "buff_desc_8015Cooldown" = "【巡林者之利】正在冷却中。"
tr "buff_desc_8015River" = "你的下次攻击将治疗你自身。"
tr "buff_desc_8015Tower" = "你的攻击距离已提升。"
tr "buff_desc_8112Cooldown" = "{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}}正在冷却中。来自:@SourceName@"
tr "buff_desc_8112Ready" = "{{perk_displayname_Electrocute}}在你快速且连续地用3个攻击或技能命中一名敌方英雄时造成额外伤害。来自:@SourceName@"
tr "buff_desc_8124_Active" = "{{perk_displayname_Predator}}这个单位极大地提升了移动速度。其下次攻击或技能将造成额外伤害并结束此效果。来自:@SourceName@"
tr "buff_desc_8124_Almost" = "你很快就会获得一个爆发性的移动速度加成"
tr "buff_desc_8124_Counter" = "这个增益将追踪【血月】下次召唤你的时间。"
tr "buff_desc_8128_Soul_Counter" = "{{perk_displayname_DarkHarvest}}从弱者身上收割灵魂。来自:@SourceName@"
tr "buff_desc_8128Haste" = "你已通过拾取灵魂而提升了移动速度"
tr "buff_desc_8128ONH" = "{{perk_displayname_DarkHarvest}}你对低生命值的敌方英雄造成更多伤害来自:@SourceName@"
tr "buff_desc_8224" = "{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}来自:@SourceName@"
tr "buff_desc_8225" = "法术闪避 封锁"
tr "buff_desc_8229_Cooldown" = "{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}}正在冷却中。来自:@SourceName@"
tr "buff_desc_8229_Ready" = "{{perk_displayname_ArcaneComet}}你的下个技能将召唤一颗彗星到目标英雄处。来自:@SourceName@"
tr "buff_desc_8230_Buff" = "{{perk_displayname_PhaseRush}}这个单位已提升了移动速度。来自:@SourceName@"
tr "buff_desc_8230_Cooldown" = "{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}}正在冷却中。来自:@SourceName@"
tr "buff_desc_8230_Ready" = "{{perk_displayname_PhaseRush}}快速且连续地用3个技能或攻击命中一名敌方英雄时,可获得一个强大的加速效果。来自:@SourceName@"
tr "buff_desc_8436Cooldown" = "{{perk_displayname_KSGuardiansSoul}}这个单位近期已经为一名友方英雄提供过护盾了,并且必须先等一段时间才能再次这么做。来自:@SourceName@"
tr "buff_desc_8436Ready" = "定身一名敌方英雄将为你和附近的一名友方英雄提供一层护盾。"
tr "buff_desc_8436Shield" = "{{perk_displayname_KSGuardiansSoul}}这个单位已免受伤害。来自:@SourceName@"
tr "buff_desc_8436WillShieldAlly" = "你近期已经定身过一名敌方英雄,因此在接近一名友方英雄时会为其提供护盾。"
tr "buff_desc_8437" = "{{perk_displayname_GraspOfTheUndying}}你的下一次对英雄发起的攻击将偷取生命值。来自:@SourceName@"
tr "buff_desc_8437Counter" = "{{perk_displayname_GraspOfTheUndying}}你正在积攒一次汲取生命值的攻击。来自:@SourceName@"
tr "buff_desc_8458Cooldown" = "【保镖】正在冷却中"
tr "buff_desc_8458DamageReduction" = "你正在承受降低过的伤害并且你的攻击会在目标四周的区域内造成减速效果"
tr "buff_desc_8458Ready" = "【保镖】已就绪——施放你的终极技能来获得一层大型护盾!"
tr "buff_desc_8458Resists" = "你已拥有了额外防御属性,可在你施放技能时叠加。"
tr "buff_desc_Aftershock_Debuff" = "{{perk_displayname_VeteranAftershock}}这个单位的攻速和移速都被减缓了。来自:@SourceName@"
tr "buff_desc_BonePlatingBlocking" = "{{perk_displayname_BonePlating}}
即将到来的攻击或技能对这个单位造成的伤害变少。
来自:@SourceName@"
tr "buff_desc_BonePlatingCD" = "{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}}尚未冷却完毕。
来自:@SourceName@"
tr "buff_desc_CoinDeathReduction" = "飞升到达5层时,你在下次死亡时会立刻在基地中重生。来自:@SourceName@"
tr "buff_desc_CoinQuestDisplay" = "金币任务用这个装备赚取500金币来转换它。
只会在非战斗状态下转换。来自:@SourceName@"
tr "buff_desc_CoinQuestDisplayTT" = "金币任务用这个装备赚取750金币来转换它。
只会在非战斗状态下转换。来自:@SourceName@"
tr "buff_desc_Conqueror_Enrage" = "{{perk_displayname_Conqueror}}这个单位对英雄造成伤害的@f1@%将转化为对自身的治疗效果,并且@f2@%的伤害值将转化为真实伤害。来自:@SourceName@"
tr "buff_desc_Conqueror_ONH" = "{{perk_displayname_Conqueror}}这个单位的下次攻击将提供攻击力加成。来自:@SourceName@"
tr "buff_desc_Conqueror_Stacking" = "{{perk_displayname_Conqueror}}这个单位正在积攒力量,以进行若干次能将伤害转化为治疗效果和真实伤害的攻击。来自:@SourceName@"
tr "buff_desc_DarkHarvestSoulMarked" = "{{perk_displayname_DarkHarvest}}你已被黑暗收割给灵魂标记了,并且攻击你的人会对你造成更多伤害。来自:@SourceName@"
tr "buff_desc_DianaVortex" = "月之降临黛安娜提升了攻击速度。来自:@SourceName@"
tr "buff_desc_EyeballCollection" = ""
tr "buff_desc_FleetFootwork" = "{{perk_displayname_FleetFootwork}}你已提升了移动速度。来自:@SourceName@"
tr "buff_desc_FrostQueenSpeedup" = "冰霜女皇的触摸你被赐予了快速移动。来自:@SourceName@"
tr "buff_desc_FrostQueensShred" = "冰霜女皇的触摸这个单位的移动速度正在被偷取。来自:@SourceName@"
tr "buff_desc_FrostQueenTributeDisplay" = "女皇的贡品对英雄和建筑发起的技能和普攻会造成额外伤害并提供金币。来自:@SourceName@"
tr "buff_desc_FrostQuestDisplay" = "金币任务用这个装备赚取500金币来转换它。
只会在非战斗状态下转换。来自:@SourceName@"
tr "buff_desc_FrostQuestDisplayTT" = "金币任务用这个装备赚取750金币来转换它。
只会在非战斗状态下转换。来自:@SourceName@"
tr "buff_desc_GhostPoroCD" = "{{perk_displayname_GhostPoro}}你的{{perk_displayname_GhostPoro}}已被吓跑,而你必须等一会儿才能召唤一个新的。来自:@SourceName@"
tr "buff_desc_GhostPoroGainingStats" = "{{perk_displayname_GhostPoro}}你目前正在获得额外属性,来自{{perk_displayname_GhostPoro}}符文。来自:@SourceName@"
tr "buff_desc_GlacialAugment" = "冰川增幅你的下次对英雄的攻击将使其减速。
来自:@SourceName@"
tr "buff_desc_GlacialAugmentCooldown" = "冰川增幅这个目标无法被【冰川增幅】进一步影响。
来自:@SourceName@"
tr "buff_desc_GlacialAugmentSlow" = "冰川增幅这个单位已被减少了移动速度。
来自:@SourceName@"
tr "buff_desc_GraspOfTheUndyingSelf" = "这家伙有属性"
tr "buff_desc_Guardian" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}}正在冷却中。来自:@SourceName@"
tr "buff_desc_Guardian_Ally" = "{{perk_displayname_Guardian}}这个单位已被护卫。来自:@SourceName@"
tr "buff_desc_Guardian_Available" = "{{perk_displayname_Guardian}}守护你选作技能目标的友军和那些距离你非常近的友军们。如果你和一个被守护的友军即将承受伤害,那么你们两个都会获得加速效果和一层护盾。来自:@SourceName@"
tr "buff_desc_Guardian_CD" = ""
tr "buff_desc_GuardiansSoulCanCast" = "{{perk_displayname_KSGuardiansSoul}}这个单位已经护卫了一名友方英雄,会在其受到伤害时为其提供护盾。来自:@SourceName@"
tr "buff_desc_GuardiansSoulGuardCooldown" = "{{perk_displayname_KSGuardiansSoul}}这个单位在短时间内无法护卫一名友方英雄。来自:@SourceName@"
tr "buff_desc_GuardiansSoulGuarded" = "{{perk_displayname_KSGuardiansSoul}}这个单位已被护卫,并且将会在受到伤害时获得一层护盾。来自:@SourceName@"
tr "buff_desc_HailOfBlades" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}正在冷却中。来自:@SourceName@"
tr "buff_desc_HailOfBlades_Activated" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}正在提供攻击速度。来自:@SourceName@"
tr "buff_desc_HailOfBlades_CombatChecker" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}不能重置,因为你正在战斗中。来自:@SourceName@"
tr "buff_desc_HailOfBlades_Ready" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}已就绪。来自:@SourceName@"
tr "buff_desc_ItemAvalancheRallyDamageBuff" = "雪崩打击这个单位的下次普攻将造成真实伤害。来自:@SourceName@"
tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "雪崩当朝着旗帜移动时,这个单位会获得移动速度提升并且可以穿过单位。
来自:@SourceName@"
tr "buff_desc_ItemAvalancheSheen" = "咒刃这个单位的下次攻击将造成额外伤害。
来自:@SourceName@"
tr "buff_desc_KleptomancySheen" = "{{perk_displayname_Kleptomancy}}你的下次普攻如果命中了英雄,将赚取额外金币并有一定几率获取一个消耗型物品。来自:@SourceName@"
tr "buff_desc_KSPhiloCounter" = "贤者之石的当前效能。"
tr "buff_desc_KSPhilosophersStone" = "贤者之石的当前效能。"
tr "buff_desc_KSPredatorsPatienceHaste" = "这个单位已提升了移动速度"
tr "buff_desc_KSSnuggleZone_CD" = "{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}}正在冷却中。来自:@SourceName@"
tr "buff_desc_LeblancP" = "镜花水月当乐芙兰跌至40%最大生命值以下时,她会隐形1秒并创造一个幻像(不能造成伤害),幻像最多可持续8秒。来自:@SourceName@"
tr "buff_desc_LeblancPCooldown" = "分裂乐芙兰近期已创建过一个幻像了,并且在短时间内无法再次这么做。来自:@SourceName@"
tr "buff_desc_LeblancQMark" = "恶意魔印如果这个单位承受了来自乐芙兰任一技能的伤害,那么魔印将被引爆,并造成伤害。来自:@SourceName@"
tr "buff_desc_LeblancRQMark" = "故技重施:恶意魔印如果这个单位承受了来自乐芙兰任一技能的伤害,那么魔印将被引爆,并造成伤害。来自:@SourceName@"
tr "buff_desc_LethalTempoCooldown" = "{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}}尚未冷却完毕。来自:@SourceName@"
tr "buff_desc_MalphiteThunderclapPreHit" = "雷霆拍击墨菲特的下次普攻造成重度额外伤害。来自:@SourceName@"
tr "buff_desc_ManaflowBand" = "{{perk_displayname_8226}} 用一个技能命中一个英雄,可使你的最大法力值永久提升@f1@。@SourceName@"
tr "buff_desc_ManaflowBandCD" = "{{perk_displayname_8226}} 这个符文尚未冷却完毕。来自:@SourceName@"
tr "buff_desc_NimbusCloakCastBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}正在提供移动速度。来自:@SourceName@"
tr "buff_desc_NimbusCloakCooldownBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}尚未冷却完毕。"
tr "buff_desc_NimbusCloakCooldownInfo" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}尚未冷却完毕。来自:@SourceName@"
tr "buff_desc_NimbusCloakReady" = "{{perk_displayname_NimbusCloak}}施放一个终极技能将提供给此单位一个爆发性的移动速度加成。来自:@SourceName@"
tr "buff_desc_NimbusCloakSpeedBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}已激活"
tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "碧波之牢这个单位暂时被晕眩了。来自:@SourceName@"
tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "海牛阿福的辉煌怒意你暂时免疫伤害,并且你所有技能的冷却时间都得到了巨幅降低。"
tr "buff_desc_PhilosophersStoneDisplay" = "如果非你所杀的敌人在你附近死亡,那么你会获得金币并治疗自身。"
tr "buff_desc_PressTheAttack_Amp" = "{{perk_displayname_PressTheAttack}}所有来源的伤害都会对这个单位造成更多伤害。来自:@SourceName@"
tr "buff_desc_PressTheAttack_Stack" = "{{perk_displayname_PressTheAttack}}在@perk.PressTheAttack:HitsRequired@层时,这个单位将承受额外的适应性伤害,并进入易损状态,所有来源的伤害都会对这个单位造成更多伤害。来自:@SourceName@"
tr "buff_desc_PressThreeAttacks_Amp" = "{{perk_displayname_PressThreeAttacks}}
这个单位已被揭示弱点,并且正在承受额外伤害。
来自:@SourceName@"
tr "buff_desc_PressThreeAttacks_Stack" = "{{perk_displayname_PressThreeAttacks}}
如果这个单位被命中3次,则会被揭示弱点。
来自:@SourceName@"
tr "buff_desc_QiyanaWEnchantedBuff" = "方圆塑令奇亚娜用元素魔法来强化她的武器,并在命中时造成额外伤害。来自:@SourceName@"
tr "buff_desc_QiyanaWEnchantedBuffHaste" = "奇亚娜在她的【方圆塑令】附魔的元素附近时提升移动速度。"
tr "buff_desc_QueensTributeDisplay" = "女皇的贡品对敌方英雄或建筑物施放技能和进行普攻时,会造成额外伤害并获得金币。来自:@SourceName@"
tr "buff_desc_SummonAeryAlly" = "{{perk_displayname_SummonAery}}这个单位已获得了艾黎的护盾并且将会格挡一些即将到来的伤害。来自:@SourceName@"
tr "buff_desc_SummonAeryReady" = "{{perk_displayname_SummonAery}}用技能对敌人造成伤害或对友军产生效果,即可部署艾黎!来自:@SourceName@"
tr "buff_desc_SwainSoulCounterKey" = "狂食鸦群斯维因已收集了@f1@个魂屑并且获得了@f2@额外生命值。"
tr "buff_desc_TargonQuestDisplay" = "金币任务用这个装备赚取500金币来转换它。
只会在非战斗状态下转换。来自:@SourceName@"
tr "buff_desc_TargonQuestDisplayTT" = "金币任务用这个装备赚取750金币来转换它。
只会在非战斗状态下转换。来自:@SourceName@"
tr "buff_desc_TargonsLineShield" = "护盾电池你会在非战斗状态下缓慢再生一个护盾。用【战利品】效果来处决小兵会让护盾充能得更快。来自:@SourceName@"
tr "buff_desc_TunnelVision" = "{{perk_displayname_TunnelVision}}在你攻击相同目标时提供无尽叠加的攻击力或法术强度,自动适应。
来自:@SourceName@"
tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "{{perk_displayname_UnsealedSpellbook}}
你的下一次召唤师技能置换即将到来。
来自:@SourceName@"
tr "buff_desc_UnsealedSpellbook_OOCTracker" = "{{perk_displayname_UnsealedSpellbook}}
你无法在战斗中或正在使用【传送】时更换召唤师技能。
来自:@SourceName@"
tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "{{perk_displayname_UnsealedSpellbook}}
你可以在非战斗状态下置换为一个不同的召唤师技能。
来自:@SourceName@"
tr "buff_desc_UnsealedSpellbookBackgroundCD" = ""
tr "buff_desc_VegeanceCD" = "{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}}正在冷却中。来自:@SourceName@"
tr "buff_desc_VegeanceDelay" = "{{perk_displayname_VeteranAftershock}}这个单位已提升了防御属性并且将对附近的单位造成伤害。来自:@SourceName@"
tr "buff_desc_ZombieWardDamageBuff" = "{{perk_displayname_ZombieWard}}额外伤害你对一名敌方英雄发起的下一个攻击或进攻型技能将造成额外魔法伤害。来自:@SourceName@"
tr "Buff_EzrealPassiveStacks_Name" = "咒能高涨"
tr "Buff_EzrealPassiveStacks_Tooltip" = "伊泽瑞尔拥有@f1@%已提升的攻击速度。"
tr "Buff_EzrealWAttach_Tooltip" = "伊泽瑞尔可以引爆这个来造成额外伤害。"
tr "Buff_KayleE_Name" = "星火符刃"
tr "Buff_KayleE_Tooltip" = "这个单位的下次攻击是远程攻击,并且对低生命值的敌人造成额外伤害。"
tr "Buff_KayleEnrage_Name" = "昂扬"
tr "Buff_KayleEnrage_Tooltip" = "这个单位已提升了朝向敌方英雄时的移动速度。"
tr "Buff_KayleEnrageCounter_Name" = "狂热"
tr "Buff_KayleEnrageCounter_Tooltip" = "这个单位提升了攻击速度。"
tr "Buff_KayleQ_Name" = "耀焰冲击"
tr "Buff_KayleQ_Tooltip" = "这个单位的移动速度被减慢了。"
tr "Buff_KayleQShred_Name" = "割裂"
tr "Buff_KayleQShred_Tooltip" = "这个单位的护甲和魔法抗性被降低了。"
tr "Buff_KayleR_Name" = "圣裁之刻"
tr "Buff_KayleR_Tooltip" = "这个单位免疫伤害。"
tr "Buff_KayleW_Name" = "星界恩典"
tr "Buff_KayleW_Tooltip" = "这个单位已提升了移动速度。"
tr "Buff_LuxP_Name" = "光芒四射"
tr "Buff_LuxP_Tooltip" = "拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@TotalDamage@魔法伤害。"
tr "Buff_LuxP_TooltipSimple" = "拉克丝的伤害类技能会对敌人施加【光芒四射】效果。
拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成额外魔法伤害。"
tr "Buff_MissFortuneP_Name" = "厄运的眷顾"
tr "Buff_MissFortuneP_Tooltip" = "在攻击一个新目标时,厄运小姐的普攻造成@f1@额外物理伤害。对小兵的额外伤害减半。"
tr "Buff_MissFortuneP_TooltipSimple" = "厄运小姐对一个新目标发起的首次普攻会造成额外伤害。"
tr "Buff_MordekaiserEPull_Name" = "断魂一扼"
tr "Buff_MordekaiserEPull_Tooltip" = "这个单位正在被强制位移。"
tr "Buff_MordekaiserPassive_FullStacks_Name" = "黑暗起兮"
tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "这个单位已经提升了速度并且正在造成持续的群体伤害。"
tr "Buff_MordekaiserR_StatSteal_Name" = "被窃取的灵魂"
tr "Buff_MordekaiserR_StatSteal_Tooltip" = "这个单位已窃取了某人的灵魂,因而获得了某人的一些属性。"
tr "Buff_MordekaiserR_StatStealEnemy_Name" = "被窃取的灵魂"
tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "这个单位已被窃取了灵魂,因而暂时失去了一些属性。"
tr "Buff_MordekaiserW_Name" = "不坏之身"
tr "Buff_MordekaiserW_Tooltip" = "这个单位被护盾所保护。"
tr "Buff_MorganaE_Name" = "黑暗之盾"
tr "Buff_MorganaE_Tooltip" = "这个单位免疫限制效果,并会吸收即将到来的魔法伤害。"
tr "Buff_MorganaQ_Name" = "暗之禁锢"
tr "Buff_MorganaQ_Tooltip" = "这个单位无法移动。持续大约3年。"
tr "Buff_MorganaR_Name" = "灵魂镣铐"
tr "Buff_MorganaR_Tooltip" = "莫甘娜已将自己与附近的敌方英雄铐在一起。她在朝着敌方英雄移动时会更加快速,并且如果她能一直维持敌方英雄在自己附近直至技能持续时间结束的话,敌方英雄将受到伤害并陷入晕眩。
"
tr "Buff_MorganaRDebuff_Name" = "灵魂镣铐"
tr "Buff_MorganaRDebuff_Tooltip" = "这个单位的灵魂已被莫甘娜铐住。其移动速度降低,并且如果无法打破镣铐,将会受到伤害并在技能持续时间结束时陷入晕眩状态。"
tr "Buff_NeekoPassiveBuff_Name" = "天生幻魅"
tr "Buff_NeekoPassiveBuff_Tooltip" = "妮蔻获得法术穿透。"
tr "Buff_NocturneP_Name" = "暗影之刃"
tr "Buff_NocturneP_Tooltip" = "每过10秒钟,魔腾的下次攻击就会对附近敌人造成120%的物理伤害,并治疗自己。
魔腾的每次普通攻击都会减少该技能1秒冷却时间(对英雄时减少2秒)。 "
tr "Buff_NocturneP_TooltipSimple" = "每过一段时间,魔腾的下次普攻就会顺劈附近的所有敌人并治疗自己。"
tr "Buff_OrnnPAllyItemReady_Name" = "装备已就绪!"
tr "Buff_OrnnPAllyItemReady_Tooltip" = "奥恩能够升级一名友军的装备了!"
tr "Buff_QiyanaQ_Grass_Stealth_Buff_Name" = "草丛附魔"
tr "Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "奇亚娜已经潜行并且拥有额外的移动速度。"
tr "Buff_QiyanaQRoot_Name" = "冰封"
tr "Buff_QiyanaQRoot_Tooltip" = "这个单位被禁锢了并且无法移动。"
tr "Buff_QiyanaQSlow_Name" = "减速"
tr "Buff_QiyanaQSlow_Tooltip" = "奇亚娜已寒袭了这个目标,以将其减速。"
tr "Buff_QiyanaRKnockback_Name" = "推挤"
tr "Buff_QiyanaRKnockback_Tooltip" = "奇亚娜已经用一道大型冲击波将这个单位向后震开。"
tr "Buff_QiyanaRStun_Name" = "晕眩"
tr "Buff_QiyanaRStun_Tooltip" = "这个单位被晕眩了并且无法移动或行动。"
tr "Buff_RakanWCharm_Tooltip" = "洛已将这个单位击飞。"
tr "Buff_StaticFieldAbility_Name" = "静电力场"
tr "Buff_StaticFieldAbility_Tooltip" = "快要被布里茨给震击了!"
tr "Buff_SylasEShield_Name" = "强掳"
tr "Buff_SylasEShield_Tooltip" = "塞拉斯被护盾保护着。"
tr "Buff_SylasPassiveAttack_Name" = "解脱者"
tr "Buff_SylasPassiveAttack_Tooltip" = "塞拉斯的下次攻击将得到强化。"
tr "Buff_SylasPassiveAttackNoAnim_Name" = "解脱者"
tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "塞拉斯的下次攻击将得到强化。"
tr "Buff_SylasR_Description" = "塞拉斯已窃取了这个敌人的终极技能!"
tr "Buff_SylasRAbility_Name" = "其人之道"
tr "Buff_SylasRBuff_Description" = "塞拉斯正持有着一个窃来的终极技能!"
tr "Buff_SylasRBuff_Name" = "其人之道"
tr "Buff_VarusQ_Tooltip" = "韦鲁斯正在准备发射一次强力射击。"
tr "Buff_YuumiE_Name" = "旺盛精力"
tr "Buff_YuumiE_Tooltip" = "这个角色已得到治疗并且速度提升了。嗖!"
tr "Buff_YuumiP_Name" = "连打带挡"
tr "Buff_YuumiP_Tooltip" = "悠米正在为这个单位提供护盾并且护盾会跟着她去任何地方!"
tr "Buff_YuumiQ_Name" = "摸鱼飞弹"
tr "Buff_YuumiQ_Tooltip" = "被悠米的摸鱼飞弹减速了。"
tr "Buff_YuumiRAbility_Name" = "魔典终章"
tr "Buff_YuumiRAbility_Tooltip" = "被悠米的魔典终章禁锢了。"
tr "Buff_YuumiRMissile_Name" = "魔典终章"
tr "Buff_YuumiRMissile_Tooltip" = "如果这个角色被悠米的三波大招所命中,那么就会被禁锢!"
tr "Buff_YuumiW_Name" = "悠米出动!"
tr "Buff_YuumiW_Tooltip" = "悠米正附身于这个单位并且不可被选取。"
tr "Buff_YuumiWAlly_Name" = "悠米出动!"
tr "Buff_YuumiWAlly_Tooltip" = "悠米正附身于这个英雄并且不可被选取。 "
tr "Buff_YuumiWAttach_Name" = "悠米出动!"
tr "Buff_YuumiWAttach_Tooltip" = "悠米不可被选取并且附身在她的一名友军身上。"
tr "Buff_ZacR_Name" = "动感弹球"
tr "Buff_ZacR_Tooltip" = "被扎克的弹跳给减速了。"
tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@"
tr "buy_xp_button_label" = "购买经验值"
tr "chaos_cat_all_chat_msg" = "喵喵喵!"
tr "Character_Aatrox_Description" = "亚托克斯"
tr "Character_Aatrox_Name" = "暗裔剑魔"
tr "Character_Aatrox_OpposingTips" = "
- 亚托克斯的攻击非常具有波段性,所以要利用好时间来规避他的命中区域。
- 亚托克斯的【恶火束链】在朝着边界或亚托克斯奔跑时会更容易离开。
- 在亚托克斯使用他的终极技能时,保持距离以防止他复活。
"
tr "Character_Aatrox_Tips" = "- 在施放【暗裔利刃】时使用【暗影冲决】可提升你命中敌人的几率。
- 诸如【恶火束链】或你友军的定身效果等控制技能,将有助于你【暗裔利刃】的起手。
- 在你确保能够逼迫对方一战时施放【大灭】。
"
tr "Character_Qiyana_Name" = "元素女皇"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "大魔王(提莫):我的星穹暴涨将让你满眼金星!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "大魔王(提莫):哔哔咘咘啵啵~别急着跑,来享受你们的调和命运吧。"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "大魔王(提莫):草丛啊,草丛啊, 草丛着火啦!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "大魔王(提莫):你们看不见的十亿吨级爆盲吹箭来了!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "大魔王(提莫):我的仆人们天下无敌,因为都签了死亡契约!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "大魔王(提莫):我招来了最弱的英雄,成了我的死亡之子!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "大魔王(提莫):你们为什么不来一趟 曲境折跃?相信我嘛!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "大魔王(提莫):让我们欢迎电气化防御塔的登场!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "大魔王(提莫):没必要东躲西藏,只要有了风之障壁!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "大魔王(提莫):他们不见了?没错!这就是奥义!霞阵!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "大魔王(提莫):我一个人是不够的,再来五个!是时候了, 邪恶复制!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "大魔王(提莫):你们可架不住我的圣盾庇护。"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "大魔王(提莫):眼前有重影?你们一定是看到了幻像。"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "大魔王(提莫):一点都不痛的,跟着剧毒踪迹就好——其实很痛吧!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "大魔王(提莫):你们小心喽,我的仆人们开始血迹追踪了。"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "大魔王(提莫):……我的星穹暴涨会让你们天旋地转!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "大魔王(提莫):……小心别被调和命运抓住咯!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "大魔王(提莫):……小心咯,草丛着火了!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "大魔王(提莫):……站稳脚跟,躲开我的百万吨级暴盲吹箭吧!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "大魔王(提莫):……他们看得见摸不着,因为签了死亡契约!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "大魔王(提莫):……你们要跟自己打架了!因为死亡之子来了!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "大魔王(提莫):……送你们上路,曲境折跃!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "大魔王(提莫):……一起充电吧!防御塔电气化!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "大魔王(提莫):……来试试看,突破我的风之障壁吧!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "大魔王(提莫):……啊哦,好心提醒一下,看不见他们是因为奥义!霞阵呀。"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "大魔王(提莫):……是不是分不清谁是谁了?对喽, 邪恶复制 !"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "大魔王(提莫):……你们根本打不穿圣盾庇护!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "大魔王(提莫):……什么叫祸不单行呀,幻像!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "大魔王(提莫):……放轻呼吸,别太用力哦,因为剧毒踪迹可不好闻!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "大魔王(提莫):……你们准备好了吗?血迹追踪开始喽!"
tr "chat_message_DoomBotsVoting_DifficultyLocked" = "难度等级已被锁定在@SubA@。"
tr "chat_message_DoomBotsVoting_DuplicateInput" = "你已经投过票给该难度等级了。"
tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "输入"/vl ##"或"/votelevel ##"来投票给难度等级(在@SubA@和@SubB@之间的数字)。你可以把票投给不止一个难度。"
tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "单个难度等级将在获得四票后锁定。如果大家未能选出一个难度等级,提莫大魔王将会为你的队伍指定一个随机的难度等级。"
tr "chat_message_DoomBotsVoting_InvalidInput" = "无效的难度等级。请输入一个在@SubA@和@SubB@之间的数字。"
tr "chat_message_DoomBotsVoting_MaxLevel" = "大魔王(提莫):"让我们直接跳到100,我们完全能够战胜它!"呵呵。祝你们好运。"
tr "chat_message_DoomBotsVoting_NoConsensus" = "大魔王(提莫):还定不下来?好吧,我选一个给你们!"
tr "chat_message_DoomBotsVoting_Reminder" = "投票选择一个难度等级,指令:"/vl ##""
tr "chat_message_DoomBotsVoting_VoteExpired" = "难度等级已默认为@SubA@。"
tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@投票给了@SubB@ (@SubA@/4)"
tr "chat_message_Hello" = "@PlayerAName@[@PlayerAChamp@]打了个招呼"
tr "chat_message_PerkHextechFlashtraptionAssist" = "按住召唤师技能热键以成功施放【海克斯闪现】。"
tr "chat_message_PinkWard_Purchase" = "@PlayerAName@(@PlayerAChamp@)购买了控制守卫"
tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "@PlayerAName@ (@PlayerAChamp@)已经碾碎了先锋之眼!"
tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "@PlayerAName@ (@PlayerAChamp@)已经碾碎了先锋之眼!"
tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "@PlayerAName@(@PlayerAChamp@)的虚空掠影已消散!"
tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "@PlayerAName@(@PlayerAChamp@)的虚空掠影已消散!"
tr "chat_message_RiftHeraldCapture_Enemy" = "@PlayerAName@(@PlayerAChamp@)已捕获峡谷先锋!"
tr "chat_message_RiftHeraldCapture_Friendly" = "@PlayerAName@ (@PlayerAChamp@)已捕获了峡谷先锋!"
tr "chat_message_RiftHeraldSpawn" = "The 峡谷先锋已从虚空中现身!"
tr "chat_startup_welcome_message" = "输入/help获取命令列表"
tr "chroma_description_102007" = " "
tr "chroma_description_103018" = " "
tr "chroma_description_104015" = "在第7赛季的灵活排位队列中达到荣耀黄金段位的排位奖励。"
tr "chroma_description_104016" = "在第7赛季的单人排位队列中达到荣耀黄金段位的排位奖励。"
tr "chroma_description_104017" = "在第7赛季的3v3排位队列中达到荣耀黄金段位的排位奖励。"
tr "chroma_description_104019" = " "
tr "chroma_description_104026" = " "
tr "chroma_description_104027" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_104034" = "在2019试炼事件期间获得的战利品专属。 "
tr "chroma_description_107016" = " "
tr "chroma_description_107020" = " "
tr "chroma_description_110008" = " "
tr "chroma_description_11019" = " "
tr "chroma_description_113009" = " "
tr "chroma_description_114024" = " "
tr "chroma_description_114040" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_115009" = " "
tr "chroma_description_117017" = " "
tr "chroma_description_117023" = " "
tr "chroma_description_12021" = " "
tr "chroma_description_121012" = " "
tr "chroma_description_121013" = "这个炫彩在全球总决赛2018期间发布,以供支持Flash Wolves。"
tr "chroma_description_121014" = "这个炫彩在全球总决赛2018期间发布,以供支持KT Rolster。"
tr "chroma_description_121015" = "这个炫彩在全球总决赛2018期间发布,以供支持Fnatic。"
tr "chroma_description_121017" = "这个炫彩在全球总决赛2018期间发布,以供支持Kaos Latin Gamers。"
tr "chroma_description_121018" = "这个炫彩在全球总决赛2018期间发布,以供支持G2 Esports。"
tr "chroma_description_121022" = "这个炫彩在全球总决赛2018期间发布,以供支持Team Vitality。"
tr "chroma_description_121023" = "这个炫彩在全球总决赛2018期间发布,以供支持Ascension Gaming。"
tr "chroma_description_121024" = "这个炫彩在全球总决赛2018期间发布,以供支持Afreeca Freecs。"
tr "chroma_description_121025" = "这个炫彩在全球总决赛2018期间发布,以供支持Gen. G Gaming。"
tr "chroma_description_121028" = "这个炫彩在全球总决赛2018期间发布,以供支持KaBuM! e-Sports。"
tr "chroma_description_121030" = "这个炫彩在全球总决赛2018期间发布,以供支持Gambit Esports。"
tr "chroma_description_121031" = "这个炫彩在全球总决赛2018期间发布,以供支持DetonatioN FocusMe。"
tr "chroma_description_121035" = "这个炫彩在全球总决赛2018期间发布,以供支持Infinity eSports。"
tr "chroma_description_121037" = "这个炫彩在全球总决赛2018期间发布,以供支持G-Rex。"
tr "chroma_description_121041" = "这个炫彩在全球总决赛2018期间发布,以供支持MAD Team。"
tr "chroma_description_121042" = "这个炫彩在全球总决赛2018期间发布,以供支持Edward Gaming。"
tr "chroma_description_121043" = "这个炫彩在全球总决赛2018期间发布,以供支持Invictus Gaming。"
tr "chroma_description_121046" = "这个炫彩在全球总决赛2018期间发布,以供支持Royal Never Give Up。"
tr "chroma_description_121047" = "这个炫彩在全球总决赛2018期间发布,以供支持100 Thieves。"
tr "chroma_description_121048" = "这个炫彩在全球总决赛2018期间发布,以供支持Cloud9。"
tr "chroma_description_121051" = "这个炫彩在全球总决赛2018期间发布,以供支持Team Liquid。"
tr "chroma_description_121053" = "这个炫彩在全球总决赛2018期间发布,以供支持Dire Wolves。"
tr "chroma_description_121054" = "这个炫彩在全球总决赛2018期间发布,以供支持Bahçeşehir SuperMassive。"
tr "chroma_description_121059" = "这个炫彩在全球总决赛2018期间发布,以供支持Phong Vũ Buffalo。"
tr "chroma_description_126009" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_126014" = "在2019试炼事件期间获得的战利品专属。 "
tr "chroma_description_127005" = " "
tr "chroma_description_127006" = "N/A"
tr "chroma_description_127007" = "N/A"
tr "chroma_description_127008" = "N/A"
tr "chroma_description_127009" = "N/A"
tr "chroma_description_127010" = "N/A"
tr "chroma_description_127011" = "N/A"
tr "chroma_description_136004" = " "
tr "chroma_description_145018" = "2019电玩事件期间的战利品专属道具。"
tr "chroma_description_145019" = "这个炫彩曾在2019年作为一款礼包专属来发布。"
tr "chroma_description_145025" = " "
tr "chroma_description_15017" = " "
tr "chroma_description_15018" = " "
tr "chroma_description_15023" = " "
tr "chroma_description_157011" = " "
tr "chroma_description_157020" = "这个炫彩曾在2019年作为一款礼包专属来发布。"
tr "chroma_description_157026" = "2019电玩事件期间的战利品专属道具。"
tr "chroma_description_16010" = " "
tr "chroma_description_164003" = "N/A"
tr "chroma_description_164004" = "N/A"
tr "chroma_description_164005" = "N/A"
tr "chroma_description_164006" = "N/A"
tr "chroma_description_164007" = " "
tr "chroma_description_164008" = "N/A"
tr "chroma_description_164009" = "N/A"
tr "chroma_description_18018" = " "
tr "chroma_description_18027" = "这个炫彩曾在2019期间作为一个礼包专属物品发布。"
tr "chroma_description_19011" = " "
tr "chroma_description_19015" = " "
tr "chroma_description_19030" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_19034" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_20009" = " "
tr "chroma_description_201012" = " "
tr "chroma_description_201020" = "解锁方式:通过购买粉丝门票所得的任务。仅在巴西、拉丁美洲、大洋洲、土耳其和日本地区可用。"
tr "chroma_description_201021" = "解锁方式:通过购买战队门票所得的任务。仅在LCS和LEC地区可用。"
tr "chroma_description_201022" = "解锁方式:通过购买战队门票所得的任务。仅在LCS和LEC地区可用。"
tr "chroma_description_201023" = "这个炫彩仅在LPL地区可用。"
tr "chroma_description_2018" = " "
tr "chroma_description_21019" = "2019电玩事件期间的战利品专属道具。"
tr "chroma_description_22010" = " "
tr "chroma_description_22016" = " "
tr "chroma_description_222014" = " "
tr "chroma_description_222025" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_222028" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_223009" = " "
tr "chroma_description_236010" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_236016" = "在2019德玛西亚警官事件期间获得的战利品专属。 "
tr "chroma_description_236017" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_238012" = " "
tr "chroma_description_238014" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_240003" = " "
tr "chroma_description_240005" = " "
tr "chroma_description_240008" = " "
tr "chroma_description_245013" = " "
tr "chroma_description_245015" = " "
tr "chroma_description_245018" = " "
tr "chroma_description_246003" = "这个炫彩曾在2019年作为一款礼包专属来发布。"
tr "chroma_description_246008" = "2019电玩事件期间的战利品专属道具。"
tr "chroma_description_254013" = " "
tr "chroma_description_267010" = " "
tr "chroma_description_29013" = " "
tr "chroma_description_32018" = " "
tr "chroma_description_32019" = " "
tr "chroma_description_34009" = " "
tr "chroma_description_34012" = " "
tr "chroma_description_350002" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_350010" = "在2019试炼事件期间获得的战利品专属。 "
tr "chroma_description_35009" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_35011" = " "
tr "chroma_description_36011" = " "
tr "chroma_description_37008" = " "
tr "chroma_description_37016" = "2019电玩事件期间的战利品专属道具。"
tr "chroma_description_39014" = " "
tr "chroma_description_40014" = " "
tr "chroma_description_40016" = " "
tr "chroma_description_40019" = " "
tr "chroma_description_412012" = " "
tr "chroma_description_42017" = " "
tr "chroma_description_42021" = " "
tr "chroma_description_42022" = " "
tr "chroma_description_427003" = " "
tr "chroma_description_429004" = " "
tr "chroma_description_43010" = " "
tr "chroma_description_43014" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_432007" = " "
tr "chroma_description_5021" = " "
tr "chroma_description_5026" = " "
tr "chroma_description_51012" = " "
tr "chroma_description_517003" = " "
tr "chroma_description_518002" = " "
tr "chroma_description_518004" = " "
tr "chroma_description_54017" = " "
tr "chroma_description_55011" = " "
tr "chroma_description_55013" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_55014" = "在2019试炼事件期间获得的战利品专属。 "
tr "chroma_description_555010" = " "
tr "chroma_description_555018" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_555024" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_59010" = " "
tr "chroma_description_63010" = " "
tr "chroma_description_64021" = " "
tr "chroma_description_7013" = " "
tr "chroma_description_7018" = " "
tr "chroma_description_75012" = " "
tr "chroma_description_76010" = " "
tr "chroma_description_83005" = " "
tr "chroma_description_84016" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_84024" = "在2019源计划事件期间获得的战利品专属。 "
tr "chroma_description_86012" = " "
tr "chroma_description_86015" = "这个炫彩曾在2019期间作为礼包专属来发布。"
tr "chroma_description_86021" = "在2019德玛西亚警官事件期间获得的战利品专属。 "
tr "chroma_description_90008" = " "
tr "chroma_description_9010" = " "
tr "chroma_description_92017" = " "
tr "chroma_description_92019" = " "
tr "chroma_description_92021" = "2019电玩事件期间的战利品专属道具。"
tr "chroma_description_99009" = " "
tr "chroma_dexcription_37011" = "这个炫彩在2018年期间以礼包专属的形式发布。"
tr "companion_color_name_base" = "基础"
tr "companion_color_name_red" = "[占位] 红"
tr "companion_description_ghosty" = "小小英雄中最可怖的。"
tr "companion_description_grumpylion" = "一个小小的、生气的、带角的野兽。"
tr "companion_description_miner" = "他铲得非常好。"
tr "companion_description_minigolem" = "一个神秘且淘气的符文灵体。"
tr "companion_description_penguknight" = "一个高贵的羽饰骑士"
tr "companion_description_silverwing" = "一只年轻的德玛西亚银翼猛禽。"
tr "companion_species_name_ghost" = "幽灵"
tr "companion_species_name_grumpylion" = "怒角"
tr "companion_species_name_miner" = "鼹鼠"
tr "companion_species_name_minigolem" = "符灵"
tr "companion_species_name_penguknight" = "羽饰骑士"
tr "companion_species_name_silverwing" = "银翼"
tr "companion_species_name_TFT_Avatar" = "河流精灵"
tr "companion_species_name_tft_avatar_blue" = "[占位] 云顶之弈 默认球体"
tr "companion_species_name_unicorn" = "[占位] 独角兽"
tr "Dark_current_form_tooltip" = "元素形态:黑暗拉克丝已经精通了对立的两种元素并超脱至一个更高阶的形态。
"断绝你的火光。""
tr "data_dragon_category_champion" = "英雄"
tr "data_dragon_category_item" = "物品"
tr "data_dragon_category_mastery" = "天赋"
tr "data_dragon_category_rune" = "符文"
tr "data_dragon_category_summoner" = "召唤师技能"
tr "data_dragon_champStats_Ability" = "技能"
tr "data_dragon_champStats_Attack" = "攻击"
tr "data_dragon_champStats_Defense" = "防御"
tr "data_dragon_champStats_Difficulty" = "难度"
tr "data_dragon_champStats_Utility" = "功能"
tr "data_dragon_general_details_" = "细节:"
tr "data_dragon_general_language" = "语言"
tr "data_dragon_general_range" = "范围"
tr "data_dragon_general_range_" = "范围:"
tr "data_dragon_general_require_points" = "需要在{{ location }}里的{{ number }}点数。"
tr "data_dragon_item_info" = "物品信息"
tr "data_dragon_language_ar" = "阿拉伯语"
tr "data_dragon_language_bg" = "保加利亚语"
tr "data_dragon_language_cs" = "捷克语"
tr "data_dragon_language_de" = "德语"
tr "data_dragon_language_el" = "希腊语"
tr "data_dragon_language_en" = "英语"
tr "data_dragon_language_es" = "西班牙语"
tr "data_dragon_language_fr" = "法语"
tr "data_dragon_language_hu" = "匈牙利语"
tr "data_dragon_language_it" = "意大利语"
tr "data_dragon_language_ja" = "日语"
tr "data_dragon_language_ko" = "韩语"
tr "data_dragon_language_nl" = "荷兰语"
tr "data_dragon_language_pl" = "波兰语"
tr "data_dragon_language_pt" = "葡萄牙语"
tr "data_dragon_language_ro" = "罗马尼亚语"
tr "data_dragon_language_ru" = "俄语"
tr "data_dragon_language_th" = "泰语"
tr "data_dragon_language_tr" = "土耳其语"
tr "data_dragon_language_vn" = "越南语"
tr "data_dragon_language_zh" = "汉语"
tr "data_dragon_language_zh_CN" = "汉语(简体)"
tr "data_dragon_language_zh_MY" = "汉语(简体)"
tr "data_dragon_language_zh_TW" = "汉语(繁体)"
tr "data_dragon_mastery_next_rank_" = "下一等级:"
tr "data_dragon_mastery_rank_" = "等级:"
tr "data_dragon_mobile_companion" = "同伴"
tr "data_dragon_mobile_forum" = "论坛"
tr "data_dragon_mobile_friends" = "好友"
tr "data_dragon_mobile_news" = "新闻"
tr "data_dragon_mobile_please_wait" = "请稍等……"
tr "data_dragon_mode_classic" = "经典模式"
tr "data_dragon_mode_odin" = "统治战场"
tr "data_dragon_playing_against" = "敌方使用"
tr "data_dragon_playing_as" = "当你使用"
tr "data_dragon_stats_CD_" = "冷却时间:"
tr "data_dragon_target_area" = "范围"
tr "data_dragon_target_cone" = "扇形"
tr "data_dragon_target_direction" = "指向"
tr "data_dragon_target_global" = "全地图"
tr "data_dragon_target_location" = "定位"
tr "data_dragon_target_self" = "自我"
tr "data_dragon_target_selfarea" = "自我范围"
tr "data_dragon_target_target" = "目标"
tr "data_dragon_target_variable" = "可变"
tr "data_dragon_target_vector" = "向量指向"
tr "Disc_Pres_Map_10" = "扭曲丛林"
tr "Disc_Pres_Map_11" = "召唤师峡谷"
tr "Disc_Pres_Map_12" = "嚎哭深渊"
tr "Disc_Pres_QueueType_ARAM" = "极地大乱斗"
tr "Disc_Pres_QueueType_BOT" = "人机"
tr "Disc_Pres_QueueType_CUSTOM" = "自定义"
tr "Disc_Pres_QueueType_NORMAL" = "普通"
tr "Disc_Pres_QueueType_RANKED" = "排位赛"
tr "Disc_Pres_State_championSelect" = "英雄选择中"
tr "Disc_Pres_State_hosting" = "房间中"
tr "Disc_Pres_State_hosting_Custom" = "创建自定义对局中"
tr "Disc_Pres_State_inGame" = "游戏中"
tr "Disc_Pres_State_inQueue" = "队列中"
tr "Disc_Pres_State_outOfGame" = "游戏外"
tr "Earth_current_form_tooltip" = "元素形态:自然拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。
"冲突会种下苦果。""
tr "Earth_current_meter_tooltip" = "元素形态:自然拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。
元素能量:@MotePercent@%
"冲突会种下苦果。""
tr "Earth_selection_button" = "元素精通:自然将自然元素添加至拉克丝的当前形态。
"沉眠的种子终于发芽了!""
tr "esports_support_icon_AllStars_2018" = "%s正在去庆祝 %s全明星活动!"
tr "esports_support_icon_summerteampass_2019" = "%s是%s战队的支持者!"
tr "esports_support_icon_summerteampass_2019_gold" = "%s是有战队门票的铁杆粉丝,支持的战队是%s!"
tr "esports_support_icon_worlds_2018" = "%s正在支持%s征战全球总决赛2018!"
tr "esports_support_icon_worlds_2018_gold" = "%s是一名炫金级支持者,正在支持%s 征战全球总决赛2018!"
tr "Fairy_current_form_tooltip" = "元素形态:秘术拉克丝已经精通了自然元素和水流元素,并已超脱至一个更高阶的形态。
"美梦要成真了!""
tr "Fire_current_form_tooltip" = "元素形态:火焰拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。
"好吧,这个地方可不会自己烧起来。""
tr "Fire_current_meter_tooltip" = "元素形态:火焰拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。
元素能量:@MotePercent@%
"好吧,这个地方可不会自己烧起来。""
tr "Fire_selection_button" = "元素精通:火焰将火焰元素添加至拉克丝的当前形态。
"是天气太热了,还是我太火了?""
tr "flash_balance_teams_scoreboard" = "使用计分板配置"
tr "flash_balance_teams_title" = "要均衡双方队伍么?"
tr "flash_character_button_abilities" = "技能"
tr "flash_character_button_lore" = "背景资料"
tr "flash_character_button_stats" = "统计"
tr "flash_character_button_tips" = "小技巧"
tr "flash_character_heroLevel" = "等级 23"
tr "flash_character_lore" = "背景资料"
tr "flash_character_passive_01_desc" = "被动"
tr "flash_character_passive_01_name" = "被动名称01"
tr "flash_character_playerName" = "Guinsoo"
tr "flash_character_spell_01_cooldown" = "技能冷却时间01"
tr "flash_character_spell_01_desc" = "技能描述01"
tr "flash_character_spell_01_name" = "技能名称01"
tr "flash_character_spell_02_cooldown" = "技能冷却时间02"
tr "flash_character_spell_02_desc" = "技能描述02"
tr "flash_character_spell_02_name" = "技能名称02"
tr "flash_character_spell_03_cooldown" = "技能冷却时间03"
tr "flash_character_spell_03_desc" = "技能描述03"
tr "flash_character_spell_03_name" = "技能名称03"
tr "flash_character_spell_04_cooldown" = "技能冷却时间04"
tr "flash_character_spell_04_desc" = "技能描述04"
tr "flash_character_spell_04_name" = "技能名称04"
tr "flash_character_stats_coolDown" = "技能冷却时间"
tr "flash_character_stats_inventory" = "装备"
tr "flash_character_stats_passive" = "被动技能"
tr "flash_character_stats_seconds" = "秒"
tr "flash_character_stats_stat01" = "生命值: "
tr "flash_character_stats_stat02" = "法力值: "
tr "flash_character_stats_stat02_0" = "法力:"
tr "flash_character_stats_stat02_1" = "能量值:"
tr "flash_character_stats_stat02_10" = "鲜血魔井:"
tr "flash_character_stats_stat02_11" = "剑意值:"
tr "flash_character_stats_stat02_12" = "其它:"
tr "flash_character_stats_stat02_2" = "无:"
tr "flash_character_stats_stat02_3" = "护盾值:"
tr "flash_character_stats_stat02_4" = "怒气:"
tr "flash_character_stats_stat02_5" = "怒气:"
tr "flash_character_stats_stat02_6" = "怒气:"
tr "flash_character_stats_stat02_7" = "热量:"
tr "flash_character_stats_stat02_8" = "怒气:"
tr "flash_character_stats_stat02_9" = "残暴值:"
tr "flash_character_stats_stat02_ferocity" = "残暴值:"
tr "flash_character_stats_stat02_fury" = "怒气:"
tr "flash_character_stats_stat02_heat" = "热量:"
tr "flash_character_stats_stat03" = "攻击力:"
tr "flash_character_stats_stat04" = "射程: "
tr "flash_character_stats_stat05" = "护甲值: "
tr "flash_character_stats_stat06" = "闪避几率: "
tr "flash_character_stats_stat07" = "法术强度: "
tr "flash_character_stats_stat08" = "魔法抗性: "
tr "flash_character_stats_stat09" = "攻击速度: "
tr "flash_character_stats_stat10" = "移动速度: "
tr "flash_character_stats_stat11" = "暴击几率: "
tr "flash_character_stats_stat12" = "生命回复/5秒:"
tr "flash_character_stats_stat13" = "法力回复/5秒:"
tr "flash_character_stats_stat13_0" = "法力回复/5秒: "
tr "flash_character_stats_stat13_1" = "能量回复/5秒:"
tr "flash_character_stats_stat13_2" = "无回复/5秒: "
tr "flash_character_stats_stat13_3" = "护盾回复/5秒: "
tr "flash_character_stats_stat13_4" = "怒气回复/5秒: "
tr "flash_character_stats_stat13_5" = "怒气回复/5秒:"
tr "flash_character_stats_stat13_6" = "怒气回复/5秒:"
tr "flash_character_stats_stat13_7" = "热量回复/5秒:"
tr "flash_character_stats_stat13_8" = "狂暴值回复/5秒:"
tr "flash_character_stats_stat13_9" = "其它回复/5秒: "
tr "flash_character_stats_stat14" = "护甲穿透:"
tr "flash_character_stats_stat15" = "生命偷取:"
tr "flash_character_stats_stat16" = "法术穿透:"
tr "flash_character_stats_stat17" = "法术吸血:"
tr "flash_character_stats_stat18" = "冷却缩减:"
tr "flash_character_stats_stat19" = "韧性:"
tr "flash_character_tips" = "小技巧"
tr "flash_character_title" = "英雄信息"
tr "flash_cost_unavailable" = "不可用"
tr "flash_deathRecap_ability_title" = "技能"
tr "flash_deathRecap_assist_title" = "助攻者"
tr "flash_deathRecap_basicAttack_text" = "普通攻击"
tr "flash_deathRecap_damage" = "混合伤害"
tr "flash_deathRecap_damage_debuff" = "状态效果"
tr "flash_deathRecap_damage_magic" = "魔法伤害"
tr "flash_deathRecap_damage_physical" = "物理伤害"
tr "flash_deathRecap_damage_true" = "真实伤害"
tr "flash_deathRecap_damage_unit" = "伤害在"
tr "flash_deathRecap_defaultTooltip" = "鼠标移动到该图标之上获得更多信息。"
tr "flash_deathRecap_item_title" = "道具"
tr "flash_deathRecap_killer_clone" = "复制"
tr "flash_deathRecap_killer_fallen" = "倒下"
tr "flash_deathRecap_killer_minion" = "小兵"
tr "flash_deathRecap_killer_pet" = "宠物"
tr "flash_deathRecap_killer_title" = "击杀者"
tr "flash_deathRecap_killer_tower" = "防御塔"
tr "flash_deathRecap_time_unit" = "秒内"
tr "flash_deathRecap_title" = "死亡回放"
tr "flash_deathRecap_toggleText" = "点击打开死亡回放"
tr "flash_endOfGame_continue" = "继续游戏"
tr "flash_endOfGame_defeat" = "失败"
tr "flash_endOfGame_defeat_doomed" = "弱爆了"
tr "flash_endOfGame_defeat_secondplace" = "第二名"
tr "flash_endOfGame_victory" = "胜利"
tr "flash_endOfGame_victory_doomed" = "算你狠"
tr "flash_endOfGame_victory_secondplace" = "胜利"
tr "flash_hud_AttributeTitle0" = ""
tr "flash_hud_AttributeTitle1" = ""
tr "flash_hud_AttributeTitle2" = ""
tr "flash_hud_AttributeTitle3" = ""
tr "flash_hud_AttributeTitle4" = ""
tr "flash_hud_AttributeTitle5" = ""
tr "flash_hud_Chat_Alert" = "警告 - "
tr "flash_hud_Chat_All" = "[所有人]"
tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@的悬赏额是@BountyValue@金币。"
tr "flash_hud_Chat_Disabled" = "聊天室暂未开放"
tr "flash_hud_Chat_Disconnected" = "错误 - 与PVP聊天服务器的连接已断开。"
tr "flash_hud_Chat_Error_Ignore" = "错误[聊天黑名单…]: 无法找到玩家"
tr "flash_hud_Chat_Error_IgnoreCheck" = "错误[检查聊天黑名单…]: 无法找到玩家"
tr "flash_hud_Chat_Error_Mute" = "错误[静音…]: 无法找到玩家"
tr "flash_hud_Chat_Info_Add" = "提示: 添加"
tr "flash_hud_Chat_Info_AllChannelHidden" = "跨队聊天已被禁用。如果想激活跨队聊天,你可以在[选项]中的[界面]页面进行设置。"
tr "flash_hud_Chat_Info_AlliedChatHidden" = "队伍聊天已被禁用。如果想激活队伍聊天,你可以在[选项]中的[界面]页面进行设置。"
tr "flash_hud_Chat_Info_Buddy_List" = "好友"
tr "flash_hud_Chat_Info_ChatDisabled" = "聊天已被禁用。如果想激活队伍聊天,你可以在[选项]中的[界面]页面进行设置。"
tr "flash_hud_Chat_Info_Emote_Mute_List" = "静音表情"
tr "flash_hud_Chat_Info_Ignore_Add" = "用户现在已被静音"
tr "flash_hud_Chat_Info_Ignore_List" = "静音"
tr "flash_hud_Chat_Info_Ignore_Message" = "静音只会在当前对局的对话中生效。"
tr "flash_hud_Chat_Info_Ignore_Remove" = "用户不再被静音了"
tr "flash_hud_Chat_Info_Mute_List" = "静音"
tr "flash_hud_Chat_Info_MuteEmote_Add" = "用户的表情已被静音"
tr "flash_hud_Chat_Info_MuteEmote_Remove" = "用户的表情不再被静音"
tr "flash_hud_Chat_Info_MutePing_Add" = "用户的标记已被静音"
tr "flash_hud_Chat_Info_MutePing_Remove" = "用户的标记不再被静音"
tr "flash_hud_Chat_Info_Ping_Mute_List" = "将标记静音"
tr "flash_hud_Chat_Info_Remove" = "提示: 移除"
tr "flash_hud_Chat_Info_Spectator" = "聊天已被约束,只能与该局玩家进行聊天。你仍然可以用/whisper或/reply指令来与召唤师们进行聊天。"
tr "flash_hud_Chat_NeverConnected" = "错误 - 无法建立到PVP聊天服务器的连接。"
tr "flash_hud_Chat_Not_Connected" = "错误 -无法连接到PVP聊天服务器-"
tr "flash_hud_Chat_NotInParty" = "错误—你目前不在一个小队中。"
tr "flash_hud_Chat_Party" = "[小队]"
tr "flash_hud_Chat_PartyInviteFailure" = "无法被邀请至你的小队。"
tr "flash_hud_Chat_PartyInviteSuccess" = "已被邀请至你的小队。"
tr "flash_hud_Chat_Restricted_All_Chat" = "你在所有聊天频道的发言已被限制。"
tr "flash_hud_Chat_Restricted_Label" = "信息可用:"
tr "flash_hud_Chat_Restricted_Limit" = "已超出信息限制。下条信息将于%s后可用。"
tr "flash_hud_Chat_Restricted_Start" = "由于该帐号的某些行为,聊天信息现已被进行数量限制(在聊天框下方显示)。"
tr "flash_hud_Chat_Restricted_Start2" = "在所有聊天频道的发言已被限制。随着游戏的进行,将会获得额外的信息数量。"
tr "flash_hud_Chat_To" = "[发送给] "
tr "flash_hud_Chat_UserNotFound" = "错误 - 好友列表里没有此用户 - "
tr "flash_hud_Chat_UserNotFoundAnywhere" = "错误 - 该用户不在你的好友列表内或正在游戏中 - "
tr "flash_hud_Chat_UserOffline" = "错误 - 该用户已离线。"
tr "flash_hud_Chat_Whisper_Help" = "/w [召唤师名] [信息]"
tr "flash_hud_Chat_You" = "你"
tr "flash_hud_ChatBoxClearHistory" = "清除历史记录"
tr "flash_hud_ChatBoxSendAll" = "发送给所有人"
tr "flash_hud_ChatBoxSendTeam" = "发送给本队"
tr "flash_hud_ExperienceBarLevelPrefix" = "等级: "
tr "flash_hud_HealthRegen" = "每秒"
tr "flash_hud_Level" = "等级"
tr "flash_hud_ManaRegen" = "每秒"
tr "flash_hud_MaxLevel" = "最高等级"
tr "flash_hud_PiwArmor" = "护甲值: "
tr "flash_hud_PiwDamage" = "攻击力: "
tr "flash_hud_PiwSpeed" = "移动速度: "
tr "flash_hud_PiwSpellDamage" = "法术强度: "
tr "flash_hud_PiwStats" = "统计"
tr "flash_hud_RespawnIn" = "复活倒计时:"
tr "flash_hud_SideBarMenu" = "菜单"
tr "flash_itemShop_broker_btnBuy_buy" = "购买"
tr "flash_itemShop_broker_btnBuy_forge" = "锻造"
tr "flash_itemShop_broker_btnSell_sell" = "出售"
tr "flash_itemShop_broker_btnUndo_undo" = "撤销"
tr "flash_itemShop_broker_goldTitle" = "金钱"
tr "flash_itemShop_builds_buildTitle" = "可合成:"
tr "flash_itemShop_builds_sidegradeTitle" = "兑换成:"
tr "flash_itemShop_categories_Active" = "主动"
tr "flash_itemShop_categories_AllItems" = "所有物品"
tr "flash_itemShop_categories_Armor" = "护甲"
tr "flash_itemShop_categories_ArmorPenetration" = "护甲穿透"
tr "flash_itemShop_categories_Attack" = "攻击类"
tr "flash_itemShop_categories_AttackSpeed" = "攻击速度"
tr "flash_itemShop_categories_Aura" = "光环"
tr "flash_itemShop_categories_back" = "返回"
tr "flash_itemShop_categories_Bilgewater" = "黑市"
tr "flash_itemShop_categories_Boots" = "鞋子"
tr "flash_itemShop_categories_colloquialism_Armor" = ";护甲"
tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";攻击速度;攻速;gongjisudu;gongsu;gs;gjsd"
tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";冷却缩减;冷却;lengquesuojian;lqsj"
tr "flash_itemShop_categories_colloquialism_Damage" = ";攻击;gongji;gj"
tr "flash_itemShop_categories_colloquialism_GoldPer" = ";工资装;gzz;gongzizhuang"
tr "flash_itemShop_categories_colloquialism_Health" = ";hp;血;生命值;xue;shengmingzhi;smz"
tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hp5;回血;huixue;hx"
tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal;生命偷取;吸血;smtq;xx;shengmingtouqu;xixue"
tr "flash_itemShop_categories_colloquialism_Mana" = ";法力;fali;fl"
tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mp5;回蓝;hl;huilan"
tr "flash_itemShop_categories_colloquialism_Movement" = ";移动速度;yidongsudu;ydsd"
tr "flash_itemShop_categories_colloquialism_OnHit" = ";攻击特效;gongjitexiao;gjtx"
tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";魔抗;魔法抗性;mokang;mk;mofakangxing;mfkx"
tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";法术强度;fsqd;fashuqiangdu;法强;fq;faqiang"
tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";法术吸血,fashuxixue,fsxx"
tr "flash_itemShop_categories_colloquialism_Stealth" = ";反隐;fanyin"
tr "flash_itemShop_categories_Consumable" = "消耗品"
tr "flash_itemShop_categories_Consumables" = "消耗品"
tr "flash_itemShop_categories_CooldownReduction" = "冷却缩减"
tr "flash_itemShop_categories_CooldownReducton" = "冷却缩减"
tr "flash_itemShop_categories_CriticalStrike" = "暴击"
tr "flash_itemShop_categories_crumbHome" = "主菜单"
tr "flash_itemShop_categories_Damage" = "攻击力"
tr "flash_itemShop_categories_Defense" = "防御类"
tr "flash_itemShop_categories_Gold" = "工资装"
tr "flash_itemShop_categories_GoldPer" = "工资装"
tr "flash_itemShop_categories_Health" = "生命值"
tr "flash_itemShop_categories_HealthRegen" = "生命回复"
tr "flash_itemShop_categories_Internal" = "内部"
tr "flash_itemShop_categories_Jungle" = "打野"
tr "flash_itemShop_categories_Lane" = "对线"
tr "flash_itemShop_categories_LifeSteal" = "生命偷取"
tr "flash_itemShop_categories_Magic" = "法术类"
tr "flash_itemShop_categories_MagicPenetration" = "法术穿透"
tr "flash_itemShop_categories_Mana" = "法力值"
tr "flash_itemShop_categories_ManaRegen" = "法力回复"
tr "flash_itemShop_categories_message0" = "请选择一个类别,开始浏览物品。"
tr "flash_itemShop_categories_message1" = "请选择二级目录。"
tr "flash_itemShop_categories_message2" = "选择物品查看具体信息。"
tr "flash_itemShop_categories_Movement" = "移动速度"
tr "flash_itemShop_categories_NonbootsMovement" = "其它移动速度物品"
tr "flash_itemShop_categories_OnHit" = "攻击特效"
tr "flash_itemShop_categories_searchoverride_Vision" = ""
tr "flash_itemShop_categories_Slow" = "减速"
tr "flash_itemShop_categories_Special" = "特殊"
tr "flash_itemShop_categories_SpellBlock" = "魔法抗性"
tr "flash_itemShop_categories_SpellDamage" = "法术强度"
tr "flash_itemShop_categories_SpellVamp" = "法术吸血"
tr "flash_itemShop_categories_Start" = "初始物品"
tr "flash_itemShop_categories_Stealth" = "潜行侦测"
tr "flash_itemShop_categories_Tenacity" = "韧性"
tr "flash_itemShop_categories_Tools" = "工具"
tr "flash_itemShop_categories_tooltip_AllItems" = "重置所有筛选,并以总价的多少将所有物品排序。"
tr "flash_itemShop_categories_tooltip_Armor" = "减少即将到来的物理伤害"
tr "flash_itemShop_categories_tooltip_Attack" = "增强普通攻击和物理型技能"
tr "flash_itemShop_categories_tooltip_AttackSpeed" = "提升普通攻击的频率(上限:2.5次/秒)"
tr "flash_itemShop_categories_tooltip_Bilgewater" = "黑市"
tr "flash_itemShop_categories_tooltip_Boots" = "提升移动速度
购买多双靴子不会提供额外的速度加成。"
tr "flash_itemShop_categories_tooltip_Consumable" = "可以用来提供临时增益"
tr "flash_itemShop_categories_tooltip_CooldownReduction" = "提升技能施放的频率(冷却缩减上限:40%)"
tr "flash_itemShop_categories_tooltip_CriticalStrike" = "让普通攻击有一定几率造成200%或以上的伤害"
tr "flash_itemShop_categories_tooltip_Damage" = "提升攻击力"
tr "flash_itemShop_categories_tooltip_Defense" = "增强生存能力"
tr "flash_itemShop_categories_tooltip_GoldPer" = "以特定方式提升金钱收入"
tr "flash_itemShop_categories_tooltip_Health" = "提升最大生命值"
tr "flash_itemShop_categories_tooltip_HealthRegen" = "提升生命值恢复的速度"
tr "flash_itemShop_categories_tooltip_Jungle" = "打野英雄的前期装备"
tr "flash_itemShop_categories_tooltip_Lane" = "线上英雄的前期装备"
tr "flash_itemShop_categories_tooltip_LifeSteal" = "让普通攻击能够治疗攻击者"
tr "flash_itemShop_categories_tooltip_Magic" = "增强技能"
tr "flash_itemShop_categories_tooltip_Mana" = "提升最大法力值"
tr "flash_itemShop_categories_tooltip_ManaRegen" = "提升法力值恢复的速度"
tr "flash_itemShop_categories_tooltip_Movement" = "提升移动速度"
tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "提升移动速度"
tr "flash_itemShop_categories_tooltip_Special" = "拥有额外的金币或视野效果的装备"
tr "flash_itemShop_categories_tooltip_SpellBlock" = "减少即将到来的魔法伤害"
tr "flash_itemShop_categories_tooltip_SpellDamage" = "提升技能的伤害和效能"
tr "flash_itemShop_categories_tooltip_SpellVamp" = "让技能伤害可以治愈施法者"
tr "flash_itemShop_categories_tooltip_Start" = "前期装备"
tr "flash_itemShop_categories_tooltip_Tenacity" = "减少受到的晕眩、减速、嘲讽、恐惧、沉默、致盲和禁锢的持续时间"
tr "flash_itemShop_categories_tooltip_Tools" = "提供特殊能力的功能性物品"
tr "flash_itemShop_categories_tooltip_Vision" = "提供或清除视野的物品"
tr "flash_itemShop_categories_tooltip_Wards" = "可以用来获取临时收益"
tr "flash_itemShop_categories_Vision" = "视野&饰品"
tr "flash_itemShop_categories_Wards" = "守卫(眼)"
tr "flash_itemShop_Cost_Free_Large" = "免费"
tr "flash_itemShop_debtLimit" = "欠款限额:"
tr "flash_itemshop_disabled" = "一旦你离开基地,在阵亡之前都不能购买物品。"
tr "flash_itemShop_failuretip_awayFromShopkeeper" = "你离商店太远了"
tr "flash_itemShop_failuretip_cost" = "你需要更多黄金"
tr "flash_itemShop_failuretip_disabled" = "这件装备已在这个模式中禁用"
tr "flash_itemShop_failuretip_footer" = "点击关闭"
tr "flash_itemShop_failuretip_groupLimit" = "你已经到达了你可拥有这类道具的上限"
tr "flash_itemShop_failuretip_header" = "无法购买@item@,因为:"
tr "flash_itemShop_failuretip_level" = "你现在的等级还不够高"
tr "flash_itemShop_failuretip_shoppingDisabled" = "商店目前处在不可用状态"
tr "flash_itemShop_failuretip_slotsAvailable" = "没有足够的物品栏"
tr "flash_itemShop_inventory_title" = "装备栏"
tr "flash_itemShop_item_disabled" = "物品已禁用
"
tr "flash_itemshop_outofrange" = "你现在无法购买物品。请返回道具商店。"
tr "flash_itemshop_randomcolloquialism_hat" = "hat"
tr "flash_itemShop_recommended_ability_scaling" = "法强收益装"
tr "flash_itemShop_recommended_aggressive" = "进攻型装备"
tr "flash_itemShop_recommended_assassinaggressive" = "进攻型装备"
tr "flash_itemShop_recommended_assassindefensive" = "防御型装备"
tr "flash_itemShop_recommended_assassinstandard" = "标准装备"
tr "flash_itemShop_recommended_basekaynstandard" = "标准装备"
tr "flash_itemShop_recommended_beginner_advanced" = "2) 制造进阶装备"
tr "flash_itemShop_recommended_beginner_basic" = "1a) 购买前期装备"
tr "flash_itemShop_recommended_beginner_legendaryitem" = "4) 升级成传说级装备"
tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5) 探索更多传说级装备"
tr "flash_itemShop_recommended_beginner_movementspeed" = "3) 制造移动速度装备"
tr "flash_itemShop_recommended_beginner_starter" = "1) 购买初始装备"
tr "flash_itemShop_recommended_bw_defense" = "防御"
tr "flash_itemShop_recommended_bw_magical" = "魔法"
tr "flash_itemShop_recommended_bw_physical" = "物理"
tr "flash_itemShop_recommended_bw_utility" = "功能"
tr "flash_itemShop_recommended_bwdefenseupgrades" = "防御升级"
tr "flash_itemShop_recommended_bwmercs" = "佣兵"
tr "flash_itemShop_recommended_bwmercupgrades" = "技能升级"
tr "flash_itemShop_recommended_bwoffenseupgrades" = "攻击升级"
tr "flash_itemShop_recommended_cdr" = "完成40%冷却缩减"
tr "flash_itemShop_recommended_champspecific" = "英雄专属装备"
tr "flash_itemShop_recommended_consumables" = "消耗品"
tr "flash_itemShop_recommended_defensive" = "防御型物品"
tr "flash_itemShop_recommended_early" = "前期装备"
tr "flash_itemShop_recommended_earlyjungle" = "前期装备(打野)"
tr "flash_itemShop_recommended_essential" = "核心物品"
tr "flash_itemShop_recommended_essentialjungle" = "核心装备(打野)"
tr "flash_itemShop_recommended_eventspecials" = "特殊活动物品"
tr "flash_itemShop_recommended_KingPoroSnax" = "魄罗佳肴"
tr "flash_itemShop_recommended_npe1" = "1) 购买并合成装备为进阶装备"
tr "flash_itemShop_recommended_npe2" = "2) 让史诗级装备的威力更进一步"
tr "flash_itemShop_recommended_npe3" = "3) 大部分史诗级装备都会提供独特的加成 - 要根据局势来购买正确的工具。"
tr "flash_itemShop_recommended_npe4" = "4) 一些为你精心推荐的史诗级装备"
tr "flash_itemShop_recommended_odyjinx1" = "这就叫枪之绝活"
tr "flash_itemShop_recommended_odyjinx2" = "不要告诉我的其它枪"
tr "flash_itemShop_recommended_odyjinx3" = "规则就是用来打破的"
tr "flash_itemShop_recommended_odymalphite1" = "雪崩"
tr "flash_itemShop_recommended_odymalphite2" = "坚如磐石"
tr "flash_itemShop_recommended_odymalphite3" = "正在全力快速出拳"
tr "flash_itemShop_recommended_odysona1" = "抚慰旋律"
tr "flash_itemShop_recommended_odysona2" = "打起节拍"
tr "flash_itemShop_recommended_odysona3" = "耐久韵律"
tr "flash_itemShop_recommended_odyyasuo1" = "速战速决"
tr "flash_itemShop_recommended_odyyasuo2" = "一剑,一念"
tr "flash_itemShop_recommended_odyyasuo3" = "傻瓜无药可治"
tr "flash_itemShop_recommended_odyziggs1" = "要爆个炸了"
tr "flash_itemShop_recommended_odyziggs2" = "这看上去不安全"
tr "flash_itemShop_recommended_odyziggs3" = "别慌,我有这个!"
tr "flash_itemShop_recommended_offensive" = "攻势型装备"
tr "flash_itemShop_recommended_offmeta" = "另类装备"
tr "flash_itemShop_recommended_ornnitems" = "奥恩的极品装备(可携带数限制:1)"
tr "flash_itemShop_recommended_ornnitemsjungle" = "奥恩的极品装备(可携带数限制:1)"
tr "flash_itemShop_recommended_ornnupgrades" = "活体锻炉升级"
tr "flash_itemShop_recommended_protective" = "守势型装备"
tr "flash_itemShop_recommended_selective" = "备选装备"
tr "flash_itemShop_recommended_siegeDefense" = "防守方围城武器(用水晶碎片来购买)"
tr "flash_itemShop_recommended_siegeOffense" = "进攻方围城武器(用水晶碎片来购买)"
tr "flash_itemShop_recommended_situational" = "续航型装备"
tr "flash_itemShop_recommended_slayeraggressive" = "进攻型装备"
tr "flash_itemShop_recommended_slayerdefensive" = "防御型装备"
tr "flash_itemShop_recommended_slayerstandard" = "标准装备"
tr "flash_itemShop_recommended_slimenewitems" = "极限闪击 装备"
tr "flash_itemShop_recommended_slimestartingitems" = "新的起始装备"
tr "flash_itemShop_recommended_standard" = "标准装备"
tr "flash_itemShop_recommended_starting" = "起始装备"
tr "flash_itemShop_recommended_startingjungle" = "起始装备(打野)"
tr "flash_itemShop_recommended_summoner1" = "交换 召唤师 1"
tr "flash_itemShop_recommended_summoner1_1key" = "交换 召唤师 1 @k1@"
tr "flash_itemShop_recommended_summoner1_2key" = "交换 召唤师 1 @k1@"
tr "flash_itemShop_recommended_summoner2" = "交换 召唤师 2"
tr "flash_itemShop_recommended_summoner2_1key" = "交换 召唤师 2 @k1@"
tr "flash_itemShop_recommended_summoner2_2key" = "交换 召唤师 2 @k1@"
tr "flash_itemShop_recommended_support" = "辅助装备"
tr "flash_itemShop_recommnededItems_recommend" = "推荐物品"
tr "flash_itemShop_RecPageTitle_BlackMarket" = "黑市"
tr "flash_itemShop_RecPageTitle_Deployables" = "围城武器"
tr "flash_itemShop_RecPageTitle_Mercenaries" = "佣兵"
tr "flash_itemShop_RecPageTitle_riot" = "推荐装备"
tr "flash_itemShop_RecPageTitle_riot-beginner" = "推荐装备"
tr "flash_itemShop_RecPageTitle_riot-jungle" = "推荐装备——打野"
tr "flash_itemShop_RecPageTitle_riot-mid" = "推荐装备——中单"
tr "flash_itemShop_RecPageTitle_riot-support" = "推荐装备——辅助"
tr "flash_itemShop_requireGraph_requiresTitle" = "需要:"
tr "flash_itemShop_requireGraph_sidegradeTitle" = "兑换:"
tr "flash_itemShop_search_placeholder" = "点击此处进行搜索"
tr "flash_itemShop_search_placeholder_1key" = "@k1@来搜索"
tr "flash_itemShop_search_placeholder_2key" = "@k1@或@k2@来搜索"
tr "flash_itemShop_Special_Recipe_Large" = "特殊"
tr "flash_itemShop_Special_Recipe_Small" = "*"
tr "flash_itemShop_tab_AllItems" = "所有物品"
tr "flash_itemShop_tab_Recommended" = "推荐"
tr "flash_itemShop_titleBar_title" = "道具商店"
tr "flash_itemShop_tooltip_CannotBeSold" = "不能售出"
tr "flash_itemShop_tooltip_cost" = "费用:"
tr "flash_itemShop_tooltip_gridMode" = "用较小的网格模式来显示所有物品"
tr "flash_itemShop_tooltip_listMode" = "用较大的列表模式来显示所有物品"
tr "flash_itemShop_tooltip_OriginalCost" = "初始费用:"
tr "flash_itemShop_tooltip_sellsfor" = "出售价格:"
tr "flash_itemShop_tooltip_SellsFor" = "出售价格:"
tr "flash_itemShop_tooltip_undoButton" = "撤销你在道具商店里的最近一次购买/出售操作。
离开道具商店区域,或者进行一次与游戏有关的操作,都将清空你的撤销记录。
购买拥有即时影响的道具也会清空你的撤销记录。"
tr "flash_itemShop_tooltip_upgradeCost" = "升级费用:"
tr "flash_message_reconnect" = "正在尝试重新连接"
tr "flash_minimap_active" = "正常"
tr "flash_minimap_destroyed" = "被摧毁"
tr "flash_minimap_inhibitor" = "召唤水晶"
tr "flash_minimap_nexus" = "水晶枢纽"
tr "flash_minimap_turret" = "防御塔"
tr "flash_options_back" = "取消"
tr "flash_options_end_confirm_msg" = "如果您在游戏中途逃跑,您将被系统记录为非法游戏行为,达到阈值将会对您进行封号惩罚,请改善游戏行为,共同维护良好的游戏环境。"
tr "flash_options_end_confirm_msg_all" = "你的队友需要你!
如果你离开的话,你也许会被暂时禁止进行对局。"
tr "flash_options_end_confirm_msg_spectator" = "你确定要退出么?"
tr "flash_options_end_confirm_title" = "警告!非法游戏行为"
tr "flash_options_end_game_title" = "结束游戏"
tr "flash_options_end_no" = "继续玩下去"
tr "flash_options_end_no_spectator" = "否"
tr "flash_options_end_yes" = "离开游戏"
tr "flash_options_end_yes_spectator" = "是"
tr "flash_options_interface_chat_scale" = "聊天窗口缩放"
tr "flash_options_interface_damage" = "攻击力"
tr "flash_options_interface_disable_minimap_movement" = "禁用小地图右键"
tr "flash_options_interface_display" = "显示"
tr "flash_options_interface_dodge" = "闪避"
tr "flash_options_interface_enemyDamage" = "敌方伤害"
tr "flash_options_interface_experience" = "经验值"
tr "flash_options_interface_floating" = "浮动文本"
tr "flash_options_interface_gold" = "金钱"
tr "flash_options_interface_heal" = "治疗术"
tr "flash_options_interface_health" = "生命损失"
tr "flash_options_interface_hpBars" = "显示生命条"
tr "flash_options_interface_hud_reset" = "重置视窗"
tr "flash_options_interface_legacy" = "传统伤害文本"
tr "flash_options_interface_level" = "等级"
tr "flash_options_interface_loss_of_control" = "显示控制栏的损失"
tr "flash_options_interface_mana" = "法力"
tr "flash_options_interface_minimap_scale" = "小地图比率"
tr "flash_options_interface_newbie" = "显示新手提示"
tr "flash_options_interface_quest" = "任务"
tr "flash_options_interface_scale" = "用户界面缩放"
tr "flash_options_interface_score" = "积分"
tr "flash_options_interface_special" = "特殊效果"
tr "flash_options_interface_status" = "状态"
tr "flash_options_interface_title" = "界面设置"
tr "flash_options_key_alternate" = "辅助键"
tr "flash_options_key_binding_error_message" = "无法设定此键位"
tr "flash_options_key_category_name1" = "法术施放"
tr "flash_options_key_category_name2" = "其他"
tr "flash_options_key_category_name3" = "视角控制"
tr "flash_options_key_category_name4" = "玩家移动"
tr "flash_options_key_category_name5" = "控制台"
tr "flash_options_key_category_name6" = "道具列表"
tr "flash_options_key_category_name7" = "时间转移"
tr "flash_options_key_category_replay" = "观众控制"
tr "flash_options_key_command" = "指令"
tr "flash_options_key_conflict" = "快捷键冲突,您仍要这么做吗?"
tr "flash_options_key_continue" = "继续"
tr "flash_options_key_key_string" = "快捷键"
tr "flash_options_key_key1" = "主按键"
tr "flash_options_key_key2" = "第二按键"
tr "flash_options_key_mac_system_bindings" = "允许系统键位设置"
tr "flash_options_key_name_evntPlayerPing" = "快速警告信号"
tr "flash_options_key_name_evntPlayerPingCursor" = "警告信号"
tr "flash_options_key_name_evntPlayerPingCursorDanger" = "撤退信号"
tr "flash_options_key_name_evntPlayerPingDanger" = "快速撤退信号"
tr "flash_options_key_name_evtCameraLockToggle" = "锁定视角开关"
tr "flash_options_key_name_evtCameraSnap" = "复位镜头(以自己为中心)"
tr "flash_options_key_name_evtCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtCastSpell1" = "技能 1"
tr "flash_options_key_name_evtCastSpell2" = "技能 2"
tr "flash_options_key_name_evtCastSpell3" = "技能 3"
tr "flash_options_key_name_evtCastSpell4" = "技能 4"
tr "flash_options_key_name_evtChampionOnly" = "只以英雄为目标"
tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "英雄特定交互 1"
tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "英雄特定交互 2"
tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "英雄特定交互 3"
tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "英雄特定交互 4"
tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "英雄特定交互 5"
tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "英雄特定交互 6"
tr "flash_options_key_name_evtChampMasteryDisplay" = "成就表情"
tr "flash_options_key_name_evtChatConsoleReturn" = "返回聊天设置"
tr "flash_options_key_name_evtChatHistory" = "聊天记录"
tr "flash_options_key_name_evtDecreaseReplaySpeed" = "慢放"
tr "flash_options_key_name_evtDefaultReplaySpeed" = "恢复正常速度"
tr "flash_options_key_name_evtDisableDirectedCamera" = "手动镜头"
tr "flash_options_key_name_evtDragScrollLock" = "拖动滚屏锁定"
tr "flash_options_key_name_evtDrawHud" = "显示/隐藏用户界面"
tr "flash_options_key_name_evtEmoteDance" = "跳舞"
tr "flash_options_key_name_evtEmoteJoke" = "笑话"
tr "flash_options_key_name_evtEmoteLaugh" = "大笑"
tr "flash_options_key_name_evtEmoteTaunt" = "嘲讽"
tr "flash_options_key_name_evtEmoteToggle" = "形态切换"
tr "flash_options_key_name_evtEnableDirectedCamera" = "导播镜头"
tr "flash_options_key_name_evtEnableFPSCamera" = "第一人称视角"
tr "flash_options_key_name_evtFPSBackwards" = "后移"
tr "flash_options_key_name_evtFPSForward" = "前移"
tr "flash_options_key_name_evtFPSPitchDown" = "下拉"
tr "flash_options_key_name_evtFPSPitchUp" = "上拉"
tr "flash_options_key_name_evtFPSStrafeLeft" = "左平移"
tr "flash_options_key_name_evtFPSStrafeRight" = "右平移"
tr "flash_options_key_name_evtFPSYawLeft" = "左偏移"
tr "flash_options_key_name_evtFPSYawRight" = "右偏移"
tr "flash_options_key_name_evtHideHUD" = "隐藏 用户界面"
tr "flash_options_key_name_evtHoldShowScoreBoard" = "显示计分板 (持续)"
tr "flash_options_key_name_evtHoldShowTimers" = "显示计时器(保留)"
tr "flash_options_key_name_evtIncreaseReplaySpeed" = "快放"
tr "flash_options_key_name_evtJumpBack" = "往回跳播"
tr "flash_options_key_name_evtJumpForward" = "往前跳播"
tr "flash_options_key_name_evtLevelSpell1" = "升级 技能 1"
tr "flash_options_key_name_evtLevelSpell2" = "升级 技能 2"
tr "flash_options_key_name_evtLevelSpell3" = "升级 技能 3"
tr "flash_options_key_name_evtLevelSpell4" = "升级 技能 4"
tr "flash_options_key_name_evtOnUIMouse4Pan" = "鼠标滚动屏幕"
tr "flash_options_key_name_evtOpenShop" = "打开商店"
tr "flash_options_key_name_evtPetMoveClick" = "移动宠物点击"
tr "flash_options_key_name_evtPlayerAttackMove" = "攻击型移动"
tr "flash_options_key_name_evtPlayerAttackMoveClick" = "快捷攻击型移动"
tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "快捷指定攻击"
tr "flash_options_key_name_evtPlayerHoldPosition" = "原地待命"
tr "flash_options_key_name_evtPlayerMoveClick" = "移动"
tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "该区有眼 标记"
tr "flash_options_key_name_evtPlayerPingComeHere" = "“协助我”信号"
tr "flash_options_key_name_evtPlayerPingMIA" = "“敌人不见了”信号"
tr "flash_options_key_name_evtPlayerPingOMW" = "“正在路上”信号"
tr "flash_options_key_name_evtPlayerPingRadialDanger" = "“危险”信号"
tr "flash_options_key_name_evtPlayerSelectClick" = "选择"
tr "flash_options_key_name_evtPlayerStopPosition" = "停止"
tr "flash_options_key_name_evtPracticeToolIncGameClock" = "快进30秒"
tr "flash_options_key_name_evtPracticeToolIncGold" = "增加金钱"
tr "flash_options_key_name_evtPracticeToolIncLevel" = "升级"
tr "flash_options_key_name_evtPracticeToolLockLevel" = "锁定经验等级"
tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "清除目标假人"
tr "flash_options_key_name_evtPracticeToolResetCooldown" = "自动刷新冷却时间"
tr "flash_options_key_name_evtPracticeToolResetGame" = "重置游戏"
tr "flash_options_key_name_evtPracticeToolResetHP" = "自动刷新生命值"
tr "flash_options_key_name_evtPracticeToolResetPAR" = "自动刷新法力/能量"
tr "flash_options_key_name_evtPracticeToolRevive" = "重生"
tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "生成友方假人"
tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "生成云端亚龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "生成山脉亚龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "生成远古巨龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "生成炼狱亚龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "生成海洋亚龙"
tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "生成敌方假人"
tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "生成野怪营地"
tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "生成野区植物"
tr "flash_options_key_name_evtPracticeToolTeleport" = "传送至指针处"
tr "flash_options_key_name_evtPracticeToolToggleMinions" = "开启/关闭小兵刷新"
tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "开启/关闭防御塔攻击"
tr "flash_options_key_name_evtPracticeToolTurretInv" = "开启/关闭防御塔无敌"
tr "flash_options_key_name_evtPushToTalk" = "按键发言"
tr "flash_options_key_name_evtQC1" = "Quick Chat 1"
tr "flash_options_key_name_evtQC10" = "Quick Chat 10"
tr "flash_options_key_name_evtQC2" = "Quick Chat 2"
tr "flash_options_key_name_evtQC3" = "Quick Chat 3"
tr "flash_options_key_name_evtQC4" = "Quick Chat 4"
tr "flash_options_key_name_evtQC5" = "Quick Chat 5"
tr "flash_options_key_name_evtQC6" = "Quick Chat 6"
tr "flash_options_key_name_evtQC7" = "Quick Chat 7"
tr "flash_options_key_name_evtQC8" = "Quick Chat 8"
tr "flash_options_key_name_evtQC9" = "Quick Chat 9"
tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "快速打开表情轮盘"
tr "flash_options_key_name_evtRadialEmoteOpen" = "打开表情轮盘"
tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "快速播放上侧表情"
tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "快速播放右侧表情"
tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "快速播放下侧表情"
tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "快速播放左侧表情"
tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "快速播放中间表情"
tr "flash_options_key_name_evtScrollDown" = "向下滚动屏幕"
tr "flash_options_key_name_evtScrollLeft" = "向左滚动屏幕"
tr "flash_options_key_name_evtScrollRight" = "向右滚动屏幕"
tr "flash_options_key_name_evtScrollUp" = "向上滚动屏幕"
tr "flash_options_key_name_evtSelectAlly1" = "选择盟友 1"
tr "flash_options_key_name_evtSelectAlly2" = "选择盟友 2"
tr "flash_options_key_name_evtSelectAlly3" = "选择盟友 3"
tr "flash_options_key_name_evtSelectAlly4" = "选择盟友 4"
tr "flash_options_key_name_evtSelectAlly5" = "选择盟友 5"
tr "flash_options_key_name_evtSelectChaosPlayer1" = "选择红方玩家1"
tr "flash_options_key_name_evtSelectChaosPlayer2" = "选择红方玩家2"
tr "flash_options_key_name_evtSelectChaosPlayer3" = "选择红方玩家3"
tr "flash_options_key_name_evtSelectChaosPlayer4" = "选择红方玩家4"
tr "flash_options_key_name_evtSelectChaosPlayer5" = "选择红方玩家5"
tr "flash_options_key_name_evtSelectChaosPlayer6" = "选择红方玩家 6"
tr "flash_options_key_name_evtSelectOrderPlayer1" = "选择蓝方玩家1"
tr "flash_options_key_name_evtSelectOrderPlayer2" = "选择蓝方玩家2"
tr "flash_options_key_name_evtSelectOrderPlayer3" = "选择蓝方玩家3"
tr "flash_options_key_name_evtSelectOrderPlayer4" = "选择蓝方玩家4"
tr "flash_options_key_name_evtSelectOrderPlayer5" = "选择蓝方玩家5"
tr "flash_options_key_name_evtSelectOrderPlayer6" = "选择蓝方玩家 6"
tr "flash_options_key_name_evtSelectSelf" = "选择英雄"
tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSelfCastItem1" = "道具 1"
tr "flash_options_key_name_evtSelfCastItem2" = "道具 2"
tr "flash_options_key_name_evtSelfCastItem3" = "道具 3"
tr "flash_options_key_name_evtSelfCastItem4" = "道具 4"
tr "flash_options_key_name_evtSelfCastItem5" = "道具 5"
tr "flash_options_key_name_evtSelfCastItem6" = "道具 6"
tr "flash_options_key_name_evtSelfCastSpell1" = "技能 1"
tr "flash_options_key_name_evtSelfCastSpell2" = "技能 2"
tr "flash_options_key_name_evtSelfCastSpell3" = "技能 3"
tr "flash_options_key_name_evtSelfCastSpell4" = "技能 4"
tr "flash_options_key_name_evtSelfCastVisionItem" = "饰品"
tr "flash_options_key_name_evtSetVisibilityTeam1" = "设置蓝色军团的战争迷雾"
tr "flash_options_key_name_evtSetVisibilityTeam2" = "设置红色军团的战争迷雾"
tr "flash_options_key_name_evtSetVisibilityTeamNone" = "设置所有军团的战争迷雾"
tr "flash_options_key_name_evtShopFocusSearch" = "聚焦商店搜索栏"
tr "flash_options_key_name_evtShopSwitchTabs" = "切换商店标签"
tr "flash_options_key_name_evtShowAllConsole" = "显示所有控制台"
tr "flash_options_key_name_evtShowCharacterMenu" = "显示进阶玩家数据"
tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "显示角色菜单"
tr "flash_options_key_name_evtShowConsole" = "显示控制台"
tr "flash_options_key_name_evtShowHealthBars" = "显示生命槽"
tr "flash_options_key_name_evtShowHideTeamfightUI" = "切换团战UI"
tr "flash_options_key_name_evtShowScoreBoard" = "显示记分板"
tr "flash_options_key_name_evtShowSummonerNames" = "显示召唤师名字"
tr "flash_options_key_name_evtShowTimers" = "显示计时器"
tr "flash_options_key_name_evtShowVoicePanel" = "显示/隐藏语音面板"
tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartCastItem1" = "道具 1"
tr "flash_options_key_name_evtSmartCastItem2" = "道具 2"
tr "flash_options_key_name_evtSmartCastItem3" = "道具 3"
tr "flash_options_key_name_evtSmartCastItem4" = "道具 4"
tr "flash_options_key_name_evtSmartCastItem5" = "道具 5"
tr "flash_options_key_name_evtSmartCastItem6" = "道具 6"
tr "flash_options_key_name_evtSmartCastSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartCastSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartCastSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartCastSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartCastVisionItem" = "饰品"
tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "道具 1"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "道具 2"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "道具 3"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "道具 4"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "道具 5"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "道具 6"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "饰品"
tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "道具 1"
tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "道具 2"
tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "道具 3"
tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "道具 4"
tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "道具 5"
tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "道具 6"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "饰品"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "道具 1"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "道具 2"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "道具 3"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "道具 4"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "道具 5"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "道具 6"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "饰品"
tr "flash_options_key_name_evtSysMenu" = "系统菜单"
tr "flash_options_key_name_evtTFTMoveCameraClockwise" = "侦查玩家(顺时针)"
tr "flash_options_key_name_evtTFTMoveCameraCounterClockwise" = "侦查玩家(逆时针)"
tr "flash_options_key_name_evtTFTMoveCameraToSelf" = "以小小英雄为镜头中心"
tr "flash_options_key_name_evtTFTPlaceUnit" = "部署进战场区/返回至备战区"
tr "flash_options_key_name_evtTFTPurchaseXP" = "购买经验值"
tr "flash_options_key_name_evtTFTRerollShop" = "刷新商店"
tr "flash_options_key_name_evtTFTSellUnit" = "出售英雄"
tr "flash_options_key_name_evtToggleFogOfWar" = "战争迷雾开关"
tr "flash_options_key_name_evtToggleFPSAndLatency" = "帧数显示开关"
tr "flash_options_key_name_evtToggleMinionHealthBars" = "单位生命槽显示开关"
tr "flash_options_key_name_evtToggleMouseClip" = "切换鼠标滚屏锁定"
tr "flash_options_key_name_evtToggleObserverVisibility" = "队伍战争迷雾开关"
tr "flash_options_key_name_evtTogglePlayerStats" = "开启基础玩家数据"
tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat"
tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "开启/关闭 战略点计时器"
tr "flash_options_key_name_evtToggleReplayPause" = "播放/暂停"
tr "flash_options_key_name_evtToggleReplayTimeControls" = "开启/关闭时间控制"
tr "flash_options_key_name_evtToggleReplayUI" = "观众界面开关"
tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "开启/关闭视野菜单"
tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "开/关记分板道具"
tr "flash_options_key_name_evtToggleVC" = "记录开始/停止"
tr "flash_options_key_name_evtUseChampSwap" = "交换英雄"
tr "flash_options_key_name_evtUseItem1" = "道具 1"
tr "flash_options_key_name_evtUseItem2" = "道具 2"
tr "flash_options_key_name_evtUseItem3" = "道具 3"
tr "flash_options_key_name_evtUseItem4" = "道具 4"
tr "flash_options_key_name_evtUseItem5" = "道具 5"
tr "flash_options_key_name_evtUseItem6" = "道具 6"
tr "flash_options_key_name_evtUseItem7" = "回城"
tr "flash_options_key_name_evtUseVisionItem" = "饰品"
tr "flash_options_key_primary" = "主按键"
tr "flash_options_key_reset" = "重置所有"
tr "flash_options_key_revert" = "复原"
tr "flash_options_key_reverted" = "现在已经复原了"
tr "flash_options_key_title" = "键位设置"
tr "flash_options_key_tooltip_evtCameraLockToggle" = "镜头锁定开关"
tr "flash_options_key_tooltip_evtCameraSnap" = "回到自己"
tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "施放召唤师技能1"
tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "施放召唤师技能2"
tr "flash_options_key_tooltip_evtCastSpell1" = "施放英雄的第1个技能"
tr "flash_options_key_tooltip_evtCastSpell2" = "施放英雄的第2个技能"
tr "flash_options_key_tooltip_evtCastSpell3" = "施放英雄的第3个技能"
tr "flash_options_key_tooltip_evtCastSpell4" = "施放英雄的第4个技能"
tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "成就表情"
tr "flash_options_key_tooltip_evtChatHistory" = "聊天记录"
tr "flash_options_key_tooltip_evtDrawHud" = "显示用户界面"
tr "flash_options_key_tooltip_evtEmoteDance" = "展示跳舞动作"
tr "flash_options_key_tooltip_evtEmoteJoke" = "展示笑话动作"
tr "flash_options_key_tooltip_evtEmoteLaugh" = "展示大笑动作"
tr "flash_options_key_tooltip_evtEmoteTaunt" = "展示嘲讽动作"
tr "flash_options_key_tooltip_evtEmoteToggle" = "展示形态切换动作"
tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "显示记分板"
tr "flash_options_key_tooltip_evtLevelSpell1" = "英雄技能升级1"
tr "flash_options_key_tooltip_evtLevelSpell2" = "英雄技能升级2"
tr "flash_options_key_tooltip_evtLevelSpell3" = "英雄技能升级3"
tr "flash_options_key_tooltip_evtLevelSpell4" = "英雄技能升级4"
tr "flash_options_key_tooltip_evtOpenShop" = "打开商店"
tr "flash_options_key_tooltip_evtPlayerAttackMove" = "攻击型移动"
tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "快捷攻击型移动"
tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "快捷指定攻击"
tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "原地待命"
tr "flash_options_key_tooltip_evtPlayerMoveClick" = "移动"
tr "flash_options_key_tooltip_evtPlayerStopPosition" = "停止"
tr "flash_options_key_tooltip_evtScrollDown" = "向下滚动屏幕"
tr "flash_options_key_tooltip_evtScrollLeft" = "向左滚动屏幕"
tr "flash_options_key_tooltip_evtScrollRight" = "向右滚动屏幕"
tr "flash_options_key_tooltip_evtScrollUp" = "向上滚动屏幕"
tr "flash_options_key_tooltip_evtShopFocusSearch" = "evtShopFocusSearch"
tr "flash_options_key_tooltip_evtShopSwitchTabs" = "evtShopSwitchTabs"
tr "flash_options_key_tooltip_evtShowAllConsole" = "显示所有控制台"
tr "flash_options_key_tooltip_evtShowCharacterMenu" = "显示英雄详细信息"
tr "flash_options_key_tooltip_evtShowConsole" = "显示控制台"
tr "flash_options_key_tooltip_evtShowHealthBars" = "显示生命条"
tr "flash_options_key_tooltip_evtShowScoreBoard" = "显示记分板"
tr "flash_options_key_tooltip_evtShowSummonerNames" = "显示召唤师名字"
tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "帧数和Ping值显示开关"
tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "小兵生命槽开关"
tr "flash_options_key_tooltip_evtUseItem1" = "使用物品1"
tr "flash_options_key_tooltip_evtUseItem2" = "使用物品2"
tr "flash_options_key_tooltip_evtUseItem3" = "使用物品3"
tr "flash_options_key_tooltip_evtUseItem4" = "使用物品4"
tr "flash_options_key_tooltip_evtUseItem5" = "使用物品5"
tr "flash_options_key_tooltip_evtUseItem6" = "使用物品6"
tr "flash_options_key_tooltip_evtUseItem7" = "使用物品7"
tr "flash_options_key_unbindKey" = "取消快捷键设置"
tr "flash_options_key_unbound" = "快捷键已经取消"
tr "flash_options_key_unbound_message" = "快捷键已经取消"
tr "flash_options_main_back" = "返回"
tr "flash_options_main_end" = "结束游戏"
tr "flash_options_main_interface" = "界面设置"
tr "flash_options_main_key" = "键位设置"
tr "flash_options_main_more" = "更多选项"
tr "flash_options_main_sound" = "声音设置"
tr "flash_options_main_title" = "个性化设置"
tr "flash_options_main_video" = "视频选项"
tr "flash_options_more_alienware_lightfx" = "Alienware LightFX"
tr "flash_options_more_auto_acquire_target" = "自动获取目标"
tr "flash_options_more_auto_display_target" = "自动显示目标"
tr "flash_options_more_camera" = "视角选项"
tr "flash_options_more_cooldown_format" = "显示冷却时间"
tr "flash_options_more_cooldown_format_dd0" = "无"
tr "flash_options_more_cooldown_format_dd1" = "秒"
tr "flash_options_more_coolDownFormat_dd2" = "分:秒"
tr "flash_options_more_coolDownFormat_dd3" = "缩写"
tr "flash_options_more_flash_screen_when_damaged" = "受伤时,屏幕有红光闪烁。"
tr "flash_options_more_flip" = "旋转视角"
tr "flash_options_more_flip_minimap" = "将小地图移至左边"
tr "flash_options_more_hideWall" = "隐藏无用界面"
tr "flash_options_more_interface" = "界面选项"
tr "flash_options_more_linemissilevisible" = "技能轨迹指示"
tr "flash_options_more_map" = "地图选项"
tr "flash_options_more_middleMouseScrollSpeed" = "鼠标滚动屏幕速度"
tr "flash_options_more_mouse_speed" = "鼠标速度"
tr "flash_options_more_neutral" = "显示中立生物"
tr "flash_options_more_numeric_cooldown_format" = "显示模式"
tr "flash_options_more_osx_mouse_acceleration" = "使用软件鼠标"
tr "flash_options_more_osx_mouse_acceleration_locked" = "垂直同步会阻止软件鼠标"
tr "flash_options_more_predictmovement" = "移动路径"
tr "flash_options_more_scroll" = "屏幕滚动速度"
tr "flash_options_more_show_radius_on_attack" = "显示攻击范围"
tr "flash_options_more_showallchannelchat" = "显示[所有人]聊天(匹配模式游戏)"
tr "flash_options_more_smartcast_range" = "快捷施法范围指示器"
tr "flash_options_more_smooth_scrolling" = "视角平滑"
tr "flash_options_more_snow_enabled" = "打开飘雪效果"
tr "flash_options_more_surrender" = "发起投降"
tr "flash_options_more_surrenderReason" = "局面并不是很差,现在还不能投降。"
tr "flash_options_more_timestamps" = "显示时间标签"
tr "flash_options_more_title" = "更多选项"
tr "flash_options_ok" = "确认"
tr "flash_options_sound_announcer" = "通告员"
tr "flash_options_sound_disableAllSound" = "关闭所有音效"
tr "flash_options_sound_master" = "主音量"
tr "flash_options_sound_music" = "音乐音量"
tr "flash_options_sound_note" = "*禁用音效会显著提高游戏流畅度。"
tr "flash_options_sound_resetAll" = "恢复默认"
tr "flash_options_sound_sfx" = "音效音量"
tr "flash_options_sound_title" = "声音设置"
tr "flash_options_sound_voice" = "人物音量"
tr "flash_options_theme_music_sr" = "更新版"
tr "flash_options_theme_music_sr_bilgewater" = "比尔吉沃特"
tr "flash_options_theme_music_sr_classic" = "经典版"
tr "flash_options_video_advanced_enable_hud_animations" = "激活HUD动画"
tr "flash_options_video_advanced_full_scene_anti_aliasing" = "激活全屏抗锯齿"
tr "flash_options_video_advanced_video_options" = "高级选项"
tr "flash_options_video_character" = "人物细节品质"
tr "flash_options_video_colorblind_mode" = "色盲模式"
tr "flash_options_video_effects" = "特效效果"
tr "flash_options_video_environment" = "环境效果"
tr "flash_options_video_frameRateCap" = "帧数控制"
tr "flash_options_video_frameRateCap_dd0" = "稳定"
tr "flash_options_video_frameRateCap_dd1" = "高帧数"
tr "flash_options_video_frameRateCap_dd2" = "基准"
tr "flash_options_video_frameRateCap_dd3" = "25 FPS"
tr "flash_options_video_frameRateCap_dd4" = "30 FPS"
tr "flash_options_video_frameRateCap_dd5" = "60 FPS"
tr "flash_options_video_frameRateCap_dd6" = "80 FPS"
tr "flash_options_video_full3DMode" = "快速地形(牺牲画面提高性能)"
tr "flash_options_video_noShadow" = "关闭阴影"
tr "flash_options_video_quality_dd0" = "极低"
tr "flash_options_video_quality_dd1" = "低"
tr "flash_options_video_quality_dd2" = "中等"
tr "flash_options_video_quality_dd3" = "高"
tr "flash_options_video_quality_dd4" = "极高"
tr "flash_options_video_quality_off" = "关闭"
tr "flash_options_video_resolution" = "分辨率"
tr "flash_options_video_resolution_dd0" = "1024x768"
tr "flash_options_video_resolution_dd1" = "1280x1024"
tr "flash_options_video_resolution_dd2" = "1680x1050"
tr "flash_options_video_resolution_dd3" = "1440x900"
tr "flash_options_video_resolution_dd4" = "1280x800"
tr "flash_options_video_resolution_dd5" = "1280x720"
tr "flash_options_video_settings" = "设置"
tr "flash_options_video_settings_dd0" = "自动"
tr "flash_options_video_settings_dd1" = "自定义"
tr "flash_options_video_shadows" = "阴影质量"
tr "flash_options_video_title" = "视频选项"
tr "flash_options_video_video_options" = "视频选项"
tr "flash_options_video_waitForVerticalSync" = "垂直同步"
tr "flash_options_video_window" = "窗口模式"
tr "flash_options_video_window_borderlessWindow" = "无边框"
tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "警告:无边框模式与OSX Hot Corners(触发角)不兼容"
tr "flash_options_video_window_fullScreen" = "全屏"
tr "flash_options_video_window_windowedMode" = "窗口"
tr "flash_optionsMenu_cancel" = "取消"
tr "flash_optionsMenu_defaultsLabel" = "恢复默认设置"
tr "flash_optionsMenu_event_ActivationSensitivity" = "收音阈值(仅限自动发言)"
tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "总是显示扩展版说明文本信息"
tr "flash_optionsMenu_event_AmbienceVolume" = "环境音量"
tr "flash_optionsMenu_event_AnnouncerVolume" = "通告员音量"
tr "flash_optionsMenu_event_AutoAcquireTarget" = "自动攻击"
tr "flash_optionsMenu_event_AutoDisplayTarget" = "攻击时显示目标框架"
tr "flash_optionsMenu_event_BindSysKeys" = "允许对系统组合键进行重设"
tr "flash_optionsMenu_event_CharacterInking" = "人物描边"
tr "flash_optionsMenu_event_CharacterQuality" = "人物细节品质"
tr "flash_optionsMenu_event_ChatScale" = "聊天缩放"
tr "flash_optionsMenu_event_ColorPalette" = "色盲模式"
tr "flash_optionsMenu_event_CursorOverride" = "启用旧版指针"
tr "flash_optionsMenu_event_CursorScale" = "指针缩放"
tr "flash_optionsMenu_event_DeathRecapScale" = "死亡回放缩放"
tr "flash_optionsMenu_event_DisableHudSpellClick" = "只能使用热键施放技能"
tr "flash_optionsMenu_event_Dodge_Enabled" = "躲闪"
tr "flash_optionsMenu_event_DrawHealthBars" = "显示生命槽"
tr "flash_optionsMenu_event_EffectsQuality" = "特效品质"
tr "flash_optionsMenu_event_EnableAudio" = "禁用所有音效"
tr "flash_optionsMenu_event_EnableChat" = "开启聊天"
tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "禁用自定义通告员"
tr "flash_optionsMenu_event_EnableFXAA" = "抗锯齿"
tr "flash_optionsMenu_event_EnableHUDAnimations" = "启用HUD动画"
tr "flash_optionsMenu_event_EnableLightFx" = "启用Alienware LightFX"
tr "flash_optionsMenu_event_EnableLineMissileVis" = "启用线状弹道显示"
tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "依据鼠标指针攻击移动"
tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "敌方伤害"
tr "flash_optionsMenu_event_EnvironmentQuality" = "环境品质"
tr "flash_optionsMenu_event_evtPushToTalk" = "按键发言"
tr "flash_optionsMenu_event_evtShowVoicePanel" = "显示/隐藏语音面板"
tr "flash_optionsMenu_event_Experience_Enabled" = "经验值"
tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "受伤时,屏幕有红光闪烁"
tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "失控时,屏幕有白光闪烁"
tr "flash_optionsMenu_event_FlipMiniMap" = "左侧显示小地图"
tr "flash_optionsMenu_event_FrameCapType" = "帧率封顶"
tr "flash_optionsMenu_event_GameMouseSpeed" = "鼠标速度"
tr "flash_optionsMenu_event_GlobalScale" = "用户界面缩放"
tr "flash_optionsMenu_event_Gold_Enabled" = "金币"
tr "flash_optionsMenu_event_Heal_Enabled" = "治疗"
tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "屏蔽敌方表情"
tr "flash_optionsMenu_event_HideEyeCandy" = "隐藏地图细节特效"
tr "flash_optionsMenu_event_InputDevice" = "输入设备"
tr "flash_optionsMenu_event_InputMode" = "输入模式"
tr "flash_optionsMenu_event_InputVolume" = "输入音量(麦克风增强)"
tr "flash_optionsMenu_event_Invulnerable_Enabled" = "状态"
tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "镜头移动速度 (键盘)"
tr "flash_optionsMenu_event_Legacy_Enabled" = "传统伤害文本"
tr "flash_optionsMenu_event_Level_Enabled" = "等级"
tr "flash_optionsMenu_event_LossOfControlEnabled" = "显示失控界面"
tr "flash_optionsMenu_event_ManaDamage_Enabled" = "法力值"
tr "flash_optionsMenu_event_MapScrollSpeed" = "镜头移动速度 (鼠标)"
tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "屏幕边缘镜头移动速度"
tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "禁用愚人节地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "禁用电玩地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "禁用春节庆典地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "禁用MSI地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "禁用奥德赛地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "禁用泳池派对地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "禁用偶像歌手地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "禁用源计划小兵"
tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "禁用冰雪节地图皮肤"
tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "禁用星之守护者小兵"
tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "禁用峡谷传说地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "禁用试炼地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "禁用无限乱斗地图装饰物"
tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "禁用全球总决赛地图装饰物"
tr "flash_optionsMenu_event_MasterVolume" = "主音量"
tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "鼠标按钮拖动滚屏"
tr "flash_optionsMenu_event_MinimapMoveSelf" = "允许小地图移动"
tr "flash_optionsMenu_event_MinimapScale" = "小地图缩放"
tr "flash_optionsMenu_event_MirroredScoreboard" = "记分板使用镜像布局"
tr "flash_optionsMenu_event_MusicVolume" = "音乐音量"
tr "flash_optionsMenu_event_NameTagDisplay" = "名称显示"
tr "flash_optionsMenu_event_NewAggroIndicator" = "新版仇恨指示器"
tr "flash_optionsMenu_event_NumericCooldownFormat" = "技能冷却显示"
tr "flash_optionsMenu_event_ObjectTooltips" = "显示敌方信息说明文本"
tr "flash_optionsMenu_event_OSXMouseAcceleration" = "使用软件鼠标(必须关闭垂直同步)"
tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "伤害"
tr "flash_optionsMenu_event_PingsVolume" = "标记音量"
tr "flash_optionsMenu_event_PracticeToolScale" = "训练模式尺寸"
tr "flash_optionsMenu_event_PredictMovement" = "使用移动预测"
tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications"
tr "flash_optionsMenu_event_QuestReceived_Enabled" = "任务"
tr "flash_optionsMenu_event_RelativeTeamColors" = "使用相关联的队伍颜色"
tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "鼠标按键的滚屏速度"
tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "镜头平滑已启动"
tr "flash_optionsMenu_event_Score_Enabled" = "积分"
tr "flash_optionsMenu_event_ScreenResolution" = "分辨率"
tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "启动镜头平滑"
tr "flash_optionsMenu_event_SfxVolume" = "特殊音效音量"
tr "flash_optionsMenu_event_ShadowQuality" = "阴影"
tr "flash_optionsMenu_event_ShowAllChannelChat" = "显示[所有人]频道的聊天信息(匹配对局)"
tr "flash_optionsMenu_event_ShowAlliedChat" = "显示[队伍]频道的聊天信息(匹配对局)"
tr "flash_optionsMenu_event_ShowAttackRadius" = "显示攻击距离"
tr "flash_optionsMenu_event_ShowChampionIndicator" = "英雄自我识别指示器"
tr "flash_optionsMenu_event_ShowGodray" = "在镜头中央高亮显示英雄"
tr "flash_optionsMenu_event_ShowHealthBarShake" = "显示生命槽动画"
tr "flash_optionsMenu_event_ShowNeutralCamps" = "显示野怪营地"
tr "flash_optionsMenu_event_ShowSlows" = "在失控界面中显示减速效果"
tr "flash_optionsMenu_event_ShowSpellCosts" = "显示技能消耗"
tr "flash_optionsMenu_event_ShowSummonerNames" = "显示召唤师名字"
tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "显示召唤师名字"
tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "将团队框架显示在左侧"
tr "flash_optionsMenu_event_ShowTimestamps" = "显示时间戳"
tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "显示防御塔射程指示器(仅人机模式下有效)"
tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "在用户界面(HUD)上显示发言指示器"
tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "同时显示计分板和语音面板"
tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "在快捷绑定界面,用带距离指示器的快捷施法替代快捷施法。"
tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "在按下另一个技能时,施放上一个已经按下的技能。"
tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "在你复活后,将镜头移动至你的英雄"
tr "flash_optionsMenu_event_Special_Enabled" = "特殊"
tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "将“只以英雄为目标”视为一个可开关选项"
tr "flash_optionsMenu_event_ThemeMusic" = "主题音乐"
tr "flash_optionsMenu_event_VoiceVolume" = "语音音量"
tr "flash_optionsMenu_event_WaitForVerticalSync" = "等待垂直同步"
tr "flash_optionsMenu_exitGame" = "退出游戏"
tr "flash_optionsMenu_GraphicsSlider_0" = "非常低"
tr "flash_optionsMenu_GraphicsSlider_1" = "低"
tr "flash_optionsMenu_GraphicsSlider_2" = "中等偏低"
tr "flash_optionsMenu_GraphicsSlider_3" = "中等"
tr "flash_optionsMenu_GraphicsSlider_4" = "中等偏高"
tr "flash_optionsMenu_GraphicsSlider_5" = "高"
tr "flash_optionsMenu_GraphicsSlider_6" = "非常高"
tr "flash_optionsMenu_GraphicsSlider_Custom" = "自定义"
tr "flash_optionsMenu_kb_bindCancelled" = "已取消"
tr "flash_optionsMenu_kb_bindingFailed" = "键位绑定失败"
tr "flash_optionsMenu_kb_bindInterrupted" = "被中断"
tr "flash_optionsMenu_kb_bindToInvalidKey" = "错误:尝试一个绑定无效键位%key%:"
tr "flash_optionsMenu_kb_invalidType" = "错误:无效的键位绑定事件类型"
tr "flash_optionsMenu_kb_isNowBoundTo" = "%event%现在已绑定至%key%"
tr "flash_optionsMenu_kb_isNowUnbound" = "%event%现在还未绑定"
tr "flash_optionsMenu_kb_pressKeyToBind" = "请按想要绑定的键:"
tr "flash_optionsMenu_kb_quickbind" = "%event% (主要)"
tr "flash_optionsMenu_kb_secondary" = "%event% (次要)"
tr "flash_optionsMenu_kb_set1" = "设置1"
tr "flash_optionsMenu_kb_set2" = "设置2"
tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "进阶键位选项"
tr "flash_optionsMenu_kblbl_advancedVideo" = "高级"
tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "显示一层环绕于单位的深色轮廓。禁用这个选项也许会提升性能表现。"
tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "禁用所有音效会提高游戏流畅度"
tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "通过降低锯齿来增强视觉质量。这个选项也许会降低性能表现。"
tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "将自动攻击移动绑定至左键"
tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "不设置帧率上限,可以在高端机器上明显提升游戏的平滑度"
tr "flash_optionsMenu_kblbl_Highlights" = "精彩集锦录制设置"
tr "flash_optionsMenu_kblbl_itemNormalCast" = "常规施法"
tr "flash_optionsMenu_kblbl_itemSelfCast" = "自我施法"
tr "flash_optionsMenu_kblbl_itemSmartCast" = "快捷施法"
tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "带指示器的快捷施法"
tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "快捷+自我施法"
tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "带指示器+自我施法的快捷施法"
tr "flash_optionsMenu_kblbl_normalCast" = "常规施法"
tr "flash_optionsMenu_kblbl_other" = "其它"
tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "视频纵向分辨率"
tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "输出视频的高度(单位:像素)"
tr "flash_optionsMenu_kblbl_selfCast" = "自我施法"
tr "flash_optionsMenu_kblbl_smartCast" = "快捷施法"
tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "带指示器的快捷施法"
tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "快捷+自我施法"
tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "带指示器+自我施法的快捷施法"
tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "音频质量"
tr "flash_optionsMenu_kblbl_VideoFrameRate" = "目标视频帧速率"
tr "flash_optionsMenu_kblbl_videoQualityDescription" = "视频编码质量"
tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "以游戏流畅性为代价,提升图像稳定性"
tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "英雄技能和召唤师技能"
tr "flash_optionsMenu_keysection_cameraControl" = "镜头控制"
tr "flash_optionsMenu_keysection_communication" = "交流"
tr "flash_optionsMenu_keysection_display" = "显示"
tr "flash_optionsMenu_keysection_fps_camera" = "第一人称视角"
tr "flash_optionsMenu_keysection_fpsDisplay" = "每秒帧数显示"
tr "flash_optionsMenu_keysection_interface" = "界面"
tr "flash_optionsMenu_keysection_items" = "道具"
tr "flash_optionsMenu_keysection_itemShop" = "道具商店"
tr "flash_optionsMenu_keysection_menus" = "菜单"
tr "flash_optionsMenu_keysection_playerMovement" = "玩家移动"
tr "flash_optionsMenu_keysection_practicetool" = "训练模式"
tr "flash_optionsMenu_keysection_QC" = "Quick Chat"
tr "flash_optionsMenu_keysection_teamFightTactics" = "云顶之弈"
tr "flash_optionsMenu_keysection_timeshift" = "时间转移"
tr "flash_optionsMenu_lbl_abilities" = "英雄技能"
tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "英雄技能和攻击显示"
tr "flash_optionsMenu_lbl_additionalHotkeys" = "额外热键"
tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware选项"
tr "flash_optionsMenu_lbl_chat" = "聊天"
tr "flash_optionsMenu_lbl_controls" = "控制"
tr "flash_optionsMenu_lbl_CursorOverride" = "旧版指针"
tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "禁用愚人节主题装饰物"
tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "禁用电玩主题地图物件和视觉效果。"
tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "禁用春节庆典主题装饰物。"
tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "禁用MSI主题贴纸与男爵皮肤。"
tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "禁用奥德赛主题小兵和男爵"
tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "禁用泳池派对主题装饰物和小兵。"
tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "禁用偶像歌手主题装饰物。"
tr "flash_optionsMenu_lbl_disableProjectSkin" = "禁用源计划主题小兵。"
tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "禁用冰雪节地图皮肤和视觉效果。"
tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "禁用星之守护者主题小兵。"
tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "禁用峡谷传说主题装饰物。"
tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "禁用试炼主题的地图装饰物。"
tr "flash_optionsMenu_lbl_disableURFMapSkin" = "禁用无限乱斗主题装饰物。"
tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "禁用全球总决赛主题装饰物。"
tr "flash_optionsMenu_lbl_emotes" = "表情"
tr "flash_optionsMenu_lbl_floatingText" = "战斗文本"
tr "flash_optionsMenu_lbl_gameplay" = "游戏设置"
tr "flash_optionsMenu_lbl_graphicsSlider" = "图形"
tr "flash_optionsMenu_lbl_hardwareFeatures" = "硬件功能"
tr "flash_optionsMenu_lbl_healthAndResourceBars" = "生命槽和资源槽"
tr "flash_optionsMenu_lbl_hideEyeCandy" = "不显示地图环境中的小生物和特效。"
tr "flash_optionsMenu_lbl_items" = "道具"
tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "记分板"
tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "团队框架"
tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac OS 选项"
tr "flash_optionsMenu_lbl_macVerticalSync" = "等待垂直同步(会禁用软件鼠标控制)"
tr "flash_optionsMenu_lbl_minimap" = "小地图"
tr "flash_optionsMenu_lbl_movementPredictionText" = "在网络条件较慢的情况下,明显提升你的英雄的移动响应性"
tr "flash_optionsMenu_lbl_normalCast" = "全都设为常规施法"
tr "flash_optionsMenu_lbl_notifications" = "提醒"
tr "flash_optionsMenu_lbl_performance" = "提升流畅性"
tr "flash_optionsMenu_lbl_quality" = "提升品质"
tr "flash_optionsMenu_lbl_quickBinds" = "主要热键"
tr "flash_optionsMenu_lbl_relativeTeamColors" = "无论你的出生点在哪一边,所有友军小兵和建筑物都是蓝色,而敌方单位都是红色。"
tr "flash_optionsMenu_lbl_scale" = "界面尺寸"
tr "flash_optionsMenu_lbl_smartCast" = "全都设为快捷施法"
tr "flash_optionsMenu_lbl_smartCastRangeInd" = "带指示器的快捷施法"
tr "flash_optionsMenu_lbl_summoners" = "召唤师技能"
tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "启用后的效果:
攻击移动将优先攻击离你鼠标点击处最近的单位。
禁用后的效果:
攻击移动将优先攻击离你的英雄最近的单位。"
tr "flash_optionsMenu_lbl_Tooltips" = "说明文本"
tr "flash_optionsMenu_lbl_trinket" = "饰品"
tr "flash_optionsMenu_lbl_voiceHotkeys" = "语音控制热键"
tr "flash_optionsMenu_lbl_voiceInputSettings" = "输入设置"
tr "flash_optionsMenu_mute" = "静音"
tr "flash_optionsMenu_option_120" = "120 FPS"
tr "flash_optionsMenu_option_144" = "144 FPS"
tr "flash_optionsMenu_option_200" = "200 FPS"
tr "flash_optionsMenu_option_240" = "240 FPS"
tr "flash_optionsMenu_option_25" = "25 FPS"
tr "flash_optionsMenu_option_30" = "30 FPS"
tr "flash_optionsMenu_option_80" = "80 FPS"
tr "flash_optionsMenu_option_benchmark" = "不封顶"
tr "flash_optionsMenu_option_cameraLockMode" = "镜头锁定模式"
tr "flash_optionsMenu_option_cameraLockMode_fixed" = "固定的镜头偏移"
tr "flash_optionsMenu_option_cameraLockMode_perSide" = "基于红/蓝方的镜头偏移"
tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "半锁定"
tr "flash_optionsMenu_option_colorblind" = "色盲模式"
tr "flash_optionsMenu_option_default" = "默认"
tr "flash_optionsMenu_option_defaultSystemDevice" = "默认系统设备"
tr "flash_optionsMenu_option_emotePopupUIDisplay" = "表情气泡显示"
tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "关"
tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "静音声效"
tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "开"
tr "flash_optionsMenu_option_FloatingTextDefault" = "默认"
tr "flash_optionsMenu_option_FloatingTextLegacy" = "传承"
tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "显示英雄称号"
tr "flash_optionsMenu_option_NameTagDisplayHideName" = "隐藏名称"
tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "显示召唤师名字"
tr "flash_optionsMenu_option_NumericCooldownFormat0" = "无"
tr "flash_optionsMenu_option_NumericCooldownFormat1" = "秒"
tr "flash_optionsMenu_option_NumericCooldownFormat2" = "分+秒"
tr "flash_optionsMenu_option_NumericCooldownFormat3" = "分"
tr "flash_optionsMenu_option_scaleVideo_1080" = "1080"
tr "flash_optionsMenu_option_scaleVideo_1440" = "1440"
tr "flash_optionsMenu_option_scaleVideo_360" = "360"
tr "flash_optionsMenu_option_scaleVideo_480" = "480"
tr "flash_optionsMenu_option_scaleVideo_720" = "720"
tr "flash_optionsMenu_option_scaleVideo_window" = "窗口高度"
tr "flash_optionsMenu_option_stable" = "60 FPS"
tr "flash_optionsMenu_option_videoAudio_High" = "高"
tr "flash_optionsMenu_option_videoAudio_Low" = "低"
tr "flash_optionsMenu_option_videoFR_30" = "30"
tr "flash_optionsMenu_option_videoFR_60" = "60"
tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "按键发言"
tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "自动发言"
tr "flash_optionsMenu_page_game" = "游戏"
tr "flash_optionsMenu_page_hotkeys" = "热键"
tr "flash_optionsMenu_page_interface" = "界面"
tr "flash_optionsMenu_page_sound" = "音频"
tr "flash_optionsMenu_page_video" = "视频"
tr "flash_optionsMenu_page_voice" = "语音"
tr "flash_optionsMenu_save" = "确定"
tr "flash_optionsMenu_surrender" = "认输"
tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "你可以按住[Shift]来让某些说明文本显示更多信息。当这个选项被勾上时,那些说明文本就总会显示那些额外的信息。"
tr "flash_optionsMenu_title" = "选项"
tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "警告:启用这个键位绑定将需要你使用SHIFT+左键来与商店和HUD特性进行交互。"
tr "flash_optionsMenu_tooltip_normalCast" = "常规施法
在按下热键后,你将会看到一个瞄准用的指示器,并且需要再次点击目标来施放技能。"
tr "flash_optionsMenu_tooltip_smartCast" = "快捷施法
在按下热键后,将会立刻朝着当前的鼠标位置施放技能。"
tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "带快捷施法的距离指示器
在按住热键后,将会显示技能的施放距离;松开热键后,技能就会施放。"
tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "在按住一个带指示器的快捷施法技能的同时,按下另一个不同的技能将导致当前已按住的技能施放出去。"
tr "flash_optionsMenu_unbind" = "取消绑定"
tr "flash_optionsMenu_videoQuality_high" = "高"
tr "flash_optionsMenu_videoQuality_low" = "低"
tr "flash_optionsMenu_videoQuality_medium" = "中"
tr "flash_panelName_SummonerSpecialist" = "召唤师"
tr "flash_quickchat_category_1" = "To Everyone"
tr "flash_quickchat_category_10" = "Need Assistance"
tr "flash_quickchat_category_2" = "Reply"
tr "flash_quickchat_category_3" = "Praise Team"
tr "flash_quickchat_category_4" = "Stay Positive"
tr "flash_quickchat_category_5" = "Take That Objective"
tr "flash_quickchat_category_6" = "Team Strategy"
tr "flash_quickchat_category_7" = "Attack!"
tr "flash_quickchat_category_8" = "Need Information"
tr "flash_quickchat_category_9" = "Warning!"
tr "flash_quickchat_exittext" = "Drag me around the screen!"
tr "flash_quickchat_text_1001" = "Is this area warded?"
tr "flash_quickchat_text_1002" = "Ward here please!"
tr "flash_quickchat_text_1003" = "Ready?"
tr "flash_quickchat_text_1004" = "Let's group up."
tr "flash_quickchat_text_1005" = "Take this objective."
tr "flash_quickchat_text_1006" = "Let's focus on how we can win this."
tr "flash_quickchat_text_1007" = "Sorry, that was my fault."
tr "flash_quickchat_text_101" = "Good game."
tr "flash_quickchat_text_102" = "Well played."
tr "flash_quickchat_text_103" = "Good luck, have fun!"
tr "flash_quickchat_text_104" = "Nice shot!"
tr "flash_quickchat_text_105" = "Challenge accepted."
tr "flash_quickchat_text_106" = "Legendary!"
tr "flash_quickchat_text_107" = "DEMACIA!"
tr "flash_quickchat_text_108" = "For Noxus!"
tr "flash_quickchat_text_109" = "OK."
tr "flash_quickchat_text_201" = "Thanks!"
tr "flash_quickchat_text_202" = "Agreed."
tr "flash_quickchat_text_203" = "I'm on my way."
tr "flash_quickchat_text_204" = "Let's do it!"
tr "flash_quickchat_text_205" = "You're welcome."
tr "flash_quickchat_text_206" = "Yes."
tr "flash_quickchat_text_207" = "No."
tr "flash_quickchat_text_208" = "Sorry."
tr "flash_quickchat_text_301" = "Placeholder 1"
tr "flash_quickchat_text_302" = "Placeholder 2"
tr "flash_quickchat_text_303" = "Placeholder 3"
tr "flash_quickchat_text_304" = "Placeholder 4"
tr "flash_quickchat_text_305" = "Placeholder 5"
tr "flash_quickchat_text_306" = "Placeholder 6"
tr "flash_quickchat_text_307" = "Placeholder 7"
tr "flash_quickchat_text_308" = "Placeholder 8"
tr "flash_quickchat_text_309" = "Placeholder 9"
tr "flash_quickchat_text_310" = "Placeholder 10"
tr "flash_quickchat_text_401" = "Let's play safe and recover."
tr "flash_quickchat_text_402" = "We can still win this."
tr "flash_quickchat_text_403" = "Don't give up!"
tr "flash_quickchat_text_404" = "Stay positive!"
tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code."
tr "flash_quickchat_text_501" = "We should slay the Dragon."
tr "flash_quickchat_text_502" = "Break the inhibitor!"
tr "flash_quickchat_text_503" = "Crush the nexus!"
tr "flash_quickchat_text_504" = "Clear the jungle."
tr "flash_quickchat_text_505" = "Destroy this tower."
tr "flash_quickchat_text_506" = "Let's challenge the Baron!"
tr "flash_quickchat_text_601" = "Let's be aggressive."
tr "flash_quickchat_text_602" = "Let's play defensively."
tr "flash_quickchat_text_603" = "I'm going to surprise them."
tr "flash_quickchat_text_604" = "Hold for my signal."
tr "flash_quickchat_text_605" = "We should group up mid lane."
tr "flash_quickchat_text_606" = "Get ready for a team fight!"
tr "flash_quickchat_text_607" = "We should group up top lane."
tr "flash_quickchat_text_608" = "We should group up bottom lane."
tr "flash_quickchat_text_609" = "Let's invade!"
tr "flash_quickchat_text_610" = "Let's guard against enemy invasion."
tr "flash_quickchat_text_701" = "I'm ready to attack."
tr "flash_quickchat_text_702" = "Let's gank this lane."
tr "flash_quickchat_text_703" = "Let's push this lane."
tr "flash_quickchat_text_704" = "I'm going to initiate! "
tr "flash_quickchat_text_705" = "Focus their marksmen."
tr "flash_quickchat_text_706" = "Focus their support."
tr "flash_quickchat_text_707" = "Attack now!"
tr "flash_quickchat_text_708" = "Focus their assassins."
tr "flash_quickchat_text_709" = "Focus their initiators."
tr "flash_quickchat_text_710" = "Focus their fighters."
tr "flash_quickchat_text_801" = "Is top lane warded?"
tr "flash_quickchat_text_802" = "Is bottom lane warded?"
tr "flash_quickchat_text_803" = "Is middle lane warded?"
tr "flash_quickchat_text_804" = "Is this area warded?"
tr "flash_quickchat_text_805" = "Where is the enemy team?"
tr "flash_quickchat_text_806" = "When does Dragon respawn?"
tr "flash_quickchat_text_807" = "When does Baron respawn?"
tr "flash_quickchat_text_808" = "What is the plan?"
tr "flash_quickchat_text_901" = "The enemy team is heading to top lane."
tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane."
tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane."
tr "flash_quickchat_text_904" = "Beware the enemy initiators. "
tr "flash_quickchat_text_905" = "Incoming enemies!"
tr "flash_quickchat_text_906" = "Watch out for skill shots! "
tr "flash_quickchat_text_907" = "Run away!"
tr "flash_quickchat_text_908" = "Don't step on the traps!"
tr "flash_quickchat_text_909" = "Be careful!"
tr "flash_radial_menu_Cancel" = "取消"
tr "flash_radial_menu_ComeHere" = "协助我"
tr "flash_radial_menu_Danger" = "危险"
tr "flash_radial_menu_MIA" = "敌人不见了"
tr "flash_radial_menu_OMW" = "正在路上"
tr "flash_scoreboard_alive" = ""
tr "flash_scoreboard_enemyKills" = "敌方击杀"
tr "flash_scoreboard_icon0" = "玩家"
tr "flash_scoreboard_icon1" = "复活倒计时"
tr "flash_scoreboard_icon2" = "击杀"
tr "flash_scoreboard_icon3" = "死亡"
tr "flash_scoreboard_icon4" = "助攻"
tr "flash_scoreboard_icon5" = "道具"
tr "flash_scoreboard_icon6" = "击杀小兵"
tr "flash_scoreboard_icon7" = "终极技能就绪"
tr "flash_scoreboard_icon8" = "摧毁建筑物"
tr "flash_scoreboard_icon9" = "个人得分"
tr "flash_scoreboard_panel_title" = "记分板"
tr "flash_scoreboard_summoner_spells" = "召唤师技能"
tr "flash_scoreboard_teamKills" = "队伍击杀"
tr "flash_scoreboard_title" = "比分"
tr "flash_scoreboard_ultimate_not_ready" = "否"
tr "flash_scoreboard_ultimate_ready" = "是"
tr "flash_surrender_confirmNo" = "你选择了否。"
tr "flash_surrender_confirmYes" = "你选择投降"
tr "flash_surrender_no" = "否"
tr "flash_surrender_title" = "发起投降"
tr "flash_surrender_yes" = "是"
tr "flash_target_AttributeTitle0" = "法术强度"
tr "flash_target_AttributeTitle1" = "攻击类"
tr "flash_target_AttributeTitle2" = "移动速度"
tr "flash_target_AttributeTitle3" = "护甲值"
tr "flash_target_PiwStats" = "统计"
tr "flash_tip_dialogue_button_continue" = "继续"
tr "flash_titan_ButtonBar_KDALabel" = "击杀 / 死亡 / 助攻"
tr "flash_titan_icon0" = "击杀"
tr "flash_titan_icon1" = "死亡"
tr "flash_titan_icon10" = "敌方队伍魄罗分数"
tr "flash_titan_icon2" = "助攻"
tr "flash_titan_icon3" = "队伍击杀"
tr "flash_titan_icon4" = "敌方击杀"
tr "flash_titan_icon5" = "个人得分"
tr "flash_titan_icon6" = "小兵击杀"
tr "flash_titan_icon7" = "队伍小兵击杀"
tr "flash_titan_icon8" = "敌队小兵击杀"
tr "flash_titan_icon9" = "队伍魄罗分数"
tr "float_text_PerkHextechFlashtraptionAssist" = "按住召唤师技能热键"
tr "game_ability_resource_Ammo" = "充能"
tr "game_ability_resource_Battlefury" = "怒气"
tr "game_ability_resource_BloodWell" = "鲜血魔井"
tr "game_ability_resource_Courage" = "勇气"
tr "game_ability_resource_CrimsonRush" = "猩红冲刺"
tr "game_ability_resource_Dragonfury" = "怒气"
tr "game_ability_resource_Energy" = "能量"
tr "game_ability_resource_Ferocity" = "残暴"
tr "game_ability_resource_Gnarfury" = "怒气"
tr "game_ability_resource_Heat" = "热量"
tr "game_ability_resource_MP" = "法力"
tr "game_ability_resource_None" = "无"
tr "game_ability_resource_Rage" = "怒气"
tr "game_ability_resource_Shield" = "护盾"
tr "game_ability_resource_Wind" = "剑意"
tr "game_ability_slot_nickname_0" = "Q"
tr "game_ability_slot_nickname_1" = "W"
tr "game_ability_slot_nickname_2" = "E"
tr "game_ability_slot_nickname_3" = "R"
tr "game_advanced_tutorial_quest_name_ancient_golem" = "击杀苍蓝雕纹魔像"
tr "game_advanced_tutorial_quest_name_buy_boots" = "在商店购买靴子"
tr "game_advanced_tutorial_quest_name_dragon" = "屠龙"
tr "game_advanced_tutorial_quest_name_front_turret" = "摧毁一座敌方防御塔"
tr "game_advanced_tutorial_quest_name_inhibitor" = "摧毁一座敌方召唤水晶"
tr "game_advanced_tutorial_quest_name_kill_minions" = "杀死5个敌方小兵"
tr "game_advanced_tutorial_quest_name_lane_turrets" = "摧毁某条兵线上的全部敌方防御塔"
tr "game_advanced_tutorial_quest_name_lizard_elder" = "击杀绯红印记树怪"
tr "game_advanced_tutorial_quest_name_move_to_lane" = "踏出基地"
tr "game_advanced_tutorial_quest_name_nexus" = "摧毁敌方水晶枢纽"
tr "game_advanced_tutorial_quest_name_nexus_turrets" = "摧毁保护敌方基地的防御塔"
tr "game_advanced_tutorial_quest_name_primary_quests" = "这里将显示主要任务"
tr "game_advanced_tutorial_quest_name_recall" = "在安全的地方使用回城技能(快捷键B)"
tr "game_advanced_tutorial_quest_name_secondary_quests" = "这里将显示可选任务"
tr "game_advanced_tutorial_quest_name_slay_champion" = "击杀一名敌方英雄"
tr "game_advanced_tutorial_quest_name_starting_item" = "购买一个起始道具"
tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "将鼠标移到这里查看任务信息"
tr "game_advanced_tutorial_quest_name_wolves" = "击杀暗影狼群"
tr "game_advanced_tutorial_quest_name_wraiths" = "击杀锋喙鸟群"
tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "击杀苍蓝雕纹魔像
苍蓝雕纹魔像可以在西部野区、河流南岸找到。击败他可以获得额外的经验值与金钱,并为你的英雄提供特殊的增益效果。
点击查看苍蓝雕纹魔像的所在地
奖励:200金币"
tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "在商店购买靴子
访问基地复活点的商店,购买一系列的靴子。你可以在商店的“移动速度”分类以及推荐道具清单找到靴子。
移动速度对于减少移动时间、追赶逃敌以及逃避追杀是很重要的。
奖励:100金币"
tr "game_advanced_tutorial_quest_tooltip_dragon" = "屠戮巨龙
巨龙居住在东部河道的南边。击败它来为你的整个队伍获得强大的增益效果。
点击查看巨龙的所在地
奖励:300金币"
tr "game_advanced_tutorial_quest_tooltip_front_turret" = "摧毁一座敌方防御塔
在小兵的帮助下,摧毁敌方某兵线的外塔。 等到塔开始攻击你的小兵,再开始攻击防御塔,并且在你的小兵全部被杀死前撤离到安全范围内。
点击查看防御塔在地图上的位置。"
tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "摧毁一座敌方召唤水晶
攻击并摧毁敌方暴露的召唤水晶。摧毁召唤水晶可以使你方在相应的兵线召唤超级兵,同时也让你可以攻击守卫敌方水晶枢纽的防御塔。
点击查看暴露的召唤水晶在地图上的位置。"
tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "击杀5个敌方小兵
击杀5个敌方小兵。每次你打出最后一击都能获得金钱奖励。
奖励:100金币"
tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "摧毁某条兵线上的全部敌方防御塔
协助你的小兵向前推进,摧毁一条兵线上的所有敌方防御塔。
点击查看防御塔在地图上的位置"
tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "击杀绯红印记树怪
绯红印记树怪可以在东南部野区中找到。击败他可以获得额外的经验值与金钱,并为你的英雄提供特殊的增益效果。
点击查看绯红印记树怪的所在地
奖励:200金币"
tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "踏出基地
将你的英雄从基地复活点移动到基地围墙外的三条兵线之一。
点击查看小题图上兵线的位置。"
tr "game_advanced_tutorial_quest_tooltip_nexus" = "摧毁敌方水晶枢纽
攻击并摧毁敌方的水晶枢纽便可以获胜!你必须摧毁至少一座敌方的召唤水晶,敌方水晶枢纽才会处于脆弱状态。
点击查看水晶枢纽在地图上的位置"
tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "摧毁保护敌方水晶枢纽的防御塔
协助你的小兵摧毁位于敌人水晶枢纽前的防御塔。当两座防御塔都被摧毁时,水晶枢纽会变得很脆弱!
点击查看小地图上防御塔的位置"
tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "主要任务
主要任务是你队伍的主要目标,完成主要任务才能获胜。"
tr "game_advanced_tutorial_quest_tooltip_recall" = "使用回城技能
回城技能会将你的英雄迅速送回到基地复活点。基地能够回复生命值和法力值,在这里,你也能在商店购买新物品。
但要小心,敌人对你的伤害会取消该技能。
奖励:100金币。"
tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "可选任务
可选任务不是必须的,但是完成这些任务将提高你的获胜几率。你也会获得金钱奖励!"
tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "击杀敌方英雄
寻找良机来击杀一名敌方英雄。记住,当你攻击敌方英雄时,附近的敌方小兵和防御塔会马上攻击你。
奖励:200金币"
tr "game_advanced_tutorial_quest_tooltip_starting_item" = "购买一个起始道具
在离开基地复活点之前,点击道具商店,购买一个或多个道具。推荐装备列表中的第一个装备通常是个不错的选择。
点击查看商店在地图上的位置
"
tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "移动鼠标到这里查看任务信息
很好!你可以将鼠标悬停在任务栏上来查看任务详情。"
tr "game_advanced_tutorial_quest_tooltip_wolves" = "击杀暗影狼群
狼群可以在西南部野区中找到。击败狼群可以获得额外的经验值与金钱。
点击查看狼群的所在地
奖励:100金币"
tr "game_advanced_tutorial_quest_tooltip_wraiths" = "击杀锋喙鸟群
在地图中央的正南部野区中有一群锋喙鸟,击杀它们获得额外的经验值与金币。
点击查看锋喙鸟群的位置
奖励:125金币"
tr "game_advanced_tutorial_tip_category_champion_battles" = "英雄对抗"
tr "game_advanced_tutorial_tip_category_death" = "死亡"
tr "game_advanced_tutorial_tip_category_items" = "道具"
tr "game_advanced_tutorial_tip_category_jargon" = "术语"
tr "game_advanced_tutorial_tip_category_jungling" = "如何打野"
tr "game_advanced_tutorial_tip_category_laning" = "如何对线"
tr "game_advanced_tutorial_tip_category_pushing" = "如何推进"
tr "game_advanced_tutorial_tip_category_spells" = "了解技能"
tr "game_advanced_tutorial_tip_category_user_interface" = "如何使用游戏界面"
tr "game_advanced_tutorial_tip_dialog_assists" = "帮助队友击杀敌方英雄你就会获得助攻!助攻可以获得额外的金钱奖励。"
tr "game_advanced_tutorial_tip_dialog_baron" = "纳什男爵是召唤师峡谷中最强的怪物,你需要与队友合力击杀他。击杀男爵会给友方所有活着的英雄一个强大的增益以及很多的金币奖励。"
tr "game_advanced_tutorial_tip_dialog_baron_warning" = "你无法在没有队友帮助的情况下击杀纳什男爵。你应该回到兵线上或者去丛林的其他地方打野。"
tr "game_advanced_tutorial_tip_dialog_brush" = "你已经踏入一片草丛。当你在草丛中,敌人是看不到你的,除非他们也进入同一个草丛。接近这些区域时要小心——敌方英雄也许正等着伏击你!"
tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "这些图标表示有益或有害效果(增益和减益),正在影响你的英雄。将鼠标移动到图标上查看详情。"
tr "game_advanced_tutorial_tip_dialog_chat" = "屏幕左下方会显示你和队友或你和敌人的聊天信息。按enter键发送消息给队友,按shift-enter发送消息给所有人。长按z键可以查看聊天记录。"
tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "小心,很多敌方英雄都在地图上消失了,而你的英雄已经深入敌阵。小心可能有伏击!"
tr "game_advanced_tutorial_tip_dialog_death_recap" = "当你在等待英雄复活时,可以点击死亡回放,了解你是如何被打败的。"
tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "击杀巨龙能够让所有友方英雄都获得一个永久增益效果。这个增益会在己方队伍每次击杀巨龙时变得更强。"
tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "巨龙是一种非常强大的生物。最好在你的英雄满生命和满法力时攻击它。如果你拥有来自苍蓝雕纹魔像和绯红印记树怪的增益,击杀巨龙会更容易。"
tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "别忘记使用第一个技能点!战斗还未开始,因此你可以充分利用时间浏览你英雄的技能,并决定先升级哪个技能。"
tr "game_advanced_tutorial_tip_dialog_first_tip" = "干得漂亮!小提示会提供很多相关的信息,所以当它们出现在屏幕右下角时,记得点击它们。"
tr "game_advanced_tutorial_tip_dialog_front_turrets" = "通常情况下是比较好的选择是:先摧毁所有兵线最外层的防御塔,再去摧毁某条线的二塔。这样能够提升己方队伍对地图的控制,并获得大量经验值和金币。"
tr "game_advanced_tutorial_tip_dialog_golem_buff" = "击杀苍蓝雕纹魔像能够让你获得一个临时增益效果,这个增益会使你的英雄更快地回复法力值,并让你可以更频繁地施放技能。"
tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "苍蓝雕纹魔像是个强劲的对手。确保先杀死它旁边的随从,并且别忘了使用英雄的技能。"
tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "被摧毁的敌方召唤水晶会在几分钟后重生。当敌方召唤水晶重生后,己方将不会再在该兵线派出超级士兵。当敌方三个召唤水晶都存在时,你无法攻击敌方的水晶枢纽。"
tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "摧毁敌方召唤水晶后,己方的相应兵线会召唤超级士兵。超级士兵比普通小兵要更强劲,且难以被杀死。"
tr "game_advanced_tutorial_tip_dialog_item_reminder" = "你还没有购买物品。返回到基地复活点,从商店中购买一件物品,再离开。"
tr "game_advanced_tutorial_tip_dialog_lane_names" = "召唤师峡谷中有上路、中路和下路。"
tr "game_advanced_tutorial_tip_dialog_last_hitting" = "当你的英雄对一名敌人打出最后一击,就会获得额外金币。把握击杀时机,获取更多金币。"
tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "击杀绯红印记树怪能够让你获得一个临时增益效果,这个增益会使你的英雄的普攻能减缓敌人的移动速度,并持续造成伤害。"
tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "绯红印记树怪是个强劲的对手。确保先杀死它旁边的随从,并且别忘了使用英雄的技能。"
tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "你的英雄生命值很低。移动到安全的地方并使用回城技能回到基地复活点进行治疗。"
tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "小心!敌方防御塔附近只有少量己方小兵。当己方小兵全部阵亡时,敌方防御塔就会攻击你。因此你最好退出防御塔的攻击范围,等待更多小兵的到来。"
tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "虽然联盟中大多数英雄靠法力来施放技能,但是也有很多英雄依靠其他方法施放技能。盖伦能在无消耗的情况下使用技能,尽管你在下次使用前必须等待其冷却完毕。"
tr "game_advanced_tutorial_tip_dialog_minimap" = "小地图显示战场上的信息。它会显示自己和友军看得见的所有地方,因此经常看小地图很重要。"
tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "发送地图信号是告知友军战场上的潜在危险和机会的好办法。点击此按钮(快捷键G),并点击小地图上的某个位置来发送信号(点击Alt+鼠标左键直接发送)。你也能够标记一个敌方英雄或建筑,直接锁定他们为目标。"
tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "许多中立生物的营地都能够在丛林中两个不同地方找到。攻击己方战场的中立生物营地比较安全。"
tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "右键点击小地图,你能轻松地让你的英雄前往远处位置。"
tr "game_advanced_tutorial_tip_dialog_passive_ability" = "每个英雄都有独一无二的被动技能。将你的鼠标移到被动技能的图标,阅读该被动技能的描述。"
tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "敌方单位死亡时,你在附近就能获得经验值,即使你的英雄没有完成击杀。"
tr "game_advanced_tutorial_tip_dialog_respawn_time" = "你已被杀死,但是不要气馁,死亡也是英雄联盟的一部分。一段时候后,你的英雄就会重新被召唤到战场上。随着英雄等级的提升,死亡等待的时间也会越长。"
tr "game_advanced_tutorial_tip_dialog_scoreboard" = "记分板显示战场上每个英雄的数据和信息。按住TAB键能够查看记分板。"
tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "你在等待重生时可以在商店购买新物品。"
tr "game_advanced_tutorial_tip_dialog_skill_points" = "别忘了英雄升级后选择技能升级。升级技能会提升技能效果。"
tr "game_advanced_tutorial_tip_dialog_spend_gold" = "你获得了很多金币!确保在下次回到基地复活点时在商店里购买新物品。别忘了你可以使用回城快速到达复活点。"
tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "你还有很多金币。别忘了在基地复活点的商店里购买新物品,增加英雄能力。"
tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "小心!你在没有小兵保护的情况下接近敌方防御塔。你要等己方小兵到达,并且防御塔开始攻击他们时,再靠近防御塔。"
tr "game_advanced_tutorial_tip_dialog_turret_reward" = "当你的队伍摧毁敌方防御塔,所有的友方英雄都会获得额外的金币和经验值。同时,己方小兵也能够推进到敌方领地,提升己方对地图的控制。"
tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "攻击敌方防御塔附近的英雄会受到敌方防御塔的攻击。除非你的英雄强大到足以抵抗这种攻击,否则不要这样做。"
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "当艾希到达6级可以解锁终极必杀技:魔法水晶箭。此箭能够射向地图上的任何位置,晕眩并伤害射中的第一个敌方英雄。"
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "当盖伦达到6级时可以解锁终极必杀技:德玛西亚正义。此强劲的攻击能马上对单个敌方英雄造成巨大伤害。用它来结束低生命值英雄的生命最为有效。"
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "瑞兹达到6级时可以解锁终极必杀技:绝望之力。激活时,此技能会短暂地提高瑞兹的移动速度,使他的技能造成范围伤害,并偷取敌人生命值。"
tr "game_advanced_tutorial_tip_dialog_welcome" = "点击继续开始"
tr "game_advanced_tutorial_tip_name_assists" = "助攻"
tr "game_advanced_tutorial_tip_name_baron" = "纳什男爵"
tr "game_advanced_tutorial_tip_name_baron_warning" = "危险!"
tr "game_advanced_tutorial_tip_name_brush" = "草丛"
tr "game_advanced_tutorial_tip_name_buff_debuff" = "增益和减益"
tr "game_advanced_tutorial_tip_name_chat" = "聊天"
tr "game_advanced_tutorial_tip_name_dangerous_push" = "危险的推进"
tr "game_advanced_tutorial_tip_name_death_recap" = "死亡回放"
tr "game_advanced_tutorial_tip_name_dragon_reward" = "巨龙的赏金"
tr "game_advanced_tutorial_tip_name_dragon_tactics" = "击杀巨龙"
tr "game_advanced_tutorial_tip_name_first_skill_point" = "选择一个技能"
tr "game_advanced_tutorial_tip_name_first_tip" = "点击此处!"
tr "game_advanced_tutorial_tip_name_front_turrets" = "摧毁所有最外层防御塔"
tr "game_advanced_tutorial_tip_name_golem_buff" = "洞悉之冠"
tr "game_advanced_tutorial_tip_name_golem_tactics" = "击杀苍蓝雕纹魔像"
tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "召唤水晶重生"
tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "摧毁召唤水晶的奖励"
tr "game_advanced_tutorial_tip_name_item_reminder" = "首个物品"
tr "game_advanced_tutorial_tip_name_lane_names" = "各条兵线的名称"
tr "game_advanced_tutorial_tip_name_last_hitting" = "对小兵的最后一击"
tr "game_advanced_tutorial_tip_name_lizard_buff" = "余烬之冠"
tr "game_advanced_tutorial_tip_name_lizard_tactics" = "击杀绯红印记树怪"
tr "game_advanced_tutorial_tip_name_low_health_warning" = "低生命值"
tr "game_advanced_tutorial_tip_name_low_minion_count" = "危险!"
tr "game_advanced_tutorial_tip_name_manaless_champions" = "不需要法力值的英雄"
tr "game_advanced_tutorial_tip_name_minimap" = "小地图"
tr "game_advanced_tutorial_tip_name_minimap_ping" = "发送地图信号"
tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "中立生物营地"
tr "game_advanced_tutorial_tip_name_move_with_minimap" = "小地图移动"
tr "game_advanced_tutorial_tip_name_passive_ability" = "被动技能"
tr "game_advanced_tutorial_tip_name_proximity_xp" = "获得经验值"
tr "game_advanced_tutorial_tip_name_respawn_time" = "重生时间"
tr "game_advanced_tutorial_tip_name_scoreboard" = "查看记分板"
tr "game_advanced_tutorial_tip_name_shop_while_dead" = "是时候去商店购买物品了"
tr "game_advanced_tutorial_tip_name_skill_points" = "升级技能"
tr "game_advanced_tutorial_tip_name_spend_gold" = "花费金币"
tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "花费金币"
tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "危险!"
tr "game_advanced_tutorial_tip_name_turret_reward" = "推倒防御塔的奖励"
tr "game_advanced_tutorial_tip_name_turret_targeting" = "防御塔锁定"
tr "game_advanced_tutorial_tip_name_ultimate_ability" = "终极必杀技"
tr "game_advanced_tutorial_tip_name_welcome" = "实战训练营 - 召唤师峡谷"
tr "game_advanced_tutorial_title" = "实战训练营 - 召唤师峡谷"
tr "game_afk_kicking_cancelled" = "闲置时间已重置。"
tr "game_announcement_AssassinateAnnouncement1" = "恶魔先锋已经现身!"
tr "game_announcement_AssassinateAnnouncement1_chat" = "恶魔先锋已经现身!"
tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@双杀!"
tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@五杀!"
tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@四杀!"
tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@终结了@desttr name@!"
tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@三杀!"
tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@第一滴血!"
tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "这个模式里无法投降,因为它的回合时长较短。"
tr "game_announcement_DarkStarAnnouncement1_blue" = "蓝方赢下了这回合!"
tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "蓝方赢下了这回合!再赢一回合就获胜!"
tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "敌方赢下了这回合!再赢一回合就获胜!"
tr "game_announcement_DarkStarAnnouncement1_chat_red" = "红方赢下了这回合!再赢一回合就获胜!"
tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "我方赢下了这回合!再赢一回合就获胜!"
tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "敌方赢下了这回合!"
tr "game_announcement_DarkStarAnnouncement1_red" = "红方赢下了这回合!"
tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "我方赢下了这回合!"
tr "game_announcement_DarkStarAnnouncement2_blue" = "蓝方已达胜利半途!"
tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "敌方已达胜利半途!"
tr "game_announcement_DarkStarAnnouncement2_red" = "红方已达胜利半途!"
tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "我方已达胜利半途!"
tr "game_announcement_DarkStarAnnouncement3_blue" = "蓝方即将获取胜利!"
tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "敌方即将获取胜利!"
tr "game_announcement_DarkStarAnnouncement3_red" = "红方即将获取胜利!"
tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "我方即将获取胜利!"
tr "game_announcement_DarkStarAnnouncement4" = "已侦测到引力波!"
tr "game_announcement_DoomBotsAnnouncement1" = "大提魔节开始了!"
tr "game_announcement_DoomBotsAnnouncement1_chat" = "大魔王(提莫): 所有人都该为我欢呼万岁!我的黑暗将席卷整个世界!"
tr "game_announcement_DoomBotsAnnouncement2" = "提莫大魔王已经莅临!"
tr "game_announcement_DoomBotsAnnouncement3" = "大魔王将在10分钟后莅临……"
tr "game_announcement_DoomBotsAnnouncement4" = "还有5分钟……大魔王正在临近……"
tr "game_announcement_DoomBotsAnnouncement5" = "2分钟后末日就开始了……"
tr "game_announcement_DoomBotsAnnouncement6" = "还剩1分钟!你们的末日近在眼前!"
tr "game_announcement_DoomBotsAnnouncement7" = "摧毁提莫大魔王来中止大提魔节!"
tr "game_announcement_ItemCallout" = "@NameAndChampion@购买了@Item@"
tr "game_announcement_KingPoroDispelled_blue" = "蓝方队伍已经驱散了魄罗之王!"
tr "game_announcement_KingPoroDispelled_EnemyTeam" = "敌方队伍已经驱散了魄罗之王!"
tr "game_announcement_KingPoroDispelled_purple" = "紫方队伍已经驱除了魄罗之王!"
tr "game_announcement_KingPoroDispelled_red" = "红方队伍已经驱散了魄罗之王!"
tr "game_announcement_KingPoroDispelled_YourTeam" = "己方队伍已经驱散了魄罗之王!"
tr "game_announcement_KingPoroSummoned_blue" = "蓝方队伍已经召唤出魄罗之王!"
tr "game_announcement_KingPoroSummoned_EnemyTeam" = "敌方队伍已经召唤出魄罗之王!"
tr "game_announcement_KingPoroSummoned_purple" = "紫方队伍已经召唤了魄罗之王!"
tr "game_announcement_KingPoroSummoned_red" = "红方队伍已经召唤出魄罗之王!"
tr "game_announcement_KingPoroSummoned_YourTeam" = "己方队伍已经召唤出魄罗之王!"
tr "game_announcement_ODYSSEY_AllyStillDown" = "你的友军仍然躺在地上,去复活他们!"
tr "game_announcement_ODYSSEY_AlmostDone" = "就快完成了!"
tr "game_announcement_ODYSSEY_AugEarned" = "你赚取了一块增幅芯片!"
tr "game_announcement_ODYSSEY_ChannelToStart" = "购买物品,然后一起为传送门充能!"
tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "游戏结束"
tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "不要放弃!(还剩1次尝试机会)"
tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "从桶里收集奥能!"
tr "game_announcement_ODYSSEY_EncounterStartBoss" = "凯隐拦住了你们的路!"
tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "击败怪兽并收集他们的奥能!"
tr "game_announcement_ODYSSEY_EncounterSuccess" = "我们做到了!"
tr "game_announcement_ODYSSEY_KaynEnrage1" = "凯隐的耐心快消耗殆尽了……"
tr "game_announcement_ODYSSEY_KaynEnrage2" = "你已浪费了凯隐足够多的时间。现在,灭亡吧!"
tr "game_announcement_ODYSSEY_ModeStart" = "为我们指路,奥能机器人!"
tr "game_announcement_ODYSSEY_Victory" = "我们挽救了局面!"
tr "game_announcement_OnAce" = "团灭!"
tr "game_announcement_OnAce_blue" = "蓝色军团正在向胜利迈进!"
tr "game_announcement_OnAce_blue_chat" = "蓝色军团正在向胜利迈进!"
tr "game_announcement_OnAce_EnemyTeam" = "敌方军团正在向胜利迈进!"
tr "game_announcement_OnAce_EnemyTeam_chat" = "敌方军团正在向胜利迈进!"
tr "game_announcement_OnAce_purple" = "紫色军团正在向胜利迈进!"
tr "game_announcement_OnAce_purple_chat" = "紫色军团正在向胜利迈进!"
tr "game_announcement_OnAce_red" = "红色军团正在向胜利迈进!"
tr "game_announcement_OnAce_red_chat" = "红色军团正在向胜利迈进!"
tr "game_announcement_OnAce_YourTeam" = "己方军团正在向胜利迈进!"
tr "game_announcement_OnAce_YourTeam_chat" = "己方军团正在向胜利迈进!"
tr "game_announcement_OnCaptureAltar_blue_chat" = "蓝色军团已经夺取了风暴圣坛!"
tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "蓝色军团已经将西部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "蓝色军团已经将东部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "敌方军团已经夺取了风暴圣坛!"
tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "敌方军团已经将西部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "敌方军团已经将东部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "紫色军团已经将西部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "紫色军团已经将东部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_red_chat" = "红色军团已经夺取了风暴圣坛!"
tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "红色军团已经将西部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_red_RightAltar" = "红色军团已经将东部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "己方军团已经夺取了风暴圣坛!"
tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "@srctr name@(@srctr champion@)已经将西部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "@srctr name@(@srctr champion@)已经将东部圣坛锁定,持续90秒!"
tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = " 蓝色军团已经将西部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = " 蓝色军团已经将东部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "敌方军团已经将西部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "敌方军团已经将东部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "紫色军团已经将西部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "紫色军团已经将东部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "红色军团已经将西部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "红色军团已经将东部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "@srctr name@(@srctr champion@)已经将西部圣坛锁定,持续45秒!"
tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "@srctr name@(@srctr champion@)已经将东部圣坛锁定,持续45秒!"
tr "game_announcement_OnCapturePointCaptured_blue" = "蓝色军团已经占领了@CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "敌方已经占领了@CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_purple" = "紫色军团已经占领了@CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_red" = "紫色军团已经占领了@CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_YourTeam" = "己方军团已经占领了@CapturePoint@!"
tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@已被拔除!"
tr "game_announcement_OnCaptureSideRelic_blue_chat" = "@srctr name@(@srctr champion@)已经夺取了一个圣物!"
tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "敌方军团已经夺取了一个圣物!"
tr "game_announcement_OnCaptureSideRelic_red_chat" = "@srctr name@(@srctr champion@)已经夺取了一个圣物!"
tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "@srctr name@(@srctr champion@)已经夺取了一个圣物!"
tr "game_announcement_OnChampionAscended_blue" = "一位蓝方英雄已经飞升!"
tr "game_announcement_OnChampionAscended_chat" = "@srctr name@(@srctr champion@)已经飞升!"
tr "game_announcement_OnChampionAscended_EnemyTeam" = "一位敌方英雄已经飞升!"
tr "game_announcement_OnChampionAscended_purple" = "一位紫方英雄已经飞升!"
tr "game_announcement_OnChampionAscended_red" = "一位红方英雄已经飞升!"
tr "game_announcement_OnChampionAscended_YourTeam" = "一位友方英雄已经飞升!"
tr "game_announcement_OnChampionDoubleKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次双杀!"
tr "game_announcement_OnChampionDoubleKillAnnouncement" = "双杀!"
tr "game_announcement_OnChampionHexaKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次六杀!"
tr "game_announcement_OnChampionHexaKillAnnouncement" = "六杀!"
tr "game_announcement_OnChampionKill_ally_hero" = "友方被杀"
tr "game_announcement_OnChampionKill_ally_minion" = "友方阵亡"
tr "game_announcement_OnChampionKill_ally_turret" = "友方阵亡"
tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_blue_minion" = "小兵击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_blue_turret" = "防御塔击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_chat" = "@srctr name@(@srctr champion@)刚刚击杀了@desttr name@(@desttr champion@)!"
tr "game_announcement_OnChampionKill_enemy_hero" = "敌方被杀"
tr "game_announcement_OnChampionKill_enemy_minion" = "敌方阵亡"
tr "game_announcement_OnChampionKill_enemy_turret" = "敌方阵亡"
tr "game_announcement_OnChampionKill_enemy_you" = "你已经击杀了一名敌方英雄!"
tr "game_announcement_OnChampionKill_minion_chat" = "一名小兵刚刚击杀了@desttr name@(@desttr champion@)!"
tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_purple_minion" = "小兵击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_purple_turret" = "防御塔击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_red_minion" = "小兵击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_red_turret" = "防御塔击杀了@desttr name@!"
tr "game_announcement_OnChampionKill_turret_chat" = "一座防御塔刚刚击杀了@desttr name@(@desttr champion@)!"
tr "game_announcement_OnChampionKill_you_hero" = "你已被击杀"
tr "game_announcement_OnChampionKill_you_minion" = "你已经阵亡"
tr "game_announcement_OnChampionKill_you_turret" = "你已经阵亡"
tr "game_announcement_OnChampionPentaKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次五杀!"
tr "game_announcement_OnChampionPentaKillAnnouncement" = "五杀!"
tr "game_announcement_OnChampionQuadraKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次四杀!"
tr "game_announcement_OnChampionQuadraKillAnnouncement" = "四杀!"
tr "game_announcement_OnChampionShutdownAnnouncement" = "终结!"
tr "game_announcement_OnChampionTripleKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次三杀!"
tr "game_announcement_OnChampionTripleKillAnnouncement" = "三杀!"
tr "game_announcement_OnChampionUnrealKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次不可思议的击杀!"
tr "game_announcement_OnClearAscended" = "飞升者已经陨落!"
tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "己方下路召唤水晶正在遭受攻击!"
tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "己方下路召唤水晶正在遭受攻击!"
tr "game_announcement_OnDampenerDie_blue" = "@desttr name@摧毁了一座蓝方召唤水晶!"
tr "game_announcement_OnDampenerDie_blue_minion" = "小兵摧毁了一座蓝方召唤水晶!"
tr "game_announcement_OnDampenerDie_EnemyTeam" = "我方将派出超级士兵!"
tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "我方将派出超级士兵!"
tr "game_announcement_OnDampenerDie_purple" = "@desttr name@摧毁了一座紫方召唤水晶!"
tr "game_announcement_OnDampenerDie_purple_minion" = "小兵摧毁了一座紫方召唤水晶!"
tr "game_announcement_OnDampenerDie_red" = "@desttr name@摧毁了一座红方召唤水晶!"
tr "game_announcement_OnDampenerDie_red_minion" = "小兵摧毁了一座红方召唤水晶!"
tr "game_announcement_OnDampenerDie_YourTeam" = "敌方将派出超级士兵!"
tr "game_announcement_OnDampenerDie_YourTeam_minion" = "敌方将派出超级士兵!"
tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "己方中路召唤水晶正在遭受攻击!"
tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "己方中路召唤水晶正在遭受攻击!"
tr "game_announcement_OnDampenerRespawn_blue" = "一座蓝方召唤水晶已经重生!"
tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "敌方召唤水晶已重生"
tr "game_announcement_OnDampenerRespawn_purple" = "一座紫方召唤水晶已经重生!"
tr "game_announcement_OnDampenerRespawn_red" = "一座红方召唤水晶已经重生!"
tr "game_announcement_OnDampenerRespawn_YourTeam" = "我方召唤水晶已重生"
tr "game_announcement_OnDampenerRespawnSoon_blue" = "一座蓝方召唤水晶即将重生!"
tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "敌方召唤水晶即将重生"
tr "game_announcement_OnDampenerRespawnSoon_purple" = "一座紫方召唤水晶即将重生!"
tr "game_announcement_OnDampenerRespawnSoon_red" = "一座红方召唤水晶即将重生!"
tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "我方召唤水晶即将重生"
tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "己方上路召唤水晶正在遭受攻击!"
tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "己方上路召唤水晶正在遭受攻击!"
tr "game_announcement_OnDravenCashIn" = "@PlayerAName@ (@PlayerAChamp@)刚刚从那次击杀中赚取了额外的@SubA@金币!德莱莱莱文联盟!"
tr "game_announcement_OnDravenDeath" = "@PlayerAName@ (@PlayerAChamp@)在那次死亡中失去了价值@SubA@G的崇拜层数!"
tr "game_announcement_OnDravenStackCount" = "德莱文已经拥有了@SubA@层崇拜效果!"
tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@开始进行重开投票。请输入/remake或/noremake。"
tr "game_announcement_OnEqualizeAgreed_blue" = "蓝色军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给红色军团。@ForVotes@票赞成,@AgainstVotes@票反对!"
tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "敌方军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给我方军团。@ForVotes@票赞成,@AgainstVotes@票反对!"
tr "game_announcement_OnEqualizeAgreed_purple" = "紫色军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给红色军团。@ForVotes@票赞成,@AgainstVotes@票反对!"
tr "game_announcement_OnEqualizeAgreed_red" = "红色军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给紫色军团。@ForVotes@票赞成,@AgainstVotes@票反对!"
tr "game_announcement_OnEqualizeAgreed_YourTeam" = "我方军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给敌方军团。@ForVotes@票赞成,@AgainstVotes@票反对!"
tr "game_announcement_OnEqualizeCountDown" = "距离均衡投票关闭还有@RemainingTime@时间!"
tr "game_announcement_OnEqualizeFailedVotes" = "均衡投票已被否决!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_blue" = "蓝色军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "敌方军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_purple" = "紫色军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_red" = "红色军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "我方军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnEqualizeNotEnoughGold" = "我方军团的金钱优势还不够高,不足以发起均衡投票。"
tr "game_announcement_OnEqualizeNotEnoughLevels" = "我方军团的等级优势还不够高,不足以发起均衡投票。"
tr "game_announcement_OnEqualizeSpam" = "你不能在均衡投票失败后马上发起另一次投票。 "
tr "game_announcement_OnEqualizeTooEarly" = "现在开始均衡也太早了吧! "
tr "game_announcement_OnEqualizeVote" = "@ForVotes@票赞成均衡,@AgainstVotes@票反对均衡。"
tr "game_announcement_OnEqualizeVoteAlready" = "你已经投过票了!"
tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@)开始进行均衡双方队伍的投票。敌方军团将会获得大约@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验。请输入/equalize或/noequalize。"
tr "game_announcement_OnFirstBlood" = "第一滴血!"
tr "game_announcement_OnFirstBlood_chat" = "@srctr name@(@srctr champion@)刚刚拿到了第一滴血!"
tr "game_announcement_OnFirstTowerKill_Enemy" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnFirstTowerKill_EnemyLower" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnFirstTowerKill_Friendly" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnHQDie" = "@desttr name@ 摧毁了 @srctr red | blue@ 军团的水晶枢纽!"
tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "敌方已经击杀了云端亚龙!"
tr "game_announcement_OnKillAirDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了云端亚龙!"
tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了云端亚龙!"
tr "game_announcement_OnKillAssassinModeBoss_blue" = "蓝方已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "敌方已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "敌方已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_purple" = "紫方已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_red" = "红方已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "@srctr name@(@srctr champion@)已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "己方已击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "@srctr name@(@srctr champion@)已击杀了恶魔!"
tr "game_announcement_OnKillDragon_blue" = "蓝色军团已经击杀了巨龙!"
tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "敌方军团已经击杀了巨龙!"
tr "game_announcement_OnKillDragon_purple" = "紫色军团已经击杀了巨龙!"
tr "game_announcement_OnKillDragon_red" = "红色军团已经击杀了巨龙!"
tr "game_announcement_OnKillDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了巨龙!"
tr "game_announcement_OnKillDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了巨龙!"
tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "敌方已经击杀了@desttr dragontype@!"
tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了@desttr dragontype@!"
tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了@desttr dragontype@!"
tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "敌方已经击杀了山脉亚龙!"
tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了山脉亚龙!"
tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了山脉亚龙!"
tr "game_announcement_OnKilledUnitOnKillingSpree" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀!(赏金:@desttr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次双杀!(赏金:@srctr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次双杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次六杀!(赏金:@srctr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次六杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次五杀!(赏金:@srctr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次五杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次四杀!(赏金:@srctr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次四杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次三杀!(赏金:@srctr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次三杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次不可思议的击杀!(赏金:@srctr bounty@金)"
tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次不可思议的击杀!"
tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "敌方已经击杀了远古巨龙!"
tr "game_announcement_OnKillElderDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了远古巨龙!"
tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了远古巨龙!"
tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "敌方已经击杀了炼狱亚龙!"
tr "game_announcement_OnKillFireDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了炼狱亚龙!"
tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了炼狱亚龙!"
tr "game_announcement_OnKillingSpree" = "@srctr name@ 正在大杀特杀!"
tr "game_announcement_OnKillingSpree_chat" = "@srctr name@(@srctr champion@)正在大杀特杀!"
tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ 正在大杀特杀!"
tr "game_announcement_OnKillingSpreeSet1_chat" = "@srctr name@(@srctr champion@)正在大杀特杀!"
tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ 已经接近暴走了!"
tr "game_announcement_OnKillingSpreeSet2_chat" = "@srctr name@(@srctr champion@)已经接近暴走了!"
tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ 已经无人能挡了!"
tr "game_announcement_OnKillingSpreeSet3_chat" = "@srctr name@(@srctr champion@)已经无人能挡了!"
tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ 已经主宰比赛了!"
tr "game_announcement_OnKillingSpreeSet4_chat" = "@srctr name@(@srctr champion@)已经主宰比赛了!"
tr "game_announcement_OnKillingSpreeSet5" = "@srctr name@ 已经接近神啦!"
tr "game_announcement_OnKillingSpreeSet5_chat" = "@srctr name@(@srctr champion@)已经接近神了!"
tr "game_announcement_OnKillingSpreeSet6" = "@srctr name@ 已经超神啦!"
tr "game_announcement_OnKillingSpreeSet6_chat" = "@srctr name@(@srctr champion@)已经超越神了!"
tr "game_announcement_OnKillRiftHerald_blue" = "蓝方已击败峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "敌方已击败峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "敌方已经击杀了峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "敌方队伍已经击杀了峡谷先锋!(队伍赏金:@srctr heraldgoldpool@金)"
tr "game_announcement_OnKillRiftHerald_minion" = "峡谷先锋已返回虚空。"
tr "game_announcement_OnKillRiftHerald_purple" = "紫方已击败峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_red" = "红方已击败峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了峡谷先锋!(队伍赏金:@srctr heraldgoldpool@金)"
tr "game_announcement_OnKillRiftHerald_YourTeam" = "我方已击败峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "@srctr name@(@srctr champion@)击杀了峡谷先锋!"
tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了峡谷先锋!(队伍赏金:@srctr heraldgoldpool@金)"
tr "game_announcement_OnKillSpiderBoss_blue" = "蓝色军团已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillSpiderBoss_chat" = "@srctr name@(@srctr champion@)已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "敌方已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillSpiderBoss_purple" = "紫色军团已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillSpiderBoss_red" = "红色军团已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了卑鄙之喉!"
tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "敌方已经击杀了海洋亚龙!"
tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了海洋亚龙!"
tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了海洋亚龙!"
tr "game_announcement_OnKillWorm_blue" = "蓝色军团已经击杀了纳什男爵!"
tr "game_announcement_OnKillWorm_EnemyTeam" = "敌方已经击杀纳什男爵!"
tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "敌方军团已经击杀了纳什男爵!"
tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "敌方队伍已经击杀了纳什男爵!(队伍赏金:@srctr heraldgoldpool@金)"
tr "game_announcement_OnKillWorm_purple" = "紫色军团已经击杀了纳什男爵!"
tr "game_announcement_OnKillWorm_red" = "红色军团已经击杀了纳什男爵!"
tr "game_announcement_OnKillWorm_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!"
tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!(队伍赏金:@srctr heraldgoldpool@金)"
tr "game_announcement_OnKillWorm_YourTeam" = "己方已经击杀纳什男爵!"
tr "game_announcement_OnKillWorm_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!"
tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!(队伍赏金:@srctr heraldgoldpool@金)"
tr "game_announcement_OnLeave" = "@srctr name@ 退出了游戏"
tr "game_announcement_OnLoadingTimeout" = "@srctr name@载入时超时,已断开连结"
tr "game_announcement_OnMinionAscended" = "远古巫灵出现了!"
tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "敌方已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "敌方已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "我方已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "我方已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "蓝方小兵已经损失过半!"
tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "敌方小兵已经损失过半!"
tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "红方小兵已经损失过半!"
tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "我方小兵已经损失过半!"
tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "蓝方小兵快要损耗完了!"
tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "敌方小兵快要损耗完了!"
tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "红方小兵快要损耗完了!"
tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "我方小兵快要损耗完了!"
tr "game_announcement_OnMinionsSpawn" = "双方军团开始出兵了"
tr "game_announcement_OnPalisadeExpireSoon" = "防御塔镀层即将脱落!"
tr "game_announcement_OnPalisadeFall" = "防御塔镀层已经脱落!"
tr "game_announcement_OnPause" = "@srctr name@暂停了游戏。使用'/resume'指令来继续游戏。"
tr "game_announcement_OnPauseEnabled" = "暂停功能已被激活。使用'/pause'指令来暂停游戏,'/resume'指令来继续游戏。"
tr "game_announcement_OnQuestComplete_Chaos" = "@PlayerAName@ (@PlayerAChamp@) 任务完成! 完成时间:@SubA@:@SubB@"
tr "game_announcement_OnQuestComplete_Order" = "@PlayerAName@ (@PlayerAChamp@) 任务完成! 完成时间:@SubA@:@SubB@"
tr "game_announcement_OnQuit" = "@srctr name@ 退出了游戏"
tr "game_announcement_OnReconnect" = "重新连接"
tr "game_announcement_OnResume" = "@srctr name@继续了游戏。"
tr "game_announcement_OnShutdown" = "@srctr name@(@srctr champion@)已经终结了@desttr name@(@desttr champion@)!(额外悬赏:@desttr bounty@金币)"
tr "game_announcement_OnShutdown_NoBounty" = "@srctr name@(@srctr champion@)已终结了@desttr name@(@desttr champion@)!"
tr "game_announcement_OnSpawnUltraMinions_blue" = "蓝色军团已经生成了一个终极小兵!"
tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "双方军团都已生成了一个终极小兵!"
tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "敌方军团已经生成了一个终极小兵!"
tr "game_announcement_OnSpawnUltraMinions_red" = "红色军团已经生成了一个终极小兵!"
tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "己方军团已经生成了一个终极小兵!"
tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "欢迎来到冰雪节大对决"
tr "game_announcement_OnStartMessage1" = "欢迎"
tr "game_announcement_OnStartMessage1Map1" = "欢迎来到召唤师峡谷"
tr "game_announcement_OnStartMessage1Map10" = "欢迎来到扭曲丛林"
tr "game_announcement_OnStartMessage1Map11" = "欢迎来到召唤师峡谷"
tr "game_announcement_OnStartMessage1Map13" = "欢迎来到召唤师峡谷"
tr "game_announcement_OnStartMessage1Map16" = "欢迎来到星界废墟!"
tr "game_announcement_OnStartMessage1Map2" = "欢迎来到召唤师峡谷"
tr "game_announcement_OnStartMessage1Map20" = "欢迎来到奥德赛!"
tr "game_announcement_OnStartMessage1Map21" = "欢迎来到极限闪击!"
tr "game_announcement_OnStartMessage1Map3" = "欢迎来到试炼之地"
tr "game_announcement_OnStartMessage1Map4" = "欢迎来到扭曲丛林"
tr "game_announcement_OnStartMessage1Map6" = "欢迎来到召唤师峡谷"
tr "game_announcement_OnStartMessage1Map7" = "欢迎来到召唤师峡谷"
tr "game_announcement_OnStartMessage1Map8" = "30秒后开始作战"
tr "game_announcement_OnStartMessage1Map90" = "欢迎来到第五赛季季前赛测试地图"
tr "game_announcement_OnStartMessage2" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map1" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map10" = "圣坛将在30秒内解锁"
tr "game_announcement_OnStartMessage2Map11" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map12" = "欢迎来到嚎哭深渊"
tr "game_announcement_OnStartMessage2Map13" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map14" = "欢迎来到屠夫之桥"
tr "game_announcement_OnStartMessage2Map16" = "准备开始第一回合!"
tr "game_announcement_OnStartMessage2Map2" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map20" = "购买一些装备,然后一起为传送门充电!"
tr "game_announcement_OnStartMessage2Map21" = ""
tr "game_announcement_OnStartMessage2Map3" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map4" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map6" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map7" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage2Map8" = "战斗开始了"
tr "game_announcement_OnStartMessage2Map90" = "一切东西都不是最终版,除非另有说明。"
tr "game_announcement_OnStartMessage3Map10" = "双方军团开始出兵了"
tr "game_announcement_OnStartMessage3Map16" = "准备进行第二回合!"
tr "game_announcement_OnStartMessage3Map21" = ""
tr "game_announcement_OnStartMessage3Map3" = "30秒后召唤士兵"
tr "game_announcement_OnStartMessage3Map8" = "欢迎来到水晶之痕"
tr "game_announcement_OnStartMessage4Map10" = "圣坛已经解锁"
tr "game_announcement_OnStartMessage4Map16" = "准备进行最终回合!"
tr "game_announcement_OnStartMessage4Map21" = ""
tr "game_announcement_OnStartMessageKingPoro" = "欢迎来到冰雪节!"
tr "game_announcement_OnStealAirDragon_blue" = "蓝方抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_EnemyTeam" = "敌方抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "敌方抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_purple" = "紫方抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_red" = "红方抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_YourTeam" = "己方抢到了云端亚龙!"
tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!"
tr "game_announcement_OnStealEarthDragon_blue" = "蓝方抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "敌方抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "敌方抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_purple" = "紫方抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_red" = "红方抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_YourTeam" = "己方抢到了山脉亚龙!"
tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!"
tr "game_announcement_OnStealElderDragon_blue" = "蓝方抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_EnemyTeam" = "敌方抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "敌方抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_purple" = "紫方抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_red" = "红方抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_YourTeam" = "己方抢到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!"
tr "game_announcement_OnStealFireDragon_blue" = "蓝方抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_EnemyTeam" = "敌方抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "敌方抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_purple" = "紫方抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_red" = "红方抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_YourTeam" = "己方抢到了炼狱亚龙!"
tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!"
tr "game_announcement_OnStealRiftHerald_blue" = "蓝方抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_blue_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "敌方抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_purple" = "紫方抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_purple_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_red" = "红方抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_red_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_YourTeam" = "己方抢到了峡谷先锋!"
tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!"
tr "game_announcement_OnStealWaterDragon_blue" = "蓝方抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "敌方抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "敌方抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_purple" = "紫方抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_red" = "红方抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_YourTeam" = "己方抢到了海洋亚龙!"
tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!"
tr "game_announcement_OnStealWorm_blue" = "蓝方抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_blue_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_EnemyTeam" = "敌方抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_purple" = "紫方抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_purple_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_red" = "红方抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_red_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_YourTeam" = "己方抢到了纳什男爵!"
tr "game_announcement_OnStealWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!"
tr "game_announcement_OnSummonRiftHerald_blue" = "蓝方已召唤峡谷先锋!"
tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "敌方已召唤峡谷先锋!"
tr "game_announcement_OnSummonRiftHerald_purple" = "紫方已召唤峡谷先锋!"
tr "game_announcement_OnSummonRiftHerald_red" = "红方已召唤峡谷先锋!"
tr "game_announcement_OnSummonRiftHerald_YourTeam" = "我方已召唤峡谷先锋!"
tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ 击败了史前巨兽!"
tr "game_announcement_OnSurrenderAgreed_blue" = "蓝色军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。"
tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "敌方军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。"
tr "game_announcement_OnSurrenderAgreed_purple" = "紫色军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。"
tr "game_announcement_OnSurrenderAgreed_red" = "红色军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。"
tr "game_announcement_OnSurrenderAgreed_YourTeam" = "我方同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。"
tr "game_announcement_OnSurrenderCountDown" = "距离投降投票结束还有@RemainingTime@时间!"
tr "game_announcement_OnSurrenderEarlyAccomplice" = "为了保护高端对局的竞技公正性,你的重新开局指令将算作一次失败,因为掉线的玩家在你的预组队中。"
tr "game_announcement_OnSurrenderEarlyAllowed" = "你的队伍有@EarlySurrenderWindowDurationSeconds@秒时间来重新开局,因为一个玩家已经在你的队伍产生阵亡前掉线。可通过在聊天窗口输入/remake来发起结束这场对局的投票。只有掉线的玩家会被判负。这个投票只能发起一次。"
tr "game_announcement_OnSurrenderEarlyFailed_blue" = "蓝色军团拒绝重开!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "重开投票已被否决!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_purple" = "紫色军团拒绝重开!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_red" = "红色军团拒绝重开!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "我方拒绝重开!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake不可用。"
tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake只会在一个或以上玩家无法连接进游戏时才可用。"
tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake只会在@EarlySurrenderWindowStartMinutes@分钟时才可用。"
tr "game_announcement_OnSurrenderEarlyOver" = "重开时间段已过。"
tr "game_announcement_OnSurrenderEarlyTooEarly" = "现在太早了,无法重开。"
tr "game_announcement_OnSurrenderFailedVotes_blue" = "蓝色军团拒绝投降!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "敌方军团拒绝投降!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderFailedVotes_purple" = "紫色军团拒绝投降!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderFailedVotes_red" = "红色军团拒绝投降!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "我方拒绝投降!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnSurrenderSpam" = "你不能在投降投票失败后马上发起另一次投票。"
tr "game_announcement_OnSurrenderTooEarly" = "现在投降太早了吧。"
tr "game_announcement_OnSurrenderVote" = "@ForVotes@票赞成认输,@AgainstVotes@票反对认输。"
tr "game_announcement_OnSurrenderVoteAlready" = "你已经投过票了。"
tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@开始进行认输投票。请输入/surrender或/nosurrender。"
tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@已经摧毁一座下塔!"
tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座下塔!"
tr "game_announcement_OnTurretbottomDie_YourTeam" = "己方下塔已被摧毁!"
tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "己方下塔已被摧毁!"
tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "己方下塔正在遭受攻击!"
tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "己方下塔正在遭受攻击!"
tr "game_announcement_OnTurretDie_blue" = "蓝方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_blue_minion" = "蓝方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_blue_turret" = "蓝方防御塔已自毁!"
tr "game_announcement_OnTurretDie_EnemyTeam" = "敌方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "敌方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "敌方防御塔已自毁!"
tr "game_announcement_OnTurretDie_purple" = "紫方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_purple_minion" = "紫方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_purple_turret" = "紫方防御塔已自毁!"
tr "game_announcement_OnTurretDie_red" = "红方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_red_minion" = "红方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_red_turret" = "红方防御塔已自毁!"
tr "game_announcement_OnTurretDie_YourTeam" = "我方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_YourTeam_minion" = "我方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_YourTeam_turret" = "我方防御塔已自毁!"
tr "game_announcement_OnTurretFirstBlood_blue" = "红方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_blue_minion" = "红方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_blue_turret" = "红方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "我方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "我方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "我方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_purple" = "蓝方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_purple_minion" = "蓝方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_purple_turret" = "蓝方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_red" = "蓝方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_red_minion" = "蓝方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_red_turret" = "蓝方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_YourTeam" = "敌方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "敌方摧毁了第一座塔!"
tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "敌方摧毁了第一座塔!"
tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "蓝方防御塔血量损失过半!"
tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "敌方防御塔血量损失过半!"
tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "红方防御塔血量损失过半!"
tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "我方防御塔血量损失过半!"
tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "蓝方防御塔就快被摧毁了!"
tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "敌方防御塔就快被摧毁了!"
tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "红方防御塔就快被摧毁了!"
tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "我方防御塔就快被摧毁了!"
tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@已经摧毁一座中塔!"
tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座中塔!"
tr "game_announcement_OnTurretmiddleDie_YourTeam" = "己方中塔已被摧毁!"
tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "己方中塔已被摧毁!"
tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "己方中塔正在遭受攻击!"
tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "己方中塔正在遭受攻击!"
tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@已经摧毁一座门牙塔!"
tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座门牙塔!"
tr "game_announcement_OnTurretnexusDie_YourTeam" = "己方门牙塔已被摧毁!"
tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "己方门牙塔已被摧毁!"
tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "己方门牙塔正在遭受攻击!"
tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "己方门牙塔正在遭受攻击!"
tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@已经摧毁一座上塔!"
tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座上塔!"
tr "game_announcement_OnTurrettopDie_YourTeam" = "己方上塔已被摧毁!"
tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "己方上塔已被摧毁!"
tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "己方上塔正在遭受攻击!"
tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "己方上塔正在遭受攻击!"
tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "蓝方没有全票赞成,提前投降未通过!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "红方没有全票赞成,提前投降未通过!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "己方没有全票赞成,提前投降未通过!@ForVotes@/@AgainstVotes@。"
tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@开始了提前投票。提前投降必须全票赞成才能通过。"
tr "game_announcement_OnUnlockAltar_chat" = "风暴圣坛已经解锁!"
tr "game_announcement_OnVictoryPointThreshold1_blue" = "蓝色军团水晶枢纽的生命值还剩下75%!"
tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "敌方水晶枢纽的生命值还剩下75%!"
tr "game_announcement_OnVictoryPointThreshold1_purple" = "紫色军团水晶枢纽的生命值还剩下75%!"
tr "game_announcement_OnVictoryPointThreshold1_red" = "红色军团水晶枢纽的生命值还剩下75%!"
tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "我方水晶枢纽的生命值还剩下75%!"
tr "game_announcement_OnVictoryPointThreshold2_blue" = "蓝色军团水晶枢纽的生命值还剩下50%!"
tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "敌方水晶枢纽的生命值还剩下50%!"
tr "game_announcement_OnVictoryPointThreshold2_purple" = "紫色军团水晶枢纽的生命值还剩下50%!"
tr "game_announcement_OnVictoryPointThreshold2_red" = "红色军团水晶枢纽的生命值还剩下50%!"
tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "我方水晶枢纽的生命值还剩下50%!"
tr "game_announcement_OnVictoryPointThreshold3_blue" = "蓝色军团水晶枢纽的生命值还剩下25%!"
tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "敌方水晶枢纽的生命值还剩下25%!"
tr "game_announcement_OnVictoryPointThreshold3_purple" = "紫色军团水晶枢纽的生命值还剩下25%!"
tr "game_announcement_OnVictoryPointThreshold3_red" = "红色军团水晶枢纽的生命值还剩下25%!"
tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "我方水晶枢纽的生命值还剩下25%!"
tr "game_announcement_OnVictoryPointThreshold4_blue" = "新的据点目标!"
tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "新的据点目标!"
tr "game_announcement_OnVictoryPointThreshold4_purple" = "新的据点目标!"
tr "game_announcement_OnVictoryPointThreshold4_red" = "新的据点目标!"
tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "新的据点目标!"
tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "整个敌方队伍都已断开连接。除非他们重新连接,否则游戏将于30秒内结束。"
tr "game_announcement_ProjectMode17_Evicting" = "警告:正被逐出出生点!"
tr "game_announcement_ProjectMode17_GameStart" = "传送器初始化已完成"
tr "game_announcement_ProjectMode17_GameStart_Soon" = "10秒后负载"
tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "超频击杀!"
tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "敌方超频击杀"
tr "game_announcement_ProjectMode17_OverchargeAce_red" = "超频击杀!"
tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "超频击杀!"
tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "蓝方不再处于超频状态"
tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "蓝方超频状态已结束。"
tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "敌方不再处于超频状态"
tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "敌方超频状态已结束。"
tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "红方不再处于超频状态"
tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "红方超频状态已结束。"
tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "己方不再处于超频状态"
tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "己方超频状态已结束。"
tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "超频等级下降中"
tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "超频即将结束"
tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "超频击杀!"
tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "敌方超频击杀"
tr "game_announcement_ProjectMode17_OverchargeKill_red" = "超频击杀!"
tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "超频击杀!"
tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "蓝方正在超频!"
tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "蓝方超频状态已开始!"
tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "敌方正处于超频状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "敌方超频状态已开始!"
tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "红方正在超频!"
tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "红方超频状态已开始!"
tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "正在超频!"
tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "己方超频状态已开始!"
tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "红方胜利近在咫尺!"
tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "胜利近在咫尺!"
tr "game_announcement_ProjectMode17_VictoryImminent_red" = "栏方胜利近在咫尺!"
tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "敌方胜利近在咫尺!"
tr "game_announcement_ProjectMode17_Welcome" = "欢迎来到次级架构:43"
tr "game_announcement_replace_ally" = "友方"
tr "game_announcement_replace_aminion" = "小兵"
tr "game_announcement_replace_aturret" = "塔"
tr "game_announcement_replace_blue" = "蓝"
tr "game_announcement_replace_blue_cap" = "蓝色"
tr "game_announcement_replace_center" = "中心"
tr "game_announcement_replace_enemy" = "敌方"
tr "game_announcement_replace_first" = "第一"
tr "game_announcement_replace_has" = "有"
tr "game_announcement_replace_have" = "有"
tr "game_announcement_replace_hero" = "英雄"
tr "game_announcement_replace_left" = "左"
tr "game_announcement_replace_minion" = "小兵"
tr "game_announcement_replace_neutral" = "中立生物"
tr "game_announcement_replace_neutral_cap" = "野怪"
tr "game_announcement_replace_purple" = "紫"
tr "game_announcement_replace_purple_cap" = "紫色"
tr "game_announcement_replace_red" = "红"
tr "game_announcement_replace_red_cap" = "红色"
tr "game_announcement_replace_right" = "右"
tr "game_announcement_replace_second" = "第二"
tr "game_announcement_replace_third" = "第三"
tr "game_announcement_replace_turret" = "塔"
tr "game_announcement_replace_you" = "你方"
tr "game_announcement_replace_yourally" = "友方"
tr "game_announcement_replace_yourenemy" = "敌方"
tr "game_announcement_SiegeAttacking_blue" = ""
tr "game_announcement_SiegeAttacking_EnemyTeam" = "你现在处于防守方的队伍!"
tr "game_announcement_SiegeAttacking_red" = ""
tr "game_announcement_SiegeAttacking_YourTeam" = "你现在处于进攻方的队伍!"
tr "game_announcement_SiegeDefending_blue" = ""
tr "game_announcement_SiegeDefending_EnemyTeam" = "你现在处于进攻方的队伍!"
tr "game_announcement_SiegeDefending_red" = ""
tr "game_announcement_SiegeDefending_YourTeam" = "你现在处于防守方的队伍!"
tr "game_announcement_SiegeGeneratorDestroyed" = "水晶发生器已被摧毁!"
tr "game_announcement_SiegeGeneratorPlaced" = "水晶发生器已经部署!"
tr "game_announcement_SiegeGeneratorRealized_blue" = "蓝方的水晶发生器已完全激活!"
tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "敌方的水晶发生器已完全激活!"
tr "game_announcement_SiegeGeneratorRealized_red" = "红方的水晶发生器已完全激活!"
tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "己方的水晶发生器已完全激活!"
tr "game_announcement_SiegeMegaLaserFired" = "净化者正在开火!"
tr "game_announcement_SiegeRoundEndTeamSwap" = "攻守互换!更快干掉水晶枢纽的一方将赢得比赛!"
tr "game_announcement_SiegeSixtySecondsRemaining" = "回合还剩一分钟!"
tr "game_announcement_SiegeSpawningTwoCannons_blue" = "红方现在正在生产额外的炮兵!"
tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "额外的友方炮兵正在生产中!"
tr "game_announcement_SiegeSpawningTwoCannons_red" = "蓝方现在正在生产额外的炮兵!"
tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "额外的敌方炮兵正在生产中!"
tr "game_announcement_SiegeStart" = "攻城已开始!"
tr "game_announcement_SiegeThirtySecondsRemaining" = "回合还剩三十秒!"
tr "game_announcement_SiegeWelcomeAnnouncement" = "欢迎来到枢纽攻防战!"
tr "game_announcement_slime_Arena_1" = "1"
tr "game_announcement_slime_Arena_2" = "2"
tr "game_announcement_slime_Arena_3" = "3"
tr "game_announcement_slime_enemyteam_battlesled" = "敌方赢得了战场雪橇。"
tr "game_announcement_slime_enemyteam_blitz" = "敌方赢得了布里茨的祝福。"
tr "game_announcement_slime_enemyteam_catapult" = "敌方赢得了英雄弹射器。"
tr "game_announcement_slime_enemyteam_GA" = "敌方赢得了守护天使。"
tr "game_announcement_slime_enemyteam_KingPoro" = "敌方赢得了魄罗之王。"
tr "game_announcement_slime_enemyteam_mobis" = "敌方赢得了究极云端亚龙。"
tr "game_announcement_slime_enemyteam_regen" = "敌方赢得了究极海洋亚龙。"
tr "game_announcement_slime_enemyteam_shield" = "敌方赢得了暴风护盾。"
tr "game_announcement_slime_enemyteam_statikk" = "敌方赢得了斯塔缇克震击。"
tr "game_announcement_slime_enemyteam_urfpotato" = "敌方赢得了阿福的烫手土豆。"
tr "game_announcement_slime_eventwin_blue" = "蓝方赢下了这一事件!"
tr "game_announcement_slime_eventwin_EnemyTeam" = "敌方赢下了这一事件!"
tr "game_announcement_slime_eventwin_red" = "红方赢下了这一事件!"
tr "game_announcement_slime_eventwin_YourTeam" = "我方赢下了这一事件!"
tr "game_announcement_slime_pushcart_chaosattack" = "攻击方:混沌!"
tr "game_announcement_slime_pushcart_chaosdefend" = "防守方:混沌!"
tr "game_announcement_slime_pushcart_orderattack" = "攻击方:秩序!"
tr "game_announcement_slime_pushcart_orderdefend" = "防守方:秩序!"
tr "game_announcement_slime_pushcart_overtime" = "超时!!!"
tr "game_announcement_slime_reward_bard" = "@TeamName@现在能用神奇传送门去旅行啦!"
tr "game_announcement_slime_reward_battlesled" = "@TeamName@现在能骑着进场了!"
tr "game_announcement_slime_reward_bfshield" = "@TeamName@暂时由一层护盾保护着!"
tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@刚刚得到更多亲身实践!"
tr "game_announcement_slime_reward_catapult" = "@TeamName@现在能被抛掷到行动中了!"
tr "game_announcement_slime_reward_GA" = "@TeamName@将在他们下次死亡时复活!"
tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@现在非战斗状态下回复得更快!"
tr "game_announcement_slime_reward_mobis" = "@TeamName@现在非战斗状态下移动得更快!"
tr "game_announcement_slime_reward_poroking" = "@TeamName@生成了一位魄罗之王作为友军!"
tr "game_announcement_slime_reward_statikk" = "@TeamName@现在能在移动后带着连环闪电进行攻击!"
tr "game_announcement_slime_reward_urf" = "@TeamName@正在传递着一个无限火力增益!"
tr "game_announcement_slime_sudden_death" = "准备好突然死亡吧!"
tr "game_announcement_slime_suddendeath_eventstart" = "在敌方摧毁己方水晶枢纽之前先摧毁敌方的!"
tr "game_announcement_slime_yourteam_battlesled" = "己方赢得了战场雪橇。"
tr "game_announcement_slime_yourteam_blitz" = "我方赢得了布里茨的祝福。"
tr "game_announcement_slime_yourteam_catapult" = "我方赢得了英雄弹射器。"
tr "game_announcement_slime_yourteam_GA" = "我方赢得了守护天使。"
tr "game_announcement_slime_yourteam_KingPoro" = "己方赢得了魄罗之王。"
tr "game_announcement_slime_yourteam_mobis" = "我方赢得了究极云端亚龙。"
tr "game_announcement_slime_yourteam_regen" = "我方赢得了究极海洋亚龙。"
tr "game_announcement_slime_yourteam_shield" = "我方赢得了暴风护盾。"
tr "game_announcement_slime_yourteam_statikk" = "我方赢得了斯塔缇克震击。"
tr "game_announcement_slime_yourteam_urfpotato" = "我方赢得了阿福的烫手土豆。"
tr "game_announcement_SpectatorFirstTowerKill_Blue" = "蓝队已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "蓝队已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_SpectatorFirstTowerKill_Red" = "红队已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "红队已经摧毁了第一座防御塔!(额外赏金:150金)"
tr "game_announcement_StarGuardian_ChannelToStart" = "购买物品,然后一起引导星光!"
tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "希望之光已经熄灭……"
tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "不要放弃……(还剩1次尝试机会)"
tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "星光不够了……(还剩2次尝试机会)"
tr "game_announcement_StarGuardian_EncounterStartBoss" = "大家伙出现!把她除掉!!"
tr "game_announcement_StarGuardian_EncounterStartHold" = "坚守阵地!"
tr "game_announcement_StarGuardian_EncounterStartRun" = "到达道路的终点,但要当心它们的能量!"
tr "game_announcement_StarGuardian_EncounterStartSurvival" = "击退正在入侵的怪兽!"
tr "game_announcement_StarGuardian_EncounterSuccess" = "我们做到了!"
tr "game_announcement_StarGuardian_final_score_A" = "星之守护者评级:A"
tr "game_announcement_StarGuardian_final_score_A_plus" = "星之守护者评级:A+"
tr "game_announcement_StarGuardian_final_score_B" = "星之守护者评级:B"
tr "game_announcement_StarGuardian_final_score_B_plus" = "星之守护者评级:B+"
tr "game_announcement_StarGuardian_final_score_C" = "星之守护者评级:C"
tr "game_announcement_StarGuardian_final_score_C_plus" = "星之守护者评级:C+"
tr "game_announcement_StarGuardian_final_score_D" = "星之守护者评级:D"
tr "game_announcement_StarGuardian_final_score_S" = "星之守护者评级:S"
tr "game_announcement_StarGuardian_final_score_S_plus" = "星之守护者评级:S+"
tr "game_announcement_StarGuardian_ModeStart" = "城市正在危难中!我们必须终止敌人的入侵!"
tr "game_announcement_Tournaments_BandleCityClash" = "欢迎来到班德尔城冠军杯赛!"
tr "game_announcement_Tournaments_BilgewaterClash" = "欢迎来到比尔吉沃特冠军杯赛!"
tr "game_announcement_Tournaments_DemaciaClash" = "欢迎来到德玛西亚冠军杯赛!"
tr "game_announcement_Tournaments_FreljordClash" = "欢迎来到弗雷尔卓德冠军杯赛!"
tr "game_announcement_Tournaments_IoniaClash" = "欢迎来到艾欧尼亚冠军杯赛!"
tr "game_announcement_Tournaments_NoxusClash" = "欢迎来到诺克萨斯冠军杯赛!"
tr "game_announcement_Tournaments_PiltoverClash" = "欢迎来到皮尔特沃夫冠军杯赛!"
tr "game_announcement_Tournaments_ShadowIslesClash" = "欢迎来到暗影岛冠军杯赛!"
tr "game_announcement_Tournaments_ShurimaClash" = "欢迎来到恕瑞玛冠军杯赛!"
tr "game_announcement_Tournaments_SuddenDeath" = "突然死亡法已开始!"
tr "game_announcement_Tournaments_TargonClash" = "欢迎来到巨神峰冠军杯赛!"
tr "game_announcement_Tournaments_VoidClash" = "欢迎来到虚空之地冠军杯赛!"
tr "game_announcement_Tournaments_ZaunClash" = "欢迎来到祖安冠军杯赛!"
tr "game_aram_tip_text_buying" = "在离开基地后,你将不能购物。"
tr "game_aram_tip_text_noheal" = "召唤师平台将不会治愈你的伤势。"
tr "game_aram_tip_title_buying" = "购物限制"
tr "game_aram_tip_title_noheal" = "平台回血禁用"
tr "game_Asc_points_text" = "+@IntParam1@点数"
tr "game_Asc_tip_text_01" = "通过击杀敌人和夺取【恕瑞玛圣物】来获得点数。"
tr "game_Asc_tip_text_02" = "使用金色传送器(饰品)来传送到战斗平台上。"
tr "game_Asc_tip_text_03" = "击败泽拉斯来飞升并获取强大的力量!"
tr "game_Asc_tip_title_01" = "获得点数"
tr "game_Asc_tip_title_02" = "传送到战斗中"
tr "game_Asc_tip_title_03" = "飞升!"
tr "game_Asc_warphelp_text" = "使用金色传送器(饰品)来传送到一个战斗平台上!"
tr "game_Assassinate_tip_text_Tip1" = "击杀敌人来积累点数并获得胜利"
tr "game_Assassinate_tip_text_Tip2" = "在不回家的情况下击杀三个敌人并获得强化效果"
tr "game_Assassinate_tip_title_Tip1" = "获取胜利点数"
tr "game_Assassinate_tip_title_Tip2" = "恶魔烙印"
tr "game_Bilgewater_quest_text_BuyMerc" = "雇佣一个佣兵
你已经有足够的海妖币来雇佣一个佣兵了。通过商店来雇佣一个佣兵,并让这个佣兵来代替己方的其中一个线上小兵。
"
tr "game_Bilgewater_quest_text_UpgradeMerc" = "升级一类佣兵
你已经有足够的海妖币来升级佣兵了。在商店中购买一项升级,来增强己方佣兵的技能。
"
tr "game_Bilgewater_quest_title_BuyMerc" = "雇佣一个佣兵"
tr "game_Bilgewater_quest_title_UpgradeMerc" = "升级一类佣兵"
tr "game_Bilgewater_tip_text_BlackMarket" = "从黑市购买独特的物品"
tr "game_Bilgewater_tip_text_Krakens" = "赚取海妖币来雇佣佣兵"
tr "game_Bilgewater_tip_text_Mercenaries" = "雇佣佣兵来代替线上小兵"
tr "game_Bilgewater_tip_title_BlackMarket" = "黑市"
tr "game_Bilgewater_tip_title_Krakens" = "海妖币"
tr "game_Bilgewater_tip_title_Mercenaries" = "佣兵"
tr "game_bot_Aatrox" = "暗裔剑魔(电脑)"
tr "game_bot_Ahri" = "九尾妖狐(电脑)"
tr "game_bot_Ahri_defeated" = "别压抑自己。"
tr "game_bot_Ahri_greeting" = "我们来找点真正的乐子吧。"
tr "game_bot_Ahri_victorious" = "GG!精彩的对局!"
tr "game_bot_Akali" = "离群之刺(电脑)"
tr "game_bot_Akali_defeated" = "不要错失良机。"
tr "game_bot_Akali_greeting" = "动作要轻。"
tr "game_bot_Akali_victorious" = "GG!精彩的对局!"
tr "game_bot_Alistar" = "牛头酋长(电脑)"
tr "game_bot_Alistar_defeated" = "你们很强大!"
tr "game_bot_Alistar_greeting" = "谁来与我角力?"
tr "game_bot_Alistar_victorious" = "GG!精彩的对局!"
tr "game_bot_Amumu" = "殇之木乃伊(电脑)"
tr "game_bot_Amumu_defeated" = "我们以后再一起玩吧!"
tr "game_bot_Amumu_greeting" = "你们想要交朋友吗?"
tr "game_bot_Amumu_victorious" = "GG!精彩的对局!"
tr "game_bot_Anivia" = "冰晶凤凰(电脑)"
tr "game_bot_Annie" = "黑暗之女(电脑)"
tr "game_bot_Annie_defeated" = "提伯斯,我们再玩一局,好不好嘛?"
tr "game_bot_Annie_greeting" = "你们好呀!我的小熊想要见见你们……"
tr "game_bot_Annie_victorious" = "GG!精彩的对局!"
tr "game_bot_Ashe" = "寒冰射手(电脑)"
tr "game_bot_Ashe_defeated" = "对弗雷尔卓德而言,这场战役很有价值。"
tr "game_bot_Ashe_greeting" = "你们会光宗耀祖的。"
tr "game_bot_Ashe_special" = "我会和你碰面的,我的好姐妹!"
tr "game_bot_Ashe_victorious" = "GG!精彩的对局!"
tr "game_bot_AurelionSol" = "铸星龙王(电脑)"
tr "game_bot_Azir" = "沙漠皇帝(电脑)"
tr "game_bot_Bard" = "星界游神(电脑)"
tr "game_bot_Blitzcrank" = "蒸汽机器人(电脑)"
tr "game_bot_Blitzcrank_defeated" = "我的脸正在漏油。"
tr "game_bot_Blitzcrank_greeting" = "载入中。推荐启用程序:玩得愉快。"
tr "game_bot_Blitzcrank_victorious" = "GG!精彩的对局!"
tr "game_bot_Brand" = "复仇焰魂(电脑)"
tr "game_bot_Brand_defeated" = "这局还没有结束……"
tr "game_bot_Brand_greeting" = "这个世界将被烈火吞噬!"
tr "game_bot_Brand_victorious" = "GG!精彩的对局!"
tr "game_bot_Braum" = "弗雷尔卓德之心(电脑)"
tr "game_bot_Caitlyn" = "皮城女警(电脑)"
tr "game_bot_Caitlyn_defeated" = "枪法不错,伙计们。"
tr "game_bot_Caitlyn_greeting" = "皮城女警在执勤。"
tr "game_bot_Caitlyn_special" = "我为你准备了一份茶点,小约德尔人。"
tr "game_bot_Caitlyn_victorious" = "GG!精彩的对局!"
tr "game_bot_Camille" = "青钢影(电脑)"
tr "game_bot_Cassiopeia" = "魔蛇之拥(电脑)"
tr "game_bot_Cassiopeia_defeated" = "下次对付你们的时候,我会倍加留心的。"
tr "game_bot_Cassiopeia_greeting" = "我已经迫不及待地想要见你们了。"
tr "game_bot_Cassiopeia_special" = "展现下你的本领吧,卡特琳娜!"
tr "game_bot_Cassiopeia_victorious" = "GG!精彩的对局!"
tr "game_bot_Chogath" = "虚空恐惧(电脑)"
tr "game_bot_Chogath_defeated" = "我猜你们已经吃完了最后一口。"
tr "game_bot_Chogath_greeting" = "我要把讨厌的人类统统吃掉!"
tr "game_bot_Chogath_special" = "感谢你们带来这场吉祥的对局!"
tr "game_bot_Chogath_victorious" = "GG!精彩的对局!"
tr "game_bot_Corki" = "英勇投弹手(电脑)"
tr "game_bot_Darius" = "诺克萨斯之手(电脑)"
tr "game_bot_Darius_defeated" = "你们已经证明了自己的实力。"
tr "game_bot_Darius_greeting" = "实力,将会说明一切!"
tr "game_bot_Darius_victorious" = "GG!精彩的对局!"
tr "game_bot_Diana" = "皎月女神(电脑)"
tr "game_bot_Draven" = "荣耀行刑官(电脑)"
tr "game_bot_DrMundo" = "祖安狂人(电脑)"
tr "game_bot_DrMundo_defeated" = "蒙多赢了?"
tr "game_bot_DrMundo_greeting" = "遇见你们让蒙多很高兴!"
tr "game_bot_DrMundo_special" = "也许是最强的蒙多……蒙多。"
tr "game_bot_DrMundo_victorious" = "GG!精彩的对局!"
tr "game_bot_Ekko" = "时间刺客(电脑)"
tr "game_bot_Elise" = "蜘蛛女皇(电脑)"
tr "game_bot_Evelynn" = "痛苦之拥(电脑)"
tr "game_bot_Ezreal" = "探险家(电脑)"
tr "game_bot_Ezreal_defeated" = "我放水了。"
tr "game_bot_Ezreal_greeting" = "准备好应付最强最帅最有人气的英雄了么?"
tr "game_bot_Ezreal_victorious" = "GG!精彩的对局!"
tr "game_bot_FiddleSticks" = "末日使者(电脑)"
tr "game_bot_Fiddlesticks_defeated" = "你们为什么没有害怕?!"
tr "game_bot_Fiddlesticks_greeting" = "乌鸦们在盘旋……"
tr "game_bot_Fiddlesticks_victorious" = "GG!精彩的对局!"
tr "game_bot_Fiora" = "无双剑姬(电脑)"
tr "game_bot_Fizz" = "潮汐海灵(电脑)"
tr "game_bot_Fizz_defeated" = "嗯……有些鱼腥味。"
tr "game_bot_Fizz_greeting" = "我要让你见识下什么是海葬。"
tr "game_bot_Fizz_victorious" = "GG!精彩的对局!"
tr "game_bot_Galio" = "正义巨像(电脑)"
tr "game_bot_Galio_defeated" = "你们的胜利在情理之中。"
tr "game_bot_Galio_greeting" = "面对你很荣幸!"
tr "game_bot_Galio_victorious" = "GG!精彩的对局!"
tr "game_bot_Gangplank" = "海洋之灾(电脑)"
tr "game_bot_Gangplank_defeated" = "我要把我得不到的东西统统烧成渣。"
tr "game_bot_Gangplank_greeting" = "手枪还是弯刀——我都无所谓."
tr "game_bot_Gangplank_victorious" = "GG!精彩的对局!"
tr "game_bot_Garen" = "德玛西亚之力(电脑)"
tr "game_bot_Garen_defeated" = "战得漂亮。"
tr "game_bot_Garen_greeting" = "准备好面对德玛西亚正义吧!"
tr "game_bot_Garen_victorious" = "GG!精彩的对局!"
tr "game_bot_generic_defeated" = "GG。精彩的对局。"
tr "game_bot_generic_greeting" = "祝好运,玩的愉快。"
tr "game_bot_generic_victorious" = "GG。精彩的对局。"
tr "game_bot_Gnar" = "迷失之牙(电脑)"
tr "game_bot_Gragas" = "酒桶(电脑)"
tr "game_bot_Graves" = "法外狂徒(电脑)"
tr "game_bot_Graves_defeated" = "穷途末路。"
tr "game_bot_Graves_greeting" = "你们好啊!呵,你们会好受的。"
tr "game_bot_Graves_special" = "啊,崔斯特,我的老伙计,是时候算算旧账了。"
tr "game_bot_Graves_victorious" = "GG!精彩的对局!"
tr "game_bot_Hecarim" = "战争之影(电脑)"
tr "game_bot_Heimerdinger" = "大发明家(电脑)"
tr "game_bot_Heimerdinger_defeated" = "我可以把那个做得更好!"
tr "game_bot_Heimerdinger_greeting" = "为了伟大的科学!"
tr "game_bot_Heimerdinger_victorious" = "GG!精彩的对局!"
tr "game_bot_Illaoi" = "海兽祭司(电脑)"
tr "game_bot_Irelia" = "刀锋舞者(电脑)"
tr "game_bot_Irelia_defeated" = "我们死战到最后一刻了!"
tr "game_bot_Irelia_greeting" = "我为艾欧尼亚而战!"
tr "game_bot_Irelia_victorious" = "GG!精彩的对局!"
tr "game_bot_Ivern" = "翠神(电脑)"
tr "game_bot_Janna" = "风暴之怒(电脑)"
tr "game_bot_JarvanIV" = "德玛西亚皇子(电脑)"
tr "game_bot_JarvanIV_defeated" = "今天算你们赢了。"
tr "game_bot_JarvanIV_greeting" = "放马过来……不要留情。"
tr "game_bot_JarvanIV_special" = "你的阴谋到此结束了,斯维因。"
tr "game_bot_JarvanIV_victorious" = "GG!精彩的对局!"
tr "game_bot_Jax" = "武器大师(电脑)"
tr "game_bot_Jax_defeated" = "知道最强的武器是什么吗?没错,就是补丁!"
tr "game_bot_Jax_greeting" = "有谁想来战个痛快吗?"
tr "game_bot_Jax_victorious" = "GG!精彩的对局!"
tr "game_bot_Jayce" = "未来守护者(电脑)"
tr "game_bot_Jhin" = "戏命师(电脑)"
tr "game_bot_Jhin_defeated" = "我会让你名扬天下。"
tr "game_bot_Jhin_greeting" = "这就是你的谢幕。"
tr "game_bot_Jhin_victorious" = "GG!精彩的对局!"
tr "game_bot_Jinx" = "暴走萝莉(电脑)"
tr "game_bot_Jinx_defeated" = "我有最美好的初衷!"
tr "game_bot_Jinx_greeting" = "都恐慌起来吧!"
tr "game_bot_Jinx_victorious" = "GG!精彩的对局!"
tr "game_bot_Kalista" = "复仇之矛(电脑)"
tr "game_bot_Karma" = "天启者(电脑)"
tr "game_bot_Karthus" = "死亡颂唱者(电脑)"
tr "game_bot_Karthus_defeated" = "我会在我的书里给你们留一页的。"
tr "game_bot_Karthus_greeting" = "我将为你们展示,生命的替代品。"
tr "game_bot_Karthus_special" = "吾之歌曲,名为死亡。"
tr "game_bot_Karthus_victorious" = "GG!精彩的对局!"
tr "game_bot_Kassadin" = "虚空行者(电脑)"
tr "game_bot_Katarina" = "不祥之刃(电脑)"
tr "game_bot_Katarina_defeated" = "死人总比呆子强。"
tr "game_bot_Katarina_greeting" = "开始大杀特杀吧!"
tr "game_bot_Katarina_victorious" = "GG!精彩的对局!"
tr "game_bot_Kayle" = "正义天使(电脑)"
tr "game_bot_Kayle_defeated" = "无论胜负,始终如一。"
tr "game_bot_Kayle_greeting" = "你们应该被审判。"
tr "game_bot_Kayle_special" = "我将押送你去法庭,莫甘娜!"
tr "game_bot_Kayle_victorious" = "GG!精彩的对局!"
tr "game_bot_Kayn" = ""
tr "game_bot_Kennen" = "狂暴之心(电脑)"
tr "game_bot_Khazix" = "虚空掠夺者(电脑)"
tr "game_bot_Kindred" = "永猎双子(电脑)"
tr "game_bot_Kled" = "暴怒骑士(电脑)"
tr "game_bot_KogMaw" = "深渊巨口(电脑)"
tr "game_bot_KogMaw_defeated" = "还是很饿……"
tr "game_bot_KogMaw_greeting" = "噢,好吃的!"
tr "game_bot_KogMaw_victorious" = "GG!精彩的对局!"
tr "game_bot_Leblanc" = "诡术妖姬(电脑)"
tr "game_bot_LeeSin" = "盲僧(电脑)"
tr "game_bot_Leona" = "曙光女神(电脑)"
tr "game_bot_Leona_defeated" = "哎,太阳再次落山了。"
tr "game_bot_Leona_greeting" = "太阳,将会照耀战场!"
tr "game_bot_Leona_special" = "你会为你的异端邪说付出代价的,黛安娜!"
tr "game_bot_Leona_victorious" = "GG!精彩的对局!"
tr "game_bot_Lissandra" = "冰霜女巫(电脑)"
tr "game_bot_Lucian" = "圣枪游侠(电脑)"
tr "game_bot_Lucian_defeated" = "赛娜……我辜负了你……"
tr "game_bot_Lucian_greeting" = "你们将被净化。"
tr "game_bot_Lucian_special" = "你死定了,锤石。"
tr "game_bot_Lucian_victorious" = "GG!精彩的对局! "
tr "game_bot_Lulu" = "仙灵女巫(电脑)"
tr "game_bot_Lux" = "光辉女郎(电脑)"
tr "game_bot_Lux_defeated" = "黑暗之中,总有光明!"
tr "game_bot_Lux_greeting" = "让我们来场光芒四射的战役吧!"
tr "game_bot_Lux_victorious" = "GG!精彩的对局!"
tr "game_bot_Malphite" = "熔岩巨兽(电脑)"
tr "game_bot_Malphite_defeated" = "等等……我输了?"
tr "game_bot_Malphite_greeting" = "摇滚吧!"
tr "game_bot_Malphite_victorious" = "GG!精彩的对局!"
tr "game_bot_Malzahar" = "虚空先知(电脑)"
tr "game_bot_Malzahar_defeated" = "虚空绝不接受失败。"
tr "game_bot_Malzahar_greeting" = "你的命运已被预言!"
tr "game_bot_Malzahar_special" = "你的天赋应该用来为虚空服务,卡萨丁。"
tr "game_bot_Malzahar_victorious" = "GG!精彩的对局!"
tr "game_bot_Maokai" = "扭曲树精(电脑)"
tr "game_bot_Maokai_defeated" = "这就是人们所说的“被蹂躏”么?"
tr "game_bot_Maokai_greeting" = "不要忤逆自然!"
tr "game_bot_Maokai_victorious" = "GG!精彩的对局!"
tr "game_bot_MasterYi" = "无极剑圣(电脑)"
tr "game_bot_MasterYi_defeated" = "你们的本领很高超!"
tr "game_bot_MasterYi_greeting" = "我们会领悟,我们的道路通往何处。"
tr "game_bot_MasterYi_special" = "我们来好好检验下彼此的本领吧,齐天大圣。"
tr "game_bot_MasterYi_victorious" = "GG!精彩的对局!"
tr "game_bot_MissFortune" = "赏金猎人(电脑)"
tr "game_bot_MissFortune_defeated" = "别骄傲。我会回来的!"
tr "game_bot_MissFortune_greeting" = "好运今天会眷顾谁呢?"
tr "game_bot_MissFortune_special" = "准备好你的那些桔子哟,船长!"
tr "game_bot_MissFortune_victorious" = "GG!精彩的对局!"
tr "game_bot_MonkeyKing" = "齐天大圣(电脑)"
tr "game_bot_MonkeyKing_defeated" = "吃一堑,长一智。"
tr "game_bot_MonkeyKing_greeting" = "全力以赴!"
tr "game_bot_MonkeyKing_special" = "无极剑圣,我已经做好和你交手的准备了。"
tr "game_bot_MonkeyKing_victorious" = "GG!精彩的对局!"
tr "game_bot_Mordekaiser" = "铁铠冥魂(电脑)"
tr "game_bot_Morgana" = "堕落天使(电脑)"
tr "game_bot_Morgana_defeated" = "我绝不放弃……"
tr "game_bot_Morgana_greeting" = "我会让你们所有人都痛苦!"
tr "game_bot_Morgana_special" = "我们做个了断吧,凯尔!"
tr "game_bot_Morgana_victorious" = "GG!精彩的对局!"
tr "game_bot_Nami" = "唤潮鲛姬(电脑)"
tr "game_bot_Nami_defeated" = "吸个饱。"
tr "game_bot_Nami_greeting" = "和潮汐一样可靠。"
tr "game_bot_Nami_victorious" = "GG!精彩的对局!"
tr "game_bot_Nasus" = "沙漠死神(电脑)"
tr "game_bot_Nasus_defeated" = "命运之轮不会停止运转。"
tr "game_bot_Nasus_greeting" = "我们开始了新的轮回!"
tr "game_bot_Nasus_special" = "我会毫不犹疑地阻止你的,雷克顿!"
tr "game_bot_Nasus_victorious" = "GG!精彩的对局!"
tr "game_bot_Nautilus" = "深海泰坦(电脑)"
tr "game_bot_Nidalee" = "狂野女猎手(电脑)"
tr "game_bot_Nidalee_defeated" = "我觉得你们对野生动物并不陌生。"
tr "game_bot_Nidalee_greeting" = "我超爱玩猫捉老鼠的。"
tr "game_bot_Nidalee_victorious" = "GG!精彩的对局!"
tr "game_bot_Nocturne" = "永恒梦魇(电脑)"
tr "game_bot_Nocturne_defeated" = "你是我的梦魇么?我才是你的噩梦!"
tr "game_bot_Nocturne_greeting" = "暮色降临了。"
tr "game_bot_Nocturne_victorious" = "GG!精彩的对局!"
tr "game_bot_Nunu" = "雪原双子(电脑)"
tr "game_bot_Nunu_defeated" = "这局有很多乐子。"
tr "game_bot_Nunu_greeting" = "我们上吧!"
tr "game_bot_Nunu_victorious" = "GG!精彩的对局!"
tr "game_bot_Olaf" = "狂战士(电脑)"
tr "game_bot_Olaf_defeated" = "所到之处,寸草不生!"
tr "game_bot_Olaf_greeting" = "终于有点乐子了!"
tr "game_bot_Olaf_victorious" = "GG!精彩的对局!"
tr "game_bot_Orianna" = "发条魔灵(电脑)"
tr "game_bot_Orianna_defeated" = "为什么他们让你破损了?"
tr "game_bot_Orianna_greeting" = "这是场有趣的游戏。"
tr "game_bot_Orianna_victorious" = "GG!精彩的对局!"
tr "game_bot_Pantheon" = "战争之王(电脑)"
tr "game_bot_Pantheon_defeated" = "荣誉驱使着我!"
tr "game_bot_Pantheon_greeting" = "你的命运被封印了!"
tr "game_bot_Pantheon_victorious" = "GG!精彩的对局!"
tr "game_bot_Poppy" = "钢铁大师(电脑)"
tr "game_bot_PracticeTool_TargetDummy" = "目标假人"
tr "game_bot_Quinn" = "德玛西亚之翼(电脑)"
tr "game_bot_Rammus" = "披甲龙龟(电脑)"
tr "game_bot_Rammus_defeated" = "好的!"
tr "game_bot_Rammus_greeting" = "好的。"
tr "game_bot_Rammus_victorious" = "GG!精彩的对局!"
tr "game_bot_RekSai" = "虚空遁地兽(电脑)"
tr "game_bot_Renekton" = "荒漠屠夫(电脑)"
tr "game_bot_Renekton_defeated" = "有朝一日,你们也会忍受痛苦的!"
tr "game_bot_Renekton_greeting" = "我会把你们碎尸万段的!"
tr "game_bot_Renekton_special" = "你逃不出我的掌心的,内瑟斯!"
tr "game_bot_Renekton_victorious" = "GG!精彩的对局!"
tr "game_bot_Rengar" = "傲之追猎者(电脑)"
tr "game_bot_Riven" = "放逐之刃(电脑)"
tr "game_bot_Riven_defeated" = "我的斗志还没有失去!"
tr "game_bot_Riven_greeting" = "我已经觉醒。"
tr "game_bot_Riven_victorious" = "GG!精彩的对局!"
tr "game_bot_Rumble" = "机械公敌(电脑)"
tr "game_bot_Ryze" = "符文法师(电脑)"
tr "game_bot_Ryze_defeated" = "你们很有前途!"
tr "game_bot_Ryze_greeting" = "我将为你们展示奥术魔法。"
tr "game_bot_Ryze_victorious" = "GG!精彩的对局!"
tr "game_bot_Sejuani" = "北地之怒(电脑)"
tr "game_bot_SG_ChoGath" = ""
tr "game_bot_SG_KhaZix" = ""
tr "game_bot_SG_KogMaw" = ""
tr "game_bot_SG_RekSai" = ""
tr "game_bot_SG_Skarner" = ""
tr "game_bot_SG_VelKoz" = ""
tr "game_bot_Shaco" = "恶魔小丑(电脑)"
tr "game_bot_Shen" = "暮光之眼(电脑)"
tr "game_bot_Shen_defeated" = "这一次……均衡更青睐你们。"
tr "game_bot_Shen_greeting" = "永不松懈之眼正在注视着你们。"
tr "game_bot_Shen_victorious" = "GG!精彩的对局!"
tr "game_bot_Shyvana" = "龙血武姬(电脑)"
tr "game_bot_Shyvana_defeated" = "魔龙没有悔恨可言。"
tr "game_bot_Shyvana_greeting" = "我喜欢战斗前的宁静。"
tr "game_bot_Shyvana_victorious" = "GG!精彩的对局!"
tr "game_bot_Singed" = "炼金术士(电脑)"
tr "game_bot_Sion" = "亡灵勇士(电脑)"
tr "game_bot_Sion_defeated" = "我要去磨我的斧头了。"
tr "game_bot_Sion_greeting" = "又有些头颅要飞起来了。"
tr "game_bot_Sion_victorious" = "GG!精彩的对局!"
tr "game_bot_Sivir" = "战争女神(电脑)"
tr "game_bot_Sivir_defeated" = "一场精彩的战役!"
tr "game_bot_Sivir_greeting" = "你们自以为可以躲得过我的回旋飞刃吗?"
tr "game_bot_Sivir_victorious" = "GG!精彩的对局!"
tr "game_bot_Skarner" = "水晶先锋(电脑)"
tr "game_bot_SLIME_ScuttleRacer" = ""
tr "game_bot_Sona" = "琴瑟仙女(电脑)"
tr "game_bot_Sona_defeated" = "o(TヘTo) "
tr "game_bot_Sona_greeting" = "(≧∀≦)♪"
tr "game_bot_Sona_victorious" = "GG!精彩的对局!"
tr "game_bot_Soraka" = "众星之子(电脑)"
tr "game_bot_Soraka_defeated" = "也许众星会记住这一天!"
tr "game_bot_Soraka_greeting" = "作战时,要摒弃内心的愤怒!"
tr "game_bot_Soraka_special" = "你的罪恶将遭到报应,沃里克。"
tr "game_bot_Soraka_victorious" = "GG!精彩的对局!"
tr "game_bot_Swain" = "诺克萨斯统领(电脑)"
tr "game_bot_Swain_defeated" = "你们的计策更高明!"
tr "game_bot_Swain_greeting" = "来见证诺克萨斯的实力吧!"
tr "game_bot_Swain_special" = "可怜的皇子!"
tr "game_bot_Swain_victorious" = "GG!精彩的对局!"
tr "game_bot_Syndra" = "暗黑元首(电脑)"
tr "game_bot_TahmKench" = "河流之王(电脑)"
tr "game_bot_Taliyah" = "岩雀(电脑)"
tr "game_bot_Talon" = "刀锋之影(电脑)"
tr "game_bot_Taric" = "瓦洛兰之盾(电脑)"
tr "game_bot_Taric_defeated" = "真粗暴。"
tr "game_bot_Taric_greeting" = "我已经装备好属于这个场合的宝石了。"
tr "game_bot_Taric_special" = "墨菲特,不要带着石头和宝石战斗。"
tr "game_bot_Taric_victorious" = "GG!精彩的对局!"
tr "game_bot_Teemo" = "迅捷斥候(电脑)"
tr "game_bot_Teemo_defeated" = "绝对不要低估斥候戒律的威力!"
tr "game_bot_Teemo_greeting" = "我去前面探探路!"
tr "game_bot_Teemo_victorious" = "GG!精彩的对局!"
tr "game_bot_Thresh" = "魂锁典狱长(电脑)"
tr "game_bot_Tristana" = "麦林炮手(电脑)"
tr "game_bot_Tristana_defeated" = "好吧,我起码见过一次爆炸的火花!"
tr "game_bot_Tristana_greeting" = "准备好观看焰火了吗?"
tr "game_bot_Tristana_victorious" = "GG!精彩的对局!"
tr "game_bot_Trundle" = "巨魔之王(电脑)"
tr "game_bot_Trundle_defeated" = "等一下!我还没弄完呢!"
tr "game_bot_Trundle_greeting" = "我让这次战斗的所有人都美了一些!"
tr "game_bot_Trundle_victorious" = "GG!精彩的对局!"
tr "game_bot_Tryndamere" = "蛮族之王(电脑)"
tr "game_bot_TwistedFate" = "卡牌大师(电脑)"
tr "game_bot_Twitch" = "瘟疫之源(电脑)"
tr "game_bot_Udyr" = "兽灵行者(电脑)"
tr "game_bot_Udyr_defeated" = "你们的姿态很娴熟!"
tr "game_bot_Udyr_greeting" = "你们会用什么招式?"
tr "game_bot_Udyr_victorious" = "GG!精彩的对局!"
tr "game_bot_Urgot" = "无畏战车(电脑)"
tr "game_bot_Varus" = "惩戒之箭(电脑)"
tr "game_bot_Vayne" = "暗夜猎手(电脑)"
tr "game_bot_Vayne_defeated" = "我闻到了黑魔法的味道。"
tr "game_bot_Vayne_greeting" = "我会让你死得很痛快的。"
tr "game_bot_Vayne_victorious" = "GG!精彩的对局!"
tr "game_bot_Veigar" = "邪恶小法师(电脑)"
tr "game_bot_Veigar_defeated" = "不!不!不!这局还没结束呢!"
tr "game_bot_Veigar_greeting" = "这局很快就会结束的!等着瞧……"
tr "game_bot_Veigar_victorious" = "GG!精彩的对局!"
tr "game_bot_Velkoz" = "虚空之眼(电脑)"
tr "game_bot_Vi" = "皮城执法官(电脑)"
tr "game_bot_Viktor" = "机械先驱(电脑)"
tr "game_bot_Vladimir" = "猩红收割者(电脑)"
tr "game_bot_Vladimir_defeated" = "你们的血液,导致了我的毁灭!"
tr "game_bot_Vladimir_greeting" = "啊,战场上又有新鲜的血液了。"
tr "game_bot_Vladimir_victorious" = "GG!精彩的对局!"
tr "game_bot_Volibear" = "雷霆咆哮(电脑)"
tr "game_bot_Volibear_defeated" = "就应该这么做。"
tr "game_bot_Volibear_greeting" = "力量与智慧指引着我。"
tr "game_bot_Volibear_victorious" = "GG!精彩的对局!"
tr "game_bot_Warwick" = "祖安怒兽(电脑)"
tr "game_bot_Warwick_defeated" = "是时候跑路了!"
tr "game_bot_Warwick_greeting" = "我可以闻到你们的恐惧!"
tr "game_bot_Warwick_special" = "我会吃掉你的心脏的,众星之子。"
tr "game_bot_Warwick_victorious" = "GG!精彩的对局!"
tr "game_bot_Xerath" = "远古巫灵(电脑)"
tr "game_bot_Xerath_defeated" = "你们的魔力……强大得可怕……"
tr "game_bot_Xerath_greeting" = "见识下最纯净形态下的魔力吧!"
tr "game_bot_Xerath_victorious" = "GG!精彩的对局!"
tr "game_bot_XinZhao" = "德邦总管(电脑)"
tr "game_bot_XinZhao_defeated" = "我的战意仍然坚不可摧!"
tr "game_bot_XinZhao_greeting" = "猛士生于沙场!"
tr "game_bot_XinZhao_victorious" = "GG!精彩的对局!"
tr "game_bot_Yasuo" = "疾风剑豪(电脑)"
tr "game_bot_Yasuo_defeated" = "如欲赴死,易如反掌。"
tr "game_bot_Yasuo_greeting" = "还是别出招了,反正是我赢。"
tr "game_bot_Yasuo_victorious" = "GG!精彩的对局!"
tr "game_bot_Yorick" = "牧魂人(电脑)"
tr "game_bot_Yorick_defeated" = "胜利……悄悄溜走了。"
tr "game_bot_Yorick_greeting" = "我们该起来迎接这次挑战了。"
tr "game_bot_Yorick_victorious" = "GG!精彩的对局!"
tr "game_bot_Zac" = "生化魔人(电脑)"
tr "game_bot_Zed" = "影流之主(电脑)"
tr "game_bot_Ziggs" = "爆破鬼才(电脑)"
tr "game_bot_Ziggs_defeated" = "不不不不,我的引线都纠缠到一起了。"
tr "game_bot_Ziggs_greeting" = "该走了快走吧现在开始爆了个炸吧!"
tr "game_bot_Ziggs_victorious" = "GG!精彩的对局!"
tr "game_bot_Zilean" = "时光守护者(电脑)"
tr "game_bot_Zilean_defeated" = "嗯,如果我没记错的话,我们下局会赢。"
tr "game_bot_Zilean_greeting" = "我感觉我已经打过这场对局了。"
tr "game_bot_Zilean_victorious" = "GG!精彩的对局!"
tr "game_bot_Zyra" = "荆棘之兴(电脑)"
tr "game_bot_Zyra_defeated" = "这场丰收属于你。"
tr "game_bot_Zyra_greeting" = "看清脚下,这是我的花园。"
tr "game_bot_Zyra_victorious" = "GG!精彩的对局!"
tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "免疫!"
tr "game_buff_description_KledPassive" = "怯战蜥蜴斯嘎尔"
tr "game_buff_displayname_SionPassiveZombie" = "死亡荣耀"
tr "game_buff_rank_DragonSlayer1" = "巨龙:+进攻属性增幅!"
tr "game_buff_rank_DragonSlayer2" = "巨龙:+烧塔能力!"
tr "game_buff_rank_DragonSlayer3" = "巨龙:+移动速度!"
tr "game_buff_rank_DragonSlayer4" = "巨龙:+塔伤减免!"
tr "game_buff_rank_DragonSlayer5" = "巨龙:+燃烧!增益加成翻倍!"
tr "game_buff_tooltip_3907Buff" = "缚法宝珠
这个单位已激活,因而获得了法术强度提升和爆发性的移动速度加成。
来自:@SourceName@"
tr "game_buff_tooltip_3907Counter" = "缚法宝珠
在激活时获得不断衰减的移动速度加成和法术强度,数值基于效果的层数。
来自:@SourceName@"
tr "game_buff_tooltip_Absolute_Zero" = "绝对零度周围敌方单位移动速度被减缓。技能释放结束后,仍在该区域内的敌人将受到大量魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Absolute_Zero_Shield" = "绝对零度这个单位被绝对零度的护盾所保护。来自:@SourceName@"
tr "game_buff_tooltip_Abyssal_Scepter" = "深渊面具 光环这个单位会承受提升过的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "深渊面具 光环附近的敌人会受到提升过的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Aegis_of_the_Legion" = "军团光环附近友军单位的魔法抗性得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "军团光环这个单位的魔法抗性得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_AhriFoxFire" = "妖异狐火阿狸召唤出妖异的狐火环绕自身,随后这些狐火会自动寻找附近的敌人进行攻击。来自:@SourceName@"
tr "game_buff_tooltip_AhriPassive" = "瓦斯塔亚的优雅当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3*100@%移动速度,持续@f5@秒(@f6@秒冷却时间)。"
tr "game_buff_tooltip_AhriSeduce" = "被魅惑了这个单位正在意乱情迷地走向阿狸。来自:@SourceName@"
tr "game_buff_tooltip_AhriSeduceDoom" = "致命诱惑阿狸的技能会对这个单位造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_AhriSoulCrusher" = "摄魂夺魄阿狸的下一个【欺诈宝珠】会治疗自身,在每次命中敌人时都会治疗她。来自:@SourceName@"
tr "game_buff_tooltip_AhriSoulCrusherCounter" = "摄魂夺魄在阿狸获得9层效果后,她的下一个【欺诈宝珠】在每次命中敌人时都会治疗她。来自:@SourceName@"
tr "game_buff_tooltip_AhriTumble" = "灵魄突袭阿狸可以激活灵魄突袭。来自:@SourceName@"
tr "game_buff_tooltip_AlistarE" = "践踏阿利斯塔可以无视单位的碰撞体积并且会对附近敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_AlistarEAttack" = "被激怒阿利斯塔的下次对敌方英雄发起的普攻将造成额外魔法伤害和晕眩效果。来自:@SourceName@"
tr "game_buff_tooltip_AlistarPassive" = "凯旋怒吼当阿利斯塔晕眩或强制位移敌方英雄,或是附近敌人死亡时,他会获得一层凯旋效果。在@f4@层效果时,阿利斯塔会治疗自身@f1@生命值并且他附近的所有友方英雄会回复@f2@生命值(@f3@秒冷却时间)。
在此技能冷却期间,阿利斯塔无法获得凯旋效果。
敌方英雄和史诗级野怪的死亡,会使阿利斯塔的怒吼获得完全充能。"
tr "game_buff_tooltip_AlistarPassiveStacks" = "凯旋怒吼当阿利斯塔晕眩或强制位移敌方英雄,或是附近敌人死亡时,他会获得凯旋层数。在@f1@层效果时,阿利斯塔会治疗自身和他附近的所有友方英雄。"
tr "game_buff_tooltip_Alpha_Strike" = "阿尔法突袭此单位即将受到物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_Alpha_Striking" = "阿尔法突袭易大师正在敌群之中冲锋陷阵,并对它们造成大量物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_AniviaIced" = "冻结!这个单位会被自艾尼维亚的霜寒刺骨造成双倍伤害。来自:@SourceName@"
tr "game_buff_tooltip_AramSpeedShrineBuff" = "速度神殿该单位移动速度得到了30%的提高。这个效果会持续到该单位受到伤害,或者靠近了一名敌方英雄为止。来自:@SourceName@ "
tr "game_buff_tooltip_AscBuff" = "飞升这个英雄已经飞升了。
法力和能量消耗减少100%
技能的生命消耗减少50%
+@f1@生命值
+@f2@攻击力
+@f3@法术强度
+@f4@%护甲穿透
+@f4@%魔法穿透
+25%冷却缩减
所受的治疗和生命回复效果减少50%
在飞升状态下,将总能被敌方看见,即使是在潜行中或是在草丛中。来自:@SourceName@"
tr "game_buff_tooltip_AscBuff_Xerath" = "上古飞升者泽拉斯所受的伤害减少@f1@%。
泽拉斯是无法食用的,并且不能被【Q吞噬】或者【R盛宴】所击杀。
“我是人类的意志,不受血肉之躯的限制。”来自:@SourceName@"
tr "game_buff_tooltip_AscWarp" = "金色传送器这个单位目前正在传送到战斗平台上。来自:@SourceName@"
tr "game_buff_tooltip_AscWarpProtection" = "凤凰曙光这个单位刚刚传送完,并且暂时处于被保护状态。
“被太阳的铁砧重铸过的英雄将无所畏惧。”来自:@SourceName@"
tr "game_buff_tooltip_AsheCritChance" = "全神贯注艾希在不攻击时会积累全神贯注的效果。在到达100层时,她的下一次普通攻击将会暴击。来自: @SourceName@ "
tr "game_buff_tooltip_AsheCritChanceReady" = "全神贯注艾希可以施放专注射击。来自: @SourceName@ "
tr "game_buff_tooltip_AshePassive" = "冰霜射击技能和攻击会使目标减速@f1@%,持续2秒。攻击总会对被施加了【冰霜射击】效果的敌人造成@f3@%(+@f4@%)伤害(能从暴击几率、暴击伤害等暴击修正属性中获得提升)。
艾希的暴击不造成额外伤害,而是会将【冰霜射击】的减速效果提升至@f2@%,这个减速效果会持续衰减。"
tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "冰霜射击这个单位会受到来自艾希的额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_AshePassiveSlow" = "冰霜射击这个单位被减速了@f1@%。来自:@SourceName@"
tr "game_buff_tooltip_AsheQ" = "射手的专注艾希正在聚集全神贯注效果。来自:@SourceName@"
tr "game_buff_tooltip_AsheQAttack" = "射手的专注艾希的下次普攻会发射额外的箭矢。来自:@SourceName@"
tr "game_buff_tooltip_AsheQCastReady" = "射手的专注艾希已经叠好了她的全神贯注效果,并且可以释放一系列的强力攻击。来自:@SourceName@"
tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "恶魔烙印你已经化身为恶魔,在你造成伤害前都会处于隐形状态。如果你在这个状态下对英雄造成伤害的话,你将造成相当于目标英雄20%最大生命值的额外真实伤害。"
tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "恶魔烙印 正在形成一旦你脱离战斗4秒,你将进入恶魔形态,变为隐形状态并将造成额外伤害。"
tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "偏转护甲这个单位所受的来自远程攻击的伤害减少@f1@%,并且免疫所有控制效果。来自:@SourceName@"
tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "魔眼恶魔先锋更易被来自背后的攻击所伤。来自:@SourceName@"
tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "腥红契约献祭指引着你的杀戮。
你的主动型装备和召唤师技能有50%冷却缩减。
在非战斗状态下,你会获得额外的移动速度、法力回复,并且你的终极技能会冷却得更快。"
tr "game_buff_tooltip_AuraofDespair" = "绝望光环附近敌人每秒受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_AuraofDespairDamage" = "绝望光环这个单位每秒都在损失生命值的一部分。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "星流横溢因为沿直线移动了一段距离,奥瑞利安·索尔获得了@f1@%移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolELinearFlight" = "星流横溢奥瑞利安·索尔正在飞行——他可以看见隔着地形的单位,但也会被隔着地形的单位看见。承受伤害会使他着陆。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolPassive" = "星原之准
三颗行星环绕着奥瑞利安·索尔,造成@f1@(+@f3@)魔法伤害并秒杀生命值低于@f4@的小兵。
任何阻止施法的减益效果都会使护体行星失效。即使奥瑞利安·索尔在草丛时,敌方仍能看到护体行星。"
tr "game_buff_tooltip_AurelionSolQHaste" = "星河急涌 - 加速奥瑞利安·索尔在追逐他新近形成的星核时会移动得更快。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolQStun" = "星河急涌 - 晕眩这个单位已被【星河急涌】所晕眩。它无法做出任何动作。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolRKnockback" = "星弦高落这个单位被震离奥瑞利安·索尔。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolRSlow" = "星弦高落这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolWActive" = "星穹暴涨奥瑞利安·索尔的护体行星的轨道半径和伤害得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_AzirEShield" = "流沙移形阿兹尔获得了一层抵挡伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_AzirPassive" = "恕瑞玛的传承阿兹尔可以从一座防御塔的废墟中召唤出太阳圆盘,但每@f1@秒只能召唤1次。 这座防御塔会获得@f3@攻击力加成,但会在@f2@秒里持续瓦解。
点击一座防御塔的废墟,来激活【恕瑞玛的传承】。敌方的召唤水晶塔和水晶枢纽处塔对此技能免疫。"
tr "game_buff_tooltip_AzirPassiveAvailable" = "太阳圆盘阿兹尔已经准备好让恕瑞玛从废墟中复兴了。他可以在一座被摧毁的防御塔上召唤太阳圆盘。"
tr "game_buff_tooltip_AzirQSlow" = "狂沙猛攻这个单位被阿兹尔的狂沙猛攻减速了。来自:@SourceName@"
tr "game_buff_tooltip_AzirRBump" = "禁军之墙这个单位正在被禁军之墙击退。来自:@SourceName@"
tr "game_buff_tooltip_AzirRHaste" = "果决军令这个单位的攻击速度已得到极大提升。来自:@SourceName@"
tr "game_buff_tooltip_Backstab" = "背刺萨科从目标背后发动的普攻会产生暴击,造成@f1@%(+@f4@)伤害(对野怪为@f3@%)。
无法在@f2@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "game_buff_tooltip_Bag_of_Tea" = "一包茶该单位回复生命值和魔力值。来自:@SourceName@"
tr "game_buff_tooltip_BansheesVeil" = "女妖面纱用在此单位上的下一个有害技能将没有效果。来自:@SourceName@"
tr "game_buff_tooltip_BardEDoorMovement" = "神奇旅程这个单位正在一次神奇旅程中。来自:@SourceName@"
tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "调和之音移动速度调和之音已经给了巴德一层可叠加的移动速度加成。它会在巴德进入战斗状态后消逝。来自:@SourceName@"
tr "game_buff_tooltip_BardPDisplayChimeCount" = "旅者的召唤 — 已收集的调和之音巴德到目前为止已经收集了这么多调和之音!来自:@SourceName@"
tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "下次升级所需的调和之音巴德还需要收集这么多调和之音才能完成下一次木灵升级。来自:@SourceName@"
tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "旅者的召唤 — 正在装填巴德正在用演奏吸引另一个木灵。来自:@SourceName@"
tr "game_buff_tooltip_BardPSpiritAmmoCount" = "旅者的召唤 — 木灵跟随者的数量巴德有这么多木灵在跟随着他。将有一个木灵去强化巴德的下次普攻。来自:@SourceName@"
tr "game_buff_tooltip_BardPSpiritMissileSlow" = "旅者的召唤 — 木灵减速一个协助巴德攻击的木灵对这个目标造成了减速效果。来自:@SourceName@"
tr "game_buff_tooltip_BardQInitialTargetDebuff" = "星界束缚 — 减速星界束缚的首发弹体命中了这个单位。这个单位因此受到减速效果。来自:@SourceName@"
tr "game_buff_tooltip_BardQShackleDebuff" = "星界束缚 — 晕眩星界束缚命中了墙体或两个敌方目标。这个单位因此受到晕眩效果。来自:@SourceName@"
tr "game_buff_tooltip_BardRStasis" = "调和命运这个单位免疫伤害,但无法进行任何动作。来自:@SourceName@"
tr "game_buff_tooltip_BardWActualHealing" = ""
tr "game_buff_tooltip_BardWSpeedBoost" = "游神圣坛的速度加成这个单位因拜访了一座游神圣坛而获得了移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_BerserkBuff" = "狂暴这个单位的攻击速度提升了50%,并且攻击力提升了30%,但护甲和魔抗减少了30%。来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterARAMAura" = "屠夫之桥光环这个单位拥有:
法力回复加成
被动获取经验值
减少50%对友方的治疗效果来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterCutlass" = "比尔吉沃特之击该单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary11" = "锋鳍锋鳍技能(等级@f1@):
0: 锋鳍拥有100%攻击速度加成。
1: 在以英雄为仇恨目标时,会获得额外移动速度并且无视单位碰撞。锋鳍不会丢失对敌方英雄的仇恨。
2: 锋鳍的每第三次攻击造成额外物理伤害。
3: 每一波兵都将产生两只锋鳍。
锋鳍加成: +@f9@护甲穿透 (等级@f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "锋鳍之噬这个单位正在被锋鳍所标记。每第三次连续的攻击将会消耗标记并造成三倍伤害。来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary12" = "铁背铁背技能(等级@f1@):
0: 铁背所承受的来自防御塔的伤害减少25%。
1: 铁背获得一个周期性的护盾,可用来格挡下一次英雄普攻或防御塔攻击。
2: 在护盾处于激活状态时,铁背所受的来自小兵的伤害降低。
3: 铁背的护盾产生频率大大提升。
铁背加成: 对敌方建筑物造成+@f9@%伤害 (等级@f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary13" = "炮蟹炮蟹技能(等级@f1@):
0: 炮蟹将射出第二发炮弹,对附近的一名敌方英雄造成半额伤害。
1: 炮蟹在每次命中一名敌方英雄时,都会获得一层可叠加的攻速加成。
2: 炮蟹对命中的敌方英雄造成双倍伤害。
3: 炮蟹还会在命中敌方小兵时施加攻击特效,并且它们会朝着附近的所有敌方英雄开火。
炮蟹加成: +@f9@攻击距离 (等级 @f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary14" = "眼贝眼贝技能(等级@f1@):
0: 眼贝周期性地为友方小兵提供格挡魔法伤害的护盾。
1: 眼贝周期性地产生一个不断移动的【洞察】。
2: 眼贝的护盾生命值得到提升,并且护盾生命值会从攻击力中获得收益。
3: 眼贝更加频繁地施放【洞察】。眼贝的护盾生命值得到进一步提升。
眼贝加成: +@f9@魔法抗性 (等级 @f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)来自:@SourceName@"
tr "game_buff_tooltip_Black_Cleaver" = "黑色切割者(@Stack@)此单位被降低了一定百分比的护甲。来自:@SourceName@"
tr "game_buff_tooltip_BlackfireTorchBurn" = "黯炎火炬正在持续受到伤害!来自:@SourceName@"
tr "game_buff_tooltip_BlackfireTorchCharges" = "黯炎火炬每1.5秒都会有一个黯炎火花产生。来自:@SourceName@"
tr "game_buff_tooltip_BlackOmen" = "黑暗预兆这个单位的攻击速度被显著地降低了。来自:@SourceName@"
tr "game_buff_tooltip_BladeOfTheRuinedKing" = "破败王者之刃这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "破败王者之刃这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_BladeWeaving" = "咒刃编织这个单位的普攻伤害得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_Bleeding" = "流血这个单位正在流血,会持续受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_BlessingoftheLizardElder" = "余烬之冠这个单位会在没有与英雄或史诗级野怪作战时回复生命值。并且,这个单位的普攻还会燃烧并减速其目标若干秒。
如果增益持有者被击杀,那么这个增益会转移到击杀者身上。来自:@SourceName@"
tr "game_buff_tooltip_Blind" = "致盲此单位已被致盲,攻击丢失。来自:@SourceName@"
tr "game_buff_tooltip_Blinding_Dart" = "致盲吹箭这个单位很难看清东西,所以他的攻击将不会命中目标。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkCripple" = "摧筋断骨此单位的移动速度被减缓了。在此期间他们的移动速度会逐渐恢复正常。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkDragonsRage" = "猛龙摆尾此单位会对所有碰撞的友方单位造成伤害,并击飞他们。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkFlurry" = "疾风骤雨李青增加攻击速度,且下两次攻击可分别回复@f2@/@f3@能量。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkIronWill" = "铁布衫李青的生命偷取和法术吸血得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkSafeguard" = "金钟罩吸收下次所受的@f1@伤害。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkSonicWave" = "天音波李青拥有此单位的真实视野并可以用回音击攻击他们。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkTempest" = "天雷破李青正在追踪这个单位并且可以使用摧筋断骨击打此单位。来自:@SourceName@"
tr "game_buff_tooltip_BlinkDagger" = "圣杯此单位每秒回复6%的最大法力值。来自:@SourceName@"
tr "game_buff_tooltip_BlinkDaggerCheck" = "Blink Dagger CooldownThis champion's blink dagger is recharging。来自:@SourceName@"
tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "法力屏障充能布里茨的法力屏障正在充能。来自:@SourceName@"
tr "game_buff_tooltip_Bloodmail2" = "霸王血铠这个单位正在被治愈。来自:@SourceName@"
tr "game_buff_tooltip_Boistrous_Resolve" = "暴力解决你的英雄的护甲提高了10。来自: @SourceName@"
tr "game_buff_tooltip_BootsDeathmarchSpeed" = "喧哗这个单位的移动速度得到了适度提升,但加速效果会在短时间内持续衰减。来自:@SourceName@"
tr "game_buff_tooltip_BootsHomeguardSpeed" = "家园卫士这个单位的移动速度得到了极大提升,但加速效果会在一段时间内持续衰减。来自:@SourceName@ "
tr "game_buff_tooltip_BrandAblaze" = "炙热之焰:点燃此单位每秒受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_BrandAblazeBomb" = "烈焰焚身这个单位的炽热之焰效果变得不稳定,并且就快爆炸了!来自:@SourceName@"
tr "game_buff_tooltip_BrandDamageTracker" = "布兰德伤害追踪器Q伤害总计:@f1@
W伤害总计:@f2@
E伤害总计:@f3@
R伤害总计:@f4@
DoT伤害总计:@f5@
Bomb伤害总计:@f6@
Torment伤害总计:@f7@
Q法强收益总计:@f8@
W法强收益总计:@f9@
E法强收益总计:@f10@
R法强收益总计:@f11@
Bomb法强收益总计:@f12@%来自:@SourceName@"
tr "game_buff_tooltip_BrandDamageTracker2" = "布兰德购买【兰德里的折磨】后的伤害Q伤害总计:@f1@
W伤害总计:@f2@
E伤害总计:@f3@
R伤害总计:@f4@
DoT伤害总计:@f5@
Bomb伤害总计:@f6@
Torment伤害总计:@f7@
Q法强收益总计:@f8@
W法强收益总计:@f9@
E法强收益总计:@f10@
R法强收益总计:@f11@
Bomb法强收益总计:@f12@%来自:@SourceName@"
tr "game_buff_tooltip_BrandPassive" = "炽热之焰布兰德的技能会给目标施加烈焰焚身效果,在4秒里持续造成共3%目标最大生命值的魔法伤害,并且他的技能对带有烈焰焚身效果的目标造成额外效果。布兰德在击杀带有烈焰焚身效果的敌人后,会获得@f5@法力。炽热之焰最多可叠加3次。
当炽热之焰在一名英雄或大型野怪身上叠至满层时,会变得不稳定。它会在2秒内爆炸,对目标附近的每个敌人造成相当于目标@f4@% (+@f3@%)最大生命值的魔法伤害。此后的4秒里,布兰德无法对此目标再次堆叠【炽热之焰】效果。"
tr "game_buff_tooltip_BraumE" = "坚不可摧 布隆在承受来自盾牌前方的攻击时会减少受到的伤害,他的移动速度得到提升,并且会摧毁那些击中他的盾牌的飞行道具。来自:@SourceName@"
tr "game_buff_tooltip_BraumMark" = "震荡猛击 布隆和他的友军不断地通过普通攻击来增加震荡猛击的层数,在层数到达4时,这个单位就会被击晕。来自:@SourceName@"
tr "game_buff_tooltip_BraumMarkDamageTracker" = "震荡猛击 布隆和他的友军一起击晕一名目标。
布隆的普通攻击会对目标施加震荡猛击效果,持续4秒。一旦施加了第一层震荡猛击,友军的普通攻击也会对目标叠加震荡猛击。
在效果到达4层后,目标会被击晕@f2@秒,并承受@f1@魔法伤害。在接下来的@f3@秒里,布隆和友军无法再次对目标叠加震荡猛击的层数,但布隆的攻击会对目标造成@f5@点额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_BraumMarkStunReduction" = "震荡猛击免疫 这个单位对震荡猛击的效果免疫。来自:@SourceName@"
tr "game_buff_tooltip_BraumPulseLineKnockup" = "冰川裂隙 这个单位被击飞了。来自:@SourceName@"
tr "game_buff_tooltip_BraumQSlow" = "寒冬之咬 这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_BraumStunDebuff" = "震荡猛击 这个单位被击晕了。来自:@SourceName@"
tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "挺身而出 布隆正在提供护甲和魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_Breathstealer" = "呼吸窃取该单位的法术强度和额外伤害都被降低了。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseCocoon" = "结茧此单位被蛛网缠住,并且不能移动。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseESlow" = "结茧:减速此单位已被伊莉丝的茧减速。来自: @SourceName@"
tr "game_buff_tooltip_BuffEliseRappel" = "盘丝伊莉丝正悬挂在一张蛛网上。她可以降落到附近敌人的身上。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseRappelBites" = "不可告人伊莉丝的蜘蛛噬咬得更加有力。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseSkitter" = "掠行狂暴这个单位的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseSpider" = "蜘蛛群集伊莉丝在人类形态下每用技能命中一名敌人,就会让一只小蜘蛛准备就绪。当她转换成蜘蛛形态时,小蜘蛛们就会被召唤出来,并攻击附近的敌人。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseSpiderForm" = "蜘蛛形态伊莉丝变成了一只凶恶的蜘蛛。她的攻击会造成额外魔法伤害,并且能够使用她的蛛形技能。来自:@SourceName@"
tr "game_buff_tooltip_BuffMePlz" = "闪瞎氪金狗眼的超闪亮增益v2.0法力和能量消耗减少100%
+@f1@%冷却缩减到英雄技能、装备主动技能和召唤师技能上
+@f2@%韧性
+@f3@移动速度
攻速加成提高@f4@%(远程英雄为@f5@%)
暴击造成@f6@%额外基础伤害
生命消耗降低@f7@%{{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}
你的攻击有小几率重做瑞兹。
独角兽会对你少造成30%伤害。来自:星之守护者 厄加特"
tr "game_buff_tooltip_Burning" = "燃烧此单位正持续受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_BurningAgony" = "痛苦燃烧对蒙多医生附近单位造成持续性伤害,并减少蒙多医生受到的控制技能效果。来自:@SourceName@"
tr "game_buff_tooltip_Bushwhack" = "伏击 陷阱这个陷阱会在被踩中时激活,使猎物显形并对其造成持续伤害。来自:@SourceName@"
tr "game_buff_tooltip_BushwhackDamage" = "被伏击这个单位正在持续受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_Buster_Shot" = "毁灭射击此单位被击飞,什么都做不了。来自:@SourceName@"
tr "game_buff_tooltip_BWMerc14Shield" = "眼贝这个单位正在吸收受到的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_BWMercCurrency" = "海妖币佣兵们所偏爱的通货。你目前有@f1@枚。
每@f2@秒提供1枚海妖币,以下情况也会提供1枚海妖币:
-击杀一名英雄(提供2枚海妖币)
-协助击杀一名英雄
-在敌方野区击杀一名大型野怪
-己方队伍击杀掉巨龙
-己方队伍击杀掉纳什男爵来自:@SourceName@"
tr "game_buff_tooltip_CaitlynAceintheHole" = "让子弹飞:锁定你将被凯特琳击中。来自:@SourceName@"
tr "game_buff_tooltip_CaitlynHeadshotCount" = "爆头:计数凯特琳正在充能,准备施放技能。来自:@SourceName@"
tr "game_buff_tooltip_CaitlynHeadshotReady" = "爆头:就绪凯特琳的下一次基础攻击将造成巨量伤害。嘣。来自:@SourceName@"
tr "game_buff_tooltip_CaitlynYordleTrap" = "约德尔诱捕器踩到陷阱啦!此单位无法移动并且凯特琳能对这个目标进行一次远距离的【爆头】。来自:@SourceName@"
tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "约德尔诱捕器:可视凯特琳能从更远的距离上对这个单位进行【爆头】。来自:@SourceName@"
tr "game_buff_tooltip_CaitlynYordleTrapSight" = "约德尔诱捕器:可视此单位已暴露在凯特琳的队伍的视野内。来自:@SourceName@"
tr "game_buff_tooltip_Calamitys_Grasp" = "混乱风暴被混乱风暴所影响的人,只有躲避或死亡两种选择。来自:@SourceName@"
tr "game_buff_tooltip_CamilleEAttackSpeed" = "通电卡蜜尔的攻击速度得到极大提升。来自:@SourceName@"
tr "game_buff_tooltip_CamilleEDash1" = "钩索卡蜜尔正在向墙体上突进。来自:@SourceName@"
tr "game_buff_tooltip_CamilleEDash2" = "墙返卡蜜尔正在向墙体外突进。来自:@SourceName@"
tr "game_buff_tooltip_CamilleEKnockback2" = "震击卡蜜尔刚好撞上了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_CamilleEOnWall" = "墙驻卡蜜尔可以从墙体上脱离了。来自:@SourceName@"
tr "game_buff_tooltip_CamillePassive" = "适应性防御对敌方英雄发起的普攻会基于该英雄的伤害类型(物理或魔法)提供一层专门吸收该类型伤害的护盾,护盾的生命值为@f4@(相当于卡蜜尔@f1@%的最大生命值),持续@f3@秒。
这个效果有@f2@秒冷却时间。"
tr "game_buff_tooltip_CamillePassiveReady" = "适应性防御卡蜜尔的下次对敌方英雄发起的普攻会为她提供一层护盾。来自:@SourceName@"
tr "game_buff_tooltip_CamillePassiveShieldMagic" = "魔法护盾卡蜜尔正在阻挡魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "物理护盾卡蜜尔正在阻挡物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_CamilleQ" = "精准礼仪卡蜜尔的下次普攻将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_CamilleQ2" = "精准礼仪卡蜜尔的下次普攻将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_CamilleQPrimingComplete" = "精准礼仪 已强化卡蜜尔【Q精准礼仪】的下一段攻击已得到强化。来自:@SourceName@"
tr "game_buff_tooltip_CamilleQPrimingStart" = "精准礼仪 充能中卡蜜尔正在为【Q精准礼仪】的下一段攻击蓄力。来自:@SourceName@"
tr "game_buff_tooltip_CamilleQSpeed" = "动能卡蜜尔的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_CamilleRRange" = "海克斯热诚卡蜜尔正在为【R海克斯最后通牒】供能并且攻击会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_CamilleRTether" = "海克斯最后通牒这个单位无法离开该区域。来自:@SourceName@"
tr "game_buff_tooltip_CamilleWConeSlashCharge" = "战术横扫卡蜜尔正在为【W战术横扫】蓄力。来自:@SourceName@"
tr "game_buff_tooltip_CamilleWConeSlashSlow" = "被减速这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_CamoflagueBuff" = "出奇制胜提莫获得出奇制胜效果,攻击速度暂时得到提升。来自: @SourceName@"
tr "game_buff_tooltip_Camouflage" = "游击队军备如果提莫在1.5秒内静止站立且没有受到伤害,就会进入隐形状态。在草丛中时,提莫可以在移动时触发并保持隐形状态。
在通过攻击或移动(在草丛外)打破【游击队军备】状态后,提莫会获得@f1@%攻击速度加成,持续3秒。
潜行—隐形:提莫只会被附近的敌方防御塔或真实视野所显形。"
tr "game_buff_tooltip_CamouflageStealth" = "游击队军备提莫正处于隐形状态。来自:@SourceName@"
tr "game_buff_tooltip_CardmasterSlow" = "红牌减速该单位被减速。来自: @SourceName@"
tr "game_buff_tooltip_CardMasterStack" = "卡牌骗术崔斯特每攻击3次,第四次攻击就会造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_CardMasterStackParticle" = "卡牌骗术崔斯特的下次普通攻击会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Carnivore" = "肉食者科加斯每杀死一个单位就会恢复@f1@生命值和@f2@法力值。"
tr "game_buff_tooltip_CassiopeiaEDebuff" = "双生毒牙这个单位被【E双生毒牙】所侵蚀,会受到额外毒性伤害。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaPassive" = "优雅蛇行卡西奥佩娅获得@f2@移动速度(@f1@x等级)。
卡西奥佩娅无法购买鞋子类装备。"
tr "game_buff_tooltip_CassiopeiaQ" = "瘟毒爆炸 加速【Q瘟毒爆炸】命中了一名敌方英雄,提升了卡西奥佩娅的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaQDebuff" = "瘟毒这个单位正在承受来自中毒效果的周期性伤害。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaR" = "石化凝视 减速石化凝视已减速了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaRStun" = "石化凝视 晕眩石化凝视已通过石化而晕眩了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaW" = "剧毒迷雾这个单位已被卡西奥佩娅施毒。它已被减速,正在承受持续伤害,并且因中了【缚地】效果而无法使用位移技能。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaWSlow" = "剧毒迷雾 减速这个单位已被卡西奥佩娅施毒。它已被减速,正在承受持续伤害,并且因中了【缚地】效果而无法使用位移技能。来自:@SourceName@"
tr "game_buff_tooltip_Caster_Minion_Aura" = "旗手光环此单位的攻击力略微增加。来自: @SourceName@"
tr "game_buff_tooltip_CatalystHeal" = "英勇奖赏此单位刚升级,正接受治疗。来自:@SourceName@"
tr "game_buff_tooltip_CatalystTheProtector" = "永恒承受伤害会为你提供法力,花费法力会为你回复生命。
生命值: @f1@
法力值: @f2@来自:装备"
tr "game_buff_tooltip_ChaliceCheck" = "圣杯冷却圣杯中的水缓缓回满。来自:@SourceName@"
tr "game_buff_tooltip_ChaliceOfHarmony" = "圣杯此单位每秒回复6%的最大法力值。来自:@SourceName@"
tr "game_buff_tooltip_Charm" = "被魅惑这个单位被魅惑了,因此无法进行攻击并且会走向此效果的来源单位。来自:@SourceName@"
tr "game_buff_tooltip_Chilled" = "冰冻这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_ChronoRevive" = "时光倒流这个单位正在被复活。来自:@SourceName@"
tr "game_buff_tooltip_ChronoShift" = "时光倒流在承受致命伤害时,流转时光并获得额外生命值。来自:@SourceName@"
tr "game_buff_tooltip_ClassicDestiny" = "命运,已被中断盲目打赌。名副其实。"
tr "game_buff_tooltip_Cleanse" = "净化该目标所受的任何控制效果(压制效果和击飞效果除外)的持续时间都将减少65%。来自: @SourceName@"
tr "game_buff_tooltip_Consecration_Self" = "救赎索拉卡在朝着生命值低于40%的友方英雄移动时,会获得70%移动速度加成。(该友方英雄与索拉卡的距离必须在2500以内)"
tr "game_buff_tooltip_CorkiLoaded" = "特别快递!库奇正携带着【弹药包】并且在非战斗状态下拥有奇快的移动速度!来自:@SourceName@"
tr "game_buff_tooltip_CorkiLoadUpCD" = "装填中正在准备【弹药包】。来自:@SourceName@"
tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "超级导弹库奇已经为他的下一发火箭弹幕装填了一枚威力更强的导弹。来自: @SourceName@"
tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "发射导弹 @Stack@库奇正在准备超级导弹。来自:@SourceName@"
tr "game_buff_tooltip_CorpseExplosion" = "尸爆周围敌方单位死后会爆炸,给附近敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "腾挪贾克斯正在躲闪所有即将到来的普通攻击。来自:@SourceName@"
tr "game_buff_tooltip_CrestofCrushingWrath" = "破碎幽灵之冠这个单位已经鬼魂化,并会增强附近的友方小兵。来自:@SourceName@"
tr "game_buff_tooltip_CrestofFlowingWater" = "涌动水流之冠提高30%的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_CrestofNaturesFury" = "自然狂怒之冠提升攻击速度20%和减少技能冷却时间10%。如果该单位被击杀,此增益效果会转给击杀他的英雄。来自:@SourceName@"
tr "game_buff_tooltip_CrestoftheAncientGolem" = "洞悉之冠这个单位获得了极大的法力回复和能量回复提升,并+@f1@%冷却缩减。
如果增益持有者被击杀,那么这个增益会转移到击杀者身上。来自:@SourceName@"
tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "洞悉之冠 冷去时间这个单位需要等待一会儿才能对建筑物造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_CrestofUnyieldingStone" = "不屈顽石之冠持有此增益效果时,所有友方的防御塔塔攻击力都会提高@f1@%,并且护甲和魔法抗性提高@f2@。来自:@SourceName@"
tr "game_buff_tooltip_Cripple" = "致残该单位攻击速度降低。来自: @SourceName@"
tr "game_buff_tooltip_Crowstorm" = "群鸦风暴费德提克正在输出巨大的范围伤害。来自:@SourceName@"
tr "game_buff_tooltip_CrystalFlask" = "水晶瓶这个单位正在不断地回复少许法力值和生命值。来自:@SourceName@"
tr "game_buff_tooltip_CrystalFlaskCharge" = "水晶瓶充能这个单位存有一定量的水晶瓶充能。来自:@SourceName@"
tr "game_buff_tooltip_CursedTouch" = "诅咒之触此单位在被魔法伤害命中时会受到额外真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_CursedTouchMarker" = "诅咒之触阿木木的普通攻击会诅咒他的敌人3秒,使敌人从所受的魔法伤害中多承受@f1@%额外真实伤害。"
tr "game_buff_tooltip_CurseoftheSadMummy" = "木乃伊之咒这个单位不能攻击或移动。来自:@SourceName@"
tr "game_buff_tooltip_DangerZoneLoadedTarget" = "着火这个单位正在着火,并在承受持续伤害。来自:@SourceName@"
tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "已磨利的斧刃这个单位的物理伤害会无视目标@f1@%的护甲。来自:@SourceName@"
tr "game_buff_tooltip_DariusESlow" = "被抓捕移动速度已被减慢。来自:@SourceName@"
tr "game_buff_tooltip_DariusExecuteMulticast" = "血之饥渴德莱厄斯可以再次施放诺克萨斯断头台。来自:@SourceName@"
tr "game_buff_tooltip_DariusHemo" = "正在出血这单位正在流血不止。来自:@SourceName@"
tr "game_buff_tooltip_DariusHemoMarker2" = "出血在德莱厄斯用斧刃对敌人造成伤害时,敌人会流血,在5秒里持续受到共@f1@(+@f2@)物理伤害,最多叠加5次。
只要有一名敌方英雄身上的【出血】效果叠到最大层数,或死于【诺克萨斯断头台】,德莱厄斯就会获得诺克萨斯之力,持续5秒,提供@f3@额外攻击力,并对命中的敌人施加最大层数的【出血】效果。"
tr "game_buff_tooltip_DariusHemoMax" = "诺克萨斯之力德莱厄斯已经显著地提升了攻击力,并且他的攻击会立刻施加最大层数的【出血】效果。来自:@SourceName@"
tr "game_buff_tooltip_DariusHemoPassive" = "出血德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "game_buff_tooltip_DariusHemoSpeedIcon" = "侵袭战争的血腥味让德莱厄斯兴奋不已,他的移动速度因此得到提升。"
tr "game_buff_tooltip_DariusNoxianTacticsActive" = "致残打击德莱厄斯的下一次攻击会减慢敌人的移动速度。"
tr "game_buff_tooltip_DariusSlow" = "已致残移动速度被减慢了。来自:@SourceName@"
tr "game_buff_tooltip_DarkstarHookPostInvuln" = "星球之灵你已暂时回到了灵体形态。你无法被选为目标,但不能施放技能。来自:死兆星的不可动摇之威能"
tr "game_buff_tooltip_DarkstarSpawnInvuln" = "星球之灵你正在有序宇宙中穿行——免疫伤害且快速,但无法施放技能。踏到稳定地面上就会移除这个效果。来自:死兆星的不可动摇之威能"
tr "game_buff_tooltip_Dash" = "冲锋该单位移动速度提高,并免疫减速效果。来自: @SourceName@"
tr "game_buff_tooltip_Death_Defied" = "死亡契约在死亡时,卡尔萨斯会化为一个灵体,让他能够免费地施放技能,持续7秒。"
tr "game_buff_tooltip_Death_Defied_Buff" = "死亡契约卡尔萨斯虽然被杀死,但灵魂还能继续施放技能,试图让敌人陪葬。来自:@SourceName@"
tr "game_buff_tooltip_Deathfire_Grasp" = "冥火之拥该单位每秒被燃烧损失最大生命值一定百分比的生命值。来自: @SourceName@"
tr "game_buff_tooltip_DeathfireGraspSpell" = "末日这个单位所受的魔法伤害将提升20%。来自:@SourceName@"
tr "game_buff_tooltip_DeathLotusSound" = "死亡莲华卡特琳娜进入忘我状态,攻击范围内敌方英雄!来自:@SourceName@"
tr "game_buff_tooltip_Deceive" = "欺诈魔术萨科正在隐形状态并在挑选一个猎物。在隐形状态下进行攻击时,会造成额外伤害并减少【欺诈魔术】的冷却时间并结束效果。
金钱不重要,重要的是传递一个信息。来自:@SourceName@"
tr "game_buff_tooltip_DeceiveCritBonus" = "欺诈魔术 攻击萨科的下次普攻会造成额外伤害并减少【欺诈魔术】的冷却时间。来自:@SourceName@"
tr "game_buff_tooltip_DecoyGuise" = "诱骗者的面具:扮演一个诱骗者的角色部分。来自:@SourceName@"
tr "game_buff_tooltip_DefensiveBallCurl" = "尖刺防御拉莫斯进入尖刺防御状态。他的护甲和魔法抗性增加,锥刺甲壳的威力会得到提升,并且他会回敬伤害给那些对他进行普攻的敌人,但他自身会被大幅减速。来自:@SourceName@"
tr "game_buff_tooltip_Destealth" = "重生该单位不能潜行,直至此效果消散为止。来自: @SourceName@"
tr "game_buff_tooltip_Destiny" = "命运这个角色可以被所有玩家看见。来自: @SourceName@"
tr "game_buff_tooltip_Destiny_Marker" = "命运崔斯特能看到所有敌方英雄,且能传送到地图上的任一位置。来自:@SourceName@"
tr "game_buff_tooltip_Detonating_Shot" = "爆炸射击崔丝塔娜攻击的目标死亡时会爆炸,给周围敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_DianaMoonlight" = "月光黛安娜拥有你的视野,并且把你作为目标时,她的月神冲刺将没有冷却时间。来自:@SourceName@"
tr "game_buff_tooltip_DianaOrbs" = "苍白之瀑黛安娜的护体法球环绕于她身边。这些法球会在命中敌人后爆炸,对敌人造成魔法伤害。苍白之瀑的护盾生命值会在所有法球爆炸后增加。来自:@SourceName@"
tr "game_buff_tooltip_DianaPassive" = "月银之刃每第三次攻击会回复@f4@法力并溅射周围的敌人,造成额外的@f1@(+@f2@)魔法伤害。
在施放一个技能后,黛安娜的下@f6@次攻击获得@f5*100@%攻击速度。"
tr "game_buff_tooltip_DianaPassiveMarker" = "月银之刃在层数到达2时,下次攻击会回复法力并溅射周围的敌人,造成额外魔法伤害。"
tr "game_buff_tooltip_DianaShield" = "苍白之瀑吸收伤害,并在所有法球爆炸后提升护盾生命值。来自:@SourceName@"
tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "诅咒:铸星龙王(星穹暴涨)这个电脑玩家拥有2个环绕自身的护体行星,会在命中敌人时造成伤害。来自:提莫"
tr "game_buff_tooltip_DoomBotsCurseKarthus" = "诅咒:死亡颂唱者(死亡契约)这个电脑玩家将会随机进入一种不死状态,变得无敌并且无法被选为目标——但仍然能够移动和施放技能!来自:提莫"
tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "诅咒: 死亡颂唱者(死亡契约)——激活这个电脑玩家是无敌的,无法被选为目标,并且不惧怕任何东西。来自:提莫"
tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "诅咒:铁铠冥魂(死亡之子)这是你或你某个队友的一个鬼魂,由提莫的死亡之子诅咒所创造。来自:提莫"
tr "game_buff_tooltip_DoomBotsCurseRyze" = "诅咒:符文法师(曲境折越)这个电脑玩家将会随机开启传送门,从而在玩家靠近时将玩家传送到它身后。来自:提莫"
tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "诅咒:防御塔电气化这个防御塔将会周期性地电击附近的任何友方英雄,同时造成真实伤害。来自:提莫"
tr "game_buff_tooltip_DoomBotsCurseYasuo" = "诅咒:疾风剑豪(风之障壁)这个电脑玩家将会随机蓄力并放出一道风墙来格挡敌方的飞行道具。来自:提莫"
tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "末日人工智能(难度 @f1@)这场对局的难度已设为@f1@。"肯定没那么惨……""
tr "game_buff_tooltip_DoomBotsGiantDart" = "十亿吨级爆盲吹箭一个十亿吨级爆盲吹箭把你致盲了十亿次,看到了吗?来自:提莫"
tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "暗侧的末日恶咒这一侧处在黑暗中并且满是恐惧。来自:提莫"
tr "game_buff_tooltip_DoomBotsRewardTracker" = "末日毁灭者从被击杀的末日电脑玩家身上吸取力量!随着你的队伍击败末日电脑玩家,你会获得额外力量。
10次击杀: +@f4@%伤害抵抗(近战英雄+@f5@%)
20次击杀: 立刻获得+@f6@金币
30次击杀: +@f7@%韧性来自:友谊和魔法"
tr "game_buff_tooltip_DoubleStrikeReady" = "双重打击易大师的下一次攻击将进行双重打击。来自: @SourceName@"
tr "game_buff_tooltip_DoubleStrikeStacks" = "双重打击易大师的每第四次攻击将进行双重打击。来自: @SourceName@"
tr "game_buff_tooltip_Dragon_Vision_Buff" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续90秒。来自:@SourceName@"
tr "game_buff_tooltip_DragonBuff_TooltipManager" = "屠龙者屠杀亚龙会提供基于亚龙种类的增益:
炼狱亚龙: +(10 / 17 / 24)%攻击力和法术强度
山脉亚龙:对史诗级野怪和防御塔的+(16 / 23 / 30)%伤害转为真实伤害
云端亚龙: +(3 / 4.5 / 6)%移动速度,在脱离战斗时这个加成会提升至3倍。
海洋亚龙:如果在@f9@秒里没受到来自英雄的伤害,则每@f8@秒回复(@f5@/@f6@/@f7@)%的已损失生命值和法力值
屠杀远古巨龙会使这些效果增幅2分钟30秒。击杀多个【远古巨龙】将增强这些效果和【远古巨龙之印】"
tr "game_buff_tooltip_DragonBurning" = "龙息灼烧这个单位造成的伤害会降低,并且会持续受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_Drain" = "生命吸取费德提克偷取目标的生命值。来自:@SourceName@"
tr "game_buff_tooltip_DravenDoubleBump" = "开道利斧德莱文已经将这个单位击退到一边。来自:@SourceName@"
tr "game_buff_tooltip_DravenFury" = "血性冲刺:移动速度德莱文的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_DravenFuryBuff" = "血性冲刺:攻击速度德莱文的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_DravenMinionStreak" = "小兵连串如果德莱文在没有接空飞斧的情况下连续击杀6个小兵,则他将获得2层额外的崇拜效果。来自:@SourceName@"
tr "game_buff_tooltip_DravenPassive" = "德莱文联盟在德莱文接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,他会获得一层崇拜效果。当他在没有接空飞斧的情况下连续击杀6个小兵,会获得额外的2层。
当德莱文击杀了一名敌方英雄时,他会获得额外的@f4@赏金,并消耗所有崇拜效果层数,每层被消耗的崇拜效果还会再为他提供@f1@金币。
在死亡时,德莱文会损失@f5@%的崇拜效果。
总金钱收入:@f2@
最高赏金:@f3@"
tr "game_buff_tooltip_DravenPassiveStacks" = "崇拜效果欢迎来到德莱文联盟!来自:@SourceName@"
tr "game_buff_tooltip_DravenSpinning" = "旋转飞斧德莱文的下次攻击会造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Draw_a_Bead" = "瞄准崔丝塔娜的攻击距离和爆炸火花及毁灭射击的施法距离增加@f1@。"
tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "气势这个单位正在更快地移动。在满层时,普攻会消耗气势进行一次强力攻击。来自:@SourceName@"
tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "被减速这个单位正在缓慢地移动。来自:@SourceName@"
tr "game_buff_tooltip_DummyPercentHealthResistance" = "畸形强韧这个单位非同寻常地耐揍。对那些伤害值基于敌方生命值的伤害效果来说,它们的最大伤害值会被降低。来自:@SourceName@"
tr "game_buff_tooltip_Eagle_Eye" = "开路先锋提莫移动时留下足迹,提升友方英雄的移动速度,持续@f1@秒。来自:@SourceName@"
tr "game_buff_tooltip_EdgeOfNightVeil" = "夜之锋刃用在这个单位上的下一个有害技能将没有效果。来自:@SourceName@"
tr "game_buff_tooltip_EgolasherActiveCounter" = "食肉斧剑普攻会积攒【鲜肉】充能。在5次普攻后,食肉者主动效果就会准备就绪。来自:@SourceName@"
tr "game_buff_tooltip_EgolasherActiveMarker" = "食肉者食肉者主动效果已经准备就绪。喂它吃一个敌方小兵吧!来自:@SourceName@"
tr "game_buff_tooltip_EkkoEAttackBuff" = "蓄势待发艾克的下次攻击将会让他传送到他的目标旁边并造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_EkkoPassive" = "Z型驱动共振每当艾克对相同目标施放第三次普攻或伤害性技能时,都会造成@f1@(+@f2@)额外魔法伤害(在@f4@秒里无法重复作用于相同目标)。
如果目标是个英雄,那么艾克自己还会获得@f8@%移动速度,持续@f9@秒。
对野怪造成@f5@%伤害(最大值:@f6@)。"
tr "game_buff_tooltip_EkkoPassiveSlow" = "时光共振这个单位已被艾克的Z型驱动严重减速。来自:@SourceName@"
tr "game_buff_tooltip_EkkoPassiveSpeed" = "偷来的时间艾克已经让他的Z型驱动进行了过度充能,并且移动速度快得难以置信。来自:@SourceName@"
tr "game_buff_tooltip_EkkoRInvuln" = "破损的时间线艾克已经破坏了他的时间线,并且无法被选取。来自:@SourceName@"
tr "game_buff_tooltip_EkkoSlow" = "时光眩晕这个单位已被艾克的时间卷曲器所减速。来自:@SourceName@"
tr "game_buff_tooltip_EkkoStacks" = "共振如果艾克击中了这个单位三次,那么艾克就会造成额外伤害并获得移动加速。来自:@SourceName@"
tr "game_buff_tooltip_EkkoStunMarker" = "已稳定这个单位短时间内不会被艾克的攻击施加共振效果。来自:@SourceName@"
tr "game_buff_tooltip_EkkoWShield" = "之前就见过了艾克早已见过这条时间线,并且能避免一些即将到来的伤害。来自:@SourceName@"
tr "game_buff_tooltip_EkkoWStun" = "时光悬浮这个单位被冻结在时间内。警告:远离这个异常时间点的爆炸范围。来自:@SourceName@"
tr "game_buff_tooltip_ElderDragonBuff" = "远古巨龙之印对非防御塔单位造成伤害时,这个单位会在3秒里持续造成真实伤害,伤害总值为30+20x元素巨龙增益的层数。这个印记也会强化拥有者现有的巨龙印记,并使它们的威力提升50%。来自:远古巨龙"
tr "game_buff_tooltip_ElisePassive" = "蜘蛛女皇人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪。最多可召唤@f3@只小蜘蛛。
蜘蛛形态:普攻造成额外@f1@(+@f2@)魔法伤害并回复自身@f4@(+@f5@)生命值。"
tr "game_buff_tooltip_EliseSpiderQSlow" = "剧毒之蜇:减速此单位已经被伊莉丝的剧毒之蜇减速。来自:@SourceName@"
tr "game_buff_tooltip_Elixer_of_Brilliance" = "智慧合剂该单位的法术强度和冷却缩减得到大幅提高。来自:@SourceName@"
tr "game_buff_tooltip_Elixer_of_Elusiveness" = "灵巧合剂该单位攻击速度和暴击几率得到大幅提高。来自:@SourceName@"
tr "game_buff_tooltip_Elixer_of_Fortitude" = "坚韧合剂该单位生命值和攻击力大幅得到提高。来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfIllumination" = "启示灵药此单位极大提升了法术强度,冷却缩减,以及法力和能量回复!来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfIron" = "合剂—钢铁这个单位已经提升了生命值、韧性和体型,并且移动时会在身后留下一条道路,友方英雄在这条道路上会提升移动速度。
(同一时间只能存在一种合剂效果。)来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfRage" = "狂怒灵药此单位极大提升了攻击力,攻击速度,以及对防御塔的破坏力!来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfRuin" = "合剂—废墟这个单位已经提升了生命值和对防御塔的伤害,并会为周围的小兵提升护甲、魔法抗性、移动速度和对防御塔的伤害。
(同一时间只能存在一种合剂效果。)来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfSorcery" = "合剂—巫术这个单位提升了法术强度和法力回复,并能对英雄和防御塔周期性地造成真实伤害。
(同一时间只能存在一种合剂效果。)来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfWrath" = "合剂—愤怒这个单位提升了攻击力,并能在对英雄造成物理伤害时回复生命值。
(同一时间只能存在一种合剂效果。)来自:@SourceName@"
tr "game_buff_tooltip_Emblem_of_Valour" = "英勇光环—徽章此单位生命回复速度加快。来自:@SourceName@"
tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "英勇光环—徽章此单位生命回复速度加快。来自:@SourceName@"
tr "game_buff_tooltip_Empowered_Bulwark" = "剧毒冲流辛吉德将借助附近英雄的冲流,来获得持续@f2@秒的@f1@%移动速度加成。
每个英雄拥有@f3@秒冷却时间。"
tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "强化版远古巨龙之印对非防御塔单位造成伤害时,这个单位会在3秒里持续造成真实伤害,伤害总值为90+60x元素巨龙增益的层数。这个印记也会强化拥有者现有的巨龙印记,并使它们的威力提升100%。来自:远古巨龙"
tr "game_buff_tooltip_EmpowerTwo" = "蓄力一击贾克斯的下次攻击将造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_EnchantedCrystalArrow" = "魔法水晶箭此单位被冰冻。来自:@SourceName@"
tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "满足的吞噬者这个单位的吞噬者已经满足。普通攻击造成@f1@额外魔法伤害并且每第二次普攻就会触发两次额外攻击特效。"
tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "吞噬之灵这个单位的攻击会在击杀大型野怪和英雄时得到强化。普通攻击造成@f1@额外魔法伤害。"
tr "game_buff_tooltip_Energized" = "充能完毕安妮的下个法术攻击会晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_Entropy" = "热能吸取该单位将会在2.5秒的持续时间里受到共80点真实伤害。来自: @SourceName@"
tr "game_buff_tooltip_EvelynnE" = "鞭笞伊芙琳的下一次鞭笞已获得强化:它将造成提升过的伤害并移动到她的目标处。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnEHaste" = "鞭笞伊芙琳已提升了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnPassive" = "恶魔魅影在@f1@秒内没有攻击或施放技能之后,伊芙琳会为自己披上她的【恶魔魅影】。受到来自英雄的伤害时,伊芙琳会被震出【恶魔魅影】@f9@秒。
恶魔魅影:当低于@f5@(+@f6@)生命值时,伊芙琳会每秒回复@f3@生命值。从6级开始,【恶魔魅影】还会提供伪装效果。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。"
tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "恶魔魅影伊芙琳正在【恶魔魅影】之中。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnQ2" = "憎恨之刺伊芙琳可施放憎恨之刺至多3次。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnQDebuff" = "憎恨之刺这个目标会受到来自伊芙琳的下3次技能或攻击的额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnStealthMarker" = "潜行伊芙琳只会被附近的敌方英雄或通过真实视野所看见。来自: @SourceName@"
tr "game_buff_tooltip_EvelynnW" = "引诱伊芙琳已诅咒了这个目标。在短暂的延迟后,伊芙琳对这个目标发起的下次攻击或技能将对目标施加魅惑效果并击碎其魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnWShred" = "引诱这个目标已被减少了魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_ExaltedwithBaronNashor" = "纳什男爵之颂这个英雄的攻击力,法术强度,法力回复,以及生命回复得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_Executioners_Calling" = "死刑宣告这个单位会给予目标英雄一个重伤的减益效果。来自:@SourceName@"
tr "game_buff_tooltip_Exhaust" = "虚弱此单位物理攻击命中率降低100%。来自:@SourceName@"
tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "诅咒:铸星龙王(星穹暴涨)这个电脑玩家有铸星龙王的护体行星,会在触碰时造成魔法伤害。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "诅咒:星界游神星界游神的调和命运将随机从天而降!任何单位或防御塔在被命中时都会进入持续2.5秒的凝滞状态。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "诅咒:草丛之火地图上的所有草丛都着火了,并且会在你站在草丛里时对你造成魔法伤害。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "诅咒:十亿吨级爆盲吹箭为数庞大的、全图范围的吹箭们正在发射中,将会对命中的任何人造成伤害和十亿次致盲效果。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "诅咒:死亡颂唱者(死亡契约)电脑玩家将会随机进入一种不死状态,变得无敌并且无法被选为目标。和卡尔萨斯不同的是,它们仍然可以移动并施放技能,所以要当心!来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "诅咒: 莫德凯撒(死亡之子)每位玩家都已产生了一个幽灵分身,并且将会协助电脑玩家攻击你!更糟糕的是,即使你击杀了它们,它们也会不断归来。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "诅咒:符文法师(曲境折越)电脑玩家将把瑞兹的曲径折越传送门开启在你的脚下,传送门的另一头通向电脑玩家的身后。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "诅咒:防御塔电气化己方的防御塔将会周期性地在己方英雄靠近时电击他们,同时造成真实伤害。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "诅咒:疾风剑豪(风之障壁)这个电脑玩家将会随机蓄力并放出一道风墙来格挡玩家队伍的飞行道具。来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "炽热之焰,萎缩了提莫决定,布兰德的炽热之焰太给力了,因此他封顶了伤害值并缩短了爆炸半径。
(末日人工智能 布兰德的被动和之前一样大。真混蛋!)
“无需质疑,这儿很热。不并不是针对你。”来自:提莫 "
tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "死亡契约,毁约了提莫发现,卡尔萨斯的死亡契约太目中无人了,因此他显著降低了卡尔萨斯在死亡契约期间造成的伤害。
“这只会在你死亡时起作用,所以不要再死了。”来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "来自艾卡西亚的惊喜,荒废了提莫憎恨惊喜,尤其是克格莫的来自艾卡西亚的惊喜,所以他降低了克格莫的自爆伤害。
“惊喜并不能让每个人都愉悦……除非是来自蘑菇的,因为这种情况下,每个人都不会愉悦。”来自:提莫"
tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "死亡荣耀,被否认了提莫发现,赛恩的死亡荣耀太自命不凡了,所以他降低了赛恩在这个形态下造成的伤害。
“荣耀是争取来的,而不是用来认可那些因无能而自杀的人的。”来自:提莫"
tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "诅咒:暮光之拳(奥义!霞阵)电脑玩家将会创造烟幕来藏身其内,为它们提供潜行效果。它们将会在攻击或使用技能时短暂现身。来自:提莫"
tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "诅咒:邪恶复制只要电脑玩家在2秒里不受到来自英雄的伤害,它们就会把自己装扮成提莫大魔王。来自:提莫"
tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "诅咒:战争之王(圣盾庇护)电脑玩家拥有一个护盾,可以格挡下次来自英雄或防御塔的攻击。它们可通过进行4次攻击或施法来重获护盾。来自:提莫"
tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "诅咒:恶魔小丑(幻像)只要电脑玩家的生命值降至40%一下,它就会创造一个自己的分身。这个分身会在死亡时爆炸,同时在它附近的范围里造成魔法伤害。来自:提莫"
tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "诅咒:炼金术士(剧毒踪迹)电脑玩家正在它们身后留下一阵毒雾。与毒雾接触将会让你中毒,持续受到魔法伤害。来自:提莫"
tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "诅咒:祖安怒兽(血迹追踪)当一名玩家的生命值降至50%以下时,所有附近的电脑玩家都会跑得更快并且获得该玩家的视野。来自:提莫"
tr "game_buff_tooltip_Explosive_Shot_Debuff" = "爆炸射击这个单位正在持续受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_ExplosiveCartridges" = "爆炸射击此单位死亡时对周围单位造成溅射伤害。来自:@SourceName@"
tr "game_buff_tooltip_Eye_Of_The_Storm" = "风暴之眼吸收 @f1@ 点即将到来的伤害,并为此单位提供攻击力加成。来自:@SourceName@"
tr "game_buff_tooltip_Fear" = "恐惧该单位正在惊慌失措地逃命中,无法回应任何命令。来自:@SourceName@"
tr "game_buff_tooltip_Feast" = "盛宴@Stack@这个单位的体型变大,获得@f1@额外生命值。吞咽小兵: @f2@吞食宠物: @f3@吞吃野怪: @f4@吞噬小龙: @f5@摄入史诗级野怪: @f6@吞没英雄: @f7@来自:@SourceName@"
tr "game_buff_tooltip_Ferocious_Howl" = "坚定意志阿利斯塔几乎不会受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_FiddlesticksDread" = "恐惧降临费德提克在开始移动时会获得@f1@%移动速度。来自:@SourceName@"
tr "game_buff_tooltip_FiddlesticksDreadBuff" = "恐惧降临费德提克的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_FiddlesticksPassive" = "恐惧降临在站立不动或引导技能状态下持续1.5秒,就会用【恐惧降临】强化费德提克。定身类控制效果会重置它的计时器。
【恐惧降临】提供@f1@% 移动速度,但在费德提克开始移动后仅持续1.5秒。"
tr "game_buff_tooltip_FigureheadSpellShield" = "放血面纱下一个用在此单位上的有害技能将没有效果。来自:@SourceName@"
tr "game_buff_tooltip_FioraE" = "夺命连刺菲奥娜的下次攻击将会使目标减速。来自:@SourceName@"
tr "game_buff_tooltip_FioraE2" = "夺命连刺菲奥娜的下次攻击将会造成暴击。来自:@SourceName@"
tr "game_buff_tooltip_FioraESlow" = "夺命连刺这个单位已被菲奥娜的剑刃所减速。来自:@SourceName@"
tr "game_buff_tooltip_FioraFlurryMS" = "前进喷泉:移动速度菲奥娜的移动速度得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_FioraPassiveSpeed" = "决斗之舞菲奥娜已经攻击了一名对手的破绽,并获得移动速度。
来自:@SourceName@"
tr "game_buff_tooltip_FioraQ" = "强风临时文本来自:@SourceName@"
tr "game_buff_tooltip_FioraQAttack" = ""
tr "game_buff_tooltip_FioraQCD" = "破空斩:就绪菲奥娜可以再次使用破空斩。来自:@SourceName@"
tr "game_buff_tooltip_FioraQDebuff" = "破空斩菲奥娜的移动速度得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_FioraR" = "菲奥娜的被动菲奥娜在攻击了她的印记后,会造成伤害并获得移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_FioraRBuff" = "无双挑战菲奥娜已经向一个敌人发起挑战,需要在短时间内命中目标身上的全部4处破绽,或者将目标击杀。
如果她成功完成本次挑战,那么她会在接下来的几秒里持续治疗目标附近的所有友军。来自:@SourceName@"
tr "game_buff_tooltip_FioraRBuffTracker" = "菲奥娜R技能的层数增益层数追踪。稍后会内置,目前测试可见。来自:@SourceName@"
tr "game_buff_tooltip_FioraRHeal" = "无双挑战菲奥娜已经成功完成她的挑战,并且正在持续治疗附近的友军。来自:@SourceName@"
tr "game_buff_tooltip_FioraRMark" = "无双挑战菲奥娜标出目标英雄身上的全部四处破绽,并在目标附近时可获得移动速度加成。
如果菲奥娜在短时间内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和范围内的友军就会在接下来的几秒内持续回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_FioraW" = "劳伦特心眼刀菲奥娜免疫即将到来的所有伤害和限制效果。来自:@SourceName@"
tr "game_buff_tooltip_FioraWMark" = "劳伦特心眼刀 致残临时文本来自:@SourceName@"
tr "game_buff_tooltip_FioraWSlow" = "劳伦特心眼刀这个单位的攻速已被降低。来自:@SourceName@"
tr "game_buff_tooltip_FireoftheGreatDragon" = "巨龙之火这个单位的普通攻击将对目标造成燃烧效果,每秒都将造成伤害,持续5秒。来自:@SourceName@"
tr "game_buff_tooltip_FizzEIcon" = "古灵/精怪只是出来玩耍!来自:@SourceName@"
tr "game_buff_tooltip_FizzOnHitBuff" = "海石三叉戟菲兹的攻击会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_FizzPassive" = "伶俐斗士菲兹的灵巧身手能使他在移动时无视单位的碰撞体积,并且减免@f1@点来自普通攻击的伤害。"
tr "game_buff_tooltip_FizzRCling" = "巨鲨强袭菲兹用一条小鱼标记了你!某种饥饿的生物即将到来……来自: @SourceName@"
tr "game_buff_tooltip_FizzWActive" = "海石三叉戟—已充能菲兹的下次攻击会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_FizzWDebuff" = "海石三叉戟菲兹的普攻会使目标流血,同时持续受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_FizzWDOT" = "海石三叉戟菲兹的攻击会使目标流血,并因此持续受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_FizzWPassive" = "海石三叉戟菲兹的普攻会使目标流血,同时持续受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_FlashFrost" = "寒冰闪耀艾尼维亚用极寒之风聚合冰块。来自:@SourceName@"
tr "game_buff_tooltip_Flee" = "恐惧该单位正在惊慌失措地逃命中,无法回应任何命令。来自:@SourceName@"
tr "game_buff_tooltip_FlingBuff" = "过肩摔此单位被辛吉德扔了出去。来自:@SourceName@"
tr "game_buff_tooltip_FlowingWaters" = "流水这个单位在河道中会移动得更快,并且会更快地回复法力。来自:@SourceName@"
tr "game_buff_tooltip_ForceofNature" = "自然之力此单位每秒回复0.35%最大生命值。来自:@SourceName@"
tr "game_buff_tooltip_ForcePulse" = "能量脉冲 (@Stack@)卡萨丁附近累计有6次技能施放后,他吸收的能量可施放1次能量脉冲。来自:@SourceName@"
tr "game_buff_tooltip_ForcePulseAvailable" = "能量脉冲就绪卡萨丁可以释放能量脉冲技能。来自:@SourceName@"
tr "game_buff_tooltip_Fortify" = "强化要塞此建筑被临时增强,免疫所受的伤害,并提高攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_Frozen_Mallet_Slow" = "减速此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_FrozenHeartAura" = "冰霜之心光环这个单位的攻击速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_GalioPassive" = "巨像重击每过@f2@秒,加里奥的下次普攻就能在小范围内造成@f1@(+@f5@)(+@f3@)额外魔法伤害。
每当加里奥的技能命中一名敌方英雄时,巨像重击的冷却时间就会减少@f4@秒。"
tr "game_buff_tooltip_GalioPassiveBuff" = "巨像重击加里奥的下次普攻能在小范围内造成额外魔法伤害。"
tr "game_buff_tooltip_GalioRAllyBuff" = "英雄登场加里奥正在保护一名正处于危难中的友军。来自:@SourceName@"
tr "game_buff_tooltip_GalioWBuff" = "杜朗护盾这个单位承受的伤害会显著降低。来自:@SourceName@"
tr "game_buff_tooltip_GalioWPassiveCD" = "正在重新充能加里奥正在重新充能他的护盾,承受伤害将重置这个进程。来自:@SourceName@"
tr "game_buff_tooltip_GalioWPassiveDefense" = "反魔法壁垒加里奥已经获得了一层吸收魔法伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_GangplankBilgewaterToken" = "银蛇币可在商店中用500枚银蛇币升级【加农炮幕】。来自:@SourceName@"
tr "game_buff_tooltip_GangplankEBarrelActive" = "火药桶普朗克可以引爆这些小桶,来对区域内的敌人造成伤害和减速效果。来自:@SourceName@"
tr "game_buff_tooltip_GangplankESlow" = "头昏眼花普朗克的爆炸火药桶减缓了这个单位的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_GangplankIsPirate" = "海盗吖哈!我是一个强大的海盗!来自:@SourceName@"
tr "game_buff_tooltip_GangplankPassive" = "烈火审讯每过@f3@秒,普朗克的下一次近战攻击就会点燃目标,在2.5秒里持续造成共@f1@(+@f2@)额外真实伤害(对防御塔造成一半伤害),并为普朗克提供30%移速加成,持续2秒。
摧毁一个火药桶时会刷新【烈火审讯】并为普朗克提供移动速度。
【Q枪火谈判】不会激活【烈火审讯】。"
tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "烈火审讯这个单位着火了,正在持续受到伤害。"
tr "game_buff_tooltip_GangplankPassiveHaste" = "烈火审讯普朗克的移动速度得到了提高。"
tr "game_buff_tooltip_GangplankRSlow" = "加农炮幕这个单位被一阵炮弹轰击减少了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_GangplankRSpeed" = "加农炮幕—鼓舞士气这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_GangplankRUpgradeTracker" = "加农炮幕随意开火: 加农炮幕的开火频率会在持续期间不断提升。
死亡之女: 加农炮幕会朝中心点发射一颗巨型加农炮弹。
鼓舞士气: 范围内的友方目标会获得移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_GarenE" = "审判盖伦正在朝着胜利旋转。来自:@SourceName@"
tr "game_buff_tooltip_GarenEDebuff" = "审判盖伦的旋转之剑会击碎护甲,按百分比来减少这个单位的护甲。来自:@SourceName@"
tr "game_buff_tooltip_GarenPassive" = "坚韧如果盖伦在@f2@秒内没有受到伤害或被敌方英雄的技能命中,就会每5秒回复@f1@生命值(相当于他@f3@%最大生命值,如果盖伦生命值低于@f5@%,则提升至@f4@%最大生命值)。小兵的伤害不会中断坚韧的效果。
在11级时,来自非史诗野怪的伤害不再中断坚韧效果并且它的强度会显著提升。"
tr "game_buff_tooltip_GarenPassiveCooldown" = "坚韧 未激活盖伦最近承受了伤害,因此坚韧还在冷却过程中。来自:@SourceName@"
tr "game_buff_tooltip_GarenPassiveEnemyStacks" = "反派层数盖伦的敌人们正在通过击杀敌对英雄变得越来越像反派。来自:@SourceName@"
tr "game_buff_tooltip_GarenPassiveEnemyTarget" = "大反派盖伦的敌人已经变成了大反派,并且盖伦的攻击会对这个敌人造成额外的真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_GarenPassiveHeal" = "坚韧盖伦正在回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_GarenQBuff" = "致命打击盖伦的下一次普通攻击会沉默他的目标,并造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_GarenQHaste" = "致命打击盖伦的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_GarenW" = "勇气盖伦正在减少所受的伤害。来自:@SourceName@"
tr "game_buff_tooltip_GarenWPassive" = "强化防御盖伦拥有@f1@护甲和魔法抗性加成。来自:@SourceName@"
tr "game_buff_tooltip_Gate" = "传送之门崔斯特正在传送。来自:@SourceName@"
tr "game_buff_tooltip_Gatling_Gun" = "格林机枪 (@Stack@)这个单位的护甲和魔法抗性被降低了。来自:@SourceName@"
tr "game_buff_tooltip_GatlingGunSelf" = "格林机枪库奇用格林机枪扫射面前的目标。来自:@SourceName@"
tr "game_buff_tooltip_GhostwalkersActive" = "幽灵行者这个单位目前处在幽魂状态并且能够无视地形的碰撞体积。在地形中时,这个单位会获得额外移动速度并且变为不可被选取状态、潜行状态和被沉默状态。来自:@SourceName@"
tr "game_buff_tooltip_GhostWard" = "侦查守卫这个单位正在监视附近的区域。来自:@SourceName@"
tr "game_buff_tooltip_GhostWardCharge" = "侦查守卫充能数这个单位存有一定数额的侦查守卫充能。来自:@SourceName@"
tr "game_buff_tooltip_GiftOfSight" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续90秒。来自:@SourceName@"
tr "game_buff_tooltip_GlacialStorm" = "冰川风暴艾尼维亚制造暴风雪漩涡,每秒消耗法力值。来自:@SourceName@"
tr "game_buff_tooltip_GlobalEmptyBuff" = "全地图空增益这个单位正在使用全地图空增益。来自:@SourceName@"
tr "game_buff_tooltip_GnarEAttackSpeed" = "兴奋纳尔正在自得其乐,攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_GnarFuryHigh" = "暴怒纳尔生气了,就快要变形了。来自:@SourceName@"
tr "game_buff_tooltip_GnarPassive" = "狂怒基因纳尔在战斗状态下,以及进行攻击时都会产生怒气。在怒气达到最大值时,他的下一个技能将会使他变形,改变他的技能和属性,持续15秒。
小型纳尔: +@f1@移动速度,+@f2@攻击距离, +@f3@%攻击速度。
巨型纳尔:+@f4@生命值,+@f5@护甲,+@f6@魔法抗性,+@f7@基础攻击力。"
tr "game_buff_tooltip_GnarQSlow" = "步履蹒跚这个单位被纳尔的回力标或投石给击中了,因而移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_GnarRKnockback" = "被震击纳尔发狂了,并把这个单位震击到半空中。来自:@SourceName@"
tr "game_buff_tooltip_GnarTransform" = "巨型纳尔纳尔被完全激怒了。来自:@SourceName@"
tr "game_buff_tooltip_GnarTransformSoon" = "永不回头纳尔快要变形了。来自:@SourceName@"
tr "game_buff_tooltip_GnarTransformTired" = "疲惫在近期的发狂状态结束后,纳尔感到很疲惫,并且不能产生怒气。来自:@SourceName@"
tr "game_buff_tooltip_GnarWBuff" = "亢奋纳尔正在超快地移动着。来自:@SourceName@"
tr "game_buff_tooltip_GnarWProc" = "亢奋如果纳尔攻击这个单位三次,那么他就能造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Gouged" = "凿击凿击每秒造成10伤害,持续10秒钟,且阻止目标的生命值回复。来自:@SourceName@"
tr "game_buff_tooltip_GragasPassive" = "欢乐时光古拉加斯每施放一次技能,就会立即回复@f1@生命值(最大生命值的6%)。这个效果在8秒内只能触发1次。"
tr "game_buff_tooltip_GragasQ" = "滚动酒桶古拉加斯可以主动引爆酒桶。来自:@SourceName@"
tr "game_buff_tooltip_GragasWAttack" = "醉酒狂暴古拉加斯的下次普通攻击将对附近的所有单位造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_GragasWSelf" = "醉酒狂喜古拉加斯受到的伤害会降低。来自: @SourceName@"
tr "game_buff_tooltip_GravesEGrit" = "纯爷们格雷福斯拥有@f1@护甲加成。来自:@SourceName@"
tr "game_buff_tooltip_GravesPassive" = "新命运格雷福斯的散弹枪拥有一些独特性能:- 双枪管:格雷福斯的弹药打光后就必须重新装弹。攻击速度只会略微减少装弹时间,但会显著减少两次攻击的间隔。
- 12号规格:每次攻击会发射4颗弹丸。目标会受到@f1@%总攻击力+@f2@%额外弹丸数的总伤害。暴击会将弹丸的数量提升至6颗,并且每颗弹丸造成@f4@%伤害。对建筑造成的伤害减少@f3@%。
- 大号铅弹:弹丸无法穿透单位。会击退被多颗弹丸命中的非英雄单位。
"
tr "game_buff_tooltip_GravesPassiveGrit" = "新命运格雷福斯的散弹枪拥有一些独特性能:- 双枪管:格雷福斯的弹药打光后就必须重新装弹。攻击速度只会略微减少装弹时间,但会显著减少两次攻击的间隔。
- 12号规格:每次攻击会发射4颗弹丸(暴击时发射8颗)。目标会受到@f1@%总攻击力+@f2@%x额外弹丸数的总伤害。对建筑造成的伤害减少@f3@%。
- 大号铅弹:弹丸无法穿透单位。会击退被多颗弹丸命中的非英雄单位。
来自:@SourceName@"
tr "game_buff_tooltip_GravesSmokeCloud" = "烟幕弹这个单位的视野和移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_GravesSteroid" = "快速拔枪格雷福斯的攻击速度得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_GrievousWound" = "重伤该单位受到的治疗效果减少。来自:@SourceName@"
tr "game_buff_tooltip_Grounded" = "缚地这个单位暂时无法使用位移技能。来自:@SourceName@"
tr "game_buff_tooltip_Guardian_Angel" = "守护天使此单位为守护天使所保护,死亡时会重生。来自:@SourceName@"
tr "game_buff_tooltip_Hamstring" = "净蚀T此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_HandOfBaron" = "男爵之手这个单位拥有纳什男爵之赐,并且拥有以下奖励:
提升攻击力和法术强度
极大地提升附近线上小兵的强度
强化回城来自:被击杀的纳什男爵"
tr "game_buff_tooltip_HandOfBaronSplit" = "男爵之手这个单位已经为附近的友方英雄提供了攻击和防御加成。"
tr "game_buff_tooltip_HandOfBaronV2" = "男爵之手这个单位拥有纳什男爵的青睐,并有以下加成:
强化回城
提升攻击力和法术强度
附近的友方小兵得到升级,并且会为附近的每个友方英雄提供男爵之手。来自:通过击杀纳什男爵来获取"
tr "game_buff_tooltip_HandOfRiftHerald" = "虚空掠影这个单位近期已收集了先锋之眼,并且可以召唤先锋去攻打敌人的防御塔。
虚空掠影还会提供强化回城。"
tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "先锋的军团这个小兵已被附近的一名英雄赋予了末日前夕并拥有升级版技能。来自:附近拥有“末日前夕”增益的友方英雄"
tr "game_buff_tooltip_Hardening" = "韧性此单位受到的所有效果,包括晕眩、减速、嘲讽、恐惧、诱捕、沉默、致盲和禁锢的持续时间减少@f1@%。来自:@SourceName@"
tr "game_buff_tooltip_HasBeenRevived" = "灵魂虚弱这个单位刚刚被守护天使救活,守护天使短时间内无法再次生效。来自: @SourceName@"
tr "game_buff_tooltip_Haste" = "幽灵疾步此单位的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_HauntingGuiseBuff" = "幽魂面具这个单位会随持续时间造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_Headbutt" = "野蛮冲撞这个单位被击飞了,它什么也不能做。来自:@SourceName@"
tr "game_buff_tooltip_Headshot_Marker" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@f1@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加2层爆头充能数。
爆头:- 造成+@f2@%攻击力的额外伤害,可通过暴击几率提升(对非英雄单位额外+@f5@%伤害)
- 在攻击中了陷阱和绳网的目标时,攻击距离翻倍
"
tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@f1@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加2层爆头充能数。
爆头:- 造成+@f2@%攻击力的额外伤害,可通过暴击几率提升(对非英雄单位为@f5@)
- 在攻击中了陷阱和绳网的目标时,攻击距离翻倍
"
tr "game_buff_tooltip_HealCheck" = "疲于治疗这个单位最近被召唤师治疗,如果再次被友方召唤师治疗,治疗效果将减少50%。来自:@SourceName@"
tr "game_buff_tooltip_Health_Potion" = "生命药水每秒回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_HealthBomb" = "噬命魔爆这个单位会在@f4@秒后爆炸,减速附近的敌人。来自:@SourceName@"
tr "game_buff_tooltip_HealthBombTT" = "噬命魔爆这个单位会在@f4@秒后爆炸,减速附近的敌人。来自:@SourceName@"
tr "game_buff_tooltip_HecarimDefileLifeLeech" = "恐惧之灵该单位正在持续受到伤害。该单位所受的任何伤害都会恢复赫卡里姆的生命值。来自:@SourceName@"
tr "game_buff_tooltip_HecarimPassive" = "征战之路赫卡里姆获得相当于他@f2@%额外移动速度的攻击力加成。
目前的攻击力加成:@f1@"
tr "game_buff_tooltip_HecarimRamp" = "毁灭冲锋赫卡里姆正在加速并且移动时可以无视单位的碰撞体积。他的下一次攻击将会造成基于移动距离的物理伤害,并击退目标。来自:@SourceName@"
tr "game_buff_tooltip_HecarimRampAttack" = "冲锋!赫卡里姆的下一次攻击将把他带到目标身边,并将敌人击退。来自:@SourceName@"
tr "game_buff_tooltip_HecarimRapidSlash" = "暴走赫卡里姆可以施放暴走了。来自:@SourceName@"
tr "game_buff_tooltip_HecarimRapidSlash2" = "暴走赫卡里姆的暴走的冷却时间会根据此状态的层数进行缩减。来自:@SourceName@"
tr "game_buff_tooltip_HecarimW" = "恐惧之灵赫卡里姆正在对周围的敌人造成伤害,并且会根据敌人所受的伤害值来恢复自己的生命值。来自:@SourceName@"
tr "game_buff_tooltip_HeightenedLearning" = "瓶中时光基兰将时光储存为经验值,每5秒储存@f2@。
当基兰拥有足够的经验值来使一名友方英雄升级时,就能通过右键点击该友方英雄来使其升级。基兰自身也会获得等值的经验值。冷却时间:120秒。无法在战斗中使用。
共授予:@f1@经验值。"
tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "H-28G进化炮台 存储黑默丁格可以放置的炮台配置数量。来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerPassive" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,会获得@f1@%移动速度加成。"
tr "game_buff_tooltip_HeimerdingerPentakill" = "我找到了!黑默丁格已经解决了“敌人仍然还活着”这个问题。通过对实验作品的谨慎使用,黑默丁格已经调整了他们的“存活”属性。为了科学!!来自:@SourceName@"
tr "game_buff_tooltip_HeimerdingerQ" = "海克斯科技炮台黑默丁格的炮台会免疫生命偷取和法术吸血,但防御塔的攻击和英雄的近战攻击会对它造成40%额外伤害。
在黑默丁格离开8秒后,炮台就会关机。关机状态中的炮台所承受的所有伤害翻倍。来自:@SourceName@"
tr "game_buff_tooltip_HeimerdingerQPower" = "炮台运转中这座炮台和黑默丁格靠得足够近,因此处于激活状态中。来自:@SourceName@"
tr "game_buff_tooltip_HeimerdingerR" = "更硬,更棒,更快,更强黑默丁格的下一个技能的效果会变得更加强力。来自:@SourceName@"
tr "game_buff_tooltip_HeimerdingerSuperTurret" = "H-28Q尖端炮台黑默丁格的尖端炮台正在运行中。它可以以两倍的速度为激光充能,使目标减速,自身免疫控制,拥有额外的生命值和攻击力,并且它的攻击可造成范围伤害。来自:@SourceName@"
tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "H-28Q尖端炮台这个单位已被一座H-28Q尖端炮台的巨大冲击力所减速。来自:@SourceName@"
tr "game_buff_tooltip_HeraldMoveAway" = "先锋冲锋这个单位已被峡谷先锋震开到一边。"
tr "game_buff_tooltip_HexdrunkEmpowered" = "显灵这把灵刃正在汲取魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_HexdrunkTimerCD" = "满足这把灵刃对魔法能量的渴望已经满足了。来自:@SourceName@"
tr "game_buff_tooltip_HextechGunblade" = "枪刃伤痕这个单位的移动速度被减慢了。来自: @SourceName@"
tr "game_buff_tooltip_HextechSweeper" = "海克斯科技探测器:已被暴露该单位已被暴露给敌军。来自:@SourceName@"
tr "game_buff_tooltip_Highlander" = "高原血统易的攻击速度和移动速度得到大幅提升,并且免疫减速效果。来自:@SourceName@"
tr "game_buff_tooltip_Howling_Gale" = "飓风呼啸迦娜可以激活飓风呼啸来释放她的龙卷风。来自:@SourceName@"
tr "game_buff_tooltip_HowlingAbyssAura" = "嚎哭深渊光环这个单位拥有:
{{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }}{{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
40% 召唤师技能冷却缩减
法力回复加成
被动获取经验值
减少50%对友方的治疗效果
附近敌方小兵死亡时提供5金币
近战英雄获得10魔法抗性来自:@SourceName@"
tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "
这个单位造成@f8@%常规伤害。"
tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "
这个单位受到@f9@%常规伤害。"
tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "
这个单位的治疗效率为@f12@%。"
tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "
这个单位的护盾效率为@f14@%。"
tr "game_buff_tooltip_HowlingAbyssHomestart" = "故土之利这个单位的移动速度得到显著提升。来自:@SourceName@"
tr "game_buff_tooltip_IllaoiEVessel" = "我不过是个躯壳这个单位是个躯壳并且会被附近的触手所攻击。躯壳还会在附近的不可穿越的地形上周期性地生成触手。来自:@SourceName@"
tr "game_buff_tooltip_IllaoiPassive" = "古神先知俄洛伊彰显她神祇的风采,如果附近没有任何触手存在的话,就会在附近不可通过的地形上生成一条触手(@f1@秒冷却时间)。触手不会自行攻击,但可通过俄洛伊的技能来让它们猛击。
猛击造成@f2@(+@f3@) (+@f5@)物理伤害。如果猛击对1名以上的敌方英雄造成伤害,那么俄洛伊就会治疗自身@f4*100@%的已损失生命值。
当多条触手同时命中一名敌方英雄时,除第一条之外的触手都只造成50%伤害。
触手会持续到被击杀,或是俄洛伊不在其范围内长达1分钟时消散。"
tr "game_buff_tooltip_IllaoiR" = "过界信仰俄洛伊的【严酷训诫】的冷却时间得到缩减。来自:@SourceName@"
tr "game_buff_tooltip_IllaoiTentacleSlow" = "被减速!这个单位已被减速。来自:@SourceName@"
tr "game_buff_tooltip_IllaoiW" = "严酷训诫俄洛伊的下次普攻获得额外距离,使她冲向目标,并造成额外物理伤害。在命中时,附近的触手也会挥向该目标。来自:@SourceName@"
tr "game_buff_tooltip_InfectedCleaverDebuff" = "病毒屠刀 减速此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_Infernal_Guardian" = "提伯斯的烈焰提伯斯每一秒都会对身边的敌方单位造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_InfernalGuardianTimer" = "命令:提伯斯被召唤出来的提伯斯正在听从安妮的吩咐,持续45秒。来自:@SourceName@"
tr "game_buff_tooltip_Innervating_Locket" = "激活宝匣此单位每秒回复10法力。来自:@SourceName@"
tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "激活宝匣光环周围友军提高法力回复。来自:@SourceName@"
tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "激活宝匣此单位提高法力回复。来自:@SourceName@"
tr "game_buff_tooltip_Insanity_Potion" = "疯狂药剂辛吉德的各项属性得到了显著提高。来自:@SourceName@"
tr "game_buff_tooltip_IreliaMark" = "被标记如果【利刃冲击】以这个单位为目标,则会重置【利刃冲击】的冷却时间。来自:@SourceName@"
tr "game_buff_tooltip_IreliaPassive" = "艾欧尼亚热诚当艾瑞莉娅用她的技能命中敌人时,她会获得一层【艾欧尼亚热诚】效果,持续@f3@秒。每层效果可使她的普攻造成@f1@魔法伤害。
在满(@f4@)层后,【艾欧尼亚热诚】还会提供@f2@%攻击速度并对护盾造成@f6@%伤害。
艾瑞莉娅每次攻击英雄或大型野怪时,都会刷新【艾欧尼亚热诚】的持续时间。
如果一个技能命中了多个英雄,那么它会提供多层效果。来自:@SourceName@"
tr "game_buff_tooltip_IreliaPassiveStacks" = "艾欧尼亚热诚艾瑞莉娅获得攻速加成,并在满层时,普攻造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_IreliaRDisarm" = "被缴械这个单位无法进行普攻。来自:@SourceName@"
tr "game_buff_tooltip_IreliaWDefense" = "距破之舞艾瑞莉娅所受伤害降低。来自:@SourceName@"
tr "game_buff_tooltip_IronStylusAura" = "钢铁烈阳之匣这个英雄的生命回复得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_IronStylusBuff" = "钢铁烈阳护盾该单位正在吸收伤害。来自:@SourceName@"
tr "game_buff_tooltip_IronStylusCheck" = "暗淡无光这个单位最近刚被钢铁烈阳之匣保护过,如果有另一位友军再次使用钢铁烈阳之匣,则该目标所获护盾的生命值会减少75%。来自:@SourceName@"
tr "game_buff_tooltip_Is_Ninja" = "忍者这个单位是个跳跳忍者。来自:@SourceName@"
tr "game_buff_tooltip_Is_Pirate" = "海盗吖哈!我是一个强大的海盗!来自:@SourceName@"
tr "game_buff_tooltip_IsPirateHunter" = "海盗猎人耶!我是强大的海盗…猎人!来自: @SourceName@"
tr "game_buff_tooltip_Item_LostChapter" = "遗失的章节这个单位正在快速回复法力值。来自:@SourceName@"
tr "game_buff_tooltip_Item3193Active" = "金属化这个单位已经提升了生命值,但造成的伤害会降低。来自:@SourceName@"
tr "game_buff_tooltip_Item3193Buff" = "团战物品效果这个单位的护甲和魔法抗性已被这个因素给提升了。来自:@SourceName@"
tr "game_buff_tooltip_ItemAngelHandBuff" = "狂怒这个单位的攻击速度得到了提升,并且攻击在命中时会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "救赎 过度使用在短时间内,这个单位所受的来自救赎的治疗效果将会减少。来自:@SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "救赎 过度使用这个单位在短时间内受到的来自救赎的治疗效果将降低。来自:@SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "救赎 过度使用在短时间内,这个单位所受的来自救赎的治疗效果将会减少。来自:@SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "救赎 过度使用这个单位在短时间内受到的来自救赎的伤害将降低。来自:@SourceName@"
tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "阿塔玛的清算这个单位正在获取基于其最大生命值的攻击力。来自:@SourceName@"
tr "game_buff_tooltip_ItemBansheesVeilRegen" = "女妖的复原力这个单位近期承受过伤害,并在不断回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "末日这个单位所受的魔法伤害(无论来自哪里)将提高20%。来自:@SourceName@"
tr "game_buff_tooltip_ItemBladedGauntlet" = "剃刀守护者这个单位正在流血,会持续损失当前生命值的一部分。来自:@SourceName@"
tr "game_buff_tooltip_ItemBTOverhealDecay" = "饮血剑的渴望饮血剑渴望着更多死亡和毁灭。这个护盾会随着渴望的增长而快速消散。来自:@SourceName@"
tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "饮血剑的渴望饮血剑渴望着更多死亡和毁灭。这个护盾会随着渴望的增长而快速消散。来自:@SourceName@"
tr "game_buff_tooltip_ItemBTOverhealTimer" = "饮血剑已满足饮血剑已经畅饮了鲜血。这股溢出的生命力会为这位英雄抵挡即将到来的伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "饮血剑已满足饮血剑已经畅饮了鲜血。这股溢出的生命力会为这位英雄抵挡即将到来的伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "深寒惩戒这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_ItemClairvoyanceSight" = "被暴露这个单位被暴露在敌方视野下。来自:@SourceName@"
tr "game_buff_tooltip_ItemCrystalFlask" = "水晶瓶这个单位正在回复生命值和法力值。来自:@SourceName@"
tr "game_buff_tooltip_ItemCrystalFlaskBase" = "药水回复这个单位正在持续回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "水晶瓶水晶瓶可以使用。来自:@SourceName@"
tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "药水回复这个单位正在持续回复生命值和法力值。来自:@SourceName@"
tr "game_buff_tooltip_ItemDamageAbsorber" = "殉道者的妙招这个单位所受的伤害会被重新导向至其它单位。来自:@SourceName@"
tr "game_buff_tooltip_ItemDarkCrystalFlask" = "腐败回复这个单位正在持续回复生命值和法力值。这个单位的攻击将灼烧敌人,造成轻度的持续魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemDarkFlaskBurn" = "腐败之触这个单位正在承受持续魔法伤害,因为这个单位刚被某个带有【腐败之触】的单位攻击过。来自:@SourceName@"
tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "这个单位正在承受持续魔法伤害,因为这个单位刚被某个带有【腐败之触】的单位攻击过。来自:@SourceName@"
tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "腐败之触"
tr "game_buff_tooltip_ItemDeathsDoorBleed" = "死亡之舞所受伤害会延迟到下3秒持续产生……但死神有债必收。来自:@SourceName@"
tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "死亡之舞所受伤害会延迟到下3秒持续产生……但死神有债必收。来自:@SourceName@"
tr "game_buff_tooltip_ItemDervishBlade" = "苦行僧之刃这个单位的移动速度暂时得到了巨大提升。
引擎发动咯!来自:@SourceName@"
tr "game_buff_tooltip_ItemDisable" = "失效这个陷阱失效了,并且在失效时无法触发。"
tr "game_buff_tooltip_ItemDoOrDieGloryStack" = ""
tr "game_buff_tooltip_ItemDoransShieldPassive" = "回复这个单位正在回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_ItemDuskAlert" = "封锁这个单位包裹于暗影之中,会使隐形的陷阱显形,并在看见守卫时使守卫显形并失效。来自:@SourceName@"
tr "game_buff_tooltip_ItemDuskAlertTriggered" = "封锁这个单位已被发现并且现在正在封锁附近的敌方守卫和陷阱。来自:@SourceName@"
tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "夜袭者这个单位刚从暗影中浮现,并且其下次攻击将造成额外物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemFaithShaker" = "被限制这座防御塔被限制了,短时间内无法攻击。来自:@SourceName@"
tr "game_buff_tooltip_ItemFeralFlareCounter" = "烈焰之炬 已发动烈焰之炬正在吞噬野怪和英雄以及小马驹。"
tr "game_buff_tooltip_ItemFrozenFist" = "冰脉护手这个单位将会造成额外伤害,并且下次攻击会制造一个减速场。来自:@SourceName@"
tr "game_buff_tooltip_ItemFullBurn" = "正在燃烧这个单位正在燃烧。"
tr "game_buff_tooltip_ItemGhostWard" = "侦查守卫这个守卫正在监视周围的区域。来自:@SourceName@"
tr "game_buff_tooltip_ItemGhostWardCharge" = "侦查守卫 - 充能侦查守卫可以使用。来自:@SourceName@"
tr "game_buff_tooltip_ItemGlacialSpike" = "GLP-800这个单位的移动速度已被降低,但是会逐步恢复。来自:@SourceName@"
tr "game_buff_tooltip_ItemGlacialSpikeTT" = "GLP-800这个单位的移动速度已被降低,但是会逐步恢复。来自:@SourceName@"
tr "game_buff_tooltip_ItemHurricaneBuff" = ""
tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "激活这个英雄正在恢复已损失的生命值和法力值。来自:@SourceName@"
tr "game_buff_tooltip_ItemJuggernautInCombat" = "正在燃烧!正在持续造成魔法伤害。"
tr "game_buff_tooltip_ItemJungleGoldPenalty" = "野怪猎人这个单位从线上小兵处获得的金币奖励将减少。"
tr "game_buff_tooltip_ItemJungleStatsTracker" = "野区统计追踪增益等级3(''首次清完'')统计:@f3@秒,剩余@f4@%生命值
还有没喝的药水吗(是 = 1 / 否 = 0)? @f5@
等级4:@f1@秒
等级6:@f2@秒
等级11:@f7@ seconds
大型野怪击杀数(己方野区/敌方野区): @f6@ + @f8@ = 总计 @f12@
前期中路统计(在8级后停止追踪)
对抗英雄的战斗次数:@f9@
被敌方视野看到的次数:@f10@
完整回城的次数:@f11@
来自:@SourceName@"
tr "game_buff_tooltip_ItemLightBringerBleed" = "正在流血这个单位正在持续受到伤害,并被暴露在敌方视野内。来自:@SourceName@"
tr "game_buff_tooltip_ItemLiteBurn" = "正在燃烧这个单位正在燃烧。"
tr "game_buff_tooltip_ItemLudensEchoCharge" = "法术回声这个单位会在移动或施法时积攒充能数。在完全充能后,下一个伤害型技能在命中时会将充能数全部释放,对目标和目标附近的单位造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "卢登的回声移动和施法的同时会获得静电充能。在完全充能后,下一个伤害型技能在命中时会将静电全部释放,对目标附近的单位造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemMadredsRazorCounter" = "正在释放烈焰之炬通过击杀或协助击杀敌方英雄,以及击杀大型野怪来积累能量。"
tr "game_buff_tooltip_ItemMercurial" = "滑如水银这个单位的移动速度暂时得到了大幅提升。
引擎发动咯!来自:@SourceName@"
tr "game_buff_tooltip_ItemMercurialOdyssey" = "滑如水银这个单位的移动速度暂时得到了大幅提升。
引擎发动咯!来自:@SourceName@"
tr "game_buff_tooltip_ItemMiniRegenPotion" = "复原中正在持续回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_ItemMiniWard" = "探索者守卫这个守卫正在监视周围的区域。来自:@SourceName@"
tr "game_buff_tooltip_ItemMonsterBurn" = "生命吸取正在持续承受魔法伤害,同时生命值也在不断被偷取。来自:@SourceName@"
tr "game_buff_tooltip_ItemMonsterRegen" = "正在再生你在被野怪攻击的同时会持续恢复生命值和法力值。来自:@SourceName@"
tr "game_buff_tooltip_ItemMorellosBane" = "米凯尔的祝福这个单位免疫移动减速和减速效果。来自:@SourceName@"
tr "game_buff_tooltip_ItemMorellosBaneHaste" = "米凯尔的踪迹对负面效果的一次成功净化,已为这个单位提供了移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "幽冥阔步宝典这个单位最近用伤害型技能命中了一个敌人,因此移动得更快。来自:@SourceName@"
tr "game_buff_tooltip_ItemPhageMiniSpeed" = "狂暴这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_ItemPhageSpeed" = "狂暴这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "幻影之舞 - 幽影华尔兹这个单位已幽灵化并且移动得更快。来自:@SourceName@"
tr "game_buff_tooltip_ItemPhantomDancerShield" = "幻影之舞-救主灵刃这个单位正在吸收伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemPickpocket" = "装备:探云手这个单位近期已经使用过探云手,并且短时间内无法再次使用。
金币收入:@f1@ "
tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "已偷猎每次偷猎之间的@Effect4Amount@秒。来自:@SourceName@"
tr "game_buff_tooltip_ItemPrimalFlareBurn" = "正在燃烧这个单位正在燃烧。"
tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "克敌之欲这个单位在朝着敌人移动时会获得移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_ItemRunicAegisFriend" = "军团光环—壁垒这个单位的护甲、魔法抗性和生命回复得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_ItemRunicAegisSelf" = "军团光环—壁垒附近友军单位的护甲、魔法抗性和生命回复得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_ItemSeraphsEmbrace" = "炽天使之拥这个单位已经武装上了一层能够抵挡@f1@伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "猎头者你的下一个伤害型技能将造成额外物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "猎头者猎头者效果正在冷却中。来自:@SourceName@"
tr "game_buff_tooltip_ItemSmiteChallenge" = "被挑战这个单位被处于挑战状态下的英雄击中时,会受到额外真实伤害。这个单位对挑战状态下的英雄造成的伤害减少20%。"
tr "game_buff_tooltip_ItemSmitePlayerStack" = "毁灭惩戒这个单位的【惩戒】在击杀大型野怪后,会在以英雄为目标时造成额外伤害。
对英雄的伤害:@f1@"
tr "game_buff_tooltip_ItemSmitePlayerStacked" = "无拘之心你的【惩戒】能以英雄为目标。"
tr "game_buff_tooltip_ItemSmiteSlow" = "被减速这个单位正在移动得越来越慢。"
tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "朔极之矛-觉醒之龙 攻击你的下次普攻将提供【觉醒之龙】效果。来自:@SourceName@"
tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "朔极之矛-觉醒之龙这个单位拥有50%额外攻击速度并且每次攻击会返还@f1@%的非终极技能冷却时间。来自:@SourceName@"
tr "game_buff_tooltip_ItemSpectreCowlRegen" = "幽魂愈合这个单位最近受到了伤害,并且正在恢复生命值。来自:@SourceName@"
tr "game_buff_tooltip_ItemSpiritGold" = "生态保护在击杀下一个大型或史诗级野怪时,会根据生态保护的层数获得最多40金币。来自:@SourceName@"
tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "基克的烈炎这个单位正在燃烧,每秒受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "基克的地狱火这个单位的普攻造成持续的额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "被冰霜驯化的烈炎冰与火的一种破坏性的和谐,对附近敌人造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "基克的暴风雪这个单位使附近的敌人减速。来自:@SourceName@"
tr "game_buff_tooltip_ItemStatikkShank" = "斯塔缇克电刃这个单位正在积攒充能数。这个单位的下次攻击会对敌方英雄造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStatikkShivSight" = ""
tr "game_buff_tooltip_ItemStatikShank" = "斯塔缇克剑柄这个单位正在积攒充能数。在完全充能后,这个单位的下次攻击会对最多4个敌人造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStatikShankCharge" = "能量充盈这个单位正在积攒充能层数。在完全充能后,这个单位的下次攻击将造成基于【能量充盈】装备或符文的其它效果。来自:@SourceName@"
tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "食腐惩戒这个单位得到了极大的移送速度提升,这个提升会在短时间内持续衰减。"
tr "game_buff_tooltip_ItemVoidGatePower" = "兹若特传送门能量你在靠近友方的兹若特传送门时会提升攻击力和法术强度。"
tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "虚空指挥官的自私征服这个单位近期被虚空兽的某个拥有者设为了征服目标。在这个单位被虚空兽攻击时,除了属于该拥有者的虚空兽可以造成全额伤害之外,其它人的虚空兽对这个单位造成的伤害都会被降低。"
tr "game_buff_tooltip_ItemVoidSpeed" = "据点冲刺这个单位在防御塔附近,并因此获得移动速度加成。"
tr "game_buff_tooltip_ItemWraithCollar" = "幽影诅咒这个单位暂时被减速了,并且暴露在敌方军团的视野中。来自:@SourceName@"
tr "game_buff_tooltip_ItemWraithCollarCS" = "幽灵之咒这个单位被减速了,并且被暴露给敌方。来自:@SourceName@"
tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "正在发动烈焰之炬在层数到达30后,烈焰之炬将挣脱束缚。每次击杀、助攻和大型野怪击杀都会提供1个层数。"
tr "game_buff_tooltip_ItemZekesPrimedAlly" = "火焰先驱在绑定的友方英雄施放终极技能后,这个单位的普攻将得到火焰的强化。来自:@SourceName@ "
tr "game_buff_tooltip_ItemZekesPrimedSelf" = "冰霜先驱如果这个单位在绑定的友方英雄附近施放终极技能,那么这个单位就会释放出一阵冰霜风暴。来自:@SourceName@ "
tr "game_buff_tooltip_IvernE" = "种豆得瓜这个单位已获得护盾保护。来自:@SourceName@"
tr "game_buff_tooltip_IvernP" = "森林之友艾翁不会攻击非史诗级的野怪。右键点击一个野怪来创造一片小植被,小植被会在@f6@秒里持续成长。每片小植被花费@f10@生命值和@f11@法力。
当一片小植被完全成长后,右键该处野怪即可送走他们,并给予金币和经验。惩戒一片小植被即可瞬间送走野怪。
在5级或以上时,如果艾翁送走了一个带增益效果的野怪,那么就会创造一个额外的增益效果留给艾翁的友军们。如果一名友军击杀了一个带增益效果的野怪,也会留下一个额外的增益效果给艾翁。"
tr "game_buff_tooltip_IvernPCollection" = "森林之友艾翁已在这个野怪营地放置了一片小树林。来自:@SourceName@"
tr "game_buff_tooltip_IvernQ" = "被禁锢这个单位已被禁锢。来自:@SourceName@"
tr "game_buff_tooltip_IvernRMinionHit" = "小菊!正在被小菊猛揍。来自:@SourceName@"
tr "game_buff_tooltip_IvernRMissile" = "小菊猛击!被击飞了。来自:@SourceName@"
tr "game_buff_tooltip_IvernRRecast" = "小菊!小菊正在帮助艾翁。来自:@SourceName@"
tr "game_buff_tooltip_IvernW" = "揠苗助攻艾翁的普攻距离增加并将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Jack_In_The_Box" = "惊吓魔盒玩偶将会攻击周围敌人。来自:@SourceName@"
tr "game_buff_tooltip_JannaEoTSBuff" = "旋风打击该单位攻击力提升。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVCataclysm" = "天崩地裂嘉文跃至半空之中。在他着地的时候,他的目标敌人将会被一圈不可穿越的环形障碍所包围。"
tr "game_buff_tooltip_JarvanIVDemacianStandard" = "德邦军旗此单位获得额外攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "巨龙撞击此单位护甲减少。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "巨龙撞击:击飞此单位被击飞。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVGoldenAegis" = "黄金圣盾嘉文四世拥有一个可以吸收@f1@伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVMartialCadence" = "战争律动对一个单位的初次攻击将造成目标当前生命值@f2@%的额外物理伤害(最大值:400)。这个效果不能在@f1@秒内再次作用于同一目标身上。"
tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "战争律动此单位被嘉文四世的被动技能击中,但短时间内不会再次被这个技能所伤害。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "巨龙撞击此单位的护甲被减少。来自:@SourceName@"
tr "game_buff_tooltip_JaxDuelist" = "贾克斯的护甲和魔法抗性得到了。"
tr "game_buff_tooltip_JaxEvasion" = "腾挪贾克斯正在躲闪所有即将到来的普通攻击,并且减少来自范围技能的伤害。来自:@SourceName@"
tr "game_buff_tooltip_JaxPassive" = "无情连打贾克斯的普通攻击会提高他@f1@%的攻击速度,持续2.5秒。此效果最多可堆叠8层,并且会逐层衰减。"
tr "game_buff_tooltip_JaxRelentlessAssault" = "无情连打贾克斯的普通攻击会提高他@f1@%的攻击速度(此效果最多可堆叠8层),持续2.5秒。来自:@SourceName@"
tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "无情连打贾克斯的攻击速度提高了@f1@%。来自:@SourceName@"
tr "game_buff_tooltip_JaxRelentlessAttack" = "无情连打贾克斯的下一次攻击会造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JayceAccelerationGate" = "加速之门这个单位的移动速度得到了大幅提高。来自:@SourceName@"
tr "game_buff_tooltip_JayceHyperCharge" = "超能电荷杰斯下几次普通攻击的攻击速度将大幅提升。来自:@SourceName@"
tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "墨丘利之锤:已充能杰斯的下次攻击将造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JaycePassiveRangedAttack" = "墨丘利之炮:已充能杰斯的下次攻击会降低目标的护甲和魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_JaycePassiveShred" = "墨丘利之炮这个单位的护甲和魔法抗性被降低了。来自:@SourceName@"
tr "game_buff_tooltip_JayceStanceGun" = "墨丘利之炮杰斯正在使用墨丘利之炮,他的普通攻击模式是远程。来自:@SourceName@"
tr "game_buff_tooltip_JayceStanceHammer" = "墨丘利之锤杰斯正在使用墨丘利之锤,他的普通攻击模式是近战。来自:@SourceName@"
tr "game_buff_tooltip_JayceStaticField" = "闪电领域杰斯正在对周围的所有敌人造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JhinETrap" = "莲花落这个陷阱会在被踩中时激活,将周围的一切暴露在视野内,并造成减速效果,然后爆为一阵飘零的花瓣。来自:@SourceName@"
tr "game_buff_tooltip_JhinETrapSlow" = "碾香入尘这个单位已被烬的一个陷阱所减速,并且如果这个单位仍然在附近逗留,就会受到巨额伤害。来自:@SourceName@"
tr "game_buff_tooltip_JhinPassive" = "低语
死之四章 - 烬的手枪有着已被固定的攻击速度(@f5@)并且在发射4次后就得重新装弹。 第四颗子弹总会产生暴击并造成相当于目标@f9@%的已损失生命值的额外伤害。
一板一眼 - 暴击几率和攻击速度加成会有特殊收益:- 攻击力提升@f8@(@f2@%(+@f4@%)(+@f3@%)的总攻击力)。
- 烬的暴击造成的伤害会减少@f10@%,但会为烬提供@f15@%(+@f6@%)移动速度,持续2秒。
"
tr "game_buff_tooltip_JhinPassiveAttackBuff" = "终章这个单位的下次攻击将产生暴击并造成额外斩杀伤害。来自:@SourceName@"
tr "game_buff_tooltip_JhinPassiveHaste" = "完美!这个单位最近暴击过了,并获得移速加成。来自:@SourceName@"
tr "game_buff_tooltip_JhinRSight" = "穿帮这个单位已被烬的陷阱或终极技能暴露了位置。来自:@SourceName@"
tr "game_buff_tooltip_JhinRSlow" = "怯场这个单位已被烬的超级射击给严重减速。来自:@SourceName@"
tr "game_buff_tooltip_JhinW" = "追光这个单位已被定在原地。来自:@SourceName@"
tr "game_buff_tooltip_JinxCaitAgitate" = "焦虑你原以为蔚之前很不爽……来自:@SourceName@"
tr "game_buff_tooltip_JinxCatchMe" = "你来抓我呀!凯特琳和蔚正在追捕你。真带感啊!
已耍过的条子人数:@f1@"
tr "game_buff_tooltip_JinxCatchMeEnemy" = "你来抓我呀!金克丝又在制造混乱了。真让人不爽……
已逮捕的罪犯人数:@f1@"
tr "game_buff_tooltip_JinxEFireBurn" = "着火啦!这个单位被金克丝给点着火了,正在承受魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JinxEMine" = "嚼火者手雷这是一颗嚼火者手雷。不要踩到它。来自:@SourceName@"
tr "game_buff_tooltip_JinxEMineSnare" = "踩雷咯!这个单位被嚼火者手雷给束缚了,并且就快着火了。来自:@SourceName@"
tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "狂躁金克丝超级亢奋,并且移动速度和攻击速度获得巨幅提升。来自:@SourceName@"
tr "game_buff_tooltip_JinxPassiveMarker" = "罪恶快感当一名英雄、一座防御塔或一座召唤水晶在被金克丝攻击后的3秒内阵亡或倒塌的话,金克丝就会获得不断衰减的175%移动速度加成和@f1@%总攻击速度,持续@f2@秒。
这个效果在触发时可让金克丝突破攻击速度上限。"
tr "game_buff_tooltip_JinxQ" = "鱼骨头金克丝正在使用她的火箭发射器。攻击会消耗法力值,但攻击距离和伤害会得到提升,并造成溅射伤害。来自:@SourceName@"
tr "game_buff_tooltip_JinxQIcon" = "砰砰金克丝正在使用她的轻机枪。攻击会获得攻击速度加成。来自:@SourceName@"
tr "game_buff_tooltip_JinxQRamp" = "转速提升金克丝的轻机枪的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_JinxWSight" = "中弹了!这个单位被电磁器给击中了!金克丝和她的队友都能看见它。来自:@SourceName@"
tr "game_buff_tooltip_JungleFrustration" = "耐心耗尽如果一个野怪的耐心被完全耗尽,那么它就会无视所有敌人,开始回复生命值并试图回到它的出生位置。野怪会在回到出生位置后开始回复耐心。
野怪失去耐心的条件是:无法找到目标,切换目标或者它的当前目标离野怪的初始出生位置过远(这个距离根据行走距离来计算,而不是直线距离来计算。)来自:@SourceName@"
tr "game_buff_tooltip_JungleLichBane" = "咒刃下次普攻将对目标造成魔法伤害。如果目标是野怪,则会在以目标为圆心的范围内造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_KagesLuckyPickDisplay" = "贡品对敌方英雄或建筑物施放技能和进行普攻时,会造成额外魔法伤害并且每次独特的技能施放都会获得金币。来自:@SourceName@"
tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "贡品对敌方英雄或建筑物施放技能和进行普攻时,会造成额外魔法伤害并且每次独特的技能施放都会获得金币。来自:@SourceName@"
tr "game_buff_tooltip_KaisaE" = "极限超载卡莎已提升了移动速度。来自: @SourceName@"
tr "game_buff_tooltip_KaisaEAttackSpeed" = "极限超载卡莎已提升了攻击速度。来自: @SourceName@"
tr "game_buff_tooltip_KaisaEEvolved" = "进化:极限超载卡莎现在会在施放极超载时进入隐形状态。来自: @SourceName@"
tr "game_buff_tooltip_KaisaEStealth" = "极限超载卡莎对敌方单位来说是隐形的。来自: @SourceName@"
tr "game_buff_tooltip_KaisaPassive" = "体表活肤苛性伤口 - 卡莎的普通攻击会叠加电浆,持续@f4@秒并造成@f1@(+@f7@)+(@f2@(+@f5@)x层数)额外魔法伤害。在@f10@层时,卡莎的攻击会引爆电浆,造成额外伤害,伤害值为@f3@(+@f6@)%的目标已损失生命值(对野怪的最大值: @f8@)。
友军施放在英雄身上的定身效果也会提供@f9@层电浆。
活体武器 - 卡莎的战斗服会适应她所选择的战斗风格并进化她的技能,具体进化哪个技能是基于来自装备和英雄等级的永久属性。"
tr "game_buff_tooltip_KaisaPassiveMarker" = "苛性伤口卡莎对这个单位造成额外魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_KaisaQEvolved" = "进化:艾卡西亚暴雨艾卡西亚暴雨现在会发射额外的弹体。来自: @SourceName@"
tr "game_buff_tooltip_KaisaRShield" = "猎手本能卡莎获得了护盾来为她抵挡伤害。来自: @SourceName@"
tr "game_buff_tooltip_KaisaW" = "虚空索敌卡莎拥有这个单位的真实视野。来自: @SourceName@"
tr "game_buff_tooltip_KaisaWEvolved" = "进化:虚空索敌虚空索敌现在会在命中时触发额外的被动层数,并在命中英雄时减少冷却时间。来自: @SourceName@"
tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "誓约者当你和卡莉丝塔在1.5秒内用普攻命中了相同的目标时,她会造成目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
卡莉丝塔的终极技能会将你拉向她。点击任何鼠标按键,都将使你朝着一个方向飞出,对被你命中的第一个敌方英雄造成击飞效果。来自:@SourceName@"
tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "誓约者这个单位已被击倒,并在10秒里不会被再次击倒。来自: @SourceName@"
tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "誓约者当卡莉斯塔和她的誓约者都用普攻击中了相同的目标,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。来自:@SourceName@"
tr "game_buff_tooltip_KalistaExpunge" = "撕裂你的长矛扎在目标身上了。来自:@SourceName@"
tr "game_buff_tooltip_KalistaExpungeMarker" = "撕裂这个目标被一根长矛给穿透了。来自:@SourceName@"
tr "game_buff_tooltip_KalistaPassive" = "武术姿态如果卡莉丝塔在进行普攻或穿刺的同时被下达了移动指令,那么她会在发起进攻的同时朝着这个移动指令的方向进行位移。"
tr "game_buff_tooltip_KalistaPassiveBuff" = "武术姿态如果卡莉丝塔在普攻或穿刺的起手阶段被下达了移动指令,那么她会在发起进攻的同时朝着这个移动指令的方向位移小段距离。
位移距离会随着鞋子品质的提高而成长。
卡莉丝塔的普攻有一些独特的缺点。它们:- 无法被取消;
- 会在目标离开视野后落空;
- 造成的伤害只有总攻击力的90%。
"
tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "誓约者当卡莉丝塔和她的誓约者们在1.5秒内都用普攻击中了相同的目标时,她会造成相当于目标@f1@%最大生命值的魔法伤害。10秒内无法重复作用于相同目标。
卡莉丝塔的终极技能会将誓约者拉向她。然后,当誓约者点击任何鼠标按键时,他们将朝着一个方向飞出,对被其命中的第一个敌方英雄造成击飞效果。来自:@SourceName@"
tr "game_buff_tooltip_KalistaPassiveOn" = "誓约者卡莉丝塔的友军正在范围中。来自:@SourceName@"
tr "game_buff_tooltip_KalistaRAllyStun" = "击飞这个单位被击飞了!来自:@SourceName@"
tr "game_buff_tooltip_KalistaRInvuln" = "命运的召唤你的鼠标点击将使你飞向目标位置,击飞命中的敌方英雄。来自:@SourceName@"
tr "game_buff_tooltip_KalistaRx" = "命运的召唤你的誓约者正在选择飞行的位置,届时会击飞命中的敌方英雄。来自:@SourceName@"
tr "game_buff_tooltip_KalistaWSight" = "被暴露你已被卡莉丝塔的哨兵发现,并会被暴露在敌方视野内,持续4秒。来自:@SourceName@"
tr "game_buff_tooltip_KappaBubble" = "信赖之球型仪吸收伤害并为护盾的施放者产生金币。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantra" = "梵咒卡尔玛的下个技能会获得强化效果。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraCharge" = "梵咒卡尔玛强化她的下一技能。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraEnergized" = "梵咒 就绪卡尔玛的下一技能将被强化。来自: @SourceName@"
tr "game_buff_tooltip_KarmaMantraRefresh" = "梵咒 充能卡尔玛正在为梵咒充能。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraSBHaste" = "灵魂连接 加速此单位正在加速移动。来自: @SourceName@"
tr "game_buff_tooltip_KarmaMantraSBSlow" = "灵魂连接 减速对这个单位造成的伤害会治疗卡尔玛。来自:@SourceName@"
tr "game_buff_tooltip_KarmaPassive" = "聚能之炎卡尔玛每用技能伤害到敌方英雄时,梵咒的冷却时间就会减少@f1@秒。卡尔玛的普通攻击也有此效果,但减少的冷却时间为@f2@秒。来自:@SourceName@"
tr "game_buff_tooltip_KarmaQ" = "鼓舞呜——呜!来自:@SourceName@"
tr "game_buff_tooltip_KarmaQMissile" = "心灵烈焰这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_KarmaQMissileMantra" = "灵光闪耀这个单位散发着霸气。来自:@SourceName@"
tr "game_buff_tooltip_KarmaSolKimShield" = "鼓舞这个单位已套上了抵挡伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_KarmaSpiritBind" = "灵魂锁链此单位和卡尔玛链接,并且如果灵链没有被破坏的话,此单位则将被禁锢。来自: @SourceName@"
tr "game_buff_tooltip_KarmaSpiritBindRoot" = "被束缚这个单位被束缚了。来自:@SourceName@"
tr "game_buff_tooltip_KarthusDefile" = "亵渎卡尔萨斯正在消耗法力,来对附近的敌人持续造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_KarthusFallenOne" = "安魂曲这个单位即将受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_KatarinaPassive" = "贪欲每当一名在过去3秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少15秒。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成@f1@(+@f2@) (+@f3@)魔法伤害。"
tr "game_buff_tooltip_KatarinaWHaste" = "伺机待发在卡特琳娜的匕首位于空中时,她的移动速度会得到提升。来自:@SourceName@"
tr "game_buff_tooltip_KaynAssReady" = "暗影刺客已就绪凯隐已准备好变身为暗影刺客。"
tr "game_buff_tooltip_KaynE" = "掠影步凯隐正在穿越地形。 进入战斗状态会降低此技能的持续时间来自:@SourceName@"
tr "game_buff_tooltip_KaynPassiveAssMarker" = "暗裔魔镰凯隐可通过伤害一名敌方英雄来用暗影魔法增强他的镰刀。短期内,他造成的伤害将提升。来自:@SourceName@"
tr "game_buff_tooltip_KaynRHost" = "裂舍影这个单位暂时被凯隐所寄生。凯隐在【裂舍影】状态下不可被选取。来自:@SourceName@"
tr "game_buff_tooltip_KaynRWraithform" = "裂舍影凯隐在【裂舍影】状态下不可被选取。来自:@SourceName@"
tr "game_buff_tooltip_KaynSlayReady" = "暗裔化身已就绪凯隐已准备好变身为暗裔化身。"
tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "奥义!电刃@Stack@在此效果到达4层后,凯南将会进行一次特殊攻击。来自:@SourceName@"
tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "奥义!电刃 @Stack@凯南每5次攻击造成额外伤害,并为敌人施加一层【忍法!雷缚印】。来自:@SourceName@"
tr "game_buff_tooltip_KennenDoubleStrikeLive" = "奥义!电刃凯南下次攻击将造成额外伤害,并为敌人施加一层【忍法!雷缚印】。来自:@SourceName@"
tr "game_buff_tooltip_KennenDoubleStrikeProc" = "奥义!电刃凯南下次攻击造成额外伤害,并为敌人施加一层【忍法!雷缚印】。来自:@SourceName@"
tr "game_buff_tooltip_KennenLightningRush" = "奥义!雷铠凯南不能攻击,但拥有提升过的移动速度并对被他触碰到的敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_KennenLightningRushBuff" = "奥义!雷铠凯南拥有额外的攻击速度。来自: @SourceName@"
tr "game_buff_tooltip_KennenMarkOfStorm" = "忍法!雷缚印(@Stack@)如果此单位身上的【忍法!雷缚印】到达3层,就会被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_KennenMoSDiminish" = "已被闪电震击如果该单位再次被【忍法!雷缚印】晕眩,受到的晕眩效果会减弱。来自:@SourceName@"
tr "game_buff_tooltip_KennenShurikenStorm" = "秘奥义!万雷天牢引凯南发动秘奥义!万雷天牢引,对附近的所有敌人造成伤害,并施加一层【忍法!雷缚印】。来自:@SourceName@"
tr "game_buff_tooltip_KhazixEEvo" = "进化:虫翼跃击的距离提升200。击杀和助攻将重置跃击的冷却时间。来自:@SourceName@"
tr "game_buff_tooltip_KhazixHunt" = "狩猎开始了!卡兹克必须首先杀掉雷恩加尔,才能成为终极掠食者。(助攻也算。)
“从取下他的眼睛到现在为止,我已经成长并适应了这儿的环境。我会好好享用狮子肉的!”——卡兹克"
tr "game_buff_tooltip_KhazixHuntDefeatK" = "战败!“雷恩加尔已经杀死了他的异界宿敌卡兹克,向世界证明了他才是终极猎手。''"
tr "game_buff_tooltip_KhazixHuntDefeatR" = "战败!“卡兹克已经杀死了他的猛兽宿敌雷恩加尔,因而进化成了终极掠食者。''"
tr "game_buff_tooltip_KhazixHuntEnemy" = "狩猎开始了!雷恩加尔必须首先杀掉卡兹克,才能成为终极猎手。(助攻也算。)
“长久以来,这只扭曲的怪兽一直在躲着我。我一定会拿到他的头颅的!”——雷恩加尔"
tr "game_buff_tooltip_KhazixHuntVictoryK" = "获胜!“卡兹克已经杀死了他的猛兽宿敌雷恩加尔,因而进化成了终极掠食者。''"
tr "game_buff_tooltip_KhazixHuntVictoryR" = "获胜!“雷恩加尔已经杀死了他的异界宿敌卡兹克,向世界证明了他才是终极猎手。''"
tr "game_buff_tooltip_KhazixPassive" = "无形威胁附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外的@f1@(+@f2@)魔法伤害,并使目标减速@f3@%,持续2秒。"
tr "game_buff_tooltip_KhazixPDamage" = "无形威胁卡兹克的下次对敌方英雄发动的普通攻击会造成额外魔法伤害和减速效果。来自:@SourceName@"
tr "game_buff_tooltip_KhazixQDR" = "品尝恐惧(孤立无援)品尝恐惧会对孤立无援的目标造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_KhazixQEvo" = "进化:收割利爪品尝恐惧在对抗孤立无援的目标时会返还冷却时间。提升卡兹克品尝恐惧和普通攻击的距离。来自:@SourceName@"
tr "game_buff_tooltip_KhazixR" = "虚空来袭:充能数卡兹克能够重新进入隐形状态。来自:@SourceName@"
tr "game_buff_tooltip_KhazixREvo" = "进化:动态遮蔽虚空来袭拥有提升过的持续时间,以及一次额外的使用次数。来自: @SourceName@"
tr "game_buff_tooltip_KhazixREvoStealth" = "非战斗状态卡兹克处于非战斗状态。来自:@SourceName@"
tr "game_buff_tooltip_KhazixRStealth" = "虚空来袭卡兹克隐形了并且只会被附近的敌方防御塔所显形。来自:@SourceName@"
tr "game_buff_tooltip_KhazixWEvo" = "进化:刺鞘虚空突刺现在会呈锥形发射三个尖刺并使被命中的敌人减速。孤立无援的目标会被减速额外的幅度。来自:@SourceName@"
tr "game_buff_tooltip_KhazixWEvoSlow" = "进化虚空尖刺这个单位已被卡兹克所减速。孤立无援的目标会承受额外的减速效果。来自:@SourceName@"
tr "game_buff_tooltip_KhazixWSight" = "刺鞘卡兹克可以看见你。来自:@SourceName@"
tr "game_buff_tooltip_KindredERefresher" = "横生惧意如果羊灵继续攻击这个目标,那么狼灵会进行猛扑,造成巨量伤害。来自:@SourceName@"
tr "game_buff_tooltip_KindredESlow" = "横生惧意这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_KindredHitListActiveTracker0" = ""
tr "game_buff_tooltip_KindredHitListActiveTracker1" = ""
tr "game_buff_tooltip_KindredHitListActiveTracker2" = ""
tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "猎杀令:激活你已经把一个已激活的猎杀令设置在@SourceName@身上。击杀或协助击杀这个目标,将会获得那个猎杀令提供的赏金。来自:@SourceName@"
tr "game_buff_tooltip_KindredHitListSuccessTracker0" = ""
tr "game_buff_tooltip_KindredHitListSuccessTracker1" = ""
tr "game_buff_tooltip_KindredHitListSuccessTracker2" = ""
tr "game_buff_tooltip_KindredHitListTracker" = "千珏之印千珏正在狩猎这个单位,并且如果他们参与击杀了这个单位,就会永久地变强。来自:@SourceName@"
tr "game_buff_tooltip_KindredHitTracker" = "千珏之印千珏处于狩猎状态,此单位已被锁定。来自:@SourceName@"
tr "game_buff_tooltip_KindredLegendPassive" = ""
tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "千珏之印千珏已经完成了@f1@次狩猎,他们的基础技能得到了增强。来自:@SourceName@"
tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "千珏之印千珏已经将这个单位设为狩猎目标。短时间之内,狩猎就会被激活。来自:@SourceName@"
tr "game_buff_tooltip_KindredPassiveManager" = "千珏之印羊灵可通过点击物品栏上方的英雄肖像来选择一个英雄进行狩猎。
狼灵会周期性地陷入饥饿状态并狩猎敌方野区的野怪。
每次击杀或参与击杀被狩猎的目标都会视为完成一次狩猎,并强化千珏的基础技能。最先的@f2@次成功的狩猎,会使千珏的攻击距离提升@f8@。在最先的@f2@次成功的狩猎后,每@f7@次成功的狩猎会使千珏的攻击距离提升@f9@。
攻击距离加成 = @f3@
乱箭之舞额外攻击速度 = @f4@%
狼灵狂热额外当前生命值伤害 = @f5@%
惧意横生额外已损失生命值伤害 = @f6@%"
tr "game_buff_tooltip_KindredQASBuff" = "乱箭之舞千珏的攻击速度加成已得到提升。来自:@SourceName@"
tr "game_buff_tooltip_KindredRNoDeathBuff" = "羊灵生息在【羊灵生息】范围内的生灵们的生命值不会低于10%。来自:@SourceName@"
tr "game_buff_tooltip_KindredWChargePassiveBuff" = "猎手英姿在100层时,千珏的下次攻击会回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_KindredWCloneBuffVisible" = "狼灵狂热狼灵正在攻击他领地内的敌人。来自:@SourceName@"
tr "game_buff_tooltip_KindredWDebuff" = "千珏的领地这个单位已在千珏的狩猎领地中,因此羊灵可以在此领地中的任何位置攻击该单位。来自:@SourceName@"
tr "game_buff_tooltip_KindredWMaim" = "狼灵饥饿这个单位被狼灵给打残了。它的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_KindredWRangeBuff" = "千珏的领地羊灵正在狼灵的领地上,极大地提升她在攻击领地中的猎物时的攻击距离。来自:@SourceName@"
tr "game_buff_tooltip_KingPoroMarker" = "魄罗之王魄罗之王已驾到!
魄罗之王会吸收任何由敌方队伍投掷的魄罗。
他将会周期性地为附近的友军恢复生命值和法力值。
魄罗之王会周期性地把他身边的魄罗投掷出去,并且被投掷的魄罗在着陆后会对附近的敌人造成魔法伤害。
友方英雄可以使用技能【护驾!】来从地图上的任意位置冲刺到魄罗之王的身边。
“魄罗之王是一个传说。一个神话。一个梦幻中的梦幻。他正与你站在一起。”来自:@SourceName@"
tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "魄罗之王魄罗之王已驾到!
魄罗之王会吸收任何由敌方队伍投掷的魄罗。
他将会周期性地为附近的友军恢复生命值和法力值。
魄罗之王会周期性地把他身边的魄罗投掷出去,并且被投掷的魄罗在着陆后会对附近的敌人造成魔法伤害。
友方英雄可以使用技能【护驾!】来从地图上的任意位置冲刺到魄罗之王的身边。
“魄罗之王是一个传说。一个神话。一个梦幻中的梦幻。他正与你站在一起。”来自:@SourceName@"
tr "game_buff_tooltip_KledE2" = "比武克烈可以回身突进,穿过他的初始目标,同时造成相同的伤害。来自:@SourceName@"
tr "game_buff_tooltip_KledE2Target" = "比武这个单位被标记了,克烈可以对这个单位发起另一轮比武。来自:@SourceName@"
tr "game_buff_tooltip_KledESpeedBuff" = "比武这个单位的移动速度提升了。来自:@SourceName@"
tr "game_buff_tooltip_KledMountReturn" = "骑兵在此斯嘎尔将至!来自:@SourceName@"
tr "game_buff_tooltip_KledPassive" = "怯战蜥蜴斯嘎尔骑乘状态:斯嘎尔会替克烈承受伤害。当斯嘎尔的生命值耗尽时,会导致克烈进入非骑乘状态。额外生命值属性只会施加给斯嘎尔。
非骑乘状态:克烈更换若干技能。他在朝敌方英雄移动时会获得@f3@移动速度,但普攻只会对敌方英雄造成80%伤害。
克烈可通过击杀敌方英雄和小兵、攻击敌方英雄、建筑物和史诗级野怪来回复勇气。在勇气到达100时,克烈会骑着@f2*100@%生命值的斯嘎尔重回骑乘状态。"
tr "game_buff_tooltip_KledPassiveCooldown" = "提心吊胆斯嘎尔受到了惊吓,并且无法回复勇气。来自:@SourceName@"
tr "game_buff_tooltip_KledQMark" = "飞索捕熊器克烈已经用一个捕熊器命中了这个目标。趁着他还没把你的英雄拉到他身边并使你减速时,赶紧逃吧!来自:@SourceName@"
tr "game_buff_tooltip_KledQSlow" = "飞索捕熊器克烈已经用一个捕熊器命中了这个目标。趁着他还没把你拉到他身边并使你减速时,赶紧逃吧!来自:@SourceName@"
tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "克烈先生大狂飙友军在沿着轨迹方向前进时会获得一个巨幅移速加成。来自:@SourceName@"
tr "game_buff_tooltip_KledRemountDash" = "克烈和斯嘎尔史上最强搭档。来自:@SourceName@"
tr "game_buff_tooltip_KledRShield" = "冲啊——!!!克烈在冲锋的同时会构建一个护盾。来自:@SourceName@"
tr "game_buff_tooltip_KledWActive" = "暴烈秉性克烈获得持续4次攻击的巨幅攻速加成。第四次攻击将造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_KnightsVowKnight" = "骑士之誓这个单位已宣誓效忠于一位友方英雄。
伤害转移:@f1@
治疗效果获取:@f2@来自:@SourceName@"
tr "game_buff_tooltip_KnightsVowKnightOdy" = "骑士之誓这个单位已宣誓效忠于一位友方英雄。
伤害转移:@f1@
治疗效果获取:@f2@来自:@SourceName@"
tr "game_buff_tooltip_KnightsVowLiege" = "骑士之誓这个单位已被一位友方英雄的誓言所保护。来自:@SourceName@"
tr "game_buff_tooltip_KnightsVowLiegeOdy" = "骑士之誓这个单位已被一位友方英雄的誓言所保护。来自:@SourceName@"
tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "生化弹幕克格莫的攻击距离得到了提升,并且他的攻击能造成目标最大生命值一定百分比的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "饥饿克格莫最近刚施放过【W生化弹幕】。如果他再次施放该技能,就会被减速且招致生命值惩罚。来自:@SourceName@"
tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "腐蚀唾液该目标的护甲和魔法抗性被降低。来自: @SourceName@"
tr "game_buff_tooltip_KogMawIcathianDisplay" = "来自艾卡西亚的惊喜在死亡后,克格莫的身体将启动一种连锁反应,并于4秒之后爆炸,对周围的敌人造成@f1@点真实伤害。"
tr "game_buff_tooltip_KogMawIcathianSurprise" = "来自艾卡西亚的惊喜克格莫就快爆炸了,将对附近的敌人造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "来自艾卡西亚的惊喜:快跑!!!快跑开!!!!!!!!!!!!来自: @SourceName@"
tr "game_buff_tooltip_KogMawLivingArtillery" = "活体大炮克格莫的下一发活体大炮将会根据叠加层数消耗额外的法力值。来自: @SourceName@"
tr "game_buff_tooltip_KogMawLivingArtillerySight" = "活体大炮克格莫和他的队友可以看见你。来自: @SourceName@"
tr "game_buff_tooltip_KogMawVoidOoze" = "虚空淤泥这个单位的移动速度被降低了。来自: @SourceName@"
tr "game_buff_tooltip_LandslideDebuff" = "大地震颤 减益此单位攻击速度降低。来自:@SourceName@"
tr "game_buff_tooltip_Last_Whisper" = "最后的轻语此单位的物理攻击和法术攻击能力被削弱。来自:@SourceName@"
tr "game_buff_tooltip_LeblancEBeam" = "幻影锁链这个单位必须远离乐芙兰来破坏锁链从而不受到限制效果。来自:@SourceName@"
tr "game_buff_tooltip_LeblancERoot" = "幻影锁链这个单位无法移动。来自:@SourceName@"
tr "game_buff_tooltip_LeblancP" = "镜花水月当乐芙兰跌至40%最大生命值以下时,她会隐形1秒并创造一个幻像(不能造成伤害),幻像最多可持续8秒。来自:@SourceName@"
tr "game_buff_tooltip_LeblancREBeam" = "故技重施:幻影锁链这个单位必须远离乐芙兰来破坏锁链从而不受到限制效果。来自:@SourceName@"
tr "game_buff_tooltip_LeblancRERoot" = "故技重施:幻影锁链这个单位无法移动。来自:@SourceName@"
tr "game_buff_tooltip_LeblancRW" = "故技重施:魔影迷踪乐芙兰可以回到她的紫色标记处。来自:@SourceName@"
tr "game_buff_tooltip_LeblancW" = "魔影迷踪乐芙兰可以回到她的黄色标记处。来自:@SourceName@"
tr "game_buff_tooltip_LeeSinPassive" = "疾风骤雨在李青使用一次技能后,他的下两次普攻会获得@f1@%攻速加成。第一次普攻获得@f2@能量,第二次普攻获得@f3@能量。"
tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "破晓之盾蕾欧娜的下次近战攻击将晕眩敌人并造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSolarBarrier" = "太阳屏障蕾欧娜提升护甲和魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "炽热蕾欧娜的剑充盈了太阳的能量。她的下一次攻击将拥有距离加成并会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSunlight" = "日光你已被蕾欧娜标记,她的友军的攻击会对你造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSunlightPassive" = "日光技能会在敌人身上施加【日光】效果,持续@f1@秒。在此期间,友军英雄对这些目标造成伤害时,会触发【日光】,使目标受到额外@f2@的魔法伤害。"
tr "game_buff_tooltip_LeonaZenithBladeRoot" = "天顶之刃:固定此单位无法移动。来自:@SourceName@"
tr "game_buff_tooltip_LeviathanCap" = "利维坦之甲@Stack@增加@f1@生命值。
叠加20层时,承受的伤害减少15%。来自: @SourceName@"
tr "game_buff_tooltip_LiandrysBuff" = "兰德里的折磨这个单位会随持续时间造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_LichBane" = "巫妖之祸这个单位的下次攻击将造成基于法术强度的额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Lifesteal_Attack" = "生命偷取幽灵的攻击偷取目标生命值。来自: @SourceName@"
tr "game_buff_tooltip_LightningRodCounter" = "离子火花:充能中离子火花正在通过普通攻击充能。来自:@SourceName@"
tr "game_buff_tooltip_LightningRodReady" = "离子火花:已就绪离子火花已经准备好释放一次闪电链了。来自:@SourceName@"
tr "game_buff_tooltip_Lightslicer" = "神圣祝福这个单位拥有@f1@%暴击几率,持续一小段时间或特定的攻击次数。来自:@SourceName@"
tr "game_buff_tooltip_LissandraE" = "冰川之径丽桑卓可以传送到她的寒冰魔爪上。来自:@SourceName@"
tr "game_buff_tooltip_LissandraPassive" = "冰脉驱役当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。
冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少@f3@%。在@f4@秒后,冰封奴仆会从极度冰寒中粉碎,造成@f1@ (+@f2@)魔法伤害。"
tr "game_buff_tooltip_LissandraPassiveReady" = "寒冰血脉丽桑卓的下一个技能不消耗法力值。"
tr "game_buff_tooltip_LissandraQ" = "寒冰碎片这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_LissandraR" = "冰封陵墓这个单位被晕眩了。来自:@SourceName@"
tr "game_buff_tooltip_LissandraRSelf" = "冰封陵墓这个单位免疫任何伤害且无法被选定。来自:@SourceName@"
tr "game_buff_tooltip_LissandraRSlow" = "冰封陵墓这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_LissandraW" = "冰霜之环这个单位被束缚在原地。来自:@SourceName@"
tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "尘归尘劫掠者的威力已与圣坛状态绑定。来自:@SourceName@"
tr "game_buff_tooltip_LucianPassiveBuff" = "圣光银弹卢锡安的下次普通将会连射2次。来自:@SourceName@"
tr "game_buff_tooltip_LucianQ" = "圣光银弹在每次施放技能后的3秒内,卢锡安的下次普通攻击都会连射2次。
第二次射击会对敌方英雄和建筑物造成@f1@伤害,并能附加攻击特效。小兵会承受来自第二次射击的全额伤害。 "
tr "game_buff_tooltip_LucianR" = "圣枪洗礼卢锡安正在一边移动一边射击。来自:@SourceName@"
tr "game_buff_tooltip_LucianWBuff" = "热诚烈弹卢锡安的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_LucianWDebuff" = "热诚烈弹这个单位已被热诚烈弹标记。卢锡安在对这个单位造成伤害时,会获得移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_LucianWSelfBuff" = "热诚烈弹卢锡安的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_LuluEBurn" = "皮克斯的“支援”皮克斯正在跟随此单位,并将此单位的视野暴露给他的友军,真讨厌。
嘿!听着!来自:@SourceName@"
tr "game_buff_tooltip_LuluEShield" = "皮克斯的支援皮克斯正在跟随此单位,并且保护此单位免受即将到来的伤害。此单位攻击时,皮克斯也会协助此单位(而不是璐璐)进行攻击。来自:@SourceName@"
tr "game_buff_tooltip_LuluPassive" = "皮克斯,仙灵伙伴皮克斯朝着璐璐正在攻击的目标发射一阵由3颗飞弹组成的弹幕,总共造成@f1@(+@f2@)魔法伤害。
这些飞弹会自动寻敌,但会被其它单位所格挡。来自:@SourceName@"
tr "game_buff_tooltip_LuluQSlow" = "闪耀长枪此单位的移动速度被严重降低了,但他们会逐渐恢复过来。来自:@SourceName@"
tr "game_buff_tooltip_LuluR" = "狂野生长此单位的生命值得到了提高,并且他们会周期性的让周围的敌军减速。来自:@SourceName@"
tr "game_buff_tooltip_LuluWBuff" = "璐璐的支援这个单位的移动速度和攻击速度得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_LuluWDebuff" = "璐璐的“支援”这个单位被变形了,并且不能攻击或施放技能。
这个单位萌萌哒~来自:@SourceName@"
tr "game_buff_tooltip_LuxCrashingBlitzMis" = "凌光幻想拉克丝用光充能。来自: @SourceName@"
tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "极光充能拉克丝正在聚集光能…来自: @SourceName@"
tr "game_buff_tooltip_LuxEEnd" = "引爆拉克丝可以引爆她的透光奇点。来自:@SourceName@"
tr "game_buff_tooltip_LuxIlluminatingFraulein" = "光芒四射拉克丝的下次基础攻击会将其点燃,并造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_LuxIlluminationPassive" = "光芒四射拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@f1@(+@f2@)魔法伤害。"
tr "game_buff_tooltip_LuxLightBindingMis" = "棱光印记该目标被束缚,无法移动。来自:@SourceName@"
tr "game_buff_tooltip_LuxPrismaWrapBoost" = "棱光幻想该单位拥有增强的法术强度。来自: @SourceName@"
tr "game_buff_tooltip_LuxPrismWrap" = "星尘屏障该单位潜行了。来自:@SourceName@"
tr "game_buff_tooltip_LuxShield" = "星辰屏障该单位受到伤害之盾保护。来自: @SourceName@"
tr "game_buff_tooltip_MadredsRazorsCount" = "割裂这个单位的每第四次普通攻击将会对小兵和野怪造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_MadredsRazorsReady" = "割裂这个单位的下次普通攻击将会对小兵和野怪造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Magical_Sight" = "防御塔防御塔拥有以下加成:
可以看到隐形单位
30%护甲穿透
对英雄进行连续攻击的话,伤害值会越来越高。"
tr "game_buff_tooltip_Magical_Sight_Ward" = "魔法视界该守卫会显现出附近的地区,并能看见隐形的单位。来自:@SourceName@"
tr "game_buff_tooltip_MaladySpell" = "智慧末刃(@Stack@)该单位的魔法抗性减少@f1@。来自: @SourceName@"
tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "花岗岩护盾冷却时间花岗岩护盾正在重构。来自:@SourceName@"
tr "game_buff_tooltip_MalphiteCleave" = "雷霆拍击墨菲特的普通攻击会对锥形范围内的敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_MalphiteDamageBuff" = "野蛮力量墨菲特的护甲值已得到提升。来自: @SourceName@"
tr "game_buff_tooltip_MalphiteObduracy" = "花岗岩护盾墨菲特召唤岩石护盾保护自己,吸收最大生命值10%的伤害,如果10秒内没受到攻击,护盾将会重置。
护盾生命值:@f1@来自: @SourceName@"
tr "game_buff_tooltip_MalphiteObduracyEffect" = "花岗岩护盾墨菲特被花岗岩护盾环绕,吸收所受到的伤害。来自:@SourceName@"
tr "game_buff_tooltip_MalphiteShield" = "花岗岩护盾在@f2@秒内没有受到伤害之后,墨菲特会召唤一个能吸收@f1@(他最大生命值的10%)伤害的岩石护盾。"
tr "game_buff_tooltip_MalzaharE" = "煞星幻象这个单位正在持续受到伤害;如果目标在感染期间死亡,那么幻象会传给一个附近的敌方单位,并且玛尔扎哈会回复法力值。虚灵喜欢攻击那些正在经受煞星幻象的单位。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharPassive" = "虚空穿越如果玛尔扎哈在@f1@秒里没有受到任何伤害或被控制,他就会获得@f2@%伤害减免并免疫控制效果,这个效果在承受了伤害或格挡了一次控制效果后仍然会残留@f3@秒。
来自线上小兵的伤害不会被这个效果所减免,但也不会触发或重置这个效果的冷却时间。"
tr "game_buff_tooltip_MalzaharPassiveShield" = "虚空穿越玛尔扎哈免疫控制效果并且所受伤害降低。来自线上小兵的伤害不受影响。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "虚空穿越 冷却时间虚空穿越正在冷却过程中。受到来自非小兵的伤害,或受到控制效果,就会重置这个技能的冷却倒计时。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "虚空穿越 即将结束虚空穿越正在失效。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharQMissile" = "虚空召唤这个单位已被沉默,无法使用技能。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharR" = "冥府之握这个单位被压制了。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharRSound" = "冥府之握玛尔扎哈正在进行引导,来维持他对目标的压制。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharW" = "聚集虫群在下次施放虚空虫群时,召唤一只额外的虚灵。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharWEnemyCounter" = "虚空虫群玛尔扎哈可以召唤的虚灵数量。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharWFrenzy" = "癫狂这个虚灵已经陷入癫狂,攻击速度得到显著提升。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Battery" = "魔法电池此单位下次伤害法术增加100法术强度。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Break" = "法力消除此单位的普通攻击消减法力。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Potion" = "法力药水每秒回复法力值。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Regeneration" = "法力回复光环附近友方英雄的法力回复速度加快。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Regeneration_Aura" = "法力回复这个英雄的法力回复速度得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_ManaBarrier" = "激活法力屏障布里茨的法力屏障激活,持续吸收伤害,直至法力屏障失效。来自: @SourceName@"
tr "game_buff_tooltip_ManaBarrierIcon" = "法力屏障布里茨生命值低于20%时,将激活法力屏障,产生一个相当于布里茨30%最大法力值的魔法护盾,持续10秒。冷却时间90秒。"
tr "game_buff_tooltip_Maniacal_Cloak" = "疯狂斗篷该单位可以持续隐形,但需要消耗法术值。来自:@SourceName@"
tr "game_buff_tooltip_MaokaiEMark" = "树苗投掷这个单位是一棵愤怒树苗的受害者!来自:@SourceName@"
tr "game_buff_tooltip_MaokaiPassive" = "吸元秘术茂凯从他四周的大自然中聚集魔法能量。每过@f1@秒,他接下来的攻击会使用那股能量来治疗自身@f5@+@f2@(他@f3@%的最大生命值)。
每当茂凯施放一次技能或被一个敌方技能击中时,吸元秘术的冷却时间会减少@f4@秒。"
tr "game_buff_tooltip_MaokaiPassiveReady" = "吸元秘术 就绪茂凯的下次攻击将治疗他自身。来自:@SourceName@"
tr "game_buff_tooltip_MaokaiQKnockback" = "荆棘重击茂凯正在震开这个单位。来自:@SourceName@"
tr "game_buff_tooltip_MaokaiR" = "茂凯召唤一道由荆棘与带刺灌木组成的巨墙缓缓前行,对沿途的敌人造成伤害和禁锢效果。"
tr "game_buff_tooltip_MaokaiRRoot" = "自然之握茂凯的根须已经禁锢了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_MaokaiWRoot" = "不稳定根须茂凯的根须已经禁锢了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_MarchoftheDamned" = "难以行军内瑟斯向目标施放一股饥饿的灵魂。来自:@SourceName@"
tr "game_buff_tooltip_Marksmans_Rifle" = "Marksman's RifleThis unit is seen by the enemy team, cannot dodge, and has reduced armor。来自:@SourceName@"
tr "game_buff_tooltip_Masochism" = "潜能激发蒙多医生的攻击力提高。来自:@SourceName@"
tr "game_buff_tooltip_MasochismAttack" = "应激亢奋蒙多获得了额外的魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_Mastery_Fervor" = "天赋:战争领主的嗜血这个单位刚刚造成了暴击,因而获得治疗效果和攻击速度加成。来自:@SourceName@"
tr "game_buff_tooltip_Mastery_TalentReaper" = "战利品击杀一名小兵后,装备持有者和最近的一名友军英雄会获得完整的小兵赏金,并会恢复生命值。
这个效果需要附近有一名友军英雄,并且需要消耗一层战利品的充能。如果拥有者是远程英雄,则治疗效果为@f1*100@%。来自:@SourceName@"
tr "game_buff_tooltip_Mastery_TalentReaperTT" = "战利品用普攻或技能击杀一名小兵后,装备持有者和最近的一名友军英雄会获得完整的小兵赏金,并会恢复生命值。如果拥有者是远程英雄,则治疗效果减半。
这个效果需要附近有一名友军英雄,并且需要消耗一层战利品的充能。来自:@SourceName@"
tr "game_buff_tooltip_Mastery_WarlordsReady" = "天赋:战争领主的嗜血这个单位对敌方英雄进行的下次攻击,将会使这个单位本身进入【嗜血】状态,并获得生命偷取。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6121" = "天赋:新鲜血液这个单位尚未冷却。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6123" = "天赋:揭示弱点削弱你伤害过的敌方英雄,使你的友方英雄对其造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6124" = "天赋:鲜血渴望这个单位对英雄的伤害得到提升,持续到此单位获得一次击杀或助攻为止。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6141" = "天赋:赏金猎人这个单位击杀过的每名敌方英雄都会使他的伤害得到提升。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6161Buff" = "天赋:战争领主的嗜血这个单位拥有移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "天赋:战争热诚攻击和施法会叠加【战争热诚】的层数,以使普攻造成额外物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "天赋:冥火之触伤害型技能会用冥火灼烧目标,持续造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6221" = "天赋:探索者这个单位在草丛和河道中会移动得更快。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6222" = "天赋:围城大师这个单位在任何防御塔(无论是否被拆毁)附近时,都会获得护甲和魔法抗性加成。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6242" = "天赋:耐久这个单位在濒临死亡时会提升生命回复。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6243" = "天赋:无畏这个单位的防御属性已得到提升。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6243Cooldown" = "天赋:无畏这个技能尚未冷却。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6261" = "天赋:不灭之握这个单位的下一次以敌方英雄为目标的普攻将恢复生命值并对目标造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "天赋:不灭之握在战斗中每过4秒,你的下一次对敌方英雄发起的普攻就会偷取目标若干百分比的最大生命值。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6262" = "天赋:巨像的勇气这个技能尚未冷却。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6262Shield" = "天赋:巨像的勇气这个单位已被护盾保护。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6263" = "天赋:石裔契约这个单位因近期的一个移动受损效果而被标记,任何攻击他的敌方英雄都会持续获得治疗效果。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6311" = "天赋:漫游者在脱离战斗后,这个单位的移动速度会得到提升。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6323Debuff" = "天赋:揭示弱点所有敌方英雄(施加了这个减益效果的那名英雄除外)都会对这个单位造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6341" = "天赋:翠神的赠礼这个单位的下一个伤害型攻击或技能将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6341Cooldown" = "天赋:翠神的赠礼这个技能尚未冷却。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6361Cooldown" = "天赋:黑雾的诅咒这个技能尚未冷却。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6361Nightfall" = "天赋:黑雾的诅咒这个单位即将受到基于其已损失生命值的伤害。来自:@SourceName@"
tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "天赋:雷霆领主的法令对相同敌方英雄进行的第三次攻击或伤害型技能会召唤一道闪电打击,对目标附近的所有敌人造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_MasteryBigGameHunter" = "天赋:时光之力这个单位的生命值得到永久提升。来自:@SourceName@"
tr "game_buff_tooltip_MasteryBurnDebuff" = "天赋:冥火之触这个单位正在被冥火灼烧并受到周期性的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_MasteryFeastLockout" = "天赋:盛宴这个单位最近享用过盛宴了。来自:@SourceName@"
tr "game_buff_tooltip_MasteryHealResistsIncrease" = "天赋:风语者的祝福这个单位的防御属性得到提升。来自:@SourceName@"
tr "game_buff_tooltip_MasterYiPassive" = "双重打击易大师每第四次连续的攻击将进行双重打击。第二次打击将造成50%伤害。来自: @SourceName@"
tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "天赋:雷霆领主的法令这个技能尚未冷却完毕。来自:@SourceName@"
tr "game_buff_tooltip_MasteryOffenseBleed" = "天赋:刃甲这个单位正在流血并承受持续伤害。来自:@SourceName@"
tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "天赋:战争热诚这个单位在对一名敌方英雄进行普攻时会获得攻击力加成。来自:@SourceName@"
tr "game_buff_tooltip_MasteryPerseverance" = "天赋:耐久这个单位在濒临死亡时会提升生命回复。来自:@SourceName@"
tr "game_buff_tooltip_MasteryPickpocket" = "天赋:探云手这个单位最近刚顺走一名敌人的钱袋并且不能再次对那名敌人施放探云手。
已赚取的金币:@f1@ 来自:@SourceName@"
tr "game_buff_tooltip_MasteryStormradiersSurge" = "天赋:风暴骑手的狂涌这个单位最近对一个目标造成了巨量伤害,因而获得了移动速度加成和减速抵抗。来自:@SourceName@"
tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "天赋:风暴骑手的狂涌这个技能尚未冷却完毕。来自:@SourceName@"
tr "game_buff_tooltip_MasteryUnrelenting" = "天赋:不灭之握这个单位在敌方英雄附近时会积攒充能。在充能攒满后,这个单位的下次普攻就会从目标身上汲取生命值。来自:@SourceName@"
tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "天赋:石裔契约这个单位正在持续获得治疗效果,因为该英雄攻击了一个近期移速受损的敌方英雄。来自:@SourceName@"
tr "game_buff_tooltip_MawEnrage" = "已被激怒这个单位获得额外攻击力,生命偷取和法术吸血,持续到脱离战斗为止。来自:@SourceName@"
tr "game_buff_tooltip_MawEnrageOdy" = "已被激怒这个单位获得额外攻击力,生命偷取和法术吸血,持续到脱离战斗为止。来自:@SourceName@"
tr "game_buff_tooltip_Meditate" = "正在冥想易正在持续回复生命值,并能减少即将到来的伤害,还会为双重打击充能,并暂停无极剑道和高原血统的持续时长。来自:@SourceName@"
tr "game_buff_tooltip_MegaAdhesive" = "强力粘胶此单位在强力粘胶上,移动速度被显著减缓了并被缚地。来自:@SourceName@"
tr "game_buff_tooltip_MegaAdhesiveSnare" = "定身这个单位被禁锢了。来自:@SourceName@"
tr "game_buff_tooltip_MejaisCap" = "灵魂摄取@Stack@层法术强度提高@f1@。
叠满20层后,这个单位的技能冷却减少15%。来自:@SourceName@"
tr "game_buff_tooltip_Mindream" = "Mindream该单位持续承受魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_MiniBaronVulnerable" = "男爵之眼峡谷先锋的身后极其脆弱。来自:@SourceName@"
tr "game_buff_tooltip_MinionPushingPower" = "DEBUG用的增益 - 小兵推塔属性等级优势:@f1@
给小兵的额外伤害:@f2@%
对抗小兵时的防御(DR)加成:@f3@来自:@SourceName@"
tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "大步流星冷却时间厄运小姐刚刚受伤了,大步流星正在冷却中。来自:@SourceName@"
tr "game_buff_tooltip_MissFortuneBulletSound" = "弹幕时间厄运小姐向前方锥形范围扫射!来自:@SourceName@"
tr "game_buff_tooltip_MissFortunePassive" = "厄运的眷顾在攻击一个新目标时,厄运小姐的普攻造成@f1@额外物理伤害。对小兵的额外伤害减半。"
tr "game_buff_tooltip_MissFortunePassiveStack" = "已被厄运眷顾厄运小姐的最新猎物。来自:@SourceName@"
tr "game_buff_tooltip_MissFortuneStrut" = "大步流星厄运小姐的移动速度增加,此效果一直持续到她被敌人击中。来自:@SourceName@"
tr "game_buff_tooltip_MissFortuneViciousStrikes" = "枪口喷着火焰厄运小姐的攻速得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_MissileBarrageCheck" = "火箭轰击@Stack@库奇可以使用火箭轰击。来自:@SourceName@"
tr "game_buff_tooltip_MissileBarrageCheck2" = "火箭轰击火箭弹的弹幕射击来自:@SourceName@"
tr "game_buff_tooltip_MissileBarrageCheck3" = "重载火箭轰击正在挂载火箭弹。来自:@SourceName@"
tr "game_buff_tooltip_MobilityDebuff" = "疾行降低移动速度加成在战斗状态下被减少了来自:@SourceName@"
tr "game_buff_tooltip_Molten_Shield" = "熔岩护盾这个单位所受的物理和魔法伤害会减少一部分。来自:@SourceName@"
tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "提伯斯熔岩护盾加速提伯斯拥有一个持续衰减的移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "真假猴王孙悟空正处于隐形状态并且只能被附近的敌方防御塔所显形。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "粉碎打击孙悟空的下次攻击会造成额外伤害,获得距离加成,并减少目标护甲。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "粉碎打击此单位的护甲减少。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingNimbusAS" = "腾云突击孙悟空提升攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingPassive" = "金刚不坏周围每有一个敌方英雄,护甲和魔法抗性就提高@f1@。"
tr "game_buff_tooltip_MonkeyKingSpinToWin" = "大闹天宫孙悟空持续获得移动速度。当旋转金箍棒时,周围敌军会受到伤害并被击飞。来自:@SourceName@"
tr "game_buff_tooltip_Monster_Bank_Big" = "可观的财宝这个单位所积累的经验和金钱奖励已达上限。来自: @SourceName@"
tr "game_buff_tooltip_Monster_Bank_Small" = "积累中的财宝这个野怪的经验和金钱奖励正在持续增长。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGDot" = "死亡之子这个单位正在受到持续伤害,这些伤害将会被用来治疗摩德凯撒。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "驭龙之力如果莫德凯撒的队伍击杀了这个巨龙,那么他将驾驭巨龙的灵魂。来自:@SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGPet" = "囚徒这个单位正在听从莫德凯撒的指使。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGSelf" = "死亡之子莫德凯撒已经控制了一个敌人的灵魂,获得那个敌人25%的额外生命值(@f3@)和30%的法术强度(@f2@)。来自:@SourceName@"
tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "悲伤收割为一名友方单位裹上一层磁性金属,在莫德凯撒和目标朝着彼此前进时提供移动速度加成。当目标在莫德凯撒附近时,金属会猛烈地旋转,每秒对敌人造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserIronMan" = "铁人莫德凯撒的技能会消耗生命值,但他会把技能造成的@f2@%魔法伤害转化成一个临时护盾。
最大护盾值为莫德凯撒@f1@%的最大生命值。
护盾的生命值在25%以上时,会以每秒1.5%基础生命值的速度持续衰减。
在对付小兵时,护盾的转化率减半。"
tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "铲击之锤莫德凯撒的下三次攻击会造成逐步提升的额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Mourning" = "刽子手的标记该单位承受持续伤害。来自:@SourceName@"
tr "game_buff_tooltip_Move" = "击飞这个单位被击飞了。来自:@SourceName@"
tr "game_buff_tooltip_Move_Quick" = "小莫快跑提莫快速移动,受到防御塔或英雄的伤害后效果移除。来自:@SourceName@"
tr "game_buff_tooltip_Move_Quick_Cooldown" = "小莫快跑冷却时间小莫刚刚受伤了,不能快跑了。来自:@SourceName@"
tr "game_buff_tooltip_Move_Quick2" = "小莫快跑提莫开始蹦跳,短时间内获得极大移动速度。来自:@SourceName@"
tr "game_buff_tooltip_MoveAway" = "击飞此单位被击飞至空中。来自:@SourceName@"
tr "game_buff_tooltip_Muramana" = "魔切你的普通攻击和单体目标技能会消耗法力值,并且施加额外物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_MuramanaDOT" = "法力诅咒你正在承受周期性的物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_MuramasaCap" = "鲜血赞歌@Stack@层攻击力提高@Effect1Amount@。
叠满@Effect4Amount@层后,该英雄的移动速度将提高15%。来自: @SourceName@"
tr "game_buff_tooltip_MurderBridgeBuff" = "试炼之地光环这个单位拥有:
法力回复加成
被动获取经验值
减少50%对友方的治疗效果来自:@SourceName@"
tr "game_buff_tooltip_Mushroom_Stored" = "储存蘑菇提莫搜寻蘑菇,用于终极必杀技种蘑菇。来自:@SourceName@"
tr "game_buff_tooltip_NamiESlowtt" = "唤潮之佑这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_NamiEtt" = "唤潮之佑这个单位的攻击会造成额外的魔法伤害,并且对目标暂时施加一个减速效果。来自:@SourceName@"
tr "game_buff_tooltip_NamiPassive" = "踏浪之行每当娜美的技能命中友方英雄时,该英雄会获得60(+@f1@)移动速度加成,持续1.5秒。来自:@SourceName@"
tr "game_buff_tooltip_NamiPassivett" = "踏浪之行这个单位的移动速度暂时得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_NamiQtt" = "碧波之牢这个单位暂时被晕眩了。来自:@SourceName@"
tr "game_buff_tooltip_NamiRtt" = "怒涛之啸这个单位的移动速度被显著降低了。来自:@SourceName@"
tr "game_buff_tooltip_NashorsTooth" = "纳什精华你获得了纳什男爵的魔法精粹,5秒内法术强度提高35。来自: @SourceName@"
tr "game_buff_tooltip_NasusE" = "灵魂烈焰:护甲减益这个单位的护甲被降低了。来自:@SourceName@"
tr "game_buff_tooltip_NasusQStacks" = "汲魂痛击当内瑟斯的【Q汲魂痛击】击杀了一个单位后,它的伤害就会得到永久的提升。
当前额外伤害:@f1@来自:@SourceName@"
tr "game_buff_tooltip_NasusR" = "死神降临在此形态下,内瑟斯获得额外生命值,汲魂痛击的冷却时间降低,伤害附近的敌人并获得护甲和魔法抗性加成(目前+@f1@加成)。来自:@SourceName@"
tr "game_buff_tooltip_NasusW" = "枯萎此单位的攻击速度和移动速度正在逐渐降低。来自:@SourceName@"
tr "game_buff_tooltip_NautilusAnchorDragRoot" = "被拖走这个单位被诺提勒斯的船锚给击中了,并且无法移动。来自:@SourceName@"
tr "game_buff_tooltip_NautilusGrandLineTarget" = "深海冲击目标这个单位已经被诺提勒斯的深海冲击给标记了,并且正在受到爆炸的追击。
离这个单位远点儿,可能会比较好。来自:@SourceName@"
tr "game_buff_tooltip_NautilusKnockUp" = "深海冲击这个单位被诺提勒斯击中,并被击飞至半空,受到晕眩效果。来自:@SourceName@"
tr "game_buff_tooltip_NautilusMinorKnockAway" = "被拖走这个单位被诺提勒斯的船锚给击中了,并且无法移动。来自:@SourceName@"
tr "game_buff_tooltip_NautilusMinorKnockUp" = "深海冲击这个单位被诺提勒斯击中,并被暂时击飞至半空。来自:@SourceName@"
tr "game_buff_tooltip_NautilusPassive" = "排山倒海诺提勒斯对一个目标发起的第一次普通攻击会造成@f1@物理伤害和@f2@秒禁锢效果。
这个特效只能在@f3@秒内对相同目标生效一次。"
tr "game_buff_tooltip_NautilusPassiveCheck" = "脚踏实地这个单位暂时免疫诺提勒斯的排山倒海特效。来自:@SourceName@"
tr "game_buff_tooltip_NautilusPassiveRoot" = "排山倒海这个单位被诺提勒斯的排山倒海给击中了,暂时无法移动。来自:@SourceName@"
tr "game_buff_tooltip_NautilusPiercingGazeShield" = "熊熊怒火诺提勒斯武装上一层护盾,吸收即将到来的伤害,并且他的攻击会对周围的敌人施加一个持续伤害效果。来自:@SourceName@"
tr "game_buff_tooltip_NautilusSplashZoneSlow" = "晕头转向这个单位的移动速度被降低了,但是会逐步恢复原状。来自:@SourceName@"
tr "game_buff_tooltip_NautilusWDoT" = "怒火之伤这个单位正在持续受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_NearSight" = "视野消失此单位视野范围变小,无法看到友军。来自:@SourceName@"
tr "game_buff_tooltip_NeekoPassive" = "被动妮蔻可以将她自己假扮成一个友方英雄。施放任何进攻型技能或承受来自英雄或野怪的伤害时,假扮状态就会被打破。(@f2@秒冷却时间)来自:@SourceName@"
tr "game_buff_tooltip_NerfHealsPlz" = "治疗禁令直接治疗效果目前只有@f1@%的效率。
治疗效率将会随着游戏的进程逐步提升。
“这条禁令由我们之中最伟大的海牛哥颁布,就应该减少对线时的续航能力的压迫性。” ——引自《海牛祷文》第三章来自:海牛哥"
tr "game_buff_tooltip_NerfShieldsPlz" = "护盾过载这个单位拥有一个酷炫到hold不住的护盾。
这个单位所施放的非终极技能的护盾的属性增长(从攻击力/法强/生命值获取的护盾生命值加成)减少@f1@%。来自:不要慌,护盾仍然酷炫"
tr "game_buff_tooltip_NetherBlade" = "虚空之刃卡萨丁的普通攻击会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_NetherBladeArmorPen" = "已充能的虚空之刃卡萨丁的下次普通攻击会造成额外魔法伤害并回复法力值。来自:@SourceName@"
tr "game_buff_tooltip_Nevershade" = "肾上腺激素蒙多医生每5秒回复@f1@生命值(1.5%的最大生命值)。"
tr "game_buff_tooltip_NidaleeCougarScent" = "正在被追踪奈德丽会持续获得所有正在被她捕猎的敌人的视野。来自:@SourceName@"
tr "game_buff_tooltip_NidaleePassiveHunt" = "寻觅在穿越草丛进行移动时,奈德丽的移动速度会提升10%,持续2秒,并在朝着1400码内的出现在己方视野内的敌方英雄进行移动时,移动速度加成会提升至30%。
在【Q标枪投掷】或【W丛林伏击】对敌方英雄或野怪造成伤害后,奈德丽会开始捕猎目标英雄,持续4秒,在此期间不断获得目标的真实视野,并在她朝着目标移动时,会从【寻觅】中获得更多移动速度加成。此外,她的下一个【Q推倒】或【W猛扑】会对被捕猎的目标造成强化伤害。"
tr "game_buff_tooltip_NidaleePassiveHunted" = "被捕猎这个单位正在被奈德丽捕猎,并且可以被奈德丽和她的队友们看见。来自:@SourceName@"
tr "game_buff_tooltip_NidaleePassiveHunting" = "捕猎中奈德丽在朝着被捕猎的敌方英雄移动时,会提升移动速度。来自:@SourceName@"
tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "灵敏奈德丽的移动速度得到了极大提升。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotAmumuBuff" = "末日恶咒:殇之木乃伊除了属性加成外,末日阿木木还会:
与附近的小兵共享绝望光环
拥有一个更大范围的木乃伊之咒
仍然非常悲伤来自:提莫"
tr "game_buff_tooltip_NightmareBotAnnieBuff" = "末日恶咒:黑暗之女除了属性加成外,末日安妮还会:
自动对附近的小兵使用碎裂之火
焚烧围绕于她的单位
在死亡时召唤提伯斯,而它将处于暴怒状态
喜欢她的泰迪熊来自:提莫"
tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "末日恶咒:蒸汽机器人除了属性加成外,末日布里茨还会:
施放三重机械飞爪
不断地进入过载状态
拥有一个范围更大的静电立场主动效果
有心脏……?(《绿叶仙踪》梗)来自:提莫"
tr "game_buff_tooltip_NightmareBotBrandBuff" = "末日恶咒:复仇焰魂除了属性加成外,末日布兰德还会:
在目标附近创造多重烈焰之柱
浑身着火
看起来很拽来自:提莫"
tr "game_buff_tooltip_NightmareBotChogathBuff" = "末日恶咒:虚空恐惧除了属性加成外,末日科加斯还会:
被动获得盛宴 层数
基于他的体积创造多重破裂
击退被野性尖叫命中的单位
经常会饿来自:提莫"
tr "game_buff_tooltip_NightmareBotEzrealBuff" = "末日恶咒:探险家除了属性加成外,末日伊泽瑞尔还会:
在施放时发射多重秘术射击
在施放时发射多重精华跃动
在施放时发射过量的精准弹幕
不需要地图来自:提莫"
tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "末日恶咒:(末日)使者除了属性加成外,末日费德提克还会:
生命吸取在施放时会吸取附近所有敌人的生命
周期性地生成幽魂分身去施放群鸦风暴
讽刺的是,在恐吓乌鸦方面表现糟糕来自:提莫"
tr "game_buff_tooltip_NightmareBotGalioBuff" = "末日恶咒:正义巨像除了属性加成外,末日加里奥还会:
围绕自身呈环状施放坚定重击
在一条直线上创造多重正义罡风
周期性地在他附近生成嘲讽地带
能飞,某种程度上来自:提莫"
tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "末日恶咒:大发明家除了属性加成外,末日黑默丁格还会:
在他附近被动生成H-28G进化炮台
使H-28G进化炮台可以朝多个方向射击
将海克斯科技微型导弹更改为可沿轨道返回
将CH-2电子风暴手雷修改为可爆炸成碎片
比你更聪明来自:提莫"
tr "game_buff_tooltip_NightmareBotLeonaBuff" = "末日恶咒:曙光女神除了属性加成外,末日蕾欧娜还会:
在施放日蚀时用护盾保护附近的小兵
在她附近被动生成日蚀
召唤大量的日炎耀斑降临
赞美太阳来自:提莫"
tr "game_buff_tooltip_NightmareBotLuluBuff" = "末日恶咒:仙灵女巫除了属性加成外,末日璐璐还会:
放置最多5个额外的皮克斯,仙灵伙伴到附近的友军身上
在她施放奇思妙想时使附近的皮克斯也随机施放此技能
在施放狂野生长时让所有附近的友方英雄都变大
知道每种颜色的滋味来自:提莫"
tr "game_buff_tooltip_NightmareBotLuxBuff" = "末日恶咒:光辉女郎除了属性加成外,末日拉克丝还会:
让光之束缚产生星形爆裂
使透光奇点产生光之束缚
以她为圆心呈环状发射多重终极闪光
真的爱笑来自:提莫"
tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "末日恶咒:虚空先知除了属性加成外,末日玛尔扎哈还会:
不断开启虚空传送门
被动地召唤虚空生物到线上
来自恕瑞玛来自:提莫"
tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "末日恶咒:齐天大圣除了属性加成外,末日孙悟空还会:
创造真假猴王的分身,可击退附近敌人
腾云突击在命中时会生成真假猴王的分身
在施放大闹天宫时创造多个旋转分身
最能打来自:提莫"
tr "game_buff_tooltip_NightmareBotMorganaBuff" = "末日恶咒:堕落天使除了属性加成外,末日莫甘娜还会:
在施放时创造额外的暗之禁锢
在她附近生成多重痛苦腐蚀
在施放灵魂镣铐时自动使用闪现+凝滞
烘培苦手来自:提莫"
tr "game_buff_tooltip_NightmareBotSpiritAkali" = "末日加成:霞阵这个英雄在一个区域中布下了一阵短暂持续的烟幕。在烟幕中时,这个英雄会处于潜行状态,并获得护甲和魔法抗性加成。进行攻击或使用技能,会使该英雄暂时现身。处在烟幕中的敌人会被减少移动速度。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritMystery" = "诅咒:邪恶复制这个电脑玩家如果在2秒里不受到来自英雄的伤害,就会把它自己装扮成提莫大魔王。来自:提莫"
tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "诅咒:邪恶复制我想知道这家伙可能是谁……来自:这货不是@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "末日加成:圣盾庇护每进行4次普攻或施法后,这位英雄会格挡下一次即将到来的防御塔攻击或来自敌方英雄、攻城车或大型野怪的普攻。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritShaco" = "末日加成:幻像一旦这位英雄的生命值低于40%,就会创造一个镜像分身。这个镜像分身会在死亡时爆炸,对附近的敌人造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "末日加成:幻像这位英雄近期已经创造过镜像分身了,,因此在短时间内无法再次创造镜像分身。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritSinged" = "诅咒:炼金术士(剧毒踪迹)这个电脑玩家会在它身后留下一阵毒雾。接触毒雾的敌人将会中毒,持续受到魔法伤害。来自:提莫"
tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "末日加成:血迹追踪这位英雄会让附近生命值低于50%的敌方英雄暴露在视野内。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "末日加成:血迹追踪这个单位已被一个末日机器人侦测到了,所有敌方英雄都会拥有这个单位的视野。来自:@SourceName@"
tr "game_buff_tooltip_NightmareBotTristanaBuff" = "末日恶咒:麦林炮手除了属性加成外,末日崔丝塔娜还会:
同时攻击2个目标
被动对命中的小兵施加爆炸火花
在她的火箭跳跃着陆时击退敌人
毁灭射击的击退半径得到显著提升
闲暇时间以驯龙为乐来自:提莫"
tr "game_buff_tooltip_NightmareBotUdyrBuff" = "末日恶咒:兽灵行者除了属性加成外,末日乌迪尔还会:
周期性标记野怪营地以宣誓主权
在短暂的延迟后,从宣誓过主权的营地中召唤未被击杀的野怪
守护着兽灵什么的来自:提莫"
tr "game_buff_tooltip_NightmareBotVeigarBuff" = "末日恶咒:邪恶小法师除了属性加成外,末日维迦还会:
周期性地召唤黑暗物质降临在他四周
黑暗祭祀的距离提升并且没有命中限制
真的很邪恶来自:提莫"
tr "game_buff_tooltip_NightmareBotYasuoBuff" = "末日恶咒:疾风剑豪除了属性加成外,末日亚索还会:
在百折不屈耗尽时会创造几道旋风,并且生命值越少速度越快
提升踏前斩的距离并降低作用于相同单位的冷却时间
朝着远处被击飞的敌人使用狂风绝息斩时创造几个分身
有时是机械人有时是牛仔但绝对不会是机械人牛仔来自:提莫"
tr "game_buff_tooltip_NightmareBotYorickBuff" = "末日恶咒:牧魂人除了属性加成外,末日约里克还会:
持续唤起雾行者大军跟随他作战
玩吉他
有姓氏来自:提莫"
tr "game_buff_tooltip_NightmareBotZiggsBuff" = "末日恶咒:爆破鬼才除了属性加成外,末日吉格斯还会:
在弹跳炸弹上留下地雷
在科学的地狱火炮的爆炸区域附近创造小型地狱火炮
这次并不是明星英雄来自:提莫"
tr "game_buff_tooltip_Nimbleness" = "灵敏英雄的移动速度提高10%。来自:@SourceName@"
tr "game_buff_tooltip_Nocturne_Passive_Cooldown" = "暗影之刃 充能中魔腾的暗影之刃正在充能。他每攻击一次,就会减少此技能1秒冷却时间(对英雄时减少2秒冷却时间)。来自:@SourceName@"
tr "game_buff_tooltip_NocturneDuskbringer" = "梦魇之径:已加速魔腾的移动速度和攻击力得到了提高,并且在位于影径之上移动时将无视单位的碰撞体积。来自:@SourceName@"
tr "game_buff_tooltip_NocturneDuskbringerTrail" = "梦魇之径:幽灵影径此单位将会留下一条幽灵影径,魔腾在踏上影径之后会得到强化。来自:@SourceName@"
tr "game_buff_tooltip_NocturneEHaste" = "梦魇之径:幽灵影径魔腾在朝着被恐惧的敌人移动时会获得移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_NocturneParanoia" = "鬼影重重魔腾可激活此技能,来突进到附近的某个敌人身旁。来自:@SourceName@"
tr "game_buff_tooltip_NocturneParanoiaTarget" = "鬼影重重此单位的视野范围被减少了,并且无法看见友军。来自:@SourceName@"
tr "game_buff_tooltip_NocturneShroudofDarkness" = "黑暗庇护:加速魔腾的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "黑暗庇护:护盾魔腾将会抵挡掉下一个敌方英雄的技能。来自:@SourceName@"
tr "game_buff_tooltip_NocturneUmbraBlades" = "暗影之刃:就绪魔腾的下次攻击将会给附近敌人造成120%的物理伤害,并且每击中一名敌人就会治疗自己@f1@生命值。来自:@SourceName@"
tr "game_buff_tooltip_NocturneUmbraBladesTooltip" = "暗影之刃每过10秒,魔腾的下次攻击就能对附近敌人造成120%的物理伤害,并且每击中一个目标就会回复自身@f1@(+@f2@)生命值。
魔腾每进行一次普攻,就会使此技能的冷却时间减少1秒(对英雄时减少2秒)。"
tr "game_buff_tooltip_NocturneUnspeakableHorror" = "无言恐惧此单位正在受到伤害,并且将会被恐惧。来自:@SourceName@"
tr "game_buff_tooltip_Non-Corporeal" = "硬化皮肤此单位受到的物理伤害减少。来自:@SourceName@"
tr "game_buff_tooltip_Noxious_Trap" = "蘑菇剧毒敌人经过时触发陷阱,使周围敌人减速并附加毒性伤害。来自:@SourceName@"
tr "game_buff_tooltip_Noxious_Trap_Target" = "蘑菇剧毒该单位中了蘑菇毒,正受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_NullLance" = "虚无法球这个单位拥有一层可以吸收魔法伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_NunuERoot" = "冻住这个单位已被禁锢在努努的冰雪魔法中。来自:@SourceName@"
tr "game_buff_tooltip_NunuESnowballFightBuff" = "雪球飞射这个单位将在其技能结束时禁锢附近被【雪缚】效果标记的敌人。来自:@SourceName@"
tr "game_buff_tooltip_NunuEStackMarker" = "雪缚这个单位已被努努标记,并且如果在努努的技能结束时仍然距离他很近的话,就会被威朗普禁锢。来自: @SourceName@"
tr "game_buff_tooltip_NunuP" = "弗雷尔卓德的召唤这个单位已提升了攻击速度和移动速度。来自:@SourceName@"
tr "game_buff_tooltip_NunuPassive" = "弗雷尔卓德的召唤在对敌方英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻速的友军提供【弗雷尔卓德的召唤】,以提升@f2@%攻击速度和@f1@%移动速度,持续4秒。
当努努和威朗普处于【弗雷尔卓德的召唤】效果下时,他们的普攻会造成@f3@顺劈伤害。
持续时间可以叠加,但效果在每10秒里只会对每个目标触发1次。"
tr "game_buff_tooltip_NunuRSlow" = "刺骨这个单位的移动速度被减慢了。来自:@SourceName@"
tr "game_buff_tooltip_NunuW" = "史上最大雪球!这个单位正在滚起一个史上最大的雪球!来自:@SourceName@"
tr "game_buff_tooltip_NunuWKnockup" = "史上最大雪球!这个单位已被努努的史上最大雪球给击飞了!来自:@SourceName@"
tr "game_buff_tooltip_NunuWStun" = "史上最大雪球!这个单位已被努努的史上最大雪球给减速了!来自:@SourceName@"
tr "game_buff_tooltip_NURFBuff" = "深思熟虑到殚精竭虑的增益效果+100法力和能量耗费
+200%冷却膨胀至技能、装备的主动效果和召唤师技能
+50%反韧性
+225移动速度缩减
+200%普攻间的延迟
暴击造成相当于普攻50%的伤害
这个单位的普攻有150%的暴击几率
用于对抗过剩决断力的防御属性
这个单位容易受到各种影响来自:先看后跳"
tr "game_buff_tooltip_Odin_CenterAltarReveal" = "被暴露夺取风暴圣坛时会暴露你的位置!来自:风暴圣坛"
tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "风暴光轮在命中一名敌方英雄时,花费一层充能来创造一束连环闪电,闪电最多可命中3个其它目标,并对首要目标造成目标@f1@%最大生命值的真实伤害(对次级目标造成一半伤害)。来自:风暴圣坛"
tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "风暴光轮你的队伍已经获取了风暴圣坛的控制权。通过走上圣坛或进入战斗状态来装填满你的【风暴光轮】电荷。来自:风暴圣坛"
tr "game_buff_tooltip_OdinBloodbursterBuff" = "嗜血裁决物该单位的攻击力和生命偷取得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "中断你的占领进程已被中断,3秒以后才能进行下一次占领。"
tr "game_buff_tooltip_OdinCombatActive" = "战斗中该单位正处于战斗状态中,并且不再受到减少治疗效果的影响。来自:@SourceName@"
tr "game_buff_tooltip_OdinDebacleCloak" = "无敌斗篷该单位拥有一层能够吸收魔法伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_OdinEntropicClaymore" = "热能吸取该单位的所有攻击将会减少敌人30%的移动速度,并在2.5秒的持续时间里造成80点真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_OdinGuardianBuff" = "高冲击护甲该单位在被距离超过750的敌人攻击时,所受的伤害能够减少50%。来自:@SourceName@"
tr "game_buff_tooltip_OdinLightbringer" = "已被暴露该单位可以被敌方看见。来自:@SourceName@"
tr "game_buff_tooltip_OdinMinionInitialBuff" = "小兵护盾这个小兵被重新创造出来,并且护甲和魔抗得到极大提升。属性加成会随时间急速降低。来自:再生传送门"
tr "game_buff_tooltip_OdinMinionTaunt" = "陷阵热诚该单位在对据点进行攻击时,能够获得护甲和魔法抗性加成。来自:@SourceName@"
tr "game_buff_tooltip_OdinPlayerBuff" = "水晶之痕光环该单位拥有:
强化的施法资源回复
被动获取经验值
提升基础移动速度来自:@SourceName@"
tr "game_buff_tooltip_OdinQuestBuff" = "征服者的标记每完成一个任务,该单位的攻击力就会提高10%。来自:@SourceName@"
tr "game_buff_tooltip_OdinShrineBuff" = "奥丁神殿增益该单位每秒回复1.5%的法力值(或能量值),并增加@f1@%的冷却缩减。来自:@SourceName@"
tr "game_buff_tooltip_OdinShrineTimeBuff" = "时间增益你的终极技能和召唤师技能的冷却时间减少了50%。60秒后可重复使用。来自:@SourceName@"
tr "game_buff_tooltip_OdinSpawnUltras" = "终极小兵己方的下拨小兵将会生成一个终极小兵。来自:@SourceName@"
tr "game_buff_tooltip_OdinSpeedShrineBuff" = "速度神殿该单位移动速度得到了30%的提升。这个移动速度加成会持续衰减。来自:@SourceName@"
tr "game_buff_tooltip_OdinTrinketRevive" = "灵魂之锚使你的英雄立刻在己方召唤师平台上复活,并且暂时提升他们的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_OdynsVeil" = "奥黛恩的面纱此单位所受的魔法伤害将减少10%,并且已有@f1@储存的魔法能量。来自:@SourceName@"
tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "腐蚀怪兽的奥能灌注攻击正在侵蚀我们的防御设备!"
tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "激怒这个怪兽已完全充能并会造成成吨的伤害!"
tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "精英你敬畏地凝视着这个绝对单位的体积。这个怪兽肯定吸收了非凡数量的奥能!"
tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "被穿刺他们被弄瘫痪了并且正在被四处拖行!我们得将那个怪兽击倒!"
tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "镀金护盾这个单位正在一个由莱诺顿提供的护盾中。它会保护这个单位免收护盾之外的伤害。来自:@SourceName@"
tr "game_buff_tooltip_OlafBerzerkerRage" = "狂战之怒奥拉夫每损失1%的生命值,就会增加1%的攻击速度。"
tr "game_buff_tooltip_OlafFrenziedStrikes" = "残暴打击奥拉夫的攻击速度得到提升,获得额外的生命偷取,并获得基于已损失的生命值的治疗效果加成。来自: @SourceName@"
tr "game_buff_tooltip_OlafRagnarok" = "诸神黄昏奥拉夫免疫控制技能,并且攻击力得到提高。来自: @SourceName@"
tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "鲁莽挥击 减益效果奥拉夫会受到20%的额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_On_The_Hunt" = "狩猎此单位的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_OracleElixir" = "魔法视界此单位可以侦测潜行单位。来自:@SourceName@"
tr "game_buff_tooltip_OrianaDissonanceAlly" = "静电脉冲这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_OrianaDissonanceEnemy" = "静电吸附这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_OrianaGhost" = "忠实守护此英雄受到魔偶的守护,获得额外的防御属性。来自:@SourceName@"
tr "game_buff_tooltip_OrianaGhostSelf" = "魔偶魔偶此时在奥莉安娜手中。来自:@SourceName@"
tr "game_buff_tooltip_OrianaPowerDagger" = "发条协奏奥莉安娜重复攻击同一目标时,她的普通攻击会得到强化。来自:@SourceName@"
tr "game_buff_tooltip_OrianaRedactShield" = "指令:防卫此英雄拥有一层吸收伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_OrianaSpellSword" = "发条协奏奥莉安娜的魔偶是其施放技能和攻击的焦点。如果奥莉安娜和魔偶相距太远,魔偶会自动回到她身边。
奥莉安娜的普通攻击会造成额外魔法伤害,伤害值为@f2@加上@f1@%法术强度。4秒内对同个目标的连续攻击会造成额外20%魔法伤害,最多可叠加2次。
额外伤害:@f3@"
tr "game_buff_tooltip_OrianaStun" = "被震击这个单位已被击飞。来自:@SourceName@"
tr "game_buff_tooltip_OrnnE" = "炽烈冲锋这个单位已被击飞。来自:@SourceName@"
tr "game_buff_tooltip_OrnnPAllyItemReady" = "奥恩能够升级一名友军的装备了!来自:@SourceName@"
tr "game_buff_tooltip_OrnnPassive" = "活体锻炉奥恩可在地图的任意位置上花费金钱来锻造非消耗品的装备。
某些装备会在商店中开放额外升级,以供奥恩和他的队友购买。
奥恩可以直接通过他的锻造菜单或商店菜单来锻造物品。"
tr "game_buff_tooltip_OrnnPItemCurrency" = "活体锻炉奥恩的极品装备已经可以购买了!来自:@SourceName@"
tr "game_buff_tooltip_OrnnQSlow" = "火山突堑这个单位已被减少了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_OrnnR" = "熔铸之神的召唤这个单位已被击飞。来自:@SourceName@"
tr "game_buff_tooltip_OrnnVulnerableDebuff" = "易碎这个单位处于易碎状态。下一个限制效果将会延长持续时间并造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_OrnnW" = "风箱炎息奥恩已武装上了一层护盾。来自:@SourceName@"
tr "game_buff_tooltip_Overdrive" = "过载运转布里茨暂时提升攻击速度和移动速度。来自: @SourceName@"
tr "game_buff_tooltip_OverdriveSlow" = "低频运转布里茨的移动速度被显著降低了。来自: @SourceName@"
tr "game_buff_tooltip_PalisadeRushdownResists" = "壁垒这个防御塔拥有额外的护甲和魔法抗性,数额基于附近的敌方英雄人数。来自:@SourceName@"
tr "game_buff_tooltip_PantheonEPassive" = "必死无疑当目标的生命值在15%以下时,潘森的普通攻击和【Q长矛飞掷】的暴击几率提升至100%。来自:@SourceName@"
tr "game_buff_tooltip_PantheonESound" = "穿心长矛潘森正在快速地进行攻击。来自:@SourceName@"
tr "game_buff_tooltip_PantheonPassive" = "圣盾庇护每攻击或施法4次后,潘森就可以格挡下一次攻击。来自: @SourceName@"
tr "game_buff_tooltip_PantheonPassiveCounter" = "圣盾充能(@Stack@)潘森的护盾正在充能。4次充能后,潘森受到保护,能够阻挡下次攻击。来自:@SourceName@"
tr "game_buff_tooltip_PantheonPassiveShield" = "圣盾庇护潘森将对敌人的下次攻击进行格挡。来自:@SourceName@"
tr "game_buff_tooltip_PantheonR" = "堕天一击潘森正在积攒力量,准备腾空而起,跨越一段不可思议的距离。来自:@SourceName@"
tr "game_buff_tooltip_Pendant_of_Zephiris" = "泽非瑞斯的挂件+25 点护甲/+30 点魔法抗性来自: @SourceName@"
tr "game_buff_tooltip_PerksTCadenceChaos" = "多变韵律:混沌"
tr "game_buff_tooltip_PerksTCadenceOrder" = "多变韵律:秩序"
tr "game_buff_tooltip_PetCommanded" = "被操纵!这个单位正在听命于一个英雄。来自:无"
tr "game_buff_tooltip_PhosphorusBomb" = "磷光炸弹此单位被暴露了。来自:@SourceName@"
tr "game_buff_tooltip_Pick_A_Card_Blue" = "蓝色卡牌崔斯特的下次攻击会造成额外伤害并回复法力。来自:@SourceName@"
tr "game_buff_tooltip_Pick_A_Card_Gold" = "金色卡牌崔斯特的下次攻击会造成额外伤害并晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_Pick_A_Card_Red" = "红色卡牌崔斯特的下次攻击会造成额外伤害并减速区域内的目标。来自:@SourceName@"
tr "game_buff_tooltip_PickACard" = "选牌崔斯特正在旋转他的牌盒,寻找着一张卡牌。来自: @SourceName@"
tr "game_buff_tooltip_PlantHawkshotBuff" = "占卜蒲公英花粉这个单位被花粉覆盖了,会将其真实视野提供给敌人。如果是英雄则此效果的持续时长降低。来自:@SourceName@"
tr "game_buff_tooltip_Poisoned" = "中毒此单位已中毒,受到持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_PoisonTrail" = "剧毒踪迹辛吉德施放毒雾。来自:@SourceName@"
tr "game_buff_tooltip_PoppyPassive" = "钢铁大使波比的下次普攻会将她的圆盾给投掷出去,获得@f6@攻击距离和@f5@额外魔法伤害(@f1@秒冷却时间)。
圆盾会落在附近的一个区域并且波比可以把它捡起来,以提供一个护盾,这个护盾可吸收@f4@(她@f2@%最大生命值)伤害,并持续@f3@秒。敌人可通过踩在圆盾上来将它摧毁。
如果攻击击杀了目标,那么 圆盾会自动回到波比身上。"
tr "game_buff_tooltip_PoppyPassiveBuff" = "蓄盾待发波比的下次普攻将把她的盾牌给投掷出去。来自:@SourceName@"
tr "game_buff_tooltip_PoppyPassiveShield" = "已武装护盾波比将格挡即将到来的伤害。来自:@SourceName@"
tr "game_buff_tooltip_PoppyQSlow" = "已中锤这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_PoppyR" = "正在挥锤波比正在引导一记力道浑厚的击退攻击。来自:@SourceName@"
tr "game_buff_tooltip_PoppyRKnockUp" = "忘了它走吧,走吧……走了!来自:@SourceName@"
tr "game_buff_tooltip_PoppyWBuffSuper" = "固执己见波比已从【坚定风采】中获得了双倍护甲和魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_PoppyWZone" = "坚定风采波比移动得更快,并且会阻挡附近敌人的突进。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "覆霜佳肴魄罗之王正在发射命中敌人就会造成魔法伤害的冰霜弹。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "超辣佳肴魄罗之王正在喷出火焰,对命中的所有单位和防御塔造成真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "浓缩佳肴魄罗之王正在跳跃,将敌人震开并为他自身提供一层持续衰减的护盾。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "浓缩佳肴: 击退魄罗之王的跳跃已把你震开!来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "浓缩佳肴: 护盾魄罗之王正在为他自身提供一层持续衰减的护盾。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "彩虹佳肴派对套餐!魄罗之王正在发射佳肴来吸引魄罗们冲向他,并将敌人撞向他。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "彩虹佳肴派对套餐! —免疫这个英雄近期已被一个魄罗撞过了,并且短时间内不会被再次命中。来自:@SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "彩虹佳肴派对套餐!—击退一个奔腾中的魄罗已经将你震向魄罗之王。来自:@SourceName@"
tr "game_buff_tooltip_PoroThrowFollowupMarker" = "魄罗冲刺这个英雄刚刚用一个魄罗击中了另一个单位,并且可以用【魄罗冲刺】冲到该单位旁边!来自:@SourceName@"
tr "game_buff_tooltip_Potion_of_GiantStrength" = "侠盗药水这个单位已暂时提升了【适应之力】。来自:@SourceName@"
tr "game_buff_tooltip_PounceMS" = "侵袭奈德丽已跳到被捕猎目标的身边,她的防御属性暂时得到提升。来自:@SourceName@"
tr "game_buff_tooltip_PowerBall" = "动力冲刺拉莫斯缩成球状加速并冲击敌人,造成减速并击退周围目标。来自:@SourceName@"
tr "game_buff_tooltip_PowerballSlow" = "动力冲刺此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_PowerballStun" = "动力冲刺此单位被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_PowerFist" = "能量铁拳布里茨的下次攻击造成双倍伤害并将敌人击飞。来自: @SourceName@"
tr "game_buff_tooltip_PowerFistSlow" = "能量铁拳此单位被击飞。来自: @SourceName@"
tr "game_buff_tooltip_PoxArcanaDisease" = "天花在被携带着天花奥秘的敌人攻击时,这个单位会根据天花效果的层数承受更多的伤害。来自:@SourceName@"
tr "game_buff_tooltip_Preservation" = "生命保存该单位拥有额外的生命值。这个生命值加成在死亡后也不会消失。来自: @SourceName@"
tr "game_buff_tooltip_PrimalSurge" = "野性奔腾这个单位的攻击速度提升@f1@%。来自: @SourceName@"
tr "game_buff_tooltip_PrimalTalonBleed" = "榨取血流这个单位正在持续受到伤害。攻击者会持续获得来自伤害的治疗效果。来自:@SourceName@"
tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "巨型九头蛇这个单位的下次攻击将对锥形范围内的敌人造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_PrimalTalonEnrage" = "斯特拉克之怒这个单位的体型和韧性得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "激怒中正在显示这个单位在前5秒所受的伤害总值。来自:@SourceName@"
tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "飘忽不定 V这个单位在没有处于晕眩或禁锢状态时会受到更多伤害。来自:野怪被动"
tr "game_buff_tooltip_ProjectMode17_GodMode" = "超频增幅器碎片的能量在你身上流淌!
+30%冷却缩减
+30%最大冷却缩减
+60%移动速度
即将到来的伤害会替换为对你的减速效果
在击杀英雄时重置你的所有冷却时间来自:增幅器碎片"
tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "增幅器猎人运载中的贵重增幅器碎片货物极易受到伤害!拦截5个即可使你的队伍进入持续较短时间的超频状态,并提供无穷的能量。你的技能伤害会提升50%来自:次级架构:零号"
tr "game_buff_tooltip_ProjectMode17_Revealed" = "已显形你已被发现了!这个区域内的其它队伍可以看到你。来自:入侵者侦测地带"
tr "game_buff_tooltip_PromoteAura" = "力量光环此单位获得35额外护甲和18攻击提升。来自:@SourceName@"
tr "game_buff_tooltip_PromoteMeBuff" = "晋升该单位被晋升为反塔炮兵。它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。来自:@SourceName@ "
tr "game_buff_tooltip_Propelled" = "被推开这个单位被扔到空中。来源于:@SourceName@"
tr "game_buff_tooltip_Prowl" = "寻觅奈德丽在草丛中时会提升移动速度,在她朝着能看见的敌方英雄进行移动时,移动速度加成会进一步提升。来自: @SourceName@"
tr "game_buff_tooltip_Pulverize" = "大地粉碎此单位被击飞了。来自:@SourceName@"
tr "game_buff_tooltip_PulverizerSpeed" = "被劫掠此单位的攻击速度减少了30%。来自:@SourceName@"
tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "狂乱嘲讽这个单位的攻击速度提升了。来自:@SourceName@"
tr "game_buff_tooltip_PuppeteerMark" = "傀儡主人的印记这个单位无法被傀儡操纵器减速,但可以被拉取。来自:@SourceName@"
tr "game_buff_tooltip_PuppeteerSlow" = "被减速这个单位移动得更慢。来自:@SourceName@"
tr "game_buff_tooltip_PykePassive" = "溺水之幸如果派克没有被敌方看见,那么他会急速回复@f2@%他近期所受来自英雄的伤害,最多可至@f3@。
此外,派克将他所有的来自任意来源(装备、符文等)的额外最大生命值上限转化为攻击力。(1攻击力每@f4@生命值 - 当前攻击力加成:@f1@) "
tr "game_buff_tooltip_Pyromania" = "嗜火(@Stack@)安妮正在积蓄能量。每施放4个法术技能后,安妮的下个法术攻击会晕眩敌人。来自:@SourceName@"
tr "game_buff_tooltip_Pyromania_Marker" = "嗜火每施放4个技能,下一次伤害类技能就会对目标造成晕眩效果,持续@f1@ 秒。"
tr "game_buff_tooltip_PyromaniaCount" = "嗜火(@Stack@)每施放4个法术技能后,安妮的下次法术攻击会晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_PyromaniaCount2" = "嗜火每施放4个技法术能后,安妮的下次法术攻击将晕眩目标。来自: @SourceName@"
tr "game_buff_tooltip_QuinnERoot" = "旋翔掠杀奎因已经显著降低了这个单位的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_QuinnPassive" = "侵扰每过@f1@秒,华洛就会将附近的一名敌人标记为易损状态,并使其暴露在视野内,持续4秒。奎因对这名目标的下次攻击会造成@f2@(+@f3@)(她@f4@%的总攻击力)的物理伤害。
【侵扰】的冷却时间可通过暴击几率来缩短。"
tr "game_buff_tooltip_QuinnPassiveAmmo" = "敏锐感知在和华洛一起攻击一个目标的同时,奎因的攻击速度和移动速度暂时得到提升。来自:@SourceName@"
tr "game_buff_tooltip_QuinnQSightReduction" = "炫目攻势奎因降低了这个单位的视野半径,并且暂时移除了其友军分享的视野。如果这个单位不是英雄,那么此效果会使其无法攻击。来自:@SourceName@"
tr "game_buff_tooltip_QuinnW" = "侵扰华洛已将这个目标标记为易损状态,使其暴露在视野内并提升奎因对该目标的下次普攻的伤害。"
tr "game_buff_tooltip_QuinnWVision" = "敏锐感知华洛已经将这个单位暴露了出来。来自:@SourceName@"
tr "game_buff_tooltip_Rageblade" = "鬼索的狂暴之刃@Stack@此单位的攻击速度提升。来自:@SourceName@"
tr "game_buff_tooltip_RagebladeEnrage" = "激怒这个单位的攻击速度、生命偷取和法术吸血已得到提升,持续到他们离开战斗为止。来自:@SourceName@"
tr "game_buff_tooltip_RakanERecast" = "轻舞成双洛可以再次无消耗地施放轻舞成双。来自: @SourceName@"
tr "game_buff_tooltip_RakanEShield" = "轻舞成双洛已为这个单位提供了一层护盾。来自: @SourceName@"
tr "game_buff_tooltip_RakanPassive" = "异色羽裳每过@f3@秒,洛会获得一层@f1@(+@f2@)生命值的护盾。每当洛的普通攻击和技能在命中敌方英雄时,就会减少这个技能1秒冷却时间。
情人跃——洛和霞可以一起回城。"
tr "game_buff_tooltip_RakanPassiveShield" = "异色羽裳洛会周期性地获得一层护盾。来自:@SourceName@"
tr "game_buff_tooltip_RakanQMark" = "微光飞翎洛将要治疗他自身和附近的友军。来自: @SourceName@"
tr "game_buff_tooltip_RakanR" = "惊鸿过隙洛获得移动速度并魅惑他所触碰到的所有敌人。
“我会走进场中,跳起舞来。他们就会一起摇摆。”来自:@SourceName@"
tr "game_buff_tooltip_RakanRDebuff" = "惊鸿过隙洛已魅惑了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_Rally" = "战争图腾此单位攻击力提高。来自:@SourceName@"
tr "game_buff_tooltip_Rally_AP" = "战争图腾此单位提高攻击力和法术强度。来自:@SourceName@"
tr "game_buff_tooltip_Rally_Aura" = "战争图腾光环附近友军英雄攻击力提高。来自: @SourceName@"
tr "game_buff_tooltip_Rally_Aura_AP" = "战争图腾光环附近友军英雄攻击力和法术强度提高。来自:@SourceName@"
tr "game_buff_tooltip_Rapid_Fire" = "急速射击崔丝塔娜的攻击速度提升。来自:@SourceName@"
tr "game_buff_tooltip_RapidReload" = "海克斯科技军备海克斯科技榴弹
库奇的普攻伤害会有@f4*100@%转化为魔法伤害。
弹药包
在游戏时间过了最初的@f3@分钟后,【弹药包】会出现在泉水附近。一旦被拾起,【弹药包】会持续最多60秒,并在非战斗状态下提供@f2@%移动速度,并将【W瓦尔基里俯冲】升级为【W特别快递】。
【弹药包】会在被库奇投出后开始装填,装填时间:@f1@分钟。"
tr "game_buff_tooltip_RazorBeakAlert" = "剃刀之锋如果被敌方守卫发现,那么这个单位会得到警告并获得魔法视界。"
tr "game_buff_tooltip_RazzlesPride" = "瑞泽尔的傲慢将吸收@f1@伤害。来自:@SourceName@"
tr "game_buff_tooltip_ReadytoTantrum" = "阿木木的愤怒就绪阿木木可以使用阿木木的愤怒攻击附近敌人。来自:@SourceName@"
tr "game_buff_tooltip_Reap_The_Whirlwind" = "复苏季风迦娜召唤魔法风暴,持续治疗范围内友军。来自:@SourceName@"
tr "game_buff_tooltip_Rebirth" = "寒霜涅槃艾尼维亚化身为凤凰蛋,即将涅槃!来自:@SourceName@"
tr "game_buff_tooltip_Rebirth_Marker" = "寒霜涅槃艾尼维亚受到致命伤害后化身为凤凰蛋,回复满血并获得@f1@护甲和魔抗。如果她能存活6秒,则获得重生。
冷却时间@f2@秒。"
tr "game_buff_tooltip_RebirthCooldown" = "寒霜涅槃冷却艾尼维亚最近曾涅槃重生,需要重新聚集力量才能再次化身为凤凰蛋。来自:@SourceName@"
tr "game_buff_tooltip_RebirthReady" = "寒霜涅槃艾尼维亚受到致命打击后化身为凤凰蛋,获得@f1@护甲和魔法抗性,持续6秒。来自: @SourceName@"
tr "game_buff_tooltip_Recall" = "回城此单位正在传送回城。来自:@SourceName@"
tr "game_buff_tooltip_RegenerationAura" = "回复之印如果此单位被杀,则会回复击杀者的生命值和法力值,且击杀者的生命值和法力值越少,则回复的生命值和法力值越多。来自: @SourceName@"
tr "game_buff_tooltip_RegenerationRune" = "回复之符持续回复生命值(伤势越重,回复越多。)来自: @SourceName@"
tr "game_buff_tooltip_Reinforce" = "防御强化此建筑物的护甲提高。来自:@SourceName@"
tr "game_buff_tooltip_RejuvenationPotion" = "还童药水每秒回复生命值和法术值。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiECooldown" = "隧道开启冷却 雷克塞的隧道还在冷却中。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiEReady" = "隧道准备完毕 雷克塞可以施放隧道。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiKnockupImmune" = "破土而出 这个单位在短时间内免疫雷克塞的破土而出。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiPassive" = "艾克塞之怒雷克塞在地表时,她的普攻和技能会产生25怒气。
雷克塞在地底时会消耗怒气,并在3秒里最多回复@f2@生命值。"
tr "game_buff_tooltip_RekSaiPRegen" = "艾克塞之怒雷克塞正在回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiQ" = "女王之怒 雷克塞的下3次普攻会对身边的所有敌人造成额外物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "猎物搜寻 这个单位被暴露在敌方的视野内。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiRPrey" = "标记为猎物雷克塞可以对这个单位施放【虚空猛冲】。来自:@SourceName@ "
tr "game_buff_tooltip_Relentless_Assault" = "无情突袭贾克斯每次物理攻击都会短暂提高攻击速度,每第3次攻击会发动毁灭打击,造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_RelentlessBarrier" = "霸气外露贾克斯的护甲和魔法抗性得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_RelentlessCounter" = "无情突袭贾克斯每次的基础攻击都会快于上一次来自:@SourceName@"
tr "game_buff_tooltip_RelicYellowWard" = "图腾饰品守卫这个守卫正在监视附近的区域。来自:@SourceName@"
tr "game_buff_tooltip_Rending_Shot" = "撕裂射击这个单位在流血,每一秒都将受到伤害,并且移动得更为缓慢。来自:@SourceName@"
tr "game_buff_tooltip_RenektonCleaveReady" = "狂怒雷克顿有足够的怒气,能释放更强力的技能。来自:@SourceName@"
tr "game_buff_tooltip_RenektonExecuteReady" = "冷酷捕猎雷克顿的下次攻击可多次攻击,并晕眩敌人。来自:@SourceName@"
tr "game_buff_tooltip_RenektonPredator" = "怒之领域雷克顿每次攻击能获得5怒气。拥有50怒气以上时,其技能效果将得到提升,但每次使用技能都会消耗50点怒气。脱离战斗状态下,雷克顿每秒损失4怒气。
如果雷克顿生命值低于50%,那么他获得的怒气增加50%。"
tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "直撞雷克顿可以再次朝着某个区域进行突进,对沿途的所有敌人造成物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "护甲削减此单位的护甲被雷克顿的强化版横冲直撞给削减了。来自: @SourceName@"
tr "game_buff_tooltip_RenektonTyrantForm" = "暴君形态雷克顿拥有额外生命值并定时获得怒气。周围敌人每秒受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Renewal_Shell" = "复苏之盾该单位的生命值回复增加。来自:@SourceName@"
tr "game_buff_tooltip_RengarE" = "套索 减速这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_RengarEEmp" = "套索 禁锢这个单位被禁锢了。来自:@SourceName@"
tr "game_buff_tooltip_RengarPassive" = "无形掠食者在草丛时,雷恩加尔的普通攻击会让他跳跃至目标敌人身边。在0残暴值时跳跃会产生@f5@残暴值。
在@f1@残暴值时,他的下一个技能会得到强化。施放一个强化版的技能将使雷恩加尔的移动速度提升@f3@%,持续@f4@秒。
击杀敌方英雄会在雷恩加尔的骨齿项链上新增战利品奖励。
在退出战斗状态时,所有残暴值都会消失(表现为无形掠食者的冷却时间)。"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "卡兹克的头颅雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。
1次击杀:@f6@%额外攻击力
2次击杀:@f7@%额外攻击力
3次击杀:@f8@%额外攻击力
4次击杀:@f9@%额外攻击力
5次击杀:@f10@%额外攻击力
卡兹克的头颅:@f12@%额外攻击力来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBuff" = "无形掠食者雷恩加尔的下次普通攻击将使他跳跃至目标身边。来自:@SourceName@"
tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "残暴疾速花费残暴值会为雷恩加尔提供一个爆发性的移速加成。来自:@SourceName@"
tr "game_buff_tooltip_RengarQ" = "残忍无情雷恩加尔的下次攻击造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_RengarQEmp" = "极端残忍无情雷恩加尔的下次攻击将把他的目标带到背刺镇(造成额外伤害并提供攻击速度加成)。来自:@SourceName@"
tr "game_buff_tooltip_RengarQEmpASBuff" = "肾上腺素雷恩加尔已经提升了攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_RengarR" = "狩猎律动雷恩加尔处于伪装状态并且移速得到提升。他能够看见极大范围内距他最近的一名敌方英雄。来自:@SourceName@"
tr "game_buff_tooltip_RengarRShred" = "已破甲这个单位的护甲已被降低。来自:@SourceName@"
tr "game_buff_tooltip_RengarWEmp" = "强化战争咆哮雷恩加尔免疫控制效果。来自:@SourceName@"
tr "game_buff_tooltip_Resistant_Skin" = "抗性皮肤纳什男爵免疫减益魔法效果,每分钟增加生命值。来自: @SourceName@"
tr "game_buff_tooltip_Resistant_Skin_Dragon" = "抗性皮肤此单位对所有限制技能效果免疫。来自:@SourceName@"
tr "game_buff_tooltip_ResistantSkinMiniBaron" = "相位护甲这个单位免疫任何限制类减益效果。来自:@SourceName@"
tr "game_buff_tooltip_RiftHeraldBuffCounter" = "虚空掠影这个单位已经夺取了峡谷先锋的精萃,并且可以召唤先锋供其差遣一小段时间。
虚空掠影还会提供强化回城。来自:在击杀峡谷先锋时提供"
tr "game_buff_tooltip_RiftWalk" = "虚空行走 (@Stack@)卡萨丁的下次虚空行走会消耗更多的法力,但会造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_RiteOfRuin" = "毁坏仪式这个单位正在为毁灭仪式获取充能数。来自:@SourceName@"
tr "game_buff_tooltip_RivenDashDelay" = "流浪的骑士消沉了锐雯在若干秒内不能再次使用她的被动冲刺。来自:@SourceName@"
tr "game_buff_tooltip_RivenFeint" = "勇往直前锐雯已被护盾所保护。来自:@SourceName@"
tr "game_buff_tooltip_RivenFengShuiEngine" = "放逐之锋锐雯的攻击力、攻击距离以及伤害类技能的施法距离得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_RivenPassive" = "符文之刃锐雯的技能将为她的剑刃充能,从而使她的下一次普通攻击造成额外@f1@%的物理伤害。锐雯的剑刃最多可以充能@f3@次,但每次攻击会消耗掉一层充能。
额外伤害:@f2@"
tr "game_buff_tooltip_RivenPassiveAABoost" = "符文之刃充能锐雯的剑刃充盈着符文能量,她的下一次攻击将会造成额外的伤害。来自:@SourceName@"
tr "game_buff_tooltip_RivenTriCleaveBuff" = "连-连-连招!锐雯的折翼之舞最近已经使用了@f1@次。来自:@SourceName@"
tr "game_buff_tooltip_RivenWindScarReady" = "疾风斩 就绪锐雯的疾风斩技能已经可以使用了。杀戮吧,少女!来自:@SourceName@"
tr "game_buff_tooltip_RocketGrab" = "机械飞爪此单位被拉向布里茨。来自: @SourceName@"
tr "game_buff_tooltip_RocketJump" = "火箭跳跃此单位受到火箭跳跃影响,减速60%。来自:@SourceName@"
tr "game_buff_tooltip_Root" = "束缚该单位被束缚,无法移动或施放移动相关技能。来自:@SourceName@"
tr "game_buff_tooltip_RumbleCarpetBombSlow" = "燃烧目标被减速并持续受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_RumbleDangerZone" = ""
tr "game_buff_tooltip_RumbleDangerZoneBuff" = "危险温度兰博正在升温。他的所有技能都有额外效果。来自:@SourceName@"
tr "game_buff_tooltip_RumbleFlameThrower" = "纵火盛宴!兰博燃烧他面前的所有人。来自:@SourceName@"
tr "game_buff_tooltip_RumbleGrenade" = "电子鱼叉兰博正准备发射另一个鱼叉。来自:@SourceName@"
tr "game_buff_tooltip_RumbleGrenadeSlow" = "电子鱼叉击中!此目标被减速。来自:@SourceName@"
tr "game_buff_tooltip_RumbleHeatPunch" = "当兰博的热量达到50,他处于危险温度状态,所有基础技能都获得额外效果。
当热量达到100,他进入过热 状态,普通攻击附带@f1@+@f2@魔法伤害,并且冷却的几秒内无法施放技能。"
tr "game_buff_tooltip_RumbleHeatSystem" = "机械重组当兰博的热量达到50,他处于危险温度状态,所有基础技能都获得额外效果。
当热量达到100,他进入过热 状态,普通攻击附带@f1@(+@f2@)魔法伤害,并且冷却的几秒内无法施放技能。"
tr "game_buff_tooltip_RumbleOverheat" = "过热!兰博已经进入过热状态,攻击时造成额外魔法伤害但会被沉默。来自:@SourceName@"
tr "game_buff_tooltip_RumbleShield" = "破碎护盾兰博正在阻挡受到的伤害。来自:@SourceName@"
tr "game_buff_tooltip_RumbleShieldBuff" = "加速!兰博加速前进。来自:@SourceName@"
tr "game_buff_tooltip_Rupture" = "破裂此单位被击飞,不能行动。来自:@SourceName@"
tr "game_buff_tooltip_Rupture_Target" = "破裂此单位移动速度降低。来自:@SourceName@"
tr "game_buff_tooltip_Rylais" = "瑞莱的冰晶节杖你的英雄下次攻击会降低目标35%的移动速度,持续2秒。来自:@SourceName@"
tr "game_buff_tooltip_RylaisDebuff" = "瑞莱的冰晶节杖你的移动速度被减慢了35%,持续2秒。来自:@SourceName@"
tr "game_buff_tooltip_RyzeE" = "法术涌动瑞兹的技能会对这个单位造成额外效果。来自: @SourceName@"
tr "game_buff_tooltip_RyzePassive" = "奥术专精瑞兹的技能造成基于他额外法力值的额外伤害,并且每 @f2@法术强度可使他的最大法力值提升@f1@%。
当前提升:@f3@%"
tr "game_buff_tooltip_RyzeQMS" = "超负荷 速度瑞兹的移动速度暂时得到提升。来自:@SourceName@"
tr "game_buff_tooltip_RyzeQShield" = "超负荷 护盾瑞兹暂时获得护盾来抵挡即将到来的伤害。来自:@SourceName@"
tr "game_buff_tooltip_RyzeRChannel" = "曲境折跃瑞兹正在创建一个传送门。当传送门完成后,它附近的友军都会被传送至一个新的位置。来自:@SourceName@"
tr "game_buff_tooltip_RyzeW" = "符文监狱这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_RyzeWRoot" = "符文监牢这个单位无法移动。来自:@SourceName@"
tr "game_buff_tooltip_RyzeWShield" = "符文监牢 护盾格挡即将到来的伤害。来自:@SourceName@"
tr "game_buff_tooltip_S5_AspectOfTheDragon" = "巨龙之容所有巨龙加成翻倍。再次击杀巨龙将重新激活巨龙之容。来源:在击杀5条以上巨龙时提供"
tr "game_buff_tooltip_S5_DragonVengeance" = "上古恨意巨龙憎恨那些击杀了它的同族的人。因此,在与屠杀过巨龙的队伍进行战斗时,巨龙会根据这支队伍的屠龙数获得属性奖励:队伍每屠杀过一条巨龙,巨龙就会获得20%伤害提升和7%伤害减免。来自:@SourceName@"
tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "男爵的军团这个小兵正在被附近拥有男爵之手增益的英雄所强化,并且拥有升级版技能。来自:附近具有“男爵之手”增益的友方英雄"
tr "game_buff_tooltip_S5_LaneSigilBuff" = "止水在脱离战斗5秒后提供50移动速度加成。
站立不动的话,会使你的视野跨越墙壁,同时会稳定地提升你你的视距,直到你再次移动为止。来自:河道上的魔符。"
tr "game_buff_tooltip_S5JungleHeavyHands" = "重手之礼你对野怪和小兵的第一次攻击和每@f2@次攻击会造成晕眩效果。攻击一座防御塔时,会附带@f1@额外真实伤害,并消耗掉【重手之礼】效果。"
tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "重手之礼对野怪和小兵的每@f2@次攻击会造成晕眩效果。"
tr "game_buff_tooltip_S5JungleMushroomArmor" = "毒菌之礼攻击者会中毒,并在@f2@秒的持续时间里共受到@f1@魔法伤害。"
tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "毒菌之毒你已经攻击了一个带有【毒菌之礼】的英雄,并中毒。"
tr "game_buff_tooltip_S5JungleScuttleSpeed" = "迅捷之速这个单位的移动速度得到了提升。"
tr "game_buff_tooltip_S5JungleTTWolfArmor" = "狼之诅咒攻击者会在@f2@秒里持续受到共@f1@魔法伤害。"
tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "狼咒这个单位攻击了一个带有【狼之诅咒】的英雄,并因此而中毒。"
tr "game_buff_tooltip_S5Test_BaseBuff" = "主场优势+10%移动速度
+10护甲和魔法抗性来自:当英雄在本方基地时获得。"
tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。
巨龙的威能:+6%攻击力和法术强度
巨龙的狂怒:使你的攻击能对防御塔额外造成持续2秒的燃烧效果。
巨龙的气势:+5%移动速度
巨龙的统治:防御塔对你造成更少伤害。
巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Test_TowerWrath" = "苦痛这个单位正在承受一座愤怒防御塔的直接攻击,并且伤害和移动速度都被降低了。这个状态会持续到此单位不再承受该防御塔的攻击为止。来自:被基地防御塔所施加"
tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "烧吧,宝贝,烧吧这个防御塔着火啦!额外的攻击会刷新燃烧效果,但不会让燃烧效果叠加。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。
巨龙的威能:+6%攻击力和法术强度
巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
巨龙的气势:+5%移动速度
巨龙的统治:防御塔对你少造成@f2@%伤害。
巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。
巨龙的威能:+6%攻击力和法术强度
巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
巨龙的气势:+5%移动速度
巨龙的统治:防御塔对你少造成@f2@%伤害。
巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。
巨龙的威能:+6%攻击力和法术强度
巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
巨龙的气势:+5%移动速度
巨龙的统治:防御塔对你少造成@f2@%伤害。
巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。
巨龙的威能:+6%攻击力和法术强度
巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
巨龙的气势:+5%移动速度
巨龙的统治:防御塔对你少造成@f2@%伤害。
巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。
巨龙的威能:+6%攻击力和法术强度
巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
巨龙的气势:+5%移动速度
巨龙的统治:防御塔对你少造成@f2@%伤害。
巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在3秒的持续时间里造成共150真实伤害。增益状态持续180秒。来自:@SourceName@"
tr "game_buff_tooltip_Sadism" = "背水一战蒙多医生消耗部分生命值,巨幅提升移动速度和生命回复速度。来自:@SourceName@"
tr "game_buff_tooltip_SadismHeal" = "背水一战蒙多医生每秒回复生命值。来自:@SourceName@"
tr "game_buff_tooltip_ScepterOfAuthorityProc" = "权威节杖这个单位的下次攻击将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Scout's_Bounty" = "斥候的礼物此单位正被提莫追踪,护甲减少,显示在敌人的视野内,并给提莫带来额外奖励。来自: @SourceName@"
tr "game_buff_tooltip_Second_Sight" = "灌铅骰子在击杀了一名单位后,崔斯特会投掷他的“幸运”骰,并随机获得1到6的额外赏金。
已诈来的金币总额:@f1@"
tr "game_buff_tooltip_SeismicShard" = "地震碎片墨菲特已经偷取了一个单位的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_SeismicShardBuff" = "地震碎片 减速墨菲特已经偷取了这个单位的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniECD" = "融化这个单位将不会积累霜冻层数。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniEMarker" = "冻结当这个单位身上的层数到达4时,瑟庄妮就能冻结这个目标。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniEMarkerMax" = "冻结瑟庄妮能冻结这个目标。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniEPassiveBuff" = "霜印这个单位的普攻会施加霜冻效果。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniPassive" = "北地之怒冰霜护甲:在不承受来自英雄和野怪的伤害@f4@秒后,瑟庄妮会免疫减速效果并获得@f1@护甲和@f5@魔法抗性。在受到伤害后,冰霜护甲会存留@f3@秒。
破冰者:被瑟庄妮晕眩的敌人会被冻结,使瑟庄妮对该敌人发起的第一次攻击或技能会造成相当于目标@f6@%最大生命值的魔法伤害(对史诗级野怪的最大伤害:@f7@)。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniPassiveCD" = "霜冻 积攒中瑟庄妮正在积攒冰霜护甲。承受伤害会重置这个进程。来自:@SourceName@"
tr "game_buff_tooltip_SejuaniPassiveDefense" = "冰霜护甲瑟庄妮免疫减速效果并获得护甲和魔抗加成。冰霜护甲在承受伤害后会短暂存留。来自:@SourceName@"
tr "game_buff_tooltip_SG_ChoGath_Devoured" = "在喉中你已被吞噬,并且将会一直损失生命直到你死亡或吞噬你的家伙被击杀为止。
如果吞噬你的家伙已被击杀,那么你在被吞噬期间所损失的所有生命值都将返还给你。来自:大个的踩踩怪兽"
tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "被减速这个单位的移动速度已被减缓。来自:@SourceName@"
tr "game_buff_tooltip_SG_FishThingShield" = "被保护这个单位已被套上护盾,并且不可被选取且免疫伤害。击败施加护盾者以移除这个护盾。来自:@SourceName@"
tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "被激怒你的敌人看上去怒气爆表啦,并且似乎准备好攻击了。
要想它们停下,你需要离得足够远,或是使它们被禁锢、晕眩、或沉默。来自:未知"
tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "击飞这个单位被击飞了。来自:@SourceName@"
tr "game_buff_tooltip_SG_SkarnerImpale" = "被穿刺这个单位已被压制,并且正在被到处拖行。来自:@SourceName@"
tr "game_buff_tooltip_SG_VelKozQSlow" = "被减速这个单位的移动速度已被减缓。来自:@SourceName@"
tr "game_buff_tooltip_ShadowWalk" = "潜行此单位只会被真实视野所发现。来自:@SourceName@"
tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "被暴露伊芙琳正处于非潜行状态。来自:@SourceName@"
tr "game_buff_tooltip_Sheen" = "耀光此单位下一次攻击将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_SheenDelay" = "耀光冷却耀光、巫妖之祸和三相之力正在冷却。来自:@SourceName@"
tr "game_buff_tooltip_ShenEDash" = "影缚慎正在冲刺并将嘲讽他碰到的敌方英雄。来自:@SourceName@"
tr "game_buff_tooltip_ShenPassive" = "忍法!气合盾在施放一次技能后,慎会获得一层吸收@f1@[+@f2@]伤害的护盾,持续@f4@秒(冷却时间:@f5@秒)。如果技能成功地对一名友方英雄或敌方英雄产生作用,那么这个技能的冷却时间就会减少@f6@秒。
慎的查克拉的外观是一把魂刃,他可以用技能来操控它。"
tr "game_buff_tooltip_ShenPassiveShield" = "气合盾慎正在用一个通过施放技能产生的护盾来格挡伤害。来自:@SourceName@"
tr "game_buff_tooltip_ShenQBuffStrong" = "强化版暮临慎的攻击将造成基于目标最大生命值的显著额外伤害,并且拥有额外攻速。来自:@SourceName@"
tr "game_buff_tooltip_ShenQBuffWeak" = "暮临慎的攻击将造成基于目标最大生命值的额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ShenQSlow" = "暮临减速此单位在逃离慎时被减速。来自:@SourceName@"
tr "game_buff_tooltip_ShenQTransmitter" = "召回魂刃慎正在召回他的魂刃,以便拖动并携带它。来自:@SourceName@"
tr "game_buff_tooltip_ShenRChannelBuffBar" = "慈悲度魂落 引导慎正在引导,很快就会传送到目标友方英雄处。来自:@SourceName@"
tr "game_buff_tooltip_ShenRShield" = "慈悲度魂落 护盾这个单位正在被慎的护盾保护着。来自:@SourceName@"
tr "game_buff_tooltip_ShenRTargetTracker" = "慈悲度魂落 目标慎正在引导,很快就会传送到这个单位身边。来自:@SourceName@"
tr "game_buff_tooltip_ShenWActive" = "魂佑 激活慎的魂刃正在格挡那些原本会命中附近友军的攻击。来自:@SourceName@"
tr "game_buff_tooltip_ShenWBuff" = "魂佑 保护原本会命中这个单位的攻击都会被格挡。来自:@SourceName@"
tr "game_buff_tooltip_ShenWDelay" = "魂佑 待定慎的魂佑会在慎或者一名友方英雄进入区域(或者过了足够时间)时开始。来自:@SourceName@"
tr "game_buff_tooltip_Shield_Marker" = "花岗岩护盾在10秒内没有受到伤害后,墨菲特会召唤一个岩石护盾以吸收伤害,护盾值相当于他最大生命值的10%。来自:@SourceName@"
tr "game_buff_tooltip_ShurelyasCrestHaste" = "舒瑞娅的狂想曲这个单位已提升了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "陈旧的飞升护符这个单位提升了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaDoubleAttack" = "龙牙突刺希瓦娜的下次攻击将会进行两次打击。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "龙牙突刺希瓦娜的下次攻击将会对她面前的所有敌人进行两次打击。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaDragonScales" = "强化龙鳞希瓦娜的护甲和魔法抗性暂时得到了提高。来自: @SourceName@"
tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "燃渣来自希瓦娜的攻击将会重燃这些燃渣,造成额外的魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShyvanaPassive" = "龙族之怒希瓦娜对巨龙多造成20%伤害。
希瓦娜获得5护甲和魔法抗性。被希瓦娜或她的友军击败的元素亚龙们会为她提供额外的5护甲和魔法抗性。
总护甲和魔法抗性加成:@f1@ "
tr "game_buff_tooltip_ShyvanaScorchedEarth" = "烈火燎原希瓦娜的移动速度被提高了,并且周围的敌人会持续地受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "烈火燎原希瓦娜的移动速度被提高了,并且附近敌人会持续受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShyvanaTransform" = "魔龙形态希瓦娜已变成一头强大的魔龙。当希瓦娜拥有怒气时,她的技能会获得额外的范围伤害属性。来自: @SourceName@"
tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "收入储备当这个效果过期后,你的队伍将会获得额外的水晶碎片。来自:进攻方储备基金"
tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "进攻方队伍你的队伍是进攻方!尽可能快地摧毁敌方的水晶枢纽。
这个单位的攻击力、法术强度和最大生命值提升@f1@%。这个加成会随时间提升。来自:@SourceName@"
tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "响应号召这个小兵已被一面附近的先锋战旗给激发了士气,并且攻击属性和防御属性得到极大提升。来自:先锋战旗"
tr "game_buff_tooltip_SiegeBaseRestriction" = "初始延迟这个单位已被限制在其基地内,这个效果会在回合开始时解除。"
tr "game_buff_tooltip_SiegeCurrency" = "水晶碎片使用水晶碎片来购买围城武器。水晶碎片的获取方式:1.随时间持续获取;2.击杀或协助击杀敌方英雄。来自:@SourceName@"
tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "防守方队伍你的队伍是防守方!尽可能久地保持你的水晶枢纽不被摧毁。来自:@SourceName@"
tr "game_buff_tooltip_SiegeFlashZoneReady" = "相位能量模式这个单位正在经历一个闪现地带的效果,因而可以重复地使用闪现技能。来自:闪现地带"
tr "game_buff_tooltip_SiegeGeneratorActive" = "活跃水晶发生器这个单位有一个活跃的水晶发生器,并且将会周期性地产生额外的水晶碎片。来自:水晶发生器"
tr "game_buff_tooltip_SiegeGeneratorRealized" = "水晶发生器 已实现己方的水晶发生器已经抽离了它的全部能量,并且现在已经失效。
+@f1@最大生命值。
+@f2@攻击力。
+@f3@法术强度。来自:水晶发生器"
tr "game_buff_tooltip_SiegeLaserAffix" = "灭绝光线已就绪这个单位目前正在遥控一座灭绝光线炮塔。来自:@SourceName@"
tr "game_buff_tooltip_SiegeLaserAffixActive" = "灭绝光线 激活这个单位有一个激活的遥控灭绝光线。来自:@SourceName@"
tr "game_buff_tooltip_SiegeLauncherHaste" = "故土之利这个单位的移动速度得到极大提升。传送会移除这个加速效果。来自:生成平台"
tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "净化者已过热净化者近期已经发射过了,并且现在正在重新充能。在这段时期,推进兵线将不会为净化者提供充能数。来自:生产平台"
tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "附近的护盾图腾这个单位正在由一个附近的护盾图腾给加持护盾中。护盾将会在脱离战斗后快速生成。来自:护盾图腾"
tr "game_buff_tooltip_SiegeTimefieldDebuff" = "热寂领域这个单位正在经历热热寂领域的效果,并且移动速度已经受损。来自:热寂领域"
tr "game_buff_tooltip_SiegeTurretShielderVisual" = "防御塔护盾这个防御塔正在维持一个护盾。这个护盾会在近期没有受到伤害后急速再生,并且所受的来自小兵的伤害翻倍。"
tr "game_buff_tooltip_SightWard" = "侦查守卫这个守卫正在监视周围的区域。来自:@SourceName@"
tr "game_buff_tooltip_Silence" = "沉默此单位无法使用技能。来自:@SourceName@"
tr "game_buff_tooltip_Silence_Attack" = "沉默攻击这只蜥蜴的普通攻击会使目标沉默。来源于: @SourceName@"
tr "game_buff_tooltip_SionEShred" = "杀手怒吼这个单位的护甲被降低了。来自:@SourceName@"
tr "game_buff_tooltip_SionESlow" = "杀手怒吼这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_SionPassive" = "死亡荣耀在被击杀后,赛恩会回光返照一段时间,但在回光返照时,他的生命值会急速衰减。
在此期间,他可以移动并攻击。他获得显著的生命偷取,攻击得超快,并且每次攻击会额外造成相当于目标10%最大生命值的物理伤害。
他的所有技能都会被替换为死亡冲动,为他提供爆发性的移动速度加成。"
tr "game_buff_tooltip_SionPassiveSpeed" = "死亡冲动赛恩的最终冲锋!来自:@SourceName@"
tr "game_buff_tooltip_SionPassiveZombie" = "死亡荣耀赛恩死了都要战!来自:@SourceName@"
tr "game_buff_tooltip_SionQSlow" = "残虐猛击这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_SionQStun" = "残虐猛击这个单位被击飞了。来自:@SourceName@"
tr "game_buff_tooltip_SionR" = "蛮横冲撞赛恩的这次不可被阻止的冲锋,将伤害并击飞命中的敌人。来自:@SourceName@"
tr "game_buff_tooltip_SionRSlow" = "蛮横冲撞这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_SionVOStacks" = "赛恩的VO数值赛恩的VO数值来自:@SourceName@"
tr "game_buff_tooltip_SionW" = "灵魂熔炉赛恩为自己套上护盾,他可以在3秒后引爆护盾,对他身边的敌人造成伤害。剩余的护盾数值已显示在计数器上。来自:@SourceName@"
tr "game_buff_tooltip_SiphoningStrike" = "汲魂痛击内瑟斯下次攻击造成额外伤害,如果汲魂痛击杀死了单位,则下次汲魂痛击伤害加强。来自:@SourceName@"
tr "game_buff_tooltip_SivirPassive" = "敏锐疾行希维尔用普通攻击和技能命中敌方英雄时,会使她的移动速度提高@f1@,持续2秒。"
tr "game_buff_tooltip_SivirPassiveSpeed" = "敏锐疾行此单位的移动速度得到了提高。来自: @SourceName@"
tr "game_buff_tooltip_SivirW" = "弹射希维尔的普通攻击会弹射初始目标附近的敌人,对次要目标造成较少伤害。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerExoskeleton" = "水晶蝎甲斯卡纳的水晶蝎甲使其获得暂时性的护盾。护盾存在时,斯卡纳的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerFractureSlow" = "晶体破碎斯卡纳已经把这个单位减速了。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerImpale" = "晶状毒刺斯卡纳已经压制了他的目标,并能拽着目标到处走。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerImpaleBuff" = "晶状毒刺斯卡纳逮住一个敌人并拖拽,与此同时,他仍能释放水晶横扫和水晶蝎甲。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerPassive" = "水晶尖塔斯卡纳的出场会导致数座水晶尖塔出现在遍布地图的若干特定地点上。双方队伍可以通过靠近水晶尖塔来占据它们。一旦某座水晶尖塔被占据后,在接下来的15秒内,另一队都无法再次占据那座水晶尖塔。
在己方队伍控制的水晶尖塔附近时,斯卡纳会获得水晶冲刺效果。
水晶冲刺 提供@f3@移动速度和@f4@%攻击速度,并且每秒回复@f5@%最大法力值。"
tr "game_buff_tooltip_SkarnerPassiveBuff" = "水晶毒素斯卡纳的下次攻击将对这个单位造成晕眩效果。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "水晶占据这个单位正在试图占据一座水晶尖塔。"
tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "水晶冲刺斯卡纳的移动速度、攻击速度和法力回复得到了极大的提升。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerPassiveStun" = "结晶化斯卡纳已经击晕了这个单位。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerVirulentSlash" = "水晶能量斯卡纳已被水晶能量强化,能让【水晶横扫】造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_AOEVulnerability" = "巨人之恸这个单位会受到来自群体法术的额外伤害。"
tr "game_buff_tooltip_SLIME_CrabNimbleness" = "飘忽不定 V这个单位在没有处于晕眩或禁锢状态时会受到更多伤害。来自:野怪被动"
tr "game_buff_tooltip_SLIME_dragonbuffearth" = "究极云端亚龙这个单位在非战斗状态下拥有显著提升的移动速度。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_EventShield" = "暴风护盾这个单位被一个厚重的护盾所保护,可持续到护盾被击碎为止。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_Guardian_Angel" = "守护天使此单位在接下来的90秒里会受到守护天使的保护,死亡时会重生。利用好它!来自:你的守护天使"
tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "家园卫士在脱离战斗状态时,这个单位在泉水处的回复速度会更快,并获得巨额移动速度加成,该移动速度加成会在8秒里持续衰减。来自:@SourceName@@SourceName@"
tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "超辣佳肴魄罗之王正在喷出火焰,对命中的所有单位和防御塔造成真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "目标已获取这个单位会受到来自单体法术的额外伤害。"
tr "game_buff_tooltip_SLIME_OnFireBuff" = "火力全开!这个单位造成更多伤害,拥有更快的法术冷却,并且拥有提升过的法力回复。不过,这个单位会更易受到更多伤害,并且护盾和治疗效果也会降低。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_PackLeader" = "狩群领袖这个单位会激励附近的其他单位,为他们提升防御属性和移动速度。在死亡时,这个单位会爆炸并对附近的追随者造成伤害。"
tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "极限闪击 光环+30%召唤师技能冷却缩减
+4法力/5秒
+5 (+0.5x等级)魔法抗性
+10%友谊"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "敌方的布里茨的祝福敌方的防御塔和炮兵已获得了布里茨的机械飞爪升级。来自:戴一个表 布里茨"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "敌方的英雄弹射器你的敌人们控制了一个神奇的弹射器,处于他们的水晶枢纽旁边,可以将他们投送到地图的各处。来自:敌方的布莱恩·费尼"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "敌方的守护天使此敌人在接下来的90秒里会受到守护天使的保护,死亡时会重生。来自:敌方的胜利"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "敌方的究极海洋亚龙这个敌人将会在非战斗状态下急速回复生命值和法力值。来自:敌方的胜利"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "敌方的暴风护盾这个敌人被一个厚重的护盾所保护,可持续到护盾被击碎为止。来自:敌方的胜利"
tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "布里茨的祝福这个单位的防御塔和炮兵已获得了布里茨的机械飞爪升级。来自:戴一个表 布里茨"
tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "英雄弹射器你的队伍控制了一个神奇的弹射器,处于你的水晶枢纽旁边,可以将你投送到地图的各处。来自:布莱恩·费尼"
tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "究极海洋亚龙这个单位将会在非战斗状态下急速回复生命值和法力值。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "先锋冲锋这个单位已被峡谷先锋震开到一边。"
tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "男爵之眼峡谷先锋的身后极其脆弱。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "相位护甲这个单位免疫任何限制类减益效果。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "飘忽不定 V这个单位在没有处于晕眩或禁锢状态时会受到更多伤害。来自:野怪被动"
tr "game_buff_tooltip_SLIME_Statikk_Shock" = "斯塔缇克震击这个单位会在移动时积攒充能来让普攻附带一次连环闪电。@SourceName@"
tr "game_buff_tooltip_SLIME_VulnerableManager" = "懒散这个单位将在被晕眩、魅惑、禁锢、嘲讽、击飞、沉默或缴械后的短时间里受到额外伤害。"
tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "战地翻橇被从战地雪橇上击飞!来自:战地雪橇"
tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "走得真的快。"
tr "game_buff_tooltip_SlipStreamCooldown" = "剧毒冲流辛吉德最近已经利用过这个英雄来提升他的移动速度了。"
tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "剧毒冲流辛吉德已通过经过一个英雄来提升了他的移动速度。"
tr "game_buff_tooltip_Slow" = "减速此单位的移动速度减缓。来自:@SourceName@"
tr "game_buff_tooltip_SmiteDamageTracker" = "惩戒惩戒将造成@f1@ 伤害。"
tr "game_buff_tooltip_SniperRange" = "狙击射程此单位攻击距离极大提高。来自:@SourceName@"
tr "game_buff_tooltip_SnowballFollowupSelf" = "冲刺这个英雄刚刚用【标记】命中了另一个带有标记的单位,并且可以冲刺到目标单位旁边。来自:@SourceName@"
tr "game_buff_tooltip_SonaEHaste" = "迅捷奏鸣曲娑娜已经给这个单位提升了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_SonaESelfHaste" = "迅捷奏鸣曲娑娜的移动速度得到提升,持续到她受到伤害为止。来自:@SourceName@"
tr "game_buff_tooltip_SonaEZone" = "迅捷奏鸣曲娑娜所在的区域会为她的友军提供移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_SonaPassive" = "能量和弦娑娜每施放3次常规技能,她的下次普通攻击就会造成@f1@(+@f2@)点额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。
断奏: 造成额外的@f3@ (+@f4@)魔法伤害。
渐弱:目标造成的伤害减少@f5*100@%(+@f6*100@%),持续@f7@秒。
节奏:目标被减速@f8*100@%(+@f9*100@%),持续@f10@秒。"
tr "game_buff_tooltip_SonaPassiveCount" = "能量和弦娑娜每施放3次常规技能,她的下次普通攻击就会造成额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。"
tr "game_buff_tooltip_SonaPassiveDebuff" = "渐弱这个角色的伤害输出被降低了。来自:@SourceName@"
tr "game_buff_tooltip_SonaPassiveReady" = "能量和弦:就绪娑娜的下一次攻击将造成额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。来自:@SourceName@"
tr "game_buff_tooltip_SonaQProcAttacker" = "英勇赞美诗娑娜已经为这个单位的下次攻击提供了额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_SonaQZone" = "英勇赞美诗娑娜所在的区域会为她的友军的下次攻击提供了额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_SonaR" = "狂舞终乐章这个单位正在跳舞,类似于中了晕眩效果。来自:@SourceName@"
tr "game_buff_tooltip_SonaWShield" = "坚毅咏叹调娑娜已经为这个单位提供了一层抵挡伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_SonaWZone" = "坚毅咏叹调娑娜所在的区域会为她的友军提供一层临时护盾。来自:@SourceName@"
tr "game_buff_tooltip_SorakaEPacify" = "星体结界这个单位被沉默了。来自:@SourceName@"
tr "game_buff_tooltip_SorakaESnare" = "星体结界这个单位被禁锢了并且不能移动。来自:@SourceName@"
tr "game_buff_tooltip_SorakaPassive" = "救赎索拉卡的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_SorakaQ" = "流星坠落这个单位被减速了。来自:@SourceName@"
tr "game_buff_tooltip_SorakaQRegen" = "活力焕发这个单位正在回复生命值并提升了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_SorakaW" = "星之灌注这个单位的护甲得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "灵魂法衣 光环周围友军英雄的技能冷却时间减少了,并且法力值回复得更为快速。来自: @SourceName@"
tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "灵魂法衣这个英雄的技能冷却时间减少了,并且法力值回复得更为快速。来自: @SourceName@"
tr "game_buff_tooltip_Soul_Sphere" = "灵魂领域此单位生命值和法术强度提高。来自:@SourceName@"
tr "game_buff_tooltip_SoulEater" = "吞噬灵魂内瑟斯享有额外的@f1@%生命偷取。"
tr "game_buff_tooltip_SoulNexus" = "死神形态内瑟斯的攻击加强,此外内瑟斯从每个敌人身上每5秒偷取4/5/6生命值。来自:@SourceName@"
tr "game_buff_tooltip_SoulNexusCounters" = "灵魂节点 (灵魂数)内瑟斯已经拥有了@Stack@个灵魂。来自:@SourceName@"
tr "game_buff_tooltip_Sow_The_Wind" = "和风守护迦娜的移动速度提升,并可以穿越单位。来自:@SourceName@"
tr "game_buff_tooltip_SpawnLockSpeed" = "故土之利这个单位的移动速度已得到极大提升。传送会移除这个加速效果。来自:@SourceName@"
tr "game_buff_tooltip_SpectralFury" = "恶灵附身这个单位的移动速度得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_Spell_Immunity" = "魔法免疫此单位免疫法术和技能效果。来自:@SourceName@"
tr "game_buff_tooltip_Spell_Shield" = "法术护盾抵消下次敌方法术。来自:@SourceName@"
tr "game_buff_tooltip_Spell_Shield_Regen" = "法术护盾重生此单位的法力回复速度提高。来自:@SourceName@"
tr "game_buff_tooltip_Spellblade" = "咒刃这个单位的下次攻击将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "贡品惩罚贡品的充能和金币的生成被暂时停用。来自:@SourceName@"
tr "game_buff_tooltip_SpellWeaving" = "法术编织这个单位的法术伤害得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_Spiked_Shell" = "锥刺甲壳拉莫斯的普攻造成@f3@(+@f1@)(他@f2@%的护甲值)额外魔法伤害。"
tr "game_buff_tooltip_Spiked_Shield" = "尖刺护盾这个单位会反弹所受的物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_Spirit_Visage" = "振奋盔甲如果此单位生命值低于@Effect3Amount*100@%,会每秒回复@Effect4Amount*100@%的生命值。来自:@SourceName@"
tr "game_buff_tooltip_SRHomeguardSpeed" = "家园卫士在脱离战斗状态时,这个单位在泉水处的回复速度会更快,并获得巨额移动速度加成,该移动速度加成会在8秒里持续衰减。
(当游戏时间过了20分钟之后,这个效果会提供给所有英雄。)来自:@SourceName@"
tr "game_buff_tooltip_SRU_Baron_Corruption" = "虚空腐蚀纳什男爵被一个毁灭光环所笼罩。如果被激怒,他就会不断施加腐蚀层数给附近的英雄并周期性地对身上腐蚀层数最少的英雄造成魔法伤害。腐蚀层数会减少该单位的护甲和魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_SRU_Baron_Debuff" = "贪欲腐蚀这个单位被虚空给污染了。其护甲和魔法抗性被降低了@f1@(每层-0.5)。来自:@SourceName@"
tr "game_buff_tooltip_SRU_Baron_Target" = "男爵的凝视这个单位对纳什男爵造成的伤害减少50%。来自:@SourceName@"
tr "game_buff_tooltip_Sru_CrabNimbleness" = "难以捉摸 V在这个单位未被晕眩或禁锢时,为它提供+50%伤害减免。来自:野怪被动"
tr "game_buff_tooltip_Stark's_Fervor" = "基克的使徒此单位的护甲降低。来自:@SourceName@"
tr "game_buff_tooltip_Stark's_Fervor_Aura" = "基克的先驱 友军这个英雄正在和友军一起积攒充能数。来自: @SourceName@"
tr "game_buff_tooltip_Stark's_Fervor_Self" = "基克的先驱 导管这个英雄正在和友军一起积攒充能数。
上次效果期间的暴击伤害总和:@f1@
单次效果期间的最高暴击伤害总和:@f2@来自:@SourceName@"
tr "game_buff_tooltip_StaticField" = "静电力场布里茨的攻击会对敌人进行一次延迟的震击。来自: @SourceName@"
tr "game_buff_tooltip_Stealth" = "潜行此单位不会被看见。来自:@SourceName@"
tr "game_buff_tooltip_Stun" = "晕眩此单位被晕眩,无法行动。来自:@SourceName@"
tr "game_buff_tooltip_SummonerBarrier" = "已套盾这个单位已套上了抵挡伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_SummonerBattleCry" = "鼓舞这个单位的攻击速度和法术强度得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_SummonerClairvoyanceSight" = "被暴露这个单位已经被近期的洞察所暴露。来自:@SourceName@"
tr "game_buff_tooltip_SummonerExhaustDebuff" = "虚弱 减益效果这个单位造成的伤害变低。来自:@SourceName@"
tr "game_buff_tooltip_SummonerExhaustSlow" = "虚弱 减速效果这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_SummonerFlashHaste" = "失真闪现移动速度提升20%。来自:@SourceName@"
tr "game_buff_tooltip_SummonerHeal" = "治疗:速度提升这个单位的移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_SummonerIgnite" = "引燃该单位受到持续伤害并被施加了【重伤】效果。来自: @SourceName@"
tr "game_buff_tooltip_SummonerOdinPromote" = "晋升该单位被晋升为攻城炮兵。它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。来自:@SourceName@"
tr "game_buff_tooltip_SummonerOdinSabotage" = "暗中破坏该单位的攻击力被减少了50%。来自:@SourceName@"
tr "game_buff_tooltip_SummonerOdysseyFlash" = "折跃这个单位正在使用奥能之力以进行推进。它免疫伤害且无法被选取。来自:@SourceName@"
tr "game_buff_tooltip_SummonerOdysseyRevive" = "正在复苏这个单位正在复活已倒下的友军!待在圆环里!来自:@SourceName@"
tr "game_buff_tooltip_SummonerPoroThrow" = "魄罗冲刺这个单位近期已被一个敌方魄罗所击中。当心,敌方英雄有可能会冲刺到这个单位的位置上!来自:@SourceName@"
tr "game_buff_tooltip_SummonerPromoteSR" = "晋升该单位被晋升为高级攻城兵。它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。来自:@SourceName@ "
tr "game_buff_tooltip_SummonerReturn" = "已套盾这个单位已套上了抵挡伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "复苏急速这个单位的移动速度得到了提高。来自: @SourceName@"
tr "game_buff_tooltip_SummonerSnowball" = "冲刺这个单位近期已被一个敌方标记所击中,并且敌方队伍拥有该单位的真实视野。来自:@SourceName@"
tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "终极冲刺这个单位近期已被一个终极标记所击中并且敌方英雄拥有该英雄的真实视野,而且具备了对该单位耍阴招的许可。来自:@SourceName@"
tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "终极冲刺这个英雄近期已被另一个拥有【终极冲刺】的单位所击中并且可以对其使用终极冲刺。如果该英雄拥有魄罗,你就会变成魄罗并且替代其冲锋,因为这就是魔法。来自:@SourceName@"
tr "game_buff_tooltip_SummonerTeleportHaste" = "失真传送移动速度提升30%。来自:@SourceName@"
tr "game_buff_tooltip_Sunfire_Cape_Aura" = "献祭光环每秒受到来自献祭光环的伤害。来自:@SourceName@"
tr "game_buff_tooltip_Sunfire_Cape_Self" = "献祭这个英雄正在持续对周围敌方单位造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_SunfireVeilParticle" = "黯炎火炬此单位正在不断地伤害伤害周围的敌方单位!来自:@SourceName@"
tr "game_buff_tooltip_SuperMinionAura" = "受鼓舞的小兵这个单位已被附近的超级士兵所鼓舞。来自:@SourceName@"
tr "game_buff_tooltip_SuperMinionBuff" = "小兵指挥官这个单位鼓舞着附近的小兵,能够使他们的伤害提升70%,并让他们的护甲和魔法抗性提升70。来自:@SourceName@"
tr "game_buff_tooltip_Suppression" = "压制该目标无法移动、攻击或施放技能。他们的召唤师技能也被锁定。来自:@SourceName@"
tr "game_buff_tooltip_SustainedMagicDamageDefense" = "没东西这是一个陈旧的增益并且不会做任何事情。来自:@SourceName@"
tr "game_buff_tooltip_SwainERoot" = "永不复行这个单位被禁锢在原地。来自:@SourceName@"
tr "game_buff_tooltip_SwainPassive" = "
狂食鸦群狂食:斯维因可以右键点击一名被定身的敌方英雄来将其拉向他,同时抽取一层魂屑并造成@f3@(+@f4@)魔法伤害(@f1@秒冷却时间)。
鸦群:敌方英雄在死亡时会释放一片魂屑,斯维因可收集它们来恢复@f5@生命值和@f7@法力。每收集1层魂屑可使斯维因的最大生命值永久提升5。"
tr "game_buff_tooltip_SwainPassivePull" = "狂食这个单位已被击飞,无法做出任何行动。来自:@SourceName@"
tr "game_buff_tooltip_SwainR" = "恶魔升华斯维因内心的恶魔已被释放,因而提升了斯维因的最大生命值并且使斯维因可以从附近的所有敌人(优先选择英雄)身上吸取生命值。
在吸取生命值后,斯维因就能喷发一股毁灭性的魂焰新星来结束他的变形。来自:@SourceName@"
tr "game_buff_tooltip_SwainRSoulBurn" = "魂灼斯维因正在从这个单位身上吸取生命值。来自:@SourceName@"
tr "game_buff_tooltip_SwainWReveal" = "帝国视界这个单位已被暴露。来自:@SourceName@"
tr "game_buff_tooltip_Swashbuckler" = "恃强凌弱普朗克对生命值低于30%的敌人造成额外30%伤害。来自:@SourceName@"
tr "game_buff_tooltip_SyndraPassive" = "卓尔不凡辛德拉的技能会在升至满级后获得额外效果。
暗黑法球:对英雄多造成15%伤害。
驱使念力:造成20%额外真实伤害。
弱者退散:技能的宽度提升50%。
能量倾泻:施法距离提升75。"
tr "game_buff_tooltip_SyndraW" = "念力辛德拉已经准备好投掷一个单位了。来自:@SourceName@"
tr "game_buff_tooltip_TabletOfCommand" = "英勇光环—战旗友方单位的生命回复加快了。来自:@SourceName@"
tr "game_buff_tooltip_TabletOfCommandAlly" = "英勇光环—战旗这个单位的生命回复加快了。来自:@SourceName@"
tr "game_buff_tooltip_TabletOfCommandMinion" = "号令之旗这个单位输出的伤害提升了。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchEShield" = "厚实表皮塔姆获得了一层来自他的【厚实表皮】的护盾。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchNewR" = "深渊潜航塔姆正在准备进行一次深渊潜航。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchPassive" = "培养品味普攻会造成@f1@(塔姆@f2@%的最大生命值)额外魔法伤害,对英雄时最多可叠加至3层。在3层时,对这个英雄施放的【巨舌鞭笞】和大快朵颐会获得强化效果并消耗所有层数。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchPDebuffController" = "培养品味塔姆正在这个单位上培养品味。在3层时,他可以用【大快朵颐】吞噬掉这个单位。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "培养品味塔姆正在这个单位上培养品味。在3层时,他可以用【大快朵颐】吞噬掉这个单位。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchQSlow" = "培养品味这个单位已被【巨舌鞭笞】所减速。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchQStun" = "培养品味这个单位已被【巨舌鞭笞】所晕眩。来自:@SourceName@"
tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "大快朵颐塔姆已经用【大快朵颐】吞噬了一个目标。来自:@SourceName@"
tr "game_buff_tooltip_Tailwind" = "顺风而行朝着迦娜移动时会移动得更快。来自:@SourceName@"
tr "game_buff_tooltip_TailwindSelf" = "顺风而行迦娜被动获得@f1@%移动速度,并且附近的友方英雄在朝迦娜移动时也会获得这个移动速度加成。
此外,迦娜的普攻和单体目标技能会造成额外魔法伤害,数额为她移动速度加成的@f3@%。
当前加成:@f2@"
tr "game_buff_tooltip_Takedown" = "推倒奈德丽的下次普通攻击将额外产生伤害(伤害值取决于目标当前损失的生命值)。来自: @SourceName@"
tr "game_buff_tooltip_TaliyahPassive" = "浮石冲塔莉垭在墙壁附近奔跑时获得@f1@%移动速度加成。只会在非战斗状态下触发。来自:@SourceName@"
tr "game_buff_tooltip_TalonPassive" = "泰隆的技能会创伤英雄和史诗级野怪,持续@f9@秒,最多可叠加3层。
当泰隆用普攻攻击一个带有3层创伤的目标时,他会使其流血,在@f8@秒里持续造成@f1@(+@f2@)物理伤害。"
tr "game_buff_tooltip_TalonPassiveBleed" = "刀锋之末这个单位正在流血,持续受到重度伤害。来自:@SourceName@"
tr "game_buff_tooltip_TalonPassiveStack" = "刀锋之末这个单位已被泰隆的一个技能所命中。在被命中3次后,泰隆对这个单位的攻击将会造成重度流血伤害。来自:@SourceName@"
tr "game_buff_tooltip_TalonRHaste" = "暗影突袭 疾速这个单位的移动速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_TalonRStealth" = "暗影突袭泰隆进入隐形状态并且只会被附近的敌方防御塔所显形。他的技能或攻击将会打破隐形状态并且召回他的悬空之刃。来自:@SourceName@"
tr "game_buff_tooltip_Tantrum" = "阿木木的愤怒减少阿木木受到的物理伤害。阿木木被击中时,此技能的冷却时间减少。来自:@SourceName@"
tr "game_buff_tooltip_TantrumCounter" = "阿木木的愤怒(@Stack@)阿木木正在刷新阿木木的愤怒技能。来自:@SourceName@"
tr "game_buff_tooltip_TaricE" = "炫光塔里克已经晕眩了这个目标。来自:@SourceName@"
tr "game_buff_tooltip_TaricPassive" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成@f1@(+@f2@)额外魔法伤害,使他的基础技能的冷却时间减少@f3@秒,并且可以连续攻击。"
tr "game_buff_tooltip_TaricPassiveAttack" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以连续攻击。来自:@SourceName@"
tr "game_buff_tooltip_TaricR" = "宇宙之辉塔里克让这个单位暂时免疫伤害。来自:@SourceName@"
tr "game_buff_tooltip_TaricW" = "坚毅壁垒 护盾这个单位暂时被套上了一层吸收伤害的护盾。来自:@SourceName@"
tr "game_buff_tooltip_TaricWAllyBuff" = "坚毅壁垒在塔里克附近时,这个单位可以提升护甲值,并且塔里克的技能可以从这个单位身上施放出。来自:@SourceName@"
tr "game_buff_tooltip_TaricWSelfBuff" = "坚毅壁垒这个单位的护甲得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_Taunt" = "嘲讽该单位被嘲讽。来自: @SourceName@"
tr "game_buff_tooltip_TechmaturgicalRepairBots" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,会获得移动速度加成。来自:@SourceName@"
tr "game_buff_tooltip_TeemoMushroomCD" = "觅食提莫正在寻觅蘑菇。来自:@SourceName@"
tr "game_buff_tooltip_TeemoToxicDelay" = "你好毒该单位中毒,受到短时间的魔法伤害且减速。来自:@SourceName@"
tr "game_buff_tooltip_Teleport" = "传送该英雄正被传送到远距离的区域。来自:@SourceName@"
tr "game_buff_tooltip_Teleport_Target" = "传送目标一名英雄正在传送到这个单位的位置。来自:@SourceName@"
tr "game_buff_tooltip_The_Black_Cleaver" = "黑色切割者此单位护甲降低。来自:@SourceName@"
tr "game_buff_tooltip_Thornmail" = "荆棘之甲被击中时反弹20%伤害(最少20点)。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "弗雷尔卓德的女皇弗雷尔卓德的自然秩序已经恢复。艾希将带领她的人民走向更美好的未来。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "弗雷尔卓德的女皇弗雷尔卓德已经重归和平。艾希将带领她的人民走向更美好的未来。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "弗雷尔卓德的女皇弗雷尔卓德的部族都在丽桑卓的掌控之下。寒冰血脉的崛起即将到来。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "弗雷尔卓德的女皇没人强大到足够制止丽桑卓。寒冰血脉的崛起即将到来。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "弗雷尔卓德的女皇弗雷尔卓德的弱者已被淘汰。没人能对瑟庄妮的统治发起挑战。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "弗雷尔卓德的女皇弗雷尔卓德已得到净化。没人能对瑟庄妮的统治发起挑战。来自:@SourceName@"
tr "game_buff_tooltip_ThreshPassive" = "地狱诅咒锤石可以收割那些死在他身边的敌人们的灵魂,从而为他提供护甲,并提升基础技能伤害。
护甲,魔法抗性,百分比基础伤害:@f2@。
下次提升还需的灵魂数:@f1@"
tr "game_buff_tooltip_ThreshPassiveSouls" = "地狱诅咒锤石在走过已死敌人身边的时候,会收集他们的灵魂,同时永久地为他提供护甲和法术强度。不过,锤石的护甲不会随着英雄等级而提高。
英雄和大型小兵总会掉落一个灵魂,而小型小兵只会有时掉落一个。史诗级野怪掉落2个灵魂。"
tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "地狱诅咒锤石已经收割了@f1@个灵魂。
护甲和法术强度加成:@f2@
下一个灵魂的数值:@f3@"
tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "嗜魂者锤石对灵魂的渴望是无穷尽的。他会从每个灵魂上获取护甲和法术强度加成。
锤石已经收割了@f1@个灵魂。"
tr "game_buff_tooltip_ThreshQ" = "被束缚锤石正在将一个可怜的灵魂拖向他。"
tr "game_buff_tooltip_ThreshQPassive" = "厄运钟摆锤石的下次普通攻击会造成额外魔法伤害。"
tr "game_buff_tooltip_ThreshQSelfRoot" = "枷锁锤石正在将一个可怜的灵魂拖向他。"
tr "game_buff_tooltip_ThreshWShield" = "魂光庇护这个单位已套上了抵挡伤害的护盾。"
tr "game_buff_tooltip_TimeBomb" = "定时炸弹这个单位被附着了一个炸弹。炸弹很快就会爆炸,对附近的单位造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_TimeWarp" = "时光发条这个单位的移动速度得到了显著提升。来自:@SourceName@"
tr "game_buff_tooltip_Tormented_Armor" = "护甲提升此单位获得额外护甲。来自:@SourceName@"
tr "game_buff_tooltip_Toxic_Attack" = "毒性射击提莫的攻击使目标中毒,造成持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_Toxic_Shot" = "毒性射击此单位中毒,受到持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_TransmutationCrystalBank" = "赏金你的下一次击杀将为你和周围的友军提供额外赏金。来自:@SourceName@"
tr "game_buff_tooltip_TransmutationCrystalBankTT" = "赏金你的下一次击杀将为你和周围的友军提供额外赏金。来自:@SourceName@"
tr "game_buff_tooltip_TrapLimiter" = "陷阱限制这个单位最多只能同时拥有@f1@个已激活的陷阱。你现在拥有@f2@/@f1@个已激活的陷阱(还差@f3@个陷阱就会到达数量上限)。当陷阱数量超过上限时,最先布置的陷阱将会被移除。"
tr "game_buff_tooltip_TravelSizeElixirOfIron" = "旅行款合剂 - 钢铁这个单位已经提升了生命值、韧性和体型,并会召集友军向其集结。
(【旅行款合剂】可相互叠加。)来自:@SourceName@"
tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "旅行款合剂 - 巫术这个单位提升了法术强度和法力回复,并能对英雄和防御塔周期性地造成真实伤害。
(【旅行款合剂】可相互叠加。)来自:@SourceName@"
tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "旅行款合剂 - 愤怒这个单位提升了攻击力,并能在对英雄造成物理伤害时回复生命值。
(【旅行款合剂】可相互叠加。)来自:@SourceName@"
tr "game_buff_tooltip_TreelineLanternReveal" = "被暴露你的位置被暴露了,因为你正站在敌方圣坛上!来自:@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT0" = "无圣坛占领圣坛来提升你的力量!
已占领0个圣坛
+额外法力回复
+10%移动速度
击杀小兵和野怪时会回复你1%的最大生命值。来自@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "无圣坛(六杀模式)占领圣坛来提升你的力量!
已占领0个圣坛
+额外法力回复
+10%移动速度
强化回城+新产生的小兵+@f1@%生命值和攻击力
+免疫卑鄙之喉的蛛网攻击来自:@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT1" = "单圣坛占领圣坛来提升你的力量!
已占领1个圣坛
+额外法力回复
+10%移动速度
击杀小兵和野怪时会回复你1%的最大生命值。来自@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "单圣坛(六杀模式)占领圣坛来提升你的力量!
已占领1个圣坛
+额外法力回复
+10%移动速度
强化回城+新产生的小兵+@f1@%生命值和攻击力
+免疫卑鄙之喉的蛛网攻击来自:@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT2" = "双圣坛占领圣坛来提升你的力量!
已占领2个圣坛
+额外法力回复
+10%移动速度
击杀小兵和野怪时会回复你1%的最大生命值。来自@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "双圣坛(六杀模式)占领圣坛来提升你的力量!
已占领2个圣坛
+额外法力回复
+10%移动速度
强化回城+新产生的小兵+@f1@%生命值和攻击力
+免疫卑鄙之喉的蛛网攻击来自:@SourceName@"
tr "game_buff_tooltip_Tremors2" = "地动山摇拉莫斯身下的震颤会对附近的敌人造成伤害和减速效果。防御塔所受的来自震颤的伤害翻倍。来自:@SourceName@"
tr "game_buff_tooltip_TremorsSlowVisual" = "地动山摇 减速地动山摇会施加一个可叠加的减速效果。来自:@SourceName@"
tr "game_buff_tooltip_TrinketSweeperLvl3" = "扫描器—神谕附魔这个单位正在侦测并瘫痪附近隐形的陷阱,并且正在感知隐藏的物体。来自:@SourceName@"
tr "game_buff_tooltip_TristanaE" = "爆炸火花这个单位被挂上了一颗炸弹。炸弹很快就会爆炸,并对附近的单位造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_TristanaE_Stack" = "爆炸火花 增幅器这个单位身上的爆炸火花将在爆炸时造成更多伤害。来自:@SourceName@"
tr "game_buff_tooltip_TrundleCircle" = "寒冰之柱这个单位正在被特朗德尔的寒冰之柱所阻碍着。来自:@SourceName@"
tr "game_buff_tooltip_TrundleDesecrateBuffs" = "冰封领域特朗德尔的移动速度和攻击速度都得到提升,并且他会从所有治疗手段中获得额外治疗效果。来自:@SourceName@"
tr "game_buff_tooltip_TrundleDiseaseOverseer" = "国王的贡品每当附近有一个敌方单位死亡,特朗德尔都会回复生命值,回复的生命值相当于该敌方单位最大生命值的@f2@%。"
tr "game_buff_tooltip_TrundlePain" = "强权至上此单位的生命值正在被特朗德尔吸取。来自:@SourceName@"
tr "game_buff_tooltip_TrundlePainBuff" = "强权至上特朗德尔正在偷取敌方的生命值、护甲值和魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_TrundlePainShred" = "强权至上此单位的护甲和魔法抗性正在被特朗德尔吸取。来自:@SourceName@"
tr "game_buff_tooltip_TrundleQ" = "利齿撕咬特朗德尔的攻击力得到提升。来自: @SourceName@"
tr "game_buff_tooltip_TrundleQDebuff" = "利齿撕咬这个单位的攻击力被特朗德尔降低了。来自: @SourceName@"
tr "game_buff_tooltip_TrundleTrollSmash" = "利齿撕咬特朗德尔的下次攻击将对目标造成额外伤害,并汲取目标的攻击力。来自:@SourceName@"
tr "game_buff_tooltip_TrundleWallPush" = "寒冰之柱这个单位正在被特朗德尔的寒冰之柱所阻碍着。来自:@SourceName@"
tr "game_buff_tooltip_TryndamerePassive" = "战斗狂怒泰达米尔击中一个单位获得5点怒气;每次暴击获得10点怒气,击杀一个单位额外获得10点怒气。在脱离战斗8秒后,泰达米尔每秒损失5点怒气。
每点怒气增加@f1@%暴击几率。
目前的暴击几率加成:@f2@%"
tr "game_buff_tooltip_TryndamereQ" = "嗜血杀戮@Stack@泰达米尔增加@f1@额外攻击力和@f2@%暴击伤害。来自:@SourceName@"
tr "game_buff_tooltip_TryndamereW_AttackDown" = "蔑视此单位正在瑟瑟发抖,攻击力被削弱了。来自:@SourceName@"
tr "game_buff_tooltip_TryndamereW_Slow" = "蔑视此单位正在瑟瑟发抖,移动速度被削弱了。来自:@SourceName@"
tr "game_buff_tooltip_TT_FearImmunity" = "已受惊这个单位已被恐惧,并且不能再次被恐惧。来自:@SourceName@"
tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "速度提升该单位移动速度得到了20%的提升。这个移动速度加成会持续衰减。来自: @SourceName@"
tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "太可怕了这个单位太可怕了!它获得了额外的移动速度、攻击力、攻击速度、护甲、魔法抗性并能恐惧离他过近的敌方小兵。来自:@SourceName@"
tr "game_buff_tooltip_TTBossBuff" = "破碎幽灵之冠这个英雄已经鬼魂化,会增强附近的友方小兵来自:@SourceName@"
tr "game_buff_tooltip_TTSpiderbossAttack2" = "卑鄙之刺卑鄙之刺来自:@SourceName@"
tr "game_buff_tooltip_TTSpiderbossAttack3" = "卑鄙之刺卑鄙之刺来自:@SourceName@"
tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "侵蚀这个单位的护甲、魔法抗性和攻击速度已被来自卑鄙之喉的攻击给减少了。来自:@SourceName@"
tr "game_buff_tooltip_Turret_Decay" = "魔法视界该单位能看到隐形单位。来自:@SourceName@"
tr "game_buff_tooltip_Turret_Idle" = "防御塔防御塔拥有以下加成:
可以看到隐形单位
30%护甲穿透
对英雄的每次连续攻击将造成额外伤害。"
tr "game_buff_tooltip_Turret_Shield" = "防御护盾此单位少受30%的防御塔伤害。来自:@SourceName@"
tr "game_buff_tooltip_TurretFortification" = "防御工事防御塔已得到巩固,拥有额外的护甲和魔法抗性。小兵可以移除这个加成。"
tr "game_buff_tooltip_TurretInitialArmor" = "壁垒这个防御塔拥有额外的护甲。"
tr "game_buff_tooltip_TwitchAmbushBuff" = "潜伏攻击图奇的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_TwitchDeadlyVenom" = "死亡毒液这个单位中毒了,正在持续受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "死亡毒液图奇的普通攻击会使目标染毒,在@f2@秒的持续时间里每秒造成@f1@真实伤害,最多可叠加@f3@层。(每段伤害最大值:@f1*6@)"
tr "game_buff_tooltip_TwitchGangsterUlt" = "火力全开图奇的攻击距离会变得更远并且会穿过单位。来自:@SourceName@"
tr "game_buff_tooltip_TwitchHideInShadows" = "潜伏图奇正处于伪装状态,并且移动速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "强化埋伏可用图奇可通过【埋伏】来快速遁入伪装状态。来自:@SourceName@"
tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "火力全开已排入指令序列【火力全开】已排入指令序列,并会在图奇离开伪装状态时触发。来自:@SourceName@"
tr "game_buff_tooltip_TwitchUlt" = "火力全开图奇的攻击距离会变得更远并且会穿过单位。来自:@SourceName@"
tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "剧毒之桶 减速这个单位的移动速度被降低了。来自:@SourceName@"
tr "game_buff_tooltip_UdyrBearActivation" = "野性冲锋乌迪尔以熊的力量向前冲锋,获得移动速度并无视单位的碰撞体积。来自:@SourceName@"
tr "game_buff_tooltip_UdyrBearStance" = "巨熊姿态乌迪尔的攻击用巨大的力量痛击他的目标,造成目标晕眩。该效果不能短时间内作用于同一个目标。来自: @SourceName@"
tr "game_buff_tooltip_UdyrBearStunCheck" = "巨熊痛击此单位最近被乌迪尔在巨熊姿态时攻击。乌迪尔的其他攻击将不会再次晕眩此单位。来自: @SourceName@"
tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "灵猴敏捷乌迪尔刚刚转换了姿态,并提升了攻击速度和移动速度。来自: @SourceName@"
tr "game_buff_tooltip_UdyrPassiveBuff" = "灵猴敏捷当乌迪尔进行姿态转换时,他将提升@f4*100@%攻击速度和@f5@移动速度,持续@f7@秒(该效果可最多叠加@f6@次)。
乌迪尔每升一级,各姿态的法力消耗减少1。
从16级开始,乌迪尔的技能可以达到第6级。"
tr "game_buff_tooltip_UdyrPhoenixActivation" = "火凤烈焰乌迪尔正在喷射烈焰,给附近的敌人造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_UdyrPhoenixStance" = "火凤姿态每第3次攻击,乌迪尔将喷射火焰吞没他前面的敌人。来自:@SourceName@"
tr "game_buff_tooltip_UdyrTigerPunch" = "猛虎之势乌迪尔的攻击速度得到提升。来自:@SourceName@"
tr "game_buff_tooltip_UdyrTigerPunchBleed" = "猛虎撕咬伤口该目标承受持续伤害。来自: @SourceName@"
tr "game_buff_tooltip_UdyrTigerStance" = "猛虎姿态乌迪尔的第一次攻击和之后的每第三次攻击将痛击目标,造成额外的持续伤害。来自: @SourceName@"
tr "game_buff_tooltip_UdyrTurtleActivation" = "灵之护盾乌迪尔被临时的护盾保护,吸收受到的伤害。来自: @SourceName@"
tr "game_buff_tooltip_UdyrTurtleStance" = "灵龟姿态乌迪尔的第一次攻击和之后的每第三次攻击将造成基于他最大生命值的治疗效果。来自: @SourceName@"
tr "game_buff_tooltip_Undying_Rage" = "无尽怒火泰达米尔的生命值不会降低到0。来自:@SourceName@"
tr "game_buff_tooltip_UnstoppableForce" = "势不可挡此单位无法被停止直到攻击目标。来自:@SourceName@"
tr "game_buff_tooltip_UnstoppableForceStun" = "势不可挡此单位被击飞。来自:@SourceName@"
tr "game_buff_tooltip_Upgrade_Buff" = "升级!!!黑默丁格的H-28G 进化炮台正在减速敌人, 他能发射额外的海克斯科技微型导弹, 且CH—1震荡手雷的飞行速度变快了。来自:@SourceName@"
tr "game_buff_tooltip_UpgradeSlow" = "升级减速!!炮台攻击附加减速效果。来自: @SourceName@"
tr "game_buff_tooltip_UPGRADESuperCharge" = "升级:超级运转此单位攻击速度极大的提升。来自: @SourceName@"
tr "game_buff_tooltip_UrAniumRounds" = "乌'安纽姆式口径这个单位的攻击会减少目标1点的护甲和魔法抗性。(最多可叠加到50)来自:@SourceName@"
tr "game_buff_tooltip_UrAniumRoundsHit" = "乌'安纽姆式口径-减益这个单位的护甲和魔法抗性被减少了。来自:@SourceName@"
tr "game_buff_tooltip_UrgotEShield" = "鄙弃 护盾厄加特获得了一层阻挡伤害的护盾。"
tr "game_buff_tooltip_UrgotEStun" = "蔑视晕眩这个单位被晕眩了。"
tr "game_buff_tooltip_UrgotPassive" = "回响烈焰厄加特的普攻和净除会触发他腿上的烈焰喷射,造成@f1@加上目标@f2@%最大生命值的物理伤害。
每条腿有@f6@秒冷却时间。
对野怪的最大伤害:@f7@。"
tr "game_buff_tooltip_UrgotQSlow" = "腐蚀电荷 减速这个单位已被减速。"
tr "game_buff_tooltip_UrgotR" = "超越死亡的恐惧这个伙计正身处困境。"
tr "game_buff_tooltip_UrgotRFear" = "死亡之后的恐惧逃吧,弱者。"
tr "game_buff_tooltip_UrgotRSuppress" = "仁慈再见。"
tr "game_buff_tooltip_UrgotW" = "净除厄加特将重心下移,并开始快速射击距离最近的单位。"
tr "game_buff_tooltip_UrgotWTarget" = "净除 目标厄加特正在以这个单位为目标进行开火。"
tr "game_buff_tooltip_ValkyrieSound" = "瓦尔基里俯冲库奇发动俯冲突袭,留下死亡与毁灭的火焰之路。来自:@SourceName@"
tr "game_buff_tooltip_VanguardAura" = "先锋光环周围友军英雄的护甲和魔法抗性得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_VanguardBuff" = "先锋该单位的护甲和魔法抗性得到了@f1@的提高。来自:@SourceName@"
tr "game_buff_tooltip_VarusPassiveBuff" = "复仇之欲韦鲁斯在每击杀一名敌人后,就会获得攻击速度加成,持续@f5@秒。
击杀或协助击杀英雄:@f1@%(+@f2@%)攻速加成。
击杀非英雄单位:@f3@%(+@f4@%)攻速加成。 "
tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "复仇之欲在击杀了一名敌人后,韦鲁斯的攻击速度得到了提高。来自:@SourceName@"
tr "game_buff_tooltip_VarusRRoot" = "腐败锁链被韦鲁斯定在原地。来自:@SourceName@"
tr "game_buff_tooltip_VarusRShackles" = "腐败锁链这个单位必须与正在接近的腐败保持距离,否则就会被定在原地。来自:@SourceName@"
tr "game_buff_tooltip_VarusW" = "枯萎箭袋韦鲁斯的攻击会造成额外的魔法伤害,并施加枯萎效果。来自:@SourceName@"
tr "game_buff_tooltip_VarusWDebuff" = "枯萎韦鲁斯的技能会对这个单位造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_VayneCondemn" = "恶魔审判此单位在被薇恩的重弩击退,如果该单位撞到墙或者地形边缘,会被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_VayneInquisition" = "终极时刻薇恩正在让敌人得到应有的报应。她的攻击力得到了提高,暗夜猎手技能得到了强化,闪避突袭的冷却时间得到了缩减,并且在使用闪避突袭之后会进入隐形状态。来自:@SourceName@"
tr "game_buff_tooltip_VayneInquisitionStealth" = "隐形薇恩正处于隐形状态并且只会被附近的敌方防御塔所显形。来自:@SourceName@"
tr "game_buff_tooltip_VayneSilverDebuff" = "圣银弩箭如果薇恩3次击中该目标,会对其造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_VayneSilveredBolts" = "圣银弩箭对单个目标每进行3次连续的攻击或技能施放,就会造成真实伤害,伤害值相当于一定百分比的目标最大生命值。来自:@SourceName@"
tr "game_buff_tooltip_VayneTumble" = "闪避突袭薇恩的下次基础攻击造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_VeigarPassive" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。
维迦的邪恶已为他赚取了@f1@法术强度:黑暗祭祀: @f2@
黑暗物质: @f3@
扭曲空间:@f4@
能量爆裂:@f5@
击杀或助攻:@f6@"
tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。"
tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "超凡邪力维迦已经获得了共计@f1@法术强度!"
tr "game_buff_tooltip_VelkozEStun" = "被击飞这个单位已被维克兹击飞。来自:@SourceName@"
tr "game_buff_tooltip_VelkozPassive" = "有机体解构维克兹的技能会对命中的敌人施加有机体解构效果,持续@f3@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@f1@(+@f2@)真实伤害。"
tr "game_buff_tooltip_VelkozQSlow" = "被减速这个单位已被等离子裂变减速了。来自:@SourceName@"
tr "game_buff_tooltip_VelkozR" = "生命形态瓦解射线维克兹正在忙于瓦解某些生命形态。来自:@SourceName@"
tr "game_buff_tooltip_VelkozResearchedStack" = "已被研究维克兹已经研究了你!【R生命形态瓦解射线】会对你造成真实伤害而非魔法伤害,因为科学。来自:@SourceName@"
tr "game_buff_tooltip_VelkozResearchStack" = "被解构维克兹正在解构这个目标。来自:@SourceName@"
tr "game_buff_tooltip_ViCaitAgitate" = "焦躁多么令人焦躁。来自:@SourceName@"
tr "game_buff_tooltip_ViE" = "透体之劲蔚的下一次攻击将会爆裂,并透过她的目标。来自:@SourceName@"
tr "game_buff_tooltip_ViEPunch" = "充能拳套蔚正在给她的重拳充能,好让它们更加给力。来自:@SourceName@"
tr "game_buff_tooltip_ViktorChaosStormGuide" = "抵抗是徒劳的奇点正在朝着这个单位移动。来自:@SourceName@"
tr "game_buff_tooltip_ViktorChaosStormTimer" = "光荣维克托正在控制奇点。来自:@SourceName@"
tr "game_buff_tooltip_ViktorEAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViktorGravitonSlow" = "超级重力这个单位的移动速度被减少了。来自:@SourceName@"
tr "game_buff_tooltip_ViktorGravitonStun" = "压倒性的重力这个单位被晕眩了。来自:@SourceName@"
tr "game_buff_tooltip_ViktorPowerTransferReturn" = "泄流这个单位的下一次普攻将造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ViktorQAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViktorQEAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViktorQWAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViktorQWEAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViktorShield" = "伤害导引这个单位获得了一个临时的护盾。来自:@SourceName@"
tr "game_buff_tooltip_ViktorWAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViktorWEAug" = "光荣进化维克托已经增强了他的技能:
虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
重力场:被晕眩的单位会被拉到重力场的中心。
死亡射线:射线照过的地方会产生爆炸。
混乱风暴:移动加快20%。来自:@SourceName@"
tr "game_buff_tooltip_ViOnTheCase" = "查案中皮尔特沃夫的警察。"
tr "game_buff_tooltip_ViPassiveBuff" = "爆裂护盾蔚正在用护盾保护自己。来自:@SourceName@"
tr "game_buff_tooltip_ViPassiveCooldown" = "爆裂护盾蔚的护盾正在充能。来自:@SourceName@"
tr "game_buff_tooltip_ViPassiveMarker" = "爆裂护盾你的主动技能会在命中一名敌人时为你提供一层持续3秒的护盾,护盾的生命值相当于你最大生命值的15%(冷却时间@f3@秒)。
护盾生命值:@f2@"
tr "game_buff_tooltip_ViPassiveReady" = "爆裂护盾蔚的护盾已经充能,并且会在她的下个技能命中时激活。来自:@SourceName@"
tr "game_buff_tooltip_ViQ" = "强能冲拳蔚正在准备一次强力重拳。来自:@SourceName@"
tr "game_buff_tooltip_ViQKnockback" = "强能冲拳这个单位刚好被蔚锁定了。来自:@SourceName@"
tr "game_buff_tooltip_ViR" = "天霸横空烈轰蔚正在对她的目标进行暴打。来自:@SourceName@"
tr "game_buff_tooltip_ViRKnockback" = "强能冲拳这个单位刚好被蔚锁定了。来自:@SourceName@"
tr "game_buff_tooltip_ViRTarget" = "天霸横空烈轰这个单位被击飞,并且不能进行任何动作。来自:@SourceName@"
tr "game_buff_tooltip_ViW" = "爆弹重拳这个单位的护甲被降低了。来自:@SourceName@"
tr "game_buff_tooltip_ViWBuff" = "打爆他们!蔚刚刚击破了某人的护甲,现在正准备进行暴打。来自:@SourceName@"
tr "game_buff_tooltip_ViWMarker" = "爆弹重拳蔚的重拳会打爆她目标的护甲。来自:@SourceName@"
tr "game_buff_tooltip_ViWProc" = "爆弹重拳如果蔚击中这个目标三次,她就会对这个目标造成额外伤害并降低目标护甲。来自:@SourceName@"
tr "game_buff_tooltip_VladimirBloodGorged" = "血色契约每@f3@生命值加成给予弗拉基米尔1法术强度,每1法术强度给予弗拉基米尔@f4@生命值(不会自我循环叠加)。
额外法术强度:@f1@
额外生命值:@f2@"
tr "game_buff_tooltip_VladimirE" = "血之潮汐弗拉基米尔正在将他的生命值导入一个蓄血库中,蓄血库在释放时将对他附近的敌人造成伤害,并且如果释放前已完整充能,还会造成减速效果。"
tr "game_buff_tooltip_VladimirESlow" = "血之潮汐这个单位已被完整充能的【E血之潮汐】所减速。"
tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "血之瘟疫该单位会受到额外伤害,持续到【R血之瘟疫】引爆为止。来自:@SourceName@"
tr "game_buff_tooltip_VladimirQBuild" = "鲜血转换弗拉基米尔的嗜血欲会随着他施放【Q鲜血转换】而越来越高涨,最终会让他陷入癫狂状态并强化他的下一次【Q鲜血转换】。"
tr "game_buff_tooltip_VladimirQFrenzy" = "猩红冲刺弗拉基米尔暂时获得了加速效果,并且在这个增益存在时,他的下一次【Q鲜血转换】将造成额外伤害和治疗效果。"
tr "game_buff_tooltip_VladimirSanguinePool" = "血红之池弗拉基米尔在短时间内无法被选定,并使血泊上的敌人减速,并吸取血泊上单位的生命。 来自:@SourceName@"
tr "game_buff_tooltip_VoidStone" = "虚空之石卡萨丁受到的魔法伤害减少15%,并无视单位的碰撞体积。"
tr "game_buff_tooltip_VoidStoneEmpowered" = "虚空之石卡萨丁攻击速度提升@f1@%。来自:@SourceName@"
tr "game_buff_tooltip_VolibearE" = "至尊咆哮此单位被沃利贝尔的咆哮减速了。来自: @SourceName@"
tr "game_buff_tooltip_VolibearHatred" = "时光守护者的仇恨对象“甚至连基兰也无法将一头装甲熊排除在英雄联盟之外。”"
tr "game_buff_tooltip_VolibearHatredZilean" = "装甲熊的仇恨对象“想当年,我们可从来不会允许一头装甲熊进入英雄联盟。”"
tr "game_buff_tooltip_VolibearPassiveBuff" = "风暴的抉择当你的生命值跌落30%以下时,将在接下来的6秒里持续回复生命值,总额为你最大生命值的@f1@%。
这个技能的冷却时间是2分钟。"
tr "game_buff_tooltip_VolibearPassiveCD" = "风暴的抉择:不可用沃利贝尔最近已经回复过生命值,需要先缓缓气。来自: @SourceName@"
tr "game_buff_tooltip_VolibearPassiveHeal" = "风暴的抉择:治疗中沃利贝尔正在迅速回复生命值。来自: @SourceName@"
tr "game_buff_tooltip_VolibearQ" = "凶残冲锋沃利贝尔的下一次攻击将会击飞他的目标。来自: @SourceName@"
tr "game_buff_tooltip_VolibearQSpeed" = "凶残冲锋:速度沃利贝尔在追赶敌方英雄的时候,会移动得更快。来自: @SourceName@"
tr "game_buff_tooltip_VolibearRApplicator" = "雷霆怒爪沃利贝尔的攻击会引发连锁闪电,对多个敌人造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_VolibearWBuff" = "狂野怒意:攻速沃利贝尔的攻击速度得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_VolibearWStats" = "狂野怒意:攻速沃利贝尔的攻击速度得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_Vorpal_Spikes" = "恐惧之刺科加斯的攻击会唤出穿透敌人的利刺来打击目标背后的敌人。来自:@SourceName@"
tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "恐惧之刺这个单位已被减速来自:@SourceName@"
tr "game_buff_tooltip_Wall_of_Pain" = "痛苦之墙该单位的魔法抗性被减少了。来自:@SourceName@"
tr "game_buff_tooltip_Wall_of_Pain_Slow" = "痛苦之墙该单位的移动速度大大减少,但会慢慢地恢复正常。来自:@SourceName@"
tr "game_buff_tooltip_WardCelebration" = "高贵的守卫教团健康长寿也许这个守卫得到了保护。
也许这个守卫不过是坐落在一条废弃的战线上。
无论如何,它已经存在了上万年(以守卫的纪年法来算)并且加入了一个古老的存在了很久很久的守卫教团。来自:时间"
tr "game_buff_tooltip_WardDisable" = "失效这个守卫已经失效,并且不会提供视野。"
tr "game_buff_tooltip_WarmogsArmor" = "狂徒铠甲这个单位每5秒回复1%的最大生命值。来自:@SourceName@"
tr "game_buff_tooltip_WarpBlade" = "沙之印记这个单位已被一把幻境之刃所标记,并且会被暴露3秒。那把幻境之刃的携带者可以使用幻境步伐来瞬间远离这个单位。来自:@SourceName@"
tr "game_buff_tooltip_WarwickE" = "远祖嗥叫沃里克正在减少承受的伤害。来自:@SourceName@"
tr "game_buff_tooltip_WarwickP" = "血之饥渴沃里克的普攻造成@f1@额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "game_buff_tooltip_WarwickR" = "无尽束缚沃里克正在蹂躏他的敌人。来自:@SourceName@"
tr "game_buff_tooltip_WarwickW" = "鲜血追猎沃里克正在追猎这个目标。他在朝着这个目标移动时会获得移动速度加成,并在攻击这个目标时会获得攻速加成。来自:@SourceName@"
tr "game_buff_tooltip_WarwickWActive" = "鲜血追猎沃里克正在追猎。他在朝着最近的敌方英雄移动时会获得移动速度加成,并在攻击这个英雄时会获得攻速加成。来自:@SourceName@"
tr "game_buff_tooltip_WarwickWEnemy" = "鲜血追猎沃里克正在追猎这个受伤的目标。他在朝着这个目标移动时会获得移动速度加成,并在攻击这个目标时会获得攻速加成。来自:@SourceName@"
tr "game_buff_tooltip_WarwickWP" = "鲜血追猎沃里克正在追猎。他在朝着受伤的目标移动时会获得移动速度加成,并在攻击受伤的目标时会获得攻速加成。来自:@SourceName@"
tr "game_buff_tooltip_WaterDragonSlow" = "被减速这个单位移动得更慢了。来自:@SourceName@"
tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "正在暗淡的星光被击杀的星之守护者将会留下【星光】。站在它上面就可以将死去的星之守护者复活,然后继续战斗!
生命偷取已被减少@f1*100@%
护甲已被减少@f2@
魔法抗性已被减少@f3@来自:太初之星"
tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "免疫伤害这个单位近期复活过或是被复活过,因此暂时免疫伤害。"
tr "game_buff_tooltip_WeaponsOfLegend" = "传说级武器帮助奥恩完成他的任务,以在商店中解锁强大的武器升级!
击杀5个战略点(防御塔,巨龙,男爵)来开启它(这个增益效果的货币显示的是当前的数额)。来自:@SourceName@"
tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "远古意志此单位的法术吸血和法术强度得到提升。来自: @SourceName@"
tr "game_buff_tooltip_WindbladeBuff" = "岚之锋这个英雄的下一次普攻将会暴击。来自:@SourceName@"
tr "game_buff_tooltip_WindbladeMSBuff" = "岚之迅这个英雄移动得更快了。来自:@SourceName@"
tr "game_buff_tooltip_Winded" = "气喘吁吁这个单位还在气喘,因此攻击速度会降低,并承受额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_WitsEndBuff" = "智慧末刃此单位增加了@f1@魔法抗性。来自:@SourceName@"
tr "game_buff_tooltip_WizardsRegalia" = "战斗法师此单位护甲和法术强度提高。来自:@SourceName@"
tr "game_buff_tooltip_Wooglets_Witchcap" = "沃格勒特的巫师帽这个单位正在凝滞状态。来自: @SourceName@"
tr "game_buff_tooltip_WormAttack" = "贪欲侵蚀这个单位对纳什男爵造成的伤害被严重降低了。来自: @SourceName@"
tr "game_buff_tooltip_Wrath_of_the_Ancients" = "远古之怒此单位受到更高的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_WriggleLanternWard" = "瑞格之灯该守卫正在照亮周围区域。来自:@SourceName@"
tr "game_buff_tooltip_Wuju_Style" = "无极剑道易的攻击力得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_Wuju_Style_Active" = "无极剑道 已激活易大师已经激活了无极剑道,因此能够造成额外真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_XayahE" = "倒钩这个单位无法移动。来自:@SourceName@"
tr "game_buff_tooltip_XayahPassive" = "锐切在使用一个技能后,霞的下@f14@次普攻将会命中沿途的所有目标,并留下一支羽毛,持续@f12@秒。
她的强化攻击的主要目标会受到全额伤害和攻击特效,其它目标会受到@f16*100@%伤害。霞可以最多储存@f13@次强化攻击。
情人跃——洛和霞可以一起回城。"
tr "game_buff_tooltip_XayahPassiveActive" = "锐切霞的下次攻击将穿过目标并留下一支羽毛。来自:@SourceName@"
tr "game_buff_tooltip_XayahR" = "暴风羽刃霞已跃至空中,并且无法被选取。来自:@SourceName@"
tr "game_buff_tooltip_XayahW" = "致死羽衣这个单位已提升了攻击速度,并且普攻会造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_XayahWHaste" = "疾速这个单位已提升了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_XerathArcanopulse" = "奥能脉冲泽拉斯正在为奥能脉冲蓄力。来自:@SourceName@"
tr "game_buff_tooltip_XerathAscended" = "法力澎湃每过@f3@秒,泽拉斯的下次普通攻击就会恢复@f1@法力。在泽拉斯攻击敌方英雄时,法力澎湃会为泽拉斯恢复@f2@法力。来自:@SourceName@"
tr "game_buff_tooltip_XerathAscended2OnHit" = "法力澎湃泽拉斯的下一次普通攻击将回复法力值。来自:@SourceName@"
tr "game_buff_tooltip_XerathBarrage" = "银河星爆泽拉斯可以连续多次施放银河星爆。来自:@SourceName@"
tr "game_buff_tooltip_XerathMageChains" = "冲击法球被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_XerathRShots" = "奥术仪式泽拉斯仍可发射的奥术弹幕的数量。"
tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "无畏冲锋赵信的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_XinZhaoPassive" = "果决每第三次攻击造成+@f4@%攻击力的额外伤害并治疗赵信自身@f1@(+@f2@) (+@f3@)生命值。"
tr "game_buff_tooltip_XinZhaoPassiveIconDescription" = "果决每第三次攻击造成额外伤害并治疗赵信自身。"
tr "game_buff_tooltip_XinZhaoQ" = "三重爪击赵信的下三次攻击造成额外伤害。他的第三次攻击还会击飞目标。来自:@SourceName@"
tr "game_buff_tooltip_XinZhaoQKnockup" = "三重爪击这个单位已被赵信击飞。来自:@SourceName@"
tr "game_buff_tooltip_XinZhaoR" = "新月横扫赵信的护甲和魔法抗性得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_XinZhaoRangedImmunity" = "警惕赵信极大地提升了警惕性,并且将会完全躲避掉来自一定距离之外的远程攻击。来自:@SourceName@"
tr "game_buff_tooltip_XinZhaoW" = "狂战怒吼 已激活赵信的攻击速度得到了提升。来自:@SourceName@"
tr "game_buff_tooltip_YasuoDashScalar" = "御风剑术每次踏前斩都会使下次踏前斩的伤害提升25%,最多提升至50%。"
tr "game_buff_tooltip_YasuoDashWrapper" = "踏前斩这个单位在短时间里免疫亚索的踏前斩。"
tr "game_buff_tooltip_YasuoDashWrapperChaos" = "踏前斩这个单位在短时间里免疫亚索的踏前斩。"
tr "game_buff_tooltip_YasuoPassive" = "浪客之道百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。"
tr "game_buff_tooltip_YasuoPassiveCounter" = ""
tr "game_buff_tooltip_YasuoPassiveMSCharge" = "百折不屈在到达100层时,亚索会在受到英雄或野怪的伤害的同时获得一层护盾。"
tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "百折不屈亚索获得了一层护盾。"
tr "game_buff_tooltip_YasuoQ" = "旋风烈斩 蓄力中亚索的斩钢闪正在为旋风烈斩积蓄力量。"
tr "game_buff_tooltip_YasuoQ3W" = "旋风烈斩 已就绪亚索的下一记斩钢闪会刮起一道猛烈的旋风,击飞一条直线上的所有敌人。"
tr "game_buff_tooltip_YasuoRArmorPen" = "绝息亚索的暴击会无视敌方50%的额外护甲。额外护甲是来自装备、符文、增益效果的护甲。"
tr "game_buff_tooltip_YasuoRKnockUpCombo" = "狂风绝息斩这个英雄被压制在半空中,无法进行任何动作。"
tr "game_buff_tooltip_YasuoRStun" = "狂风绝息斩这个英雄被压制在半空中,无法进行任何动作。"
tr "game_buff_tooltip_YorickEFrenzy" = "狂乱这个单位在朝着印记移动时会获得加速效果。"
tr "game_buff_tooltip_YorickEMark" = "被诅咒约里克的仆从将会获得移速加成并攻击这个单位。"
tr "game_buff_tooltip_YorickPassive" = "牧魂人受诅咒的部落:约里克最多可以在一个区域内拥有@f6@个雾行者,雾行者拥有@f1@(+@f2@)生命值和@f3@(+@f4@)攻击力。
最终服务:约里克附近的每第@f7@个敌人在死亡时会留下一个坟墓。敌方英雄在阵亡时将总会留下一个坟墓。
如果约里克的仆从在一条战线上进入战斗状态,那么它们会沿着该战线行进下去。"
tr "game_buff_tooltip_YorickPassiveDeathCounter" = "最终服务约里克正在准备挖掘一个坟墓。"
tr "game_buff_tooltip_YorickPassiveDeathReady" = "最终服务下个在约里克附近死亡的敌人将留下一个坟墓。"
tr "game_buff_tooltip_YorickQBuff" = "临终仪式约里克的下次普攻将会造成额外伤害并治疗自身。如果该普攻击杀了目标,那么就会留下一个坟墓。"
tr "game_buff_tooltip_YorickRBigGhoul" = "迷雾室女附近的敌人在死亡时将会重生为雾行者。"
tr "game_buff_tooltip_YorickRMark" = "室女之触约里克对这个单位进行的攻击将会造成额外伤害。"
tr "game_buff_tooltip_ZacE" = "橡筋弹弓扎克正在准备发射。"
tr "game_buff_tooltip_ZacEHitStun" = "被击飞这个单位已被扎克击飞。"
tr "game_buff_tooltip_ZacPassiveChunkDrop" = "细胞分裂扎克每用技能命中一次敌人,一小块粘液就会飞溅出去。扎克可以重新吸收这些粘液,来为自己回复@f1@生命值[4%最大生命值]。
在承受致命伤害时,扎克会分裂成四块细胞组织,并试图重新结合。
如果在@f7@秒后,仍然有细胞组织存活,那么他就会重生,重生时的生命值为10-50%(基于存活的细胞组织的生命值)。每个细胞组织拥有扎克12%的最大生命值,以及他50%的护甲和魔法抗性。[冷却时间:@f2@秒]。"
tr "game_buff_tooltip_ZacQMissile" = "已捕获!扎克已经捕捉到了一个敌人,并且现在正在寻找一名“朋友”好将该敌人扔过去。"
tr "game_buff_tooltip_ZacR" = "动感弹球扎克正在准备弹跳,让他免疫控制并会减速那些站在他上面的敌人。"
tr "game_buff_tooltip_ZacRebirth" = "重构冷却扎克可以重生。这个技能的冷却时间是@f1@秒。"
tr "game_buff_tooltip_ZacRebirthActive" = "细胞分裂扎克的细胞组织正在试图重新结合,如果它们能够存活下来的话,扎克就会重生。"
tr "game_buff_tooltip_ZacRebirthCooldown" = "细胞分裂冷却时间扎克近期已经分裂过细胞了,因此不能让自己重生。"
tr "game_buff_tooltip_ZacRebirthReady" = "细胞分裂扎克在承受致命伤害时,能够重生。这个技能的冷却时间是@f1@秒。"
tr "game_buff_tooltip_ZacRKnockup" = "弹球!这个单位已被扎克击飞到空中。"
tr "game_buff_tooltip_ZacRPickup" = "被“绑架”!这个单位已陷入了扎克粘乎乎的肚子里。"
tr "game_buff_tooltip_ZedMarker" = "影忍法!灭魂劫劫的普通攻击会对生命值低于50%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@f1@%。这个特效在10秒内只能对相同目标生效一次。来自:@SourceName@"
tr "game_buff_tooltip_ZedPassiveCD" = "影忍法!灭魂劫这个单位最近已经被施加了灭魂劫的效果。来自劫的后续攻击将不再造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZedPassiveToolTip" = "影忍法!灭魂劫劫的普通攻击会对生命值低于50%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@f1@%。这个特效在10秒内只能对相同目标生效一次。来自:@SourceName@"
tr "game_buff_tooltip_ZedR2" = "禁奥义!瞬狱影杀阵 影分身劫可以传送到他的影分身处。来自:@SourceName@"
tr "game_buff_tooltip_ZedRADBuff" = "禁术:影割劫已经收割了一名敌方英雄的一部分影子,为他自己提升了@f1@额外攻击力。影子来源:@SourceName@"
tr "game_buff_tooltip_ZedShadowForm" = "影奥义!分身劫可以与他的影分身交换位置,并且影分身会模仿劫的技能。来自:@SourceName@"
tr "game_buff_tooltip_ZedUlt" = "死亡印记在此印记到期时,劫所造成的总伤害的一部分将会再次施加给目标。来自: @SourceName@"
tr "game_buff_tooltip_ZedUltExecute" = "死亡印记在此印记到期时,劫所造成的总伤害的一部分将会再次施加给目标。来自: @SourceName@"
tr "game_buff_tooltip_ZedW2" = "影奥义!分身劫的影子已经脱离了他的身体。来自:@SourceName@"
tr "game_buff_tooltip_ZedWHandler" = "影奥义!分身劫可以传送到他的影分身处。来自:@SourceName@"
tr "game_buff_tooltip_ZedWPassiveBuff" = "影流之力劫的额外攻击力会获得@f1@%的加成。来自:@SourceName@"
tr "game_buff_tooltip_Zephyr" = "和风守护迦娜的移动速度得到提高,并且可以穿越单位。来自:@SourceName@"
tr "game_buff_tooltip_ZephyrsLamentBurn" = "兰德里的折磨这个单位正在燃烧,每秒持续损失一部分最大生命值。来自:@SourceName@"
tr "game_buff_tooltip_Zhonyas_Ring" = "中娅沙漏这个单位正在凝滞状态。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsESlow" = "海克斯爆破雷区该单位被吉格斯的海克斯爆破雷区中的一颗地雷给减速了。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsPassiveBuff" = "一触即发每过12秒,吉格斯的下次普通攻击就会额外造成@f1@(+@f2@)魔法伤害。一触即发会对建筑物造成双倍伤害。
吉格斯每用一次技能,就会减少这个技能@f3@秒冷却时间。"
tr "game_buff_tooltip_ZiggsShortFuse" = "一触即发吉格斯的下一次普通攻击将会造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "一触即发每过12秒,吉格斯的下一次普通攻击就会造成额外的魔法伤害来自:@SourceName@"
tr "game_buff_tooltip_ZiggsW" = "定点爆破吉格斯的炸药包很快就要爆炸啦。来自:@SourceName@"
tr "game_buff_tooltip_ZileanPAmmo" = "瓶中时光基兰已存储的经验值。"
tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "困倦昏昏欲睡。来自:@SourceName@"
tr "game_buff_tooltip_ZoeESleepStun" = "昏睡这个单位睡着了。对其造成的伤害会得到增幅,但会使其清醒过来。来自:@SourceName@"
tr "game_buff_tooltip_ZoePassive" = "烟火四射!佐伊在施放技能后的下次普攻会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZoePassiveSheenBuff" = "烟火四射!佐伊在施放技能后的下次普攻会造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZoeWPassive" = "咻——佐伊在施放一次召唤师技能后将移动得更快。来自:@SourceName@"
tr "game_buff_tooltip_ZyraEHold" = "缠绕之根被禁锢。名副其实。来自:@SourceName@"
tr "game_buff_tooltip_ZyraEPlant" = "藤蔓鞭击者婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。来自:@SourceName@"
tr "game_buff_tooltip_ZyraP" = "荆棘花园种子会周期性地在婕拉身边生成,生成速度随等级提升,并且种子持续30秒(最多可播下8颗种子)。种子被敌方英雄踩中就会死亡。如果婕拉躲在草丛里,种子就不会生成,直到婕将自己暴露在敌方视野内为止。
在种子附近施放【Q致命棘刺】或【E缠绕之根】会让种子长成植物。额外的植物在攻击相同目标时只造成50%伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZyraPlantEnrage" = "激怒这个植物已被激怒,获得生命值提升并且它的狂风般的攻击会造成200%总伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZyraQPlant" = "荆棘喷射者婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。来自:@SourceName@"
tr "game_buff_tooltip_ZyraRKnockUp" = "被击飞这个单位已被婕拉的荆棘给击飞至空中。来自:@SourceName@"
tr "game_buff_tooltip_ZyraSeedCharge" = "种子有种子可以用。来自:@SourceName@"
tr "game_buff_tooltip_ZyraSeedTrapVision" = "种子视野婕拉的队伍可以看到这个英雄,因为它踩到了一颗巨大的种子。来自:@SourceName@"
tr "game_capture_point_0" = "露天矿场"
tr "game_capture_point_1" = "精炼工厂"
tr "game_capture_point_2" = "巨型风车"
tr "game_capture_point_3" = "魔能钻机"
tr "game_capture_point_4" = "巨龙之墓"
tr "game_capture_point_label_0" = "西南"
tr "game_capture_point_label_1" = "西北"
tr "game_capture_point_label_2" = "南"
tr "game_capture_point_label_3" = "东北"
tr "game_capture_point_label_4" = "东南"
tr "game_capture_point_label_5" = "X"
tr "game_capture_point_label_6" = "X"
tr "game_champmastery_nomasterybadge" = "你还没有为这个英雄解锁成就表情。"
tr "game_character_description_Ahri" = "阿狸"
tr "game_character_description_Akali" = "阿卡丽"
tr "game_character_description_Alistar" = "阿利斯塔"
tr "game_character_description_AlZaharVoidling" = "虚灵"
tr "game_character_description_Amumu" = "阿木木"
tr "game_character_description_AncientGolem" = "正常"
tr "game_character_description_Anivia" = "艾尼维亚"
tr "game_character_description_AniviaEgg" = "冰晶凤凰——艾尼维亚"
tr "game_character_description_Annie" = "安妮"
tr "game_character_description_Ashe" = "艾希"
tr "game_character_description_AurelionSol" = "奥瑞利安·索尔"
tr "game_character_description_Azir" = "阿兹尔"
tr "game_character_description_Bard" = "巴德"
tr "game_character_description_Blitzcrank" = "布里茨"
tr "game_character_description_Blue_Minion_Basic" = "蓝色近战小兵"
tr "game_character_description_Blue_Minion_MechCannon" = "蓝色攻城车"
tr "game_character_description_Blue_Minion_MechMelee" = "正常"
tr "game_character_description_Blue_Minion_Wizard" = "蓝色远程小兵"
tr "game_character_description_blueDragon" = "正常"
tr "game_character_description_Brand" = "布兰德"
tr "game_character_description_Braum" = "布隆"
tr "game_character_description_Caitlyn" = "凯特琳"
tr "game_character_description_Camille" = "卡蜜尔"
tr "game_character_description_Cassiopeia" = "卡西奥佩娅"
tr "game_character_description_ChaosInhibitor" = "正常"
tr "game_character_description_ChaosInhibitor_D" = "恢复中"
tr "game_character_description_ChaosNexus" = "正常"
tr "game_character_description_ChaosShop" = "正常"
tr "game_character_description_ChaosTurretGiant" = "巨人"
tr "game_character_description_ChaosTurretNormal" = "骷髅"
tr "game_character_description_ChaosTurretShrine" = "节点尖塔"
tr "game_character_description_ChaosTurretWorm" = "防御塔"
tr "game_character_description_ChaosTurretWorm2" = "防御塔"
tr "game_character_description_Chogath" = "科加斯"
tr "game_character_description_Corki" = "库奇"
tr "game_character_description_Darius" = "德莱厄斯"
tr "game_character_description_Diana" = "黛安娜"
tr "game_character_description_Dragon" = "正常"
tr "game_character_description_Draven" = "德莱文"
tr "game_character_description_DrMundo" = "蒙多医生"
tr "game_character_description_Ekko" = "艾克"
tr "game_character_description_Elise" = "伊莉丝"
tr "game_character_description_Evelynn" = "伊芙琳"
tr "game_character_description_Ezreal" = "伊泽瑞尔"
tr "game_character_description_Fiddlesticks" = "费德提克"
tr "game_character_description_FiddleSticks" = "费德提克"
tr "game_character_description_Fiora" = "菲奥娜"
tr "game_character_description_Fizz" = "菲兹"
tr "game_character_description_Galio" = "加里奥"
tr "game_character_description_Gangplank" = "普朗克"
tr "game_character_description_GangplankBarrel" = "正常"
tr "game_character_description_Garen" = "盖伦"
tr "game_character_description_Ghast" = "正常"
tr "game_character_description_GiantWolf" = "正常"
tr "game_character_description_Gnar" = "纳尔"
tr "game_character_description_GnarBig" = "纳尔 - 迷失之牙"
tr "game_character_description_Golem" = "正常"
tr "game_character_description_Gragas" = "古拉加斯"
tr "game_character_description_Graves" = "格雷福斯"
tr "game_character_description_H28QApexTurret" = "H-28Q尖端炮台"
tr "game_character_description_Hecarim" = "赫卡里姆"
tr "game_character_description_Heimerdinger" = "黑默丁格"
tr "game_character_description_HeimerdingerQ" = "H-28G进化炮台"
tr "game_character_description_Illaoi" = "俄洛伊"
tr "game_character_description_Irelia" = "艾瑞莉娅"
tr "game_character_description_Ivern" = "艾翁"
tr "game_character_description_Janna" = "迦娜"
tr "game_character_description_JarvanIV" = "嘉文四世"
tr "game_character_description_Jax" = "贾克斯"
tr "game_character_description_Jayce" = "杰斯"
tr "game_character_description_Jhin" = "烬"
tr "game_character_description_Jinx" = "金克丝"
tr "game_character_description_Kaisa" = "卡莎"
tr "game_character_description_Kalista" = "卡莉丝塔"
tr "game_character_description_Karma" = "卡尔玛"
tr "game_character_description_Karthus" = "卡尔萨斯"
tr "game_character_description_Kassadin" = "卡萨丁"
tr "game_character_description_Katarina" = "卡特琳娜"
tr "game_character_description_Kayle" = "凯尔"
tr "game_character_description_Kayn" = "凯隐"
tr "game_character_description_Kennen" = "凯南"
tr "game_character_description_Khazix" = "卡兹克"
tr "game_character_description_Kindred" = "千珏"
tr "game_character_description_KingPoro" = ""
tr "game_character_description_Kled" = "克烈"
tr "game_character_description_KogMaw" = "克格莫"
tr "game_character_description_Leblanc" = "乐芙兰"
tr "game_character_description_LeeSin" = "李青"
tr "game_character_description_Leona" = "蕾欧娜"
tr "game_character_description_LesserWraith" = "正常"
tr "game_character_description_Lissandra" = "丽桑卓"
tr "game_character_description_Lizard" = "正常"
tr "game_character_description_LizardElder" = "正常"
tr "game_character_description_Lucian" = "卢锡安"
tr "game_character_description_Lulu" = "璐璐"
tr "game_character_description_Lux" = "拉克丝"
tr "game_character_description_Malphite" = "墨菲特"
tr "game_character_description_Malzahar" = "玛尔扎哈"
tr "game_character_description_MalzaharVoidling" = "虚灵"
tr "game_character_description_Maokai" = "茂凯"
tr "game_character_description_MasterYi" = "易"
tr "game_character_description_MissFortune" = "厄运小姐"
tr "game_character_description_MonkeyKing" = "孙悟空"
tr "game_character_description_Mordekaiser" = "莫德凯撒"
tr "game_character_description_Morgana" = "莫甘娜"
tr "game_character_description_Nami" = "娜美"
tr "game_character_description_Nasus" = "内瑟斯"
tr "game_character_description_Nautilus" = "诺提勒斯"
tr "game_character_description_Neeko" = "妮蔻"
tr "game_character_description_Nidalee" = "奈德丽"
tr "game_character_description_Nocturne" = "魔腾"
tr "game_character_description_Nunu" = "努努和威朗普"
tr "game_character_description_OdinBlueSuperminion" = "正常"
tr "game_character_description_OdinBlueUltraminion" = "匹配模式"
tr "game_character_description_OdinNeutralGuardian" = "据点"
tr "game_character_description_OdinRedSuperminion" = "正常"
tr "game_character_description_OdinRedUltraminion" = "匹配模式"
tr "game_character_description_OdinShrine" = "奥丁神殿"
tr "game_character_description_Olaf" = "奥拉夫"
tr "game_character_description_OrderInhibitor" = "正常"
tr "game_character_description_OrderInhibitor_D" = "恢复中"
tr "game_character_description_OrderNexus" = "正常"
tr "game_character_description_OrderShop" = "正常"
tr "game_character_description_OrderTurretAngel" = "枢纽防御塔"
tr "game_character_description_OrderTurretDragon" = "第三防御塔"
tr "game_character_description_OrderTurretNormal" = "第一防御塔"
tr "game_character_description_OrderTurretNormal2" = "第二防御塔"
tr "game_character_description_OrderTurretShrine" = "节点尖塔"
tr "game_character_description_Orianna" = "奥莉安娜"
tr "game_character_description_OriannaNoBall" = "奥莉安娜"
tr "game_character_description_Ornn" = "奥恩"
tr "game_character_description_Pantheon" = "潘森"
tr "game_character_description_Poppy" = "波比"
tr "game_character_description_PracticeTool_TargetDummy" = ""
tr "game_character_description_Pyke" = "派克"
tr "game_character_description_Qiyana" = "奇亚娜"
tr "game_character_description_Quinn" = "奎因"
tr "game_character_description_RabidWolf" = "正常"
tr "game_character_description_Rakan" = "洛"
tr "game_character_description_Rammus" = "拉莫斯"
tr "game_character_description_Red_Minion_Basic" = "紫色近战小兵"
tr "game_character_description_Red_Minion_MechCannon" = "紫色攻城车"
tr "game_character_description_Red_Minion_MechMelee" = "正常"
tr "game_character_description_Red_Minion_Wizard" = "紫色远程小兵"
tr "game_character_description_redDragon" = "正常"
tr "game_character_description_RekSai" = "雷克塞"
tr "game_character_description_Renekton" = "雷克顿"
tr "game_character_description_Rengar" = "雷恩加尔"
tr "game_character_description_Riven" = "锐雯"
tr "game_character_description_Rumble" = "兰博"
tr "game_character_description_Ryze" = "瑞兹"
tr "game_character_description_Sejuani" = "瑟庄妮"
tr "game_character_description_Shaco" = "萨科"
tr "game_character_description_Shen" = "慎"
tr "game_character_description_Shyvana" = "希瓦娜"
tr "game_character_description_SightWard" = "正常"
tr "game_character_description_Singed" = "辛吉德"
tr "game_character_description_Sion" = "赛恩"
tr "game_character_description_Sivir" = "希维尔"
tr "game_character_description_Skarner" = "斯卡纳"
tr "game_character_description_Sona" = "娑娜"
tr "game_character_description_Soraka" = "索拉卡"
tr "game_character_description_SummonerBeacon" = "正常"
tr "game_character_description_Swain" = "斯维因"
tr "game_character_description_Sylas" = "塞拉斯"
tr "game_character_description_Syndra" = "辛德拉"
tr "game_character_description_TahmKench" = "塔姆"
tr "game_character_description_Taliyah" = "塔莉垭"
tr "game_character_description_Talon" = "泰隆"
tr "game_character_description_Taric" = "塔里克"
tr "game_character_description_Teemo" = "提莫"
tr "game_character_description_Thresh" = "锤石"
tr "game_character_description_Tristana" = "崔丝塔娜"
tr "game_character_description_Trundle" = "特朗德尔"
tr "game_character_description_Tryndamere" = "泰达米尔"
tr "game_character_description_TTSpiderboss" = "普通"
tr "game_character_description_TwistedFate" = "崔斯特"
tr "game_character_description_TwistedLizardElder" = "正常"
tr "game_character_description_Twitch" = "图奇"
tr "game_character_description_Udyr" = "乌迪尔"
tr "game_character_description_Urf" = "传奇"
tr "game_character_description_Urgot" = "厄加特"
tr "game_character_description_Varus" = "韦鲁斯"
tr "game_character_description_Vayne" = "薇恩"
tr "game_character_description_Veigar" = "维迦"
tr "game_character_description_Velkoz" = "维克兹"
tr "game_character_description_Vi" = "蔚"
tr "game_character_description_Viktor" = "维克托"
tr "game_character_description_Vladimir" = "弗拉基米尔"
tr "game_character_description_Volibear" = "沃利贝尔"
tr "game_character_description_Warwick" = "沃里克"
tr "game_character_description_Wolf" = "正常"
tr "game_character_description_Worm" = "正常"
tr "game_character_description_Wraith" = "正常"
tr "game_character_description_WriggleLantern" = "正常"
tr "game_character_description_Xayah" = "霞"
tr "game_character_description_Xerath" = "泽拉斯"
tr "game_character_description_XinZhao" = "赵信"
tr "game_character_description_Yasuo" = "亚索"
tr "game_character_description_Yorick" = "约里克"
tr "game_character_description_YoungLizard" = "正常"
tr "game_character_description_Yuumi" = "悠米"
tr "game_character_description_Zac" = "扎克"
tr "game_character_description_Zed" = "劫"
tr "game_character_description_Ziggs" = "吉格斯"
tr "game_character_description_Zilean" = "基兰"
tr "game_character_description_Zoe" = "佐伊"
tr "game_character_description_Zyra" = "婕拉"
tr "game_character_description_ZyraGraspingPlant" = "会减速的近战植物"
tr "game_character_description_ZyraSeed" = "一个不吉利的信号"
tr "game_character_description_ZyraThornPlant" = "会远程攻击的植物"
tr "game_character_displayname_Aatrox" = "暗裔剑魔"
tr "game_character_displayname_Ahri" = "九尾妖狐"
tr "game_character_displayname_Akali" = "离群之刺"
tr "game_character_displayname_Alistar" = "牛头酋长"
tr "game_character_displayname_AlZaharVoidling" = "虚灵"
tr "game_character_displayname_Amumu" = "殇之木乃伊"
tr "game_character_displayname_AncientGolem" = "远古魔像"
tr "game_character_displayname_Anivia" = "冰晶凤凰"
tr "game_character_displayname_AniviaEgg" = "蛋尼维亚"
tr "game_character_displayname_Annie" = "黑暗之女"
tr "game_character_displayname_Ashe" = "寒冰射手"
tr "game_character_displayname_AssassinMode_Objective_Boss2" = "恶魔先锋"
tr "game_character_displayname_AurelionSol" = "铸星龙王"
tr "game_character_displayname_Azir" = "沙漠皇帝"
tr "game_character_displayname_AzirSunDisc" = "太阳圆盘"
tr "game_character_displayname_Bard" = "星界游神"
tr "game_character_displayname_Baron" = "纳什男爵"
tr "game_character_displayname_Blitzcrank" = "蒸汽机器人"
tr "game_character_displayname_Blue_Minion_Basic" = "蓝色近战小兵"
tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "蓝色近战小兵攻击"
tr "game_character_displayname_Blue_Minion_MechCannon" = "蓝色攻城车"
tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "蓝色攻城车攻击"
tr "game_character_displayname_Blue_Minion_MechMelee" = "蓝方超级士兵"
tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "蓝色超级兵攻击"
tr "game_character_displayname_Blue_Minion_Wizard" = "蓝色远程小兵"
tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "蓝色远程小兵攻击"
tr "game_character_displayname_Blue_NexusMinion" = "蓝方自走水晶枢纽"
tr "game_character_displayname_blueDragon" = "咆哮深渊"
tr "game_character_displayname_Brand" = "复仇焰魂"
tr "game_character_displayname_Braum" = "弗雷尔卓德之心"
tr "game_character_displayname_BW_Ironback" = "铁背"
tr "game_character_displayname_BW_Ocklepod" = "眼贝"
tr "game_character_displayname_BW_Plundercrab" = "炮蟹"
tr "game_character_displayname_BW_Razorfin" = "锋鳍"
tr "game_character_displayname_Caitlyn" = "皮城女警"
tr "game_character_displayname_Camille" = "青钢影"
tr "game_character_displayname_Cassiopeia" = "魔蛇之拥"
tr "game_character_displayname_Cassiopeia_Death" = "魔蛇之拥"
tr "game_character_displayname_Chaos_Minion_Rider" = "紫队攻城骑士"
tr "game_character_displayname_ChaosInhibitor" = "紫队召唤水晶"
tr "game_character_displayname_ChaosInhibitor_D" = "被摧毁的紫色召唤水晶"
tr "game_character_displayname_ChaosNexus" = "紫队召唤师节点"
tr "game_character_displayname_ChaosShop" = "紫队商店"
tr "game_character_displayname_ChaosTurretGiant" = "水晶防御塔"
tr "game_character_displayname_ChaosTurretNormal" = "枢纽防御塔"
tr "game_character_displayname_ChaosTurretShrine" = "节点尖塔"
tr "game_character_displayname_ChaosTurretTutorial" = "敌方防御塔"
tr "game_character_displayname_ChaosTurretWorm" = "外防御塔"
tr "game_character_displayname_ChaosTurretWorm2" = "内防御塔"
tr "game_character_displayname_Chogath" = "虚空恐惧"
tr "game_character_displayname_Corki" = "英勇投弹手"
tr "game_character_displayname_Darius" = "诺克萨斯之手"
tr "game_character_displayname_Diana" = "皎月女神"
tr "game_character_displayname_DoomBotsBossTeemo" = "提莫大魔王 "
tr "game_character_displayname_Dragon" = "巨龙"
tr "game_character_displayname_Draven" = "荣耀行刑官"
tr "game_character_displayname_DrMundo" = "祖安狂人"
tr "game_character_displayname_DS_Crab" = "深渊迅捷蟹"
tr "game_character_displayname_Ekko" = "时间刺客"
tr "game_character_displayname_Elise" = "蜘蛛女皇"
tr "game_character_displayname_EliseSpider" = "蜘蛛女皇"
tr "game_character_displayname_EliseSpiderling" = "蜘蛛群集"
tr "game_character_displayname_Evelynn" = "痛苦之拥"
tr "game_character_displayname_Ezreal" = "探险家"
tr "game_character_displayname_Fiddlesticks" = "末日使者"
tr "game_character_displayname_FiddleSticks" = "末日使者"
tr "game_character_displayname_Fiora" = "无双剑姬"
tr "game_character_displayname_Fizz" = "潮汐海灵"
tr "game_character_displayname_Galio" = "正义巨像"
tr "game_character_displayname_Gangplank" = "海洋之灾"
tr "game_character_displayname_GangplankBarrel" = "火药桶"
tr "game_character_displayname_Garen" = "德玛西亚之力"
tr "game_character_displayname_Ghast" = "破碎幽灵"
tr "game_character_displayname_GiantWolf" = "巨狼"
tr "game_character_displayname_Gnar" = "迷失之牙"
tr "game_character_displayname_GnarBig" = "巨型纳尔"
tr "game_character_displayname_Golem" = "魔像"
tr "game_character_displayname_Gragas" = "酒桶"
tr "game_character_displayname_Graves" = "法外狂徒"
tr "game_character_displayname_Gromp" = "魔沼蛙"
tr "game_character_displayname_H28QApexTurret" = "H-28Q尖端炮台"
tr "game_character_displayname_Hecarim" = "战争之影"
tr "game_character_displayname_Heimerdinger" = "大发明家"
tr "game_character_displayname_HeimerdingerQ" = "H-28G进化炮台"
tr "game_character_displayname_Illaoi" = "海兽祭司"
tr "game_character_displayname_Irelia" = "刀锋舞者"
tr "game_character_displayname_Ivern" = "翠神"
tr "game_character_displayname_Janna" = "风暴之怒"
tr "game_character_displayname_JarvanIV" = "德玛西亚皇子"
tr "game_character_displayname_Jax" = "武器大师"
tr "game_character_displayname_Jayce" = "未来守护者"
tr "game_character_displayname_Jhin" = "戏命师"
tr "game_character_displayname_Jinx" = "暴走萝莉"
tr "game_character_displayname_Kaisa" = "虚空之女"
tr "game_character_displayname_Kalista" = "复仇之矛"
tr "game_character_displayname_Karma" = "天启者"
tr "game_character_displayname_Karthus" = "死亡颂唱者"
tr "game_character_displayname_Kassadin" = "虚空行者"
tr "game_character_displayname_Katarina" = "不祥之刃"
tr "game_character_displayname_Kayle" = "正义天使"
tr "game_character_displayname_Kayn" = "影流之镰"
tr "game_character_displayname_Kennen" = "狂暴之心"
tr "game_character_displayname_Khazix" = "虚空掠夺者"
tr "game_character_displayname_Kindred" = "永猎双子"
tr "game_character_displayname_KingPoro" = "魄罗之王"
tr "game_character_displayname_KINGPORO_HiddenUnit" = "魄罗"
tr "game_character_displayname_Kled" = "暴怒骑士"
tr "game_character_displayname_KledRider" = "暴怒骑士"
tr "game_character_displayname_KogMaw" = "深渊巨口"
tr "game_character_displayname_KogMawDead" = "深渊巨口"
tr "game_character_displayname_Leblanc" = "诡术妖姬"
tr "game_character_displayname_LeeSin" = "盲僧"
tr "game_character_displayname_Leona" = "曙光女神"
tr "game_character_displayname_LesserWraith" = "小幽灵"
tr "game_character_displayname_Lissandra" = "冰霜女巫"
tr "game_character_displayname_Lizard" = "蜥蜴"
tr "game_character_displayname_LizardElder" = "蜥蜴长者"
tr "game_character_displayname_Lucian" = "圣枪游侠"
tr "game_character_displayname_Lulu" = "仙灵女巫"
tr "game_character_displayname_LuluBlob" = "水滴"
tr "game_character_displayname_LuluCupcake" = "杯形蛋糕"
tr "game_character_displayname_LuluDragon" = "巨龙"
tr "game_character_displayname_LuluFaerie" = "仙灵"
tr "game_character_displayname_LuluJellyfish" = "果冻"
tr "game_character_displayname_LuluKitty" = "小猫咪"
tr "game_character_displayname_LuluLadybug" = "瓢虫"
tr "game_character_displayname_LuluPig" = "小猪"
tr "game_character_displayname_LuluSeal" = "印记"
tr "game_character_displayname_LuluSnowman" = "雪人"
tr "game_character_displayname_LuluSquill" = "虾蛄"
tr "game_character_displayname_Lux" = "光辉女郎"
tr "game_character_displayname_LuxAir" = "光辉女郎"
tr "game_character_displayname_LuxDark" = "光辉女郎"
tr "game_character_displayname_LuxFire" = "光辉女郎"
tr "game_character_displayname_LuxIce" = "光辉女郎"
tr "game_character_displayname_LuxMagma" = "光辉女郎"
tr "game_character_displayname_LuxMystic" = "光辉女郎"
tr "game_character_displayname_LuxNature" = "光辉女郎"
tr "game_character_displayname_LuxStorm" = "光辉女郎"
tr "game_character_displayname_LuxWater" = "光辉女郎"
tr "game_character_displayname_Malphite" = "熔岩巨兽"
tr "game_character_displayname_Malzahar" = "虚空先知"
tr "game_character_displayname_MalzaharVoidling" = "虚灵"
tr "game_character_displayname_Maokai" = "扭曲树精"
tr "game_character_displayname_MasterYi" = "无极剑圣"
tr "game_character_displayname_MissFortune" = "赏金猎人"
tr "game_character_displayname_MonkeyKing" = "齐天大圣"
tr "game_character_displayname_Mordekaiser" = "铁铠冥魂"
tr "game_character_displayname_Morgana" = "堕落天使"
tr "game_character_displayname_Nami" = "唤潮鲛姬"
tr "game_character_displayname_Nasus" = "沙漠死神"
tr "game_character_displayname_NasusUlt" = "沙漠死神"
tr "game_character_displayname_Nautilus" = "深海泰坦"
tr "game_character_displayname_Neeko" = "万花通灵"
tr "game_character_displayname_Nidalee" = "狂野女猎手"
tr "game_character_displayname_NidaleeCougar" = "狂野女猎手"
tr "game_character_displayname_Nocturne" = "永恒梦魇"
tr "game_character_displayname_None" = "无"
tr "game_character_displayname_NPC_Blue_Skin0" = "阿尔法细胞"
tr "game_character_displayname_NPC_Blue_Skin1" = "泰拉爆裂兽"
tr "game_character_displayname_NPC_Blue_Skin2" = "阿尔法细胞"
tr "game_character_displayname_NPC_GROMP_Skin0" = "拱舌兽"
tr "game_character_displayname_NPC_GROMP_Skin1" = "推喉兽"
tr "game_character_displayname_NPC_GROMP_Skin2" = "长牙须兽"
tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "占卜花朵"
tr "game_character_displayname_NPC_KhaZix_Skin0" = "微光猛击兽"
tr "game_character_displayname_NPC_Kogmaw_Skin0" = "掠喙兽"
tr "game_character_displayname_NPC_Kogmaw_Skin1" = "弧猛兽"
tr "game_character_displayname_NPC_LootBug_Skin0" = "生命珠兽"
tr "game_character_displayname_NPC_LootBug_Skin1" = "法力珠兽"
tr "game_character_displayname_NPC_LootBug_Skin2" = "聚焦珠兽"
tr "game_character_displayname_NPC_LootBug_Skin3" = "黄金珠兽"
tr "game_character_displayname_NPC_LootBug_Skin4" = "圣物珠兽"
tr "game_character_displayname_NPC_LootBug_Skin5" = "奥能珠兽"
tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "细胞"
tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "奥能绽放"
tr "game_character_displayname_NPC_Red_Skin1" = "锚尾兽"
tr "game_character_displayname_NPC_Red_Skin2" = "剃心兽"
tr "game_character_displayname_NPC_Red_Skin3" = "莱诺顿"
tr "game_character_displayname_NPC_Red_Skin4" = "明亮核心"
tr "game_character_displayname_NPC_RockSpawn_Skin0" = "细胞卵"
tr "game_character_displayname_NPC_Skarner_Skin0" = "瓣爪兽"
tr "game_character_displayname_NPC_Skarner_Skin1" = "腥红刺钉兽"
tr "game_character_displayname_NPC_VelKoz_Skin0" = "鱿牙兽"
tr "game_character_displayname_NPC_VelKoz_Skin1" = "陆鱿兽"
tr "game_character_displayname_Nunu" = "雪原双子"
tr "game_character_displayname_OdinBlueSuperminion" = "蓝色近战小兵"
tr "game_character_displayname_OdinBlueUltraminion" = "蓝色终极小兵"
tr "game_character_displayname_OdinNeutralGuardian" = "据点"
tr "game_character_displayname_OdinRedSuperminion" = "紫色近战小兵"
tr "game_character_displayname_OdinRedUltraminion" = "红色终极小兵"
tr "game_character_displayname_OdinShrine" = "奥丁神殿"
tr "game_character_displayname_Olaf" = "狂战士"
tr "game_character_displayname_Order_Minion_Rider" = "蓝队攻城骑士"
tr "game_character_displayname_OrderInhibitor" = "蓝队召唤水晶"
tr "game_character_displayname_OrderInhibitor_D" = "被摧毁的蓝色召唤水晶"
tr "game_character_displayname_OrderNexus" = "蓝队召唤师节点"
tr "game_character_displayname_OrderShop" = "红队商店"
tr "game_character_displayname_OrderTurretAngel" = "枢纽防御塔"
tr "game_character_displayname_OrderTurretDragon" = "水晶防御塔"
tr "game_character_displayname_OrderTurretNormal" = "外防御塔"
tr "game_character_displayname_OrderTurretNormal2" = "内防御塔"
tr "game_character_displayname_OrderTurretShrine" = "节点尖塔"
tr "game_character_displayname_OrderTurretTutorial" = "友方防御塔"
tr "game_character_displayname_Orianna" = "发条魔灵"
tr "game_character_displayname_OriannaNoBall" = "发条魔灵"
tr "game_character_displayname_Ornn" = "山隐之焰"
tr "game_character_displayname_Pantheon" = "战争之王"
tr "game_character_displayname_Poppy" = "圣锤之毅"
tr "game_character_displayname_Poro" = "魄罗"
tr "game_character_displayname_PracticeTool_TargetDummy" = "目标假人"
tr "game_character_displayname_Prj_MoverBot" = "峡谷迅捷蟹"
tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "喷射球果"
tr "game_character_displayname_Pyke" = "血港鬼影"
tr "game_character_displayname_Qiyana" = "元素女皇"
tr "game_character_displayname_Quinn" = "德玛西亚之翼"
tr "game_character_displayname_QuinnValor" = "德玛西亚之翼"
tr "game_character_displayname_RabidWolf" = "狂狼"
tr "game_character_displayname_Rakan" = "幻翎"
tr "game_character_displayname_Rammus" = "披甲龙龟"
tr "game_character_displayname_RammusDBC" = "披甲龙龟"
tr "game_character_displayname_RammusPB" = "披甲龙龟"
tr "game_character_displayname_Red_Minion_Basic" = "紫色近战小兵"
tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "紫色小兵近战攻击"
tr "game_character_displayname_Red_Minion_MechCannon" = "紫色攻城车"
tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "紫色攻城炮兵攻击"
tr "game_character_displayname_Red_Minion_MechMelee" = "红方超级士兵"
tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "紫色超级士兵近战攻击"
tr "game_character_displayname_Red_Minion_Wizard" = "紫色远程小兵"
tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "紫色远程小兵攻击"
tr "game_character_displayname_Red_NexusMinion" = "红方自走水晶枢纽"
tr "game_character_displayname_redPenny" = "0"
tr "game_character_displayname_RekSai" = "虚空遁地兽"
tr "game_character_displayname_Renekton" = "荒漠屠夫"
tr "game_character_displayname_Rengar" = "傲之追猎者"
tr "game_character_displayname_Riven" = "放逐之刃"
tr "game_character_displayname_Rumble" = "机械公敌"
tr "game_character_displayname_Ryze" = "符文法师"
tr "game_character_displayname_S5Test_WardDebris" = "残骸(守卫)"
tr "game_character_displayname_Sejuani" = "北地之怒"
tr "game_character_displayname_SG_ChoGath" = "大个的踩踩怪兽"
tr "game_character_displayname_SG_FishThing" = "浮动的护盾怪兽"
tr "game_character_displayname_SG_KhaZix" = "爱跳的斩斩怪兽"
tr "game_character_displayname_SG_KogMaw" = "可怕的喷喷怪兽"
tr "game_character_displayname_SG_RekSai" = "暴躁的挖地怪兽"
tr "game_character_displayname_SG_RiftHerald" = "大家伙"
tr "game_character_displayname_SG_Skarner" = "爱拖的尾巴怪兽"
tr "game_character_displayname_SG_VelKoz" = "爱射的眼球怪兽"
tr "game_character_displayname_Shaco" = "恶魔小丑"
tr "game_character_displayname_Shen" = "暮光之眼"
tr "game_character_displayname_Shyvana" = "龙血武姬"
tr "game_character_displayname_ShyvanaDragon" = "龙血武姬"
tr "game_character_displayname_SiegeAttackWarpPoint" = "进攻方:传送点安全区"
tr "game_character_displayname_SightWard" = "侦查守卫"
tr "game_character_displayname_Singed" = "炼金术士"
tr "game_character_displayname_Sion" = "亡灵战神"
tr "game_character_displayname_Sivir" = "战争女神"
tr "game_character_displayname_Skarner" = "水晶先锋"
tr "game_character_displayname_Skeleton_Minion_Rider" = "紫队攻城骑士"
tr "game_character_displayname_SLIME_Crab" = "峡谷迅捷蟹"
tr "game_character_displayname_SLIME_KingPoro" = "魄罗之王"
tr "game_character_displayname_SLIME_LootGoblin" = "战利品 提莫"
tr "game_character_displayname_SLIME_LootVeigar" = "战利品 维迦"
tr "game_character_displayname_SLIME_RiftHerald" = "峡谷先锋"
tr "game_character_displayname_SLIME_ScuttleRacer" = "峡谷迅捷蟹"
tr "game_character_displayname_SLIME_Warthog" = "战地雪橇"
tr "game_character_displayname_SmallGolem" = "小魔像"
tr "game_character_displayname_Sona" = "琴瑟仙女"
tr "game_character_displayname_SonaDJGenre01" = "娑娜"
tr "game_character_displayname_SonaDJGenre02" = "娑娜"
tr "game_character_displayname_SonaDJGenre03" = "娑娜"
tr "game_character_displayname_Soraka" = "众星之子"
tr "game_character_displayname_SRU_ChaosInhibitor" = "红方召唤水晶"
tr "game_character_displayname_SRU_ChaosNexus" = "红方水晶枢纽"
tr "game_character_displayname_Sru_Crab" = "峡谷迅捷蟹"
tr "game_character_displayname_SRU_OrderInhibitor" = "蓝方召唤水晶"
tr "game_character_displayname_SRU_OrderNexus" = "蓝方水晶枢纽"
tr "game_character_displayname_SRU_Plant_Health" = "蜜糖果实"
tr "game_character_displayname_SRU_Plant_Satchel" = "喷射球果"
tr "game_character_displayname_SRU_Plant_Vision" = "占卜花朵"
tr "game_character_displayname_SRU_RiftHerald" = "峡谷先锋"
tr "game_character_displayname_SRUBlue" = "苍蓝雕纹魔像"
tr "game_character_displayname_SRUBlueMini" = "苍蓝哨戒"
tr "game_character_displayname_SRUDragon" = "巨龙"
tr "game_character_displayname_SRUDragon_Air" = "云端亚龙"
tr "game_character_displayname_SRUDragon_Earth" = "山脉亚龙"
tr "game_character_displayname_SRUDragon_Elder" = "远古巨龙"
tr "game_character_displayname_SRUDragon_Fire" = "炼狱亚龙"
tr "game_character_displayname_SRUDragon_Water" = "海洋亚龙"
tr "game_character_displayname_SRUKrug" = "远古石甲虫"
tr "game_character_displayname_SRUKrugMini" = "石甲虫"
tr "game_character_displayname_SRUKrugMiniMini" = "小型石甲虫"
tr "game_character_displayname_SRUMurkwolf" = "大型暗影狼"
tr "game_character_displayname_SRUMurkwolfMini" = "暗影狼"
tr "game_character_displayname_SRURazorbeak" = "深红锋喙鸟"
tr "game_character_displayname_SRURazorbeakMini" = "锋喙鸟"
tr "game_character_displayname_SRURed" = "绯红印记树怪"
tr "game_character_displayname_SRURedMini" = "绯红树怪"
tr "game_character_displayname_SummonerBeacon" = "战争图腾"
tr "game_character_displayname_Swain" = "诺克萨斯统领"
tr "game_character_displayname_SwainBeam" = "诺克萨斯统领"
tr "game_character_displayname_SwainNoBird" = "诺克萨斯统领"
tr "game_character_displayname_SwainRaven" = "诺克萨斯统领"
tr "game_character_displayname_Sylas" = "解脱者"
tr "game_character_displayname_Syndra" = "暗黑元首"
tr "game_character_displayname_TahmKench" = "河流之王"
tr "game_character_displayname_Taliyah" = "岩雀"
tr "game_character_displayname_Talon" = "刀锋之影"
tr "game_character_displayname_Taric" = "瓦洛兰之盾"
tr "game_character_displayname_Teemo" = "迅捷斥候"
tr "game_character_displayname_Thresh" = "魂锁典狱长"
tr "game_character_displayname_Tristana" = "麦林炮手"
tr "game_character_displayname_Trundle" = "巨魔之王"
tr "game_character_displayname_Tryndamere" = "蛮族之王"
tr "game_character_displayname_TTLantern" = "暗影圣坛"
tr "game_character_displayname_TTSpiderboss" = "卑鄙之喉"
tr "game_character_displayname_TwistedFate" = "卡牌大师"
tr "game_character_displayname_TwistedLizardElder" = "蜥蜴长者"
tr "game_character_displayname_Twitch" = "瘟疫之源"
tr "game_character_displayname_Udyr" = "兽灵行者"
tr "game_character_displayname_UdyrPhoenix" = "兽灵行者"
tr "game_character_displayname_UdyrPhoenixUlt" = "兽灵行者"
tr "game_character_displayname_UdyrTiger" = "兽灵行者"
tr "game_character_displayname_UdyrTigerUlt" = "兽灵行者"
tr "game_character_displayname_UdyrTurtle" = "兽灵行者"
tr "game_character_displayname_UdyrTurtleUlt" = "兽灵行者"
tr "game_character_displayname_UdyrUlt" = "兽灵行者"
tr "game_character_displayname_upper_Aatrox" = "亚托克斯"
tr "game_character_displayname_upper_Yasuo" = "亚索"
tr "game_character_displayname_Urf" = "阿福之魂"
tr "game_character_displayname_Urgot" = "无畏战车"
tr "game_character_displayname_Varus" = "惩戒之箭"
tr "game_character_displayname_Vayne" = "暗夜猎手"
tr "game_character_displayname_Veigar" = "邪恶小法师"
tr "game_character_displayname_Velkoz" = "虚空之眼"
tr "game_character_displayname_Vi" = "皮城执法官"
tr "game_character_displayname_Viktor" = "机械先驱"
tr "game_character_displayname_Vladimir" = "猩红收割者"
tr "game_character_displayname_Volibear" = "雷霆咆哮"
tr "game_character_displayname_Warwick" = "祖安怒兽"
tr "game_character_displayname_Wight" = "鬼魂"
tr "game_character_displayname_Wolf" = "狼"
tr "game_character_displayname_Worm" = "纳什男爵"
tr "game_character_displayname_Wraith" = "幽灵"
tr "game_character_displayname_WriggleLantern" = "瑞格之灯"
tr "game_character_displayname_Xayah" = "逆羽"
tr "game_character_displayname_Xerath" = "远古巫灵"
tr "game_character_displayname_XinZhao" = "德邦总管"
tr "game_character_displayname_Yasuo" = "疾风剑豪"
tr "game_character_displayname_Yorick" = "牧魂人"
tr "game_character_displayname_YoungLizard" = "小蜥蜴"
tr "game_character_displayname_Yuumi" = "魔法猫咪"
tr "game_character_displayname_Zac" = "生化魔人"
tr "game_character_displayname_Zed" = "影流之主"
tr "game_character_displayname_Ziggs" = "爆破鬼才"
tr "game_character_displayname_Zilean" = "时光守护者"
tr "game_character_displayname_Zoe" = "暮光星灵"
tr "game_character_displayname_Zyra" = "荆棘之兴"
tr "game_character_displayname_ZyraGraspingPlant" = "抓人藤"
tr "game_character_displayname_ZyraSeed" = "种子"
tr "game_character_displayname_ZyraThornPlant" = "荆棘喷射者"
tr "game_character_enemyTooltip_Ahri" = ""
tr "game_character_enemyTooltip_AlZaharVoidling" = "虚灵不可操纵的宠物虚灵在7秒后成长(+50%伤害/护甲),14秒后狂暴(+100%攻击速度)。"
tr "game_character_enemyTooltip_Amumu" = ""
tr "game_character_enemyTooltip_AncientGolem" = "远古魔像大型野怪结实的怪兽,攻击速度很慢,但是每次攻击都很有力度。 杀死该野怪会给予英雄回复法力和减少技能冷却的增益。
刷新时间:5分钟(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Anivia" = ""
tr "game_character_enemyTooltip_AniviaEgg" = ""
tr "game_character_enemyTooltip_Annie" = ""
tr "game_character_enemyTooltip_AscRelic" = "恕瑞玛圣物夺取它,来为你的队伍赢得点数!"
tr "game_character_enemyTooltip_AscXerath" = "泽拉斯远古飞升者击败泽拉斯来获得飞升!"
tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "恶魔先锋300秒重生时间史诗级野怪—增益一个近战野怪,能减免远程攻击的伤害,但背后极其脆弱。击杀这个野怪会掉落一个圣物,可被击杀方的一位成员拾取。圣物会提供虚空掠影,在附近没有友方英雄时强化战斗能力。"
tr "game_character_enemyTooltip_AurelionSol" = ""
tr "game_character_enemyTooltip_Averdrian" = ""
tr "game_character_enemyTooltip_Azir" = ""
tr "game_character_enemyTooltip_Bard" = ""
tr "game_character_enemyTooltip_Baron" = "纳什男爵史诗级野怪—团队增益重生时间:360秒一个史诗级野怪,拥有各种威胁团队的攻击。击杀这个野怪会为你队伍中还活着的成员提供男爵之手的增益,这个增益可以大幅提升攻击力和法术强度,同时显著强化附近友军小兵的威力。"
tr "game_character_enemyTooltip_Blitzcrank" = ""
tr "game_character_enemyTooltip_Blue_Minion_Basic" = "蓝色近战小兵敌方士兵敌方的普通士兵。"
tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "蓝色攻城车敌方士兵一个敌人的攻城士兵"
tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "超级士兵敌方士兵非常强大的友方士兵,生命值和伤害值很高。他们受到塔的伤害很小,给召唤水晶和水晶枢纽造成的伤害也很小。"
tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "蓝色远程小兵敌方士兵敌方的远程士兵,更脆弱,但输出更高。"
tr "game_character_enemyTooltip_Blue_SuperMinion" = "超级士兵超级士兵非常强大的友方士兵,生命值和伤害值很高。他们受到塔的伤害很小,给召唤水晶和水晶枢纽造成的伤害也很小。"
tr "game_character_enemyTooltip_blueDragon" = "伊伯莫,祖安的恐惧史诗怪兽击杀该单位一方的所有英雄都会获得经验、金钱和一个增益,该增益会每英雄等级增加你造成的伤害1%。"
tr "game_character_enemyTooltip_Brand" = ""
tr "game_character_enemyTooltip_Braum" = ""
tr "game_character_enemyTooltip_BubbleGeyser" = "占卜花朵动态生成可攻击的植物目标被摧毁时释放穿越地图的花粉,来提供单位和守卫的真实视野。"
tr "game_character_enemyTooltip_Caitlyn" = ""
tr "game_character_enemyTooltip_Camille" = ""
tr "game_character_enemyTooltip_Cassiopeia" = ""
tr "game_character_enemyTooltip_ChaosInhibitor" = ""
tr "game_character_enemyTooltip_ChaosInhibitor_D" = ""
tr "game_character_enemyTooltip_ChaosNexus" = ""
tr "game_character_enemyTooltip_ChaosShop" = ""
tr "game_character_enemyTooltip_Corki" = ""
tr "game_character_enemyTooltip_Darius" = "敌人使用"
tr "game_character_enemyTooltip_Diana" = ""
tr "game_character_enemyTooltip_Dragon" = "巨龙史诗怪兽强大的危险野怪,可以使敌人着火,对目标造成持续性伤害并降低目标的伤害输出。杀死该生物,所有友方英雄都会获得金钱奖励。
刷新时间:5分钟(从这个野怪被击杀后开始计算)。"
tr "game_character_enemyTooltip_Draven" = ""
tr "game_character_enemyTooltip_DS_Crab" = "深渊迅捷蟹端点星居民只有深渊迅捷蟹才能在宇宙的终点顽强存活。用攻击或技能驱赶它们进入死兆星,来将它们贫瘠的灵魂喂养给死兆星。
引力干扰是一次性吸引大量深渊迅捷蟹的一种方法。"
tr "game_character_enemyTooltip_Ekko" = ""
tr "game_character_enemyTooltip_Elise" = ""
tr "game_character_enemyTooltip_Ezreal" = ""
tr "game_character_enemyTooltip_Fiddlesticks" = ""
tr "game_character_enemyTooltip_Fiora" = ""
tr "game_character_enemyTooltip_Fizz" = ""
tr "game_character_enemyTooltip_GangplankBarrel" = "火药桶普朗克能够攻击这个来引爆它,敌方可以攻击这个来熄灭它。"
tr "game_character_enemyTooltip_Garen" = ""
tr "game_character_enemyTooltip_Ghast" = "妖鬼精英野怪该生物非常脆弱,但它会减少所受的物理伤害,并且每次攻击的时候都会偷取生命值。将该生物杀掉后,你的英雄会得到祝福,移动速度因而得到提升。"
tr "game_character_enemyTooltip_GiantWolf" = "巨狼大型野怪非常快速且非常危险的野怪。
刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Gnar" = ""
tr "game_character_enemyTooltip_GnarBig" = ""
tr "game_character_enemyTooltip_Golem" = "魔像大型野怪结实的怪兽,攻击速度很慢,但是每次攻击都很有力度。
刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Graves" = ""
tr "game_character_enemyTooltip_Gromp" = "魔沼蛙赏金野怪击败这个野怪可以让你回复少量生命值和法力值。"
tr "game_character_enemyTooltip_H28QApexTurret" = ""
tr "game_character_enemyTooltip_Heimerdinger" = ""
tr "game_character_enemyTooltip_HeimerdingerQ" = "H-28G进化炮台不可移动的召唤物黑默丁格的机枪炮台之一,可以通过乌'安纽姆式口径和爆炸性弹壳进行升级。"
tr "game_character_enemyTooltip_Illaoi" = ""
tr "game_character_enemyTooltip_Ivern" = ""
tr "game_character_enemyTooltip_Janna" = ""
tr "game_character_enemyTooltip_JarvanIV" = ""
tr "game_character_enemyTooltip_Jax" = ""
tr "game_character_enemyTooltip_Jayce" = ""
tr "game_character_enemyTooltip_Jhin" = ""
tr "game_character_enemyTooltip_Kaisa" = ""
tr "game_character_enemyTooltip_Kalista" = ""
tr "game_character_enemyTooltip_Karma" = ""
tr "game_character_enemyTooltip_Karthus" = ""
tr "game_character_enemyTooltip_Kassadin" = ""
tr "game_character_enemyTooltip_Katarina" = ""
tr "game_character_enemyTooltip_Kayle" = ""
tr "game_character_enemyTooltip_Khazix" = ""
tr "game_character_enemyTooltip_Kindred" = ""
tr "game_character_enemyTooltip_KingPoro" = ""
tr "game_character_enemyTooltip_KogMaw" = ""
tr "game_character_enemyTooltip_Leblanc" = ""
tr "game_character_enemyTooltip_LeeSin" = ""
tr "game_character_enemyTooltip_Leona" = ""
tr "game_character_enemyTooltip_LesserWraith" = "小幽灵野怪一种非常脆弱的野怪。
刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Lissandra" = ""
tr "game_character_enemyTooltip_Lizard" = "蜥蜴野怪普通的近战野怪,生命值很低。"
tr "game_character_enemyTooltip_LizardElder" = "蜥蜴长老大型野怪近战型野怪,生命值很高。杀死该生物会给予英雄攻击附带减速和持续性伤害的增益。
刷新时间:5分钟(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Lucian" = ""
tr "game_character_enemyTooltip_Lulu" = "璐璐是一个辅助法师,可以用她的技能特效来灵活地为各种目标提供辅助效果。"
tr "game_character_enemyTooltip_Lux" = ""
tr "game_character_enemyTooltip_Malphite" = ""
tr "game_character_enemyTooltip_Malzahar" = ""
tr "game_character_enemyTooltip_MalzaharVoidling" = "虚灵不可操纵的宠物虚灵在7秒后成长(+50%伤害/护甲),14秒后狂暴(+100%攻击速度)。"
tr "game_character_enemyTooltip_MasterYi" = ""
tr "game_character_enemyTooltip_MissFortune" = ""
tr "game_character_enemyTooltip_MonkeyKing" = ""
tr "game_character_enemyTooltip_Mordekaiser" = ""
tr "game_character_enemyTooltip_Nami" = ""
tr "game_character_enemyTooltip_Nasus" = ""
tr "game_character_enemyTooltip_Nautilus" = ""
tr "game_character_enemyTooltip_Nidalee" = ""
tr "game_character_enemyTooltip_Nocturne" = ""
tr "game_character_enemyTooltip_OdinBlueSuperminion" = "蓝色近战小兵敌方小兵 一个非常强力的敌方小兵,生命值和攻击力都很高。"
tr "game_character_enemyTooltip_OdinNeutralGuardian" = "据点点击开始占领中立点或敌方控制点。"
tr "game_character_enemyTooltip_OdinRedSuperminion" = "紫色近战小兵敌方小兵 一个非常强力的敌方小兵,生命值和攻击力都很高。"
tr "game_character_enemyTooltip_OdinShrine" = "奥丁神殿徘徊在神殿附近的英雄会获得奥丁神殿的增益效果。"
tr "game_character_enemyTooltip_Olaf" = ""
tr "game_character_enemyTooltip_Order_Minion_Archer" = "远程小兵敌军小兵这些小兵位于敌军小兵阵营的后部,从远处攻击我军。"
tr "game_character_enemyTooltip_Order_Minion_Melee" = "近程小兵敌方小兵消灭这些小兵,会奖励经验值,正补他们会获得金钱奖励。 注意:单个小兵很弱小,但集体出现时,造成的伤害是致命的。"
tr "game_character_enemyTooltip_Order_Minion_Rider" = "炮兵敌军小兵这些小兵在敌军小兵阵营的后部,加强敌军单位的攻击伤害。 消灭他们可以获得经验和金钱。"
tr "game_character_enemyTooltip_OrderInhibitor" = ""
tr "game_character_enemyTooltip_OrderInhibitor_D" = ""
tr "game_character_enemyTooltip_OrderNexus" = ""
tr "game_character_enemyTooltip_OrderShop" = ""
tr "game_character_enemyTooltip_Orianna" = ""
tr "game_character_enemyTooltip_Ornn" = "敌人使用"
tr "game_character_enemyTooltip_Plant_Health" = "蜜糖果实动态生成可攻击的植物目标被摧毁时掉落果实,果实可回复使用者的生命值和法力值,但会造成减速效果。"
tr "game_character_enemyTooltip_Plant_Satchel" = "喷射球果动态生成可攻击的植物目标被摧毁时震开附近单位。"
tr "game_character_enemyTooltip_Plant_Vision" = "占卜花朵动态生成可攻击的植物目标被摧毁时释放穿越地图的花粉,来提供单位和守卫的真实视野。"
tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = ""
tr "game_character_enemyTooltip_Prj_MoverBot" = "峡谷迅捷蟹大型野怪—范围增益重生时间:180秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。"
tr "game_character_enemyTooltip_Pyke" = ""
tr "game_character_enemyTooltip_Qiyana" = " "
tr "game_character_enemyTooltip_Quinn" = ""
tr "game_character_enemyTooltip_RabidWolf" = "狂狼精英野怪非常迅猛危险的野外生物,能造成大量的伤害。该生物杀掉后,你的英雄会得到祝福,伤害输出能力因而提高20%。"
tr "game_character_enemyTooltip_Rakan" = ""
tr "game_character_enemyTooltip_Red_Minion_Basic" = "紫色近战小兵敌方士兵 敌方的基础士兵。"
tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "紫色攻城车敌方士兵 一个敌人的攻城士兵"
tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "超级士兵敌方士兵 非常强大的友方士兵,生命值和伤害值很高。他们受到塔的伤害很小,给召唤水晶和水晶枢纽造成的伤害也很小。"
tr "game_character_enemyTooltip_Red_Minion_Wizard" = "紫色远程小兵敌方士兵 敌方的远程士兵,更脆弱,但输出更高。"
tr "game_character_enemyTooltip_Red_SuperMinion" = "超级士兵超级士兵非常强力的敌军士兵-必须被消灭掉!"
tr "game_character_enemyTooltip_redDragon" = "佩妮 通天眼精英野怪A punishing monster that sprays fire when he attacks. Even in death he watches over his valley, granting vision of it to the killing team.
Curiously, this monster can also drink his own weight on a daily basis."
tr "game_character_enemyTooltip_RekSai" = ""
tr "game_character_enemyTooltip_Renekton" = ""
tr "game_character_enemyTooltip_Rengar" = ""
tr "game_character_enemyTooltip_Riven" = ""
tr "game_character_enemyTooltip_Rumble" = ""
tr "game_character_enemyTooltip_S2015_Gromp" = "魔沼蛙重生时间:150秒大型野怪一个耐揍的远程野怪。喜欢吃小昆虫、蘑菇和人类。
在攻击一段时间后会疲倦,从而攻速下降。"
tr "game_character_enemyTooltip_S2015_SRUBlue" = "苍蓝雕纹魔像重生时间:300秒大型野怪—增益一个强大且耐揍的近战野怪。在击杀时,会提供洞悉之冠增益,能够极大地提升法力/能量回复和冷却缩减,持续2分钟。"
tr "game_character_enemyTooltip_S2015_SRUKrug" = "远古石甲虫重生时间:150秒大型野怪一个耐揍的近战野怪,在被击杀时分裂为2个普通石甲虫。"
tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "石甲虫中型野怪一个弱小的近战野怪。需要补牙。
在被击杀时分裂为2个小型石甲虫。"
tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "小型石甲虫小型野怪一个脆弱的近战野怪。只会在击杀石甲虫后出现。
谁才是真正的野怪?"
tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "大型暗影狼重生时间:150秒大型野怪一个快速的近战野怪。"
tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "暗影狼小型野怪一个快速的近战野怪。"
tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "深红锋喙鸟重生时间:150秒大型野怪一个远程野怪。"
tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "锋喙鸟小型野怪一个弱小的近战野怪。"
tr "game_character_enemyTooltip_S2015_SRURed" = "绯红印记树怪重生时间:300秒大型野怪—增益一个强大且耐揍的近战野怪。在击杀时,提供余烬之冠增益效果,持续2分钟,提升生命回复并使你的攻击可以减速敌人并将敌人燃烧3秒。"
tr "game_character_enemyTooltip_S5Test_WardDebris" = "残骸(守卫)一个失效的守卫的残余物。"
tr "game_character_enemyTooltip_Shyvana" = ""
tr "game_character_enemyTooltip_SightWard" = "真视守卫可插放物品这个敌方物品可以为敌方队伍提供视野,并且会暴露它周围的我军潜行单位。 "
tr "game_character_enemyTooltip_Sion" = "敌人使用"
tr "game_character_enemyTooltip_Skarner" = ""
tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "远程小兵敌军小兵这些小兵位于敌军小兵阵营的后部,从远处攻击我军。"
tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "近程小兵敌方小兵消灭这些小兵,会奖励经验值,正补他们会获得金钱奖励。注意:单个小兵很弱小,但集体出现时,造成的伤害是致命的。"
tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "炮兵敌军小兵这些小兵在敌军小兵阵营的后部,加强敌军单位的攻击伤害。消灭他们可以获得经验和金钱。"
tr "game_character_enemyTooltip_SLIME_Crab" = "峡谷迅捷蟹大型野怪—范围增益重生时间:150秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。禁锢效果会永久削弱峡谷迅捷蟹的防御属性。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。"
tr "game_character_enemyTooltip_SLIME_RiftHerald" = "峡谷先锋史诗级增益野怪一个近战野怪,特别善于承受远程伤害,但身后极其脆弱。击败这个野怪会掉落一个可供拾取的先锋之眼。先锋之眼会提供虚空掠影效果,为持有者提供强化回城,并使持有者能够召唤峡谷先锋去攻打敌方防御塔。
召唤出的峡谷先锋是一个大型野怪,会受到大多数类型的控制效果的影响。她极其憎恨防御塔。"
tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "峡谷迅捷蟹大型野怪—范围增益重生时间:150秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。禁锢效果会永久削弱峡谷先锋的防御属性。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。"
tr "game_character_enemyTooltip_SLIME_Warthog" = "战地雪橇建筑物嘀、嘀。"
tr "game_character_enemyTooltip_SmallGolem" = "小魔像中型野怪攻击速度很慢,但是每次攻击都比较有力度。
刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Sona" = ""
tr "game_character_enemyTooltip_Soraka" = ""
tr "game_character_enemyTooltip_Sru_Crab" = "峡谷迅捷蟹大型野怪—范围增益重生时间:150秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。定身效果会永久降低峡谷迅捷蟹的防御属性。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。"
tr "game_character_enemyTooltip_SRU_RiftHerald" = "峡谷先锋不会重生史诗级增益野怪一个近战野怪,特别善于承受远程伤害,但身后极其脆弱。击败这个野怪会掉落一个可供拾取的先锋之眼。先锋之眼会提供虚空掠影效果,为持有者提供强化回城,并使持有者能够召唤峡谷先锋去攻打敌方防御塔。
召唤出的峡谷先锋是一个大型野怪,会受到大多数类型的控制效果的影响。她极其憎恨防御塔。"
tr "game_character_enemyTooltip_SRUBlue" = "苍蓝雕纹魔像增益野怪击败这个野怪可以提供一个强力的增益效果。"
tr "game_character_enemyTooltip_SRUBlueMini" = "苍蓝哨戒小型野怪弱小的远程野怪。"
tr "game_character_enemyTooltip_SRUDragon" = "巨龙重生时间:300秒史诗级野怪—团队增益一个远程野怪,可以一次对多个英雄造成伤害。在被击杀时,会为你的队伍提供一层屠龙者,这个增益会永久地增强你的属性,并且还会在你的队伍击杀更多巨龙后变得更加强横。"
tr "game_character_enemyTooltip_SRUDragon_Air" = "云端亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,以快速吐息攻击。在被击杀后,为你的队伍提供一层云端亚龙之印,可永久提升移动速度。这个加成可在非战斗状态下得到进一步提升。"
tr "game_character_enemyTooltip_SRUDragon_Earth" = "山脉亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,可同时对多个英雄造成伤害。在被击杀后,为你的队伍提供一层山脉亚龙之印,可永久加强对史诗级野怪和防御塔的伤害。"
tr "game_character_enemyTooltip_SRUDragon_Elder" = "远古巨龙重生时间:360秒史诗级野怪—团队增益远程攻击型,可同时对多个英雄造成伤害。在被击杀后,为你的队伍提供一层远古巨龙之印:这个印记可以强化你当前的所有亚龙印记,增幅它们的威力。此外,这个印记会让你的攻击和技能附带真实伤害燃烧效果。如果你拥有多个【远古巨龙之印】,那么效果会得到增幅。"
tr "game_character_enemyTooltip_SRUDragon_Fire" = "炼狱亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,可同时对多个英雄造成伤害。在被击杀后,为你的队伍提供一层炼狱亚龙之印,可永久强化你的攻击力和法术强度。"
tr "game_character_enemyTooltip_SRUDragon_Water" = "海洋亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,可缓速目标。在被击杀后,为你的队伍提供一层海洋亚龙之印,可永久强化英雄在非战斗状态下的生命和法力回复能力。"
tr "game_character_enemyTooltip_SRUKrug" = "远古石甲虫赏金野怪击败这个野怪会回复少量的法力值和生命值。"
tr "game_character_enemyTooltip_SRUKrugMini" = "石甲虫小型野怪弱小的近战野怪。"
tr "game_character_enemyTooltip_SRUMurkwolf" = "大型暗影狼赏金野怪击败这个野怪可以让你回复少量生命值和法力值。"
tr "game_character_enemyTooltip_SRUMurkwolfMini" = "暗影狼小型野怪弱小的近战野怪。"
tr "game_character_enemyTooltip_SRURazorbeak" = "深红锋喙鸟赏金野怪击败这个野怪可以让你回复少量生命值和法力值。"
tr "game_character_enemyTooltip_SRURazorbeakMini" = "锋喙鸟野怪小型野怪。"
tr "game_character_enemyTooltip_SRURed" = "绯红印记树怪增益野怪击败这个野怪可以提供一个强力的增益效果。"
tr "game_character_enemyTooltip_SRURedMini" = "绯红树怪小型野怪弱小的远程野怪。"
tr "game_character_enemyTooltip_SummonerBeacon" = "战争图腾召唤师技能这个战旗会为敌人提供攻击力加成,并使敌人不断得到治疗。 "
tr "game_character_enemyTooltip_Swain" = ""
tr "game_character_enemyTooltip_Sylas" = ""
tr "game_character_enemyTooltip_Syndra" = ""
tr "game_character_enemyTooltip_TahmKench" = ""
tr "game_character_enemyTooltip_Taliyah" = ""
tr "game_character_enemyTooltip_Talon" = ""
tr "game_character_enemyTooltip_Taric" = ""
tr "game_character_enemyTooltip_Thresh" = ""
tr "game_character_enemyTooltip_Trundle" = ""
tr "game_character_enemyTooltip_TTSpiderboss" = "卑鄙之喉史诗级野怪这是一个非常强大的敌对怪物,请谨慎地靠近!击杀这个野怪将会为团队提供大量金钱和魔法奖励,但不推荐独自对抗它。
刷新时间:6分钟(从这个野怪被击杀后开始计算)。。"
tr "game_character_enemyTooltip_TwistedLizardElder" = "蜥蜴领主,格雷兹赏金猎物近战中立生物、生命值很高。杀死该生物会得到降低敌人攻击速度并对其造成持续伤害的增益效果。"
tr "game_character_enemyTooltip_Udyr" = ""
tr "game_character_enemyTooltip_Urf" = "阿福之魂传奇英雄阿福的灵魂在复仇。"
tr "game_character_enemyTooltip_Urgot" = ""
tr "game_character_enemyTooltip_Varus" = ""
tr "game_character_enemyTooltip_Veigar" = ""
tr "game_character_enemyTooltip_Velkoz" = ""
tr "game_character_enemyTooltip_Vi" = ""
tr "game_character_enemyTooltip_Viktor" = "敌人使用"
tr "game_character_enemyTooltip_Vladimir" = ""
tr "game_character_enemyTooltip_Volibear" = ""
tr "game_character_enemyTooltip_Warwick" = ""
tr "game_character_enemyTooltip_Wight" = "鬼魂大型野怪拥有强大攻击能力的强劲野怪。
刷新时间:50秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Wolf" = "狼野怪快速的野怪。
刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Worm" = "纳什男爵警告:史诗级野怪小心!这是个非常强大的生物!杀死它的英雄会获得大量金钱和神奇奖励,但是最好不要和他单挑。
刷新时间:6分钟(从这个野怪被击杀后开始计算)。。"
tr "game_character_enemyTooltip_Wraith" = "幽灵大型野怪会降低自身所受物理伤害的野怪。
刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_WriggleLantern" = "瑞格之灯可插放物品这个敌方物品可以为敌方队伍提供视野,并且会暴露它周围的我军潜行单位。 "
tr "game_character_enemyTooltip_Xayah" = ""
tr "game_character_enemyTooltip_Xerath" = ""
tr "game_character_enemyTooltip_XinZhao" = ""
tr "game_character_enemyTooltip_Yasuo" = ""
tr "game_character_enemyTooltip_YoungLizard" = "小蜥蜴野怪普通的远程野怪,生命值较少。
刷新时间:5分钟(从这个营地的所有野怪都被击杀后开始计算)。"
tr "game_character_enemyTooltip_Yuumi" = ""
tr "game_character_enemyTooltip_Zac" = ""
tr "game_character_enemyTooltip_Zed" = ""
tr "game_character_enemyTooltip_Ziggs" = ""
tr "game_character_enemyTooltip_Zoe" = ""
tr "game_character_enemyTooltip_Zyra" = ""
tr "game_character_enemyTooltip_ZyraGraspingPlant" = "抓人藤宠物抓人藤会对附近的敌人造成伤害,并减少他们30%的攻击速度。"
tr "game_character_enemyTooltip_ZyraSeed" = "种子陷阱种子会为婕拉提供视野,并且可以长成致命的植物。"
tr "game_character_enemyTooltip_ZyraThornPlant" = "荆棘喷射者宠物荆棘喷射者会从远处对敌人造成伤害。"
tr "game_character_evolutionBarTitle_Kaisa" = "活体武器"
tr "game_character_evolutionBarTitle_Khazix" = "进化"
tr "game_character_evolutionBarTitle_Viktor" = "增强"
tr "game_character_friendlyTooltip_Ahri" = ""
tr "game_character_friendlyTooltip_AlZaharVoidling" = ""
tr "game_character_friendlyTooltip_Amumu" = ""
tr "game_character_friendlyTooltip_AncientGolem" = ""
tr "game_character_friendlyTooltip_Anivia" = ""
tr "game_character_friendlyTooltip_AniviaEgg" = ""
tr "game_character_friendlyTooltip_Annie" = ""
tr "game_character_friendlyTooltip_AurelionSol" = ""
tr "game_character_friendlyTooltip_Averdrian" = ""
tr "game_character_friendlyTooltip_Azir" = ""
tr "game_character_friendlyTooltip_Bard" = ""
tr "game_character_friendlyTooltip_Blitzcrank" = ""
tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "蓝色近战小兵友方小兵 友方的普通士兵。"
tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "Blue Siege MinionFriendly Minion A friendly siege minon。"
tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "超级小兵友方小兵 这些友方小兵很强大,生命值和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。"
tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "蓝色远程小兵友方小兵远程友方法师单位,更脆弱但是伤害更高。"
tr "game_character_friendlyTooltip_blueDragon" = ""
tr "game_character_friendlyTooltip_Brand" = ""
tr "game_character_friendlyTooltip_Braum" = ""
tr "game_character_friendlyTooltip_Caitlyn" = ""
tr "game_character_friendlyTooltip_Camille" = ""
tr "game_character_friendlyTooltip_Cassiopeia" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor_D" = ""
tr "game_character_friendlyTooltip_ChaosNexus" = ""
tr "game_character_friendlyTooltip_ChaosShop" = ""
tr "game_character_friendlyTooltip_Corki" = ""
tr "game_character_friendlyTooltip_Darius" = "当你使用"
tr "game_character_friendlyTooltip_Diana" = ""
tr "game_character_friendlyTooltip_Dragon" = ""
tr "game_character_friendlyTooltip_Draven" = ""
tr "game_character_friendlyTooltip_Ekko" = ""
tr "game_character_friendlyTooltip_Elise" = ""
tr "game_character_friendlyTooltip_Ezreal" = ""
tr "game_character_friendlyTooltip_Fiddlesticks" = ""
tr "game_character_friendlyTooltip_Fiora" = ""
tr "game_character_friendlyTooltip_Fizz" = ""
tr "game_character_friendlyTooltip_GangplankBarrel" = "火药桶普朗克能够攻击这个来引爆它,敌方可以攻击这个来熄灭它。"
tr "game_character_friendlyTooltip_Garen" = ""
tr "game_character_friendlyTooltip_Ghast" = ""
tr "game_character_friendlyTooltip_GiantWolf" = ""
tr "game_character_friendlyTooltip_Gnar" = ""
tr "game_character_friendlyTooltip_GnarBig" = ""
tr "game_character_friendlyTooltip_Golem" = ""
tr "game_character_friendlyTooltip_Graves" = ""
tr "game_character_friendlyTooltip_H28QApexTurret" = ""
tr "game_character_friendlyTooltip_Heimerdinger" = ""
tr "game_character_friendlyTooltip_HeimerdingerQ" = ""
tr "game_character_friendlyTooltip_Illaoi" = ""
tr "game_character_friendlyTooltip_Ivern" = ""
tr "game_character_friendlyTooltip_Janna" = ""
tr "game_character_friendlyTooltip_JarvanIV" = ""
tr "game_character_friendlyTooltip_Jax" = ""
tr "game_character_friendlyTooltip_Jayce" = ""
tr "game_character_friendlyTooltip_Jhin" = ""
tr "game_character_friendlyTooltip_Kaisa" = ""
tr "game_character_friendlyTooltip_Kalista" = ""
tr "game_character_friendlyTooltip_Karma" = ""
tr "game_character_friendlyTooltip_Karthus" = ""
tr "game_character_friendlyTooltip_Kassadin" = ""
tr "game_character_friendlyTooltip_Katarina" = ""
tr "game_character_friendlyTooltip_Kayle" = ""
tr "game_character_friendlyTooltip_Khazix" = ""
tr "game_character_friendlyTooltip_Kindred" = ""
tr "game_character_friendlyTooltip_KingPoro" = ""
tr "game_character_friendlyTooltip_KogMaw" = ""
tr "game_character_friendlyTooltip_Leblanc" = ""
tr "game_character_friendlyTooltip_LeeSin" = ""
tr "game_character_friendlyTooltip_Leona" = ""
tr "game_character_friendlyTooltip_LesserWraith" = ""
tr "game_character_friendlyTooltip_Lissandra" = ""
tr "game_character_friendlyTooltip_Lizard" = ""
tr "game_character_friendlyTooltip_LizardElder" = ""
tr "game_character_friendlyTooltip_Lucian" = ""
tr "game_character_friendlyTooltip_Lulu" = "璐璐是一个辅助法师,可以用她的技能特效来灵活地为各种目标提供辅助效果。"
tr "game_character_friendlyTooltip_Lux" = ""
tr "game_character_friendlyTooltip_Malphite" = ""
tr "game_character_friendlyTooltip_Malzahar" = ""
tr "game_character_friendlyTooltip_MalzaharVoidling" = ""
tr "game_character_friendlyTooltip_MasterYi" = ""
tr "game_character_friendlyTooltip_MissFortune" = ""
tr "game_character_friendlyTooltip_MonkeyKing" = ""
tr "game_character_friendlyTooltip_Mordekaiser" = ""
tr "game_character_friendlyTooltip_Nami" = ""
tr "game_character_friendlyTooltip_Nasus" = ""
tr "game_character_friendlyTooltip_Nautilus" = "诺提勒斯是一个巨人英雄,特别擅长缠住敌人,并输出逐步提高的伤害。"
tr "game_character_friendlyTooltip_Nidalee" = ""
tr "game_character_friendlyTooltip_Nocturne" = ""
tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "蓝色近战小兵友军小兵 一个非常强力的友军小兵,生命值和攻击力都很高。"
tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "据点点击开始占领中立点或敌方控制点。"
tr "game_character_friendlyTooltip_OdinRedSuperminion" = "紫色近战小兵友军小兵 一个非常强力的友军小兵,生命值和攻击力都很高。"
tr "game_character_friendlyTooltip_OdinShrine" = ""
tr "game_character_friendlyTooltip_Olaf" = ""
tr "game_character_friendlyTooltip_Order_Minion_Archer" = "远程小兵友方小兵这些小兵站在敌方小兵的后部,从远处攻击敌人。"
tr "game_character_friendlyTooltip_Order_Minion_Melee" = "近程小兵友方小兵这些小兵是你方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。"
tr "game_character_friendlyTooltip_Order_Minion_Rider" = "骑兵友方小兵这些小兵站在友方小兵阵营的后部,增加友方单位攻击造成的伤害。"
tr "game_character_friendlyTooltip_OrderInhibitor" = ""
tr "game_character_friendlyTooltip_OrderInhibitor_D" = ""
tr "game_character_friendlyTooltip_OrderNexus" = ""
tr "game_character_friendlyTooltip_OrderShop" = ""
tr "game_character_friendlyTooltip_Orianna" = ""
tr "game_character_friendlyTooltip_Ornn" = "当你使用"
tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = ""
tr "game_character_friendlyTooltip_Pyke" = ""
tr "game_character_friendlyTooltip_Qiyana" = "- 奇亚娜在狭窄要道和河流中时特别强大。尽量与她在开阔的战线中作战,并且避免让你自己陷入她与墙体之间。
- 奇亚娜拥有高机动能力和高回避能力,但自身不具备耐久力或回复能力,因此在被远程消耗和控制时非常脆弱。
"
tr "game_character_friendlyTooltip_Quinn" = ""
tr "game_character_friendlyTooltip_RabidWolf" = ""
tr "game_character_friendlyTooltip_Rakan" = ""
tr "game_character_friendlyTooltip_Red_Minion_Basic" = "紫色近战小兵友军士兵 友军的基础士兵。 "
tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "紫色攻城车友军士兵 一个友军的攻城士兵 "
tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "超级小兵友方小兵 这些友方小兵很强大,生命值和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。"
tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "紫色远程小兵友军士兵 友军的远程士兵,更脆弱,但输出更高。 "
tr "game_character_friendlyTooltip_redDragon" = ""
tr "game_character_friendlyTooltip_RekSai" = ""
tr "game_character_friendlyTooltip_Renekton" = ""
tr "game_character_friendlyTooltip_Rengar" = ""
tr "game_character_friendlyTooltip_Riven" = ""
tr "game_character_friendlyTooltip_Rumble" = ""
tr "game_character_friendlyTooltip_Shyvana" = ""
tr "game_character_friendlyTooltip_SightWard" = "真视守卫可插放物品这个友方物品可以为友方队伍提供视野,并且会暴露它周围的敌方潜行单位。 "
tr "game_character_friendlyTooltip_Sion" = "当你使用"
tr "game_character_friendlyTooltip_Skarner" = ""
tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "远程小兵友方小兵这些小兵站在敌方小兵的后部,从远处攻击敌人。"
tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "近程小兵友方小兵这些小兵是你方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。"
tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "骑兵友方小兵这些小兵站在友方小兵阵营的后部,增加友方单位攻击造成的伤害。"
tr "game_character_friendlyTooltip_Sona" = ""
tr "game_character_friendlyTooltip_Soraka" = ""
tr "game_character_friendlyTooltip_SummonerBeacon" = "战争图腾召唤师技能提高周围友军的攻击力和生命回复。 "
tr "game_character_friendlyTooltip_Swain" = ""
tr "game_character_friendlyTooltip_Sylas" = ""
tr "game_character_friendlyTooltip_Syndra" = ""
tr "game_character_friendlyTooltip_TahmKench" = ""
tr "game_character_friendlyTooltip_Taliyah" = ""
tr "game_character_friendlyTooltip_Talon" = ""
tr "game_character_friendlyTooltip_Taric" = ""
tr "game_character_friendlyTooltip_Thresh" = ""
tr "game_character_friendlyTooltip_Trundle" = ""
tr "game_character_friendlyTooltip_TwistedLizardElder" = ""
tr "game_character_friendlyTooltip_Udyr" = ""
tr "game_character_friendlyTooltip_Urf" = ""
tr "game_character_friendlyTooltip_Urgot" = ""
tr "game_character_friendlyTooltip_Varus" = ""
tr "game_character_friendlyTooltip_Veigar" = ""
tr "game_character_friendlyTooltip_Velkoz" = ""
tr "game_character_friendlyTooltip_Vi" = ""
tr "game_character_friendlyTooltip_Viktor" = "提示"
tr "game_character_friendlyTooltip_Vladimir" = ""
tr "game_character_friendlyTooltip_Volibear" = ""
tr "game_character_friendlyTooltip_Warwick" = ""
tr "game_character_friendlyTooltip_Wolf" = ""
tr "game_character_friendlyTooltip_Worm" = ""
tr "game_character_friendlyTooltip_Wraith" = ""
tr "game_character_friendlyTooltip_WriggleLantern" = "瑞格之灯可插放物品这个友方物品可以为友方队伍提供视野,并且会暴露它周围的敌方潜行单位。 "
tr "game_character_friendlyTooltip_Xayah" = ""
tr "game_character_friendlyTooltip_Xerath" = ""
tr "game_character_friendlyTooltip_XinZhao" = ""
tr "game_character_friendlyTooltip_Yasuo" = ""
tr "game_character_friendlyTooltip_YoungLizard" = ""
tr "game_character_friendlyTooltip_Yuumi" = ""
tr "game_character_friendlyTooltip_Zac" = ""
tr "game_character_friendlyTooltip_Zed" = ""
tr "game_character_friendlyTooltip_Ziggs" = ""
tr "game_character_friendlyTooltip_Zoe" = ""
tr "game_character_friendlyTooltip_Zyra" = ""
tr "game_character_friendlyTooltip_ZyraGraspingPlant" = ""
tr "game_character_friendlyTooltip_ZyraSeed" = ""
tr "game_character_friendlyTooltip_ZyraThornPlant" = ""
tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF"
tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55"
tr "game_character_lore_Ahri" = "符文之地的潜在力量和她有着与生俱来的共鸣。原始的魔法在她手中凝为魔法宝珠。瓦斯塔亚人阿狸醉心于玩弄猎物的情感,然后吞噬他们的生命精魄。虽然阿狸是天生的掠食者,但她却对猎物始终保存着一份同情,因为每一个被吞噬的灵魂,都伴随着他们生前的记忆。"
tr "game_character_lore_Akali" = "无论是均衡教派还是暗影之拳的称号,都已被阿卡丽抛弃,如今的阿卡丽独来独往,随时可以成为她的人民所需要的夺命武器。虽然她牢牢铭记着她从宗师慎身上学来的一切,但她效忠的保护艾欧尼亚并铲除敌人,每次一条命。或许阿卡丽的出击悄然无声,但她传达的信息将响亮无比:不听命于任何人的刺客最为可怕。"
tr "game_character_lore_Alistar" = "阿利斯塔一直都是威名远扬的巨力勇士,他要为自己被屠杀的氏族向诺克萨斯帝国复仇。虽然他曾被奴役,并被迫成为斗兽场中的角斗士,但他坚不可摧的意志使他免于沦为真正的野兽。现在,挣脱了奴役枷锁的他继续以受苦之人和弱者的名义战斗。他的愤怒,还有犄角、蹄子和拳头,都是他的武器。"
tr "game_character_lore_AlZaharVoidling" = ""
tr "game_character_lore_Amumu" = "在远古的恕瑞玛,有一个孤独而又忧郁的灵魂,阿木木。他在世间游荡,只为找到一个朋友。他遭受了一种远古的巫术诅咒,注定忍受永世的孤单,因为被他触碰就意味着死亡,他的喜爱便是毁灭。所有自称见过阿木木的人都说他是一具活生生的死尸,身材矮小,通体捆绑着青灰色的绷带。世人围绕阿木木编造了许多神话故事、民间传说和史诗传奇。这些故事世代传颂,以至于再也没人能分得清哪些是真相,哪些是幻想。"
tr "game_character_lore_AncientGolem" = ""
tr "game_character_lore_Anivia" = "艾尼维亚是一个充满仁慈的飞禽形态灵体,曾经历过无数次诞生、死亡与重生的轮回,始终眷顾着弗雷尔卓德。她是生于凛冽冰风中的半神,可以操控冰雪的元素之力,阻挡那些胆敢侵犯她家园的人。艾尼维亚指引并保护着北方贫瘠土地上的人类部落,而这些人类也将她奉为希望的象征和重大变革的预兆。她的每一次奋战都不遗余力,因为她知道,自己的记忆将会超越牺牲,长久地留存,而她也将在崭新的明天中重生。"
tr "game_character_lore_AniviaEgg" = "(敬请期待)"
tr "game_character_lore_Annie" = "既拥有危险夺命的能力,又拥有小大人儿的可爱模样,安妮是一名掌握着深不可测的占火魔法的幼女魔法师。安妮生活在诺克萨斯北边的山脚下,即使是在这种地方,她也仍然是魔法师中的异类。她与火焰的紧密关系与生俱来,最初是伴随着喜怒无常的情绪冲动出现的,不过后来她学会了如何掌握这些“好玩的小把戏”。其中她最喜欢的就是召唤她亲爱的泰迪熊提伯斯——一头狂野的守护兽。安妮已经迷失在了永恒的天真里。她在黑暗的森林中游荡,始终寻觅着能陪自己玩耍的人。"
tr "game_character_lore_Ashe" = "作为阿瓦罗萨部族的战母,寒冰血脉的艾希率领着北方人数最多的部落。她克己、智慧、忠于理想,但并不适应自己作为领袖的角色,艾希与自己血脉中蕴藏的先祖魔法相通,挽起了臻冰打造的长弓。她的族人相信她就是神话中的女英雄阿瓦罗萨的转世,在人们的追随下,艾希希望夺回那些属于部族的古代领土,从而让弗雷尔卓德再次实现统一。"
tr "game_character_lore_AurelionSol" = "奥瑞利安•索尔曾创造了奇迹般的群星,为无垠的荒芜太空布下他宏伟的恩典。而如今,他的威能却遭人设计,被迫服务于某个潜藏在深空中的帝国。为了重返铸星大道,奥瑞利安•索尔誓要夺回属于自己的自由。哪怕召星降怒,倾覆众生。"
tr "game_character_lore_Averdrian" = "(敬请期待)"
tr "game_character_lore_Azir" = "阿兹尔是上古时期恕瑞玛的一位凡人皇帝,一位站在不朽神话巅峰的自豪之人。但他的狂妄引来了旁人的背叛,在最伟大胜利降临的那一刻将他杀害。而现在,数千年后,他重获新生并成为了力量无边的飞升者。阿兹尔的城市已经从黄沙之下崛起,他要让恕瑞玛恢复曾经的荣光。"
tr "game_character_lore_Bard" = "巴德是星界彼端的旅者,是奇缘巧遇的使者。他艰难地维护着宇宙的平衡,从而让生命能够抵御无情的混乱。符文之地有许多人传唱关于他的歌谣,内容里流露出对他超凡本质的猜想,而所有这些歌谣都会提及同一件事:这位星界游荡者总是会被强大的魔法圣物所吸引。一群木灵欢唱乐团始终围绕在巴德身边充当小帮手,他的行为绝不会被误会带有任何恶意,因为他永远都是在为更大的良善尽职尽责,只不过他的方式不为常人理解。"
tr "game_character_lore_Blitzcrank" = "布里茨是来自祖安的一个巨大的、几乎坚不可摧的机械体,最初被制造出来的目的是为了处理有毒肥料。然而他觉得自己存在的意义太过狭隘,于是就改装了自己的形态,以便更好地效力于地沟区的孱弱人群。布里茨无私地使用自己的力量和钢铁之躯保护其他人,伸出长长的机械援手,或者发出能量脉冲,制服任何带来麻烦的人。"
tr "game_character_lore_Blue_Minion_Basic" = ""
tr "game_character_lore_Blue_Minion_MechCannon" = ""
tr "game_character_lore_Blue_Minion_MechMelee" = ""
tr "game_character_lore_Blue_Minion_Wizard" = ""
tr "game_character_lore_blueDragon" = ""
tr "game_character_lore_Brand" = "基根·诺和曾经是一名普通弗雷尔卓德部族居民,现在则变成了另一种生物,布兰德。他的身世警醒着后人,被更强大的力量所诱惑会带来什么后果。基根为了追寻传说中的世界符文,背叛了自己的同伴并将符文据为己有,就在那一瞬间,这个人彻底消失了。他的灵魂被彻底燃尽,他的身躯成为了活体烈焰的容器,如今,布兰德游荡在瓦洛兰,寻觅着其他的符文。他曾遭受的苦难,凡人活上十几辈子也未必能够经历,而他发誓此仇必报。"
tr "game_character_lore_Braum" = "拥有大块肌肉和更大颗心脏的布隆,是弗雷尔卓德的一个受人爱戴的英雄。弗雷尔卓德北部的任何一家蜜酒坊里都有人会致敬他传奇般的强壮,据说他曾在一夜之间扫平一整片橡树森林,还曾用拳头把一整座山打成碎石子。一扇附有魔法的秘库大门被他拿在手中当做盾牌,布隆在北方的冻土上漫游,小胡子勾勒出的微笑和他的肌肉块头一样大, 真诚友善地帮助所有危难之中的人。"
tr "game_character_lore_Caitlyn" = "凯特琳被誉为皮尔特沃夫最顶尖的和平卫士,同时也是让这座城市真正摆脱地下隐秘犯罪的最有希望的人选。她经常和蔚联手执行任务,以冷静和沉着弥补自己搭档的鲁莽天性。虽然她的海克斯科技步枪独一无二,但凯特琳最强大的武器其实是她过人的智谋,总是能设下天罗地网,迎接任何傻到敢在进步之城作案的不法之徒。"
tr "game_character_lore_Camille" = "卡蜜尔是菲罗斯家族的首席密探,游走于法律已然失效的边缘地带,小心地维护着皮尔特沃夫这台机器和其下的祖安,保证一切都能顺畅地运转。灵活而精准的她认为,任何浮皮潦草的技术都是必须被禁绝的丑陋行径。她的心智也如同身下的刀刃一般锐利。为了追求极致,她对自己进行了大幅度的海克斯人体增强手术。这也让很多人不禁怀疑,她根本就是一台纯粹的机器,而不是一个女人。"
tr "game_character_lore_Cassiopeia" = "卡西奥佩娅是个夺命的生物,决心要操纵其他人屈服于自己的阴险意志之下。身为诺克萨斯贵族杜·克卡奥家族的最年轻、最漂亮的女儿,她冒险深入恕瑞玛古代墓穴找寻远古的力量。在墓穴中,她被恐怖的墓穴守卫咬中,在毒液的作用下变成了毒蛇外形的掠食者。狡猾而敏捷的卡西奥佩娅如今在夜幕的掩护下蜿蜒滑行,用阴森的凝视让敌人石化。"
tr "game_character_lore_ChaosInhibitor" = ""
tr "game_character_lore_ChaosInhibitor_D" = ""
tr "game_character_lore_ChaosNexus" = ""
tr "game_character_lore_ChaosShop" = ""
tr "game_character_lore_Chogath" = "自从科加斯出现在符文之地烈日照射之下的那一刻起,它就被永不餍足的饥饿所驱使。虚空吞噬一切生命的欲望完美地体现在科加斯的身上,它复杂的生物构造能够迅速将物质转化为身体的成长,不仅会增加肌肉的质量和密度,还能让外壳变得有如钻石般坚硬。当单纯的体型增长已经不能满足它时,这只虚空生物就会将多余的物质形成锋利的骨刺吐出体外,刺穿猎物,为稍后的盛宴进行准备。"
tr "game_character_lore_Corki" = "约德尔飞行员库奇最爱两件事物:一是飞行,二是自己英俊的小胡子,排名不分先后。离开班德尔城以后,他在皮尔特沃夫安家,从此爱上了这里奇异壮观的各式机器。他决定投身于飞行装置的开发事业,带领一群老练飞行员组成了一只空中防御力量,得名“尖啸之蛇”。临危不乱的库奇在他第二故乡的空域戒备巡逻,而他还从没见过什么问题是一轮导弹齐射不能解决的。"
tr "game_character_lore_Darius" = "提到诺克萨斯力量的象征,帝国上下没有人能比德莱厄斯这名久经沙场的指挥官更加适合。他从无名小卒逐渐成长为诺克萨斯之手,劈开了无数敌人的身躯 —— 其中也不乏诺克萨斯自己人。他从不怀疑自己执行的公义,也从不会在举起战斧后迟疑。作为崔法利军团的领导者,德莱厄斯的任何对手都不用指望他手下留情。"
tr "game_character_lore_Diana" = "戴安娜永远都佩着她的月刃 ,她是皎月教派的武士,不过她的教派在巨神峰周围地区几乎已经销声匿迹。黛安娜身穿闪烁着冬夜寒雪之光的铠甲,是皎月神力的凡间化身。她在巨神峰之巅与星灵精魄相融,不再是单纯的凡人。现在的她努力抗争着,寻找着神的启示,以及自己的力量和存在对于这个世界的意义。"
tr "game_character_lore_Dragon" = ""
tr "game_character_lore_Draven" = "在诺克萨斯,有一种战士被称为“清算人”。他们在竞技场里互相厮杀,以鲜血作为赌注进行力量的考验,不过没有任何人能像德莱文那样受人追捧。曾经参过军的他,发现竞技场的观众们尤为喜爱他的耀武扬威和刻意表演,和他使用飞斧的无匹技艺。这种狂傲的完美带来的赞叹令他上瘾,因此德莱文发誓要不惜代价打败任何对手,以此确保自己的名字在帝国之中永世传唱。"
tr "game_character_lore_DrMundo" = "精神与认知彻底崩坏、杀人的欲望永不满足、浑身皮肤紫得发黑,这就是蒙多医生,这就是祖安人在漆黑的夜里不敢出门的原因。这个头脑简单的恐怖怪人似乎唯一关心的东西就是痛苦,不仅是施加痛苦,而且也是感受痛苦。他抡着一把巨大的切肉刀,举重若轻。他曾经捕捉并折磨过数十名祖安居民,因此声名狼藉。他将自己的行为称为“手术”,但却没有任何真正的目的。他残酷无情。他神出鬼没。他想去哪儿就去哪儿。另外,准确地说,他并不是一名医生。"
tr "game_character_lore_Ekko" = "艾克是一名来自祖安不良街区的奇才。他可以操纵时间,从而让任何处境都变得对自己有利。通过使用他自己的发明——Z型驱动——他可以探索其他平行现实的分支并创造最完美的条件。尽管他酷爱这种自由,但只要他的朋友们遇到了威胁,他就会不顾一切地去保护他们。在旁观者眼里,艾克总是能初次尝试就完成不可能之举,屡试不爽。 "
tr "game_character_lore_Elise" = "诺克萨斯帝国最古老城市的地下深处,有一处不见天日的禁地,这是夺命的掠食者伊莉丝的宫殿。当她还是一个凡人的时候,她是曾经显赫一时的家族女主人,但是自从被一个卑鄙的半神咬伤之后,她就化身成了美丽的不死异类,一个形似蜘蛛的生物,用蛛网诱捕毫无防备的猎物。为了永葆青春,伊莉丝现在喜欢捕食那些无戒心、无信仰的人,而这世上也鲜少有人能够抗拒她的诱惑。"
tr "game_character_lore_Evelynn" = "在符文之地的黑暗裂缝中,恶魔伊芙琳一直在搜寻着下一个目标。她披着人类女性的撩人外表,勾引她的猎物。只要有人被她魅惑,伊芙琳就会显露出真正的形态。她会施加难以言喻的折磨,从而让自己在猎物的疼痛中获得满足。对于这个恶魔来说,这样的欢愉只是无心无邪的滥情。但是对于符文之地上的其他人,听到的则是血肉模糊的传说,提醒着人们肉欲的危险和纵欲的代价。"
tr "game_character_lore_Ezreal" = "神采奕奕的冒险家伊泽瑞尔拥有自己不知道的魔法天赋,他搜刮失落已久的古墓,触碰古老的诅咒,还举重若轻地挑战常人不可能完成的极限。他的勇气和壮举无边无际,总是喜欢随机应变地解决任何情况,一定程度上依赖他的小聪明,但更主要是依赖他神秘的恕瑞玛护手,在他的操控下释放出破坏性的奥术爆弹。有一件事可以肯定——只要伊泽瑞尔出现,那么麻烦一定接踵而至。或是还没走远。范围大概是随时随地。"
tr "game_character_lore_Fiddlesticks" = "费德提克是一个骇人的活体稻草人,一个徘徊在黑暗中的憎恶之物,他挥舞着一把镰刀并捕食着粗心的生物们。在群鸦们的凶蛮啄杀的协助下,费德提克会先品味猎物们的恐惧,然后再于飓风般的羽毛与溅血的利喙之中取走猎物们的性命。"
tr "game_character_lore_FiddleSticks" = "20多年来,费德提克独自站在战争学院最东边的召唤室。只有他双眼中发出的燃烧般的绿色火焰才能刺穿他那黑暗、布满尘埃的家。末日使者就是在这里无声地守着。联盟中所有的召唤师都知道他滥用权力,胡作非为的警世故事。几十年前,有个来自祖安的强大符文魔法师,他的名字叫艾斯特凡。第五次符文战争后,他成为联盟第一召唤师。受到旧魔法的毒害太深,艾斯特凡越来越偏离联盟的法则。在最后的比赛中,他终于无法自我控制,将自己封闭在最东边的召唤室,并开始念仪式最禁止的咒语——超二维的召唤。
召唤室里具体发生的事情无人知晓。那个时候,召唤师峡谷没有代表祖安的英雄。重复敲打召唤室大门得到的只有寂静。第一个进去的学徒马上就被神秘镰刀杀死。少数跟随且存活下来的人却被恐惧吓疯了,只剩下人的躯壳,语无伦次地说着群鸦和死亡。因为害怕连艾斯特凡都无法控制邪恶,联盟封闭了所有召唤室的出口,希望他们只留在自己能摧毁的范围内。多年过去了,召唤室僵硬的人却从未移动过,也没有杀死任何进入的蠢蛋。在知道无法再使用该召唤室后,议会决定让费德提克成为刽子手。他重见天日,看似遵守正义之地的召唤规则,但是他在召唤室里的等待无人知晓。他静止的脸部没有透露一丝线索,他的镰刀也准备杀死任何站在他面前的人。
那些声称“没有什么好恐惧的,除了恐惧本身”的人还没有见识到群鸦风暴。"
tr "game_character_lore_Fiora" = "菲奥娜是全瓦洛兰最可怕的决斗家。她以雷厉风行、狡黠聪慧闻名于世,同样著名的还有她舞弄自己蓝钢佩剑的矫健。菲奥娜出生在德玛西亚王国的劳伦特家族,她从父亲的手中接管了家业,并在一场丑闻风波中将家族拯救于于灭亡的边缘。虽然劳伦特家威严不再,但菲奥娜却一直在不懈地努力,希望重振家族荣耀,让劳伦特这个名字重回德玛西亚名望贵族之列。"
tr "game_character_lore_Fizz" = "菲兹是一名水陆两栖的约德尔人,生活在比尔吉沃特周围的群礁之间。他会经常把迷信的船长们抛进海中的什一税捡起来物归原主。不过即使是最粗鲁的水手也知道不要招惹他,因为这里流传着的各种教训,都是因为低估了这个小鬼。经常有人误会他的行为只是海洋精灵的任性举动,而事实上他可以号令来自深渊的巨型猛兽,而且不管是盟友还是敌人他都喜欢捉弄。"
tr "game_character_lore_Galio" = "光彩熠熠的德玛西亚城外,石巨像加里奥始终如一地守望着。他被创造出来是为了抵挡来犯的法师,但却经常要一动不动地矗立数十年,只有当强大的魔法力量出现时,他才会激活。而只要加里奥活动起来,他便会充分利用每一刻,品味荡气回肠的战斗和来之不易的守护人民的荣耀。可惜,他的胜利永远都喜忧参半,因为消灭魔法的同时,也消灭了他活跃力量的源泉。每一次胜利都会使他再次进入不知世事的休眠。"
tr "game_character_lore_Gangplank" = "诡计多端、心狠手辣的普朗克是被废黜的强盗之王,他令人恐惧的名号广达远至。他一度是港口城市比尔吉沃特的统治者。虽然现在他的威权已经不再,但人们相信这只会让他变得更加可怖。普朗克若是知道有人要从他手中抢走比尔吉沃特,必然会大肆血洗这座城市。而如今有了火枪、弯刀,还有一桶桶的火药,他决心要夺回自己失去的东西。"
tr "game_character_lore_Garen" = "作为一名自豪而高贵的勇士,盖伦将自己当做无畏先锋中的普通一员参与战斗。他既受到同袍手足的爱戴,也受到敌人对手的尊敬——尤其作为尊贵的冕卫家族的子嗣,他被委以重任,守卫德玛西亚的疆土和理想。他身披抵御魔法的重甲,手持阔剑,时刻准备着用正义的钢铁风暴在战场上正面迎战一切操纵魔法的狂人。"
tr "game_character_lore_Ghast" = ""
tr "game_character_lore_GiantWolf" = ""
tr "game_character_lore_Gnar" = "纳尔是一个原始约德尔人,讨人喜爱的小个子突然发起脾气来,就会变成一头巨大的野兽,脑海中只剩下破坏的念头。纳尔被臻冰冻结了数千年,如今他重获自由。这个面目全非的世界,在他充满好奇的眼里处处都是新鲜奇妙。因为纳尔在危险中会特别兴奋,所以他会随便抓起任何东西丢向自己的敌人,无论是他的骨齿回力标,还是手边的大房子。"
tr "game_character_lore_GnarBig" = ""
tr "game_character_lore_Golem" = ""
tr "game_character_lore_Gragas" = "豪爽而且威严的古拉加斯是一位身宽体胖、吵闹喧哗的酿酒大师,只为找到最完美的那一口麦酒。他从未知的地方前来,在弗雷尔卓德纯洁的荒原上寻找稀有的酿酒原料,尝试着各种不同的酿制配方。他总是酩酊大醉而且冲动鲁莽,他挑起的斗殴事件堪称传奇,经常造成一整夜的狂欢和殃及池鱼的破坏。只要古拉加斯在某地现身,接踵而至的往往是饮酒和闹事——就按这个顺序。"
tr "game_character_lore_Graves" = "马尔科姆·格雷福斯是有名的佣兵、赌徒和窃贼,凡是他到过的城邦或帝国,都在通缉悬赏他的人头。虽然他脾气暴躁,但却非常讲究黑道的义气,他的双管散弹枪“命运”就经常用来纠正背信弃义之事。几年前他和老搭档崔斯特·菲特冰释前嫌,如今二人一同在比尔吉沃特的地下黑道纷争中再次如鱼得水。"
tr "game_character_lore_H28QApexTurret" = ""
tr "game_character_lore_Hecarim" = "赫卡里姆是人与兽的幽灵混合体,身上的诅咒让他永世都只能不停地蹂躏践踏生者的灵魂。在福光岛被暗影吞噬之际,这位自豪的骑士被破败之咒的毁灭能量彻底湮没,连同他的骑兵团和他们胯下的坐骑。现在,符文之地上只要有黑雾出现的地方,就会有他率军冲锋的鬼影,在屠杀中狂欢,用铁蹄摧残脚下的敌人。"
tr "game_character_lore_Heimerdinger" = "塞西尔·B·黑默丁格教授是一个才华横溢但古怪反常的约德尔科学家。他被称赞为皮尔特沃夫前所未见的最具革新意识和受人尊敬的发明家之一。他不间断地工作,孜孜不倦地尝试解答宇宙中最费解的难题,达到了神经痴迷的程度。尽管他的理论经常会看起来晦涩难懂,但他也曾制造出许多发明,堪称皮尔特沃夫最为惊奇,当然也同样危险的机械,他也在不断改进自己的发明,让它们更加高效。"
tr "game_character_lore_HeimerdingerQ" = "(敬请期待)"
tr "game_character_lore_Illaoi" = "俄洛伊的体格强横无比,却唯独会在她的坚定信仰面前屈身。作为大海兽的先知,她挥舞着一个巨大的金色神像,将敌人的灵魂抽离体外,完全击毁他们对现实的感知。所有对“娜伽卡波洛丝的真者”发起挑战的人,很快就会发现,俄洛伊从来不单打独斗——蟒行群岛的神明会与她并肩作战。"
tr "game_character_lore_Irelia" = "诺克萨斯对艾欧尼亚的占领催生了许多英雄,但没有谁像纳沃利的艾瑞莉娅一般令人意外。她将家乡的古老舞艺化为战技,以精心修习的优雅身姿操控着致命的刀丛。在她证明了自己的战斗实力后,被众人推举为反抗军的领袖和首脑,为了守卫家园而奋斗至今。"
tr "game_character_lore_Ivern" = "半人半树的艾翁•荆足常在符文之地的丛林中游荡,所经之处无不生机盎然。他知晓自然界的种种秘密,无论是飞禽走兽还是游鱼虫孑,都与他交谊深厚。在逍遥四野的途中,艾翁会向路遇的人传授奇特的智慧,或是培植丰茂的丛林。时不时地,他也会向口风不严的蝴蝶托付自己所知的秘密。"
tr "game_character_lore_Janna" = "风暴是她的武器,符文之地是她的家园。神秘的迦娜是风元素的精灵,保护着祖安城内无依无靠的人们。有人相信她的诞生是源于符文之地水手们的祈愿,他们会祈祷友善的风伴他们渡过险恶的海域,战胜无情的风暴。后来她的眷顾和庇护被召唤到了祖安深处,在那里,迦娜成为了无助之人的希望灯塔。没人知道她会在何时何地出现,但大多数时候,她的到来都意味着援手。"
tr "game_character_lore_JarvanIV" = "皇子嘉文四世是皇家的血脉,意味着他便是德玛西亚的下一任国王。他自小被寄予厚望,有朝一日能够成为德玛西亚的楷模,而如此沉重的负担令他的心中充满了挣扎。在战场上,他英勇无畏的气势和一往无前的决心鼓舞着全军上下,显现出身为人主的真实才干。"
tr "game_character_lore_Jax" = "无论是各种兵器的技法,还是刻薄的挖苦嘲讽,贾克斯都无人能及,他是目前已知的最后一名艾卡西亚武器大师。曾经,故乡的人们狂妄自大地引来了虚空,结果导致家园被夷为平地。在那之后,贾克斯和他的同胞发誓要保护仅存的一切。如今,世界上的魔法再次涌起,沉睡的威胁也再次被触动。于是贾克斯开始在瓦洛兰漫游,手握艾卡西亚的最后光明,考验他遇到的每一名战士,寻找可与自己分庭抗礼的强者,并肩作战。"
tr "game_character_lore_Jayce" = "杰斯是一位天才发明家,他为了守护皮尔特沃夫和这座城市对于进步的追求贡献了毕生的心血。杰斯依靠手中的海克斯科技变形锤,还有自己的力量、勇气和出众的智慧守护着他的故乡。虽然整座城市都将他视为英雄,但他却并没有处理好这样的声名。即便如此,杰斯的心之所向依旧纯良,即使是那些嫉妒他天赋的人,也会真心实意地感谢他给进步之城带来的保护。"
tr "game_character_lore_Jhin" = "作为一名心思缜密的癫狂杀手,烬坚信谋杀是一门艺术。他曾在艾欧尼亚的监狱中服刑,但却因为执政议会里涌动着的暗流而得到释放,成为了权术斗争所利用的刺客。烬将手中的枪当成画笔,尽情地挥洒他所追求的残忍艺术,让受害者肝胆俱裂,令旁观者震悚难平。他在自己制作的阴森剧目里肆意取乐,让“恐怖”二字有了最合适不过的信使。"
tr "game_character_lore_Jinx" = "神经狂躁、冲动任性、劣迹斑斑……金克丝出身自祖安,生来就爱不计后果地大搞破坏。她就是一座人形自走军火库,所经之处必定会留下夺目的火光和震耳的爆炸。金克丝最讨厌无聊,所以不管她去到哪里,混乱和骚动就会如期而至,这就是她留下的“到此一游”。"
tr "game_character_lore_Kaisa" = "在孩童时期就被虚空夺走的卡莎,凭着纯粹的固执和意志力活了下来。她的历练让她成为了一位夺命的猎手,或者也有人会称她为黑暗未来的使者。她与一副有生命的虚空生物甲壳形成了一种不得安宁的共生状态,而很快她就将面临一个重大的抉择,究竟是原谅那些称她为怪物的凡人并协力抵御压境的黑暗……还是干脆忘记,放任虚空吞噬这个已将她抛弃的世界。"
tr "game_character_lore_Kalista" = "卡莉丝塔是充满复仇怨念的幽灵,是不灭的复仇之魂,是召唤自暗影岛的噩梦,专门猎杀背信弃义之人。因遭人背叛而受害的人会以血泪盼望着复仇,但只有甘愿献上自己灵魂的人,才能获得卡莉丝塔的回应。所有被卡莉丝塔盯上的人都将不可避免地遭遇不幸,因为这位死亡猎手完成誓约的方式只有一种,那就是她灵魂标枪上的冷酷灵火。"
tr "game_character_lore_Karma" = "要说哪位英雄能代表艾欧尼亚的精神传统,没有谁比卡尔玛更合适。她是一个古代灵魂在当代的化身,经历过无数次转世,每次获得新生都会继承以前的全部记忆,同时也被赐予常人无法理解的力量。她在最近一次遭遇危难之时倾尽全力引领他的人民,但她知道,要获得和平与和谐,就必须付出重大代价——既是对她自己,也是对她深爱的土地。"
tr "game_character_lore_Karthus" = "卡尔萨斯是湮灭的使者,是不死的亡灵。从来都是未见其恐怖身影,先闻其鬼魅挽歌。活着的人惧怕那些永世不得超生的亡灵,但卡尔萨斯却在亡灵的存在中只看到了美丽和纯洁,这是生与死的完美融合。当卡尔萨斯从暗影岛获得新生的时候,他决心要担任不死亡灵的使徒,把死亡的欣喜带给所有凡人。"
tr "game_character_lore_Kassadin" = "在世界上最黑暗的地方,卡萨丁切出了一道燃烧的裂口,他知道自己已经时日无多。他曾是恕瑞玛地区的向导和冒险家,后来选择在恕瑞玛南方平静的部落中安家落户——直到那一天,他的村庄被虚空吞噬。卡萨丁发誓要报仇雪恨,于是整合了许多秘法器物和禁忌之术,以便应对前方的险阻。最后,卡萨丁动身前往艾卡西亚的废土,准备面对任何虚空的造物,寻找那位自封的先知,马尔扎哈。"
tr "game_character_lore_Katarina" = "果断坚决、心狠手辣,卡特琳娜是诺克萨斯的顶尖刺客。作为传奇将军杜·克卡奥的长女,她凭借出其不意的迅猛刺杀很快声名鹊起。强烈的野心曾经驱使她挑战重兵把守的暗杀目标,甚至不惜冒险让友军暴露在危险中。不过无论是怎样的任务,卡特琳娜都会毫不迟疑地在锯刃匕首的风暴中履行自己的使命。"
tr "game_character_lore_Kayle" = "在符文战争最激烈的时刻,一位巨神星灵诞下了凯尔,她传承了母亲的荣耀,在圣火飞翼的承载下为了正义而战。她和孪生妹妹莫甘娜曾是德玛西亚的保护神——但凡人反反复复的失败最终让凯尔的幻想破灭,彻底抛弃了这个国度。但关于她用火焰长剑惩罚不义之徒的传说依然在流传,关于她终将回归的希望也依然在持续……"
tr "game_character_lore_Kayn" = "悉达·凯隐是修行暗影魔法的精英,他战斗的意义,是为了实现自己真正的命运——为了有朝一日能够率领影流教派,开创艾欧尼亚霸业的新世代。凯隐挥舞着活体暗裔武器拉亚斯特,毫不在意它给自己身体和思想带来的腐化。这样后果只可能有两种:要么,凯隐让这把武器屈服于自己的意志;要么,这副恶毒的刀刃将他彻底吞噬,为符文之地的毁灭奏响序曲。"
tr "game_character_lore_Kennen" = "凯南不仅是捍卫艾欧尼亚均衡的迅猛如雷电的执法者,而且还是均衡教派中唯一的一名约德尔人。虽然他身体小巧,浑身绒毛,但他能用手里剑的风暴和无限的热情迎接任何敌人的威胁。他和自己的师父慎一起在精神领域巡逻,使用雷电的能量痛击敌人。"
tr "game_character_lore_Khazix" = "虚空在成长,虚空在不断适应。在众多虚空生物中,没有哪种比卡兹克更能体现这一特性。进化的动力让这种恐怖不断变异,本能地求生并弑杀强者。只要它遇到了障碍,就会进化出新的、更有效的方法反制并杀掉猎物。卡兹克最初只是个愚钝的野兽,然而它的智力和它的形态一样获得了发展。现在,这只生物会提前计划狩猎行动,甚至懂得在猎物心中制造最真实的恐惧。"
tr "game_character_lore_Kindred" = "千珏,作为象征死亡的一对精魂,他们互相独立,却从未分离。对于坦然接受命运的人来说,羊灵的长弓可以痛快地送他们离开生者的乐园,而妄图逃脱宿命的人则由狼灵追捕,痛苦地倒在他有力的撕咬下。虽然在符文之地上到处是关于千珏的不同传言,但每个人在临终时都会看到死亡的真正面孔。至于是哪一面,完全出自个人的抉择。"
tr "game_character_lore_Kled" = "无畏而且无赖的约德尔人克烈是诺克萨斯的意志化身、帝国士兵的仰慕偶像、长官眼里的定时炸弹、贵族鄙夷的送死小卒。很多军士都说,克烈参与了有史以来军团所挑起的每一场征战,“获得”了军中的每一份头衔,而且从来没有却步于任何一次战斗。虽然传闻总是不可全信,但至少有一件事毋庸置疑:只要克烈骑着胆小的斯嘎尔冲进战场,他的战斗便是为了保住所拥有的一切……或是抢走他想要的一切。"
tr "game_character_lore_KogMaw" = "从艾卡西亚废墟深处的腐败裂口中,克格莫喷着进食后的胀气走入了符文之地,它是一只好奇的生物,然而身上散发着腐烂的恶臭,血盆大口里淌着腐蚀性的粘液。这只特别的虚空生物需要用牙齿和口水去理解周围的事物。虽然克格莫并非本性邪恶,但它的天真无知同样很危险,因为它的无知往往预示着一场疯狂的暴食——并不是为了填饱肚子,而是为了满足它无尽的好奇。"
tr "game_character_lore_Leblanc" = "即使是在秘密团体黑色玫瑰的成员内部,乐芙兰也同样保持神秘,而乐芙兰这个名字也只是众多化名之一。这个皮肤惨白的女人自从诺克萨斯建国初期就开始操纵大小人物,推动事态发展。这位女法师能用魔法制造自己的镜像,她可以出现在任何地点、任何人面前、甚至同时现身于许多地方。乐芙兰永远都在暗处密谋策划,而她真正的动机和她变换不定的身份一样令人难以捉摸。"
tr "game_character_lore_LeeSin" = "李青是艾欧尼亚古老武术的大师,讲原则、重信义的他能将神龙之灵的精粹运用自如,助他面对任何挑战。虽然他多年前便已双目失明,但这位武僧依然献出自己的全部力量,用生命捍卫家园,抵御任何胆敢打破这里神圣均衡的人。所有因他安静冥想的举动而掉以轻心的敌人都将品尝他燃烧的拳头和炽烈的回旋踢。"
tr "game_character_lore_Leona" = "蕾欧娜是被灌注了烈阳之火的烈阳教派圣殿武士,用天顶之刃和破晓之盾守护着巨神峰。她的皮肤闪烁着星火,她体内天界星灵的力量透过她的双眼炯炯燃烧。蕾欧娜身披金色铠甲,背负着沉重的上古知识,为一些人带来启示,为另一些人带去死亡。"
tr "game_character_lore_LesserWraith" = ""
tr "game_character_lore_Lissandra" = "丽桑卓的魔法将纯净的冰霜之力扭曲为某种黑暗而可怕的东西。她的黯冰之力不仅能冻结一切,还能将任何反抗之人刺穿并粉碎。在北部终日惊惶的居民中,人们只知道她是“冰霜女巫”。但事实却更为邪恶:丽桑卓是自然世界的腐化者,她的阴谋是要让全世界都进入都彻骨寒冷的冰河世纪。"
tr "game_character_lore_Lizard" = ""
tr "game_character_lore_LizardElder" = ""
tr "game_character_lore_Lucian" = "曾担光明哨兵的卢锡安是一位冷酷的死灵猎人。他用一对圣物手枪无情地追猎并灭绝不死亡灵。为亡妻复仇的意念吞噬了他,让他无止无休。除非消灭锤石,那个手握她灵魂的恶鬼。冷酷而且决绝的卢锡安不允许任何东西挡住自己的复仇之路。如果有什么人或者什么东西愚蠢到敢挑衅他的原则,就必将接受压倒性的神圣枪火狂轰滥炸。"
tr "game_character_lore_Lulu" = "璐璐是一位约德尔女巫,最著名的能力是召来梦境般的幻觉和奇异的小动物,小仙灵皮克斯就是她云游符文之地的伙伴。璐璐可以突发奇想地重塑现实,改变世界的本质结构,改造这个平凡的物质领域中任何让她感觉是限制的东西。虽然其他人对她的魔法颇有微词,往好听了说是一种异象,往难听了说是一种危害。但是璐璐始终认为,一点魔力的启发对任何人都没有坏处。"
tr "game_character_lore_Lux" = "拉克珊娜·冕卫出身自德玛西亚,一个将魔法视为禁忌的封闭国度。只要一提起魔法,人们总是带着恐惧和怀疑。所以拥有折光之力的她,在童年的成长过程中始终担心被人发现进而遭到放逐,一直强迫自己隐瞒力量,以此保住家族的贵族地位。虽然如此,拉克丝的乐观和顽强让她学会拥抱自己独特的天赋,现在的她正在秘密地运用自己的能力为祖国效力。"
tr "game_character_lore_Malphite" = "墨菲特是一个庞大的岩石生物,为了给混乱的世界赐予秩序而不懈奋斗。他诞生之初的身份是一个石仆,侍奉着一块超乎凡人理解的石碑,名为“独石”。他用万钧元素之力维护自己的先祖,但最终遭遇了失败。在随后的毁灭中,墨菲特成为了唯一的幸存者。如今他忍受着符文之地的脆弱凡人和他们流水一般多变的性情,同时想尽办法给自己寻找一个存于世上的新位置,让自己不愧为同胞中的最后一员。"
tr "game_character_lore_Malzahar" = "马尔扎哈是一名狂热的先知,将自己的全部奉献给一切生命的大一统。他坚信,近来新出现的虚空就是符文之地的救赎。在恕瑞玛的沙漠荒原上,他曾一度追随着脑海中的窃窃私语,一路来到古艾卡西亚。在这片废墟中,他窥见了虚空深处的黑暗核心,被赋予了新的力量和目标。马尔扎哈现在视自己为迷途羔羊的牧人,将其他人带进畜栏,或是放出藏身地下的虚灵生物。"
tr "game_character_lore_MalzaharVoidling" = ""
tr "game_character_lore_Maokai" = "茂凯是一只内心暴怒外形魁梧的树精,不知疲倦地对抗暗影岛的骇人异象。一场魔法灾变摧毁了他的家园,同时也将他变成一股复仇的力量,使他免遭不死诅咒的,全靠他芯中灌注融合的生命之水。曾经的茂凯是一只平和的自然之灵,而现在的他则一直在暴怒地战斗,只为了将不死的灾祸逐出暗影岛,让他的家园重归往日的秀美。"
tr "game_character_lore_MasterYi" = "易师锤炼身体、磨砺心智,直至身心合一。尽管他将暴力作为不得已的选择,但他优雅迅猛的剑法总是让这一手段显得尤为快捷。作为无极之道最后的门徒,易大师致力于这个门派的传承,用七度洞悉目镜搜寻着最有资格的人,寻找潜在的新弟子。"
tr "game_character_lore_MissFortune" = "以美貌闻名,但却以无情立命的莎拉是一位比尔吉沃特的船长,她在这座港镇的强硬犯罪集团中塑造了不容轻视的形象。在她还是个孩子的时候,亲眼目睹了海盗之王普朗克谋杀了自己的家人。多年以后她残忍地报仇雪恨,把他和他的旗舰连人带船一同炸飞。所有低估她的人都会发现,自己面对的是一个极具欺骗性的狡黠对手,还有可能要处理肚子里的一两颗子弹。"
tr "game_character_lore_MonkeyKing" = "悟空是一个瓦斯塔亚族的机灵鬼,用自己的力量、灵敏和机智迷惑对手并抢得先机。机缘巧合让他结识了一位剑客并与之成为一生的挚友,这位剑客被人称作易大师。后来,悟空就成为了古老武术门派“无极”的最后一位弟子。如今,附魔长棍傍身的悟空,目标是让艾欧尼亚免遭崩溃的命运。"
tr "game_character_lore_Mordekaiser" = "两度被杀,三度重生。莫德凯撒是一位来自远古纪元的残酷军阀,他使用死灵巫术将无数灵魂禁锢在永恒的奴役中。现在几乎无人记得他早期的那些征服战争,也无人知道他有多强大的力量,但也有一些古老的灵魂认得他,而他们一直都在担心有一天他会回来,同时统治生者和死者。"
tr "game_character_lore_Morgana" = "在天界与凡间双重本性的夹缝中左右为难的莫甘娜,束缚了自己的双翼并拥抱了人性,还将自己的痛苦和怨恨施加给那些失信和堕落之人。她抗拒一切在她眼中不公正的法律和传统,并从德玛西亚的黑影中投出保护的盾牌和暗焰的锁链,在别人想要打压的暗处为真理而战。最重要的是,莫甘娜坚信,即使是被放逐、被遗弃的人,也可能有朝一日东山再起。"
tr "game_character_lore_Nami" = "娜美是一名强大年轻的瓦斯塔亚海族。当鲛人族与巨神族之间自古订立的契约被打破,她是第一个离开海洋、踏上陆地的人。她别无选择,只能挺身而出担此重任,完成神圣的仪式从而确保族人的安全。在这崭新时代的混乱浪潮中,娜美用无比的决心和无畏的斗志面对未知的明天,用手中的唤潮者之杖召唤来自海洋的力量。"
tr "game_character_lore_Nasus" = "内瑟斯是一位庄严威武的犬首人身飞升者,在古代恕瑞玛帝国时期,是被沙漠子民敬仰为半神的英雄人物。作为知识的守护者和无双的战术家,他用高绝的智慧引导着古代恕瑞玛帝国在数百年间走向了繁荣伟大。帝国陨落以后,他开始了自我放逐,成为了人们口中缥缈的传说。现在,恕瑞玛古城已经再一次崛起,他也随之回归,并决心绝不让它再度陨落。"
tr "game_character_lore_Nautilus" = "早在比尔吉沃特立起第一座码头的时候,就有一个孤独的传说。身着铁甲的巨人诺提勒斯在蓝焰岛附近的黑暗水域中徘徊。他心里记恨着一桩不可原谅的背叛,毫无预警地出手。他甩动巨大的船锚,拯救落难的可怜虫,或是将贪婪的人拖进末日。据说,没有缴“比尔吉沃特什一税”的人就是他的目标。他会带着他们和自己一起沉入波涛——相当于一个铁板钉钉的提醒,没人能逃脱深海的制裁。"
tr "game_character_lore_Neeko" = "妮蔻来自一个早已迷失的瓦斯塔亚部落。她可以借用别人的外表来伪装自己,融入人群,甚至通过影响别人的情绪状态,一瞬间就能化敌为友。没人知道妮蔻到底在哪儿——或者到底是谁,但是想要为难她的人会立刻见识到她的本色,感受原始的精神魔法倾泻在自己身上的痛苦。"
tr "game_character_lore_Nidalee" = "在密林深处长大的奈德丽是一位追猎大师,她可以变换形态,成为一只凶猛的美洲狮。她既不是真正的人类,也不是真正的野兽,但她会用精心布置的陷阱和灵活自如的标枪,凶狠地捍卫自己的领地不被任何人侵犯。她会先打击猎物的行动能力,然后再以大猫的形态上前扑杀。只有很少数人曾侥幸逃脱并活下来讲述一个狂野女猎手的故事,讲述她锐利的猎手本能,以及更加锐利的爪子。"
tr "game_character_lore_Nocturne" = "将一切有知觉的脑海中萦绕的噩梦提取出来,进而融合成一个恶魔般的实体,这就是被人称为魔腾的存在,它已成为一种纯粹邪恶的原始力量。它的外形捉摸不定,一团无面的黑影中睁着一双冰冷的眼睛,身体两侧是一对形状恐怖的刀刃。魔腾摆脱了精神领域的束缚,进入了梦醒后的凡尘世界,寻觅那些在真正的黑暗中疯长的恐惧,作为自己的食粮。"
tr "game_character_lore_Nunu" = "很久以前,曾有个小男孩,他要证明自己是个英雄,于是决定去杀掉一头凶猛的怪兽——但他却发现这个怪兽其实是个孤独的魔法雪人,而且他需要的只是一个朋友。雪人和男孩被古老的力量所连结,也因对雪球的共同爱好而玩到一起。努努和威朗普如今在弗雷尔卓德的土地上肆意撒欢打滚,为想象中的冒险注入鲜活的生命力。他们希望能够在前面的某个地方找到努努的母亲。如果他们能拯救她,或许他们就真的是英雄了。"
tr "game_character_lore_OdinBlueSuperminion" = ""
tr "game_character_lore_OdinNeutralGuardian" = ""
tr "game_character_lore_OdinRedSuperminion" = ""
tr "game_character_lore_OdinShrine" = ""
tr "game_character_lore_Olaf" = "奥拉夫是一股无坚不摧的毁灭之力,战斧在手的他别无所求,只想光荣地死在战斗中。奥拉夫来自弗雷尔卓德的海岸半岛洛克法,他曾在一次占卜预言中听闻自己将安详地死去——这是懦夫的命运,也是对他们族人的莫大侮辱。于是,为了追寻另外一种结局,他在狂怒的驱动下在这片土地上暴跳横行,屠杀了数十名伟大的战士和传说中的野兽,希望能够找到能够阻止自己的对手。如今他是凛冬之爪部族残酷的执法者,希望在即将到来的大战中找到自己的终结。"
tr "game_character_lore_OrderInhibitor" = ""
tr "game_character_lore_OrderInhibitor_D" = ""
tr "game_character_lore_OrderNexus" = ""
tr "game_character_lore_OrderShop" = ""
tr "game_character_lore_Orianna" = "奥莉安娜曾是一个拥有血肉之躯的好奇女孩,而现在则是全身上下部由发条和齿轮构成的科技奇观。祖安下层地区的一次事故间接导致了她身染重病,日渐衰竭的身体必须替换为精密的人造器官,一个接一个,直到全身上下再也没有人类的肉体。她给自己制作了一枚奇妙的黄铜球体,既是伙伴,也是保镖。如今她已经可以自由地探索壮观的皮尔特沃夫,以及更遥远的地方。"
tr "game_character_lore_OriannaNoBall" = "奥莉安娜浑身上下全部由发条和齿轮构成,本身就是一个科技的奇观,但她并非生来如此——她也曾是一个拥有血肉之躯的普通女孩。奥莉安娜出生在皮尔特沃夫,由于患上不治之症,日渐衰竭的五脏六腑被逐步替换成了精密的人造器官,最后彻底变为机械之躯。她最亲密的伙伴是她自己制作的球形机械体,为她提供保护和陪伴。奥莉安娜总是在思考内心的自我,探究外部的世界,寻找自己存在于世的最终归宿以及真正的意义。
奥莉安娜在皮尔特沃夫的富人区长大,从未遭遇过社会上的任何残酷和不公,而她无微不至的父亲,是大名鼎鼎的发明家科林·李维克。他的设计的物件精巧缜密,精雕细琢,即使是那些身体健全的人,也会安装他制作的发条动力增强装置。主顾们全都信誓旦旦地表示他的作品能带来不可思议的真实触感,就好像他将魔法融入了齿轮和零件之中,浑然天成。
年轻的奥莉安娜想要学会父亲的手艺,因此成了他的学徒,夜以继日地研习训练。她的父亲虽然天资聪慧,但却内向安静,全靠奥莉安娜与顾客进行沟通介绍。善于倾听而又和蔼可亲的她很快就成为了这个家庭作坊的门面。
虽然奥莉安娜的活动范围很少超出自己家的街区,不过她倒是经常会偷偷跑到戏院里,观赏舞蹈演员们用旋转、跳跃所演绎的诗和远方。她在那里看到了波澜壮阔的史诗冒险:一位年老的法师在沙漠中寻找轶失百年的咒语;一位美丽的女士在一座魔法丛林中将自己伪装成了一块石头;一名虔诚的朝圣者为了寻求重生而去攀登一座险恶的巨峰……还有更多更多的故事传说,远渡重洋前来,震撼着她的想象。
戏里的故事传说让奥莉安娜如痴如醉,她梦想着有一天能够亲自造访那些遥远的地方。她会坐在戏院的前排包厢,仔细观察舞蹈的每一个细节动作,然后回到父亲的工坊中制作人形玩偶,重现戏中的舞蹈。
那是原本平静的一天,奥莉安娜为一位老妇人安装了机械义手,这位病患随口提到了祖安最近发生的一起惨烈的事故。祖安是皮尔特沃夫正下方的地下都市,最近发生了一次爆炸事故,释放出了大量的剧毒气体,污染了附近的街道。如果吸入毒气以后得不到及时救治,人体内的各个器官就会被腐蚀,最后缓慢又痛苦地死去。所有受到感染的人全都被集中到了祖安中心的医疗营地。
奥莉安娜认为她和父亲的技艺能够帮助那些深受毒害的人,所以她恳请父亲下到祖安帮助那些受害者。科林知道,暴露于这种毒雾之中实在是太危险了,因此他禁止自己的女儿前往。但奥莉安娜并没有被轻易说服,天还没亮,她就偷偷跑出了家,带了尽可能多的呼吸器,自己也佩戴了一副保护面罩,然后乘坐海克斯压力升降机潜入了地下深处的祖安。
奥莉安娜被眼前的残破场面震惊了,爆炸发生的街道上到处都是残垣断壁,街上的行人笼罩在浓密的剧毒烟雾中,脸上最多只用一块油渍斑驳的破布遮盖。她这一生中从未见到过如此痛苦的场面。奥莉安娜加入了一组志愿者的行列,照料那些受到毒雾影响最深的人。她每天晚上都回到这里帮忙,修理损坏的呼吸设备,为病患安装气管过滤器,让他们可以在毒雾中正常呼吸。
奥莉安娜把所有呼吸器全都分发完毕之后,却又看到了一个幼童正在痛苦地喘着粗气。奥莉安娜想都没想,立刻把自己的过滤面罩摘了下来给那名幼童戴上,自己只用一块手帕遮脸。没过几天,奥莉安娜就病倒了,即使是家中的洁净空气也让她呼吸困难。她的肺部已经被腐蚀,每一次呼吸都是一次煎熬,她自己也无法逃脱毁灭的命运。
看着自己的女儿病入膏肓,科林将全部心血都投入到了他此生最伟大的项目中:用机械自动化替代品取代女儿逐渐销蚀的肺脏。科林动用了最先进的生物机械过滤材料,这些都是为那些出价最高的顾客预留的上品。经过数周夜以继日的开发,一件精美的机械发条作品诞生了,科林把它安放到了奥莉安娜的胸腔中。为了防止奥莉安娜再次将自己暴露于危险之中,科林为她的肺安装了一个特殊的驱动装置,只有他才能为奥莉安娜拧紧发条。人工机械肺运转正常,很快,奥莉安娜就可以回到店里继续帮忙了。
可惜的是,奥莉安娜的好运并没有持续太久。健康的生活只过了几个月,凋零和萎缩还是蔓延到了其他脏器,她的身体每况愈下。奥莉安娜和她的父亲一起没日没夜地开发各种人体器官的机械发条替代品,每当她身体里某个部位衰竭枯萎,就会被替换成机械装置。
奥莉安娜正常的人体结构已经被彻底改变,因此她开始怀疑起自己的身份。时间越久,她体内的齿轮和轴承就越多。她依然保留了大部分作为人类的记忆,但她的感觉却与记忆中的自己产生了奇怪的距离。她的父亲也注意到了这种改变,奥莉安娜有时会听到他在深夜啜泣。她的父亲为了让她开心起来,经常带她去戏院看戏。但奥莉安娜总是看到一半就起身离场,说她已经对这出戏的一切都了如指掌。眼看着女儿原有的个性逐渐丧失,科林试图帮助奥莉安娜回忆起曾经的记忆和动作习惯。每当她的行为与以前的习惯偏离太远,他就会提醒纠正。奥莉安娜遵照了他的指导,不过却越来越反感他的干涉,因为她只想单纯做她自己。
不到一年的光景,奥莉安娜已经完全变成了机械之躯,只有她的心,奇迹般地躲过了毒物的污染。
在奥莉安娜每况愈下的这段时间里,科林唯一关心的就是他的女儿,冷落了许多富有的客户,也丧失了来自这些客户的光顾和消费。没有了经济来源,奥莉安娜和科林不得不变卖家产,搬到了地下城市祖安居住。他们在峡谷半腰的位置开了一家店,下面就是一个炼金科技实验室,很快他们就找到了生意:改造呼吸设备,过滤臭名远扬的祖安灰霾。
奥莉安娜制作机械发条器材的技艺比以往更加精湛了,因为她的双手不再会因为精密的操作而感到疲劳,她的机械思维也不需要睡眠休息。她不需要任何测量设备,只要看一眼就能立刻推算出准确的长宽高尺寸,几秒钟之内就能完成原本需要数小时的复杂计算。奥莉安娜还学会了保养自己的身体,滴加润滑油、换掉旧零件、修理卡死的发条齿轮等。不过当她失去力气的时候,依然需要靠父亲给她拧紧发条。
她体内的轮盘和齿轮永不停歇地运转着,但奥莉安娜却经常感到失落,因为时间似乎永远都停在了这一刻——至少是她的时间。斗转星移,她父亲的额头又多了几道皱纹,几缕银丝爬上了双鬓,但奥莉安娜的齿轮却一如既往地运转着,她自己也感觉不到任何改变。她不禁想到,自己的生命是否会永远这样一成不变地继续下去,同时也为自己永远无法体验的那些事物而感到失落。
因为大多数祖安人都已经习惯了呼吸炼金废气污染的空气,所以人们只会偶尔前去科林的工坊,他们的经营开始变得惨淡。屋漏偏逢连夜雨,自从他们搬到祖安以后,科林就开始出现剧烈胸痛的症状,必须经常卧床休息。
一天,奥莉安娜遇到了一个地沟顽童,在他们的店铺门口晃来晃去,于是她就花了一下午的时间为他制作了一个机械人偶。上紧发条以后,这支小小的发条先生可以轻抚帽沿鞠躬致敬。小男孩高兴极了。奥莉安娜发觉,祖安的生活缺少的正是这种喜悦,所以设计了许多精致的人偶。在一个单纯注重实用性的地方,她制作出的精美工艺品给许多祖安人带去了微笑。人偶供不应求,科林工坊的名气大增。终于,他们又可以买得起更加昂贵的材料,甚至是稀有的海克斯科技水晶。
树大招风,慕名而来的并不都是是客人。派特罗克·格莱姆是一位穷凶极恶的炼金男爵,他雇佣的混混某天突然拜访,强行向科林提供保护,免遭盗窃、敲诈和破坏,不过需要上缴保护费。科林回绝了他们,认为面对不法行为应该挺身反抗而不是逆来顺受。但就在当晚,科林的商店遭到了洗劫,所有钱财一扫而光。于是奥莉安娜花费了一个月的时间,制作了一个看家护院的工具:一个黄铜打造的球体,可以放出能量波对目标造成巨大痛苦。科林发现这个球体会自动协助奥莉安娜工作,似乎他们之间存在着某种看不见的连接。
科林的健康状况继续恶化,奥莉安娜不得不购买昂贵的滋补品缓解他的痛苦。她尽最大努力照料病榻上的父亲,但最后一位祖安的外科医生给出了结论,炼金废气已经侵入了科林的血液,毒害了心脏。
虽然科林和奥莉安娜在生物机械发条物品方面的技术非常先进,但他们一直都无法设计出足以替代人类心脏的复杂零件。她自己的性命之所以能够延续,也都多亏她的心脏始终抵挡着病魔的入侵。然而她的心脏也是她与过去的自己最牢固的连接,让她在时间的洪流中驻足不前。
奥莉安娜知道她的父亲深爱着曾经的女儿,但她觉得自己已经不再是那个女孩了。或许将这颗心还给父亲,能让他女儿的记忆永远保存下去,因为她自己已经开始忘却那份记忆了。如果她能够为她自己制造一颗海克斯科技动力的机械心脏,那么她的机械肺也就不再需要上发条了。或许这样一来,她的时间也就可以正常流动了。
奥莉安娜喂她的父亲服下了安眠药,用他们最近购入的海克斯科技水晶制作了新的机械心脏。水晶中蕴含的不断再生的能源驱动着机械心脏的精密结构,这远远超出了她和父亲此前制作过的任何机械。在铜球的帮助下,她摘除了自己后背的发条钥匙,将新的心脏安装进去。她知道,这颗海克斯科技驱动的心脏永远都不再需要依靠其他人的协助。然后她切开了科林的胸腔,将父亲衰竭的心脏替换成了奥莉安娜最后残存于世的东西,这颗心脏属于曾经那个父亲熟悉而且宠爱的奥莉安娜。
奥莉安娜一整夜都在聆听父亲安稳的心跳,黎明时分,她离开了,这对于父女二人都是一种解脱。虽然她依然爱着父亲,但她更想要看尽这个世界。她成为了一个全新的人,一个发条魔灵,现在她已经是彻底的机械之躯,她已经获得了自由。
科林醒来后发现自己的工坊里摆满了上百个机械人偶:有的能够表演走钢丝,有的能演唱民谣小调,有的甚至能玩小球杂耍。如此豪华的商品储备足以让科林立刻返回皮尔特沃夫东山再起。不过有一个人偶,他发誓永远不会出售:一个金色的舞娘,身上没有发条插孔,但却永不停歇地旋转起舞。"
tr "game_character_lore_Ornn" = "奥恩是弗雷尔卓德的一位半神,主掌着锻造和工艺。他在名为炉乡的火山下的溶洞中凿出了一座雄伟的工坊,独自一人在里头干活。他摆弄着熔岩沸腾的坩埚,提炼矿石,打造出无与伦比的精良物件。当其他神灵——尤其是沃利贝尔,在大地上行走并且介入了凡间的事务时,奥恩就会出面,将这些鲁莽的家伙劝回各自的位置上。要么是用手里可靠的锤子,要么就是群山的烈火。"
tr "game_character_lore_Pantheon" = "举世无双的勇士潘森是一名势如破竹、势不可挡的战斗精英。他生于巨神峰脚下的尚武民族拉阔尔,后来他成功攀登上了巨神峰的陡峭绝壁,证明了自己的资格,并成为了神选之人,变成了战争星灵的肉体化身。他被赋予超越人类的力量,无情地寻找巨神峰的敌人,所到之处尸横遍野。"
tr "game_character_lore_Poppy" = "符文之地从来都不缺勇敢的英雄,但很少有谁能像波比一样坚毅。她一直带着奥伦的传奇圣锤,哪怕锤柄立起来有两个她那么高。这位意志坚决的约德尔人在无数个岁月中一直都在秘密地寻找“德玛西亚的英雄”,也就是传说中这把战锤的最合适的主人。在找到他之前,波比肩负起战斗的使命,用旋风般的攻击打退王国的敌人。"
tr "game_character_lore_Pyke" = "在比尔吉沃特的屠宰码头,颇有名气的鱼叉手派克葬身在一条巨大的琢珥鱼腹内……然而,他却回来了。他在家乡的阴街陋巷中徘徊着,用超自然的手段干脆残忍地解决那些鱼肉他人的恶棍——一座因捕猎怪物而自豪的城市如今发觉自己却成了狩猎的目标。"
tr "game_character_lore_Qiyana" = "在丛林都市以绪奥肯中,奇亚娜谋划着自己荣登育恩塔尔塔座的无情之路。作为父母的末位继承人,她以前无古人的元素魔法技艺,傲视所有挡在面前的人。这片大地服从着奇亚娜的每一道指令,她认为自己是以绪奥肯历史上最伟大的元素使——就凭这点,她理应执掌的不仅是一座城邦,而是一个帝国。"
tr "game_character_lore_Quinn" = "奎因是德玛西亚的游骑兵精锐,经常深入敌国腹地执行危险的任务,她和她的传奇巨鹰华洛之间存在着一种牢不可破的纽带。很多时候,他们的对手死到临头也没意识到,自己面对着的这位德玛西亚英雄,并不是在孤军奋战。战斗中的奎因灵巧敏捷,十字弓例无虚发,而华洛则会从空中标记隐蔽的敌人。两者之间默契的配合造就了战场上一对致命凶狠的搭档。"
tr "game_character_lore_RabidWolf" = ""
tr "game_character_lore_Rakan" = "对洛特兰部落而言,瓦斯塔亚的洛是臭名远播的捣蛋鬼,同时也是有史以来最为出色的战舞舞者。他风流潇洒,魅力无穷,同时却令人难以捉摸。在艾欧尼亚高地的居民眼中,“洛”这个名字一旦出现,就一定会带来热闹非凡的节日庆典、热火朝天的狂欢派对和杂乱无章的音乐。很少人知道,这个精力充沛的浪荡子和叛逆的霞是一对儿,而他的一举一动就是为了全力配合她的行动。"
tr "game_character_lore_Rammus" = "许多人对其崇拜敬仰,少数人对其嗤之以鼻,但所有人都对其一无所知。奇怪而有趣的生物拉莫斯就是一个谜团。他全身覆盖尖刺硬壳,人们对他的出身来历的猜测层出不穷——有人说他是半神,有人说他是神谕者,有人说他只是普通的野兽,遭遇了魔法的影响而发生彻底变异。无论真相如何,拉莫斯始终都默不作声,而且不会为任何人停留,永远都在沙漠中奔走游荡。"
tr "game_character_lore_Red_Minion_Basic" = ""
tr "game_character_lore_Red_Minion_MechCannon" = ""
tr "game_character_lore_Red_Minion_MechMelee" = ""
tr "game_character_lore_Red_Minion_Wizard" = ""
tr "game_character_lore_redDragon" = ""
tr "game_character_lore_RekSai" = "作为食物链顶端的掠食者,残忍无情的虚空生物,雷克赛能够在地下挖掘隧道,偷袭并吞食毫无防备的猎物。她那永不满足的饥渴让曾经鼎盛一时的恕瑞玛帝国所在的地区满目疮痍。商人、贸易者和武装商队都会绕行百里,来躲开这些广袤的地区。一旦有人在遥远的地平线看到雷克赛,就等于看到自己葬身沙砾之下的命运。"
tr "game_character_lore_Renekton" = "雷克顿是一位来自恕瑞玛炙热沙漠中的面目可怖、野蛮狂怒的飞升者。他曾经是帝国最受尊敬的战士,带领恕瑞玛的军队取得过无数次胜利。然而,在帝国陨落以后,雷克顿被困在了沙漠之下,慢慢地,在世界变迁的同时,雷克顿丧失了理智。现在他重获自由,但却被一个执念吞噬:找到并杀死他的哥哥内瑟斯,因为疯狂之中的他坚信内瑟斯是害他经受数百年黑暗束缚的罪魁祸首。"
tr "game_character_lore_Rengar" = "瓦斯塔亚的雷恩加尔是一名声名远扬又凶残无比的猎手。他的人生充满着追寻猎杀危险的生物的快感。他寻遍整个世界,只为寻找他能找到的最可怕的野兽,特别是寻找任何关于卡兹克的踪迹。这头来自虚空的野兽弄瞎了他的一只眼睛。雷恩加尔追寻着猎物,不为捕食也不为荣耀,只是为了纯粹的猎杀所带来的激烈美感。"
tr "game_character_lore_Riven" = "曾担任诺克萨斯军队剑士长的锐雯,如今在那片她曾要征服的土地上流浪。她通过自己信念的力量和野蛮的行事风格在军中不断晋升,因此获得了一把传奇的符文之刃和自己的战团作为奖赏——然而在艾欧尼亚的前线上,锐雯对祖国的信仰遭到了考验,并最终粉碎。她切断了与帝国的一切关联,在分崩离析的世界中找寻自己的归宿,即使纷飞的谣言传说着诺克萨斯已经重铸……
"
tr "game_character_lore_Rumble" = "兰博是一个有脾气的约德尔青年发明家。他仅用自己的双手和一堆废铁,就造出了一架巨大的机甲,上面还搭载了电击鱼叉和燃烧火箭弹等超常规武器。虽然其他人可能对他的垃圾场发明嗤之以鼻,但兰博根本不在乎——毕竟,喷出铄金之火的枪口,在他自己手里。"
tr "game_character_lore_Ryze" = "瑞兹是符文之地广为人知的最老练的法师之一。他生于远古,饱经风霜,肩负着不可承受之重任。这位大法师的武器,是他无可摧折的决心和丰富的秘法学识,他一生都在寻找着世界符文 ——它们是令这世界从无到有、万物成形的原生魔法所留下的碎片。他一定要找到所有这些神秘的字符,以免落入恶人之手,因为瑞兹知道它们可能给符文之地带来怎样的浩劫。"
tr "game_character_lore_Sejuani" = "瑟庄妮是凛冬之爪部族的战母。继承了寒冰血脉的她残忍无情,带领的部族也是弗雷尔卓德土地上最令人闻风丧胆的。她的部族的生存,是一场旷日持久的、毫无希望的对抗元素之力的战斗,迫使他们劫掠诺克萨斯人、德玛西亚人,还有阿瓦罗萨部族等等,以便渡过残酷的凛冬。瑟庄妮在最危险的战斗中身先士卒,骑着居瓦斯克野猪“钢鬃”冲在最前方,用她臻冰打造的链枷让敌人粉身碎骨。"
tr "game_character_lore_Shaco" = "很久以前有人为一个孤独的小王子制作了一个玩物,一只附有魔法的提线人偶,它就是如今那个以杀人和破坏取乐的萨科。由于黑魔法的腐化,再加上痛失爱主,曾经友善的人偶如今只能在折磨灵魂制造苦痛的时候才能感到愉悦。小孩子的玩具和简单的戏法在他手中都有了致命的效果。而且,他觉得自己的血腥“游戏”滑稽至极——如果有谁在死寂的夜里听到了阴森的窃笑,或许那就是恶魔小丑看中了他们,作为自己新的玩物。"
tr "game_character_lore_Shen" = "在隐秘的艾欧尼亚武装力量均衡教派中,慎背负着领袖的职责和暮光之眼的称号。他力求超脱自身的情感、偏执以及自我,行走于灵魂领域和物质世界之间无人通晓的隐秘道路。为了贯彻精神与物质之间的均衡,慎用一把钢刀和一把魂刃对抗任何威胁到均衡的人。"
tr "game_character_lore_Shyvana" = "希瓦娜是一只魔法生物,心中有一块燃烧不灭的符文碎片。虽然她时常以人的形象出现,但她真正的形态是一条威猛的巨龙,可以用龙息烈焰吞噬敌人。希瓦娜曾拯救过皇子嘉文四世的性命,如今她心神不安地在皇子的卫队中效力,力图在多疑的德玛西亚人中求得接纳。"
tr "game_character_lore_SightWard" = ""
tr "game_character_lore_Singed" = "辛吉德是一位智力超群的祖安炼金术士,用自己的生命推动知识的边界。没有什么代价是他不能付出的,包括自己的理智。他的疯狂是否有迹可循?他的合剂几乎无不生效,只不过多数人都认为辛吉德已经丧失了全部人性的感知,所到之处只会留下苦难与恐惧的剧毒踪迹。"
tr "game_character_lore_Sion" = "赛恩是一个来自先前时代的诺克萨斯战争英雄,曾经徒手掐死过一代德玛西亚国王。但他拒绝了死亡和湮灭,以活尸的状态继续为帝国效命。只要挡住他的去路,都会被他无差别地屠杀,敌我不分,足可证明他已经失去了从前的人性。即便如此,他腐朽的身体还是被钉进了粗糙的装甲,继续以丧心病狂的鲁莽冲上战场,在每一下巨斧的挥砍中艰难地回忆真正的自我。"
tr "game_character_lore_Sivir" = "希维尔是著名的宝藏猎人和雇佣兵队长,在恕瑞玛沙漠中进行频繁的契约交易。她的兵器是一柄颇具传奇色彩的十字刃,她曾赢得过无数次战斗,虽然她本人报价不菲,但却深得雇主青睐。她有着著名的无畏决心和无尽的野心,并且以自己的事业为傲——只要赏金够高,她就能从凶险的恕瑞玛古墓中寻回深埋于地下的宝藏。不过随着好几股远古的力量搅动着恕瑞玛的根骨,希维尔突然发现自己被裹挟着、拉扯着,卷入了截然不同的命运。"
tr "game_character_lore_Skarner" = "斯卡纳是一只身形庞大的水晶蝎,来自于恕瑞玛的一处隐秘的山谷。作为古老的壳人族,斯卡纳和他的同胞因卓然的智慧和与大地深切的联系而闻名。他们的灵魂都得到过生命水晶的加持,所以祖先的记忆与现世的思绪都被完好地保存了下来。在久远的过去,壳人族为了躲避神秘的魔法灾难而进入了长眠,然而现在,新的威胁唤醒了斯卡纳。作为整个部族中唯一醒来的人,他将拼尽全力保护其余的同胞,免遭任何人的迫害。"
tr "game_character_lore_Sona" = "娑娜是德玛西亚的一流弦乐演奏家,“叆华”的优美和弦与多变曲调就是她唯一的语言。这种文雅的举止让她深得上流社会的宠爱,不过也有其他人怀疑她如魔咒般的旋律其实是在施放魔法——而魔法可是德玛西亚的大忌。娑娜始终对外人一言不发,但她最亲密的同伴却不知为何能完全理解她。娑娜弹拨的和声不仅能够安抚受伤的盟友,而且还能打击掉以轻心的敌人。"
tr "game_character_lore_Soraka" = "索拉卡是来自巨神峰彼端天界维度的流浪者。她放弃了不朽的神格,保护凡间的种族免遭他们自身暴力本能的伤害。她对自己遇见的每个人都施以同情与仁慈——即使是那些对她心存恶念的人也不例外。虽然索拉卡见证了这世上如此多的苦痛与挣扎,但她依然相信符文之地的人们依然有更多潜力尚未发现。"
tr "game_character_lore_SummonerBeacon" = ""
tr "game_character_lore_Swain" = "斯维因是一位高瞻远瞩的帝国统领,他指挥着帝国的战团在前线冲杀。虽然他在艾欧尼亚的战场上受到了重伤,但他靠着一只新生的恶魔手臂以及无情的意志夺得了诺克萨斯的权力。如今,这位统领正在向着只有他一人能看见的黑暗进军。"
tr "game_character_lore_Sylas" = "在小城边沟镇长大的塞拉斯,如今却成了德玛西亚雄都的黑暗面的代表人物。当他还是个男孩的时候,人人避之唯恐不及的搜魔人发现他拥有感知法师的能力,便将他控制起来,利用这种能力来对付塞拉斯的同类。逃出生天之后的塞拉斯现在是一个坚定的抗命者,他要借助法师的力量摧毁自己曾经侍奉过的王国。遭到放逐而前来追随他的法师也与日俱增。"
tr "game_character_lore_Syndra" = "辛德拉是一位令人胆寒的艾欧尼亚魔法师,操纵着难以置信的力量。她在孩童时期就因为狂暴而不受控制的魔法而让村庄的长老们深感不安。长老们把她送到外地接受严密的监管和训练,但她发现所谓的训练其实是对自己能力的限制。辛德拉将自己感受到的背叛与痛楚融入暗黑法球,并发誓消灭所有想要控制她的人。"
tr "game_character_lore_TahmKench" = "塔姆·肯奇在历史上有许多不同的名字,他游历于符文大陆的各条水道,用大意之人的悲惨喂养自己贪得无厌的食欲。虽然他的外表可能富有古怪的魅力和得意,但他在物质领域的漫游只是为了寻找毫无戒心的猎物。他的舌头像巨大的鞭子,即使是全副武装的重甲士兵也会被他从十几步以外的距离击晕,而如果跌入了他隆隆作响的肚子里,就相当于掉进了九死一生的绝命深渊。"
tr "game_character_lore_Taliyah" = "塔莉垭是一位来自恕瑞玛的游牧民族的法师,孩子的好奇与大人的责任两股力量同时拉扯着她。她曾踏遍瓦洛兰的山山水水,只为寻得控制己身异能的法门,不过最近,她已经回到了故乡,保护生她养她的部族。有些人把她的温柔善意当做是懦弱的表现,最终也为自己的愚鲁付出了代价。塔莉垭青春稚嫩的举止背后,是一颗敢于移山填海的雄心,和一个堪能倾世的灵魂。"
tr "game_character_lore_Talon" = "泰隆是黑暗中的匕首,是绝无仁慈的杀手,他出手前不会有任何警告,不会留任何退路,也不会引起任何警觉。泰隆在诺克萨斯的野蛮街巷中深深烙印了自己危险的名号,在这里他被迫为了生存而战斗、杀戮、偷窃。后来恶名昭彰的杜·克卡奥家族收养了他,现在他为帝国的指挥部贡献自己的夺命手段,暗杀敌人的领袖、军官和英雄,当然也包括任何得罪了最高长官们的诺克萨斯蠢货。"
tr "game_character_lore_Taric" = "塔里克是保护者星灵,用超乎寻常的力量守护着符文之地的生命、仁爱以及万物之美。塔里克由于渎职而被放逐,离开了祖国德玛西亚,前去攀登巨神峰寻找救赎,但他找到的却是来自星界的更高层的召唤。现在的塔里克与古代巨神族的神力相融合,以瓦洛兰之盾的身份,永不疲倦地警惕着阴险狡诈的虚空腐化之力。"
tr "game_character_lore_Teemo" = "不惧艰难险阻、不惧坎坷危途,提莫怀着无比的热情和欢欣的精神探索着整个世界。作为一个约德尔人,他对自己的道德观坚定不移,同时对班德尔斥候的信条感到自豪,有的时候,他的热忱甚至会让他无法看到,自己行为会在更大的意义上导致什么样的后果。虽然有的人认为这支斥候小队是否真正存在还有待商榷,但有一件事是肯定的:提莫的信念绝不容小觑。"
tr "game_character_lore_Thresh" = "暴虐又狡猾的锤石是一个来自暗影岛的亡灵,野心勃勃、不知疲倦。他曾经是无数奥秘的看守,寻找着超越生死的力量,而现在他则使用自己独创的钻心痛苦缓慢地折磨并击溃其他人,以此作为自己存在下去的手段。被他迫害的人需要承受远超死亡的痛苦,因为锤石会让他们的灵魂也饱尝剧痛,将他们的灵魂囚禁在自己的灯笼中,经受永世的折磨。"
tr "game_character_lore_Tristana" = "许多约德尔人都将自己的精力花在探索发现、发明创造或者搞恶作剧上,然而崔丝塔娜则一心向往伟大勇者们的冒险故事。她听闻了太多关于符文之地的事,关于不同的势力、关于庞大的战争。崔丝塔娜相信自己也有资格成为传奇。她首次踏进了这个世界,拿着她信赖的加农炮“轰隆”,用坚定的勇气和乐观精神跳进战场。"
tr "game_character_lore_Trundle" = "特朗德尔是一个粗鄙且狡猾的巨魔,性格非常顽劣。没有什么东西不能被他打到屈服认输,甚至是弗雷尔卓德本身。他的领土意识极强,任何进入他领地的蠢蛋都会被他追杀。巨大的臻冰棍棒随时伺候。他会让敌人感到刺骨寒冷,并且用锯齿状的冰柱刺穿他们,最后在他们血溅冰原的时候放声大笑。"
tr "game_character_lore_Tryndamere" = "桀骜不羁和无尽的愤怒驱使着泰达米尔在弗雷尔卓德所向披靡。他曾公开挑战北方最伟大的战士,让自己为未来更黑暗的时代做好准备。这位愤怒的野蛮人一直都在为自己被灭绝的氏族寻求复仇,不过最近他与阿瓦洛萨部族的战母艾希联手,并在她的族群中重新安家。他非人的力量与毅力是众人皆知的传奇,而且也为他和他的新盟友带来了无数次奇迹般的胜利。"
tr "game_character_lore_TwistedFate" = "崔斯特·菲特是一名声名狼藉的纸牌高手和诈骗惯犯,世界上任何有人烟的地方都有他施展魅力和赌艺的足迹,让那些富人和痴人既羡慕又嫉恨。他很少会认真起来干一件事,总是用一抹轻蔑的微笑和一副漫不经心的随性面对每一天。无论面对什么情况,崔斯特的袖子里永远都会藏着一张王牌。"
tr "game_character_lore_TwistedLizardElder" = ""
tr "game_character_lore_Twitch" = "虽然出身只是一只瘟疫老鼠,但图奇却靠热情成为了一位污秽的鉴赏家,他可不介意弄脏自己的爪子。他使用一把炼金动力十字弩瞄准皮城人的镀金心脏,发誓要让这些生活在上层都市的人们知道他们真实的自我究竟有多么肮脏。他总是鬼鬼祟祟蹑手蹑脚,不是在地沟区翻来翻去,就是在别的地方深挖人类的垃圾堆,寻找被丢弃的宝藏……或者是一块发霉的三明治。"
tr "game_character_lore_Udyr" = "乌迪尔不只是一个人而已;他体内承载着四个原始兽灵的不羁能量。在与这些兽灵的野性进行心灵感应时,乌迪尔可以驾驭它们独特的力量:猛虎让他矫健凶猛,灵龟为他提供韧劲,巨熊是蛮力的源头,而凤凰为他带来永恒的烈焰。结合它们的能量,乌迪尔就能击退那些妄图危害自然秩序的人。"
tr "game_character_lore_Urf" = ""
tr "game_character_lore_Urgot" = "厄加特曾一度是诺克萨斯强大的处刑人,但这个让他为之杀人如麻的帝国,最后却背叛了他。铁链束缚着他,并迫使他在一个新的地方懂得了力量的真正意义——祖安地下深处的监牢矿坑——“沉钩”。后来的一场灾难让祖安城中混乱肆虐,厄加特也借机破土而出,在祖安的地下犯罪世界傲视群雄。曾经奴役他的铁链,现在是他折磨猎物的工具,他会用枪火洗礼自己新的家园,肃清那些不配苟活的人,将祖安铸成一座痛苦的熔炉。"
tr "game_character_lore_Varus" = "维鲁斯是古老暗裔的一员。身为一名冷血的杀手,他最爱的就是用箭矢折磨敌人。先让他们失心发疯,再了结他们的性命。韦鲁斯俊美非常,虽然在大暗裔战争结束后便遭囚禁,但却在几百年后成功逃脱,寄宿于两位艾欧尼亚猎人再造的血肉之躯中。这二人无意之间释放了韦鲁斯,从此便背上了那把蕴含着韦鲁斯精魄的长弓。如今的韦鲁斯开始残酷地报复那些囚禁他的人,但他体内纠缠的两个凡人灵魂却在阻挠他的每一步。"
tr "game_character_lore_Vayne" = "肖娜·薇恩是一位无情的德玛西亚怪物猎手。终其一生,她都在寻找杀害她全家的恶魔。她的手臂上装着十字弩,心中燃烧着熊熊的复仇怒火,从暗影中射出圣银弩箭的风暴,薇恩只有在杀死那些为黑暗魔法所控制的人和生物时,才能真正感到愉悦。"
tr "game_character_lore_Veigar" = "维迦是热衷于黑暗巫术的大师。几乎没有哪个凡人敢碰的恐怖力量,他却能敞开怀抱。作为拥有自由精神的班德尔城居民,他渴望突破约德尔魔法的边界,于是转而研究那些被隐藏数千年的秘法文字。现在他已经变成了一个偏执的生物,对宇宙的奥秘无限向往。人们总会低估维迦的力量。虽然维迦发自心底地觉得自己是邪恶的,不过他的一些心底的原则也的确会让人质疑他的深层动机。"
tr "game_character_lore_Velkoz" = "人们不太确定维克兹是否是符文之地上出现的第一个虚空生物,但可以确定的是没有第二个虚空生物能超过他的残忍和精明。他的同类通常都会吞噬或者破坏周围的一切,然而维克兹却一直在仔细观察并研究这个物质世界,以及世界上这些奇怪的好战生物,寻找虚空可以利用的弱点。但维克兹绝不是个被动的观察者,他会用致命的电浆射线回击任何威胁,甚至还能扰动世界本身的基础构造。"
tr "game_character_lore_Vi" = "蔚曾经是祖安黑街上的破坏分子。她性格急躁、脾气火爆、凶神恶煞,对权威满心不屑。蔚从小到大都是孤身一人,所以练就了一身生存的本能,也培养了一种恶毒刻薄的幽默感。现在,蔚与皮尔特沃夫守卫一起合作,维护着皮城的安宁。靠着她手上的一副巨型海克斯科技拳套,无论是铜墙铁壁还是心理防线都不在话下。"
tr "game_character_lore_Viktor" = "他是崭新科技时代的领路先驱,将自己毕生精力奉献给了人类的进步。他是寻求人性启迪的理想主义者,信奉着唯有光荣进化才能实现人类全部的潜能。在钢铁与科学的加持之下,维克托狂热地追求着自己理想中的光明未来。"
tr "game_character_lore_Vladimir" = "弗拉基米尔是一个渴望凡人鲜血的魔鬼,早在诺克萨斯帝国建立之初就开始干涉帝国的内政。他的血巫术不仅能超越自然规律延长他的寿命,而且还能让他随心所欲地控制其他人的身体和思想。在诺克萨斯贵族奢华的沙龙聚会上,这个能力让他围绕自己建立了狂热的教众,而在底层的后巷里,这个能力则让他吸干敌人的鲜血。"
tr "game_character_lore_Volibear" = "“受过千万刀枪的巨熊”是弗雷尔卓德的雷霆半神,象征着这片土地的战斗精神。数千年从未停止的苦涩战争以及最严酷的寒冬,将沃利贝尔锤炼成了不屈不挠的力量,从最高的山顶投下闪电的弩箭——只要狂风夹着雪花倾泻而下,那就只有一种可能:他即将再次袭来。任何敢于面对他的人最后都会加入他的熊人大军……前提是这个人没有被他的利爪杀死。"
tr "game_character_lore_Warwick" = "沃里克是一头游猎于祖安灰色小巷的怪兽。他的身体接受了痛苦的实验并发生了变异,融合了精密复杂的储液舱和药泵,向他的血管中注入炼金合成的愤怒激素。他从阴影中一跃而出,猎杀那些在城市最深处肆虐的罪犯。沃里克会被鲜血吸引,血腥味让他失去理智。没有哪个沾血的人能够逃过他的猎杀。"
tr "game_character_lore_Wolf" = ""
tr "game_character_lore_Worm" = ""
tr "game_character_lore_Wraith" = ""
tr "game_character_lore_WriggleLantern" = ""
tr "game_character_lore_Xayah" = "身为瓦斯塔亚的志士,霞要掀起一场革命来拯救她的族群。她身法敏捷又慧心独具,凭借锋芒逼人的羽刃,扫除任何异己。霞与她的灵魂伴侣洛并肩作战,共同守护他们日渐衰落的部族,同时韬光养晦,希望终有一天能率领全族重夺昔日荣光。"
tr "game_character_lore_Xerath" = "泽拉斯是古代恕瑞玛的巫师,飞升以后的他变成了一种奥术能量体,在魔法石棺的碎片之中涌动。数千年来,他被囚禁在沙漠之下,但最近恕瑞玛的崛起却将他从远古的牢笼中解放出来。对权力的疯狂渴求驱使着他,想要夺回他认为属于自己的东西,并取代世界上这些自命不凡的文明,让自己成为唯一受膜拜的偶像,统一整个世界。"
tr "game_character_lore_XinZhao" = "赵信是效忠于光盾王朝的坚毅勇士。他曾经沦落于诺克萨斯的角斗场,在无数次角斗中得以幸存。被德玛西亚军队解救以后,他便发誓为这群勇敢的解放者贡献生命和忠诚。最称手的三爪长枪相伴,赵信现在为自己的第二祖国而战,一往无前,暴虎冯河。"
tr "game_character_lore_Yasuo" = "亚索是一个百折不屈的艾欧尼亚人,也是一名身手敏捷的御风剑客。这位生性自负的年轻人,被误认为杀害长老的凶手——由于无法证明自己的清白,他出于自卫而杀死了自己的哥哥。虽然长老死亡的真相已然大白,亚索还是无法原谅自己的所作所为。他在家园的土地上流浪,只有疾风指引着他的剑刃。
"
tr "game_character_lore_Yorick" = "约里克所在的教团早已被世人忘却,而他也成为了最后的幸存者。说不上是诅咒抑或是祝福,他拥有操控死者的能力。与他一同被困在暗影岛上的,只有逐渐腐败的尸体,还有他引到自己身边终日尖啸的死灵。约里克怪异的举止下掩藏着的却是他决绝的憧憬:在破败之咒的阴影下解放他的家园。"
tr "game_character_lore_YoungLizard" = ""
tr "game_character_lore_Yuumi" = "作为一只来自班德尔城的魔法猫咪,悠米曾是一名约德尔魔女的守护灵,她的主人名叫诺拉。而当主人神秘消失以后,悠米就成为了《门扉魔典》的守护者,这是诺拉留下的一本有灵性的书,他们一起穿越书页中的传送门,共同寻找诺拉。渴望被宠爱的悠米在她的旅途中寻找着友善的同伴,为同伴们提供闪光护盾和坚决意志作为保护。虽然魔典竭尽全力让她把注意力留在最初的任务上,但悠米经常会被世俗的安逸所吸引,比如打盹和吃鱼。但安逸过后,她总是会回归自己的任务,找寻自己的朋友。"
tr "game_character_lore_Zac" = "一滩泄漏的毒液,顺着炼金科技设施的裂缝流进了祖安的地沟区,在深处一个与世隔绝的坑洞里积成了一洼。出身虽然如此低微,但扎克却从一团蒙昧的黏液长成了一个有思想的实体,栖息在城里的管道中,偶尔露面,帮助那些无助的人,或是修缮祖安的各种公共设施。"
tr "game_character_lore_Zed" = "彻底抛弃了仁慈与怜悯的劫,是影流教派的领袖。他创立影流的目标是将艾欧尼亚的魔法和传统武术用于实战,驱逐诺克萨斯侵略者。在战争中,绝望指引他开启了神秘的暗影形态。这是一种恶灵魔法,虽然强大,但同时非常危险且有腐化之力。劫已经完全掌握了这种禁忌之术,用它摧毁自己眼中的威胁,维护自己的国家,以及自己的教派。"
tr "game_character_lore_Ziggs" = "炸弹越大越好,引线越短越好,带着这种喜好的约德尔人吉格斯就是天生的爆炸狂人。他曾是皮尔特沃夫一位发明家的助手,不过因为自己千篇一律的生活而感到无聊,后来和一个名为金克丝的蓝头发小疯子交上了朋友。疯狂的城中一夜过后,吉格斯接受了她的建议,搬到了祖安,在那里更加自由地探索自己着迷的东西。在他对于爆炸的无尽追寻过程中,一直恐吓着炼金男爵和普通市民之流。"
tr "game_character_lore_Zilean" = "基兰曾是一位强大的艾卡西亚法师,在目睹了家园被虚空毁灭以后,他开始执迷于时间的流逝。他甚至没有时间为这场灾难感到悲哀,立刻就召唤了远古的时间魔法,预测全部的发展结局。从实际结果来说,他已成为不朽的存在。如今的基兰在过去、现在、未来之间漂泊,弯折、扭曲自己周围的时间,追寻那稍纵即逝的关键时刻,逆转时光,阻止艾卡西亚的毁灭。"
tr "game_character_lore_Zoe" = "调皮捣蛋、异想天开而且变化莫测,佐伊就是这一切的现实化身。作为巨神族的宇宙信使,她的出现就是惊天巨变的先兆。她甚至无需任何行为,只是单纯地出现在某个地方,就足以扭曲周围的奥术数学法则,从而扰乱现实的物理定律。有的时候还会带来浩劫与灾难,虽然她本身并无半点恶意。或许这就是为什么她对待自己的职责总是那么地漫不经心,给了她充足的时间用来玩游戏、捉弄凡人,或者自娱自乐。与佐伊的邂逅可能会给人带来欢乐与激励,但她的现身往往没这么简单,甚至常常意味着极大的危险。"
tr "game_character_lore_Zyra" = "婕拉诞生于一次远古的巫术灾难,她是获得了实体形态的自然之怒,是拥有诱人外观的植物与人类的混合体。她的每一个脚步都在点燃新的生命。在她眼里,瓦洛兰的众多凡人都只不过供她播种的猎物,用夺命的尖刺杀死他们也是一件不值一提的小事。虽然她的真正目的还是个谜,但婕拉一直在世界上流浪,肆意放纵自己占领土地的欲望,同时扼杀自己领地上的所有其他生命。"
tr "game_character_lore_ZyraGraspingPlant" = ""
tr "game_character_lore_ZyraSeed" = ""
tr "game_character_lore_ZyraThornPlant" = ""
tr "game_character_opposing_tips_Ahri" = "- - 在终极技能【灵魄突袭】进入冷却阶段后,阿狸的生存能力可谓低得令人发指。
- - 呆在小兵后面,来让【魅惑妖术】难以命中,能够显著地降低阿狸潜在的爆发伤害。
"
tr "game_character_opposing_tips_Akali" = "- - 阿卡丽在被【W我流奥义!霞阵】所遮蔽时,仍然会被范围伤害技能所击中。这么做的话会暂时显形她的位置。
- - 阿卡丽的【Q我流奥义!寒影】非常强大,前提是要在最大距离和最大能量时使用。在她能量值较低时与她交战,即可最大化你的胜算。
- - 当你的生命值很低而阿卡丽的终极技能尚未交出时,请尽快撤回基地。
"
tr "game_character_opposing_tips_Alistar" = "- - 阿利斯塔具有很强的破坏力也很结实,尝试着攻击更脆弱的输出型英雄才是更好的选择。
- - 在敌方防御塔附近时要小心大地粉碎和野蛮冲撞的连击。
- - 当阿利斯塔使用终极技能时,你可以后退并等到效果消逝后,再对其进行攻击。
"
tr "game_character_opposing_tips_AlZaharVoidling" = ""
tr "game_character_opposing_tips_Amumu" = "- - 当阿木木施放终极必杀技时,避免和友军聚成一团。
- - 频繁的移动或躲在小兵后面都能让阿木木绷带牵引技能无法击中你。
- - 阿木木的绝望光环按生命比例伤害,所以购买增加生命值的物品效果并不一定理想。
"
tr "game_character_opposing_tips_Anivia" = "- - 当艾尼维亚在兵线上时试着gank他。人越多,越容易杀死她的凤凰蛋。
- - 如果你是远程英雄,则尽可能远离艾尼维亚,躲避寒冰闪耀技能。
- - 在兵线上攻击艾尼维亚,因为在丛林中她能用低等级的寒冰屏障封锁路径。
"
tr "game_character_opposing_tips_Annie" = "- - 安妮召唤的巨熊提伯斯能烧伤他附近的敌方单位。切记远离被召唤出的提伯斯。
- - 召唤师技能惩戒也能够对提伯斯造成伤害。
- - 留意安妮身上白色的漩涡能量,这意味着她已经准备好施放眩晕。
"
tr "game_character_opposing_tips_Ashe" = "- - 艾希几乎没有防御技能,因此是优先的gank目标。
- - 如果艾希有段时间没有施放她的【魔法水晶箭】,那么你在地图上移动时就要特别小心。
"
tr "game_character_opposing_tips_AurelionSol" = "- - 尽量突破到他的星轨之内,这样他的护体行星就不会伤害到你了。
- - 他的护体行星会在被晕眩或被沉默时消失,多多利用这点来捕捉开战的良机。
- - 他会在沿直线追击时获得移动速度加成,但只要对他施加了伤害,就会让他的移速加成重置。
- - 他的【Q星河急涌】的爆炸范围可以增长到极其可怕的程度——千万不要在一个地方逗留太久!
"
tr "game_character_opposing_tips_Averdrian" = "TBD"
tr "game_character_opposing_tips_Azir" = "- - 阿兹尔依靠他的士兵来输出伤害,并且每移动一次士兵就要等待一段时间。尽量在他的士兵无法移动时来赚取优势。
- - 阿兹尔的持续输出非常可观,但缺乏其他法师那样的一次性爆发伤害。尽量在他能发起反击之前把他轰杀掉。
- - 请试着把黄沙士兵看成火焰。不要站在火焰之中。
"
tr "game_character_opposing_tips_Bard" = "- - 巴德的对手也可以通过他的【神奇旅程】进行传送。你可以尾随他一起进门,如果你认为安全的话。
- - 你只需要踩到巴德的治疗圣坛上,就能将它们摧毁。如果巴德的队友想去吃圣坛回血,最好让他们付出点代价。
- - 巴德的终极技能,【调和命运】,可以影响友军,敌军,野怪和防御塔等。有时你可以跳进它的范围来获得优势!
"
tr "game_character_opposing_tips_Blitzcrank" = "- - 布里茨的被动技能【法力屏障】能够在他濒死时提供一个吸收伤害的护盾。
- - 躲在小兵后面能够防止被布里茨抓。布里茨的机械飞爪只能够抓住第一个碰到的敌人。
"
tr "game_character_opposing_tips_Blue_Minion_Basic" = ""
tr "game_character_opposing_tips_Blue_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Blue_Minion_Wizard" = ""
tr "game_character_opposing_tips_Brand" = "- - 布兰德连招前一定要施放一个技能。躲避火焰烙印或烈焰之柱能打乱他的节奏。
- - 当你看见布兰德施放烈焰风暴时,远离友军。该技能初始飞行速度较慢,您的团队有一定反应时间。
- - 布兰德的被动技能让他特别擅长对付聚在一起的敌人。在对付他时请确保阵形已经分散开。
"
tr "game_character_opposing_tips_Braum" = "- - 布隆必须用【寒冬之咬】或普攻来施加第一层【震荡猛击】效果。如果你被标记了,那就在承受另外的3次攻击之前退出战斗区域,从而避免被击晕。
- - 布隆的终极技能施法时间较长,利用这段时间来躲避。这个技能造成的冻结地面会使你被减速,因此如果你不是那么迫切地需要踩过去,那么你可以用谨慎的走位来应对。
- - 【坚不可摧】会为布隆提供超强的定向防御力,所以要么就绕到侧面,要么就先等他把盾牌放下去。
"
tr "game_character_opposing_tips_Caitlyn" = "- - 如果凯特琳用和平使者骚扰你,记得躲在自己的小兵后面(这样受到的伤害会更少)。
- - 如果你站在让子弹飞的发射路径上,你可以帮助友军拦截子弹。
"
tr "game_character_opposing_tips_Camille" = "- - 卡蜜尔的护盾只能对一种伤害类型生效,所以尽量趁她无法抵挡你的伤害时对她发起攻击。
- - 【R海克斯最后通牒】的施放距离很短,所以尽量与她保持距离,并在她接近你之前就闪现逃开。
"
tr "game_character_opposing_tips_Cassiopeia" = "- - 当你已经中了卡西奥佩娅的毒时,要小心她的双生毒牙。
- - 当她施放石化凝视时,你要背对她,这样只会被减速而不会被晕眩。
"
tr "game_character_opposing_tips_ChaosInhibitor_D" = ""
tr "game_character_opposing_tips_Chogath" = "- - 购买一些增加生命值的物品能够降低被科加斯快速杀死的机率。
- - 集中精力阻止科加斯达到其最大体积。
- - 破裂技能释放前,附近地面会有烟云预兆。你要对此多加注意,阻止科加斯的连击。
"
tr "game_character_opposing_tips_Corki" = "- - 小心库奇的磷光炸弹的溅射伤害,就算你躲在小兵后面也会受伤。
- - 库奇使用【瓦尔基里俯冲】或【特别快递】后变得脆弱。若库奇用这些技能来切入战场,则可把注意力转移到他身上。
"
tr "game_character_opposing_tips_Darius" = "- - 当德莱厄斯的无情铁手处于冷却过程中时,你可以轻易地对他进行压制。
- - 德莱厄斯的脱战能力极度有限。如果你在对抗他时占据了优势,就将他拖进你的节奏吧。
"
tr "game_character_opposing_tips_Diana" = "- - 躲开新月打击,或者在你被施加了月光效果时,移动到安全位置。
- - 苍白之瀑的法球只能持续几秒。先无视她,然后在她的护盾消逝后再与她交火。
- - 即使黛安娜不将月神冲刺与月光效果结合使用,她也可以打得非常有侵略性,但你可以在她没办法往回走的时候,用减速或者晕眩来教训她。
"
tr "game_character_opposing_tips_DoomBotsBossTeemo" = "- 不要违逆提莫大魔王
- 屈服于提莫大魔王
- 无论你做什么,不要弑杀提莫大魔王!他必须摧毁你的水晶枢纽!
"
tr "game_character_opposing_tips_Draven" = "- - 朝着德莱文旋转飞斧即将着陆的位置施放技巧射击。
- - 干扰德莱文,让他丢掉他的斧头。如果你做到了,那么他的战斗力会显著降低。
"
tr "game_character_opposing_tips_DrMundo" = "- - 在蒙多医生使用终极必杀技后马上和队友使用强大的攻击技能。如果不能够立刻杀死他,他会迅速回复生命值。
- - 当蒙多医生使用背水一战消耗部分生命值,从而短暂提升移动速度并巨幅提升生命回复速度时,可尝试使用引燃。
"
tr "game_character_opposing_tips_Ekko" = "- - 艾克在终极技能没冷却的时候非常弱。要注意他留在身后的痕迹,来判断他的终极技能是否可用。
- - 艾克的晕眩区域需要布置3秒。看好他在施法时创造的幻象,并试着猜一下那个区域放在哪个地方了。
- - 时间卷曲器的第二次攻击造成的伤害比第一次更多;尽量避开它。
"
tr "game_character_opposing_tips_Elise" = "- - 在你的生命值很低时,伊莉丝的蜘蛛形态会更加危险,并且在你生命值很高时,她的人类形态会更有威胁。
- - 盘丝将只会使伊莉丝垂直地上下移动,除非她降落到一名敌方单位身上。
- - 盘丝的冷却时间很长。在用完这招后,伊莉丝将极易被攻击。
"
tr "game_character_opposing_tips_Evelynn" = "- - 购买控制守卫可以帮助你侦测伊芙琳的位置,从而对她的伏击做好准备。
- - 伊芙琳的很大一部分威胁都在她的魅惑效果“引诱”上。保护那些带有“引诱”标记的友军,或者,如果你被标记了,确保你的友军隔在你和伊芙琳可能发起攻击的位置之间。
- - 如果你猜测伊芙琳已经离开了你的战线,可以通过打字以及在小地图上进行标记来让友军知道。
"
tr "game_character_opposing_tips_Ezreal" = "- - 伊泽瑞尔很脆弱,你可以优先攻击他。
- - 伊泽瑞尔完全凭借技能攻击,你可以躲在小兵旁边,利用小兵来躲避他的技能。
- - 秘术射击可以附带攻击特效,包括召唤师峡谷中绯红印记树怪的增益(燃烧+减速)。
"
tr "game_character_opposing_tips_Fiddlesticks" = "- - 不要在你靠近友军时发起攻击。黑暗之风会在你和友军之间来回反弹,并延长其沉默时间。
- - 如果费德提克使用了群鸦风暴技能,你可使用晕眩或减速技能,并逃出技能射程,直到该技能消散。
- - 如果费德提克消失不见,则要小心他是否埋伏在树林中引导群鸦风暴。
"
tr "game_character_opposing_tips_Fiora" = "- - 【决斗之舞】会显示出菲奥娜将要尝试对你进行攻击的地方,所以准备好在她尝试时教训她。
- - 在对菲奥娜施放禁锢类技能时要特别小心。如果她的【劳伦特心眼刀】还在可用状态,那么她就能将这类技能的效果反过来对付你。
"
tr "game_character_opposing_tips_Fizz" = "- - 在菲兹使用他的强化攻击后的几秒里,菲兹的攻击会变得非常致命——在他的三叉戟带着闪光时,离他远一点!
- - 在技能全齐的菲兹是个难以捉摸的目标——引诱他提前交出技能然后用控制或者高爆发技能好好教训他!
"
tr "game_character_opposing_tips_Galio" = "- - 加里奥在积蓄【W杜朗护盾】时移动会变慢。
- - 在加里奥施放【R英雄登场】时,可以趁加里奥还没跃至空中时打断这个技能。
- - 加里奥无法用【E正义拳击】翻越墙体。
"
tr "game_character_opposing_tips_Gangplank" = "- - 枪火谈判可以造成高额的物理伤害。如果敌人的普朗克表现不错,那么提供护甲的物品将对你大有裨益。
- - 一旦普朗克到达6级,就要留意他的全地图终极技能,加农炮幕!
"
tr "game_character_opposing_tips_Garen" = "- - 堆护甲可以有效减少盖伦大量的物理输出。
- - 当你的生命值偏低时,尽可能躲避盖伦,因为他的【德玛西亚正义】能够很快地斩杀你。
- - 在攻击草丛中的盖伦时要小心,因为你会受到审判技能造成的全额伤害。
- - 【审判】只会在攻击单个目标时造成最大伤害。如果无法走出该技能的范围,就穿过友方小兵来降低所受伤害。
"
tr "game_character_opposing_tips_Gnar" = "- - 纳尔在从大变小后的15秒里,不能获得怒气。利用这个机会来和对面开战吧。
- - 纳尔的动画和资源槽会在他不断接近可变形状态时跟着改变。
- - 如果你被纳尔的终极技能震到墙上,那么就会承受晕眩效果。在墙边跟他作战时,要特别小心。
"
tr "game_character_opposing_tips_GnarBig" = "- - 纳尔在从大变小后的10秒里,不能获得怒气。利用这个机会来和对面开战吧。
- - 纳尔的动画和资源槽会在他不断接近可变形状态时跟着改变。
- - 如果你被纳尔的终极技能震到墙上,那么就会承受晕眩效果。在墙边跟他作战时,要特别小心。
"
tr "game_character_opposing_tips_Gragas" = "- - 古拉加斯能够用其终极必杀技击退所有人。注意不要被撞向他,或者更糟——被撞向敌方防御塔。
- - 肉弹冲击的冷却时间很短,你很难追赶古拉加斯,不要过分追赶。
"
tr "game_character_opposing_tips_Graves" = "- - 格雷福斯主要造成物理伤害,所以护甲是一个非常有效的反制手段。
- - 离开烟幕弹的作用范围,能使烟幕弹作用于你的有害效果立刻消失。
"
tr "game_character_opposing_tips_H28QApexTurret" = ""
tr "game_character_opposing_tips_Hecarim" = "- - 赫卡里姆可以凭借着恐惧之灵从附近敌人身上吸取生命值,但是不太抗揍,把爆发技能扔给他吧!
- - 赫卡里姆的终极技能可以让敌人惊慌失措地逃命。在团战时尽量分散,以削弱他的战斗力。
"
tr "game_character_opposing_tips_Heimerdinger" = "- - 黑默丁格召唤炮塔后,尽快伙同你的队友摧毁炮塔。炮塔聚集在一起后会变得很强力。
- - 要当心黑默丁格的终极技能,因为他能用终极技能来化解当前他所遇到的大部分麻烦。一旦他交出终极技能,就可以准备击杀他了!
"
tr "game_character_opposing_tips_Illaoi" = "- - 尽可能随时击杀触手将会使你更容易击败俄洛伊。
- - 当你的灵魂被抽离时,尽可能予以回击。对俄洛伊造成伤害将减少灵魂的持续时间。
- - 避免被【越界信仰】击中己方多人,从而减少俄洛伊生成的触手数量。
"
tr "game_character_opposing_tips_Irelia" = "- - 多关注【艾欧尼亚狂热】的层数,并且试图在它刚消失时与艾瑞莉娅开战。
- - 兵线可极大地增强艾瑞莉娅的机动能力,不要在她处在一大波小兵之中时与她作战。
- - 不要把你的重要技能倾泻在【距破之刃】上。
"
tr "game_character_opposing_tips_Ivern" = "- - 艾翁非常滑头。在追杀他时千万要当心。
- - 艾翁的草丛能持续很长一段时间。要当心其中的埋伏!
- - 在与艾翁单独战斗时要小心,因为他可以招出小菊来帮忙!
"
tr "game_character_opposing_tips_Janna" = "- - 保留一个打断技能给迦娜的终极技能。
- - 留心听飓风呼啸蓄力的声音,以防迦娜在屏幕后或树林的突袭。
- - 迦娜辅助友军处于最强劲状态。骚扰她的友军能够削弱迦娜对你的威胁。
"
tr "game_character_opposing_tips_JarvanIV" = "- - 远离嘉文四世和他的军旗之间的路径,以免被击飞。
- - 虽然天崩地裂的环形障碍令人恐惧,但移动技能可以帮助你穿过。
"
tr "game_character_opposing_tips_Jax" = "- - 通过短时间爆发来伤害贾克斯,而不要跟他过于靠近。不让他连续攻击,就能极大降低他所造成的伤害。
- - 贾克斯可以在短时间内躲闪掉所有即将到来的普通攻击,并在结束后晕眩周围的敌军。请等到他的躲闪结束后再发起攻击。
"
tr "game_character_opposing_tips_Jayce" = "- - 杰斯可以在近战攻击与远程攻击之间自由切换。注意观察他的姿态和武器颜色,以获悉他的攻击方式。
- - 如果你看到杰斯扔出了他的加速之门,就得小心了,因为他很有可能施放电能震荡。
- - 杰斯在前期很强。如果他获得了优势,你们最好打得保守一点。
"
tr "game_character_opposing_tips_Jhin" = "- - 【W致命华彩】只会禁锢那些在前4秒被烬的普攻、陷阱、或友方英雄给命中的敌人。
- - 烬会在地图各处放置陷阱。当心你的脚下!
- - 烬的攻击非常强力,但他会在射出第四发子弹后装填子弹。利用这段时间接近他并将他轰趴。
"
tr "game_character_opposing_tips_Jinx" = "- - 金克丝的轻机枪需要花费时间来预热,才能发挥全部实力。如果你看到她在远处发射火箭,就要尽量突进过去将她放倒。
- - 你离金克丝越近,她的终极技能对你造成的伤害值就越低。
- - 金克丝的陷阱手雷的冷却时间很长,并且是她的主要防身武器。如果手雷没扔中敌人,就会在交战时陷入困境。
"
tr "game_character_opposing_tips_Kaisa" = "- 卡莎非常善于带走落单的敌人。要对付她就得保持抱团。
- 卡莎很容易就会在对抗法师和超远程输出时陷入射程劣势。
- 请时刻保证自己已在盲区布置了守卫,这样一来就能看到卡莎的到来了。
"
tr "game_character_opposing_tips_Kalista" = "- - 卡莉丝塔的机动能力取决于她的攻击。这意味着她在射程内没有敌人时,机动能力会很低,并且如果她的攻速被减慢了,那么她在一场战斗中的位移距离也会被降低不少。
- - 卡莉丝塔无法取消她的普攻动作。虽然她的机动能力很优秀,但是如果你预测到她要开始攻击了,那么这个特点就会为你提供一次对她施放技能的时机。
- - 如果你可以脱离卡莉丝塔的视线(例如走进草丛),那么她对你进行的普通攻击就会落空,并掉到地上去。
"
tr "game_character_opposing_tips_Karma" = "- - 卡尔玛的被动技能,会在她用技能和普攻命中敌人时减少梵咒的冷却时间。不要给她白打你的机会。
- - 卡尔玛的灵光闪耀会在落地区域喷发,造成额外伤害。反应快一点,走出那个圈就可以避免承受成吨的伤害。
- - 坚定不移是一个强大的脱身手段。保持足够远的距离,来避免被束缚,并在之后寻求交战的时机。
"
tr "game_character_opposing_tips_Karthus" = "- - 卡尔萨斯死后能够施放短暂的技能。远离他的尸体以保安全。
- - 确保你有足够的生命值从安魂曲中存活,虽然这意味着你得经常回到基地去回复生命值。
"
tr "game_character_opposing_tips_Kassadin" = "- - 卡萨丁对目标主要造成魔法伤害。如果发展顺利,可考虑购买诸如水银之靴和女妖面纱这样的魔抗装来抵挡他。
- - 卡萨丁每连续使用一次【R虚空行走】,都会消耗更多的法力。你在追击他时要牢记这点。
- - 卡萨丁需要6次充能(周围有英雄施放技能)才能施放减【E能量脉冲】,使目标减速。如果他升级了该技能,你最好明智地使用你的技能,因为你在施放技能的同时会为卡萨丁充能。
"
tr "game_character_opposing_tips_Katarina" = "- - 卡特琳娜的技能对目标造成魔法伤害,尽管她购买增加攻击的物品,你也可使用魔抗应对。
- - 推荐为卡特琳娜的死亡莲华保留一个限制技能。
"
tr "game_character_opposing_tips_Kayle" = "- - 【圣裁之刻】只能让凯尔或她的友军免疫伤害。减速和晕眩技能仍可用。因此,如果他们太过激进,就诱捕他们。
- - 凯尔很脆弱,一旦她施放终极技能,则转而攻击她。
- - 凯尔在开始游戏时是一名较弱的近战英雄。尽量在她飞升成远程形态之前将她打崩。
"
tr "game_character_opposing_tips_Kayn" = "- - 【裂舍影】需要凯隐先对目标造成伤害。尽量躲过【利刃纵贯】来防止他从远处施放【裂舍影】。
- - 当凯隐在你附近的地形中时,你可以在他所在的地形边缘收到一个视觉警告。
- 在凯隐处于【掠影步】状态下对他造成伤害,可缩短该状态的持续时间,或对他施加硬控效果(晕眩,魅惑,击飞等)来立刻终结【掠影步】状态。
"
tr "game_character_opposing_tips_Kennen" = "- - 当你有【忍法!雷缚印】减益时,在凯南附近要小心。如果你身上的【忍法!雷缚印】到达3层,就会被晕眩。
- - 凯南的小身板很脆弱——如果他轻易地交掉了【E奥义!雷铠】,那么就可以对他发起攻势了。
"
tr "game_character_opposing_tips_Khazix" = "- - 【Q品尝恐惧】会对孤立无援的目标造成额外伤害。在友军小兵,英雄或防御塔附近战斗,以获取优势。
- - 【E跃击】和【R虚空来袭】的冷却时间很长。在它们尚未冷却完毕时,卡兹克的逃生能力会大减。"
tr "game_character_opposing_tips_Kindred" = "
- -千珏是个脆皮英雄——对他们施加压力,他们就会被迫小心翼翼。
- -抢掉被狼灵标记的野怪营地,会延缓千珏的伤害输出。
- -当千珏使用【R羊灵生息】时,范围内的所有英雄都不会死亡,要注意并利用好这一点。
"
tr "game_character_opposing_tips_Kled" = "- - 克烈可通过以下方式产生勇气:1.用他的随身手枪和普攻对敌人造成伤害。2.击杀小兵。3.攻击建筑物或史诗级野怪。
- - 在克烈处于非骑乘状态下时,要注意观察他的勇气槽——当勇气槽到达100%时,他就会重回骑乘状态并回复可观的生命值。
- - 在克烈的【W暴烈秉性】准备就绪时,他会更有威胁性。
"
tr "game_character_opposing_tips_KogMaw" = "- - 克格莫没有好的逃生技能,因此他是一个好的攻击/gank对象。
- - 在克格莫死后要远离他!
- - 活体大炮的射程随着技能等级增加。
- - 克格莫极易用生化秘法弹雾杀死纳什男爵。若克格莫已经购买破败王者之刃,插眼防止其偷杀男爵是很有用的。
"
tr "game_character_opposing_tips_Leblanc" = "- - 乐芙兰的终极技能可以在她的技能施放期间,或是,少见地在一个遥远的位置创造一个假的乐芙兰。
- - 在远处创造的假乐芙兰将会跑向距它最近的敌方英雄,施放一个无害的技能,随后立刻消失。
- - 要先对乐芙兰发起攻击,来规避她的大部分小诡计,尤其是她在近期用过她的位移技能【魔影迷踪】时。
- - 晕眩或沉默乐芙兰将阻止她激活【魔影迷踪】返回。
"
tr "game_character_opposing_tips_LeeSin" = "- - 团战时猛龙摆尾有很强的输出。尽量分散站位以减少受到的冲击。
- - 李青的铁布衫和摧筋断骨能很好地对付物理输出,但是容易受魔法伤害。
- - 李青很依赖连招。你可使用限制技能阻止他连招。
"
tr "game_character_opposing_tips_Leona" = "- - 当蕾欧娜释放日蚀时,你有3秒的时间躲避其造成的伤害。
- - 只有位于日炎耀斑效果范围正中的敌人才会被晕眩,如果你跑得快可以避免被晕。"
tr "game_character_opposing_tips_Lissandra" = "
- 阻止丽桑卓使用冰川之径的最佳方式,就是在她再次激活这招之前将她束缚住。- - 丽桑卓的冰霜之环没有点满之前,冷却时间会较长;所以要尽量在冰霜之环尚未冷却完毕时与她交战。
- - 丽桑卓的寒冰碎片只会减速命中的第一个目标。跟在我方小兵后面,就可以在靠近她时避免被减速的风险。
"
tr "game_character_opposing_tips_Lucian" = "- - 卢锡安的爆发伤害很高,但持续伤害比较低。
- - 卢锡安不能改变圣枪洗礼的瞄准方向。躲过子弹的角度就能获得优势。
- - 透体圣光不会给卢锡安额外的攻击距离。他仍然需要寻找一个目标来触发圣光。注意预判卢锡安将会选择的角度,就会比较容易躲掉透体圣光。
"
tr "game_character_opposing_tips_Lulu" = "- - 璐璐的仙灵所发出的飞弹可以被拦截——躲在你的小兵后面,来躲避仙灵额外的攻击。
- - 璐璐特别擅长抓对手的失误。不要给她任何机会!要不断地压制,并将她和她的搭档一起赶出经验区。
"
tr "game_character_opposing_tips_Lux" = "- - 拉克丝有多个强大的区域控制技能。试着分散并从不同方向攻击,这样她就无法锁定某个特定区域。
- - 当你贫血撤退时,要时刻准备躲避拉克丝的终极闪光。会有一束先于主光束的红色激光,所以看到红光时尽可能地横向躲避。
"
tr "game_character_opposing_tips_Malphite" = "- - 若你是物理伤害英雄,攻击墨菲特时站在友军后方。大地震颤会极大地减少你的伤害。
- - 墨菲特是少数具备打野能力的坦克之一。如果看到墨菲特带了惩戒,就要当心了。
"
tr "game_character_opposing_tips_Malzahar" = "- - 当玛尔扎哈用技能命中了一个感染了【E煞星幻象】的敌人时,【E煞星幻象】的持续时间会得到刷新。
- - 要离那些中了【E煞星幻象】的小兵们远一点,以免它们身上的幻象传递到你身上。
- - 积累【W虚空虫群】时的玛尔扎哈是极其危险的。
"
tr "game_character_opposing_tips_MalzaharVoidling" = ""
tr "game_character_opposing_tips_Maokai" = "- - 树苗会追击第一个距离它过近的敌人,但会在几秒后或与其它敌人碰撞后爆炸。要特别当心草丛里的树苗,因为它们会更加危险。
- - 茂凯的自我治疗的冷却时间严重依赖于你用技能命中他的次数。注意不要在他身上浪费多余的技能。
- - 茂凯在使用扭曲突刺时不会受到伤害,所以不要在这时浪费你的技能。
"
tr "game_character_opposing_tips_MasterYi" = "- - 冥想能够有效地治疗持续伤害,但易大师在游戏前期很容易被配合gank。
- - 如果易大师试图用无极剑道补兵,则连续几次攻击他,令其不得不消耗法力使用冥想回复生命值。
- - 虽然易大师在使用高原血统时不能被减速,但其它限制技能还能够阻止他。
"
tr "game_character_opposing_tips_MissFortune" = "- - 厄运小姐的加速会被我方的伤害移除。
- - 如果你能追上厄运小姐,她很容易被击杀。在团队作战中先锁定她为目标。
"
tr "game_character_opposing_tips_MonkeyKing" = "- - 孙悟空通常会在使用腾云突击后使用真假猴王。保留技能,确保你击打的是孙悟空真身。
- - 孙悟空在被敌人包围时会变得更加难杀。尽量先孤立他,从而获得优势。
"
tr "game_character_opposing_tips_Mordekaiser" = "- - 莫德凯撒的技能为护盾充能,让他在短时间内更难杀死。试着爆发集火莫德凯撒。
- - 保持一定距离,不要靠近小兵们,因为他会施放毁灭虹吸技能同时伤害小兵和你。
- - 注意死亡之子和引燃的连招。如果你的生命值很低,连招会将你击杀并给敌方团队带来强力的傀儡。
"
tr "game_character_opposing_tips_Morgana" = "- - 【W折磨之影】会对失去大量生命值的敌人造成成吨的伤害。在血量较低时,要留心莫甘娜把你诱骗到它范围内的企图。
- - 莫甘娜经常需要使用【Q暗之禁锢】来发起其他进攻,把小兵当护盾,从而躲避【Q暗之禁锢】。
- 【E黑暗之盾】让莫甘娜免疫限制效果,但这个护盾可以被魔法伤害给灌爆。
"
tr "game_character_opposing_tips_Nami" = "- - 碧波之牢是一个非常强力的技能,但冷却时间很长。如果娜美将这个技能放空,那么就可以趁机获取优势了。
- - 怒涛之啸的作用距离非常远,但是行进速度很慢,注意它行进的方向,然后避开它就好。
- - 尽量避免与被施加了唤潮之佑的单位作战,它的持续时间很短,所以避其锋芒是最有效的方法。
"
tr "game_character_opposing_tips_Nasus" = "- - 在使用终极技能变形时,内瑟斯要比联盟中的大部分英雄更加强大。除非你有明显优势,否则不要和他交战。
- - 最高级的枯萎能有效地反击物理输出型英雄,若你是一个物理输出英雄,最好避免和他单挑。
- - 内瑟斯容易被放风筝(远程英雄保持距离让对手不能攻击到自己,但自己能攻击到对手)。尽量不要与满状态的内瑟斯交战。
"
tr "game_character_opposing_tips_Nautilus" = "- - 如果诺提勒斯贴着你放【E暗流涌动】的话,最好先呆在原地一段时间再逃跑。逃得太早的话,会跑到第二阶段的爆炸区域,使你受到额外的伤害以及减速效果。
- - 当诺提勒斯套上护盾后,他就可以用普通攻击来输出巨额的范围伤害——如果有时间的话,不妨优先打掉他的护盾。
"
tr "game_character_opposing_tips_Neeko" = "- 在对抗妮蔻时,站在小兵后面是很危险的,因为【缠结倒刺】会变得更强力。
- 在妮蔻处于假扮状态时,【怒放】的警告视觉效果是不可见的。
"
tr "game_character_opposing_tips_Nidalee" = "- - 奈德丽的【捕猎】减益效果只能通过【Q标枪投掷】和【W丛林伏击】来施加。注意躲闪这些技能,就能降低她追加伤害的能力。
- - 奈德丽的【Q标枪投掷】的飞行距离越远,造成的伤害就越高。如果她从远处投掷标枪,那么就一定要躲避她的标枪了。
- - 奈德丽的【Q推倒】会对被捕猎的目标造成额外伤害,但她需要先近身才能使用这个技能。把你的控制技能或防御技能留到她过来拿人头的时候再用吧。
"
tr "game_character_opposing_tips_Nocturne" = "- - 当魔腾施放终极技能时,和友军站近一点儿,这样才能一起以众敌寡!
- - 魔腾的无言恐惧有范围限制,所以预留好你的移动技能,好在魔腾施放此技能时逃开。
"
tr "game_character_opposing_tips_Nunu" = "- - 打断绝对零度技能的引导会减低你队伍所受到的伤害。
- - 使用召唤师技能闪现,将确保你逃离绝对零度技能。
- - 【史上最大雪球!】移动得非常快但无法快速转向,因此尽量不要沿直线逃跑,而是要进行突然、大角度的转向。
"
tr "game_character_opposing_tips_OdinBlueSuperminion" = ""
tr "game_character_opposing_tips_OdinNeutralGuardian" = ""
tr "game_character_opposing_tips_OdinRedSuperminion" = ""
tr "game_character_opposing_tips_OdinShrine" = ""
tr "game_character_opposing_tips_Olaf" = "- - 奥拉夫生命值越低,就越危险。保留你的限制技能来解决他。
- - 在对线期阻止奥拉夫拿到他的斧头,能最大限度减少他所造成的骚扰。
- - 在诸神黄昏的持续期间里,奥拉夫防御伤害的能力会降低,但是免疫控制技能。因此,如果你无法摆脱处在诸神黄昏状态下的奥拉夫的话,就尽量和队友一起集火掉他吧。
"
tr "game_character_opposing_tips_OrderInhibitor_D" = ""
tr "game_character_opposing_tips_Orianna" = "- - 奥莉安娜只能对魔偶所在的区域附近产生影响。利用这点来创造优势。
- - 小心正返回奥莉安娜身边的魔偶,可能会有让你意想不到的事情发生。
"
tr "game_character_opposing_tips_Orianna_noBall" = "- - 奥莉安娜只能对魔偶所在的区域附近产生影响。利用这点来创造优势。
- - 小心正返回奥莉安娜身边的魔偶,可能会有让你意想不到的事情发生。
"
tr "game_character_opposing_tips_Ornn" = "- - 离墙体远一点。如果奥恩没有晕眩到你,那么他就没那么强大了。
- - 攻击奥恩,就可以让他没法在线上制造装备。
"
tr "game_character_opposing_tips_Pantheon" = "- - 藏身于草丛中,能够让潘森难以对你使用堕天一击。
- - 当潘森和拥有晕眩或诱捕技能的同伴在一起时,你要小心,因为他能够用穿心长矛技能对你造成毁灭性伤害。
- - 潘森的圣盾打击的护盾效果会格挡一次敌方英雄的普通攻击,甚至是一次敌方防御塔的攻击,但在他身上没有护盾效果时,会相对脆弱一些,直到他通过普攻和技能再次获得护盾为止。
"
tr "game_character_opposing_tips_Poppy" = "- - 波比可以用她的【W坚定风采】来阻挡敌人的突进。
- - 当波比开始旋转她的铁锤时,就说明她在给她的终极技能【R持卫的裁决】蓄力。
- - 你可以踩在波比的盾上,来阻止它为她提供护盾。
"
tr "game_character_opposing_tips_PracticeTool_TargetDummy" = ""
tr "game_character_opposing_tips_Pyke" = "- - 派克可从所受的来自敌方英雄的伤害中回复显著的生命值,但前提是你看不见他!
- - 当派克隐藏在附近的【幽潭潜行】中时,会有鲨鱼在你脚下绕圈。
- - 尽量不要站在低血量友军的附近。如果派克用【涌泉之恨】处决了你的低血量友军,那么你就会是名单上的下一个。
"
tr "game_character_opposing_tips_Quinn" = "- - 在被标记后,要与奎因保持距离,这样她就不能占到便宜了。
- - 密切注意奎因的位置。【R深入敌后】可以招出华洛来急速穿越地图,并且发起让你意想不到的攻击。
- - 在奎因使用【R深入敌后】时,对她造成伤害就可以暂时移除她的移动速度加成。
"
tr "game_character_opposing_tips_Rakan" = "- - 洛的位移技能都会预先显示目的地。
- - 只要拥有快速生效的控制技能,就能很好地应对洛。
- 如果洛的附近没有友军,那么他的机动能力就会被严重抑制。所以尽量在洛落单时抓他。
"
tr "game_character_opposing_tips_Rammus" = "- - 在拉莫斯不使用尖刺防御时攻击他,因为拉莫斯不用此技能时,他的属性要远低于一般的坦克英雄。
- - 拉莫斯通常会堆高护甲,在他没有用尖刺防御时,把他留给法师来解决吧。
"
tr "game_character_opposing_tips_Red_Minion_Basic" = ""
tr "game_character_opposing_tips_Red_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Red_Minion_Wizard" = ""
tr "game_character_opposing_tips_RekSai" = "- - 如果你发现了雷克塞的某个隧道入口,那么你只需要踩上去一会儿,就可以摧毁这条隧道。
- - 雷克塞的【E狂野之噬】会从她的怒气中获得伤害提升。在雷克塞满怒时最好小心为上。
- - 当雷克塞在附近时,她可以看见你和你队友的位置,但只要你们不移动,就不会暴露位置。
"
tr "game_character_opposing_tips_Renekton" = "- - 在雷克顿有足够怒气时,要格外小心,因为它通常标志着他准备发起攻击了。
- - 通过持续骚扰雷克顿,阻止其进行攻击并获得怒气,能极大降低他的技能效果。
"
tr "game_character_opposing_tips_Rengar" = "- - 在雷恩加尔的资源槽全满时,他的技能会获得一次强化。尽量在他的资源槽较低时与他对抗。
- - 雷恩加尔的被动技能能让他从草丛跳出,避免在草丛附近与他作战。
- - 在终极技能的伪装期间内,雷恩加尔会找出距离他最近的敌方英雄。
"
tr "game_character_opposing_tips_Riven" = "- - 锐雯的机动性非常出色,但单个技能不能使她移动得太远。在技能间隙使用束缚/沉默会极大削减她的影响。
- - 锐雯的所有伤害都是物理伤害,如果对面的锐雯已经失控了,那么优先堆护甲。
- - 锐雯擅长同时对付多个近战,如果要联手对付她,请在她放完她的整套连招前不要都进入肉搏范围。
"
tr "game_character_opposing_tips_Rumble" = "- - 留心兰博的热量条。如果他处于过热状态,那么当他被沉默时,可以趁机击杀他。
- - 如果你站在兰博的终极技能范围内,将承受巨额的伤害。当你看见导弹降落时,就赶紧撤离吧。
- - 兰博主要输出魔法伤害。出些魔抗来减少他对你的伤害。
"
tr "game_character_opposing_tips_Ryze" = "- - 对那些身上带有【涌动】效果的人来说,瑞兹尤为危险。
- - 要利用【曲境折跃】的施放时间来想好如何处理即将从传送门中出现的敌人。
- - 在瑞兹施放【曲境折跃】期间,如果能用控制技能使他无法施法或无法移动,那么这个技能就会被取消。
"
tr "game_character_opposing_tips_Sejuani" = "- - 躲掉【Q极寒突袭】和【R极冰寒狱】可以带给你巨大的优势。
- - 注意躲掉【W凛冬之怒】的第二次挥击,因为这次挥击会造成爆发性的伤害。
- - 近战敌人也可以为瑟庄妮堆叠霜冻效果,要小心地与它们周旋。
"
tr "game_character_opposing_tips_Shaco" = "- - 如果萨科前期表现不错,把侦查守卫布置到他的野怪营地附近来对抗他是值得的。
- - 如果萨科使用【欺诈魔术】进入战场,他短时间内将无法重新使用该技能,利用这个机会和你的队伍一起快速将他打倒。
"
tr "game_character_opposing_tips_Shen" = "- - 准备好躲避慎的嘲讽,并在他失误时予以反击。
- - 一旦慎到达了6级,就要留意他用全图传送终极技能快速扭转局部战斗的局势。
"
tr "game_character_opposing_tips_Shyvana" = "- - 值得注意的是,希瓦娜的威力通过进攻产生,使她在对抗能够与她保持一定距离的敌人时非常吃力。
- - 希瓦娜的所有基础技能在魔龙形态下都能攻击多个敌人。因此,在与她作战时不要聚成一团。
- - 在怒气槽蓄满时,希瓦娜就能使用终极技能了。在她的怒气很低时对她进行压制会非常有效。
"
tr "game_character_opposing_tips_Singed" = "- - 保持一定距离,避免被过肩摔投掷到敌人堆里去。
- - 辛吉德要接近你的队伍,才能施展技能,充分利用这一点,在攻击他的友军时,使用控制技能限制他的移动。
- - 追击辛吉德的时候要小心,他很难被打倒,且在你追赶过程中,他能用剧毒踪迹对你造成伤害。
"
tr "game_character_opposing_tips_Sion" = "- - 即使会被赛恩的【Q残虐猛击】给命中,也要让赛恩提前放出这个技能,从而减少这个技能的影响力。
- - 利用赛恩死后的时间来重新站位,并准备好迎接他的回光返照。
"
tr "game_character_opposing_tips_Sivir" = "- - 回旋之刃会消耗大量法力值,躲避该技能会让希维尔受挫。如果她在扔出去时击中了你,在其返回时你要避免再次被击中。
- - 希维尔是一个强大的推线英雄,所以如果任由她独自推线的话,你将发现己方的防御塔很快就被摧毁了。
- - 当你使用一个法师与希维尔对线时,你可以假装压上施法再退回,来诱骗她用掉法术护盾。
"
tr "game_character_opposing_tips_Skarner" = "- - 当你离斯卡纳较远时,斯卡纳就无法对你造成大量伤害,因此尽可能远离他!
- - 只要斯卡纳的【W水晶蝎甲】释放的护盾存在,他的移动速度和就会得到提升。打破他的蝎甲,就能减缓他的移动速度。
- - 斯卡纳在水晶尖塔的区域里时会特别致命。如果准备在水晶尖塔附近开战,最好尽量先把水晶尖塔给占据了。
"
tr "game_character_opposing_tips_Sona" = "- - 看到娑娜时要散开,避免她施法让你和友军跳舞。
- - 先杀死娑娜,因为如果她一个人长时间停留会达到治疗友军的效果。
"
tr "game_character_opposing_tips_Soraka" = "- - 在团战中,如果索拉卡冲到前线治疗她的队友,那么就集中火力攻击索拉卡。
- - 如果索拉卡将【E星体结界】用来压制,那么可以利用这个技能冷却时间长的特点来赚取优势。
- - 集火索拉卡要比集火她正在治疗的友军更轻松。
"
tr "game_character_opposing_tips_Swain" = "- - 如果你被定身,那么斯维因的被动就会非常强大。请打起十二分的精神来应对那些拥有定身技能的敌方英雄。
- - 高机动性可以克制斯维因的所有基础技能:【解脱之手】是对越近的敌人造成越多伤害,【帝国视界】拥有一个非常久的延迟,而【永不复行】则必须是在返程途中才会特别危险。
- 购买任一带有【重伤】效果的装备,即在斯维因开启【恶魔升华】期间更易将他击杀。
"
tr "game_character_opposing_tips_Sylas" = "- - 塞拉斯的血条可是具有欺骗性的,要当心他的【弑君突刺】!
- - 尽量在塞拉斯无法获取你的终极技能时与他作战。
"
tr "game_character_opposing_tips_Syndra" = "- - 在与辛德拉对抗时,尽早购买鞋子,能帮你躲避她的大多数技能。
- - 在辛德拉交出弱者退散后攻击她,因为弱者退散的冷却时间很长,所以她在这个时候毫无保命能力。
- - 辛德拉的技能会在升至满级后获得额外效果,并且外观也会改变。
"
tr "game_character_opposing_tips_TahmKench" = "- -当你看到塔姆使用【厚实表皮】获取护盾时,要记住他是以无法获得这个技能的治疗效果为代价的。只有在【厚实表皮】冷却完毕后,他才会积累新的灰色生命值。利用这点来创造优势吧!
- -如果塔姆通过喷吐小兵来骚扰你,那么可以在他喷吐后尝试反击。他的【大快朵颐】这时还未冷却完毕,因此你可以趁他无法吞噬你时赚取一些优势。
"
tr "game_character_opposing_tips_Taliyah" = "- - 当塔莉垭在线上放下【E撒石阵】时,要注意躲开她的【W岩突】。如果她把你扔到雷区中,就会有各种石头来打断你的骨头。
- - 塔莉垭的【Q石穿】会朝一个方向锁定。如果她对你使用这个技能,就要尽快躲到边上去!
"
tr "game_character_opposing_tips_Talon" = "- - 泰隆的攻击都是物理伤害。尽早出护甲装备,来对抗他的爆发伤害。
- - 泰隆极其依赖暗影突袭来逃离战斗。当暗影突袭处于冷却状态时,将更易于被集火。
- - 泰隆有着无与伦比的游走能力。确保能够时刻追踪到他的位置,或是通过进攻性的推线来迫使他呆在线上。
"
tr "game_character_opposing_tips_Taric" = "- - 塔里克的终极技能【R宇宙之辉】会在生效前有段很长的延迟时间。尽量快速做出判断,来看看是否能够脱离战斗或在这段延迟时间内击杀掉他的友军。
- - 塔里克的被动技能【正气凌人】,可让他通过对敌人进行普攻来减少他的技能冷却时间。尽量在团战中放他风筝,并在新一波小兵还没到达时教训他。
"
tr "game_character_opposing_tips_Teemo" = "- - 提莫的毒性射击技能对被击中再退后的玩家同样有效,在你准备好反击之前要和提莫保持距离。
- - 你可以用神谕透镜来安全地摧毁关键地区的蘑菇。
"
tr "game_character_opposing_tips_Thresh" = "- - 锤石的【Q死亡判决】施法时间很长。留心他的施法动作,从而进行规避。
- - 故意打破【R幽冥监牢】的一面墙壁,可以让一名脆弱的友军安然逃生。
- - 锤石依靠收集灵魂来增加他的生存能力和伤害。在他想去收集灵魂时,给他点颜色看看。
"
tr "game_character_opposing_tips_Tristana" = "- - 如果你看见崔丝塔娜在交战中激活急速射击,那么晕眩她,并且后退,直到该技能消散。
- - 对线时远离你的小兵,减少爆炸射击所带来的附带伤害。
"
tr "game_character_opposing_tips_Trundle" = "- - 特朗德尔在特定地形下作战能力超强。试着让他离开冰封领域。
- - 尽快逃离他的寒冰之柱,因为它会极大地减慢你的速度。
"
tr "game_character_opposing_tips_Tryndamere" = "- - 尽早的骚扰泰达米尔,使其无法击杀小兵、无法通过嗜血杀戮技能回复生命值。
- - 切记:只有在背对泰达米尔的前提下,他才能够减缓你的速度。
- - 泰达米尔造成的大多是物理伤害。如果他变得过于强大,可以考虑购买荆棘之甲。
"
tr "game_character_opposing_tips_TwistedFate" = "- - 当你的英雄没有生命值时,早点躲避万能牌的攻击。
- - 如果你的生命值很低,小心敌方的崔斯特使用命运技能来击杀你。
"
tr "game_character_opposing_tips_Twitch" = "- - 图奇很脆弱。你可以趁他伪装状态之外时抓住他倾泻火力。
- - 法术护盾不能阻挡死亡毒液的伤害,但是它们能够阻挡图奇施放毒性爆发的效果。
- - 如果你猜测图奇已经离开了兵线,请尽快告知你的队友。
"
tr "game_character_opposing_tips_Udyr" = "- - 乌迪尔通常从野区出现,偷袭兵线上的玩家。在重要位置放置侦查守卫来掌握他的动向。
- - 一旦初始的护盾消逝,灵龟姿态在对抗其他英雄时就会很无力。猛烈攻击,迫使他转换姿态,阻止他回复生命。
- - 有些乌迪尔玩家购买坦克物品来增强生存能力,你可以转而攻击他相对比较弱的队友。
"
tr "game_character_opposing_tips_Urf" = ""
tr "game_character_opposing_tips_Urgot" = "- - 厄加特严重依赖他的几条腿来打击对手,而这些腿都有独立的冷却时间并且只会在他攻击腿所面对的方向上的敌人时贡献火力。避免吃到多条腿的火力。
- - 厄加特可以用【净除】来造成并吸收海量的伤害,但在它开火时,厄加特自身会被减速。
- - 如果你被【超越死亡的恐惧】所击中,要尽力避免限时内让血量降到斩杀线(你25%的最大生命值)。
"
tr "game_character_opposing_tips_Varus" = "- - 如果你被施加了枯萎效果,那么韦鲁斯的技能就会对你造成额外伤害。
- - 当韦鲁斯获得击杀或助攻时,他的攻击速度就会暂时得到提高,因而变得更加危险。
- - 如果你被韦鲁斯的终极技能“腐败锁链”的一条藤蔓所碰到,那么你就会被禁锢在原地。只要保持距离,不让藤蔓碰到你,就能让它自然死亡。
"
tr "game_character_opposing_tips_Vayne" = "- - 薇恩很脆弱——注意压制她,使其不得不谨慎作战。
- - 不要让薇恩有机会把你击晕到墙边。
"
tr "game_character_opposing_tips_Veigar" = "- - 黑暗物质能造成巨大伤害,但可以避免。留意声音和视觉指示,了解技能施放的时间和地点。
- - 扭曲空间技能只晕眩边缘上的单位。如果你在技能范围内而不穿过边缘,你仍能移动和攻击。
- - 维迦的终极技能伤害会基于你的已损失生命值而提升。
"
tr "game_character_opposing_tips_Velkoz" = "- - 如果在战斗中对维克兹不管不顾的话,他就会非常致命。尽量趁早将他集火掉。
- - 维克兹的机动能力相当低下,因此容易被 GANK。
- - 晕眩、沉默和击飞效果都可以打断维克兹的生命形态瓦解射线。
"
tr "game_character_opposing_tips_Vi" = "- - 一记完全充能的【Q强能冲拳】会造成双倍伤害,如果你看到蔚开始蓄力了,你应该后撤,或者尝试躲掉它。
- - 如果蔚连续击中你三次,她会击碎你的护甲并获得攻击速度加成。尽量不要在大型械斗中和她接战。
- - 蔚会在使用终极技能时免疫控制效果。记得把你的位移技能留到她的冲锋完成之后使用。
"
tr "game_character_opposing_tips_Viktor" = "- - 要时刻注意维克托与你的距离。离对手越近,维克托的控场能力就越强。
- - 要注意维克托升级了哪些技能,你可以通过他手杖的颜色来识别(紫,黄,蓝,红)。
"
tr "game_character_opposing_tips_Vladimir" = "- - 尽量在【R血之瘟疫】引爆前干掉弗拉基米尔,否则每个被感染的英雄都会为弗拉基米尔提供治疗效果。
- - 在团战开始时逼迫弗拉基米尔交出【W血红之池】,就会最大限度地消耗他的生命值。
- - 【破败王者之刃】和【兰德里的折磨】等克制高生命值的装备能有效地对抗弗拉基米尔。
"
tr "game_character_opposing_tips_Volibear" = "- - 沃利贝尔在追杀目标时会获得极大的移动速度加成,但他在逃命的时候获得的加成很少。
- - 沃利贝尔在濒临死亡的时候会回复巨额的生命值。
- - 在沃利贝尔试图冲锋的时候,将他减速或击晕,会显著地降低他的作用。
"
tr "game_character_opposing_tips_Warwick" = "- - 沃里克普攻会在他生命值较低时治疗他。把你的控制技能留到他残血时用,不要给他反击的机会。
- - 沃里克在对抗生命值较低的敌人时会获得强化。维持好你的生命值,别让他有可乘之机。
- - 沃里克终极技能的施放距离可从他的移动速度加成中获益。
"
tr "game_character_opposing_tips_WriggleLantern" = ""
tr "game_character_opposing_tips_Xayah" = "- - 霞的倒钩只会禁锢那些被3支以上羽毛所命中的目标。
- - 在同一片区域与霞进行长时间的作战,会让她扔出大量羽毛。尽量边移动边打!
- - 在你有万全准备时再出手杀她。千万要提防,霞的终极技能的不可被选取状态,会让战局很快变为对她更有利。
"
tr "game_character_opposing_tips_Xerath" = "- - 泽拉斯的施法距离非常惊人,但只要被靠近了拼消耗的话,大部分英雄都可以从他身上占到便宜。
- - 泽拉斯启动【R奥术仪式】需要一段很长的时间。留意他的施法动画,然后就愉快地躲技能吧。
- - 【女妖面纱】将会使泽拉斯更难用【E冲击法球】对你发动连招。
"
tr "game_character_opposing_tips_XinZhao" = "- - 赵信是个强劲的团战发起者,他的冲锋和终极技能都能够对附近敌方单位造成伤害。 在他使用终极技能时要和队友分散。
- - 赵信严重依赖他的三重爪击来获得伤害及减少冷却时间的效果,所以阻止他完成他的连招,将会有很显著的效果。
"
tr "game_character_opposing_tips_Yasuo" = "- - 斩钢闪的范围非常狭窄。尽可能靠边,就能躲过这招。
- - 当亚索的斩钢闪连续命中两次时,他的下次斩钢闪就会形成一道旋风。要观察他的增益栏,并且留心聆听相关音效,做好躲避这招的准备。
- - 亚索在发出旋风之后最为虚弱,可以趁机逼他交战。
- - 亚索的百折不屈的护盾只持续2秒。对他造成伤害即可将护盾触发。先等护盾消失,然后再开战。
"
tr "game_character_opposing_tips_Yorick" = "- - 你可以对雾行者和迷雾室女使用惩戒,来造成伤害或直接击杀。
- - 尽量削减约里克的仆从数量,然后再跟他交战。只需要一次普攻或一个单体技能就能解决掉一个雾行者。
- - 你可以攻击【暗灵缠身】来将墙体打破。
"
tr "game_character_opposing_tips_Zac" = "- - 从扎克身上分裂出去的那些粘液,可以为扎克提供治疗效果。你走到它们身上就可以踩碎它们了。
- - 在扎克分裂之后,要杀掉所有的细胞组织,才能阻止他重组。
- - 在扎克为他的橡筋弹弓充能时,你可以用沉默、晕眩、束缚和击飞效果来干扰他。
"
tr "game_character_opposing_tips_Zed" = "- - 提升攻击力的装备能提升劫的整体输出,因此在对抗劫时,护甲的作用将非常明显。
- - 在劫使用了他的【W影奥义!分身】之后,他将陷入最无力的状态,因为他的伤害、减速、和机动性都依靠这个技能。
- - 劫的【Q影奥义!诸刃】如果在命中敌方英雄之前,穿过了其它单位的话,那么它的伤害值会降低。
- - 只有中了劫的影分身的【E影奥义!鬼斩】才会被减速,而中了劫的【E影奥义!鬼斩】则不会。
"
tr "game_character_opposing_tips_Ziggs" = "- - 别踩到吉格斯的地雷上!它们会使你减速,并且会让吉格斯的其它技能更易命中你。
- - 吉格斯的很多技能冷却时间都很长。可以在他刚用过技能时发起攻击。
- - 吉格斯的终极技能,科学的地狱火炮,会在爆炸的中心区域造成更多伤害。
"
tr "game_character_opposing_tips_Zilean" = "- - 如果你能跟上基兰的速度,你可以等到他的终极技能效果消逝之后,再发出夺命一击。
- - 基兰很容易死在集火之下,但是很难被单杀。想杀他时,请你的队伍集中火力。
"
tr "game_character_opposing_tips_Zoe" = "- 佐伊的【Q飞星乱入】能基于小星星已飞过的路程而造成更多伤害。
- 佐伊在施放【R折返跃迁】后必须回到她的初始地点,而这个特性让她容易遭到反制。
- 【E催眠气泡】可以越过墙体。阻止佐伊隐藏在战争迷雾中,以防止她从暗中发起攻势。
"
tr "game_character_opposing_tips_Zyra" = "- - 你可以通过踩掉婕拉的种子来摧毁它们。如果她想在你要这么做时把种子长成植物,那么就在最后关头撤退。
- - 如果婕拉把植物放在过于远离她自己的地方,贴到她身边将是个明智的举动。
- - 植物会从攻击和效果中受到固定伤害,类似守卫。它们本身也会快速消亡。
- - 把战斗转移到一个不同的地方,就能让婕拉无法有效利用她积累的种子。
- - 婕拉的【W狂野生长】所播下的种子更大一些,颜色也有所不同,并且会为她的团队提供小幅视野。
"
tr "game_character_opposing_tips_ZyraGraspingPlant" = ""
tr "game_character_opposing_tips_ZyraSeed" = ""
tr "game_character_opposing_tips_ZyraThornPlant" = ""
tr "game_character_passive_Corki_Cooldown" = "库奇的特别快递尚未冷却完毕"
tr "game_character_passiveDescription_Ahri" = "每当阿狸在短时间内对一个英雄造成了2次技能命中,她就会暂时获得移动速度加成。"
tr "game_character_passiveDescription_Akali" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。"
tr "game_character_passiveDescription_Alistar" = "在阿利斯塔晕眩或强制位移敌方英雄,或是在附近敌人死亡时,他会为他的怒吼积攒充能。当完全充能时,他会治疗自身和附近的所有友方英雄。"
tr "game_character_passiveDescription_AlZaharVoidling" = ""
tr "game_character_passiveDescription_Amumu" = "阿木木的普通攻击会诅咒他的敌人3秒,使敌人会从即将到来的魔法伤害中多承受10%额外真实伤害。"
tr "game_character_passiveDescription_AncientGolem" = ""
tr "game_character_passiveDescription_Anivia" = "在濒临死亡的时候,艾尼维亚将会变成一枚凤凰蛋。如果凤凰蛋在6秒内没有被击破的话,艾尼维亚就会闪亮重生。"
tr "game_character_passiveDescription_AniviaEgg" = "在濒临死亡的时候,冰晶凤凰将会变成一枚凤凰蛋。如果凤凰蛋在6秒内没有被击破的话,艾尼维亚就会闪亮重生。"
tr "game_character_passiveDescription_Annie" = "在施放4个技能后,安妮的下一次伤害类技能就会对目标造成短暂的晕眩效果。"
tr "game_character_passiveDescription_Ashe" = "艾希的攻击会让目标减速,并使艾希对这些目标造成更高伤害。
艾希的暴击不会造成额外伤害,但会对目标施加一个强化版减速效果。"
tr "game_character_passiveDescription_AurelionSol" = "行星围绕着奥瑞利安·索尔,并对被它们命中的敌人造成魔法伤害。"
tr "game_character_passiveDescription_Azir" = "阿兹尔可以从友方或敌方防御塔的废墟中召唤太阳圆盘。"
tr "game_character_passiveDescription_Bard" = "巴德的存在会导致神奇的调和之音出现,这些调和之音会为巴德提供经验值,法力和移动速度加成。此外,小型灵体会跟随巴德并协助他进行攻击——收集调和之音会让这些木灵们随着游戏进程不断地获取能量。"
tr "game_character_passiveDescription_Blitzcrank" = "布里茨生命值低于20%时,将激活法力屏障,产生相当于布里茨30%最大法力值的法力护盾,持续10秒。法力屏障每90秒仅能触发一次。"
tr "game_character_passiveDescription_Blue_Minion_Basic" = ""
tr "game_character_passiveDescription_Blue_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Blue_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Blue_Minion_Wizard" = ""
tr "game_character_passiveDescription_blueDragon" = ""
tr "game_character_passiveDescription_Brand" = "布兰德的技能会对他的目标施加【烈焰焚身】效果,在4秒里持续造成共2%目标最大生命值的魔法伤害,最多可叠加3次。如果布兰德击杀了身上带有【烈焰焚身】的敌人,那么他会回复法力值。当【炽热之焰】在一名英雄或大型野怪身上叠至满层时,它会变得不稳定。它会在2秒内爆炸,在目标附近的区域施加法术特效并造成大量伤害。"
tr "game_character_passiveDescription_Braum" = "布隆可以通过普攻和【寒冬之咬】来增加【震荡猛击】的叠加层数。他和他的友军可以通过普攻来不断地增加【震荡猛击】的叠加层数,当目标身上的【震荡猛击】层数到达4时,就会被击晕。"
tr "game_character_passiveDescription_Caitlyn" = "每进行几次基础攻击,对中了她的陷阱或绳网的单位进行攻击时,凯特琳就会造成一次【爆头】效果,造成随暴击几率增长的额外伤害。在对中了陷阱或绳网的目标进行攻击时,凯特琳的【爆头】攻击距离翻倍。"
tr "game_character_passiveDescription_Camille" = "对敌方英雄发起的普攻会基于该英雄的伤害类型(物理或魔法)提供一层专门吸收该类型伤害的护盾,护盾的生命值相当于卡蜜尔20%的最大生命值,持续一小段时间。"
tr "game_character_passiveDescription_Cassiopeia" = "卡西奥佩娅随等级获得移动速度,但她无法购买鞋子类装备。"
tr "game_character_passiveDescription_ChaosInhibitor" = ""
tr "game_character_passiveDescription_ChaosInhibitor_D" = ""
tr "game_character_passiveDescription_ChaosNexus" = ""
tr "game_character_passiveDescription_ChaosShop" = ""
tr "game_character_passiveDescription_Chogath" = "当科加斯杀死一个单位时,他会回复生命值和法力值。回复的数值会随着科加斯的等级而提升。"
tr "game_character_passiveDescription_Corki" = "库奇的普通攻击会造成一定百分比的魔法伤害而非物理伤害。每过一段时间,【弹药包】就会出现在库奇的基地中以供他拾取,并且一旦被拾起,就会暂时为他提供非战斗状态下的移动速度加成并将【瓦尔基里俯冲】升级为【特别快递】。"
tr "game_character_passiveDescription_Darius" = "德莱厄斯策略性地运用他的攻击,让目标流血不止。这个效果最多可叠加5次。敌人身上的【出血】效果到达最大层数时,会让德莱厄斯获得【诺克萨斯之力】,极大地提升他的伤害。"
tr "game_character_passiveDescription_Diana" = "每第三次攻击回复法力值并且溅射附近的敌人,造成额外伤害。每次施放技能后会为下3次攻击提供攻击速度加成。"
tr "game_character_passiveDescription_Dragon" = ""
tr "game_character_passiveDescription_Draven" = "在接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,德莱文会从他的粉丝那里获得崇拜效果。击杀一名敌方英雄会为德莱文提供额外赏金,赏金的多少取决于他拥有多少层崇拜效果。"
tr "game_character_passiveDescription_DrMundo" = "蒙多医生每秒回复0.3%的最大生命值。"
tr "game_character_passiveDescription_Ekko" = "艾克的Z型驱动会让他的技能和普攻充盈着时光能量。第三次命中将会造成额外伤害,如果目标是一名英雄,那么艾克自己会获得移动加速效果。"
tr "game_character_passiveDescription_EkkoPassive" = "艾克的技能和普攻会让他的敌人充盈着时光共振效果。第三次命中将会造成额外伤害并减速目标。如果目标是一名英雄,那么艾克自己还会获得加速效果。"
tr "game_character_passiveDescription_Elise" = "人类形态:伊莉丝在用技能命中一名敌人后,她会获得一只休眠中的小蜘蛛。
蜘蛛形态:普攻造成额外魔法伤害并回复伊莉丝的生命值。"
tr "game_character_passiveDescription_Evelynn" = "在脱离战斗之后,伊芙琳会进入【恶魔魅影】。【恶魔魅影】会在伊芙琳生命值较低时治疗她,还会在伊芙琳到达6级之后额外提供【伪装】效果。"
tr "game_character_passiveDescription_Fiddlesticks" = "在站立不动或引导技能状态下持续1.5秒,就会用【恐惧降临】强化费德提克。定身类控制效果会重置它的计时器。
【恐惧降临】提供移动速度,但在费德提克开始移动后仅持续1.5秒。"
tr "game_character_passiveDescription_Fizz" = "菲兹的灵巧身手能使他在移动时忽略单位的碰撞体积,并且减免来自普通攻击的物理伤害。"
tr "game_character_passiveDescription_Galio" = "每过若干秒,加里奥的下次普攻就能在小范围内造成额外魔法伤害。每当加里奥的技能命中一名敌方英雄时,巨像重击的冷却时间就会减少。"
tr "game_character_passiveDescription_Gangplank" = "每过几秒,普朗克的近战攻击就会让他的对手着火。"
tr "game_character_passiveDescription_Garen" = "如果盖伦近期没有受到伤害或者被敌方技能命中,那么他会每秒回复若干百分比的总生命值。小兵的伤害不会中断坚韧效果。"
tr "game_character_passiveDescription_Ghast" = ""
tr "game_character_passiveDescription_GiantWolf" = ""
tr "game_character_passiveDescription_Gnar" = "在战斗时,纳尔会产生怒气。在怒气到达最大值时,他的下一个技能将使他变形成巨型纳尔,获得强化的生存能力并能使用新的技能。"
tr "game_character_passiveDescription_GnarBig" = "在战斗时,纳尔会产生怒气。在怒气到达最大值时,他的下一个技能将使他变形成巨型纳尔,获得强化的生存能力并能使用新的技能。"
tr "game_character_passiveDescription_Golem" = ""
tr "game_character_passiveDescription_Gragas" = "古拉加斯每次使用技能后都会喝一小杯,立即恢复6%的最大生命值。这个效果每8秒内只会触发1次。"
tr "game_character_passiveDescription_Graves" = "格雷福斯的散弹枪会拥有2发弹药。在发射完弹药后,他就必须重新装弹。每次攻击会呈扇形发射若干颗弹丸。用多个弹丸命中相同敌人会造成额外伤害。这些弹丸无法穿透单位。"
tr "game_character_passiveDescription_H28QApexTurret" = ""
tr "game_character_passiveDescription_Hecarim" = "赫卡里姆会获得基于他额外移动速度的攻击力加成。"
tr "game_character_passiveDescription_Heimerdinger" = "在友方防御塔和由黑默丁格部署的炮台附近时,获得移动速度加成。"
tr "game_character_passiveDescription_HeimerdingerQ" = "黑默丁格为周围的友军炮台、防御塔和英雄提供生命回复加成。"
tr "game_character_passiveDescription_Illaoi" = "俄洛伊和她创造的躯壳会在附近的不可穿越的地形上生成触手。触手会挥向灵魂,躯壳,以及俄洛伊的【严酷训诫】的受害者们。触手会在命中敌人时造成物理伤害。"
tr "game_character_passiveDescription_Irelia" = "当艾瑞莉娅用技能命中敌人时,她会获得可叠加的增益效果,让她的普攻可造成额外伤害。这个效果并且在满层时还会为艾瑞莉娅提供攻击速度加成并对护盾造成更多伤害。"
tr "game_character_passiveDescription_Ivern" = "艾翁无法攻击非史诗野怪,也无法被非史诗野怪攻击。艾翁可以在野怪营地创造神奇的小植被,小植被可以持续成长。当小植被完全成长后,艾翁就可以送走野怪来获得金币和经验。在5级以后,艾翁可以与友军们分享增益效果。"
tr "game_character_passiveDescription_Janna" = "迦娜被动获得8%移动速度,并且附近友方英雄在朝她移动时会获得这个移动速度加成。
此外,迦娜的普攻会造成基于她移动速度加成的额外魔法伤害。"
tr "game_character_passiveDescription_JarvanIV" = "嘉文四世的攻击会造成额外的物理伤害,这个效果对同一目标短时间内无法再次触发。"
tr "game_character_passiveDescription_Jax" = "贾克斯连续的普通攻击,会持续地提高他的攻击速度。"
tr "game_character_passiveDescription_Jayce" = "在施放一次变形后,杰斯会提高40移动速度,持续1.25秒,并且在移动时无视单位的碰撞体积。"
tr "game_character_passiveDescription_Jhin" = "烬的手枪,“低语”,是一台精密的设备,用来造成出色的伤害。它会以一个固定的频率发射子弹,并且只能装四颗子弹。烬会将黑暗魔法注入最后一颗子弹,来让它产生暴击并造成额外斩杀伤害。当“低语”暴击时,它会为烬提供一个爆发性的移动速度加成。"
tr "game_character_passiveDescription_Jinx" = "在金克丝对敌方英雄、防御塔或召唤水晶造成伤害的3秒内,如果敌方英雄或防御塔被击杀或摧毁,那么金克丝的移动速度和攻击速度就会得到显著提升。"
tr "game_character_passiveDescription_Kaisa" = "卡莎的普通攻击会叠加电浆,造成不断提升的额外魔法伤害。友军的定身效果也可以帮忙叠加电浆。此外,卡莎可通过购买装备来升级她的基础技能,让它们拥有更多强大的属性。"
tr "game_character_passiveDescription_Kalista" = "如果卡莉丝塔在进行普攻或穿刺的同时被下达了移动指令,那么她会在发起进攻的同时朝着这个移动指令的方向位移小段距离。"
tr "game_character_passiveDescription_Karma" = "卡尔玛每用一个技能伤害到一个敌方英雄时,梵咒的冷却时间就会减少。卡尔玛的普通攻击也有此效果,但减少的冷却时间减半。"
tr "game_character_passiveDescription_Karthus" = "在死亡时,卡尔萨斯会化为一个灵体,能够在接下来的7秒里继续施放技能。"
tr "game_character_passiveDescription_Kassadin" = "卡萨丁所受的魔法伤害减少15%,并无视单位的碰撞体积。"
tr "game_character_passiveDescription_Katarina" = "每当一名在过去3秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少15秒。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成魔法伤害。"
tr "game_character_passiveDescription_Kayn" = "在游戏的某一时刻,凯隐将会永久变身为一个暗影刺客或是一个暗裔化身。"
tr "game_character_passiveDescription_Kennen" = "凯南的技能会对敌人施加一层持续6秒的【忍法!雷缚印】。当一名敌人身上的【忍法!雷缚印】达到3层时,就会被晕眩1.25秒,与此同时,凯南会恢复25能量值。
如果在6秒内再次触发的话,晕眩时长会减少0.5秒。"
tr "game_character_passiveDescription_Khazix" = "当卡兹克没有在敌方队伍的视野内时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击会造成额外的魔法伤害和减速效果。"
tr "game_character_passiveDescription_Kindred" = "千珏可以标记敌人进行狩猎。成功完成一次狩猎,将永久强化千珏的基础技能。每完成4次狩猎,还会提升千珏的普攻距离。"
tr "game_character_passiveDescription_Kled" = "克烈的可靠坐骑——斯嘎尔——会为他承受伤害。当斯嘎尔的生命值耗尽时,会导致克烈进入非骑乘状态。额外生命值属性只会施加给斯嘎尔。
在非骑乘状态下时,克烈会更换若干技能并对英雄造成较少伤害。克烈可通过与敌人作战来回复斯嘎尔的勇气。在勇气到达满值时,克烈会骑着拥有部分生命值的斯嘎尔重回骑乘状态。"
tr "game_character_passiveDescription_KogMaw" = "死亡后,克格莫的身体会开启连锁反应,让他移动得更快,并于4秒之后爆炸。对周围敌人造成100+(25x等级)点的真实伤害(不受护甲和魔抗影响)。"
tr "game_character_passiveDescription_Leblanc" = "当乐芙兰跌至40%最大生命值以下时,她会隐形1秒并创造一个幻像(不能造成伤害),幻像最多可持续8秒。
【镜花水月】有1分钟的冷却时间。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制【镜花水月】生成的幻像。"
tr "game_character_passiveDescription_LeeSin" = "在李青使用一次技能后,他的下两次攻击会获得攻速加成,且回复能量。"
tr "game_character_passiveDescription_Leona" = "技能会在敌人身上施加【日光】效果,持续1.5秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的魔法伤害。"
tr "game_character_passiveDescription_LesserWraith" = ""
tr "game_character_passiveDescription_Lissandra" = "当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少。在4秒后,冰封奴仆会从极度冰寒中粉碎,对附近目标造成魔法伤害。"
tr "game_character_passiveDescription_Lizard" = ""
tr "game_character_passiveDescription_LizardElder" = ""
tr "game_character_passiveDescription_Lulu" = "皮克斯是一个陪伴着璐璐的狂野的仙灵。皮克斯会在璐璐攻击时朝目标发射魔法弹幕。"
tr "game_character_passiveDescription_Lux" = "拉克丝的伤害类技能会将能量注入敌人的体内,这股能量会持续6秒。拉克丝的下一次攻击将会点燃这股能量,以对目标造成额外魔法伤害(取决于拉克丝的等级)。"
tr "game_character_passiveDescription_Malphite" = "墨菲特被岩石护盾保护,最多吸收最大生命值10%的伤害,若10秒内未受到攻击,护盾将重置。"
tr "game_character_passiveDescription_Malzahar" = "如果玛尔扎哈在近期没有受到任何伤害或被控制,他就会获得巨幅伤害减免并免疫控制效果,这个效果在承受了伤害或格挡了一次控制效果后仍然会残留一段很短的时间。
来自线上小兵的伤害不受影响。"
tr "game_character_passiveDescription_MalzaharVoidling" = ""
tr "game_character_passiveDescription_Maokai" = "每当有单位在茂凯附近施放技能,茂凯都能从中获得能量,并储存吸元秘术。5次充能后,他的下次近战攻击能够回复茂凯一定百分比的最大生命值。"
tr "game_character_passiveDescription_MasterYi" = "易大师每攻击数次,就会同时对目标进行2次打击。"
tr "game_character_passiveDescription_MissFortune" = "在攻击一个新目标时,厄运小姐会造成额外物理伤害。"
tr "game_character_passiveDescription_MonkeyKing" = "孙悟空的护甲和魔法抗性会根据周围的敌方英雄数量而增加。"
tr "game_character_passiveDescription_Mordekaiser" = "莫德凯撒用他的技能造成伤害后,一定百分比的伤害值将转化为一个临时护盾,吸收伤害。"
tr "game_character_passiveDescription_Nami" = "每当娜美的技能命中友方英雄时,他们都会暂时获得移动速度加成。"
tr "game_character_passiveDescription_Nasus" = "内瑟斯吸取敌人的生命能量,从而获得生命偷取加成。"
tr "game_character_passiveDescription_Nautilus" = "诺提勒斯的普通攻击会对目标造成额外的物理伤害并束缚住目标。这个特效只能在数秒内对相同目标生效一次。"
tr "game_character_passiveDescription_Neeko" = ""
tr "game_character_passiveDescription_Nidalee" = "在穿越草丛进行移动时,奈德丽的移动速度会提升10%,持续2秒,并在朝着1400码内的出现在己方视野内的敌方英雄进行移动时,移动速度加成会提升至30%。
在【Q标枪投掷】或【W丛林伏击】对敌方英雄或野怪造成伤害后,奈德丽会开始捕猎目标英雄,提供其真实视野,持续4秒。在此期间,奈德丽获得10%移动速度加成(在她朝着被捕猎的目标移动时,这个加成会提升至30%)并且她的【Q推倒】和【W猛扑】会对这些目标造成强化伤害。"
tr "game_character_passiveDescription_Nocturne" = "每过10秒钟,魔腾的下次攻击就会对附近敌人造成120%的物理伤害,且击中每个目标都会治疗自己一部分生命值。
魔腾的每次普通攻击都会减少该技能1秒冷却时间(对英雄时减少2秒)。 "
tr "game_character_passiveDescription_NunuPassive" = "努努提升威朗普和一名附近友军的攻击速度和移动速度。"
tr "game_character_passiveDescription_OdinBlueSuperminion" = ""
tr "game_character_passiveDescription_OdinNeutralGuardian" = ""
tr "game_character_passiveDescription_OdinRedSuperminion" = ""
tr "game_character_passiveDescription_OdinShrine" = ""
tr "game_character_passiveDescription_Olaf" = "奥拉夫每损失1%的生命值,就会增加1%的攻击速度。"
tr "game_character_passiveDescription_OrderInhibitor" = ""
tr "game_character_passiveDescription_OrderInhibitor_D" = ""
tr "game_character_passiveDescription_OrderNexus" = ""
tr "game_character_passiveDescription_OrderShop" = ""
tr "game_character_passiveDescription_Orianna" = "奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。"
tr "game_character_passiveDescription_OriannaNoBall" = "奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。"
tr "game_character_passiveDescription_Ornn" = "奥恩使所有来源的护甲和魔抗加成额外提升10%。
奥恩可在地图的任意位置上花费金钱来锻造非消耗品的装备。
此外,当奥恩到达13级时,他将能把自己的任何合适的装备升级成杰作装备,最多可升级2件。13级后,每升1级,奥恩就可为一名友方升级一件装备,方法是前往友方英雄附近然后点击友方身上的装备,每位友方最多可升级1件。
奥恩可以直接通过他的锻造菜单或商店菜单来锻造物品。"
tr "game_character_passiveDescription_Pantheon" = "每攻击或施法4次后,潘森就可以格挡下一次普通攻击或防御塔攻击。"
tr "game_character_passiveDescription_Poppy" = "波比扔出她的圆盾,圆盾会在命中目标后弹起。波比可以捡起圆盾来获得一个短暂的护盾效果。"
tr "game_character_passiveDescription_Pyke" = "当派克消失在敌人视野外时,他可从所受的来自敌方英雄的伤害中回复显著的生命值。派克无法从任何来源(装备、符文等)中获得额外最大生命值加成,而是会获得攻击力作为替代。"
tr "game_character_passiveDescription_Quinn" = "华洛会周期性地将敌人标记为易损状态。奎因对易损目标的第一次普通攻击将造成额外物理伤害。"
tr "game_character_passiveDescription_RabidWolf" = ""
tr "game_character_passiveDescription_Rakan" = "洛会周期性地获得一层护盾。"
tr "game_character_passiveDescription_Rammus" = "拉莫斯的普攻造成额外魔法伤害,这个伤害可从护甲值中获益。"
tr "game_character_passiveDescription_Red_Minion_Basic" = ""
tr "game_character_passiveDescription_Red_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Red_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Red_Minion_Wizard" = ""
tr "game_character_passiveDescription_redDragon" = ""
tr "game_character_passiveDescription_RekSai" = "在地表时,雷克塞会通过普攻和技能来产生怒气。在地底时雷克塞会消耗怒气来回复她自己的生命值。"
tr "game_character_passiveDescription_Renekton" = "雷克顿每次主动攻击都能获得怒气。这些怒气能强化他的技能。此外,雷克顿在低生命值时能获得额外怒气。"
tr "game_character_passiveDescription_Rengar" = "在草丛时,雷恩加尔的普通攻击会让他跳跃至目标敌人身边。
雷恩加尔的技能会积攒残暴值。在达到满层残暴值时,他的下一个技能会变成强化版并在施放时为他提供移速加成,但会在他离开战斗状态后立刻失去所有残暴值。
击杀敌方英雄会在雷恩加尔的骨齿项链上新增战利品奖励,永久提升他的攻击力。"
tr "game_character_passiveDescription_Riven" = "锐雯的技能将为她的剑刃充能,以使她的下一次普通攻击造成额外的伤害。锐雯最多可以充能3次,但每次攻击只会消耗掉一层充能。"
tr "game_character_passiveDescription_Rumble" = "兰博的技能都能使其获得热量。当兰博的热量达到50%时,他会处于危险温度状态,所有基础技能都会获得额外效果。当热量达到100,他会进入过热状态,让他的普通攻击造成额外伤害,并且冷却的几秒内无法施放技能。"
tr "game_character_passiveDescription_Ryze" = "瑞兹的技能会造成基于他法力值加成的额外伤害,并且他的最大法力值会基于他的法术强度来获得百分比的提升。"
tr "game_character_passiveDescription_Sejuani" = "在脱离战斗后,瑟庄妮会获得冰霜护甲,冰川护甲可提供护甲、魔法抗性和免疫减速。当瑟庄妮受到伤害后,冰霜护甲会存留一小段时间。瑟庄妮可以伤害一名被晕眩的敌人来击碎它,从而造成巨量魔法伤害。"
tr "game_character_passiveDescription_Shaco" = "萨科从目标背后发动的普攻会产生暴击,造成额外伤害。无法在数秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "game_character_passiveDescription_Shen" = "在施放一次技能后,慎会获得一层护盾。如果慎的技能对英雄产生作用,那么这个技能的冷却时间就会降低。"
tr "game_character_passiveDescription_Shyvana" = "希瓦娜对巨龙们造成额外伤害并获得护甲加成和魔法抗性加成。被希瓦娜或她的友军击败的元素亚龙们会为她提供额外的护甲和魔法抗性加成。"
tr "game_character_passiveDescription_SightWard" = ""
tr "game_character_passiveDescription_Singed" = "辛吉德借助附近英雄的后向气流,在经过他们时获得爆发性的移动速度加成。"
tr "game_character_passiveDescription_Sion" = "在被击杀后,赛恩会回光返照一段时间并且生命值会快速衰减。在此期间,他的攻击会变得超快,获得100%生命偷取,并且每次攻击会额外造成相当于目标10%最大生命值的物理伤害(对野怪的最大伤害为75)。
他的所有技能都会被替换为【死亡冲动】,为他提供爆发性的移动速度加成。"
tr "game_character_passiveDescription_Sivir" = "希维尔在攻击一名敌方英雄时,会短暂地获得移动速度提升。"
tr "game_character_passiveDescription_Skarner" = "斯卡纳的出场会导致数座水晶尖塔出现在遍布地图的若干特定地点上。在己方队伍控制的水晶尖塔附近时,斯卡纳会获得巨额的移动速度、攻击速度和法力回复。"
tr "game_character_passiveDescription_Sona" = "娑娜施放3次技能后的下次攻击会造成额外的魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。"
tr "game_character_passiveDescription_Soraka" = "索拉卡在朝着附近低血量的友方英雄移动时会提升移动速度。"
tr "game_character_passiveDescription_SummonerBeacon" = ""
tr "game_character_passiveDescription_Swain" = "斯维因的鸦群会收集魂屑来治疗斯维因并回复他的法力值。斯维因可以通过右键点击一个被定身的敌方英雄来将其拉向斯维因,同时造成伤害并抽取一片魂屑。"
tr "game_character_passiveDescription_Sylas" = "在施放一个技能后,塞拉斯的下次普攻将环绕自身挥舞他的盈能锁链并对命中的敌人造成魔法伤害。"
tr "game_character_passiveDescription_Syndra" = "技能在升至满级后,会获得特殊效果。
暗黑法球:对英雄多造成15%伤害。
驱使念力:造成20%额外真实伤害。
弱者退散:技能的宽度提高50%。
能量倾泻:施法距离提升75。"
tr "game_character_passiveDescription_TahmKench" = "塔姆将他那庞大身躯的分量夹杂在他的攻击和技能中,从而使他能造成基于自身额外生命值的额外伤害。对敌方英雄造成伤害时,塔姆可以在目标身上叠加【培养品味】的层数。当敌方英雄身上的层数到达3时,塔姆可以使用【大快朵颐】来吞噬这名敌方英雄。"
tr "game_character_passiveDescription_Taliyah" = "塔莉垭在墙体附近时会获得移动速度。"
tr "game_character_passiveDescription_Talon" = "泰隆的技能会创伤英雄和史诗级野怪,可叠加3层。当泰隆用普攻攻击一个带有3层创伤效果的目标时,目标会流血,持续受到重度伤害。"
tr "game_character_passiveDescription_Taric" = "在施放一次技能后,塔里克的下2次普攻将造成魔法伤害,减少他的技能的冷却时间,并可连续攻击。"
tr "game_character_passiveDescription_Teemo" = "如果提莫在短时间内静止站立且不受任何伤害,就会进入无定期的隐形状态。如果提莫在草丛中,他就能在移动的同时进入并保持隐形状态。离开隐形状态后,提莫会获得“出奇制胜”的增益效果,提升攻击速度,持续3秒。"
tr "game_character_passiveDescription_Thresh" = "锤石可以收割那些死在他身边的敌人们的灵魂,从而为他提供护甲和法术强度。"
tr "game_character_passiveDescription_Tristana" = "崔丝塔娜的射程随等级提升。"
tr "game_character_passiveDescription_Trundle" = "每当附近有一个敌方单位死亡,特朗德尔都会获得相当于它们一部分最大生命值的治疗效果。"
tr "game_character_passiveDescription_Tryndamere" = "泰达米尔每次攻击、暴击或击杀都能获得怒气。怒气被动地增加他的暴击几率,且可以通过释放嗜血杀戮来消耗。"
tr "game_character_passiveDescription_TwistedFate" = "在击杀了一名单位后,崔斯特会投掷他的“幸运”骰,并随机获得1到6的额外赏金。"
tr "game_character_passiveDescription_TwistedLizardElder" = ""
tr "game_character_passiveDescription_Twitch" = "图奇的攻击会使目标感染死亡毒液,每秒造成真实伤害。"
tr "game_character_passiveDescription_Udyr" = "转换姿态时,乌迪尔提升攻击速度和移动速度,持续5秒。该效果可以叠加多次。"
tr "game_character_passiveDescription_Urf" = ""
tr "game_character_passiveDescription_Urgot" = "厄加特的普攻和【净除】会周期性地触发他腿上的烈焰喷射,造成物理伤害。"
tr "game_character_passiveDescription_Varus" = "每完成一次击杀或助攻,韦鲁斯就会暂时获得攻击速度加成。如果敌人是个英雄,则这个加成会持续得更久。"
tr "game_character_passiveDescription_Vayne" = "薇恩毫不留情的猎杀世间邪恶,向附近敌方英雄移动时增加30点移动速度。"
tr "game_character_passiveDescription_Veigar" = "维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌人、击杀单位或拆毁防御塔都会为维迦永久提升法术强度加成。"
tr "game_character_passiveDescription_Velkoz" = "维克兹的技能会对命中的敌人施加有机体解构效果。如果累积到3层效果,敌人就会受到爆发性的真实伤害。"
tr "game_character_passiveDescription_Vi" = "蔚持续为护盾充能。护盾会在蔚的技能命中一名敌人后激活。"
tr "game_character_passiveDescription_Viktor" = "维克托在游戏开始时会带着海克斯核心原型,这个装备可以升级3次,并在升级时增强维克托的技能。"
tr "game_character_passiveDescription_Vladimir" = "每40额外生命值会增加弗拉基米尔1法术强度,每1法术强度会增加弗拉基米尔1.4额外生命值。(该效果不会自我循环叠加)"
tr "game_character_passiveDescription_Volibear" = "当沃利贝尔濒临死亡时,他会在数秒内极为迅速地回复生命值。"
tr "game_character_passiveDescription_Warwick" = "沃里克的普攻造成额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "game_character_passiveDescription_Wolf" = ""
tr "game_character_passiveDescription_Worm" = ""
tr "game_character_passiveDescription_Wraith" = ""
tr "game_character_passiveDescription_WriggleLantern" = ""
tr "game_character_passiveDescription_Xayah" = "在使用一次技能后,霞的下几次普攻将命中沿途的所有敌人,并落下可供她召回的羽毛。"
tr "game_character_passiveDescription_Xerath" = "泽拉斯的普通攻击可以周期性地回复法力值。"
tr "game_character_passiveDescription_XinZhao" = "每第三次攻击造成额外伤害并治疗赵信自身。"
tr "game_character_passiveDescription_Yasuo" = "亚索的暴击几率翻倍。此外,亚索会在移动时积攒一层护盾。护盾会在他受到来自英雄或野怪的伤害时触发。"
tr "game_character_passiveDescription_Yorick" = "死在约里克附近的敌人,有时会留下一个坟墓。敌方英雄在死于约里克附近时将总会留下一个坟墓。"
tr "game_character_passiveDescription_YoungLizard" = ""
tr "game_character_passiveDescription_Zac" = "扎克每用技能命中一次敌人,自己的一小块粘液就会飞溅出去。扎克可以重新吸收这些粘液,来为自己回复生命值。在承受致命伤害时,扎克会分裂成四块细胞组织,并试图重新结合。如果在短时间后,仍然有细胞组织存活,那么他就会重生,重生时的生命值取决于存活的细胞组织数量。细胞组织会继承一部分扎克的最大生命值、护甲和魔法抗性。这个技能的冷却时间为5分钟。"
tr "game_character_passiveDescription_Zed" = "劫的普通攻击会对生命值低于50%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的6-10%。这个特效在10秒内只能对相同目标生效一次。"
tr "game_character_passiveDescription_Ziggs" = "每过12秒,吉格斯的下一次普通攻击就会造成额外的魔法伤害。该技能的冷却时间会在吉格斯每施放一次技能时得到减少。"
tr "game_character_passiveDescription_Zilean" = "基兰将时光储存为经验值。
当他拥有足够的经验值来使一名友方英雄升级时,他就能通过右键点击该友方英雄来使其升级。基兰自身也会获得等值的经验值。无法在战斗中使用。"
tr "game_character_passiveDescription_Zoe" = "佐伊在施放一次技能后的下次普攻会造成额外魔法伤害。"
tr "game_character_passiveDescription_Zyra" = "种子会周期性地在婕拉身边生成,生成速度随等级提升,并且种子持续30秒。种子被敌方英雄踩中就会死亡。
婕拉可通过在种子附近施放技能来让种子长成植物。额外的植物在攻击相同目标时只会造成较少伤害。"
tr "game_character_passiveDescription_ZyraGraspingPlant" = ""
tr "game_character_passiveDescription_ZyraSeed" = ""
tr "game_character_passiveDescription_ZyraThornPlant" = ""
tr "game_character_passiveName_Ahri" = "瓦斯塔亚的优雅"
tr "game_character_passiveName_Akali" = "我流忍法!潜龙印"
tr "game_character_passiveName_Alistar" = "凯旋怒吼"
tr "game_character_passiveName_AlZaharVoidling" = ""
tr "game_character_passiveName_Amumu" = "诅咒之触"
tr "game_character_passiveName_AncientGolem" = ""
tr "game_character_passiveName_Anivia" = "寒霜涅槃"
tr "game_character_passiveName_AniviaEgg" = "寒霜涅槃"
tr "game_character_passiveName_Annie" = "嗜火"
tr "game_character_passiveName_Ashe" = "冰霜射击"
tr "game_character_passiveName_AurelionSol" = "星原之准"
tr "game_character_passiveName_Azir" = "恕瑞玛的传承"
tr "game_character_passiveName_Bard" = "旅者的召唤"
tr "game_character_passiveName_Blitzcrank" = "法力屏障"
tr "game_character_passiveName_Blue_Minion_Basic" = ""
tr "game_character_passiveName_Blue_Minion_MechCannon" = ""
tr "game_character_passiveName_Blue_Minion_MechMelee" = ""
tr "game_character_passiveName_Blue_Minion_Wizard" = ""
tr "game_character_passiveName_blueDragon" = ""
tr "game_character_passiveName_Brand" = "炽热之焰"
tr "game_character_passiveName_Braum" = "震荡猛击"
tr "game_character_passiveName_Caitlyn" = "爆头"
tr "game_character_passiveName_Camille" = "适应性防御"
tr "game_character_passiveName_Cassiopeia" = "优雅蛇行"
tr "game_character_passiveName_ChaosInhibitor" = ""
tr "game_character_passiveName_ChaosInhibitor_D" = ""
tr "game_character_passiveName_ChaosNexus" = ""
tr "game_character_passiveName_ChaosShop" = ""
tr "game_character_passiveName_Chogath" = "肉食者"
tr "game_character_passiveName_Corki" = "海克斯科技军备"
tr "game_character_passiveName_Darius" = "出血"
tr "game_character_passiveName_Diana" = "月银之刃"
tr "game_character_passiveName_Dragon" = ""
tr "game_character_passiveName_Draven" = "德莱文联盟"
tr "game_character_passiveName_DrMundo" = "肾上腺激素"
tr "game_character_passiveName_Ekko" = "Z型驱动共振"
tr "game_character_passiveName_Elise" = "蜘蛛女皇"
tr "game_character_passiveName_Evelynn" = "恶魔魅影"
tr "game_character_passiveName_Fiddlesticks" = "恐惧降临"
tr "game_character_passiveName_Fizz" = "伶俐斗士"
tr "game_character_passiveName_Galio" = "巨像重击"
tr "game_character_passiveName_Gangplank" = "烈火审讯"
tr "game_character_passiveName_Garen" = "坚韧"
tr "game_character_passiveName_Ghast" = ""
tr "game_character_passiveName_GiantWolf" = ""
tr "game_character_passiveName_Gnar" = "狂怒基因"
tr "game_character_passiveName_GnarBig" = "狂怒基因"
tr "game_character_passiveName_Golem" = ""
tr "game_character_passiveName_Gragas" = "欢乐时光"
tr "game_character_passiveName_Graves" = "新命运"
tr "game_character_passiveName_H28QApexTurret" = ""
tr "game_character_passiveName_Hecarim" = "征战之路"
tr "game_character_passiveName_Heimerdinger" = "海克斯科技亲和"
tr "game_character_passiveName_HeimerdingerQ" = "纳米修复机器人"
tr "game_character_passiveName_Illaoi" = "古神先知"
tr "game_character_passiveName_Irelia" = "艾欧尼亚热诚"
tr "game_character_passiveName_Ivern" = "森林之友"
tr "game_character_passiveName_Janna" = "顺风而行"
tr "game_character_passiveName_JarvanIV" = "战争律动"
tr "game_character_passiveName_Jax" = "无情连打"
tr "game_character_passiveName_Jayce" = "海克斯科技电容"
tr "game_character_passiveName_Jhin" = "低语"
tr "game_character_passiveName_Jinx" = "罪恶快感"
tr "game_character_passiveName_Kaisa" = "体表活肤"
tr "game_character_passiveName_Kalista" = "武术姿态"
tr "game_character_passiveName_Karma" = "聚能之炎"
tr "game_character_passiveName_Karthus" = "死亡契约"
tr "game_character_passiveName_Kassadin" = "虚空之石"
tr "game_character_passiveName_Katarina" = "贪婪"
tr "game_character_passiveName_Kayn" = "暗裔魔镰"
tr "game_character_passiveName_Kennen" = "忍法!雷缚印"
tr "game_character_passiveName_Khazix" = "无形威胁"
tr "game_character_passiveName_Kindred" = "千珏之印"
tr "game_character_passiveName_Kled" = "怯战蜥蜴斯嘎尔"
tr "game_character_passiveName_KogMaw" = "来自艾卡西亚的惊喜"
tr "game_character_passiveName_Leblanc" = "镜花水月"
tr "game_character_passiveName_LeeSin" = "疾风骤雨"
tr "game_character_passiveName_Leona" = "日光"
tr "game_character_passiveName_LesserWraith" = ""
tr "game_character_passiveName_Lissandra" = "冰脉驱役"
tr "game_character_passiveName_Lizard" = ""
tr "game_character_passiveName_LizardElder" = ""
tr "game_character_passiveName_Lucian" = "圣光银弹"
tr "game_character_passiveName_Lulu" = "皮克斯,仙灵伙伴"
tr "game_character_passiveName_Lux" = "光芒四射"
tr "game_character_passiveName_Malphite" = "花岗岩护盾"
tr "game_character_passiveName_Malzahar" = "虚空穿越"
tr "game_character_passiveName_MalzaharVoidling" = ""
tr "game_character_passiveName_Maokai" = "吸元秘术"
tr "game_character_passiveName_MasterYi" = "双重打击"
tr "game_character_passiveName_MissFortune" = "厄运的眷顾"
tr "game_character_passiveName_MonkeyKing" = "金刚不坏"
tr "game_character_passiveName_Mordekaiser" = "铁人"
tr "game_character_passiveName_Nami" = "踏浪之行"
tr "game_character_passiveName_Nasus" = "吞噬灵魂"
tr "game_character_passiveName_Nautilus" = "排山倒海"
tr "game_character_passiveName_Neeko" = "被动技能"
tr "game_character_passiveName_Nidalee" = "寻觅"
tr "game_character_passiveName_Nocturne" = "暗影之刃"
tr "game_character_passiveName_Nunu" = "弗雷尔卓德的召唤"
tr "game_character_passiveName_OdinBlueSuperminion" = ""
tr "game_character_passiveName_OdinNeutralGuardian" = ""
tr "game_character_passiveName_OdinRedSuperminion" = ""
tr "game_character_passiveName_OdinShrine" = ""
tr "game_character_passiveName_Olaf" = "狂战之怒"
tr "game_character_passiveName_OrderInhibitor" = ""
tr "game_character_passiveName_OrderInhibitor_D" = ""
tr "game_character_passiveName_OrderNexus" = ""
tr "game_character_passiveName_OrderShop" = ""
tr "game_character_passiveName_Orianna" = "发条协奏"
tr "game_character_passiveName_OriannaNoBall" = "发条协奏"
tr "game_character_passiveName_Ornn" = "活体锻炉"
tr "game_character_passiveName_Pantheon" = "圣盾庇护"
tr "game_character_passiveName_Poppy" = "钢铁大使"
tr "game_character_passiveName_Pyke" = "溺水之幸"
tr "game_character_passiveName_Quinn" = "侵扰"
tr "game_character_passiveName_RabidWolf" = ""
tr "game_character_passiveName_Rakan" = "异色羽裳"
tr "game_character_passiveName_Rammus" = "锥刺甲壳"
tr "game_character_passiveName_Red_Minion_Basic" = ""
tr "game_character_passiveName_Red_Minion_MechCannon" = ""
tr "game_character_passiveName_Red_Minion_MechMelee" = ""
tr "game_character_passiveName_Red_Minion_Wizard" = ""
tr "game_character_passiveName_redDragon" = ""
tr "game_character_passiveName_RekSai" = "艾克塞之怒"
tr "game_character_passiveName_Renekton" = "怒之领域"
tr "game_character_passiveName_Rengar" = "无形掠食者"
tr "game_character_passiveName_Riven" = "符文之刃"
tr "game_character_passiveName_Rumble" = "机械重组"
tr "game_character_passiveName_Ryze" = "奥术专精"
tr "game_character_passiveName_Sejuani" = "北地之怒"
tr "game_character_passiveName_Shaco" = "背刺"
tr "game_character_passiveName_Shen" = "忍法!气合盾"
tr "game_character_passiveName_Shyvana" = "龙族之怒"
tr "game_character_passiveName_SightWard" = ""
tr "game_character_passiveName_Singed" = "剧毒冲流"
tr "game_character_passiveName_Sion" = "死亡荣耀"
tr "game_character_passiveName_Sivir" = "敏锐疾行"
tr "game_character_passiveName_Skarner" = "水晶尖塔"
tr "game_character_passiveName_Sona" = "能量和弦"
tr "game_character_passiveName_Soraka" = "救赎"
tr "game_character_passiveName_SummonerBeacon" = ""
tr "game_character_passiveName_Swain" = "狂食鸦群"
tr "game_character_passiveName_Sylas" = "破敌禁法"
tr "game_character_passiveName_Syndra" = "卓尔不凡"
tr "game_character_passiveName_TahmKench" = "培养品味"
tr "game_character_passiveName_Taliyah" = "浮石冲"
tr "game_character_passiveName_Talon" = "刀锋之末"
tr "game_character_passiveName_Taric" = "正气凌人"
tr "game_character_passiveName_Teemo" = "游击队军备"
tr "game_character_passiveName_Thresh" = "地狱诅咒"
tr "game_character_passiveName_Tristana" = "瞄准"
tr "game_character_passiveName_Trundle" = "国王的贡品"
tr "game_character_passiveName_Tryndamere" = "战斗狂怒"
tr "game_character_passiveName_TwistedFate" = "灌铅骰子"
tr "game_character_passiveName_TwistedLizardElder" = ""
tr "game_character_passiveName_Twitch" = "死亡毒液"
tr "game_character_passiveName_Udyr" = "灵猴敏捷"
tr "game_character_passiveName_Urf" = ""
tr "game_character_passiveName_Urgot" = "回响烈焰"
tr "game_character_passiveName_Varus" = "复仇之欲"
tr "game_character_passiveName_Vayne" = "暗夜猎手"
tr "game_character_passiveName_Veigar" = "超凡邪力"
tr "game_character_passiveName_Velkoz" = "有机体解构"
tr "game_character_passiveName_Vi" = "爆裂护盾"
tr "game_character_passiveName_Viktor" = "光荣进化"
tr "game_character_passiveName_Vladimir" = "血色契约"
tr "game_character_passiveName_Volibear" = "风暴的抉择"
tr "game_character_passiveName_Warwick" = "血之饥渴"
tr "game_character_passiveName_Wolf" = ""
tr "game_character_passiveName_Worm" = ""
tr "game_character_passiveName_Wraith" = ""
tr "game_character_passiveName_WriggleLantern" = ""
tr "game_character_passiveName_Xayah" = "锐切"
tr "game_character_passiveName_Xerath" = "法力澎湃"
tr "game_character_passiveName_XinZhao" = "果决"
tr "game_character_passiveName_Yasuo" = "浪客之道"
tr "game_character_passiveName_Yorick" = "牧魂人"
tr "game_character_passiveName_YoungLizard" = ""
tr "game_character_passiveName_Zac" = "细胞分裂"
tr "game_character_passiveName_Zed" = "影忍法!灭魂劫"
tr "game_character_passiveName_Ziggs" = "一触即发"
tr "game_character_passiveName_Zilean" = "瓶中时光"
tr "game_character_passiveName_Zoe" = "烟火四射!"
tr "game_character_passiveName_Zyra" = "荆棘花园"
tr "game_character_passiveName_ZyraGraspingPlant" = ""
tr "game_character_passiveName_ZyraSeed" = ""
tr "game_character_passiveName_ZyraThornPlant" = ""
tr "game_character_passiveTooltip_Alistar" = "在阿利斯塔晕眩或强制位移敌方英雄,或是在附近敌人死亡时,他会为他的怒吼积攒充能。当完全充能时,他会治疗自身和附近的所有友方英雄。"
tr "game_character_passiveTooltip_Galio" = "每过若干秒,加里奥的下次普攻就能在小范围内造成额外魔法伤害。每当加里奥的技能命中一名敌方英雄时,巨像重击的冷却时间就会减少。"
tr "game_character_passiveTooltip_Poppy" = "波比扔出她的圆盾,获得攻击距离加成和并造成额外魔法伤害。
圆盾会落在附近的一个区域上,并且波比可以拾取它来获得一个护盾效果。敌人可以踩在圆盾上来将它摧毁。"
tr "game_character_passiveTooltip_Sejuani" = "在脱离战斗后,瑟庄妮会获得冰霜护甲,冰川护甲可提供护甲、魔法抗性和免疫减速。当瑟庄妮受到伤害后,冰霜护甲会存留一小段时间。瑟庄妮可以伤害一名被晕眩的敌人来击碎它,从而造成巨量魔法伤害。"
tr "game_character_passiveTooltip_Yorick" = "约里克可以用他的技能来唤起雾行者。死在约里克附近的敌人,有时会留下一个坟墓。"
tr "game_character_search_tags_assassin" = "刺客"
tr "game_character_search_tags_fighter" = "战士"
tr "game_character_search_tags_mage" = "法师"
tr "game_character_search_tags_marksman" = "射手"
tr "game_character_search_tags_support" = "辅助"
tr "game_character_search_tags_tank" = "坦克"
tr "game_character_skin_description_Ahri_1" = ""
tr "game_character_skin_description_Ahri_10" = ""
tr "game_character_skin_description_Ahri_11" = ""
tr "game_character_skin_description_Ahri_12" = ""
tr "game_character_skin_description_Ahri_13" = ""
tr "game_character_skin_description_Ahri_14" = ""
tr "game_character_skin_description_Ahri_2" = ""
tr "game_character_skin_description_Ahri_3" = ""
tr "game_character_skin_description_Ahri_4" = ""
tr "game_character_skin_description_Ahri_5" = ""
tr "game_character_skin_description_Ahri_6" = ""
tr "game_character_skin_description_Ahri_7" = ""
tr "game_character_skin_description_Ahri_8" = ""
tr "game_character_skin_description_Ahri_9" = ""
tr "game_character_skin_description_Alistar_1" = ""
tr "game_character_skin_description_Alistar_10" = ""
tr "game_character_skin_description_Alistar_11" = ""
tr "game_character_skin_description_Alistar_12" = ""
tr "game_character_skin_description_Alistar_13" = ""
tr "game_character_skin_description_Alistar_14" = ""
tr "game_character_skin_description_Alistar_15" = ""
tr "game_character_skin_description_Alistar_16" = ""
tr "game_character_skin_description_Alistar_17" = ""
tr "game_character_skin_description_Alistar_18" = ""
tr "game_character_skin_description_Alistar_2" = ""
tr "game_character_skin_description_Alistar_3" = ""
tr "game_character_skin_description_Alistar_4" = ""
tr "game_character_skin_description_Alistar_5" = ""
tr "game_character_skin_description_Alistar_6" = ""
tr "game_character_skin_description_Alistar_7" = ""
tr "game_character_skin_description_Alistar_8" = ""
tr "game_character_skin_description_Alistar_9" = ""
tr "game_character_skin_description_Amumu_1" = ""
tr "game_character_skin_description_Amumu_10" = ""
tr "game_character_skin_description_Amumu_11" = ""
tr "game_character_skin_description_Amumu_12" = ""
tr "game_character_skin_description_Amumu_13" = ""
tr "game_character_skin_description_Amumu_14" = ""
tr "game_character_skin_description_Amumu_15" = ""
tr "game_character_skin_description_Amumu_16" = ""
tr "game_character_skin_description_Amumu_2" = ""
tr "game_character_skin_description_Amumu_3" = ""
tr "game_character_skin_description_Amumu_4" = ""
tr "game_character_skin_description_Amumu_5" = ""
tr "game_character_skin_description_Amumu_6" = ""
tr "game_character_skin_description_Amumu_7" = ""
tr "game_character_skin_description_Amumu_8" = ""
tr "game_character_skin_description_Amumu_9" = ""
tr "game_character_skin_description_Anivia_1" = ""
tr "game_character_skin_description_Anivia_10" = ""
tr "game_character_skin_description_Anivia_11" = ""
tr "game_character_skin_description_Anivia_12" = ""
tr "game_character_skin_description_Anivia_13" = ""
tr "game_character_skin_description_Anivia_14" = ""
tr "game_character_skin_description_Anivia_15" = ""
tr "game_character_skin_description_Anivia_16" = ""
tr "game_character_skin_description_Anivia_2" = ""
tr "game_character_skin_description_Anivia_3" = ""
tr "game_character_skin_description_Anivia_4" = ""
tr "game_character_skin_description_Anivia_5" = ""
tr "game_character_skin_description_Anivia_6" = ""
tr "game_character_skin_description_Anivia_7" = ""
tr "game_character_skin_description_Anivia_8" = ""
tr "game_character_skin_description_Anivia_9" = ""
tr "game_character_skin_description_Annie_1" = ""
tr "game_character_skin_description_Annie_10" = ""
tr "game_character_skin_description_Annie_2" = ""
tr "game_character_skin_description_Annie_3" = ""
tr "game_character_skin_description_Annie_4" = ""
tr "game_character_skin_description_Annie_5" = ""
tr "game_character_skin_description_Annie_6" = ""
tr "game_character_skin_description_Annie_7" = ""
tr "game_character_skin_description_Annie_8" = ""
tr "game_character_skin_description_Annie_9" = ""
tr "game_character_skin_description_Ashe_1" = ""
tr "game_character_skin_description_Ashe_2" = ""
tr "game_character_skin_description_Ashe_3" = ""
tr "game_character_skin_description_Ashe_4" = ""
tr "game_character_skin_description_Ashe_5" = ""
tr "game_character_skin_description_Ashe_6" = ""
tr "game_character_skin_description_Ashe_7" = ""
tr "game_character_skin_description_Ashe_8" = ""
tr "game_character_skin_description_AurelionSol_1" = ""
tr "game_character_skin_description_Azir_1" = ""
tr "game_character_skin_description_Azir_2" = ""
tr "game_character_skin_description_Azir_3" = ""
tr "game_character_skin_description_Azir_4" = ""
tr "game_character_skin_description_Bard_1" = ""
tr "game_character_skin_description_Bard_2" = ""
tr "game_character_skin_description_Bard_3" = ""
tr "game_character_skin_description_Bard_4" = ""
tr "game_character_skin_description_Bard_5" = ""
tr "game_character_skin_description_Bard_6" = ""
tr "game_character_skin_description_Blitzcrank_1" = ""
tr "game_character_skin_description_Blitzcrank_10" = ""
tr "game_character_skin_description_Blitzcrank_11" = ""
tr "game_character_skin_description_Blitzcrank_12" = ""
tr "game_character_skin_description_Blitzcrank_13" = ""
tr "game_character_skin_description_Blitzcrank_14" = ""
tr "game_character_skin_description_Blitzcrank_15" = ""
tr "game_character_skin_description_Blitzcrank_16" = ""
tr "game_character_skin_description_Blitzcrank_17" = ""
tr "game_character_skin_description_Blitzcrank_18" = ""
tr "game_character_skin_description_Blitzcrank_19" = ""
tr "game_character_skin_description_Blitzcrank_2" = ""
tr "game_character_skin_description_Blitzcrank_3" = ""
tr "game_character_skin_description_Blitzcrank_4" = ""
tr "game_character_skin_description_Blitzcrank_5" = ""
tr "game_character_skin_description_Blitzcrank_6" = ""
tr "game_character_skin_description_Blitzcrank_7" = ""
tr "game_character_skin_description_Blitzcrank_8" = ""
tr "game_character_skin_description_Blitzcrank_9" = ""
tr "game_character_skin_description_Brand_1" = ""
tr "game_character_skin_description_Brand_10" = ""
tr "game_character_skin_description_Brand_11" = ""
tr "game_character_skin_description_Brand_2" = ""
tr "game_character_skin_description_Brand_3" = ""
tr "game_character_skin_description_Brand_4" = ""
tr "game_character_skin_description_Brand_5" = ""
tr "game_character_skin_description_Brand_6" = ""
tr "game_character_skin_description_Brand_7" = ""
tr "game_character_skin_description_Brand_8" = ""
tr "game_character_skin_description_Brand_9" = ""
tr "game_character_skin_description_Braum_1" = ""
tr "game_character_skin_description_Braum_10" = ""
tr "game_character_skin_description_Braum_2" = ""
tr "game_character_skin_description_Braum_3" = ""
tr "game_character_skin_description_Braum_4" = ""
tr "game_character_skin_description_Braum_5" = ""
tr "game_character_skin_description_Braum_6" = ""
tr "game_character_skin_description_Braum_7" = ""
tr "game_character_skin_description_Braum_8" = ""
tr "game_character_skin_description_Braum_9" = ""
tr "game_character_skin_description_Caitlyn_1" = ""
tr "game_character_skin_description_Caitlyn_10" = ""
tr "game_character_skin_description_Caitlyn_11" = ""
tr "game_character_skin_description_Caitlyn_2" = ""
tr "game_character_skin_description_Caitlyn_3" = ""
tr "game_character_skin_description_Caitlyn_4" = ""
tr "game_character_skin_description_Caitlyn_5" = ""
tr "game_character_skin_description_Caitlyn_6" = ""
tr "game_character_skin_description_Caitlyn_7" = ""
tr "game_character_skin_description_Caitlyn_8" = ""
tr "game_character_skin_description_Caitlyn_9" = ""
tr "game_character_skin_description_Camille_1" = ""
tr "game_character_skin_description_Camille_2" = ""
tr "game_character_skin_description_Camille_3" = ""
tr "game_character_skin_description_Camille_4" = ""
tr "game_character_skin_description_Camille_5" = ""
tr "game_character_skin_description_Camille_6" = ""
tr "game_character_skin_description_Camille_7" = ""
tr "game_character_skin_description_Camille_8" = ""
tr "game_character_skin_description_Camille_9" = ""
tr "game_character_skin_description_Cassiopeia_1" = ""
tr "game_character_skin_description_Cassiopeia_2" = ""
tr "game_character_skin_description_Cassiopeia_3" = ""
tr "game_character_skin_description_Cassiopeia_4" = ""
tr "game_character_skin_description_Cassiopeia_5" = ""
tr "game_character_skin_description_Cassiopeia_6" = ""
tr "game_character_skin_description_Cassiopeia_7" = ""
tr "game_character_skin_description_Chogath_1" = ""
tr "game_character_skin_description_Chogath_2" = ""
tr "game_character_skin_description_Chogath_3" = ""
tr "game_character_skin_description_Chogath_4" = ""
tr "game_character_skin_description_Chogath_5" = ""
tr "game_character_skin_description_Chogath_6" = ""
tr "game_character_skin_description_Corki_1" = ""
tr "game_character_skin_description_Corki_10" = ""
tr "game_character_skin_description_Corki_11" = ""
tr "game_character_skin_description_Corki_12" = ""
tr "game_character_skin_description_Corki_13" = ""
tr "game_character_skin_description_Corki_14" = ""
tr "game_character_skin_description_Corki_15" = ""
tr "game_character_skin_description_Corki_16" = ""
tr "game_character_skin_description_Corki_17" = ""
tr "game_character_skin_description_Corki_18" = ""
tr "game_character_skin_description_Corki_19" = ""
tr "game_character_skin_description_Corki_2" = ""
tr "game_character_skin_description_Corki_20" = ""
tr "game_character_skin_description_Corki_21" = ""
tr "game_character_skin_description_Corki_22" = ""
tr "game_character_skin_description_Corki_23" = ""
tr "game_character_skin_description_Corki_24" = ""
tr "game_character_skin_description_Corki_25" = ""
tr "game_character_skin_description_Corki_3" = ""
tr "game_character_skin_description_Corki_4" = ""
tr "game_character_skin_description_Corki_5" = ""
tr "game_character_skin_description_Corki_6" = ""
tr "game_character_skin_description_Corki_7" = ""
tr "game_character_skin_description_Corki_8" = ""
tr "game_character_skin_description_Corki_9" = ""
tr "game_character_skin_description_Darius_1" = ""
tr "game_character_skin_description_Darius_10" = ""
tr "game_character_skin_description_Darius_11" = ""
tr "game_character_skin_description_Darius_12" = ""
tr "game_character_skin_description_Darius_13" = ""
tr "game_character_skin_description_Darius_14" = ""
tr "game_character_skin_description_Darius_2" = ""
tr "game_character_skin_description_Darius_3" = ""
tr "game_character_skin_description_Darius_4" = ""
tr "game_character_skin_description_Darius_5" = ""
tr "game_character_skin_description_Darius_6" = ""
tr "game_character_skin_description_Darius_7" = ""
tr "game_character_skin_description_Darius_8" = ""
tr "game_character_skin_description_Darius_9" = ""
tr "game_character_skin_description_Diana_1" = ""
tr "game_character_skin_description_Diana_10" = ""
tr "game_character_skin_description_Diana_11" = ""
tr "game_character_skin_description_Diana_2" = ""
tr "game_character_skin_description_Diana_3" = ""
tr "game_character_skin_description_Diana_4" = ""
tr "game_character_skin_description_Diana_5" = ""
tr "game_character_skin_description_Diana_6" = ""
tr "game_character_skin_description_Diana_7" = ""
tr "game_character_skin_description_Diana_8" = ""
tr "game_character_skin_description_Diana_9" = ""
tr "game_character_skin_description_Draven_1" = ""
tr "game_character_skin_description_Draven_12" = ""
tr "game_character_skin_description_Draven_2" = ""
tr "game_character_skin_description_Draven_3" = ""
tr "game_character_skin_description_Draven_4" = ""
tr "game_character_skin_description_Draven_5" = ""
tr "game_character_skin_description_Draven_6" = ""
tr "game_character_skin_description_Draven_7" = ""
tr "game_character_skin_description_Draven_8" = ""
tr "game_character_skin_description_Draven_9" = ""
tr "game_character_skin_description_DrMundo_1" = ""
tr "game_character_skin_description_DrMundo_10" = ""
tr "game_character_skin_description_DrMundo_11" = ""
tr "game_character_skin_description_DrMundo_12" = ""
tr "game_character_skin_description_DrMundo_13" = ""
tr "game_character_skin_description_DrMundo_14" = ""
tr "game_character_skin_description_DrMundo_15" = ""
tr "game_character_skin_description_DrMundo_2" = ""
tr "game_character_skin_description_DrMundo_3" = ""
tr "game_character_skin_description_DrMundo_4" = ""
tr "game_character_skin_description_DrMundo_5" = ""
tr "game_character_skin_description_DrMundo_6" = ""
tr "game_character_skin_description_DrMundo_7" = ""
tr "game_character_skin_description_DrMundo_8" = ""
tr "game_character_skin_description_DrMundo_9" = ""
tr "game_character_skin_description_Ekko_1" = ""
tr "game_character_skin_description_Ekko_10" = ""
tr "game_character_skin_description_Ekko_11" = " "
tr "game_character_skin_description_Ekko_12" = ""
tr "game_character_skin_description_Ekko_13" = ""
tr "game_character_skin_description_Ekko_14" = ""
tr "game_character_skin_description_Ekko_15" = ""
tr "game_character_skin_description_Ekko_16" = ""
tr "game_character_skin_description_Ekko_17" = ""
tr "game_character_skin_description_Ekko_18" = ""
tr "game_character_skin_description_Ekko_2" = ""
tr "game_character_skin_description_Ekko_3" = ""
tr "game_character_skin_description_Ekko_4" = ""
tr "game_character_skin_description_Ekko_5" = ""
tr "game_character_skin_description_Ekko_6" = ""
tr "game_character_skin_description_Ekko_7" = ""
tr "game_character_skin_description_Ekko_8" = ""
tr "game_character_skin_description_Ekko_9" = ""
tr "game_character_skin_description_Elise_1" = ""
tr "game_character_skin_description_Elise_2" = ""
tr "game_character_skin_description_Elise_3" = ""
tr "game_character_skin_description_Elise_4" = ""
tr "game_character_skin_description_Evelynn_1" = ""
tr "game_character_skin_description_Evelynn_2" = ""
tr "game_character_skin_description_Evelynn_3" = ""
tr "game_character_skin_description_Evelynn_4" = ""
tr "game_character_skin_description_Evelynn_5" = ""
tr "game_character_skin_description_Evelynn_6" = ""
tr "game_character_skin_description_Ezreal_1" = ""
tr "game_character_skin_description_Ezreal_10" = ""
tr "game_character_skin_description_Ezreal_11" = ""
tr "game_character_skin_description_Ezreal_12" = ""
tr "game_character_skin_description_Ezreal_13" = ""
tr "game_character_skin_description_Ezreal_14" = ""
tr "game_character_skin_description_Ezreal_15" = ""
tr "game_character_skin_description_Ezreal_16" = ""
tr "game_character_skin_description_Ezreal_17" = ""
tr "game_character_skin_description_Ezreal_18" = ""
tr "game_character_skin_description_Ezreal_19" = ""
tr "game_character_skin_description_Ezreal_2" = ""
tr "game_character_skin_description_Ezreal_3" = ""
tr "game_character_skin_description_Ezreal_4" = ""
tr "game_character_skin_description_Ezreal_5" = ""
tr "game_character_skin_description_Ezreal_6" = ""
tr "game_character_skin_description_Ezreal_7" = ""
tr "game_character_skin_description_Ezreal_8" = ""
tr "game_character_skin_description_Ezreal_9" = ""
tr "game_character_skin_description_Fiddlesticks_1" = ""
tr "game_character_skin_description_Fiddlesticks_2" = ""
tr "game_character_skin_description_Fiddlesticks_3" = ""
tr "game_character_skin_description_Fiddlesticks_4" = ""
tr "game_character_skin_description_Fiddlesticks_5" = ""
tr "game_character_skin_description_Fiddlesticks_6" = ""
tr "game_character_skin_description_Fiddlesticks_7" = ""
tr "game_character_skin_description_Fiddlesticks_8" = ""
tr "game_character_skin_description_Fiora_1" = ""
tr "game_character_skin_description_Fiora_10" = ""
tr "game_character_skin_description_Fiora_11" = ""
tr "game_character_skin_description_Fiora_12" = ""
tr "game_character_skin_description_Fiora_13" = ""
tr "game_character_skin_description_Fiora_14" = ""
tr "game_character_skin_description_Fiora_15" = ""
tr "game_character_skin_description_Fiora_16" = ""
tr "game_character_skin_description_Fiora_17" = ""
tr "game_character_skin_description_Fiora_18" = ""
tr "game_character_skin_description_Fiora_19" = ""
tr "game_character_skin_description_Fiora_2" = ""
tr "game_character_skin_description_Fiora_20" = ""
tr "game_character_skin_description_Fiora_21" = ""
tr "game_character_skin_description_Fiora_3" = ""
tr "game_character_skin_description_Fiora_4" = ""
tr "game_character_skin_description_Fiora_5" = ""
tr "game_character_skin_description_Fiora_6" = ""
tr "game_character_skin_description_Fiora_7" = ""
tr "game_character_skin_description_Fiora_8" = ""
tr "game_character_skin_description_Fiora_9" = ""
tr "game_character_skin_description_Fizz_1" = ""
tr "game_character_skin_description_Fizz_10" = ""
tr "game_character_skin_description_Fizz_11" = ""
tr "game_character_skin_description_Fizz_12" = ""
tr "game_character_skin_description_Fizz_13" = ""
tr "game_character_skin_description_Fizz_14" = ""
tr "game_character_skin_description_Fizz_15" = ""
tr "game_character_skin_description_Fizz_2" = ""
tr "game_character_skin_description_Fizz_3" = ""
tr "game_character_skin_description_Fizz_4" = ""
tr "game_character_skin_description_Fizz_5" = ""
tr "game_character_skin_description_Fizz_6" = ""
tr "game_character_skin_description_Fizz_7" = ""
tr "game_character_skin_description_Fizz_8" = ""
tr "game_character_skin_description_Fizz_9" = ""
tr "game_character_skin_description_Garen_1" = ""
tr "game_character_skin_description_Garen_10" = ""
tr "game_character_skin_description_Garen_11" = ""
tr "game_character_skin_description_Garen_2" = ""
tr "game_character_skin_description_Garen_3" = ""
tr "game_character_skin_description_Garen_4" = ""
tr "game_character_skin_description_Garen_5" = ""
tr "game_character_skin_description_Garen_6" = ""
tr "game_character_skin_description_Garen_7" = ""
tr "game_character_skin_description_Garen_8" = ""
tr "game_character_skin_description_Garen_9" = ""
tr "game_character_skin_description_Gnar_1" = ""
tr "game_character_skin_description_Gnar_10" = ""
tr "game_character_skin_description_Gnar_11" = ""
tr "game_character_skin_description_Gnar_12" = ""
tr "game_character_skin_description_Gnar_2" = ""
tr "game_character_skin_description_Gnar_3" = ""
tr "game_character_skin_description_Gnar_4" = ""
tr "game_character_skin_description_Gnar_5" = ""
tr "game_character_skin_description_Gnar_6" = ""
tr "game_character_skin_description_Gnar_7" = ""
tr "game_character_skin_description_Gnar_8" = ""
tr "game_character_skin_description_Gnar_9" = ""
tr "game_character_skin_description_Graves_1" = ""
tr "game_character_skin_description_Graves_10" = ""
tr "game_character_skin_description_Graves_11" = ""
tr "game_character_skin_description_Graves_12" = ""
tr "game_character_skin_description_Graves_13" = ""
tr "game_character_skin_description_Graves_2" = ""
tr "game_character_skin_description_Graves_3" = ""
tr "game_character_skin_description_Graves_4" = ""
tr "game_character_skin_description_Graves_5" = ""
tr "game_character_skin_description_Graves_6" = ""
tr "game_character_skin_description_Graves_7" = ""
tr "game_character_skin_description_Graves_8" = ""
tr "game_character_skin_description_Graves_9" = ""
tr "game_character_skin_description_Heimerdinger_1" = ""
tr "game_character_skin_description_Heimerdinger_2" = ""
tr "game_character_skin_description_Heimerdinger_3" = ""
tr "game_character_skin_description_Heimerdinger_4" = ""
tr "game_character_skin_description_Heimerdinger_5" = ""
tr "game_character_skin_description_Heimerdinger_6" = ""
tr "game_character_skin_description_Illaoi_1" = ""
tr "game_character_skin_description_Ivern_1" = ""
tr "game_character_skin_description_Janna_1" = ""
tr "game_character_skin_description_Janna_2" = ""
tr "game_character_skin_description_Janna_3" = ""
tr "game_character_skin_description_Janna_4" = ""
tr "game_character_skin_description_Janna_5" = ""
tr "game_character_skin_description_Janna_6" = ""
tr "game_character_skin_description_Janna_7" = ""
tr "game_character_skin_description_JarvanIV_1" = ""
tr "game_character_skin_description_JarvanIV_2" = ""
tr "game_character_skin_description_JarvanIV_3" = ""
tr "game_character_skin_description_JarvanIV_4" = ""
tr "game_character_skin_description_JarvanIV_5" = ""
tr "game_character_skin_description_JarvanIV_6" = ""
tr "game_character_skin_description_Jax_1" = ""
tr "game_character_skin_description_Jax_10" = ""
tr "game_character_skin_description_Jax_11" = ""
tr "game_character_skin_description_Jax_12" = ""
tr "game_character_skin_description_Jax_13" = ""
tr "game_character_skin_description_Jax_2" = ""
tr "game_character_skin_description_Jax_3" = ""
tr "game_character_skin_description_Jax_4" = ""
tr "game_character_skin_description_Jax_5" = ""
tr "game_character_skin_description_Jax_6" = ""
tr "game_character_skin_description_Jax_7" = ""
tr "game_character_skin_description_Jax_8" = ""
tr "game_character_skin_description_Jax_9" = ""
tr "game_character_skin_description_Jayce_1" = ""
tr "game_character_skin_description_Jayce_2" = ""
tr "game_character_skin_description_Jayce_3" = ""
tr "game_character_skin_description_Jayce_4" = ""
tr "game_character_skin_description_Jhin_1" = ""
tr "game_character_skin_description_Jhin_2" = ""
tr "game_character_skin_description_Jhin_3" = " "
tr "game_character_skin_description_Jhin_4" = ""
tr "game_character_skin_description_Jinx_1" = ""
tr "game_character_skin_description_Jinx_10" = ""
tr "game_character_skin_description_Jinx_11" = ""
tr "game_character_skin_description_Jinx_12" = ""
tr "game_character_skin_description_Jinx_13" = ""
tr "game_character_skin_description_Jinx_14" = ""
tr "game_character_skin_description_Jinx_15" = ""
tr "game_character_skin_description_Jinx_16" = ""
tr "game_character_skin_description_Jinx_17" = ""
tr "game_character_skin_description_Jinx_18" = ""
tr "game_character_skin_description_Jinx_19" = ""
tr "game_character_skin_description_Jinx_2" = ""
tr "game_character_skin_description_Jinx_3" = ""
tr "game_character_skin_description_Jinx_4" = ""
tr "game_character_skin_description_Jinx_5" = ""
tr "game_character_skin_description_Jinx_6" = ""
tr "game_character_skin_description_Jinx_7" = ""
tr "game_character_skin_description_Jinx_8" = ""
tr "game_character_skin_description_Jinx_9" = ""
tr "game_character_skin_description_Kaisa_1" = ""
tr "game_character_skin_description_Kaisa_10" = ""
tr "game_character_skin_description_Kaisa_2" = ""
tr "game_character_skin_description_Kaisa_3" = ""
tr "game_character_skin_description_Kaisa_4" = ""
tr "game_character_skin_description_Kaisa_5" = ""
tr "game_character_skin_description_Kaisa_6" = ""
tr "game_character_skin_description_Kaisa_7" = ""
tr "game_character_skin_description_Kaisa_8" = ""
tr "game_character_skin_description_Kaisa_9" = ""
tr "game_character_skin_description_Kalista_1" = ""
tr "game_character_skin_description_Kalista_2" = ""
tr "game_character_skin_description_Kalista_3" = ""
tr "game_character_skin_description_Kalista_4" = ""
tr "game_character_skin_description_Karma_1" = ""
tr "game_character_skin_description_Karma_2" = ""
tr "game_character_skin_description_Karma_3" = ""
tr "game_character_skin_description_Karma_4" = ""
tr "game_character_skin_description_Karma_5" = ""
tr "game_character_skin_description_Karma_6" = ""
tr "game_character_skin_description_Karma_7" = ""
tr "game_character_skin_description_Karthus_1" = ""
tr "game_character_skin_description_Karthus_2" = ""
tr "game_character_skin_description_Karthus_3" = ""
tr "game_character_skin_description_Karthus_4" = ""
tr "game_character_skin_description_Karthus_5" = ""
tr "game_character_skin_description_Karthus_6" = ""
tr "game_character_skin_description_Karthus_7" = ""
tr "game_character_skin_description_Karthus_8" = ""
tr "game_character_skin_description_Karthus_9" = ""
tr "game_character_skin_description_Kassadin_1" = ""
tr "game_character_skin_description_Kassadin_2" = ""
tr "game_character_skin_description_Kassadin_3" = ""
tr "game_character_skin_description_Kassadin_4" = ""
tr "game_character_skin_description_Kassadin_5" = ""
tr "game_character_skin_description_Katarina_1" = ""
tr "game_character_skin_description_Katarina_2" = ""
tr "game_character_skin_description_Katarina_3" = ""
tr "game_character_skin_description_Katarina_4" = ""
tr "game_character_skin_description_Katarina_5" = ""
tr "game_character_skin_description_Katarina_6" = ""
tr "game_character_skin_description_Katarina_7" = ""
tr "game_character_skin_description_Katarina_8" = ""
tr "game_character_skin_description_Katarina_9" = ""
tr "game_character_skin_description_Kayle_1" = ""
tr "game_character_skin_description_Kayle_2" = ""
tr "game_character_skin_description_Kayle_3" = ""
tr "game_character_skin_description_Kayle_4" = ""
tr "game_character_skin_description_Kayle_5" = ""
tr "game_character_skin_description_Kayle_6" = ""
tr "game_character_skin_description_Kayle_7" = ""
tr "game_character_skin_description_Kayle_8" = ""
tr "game_character_skin_description_Kayle_9" = ""
tr "game_character_skin_description_Kayn_1" = ""
tr "game_character_skin_description_Kayn_2" = ""
tr "game_character_skin_description_Khazix_1" = ""
tr "game_character_skin_description_Khazix_2" = ""
tr "game_character_skin_description_Khazix_3" = ""
tr "game_character_skin_description_Khazix_4" = ""
tr "game_character_skin_description_Kindred_1" = ""
tr "game_character_skin_description_Kindred_2" = ""
tr "game_character_skin_description_Kindred_3" = ""
tr "game_character_skin_description_Kindred_4" = ""
tr "game_character_skin_description_Kindred_5" = ""
tr "game_character_skin_description_Kled_1" = ""
tr "game_character_skin_description_Kled_2" = ""
tr "game_character_skin_description_Kled_3" = ""
tr "game_character_skin_description_Kled_4" = ""
tr "game_character_skin_description_Kled_5" = ""
tr "game_character_skin_description_Kled_6" = ""
tr "game_character_skin_description_Kled_7" = ""
tr "game_character_skin_description_Kled_8" = ""
tr "game_character_skin_description_KogMaw_1" = ""
tr "game_character_skin_description_KogMaw_10" = ""
tr "game_character_skin_description_KogMaw_2" = ""
tr "game_character_skin_description_KogMaw_3" = ""
tr "game_character_skin_description_KogMaw_4" = ""
tr "game_character_skin_description_KogMaw_5" = ""
tr "game_character_skin_description_KogMaw_6" = ""
tr "game_character_skin_description_KogMaw_7" = ""
tr "game_character_skin_description_KogMaw_8" = ""
tr "game_character_skin_description_KogMaw_9" = ""
tr "game_character_skin_description_Leblanc_1" = ""
tr "game_character_skin_description_Leblanc_10" = ""
tr "game_character_skin_description_Leblanc_11" = ""
tr "game_character_skin_description_Leblanc_2" = ""
tr "game_character_skin_description_Leblanc_3" = ""
tr "game_character_skin_description_Leblanc_4" = ""
tr "game_character_skin_description_Leblanc_5" = ""
tr "game_character_skin_description_Leblanc_6" = ""
tr "game_character_skin_description_Leblanc_7" = ""
tr "game_character_skin_description_Leblanc_8" = ""
tr "game_character_skin_description_Leblanc_9" = ""
tr "game_character_skin_description_LeeSin_1" = ""
tr "game_character_skin_description_LeeSin_2" = ""
tr "game_character_skin_description_LeeSin_3" = ""
tr "game_character_skin_description_LeeSin_4" = ""
tr "game_character_skin_description_LeeSin_5" = ""
tr "game_character_skin_description_LeeSin_6" = ""
tr "game_character_skin_description_LeeSin_7" = ""
tr "game_character_skin_description_LeeSin_8" = ""
tr "game_character_skin_description_LeeSin_9" = ""
tr "game_character_skin_description_Leona_1" = ""
tr "game_character_skin_description_Leona_10" = ""
tr "game_character_skin_description_Leona_11" = ""
tr "game_character_skin_description_Leona_2" = ""
tr "game_character_skin_description_Leona_3" = ""
tr "game_character_skin_description_Leona_4" = ""
tr "game_character_skin_description_Leona_5" = ""
tr "game_character_skin_description_Leona_6" = ""
tr "game_character_skin_description_Leona_7" = ""
tr "game_character_skin_description_Leona_8" = ""
tr "game_character_skin_description_Leona_9" = ""
tr "game_character_skin_description_Lissandra_1" = ""
tr "game_character_skin_description_Lissandra_10" = ""
tr "game_character_skin_description_Lissandra_11" = ""
tr "game_character_skin_description_Lissandra_2" = ""
tr "game_character_skin_description_Lissandra_3" = ""
tr "game_character_skin_description_Lissandra_4" = ""
tr "game_character_skin_description_Lissandra_5" = ""
tr "game_character_skin_description_Lissandra_6" = ""
tr "game_character_skin_description_Lissandra_7" = ""
tr "game_character_skin_description_Lissandra_8" = ""
tr "game_character_skin_description_Lissandra_9" = ""
tr "game_character_skin_description_Lucian_1" = ""
tr "game_character_skin_description_Lucian_2" = ""
tr "game_character_skin_description_Lucian_3" = ""
tr "game_character_skin_description_Lucian_4" = ""
tr "game_character_skin_description_Lucian_5" = ""
tr "game_character_skin_description_Lucian_6" = ""
tr "game_character_skin_description_Lucian_7" = ""
tr "game_character_skin_description_Lulu_1" = ""
tr "game_character_skin_description_Lulu_10" = ""
tr "game_character_skin_description_Lulu_11" = ""
tr "game_character_skin_description_Lulu_12" = ""
tr "game_character_skin_description_Lulu_13" = ""
tr "game_character_skin_description_Lulu_2" = ""
tr "game_character_skin_description_Lulu_3" = ""
tr "game_character_skin_description_Lulu_4" = ""
tr "game_character_skin_description_Lulu_5" = ""
tr "game_character_skin_description_Lulu_6" = ""
tr "game_character_skin_description_Lulu_7" = ""
tr "game_character_skin_description_Lulu_8" = ""
tr "game_character_skin_description_Lulu_9" = ""
tr "game_character_skin_description_Malphite_1" = ""
tr "game_character_skin_description_Malphite_10" = ""
tr "game_character_skin_description_Malphite_11" = ""
tr "game_character_skin_description_Malphite_12" = ""
tr "game_character_skin_description_Malphite_13" = ""
tr "game_character_skin_description_Malphite_14" = ""
tr "game_character_skin_description_Malphite_15" = ""
tr "game_character_skin_description_Malphite_16" = ""
tr "game_character_skin_description_Malphite_17" = ""
tr "game_character_skin_description_Malphite_18" = ""
tr "game_character_skin_description_Malphite_19" = ""
tr "game_character_skin_description_Malphite_2" = ""
tr "game_character_skin_description_Malphite_20" = ""
tr "game_character_skin_description_Malphite_21" = ""
tr "game_character_skin_description_Malphite_22" = ""
tr "game_character_skin_description_Malphite_3" = ""
tr "game_character_skin_description_Malphite_4" = ""
tr "game_character_skin_description_Malphite_5" = ""
tr "game_character_skin_description_Malphite_6" = ""
tr "game_character_skin_description_Malphite_7" = ""
tr "game_character_skin_description_Malphite_8" = ""
tr "game_character_skin_description_Malphite_9" = ""
tr "game_character_skin_description_Malzahar_1" = ""
tr "game_character_skin_description_Malzahar_2" = ""
tr "game_character_skin_description_Malzahar_3" = ""
tr "game_character_skin_description_Malzahar_4" = ""
tr "game_character_skin_description_Malzahar_5" = ""
tr "game_character_skin_description_Malzahar_6" = ""
tr "game_character_skin_description_MasterYi_1" = ""
tr "game_character_skin_description_MasterYi_10" = ""
tr "game_character_skin_description_MasterYi_2" = ""
tr "game_character_skin_description_MasterYi_3" = ""
tr "game_character_skin_description_MasterYi_4" = ""
tr "game_character_skin_description_MasterYi_5" = ""
tr "game_character_skin_description_MasterYi_6" = ""
tr "game_character_skin_description_MasterYi_7" = ""
tr "game_character_skin_description_MasterYi_8" = ""
tr "game_character_skin_description_MasterYi_9" = ""
tr "game_character_skin_description_MissFortune_1" = ""
tr "game_character_skin_description_MissFortune_10" = ""
tr "game_character_skin_description_MissFortune_11" = ""
tr "game_character_skin_description_MissFortune_12" = ""
tr "game_character_skin_description_MissFortune_13" = ""
tr "game_character_skin_description_MissFortune_14" = ""
tr "game_character_skin_description_MissFortune_15" = ""
tr "game_character_skin_description_MissFortune_16" = ""
tr "game_character_skin_description_MissFortune_17" = ""
tr "game_character_skin_description_MissFortune_19" = " "
tr "game_character_skin_description_MissFortune_2" = ""
tr "game_character_skin_description_MissFortune_3" = ""
tr "game_character_skin_description_MissFortune_4" = ""
tr "game_character_skin_description_MissFortune_5" = ""
tr "game_character_skin_description_MissFortune_6" = ""
tr "game_character_skin_description_MissFortune_7" = ""
tr "game_character_skin_description_MissFortune_8" = ""
tr "game_character_skin_description_MissFortune_9" = ""
tr "game_character_skin_description_MonkeyKing_1" = ""
tr "game_character_skin_description_MonkeyKing_2" = ""
tr "game_character_skin_description_MonkeyKing_3" = ""
tr "game_character_skin_description_MonkeyKing_4" = ""
tr "game_character_skin_description_MonkeyKing_5" = ""
tr "game_character_skin_description_Mordekaiser_1" = ""
tr "game_character_skin_description_Mordekaiser_2" = ""
tr "game_character_skin_description_Mordekaiser_3" = ""
tr "game_character_skin_description_Mordekaiser_4" = ""
tr "game_character_skin_description_Mordekaiser_5" = ""
tr "game_character_skin_description_Morgana_1" = ""
tr "game_character_skin_description_Morgana_10" = ""
tr "game_character_skin_description_Morgana_2" = ""
tr "game_character_skin_description_Morgana_3" = ""
tr "game_character_skin_description_Morgana_4" = ""
tr "game_character_skin_description_Morgana_5" = ""
tr "game_character_skin_description_Morgana_6" = ""
tr "game_character_skin_description_Morgana_7" = ""
tr "game_character_skin_description_Morgana_8" = ""
tr "game_character_skin_description_Morgana_9" = ""
tr "game_character_skin_description_Nami_1" = ""
tr "game_character_skin_description_Nami_2" = ""
tr "game_character_skin_description_Nami_3" = ""
tr "game_character_skin_description_Nami_4" = ""
tr "game_character_skin_description_Nami_5" = ""
tr "game_character_skin_description_Nami_6" = ""
tr "game_character_skin_description_Nami_7" = ""
tr "game_character_skin_description_Nami_8" = " "
tr "game_character_skin_description_Nasus_1" = ""
tr "game_character_skin_description_Nasus_10" = ""
tr "game_character_skin_description_Nasus_11" = ""
tr "game_character_skin_description_Nasus_2" = ""
tr "game_character_skin_description_Nasus_3" = ""
tr "game_character_skin_description_Nasus_4" = ""
tr "game_character_skin_description_Nasus_5" = ""
tr "game_character_skin_description_Nasus_6" = ""
tr "game_character_skin_description_Nasus_7" = ""
tr "game_character_skin_description_Nasus_8" = ""
tr "game_character_skin_description_Nasus_9" = ""
tr "game_character_skin_description_Nautilus_1" = ""
tr "game_character_skin_description_Nautilus_2" = ""
tr "game_character_skin_description_Nautilus_3" = ""
tr "game_character_skin_description_Nautilus_4" = ""
tr "game_character_skin_description_Nautilus_5" = ""
tr "game_character_skin_description_Nidalee_1" = ""
tr "game_character_skin_description_Nidalee_2" = ""
tr "game_character_skin_description_Nidalee_3" = ""
tr "game_character_skin_description_Nidalee_4" = ""
tr "game_character_skin_description_Nidalee_5" = ""
tr "game_character_skin_description_Nidalee_6" = ""
tr "game_character_skin_description_Nidalee_7" = ""
tr "game_character_skin_description_Nidalee_8" = ""
tr "game_character_skin_description_Nocturne_1" = ""
tr "game_character_skin_description_Nocturne_2" = ""
tr "game_character_skin_description_Nocturne_3" = ""
tr "game_character_skin_description_Nocturne_4" = ""
tr "game_character_skin_description_Nocturne_5" = ""
tr "game_character_skin_description_Nocturne_6" = ""
tr "game_character_skin_description_Nunu_1" = ""
tr "game_character_skin_description_Nunu_10" = ""
tr "game_character_skin_description_Nunu_11" = ""
tr "game_character_skin_description_Nunu_12" = ""
tr "game_character_skin_description_Nunu_13" = ""
tr "game_character_skin_description_Nunu_14" = ""
tr "game_character_skin_description_Nunu_15" = ""
tr "game_character_skin_description_Nunu_2" = ""
tr "game_character_skin_description_Nunu_3" = ""
tr "game_character_skin_description_Nunu_4" = ""
tr "game_character_skin_description_Nunu_5" = ""
tr "game_character_skin_description_Nunu_6" = ""
tr "game_character_skin_description_Nunu_7" = ""
tr "game_character_skin_description_Nunu_8" = ""
tr "game_character_skin_description_Nunu_9" = ""
tr "game_character_skin_description_Olaf_1" = ""
tr "game_character_skin_description_Olaf_10" = ""
tr "game_character_skin_description_Olaf_11" = ""
tr "game_character_skin_description_Olaf_12" = ""
tr "game_character_skin_description_Olaf_13" = ""
tr "game_character_skin_description_Olaf_14" = ""
tr "game_character_skin_description_Olaf_15" = " "
tr "game_character_skin_description_Olaf_2" = ""
tr "game_character_skin_description_Olaf_3" = ""
tr "game_character_skin_description_Olaf_4" = ""
tr "game_character_skin_description_Olaf_5" = ""
tr "game_character_skin_description_Olaf_6" = ""
tr "game_character_skin_description_Olaf_7" = ""
tr "game_character_skin_description_Olaf_8" = ""
tr "game_character_skin_description_Olaf_9" = ""
tr "game_character_skin_description_Orianna_1" = "哥特女仆 奥莉安娜"
tr "game_character_skin_description_Orianna_2" = "恶灵布偶 奥莉安娜"
tr "game_character_skin_description_Orianna_3" = "灵骨工匠 奥莉安娜"
tr "game_character_skin_description_Orianna_4" = "暗杀星 奥莉安娜"
tr "game_character_skin_description_Orianna_5" = "冬季仙境 奥莉安娜"
tr "game_character_skin_description_Orianna_6" = "觅心魔灵 奥莉安娜"
tr "game_character_skin_description_Orianna_7" = "死兆星 奥莉安娜"
tr "game_character_skin_description_Ornn_1" = ""
tr "game_character_skin_description_Ornn_2" = ""
tr "game_character_skin_description_PracticeTool_TargetDummy_1" = ""
tr "game_character_skin_description_Pyke_1" = ""
tr "game_character_skin_description_Qiyana_1" = " "
tr "game_character_skin_description_Quinn_1" = ""
tr "game_character_skin_description_Quinn_2" = ""
tr "game_character_skin_description_Quinn_3" = ""
tr "game_character_skin_description_Quinn_4" = ""
tr "game_character_skin_description_Rakan_1" = ""
tr "game_character_skin_description_Rakan_2" = ""
tr "game_character_skin_description_RekSai_1" = ""
tr "game_character_skin_description_RekSai_2" = ""
tr "game_character_skin_description_Renekton_1" = ""
tr "game_character_skin_description_Renekton_2" = ""
tr "game_character_skin_description_Renekton_3" = ""
tr "game_character_skin_description_Renekton_4" = ""
tr "game_character_skin_description_Renekton_5" = ""
tr "game_character_skin_description_Renekton_6" = ""
tr "game_character_skin_description_Renekton_7" = ""
tr "game_character_skin_description_Renekton_8" = ""
tr "game_character_skin_description_Renekton_9" = ""
tr "game_character_skin_description_Rengar_1" = ""
tr "game_character_skin_description_Rengar_15" = ""
tr "game_character_skin_description_Rengar_16" = ""
tr "game_character_skin_description_Rengar_17" = ""
tr "game_character_skin_description_Rengar_18" = ""
tr "game_character_skin_description_Rengar_19" = ""
tr "game_character_skin_description_Rengar_2" = ""
tr "game_character_skin_description_Rengar_20" = ""
tr "game_character_skin_description_Rengar_21" = ""
tr "game_character_skin_description_Rengar_22" = ""
tr "game_character_skin_description_Rengar_3" = ""
tr "game_character_skin_description_Rengar_4" = ""
tr "game_character_skin_description_Rengar_5" = ""
tr "game_character_skin_description_Rengar_6" = ""
tr "game_character_skin_description_Rengar_7" = ""
tr "game_character_skin_description_Riven_1" = ""
tr "game_character_skin_description_Riven_10" = ""
tr "game_character_skin_description_Riven_11" = ""
tr "game_character_skin_description_Riven_12" = ""
tr "game_character_skin_description_Riven_13" = ""
tr "game_character_skin_description_Riven_14" = ""
tr "game_character_skin_description_Riven_15" = ""
tr "game_character_skin_description_Riven_16" = ""
tr "game_character_skin_description_Riven_2" = ""
tr "game_character_skin_description_Riven_3" = ""
tr "game_character_skin_description_Riven_4" = ""
tr "game_character_skin_description_Riven_5" = ""
tr "game_character_skin_description_Riven_6" = ""
tr "game_character_skin_description_Riven_7" = ""
tr "game_character_skin_description_Riven_8" = ""
tr "game_character_skin_description_Riven_9" = ""
tr "game_character_skin_description_Rumble_1" = ""
tr "game_character_skin_description_Rumble_2" = ""
tr "game_character_skin_description_Rumble_3" = ""
tr "game_character_skin_description_Rumble_4" = ""
tr "game_character_skin_description_Ryze_1" = ""
tr "game_character_skin_description_Ryze_10" = ""
tr "game_character_skin_description_Ryze_2" = ""
tr "game_character_skin_description_Ryze_3" = ""
tr "game_character_skin_description_Ryze_4" = ""
tr "game_character_skin_description_Ryze_5" = ""
tr "game_character_skin_description_Ryze_6" = ""
tr "game_character_skin_description_Ryze_7" = ""
tr "game_character_skin_description_Ryze_8" = ""
tr "game_character_skin_description_Ryze_9" = ""
tr "game_character_skin_description_Shaco_1" = ""
tr "game_character_skin_description_Shaco_2" = ""
tr "game_character_skin_description_Shaco_3" = ""
tr "game_character_skin_description_Shaco_4" = ""
tr "game_character_skin_description_Shaco_5" = ""
tr "game_character_skin_description_Shaco_6" = ""
tr "game_character_skin_description_Shaco_7" = " "
tr "game_character_skin_description_Shyvana_1" = ""
tr "game_character_skin_description_Shyvana_2" = ""
tr "game_character_skin_description_Shyvana_3" = ""
tr "game_character_skin_description_Shyvana_4" = ""
tr "game_character_skin_description_Shyvana_5" = ""
tr "game_character_skin_description_Shyvana_6" = ""
tr "game_character_skin_description_Shyvana_7" = ""
tr "game_character_skin_description_SightWard_0" = "基础守卫"
tr "game_character_skin_description_SightWard_1" = "万圣节2012"
tr "game_character_skin_description_SightWard_10" = ""
tr "game_character_skin_description_SightWard_100" = "死亡誓约 守卫"
tr "game_character_skin_description_SightWard_11" = ""
tr "game_character_skin_description_SightWard_12" = ""
tr "game_character_skin_description_SightWard_13" = "第三赛季奖励(需在第三赛季排位赛打到不屈白银或更高段位)"
tr "game_character_skin_description_SightWard_14" = "2013全球总决赛"
tr "game_character_skin_description_SightWard_15" = "2013冰雪节"
tr "game_character_skin_description_SightWard_16" = "2014春节"
tr "game_character_skin_description_SightWard_17" = "2014春节"
tr "game_character_skin_description_SightWard_18" = "2014情人节"
tr "game_character_skin_description_SightWard_19" = "你遇到了一个Riot员工!"
tr "game_character_skin_description_SightWard_2" = "2012万圣节"
tr "game_character_skin_description_SightWard_20" = "纪念SKT T1横扫第三赛季全球总决赛的夺冠之旅"
tr "game_character_skin_description_SightWard_21" = ""
tr "game_character_skin_description_SightWard_22" = "2014全明星"
tr "game_character_skin_description_SightWard_23" = "2014 足球杯"
tr "game_character_skin_description_SightWard_24" = ""
tr "game_character_skin_description_SightWard_25" = "2014恕瑞玛事件"
tr "game_character_skin_description_SightWard_26" = "2014恕瑞玛事件"
tr "game_character_skin_description_SightWard_27" = "2014恕瑞玛事件"
tr "game_character_skin_description_SightWard_28" = "2014全球总决赛"
tr "game_character_skin_description_SightWard_29" = "2014赛季排位赛战队—20点数"
tr "game_character_skin_description_SightWard_3" = "2012万圣节"
tr "game_character_skin_description_SightWard_30" = "2014赛季排位赛战队—45点数"
tr "game_character_skin_description_SightWard_31" = "2014赛季排位赛战队—75点数"
tr "game_character_skin_description_SightWard_32" = ""
tr "game_character_skin_description_SightWard_33" = "2014冰雪节"
tr "game_character_skin_description_SightWard_34" = "2014冰雪节"
tr "game_character_skin_description_SightWard_35" = "2014冰雪节"
tr "game_character_skin_description_SightWard_36" = ""
tr "game_character_skin_description_SightWard_37" = ""
tr "game_character_skin_description_SightWard_38" = ""
tr "game_character_skin_description_SightWard_39" = "2015春节"
tr "game_character_skin_description_SightWard_4" = "2012万圣节"
tr "game_character_skin_description_SightWard_40" = "2015情人节"
tr "game_character_skin_description_SightWard_41" = "2015愚人节"
tr "game_character_skin_description_SightWard_42" = "比尔吉沃特事件 2015"
tr "game_character_skin_description_SightWard_43" = "比尔吉沃特事件2015"
tr "game_character_skin_description_SightWard_44" = "源计划:2015"
tr "game_character_skin_description_SightWard_45" = "全球总决赛2015"
tr "game_character_skin_description_SightWard_46" = "排位赛奖励 2015赛季 - 20点"
tr "game_character_skin_description_SightWard_47" = "排位赛奖励 2015赛季 - 45点"
tr "game_character_skin_description_SightWard_48" = "排位赛奖励 2015赛季 - 75点"
tr "game_character_skin_description_SightWard_49" = "起飞吧!"
tr "game_character_skin_description_SightWard_5" = "2012万圣节"
tr "game_character_skin_description_SightWard_50" = "2015全明星 无限烈焰队"
tr "game_character_skin_description_SightWard_51" = "2015全明星 绝对零度队"
tr "game_character_skin_description_SightWard_52" = "2015 冰雪节"
tr "game_character_skin_description_SightWard_53" = "2016春节"
tr "game_character_skin_description_SightWard_54" = "2016情人节"
tr "game_character_skin_description_SightWard_55" = "庆祝海克斯科技战利品上线"
tr "game_character_skin_description_SightWard_56" = "2016 人人都爱德莱文"
tr "game_character_skin_description_SightWard_57" = "霸天零式 赛恩"
tr "game_character_skin_description_SightWard_58" = "摔跤手 魄罗"
tr "game_character_skin_description_SightWard_59" = "死兆星"
tr "game_character_skin_description_SightWard_6" = "2012冰雪节大对决"
tr "game_character_skin_description_SightWard_60" = "泳池派对 2016"
tr "game_character_skin_description_SightWard_61" = "源计划 2016"
tr "game_character_skin_description_SightWard_62" = "电玩 2016"
tr "game_character_skin_description_SightWard_63" = "星之守护者 2016"
tr "game_character_skin_description_SightWard_64" = "2016全球总决赛"
tr "game_character_skin_description_SightWard_65" = "约德尔战斗学院"
tr "game_character_skin_description_SightWard_66" = "2016征服者"
tr "game_character_skin_description_SightWard_67" = "2016凯旋者"
tr "game_character_skin_description_SightWard_68" = "2016优胜者"
tr "game_character_skin_description_SightWard_69" = "大元素使 拉克丝"
tr "game_character_skin_description_SightWard_7" = "2012冰雪节大对决"
tr "game_character_skin_description_SightWard_70" = "峡谷传说 2016"
tr "game_character_skin_description_SightWard_71" = "冰雪节 2016"
tr "game_character_skin_description_SightWard_72" = "2017春节"
tr "game_character_skin_description_SightWard_73" = "2016全明星"
tr "game_character_skin_description_SightWard_74" = "腥红之月 2017"
tr "game_character_skin_description_SightWard_75" = "爱情鸽 守卫"
tr "game_character_skin_description_SightWard_76" = "魔龙之眼 守卫"
tr "game_character_skin_description_SightWard_8" = "2013春节"
tr "game_character_skin_description_SightWard_80" = "神拳 守卫"
tr "game_character_skin_description_SightWard_82" = "腐败者 守卫"
tr "game_character_skin_description_SightWard_84" = "欧米伽小队 守卫"
tr "game_character_skin_description_SightWard_87" = "SKT T1 kkOma守卫"
tr "game_character_skin_description_SightWard_89" = "2017冠军守卫"
tr "game_character_skin_description_SightWard_9" = "2013春节"
tr "game_character_skin_description_SightWard_90" = "2017凯旋圣装冠军守卫"
tr "game_character_skin_description_SightWard_91" = "神剑 守卫"
tr "game_character_skin_description_Singed_1" = ""
tr "game_character_skin_description_Singed_2" = ""
tr "game_character_skin_description_Singed_3" = ""
tr "game_character_skin_description_Singed_4" = ""
tr "game_character_skin_description_Singed_5" = ""
tr "game_character_skin_description_Singed_6" = ""
tr "game_character_skin_description_Singed_7" = ""
tr "game_character_skin_description_Singed_8" = ""
tr "game_character_skin_description_Sion_1" = ""
tr "game_character_skin_description_Sion_2" = ""
tr "game_character_skin_description_Sion_3" = ""
tr "game_character_skin_description_Sion_4" = ""
tr "game_character_skin_description_Sion_5" = ""
tr "game_character_skin_description_Sivir_1" = ""
tr "game_character_skin_description_Sivir_2" = ""
tr "game_character_skin_description_Sivir_3" = ""
tr "game_character_skin_description_Sivir_4" = ""
tr "game_character_skin_description_Sivir_5" = ""
tr "game_character_skin_description_Sivir_6" = ""
tr "game_character_skin_description_Sivir_7" = ""
tr "game_character_skin_description_Sivir_8" = ""
tr "game_character_skin_description_Sivir_9" = ""
tr "game_character_skin_description_Skarner_1" = ""
tr "game_character_skin_description_Skarner_2" = ""
tr "game_character_skin_description_Skarner_3" = ""
tr "game_character_skin_description_Skarner_4" = ""
tr "game_character_skin_description_Sona_1" = ""
tr "game_character_skin_description_Sona_2" = ""
tr "game_character_skin_description_Sona_3" = ""
tr "game_character_skin_description_Sona_4" = ""
tr "game_character_skin_description_Sona_5" = ""
tr "game_character_skin_description_Sona_6" = ""
tr "game_character_skin_description_Sona_7" = ""
tr "game_character_skin_description_Soraka_1" = ""
tr "game_character_skin_description_Soraka_10" = ""
tr "game_character_skin_description_Soraka_11" = ""
tr "game_character_skin_description_Soraka_12" = ""
tr "game_character_skin_description_Soraka_13" = ""
tr "game_character_skin_description_Soraka_14" = ""
tr "game_character_skin_description_Soraka_2" = ""
tr "game_character_skin_description_Soraka_3" = ""
tr "game_character_skin_description_Soraka_4" = ""
tr "game_character_skin_description_Soraka_5" = ""
tr "game_character_skin_description_Soraka_6" = ""
tr "game_character_skin_description_Soraka_7" = ""
tr "game_character_skin_description_Soraka_8" = ""
tr "game_character_skin_description_Soraka_9" = ""
tr "game_character_skin_description_Swain_1" = ""
tr "game_character_skin_description_Swain_2" = ""
tr "game_character_skin_description_Swain_3" = ""
tr "game_character_skin_description_Sylas_1" = ""
tr "game_character_skin_description_TahmKench_1" = ""
tr "game_character_skin_description_TahmKench_2" = ""
tr "game_character_skin_description_TahmKench_3" = ""
tr "game_character_skin_description_TahmKench_4" = ""
tr "game_character_skin_description_TahmKench_5" = ""
tr "game_character_skin_description_TahmKench_6" = ""
tr "game_character_skin_description_TahmKench_7" = ""
tr "game_character_skin_description_TahmKench_8" = ""
tr "game_character_skin_description_TahmKench_9" = ""
tr "game_character_skin_description_Taliyah_1" = ""
tr "game_character_skin_description_Talon_1" = ""
tr "game_character_skin_description_Talon_2" = ""
tr "game_character_skin_description_Talon_3" = ""
tr "game_character_skin_description_Talon_4" = ""
tr "game_character_skin_description_Talon_5" = ""
tr "game_character_skin_description_Taric_1" = ""
tr "game_character_skin_description_Taric_2" = ""
tr "game_character_skin_description_Taric_3" = ""
tr "game_character_skin_description_Taric_4" = ""
tr "game_character_skin_description_Teemo_1" = ""
tr "game_character_skin_description_Teemo_10" = ""
tr "game_character_skin_description_Teemo_11" = ""
tr "game_character_skin_description_Teemo_12" = ""
tr "game_character_skin_description_Teemo_13" = ""
tr "game_character_skin_description_Teemo_14" = ""
tr "game_character_skin_description_Teemo_15" = ""
tr "game_character_skin_description_Teemo_16" = ""
tr "game_character_skin_description_Teemo_17" = ""
tr "game_character_skin_description_Teemo_18" = ""
tr "game_character_skin_description_Teemo_19" = ""
tr "game_character_skin_description_Teemo_2" = ""
tr "game_character_skin_description_Teemo_20" = ""
tr "game_character_skin_description_Teemo_21" = ""
tr "game_character_skin_description_Teemo_22" = ""
tr "game_character_skin_description_Teemo_23" = ""
tr "game_character_skin_description_Teemo_24" = ""
tr "game_character_skin_description_Teemo_3" = ""
tr "game_character_skin_description_Teemo_4" = ""
tr "game_character_skin_description_Teemo_5" = ""
tr "game_character_skin_description_Teemo_6" = ""
tr "game_character_skin_description_Teemo_7" = ""
tr "game_character_skin_description_Teemo_8" = ""
tr "game_character_skin_description_Teemo_9" = ""
tr "game_character_skin_description_Thresh_1" = ""
tr "game_character_skin_description_Thresh_2" = ""
tr "game_character_skin_description_Thresh_3" = ""
tr "game_character_skin_description_Thresh_4" = ""
tr "game_character_skin_description_Thresh_5" = ""
tr "game_character_skin_description_Tristana_1" = ""
tr "game_character_skin_description_Tristana_10" = ""
tr "game_character_skin_description_Tristana_11" = ""
tr "game_character_skin_description_Tristana_12" = ""
tr "game_character_skin_description_Tristana_13" = ""
tr "game_character_skin_description_Tristana_14" = ""
tr "game_character_skin_description_Tristana_15" = ""
tr "game_character_skin_description_Tristana_16" = ""
tr "game_character_skin_description_Tristana_17" = ""
tr "game_character_skin_description_Tristana_2" = ""
tr "game_character_skin_description_Tristana_3" = ""
tr "game_character_skin_description_Tristana_4" = ""
tr "game_character_skin_description_Tristana_5" = ""
tr "game_character_skin_description_Tristana_6" = ""
tr "game_character_skin_description_Tristana_7" = ""
tr "game_character_skin_description_Tristana_8" = ""
tr "game_character_skin_description_Tristana_9" = ""
tr "game_character_skin_description_Trundle_1" = ""
tr "game_character_skin_description_Trundle_2" = ""
tr "game_character_skin_description_Trundle_3" = ""
tr "game_character_skin_description_Trundle_4" = ""
tr "game_character_skin_description_Trundle_5" = ""
tr "game_character_skin_description_Tryndamere_1" = ""
tr "game_character_skin_description_Tryndamere_2" = ""
tr "game_character_skin_description_Tryndamere_3" = ""
tr "game_character_skin_description_Tryndamere_4" = ""
tr "game_character_skin_description_Tryndamere_5" = ""
tr "game_character_skin_description_Tryndamere_6" = ""
tr "game_character_skin_description_Tryndamere_7" = ""
tr "game_character_skin_description_Tryndamere_8" = ""
tr "game_character_skin_description_Tryndamere_9" = ""
tr "game_character_skin_description_TwistedFate_1" = ""
tr "game_character_skin_description_TwistedFate_10" = ""
tr "game_character_skin_description_TwistedFate_2" = ""
tr "game_character_skin_description_TwistedFate_3" = ""
tr "game_character_skin_description_TwistedFate_4" = ""
tr "game_character_skin_description_TwistedFate_5" = ""
tr "game_character_skin_description_TwistedFate_6" = ""
tr "game_character_skin_description_TwistedFate_7" = ""
tr "game_character_skin_description_TwistedFate_8" = ""
tr "game_character_skin_description_TwistedFate_9" = ""
tr "game_character_skin_description_Twitch_1" = ""
tr "game_character_skin_description_Twitch_10" = ""
tr "game_character_skin_description_Twitch_11" = ""
tr "game_character_skin_description_Twitch_2" = ""
tr "game_character_skin_description_Twitch_3" = ""
tr "game_character_skin_description_Twitch_4" = ""
tr "game_character_skin_description_Twitch_5" = ""
tr "game_character_skin_description_Twitch_6" = ""
tr "game_character_skin_description_Twitch_7" = ""
tr "game_character_skin_description_Twitch_8" = ""
tr "game_character_skin_description_Twitch_9" = ""
tr "game_character_skin_description_Udyr_1" = ""
tr "game_character_skin_description_Udyr_2" = ""
tr "game_character_skin_description_Udyr_3" = ""
tr "game_character_skin_description_Udyr_4" = ""
tr "game_character_skin_description_Urgot_1" = ""
tr "game_character_skin_description_Urgot_2" = ""
tr "game_character_skin_description_Urgot_3" = ""
tr "game_character_skin_description_Varus_1" = ""
tr "game_character_skin_description_Varus_2" = ""
tr "game_character_skin_description_Varus_3" = ""
tr "game_character_skin_description_Varus_4" = ""
tr "game_character_skin_description_Varus_5" = ""
tr "game_character_skin_description_Varus_6" = ""
tr "game_character_skin_description_Vayne_1" = ""
tr "game_character_skin_description_Vayne_10" = ""
tr "game_character_skin_description_Vayne_11" = ""
tr "game_character_skin_description_Vayne_12" = ""
tr "game_character_skin_description_Vayne_13" = ""
tr "game_character_skin_description_Vayne_2" = ""
tr "game_character_skin_description_Vayne_3" = ""
tr "game_character_skin_description_Vayne_4" = ""
tr "game_character_skin_description_Vayne_5" = ""
tr "game_character_skin_description_Vayne_6" = ""
tr "game_character_skin_description_Vayne_7" = ""
tr "game_character_skin_description_Vayne_8" = ""
tr "game_character_skin_description_Vayne_9" = ""
tr "game_character_skin_description_Veigar_1" = ""
tr "game_character_skin_description_Veigar_10" = ""
tr "game_character_skin_description_Veigar_11" = ""
tr "game_character_skin_description_Veigar_12" = ""
tr "game_character_skin_description_Veigar_2" = ""
tr "game_character_skin_description_Veigar_3" = ""
tr "game_character_skin_description_Veigar_4" = ""
tr "game_character_skin_description_Veigar_5" = ""
tr "game_character_skin_description_Veigar_6" = ""
tr "game_character_skin_description_Veigar_7" = ""
tr "game_character_skin_description_Veigar_8" = ""
tr "game_character_skin_description_Veigar_9" = ""
tr "game_character_skin_description_Velkoz_1" = ""
tr "game_character_skin_description_Velkoz_2" = ""
tr "game_character_skin_description_Velkoz_3" = ""
tr "game_character_skin_description_Vi_1" = ""
tr "game_character_skin_description_Vi_10" = ""
tr "game_character_skin_description_Vi_11" = ""
tr "game_character_skin_description_Vi_2" = ""
tr "game_character_skin_description_Vi_3" = ""
tr "game_character_skin_description_Vi_4" = ""
tr "game_character_skin_description_Vi_5" = ""
tr "game_character_skin_description_Vi_6" = ""
tr "game_character_skin_description_Vi_7" = ""
tr "game_character_skin_description_Vi_8" = ""
tr "game_character_skin_description_Vi_9" = ""
tr "game_character_skin_description_Viktor_1" = ""
tr "game_character_skin_description_Viktor_2" = ""
tr "game_character_skin_description_Viktor_3" = ""
tr "game_character_skin_description_Vladimir_1" = ""
tr "game_character_skin_description_Vladimir_2" = ""
tr "game_character_skin_description_Vladimir_3" = ""
tr "game_character_skin_description_Vladimir_4" = ""
tr "game_character_skin_description_Vladimir_5" = ""
tr "game_character_skin_description_Vladimir_6" = ""
tr "game_character_skin_description_Vladimir_7" = ""
tr "game_character_skin_description_Volibear_1" = ""
tr "game_character_skin_description_Volibear_2" = ""
tr "game_character_skin_description_Volibear_3" = ""
tr "game_character_skin_description_Volibear_4" = ""
tr "game_character_skin_description_Volibear_5" = ""
tr "game_character_skin_description_Xayah_1" = ""
tr "game_character_skin_description_Xayah_2" = ""
tr "game_character_skin_description_Xerath_1" = ""
tr "game_character_skin_description_Xerath_2" = ""
tr "game_character_skin_description_Xerath_3" = ""
tr "game_character_skin_description_Xerath_4" = ""
tr "game_character_skin_description_XinZhao_1" = ""
tr "game_character_skin_description_XinZhao_10" = ""
tr "game_character_skin_description_XinZhao_11" = ""
tr "game_character_skin_description_XinZhao_12" = ""
tr "game_character_skin_description_XinZhao_13" = ""
tr "game_character_skin_description_XinZhao_14" = ""
tr "game_character_skin_description_XinZhao_15" = ""
tr "game_character_skin_description_XinZhao_16" = ""
tr "game_character_skin_description_XinZhao_17" = ""
tr "game_character_skin_description_XinZhao_18" = ""
tr "game_character_skin_description_XinZhao_19" = ""
tr "game_character_skin_description_XinZhao_2" = ""
tr "game_character_skin_description_XinZhao_3" = ""
tr "game_character_skin_description_XinZhao_4" = ""
tr "game_character_skin_description_XinZhao_5" = ""
tr "game_character_skin_description_XinZhao_6" = ""
tr "game_character_skin_description_XinZhao_7" = ""
tr "game_character_skin_description_XinZhao_8" = ""
tr "game_character_skin_description_XinZhao_9" = ""
tr "game_character_skin_description_Yasuo_1" = ""
tr "game_character_skin_description_Yasuo_2" = ""
tr "game_character_skin_description_Yasuo_3" = ""
tr "game_character_skin_description_Yasuo_4" = ""
tr "game_character_skin_description_Yasuo_5" = ""
tr "game_character_skin_description_Yasuo_6" = ""
tr "game_character_skin_description_Yasuo_7" = ""
tr "game_character_skin_description_Yasuo_8" = ""
tr "game_character_skin_description_Yasuo_9" = ""
tr "game_character_skin_description_Yuumi_1" = ""
tr "game_character_skin_description_Zac_1" = ""
tr "game_character_skin_description_Zac_6" = " "
tr "game_character_skin_description_Zed_1" = ""
tr "game_character_skin_description_Zed_10" = ""
tr "game_character_skin_description_Zed_2" = ""
tr "game_character_skin_description_Zed_3" = "冲击之刃 劫 杀意之影"
tr "game_character_skin_description_Zed_4" = "冲击之刃 劫 杀意之影"
tr "game_character_skin_description_Zed_5" = "冲击之刃 劫 杀意之影"
tr "game_character_skin_description_Zed_6" = ""
tr "game_character_skin_description_Zed_7" = ""
tr "game_character_skin_description_Zed_8" = ""
tr "game_character_skin_description_Zed_9" = ""
tr "game_character_skin_description_Ziggs_1" = ""
tr "game_character_skin_description_Ziggs_2" = ""
tr "game_character_skin_description_Ziggs_3" = ""
tr "game_character_skin_description_Ziggs_4" = ""
tr "game_character_skin_description_Ziggs_5" = ""
tr "game_character_skin_description_Ziggs_6" = ""
tr "game_character_skin_description_Zilean_1" = ""
tr "game_character_skin_description_Zilean_2" = ""
tr "game_character_skin_description_Zilean_3" = ""
tr "game_character_skin_description_Zilean_4" = ""
tr "game_character_skin_description_Zilean_5" = ""
tr "game_character_skin_description_Zoe_1" = ""
tr "game_character_skin_description_Zyra_1" = ""
tr "game_character_skin_description_Zyra_2" = ""
tr "game_character_skin_description_Zyra_3" = ""
tr "game_character_skin_description_Zyra_4" = ""
tr "game_character_skin_displayname_Aatrox_1" = "仲裁圣骑 亚托克斯"
tr "game_character_skin_displayname_Aatrox_2" = "霸天剑魔 亚托克斯"
tr "game_character_skin_displayname_Aatrox_3" = "狂鲨 亚托克斯"
tr "game_character_skin_displayname_Aatrox_4" = "霸天剑魔 亚托克斯 暗色死神"
tr "game_character_skin_displayname_Aatrox_5" = "霸天剑魔 亚托克斯 涤罪之翼"
tr "game_character_skin_displayname_Aatrox_6" = "霸天剑魔 亚托克斯 皇家守护"
tr "game_character_skin_displayname_Aatrox_7" = "腥红之月 亚托克斯"
tr "game_character_skin_displayname_Aatrox_8" = "腥红之月 亚托克斯 至臻"
tr "game_character_skin_displayname_Ahri_1" = "高丽风情 阿狸"
tr "game_character_skin_displayname_Ahri_10" = "偶像歌手 阿狸 沙漠玫瑰打歌服"
tr "game_character_skin_displayname_Ahri_11" = "偶像歌手 阿狸 草原龙胆打歌服"
tr "game_character_skin_displayname_Ahri_12" = "偶像歌手 阿狸 极地雪莲打歌服"
tr "game_character_skin_displayname_Ahri_13" = "偶像歌手 阿狸 高山杜鹃打歌服"
tr "game_character_skin_displayname_Ahri_14" = "星之守护者 阿狸"
tr "game_character_skin_displayname_Ahri_15" = "K/DA 阿狸"
tr "game_character_skin_displayname_Ahri_16" = "K/DA 阿狸 至臻"
tr "game_character_skin_displayname_Ahri_18" = "勇者 阿狸 炫金"
tr "game_character_skin_displayname_Ahri_2" = "暗影妖狐 阿狸"
tr "game_character_skin_displayname_Ahri_3" = "焰尾妖狐 阿狸"
tr "game_character_skin_displayname_Ahri_4" = "偶像歌手 阿狸"
tr "game_character_skin_displayname_Ahri_5" = "勇者 阿狸"
tr "game_character_skin_displayname_Ahri_6" = "风纪委员 阿狸"
tr "game_character_skin_displayname_Ahri_7" = "电玩女神 阿狸"
tr "game_character_skin_displayname_Ahri_8" = "偶像歌手 阿狸 皇室鸢尾打歌服"
tr "game_character_skin_displayname_Ahri_9" = "偶像歌手 阿狸 盛开之樱打歌服"
tr "game_character_skin_displayname_Akali_1" = "蜂刺 阿卡丽"
tr "game_character_skin_displayname_Akali_10" = "铁血女忍 阿卡丽 灼魂红莲"
tr "game_character_skin_displayname_Akali_11" = "铁血女忍 阿卡丽 摄魂紫兰"
tr "game_character_skin_displayname_Akali_12" = "铁血女忍 阿卡丽 斩魂粉樱"
tr "game_character_skin_displayname_Akali_13" = "K/DA 阿卡丽 至臻"
tr "game_character_skin_displayname_Akali_14" = "源计划:暗影 阿卡丽"
tr "game_character_skin_displayname_Akali_16" = "源计划:暗影 阿卡丽 裂变"
tr "game_character_skin_displayname_Akali_17" = "源计划:暗影 阿卡丽 冥火"
tr "game_character_skin_displayname_Akali_18" = "源计划:暗影 阿卡丽 震击"
tr "game_character_skin_displayname_Akali_19" = "源计划:暗影 阿卡丽 地覆"
tr "game_character_skin_displayname_Akali_2" = "奈落之炎 阿卡丽"
tr "game_character_skin_displayname_Akali_20" = "源计划:暗影 阿卡丽 暴走"
tr "game_character_skin_displayname_Akali_21" = "源计划:暗影 阿卡丽 幻灭"
tr "game_character_skin_displayname_Akali_22" = "源计划:暗影 阿卡丽 燎原"
tr "game_character_skin_displayname_Akali_23" = "源计划:暗影 阿卡丽 雪崩"
tr "game_character_skin_displayname_Akali_24" = "源计划:暗影 阿卡丽 惩戒"
tr "game_character_skin_displayname_Akali_3" = "足球宝贝 阿卡丽"
tr "game_character_skin_displayname_Akali_4" = "实习护士 阿卡丽"
tr "game_character_skin_displayname_Akali_5" = "腥红之月 鬼武姬 阿卡丽"
tr "game_character_skin_displayname_Akali_6" = "银色之牙 阿卡丽"
tr "game_character_skin_displayname_Akali_7" = "铁血女忍 阿卡丽"
tr "game_character_skin_displayname_Akali_8" = "刺身之拳 阿卡丽"
tr "game_character_skin_displayname_Akali_9" = "K/DA 阿卡丽"
tr "game_character_skin_displayname_Alistar_1" = "暗黑灵魂 阿利斯塔"
tr "game_character_skin_displayname_Alistar_10" = "哞利斯塔"
tr "game_character_skin_displayname_Alistar_11" = "哞利斯塔 草莓牛奶"
tr "game_character_skin_displayname_Alistar_12" = "哞利斯塔 青苹果牛奶"
tr "game_character_skin_displayname_Alistar_13" = "哞利斯塔 香蕉牛奶"
tr "game_character_skin_displayname_Alistar_14" = "哞利斯塔 蓝莓牛奶"
tr "game_character_skin_displayname_Alistar_15" = "哞利斯塔 巧克力牛奶"
tr "game_character_skin_displayname_Alistar_16" = "哞利斯塔 酸奶"
tr "game_character_skin_displayname_Alistar_17" = "哞利斯塔 花生牛奶"
tr "game_character_skin_displayname_Alistar_18" = "哞利斯塔 葡萄牛奶"
tr "game_character_skin_displayname_Alistar_19" = "海克斯科技 阿利斯塔"
tr "game_character_skin_displayname_Alistar_2" = "金牛座 阿利斯塔"
tr "game_character_skin_displayname_Alistar_20" = "征服者 阿利斯塔"
tr "game_character_skin_displayname_Alistar_21" = "征服者 阿利斯塔 炫金"
tr "game_character_skin_displayname_Alistar_3" = "斗牛士 阿利斯塔"
tr "game_character_skin_displayname_Alistar_4" = "荒野镖客 阿利斯塔"
tr "game_character_skin_displayname_Alistar_5" = "巨角幻兽 阿利斯塔"
tr "game_character_skin_displayname_Alistar_6" = "地狱火 阿利斯塔"
tr "game_character_skin_displayname_Alistar_7" = "后场堡垒 阿利斯塔"
tr "game_character_skin_displayname_Alistar_8" = "黑暗骑士 阿利斯塔"
tr "game_character_skin_displayname_Alistar_9" = "SKT T1 阿利斯塔"
tr "game_character_skin_displayname_Amumu_1" = "法老 阿木木"
tr "game_character_skin_displayname_Amumu_10" = "惊悚派对 阿木木 “提莫还没来…”"
tr "game_character_skin_displayname_Amumu_11" = "惊悚派对 阿木木 “璐璐还没来…”"
tr "game_character_skin_displayname_Amumu_12" = "惊悚派对 阿木木 “菲兹还没来…”"
tr "game_character_skin_displayname_Amumu_13" = "惊悚派对 阿木木 “纳尔还没来…”"
tr "game_character_skin_displayname_Amumu_14" = "惊悚派对 阿木木 “吉格斯还没来…”"
tr "game_character_skin_displayname_Amumu_15" = "惊悚派对 阿木木 “魄罗还没来…”"
tr "game_character_skin_displayname_Amumu_16" = "惊悚派对 阿木木 “提伯斯还没来…”"
tr "game_character_skin_displayname_Amumu_17" = "地狱火 阿木木"
tr "game_character_skin_displayname_Amumu_18" = "地狱火 阿木木 哈拜利的魔童"
tr "game_character_skin_displayname_Amumu_19" = "地狱火 阿木木 弗法的亲随"
tr "game_character_skin_displayname_Amumu_2" = "狂欢 阿木木"
tr "game_character_skin_displayname_Amumu_20" = "地狱火 阿木木 阿米的学徒"
tr "game_character_skin_displayname_Amumu_21" = "地狱火 阿木木 贝利亚尔的侍卫"
tr "game_character_skin_displayname_Amumu_22" = "地狱火 阿木木 艾尼的宠儿"
tr "game_character_skin_displayname_Amumu_3" = "情绪摇滚 阿木木"
tr "game_character_skin_displayname_Amumu_4" = "阿木木:“主人不要我了”"
tr "game_character_skin_displayname_Amumu_5" = "王子不是我 阿木木"
tr "game_character_skin_displayname_Amumu_6" = "小小骑士 阿木木"
tr "game_character_skin_displayname_Amumu_7" = "殇之机器人 阿木木"
tr "game_character_skin_displayname_Amumu_8" = "惊悚派对 阿木木"
tr "game_character_skin_displayname_Amumu_9" = "惊悚派对 阿木木 “克烈还没来…”"
tr "game_character_skin_displayname_Anivia_1" = "双重冰晶 艾尼维亚"
tr "game_character_skin_displayname_Anivia_10" = "千纸凤凰 艾尼维亚 映日"
tr "game_character_skin_displayname_Anivia_11" = "千纸凤凰 艾尼维亚 月白"
tr "game_character_skin_displayname_Anivia_12" = "千纸凤凰 艾尼维亚 碧荷"
tr "game_character_skin_displayname_Anivia_13" = "千纸凤凰 艾尼维亚 青黛"
tr "game_character_skin_displayname_Anivia_14" = "千纸凤凰 艾尼维亚 紫萱"
tr "game_character_skin_displayname_Anivia_15" = "千纸凤凰 艾尼维亚 珊瑚"
tr "game_character_skin_displayname_Anivia_16" = "千纸凤凰 艾尼维亚 极光"
tr "game_character_skin_displayname_Anivia_2" = "联盟之喙 艾尼维亚"
tr "game_character_skin_displayname_Anivia_3" = "重甲猎鹰 艾尼维亚"
tr "game_character_skin_displayname_Anivia_4" = "钢铁之翼 艾尼维亚"
tr "game_character_skin_displayname_Anivia_5" = "黯晶凤凰 艾尼维亚"
tr "game_character_skin_displayname_Anivia_6" = "翼龙 艾尼维亚"
tr "game_character_skin_displayname_Anivia_7" = "庆典女皇 艾尼维亚"
tr "game_character_skin_displayname_Anivia_8" = "千纸凤凰 艾尼维亚"
tr "game_character_skin_displayname_Anivia_9" = "千纸凤凰 艾尼维亚 朱槿"
tr "game_character_skin_displayname_Annie_1" = "哥特萝莉 安妮"
tr "game_character_skin_displayname_Annie_10" = "海克斯科技 安妮"
tr "game_character_skin_displayname_Annie_11" = "银河魔装机神 安妮"
tr "game_character_skin_displayname_Annie_2" = "小红帽 安妮"
tr "game_character_skin_displayname_Annie_3" = "安妮梦游仙境"
tr "game_character_skin_displayname_Annie_4" = "舞会公主 安妮"
tr "game_character_skin_displayname_Annie_5" = "冰霜烈焰 安妮"
tr "game_character_skin_displayname_Annie_6" = "安伯斯与提妮"
tr "game_character_skin_displayname_Annie_7" = "科学怪熊的新娘 安妮"
tr "game_character_skin_displayname_Annie_8" = "“你看见过我的熊猫吗?”安妮"
tr "game_character_skin_displayname_Annie_9" = "甜心宝贝 安妮"
tr "game_character_skin_displayname_Ashe_1" = "极地女神 艾希"
tr "game_character_skin_displayname_Ashe_10" = "冠军之箭 艾希 凯旋圣装"
tr "game_character_skin_displayname_Ashe_11" = "御星魔矢 艾希"
tr "game_character_skin_displayname_Ashe_12" = "御星魔矢 艾希 血色彗尾"
tr "game_character_skin_displayname_Ashe_13" = "御星魔矢 艾希 焚寂星河"
tr "game_character_skin_displayname_Ashe_14" = "御星魔矢 艾希 碧色贪狼"
tr "game_character_skin_displayname_Ashe_15" = "御星魔矢 艾希 璀璨星穹"
tr "game_character_skin_displayname_Ashe_16" = "御星魔矢 艾希 天隙流光"
tr "game_character_skin_displayname_Ashe_2" = "丛林侠盗 艾希"
tr "game_character_skin_displayname_Ashe_3" = "勇敢的心 艾希"
tr "game_character_skin_displayname_Ashe_4" = "女皇 艾希"
tr "game_character_skin_displayname_Ashe_5" = "紫晶射手 艾希"
tr "game_character_skin_displayname_Ashe_6" = "觅心女王 艾希"
tr "game_character_skin_displayname_Ashe_7" = "黑暗骑士 艾希"
tr "game_character_skin_displayname_Ashe_8" = "源计划:联合 艾希"
tr "game_character_skin_displayname_Ashe_9" = "冠军之箭 艾希"
tr "game_character_skin_displayname_AurelionSol_1" = "灰烬领主 奥瑞利安·索尔"
tr "game_character_skin_displayname_AurelionSol_10" = "霸天龙神 奥瑞利安 · 索尔 狱罗"
tr "game_character_skin_displayname_AurelionSol_2" = "霸天龙神 奥瑞利安 · 索尔"
tr "game_character_skin_displayname_AurelionSol_3" = "霸天龙神 奥瑞利安 · 索尔 "
tr "game_character_skin_displayname_AurelionSol_4" = "霸天龙神 奥瑞利安 · 索尔 红莲"
tr "game_character_skin_displayname_AurelionSol_5" = "霸天龙神 奥瑞利安 · 索尔 天玉"
tr "game_character_skin_displayname_AurelionSol_6" = "霸天龙神 奥瑞利安 · 索尔 威天"
tr "game_character_skin_displayname_AurelionSol_7" = "霸天龙神 奥瑞利安 · 索尔 华天"
tr "game_character_skin_displayname_AurelionSol_8" = "霸天龙神 奥瑞利安 · 索尔 真武"
tr "game_character_skin_displayname_AurelionSol_9" = "霸天龙神 奥瑞利安 · 索尔 龙辉"
tr "game_character_skin_displayname_Azir_1" = "星际之门 阿兹尔"
tr "game_character_skin_displayname_Azir_2" = "幽冥领主 阿兹尔"
tr "game_character_skin_displayname_Azir_3" = "SKT T1 阿兹尔"
tr "game_character_skin_displayname_Azir_4" = "司马懿 仲达"
tr "game_character_skin_displayname_Bard_1" = "长者之森 巴德"
tr "game_character_skin_displayname_Bard_2" = "星界游神 巴德 恒星之耀"
tr "game_character_skin_displayname_Bard_3" = "星界游神 巴德 流星之煌"
tr "game_character_skin_displayname_Bard_4" = "星界游神 巴德 彗星之辉"
tr "game_character_skin_displayname_Bard_5" = "冰雪游神 巴德"
tr "game_character_skin_displayname_Bard_6" = "巴德·吟游诗人"
tr "game_character_skin_displayname_Bard_7" = "冰雪游神 巴德 炫金"
tr "game_character_skin_displayname_Blitzcrank_1" = "铁锈斑斑 布里茨"
tr "game_character_skin_displayname_Blitzcrank_10" = "蒸汽机器人 布里茨 铁之意志"
tr "game_character_skin_displayname_Blitzcrank_11" = "战场BOSS 布里茨"
tr "game_character_skin_displayname_Blitzcrank_12" = "战场BOSS 布里茨 “枢纽毁灭!”"
tr "game_character_skin_displayname_Blitzcrank_13" = "战场BOSS 布里茨 “彩虹小马捕获!”"
tr "game_character_skin_displayname_Blitzcrank_14" = "战场BOSS 布里茨 “摇杆不灵!”"
tr "game_character_skin_displayname_Blitzcrank_15" = "战场BOSS 布里茨 “感光器损坏!”"
tr "game_character_skin_displayname_Blitzcrank_16" = "战场BOSS 布里茨 “瞄准镜失准!”"
tr "game_character_skin_displayname_Blitzcrank_17" = "战场BOSS 布里茨 “手柄故障!”"
tr "game_character_skin_displayname_Blitzcrank_18" = "战场BOSS 布里茨 “圣剑易主!”"
tr "game_character_skin_displayname_Blitzcrank_19" = "战场BOSS 布里茨 “彩虹之星陨落!”"
tr "game_character_skin_displayname_Blitzcrank_2" = "钢铁之门 布里茨"
tr "game_character_skin_displayname_Blitzcrank_20" = "暮色枪骑 布里茨"
tr "game_character_skin_displayname_Blitzcrank_21" = "银白枪骑 布里茨"
tr "game_character_skin_displayname_Blitzcrank_3" = "擂台皇帝 布里茨"
tr "game_character_skin_displayname_Blitzcrank_4" = "陆地王者4WD 布里茨"
tr "game_character_skin_displayname_Blitzcrank_5" = "戴一个表 布里茨"
tr "game_character_skin_displayname_Blitzcrank_6" = "苹果机器人 布里茨"
tr "game_character_skin_displayname_Blitzcrank_7" = "防暴机器人 布里茨"
tr "game_character_skin_displayname_Blitzcrank_8" = "蒸汽机器人 布里茨 炎之斗魂"
tr "game_character_skin_displayname_Blitzcrank_9" = "蒸汽机器人 布里茨 雷之气势"
tr "game_character_skin_displayname_Brand_1" = "末日余生 布兰德"
tr "game_character_skin_displayname_Brand_10" = "苍穹之光 布兰德 战神星之怒"
tr "game_character_skin_displayname_Brand_11" = "苍穹之光 布兰德 冥神星之怨"
tr "game_character_skin_displayname_Brand_12" = "苍穹之光 布兰德 天神星之烈"
tr "game_character_skin_displayname_Brand_2" = "V字仇杀者 布兰德"
tr "game_character_skin_displayname_Brand_3" = "冰晶之核 布兰德"
tr "game_character_skin_displayname_Brand_4" = "丧尸 布兰德"
tr "game_character_skin_displayname_Brand_5" = "灵魂烈焰 布兰德"
tr "game_character_skin_displayname_Brand_6" = "战场BOSS 布兰德"
tr "game_character_skin_displayname_Brand_7" = "苍穹之光 布兰德"
tr "game_character_skin_displayname_Brand_8" = "苍穹之光 布兰德"
tr "game_character_skin_displayname_Brand_9" = "苍穹之光 布兰德 主神星之威"
tr "game_character_skin_displayname_Braum_1" = "屠龙勇士 布隆"
tr "game_character_skin_displayname_Braum_10" = "圣诞老人 布隆"
tr "game_character_skin_displayname_Braum_11" = "黑帮管家 布隆"
tr "game_character_skin_displayname_Braum_12" = "黑帮管家 布隆 炼狱使者"
tr "game_character_skin_displayname_Braum_13" = "黑帮管家 布隆 黄金保镖"
tr "game_character_skin_displayname_Braum_14" = "黑帮管家 布隆 幻境主宰"
tr "game_character_skin_displayname_Braum_15" = "黑帮管家 布隆 黑龙组长"
tr "game_character_skin_displayname_Braum_16" = "黑帮管家 布隆 化学大亨"
tr "game_character_skin_displayname_Braum_17" = "黑帮管家 布隆 造梦大师"
tr "game_character_skin_displayname_Braum_18" = "黑帮管家 布隆 通吃会长"
tr "game_character_skin_displayname_Braum_19" = "黑帮管家 布隆 铁拳馆长"
tr "game_character_skin_displayname_Braum_2" = "猛虎 布隆"
tr "game_character_skin_displayname_Braum_20" = "屠龙勇士 布隆 双面龙首之盾"
tr "game_character_skin_displayname_Braum_21" = "屠龙勇士 布隆 金瞳龙首之盾"
tr "game_character_skin_displayname_Braum_22" = "屠龙勇士 布隆 冰牙龙首之盾"
tr "game_character_skin_displayname_Braum_23" = "屠龙勇士 布隆 赤角龙首之盾"
tr "game_character_skin_displayname_Braum_3" = "布隆·狮心"
tr "game_character_skin_displayname_Braum_4" = "屠龙勇士 布隆 晶龙之威仪"
tr "game_character_skin_displayname_Braum_5" = "屠龙勇士 布隆 黑龙之狡黠"
tr "game_character_skin_displayname_Braum_6" = "屠龙勇士 布隆 金龙之优雅"
tr "game_character_skin_displayname_Braum_7" = "屠龙勇士 布隆 绿龙之无畏"
tr "game_character_skin_displayname_Braum_8" = "屠龙勇士 布隆 铜龙之睿智"
tr "game_character_skin_displayname_Braum_9" = "屠龙勇士 布隆 银龙之庄严"
tr "game_character_skin_displayname_Caitlyn_1" = "抵抗军天使 凯特琳"
tr "game_character_skin_displayname_Caitlyn_10" = "玉净夜叉 凯特琳"
tr "game_character_skin_displayname_Caitlyn_11" = "未来战士 凯特琳"
tr "game_character_skin_displayname_Caitlyn_12" = "玉净夜叉 凯特琳 炫金神机"
tr "game_character_skin_displayname_Caitlyn_13" = "泳池派对 凯特琳"
tr "game_character_skin_displayname_Caitlyn_14" = "泳池派对 凯特琳 血腥玛丽"
tr "game_character_skin_displayname_Caitlyn_15" = "泳池派对 凯特琳 粉红冰川"
tr "game_character_skin_displayname_Caitlyn_16" = "泳池派对 凯特琳 夏日潘趣"
tr "game_character_skin_displayname_Caitlyn_17" = "泳池派对 凯特琳 黑之奢华"
tr "game_character_skin_displayname_Caitlyn_18" = "泳池派对 凯特琳 蓝柑玛格丽特"
tr "game_character_skin_displayname_Caitlyn_19" = "电玩女神 凯特琳"
tr "game_character_skin_displayname_Caitlyn_2" = "荒野治安官 凯特琳"
tr "game_character_skin_displayname_Caitlyn_20" = "电玩女神 凯特琳 至臻"
tr "game_character_skin_displayname_Caitlyn_3" = "古墓丽影 凯特琳"
tr "game_character_skin_displayname_Caitlyn_4" = "冰原狙击 凯特琳"
tr "game_character_skin_displayname_Caitlyn_5" = "女警狙击 凯特琳"
tr "game_character_skin_displayname_Caitlyn_6" = "铁血狙击手 凯特琳"
tr "game_character_skin_displayname_Caitlyn_7" = "皮城女警 凯特琳 死亡蔷薇"
tr "game_character_skin_displayname_Caitlyn_8" = "皮城女警 凯特琳 丛林治安官"
tr "game_character_skin_displayname_Caitlyn_9" = "皮城女警 凯特琳 狙击女王"
tr "game_character_skin_displayname_Camille_1" = "源代码 卡蜜尔"
tr "game_character_skin_displayname_Camille_10" = "iG 卡蜜尔"
tr "game_character_skin_displayname_Camille_2" = "魔女 卡蜜尔"
tr "game_character_skin_displayname_Camille_3" = "魔女 卡蜜尔 欲望"
tr "game_character_skin_displayname_Camille_4" = "魔女 卡蜜尔 傲慢"
tr "game_character_skin_displayname_Camille_5" = "魔女 卡蜜尔 倦怠"
tr "game_character_skin_displayname_Camille_6" = "魔女 卡蜜尔 贪婪"
tr "game_character_skin_displayname_Camille_7" = "魔女 卡蜜尔 愤怒"
tr "game_character_skin_displayname_Camille_8" = "魔女 卡蜜尔 饕餮"
tr "game_character_skin_displayname_Camille_9" = "魔女 卡蜜尔 嫉妒"
tr "game_character_skin_displayname_Cassiopeia_1" = "荒漠之咬 卡西奥佩娅"
tr "game_character_skin_displayname_Cassiopeia_2" = "深海妖姬 卡西奥佩娅"
tr "game_character_skin_displayname_Cassiopeia_3" = "蛇发女妖 卡西奥佩娅"
tr "game_character_skin_displayname_Cassiopeia_4" = "碧玉之牙 卡西奥佩娅"
tr "game_character_skin_displayname_Cassiopeia_5" = "魔蛇之拥 卡西奥佩娅 灼热诅咒"
tr "game_character_skin_displayname_Cassiopeia_6" = "魔蛇之拥 卡西奥佩娅 深寒诅咒"
tr "game_character_skin_displayname_Cassiopeia_7" = "魔蛇之拥 卡西奥佩娅 石化诅咒"
tr "game_character_skin_displayname_Cassiopeia_8" = "上古魔蛇 卡西奥佩娅"
tr "game_character_skin_displayname_Chogath_1" = "梦魇 科加斯"
tr "game_character_skin_displayname_Chogath_10" = "战地巨兽 科加斯 静默声波"
tr "game_character_skin_displayname_Chogath_11" = "战地巨兽 科加斯 苍白杀戮"
tr "game_character_skin_displayname_Chogath_12" = "战地巨兽 科加斯 午夜梦魇"
tr "game_character_skin_displayname_Chogath_13" = "战地巨兽 科加斯 肆虐风暴"
tr "game_character_skin_displayname_Chogath_14" = "暗星 科加斯"
tr "game_character_skin_displayname_Chogath_2" = "绅士 科加斯"
tr "game_character_skin_displayname_Chogath_3" = "尼斯巨兽 科加斯"
tr "game_character_skin_displayname_Chogath_4" = "侏罗纪化石 科加斯"
tr "game_character_skin_displayname_Chogath_5" = "战地巨兽 科加斯"
tr "game_character_skin_displayname_Chogath_6" = "暴龙 科加斯"
tr "game_character_skin_displayname_Chogath_7" = "暗星 科加斯"
tr "game_character_skin_displayname_Chogath_8" = "战地巨兽 科加斯 赤红炼狱"
tr "game_character_skin_displayname_Chogath_9" = "战地巨兽 科加斯 颤栗黄昏"
tr "game_character_skin_displayname_Corki_1" = "外星装甲 库奇"
tr "game_character_skin_displayname_Corki_10" = "电玩上校 库奇 红色彗星"
tr "game_character_skin_displayname_Corki_11" = "电玩上校 库奇 星辰勇士"
tr "game_character_skin_displayname_Corki_12" = "电玩上校 库奇 爱情守护者"
tr "game_character_skin_displayname_Corki_13" = "电玩上校 库奇 碧空烈火"
tr "game_character_skin_displayname_Corki_14" = "电玩上校 库奇 淘气小子"
tr "game_character_skin_displayname_Corki_15" = "电玩上校 库奇 101砂暴"
tr "game_character_skin_displayname_Corki_16" = "电玩上校 库奇 彩虹小马"
tr "game_character_skin_displayname_Corki_17" = "神龙之翼 库奇 炫金焰龙"
tr "game_character_skin_displayname_Corki_18" = "柯基 库奇"
tr "game_character_skin_displayname_Corki_19" = "这货不是边牧 库奇"
tr "game_character_skin_displayname_Corki_2" = "雪橇速滑 库奇"
tr "game_character_skin_displayname_Corki_20" = "这货不是哈士奇 库奇"
tr "game_character_skin_displayname_Corki_21" = "这货不是杜宾 库奇"
tr "game_character_skin_displayname_Corki_22" = "这货不是柴犬 库奇"
tr "game_character_skin_displayname_Corki_23" = "这货不是格林兰犬 库奇"
tr "game_character_skin_displayname_Corki_24" = "这货不是银狐 库奇"
tr "game_character_skin_displayname_Corki_25" = "这货不是喜乐蒂 库奇"
tr "game_character_skin_displayname_Corki_3" = "红色男爵 库奇"
tr "game_character_skin_displayname_Corki_4" = "急速前进 库奇"
tr "game_character_skin_displayname_Corki_5" = "海牛骑手 库奇"
tr "game_character_skin_displayname_Corki_6" = "神龙之翼 库奇"
tr "game_character_skin_displayname_Corki_7" = "Fnatic 库奇"
tr "game_character_skin_displayname_Corki_8" = "电玩上校 库奇"
tr "game_character_skin_displayname_Corki_9" = "电玩上校 库奇 8号皇牌"
tr "game_character_skin_displayname_Darius_1" = "铁血帝皇 德莱厄斯"
tr "game_character_skin_displayname_Darius_10" = "灌篮高手 德莱厄斯 传奇雷鸟"
tr "game_character_skin_displayname_Darius_11" = "灌篮高手 德莱厄斯 绿衫战神"
tr "game_character_skin_displayname_Darius_12" = "灌篮高手 德莱厄斯 罪城霸业"
tr "game_character_skin_displayname_Darius_13" = "灌篮高手 德莱厄斯 逆袭传奇"
tr "game_character_skin_displayname_Darius_14" = "恐惧新星 德莱厄斯"
tr "game_character_skin_displayname_Darius_15" = "神王 德莱厄斯"
tr "game_character_skin_displayname_Darius_2" = "生化骑士 德莱厄斯"
tr "game_character_skin_displayname_Darius_3" = "勇敢的心 德莱厄斯"
tr "game_character_skin_displayname_Darius_4" = "灌篮高手 德莱厄斯"
tr "game_character_skin_displayname_Darius_5" = "诺克萨斯之手 德莱厄斯 暗金将军"
tr "game_character_skin_displayname_Darius_6" = "诺克萨斯之手 德莱厄斯 烈风将军"
tr "game_character_skin_displayname_Darius_7" = "诺克萨斯之手 德莱厄斯 铁血将军"
tr "game_character_skin_displayname_Darius_8" = "热血班长 德莱厄斯"
tr "game_character_skin_displayname_Darius_9" = "灌篮高手 德莱厄斯 紫金王朝"
tr "game_character_skin_displayname_Diana_1" = "暗黑女武神 黛安娜"
tr "game_character_skin_displayname_Diana_10" = "素影霓裳 嫦娥"
tr "game_character_skin_displayname_Diana_11" = "腥红之月 黛安娜"
tr "game_character_skin_displayname_Diana_12" = "黑潮 黛安娜"
tr "game_character_skin_displayname_Diana_13" = "黑潮 黛安娜 海中月影号"
tr "game_character_skin_displayname_Diana_14" = "黑潮 黛安娜 窒息赤潮号"
tr "game_character_skin_displayname_Diana_15" = "黑潮 黛安娜 魅惑塞壬号"
tr "game_character_skin_displayname_Diana_16" = "黑潮 黛安娜 北海巨妖号"
tr "game_character_skin_displayname_Diana_17" = "黑潮 黛安娜 碧海之歌号"
tr "game_character_skin_displayname_Diana_2" = "广寒仙子 嫦娥"
tr "game_character_skin_displayname_Diana_3" = "无限烈焰 黛安娜"
tr "game_character_skin_displayname_Diana_4" = "轮辉霓裳 嫦娥"
tr "game_character_skin_displayname_Diana_5" = "皓彩霓裳 嫦娥"
tr "game_character_skin_displayname_Diana_6" = "玉钩霓裳 嫦娥"
tr "game_character_skin_displayname_Diana_7" = "玄晖霓裳 嫦娥"
tr "game_character_skin_displayname_Diana_8" = "夜光霓裳 嫦娥"
tr "game_character_skin_displayname_Diana_9" = "金镜霓裳 嫦娥"
tr "game_character_skin_displayname_Draven_1" = "灵魂收割者 德莱文"
tr "game_character_skin_displayname_Draven_10" = "金牌主播 德莱文 理性分析数据帝"
tr "game_character_skin_displayname_Draven_11" = "金牌主播 德莱文 神秘力量预言帝"
tr "game_character_skin_displayname_Draven_12" = "圣诞老人 德莱文"
tr "game_character_skin_displayname_Draven_2" = "绞肉机刽子手 德莱文"
tr "game_character_skin_displayname_Draven_3" = "金牌主播 德莱文"
tr "game_character_skin_displayname_Draven_4" = "泳池派对 德莱文"
tr "game_character_skin_displayname_Draven_5" = "野兽猎人 德莱文"
tr "game_character_skin_displayname_Draven_6" = "德莱德莱德莱文"
tr "game_character_skin_displayname_Draven_7" = "金牌主播 德莱文 从不断气闪电嘴"
tr "game_character_skin_displayname_Draven_8" = "金牌主播 德莱文 玩梗达人金话筒"
tr "game_character_skin_displayname_Draven_9" = "金牌主播 德莱文 瓜皮杀手王牌讲师"
tr "game_character_skin_displayname_DrMundo_1" = "战栗之毒 蒙多"
tr "game_character_skin_displayname_DrMundo_10" = "冰封王子 蒙多"
tr "game_character_skin_displayname_DrMundo_11" = "骄傲王子 蒙多"
tr "game_character_skin_displayname_DrMundo_12" = "忧郁王子 蒙多"
tr "game_character_skin_displayname_DrMundo_13" = "失落王子 蒙多"
tr "game_character_skin_displayname_DrMundo_14" = "寂寞王子 蒙多"
tr "game_character_skin_displayname_DrMundo_15" = "情歌王子 蒙多"
tr "game_character_skin_displayname_DrMundo_2" = "健美教练 蒙多"
tr "game_character_skin_displayname_DrMundo_3" = "律政大亨 蒙多"
tr "game_character_skin_displayname_DrMundo_4" = "蒙多蒙多"
tr "game_character_skin_displayname_DrMundo_5" = "嗜血行刑 蒙多"
tr "game_character_skin_displayname_DrMundo_6" = "战争血统 蒙多"
tr "game_character_skin_displayname_DrMundo_7" = "暗杀星 蒙多"
tr "game_character_skin_displayname_DrMundo_8" = "泳池派对 蒙多"
tr "game_character_skin_displayname_DrMundo_9" = "硬汉 蒙多"
tr "game_character_skin_displayname_Ekko_1" = "时之砂 艾克"
tr "game_character_skin_displayname_Ekko_10" = "时之砂 艾克 邪龙"
tr "game_character_skin_displayname_Ekko_11" = "SKT T1 艾克"
tr "game_character_skin_displayname_Ekko_12" = "不给糖就捣蛋 艾克"
tr "game_character_skin_displayname_Ekko_13" = "不给糖就捣蛋 艾克 爆烈捣蛋鬼"
tr "game_character_skin_displayname_Ekko_14" = "不给糖就捣蛋 艾克 幽影捣蛋鬼"
tr "game_character_skin_displayname_Ekko_15" = "不给糖就捣蛋 艾克 恶毒捣蛋鬼"
tr "game_character_skin_displayname_Ekko_16" = "不给糖就捣蛋 艾克 喧哗捣蛋鬼"
tr "game_character_skin_displayname_Ekko_17" = "不给糖就捣蛋 艾克 深渊捣蛋鬼"
tr "game_character_skin_displayname_Ekko_18" = "不给糖就捣蛋 艾克 炫金"
tr "game_character_skin_displayname_Ekko_2" = "任性学霸 艾克"
tr "game_character_skin_displayname_Ekko_3" = "源计划:自由 艾克"
tr "game_character_skin_displayname_Ekko_4" = "时之砂 艾克 秩序"
tr "game_character_skin_displayname_Ekko_5" = "时之砂 艾克 圣炎"
tr "game_character_skin_displayname_Ekko_6" = "时之砂 艾克 慈土"
tr "game_character_skin_displayname_Ekko_7" = "时之砂 艾克 威金"
tr "game_character_skin_displayname_Ekko_8" = "时之砂 艾克 净流"
tr "game_character_skin_displayname_Ekko_9" = "时之砂 艾克 永生"
tr "game_character_skin_displayname_Elise_1" = "死亡绽放 伊莉丝"
tr "game_character_skin_displayname_Elise_2" = "胜利女神 伊莉丝"
tr "game_character_skin_displayname_Elise_3" = "腥红之月 伊莉丝"
tr "game_character_skin_displayname_Elise_4" = "SKT T1 伊莉丝"
tr "game_character_skin_displayname_Elise_5" = "银河魔装机神 伊莉丝"
tr "game_character_skin_displayname_Evelynn_1" = "黑暗女王 伊芙琳"
tr "game_character_skin_displayname_Evelynn_2" = "假面女皇 伊芙琳"
tr "game_character_skin_displayname_Evelynn_3" = "探戈灵魂 伊芙琳"
tr "game_character_skin_displayname_Evelynn_4" = "惊天魔盗 伊芙琳"
tr "game_character_skin_displayname_Evelynn_5" = "腥红之月 伊芙琳"
tr "game_character_skin_displayname_Evelynn_6" = "K/DA 伊芙琳"
tr "game_character_skin_displayname_Evelynn_7" = "K/DA 伊芙琳 至臻"
tr "game_character_skin_displayname_Ezreal_1" = "冒险精神 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_10" = "名侦探 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_11" = "怪盗 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_12" = "鬼才漫画家 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_13" = "皇家特工 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_14" = "学生会长 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_15" = "夜王 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_16" = "天团 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_17" = "搜查一课 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_18" = "星之守护者 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_19" = "SSG 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_2" = "足球先生 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_20" = "睡衣守护者 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_21" = "战斗学院 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_3" = "冰川勇者 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_4" = "失落的世界 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_5" = "未来战士 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_6" = "暗杀星 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_7" = "光执事 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_8" = "黑桃皇牌 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_9" = "电玩勇者 伊泽瑞尔"
tr "game_character_skin_displayname_Fiddlesticks_1" = "幽魂 费德提克"
tr "game_character_skin_displayname_FiddleSticks_1" = "幽魂 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_10" = "禁卫机甲 费德提克 赤红风暴"
tr "game_character_skin_displayname_FiddleSticks_10" = "禁卫机甲 费德提克 赤红风暴"
tr "game_character_skin_displayname_Fiddlesticks_11" = "禁卫机甲 费德提克 无情旋刃"
tr "game_character_skin_displayname_FiddleSticks_11" = "禁卫机甲 费德提克 无情旋刃"
tr "game_character_skin_displayname_Fiddlesticks_12" = "禁卫机甲 费德提克 醒目攻势"
tr "game_character_skin_displayname_FiddleSticks_12" = "禁卫机甲 费德提克 醒目攻势"
tr "game_character_skin_displayname_Fiddlesticks_13" = "禁卫机甲 费德提克 苍白绞索"
tr "game_character_skin_displayname_FiddleSticks_13" = "禁卫机甲 费德提克 苍白绞索"
tr "game_character_skin_displayname_Fiddlesticks_14" = "禁卫机甲 费德提克 浪漫湮灭"
tr "game_character_skin_displayname_FiddleSticks_14" = "禁卫机甲 费德提克 浪漫湮灭"
tr "game_character_skin_displayname_Fiddlesticks_15" = "禁卫机甲 费德提克 暴走惊惧"
tr "game_character_skin_displayname_FiddleSticks_15" = "禁卫机甲 费德提克 暴走惊惧"
tr "game_character_skin_displayname_Fiddlesticks_2" = "联合王国 费德提克"
tr "game_character_skin_displayname_FiddleSticks_2" = "联合王国 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_3" = "荒野幽灵 费德提克"
tr "game_character_skin_displayname_FiddleSticks_3" = "荒野幽灵 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_4" = "南瓜头 费德提克"
tr "game_character_skin_displayname_FiddleSticks_4" = "南瓜头 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_5" = "铁钩船长 费德提克"
tr "game_character_skin_displayname_FiddleSticks_5" = "铁钩船长 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_6" = "惊悚派对 费德提克"
tr "game_character_skin_displayname_FiddleSticks_6" = "惊悚派对 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_7" = "糖果使徒 费德提克"
tr "game_character_skin_displayname_FiddleSticks_7" = "糖果使徒 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_8" = "重生之沙 费德提克"
tr "game_character_skin_displayname_FiddleSticks_8" = "重生之沙 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_9" = "禁卫机甲 费德提克"
tr "game_character_skin_displayname_FiddleSticks_9" = "禁卫机甲 费德提克"
tr "game_character_skin_displayname_Fiora_1" = "皇家守卫 菲奥娜"
tr "game_character_skin_displayname_Fiora_10" = "女校长 菲奥娜 优雅的风度"
tr "game_character_skin_displayname_Fiora_11" = "女校长 菲奥娜 高洁的威严"
tr "game_character_skin_displayname_Fiora_12" = "女校长 菲奥娜 教育的荣光"
tr "game_character_skin_displayname_Fiora_13" = "女校长 菲奥娜 梦幻的倩影"
tr "game_character_skin_displayname_Fiora_14" = "泳池派对 菲奥娜 魅惑葡萄冰"
tr "game_character_skin_displayname_Fiora_15" = "泳池派对 菲奥娜 爽口橙子冰"
tr "game_character_skin_displayname_Fiora_16" = "泳池派对 菲奥娜 酸甜桃子冰"
tr "game_character_skin_displayname_Fiora_17" = "泳池派对 菲奥娜 浓郁香蕉冰"
tr "game_character_skin_displayname_Fiora_18" = "泳池派对 菲奥娜 清凉苹果冰"
tr "game_character_skin_displayname_Fiora_19" = "泳池派对 菲奥娜 纯正果奶冰"
tr "game_character_skin_displayname_Fiora_2" = "夜鸦 菲奥娜"
tr "game_character_skin_displayname_Fiora_20" = "泳池派对 菲奥娜 夏日彩虹冰"
tr "game_character_skin_displayname_Fiora_21" = "泳池派对 菲奥娜 鲜嫩西瓜冰"
tr "game_character_skin_displayname_Fiora_22" = "玉剑传说 无双"
tr "game_character_skin_displayname_Fiora_23" = "穿心之剑 菲奥娜"
tr "game_character_skin_displayname_Fiora_24" = "穿心之剑 菲奥娜 惊叹之剑"
tr "game_character_skin_displayname_Fiora_25" = "穿心之剑 菲奥娜 幸福之剑"
tr "game_character_skin_displayname_Fiora_26" = "穿心之剑 菲奥娜 迷恋之剑"
tr "game_character_skin_displayname_Fiora_27" = "穿心之剑 菲奥娜 亲近之剑"
tr "game_character_skin_displayname_Fiora_28" = "穿心之剑 菲奥娜 希望之剑"
tr "game_character_skin_displayname_Fiora_29" = "穿心之剑 菲奥娜 结晶之剑"
tr "game_character_skin_displayname_Fiora_3" = "女校长 菲奥娜"
tr "game_character_skin_displayname_Fiora_30" = "穿心之剑 菲奥娜 重聚之剑"
tr "game_character_skin_displayname_Fiora_31" = "iG 菲奥娜"
tr "game_character_skin_displayname_Fiora_4" = "源计划:火 菲奥娜"
tr "game_character_skin_displayname_Fiora_40" = "源计划:火 菲奥娜 惩戒"
tr "game_character_skin_displayname_Fiora_5" = "泳池派对 菲奥娜"
tr "game_character_skin_displayname_Fiora_6" = "女校长 菲奥娜 燃烧的教鞭"
tr "game_character_skin_displayname_Fiora_7" = "女校长 菲奥娜 精准的眼力"
tr "game_character_skin_displayname_Fiora_8" = "女校长 菲奥娜 经典传承者"
tr "game_character_skin_displayname_Fiora_9" = "女校长 菲奥娜 差生毁灭者"
tr "game_character_skin_displayname_Fizz_1" = "失落大陆 菲兹"
tr "game_character_skin_displayname_Fizz_10" = "欧米伽小队 鬼影蛙人"
tr "game_character_skin_displayname_Fizz_11" = "欧米伽小队 鬼影蛙人 雪境鬼影"
tr "game_character_skin_displayname_Fizz_12" = "欧米伽小队 鬼影蛙人 死沼鬼影"
tr "game_character_skin_displayname_Fizz_13" = "欧米伽小队 鬼影蛙人 红海鬼影"
tr "game_character_skin_displayname_Fizz_14" = "绒毛菲兹"
tr "game_character_skin_displayname_Fizz_15" = "绒毛菲兹 至臻"
tr "game_character_skin_displayname_Fizz_2" = "苔原猎手 菲兹"
tr "game_character_skin_displayname_Fizz_3" = "海牛猎手 菲兹"
tr "game_character_skin_displayname_Fizz_4" = "虚空海灵 菲兹"
tr "game_character_skin_displayname_Fizz_5" = "潮汐海灵 菲兹 黄刚玉之心"
tr "game_character_skin_displayname_Fizz_6" = "潮汐海灵 菲兹 蓝宝石之心"
tr "game_character_skin_displayname_Fizz_7" = "潮汐海灵 菲兹 红水晶之心"
tr "game_character_skin_displayname_Fizz_8" = "兔宝宝 菲兹"
tr "game_character_skin_displayname_Fizz_9" = "银河魔装机神 菲兹"
tr "game_character_skin_displayname_Galio_1" = "幽蓝梦魇 加里奥"
tr "game_character_skin_displayname_Galio_10" = "高卢鸡里奥"
tr "game_character_skin_displayname_Galio_11" = "火烈鸟里奥"
tr "game_character_skin_displayname_Galio_12" = "白头鹰里奥"
tr "game_character_skin_displayname_Galio_2" = "机械迷城 加里奥"
tr "game_character_skin_displayname_Galio_3" = "战地之王 加里奥"
tr "game_character_skin_displayname_Galio_4" = "地狱之门卫士 加里奥"
tr "game_character_skin_displayname_Galio_5" = "风执事 加里奥"
tr "game_character_skin_displayname_Galio_6" = "鸡里奥"
tr "game_character_skin_displayname_Galio_7" = "红雀里奥"
tr "game_character_skin_displayname_Galio_8" = "蓝蕉鹃里奥"
tr "game_character_skin_displayname_Galio_9" = "黄金鸡里奥"
tr "game_character_skin_displayname_Gangplank_1" = "幽灵船长 普朗克"
tr "game_character_skin_displayname_Gangplank_10" = "恐惧新星 普朗克 “星河维序号”船长"
tr "game_character_skin_displayname_Gangplank_11" = "恐惧新星 普朗克“贪婪黑洞号”船长"
tr "game_character_skin_displayname_Gangplank_12" = "恐惧新星 普朗克“皇家私掠号”船长"
tr "game_character_skin_displayname_Gangplank_13" = "恐惧新星 普朗克“夺命死星号”船长"
tr "game_character_skin_displayname_Gangplank_14" = "泳池派对 普朗克"
tr "game_character_skin_displayname_Gangplank_15" = "泳池派对 普朗克 黑夜闪耀者"
tr "game_character_skin_displayname_Gangplank_16" = "泳池派对 普朗克 软饮嗜好者"
tr "game_character_skin_displayname_Gangplank_17" = "泳池派对 普朗克 菠萝毁灭者"
tr "game_character_skin_displayname_Gangplank_18" = "泳池派对 普朗克 海滩主宰者"
tr "game_character_skin_displayname_Gangplank_19" = "泳池派对 普朗克 烧烤创造者"
tr "game_character_skin_displayname_Gangplank_2" = "老兵 普朗克"
tr "game_character_skin_displayname_Gangplank_20" = "泳池派对 普朗克 彩环卫冕者"
tr "game_character_skin_displayname_Gangplank_3" = "大力水手 普朗克"
tr "game_character_skin_displayname_Gangplank_4" = "英勇玩具兵 普朗克"
tr "game_character_skin_displayname_Gangplank_5" = "特种部队 普朗克"
tr "game_character_skin_displayname_Gangplank_6" = "奥斯曼大帝 普朗克"
tr "game_character_skin_displayname_Gangplank_7" = "昔日霸主 普朗克"
tr "game_character_skin_displayname_Gangplank_8" = "恐惧新星 普朗克"
tr "game_character_skin_displayname_Gangplank_9" = "恐惧新星 普朗克 “燃烧银河号”船长"
tr "game_character_skin_displayname_Garen_1" = "战神阿瑞斯 盖伦"
tr "game_character_skin_displayname_Garen_10" = "暴君 盖伦"
tr "game_character_skin_displayname_Garen_11" = "张辽 文远"
tr "game_character_skin_displayname_Garen_12" = "张辽 文远 炫金将军"
tr "game_character_skin_displayname_Garen_13" = "神王 盖伦"
tr "game_character_skin_displayname_Garen_14" = "德玛西亚警官 盖伦"
tr "game_character_skin_displayname_Garen_15" = "德玛西亚警官 盖伦 炽诚怒焰"
tr "game_character_skin_displayname_Garen_16" = "德玛西亚警官 盖伦 正义化身"
tr "game_character_skin_displayname_Garen_17" = "德玛西亚警官 盖伦 铁血金刚"
tr "game_character_skin_displayname_Garen_18" = "德玛西亚警官 盖伦 冷酷寒冰"
tr "game_character_skin_displayname_Garen_19" = "德玛西亚警官 盖伦 嫉恶烈风"
tr "game_character_skin_displayname_Garen_2" = "黄金骑士 盖伦"
tr "game_character_skin_displayname_Garen_20" = "德玛西亚警官 盖伦 不懈卫士"
tr "game_character_skin_displayname_Garen_21" = "德玛西亚警官 盖伦 五彩斑斓黑"
tr "game_character_skin_displayname_Garen_3" = "铁甲雄心 盖伦"
tr "game_character_skin_displayname_Garen_4" = "死亡骑士 盖伦"
tr "game_character_skin_displayname_Garen_5" = "孤高游侠 盖伦"
tr "game_character_skin_displayname_Garen_6" = "钢铁军团 盖伦"
tr "game_character_skin_displayname_Garen_7" = "德玛西亚之力 盖伦 浴血先锋"
tr "game_character_skin_displayname_Garen_8" = "德玛西亚之力 盖伦 皇家近卫"
tr "game_character_skin_displayname_Garen_9" = "德玛西亚之力 盖伦 钢铁守护"
tr "game_character_skin_displayname_Gnar_1" = "最后一只恐龙 纳尔"
tr "game_character_skin_displayname_Gnar_10" = "最后一只恐龙 纳尔 驱邪橄榄石龙"
tr "game_character_skin_displayname_Gnar_11" = "最后一只恐龙 纳尔 福佑海蓝宝石龙"
tr "game_character_skin_displayname_Gnar_12" = "最后一只恐龙 纳尔 和谐紫水晶龙"
tr "game_character_skin_displayname_Gnar_13" = "银河魔装机神 纳尔"
tr "game_character_skin_displayname_Gnar_14" = "SSG 纳尔"
tr "game_character_skin_displayname_Gnar_2" = "萌侦探 喵尔摩斯"
tr "game_character_skin_displayname_Gnar_3" = "冰雪兽 纳尔"
tr "game_character_skin_displayname_Gnar_4" = "狂狮 纳尔"
tr "game_character_skin_displayname_Gnar_5" = "最后一只恐龙 纳尔 睿智蓝宝石龙"
tr "game_character_skin_displayname_Gnar_6" = "最后一只恐龙 纳尔 浪漫粉晶龙"
tr "game_character_skin_displayname_Gnar_7" = "最后一只恐龙 纳尔 好运猫眼石龙"
tr "game_character_skin_displayname_Gnar_8" = "最后一只恐龙 纳尔 吉祥珍珠龙"
tr "game_character_skin_displayname_Gnar_9" = "最后一只恐龙 纳尔 神秘星钻龙"
tr "game_character_skin_displayname_Gragas_1" = "深潜蛙人 古拉加斯"
tr "game_character_skin_displayname_Gragas_10" = "冰原核弹 古拉加斯"
tr "game_character_skin_displayname_Gragas_2" = "乡村农夫 古拉加斯"
tr "game_character_skin_displayname_Gragas_3" = "圣诞老人 古拉加斯"
tr "game_character_skin_displayname_Gragas_4" = "品酒大师 古拉加斯"
tr "game_character_skin_displayname_Gragas_5" = "飞车暴走族 古拉加斯"
tr "game_character_skin_displayname_Gragas_6" = "美酒节特使 古拉加斯"
tr "game_character_skin_displayname_Gragas_7" = "狂热球迷 古拉加斯"
tr "game_character_skin_displayname_Gragas_8" = "Fnatic 古拉加斯"
tr "game_character_skin_displayname_Gragas_9" = "古拉加斯·碎桶者"
tr "game_character_skin_displayname_Graves_1" = "怒之火炮 格雷福斯"
tr "game_character_skin_displayname_Graves_10" = "泳池派对 格雷福斯 极道樱花魂"
tr "game_character_skin_displayname_Graves_11" = "泳池派对 格雷福斯 暴走冲浪手"
tr "game_character_skin_displayname_Graves_12" = "泳池派对 格雷福斯 热血海魂男"
tr "game_character_skin_displayname_Graves_13" = "泳池派对 格雷福斯 十星海军上将"
tr "game_character_skin_displayname_Graves_14" = "胜利枪神 格雷福斯"
tr "game_character_skin_displayname_Graves_15" = "胜利枪神 格雷福斯 黑金霸权"
tr "game_character_skin_displayname_Graves_16" = "胜利枪神 格雷福斯 银白裁决"
tr "game_character_skin_displayname_Graves_17" = "胜利枪神 格雷福斯 湛蓝雷霆"
tr "game_character_skin_displayname_Graves_18" = "禁卫机甲 格雷福斯"
tr "game_character_skin_displayname_Graves_19" = "禁卫机甲 格雷福斯 变革之星"
tr "game_character_skin_displayname_Graves_2" = "杀出重围 格雷福斯"
tr "game_character_skin_displayname_Graves_20" = "禁卫机甲 格雷福斯 黄沙牛仔"
tr "game_character_skin_displayname_Graves_21" = "禁卫机甲 格雷福斯 反抗浪潮"
tr "game_character_skin_displayname_Graves_22" = "禁卫机甲 格雷福斯 梦想使者"
tr "game_character_skin_displayname_Graves_23" = "禁卫机甲 格雷福斯 熔铁怒焰"
tr "game_character_skin_displayname_Graves_24" = "禁卫机甲 格雷福斯 自由羽翼"
tr "game_character_skin_displayname_Graves_25" = "战斗教授 格雷福斯"
tr "game_character_skin_displayname_Graves_26" = "冰雪节 格雷福斯 炫金"
tr "game_character_skin_displayname_Graves_27" = "战斗教授 格雷福斯 不死鸟"
tr "game_character_skin_displayname_Graves_28" = "战斗教授 格雷福斯 独角兽"
tr "game_character_skin_displayname_Graves_29" = "战斗教授 格雷福斯 梦魇"
tr "game_character_skin_displayname_Graves_3" = "黑帮教父 格雷福斯"
tr "game_character_skin_displayname_Graves_30" = "战斗教授 格雷福斯 狮鹫"
tr "game_character_skin_displayname_Graves_31" = "战斗教授 格雷福斯 天马"
tr "game_character_skin_displayname_Graves_32" = "战斗教授 格雷福斯 黑龙"
tr "game_character_skin_displayname_Graves_33" = "战斗教授 格雷福斯 九头蛇"
tr "game_character_skin_displayname_Graves_34" = "战斗教授 格雷福斯 盛典礼服"
tr "game_character_skin_displayname_Graves_4" = "防暴士兵 格雷福斯"
tr "game_character_skin_displayname_Graves_5" = "泳池派对 格雷福斯"
tr "game_character_skin_displayname_Graves_6" = "无情重炮 格雷福斯"
tr "game_character_skin_displayname_Graves_7" = "冰雪节 格雷福斯"
tr "game_character_skin_displayname_Graves_8" = "泳池派对 格雷福斯 狂傲大白鲨"
tr "game_character_skin_displayname_Graves_9" = "泳池派对 格雷福斯 沙滩排球手"
tr "game_character_skin_displayname_Hecarim_1" = "血色骑士 赫卡里姆"
tr "game_character_skin_displayname_Hecarim_2" = "幽魂骑士 赫卡里姆"
tr "game_character_skin_displayname_Hecarim_3" = "无头骑士 赫卡里姆"
tr "game_character_skin_displayname_Hecarim_4" = "电玩战魂 赫卡里姆"
tr "game_character_skin_displayname_Hecarim_5" = "长者之森 赫卡里姆"
tr "game_character_skin_displayname_Hecarim_6" = "灭世魔神 赫卡里姆"
tr "game_character_skin_displayname_Hecarim_7" = "零之枪骑 赫卡里姆"
tr "game_character_skin_displayname_Heimerdinger_1" = "第三类接触 黑默丁格"
tr "game_character_skin_displayname_Heimerdinger_2" = "拆弹专家 黑默丁格"
tr "game_character_skin_displayname_Heimerdinger_3" = "创意工坊 黑默丁格"
tr "game_character_skin_displayname_Heimerdinger_4" = "雪默丁格"
tr "game_character_skin_displayname_Heimerdinger_5" = "生化博士 黑默丁格"
tr "game_character_skin_displayname_Heimerdinger_6" = "驯龙学者 黑默丁格"
tr "game_character_skin_displayname_Illaoi_1" = "虚空使者 俄洛伊"
tr "game_character_skin_displayname_Illaoi_2" = "抵抗军炎魔 俄洛伊"
tr "game_character_skin_displayname_Illaoi_3" = "抵抗军炎魔 俄洛伊 炼狱勇士"
tr "game_character_skin_displayname_Illaoi_4" = "抵抗军炎魔 俄洛伊 炙热裁决"
tr "game_character_skin_displayname_Illaoi_5" = "抵抗军炎魔 俄洛伊 合金怒火"
tr "game_character_skin_displayname_Illaoi_6" = "抵抗军炎魔 俄洛伊 铁血先锋"
tr "game_character_skin_displayname_Illaoi_7" = "抵抗军炎魔 俄洛伊 苍蓝悍将"
tr "game_character_skin_displayname_Illaoi_8" = "抵抗军炎魔 俄洛伊 毁灭律动"
tr "game_character_skin_displayname_Illaoi_9" = "抵抗军炎魔 俄洛伊 粉红魅焰"
tr "game_character_skin_displayname_Irelia_1" = "夜刃 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_10" = "玉剑传说 舞剑仙 七星"
tr "game_character_skin_displayname_Irelia_11" = "玉剑传说 舞剑仙 湛泸"
tr "game_character_skin_displayname_Irelia_12" = "玉剑传说 舞剑仙 轩辕"
tr "game_character_skin_displayname_Irelia_13" = "玉剑传说 舞剑仙 赤霄"
tr "game_character_skin_displayname_Irelia_14" = "冰霜之刃 艾瑞莉娅 炫金"
tr "game_character_skin_displayname_Irelia_15" = "iG 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_16" = "源计划:正义 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_17" = "源计划:正义 艾瑞莉娅 至臻"
tr "game_character_skin_displayname_Irelia_2" = "凌云之翼 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_3" = "夜行义贼 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_4" = "冰霜之刃 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_5" = "莲花之令 艾瑞莉娅"
tr "game_character_skin_displayname_Irelia_6" = "玉剑传说 舞剑仙"
tr "game_character_skin_displayname_Irelia_7" = "玉剑传说 舞剑仙 承影"
tr "game_character_skin_displayname_Irelia_8" = "玉剑传说 舞剑仙 纯钧"
tr "game_character_skin_displayname_Irelia_9" = "玉剑传说 舞剑仙 龙渊"
tr "game_character_skin_displayname_Ivern_1" = "糖果之王 艾翁"
tr "game_character_skin_displayname_Ivern_10" = "灌篮高手 艾翁 无限潜能22号"
tr "game_character_skin_displayname_Ivern_2" = "灌篮高手 艾翁"
tr "game_character_skin_displayname_Ivern_3" = "灌篮高手 艾翁 铁血怒焰0号"
tr "game_character_skin_displayname_Ivern_4" = "灌篮高手 艾翁 幸运三叶草1号"
tr "game_character_skin_displayname_Ivern_5" = "灌篮高手 艾翁 浪漫之星3号"
tr "game_character_skin_displayname_Ivern_6" = "灌篮高手 艾翁 欢笑之颜18号"
tr "game_character_skin_displayname_Ivern_7" = "灌篮高手 艾翁 暴烈雷云6号"
tr "game_character_skin_displayname_Ivern_8" = "灌篮高手 艾翁 飘逸蝶舞66号"
tr "game_character_skin_displayname_Ivern_9" = "灌篮高手 艾翁 冷酷黑星07号"
tr "game_character_skin_displayname_Janna_1" = "暴风女神 迦娜"
tr "game_character_skin_displayname_Janna_10" = "玉剑传说 风仙子 仙鹤"
tr "game_character_skin_displayname_Janna_11" = "玉剑传说 风仙子 丹凤"
tr "game_character_skin_displayname_Janna_12" = "玉剑传说 风仙子 青鸾"
tr "game_character_skin_displayname_Janna_13" = "魅惑女巫 迦娜"
tr "game_character_skin_displayname_Janna_14" = "魅惑女巫 迦娜 克莱提卡魔女"
tr "game_character_skin_displayname_Janna_15" = "魅惑女巫 迦娜 所里塔利魔女"
tr "game_character_skin_displayname_Janna_16" = "魅惑女巫 迦娜 克莱米纳魔女"
tr "game_character_skin_displayname_Janna_17" = "魅惑女巫 迦娜 埃克提克魔女"
tr "game_character_skin_displayname_Janna_18" = "魅惑女巫 迦娜 维克康尼魔女"
tr "game_character_skin_displayname_Janna_19" = "魅惑女巫 迦娜 炫金"
tr "game_character_skin_displayname_Janna_2" = "海克斯科技 迦娜"
tr "game_character_skin_displayname_Janna_3" = "寒冰女皇 迦娜"
tr "game_character_skin_displayname_Janna_4" = "胜利女神 迦娜"
tr "game_character_skin_displayname_Janna_5" = "女主播 迦娜"
tr "game_character_skin_displayname_Janna_6" = "Fnatic 迦娜"
tr "game_character_skin_displayname_Janna_7" = "星之守护者 迦娜"
tr "game_character_skin_displayname_Janna_8" = "玉剑传说 风仙子"
tr "game_character_skin_displayname_Janna_9" = "玉剑传说 风仙子 毕方"
tr "game_character_skin_displayname_JarvanIV_1" = "孤胆英豪 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_10" = "吕布 奉先 炫金战神"
tr "game_character_skin_displayname_JarvanIV_2" = "屠龙勇士 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_3" = "龙骑统帅 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_4" = "凯旋英雄 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_5" = "吕布 奉先"
tr "game_character_skin_displayname_JarvanIV_6" = "Fnatic 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_7" = "死兆星 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_8" = "SSG 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_9" = "海克斯科技 嘉文四世"
tr "game_character_skin_displayname_Jax_1" = "冰球队员 贾克斯"
tr "game_character_skin_displayname_Jax_10" = "复仇武神 贾克斯 沙羽蛇鹫"
tr "game_character_skin_displayname_Jax_11" = "复仇武神 贾克斯 猩红毒蝎"
tr "game_character_skin_displayname_Jax_12" = "光明骑士 贾克斯"
tr "game_character_skin_displayname_Jax_13" = "武神 贾克斯"
tr "game_character_skin_displayname_Jax_2" = "万夫莫开 贾克斯"
tr "game_character_skin_displayname_Jax_3" = "宗师级钓鱼训练师 贾克斯"
tr "game_character_skin_displayname_Jax_4" = "卧虎藏龙 贾克斯"
tr "game_character_skin_displayname_Jax_5" = "百夫长 贾克斯"
tr "game_character_skin_displayname_Jax_6" = "少林武僧 贾克斯"
tr "game_character_skin_displayname_Jax_7" = "复仇武神 贾克斯"
tr "game_character_skin_displayname_Jax_8" = "SKT T1 贾克斯"
tr "game_character_skin_displayname_Jax_9" = "复仇武神 贾克斯 黄金蝮蛇"
tr "game_character_skin_displayname_Jayce_1" = "全金属狂潮 杰斯"
tr "game_character_skin_displayname_Jayce_10" = "战斗学院 杰斯 天马"
tr "game_character_skin_displayname_Jayce_11" = "战斗学院 杰斯 梦魇"
tr "game_character_skin_displayname_Jayce_12" = "战斗学院 杰斯 九头蛇"
tr "game_character_skin_displayname_Jayce_13" = "战斗学院 杰斯 蛇怪"
tr "game_character_skin_displayname_Jayce_14" = "战斗学院 杰斯 盛典礼服"
tr "game_character_skin_displayname_Jayce_2" = "蔷薇绅士 杰斯"
tr "game_character_skin_displayname_Jayce_3" = "天启骑士 杰斯"
tr "game_character_skin_displayname_Jayce_4" = "杰斯·光明之锤"
tr "game_character_skin_displayname_Jayce_5" = "战斗学院 杰斯"
tr "game_character_skin_displayname_Jayce_6" = "战斗学院 杰斯 狮鹫"
tr "game_character_skin_displayname_Jayce_7" = "战斗学院 杰斯 独角兽"
tr "game_character_skin_displayname_Jayce_8" = "战斗学院 杰斯 黑龙"
tr "game_character_skin_displayname_Jayce_9" = "战斗学院 杰斯 不死鸟"
tr "game_character_skin_displayname_Jhin_1" = "西部牛仔 烬"
tr "game_character_skin_displayname_Jhin_2" = "腥红之月 烬"
tr "game_character_skin_displayname_Jhin_3" = "SKT T1 烬"
tr "game_character_skin_displayname_Jhin_4" = "源计划:升华 烬"
tr "game_character_skin_displayname_Jhin_5" = "死兆星尊 烬"
tr "game_character_skin_displayname_Jinx_1" = "黑帮狂花 金克丝"
tr "game_character_skin_displayname_Jinx_10" = "神龙烈焰 金克丝 紫萤龙息"
tr "game_character_skin_displayname_Jinx_11" = "神龙烈焰 金克丝 翡翠龙息"
tr "game_character_skin_displayname_Jinx_12" = "圣诞捣蛋鬼 金克丝"
tr "game_character_skin_displayname_Jinx_13" = "奥德赛 金克丝"
tr "game_character_skin_displayname_Jinx_14" = "奥德赛 金克丝 星河征服者"
tr "game_character_skin_displayname_Jinx_15" = "奥德赛 金克丝 彗星追赶者"
tr "game_character_skin_displayname_Jinx_16" = "奥德赛 金克丝 虫洞穿行者"
tr "game_character_skin_displayname_Jinx_17" = "奥德赛 金克丝 恒星游历者"
tr "game_character_skin_displayname_Jinx_18" = "奥德赛 金克丝 星云环游者"
tr "game_character_skin_displayname_Jinx_19" = "奥德赛 金克丝 虫洞穿行者"
tr "game_character_skin_displayname_Jinx_2" = "神龙烈焰 金克丝"
tr "game_character_skin_displayname_Jinx_20" = "源计划:疯狂 金克丝"
tr "game_character_skin_displayname_Jinx_21" = "源计划:疯狂 金克丝 燎原"
tr "game_character_skin_displayname_Jinx_22" = "源计划:疯狂 金克丝 震击"
tr "game_character_skin_displayname_Jinx_23" = "源计划:疯狂 金克丝 天谴"
tr "game_character_skin_displayname_Jinx_24" = "源计划:疯狂 金克丝 默化"
tr "game_character_skin_displayname_Jinx_25" = "源计划:疯狂 金克丝 裂变"
tr "game_character_skin_displayname_Jinx_26" = "源计划:疯狂 金克丝 幻灭"
tr "game_character_skin_displayname_Jinx_27" = "源计划:疯狂 金克丝 雪崩"
tr "game_character_skin_displayname_Jinx_28" = "源计划:疯狂 金克丝 惩戒"
tr "game_character_skin_displayname_Jinx_3" = "丧尸杀手 金克丝"
tr "game_character_skin_displayname_Jinx_4" = "星之守护者 金克丝"
tr "game_character_skin_displayname_Jinx_5" = "神龙烈焰 金克丝 珍珠龙息"
tr "game_character_skin_displayname_Jinx_6" = "神龙烈焰 金克丝 绿松龙息"
tr "game_character_skin_displayname_Jinx_7" = "神龙烈焰 金克丝 水玉龙息"
tr "game_character_skin_displayname_Jinx_8" = "神龙烈焰 金克丝 粉晶龙息"
tr "game_character_skin_displayname_Jinx_9" = "神龙烈焰 金克丝 橙榴龙息"
tr "game_character_skin_displayname_Kaisa_1" = "弹幕天使 卡莎"
tr "game_character_skin_displayname_Kaisa_10" = "弹幕天使 卡莎 炽天使·圣洁"
tr "game_character_skin_displayname_Kaisa_14" = "K/DA 卡莎"
tr "game_character_skin_displayname_Kaisa_15" = "K/DA 卡莎 至臻"
tr "game_character_skin_displayname_Kaisa_16" = "iG 卡莎"
tr "game_character_skin_displayname_Kaisa_17" = "电玩女神 卡莎"
tr "game_character_skin_displayname_Kaisa_18" = "电玩女神 卡莎 K.O."
tr "game_character_skin_displayname_Kaisa_19" = "电玩女神 卡莎 强袭丽影"
tr "game_character_skin_displayname_Kaisa_2" = "弹幕天使 卡莎 炽天使·圣洁"
tr "game_character_skin_displayname_Kaisa_20" = "电玩女神 卡莎 华丽舞步"
tr "game_character_skin_displayname_Kaisa_21" = "电玩女神 卡莎 绚烂弹幕"
tr "game_character_skin_displayname_Kaisa_22" = "电玩女神 卡莎 钢铁天使"
tr "game_character_skin_displayname_Kaisa_23" = "电玩女神 卡莎 致命狙杀"
tr "game_character_skin_displayname_Kaisa_24" = "电玩女神 卡莎 极速融解"
tr "game_character_skin_displayname_Kaisa_25" = "电玩女神 卡莎 时光勇者"
tr "game_character_skin_displayname_Kaisa_3" = "弹幕天使 卡莎 炽天使·热忱"
tr "game_character_skin_displayname_Kaisa_4" = "弹幕天使 卡莎 炽天使·勇敢"
tr "game_character_skin_displayname_Kaisa_5" = "弹幕天使 卡莎 炽天使·敏锐"
tr "game_character_skin_displayname_Kaisa_6" = "弹幕天使 卡莎 炽天使·坚忍"
tr "game_character_skin_displayname_Kaisa_7" = "弹幕天使 卡莎 炽天使·威严"
tr "game_character_skin_displayname_Kaisa_8" = "弹幕天使 卡莎 炽天使·忠诚"
tr "game_character_skin_displayname_Kaisa_9" = "弹幕天使 卡莎 炽天使·公正"
tr "game_character_skin_displayname_Kalista_1" = "腥红之月 卡莉丝塔"
tr "game_character_skin_displayname_Kalista_2" = "冠军之矛 卡莉丝塔"
tr "game_character_skin_displayname_Kalista_3" = "SKT T1 卡莉丝塔"
tr "game_character_skin_displayname_Kalista_4" = "冠军之矛 卡莉丝塔 凯旋圣装"
tr "game_character_skin_displayname_Karma_1" = "日冕女神 卡尔玛"
tr "game_character_skin_displayname_Karma_10" = "征服者 卡尔玛 炫金"
tr "game_character_skin_displayname_Karma_11" = "死兆星 卡尔玛 超凡之辉"
tr "game_character_skin_displayname_Karma_12" = "死兆星 卡尔玛 红巨星"
tr "game_character_skin_displayname_Karma_13" = "死兆星 卡尔玛 最强之耀"
tr "game_character_skin_displayname_Karma_14" = "死兆星 卡尔玛 傲世之煌"
tr "game_character_skin_displayname_Karma_15" = "死兆星 卡尔玛 红矮星"
tr "game_character_skin_displayname_Karma_16" = "死兆星 卡尔玛 绝顶之烁"
tr "game_character_skin_displayname_Karma_17" = "死兆星 卡尔玛 登临之光"
tr "game_character_skin_displayname_Karma_18" = "死兆星 卡尔玛 超新星"
tr "game_character_skin_displayname_Karma_2" = "樱花乱舞 卡尔玛"
tr "game_character_skin_displayname_Karma_3" = "传统服饰 卡尔玛"
tr "game_character_skin_displayname_Karma_4" = "莲花之令 卡尔玛"
tr "game_character_skin_displayname_Karma_5" = "光明骑士 卡尔玛"
tr "game_character_skin_displayname_Karma_6" = "冬季仙境 卡尔玛"
tr "game_character_skin_displayname_Karma_7" = "征服者 卡尔玛"
tr "game_character_skin_displayname_Karma_8" = "死兆星 卡尔玛"
tr "game_character_skin_displayname_Karthus_1" = "幽灵幻影 卡尔萨斯"
tr "game_character_skin_displayname_Karthus_2" = "自由女神 卡尔萨斯"
tr "game_character_skin_displayname_Karthus_3" = "死神 卡尔萨斯"
tr "game_character_skin_displayname_Karthus_4" = "五杀摇滚主唱 卡尔萨斯"
tr "game_character_skin_displayname_Karthus_5" = "Fnatic 卡尔萨斯"
tr "game_character_skin_displayname_Karthus_6" = "死神 卡尔萨斯 毁灭使者"
tr "game_character_skin_displayname_Karthus_7" = "死神 卡尔萨斯 痛苦使者"
tr "game_character_skin_displayname_Karthus_8" = "死神 卡尔萨斯 暗影使者"
tr "game_character_skin_displayname_Karthus_9" = "卡尔萨斯·祸害之光"
tr "game_character_skin_displayname_Kassadin_1" = "寒冰王座 卡萨丁"
tr "game_character_skin_displayname_Kassadin_2" = "深海一号 卡萨丁"
tr "game_character_skin_displayname_Kassadin_3" = "虚空前世 卡萨丁"
tr "game_character_skin_displayname_Kassadin_4" = "先驱行者 卡萨丁"
tr "game_character_skin_displayname_Kassadin_5" = "掠星魔刃 卡萨丁"
tr "game_character_skin_displayname_Katarina_1" = "赏金猎人 卡特琳娜"
tr "game_character_skin_displayname_Katarina_10" = "死亡誓约 卡特琳娜"
tr "game_character_skin_displayname_Katarina_11" = "闭月之颜 貂蝉 炫金莲华"
tr "game_character_skin_displayname_Katarina_12" = "战斗学院 卡特琳娜"
tr "game_character_skin_displayname_Katarina_13" = "战斗学院 卡特琳娜 不死鸟"
tr "game_character_skin_displayname_Katarina_14" = "战斗学院 卡特琳娜 盛典礼服"
tr "game_character_skin_displayname_Katarina_15" = "战斗学院 卡特琳娜 天马"
tr "game_character_skin_displayname_Katarina_16" = "战斗学院 卡特琳娜 梦魇 "
tr "game_character_skin_displayname_Katarina_17" = "战斗学院 卡特琳娜 黑龙"
tr "game_character_skin_displayname_Katarina_18" = "战斗学院 卡特琳娜 火蜥蜴"
tr "game_character_skin_displayname_Katarina_19" = "战斗学院 卡特琳娜 狮鹫"
tr "game_character_skin_displayname_Katarina_2" = "红牌!退场! 卡特琳娜"
tr "game_character_skin_displayname_Katarina_20" = "战斗学院 卡特琳娜 九头蛇"
tr "game_character_skin_displayname_Katarina_3" = "海贼魅影 卡特琳娜"
tr "game_character_skin_displayname_Katarina_4" = "暗夜猫女 卡特琳娜"
tr "game_character_skin_displayname_Katarina_5" = "前线指挥官 卡特琳娜"
tr "game_character_skin_displayname_Katarina_6" = "沙漠风暴 卡特琳娜"
tr "game_character_skin_displayname_Katarina_7" = "夺命美人 卡特琳娜"
tr "game_character_skin_displayname_Katarina_8" = "闭月之颜 貂蝉"
tr "game_character_skin_displayname_Katarina_9" = "源计划:雄心 卡特琳娜"
tr "game_character_skin_displayname_Kayle_1" = "银白审判 凯尔"
tr "game_character_skin_displayname_Kayle_10" = "末世天使 凯尔 炽诚之翼"
tr "game_character_skin_displayname_Kayle_11" = "末世天使 凯尔 智慧之翼"
tr "game_character_skin_displayname_Kayle_12" = "末世天使 凯尔 公正之翼"
tr "game_character_skin_displayname_Kayle_13" = "末世天使 凯尔 美德之翼"
tr "game_character_skin_displayname_Kayle_14" = "末世天使 凯尔 嫉恶之翼"
tr "game_character_skin_displayname_Kayle_2" = "末世天使 凯尔"
tr "game_character_skin_displayname_Kayle_3" = "大天使长米迦勒 凯尔"
tr "game_character_skin_displayname_Kayle_4" = "战场女武神 凯尔"
tr "game_character_skin_displayname_Kayle_5" = "圣光审判 凯尔"
tr "game_character_skin_displayname_Kayle_6" = "钢铁之翼 凯尔"
tr "game_character_skin_displayname_Kayle_7" = "防暴天使 凯尔"
tr "game_character_skin_displayname_Kayle_8" = "钢铁审判官 凯尔"
tr "game_character_skin_displayname_Kayle_9" = "五杀摇滚女声主唱 凯尔"
tr "game_character_skin_displayname_Kayn_1" = "摄魂猎手 凯隐"
tr "game_character_skin_displayname_Kayn_2" = "奥德赛 凯隐"
tr "game_character_skin_displayname_Kennen_1" = "红色彗星 凯南"
tr "game_character_skin_displayname_Kennen_2" = "银色闪电 凯南"
tr "game_character_skin_displayname_Kennen_3" = "空手道 凯南"
tr "game_character_skin_displayname_Kennen_4" = "医学博士 凯南"
tr "game_character_skin_displayname_Kennen_5" = "刺客信条 凯南"
tr "game_character_skin_displayname_Kennen_6" = "腥红之月 凯南"
tr "game_character_skin_displayname_Kennen_7" = "超级英雄 凯南"
tr "game_character_skin_displayname_Khazix_1" = "霸天异形 卡兹克"
tr "game_character_skin_displayname_Khazix_10" = "霸天异形 卡兹克 变革特攻"
tr "game_character_skin_displayname_Khazix_11" = "冠军掠夺者 卡兹克"
tr "game_character_skin_displayname_Khazix_12" = "冠军掠夺者 卡兹克 凯旋圣装"
tr "game_character_skin_displayname_Khazix_13" = "冠军掠夺者 卡兹克 Flash Wolves"
tr "game_character_skin_displayname_Khazix_14" = "冠军掠夺者 卡兹克 KT Rolster"
tr "game_character_skin_displayname_Khazix_15" = "冠军掠夺者 卡兹克 Fnatic"
tr "game_character_skin_displayname_Khazix_16" = "冠军掠夺者 卡兹克 Rebirth eSports"
tr "game_character_skin_displayname_Khazix_17" = "冠军掠夺者 卡兹克 Kaos Latin Gamers"
tr "game_character_skin_displayname_Khazix_18" = "冠军掠夺者 卡兹克 G2 Esports"
tr "game_character_skin_displayname_Khazix_19" = "冠军掠夺者 卡兹克 Misfits"
tr "game_character_skin_displayname_Khazix_2" = "圣金甲虫 卡兹克"
tr "game_character_skin_displayname_Khazix_20" = "冠军掠夺者 卡兹克 Schalke04"
tr "game_character_skin_displayname_Khazix_21" = "冠军掠夺者 卡兹克 Splyce"
tr "game_character_skin_displayname_Khazix_22" = "冠军掠夺者 卡兹克 Team Vitality"
tr "game_character_skin_displayname_Khazix_23" = "冠军掠夺者 卡兹克 Ascension Gaming"
tr "game_character_skin_displayname_Khazix_24" = "冠军掠夺者 卡兹克 Afreeca Freecs"
tr "game_character_skin_displayname_Khazix_25" = "冠军掠夺者 卡兹克 Gen. G Gaming"
tr "game_character_skin_displayname_Khazix_26" = "冠军掠夺者 卡兹克 Griffin"
tr "game_character_skin_displayname_Khazix_27" = "冠军掠夺者 卡兹克 Kingzone DragonX"
tr "game_character_skin_displayname_Khazix_28" = "冠军掠夺者 卡兹克 KaBuM! e-Sports"
tr "game_character_skin_displayname_Khazix_29" = "冠军掠夺者 卡兹克 SK Telecom T1"
tr "game_character_skin_displayname_Khazix_3" = "死亡绽放 卡兹克"
tr "game_character_skin_displayname_Khazix_30" = "冠军掠夺者 卡兹克 Gambit Esports"
tr "game_character_skin_displayname_Khazix_31" = "冠军掠夺者 卡兹克 DetonatioN FocusMe"
tr "game_character_skin_displayname_Khazix_32" = "冠军掠夺者 卡兹克 Pentagram"
tr "game_character_skin_displayname_Khazix_33" = "冠军掠夺者 卡兹克 Unsold Stuff Gaming"
tr "game_character_skin_displayname_Khazix_34" = "冠军掠夺者 卡兹克 Dash9 Gaming"
tr "game_character_skin_displayname_Khazix_35" = "冠军掠夺者 卡兹克 Infinity eSports"
tr "game_character_skin_displayname_Khazix_36" = "冠军掠夺者 卡兹克 Flamengo"
tr "game_character_skin_displayname_Khazix_37" = "冠军掠夺者 卡兹克 G-Rex"
tr "game_character_skin_displayname_Khazix_38" = "冠军掠夺者 卡兹克 Hong Kong Attitude"
tr "game_character_skin_displayname_Khazix_39" = "冠军掠夺者 卡兹克 J Team"
tr "game_character_skin_displayname_Khazix_4" = "死兆星 卡兹克"
tr "game_character_skin_displayname_Khazix_40" = "冠军掠夺者 卡兹克 Machi e-Sports"
tr "game_character_skin_displayname_Khazix_41" = "冠军掠夺者 卡兹克 MAD Team"
tr "game_character_skin_displayname_Khazix_42" = "冠军掠夺者 卡兹克 Edward Gaming"
tr "game_character_skin_displayname_Khazix_43" = "冠军掠夺者 卡兹克 Invictus Gaming"
tr "game_character_skin_displayname_Khazix_44" = "冠军掠夺者 卡兹克 JD Gaming"
tr "game_character_skin_displayname_Khazix_45" = "冠军掠夺者 卡兹克 Rogue Warriors"
tr "game_character_skin_displayname_Khazix_46" = "冠军掠夺者 卡兹克 Royal Never Give Up"
tr "game_character_skin_displayname_Khazix_47" = "冠军掠夺者 卡兹克 100 Thieves"
tr "game_character_skin_displayname_Khazix_48" = "冠军掠夺者 卡兹克 Cloud9"
tr "game_character_skin_displayname_Khazix_49" = "冠军掠夺者 卡兹克 Clutch Gaming"
tr "game_character_skin_displayname_Khazix_5" = "霸天异形 卡兹克 刹那银光"
tr "game_character_skin_displayname_Khazix_50" = "冠军掠夺者 卡兹克 Echo Fox"
tr "game_character_skin_displayname_Khazix_51" = "冠军掠夺者 卡兹克 Team Liquid"
tr "game_character_skin_displayname_Khazix_52" = "冠军掠夺者 卡兹克 TSM"
tr "game_character_skin_displayname_Khazix_53" = "冠军掠夺者 卡兹克 Dire Wolves"
tr "game_character_skin_displayname_Khazix_54" = "冠军掠夺者 卡兹克"
tr "game_character_skin_displayname_Khazix_55" = "冠军掠夺者 卡兹克 Royal Bandits"
tr "game_character_skin_displayname_Khazix_56" = "冠军掠夺者 卡兹克 Cube Adonis"
tr "game_character_skin_displayname_Khazix_57" = "冠军掠夺者 卡兹克 EVOS Esports"
tr "game_character_skin_displayname_Khazix_58" = "冠军掠夺者 卡兹克 FFQTV Gaming"
tr "game_character_skin_displayname_Khazix_59" = "冠军掠夺者 卡兹克 Phong Vu Buffalo"
tr "game_character_skin_displayname_Khazix_6" = "霸天异形 卡兹克 黄金异端"
tr "game_character_skin_displayname_Khazix_60" = "冠军掠夺者 卡兹克"
tr "game_character_skin_displayname_Khazix_7" = "霸天异形 卡兹克 掠空魅影"
tr "game_character_skin_displayname_Khazix_8" = "霸天异形 卡兹克 丛林灾厄"
tr "game_character_skin_displayname_Khazix_9" = "霸天异形 卡兹克 源初暴走"
tr "game_character_skin_displayname_Kindred_1" = "黯焰双魂 千珏"
tr "game_character_skin_displayname_Kindred_2" = "银河魔装机神 千珏"
tr "game_character_skin_displayname_Kindred_3" = ""
tr "game_character_skin_displayname_Kindred_4" = ""
tr "game_character_skin_displayname_Kindred_5" = ""
tr "game_character_skin_displayname_Kled_1" = "爵士 克烈"
tr "game_character_skin_displayname_Kled_2" = "克烈古拉伯爵"
tr "game_character_skin_displayname_Kled_3" = "克烈古拉 · 勒森布拉亲王"
tr "game_character_skin_displayname_Kled_4" = "克烈古拉 · 托瑞朵亲王"
tr "game_character_skin_displayname_Kled_5" = "克烈古拉 · 冈格罗亲王"
tr "game_character_skin_displayname_Kled_6" = "克烈古拉 · 阿萨麦特亲王"
tr "game_character_skin_displayname_Kled_7" = "克烈古拉 · 布鲁赫亲王"
tr "game_character_skin_displayname_Kled_8" = "克烈古拉 · 梵卓亲王 炫金"
tr "game_character_skin_displayname_KogMaw_1" = "毛毛虫 克格莫"
tr "game_character_skin_displayname_KogMaw_10" = "海克斯科技 克格莫"
tr "game_character_skin_displayname_KogMaw_11" = "克格汪 约克夏"
tr "game_character_skin_displayname_KogMaw_12" = "克格汪 巴哥"
tr "game_character_skin_displayname_KogMaw_13" = "克格汪 罗威纳"
tr "game_character_skin_displayname_KogMaw_14" = "克格汪 拳师犬"
tr "game_character_skin_displayname_KogMaw_15" = "克格汪 波士顿㹴"
tr "game_character_skin_displayname_KogMaw_16" = "克格汪 斗牛犬"
tr "game_character_skin_displayname_KogMaw_17" = "克格汪 拉布拉多"
tr "game_character_skin_displayname_KogMaw_18" = "克格汪 哈士奇"
tr "game_character_skin_displayname_KogMaw_2" = "索诺拉沙虫 克格莫"
tr "game_character_skin_displayname_KogMaw_3" = "帝王斑蝶 克格莫"
tr "game_character_skin_displayname_KogMaw_4" = "圣诞驯鹿 克格莫"
tr "game_character_skin_displayname_KogMaw_5" = "醒狮 克格莫"
tr "game_character_skin_displayname_KogMaw_6" = "深海怪鱼 克格莫"
tr "game_character_skin_displayname_KogMaw_7" = "侏罗纪化石 克格莫"
tr "game_character_skin_displayname_KogMaw_8" = "战地机甲 克格莫"
tr "game_character_skin_displayname_KogMaw_9" = "克格汪"
tr "game_character_skin_displayname_Leblanc_1" = "潮流女王 乐芙兰"
tr "game_character_skin_displayname_Leblanc_10" = "社会名流 乐芙兰 毒花之“一品红”"
tr "game_character_skin_displayname_Leblanc_11" = "社会名流 乐芙兰 毒花之“千鸟草”"
tr "game_character_skin_displayname_Leblanc_12" = "源代码 乐芙兰"
tr "game_character_skin_displayname_Leblanc_13" = "源代码 乐芙兰 极境主宰"
tr "game_character_skin_displayname_Leblanc_14" = "源代码 乐芙兰 澎湃攻势"
tr "game_character_skin_displayname_Leblanc_15" = "源代码 乐芙兰 梦幻闪击"
tr "game_character_skin_displayname_Leblanc_16" = "源代码 乐芙兰 铁血战意"
tr "game_character_skin_displayname_Leblanc_17" = "源代码 乐芙兰 冷酷杀机"
tr "game_character_skin_displayname_Leblanc_18" = "源代码 乐芙兰 丛林死神"
tr "game_character_skin_displayname_Leblanc_19" = "iG 乐芙兰"
tr "game_character_skin_displayname_Leblanc_2" = "社会名流 乐芙兰"
tr "game_character_skin_displayname_Leblanc_3" = "幸福女神 乐芙兰"
tr "game_character_skin_displayname_Leblanc_4" = "邪鸦魅影 乐芙兰"
tr "game_character_skin_displayname_Leblanc_5" = "长者之森 乐芙兰"
tr "game_character_skin_displayname_Leblanc_6" = "社会名流 乐芙兰 毒花之“马樱丹”"
tr "game_character_skin_displayname_Leblanc_7" = "社会名流 乐芙兰 毒花之“曼陀罗”"
tr "game_character_skin_displayname_Leblanc_8" = "社会名流 乐芙兰 毒花之“桔梗花”"
tr "game_character_skin_displayname_Leblanc_9" = "社会名流 乐芙兰 毒花之“钩吻花”"
tr "game_character_skin_displayname_LeeSin_1" = "传统僧侣 李青"
tr "game_character_skin_displayname_LeeSin_10" = "地下拳王 李青"
tr "game_character_skin_displayname_LeeSin_11" = "神拳 李青"
tr "game_character_skin_displayname_LeeSin_12" = "制胜金靴 李青"
tr "game_character_skin_displayname_LeeSin_13" = "制胜金靴 李青 凯旋战车"
tr "game_character_skin_displayname_LeeSin_14" = "制胜金靴 李青 金色神鹰"
tr "game_character_skin_displayname_LeeSin_15" = "制胜金靴 李青 绿茵蝴蝶"
tr "game_character_skin_displayname_LeeSin_16" = "制胜金靴 李青 妙传之神"
tr "game_character_skin_displayname_LeeSin_17" = "制胜金靴 李青 碧空雄鹰"
tr "game_character_skin_displayname_LeeSin_18" = "制胜金靴 李青 逆袭传奇"
tr "game_character_skin_displayname_LeeSin_19" = "制胜金靴 李青 铁血王朝"
tr "game_character_skin_displayname_LeeSin_2" = "防弹武僧 李青"
tr "game_character_skin_displayname_LeeSin_20" = "制胜金靴 李青 浪漫攻势"
tr "game_character_skin_displayname_LeeSin_21" = "龙的传人 李青 龙战于野"
tr "game_character_skin_displayname_LeeSin_22" = "龙的传人 李青 见龙在田"
tr "game_character_skin_displayname_LeeSin_23" = "龙的传人 李青 潜龙勿用"
tr "game_character_skin_displayname_LeeSin_24" = "龙的传人 李青 乘龙御天"
tr "game_character_skin_displayname_LeeSin_25" = "龙的传人 李青 龙德而隐"
tr "game_character_skin_displayname_LeeSin_3" = "龙的传人 李青"
tr "game_character_skin_displayname_LeeSin_4" = "至高之拳 李青"
tr "game_character_skin_displayname_LeeSin_5" = "泳池派对 李青"
tr "game_character_skin_displayname_LeeSin_6" = "SKT T1 李青"
tr "game_character_skin_displayname_LeeSin_7" = "龙的传人 李青 飞龙在天"
tr "game_character_skin_displayname_LeeSin_8" = "龙的传人 李青 跃龙在渊"
tr "game_character_skin_displayname_LeeSin_9" = "龙的传人 李青 亢龙有悔"
tr "game_character_skin_displayname_Leona_1" = "瓦尔基里 蕾欧娜"
tr "game_character_skin_displayname_Leona_10" = "日蚀骑士 蕾欧娜"
tr "game_character_skin_displayname_Leona_11" = "月蚀骑士 蕾欧娜"
tr "game_character_skin_displayname_Leona_2" = "神圣守卫 蕾欧娜"
tr "game_character_skin_displayname_Leona_3" = "钢铁烈阳 蕾欧娜"
tr "game_character_skin_displayname_Leona_4" = "泳池派对 蕾欧娜"
tr "game_character_skin_displayname_Leona_5" = "泳池派对 蕾欧娜 浪漫霞辉"
tr "game_character_skin_displayname_Leona_6" = "泳池派对 蕾欧娜 碧海映阳"
tr "game_character_skin_displayname_Leona_7" = "泳池派对 蕾欧娜 灿烂晨曦"
tr "game_character_skin_displayname_Leona_8" = "源计划:山 蕾欧娜"
tr "game_character_skin_displayname_Leona_9" = "烧烤女神 蕾欧娜"
tr "game_character_skin_displayname_Lissandra_1" = "血石妖后 丽桑卓"
tr "game_character_skin_displayname_Lissandra_10" = "魔女 丽桑卓 倦怠"
tr "game_character_skin_displayname_Lissandra_11" = "魔女 丽桑卓 贪婪"
tr "game_character_skin_displayname_Lissandra_2" = "刀锋女王 丽桑卓"
tr "game_character_skin_displayname_Lissandra_3" = "源代码 丽桑卓"
tr "game_character_skin_displayname_Lissandra_4" = "魔女 丽桑卓"
tr "game_character_skin_displayname_Lissandra_5" = "魔女 丽桑卓 愤怒"
tr "game_character_skin_displayname_Lissandra_6" = "魔女 丽桑卓 欲望"
tr "game_character_skin_displayname_Lissandra_7" = "魔女 丽桑卓 傲慢"
tr "game_character_skin_displayname_Lissandra_8" = "魔女 丽桑卓 嫉妒"
tr "game_character_skin_displayname_Lissandra_9" = "魔女 丽桑卓 饕餮"
tr "game_character_skin_displayname_Lucian_1" = "职业杀手 卢锡安"
tr "game_character_skin_displayname_Lucian_10" = "德玛西亚警官 卢锡安 炽诚怒焰"
tr "game_character_skin_displayname_Lucian_11" = "德玛西亚警官 卢锡安 正义化身"
tr "game_character_skin_displayname_Lucian_12" = "德玛西亚警官 卢锡安 铁血金刚"
tr "game_character_skin_displayname_Lucian_13" = "德玛西亚警官 卢锡安 冷酷寒冰"
tr "game_character_skin_displayname_Lucian_14" = "德玛西亚警官 卢锡安 嫉恶烈风"
tr "game_character_skin_displayname_Lucian_15" = "德玛西亚警官 卢锡安 不懈卫士"
tr "game_character_skin_displayname_Lucian_16" = "德玛西亚警官 卢锡安 五彩斑斓黑"
tr "game_character_skin_displayname_Lucian_17" = "源计划:雷 卢锡安 惩戒"
tr "game_character_skin_displayname_Lucian_2" = "夺命前锋 卢锡安"
tr "game_character_skin_displayname_Lucian_3" = "圣枪游侠 卢锡安 斗气全开"
tr "game_character_skin_displayname_Lucian_4" = "圣枪游侠 卢锡安 杀意绽放"
tr "game_character_skin_displayname_Lucian_5" = "圣枪游侠 卢锡安 雷霆万钧"
tr "game_character_skin_displayname_Lucian_6" = "源计划:雷 卢锡安"
tr "game_character_skin_displayname_Lucian_7" = "觅心游侠 卢锡安"
tr "game_character_skin_displayname_Lucian_8" = "西部魔影 卢锡安"
tr "game_character_skin_displayname_Lucian_9" = "德玛西亚警官 卢锡安"
tr "game_character_skin_displayname_Lulu_1" = "糖果女巫 璐璐"
tr "game_character_skin_displayname_Lulu_10" = "泳池派对 璐璐 萌萌红尾金"
tr "game_character_skin_displayname_Lulu_11" = "泳池派对 璐璐 坏坏鹰嘴鱼"
tr "game_character_skin_displayname_Lulu_12" = "泳池派对 璐璐 呆呆小丑鱼"
tr "game_character_skin_displayname_Lulu_13" = "泳池派对 璐璐 尊贵红钻鱼"
tr "game_character_skin_displayname_Lulu_14" = "创星之灵 璐璐"
tr "game_character_skin_displayname_Lulu_15" = "睡衣守护者 璐璐"
tr "game_character_skin_displayname_Lulu_16" = "创星之灵 璐璐 变通之慧"
tr "game_character_skin_displayname_Lulu_17" = "创星之灵 璐璐 独创之智"
tr "game_character_skin_displayname_Lulu_18" = "创星之灵 璐璐 流畅之悟"
tr "game_character_skin_displayname_Lulu_19" = "创星之灵 璐璐 精进之毅"
tr "game_character_skin_displayname_Lulu_2" = "邪恶女巫 璐璐"
tr "game_character_skin_displayname_Lulu_20" = "创星之灵 璐璐 敏觉之明"
tr "game_character_skin_displayname_Lulu_21" = "驯龙女巫 璐璐 无畏绿龙"
tr "game_character_skin_displayname_Lulu_22" = "驯龙女巫 璐璐 庄严银龙"
tr "game_character_skin_displayname_Lulu_23" = "驯龙女巫 璐璐 狂傲红龙"
tr "game_character_skin_displayname_Lulu_24" = "驯龙女巫 璐璐 威仪晶龙"
tr "game_character_skin_displayname_Lulu_25" = "驯龙女巫 璐璐 狡黠黑龙"
tr "game_character_skin_displayname_Lulu_3" = "驯龙女巫 璐璐"
tr "game_character_skin_displayname_Lulu_4" = "寒冬精灵 璐璐"
tr "game_character_skin_displayname_Lulu_5" = "泳池派对 璐璐"
tr "game_character_skin_displayname_Lulu_6" = "星之守护者 璐璐"
tr "game_character_skin_displayname_Lulu_7" = "泳池派对 璐璐 黄金章鱼"
tr "game_character_skin_displayname_Lulu_8" = "泳池派对 璐璐 笨笨暹罗猫"
tr "game_character_skin_displayname_Lulu_9" = "泳池派对 璐璐 热辣绿珊瑚"
tr "game_character_skin_displayname_Lux_1" = "奥术光辉 拉克丝"
tr "game_character_skin_displayname_Lux_10" = "春晖神女 拉克丝 倾城碧色"
tr "game_character_skin_displayname_Lux_11" = "春晖神女 拉克丝 轻云蔽月"
tr "game_character_skin_displayname_Lux_12" = "春晖神女 拉克丝 流风回雪"
tr "game_character_skin_displayname_Lux_13" = "春晖神女 拉克丝 空谷幽兰"
tr "game_character_skin_displayname_Lux_14" = "睡衣守护者 拉克丝"
tr "game_character_skin_displayname_Lux_15" = "战斗学院 拉克丝"
tr "game_character_skin_displayname_Lux_16" = "战斗学院 拉克丝 至臻"
tr "game_character_skin_displayname_Lux_2" = "游侠法师 拉克丝"
tr "game_character_skin_displayname_Lux_3" = "ODST地狱伞兵 拉克丝"
tr "game_character_skin_displayname_Lux_4" = "星际迷航 拉克丝"
tr "game_character_skin_displayname_Lux_5" = "钢铁军团 拉克丝"
tr "game_character_skin_displayname_Lux_6" = "星之守护者 拉克丝"
tr "game_character_skin_displayname_Lux_7" = "大元素使 拉克丝"
tr "game_character_skin_displayname_Lux_8" = "春晖神女 拉克丝"
tr "game_character_skin_displayname_Lux_9" = "春晖神女 拉克丝 玉露金风"
tr "game_character_skin_displayname_Malphite_1" = "三叶草 墨菲特"
tr "game_character_skin_displayname_Malphite_10" = "霸天巨兽·漆黑强袭 墨菲特"
tr "game_character_skin_displayname_Malphite_11" = "霸天巨兽·沙暴 墨菲特"
tr "game_character_skin_displayname_Malphite_12" = "霸天巨兽·雪崩 墨菲特"
tr "game_character_skin_displayname_Malphite_13" = "霸天巨兽·蔚蓝决斗 墨菲特"
tr "game_character_skin_displayname_Malphite_14" = "霸天巨兽·灰色幽灵 墨菲特"
tr "game_character_skin_displayname_Malphite_15" = "霸天巨兽·神无 墨菲特"
tr "game_character_skin_displayname_Malphite_16" = "奥德赛 墨菲特"
tr "game_character_skin_displayname_Malphite_17" = "奥德赛 墨菲特 星河征服者"
tr "game_character_skin_displayname_Malphite_18" = "奥德赛 墨菲特 虫洞穿行者"
tr "game_character_skin_displayname_Malphite_19" = "奥德赛 墨菲特 星云环游者"
tr "game_character_skin_displayname_Malphite_2" = "珊瑚礁 墨菲特"
tr "game_character_skin_displayname_Malphite_20" = "奥德赛 墨菲特 恒星游历者"
tr "game_character_skin_displayname_Malphite_21" = "奥德赛 墨菲特 流星群竞速者"
tr "game_character_skin_displayname_Malphite_22" = "奥德赛 墨菲特 小行星带探险者"
tr "game_character_skin_displayname_Malphite_3" = "石破天惊 墨菲特"
tr "game_character_skin_displayname_Malphite_4" = "黑曜石守护者 墨菲特"
tr "game_character_skin_displayname_Malphite_5" = "冰川巨兽 墨菲特"
tr "game_character_skin_displayname_Malphite_6" = "霸天巨兽 墨菲特"
tr "game_character_skin_displayname_Malphite_7" = "无畏号 墨菲特"
tr "game_character_skin_displayname_Malphite_8" = "霸天巨兽·拂晓 墨菲特"
tr "game_character_skin_displayname_Malphite_9" = "霸天巨兽·翠绿暴风 墨菲特"
tr "game_character_skin_displayname_Malzahar_1" = "元老议会 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_2" = "暗影王子 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_3" = "魔灵 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_4" = "至高君王 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_5" = "冰雪节 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_6" = "战场BOSS 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_7" = "海克斯科技 玛尔扎哈"
tr "game_character_skin_displayname_Malzahar_8" = "冰雪节 玛尔扎哈 炫金"
tr "game_character_skin_displayname_Maokai_1" = "烈焰古树 茂凯"
tr "game_character_skin_displayname_Maokai_10" = "喵凯 怪怪橙"
tr "game_character_skin_displayname_Maokai_11" = "喵凯 爽爽蓝"
tr "game_character_skin_displayname_Maokai_12" = "喵凯 呆呆青"
tr "game_character_skin_displayname_Maokai_13" = "喵凯 淡定桃"
tr "game_character_skin_displayname_Maokai_14" = "喵凯 期待绿"
tr "game_character_skin_displayname_Maokai_15" = "喵凯 悲伤紫"
tr "game_character_skin_displayname_Maokai_2" = "图腾古树 茂凯"
tr "game_character_skin_displayname_Maokai_3" = "喜庆之树 茂凯"
tr "game_character_skin_displayname_Maokai_4" = "鬼影森森 茂凯"
tr "game_character_skin_displayname_Maokai_5" = "绿茵门神 茂凯"
tr "game_character_skin_displayname_Maokai_6" = "喵凯"
tr "game_character_skin_displayname_Maokai_7" = "胜利之树 茂凯"
tr "game_character_skin_displayname_Maokai_8" = "喵凯 萌萌粉"
tr "game_character_skin_displayname_Maokai_9" = "喵凯 喜悦灰"
tr "game_character_skin_displayname_MasterYi_1" = "暗影 易"
tr "game_character_skin_displayname_MasterYi_10" = "斩星魔剑 易"
tr "game_character_skin_displayname_MasterYi_11" = "玉剑传说 无极"
tr "game_character_skin_displayname_MasterYi_12" = "玉剑传说 无极 白虎"
tr "game_character_skin_displayname_MasterYi_13" = "玉剑传说 无极 青龙"
tr "game_character_skin_displayname_MasterYi_14" = "玉剑传说 无极 朱雀"
tr "game_character_skin_displayname_MasterYi_15" = "玉剑传说 无极 玄武"
tr "game_character_skin_displayname_MasterYi_16" = "玉剑传说 无极 麒麟"
tr "game_character_skin_displayname_MasterYi_17" = "持胡萝卜的雪人 易"
tr "game_character_skin_displayname_MasterYi_18" = "持胡萝卜的雪人 易"
tr "game_character_skin_displayname_MasterYi_19" = "持圣诞树的雪人 易"
tr "game_character_skin_displayname_MasterYi_2" = "星战 易"
tr "game_character_skin_displayname_MasterYi_20" = "持糖果棒的雪人 易"
tr "game_character_skin_displayname_MasterYi_21" = "持七彩冰棍的雪人 易"
tr "game_character_skin_displayname_MasterYi_22" = "持玉米棒子的雪人 易"
tr "game_character_skin_displayname_MasterYi_23" = "持霜之欢乐的雪人 易"
tr "game_character_skin_displayname_MasterYi_3" = "天人合一 易"
tr "game_character_skin_displayname_MasterYi_4" = "侍魂 易"
tr "game_character_skin_displayname_MasterYi_5" = "铁血剑豪 易"
tr "game_character_skin_displayname_MasterYi_6" = "铁血剑豪 易 黄金剑豪"
tr "game_character_skin_displayname_MasterYi_7" = "铁血剑豪 易 明镜止水"
tr "game_character_skin_displayname_MasterYi_8" = "铁血剑豪 易 赤影剑豪"
tr "game_character_skin_displayname_MasterYi_9" = "源计划:林 易"
tr "game_character_skin_displayname_MissFortune_1" = "西部牛仔 厄运小姐"
tr "game_character_skin_displayname_MissFortune_10" = "蓝蔷薇女神"
tr "game_character_skin_displayname_MissFortune_11" = "紫罗兰女神"
tr "game_character_skin_displayname_MissFortune_12" = "橙玫瑰女神"
tr "game_character_skin_displayname_MissFortune_13" = "绿牡丹女神"
tr "game_character_skin_displayname_MissFortune_14" = "红丁香女神"
tr "game_character_skin_displayname_MissFortune_15" = "星之守护者 厄运小姐"
tr "game_character_skin_displayname_MissFortune_16" = "武装战姬 厄运小姐"
tr "game_character_skin_displayname_MissFortune_17" = "睡衣守护者 厄运小姐"
tr "game_character_skin_displayname_MissFortune_19" = "电玩女神 厄运小姐 K.O."
tr "game_character_skin_displayname_MissFortune_2" = "法国皇室 厄运小姐"
tr "game_character_skin_displayname_MissFortune_3" = "特工狂花 厄运小姐"
tr "game_character_skin_displayname_MissFortune_4" = "圣诞糖果棒 厄运小姐"
tr "game_character_skin_displayname_MissFortune_5" = "荒野女警 厄运小姐"
tr "game_character_skin_displayname_MissFortune_6" = "黑帮狂花 厄运小姐"
tr "game_character_skin_displayname_MissFortune_7" = "电玩女神 厄运小姐"
tr "game_character_skin_displayname_MissFortune_8" = "女帝 厄运小姐"
tr "game_character_skin_displayname_MissFortune_9" = "泳池派对 厄运小姐"
tr "game_character_skin_displayname_MonkeyKing_1" = "三昧真火 孙悟空"
tr "game_character_skin_displayname_MonkeyKing_2" = "斗战胜佛 孙悟空"
tr "game_character_skin_displayname_MonkeyKing_3" = "定海神珍 孙悟空"
tr "game_character_skin_displayname_MonkeyKing_4" = "地狱行者 孙悟空"
tr "game_character_skin_displayname_MonkeyKing_5" = "美猴王 孙悟空"
tr "game_character_skin_displayname_MonkeyKing_6" = "破空枪骑 孙悟空"
tr "game_character_skin_displayname_Mordekaiser_1" = "龙骑士 莫德凯撒"
tr "game_character_skin_displayname_Mordekaiser_2" = "地狱火 莫德凯撒"
tr "game_character_skin_displayname_Mordekaiser_3" = "五杀摇滚吉他手 莫德凯撒"
tr "game_character_skin_displayname_Mordekaiser_4" = "死亡领主 莫德凯撒"
tr "game_character_skin_displayname_Mordekaiser_5" = "梅花国王 莫德凯撒"
tr "game_character_skin_displayname_Morgana_1" = "杀戮天使昔拉 莫甘娜"
tr "game_character_skin_displayname_Morgana_10" = "紫金罗刹 莫甘娜"
tr "game_character_skin_displayname_Morgana_11" = "魅惑女巫 莫甘娜"
tr "game_character_skin_displayname_Morgana_12" = "黑色荆棘 莫甘娜 马樱丹"
tr "game_character_skin_displayname_Morgana_13" = "黑色荆棘 莫甘娜 千鸟草"
tr "game_character_skin_displayname_Morgana_14" = "黑色荆棘 莫甘娜 钩吻花"
tr "game_character_skin_displayname_Morgana_15" = "黑色荆棘 莫甘娜 一品白"
tr "game_character_skin_displayname_Morgana_16" = "黑色荆棘 莫甘娜 曼陀罗"
tr "game_character_skin_displayname_Morgana_2" = "地狱厨房 莫甘娜"
tr "game_character_skin_displayname_Morgana_3" = "刀锋女王 莫甘娜"
tr "game_character_skin_displayname_Morgana_4" = "黑色荆棘 莫甘娜"
tr "game_character_skin_displayname_Morgana_5" = "鬼魂新娘 莫甘娜"
tr "game_character_skin_displayname_Morgana_6" = "胜利女神 莫甘娜"
tr "game_character_skin_displayname_Morgana_7" = "堕落天使 莫甘娜 傲慢原罪"
tr "game_character_skin_displayname_Morgana_8" = "堕落天使 莫甘娜 嫉妒原罪"
tr "game_character_skin_displayname_Morgana_9" = "堕落天使 莫甘娜 愤怒原罪"
tr "game_character_skin_displayname_Nami_1" = "锦鲤 娜美"
tr "game_character_skin_displayname_Nami_10" = "源代码 娜美 灭火娇娃"
tr "game_character_skin_displayname_Nami_11" = "源代码 娜美 抗毒娇娃"
tr "game_character_skin_displayname_Nami_12" = "源代码 娜美 救灾娇娃"
tr "game_character_skin_displayname_Nami_13" = "源代码 娜美 消暑娇娃"
tr "game_character_skin_displayname_Nami_14" = "源代码 娜美 造景娇娃"
tr "game_character_skin_displayname_Nami_2" = "河水之灵 娜美"
tr "game_character_skin_displayname_Nami_3" = "鲛妮座人 娜美"
tr "game_character_skin_displayname_Nami_4" = "锦鲤 娜美 黄金鲤"
tr "game_character_skin_displayname_Nami_5" = "锦鲤 娜美 红白鲤"
tr "game_character_skin_displayname_Nami_6" = "锦鲤 娜美 幻紫鲤"
tr "game_character_skin_displayname_Nami_7" = "海皇姬 娜美"
tr "game_character_skin_displayname_Nami_8" = "SKT T1 娜美"
tr "game_character_skin_displayname_Nami_9" = "源代码 娜美"
tr "game_character_skin_displayname_Nasus_1" = "星空之门 内瑟斯"
tr "game_character_skin_displayname_Nasus_10" = "灭世魔神 内瑟斯"
tr "game_character_skin_displayname_Nasus_11" = "北辰之威 内瑟斯"
tr "game_character_skin_displayname_Nasus_12" = "北辰之威 内瑟斯 天枢"
tr "game_character_skin_displayname_Nasus_13" = "北辰之威 内瑟斯 天璇"
tr "game_character_skin_displayname_Nasus_14" = "北辰之威 内瑟斯 天玑"
tr "game_character_skin_displayname_Nasus_15" = "北辰之威 内瑟斯 天权"
tr "game_character_skin_displayname_Nasus_2" = "法老王朝 内瑟斯"
tr "game_character_skin_displayname_Nasus_3" = "死亡骑士 内瑟斯"
tr "game_character_skin_displayname_Nasus_4" = "警用试作体K-9 内瑟斯"
tr "game_character_skin_displayname_Nasus_5" = "炼狱魔犬 内瑟斯"
tr "game_character_skin_displayname_Nasus_6" = "单身贵族 内瑟斯"
tr "game_character_skin_displayname_Nasus_7" = "死亡骑士 内瑟斯 鲜血使者"
tr "game_character_skin_displayname_Nasus_8" = "死亡骑士 内瑟斯 疫病使者"
tr "game_character_skin_displayname_Nasus_9" = "死亡骑士 内瑟斯 霜寒使者"
tr "game_character_skin_displayname_Nautilus_1" = "失落大陆 诺提勒斯"
tr "game_character_skin_displayname_Nautilus_2" = "地底迷城 诺提勒斯"
tr "game_character_skin_displayname_Nautilus_3" = "宇航员 诺提勒斯"
tr "game_character_skin_displayname_Nautilus_4" = "光明骑士 诺提勒斯"
tr "game_character_skin_displayname_Nautilus_5" = "灭世魔神 诺提勒斯"
tr "game_character_skin_displayname_Neeko_1" = "冬境仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_2" = "焰阳仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_3" = "新绿仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_4" = "荧火仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_5" = "温泉仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_6" = "紫晶仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_7" = "蔷薇仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_8" = "夜幕仙灵 妮蔻"
tr "game_character_skin_displayname_Neeko_9" = "极光仙灵 妮蔻"
tr "game_character_skin_displayname_Nidalee_1" = "雪装 奈德丽"
tr "game_character_skin_displayname_Nidalee_10" = "勇者 奈德丽 炫金"
tr "game_character_skin_displayname_Nidalee_2" = "丛林猎豹 奈德丽"
tr "game_character_skin_displayname_Nidalee_3" = "法国女仆 奈德丽"
tr "game_character_skin_displayname_Nidalee_4" = "艳后 奈德丽"
tr "game_character_skin_displayname_Nidalee_5" = "魅惑女巫 奈徳丽"
tr "game_character_skin_displayname_Nidalee_6" = "铁血猎手 奈德丽"
tr "game_character_skin_displayname_Nidalee_7" = "枭姬 孙尚香"
tr "game_character_skin_displayname_Nidalee_8" = "勇者 奈德丽"
tr "game_character_skin_displayname_Nidalee_9" = "银河魔装机神 奈德丽"
tr "game_character_skin_displayname_Nocturne_1" = "蓝焰梦魔 魔腾"
tr "game_character_skin_displayname_Nocturne_2" = "幻影梦魔 魔腾"
tr "game_character_skin_displayname_Nocturne_3" = "劫掠梦魇 魔腾"
tr "game_character_skin_displayname_Nocturne_4" = "鬼影重重 魔腾"
tr "game_character_skin_displayname_Nocturne_5" = "上古战魂 魔腾"
tr "game_character_skin_displayname_Nocturne_6" = "恶咒亡魂 魔腾"
tr "game_character_skin_displayname_Nunu_1" = "荒野巨兽 努努和威朗普"
tr "game_character_skin_displayname_Nunu_10" = "千纸双子 努努和威朗普 漫雪"
tr "game_character_skin_displayname_Nunu_11" = "千纸双子 努努和威朗普 冰河"
tr "game_character_skin_displayname_Nunu_12" = "千纸双子 努努和威朗普 薄暮"
tr "game_character_skin_displayname_Nunu_13" = "千纸双子 努努和威朗普 曙光"
tr "game_character_skin_displayname_Nunu_14" = "千纸双子 努努和威朗普 紫苑"
tr "game_character_skin_displayname_Nunu_15" = "千纸双子 努努和威朗普 旭日"
tr "game_character_skin_displayname_Nunu_2" = "圣诞狂欢 努努和威朗普"
tr "game_character_skin_displayname_Nunu_3" = "脏兮兮 努努和威朗普"
tr "game_character_skin_displayname_Nunu_4" = "合金巨兽 努努和威朗普"
tr "game_character_skin_displayname_Nunu_5" = "攻城巨兽 努努和威朗普"
tr "game_character_skin_displayname_Nunu_6" = "暗杀星 努努和威朗普"
tr "game_character_skin_displayname_Nunu_7" = "丧尸 努努和威朗普"
tr "game_character_skin_displayname_Nunu_8" = "千纸双子 努努和威朗普"
tr "game_character_skin_displayname_Nunu_9" = "千纸双子 努努和威朗普 绯炎"
tr "game_character_skin_displayname_Olaf_1" = "烈焰猛士 奥拉夫"
tr "game_character_skin_displayname_Olaf_10" = "铁哥们儿 奥拉夫 暴走怪杰"
tr "game_character_skin_displayname_Olaf_11" = "铁哥们儿 奥拉夫 断浪之斧"
tr "game_character_skin_displayname_Olaf_12" = "铁哥们儿 奥拉夫 迷彩战神"
tr "game_character_skin_displayname_Olaf_13" = "铁哥们儿 奥拉夫 健身教练"
tr "game_character_skin_displayname_Olaf_14" = "铁哥们儿 奥拉夫 黑拳裁判"
tr "game_character_skin_displayname_Olaf_15" = "SKT T1 奥拉夫"
tr "game_character_skin_displayname_Olaf_2" = "冰河时代 奥拉夫"
tr "game_character_skin_displayname_Olaf_3" = "铁哥们儿 奥拉夫"
tr "game_character_skin_displayname_Olaf_4" = "五杀摇滚鼓手 奥拉夫"
tr "game_character_skin_displayname_Olaf_5" = "黑暗骑士 奥拉夫"
tr "game_character_skin_displayname_Olaf_6" = "牛扒狂战 奥拉夫"
tr "game_character_skin_displayname_Olaf_7" = "铁哥们儿 奥拉夫 成吨的伤害"
tr "game_character_skin_displayname_Olaf_8" = "铁哥们儿 奥拉夫 极限猛男"
tr "game_character_skin_displayname_Olaf_9" = "铁哥们儿 奥拉夫 粉红铁汉"
tr "game_character_skin_displayname_Orianna_1" = "哥特女仆 奥莉安娜"
tr "game_character_skin_displayname_Orianna_10" = "胜利女神 奥莉安娜 不灭战魂"
tr "game_character_skin_displayname_Orianna_2" = "恶灵布偶 奥莉安娜"
tr "game_character_skin_displayname_Orianna_3" = "灵骨工匠 奥莉安娜"
tr "game_character_skin_displayname_Orianna_4" = "暗杀星 奥莉安娜"
tr "game_character_skin_displayname_Orianna_5" = "冬季仙境 奥莉安娜"
tr "game_character_skin_displayname_Orianna_6" = "觅心魔灵 奥莉安娜"
tr "game_character_skin_displayname_Orianna_7" = "死兆星 奥莉安娜"
tr "game_character_skin_displayname_Orianna_8" = "胜利女神 奥莉安娜"
tr "game_character_skin_displayname_Orianna_9" = "胜利女神 奥莉安娜 炽热斗志"
tr "game_character_skin_displayname_Ornn_1" = "雷霆领主 奥恩"
tr "game_character_skin_displayname_Pantheon_1" = "斯巴达之魂 潘森"
tr "game_character_skin_displayname_Pantheon_10" = "屠龙勇士 潘森 黑龙之狡黠"
tr "game_character_skin_displayname_Pantheon_11" = "屠龙勇士 潘森 银龙之庄严"
tr "game_character_skin_displayname_Pantheon_12" = "屠龙勇士 潘森 铜龙之睿智"
tr "game_character_skin_displayname_Pantheon_13" = "屠龙勇士 潘森 金龙之优雅"
tr "game_character_skin_displayname_Pantheon_14" = "屠龙勇士 潘森 绿龙之无畏"
tr "game_character_skin_displayname_Pantheon_15" = "屠龙勇士 潘森 红龙之狂傲"
tr "game_character_skin_displayname_Pantheon_2" = "万人敌 潘森"
tr "game_character_skin_displayname_Pantheon_3" = "英仙座珀尔修斯 潘森"
tr "game_character_skin_displayname_Pantheon_4" = "钢铁意志 潘森"
tr "game_character_skin_displayname_Pantheon_5" = "大夏武士 潘森"
tr "game_character_skin_displayname_Pantheon_6" = "屠龙勇士 潘森"
tr "game_character_skin_displayname_Pantheon_7" = "丧尸杀手 潘森"
tr "game_character_skin_displayname_Pantheon_8" = "面包之王 潘森"
tr "game_character_skin_displayname_Pantheon_9" = "屠龙勇士 潘森 晶龙之威仪"
tr "game_character_skin_displayname_Poppy_1" = "诺克萨斯 波比"
tr "game_character_skin_displayname_Poppy_10" = "军神战甲 波比 森神之佑"
tr "game_character_skin_displayname_Poppy_11" = "军神战甲 波比 海神之威"
tr "game_character_skin_displayname_Poppy_12" = "军神战甲 波比 天神之赐"
tr "game_character_skin_displayname_Poppy_13" = "军神战甲 波比 死神之睐"
tr "game_character_skin_displayname_Poppy_14" = "冰雪驯鹿 波比"
tr "game_character_skin_displayname_Poppy_15" = "海克斯科技 波比"
tr "game_character_skin_displayname_Poppy_2" = "波比的巧克力工坊"
tr "game_character_skin_displayname_Poppy_3" = "宗师级锻造训练师"
tr "game_character_skin_displayname_Poppy_4" = "圣诞玩偶 波比"
tr "game_character_skin_displayname_Poppy_5" = "军神战甲 波比"
tr "game_character_skin_displayname_Poppy_6" = "血色之锤 波比"
tr "game_character_skin_displayname_Poppy_7" = "星之守护者 波比"
tr "game_character_skin_displayname_Poppy_8" = "军神战甲 波比 爱神之怜"
tr "game_character_skin_displayname_Poppy_9" = "军神战甲 波比 炎神之烈"
tr "game_character_skin_displayname_PracticeTool_TargetDummy_1" = "目标假人"
tr "game_character_skin_displayname_Pyke_1" = "怨之砂 派克"
tr "game_character_skin_displayname_Pyke_10" = "狂乱之月 派克"
tr "game_character_skin_displayname_Pyke_11" = "耀目之月 派克"
tr "game_character_skin_displayname_Pyke_12" = "深寒之月 派克"
tr "game_character_skin_displayname_Pyke_13" = "幻惑之月 派克"
tr "game_character_skin_displayname_Pyke_14" = "悲悯之月 派克"
tr "game_character_skin_displayname_Pyke_15" = "怨怒之月 派克"
tr "game_character_skin_displayname_Pyke_16" = "源计划:毁灭 派克"
tr "game_character_skin_displayname_Pyke_17" = "源计划:毁灭 派克 燎原"
tr "game_character_skin_displayname_Pyke_18" = "源计划:毁灭 派克 裂变"
tr "game_character_skin_displayname_Pyke_19" = "源计划:毁灭 派克 冥火"
tr "game_character_skin_displayname_Pyke_2" = "怨之砂 派克 圣金"
tr "game_character_skin_displayname_Pyke_20" = "源计划:毁灭 派克 雪崩"
tr "game_character_skin_displayname_Pyke_21" = "源计划:毁灭 派克 天谴"
tr "game_character_skin_displayname_Pyke_22" = "源计划:毁灭 派克 暴走"
tr "game_character_skin_displayname_Pyke_23" = "源计划:毁灭 派克 幻灭"
tr "game_character_skin_displayname_Pyke_24" = "源计划:毁灭 派克 惩戒"
tr "game_character_skin_displayname_Pyke_3" = "怨之砂 派克 黑炎"
tr "game_character_skin_displayname_Pyke_4" = "怨之砂 派克 碧潮"
tr "game_character_skin_displayname_Pyke_5" = "怨之砂 派克 紫毒"
tr "game_character_skin_displayname_Pyke_6" = "怨之砂 派克 绯幻"
tr "game_character_skin_displayname_Pyke_7" = "怨之砂 派克 青岩"
tr "game_character_skin_displayname_Pyke_8" = "怨之砂 派克 白影"
tr "game_character_skin_displayname_Pyke_9" = "腥红之月 派克"
tr "game_character_skin_displayname_Qiyana_1" = "战场BOSS 奇亚娜"
tr "game_character_skin_displayname_Qiyana_10" = "战场BOSS 奇亚娜 "
tr "game_character_skin_displayname_Qiyana_2" = "战场BOSS 奇亚娜"
tr "game_character_skin_displayname_Qiyana_3" = "战场BOSS 奇亚娜 杀意女王"
tr "game_character_skin_displayname_Qiyana_4" = "战场BOSS 奇亚娜 毒桃公主"
tr "game_character_skin_displayname_Qiyana_5" = "战场BOSS 奇亚娜 时之魔女"
tr "game_character_skin_displayname_Qiyana_6" = "战场BOSS 奇亚娜 叹息之轮"
tr "game_character_skin_displayname_Qiyana_7" = "战场BOSS 奇亚娜 绝杀王女"
tr "game_character_skin_displayname_Qiyana_8" = "战场BOSS 奇亚娜 K.O."
tr "game_character_skin_displayname_Qiyana_9" = "战场BOSS 奇亚娜 隐藏强者"
tr "game_character_skin_displayname_Quinn_1" = "血羽凤凰 奎因"
tr "game_character_skin_displayname_Quinn_2" = "勇敢的心 奎因"
tr "game_character_skin_displayname_Quinn_3" = "死亡之鹰 奎因"
tr "game_character_skin_displayname_Quinn_4" = "觅心之翼 奎因"
tr "game_character_skin_displayname_Rakan_1" = "晨星之翎 洛"
tr "game_character_skin_displayname_Rakan_2" = "甜心之翎 洛"
tr "game_character_skin_displayname_Rakan_3" = "SSG 洛"
tr "game_character_skin_displayname_Rakan_4" = "iG 洛"
tr "game_character_skin_displayname_Rammus_1" = "国王 拉莫斯"
tr "game_character_skin_displayname_Rammus_10" = "制胜金球 拉莫斯 梦幻圆弧"
tr "game_character_skin_displayname_Rammus_11" = "制胜金球 拉莫斯 绿茵惊雷"
tr "game_character_skin_displayname_Rammus_12" = "制胜金球 拉莫斯 金刚飞弹"
tr "game_character_skin_displayname_Rammus_13" = "制胜金球 拉莫斯 死亡龙卷"
tr "game_character_skin_displayname_Rammus_14" = "制胜金球 拉莫斯 虚空螺旋"
tr "game_character_skin_displayname_Rammus_15" = "制胜金球 拉莫斯 裂地滚石"
tr "game_character_skin_displayname_Rammus_2" = "铬金铠甲 拉莫斯"
tr "game_character_skin_displayname_Rammus_3" = "熔火之心 拉莫斯"
tr "game_character_skin_displayname_Rammus_4" = "极度深寒 拉莫斯"
tr "game_character_skin_displayname_Rammus_5" = "忍龟 拉莫斯"
tr "game_character_skin_displayname_Rammus_6" = "全金属狂潮 拉莫斯"
tr "game_character_skin_displayname_Rammus_7" = "圣金甲虫 拉莫斯"
tr "game_character_skin_displayname_Rammus_8" = "制胜金球 拉莫斯"
tr "game_character_skin_displayname_Rammus_9" = "制胜金球 拉莫斯 烈焰流星"
tr "game_character_skin_displayname_RekSai_1" = "上古战魂 雷克塞"
tr "game_character_skin_displayname_RekSai_2" = "泳池派对 雷克塞"
tr "game_character_skin_displayname_RekSai_3" = "泳池派对 雷克塞 嗜血红鲨"
tr "game_character_skin_displayname_RekSai_4" = "泳池派对 雷克塞 夺命黑鲨"
tr "game_character_skin_displayname_RekSai_5" = "泳池派对 雷克塞 剧毒绿鲨"
tr "game_character_skin_displayname_RekSai_6" = "泳池派对 雷克塞 水晶粉鲨"
tr "game_character_skin_displayname_RekSai_7" = "泳池派对 雷克塞 狂噬紫鲨"
tr "game_character_skin_displayname_RekSai_8" = "泳池派对 雷克塞 合金青鲨"
tr "game_character_skin_displayname_Renekton_1" = "星河战队 雷克顿"
tr "game_character_skin_displayname_Renekton_10" = "黄金鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_11" = "死亡鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_12" = "激萌鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_13" = "暴走鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_14" = "虹彩鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_15" = "铁血鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_16" = "深渊鳄霸 雷克顿"
tr "game_character_skin_displayname_Renekton_17" = "海克斯科技 雷克顿"
tr "game_character_skin_displayname_Renekton_2" = "荒野之咬 雷克顿"
tr "game_character_skin_displayname_Renekton_3" = "血色暴君 雷克顿"
tr "game_character_skin_displayname_Renekton_4" = "符文战神 雷克顿"
tr "game_character_skin_displayname_Renekton_5" = "枯萎之壤 雷克顿"
tr "game_character_skin_displayname_Renekton_6" = "泳池派对 雷克顿"
tr "game_character_skin_displayname_Renekton_7" = "猛龙 雷克顿"
tr "game_character_skin_displayname_Renekton_8" = "SKT T1 雷克顿"
tr "game_character_skin_displayname_Renekton_9" = "鳄霸 雷克顿"
tr "game_character_skin_displayname_Rengar_1" = "铁血猎人 雷恩加尔"
tr "game_character_skin_displayname_Rengar_10" = "霸天战士 雷恩加尔 报丧使者"
tr "game_character_skin_displayname_Rengar_11" = "霸天战士 雷恩加尔 星啸天火"
tr "game_character_skin_displayname_Rengar_12" = "霸天战士 雷恩加尔 源初暴走"
tr "game_character_skin_displayname_Rengar_13" = "霸天战士 雷恩加尔 蓝色霹雳"
tr "game_character_skin_displayname_Rengar_14" = "霸天战士 雷恩加尔 命运之刃"
tr "game_character_skin_displayname_Rengar_15" = "雷喵喵尔"
tr "game_character_skin_displayname_Rengar_16" = "乐喵喵尔"
tr "game_character_skin_displayname_Rengar_17" = "呆喵喵尔"
tr "game_character_skin_displayname_Rengar_18" = "闷喵喵尔"
tr "game_character_skin_displayname_Rengar_19" = "萌喵喵尔"
tr "game_character_skin_displayname_Rengar_2" = "暗黑武士 雷恩加尔"
tr "game_character_skin_displayname_Rengar_20" = "皮喵喵尔"
tr "game_character_skin_displayname_Rengar_21" = "美喵喵尔"
tr "game_character_skin_displayname_Rengar_22" = "酷喵喵尔"
tr "game_character_skin_displayname_Rengar_3" = "SSW 雷恩加尔"
tr "game_character_skin_displayname_Rengar_4" = "铁血猎人 雷恩加尔 暗爪"
tr "game_character_skin_displayname_Rengar_5" = "铁血猎人 雷恩加尔 血痕"
tr "game_character_skin_displayname_Rengar_6" = "铁血猎人 雷恩加尔 匿踪杀手"
tr "game_character_skin_displayname_Rengar_7" = "铁血猎人 雷恩加尔 异瞳"
tr "game_character_skin_displayname_Rengar_8" = "霸天战士 雷恩加尔"
tr "game_character_skin_displayname_Rengar_9" = "霸天战士雷恩加尔 血色幻影"
tr "game_character_skin_displayname_Riven_1" = "刺客信条 锐雯"
tr "game_character_skin_displayname_Riven_10" = "森岚之刃 锐雯"
tr "game_character_skin_displayname_Riven_11" = "幻星之刃 锐雯"
tr "game_character_skin_displayname_Riven_12" = "夜空之刃 锐雯"
tr "game_character_skin_displayname_Riven_13" = "红莲之刃 锐雯"
tr "game_character_skin_displayname_Riven_14" = "魅影之刃 锐雯"
tr "game_character_skin_displayname_Riven_15" = "梦蝶之刃 锐雯"
tr "game_character_skin_displayname_Riven_16" = "黎明使者 锐雯"
tr "game_character_skin_displayname_Riven_17" = "替父从军 花木兰 炫金龙刃"
tr "game_character_skin_displayname_Riven_18" = "未来战士 锐雯"
tr "game_character_skin_displayname_Riven_19" = "冠军之刃 锐雯 2016 凯旋圣装"
tr "game_character_skin_displayname_Riven_2" = "血色精锐 锐雯"
tr "game_character_skin_displayname_Riven_21" = "电玩勇者 锐雯 K.O."
tr "game_character_skin_displayname_Riven_3" = "兔女郎 锐雯"
tr "game_character_skin_displayname_Riven_4" = "冠军之刃 锐雯"
tr "game_character_skin_displayname_Riven_5" = "替父从军 花木兰"
tr "game_character_skin_displayname_Riven_6" = "电玩勇者 锐雯"
tr "game_character_skin_displayname_Riven_7" = "冠军之刃 锐雯 2016"
tr "game_character_skin_displayname_Riven_8" = "流光之刃 锐雯"
tr "game_character_skin_displayname_Riven_9" = "雾雨之刃 锐雯"
tr "game_character_skin_displayname_Rumble_1" = "热带丛林 兰博"
tr "game_character_skin_displayname_Rumble_10" = "废土男爵 兰博 死亡使者"
tr "game_character_skin_displayname_Rumble_11" = "废土男爵 兰博 荒漠渣客"
tr "game_character_skin_displayname_Rumble_12" = "废土男爵 兰博 丛林特攻"
tr "game_character_skin_displayname_Rumble_2" = "独眼海盗 兰博"
tr "game_character_skin_displayname_Rumble_3" = "银河魔装机神 兰博"
tr "game_character_skin_displayname_Rumble_4" = "废土男爵 兰博"
tr "game_character_skin_displayname_Rumble_5" = "废土男爵 兰博 狂飙烈焰"
tr "game_character_skin_displayname_Rumble_6" = "废土男爵 兰博 漆黑霸主"
tr "game_character_skin_displayname_Rumble_7" = "废土男爵 兰博 碧蓝幻影"
tr "game_character_skin_displayname_Rumble_8" = "废土男爵 兰博 白纹凶虎"
tr "game_character_skin_displayname_Rumble_9" = "废土男爵 兰博 音波爆裂"
tr "game_character_skin_displayname_Ryze_1" = "青年 瑞兹"
tr "game_character_skin_displayname_Ryze_10" = "SKT T1 瑞兹"
tr "game_character_skin_displayname_Ryze_2" = "部落精神 瑞兹"
tr "game_character_skin_displayname_Ryze_3" = "美国大叔 瑞兹"
tr "game_character_skin_displayname_Ryze_4" = "守护者雕像 瑞兹"
tr "game_character_skin_displayname_Ryze_5" = "宗师级法师训练师 瑞兹"
tr "game_character_skin_displayname_Ryze_6" = "至死不渝 瑞兹"
tr "game_character_skin_displayname_Ryze_7" = "恶魔男爵 瑞兹"
tr "game_character_skin_displayname_Ryze_8" = "海贼 瑞兹"
tr "game_character_skin_displayname_Ryze_9" = "瑞兹·白须"
tr "game_character_skin_displayname_Sejuani_1" = "野兽女王 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_10" = "金猪烈焰 瑟庄妮 鸣竹"
tr "game_character_skin_displayname_Sejuani_11" = "金猪烈焰 瑟庄妮 春河"
tr "game_character_skin_displayname_Sejuani_12" = "金猪烈焰 瑟庄妮 桃灯"
tr "game_character_skin_displayname_Sejuani_13" = "金猪烈焰 瑟庄妮 除岁"
tr "game_character_skin_displayname_Sejuani_14" = "金猪烈焰 瑟庄妮 元灯"
tr "game_character_skin_displayname_Sejuani_2" = "死亡骑士 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_3" = "传统造型 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_4" = "战熊骑士 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_5" = "魄罗骑士 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_6" = "野兽猎人 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_7" = "瑟庄妮·逐晓者"
tr "game_character_skin_displayname_Sejuani_8" = "金猪烈焰 瑟庄妮"
tr "game_character_skin_displayname_Sejuani_9" = "金猪烈焰 瑟庄妮 贺喜"
tr "game_character_skin_displayname_Shaco_1" = "恐怖之源 萨科"
tr "game_character_skin_displayname_Shaco_10" = "死兆星 萨科 爱神星之怨"
tr "game_character_skin_displayname_Shaco_11" = "死兆星 萨科 主神星之黯"
tr "game_character_skin_displayname_Shaco_12" = "死兆星 萨科 美神星之灭"
tr "game_character_skin_displayname_Shaco_13" = "死兆星 萨科 天神星之陨"
tr "game_character_skin_displayname_Shaco_14" = "死兆星 萨科 冥神星之击"
tr "game_character_skin_displayname_Shaco_2" = "贵族血统 萨科"
tr "game_character_skin_displayname_Shaco_3" = "胡桃夹子 萨科"
tr "game_character_skin_displayname_Shaco_4" = "小丑工作坊 萨科"
tr "game_character_skin_displayname_Shaco_5" = "飞越疯人院 萨科"
tr "game_character_skin_displayname_Shaco_6" = "武动巅峰 萨科"
tr "game_character_skin_displayname_Shaco_7" = "万能小丑 萨科"
tr "game_character_skin_displayname_Shaco_8" = "死兆星 萨科"
tr "game_character_skin_displayname_Shaco_9" = "死兆星 萨科 战神星之爆"
tr "game_character_skin_displayname_Shen_1" = "极寒 慎"
tr "game_character_skin_displayname_Shen_10" = "战国大名 慎 信"
tr "game_character_skin_displayname_Shen_11" = "战国大名 慎 忠"
tr "game_character_skin_displayname_Shen_12" = "战国大名 慎 智"
tr "game_character_skin_displayname_Shen_13" = "战国大名 慎 悌"
tr "game_character_skin_displayname_Shen_14" = "战国大名 慎 孝"
tr "game_character_skin_displayname_Shen_15" = "未来战士 慎"
tr "game_character_skin_displayname_Shen_2" = "炎爆 慎"
tr "game_character_skin_displayname_Shen_3" = "主治医师 慎"
tr "game_character_skin_displayname_Shen_4" = "腥红之月 鬼武者 慎"
tr "game_character_skin_displayname_Shen_5" = "战国大名 慎"
tr "game_character_skin_displayname_Shen_6" = "暗杀星 慎"
tr "game_character_skin_displayname_Shen_7" = "战国大名 慎 仁"
tr "game_character_skin_displayname_Shen_8" = "战国大名 慎 礼"
tr "game_character_skin_displayname_Shen_9" = "战国大名 慎 义"
tr "game_character_skin_displayname_Shyvana_1" = "钢之逆鳞 希瓦娜"
tr "game_character_skin_displayname_Shyvana_2" = "骸骨之爪 希瓦娜"
tr "game_character_skin_displayname_Shyvana_3" = "黯黑魔龙 希瓦娜"
tr "game_character_skin_displayname_Shyvana_4" = "冰霜亚龙 希瓦娜"
tr "game_character_skin_displayname_Shyvana_5" = "冠军之血 希瓦娜"
tr "game_character_skin_displayname_Shyvana_6" = "银河魔装机神 希瓦娜"
tr "game_character_skin_displayname_Shyvana_7" = "冠军之血 希瓦娜 凯旋圣装"
tr "game_character_skin_displayname_SightWard_0" = "默认守卫"
tr "game_character_skin_displayname_SightWard_1" = "蝙蝠南瓜灯守卫"
tr "game_character_skin_displayname_SightWard_10" = "星坠守卫"
tr "game_character_skin_displayname_SightWard_100" = "死亡誓约 守卫"
tr "game_character_skin_displayname_SightWard_101" = "精萃收藏家 守卫"
tr "game_character_skin_displayname_SightWard_102" = "幼犬 沃里克 守卫"
tr "game_character_skin_displayname_SightWard_103" = "幼犬 内瑟斯 守卫"
tr "game_character_skin_displayname_SightWard_104" = "智能战甲守卫"
tr "game_character_skin_displayname_SightWard_105" = "披萨鸡 守卫"
tr "game_character_skin_displayname_SightWard_106" = "2018征服者守卫"
tr "game_character_skin_displayname_SightWard_107" = "未来战士 2018 守卫"
tr "game_character_skin_displayname_SightWard_108" = "鬼影 守卫"
tr "game_character_skin_displayname_SightWard_109" = "傲狮 守卫"
tr "game_character_skin_displayname_SightWard_11" = "德莱文守卫"
tr "game_character_skin_displayname_SightWard_110" = "狂狼 守卫"
tr "game_character_skin_displayname_SightWard_111" = "世界符文 守卫"
tr "game_character_skin_displayname_SightWard_112" = "冲浪企鹅仔 守卫"
tr "game_character_skin_displayname_SightWard_113" = "落板企鹅仔 守卫"
tr "game_character_skin_displayname_SightWard_114" = "放松企鹅仔 守卫"
tr "game_character_skin_displayname_SightWard_115" = "太空蜥蜴 守卫"
tr "game_character_skin_displayname_SightWard_116" = "恶魔秃鹫 守卫"
tr "game_character_skin_displayname_SightWard_117" = "黄金太空蜥蜴 守卫"
tr "game_character_skin_displayname_SightWard_118" = "2018 冠军 守卫"
tr "game_character_skin_displayname_SightWard_119" = "南瓜喵 守卫"
tr "game_character_skin_displayname_SightWard_12" = "光辉守卫"
tr "game_character_skin_displayname_SightWard_120" = "睡衣守护者 守卫"
tr "game_character_skin_displayname_SightWard_121" = "凯旋圣装 2018 冠军 守卫"
tr "game_character_skin_displayname_SightWard_122" = "驯成之龙 守卫"
tr "game_character_skin_displayname_SightWard_123" = "王后魄罗 守卫"
tr "game_character_skin_displayname_SightWard_124" = "流行音乐奖 守卫"
tr "game_character_skin_displayname_SightWard_125" = "2018 3级荣誉 守卫"
tr "game_character_skin_displayname_SightWard_126" = "2018 4级荣誉 守卫"
tr "game_character_skin_displayname_SightWard_127" = "2018 5级荣誉 守卫"
tr "game_character_skin_displayname_SightWard_128" = "猪年 守卫"
tr "game_character_skin_displayname_SightWard_129" = "猪年 炫金 守卫"
tr "game_character_skin_displayname_SightWard_13" = "第三赛季优胜者守卫"
tr "game_character_skin_displayname_SightWard_130" = "低调雪人 守卫"
tr "game_character_skin_displayname_SightWard_131" = "炫金雪人 守卫"
tr "game_character_skin_displayname_SightWard_132" = "腥红之月 守卫"
tr "game_character_skin_displayname_SightWard_133" = "猫猫 守卫"
tr "game_character_skin_displayname_SightWard_134" = "狗狗 守卫"
tr "game_character_skin_displayname_SightWard_135" = "2019征服者守卫"
tr "game_character_skin_displayname_SightWard_136" = "战斗学院杜朗德尔 守卫"
tr "game_character_skin_displayname_SightWard_137" = "冠军热狗 守卫"
tr "game_character_skin_displayname_SightWard_138" = "战斗学院课桌 守卫"
tr "game_character_skin_displayname_SightWard_139" = "电玩2019守卫"
tr "game_character_skin_displayname_SightWard_14" = "第三赛季冠军守卫"
tr "game_character_skin_displayname_SightWard_141" = "德玛西亚警官 守卫"
tr "game_character_skin_displayname_SightWard_142" = "TSM 守卫"
tr "game_character_skin_displayname_SightWard_143" = "Echo Fox 守卫"
tr "game_character_skin_displayname_SightWard_144" = "100 Thieves 守卫"
tr "game_character_skin_displayname_SightWard_145" = "Cloud9 守卫"
tr "game_character_skin_displayname_SightWard_146" = "CLG 守卫"
tr "game_character_skin_displayname_SightWard_147" = "Team Liquid 守卫"
tr "game_character_skin_displayname_SightWard_148" = "OpTic Gaming 守卫"
tr "game_character_skin_displayname_SightWard_149" = "Golden Guardians 守卫"
tr "game_character_skin_displayname_SightWard_15" = "拐杖糖守卫"
tr "game_character_skin_displayname_SightWard_150" = "FlyQuest 守卫"
tr "game_character_skin_displayname_SightWard_151" = "Clutch Gaming 守卫"
tr "game_character_skin_displayname_SightWard_152" = "Excel Esports 守卫"
tr "game_character_skin_displayname_SightWard_153" = "Fnatic 守卫"
tr "game_character_skin_displayname_SightWard_154" = "G2 Esports 守卫"
tr "game_character_skin_displayname_SightWard_155" = "Misfits 守卫"
tr "game_character_skin_displayname_SightWard_156" = "Origen 守卫"
tr "game_character_skin_displayname_SightWard_157" = "Rogue 守卫"
tr "game_character_skin_displayname_SightWard_158" = "Schalke 04 守卫"
tr "game_character_skin_displayname_SightWard_159" = "SK Gaming 守卫"
tr "game_character_skin_displayname_SightWard_16" = "马到成功守卫"
tr "game_character_skin_displayname_SightWard_160" = "Splyce 守卫"
tr "game_character_skin_displayname_SightWard_161" = "Vitality 守卫"
tr "game_character_skin_displayname_SightWard_162" = "Fan Pass 守卫"
tr "game_character_skin_displayname_SightWard_163" = "Bilibili Gaming 守卫"
tr "game_character_skin_displayname_SightWard_164" = "Dominus Esports 守卫"
tr "game_character_skin_displayname_SightWard_165" = "Edward Gaming 守卫"
tr "game_character_skin_displayname_SightWard_166" = "FunPlus Phoenix 守卫"
tr "game_character_skin_displayname_SightWard_167" = "Invictus Gaming 守卫"
tr "game_character_skin_displayname_SightWard_168" = "JD Gaming 守卫"
tr "game_character_skin_displayname_SightWard_169" = "LGD Gaming 守卫"
tr "game_character_skin_displayname_SightWard_17" = "马年铜锣守卫"
tr "game_character_skin_displayname_SightWard_170" = "LNG Esports 守卫"
tr "game_character_skin_displayname_SightWard_171" = "Oh My God 守卫"
tr "game_character_skin_displayname_SightWard_172" = "Royal Never Give Up 守卫"
tr "game_character_skin_displayname_SightWard_173" = "Rogue Warriors 守卫"
tr "game_character_skin_displayname_SightWard_174" = "Suning 守卫"
tr "game_character_skin_displayname_SightWard_175" = "TOP Esports 守卫"
tr "game_character_skin_displayname_SightWard_176" = "Victory Five 守卫"
tr "game_character_skin_displayname_SightWard_177" = "Vici Gaming 守卫"
tr "game_character_skin_displayname_SightWard_178" = "Team WE 守卫"
tr "game_character_skin_displayname_SightWard_18" = "芬芳玫瑰守卫"
tr "game_character_skin_displayname_SightWard_189" = "源计划:惩戒 守卫"
tr "game_character_skin_displayname_SightWard_19" = "击拳庆祝守卫"
tr "game_character_skin_displayname_SightWard_2" = "鬼影重重守卫"
tr "game_character_skin_displayname_SightWard_20" = "SKT T1守卫"
tr "game_character_skin_displayname_SightWard_21" = "屠龙勇士守卫"
tr "game_character_skin_displayname_SightWard_22" = "2014全明星 守卫"
tr "game_character_skin_displayname_SightWard_23" = "金球守卫"
tr "game_character_skin_displayname_SightWard_24" = "霸天守卫"
tr "game_character_skin_displayname_SightWard_25" = "拉莫斯守卫"
tr "game_character_skin_displayname_SightWard_26" = "阿木木守卫"
tr "game_character_skin_displayname_SightWard_27" = "太阳圆盘守卫"
tr "game_character_skin_displayname_SightWard_28" = "2014冠军守卫"
tr "game_character_skin_displayname_SightWard_29" = "2014征服者守卫"
tr "game_character_skin_displayname_SightWard_3" = "寡妇守卫"
tr "game_character_skin_displayname_SightWard_30" = "2014凯旋者守卫"
tr "game_character_skin_displayname_SightWard_31" = "2014优胜者守卫"
tr "game_character_skin_displayname_SightWard_32" = "战地机甲守卫"
tr "game_character_skin_displayname_SightWard_33" = "魄罗守卫"
tr "game_character_skin_displayname_SightWard_34" = "宇航员魄罗守卫"
tr "game_character_skin_displayname_SightWard_35" = "绅士魄罗守卫"
tr "game_character_skin_displayname_SightWard_36" = "战地机甲魄罗守卫"
tr "game_character_skin_displayname_SightWard_37" = "屠龙勇士魄罗守卫"
tr "game_character_skin_displayname_SightWard_38" = "地底世界魄罗守卫"
tr "game_character_skin_displayname_SightWard_39" = "神龙烈焰守卫"
tr "game_character_skin_displayname_SightWard_4" = "阴森枯木守卫"
tr "game_character_skin_displayname_SightWard_40" = "觅心者守卫"
tr "game_character_skin_displayname_SightWard_41" = "海牛守卫"
tr "game_character_skin_displayname_SightWard_42" = "蛇母守卫"
tr "game_character_skin_displayname_SightWard_43" = "屠宰者舰队守卫"
tr "game_character_skin_displayname_SightWard_44" = "光学增强器 守卫"
tr "game_character_skin_displayname_SightWard_45" = "2015冠军守卫"
tr "game_character_skin_displayname_SightWard_46" = "2015征服者守卫"
tr "game_character_skin_displayname_SightWard_47" = "2015凯旋者守卫"
tr "game_character_skin_displayname_SightWard_48" = "2015优胜者守卫"
tr "game_character_skin_displayname_SightWard_49" = "火龙里格尔守卫"
tr "game_character_skin_displayname_SightWard_5" = "古墓天使守卫"
tr "game_character_skin_displayname_SightWard_50" = "2015全明星 无限烈焰队守卫"
tr "game_character_skin_displayname_SightWard_51" = "2015全明星 绝对零度队守卫"
tr "game_character_skin_displayname_SightWard_52" = "滑雪企鹅守卫"
tr "game_character_skin_displayname_SightWard_53" = "祥瑞金猴守卫"
tr "game_character_skin_displayname_SightWard_54" = "觅琴者守卫"
tr "game_character_skin_displayname_SightWard_55" = "海克斯科技 守卫"
tr "game_character_skin_displayname_SightWard_56" = "这货不是眼"
tr "game_character_skin_displayname_SightWard_57" = "霸天零式 守卫"
tr "game_character_skin_displayname_SightWard_58" = "摔跤手 魄罗 守卫"
tr "game_character_skin_displayname_SightWard_59" = "死兆星 守卫"
tr "game_character_skin_displayname_SightWard_6" = "萌萌雪人 守卫"
tr "game_character_skin_displayname_SightWard_60" = "帝王蟹 守卫"
tr "game_character_skin_displayname_SightWard_61" = "侦查无人机 守卫"
tr "game_character_skin_displayname_SightWard_62" = "游戏开始 守卫"
tr "game_character_skin_displayname_SightWard_63" = "星之守护者 守卫"
tr "game_character_skin_displayname_SightWard_64" = "2016冠军守卫"
tr "game_character_skin_displayname_SightWard_65" = "约德尔战斗学院 守卫"
tr "game_character_skin_displayname_SightWard_66" = "2016征服者守卫"
tr "game_character_skin_displayname_SightWard_67" = "2016凯旋者守卫"
tr "game_character_skin_displayname_SightWard_68" = "2016优胜者守卫"
tr "game_character_skin_displayname_SightWard_69" = "大元素使 守卫"
tr "game_character_skin_displayname_SightWard_7" = "美味姜饼 守卫"
tr "game_character_skin_displayname_SightWard_70" = "吸血鬼魄罗 守卫"
tr "game_character_skin_displayname_SightWard_71" = "圣诞企鹅 守卫"
tr "game_character_skin_displayname_SightWard_72" = "雄鸡之冠 守卫"
tr "game_character_skin_displayname_SightWard_73" = "2016全明星 守卫"
tr "game_character_skin_displayname_SightWard_74" = "腥红恶魔 守卫"
tr "game_character_skin_displayname_SightWard_75" = "爱情鸽 守卫"
tr "game_character_skin_displayname_SightWard_76" = "魔龙之眼 守卫"
tr "game_character_skin_displayname_SightWard_77" = "未来战士 守卫"
tr "game_character_skin_displayname_SightWard_78" = "黎明使者 守卫"
tr "game_character_skin_displayname_SightWard_79" = "黑夜使者 守卫"
tr "game_character_skin_displayname_SightWard_8" = "蛇年灯笼守卫"
tr "game_character_skin_displayname_SightWard_80" = "神拳 守卫"
tr "game_character_skin_displayname_SightWard_81" = "五杀摇滚 守卫"
tr "game_character_skin_displayname_SightWard_82" = "腐败者 守卫"
tr "game_character_skin_displayname_SightWard_83" = "征服者 守卫"
tr "game_character_skin_displayname_SightWard_84" = "欧米伽小队 守卫"
tr "game_character_skin_displayname_SightWard_85" = "电玩魄罗 守卫"
tr "game_character_skin_displayname_SightWard_86" = "米米 守卫"
tr "game_character_skin_displayname_SightWard_87" = "SKT T1 kkOma守卫"
tr "game_character_skin_displayname_SightWard_88" = "初之际 守卫"
tr "game_character_skin_displayname_SightWard_89" = "2017冠军守卫"
tr "game_character_skin_displayname_SightWard_9" = "蛇年旗帜守卫"
tr "game_character_skin_displayname_SightWard_90" = "2017凯旋圣装冠军守卫"
tr "game_character_skin_displayname_SightWard_91" = "神剑 守卫"
tr "game_character_skin_displayname_SightWard_92" = "荣耀传奇 守卫"
tr "game_character_skin_displayname_SightWard_93" = "3级荣誉 守卫"
tr "game_character_skin_displayname_SightWard_94" = "4级荣誉 守卫"
tr "game_character_skin_displayname_SightWard_95" = "5级荣誉 守卫"
tr "game_character_skin_displayname_SightWard_96" = "符文发烧友 守卫"
tr "game_character_skin_displayname_SightWard_97" = "2017优胜者守卫"
tr "game_character_skin_displayname_SightWard_98" = "至爱的鹿 守卫"
tr "game_character_skin_displayname_SightWard_99" = "爱情鸟 守卫"
tr "game_character_skin_displayname_Singed_1" = "防暴士兵 辛吉德"
tr "game_character_skin_displayname_Singed_2" = "机械污染 辛吉德"
tr "game_character_skin_displayname_Singed_3" = "冲浪高手 辛吉德"
tr "game_character_skin_displayname_Singed_4" = "科学狂人 辛吉德"
tr "game_character_skin_displayname_Singed_5" = "炼金狂士 辛吉德"
tr "game_character_skin_displayname_Singed_6" = "冰雪节 辛吉德"
tr "game_character_skin_displayname_Singed_7" = "SSW 辛吉德"
tr "game_character_skin_displayname_Singed_8" = "黑色天灾 辛吉德"
tr "game_character_skin_displayname_Singed_9" = "养蜂人 辛吉德"
tr "game_character_skin_displayname_Sion_1" = "钢铁终结者 赛恩"
tr "game_character_skin_displayname_Sion_10" = "霸天零式 赛恩 白金意志"
tr "game_character_skin_displayname_Sion_11" = "霸天零式 赛恩 主宰威能"
tr "game_character_skin_displayname_Sion_12" = "霸天零式 赛恩 黑金霸权"
tr "game_character_skin_displayname_Sion_13" = "霸天零式 赛恩 炽焰流星"
tr "game_character_skin_displayname_Sion_2" = "武仙座海格力斯 赛恩"
tr "game_character_skin_displayname_Sion_3" = "原野伐木工 赛恩"
tr "game_character_skin_displayname_Sion_4" = "战争机器 赛恩"
tr "game_character_skin_displayname_Sion_5" = "霸天零式 赛恩"
tr "game_character_skin_displayname_Sion_6" = "霸天零式 赛恩 赤红战意"
tr "game_character_skin_displayname_Sion_7" = "霸天零式 赛恩 终极雪崩"
tr "game_character_skin_displayname_Sion_8" = "霸天零式 赛恩 湮灭狂潮"
tr "game_character_skin_displayname_Sion_9" = "霸天零式 赛恩 毁灭余晖"
tr "game_character_skin_displayname_Sivir_1" = "战场公主 希维尔"
tr "game_character_skin_displayname_Sivir_10" = "送披萨的小姐姐 希维尔"
tr "game_character_skin_displayname_Sivir_11" = "送腊肠披萨的小姐姐 希维尔"
tr "game_character_skin_displayname_Sivir_12" = "送海鲜披萨的小姐姐 希维尔"
tr "game_character_skin_displayname_Sivir_13" = "送田园披萨的小姐姐 希维尔"
tr "game_character_skin_displayname_Sivir_14" = "送肉片披萨的小姐姐 希维尔"
tr "game_character_skin_displayname_Sivir_15" = "送双拼披萨的小姐姐 希维尔"
tr "game_character_skin_displayname_Sivir_16" = "腥红之月 希维尔"
tr "game_character_skin_displayname_Sivir_17" = "冰雪风暴 希维尔 炫金"
tr "game_character_skin_displayname_Sivir_18" = "不祥之月 希维尔"
tr "game_character_skin_displayname_Sivir_19" = "幻惑之月 希维尔"
tr "game_character_skin_displayname_Sivir_2" = "亮丽女神 希维尔"
tr "game_character_skin_displayname_Sivir_20" = "深寒之月 希维尔"
tr "game_character_skin_displayname_Sivir_21" = "耀目之月 希维尔"
tr "game_character_skin_displayname_Sivir_22" = "悲悯之月 希维尔"
tr "game_character_skin_displayname_Sivir_23" = "狂乱之月 希维尔"
tr "game_character_skin_displayname_Sivir_24" = "死亡之月 希维尔"
tr "game_character_skin_displayname_Sivir_3" = "女猎手 希维尔"
tr "game_character_skin_displayname_Sivir_4" = "钢铁之心 希维尔"
tr "game_character_skin_displayname_Sivir_5" = "创战纪 希维尔"
tr "game_character_skin_displayname_Sivir_6" = "冰雪风暴 希维尔"
tr "game_character_skin_displayname_Sivir_7" = "光明骑士 希维尔"
tr "game_character_skin_displayname_Sivir_8" = "胜利女神 希维尔"
tr "game_character_skin_displayname_Sivir_9" = "新创战纪 希维尔"
tr "game_character_skin_displayname_Skarner_1" = "沙暴巨蝎 斯卡纳"
tr "game_character_skin_displayname_Skarner_2" = "远土之灵 斯卡纳"
tr "game_character_skin_displayname_Skarner_3" = "战地机甲 斯卡纳"
tr "game_character_skin_displayname_Skarner_4" = "圣金甲虫 斯卡纳"
tr "game_character_skin_displayname_Sona_1" = "缪斯女神 娑娜"
tr "game_character_skin_displayname_Sona_10" = "奥德赛 娑娜 黑洞挑战者"
tr "game_character_skin_displayname_Sona_11" = "奥德赛 娑娜 星河征服者"
tr "game_character_skin_displayname_Sona_12" = "奥德赛 娑娜 彗星追赶者"
tr "game_character_skin_displayname_Sona_13" = "奥德赛 娑娜 星云环游者"
tr "game_character_skin_displayname_Sona_14" = "奥德赛 娑娜 恒星游历者"
tr "game_character_skin_displayname_Sona_15" = "奥德赛 娑娜 小行星带探险者"
tr "game_character_skin_displayname_Sona_16" = "电玩女神 娑娜 K.O."
tr "game_character_skin_displayname_Sona_2" = "五杀摇滚键盘手 娑娜"
tr "game_character_skin_displayname_Sona_3" = "平安夜女神 娑娜"
tr "game_character_skin_displayname_Sona_4" = "古琴余韵 娑娜"
tr "game_character_skin_displayname_Sona_5" = "电玩女神 娑娜"
tr "game_character_skin_displayname_Sona_6" = "DJ 娑娜"
tr "game_character_skin_displayname_Sona_7" = "甜心宝贝 娑娜"
tr "game_character_skin_displayname_Sona_8" = "古琴余韵 娑娜 炫金天籁"
tr "game_character_skin_displayname_Sona_9" = "奥德赛 娑娜"
tr "game_character_skin_displayname_Soraka_1" = "森林女神 索拉卡"
tr "game_character_skin_displayname_Soraka_10" = "焰阳仙灵 索拉卡"
tr "game_character_skin_displayname_Soraka_11" = "白雪仙灵 索拉卡"
tr "game_character_skin_displayname_Soraka_12" = "夜幕仙灵 索拉卡"
tr "game_character_skin_displayname_Soraka_13" = "极光仙灵 索拉卡"
tr "game_character_skin_displayname_Soraka_14" = "蔷薇仙灵 索拉卡"
tr "game_character_skin_displayname_Soraka_2" = "月光女神阿忒弥斯 索拉卡"
tr "game_character_skin_displayname_Soraka_3" = "圣洁化身 索拉卡"
tr "game_character_skin_displayname_Soraka_4" = "灵魂收割者 索拉卡"
tr "game_character_skin_displayname_Soraka_5" = "蕉泥座人 索拉卡"
tr "game_character_skin_displayname_Soraka_6" = "源代码 索拉卡"
tr "game_character_skin_displayname_Soraka_7" = "星之守护者 索拉卡"
tr "game_character_skin_displayname_Soraka_8" = "睡衣守护者 索拉卡"
tr "game_character_skin_displayname_Soraka_9" = "冬境仙灵 索拉卡"
tr "game_character_skin_displayname_Swain_1" = "北领前线 斯维因"
tr "game_character_skin_displayname_Swain_10" = "驯龙大师 斯维因 黑曜统领"
tr "game_character_skin_displayname_Swain_2" = "海贼参谋 斯维因"
tr "game_character_skin_displayname_Swain_3" = "绝代智将 斯维因"
tr "game_character_skin_displayname_Swain_4" = "驯龙大师 斯维因"
tr "game_character_skin_displayname_Swain_5" = "驯龙大师 斯维因 至高言灵"
tr "game_character_skin_displayname_Swain_6" = "驯龙大师 斯维因 不世君王"
tr "game_character_skin_displayname_Swain_7" = "驯龙大师 斯维因 灰烬之主"
tr "game_character_skin_displayname_Swain_8" = "驯龙大师 斯维因 无畏雄心"
tr "game_character_skin_displayname_Swain_9" = "驯龙大师 斯维因 苍蓝之手"
tr "game_character_skin_displayname_Sylas_1" = "窃魂修罗 塞拉斯"
tr "game_character_skin_displayname_Sylas_2" = "窃魂修罗 塞拉斯 摄灵"
tr "game_character_skin_displayname_Sylas_3" = "窃魂修罗 塞拉斯 灼神"
tr "game_character_skin_displayname_Sylas_4" = "窃魂修罗 塞拉斯 掠金"
tr "game_character_skin_displayname_Sylas_5" = "窃魂修罗 塞拉斯 寒影"
tr "game_character_skin_displayname_Sylas_6" = "窃魂修罗 塞拉斯 腐心"
tr "game_character_skin_displayname_Sylas_7" = "窃魂修罗 塞拉斯 攫念"
tr "game_character_skin_displayname_Syndra_1" = "仲裁圣女 辛德拉"
tr "game_character_skin_displayname_Syndra_2" = "亚特兰蒂斯 辛德拉"
tr "game_character_skin_displayname_Syndra_3" = "方块王后 辛德拉"
tr "game_character_skin_displayname_Syndra_4" = "冰雪女神 辛德拉"
tr "game_character_skin_displayname_Syndra_5" = "SKT T1 辛德拉"
tr "game_character_skin_displayname_Syndra_6" = "星之守护者 辛德拉"
tr "game_character_skin_displayname_TahmKench_1" = "五星大厨 塔姆"
tr "game_character_skin_displayname_TahmKench_2" = "海牛大大 塔姆"
tr "game_character_skin_displayname_TahmKench_3" = "纳财大帝 塔姆"
tr "game_character_skin_displayname_TahmKench_4" = "纳财大帝 塔姆 赠禄"
tr "game_character_skin_displayname_TahmKench_5" = "纳财大帝 塔姆 赐福"
tr "game_character_skin_displayname_TahmKench_6" = "纳财大帝 塔姆 盈贯"
tr "game_character_skin_displayname_TahmKench_7" = "纳财大帝 塔姆 进宝"
tr "game_character_skin_displayname_TahmKench_8" = "纳财大帝 塔姆 招财"
tr "game_character_skin_displayname_TahmKench_9" = "纳财大帝 塔姆 送吉"
tr "game_character_skin_displayname_Taliyah_1" = "弗雷尔卓德 塔莉垭"
tr "game_character_skin_displayname_Taliyah_2" = "SSG 塔莉垭"
tr "game_character_skin_displayname_Talon_1" = "刺客信条 泰隆"
tr "game_character_skin_displayname_Talon_10" = "银龙裁决 泰隆 昼行死神"
tr "game_character_skin_displayname_Talon_11" = "银龙裁决 泰隆 冷血寒锋"
tr "game_character_skin_displayname_Talon_12" = "玉剑传说 无影"
tr "game_character_skin_displayname_Talon_13" = "玉剑传说 无影 舍神"
tr "game_character_skin_displayname_Talon_14" = "玉剑传说 无影 竞星"
tr "game_character_skin_displayname_Talon_15" = "玉剑传说 无影 日月"
tr "game_character_skin_displayname_Talon_16" = "玉剑传说 无影 青干"
tr "game_character_skin_displayname_Talon_17" = "玉剑传说 无影 游龙"
tr "game_character_skin_displayname_Talon_18" = "玉剑传说 无影 天瀑"
tr "game_character_skin_displayname_Talon_19" = "玉剑传说 无影 莫问"
tr "game_character_skin_displayname_Talon_2" = "血色精锐 泰隆"
tr "game_character_skin_displayname_Talon_3" = "银龙裁决 泰隆"
tr "game_character_skin_displayname_Talon_4" = "SSW 泰隆"
tr "game_character_skin_displayname_Talon_5" = "腥红之月 泰隆"
tr "game_character_skin_displayname_Talon_6" = "银龙裁决 泰隆 皇家司命官"
tr "game_character_skin_displayname_Talon_7" = "银龙裁决 泰隆 锦衣夜行"
tr "game_character_skin_displayname_Talon_8" = "银龙裁决 泰隆 绿林义侠"
tr "game_character_skin_displayname_Talon_9" = "银龙裁决 泰隆 夜中血影"
tr "game_character_skin_displayname_Taric_1" = "绿水晶光辉 塔里克"
tr "game_character_skin_displayname_Taric_2" = "紫水晶意志 塔里克"
tr "game_character_skin_displayname_Taric_3" = "血精石诅咒 塔里克"
tr "game_character_skin_displayname_Taric_4" = "泳池派对 塔里克"
tr "game_character_skin_displayname_Taric_5" = "泳池派对 塔里克 “我正在游过来!”"
tr "game_character_skin_displayname_Taric_6" = "泳池派对 塔里克 “接住这个泳圈!”"
tr "game_character_skin_displayname_Taric_7" = "泳池派对 塔里克 “拉住我的手!”"
tr "game_character_skin_displayname_Taric_8" = "泳池派对 塔里克 “他需要人工呼吸!”"
tr "game_character_skin_displayname_Teemo_1" = "圣诞开心鬼 提莫"
tr "game_character_skin_displayname_Teemo_10" = "草莓味糖果 兔宝宝 提莫"
tr "game_character_skin_displayname_Teemo_11" = "牛奶味糖果 兔宝宝 提莫"
tr "game_character_skin_displayname_Teemo_12" = "抹茶味糖果 兔宝宝 提莫"
tr "game_character_skin_displayname_Teemo_13" = "葡萄味糖果 兔宝宝 提莫"
tr "game_character_skin_displayname_Teemo_14" = "大魔王 提莫"
tr "game_character_skin_displayname_Teemo_15" = "欧米伽小队 幽灵特工 雪境幽灵"
tr "game_character_skin_displayname_Teemo_16" = "欧米伽小队 幽灵特工 沙漠幽灵"
tr "game_character_skin_displayname_Teemo_17" = "欧米伽小队 幽灵特工 死沼幽灵"
tr "game_character_skin_displayname_Teemo_18" = "小蜜蜂 提莫"
tr "game_character_skin_displayname_Teemo_19" = "元气满满七星瓢 提莫"
tr "game_character_skin_displayname_Teemo_2" = "军情五处 提莫"
tr "game_character_skin_displayname_Teemo_20" = "悠哉悠哉小碧绿 提莫"
tr "game_character_skin_displayname_Teemo_21" = "泪眼汪汪天蓝蓝 提莫"
tr "game_character_skin_displayname_Teemo_22" = "笑意盈盈紫蜂皇 提莫"
tr "game_character_skin_displayname_Teemo_23" = "可爱可爱粉红红 提莫"
tr "game_character_skin_displayname_Teemo_24" = "野心勃勃特工蝇 提莫"
tr "game_character_skin_displayname_Teemo_3" = "密林猎手 提莫"
tr "game_character_skin_displayname_Teemo_4" = "提莫:'约德尔人的一大步'"
tr "game_character_skin_displayname_Teemo_5" = "兔宝宝 提莫"
tr "game_character_skin_displayname_Teemo_6" = "约德尔国队长 提莫"
tr "game_character_skin_displayname_Teemo_7" = "熊猫 提莫"
tr "game_character_skin_displayname_Teemo_8" = "欧米伽小队 幽灵特工"
tr "game_character_skin_displayname_Teemo_9" = "蓝莓味糖果 兔宝宝 提莫"
tr "game_character_skin_displayname_Thresh_1" = "深渊恐惧 锤石"
tr "game_character_skin_displayname_Thresh_10" = "西部魔影 锤石 恐吓之胁"
tr "game_character_skin_displayname_Thresh_11" = "西部魔影 锤石 试探之惑"
tr "game_character_skin_displayname_Thresh_12" = "冠军典狱长 锤石 凯旋圣装"
tr "game_character_skin_displayname_Thresh_2" = "冠军典狱长 锤石"
tr "game_character_skin_displayname_Thresh_3" = "腥红之月 锤石"
tr "game_character_skin_displayname_Thresh_4" = "SSW 锤石"
tr "game_character_skin_displayname_Thresh_5" = "死兆星 锤石"
tr "game_character_skin_displayname_Thresh_6" = "西部魔影 锤石"
tr "game_character_skin_displayname_Thresh_7" = "西部魔影 锤石 压制之束"
tr "game_character_skin_displayname_Thresh_8" = "西部魔影 锤石 折磨之苦"
tr "game_character_skin_displayname_Thresh_9" = "西部魔影 锤石 控告之怨"
tr "game_character_skin_displayname_Tristana_1" = "粉色萝莉 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_10" = "驯龙炮手 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_11" = "魅惑女巫 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_12" = "欧米伽小队 魔鬼伞兵"
tr "game_character_skin_displayname_Tristana_13" = "欧米伽小队 魔鬼伞兵 雪境魔鬼"
tr "game_character_skin_displayname_Tristana_14" = "欧米伽小队 魔鬼伞兵 山岩魔鬼"
tr "game_character_skin_displayname_Tristana_15" = "欧米伽小队 魔鬼伞兵 丛林魔鬼"
tr "game_character_skin_displayname_Tristana_16" = "欧米伽小队 魔鬼伞兵 死沼魔鬼"
tr "game_character_skin_displayname_Tristana_17" = "欧米伽小队 魔鬼伞兵 碧海魔鬼"
tr "game_character_skin_displayname_Tristana_18" = "驯龙炮手 崔丝塔娜 狂傲红龙"
tr "game_character_skin_displayname_Tristana_19" = "驯龙炮手 崔丝塔娜 无畏绿龙"
tr "game_character_skin_displayname_Tristana_2" = "圣诞精灵 崔丝塔娜 "
tr "game_character_skin_displayname_Tristana_20" = "驯龙炮手 崔丝塔娜 冷酷蓝龙"
tr "game_character_skin_displayname_Tristana_21" = "驯龙炮手 崔丝塔娜 庄严银龙"
tr "game_character_skin_displayname_Tristana_22" = "驯龙炮手 崔丝塔娜 狡黠黑龙"
tr "game_character_skin_displayname_Tristana_23" = "驯龙炮手 崔丝塔娜 威仪晶龙"
tr "game_character_skin_displayname_Tristana_24" = "小恶魔 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_25" = "小恶魔 崔丝塔娜 亚斯塔禄的司龙"
tr "game_character_skin_displayname_Tristana_26" = "小恶魔 崔丝塔娜 富卡斯的学徒"
tr "game_character_skin_displayname_Tristana_27" = "小恶魔 崔丝塔娜 贝列的先锋"
tr "game_character_skin_displayname_Tristana_28" = "小恶魔 崔丝塔娜 西迪的使徒"
tr "game_character_skin_displayname_Tristana_29" = "小恶魔 崔丝塔娜 巴巴托斯的狩侍"
tr "game_character_skin_displayname_Tristana_3" = "烈焰雄心 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_30" = "小恶魔 崔丝塔娜 吉蒙里的妃子"
tr "game_character_skin_displayname_Tristana_31" = "小恶魔 崔丝塔娜 安朵斯的狼卫"
tr "game_character_skin_displayname_Tristana_32" = "小恶魔 崔丝塔娜 因波斯的勇士"
tr "game_character_skin_displayname_Tristana_4" = "游击队员 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_5" = "约德尔海贼团 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_6" = "火箭达人 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_7" = "火箭达人 崔丝塔娜 硬核朋克"
tr "game_character_skin_displayname_Tristana_8" = "火箭达人 崔丝塔娜 斯卡朋克"
tr "game_character_skin_displayname_Tristana_9" = "火箭达人 崔丝塔娜 流行朋克"
tr "game_character_skin_displayname_Trundle_1" = "里尔击球手 特朗德尔"
tr "game_character_skin_displayname_Trundle_2" = "垃圾场 特朗德尔"
tr "game_character_skin_displayname_Trundle_3" = "传统造型 特朗德尔"
tr "game_character_skin_displayname_Trundle_4" = "巡逻警官 特朗德尔"
tr "game_character_skin_displayname_Trundle_5" = "灭世魔神 特朗德尔"
tr "game_character_skin_displayname_Tryndamere_1" = "勇敢的心 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_2" = "国王 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_3" = "诸神的黄昏 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_4" = "恶魔之刃 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_5" = "奥斯曼大帝 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_6" = "关羽 云长"
tr "game_character_skin_displayname_Tryndamere_7" = "梦魇 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_8" = "野兽猎人 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_9" = "生化领主 泰达米尔"
tr "game_character_skin_displayname_TwistedFate_1" = "蓝色忧郁 崔斯特"
tr "game_character_skin_displayname_TwistedFate_10" = "腥红之月 崔斯特"
tr "game_character_skin_displayname_TwistedFate_11" = "未来战士 崔斯特"
tr "game_character_skin_displayname_TwistedFate_2" = "红桃杰克 崔斯特"
tr "game_character_skin_displayname_TwistedFate_3" = "魔幻卡牌 崔斯特"
tr "game_character_skin_displayname_TwistedFate_4" = "探戈灵魂 崔斯特"
tr "game_character_skin_displayname_TwistedFate_5" = "西部牛仔 崔斯特"
tr "game_character_skin_displayname_TwistedFate_6" = "皇家火枪手 崔斯特"
tr "game_character_skin_displayname_TwistedFate_7" = "地底世界 崔斯特"
tr "game_character_skin_displayname_TwistedFate_8" = "逆转裁判 崔斯特"
tr "game_character_skin_displayname_TwistedFate_9" = "逍遥赌侠 崔斯特"
tr "game_character_skin_displayname_Twitch_1" = "首领 图奇"
tr "game_character_skin_displayname_Twitch_10" = "欧米伽小队 毒针狙击手 沙漠毒针"
tr "game_character_skin_displayname_Twitch_11" = "欧米伽小队 毒针狙击手 死沼毒针"
tr "game_character_skin_displayname_Twitch_12" = "狂心冰王 图奇"
tr "game_character_skin_displayname_Twitch_13" = "至尊冰王 图奇"
tr "game_character_skin_displayname_Twitch_14" = "衰朽冰王 图奇"
tr "game_character_skin_displayname_Twitch_15" = "梦魇冰王 图奇"
tr "game_character_skin_displayname_Twitch_16" = "灾厄冰王 图奇"
tr "game_character_skin_displayname_Twitch_17" = "噩梦冰王 图奇"
tr "game_character_skin_displayname_Twitch_18" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_19" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_2" = "北风冻原 图奇"
tr "game_character_skin_displayname_Twitch_20" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_21" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_22" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_23" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_24" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_25" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_26" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_3" = "都铎王朝 图奇"
tr "game_character_skin_displayname_Twitch_4" = "黑金诱惑 图奇"
tr "game_character_skin_displayname_Twitch_5" = "横行霸道 图奇"
tr "game_character_skin_displayname_Twitch_6" = "绝影神偷 图奇"
tr "game_character_skin_displayname_Twitch_7" = "SSW 图奇"
tr "game_character_skin_displayname_Twitch_8" = "欧米伽小队 毒针狙击手"
tr "game_character_skin_displayname_Twitch_9" = "欧米伽小队 毒针狙击手 雪境毒针"
tr "game_character_skin_displayname_Udyr_1" = "武力全开 乌迪尔"
tr "game_character_skin_displayname_Udyr_2" = "四神之力 乌迪尔"
tr "game_character_skin_displayname_Udyr_3" = "灵魂守卫 乌迪尔"
tr "game_character_skin_displayname_Udyr_4" = "这货不是乌迪尔"
tr "game_character_skin_displayname_upper_short_Aatrox_1" = "仲裁圣者"
tr "game_character_skin_displayname_upper_short_Aatrox_2" = "霸天剑魔"
tr "game_character_skin_displayname_upper_short_Aatrox_3" = "狂鲨"
tr "game_character_skin_displayname_upper_short_Aatrox_4" = "霸天剑魔 暗色死神"
tr "game_character_skin_displayname_upper_short_Aatrox_5" = "霸天剑魔 涤罪之翼"
tr "game_character_skin_displayname_upper_short_Aatrox_6" = "霸天剑魔 皇家守护"
tr "game_character_skin_displayname_upper_short_Aatrox_7" = "腥红之月"
tr "game_character_skin_displayname_upper_short_Aatrox_8" = "腥红之月 至臻"
tr "game_character_skin_displayname_upper_short_Yasuo_1" = "西部牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_10" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_11" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_12" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_13" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_14" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_15" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_16" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_2" = "源计划:风"
tr "game_character_skin_displayname_upper_short_Yasuo_3" = "腥红之月"
tr "game_character_skin_displayname_upper_short_Yasuo_4" = "西部牛仔 赤胆威龙"
tr "game_character_skin_displayname_upper_short_Yasuo_5" = "西部牛仔 日落狂沙"
tr "game_character_skin_displayname_upper_short_Yasuo_6" = "西部牛仔 原野奇侠"
tr "game_character_skin_displayname_upper_short_Yasuo_7" = "西部牛仔 大地惊雷"
tr "game_character_skin_displayname_upper_short_Yasuo_8" = "西部牛仔 浴血金沙"
tr "game_character_skin_displayname_upper_short_Yasuo_9" = "黑夜使者"
tr "game_character_skin_displayname_Urgot_1" = "深渊巨蟹 厄加特"
tr "game_character_skin_displayname_Urgot_10" = "西部魔影 厄加特 邪金霸权"
tr "game_character_skin_displayname_Urgot_11" = "西部魔影 厄加特 瘟疫原体"
tr "game_character_skin_displayname_Urgot_12" = "西部魔影 厄加特 嗜血魔头"
tr "game_character_skin_displayname_Urgot_13" = "西部魔影 厄加特 黄沙火花"
tr "game_character_skin_displayname_Urgot_14" = "西部魔影 厄加特 怒焰死神"
tr "game_character_skin_displayname_Urgot_2" = "电锯狂人 厄加特"
tr "game_character_skin_displayname_Urgot_3" = "战地机甲 厄加特"
tr "game_character_skin_displayname_Urgot_4" = "战地机甲 · 防卫迎击型 厄加特"
tr "game_character_skin_displayname_Urgot_5" = "战地机甲 · 机动II型 厄加特"
tr "game_character_skin_displayname_Urgot_6" = "战地机甲 · 初期试作0-81型 厄加特"
tr "game_character_skin_displayname_Urgot_7" = "战地机甲 · 强攻魔改型 厄加特"
tr "game_character_skin_displayname_Urgot_8" = "战地机甲 · 心控搭载实验型 厄加特"
tr "game_character_skin_displayname_Urgot_9" = "西部魔影 厄加特"
tr "game_character_skin_displayname_Varus_1" = "夜魔水晶 韦鲁斯"
tr "game_character_skin_displayname_Varus_2" = "苍穹之光 韦鲁斯"
tr "game_character_skin_displayname_Varus_3" = "白色死神 韦鲁斯"
tr "game_character_skin_displayname_Varus_4" = "觅心射手 韦鲁斯"
tr "game_character_skin_displayname_Varus_5" = "韦鲁斯·迅箭"
tr "game_character_skin_displayname_Varus_6" = "死兆星 韦鲁斯"
tr "game_character_skin_displayname_Varus_7" = "征服者 韦鲁斯"
tr "game_character_skin_displayname_Varus_8" = "征服者 韦鲁斯 炫金"
tr "game_character_skin_displayname_Vayne_1" = "摩登骇客 薇恩"
tr "game_character_skin_displayname_Vayne_10" = "摄魂使者 薇恩"
tr "game_character_skin_displayname_Vayne_11" = "源计划:净化 薇恩"
tr "game_character_skin_displayname_Vayne_12" = "烈焰美人 薇恩"
tr "game_character_skin_displayname_Vayne_13" = "烈焰美人 薇恩 至臻"
tr "game_character_skin_displayname_Vayne_2" = "猎天使魔女 薇恩"
tr "game_character_skin_displayname_Vayne_3" = "屠龙勇士 薇恩"
tr "game_character_skin_displayname_Vayne_4" = "觅心猎手 薇恩"
tr "game_character_skin_displayname_Vayne_5" = "SKT T1 薇恩"
tr "game_character_skin_displayname_Vayne_6" = "苍穹之光 薇恩"
tr "game_character_skin_displayname_Vayne_7" = "屠龙勇士 薇恩 毒龙之息"
tr "game_character_skin_displayname_Vayne_8" = "屠龙勇士 薇恩 炎龙之息"
tr "game_character_skin_displayname_Vayne_9" = "屠龙勇士 薇恩 冰龙之息"
tr "game_character_skin_displayname_Veigar_1" = "白魔法师 维迦"
tr "game_character_skin_displayname_Veigar_10" = "欧米伽小队 天雷爆破手 碧海天雷"
tr "game_character_skin_displayname_Veigar_11" = "欧米伽小队 天雷爆破手 死沼天雷"
tr "game_character_skin_displayname_Veigar_12" = "欧米伽小队 天雷爆破手 雪境天雷"
tr "game_character_skin_displayname_Veigar_2" = "冰壶选手 维迦"
tr "game_character_skin_displayname_Veigar_3" = "灰胡子魔法师 维迦"
tr "game_character_skin_displayname_Veigar_4" = "绿野仙踪 维迦"
tr "game_character_skin_displayname_Veigar_5" = "魔导绅士 维迦"
tr "game_character_skin_displayname_Veigar_6" = "穿着正装的恶魔 维迦"
tr "game_character_skin_displayname_Veigar_7" = "邪恶圣诞老人 维迦"
tr "game_character_skin_displayname_Veigar_8" = "最终BOSS 维迦"
tr "game_character_skin_displayname_Veigar_9" = "欧米伽小队 天雷爆破手"
tr "game_character_skin_displayname_Velkoz_1" = "战地机甲 维克兹"
tr "game_character_skin_displayname_Velkoz_2" = "苍穹之光 维克兹"
tr "game_character_skin_displayname_Velkoz_3" = "这货不是维克兹"
tr "game_character_skin_displayname_Vi_1" = "霓虹杀拳 蔚"
tr "game_character_skin_displayname_Vi_10" = "女警官 蔚 特警队长"
tr "game_character_skin_displayname_Vi_11" = "源计划:裁决 蔚"
tr "game_character_skin_displayname_Vi_12" = "碎心之拳 蔚"
tr "game_character_skin_displayname_Vi_13" = "碎心骑士 蔚 惊叹之拳"
tr "game_character_skin_displayname_Vi_14" = "碎心之拳 蔚 迷恋之拳"
tr "game_character_skin_displayname_Vi_15" = "碎心之拳 蔚 幸福之拳"
tr "game_character_skin_displayname_Vi_16" = "碎心之拳 蔚 希望之拳"
tr "game_character_skin_displayname_Vi_17" = "碎心之拳 蔚 亲近之拳"
tr "game_character_skin_displayname_Vi_18" = "碎心之拳 蔚 结晶之拳"
tr "game_character_skin_displayname_Vi_19" = "碎心之拳 蔚 重聚之拳"
tr "game_character_skin_displayname_Vi_2" = "女警官 蔚"
tr "game_character_skin_displayname_Vi_3" = "铁拳执事 蔚"
tr "game_character_skin_displayname_Vi_4" = "炼狱魔女 蔚"
tr "game_character_skin_displayname_Vi_5" = "虎痴之拳 蔚"
tr "game_character_skin_displayname_Vi_6" = "女警官 蔚 督察"
tr "game_character_skin_displayname_Vi_7" = "女警官 蔚 海警警长"
tr "game_character_skin_displayname_Vi_8" = "女警官 蔚 骑警总监"
tr "game_character_skin_displayname_Vi_9" = "女警官 蔚 郡警长"
tr "game_character_skin_displayname_Viktor_1" = "全金属狂潮 维克托"
tr "game_character_skin_displayname_Viktor_2" = "初号机 维克托"
tr "game_character_skin_displayname_Viktor_3" = "造物主 维克托"
tr "game_character_skin_displayname_Viktor_4" = "死亡誓约 维克托"
tr "game_character_skin_displayname_Vladimir_1" = "弗拉基米尔伯爵"
tr "game_character_skin_displayname_Vladimir_10" = "黑潮 弗拉基米尔 惊骇幽灵号"
tr "game_character_skin_displayname_Vladimir_11" = "黑潮 弗拉基米尔 夺命暗礁号"
tr "game_character_skin_displayname_Vladimir_12" = "黑潮 弗拉基米尔 幽绿死神号"
tr "game_character_skin_displayname_Vladimir_13" = "黑潮 弗拉基米尔 迷魂珊瑚号"
tr "game_character_skin_displayname_Vladimir_2" = "弗拉基米尔侯爵"
tr "game_character_skin_displayname_Vladimir_3" = "诺斯费拉图 弗拉基米尔"
tr "game_character_skin_displayname_Vladimir_4" = "霹雳游侠 弗拉基米尔"
tr "game_character_skin_displayname_Vladimir_5" = "鲜血领主 弗拉基米尔"
tr "game_character_skin_displayname_Vladimir_6" = "摄魂男爵 弗拉基米尔"
tr "game_character_skin_displayname_Vladimir_7" = "学生会长 弗拉基米尔"
tr "game_character_skin_displayname_Vladimir_8" = "黑潮 弗拉基米尔"
tr "game_character_skin_displayname_Vladimir_9" = "黑潮 弗拉基米尔 彻骨寒霜号"
tr "game_character_skin_displayname_Volibear_1" = "雷霆领主 沃利贝尔"
tr "game_character_skin_displayname_Volibear_2" = "北地风暴 沃利贝尔"
tr "game_character_skin_displayname_Volibear_3" = "符文战熊 沃利贝尔"
tr "game_character_skin_displayname_Volibear_4" = "警长 沃利贝尔"
tr "game_character_skin_displayname_Volibear_5" = "怒熊 沃利贝尔"
tr "game_character_skin_displayname_Warwick_1" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_10" = "南天之怒 沃里克 "
tr "game_character_skin_displayname_Warwick_11" = "南天之怒 沃里克 天机"
tr "game_character_skin_displayname_Warwick_12" = "南天之怒 沃里克 天相"
tr "game_character_skin_displayname_Warwick_13" = "南天之怒 沃里克 天同"
tr "game_character_skin_displayname_Warwick_14" = "南天之怒 沃里克 天梁"
tr "game_character_skin_displayname_Warwick_15" = "南天之怒 沃里克 炫金天神"
tr "game_character_skin_displayname_Warwick_16" = "源计划:末日 沃里克"
tr "game_character_skin_displayname_Warwick_17" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_18" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_19" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_2" = "披着海牛的狼 沃里克"
tr "game_character_skin_displayname_Warwick_20" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_21" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_22" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_23" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_24" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_25" = "暗影 沃里克"
tr "game_character_skin_displayname_Warwick_26" = "源计划:末日 沃里克 启示"
tr "game_character_skin_displayname_Warwick_27" = "源计划:末日 沃里克 燎原"
tr "game_character_skin_displayname_Warwick_28" = "源计划:末日 沃里克 暴走"
tr "game_character_skin_displayname_Warwick_29" = "源计划:末日 沃里克 冥火"
tr "game_character_skin_displayname_Warwick_3" = "狼外婆 沃里克"
tr "game_character_skin_displayname_Warwick_30" = "源计划:末日 沃里克 裂变"
tr "game_character_skin_displayname_Warwick_31" = "源计划:末日 沃里克 震击"
tr "game_character_skin_displayname_Warwick_32" = "源计划:末日 沃里克 天谴"
tr "game_character_skin_displayname_Warwick_33" = "源计划:末日 沃里克 幻灭"
tr "game_character_skin_displayname_Warwick_34" = "源计划:末日 沃里克 惩戒"
tr "game_character_skin_displayname_Warwick_4" = "冻原猎手 沃里克"
tr "game_character_skin_displayname_Warwick_5" = "嗜血狂暴 沃里克"
tr "game_character_skin_displayname_Warwick_6" = "火牙狼人 沃里克"
tr "game_character_skin_displayname_Warwick_7" = "荒野豺狼 沃里克"
tr "game_character_skin_displayname_Warwick_8" = "黑暗骑士 沃里克"
tr "game_character_skin_displayname_Warwick_9" = "海牛狼人 沃里克"
tr "game_character_skin_displayname_Xayah_1" = "暮星之羽 霞"
tr "game_character_skin_displayname_Xayah_2" = "甜心之羽 霞"
tr "game_character_skin_displayname_Xayah_3" = "SSG 霞"
tr "game_character_skin_displayname_Xerath_1" = "符文生物 泽拉斯"
tr "game_character_skin_displayname_Xerath_2" = "战地法师 泽拉斯"
tr "game_character_skin_displayname_Xerath_3" = "枯萎之壤 泽拉斯"
tr "game_character_skin_displayname_Xerath_4" = "圣金巫灵 泽拉斯"
tr "game_character_skin_displayname_XinZhao_1" = "特战先锋 赵信"
tr "game_character_skin_displayname_XinZhao_10" = "虎威将军 赵云"
tr "game_character_skin_displayname_XinZhao_11" = "禁军统帅 赵云"
tr "game_character_skin_displayname_XinZhao_12" = "常胜将军 赵云"
tr "game_character_skin_displayname_XinZhao_13" = "屠龙勇士 赵信"
tr "game_character_skin_displayname_XinZhao_14" = "屠龙勇士 赵信 金龙之优雅"
tr "game_character_skin_displayname_XinZhao_15" = "屠龙勇士 赵信 绿龙之无畏"
tr "game_character_skin_displayname_XinZhao_16" = "屠龙勇士 赵信 铜龙之睿智"
tr "game_character_skin_displayname_XinZhao_17" = "屠龙勇士 赵信 银龙之庄严"
tr "game_character_skin_displayname_XinZhao_18" = "屠龙勇士 赵信 晶龙之威仪"
tr "game_character_skin_displayname_XinZhao_19" = "屠龙勇士 赵信 红龙之狂傲"
tr "game_character_skin_displayname_XinZhao_2" = "皇家守卫 赵信"
tr "game_character_skin_displayname_XinZhao_20" = "穿星魔锋 赵信"
tr "game_character_skin_displayname_XinZhao_21" = "穿星魔锋 赵信 赏罚之信"
tr "game_character_skin_displayname_XinZhao_22" = "穿星魔锋 赵信 果敢之勇"
tr "game_character_skin_displayname_XinZhao_23" = "穿星魔锋 赵信 立威之严"
tr "game_character_skin_displayname_XinZhao_24" = "穿星魔锋 赵信 附众之仁"
tr "game_character_skin_displayname_XinZhao_25" = "穿星魔锋 赵信 发谋之智"
tr "game_character_skin_displayname_XinZhao_26" = "赵云 子龙 炫金将军"
tr "game_character_skin_displayname_XinZhao_3" = "绞肉机角斗士 赵信"
tr "game_character_skin_displayname_XinZhao_4" = "翼骑统领 赵信"
tr "game_character_skin_displayname_XinZhao_5" = "赵云 子龙"
tr "game_character_skin_displayname_XinZhao_6" = "秘密特工 赵信"
tr "game_character_skin_displayname_XinZhao_7" = "不败战神 赵云"
tr "game_character_skin_displayname_XinZhao_8" = "征南将军 赵云"
tr "game_character_skin_displayname_XinZhao_9" = "镇东将军 赵云"
tr "game_character_skin_displayname_Yasuo_1" = "西部牛仔 亚索"
tr "game_character_skin_displayname_Yasuo_10" = "奥德赛 亚索"
tr "game_character_skin_displayname_Yasuo_11" = "奥德赛 亚索 星河征服者"
tr "game_character_skin_displayname_Yasuo_12" = "奥德赛 亚索 流星群竞速者"
tr "game_character_skin_displayname_Yasuo_13" = "奥德赛 亚索 星云环游者"
tr "game_character_skin_displayname_Yasuo_14" = "奥德赛 亚索 黑洞挑战者"
tr "game_character_skin_displayname_Yasuo_15" = "奥德赛 亚索 小行星带探险者"
tr "game_character_skin_displayname_Yasuo_16" = "奥德赛 亚索 恒星游历者"
tr "game_character_skin_displayname_Yasuo_17" = "战场BOSS 亚索"
tr "game_character_skin_displayname_Yasuo_18" = " "
tr "game_character_skin_displayname_Yasuo_19" = "战场BOSS 亚索 霸者之威"
tr "game_character_skin_displayname_Yasuo_2" = "源计划:风 亚索"
tr "game_character_skin_displayname_Yasuo_20" = "战场BOSS 亚索 瞬杀之影"
tr "game_character_skin_displayname_Yasuo_21" = "战场BOSS 亚索 吞币之星"
tr "game_character_skin_displayname_Yasuo_22" = "战场BOSS 亚索 叹息之壁"
tr "game_character_skin_displayname_Yasuo_23" = "战场BOSS 亚索 幻灭之刃"
tr "game_character_skin_displayname_Yasuo_24" = "战场BOSS 亚索 绝望之斩"
tr "game_character_skin_displayname_Yasuo_25" = "战场BOSS 亚索 隐藏强者"
tr "game_character_skin_displayname_Yasuo_26" = "战场BOSS 亚索 K.O."
tr "game_character_skin_displayname_Yasuo_3" = "腥红之月 亚索"
tr "game_character_skin_displayname_Yasuo_4" = "西部牛仔 亚索 赤胆威龙"
tr "game_character_skin_displayname_Yasuo_5" = "西部牛仔 亚索 日落狂沙"
tr "game_character_skin_displayname_Yasuo_6" = "西部牛仔 亚索 原野奇侠"
tr "game_character_skin_displayname_Yasuo_7" = "西部牛仔 亚索 大地惊雷"
tr "game_character_skin_displayname_Yasuo_8" = "西部牛仔 亚索 浴血金沙"
tr "game_character_skin_displayname_Yasuo_9" = "黑夜使者 亚索"
tr "game_character_skin_displayname_Yorick_1" = "地狱送葬 约里克"
tr "game_character_skin_displayname_Yorick_10" = "爆筋铲屎官 喵里克"
tr "game_character_skin_displayname_Yorick_11" = "笋干铲屎官 喵里克"
tr "game_character_skin_displayname_Yorick_2" = "五杀摇滚贝斯手 约里克"
tr "game_character_skin_displayname_Yorick_3" = "苍穹之光 约里克"
tr "game_character_skin_displayname_Yorick_4" = "喵里克"
tr "game_character_skin_displayname_Yorick_5" = "胜利铲屎官 喵里克"
tr "game_character_skin_displayname_Yorick_6" = "皇家铲屎官 喵里克"
tr "game_character_skin_displayname_Yorick_7" = "幸运铲屎官 喵里克"
tr "game_character_skin_displayname_Yorick_8" = "喵爪铲屎官 喵里克"
tr "game_character_skin_displayname_Yorick_9" = "钻石铲屎官 喵里克"
tr "game_character_skin_displayname_Yuumi_1" = "战斗校长 悠米"
tr "game_character_skin_displayname_Yuumi_10" = "战斗校长 悠米 盛典礼服"
tr "game_character_skin_displayname_Yuumi_2" = "战斗校长 悠米 不死鸟"
tr "game_character_skin_displayname_Yuumi_3" = "战斗校长 悠米 火蜥蜴"
tr "game_character_skin_displayname_Yuumi_4" = "战斗校长 悠米 风精灵"
tr "game_character_skin_displayname_Yuumi_5" = "战斗校长 悠米 天马"
tr "game_character_skin_displayname_Yuumi_6" = "战斗校长 悠米 独角兽"
tr "game_character_skin_displayname_Yuumi_7" = "战斗校长 悠米 狮鹫 "
tr "game_character_skin_displayname_Yuumi_8" = "战斗校长 悠米 梦魇"
tr "game_character_skin_displayname_Yuumi_9" = "战斗校长 悠米 黑龙"
tr "game_character_skin_displayname_Zac_1" = "邪恶魔人 扎克"
tr "game_character_skin_displayname_Zac_2" = "泳池派对 扎克"
tr "game_character_skin_displayname_Zac_3" = "生化魔人 扎克 桔子果冻魔人"
tr "game_character_skin_displayname_Zac_4" = "生化魔人 扎克 草莓软糖魔人"
tr "game_character_skin_displayname_Zac_5" = "生化魔人 扎克 木瓜泡泡糖魔人"
tr "game_character_skin_displayname_Zac_6" = "SKT T1 扎克"
tr "game_character_skin_displayname_Zed_1" = "冲击之刃 劫"
tr "game_character_skin_displayname_Zed_10" = "冠军之隐 劫"
tr "game_character_skin_displayname_Zed_11" = "死亡誓约 劫"
tr "game_character_skin_displayname_Zed_12" = "冠军之隐 劫 凯旋圣装"
tr "game_character_skin_displayname_Zed_13" = "天煞 劫"
tr "game_character_skin_displayname_Zed_14" = "源计划:阴 劫 惩戒"
tr "game_character_skin_displayname_Zed_2" = "SKT T1 劫"
tr "game_character_skin_displayname_Zed_3" = "源计划:阴 劫"
tr "game_character_skin_displayname_Zed_4" = "冲击之刃 劫 风魔上忍"
tr "game_character_skin_displayname_Zed_5" = "冲击之刃 劫 备前上忍"
tr "game_character_skin_displayname_Zed_6" = "冲击之刃 劫 钵屋上忍"
tr "game_character_skin_displayname_Zed_7" = "冲击之刃 劫 伊贺上忍"
tr "game_character_skin_displayname_Zed_8" = "冲击之刃 劫 甲贺上忍"
tr "game_character_skin_displayname_Zed_9" = "冲击之刃 劫 户隐上忍"
tr "game_character_skin_displayname_Ziggs_1" = "科学狂人 吉格斯"
tr "game_character_skin_displayname_Ziggs_10" = "奥德赛 吉格斯 虫洞穿行者"
tr "game_character_skin_displayname_Ziggs_11" = "奥德赛 吉格斯 星云环游者"
tr "game_character_skin_displayname_Ziggs_12" = "奥德赛 吉格斯 黑洞挑战者"
tr "game_character_skin_displayname_Ziggs_13" = "奥德赛 吉格斯 恒星游历者"
tr "game_character_skin_displayname_Ziggs_2" = "少校 吉格斯"
tr "game_character_skin_displayname_Ziggs_3" = "泳池派对 吉格斯"
tr "game_character_skin_displayname_Ziggs_4" = "雪球也能爆炸! 吉格斯"
tr "game_character_skin_displayname_Ziggs_5" = "奥术大师 吉格斯"
tr "game_character_skin_displayname_Ziggs_6" = "战场BOSS 吉格斯"
tr "game_character_skin_displayname_Ziggs_7" = "奥德赛 吉格斯"
tr "game_character_skin_displayname_Ziggs_8" = "奥德赛 吉格斯 彗星追赶者"
tr "game_character_skin_displayname_Ziggs_9" = "奥德赛 吉格斯 星河征服者"
tr "game_character_skin_displayname_Zilean_1" = "圣诞狂欢 基兰"
tr "game_character_skin_displayname_Zilean_2" = "嘻哈精神 基兰"
tr "game_character_skin_displayname_Zilean_3" = "遗迹守护者 基兰"
tr "game_character_skin_displayname_Zilean_4" = "时间机器 基兰"
tr "game_character_skin_displayname_Zilean_5" = "腥红之月 基兰"
tr "game_character_skin_displayname_Zoe_1" = "赛博潮流 佐伊"
tr "game_character_skin_displayname_Zoe_2" = "泳池派对 佐伊"
tr "game_character_skin_displayname_Zoe_3" = "泳池派对 佐伊 派对精灵"
tr "game_character_skin_displayname_Zoe_4" = "泳池派对 佐伊 烂漫假期"
tr "game_character_skin_displayname_Zoe_5" = "泳池派对 佐伊 蔚蓝水晶"
tr "game_character_skin_displayname_Zoe_6" = "泳池派对 佐伊 萌动甜心"
tr "game_character_skin_displayname_Zoe_7" = "泳池派对 佐伊 缤纷萝莉"
tr "game_character_skin_displayname_Zoe_8" = "泳池派对 佐伊 纯白物语"
tr "game_character_skin_displayname_Zyra_1" = "野火之藤 婕拉"
tr "game_character_skin_displayname_Zyra_2" = "鬼影森森 婕拉"
tr "game_character_skin_displayname_Zyra_3" = "SKT T1 婕拉"
tr "game_character_skin_displayname_Zyra_4" = "驯龙女巫 婕拉"
tr "game_character_skin_featurestext_Ezreal_5" = "- - 全新的技能特效和动画效果
- - 自成长型作战服(共4种形态)
- - 未来战士及人工智能音效
- - 造成夺命一击时的专属特效
- - 召唤师图标
- - 召唤师生涯旗帜
"
tr "game_character_skin_featurestext_Lux_7" = "- - 十种独特的元素形态
- - 合成元素来触发新的融合形态
- - 所有形态都有全新的元素特效
- - 五个附带动态生涯背景的专属召唤师图标
"
tr "game_character_skin_featurestext_MissFortune_16" = "- - 四套搭配了智能战甲的致命枪械
- - 每套智能战甲都有独立的视效和声效
- - 可在己方基地中无限切换各种武器
- - 四个附带动态生涯背景的专属召唤师图标
"
tr "game_character_skin_featurestext_Sona_6" = "- - 音乐风格三重奏
- - 引人注目的舞姿
- - 各种特效的灯光秀
- - 与队友一起分享音乐
- - 三个附带动态生涯背景的专属召唤师图标
"
tr "game_character_skin_featurestext_Udyr_3" = "- - 全新的技能特效和动画效果
- - 四套可进化的模型,对应四种姿态
- - 击杀小兵、英雄和野怪时的专属特效
- - 四个附带动态肖像背景的专属召唤师图标
"
tr "game_character_tips_Ahri" = "- - 用【魅惑妖术】来启动你的连招,它将会使【欺诈宝珠】和【妖异狐火】更容易命中敌人。
- - 在团战中用魅惑妖术先手,并用【灵魄突袭】追击落单的敌人。
- - 【灵魄突袭】能够为阿狸的其它技能创造机会,它可以为【魅惑妖术】清出一条路,有助于让【欺诈宝珠】来回命中敌人两次,并且突进到敌人身边可以让【妖异狐火】更易选中目标。
"
tr "game_character_tips_Akali" = "- - 阿卡丽善于击杀脆皮英雄。让你的团队发起先手,然后你从敌人后方发起攻击。
- - 【W我流奥义!霞阵】即使在最危险的情境下,都可为她提供保护。利用那段持续时间来积蓄能量值然后发起一记快速袭击。
"
tr "game_character_tips_Alistar" = "- - 使用大地粉碎可以让你在更好的位置施放野蛮冲撞。
- - 移动速度对于阿利斯塔非常重要,因此买鞋时要慎重考虑。
- - 使用闪现可以让你抓住毫无防备的目标,继而用大地粉碎与野蛮冲撞将他们撞回你的友军中。
"
tr "game_character_tips_AlZaharVoidling" = ""
tr "game_character_tips_Amumu" = "- - 阿木木极度依赖队友,尽量与友军同线来取得最大的效果。
- - 冷却时间减少的阿木木很强,但他很难通过装备来获取冷却缩减。击杀苍蓝雕纹魔像获得增益来减少冷却时间,而不需要牺牲装备数值。
- - 绝望光环在对付其他坦克时很有效,确保你的绝望光环能攻击到对方最高生命值的英雄。
"
tr "game_character_tips_AncientGolem" = ""
tr "game_character_tips_Anivia" = "- - 在恰当的时机使用寒冰闪耀+霜寒刺骨的连招将对敌人造成毁灭性的伤害。
- - 艾尼维亚在释放冰川风暴时极度依赖法力。试着出一些法力道具或击杀苍蓝雕纹魔像获得它的增益效果。
- - 她的凤凰蛋在前期是很难被敌方英雄所杀的,你可以狠狠地进攻来占据优势。
"
tr "game_character_tips_AniviaEgg" = "(*敬请期待)"
tr "game_character_tips_Annie" = "- - 安妮的终极必杀技和晕眩技能一起使用能够扭转局势。
- - 使用碎裂之火技能杀死小兵,可以让安妮在游戏早期打到很多钱。
- - 熔岩护盾能够有效地帮助安妮叠加嗜火技能所带来的晕眩,有时尽早升1级该技能是合算的。
"
tr "game_character_tips_Ashe" = "- - 尽量预判敌人行进的方向发射魔法水晶箭 ,这样可以加大射击命中率。
- - 万箭齐发的箭矢会被命中的第一个敌人所阻挡,因此请注意拉开距离,以防所有箭矢都被敌方的前排英雄所吸收。
- - 鹰击长空能侦查野区中的目标,这让你在野区中作战很有优势。
"
tr "game_character_tips_AurelionSol" = "- - 你可以在使用【E星流横溢】带着【Q星河急涌】的星核一起飞行,从而让星核的爆炸范围得到可观的增长。
- - 如果需要的话,可把【R星弦高落】留给敌方的近战英雄——除此之外,你也可以从远处利用它的减速效果来开团。
- - 【E星流横溢】可让你在地图上快速地移动;多多利用它来对其它路线施加压力。
"
tr "game_character_tips_Averdrian" = "(敬请期待)"
tr "game_character_tips_Azir" = "- - 要牢记的是,除非你准备一波拼死敌人,否则不要把【W沙兵现身】的两个黄沙士兵都放出去。最好时刻把一个黄沙士兵留在手中,你可以用它来穿墙逃生,也可以在远离另一个士兵时放出来追加伤害。
- - 在对线时,尽量把你的士兵放在敌方小兵和敌方英雄之间。这样一来,你就可以用它们来补刀,并对你的对手施加压力。
- - 首先要把【R禁军之墙】看成一个防御型技能。你可以用它来阻止敌人追击你的队友。切记,你的队友可以走过【R禁军之墙】,因此你可以在敌方近战英雄想要开战时用它来创造优势。
- - 带你超神带你飞!
"
tr "game_character_tips_Bard" = "- - 收集调和之音来增强木灵们的攻击,是非常重要的,但不要怠慢了你的对线搭档!可以尝试带着另一个友军用你的【神奇旅程】在某条战线上来一次盛大登场。
- - 让你的【游神圣坛】充分充能——它们会在充满能量时治疗更多生命值。
- - 别忘了,敌人也可以使用你的【神奇旅程】的传送门,并且你的终极技能也会对你的友军生效!
"
tr "game_character_tips_Blitzcrank" = "- - 机械飞爪、能量铁拳和静电力场的1-2-3组合可以摧毁一名落单的对手。
- - 使用布里茨的抓取将一名敌人拉入你们的防御塔射程内,继而一记能量铁拳可以让防御塔对他们进行多发射击。
"
tr "game_character_tips_Blue_Minion_Basic" = ""
tr "game_character_tips_Blue_Minion_MechCannon" = ""
tr "game_character_tips_Blue_Minion_MechMelee" = ""
tr "game_character_tips_Blue_Minion_Wizard" = ""
tr "game_character_tips_blueDragon" = ""
tr "game_character_tips_Brand" = "- - 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。
- - 你可以将布兰德的技能自由组合,连招攻击。
- - 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。
"
tr "game_character_tips_Braum" = "- - 和你的队友一起叠加【震荡猛击】效果,鼓励他们对被标记的目标进行普攻。
- - 你可以用【坚不可摧】跳到脆皮队友的前方,然后为他们阻挡敌方的飞行道具。
- - 【冰川裂隙】会生成一块强大的减速区域,你可以利用它来分割敌方阵形,并减缓敌方进入战场的速度。"
tr "game_character_tips_Caitlyn" = "
- - 充分利用约德尔诱捕器,先发制人,确保在战斗过程中随时可以放置新的诱捕器。
- - 不要在团战中使用让子弹飞,因为很容易被其他目标误挡。
- - 发射90口径绳网来远离敌人、拉近距离或穿墙。
"
tr "game_character_tips_Camille" = "- - 尽量先等你的队友吸引敌方队伍的注意力,然后再用【E钩索】接近敌方脆弱的后排英雄们。
- - 利用好你技能的控制效果,从而让你的【Q精准礼仪】的两段攻击都能打到敌人身上。
"
tr "game_character_tips_Cassiopeia" = "- - 对被石化凝视眩晕的野怪和单位施放双生毒牙,可以达到最大伤害效果。
- - 在施放瘟毒爆炸时要注意预测敌人的走位,这样才不会放空。"
tr "game_character_tips_ChaosInhibitor" = ""
tr "game_character_tips_ChaosInhibitor_D" = ""
tr "game_character_tips_ChaosNexus" = ""
tr "game_character_tips_ChaosShop" = ""
tr "game_character_tips_Chogath" = "
- - 尽量调整普攻的角度,好让虚空尖刺能够同时击杀敌方小兵并伤害敌方英雄。
- - 如果你难以吃掉英雄的话,那就多吃小兵让自己变大。
- - 将破裂与肉食者联合使用可以很好地增加生命和法力。
"
tr "game_character_tips_Corki" = "- - 磷光炸弹可以用来暴露躲在附近草丛里的敌人。
- - 瓦尔基里俯冲也可用来防身,试着用它来快速逃脱。
- - 库奇在使用格林机枪时也能进行普通攻击。将格林机枪的伤害最大化是掌握库奇的关键。
"
tr "game_character_tips_Darius" = "- - 【大杀四方】是一个非常强力的压制技能。用它的最大作用距离打击敌人时,效果是最好的 。
- - 你对目标施加的【出血】效果越多,【诺克萨斯断头台】的伤害越高。使用【诺克萨斯之力】来造成最大伤害。
- - 提高生存能力可以让德莱厄斯获得极大的收益。战斗持续得越久,他就变得越强力。
"
tr "game_character_tips_Diana" = "- - 新月打击的命中是至关重要的,但没命中的话也别太担心。它的冷却时间很短,而且法力消耗很低。
- - 要想一想,什么时候要施放不带月光效果的月神冲刺,什么时候要等待另一发新月打击。
- - 使用月之降临和月神冲刺来贴住目标,并激活月银之刃来获取额外伤害。
"
tr "game_character_tips_Dragon" = ""
tr "game_character_tips_Draven" = "- - 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。
- - 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。
"
tr "game_character_tips_DrMundo" = "- - 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。
- - 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。
- - 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。
"
tr "game_character_tips_Ekko" = "- - 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。
- - 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。
- - 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。
"
tr "game_character_tips_Elise" = "- - 蜘蛛形态在收割残血敌人时非常有效;人类形态的神经毒素能对生命充沛的敌人造成更多伤害。
- - 蜘蛛形态下,小蜘蛛将会攻击被伊莉丝施放了剧毒之蜇的目标。
- - 伊莉丝的蜘蛛形态和蛛形技能不消耗法力,可以在你想要保存法力时优先施放。
"
tr "game_character_tips_Evelynn" = "- - 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。
- - 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。
- - 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。
"
tr "game_character_tips_Ezreal" = "- - 使用奥术跃迁来使你的其他技能更容易命中。
- - 你可以将伊泽瑞尔作为一个物理系后期或者法系后期来玩,这取决于你如何升级技能和出装备。
- - 你可以施放精准弹幕来攻击多波小兵,甚至怪物。
"
tr "game_character_tips_Fiddlesticks" = "- - 使用暗黑之风来击杀大量小兵,试着对小兵使用生命吸取来获得最大的吸血效果。
- - 在发起群鸦风暴或生命吸取前对敌人使用恐惧可以确保造成最大伤害。
- - 如果你购买增强法术的物品,费德提克会显得很脆弱。试着用符文和物品取得攻守平衡。
"
tr "game_character_tips_Fiora" = "- - 在【决斗之舞】的帮助下,菲奥娜特别擅长进行快速换血。攻击破绽后的移动速度加成,既能用来毫发无伤地逃离,又能用来发起下次攻击。
- - 菲奥娜的【无双挑战】非常有用,甚至能帮她解决那些最为坚挺的对手,并在成功后提供恢复效果,所以,不要在攻击敌人的前排英雄时犹豫不决。
"
tr "game_character_tips_Fizz" = "- - 菲兹在移动时能无视单位的碰撞体积,可以跨过小兵直取敌方英雄,并用你的【W海石三叉戟】的被动效果戳他——然后在几秒后开启主动效果继续戳。
- - 菲兹的终极技能,【R巨鲨强袭】,能够朝着一名敌人施放,或者朝着敌人即将走过的区域施放。
- - 菲兹的技能伤害会受到法术强度的加成——在面对高爆发队伍的威胁时,可以考虑购买【中娅沙漏】或【女妖面纱】——并且如果你有信心不靠生命值加成提供的生存能力的话,可以选择【灭世者的死亡之帽】或【巫妖之祸】。
"
tr "game_character_tips_Galio" = "- - 即使在被控制的情况下,你也可以施放【W杜朗护盾】。
- - 你可以使用小地图上的友军图标来施放【R英雄登场】。
- 你可以利用【E正义冲拳】的小后跳来躲避敌方的技能。
"
tr "game_character_tips_Gangplank" = "- - 枪火谈判可以附带像冰霜之锤或黑色切割者的攻击附带效果。
- - 留意地图上低生命值的敌人,你可以突然使用加农炮幕击杀他。
- - 尽量将加农炮幕放在逃跑道路上来截断逃兵。
"
tr "game_character_tips_Garen" = "- - 如果盖伦能持续几秒不受到攻击,那么他的生命回复将大大增加。
- - 如果【审判】的范围只有一个敌人,那么它就能造成最大伤害值。为了有效率地换血,走位时请尽量确保【审判】的范围内只有一个敌方英雄。
- - 盖伦只受到冷却时间的限制,【黑色切割者】等物品对他极其有效。
"
tr "game_character_tips_Ghast" = ""
tr "game_character_tips_GiantWolf" = ""
tr "game_character_tips_Gnar" = "- - 掌握好你的怒气,是非常重要的。尽量掌握好你的变形时机,来让你能从两个形态中获得最大的收益。
- - 靠着墙边走位,来引诱你的敌人靠近,然后用终极技能把他们震晕在墙上。
- - 要了解你的强项!小型纳尔快速但脆弱,能够输出高额持续伤害。巨型纳尔迟缓但结实,并能输出高额爆发伤害。
"
tr "game_character_tips_GnarBig" = "- 掌握好你的怒气,是非常重要的。尽量掌握好你的变形时机,来让你能从两个形态中获得最大的收益。
- 靠着墙边走位,来引诱你的敌人靠近,然后用终极技能把他们震晕在墙上。
- 要了解你的强项!小纳尔快速但脆弱,能够输出高额持续伤害。大纳尔迟缓但结实,并能输出高额爆发伤害。
"
tr "game_character_tips_Golem" = ""
tr "game_character_tips_Gragas" = "- - 醉酒狂暴的伤害减免效果在开始引导时就会生效,因此尽量在即将受到伤害时使用它。
- - 尽量使用爆破酒桶将敌人击退到你的防御塔下。
- - 尽量将肉弹冲击与爆破酒桶联合使用,来为你的队伍制造杀机。
"
tr "game_character_tips_Graves" = "- - 【W烟幕弹】既可以用来逃命,也可以用来杀人。
- - 可以用【E快速拔枪】来接近敌人,然后用【Q大号铅弹】来造成巨额的伤害。
"
tr "game_character_tips_H28QApexTurret" = ""
tr "game_character_tips_Hecarim" = "- - 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。
- - 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。
"
tr "game_character_tips_Heimerdinger" = "- - 炮塔的布局是战斗中一个决定性因素。对于大多数敌人,扎堆放置炮塔来攻击敌人是最佳方法,但如果敌人有很多群伤技能,那么你的防御塔可能很快就会被摧毁。此外,将炮塔放置在草丛中,可以进行有利于己方的突袭。
- - 对于黑默丁格的生存而言,【E电子风暴手雷】的成功命中是非常重要的。减速和晕眩效果都能让敌人乖乖呆在远处被你痛揍,但它也是对付敌方奇袭的第一道防线。
"
tr "game_character_tips_HeimerdingerQ" = "(敬请期待)"
tr "game_character_tips_Illaoi" = "- - 触手是一种极好的力量来源。没有它们的帮助就不要进行战斗。
- - 灵魂会继承目标的当前生命值。如果你的目的是制造一个躯壳,就要尽量削减你的对手的生命值,来让击杀灵魂变得容易些。
- - 【越界信仰】 最好用于后手接队友的强力先手技能,或在战斗正在进行时使用。在自己充当团战先手时,千万要慎重。
"
tr "game_character_tips_Irelia" = "- - 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。
- - 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。
- - 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。
"
tr "game_character_tips_Ivern" = "- - 尽量用一记精妙的【Q根深敌固】接【E种豆得瓜】来帮助友军。
- - 使用【W揠苗助攻】来埋下伏击的伏笔!
- - 小菊可以格挡技巧射击并拖延敌人。使用她来为你的友军阻挡伤害!
"
tr "game_character_tips_Janna" = "- - 风暴之眼可以用于友方的防御塔。
- - 快速发出飓风呼啸(不要蓄力)可以很好的控制对方队伍。
- - 迦娜的终极技能可以将敌人从受伤友军身边推开或者甚至打散敌人。
"
tr "game_character_tips_JarvanIV" = "- - 你可以配合使用巨龙撞击和德邦军旗,离开终极技能形成的环形障碍。
- - 团战前期攻击各个英雄而不是攻击一个英雄,可以将战争律动的伤害最大化。
- - 可以把德邦军旗当作侦察工具。
"
tr "game_character_tips_Jax" = "- - 贾克斯的跳斩能对友军施放,包括侦查守卫,你可以利用这个逃离敌人的追杀。
- - 诸如鬼索的狂暴之刃和海克斯科技枪刃等物法双加成的装备,都对贾克斯大有裨益。
"
tr "game_character_tips_Jayce" = "- - 要记得频繁地切换姿态。这么做会强化你的攻击,并使你的移动速度得到爆发性提高。
- - 如果你发现自己正在承受大量伤害,请切换到杰斯的锤形态,它会为你提供防御属性加成。
- - 试着让电能震荡穿过加速之门,来获得射程和伤害的提升。
"
tr "game_character_tips_Jhin" = "- - 【W致命华彩】有着难以置信的超远射程。在加入一场战斗之前,先观察下前方是否有能被你禁锢的敌人。
- - 对方的生命值越高,你的终极技能造成的伤害值越低。好好观察局势,找机会送那些残血的敌人上路。
- - 你在装弹时仍然可以施放技能。利用技能来撑过装弹时的脆弱期。
"
tr "game_character_tips_Jinx" = "- - 火箭并不总是最佳选择!金克丝的轻机枪在预热完毕后,也拥有难以置信的威力。当敌方英雄快要抓到你时,就换成轻机枪射个痛快吧!
- - 金克丝的火箭会对爆炸范围内的所有敌人造成完全伤害。在对线时,可以朝小兵发射火箭来溅射附近的敌方英雄,并且还不会吸引小兵的仇恨。
- - 当战斗开始时,尽量呆在交战区域的边缘位置,用火箭和震荡电磁波来从远处轰击对手。除非你觉得己方优势很明显,否则不要跑上前去用轻机枪扫射。
"
tr "game_character_tips_Kaisa" = "- 尝试抓住对方落单的输出,并用艾卡西亚暴雨来将其轰杀。
- 与你的队友一起发动你的终极技能,并利用你的被动来充分输出伤害。
- 确保购买那些能够至少进化你1到2个技能的装备。
"
tr "game_character_tips_Kalista" = "- - 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。
- - 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。
- - 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。
"
tr "game_character_tips_Karma" = "- - 聚能之炎鼓励激进型的打法。找机会把技能和普攻扔到你的对手身上,来降低梵咒的冷却时间,并保持攻击的态势。
- - 在使用坚定不移时,先用心灵烈焰来减速你的敌人,或者用鼓舞来加强自己的速度,就能帮你解决跟不上目标的烦恼。
- - 在有梵咒时,不要过于保守。聚能之炎是最强大的团战技能,因此可以轻易地为梵咒进行多次充能。
"
tr "game_character_tips_Karthus" = "- - 让友军帮忙,告诉你何时使用安魂曲,从而击杀在不同线的对手。
- - 用荒芜来打钱及骚扰敌方英雄是非常有效的。
"
tr "game_character_tips_Kassadin" = "- - 卡萨丁有多条装备路线,他可以通过法力和法术强度装备来做一个法师,或者出冷却缩减和魔法抗性的装备来对抗对方的法师。
- - 卡萨丁的终极技能有很多用途,并且比多数终极技能的冷却时间短,你可以把它作为常规技能来用。
- - 尽量获得苍蓝雕纹魔像增益来缓冲【R虚空行走】不断提升的法力消耗。
"
tr "game_character_tips_Katarina" = "- - 拾取匕首会显著降低【E瞬步】的冷却时间。
- - 等到敌方正与我方缠斗之际,用【E瞬步】加入战局,并释放一朵毁灭性的【R死亡莲华】。
- - 对友军英雄、匕首或小兵使用瞬步是个很好的逃跑手段。
"
tr "game_character_tips_Kayle" = "- - 对高伤害输出的友军使用【R圣裁之刻】可以让其进行更加自由的输出,从而扭转战局。
- - 凯尔一旦从【登神长阶】中获得远程形态,就会变得极为强悍。在此之前请稳重发育。
- - 凯尔会从攻击力和法术强度中获益良多,因此,诸如纳什之牙或海克斯科技枪刃这类的混伤装备特别适合她。
"
tr "game_character_tips_Kayn" = "- 在选择你的形态之前,要看好己方队伍和敌方队伍的阵容构成。
- 记住,附近的敌人可以看到你在哪个墙体内。
"
tr "game_character_tips_Kennen" = "- - 你可以叠加3枚【忍法!雷缚印】来晕眩你的对手。
- - 【E奥义!雷铠】可以用来切入战场,因为击中敌人所带来的能量回复可以使他稍后使用其他技能。
- - 你可以用【Q奥义!千鸟】向对手发起第一段的【忍法!雷缚印】效果,然后再释放【W奥义!电刃】。
"
tr "game_character_tips_Khazix" = "- - 在身旁一段距离内没有任何友军的敌人可以被视为孤立无援。【Q品尝恐惧】会显著提升对这些目标的伤害。
- - 【无形恐惧】会在卡兹克不被敌方队伍看见时激活。可以利用草丛或者【R虚空来袭】重复激活它。别忘了用普通攻击来给敌方英雄施加【无形恐惧】的效果。
- - 卡兹克在选择作战地点和作战时机方面有着极大的自由。谨慎地参加团战,从而获取胜利。
"
tr "game_character_tips_Kindred" = "- -在打野时,利用攻击间隔进行移动,会有助于你避免受伤并从【W狼灵狂热】中获得更多治疗效果。
- -要谨慎地挑选你想要追杀的狩猎目标;尽可能多地干掉狩猎目标,是通向胜利的关键。
- -在大型团战中,不要冲在第一个。等你的队友开团后再加入战斗。
"
tr "game_character_tips_Kled" = "- - 克烈可通过击杀小兵来产生一些勇气,但会在与英雄作战时产生更多。
- - 【W暴烈秉性】的最后一次命中会造成比前三次命中更多的伤害——一定要打中喔!
- - 【R冲啊——!!!】的施放距离非常可观。试着预判敌方队伍的走位,以便你能驾着斯嘎尔狠狠教训他们一番。
"
tr "game_character_tips_KogMaw" = "- - 克格莫使用【W生化弹幕】时,其射程比大多数英雄都远。
- - 在【E虚空淤泥】的帮助下可以施放一个完美的【R活体大炮】。
- - 用【来自艾卡西亚的惊喜】来对尽可能多的敌人造成伤害。
"
tr "game_character_tips_Leblanc" = "- - 魔影谜踪和故技重施一起释放,可以让对方难以猜出你要回到哪一个魔影谜踪的法阵上。
- - 使用魔影迷踪可以帮助你有好的站位来施放幻影锁链。
- - 你可以用恶意魔印与幻影锁链来防止有闪现技能的角色逃跑,最多持续4秒。
"
tr "game_character_tips_LeeSin" = "- - 施放猛龙摆尾前先用天音波,这样李青可以用回音击瞬间接近目标。
- -你可以在两次施放技能之间使用普攻,来充分利用【疾风骤雨】的优势——这样可以将伤害输出最大化,并可回复能量。
- - 在打野时,先对自己释放金钟罩,再激活铁布衫,是一个非常好用的打野技巧。
"
tr "game_character_tips_Leona" = "- - 带头冲锋,在友军攻击目标前用日光标记目标。
- - 破晓之盾和天顶之刃的连招具有强劲的攻击力。
- - 日蚀的伤害很大,但你必须在敌人附近才能持续其效果。
"
tr "game_character_tips_LesserWraith" = ""
tr "game_character_tips_Lissandra" = "- - 你可以通过智能自我施法键和终极技能快捷键(默认为alt+R)来立刻将终极技能用在自己身上。
- - 施放冰川之径后,朝着相反的方向跑,就能让你的敌人摸不清你到底要走哪边。
- - 丽桑卓的技能范围要比大部分法师短。因此,要购买那些法术强度和生存属性兼备的装备,比如中娅沙漏和深渊面具,就能非常好地帮助她输出伤害的同时存活下去。
"
tr "game_character_tips_Lizard" = ""
tr "game_character_tips_LizardElder" = ""
tr "game_character_tips_Lucian" = "- - 最为理想的爆发连招是冷酷追击接透体圣光。
- - 热诚烈弹会呈星形爆炸。试着找一个前置目标,然后用爆炸后的流弹命中敌方英雄。
- - 一旦你为圣枪洗礼选择了一个角度,你就不能再改了。等时机成熟了再出手!
- - 由于被动技能“圣枪银弹”,卢锡安从攻击力中获得的收益要比从攻击速度中获得的收益还多得多。
"
tr "game_character_tips_Lulu" = "- -【闪耀长枪】可以从古怪的角度发射出去,而这取决于你的指针位置——让你的指针靠近皮克斯和璐璐,会使它的作用范围发生极大改变。
- - 可以将【奇思妙想】用在法师身上,以获取法强加成,将【帮忙,皮克斯!】用在射手身上,以使皮克斯的飞弹扔得更频繁,将【狂野生长】用在坦克或战士身上,以强化先手能力。
"
tr "game_character_tips_Lux" = "- - 拉克丝有强大的区域控制技能,使用透光奇点来阻止敌人的前进或逃跑。
- - 如果你不能很好的施放曲光屏障, 要切记它达到最大射程后会返回。 试着利用返回的曲光屏障保护友军。
- - 透光奇点是很好的侦查工具,在进入草丛前用它来侦查草丛里的埋伏。
"
tr "game_character_tips_Malphite" = "- - 护甲能降低花岗岩护盾在承受敌方攻击时的损耗速度,因此在敌人摧毁护盾前激活野蛮打击,可以加强护盾对物理伤害的承受能力。
- - 虽然他的多数技能可通过护甲来提升伤害,但有些对局还是需要墨菲特拥有魔法抗性。当这种情况出现时,可以试试购买军团圣盾,水银之靴以及守护天使等物品。
"
tr "game_character_tips_Malzahar" = "- - 把【W虚空虫群】留到附近有敌人可供虚灵攻击或击杀时使用。
- - 使用【Q虚空召唤】和【R冥府之握】来刷新敌人身上的【E煞星幻象】的持续时间。
- - 在对线中避免受伤可以最大化【虚空穿越】的覆盖时长,从而显著提升玛尔扎哈的生存能力。
"
tr "game_character_tips_MalzaharVoidling" = ""
tr "game_character_tips_Maokai" = "- - 树苗可以投进草丛里,来获取强化效果——但同样不会堆叠。
- - 尽量不要从正面上,从侧面或其他角度切入,会让自然之握变得无法躲避或给敌人来一次“惊喜”。
- - 茂凯的被动会让他在面对技能的集火时尤为持久——前提是他仍然可以进行普攻。
"
tr "game_character_tips_MasterYi" = "- - 如果你在与远程玩家作战的兵线,升级冥想可以让你在线上呆得更久,比对手升级更快。
- - 早期,无极剑道在给小兵们最后一击的时候很强。
- - 试着在一名敌方英雄前使用阿尔法突袭来攻击小兵,这样在技能结束的时候,你就处于一个安全距离的位置了。
"
tr "game_character_tips_MissFortune" = "- - 厄运小姐如果近期没有受到伤害,就会提高速度。避免受到攻击可以让她移动非常迅速。
- - 如果敌方英雄躲在小兵背后,则对最远处的敌方小兵使用一箭双雕;它会弹射到敌方英雄身上造成大量伤害。
- - 在【大步流星】尚未冷却时,要尽量利用【厄运的眷顾】来最大化攻击速度加成的持续时间。
"
tr "game_character_tips_MonkeyKing" = "- - 配合使用腾云突击和真假猴王能够快速攻击敌人并在他们报复之前撤退。
- - 尝试在草丛附近使用真假猴王,忽悠敌人。
"
tr "game_character_tips_Mordekaiser" = "- - 你可以通过按住alt键,使用鼠标右键来控制宠物。
- - 有时候最好的防御便是更多的进攻;使用莫德凯撒的技能来给他的盾牌补充能量。
- - 死亡之子有窃取生命的效果,也可以用作防御。
"
tr "game_character_tips_Morgana" = "- - 精明地使用黑暗之盾可以决定团战的结果。
- - 增强生存力的道具可以使莫甘娜在联合使用黑暗之盾与灵魂镣铐时变得极难杀死。
- - 如果兵线上只有你自己,那么痛苦腐蚀能有效地帮助你打钱。
"
tr "game_character_tips_Nami" = "- - 【Q碧波之牢】的冷却时间很长,要确保在正确的时机使用它。
- - 在交战中对敌方英雄使用【W冲击之潮】,将会让团战走势朝着有利于你的方向倾斜。
- - 娜美的终极技能在对远处的敌人发起先手时非常给力。
"
tr "game_character_tips_Nasus" = "- - 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。
- - 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。
- - 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。
"
tr "game_character_tips_Nautilus" = "- - 在抓人的时候,可以用【Q疏通航道】来瞄准附近的地形,接着使用【E暗流涌动】,以获取更高的命中率。
- - 【E暗流涌动】生效比较慢——你可以利用这点在逃命的同时给敌人来个下马威。
"
tr "game_character_tips_Neeko" = "- 你可以在[选项]菜单中将她的被动设置到热键上。默认键位是[SHIFT]+[F1~F5]
- 尽量选好你的【天生幻魅】的施放时机,没用好的话,就会引起敌人的警觉。
"
tr "game_character_tips_Nidalee" = "- - 好好利用草丛!进出草丛可以大大影响你在战斗中的效果。
- - 在团战开始时,用你的【Q标枪投掷】压制敌人,然后切换到美洲狮形态去追击被捕猎的目标。
- - 【W丛林伏击】的陷阱会根据猎物的当前生命值来造成伤害。把它们放在己方队伍的后排,就可以在对面冲锋时帮助你的队伍对敌方的前排英雄造成伤害。
"
tr "game_character_tips_Nocturne" = "- - 在千钧一发之际施放终极技能是非常划算的,即使你不能用它来突进。
- - 梦魇之径不仅是攻击技能,还可以让你远离战斗或者从必死的境地之中逃脱。
- - 在终极技能突进时使用黑暗庇护,也许会让恐慌的敌人在你的护盾上浪费一次限制技能。
"
tr "game_character_tips_Nunu" = "- - 吞噬可以让努努呆在线上对抗敌方远程英雄。
- - 如果有对手即将跑出射程,你可以选择早点打断绝对零度造成部分伤害。
- - 延迟施放绝对零度直到对手使用完首轮限制,通常是有益的。尽量在冲入团战之前再等待一下。
"
tr "game_character_tips_OdinBlueSuperminion" = ""
tr "game_character_tips_OdinNeutralGuardian" = ""
tr "game_character_tips_OdinRedSuperminion" = ""
tr "game_character_tips_OdinShrine" = ""
tr "game_character_tips_Olaf" = "- - 奥拉夫可以在生命垂危时组合使用狂战之怒、残暴打击和诸神黄昏,来变得不可思议地强大。
- - 激活残暴打击所获得的额外治愈能力,可以增强你的生命偷取,并从友军的治疗技能上获得更多治疗效果。
"
tr "game_character_tips_OrderInhibitor" = ""
tr "game_character_tips_OrderInhibitor_D" = ""
tr "game_character_tips_OrderNexus" = ""
tr "game_character_tips_OrderShop" = ""
tr "game_character_tips_Orianna" = "- - 【E指令:防卫】可用于自身,让魔偶更快回到你身边。配合使用【E指令:防卫】和【Q指令:攻击】能对敌人进行快速骚扰。
- - 如果魔偶在奥莉安娜手上,那么【W指令:杂音】是很强劲的逃生技能。在加速的同时又能让敌人减速,效果很强大。
- - 如果你正确掌控魔偶的位置,【R指令:冲击波】能让你拉近敌人或者远离敌人。
"
tr "game_character_tips_Orianna_noBall" = "- - 【E指令:防卫】可用于自身,让魔偶更快回到你身边。配合使用【E指令:防卫】和【Q指令:攻击】能对敌人进行快速骚扰。
- - 如果魔偶在奥莉安娜手上,那么【W指令:杂音】是很强劲的逃生技能。在加速的同时又能让敌人减速,效果很强大。
- - 如果你正确掌控魔偶的位置,【R指令:冲击波】能让你拉近敌人或者远离敌人。
"
tr "game_character_tips_Ornn" = "- - 掌握装备的合成路线,可以帮你在线上快速选择装备进行升级。
- - 【火山突堑】可以用来设置人工地形,从而威慑敌人。
- - 你的技能施放顺序非常重要!尽可能将【易碎】的作用发挥至最佳。
"
tr "game_character_tips_Pantheon" = "- - 使用圣盾打击后迅速来一招穿心长矛,可以摧毁你的敌人。
- - 在战斗中经常使用长矛飞掷与增强攻击速度的道具可以通过圣盾庇护来帮助防御。
- - 使用堕天一击来穿越地图并协助友军可以很快扭转战局,让友军占据上风。
"
tr "game_character_tips_Poppy" = "- - 被动技能【钢铁大使】的圆盾会倾向于落在墙体附近,尽量利用这点来让【E英勇冲锋】发挥作用。
- - 可以立刻施放【R持卫的裁决】来击退敌人,你可以在单挑中利用这个特点来赚取优势。
"
tr "game_character_tips_PracticeTool_TargetDummy" = ""
tr "game_character_tips_Pyke" = "- - 派克非常脆,因此不要害怕暂时撤出战斗。在敌人看不见你时,你可以通过【溺水之幸】来回复显著的生命值。
- - 用蓄力版的【透骨尖钉】命中一名敌人,总会将该敌人拖拽一段相同的距离。在近战距离使用它,可将敌人拽到你身后。
- - 秒放版的【透骨尖钉】更快且能造成额外伤害
- 你的很多进攻型技能也是你的逃生工具。务必确保你总有一套方案来撤离战斗。
"
tr "game_character_tips_Quinn" = "- - 攻击一个由华洛标记的易损目标将让侵扰进入冷却阶段。越快消耗掉侵扰的印记,就能越快获得新的侵扰印记。
- - 【E旋翔掠杀】非常厉害,但使用的时候要特别谨慎,因为敌人可以在奎因发起攻势时攻击她。如果你背靠墙壁的话,有时也可以用【E旋翔掠杀】来跨越地形。
- - 【R深入敌后】有多种用法:快速进行长距离跑位、满地图打钱、或是追杀受伤的目标。
"
tr "game_character_tips_RabidWolf" = ""
tr "game_character_tips_Rakan" = "- 洛需要附近有友军才能让他的技能运作起来。
- 洛的突进速度可通过他的移动速度来提升。使用爆表的速度来让你的敌人大吃一惊!
- 当你放任危险到来时,就知道危险有多好玩了。
"
tr "game_character_tips_Rammus" = "- - 动力冲刺可以作为一种有效的逃跑方法。
- - 在你的防御塔附近嘲讽敌人可以让防御塔攻击敌人。
- - 地动山摇与尖刺防御可以在游戏后期用来摧毁防御塔(地动山摇对建筑物有效)。如果你在团队作战中陷入困境,可以转而攻击建筑物。
"
tr "game_character_tips_Red_Minion_Basic" = ""
tr "game_character_tips_Red_Minion_MechCannon" = ""
tr "game_character_tips_Red_Minion_MechMelee" = ""
tr "game_character_tips_Red_Minion_Wizard" = ""
tr "game_character_tips_redDragon" = ""
tr "game_character_tips_RekSai" = "- - 把隧道布满整张地图,将确保你在想要施放【R虚空猛冲】时拥有足够多的选择。
- - 先施放【W遁地】,然后在地图各处移动,就能利用移动速度加成的优势,以及由【地听术】提供的安全性。
- -【地听术】可以在敌人接近你时提供警告,在你进入敌方半场时尤其有用。
"
tr "game_character_tips_Renekton" = "- - 横冲直撞非常适合骚扰。先释放技能突入,触发后使用直撞返回安全的位置。
- - 狂怒状态下暴君狂击可以汲取额外的生命值,你可以借此让敌人错误的低估你。
- - 冷却缩减对雷克顿来说是不错的属性,可以迅速获得并使用怒气。
"
tr "game_character_tips_Rengar" = "- - 在团战和遭遇战里,用雷恩加尔的终极技能来找到并刺杀高优先级的敌方英雄。
- - 雷恩加尔的大部分威力来自他在恰当时机所使用的强化技能,请明智地作出选择!
- - 在追杀对方时,要多穿越草丛,来发挥雷恩加尔被动技能的优势。
"
tr "game_character_tips_Riven" = "- - 锐雯的折翼之舞会朝着你在施法时的鼠标悬停位置施放。如果你想用这招穿插你的敌人,请确保你的敌人们处在锐雯和你的鼠标悬停位置之间。
- - 锐雯血少防低,但作为补偿,她的连招爆发很高。折翼之舞和震魂怒吼可以用来切入战斗,勇往直前可以用来逃跑和反骚扰。
"
tr "game_character_tips_Rumble" = "- - 尝试让自己待在危险温度从而将技能效果最大化。如果技能使用过于频繁,很容易过热。
- - 尝试让敌人待在纵火盛宴的作用范围内,这样可以持续造成更多伤害。
- - 如果你即将获胜,可以使用终极技能阻止敌人逃离。
"
tr "game_character_tips_Ryze" = "- 使用【Q超负荷】的被动来最大化伤害或移动速度。
- 【E法术涌动】的冷却时间很短,可以利用这点来将【涌动】效果散播到多个敌人身上。
- 在【R曲境折跃】的充能期间,瑞兹可以移动并施放其它技能,并且这么做不会导致传送门被取消。
"
tr "game_character_tips_Sejuani" = "- - 【Q极寒突袭】可用来逃离恶劣处境,打断引导技能或追杀逃亡者。
- - 近战友军可以帮你的【E永冻领域】堆叠霜冻层数,要留意他们都在攻击谁。
- - 在小型团战时,最好把【R极冰寒狱】留到附近有队友一起创造优势时再施放。
"
tr "game_character_tips_Shaco" = "- - 使用【Q欺诈魔术】穿越地形可以帮助你干净利落地逃脱。
- - 尽量购买带有攻击附加效果的道具,这些也会有助于你的幻象。
- - 诸如无尽之刃等提高暴击伤害的效果可以加强背刺的伤害。
"
tr "game_character_tips_Shen" = "- - 密切留意队友们,并且准备好用你的终极技能拯救他们。
- - 你的能量是可以持续快速恢复的,所以可以利用这点在与使用法力的英雄们对线时逐渐积累优势。
"
tr "game_character_tips_Shyvana" = "- - 希瓦娜的攻击能够给她的全部技能带来好处。提供攻击速度的装备对于她而言比其他英雄更有价值。
- - 【E烈焰吐息】在混线时非常值得投入点数。
- - 【W烈火燎原】是打野的理想选择。野怪会受到完整持续时间的打击,并且该技能的移动速度加成能够增强她的抓人能力。
- - 购买一个能够减速的装备非常有用:【冰霜之锤】,【亡者的板甲】或者【冰霜战锤】。
"
tr "game_character_tips_SightWard" = ""
tr "game_character_tips_Singed" = "- - 剧毒踪迹在打钱与骚扰方面是很有效的,可以让辛吉德主宰他所在那条线的形势。
- - 用疯狂药剂诱使敌人在剧毒踪迹上追捕你。
- - 将敌人扔进你的塔内可以对他们造成巨大伤害。
"
tr "game_character_tips_Sion" = "- - 在【R蛮横冲撞】进行时,你只有非常微弱的转向能力,所以请先规划好冲撞的直线。
- -【E杀手怒吼】是一个强大的起手技能,可以为一记强劲的【Q残虐猛击】争取足够久的时间。
- -【W灵魂熔炉】的增益状态会显示护盾的剩余生命值,利用这个信息来完美选择它的爆炸时机。
"
tr "game_character_tips_Sivir" = "- - 希维尔的回旋之刃在到达最远射程后会飞回她手中,因此在扔出后你可以调整位置使它更容易命中敌人。
- - 弹射会立刻重置希维尔的普通攻击,所以在进行一次普攻之后立刻激活它,就能最大化伤害输出。
- - 尽量留着法术护盾,来帮你抵挡那些可以限制你的技能,例如:晕眩和束缚。
"
tr "game_character_tips_Skarner" = "- - 你的普通攻击会减少【Q水晶横扫】的冷却时间,因此可以在两次【Q水晶横扫】之间填充普通攻击,来最大化伤害输出。
- - 先占据水晶尖塔,然后再尝试夺取尖塔附近的野区战略点或进行团战,就会让斯卡纳的表现足以亮翻全场。
- - 【R晶状毒刺】在改变敌方英雄的位置时非常给力,尽量把目标拉到友军中间,让队友们都能打个爽吧。
"
tr "game_character_tips_Sona" = "- - 在娑娜的光环激活时,要确保紧靠队友来提供效果,同时也要避免被敌人攻击到。
- - 将【R狂舞终乐章】留到改变局势的那一刻。
- - 在合适的时机使用【W坚毅咏叹调】,将最大化你的生存能力。
"
tr "game_character_tips_Soraka" = "- - 索拉卡是个很强大的盟友,用她的治疗技能让己方团队不停前进。
- - 你可以在地图的任意位置用【R祈愿】拯救原本要丧命的队友。
- - 【E星体结界】在限制敌方走位时非常强大。
"
tr "game_character_tips_SummonerBeacon" = ""
tr "game_character_tips_Swain" = "- - 如果你很难用【永不复行】来束缚住敌人,可以试试趁着敌人靠近敌方小兵的时候释放该技能,来用爆炸带给TA惊喜。
- - 在兵线上时,尽量试着从一个安全的距离上利用【解脱之手】的穿透伤害来消耗敌人。
- 【帝国视界】本身非常难以命中敌人,所以要时刻留意地图各处的遭遇战,来对那些被干扰了注意力或被控制的敌人使用,这样就能更易命中敌人。
- - 【恶魔升华】也许会让斯维因非常难以被击杀,但敌人也可以非常容易地走出技能范围。如果敌人的机动性已经高到爆表,可以尝试购买一些减速装备,来将敌人留在技能范围内。
"
tr "game_character_tips_Sylas" = "- - 等你或者敌人的血量都较低时再施放【弑君突刺】,会达到最佳效果。
- - 在每次技能放出后都追加一次普攻,即可让【破敌禁法】的效果最大化。
- - 对敌方终极技能的明智使用,能为己方开创新的开团机会。
"
tr "game_character_tips_Syndra" = "- - 为了最大化你的终极技能伤害,请在战场上存在许多暗黑法球时使用它。
- - 在你用驱使念力命中一名敌方英雄后,接一发暗黑法球,可以让目标英雄被减速,并让目标难受一阵子。
- - 尽快将一个小技能升到5级,然后该技能就能获得额外效果了。
"
tr "game_character_tips_TahmKench" = "- -在辅助时,你最重要的一个功能就是把脆皮友军带到安全的地方。要注意【大快朵颐】的距离和冷却时间,并进行相应的走位!
- -在使用【厚实表皮】时要谨慎考虑。有的时候,提早获得护盾来避免深度伤害是不错的,但有的时候,治疗效果的好处更大。
"
tr "game_character_tips_Taliyah" = "- - 尝试用【W岩突】来把敌人扔到【E撒石阵】上。
- - 切记,没有必要总是搭乘【R墙幔】。
- - 一旦你做出【瑞莱的冰晶节杖】,朝那些正在追击你的 敌人使用【Q石穿】能够很有效地让他们为此感到后悔。
"
tr "game_character_tips_Talon" = "- - 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。
- - 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。
- - 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。
"
tr "game_character_tips_Taric" = "- - 【正气凌人】的冷却缩减部分,让诸如【冰霜之心】、【冰脉护手】和【振奋盔甲】等冷却缩减装在塔里克身上尤显强大。
- - 使用低充能数的【Q星光之触】会导致同样法力带来的治疗效果变少,但可通过【正气凌人】来极大地提升塔里克的持续伤害。
- - 与其把【R宇宙之辉】留到最后时刻并让所有人在延迟期间都有丧命的危险,不如在你预感到团战即将开始的时候尽快施放。
"
tr "game_character_tips_Teemo" = "- - 提莫的蘑菇用来打钱是很有效的。
- - 将你的蘑菇放在地图上的关键位置,比如靠近龙或纳什男爵的地方,以便在敌人试图杀死他们的时候能侦查到。
"
tr "game_character_tips_Thresh" = "- - 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。
- - 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。
- - 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。
"
tr "game_character_tips_Tristana" = "- - 崔丝塔娜的巨枪可以让它远距离攻击目标。利用这个可以防止你的敌人靠近你。
- - 在你对一个敌人叠满【爆炸火花】的层数后,再用【火箭跳跃】跳到这个敌人身上,就能对这个敌人造成爆发性的伤害。
- - 你可以用【急速射击】来帮你尽快在敌方英雄身上叠满【爆炸火花】。
"
tr "game_character_tips_Trundle" = "- - 特朗德尔擅长在冰封领域内战斗。试着把敌人引到此区域内。
- - 用强权至上来削弱强大的敌方坦克或以此让你的队伍集中火力。
- - 利齿撕咬能够很好地降低敌人的物理伤害,试着将此技能用于敌方的物理输出英雄。
"
tr "game_character_tips_Tryndamere" = "- - 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。
- - 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。
- - 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。
"
tr "game_character_tips_TwistedFate" = "- - 与你的友军合作,争取最佳时机使用命运来伏击敌人。
- - 潜行角色通常会在生命值较低时逃离战斗。利用命运技能发现潜行目标,并将其消灭。
- - 卡牌大师可以作为物理系或法系角色,他能够配合不同的队伍构成。
"
tr "game_character_tips_TwistedLizardElder" = ""
tr "game_character_tips_Twitch" = "- - 图奇是游戏中最高攻击速度的英雄之一,尽量购买像黑色切割者、或智慧末刃等带有攻击附带效果的道具。
- - 【E毒性爆发】范围很大,在使用之前尽量给对手多叠几层【死亡毒液】。
- - 你可以用【W剧毒之桶】来追上那些超出射程的敌人。
"
tr "game_character_tips_Udyr" = "- - 切换龟灵状态后,护盾吸收的伤害是计算过魔抗和护甲之后的。因此,购买防御道具可以大大地增加你的存活力。
- - 乌迪尔是游戏中最好的打野英雄之一。利用这点可以让你的队伍有很大的经验优势,并能很好地控制地图。
"
tr "game_character_tips_Urf" = ""
tr "game_character_tips_Urgot" = "- - 多注意你每条腿的冷却时间,因为它们是你伤害的重要构成部分。
- - 命中【腐蚀电荷】或【鄙弃】就能用【净除】来锁定目标——这是一种可让多条腿快速地连续发射的好办法。
- - 将【超越死亡的恐惧】留给那些看上去就虚弱得快死的敌人。这个技能在灭除那些逃命中的敌人时尤其有效。
"
tr "game_character_tips_Varus" = "- - 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。
- - 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。
- - 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。
"
tr "game_character_tips_Vayne" = "- - 闪避突袭有很多用法,但不能穿墙。
- - 恶魔审判能将敌人晕在墙边,帮助你造成击杀或者逃脱追击。
- - 不要冲在团战的最前面,等待耐打的队友先上。
"
tr "game_character_tips_Veigar" = "- - 使用扭曲空间来确保暗黑物质成功击中。
- - 维迦极度依赖和冷却缩减。买一些增加以上属性的装备,会令你的被动技能更有效,并能让你可以施放更多的黑暗祭祀。
- - 维迦是非常脆弱的,尽量保证你有至少一个召唤师技能用来防身。
"
tr "game_character_tips_Velkoz" = "- - 在对线时,使用虚空裂隙来击杀小兵,同时在敌方英雄身上叠加有机体解构效果。然后你可以接其它技能。
- - 侧身发射等离子裂变,并让它在最大距离处分裂,就能让这个技能命中初始施法距离之外的敌人,这也是一个值得去掌握的技巧。
- - 要非常谨慎地挑选终极技能的使用时机。大部分英雄的技能都可以打断这个技能。
"
tr "game_character_tips_Vi" = "- - 一记完全充能的【Q强能冲拳】会造成双倍伤害。它在追击并了结溃散的敌人时非常有效。
- - 【E透体之劲】会对冲击波里的任何人造成全额伤害。用它来攻击敌方小兵,从而击中躲在小兵身后的敌方英雄。
- - 【R天霸横空烈轰】是一个强大的先手手段,只要记得别把剩余的队友远远甩在身后就好。
"
tr "game_character_tips_Viktor" = "- - 【E死亡射线】是一个给力的磨血技能,以及强大的区域封锁工具。将它与【W重力场】组合使用,来控制敌人的走位。
- - 确保你在正确的时刻选择了正确的技能增强。
"
tr "game_character_tips_Vladimir" = "- - 鲜血转换会在治疗弗拉基米尔之前立即对敌人造成伤害,令它成为游戏中最好的最后一击方法之一。
- - 在能攻击到最多单位的地方施放血之瘟疫。
- - 血红之池能躲避飞来的法术,它可以用来避开控制技能。
"
tr "game_character_tips_Volibear" = "- - 用【Q滚滚雷霆】来发起冲锋,然后用【E至尊咆哮】来让敌人减速。
- - 沃利贝尔可以从生命值加成和冷却缩减这两个属性中获取不错的收益。
- - 在【W狂野怒意】能够被激活之前,你必须先连续攻击三次——具备强大的生存能力,也是达到以上目的一种方式。
"
tr "game_character_tips_Warwick" = "- - 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。
- - 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。
- - 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。
"
tr "game_character_tips_Wolf" = ""
tr "game_character_tips_Worm" = ""
tr "game_character_tips_Wraith" = ""
tr "game_character_tips_WriggleLantern" = ""
tr "game_character_tips_Xayah" = "- -霞的攻击和技能会在地上留下羽毛,可供她稍后召回,造成大量范围伤害和控制效果。
- -霞可以使用【R暴风羽刃】来躲避几乎所有技能,同时创造成吨的羽毛。尽量把这个技能在攻击和防御两方面的特点都利用好。
"
tr "game_character_tips_Xerath" = "- -在敌人奔向或逃离你时施放【Q奥能脉冲】,命中率会比在敌人贴住你时高。
- -【W毁灭之眼】能让目标减速,有助于【Q奥能脉冲】的命中。
- -一旦你用【E冲击法球】命中了一名敌方英雄,就必定可以用【W毁灭之眼】的中心区域来命中敌人。
"
tr "game_character_tips_XinZhao" = "- - 赵信是优秀的团战发起者。冲在阵型的前方来开始战斗,并使用你的终极技能来造成最大的伤害。
- - 尽量移动到好的位置,好让你终极技能的击退效果的作用提升到最大。
"
tr "game_character_tips_Yasuo" = "- - 你可以将敌方小兵作为踏前斩的跳板,来追杀本已逃掉的敌人;你也可以直接突进到对方英雄身上,并将敌方小兵作为撤退时的跳板。
- - 在18级时,亚索的斩钢闪只需要从装备中获取 55% 攻击速度,即可到达攻击速度上限。
- - 狂风绝息斩可以对着任何被击飞的目标施放,即使这个击飞效果是你的友军造成的。
"
tr "game_character_tips_Yorick" = "- - 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。
- - 室女将会协助你进行战斗,所以要明智地选择你的目标。
- - 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。
"
tr "game_character_tips_YoungLizard" = ""
tr "game_character_tips_Zac" = "- - 如果你想要维持血量的话,要特别注重粘液的拾取。
- - 当细胞分裂准备就绪时,尽量死在敌人难以击杀你的细胞组织的地方。
- - 尽量在敌人的视野外进行橡筋弹弓的充能,好让敌人更难对它做出反应。
"
tr "game_character_tips_Zed" = "- - 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。
- - 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。
- - 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。
"
tr "game_character_tips_Ziggs" = "- - 即使远离团战发生地,你也可以在远处用【R科学的地狱火炮】来帮助队友。
- - 用【E海克斯爆破雷区】来减速你的敌人,会使你的其它技能更易命中。
- - 用【W定点爆破】来穿墙,可以在追杀或逃命时如虎添翼。
"
tr "game_character_tips_Zilean" = "- - 你可以连续使用【Q定时炸弹】和【W穿梭未来】来快速地将两颗定时炸弹放到一个目标上。放置第二颗炸弹会引爆第一颗,并晕眩附近的敌人。
- - 【E时光发条】能让友军追杀敌人,或者从败仗逃脱。
- - 【R时光倒流】能有效保护本方的主力输出英雄,但过早使用该技能会导致敌方转移攻击目标,降低效果。
"
tr "game_character_tips_Zoe" = "- 佐伊的【Q飞星乱入】能基于小星星已飞过的路程而造成更多伤害。朝你背后施放然后使它重新导向,就能造成成吨的伤害。
- 要用你最强的伤害来源来打醒目标,因为昏睡中的敌人会受到双倍伤害。
- 【E催眠气泡】可以越过墙体。找个地方藏起来,以便让你能从远处发起夺命攻势。
"
tr "game_character_tips_Zyra" = "- - 在你的技能施放之后,再往你的技能路径上播下种子,可以确保你的种子能够百分百变成植物。
- - 种子可以为你的队伍提供视野,请好好利用。
- - 婕拉是一个出色的伏击手——寻找时机,然后在草丛里布下陷阱,再诱引敌人进来。
"
tr "game_character_tips_ZyraGraspingPlant" = ""
tr "game_character_tips_ZyraSeed" = ""
tr "game_character_tips_ZyraThornPlant" = ""
tr "game_character_UI_tooltip_Kayn_Assassin_cooldown" = "暗影刺客
现在还不足以强到成为暗影刺客。先等待冷却完毕,然后在己方的召唤平台上变身。"
tr "game_character_UI_tooltip_Kayn_Assassin_ready" = "暗影刺客
摧毁暗裔化身拉亚斯特并成为大师级暗影刺客,获得:- 在你进入战斗的最初若干秒期间造成额外魔法伤害
- 获得距离加成,并能在【利刃纵贯】的施放延迟期间移动
- 额外的移动速度并在地形中时可免疫减速
- 【裂舍影】会有额外距离加成(进入和脱离目标时都有)
必须处在己方的召唤平台上才能使用。"
tr "game_character_UI_tooltip_Kayn_Slayer_cooldown" = "暗裔化身
现在还不足以强到成为暗裔化身。先等待冷却完毕,然后在己方的召唤平台上变身。"
tr "game_character_UI_tooltip_Kayn_Slayer_ready" = "暗裔化身
完全侵蚀掉凯隐这个脆弱的凡人,并现身为一个可怕的暗裔化身,获得:- 会基于所有对英雄的已造成的技能伤害提供治疗效果
- 【巨镰横扫】会造成百分比最大生命值伤害
- 【利刃纵贯】现在还会击飞目标。
- 【裂舍影】造成百分比最大生命值伤害并治疗你。
必须处在己方的召唤平台上才能使用。"
tr "game_character_UI_tooltip_Kayn_transform_meter" = "暗裔魔镰通过伤害一名敌方英雄来获取能量。当这个标尺被填满后,凯隐将获得一次选择,来变身为一个终极的暗影刺客或一个可怕的暗裔化身。"
tr "game_character_UI_tooltip_MissFortune_16_Gear_toggleButton" = "你可以在你的泉水处切换你的武器。"
tr "game_chat_AllStars_Brazil" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的巴西梦之队加油助威!"
tr "game_chat_AllStars_China" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的中国梦之队加油助威!"
tr "game_chat_AllStars_Europe" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的欧洲梦之队加油助威!"
tr "game_chat_AllStars_Generic" = "@PlayerAName@ (@PlayerAChamp@)已经准备好观看各支梦之队在全明星2017上的角逐了!"
tr "game_chat_AllStars_Korea" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的韩国梦之队加油助威!"
tr "game_chat_AllStars_LMS" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的LMS梦之队加油助威!"
tr "game_chat_AllStars_NA" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的北美梦之队加油助威!"
tr "game_chat_AllStars_SEA" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的东南亚梦之队加油助威!"
tr "game_chat_AllStars_Turkey" = "@PlayerAName@ (@PlayerAChamp@)正在为全明星2017中的土耳其梦之队加油助威!"
tr "game_chat_command_help" = "输入/help [命令]查看更多信息。比如/help /note"
tr "game_chat_command_help_dance" = "输入d/或/dance - 让你的英雄跳舞。"
tr "game_chat_command_help_fullmute" = "/fullmute [player] - 屏蔽所有玩家的与游戏相关的标记,以及本场对局的聊天信息。亦可见 /mutefull "
tr "game_chat_command_help_ignore" = "/ignore [召唤师名]- 在这一局里屏蔽其某召唤师对你的私聊。你也可以输入/mute。"
tr "game_chat_command_help_joke" = "/j或/joke - 让你的英雄讲笑话。"
tr "game_chat_command_help_laugh" = "/l或/laugh - 让你的英雄笑。"
tr "game_chat_command_help_mute" = "/mute [召唤师名]- 在这一局里阻止其他玩家对你的密语。"
tr "game_chat_command_help_muteping" = "/muteping [player] - 屏蔽所有玩家的与游戏相关的标记。亦可见 /pingmute "
tr "game_chat_command_help_nosurrender" = "/nosurrender - 不同意投降。你也可以输入/不投降。"
tr "game_chat_command_help_note" = "/n或/note - 你可以把你想要记录的文字输出到MyNotes.txt。"
tr "game_chat_command_help_reply" = "/r - 回复好友给你发送的密语。你也可以输入/reply。"
tr "game_chat_command_help_surrender" = "/surrender - 发起投降投票。你也可输入/ff。"
tr "game_chat_command_help_taunt" = "/t或/taunt - 让你的英雄发出嘲讽和挑衅。"
tr "game_chat_command_help_unknown" = "未知命令。"
tr "game_chat_command_help_whisper" = "/w [好友] [消息] 给好友发送密语。你也可输入/msg 或 /whisper。"
tr "game_chat_known_commands" = "可用命令:/surrender /nosurrender /note /mute /w /r /laugh /joke /dance /taunt"
tr "game_chat_message_BossTeemoSpawnTaunt1" = "大魔王(提莫): 什么?!我的仆人们居然还没有摧毁你们?"
tr "game_chat_message_BossTeemoSpawnTaunt2" = "大魔王(提莫): 看样子我不得不自己出马了!"
tr "game_chat_message_DarkStarMVPEnemyColor" = "胜利方最有价值选手: @SubA@,拿下@SubB@点数!"
tr "game_chat_message_DarkStarMVPFriendlyColor" = "胜利方最有价值选手:@SubA@,拿下@SubB@点数!"
tr "game_chat_message_EndOfRound1" = "
第一回合结束!"
tr "game_chat_message_ODYSSEY_IntroToChanneling" = "购买物品,然后一起聚集在奥能机器人周围以开始下一场战斗!"
tr "game_chat_message_Round1_AttackingTeam" = "尽可能快地摧毁敌方水晶枢纽!(最大时限:20分钟)"
tr "game_chat_message_Round1_DefendingTeam" = "尽可能久地防守己方水晶枢纽!(最大时限:20分钟)"
tr "game_chat_message_Round1of2" = "
第一回合(总共二回合)"
tr "game_chat_message_Round2_AttackingTeam" = "摧毁水晶枢纽,比对方更快就算赢!"
tr "game_chat_message_Round2_DefendingTeam" = "守护水晶枢纽,比对方更久就算赢!"
tr "game_chat_message_Round2of2" = "
第二回合(总共二回合)"
tr "game_chat_message_StarGuardian_IntroToChanneling" = "购买物品,然后一起引导星光!"
tr "game_chat_message_StarGuardian_LoweringBarrier" = "星之守护者屏障将在@SubA@秒里不断下降"
tr "game_chat_message_StarGuardian_LoweringBarrier_singular" = "星之守护者屏障将在@SubA@秒里不断下降"
tr "game_chat_message_TimeToBeat" = "倒计时:"
tr "game_chat_msi_fandom_enemy" = "@PlayerAName@(@PlayerAChamp@)正在MSI粉丝战中支持{{@SubB@}}为{{@SubA@}}夺取冠军而战!"
tr "game_chat_msi_fandom_friendly" = "@PlayerAName@(@PlayerAChamp@)正在MSI粉丝战中支持{{@SubB@}}为{{@SubA@}}夺取冠军而战!"
tr "game_chat_note_message" = "写入MyNotes.txt的信息"
tr "game_chat_note_no_notes" = "/note上没有可以写入的文本。"
tr "game_chat_Perk_Replacement" = "你的@SourcePerk@符文已被兑换为@ResultingPerk@"
tr "game_chat_ProjectMode17_OverchargeKill1" = "超频状态: @PlayerAName@ (@PlayerAChamp@)已经毁灭了@PlayerBName@ (@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_OverchargeKill2" = "超频状态: @PlayerAName@ (@PlayerAChamp@)已经删除了@PlayerBName@ (@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_OverchargeKill3" = "超频状态: @PlayerAName@ (@PlayerAChamp@)已经抹除了@PlayerBName@ (@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_OverchargeKill4" = "超频状态: @PlayerAName@ (@PlayerAChamp@)已经消灭了@PlayerBName@ (@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_SurvivedOvercharge1" = "已逃脱: @PlayerAName@ (@PlayerAChamp@)撑过了猎杀。"
tr "game_chat_ProjectMode17_SurvivedOvercharge2" = "已逃脱: @PlayerAName@ (@PlayerAChamp@)瞒过了死神。"
tr "game_chat_ProjectMode17_SurvivedOvercharge3" = "已逃脱: @PlayerAName@ (@PlayerAChamp@)熬过了电荷。"
tr "game_chat_ProjectMode17_SurvivedOvercharge4" = "已逃脱: @PlayerAName@ (@PlayerAChamp@)躲过了毁灭。"
tr "game_chat_warning_DarkStarEnterArenaWarningAlly" = "懦夫们!要么凭自己的意志进入竞技场,要么就被强行送进来吧!"
tr "game_chat_warning_DarkStarEnterArenaWarningEnemy" = "你的对手们都是懦夫——保持耐心,他们会被强行送入竞技场的。"
tr "game_chat_Worlds_AFs" = "AFs"
tr "game_chat_Worlds_ahq" = "ahq"
tr "game_chat_Worlds_AV" = "AV"
tr "game_chat_Worlds_C9" = "C9"
tr "game_chat_Worlds_CHF" = "CHF"
tr "game_chat_Worlds_CLG" = "CLG"
tr "game_chat_Worlds_DIG" = "DIG"
tr "game_chat_Worlds_DW" = "DW"
tr "game_chat_Worlds_EDG" = "EDG"
tr "game_chat_Worlds_fandom_enemy" = "@PlayerAName@ (@PlayerAChamp@)正在为全球总决赛中的{{@SubA@}}战队加油助威!"
tr "game_chat_Worlds_fandom_friendly" = "@PlayerAName@ (@PlayerAChamp@)正在为全球总决赛中的{{@SubA@}}战队加油助威!"
tr "game_chat_Worlds_FB" = "FB"
tr "game_chat_Worlds_FLY" = "FLY"
tr "game_chat_Worlds_FNC" = "FNC"
tr "game_chat_Worlds_FW" = "FW"
tr "game_chat_Worlds_G2" = "G2"
tr "game_chat_Worlds_GAM" = "GAM"
tr "game_chat_Worlds_GMB" = "GMB"
tr "game_chat_Worlds_H2K" = "H2K"
tr "game_chat_Worlds_HKA" = "HKA"
tr "game_chat_Worlds_IG" = "IG"
tr "game_chat_Worlds_IMT" = "IMT"
tr "game_chat_Worlds_INF" = "INF"
tr "game_chat_Worlds_KLG" = "KLG"
tr "game_chat_Worlds_KLH" = "KLH"
tr "game_chat_Worlds_kt" = "kt"
tr "game_chat_Worlds_LGC" = "LGC"
tr "game_chat_Worlds_LYN" = "LYN"
tr "game_chat_Worlds_LZ" = "LZ"
tr "game_chat_Worlds_M19" = "M19"
tr "game_chat_Worlds_MSF" = "MSF"
tr "game_chat_Worlds_NB" = "NB"
tr "game_chat_Worlds_OMG" = "OMG"
tr "game_chat_Worlds_oNe" = "oNe"
tr "game_chat_Worlds_PNG" = "PNG"
tr "game_chat_Worlds_RNG" = "RNG"
tr "game_chat_Worlds_RPG" = "RPG"
tr "game_chat_Worlds_SKT" = "SKT"
tr "game_chat_Worlds_SNG" = "SNG"
tr "game_chat_Worlds_SPY" = "SPY"
tr "game_chat_Worlds_SS" = "SS"
tr "game_chat_Worlds_SSG" = "SSG"
tr "game_chat_Worlds_TSM" = "TSM"
tr "game_chat_Worlds_UOL" = "UOL"
tr "game_chat_Worlds_WE" = "WE"
tr "game_chat_Worlds_YG" = "YG"
tr "game_chatmessage_SwapSummonerSpell_Enemy" = "@PlayerAName@ (@PlayerAChamp@)已将@SubA@兑换为@SubB@"
tr "game_chatmessage_SwapSummonerSpell_Friendly" = "@PlayerAName@ (@PlayerAChamp@)已将@SubA@兑换为@SubB@"
tr "game_cheats_chat_reset_countdown" = "游戏即将重置于:"
tr "game_cheats_chat_timeout_generalwarning" = "你已临近训练模式自的最大游戏时长。"
tr "game_cheats_chat_timeout_warningone" = "游戏将在5分钟内结束。"
tr "game_cheats_chat_timeout_warningtwo" = "游戏将在1分钟内结束。"
tr "game_cheats_dynamic_tooltip_cleardummies" = "清除目标假人@Hotkey@清除所有目标假人。"
tr "game_cheats_dynamic_tooltip_incgameclock" = "快进30秒@Hotkey@将游戏快进30秒。"
tr "game_cheats_dynamic_tooltip_incgold" = "增加金钱@Hotkey@给你10000金钱。"
tr "game_cheats_dynamic_tooltip_inclevel" = "升级@Hotkey@让你的等级提升1。"
tr "game_cheats_dynamic_tooltip_locklevel" = "锁定经验等级@Hotkey@开启以使你停止获得经验值。"
tr "game_cheats_dynamic_tooltip_resetcooldown" = "自动刷新冷却时间@Hotkey@开启以周期性地刷新你的技能和主动型装备的冷却时间。这个按钮可能会偶尔引起训练模式和这个按钮特有的不良交互。请谨慎训练。"
tr "game_cheats_dynamic_tooltip_resetgame" = "重置游戏@Hotkey@重新开始本场游戏,并维持英雄选择。"
tr "game_cheats_dynamic_tooltip_resethp" = "自动刷新生命值@Hotkey@开启以周期性地刷新你的生命值。"
tr "game_cheats_dynamic_tooltip_resetpar" = "自动刷新法力/能量@Hotkey@开启以周期性地刷新你的法力/能量"
tr "game_cheats_dynamic_tooltip_revive" = "重生@Hotkey@立刻让你在泉水处复活,前提是你的英雄已经阵亡。"
tr "game_cheats_dynamic_tooltip_spawnallydummy" = "友方目标假人@Hotkey@在所选位置生成一个友方目标假人。最多4个。"
tr "game_cheats_dynamic_tooltip_spawndragonair" = "生成云端亚龙@Hotkey@让所有野怪重生,同时刷新一条云端亚龙。"
tr "game_cheats_dynamic_tooltip_spawndragonearth" = "生成山脉亚龙@Hotkey@让所有野怪重生,同时刷新一条山脉亚龙。"
tr "game_cheats_dynamic_tooltip_spawndragonelder" = "生成远古巨龙@Hotkey@让所有野怪重生,同时刷新一条远古巨龙。"
tr "game_cheats_dynamic_tooltip_spawndragonfire" = "生成炼狱亚龙@Hotkey@让所有野怪重生,同时刷新一条炼狱亚龙。"
tr "game_cheats_dynamic_tooltip_spawndragonocean" = "生成海洋亚龙@Hotkey@让所有野怪重生,同时刷新一条海洋亚龙。"
tr "game_cheats_dynamic_tooltip_spawnenemydummy" = "敌方目标假人@Hotkey@在所选位置生成一个友方目标假人。最多4个。"
tr "game_cheats_dynamic_tooltip_spawnjungle" = "刷新野区怪物@Hotkey@让所有野怪重生。"
tr "game_cheats_dynamic_tooltip_spawnjungleplants" = "生成野区植物@Hotkey@开启以刷新所有野区植物,并让它们不断再生。"
tr "game_cheats_dynamic_tooltip_stacktear" = " 叠眼泪@Hotkey@750/750。"
tr "game_cheats_dynamic_tooltip_teleport" = "传送@Hotkey@瞬间将你的英雄移动到目标位置。"
tr "game_cheats_dynamic_tooltip_toggleminions" = "小兵刷新禁用/激活@Hotkey@开启以阻止双方生成任何小兵。"
tr "game_cheats_dynamic_tooltip_toggleturrets" = "防御塔攻击禁用/激活@Hotkey@开启以阻止所有防御塔进行攻击。"
tr "game_cheats_dynamic_tooltip_turretinv" = "防御塔无敌@Hotkey@开启以让所有防御塔变成无敌状态。"
tr "game_cheats_dynamic_tooltip_winthegame" = " 赢得对局@Hotkey@摧毁敌方的水晶枢纽。"
tr "game_cheats_floatingtext_cleardummies" = "清除目标假人"
tr "game_cheats_floatingtext_incgameclock" = "快进30秒"
tr "game_cheats_floatingtext_incgold" = "增加金钱"
tr "game_cheats_floatingtext_inclevel" = "升级"
tr "game_cheats_floatingtext_lockgamelevel" = "锁定游戏等级"
tr "game_cheats_floatingtext_locklevel" = "锁定经验等级"
tr "game_cheats_floatingtext_resetcooldown" = "自动刷新冷却时间"
tr "game_cheats_floatingtext_resetgame" = "重置游戏"
tr "game_cheats_floatingtext_resethp" = "自动刷新生命值"
tr "game_cheats_floatingtext_resetpar" = "自动刷新法力/能量"
tr "game_cheats_floatingtext_revive" = "重生"
tr "game_cheats_floatingtext_spawnallydummy" = "生成友方假人"
tr "game_cheats_floatingtext_spawndragonair" = "生成云端亚龙"
tr "game_cheats_floatingtext_spawndragonearth" = "生成山脉亚龙"
tr "game_cheats_floatingtext_spawndragonelder" = "生成远古巨龙"
tr "game_cheats_floatingtext_spawndragonfire" = "生成炼狱亚龙"
tr "game_cheats_floatingtext_spawndragonocean" = "生成海洋亚龙"
tr "game_cheats_floatingtext_spawnenemydummy" = "生成敌方假人"
tr "game_cheats_floatingtext_spawnjungle" = "生成新的野怪"
tr "game_cheats_floatingtext_spawnjungleplants" = "生成野区植物"
tr "game_cheats_floatingtext_stacktear" = " 已叠满"
tr "game_cheats_floatingtext_teleport" = "传送"
tr "game_cheats_floatingtext_toggleminions" = "开启/关闭小兵"
tr "game_cheats_floatingtext_toggleturrets" = "开启/关闭防御塔攻击"
tr "game_cheats_floatingtext_turretinv" = "防御塔无敌"
tr "game_cheats_floatingtext_winthegame" = "我看到胜利界面的唯一方式。"
tr "game_cheats_tooltip_cleardummies" = "清除目标假人"
tr "game_cheats_tooltip_incgameclock" = "快进30秒"
tr "game_cheats_tooltip_incgold" = "增加金钱"
tr "game_cheats_tooltip_inclevel" = "升级"
tr "game_cheats_tooltip_locklevel" = "锁定经验等级"
tr "game_cheats_tooltip_resetcooldown" = "自动刷新冷却时间"
tr "game_cheats_tooltip_resetgame" = "重置游戏"
tr "game_cheats_tooltip_resethp" = "自动刷新生命值"
tr "game_cheats_tooltip_resetpar" = "自动刷新法力/能量"
tr "game_cheats_tooltip_revive" = "重生"
tr "game_cheats_tooltip_spawnallydummy" = "生成友方假人"
tr "game_cheats_tooltip_spawndragonair" = "生成云端亚龙"
tr "game_cheats_tooltip_spawndragonearth" = "生成山脉亚龙"
tr "game_cheats_tooltip_spawndragonelder" = "生成远古巨龙"
tr "game_cheats_tooltip_spawndragonfire" = "生成炼狱亚龙"
tr "game_cheats_tooltip_spawndragonocean" = "生成海洋亚龙"
tr "game_cheats_tooltip_spawnenemydummy" = "生成敌方假人"
tr "game_cheats_tooltip_spawnjungle" = "生成新的野怪"
tr "game_cheats_tooltip_spawnjungleplants" = "生成野区植物"
tr "game_cheats_tooltip_stacktear" = "叠眼泪"
tr "game_cheats_tooltip_teleport" = "传送至指针处"
tr "game_cheats_tooltip_throwthegame" = "放弃对局"
tr "game_cheats_tooltip_toggleminions" = "开启/关闭小兵生成"
tr "game_cheats_tooltip_toggleturrets" = "开启/关闭防御塔攻击"
tr "game_cheats_tooltip_turretinv" = "开启/关闭防御塔无敌"
tr "game_cheats_tooltip_winthegame" = "赢得对局"
tr "game_console_chatcommand_advshader_1" = "advancedshader"
tr "game_console_chatcommand_advshader_2" = "advs"
tr "game_console_chatcommand_advshader_3" = "advs"
tr "game_console_chatcommand_advshader_4" = "advs"
tr "game_console_chatcommand_advshader_5" = "advs"
tr "game_console_chatcommand_advshader_6" = "advs"
tr "game_console_chatcommand_advshader_7" = "advs"
tr "game_console_chatcommand_advshader_8" = "advs"
tr "game_console_chatcommand_advshader_9" = "advs"
tr "game_console_chatcommand_advshader_help" = "允许你运行高级着色命令。输入/help /advancedshader来获取参数列表。"
tr "game_console_chatcommand_advshader_short" = "运行一条高级着色命令。"
tr "game_console_chatcommand_advshader_usage" = "用法:/advancedshader [experimental pointlights nopointlights reflect noreflect pl nop r nor]"
tr "game_console_chatcommand_allchat_1" = "all"
tr "game_console_chatcommand_allchat_2" = "allchat"
tr "game_console_chatcommand_allchat_3" = "all"
tr "game_console_chatcommand_allchat_4" = "all"
tr "game_console_chatcommand_allchat_5" = "all"
tr "game_console_chatcommand_allchat_6" = "all"
tr "game_console_chatcommand_allchat_7" = "all"
tr "game_console_chatcommand_allchat_8" = "all"
tr "game_console_chatcommand_allchat_9" = "all"
tr "game_console_chatcommand_allchat_help" = "发送一条能够被双方队伍都收到的信息。你需要先在选项菜单中开启该功能。"
tr "game_console_chatcommand_allchat_short" = "和所有玩家聊天。"
tr "game_console_chatcommand_allchat_usage" = "用法:/all [聊天信息]"
tr "game_console_chatcommand_allcommands_1" = "allcommands"
tr "game_console_chatcommand_allcommands_2" = "allcmds"
tr "game_console_chatcommand_allcommands_3" = "allcmds"
tr "game_console_chatcommand_allcommands_4" = "allcmds"
tr "game_console_chatcommand_allcommands_5" = "allcmds"
tr "game_console_chatcommand_allcommands_6" = "allcmds"
tr "game_console_chatcommand_allcommands_7" = "allcmds"
tr "game_console_chatcommand_allcommands_8" = "allcmds"
tr "game_console_chatcommand_allcommands_9" = "allcmds"
tr "game_console_chatcommand_allcommands_help" = "输入/allcommands来获取全部可能的命令。"
tr "game_console_chatcommand_allcommands_short" = "显示所有人聊天命令的列表。"
tr "game_console_chatcommand_allcommands_usage" = "用法:/allcommands - 将会罗列出一个包含所有聊天命令的详细列表。"
tr "game_console_chatcommand_allychat_usage" = "用法:/ally [聊天信息]"
tr "game_console_chatcommand_anim_1" = "anim"
tr "game_console_chatcommand_anim_2" = "ani"
tr "game_console_chatcommand_anim_3" = "ani"
tr "game_console_chatcommand_anim_4" = "ani"
tr "game_console_chatcommand_anim_5" = "ani"
tr "game_console_chatcommand_anim_6" = "ani"
tr "game_console_chatcommand_anim_7" = "ani"
tr "game_console_chatcommand_anim_8" = "ani"
tr "game_console_chatcommand_anim_9" = "ani"
tr "game_console_chatcommand_anim_help" = "允许你模仿客户端上的一段动画。"
tr "game_console_chatcommand_anim_short" = "播放客户端上的一段动画。"
tr "game_console_chatcommand_anim_usage" = "用法:/anim [事件名] 例如 /ani idle1"
tr "game_console_chatcommand_announce_1" = "announce"
tr "game_console_chatcommand_announce_2" = "ann"
tr "game_console_chatcommand_announce_3" = "ann"
tr "game_console_chatcommand_announce_4" = "ann"
tr "game_console_chatcommand_announce_5" = "ann"
tr "game_console_chatcommand_announce_6" = "ann"
tr "game_console_chatcommand_announce_7" = "ann"
tr "game_console_chatcommand_announce_8" = "ann"
tr "game_console_chatcommand_announce_9" = "ann"
tr "game_console_chatcommand_announce_help" = "允许你在客户端上模拟一条公告。"
tr "game_console_chatcommand_announce_short" = "在客户端上播放一条公告。"
tr "game_console_chatcommand_announce_usage" = "用法:/announce [事件名] 例如 /ann OnChampionPentaKill]"
tr "game_console_chatcommand_botcheat_1" = "botcheat"
tr "game_console_chatcommand_botcheat_2" = "."
tr "game_console_chatcommand_botcheat_3" = "."
tr "game_console_chatcommand_botcheat_4" = "."
tr "game_console_chatcommand_botcheat_5" = "."
tr "game_console_chatcommand_botcheat_6" = "."
tr "game_console_chatcommand_botcheat_7" = "."
tr "game_console_chatcommand_botcheat_8" = "."
tr "game_console_chatcommand_botcheat_9" = "."
tr "game_console_chatcommand_botcheat_help" = "开启作弊模式,可以用来进行一系列的本地化测试。"
tr "game_console_chatcommand_botcheat_short" = "在服务器上运行一条AI作弊命令。"
tr "game_console_chatcommand_botcheat_usage" = "用法:/loctest"
tr "game_console_chatcommand_chatfilter_1" = "togglechatfilter"
tr "game_console_chatcommand_chatfilter_2" = "chatfilter"
tr "game_console_chatcommand_chatfilter_3" = "chatfilter"
tr "game_console_chatcommand_chatfilter_4" = "chatfilter"
tr "game_console_chatcommand_chatfilter_5" = "chatfilter"
tr "game_console_chatcommand_chatfilter_6" = "chatfilter"
tr "game_console_chatcommand_chatfilter_7" = "chatfilter"
tr "game_console_chatcommand_chatfilter_8" = "chatfilter"
tr "game_console_chatcommand_chatfilter_9" = "chatfilter"
tr "game_console_chatcommand_chatfilter_disabled" = "脏话屏蔽功能已禁用。"
tr "game_console_chatcommand_chatfilter_enabled" = "脏话屏蔽功能已激活。"
tr "game_console_chatcommand_chatfilter_help" = "开启/关闭脏话屏蔽功能。"
tr "game_console_chatcommand_chatfilter_short" = "开启/关闭脏话的显示。"
tr "game_console_chatcommand_chatfilter_usage" = "用法:/togglechatfilter"
tr "game_console_chatcommand_cheat_1" = "cheat"
tr "game_console_chatcommand_cheat_2" = "cht"
tr "game_console_chatcommand_cheat_3" = "cht"
tr "game_console_chatcommand_cheat_4" = "cht"
tr "game_console_chatcommand_cheat_5" = "cht"
tr "game_console_chatcommand_cheat_6" = "cht"
tr "game_console_chatcommand_cheat_7" = "cht"
tr "game_console_chatcommand_cheat_8" = "cht"
tr "game_console_chatcommand_cheat_9" = "cht"
tr "game_console_chatcommand_cheat_help" = "允许你运行一条高级作弊命令。"
tr "game_console_chatcommand_cheat_short" = "运行一条作弊命令。"
tr "game_console_chatcommand_cheat_usage" = "用法:/cheat [cheat data here someday]"
tr "game_console_chatcommand_crit_1" = "crit"
tr "game_console_chatcommand_crit_2" = "cr"
tr "game_console_chatcommand_crit_3" = "cr"
tr "game_console_chatcommand_crit_4" = "cr"
tr "game_console_chatcommand_crit_5" = "cr"
tr "game_console_chatcommand_crit_6" = "cr"
tr "game_console_chatcommand_crit_7" = "cr"
tr "game_console_chatcommand_crit_8" = "cr"
tr "game_console_chatcommand_crit_9" = "cr"
tr "game_console_chatcommand_crit_help" = "一条能让玩家播放暴击动画的作弊命令。"
tr "game_console_chatcommand_crit_short" = "让当前的角色播放一次暴击动画。"
tr "game_console_chatcommand_crit_usage" = "用法:/crit"
tr "game_console_chatcommand_dance_1" = "dance"
tr "game_console_chatcommand_dance_2" = "d"
tr "game_console_chatcommand_dance_3" = "d"
tr "game_console_chatcommand_dance_4" = "d"
tr "game_console_chatcommand_dance_5" = "d"
tr "game_console_chatcommand_dance_6" = "d"
tr "game_console_chatcommand_dance_7" = "d"
tr "game_console_chatcommand_dance_8" = "d"
tr "game_console_chatcommand_dance_9" = "d"
tr "game_console_chatcommand_dance_help" = "让你的英雄跳舞。这将取消任何攻击或移动命令。"
tr "game_console_chatcommand_dance_short" = "让你的英雄跳舞。"
tr "game_console_chatcommand_dance_usage" = "用法:/dance 或者 /d 来跳舞。"
tr "game_console_chatcommand_draw_1" = "draw"
tr "game_console_chatcommand_draw_2" = "drawing"
tr "game_console_chatcommand_draw_3" = "dr"
tr "game_console_chatcommand_draw_4" = "draw"
tr "game_console_chatcommand_draw_5" = "draw"
tr "game_console_chatcommand_draw_6" = "draw"
tr "game_console_chatcommand_draw_7" = "draw"
tr "game_console_chatcommand_draw_8" = "draw"
tr "game_console_chatcommand_draw_9" = "draw"
tr "game_console_chatcommand_draw_help" = "在具体位置画一个debug圆环。"
tr "game_console_chatcommand_draw_short" = "画一个debug形状。"
tr "game_console_chatcommand_draw_usage" = "用法:/draw x y z [circle|line|text][red|blue|white|green] [duration] [size|x2 y2 z2|message]"
tr "game_console_chatcommand_earlySurrender_1" = "remake"
tr "game_console_chatcommand_earlySurrender_2" = "terminate"
tr "game_console_chatcommand_earlySurrender_3" = "remake"
tr "game_console_chatcommand_earlySurrender_4" = "terminate"
tr "game_console_chatcommand_earlySurrender_5" = "terminate"
tr "game_console_chatcommand_earlySurrender_6" = "terminate"
tr "game_console_chatcommand_earlySurrender_7" = "terminate"
tr "game_console_chatcommand_earlySurrender_8" = "terminate"
tr "game_console_chatcommand_earlySurrender_9" = "terminate"
tr "game_console_chatcommand_earlySurrender_help" = "开始投票以重开本局。这个投票只会在一个特定的时间段里触发。"
tr "game_console_chatcommand_earlySurrender_short" = "重开这局游戏。"
tr "game_console_chatcommand_earlySurrender_usage" = "用法:/remake或/terminate来投票支持重开。"
tr "game_console_chatcommand_enemychat_1" = "enemy"
tr "game_console_chatcommand_enemychat_2" = "enemychat"
tr "game_console_chatcommand_enemychat_3" = "enemy"
tr "game_console_chatcommand_enemychat_4" = "enemy"
tr "game_console_chatcommand_enemychat_5" = "enemy"
tr "game_console_chatcommand_enemychat_6" = "enemy"
tr "game_console_chatcommand_enemychat_7" = "enemy"
tr "game_console_chatcommand_enemychat_8" = "enemy"
tr "game_console_chatcommand_enemychat_9" = "enemy"
tr "game_console_chatcommand_enemychat_help" = "发送一条能被队友看到的消息。"
tr "game_console_chatcommand_enemychat_short" = "只和本方玩家聊天。"
tr "game_console_chatcommand_equalize_1" = "equalize"
tr "game_console_chatcommand_equalize_2" = "balance"
tr "game_console_chatcommand_equalize_3" = "eq"
tr "game_console_chatcommand_equalize_4" = "equalize"
tr "game_console_chatcommand_equalize_5" = "equalize"
tr "game_console_chatcommand_equalize_6" = "equalize"
tr "game_console_chatcommand_equalize_7" = "equalize"
tr "game_console_chatcommand_equalize_8" = "equalize"
tr "game_console_chatcommand_equalize_9" = "equalize"
tr "game_console_chatcommand_equalize_help" = "开始进行均衡投票。这个投票只有当你的队伍在经济和等级方面都超过敌方队伍时才会发生。"
tr "game_console_chatcommand_equalize_short" = "均衡该场对局。"
tr "game_console_chatcommand_equalize_usage" = "用法:/equalize 或者/eq 来投票支持为敌方提供金钱和经验。"
tr "game_console_chatcommand_fullmute_1" = "fullmute"
tr "game_console_chatcommand_fullmute_2" = "mutefull"
tr "game_console_chatcommand_fullmute_3" = "fullmute"
tr "game_console_chatcommand_fullmute_4" = "fullmute "
tr "game_console_chatcommand_fullmute_5" = "fullmute"
tr "game_console_chatcommand_fullmute_6" = "fullmute"
tr "game_console_chatcommand_fullmute_7" = "fullmute"
tr "game_console_chatcommand_fullmute_8" = "fullmute"
tr "game_console_chatcommand_fullmute_9" = "fullmute"
tr "game_console_chatcommand_fullmute_help" = "忽略或取消忽略来自一个特定玩家或英雄的所有标记和聊天信息。"
tr "game_console_chatcommand_fullmute_short" = "忽略来自一个玩家的所有标记和聊天信息。"
tr "game_console_chatcommand_fullmute_usage" = "用法: /fullmute 玩家名, /fullmute @英雄称号, /mutefull 玩家名, 或者 /mutefull @英雄称号 "
tr "game_console_chatcommand_goldsources_1" = "gongzizhuang"
tr "game_console_chatcommand_goldsources_2" = "gzz"
tr "game_console_chatcommand_help_1" = "help"
tr "game_console_chatcommand_help_2" = "h"
tr "game_console_chatcommand_help_3" = "?"
tr "game_console_chatcommand_help_4" = "?"
tr "game_console_chatcommand_help_5" = "?"
tr "game_console_chatcommand_help_6" = "?"
tr "game_console_chatcommand_help_7" = "?"
tr "game_console_chatcommand_help_8" = "?"
tr "game_console_chatcommand_help_9" = "?"
tr "game_console_chatcommand_help_help" = "输入/allcommands来获取全部可能的命令。"
tr "game_console_chatcommand_help_short" = "在聊天命令上显示信息。输入/allcommands来获取全部可能的命令。"
tr "game_console_chatcommand_help_usage" = "用法:/help [命令名称]来获得该命令的用法。"
tr "game_console_chatcommand_ignore_1" = "ignore"
tr "game_console_chatcommand_ignore_2" = "ig"
tr "game_console_chatcommand_ignore_3" = "mute"
tr "game_console_chatcommand_ignore_4" = "squelch"
tr "game_console_chatcommand_ignore_5" = "ignore"
tr "game_console_chatcommand_ignore_6" = "ignore"
tr "game_console_chatcommand_ignore_7" = "ignore"
tr "game_console_chatcommand_ignore_8" = "ignore"
tr "game_console_chatcommand_ignore_9" = "ignore"
tr "game_console_chatcommand_ignore_help" = "屏蔽指定的玩家或英雄。"
tr "game_console_chatcommand_ignore_short" = "屏蔽游戏里的一名玩家。"
tr "game_console_chatcommand_ignore_usage" = "用法:/mute 玩家名,/mute @英雄称号,/ignore 玩家名, 或/ignore @英雄称号"
tr "game_console_chatcommand_invalid" = "未知的命令 (/%s)"
tr "game_console_chatcommand_invalid_generic" = "未知的指令"
tr "game_console_chatcommand_invite_1" = "邀请"
tr "game_console_chatcommand_invite_2" = "邀请"
tr "game_console_chatcommand_invite_3" = "邀请"
tr "game_console_chatcommand_invite_4" = "邀请"
tr "game_console_chatcommand_invite_5" = "邀请"
tr "game_console_chatcommand_invite_6" = "邀请"
tr "game_console_chatcommand_invite_7" = "邀请"
tr "game_console_chatcommand_invite_8" = "邀请"
tr "game_console_chatcommand_invite_9" = "邀请"
tr "game_console_chatcommand_invite_help" = "如果要邀请一位玩家加入你的小队,只需要通过输入/invite [玩家名],然后按回车键就可以了。"
tr "game_console_chatcommand_invite_short" = "邀请一位好友来你的小队。"
tr "game_console_chatcommand_invite_usage" = "用法:/invite [玩家名]"
tr "game_console_chatcommand_joke_1" = "joke"
tr "game_console_chatcommand_joke_2" = "j"
tr "game_console_chatcommand_joke_3" = "j"
tr "game_console_chatcommand_joke_4" = "j"
tr "game_console_chatcommand_joke_5" = "j"
tr "game_console_chatcommand_joke_6" = "j"
tr "game_console_chatcommand_joke_7" = "j"
tr "game_console_chatcommand_joke_8" = "j"
tr "game_console_chatcommand_joke_9" = "j"
tr "game_console_chatcommand_joke_help" = "让你的英雄讲笑话。这将取消任何攻击或移动命令。"
tr "game_console_chatcommand_joke_short" = "让你的英雄讲笑话。"
tr "game_console_chatcommand_joke_usage" = "用法:/joke或者/j来讲笑话。"
tr "game_console_chatcommand_keyword_all_1" = "all"
tr "game_console_chatcommand_keyword_enemy_1" = "enemy"
tr "game_console_chatcommand_keyword_team_1" = "team"
tr "game_console_chatcommand_laugh_1" = "laugh"
tr "game_console_chatcommand_laugh_2" = "l"
tr "game_console_chatcommand_laugh_3" = "l"
tr "game_console_chatcommand_laugh_4" = "l"
tr "game_console_chatcommand_laugh_5" = "l"
tr "game_console_chatcommand_laugh_6" = "l"
tr "game_console_chatcommand_laugh_7" = "l"
tr "game_console_chatcommand_laugh_8" = "l"
tr "game_console_chatcommand_laugh_9" = "l"
tr "game_console_chatcommand_laugh_help" = "让你的英雄大笑。这将取消任何攻击或移动命令。"
tr "game_console_chatcommand_laugh_short" = "让你的英雄大笑。"
tr "game_console_chatcommand_laugh_usage" = "用法:/joke或者/j来大笑。"
tr "game_console_chatcommand_location_1" = "location"
tr "game_console_chatcommand_location_2" = "loc"
tr "game_console_chatcommand_location_3" = "whereami"
tr "game_console_chatcommand_location_4" = "where"
tr "game_console_chatcommand_location_5" = "loc"
tr "game_console_chatcommand_location_6" = "loc"
tr "game_console_chatcommand_location_7" = "loc"
tr "game_console_chatcommand_location_8" = "loc"
tr "game_console_chatcommand_location_9" = "loc"
tr "game_console_chatcommand_location_help" = "将你的当前位置印在聊天窗体上。"
tr "game_console_chatcommand_location_short" = "印出玩家的位置。"
tr "game_console_chatcommand_location_usage" = "用法:/location"
tr "game_console_chatcommand_loctest_1" = "loctest"
tr "game_console_chatcommand_loctest_2" = "loctest"
tr "game_console_chatcommand_loctest_3" = "loctest"
tr "game_console_chatcommand_loctest_4" = "loctest"
tr "game_console_chatcommand_loctest_5" = "loctest"
tr "game_console_chatcommand_loctest_6" = "loctest"
tr "game_console_chatcommand_loctest_7" = "loctest"
tr "game_console_chatcommand_loctest_8" = "loctest"
tr "game_console_chatcommand_loctest_9" = "loctest"
tr "game_console_chatcommand_loctest_help" = "开启作弊模式,可以用来进行一系列的本地化测试。"
tr "game_console_chatcommand_loctest_short" = "运行本地化测试。"
tr "game_console_chatcommand_loctest_usage" = "用法:/loctest"
tr "game_console_chatcommand_masterybadge_1" = "成就徽章"
tr "game_console_chatcommand_masterybadge_2" = "成就徽章"
tr "game_console_chatcommand_masterybadge_3" = "成就徽章"
tr "game_console_chatcommand_masterybadge_4" = "成就徽章"
tr "game_console_chatcommand_masterybadge_5" = "成就徽章"
tr "game_console_chatcommand_masterybadge_6" = "成就徽章"
tr "game_console_chatcommand_masterybadge_7" = "成就徽章"
tr "game_console_chatcommand_masterybadge_8" = "成就徽章"
tr "game_console_chatcommand_masterybadge_9" = "成就徽章"
tr "game_console_chatcommand_masterybadge_help" = "让你的英雄显示你的成就徽章。这个操作将取消任何攻击或移动指令。"
tr "game_console_chatcommand_masterybadge_short" = "这个指令将显示你的成就表情。"
tr "game_console_chatcommand_masterybadge_usage" = "如果你已经为正在使用的这个英雄解锁了一个成就表情,那么这个指令将会播放你的成就表情。"
tr "game_console_chatcommand_muteping_1" = "muteping"
tr "game_console_chatcommand_muteping_2" = "pingmute"
tr "game_console_chatcommand_muteping_3" = "mutepings"
tr "game_console_chatcommand_muteping_4" = "muteping"
tr "game_console_chatcommand_muteping_5" = "muteping"
tr "game_console_chatcommand_muteping_6" = "muteping"
tr "game_console_chatcommand_muteping_7" = "muteping "
tr "game_console_chatcommand_muteping_8" = "muteping"
tr "game_console_chatcommand_muteping_9" = "muteping"
tr "game_console_chatcommand_muteping_help" = "忽略或取消忽略来自一个特定玩家或英雄的与游戏相关的标记。"
tr "game_console_chatcommand_muteping_short" = "忽略来自一个玩家的与游戏相关的标记。"
tr "game_console_chatcommand_muteping_usage" = "用法: /muteping 玩家名, /muteping @英雄称号, /pingmute 玩家名, 或者 /pingmute @英雄称号 "
tr "game_console_chatcommand_noEarlySurrender_1" = "noremake"
tr "game_console_chatcommand_noEarlySurrender_2" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_3" = "noremake"
tr "game_console_chatcommand_noEarlySurrender_4" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_5" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_6" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_7" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_8" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_9" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_help" = "选择“否”来反对重开本局。"
tr "game_console_chatcommand_noEarlySurrender_short" = "投票反对重开本局。"
tr "game_console_chatcommand_noEarlySurrender_usage" = "用法:/noremake或/noterminate来投票反对重开。"
tr "game_console_chatcommand_noequalize_1" = "noequalize"
tr "game_console_chatcommand_noequalize_2" = "nobalance"
tr "game_console_chatcommand_noequalize_3" = "noeq"
tr "game_console_chatcommand_noequalize_4" = "noequalize"
tr "game_console_chatcommand_noequalize_5" = "noequalize"
tr "game_console_chatcommand_noequalize_6" = "noequalize"
tr "game_console_chatcommand_noequalize_7" = "noequalize"
tr "game_console_chatcommand_noequalize_8" = "noequalize"
tr "game_console_chatcommand_noequalize_9" = "noequalize"
tr "game_console_chatcommand_noequalize_help" = "在发起均衡该场对局时选“否”。"
tr "game_console_chatcommand_noequalize_short" = "投票反对均衡该场对局。"
tr "game_console_chatcommand_noequalize_usage" = "用法:/noequalize 或/noeq 来投票反对进行均衡。"
tr "game_console_chatcommand_nosurrender_1" = "nosurrender"
tr "game_console_chatcommand_nosurrender_2" = "noforfeit"
tr "game_console_chatcommand_nosurrender_3" = "noff"
tr "game_console_chatcommand_nosurrender_4" = "noconcede"
tr "game_console_chatcommand_nosurrender_5" = "noconcede"
tr "game_console_chatcommand_nosurrender_6" = "noconcede"
tr "game_console_chatcommand_nosurrender_7" = "noconcede"
tr "game_console_chatcommand_nosurrender_8" = "noconcede"
tr "game_console_chatcommand_nosurrender_9" = "noconcede"
tr "game_console_chatcommand_nosurrender_help" = "在发起投降投票时自动投“否”。"
tr "game_console_chatcommand_nosurrender_short" = "在发起投降投票时投反对票。"
tr "game_console_chatcommand_nosurrender_usage" = "用法:/nosurrender或/noff来反对投降。"
tr "game_console_chatcommand_note_1" = "note"
tr "game_console_chatcommand_note_2" = "n"
tr "game_console_chatcommand_note_3" = "n"
tr "game_console_chatcommand_note_4" = "n"
tr "game_console_chatcommand_note_5" = "n"
tr "game_console_chatcommand_note_6" = "n"
tr "game_console_chatcommand_note_7" = "n"
tr "game_console_chatcommand_note_8" = "n"
tr "game_console_chatcommand_note_9" = "n"
tr "game_console_chatcommand_note_help" = "在'MyNotes.txt'文件里增加文本内容。"
tr "game_console_chatcommand_note_short" = "将一条备注写进你的硬盘中。"
tr "game_console_chatcommand_note_usage" = "用法:/note [message]或/n [message] "
tr "game_console_chatcommand_party_1" = "party"
tr "game_console_chatcommand_party_2" = "pty"
tr "game_console_chatcommand_party_3" = "par"
tr "game_console_chatcommand_party_4" = "p"
tr "game_console_chatcommand_party_5" = "party"
tr "game_console_chatcommand_party_6" = "party"
tr "game_console_chatcommand_party_7" = "party"
tr "game_console_chatcommand_party_8" = "party"
tr "game_console_chatcommand_party_9" = "party"
tr "game_console_chatcommand_party_help" = "通过输入/party [想发的信息]并回车,来发送一条信息给你的小队。"
tr "game_console_chatcommand_party_short" = "发送一条信息给你的小队。"
tr "game_console_chatcommand_party_usage" = "用法:/party [信息]或/p [message]"
tr "game_console_chatcommand_pause_1" = "pause"
tr "game_console_chatcommand_pause_2" = "s"
tr "game_console_chatcommand_pause_3" = "stop"
tr "game_console_chatcommand_pause_4" = "暂停"
tr "game_console_chatcommand_pause_5" = "暂停"
tr "game_console_chatcommand_pause_6" = "暂停"
tr "game_console_chatcommand_pause_7" = "暂停"
tr "game_console_chatcommand_pause_8" = "暂停"
tr "game_console_chatcommand_pause_9" = "暂停"
tr "game_console_chatcommand_pause_help" = "暂停游戏。想要恢复时请用/resume命令。"
tr "game_console_chatcommand_pause_sent" = "正在发送暂停游戏的请求……"
tr "game_console_chatcommand_pause_short" = "暂停游戏。(仅冠军杯赛可用)"
tr "game_console_chatcommand_pause_usage" = "用法:/pause,/stop或者/s来暂停比赛。"
tr "game_console_chatcommand_repeatanim_1" = "repeatanim"
tr "game_console_chatcommand_repeatanim_2" = "repeat"
tr "game_console_chatcommand_repeatanim_3" = "rpani"
tr "game_console_chatcommand_repeatanim_4" = "rpani"
tr "game_console_chatcommand_repeatanim_5" = "rpani"
tr "game_console_chatcommand_repeatanim_6" = "rpani"
tr "game_console_chatcommand_repeatanim_7" = "rpani"
tr "game_console_chatcommand_repeatanim_8" = "rpani"
tr "game_console_chatcommand_repeatanim_9" = "rpani"
tr "game_console_chatcommand_repeatanim_help" = "可以让你重复相同的/anim命令。"
tr "game_console_chatcommand_repeatanim_short" = "重复最后一个/anim命令"
tr "game_console_chatcommand_repeatanim_usage" = "用法:/repeatanim"
tr "game_console_chatcommand_reply_1" = "reply"
tr "game_console_chatcommand_reply_2" = "r"
tr "game_console_chatcommand_reply_3" = "rep"
tr "game_console_chatcommand_reply_4" = "reply"
tr "game_console_chatcommand_reply_5" = "reply"
tr "game_console_chatcommand_reply_6" = "reply"
tr "game_console_chatcommand_reply_7" = "reply"
tr "game_console_chatcommand_reply_8" = "reply"
tr "game_console_chatcommand_reply_9" = "reply"
tr "game_console_chatcommand_reply_help" = "回复最后一个发送密语给你的玩家。试试吧!"
tr "game_console_chatcommand_reply_short" = "回复最后一个发送密语给你的好友。"
tr "game_console_chatcommand_reply_usage" = "用法:/r [message]"
tr "game_console_chatcommand_resume_1" = "resume"
tr "game_console_chatcommand_resume_2" = "unpause"
tr "game_console_chatcommand_resume_3" = "unpause"
tr "game_console_chatcommand_resume_4" = "unpause"
tr "game_console_chatcommand_resume_5" = "unpause"
tr "game_console_chatcommand_resume_6" = "unpause"
tr "game_console_chatcommand_resume_7" = "unpause"
tr "game_console_chatcommand_resume_8" = "unpause"
tr "game_console_chatcommand_resume_9" = "unpause"
tr "game_console_chatcommand_resume_help" = "恢复已暂停的游戏。"
tr "game_console_chatcommand_resume_sent" = "正在发送恢复游戏的请求……"
tr "game_console_chatcommand_resume_short" = "恢复游戏。(仅冠军杯赛可用)"
tr "game_console_chatcommand_resume_usage" = "用法:/unpause或者/resume来恢复比赛。"
tr "game_console_chatcommand_stingervolume_1" = "stingervolume"
tr "game_console_chatcommand_surrender_1" = "surrender"
tr "game_console_chatcommand_surrender_2" = "forfeit"
tr "game_console_chatcommand_surrender_3" = "ff"
tr "game_console_chatcommand_surrender_4" = "concede"
tr "game_console_chatcommand_surrender_5" = "concede"
tr "game_console_chatcommand_surrender_6" = "concede"
tr "game_console_chatcommand_surrender_7" = "concede"
tr "game_console_chatcommand_surrender_8" = "concede"
tr "game_console_chatcommand_surrender_9" = "concede"
tr "game_console_chatcommand_surrender_help" = "开启结束本局游戏的投票。这个功能仅会在本局已进行了一段时间后激活。"
tr "game_console_chatcommand_surrender_short" = "发起投降投票。"
tr "game_console_chatcommand_surrender_usage" = "用法:/surrender或者/ff来发起投降投票。"
tr "game_console_chatcommand_taunt_1" = "taunt"
tr "game_console_chatcommand_taunt_2" = "t"
tr "game_console_chatcommand_taunt_3" = "t"
tr "game_console_chatcommand_taunt_4" = "t"
tr "game_console_chatcommand_taunt_5" = "t"
tr "game_console_chatcommand_taunt_6" = "t"
tr "game_console_chatcommand_taunt_7" = "t"
tr "game_console_chatcommand_taunt_8" = "t"
tr "game_console_chatcommand_taunt_9" = "t"
tr "game_console_chatcommand_taunt_help" = "让你的英雄进行嘲讽。这将取消任何攻击或移动命令。"
tr "game_console_chatcommand_taunt_short" = "让你的英雄进行嘲讽。"
tr "game_console_chatcommand_taunt_usage" = "用法:/joke或者/j来进行嘲讽。"
tr "game_console_chatcommand_teamchat_1" = "team"
tr "game_console_chatcommand_teamchat_2" = "allychat"
tr "game_console_chatcommand_teamchat_3" = "ally"
tr "game_console_chatcommand_teamchat_4" = "ally"
tr "game_console_chatcommand_teamchat_5" = "ally"
tr "game_console_chatcommand_teamchat_6" = "ally"
tr "game_console_chatcommand_teamchat_7" = "ally"
tr "game_console_chatcommand_teamchat_8" = "ally"
tr "game_console_chatcommand_teamchat_9" = "ally"
tr "game_console_chatcommand_teamchat_help" = "发送一条能被队友看到的消息。"
tr "game_console_chatcommand_teamchat_short" = "发送一条能被队友看到的消息。"
tr "game_console_chatcommand_teamchat_usage" = "只和本方玩家聊天。"
tr "game_console_chatcommand_teleport_1" = "teleport"
tr "game_console_chatcommand_teleport_2" = "tp"
tr "game_console_chatcommand_teleport_3" = "tele"
tr "game_console_chatcommand_teleport_4" = "port"
tr "game_console_chatcommand_teleport_5" = "tele"
tr "game_console_chatcommand_teleport_6" = "tele"
tr "game_console_chatcommand_teleport_7" = "tele"
tr "game_console_chatcommand_teleport_8" = "tele"
tr "game_console_chatcommand_teleport_9" = "tele"
tr "game_console_chatcommand_teleport_help" = "将目标传送至具体位置。"
tr "game_console_chatcommand_teleport_short" = "传送至一个位置。"
tr "game_console_chatcommand_teleport_usage" = "用法:/teleport x y z"
tr "game_console_chatcommand_toggle_1" = "toggle"
tr "game_console_chatcommand_toggle_2" = "g"
tr "game_console_chatcommand_toggle_3" = "g"
tr "game_console_chatcommand_toggle_4" = "g"
tr "game_console_chatcommand_toggle_5" = "g"
tr "game_console_chatcommand_toggle_6" = "g"
tr "game_console_chatcommand_toggle_7" = "g"
tr "game_console_chatcommand_toggle_8" = "g"
tr "game_console_chatcommand_toggle_9" = "g"
tr "game_console_chatcommand_toggle_help" = "让你的英雄进行切换。这个操作将取消任何攻击或移动指令。"
tr "game_console_chatcommand_toggle_short" = "让你的英雄进行切换。"
tr "game_console_chatcommand_toggle_usage" = "用法:/toggle 或 /g 来切换。"
tr "game_console_chatcommand_whisper_1" = "whisper"
tr "game_console_chatcommand_whisper_2" = "w"
tr "game_console_chatcommand_whisper_3" = "msg"
tr "game_console_chatcommand_whisper_4" = "tell"
tr "game_console_chatcommand_whisper_5" = "m"
tr "game_console_chatcommand_whisper_6" = "whisper"
tr "game_console_chatcommand_whisper_7" = "whisper"
tr "game_console_chatcommand_whisper_8" = "whisper"
tr "game_console_chatcommand_whisper_9" = "whisper"
tr "game_console_chatcommand_whisper_help" = "如果要发送密语给一个玩家,只需要通过输入/msg [玩家名] [你想发的消息],然后按回车键就可以了。"
tr "game_console_chatcommand_whisper_short" = "给一个玩家发送密语"
tr "game_console_chatcommand_whisper_usage" = "用法:/msg 玩家名 [消息]"
tr "game_CorkiBombRun_quest_title_CorkiLoadUp" = "返回基地并拾起【弹药包】。"
tr "game_cornerdisplay_fps" = "FPS: %02d"
tr "game_cornerdisplay_ping" = "%d ms"
tr "game_cornerdisplay_trulag" = "TruLag(ms): %d"
tr "game_DynamicMenuText_[Attributes]_AbilityPower" = "法术强度法术强度会提高技能的伤害数额。当前法术强度:@Total@(@Base@+@Bonus@)你的技能最多提高@Effect@技能伤害。"
tr "game_DynamicMenuText_[Attributes]_Armor" = "护甲护甲会在你承受物理伤害时减少所受的伤害数额。当前护甲:@Total@(@Base@+@Bonus@)你所受的物理伤害减少@Effect@%。"
tr "game_DynamicMenuText_[Attributes]_ArmorPen" = "穿甲 | 护甲穿透穿甲会在你对目标施加物理伤害的同时,基于你的等级来按固定值无视目标的护甲。
护甲穿透会在你对目标施加物理伤害的同时,无视目标的一部分护甲。当前护甲穿透:@FlatTotal@ | @PercentTotal@%"
tr "game_DynamicMenuText_[Attributes]_Attack" = "攻击力攻击力会提高你的普通攻击所造成的伤害数额。当前攻击:@Total@(@Base@+@Bonus@)你的普通攻击造成@Effect@伤害。"
tr "game_DynamicMenuText_[Attributes]_AttackRange" = "攻击距离攻击距离标明了你的角色可以进行普攻的距离。当前攻击距离:@Total@ (@Base@+@Bonus@)你的攻击最多可以攻击到@Effect@码远的敌人。"
tr "game_DynamicMenuText_[Attributes]_AttackSpeed" = "攻击速度攻击速度会提高你每秒的普攻次数。当前攻击速度:@Total@(@Base@+@Bonus@)每秒攻击@Effect@次。"
tr "game_DynamicMenuText_[Attributes]_AttackSpeedWithRatio" = "攻击速度攻击速度可提升你每秒能打出的普攻次数。每秒普攻次数:@Effect@收益:@Ratio@
加成:@BonusPercent@%"
tr "game_DynamicMenuText_[Attributes]_CooldownReduction" = "冷却缩减冷却缩减允许你更为频繁地施放技能。你最多可拥有40%冷却缩减。当前冷却缩减:@Total@(@Base@ + @Bonus@)你的技能装填速度会快@Effect@%。"
tr "game_DynamicMenuText_[Attributes]_CriticalStrike" = "暴击几率暴击几率会在进行普攻时提供造成额外伤害的几率。基础暴击伤害为200%。目前暴击: @Total@ (@Base@ + @Bonus@) 暴击几率提高 @Effect@%。"
tr "game_DynamicMenuText_[Attributes]_HealthRegen" = "生命回复生命回复指的是你的生命值的回复速率。当前生命回复:@Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_LifeSteal" = "生命偷取生命偷取会在你进行普攻时,将一部分普攻伤害转化成生命值。当前生命偷取 @Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_MagicPen" = "法术穿透法术穿透会在你对目标施加魔法伤害时,无视目标的一部分魔法抗性。当前法术穿透:@FlatTotal@ | @PercentTotal@%"
tr "game_DynamicMenuText_[Attributes]_MagicResist" = "魔法抗性魔法抗性会在你承受魔法伤害时减少所受的伤害数额。当前魔法抗性:@Total@(@Base@+@Bonus@)你所受的魔法伤害减少@Effect@%。"
tr "game_DynamicMenuText_[Attributes]_MovementSpeed" = "移动速度移动速度可以增加你的奔跑速度。购买多双鞋子的话,也仅有一双鞋子的移动速度会生效。当前速度:@Total@(@Base@+@Bonus@)增加移动速度@Effect@。"
tr "game_DynamicMenuText_[Attributes]_PARRegen" = "施法资源回复施放资源回复指的是你的技能施放资源的回复速率。当前施法资源回复:@Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_SpellVamp" = "法术吸血法术吸血会在你施放技能时,将一部分技能伤害转化成生命值。当前法术吸血 @Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_Tenacity" = "韧性:韧性会在你受到影响移动或施法的效果时,减少这些效果的持续时间。当前韧性:@Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Minimap]_AlertButtonTooltip" = "标记地图[G]或者[Alt]+[鼠标左键]点击使用点击后选择游戏区域或迷你地图某一位置。
按住鼠标键不动,将会出现一个菜单,来让你选择额外的标记,例如“正在路上”或者“敌人不见了”。
你的队友会看见这个闪亮的标记。
“小心,召唤师!” - 拉克丝"
tr "game_DynamicMenuText_[Minimap]_DangerButtonTooltip" = "撤退信号[V]或者[Ctrl]+[鼠标左键]点击使用点击后选择游戏区域或者小地图,提醒友军远离。
按住鼠标键不动,将会出现一个菜单,来让你选择额外的标记,例如“正在路上”或者“敌人不见了”。
你的队伍会看到小地图闪动。
“战术撤退”- 斯维因"
tr "game_DynamicMenuText_[Minimap]_OptionScreenTooltip" = "选项[Esc]点击打开选项菜单。"
tr "game_DynamicMenuText_[Minimap]_OverlayMapButtonTooltip" = "游戏地图点击查看地图此地图是迷你地图放大版,显示移动单位和关键建筑。"
tr "game_DynamicMenuText_[Minimap]_ZoomInTooltip" = "地图放大点击使用放大迷你地图,显示某地区细节信息。"
tr "game_DynamicMenuText_[Minimap]_ZoomOutTooltip" = "地图缩小点击使用缩小迷你地图,显示更多地区的信息。"
tr "game_DynamicMenuText_[PlayerHUD]_CharacterInfoTooltip" = "英雄信息[C]点击打开菜单查看英雄属性和信息。"
tr "game_DynamicMenuText_[PlayerHUD]_ClickToLevel" = "点击学习这个技能。"
tr "game_DynamicMenuText_[PlayerHUD]_DominionTeleportHome" = "强化回城[B]点击使用4.5秒后将你的英雄传送到召唤师平台,在此期间如果受到伤害,传送就会被取消。"
tr "game_DynamicMenuText_[PlayerHUD]_GoldTooltip" = "金钱金钱通过击杀小兵、英雄和野怪获得金钱。每过一段时间系统会发放少量金钱。"
tr "game_DynamicMenuText_[PlayerHUD]_InnateSpellHeal" = "痊愈如初[B]点击使用治疗100%生命值,持续12秒。治疗效果随着时间增加。"
tr "game_DynamicMenuText_[PlayerHUD]_PointsToSpend" = "等级提升你获得了技能点数点击技能升级,提升技能威力。"
tr "game_DynamicMenuText_[PlayerHUD]_ShopDisabledTooltip" = "道具商店[P]距离太远不能购买物品,请移动到商店附近。进入商店购买范围后此按钮会高亮。"
tr "game_DynamicMenuText_[PlayerHUD]_ShopInfoTooltip" = "道具商店[P]点击打开菜单只能在召唤师平台内购买物品。"
tr "game_DynamicMenuText_[PlayerHUD]_ShowdownTeleportHome" = "回城(大对决版)[B]点击使用6秒后将你的英雄传送到召唤师平台,在此期间如果受到伤害,传送就会被取消。"
tr "game_DynamicMenuText_[PlayerHUD]_SiegeTeleportHome" = "回城[B]点击使用4秒后将英雄传送回召唤师平台。任何伤害都会中断技能施放。"
tr "game_DynamicMenuText_[PlayerHUD]_SummonerInfoTooltip" = "召唤师信息点击打开菜单点击查看召唤师属性和信息。 (该功能暂时停用)"
tr "game_DynamicMenuText_[PlayerHUD]_TeleportHome" = "回城[B]点击使用8秒后将英雄传送回召唤师平台。任何伤害都会中断技能施放。"
tr "game_DynamicMenuText_[PlayerHUD]_TeleportHomeDisabled" = "回城[B]回城在这个模式中被禁用。但你仍然可以用来表达自我。"
tr "game_DynamicMenuText_[PlayerHUD]_UnlearnedSpell" = "你还没有学会这个技能!"
tr "game_DynamicMenuText_[Scoreboard]_MuteTooltip" = "静音开关点击以开/关与该玩家聊天的能力。"
tr "game_DynamicMenuText_[Scoreboard]_PingMuteTooltip" = "将标记静音勾选以看到该玩家的标记。 "
tr "game_DynamicMenuText_[Timers]_AlliedBlueSentinelNickname" = "友方蓝BUFF"
tr "game_DynamicMenuText_[Timers]_AlliedInnerRelic" = "友方内侧圣物"
tr "game_DynamicMenuText_[Timers]_AlliedOuterRelic" = "友方外侧圣物"
tr "game_DynamicMenuText_[Timers]_AlliedRedBramblebackNickname" = "友方红BUFF"
tr "game_DynamicMenuText_[Timers]_AncientGolemEastName" = "远古魔像(东)"
tr "game_DynamicMenuText_[Timers]_AncientGolemWestName" = "远古魔像(西)"
tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldName" = "恶魔先锋已经现身!"
tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldRespawn" = "4分钟"
tr "game_DynamicMenuText_[Timers]_BaronName" = "纳什男爵"
tr "game_DynamicMenuText_[Timers]_BaronRespawn" = "6分钟"
tr "game_DynamicMenuText_[Timers]_BlueSentinelEastName" = "苍蓝雕纹魔像(东)"
tr "game_DynamicMenuText_[Timers]_BlueSentinelWestName" = "苍蓝雕纹魔像(西)"
tr "game_DynamicMenuText_[Timers]_BuffsRespawn" = "5分钟"
tr "game_DynamicMenuText_[Timers]_ChaosInnerReclic" = "内侧圣物(北)"
tr "game_DynamicMenuText_[Timers]_ChaosOuterRelic" = "外侧圣物(北)"
tr "game_DynamicMenuText_[Timers]_DragonAirName" = "云端亚龙"
tr "game_DynamicMenuText_[Timers]_DragonEarthName" = "山脉亚龙"
tr "game_DynamicMenuText_[Timers]_DragonElderName" = "远古巨龙"
tr "game_DynamicMenuText_[Timers]_DragonFireName" = "炼狱亚龙"
tr "game_DynamicMenuText_[Timers]_DragonName" = "巨龙"
tr "game_DynamicMenuText_[Timers]_DragonRespawn" = "5分钟"
tr "game_DynamicMenuText_[Timers]_DragonRespawnShort" = "4分钟"
tr "game_DynamicMenuText_[Timers]_DragonWaterName" = "海洋亚龙"
tr "game_DynamicMenuText_[Timers]_ElderLizardNorthName" = "蜥蜴长老(北)"
tr "game_DynamicMenuText_[Timers]_ElderLizardSouthName" = "蜥蜴长老(南)"
tr "game_DynamicMenuText_[Timers]_EnemyBlueSentinelNickname" = "敌方蓝BUFF"
tr "game_DynamicMenuText_[Timers]_EnemyInnerRelic" = "敌方内侧圣物"
tr "game_DynamicMenuText_[Timers]_EnemyOuterRelic" = "敌方外侧圣物"
tr "game_DynamicMenuText_[Timers]_EnemyRedBramblebackNickname" = "敌方红BUFF"
tr "game_DynamicMenuText_[Timers]_OrderInnerRelic" = "内侧圣物(南)"
tr "game_DynamicMenuText_[Timers]_OrderOuterRelic" = "外侧圣物(南)"
tr "game_DynamicMenuText_[Timers]_RedBramblebackNorthName" = "绯红印记树怪(北)"
tr "game_DynamicMenuText_[Timers]_RedBramblebackSouthName" = "绯红印记树怪(南)"
tr "game_DynamicMenuText_[Timers]_RelicRespawn" = "90秒"
tr "game_DynamicMenuText_[Timers]_RelicTimerTooltip" = "@Name@收取圣物的@RespawnTime@后刷新。收取圣物将会在2.5秒后召下一道光束,来治疗区域内所有英雄。"
tr "game_DynamicMenuText_[Timers]_RiftHeraldName" = "峡谷先锋"
tr "game_DynamicMenuText_[Timers]_RiftHeraldRespawn" = "5分钟"
tr "game_DynamicMenuText_[Timers]_TimerTooltip" = "@Name@在野怪营地被清理完后的@RespawnTime@时重生。击杀这个野怪或看着这个野怪被击杀,都能让你的队伍获得一个精准的重生倒计时。"
tr "game_DynamicMenuText_[Timers]_TimerTooltipNeverRespawns" = "@Name@不再重新生成。这个野怪营地只会生成一次。"
tr "game_DynamicMenuText_[Timers]_TimerTooltipNoVision" = "@Name@在野怪营地被清理掉后的@RespawnTime@时重生。你的队伍会在清理完这个野怪营地时获得精确的重生倒计时。"
tr "game_DynamicMenuText_[Timers]_VilemawName" = "卑鄙之喉"
tr "game_DynamicMenuText_[Timers]_VilemawRespawn" = "6分钟"
tr "game_DynamicMenuText_[Titanbar]_CameraLockTooltip" = "视角设置点击解锁视角切换到自由视角,你可以自由移动屏幕。"
tr "game_DynamicMenuText_[Titanbar]_CameraUnlockedTooltip" = "视角设置点击锁定视角切换到锁定视角,你的英雄永远在屏幕中央。"
tr "game_DynamicMenuText_[Titanbar]_ScoreboardTooltip" = "记分板[O]或[Tab]点击打开记分板显示本场游戏内英雄的详细战绩。"
tr "game_effect_description_FlatArmorMod" = "护甲值"
tr "game_effect_description_FlatAttackSpeedMod" = "攻击速度"
tr "game_effect_description_FlatBlockMod" = "格挡"
tr "game_effect_description_FlatCritChanceMod" = "暴击几率"
tr "game_effect_description_FlatCritDamageMod" = "暴击伤害"
tr "game_effect_description_FlatEnergyPoolMod" = "能量"
tr "game_effect_description_FlatEnergyRegenMod" = "能量回复/5秒"
tr "game_effect_description_FlatEXPBonus" = "经验奖励"
tr "game_effect_description_FlatHPPoolMod" = "生命值"
tr "game_effect_description_FlatHPRegenMod" = "生命回复/5秒"
tr "game_effect_description_FlatMagicDamageMod" = "法术强度"
tr "game_effect_description_FlatMovementSpeedMod" = "移动速度"
tr "game_effect_description_FlatMPPoolMod" = "法力值"
tr "game_effect_description_FlatMPRegenMod" = "法力回复/5秒"
tr "game_effect_description_FlatPhysicalDamageMod" = "攻击力"
tr "game_effect_description_FlatSpellBlockMod" = "魔法抗性"
tr "game_effect_description_PercentArmorMod" = "护甲"
tr "game_effect_description_PercentAttackSpeedMod" = "攻击速度"
tr "game_effect_description_PercentBlockMod" = "格挡"
tr "game_effect_description_PercentCritChanceMod" = "暴击几率"
tr "game_effect_description_PercentCritDamageMod" = "暴击伤害"
tr "game_effect_description_PercentDodgeMod" = "闪避"
tr "game_effect_description_PercentEXPBonus" = "经验奖励"
tr "game_effect_description_PercentHPPoolMod" = "最大生命值"
tr "game_effect_description_PercentHPRegenMod" = "生命回复/5秒"
tr "game_effect_description_PercentLifeStealMod" = "生命偷取加成%"
tr "game_effect_description_PercentMagicDamageMod" = "最大法术强度"
tr "game_effect_description_PercentMovementSpeedMod" = "移动速度"
tr "game_effect_description_PercentMPPoolMod" = "最大法力值"
tr "game_effect_description_PercentMPRegenMod" = "法力回复/5秒"
tr "game_effect_description_PercentPhysicalDamageMod" = "攻击力"
tr "game_effect_description_PercentSpellBlockMod" = "魔法抗性"
tr "game_effect_description_PercentSpellVampMod" = "法术吸血加成%"
tr "game_effect_description_rFlatArmorModPerLevel" = "护甲(18级)"
tr "game_effect_description_rFlatArmorPenetrationMod" = "护甲穿透"
tr "game_effect_description_rFlatArmorPenetrationModPerLevel" = "护甲穿透(18级)"
tr "game_effect_description_rFlatCritChanceModPerLevel" = "暴击几率(18级)"
tr "game_effect_description_rFlatCritDamageModPerLevel" = "暴击伤害(18级)"
tr "game_effect_description_rFlatDodgeMod" = "闪避"
tr "game_effect_description_rFlatDodgeModPerLevel" = "闪避(18级)"
tr "game_effect_description_rFlatEnergyModPerLevel" = "能量(18级)"
tr "game_effect_description_rFlatEnergyRegenModPerLevel" = "能量回复/5秒(18级)"
tr "game_effect_description_rFlatGoldPer10Mod" = "每10秒获得金钱"
tr "game_effect_description_rFlatHPModPerLevel" = "生命值(18级)"
tr "game_effect_description_rFlatHPRegenModPerLevel" = "生命回复/5秒(18级)"
tr "game_effect_description_rFlatMagicDamageModPerLevel" = "法术强度(18级)"
tr "game_effect_description_rFlatMagicPenetrationMod" = "法术穿透"
tr "game_effect_description_rFlatMagicPenetrationModPerLevel" = "法术穿透(18级)"
tr "game_effect_description_rFlatMovementSpeedModPerLevel" = "移动速度(18级)"
tr "game_effect_description_rFlatMPModPerLevel" = "法力值(18级)"
tr "game_effect_description_rFlatMPRegenModPerLevel" = "法力回复/5秒(18级)"
tr "game_effect_description_rFlatPhysicalDamageModPerLevel" = "攻击力(18级)"
tr "game_effect_description_rFlatSpellBlockModPerLevel" = "魔法抗性(18级)"
tr "game_effect_description_rFlatTimeDeadMod" = "死亡时间"
tr "game_effect_description_rFlatTimeDeadModPerLevel" = "死亡时间(18级)"
tr "game_effect_description_rPercentArmorPenetrationMod" = "护甲穿透"
tr "game_effect_description_rPercentArmorPenetrationModPerLevel" = "护甲穿透(18级)"
tr "game_effect_description_rPercentAttackSpeedModPerLevel" = "攻击速度(18级)"
tr "game_effect_description_rPercentCooldownMod" = "冷却时间"
tr "game_effect_description_rPercentCooldownModPerLevel" = "冷却时间(18级)"
tr "game_effect_description_rPercentMagicPenetrationMod" = "法术穿透"
tr "game_effect_description_rPercentMagicPenetrationModPerLevel" = "法术穿透(18级)"
tr "game_effect_description_rPercentMovementSpeedModPerLevel" = "移动速度(18级)"
tr "game_effect_description_rPercentTimeDeadMod" = "死亡时间"
tr "game_effect_description_rPercentTimeDeadModPerLevel" = "死亡时间/每等级"
tr "game_effect_description_rPhysicalLethality" = "穿甲"
tr "game_error_directx" = "发生了未知的 directX 错误,《英雄联盟》无法启动。请确保你的显卡更新了最新的显卡驱动。"
tr "game_error_graphics_card_driver_update" = "你的显卡驱动可能太旧了。请更新显卡驱动。关闭窗口后将自动弹出安装指南。或者,请登录lol.qq.com网站获得更多帮助。"
tr "game_error_graphics_card_driver_update_website" = "http://lol.qq.com"
tr "game_error_missing_asset_1" = "载入游戏时发现缺少关键游戏配置。"
tr "game_error_missing_asset_2" = "请重新安装游戏。请登录lol.qq.com网站获取更多信息。"
tr "game_error_os_update" = "检测到Windows系统的版本较旧,这也许会让《英雄联盟》崩溃。请更新你的Windows service packs。在关闭此窗口后,系统将会自动跳转到引导页面。或者,请登录lol.qq.com网站获得更多帮助。"
tr "game_error_os_update_website" = "http://lol.qq.com"
tr "game_error_ProjectMode17_KalistaW_NoPath" = "没有道路可以选取!"
tr "game_error_shadermodel2" = "您的显卡或驱动程序不支持着色器2.0。请确保你的显卡支持着色器2.0,并且更新了最新的显卡驱动。"
tr "game_event_info_card_icon_subtext_21_GAMEMODEX" = "第一个事件"
tr "game_firstblood_tip_text_basefunctions" = "你可以购物,回血,并在任何时候回城。"
tr "game_firstblood_tip_text_victoryconditionskills1v1" = "只要敌人死了一次,就算你赢了。"
tr "game_firstblood_tip_text_victoryconditionskills2v2" = "只要敌方队伍的阵亡数到达2次,就算你们赢了。"
tr "game_firstblood_tip_text_victoryconditionslane1v1" = "只要你拆了一座防御塔,或者击杀了100个小兵,就算你赢了。"
tr "game_firstblood_tip_text_victoryconditionslane2v2" = "只要你们拆了一座防御塔,或者合计击杀了100个小兵,就算你赢了。"
tr "game_firstblood_tip_title_basefunctions" = "基地功能齐全"
tr "game_firstblood_tip_title_victoryconditionskills1v1" = "胜利条件——第一滴血"
tr "game_firstblood_tip_title_victoryconditionskills2v2" = "胜利条件——英雄击杀"
tr "game_firstblood_tip_title_victoryconditionslane" = "胜利条件——对线占优"
tr "game_floating_AssassinMode_points" = "+@IntParam1@"
tr "game_floating_enemy_kill" = "@IntParam1@你的水晶枢纽生命值"
tr "game_floating_friendly_kill" = "@IntParam1@敌方水晶枢纽生命值"
tr "game_floating_friendly_side_relic" = "@IntParam1@敌方水晶枢纽生命值 | 正在产生超级小兵"
tr "game_floatingtext_absorbed" = "-%.0f"
tr "game_floatingtext_AssassinateMaxScoreWarning" = "击杀英雄或先锋来取胜"
tr "game_floatingtext_attack_AssistReward" = "+20水晶碎片"
tr "game_floatingtext_attack_KillReward" = "+40水晶碎片"
tr "game_floatingtext_Blinded" = " "
tr "game_floatingtext_BWAddCurrency1" = "+1 海妖币"
tr "game_floatingtext_BWAddCurrency2" = "+2 海妖币"
tr "game_floatingtext_cannon_out_of_range" = "无防御塔在弩炮射程内"
tr "game_floatingtext_cant_be_stacked" = "法术无法叠加!"
tr "game_floatingtext_cantcast" = "施法中不能移动!"
tr "game_floatingtext_cantchannel" = "引导中不能移动!"
tr "game_floatingtext_cantdevour" = "无法吞噬这个野怪!"
tr "game_floatingtext_Charmed" = " "
tr "game_floatingtext_critical" = "%.0f"
tr "game_floatingtext_critical_legacy" = "暴击%.0f!"
tr "game_floatingtext_DarkStarMaxScoreMustKillThreshWarning" = "击杀一个锤石来获胜"
tr "game_floatingtext_DarkStarNoTagBacks" = "回击无效"
tr "game_floatingtext_defense_AssistReward" = "+10水晶碎片"
tr "game_floatingtext_defense_KillReward" = "+20水晶碎片"
tr "game_floatingtext_Disarmed" = " "
tr "game_floatingtext_dodge" = "闪避!"
tr "game_floatingtext_Feared" = " "
tr "game_floatingtext_Fleeing" = " "
tr "game_floatingtext_gold_add" = "+%.0f"
tr "game_floatingtext_gold_neg" = "%.0f"
tr "game_floatingtext_heal" = "+%.0f"
tr "game_floatingtext_invulnerable" = " "
tr "game_floatingtext_Knockup" = " "
tr "game_floatingtext_levelup" = "升级!"
tr "game_floatingtext_manadamage" = "%.0f"
tr "game_floatingtext_manaheal" = "+%.0f"
tr "game_floatingtext_miss" = "未命中!"
tr "game_floatingtext_NearSight" = " "
tr "game_floatingtext_Netted" = " "
tr "game_floatingtext_ObliteratorCharging" = "净化塔充能(@IntParam1@/15)"
tr "game_floatingtext_Pacified" = " "
tr "game_floatingtext_Polymorphed" = " "
tr "game_floatingtext_practicetool_dps" = "每秒伤害: %.0f"
tr "game_floatingtext_practicetool_lasthit" = "最后一击: %.0f"
tr "game_floatingtext_practicetool_total" = "总共: %.0f"
tr "game_floatingtext_quest_complete" = ""
tr "game_floatingtext_quest_received" = ""
tr "game_floatingtext_Rooted" = " "
tr "game_floatingtext_SG_Chogath_omnomnom" = "嚼啊嚼啊嚼"
tr "game_floatingtext_SG_Kogmaw_Disabled" = "已控制!"
tr "game_floatingtext_SG_Kogmaw_EnrageInOne" = "激怒倒计时:1"
tr "game_floatingtext_SG_Kogmaw_EnrageInTwo" = "激怒倒计时:2"
tr "game_floatingtext_SG_ReviveInOne" = "复活倒计时:1"
tr "game_floatingtext_SG_ReviveInTwo" = "复活倒计时:2"
tr "game_floatingtext_Silenced" = " "
tr "game_floatingtext_Sleep" = " "
tr "game_floatingtext_Slowed" = " "
tr "game_floatingtext_Snared" = " "
tr "game_floatingtext_Stunned" = " "
tr "game_floatingtext_Suppressed" = " "
tr "game_floatingtext_Taunted" = " "
tr "game_floatingtext_xp" = "+%.0fxp"
tr "game_healthbaroverride_NightmareBotSpiritMystery" = "提莫?!"
tr "game_hud_character_combinedHitPointsFormat_default" = "%d/%d %d/%d"
tr "game_hud_character_combinedHitPointsFormat_tons" = "%dk/%dk %dk/%dk"
tr "game_hud_character_hitPointsFormat_default" = "%d / %d"
tr "game_hud_character_hitPointsFormat_tons" = "%dk / %dk"
tr "game_hud_character_hitPointsRegenerationFormat_default" = "+%.1f"
tr "game_hud_character_hitPointsRegenerationFormat_tons" = "+%.1fk"
tr "game_hud_cooldown_format_minutes_abbr" = "%d分"
tr "game_hud_deathRecap_damageFormat_default" = "%d"
tr "game_hud_deathRecap_damageFormat_tons" = "成吨的"
tr "game_hud_deathRecap_multiDamageFormat_default" = "%d (+%d)"
tr "game_hud_deathRecap_multiDamageFormat_tons" = "成吨的"
tr "game_HUD_DoomBots_TimerCompletedText" = "末日"
tr "game_hud_health_animated_amountSuffix_default" = ""
tr "game_hud_health_animated_amountSuffix_tons" = "k"
tr "game_hud_health_max_health_default" = "%d / %d"
tr "game_hud_health_max_health_tons" = "%dk / %dk"
tr "game_hud_health_replay_amountSuffix_default" = ""
tr "game_hud_health_replay_amountSuffix_tons" = "k"
tr "game_hud_healthregen_default" = "+%.1f"
tr "game_hud_healthregen_tons" = "+%.1fk"
tr "game_hud_text_blue_team" = "蓝方"
tr "game_hud_text_enemy_team" = "敌方"
tr "game_hud_text_red_team" = "红方"
tr "game_hud_text_your_team" = "己方"
tr "game_hud_thousandsSeparator" = ","
tr "game_intro_tip_text_damage_minion" = "呆在友方小兵后面"
tr "game_intro_tip_text_damage_redzone" = "电脑玩家会在红色区域施放伤害技能"
tr "game_intro_tip_text_readability" = "把鼠标悬停在技能图标上,就能查看使用说明"
tr "game_intro_tip_title_damage_minion" = "躲避小兵伤害"
tr "game_intro_tip_title_damage_redzone" = "躲避红色危险区域"
tr "game_intro_tip_title_readability" = "查看使用说明"
tr "game_item_altcost_2057_large" = "9级"
tr "game_item_altcost_2057_small" = "9级"
tr "game_item_altcost_3040_large" = "全法力充能"
tr "game_item_altcost_3040_small" = "最大"
tr "game_item_altcost_3042_large" = "全法力充能"
tr "game_item_altcost_3042_small" = "最大"
tr "game_item_altcost_3340_large" = "免费"
tr "game_item_altcost_3340_small" = "免费"
tr "game_item_altcost_3341_large" = "免费"
tr "game_item_altcost_3341_small" = "免费"
tr "game_item_altcost_3342_large" = "免费"
tr "game_item_altcost_3342_small" = "免费"
tr "game_item_altcost_3350_large" = "9级"
tr "game_item_altcost_3350_small" = "9级"
tr "game_item_altcost_3351_large" = "9级"
tr "game_item_altcost_3351_small" = "9级"
tr "game_item_altcost_3352_large" = "9级"
tr "game_item_altcost_3352_small" = "9级"
tr "game_item_altcost_3361_large" = "250*"
tr "game_item_altcost_3361_small" = "250*"
tr "game_item_altcost_3362_large" = "250*"
tr "game_item_altcost_3362_small" = "250*"
tr "game_item_altcost_3363_large" = "9级"
tr "game_item_altcost_3363_small" = "9级"
tr "game_item_altcost_3364_large" = "免费"
tr "game_item_altcost_3364_small" = "免费"
tr "game_item_altcost_3611_large" = "5 海妖币"
tr "game_item_altcost_3611_small" = "5"
tr "game_item_altcost_3612_large" = "5 海妖币"
tr "game_item_altcost_3612_small" = "5"
tr "game_item_altcost_3613_large" = "5 海妖币"
tr "game_item_altcost_3613_small" = "5"
tr "game_item_altcost_3614_large" = "5 海妖币"
tr "game_item_altcost_3614_small" = "5"
tr "game_item_altcost_3615_large" = "5 海妖币"
tr "game_item_altcost_3615_small" = "5"
tr "game_item_altcost_3616_large" = "10 海妖币"
tr "game_item_altcost_3616_small" = "10"
tr "game_item_altcost_3617_large" = "20 海妖币"
tr "game_item_altcost_3617_small" = "20"
tr "game_item_altcost_3621_large" = "5 海妖币"
tr "game_item_altcost_3621_small" = "5"
tr "game_item_altcost_3622_large" = "10 海妖币"
tr "game_item_altcost_3622_small" = "10"
tr "game_item_altcost_3623_large" = "20 海妖币"
tr "game_item_altcost_3623_small" = "20"
tr "game_item_altcost_3624_large" = "5 海妖币"
tr "game_item_altcost_3624_small" = "5"
tr "game_item_altcost_3625_large" = "10 海妖币"
tr "game_item_altcost_3625_small" = "10"
tr "game_item_altcost_3626_large" = "20 海妖币"
tr "game_item_altcost_3626_small" = "20"
tr "game_item_altcost_3631_large" = "100水晶碎片"
tr "game_item_altcost_3631_small" = "100晶"
tr "game_item_altcost_3634_large" = "100水晶碎片"
tr "game_item_altcost_3634_small" = "100晶"
tr "game_item_altcost_3635_large" = "200水晶碎片"
tr "game_item_altcost_3635_small" = "200晶"
tr "game_item_altcost_3636_large" = "200水晶碎片"
tr "game_item_altcost_3636_small" = "200晶"
tr "game_item_altcost_3640_large" = "100水晶碎片"
tr "game_item_altcost_3640_small" = "100晶"
tr "game_item_altcost_3641_large" = "100水晶碎片"
tr "game_item_altcost_3641_small" = "100晶"
tr "game_item_altcost_3642_large" = "完全返还"
tr "game_item_altcost_3642_small" = "返还"
tr "game_item_altcost_3643_large" = "100水晶碎片"
tr "game_item_altcost_3643_small" = "100晶"
tr "game_item_altcost_3647_large" = "100水晶碎片"
tr "game_item_altcost_3647_small" = "100晶"
tr "game_item_altcost_3680_large" = "免费"
tr "game_item_altcost_3680_small" = "免费"
tr "game_item_altcost_3681_large" = "免费"
tr "game_item_altcost_3681_small" = "免费"
tr "game_item_altcost_3682_large" = "免费"
tr "game_item_altcost_3682_small" = "免费"
tr "game_item_altcost_3683_large" = "免费"
tr "game_item_altcost_3683_small" = "免费"
tr "game_item_altcost_3901_large" = "500银蛇币"
tr "game_item_altcost_3901_small" = "500银"
tr "game_item_altcost_3902_large" = "500银蛇币"
tr "game_item_altcost_3902_small" = "500银"
tr "game_item_altcost_3903_large" = "500银蛇币"
tr "game_item_altcost_3903_small" = "500银"
tr "game_item_altcost_3930_large" = "完全体吞噬之灵"
tr "game_item_altcost_3930_small" = "最大"
tr "game_item_altcost_3931_large" = "完全体吞噬之灵"
tr "game_item_altcost_3931_small" = "最大"
tr "game_item_altcost_3932_large" = "完全体吞噬之灵"
tr "game_item_altcost_3932_small" = "最大"
tr "game_item_altcost_3933_large" = "完全体吞噬之灵"
tr "game_item_altcost_3933_small" = "最大"
tr "game_item_at_level_18" = "于18级"
tr "game_item_boots_grouplimit" = "限购1个鞋类装备。"
tr "game_item_buff_4026" = "这个单位暂时无法被击杀。"
tr "game_item_colloquialism_1001" = ";suduzhixue;sdzx"
tr "game_item_colloquialism_1004" = ";xiannvhufu;xnfh"
tr "game_item_colloquialism_1005" = ";meijizhuishi;mjzs"
tr "game_item_colloquialism_1006" = ";zhiliaobaozhu;zlbz"
tr "game_item_colloquialism_1007" = ";zaishengzhuishi;zszs"
tr "game_item_colloquialism_1011" = ";jurenyaodai;jryd"
tr "game_item_colloquialism_1018" = ";lingqiaopifeng;lqpf"
tr "game_item_colloquialism_1026" = ";baoliemozhang;blmz"
tr "game_item_colloquialism_1027" = ";lanshuijing;lsj"
tr "game_item_colloquialism_1028" = ";hongshuijing;hsj"
tr "game_item_colloquialism_1029" = ";bujia;bj"
tr "game_item_colloquialism_1031" = ";suozijia;szj"
tr "game_item_colloquialism_1033" = ";kangmodoupeng;kmdp"
tr "game_item_colloquialism_1036" = ";changjian;cj"
tr "game_item_colloquialism_1037" = ";shizigao;szg"
tr "game_item_colloquialism_1038" = ";bfdj;baofengdajian"
tr "game_item_colloquialism_1039" = ";打野;daye"
tr "game_item_colloquialism_1041" = ";daye;dy;jungle"
tr "game_item_colloquialism_1042" = ";duanjian;dj"
tr "game_item_colloquialism_1043" = ";fanquzhigong;fqzg"
tr "game_item_colloquialism_1051" = ";gedoushoutao;gdst"
tr "game_item_colloquialism_1052" = ";zengfudianji;zfdj"
tr "game_item_colloquialism_1053" = ";xixueguijiezhang;xxgjz"
tr "game_item_colloquialism_1054" = ";duolandun;dld;duolanzhidun;dlzd"
tr "game_item_colloquialism_1055" = ";duolanren;duolanzhiren;dlzr"
tr "game_item_colloquialism_1056" = ";duolanjie;duolanzhijie;dlzj"
tr "game_item_colloquialism_1057" = ";fujidoupeng;fjdp"
tr "game_item_colloquialism_1058" = ";wuyongdabang;wydb"
tr "game_item_colloquialism_1059" = ";"
tr "game_item_colloquialism_1062" = ";kantanzhezhiren;ktzzr"
tr "game_item_colloquialism_1063" = ";kantanzhezhijie;ktzzj"
tr "game_item_colloquialism_1074" = ";duolandun;dld;duolanzhidun;dlzd"
tr "game_item_colloquialism_1075" = ";duolanren;duolanzhiren;dlzr"
tr "game_item_colloquialism_1076" = ";duolanjie;duolanzhijie;dlzj"
tr "game_item_colloquialism_1080" = ";jingpozhishi;jpzs"
tr "game_item_colloquialism_1082" = ";hafy;heianfengyin"
tr "game_item_colloquialism_1083" = ";cuiqu;cq"
tr "game_item_colloquialism_2003" = ";shengmingyaoshui;smys;"
tr "game_item_colloquialism_2004" = ";faliyaoshui;flys"
tr "game_item_colloquialism_2009" = ";"
tr "game_item_colloquialism_2010" = ";"
tr "game_item_colloquialism_2011" = ";"
tr "game_item_colloquialism_2012" = ";"
tr "game_item_colloquialism_2013" = ";"
tr "game_item_colloquialism_2015" = ";"
tr "game_item_colloquialism_2031" = ";"
tr "game_item_colloquialism_2032" = ";"
tr "game_item_colloquialism_2033" = ";"
tr "game_item_colloquialism_2037" = ";大红;dahong;jianrenheji;jrhj"
tr "game_item_colloquialism_2038" = ";"
tr "game_item_colloquialism_2039" = ";大蓝;zhihuiheji;zhhj"
tr "game_item_colloquialism_2040" = ";kuangnulingyao;knly"
tr "game_item_colloquialism_2041" = ";sjp;水晶瓶"
tr "game_item_colloquialism_2042" = ";先知药剂;xzyj"
tr "game_item_colloquialism_2043" = ";zhenshishouwei;szsw;真眼;粉眼"
tr "game_item_colloquialism_2044" = ";zhenchashouwei;scsw;假眼;绿眼"
tr "game_item_colloquialism_2045" = ";dongchahongbaoshi;dchbs;大眼石;dayanshi"
tr "game_item_colloquialism_2047" = ";shenyujingcui;syjc"
tr "game_item_colloquialism_2048" = ";qishilingyao;qsly"
tr "game_item_colloquialism_2049" = ";dongchazhishi;dczs;眼石;yanshi"
tr "game_item_colloquialism_2050" = ";"
tr "game_item_colloquialism_2051" = "shouhuzhehaojiao;shzhj"
tr "game_item_colloquialism_2052" = ";"
tr "game_item_colloquialism_2053" = ";"
tr "game_item_colloquialism_2055" = "橙眼;"
tr "game_item_colloquialism_2056" = "绿;"
tr "game_item_colloquialism_2057" = "蓝;图腾;"
tr "game_item_colloquialism_2058" = ";白"
tr "game_item_colloquialism_2059" = ";蓝"
tr "game_item_colloquialism_2060" = ";红"
tr "game_item_colloquialism_2061" = ";"
tr "game_item_colloquialism_2062" = ";"
tr "game_item_colloquialism_2065" = ";shuruiya;kuangxiangqu;srydkxq"
tr "game_item_colloquialism_2137" = ";橙"
tr "game_item_colloquialism_2138" = ";白"
tr "game_item_colloquialism_2139" = ";大蓝;zhihuiheji;zhhj"
tr "game_item_colloquialism_2140" = ";大红;dahong;jianrenheji;jrhj"
tr "game_item_colloquialism_2301" = ";"
tr "game_item_colloquialism_2302" = ";"
tr "game_item_colloquialism_2303" = ";"
tr "game_item_colloquialism_2319" = "黄金;"
tr "game_item_colloquialism_2403" = ";"
tr "game_item_colloquialism_2420" = ";zysl;zhongya"
tr "game_item_colloquialism_2421" = ";"
tr "game_item_colloquialism_2422" = ";"
tr "game_item_colloquialism_3001" = ";shenyuanjiezhang;syjz"
tr "game_item_colloquialism_3003" = ";datianshizhizhang;dtszz"
tr "game_item_colloquialism_3004" = ";mozong"
tr "game_item_colloquialism_3005" = ";qingsuan;qs"
tr "game_item_colloquialism_3006" = ";kuangzhanshijingjia;kzsjj"
tr "game_item_colloquialism_3007" = ";datianshizhizhang;dtszz"
tr "game_item_colloquialism_3008" = ";mozong"
tr "game_item_colloquialism_3009" = ";qinglingzhixue;qlzx"
tr "game_item_colloquialism_3010" = ";cuihuashenshi;chss"
tr "game_item_colloquialism_3020" = ";fashizhixue;fszx"
tr "game_item_colloquialism_3022" = ";bingshuangzhichui;bszc;冰锤;bingchui"
tr "game_item_colloquialism_3023" = ";shuangshenganying;ssay"
tr "game_item_colloquialism_3024" = ";bingchuanhujia;bchj"
tr "game_item_colloquialism_3025" = ";bingmaihushou;bmhs;冰拳;bingquan"
tr "game_item_colloquialism_3026" = ";守护天使;shts;shouhutianshi"
tr "game_item_colloquialism_3027" = ";时光杖;shihuangzhizhang;shiguangzhang;sgzz"
tr "game_item_colloquialism_3028" = ";hexieshengbei;hxsb;圣杯;shengbei"
tr "game_item_colloquialism_3029" = ";时光杖;shihuangzhizhang;shiguangzhang;sgzz"
tr "game_item_colloquialism_3030" = ";bingpao;bp"
tr "game_item_colloquialism_3031" = ";wujinzhiren;wjzr"
tr "game_item_colloquialism_3033" = ";fanxingdetixing;fxdtx"
tr "game_item_colloquialism_3034" = ";jrss;jurenshashou"
tr "game_item_colloquialism_3035" = ";zuihoudeqingyu;zhdqy;破甲弓;pojiagong"
tr "game_item_colloquialism_3036" = ";qy;zuihoudeqingyu"
tr "game_item_colloquialism_3037" = ";yumozhiqi;ymzq"
tr "game_item_colloquialism_3040" = ";zhitianshizhiyong;ztszy"
tr "game_item_colloquialism_3041" = ";meijiadeqiehunjuan;mjdqhj;杀人书;sharenshu;"
tr "game_item_colloquialism_3042" = ";"
tr "game_item_colloquialism_3044" = ";jingshi"
tr "game_item_colloquialism_3046" = ";huanyingzhiwu;hyzw;红双刀;hongshuangdao"
tr "game_item_colloquialism_3047" = ";renzhezuju;rzzj;"
tr "game_item_colloquialism_3050" = ";jikedexianqu;jkdxq"
tr "game_item_colloquialism_3052" = ";xuequan"
tr "game_item_colloquialism_3053" = ";zhongzhuang;zz"
tr "game_item_colloquialism_3056" = ";ganraoshuijing;grsj"
tr "game_item_colloquialism_3057" = ";yaoguang"
tr "game_item_colloquialism_3060" = ";haolingzhiqi;hlzq"
tr "game_item_colloquialism_3065" = ";zhenfenkuijia;zfkj"
tr "game_item_colloquialism_3067" = ";ranshaobaoshi;rsbs"
tr "game_item_colloquialism_3068" = ";riyandoupeng;rydp"
tr "game_item_colloquialism_3069" = ";"
tr "game_item_colloquialism_3070" = ";nvshenzhilei;nszl"
tr "game_item_colloquialism_3071" = ";heiseqiegezhe;hsqgz"
tr "game_item_colloquialism_3072" = ";yinxuejian;yinxiejian;yinxie;yinxue;yxj;饮血剑"
tr "game_item_colloquialism_3073" = ";nvshenzhilei;nszl"
tr "game_item_colloquialism_3074" = ";tanyujiutoushe;tyjts"
tr "game_item_colloquialism_3075" = ";重伤;zhongshang;grievous"
tr "game_item_colloquialism_3076" = ";重伤;zhongshang;grievous"
tr "game_item_colloquialism_3077" = ";tiyamate;tymt"
tr "game_item_colloquialism_3078" = ";sanxiangzhili;sxzl;成吨的伤害;chengdundeshanghai;cddsh"
tr "game_item_colloquialism_3079" = ";"
tr "game_item_colloquialism_3080" = ";yinxuejian;yinxiejian;yinxie;yinxue;yxj;饮血剑"
tr "game_item_colloquialism_3082" = ";shouwangzhekaijia;swzkj"
tr "game_item_colloquialism_3083" = ";kuangtukaijia;ktkj"
tr "game_item_colloquialism_3084" = ";bawangxuekai;bwxk"
tr "game_item_colloquialism_3085" = ";luannadejufeng;landjf"
tr "game_item_colloquialism_3086" = ";kuangre"
tr "game_item_colloquialism_3087" = ";sitatikedianren;sttkdr"
tr "game_item_colloquialism_3089" = ";mieshizhedesiwangzhimao;mszdswzm;帽子;maozi"
tr "game_item_colloquialism_3090" = ";wogeletedewushimao;wgltdwsm;帽子;maozi"
tr "game_item_colloquialism_3091" = ";zhihuimoren;zhmr"
tr "game_item_colloquialism_3092" = ";"
tr "game_item_colloquialism_3093" = ";tanlanzhiren;tlzr"
tr "game_item_colloquialism_3094" = ";huopao;jshp"
tr "game_item_colloquialism_3095" = ";fengren"
tr "game_item_colloquialism_3096" = ";"
tr "game_item_colloquialism_3097" = ";"
tr "game_item_colloquialism_3098" = ";"
tr "game_item_colloquialism_3099" = ";linghunfayi;lhfy"
tr "game_item_colloquialism_3100" = ";wuyaozhihuo;wyzh"
tr "game_item_colloquialism_3101" = ";fengci"
tr "game_item_colloquialism_3102" = ";nvyaomiansha;nyms"
tr "game_item_colloquialism_3104" = "fandamulingzhu;fdm"
tr "game_item_colloquialism_3105" = ";juntuanshengdun;jtsd"
tr "game_item_colloquialism_3106" = ";mairuidezhizhua;mrdzz"
tr "game_item_colloquialism_3107" = ";"
tr "game_item_colloquialism_3108" = ";emofadian;emfd"
tr "game_item_colloquialism_3109" = ";"
tr "game_item_colloquialism_3110" = ";bingshuangzhixin;bszx"
tr "game_item_colloquialism_3111" = ";shuiyinzhixue;syzx"
tr "game_item_colloquialism_3112" = ";shouhuzhefaqiu;shzfq"
tr "game_item_colloquialism_3113" = ";"
tr "game_item_colloquialism_3114" = ";fushizhiren;fszr"
tr "game_item_colloquialism_3115" = ";nashizhiya;nszy"
tr "game_item_colloquialism_3116" = ";ruilaidebingjingjiezhang;rldbjjz"
tr "game_item_colloquialism_3117" = ";jixingzhixue;jxzx"
tr "game_item_colloquialism_3118" = ";"
tr "game_item_colloquialism_3122" = ";wujinzhiren;wjzr"
tr "game_item_colloquialism_3123" = ";sixingxuangao;sxxg;zhongshang"
tr "game_item_colloquialism_3124" = ";guisuodekuangbaozhiren;gsdkbzr"
tr "game_item_colloquialism_3126" = ";"
tr "game_item_colloquialism_3128" = ";minghuozhiyong;mhzy"
tr "game_item_colloquialism_3131" = ";shenshengzhijian;sszj"
tr "game_item_colloquialism_3132" = ";"
tr "game_item_colloquialism_3133" = ";"
tr "game_item_colloquialism_3134" = ";canbaozhili;cbzl;穿甲"
tr "game_item_colloquialism_3135" = ";xukongzhizhang;xkzz"
tr "game_item_colloquialism_3136" = ";youhunmianju;mianju"
tr "game_item_colloquialism_3137" = ";"
tr "game_item_colloquialism_3138" = ";"
tr "game_item_colloquialism_3139" = ";shuiyinwandao;sywd"
tr "game_item_colloquialism_3140" = ";shuiyinshidai;sysd"
tr "game_item_colloquialism_3141" = ";shenmizhijian;smzj"
tr "game_item_colloquialism_3142" = ";youmengzhiling;ymzl;穿甲"
tr "game_item_colloquialism_3143" = ";landunzhizhao;ldzz"
tr "game_item_colloquialism_3144" = ";bierjiwotewandao;bejwtwd"
tr "game_item_colloquialism_3145" = ";haikesikejizuolunqiang;hkskjzlq"
tr "game_item_colloquialism_3146" = ";haikesikejiqiangren;hkskjqr"
tr "game_item_colloquialism_3147" = ";yemu;穿甲"
tr "game_item_colloquialism_3148" = ";"
tr "game_item_colloquialism_3149" = ";pobai"
tr "game_item_colloquialism_3150" = ";hjzr"
tr "game_item_colloquialism_3151" = ";大面具;damianju;landelidezhemo;ldldzm"
tr "game_item_colloquialism_3152" = "huojianyaodai;"
tr "game_item_colloquialism_3153" = ";pobaiwangzhezhiren;pbwzzr"
tr "game_item_colloquialism_3154" = ";ruigezhideng;rgzd"
tr "game_item_colloquialism_3155" = ";haikesiyinmodao;hksymd"
tr "game_item_colloquialism_3156" = ";mamotiwusizhishi;mmtwszs"
tr "game_item_colloquialism_3157" = ";zhongyashalou;zysl"
tr "game_item_colloquialism_3158" = ";minglangzhixue;mlzx"
tr "game_item_colloquialism_3159" = ";jizhadehunyingzhideng;jjdhyzd"
tr "game_item_colloquialism_3161" = ";"
tr "game_item_colloquialism_3162" = ";"
tr "game_item_colloquialism_3163" = ";"
tr "game_item_colloquialism_3165" = ";moleiluomidian;mllmd;鬼书;guishu"
tr "game_item_colloquialism_3170" = ";"
tr "game_item_colloquialism_3172" = ";lingfeng"
tr "game_item_colloquialism_3173" = ";yilishadeqiji;ylsdqj"
tr "game_item_colloquialism_3174" = ";yadiannadexieeshengbei;ydndxesb;大圣杯"
tr "game_item_colloquialism_3176" = ";"
tr "game_item_colloquialism_3178" = ";"
tr "game_item_colloquialism_3180" = ";aodaiendemiansha;adedms"
tr "game_item_colloquialism_3181" = ";xuesezhiren;xszr"
tr "game_item_colloquialism_3183" = ";"
tr "game_item_colloquialism_3184" = ";shouhuzhezhanchui;shzzc"
tr "game_item_colloquialism_3185" = ";guangmingshizhe;gmsz"
tr "game_item_colloquialism_3186" = ";jitaideduomingtidao;jtddmtd"
tr "game_item_colloquialism_3187" = ";haikesikejitanceqi;hkskjtcq"
tr "game_item_colloquialism_3188" = ";anyanhuoju;ayhj"
tr "game_item_colloquialism_3190" = ";gangtielieyangzhixia;gtlyzx"
tr "game_item_colloquialism_3191" = ";tansuozhedehubi;tszdhb"
tr "game_item_colloquialism_3193" = ";"
tr "game_item_colloquialism_3194" = ";"
tr "game_item_colloquialism_3196" = ";维克托;机械先驱;"
tr "game_item_colloquialism_3197" = ";维克托;机械先驱;"
tr "game_item_colloquialism_3198" = ";维克托;机械先驱;"
tr "game_item_colloquialism_3200" = ";维克托;机械先驱;"
tr "game_item_colloquialism_3204" = ";"
tr "game_item_colloquialism_3205" = ";"
tr "game_item_colloquialism_3206" = ";posuiyoulingzhijingpo;psylzjp"
tr "game_item_colloquialism_3207" = ";"
tr "game_item_colloquialism_3208" = ";"
tr "game_item_colloquialism_3209" = ";xiyizhanglaozhijingpo;xyzlzjp"
tr "game_item_colloquialism_3210" = ";"
tr "game_item_colloquialism_3211" = ";帽子;maozi"
tr "game_item_colloquialism_3222" = ";mikaierdeganguo;mkedgg"
tr "game_item_colloquialism_3230" = ";"
tr "game_item_colloquialism_3231" = ";"
tr "game_item_colloquialism_3240" = ";"
tr "game_item_colloquialism_3241" = ";"
tr "game_item_colloquialism_3242" = ";"
tr "game_item_colloquialism_3243" = ";"
tr "game_item_colloquialism_3244" = ";"
tr "game_item_colloquialism_3245" = ";"
tr "game_item_colloquialism_3252" = ";锯齿短匕;穿甲"
tr "game_item_colloquialism_3285" = ";"
tr "game_item_colloquialism_3286" = ";"
tr "game_item_colloquialism_3290" = ";ssay;shuangshenganying"
tr "game_item_colloquialism_3301" = ";"
tr "game_item_colloquialism_3302" = ";"
tr "game_item_colloquialism_3303" = ";"
tr "game_item_colloquialism_3303z" = ";kaiqizhishou;kqzs"
tr "game_item_colloquialism_3304" = ";"
tr "game_item_colloquialism_3305" = ";"
tr "game_item_colloquialism_3306" = ";"
tr "game_item_colloquialism_3307" = ";"
tr "game_item_colloquialism_3308" = ";"
tr "game_item_colloquialism_3309" = ";"
tr "game_item_colloquialism_3310" = ";"
tr "game_item_colloquialism_3310z" = ";"
tr "game_item_colloquialism_3311" = ";"
tr "game_item_colloquialism_3312" = ";"
tr "game_item_colloquialism_3340" = "黄;tt;tuteng;"
tr "game_item_colloquialism_3341" = "红;"
tr "game_item_colloquialism_3342" = "蓝;"
tr "game_item_colloquialism_3345" = ""
tr "game_item_colloquialism_3348" = ";"
tr "game_item_colloquialism_3350" = ";"
tr "game_item_colloquialism_3351" = ";"
tr "game_item_colloquialism_3352" = ";"
tr "game_item_colloquialism_3361" = "黄;"
tr "game_item_colloquialism_3362" = "黄;"
tr "game_item_colloquialism_3363" = "蓝;tt;tuteng;"
tr "game_item_colloquialism_3364" = "红;tj;toujing;"
tr "game_item_colloquialism_3371" = ";wjzr;aoen;jipin"
tr "game_item_colloquialism_3373" = ";mszdswzm;aoen;jipin"
tr "game_item_colloquialism_3374" = ";mszdswzm;aoen;jipin"
tr "game_item_colloquialism_3379" = ";symj;aoen;jipin"
tr "game_item_colloquialism_3380" = ";fnhs;aoen;jipin"
tr "game_item_colloquialism_3382" = ";jiushu;aoen;jipin"
tr "game_item_colloquialism_3383" = ";gtly;aoen;jipin"
tr "game_item_colloquialism_3384" = ";sxzl;aoen;jipin"
tr "game_item_colloquialism_3385" = ";maozi;aoen;jipin"
tr "game_item_colloquialism_3386" = ";zhongya;aoen"
tr "game_item_colloquialism_3387" = ";bingmaihushou;bmhs;冰拳;bingquan;aoen"
tr "game_item_colloquialism_3388" = ";夜之锋刃;穿甲;aoen"
tr "game_item_colloquialism_3389" = ";pobai;aoen"
tr "game_item_colloquialism_3390" = ";aoen"
tr "game_item_colloquialism_3400" = ""
tr "game_item_colloquialism_3401" = ";"
tr "game_item_colloquialism_3430" = ";"
tr "game_item_colloquialism_3431" = ";"
tr "game_item_colloquialism_3433" = ";ysdzj"
tr "game_item_colloquialism_3434" = ";"
tr "game_item_colloquialism_3462" = "蓝;lan;"
tr "game_item_colloquialism_3504" = ""
tr "game_item_colloquialism_3508" = ";duocuizhilian;dczl;huilandao;hld"
tr "game_item_colloquialism_3512" = ";xukongzhimen;men"
tr "game_item_colloquialism_3513" = "先锋之眼"
tr "game_item_colloquialism_3514" = ";先锋之眼"
tr "game_item_colloquialism_3599" = ";矛"
tr "game_item_colloquialism_3600" = ";heimao;heisechangmao;hm;hscm"
tr "game_item_colloquialism_3611" = ""
tr "game_item_colloquialism_3612" = ""
tr "game_item_colloquialism_3613" = ""
tr "game_item_colloquialism_3614" = ""
tr "game_item_colloquialism_3615" = ""
tr "game_item_colloquialism_3616" = ""
tr "game_item_colloquialism_3617" = ""
tr "game_item_colloquialism_3621" = ""
tr "game_item_colloquialism_3622" = ""
tr "game_item_colloquialism_3623" = ""
tr "game_item_colloquialism_3624" = ""
tr "game_item_colloquialism_3625" = ""
tr "game_item_colloquialism_3626" = ""
tr "game_item_colloquialism_3630" = ""
tr "game_item_colloquialism_3631" = ""
tr "game_item_colloquialism_3633" = ""
tr "game_item_colloquialism_3634" = ""
tr "game_item_colloquialism_3635" = ""
tr "game_item_colloquialism_3636" = ""
tr "game_item_colloquialism_3637" = ""
tr "game_item_colloquialism_3640" = ""
tr "game_item_colloquialism_3641" = ""
tr "game_item_colloquialism_3643" = ""
tr "game_item_colloquialism_3645" = "lan;蓝;"
tr "game_item_colloquialism_3647" = ""
tr "game_item_colloquialism_3648" = ""
tr "game_item_colloquialism_3649" = ""
tr "game_item_colloquialism_3652" = ";"
tr "game_item_colloquialism_3671" = ";"
tr "game_item_colloquialism_3672" = ";"
tr "game_item_colloquialism_3673" = ";"
tr "game_item_colloquialism_3674" = ";"
tr "game_item_colloquialism_3675" = ";"
tr "game_item_colloquialism_3690" = ";"
tr "game_item_colloquialism_3691" = ";"
tr "game_item_colloquialism_3692" = ";"
tr "game_item_colloquialism_3693" = ";"
tr "game_item_colloquialism_3694" = ";"
tr "game_item_colloquialism_3695" = ";"
tr "game_item_colloquialism_3706" = ";daye;打野"
tr "game_item_colloquialism_3708" = ";打野;daye"
tr "game_item_colloquialism_3711" = ";打野;daye"
tr "game_item_colloquialism_3712" = ";打野;daye"
tr "game_item_colloquialism_3713" = ";打野;daye"
tr "game_item_colloquialism_3715" = ";打野;daye"
tr "game_item_colloquialism_3742" = ";wangzhe;wuwei"
tr "game_item_colloquialism_3744" = ";"
tr "game_item_colloquialism_3745" = ";"
tr "game_item_colloquialism_3748" = ";zhongzhuang;zz"
tr "game_item_colloquialism_3751" = ";daye;打野"
tr "game_item_colloquialism_3800" = ";"
tr "game_item_colloquialism_3801" = ";"
tr "game_item_colloquialism_3802" = ";"
tr "game_item_colloquialism_3812" = ";xuedai"
tr "game_item_colloquialism_3813" = ";xuedai"
tr "game_item_colloquialism_3814" = ";夜之锋刃;穿甲"
tr "game_item_colloquialism_3829" = ";"
tr "game_item_colloquialism_3840" = "qiuxingyi"
tr "game_item_colloquialism_3841" = "qiu"
tr "game_item_colloquialism_3844" = "法球"
tr "game_item_colloquialism_3901" = ""
tr "game_item_colloquialism_3902" = ""
tr "game_item_colloquialism_3903" = ""
tr "game_item_colloquialism_3905" = ";anying;ssay"
tr "game_item_colloquialism_3911" = ";"
tr "game_item_colloquialism_3924" = ";"
tr "game_item_colloquialism_4001" = ";"
tr "game_item_colloquialism_4002" = ";"
tr "game_item_colloquialism_4003" = ";穿甲"
tr "game_item_colloquialism_4004" = ";穿甲"
tr "game_item_colloquialism_4005" = ";"
tr "game_item_colloquialism_4010" = ";fachuan;fashuchuantou"
tr "game_item_colloquialism_4026" = ";守护天使;shts;shouhutianshi;ssdfc;shuishoudefuchou;水手的复仇"
tr "game_item_colloquialism_4101" = ";打野;daye"
tr "game_item_colloquialism_4201" = ";duolandun;dld;duolanzhidun;dlzd"
tr "game_item_colloquialism_4202" = ";duolanzhiren;dlr;duolanjian;dlzr"
tr "game_item_colloquialism_4203" = ";duolanjie;duolanzhijie;dlzj"
tr "game_item_colloquialism_4204" = ";duolanzhimoou;dlzmo;duolanmoou"
tr "game_item_colloquialism_4301" = ";Shangguqianbi;youmuminyinzhang;gongzizhuang;gzz"
tr "game_item_colloquialism_4302" = ";Jushenfengzhiqing;shengwuzhidun;gongzizhuang;gzz"
tr "game_item_colloquialism_4401" = ";zrzl;ziranzhili"
tr "game_item_colloquialism_4402" = ";"
tr "game_item_colloquialism_4403" = ";"
tr "game_item_description_*" = ""
tr "game_item_description_10001" = "+2.23% 暴击伤害"
tr "game_item_description_10002" = "+1.5% 移动速度"
tr "game_item_description_1001" = "{{ game_item_boots_grouplimit }}
唯一被动—强化移动:+25移动速度"
tr "game_item_description_1004" = "+25%基础法力回复(+round(0.25*stats[BaseManaRegenRate]*5)法力/5秒)"
tr "game_item_description_1005" = "+0法力回复/5秒"
tr "game_item_description_1006" = "+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)"
tr "game_item_description_1007" = "+15生命回复/5秒"
tr "game_item_description_1011" = "+380生命值"
tr "game_item_description_1018" = "+20%暴击几率"
tr "game_item_description_1026" = "+40法术强度"
tr "game_item_description_1027" = "+250法力值"
tr "game_item_description_1028" = "+150生命值"
tr "game_item_description_1029" = "+15护甲"
tr "game_item_description_1031" = "+40护甲"
tr "game_item_description_1033" = "+25魔法抗性"
tr "game_item_description_1036" = "+10攻击力"
tr "game_item_description_1037" = "+25攻击力"
tr "game_item_description_1038" = "+40攻击力"
tr "game_item_description_1039" = "
唯一被动—尖牙:用技能或普攻对野怪造成伤害时会在5秒里持续偷取共30生命值并灼烧其造成60魔法伤害。在河道或野区中时,会基于你已损失的法力来提供法力回复,最多可达8法力/秒。击杀野怪会获得怪物猎手。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1041" = "对野怪+10%生命偷取
唯一被动—利爪:对野怪发起的普攻会附带35额外伤害。击杀野怪会获得怪物猎手。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1042" = "+12%攻击速度"
tr "game_item_description_1043" = "+25%攻击速度
唯一被动:普通攻击会在命中时造成额外15物理伤害。"
tr "game_item_description_1051" = "+10%暴击几率"
tr "game_item_description_1052" = "+20法术强度"
tr "game_item_description_1053" = "+15攻击力
+10%生命偷取"
tr "game_item_description_1054" = "+80生命值
被动:每5秒回复6生命
被动:普攻在命中时对小兵造成额外的5物理伤害。
唯一被动:在受到来自一名敌方英雄的伤害后,在10秒里最多回复30生命值,回复额基于已损失生命值的占比。"
tr "game_item_description_1055" = "+8攻击力
+80生命值
+3%生命偷取"
tr "game_item_description_1056" = "+60生命值
+15法术强度
+5法力/5秒
被动:基础攻击在命中时对小兵造成额外的5物理伤害。"
tr "game_item_description_1057" = "+40魔法抗性"
tr "game_item_description_1058" = "+60法术强度"
tr "game_item_description_1059" = "+15攻击力
+2.5%生命偷取"
tr "game_item_description_1062" = "+16攻击力
+15%攻击速度
唯一被动—勘探者:+150生命值"
tr "game_item_description_1063" = "+35法术强度
被动:+6法力回复
唯一被动—勘探者:+150生命值"
tr "game_item_description_1074" = "+@FlatHPPoolMod@生命值
+@FlatHPRegenMod*5@生命回复/5秒
唯一被动:格挡@Effect1Amount@来自敌方英雄的普攻伤害和技能伤害。
大对决中仅能同时持有2件多兰系列的装备"
tr "game_item_description_1075" = "+@FlatHPPoolMod@生命值
+@FlatPhysicalDamageMod@攻击力
+@PercentLifeStealMod*100@%生命偷取
大对决中仅能同时持有2件多兰系列的装备"
tr "game_item_description_1076" = "+@FlatHPPoolMod@生命值
+@FlatMagicDamageMod@法术强度
+@FlatMPRegenMod*5@法力回复/5秒
被动:每击杀一名敌方单位,你的法力值就会回复@Effect1Amount@。
大对决中仅能同时持有2件多兰系列的装备"
tr "game_item_description_1080" = "
唯一被动—屠夫:对野怪造成的伤害提升20%,并且对野怪造成的伤害值的6%将用来恢复自身的生命值,4%将用来恢复自身的法力值(群伤技能的恢复效果减半)。
(同名的唯一被动效果或主动效果不叠加。)"
tr "game_item_description_1082" = "+10法术强度
+25%来自药水的治疗效果
+100法力
唯一被动—畏惧:每层【荣耀】提供+3法术强度。
唯一被动—或杀或死:每次击杀提供2层【荣耀】,每次助攻提供1层荣耀,最多可叠加10层荣耀。每次死亡损失4层荣耀。"
tr "game_item_description_1083" = "+7攻击力
攻击时回复+3生命值
唯一被动:击杀1个线上小兵时提供1额外金币。击杀100个线上小兵时会立刻提供额外的350额外金币,并使这个被动失效。"
tr "game_item_description_1300" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1301" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1302" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1303" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1304" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1305" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1306" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1307" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1308" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1309" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1310" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1311" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1312" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1313" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1314" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1320" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1321" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1322" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1323" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1324" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1325" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1326" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1327" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1328" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1329" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1330" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1331" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1332" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1333" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1334" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_1400" = "+60攻击力
+10%冷却缩减
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1401" = "+300生命值
+15%额外生命值
唯一被动—献祭:在战斗状态下,每秒对附近的敌人造成11(+1x英雄等级)魔法伤害。对小兵和野怪造成300%额外伤害。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1402" = "+80法术强度
+10%冷却缩减
+300法力
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+10%法术强度)魔法伤害。
这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1404" = "+60攻击力
+10%冷却缩减"
tr "game_item_description_1405" = "+400生命值
+15%额外生命值
唯一被动—献祭:在战斗状态下,每秒对附近的敌人造成7(+2x英雄等级)魔法伤害。对野怪造成100%额外伤害。"
tr "game_item_description_1406" = "+60法术强度
+7%移动速度
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下个伤害型技能会将充能数全部释放,对最多4个目标造成60(+10%法术强度)魔法伤害。
这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复18%的已损失法力值。"
tr "game_item_description_1408" = "+60攻击力
+10%冷却缩减"
tr "game_item_description_1409" = "+300生命值
+20%额外生命值
唯一被动—献祭:在战斗状态下,每秒对附近的敌人造成11(+1x英雄等级)魔法伤害。对小兵和野怪造成200%额外伤害。"
tr "game_item_description_1410" = "+60法术强度
+7%移动速度
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+10%法术强度)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。"
tr "game_item_description_1412" = "+60攻击力
+10%冷却缩减
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1413" = "+300生命值
+15%额外生命值
唯一被动—献祭:在战斗状态下,每秒对附近的敌人造成11(+1x英雄等级)魔法伤害。对小兵和野怪造成300%额外伤害。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1414" = "+80法术强度
+10%冷却缩减
+300法力
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下个伤害型技能会将充能数全部释放,对最多4个目标造成60(+10%法术强度)魔法伤害。
这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1416" = "+50%攻击速度
唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1417" = "+50%攻击速度
唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。"
tr "game_item_description_1418" = "+50%攻击速度
唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。"
tr "game_item_description_1419" = "+50%攻击速度
唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_1500" = "+30%护甲穿透"
tr "game_item_description_1501" = "钢铁防线"
tr "game_item_description_1502" = "加固城防"
tr "game_item_description_1503" = "潜行侦测"
tr "game_item_description_1504" = "前卫"
tr "game_item_description_1505" = "闪电杖"
tr "game_item_description_1506" = "加固城防"
tr "game_item_description_1507" = ""
tr "game_item_description_1508" = "反防御塔袜子"
tr "game_item_description_1509" = "嗜好"
tr "game_item_description_1510" = "弗瑞克风格的嗜好"
tr "game_item_description_1511" = "超级士兵 装甲"
tr "game_item_description_1512" = "超级士兵 能量场"
tr "game_item_description_1515" = "防御塔镀层"
tr "game_item_description_2001" = "占位用"
tr "game_item_description_2003" = "限持5瓶。限持1种生命药水。
点击饮用:在15秒里持续回复共150生命值。"
tr "game_item_description_2004" = "限持5瓶。
点击使用:15秒内回复100法力值。"
tr "game_item_description_2005" = "占位用"
tr "game_item_description_2006" = "占位用"
tr "game_item_description_2007" = "占位用"
tr "game_item_description_2008" = "占位用"
tr "game_item_description_2009" = "点击使用:10秒内回复80生命值和50法力值。"
tr "game_item_description_2010" = "点击使用:在15秒里持续回复共15%的已损失生命值和已损失法力值。"
tr "game_item_description_2011" = "点击饮用:提供+1技能点数。"
tr "game_item_description_2012" = "点击使用:在15秒里持续回复共15%的已损失生命值和已损失法力值。"
tr "game_item_description_2013" = "点击使用:提供侦测能力,可侦测出附近的隐形或未被看见的敌方单位,持续15到40秒,基于等级。"
tr "game_item_description_2015" = "+15%攻击速度
唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成50额外魔法伤害(基于等级)。"
tr "game_item_description_2031" = "限持1种生命药水。
唯一主动:消耗一层充能,以在12秒里持续回复共125生命值。最多可持有2层充能,并且每当你造访商店时,都会将充能数填满。"
tr "game_item_description_2032" = "限持1种生命药水。
唯一主动:消耗一层充能,以在8秒里持续回复共60生命值和35法力值。最多可持有5层充能,并且每当你造访商店时,都会将充能数填满。
击杀一个大型野怪会提供一层充能。
(在充能已满时击杀一个大型野怪,会自动消耗掉最新的充能。)"
tr "game_item_description_2033" = "限持1种生命药水。
唯一主动:消耗一层充能,以在12秒里持续回复共125生命值和75法力值,并在回复期间提供腐败之触。最多可持有3层充能,并且每当你造访商店时,都会将充能数填满。
腐败之触伤害型技能和攻击会灼烧敌方英雄,在3秒里持续造成共15魔法伤害。(群体技能或持续伤害技能的附加伤害值为50%。伤害值随英雄等级的增长而增长。)
(【腐败药水】甚至可以在生命值和法力值已满时使用)"
tr "game_item_description_2037" = "点击饮用:提供+120—235生命值(基于英雄等级),和15攻击力,持续3分钟。装备栏已满后购买将自动饮用。"
tr "game_item_description_2038" = "点击饮用:增加15—24%攻击速度(基于英雄等级),和8%暴击几率,持续3分钟。装备栏已满后购买将自动饮用。"
tr "game_item_description_2039" = "点击饮用:提供+25-40法术强度(基于英雄等级),以及+10%冷却缩减,持续3分钟。装备栏已满后购买将自动饮用。"
tr "game_item_description_2040" = "点击饮用:提供+20—40攻击力(基于英雄等级),+20—40%攻击速度(基于英雄等级),并且对防御塔的伤害提升15%,持续3分钟。装备栏已满后购买将自动饮用。"
tr "game_item_description_2041" = "唯一被动:一开始有3个充能数,并且每当你靠近商店时,都会重新将充能数补满。
唯一主动:消耗一个充能数,以在12秒里持续地回复共120生命值和60法力值。"
tr "game_item_description_2042" = "点击饮用:你的英雄将拥有侦测身边隐形单位的能力,最多持续4分钟。装备栏已满后购买将自动饮用。
(用这种方式侦测到敌方守卫的话,会在该敌方守卫被摧毁时获得一部分金钱奖励。)"
tr "game_item_description_2043" = "装备栏中只能携带2个真视守卫。
点击使用:放置一个能侦测隐形单位的守卫,来监视一个区域,持续到被敌人摧毁为止。每个玩家最多只能在地图上同时放置1个真视守卫。
(用这种方式侦测到敌方守卫的话,会在该敌方守卫被摧毁时获得一部分金钱奖励。)"
tr "game_item_description_2044" = "装备栏中只能携带3个侦查守卫。
点击使用:放置一只隐形的青蛙来监视附近的区域,持续3分钟。"
tr "game_item_description_2045" = "+500生命值
唯一被动:装备的主动效果的冷却时间减少20%。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
(一个玩家最多只能在地图上同时放置3个侦查守卫。同名的唯一被动不叠加。)"
tr "game_item_description_2046" = "占位用"
tr "game_item_description_2047" = "点击饮用:你的英雄将拥有侦测身边的隐形或无法看到的敌方单位的能力,持续5分钟。装备栏已满后购买将自动饮用。"
tr "game_item_description_2048" = "点击饮用:+30-64法术强度(基于英雄等级),10%冷却缩减,并提升法力和能量回复,持续3分钟。装备栏已满后购买将自动饮用。"
tr "game_item_description_2049" = "+150生命值
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
(一个玩家最多只能在地图上同时放置3个侦查守卫。同名的唯一被动不叠加。)"
tr "game_item_description_2050" = "点击使用:放置一个隐形的侦查守卫(无法反隐),持续60秒。"
tr "game_item_description_2051" = "+150生命值
被动:每5秒回复20生命值。
唯一被动:格挡来自英雄的攻击和技能的12伤害(对抗持续伤害技能时的效果为25%)。
只能持有1个守护者系列的装备。"
tr "game_item_description_2052" = "这道由自由放养、草料喂养的阿瓦罗萨考尼什鸡,与绿色无毒害的弗雷尔卓德香草所搭配的美味,包含了多种必备精华营养素,绝对能让你的魄罗发出愉悦的呼噜声。
所有收入都将被捐献给反诺克萨斯虐待动物组织。"
tr "game_item_description_2053" = "+30护甲
+125%基础生命回复(+round(1.25*stats[BaseHPRegenRate]*5)生命回复/5秒)
唯一被动—据点冲刺:当你在防御塔、被摧毁的防御塔和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,这个移动速度加成会达到最大值20%。"
tr "game_item_description_2054" = "与魄罗佳肴味道一样,但不含卡路里!让你的魄罗保持愉悦和健康。
点击使用:给你的魄罗们来一顿美味又健康的大餐。"
tr "game_item_description_2055" = "装备栏里只能携带2个控制守卫。
点击使用:放置一个守卫来提供附近区域的视野。这个设备会使隐形的陷阱显形,并使守卫显形和失效。控制守卫不会使其它控制守卫失效。伪装状态下的单位也会被显形。
每位玩家只能在地图上布置1个控制守卫。"
tr "game_item_description_2056" = "装备栏中只能携带3个侦查守卫。
点击使用:放置一个隐形的侦查守卫来监视附近的区域,持续60 - 120秒。"
tr "game_item_description_2057" = "点击使用:揭示2000码内的一个区域并放置一个可见且脆弱的守卫。"
tr "game_item_description_2058" = "点击饮用:提供+150生命值,25%韧性,并提升英雄体型,以及钢铁之路,持续45到90秒,基于等级。
钢铁之路:移动时会在身后留下一条道路,友方英雄在这条道路上会提升15%移动速度。
(【旅行款合剂】可相互叠加。)"
tr "game_item_description_2059" = "点击饮用:提供+25法术强度、7.5额外法力回复/5秒,以及巫术,持续45到90秒,基于等级。
巫术:在对英雄和防御塔造成伤害时会附带15真实伤害。这个效果在对抗英雄时有5秒冷却时间,但在对抗防御塔时没有冷却时间。
(【旅行款合剂】可相互叠加。)"
tr "game_item_description_2060" = "点击饮用:提供+15攻击力,以及嗜血,持续45到90秒,基于等级。
嗜血:在对英雄造成物理伤害时会将实际伤害值的10%转化为自己的生命值。
(【旅行款合剂】可相互叠加。)"
tr "game_item_description_2061" = "点击饮用:在5秒里持续回复共50生命值。"
tr "game_item_description_2062" = "点击饮用:提供10 (+1/等级)适应之力,持续45秒。"
tr "game_item_description_2065" = "+40法术强度
+200生命值
+100%基础法力回复(+round(1*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动: +10%冷却缩减
唯一被动: +5%移动速度
唯一主动:为你自己和附近友军+40%移动速度,持续3秒。 (90秒冷却时间)。"
tr "game_item_description_2137" = "需要达到9级才能购买。
点击饮用:提供+250生命值,对防御塔造成15%额外伤害,以及攻城指挥官,持续3分钟。
攻城指挥官:附近的小兵对防御塔造成15%额外伤害,并获得50护甲和魔法抗性,以及移动速度加成(基于你的移动速度)。
(同一时间只能存在一种合剂效果。)"
tr "game_item_description_2138" = "需要达到9级才能购买。
点击饮用:提供+300生命值,25%韧性,并提升英雄体型,以及钢铁之路,持续3分钟。
钢铁之路:移动时会在身后留下一条道路,友方英雄在这条道路上会提升15%移动速度。
(同一时间只能存在一种合剂效果。)"
tr "game_item_description_2139" = "需要达到9级才能购买。
点击饮用:提供+50法术强度、15额外法力回复/5秒,以及巫术,持续3分钟。
巫术:在对英雄和防御塔造成伤害时会附带25真实伤害。这个效果在对抗英雄时有5秒冷却时间,但在对抗防御塔时没有冷却时间。
(同一时间只能存在一种合剂效果。)"
tr "game_item_description_2140" = "需要达到9级才能购买。
点击饮用:提供+30攻击力,以及嗜血,持续3分钟。
嗜血:在对英雄造成物理伤害时会将实际伤害值的15%转化为自己的生命值。
(同一时间只能存在一种合剂效果。)"
tr "game_item_description_2301" = "+200生命值
+25%基础法力回复(+round(0.25*stats[BaseManaRegenRate]*5)法力/5秒)
+35法术强度
+10%冷却缩减
+2金币/10秒
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,会造成18额外魔法伤害并且每次独特的技能施放都会获得22金币。这个效果每30秒最多触发3次。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
唯一被动: 提供探云手。
任务:使用这个装备赚取750金币。
奖赏:贡品会升级为女皇的贡品。
只能持有1个金币收入型装备。"
tr "game_item_description_2302" = "+200生命值
+125%基础生命回复(+round(1.25*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+2金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你提供40金币或回复6%已损失的法力值(最低回复10)。攻城小兵总会掉落钱币。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
任务:使用这个装备赚取750金币。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。
只能持有1个金币收入型装备。"
tr "game_item_description_2303" = "+500生命值
+200%基础生命回复(+round(2*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+2金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在320(+20x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和最近的友军英雄会恢复15到90生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。这个效果需要附近有一名友军。每20秒获得一层充能,最多拥有4层充能。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。.
唯一被动: 提供探云手。
任务:使用这个装备赚取750金币。
奖赏:护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。
只能持有1个金币收入型装备。"
tr "game_item_description_2319" = "点击使用:包含40-110金币。
售价@Value@金币。"
tr "game_item_description_2403" = "点击使用:击杀目标线上小兵(550距离,10秒冷却时间)。"
tr "game_item_description_2419" = "在10分钟后变为一个【秒表】。该【秒表】可在合成进阶装备时贡献250金。
(【秒表】一般会贡献600金)"
tr "game_item_description_2420" = "唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(一次性使用)。"
tr "game_item_description_2421" = "唯一被动:目前是破损状态,但仍然可以用于升级。
在打破一个【秒表】后,商店主人就只会卖给你【破损的秒表】了。"
tr "game_item_description_2422" = "{{ game_item_boots_grouplimit }}
唯一被动—强化移动:+25移动速度
唯一被动:+10移动速度
通过【有点神奇之靴】合成的鞋类装备都会保持+10移动速度。"
tr "game_item_description_3001" = "+350生命值
+300法力值
+55魔法抗性
+10%冷却缩减
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。
唯一光环:附近的敌方英雄多承受15%魔法伤害。"
tr "game_item_description_3003" = "+50法术强度
+650法力
+10%冷却缩减
唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—敬畏:获得相当于1%最大法力值的法术强度。返还25%的法力花费。
唯一被动—法力积攒:你的英雄每次花费法力时,你的最大法力值都会提高8(每12秒最多触发3次)。法力值加成上限为750。
一旦法力值加成到达750时,这件装备就会变成【炽天使之拥】。
限持1件眼泪装备。"
tr "game_item_description_3004" = "+35攻击力
+250法力
唯一被动—敬畏:提供攻击力,相当于你最大法力值的2%。返还15%的法力花费。
唯一被动—法力积攒:你的英雄每进行一次普通攻击或花费法力时,你的最大法力值都会提高5(每12秒最多触发3次)。法力值加成上限为750。
一旦法力值加成到达750时,这件装备就会变成【魔切】。
限持1件眼泪装备。"
tr "game_item_description_3005" = "+25攻击力
+30护甲
+30魔法抗性
唯一被动:在与敌方英雄、防御塔或史诗级野怪作战时,每一秒获得攻击力,数额相当于0.5%最大生命值(round(0.005*stats[MaxHealth])攻击力),最多提供2.5% (round(0.025*stats[MaxHealth])攻击力)。"
tr "game_item_description_3006" = "{{ game_item_boots_grouplimit }}
+35%攻击速度
唯一被动—强化移动:+45移动速度"
tr "game_item_description_3007" = "+50法术强度
+650法力值
+10%冷却缩减
唯一被动—急速:这个装备会提供额外的10%冷却缩减。
唯一被动—敬畏:提供法术强度,相当于最大法力值的1%。
唯一被动—法力积攒:你的英雄每次花费法力时,你的最大法力值都会提高12(每12秒最多触发3次)。法力值加成上限为750。
一旦法力值加成到达750时,这个物品就会变成【炽天使之拥】。"
tr "game_item_description_3008" = "+35攻击力
+250法力值
唯一被动—敬畏:提供攻击力,相当于你最大法力值的2%。返还15%的法力花费。
唯一被动—法力积攒:你的英雄进行普通攻击或花费法力时,你的最大法力值都会提高6(每12秒最多触发3次)。法力值加成上限为750。
一旦法力值加成到达750时,这个物品就会变成【魔切】。
"
tr "game_item_description_3009" = "{{ game_item_boots_grouplimit }}
唯一被动—强化移动:+55移动速度
唯一被动—减速抵抗:移动速度的减缓效果会被降低25%。"
tr "game_item_description_3010" = "+225生命值
+300法力
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。
花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复15生命值。
(持续消耗法力型技能每秒最多回复15生命值。)"
tr "game_item_description_3020" = "{{ game_item_boots_grouplimit }}
+18法术穿透
唯一被动—强化移动:+45移动速度"
tr "game_item_description_3022" = "+700生命值
+30攻击力
唯一被动—钻石星辰击:近战的普通攻击将降低目标40%的移动速度,持续1.5秒。远程的普通攻击将降低目标20%的移动速度,持续1.5秒。"
tr "game_item_description_3023" = "+80法术强度
+10%冷却缩减
+8%移动速度
唯一主动:召唤2个幽灵去寻找2个最近的敌人。如果幽灵触碰到了一名敌方英雄,就会暴露该英雄并使其减速40%,持续2.5秒。
如果幽灵在6秒后仍无法找到目标,那么它就会返回到施法者身上,并使这个道具的冷却时间最多减少40%(冷却时间:120秒)。"
tr "game_item_description_3024" = "+20护甲
+250法力值
唯一被动:+10%冷却缩减"
tr "game_item_description_3025" = "+65护甲
+20%冷却缩减
+500法力值
唯一被动—咒刃:在施放一个技能后,你的下次普通攻击会对一个范围内的所有敌人造成相当于你100%基础攻击力的额外物理伤害,并制造一个持续2秒的冰冷地带,使地带内敌人的移动速度减少30%(1.5秒冷却时间)。
冰冷地带的半径会随着额外护甲的提升而提升。"
tr "game_item_description_3026" = "+45攻击力
+40护甲
唯一被动:你的英雄在受到致命伤害时,会在凝滞4秒后原地复活,恢复50%基础生命值和30%最大法力值(冷却时间:300秒)。"
tr "game_item_description_3027" = "+300生命值
+300法力
+60法术强度
被动:每层效果提供+20生命值,+10法力值,以及+4法术强度(最大+200生命值,+100法力值,以及+40法术强度)。每分钟提供1层(最大提供10层)。
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。"
tr "game_item_description_3028" = "+30魔法抗性
+50%基础法力回复 (+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动—和谐:提供相当于你百分比基础法力回复加成的百分比基础生命回复加成。"
tr "game_item_description_3029" = "+300生命值
+300法力值
+60法术强度
被动:每层效果增加20生命值,10法力值,4法术强度(最多+200生命值,+100法力值,+40法术强度)。每40秒增加1层效果(最大10层)。
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。"
tr "game_item_description_3030" = "+80法术强度
+600法力
+10%冷却缩减
唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一主动—冰霜弹:发射一排会爆炸的冰霜弹,在命中第一个敌人时爆炸,并对命中的所有敌人造成100 - 200(+20%法术强度)魔法伤害。(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。
被命中的敌人会受到65%减速效果,这个减速效果会在2秒里持续衰减。"
tr "game_item_description_3031" = "+80攻击力
+25%暴击几率
唯一被动:暴击造成225%伤害,而非200%。"
tr "game_item_description_3033" = "+45攻击力
唯一被动—最后的轻语: +25%护甲穿透。
唯一被动—刽子手:物理伤害会对敌方英雄施加持续5秒的重伤效果。"
tr "game_item_description_3034" = "+10攻击力
唯一被动—巨人杀手:在对抗生命值多于你的敌方英雄时,最多提供+10%物理伤害(每相差200生命值提供+1%伤害,在相差2000生命值时达到最大值)。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3035" = "+20攻击力
唯一被动—最后的轻语: +20%护甲穿透。"
tr "game_item_description_3036" = "+45攻击力
唯一被动—最后的轻语: +35%护甲穿透"
tr "game_item_description_3037" = "唯一光环—法力扭曲: 使自己与周围友方英雄获得5法力回复/5秒。
(同名的唯一光环效果不叠加。)"
tr "game_item_description_3040" = "+50法术强度
+1400法力
+10%冷却缩减
唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—敬畏:提供法术强度,相当于最大法力值的3%。返还25%的法力花费。
唯一主动—法力护盾:消耗15%当前法力值来形成为一个护盾,护盾的生命值等于150+被消耗的法力值,持续2秒(冷却时间:120秒)。
限持1件眼泪装备。"
tr "game_item_description_3041" = "+20法术强度
+200法力
唯一被动—畏惧:每层【荣耀】提供+5法术强度。如果你拥有10层以上的【荣耀】,则会提供10%移动速度。
唯一被动—或杀或死:每次击杀提供4层【荣耀】,每次助攻提供2层荣耀,最多可叠加25层荣耀。每次死亡损失10层荣耀。"
tr "game_item_description_3042" = "+35攻击力
+1000法力
唯一被动—敬畏:获得攻击力,相当于你最大法力值的2%。返还15%的法力花费。
唯一被动—冲击: 你的单体目标技能和攻击在命中英雄时会消耗你3%的当前法力值,并造成两倍于该数值的物理伤害。
这个效果只会在你的剩余法力值高于20%时触发。
限持1件眼泪装备。"
tr "game_item_description_3043" = "+35攻击力
+1000法力
唯一被动—敬畏:获得攻击力,相当于你最大法力值的2%。返还15%的法力花费。
唯一被动—冲击: 你的单体目标技能和攻击在命中英雄时会消耗你3%的当前法力值,并造成两倍于该数值的物理伤害。
这个效果只会在你的剩余法力值高于20%时触发。"
tr "game_item_description_3044" = "+200生命值
+15攻击力
唯一被动—狂暴:每次普通攻击后会获得20移动速度,持续2秒。每次击杀单位后,获得60移动速度(与前者不叠加)。这个移动速度加成对远程英雄减半。"
tr "game_item_description_3046" = "+30%攻击速度
+25%暴击几率
+5%移动速度
唯一被动—幽影华尔兹:普攻一名英雄会提供鬼魂化状态和7%移动速度,持续2秒。
唯一被动—救主灵刃:在你受到即将使你的生命值降至30%以下的伤害时,为你提供一个护盾,可吸收最多240 - 600伤害,持续2秒(90秒冷却时间)。"
tr "game_item_description_3047" = "{{ game_item_boots_grouplimit }}
+20护甲
唯一被动:格挡掉12%的来自普通攻击的伤害。
唯一被动—强化移动:+45移动速度"
tr "game_item_description_3048" = "+50法术强度
+1400法力
+10%冷却缩减
唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—敬畏:提供法术强度,相当于最大法力值的3%。返还25%的法力花费。
唯一主动—法力护盾:消耗15%当前法力值来形成为一个护盾,护盾的生命值等于150+被消耗的法力值,持续2秒(冷却时间:120秒)。"
tr "game_item_description_3050" = "+60护甲
+30魔法抗性
+250法力
+10%冷却缩减
唯一主动—导管:与一个身上没有现存导管的友方英雄进行绑定。
唯一被动:在你的友方英雄附近施放你的终极技能时,可同时在你身边召唤一阵冰霜风暴,并点燃己方友军的普攻,持续10秒。在冰霜风暴中的敌人会被减速20%,并且你友军的攻击会燃烧其目标,在2秒里持续造成共30%额外魔法伤害(45秒冷却时间)。
霜火盟约:当你的冰霜风暴减速到一个正在燃烧的敌人时,风暴会被引燃,每秒造成40魔法伤害并将减速幅度替换为40%,持续3秒。
(同一个英雄同一时间只能被一个【基克的聚合】所绑定。)"
tr "game_item_description_3052" = "+15攻击力
+200生命值
唯一被动:击杀一个单位会提供5最大生命值。这个加成最多可叠加20层。"
tr "game_item_description_3053" = "+450生命值
唯一被动—巨人蛮力:提供相当于你50%基础攻击力的额外攻击力(+round(0.5*stats[BaseAttackDamageSansPercentScale])基础攻击力)
唯一被动—救主灵刃:在5秒内受到至少400到1800伤害(基于携带者的等级)时,获得一个护盾,护盾生命值相当于你75%的额外生命值。0.75秒后,护盾会在3秒里持续衰减(冷却时间:60秒)。
斯特拉克之怒:当救主灵刃触发时,体型和力量获得增长,提供更大的体型,获得+30%韧性,持续8秒。"
tr "game_item_description_3056" = "+300生命值
+50护甲
+150%基础生命回复(+round(1.5*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
唯一主动:阻止附近的敌方防御塔进行攻击,持续3秒(冷却时间:120秒)。该效果在8秒里仅能对同一防御塔使用一次。
唯一被动—据点冲刺:当你在防御塔(包括被摧毁的防御塔)和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。"
tr "game_item_description_3057" = "+250法力
+10%冷却缩减
唯一被动—咒刃:施放技能后,你的下一次普通攻击会造成相当于你100%基础攻击力的额外物理伤害(冷却时间:1.5秒)。"
tr "game_item_description_3060" = "+60护甲
+30魔法抗性
+125%基础生命回复(+round(1.25*stats[BaseHPRegenRate]*5)生命/5秒)
唯一主动—晋升: 极大提升一个线上小兵的威力(120秒冷却时间)。晋升过的小兵会获得特殊加成属性。
唯一被动—据点冲刺:当你在防御塔(包括被摧毁的防御塔)和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。"
tr "game_item_description_3065" = "+450生命值
+55魔法抗性
+100%基础生命回复
+10%冷却缩减
唯一被动:所受的全部治疗效果提高30%。"
tr "game_item_description_3067" = "+200生命值
唯一被动:+10%冷却缩减"
tr "game_item_description_3068" = "+425生命值
+60护甲
唯一被动—献祭:每秒对周围敌方造成25+(1x英雄等级数)魔法伤害。对小兵和野怪造成50%额外伤害。"
tr "game_item_description_3069" = "+200生命值
+10移动速度
+125%基础生命回复(+round(1.25*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+2金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复6%已损失的法力值(最低回复10)。如果附近有一名友方英雄,那么有时钱币会提供50金币作为替代。攻城小兵总会掉落钱币。
任务:使用这个装备赚取500金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。
“赞美太阳!”—历史学家舒瑞娅,联盟历25年9月22日"
tr "game_item_description_3070" = "+250法力
唯一被动—敬畏: 返还10%的法力花费。
唯一被动—法力积攒:你的英雄每次花费法力时,你的最大法力值就会+4(每12秒最多触发3次)。
最多+750法力值。
限持1件眼泪装备。"
tr "game_item_description_3071" = "+400生命值
+40攻击力
+20%冷却缩减
唯一被动:对一名敌方英雄造成物理伤害的同时,还会对该英雄施加切割效果,减少目标4%的护甲,持续6秒(最多叠加6次,减少24%护甲)。
唯一被动—狂暴:造成物理伤害的同时会提供20移动速度,持续2秒。协助击杀被切割的敌方英雄或击杀任何敌对单位时,提供的移动速度加成会变为60,持续2秒。这个移动速度加成对远程英雄减半。"
tr "game_item_description_3072" = "+80攻击力
唯一被动: +20%生命偷取
唯一被动:你的生命偷取效果可以对你进行过量治疗。溢出的生命力会储存为一个能够抵挡50-350伤害(基于英雄等级)的护盾。
如果你在之前的25秒里没有造成或承受任何伤害,那么这个护盾会缓慢衰减。"
tr "game_item_description_3073" = "+250法力值
唯一被动—敬畏:返还10%的法力花费。
唯一被动—法力积攒:每次花费法力时,你的最大法力值就会增加6(每12秒最多触发3次)。
最多+750法力。"
tr "game_item_description_3074" = "+80攻击力
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
+12%生命偷取
被动:这个物品所造成的伤害会附带50%的总生命偷取。
唯一被动—顺劈:你的攻击对目标周围的单位造成伤害,伤害值最多相当于你攻击力的60%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的20%为止。
唯一主动—新月: 你的攻击会对周围的单位造成伤害,伤害值最多相当于你攻击力的100%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的60%为止(冷却时间:10秒)。"
tr "game_item_description_3075" = "+250生命值
+80护甲
唯一被动—荆棘:被普通攻击命中时,会回敬给攻击者魔法伤害,数额相当于你10%的额外护甲值加上25,并对攻击者施加重伤效果,持续3秒。
唯一被动—寒铁:被普通攻击命中时,减少攻击者15%攻击速度,持续1秒。"
tr "game_item_description_3076" = "+35护甲
唯一被动—荆棘:被普通攻击命中时,会回敬给攻击者相当于3加上你10%额外护甲值的魔法伤害,并对攻击者施加重伤效果,持续3秒。"
tr "game_item_description_3077" = "+25攻击力
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
唯一被动—顺劈:你的攻击对目标周围的单位造成20%到60%总攻击力的额外物理伤害(越靠近目标的敌人所受的伤害越高)。
唯一主动—新月:对身边的敌方单位造成60%到100%总攻击力的额外物理伤害(越靠近你的敌人所受的伤害越高)(冷却时间:10秒)。"
tr "game_item_description_3078" = "+250生命值
+250法力
+25攻击力
+40%攻击速度
+20%冷却缩减
+5%移动速度
唯一被动—狂暴:每次普通攻击后会获得20移动速度,持续2秒。每次击杀单位后,获得60移动速度(与前者不叠加)。这个移动速度加成对远程英雄减半。
唯一被动—咒刃:施放技能后,下一次攻击会造成额外物理伤害,伤害值为基础攻击力的200%(冷却时间:1.5秒)。"
tr "game_item_description_3079" = "+@FlatPhysicalDamageMod@攻击力
+@PercentBaseHPRegenMod*100@%基础生命回复(+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5)生命/5秒)
+@PercentLifeStealMod*100@%生命偷取
被动:这个物品所造成的伤害会附带50%的总生命偷取。
唯一被动—顺劈:你的攻击对目标周围的单位造成伤害,伤害值最多相当于你攻击力的@Effect2Amount*100@%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的@Effect1Amount*100@%为止。
唯一主动—新月: 剥去附近敌人身上的所有护盾,然后造成伤害,伤害值最多相当于你攻击力的@Effect4Amount*100@%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的@Effect3Amount*100@%为止(冷却时间:@Effect5Amount@秒)。"
tr "game_item_description_3080" = "+65攻击力
唯一被动: +5%生命偷取
唯一被动:你的生命偷取效果可以对你进行过量治疗。溢出的生命力会储存为一个能够抵挡50-350伤害(基于英雄等级)的护盾。
如果你在之前的25秒里没有造成或承受任何伤害,那么这个护盾会缓慢衰减。"
tr "game_item_description_3082" = "+40护甲
唯一被动—寒铁:被普通攻击击中时,减少攻击者15%的攻击速度,持续1秒。"
tr "game_item_description_3083" = "+800生命值
+200%基础生命回复(+round(2*stats[BaseHPRegenRate]*5)生命/5秒)
唯一被动: +10%冷却缩减
唯一被动:在你拥有至少3000最大生命值时,提供狂徒之心效果。
狂徒之心:如果在6秒内没有受到伤害(在3秒内没有受到小兵和野怪的伤害),就会每5秒回复25%最大生命值。"
tr "game_item_description_3083_ARAM" = "+@FlatHPPoolMod@生命值
+@PercentBaseHPRegenMod*100@%基础生命回复(+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5)生命/5秒)
唯一被动: +@Effect6Amount*-100@%冷却缩减
唯一被动:在你拥有至少@Effect9Amount@最大生命值时,提供狂徒之心效果。
狂徒之心:如果在@Effect7Amount@秒内没有受到伤害(在@Effect8Amount@秒内没有受到小兵和野怪的伤害),就会每@Effect2Amount@秒回复@Effect3Amount*100@%已损失生命值。"
tr "game_item_description_3084" = "+800生命值
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
唯一被动:每获得一次击杀或助攻,就会在5秒里恢复共300生命值。"
tr "game_item_description_3085" = "+40%攻击速度
+25%暴击几率
+7%移动速度
唯一被动—风怒:你的普通攻击会朝2个附近的目标发射微型弩箭,每支弩箭造成(40%攻击力)的物理伤害。这些弩箭能够暴击和附带攻击特效。"
tr "game_item_description_3086" = "+15%攻击速度
+15%暴击几率
唯一被动:+5%移动速度"
tr "game_item_description_3087" = "+40%攻击速度
+25%暴击几率
+5%移动速度
唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成60~140额外魔法伤害(基于等级)。
唯一被动:盈能伤害可弹射至5个目标并且可以暴击。"
tr "game_item_description_3089" = "+120法术强度
唯一被动:法术强度提升40%。"
tr "game_item_description_3090" = "+100法术强度
+45护甲
唯一被动:法术强度提升25%。
唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施法或者使用技能(冷却时间120秒)。"
tr "game_item_description_3091" = "+50%攻击速度
+50魔法抗性
+5%移动速度
唯一被动—智慧之末:你的普通攻击在命中时附带15 - 80魔法伤害。在低于半血时,治疗自身相当于此效果33%造成伤害的生命值——近战英雄提升至100%。"
tr "game_item_description_3092" = "+200生命值
+35法术强度
+10%冷却缩减
+2金币/10秒
+50%基础法力回复(+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成18额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供22金币。这个效果每30秒最多触发3次。在任务完成前,击杀小兵和非史诗级野怪会减缓贡品效果和金币的生成速度。
任务:使用这个装备赚取500金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3093" = "+15%攻击速度
唯一被动—贪财:每10秒获得+3枚金币。
唯一被动—贪婪:每次击杀单位时额外获得2枚金币。
可以与其它金币收入型装备共存"
tr "game_item_description_3094" = "+30%攻击速度
+25%暴击几率
+5%移动速度
唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成60~140额外魔法伤害(基于等级)。
唯一被动:盈能攻击获得35%额外距离(最多+150距离)。
盈能速度快25%。盈能攻击可作用于防御塔。"
tr "game_item_description_3095" = "+60攻击力
+30%攻击速度
唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成50额外魔法伤害。
唯一被动:你的所有盈能效果会相应地提升35%并且还会减缓40%移动速度,减速效果在1.5秒内持续衰减。"
tr "game_item_description_3096" = "+10移动速度
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+2金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复6%已损失的法力值(最低回复10)。如果附近有一名友方英雄,那么有时钱币会提供50金币作为替代。攻城小兵总会掉落钱币。
任务:使用这个装备赚取500金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。
“在太阳的照射下,印章散发出蕴含着一千种声音的荣光。”——历史学家舒瑞娅,联盟历24年6月22日"
tr "game_item_description_3097" = "+125生命值
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+1金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在200(+15x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复10到60生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为50%。这个效果需要附近有一名友军。每30秒获得一层充能。最多拥有3层充能。
任务:使用这个装备赚取500金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3098" = "+20法术强度
+2金币/10秒
+50%基础法力回复(+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
+10%冷却缩减
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成18额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供22金币。这个效果每30秒最多触发3次。在任务完成前,击杀小兵和非史诗级野怪会减缓贡品效果和金币的生成速度。
任务:使用这个装备赚取500金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3099" = "+520生命值
唯一光环:增加周围友军12法力回复/5秒和10%冷却缩减。"
tr "game_item_description_3100" = "+80法术强度
+7%移动速度
+10%冷却缩减
+250法力值
唯一被动—咒刃:施放一次技能后,下一次物理攻击将附带75%基础攻击力(+50%法术强度)的额外魔法伤害(冷却时间:1.5秒)。"
tr "game_item_description_3101" = "+35%攻击速度
唯一被动:+10%冷却缩减"
tr "game_item_description_3102" = "+75法术强度
+60魔法抗性
+10%冷却缩减
唯一被动:获得一层可以抵挡一次敌方技能的法术护盾。如果你在40秒内没有受到来自英雄的伤害,那么这个护盾就会刷新。"
tr "game_item_description_3104" = "+300生命值
+50攻击力
+10%冷却缩减
唯一被动—尘归尘:在控制了最近的圣坛时,你会陷入火中,每秒对附近的敌人造成25(+1x英雄等级)魔法伤害(对小兵和野怪造成50%额外伤害)。在控制了最远的圣坛时,你的普攻会灼烧目标,在3秒里持续造成最多114真实伤害(基于英雄等级)。"
tr "game_item_description_3105" = "+30护甲
+30魔法抗性"
tr "game_item_description_3106" = "+15%攻击速度
唯一被动—割裂:以野怪为目标的普通攻击会造成50额外魔法伤害,并治疗自身8生命值。"
tr "game_item_description_3107" = "+200生命值
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+150%基础法力回复(+round(1.5*stats[BaseManaRegenRate]*5)法力/5秒)
+10%冷却缩减
唯一被动:+10%治疗和护盾强度
唯一主动:选择5500码内的一个区域作为目标。在2.5秒后,召下一道光束来治疗友军10(+20x目标等级)生命值,并灼烧敌方英雄相当于其10%最大生命值的真实伤害,还会对敌方小兵造成250真实伤害(冷却时间:120秒)。在用于【救赎】的治疗效果时,治疗和护盾强度的效能为3倍。
可以在死亡时施放。
对近期获得过其它救赎效果的目标造成一半效果。"
tr "game_item_description_3108" = "+35法术强度
唯一被动:+10%冷却缩减"
tr "game_item_description_3109" = "+250生命值
+40护甲
+10%冷却缩减
唯一主动:指定一位友方英雄作为你的搭档(冷却时间:90秒)。
唯一被动:如果你的搭档在附近,则提供+20护甲加成并在朝该英雄移动时+15%移动速度。
唯一被动:如果你的搭档在附近,则获得相当于你的搭档对英雄造成伤害量的12%的治疗效果,并将你的搭档所受的来自英雄的伤害的12%以真实伤害的形式转移给自身(如果你是远程英雄,则治疗效果和伤害转移减少50%)。
(相同英雄在同一时间只能被一个骑士之誓所连接。)"
tr "game_item_description_3110" = "+100护甲
+20%冷却缩减
+400法力值
唯一光环:降低附近敌方单位15%的攻击速度。"
tr "game_item_description_3111" = "{{ game_item_boots_grouplimit }}
+25魔法抗性
唯一被动—强化移动:+45移动速度
唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。"
tr "game_item_description_3112" = "+150生命值
+35法术强度
+10法力回复/5秒
只能持有1个守护者系列的装备"
tr "game_item_description_3113" = "+30法术强度
唯一被动:+5%移动速度"
tr "game_item_description_3114" = "+50%基础法力回复(+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动: +10%冷却缩减
唯一被动:+5%治疗和护盾强度"
tr "game_item_description_3115" = "+50%攻击速度
+80法术强度
唯一被动:+20%冷却缩减。
唯一被动:普通攻击会造成15(+15%法术强度)的额外魔法伤害。
"
tr "game_item_description_3116" = "+300生命值
+90法术强度
唯一被动:伤害型的法术和技能会使敌人的移动速度减少20%,持续1秒。"
tr "game_item_description_3117" = "{{ game_item_boots_grouplimit }}
唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。"
tr "game_item_description_3118" = "+250生命值
+40护甲
+10%冷却缩减
唯一主动:指定一位友方英雄作为你的搭档(冷却时间:90秒)。
唯一被动:如果你的搭档在附近,则提供+20护甲加成并在朝该英雄移动时+15%移动速度。
唯一被动:如果你的搭档在附近,则获得相当于你的搭档对英雄造成伤害量的3%的治疗效果,并将你的搭档所受的来自英雄的伤害的12%以真实伤害的形式转移给自身(如果你是远程英雄,则治疗效果和伤害转移减少50%)。
(相同英雄在同一时间只能被一个骑士之誓所连接。)"
tr "game_item_description_3122" = "+20攻击力
+10%暴击几率
唯一被动:你的暴击会让敌方目标流血3秒,总共造成相当于你60%额外攻击力的魔法伤害。"
tr "game_item_description_3123" = "+15攻击力
唯一被动—死刑宣告:物理伤害会对敌方英雄施加持续3秒的重伤效果。"
tr "game_item_description_3124" = "+25攻击力
+25法术强度
+25%攻击速度
被动:普攻在命中时附加15魔法伤害。
唯一被动—最后的轻语:获得15%护甲穿透。
唯一被动—溶解:获得15%法术穿透。
唯一被动:普攻提供+8%攻击速度,持续5秒(至多可叠6层)。在满层时,提供鬼索之怒。
鬼索之怒:每3次普攻会触发两次攻击特效。
在层数到达一半时,近战英雄的下次普攻将完全叠满狂怒之刃。"
tr "game_item_description_3126" = "+40攻击力
+30%攻击速度
+25护甲唯一被动:普通攻击会在命中时造成目标最大生命值的4%的魔法伤害。"
tr "game_item_description_3128" = "+120法术强度
+10%冷却缩减
唯一主动:造成目标英雄最大生命值的15%的魔法伤害,并在接下来的4秒里,使他们所受的魔法伤害提高20%(冷却时间90秒)。"
tr "game_item_description_3131" = "+25攻击力
+25%攻击速度
唯一被动: +18穿甲
唯一主动:提供+100%攻击速度和100%暴击几率,持续3秒或3次暴击(90秒冷却时间)。"
tr "game_item_description_3132" = "+250生命值
唯一被动:每10秒获得5枚额外金币。"
tr "game_item_description_3133" = "+25攻击力
唯一被动: +10%冷却缩减"
tr "game_item_description_3134" = "+25攻击力
唯一被动: +10穿甲
唯一被动—猎头者:每击杀任一敌人,你的下一个伤害型技能就会造成40额外物理伤害(30秒冷却时间)。"
tr "game_item_description_3135" = "+70法术强度
唯一被动—溶解:+40%法术穿透。"
tr "game_item_description_3136" = "+35法术强度
+200生命值
唯一被动—疯狂:在与英雄作战时,每过1秒,你造成的伤害就会多2%(最大值:10%)。"
tr "game_item_description_3137" = "+50%攻击速度
+45魔法抗性
+10%冷却缩减
唯一主动—水银:移除你英雄身上的所有减益效果。如果你的英雄是近战类型,这个装备还会提供50%的移动速度加成,持续1秒(冷却时间90秒)。"
tr "game_item_description_3138" = "+180生命值
唯一被动:你的英雄可从每层效果中获得32生命值,每完成一次击杀会获得2层,每完成一次助攻会获得1层(可叠加20层)。你的英雄在死亡时将损失当前层数的1/3。当叠加到20层时,你的英雄所受的伤害会减少15%。"
tr "game_item_description_3139" = "+50攻击力
+35魔法抗性
+10%生命偷取
唯一主动—水银:移除你英雄身上的所有控制效果,并提供50%移动速度加成,持续1秒(冷却时间:90秒)。"
tr "game_item_description_3140" = "+30魔法抗性
唯一主动—水银:移除你英雄身上的所有控制效果(冷却时间90秒)。"
tr "game_item_description_3141" = "+20攻击力
+0%来自药水的治疗效果
唯一被动—恐惧:每层【荣耀】提供+2攻击力。如果你有15层以上的【荣耀】,就会提供10%生命偷取。
唯一被动—或杀或死:每次击杀提供4层【荣耀】,每次助攻提供1层荣耀,最多可叠加30层荣耀。每次死亡损失8层荣耀。"
tr "game_item_description_3142" = "+55攻击力
+10%冷却缩减
唯一被动:+18穿甲
唯一被动:+40非战斗状态下的移动速度
唯一主动:提供+20%移动速度,持续6秒(45秒冷却时间)。"
tr "game_item_description_3143" = "+400生命值
+70护甲
唯一被动:-20%来自普攻的暴击伤害。
唯一被动—寒铁:被普通攻击击中时,减少攻击者15%的攻击速度,持续1秒。
唯一主动:减缓周围敌人55%的移动速度,持续2秒(冷却时间:60秒)。"
tr "game_item_description_3144" = "+25攻击力
+10%生命偷取
唯一主动:对目标造成100魔法伤害,并减少目标25%的移动速度,持续2秒(冷却时间90秒)。"
tr "game_item_description_3145" = "+40法术强度
唯一被动—魔法弹:用普攻对一名敌方英雄造成伤害的同时会震击该英雄,造成50 - 125额外魔法伤害(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。
魔法弹的冷却时间可通过主动装备冷却缩减来减少。
(伤害随等级成长。海克斯科技效果可以触发其它法术特效。)"
tr "game_item_description_3146" = "+40攻击力
+80法术强度
唯一被动:造成伤害的15%用来治疗自身。群体伤害的治疗效率只有33%。
唯一主动—闪电弹:造成175 - 253(+30%x法术强度)魔法伤害并使目标英雄的移动速度减少40%,持续2秒(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。"
tr "game_item_description_3147" = "+55攻击力
+10%冷却缩减
唯一被动:+21穿甲
唯一被动—封锁:在被一个敌方守卫发现时,使你附近的所有敌方陷阱显形并使敌方守卫失效,持续8秒。近战攻击会立刻击杀这些设备(冷却时间:90秒)。
唯一被动—夜袭者:在脱离敌方视野至少1秒以后,你的下次对敌方英雄发起的普攻将在命中时造成30 - 150额外物理伤害并使该英雄减速99%,持续0.25秒。远程攻击造成30 - 150伤害,并且不施加减速效果。(在被一名敌方英雄看见后,可持续5秒)。"
tr "game_item_description_3148" = "+40攻击力
+80法术强度
唯一被动:造成伤害的4%用来治疗自身。群体伤害的治疗效率只有33%。
唯一主动—闪电弹:造成175 - 253(+30%x法术强度)魔法伤害并使目标英雄的移动速度减少40%,持续2秒(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。"
tr "game_item_description_3149" = "+40攻击力
+25%攻击速度
+3%生命偷取
唯一被动:你的普通攻击会造成相当于目标8%当前生命值的额外物理伤害。
唯一主动:造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。
最小额外物理伤害为15。
对野怪和小兵的最大额外物理伤害为60。
使用者的生命偷取属性可应用于额外物理伤害效果上。"
tr "game_item_description_3150" = "+@FlatPhysicalDamageMod@攻击力
+@FlatArmorMod@护甲
+@PercentLifeStealMod*100@%生命偷取
唯一被动—沙之印记:普攻会在目标身上施加一个沙之印记,让目标暴露3秒。同一时间只能标记一个敌人。
唯一主动—幻境步伐:传送@Effect1Amount*-1@距离,来远离中了沙之标记的敌人(60秒冷却时间)。
“恕瑞玛人让沙漠的每个方面都物尽其用。”"
tr "game_item_description_3151" = "+75法术强度
+300生命值
唯一被动—疯狂:在与英雄作战时,每过1秒,你造成的伤害就会多2%(最大值:10%)。
唯一被动—折磨:技能会灼烧目标3秒,每秒造成相当于目标1.5%当前生命值的魔法伤害。灼烧伤害会在对抗移动受损的单位时提升至2.5%。"
tr "game_item_description_3152" = "+300生命值
+60法术强度
+10%冷却缩减
唯一主动—火焰弹:向前冲刺并释放一圈火焰弹,造成75 - 150(+25%x法术强度)魔法伤害 (冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。
如果有多发火焰弹命中了相同的英雄或野怪,那么除第一发之外的每发火焰弹会造成10%伤害。
(这个冲刺效果无法穿越地形。)"
tr "game_item_description_3153" = "+40攻击力
+25%攻击速度
+12%生命偷取
唯一被动:你的普通攻击会造成相当于目标8%当前生命值的额外物理伤害。
唯一主动:造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。
最小额外物理伤害为15。
对野怪和小兵的最大额外物理伤害为60。
使用者的生命偷取属性可应用于额外物理伤害效果上。 "
tr "game_item_description_3154" = "+25攻击力
+20%攻击速度
+12%生命偷取
+10%法术吸血
唯一主动:放置一个侦查守卫,以监视附近的区域,持续180秒(180秒冷却时间)。"
tr "game_item_description_3155" = "+20攻击力
+35魔法抗性
唯一被动—救主灵刃:如果你的生命值即将在承受魔法伤害后低于30%,那么此物品会在此之前为你制造一个吸收110到280(基于携带者的等级)魔法伤害的护盾,持续5秒(冷却时间:90秒)。"
tr "game_item_description_3156" = "+50攻击力
+50魔法抗性
+10%冷却缩减
唯一被动—救主灵刃:如果你的生命值即将在承受魔法伤害后低于30%,那么此物品会在此之前为你制造一个吸收350(+1x魔法抗性)魔法伤害的护盾,持续5秒(冷却时间:90秒)。
破釜沉舟:当救主灵刃触发时,提供20攻击力、10%法术吸血和10%生命偷取,持续到脱离战斗为止。"
tr "game_item_description_3157" = "+75法术强度
+45护甲
+10%冷却缩减
唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(冷却时间120秒)。"
tr "game_item_description_3158" = "{{ game_item_boots_grouplimit }}
唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
''这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。''"
tr "game_item_description_3159" = "+15攻击力
+30%攻击速度
唯一被动—割裂:以野怪为目标的普通攻击会造成75额外魔法伤害,并治疗自身10生命值。
唯一被动:击杀野怪获得的赏金提升30%。
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动—猎人之眼:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间60秒)。"
tr "game_item_description_3160" = "+12攻击力
+30%攻击速度
唯一被动—割裂:普通攻击会造成(25+烈焰之炬层数)魔法伤害(对小兵和野怪的伤害为300%)并治疗自身10生命值。烈焰之炬层数可通过击杀英雄、获得助攻以及击杀大型野怪来获得。
唯一被动:击杀野怪获得的赏金提升30%。
唯一主动:放置1个隐形的守卫,来监视一个区域,持续180秒(冷却时间:180秒)。
只能持有1个金币收入型装备。"
tr "game_item_description_3161" = "+60攻击力
+250生命值
+20%冷却缩减
唯一被动:在施放你的终极技能后,你在10秒内的下一次普攻将提供觉醒之龙效果,持续6秒(30秒冷却时间)。
觉醒之龙:提供50%攻击速度,并且普攻会返还你20%的剩余非终极技能冷却时间。"
tr "game_item_description_3162" = "+25攻击力
+2.5%生命偷取
唯一主动:对目标造成100魔法伤害,并减少目标25%的移动速度,持续2秒(冷却时间90秒)。"
tr "game_item_description_3163" = "+50攻击力
+50魔法抗性
+10%冷却缩减
唯一被动—救主灵刃:如果你的生命值即将在承受魔法伤害后低于30%,那么此物品会在此之前为你制造一个吸收350(+1x魔法抗性)魔法伤害的护盾,持续5秒(冷却时间:90秒)。
破釜沉舟:当救主灵刃触发时,提供20攻击力、2.5%法术吸血和2.5%生命偷取,持续到脱离战斗为止。"
tr "game_item_description_3165" = "+70法术强度
+300生命值
唯一被动—死亡之触: +15法术穿透
唯一被动—诅咒打击:对英雄造成魔法伤害时,会为该目标施加持续3秒的重伤效果。"
tr "game_item_description_3166" = "唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续60秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3167" = "唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续60秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3168" = "唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续120秒(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3169" = "唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续120秒(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3170" = "+50法术强度
+50护甲
+50魔法抗性
唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少35%。"
tr "game_item_description_3171" = "唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间:60秒)。主动效果会在20层时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3172" = "+50攻击力
+40%攻击速度
+10%移动速度
唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少35%。"
tr "game_item_description_3173" = "{{ game_item_boots_grouplimit }}
唯一被动: +10%冷却缩减
唯一被动—强化移动:+45移动速度
“这个装备专用于太空。”"
tr "game_item_description_3174" = "+30法术强度
+30魔法抗性
+10%冷却缩减
+100%基础法力回复 (+round(1*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动:将对英雄造成的35%原始伤害储存为【鲜血充能】,最多可储存100 - 250。对友方英雄施放治疗或护盾时,会消耗相当于该次治疗或护盾值的100%的充能层数,来为该英雄提供与此层数等值的治疗效果。
唯一被动—失谐:你所拥有的每25%基础法力回复提供5法术强度。会使你其它装备上的和谐效果失效。
(【鲜血充能】的最大储存数额基于英雄等级。治疗增幅可作用于总治疗量)"
tr "game_item_description_3175" = "唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间:90秒)。每位玩家最多只能同时在地图上放置3个侦查守卫。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品,
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。"
tr "game_item_description_3176" = "+400生命值
+300法力值
+10%冷却缩减
唯一被动:在花费法力的同时,你的生命会得到回复,回复量相当于已花费的法力值的30%。"
tr "game_item_description_3178" = "+40%攻击速度
+250生命值唯一被动:每3次攻击后的第4次攻击将会释放出连环闪电,最多对4个目标造成125魔法伤害。"
tr "game_item_description_3180" = "+350生命值
+350法力值
+50魔法抗性
唯一被动:减少并储存你的英雄所受伤害10%的魔法伤害。
唯一主动:对周围敌军造成200+(已储存的魔法)(最大值400)魔法伤害(冷却时间90秒)。"
tr "game_item_description_3181" = "+45攻击力
+10%生命偷取
唯一被动:每次攻击增加6攻击力、1%生命偷取,持续8秒(最多可叠加5次)。"
tr "game_item_description_3183" = "+25生命回复/5秒
唯一被动:+15%占领速率(不和其他占领速率叠加)。唯一主动:+30%移动速度,持续2秒(60秒冷却时间)。"
tr "game_item_description_3184" = "+150生命值
+20攻击力
+10%生命偷取
只能持有1个守护者系列的装备。"
tr "game_item_description_3185" = "+30攻击力
+30%暴击几率
唯一被动:暴击会使你的目标开始流血,在3秒里持续受到相当于你90%额外攻击力的魔法伤害,并暴露在你的视野内。
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间:60秒)。"
tr "game_item_description_3186" = "+30攻击力
+40%攻击速度
唯一被动:你的攻击会造成魔法伤害,其值为目标最大生命值的2.5%。"
tr "game_item_description_3187" = "+225生命值
+250法力值
+25护甲
+20%冷却缩减
唯一被动—陷阱侦测:提供附近敌方陷阱的真实视野。
唯一主动—猎人之眼:制造一团奥术迷雾,来获得目标地区的视野,持续5秒,并显形该区域内的敌方英雄,持续3秒(冷却时间60秒)。"
tr "game_item_description_3188" = "+80法术强度
+10%冷却缩减
唯一主动:在接下来的4秒里,总共造成目标最大生命值的20%的魔法伤害,并使他们所受的所有后续魔法伤害提高20%(冷却时间90秒)。"
tr "game_item_description_3190" = "+30护甲
+60魔法抗性
唯一主动:为周围友军提供一个不断衰减的护盾,持续2.5秒,最多可吸收30(+15x等级)(+你20%的额外生命值)伤害(120秒冷却时间)。
护盾生命值所用的等级数会在你的等级或目标等级之中取较高值。
护盾收益系数会随着你的等级的成长而增长。
如果目标在前20秒内被另一个【钢铁烈阳之匣】的效果影响过,那么护盾生命值会减少至25%。"
tr "game_item_description_3191" = "+30护甲
+20法术强度
唯一被动:每杀死一个单位,都会获得0.5护甲和法术强度。这个加成最多可以叠加30次。"
tr "game_item_description_3193" = "+40护甲
+40魔法抗性
唯一被动—石肤:如果3个或以上的敌方英雄在附近,提供40护甲和魔法抗性加成。
唯一主动—金属化:生命值提升40%并提升英雄体型,但造成的伤害减少60%,持续4秒(冷却时间:90秒)。如果石肤效果在激活状态,那么生命值的提升幅度变为100%。"
tr "game_item_description_3194" = "+350生命值
+55魔法抗性
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
唯一被动:承受来自一个技能或效果的魔法伤害时,使相同技能或效果的所有后续魔法伤害减少20%,持续4秒。"
tr "game_item_description_3196" = "每级+3法术强度
每级+15法力
唯一被动—发展:维克托可以升级他的一个基础技能。"
tr "game_item_description_3197" = "每级+6法术强度
每级+20法力
唯一被动—发展:维克托可以升级他的一个基础技能。"
tr "game_item_description_3198" = "每级+10法术强度
每级+25法力
唯一被动—光荣进化:维克托已经达到了他技术的巅峰,除了升级他的小技能外,他的终极技能【R混乱风暴】也得到了升级。"
tr "game_item_description_3200" = "每级+1法术强度
每级+10法力
唯一被动—发展:这个装备可以升级3次,来增强维克托的基础技能。"
tr "game_item_description_3204" = "+20护甲
唯一被动—摄元倒刺:在承受来自野怪的伤害时,增加40生命回复/5秒和30法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失共5%最大生命值(最大伤害:150)。
唯一主动—猎人之眼:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间60秒)。"
tr "game_item_description_3205" = "+20护甲
唯一被动—摄元倒刺:在承受来自野怪的伤害时,增加40生命回复/5秒和30法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失共5%最大生命值(最大伤害:150)。
唯一主动—猎人守卫:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间180秒)。
(同名的唯一被动和唯一主动不会叠加。)"
tr "game_item_description_3206" = "+50法术强度
+10%冷却缩减
唯一被动—精魄吸取:每击杀一个大型或史诗级野怪,就会获得2法术强度(上限:30)。
唯一被动—屠夫:对野怪造成的伤害提升30%,并且对野怪造成的伤害值的6%将用来恢复自身的生命值,3%将用来恢复自身的法力值。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
只能持有1个金币收入型装备。"
tr "game_item_description_3207" = "+25%额外生命值
+200生命值
+10%冷却缩减
+20护甲
唯一被动—精魄棘刺:在承受来自野怪的伤害时,增加60生命回复/5秒和45法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失5%最大生命值(最大伤害:195)。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
唯一主动—精魄守卫:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间180秒)。
只能持有1个金币收入型装备。"
tr "game_item_description_3208" = "+25%额外生命值
+200生命值
+10%冷却缩减
+20护甲
唯一被动—摄元倒刺:在承受来自野怪的伤害时,增加60生命回复/5秒和45法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失5%最大生命值(最大伤害:195)。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动—猎人之眼:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间60秒)。
只能持有1个金币收入型装备。"
tr "game_item_description_3209" = "+30攻击力
+10%冷却缩减
唯一被动—焚烧:在造成物理伤害的同时,也会在3秒的持续时间里对目标造成总共16-50(基于英雄等级)真实伤害。
唯一被动—屠夫:对野怪造成的伤害提升20%,并且对野怪造成的伤害值的6%将用来恢复自身的生命值,3%将用来恢复自身的法力值。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
只能持有1个金币收入型装备。"
tr "game_item_description_3210" = "+40攻击力
+25魔法抗性
+20%暴击几率
唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲和禁锢的持续时间减少35%。
唯一被动—救主灵刃:如果你在承受某魔法伤害后生命值会低于30%,此物品会在此之前为你制造一个吸收400魔法伤害的护盾,持续5秒(冷却时间90秒)。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3211" = "+250生命值
+25魔法抗性
唯一被动:在受到来自敌方英雄的伤害后, 为携带者提供150%基础生命回复,最多持续10秒。"
tr "game_item_description_3222" = "+40魔法抗性
+10%冷却缩减
+100%基础法力回复 (+round(1*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动:+20%治疗和护盾强度
唯一被动—和谐:提供相当于你百分比基础法力回复加成的百分比基础生命回复加成。
唯一主动:移除一名友方英雄身上的所有晕眩、禁锢、嘲讽、恐惧、沉默和减速效果,并为该英雄提供持续2秒的减速免疫效果(冷却时间:120秒)。
成功地通过这种方式净化掉一种效果的同时,会为该友方英雄提供40%移动速度,持续2秒。"
tr "game_item_description_3230" = "+80攻击力
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
+3%生命偷取
被动:这个物品所造成的伤害会附带50%的总生命偷取。
唯一被动—顺劈:你的攻击对目标周围的单位造成伤害,伤害值最多相当于你攻击力的60%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的20%为止。
唯一主动—新月: 你的攻击会对周围的单位造成伤害,伤害值最多相当于你攻击力的100%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的60%为止(冷却时间:10秒)。"
tr "game_item_description_3231" = "+50攻击力
+35魔法抗性
+2.5%生命偷取
唯一主动—水银:移除你英雄身上的所有控制效果,并提供50%移动速度加成,持续1秒(冷却时间:90秒)。"
tr "game_item_description_3240" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【喧哗】的加成。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3241" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【欢欣】的加成。
唯一被动—欢欣:你获得+20移动速度。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3242" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【统帅】的加成。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3243" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【失真】的加成。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3244" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【家园卫士】的加成。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3245" = "每个附魔类型限购数:1。
附魔这双鞋子,以获得【传送】的主动效果。
唯一主动—传送:传送到友方目标处(@EnchantmentEffect1Amount@秒冷却时间)(购买时有@EnchantmentEffect2Amount@秒冷却时间)"
tr "game_item_description_3252" = "+10攻击力
唯一被动—猎头者:在击杀任一敌人后,你的下一个伤害型技能将造成40额外物理伤害(30秒冷却时间)。
唯一被动:在从敌方野区偷猎4个大型野怪之后,会变成【锯齿短匕】。"
tr "game_item_description_3285" = "+90法术强度
+600法力
+10%冷却缩减
唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将静电全部释放,对最多4个目标造成100(+10%法术强度)魔法伤害。"
tr "game_item_description_3286" = "+100法术强度
+7%移动速度
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将静电全部释放,对最多4个目标造成100(+0.1x法术强度)魔法伤害。"
tr "game_item_description_3290" = "+80法术强度
+10%冷却缩减
+6%移动速度
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动—狩猎:召唤2个免疫伤害、持续6秒的幽灵,来寻找最近的2名敌方英雄。如果它们触碰到了一名敌方英雄,那么会将该英雄的移动速度减少40%,并使他暴露2.5秒。
如果幽灵无法找到目标,那么它就会返回到施法者身上。通过这种方式成功返回的鬼魂,将会使这个道具的冷却时间减少20秒(冷却时间:60秒)。"
tr "game_item_description_3301" = "+5移动速度
+5%冷却缩减
+2金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复6%已损失的法力值(最低回复10)。如果附近有一名友方英雄,那么有时钱币会提供28金币作为替代。攻城小兵总会掉落钱币。
任务:使用这个装备赚取500金币并升级至游牧民印章
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。
“金色尘埃从沙漠中扬起,然后附着在钱币上。”——历史学家舒瑞娅,《失落的恕瑞玛》,联盟历23年11月11日"
tr "game_item_description_3302" = "+50生命值
+1金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在195(+5x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复5到30生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为50%。这个效果需要附近有一名友军。每40秒获得一层充能。最多拥有2层充能。
任务:使用这个装备赚取500金币并升级至巨神峰之擎。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3303" = "+10法术强度
+2金币/10秒
+25%基础法力回复(+round(0.25*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成13额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供11金币。这个效果每30秒最多触发3次。在任务完成前,击杀小兵和非史诗级野怪会减缓贡品效果的生成速度。
任务:使用这个装备赚取500金币并升级至冰霜之牙。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3304" = "+5移动速度
+5%冷却缩减
+2金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复6% 已损失的法力值(最低回复10)。如果附近有一名友方英雄,那么有时钱币会提供28金币作为替代。攻城小兵总会掉落钱币。
任务:使用这个装备赚取750金币并升级至{{ game_item_displayname_3305 }}。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。
只能持有1个金币收入型或打野型装备。
“金色尘埃从沙漠中扬起,然后附着在钱币上。”——历史学家舒瑞娅,《失落的恕瑞玛》,联盟历23年11月11日"
tr "game_item_description_3305" = "+10移动速度
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+2金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复6%已损失的法力值(最低回复10)。如果附近有一名友方英雄,那么有时钱币会提供50金币作为替代。攻城小兵总会掉落钱币。
任务:使用这个装备赚取750金币。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。
只能持有1个金币收入型或打野型装备。
“在太阳的照射下,印章散发出蕴含着一千种声音的荣光。”——历史学家舒瑞娅,联盟历24年6月22日"
tr "game_item_description_3306" = "+10移动速度
+45护甲
+175%基础生命回复(+round(1.75*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+2金币/10秒
唯一被动—据点冲刺:当你在防御塔(包括被摧毁的防御塔)和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复6%已损失的法力值(最低回复10)。如果附近有一名友方英雄,那么有时钱币会提供50金币作为替代。攻城小兵总会掉落钱币。
唯一主动: {{game_spell_subtooltip_ShurelyasCrestTT}}(60秒冷却时间)。
任务:使用这个装备赚取750金币。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。
只能持有1个金币收入型或打野型装备。
“赞美太阳!”—历史学家舒瑞娅,联盟历25年9月22日"
tr "game_item_description_3307" = "+50生命值
+2金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在195(+5x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和最近的友军英雄会恢复5到30生命值(基于已损失生命值),并为该友军英雄提供小兵的击杀赏金。如果装备持有者是远程英雄则治疗效果减半。这个效果需要附近有一名友军,并且需要消耗一层战利品的充能。每40秒获得一层充能,最多拥有2层充能。
任务:使用这个装备赚取750金币并升级至{{ game_item_displayname_3308 }}。
奖赏:护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3308" = "+125生命值
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+4金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在200(+10x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和最近的友军英雄会恢复10到60生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果减半。这个效果需要附近有一名友军,并且需要消耗一层战利品的充能。每30秒获得一层充能,最多拥有3层充能。
任务:使用这个装备赚取750金币。
奖赏:护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3309" = "+350生命值
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+4金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在320(+20x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和最近的友军英雄会恢复15到90生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果减半。这个效果需要附近有一名友军,并且需要消耗一层战利品的充能。每20秒获得一层充能,最多拥有4层充能。
唯一主动:为你和附近的一名友方英雄提供一层护盾,护盾生命值相当于你10%的最大生命值,可持续4秒。在4秒后,护盾会爆炸,使附近的敌人减速40%,持续2秒(60秒冷却时间)。如果以自己为施放目标,则会自动选择一名伤势最重的友方英雄。
任务:使用这个装备赚取750金币。
奖赏:护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3310" = "+10法术强度
+2金币/10秒
+25%基础法力回复(+round(0.25*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成13额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供11金币。这个效果每30秒最多触发3次。在任务完成前,击杀小兵和非史诗级的野怪会减缓【贡品】和金币的生成速度。
任务:使用这个装备赚取750金币并升级至{{ game_item_displayname_3311 }}。
奖赏:贡品会升级为女皇的贡品。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3311" = "+20法术强度
+2金币/10秒
+50%基础法力回复(+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
+10%冷却缩减
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成18额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供22金币。这个效果每30秒最多触发3次。在任务完成前,击杀小兵和非史诗级的野怪会减缓【贡品】和金币的生成速度。
任务:使用这个装备赚取750金币。
奖赏:贡品会升级为女皇的贡品。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3312" = "+60法术强度
+10%冷却缩减
+2金币/10秒
+50%基础法力回复(+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成18额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供22金币。这个效果每30秒最多触发3次。在任务完成前,击杀小兵和非史诗级的野怪会减缓【贡品】和金币的生成速度。
唯一主动:召唤2个持续6秒的冰霜幽灵去搜寻附近的敌方英雄。 幽灵会在接触敌人后使敌人暴露并减速40%,持续2到5秒,时长取决于幽灵的移动距离(90秒冷却时间)。
任务:使用这个装备赚取750金币。
奖赏:贡品会升级为女皇的贡品。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3340" = "只能持有1个饰品。
主动:消耗一层充能来放置1个隐形的侦查守卫,以监视一个区域,持续90 - 120秒。
每240到120秒储存一层充能,最多可持有2层。
守卫的持续时长和充能时间会逐步随着等级的提升而加强。
(一个玩家最多只能在地图上同时放置3个侦查守卫。)"
tr "game_item_description_3341" = "只能持有1个饰品。
主动:扫描一个区域6秒,在感知到隐藏的敌对单位时予以警告,使隐形的陷阱显形,并使守卫显形和失效(冷却时间:90到60秒)。
施法距离和扫描半径会逐步随着等级的提升而加强。
(转换成图腾类饰品将使饰品在120秒里无法使用。)
"
tr "game_item_description_3342" = "只能持有1个饰品。
主动:揭开2500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。
在英雄到达9级时,施法距离提升至3500。
(饰品无法在游戏刚开始后的30秒内使用。出售饰品将导致饰品失效120秒。)"
tr "game_item_description_3345" = "只能持有1个饰品。
主动:消耗一层充能,来立刻使你的英雄在己方召唤师平台上复活,并提供125%移动速度加成,这个加成会在12秒里持续衰减。
将在9级和14级时获得额外充能。
(最大充能数: 2)
"
tr "game_item_description_3348" = "唯一主动—猎手视野:制造一团奥术迷雾,来获得目标地区的视野,持续5秒,显形该区域内的敌方英雄并提供陷阱的真实视野,持续3秒(90秒冷却时间)。"
tr "game_item_description_3350" = "只能持有1个饰品。
唯一主动:放置一个隐形的守卫,来监视一块区域,持续120秒(冷却时间:120秒)。每个玩家最多只能在地图上同时放置3个隐形的守卫。
(饰品无法在游戏刚开始后的30秒内使用。出售饰品将导致饰品失效120秒。)"
tr "game_item_description_3351" = "只能持有1个饰品。
唯一主动:让附近中等范围内隐形的陷阱、设备以及隐形的守卫暴露在视野中,并使它们失效,持续6秒(冷却时间:60秒)。
(饰品无法在游戏刚开始后的30秒内使用。出售饰品将导致饰品失效120秒。)"
tr "game_item_description_3352" = "只能持有1个饰品。
唯一主动:揭开3500码范围内的一个区域中的战争迷雾,持续2秒。若照到不在潜行状态下的敌方英雄,则该敌方英雄会在接下来的5秒里持续可见。(冷却时间:150秒)
(饰品无法在游戏刚开始后的30秒内使用。出售饰品将导致饰品失效120秒。)"
tr "game_item_description_3361" = "只能持有1个饰品。*需要英雄到达9级才能升级。
唯一主动:消耗一层充能,来放置一个能够监视一块区域的隐形的守卫,持续180秒。每60秒储存一层充能,最多可持续2层充能。 每个玩家最多只能在地图上同时放置3个隐形的守卫。
(饰品无法在游戏刚开始后的30秒内使用。出售饰品将导致饰品失效120秒。)"
tr "game_item_description_3362" = "只能持有1个饰品。*需要英雄到达9级才能升级。
唯一主动:放置一个可见的守卫,来监视一块区域并侦测隐形单位,持续到被敌人摧毁为止(冷却时间:120秒)。 每个玩家最多只能在地图上同时放置1个真视守卫。
(饰品无法在游戏刚开始后的30秒内使用。出售饰品将导致饰品失效120秒。)"
tr "game_item_description_3363" = "需要英雄等级在9以上才能升级
只能持有1个饰品。
改造守卫图腾饰品:
+ 巨幅提升施放距离(+650%)
+ 无限持续时长并且不占守卫限制
- 冷却时间提升10%
- 守卫是可见的,很脆弱并且无法被友军选为目标
- 守卫的视野半径减少45%
- 无法储存充能层数"
tr "game_item_description_3364" = "只能持有1个饰品
主动:扫描你的周围, 预警隐藏的敌方单位,并使隐形的陷阱显形,并使附近的守卫显形/失效10秒(90到60秒冷却时间)。"
tr "game_item_description_3371" = "+110攻击力
+25%暴击几率
唯一被动:暴击造成225%伤害,而非200%。"
tr "game_item_description_3373" = "+750生命值
+100护甲
唯一被动—献祭:每秒对周围敌方造成25+(1x英雄等级数)魔法伤害。对小兵和野怪造成50%额外伤害。"
tr "game_item_description_3374" = "+175法术强度
唯一被动:法术强度提升40%。"
tr "game_item_description_3379" = "+750生命值
+300法力值
+100魔法抗性
+10%冷却缩减
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。
唯一光环:附近的敌方英雄多承受15%魔法伤害。"
tr "game_item_description_3380" = "+550生命值
+60攻击力
+20%冷却缩减
唯一被动:对一名敌方英雄造成物理伤害的同时,还会对该英雄施加切割效果,减少目标4%的护甲,持续6秒(最多叠加6次,减少24%护甲)。
唯一被动—狂暴:造成物理伤害的同时会提供20移动速度,持续2秒。协助击杀被切割的敌方英雄或击杀任何敌对单位时,提供的移动速度加成会变为60,持续2秒。这个移动速度加成对远程英雄减半。"
tr "game_item_description_3382" = "+300生命值
+150%基础生命回复(+round(1.5*stats[BaseHPRegenRate]*5)生命/5秒)
+200%基础法力回复(+round(2*stats[BaseManaRegenRate]*5)法力/5秒)
+10%冷却缩减
唯一被动:+10%治疗和护盾强度
唯一主动:选择5500码内的一个区域作为目标。在2.5秒后,召下一道光束来治疗友军10(+20x目标等级)生命值,并灼烧敌方英雄相当于其10%最大生命值的真实伤害,还会对敌方小兵造成250真实伤害(冷却时间:120秒)。在用于【救赎】的治疗效果时,治疗和护盾强度的效能为3倍。
可以在死亡时施放。
对近期获得过其它救赎效果的目标造成一半效果。"
tr "game_item_description_3383" = "+45护甲
+75魔法抗性
唯一被动:为周围友军提供一个不断衰减的护盾,持续2.5秒,最多可吸收30(+15x等级)(+你20%的额外生命值)伤害(120秒冷却时间)。
护盾生命值所用的等级数会在你的等级或目标等级之中取较高值。
护盾收益系数会随着你的等级的成长而增长。
如果目标在前20秒内被另一个【钢铁烈阳之匣】的效果影响过,那么护盾生命值会减少至25%。"
tr "game_item_description_3384" = "+350生命值
+350法力
+35攻击力
+50%攻击速度
+20%冷却缩减
+8%移动速度
唯一被动—狂暴:每次普通攻击后会获得20移动速度,持续2秒。每次击杀单位后,获得60移动速度(与前者不叠加)。这个移动速度加成对远程英雄减半。
唯一被动—咒刃:施放技能后,下一次攻击会造成额外物理伤害,伤害值为基础攻击力的200%(冷却时间:1.5秒)。"
tr "game_item_description_3385" = "+155法术强度
+45护甲
唯一被动:法术强度提升25%。
唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(冷却时间120秒)。"
tr "game_item_description_3386" = "+100法术强度
+60护甲
+10%冷却缩减
唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(冷却时间120秒)。"
tr "game_item_description_3387" = "+125护甲
+20%冷却缩减
+700法力值
唯一被动—咒刃:在施放一个技能后,你的下次普通攻击会对一个范围内的所有敌人造成相当于你100%基础攻击力的额外物理伤害,并制造一个持续2秒的冰冷地带,使地带内敌人的移动速度减少30%(1.5秒冷却时间)。
冰冷地带的半径会随着额外护甲的提升而提升。"
tr "game_item_description_3388" = "+75攻击力
+10%冷却缩减
唯一被动: +25穿甲
唯一被动: +40非战斗状态下的移动速度
唯一主动:提供+20%移动速度,持续6秒(45秒冷却时间)。"
tr "game_item_description_3389" = "+55攻击力
+40%攻击速度
+12%生命偷取
唯一被动:你的普通攻击会造成相当于目标8%当前生命值的额外物理伤害。
唯一主动:造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。
最小额外物理伤害为15。
对野怪和小兵的最大额外物理伤害为60。
使用者的生命偷取属性可应用于额外物理伤害效果上。"
tr "game_item_description_3390" = "+120法术强度
+850法力
+10%冷却缩减
唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成100(+10%法术强度)魔法伤害。"
tr "game_item_description_3400" = "点击使用:提供金币!"
tr "game_item_description_3401" = "+350生命值
+200%基础生命回复(+round(2*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
+1金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在320(+30x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复15到90生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为50%。这个效果需要附近有一名友军。每20秒获得一层充能。最多拥有4层充能。
任务:使用这个装备赚取500金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
只能持有1个金币收入型或打野型装备。"
tr "game_item_description_3405" = "唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续4秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3406" = "唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续4秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3407" = "唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续6秒(冷却时间:60秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3408" = "唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续6秒(冷却时间:60秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3409" = "唯一主动—扫描透镜:让附近小范围内隐形的陷阱、设备以及隐形的守卫暴露在视野中,并使它们失效,持续6秒,并获得侦测附近隐形单位的能力,持续10秒(冷却时间:75秒)。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3410" = "唯一主动—扫描透镜:让附近小范围内隐形的陷阱、设备以及隐形的守卫暴露在视野中,并使它们失效,持续6秒,并获得侦测附近隐形单位的能力,持续10秒(冷却时间:60秒)。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3411" = "唯一主动—占卜:揭开2500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3412" = "唯一主动—占卜:揭开2500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3413" = "唯一主动—占卜:揭开3500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3414" = "唯一主动—占卜:揭开3500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3415" = "唯一主动—占卜:揭开4000码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:90秒)。还会在目标区域放置一个可见的守卫,持续2秒。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者在草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3416" = "唯一主动—占卜:揭开4000码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:90秒)。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3417" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3418" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3419" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3420" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3421" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3422" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3430" = "+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
+@PercentCooldownMod*-100@%冷却缩减
唯一被动—抹除:移动和击杀敌人的同时会获得充能(最大充能数:@Effect1Amount@)。攻击一座建筑物时,会花费@Effect6Amount@个充能数来造成@Effect2Amount@(+@Effect4Amount*100@%法术强度)额外真实伤害 。
“当他们的工事全都崩塌时,他们的心脏也会表露无遗。”"
tr "game_item_description_3431" = "+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@%基础法力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)基础法力回复)
+@PercentCooldownMod*-100@%冷却缩减
唯一被动—恶意: 在用伤害型技能命中一个敌人的同时,获得@Effect1Amount@%移动速度,持续@Effect2Amount@秒。
“行走在我们的道路上,你会取得快速的进步。”"
tr "game_item_description_3433" = "+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动:+@Effect1Amount*-100@%冷却缩减
"
tr "game_item_description_3434" = "+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
+@PercentCooldownMod*-100@%冷却缩减
唯一被动—天花:伤害型技能会对命中的敌方英雄施加一层持续@Effect1Amount@秒的天花效果(最多叠加@Effect2Amount@层)。
唯一主动—疾病收割:对附近感染了天花的所有敌人造成@Effect5Amount@魔法伤害加上相当于@Effect9Amount@(+@Effect7Amount*100@%法术强度)乘以天花层数的魔法伤害,并且命中的敌人身上的每层效果都会为施法者回复@Effect6Amount*100@%最大法力值(@Effect4Amount@秒冷却时间)。
“财富,土地,秘密,爱情;在他们的身体背叛了他们时,他们的珍爱之物是多么渺小啊!”"
tr "game_item_description_3450" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
主动:消耗一层充能,来立刻使你的英雄在己方召唤师平台上复活,并提供125%移动速度加成,这个加成会在12秒里持续衰减。
将在9级和14级时获得额外充能。
(最大充能数: 2)
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3451" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3452" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3453" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3454" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3455" = "唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:雷恩加尔在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_description_3460" = "主动:使用这个饰品来传送到一个战斗平台上。只能在召唤师平台上使用。
“它正处在这道神奇的峭壁中,英雄将在这里得到拆解、重铸以及赋能。”"
tr "game_item_description_3461" = "主动:使用这个饰品来传送到一个战斗平台上。只能在召唤师平台上使用。
“它正处在这道神奇的峭壁中,英雄将在这里得到拆解、重铸以及赋能。”"
tr "game_item_description_3462" = "只能持有1个饰品。
主动:揭开2500码范围内的一个区域中的战争迷雾,持续3秒。若照到不在潜行状态下的敌方英雄,则该敌方英雄会在接下来的5秒里持续可见。(冷却时间:60秒)"
tr "game_item_description_3504" = "+60法术强度
+10%冷却缩减
+50%基础法力回复(+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动:+10%治疗和护盾强度
唯一被动:+8%移动速度
唯一被动:每当你对一名友方英雄施加治疗和护盾时,你和目标英雄都会获得10% - 30%攻击速度加成并且你们的攻击会在命中时造成额外的5 - 20魔法伤害,持续6秒。
这个加成不包括生命回复效果。加成效果是基于目标的等级。"
tr "game_item_description_3508" = "+70攻击力
+25%暴击几率
唯一被动: +20%冷却缩减
唯一被动:普攻会返还你1.5%的已损失法力值。"
tr "game_item_description_3512" = "+55护甲
+55魔法抗性
+125%基础生命回复(+round(1.25*stats[BaseHPRegenRate]*5)生命/5秒)
唯一被动—据点冲刺:当你在防御塔、被摧毁的防御塔和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。
唯一主动:生成一扇持续120秒的虚空之门(冷却时间:120秒)。
每过4秒, 传送门就会产生一个虚空兽。第一个和每第四个的虚空兽会获得伤害加成,数值为你最大生命值的15%。"
tr "game_item_description_3513" = "
唯一被动—虚空掠影:先锋之眼的持有者拥有强化回城。
唯一主动:引导3.5秒来碾碎虚空之眼,召唤峡谷先锋去攻打敌方防御塔。
先锋之眼如果在240秒内没有被使用,就会迷失到虚空中去。"
tr "game_item_description_3514" = "
唯一被动—虚空掠影:先锋之眼的持有者拥有强化回城。
唯一主动:引导3.5秒来碾碎虚空之眼,召唤峡谷先锋去攻打敌方防御塔。
先锋之眼如果在240秒内没有被使用,就会迷失到虚空中去。"
tr "game_item_description_3520" = "(饰品)
主动:命令你的幽灵魄罗呆在一片草丛中。如果你或者你的幽灵魄罗在敌方领地内,则会提供额外的属性。"
tr "game_item_description_3599" = "
主动:选择一位友军作为连接目标,让该友军成为誓约者。誓约者在你附近时,你和誓约者彼此都会得到强化。"
tr "game_item_description_3600" = "
主动:选择一位友军作为连接目标,让该友军成为誓约者。誓约者在你附近时,你和誓约者彼此都会得到强化。"
tr "game_item_description_3611" = "近战:英雄追击型。
随着不断的升级,锋鳍能无情地追击敌方英雄并造成额外伤害。他们甚至能获得数量上的增长。所有锋鳍拥有+100%攻击速度。
在雇佣后,可以在下方花费海妖币来升级锋鳍的技能。"
tr "game_item_description_3612" = "近战:厚实攻城型。
随着不断的升级,铁背能减少来自小兵的伤害并获得一层格挡攻击的护盾。他们也能对建筑物造成额外伤害。所有铁背所受的来自敌方防御塔的伤害减少25%。
在雇佣后,可以在下方花费海妖币来升级铁背的技能。"
tr "game_item_description_3613" = "远程:英雄压制型。
随着不断的升级,炮蟹能对附近的敌方英雄发射额外的炮弹,并获得额外的攻击距离。他们还能在将敌方英雄锁定为目标时攻击得更快并造成额外伤害。所有炮蟹都会在+150攻击距离处附带一次分裂射击,但只造成50%伤害。
在雇佣后,可以在下方花费海妖币来升级炮蟹的技能。"
tr "game_item_description_3614" = "远程:辅助功能型。
随着不断的升级,眼贝能对友方小兵提供魔法护盾并获得魔法抗性。他们也能用一个不断移动的【洞察】来提供附近野区的视野。所有眼贝每过10秒就能为附近友方小兵提供一层护盾,格挡100魔法伤害。
在雇佣后,可以在下方花费海妖币来升级眼贝的技能。"
tr "game_item_description_3615" = "给你的佣兵进行第一次升级。
锋鳍 - 在把一位敌方英雄设为仇恨目标后,己方的锋鳍会不断地追击那名敌方英雄。在攻击敌方英雄时,己方的锋鳍拥有100%移动速度加成并无视单位的碰撞体积。
铁背 - 你的铁背会对敌方建筑物造成175%伤害。你的铁背获得一层护盾,可用来格挡来自英雄或防御塔的普攻伤害(无法格挡诸如【巫妖之祸】等攻击特效)。护盾在被破坏后,会在10秒后刷新。
炮蟹 - 你的炮蟹+50攻击距离。你的炮蟹现在会在命中敌方英雄时获得一层可叠加的20%攻速增益效果(最多可叠加至150%),持续3秒。
眼贝 - 你的眼贝拥有10魔法抗性。你的眼贝每30秒产生一个不断移动的【洞察】。在4秒延迟后,它会提供附近一块区域的视野,持续4秒。"
tr "game_item_description_3616" = "给你的佣兵进行第二次升级。
锋鳍 - 己方的锋鳍在命中一名敌方英雄时,会施加一层标记。在标记到达3层时,锋鳍会对目标造成300%伤害。
铁背 - 你的铁背会对敌方建筑物造成250%伤害。在铁背的护盾激活时,它所受的小兵伤害会降低35%。
炮蟹 - 你的炮蟹+100攻击距离。你的炮蟹命中敌方英雄时造成150%伤害。
眼贝 - 你的眼贝拥有20魔法抗性。你的眼贝的护盾现在会格挡150+(1x眼贝攻击力)伤害。
"
tr "game_item_description_3617" = "给你的佣兵进行第三次升级。
锋鳍 - 每波兵将产生两只锋鳍。
铁背 - 你的铁背会对敌方建筑物造成325%伤害。护盾的冷却进一步缩短至3秒,并在激活时,铁背所受的小兵伤害减少60%。
炮蟹 - 你的炮蟹+150攻击距离。你的炮蟹的命中奖励也会在命中敌方小兵时施加,并且将对附近的所有敌方英雄发射一颗额外的炮弹。
眼贝 - 你的眼贝拥有30魔法抗性,并且护盾的基础生命值提升至300。你的眼贝的【洞察】现在每10秒施放一次。
"
tr "game_item_description_3621" = "你的佣兵永久增加+@Effect1Amount@攻击力(共+@Effect2Amount@)。"
tr "game_item_description_3622" = "你的佣兵永久增加+@Effect1Amount@攻击力(共+@Effect2Amount@)。
"
tr "game_item_description_3623" = "你的佣兵永久增加+@Effect1Amount@攻击力(共+@Effect2Amount@)。
"
tr "game_item_description_3624" = "你的佣兵永久增加+@Effect1Amount@生命值(共+@Effect2Amount@)。
"
tr "game_item_description_3625" = "你的佣兵永久增加+@Effect1Amount@生命值(共+@Effect2Amount@)。
"
tr "game_item_description_3626" = "你的佣兵永久增加+@Effect1Amount@生命值(共+@Effect2Amount@)。
"
tr "game_item_description_3630" = "主动:使用这个饰品来传送到己方的一个传送坪上。只能在召唤师平台上使用。"
tr "game_item_description_3631" = "
部署一个弩炮来攻击最近的防御塔。
放置一个远程弩炮,前提是与一座敌方防御塔的距离在2200码以内。在5秒的延迟后,它会开始对着最近的敌方防御塔开火,造成重度伤害。如果目标防御塔被拆毁,那么弩炮也会随之消失。"
tr "game_item_description_3633" = "主动:使用这个饰品来传送到己方的一个传送坪上。只能在召唤师平台上使用。"
tr "game_item_description_3634" = "
选择一座防御塔进行附着,然后再次施放来从该防御塔处向着你的指针悬停处发射一束伤害型的光线。
首次施放:附着一个灭绝光线发射器到目标防御塔,发射器可以发射3次光线。
下三次施放:从被附着的防御塔处发射灭绝光线至你的指针悬停处,对一条直线上的敌人造成30x等级+被命中目标的30%最大生命值(对小兵的伤害:20%)的魔法伤害。
光线发射器会持续15秒,或者直到它已经发射过3次为止。"
tr "game_item_description_3635" = "
部署一个额外的传送坪。
在目标地点部署一个传送坪。在4秒的延迟后,它会激活,并允许你或你的友军从基地传送到它所在的地点。"
tr "game_item_description_3636" = "
让一座防御塔变得免疫伤害,然后天降火雨。
让目标防御塔免疫伤害6秒。在到期前的2秒,它会释放一轮齐射,在剩余时间里对附近的所有敌人造成2600真实伤害。
在15秒里无法对相同防御塔重复使用"
tr "game_item_description_3637" = "在枢纽攻防战中,召唤师技能会被替换为围城武器栏。在商店中花费水晶碎片来购买单次使用的围城武器,然后使用你的召唤师技能热键来激活这些围城武器!"
tr "game_item_description_3640" = "
允许己方在一个有限的区域重复使用闪现
为己方创造一个持续5秒的魔法地带。在地带中时,你和友军的一个围城武器会替换成一个瞬时施放的闪现,来让你们移动到地带里的任意地点(冷却时间:1秒)。"
tr "game_item_description_3641" = "
放置一个战旗来加强小兵。
放置一个先锋战旗至目标地点。在2秒的延迟后,附近所有范围内的小兵都会获得一个增益效果,使他们的伤害提升50%,并为他们提供50护甲和100魔法抗性。"
tr "game_item_description_3642" = "按原价返还购买围城武器所用的水晶碎片"
tr "game_item_description_3643" = "
晕眩范围内的小兵并减速范围内的英雄
放置一个热寂领域到目标地点,持续5秒。领域内的敌方小兵和攻城弩炮会无法移动或攻击。领域内的敌方英雄会被减少25%的移动速度。"
tr "game_item_description_3645" = "只能持有1个饰品。
主动:揭开1400码范围内的一个区域中的战争迷雾,持续3秒。若照到不在潜行状态下的敌方英雄,则该敌方英雄会在接下来的5秒里持续可见。(冷却时间:60秒)"
tr "game_item_description_3647" = "
放置一个图腾来给附近的围城武器提供护盾。
放置一个护盾图腾至目标区域。在2秒的延迟后,图腾将会激活,提供2(+1x额外的护盾图腾数)生命值的护盾给附近的所有围城武器。 "
tr "game_item_description_3648" = ""
tr "game_item_description_3649" = "只能持有1个饰品。
主动:放置1个侦查守卫,以监视一个区域,持续30秒。"
tr "game_item_description_3652" = "+@FlatPhysicalDamageMod@攻击力
+@PercentAttackSpeedMod*100@%攻击速度
+@PercentMovementSpeedMod*100@%移动速度
唯一被动—幻影打击:普通攻击在命中敌人时提供【恶意】层数。在@Effect3Amount@层后,你的下3次攻击会以最大攻击速度进行,但造成的伤害@Effect4Amount*-100@%。充能会在@Effect1Amount@秒后消散。
“那可不是雨点的拍击。”"
tr "game_item_description_3671" = "+60攻击力
+10%冷却缩减"
tr "game_item_description_3672" = "+325生命值
+15%额外生命值
唯一被动—献祭:在战斗状态下,每秒对附近的敌人造成7(+2x英雄等级)魔法伤害。对野怪造成100%额外伤害。"
tr "game_item_description_3673" = "+60法术强度
+7%移动速度
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100后,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+10%法术强度)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复18%的已损失法力值。"
tr "game_item_description_3674" = "+@PercentAttackSpeedMod*100@%攻击速度
攻击时附带@EnchantmentEffect1Amount@魔法伤害
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹和峡谷先锋:+2
巨龙和纳什男爵:+5
在@EnchantmentEffect2Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。"
tr "game_item_description_3675" = "+50%攻击速度
唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。"
tr "game_item_description_3680" = "主动 - 喂养魄罗之王:魄罗之王朝远处的敌人抛射出多个飞行道具,每个飞行道具都会对碰撞区域中心的目标造成213-775魔法伤害,对中心外目标的伤害会逐步降低,最低会对碰撞区域边缘的目标造成85-310魔法伤害(120秒冷却时间)。"
tr "game_item_description_3681" = "主动 - 喂养魄罗之王:魄罗之王喷吐火焰4秒,在持续期间对锥形范围内的敌人持续造成共705-1479真实伤害。还会在此期间对防御塔造成最多560真实伤害(120秒冷却时间)。"
tr "game_item_description_3682" = "主动 - 喂养魄罗之王:魄罗之王跃至空中并向下猛击两次,震退敌人并在着陆时造成40-190物理伤害。魄罗王也会获得一层相当于他20%最大生命值的护盾,这个护盾会在4秒里持续衰减(30秒冷却时间)。"
tr "game_item_description_3683" = "主动 - 喂养魄罗之王:魄罗之王扔出多个佳肴到敌人后面,吸引魄罗们朝着他疾奔。被命中的敌方英雄会被撞向他并受到230-680物理伤害(120秒冷却时间)。"
tr "game_item_description_3690" = "被动—星界枷锁:【Q死亡判决】会拖得更远(基于目标已损失的生命值),并且能被死兆星引燃,以造成更多伤害。
“一个更加辉煌的黎明在等待。”"
tr "game_item_description_3691" = "被动—奇点灯笼:【W魂引之灯】会自动救援被限制的友军。不过,它不再提供护盾。
“群星在呼唤我。”"
tr "game_item_description_3692" = "被动—暗物质镰刀:【E厄运钟摆】的攻击特效被动将更快地充能伤害。【E厄运钟摆】会将敌人抛得更远(基于已损失的生命值)。
“如果你想从头构造一个奇点,你必须首先摧毁掉宇宙。”"
tr "game_item_description_3693" = "被动—质量转换:锤石的生命值代表着敌人会把他拖行或抛出的距离。生命值越低,他就会被抛得越远。
被动—端点星居民:深渊迅捷蟹会周期性地出现,并且将在被攻击时朝着死兆星疾奔。引力干扰将暂时吸引大量深渊迅捷蟹。"
tr "game_item_description_3694" = "被动—星球之魂:在生成后,锤石会免疫伤害,无法被选取,不能施放技能并且可以在开放空间中穿行。这个效果会在踏上稳固地面后失去。
被【W魂引之灯】救下或将【Q死亡判决】用在三个引力锚点之一上,会短暂让你进入这个免疫伤害的状态并打破你身上的敌方枷锁。"
tr "game_item_description_3695" = "被动—星球之忠诚:锤石无法直接击杀单位——它们的灵魂、经验以及金币都属于死兆星。
拖拽或推动一名敌人到死兆星之中,将会把该敌人瞬间摧毁,并为你的队伍积累点数(+5,若是深渊迅捷蟹则+1)。
赢得一回合的胜利需要100点数,并且最终的若干点数必须由击杀一次英雄来提供。"
tr "game_item_description_3706" = "只能持有1个金币收入型或打野型装备。
+10%对野怪的生命偷取
唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取20%移动速度,持续2秒。
唯一被动—利爪/尖牙:对野怪的普攻造成40额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在5秒里持续偷取共30生命值并灼烧其造成80魔法伤害。在河道或野区中时,会基于你的已损失法力来提供法力回复,最多可达8法力/秒。这个装备会提供怪物猎手。"
tr "game_item_description_3707" = "+40攻击力
+10%冷却缩减
+10护甲穿透
击杀大型野怪+30额外金币
被动—深寒惩戒:【惩戒】可以对敌方英雄使用,造成较少真实伤害并偷取目标20%移动速度,持续2秒。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
只能持有1个打野装备"
tr "game_item_description_3708" = "+50法术强度
+200法力
+10%冷却时间
击杀大型野怪+30额外金币
被动—深寒惩戒:【惩戒】可以对敌方英雄使用,造成较少真实伤害并偷取目标20%移动速度,持续2秒。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复7生命值和5法力值。
唯一被动—咒刃:在使用一次技能后,下次普攻会对目标造成100%基础攻击力(+30%法术强度)额外魔法伤害(1.5秒冷却时间)。在攻击野怪时,这个额外伤害会再次施加给目标附近小范围内的敌对单位,并且你会回复8%的已损失法力值。
只能持有1个打野装备
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3710" = "+@Effect22Amount@% 攻击速度
击杀附带+@Effect24Amount@魔法伤害
击杀大型野怪+@Effect5Amount@额外金币
被动—深寒惩戒:【惩戒】可以对敌方英雄使用,造成较少真实伤害并偷取目标@Effect6Amount*-100@%移动速度,持续@Effect7Amount@秒。
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹:+2
史诗级野怪:+5
在@Effect23Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。
被动—打野:攻击野怪时,在@Effect4Amount@秒的时间里对野怪持续造成共@Effect1Amount@额外魔法伤害,并在承受野怪的攻击时,每秒回复@Effect2Amount@生命值和@Effect3Amount@法力值。
只能持有1个打野装备"
tr "game_item_description_3711" = "只能持有1个打野型装备。
+10%对野怪的生命偷取
在野区中+225%基础法力回复
{{ game_item_jungle_tooth_nail_tooltip_store }}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
(一个玩家最多只能在地图上同时放置3个侦查守卫。同名的唯一被动不叠加。)"
tr "game_item_description_3712" = "唯一被动—滋长火势:击杀大型野怪时会滋养你的【燃烧精魄】。在击杀18个大型野怪后,【燃烧精魄】会变成【烈焰之炬】
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45魔法伤害,并在与野怪作战时,每秒回复10生命值和4法力值。
只能持有1个打野装备
只有在你带了【惩戒】的情况下才能购买。"
tr "game_item_description_3713" = "只能持有1个打野装备
在野区中+150%基础法力回复
在野区中+10%移动速度
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪:对野怪的伤害+25%。对野怪造成伤害时会在2秒里持续偷取共15生命值。击杀大型野怪时获得60额外经验值。"
tr "game_item_description_3715" = "只能持有1个金币收入型或打野型装备。
+10%对野怪的生命偷取
唯一被动—挑战惩戒:【惩戒】可施放在敌方英雄上,并标记该英雄4秒。在被标记期间,你对目标的普攻会在2.5秒里持续造成额外真实伤害,并且目标对你造成的伤害会降低20%。
对野怪的普攻造成40额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在5秒里持续偷取共30生命值并灼烧其造成80魔法伤害。在河道或野区中时,会基于你的已损失法力来提供法力回复,最多可达8法力/秒。这个装备会提供怪物猎手。"
tr "game_item_description_3719" = "+40攻击力
+10%冷却缩减
+10护甲穿透
击杀大型野怪时+30额外金币
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得20额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和1.5法力值。
只能持有1个打野型装备。"
tr "game_item_description_3720" = "+50法术强度
+200法力
+10%冷却缩减
击杀大型野怪时+30额外金币
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得20额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—咒刃:在使用一次技能后,下次普攻会对目标造成100%基础攻击力(+30%法术强度)的额外魔法伤害(1.5秒冷却时间)。在攻击野怪时,这个额外伤害会再次施加给目标附近小范围内的敌对单位,并且你会回复8%的已损失法力值。
只能持有1个打野型装备。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3721" = "+400生命值
+15%额外生命值
击杀大型野怪时+30额外金币
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得20额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—献祭:每秒对周围敌军造成15(+0.6x英雄等级)魔法伤害。对小兵和野怪造成100%额外伤害。
只能持有1个打野型装备。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3722" = "+@Effect22Amount@%攻击速度
攻击时附带@Effect24Amount@魔法伤害
击杀大型野怪时+@Effect8Amount@额外金币
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得@Effect7Amount@额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹:+2
史诗级野怪:+5
在@Effect23Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。
被动—打野:攻击野怪时,在@Effect4Amount@秒的时间里对野怪持续造成共@Effect1Amount@额外魔法伤害,并在承受野怪的攻击时,每秒回复@Effect2Amount@生命值和@Effect3Amount@法力值。
只能持有1个打野型装备。"
tr "game_item_description_3723" = "+40攻击力
+10%冷却缩减
+10护甲穿透
击杀大型野怪时+30额外金币
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
只能持有1个打野装备"
tr "game_item_description_3724" = "+50法术强度
+200法力
+10%冷却缩减
击杀大型野怪时+30额外金币
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得1.5额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—咒刃:在使用一次技能后,下次普攻会对目标造成100%基础攻击力(+30%法术强度)的额外魔法伤害(1.5秒冷却时间)。在攻击野怪时,这个额外伤害会再次施加给目标附近小范围内的敌对单位,并且你会回复8%的已损失法力值。
只能持有1个打野装备
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3725" = "+400生命值
+15%额外生命值
击杀大型野怪时+30额外金币
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得1.5额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—献祭:每秒对周围敌军造成15(+0.6x英雄等级)魔法伤害。对野怪造成100%额外伤害。
只能持有1个打野装备
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3726" = "+@Effect22Amount@%攻击速度
攻击时附带@Effect24Amount@魔法伤害
击杀大型野怪时+@Effect5Amount@额外金币
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩@Effect7Amount@秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹:+2
史诗级野怪:+5
在@Effect23Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。
被动—打野:攻击野怪时,在@Effect4Amount@秒的时间里对野怪持续造成共@Effect1Amount@额外魔法伤害,并在承受野怪的攻击时,每秒回复@Effect2Amount@生命值和@Effect3Amount@法力值。
只能持有1个打野装备"
tr "game_item_description_3742" = "+425生命值
+60护甲
唯一被动—无畏:在移动时积攒【气势】层数,最多可在100层时提供60移动速度。气势效果的层数会在中了减速、晕眩、嘲讽、恐惧、变形或禁锢效果后衰减。
唯一被动—碾压猛击:普攻时造成1x气势层数的额外魔法伤害,同时消耗所有气势层数。在满层时,如果攻击者是近战,那么还会减速目标50%,持续1秒。
“只有一种方法能让你从我这里拿到这件盔甲……” - 被遗忘的名字"
tr "game_item_description_3744" = "+40法术强度
+25魔法抗性
+50%基础法力回复 (+round(0.5*stats[BaseManaRegenRate]*5)法力/5秒)
唯一被动—法力源泉:每5秒回复2%的已损失法力值。
唯一被动:在河道中时,获得30%移动速度和10法力回复/5秒。
(同名的唯一被动效果不叠加。)
“新闻顺着艾欧尼亚的河畔快速传播着。”'"
tr "game_item_description_3745" = "+@FlatHPPoolMod@生命值
+@FlatSpellBlockMod@魔法抗性
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
+@Effect1Amount*-100@%冷却缩减
唯一被动—法力源泉:每@Effect3Amount@秒回复@Effect2Amount@%的已损失法力值。
唯一被动:普攻会用一根弦标记目标@Effect5Amount@秒。当与目标的距离大于@Effect8Amount@码时,弦就会被拉断。
唯一主动:将你附近@Effect8Amount@码内的所有被傀儡操纵器标记的英雄拉向你。单位最多可移动@Effect7Amount@距离(@Effect9Amount@秒冷却时间)。
“也许阅读这个并不是你的主意。”"
tr "game_item_description_3748" = "+450生命值
+40攻击力
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
唯一被动—顺劈:你的基础攻击会对目标造成5+你1%最大生命值的物理伤害(round(((0.01*stats[MaxHealth])+5)+(0.01*450))伤害),并对锥形范围内的其它敌人造成40+你2.5%最大生命值的物理伤害(round(((2.5/100)*(450+stats[MaxHealth]))+40)伤害)。
唯一主动—新月:你的下次普攻会对更大锥形范围内的所有单位进行顺劈,并且顺劈伤害提升至40+你10%最大生命值的物理伤害(round(((0.1*stats[MaxHealth])+40)+(0.1*450))伤害)(冷却时间20秒)。
(同名的唯一被动效果不叠加。)"
tr "game_item_description_3751" = "+200生命值
唯一被动—献祭:每秒对周围敌军造成5(+1x英雄等级)魔法伤害。对小兵和野怪造成100%额外伤害。"
tr "game_item_description_3800" = "+400生命值
+300法力
+30护甲
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
+10%冷却缩减
唯一主动:为你提供75%移动速度,持续4秒。这个移动速度加成仅在朝着敌方或敌方防御塔移动时有效。一旦贴近一名敌方英雄(或在4秒后),你就会放出一道冲击波,使附近敌方英雄的移动速度减少75%,持续2秒(冷却时间:90秒)。"
tr "game_item_description_3801" = "+200生命值
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5) 生命值/5秒)"
tr "game_item_description_3802" = "+40法术强度
+300法力
唯一被动—急速: +10%冷却缩减
唯一被动:当你升级后,在3秒里为你回复共20%最大法力值。"
tr "game_item_description_3812" = "+80攻击力
+10%冷却缩减
唯一被动:造成伤害的同时会治疗自身,治疗量相当于实际伤害值的15%。群体伤害的治疗效率只有33%。
唯一被动:你所受伤害的30%会以流血形式在3秒里持续扣除。"
tr "game_item_description_3813" = "+80攻击力
+10%冷却缩减
唯一被动:造成伤害的同时会治疗自身,治疗量相当于实际伤害值的4%。群体伤害的治疗效率只有33%。
唯一被动:你所受伤害的30%会以流血形式在3秒里持续扣除。"
tr "game_item_description_3814" = "+250生命值
+55攻击力
唯一被动: +18穿甲
唯一主动—夜之面纱:引导1秒来提供一个法术护盾,阻挡下一个敌方技能。持续7秒。(冷却时间:40秒)
(可以在引导时移动,但受到伤害就会打断引导。)"
tr "game_item_description_3829" = "+@FlatMagicDamageMod@法术强度
+@FlatHPPoolMod@生命值
唯一被动—痛苦之眼: +@Effect3Amount@法术穿透
唯一主动—伪装:传送到目标友军处并获得目标友军的外观,持续@Effect1Amount@秒。 施放技能或进行普攻都会打破这个骗局(@Effect2Amount@秒冷却时间)
“面容不能不会撒谎。”"
tr "game_item_description_3840" = "+@PercentCooldownMod*-100@%冷却缩减
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
唯一主动—安全港湾:扔出一个泡泡,为附近的多名友军提供@Effect2Amount@生命值的护盾,并产生相当于@Effect3Amount*100@%伤害吸收量的金币(每次施放最多产生@Effect5Amount@金)(@Effect1Amount@秒冷却时间)。自我施放的护盾不会在吸收野怪伤害时产生金币。
“有共犯的窃贼会更加出色。”"
tr "game_item_description_3841" = "+@PercentCooldownMod*-100@%冷却缩减
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
唯一主动—诈骗者护盾:为友军提供@Effect2Amount@生命值的护盾,并产生相当于@Effect3Amount*100@%伤害吸收量的金币(@Effect1Amount@秒冷却时间)。自我施放的护盾不会在吸收野怪伤害时产生金币。
“共同犯罪的搭档。”"
tr "game_item_description_3844" = "+@PercentCooldownMod*-100@%冷却缩减
+@PercentBaseMPRegenMod*100@%基础法力回复(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)法力/5秒)
唯一主动—诈骗者护盾:为友军提供@Effect2Amount@生命值的护盾,并产生相当于@Effect3Amount*100@%伤害吸收量的金币(@Effect1Amount@秒冷却时间)。自我施放的护盾不会在吸收野怪伤害时产生金币。
“利益促成好朋友。”"
tr "game_item_description_3901" = "需要500银蛇币。
唯一被动:加农炮幕会以持续提升的速率发射(在持续期间额外发射6波)。"
tr "game_item_description_3902" = "需要500银蛇币。
唯一被动:加农炮幕在炮幕的中心额外发射一颗巨型炮弹,造成300%真实伤害并使范围内的敌人减速60%,持续1.5秒。"
tr "game_item_description_3903" = "需要500银蛇币。
唯一被动:加农炮幕范围内的友军会获得30%移动速度加成,持续2秒。"
tr "game_item_description_3905" = "+70法术强度
+7%移动速度
+10%冷却缩减
唯一主动—幽魂索命:召唤2个可怖的幽魂去猎取附近的英雄,并在接触到目标后使其显形并萦绕于目标。
被萦绕的敌人会被减速40%,持续时间基于幽魂已行走的距离,最多可持续5秒。(90秒冷却时间)。"
tr "game_item_description_3907" = "+120法术强度
+10%移动速度
唯一被动:附近友方与敌方的每次技能施放都会让缚法宝珠获得充能,直至达到一个上限(最大值:100)。
唯一主动:提供一个最大值为80的法术强度加成和50%的不断衰减的移动速度加成,持续4秒。
每个已储存的充能都会贡献+0.8法术强度和+0.5%移动速度到主动效果上(60秒冷却时间)。"
tr "game_item_description_3911" = "+@FlatHPPoolMod@生命值
+@PercentBaseHPRegenMod*100@%基础生命回复(+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5)生命/5秒)
+@Effect4Amount*-100@%冷却缩减
唯一主动:将你自己与目标英雄进行绑定, 在接下来的@Effect2Amount@秒里,把目标所受全部伤害的@Effect1Amount*100@%重新导向到你自己身上(@Effect3Amount@ 秒冷却时间)。
“战斗,不是实力的测试。它是意志的测试。” - 布鲁谚语"
tr "game_item_description_3916" = "+20法术强度
+200生命值
唯一被动—死亡之触: +15 法术穿透"
tr "game_item_description_3924" = "+@FlatPhysicalDamageMod@攻击力
+@PercentLifeStealMod*100@%生命偷取
唯一被动:普通攻击会积攒【鲜肉】充能。在5次普攻后,食肉者主动效果就会准备就绪。
唯一主动—食肉者:割下目标敌方小兵的肉,对目标造成@Effect4Amount@(+@Effect5Amount*100@%攻击力)真实伤害,治疗使用者@Effect2Amount@(+@Effect3Amount*100@%攻击力)生命值并为这个装备增加1层【鲜肉】层数。
唯一被动:食肉斧的每层效果都会为携带者增加@Effect6Amount@攻击力。
“使用后不需要磨砺。”"
tr "game_item_description_3932" = "+40%攻击速度
攻击时附带60魔法伤害
+10%对野怪的生命偷取
在野区中+150%基础法力回复
唯一被动—幻影打击:每进行一次普攻,下次普攻就会触发一次幻影攻击,幻影攻击会再一次触发所有攻击特效。远程英雄的每第四次攻击会触发这个效果。
唯一被动—尖牙/利爪:普攻对野怪造成20额外伤害。对野怪造成伤害时会在5秒里持续偷取共30生命值。击杀大型野怪时获得30额外经验值。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
只能持有1个打野型装备"
tr "game_item_description_3933" = "+40%攻击速度
攻击时附带60魔法伤害
击杀大型野怪+60额外金币
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—幻影打击:每进行一次普攻,下次普攻就会触发一次幻影攻击,幻影攻击会再一次触发所有攻击特效。远程英雄的每第四次攻击会触发这个效果。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共15额外魔法伤害,并在承受野怪的攻击时,每秒回复0.25生命值和1.5法力值。
只能持有1个打野装备"
tr "game_item_description_4001" = "{{ game_item_boots_grouplimit }}
唯一主动:变为幽灵状态6秒,无视地形的碰撞体积。在地形中时,获得250移动速度并且变为不可被选取状态、潜行状态和被沉默状态。承受伤害后的3秒内无法使用。(80秒冷却时间)。
唯一被动—强化移动: +45移动速度
(【幽灵行者】不受【掠食者】符文的影响。)"
tr "game_item_description_4002" = "+@FlatMagicDamageMod@法术强度
唯一被动:你承受一半伤害。另一半伤害会延后。每过@Effect1Amount@秒,所有的后延伤害都会同时对你生效。 "
tr "game_item_description_4003" = "+20攻击力
唯一被动:+8穿甲
唯一主动:标记你的当前位置。在4秒后你将回到被标记的位置(120秒冷却时间)。"
tr "game_item_description_4004" = "+70攻击力
唯一被动:+18穿甲
唯一主动:标记你的当前位置。在4秒后你将回到被标记的位置(60秒冷却时间)。"
tr "game_item_description_4005" = "+@FlatMagicDamageMod@法术强度
+@FlatMagicPenetrationMod@
唯一被动—死亡之触:+@Effect2Amount@法术穿透
唯一被动:你承受一半伤害。另一半伤害会延后。每过@Effect1Amount@秒,所有的后延伤害都会同时对你生效。
唯一被动:每当你受到的伤害高于你一半当前生命值时,使该伤害减少20%。"
tr "game_item_description_4010" = "+75法术强度
+350生命值
唯一被动—死亡之触: +15 法术穿透
唯一被动:在用一个伤害型技能命中一名敌方英雄后,获得一个持续2秒的法术护盾,这个护盾可阻挡一个即将到来的技能(30秒冷却时间)。"
tr "game_item_description_4026" = "+45攻击力
+40护甲
唯一被动:在承受致命伤害时,立刻【净化】所有控制效果,刷新基础技能的冷却时间,并且免疫死亡4秒。在该阶段结束时,你会死亡。(210秒冷却时间)。"
tr "game_item_description_4101" = "唯一被动—利爪/尖牙:对野怪的普攻造成40额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在5秒里持续偷取共30生命值并灼烧其造成80魔法伤害。在河道或野区中时,会基于你的已损失法力来提供法力回复,最多可达8法力/秒。
限持一个初始装备。"
tr "game_item_description_4102" = "+65攻击力
+10%冷却缩减
唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取20%移动速度,持续2秒。
限持一个初始装备。"
tr "game_item_description_4103" = "+350生命值
+10%额外生命值
唯一被动—献祭:在战斗状态下,每秒对附近对敌人造成11 (+1x英雄等级)魔法伤害。对小兵和野怪造成200%额外伤害。
唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取20%移动速度,持续2秒。
限持一个初始装备。"
tr "game_item_description_4104" = "+80法术强度
+10%冷却缩减
+300法力
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+10%法术强度)魔法伤害。
这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取20%移动速度,持续2秒。
限持一个初始装备。"
tr "game_item_description_4105" = "+50%攻击速度
唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取20%移动速度,持续2秒。
限持一个初始装备。"
tr "game_item_description_4201" = "+100生命值
被动:每5秒回复15生命
被动:普攻在命中时对小兵造成额外的5物理伤害。
唯一被动:在受到来自一名敌方英雄的伤害后,在10秒里持续回复额外的20生命值。
限持一个初始装备。"
tr "game_item_description_4202" = "+8攻击力
+80生命值
+8%生命偷取
限持一个初始装备。"
tr "game_item_description_4203" = "+60生命值
+15法术强度
+10法力/5秒
被动:普通攻击在命中时对小兵造成额外的5物理伤害。
限持一个初始装备。"
tr "game_item_description_4204" = "+10法术强度
+75%基础法力回复(+round(0.75*stats[BaseManaRegenRate]*5)法力/5秒)+5%治疗和护盾强度
被动:普通攻击在命中时对小兵造成额外的12物理伤害。
限持一个初始装备。"
tr "game_item_description_4301" = "+10%冷却缩减
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+5金币/10秒
唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复10%已损失的法力值(最低回复20)。如果附近有一名友方英雄,那么有时钱币会提供50金币作为替代。攻城小兵总会掉落钱币。
限持一个初始装备。"
tr "game_item_description_4302" = "+60生命值
+50%基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5)生命/5秒)
+5金币/10秒
唯一被动—战利品:近战普通攻击会直接击杀生命值在200(+40x等级)以下的敌方小兵。在击杀小兵的同时,装备持有者和最近的友军英雄会恢复10到60生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为50。这个效果需要附近有一名友军,并且需要消耗一层战利品的充能。每20秒获得一层充能,最多拥有3层充能。
限持一个初始装备。"
tr "game_item_description_4401" = "+90魔法抗性
+200%基础生命回复(+round(2*stats[BaseHPRegenRate]*5)生命/5秒)
+8%移动速度
唯一被动:每秒回复1.5%最大生命值。"
tr "game_item_description_4402" = "+400生命值
+300法力值
+30攻击力
+10%冷却缩减
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。
唯一被动:在使用一次技能后,在3秒里持续回复共8%已损失生命值和3%已损失法力值。
“挫败那些诺克萨斯人” - 神庙守卫鲍迪尔"
tr "game_item_description_4403" = "+250生命值
+250法力值
+100%基础生命回复(+round(1*stats[BaseHPRegenRate]*5)生命/5秒)
+100%基础法力回复(+round(1*stats[BaseManaRegenRate]*5)法力/5秒)
+30护甲
+30魔法抗性
+120法术强度
+70攻击力
+50%攻击速度
+30%暴击几率
+10%生命偷取
+10%移动速度
+20%冷却缩减
“我们能不能只买一些属性?”
“拒绝,我们必须全都要。”"
tr "game_item_description_5000" = "TBD"
tr "game_item_description_5001" = "+0.53 攻击力"
tr "game_item_description_5002" = "每级+0.08 攻击力(18级+1.35)"
tr "game_item_description_5003" = "+0.94% 攻击速度"
tr "game_item_description_5004" = "每级+0.03% 攻击速度 (18级+0.54%)"
tr "game_item_description_5005" = "+1.24% 暴击伤害"
tr "game_item_description_5006" = "每级+0.03% 暴击伤害 (18级+0.54%)"
tr "game_item_description_5007" = "+0.52% 暴击几率"
tr "game_item_description_5008" = "每级+0.03% 暴击几率 (18级+0.54%)"
tr "game_item_description_5009" = "+0.90穿甲"
tr "game_item_description_5010" = "每级+0.03 护甲穿透 (18级+0.54)"
tr "game_item_description_5011" = "+1.93 生命值"
tr "game_item_description_5012" = "每级+0.3 生命值 (18级+5.4)"
tr "game_item_description_5013" = "+0.51 护甲"
tr "game_item_description_5014" = "每级+0.05 护甲(18级+0.9)"
tr "game_item_description_5015" = "+0.43 魔法抗性"
tr "game_item_description_5016" = "每级+0.04 魔法抗性 (18级+0.72)"
tr "game_item_description_5017" = "+0.15 生命回复/5秒"
tr "game_item_description_5018" = "每级+0.05 生命回复/5秒 (18级+0.9)"
tr "game_item_description_5019" = "+0.21% 闪避几率"
tr "game_item_description_5020" = "每级+0.01% 闪避几率 (18级+0.18%)"
tr "game_item_description_5021" = "-0.11%冷却时间"
tr "game_item_description_5022" = "每级-0.01% 冷却时间 (-0.18%)"
tr "game_item_description_5023" = "+0.33 法术强度"
tr "game_item_description_5024" = "每级+0.06 法术强度 (18级+1.08)"
tr "game_item_description_5025" = "+3.28 法力值"
tr "game_item_description_5026" = "每级+0.65 法力值 (18级+11.7)"
tr "game_item_description_5027" = "+0.15 法力回复/5秒"
tr "game_item_description_5028" = "每级+0.04 法力回复/5秒(18级+0.72)"
tr "game_item_description_5029" = "+0.49法术穿透"
tr "game_item_description_5030" = "每级+0.03 法术穿透 (18级+0.54)"
tr "game_item_description_5031" = "+0.16 攻击力"
tr "game_item_description_5032" = "每级+0.02 攻击力 (18级+0.36)"
tr "game_item_description_5033" = "+0.35% 攻击速度"
tr "game_item_description_5034" = "每级+0.01% 攻击速度 (18级+0.18%)"
tr "game_item_description_5035" = "+0.31% 暴击伤害"
tr "game_item_description_5036" = "每级+0.01% 暴击伤害 (18级+0.18%)"
tr "game_item_description_5037" = "+0.15% 暴击几率"
tr "game_item_description_5038" = "每级+0.01% 暴击几率 (18级+0.18%)"
tr "game_item_description_5039" = "+0.21穿甲"
tr "game_item_description_5040" = "每级+0.01 护甲穿透 (18级+0.18)"
tr "game_item_description_5041" = "+1.49 生命值"
tr "game_item_description_5042" = "每级+0.3 生命值 (18级+5.4)"
tr "game_item_description_5043" = "+0.39 护甲"
tr "game_item_description_5044" = "每级+0.05 护甲(18级+0.9)"
tr "game_item_description_5045" = "+0.74 魔法抗性"
tr "game_item_description_5046" = "每级+0.09魔法抗性 (18级+1.68)"
tr "game_item_description_5047" = "+0.15 生命回复/5秒"
tr "game_item_description_5048" = "每级+0.05 生命回复/5秒 (18级+0.9)"
tr "game_item_description_5049" = "+0.21% 闪避几率"
tr "game_item_description_5050" = "每级+0.01% 闪避几率 (18级+0.18%)"
tr "game_item_description_5051" = "-0.47% 冷却时间"
tr "game_item_description_5052" = "每级-0.05% 冷却时间 (18级-0.93%)"
tr "game_item_description_5053" = "+0.66 法术强度"
tr "game_item_description_5054" = "每级+0.1 法术强度 (18级+1.8)"
tr "game_item_description_5055" = "+6.25 法力值"
tr "game_item_description_5056" = "每级+0.79 法力值 (18级+14.22)"
tr "game_item_description_5057" = "+0.19 法力回复/5秒"
tr "game_item_description_5058" = "每级+0.04法力回复/5秒(18级+0.67)"
tr "game_item_description_5059" = "+0.35法术穿透"
tr "game_item_description_5060" = "每级+0.02 法术穿透 (18级+0.36)"
tr "game_item_description_5061" = "+0.24 攻击力"
tr "game_item_description_5062" = "每级+0.03 攻击力 (18级+0.61)"
tr "game_item_description_5063" = "+0.42% 攻击速度"
tr "game_item_description_5064" = "每级+0.01% 攻击速度 (18级+0.18%)"
tr "game_item_description_5065" = "+0.43% 暴击伤害"
tr "game_item_description_5066" = "每级+0.01% 暴击伤害 (18级+0.18%)"
tr "game_item_description_5067" = "+0.23% 暴击几率"
tr "game_item_description_5068" = "每级+0.01% 暴击几率 (18级+0.18%)"
tr "game_item_description_5069" = "+0.41穿甲"
tr "game_item_description_5070" = "每级+0.01 护甲穿透 (18级+0.18)"
tr "game_item_description_5071" = "+4.48 生命值"
tr "game_item_description_5072" = "每级+0.75 生命值 (18级+13.44)"
tr "game_item_description_5073" = "+0.56 护甲"
tr "game_item_description_5074" = "每级+0.09 护甲(18级+1.68)"
tr "game_item_description_5075" = "+0.41 魔法抗性"
tr "game_item_description_5076" = "每级+0.05 魔法抗性 (18级+0.9)"
tr "game_item_description_5077" = "+0.31 生命回复/5秒"
tr "game_item_description_5078" = "每级+0.06 生命回复/5秒 (18级+1.08)"
tr "game_item_description_5079" = "+0.42% 闪避几率"
tr "game_item_description_5080" = "每级+0.03% 闪避几率 (18级+0.54%)"
tr "game_item_description_5081" = "-0.2% 冷却时间"
tr "game_item_description_5082" = "每级-0.01% 冷却时间 (-0.18%)"
tr "game_item_description_5083" = "+0.33 法术强度"
tr "game_item_description_5084" = "每级+0.06 法术强度 (18级+1.08)"
tr "game_item_description_5085" = "+3.83 法力值"
tr "game_item_description_5086" = "每级+0.65 法力值 (18级+11.7)"
tr "game_item_description_5087" = "+0.23 法力回复/5秒 "
tr "game_item_description_5088" = "每级+0.036 法力回复/5秒(18级+0.65)"
tr "game_item_description_5089" = "+0.29法术穿透"
tr "game_item_description_5090" = "每级+0.02 法术穿透 (18级+0.36)"
tr "game_item_description_5091" = "+1.25 攻击力"
tr "game_item_description_5092" = "每级+0.14 攻击力 (18级+2.52)"
tr "game_item_description_5093" = "+2.52% 攻击速度"
tr "game_item_description_5094" = "每级+0.06% 攻击速度 (18级+1.08%)"
tr "game_item_description_5095" = "+2.48% 暴击伤害"
tr "game_item_description_5096" = "每级+0.06% 暴击伤害 (18级+1.08%)"
tr "game_item_description_5097" = "+1.03% 暴击几率"
tr "game_item_description_5098" = "每级+0.06% 暴击几率 (18级+1.08%)"
tr "game_item_description_5099" = "+1.78穿甲"
tr "game_item_description_5100" = "每级+0.06 护甲穿透 (18级+1.08)"
tr "game_item_description_5101" = "+14.5生命值"
tr "game_item_description_5102" = "每级+1.5 生命值 (18级+27)"
tr "game_item_description_5103" = "+2.37 护甲"
tr "game_item_description_5104" = "每级+0.21 护甲 (18级+3.78)"
tr "game_item_description_5105" = "+2.22 魔法抗性"
tr "game_item_description_5106" = "每级+0.21 魔法抗性 (18级+3.78)"
tr "game_item_description_5107" = "+1.5 生命回复/5秒"
tr "game_item_description_5108" = "每级+0.16 生命回复/5秒 (18级+2.88)"
tr "game_item_description_5109" = "+0.83% 闪避几率"
tr "game_item_description_5110" = "每级+0.06% 闪避几率 (18级+1.08%)"
tr "game_item_description_5111" = "-1.4% 冷却时间"
tr "game_item_description_5112" = "每级-0.15% 冷却时间 (18级-2.8%)"
tr "game_item_description_5113" = "+2.75 法术强度"
tr "game_item_description_5114" = "每级+0.24 法术强度 (18级+4.32)"
tr "game_item_description_5115" = "+20.83 法力值"
tr "game_item_description_5116" = "每级+2.31 法力值 (18级+41.58)"
tr "game_item_description_5117" = "+0.69 法力回复/5秒 "
tr "game_item_description_5118" = "每级+0.14 法力回复/5秒 (18级+2.52)"
tr "game_item_description_5119" = "+1.11 法术穿透"
tr "game_item_description_5120" = "每级+0.06 法术穿透 (18级+1.08)"
tr "game_item_description_5121" = "+0.83% 移动速度"
tr "game_item_description_5122" = "+0.56 gold / 10 sec"
tr "game_item_description_5123" = "+0.74 攻击力"
tr "game_item_description_5124" = "每级+0.1 攻击力 (18级+1.89)"
tr "game_item_description_5125" = "+1.32% 攻击速度"
tr "game_item_description_5126" = "每级+0.04% 攻击速度 (18级+0.72%)"
tr "game_item_description_5127" = "+1.74% 暴击伤害"
tr "game_item_description_5128" = "每级+0.04% 暴击伤害 (18级+0.72%)"
tr "game_item_description_5129" = "+0.72% 暴击几率"
tr "game_item_description_5130" = "每级+0.04% 暴击几率 (18级+0.72%)"
tr "game_item_description_5131" = "+1.25穿甲"
tr "game_item_description_5132" = "每级+0.04 护甲穿透 (18级+0.72)"
tr "game_item_description_5133" = "+2.7 生命值"
tr "game_item_description_5134" = "每级+0.42 生命值 (18级+7.56)"
tr "game_item_description_5135" = "+0.71 护甲"
tr "game_item_description_5136" = "每级+0.07 护甲 (18级+1.26)"
tr "game_item_description_5137" = "+0.6 魔法抗性"
tr "game_item_description_5138" = "每级+0.06 魔法抗性 (18级+1.08)"
tr "game_item_description_5139" = "+0.21 生命回复/5秒"
tr "game_item_description_5140" = "每级+0.07 生命回复/5秒 (18级+1.26)"
tr "game_item_description_5141" = "+0.29% 闪避几率"
tr "game_item_description_5142" = "每级+0.02% 闪避几率 (18级+0.36%)"
tr "game_item_description_5143" = "-0.16% 冷却时间"
tr "game_item_description_5144" = "每级-0.01% 冷却时间 (-0.18%)"
tr "game_item_description_5145" = "+0.46 法术强度"
tr "game_item_description_5146" = "每级+0.08 法术强度 (18级+1.44)"
tr "game_item_description_5147" = "+4.59 法力值"
tr "game_item_description_5148" = "每级+0.91 法力值 (18级+16.38)"
tr "game_item_description_5149" = "+0.2 法力回复/5秒 "
tr "game_item_description_5150" = "每级+0.06 法力回复/5秒 (18级+1.08)"
tr "game_item_description_5151" = "+0.68法术穿透"
tr "game_item_description_5152" = "每级+0.04 法术穿透 (18级+0.72)"
tr "game_item_description_5153" = "+0.22 攻击力"
tr "game_item_description_5154" = "每级+0.03 攻击力 (18级+0.57)"
tr "game_item_description_5155" = "+0.5% 攻击速度"
tr "game_item_description_5156" = "每级+0.01% 攻击速度 (18级+0.18%)"
tr "game_item_description_5157" = "+0.43% 暴击伤害"
tr "game_item_description_5158" = "每级+0.01% 暴击伤害 (18级+0.18%)"
tr "game_item_description_5159" = "+0.22% 暴击几率"
tr "game_item_description_5160" = "每级+0.01% 暴击几率 (18级+0.18%)"
tr "game_item_description_5161" = "+0.29穿甲"
tr "game_item_description_5162" = "每级+0.01 护甲穿透 (18级+0.18)"
tr "game_item_description_5163" = "+2.08 生命值"
tr "game_item_description_5164" = "每级+0.42 生命值 (18级+7.56)"
tr "game_item_description_5165" = "+0.55 护甲"
tr "game_item_description_5166" = "每级+0.08 护甲(18级+1.44)"
tr "game_item_description_5167" = "+1.04 魔法抗性"
tr "game_item_description_5168" = "每级+0.13 魔法抗性 (18级+2.34)"
tr "game_item_description_5169" = "+0.21 生命回复/5秒"
tr "game_item_description_5170" = "每级+0.07 生命回复/5秒 (18级+1.26)"
tr "game_item_description_5171" = "+0.29% 闪避几率"
tr "game_item_description_5172" = "每级+0.02% 闪避几率 (18级+0.36%)"
tr "game_item_description_5173" = "-0.67% 冷却时间"
tr "game_item_description_5174" = "每级-0.07% 冷却时间 (18级-1.3%)"
tr "game_item_description_5175" = "+0.92 法术强度"
tr "game_item_description_5176" = "每级+0.13 法术强度 (18级+2.34)"
tr "game_item_description_5177" = "+8.75 法力值"
tr "game_item_description_5178" = "每级+1.1 法力值 (18级+19.8)"
tr "game_item_description_5179" = "+0.26 法力回复/5秒 "
tr "game_item_description_5180" = "每级+0.05 法力回复/5秒(18级+0.94)"
tr "game_item_description_5181" = "+0.49法术穿透"
tr "game_item_description_5182" = "每级+0.02 法术穿透 (18级+0.36)"
tr "game_item_description_5183" = "+0.33 攻击力"
tr "game_item_description_5184" = "每级+0.05 攻击力 (18级+0.85)"
tr "game_item_description_5185" = "+0.59% 攻击速度"
tr "game_item_description_5186" = "每级+0.02% 攻击速度 (18级+0.36%)"
tr "game_item_description_5187" = "+0.61% 暴击伤害"
tr "game_item_description_5188" = "每级+0.02% 暴击伤害 (18级+0.36%)"
tr "game_item_description_5189" = "+0.32% 暴击几率"
tr "game_item_description_5190" = "每级+0.01% 暴击几率 (18级+0.18%)"
tr "game_item_description_5191" = "+0.59穿甲"
tr "game_item_description_5192" = "每级+0.01 护甲穿透 (18级+0.18)"
tr "game_item_description_5193" = "+6.24 生命值"
tr "game_item_description_5194" = "每级+1.04 生命值 (18级+18.72)"
tr "game_item_description_5195" = "+0.78 护甲"
tr "game_item_description_5196" = "每级+0.13 护甲 (18级+2.34)"
tr "game_item_description_5197" = "+0.58 魔法抗性"
tr "game_item_description_5198" = "每级+0.08 魔法抗性 (18级+1.44)"
tr "game_item_description_5199" = "+0.43 生命回复/5秒"
tr "game_item_description_5200" = "每级+0.09 生命回复/5秒 (18级+1.62)"
tr "game_item_description_5201" = "+0.58% 闪避几率"
tr "game_item_description_5202" = "每级+0.04% 闪避几率 (18级+0.72%)"
tr "game_item_description_5203" = "-0.29% 冷却时间"
tr "game_item_description_5204" = "每级-0.02% 冷却时间 (-0.36%)"
tr "game_item_description_5205" = "+0.46 法术强度"
tr "game_item_description_5206" = "每级+0.08 法术强度 (18级+1.44)"
tr "game_item_description_5207" = "+5.36 法力值"
tr "game_item_description_5208" = "每级+0.91 法力值 (18级+16.38)"
tr "game_item_description_5209" = "+0.32 法力回复/5秒 "
tr "game_item_description_5210" = "每级+0.05 法力回复/5秒(18级+0.9)"
tr "game_item_description_5211" = "+0.40法术穿透"
tr "game_item_description_5212" = "每级+0.02 法术穿透 (18级+0.36)"
tr "game_item_description_5213" = "+1.75 攻击力"
tr "game_item_description_5214" = "每级+0.19 攻击力 (18级+3.42)"
tr "game_item_description_5215" = "+3.51% 攻击速度"
tr "game_item_description_5216" = "每级+0.09% 攻击速度 (18级+1.62%)"
tr "game_item_description_5217" = "+3.47% 暴击伤害"
tr "game_item_description_5218" = "每级+0.09% 暴击伤害 (18级+1.62%)"
tr "game_item_description_5219" = "+1.44% 暴击几率"
tr "game_item_description_5220" = "每级+0.09% 暴击几率 (18级+1.62%)"
tr "game_item_description_5221" = "+2.49穿甲"
tr "game_item_description_5222" = "每级+0.09 护甲穿透 (18级+1.62)"
tr "game_item_description_5223" = "+20生命值"
tr "game_item_description_5224" = "每级+2.1 生命值 (18级+37.8)"
tr "game_item_description_5225" = "+3.32 护甲"
tr "game_item_description_5226" = "每级+0.29 护甲 (18级+5.22)"
tr "game_item_description_5227" = "+3.11 魔法抗性"
tr "game_item_description_5228" = "每级+0.29 魔法抗性 (18级+5.22)"
tr "game_item_description_5229" = "+2.1 生命回复/5秒"
tr "game_item_description_5230" = "每级+0.22 生命回复/5秒 (18级+3.96)"
tr "game_item_description_5231" = "+1.17% 闪避几率"
tr "game_item_description_5232" = "每级+0.09% 闪避几率 (18级+1.62%)"
tr "game_item_description_5233" = "-1.95% 冷却时间"
tr "game_item_description_5234" = "每级-0.21% 冷却时间 (-3.9%)"
tr "game_item_description_5235" = "+3.85 法术强度"
tr "game_item_description_5236" = "每级+0.34 法术强度 (18级+6.12)"
tr "game_item_description_5237" = "+29.17 法力值"
tr "game_item_description_5238" = "每级+3.24 法力值 (18级+58.32)"
tr "game_item_description_5239" = "+0.97 法力回复/5秒 "
tr "game_item_description_5240" = "每级+0.19 法力回复/5秒 (18级+3.42)"
tr "game_item_description_5241" = "+1.56法术穿透"
tr "game_item_description_5242" = "每级+0.09 法术穿透 (18级+1.62)"
tr "game_item_description_5243" = "+1.17% 移动速度"
tr "game_item_description_5244" = "+0.78 gold / 10 sec"
tr "game_item_description_5245" = "+0.95 攻击力"
tr "game_item_description_5246" = "每级+0.13 攻击力(18级+2.43)"
tr "game_item_description_5247" = "+1.7% 攻击速度"
tr "game_item_description_5248" = "每级+0.05% 攻击速度 (18级+0.9%)"
tr "game_item_description_5249" = "+2.23% 暴击伤害"
tr "game_item_description_5250" = "每级+0.05% 暴击伤害 (18级+0.9%)"
tr "game_item_description_5251" = "+0.93% 暴击几率"
tr "game_item_description_5252" = "每级+0.05% 暴击几率 (18级+0.9%)"
tr "game_item_description_5253" = "+1.60穿甲"
tr "game_item_description_5254" = "每级+0.05 护甲穿透 (18级+0.9)"
tr "game_item_description_5255" = "+3.47 生命值"
tr "game_item_description_5256" = "每级+0.54 生命值 (18级+9.72)"
tr "game_item_description_5257" = "+0.91 护甲"
tr "game_item_description_5258" = "每级+0.09 护甲 (18级+1.62)"
tr "game_item_description_5259" = "+0.77 魔法抗性"
tr "game_item_description_5260" = "每级+0.07 魔法抗性 (18级+1.26)"
tr "game_item_description_5261" = "+0.27 生命回复/5秒"
tr "game_item_description_5262" = "每级+0.08 生命回复/5秒 (18级+1.44)"
tr "game_item_description_5263" = "+0.38% 闪避几率"
tr "game_item_description_5264" = "每级+0.02% 闪避几率 (18级+0.36%)"
tr "game_item_description_5265" = "-0.2% 冷却时间"
tr "game_item_description_5266" = "每级-0.02% 冷却时间 (-0.36%)"
tr "game_item_description_5267" = "+0.59 法术强度"
tr "game_item_description_5268" = "每级+0.1 法术强度 (18级+1.8)"
tr "game_item_description_5269" = "+5.91 法力值"
tr "game_item_description_5270" = "每级+1.17 法力值 (18级+21.06)"
tr "game_item_description_5271" = "+0.26 法力回复/5秒 "
tr "game_item_description_5272" = "每级+0.08 法力回复/5秒 (18级+1.44)"
tr "game_item_description_5273" = "+0.87 法术穿透"
tr "game_item_description_5274" = "每级+0.05 法术穿透 (18级+0.9)"
tr "game_item_description_5275" = "+0.28 攻击力"
tr "game_item_description_5276" = "每级+0.04 攻击力 (18级+0.73)"
tr "game_item_description_5277" = "+0.64% 攻击速度"
tr "game_item_description_5278" = "每级+0.01% 攻击速度 (18级+0.18%)"
tr "game_item_description_5279" = "+0.56% 暴击伤害"
tr "game_item_description_5280" = "每级+0.01% 暴击伤害 (18级+0.18%)"
tr "game_item_description_5281" = "+0.28% 暴击几率"
tr "game_item_description_5282" = "每级+0.01% 暴击几率 (18级+0.18%)"
tr "game_item_description_5283" = "+0.38穿甲"
tr "game_item_description_5284" = "每级+0.01 护甲穿透 (18级+0.18)"
tr "game_item_description_5285" = "+2.67 生命值"
tr "game_item_description_5286" = "每级+0.54 生命值 (18级+9.72)"
tr "game_item_description_5287" = "+0.7 护甲"
tr "game_item_description_5288" = "每级+0.1 护甲 (18级+1.8)"
tr "game_item_description_5289" = "+1.34 魔法抗性"
tr "game_item_description_5290" = "每级+0.16 魔法抗性 (18级+3)"
tr "game_item_description_5291" = "+0.27 生命回复/5秒"
tr "game_item_description_5292" = "每级+0.09 生命回复/5秒 (18级+1.62)"
tr "game_item_description_5293" = "+0.38% 闪避几率"
tr "game_item_description_5294" = "每级+0.02% 闪避几率 (18级+0.36%)"
tr "game_item_description_5295" = "-0.83% 冷却时间"
tr "game_item_description_5296" = "每级-0.09% 冷却时间 (-1.67%)"
tr "game_item_description_5297" = "+1.19 法术强度"
tr "game_item_description_5298" = "每级+0.17 法术强度 (18级+3.06)"
tr "game_item_description_5299" = "+11.25 法力值"
tr "game_item_description_5300" = "每级+1.42 法力值 (18级+25.56)"
tr "game_item_description_5301" = "+0.33 法力回复/5秒 "
tr "game_item_description_5302" = "每级+0.06 法力回复/5秒(18级+1.2)"
tr "game_item_description_5303" = "+0.63法术穿透"
tr "game_item_description_5304" = "每级+0.03 法术穿透 (18级+0.54)"
tr "game_item_description_5305" = "+0.43 攻击力"
tr "game_item_description_5306" = "每级+0.06 攻击力 (18级+1.09)"
tr "game_item_description_5307" = "+0.76% 攻击速度"
tr "game_item_description_5308" = "每级+0.02% 攻击速度 (18级+0.36%)"
tr "game_item_description_5309" = "+0.78% 暴击伤害"
tr "game_item_description_5310" = "每级+0.02% 暴击伤害 (18级+0.36%)"
tr "game_item_description_5311" = "+0.42% 暴击几率"
tr "game_item_description_5312" = "每级+0.02% 暴击几率 (18级+0.36%)"
tr "game_item_description_5313" = "+0.75穿甲"
tr "game_item_description_5314" = "每级+0.02 护甲穿透 (18级+0.36)"
tr "game_item_description_5315" = "+8 生命值"
tr "game_item_description_5316" = "每级+1.33 生命值 (18级+24)"
tr "game_item_description_5317" = "+1 护甲"
tr "game_item_description_5318" = "每级+0.16 护甲 (18级+3)"
tr "game_item_description_5319" = "+0.74 魔法抗性"
tr "game_item_description_5320" = "每级+0.1 魔法抗性 (18级+1.8)"
tr "game_item_description_5321" = "+0.56 生命回复/5秒"
tr "game_item_description_5322" = "每级+0.11 生命回复/5秒 (18级+1.98)"
tr "game_item_description_5323" = "+0.75% 闪避几率"
tr "game_item_description_5324" = "每级+0.05% 闪避几率 (18级+0.9%)"
tr "game_item_description_5325" = "-0.36% 冷却时间"
tr "game_item_description_5326" = "每级-0.03% 冷却时间 (-0.54%)"
tr "game_item_description_5327" = "+0.59 法术强度"
tr "game_item_description_5328" = "每级+0.1 法术强度 (18级+1.8)"
tr "game_item_description_5329" = "+6.89 法力值"
tr "game_item_description_5330" = "每级+1.17 法力值 (18级+21.06)"
tr "game_item_description_5331" = "+0.41 法力回复/5秒 "
tr "game_item_description_5332" = "每级+0.065 法力回复/5秒(18级+1.17)"
tr "game_item_description_5333" = "+0.53 法术穿透"
tr "game_item_description_5334" = "每级+0.03 法术穿透 (18级+0.54)"
tr "game_item_description_5335" = "+2.25 攻击力"
tr "game_item_description_5336" = "每级+0.25 攻击力 (18级+4.5)"
tr "game_item_description_5337" = "+4.5% 攻击速度"
tr "game_item_description_5338" = "每级+0.11% 攻击速度 (18级+1.98%)"
tr "game_item_description_5339" = "+4.46% 暴击伤害"
tr "game_item_description_5340" = "每级+0.11% 暴击伤害 (18级+1.98%)"
tr "game_item_description_5341" = "+1.86% 暴击几率"
tr "game_item_description_5342" = "每级+0.11% 暴击几率 (18级+1.98%)"
tr "game_item_description_5343" = "+3.20穿甲"
tr "game_item_description_5344" = "每级+0.11 护甲穿透 (18级+1.98)"
tr "game_item_description_5345" = "+26生命值"
tr "game_item_description_5346" = "每级+2.7 生命值 (18级+48.6)"
tr "game_item_description_5347" = "+4.26 护甲"
tr "game_item_description_5348" = "每级+0.38 护甲 (18级+6.84)"
tr "game_item_description_5349" = "+4 魔法抗性"
tr "game_item_description_5350" = "每级+0.37 魔法抗性 (18级+6.66)"
tr "game_item_description_5351" = "+2.7 生命回复/5秒"
tr "game_item_description_5352" = "每级+0.28 生命回复/5秒 (18级+5.04)"
tr "game_item_description_5353" = "+1.5% 闪避几率"
tr "game_item_description_5354" = "每级+0.11% 闪避几率 (18级+1.98%)"
tr "game_item_description_5355" = "-2.5% 冷却时间"
tr "game_item_description_5356" = "每级-0.28% 冷却时间 (18级 -5%)"
tr "game_item_description_5357" = "+4.95 法术强度"
tr "game_item_description_5358" = "每级+0.43 法术强度 (18级+7.74)"
tr "game_item_description_5359" = "+37.5 法力值"
tr "game_item_description_5360" = "每级+4.17 法力值 (18级+75.06)"
tr "game_item_description_5361" = "+1.25 法力回复/5秒 "
tr "game_item_description_5362" = "每级+0.24 法力回复/5秒 (18级+4.32)"
tr "game_item_description_5363" = "+2.01法术穿透"
tr "game_item_description_5364" = "每级+0.11 法术穿透 (18级+1.98)"
tr "game_item_description_5365" = "+1.5% 移动速度"
tr "game_item_description_5366" = "-5% 死亡时间"
tr "game_item_description_5367" = "每10秒获得1点金钱"
tr "game_item_description_5368" = "+2% 经验获得"
tr "game_item_description_5369" = "+0.63 能量回复/5秒"
tr "game_item_description_5370" = "每级+0.064 能量回复/5秒(18级+1.15)"
tr "game_item_description_5371" = "+2.2 能量"
tr "game_item_description_5372" = "每级+0.161 能量/级 (18级+2.89)"
tr "game_item_description_5373" = "+1.575 能量回复/5秒"
tr "game_item_description_5374" = "+5.4 能量"
tr "game_item_description_5375" = "唯一:减少英雄晕眩效果15%的持续时间"
tr "game_item_description_5376" = "唯一:减少英雄减速和沉默效果15%的持续时间"
tr "game_item_description_5377" = "唯一:当你成功击杀或助攻击杀英雄时,你会永久性增加3生命值,且第一次发生时,外加3生命值。"
tr "game_item_description_5378" = "唯一:减少召唤师技能4%的冷却时间"
tr "game_item_description_5379" = "唯一:等级每提升一级,你获得75生命值和法力值。"
tr "game_item_description_5380" = "唯一:无论成功击杀或者助攻击杀一个英雄,你都会额外获得12金币。"
tr "game_item_description_5400" = "+0.63穿甲/+0.34法术穿透"
tr "game_item_description_5401" = "+0.88穿甲/+0.48法术穿透"
tr "game_item_description_5402" = "+1.13穿甲/+0.62法术穿透"
tr "game_item_description_5403" = "每10秒获得0.25点金钱 "
tr "game_item_description_5404" = "+0.84%生命值加成"
tr "game_item_description_5405" = "+1.17%生命值加成"
tr "game_item_description_5406" = "+1.5%生命值加成"
tr "game_item_description_5407" = "+1.12%法术吸血"
tr "game_item_description_5408" = "+1.56%法术吸血"
tr "game_item_description_5409" = "+2%法术吸血"
tr "game_item_description_5410" = "+0.84%生命偷取"
tr "game_item_description_5411" = "+1.17%生命偷取"
tr "game_item_description_5412" = "+1.5%生命偷取"
tr "game_item_description_5413" = "+0.28%生命值"
tr "game_item_description_5414" = "+0.39%生命值"
tr "game_item_description_5415" = "+0.5%生命值"
tr "game_item_description_5416" = "+1.24穿甲/+0.78法术穿透"
tr "game_item_description_5417" = "+1.74穿甲/+1.09法术穿透"
tr "game_item_description_5418" = "+2.24穿甲/+1.4法术穿透"
tr "game_item_description_8001" = "+2% 暴击机率"
tr "game_item_description_8002" = "+0.62% 暴击几率"
tr "game_item_description_8003" = "-0.78% 冷却时间"
tr "game_item_description_8004" = "+0.67% 闪避几率"
tr "game_item_description_8005" = "每级+0.12 点法术强度(18级+2.16)"
tr "game_item_description_8006" = "每级+0.72 生命值(18级+12.96)"
tr "game_item_description_8007" = "+1.13% 攻击速度"
tr "game_item_description_8008" = "+2% 暴击机率"
tr "game_item_description_8009" = "+3.56 生命"
tr "game_item_description_8010" = "+0.67% 闪避几率"
tr "game_item_description_8011" = "+0.66 法术强度"
tr "game_item_description_8012" = "-0.78% 冷却时间"
tr "game_item_description_8013" = "+2.96穿甲"
tr "game_item_description_8014" = "+1.85法术穿透"
tr "game_item_description_8015" = "+24 生命值"
tr "game_item_description_8016" = "+1.39% 移动速度"
tr "game_item_description_8017" = "+4.56 法术强度"
tr "game_item_description_8018" = "+1.39% 闪避"
tr "game_item_description_8019" = "+2.01法术穿透"
tr "game_item_description_8020" = "+3.20穿甲"
tr "game_item_description_8021" = "+26 生命值"
tr "game_item_description_8022" = "+1.5%移动速度"
tr "game_item_description_8023" = "+26 生命值"
tr "game_item_description_8024" = "+1.60穿甲"
tr "game_item_description_8025" = "+0.87法术穿透"
tr "game_item_description_8026" = "每级+0.17 法术强度(18级+3.06)"
tr "game_item_description_8027" = "-0.83%冷却时间"
tr "game_item_description_8028" = "+1.34魔法抗性"
tr "game_item_description_8029" = "+8生命值"
tr "game_item_description_8030" = "每级+0.065 法力回复/5秒 (18级+1.17)"
tr "game_item_description_8031" = "+1 护甲"
tr "game_item_description_8032" = "+1.7%攻击速度"
tr "game_item_description_8033" = "+2.7 生命回复/5秒"
tr "game_item_description_8034" = "+1.86%暴击几率"
tr "game_item_description_8035" = "+1.5%移动速度"
tr "game_item_description_EnchantmentA" = "+40攻击力
+10%冷却缩减
+10护甲穿透"
tr "game_item_description_EnchantmentB" = "+50法术强度
+200法力
+10%冷却缩减
唯一被动—咒刃:在使用一次技能后,下次普攻会对目标造成100%基础攻击力(+30%法术强度)的额外魔法伤害(1.5秒冷却时间)。在攻击野怪时,这个额外伤害会再次施加给目标附近小范围内的敌对单位,并且你会回复8%的已损失法力值。"
tr "game_item_description_EnchantmentC" = "+@Effect24Amount@生命值
+@Effect23Amount@%额外生命值
唯一被动—献祭:每秒对周围敌军造成@Effect22Amount@(+@Effect21Amount@x英雄等级)的魔法伤害。对野怪造成@Effect18Amount@%额外伤害。"
tr "game_item_description_EnchantmentD" = "+@Effect22Amount@%攻击速度
攻击时附带@Effect24Amount@魔法伤害
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会提升这个装备的魔法伤害:
英雄或大型野怪:+1
峡谷迅捷蟹:+2
史诗级野怪:+5
在@Effect23Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。"
tr "game_item_description_EnchantmentE" = "+40%攻击速度
攻击时附带60魔法伤害
唯一被动—幻影打击:每进行一次普攻,下次普攻就会触发一次幻影攻击,幻影攻击会再一次触发所有攻击特效。远程英雄的每第四次攻击会触发这个效果。"
tr "game_item_displayname_*" = ""
tr "game_item_displayname_10001" = "镭蛇精准印记"
tr "game_item_displayname_10002" = "雷蛇速度精华"
tr "game_item_displayname_1001" = "速度之靴"
tr "game_item_displayname_1004" = "仙女护符"
tr "game_item_displayname_1005" = "梅吉坠饰"
tr "game_item_displayname_1006" = "治疗宝珠"
tr "game_item_displayname_1007" = "再生坠饰"
tr "game_item_displayname_1011" = "巨人腰带"
tr "game_item_displayname_1018" = "灵巧披风"
tr "game_item_displayname_1026" = "爆裂魔杖"
tr "game_item_displayname_1027" = "蓝水晶"
tr "game_item_displayname_1028" = "红水晶"
tr "game_item_displayname_1029" = "布甲"
tr "game_item_displayname_1031" = "锁子甲"
tr "game_item_displayname_1033" = "抗魔斗篷"
tr "game_item_displayname_1036" = "长剑"
tr "game_item_displayname_1037" = "十字镐"
tr "game_item_displayname_1038" = "暴风之剑"
tr "game_item_displayname_1039" = "猎人的护身符"
tr "game_item_displayname_1041" = "猎人的宽刃刀"
tr "game_item_displayname_1042" = "短剑"
tr "game_item_displayname_1043" = "反曲之弓"
tr "game_item_displayname_1051" = "格斗手套"
tr "game_item_displayname_1052" = "增幅典籍"
tr "game_item_displayname_1053" = "吸血鬼节杖"
tr "game_item_displayname_1054" = "多兰之盾"
tr "game_item_displayname_1055" = "多兰之刃"
tr "game_item_displayname_1056" = "多兰之戒"
tr "game_item_displayname_1057" = "负极斗篷"
tr "game_item_displayname_1058" = "无用大棒"
tr "game_item_displayname_1059" = "太空吸血鬼节杖"
tr "game_item_displayname_1062" = "勘探者之刃"
tr "game_item_displayname_1063" = "勘探者之戒"
tr "game_item_displayname_1074" = "多兰之盾(大对决)"
tr "game_item_displayname_1075" = "多兰之刃(大对决)"
tr "game_item_displayname_1076" = "多兰之戒(大对决)"
tr "game_item_displayname_1080" = "精魄之石"
tr "game_item_displayname_1082" = "黑暗封印"
tr "game_item_displayname_1083" = "萃取"
tr "game_item_displayname_1300" = "附魔:喧哗"
tr "game_item_displayname_1301" = "附魔:欢欣"
tr "game_item_displayname_1302" = "附魔:统帅"
tr "game_item_displayname_1303" = "附魔:失真"
tr "game_item_displayname_1304" = "附魔:家园卫士"
tr "game_item_displayname_1305" = "附魔:喧哗"
tr "game_item_displayname_1306" = "附魔:欢欣"
tr "game_item_displayname_1307" = "附魔:统帅"
tr "game_item_displayname_1308" = "附魔:失真"
tr "game_item_displayname_1309" = "附魔:家园卫士"
tr "game_item_displayname_1310" = "附魔:喧哗"
tr "game_item_displayname_1311" = "附魔:欢欣"
tr "game_item_displayname_1312" = "附魔:统帅"
tr "game_item_displayname_1313" = "附魔:失真"
tr "game_item_displayname_1314" = "附魔:家园卫士"
tr "game_item_displayname_1320" = "附魔:喧哗"
tr "game_item_displayname_1321" = "附魔:欢欣"
tr "game_item_displayname_1322" = "附魔:统帅"
tr "game_item_displayname_1323" = "附魔:失真"
tr "game_item_displayname_1324" = "附魔:家园卫士"
tr "game_item_displayname_1325" = "附魔:喧哗"
tr "game_item_displayname_1326" = "附魔:欢欣"
tr "game_item_displayname_1327" = "附魔:统帅"
tr "game_item_displayname_1328" = "附魔:失真"
tr "game_item_displayname_1329" = "附魔:家园卫士"
tr "game_item_displayname_1330" = "附魔:喧哗"
tr "game_item_displayname_1331" = "附魔:欢欣"
tr "game_item_displayname_1332" = "附魔:统帅"
tr "game_item_displayname_1333" = "附魔:失真"
tr "game_item_displayname_1334" = "附魔:家园卫士"
tr "game_item_displayname_1400" = "附魔:战士"
tr "game_item_displayname_1401" = "附魔:熔渣巨人"
tr "game_item_displayname_1402" = "附魔:符能回声"
tr "game_item_displayname_1404" = "附魔:战士"
tr "game_item_displayname_1405" = "附魔:熔渣巨人"
tr "game_item_displayname_1406" = "附魔:符能回声"
tr "game_item_displayname_1408" = "附魔:战士"
tr "game_item_displayname_1409" = "附魔:熔渣巨人"
tr "game_item_displayname_1410" = "附魔:符能回声"
tr "game_item_displayname_1412" = "附魔:战士"
tr "game_item_displayname_1413" = "附魔:熔渣巨人"
tr "game_item_displayname_1414" = "附魔:符能回声"
tr "game_item_displayname_1416" = "附魔:血刃"
tr "game_item_displayname_1417" = "附魔:血刃"
tr "game_item_displayname_1418" = "附魔:血刃"
tr "game_item_displayname_1419" = "附魔:血刃"
tr "game_item_displayname_1500" = "穿透型子弹"
tr "game_item_displayname_1501" = "钢铁防线"
tr "game_item_displayname_1502" = "加固城防"
tr "game_item_displayname_1503" = "典狱官之眼"
tr "game_item_displayname_1504" = "前卫"
tr "game_item_displayname_1505" = "闪电杖"
tr "game_item_displayname_1506" = "加固城防"
tr "game_item_displayname_1507" = "过载"
tr "game_item_displayname_1508" = "反防御塔袜子"
tr "game_item_displayname_1509" = "嗜好"
tr "game_item_displayname_1510" = "弗瑞克风格的嗜好"
tr "game_item_displayname_1511" = "超级士兵 装甲"
tr "game_item_displayname_1512" = "超级士兵 能量场"
tr "game_item_displayname_1515" = "防御塔镀层"
tr "game_item_displayname_2001" = "占位用。"
tr "game_item_displayname_2003" = "生命药水"
tr "game_item_displayname_2004" = "法力药水"
tr "game_item_displayname_2005" = "占位用。"
tr "game_item_displayname_2006" = "占位用。"
tr "game_item_displayname_2007" = "占位用。"
tr "game_item_displayname_2008" = "占位用。"
tr "game_item_displayname_2009" = "活力夹心饼干"
tr "game_item_displayname_2010" = "永续意志夹心饼干"
tr "game_item_displayname_2011" = "技能合剂"
tr "game_item_displayname_2012" = "夺来的饼干"
tr "game_item_displayname_2013" = "夺来的神谕精粹"
tr "game_item_displayname_2015" = "基舍艾斯碎片"
tr "game_item_displayname_2031" = "复用型药水"
tr "game_item_displayname_2032" = "猎人药水"
tr "game_item_displayname_2033" = "腐败药水"
tr "game_item_displayname_2037" = "坚韧合剂"
tr "game_item_displayname_2038" = "灵巧合剂"
tr "game_item_displayname_2039" = "智慧合剂"
tr "game_item_displayname_2040" = "狂怒灵药"
tr "game_item_displayname_2041" = "水晶瓶"
tr "game_item_displayname_2042" = "先知药剂"
tr "game_item_displayname_2043" = "真视守卫"
tr "game_item_displayname_2044" = "野怪之眼"
tr "game_item_displayname_2045" = "洞察红宝石"
tr "game_item_displayname_2046" = "占位用。"
tr "game_item_displayname_2047" = "神谕精粹"
tr "game_item_displayname_2048" = "启示灵药"
tr "game_item_displayname_2049" = "洞察之石"
tr "game_item_displayname_2050" = "探索者守卫"
tr "game_item_displayname_2051" = "守护者号角"
tr "game_item_displayname_2052" = "魄罗佳肴"
tr "game_item_displayname_2053" = "猛禽斗篷"
tr "game_item_displayname_2054" = "特制魄罗佳肴"
tr "game_item_displayname_2055" = "控制守卫"
tr "game_item_displayname_2056" = "窃来的侦查守卫"
tr "game_item_displayname_2057" = "微现的远见守卫"
tr "game_item_displayname_2058" = "旅行款合剂:钢铁"
tr "game_item_displayname_2059" = "旅行款合剂:巫术"
tr "game_item_displayname_2060" = "旅行款合剂:愤怒"
tr "game_item_displayname_2061" = "窃来的生命药水"
tr "game_item_displayname_2062" = "窃来的侠盗药水"
tr "game_item_displayname_2065" = "舒瑞娅的狂想曲"
tr "game_item_displayname_2137" = "废墟合剂"
tr "game_item_displayname_2138" = "钢铁合剂"
tr "game_item_displayname_2139" = "巫术合剂"
tr "game_item_displayname_2140" = "愤怒合剂"
tr "game_item_displayname_2301" = "守望之眼"
tr "game_item_displayname_2302" = "绿洲之眼"
tr "game_item_displayname_2303" = "季分之眼"
tr "game_item_displayname_2319" = "黄金福袋"
tr "game_item_displayname_2403" = "小兵去质器"
tr "game_item_displayname_2419" = "始动的秒表"
tr "game_item_displayname_2420" = "秒表"
tr "game_item_displayname_2421" = "破损的秒表"
tr "game_item_displayname_2422" = "有点神奇之靴"
tr "game_item_displayname_3001" = "深渊面具"
tr "game_item_displayname_3003" = "大天使之杖"
tr "game_item_displayname_3004" = "魔宗"
tr "game_item_displayname_3005" = "阿塔玛的清算"
tr "game_item_displayname_3006" = "狂战士胫甲"
tr "game_item_displayname_3007" = "大天使之杖(快速充能)"
tr "game_item_displayname_3008" = "魔宗(快速充能)"
tr "game_item_displayname_3009" = "轻灵之靴"
tr "game_item_displayname_3010" = "万世催化石"
tr "game_item_displayname_3020" = "法师之靴"
tr "game_item_displayname_3022" = "冰霜之锤"
tr "game_item_displayname_3023" = "双生暗影"
tr "game_item_displayname_3024" = "冰川护甲"
tr "game_item_displayname_3025" = "冰脉护手"
tr "game_item_displayname_3026" = "守护天使"
tr "game_item_displayname_3027" = "时光之杖"
tr "game_item_displayname_3028" = "和谐圣杯"
tr "game_item_displayname_3029" = "时光之杖(快速充能)"
tr "game_item_displayname_3030" = "海克斯科技GLP-800"
tr "game_item_displayname_3031" = "无尽之刃"
tr "game_item_displayname_3033" = "凡性的提醒"
tr "game_item_displayname_3034" = "巨人杀手"
tr "game_item_displayname_3035" = "最后的轻语"
tr "game_item_displayname_3036" = "多米尼克领主的致意"
tr "game_item_displayname_3037" = "御魔之器"
tr "game_item_displayname_3040" = "炽天使之拥"
tr "game_item_displayname_3041" = "梅贾的窃魂卷"
tr "game_item_displayname_3042" = "魔切"
tr "game_item_displayname_3043" = "魔切"
tr "game_item_displayname_3044" = "净蚀"
tr "game_item_displayname_3046" = "幻影之舞"
tr "game_item_displayname_3047" = "忍者足具"
tr "game_item_displayname_3048" = "炽天使之拥"
tr "game_item_displayname_3050" = "基克的聚合"
tr "game_item_displayname_3052" = "紫雨林之拳"
tr "game_item_displayname_3053" = "斯特拉克的挑战护手"
tr "game_item_displayname_3056" = "干扰水晶"
tr "game_item_displayname_3057" = "耀光"
tr "game_item_displayname_3060" = "号令之旗"
tr "game_item_displayname_3065" = "振奋盔甲"
tr "game_item_displayname_3067" = "燃烧宝石"
tr "game_item_displayname_3068" = "日炎斗篷"
tr "game_item_displayname_3069" = "飞升残存物"
tr "game_item_displayname_3070" = "女神之泪"
tr "game_item_displayname_3071" = "黑色切割者"
tr "game_item_displayname_3072" = "饮血剑"
tr "game_item_displayname_3073" = "女神之泪(快速充能)"
tr "game_item_displayname_3074" = "贪欲九头蛇"
tr "game_item_displayname_3075" = "荆棘之甲"
tr "game_item_displayname_3076" = "棘刺背心"
tr "game_item_displayname_3077" = "提亚马特"
tr "game_item_displayname_3078" = "三相之力"
tr "game_item_displayname_3079" = "盾牌破坏者"
tr "game_item_displayname_3080" = "太空饮血剑"
tr "game_item_displayname_3082" = "守望者铠甲"
tr "game_item_displayname_3083" = "狂徒铠甲"
tr "game_item_displayname_3083_ARAM" = "狂徒铠甲(极地大乱斗)"
tr "game_item_displayname_3084" = "霸王血铠"
tr "game_item_displayname_3085" = "卢安娜的飓风"
tr "game_item_displayname_3086" = "狂热"
tr "game_item_displayname_3087" = "斯塔缇克电刃"
tr "game_item_displayname_3089" = "灭世者的死亡之帽"
tr "game_item_displayname_3090" = "沃格勒特的巫师帽"
tr "game_item_displayname_3091" = "智慧末刃"
tr "game_item_displayname_3092" = "监视残存物"
tr "game_item_displayname_3093" = "贪婪之刃"
tr "game_item_displayname_3094" = "疾射火炮"
tr "game_item_displayname_3095" = "岚切"
tr "game_item_displayname_3096" = "游牧民印章"
tr "game_item_displayname_3097" = "巨神峰之擎"
tr "game_item_displayname_3098" = "冰霜之牙"
tr "game_item_displayname_3099" = "灵魂法衣"
tr "game_item_displayname_3100" = "巫妖之祸"
tr "game_item_displayname_3101" = "蜂刺"
tr "game_item_displayname_3102" = "女妖面纱"
tr "game_item_displayname_3104" = "范达姆领主的劫掠者"
tr "game_item_displayname_3105" = "军团圣盾"
tr "game_item_displayname_3106" = "麦瑞德之爪"
tr "game_item_displayname_3107" = "救赎"
tr "game_item_displayname_3108" = "恶魔法典"
tr "game_item_displayname_3109" = "骑士之誓"
tr "game_item_displayname_3110" = "冰霜之心"
tr "game_item_displayname_3111" = "水银之靴"
tr "game_item_displayname_3112" = "守护者法球"
tr "game_item_displayname_3113" = "以太精魂"
tr "game_item_displayname_3114" = "禁忌雕像"
tr "game_item_displayname_3115" = "纳什之牙"
tr "game_item_displayname_3116" = "瑞莱的冰晶节杖"
tr "game_item_displayname_3117" = "疾行之靴"
tr "game_item_displayname_3118" = "太空骑士之誓"
tr "game_item_displayname_3122" = "卑劣手斧"
tr "game_item_displayname_3123" = "死刑宣告"
tr "game_item_displayname_3124" = "鬼索的狂暴之刃"
tr "game_item_displayname_3126" = "麦瑞德裂血手套"
tr "game_item_displayname_3128" = "冥火之拥"
tr "game_item_displayname_3131" = "神圣之剑"
tr "game_item_displayname_3132" = "黄金之心"
tr "game_item_displayname_3133" = "考尔菲德的战锤"
tr "game_item_displayname_3134" = "锯齿短匕"
tr "game_item_displayname_3135" = "虚空之杖"
tr "game_item_displayname_3136" = "幽魂面具"
tr "game_item_displayname_3137" = "苦行僧之刃"
tr "game_item_displayname_3138" = "利维坦之甲"
tr "game_item_displayname_3139" = "水银弯刀"
tr "game_item_displayname_3140" = "水银饰带"
tr "game_item_displayname_3141" = "神秘之剑"
tr "game_item_displayname_3142" = "幽梦之魂"
tr "game_item_displayname_3143" = "兰顿之兆"
tr "game_item_displayname_3144" = "比尔吉沃特弯刀"
tr "game_item_displayname_3145" = "海克斯科技左轮枪"
tr "game_item_displayname_3146" = "海克斯科技枪刃"
tr "game_item_displayname_3147" = "德拉克萨的暮刃"
tr "game_item_displayname_3148" = "太空海克斯科技枪刃"
tr "game_item_displayname_3149" = "太空破败王者之刃"
tr "game_item_displayname_3150" = "幻境之刃"
tr "game_item_displayname_3151" = "兰德里的折磨"
tr "game_item_displayname_3152" = "海克斯科技原型腰带-01"
tr "game_item_displayname_3153" = "破败王者之刃"
tr "game_item_displayname_3154" = "瑞格之灯"
tr "game_item_displayname_3155" = "海克斯饮魔刀"
tr "game_item_displayname_3156" = "玛莫提乌斯之噬"
tr "game_item_displayname_3157" = "中娅沙漏"
tr "game_item_displayname_3158" = "明朗之靴"
tr "game_item_displayname_3159" = "基渣的幽魂之灯"
tr "game_item_displayname_3160" = "烈焰之炬"
tr "game_item_displayname_3161" = "朔极之矛"
tr "game_item_displayname_3162" = "太空比尔吉沃特弯刀"
tr "game_item_displayname_3163" = "太空玛莫提乌斯之噬"
tr "game_item_displayname_3165" = "莫雷洛秘典"
tr "game_item_displayname_3166" = "骨齿项链"
tr "game_item_displayname_3167" = "骨齿项链"
tr "game_item_displayname_3168" = "骨齿项链"
tr "game_item_displayname_3169" = "骨齿项链"
tr "game_item_displayname_3170" = "月华咒刃"
tr "game_item_displayname_3171" = "骨齿项链"
tr "game_item_displayname_3172" = "灵风"
tr "game_item_displayname_3173" = "太空明朗之靴"
tr "game_item_displayname_3174" = "雅典娜的邪恶圣杯"
tr "game_item_displayname_3175" = "卡兹克的头颅"
tr "game_item_displayname_3176" = "奥术螺旋"
tr "game_item_displayname_3178" = "离子火花"
tr "game_item_displayname_3180" = "奥黛恩的面纱"
tr "game_item_displayname_3181" = "血色之刃"
tr "game_item_displayname_3183" = "普莉斯拉的祝福"
tr "game_item_displayname_3184" = "守护者战锤"
tr "game_item_displayname_3185" = "光明使者"
tr "game_item_displayname_3186" = "吉泰的夺命剃刀"
tr "game_item_displayname_3187" = "奥术探测器"
tr "game_item_displayname_3188" = "黯炎火炬"
tr "game_item_displayname_3190" = "钢铁烈阳之匣"
tr "game_item_displayname_3191" = "探索者的护臂"
tr "game_item_displayname_3193" = "石像鬼石板甲"
tr "game_item_displayname_3194" = "适应性头盔"
tr "game_item_displayname_3196" = "海克斯核心mk-1型"
tr "game_item_displayname_3197" = "海克斯核心mk-2型"
tr "game_item_displayname_3198" = "完美海克斯核心"
tr "game_item_displayname_3200" = "海克斯核心原型"
tr "game_item_displayname_3204" = "尖刺外套"
tr "game_item_displayname_3205" = "尖刺外套"
tr "game_item_displayname_3206" = "破碎幽灵之精魄"
tr "game_item_displayname_3207" = "远古魔像之精魄"
tr "game_item_displayname_3208" = "远古魔像之精魄"
tr "game_item_displayname_3209" = "蜥蜴长老之精魄"
tr "game_item_displayname_3210" = "破法剑(仅近战可用)"
tr "game_item_displayname_3211" = "幽魂斗篷"
tr "game_item_displayname_3222" = "米凯尔的坩埚"
tr "game_item_displayname_3230" = "太空贪欲九头蛇"
tr "game_item_displayname_3231" = "太空水银弯刀"
tr "game_item_displayname_3240" = "附魔:喧哗"
tr "game_item_displayname_3241" = "附魔:欢欣"
tr "game_item_displayname_3242" = "附魔:统帅"
tr "game_item_displayname_3243" = "附魔:失真"
tr "game_item_displayname_3244" = "附魔:家园卫士"
tr "game_item_displayname_3245" = "附魔:传送"
tr "game_item_displayname_3252" = "偷猎者的短匕"
tr "game_item_displayname_3285" = "卢登的回声"
tr "game_item_displayname_3286" = "卢登的回声"
tr "game_item_displayname_3290" = "双生暗影"
tr "game_item_displayname_3301" = "上古钱币"
tr "game_item_displayname_3302" = "圣物之盾"
tr "game_item_displayname_3303" = "窃法之刃"
tr "game_item_displayname_3304" = "陈旧的上古钱币"
tr "game_item_displayname_3305" = "陈旧的游牧民印章"
tr "game_item_displayname_3306" = "陈旧的飞升护符"
tr "game_item_displayname_3307" = "陈旧的圣物之盾"
tr "game_item_displayname_3308" = "陈旧的巨神峰之擎"
tr "game_item_displayname_3309" = "陈旧的山岳之容"
tr "game_item_displayname_3310" = "陈旧的窃法之刃"
tr "game_item_displayname_3311" = "陈旧的冰霜之牙"
tr "game_item_displayname_3312" = "陈旧的冰霜女皇的旨令"
tr "game_item_displayname_3340" = "监视图腾(饰品)"
tr "game_item_displayname_3341" = "扫描透镜(饰品)"
tr "game_item_displayname_3342" = "占卜宝珠(饰品)"
tr "game_item_displayname_3345" = "灵魂之锚"
tr "game_item_displayname_3348" = "奥术探测器"
tr "game_item_displayname_3350" = "高级图腾(饰品)"
tr "game_item_displayname_3351" = "高级透镜(饰品)"
tr "game_item_displayname_3352" = "高级宝珠(饰品)"
tr "game_item_displayname_3361" = "高级侦查图腾(饰品)"
tr "game_item_displayname_3362" = "高级真视图腾(饰品)"
tr "game_item_displayname_3363" = "远见改造"
tr "game_item_displayname_3364" = "神谕透镜"
tr "game_item_displayname_3371" = "熔火之刃"
tr "game_item_displayname_3373" = "炉火斗篷"
tr "game_item_displayname_3374" = "灭世者的死亡之冠"
tr "game_item_displayname_3379" = "炼狱面具"
tr "game_item_displayname_3380" = "黑曜切割者"
tr "game_item_displayname_3382" = "拯救"
tr "game_item_displayname_3383" = "钢铁烈阳之环"
tr "game_item_displayname_3384" = "三相之融"
tr "game_item_displayname_3385" = "沃格勒特的巫师冠"
tr "game_item_displayname_3386" = "中娅悖论"
tr "game_item_displayname_3387" = "冰霜之拳"
tr "game_item_displayname_3388" = "幽梦之魂"
tr "game_item_displayname_3389" = "破败王者之力"
tr "game_item_displayname_3390" = "卢登的脉冲"
tr "game_item_displayname_3400" = "“你也有份”"
tr "game_item_displayname_3401" = "星灵残存物"
tr "game_item_displayname_3405" = "骨齿项链"
tr "game_item_displayname_3406" = "骨齿项链"
tr "game_item_displayname_3407" = "骨齿项链"
tr "game_item_displayname_3408" = "骨齿项链"
tr "game_item_displayname_3409" = "骨齿项链"
tr "game_item_displayname_3410" = "卡兹克的头颅"
tr "game_item_displayname_3411" = "骨齿项链"
tr "game_item_displayname_3412" = "骨齿项链"
tr "game_item_displayname_3413" = "骨齿项链"
tr "game_item_displayname_3414" = "骨齿项链"
tr "game_item_displayname_3415" = "骨齿项链"
tr "game_item_displayname_3416" = "卡兹克的头颅"
tr "game_item_displayname_3417" = "骨齿项链"
tr "game_item_displayname_3418" = "骨齿项链"
tr "game_item_displayname_3419" = "骨齿项链"
tr "game_item_displayname_3420" = "骨齿项链"
tr "game_item_displayname_3421" = "骨齿项链"
tr "game_item_displayname_3422" = "卡兹克的头颅"
tr "game_item_displayname_3430" = "毁坏仪式"
tr "game_item_displayname_3431" = "幽冥阔步宝典"
tr "game_item_displayname_3433" = "遗失的章节"
tr "game_item_displayname_3434" = "天花奥秘"
tr "game_item_displayname_3450" = "骨齿项链"
tr "game_item_displayname_3451" = "骨齿项链"
tr "game_item_displayname_3452" = "骨齿项链"
tr "game_item_displayname_3453" = "骨齿项链"
tr "game_item_displayname_3454" = "骨齿项链"
tr "game_item_displayname_3455" = "卡兹克的头颅"
tr "game_item_displayname_3460" = "金色传送器"
tr "game_item_displayname_3461" = "金色传送器(已禁用)"
tr "game_item_displayname_3462" = "观测之石(饰品)"
tr "game_item_displayname_3504" = "炽热香炉"
tr "game_item_displayname_3508" = "夺萃之镰"
tr "game_item_displayname_3512" = "兹若特传送门"
tr "game_item_displayname_3513" = "先锋之眼"
tr "game_item_displayname_3514" = "先锋之眼"
tr "game_item_displayname_3520" = "幽灵魄罗"
tr "game_item_displayname_3599" = "黑色长矛"
tr "game_item_displayname_3600" = "黑色长矛"
tr "game_item_displayname_3611" = "锋鳍"
tr "game_item_displayname_3612" = "铁背"
tr "game_item_displayname_3613" = "炮蟹"
tr "game_item_displayname_3614" = "眼贝"
tr "game_item_displayname_3615" = "佣兵升级 1"
tr "game_item_displayname_3616" = "佣兵升级 2"
tr "game_item_displayname_3617" = "佣兵升级 3"
tr "game_item_displayname_3621" = "攻击升级 1"
tr "game_item_displayname_3622" = "攻击升级 2"
tr "game_item_displayname_3623" = "攻击升级 3"
tr "game_item_displayname_3624" = "防御升级 1"
tr "game_item_displayname_3625" = "防御升级 2"
tr "game_item_displayname_3626" = "防御升级 3"
tr "game_item_displayname_3630" = "攻城传送"
tr "game_item_displayname_3631" = "攻城弩炮"
tr "game_item_displayname_3633" = "攻城传送"
tr "game_item_displayname_3634" = "防御塔:灭绝光线"
tr "game_item_displayname_3635" = "传送坪"
tr "game_item_displayname_3636" = "防御塔:风暴壁垒"
tr "game_item_displayname_3637" = "枢纽攻防战:围城武器栏"
tr "game_item_displayname_3640" = "闪现地带"
tr "game_item_displayname_3641" = "先锋战旗"
tr "game_item_displayname_3642" = "围城武器返还"
tr "game_item_displayname_3643" = "热寂领域"
tr "game_item_displayname_3645" = "观测之石(饰品)"
tr "game_item_displayname_3647" = "护盾图腾"
tr "game_item_displayname_3648" = "攻城传送(休眠)"
tr "game_item_displayname_3649" = "围城视野守卫"
tr "game_item_displayname_3652" = "台风之爪"
tr "game_item_displayname_3671" = "附魔:战士"
tr "game_item_displayname_3672" = "附魔:熔渣巨人"
tr "game_item_displayname_3673" = "附魔:符能回声"
tr "game_item_displayname_3674" = "附魔:吞噬者"
tr "game_item_displayname_3675" = "附魔:血刃"
tr "game_item_displayname_3680" = "覆霜佳肴"
tr "game_item_displayname_3681" = "超辣佳肴"
tr "game_item_displayname_3682" = "浓缩佳肴"
tr "game_item_displayname_3683" = "彩虹佳肴派对套餐!"
tr "game_item_displayname_3690" = "星界枷锁"
tr "game_item_displayname_3691" = "奇点灯笼"
tr "game_item_displayname_3692" = "暗物质镰刀"
tr "game_item_displayname_3693" = "引力靴"
tr "game_item_displayname_3694" = "群星斗篷"
tr "game_item_displayname_3695" = "死兆星魔印"
tr "game_item_displayname_3706" = "追猎者的刀锋"
tr "game_item_displayname_3707" = "追猎者的刀锋—战士"
tr "game_item_displayname_3708" = "追猎者的刀锋—符文阔剑"
tr "game_item_displayname_3710" = "追猎者的刀锋—吞噬者"
tr "game_item_displayname_3711" = "追踪者的匕首"
tr "game_item_displayname_3712" = "耕耘者的手杖"
tr "game_item_displayname_3713" = "巡林者的利器"
tr "game_item_displayname_3715" = "游击者的军刀"
tr "game_item_displayname_3719" = "追踪者的匕首—战士"
tr "game_item_displayname_3720" = "追踪者的匕首—符文阔剑"
tr "game_item_displayname_3721" = "追踪者的匕首—熔渣巨人"
tr "game_item_displayname_3722" = "追踪者的匕首—吞噬者"
tr "game_item_displayname_3723" = "巡林者的利器—战士"
tr "game_item_displayname_3724" = "巡林者的利器—符文阔剑"
tr "game_item_displayname_3725" = "巡林者的利器—熔渣巨人"
tr "game_item_displayname_3726" = "巡林者的利器—吞噬者"
tr "game_item_displayname_3742" = "亡者的板甲"
tr "game_item_displayname_3744" = "流水之杖"
tr "game_item_displayname_3745" = "傀儡操纵器"
tr "game_item_displayname_3748" = "巨型九头蛇"
tr "game_item_displayname_3751" = "斑比的熔渣"
tr "game_item_displayname_3800" = "正义荣耀"
tr "game_item_displayname_3801" = "晶体护腕"
tr "game_item_displayname_3802" = "遗失的章节"
tr "game_item_displayname_3812" = "死亡之舞"
tr "game_item_displayname_3813" = "太空死亡之舞"
tr "game_item_displayname_3814" = "夜之锋刃"
tr "game_item_displayname_3829" = "欺骗者之镜"
tr "game_item_displayname_3840" = "信赖之球型仪"
tr "game_item_displayname_3841" = "诈骗者之球"
tr "game_item_displayname_3844" = "阴暗球体"
tr "game_item_displayname_3901" = "随意开火"
tr "game_item_displayname_3902" = "死亡之女"
tr "game_item_displayname_3903" = "鼓舞士气"
tr "game_item_displayname_3905" = "双生暗影"
tr "game_item_displayname_3907" = "缚法宝珠"
tr "game_item_displayname_3911" = "殉道者的妙招"
tr "game_item_displayname_3916" = "湮灭宝珠"
tr "game_item_displayname_3924" = "食肉斧剑(仅近战可用)"
tr "game_item_displayname_3932" = "追踪者的匕首—满足的吞噬者"
tr "game_item_displayname_3933" = "巡林者的利器—满足的吞噬者"
tr "game_item_displayname_4001" = "幽灵行者(仅近战可用)"
tr "game_item_displayname_4002" = "测试:欺诈时计"
tr "game_item_displayname_4003" = "救生索"
tr "game_item_displayname_4004" = "幽魂弯刀"
tr "game_item_displayname_4005" = "测试:中娅的远见"
tr "game_item_displayname_4010" = "放血面纱"
tr "game_item_displayname_4026" = "水手的复仇"
tr "game_item_displayname_4101" = "傲之追猎者的刀锋"
tr "game_item_displayname_4102" = "附魔:战士"
tr "game_item_displayname_4103" = "附魔:熔渣巨人"
tr "game_item_displayname_4104" = "附魔:符能回声"
tr "game_item_displayname_4105" = "附魔:血刃"
tr "game_item_displayname_4201" = "多兰的失落之盾"
tr "game_item_displayname_4202" = "多兰的失落之刃"
tr "game_item_displayname_4203" = "多兰的失落之戒"
tr "game_item_displayname_4204" = "多兰的失落之偶"
tr "game_item_displayname_4301" = "贤者印章"
tr "game_item_displayname_4302" = "巨神峰之心"
tr "game_item_displayname_4401" = "自然之力"
tr "game_item_displayname_4402" = "激发之匣"
tr "game_item_displayname_4403" = "坚忍之属性手杖"
tr "game_item_displayname_5000" = "TBD"
tr "game_item_displayname_5001" = "初级攻击力印记"
tr "game_item_displayname_5002" = "初级成长攻击力印记"
tr "game_item_displayname_5003" = "初级攻击速度印记"
tr "game_item_displayname_5004" = "初级急速印记"
tr "game_item_displayname_5005" = "初级暴击伤害印记"
tr "game_item_displayname_5006" = "初级残暴印记"
tr "game_item_displayname_5007" = "初级暴击几率印记"
tr "game_item_displayname_5008" = "初级野蛮印记"
tr "game_item_displayname_5009" = "初级穿甲印记"
tr "game_item_displayname_5010" = "初级精准印记"
tr "game_item_displayname_5011" = "初级生命值印记"
tr "game_item_displayname_5012" = "初级成长生命值印记"
tr "game_item_displayname_5013" = "初级护甲印记"
tr "game_item_displayname_5014" = "初级成长护甲印记"
tr "game_item_displayname_5015" = "初级魔法抗性印记"
tr "game_item_displayname_5016" = "初级成长魔法抗性印记"
tr "game_item_displayname_5017" = "初级生命回复印记"
tr "game_item_displayname_5018" = "初级成长生命回复印记"
tr "game_item_displayname_5019" = "初级回避印记"
tr "game_item_displayname_5020" = "初级闪避印记"
tr "game_item_displayname_5021" = "初级冷却缩减印记"
tr "game_item_displayname_5022" = "初级成长冷却缩减印记"
tr "game_item_displayname_5023" = "初级法术强度印记"
tr "game_item_displayname_5024" = "初级成长法术强度印记"
tr "game_item_displayname_5025" = "初级法力值印记"
tr "game_item_displayname_5026" = "初级成长法力值印记"
tr "game_item_displayname_5027" = "初级法力回复印记"
tr "game_item_displayname_5028" = "初级成长法力回复印记"
tr "game_item_displayname_5029" = "初级法术穿透印记"
tr "game_item_displayname_5030" = "初级辉煌印记"
tr "game_item_displayname_5031" = "初级攻击力雕纹"
tr "game_item_displayname_5032" = "初级成长攻击力雕纹"
tr "game_item_displayname_5033" = "初级攻击速度雕纹"
tr "game_item_displayname_5034" = "初级急速雕纹"
tr "game_item_displayname_5035" = "初级暴击伤害雕纹"
tr "game_item_displayname_5036" = "初级残暴雕纹"
tr "game_item_displayname_5037" = "初级暴击几率雕纹"
tr "game_item_displayname_5038" = "初级野蛮雕纹"
tr "game_item_displayname_5039" = "初级穿甲雕纹"
tr "game_item_displayname_5040" = "初级精准雕纹"
tr "game_item_displayname_5041" = "初级生命值雕纹"
tr "game_item_displayname_5042" = "初级成长生命值雕纹"
tr "game_item_displayname_5043" = "初级护甲雕纹"
tr "game_item_displayname_5044" = "初级成长护甲雕纹"
tr "game_item_displayname_5045" = "初级魔法抗性雕纹"
tr "game_item_displayname_5046" = "初级成长魔法抗性雕纹"
tr "game_item_displayname_5047" = "初级生命回复雕纹"
tr "game_item_displayname_5048" = "初级成长生命回复雕纹"
tr "game_item_displayname_5049" = "初级回避雕纹"
tr "game_item_displayname_5050" = "初级闪避雕纹"
tr "game_item_displayname_5051" = "初级冷却缩减雕纹"
tr "game_item_displayname_5052" = "初级成长冷却缩减雕纹"
tr "game_item_displayname_5053" = "初级法术强度雕纹"
tr "game_item_displayname_5054" = "初级成长法术强度雕纹"
tr "game_item_displayname_5055" = "初级法力值雕纹"
tr "game_item_displayname_5056" = "初级成长法力值雕纹"
tr "game_item_displayname_5057" = "初级法力回复雕纹"
tr "game_item_displayname_5058" = "初级成长法力回复雕纹"
tr "game_item_displayname_5059" = "初级法术穿透雕纹"
tr "game_item_displayname_5060" = "初级辉煌雕纹"
tr "game_item_displayname_5061" = "初级攻击力符印"
tr "game_item_displayname_5062" = "初级成长攻击力符印"
tr "game_item_displayname_5063" = "初级攻击速度符印"
tr "game_item_displayname_5064" = "初级急速符印"
tr "game_item_displayname_5065" = "初级暴击伤害符印"
tr "game_item_displayname_5066" = "初级残暴符印"
tr "game_item_displayname_5067" = "初级暴击几率符印"
tr "game_item_displayname_5068" = "初级野蛮符印"
tr "game_item_displayname_5069" = "初级穿甲符印"
tr "game_item_displayname_5070" = "初级精准符印"
tr "game_item_displayname_5071" = "初级生命值符印"
tr "game_item_displayname_5072" = "初级成长生命值符印"
tr "game_item_displayname_5073" = "初级护甲符印"
tr "game_item_displayname_5074" = "初级成长护甲符印"
tr "game_item_displayname_5075" = "初级魔法抗性符印"
tr "game_item_displayname_5076" = "初级成长魔法抗性符印"
tr "game_item_displayname_5077" = "初级生命回复符印"
tr "game_item_displayname_5078" = "初级成长生命回复符印"
tr "game_item_displayname_5079" = "初级回避符印"
tr "game_item_displayname_5080" = "初级闪避符印"
tr "game_item_displayname_5081" = "初级冷却缩减符印"
tr "game_item_displayname_5082" = "初级成长冷却缩减符印"
tr "game_item_displayname_5083" = "初级法术强度符印"
tr "game_item_displayname_5084" = "初级成长法术强度符印"
tr "game_item_displayname_5085" = "初级法力值符印"
tr "game_item_displayname_5086" = "初级成长法力值符印"
tr "game_item_displayname_5087" = "初级法力回复符印"
tr "game_item_displayname_5088" = "初级成长法力回复符印"
tr "game_item_displayname_5089" = "初级法术穿透符印"
tr "game_item_displayname_5090" = "初级辉煌符印"
tr "game_item_displayname_5091" = "初级攻击力精华"
tr "game_item_displayname_5092" = "初级成长攻击力精华"
tr "game_item_displayname_5093" = "初级攻击速度精华"
tr "game_item_displayname_5094" = "初级急速精华"
tr "game_item_displayname_5095" = "初级暴击伤害精华"
tr "game_item_displayname_5096" = "初级残暴精华"
tr "game_item_displayname_5097" = "初级暴击几率精华"
tr "game_item_displayname_5098" = "初级野蛮精华"
tr "game_item_displayname_5099" = "初级穿甲精华"
tr "game_item_displayname_5100" = "初级精准精华"
tr "game_item_displayname_5101" = "初级生命值精华"
tr "game_item_displayname_5102" = "初级成长生命值精华"
tr "game_item_displayname_5103" = "初级护甲精华"
tr "game_item_displayname_5104" = "初级成长护甲精华"
tr "game_item_displayname_5105" = "初级魔法抗性精华"
tr "game_item_displayname_5106" = "初级成长魔法抗性精华"
tr "game_item_displayname_5107" = "初级生命回复精华"
tr "game_item_displayname_5108" = "初级成长生命回复精华"
tr "game_item_displayname_5109" = "初级回避精华"
tr "game_item_displayname_5110" = "初级闪避精华"
tr "game_item_displayname_5111" = "初级冷却缩减精华"
tr "game_item_displayname_5112" = "初级成长冷却缩减精华"
tr "game_item_displayname_5113" = "初级法术强度精华"
tr "game_item_displayname_5114" = "初级成长法术强度精华"
tr "game_item_displayname_5115" = "初级法力值精华"
tr "game_item_displayname_5116" = "初级成长法力值精华"
tr "game_item_displayname_5117" = "初级法力回复精华"
tr "game_item_displayname_5118" = "初级成长法力回复精华"
tr "game_item_displayname_5119" = "初级法术穿透精华"
tr "game_item_displayname_5120" = "初级辉煌精华"
tr "game_item_displayname_5121" = "初级移动速度精华"
tr "game_item_displayname_5122" = "初级金币精华"
tr "game_item_displayname_5123" = "攻击力印记"
tr "game_item_displayname_5124" = "成长攻击力印记"
tr "game_item_displayname_5125" = "攻击速度印记"
tr "game_item_displayname_5126" = "急速印记"
tr "game_item_displayname_5127" = "暴击伤害印记"
tr "game_item_displayname_5128" = "残暴印记"
tr "game_item_displayname_5129" = "暴击几率印记"
tr "game_item_displayname_5130" = "野蛮印记"
tr "game_item_displayname_5131" = "穿甲印记"
tr "game_item_displayname_5132" = "精准印记"
tr "game_item_displayname_5133" = "生命值印记"
tr "game_item_displayname_5134" = "成长生命值印记"
tr "game_item_displayname_5135" = "护甲印记"
tr "game_item_displayname_5136" = "成长护甲印记"
tr "game_item_displayname_5137" = "魔法抗性印记"
tr "game_item_displayname_5138" = "成长魔法抗性印记"
tr "game_item_displayname_5139" = "生命回复印记"
tr "game_item_displayname_5140" = "成长生命回复印记"
tr "game_item_displayname_5141" = "回避印记"
tr "game_item_displayname_5142" = "闪避印记"
tr "game_item_displayname_5143" = "冷却缩减印记"
tr "game_item_displayname_5144" = "成长冷却缩减印记"
tr "game_item_displayname_5145" = "法术强度印记"
tr "game_item_displayname_5146" = "成长法术强度印记"
tr "game_item_displayname_5147" = "法力值印记"
tr "game_item_displayname_5148" = "成长法力值印记"
tr "game_item_displayname_5149" = "法力回复印记"
tr "game_item_displayname_5150" = "成长法力回复印记"
tr "game_item_displayname_5151" = "法术穿透印记"
tr "game_item_displayname_5152" = "辉煌印记"
tr "game_item_displayname_5153" = "攻击力雕纹"
tr "game_item_displayname_5154" = "成长攻击力雕纹"
tr "game_item_displayname_5155" = "攻击速度雕纹"
tr "game_item_displayname_5156" = "雕急速文"
tr "game_item_displayname_5157" = "暴击伤害雕纹"
tr "game_item_displayname_5158" = "残暴雕纹"
tr "game_item_displayname_5159" = "暴击几率雕纹"
tr "game_item_displayname_5160" = "野蛮雕纹"
tr "game_item_displayname_5161" = "穿甲雕纹"
tr "game_item_displayname_5162" = "精准雕纹"
tr "game_item_displayname_5163" = "生命值雕纹"
tr "game_item_displayname_5164" = "成长生命值雕纹"
tr "game_item_displayname_5165" = "护甲雕纹"
tr "game_item_displayname_5166" = "成长护甲雕纹"
tr "game_item_displayname_5167" = "魔法抗性雕纹"
tr "game_item_displayname_5168" = "成长魔法抗性雕纹"
tr "game_item_displayname_5169" = "生命回复雕纹"
tr "game_item_displayname_5170" = "成长生命回复雕纹"
tr "game_item_displayname_5171" = "回避雕纹"
tr "game_item_displayname_5172" = "闪避雕纹"
tr "game_item_displayname_5173" = "冷却缩减雕纹"
tr "game_item_displayname_5174" = "成长冷却缩减雕纹"
tr "game_item_displayname_5175" = "法术强度雕纹"
tr "game_item_displayname_5176" = "成长法术强度雕纹"
tr "game_item_displayname_5177" = "法力值雕纹"
tr "game_item_displayname_5178" = "成长法力值雕纹"
tr "game_item_displayname_5179" = "法力回复雕纹"
tr "game_item_displayname_5180" = "成长法力回复雕纹"
tr "game_item_displayname_5181" = "法术穿透雕纹"
tr "game_item_displayname_5182" = "辉煌雕纹"
tr "game_item_displayname_5183" = "攻击力符印"
tr "game_item_displayname_5184" = "成长攻击力符印"
tr "game_item_displayname_5185" = "攻击速度符印"
tr "game_item_displayname_5186" = "急速符印"
tr "game_item_displayname_5187" = "暴击伤害符印"
tr "game_item_displayname_5188" = "残暴符印"
tr "game_item_displayname_5189" = "暴击几率符印"
tr "game_item_displayname_5190" = "野蛮符印"
tr "game_item_displayname_5191" = "穿甲符印"
tr "game_item_displayname_5192" = "精准符印"
tr "game_item_displayname_5193" = "生命值符印"
tr "game_item_displayname_5194" = "成长生命值符印"
tr "game_item_displayname_5195" = "护甲符印"
tr "game_item_displayname_5196" = "成长护甲符印"
tr "game_item_displayname_5197" = "魔法抗性符印"
tr "game_item_displayname_5198" = "成长魔法抗性符印"
tr "game_item_displayname_5199" = "生命回复符印"
tr "game_item_displayname_5200" = "成长生命回复符印"
tr "game_item_displayname_5201" = "回避符印"
tr "game_item_displayname_5202" = "闪避符印"
tr "game_item_displayname_5203" = "冷却缩减符印"
tr "game_item_displayname_5204" = "成长冷却缩减符印"
tr "game_item_displayname_5205" = "法术强度符印"
tr "game_item_displayname_5206" = "成长法术强度符印"
tr "game_item_displayname_5207" = "法力值符印"
tr "game_item_displayname_5208" = "成长法力值符印"
tr "game_item_displayname_5209" = "法力回复符印"
tr "game_item_displayname_5210" = "成长法力回复符印"
tr "game_item_displayname_5211" = "法术穿透符印"
tr "game_item_displayname_5212" = "辉煌符印"
tr "game_item_displayname_5213" = "攻击力精华"
tr "game_item_displayname_5214" = "成长攻击力精华"
tr "game_item_displayname_5215" = "攻击速度精华"
tr "game_item_displayname_5216" = "急速精华"
tr "game_item_displayname_5217" = "暴击伤害精华"
tr "game_item_displayname_5218" = "残暴精华"
tr "game_item_displayname_5219" = "暴击几率精华"
tr "game_item_displayname_5220" = "野蛮精华"
tr "game_item_displayname_5221" = "穿甲精华"
tr "game_item_displayname_5222" = "精准精华"
tr "game_item_displayname_5223" = "生命值精华"
tr "game_item_displayname_5224" = "成长生命值精华"
tr "game_item_displayname_5225" = "护甲精华"
tr "game_item_displayname_5226" = "成长护甲精华"
tr "game_item_displayname_5227" = "魔法抗性精华"
tr "game_item_displayname_5228" = "成长魔法抗性精华"
tr "game_item_displayname_5229" = "生命回复精华"
tr "game_item_displayname_5230" = "成长生命回复精华"
tr "game_item_displayname_5231" = "回避精华"
tr "game_item_displayname_5232" = "闪避精华"
tr "game_item_displayname_5233" = "冷却缩减精华"
tr "game_item_displayname_5234" = "成长冷却缩减精华"
tr "game_item_displayname_5235" = "法术强度精华"
tr "game_item_displayname_5236" = "成长法术强度精华"
tr "game_item_displayname_5237" = "法力值精华"
tr "game_item_displayname_5238" = "成长法力值精华"
tr "game_item_displayname_5239" = "法力回复精华"
tr "game_item_displayname_5240" = "成长法力回复精华"
tr "game_item_displayname_5241" = "法术穿透精华"
tr "game_item_displayname_5242" = "辉煌精华"
tr "game_item_displayname_5243" = "移动速度精华"
tr "game_item_displayname_5244" = "金币精华"
tr "game_item_displayname_5245" = "高级攻击力印记"
tr "game_item_displayname_5246" = "高级成长攻击力印记"
tr "game_item_displayname_5247" = "高级攻击速度印记"
tr "game_item_displayname_5248" = "高级急速印记"
tr "game_item_displayname_5249" = "高级暴击伤害印记"
tr "game_item_displayname_5250" = "高级残暴印记"
tr "game_item_displayname_5251" = "高级暴击几率印记"
tr "game_item_displayname_5252" = "高级野蛮印记"
tr "game_item_displayname_5253" = "高级穿甲印记"
tr "game_item_displayname_5254" = "高级精准印记"
tr "game_item_displayname_5255" = "高级生命值印记"
tr "game_item_displayname_5256" = "高级成长生命值印记"
tr "game_item_displayname_5257" = "高级护甲印记"
tr "game_item_displayname_5258" = "高级成长护甲印记"
tr "game_item_displayname_5259" = "高级魔法抗性印记"
tr "game_item_displayname_5260" = "高级成长魔法抗性印记"
tr "game_item_displayname_5261" = "高级生命回复印记"
tr "game_item_displayname_5262" = "高级成长生命回复印记"
tr "game_item_displayname_5263" = "高级回避印记"
tr "game_item_displayname_5264" = "高级闪避印记"
tr "game_item_displayname_5265" = "高级冷却缩减印记"
tr "game_item_displayname_5266" = "高级成长冷却缩减印记"
tr "game_item_displayname_5267" = "高级法术强度印记"
tr "game_item_displayname_5268" = "高级成长法术强度印记"
tr "game_item_displayname_5269" = "高级法力值印记"
tr "game_item_displayname_5270" = "高级成长法力值印记"
tr "game_item_displayname_5271" = "高级法力回复印记"
tr "game_item_displayname_5272" = "高级成长法力回复印记"
tr "game_item_displayname_5273" = "高级法术穿透印记"
tr "game_item_displayname_5274" = "高级辉煌印记"
tr "game_item_displayname_5275" = "高级攻击力雕纹"
tr "game_item_displayname_5276" = "高级成长攻击力雕纹"
tr "game_item_displayname_5277" = "高级攻击速度雕纹"
tr "game_item_displayname_5278" = "高级急速雕纹"
tr "game_item_displayname_5279" = "高级暴击伤害雕纹"
tr "game_item_displayname_5280" = "高级残暴雕纹"
tr "game_item_displayname_5281" = "高级暴击几率雕纹"
tr "game_item_displayname_5282" = "高级野蛮雕纹"
tr "game_item_displayname_5283" = "高级穿甲雕纹"
tr "game_item_displayname_5284" = "高级精准雕纹"
tr "game_item_displayname_5285" = "高级生命值雕纹"
tr "game_item_displayname_5286" = "高级成长生命值雕纹"
tr "game_item_displayname_5287" = "高级护甲雕纹"
tr "game_item_displayname_5288" = "高级成长护甲雕纹"
tr "game_item_displayname_5289" = "高级魔法抗性雕纹"
tr "game_item_displayname_5290" = "高级成长魔法抗性雕纹"
tr "game_item_displayname_5291" = "高级生命回复雕纹"
tr "game_item_displayname_5292" = "高级成长生命回复雕纹"
tr "game_item_displayname_5293" = "高级回避雕纹"
tr "game_item_displayname_5294" = "高级闪避雕纹"
tr "game_item_displayname_5295" = "高级冷却缩减雕纹"
tr "game_item_displayname_5296" = "高级成长冷却缩减雕纹"
tr "game_item_displayname_5297" = "高级法术强度雕纹"
tr "game_item_displayname_5298" = "高级成长法术强度雕纹"
tr "game_item_displayname_5299" = "高级法力值雕纹"
tr "game_item_displayname_5300" = "高级成长法力值雕纹 "
tr "game_item_displayname_5301" = "高级法力回复雕纹"
tr "game_item_displayname_5302" = "高级成长法力回复雕纹"
tr "game_item_displayname_5303" = "高级法术穿透雕纹"
tr "game_item_displayname_5304" = "高级辉煌雕纹"
tr "game_item_displayname_5305" = "高级攻击力符印"
tr "game_item_displayname_5306" = "高级成长攻击力符印"
tr "game_item_displayname_5307" = "高级攻击速度符印"
tr "game_item_displayname_5308" = "高级急速符印"
tr "game_item_displayname_5309" = "高级暴击伤害符印"
tr "game_item_displayname_5310" = "高级残暴符印"
tr "game_item_displayname_5311" = "高级暴击几率符印"
tr "game_item_displayname_5312" = "高级野蛮符印"
tr "game_item_displayname_5313" = "高级穿甲符印"
tr "game_item_displayname_5314" = "高级精准符印"
tr "game_item_displayname_5315" = "高级生命值符印"
tr "game_item_displayname_5316" = "高级成长生命值符印"
tr "game_item_displayname_5317" = "高级护甲符印"
tr "game_item_displayname_5318" = "高级成长护甲符印"
tr "game_item_displayname_5319" = "高级魔法抗性符印"
tr "game_item_displayname_5320" = "高级成长魔法抗性符印"
tr "game_item_displayname_5321" = "高级生命回复符印"
tr "game_item_displayname_5322" = "高级成长生命回复符印"
tr "game_item_displayname_5323" = "高级回避符印"
tr "game_item_displayname_5324" = "高级闪避符印"
tr "game_item_displayname_5325" = "高级冷却缩减符印"
tr "game_item_displayname_5326" = "高级成长冷却缩减符印"
tr "game_item_displayname_5327" = "高级法术强度符印"
tr "game_item_displayname_5328" = "高级成长法术强度符印"
tr "game_item_displayname_5329" = "高级法力值符印"
tr "game_item_displayname_5330" = "高级成长法力值符印"
tr "game_item_displayname_5331" = "高级法力回复符印"
tr "game_item_displayname_5332" = "高级成长法力回复符印"
tr "game_item_displayname_5333" = "高级法术穿透符印"
tr "game_item_displayname_5334" = "高级辉煌符印"
tr "game_item_displayname_5335" = "高级攻击力精华"
tr "game_item_displayname_5336" = "高级成长攻击力精华"
tr "game_item_displayname_5337" = "高级攻击速度精华"
tr "game_item_displayname_5338" = "高级急速精华"
tr "game_item_displayname_5339" = "高级暴击伤害精华"
tr "game_item_displayname_5340" = "高级残暴精华"
tr "game_item_displayname_5341" = "高级暴击几率精华"
tr "game_item_displayname_5342" = "高级野蛮精华"
tr "game_item_displayname_5343" = "高级穿甲精华"
tr "game_item_displayname_5344" = "高级精准精华"
tr "game_item_displayname_5345" = "高级生命值精华"
tr "game_item_displayname_5346" = "高级成长生命值精华"
tr "game_item_displayname_5347" = "高级护甲精华"
tr "game_item_displayname_5348" = "高级成长护甲精华"
tr "game_item_displayname_5349" = "高级魔法抗性精华"
tr "game_item_displayname_5350" = "高级成长魔法抗性精华"
tr "game_item_displayname_5351" = "高级生命回复精华"
tr "game_item_displayname_5352" = "高级成长生命回复精华"
tr "game_item_displayname_5353" = "高级回避精华"
tr "game_item_displayname_5354" = "高级闪避精华"
tr "game_item_displayname_5355" = "高级冷却缩减精华"
tr "game_item_displayname_5356" = "高级成长冷却缩减精华"
tr "game_item_displayname_5357" = "高级法术强度精华"
tr "game_item_displayname_5358" = "高级成长法术强度精华"
tr "game_item_displayname_5359" = "高级法力值精华"
tr "game_item_displayname_5360" = "高级成长法力值精华"
tr "game_item_displayname_5361" = "高级法力回复精华"
tr "game_item_displayname_5362" = "高级成长法力回复精华"
tr "game_item_displayname_5363" = "高级法术穿透精华"
tr "game_item_displayname_5364" = "高级辉煌精华"
tr "game_item_displayname_5365" = "高级移动速度精华"
tr "game_item_displayname_5366" = "高级重生精华"
tr "game_item_displayname_5367" = "高级金币精华"
tr "game_item_displayname_5368" = "高级经验值精华"
tr "game_item_displayname_5369" = "高级能量回复符印"
tr "game_item_displayname_5370" = "高级成长能量回复符印"
tr "game_item_displayname_5371" = "高级能量值雕纹"
tr "game_item_displayname_5372" = "高级成长能量值雕纹"
tr "game_item_displayname_5373" = "高级能量回复精华"
tr "game_item_displayname_5374" = "高级能量值精华"
tr "game_item_displayname_5375" = "高级坚毅精华"
tr "game_item_displayname_5376" = "高级长寿精华"
tr "game_item_displayname_5377" = "高级勇猛精华"
tr "game_item_displayname_5378" = "高级风度精华"
tr "game_item_displayname_5379" = "高级动力精华"
tr "game_item_displayname_5380" = "高级收割精华"
tr "game_item_displayname_5400" = "初级精密印记"
tr "game_item_displayname_5401" = "精密印记"
tr "game_item_displayname_5402" = "高级精密印记"
tr "game_item_displayname_5403" = "高级金币符印"
tr "game_item_displayname_5404" = "初级百分比生命值精华"
tr "game_item_displayname_5405" = "百分比生命值精华"
tr "game_item_displayname_5406" = "高级百分比生命值精华"
tr "game_item_displayname_5407" = "初级法术吸血精华"
tr "game_item_displayname_5408" = "法术吸血精华"
tr "game_item_displayname_5409" = "高级法术吸血精华"
tr "game_item_displayname_5410" = "初级生命偷取精华"
tr "game_item_displayname_5411" = "生命偷取精华"
tr "game_item_displayname_5412" = "高级生命偷取精华"
tr "game_item_displayname_5413" = "初级百分比生命值符印"
tr "game_item_displayname_5414" = "百分比生命值符印"
tr "game_item_displayname_5415" = "高级百分比生命值符印"
tr "game_item_displayname_5416" = "初级精密精华"
tr "game_item_displayname_5417" = "精密精华"
tr "game_item_displayname_5418" = "高级精密精华"
tr "game_item_displayname_8001" = "断裂棒棒糖印记"
tr "game_item_displayname_8002" = "初级圣诞树印记"
tr "game_item_displayname_8003" = "特殊的长袜雕纹"
tr "game_item_displayname_8004" = "难以捉摸的雪花符印"
tr "game_item_displayname_8005" = "初级崇高的天赋雕纹"
tr "game_item_displayname_8006" = "初级顽强的雪人符印"
tr "game_item_displayname_8007" = "初级高山攻击速度印记"
tr "game_item_displayname_8008" = "战斗印记"
tr "game_item_displayname_8009" = "初级奖章符印"
tr "game_item_displayname_8010" = "极致符印"
tr "game_item_displayname_8011" = "挑战者雕纹"
tr "game_item_displayname_8012" = "雪山飞人雕纹"
tr "game_item_displayname_8013" = "无头人马精华"
tr "game_item_displayname_8014" = "穿透尖叫精华"
tr "game_item_displayname_8015" = "热情款待精华"
tr "game_item_displayname_8016" = "疾走幽灵精华"
tr "game_item_displayname_8017" = "女巫合剂精华"
tr "game_item_displayname_8018" = "隐秘狼人精华"
tr "game_item_displayname_8019" = "高级穿透厚礼精华"
tr "game_item_displayname_8020" = "高级致命花环精华"
tr "game_item_displayname_8021" = "高级寒霜生命值精华"
tr "game_item_displayname_8022" = "高级糖果冲击精华"
tr "game_item_displayname_8023" = "英特尔i3生命值精华"
tr "game_item_displayname_8024" = "英特尔i7穿甲印记"
tr "game_item_displayname_8025" = "英特尔i5法术穿透印记"
tr "game_item_displayname_8026" = "英特尔i5成长法术强度雕纹"
tr "game_item_displayname_8027" = "英特尔i7冷却缩减雕纹"
tr "game_item_displayname_8028" = "英特尔i3魔法抗性雕纹"
tr "game_item_displayname_8029" = "英特尔i3生命符印"
tr "game_item_displayname_8030" = "英特尔i5成长法力回复符印"
tr "game_item_displayname_8031" = "英特尔i7护甲符印"
tr "game_item_displayname_8032" = "英特尔i3攻击速度印记"
tr "game_item_displayname_8033" = "英特尔i5生命回复精华"
tr "game_item_displayname_8034" = "英特尔i7暴击几率精华"
tr "game_item_displayname_8035" = "高级Rumble工作室精华"
tr "game_item_displayname_EnchantmentA" = "附魔:战士"
tr "game_item_displayname_EnchantmentB" = "附魔:符文阔剑"
tr "game_item_displayname_EnchantmentC" = "附魔:熔渣巨人"
tr "game_item_displayname_EnchantmentD" = "附魔:吞噬者"
tr "game_item_displayname_EnchantmentE" = "附魔:满足的吞噬者"
tr "game_item_favorgoldtracker_0" = "
已赚取的金币:@f4@"
tr "game_item_favorgoldtracker_1" = "
已赚取的金币:@f4@"
tr "game_item_favorgoldtracker_2" = "
已赚取的金币:@f4@"
tr "game_item_favorgoldtracker_3" = "
已赚取的金币:@f4@"
tr "game_item_favorgoldtracker_4" = "
已赚取的金币:@f4@"
tr "game_item_favorgoldtrackerTT_0" = ""
tr "game_item_favorgoldtrackerTT_1" = "
已赚取的金币:@f4@"
tr "game_item_favorgoldtrackerTT_2" = ""
tr "game_item_favorpassive_0" = "唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复@Effect12Amount*100@%已损失的法力值(最低回复@Effect13Amount@)。如果附近有一名友方英雄,那么有时钱币会提供@Effect1Amount@金币作为替代。攻城小兵总会掉落钱币。"
tr "game_item_favorpassive_1" = "唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复@Effect12Amount*100@%已损失的法力值(最低回复@Effect13Amount@)。如果附近有一名友方英雄,那么有时钱币会提供@Effect11Amount@金币作为替代。攻城小兵总会掉落钱币。"
tr "game_item_favorpassive_2" = "奖赏—皇帝的恩惠:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_favorpassiveTT_0" = "唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复@Effect12Amount*100@%已损失的法力值(最低回复@Effect13Amount@)。如果附近有一名友方英雄,那么有时钱币会提供@Effect1Amount@金币作为替代。攻城小兵总会掉落钱币。"
tr "game_item_favorpassiveTT_1" = "唯一被动—恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复@Effect12Amount*100@%已损失的法力值(最低回复@Effect13Amount@)。如果附近有一名友方英雄,那么有时钱币会提供@Effect11Amount@金币作为替代。攻城小兵总会掉落钱币。"
tr "game_item_favorpassiveTT_2" = "奖赏—皇帝的恩惠:被你友军所杀的敌方小兵有时会掉落钱币,为你回复@Effect12Amount*100@%已损失的法力值(最低回复@Effect13Amount@)。如果附近有一名友方英雄,那么有时钱币会提供@Effect11Amount@金币作为替代。攻城小兵总会掉落钱币。参与击杀时会提供金币和法力,并且友方英雄在朝你移动时会获得8%移动速度。"
tr "game_item_jungle_challenging_smite_tooltip" = "唯一被动—挑战惩戒:【惩戒】可施放在敌方英雄上,并标记该英雄@Effect6Amount@秒。在被标记期间,你对目标的普攻会在@Effect7Amount@秒里持续造成共@f1@额外真实伤害,并且目标对你造成的伤害会降低@Effect10Amount*100@%。"
tr "game_item_jungle_challenging_smite_tooltip_store" = "唯一被动—挑战惩戒:【惩戒】可施放在敌方英雄上,并标记该英雄@Effect6Amount@秒。在被标记期间,你对目标的普攻会在@Effect7Amount@秒里持续造成额外真实伤害,并且目标对你造成的伤害会降低@Effect10Amount*100@%。"
tr "game_item_jungle_chilling_smite_tooltip" = "唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取@Effect8Amount*-100@%移动速度,持续@Effect7Amount@秒。"
tr "game_item_jungle_chilling_smite_tooltip_store" = "唯一被动—深寒惩戒:【惩戒】可施放在敌方英雄上,造成较少真实伤害并偷取@Effect8Amount*-100@%移动速度,持续@Effect7Amount@秒。"
tr "game_item_jungle_tooth_nail_tooltip" = "唯一被动—利爪/尖牙:对野怪的普攻造成@Effect5Amount@额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在@Effect3Amount@秒里持续偷取共@Effect2Amount@生命值并灼烧其造成@Effect1Amount@魔法伤害。在河道或野区中时,会基于你的已损失生命值来提供法力回复,最多可达@Effect4Amount@法力/秒。击杀野怪会获得怪物猎手。"
tr "game_item_jungle_tooth_nail_tooltip_GMX" = "唯一被动—利爪/尖牙:对野怪的普攻造成@Effect5Amount@额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在@Effect3Amount@秒里持续偷取共@Effect2Amount@生命值并灼烧其造成@Effect1Amount@魔法伤害。在河道或野区中时,会基于你的已损失法力来提供法力回复,最多可达@Effect4Amount@法力/秒。"
tr "game_item_jungle_tooth_nail_tooltip_GMX_store" = "唯一被动—利爪/尖牙:对野怪的普攻造成@Effect5Amount@额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在@Effect3Amount@秒里持续偷取共@Effect2Amount@生命值并灼烧其造成@Effect1Amount@魔法伤害。在河道或野区中时,会基于你的已损失法力来提供法力回复,最多可达@Effect4Amount@法力/秒。这个装备会提供怪物猎手。"
tr "game_item_jungle_tooth_nail_tooltip_store" = "唯一被动—利爪/尖牙:对野怪的普攻造成@Effect5Amount@额外伤害。用一次技能或攻击对野怪造成伤害的同时,会在@Effect3Amount@秒里持续偷取共@Effect2Amount@生命值并灼烧其造成@Effect1Amount@魔法伤害。在河道或野区中时,会基于你的已损失法力来提供法力回复,最多可达@Effect4Amount@法力/秒。击杀野怪会获得怪物猎手。"
tr "game_item_per_10_secs" = "/10秒"
tr "game_item_per_5_secs" = "/5秒"
tr "game_item_plaintext_1001" = "略微提升移动速度"
tr "game_item_plaintext_1004" = "略微提升法力回复"
tr "game_item_plaintext_1005" = "适度提升法力回复"
tr "game_item_plaintext_1006" = "略微提升生命回复"
tr "game_item_plaintext_1007" = "适度提升生命回复"
tr "game_item_plaintext_1011" = "显著提升生命值"
tr "game_item_plaintext_1018" = "提升暴击几率"
tr "game_item_plaintext_1026" = "适度提升法术强度"
tr "game_item_plaintext_1027" = "提升法力值"
tr "game_item_plaintext_1028" = "提升生命值"
tr "game_item_plaintext_1029" = "略微提升护甲"
tr "game_item_plaintext_1031" = "显著提升护甲"
tr "game_item_plaintext_1033" = "略微提升魔法抗性"
tr "game_item_plaintext_1036" = "略微提升攻击力"
tr "game_item_plaintext_1037" = "适度提升攻击力"
tr "game_item_plaintext_1038" = "显著提升攻击力"
tr "game_item_plaintext_1039" = "提供对野怪的伤害和在野区中的法力回复。"
tr "game_item_plaintext_1041" = "提供对野怪的伤害和生命偷取"
tr "game_item_plaintext_1042" = "略微提升攻击速度"
tr "game_item_plaintext_1043" = "显著提升攻击速度"
tr "game_item_plaintext_1051" = "略微提升暴击几率"
tr "game_item_plaintext_1052" = "略微提升法术强度"
tr "game_item_plaintext_1053" = "普攻回复生命值"
tr "game_item_plaintext_1054" = "优秀的防御型起始装备"
tr "game_item_plaintext_1055" = "普攻型英雄的优秀起始装备"
tr "game_item_plaintext_1056" = "施法型英雄的优秀起始装备"
tr "game_item_plaintext_1057" = "适度提升魔法抗性"
tr "game_item_plaintext_1058" = "极大提升法术强度"
tr "game_item_plaintext_1059" = "普攻回复生命值"
tr "game_item_plaintext_1062" = "普攻型英雄的优秀起始装备"
tr "game_item_plaintext_1063" = "施法型英雄的优秀起始装备"
tr "game_item_plaintext_1074" = "优秀的防御型起始装备"
tr "game_item_plaintext_1075" = "普攻型英雄的优秀起始装备"
tr "game_item_plaintext_1076" = "施法型英雄的优秀起始装备"
tr "game_item_plaintext_1082" = "提供法术强度和法力。在你击杀敌方英雄时提升威力。"
tr "game_item_plaintext_1083" = "提供攻击力并在攻击时附带生命偷取—击杀小兵提供额外金币"
tr "game_item_plaintext_1300" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1301" = "永久提供基础速度加成。"
tr "game_item_plaintext_1302" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1303" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1304" = "完全回复生命值,法力值,并在访问商店时获得巨额移动速度加成。"
tr "game_item_plaintext_1305" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1306" = "永久提供基础速度加成。"
tr "game_item_plaintext_1307" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1308" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1309" = "完全回复生命值,法力值,并在访问商店时获得巨额移动速度加成。"
tr "game_item_plaintext_1310" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1311" = "永久提供基础速度加成。"
tr "game_item_plaintext_1312" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1313" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1314" = "完全回复生命值,法力值,并在访问商店时获得巨额移动速度加成。"
tr "game_item_plaintext_1315" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1316" = "永久提供基础速度加成。"
tr "game_item_plaintext_1317" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1318" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1319" = "完全回复生命值,法力值,并在访问商店时获得巨额移动速度加成。"
tr "game_item_plaintext_1320" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1321" = "永久提供基础速度加成。"
tr "game_item_plaintext_1322" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1323" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1324" = "完全回复生命值,法力值,并在访问商店时获得巨额移动速度加成。"
tr "game_item_plaintext_1325" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1326" = "永久提供基础速度加成。"
tr "game_item_plaintext_1327" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1328" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1329" = "完全回复生命值,法力值,并在访问商店时获得巨额移动速度加成。"
tr "game_item_plaintext_1330" = "用单体技能或普通攻击造成伤害时提升移动速度。"
tr "game_item_plaintext_1331" = "永久提供基础速度加成。"
tr "game_item_plaintext_1332" = "为正在接近你的友方英雄和小兵提供移动速度加成。"
tr "game_item_plaintext_1333" = "大幅降低以下召唤师技能的冷却时间:【传送】,【闪现】,【幽灵疾步】。"
tr "game_item_plaintext_1334" = "在访问商店时完全回复生命值,法力值,并获得巨额移动速度加成。"
tr "game_item_plaintext_1335" = ""
tr "game_item_plaintext_1336" = ""
tr "game_item_plaintext_1337" = ""
tr "game_item_plaintext_1338" = ""
tr "game_item_plaintext_1339" = ""
tr "game_item_plaintext_1340" = ""
tr "game_item_plaintext_1341" = ""
tr "game_item_plaintext_1400" = "提供攻击力和冷却缩减"
tr "game_item_plaintext_1401" = "提供生命值和献祭光环"
tr "game_item_plaintext_1402" = "提供法术强度和法力,并且周期性增强你的法术"
tr "game_item_plaintext_1403" = "提升攻击速度,并随着你击杀野怪而给予逐渐提高的威力"
tr "game_item_plaintext_1404" = "提供攻击力和冷却缩减"
tr "game_item_plaintext_1405" = "提供生命值和献祭光环"
tr "game_item_plaintext_1406" = "提供法术强度和法力,并且周期性增强你的法术"
tr "game_item_plaintext_1407" = "提升攻击速度,并随着你击杀野怪而给予逐渐提高的威力"
tr "game_item_plaintext_1408" = "提供攻击力和冷却缩减"
tr "game_item_plaintext_1409" = "提供生命值和献祭光环"
tr "game_item_plaintext_1410" = "提供法术强度和法力,并且周期性增强你的法术"
tr "game_item_plaintext_1411" = "提升攻击速度,并随着你击杀野怪而给予逐渐提高的威力"
tr "game_item_plaintext_1412" = "提供攻击力和冷却缩减"
tr "game_item_plaintext_1413" = "提供生命值和献祭光环"
tr "game_item_plaintext_1414" = "提供法术强度和法力,并且周期性增强你的法术"
tr "game_item_plaintext_1415" = "提升攻击速度,并随着你击杀野怪而给予逐渐提高的威力"
tr "game_item_plaintext_1416" = "提升攻速并造成基于目标生命值的伤害"
tr "game_item_plaintext_1417" = "提升攻速并造成基于目标生命值的伤害"
tr "game_item_plaintext_1418" = "提升攻速并造成基于目标生命值的伤害"
tr "game_item_plaintext_1419" = "提升攻速并造成基于目标生命值的伤害"
tr "game_item_plaintext_2003" = "饮用后持续回复生命值"
tr "game_item_plaintext_2004" = "饮用后持续回复法力值"
tr "game_item_plaintext_2013" = "允许英雄看见隐形或无法看到的敌方单位"
tr "game_item_plaintext_2015" = "提供攻击速度和可充能的魔法打击"
tr "game_item_plaintext_2031" = "持续回复生命。在商店填满充能。"
tr "game_item_plaintext_2032" = "持续回复生命和法力—可在商店填满充能并有更高充能上限"
tr "game_item_plaintext_2033" = "持续回复生命和法力并提升战斗力—可在商店填满充能"
tr "game_item_plaintext_2037" = "短暂提升攻击力和生命值"
tr "game_item_plaintext_2038" = "短暂提升攻击速度和暴击几率"
tr "game_item_plaintext_2039" = "短暂提升法术强度和冷却缩减"
tr "game_item_plaintext_2040" = "短暂提升攻击力,攻击速度和对防御塔的伤害"
tr "game_item_plaintext_2041" = "持续回复生命和法力。可在商店填满充能"
tr "game_item_plaintext_2042" = "允许英雄看见隐形单位"
tr "game_item_plaintext_2043" = "使用后在一个区域里提供视野和潜行侦测,直到被摧毁为止。"
tr "game_item_plaintext_2044" = "使用后在一个区域里暂时提供视野"
tr "game_item_plaintext_2045" = "显著提升生命值并持续提供侦查守卫"
tr "game_item_plaintext_2047" = "允许英雄看见隐形或无法看到的敌方单位"
tr "game_item_plaintext_2048" = "短暂提升法术强度,冷却缩减,法力和能量回复"
tr "game_item_plaintext_2049" = "提升生命值并持续提供侦查守卫"
tr "game_item_plaintext_2051" = "坦克型英雄的优秀起始装备"
tr "game_item_plaintext_2052" = ""
tr "game_item_plaintext_2053" = "在靠近防御塔时增强移动速度"
tr "game_item_plaintext_2055" = "用来使范围内的守卫和隐形陷阱失效。"
tr "game_item_plaintext_2056" = "使用后在一个区域里暂时提供视野"
tr "game_item_plaintext_2057" = "提升施放距离并揭示目标区域"
tr "game_item_plaintext_2058" = "临时提升防御属性。留下一条让友军跟随的道路。"
tr "game_item_plaintext_2059" = "临时提供法术强度,并对英雄和防御塔造成额外伤害。"
tr "game_item_plaintext_2060" = "临时提升攻击力,并在对英雄造成物理伤害时治愈自身。"
tr "game_item_plaintext_2061" = "饮用后持续回复生命值"
tr "game_item_plaintext_2062" = "饮用以暂时提供威力。"
tr "game_item_plaintext_2065" = "提供生命值,法术强度,法力回复,冷却缩减,和移动速度。主动施放可为附近友军加速。"
tr "game_item_plaintext_2137" = "暂时提供生命值,并为周围的小兵提供速度和对防御塔的伤害。"
tr "game_item_plaintext_2138" = "临时提升防御属性。留下一条让友军跟随的道路。"
tr "game_item_plaintext_2139" = "临时提供法术强度,并对英雄和防御塔造成额外伤害。"
tr "game_item_plaintext_2140" = "临时提升攻击力,并在对英雄造成物理伤害时治愈自身。"
tr "game_item_plaintext_2301" = "提供法术强度并持续提供侦查守卫"
tr "game_item_plaintext_2302" = "提供金币、法力,并随时间提供潜行守卫"
tr "game_item_plaintext_2303" = "提供生命值并持续提供侦查守卫"
tr "game_item_plaintext_2319" = "装满了金子"
tr "game_item_plaintext_2403" = ""
tr "game_item_plaintext_2420" = "主动施放来变得无敌但无法行动"
tr "game_item_plaintext_2421" = "升级为秒表"
tr "game_item_plaintext_2422" = "略微提升移动速度"
tr "game_item_plaintext_3001" = "附近敌人承受更多魔法伤害"
tr "game_item_plaintext_3003" = "基于最大法力值提升法术强度"
tr "game_item_plaintext_3004" = "基于最大法力值提升攻击力"
tr "game_item_plaintext_3005" = "基于最大生命值提升攻击力"
tr "game_item_plaintext_3006" = "增强移动速度和攻击速度"
tr "game_item_plaintext_3007" = "基于最大法力值提升法术强度"
tr "game_item_plaintext_3008" = "基于最大法力值提升攻击力"
tr "game_item_plaintext_3009" = "增强移动速度并抵抗减速效果"
tr "game_item_plaintext_3010" = "受伤时回蓝,耗蓝时回血。"
tr "game_item_plaintext_3020" = "增强移动速度和魔法伤害"
tr "game_item_plaintext_3022" = "普通攻击使敌人减速"
tr "game_item_plaintext_3023" = "召唤幽灵去减速并暴露敌方英雄"
tr "game_item_plaintext_3024" = "提升护甲和冷却缩减"
tr "game_item_plaintext_3025" = "在施法后,普攻会制造一个减速场"
tr "game_item_plaintext_3026" = "周期性地在英雄死亡时将其复活"
tr "game_item_plaintext_3027" = "显著提升生命值,法力值和法术强度"
tr "game_item_plaintext_3028" = "提升法力回复和生命回复"
tr "game_item_plaintext_3029" = "显著提升生命值,法力值和法术强度"
tr "game_item_plaintext_3030" = "主动施放以发射冰霜弹来使敌人减速"
tr "game_item_plaintext_3031" = "巨幅加强暴击"
tr "game_item_plaintext_3033" = "用于对抗拥有高生命回复和高护甲的敌人"
tr "game_item_plaintext_3034" = "用于对抗拥有高生命值的敌人"
tr "game_item_plaintext_3035" = "用于对抗拥有高护甲的敌人"
tr "game_item_plaintext_3036" = "用于对抗拥有高生命值和高护甲的敌人"
tr "game_item_plaintext_3040" = ""
tr "game_item_plaintext_3041" = "击杀和助攻提供法术强度"
tr "game_item_plaintext_3042" = ""
tr "game_item_plaintext_3044" = "攻击和击杀会给予爆发性的加速效果"
tr "game_item_plaintext_3046" = "攻击敌方英雄时移动得更快,并在低血量时提供一层护盾。"
tr "game_item_plaintext_3047" = "增强移动速度并减少即将到来的普攻伤害"
tr "game_item_plaintext_3050" = "在你施放终极技能时,为你和你的队友提供加成。"
tr "game_item_plaintext_3052" = "提供攻击力并在击杀单位时叠加生命值"
tr "game_item_plaintext_3053" = "提供抵抗大额爆发伤害的护盾"
tr "game_item_plaintext_3056" = "暂时瘫痪敌方防御塔"
tr "game_item_plaintext_3057" = "在施法后,为下次普攻提供加成效果"
tr "game_item_plaintext_3060" = "将一个线上小兵晋升为更强大的单位"
tr "game_item_plaintext_3065" = "提升生命值和治疗效果"
tr "game_item_plaintext_3067" = "提升生命值和冷却缩减"
tr "game_item_plaintext_3068" = "持续对附近敌人造成伤害"
tr "game_item_plaintext_3069" = "提供金币、法力并持续提供侦查守卫"
tr "game_item_plaintext_3070" = "在花费法力时提升最大法力值"
tr "game_item_plaintext_3071" = "对敌人造成物理伤害时会减少目标的护甲"
tr "game_item_plaintext_3072" = "提供攻击力,生命偷取且生命偷取可过量治疗"
tr "game_item_plaintext_3073" = "在花费法力时提升最大法力值"
tr "game_item_plaintext_3074" = "近战攻击会命中身边的敌人,造成伤害并回复生命值"
tr "game_item_plaintext_3075" = "被普攻时回敬以魔法伤害"
tr "game_item_plaintext_3076" = "预防敌人在你身上利用生命偷取属性来回复生命值。"
tr "game_item_plaintext_3077" = "近战攻击会命中身边的敌人"
tr "game_item_plaintext_3078" = "成吨的伤害"
tr "game_item_plaintext_3079" = "近战攻击会命中身边的敌人,造成伤害,回复生命值并剥去所有护盾。"
tr "game_item_plaintext_3080" = "提供攻击力,生命偷取且生命偷取可过量治疗"
tr "game_item_plaintext_3082" = "在受到敌方英雄普攻时减少其攻速"
tr "game_item_plaintext_3083" = "提供巨量生命值和生命回复"
tr "game_item_plaintext_3084" = "击杀或助攻时回复生命值"
tr "game_item_plaintext_3085" = "远程攻击会对目标身边的2个敌人发射弩箭"
tr "game_item_plaintext_3086" = "略微提升暴击几率,移动速度和攻击速度"
tr "game_item_plaintext_3087" = "移动时积攒充能来让普攻附带一次闪电"
tr "game_item_plaintext_3089" = "巨幅提升法术强度"
tr "game_item_plaintext_3090" = "巨幅提升法术强度并且可主动激活进入凝滞状态"
tr "game_item_plaintext_3091" = "普攻造成魔法伤害并抓回你的生命值。"
tr "game_item_plaintext_3092" = "提供法术强度并持续提供侦查守卫"
tr "game_item_plaintext_3093" = "持续提供金币并在补刀后提供额外金币"
tr "game_item_plaintext_3094" = "移动时积攒充能来释放一次攻城炮击"
tr "game_item_plaintext_3095" = "大幅强化其它盈能效果。"
tr "game_item_plaintext_3096" = "在附近有非你所杀的小兵死亡时,提供金币和法力"
tr "game_item_plaintext_3097" = "周期性击杀敌方小兵来为一名附近友军提供治疗和金币"
tr "game_item_plaintext_3098" = "在你伤害敌人时提供金币"
tr "game_item_plaintext_3099" = "提升生命值并允许周围的友军更频繁地施法"
tr "game_item_plaintext_3100" = "在施法后,为下次普攻提供加成效果"
tr "game_item_plaintext_3101" = "提升攻击速度和冷却缩减"
tr "game_item_plaintext_3102" = "周期性阻挡敌方技能"
tr "game_item_plaintext_3104" = "减少附近敌人的护甲"
tr "game_item_plaintext_3105" = "提供护甲和魔法抗性"
tr "game_item_plaintext_3106" = "普攻快速击杀小兵和野怪"
tr "game_item_plaintext_3107" = "主动使用以在一个区域内治愈友军和伤害敌军"
tr "game_item_plaintext_3108" = "提升法术强度和冷却缩减"
tr "game_item_plaintext_3109" = "与一名友方英雄搭档来保护彼此"
tr "game_item_plaintext_3110" = "巨幅提升护甲并减慢敌人的普攻"
tr "game_item_plaintext_3111" = "提升移动速度并降低限制效果的时长"
tr "game_item_plaintext_3112" = "法师型英雄的优秀起始装备"
tr "game_item_plaintext_3113" = "提升法术强度和移动速度"
tr "game_item_plaintext_3114" = "提升治疗和护盾强度、法力回复和冷却缩减"
tr "game_item_plaintext_3115" = "提升攻击力,法术强度和冷却缩减"
tr "game_item_plaintext_3116" = "技能使敌人减速"
tr "game_item_plaintext_3117" = "脱离战斗后,显著增强移动速度"
tr "game_item_plaintext_3118" = "与一名友方英雄搭档来保护彼此"
tr "game_item_plaintext_3122" = "暴击会使你的目标流血"
tr "game_item_plaintext_3123" = "用于对抗拥有高生命回复的敌人"
tr "game_item_plaintext_3124" = "提供攻击速度、护甲穿透和法术穿透。"
tr "game_item_plaintext_3126" = ""
tr "game_item_plaintext_3128" = "主动施放来提升对单个敌方英雄的所有魔法伤害值"
tr "game_item_plaintext_3131" = "激活以获得100%暴击几率,持续短暂时间。"
tr "game_item_plaintext_3133" = "攻击力和冷却缩减"
tr "game_item_plaintext_3134" = "提升攻击力和穿甲"
tr "game_item_plaintext_3135" = "提升魔法伤害"
tr "game_item_plaintext_3136" = "提升魔法伤害"
tr "game_item_plaintext_3137" = "主动施放来移除所有减益并提供巨幅移速"
tr "game_item_plaintext_3139" = "主动施放来移除所有控制效果并提供巨幅移速"
tr "game_item_plaintext_3140" = "主动施放来移除所有控制效果"
tr "game_item_plaintext_3141" = "击杀或助攻提供攻击力"
tr "game_item_plaintext_3142" = "主动施放来显著提升移动速度"
tr "game_item_plaintext_3143" = "显著提升防御属性,主动施放来减速身边的敌人"
tr "game_item_plaintext_3144" = "主动施放来对目标英雄造成魔法伤害和减速"
tr "game_item_plaintext_3145" = "提升法术强度。普攻会周期性附带额外魔法伤害。"
tr "game_item_plaintext_3146" = "提升攻击力和法术强度,主动施放来减速目标"
tr "game_item_plaintext_3147" = "偷袭敌人时造成额外物理伤害并且周期性地提供陷阱和守卫侦测能力。"
tr "game_item_plaintext_3148" = "提升攻击力和法术强度,主动施放来减速目标"
tr "game_item_plaintext_3149" = "造成基于目标生命值的伤害,并能偷取移动速度"
tr "game_item_plaintext_3150" = "通过从被标记目标处向后位移来风筝目标。"
tr "game_item_plaintext_3151" = "技能伤害会灼烧敌人一部分生命值"
tr "game_item_plaintext_3152" = "主动施放来向前冲刺并释放一阵炫目的轰炸"
tr "game_item_plaintext_3153" = "造成基于目标生命值的伤害,并能偷取移动速度"
tr "game_item_plaintext_3154" = "生命偷取和法术吸血,主动施放以放置一个守卫"
tr "game_item_plaintext_3155" = "提升攻击力和魔法抗性"
tr "game_item_plaintext_3156" = "生命值很低时提供攻击力"
tr "game_item_plaintext_3157" = "主动施放来变得无敌但无法行动"
tr "game_item_plaintext_3158" = "提升移动速度和冷却缩减"
tr "game_item_plaintext_3159" = "快速击杀野怪并提供更多金币,主动施放来揭示附近一块区域"
tr "game_item_plaintext_3161" = "在施放你的终极技能后,你的普攻会减少你剩余非终极技能冷却时间。"
tr "game_item_plaintext_3162" = "主动施放来对目标英雄造成魔法伤害和减速"
tr "game_item_plaintext_3163" = "生命值很低时提供攻击力"
tr "game_item_plaintext_3165" = "提升魔法伤害"
tr "game_item_plaintext_3170" = "增强防御属性并减少限制时长"
tr "game_item_plaintext_3172" = "机动和韧性"
tr "game_item_plaintext_3173" = "提升移动速度和冷却缩减"
tr "game_item_plaintext_3174" = "造成伤害会强化你的治疗和护盾技能"
tr "game_item_plaintext_3180" = "增强防御属性,主动激活来造成群体伤害"
tr "game_item_plaintext_3181" = "显著提升攻击力和生命偷取"
tr "game_item_plaintext_3184" = "普攻型英雄的优秀起始装备"
tr "game_item_plaintext_3185" = "暴击会使你的目标流血并暴露"
tr "game_item_plaintext_3186" = "普攻对高生命值目标造成更多伤害"
tr "game_item_plaintext_3187" = "主动激活来揭示附近的一块区域"
tr "game_item_plaintext_3188" = "主动施放来提升对单个敌方英雄的所有魔法伤害值"
tr "game_item_plaintext_3190" = "主动施放来为附近友军提供吸收伤害的护盾"
tr "game_item_plaintext_3191" = "提升护甲和法术强度"
tr "game_item_plaintext_3193" = "附近有多名敌人时极大提升防御属性"
tr "game_item_plaintext_3194" = "降低来自重复的技能和效果的伤害"
tr "game_item_plaintext_3196" = "允许维克托改进他所选的技能"
tr "game_item_plaintext_3197" = "允许维克托改进他所选的技能"
tr "game_item_plaintext_3198" = "允许维克托改进他所选的技能"
tr "game_item_plaintext_3200" = "提升法术强度并可升级来改进维克托的技能"
tr "game_item_plaintext_3206" = "显著提升对野怪的伤害并回复生命和法力"
tr "game_item_plaintext_3209" = "显著提升对野怪的伤害并在造成物理伤害时会造成真实伤害"
tr "game_item_plaintext_3211" = "增强防御属性并在受到伤害时提供回复"
tr "game_item_plaintext_3222" = "主动施放来移除一名友军身上的限制效果"
tr "game_item_plaintext_3230" = "近战攻击会命中身边的敌人,造成伤害并回复生命值"
tr "game_item_plaintext_3231" = "主动施放来移除所有控制效果并提供巨幅移速"
tr "game_item_plaintext_3240" = ""
tr "game_item_plaintext_3241" = ""
tr "game_item_plaintext_3242" = ""
tr "game_item_plaintext_3243" = ""
tr "game_item_plaintext_3244" = ""
tr "game_item_plaintext_3245" = ""
tr "game_item_plaintext_3252" = "在敌方野区偷猎后变成【锯齿短匕】。"
tr "game_item_plaintext_3285" = "提升法术强度、法力以及冷却缩减"
tr "game_item_plaintext_3286" = "提升法术强度和移动速度"
tr "game_item_plaintext_3290" = "召唤幽灵去减速并暴露敌方英雄"
tr "game_item_plaintext_3301" = "在附近有非你所杀的小兵死亡时,提供金币和法力"
tr "game_item_plaintext_3302" = "周期性击杀敌方小兵来为一名附近友军提供治疗和金币"
tr "game_item_plaintext_3303" = "在你伤害敌人时提供金币"
tr "game_item_plaintext_3303z" = "在你伤害敌方英雄时提供金币"
tr "game_item_plaintext_3304" = "在附近有非你所杀的小兵死亡时,提供金币和法力"
tr "game_item_plaintext_3305" = "在附近有非你所杀的小兵死亡时,提供金币和法力"
tr "game_item_plaintext_3306" = "提升生命/法力回复和冷却缩减。主动施放来加速附近的友军。"
tr "game_item_plaintext_3307" = "周期性击杀敌方小兵来为一名附近友军提供治疗和金币"
tr "game_item_plaintext_3308" = "周期性击杀敌方小兵来为一名附近友军提供治疗和金币"
tr "game_item_plaintext_3309" = "为一名友军提供一层护盾,护盾生命值基于你的最大生命值"
tr "game_item_plaintext_3310" = "在你伤害敌人时提供金币"
tr "game_item_plaintext_3310z" = "在你伤害敌方英雄时提供金币"
tr "game_item_plaintext_3311" = "在你伤害敌人时提供金币"
tr "game_item_plaintext_3312" = "放出幽灵来寻找并减速隐藏的敌人"
tr "game_item_plaintext_3340" = "周期性地放置一个侦查守卫"
tr "game_item_plaintext_3341" = "侦测并瘫痪附近隐形的守卫和陷阱"
tr "game_item_plaintext_3342" = "短暂暴露附近的一个目标区域"
tr "game_item_plaintext_3345" = "消耗充能来复活英雄。"
tr "game_item_plaintext_3348" = "主动激活,来照亮附近的一块区域"
tr "game_item_plaintext_3361" = "周期性地放置一个侦查守卫"
tr "game_item_plaintext_3362" = "周期性地放置一个真视守卫"
tr "game_item_plaintext_3363" = "提升施放距离并揭示目标区域"
tr "game_item_plaintext_3364" = "持续期间可瘫痪附近隐形的守卫和陷阱"
tr "game_item_plaintext_3371" = "巨幅加强暴击"
tr "game_item_plaintext_3373" = "持续对附近敌人造成伤害"
tr "game_item_plaintext_3374" = "巨幅提升法术强度"
tr "game_item_plaintext_3379" = "附近敌人承受更多魔法伤害"
tr "game_item_plaintext_3380" = "对敌人造成物理伤害时会减少目标的护甲"
tr "game_item_plaintext_3382" = "主动使用以在一个区域内治愈友军和伤害敌军"
tr "game_item_plaintext_3383" = "主动施放来为附近友军提供吸收伤害的护盾"
tr "game_item_plaintext_3384" = "成吨的伤害"
tr "game_item_plaintext_3385" = "巨幅提升法术强度并且可主动激活进入凝滞状态"
tr "game_item_plaintext_3386" = "主动施放来变得无敌但无法行动"
tr "game_item_plaintext_3387" = "在施法后,普攻会制造一个减速场"
tr "game_item_plaintext_3388" = "主动施放来显著提升移动速度"
tr "game_item_plaintext_3389" = "造成基于目标生命值的伤害,并能偷取移动速度"
tr "game_item_plaintext_3390" = "提升法术强度、法力以及冷却缩减"
tr "game_item_plaintext_3400" = ""
tr "game_item_plaintext_3401" = "提供生命值并持续提供侦查守卫"
tr "game_item_plaintext_3430" = "通过法术强度来快速摧毁建筑。"
tr "game_item_plaintext_3431" = "在你用技能命中敌人时快速移动。"
tr "game_item_plaintext_3433" = "提升法术强度,法力回复和冷却缩减。"
tr "game_item_plaintext_3434" = "技能附带天花效果,使用主动效果来让天花效果造成伤害。"
tr "game_item_plaintext_3462" = "短暂暴露附近的一个目标区域"
tr "game_item_plaintext_3504" = "施加于其他单位的护盾和治疗效果还会为你和目标提供攻击速度并使他们的攻击在命中时造成额外魔法伤害。"
tr "game_item_plaintext_3508" = "提供暴击几率、冷却缩减、攻击力并在命中时回复法力。"
tr "game_item_plaintext_3512" = "制造一个产生虚空兽的虚空之门,来推进一条战线。"
tr "game_item_plaintext_3513" = "先锋之眼——来自虚空的礼物。"
tr "game_item_plaintext_3514" = "先锋之眼——来自虚空的礼物。"
tr "game_item_plaintext_3599" = "卡莉丝塔用来与誓约者进行连接的长矛。"
tr "game_item_plaintext_3600" = "卡莉丝塔用来与誓约者进行连接的长矛。"
tr "game_item_plaintext_3611" = "近战:英雄追击型。"
tr "game_item_plaintext_3612" = "近战:厚实攻城型。"
tr "game_item_plaintext_3613" = "远程:英雄压制型。"
tr "game_item_plaintext_3614" = "远程:辅助功能型。"
tr "game_item_plaintext_3615" = "等级1的技能"
tr "game_item_plaintext_3616" = "等级2的技能"
tr "game_item_plaintext_3617" = "等级3的技能"
tr "game_item_plaintext_3621" = "+10攻击力"
tr "game_item_plaintext_3622" = "+20攻击力"
tr "game_item_plaintext_3623" = "+30攻击力"
tr "game_item_plaintext_3624" = "+100生命值"
tr "game_item_plaintext_3625" = "+200生命值"
tr "game_item_plaintext_3626" = "+300生命值"
tr "game_item_plaintext_3630" = ""
tr "game_item_plaintext_3631" = "放置一个对抗防御塔的远程弩炮"
tr "game_item_plaintext_3633" = ""
tr "game_item_plaintext_3634" = "附着一个灭绝光线发射器到目标防御塔,发射器可以发射三次光线。"
tr "game_item_plaintext_3635" = "创造另一个传送坪供己方传送"
tr "game_item_plaintext_3636" = "让一座防御塔变得免疫伤害,然后释放一阵强力的弹幕"
tr "game_item_plaintext_3637" = ""
tr "game_item_plaintext_3640" = "允许你和友军在地带内可重复使用闪现"
tr "game_item_plaintext_3641" = "加强附近的小兵"
tr "game_item_plaintext_3642" = "返还所有当前的围城武器"
tr "game_item_plaintext_3643" = "放置一个领域来晕眩敌方小兵并减速敌方英雄"
tr "game_item_plaintext_3645" = "短暂暴露附近的一个目标区域"
tr "game_item_plaintext_3647" = "为附近的围城武器提供额外生命值"
tr "game_item_plaintext_3648" = ""
tr "game_item_plaintext_3649" = ""
tr "game_item_plaintext_3652" = "攻击时如同狂风一般。"
tr "game_item_plaintext_3671" = ""
tr "game_item_plaintext_3672" = ""
tr "game_item_plaintext_3673" = ""
tr "game_item_plaintext_3674" = ""
tr "game_item_plaintext_3675" = ""
tr "game_item_plaintext_3680" = "魄罗之王:发射一道冰箭弹幕"
tr "game_item_plaintext_3681" = "魄罗之王:喷出火焰来灼烧单位和防御塔"
tr "game_item_plaintext_3682" = "魄罗之王:击退并提供一个大型护盾"
tr "game_item_plaintext_3683" = "魄罗之王:魄罗们将敌人撞向他"
tr "game_item_plaintext_3690" = ""
tr "game_item_plaintext_3691" = ""
tr "game_item_plaintext_3692" = ""
tr "game_item_plaintext_3693" = ""
tr "game_item_plaintext_3694" = ""
tr "game_item_plaintext_3695" = ""
tr "game_item_plaintext_3706" = "让你的【惩戒】能够使敌方英雄减速"
tr "game_item_plaintext_3707" = "提供攻击力,冷却缩减和护甲穿透"
tr "game_item_plaintext_3708" = "提供法术强度,冷却缩减,以及法术穿透"
tr "game_item_plaintext_3709" = "提供生命值和献祭光环"
tr "game_item_plaintext_3710" = "提升攻击速度,并随着你击杀野怪和英雄来提供不断提升的属性"
tr "game_item_plaintext_3711" = "持续提供【侦查守卫】"
tr "game_item_plaintext_3713" = "让你的【惩戒】能够击中一个范围内的所有野怪。并击晕它们。"
tr "game_item_plaintext_3714" = "提供攻击力,冷却缩减和护甲穿透"
tr "game_item_plaintext_3715" = "让你的【惩戒】能够标记敌方英雄,并在你与被标记英雄作战时,为你提供更多属性。"
tr "game_item_plaintext_3716" = "提供法术强度,冷却缩减,以及法术穿透"
tr "game_item_plaintext_3717" = "提供生命值和献祭光环"
tr "game_item_plaintext_3718" = "提升攻击速度,并随着你击杀野怪和英雄来提供不断提升的属性"
tr "game_item_plaintext_3719" = "提供攻击力,冷却缩减和护甲穿透"
tr "game_item_plaintext_3720" = "提供法术强度,冷却缩减,以及法术穿透"
tr "game_item_plaintext_3721" = "提供生命值和献祭光环"
tr "game_item_plaintext_3722" = "提升攻击速度,并随着你击杀野怪和英雄来提供不断提升的属性"
tr "game_item_plaintext_3723" = "提供攻击力,冷却缩减和护甲穿透"
tr "game_item_plaintext_3724" = "提供法术强度,冷却缩减,以及法术穿透"
tr "game_item_plaintext_3725" = "提供生命值和献祭光环"
tr "game_item_plaintext_3726" = "提升攻击速度,并随着你击杀野怪和英雄来提供不断提升的属性"
tr "game_item_plaintext_3742" = "在你四处移动时积攒气势,然后猛击敌人。"
tr "game_item_plaintext_3744" = "在河道中穿行时会获得一个强力加成。"
tr "game_item_plaintext_3745" = "给敌人附上弦,"
tr "game_item_plaintext_3748" = "造成基于携带者最大生命值的群体伤害"
tr "game_item_plaintext_3751" = "提供生命值和献祭光环"
tr "game_item_plaintext_3800" = "提供生命值、法力值和护甲。主动激活可以在冲向敌人时获得加速效果,并使敌人减速。"
tr "game_item_plaintext_3801" = "提供生命值和生命回复"
tr "game_item_plaintext_3802" = "升级时回复法力值。"
tr "game_item_plaintext_3812" = "将一部分瞬时伤害转化为持续伤害"
tr "game_item_plaintext_3813" = "将一部分瞬时伤害转化为持续伤害"
tr "game_item_plaintext_3814" = "阻挡一次即将到来的敌方技能"
tr "game_item_plaintext_3829" = "将你自己伪装成一名友方英雄。"
tr "game_item_plaintext_3840" = "为友军提供护盾来产生金币。"
tr "game_item_plaintext_3841" = "为友军提供护盾来产生金币。"
tr "game_item_plaintext_3844" = "为友军提供护盾来产生金币。"
tr "game_item_plaintext_3901" = "加农炮幕获得额外的波数"
tr "game_item_plaintext_3902" = "加农炮幕发射一颗巨型加农炮弹"
tr "game_item_plaintext_3903" = "加农炮幕会使友军加速"
tr "game_item_plaintext_3905" = "提升法术强度和移动速度"
tr "game_item_plaintext_3907" = "储存附近的技能施放,并能消耗它们来提供移动速度和法术强度。"
tr "game_item_plaintext_3911" = "与一名友军共享你的生命值,来吸收他受到的伤害。"
tr "game_item_plaintext_3916" = "提升魔法伤害"
tr "game_item_plaintext_3924" = "吞噬敌方小兵来为这把武器积累伤害。"
tr "game_item_plaintext_3930" = "提升攻击速度,攻击时附带魔法伤害,并且会触发额外攻击特效"
tr "game_item_plaintext_3931" = "提升攻击速度,攻击时附带魔法伤害,并且会触发额外攻击特效"
tr "game_item_plaintext_3932" = "提升攻击速度,攻击时附带魔法伤害,并且会触发额外攻击特效"
tr "game_item_plaintext_3933" = "提升攻击速度,攻击时附带魔法伤害,并且会触发额外攻击特效"
tr "game_item_plaintext_4001" = "增强移动速度并提供临时的地形行走能力。"
tr "game_item_plaintext_4002" = "将伤害延后。"
tr "game_item_plaintext_4003" = "标记地面,然后在一段时间后让你返回该位置。"
tr "game_item_plaintext_4004" = "标记地面,然后在一段时间后让你返回该位置。"
tr "game_item_plaintext_4005" = "将伤害延后。"
tr "game_item_plaintext_4010" = "在用一个技能伤害到一名敌方英雄后提供法术护盾"
tr "game_item_plaintext_4026" = "允许英雄在死亡后回光返照几秒。"
tr "game_item_plaintext_4101" = "更快击杀野怪"
tr "game_item_plaintext_4102" = "成吨的伤害"
tr "game_item_plaintext_4103" = "提升额外生命值并燃烧附近的敌人"
tr "game_item_plaintext_4104" = "法术会爆炸造成额外伤害"
tr "game_item_plaintext_4105" = "攻击造成基于目标最大生命值的额外伤害"
tr "game_item_plaintext_4201" = "优秀的防御型起始装备"
tr "game_item_plaintext_4202" = "普攻型英雄的优秀起始装备"
tr "game_item_plaintext_4203" = "施法型英雄的优秀起始装备"
tr "game_item_plaintext_4204" = "赋能型英雄的优秀起始装备"
tr "game_item_plaintext_4301" = "在附近有非你所杀的小兵死亡时,提供金币和法力"
tr "game_item_plaintext_4302" = "周期性击杀敌方小兵来为一名附近友军提供治疗和金币"
tr "game_item_plaintext_4401" = "移动速度,魔法抗性,以及最大生命回复"
tr "game_item_plaintext_4402" = "施放技能以治疗"
tr "game_item_plaintext_4403" = "拥有所有属性"
tr "game_item_quest_coinline_inventory_0" = "
任务 - @f6@/@Effect10Amount@:使用这件装备来赚取@Effect10Amount@金币。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_inventory_1" = "
任务 - @f6@/@Effect10Amount@:使用这件装备来赚取@Effect10Amount@金币。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_inventory_2" = "
任务 - @f6@/@Effect10Amount@:使用这件装备来赚取@Effect10Amount@金币并升级至【游牧民印章】。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_inventory_3" = "
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_inventory_4" = "
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_store" = "
任务:使用这个装备赚取@Effect10Amount@金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_store_ancient" = "
任务:使用这个装备赚取@Effect10Amount@金币并升级至游牧民印章
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_coinline_store_ancient_TT" = "
任务:使用这个装备赚取@Effect10Amount@金币并升级至{{ game_item_displayname_3305 }}。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。"
tr "game_item_quest_coinline_store_TT" = "
任务:使用这个装备赚取@Effect10Amount@金币。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。"
tr "game_item_quest_coinlineTT_inventory_0" = "
任务 - @f6@/@Effect10Amount@: 使用这个装备赚取@Effect10Amount@金币。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。"
tr "game_item_quest_coinlineTT_inventory_1" = ""
tr "game_item_quest_coinlineTT_inventory_2" = "
任务 - @f6@/@Effect10Amount@: 使用这个装备赚取@Effect10Amount@金币并升级至{{ game_item_displayname_3305 }}。
奖赏:恩惠会升级为皇帝的恩惠,并且友方英雄在朝你移动时会获得8%移动速度。"
tr "game_item_quest_frostqueensline_inventory_0" = "
任务 - @f6@/@Effect17Amount@:使用这件装备来赚取@Effect17Amount@金币。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueensline_inventory_1" = "
任务 - @f6@/@Effect17Amount@:使用这件装备来赚取@Effect17Amount@金币。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueensline_inventory_2" = "
任务 - @f6@/@Effect17Amount@:使用这件装备来赚取@Effect17Amount@金币并升级至冰霜之牙。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueensline_inventory_3" = "
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueensline_inventory_4" = "
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueensline_store" = "
任务:使用这个装备赚取@Effect17Amount@金币。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueensline_store_spellthiefs" = "
任务:使用这个装备赚取@Effect17Amount@金币并升级至冰霜之牙。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_frostqueenslineTT_inventory_0" = "
任务 - @f6@/@Effect17Amount@:使用这个装备赚取@Effect17Amount@金币。
奖赏:贡品会升级为女皇的贡品。"
tr "game_item_quest_frostqueenslineTT_inventory_1" = ""
tr "game_item_quest_frostqueenslineTT_inventory_2" = "
任务 - @f6@/@Effect17Amount@:使用这个装备赚取@Effect17Amount@金币并升级为{{ game_item_displayname_3311 }}。
奖赏:贡品会升级为女皇的贡品。"
tr "game_item_quest_frostqueenslineTT_store" = "
任务:使用这个装备赚取@Effect17Amount@金币。
奖赏: 贡品会升级为女皇的贡品。"
tr "game_item_quest_frostqueenslineTT_store_spellthiefs" = "
任务:使用这个装备赚取@Effect17Amount@金币并升级至{{ game_item_displayname_3311 }}。
奖赏: 贡品会升级为女皇的贡品。"
tr "game_item_quest_targonsline_inventory_0" = "
任务 - @f6@/@Effect11Amount@:使用这件装备来赚取@Effect11Amount@金币。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_targonsline_inventory_1" = "
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_targonsline_inventory_2" = "
任务 - @f6@/@Effect11Amount@:使用这件装备来赚取@Effect11Amount@金币并升级至巨神峰之擎。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_targonsline_inventory_3" = "
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_targonsline_inventory_4" = "
任务 - @f6@/@Effect11Amount@:使用这件装备来赚取@Effect11Amount@金币。
奖赏:获得唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_targonsline_store" = "
任务:使用这个装备赚取@Effect11Amount@金币。
奖赏: Gain 唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。"
tr "game_item_quest_targonsline_store_relic" = "
任务:使用这个装备赚取@Effect11Amount@金币并升级至巨神峰之擎。
奖赏:提供唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。"
tr "game_item_quest_targonslineTT_inventory_0" = "
任务 - @f6@/@Effect11Amount@:使用这个装备赚取@Effect11Amount@金币。
奖赏:你会获得护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。"
tr "game_item_quest_targonslineTT_inventory_1" = ""
tr "game_item_quest_targonslineTT_inventory_2" = "
任务 - @f6@/@Effect11Amount@:使用这个装备赚取@Effect11Amount@金币并升级为{{ game_item_displayname_3308 }}。
奖赏:你会获得护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。"
tr "game_item_quest_targonslineTT_store" = "
任务:使用这个装备赚取@Effect11Amount@金币。
奖赏:护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。"
tr "game_item_quest_targonslineTT_store_relic" = "
任务:使用这个装备赚取@Effect11Amount@金币并升级至{{ game_item_displayname_3308 }}。
奖赏:护盾电池,一个可以在非战斗状态下缓慢再生的永久护盾。"
tr "game_item_questjustcompleted" = "
你的任务已完成!返回商店以获取完全的守卫充能数。"
tr "game_item_requirePurchaseIdentity_Melee" = "仅近战可用
"
tr "game_item_requirePurchaseIdentity_Ranged" = "仅远程可用
"
tr "game_item_requiresSmite" = "需要【惩戒】
"
tr "game_item_short_description_5400" = "+0.5穿甲 / +0.34法术穿透"
tr "game_item_short_description_5401" = "+0.7穿甲 / +0.48法术穿透"
tr "game_item_short_description_5402" = "+0.9穿甲 / +0.62法术穿透"
tr "game_item_short_description_5416" = "+0.99穿甲 / +0.78法术穿透"
tr "game_item_short_description_5417" = "+1.39穿甲 / +1.09法术穿透"
tr "game_item_short_description_5418" = "+1.79穿甲 / +1.4法术穿透"
tr "game_item_short_displayname_10001" = "精准"
tr "game_item_short_displayname_10002" = "速度"
tr "game_item_short_displayname_5000" = "TBD"
tr "game_item_short_displayname_5001" = "攻击力"
tr "game_item_short_displayname_5002" = "成长攻击力"
tr "game_item_short_displayname_5003" = "攻击速度"
tr "game_item_short_displayname_5004" = "急速"
tr "game_item_short_displayname_5005" = "暴击伤害"
tr "game_item_short_displayname_5006" = "屠戮"
tr "game_item_short_displayname_5007" = "暴击几率"
tr "game_item_short_displayname_5008" = "残暴"
tr "game_item_short_displayname_5009" = "穿甲"
tr "game_item_short_displayname_5010" = "精准"
tr "game_item_short_displayname_5011" = "生命值"
tr "game_item_short_displayname_5012" = "成长生命值"
tr "game_item_short_displayname_5013" = "护甲"
tr "game_item_short_displayname_5014" = "成长护甲"
tr "game_item_short_displayname_5015" = "魔法抗性"
tr "game_item_short_displayname_5016" = "成长魔法抗性"
tr "game_item_short_displayname_5017" = "生命回复"
tr "game_item_short_displayname_5018" = "成长生命回复"
tr "game_item_short_displayname_5019" = "躲闪"
tr "game_item_short_displayname_5020" = "闪避"
tr "game_item_short_displayname_5021" = "冷却缩减"
tr "game_item_short_displayname_5022" = "成长冷却缩减"
tr "game_item_short_displayname_5023" = "法术强度"
tr "game_item_short_displayname_5024" = "成长法术强度"
tr "game_item_short_displayname_5025" = "法力值"
tr "game_item_short_displayname_5026" = "成长法力值"
tr "game_item_short_displayname_5027" = "法力回复"
tr "game_item_short_displayname_5028" = "成长法力回复"
tr "game_item_short_displayname_5029" = "法术穿透"
tr "game_item_short_displayname_5030" = "辉煌"
tr "game_item_short_displayname_5031" = "攻击力"
tr "game_item_short_displayname_5032" = "成长攻击力"
tr "game_item_short_displayname_5033" = "攻击速度"
tr "game_item_short_displayname_5034" = "急速"
tr "game_item_short_displayname_5035" = "暴击伤害"
tr "game_item_short_displayname_5036" = "屠戮"
tr "game_item_short_displayname_5037" = "暴击几率"
tr "game_item_short_displayname_5038" = "残暴"
tr "game_item_short_displayname_5039" = "穿甲"
tr "game_item_short_displayname_5040" = "精准"
tr "game_item_short_displayname_5041" = "生命值"
tr "game_item_short_displayname_5042" = "成长生命值"
tr "game_item_short_displayname_5043" = "护甲"
tr "game_item_short_displayname_5044" = "成长护甲"
tr "game_item_short_displayname_5045" = "魔法抗性"
tr "game_item_short_displayname_5046" = "成长魔法抗性"
tr "game_item_short_displayname_5047" = "生命回复"
tr "game_item_short_displayname_5048" = "成长生命回复"
tr "game_item_short_displayname_5049" = "躲闪"
tr "game_item_short_displayname_5050" = "闪避"
tr "game_item_short_displayname_5051" = "冷却缩减"
tr "game_item_short_displayname_5052" = "成长冷却缩减"
tr "game_item_short_displayname_5053" = "法术强度"
tr "game_item_short_displayname_5054" = "成长法术强度"
tr "game_item_short_displayname_5055" = "法力值"
tr "game_item_short_displayname_5056" = "成长法力值"
tr "game_item_short_displayname_5057" = "法力回复"
tr "game_item_short_displayname_5058" = "成长法力回复"
tr "game_item_short_displayname_5059" = "法术穿透"
tr "game_item_short_displayname_5060" = "辉煌"
tr "game_item_short_displayname_5061" = "攻击力"
tr "game_item_short_displayname_5062" = "成长攻击力"
tr "game_item_short_displayname_5063" = "攻击速度"
tr "game_item_short_displayname_5064" = "急速"
tr "game_item_short_displayname_5065" = "暴击伤害"
tr "game_item_short_displayname_5066" = "屠戮"
tr "game_item_short_displayname_5067" = "暴击几率"
tr "game_item_short_displayname_5068" = "残暴"
tr "game_item_short_displayname_5069" = "穿甲"
tr "game_item_short_displayname_5070" = "精准"
tr "game_item_short_displayname_5071" = "生命值"
tr "game_item_short_displayname_5072" = "成长生命值"
tr "game_item_short_displayname_5073" = "护甲"
tr "game_item_short_displayname_5074" = "成长护甲"
tr "game_item_short_displayname_5075" = "魔法抗性"
tr "game_item_short_displayname_5076" = "成长魔法抗性"
tr "game_item_short_displayname_5077" = "生命回复"
tr "game_item_short_displayname_5078" = "成长生命回复"
tr "game_item_short_displayname_5079" = "躲闪"
tr "game_item_short_displayname_5080" = "闪避"
tr "game_item_short_displayname_5081" = "冷却缩减"
tr "game_item_short_displayname_5082" = "成长冷却缩减"
tr "game_item_short_displayname_5083" = "法术强度"
tr "game_item_short_displayname_5084" = "成长法术强度"
tr "game_item_short_displayname_5085" = "法力值"
tr "game_item_short_displayname_5086" = "成长法力值"
tr "game_item_short_displayname_5087" = "法力回复"
tr "game_item_short_displayname_5088" = "成长法力回复"
tr "game_item_short_displayname_5089" = "法术穿透"
tr "game_item_short_displayname_5090" = "辉煌"
tr "game_item_short_displayname_5091" = "攻击力"
tr "game_item_short_displayname_5092" = "成长攻击力"
tr "game_item_short_displayname_5093" = "攻击速度"
tr "game_item_short_displayname_5094" = "急速"
tr "game_item_short_displayname_5095" = "暴击伤害"
tr "game_item_short_displayname_5096" = "屠戮"
tr "game_item_short_displayname_5097" = "暴击几率"
tr "game_item_short_displayname_5098" = "残暴"
tr "game_item_short_displayname_5099" = "穿甲"
tr "game_item_short_displayname_5100" = "精准"
tr "game_item_short_displayname_5101" = "生命值"
tr "game_item_short_displayname_5102" = "成长生命值"
tr "game_item_short_displayname_5103" = "护甲"
tr "game_item_short_displayname_5104" = "成长护甲"
tr "game_item_short_displayname_5105" = "魔法抗性"
tr "game_item_short_displayname_5106" = "成长魔法抗性"
tr "game_item_short_displayname_5107" = "生命回复"
tr "game_item_short_displayname_5108" = "成长生命回复"
tr "game_item_short_displayname_5109" = "躲闪"
tr "game_item_short_displayname_5110" = "闪避"
tr "game_item_short_displayname_5111" = "冷却缩减"
tr "game_item_short_displayname_5112" = "成长冷却缩减"
tr "game_item_short_displayname_5113" = "法术强度"
tr "game_item_short_displayname_5114" = "成长法术强度"
tr "game_item_short_displayname_5115" = "法力值"
tr "game_item_short_displayname_5116" = "成长法力值"
tr "game_item_short_displayname_5117" = "法力回复"
tr "game_item_short_displayname_5118" = "成长法力回复"
tr "game_item_short_displayname_5119" = "法术穿透"
tr "game_item_short_displayname_5120" = "辉煌"
tr "game_item_short_displayname_5121" = "移动速度"
tr "game_item_short_displayname_5122" = "金币"
tr "game_item_short_displayname_5123" = "攻击力"
tr "game_item_short_displayname_5124" = "成长攻击力"
tr "game_item_short_displayname_5125" = "攻击速度"
tr "game_item_short_displayname_5126" = "急速"
tr "game_item_short_displayname_5127" = "暴击伤害"
tr "game_item_short_displayname_5128" = "屠戮"
tr "game_item_short_displayname_5129" = "暴击几率"
tr "game_item_short_displayname_5130" = "残暴"
tr "game_item_short_displayname_5131" = "穿甲"
tr "game_item_short_displayname_5132" = "精准"
tr "game_item_short_displayname_5133" = "生命值"
tr "game_item_short_displayname_5134" = "成长生命值"
tr "game_item_short_displayname_5135" = "护甲"
tr "game_item_short_displayname_5136" = "成长护甲"
tr "game_item_short_displayname_5137" = "魔法抗性"
tr "game_item_short_displayname_5138" = "成长魔法抗性"
tr "game_item_short_displayname_5139" = "生命回复"
tr "game_item_short_displayname_5140" = "成长生命回复"
tr "game_item_short_displayname_5141" = "躲闪"
tr "game_item_short_displayname_5142" = "闪避"
tr "game_item_short_displayname_5143" = "冷却缩减"
tr "game_item_short_displayname_5144" = "成长冷却缩减"
tr "game_item_short_displayname_5145" = "法术强度"
tr "game_item_short_displayname_5146" = "成长法术强度"
tr "game_item_short_displayname_5147" = "法力值"
tr "game_item_short_displayname_5148" = "成长法力值"
tr "game_item_short_displayname_5149" = "法力回复"
tr "game_item_short_displayname_5150" = "成长法力回复"
tr "game_item_short_displayname_5151" = "法术穿透"
tr "game_item_short_displayname_5152" = "辉煌"
tr "game_item_short_displayname_5153" = "攻击力"
tr "game_item_short_displayname_5154" = "成长攻击力"
tr "game_item_short_displayname_5155" = "攻击速度"
tr "game_item_short_displayname_5156" = "急速"
tr "game_item_short_displayname_5157" = "暴击伤害"
tr "game_item_short_displayname_5158" = "屠戮"
tr "game_item_short_displayname_5159" = "暴击几率"
tr "game_item_short_displayname_5160" = "残暴"
tr "game_item_short_displayname_5161" = "穿甲"
tr "game_item_short_displayname_5162" = "精准"
tr "game_item_short_displayname_5163" = "生命值"
tr "game_item_short_displayname_5164" = "成长生命值"
tr "game_item_short_displayname_5165" = "护甲"
tr "game_item_short_displayname_5166" = "成长护甲"
tr "game_item_short_displayname_5167" = "魔法抗性"
tr "game_item_short_displayname_5168" = "成长魔法抗性"
tr "game_item_short_displayname_5169" = "生命回复"
tr "game_item_short_displayname_5170" = "成长生命回复"
tr "game_item_short_displayname_5171" = "躲闪"
tr "game_item_short_displayname_5172" = "闪避"
tr "game_item_short_displayname_5173" = "冷却缩减"
tr "game_item_short_displayname_5174" = "成长冷却缩减"
tr "game_item_short_displayname_5175" = "法术强度"
tr "game_item_short_displayname_5176" = "成长法术强度"
tr "game_item_short_displayname_5177" = "法力值"
tr "game_item_short_displayname_5178" = "成长法力值"
tr "game_item_short_displayname_5179" = "法力回复"
tr "game_item_short_displayname_5180" = "成长法力回复"
tr "game_item_short_displayname_5181" = "法术穿透"
tr "game_item_short_displayname_5182" = "辉煌"
tr "game_item_short_displayname_5183" = "攻击力"
tr "game_item_short_displayname_5184" = "成长攻击力"
tr "game_item_short_displayname_5185" = "攻击速度"
tr "game_item_short_displayname_5186" = "急速"
tr "game_item_short_displayname_5187" = "暴击伤害"
tr "game_item_short_displayname_5188" = "屠戮"
tr "game_item_short_displayname_5189" = "暴击几率"
tr "game_item_short_displayname_5190" = "残暴"
tr "game_item_short_displayname_5191" = "穿甲"
tr "game_item_short_displayname_5192" = "精准"
tr "game_item_short_displayname_5193" = "生命值"
tr "game_item_short_displayname_5194" = "成长生命值"
tr "game_item_short_displayname_5195" = "护甲"
tr "game_item_short_displayname_5196" = "成长护甲"
tr "game_item_short_displayname_5197" = "魔法抗性"
tr "game_item_short_displayname_5198" = "成长魔法抗性"
tr "game_item_short_displayname_5199" = "生命回复"
tr "game_item_short_displayname_5200" = "成长生命回复"
tr "game_item_short_displayname_5201" = "躲闪"
tr "game_item_short_displayname_5202" = "闪避"
tr "game_item_short_displayname_5203" = "冷却缩减"
tr "game_item_short_displayname_5204" = "成长冷却缩减"
tr "game_item_short_displayname_5205" = "法术强度"
tr "game_item_short_displayname_5206" = "成长法术强度"
tr "game_item_short_displayname_5207" = "法力值"
tr "game_item_short_displayname_5208" = "成长法力值"
tr "game_item_short_displayname_5209" = "法力回复"
tr "game_item_short_displayname_5210" = "成长法力回复"
tr "game_item_short_displayname_5211" = "法术穿透"
tr "game_item_short_displayname_5212" = "辉煌"
tr "game_item_short_displayname_5213" = "攻击力"
tr "game_item_short_displayname_5214" = "成长攻击力"
tr "game_item_short_displayname_5215" = "攻击速度"
tr "game_item_short_displayname_5216" = "急速"
tr "game_item_short_displayname_5217" = "暴击伤害"
tr "game_item_short_displayname_5218" = "屠戮"
tr "game_item_short_displayname_5219" = "暴击几率"
tr "game_item_short_displayname_5220" = "残暴"
tr "game_item_short_displayname_5221" = "穿甲"
tr "game_item_short_displayname_5222" = "精准"
tr "game_item_short_displayname_5223" = "生命值"
tr "game_item_short_displayname_5224" = "成长生命值"
tr "game_item_short_displayname_5225" = "护甲"
tr "game_item_short_displayname_5226" = "成长护甲"
tr "game_item_short_displayname_5227" = "魔法抗性"
tr "game_item_short_displayname_5228" = "成长魔法抗性"
tr "game_item_short_displayname_5229" = "生命回复"
tr "game_item_short_displayname_5230" = "成长生命回复"
tr "game_item_short_displayname_5231" = "躲闪"
tr "game_item_short_displayname_5232" = "闪避"
tr "game_item_short_displayname_5233" = "冷却缩减"
tr "game_item_short_displayname_5234" = "成长冷却缩减"
tr "game_item_short_displayname_5235" = "法术强度"
tr "game_item_short_displayname_5236" = "成长法术强度"
tr "game_item_short_displayname_5237" = "法力值"
tr "game_item_short_displayname_5238" = "成长法力值"
tr "game_item_short_displayname_5239" = "法力回复"
tr "game_item_short_displayname_5240" = "成长法力回复"
tr "game_item_short_displayname_5241" = "法术穿透"
tr "game_item_short_displayname_5242" = "辉煌"
tr "game_item_short_displayname_5243" = "移动速度"
tr "game_item_short_displayname_5244" = "金币"
tr "game_item_short_displayname_5245" = "攻击力"
tr "game_item_short_displayname_5246" = "成长攻击力"
tr "game_item_short_displayname_5247" = "攻击速度"
tr "game_item_short_displayname_5248" = "急速"
tr "game_item_short_displayname_5249" = "暴击伤害"
tr "game_item_short_displayname_5250" = "屠戮"
tr "game_item_short_displayname_5251" = "暴击几率"
tr "game_item_short_displayname_5252" = "残暴"
tr "game_item_short_displayname_5253" = "穿甲"
tr "game_item_short_displayname_5254" = "精准"
tr "game_item_short_displayname_5255" = "生命值"
tr "game_item_short_displayname_5256" = "成长生命值"
tr "game_item_short_displayname_5257" = "护甲"
tr "game_item_short_displayname_5258" = "成长护甲"
tr "game_item_short_displayname_5259" = "魔法抗性"
tr "game_item_short_displayname_5260" = "成长魔法抗性"
tr "game_item_short_displayname_5261" = "生命回复"
tr "game_item_short_displayname_5262" = "成长生命回复"
tr "game_item_short_displayname_5263" = "躲闪"
tr "game_item_short_displayname_5264" = "闪避"
tr "game_item_short_displayname_5265" = "冷却缩减"
tr "game_item_short_displayname_5266" = "成长冷却缩减"
tr "game_item_short_displayname_5267" = "法术强度"
tr "game_item_short_displayname_5268" = "成长法术强度"
tr "game_item_short_displayname_5269" = "法力值"
tr "game_item_short_displayname_5270" = "成长法力值"
tr "game_item_short_displayname_5271" = "法力回复"
tr "game_item_short_displayname_5272" = "成长法力回复"
tr "game_item_short_displayname_5273" = "法术穿透"
tr "game_item_short_displayname_5274" = "辉煌"
tr "game_item_short_displayname_5275" = "攻击力"
tr "game_item_short_displayname_5276" = "成长攻击力"
tr "game_item_short_displayname_5277" = "攻击速度"
tr "game_item_short_displayname_5278" = "急速"
tr "game_item_short_displayname_5279" = "暴击伤害"
tr "game_item_short_displayname_5280" = "屠戮"
tr "game_item_short_displayname_5281" = "暴击几率"
tr "game_item_short_displayname_5282" = "残暴"
tr "game_item_short_displayname_5283" = "穿甲"
tr "game_item_short_displayname_5284" = "精准"
tr "game_item_short_displayname_5285" = "生命值"
tr "game_item_short_displayname_5286" = "成长生命值"
tr "game_item_short_displayname_5287" = "护甲"
tr "game_item_short_displayname_5288" = "成长护甲"
tr "game_item_short_displayname_5289" = "魔法抗性"
tr "game_item_short_displayname_5290" = "成长魔法抗性"
tr "game_item_short_displayname_5291" = "生命回复"
tr "game_item_short_displayname_5292" = "成长生命回复"
tr "game_item_short_displayname_5293" = "躲闪"
tr "game_item_short_displayname_5294" = "闪避"
tr "game_item_short_displayname_5295" = "冷却缩减"
tr "game_item_short_displayname_5296" = "成长冷却缩减"
tr "game_item_short_displayname_5297" = "法术强度"
tr "game_item_short_displayname_5298" = "成长法术强度"
tr "game_item_short_displayname_5299" = "法力值"
tr "game_item_short_displayname_5300" = "成长法力值"
tr "game_item_short_displayname_5301" = "法力回复"
tr "game_item_short_displayname_5302" = "成长法力回复"
tr "game_item_short_displayname_5303" = "法术穿透"
tr "game_item_short_displayname_5304" = "辉煌"
tr "game_item_short_displayname_5305" = "攻击力"
tr "game_item_short_displayname_5306" = "成长攻击力"
tr "game_item_short_displayname_5307" = "攻击速度"
tr "game_item_short_displayname_5308" = "急速"
tr "game_item_short_displayname_5309" = "暴击伤害"
tr "game_item_short_displayname_5310" = "屠戮"
tr "game_item_short_displayname_5311" = "暴击几率"
tr "game_item_short_displayname_5312" = "残暴"
tr "game_item_short_displayname_5313" = "穿甲"
tr "game_item_short_displayname_5314" = "精准"
tr "game_item_short_displayname_5315" = "生命值"
tr "game_item_short_displayname_5316" = "成长生命值"
tr "game_item_short_displayname_5317" = "护甲"
tr "game_item_short_displayname_5318" = "成长护甲"
tr "game_item_short_displayname_5319" = "魔法抗性"
tr "game_item_short_displayname_5320" = "成长魔法抗性"
tr "game_item_short_displayname_5321" = "生命回复"
tr "game_item_short_displayname_5322" = "成长生命回复"
tr "game_item_short_displayname_5323" = "躲闪"
tr "game_item_short_displayname_5324" = "闪避"
tr "game_item_short_displayname_5325" = "冷却缩减"
tr "game_item_short_displayname_5326" = "成长冷却缩减"
tr "game_item_short_displayname_5327" = "法术强度"
tr "game_item_short_displayname_5328" = "成长法术强度"
tr "game_item_short_displayname_5329" = "法力值"
tr "game_item_short_displayname_5330" = "成长法力值"
tr "game_item_short_displayname_5331" = "法力回复"
tr "game_item_short_displayname_5332" = "成长法力回复"
tr "game_item_short_displayname_5333" = "法术穿透"
tr "game_item_short_displayname_5334" = "辉煌"
tr "game_item_short_displayname_5335" = "攻击力"
tr "game_item_short_displayname_5336" = "成长攻击力"
tr "game_item_short_displayname_5337" = "攻击速度"
tr "game_item_short_displayname_5338" = "急速"
tr "game_item_short_displayname_5339" = "暴击伤害"
tr "game_item_short_displayname_5340" = "屠戮"
tr "game_item_short_displayname_5341" = "暴击几率"
tr "game_item_short_displayname_5342" = "残暴"
tr "game_item_short_displayname_5343" = "穿甲"
tr "game_item_short_displayname_5344" = "精准"
tr "game_item_short_displayname_5345" = "生命值"
tr "game_item_short_displayname_5346" = "成长生命值"
tr "game_item_short_displayname_5347" = "护甲"
tr "game_item_short_displayname_5348" = "成长护甲"
tr "game_item_short_displayname_5349" = "魔法抗性"
tr "game_item_short_displayname_5350" = "成长魔法抗性"
tr "game_item_short_displayname_5351" = "生命回复"
tr "game_item_short_displayname_5352" = "成长生命回复"
tr "game_item_short_displayname_5353" = "躲闪"
tr "game_item_short_displayname_5354" = "闪避"
tr "game_item_short_displayname_5355" = "冷却缩减"
tr "game_item_short_displayname_5356" = "成长冷却缩减"
tr "game_item_short_displayname_5357" = "法术强度"
tr "game_item_short_displayname_5358" = "成长法术强度"
tr "game_item_short_displayname_5359" = "法力值"
tr "game_item_short_displayname_5360" = "成长法力值"
tr "game_item_short_displayname_5361" = "法力回复"
tr "game_item_short_displayname_5362" = "成长法力回复"
tr "game_item_short_displayname_5363" = "法术穿透"
tr "game_item_short_displayname_5364" = "辉煌"
tr "game_item_short_displayname_5365" = "移动速度"
tr "game_item_short_displayname_5366" = "重生"
tr "game_item_short_displayname_5367" = "金币"
tr "game_item_short_displayname_5368" = "经验"
tr "game_item_short_displayname_5369" = "能量回复"
tr "game_item_short_displayname_5370" = "成长能量回复"
tr "game_item_short_displayname_5371" = "能量"
tr "game_item_short_displayname_5372" = "成长能量"
tr "game_item_short_displayname_5373" = "能量回复"
tr "game_item_short_displayname_5374" = "能量"
tr "game_item_short_displayname_5375" = "坚韧"
tr "game_item_short_displayname_5376" = "长生"
tr "game_item_short_displayname_5377" = "奋勇"
tr "game_item_short_displayname_5378" = "风采"
tr "game_item_short_displayname_5379" = "气势"
tr "game_item_short_displayname_5380" = "收割"
tr "game_item_short_displayname_5400" = "精密"
tr "game_item_short_displayname_5401" = "精密"
tr "game_item_short_displayname_5402" = "精密"
tr "game_item_short_displayname_5403" = "金币"
tr "game_item_short_displayname_5404" = "百分比生命值"
tr "game_item_short_displayname_5405" = "百分比生命值"
tr "game_item_short_displayname_5406" = "百分比生命值"
tr "game_item_short_displayname_5407" = "法术吸血"
tr "game_item_short_displayname_5408" = "法术吸血"
tr "game_item_short_displayname_5409" = "法术吸血"
tr "game_item_short_displayname_5410" = "生命偷取"
tr "game_item_short_displayname_5411" = "生命偷取"
tr "game_item_short_displayname_5412" = "生命偷取"
tr "game_item_short_displayname_5413" = "百分比生命值"
tr "game_item_short_displayname_5414" = "百分比生命值"
tr "game_item_short_displayname_5415" = "百分比生命值"
tr "game_item_short_displayname_5416" = "精密"
tr "game_item_short_displayname_5417" = "精密"
tr "game_item_short_displayname_5418" = "精密"
tr "game_item_short_displayname_8001" = "断裂棒棒糖"
tr "game_item_short_displayname_8002" = "圣诞树"
tr "game_item_short_displayname_8003" = "特殊长袜"
tr "game_item_short_displayname_8004" = "飘忽雪花"
tr "game_item_short_displayname_8005" = "崇高赠礼"
tr "game_item_short_displayname_8006" = "壮实雪人"
tr "game_item_short_displayname_8007" = "阿尔卑斯攻击速度"
tr "game_item_short_displayname_8008" = "战斗员"
tr "game_item_short_displayname_8009" = "奖牌得主"
tr "game_item_short_displayname_8010" = "极端"
tr "game_item_short_displayname_8011" = "最强王者"
tr "game_item_short_displayname_8012" = "飞腾滑雪"
tr "game_item_short_displayname_8013" = "无头骑士"
tr "game_item_short_displayname_8014" = "刺耳尖叫"
tr "game_item_short_displayname_8015" = "丰盛款待"
tr "game_item_short_displayname_8016" = "快速幽灵"
tr "game_item_short_displayname_8017" = "女巫佳酿"
tr "game_item_short_displayname_8018" = "飘忽狼人"
tr "game_item_short_displayname_8019" = "刺耳礼物"
tr "game_item_short_displayname_8020" = "致命花环"
tr "game_item_short_displayname_8021" = "冻人健康"
tr "game_item_short_displayname_8022" = "糖果大战"
tr "game_item_short_displayname_8023" = "生命值"
tr "game_item_short_displayname_8024" = "穿甲"
tr "game_item_short_displayname_8025" = "法术穿透"
tr "game_item_short_displayname_8026" = "成长法术强度"
tr "game_item_short_displayname_8027" = "冷却缩减"
tr "game_item_short_displayname_8028" = "魔法抗性"
tr "game_item_short_displayname_8029" = "生命值"
tr "game_item_short_displayname_8030" = "成长法力回复"
tr "game_item_short_displayname_8031" = "护甲"
tr "game_item_short_displayname_8032" = "攻击速度"
tr "game_item_short_displayname_8033" = "生命回复"
tr "game_item_short_displayname_8034" = "暴击几率"
tr "game_item_short_displayname_8035" = "工坊轰鸣"
tr "game_item_spoilsofwar_0" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为@Effect17Amount*100@%。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwar_1" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为@Effect17Amount*100@%。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwar_2" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为@Effect17Amount*100@%。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwar_3" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供等额的小兵赏金。如果装备持有者是远程英雄则治疗效果为@Effect17Amount*100@%。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwarTT_0" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供小兵的击杀赏金。如果装备持有者是远程英雄则治疗效果减半。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwarTT_1" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供小兵的击杀赏金。如果装备持有者是远程英雄则治疗效果减半。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwarTT_2" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供小兵的击杀赏金。如果装备持有者是远程英雄则治疗效果减半。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)"
tr "game_item_spoilsofwarTT_3" = "唯一被动—战利品:近战普通攻击会直接击杀生命值在@f3@以下的敌方小兵。在击杀小兵的同时,装备持有者和距离最近的友军英雄会恢复@Effect2Amount@到@Effect16Amount@生命值(基于已损失生命值),并为该友军英雄提供小兵的击杀赏金。如果装备持有者是远程英雄则治疗效果减半。(这个效果需要附近有一名友军。每@Effect12Amount@秒获得一层充能。最多拥有@Effect13Amount@层充能。)奖赏—护盾电池:获得一层永久的@f9@护盾。这个护盾会在脱离战斗后缓慢再生。通过【战利品】效果来斩杀小兵会再生@Effect16Amount@护盾生命值。"
tr "game_item_subtooltip_3005_0" = "在@Effect2Amount@秒之后,提升体型和攻击距离。"
tr "game_item_subtooltip_3005_1" = "在@Effect2Amount@秒之后,提升体型。"
tr "game_item_supportfocus_0" = "
唯一被动:获得探云手。"
tr "game_item_supportfocus_1" = "
唯一被动—探云手:附近被友方击杀的小兵为你提供+1金币
在用一次普攻命中一名敌方英雄时+3金币(如果是近战普攻则+10金币)(冷却时间:5秒)"
tr "game_item_supportfocus_2" = "
唯一被动—探云手:在你攻击敌方英雄或附近有友方英雄击杀敌方英雄时,为你提供金币。"
tr "game_item_supportfocusTT_0" = "
唯一被动:获得探云手。"
tr "game_item_supportfocusTT_1" = "
唯一被动—探云手:附近被友方击杀的小兵为你提供+1金币
在用一次普攻命中一名敌方英雄时+3金币(如果是近战普攻则+10金币)(冷却时间:5秒)"
tr "game_item_supportfocusTT_2" = "
唯一被动—探云手:在你攻击敌方英雄或附近有友方英雄击杀敌方英雄时,为你提供金币。"
tr "game_item_targonsline_incometracking_0" = "
已赚取的金币:@f11@"
tr "game_item_targonsline_incometracking_1" = "
@f11@"
tr "game_item_targonsline_incometracking_2" = "
已赚取的金币:@f11@"
tr "game_item_targonsline_incometracking_3" = "
@f11@"
tr "game_item_targonsline_incometracking_4" = "
已赚取的金币:@f11@"
tr "game_item_targonslineTT_incometracking_0" = ""
tr "game_item_targonslineTT_incometracking_1" = "
已赚取的金币:@f11@"
tr "game_item_targonslineTT_incometracking_2" = ""
tr "game_item_text_Unknown" = "未知"
tr "game_item_tooltip_*" = ""
tr "game_item_tooltip_1001" = "速度之靴售价:@Value@唯一被动—强化移动:+25移动速度"
tr "game_item_tooltip_1004" = "仙女护符出售价格:@Value@+25%基础法力回复"
tr "game_item_tooltip_1005" = "梅吉坠饰出售价格:@Value@+0法力回复/5秒"
tr "game_item_tooltip_1006" = "治疗宝珠售价:@Value@+50%基础生命回复"
tr "game_item_tooltip_1007" = "再生坠饰出售价格:@Value@+15生命回复/5秒"
tr "game_item_tooltip_1011" = "巨人腰带售价:@Value@+380生命值"
tr "game_item_tooltip_1018" = "灵巧披风售价:@Value@+20%暴击几率"
tr "game_item_tooltip_1026" = "爆裂魔杖出售价格:@Value@+40法术强度"
tr "game_item_tooltip_1027" = "蓝水晶出售价格:@Value@+250法力值"
tr "game_item_tooltip_1028" = "红水晶出售价格:@Value@+150生命值"
tr "game_item_tooltip_1029" = "布甲售价:@Value@+15护甲"
tr "game_item_tooltip_1031" = "锁子甲售价:@Value@+40护甲"
tr "game_item_tooltip_1033" = "抗魔斗篷售价:@Value@+25魔法抗性"
tr "game_item_tooltip_1036" = "长剑出售价格:@Value@+10攻击力"
tr "game_item_tooltip_1037" = "十字镐出售价格:@Value@+25攻击力"
tr "game_item_tooltip_1038" = "暴风之剑售价:@Value@+40攻击力"
tr "game_item_tooltip_1039" = "猎人的护身符售价:@Value@唯一被动—尖牙:用技能或普攻对野怪造成伤害时会在5秒里持续偷取共30生命值并灼烧其造成60魔法伤害。在野区或河道中时,每秒回复最多8法力(基于你已损失的法力值)。击杀野怪会获得怪物猎手。"
tr "game_item_tooltip_1041" = "猎人的宽刃刀售价:@Value@对野怪+10%生命偷取唯一被动—利爪:对野怪发起的普攻会附带35额外伤害。击杀野怪会获得怪物猎手。"
tr "game_item_tooltip_1042" = "短剑售价:@Value@+12%攻击速度"
tr "game_item_tooltip_1043" = "反曲之弓售价:@Value@+25%攻击速度
唯一被动:普通攻击会在命中时造成额外15物理伤害。
"
tr "game_item_tooltip_1051" = "格斗手套售价:@Value@+10%暴击几率"
tr "game_item_tooltip_1052" = "增幅典籍出售价格:@Value@+20法术强度"
tr "game_item_tooltip_1053" = "吸血鬼节杖售价:@Value@+15攻击力
+10%生命偷取"
tr "game_item_tooltip_1054" = "多兰之盾售价:@Value@+80生命值被动:每5秒回复6生命
被动:普攻在命中时对小兵造成额外的5物理伤害。
唯一被动:在受到来自一名敌方英雄的伤害后,在10秒里最多回复额外的30生命值,回复额基于已损失生命值的占比。"
tr "game_item_tooltip_1055" = "多兰之刃售价:@Value@+8攻击力
+80生命值
+3%生命偷取"
tr "game_item_tooltip_1056" = "多兰之戒售价:@Value@+60生命值
+15法术强度
+5法力/5秒被动:基础攻击在命中时对小兵造成额外的5物理伤害。"
tr "game_item_tooltip_1057" = "负极斗篷售价:@Value@+40魔法抗性"
tr "game_item_tooltip_1058" = "无用大棒出售价格:@Value@+60法术强度"
tr "game_item_tooltip_1059" = "太空吸血鬼节杖售价:@Value@+15攻击力
+2.5%生命偷取"
tr "game_item_tooltip_1062" = "勘探者之刃售价:@Value@+16攻击力
+15%攻击速度唯一被动—勘探者:+150生命值"
tr "game_item_tooltip_1063" = "勘探者之戒售价:@Value@+35法术强度
被动:+6法力回复/5秒唯一被动—勘探者:+150生命值"
tr "game_item_tooltip_1074" = "多兰之盾(大对决)售价:@Value@+@FlatHPPoolMod@生命值
+@FlatHPRegenMod*5@生命回复/5秒唯一被动:格挡@Effect1Amount@来自敌方英雄的普攻伤害和技能伤害。"
tr "game_item_tooltip_1075" = "多兰之刃(大对决)售价:@Value@+@FlatHPPoolMod@生命值
+@FlatPhysicalDamageMod@攻击力
+@PercentLifeStealMod*100@%生命偷取"
tr "game_item_tooltip_1076" = "多兰之戒(大对决)售价:@Value@+@FlatHPPoolMod@生命值
+@FlatMagicDamageMod@法术强度
+@FlatMPRegenMod*5@法力回复/5秒被动:每击杀一名敌方单位,你的法力值就会回复@Effect1Amount@。"
tr "game_item_tooltip_1080" = "精魄之石售价: @Value@唯一被动—屠夫:对野怪造成的伤害提升20%,并且对野怪造成的伤害值的6%将用来恢复自身的生命值,3%将用来恢复自身的法力值。"
tr "game_item_tooltip_1082" = "黑暗封印售价:@Value@+10(+@f1@)法术强度
+25%来自药水的治疗效果
+100法力唯一被动—畏惧:每层【荣耀】提供+3法术强度。
唯一被动—或杀或死:每次击杀提供2层【荣耀】,每次助攻提供1层荣耀,最多可叠加10层荣耀。每次死亡损失4层荣耀。"
tr "game_item_tooltip_1083" = "萃取售价:@Value@+7攻击力
攻击时回复+3生命值唯一被动:击杀1个线上小兵时提供1额外金币。击杀100个线上小兵时会立刻提供额外的350额外金币,并使这个被动失效。"
tr "game_item_tooltip_1300" = "狂战士胫甲—喧哗售价:@Value@+30%攻击速度唯一被动—强化移动:+45移动速度
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。"
tr "game_item_tooltip_1301" = "狂战士胫甲—欢欣售价:@Value@+30%攻击速度唯一被动—强化移动:+45移动速度
唯一被动—欢欣:+20移动速度"
tr "game_item_tooltip_1302" = "狂战士胫甲—统帅售价:@Value@+30%攻击速度唯一被动—强化移动:+45移动速度
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。"
tr "game_item_tooltip_1303" = "狂战士胫甲—失真售价:@Value@+30%攻击速度唯一被动—强化移动:+45移动速度
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。"
tr "game_item_tooltip_1304" = "狂战士胫甲—家园卫士售价:@Value@+30%攻击速度唯一被动—强化移动:+45移动速度
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。"
tr "game_item_tooltip_1305" = "轻灵之靴—喧哗售价:@Value@唯一被动—强化移动:+60移动速度
唯一被动—减速抵抗:移动速度的减缓效果会被降低25%。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。"
tr "game_item_tooltip_1306" = "轻灵之靴—欢欣售价:@Value@唯一被动—强化移动:+60移动速度
唯一被动—减速抵抗:移动速度的减速会被降低25%。
唯一被动—欢欣:+20移动速度"
tr "game_item_tooltip_1307" = "轻灵之靴—统帅售价:@Value@唯一被动—强化移动:+60移动速度
唯一被动—减速抵抗:移动速度的减缓效果会被降低25%。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。"
tr "game_item_tooltip_1308" = "轻灵之靴—失真售价:@Value@唯一被动—强化移动:+60移动速度
唯一被动—减速抵抗:移动速度的减缓效果会被降低25%。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。"
tr "game_item_tooltip_1309" = "轻灵之靴—家园卫士售价:@Value@唯一被动—强化移动:+60移动速度
唯一被动—减速抵抗:移动速度的减缓效果会被降低25%。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。"
tr "game_item_tooltip_1310" = "法师之靴—喧哗售价:@Value@+15法术穿透唯一被动—强化移动:+45移动速度
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。"
tr "game_item_tooltip_1311" = "法师之靴—欢欣售价:@Value@+15法术穿透唯一被动—强化移动:+45移动速度
唯一被动—欢欣:+20移动速度"
tr "game_item_tooltip_1312" = "法师之靴—统帅售价:@Value@+15法术穿透唯一被动—强化移动:+45移动速度
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。"
tr "game_item_tooltip_1313" = "法师之靴—失真售价:@Value@+15法术穿透唯一被动—强化移动:+45移动速度
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。"
tr "game_item_tooltip_1314" = "法师之靴—家园卫士售价:@Value@+15法术穿透唯一被动—强化移动:+45移动速度
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。"
tr "game_item_tooltip_1320" = "水银之靴—喧哗售价:@Value@+25魔法抗性唯一被动—强化移动:+45移动速度
唯一被动—韧性:此单位受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。"
tr "game_item_tooltip_1321" = "水银之靴—欢欣售价:@Value@+25魔法抗性唯一被动—强化移动:+45移动速度
唯一被动—韧性:此单位受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。
唯一被动—欢欣:+20移动速度"
tr "game_item_tooltip_1322" = "水银之靴—统帅售价:@Value@+25魔法抗性唯一被动—强化移动:+45移动速度
唯一被动—韧性:此单位受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。"
tr "game_item_tooltip_1323" = "水银之靴—失真售价:@Value@+25魔法抗性唯一被动—强化移动:+45移动速度
唯一被动—韧性:此单位受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。"
tr "game_item_tooltip_1324" = "水银之靴—家园卫士售价:@Value@+25魔法抗性唯一被动—强化移动:+45移动速度
唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。"
tr "game_item_tooltip_1325" = "疾行之靴—喧哗售价:@Value@唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。"
tr "game_item_tooltip_1326" = "疾行之靴—欢欣售价:@Value@唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。
唯一被动—欢欣:+20移动速度"
tr "game_item_tooltip_1327" = "疾行之靴—统帅售价:@Value@唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。"
tr "game_item_tooltip_1328" = "疾行之靴—失真售价:@Value@唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。"
tr "game_item_tooltip_1329" = "疾行之靴—家园卫士售价:@Value@唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。"
tr "game_item_tooltip_1330" = "明朗之靴—喧哗售价:@Value@唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
“这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。”
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。"
tr "game_item_tooltip_1331" = "明朗之靴—欢欣售价:@Value@唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
“这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。”
唯一被动—欢欣:+20移动速度"
tr "game_item_tooltip_1332" = "明朗之靴—统帅售价:@Value@唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
“这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。”
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。"
tr "game_item_tooltip_1333" = "明朗之靴—失真售价:@Value@唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
“这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。”
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。"
tr "game_item_tooltip_1334" = "明朗之靴—家园卫士售价:@Value@唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
“这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。”
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。"
tr "game_item_tooltip_1400" = "追猎者的刀锋—战士售价:@Value@+60攻击力
+10%冷却缩减
+10%对野怪的生命偷取
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1401" = "追猎者的刀锋—熔渣巨人售价:@Value@+300生命值
+15%额外生命值(+@f3@)
+10%对野怪的生命偷取唯一被动—献祭:在战斗状态下,每秒对周围敌军造成@f6@魔法伤害。对小兵和野怪造成300%额外伤害。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1402" = "追猎者的刀锋—符能回声售价:@Value@+80法术强度
+10%冷却缩减
+300法力
+10%对野怪的生命偷取唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100后,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+@f5@)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1404" = "巡林者的利器—战士售价:@Value@在野区中+150%基础法力回复
在野区中+10%移动速度
+60攻击力
+10%冷却缩减被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪:对野怪的伤害+25%。对野怪造成伤害时会在2秒里持续偷取共15生命值。击杀大型野怪时获得60额外经验值。"
tr "game_item_tooltip_1405" = "巡林者的利器—熔渣巨人售价:@Value@在野区中+150%基础法力回复
在野区中+10%移动速度
+400 生命值
+15%额外生命值(+@f3@)唯一被动—献祭:在战斗状态下,每秒对周围敌军造成@f6@魔法伤害。对野怪造成100%额外伤害。
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪:对野怪的伤害+25%。对野怪造成伤害时会在2秒里持续偷取共15生命值。击杀大型野怪时获得60额外经验值。"
tr "game_item_tooltip_1406" = "巡林者的利器—符能回声售价:@Value@+60法术强度
+7%移动速度
+10%对野怪的生命偷取
在野区或河道中+150%基础法力回复唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下个伤害型技能会将充能数全部释放,对最多4个目标造成60(+@f5@)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复18%的已损失法力值。
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪:对野怪的伤害+25%。对野怪造成伤害时会在2秒里持续偷取共15生命值。击杀大型野怪时获得60额外经验值。"
tr "game_item_tooltip_1408" = "追踪者的匕首—战士售价:@Value@+10%对野怪的生命偷取
在野区中+225%基础法力回复
+60攻击力
+10%冷却缩减{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫"
tr "game_item_tooltip_1409" = "追踪者的匕首—熔渣巨人售价:@Value@+10%对野怪的生命偷取
在野区中+225%基础法力回复
+300生命值
+20%额外生命值(+@f3@)唯一被动—献祭:在战斗状态下,每秒对周围敌军造成@f6@魔法伤害。对小兵和野怪造成200%额外伤害。
{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫"
tr "game_item_tooltip_1410" = "追踪者的匕首—符能回声售价:@Value@+60法术强度
+7%移动速度
+10%对野怪的生命偷取
在野区中+225%基础法力回复唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+@f5@)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫"
tr "game_item_tooltip_1412" = "游击者的军刀—战士售价:@Value@+60攻击力
+10%冷却缩减
+10%对野怪的生命偷取{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1413" = "游击者的军刀—熔渣巨人售价:@Value@+300生命值
+15%额外生命值(+@f3@)
+10%对野怪的生命偷取
唯一被动—献祭:在战斗状态下,每秒对周围敌军造成@f6@魔法伤害。对小兵和野怪造成300%额外伤害。
{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1414" = "游击者的军刀—符能回声售价:@Value@+80法术强度
+10%冷却缩减
+300法力
+10%对野怪的生命偷取唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+@f5@)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1416" = "追猎者的刀锋—血刃售价:@Value@+50%攻击速度
+10%对野怪的生命偷取唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1417" = "巡林者的利器—血刃售价:@Value@在野区中+150%基础法力回复
在野区中+10%移动速度
+50%攻击速度唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪: +25%伤害 versus monsters。伤害 a monster to steal 15生命值 over 2秒。Grants +60 bonus experience upon killing a Large Monster。"
tr "game_item_tooltip_1418" = "追踪者的匕首—血刃售价:@Value@+10%对野怪的生命偷取
在野区中+225%基础法力回复
+50%攻击速度唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫"
tr "game_item_tooltip_1419" = "游击者的军刀—血刃售价:@Value@+10%对野怪的生命偷取
+50%攻击速度唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1500" = "穿透型子弹 +30%护甲穿透唯一被动—无视闪避:防御塔的攻击不会被闪避。
唯一被动—升温:防御塔连续攻击同一英雄时,伤害会提升40%。(最多造成120%额外伤害)
"
tr "game_item_tooltip_1501" = "钢铁防线 +30% 护甲穿透唯一被动—钢铁防线:格挡50%即将到来的伤害。这个效果会在5分钟后消散。"
tr "game_item_tooltip_1502" = "加固城防 唯一被动—加固城防:附近没有敌方小兵时,吸收即将到来的66.66%伤害并免疫真实伤害。"
tr "game_item_tooltip_1503" = "典狱官之眼 唯一被动—真实视界:可以看到附近1000码内的隐形单位。"
tr "game_item_tooltip_1504" = "前卫 唯一被动—防御塔前卫:拥有一个30生命值的英雄伤害护盾。这个护盾只要在30秒里没有受到伤害,就会再生。
唯一被动—英雄前卫:当这个防御塔有防御塔前卫护盾时,附近的英雄也会每秒获得30生命值的护盾(护盾最大生命值:300)。这个护盾会在离开套有护盾的防御塔后缓慢衰减。当英雄正在受到伤害时,身上的护盾不会再生。"
tr "game_item_tooltip_1505" = "闪电杖 +75%护甲穿透唯一被动—闪电杖:用一道持续不断且无法被躲闪的光束来造成伤害。随着对相同目标的攻击时间变长,最多可对该目标造成125%额外伤害。"
tr "game_item_tooltip_1506" = "基础防御塔加固城防 唯一被动—加固城防:附近没有敌方小兵时,减少66%即将到来的伤害并免疫真实伤害。
基础防御塔拥有生命回复,但回复上限不会超过它们目前的生命值节点。基础防御塔拥有3个生命值节点:33%,66%和100%。 "
tr "game_item_tooltip_1507" = "过载在55分钟时:开始发生故障,不断损失护甲和魔法抗性。
在60分钟时:开始损坏,每30秒不断损失其一部分(逐步上升)的最大生命值。"
tr "game_item_tooltip_1508" = "反防御塔袜子 唯一被动—加固护甲:这个单位每次受到外塔的射击时会减少14%生命值,每次受到内塔的射击时会减少11%生命值,每次受到基地塔的射击时会减少8%生命值。
虽然有点异味,但是效果拔群。"
tr "game_item_tooltip_1509" = "嗜好 唯一被动—嗜好:防御塔的每次攻击会带走这个单位45%的生命值。
要么变硬要么回家。"
tr "game_item_tooltip_1510" = "弗瑞克风格的嗜好 唯一被动—弗瑞克风格的嗜好:防御塔的每次攻击会带走这个单位70%的生命值。
也许没怎么变硬。"
tr "game_item_tooltip_1511" = "超级士兵 装甲 唯一被动—超级机甲 装甲:这个单位所受的群体伤害降低,并且每次受到防御塔的射击时会减少10%生命值。
所有东西都可以当作装甲来使用,只要你把它们堆起来。"
tr "game_item_tooltip_1512" = "超级士兵 能量场 唯一被动—超级士兵 能量场:给附近小兵提供35魔法抗性,以及35护甲。"
tr "game_item_tooltip_1515" = "防御塔镀层 唯一被动—防御塔镀层:提供额外防御措施。攻击方在摧毁一部分镀层后可获得奖励。这个效果会在14分钟时消散。"
tr "game_item_tooltip_2003" = "生命药水售价:@Value@点击饮用:在15秒里持续回复共150生命值。"
tr "game_item_tooltip_2004" = "法力药水售价:@Value@点击饮用:15秒内回复100法力值。"
tr "game_item_tooltip_2009" = "活力夹心饼干售价:@Value@点击享用:10秒内回复80生命值和50法力值。"
tr "game_item_tooltip_2010" = "{{ game_item_displayname_2010 }}售价:@Value@{{ game_item_description_2010 }}"
tr "game_item_tooltip_2011" = "技能合剂不能出售点击饮用:提供+1技能点数。"
tr "game_item_tooltip_2012" = "{{ game_item_displayname_2012 }}售价:@Value@{{ game_item_description_2012 }}"
tr "game_item_tooltip_2013" = "夺来的神谕精粹售价:@Value@点击饮用:你的英雄将拥有侦测身边的隐形或无法看到的敌方单位的能力,持续15到40秒,基于等级。"
tr "game_item_tooltip_2015" = "基舍艾斯碎片售价:@Value@+15%攻击速度唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成50额外魔法伤害(基于等级)。"
tr "game_item_tooltip_2031" = "复用型药水售价:@Value@唯一主动:消耗一层充能,以在12秒里持续回复共125生命值。最多可持有2层充能,并且每当你造访商店时,都会将充能数填满。"
tr "game_item_tooltip_2032" = "猎人药水售价:@Value@唯一主动:消耗一层充能,以在8秒里持续回复共60生命值和35法力值。最多可持有5层充能,并且每当你造访商店时,都会将充能数填满。
击杀一个大型野怪会提供一层充能。"
tr "game_item_tooltip_2033" = "腐败药水售价:@Value@唯一主动:消耗一层充能,以在12秒里持续回复共125生命值和75法力值。回复期间,伤害型技能和攻击会灼烧敌方英雄,在3秒里持续造成共15魔法伤害(群体技能或持续伤害技能的附加伤害值为50%)。
最多可持有3层充能,并且每当你造访商店时,都会将充能数填满。"
tr "game_item_tooltip_2037" = "坚韧合剂售价:@Value@点击饮用:提供+120-235生命值(基于英雄等级),以及15攻击力,持续3分钟。"
tr "game_item_tooltip_2038" = "灵巧合剂售价:@Value@点击饮用:获得15—24%攻击速度(基于英雄等级),获得8%的暴击几率,持续3分钟。"
tr "game_item_tooltip_2039" = "智慧合剂售价:@Value@点击饮用:提供+25—40法术强度(基于英雄等级),和+10%冷却缩减,持续3分钟。装备栏已满后购买将自动饮用。"
tr "game_item_tooltip_2040" = "狂怒灵药出售价格:@Value@点击饮用:提供+20—40攻击力(基于英雄等级),+20—40%攻击速度(基于英雄等级),并且对防御塔的伤害提升15%,持续3分钟。"
tr "game_item_tooltip_2041" = "水晶瓶售价:@Value@唯一被动:每当你靠近商店时,都会储存可口的晶状之水!最多储存3个充能数。
唯一主动:消耗一个充能数,以在12秒里持续地回复共120生命值和60法力值。"
tr "game_item_tooltip_2042" = "先知药剂售价:@Value@点击饮用:你的英雄将拥有侦测身边隐形单位的能力,最多持续4分钟。用这种方式侦测到敌方守卫的话,会在该敌方守卫被摧毁时获得一部分金钱奖励。"
tr "game_item_tooltip_2043" = "真视守卫售价:@Value@点击使用:放置一个能侦测隐形单位的守卫,来监视一个区域,持续到被敌人摧毁为止。用这种方式侦测到敌方守卫的话,会在该敌方守卫被摧毁时获得一部分金钱奖励。
真视守卫的数量限制:已放置:@f1@ / 可放置:@f2@。"
tr "game_item_tooltip_2044" = "野怪之眼出售价格:@Value@点击使用:放置一只隐形的青蛙来监视附近的区域,持续3分钟。不会算入常规守卫限制内。"
tr "game_item_tooltip_2045" = "洞察红宝石售价:@Value@+500生命值唯一被动:装备的主动效果的冷却时间减少20%。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫。 "
tr "game_item_tooltip_2047" = "神谕精粹售价:@Value@点击饮用:你的英雄将拥有侦测身边的隐形或无法看到的敌方单位的能力,持续5分钟。"
tr "game_item_tooltip_2048" = "启示灵药出售价格:@Value@点击饮用:+30-64法术强度(基于英雄等级),+10%冷却缩减,并获得法力和能量回复的爆发性提升,持续3分钟。"
tr "game_item_tooltip_2049" = "洞察之石售价:@Value@+150生命值唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有3层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/@f2@个守卫。"
tr "game_item_tooltip_2050" = "探索者守卫售价: @Value@点击使用:放置一个隐形的侦查守卫(无法反隐),持续60秒。"
tr "game_item_tooltip_2051" = "守护者号角售价:@Value@+150生命值被动:每5秒回复20生命值。
唯一被动:格挡来自英雄的攻击和技能的12伤害(对抗持续伤害技能时的效果为25%)。"
tr "game_item_tooltip_2052" = "魄罗佳肴售价:@Value@这道由自由放养、草料喂养的阿瓦罗萨考尼什鸡,与绿色无毒害的弗雷尔卓德香草所搭配的美味,包含了多种必备精华营养素,绝对能让你的魄罗发出愉悦的呼噜声。所有收入都将被捐献给反诺克萨斯虐待动物组织。点击使用:用一勺美味来招待附近的一只魄罗。"
tr "game_item_tooltip_2053" = "猛禽斗篷售价:@Value@+30护甲
+125%基础生命回复
唯一被动—据点冲刺:当你在靠近防御塔、被摧毁的防御塔和虚空之门时,你会获得逐步提升的移动速度加成。在2秒后,这个移动速度加成会达到最大值20%。"
tr "game_item_tooltip_2054" = "特制魄罗佳肴售价: @Value@与魄罗佳肴味道一样,但不含卡路里!让你的魄罗保持愉悦和健康。点击使用:给你的魄罗们来一顿美味又健康的大餐。"
tr "game_item_tooltip_2055" = "控制守卫售价:@Value@点击使用:放置一个守卫来提供附近区域的视野。这个设备会使隐形的陷阱显形,并使守卫显形和失效。控制守卫不会使其它控制守卫失效。伪装状态下的单位也会被显形。
控制守卫:已放置@f1@/@f2@个守卫。"
tr "game_item_tooltip_2056" = "窃来的侦查守卫售价:@Value@点击使用:放置一个隐形的侦查守卫来监视附近的区域,持续@f3@秒。"
tr "game_item_tooltip_2057" = "微现的远见守卫售价:@Value@点击使用:揭示2000码内的一个区域并放置一个可见且脆弱的守卫。"
tr "game_item_tooltip_2058" = "旅行款钢铁合剂售价:@Value@点击饮用:提供+150生命值,25%韧性,并提升英雄体型,持续45到90秒,基于等级。在合剂生效期间,移动时会在身后留下一条道路,友方英雄在这条道路上会提升15%移动速度。
(【旅行款合剂】可相互叠加。)"
tr "game_item_tooltip_2059" = "旅行款巫术合剂售价:@Value@点击饮用:提供+25法术强度,7.5额外法力回复/5秒,持续45到90秒,基于等级。在合剂生效期间,在对英雄和防御塔造成伤害时会附带15真实伤害。这个效果在对抗英雄时有5秒冷却时间,但在对抗防御塔时没有冷却时间。
(【旅行款合剂】可以相互叠加。)"
tr "game_item_tooltip_2060" = "旅行款愤怒合剂售价:@Value@点击饮用:提供+15攻击力,持续45到90秒。在合剂生效期间,在对英雄造成物理伤害时会将实际伤害值的10%转化为自己的生命值。
(【旅行款合剂】可相互叠加。)"
tr "game_item_tooltip_2061" = "窃来的生命药水售价:@Value@点击饮用:在5秒里持续回复共50生命值。"
tr "game_item_tooltip_2062" = "窃来的侠盗药水售价:@Value@点击饮用:提供10 (+1/等级)适应之力,持续45秒。 "
tr "game_item_tooltip_2065" = "舒瑞娅的狂想曲售价:@Value@+40法术强度
+200生命值
+100%基础法力回复唯一被动:
+10%冷却缩减
唯一被动: +5%移动速度
唯一主动:为你自己和附近友军+40%移动速度,持续3秒。 (90秒冷却时间)。"
tr "game_item_tooltip_2137" = "废墟合剂售价: @Value@点击饮用:提供+250生命值,对防御塔造成15%额外伤害,持续3分钟。在合剂生效期间,附近的小兵对防御塔造成15%额外伤害,并获得50护甲和魔法抗性,以及移动速度加成(基于你的移动速度)。
(同一时间只能存在一种合剂效果。)"
tr "game_item_tooltip_2138" = "钢铁合剂售价:@Value@点击饮用:提供+300生命值,25%韧性,并提升英雄体型,持续3分钟。在合剂生效期间,移动时会在身后留下一条道路,友方英雄在这条道路上会提升15%移动速度。
(同一时间只能存在一种合剂效果。)"
tr "game_item_tooltip_2139" = "巫术合剂售价:@Value@点击饮用:提供+50法术强度,15额外法力回复/5秒,持续3分钟。在合剂生效期间,在对英雄和防御塔造成伤害时会附带25真实伤害。这个效果在对抗英雄时有5秒冷却时间,但在对抗防御塔时没有冷却时间。
(同一时间只能存在一种合剂效果。)"
tr "game_item_tooltip_2140" = "愤怒合剂售价:@Value@点击饮用:提供+30攻击力,持续3分钟。在合剂生效期间,在对英雄造成物理伤害时会将实际伤害值的15%转化为自己的生命值。
(同一时间只能存在一种合剂效果。)"
tr "game_item_tooltip_2301" = "守望之眼售价:@Value@+200生命值
+25%基础法力回复
+35法术强度
+10%冷却缩减
+2金币/10秒{{game_item_tributepassive_@f8@}}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。 {{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}
侦查守卫:已放置@f3@/3个守卫。"
tr "game_item_tooltip_2302" = "绿洲之眼售价:@Value@+200生命值
+125%基础生命回复
+10%冷却缩减
+2金币/10秒{{game_item_favorpassive_@f8@}}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}
侦查守卫:已放置@f3@ / 3个守卫。"
tr "game_item_tooltip_2303" = "季分之眼售价:@Value@+500生命值
+200%基础生命回复
+10%冷却缩减
+2金币/10秒{{game_item_spoilsofwar_@f8@}}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有4层充能并在访问商店时填满充能。{{game_item_quest_targonsline_inventory_@f7@}}
{{game_item_targonsline_incometracking_@f7@}}
侦查守卫:已放置@f5@/3个守卫。"
tr "game_item_tooltip_2319" = "黄金福袋售价:@Value@点击使用:包含40-110金币。
售价@Value@金币。"
tr "game_item_tooltip_2403" = "小兵去质器售价:@Value@{{ game_item_description_2403 }}"
tr "game_item_tooltip_2419" = "{{ game_item_displayname_2419 }}无法出售{{ game_item_description_2419 }}"
tr "game_item_tooltip_2420" = "秒表售价:@Value@唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(一次性使用)。"
tr "game_item_tooltip_2421" = "破损的秒表售价:@Value@唯一被动:目前是破损状态,但仍然可以用于升级。"
tr "game_item_tooltip_2422" = "有点神奇之靴售价:@Value@唯一被动—强化移动:+25移动速度
唯一被动:+10移动速度
通过【有点神奇之靴】合成的鞋类装备都会保持+10移动速度。"
tr "game_item_tooltip_3001" = "深渊面具售价:@Value@+350生命值
+300法力值
+55魔法抗性
+10%冷却缩减唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。
唯一光环:附近的敌方英雄多承受15%魔法伤害。"
tr "game_item_tooltip_3003" = "大天使之杖售价:@Value@+50法术强度
+650法力
+10%冷却缩减唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—敬畏:+@f2@法术强度(1%最大法力值)。返还25%的法力花费。
唯一被动—法力积攒:你的英雄每次花费法力时,你的最大法力值都会提高8(每12秒最多触发3次),最多提升750。
法力值加成: @f1@ / 750
一旦法力值加成到达750时,这件装备就会变成【炽天使之拥】。"
tr "game_item_tooltip_3004" = "魔宗售价:@Value@+35攻击力
+250法力唯一被动—敬畏:+@f2@攻击力 (2%最大法力值)。返还15%的法力花费。
唯一被动—法力积攒:你的英雄每进行一次普通攻击或花费法力时,你的最大法力值都会提高5(每12秒最多触发3次)。
法力值加成:@f1@ / 750
一旦法力值加成到达750时,这件装备就会变成【魔切】。"
tr "game_item_tooltip_3005" = "阿塔玛的清算售价:@Value@+25攻击力
+30护甲
+30魔法抗性唯一被动:在与敌方英雄、防御塔或史诗级野怪作战时,每一秒获得@f2@攻击力,最多提供@f3@攻击力。"
tr "game_item_tooltip_3006" = "狂战士胫甲售价:@Value@+35%攻击速度唯一被动—强化移动:+45移动速度"
tr "game_item_tooltip_3007" = "大天使之杖(快速充能)售价:@Value@+50法术强度
+650法力值
+10%冷却缩减唯一被动—急速:这个装备会提供额外的10%冷却缩减。
唯一被动—敬畏:+@f2@法术强度(最大法力值的1%)。返还25%的法力花费。
唯一被动—法力积攒:你的英雄每次花费法力时,你的最大法力值都会提高12(每12秒最多触发3次)并返还25%的法力花费。法力值加成上限为750。
法力值加成:@f1@/750
法力值加成到达750时,会转变为【炽天使之拥】。 "
tr "game_item_tooltip_3008" = "魔宗(快速充能)售价:@Value@+35攻击力
+250法力值
唯一被动—敬畏:+@f2@点攻击力(你的最大法力值的2%)。返还15%的法力花费。
唯一被动—法力积攒:你的英雄每进行普通攻击或花费法力时,你的最大法力值都会提高6(每12秒最多触发3次)。法力值加成上限为750。
法力值加成:@f1@/750
法力值加成到达750时,会转变为【魔切】。 "
tr "game_item_tooltip_3009" = "轻灵之靴售价:@Value@唯一被动—强化移动:+55移动速度
唯一被动—减速抵抗:移动速度的减速会被降低25%。"
tr "game_item_tooltip_3010" = "万世催化石售价:@Value@+225生命值
+300法力唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复15生命值。"
tr "game_item_tooltip_3020" = "法师之靴售价:@Value@+18法术穿透唯一被动—强化移动:+45移动速度"
tr "game_item_tooltip_3022" = "冰霜之锤售价:@Value@+700生命值
+30攻击力唯一被动—钻石星辰击:近战的普通攻击将降低目标40%的移动速度,持续1.5秒。远程的普通攻击将降低目标20%的移动速度,持续1.5秒。"
tr "game_item_tooltip_3023" = "双生暗影售价:@Value@+80法术强度
+10%冷却缩减
+8%移动速度唯一主动:召唤2个幽灵去寻找2个最近的敌人。如果幽灵触碰到了一名敌方英雄,就会暴露该英雄并使其减速40%,持续2.5秒。
如果幽灵在6秒后仍无法找到目标,那么它就会返回到施法者身上,并使这个道具的冷却时间最多减少40%(冷却时间:120秒)。"
tr "game_item_tooltip_3024" = "冰川护甲售价:@Value@+250法力值
+20护甲唯一被动:+10%冷却缩减"
tr "game_item_tooltip_3025" = "冰脉护手售价:@Value@+500法力
+65护甲
+20%冷却缩减唯一被动—咒刃:在施放一个技能后,你的下次普通攻击会对一个范围内的所有敌人造成@f1@ 额外物理伤害,并制造一个持续2秒且半径为@f2@的冰冷地带,使地带内敌人的移动速度减少30%(冷却时间:1.5秒)。"
tr "game_item_tooltip_3026" = "守护天使售价:@Value@+45攻击力
+40护甲唯一被动:你的英雄在受到致命伤害时,会在凝滞4秒后原地复活,恢复50%基础生命值和30%最大法力值(冷却时间:300秒)。"
tr "game_item_tooltip_3027" = "时光之杖售价:@Value@+(300+ @f1@)生命值
+(300+ @f2@)法力
+(60+ @f3@)法术强度被动:每层效果提供+20生命值,+10法力值,以及+4法术强度(最大+200生命值,+100法力值,以及+40法术强度)。每分钟提供1层(最大提供10层)。
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。"
tr "game_item_tooltip_3028" = "和谐圣杯售价:@Value@+30魔法抗性
+50%基础法力回复唯一被动—和谐:提供相当于你百分比基础法力回复加成的百分比基础生命回复加成。
当前加成:@f1@%基础生命回复加成"
tr "game_item_tooltip_3029" = "时光之杖(快速充能)售价:@Value@+(300+@f1@)生命值
+(300+@f2@)法力值
+(60+@f3@)法术强度被动:每层效果增加20生命值、10法力值、4法术强度。(最多+200生命值,+100法力值,+40法术强度)。每40秒增加1层效果(最大10层)。
唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。 "
tr "game_item_tooltip_3030" = "海克斯科技GLP-800售价:@Value@+80法术强度
+600法力
+10%冷却缩减唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一主动—冰霜弹: 发射一排会在命中第一个敌人时爆炸的冰霜弹,对命中的所有敌人造成@f1@(+@f2@)魔法伤害。(冷却时间:40秒,与其它海克斯科技装备共享冷却时间。)
被命中的敌人会受到65%减速效果,这个减速效果会在2秒里持续衰减。"
tr "game_item_tooltip_3031" = "无尽之刃售价:@Value@+80攻击力
+25%暴击几率唯一被动:暴击造成225%伤害,而非200%。"
tr "game_item_tooltip_3033" = "凡性的提醒售价:@Value@+45攻击力唯一被动—最后的轻语: +25%护甲穿透。
唯一被动—刽子手:物理伤害会对敌方英雄施加持续5秒的重伤效果。"
tr "game_item_tooltip_3034" = "巨人杀手售价:@Value@+10攻击力唯一被动—巨人杀手:在对抗生命值多于你的敌方英雄时,最多提供+10%物理伤害(每相差200生命值提供+1%伤害,在相差2000生命值时达到最大值)。"
tr "game_item_tooltip_3035" = "最后的轻语售价: @Value@+20攻击力唯一被动—最后的轻语: +20%护甲穿透。"
tr "game_item_tooltip_3036" = "多米尼克领主的致意售价:@Value@+45攻击力唯一被动—最后的轻语:+35%护甲穿透"
tr "game_item_tooltip_3037" = "御魔之器售价: @Value@唯一光环—法力扭曲:使自己与周围友方英雄获得5法力回复/5秒。"
tr "game_item_tooltip_3040" = "炽天使之拥售价:@Value@(由法力值已完全攒满的【大天使之杖】升级而成)
+1400法力
+50法术强度
+10%冷却缩减唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—敬畏:+@f2@法术强度(最大法力值的3%)。返还25%的法力花费。
唯一主动—法力护盾:消耗15%当前法力值来形成为一个护盾,护盾可吸收@f3@伤害,持续2秒(冷却时间:120秒)。"
tr "game_item_tooltip_3041" = "梅贾的窃魂卷出售价格:@Value@+20(+@f1@)法术强度
+200法力唯一被动—畏惧:每层【荣耀】提供+5法术强度。如果你拥有10层以上的【荣耀】,则会提供10%移动速度。
唯一被动—或杀或死:每次击杀提供4层【荣耀】,每次助攻提供2层荣耀,最多可叠加25层荣耀。每次死亡损失10层荣耀。"
tr "game_item_tooltip_3042" = "魔切售价:@Value@(由法力值已完全攒满的【魔宗】升级而成)
+1000法力
+35攻击力唯一被动—敬畏: +@f2@攻击力。 返还15%的法力花费。
唯一被动—冲击: 你的单体目标技能和攻击在命中英雄时会消耗你3%的当前法力值,并造成两倍于该数值的物理伤害。
这个效果只会在你的剩余法力值高于20%时触发。"
tr "game_item_tooltip_3044" = "净蚀售价:@Value@+200生命值
+15攻击力唯一被动—狂暴:每次普通攻击后会获得20移动速度,持续2秒。每次击杀单位后,获得60移动速度(与前者不叠加)。这个移动速度加成对远程英雄减半。"
tr "game_item_tooltip_3046" = "幻影之舞售价:@Value@+30%攻击速度
+25%暴击几率
+5%移动速度唯一被动—幽影华尔兹:普攻一名英雄会提供鬼魂化状态和7%移动速度,持续2秒。
唯一被动—救主灵刃:在你受到即将使你的生命值降至30%以下的伤害时,为你提供一个护盾,可吸收最多@f1@伤害(90秒冷却时间)。"
tr "game_item_tooltip_3047" = "忍者足具售价:@Value@+20护甲唯一被动:格挡掉12%的来自普通攻击的伤害。
唯一被动—强化移动:+45移动速度"
tr "game_item_tooltip_3050" = "基克的聚合售价:@Value@+60护甲
+30魔法抗性
+250法力
+10%冷却缩减唯一主动—导管:与一个身上没有现存导管的友方英雄进行绑定。
唯一被动:在你的友方英雄附近施放你的终极技能时,可同时在你身边召唤一阵冰霜风暴,并点燃己方友军的普攻,持续10秒。在冰霜风暴中的敌人会被减速20%,并且你友军的攻击会燃烧其目标,在2秒里持续造成共30%额外魔法伤害(45秒冷却时间)。
霜火盟约:当你的冰霜风暴减速到一个正在燃烧的敌人时,风暴会被引燃,每秒造成40魔法伤害并将减速幅度替换为40%,持续3秒。
总霜火风暴伤害:@f1@
总友军燃烧伤害:@f2@ "
tr "game_item_tooltip_3052" = "紫雨林之拳售价:@Value@+15攻击力
+200生命值唯一被动:击杀一个单位会提供5最大生命值。这个加成最多可叠加20层。
生命值加成:@f1@ / 100"
tr "game_item_tooltip_3053" = "斯特拉克的挑战护手售价:@Value@(仅近战可用)
+450生命值
唯一被动—巨人蛮力:+@f1@攻击力
唯一被动—救主灵刃:在5秒内受到至少@f2@伤害(基于携带者的等级)时,获得一个护盾,护盾生命值相当于你75%的额外生命值(@f3@)。0.75秒后,护盾会在3秒里持续衰减(冷却时间:60秒)。
斯特拉克之怒:当救主灵刃触发时,体型和力量获得增长,提供更大的体型,获得+30%韧性,持续8秒。"
tr "game_item_tooltip_3056" = "干扰水晶售价: @Value@+300生命值
+50护甲
+150%基础生命回复
+10%冷却缩减唯一主动:阻止附近的敌方防御塔进行攻击,持续3秒(冷却时间120秒)。该效果在8秒里仅能对同一防御塔使用一次。
唯一被动—据点冲刺:当你在防御塔(包括被摧毁的防御塔)和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。
"
tr "game_item_tooltip_3057" = "耀光售价:@Value@+250法力值
+10%冷却缩减唯一被动—咒刃:施放技能后,你的下一次普通攻击在命中时会造成@f1@额外物理伤害(冷却时间:1.5秒)。"
tr "game_item_tooltip_3060" = "号令之旗售价:@Value@+60护甲
+30魔法抗性
+125%基础生命回复唯一主动—晋升:显著提升一个线上小兵的作战能力并使获得40%英雄伤害减免(冷却时间:120秒)。
唯一被动—据点冲刺:当你在防御塔(包括被摧毁的防御塔)和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。
小兵击杀赚取的金币:@f1@
对防御塔造成的伤害:@f2@"
tr "game_item_tooltip_3065" = "振奋盔甲售价:@Value@+450生命值
+55魔法抗性
+100%基础生命回复
+10%冷却缩减唯一被动:所受的全部治疗效果提高30%。"
tr "game_item_tooltip_3067" = "燃烧宝石售价:@Value@+200生命值唯一被动:+10%冷却缩减"
tr "game_item_tooltip_3068" = "日炎斗篷售价:@Value@+425生命值
+60护甲唯一被动—献祭:每秒对周围敌军造成@f1@魔法伤害。对小兵和野怪造成50%额外伤害。"
tr "game_item_tooltip_3069" = "飞升残存物售价:@Value@+200生命值
+10移动速度
+125%基础生命回复
+10%冷却缩减
+2金币/10秒{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_3070" = "女神之泪售价:@Value@+250法力唯一被动—敬畏: 返还10%的法力花费。
唯一被动—法力积攒:你的英雄每次花费法力时,你的最大法力值就会提升4(每12秒最多触发3次)。
法力值加成:@f1@ / 750"
tr "game_item_tooltip_3071" = "黑色切割者售价:@Value@+400生命值
+40攻击力
+20%冷却缩减唯一被动:对一名敌方英雄造成物理伤害的同时,还会对该英雄施加“切割”效果,减少目标4%的护甲,持续6秒(最多叠加6次,减少24%护甲)。
唯一被动—狂暴:造成物理伤害的同时会提供20移动速度,持续2秒。协助击杀被切割的敌方英雄或击杀任何敌对单位时,提供的移动速度加成会变为60,持续2秒。这个移动速度加成对远程英雄减半。"
tr "game_item_tooltip_3072" = "饮血剑售价:@Value@+80攻击力唯一被动:+20%生命偷取
唯一被动:你的生命偷取效果可以对你进行过量治疗。溢出的生命力会储存为一个能够抵挡@f1@伤害的护盾。
如果你在之前的25秒里没有造成或承受任何伤害,那么这个护盾会缓慢衰减。"
tr "game_item_tooltip_3073" = "女神之泪(快速充能)售价:@Value@+250法力值唯一被动—敬畏:返还10%的法力花费。
唯一被动—法力积攒:每次花费法力时,你的最大法力值就会增加6(每12秒最多触发3次)。
法力值加成:@f1@/750"
tr "game_item_tooltip_3074" = "贪欲九头蛇售价:@Value@(仅近战可用)
+80攻击力
+100%基础生命回复
+12%生命偷取被动:这个物品所造成的伤害会附带50%的总生命偷取。
唯一被动—顺劈:你的攻击对目标周围的单位造成@f1@到@f2@额外物理伤害(越靠近目标的敌人所受的伤害越高)。
唯一主动—新月:对身边的敌方单位造成@f3@到@f4@物理伤害(越靠近你的敌人所受的伤害越高)(冷却时间:10秒)。"
tr "game_item_tooltip_3075" = "荆棘之甲出售价格:@Value@+250生命值
+80护甲唯一被动—荆棘:被普通攻击命中时,会回敬给攻击者魔法伤害,数额相当于你10%的额外护甲值(@f1@)加上25,并对攻击者施加重伤效果,持续3秒。
唯一被动—寒铁:被普通攻击命中时,减少攻击者15%攻击速度,持续1秒。"
tr "game_item_tooltip_3076" = "棘刺背心售价:@Value@+35护甲唯一被动—荆棘:被普通攻击命中时,会回敬给攻击者(@f1@)魔法伤害(3加上你10%的额外护甲值),并对攻击者施加重伤效果,持续3秒。"
tr "game_item_tooltip_3077" = "提亚马特售价:@Value@(仅近战可用)
+25攻击力
+50%基础生命回复唯一被动—顺劈:你的攻击对目标周围的单位造成@f1@到@f2@的额外物理伤害(越靠近目标的敌人所受的伤害越高)。
唯一主动—新月:对身边的敌方单位造成@f3@到@f4@总攻击力的额外物理伤害(越靠近你的敌人所受的伤害越高)(冷却时间:10秒)。"
tr "game_item_tooltip_3078" = "三相之力售价:@Value@+250生命值
+250法力值
+25攻击力
+40%攻击速度
+20%冷却缩减
+5%移动速度唯一被动—狂暴:每次普通攻击后会获得20移动速度,持续2秒。每次击杀单位后,获得60移动速度(与前者不叠加)。这个移动速度加成对远程英雄减半。
唯一被动—咒刃:施放技能后,下一次普通攻击会造成@f1@额外物理伤害(冷却时间:1.5秒)。"
tr "game_item_tooltip_3079" = "护盾破坏者售价:@Value@(仅近战可用)
+@FlatPhysicalDamageMod@攻击力
+@PercentBaseHPRegenMod*100@%基础生命回复
+@PercentLifeStealMod*100@%生命偷取被动:这个物品所造成的伤害会附带50%的总生命偷取。
唯一被动—顺劈:你的攻击对目标周围的单位造成@f1@到@f2@额外物理伤害(越靠近目标的敌人所受的伤害越高)。
唯一主动—新月:剥去附近敌人身上的所有护盾,然后造成@f3@到@f4@物理伤害(越靠近你的敌人所受的伤害越高)(冷却时间:@Effect5Amount@秒)。"
tr "game_item_tooltip_3080" = "太空饮血剑售价:@Value@+65攻击力唯一被动:+5%生命偷取
唯一被动:你的生命偷取效果可以对你进行过量治疗。溢出的生命力会储存为一个能够抵挡@f1@伤害的护盾。
如果你在之前的25秒里没有造成或承受任何伤害,那么这个护盾会缓慢衰减。"
tr "game_item_tooltip_3082" = "守望者铠甲售价:@Value@+40护甲唯一被动—寒铁:被普通攻击击中时,减少攻击者15%的攻击速度,持续1秒。"
tr "game_item_tooltip_3083" = "狂徒铠甲售价:@Value@+800生命值
+200%基础生命回复唯一被动: +10%冷却缩减
唯一被动:在你拥有至少3000最大生命值时,提供狂徒之心效果。
狂徒之心:如果在6秒内没有受到伤害(在3秒内没有受到小兵和野怪的伤害),就会每5秒回复@f2@生命值。"
tr "game_item_tooltip_3084" = "霸王血铠出售价格:@Value@+800生命值
+100%基础生命回复唯一被动:每获得一次击杀或助攻,就会在5秒里恢复共300生命值。"
tr "game_item_tooltip_3085" = "卢安娜的飓风售价:@Value@(仅远程可用)
+40%攻击速度
+25%暴击几率
+7%移动速度唯一被动—风怒:你的普通攻击会朝2个附近的目标发射弩箭,每支弩箭造成@f1@物理伤害。这些弩箭能够暴击和附带攻击特效。"
tr "game_item_tooltip_3086" = "狂热售价:@Value@+15%攻击速度
+15%暴击几率唯一被动:+5%移动速度"
tr "game_item_tooltip_3087" = "斯塔缇克电刃售价:@Value@+40%攻击速度
+25%暴击几率
+5%移动速度唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成@f1@额外魔法伤害。
唯一被动:盈能伤害可弹射至@f3@个目标并且可以暴击并造成@f2@额外魔法伤害。"
tr "game_item_tooltip_3089" = "灭世者的死亡之帽售价:@Value@+120法术强度唯一被动:法术强度提升40%(@f1@)。"
tr "game_item_tooltip_3090" = "沃格勒特的巫师帽售价:@Value@+100法术强度
+45护甲唯一被动:法术强度提升25%。(@f1@)
唯一主动—凝滞: 让你的英雄凝滞2.5秒,使你免疫任何伤害并且无法被选定,但无法采取任何行动。冷却时间:120秒。"
tr "game_item_tooltip_3091" = "智慧末刃售价:@Value@+50%攻击速度
+50魔法抗性
+5%移动速度唯一被动—智慧之末:你的普通攻击在命中时附带@f1@魔法伤害。在低于半血时,治疗自身相当于此效果33%造成伤害的生命值——近战英雄提升至100%。
对英雄的伤害总和:@f2@
治疗效果总和:@f3@"
tr "game_item_tooltip_3092" = "监视残存物售价:@Value@+200生命值
+35法术强度
+50%基础法力回复
+10%冷却缩减
+2金币/10秒{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}"
tr "game_item_tooltip_3093" = "贪婪之刃售价:@Value@+15%攻击速度唯一被动—贪财:每10秒获得+3枚金币。
唯一被动—贪婪:每次击杀单位时额外获得2枚金币。
贪婪之刃—已产出的金币:@f1@"
tr "game_item_tooltip_3094" = "疾射火炮售价:@Value@+30%攻击速度
+25%暴击几率
+5%移动速度唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成@f1@额外魔法伤害。
唯一被动:盈能攻击获得@f2*100@%额外距离(最多+@f3@距离)。
盈能速度快25%。盈能攻击可作用于防御塔。"
tr "game_item_tooltip_3095" = "岚切售价::@Value@+60攻击力
+30%攻击速度唯一被动—盈能:移动和攻击将积攒一次盈能攻击。你的盈能攻击会在命中时造成@f1@额外魔法伤害。
唯一被动:你的所有盈能效果会相应地提升35%并且还会减缓40%移动速度,减速效果在1.5秒内持续衰减。"
tr "game_item_tooltip_3096" = "游牧民印章售价:@Value@+10移动速度
+50%基础生命回复
+10%冷却缩减
+2金币/10秒{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_3097" = "巨神峰之擎售价:@Value@+125生命值
+50%基础生命回复
+1金币/10秒 {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_3098" = "冰霜之牙售价:@Value@+20法术强度
+50%基础法力回复
+2金币/10秒
+10%冷却缩减{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}"
tr "game_item_tooltip_3099" = "灵魂法衣售价:@Value@+520生命值唯一光环:为周围友军提升12法力回复/5秒和10%冷却缩减。"
tr "game_item_tooltip_3100" = "巫妖之祸售价:@Value@+80法术强度
+7%移动速度
+10%冷却缩减
+250法力值唯一被动—咒刃:施放一次技能后,下一次普通攻击将附带@f1@额外魔法伤害(冷却时间:1.5秒)。"
tr "game_item_tooltip_3101" = "蜂刺出售价格:@Value@+35%攻击速度唯一被动:+10%冷却缩减"
tr "game_item_tooltip_3102" = "女妖面纱售价:@Value@+75法术强度
+60魔法抗性
+10%冷却缩减唯一被动:获得一层可以抵挡一次敌方技能的法术护盾。如果你在40秒内没有受到来自英雄的伤害,那么这个护盾就会刷新。"
tr "game_item_tooltip_3104" = "范达姆领主的劫掠者出售价格:@Value@+300生命值
+50攻击力
+10%冷却缩减唯一被动—尘归尘:在控制了最近的圣坛时,你会陷入火中,每秒对附近的敌人造成25(+1x英雄等级)魔法伤害(对小兵和野怪造成50%额外伤害)。在控制了最远的圣坛时,你的普攻会灼烧目标,在3秒里持续造成最多114真实伤害(基于英雄等级)。"
tr "game_item_tooltip_3105" = "军团圣盾售价:@Value@+30护甲
+30魔法抗性"
tr "game_item_tooltip_3106" = "麦瑞德之爪售价:@Value@+15%攻击速度唯一被动—割裂:以野怪为目标的普通攻击会造成50额外魔法伤害,并治疗自身8生命值。"
tr "game_item_tooltip_3107" = "救赎售价:@Value@+200生命值
+50%基础生命回复
+150%基础法力回复
+10%冷却缩减唯一被动:+10%治疗和护盾强度
唯一主动:选择5500码内的一个区域作为目标。在2.5秒后,召下一道光束来治疗友军10(+20x目标等级)生命值,并灼烧敌方英雄相当于其10%最大生命值的真实伤害,还会对敌方小兵造成250真实伤害(冷却时间:120秒)。在用于【救赎】的治疗效果时,治疗和护盾强度的效能为3倍。
可以在死亡时施放。
对近期获得过其它救赎效果的目标造成一半效果。
对英雄的总治疗效果:@f1@
对英雄的总伤害:@f2@"
tr "game_item_tooltip_3108" = "恶魔法典售价:@Value@+35法术强度唯一被动:+10%冷却缩减"
tr "game_item_tooltip_3109" = "骑士之誓售价:@Value@+250生命值
+40护甲
+10%冷却缩减唯一主动:指定一位友方英雄作为你的搭档 (冷却时间:90秒)。
唯一被动:如果你的搭档在附近,则提供+20护甲加成并在朝该英雄移动时+15%移动速度。
唯一被动:如果你的搭档在附近,则获得相当于你的搭档对英雄造成伤害量的12%的治疗效果,并将你的搭档所受的来自英雄的伤害的12%以真实伤害的形式转移给自身(如果你是远程英雄,则治疗效果和伤害转移减少50%)。
转移伤害:@f3@
获得治疗效果:@f4@"
tr "game_item_tooltip_3110" = "冰霜之心售价:@Value@+400法力值
+100护甲
+20%冷却缩减唯一光环:降低附近敌方单位15%的攻击速度。"
tr "game_item_tooltip_3111" = "水银之靴售价:@Value@+25魔法抗性唯一被动—强化移动:+45移动速度
唯一被动—韧性:此单位受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少30%。"
tr "game_item_tooltip_3112" = "守护者法球售价:@Value@+150生命值
+35法术强度
+10法力回复/5秒"
tr "game_item_tooltip_3113" = "以太精魂售价:@Value@+30法术强度唯一被动:+5%移动速度"
tr "game_item_tooltip_3114" = "禁忌雕像售价:@Value@+50%基础法力回复唯一被动:+10%冷却缩减
唯一被动:+5%治疗和护盾强度"
tr "game_item_tooltip_3115" = "纳什之牙出售价格:@Value@+50%攻击速度
+80法术强度唯一被动:+20% 冷却缩减。
唯一被动:普通攻击会造成15(+@f1@)的额外魔法伤害。"
tr "game_item_tooltip_3116" = "瑞莱的冰晶节杖售价:@Value@+300生命值
+90法术强度唯一被动:伤害型的法术和技能会使敌人的移动速度减少20%,持续1秒。"
tr "game_item_tooltip_3117" = "疾行之靴售价:@Value@唯一被动—强化移动:+25移动速度。脱离战斗5秒后,将提升至+115移动速度。"
tr "game_item_tooltip_3118" = "太空骑士之誓售价:@Value@+250生命值
+40护甲
+10%冷却缩减唯一主动:指定一位友方英雄作为你的搭档 (冷却时间:90秒)。
唯一被动:如果你的搭档在附近,则提供+20护甲加成并在朝该英雄移动时+15%移动速度。
唯一被动:如果你的搭档在附近,则获得相当于你的搭档对英雄造成伤害量的3%的治疗效果,并将你的搭档所受的来自英雄的伤害的12%以真实伤害的形式转移给自身(如果你是远程英雄,则治疗效果和伤害转移减少50%)。
转移伤害:@f3@
获得治疗效果:@f4@"
tr "game_item_tooltip_3122" = "卑劣手斧出售价格:@Value@+20攻击力
+10%暴击几率唯一被动:你的暴击会让敌方目标流血3秒,总共造成相当于你60%额外攻击力的魔法伤害。"
tr "game_item_tooltip_3123" = "死刑宣告售价:@Value@+15攻击力唯一被动—死刑宣告:物理伤害会对敌方英雄施加持续3秒的重伤效果。"
tr "game_item_tooltip_3124" = "鬼索的狂暴之刃售价:@Value@+25攻击力
+25法术强度
+25%攻击速度被动:普攻在命中时附加15魔法伤害。
唯一被动—最后的轻语:获得15% 护甲穿透。
唯一被动—溶解:获得15%法术穿透。
唯一被动:普攻提供+8%攻击速度,持续5秒(至多可叠6层)。在满层时,提供鬼索之怒。
鬼索之怒:每3次普攻会触发两次攻击特效。
在层数到达一半时,近战英雄的下次普攻将完全叠满狂怒之刃。"
tr "game_item_tooltip_3126" = "麦瑞德裂血手套售价:@Value@+40攻击力
+30%攻击速度
+25护甲唯一被动:每次普通攻击会造成目标最大生命值的4%的魔法伤害。"
tr "game_item_tooltip_3128" = "冥火之拥售价:@Value@+120法术强度
+10%冷却缩减唯一主动:造成目标英雄最大生命值的15%的魔法伤害,并在接下来的4秒里,使他们所受的魔法伤害提高20%(冷却时间90秒)。"
tr "game_item_tooltip_3131" = "神圣之剑售价:@Value@+25攻击力
+25%攻击速度唯一被动: +18穿甲(当前无视@f3@护甲)
唯一主动: 提供+100%攻击速度和100%暴击几率,持续3秒或3次普攻(90秒冷却时间)。"
tr "game_item_tooltip_3132" = "黄金之心售价:@Value@+325生命值唯一被动:+5金币/10秒
黄金之心—已赚取金币:@f1@"
tr "game_item_tooltip_3133" = "考尔菲德的战锤售价:@Value@+25攻击力唯一被动: +10%冷却缩减"
tr "game_item_tooltip_3134" = "锯齿短匕售价:@Value@+25攻击力唯一被动:+10穿甲(当前无视@f1@护甲)
唯一被动—猎头者:在击杀任一敌人后,你的下一个伤害型技能会造成40额外物理伤害(冷却时间:30秒)。"
tr "game_item_tooltip_3135" = "虚空之杖售价:@Value@+70法术强度唯一被动—溶解:+40%法术穿透。"
tr "game_item_tooltip_3136" = "幽魂面具售价:@Value@+35法术强度
+200生命值唯一被动—疯狂:在与英雄作战时,每过1秒,你造成的伤害就会多2%(最大值:10%)。"
tr "game_item_tooltip_3137" = "苦行僧之刃售价:@Value@+50%攻击速度
+45魔法抗性
+10%冷却缩减唯一主动—水银:移除你英雄身上的所有减益效果。如果你的英雄是近战类型,这个装备还会提供50%的移动速度加成,持续1秒(冷却时间:90秒)。"
tr "game_item_tooltip_3138" = "利维坦之甲出售价格:@Value@+180生命值唯一被动:每层效果增加32生命值。击杀敌方英雄获得2层,协助击杀敌方英雄获得1层。该效果可以叠加20层。当英雄死亡将损失1/3的当前层数。当叠到20层时,你的英雄减少15%所受到的伤害。"
tr "game_item_tooltip_3139" = "水银弯刀售价:@Value@+50攻击力
+35魔法抗性
+10%生命偷取唯一主动—水银:移除你英雄身上的所有控制效果,并提供50%移动速度加成,持续1秒(冷却时间:90秒)。"
tr "game_item_tooltip_3140" = "水银饰带售价:@Value@+30魔法抗性唯一主动—水银: 移除你英雄身上的所有控制效果(冷却时间:90秒)。"
tr "game_item_tooltip_3141" = "神秘之剑出售价格:@Value@20(+@f1@)攻击力
+0%生命偷取唯一被动—恐惧:每层【荣耀】提供+2攻击力。如果你有15层以上的【荣耀】,就会提供10%生命偷取。
唯一被动—或杀或死:每次击杀提供4层【荣耀】,每次助攻提供1层荣耀,最多可叠加30层荣耀。每次死亡损失8层荣耀。"
tr "game_item_tooltip_3142" = "幽梦之灵出售:@Value@+55攻击力
+10%冷却缩减唯一被动: +18穿甲(当前无视@f1@护甲)
唯一被动: +40非战斗状态下的移动速度
唯一主动:提供+20%移动速度,持续6秒(45秒冷却时间)。"
tr "game_item_tooltip_3143" = "兰顿之兆售价:@Value@+400生命值
+70护甲唯一被动::-20%来自普攻的暴击伤害(共缓和伤害:@f1@)。
唯一被动—寒铁:被普通攻击击中时,减少攻击者15%的攻击速度(持续时间:1秒)。
唯一主动:减缓周围敌人55%的移动速度,持续2秒(冷却时间:60秒)。"
tr "game_item_tooltip_3144" = "比尔吉沃特弯刀出售:@Value@+25攻击力
+10%生命偷取唯一主动:对目标造成100魔法伤害,并减少目标25%的移动速度,持续2秒(冷却时间:90秒)。"
tr "game_item_tooltip_3145" = "海克斯科技左轮枪售价:@Value@+40法术强度唯一被动—魔法弹:用普攻对一名敌方英雄造成伤害的同时会震击该英雄,造成@f1@额外魔法伤害(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。"
tr "game_item_tooltip_3146" = "海克斯科技枪刃售价:@Value@+40攻击力
+80法术强度唯一被动:造成伤害的15%用来治疗自身。群体伤害的治疗效率只有33%。
唯一主动—闪电弹:造成@f2@(+@f1@)魔法伤害并使目标英雄的移动速度减少40%,持续2秒(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。"
tr "game_item_tooltip_3147" = "德拉克萨的暮刃售价:@Value@+55攻击力
+10%冷却缩减唯一被动: +21穿甲(当前无视@f3@护甲)
唯一被动—封锁:在被一个敌方守卫发现时,使你附近的所有敌方陷阱显形并使敌方守卫失效,持续8秒。近战攻击会立刻击杀这些设备(冷却时间:90秒)。
唯一被动—夜袭者:在脱离敌方视野至少1秒以后,你的下次对敌方英雄发起的普攻将在命中时造成@f1@额外物理伤害并使该英雄减速99%,持续0.25秒。(在被一名敌方英雄看见后,可持续5秒。远程攻击不会施加减速效果)。"
tr "game_item_tooltip_3148" = "太空海克斯科技枪刃售价:@Value@+40攻击力
+80法术强度唯一被动:造成伤害的4%用来治疗自身。群体伤害的治疗效率只有33%。
唯一主动—闪电弹:造成@f2@(+@f1@)魔法伤害并使目标英雄的移动速度减少40%,持续2秒(冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。"
tr "game_item_tooltip_3149" = "太空破败王者之刃售价:@Value@+40攻击力
+25%攻击速度
+3%生命偷取唯一被动:你的普通攻击会造成相当于目标8%当前生命值的额外物理伤害。
唯一主动:造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。
最小额外物理伤害为15。
对野怪和小兵的最大额外物理伤害为60。
使用者的生命偷取属性可应用于额外物理伤害效果上。"
tr "game_item_tooltip_3150" = "幻境之刃售价:@Value@+@FlatPhysicalDamageMod@攻击力
+@FlatArmorMod@护甲
+@PercentLifeStealMod*100@%生命偷取唯一被动—沙之印记:普攻会在目标身上施加一个沙之印记,让目标暴露3秒。同一时间只能标记一个敌人。
唯一主动—幻境步伐:传送@Effect1Amount*-1@距离,来远离中了沙之标记的敌人(60秒冷却时间)。
“恕瑞玛人让沙漠的每个方面都物尽其用。”"
tr "game_item_tooltip_3151" = "兰德里的折磨售价:@Value@+75法术强度
+300生命值唯一被动—疯狂:在与英雄作战时,每过1秒,你造成的伤害就会多2%(最大值:10%)。
唯一被动—折磨:技能会灼烧目标3秒,每秒造成相当于目标1.5%当前生命值的魔法伤害。灼烧伤害会在对抗移动受损的单位时提升至2.5%。"
tr "game_item_tooltip_3152" = "海克斯科技原型腰带-01售价:@Value@+300生命值
+60法术强度
+10%冷却缩减唯一主动—火焰弹:向前冲刺并释放一圈火焰弹,造成@f1@ (+@f2@)魔法伤害 (冷却时间:40秒,与其它海克斯科技装备共享冷却时间)。
如果有多发火焰弹命中了相同的英雄或野怪,那么除第一发之外的每发火焰弹会造成10%伤害。"
tr "game_item_tooltip_3153" = "破败王者之刃售价:@Value@+40攻击力
+25%攻击速度
+12%生命偷取唯一被动:你的普通攻击会造成相当于目标8%当前生命值的额外物理伤害。
唯一主动:造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。
最小额外物理伤害为15。
对野怪和小兵的最大额外物理伤害为60。
使用者的生命偷取属性可应用于额外物理伤害效果上。 "
tr "game_item_tooltip_3154" = "瑞格之灯售价:@Value@+25攻击力
+20%攻击速度
+12%生命偷取
+10%法术吸血
唯一主动:放置一个侦查守卫,以监视附近的区域,持续180秒(180秒冷却时间)。"
tr "game_item_tooltip_3155" = "海克斯饮魔刀售价:@Value@+20攻击力
+35魔法抗性唯一被动—救主灵刃:如果你的生命值即将在承受魔法伤害后低于30%,那么此物品会在此之前为你制造一个吸收@f1@魔法伤害的护盾,持续5秒(冷却时间:90秒)。"
tr "game_item_tooltip_3156" = "玛莫提乌斯之噬售价:@Value@+50攻击力
+50魔法抗性
+10%冷却缩减唯一被动—救主灵刃:如果你的生命值即将在承受魔法伤害后低于30%,那么此物品会在此之前为你制造一个吸收@f1@魔法伤害的护盾,持续5秒(冷却时间:90秒)。
破釜沉舟:当救主灵刃触发时,提供20攻击力、10%法术吸血和10%生命偷取,持续到脱离战斗为止。"
tr "game_item_tooltip_3157" = "中娅沙漏售价:@Value@+75法术强度
+45护甲
+10%冷却缩减唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(冷却时间120秒)。"
tr "game_item_tooltip_3158" = "明朗之靴售价:@Value@唯一被动:+10%冷却缩减
唯一被动—强化移动:+45移动速度
唯一被动:使召唤师技能的冷却时间减少10%
“这个物品是为了庆祝在2010年12月10日艾欧尼亚和诺克萨斯的重赛中,艾欧尼亚取得胜利。”"
tr "game_item_tooltip_3159" = "基渣的幽魂之灯售价:@Value@+15攻击力
+30%攻击速度唯一被动—割裂:以野怪为目标的普通攻击会造成75额外魔法伤害,并治疗自身10生命值。
唯一被动:击杀野怪获得的赏金提升30%。
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间:60秒)。"
tr "game_item_tooltip_3160" = "烈焰之炬售价:@Value@+12攻击力
+30%攻击速度唯一被动—割裂:普通攻击会造成@f3@(25 +烈焰之炬层数)额外魔法伤害(对小兵和野怪的伤害为300%)并治疗自身10生命值。烈焰之炬层数会随着击杀、助攻和大型野怪击杀数提升。
唯一被动:击杀野怪获得的赏金提升30%。
唯一主动:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间:180秒)。
隐形守卫:@f1@ / @f2@已放置。
来自野怪的额外赏金:@f5@"
tr "game_item_tooltip_3161" = "朔极之矛售价:@Value@+60攻击力
+250生命值
+20%冷却缩减唯一被动:在施放你的终极技能后,你在10秒内的下一次普攻将提供觉醒之龙效果,持续6秒(30秒冷却时间)。
觉醒之龙:提供50%攻击速度,并且普攻会返还你20%的剩余非终极技能冷却时间。"
tr "game_item_tooltip_3162" = "太空比尔吉沃特弯刀出售:@Value@+25攻击力
+2.5%生命偷取唯一主动:对目标造成100魔法伤害,并减少目标25%的移动速度,持续2秒(冷却时间:90秒)。"
tr "game_item_tooltip_3163" = "太空玛莫提乌斯之噬售价:@Value@+50攻击力
+50魔法抗性
+10%冷却缩减唯一被动—救主灵刃:如果你的生命值即将在承受魔法伤害后低于30%,那么此物品会在此之前为你制造一个吸收@f1@魔法伤害的护盾,持续5秒(冷却时间:90秒)。
破釜沉舟:当救主灵刃触发时,提供20攻击力、2.5%法术吸血和2.5%生命偷取,持续到脱离战斗为止。"
tr "game_item_tooltip_3165" = "莫雷洛秘典售价:@Value@+70法术强度
+300生命值唯一被动—死亡之触: +15 法术穿透
唯一被动—诅咒打击:对英雄造成魔法伤害时,会为该目标施加持续3秒的重伤效果。"
tr "game_item_tooltip_3166" = "骨齿项链售价: @Value@唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续60秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3167" = "骨齿项链售价: @Value@唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续60秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3168" = "骨齿项链售价: @Value@唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续120秒(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3169" = "骨齿项链售价: @Value@唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续120秒(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3170" = "月华咒刃售价:@Value@+50法术强度
+50护甲
+50魔法抗性唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少35%。"
tr "game_item_tooltip_3171" = "骨齿项链售价: @Value@唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间:60秒)。主动效果会在20层时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3172" = "灵风售价: @Value@+50攻击力
+40%攻击速度
+10%移动速度唯一被动:韧性受到的晕眩、减速、嘲讽、恐惧、沉默、致盲、变形和禁锢的持续时间减少35%。"
tr "game_item_tooltip_3173" = "太空明朗之靴出售价格: @Value@唯一被动: +10%冷却缩减
唯一被动—强化移动:+45移动速度
“这个装备专用于太空.''"
tr "game_item_tooltip_3174" = "雅典娜的邪恶圣杯售价:@Value@+30法术强度
+30魔法抗性
+100%基础法力回复
+10%冷却缩减唯一被动:将对英雄造成的35%原始伤害储存为【鲜血充能】,最多可储存@f1@。对友方英雄施放治疗或护盾时,会消耗相当于该次治疗或护盾值的100%的充能层数,来为该英雄提供与此层数等值的治疗效果。
唯一被动—失谐:你所拥有的每25%基础法力回复提供5法术强度(@f4@)。会使你其它装备上的和谐效果失效。
邪恶治疗效果(总额):@f2@"
tr "game_item_tooltip_3175" = "卡兹克的头颅售价: @Value@唯一主动—骨齿图腾:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间:90秒)。每位玩家最多只能同时在地图上放置3个侦查守卫。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。
特殊加成:雷恩加尔在草丛时,视野范围会得到提升。"
tr "game_item_tooltip_3176" = "奥术螺旋售价: @Value@+400生命值
+300法力值
+10%冷却缩减唯一被动:在花费法力的同时,你的生命会得到回复,回复量相当于已花费的法力值的30%。"
tr "game_item_tooltip_3178" = "离子火花售价:@Value@+40%攻击速度
+250生命值唯一被动:每第4次攻击将会释放出连环闪电,最多对4个目标造成125魔法伤害。"
tr "game_item_tooltip_3180" = "奥黛恩的面纱售价:@Value@+350生命值
+350法力值
+50魔法抗性唯一被动:减少并储存你的英雄所受伤害10%的魔法伤害。
唯一主动:对周围敌军造成200+(储存魔法)(最大值:400)魔法伤害。冷却时间:90秒。"
tr "game_item_tooltip_3181" = "血色之刃售价:@Value@+45攻击力
+10%生命偷取唯一被动:每次攻击获得6攻击力和1%生命偷取(最多叠加5次),持续8秒。"
tr "game_item_tooltip_3183" = "普莉斯拉的祝福售价:@Value@+25生命回复每5秒唯一被动:+15%占领速率(不和其他据点的占领速率叠加)
唯一主动:+30%移动速度,持续2秒,60秒冷却时间。"
tr "game_item_tooltip_3184" = "守护者战锤售价:@Value@+150生命值
+20攻击力
+10%生命偷取"
tr "game_item_tooltip_3185" = "光明使者售价:@Value@+30攻击力
+30%暴击几率唯一被动:暴击会使你的目标开始流血,在3秒里持续受到相当于你90%额外攻击力的魔法伤害,并暴露在你的视野内。
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间:60秒)。"
tr "game_item_tooltip_3186" = "吉泰的夺命剃刀售价:@Value@+30攻击力
+40%攻击速度唯一被动:击中时,对敌人造成相当于其最大生命值2.5%的魔法伤害。"
tr "game_item_tooltip_3187" = "奥术探测器售价:@Value@+225生命值
+250法力值
+25护甲
+20%冷却缩减唯一被动—陷阱侦测:提供附近敌方陷阱的真实视野。
唯一主动—猎人之眼:制造一团奥术迷雾,来获得目标地区的视野,持续5秒,并显形该区域内的敌方英雄,持续3秒(冷却时间:60秒)。"
tr "game_item_tooltip_3188" = "黯炎火炬出售价格:@Value@+80法术强度
+10%冷却缩减唯一主动:在接下来的4秒里,总共造成目标最大生命值的20%的魔法伤害,并使他们所受的所有后续魔法伤害提高20%(冷却时间:90秒)。"
tr "game_item_tooltip_3190" = "钢铁烈阳之匣售价:@Value@+30护甲
+60魔法抗性唯一主动:为周围友军提供一个不断衰减的护盾,持续2.5秒,最多可吸收30(+15x等级)(+@f1@)伤害(冷却时间:120秒)。
最多一次:@f2@伤害阻挡
总计: @f3@伤害阻挡"
tr "game_item_tooltip_3191" = "探索者的护臂售价:@Value@+30护甲
+20法术强度唯一被动:每杀死一个单位,都会获得0.5护甲和法术强度。这个加成最多可以叠加30次。
护甲加成:@f1@/15
法术强度加成:@f2@/15"
tr "game_item_tooltip_3193" = "石像鬼石板甲售价:@Value@+40护甲
+40魔法抗性唯一被动—石肤:如果3个或以上的敌方英雄在附近,提供40护甲和魔法抗性加成。
唯一主动—金属化:生命值提升40%并提升英雄体型,但造成的伤害减少60%,持续4秒(冷却时间:90秒)。如果石肤效果在激活状态,那么生命值的提升幅度变为100%。"
tr "game_item_tooltip_3194" = "适应性头盔售价:@Value@+350生命值
+55魔法抗性
+100%基础生命回复
+10%冷却缩减唯一被动:承受来自一个技能或效果的魔法伤害时,使相同技能或效果的所有后续魔法伤害减少20%,持续4秒。"
tr "game_item_tooltip_3196" = "海克斯核心mk-1型不能出售+@f1@法术强度
+@f2@法力唯一被动—发展:维克托可以升级他的一个基础技能。"
tr "game_item_tooltip_3197" = "海克斯核心mk-2型不能出售+@f1@法术强度
+@f2@法力唯一被动—发展:维克托可以升级他的一个基础技能。"
tr "game_item_tooltip_3198" = "完美海克斯核心不能出售+@f1@法术强度
+@f2@法力唯一被动—光荣进化:维克托已经达到了他技术的巅峰,除了升级他的小技能外,他的终极技能【R混乱风暴】也得到了升级。"
tr "game_item_tooltip_3200" = "海克斯核心原型不能出售+@f1@法术强度
+@f2@法力唯一被动—发展:这个装备可以升级3次,来增强维克托的基础技能。在商店里点击这件物品,就可以发现它的进阶物品了。"
tr "game_item_tooltip_3204" = "尖刺外套售价: @Value@+20护甲唯一被动—摄元倒刺:在承受来自野怪的伤害时,增加40生命回复/5秒和30法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失5%最大生命值(最大伤害:150)。
唯一主动—猎人之眼:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间60秒)。"
tr "game_item_tooltip_3205" = "尖刺外套售价: @Value@+20护甲唯一被动—摄元倒刺:在承受来自野怪的伤害时,增加40生命回复/5秒和30法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失5%最大生命值(最大伤害:150)。
唯一主动—猎人守卫:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间180秒)。
隐形守卫的数量限制:已放置:@f1@ / 可放置:3。"
tr "game_item_tooltip_3206" = "破碎幽灵之精魄售价:@Value@+@f3@法术强度
+10%冷却缩减唯一被动—精魄吸取:每击杀一个大型或史诗级野怪,就会获得2法术强度(@f2@/30)。
唯一被动—屠夫:对野怪造成的伤害提升30%,并且对野怪造成的伤害值的6%将用来恢复自身的生命值,3%将用来恢复自身的法力值。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
额外赏金: @f1@"
tr "game_item_tooltip_3207" = "远古魔像之精魄售价:@Value@+25%额外生命值(@f3@)
+200生命值
+10%冷却缩减
+20护甲唯一被动—精魄棘刺:在承受来自野怪的伤害时,增加60生命回复/5秒和45法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失5%最大生命值(最大伤害:195)。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
唯一主动—精魄守卫:放置一个隐形的守卫,来监视一个区域,持续180秒(冷却时间180秒)。
额外赏金:@f1@
隐形守卫的数量限制:已放置:@f2@ / 可放置:3。"
tr "game_item_tooltip_3208" = "远古魔像之精魄售价:@Value@+300%额外生命值(@f3@)
+200生命值
+10%冷却缩减
+20护甲唯一被动—摄元倒刺:在承受来自野怪的伤害时,增加60生命回复/5秒和45法力回复/5秒。攻击中的野怪会在3秒的持续时间里损失5%最大生命值(最大伤害:195)。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动—猎人之眼:制造一团能够侦测潜行的薄雾,来获得目标地区的视野,持续5秒,并暴露进入该区域的敌方英雄,持续3秒(冷却时间60秒)。
额外金币:@f1@"
tr "game_item_tooltip_3209" = "蜥蜴长老之精魄售价:@Value@+30攻击力
+10%冷却缩减唯一被动—焚烧:在造成物理伤害的同时,也会在3秒的持续时间里对目标造成总共@f1@真实伤害。
唯一被动—屠夫:对野怪造成的伤害提升20%,并且对野怪造成的伤害值的6%将用来恢复自身的生命值,3%将用来恢复自身的法力值。
唯一被动—生态保护:每1.5秒获得一层赏金效果(最多可叠到80层)。在击杀一个大型野怪或史诗级野怪后,最多可将40层效果转化为40金币。
额外赏金:@f2@"
tr "game_item_tooltip_3210" = "破法剑售价: @Value@(仅近战可用)
+40攻击力
+25魔法抗性
+20%暴击几率唯一被动—韧性:受到的晕眩、减速、嘲讽、恐惧、沉默、致盲和禁锢的持续时间减少35%。
唯一被动—救主灵刃:如果你在承受某魔法伤害后生命值会低于30%,此物品会在此之前为你制造一个吸收400魔法伤害的护盾,持续5秒(冷却时间90秒)。"
tr "game_item_tooltip_3211" = "幽魂斗篷售价:@Value@+250生命值
+25魔法抗性唯一被动:在受到来自敌方英雄的伤害后, 为携带者提供150%基础生命回复,最多持续10秒。"
tr "game_item_tooltip_3222" = "米凯尔的坩埚售价:@Value@+40魔法抗性
+100%基础法力回复
+10%冷却缩减唯一被动:+20%治疗和护盾强度
唯一被动—和谐:提供@f1@%生命回复加成(相当于你的百分比基础法力回复加成)。
唯一主动:移除一名友方英雄身上的所有晕眩、禁锢、嘲讽、恐惧、沉默和减速效果,并为该英雄提供持续2秒的减速免疫效果(冷却时间:120秒)。净化效果会为该友方英雄提供40%移动速度,持续2秒。
成功净化的次数:@f2@"
tr "game_item_tooltip_3230" = "太空贪欲九头蛇售价:@Value@(仅近战可用)
+80攻击力
+100%基础生命回复
+3%生命偷取被动:这个物品所造成的伤害会附带50%的总生命偷取。
唯一被动—顺劈:你的攻击对目标周围的单位造成@f1@到@f2@额外物理伤害(越靠近目标的敌人所受的伤害越高)。
唯一主动—新月:对身边的敌方单位造成@f3@到@f4@物理伤害(越靠近你的敌人所受的伤害越高)(冷却时间:10秒)。"
tr "game_item_tooltip_3231" = "太空水银弯刀售价:@Value@+50攻击力
+35魔法抗性
+2.5%生命偷取唯一主动—水银:移除你英雄身上的所有控制效果,并提供50%移动速度加成,持续1秒(冷却时间:90秒)。"
tr "game_item_tooltip_3240" = "$BaseName$—喧哗售价:@Value@$BaseStats$$BaseDescription$
唯一被动—喧哗:每当你通过攻击或者技能对一个单体目标造成伤害时,你都会获得12%的移动速度加成,这个加速效果会在2秒里持续衰减。
$BaseInfo$"
tr "game_item_tooltip_3241" = "$BaseName$—欢欣售价:@Value@$BaseStats$$BaseDescription$
唯一被动—欢欣:+20移动速度
$BaseInfo$"
tr "game_item_tooltip_3242" = "$BaseName$—统帅售价:@Value@$BaseStats$$BaseDescription$
唯一被动—统帅:正在朝着你奔跑的友军英雄会获得10%的移动速度加成。
$BaseInfo$"
tr "game_item_tooltip_3243" = "$BaseName$—失真售价:@Value@$BaseStats$$BaseDescription$
唯一被动—强化移动:+45移动速度
唯一被动—失真:传送、闪现和幽灵疾步这三个召唤师技能会减少15%的冷却时间,并获得额外的机动能力:
幽灵疾步:移动速度加成从27%提升至40%。
闪现:在施法后的1秒里,拥有20%的移动速度加成。
传送:在使用后的3秒里,拥有30%的移动速度加成。
$BaseInfo$"
tr "game_item_tooltip_3244" = "$BaseName$—家园卫士售价:@Value@$BaseStats$$BaseDescription$
唯一被动—强化移动:+45移动速度
唯一被动—家园卫士:在你访问商店时,你的生命回复和法力回复会得到极大提升,且获得200%的移动速度加成,该移动速度加成会在8秒里持续衰减。在造成或受到伤害时,移动速度加成和回复加成会失效6秒。
$BaseInfo$"
tr "game_item_tooltip_3245" = "$BaseName$—传送售价:@Value@$BaseStats$$BaseDescription$
唯一主动—传送:传送到友方目标处(@EnchantmentEffect1Amount@秒冷却时间)(购买时有@EnchantmentEffect2Amount@秒的冷却时间)
$BaseInfo$"
tr "game_item_tooltip_3252" = "偷猎者的短匕售价:@Value@+10攻击力唯一被动—猎头者:在击杀任一敌人后,你的下一个伤害型技能会造成40额外物理伤害(冷却时间:30秒)。
唯一被动:在从敌方野区偷猎4个大型野怪之后,会变成【锯齿短匕】。"
tr "game_item_tooltip_3285" = "卢登的回声售价:@Value@+90法术强度
+600法力
+10%冷却缩减唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—回声:移动和施法的同时会获得静电充能。在充能数到达100时,你的下一个伤害型技能会将静电全部释放,对最多4个目标造成100(+@f5@)额外魔法伤害。"
tr "game_item_tooltip_3286" = "卢登的回声售价:@Value@+100法术强度
+7%移动速度唯一被动—回声:移动和施法的同时会获得静电充能。在充能数到达100时,你的下一个伤害型技能会将静电全部释放,对最多4个目标造成100(+@f5@)额外魔法伤害。"
tr "game_item_tooltip_3290" = "双生暗影售价:@Value@+80法术强度
+10%冷却缩减
+6%移动速度唯一被动—陷阱侦测:可以让附近已潜行的敌方陷阱暴露出来。
唯一主动—狩猎:召唤2个免疫伤害、持续6秒的幽灵,来寻找最近的2名敌方英雄。如果它们触碰到了一名敌方英雄,那么会将该英雄的移动速度减少40%,并使他暴露2.5秒。
如果幽灵无法找到目标,那么它就会返回到施法者身上。通过这种方式成功返回的鬼魂,将会使这个道具的冷却时间减少20秒(冷却时间:60秒)。"
tr "game_item_tooltip_3301" = "上古钱币售价:@Value@+5移动速度
+5%冷却缩减
+2金币/10秒{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_3302" = "圣物之盾售价:@Value@+50生命值
+1金币/10秒{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_3303" = "窃法之刃售价:@Value@+10法术强度
+2金币/10秒
+25%基础法力回复{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}"
tr "game_item_tooltip_3304" = "陈旧的上古钱币售价:@Value@+5移动速度
+5%冷却缩减
+2金币/10秒{{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3305" = "陈旧的游牧民印章售价:@Value@+10移动速度
+50%基础生命回复
+10%冷却缩减
+2金币/10秒{{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3306" = "陈旧的飞升护符售价:@Value@+10移动速度
+45护甲
+175%基础生命回复
+10%冷却缩减
+2金币/10秒唯一被动—据点冲刺:当你在防御塔(包括被摧毁的防御塔)和虚空之门附近时,你会获得逐步提升的移动速度加成。在0.4秒后,该加成会达到最大值25%。
{{game_item_favorpassiveTT_@f8@}}
唯一主动: {{game_spell_subtooltip_ShurelyasCrestTT}} (60秒冷却时间)。{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3307" = "陈旧的圣物之盾售价:@Value@+50生命值
+2金币/10秒{{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}"
tr "game_item_tooltip_3308" = "陈旧的巨神峰之擎售价:@Value@+125生命值
+50%基础生命回复
+4金币/10秒{{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}"
tr "game_item_tooltip_3309" = "陈旧的山岳之容售价:@Value@+350生命值
+100%基础生命回复
+10%冷却缩减
+4金币/10秒{{game_item_spoilsofwarTT_@f8@}}
唯一主动:为你和一名友方英雄武装上护盾,最多可吸收@f5@伤害,可持续4秒。在4之后,护盾会爆炸并使附近的敌人减速40%,持续2秒(60秒冷却时间)。
如果以自己为施放目标,则会自动选择一名伤势最重的友方英雄。{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}"
tr "game_item_tooltip_3310" = "陈旧的窃法之刃售价:@Value@+10法术强度
+2金币/10秒
+25%基础法力回复{{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3311" = "陈旧的冰霜之牙售价:@Value@+20法术强度
+50%基础法力回复
+2金币/10秒
+10%冷却缩减{{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3312" = "陈旧的冰霜女皇的旨令售价:@Value@+60法术强度
+50%基础法力回复
+10%冷却缩减
+2金币/10秒{{game_item_tributepassiveTT_@f8@}}
唯一主动:召唤2个持续6秒的冰霜幽灵去搜寻附近的敌方英雄。 幽灵会在接触敌人后使敌人暴露并减速40%,持续2到5秒,时长取决于幽灵的移动距离(90秒冷却时间)。{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3340" = "监视图腾售价:@Value@(饰品)唯一主动:放置一个持续@f3@秒的侦查守卫。
每@f4@秒储存一层充能,最多可持有2层。
侦查守卫:已放置@f1@/@f2@个守卫。
当前视野得分:@f6@"
tr "game_item_tooltip_3341" = "扫描透镜售价:@Value@(饰品)主动:扫描距你至多@f3@码内的一个区域,在感知到隐藏的敌对单位时予以警告,并让附近@f4@码内隐形的陷阱显形,让守卫显形并失效,持续6秒(冷却时间:@f2@秒)。
已发现的守卫数:@f1@
当前视野得分:@f6@"
tr "game_item_tooltip_3342" = "占卜宝珠售价:@Value@(饰品)唯一主动:揭开@f2@码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。
在英雄到达9级时,施法距离提升至3500。"
tr "game_item_tooltip_3345" = "灵魂之锚售价:@Value@(饰品)主动:消耗一层充能,来使你的英雄立刻在己方召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
将在9级和14级时获得额外充能。
(最大充能数: 2)"
tr "game_item_tooltip_3348" = "奥术探测器售价:@Value@唯一主动—猎手视野:制造一团奥术迷雾,来获得目标地区的视野,持续5秒,显形该区域内的敌方英雄并提供陷阱的真实视野,持续3秒(90秒冷却时间)。
当前视野得分:@f6@"
tr "game_item_tooltip_3350" = "高级图腾售价:@Value@(饰品)唯一主动:放置一个隐形的守卫,来监视一片区域,持续120秒(冷却时间:120秒)。
隐形守卫:@f1@ / @f2@已放置。"
tr "game_item_tooltip_3351" = "高级透镜售价:@Value@(饰品)唯一主动:让附近中等范围内隐形的陷阱,设备以及隐形的守卫暴露在视野中,并使它们失效,持续6秒(冷却时间:60秒)。
已发现的守卫数:@f1@"
tr "game_item_tooltip_3352" = "高级宝珠售价:@Value@(饰品)唯一主动:揭开3500码范围内的一个区域中的战争迷雾,持续2秒。若照到不在潜行状态下的敌方英雄,则该敌方英雄会在接下来的5秒里持续可见。(冷却时间:150秒)"
tr "game_item_tooltip_3361" = "高级侦查图腾售价:@Value@(饰品)唯一主动:放置一个隐形的守卫,来监视一片区域,持续180秒。每60秒储存一层充能,最多可持续2层充能。每个玩家最多只能在地图上同时放置3个隐形的守卫。
隐形守卫:@f1@ / @f2@已放置。"
tr "game_item_tooltip_3362" = "高级真视图腾售价:@Value@(饰品)唯一主动:放置一个能侦测隐形单位的守卫,来监视一个区域,持续到被敌人摧毁为止(冷却时间:120秒)。用这种方式侦测到敌方守卫的话,会在该敌方守卫被摧毁时获得一部分金钱奖励。
真视守卫: @f1@ / @f2@已放置。"
tr "game_item_tooltip_3363" = "远见改造售价:@Value@(饰品)唯一主动:揭示4000码内的一个区域并放置一个可见且脆弱的守卫。这个守卫无法被友军选为目标。(冷却时间:@f4@秒)
当前视野得分:@f6@"
tr "game_item_tooltip_3364" = "神谕透镜售价:@Value@(饰品)主动:扫描你的周围, 预警隐藏的敌方单位,并使隐形的陷阱显形,并使附近的守卫显形/失效10秒(@f2@冷却时间)。
已发现的守卫数:@f1@
当前视野得分:@f6@"
tr "game_item_tooltip_3371" = "熔火之刃售价:@Value@+110攻击力
+25%暴击几率唯一被动:暴击造成225%伤害,而非200%。"
tr "game_item_tooltip_3373" = "炉火斗篷售价:@Value@+750生命值
+100护甲唯一被动—献祭:每秒对周围敌军造成@f1@魔法伤害。对小兵和野怪造成50%额外伤害。"
tr "game_item_tooltip_3374" = "灭世者的死亡之冠售价:@Value@+175法术强度唯一被动:法术强度提升40%(@f1@)。"
tr "game_item_tooltip_3379" = "炼狱面具售价:@Value@+750生命值
+300法力值
+100魔法抗性
+10%冷却缩减唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。
唯一光环:附近的敌方英雄多承受15%魔法伤害。"
tr "game_item_tooltip_3380" = "黑曜切割者售价:@Value@+550生命值
+60攻击力
+20%冷却缩减唯一被动:对一名敌方英雄造成物理伤害的同时,还会对该英雄施加“切割”效果,减少目标4%的护甲,持续6秒(最多叠加6次,减少24%护甲)。
唯一被动—狂暴:造成物理伤害的同时会提供20移动速度,持续2秒。协助击杀被切割的敌方英雄或击杀任何敌对单位时,提供的移动速度加成会变为60,持续2秒。这个移动速度加成对远程英雄减半。"
tr "game_item_tooltip_3382" = "拯救售价:@Value@+300生命值
+150%基础生命回复
+200%基础法力回复
+10%冷却缩减唯一被动:+10%治疗和护盾强度
唯一主动:选择5500码内的一个区域作为目标。在2.5秒后,召下一道光束来治疗友军10(+20x目标等级)生命值,并灼烧敌方英雄相当于其10%最大生命值的真实伤害,还会对敌方小兵造成250真实伤害(冷却时间:120秒)。在用于【拯救】的治疗效果时,治疗和护盾强度的效能为3倍。
可以在死亡时施放。
对近期获得过其它救赎效果的目标造成一半效果。
对英雄的总治疗效果:@f1@
对英雄的总伤害:@f2@"
tr "game_item_tooltip_3383" = "钢铁烈阳之环售价:@Value@+45护甲
+75魔法抗性唯一主动:为周围友军提供一个不断衰减的护盾,持续2.5秒,最多可吸收30(+15x等级)(+@f1@)伤害(冷却时间:120秒)。
最多一次:@f2@伤害阻挡
总计: @f3@伤害阻挡"
tr "game_item_tooltip_3384" = "三相之融售价:@Value@+350生命值
+350法力值
+35攻击力
+50%攻击速度
+20%冷却缩减
+8%移动速度唯一被动—狂暴:每次普通攻击后会获得20移动速度,持续2秒。每次击杀单位后,获得60移动速度(与前者不叠加)。这个移动速度加成对远程英雄减半。
唯一被动—咒刃:施放技能后,下一次普通攻击会造成@f1@额外物理伤害(冷却时间:1.5秒)。"
tr "game_item_tooltip_3385" = "沃格勒特的巫师冠售价:@Value@+155法术强度
+45护甲唯一被动:法术强度提升25%。(@f1@)
唯一主动—凝滞: 让你的英雄凝滞2.5秒,使你免疫任何伤害并且无法被选定,但无法采取任何行动。冷却时间:120秒。"
tr "game_item_tooltip_3386" = "中娅悖论售价:@Value@+100法术强度
+60护甲
+10%冷却缩减唯一主动—凝滞:让英雄在2.5秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备(冷却时间120秒)。"
tr "game_item_tooltip_3387" = "冰霜之拳售价:@Value@+125护甲
+20%冷却缩减
+700法力值唯一被动—咒刃:在施放一个技能后,你的下次普通攻击会对一个范围内的所有敌人造成@f1@ 外物理伤害,并制造一个持续2秒的冰冷地带(半径为@f2@),使地带内敌人的移动速度减少30%(1.5秒冷却时间)。"
tr "game_item_tooltip_3388" = "幽梦之魂售价:@Value@+75攻击力
+10%冷却缩减唯一被动:+25穿甲(当前无视@f1@护甲)
唯一被动: +40非战斗状态下的移动速度
唯一主动:提供+20%移动速度,持续6秒(45秒冷却时间)。"
tr "game_item_tooltip_3389" = "破败王者之力售价:@Value@+55攻击力
+40%攻击速度
+12%生命偷取唯一被动:你的普通攻击会造成相当于目标8%当前生命值的额外物理伤害。
唯一主动:造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。
最小额外物理伤害为15。
对野怪和小兵的最大额外物理伤害为60。
使用者的生命偷取属性可应用于额外物理伤害效果上。"
tr "game_item_tooltip_3390" = "卢登的脉冲售价:@Value@+120法术强度
+850法力
+10冷却缩减唯一被动—急速:这个装备提供额外的10%冷却缩减。
唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成100(+@f5@)额外魔法伤害。"
tr "game_item_tooltip_3400" = "“你也有份”获取来源:派克点击使用:提供@f1@金币。
你和派克合作干掉了一名英雄。这是你的那份酬劳。"
tr "game_item_tooltip_3401" = "星灵残存物售价:@Value@+350生命值
+200%基础生命回复
+10%冷却缩减
+1金币/10秒 {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_3405" = "骨齿项链售价: @Value@唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续4秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3406" = "骨齿项链售价: @Value@唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续4秒(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3407" = "骨齿项链售价: @Value@唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续6秒(冷却时间:60秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3408" = "骨齿项链售价: @Value@唯一主动—扫描透镜:让附近小范围内隐形的陷阱和隐形的守卫暴露在视野中,并使它们失效,持续6秒(冷却时间:60秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3409" = "骨齿项链售价: @Value@唯一主动—扫描透镜:让附近小范围内隐形的陷阱、设备以及隐形的守卫暴露在视野中,并使它们失效,持续6秒,此外,还会获得侦测潜行单位的能力,持续10秒(冷却时间:75秒)。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3410" = "卡兹克的头颅售价: @Value@唯一主动—扫描透镜:让附近小范围内隐形的陷阱、设备以及隐形的守卫暴露在视野中,并使它们失效,持续6秒,此外,还会获得侦测潜行单位的能力,持续10秒(冷却时间:60秒)。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。
特殊加成:雷恩加尔在草丛时,视野范围会得到提升。"
tr "game_item_tooltip_3411" = "骨齿项链售价: @Value@唯一主动—占卜:揭开2500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3412" = "骨齿项链售价: @Value@唯一主动—占卜:揭开2500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到6个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3413" = "骨齿项链售价: @Value@唯一主动—占卜:揭开3500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3414" = "骨齿项链售价: @Value@唯一主动—占卜:揭开3500码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:120秒)。主动效果会在收集到20个战利品时升级。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3415" = "骨齿项链售价: @Value@唯一主动—占卜:揭开4000码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:90秒)。还会在目标区域放置一个可见的守卫,持续2秒。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3416" = "卡兹克的头颅售价: @Value@唯一主动—占卜:揭开4000码范围内的一个较小区域中的战争迷雾,持续2秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:90秒)。
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者草丛中时会提升25移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。
特殊加成:雷恩加尔在草丛时,视野范围会得到提升。"
tr "game_item_tooltip_3417" = "骨齿项链售价: @Value@唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3418" = "骨齿项链售价: @Value@唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3419" = "骨齿项链售价: @Value@唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3420" = "骨齿项链售价: @Value@唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3421" = "骨齿项链售价: @Value@唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。"
tr "game_item_tooltip_3422" = "卡兹克的头颅售价: @Value@唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者草丛中时会提升25。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5。
20个战利品:在潜行状态下,狩猎律动的移动速度加成会翻倍。
特殊加成:雷恩加尔在草丛时,视野范围会得到提升。"
tr "game_item_tooltip_3430" = "毁坏仪式售价:@Value@+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@基础法力回复
+@PercentCooldownMod*-100@%冷却缩减唯一被动—抹除:移动和击杀敌人的同时会获得充能数(最大充能数:@Effect1Amount@)。攻击一座建筑物时,会花费@Effect6Amount@个充能数来造成@Effect2Amount@(+@f1@)额外真实伤害。
“当他们的工事全都崩塌时,他们的心脏也会表露无遗。”"
tr "game_item_tooltip_3431" = "幽冥阔步宝典售价:@Value@+@FlatMagicDamageMod@ 法术强度
+@PercentBaseMPRegenMod*100@%基础法力回复
+@PercentCooldownMod*-100@%冷却缩减唯一被动—恶意:在用伤害型技能命中一个敌人的同时,获得@Effect1Amount@%移动速度,持续@Effect2Amount@秒。
“行走在我们的道路上,你会取得快速的进步。”"
tr "game_item_tooltip_3433" = "遗失的章节售价:@Value@+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@%基础法力回复
唯一被动:当你升级后,在@Effect8Amount@秒里为你回复共@Effect7Amount*100@%最大法力值。"
tr "game_item_tooltip_3434" = "天花奥秘售价:@Value@+@FlatMagicDamageMod@法术强度
+@PercentBaseMPRegenMod*100@基础法力回复
+@PercentCooldownMod*-100@%冷却缩减唯一被动—天花:伤害型技能会对命中的敌方英雄施加一层持续@Effect1Amount@秒的天花效果(最多叠加@Effect2Amount@层)。
唯一主动—疾病收割:对附近感染了天花的所有敌人造成@Effect5Amount@魔法伤害加上相当于@Effect9Amount@(+@f1@)乘以天花层数的魔法伤害,并且命中的敌人身上的每层效果都会为施法者回复@Effect6Amount*100@%最大法力值(@Effect4Amount@秒冷却时间)。
“财富,土地,秘密,爱情;在他们的身体背叛了他们时,他们的珍爱之物是多么渺小啊!”"
tr "game_item_tooltip_3450" = "骨齿项链售价: @Value@唯一主动—灵魂之锚:消耗一层充能,来使你的英雄立刻在召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
会在9级和14级时获得额外的充能。
(最大充能数:2)
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。"
tr "game_item_tooltip_3451" = "骨齿项链售价: @Value@唯一主动—灵魂之锚:消耗一层充能,来使你的英雄立刻在召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
会在9级和14级时获得额外的充能。
(最大充能数:2)
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。"
tr "game_item_tooltip_3452" = "骨齿项链售价: @Value@唯一主动—灵魂之锚:消耗一层充能,来使你的英雄立刻在召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
会在9级和14级时获得额外的充能。
(最大充能数:2)
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。"
tr "game_item_tooltip_3453" = "骨齿项链售价: @Value@唯一主动—灵魂之锚:消耗一层充能,来使你的英雄立刻在召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
会在9级和14级时获得额外的充能。
(最大充能数:2)
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。"
tr "game_item_tooltip_3454" = "骨齿项链售价: @Value@唯一主动—灵魂之锚:消耗一层充能,来使你的英雄立刻在召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
会在9级和14级时获得额外的充能。
(最大充能数:2)
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者在草丛中时会提升25点移动速度。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5秒。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。"
tr "game_item_tooltip_3455" = "卡兹克的头颅售价: @Value@唯一主动—灵魂之锚:消耗一层充能,来使你的英雄立刻在己方召唤师平台上复活,并且暂时使他们的移动速度提升125%,这个加速效果会在12秒里持续衰减。
会在9级和14级时获得额外的充能。
(最大充能数:2)
唯一被动—狩猎藏品:在击杀掉英雄时,雷恩加尔会收集战利品,并且根据战利品的数量获得额外效果。每次击杀或助攻会提供1个战利品。
3个战利品:在脱战后或者草丛中时会提升25。
6个战利品:雷恩加尔的跳跃距离增加125。
12个战利品:狩猎律动的持续时间延长5。
20个战利品:雷恩加尔发动狩猎律动后,会在潜行时获得移动速度加成。
特殊加成:雷恩加尔在草丛时,视野范围会得到提升。"
tr "game_item_tooltip_3460" = "金色传送器无法出售唯一主动:使用这个饰品来传送到一个战斗平台上。只能在召唤师平台上使用。
“它正处在这道神奇的峭壁中,英雄将在这里得到拆解、重铸以及赋能。”"
tr "game_item_tooltip_3461" = "金色传送器无法出售唯一主动:使用这个饰品来传送到一个战斗平台上。只能在召唤师平台上使用。
“它正处在这道神奇的峭壁中,英雄将在这里得到拆解、重铸以及赋能。”"
tr "game_item_tooltip_3462" = "观测之石售价:@Value@(饰品)唯一主动:揭开2500码范围内的一个较小区域中的战争迷雾,持续3秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:60秒)。"
tr "game_item_tooltip_3504" = "炽热香炉售价:@Value@+60法术强度
+50%基础法力回复
+10%冷却缩减唯一被动:+10%治疗和护盾强度
唯一被动:+8%移动速度
唯一被动:每当你对一名友方英雄施加治疗和护盾时,你和目标英雄都会获得10% - 30%攻击速度加成并且你们的攻击会在命中时造成额外的5 - 20魔法伤害,持续6秒。这个效果也会作用于你自身。
造成的附加伤害总量:@f3@
这个加成不包括生命回复效果。加成效果是基于目标的等级。"
tr "game_item_tooltip_3508" = "夺萃之镰售价:@Value@+70攻击力
+25%暴击几率唯一被动: +20%冷却缩减
唯一被动:普攻会返还你1.5%的已损失法力值。"
tr "game_item_tooltip_3512" = "兹若特传送门售价:@Value@+55护甲
+55魔法抗性
+125%基础生命回复
唯一被动—据点冲刺:当你在防御塔、被摧毁的防御塔和虚空之门附近时,你会获得逐步提升的移动速度加成。在2秒后,该加成会达到最大值20%。
唯一主动:生成一扇持续120秒的虚空之门(冷却时间:120秒)。
每过4秒, 传送门就会产生一个虚空兽。第一个和每第四个的虚空兽会获得伤害加成,数值为你最大生命值的15%(@f1@)。
虚空兽赚取的金币:@f2@
虚空兽对防御塔的伤害:@f3@"
tr "game_item_tooltip_3513" = "先锋之眼售价:@Value@唯一被动——虚空掠影:先锋之眼的持有者拥有强化回城。
唯一主动——先锋的召唤:引导3.5秒来碾碎虚空之眼,召唤峡谷先锋去攻打敌方防御塔。
先锋之眼如果在240秒内没有被使用,就会迷失到虚空中去。"
tr "game_item_tooltip_3514" = "先锋之眼售价:@Value@唯一被动—虚空掠影:先锋之眼的持有者拥有强化回城。
唯一主动—先锋的召唤:引导3.5秒来碾碎虚空之眼,召唤峡谷先锋去攻打敌方防御塔。
先锋之眼如果在240秒内没有被使用,就会迷失到虚空中去。"
tr "game_item_tooltip_3520" = "{{game_item_displayname_3520}}售价:@Value@(饰品)主动:命令你的幽灵魄罗呆在这片草丛中。"
tr "game_item_tooltip_3599" = "黑色长矛售价:@Value@主动:选择一位友军作为连接目标,让该友军成为誓约者。誓约者在你附近时,你和誓约者彼此都会得到强化。"
tr "game_item_tooltip_3600" = "黑色长矛售价:@Value@主动:选择一位友军作为连接目标,让该友军成为誓约者。誓约者在你附近时,你和誓约者彼此都会得到强化。"
tr "game_item_tooltip_3611" = "锋鳍花费:5 海妖币雇佣一个锋鳍来代替每条路上的一个友方近战小兵,持续整场游戏。"
tr "game_item_tooltip_3612" = "铁背花费:5海妖币雇佣一个铁背来代替每条路上的一个友方近战小兵,持续整场游戏。"
tr "game_item_tooltip_3613" = "炮蟹花费:5海妖币雇佣一个炮蟹来代替每条路上的一个友方远程小兵,持续整场游戏。"
tr "game_item_tooltip_3614" = "眼贝花费:5海妖币雇佣一个眼贝来代替每条路上的一个友方远程小兵,持续整场游戏。"
tr "game_item_tooltip_3615" = "佣兵升级 1花费:5海妖币升级你的佣兵。"
tr "game_item_tooltip_3616" = "佣兵升级 2花费:10海妖币升级你的佣兵。"
tr "game_item_tooltip_3617" = "佣兵升级 3花费:5海妖币升级你的佣兵。"
tr "game_item_tooltip_3621" = "攻击升级 1花费:5海妖币让你的佣兵们的基础攻击力永久提升@Effect2Amount@。"
tr "game_item_tooltip_3622" = "攻击升级 2花费:10海妖币让你的佣兵们的基础攻击力永久提升@Effect1Amount@。"
tr "game_item_tooltip_3623" = "攻击升级 3花费:20海妖币让你的佣兵们的基础攻击力永久提升@Effect1Amount@。"
tr "game_item_tooltip_3624" = "防御升级 1花费:5海妖币让你的佣兵们的基础生命值永久提升@Effect1Amount@。"
tr "game_item_tooltip_3625" = "防御升级 2花费:10海妖币让你的佣兵们的基础生命值永久提升@Effect1Amount@。"
tr "game_item_tooltip_3626" = "防御升级 3花费:20海妖币让你的佣兵们的基础生命值永久提升@Effect1Amount@。"
tr "game_item_tooltip_3630" = "攻城传送无法出售唯一主动:使用这个饰品来传送到己方的一个传送坪上。只能在召唤师平台上使用。"
tr "game_item_tooltip_3631" = "攻城弩炮点击使用:放置一个远程弩炮,前提是与一座敌方防御塔的距离在2200码以内。在5秒的延迟后,它会开始对着最近的敌方防御塔开火,造成重度伤害。如果目标防御塔被拆毁,那么弩炮也会随之消失。"
tr "game_item_tooltip_3633" = "攻城传送无法出售唯一主动:使用这个饰品来传送到己方的一个传送坪上。只能在召唤师平台上使用。
己方有一组次要的、处于外环的传送坪,在游戏开始时会处于失效状态。这些传送坪的激活条件是(满足其中之一):1.己方损失了一座召唤水晶防御塔;2.己方的三座外塔都已倒塌。"
tr "game_item_tooltip_3634" = "防御塔:灭绝光线售价: @Value@首次施放:附着一个灭绝光线发射器到目标防御塔,发射器可以发射3次光线。
下三次施放:从被附着的防御塔处发射灭绝光线至你的指针悬停处,对一条直线上的敌人造成30x等级+被命中目标的30%最大生命值(对小兵的伤害:20%)的魔法伤害。
光线发射器会持续15秒,或者直到它已经发射过3次为止。"
tr "game_item_tooltip_3635" = "传送坪售价: @Value@点击使用:部署一个额外的传送坪。在为期4秒的延迟后,它会激活,允许你或你的友军从基地传送到它所在的位置。"
tr "game_item_tooltip_3636" = "防御塔:风暴壁垒售价: @Value@点击使用:让目标防御塔免疫伤害6秒。在到期前的2秒,它会释放一轮齐射,在剩余时间里对附近的所有敌人造成2600真实伤害。
在15秒里无法对相同防御塔重复使用"
tr "game_item_tooltip_3637" = "枢纽攻防战:围城武器栏在枢纽攻防战中,召唤师技能会被替换为围城武器栏。在商店中花费水晶碎片来购买单次使用的围城武器,然后使用你的召唤师技能热键来激活这些围城武器!"
tr "game_item_tooltip_3640" = "闪现地带售价: @Value@点击使用:为己方创造一个持续5秒的魔法地带。在地带中时,你和友军的一个围城武器会替换成一个瞬时施放的闪现,来让你们移动到地带里的任意地点(冷却时间:1秒)。"
tr "game_item_tooltip_3641" = "先锋战旗售价: @Value@点击使用: 放置一个先锋战旗至目标地点。在2秒的延迟后,附近所有范围内的小兵都会获得一个增益效果,使他们的伤害提升50%,并为他们提供50护甲和100魔法抗性。"
tr "game_item_tooltip_3642" = "围城武器返还按原价返还购买围城武器所用的水晶碎片。"
tr "game_item_tooltip_3643" = "热寂领域售价: @Value@点击使用: 放置一个热寂领域到目标地点,持续5秒。领域内的敌方小兵和攻城弩炮会无法移动或攻击。领域内的敌方英雄会被减少25%的移动速度。
"
tr "game_item_tooltip_3645" = "观测之石售价:@Value@(饰品)唯一主动:揭开1400码范围内的一个较小区域中的战争迷雾,持续3秒。若发现敌方英雄,则该敌方英雄会在接下来的5秒里持续可见(冷却时间:60秒)。"
tr "game_item_tooltip_3647" = "护盾图腾售价: @Value@点击使用:放置一个护盾图腾至目标区域。在2秒的延迟后,图腾将会激活,提供2(+1x额外的护盾图腾数)生命值的护盾给附近的所有围城武器。 "
tr "game_item_tooltip_3648" = "攻城传送(休眠)售价: @Value@可通过创造一个水晶发生器来提升己方的水晶碎片收入。如果当前连一个水晶发生器都没激活,那么会有若干个休眠的水晶发生器散落在地图各处。在这些生成器中的一个上进行引导,就会激活它,并在短暂的延迟后,它会开始生成水晶碎片(数量基于生成器与敌方基地的距离)。你也可以再次引导它来将移动它。
己方的水晶发生器已经生产了@f1@/@f2@水晶碎片。"
tr "game_item_tooltip_3649" = "围城视野守卫无法出售(饰品)唯一主动:放置一个侦查守卫,来监视一个区域,持续30秒(冷却时间:30秒)。"
tr "game_item_tooltip_3652" = "台风之爪售价: @Value@+@FlatPhysicalDamageMod@攻击力
+@PercentAttackSpeedMod*100@%攻击速度
+@PercentMovementSpeedMod*100@%移动速度唯一被动—幻影打击:普通攻击在命中敌人时提供【恶意】层数。在@Effect3Amount@层后,你的下3次攻击会以最大攻击速度进行,但造成的伤害@Effect4Amount*-100@%。充能会在@Effect1Amount@秒后消散。
“那可不是雨点的拍击。”"
tr "game_item_tooltip_3671" = "$BaseName$—战士售价:@Value@$BaseStats$
+60攻击力
+10%冷却缩减$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3672" = "$BaseName$—熔渣巨人售价:@Value@$BaseStats$
+325生命值
+15%额外生命值 (+@f3@)唯一被动—献祭:在战斗状态下,每秒对附近的敌人造成@f6@魔法伤害。对野怪造成100%额外伤害。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3673" = "$BaseName$—符能回声售价:@Value@+60法术强度
+7%移动速度
$BaseStats$唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100后,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+@f5@)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复18%的已损失法力值。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3674" = "$BaseName$—吞噬者售价:@Value@$BaseStats$
+@PercentAttackSpeedMod*100@%攻击速度
攻击时附带@EnchantmentEffect1Amount@(+@f2@)魔法伤害唯一被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹和峡谷先锋:+2
巨龙和纳什男爵:+5
在@EnchantmentEffect2Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3675" = "$BaseName$—血刃售价:@Value@$BaseStats$
+50%攻击速度唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3680" = "覆霜佳肴主动 - 喂养魄罗之王:魄罗之王朝远处的敌人抛射出多个飞行道具,每个飞行道具都会对碰撞区域中心的目标造成@f2@魔法伤害,对中心外目标的伤害会逐步降低,最低会对碰撞区域边缘的目标造成@f1@魔法伤害(120秒冷却时间)。"
tr "game_item_tooltip_3681" = "超辣佳肴主动 - 喂养魄罗之王:魄罗之王喷吐火焰4秒,在持续期间对锥形范围内的敌人持续造成共@f1@真实伤害。还会在此期间对防御塔造成最多560真实伤害(120秒冷却时间)。"
tr "game_item_tooltip_3682" = "浓缩佳肴主动 - 喂养魄罗之王:魄罗之王跃至空中并向下猛击两次,震退敌人并在着陆时造成@f1@物理伤害。魄罗王也会获得一层相当于他20%最大生命值的护盾,这个护盾会在4秒里持续衰减(30秒冷却时间)。"
tr "game_item_tooltip_3683" = "彩虹佳肴派对套餐!主动 - 喂养魄罗之王:魄罗之王扔出多个佳肴到敌人后面,吸引魄罗们朝着他疾奔。被命中的敌方英雄会被撞向他并受到@f1@物理伤害(120秒冷却时间)。"
tr "game_item_tooltip_3690" = "星界枷锁被动—星界枷锁:【Q死亡判决】会拖得更远(基于目标已损失的生命值),并且能被死兆星引燃,以造成更多伤害。
“一个更加辉煌的黎明在等待。”"
tr "game_item_tooltip_3691" = "奇点灯笼被动—奇点灯笼:【W魂引之灯】会自动救援被限制的友军。不过,它不再提供护盾。
“群星在呼唤我。”"
tr "game_item_tooltip_3692" = "暗物质镰刀被动—暗物质镰刀:【E厄运钟摆】的攻击特效被动将更快地充能伤害。【E厄运钟摆】会将敌人抛得更远(基于已损失的生命值)。
“如果你想从头构造一个奇点,你必须首先摧毁掉宇宙。”"
tr "game_item_tooltip_3693" = "引力靴+50移动速度被动—质量转换:锤石的生命值代表着敌人会把他拖行或抛出的距离。生命值越低,他就会被抛得越远。
被动—端点星居民:深渊迅捷蟹会周期性地出现,并且将在被攻击时朝着死兆星疾奔。引力干扰将暂时吸引大量深渊迅捷蟹。"
tr "game_item_tooltip_3694" = "群星斗篷被动—星球之魂:在生成后,锤石会免疫伤害,无法被选取,不能施放技能并且可以在开放空间中穿行。这个效果会在踏上稳固地面后失去。
被【W魂引之灯】救下或将【Q死亡判决】用在三个引力锚点之一上,会短暂让你进入这个免疫伤害的状态并打破你身上的敌方枷锁。"
tr "game_item_tooltip_3695" = "死兆星魔印被动—星球之忠诚:锤石无法直接击杀单位——它们的灵魂、经验以及金币都属于死兆星。
拖拽或推动一名敌人到死兆星之中,将会把该敌人瞬间摧毁,并为你的队伍积累点数(+5,若是深渊迅捷蟹则+1)。
赢得一回合的胜利需要100点数,并且最终的若干点数必须由击杀一次英雄来提供。"
tr "game_item_tooltip_3706" = "追猎者的刀锋售价:@Value@+10%对野怪的生命偷取{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_3707" = "森林之灵售价:@Value@+@Effect1Amount@对野怪伤害
+@Effect2Amount@野怪伤害减免唯一被动:对野怪造成的伤害值的@Effect3Amount*100@%将用来恢复自身的生命值,@Effect4Amount*100@%将用来恢复自身的法力值。"
tr "game_item_tooltip_3708" = "暴怒之心售价:@Value@+@FlatPhysicalDamageMod@攻击力
+@Effect7Amount@护甲穿透
+@Effect6Amount*-100@%冷却缩减
+@FlatArmorMod@护甲被动:对野怪造成+@Effect1Amount@额外魔法伤害,并对英雄造成+@Effect2Amount@额外伤害。
被动:对野怪造成的伤害值的@Effect3Amount*100@%将用来恢复自身的生命值,@Effect4Amount*100@%将用来恢复自身的法力值。
被动:在击杀@Effect5Amount@个大型野怪后,你的【惩戒】可以以敌方英雄为目标,造成@f1@真实伤害并将他们减速50%,持续2秒。"
tr "game_item_tooltip_3710" = "准备升级 Kindled Spirit售价:@Value@+@Effect2Amount@对野怪伤害
+@Effect1Amount@野怪伤害减免唯一被动:对野怪造成的伤害值的@Effect3Amount*100@%将用来恢复自身的生命值,@Effect4Amount*100@%将用来恢复自身的法力值。生命值越少,生命恢复效果越高。
唯一被动:你的【燃烧精魄】可以升级了。你可以在商店中购买一个【烈焰之炬】或【原生之炬】。"
tr "game_item_tooltip_3711" = "追踪者的匕首售价:@Value@+10%对野怪的生命偷取
在野区中+225%基础法力回复{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫"
tr "game_item_tooltip_3711_A" = "追踪者的匕首—战士售价:@Value@+45攻击力
+10%冷却缩减
+10护甲穿透
击杀大型野怪时+30额外金币被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得20额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和1.5法力值。
收割—已赚得的金币:@f1@
"
tr "game_item_tooltip_3711_B" = "追踪者的匕首—符文阔剑售价:@Value@+50法术强度
+200法力
+10%冷却缩减
击杀大型野怪时+30额外金币被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得20额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—咒刃:在使用一次技能后,下次普攻会对目标造成@f2@额外魔法伤害(1.5秒冷却时间)。在攻击野怪时,这个额外伤害会再次施加给目标附近小范围内的敌对单位,并且你会回复1000%的已损失法力值。
收割—已赚得的金币:@f1@
"
tr "game_item_tooltip_3711_C" = "追踪者的匕首—熔渣巨人售价:@Value@+400生命值
+15%额外生命值(+@f3@)
击杀大型野怪时+30额外金币唯一被动—献祭:每秒对周围敌军造成@f6@魔法伤害。对小兵和野怪造成100%额外伤害。
被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得20额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
收割—已赚得的金币:@f1@"
tr "game_item_tooltip_3711_D" = "追踪者的匕首—吞噬者售价:@Value@+@Effect22Amount@%攻击速度
攻击时附带@Effect24Amount@(+@f2@)魔法伤害
击杀大型野怪时+@Effect8Amount@额外金币被动—食腐惩戒:当你惩戒一个敌方半场的大型野怪时,你会获得半层【惩戒】充能。如果你击杀了该野怪,你会获得@Effect7Amount@额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹:+2
史诗级野怪:+5
在@Effect23Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。
被动—打野:攻击野怪时,在@Effect4Amount@秒的时间里对野怪持续造成共@Effect1Amount@额外魔法伤害,并在承受野怪的攻击时,每秒回复@Effect2Amount@生命值和@Effect3Amount@法力值。
收割—已赚得的金币:@f1@"
tr "game_item_tooltip_3711_E" = "追踪的匕首—满足的吞噬者售价:@Value@+40%攻击速度
攻击时附带60魔法伤害
+10%对野怪的生命偷取
在野区中+150%基础法力回复唯一被动—尖牙/利爪:普攻对野怪造成20额外伤害。对野怪造成伤害时会在5秒里持续偷取共30生命值。击杀大型野怪时获得30额外经验值。
唯一被动—幻影打击:每进行一次普攻,下次普攻就会触发一次幻影攻击,幻影攻击会再一次触发所有攻击特效。远程英雄的每第四次攻击会触发这个效果。
唯一主动—布置守卫:消耗一层充能来放置1个侦查守卫,以监视一个区域,持续150秒。最多可持有2层充能并在访问商店时填满充能。
侦查守卫:已放置@f1@/3个守卫"
tr "game_item_tooltip_3712" = "耕耘者的手杖售价:@Value@唯一被动—滋长火势:击杀大型野怪时会滋养你的【燃烧精魄】。在击杀18个大型野怪后,【燃烧精魄】会变成【烈焰之炬】
被动:攻击野怪时,在2秒的时间里对野怪持续造成共45魔法伤害,并在与野怪作战时,每秒回复10生命值和4法力值。"
tr "game_item_tooltip_3713" = "巡林者的利器售价:@Value@在野区中+150%基础法力回复
在野区中+10%移动速度被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪:对野怪的伤害+25%。对野怪造成伤害时会在2秒里持续偷取共15生命值。击杀大型野怪时获得60额外经验值。"
tr "game_item_tooltip_3713_A" = "巡林者的利器—战士售价:@Value@+45攻击力
+10%冷却缩减
+10护甲穿透
击杀大型野怪+30额外金币被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45额外魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—战士之怒:在接下来的3秒里灼烧敌人,持续造成真实伤害,总伤害值相当于你造成的物理伤害的6%。"
tr "game_item_tooltip_3713_B" = "巡林者的利器—符文阔剑售价:@Value@+50法术强度
+200法力
+10%冷却缩减
击杀大型野怪+30额外金币被动—爆裂惩戒:【惩戒】可以对目标附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
唯一被动—咒刃:在使用一次技能后,下次普攻会对目标造成@f2@额外魔法伤害(1.5秒冷却时间)。在攻击野怪时,这个额外伤害会再次施加给目标附近小范围内的敌对单位,并且你会回复8%的已损失法力值。"
tr "game_item_tooltip_3713_C" = "巡林者的利器—熔渣巨人售价:@Value@+400生命值
+15%额外生命值(+@f3@)
击杀大型野怪+30额外金币唯一被动—献祭:每秒对周围敌军造成@f6@魔法伤害。对野怪造成100%额外伤害。
被动—爆裂惩戒:【惩戒】可以对目标野怪附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
被动—打野:攻击野怪时,在2秒的时间里对野怪持续造成共45魔法伤害,并在承受野怪的攻击时,每秒回复10生命值和5法力值。
"
tr "game_item_tooltip_3713_D" = "巡林者的利器—吞噬者售价:@Value@+@Effect22Amount@%攻击速度
攻击时附带@Effect24Amount@(+@f2@)魔法伤害
击杀大型野怪+@Effect5Amount@额外金币被动—爆裂惩戒:惩戒也可以对对目标野怪附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩@Effect7Amount@秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
被动—吞噬之灵:参与击杀敌对目标会提供层数,每一层会使附带的魔法伤害提高1:
英雄或大型野怪:+1
峡谷迅捷蟹:+2
史诗级野怪:+5
在@Effect23Amount@层时,你的吞噬者会变成满足状态,提供额外的攻击特效。
被动—打野:攻击野怪时,在@Effect4Amount@秒的时间里对野怪持续造成共@Effect1Amount@魔法伤害,并在承受野怪的攻击时,每秒回复@Effect2Amount@生命值和@Effect3Amount@法力值。"
tr "game_item_tooltip_3713_E" = "巡林者的利器—满足的吞噬者售价:@Value@+40%攻击速度
攻击时附带60魔法伤害
在野区中+150%基础法力回复
在野区中+10%移动速度被动—爆裂惩戒:惩戒也可以对对目标野怪附近的所有野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。对一个野怪施放【惩戒】会为你回复15%的已损失生命值和已损失法力值。
唯一被动—尖牙/利爪:对野怪的伤害+25%。对野怪造成伤害时会在2秒里持续偷取共15生命值。击杀大型野怪时获得60额外经验值。
唯一被动—幻影打击:每进行一次普攻,下次普攻就会触发一次幻影攻击,幻影攻击会再一次触发所有攻击特效。远程英雄的每第四次攻击会触发这个效果。"
tr "game_item_tooltip_3715" = "游击者的军刀售价:@Value@+10%对野怪的生命偷取{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_3742" = "亡者的板甲售价:@Value@+425生命值
+60护甲唯一被动—无畏:在移动时积攒【气势】层数,最多可在100层时提供60移动速度。气势效果的层数会在中了减速、晕眩、嘲讽、恐惧、变形或禁锢效果后衰减。
唯一被动—碾压猛击:普攻时造成1x气势层数的额外魔法伤害,同时消耗所有气势层数。在满层时,如果攻击者是近战,那么还会减速目标50%,持续1秒。
“只有一种方法能让你从我这里拿到这件盔甲……” - 被遗忘的名字"
tr "game_item_tooltip_3744" = "流水之杖售价: @Value@+40法术强度
+25魔法抗性
+50%基础法力回复唯一被动—法力源泉:每5秒回复2%的已损失法力值。
唯一被动:在河道中时,获得30%移动速度和10法力回复/5秒。
“新闻顺着艾欧尼亚的河畔快速传播着。”'"
tr "game_item_tooltip_3745" = "傀儡操纵器售价: @Value@+@FlatHPPoolMod@生命值
+@FlatSpellBlockMod@魔法抗性
+@PercentBaseMPRegenMod*100@%基础法力回复
+@Effect1Amount*-100@%冷却缩减唯一被动—法力源泉:每@Effect3Amount@秒回复@Effect2Amount@%的已损失法力值。
唯一被动:普攻会用一根弦标记目标@Effect5Amount@秒。当与目标的距离大于@Effect8Amount@码时,弦就会被拉断。
唯一主动:将你附近@Effect8Amount@码内的所有被傀儡操纵器标记的英雄拉向你。单位最多可移动@Effect7Amount@距离(@Effect9Amount@秒冷却时间)。
“也许阅读这个并不是你的主意。”"
tr "game_item_tooltip_3748" = "巨型九头蛇售价: @Value@(仅近战可用)
+450生命值
+40攻击力
+100%基础生命回复 唯一被动—顺劈:你的基础攻击会对目标造成@f2@额外物理伤害,并对锥形范围内的其它敌人造成@f1@额外物理伤害。
唯一主动—新月:你的下次普攻会对更大锥形范围内的所有单位进行顺劈,并且顺劈伤害提升至@f3@额外物理伤害(冷却时间20秒)。"
tr "game_item_tooltip_3751" = "斑比的熔渣售价:@Value@+200生命值唯一被动—献祭: 每秒对周围敌军造成@f1@魔法伤害。对小兵和野怪造成100%额外伤害。"
tr "game_item_tooltip_3800" = "正义荣耀售价:@Value@+400生命值
+300法力
+30护甲
+100%基础生命回复
+10%冷却缩减唯一主动:为你提供75%移动速度,持续4秒。这个移动速度加成仅在朝着敌方或敌方防御塔移动时有效。一旦贴近一名敌方英雄(或在4秒后),你就会放出一道冲击波,使附近敌方英雄的移动速度减少75%,持续2秒(冷却时间:90秒)。
冲击波参与击杀数:@f1@"
tr "game_item_tooltip_3801" = "晶体护腕售价:@Value@+200生命值
+50%基础生命回复"
tr "game_item_tooltip_3802" = "遗失的章节售价:@Value@+40法术强度
+300法力唯一被动—急速: +10%冷却缩减
唯一被动:当你升级后,在3秒里为你回复共20%最大法力值。"
tr "game_item_tooltip_3812" = "死亡之舞售价:@Value@+80攻击力
+10%冷却缩减唯一被动:造成伤害的同时会治疗自身,治疗量相当于实际伤害值的15%。群体伤害的治疗效率只有33%。
唯一被动:你所受伤害的30%会以流血形式在3秒里持续扣除。"
tr "game_item_tooltip_3813" = "太空死亡之舞售价:@Value@+80攻击力
+10%冷却缩减唯一被动:造成伤害的同时会治疗自身,治疗量相当于实际伤害值的4%。群体伤害的治疗效率只有33%。
唯一被动:你所受伤害的30%会以流血形式在3秒里持续扣除。"
tr "game_item_tooltip_3814" = "夜之锋刃售价:@Value@+250生命值
+55攻击力唯一被动:+18穿甲(当前无视@f1@护甲)
唯一主动—夜之面纱:引导1秒来提供一个法术护盾,阻挡下一个敌方技能。持续7秒(冷却时间:40秒)。"
tr "game_item_tooltip_3829" = "欺骗者之镜售价: @Value@+@FlatMagicDamageMod@法术强度
+@FlatHPPoolMod@生命值唯一被动—痛苦之眼:+@Effect3Amount@法术穿透
唯一主动—伪装:传送到目标友军处并获得目标友军的外观,持续@Effect1Amount@秒。 施放技能或进行普攻都会打破这个骗局(@Effect2Amount@秒冷却时间)
“面容不能不会撒谎。”"
tr "game_item_tooltip_3840" = "信赖之球型仪售价: @Value@+@PercentCooldownMod*-100@%冷却缩减
+@PercentBaseMPRegenMod*100@%基础法力回复
唯一被动—安全港湾:扔出一个泡泡,为附近的多名友军提供@Effect2Amount@生命值的护盾,并产生相当于@Effect3Amount*100@%伤害吸收量的金币(每次施放最多产生@Effect5Amount@金)(@Effect1Amount@秒冷却时间)。自我施放的护盾不会在吸收野怪伤害时产生金币。
泡泡产生的金币:@f1@
“有共犯的窃贼会更加出色。”"
tr "game_item_tooltip_3841" = "诈骗者之球售价: @Value@+@PercentCooldownMod*-100@%冷却缩减
+@PercentBaseMPRegenMod*100@%基础法力回复唯一主动—诈骗者护盾:为友军提供@Effect2Amount@生命值的护盾,并产生相当于@Effect3Amount*100@%伤害吸收量的金币(@Effect1Amount@秒冷却时间)。自我施放的护盾不会在吸收野怪伤害时产生金币。
泡泡产生的金币:@f1@
“共同犯罪的搭档。”"
tr "game_item_tooltip_3844" = "阴暗球体售价: @Value@+@PercentCooldownMod*-100@%冷却缩减
+@PercentBaseMPRegenMod*100@%基础法力回复
唯一主动—诈骗者护盾:为友军提供@Effect2Amount@生命值的护盾,并产生相当于@Effect3Amount*100@%伤害吸收量的金币(@Effect1Amount@秒冷却时间)。自我施放的护盾不会在吸收野怪伤害时产生金币。
泡泡产生的金币:@f1@
“利益促成好朋友。”"
tr "game_item_tooltip_3901" = "随意开火售价:@Value@唯一被动:加农炮幕会以持续提升的速率发射(在持续期间额外发射6波)。"
tr "game_item_tooltip_3902" = "死亡之女售价:@Value@唯一被动:加农炮幕在炮幕的中心额外发射一颗巨型炮弹,造成300%真实伤害并使范围内的敌人减速60%,持续1.5秒。 "
tr "game_item_tooltip_3903" = "鼓舞士气售价:@Value@唯一被动:加农炮幕范围内的友军会获得30%移动速度加成,持续2秒。"
tr "game_item_tooltip_3905" = "双生暗影售价:@Value@+70法术强度
+7%移动速度
+10%冷却缩减唯一主动—幽魂索命:召唤2个可怖的幽魂去猎取附近的英雄,并在接触到目标后使其显形并萦绕于目标。
被萦绕的敌人会被减速40%,持续时间基于幽魂已行走的距离,最多可持续5秒。(90秒冷却时间)。"
tr "game_item_tooltip_3907" = "缚法宝珠售价:@Value@+120法术强度
+10%移动速度唯一被动:附近友方与敌方的每次技能施放都会让咒缚法球获得充能,直至达到一个上限(最大值:100)。
唯一主动:提供一个最大值为80的法术强度加成和50%的不断衰减的移动速度加成,持续4秒。
每个已储存的充能都会贡献+0.8法术强度和+0.5%移动速度到主动效果上(60秒冷却时间)"
tr "game_item_tooltip_3911" = "殉道者的妙招售价: @Value@+@FlatHPPoolMod@生命值
+@PercentBaseHPRegenMod*100@%基础生命回复
+@Effect4Amount*-100@%冷却缩减唯一主动:将你自己与目标英雄进行绑定, 在接下来的@Effect2Amount@秒里,把目标所受全部伤害的@Effect1Amount*100@%重新导向到你自己身上(@Effect3Amount@ 秒冷却时间)。
“战斗,不是实力的测试。它是意志的测试。” - 布鲁谚语"
tr "game_item_tooltip_3916" = "湮灭宝珠售价:@Value@+20法术强度
+200生命值唯一被动—死亡之触:+15法术穿透"
tr "game_item_tooltip_3924" = "食肉斧剑(仅近战可用)售价: @Value@+@FlatPhysicalDamageMod@攻击力
+@PercentLifeStealMod*100@%生命偷取
唯一被动:普通攻击会积攒【鲜肉】充能。在5次普攻后,食肉者主动效果就会准备就绪。
唯一主动—食肉者:割下目标敌方小兵的肉,对目标造成@Effect4Amount@(+@Effect5Amount*100@%攻击力)真实伤害,治疗使用者@Effect2Amount@(+@Effect3Amount*100@%攻击力)生命值并为这个装备增加1层【鲜肉】层数。
唯一被动:食肉斧剑的每层效果都会为携带者增加@Effect6Amount@攻击力。
额外攻击力: @f1@
“使用后不需要磨砺。”"
tr "game_item_tooltip_4001" = "幽灵行者售价:@Value@唯一主动:变为幽魂状态6秒,无视地形的碰撞体积。在地形中时,获得250移动速度并且变为不可被选取状态、潜行状态和被沉默状态。承受伤害后的3秒内无法使用。(80秒冷却时间)
唯一被动—强化移动: +45移动速度"
tr "game_item_tooltip_4002" = "欺诈时计售价:@Value@+@FlatMagicDamageMod@法术强度唯一被动:你承受一半伤害。另一半伤害会延后。每过@Effect1Amount@秒,所有的后延伤害都会同时对你生效。"
tr "game_item_tooltip_4003" = "救生索售价:@Value@+20攻击力唯一被动:+8穿甲
唯一主动:标记你的当前位置。在4秒后你将回到被标记的位置(120秒冷却时间)。"
tr "game_item_tooltip_4004" = "幽魂弯刀售价:@Value@+70攻击力唯一被动:+18穿甲
唯一主动:标记你的当前位置。在4秒后你将回到被标记的位置(60秒冷却时间)。"
tr "game_item_tooltip_4005" = "欺诈时计售价:@Value@+@FlatMagicDamageMod@法术强度唯一被动—死亡之触:+@Effect2Amount@法术穿透
唯一被动:你承受一半伤害。另一半伤害会延后。每过@Effect1Amount@秒,所有的后延伤害都会同时对你生效。
唯一被动:每当你受到的伤害高于你一半当前生命值时,使该伤害减少@Effect3Amount@。"
tr "game_item_tooltip_4010" = "放血面纱售价:@Value@+75法术强度
+350生命值唯一被动—死亡之触: +15 法术穿透
唯一被动:在用一个伤害型技能命中一名敌方英雄后,获得一个持续2秒的法术护盾,这个护盾可阻挡一个即将到来的技能(30秒冷却时间)。"
tr "game_item_tooltip_4026" = "{{ game_item_displayname_4026 }}售价:@Value@+45攻击力
+40护甲唯一被动:在承受致命伤害时,立刻【净化】所有控制效果,刷新基础技能的冷却时间,并且免疫死亡4秒。在该阶段结束时,你会死亡。(210秒冷却时间)。"
tr "game_item_tooltip_4101" = "傲之追猎者的刀锋售价:@Value@{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4102" = "傲之追猎者的刀锋—战士售价:@Value@+65攻击力
+10%冷却缩减{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4103" = "傲之追猎者的刀锋—熔渣巨人售价: @Value@+350生命值
+10%额外生命值(+@f3@)唯一被动—献祭:在战斗状态下,每秒对附近对敌人造成@f6@ (+x英雄等级)魔法伤害。对小兵和野怪造成200%额外伤害。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4104" = "傲之追猎者的刀锋—符能回声售价:@Value@+80法术强度
+10%冷却缩减
+300法力唯一被动—回声:移动和施法的同时会获得充能。在充能数到达100时,你的下一个伤害型技能会将充能数全部释放,对最多4个目标造成60(+@f5@%法术强度)魔法伤害。这个效果会对大型野怪造成250%伤害。用这个效果命中一个大型野怪的同时,会为你回复25%的已损失法力值。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4105" = "傲之追猎者的刀锋—血刃售价:@Value@+50%攻击速度
+10%对野怪对生命偷取唯一被动:普攻会在命中时造成目标4%最大生命值的额外物理伤害(对野怪和小兵的最大伤害:75)。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4201" = "多兰的迷失之盾售价:@Value@+100生命值被动:每5秒回复15生命。
被动:普攻在命中时对小兵造成额外的5物理伤害。
唯一被动:在受到来自一名敌方英雄的伤害后,在10秒里持续回复额外的20生命值。"
tr "game_item_tooltip_4202" = "多兰的迷失之刃售价:@Value@+8攻击力
+80生命值
+8%生命偷取"
tr "game_item_tooltip_4203" = "多兰的迷失之戒售价:@Value@+60生命值
+15法术强度
+10法力/5秒被动:普通攻击在命中时对小兵造成额外的5物理伤害。"
tr "game_item_tooltip_4204" = "多兰的迷失之偶售价:@Value@+10法术强度
+75%基础法力回复
+5%治疗和护盾强度被动:普通攻击在命中时对小兵造成额外的12物理伤害。"
tr "game_item_tooltip_4301" = "贤者印章售价:@Value@+10%冷却缩减
+50% 基础生命回复
+5金币/10秒{{game_item_favorpassive_@f8@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_4302" = "巨神峰之心售价:@Value@+60生命值
+50%基础生命回复
+5金币/10秒{{game_item_spoilsofwar_@f8@}}
{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_4401" = "自然之力售价:@Value@+90魔法抗性
+200%基础生命回复
+8%移动速度唯一被动:每秒回复@f1@最大生命值。"
tr "game_item_tooltip_4402" = "激发之匣售价:@Value@+400生命值
+300法力值
+30攻击力
+10%冷却缩减唯一被动—永恒:承受来自英雄的伤害时,你会回复15%伤害值的法力。花费法力时,你会回复20%法力消耗的生命值,每次施法最多回复25生命值。
唯一被动:在使用一次技能后,在3秒里持续回复共8%已损失生命值和3%已损失法力值。"
tr "game_item_tooltip_4403" = "坚忍之属性手杖售价:@Value@+250生命值
+250法力值
+100%基础生命回复
+100%基础法力回复
+30护甲
+30魔法抗性
+120法术强度
+70攻击力
+50%攻击速度
+30%暴击几率
+10%生命偷取
+10%移动速度
+20%冷却缩减"
tr "game_item_tooltip_5375" = ""
tr "game_item_tooltip_5376" = ""
tr "game_item_tooltip_5377" = ""
tr "game_item_tooltip_5378" = ""
tr "game_item_tooltip_5379" = ""
tr "game_item_tooltip_5380" = ""
tr "game_item_tooltip_5400" = ""
tr "game_item_tooltip_5401" = ""
tr "game_item_tooltip_5402" = ""
tr "game_item_tooltip_5403" = ""
tr "game_item_tooltip_5404" = ""
tr "game_item_tooltip_5405" = ""
tr "game_item_tooltip_5406" = ""
tr "game_item_tooltip_5407" = ""
tr "game_item_tooltip_5408" = ""
tr "game_item_tooltip_5409" = ""
tr "game_item_tooltip_5410" = ""
tr "game_item_tooltip_5411" = ""
tr "game_item_tooltip_5412" = ""
tr "game_item_tooltip_5413" = ""
tr "game_item_tooltip_5414" = ""
tr "game_item_tooltip_5415" = ""
tr "game_item_tooltip_5416" = ""
tr "game_item_tooltip_5417" = ""
tr "game_item_tooltip_5418" = ""
tr "game_item_tooltip_8013" = ""
tr "game_item_tooltip_8014" = ""
tr "game_item_tooltip_8015" = ""
tr "game_item_tooltip_8016" = ""
tr "game_item_tooltip_8017" = ""
tr "game_item_tooltip_8018" = ""
tr "game_item_tooltip_8019" = ""
tr "game_item_tooltip_8020" = ""
tr "game_item_tooltip_8021" = ""
tr "game_item_tooltip_8022" = ""
tr "game_item_tooltip_8023" = ""
tr "game_item_tooltip_8024" = ""
tr "game_item_tooltip_8025" = ""
tr "game_item_tooltip_8026" = ""
tr "game_item_tooltip_8027" = ""
tr "game_item_tooltip_8028" = ""
tr "game_item_tooltip_8029" = ""
tr "game_item_tooltip_8030" = ""
tr "game_item_tooltip_8031" = ""
tr "game_item_tooltip_8032" = ""
tr "game_item_tooltip_8033" = ""
tr "game_item_tooltip_8034" = ""
tr "game_item_tooltip_8035" = ""
tr "game_item_tributegoldtracker_0" = "
已赚取的金币:@f4@"
tr "game_item_tributegoldtracker_1" = "
已赚取的金币:@f4@"
tr "game_item_tributegoldtracker_2" = "
已赚取的金币:@f4@"
tr "game_item_tributegoldtracker_3" = "
已赚取的金币:@f4@"
tr "game_item_tributegoldtracker_4" = "
已赚取的金币:@f4@"
tr "game_item_tributegoldtrackerTT_0" = ""
tr "game_item_tributegoldtrackerTT_1" = "
已赚取的金币:@f4@"
tr "game_item_tributegoldtrackerTT_2" = ""
tr "game_item_tributepassive_0" = "唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。在任务完成前,击杀小兵和非史诗级野怪会减缓贡品效果和金币的生成速度。"
tr "game_item_tributepassive_1" = "唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。在任务完成前,击杀小兵和非史诗级野怪会减缓贡品效果和金币的生成速度。"
tr "game_item_tributepassive_2" = "唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。"
tr "game_item_tributepassive_3" = "奖赏—女皇的贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。当你触发了【女皇的贡品】时,你会获得@Effect18Amount*100@%的移动加速,持续@Effect19Amount@秒(额外的层数会延长持续时长)。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。"
tr "game_item_tributepassiveTT_0" = "唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。击杀小兵和非史诗级野怪会减缓贡品效果和金币的生成速度。"
tr "game_item_tributepassiveTT_1" = "唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。击杀小兵和非史诗级野怪会减缓贡品效果和金币的生成速度。"
tr "game_item_tributepassiveTT_2" = "唯一被动—贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。如果附近有一名友方英雄,那么这个效果还会提供@Effect2Amount@金币。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。"
tr "game_item_tributepassiveTT_3" = "奖赏—女皇的贡品:对敌方英雄或建筑物施放技能和进行普攻时,每次会造成@Effect1Amount@额外魔法伤害。这个效果还会提供@Effect2Amount@金币。当你触发了【女皇的贡品】时,你会获得@Effect18Amount*100@%的移动加速,持续@Effect19Amount@秒(额外的层数会延长持续时长)。这个效果每@Effect5Amount@秒最多触发@Effect4Amount@次。"
tr "game_item_upgrade_displayname_3069" = "飞升之眼"
tr "game_item_upgrade_displayname_3092" = "监视之眼"
tr "game_item_upgrade_displayname_3096" = "游牧之眼"
tr "game_item_upgrade_displayname_3097" = "星界之眼"
tr "game_item_upgrade_displayname_3098" = "冰霜之眼"
tr "game_item_upgrade_displayname_3401" = "星灵之眼"
tr "game_item_wardsplacedfrostfang" = "
侦查守卫: 已放置@f3@ / 3个守卫。"
tr "game_item_wardsplacednomads" = "
侦查守卫: 已放置@f3@ / 3个守卫。"
tr "game_item_wardsplacedtargon" = "
侦查守卫: 已放置@f5@ / 3个守卫。"
tr "game_itemmod_bloodmoonboots" = "在非战斗状态下引导1.5秒,以获取45%移动速度加成,持续15秒。伤害型的攻击或技能会终止这个效果,并造成60 - 180 (+0.4额外攻击力)(+0.25法术强度)的额外自适应伤害。
冷却时间:180-120秒。开始游戏时处于冷却阶段。在引导时被打断时会返还50%冷却时间。"
tr "game_itemmod_bloodmoonboots_desc" = "
唯一主动—掠食者:
{{ game_itemmod_bloodmoonboots }}
提供自【掠食者】符文"
tr "game_itemmod_bloodmoonboots_name" = "掠食者"
tr "game_itemmod_bloodmoonboots_tooltip" = "
唯一主动—掠食者:
{{ game_itemmod_bloodmoonboots }}
提供自【掠食者】符文"
tr "game_itemmod_magicalfootwear_desc" = "
唯一被动:+10移动速度
提供自【有点神奇之靴】"
tr "game_KingPoro_objective_text_SnaxReminder" = "买一个魄罗佳肴去喂养魄罗之王!"
tr "game_load_has_ended_while_loading" = "游戏失去响应,请重新开始新游戏。"
tr "game_loadscreen_bot_not_connected" = "正在连接至主框架……"
tr "game_loadscreen_connected" = "已连接"
tr "game_loadscreen_gameMode_doomBots" = "末日人工智能"
tr "game_loadscreen_loading" = "正在载入"
tr "game_loadscreen_LVL" = "等级 %d"
tr "game_loadscreen_not_connected" = "未连接"
tr "game_loadscreen_ready" = "准备"
tr "game_loadscreen_spawning" = "正在召唤"
tr "game_loadscreen_VS" = "VS"
tr "game_loadscreen_warning_drivers_out_of_date" = "警告: 你的显卡驱动已经过去,请去生产厂商网站下载最新驱动程序。"
tr "game_lua_Aegis_Block" = "格挡!"
tr "game_lua_Armsman_dodge" = "闪避!"
tr "game_lua_BlindMonk_critical" = "暴击!"
tr "game_lua_Cleansed" = "净化!"
tr "game_lua_combattext_ShenWBlock" = "格挡!"
tr "game_lua_Cryophoenix_rebirth" = "寒霜涅槃尚未就绪"
tr "game_lua_DeathDefied" = "违抗死亡!"
tr "game_lua_DoubleStrike" = "双重打击!"
tr "game_lua_Grounded_immune" = "缚地!"
tr "game_lua_Highlander" = "减速免疫!"
tr "game_lua_ItemZekesInvalid" = "已有一个导管了!"
tr "game_lua_KaynR" = "必须先造成伤害!"
tr "game_lua_KindredR" = "免疫伤害"
tr "game_lua_LastBreath" = "必须以被击飞英雄为目标!"
tr "game_lua_MalzaharPassiveShield_immune" = "法术免疫!"
tr "game_lua_Ragnarok" = "无法被控制!"
tr "game_lua_ReduceDisable" = "限制效果被削减!"
tr "game_lua_RelentlessAssault_mana" = "法力值不足!"
tr "game_lua_SpellImmunity" = "法术免疫!"
tr "game_lua_TaricR_immune" = "免疫!"
tr "game_lua_Tristana_range" = "射程增加!"
tr "game_lua_TT_Spiderboss_WebImmune" = "蛛网免疫!"
tr "game_lua_UndyingRage" = "不灭的愤怒!"
tr "game_lua_UnleashTheBeast_dodge" = "闪避!"
tr "game_lua_Unstoppable" = "无法强制位移!"
tr "game_lua_Unstoppable2" = "无法打断!"
tr "game_lua_Unstoppable3" = "无法移动!"
tr "game_lua_W_Block" = "招架!"
tr "game_lua_W_immune" = "法术免疫!"
tr "game_lua_YasuoPass_Block" = "偏转:"
tr "game_map_description_1" = "正义之地最古老最威严的战场当属召唤师峡谷。几百年间无数对立的召唤师们在这片战场上延续着战斗,这片战场也因此而得名。有三条不同的道路穿越整个战场。与友军一起攻击敌人最脆弱的地方,摧毁他们的基地!"
tr "game_map_description_10" = "暗影岛的深处坐落着一个被魔法灾祸所破坏的废弃都市。对于那些敢于进入废墟冒险并在扭曲丛林里漫步的人们来说,能够生还算是很少见的,但他们都会讲述有关可怖生物和复仇亡灵的故事。"
tr "game_map_description_11" = "正义之地最新潮最威严的战场当属召唤师峡谷。无数对立的召唤师们在这片战场上延续着战斗,这片战场也因此而得名。有三条不同的道路贯穿整个战场。与友军一起攻击敌人最脆弱的地方,摧毁他们的基地!"
tr "game_map_description_12" = "嚎哭深渊是一个无底裂隙,位于弗雷尔卓德最为寒冷、最为残酷的部分。传说在很久以前,一场宏大的战役就发生在横跨这道天堑的一座狭窄桥梁上。没有人记得谁在此战斗,为何而战斗,但有传言说,如果你仔细聆听风声的话,仍然可以听见那些葬身于深渊之中的败亡者们在嚎哭不停。"
tr "game_map_description_13" = "制作中的地图,用于为召唤师峡谷提供更新。"
tr "game_map_description_14" = "屠夫之桥是屠杀之港高处的一座荒废大桥。它曾经是一座直通神庙入口的远古石桥,但由于疏于修葺,已经被人遗弃。而现在,它成为了这次随机战斗的绝佳战场。"
tr "game_map_description_16" = "星界废墟是一个已经腐化的角落,属于一个曾经盛极一时、但已被收割并被遗弃在太空的广袤空虚中的世界。一个黑洞在地图中央隐隐若现,不断地将所有幸存者拉入死兆星的无限深渊中。"
tr "game_map_description_18" = ""
tr "game_map_description_19" = ""
tr "game_map_description_53" = "(制作中)嚎哭深渊的更新版地图"
tr "game_map_description_8" = "早在德玛西亚和诺克萨斯为了争夺丰富的矿藏资源而爆发的战争前,水晶之痕曾是卡拉曼达的一个采矿村庄。在正义战场和你的友军一起获取据点并统治你的敌人,从而解决纷争。 "
tr "game_map_description_9" = "制作中的地图"
tr "game_map_description_90" = "正义之地最新潮最威严的战场当属召唤师峡谷。无数对立的召唤师们在这片战场上延续着战斗,这片战场也因此而得名。有三条不同的道路贯穿整个战场。与友军一起攻击敌人最脆弱的地方,摧毁他们的基地!"
tr "game_map_description_common" = "常规"
tr "game_map_displaydescription_20" = ""
tr "game_map_displaydescription_21" = "极限闪击"
tr "game_map_displayname_1" = "召唤师峡谷"
tr "game_map_displayname_10" = "扭曲丛林"
tr "game_map_displayname_11" = "召唤师峡谷"
tr "game_map_displayname_12" = "嚎哭深渊"
tr "game_map_displayname_13" = "召唤师峡谷(制作中)"
tr "game_map_displayname_14" = "屠夫之桥"
tr "game_map_displayname_16" = "星界废墟"
tr "game_map_displayname_18" = "瓦洛兰城市乐园"
tr "game_map_displayname_19" = "次级架构43"
tr "game_map_displayname_20" = "失事站点"
tr "game_map_displayname_21" = "极限闪击"
tr "game_map_displayname_22" = "云顶之弈"
tr "game_map_displayname_53" = "嚎哭深渊(制作中)"
tr "game_map_displayname_8" = "水晶之痕"
tr "game_map_displayname_9" = "水晶之痕 制作中"
tr "game_map_displayname_90" = "2015赛季"
tr "game_map_displayname_common" = "常规"
tr "game_map_mode_description_10_CLASSIC" = "三人一队,在快节奏的游戏模式中前往夺取圣坛并攻陷敌方水晶枢纽。"
tr "game_map_mode_description_11_ARSR" = "使用一个随机选择到的英雄来打爆对线的敌人,冲进史诗级的五对五团战,然后摧毁敌方的水晶枢纽。"
tr "game_map_mode_description_11_ASSASSINATE" = "选择你最爱的刺客型英雄,然后在这个特殊游戏模式中一路杀到胜利。"
tr "game_map_mode_description_11_CLASSIC" = "五人一队,在核心竞技模式中战胜对手并摧毁敌方水晶枢纽。"
tr "game_map_mode_description_11_DOOMBOTSTEEMO" = "在这个快节奏的生存类游戏模式中,和好友一起对抗末日人工智能以及它们的邪恶魔王。"
tr "game_map_mode_description_11_GAMEMODEX" = "帮助我们测试一个新的实验模式!它的原型玩法包括永不停歇的遭遇战和对经典5v5玩法的一些狂野扭曲!"
tr "game_map_mode_description_11_ONEFORALL" = "投票选出一名英雄,并且使用该英雄的5名克隆体来作战!如果没有英雄以多票当选,那么就会在投票名单中随机选择一名英雄。"
tr "game_map_mode_description_11_PRACTICETOOL" = "在这个召唤师峡谷的单人健身房中练习你最爱的英雄。"
tr "game_map_mode_description_11_SIEGE" = "运用独特且强大的围城武器,轮流进攻和防守水晶枢纽。和对手比比看,到底谁拆除水晶枢纽的速度更快!?"
tr "game_map_mode_description_11_SNOWURF" = "酷寒的命运在等待着你们!使用那些最酷的英雄们在冰雪无限火力中疯狂投掷技能和雪球吧!"
tr "game_map_mode_description_11_TUTORIAL_MODULE_1" = "新手教程 第一部分"
tr "game_map_mode_description_11_TUTORIAL_MODULE_2" = "新手教程 第二部分"
tr "game_map_mode_description_11_TUTORIAL_MODULE_3" = "新手教程 第三部分"
tr "game_map_mode_description_11_URF" = "在这个火力无限的游戏模式中,使用一个随机英雄并倾泻你的技能,不要让它们停下来。"
tr "game_map_mode_description_11_WIPMODEWIP" = "WIPMODEWIP"
tr "game_map_mode_description_11_WIPMODEWIP2" = "WIPMODEWIP2"
tr "game_map_mode_description_12_ARAM" = "五人一队,在极地的窄桥上用随机到的英雄战胜对手并摧毁沿途的一切。"
tr "game_map_mode_description_12_Bilgewater" = "五人一队,在比尔吉沃特中心地带的窄桥上用随机到的英雄战胜对手并摧毁沿途的一切。"
tr "game_map_mode_description_12_KINGPORO" = "互相投掷魄罗,冲入敌阵怒秀操作,召唤传说中的魄罗之王向敌方基地推进,然后夺取比赛的胜利!"
tr "game_map_mode_description_12_PORTALPARTY" = "传送门已在嚎哭深渊发动!一起搭乘它们来向着胜利推进!"
tr "game_map_mode_description_14_ARAM" = "五人一队,在极地的窄桥上用随机到的英雄战胜对手并摧毁沿途的一切。"
tr "game_map_mode_description_16_DARKSTAR" = "在这个发生在星界废墟的快节奏回合制3v3模式中使用锤石去将灵魂喂给死兆星,以触发奇点。"
tr "game_map_mode_description_18_ODYSSEY" = "在这个五人玩家合作对抗人工智能的战斗中,加入晨星机组的奥能研究与冒险之旅吧!"
tr "game_map_mode_description_18_STARGUARDIAN" = "在这场5人合作对抗电脑玩家的战役中,以星之守护者的身份共同战斗,对抗不断入侵的野怪,拯救这座城市!"
tr "game_map_mode_description_19_PROJECT" = "穿行于源计划次级架构43的诸多街道。选择你的射手,获取超频能量,然后摧毁敌方队伍。现在还会看到额外的提莫全息图哟。"
tr "game_map_mode_description_22_TFT" = "集结一个英雄小队来为你作战。在与七位对手的轮番激战中坚持到仅存你一方为止。"
tr "game_map_mode_description_8_ASCENSION" = "在紧张的5v5混战中争夺令人敬畏的力量。谁将得到飞升?!"
tr "game_map_mode_description_8_ODIN" = "和你的友军一起占领据点,并告诉你的敌人们,谁才是统治战场的霸主!"
tr "game_map_SLIME_EnvironmentMinion" = "环境"
tr "game_mastery_displayname_6111" = "狂怒"
tr "game_mastery_displayname_6114" = "巫术"
tr "game_mastery_displayname_6121" = "新鲜血液"
tr "game_mastery_displayname_6122" = "盛宴"
tr "game_mastery_displayname_6123" = "揭示弱点"
tr "game_mastery_displayname_6131" = "吸血习性"
tr "game_mastery_displayname_6134" = "先天资质"
tr "game_mastery_displayname_6141" = "赏金猎人"
tr "game_mastery_displayname_6142" = "双刃剑"
tr "game_mastery_displayname_6143" = "战斗专注"
tr "game_mastery_displayname_6151" = "粉碎重击"
tr "game_mastery_displayname_6154" = "敏锐思维"
tr "game_mastery_displayname_6161" = "战争领主的嗜血"
tr "game_mastery_displayname_6162" = "战争热诚"
tr "game_mastery_displayname_6164" = "冥火之触"
tr "game_mastery_displayname_6211" = "愈合"
tr "game_mastery_displayname_6212" = "不屈"
tr "game_mastery_displayname_6221" = "探索者"
tr "game_mastery_displayname_6222" = "围城大师"
tr "game_mastery_displayname_6223" = "硬化皮肤"
tr "game_mastery_displayname_6231" = "符能盔甲"
tr "game_mastery_displayname_6232" = "老兵伤痕"
tr "game_mastery_displayname_6241" = "洞悉"
tr "game_mastery_displayname_6242" = "耐久"
tr "game_mastery_displayname_6243" = "无畏"
tr "game_mastery_displayname_6251" = "灵敏"
tr "game_mastery_displayname_6252" = "传奇卫士"
tr "game_mastery_displayname_6261" = "不灭之握"
tr "game_mastery_displayname_6262" = "巨像的勇气"
tr "game_mastery_displayname_6263" = "石裔誓约"
tr "game_mastery_displayname_6311" = "漫游者"
tr "game_mastery_displayname_6312" = "野蛮"
tr "game_mastery_displayname_6321" = "符能亲和"
tr "game_mastery_displayname_6322" = "秘密储备"
tr "game_mastery_displayname_6323" = "刺客"
tr "game_mastery_displayname_6324" = "残忍预谋"
tr "game_mastery_displayname_6331" = "无情"
tr "game_mastery_displayname_6332" = "冥想"
tr "game_mastery_displayname_6341" = "翠神的赠礼"
tr "game_mastery_displayname_6342" = "探云手"
tr "game_mastery_displayname_6343" = "危险游戏"
tr "game_mastery_displayname_6351" = "精密"
tr "game_mastery_displayname_6352" = "智谋"
tr "game_mastery_displayname_6361" = "风暴骑手的狂涌"
tr "game_mastery_displayname_6362" = "雷霆领主的法令"
tr "game_mastery_displayname_6363" = "风语者的祝福"
tr "game_mastery_level1desc_6111" = "+0.8%攻击速度"
tr "game_mastery_level1desc_6114" = "+0.4%技能伤害提升"
tr "game_mastery_level1desc_6121" = "你对一名英雄发起的第一次普攻将造成10+1x等级的额外伤害(冷却时间:6秒)"
tr "game_mastery_level1desc_6122" = "击杀一个单位回复20生命值(冷却时间:30秒)"
tr "game_mastery_level1desc_6123" = "对敌方英雄造成伤害的同时,会使你的友军对其造成的伤害提升3%。"
tr "game_mastery_level1desc_6131" = "+0.4%生命偷取和法术吸血"
tr "game_mastery_level1desc_6134" = "提供0.4+0.09x等级的攻击力,和0.6+0.13x等级的法术强度(18级时+2攻击力和+3法术强度)"
tr "game_mastery_level1desc_6141" = "你击杀过的每名敌方英雄,都会使你造成的伤害提升1%(上限:敌方英雄数x1%)"
tr "game_mastery_level1desc_6142" = "造成3%额外伤害,承受1.5%额外伤害。"
tr "game_mastery_level1desc_6143" = "与敌方英雄作战时,在3秒里持续获得最多3%伤害提升。"
tr "game_mastery_level1desc_6151" = "+1.4%护甲穿透"
tr "game_mastery_level1desc_6154" = "+1.4%法术穿透"
tr "game_mastery_level1desc_6161" = "移动和攻击会积攒充能层数。在充能到达100层时,你的下次攻击会治疗你1-50%总攻击力的生命值(可通过暴击几率来增幅)并提供持续0.75秒的30%移动速度加成。"
tr "game_mastery_level1desc_6162" = "普攻在命中敌方英雄时会产生热诚效果(近战攻击为2层)。热诚效果持续6秒(最多可叠加8层)并且每层效果会使你的攻击力提升1-8。"
tr "game_mastery_level1desc_6164" = "你的伤害型技能会使敌方英雄在4秒里持续承受魔法伤害。
伤害值: 8 + 45% 额外攻击力和25%法术强度
冥火之触的持续时长会基于技能类型而减少:
- 群体技能: 2 秒持续时长。
- 持续伤害技能: 1秒持续时长。"
tr "game_mastery_level1desc_6211" = "+0.4生命/5秒"
tr "game_mastery_level1desc_6212" = "+1%额外护甲和魔法抗性"
tr "game_mastery_level1desc_6221" = "在草丛和河道时+15移动速度"
tr "game_mastery_level1desc_6222" = "在友方防御塔附近时获得8护甲和魔法抗性。"
tr "game_mastery_level1desc_6223" = "来自英雄和野怪的普攻伤害减少2"
tr "game_mastery_level1desc_6231" = "你受到的所有护盾效果、治疗效果、生命回复和生命偷取+1.6%"
tr "game_mastery_level1desc_6232" = "+10生命值"
tr "game_mastery_level1desc_6241" = "你的召唤师技能的冷却时间缩短15%。"
tr "game_mastery_level1desc_6242" = "+50%生命回复,并在生命值低于25%时提升至+200%"
tr "game_mastery_level1desc_6243" = "在承受敌方英雄的伤害时获得10%+1.5x等级的额外护甲和魔法抗性(冷却时间:9秒)"
tr "game_mastery_level1desc_6251" = "+3%韧性和减速抗性"
tr "game_mastery_level1desc_6252" = "附近每有一名敌方英雄,就会为你提供+0.6护甲和魔法抗性"
tr "game_mastery_level1desc_6261" = "在战斗中每过4秒,你的下一次对敌方英雄发起的普攻就会造成你3%最大生命值的额外伤害并治疗你1.5%的最大生命值(如果你是远程英雄,则效果减半。伤害类型为魔法伤害)。"
tr "game_mastery_level1desc_6262" = "在用晕眩、嘲讽、诱捕或击飞效果命中一名敌方英雄后,获得一层持续3秒的护盾,护盾生命值等于(3x等级+你最大生命值的5%)x附近的敌方英雄数量(冷却时间:45 - 30秒,基于等级)。"
tr "game_mastery_level1desc_6263" = "提供5%总生命值。
标记前4秒被你施加过移动受损效果的敌方英雄,使其他友方英雄在攻击该敌方英雄时会在2秒里持续获得治疗效果,数额相当于5+你2.5%最大生命值(如果你是远程则治疗效果减半)。"
tr "game_mastery_level1desc_6311" = "脱离战斗后,+0.6%移动速度"
tr "game_mastery_level1desc_6312" = "单体型的攻击和技能会对小兵和野怪造成1额外伤害。"
tr "game_mastery_level1desc_6321" = "野怪提供的增益效果的持续时间延长15%"
tr "game_mastery_level1desc_6322" = "你的药水及合剂的持续时间延长10%。
你的药水会替换为相应的饼干,可在消耗时立刻回复15生命值和法力值"
tr "game_mastery_level1desc_6323" = "在附近没有友方英雄时,造成的伤害提升2%"
tr "game_mastery_level1desc_6324" = "对英雄造成的伤害提升5%,直到你获得一次击杀或助攻为止。"
tr "game_mastery_level1desc_6331" = "对生命值低于40%的英雄造成的伤害提升0.6%"
tr "game_mastery_level1desc_6332" = "每隔5秒,回复你0.25%的已损失法力值"
tr "game_mastery_level1desc_6341" = "踏入草丛时会使你的下一个伤害型攻击或技能造成相当于你目标3%当前生命值的额外魔法伤害(冷却时间:9秒)"
tr "game_mastery_level1desc_6342" = "每有友军击杀了附近的一个敌方小兵时,你就会获得1金币。
每当你用普攻命中一名敌方英雄时,你就会获得额外的3金币(如果你是近战英雄,则获得10金币)(冷却时间:5秒)"
tr "game_mastery_level1desc_6343" = "击杀或协助击杀英雄时,会使你回复5%的已损失生命值和已损失法力值"
tr "game_mastery_level1desc_6351" = "获得1.2穿甲和0.3+0.05x等级的法术穿透"
tr "game_mastery_level1desc_6352" = "你的冷却缩减上限提升至41%,并获得1%冷却缩减"
tr "game_mastery_level1desc_6361" = "如果你在2.5秒内对敌方英雄造成了相当于其30%最大生命值的伤害,那么你就会获得40%移动速度和75%减速抗性,持续3秒(冷却时间:10秒)。"
tr "game_mastery_level1desc_6362" = "你对相同敌方英雄进行的第三次攻击或伤害型技能会召唤一次闪电打击,造成范围魔法伤害。
伤害值:10x等级+你30%的额外攻击力+你10%法术强度(冷却时间:25-15秒,基于等级)"
tr "game_mastery_level1desc_6363" = "你的治疗技能和护盾技能的数额提升10%。此外,如果你的护盾技能和治疗技能施放在除你之外的其他友方目标身上,就会使目标的护甲提升5-22(基于等级),并且魔法抗性提升该数值的一半,持续3秒。"
tr "game_mastery_level2desc_6111" = "+1.6%攻击速度"
tr "game_mastery_level2desc_6114" = "+0.8%技能伤害提升"
tr "game_mastery_level2desc_6131" = "+0.8%生命偷取和法术吸血"
tr "game_mastery_level2desc_6134" = "提供0.8+0.18x等级的攻击力,和1.2+0.27x等级的法术强度(18级时+4攻击力和+6法术强度)"
tr "game_mastery_level2desc_6151" = "+2.8%护甲穿透"
tr "game_mastery_level2desc_6154" = "+2.8%法术穿透"
tr "game_mastery_level2desc_6211" = "+0.8生命/5秒"
tr "game_mastery_level2desc_6212" = "+2%额外护甲和魔法抗性"
tr "game_mastery_level2desc_6231" = "你受到的所有护盾效果、治疗效果、生命回复和生命偷取+3.2%"
tr "game_mastery_level2desc_6232" = "+20生命值"
tr "game_mastery_level2desc_6251" = "+6%韧性和减速抗性"
tr "game_mastery_level2desc_6252" = "附近每有一名敌方英雄,就会为你提供+1.2护甲和魔法抗性"
tr "game_mastery_level2desc_6311" = "脱离战斗后,+1.2%移动速度"
tr "game_mastery_level2desc_6312" = "单体型的攻击和技能会对小兵和野怪造成2额外伤害"
tr "game_mastery_level2desc_6331" = "对生命值低于40%的英雄造成的伤害提升1.2%"
tr "game_mastery_level2desc_6332" = "每隔5秒,回复你0.5%的已损失法力值"
tr "game_mastery_level2desc_6351" = "获得2.4穿甲和0.6+0.10x等级的法术穿透"
tr "game_mastery_level2desc_6352" = "你的冷却缩减上限提升至42%,并获得2%冷却缩减"
tr "game_mastery_level3desc_6111" = "+2.4%攻击速度"
tr "game_mastery_level3desc_6114" = "+1.2%技能伤害提升"
tr "game_mastery_level3desc_6131" = "+1.2%生命偷取和法术吸血"
tr "game_mastery_level3desc_6134" = "提供1.2+0.27x等级的攻击力,和1.8+0.4x等级的法术强度(18级时+6攻击力和+9法术强度)"
tr "game_mastery_level3desc_6151" = "+4.2%护甲穿透"
tr "game_mastery_level3desc_6154" = "+4.2%法术穿透"
tr "game_mastery_level3desc_6211" = "+1.2生命/5秒"
tr "game_mastery_level3desc_6212" = "+3%额外护甲和魔法抗性"
tr "game_mastery_level3desc_6231" = "你受到的所有护盾效果、治疗效果、生命回复和生命偷取+4.8%"
tr "game_mastery_level3desc_6232" = "+30生命值"
tr "game_mastery_level3desc_6251" = "+9%韧性和减速抗性"
tr "game_mastery_level3desc_6252" = "附近每有一名敌方英雄,就会为你提供+1.8护甲和魔法抗性"
tr "game_mastery_level3desc_6311" = "脱离战斗后,+1.8%移动速度"
tr "game_mastery_level3desc_6312" = "单体型的攻击和技能会对小兵和野怪造成3额外伤害"
tr "game_mastery_level3desc_6331" = "对生命值低于40%的英雄造成的伤害提升1.8%"
tr "game_mastery_level3desc_6332" = "每隔5秒,回复你0.75%的已损失法力值"
tr "game_mastery_level3desc_6351" = "获得3.6穿甲和0.9+0.15x等级的法术穿透"
tr "game_mastery_level3desc_6352" = "你的冷却缩减上限提升至43%,并获得3%冷却缩减"
tr "game_mastery_level4desc_6111" = "+3.2%攻击速度"
tr "game_mastery_level4desc_6114" = "+1.6%技能伤害提升"
tr "game_mastery_level4desc_6131" = "+1.6%生命偷取和法术吸血"
tr "game_mastery_level4desc_6134" = "提供1.6+0.36x等级的攻击力,和2.4+0.53x等级的法术强度(18级时+8攻击力和+12法术强度)"
tr "game_mastery_level4desc_6151" = "+5.6%护甲穿透"
tr "game_mastery_level4desc_6154" = "+5.6%法术穿透"
tr "game_mastery_level4desc_6211" = "+1.6生命/5秒"
tr "game_mastery_level4desc_6212" = "+4%额外护甲和魔法抗性"
tr "game_mastery_level4desc_6231" = "你受到的所有护盾效果、治疗效果、生命回复和生命偷取+6.4%"
tr "game_mastery_level4desc_6232" = "+40生命值"
tr "game_mastery_level4desc_6251" = "+12%韧性和减速抗性"
tr "game_mastery_level4desc_6252" = "附近每有一名敌方英雄,就会为你提供+2.4护甲和魔法抗性"
tr "game_mastery_level4desc_6311" = "脱离战斗后,+2.4%移动速度"
tr "game_mastery_level4desc_6312" = "单体型的攻击和技能会对小兵和野怪造成4额外伤害"
tr "game_mastery_level4desc_6331" = "对生命值低于40%的英雄造成的伤害提升2.4%"
tr "game_mastery_level4desc_6332" = "每隔5秒,回复你1.0%的已损失法力值"
tr "game_mastery_level4desc_6351" = "获得4.8穿甲和1.2+0.20x等级的法术穿透"
tr "game_mastery_level4desc_6352" = "你的冷却缩减上限提升至44%,并获得4%冷却缩减"
tr "game_mastery_level5desc_6111" = "+4%攻击速度"
tr "game_mastery_level5desc_6114" = "+2.0%技能伤害提升"
tr "game_mastery_level5desc_6131" = "+2.0%生命偷取和法术吸血"
tr "game_mastery_level5desc_6134" = "提供2+0.44x等级的攻击力,和3+0.67x等级的法术强度(18级时+10攻击力和+15法术强度)"
tr "game_mastery_level5desc_6151" = "+7%护甲穿透"
tr "game_mastery_level5desc_6154" = "+7%法术穿透"
tr "game_mastery_level5desc_6211" = "+2.0生命/5秒"
tr "game_mastery_level5desc_6212" = "+5%额外护甲和魔法抗性"
tr "game_mastery_level5desc_6231" = "你受到的所有护盾效果、治疗效果、生命回复和生命偷取+8%"
tr "game_mastery_level5desc_6232" = "+50生命值"
tr "game_mastery_level5desc_6251" = "+15%韧性和减速抗性"
tr "game_mastery_level5desc_6252" = "附近每有一名敌方英雄,就会为你提供+3护甲和魔法抗性"
tr "game_mastery_level5desc_6311" = "脱离战斗后,+3%移动速度"
tr "game_mastery_level5desc_6312" = "单体型的攻击和技能会对小兵和野怪造成5额外伤害"
tr "game_mastery_level5desc_6331" = "对生命值低于40%的英雄造成的伤害提升3%"
tr "game_mastery_level5desc_6332" = "每隔5秒,回复你1.25%的已损失法力值"
tr "game_mastery_level5desc_6351" = "获得6穿甲和1.5+0.25x等级的法术穿透"
tr "game_mastery_level5desc_6352" = "你的冷却缩减上限提升至45%,并获得5%冷却缩减"
tr "game_mastery_scoreboard_tooltip_template" = "%s%s"
tr "game_masterygroup_displayname_1" = "凶猛"
tr "game_masterygroup_displayname_2" = "诡诈"
tr "game_masterygroup_displayname_3" = "坚决"
tr "game_message_AhriAnnouncerEnabled" = "星之守护者 阿狸 通告员已启用!"
tr "game_message_CastersAnnouncerEnabled" = "电竞解说通告员已启用!"
tr "game_message_CustomAnnouncerOption" = "自定义通告员可在[选项]->[音频]中开启或关闭"
tr "game_message_MapSkinAprilFools2019Active" = "愚人节地图装饰物已开启!"
tr "game_message_MapSkinLunarRevelActive" = "春节庆典地图装饰物已开启!"
tr "game_message_MapSkinOdysseyActive" = "奥德赛小兵和男爵已启用!"
tr "game_message_MapSkinOptionDisable" = "它们可以在[选项]->[视频]中开启或关闭"
tr "game_message_MapSkinOptionDisableArcade" = "电玩地图装饰物已激活!"
tr "game_message_MapSkinOptionDisableMSI" = "MSI地图装饰物已开启!"
tr "game_message_MapSkinOptionDisableWorlds" = "全球总决赛地图装饰物已激活!"
tr "game_message_MapSkinPoolPartyActive" = "泳池派对地图装饰物和小兵已开启!"
tr "game_message_MapSkinPopstarActive" = "偶像歌手地图装饰物已开启!"
tr "game_message_MapSkinProjectActive" = "源计划小兵已启用!"
tr "game_message_MapSkinSnowdownActive" = "冰雪节地图皮肤和装饰物已激活!"
tr "game_message_MapSkinStarGuardianActive" = "星之守护者小兵已激活!"
tr "game_message_MapSkinTFTRActive" = "峡谷传说地图装饰物已开启!"
tr "game_message_MapSkinTrialsActive" = "试炼地图装饰物已开启!"
tr "game_message_MapSkinURFActive" = "无限乱斗地图装饰物已开启!"
tr "game_message_OdysseyKaynAnnouncerEnabled" = "奥德赛 凯隐通告员已启用!"
tr "game_message_ProjectAnnouncerEnabled" = "源计划通告员已启用!"
tr "game_message_PykeAnnouncerEnabled" = "派克 通告员已启用!"
tr "game_message_ThreshAnnouncerEnabled" = "死兆星 锤石 通告员已启用!"
tr "game_messagebox_cancel" = "取消"
tr "game_messagebox_caption_connectionretry" = "连接断开"
tr "game_messagebox_caption_disconnect" = "网络不稳"
tr "game_messagebox_caption_loadtimeout" = "加载超时"
tr "game_messagebox_caption_replay_connection_fail" = "连接失败"
tr "game_messagebox_caption_replay_corrupt" = "回放损坏"
tr "game_messagebox_caption_replay_data_invalid" = "数据无效"
tr "game_messagebox_caption_replay_data_request_fail" = "请求失败"
tr "game_messagebox_caption_replay_data_unavailable" = "数据不可用"
tr "game_messagebox_caption_replay_fail" = "下载失败"
tr "game_messagebox_caption_replay_game_not_found" = "游戏未找到"
tr "game_messagebox_caption_replay_gameEnded" = "游戏结束"
tr "game_messagebox_caption_replay_not_found" = "回放未找到"
tr "game_messagebox_caption_replay_version_mismatch" = "回放版本与游戏版本不匹配"
tr "game_messagebox_caption_tutorial" = "新手教程"
tr "game_messagebox_no" = "否"
tr "game_messagebox_ok" = "确认"
tr "game_messagebox_text_afkwarningcaption" = "暂离警告"
tr "game_messagebox_text_afkwarningmessage" = "警告:您必须积极对待已开局的游戏,才不会断开链接;如果您长时间在游戏挂机,将会被判定为逃跑,进行封号惩罚。"
tr "game_messagebox_text_connectionretry" = "无法连接服务器。请检查你的网络连接,并尝试重新连接。"
tr "game_messagebox_text_disconnect" = "您已断开连接,要重新连接吗?"
tr "game_messagebox_text_disconnectafk" = "由于您长时间处于休止状态,连接已断开。"
tr "game_messagebox_text_disconnectduringload" = "你已经断开连接。请检查你的网络连接然后再次尝试。"
tr "game_messagebox_text_loadtimeout" = "你的加载时间已经超过服务器的超时限制,请试着重新连接游戏。"
tr "game_messagebox_text_pause" = "游戏暂停了。"
tr "game_messagebox_text_pause_five_mins_remaining" = "游戏暂停了。
剩余暂停时间:
%02d:%02d"
tr "game_messagebox_text_pause_one_min_remaining" = "游戏暂停了。
游戏很快就会继续:
%02d:%02d"
tr "game_messagebox_text_pause_remaining" = "游戏暂停了。
剩余暂停时间:
%02d:%02d"
tr "game_messagebox_text_reconnect" = "重新连接中,请稍候。"
tr "game_messagebox_text_reconnectfail" = "无法重新连接,游戏将会结束。"
tr "game_messagebox_text_replay_connection_fail" = "连接至观战服务器失败。您想要重试么?"
tr "game_messagebox_text_replay_connection_fail_exit" = "连接至观战服务器失败。现在将会退出该局游戏。"
tr "game_messagebox_text_replay_corrupt_exit" = "这个回放文件已经损坏,并且不能启动。请将它删除,并尝试重新下载该回放文件。"
tr "game_messagebox_text_replay_data_invalid_exit" = "观战数据非法。游戏将会退出。"
tr "game_messagebox_text_replay_data_request_fail_exit" = "观战服务器数据请求失败。现在将会退出该局游戏。"
tr "game_messagebox_text_replay_data_unavailable" = "观战数据不可用。您想要重试么?"
tr "game_messagebox_text_replay_data_unavailable_exit" = "观战数据不可用,现在将会退出该局游戏。"
tr "game_messagebox_text_replay_fail" = "无法下载观战模式数据。游戏即将退出。"
tr "game_messagebox_text_replay_game_not_found_exit" = "在观战服务器中未能找到该局游戏。现在将会退出该局游戏。"
tr "game_messagebox_text_replay_gameEnded" = "该游戏即将结束,并且不会导致任何结果。"
tr "game_messagebox_text_replay_not_found_exit" = "打开回放失败。游戏即将退出。"
tr "game_messagebox_text_replay_version_mismatch" = "这个回放文件是在英雄联盟(%s)的较旧版本中建立的。你目前的版本是%s。这些版本是不兼容的。游戏将会马上退出。"
tr "game_messagebox_text_resume" = "游戏已经解除暂停了。
游戏恢复倒计时:
%d"
tr "game_messagebox_text_tutorial" = "欢迎进入新手教程"
tr "game_messagebox_yes" = "是"
tr "game_minutes" = "分钟"
tr "game_mode_displayname_10_CLASSIC" = "扭曲丛林"
tr "game_mode_displayname_11_CLASSIC" = "召唤师峡谷"
tr "game_mode_displayname_ARAM" = "极地大乱斗"
tr "game_mode_displayname_ASCENSION" = "飞升争夺战"
tr "game_mode_displayname_ASSASSINATE" = "红月决"
tr "game_mode_displayname_CLASSIC" = "经典模式"
tr "game_mode_displayname_DARKSTAR" = "死兆星:奇点"
tr "game_mode_displayname_DOOMBOTSTEEMO" = "末日人工智能"
tr "game_mode_displayname_GAMEMODEX" = "极限闪击"
tr "game_mode_displayname_KINGPORO" = "魄罗大乱斗"
tr "game_mode_displayname_ODIN" = "这货不是统治战场"
tr "game_mode_displayname_ODYSSEY" = "奥德赛:淬炼"
tr "game_mode_displayname_ONEFORALL" = "克隆大作战"
tr "game_mode_displayname_PRACTICETOOL" = "训练模式"
tr "game_mode_displayname_PROJECT" = "超频行动"
tr "game_mode_displayname_short_10_CLASSIC" = "扭曲丛林"
tr "game_mode_displayname_short_11_CLASSIC" = "召唤师峡谷"
tr "game_mode_displayname_short_ARAM" = "极地大乱斗"
tr "game_mode_displayname_short_ASCENSION" = "飞升争夺战"
tr "game_mode_displayname_short_ASSASSINATE" = "红月决"
tr "game_mode_displayname_short_CLASSIC" = "经典模式"
tr "game_mode_displayname_short_DARKSTAR" = "死兆星"
tr "game_mode_displayname_short_DOOMBOTSTEEMO" = "末日人工智能"
tr "game_mode_displayname_short_GAMEMODEX" = "极限闪击"
tr "game_mode_displayname_short_KINGPORO" = "魄罗大乱斗"
tr "game_mode_displayname_short_ODIN" = "这货不是统治战场"
tr "game_mode_displayname_short_ODYSSEY" = "奥德赛"
tr "game_mode_displayname_short_ONEFORALL" = "克隆大作战"
tr "game_mode_displayname_short_PRACTICETOOL" = "训练模式"
tr "game_mode_displayname_short_PROJECT" = "超频行动"
tr "game_mode_displayname_short_SIEGE" = "枢纽攻防战"
tr "game_mode_displayname_short_SNOWURF" = "冰雪无限火力"
tr "game_mode_displayname_short_STARGUARDIAN" = "怪兽入侵"
tr "game_mode_displayname_short_URF" = "无限乱斗"
tr "game_mode_displayname_SIEGE" = "枢纽攻防战"
tr "game_mode_displayname_SNOWURF" = "冰雪无限火力"
tr "game_mode_displayname_STARGUARDIAN" = "怪兽入侵"
tr "game_mode_displayname_TUTORIAL_MODULE_1" = "新手教程 第一部分"
tr "game_mode_displayname_TUTORIAL_MODULE_2" = "新手教程 第二部分"
tr "game_mode_displayname_TUTORIAL_MODULE_3" = "新手教程 第三部分"
tr "game_mode_displayname_URF" = "无限乱斗"
tr "game_mode_displayname_WIPMODEWIP" = "WIPMODEWIP"
tr "game_mode_displayname_WIPMODEWIP2" = "WIPMODEWIP2"
tr "game_neg_gold_floating_text" = "%。0fg"
tr "game_nothing_test_DearMoobeat" = ""
tr "game_nothing_test_disclaimer" = ""
tr "game_nothing_test_noodles" = ""
tr "game_nothing_test_ramen1" = ""
tr "game_nothing_test_ramen2" = ""
tr "game_objective_text_Odyssey_buy_items_reminder" = "在前往传送门充电前,别忘了买装备!"
tr "game_objective_text_ODYSSEY_revive" = "站在你的友方英雄上以救活他们!"
tr "game_objective_text_starguardian_revive" = "站在你的友方英雄上以救活他们!"
tr "game_objectives_Ascension_ascend" = "击杀飞升者: +3点数"
tr "game_objectives_Ascension_kills" = "击杀: +1点数(飞升状态下+2点数)"
tr "game_objectives_Ascension_relics" = "夺取一个圣物: +3点数"
tr "game_objectives_AssassinMode_1" = "击杀恶魔先锋:+25胜利点数"
tr "game_objectives_AssassinMode_2" = "击杀英雄:+5胜利点数"
tr "game_objectives_AssassinMode_3" = "击杀野区游魂:+3胜利点数"
tr "game_objectives_ProjectMode17_objective1" = "击杀 = 1点数"
tr "game_objectives_ProjectMode17_objective2" = "超频击杀 = 5点数"
tr "game_objectives_ProjectMode17_Tutorial1" = "击败敌方队伍以获取区域的控制权"
tr "game_objectives_ProjectMode17_Tutorial2" = "拦截5个增幅器货物来变为超频状态"
tr "game_ObjectTooltips_[Champion]_EnemyTooltip" = "英雄敌方英雄敌人会一直找机会击杀你,但如果能击杀他们会获得丰厚的经验和金钱。当你攻击敌方英雄时,敌方小兵和防御塔会立即对你进行攻击。"
tr "game_ObjectTooltips_[Champion]_FriendlyTooltip" = "英雄友方英雄帮助你的队友,团结在一起打败敌人。"
tr "game_ObjectTooltips_[HQ]_EnemyTooltip" = "水晶枢纽敌方建筑这是敌人力量的来源,也是你们的首要目标,摧毁此建筑击败敌人来赢得这场比赛。"
tr "game_ObjectTooltips_[HQ]_FriendlyTooltip" = "水晶枢纽友方建筑这是你们力量的来源,也是敌人的首要目标,要不惜一切代价保护这个建筑,如果它被摧毁你们就输掉了这场比赛。"
tr "game_ObjectTooltips_[Inhibitor]_EnemyDisabledTooltip" = "水晶残骸敌方建筑这座召唤水晶已被摧毁,水晶枢纽吸收水晶能量强化己方部队。该水晶会在一段时间后恢复,而他们的力量会消失。"
tr "game_ObjectTooltips_[Inhibitor]_EnemyTooltip" = "召唤水晶敌方建筑只要敌人的召唤水晶还保存着水晶枢纽的能量,己方部队就会被持续削弱。"
tr "game_ObjectTooltips_[Inhibitor]_FriendlyDisabledTooltip" = "水晶残骸友方建筑这座召唤水晶已被摧毁,水晶枢纽吸收水晶能量强化己方部队。该水晶会在一段时间后恢复,而他们的力量会消失。"
tr "game_ObjectTooltips_[Inhibitor]_FriendlyTooltip" = "召唤水晶友方建筑只要你们的召唤水晶还保存着水晶枢纽的能量,敌方部队就会被持续削弱。"
tr "game_ObjectTooltips_[Minion]_EnemyTooltip" = "这是一个敌方士兵!杀死它得经验和金钱!"
tr "game_ObjectTooltips_[Minion]_FriendlyTooltip" = "这是一个友方士兵!跟随它加入战斗!"
tr "game_ObjectTooltips_[Minion]_NeutralTooltip" = "这是一个攻击性怪物!杀死它获得财宝!"
tr "game_ObjectTooltips_[Shop]_FriendlyTooltip" = "英雄道具商店友方建筑点击打开英雄道具商店,购买物品强化英雄的状态与技能。"
tr "game_ObjectTooltips_[SpawnPool]_FriendlyTooltip" = "召唤师平台友方建筑每场比赛开始和每次重生,英雄都会在此出现。召唤师平台会迅速恢复英雄的生命、法力及能量,并在英雄被攻击时提供保护。"
tr "game_ObjectTooltips_[Turret]_EnemyTooltip" = "防御塔敌方防御塔保护通往敌人基地的道路,防御塔会对攻击他们的友方英雄的单位发动攻击。"
tr "game_ObjectTooltips_[Turret]_FriendlyTooltip" = "防御塔友方建筑保护通往己方基地的道路,防御塔会对攻击己方英雄的单位发动攻击。"
tr "game_odin_tip_text_capture" = "点击防御塔,开始占领据点"
tr "game_odin_tip_text_interrupt" = "来自英雄的伤害将会终止占领进程。"
tr "game_odin_tip_text_tip1" = "控制的据点数多于敌方,就能对敌方水晶枢纽造成伤害"
tr "game_odin_tip_text_tip2" = "夺取敌方半场的圣物,来召唤一个终极小兵"
tr "game_odin_tip_text_tip3" = "夺取它来为你的队伍获得一个可再生的增益效果"
tr "game_odin_tip_text_victory" = "控制比敌人多的据点"
tr "game_odin_tip_title_capture" = "占领据点"
tr "game_odin_tip_title_interrupt" = "干扰敌方对据点的占领"
tr "game_odin_tip_title_tip1" = "夺取据点"
tr "game_odin_tip_title_tip2" = "终极小兵"
tr "game_odin_tip_title_tip3" = "风暴圣坛"
tr "game_odin_tip_title_victory" = "破坏敌方的水晶枢纽"
tr "game_Odyssey_buff_tooltip_TongueDragRoot" = "舔舔黏黏这个单位刚被舔了!咿呃!"
tr "game_odyssey_buff_tooltip_VoidOoze" = "虚空淤泥这个单位的移动速度被降低了。"
tr "game_palisades_plates" = "(镀层 @CurrentPlates@/@MaxPlates@)"
tr "game_ping_[Danger]_AbandonLocation" = "@SrcName@正从@DstName@撤退"
tr "game_ping_[Danger]_FallBack" = "@SrcName@示意@DstSummoner@ - (@DstName@)往后撤。"
tr "game_ping_[Danger]_FallBackGround" = "@SrcName@发出信号,请小心行事!"
tr "game_ping_[Danger]_RetreatFromHero" = "@SrcName@让你远离@DstSummoner@ - (@DstName@)"
tr "game_ping_[Danger]_RetreatFromLocation" = "@SrcName@让你撤离@DstName@"
tr "game_ping_[Encounter][ODY]" = "@SrcNameWithColon@已收集的奥能: @CurrentProgress@%"
tr "game_ping_[General]_AreaIsWarded" = "@SrcName@敌方在这有视野"
tr "game_ping_[General]_ComeHere" = "@SrcName@正在请求协助"
tr "game_ping_[General]_GetBack" = "@SrcName@示意所有人后撤"
tr "game_ping_[General]_MIA" = "@SrcName@示意敌人已不见踪影"
tr "game_ping_[General]_OMW" = "@SrcName@正在路上"
tr "game_ping_[Gold]" = "@SrcNameWithColon@@Gold@金"
tr "game_ping_[HP_PAR]" = "@SrcNameWithColon@@ResourceName@ @ResourcePercent@%"
tr "game_ping_[Item]_Charge" = "@SrcNameWithColon@@DisplayName@ - 1层充能"
tr "game_ping_[Item]_Charges" = "@SrcNameWithColon@@DisplayName@ - @ChargesRemaining@层充能"
tr "game_ping_[Item]_Cooldown" = "@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@秒"
tr "game_ping_[Item]_Default" = "@SrcNameWithColon@@DisplayName@"
tr "game_ping_[Item]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @DisplayName@"
tr "game_ping_[Item]_Ready" = "@SrcNameWithColon@@DisplayName@ - 准备就绪"
tr "game_ping_[ItemPurchase]_CanPurchase" = "@SrcNameWithColon@@DisplayName@ - 能够购买"
tr "game_ping_[ItemPurchase]_OtherRestriction" = "@SrcNameWithColon@@DisplayName@ - 无法购买"
tr "game_ping_[ItemPurchase]_ShortGold" = "@SrcNameWithColon@@DisplayName@ - 需要@ShortGold@金"
tr "game_ping_[Jungle]_Alive" = "@SrcNameWithColon@@CampName@ - 存活"
tr "game_ping_[Jungle]_NotAlive" = "@SrcNameWithColon@@CampName@ - @Timer@秒内刷新"
tr "game_ping_[Jungle]_Unknown" = "@SrcNameWithColon@@CampName@ - 刷新时间未知"
tr "game_ping_[KaisaR]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@秒"
tr "game_ping_[KaisaR]_NotEnoughMana" = "@SrcNameWithColon@@SlotName@ - 没有足够法力"
tr "game_ping_[KaisaR]_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@ - 就绪 (距离内:无目标)"
tr "game_ping_[KaisaR]_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@ - 就绪 (略微超出距离:@SubA@)"
tr "game_ping_[KaisaR]_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@ - 就绪 (距离内:@SubA@)"
tr "game_ping_[Latency]" = "@SrcNameWithColon@Ping值为@Latency@ms"
tr "game_ping_[Offense]_DefendLocation" = "@SrcName@: @DstName@ @DstPercentHP@"
tr "game_ping_[Offense]_FocusHero" = "@SrcName@: @DstName@ @DstPercentHP@"
tr "game_ping_[Offense]_FocusLocation" = "@SrcName@: @DstName@ @DstPercentHP@"
tr "game_ping_[Passive]_Cooldown" = "@SrcNameWithColon@被动技能 - @CooldownRemaining@秒"
tr "game_ping_[Passive]_Ready" = "@SrcNameWithColon@被动 - 准备就绪"
tr "game_ping_[Perk]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @PerkName@"
tr "game_ping_[Perk]_Self" = "@SrcNameWithColon@@PerkName@"
tr "game_ping_[Player]_Alive" = "@SrcNameWithColon@@DstName@ - 存活"
tr "game_ping_[Player]_Dead" = "@SrcNameWithColon@@DstName@ - @RespawnTime@秒内重生"
tr "game_ping_[Spell]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @SlotName@ - @CooldownRemaining@秒"
tr "game_ping_[Spell]_AllyNotLearned" = "@SrcNameWithColon@@DstName@ @SlotName@ - 尚未学会"
tr "game_ping_[Spell]_AllyReady" = "@SrcNameWithColon@@DstName@ @SlotName@ - 就绪"
tr "game_ping_[Spell]_Ammo" = "@SrcNameWithColon@@SlotName@ - @CurrentAmmo@ / @MaxAmmo@充能数"
tr "game_ping_[Spell]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@秒"
tr "game_ping_[Spell]_Enemy" = "@SrcNameWithColon@@DstName@ @SlotName@"
tr "game_ping_[Spell]_NoPAR" = "@SrcNameWithColon@@SlotName@ - @AbilityResourceName@不足"
tr "game_ping_[Spell]_NotLearned" = "@SrcNameWithColon@@SlotName@ - 尚未习得"
tr "game_ping_[Spell]_Ready" = "@SrcNameWithColon@@SlotName@ - 准备就绪"
tr "game_ping_[Stat]_AbilityPower" = "@SrcNameWithColon@法术强度 @Total@ "
tr "game_ping_[Stat]_Armor" = "@SrcNameWithColon@护甲 @Total@ "
tr "game_ping_[Stat]_ArmorPen" = "@SrcNameWithColon@护甲穿透 @Total@ "
tr "game_ping_[Stat]_Attack" = "@SrcNameWithColon@攻击力 @Total@ "
tr "game_ping_[Stat]_AttackRange" = "@SrcNameWithColon@攻击距离 @Total@ "
tr "game_ping_[Stat]_AttackSpeed" = "@SrcNameWithColon@攻击速度 @Total@ "
tr "game_ping_[Stat]_CooldownReduction" = "@SrcNameWithColon@冷却缩减 @Total@ "
tr "game_ping_[Stat]_CriticalStrike" = "@SrcNameWithColon@暴击 @Total@ "
tr "game_ping_[Stat]_HealthRegen" = "@SrcNameWithColon@生命回复 @Total@ "
tr "game_ping_[Stat]_LifeSteal" = "@SrcNameWithColon@生命偷取 @Total@ "
tr "game_ping_[Stat]_MagicPen" = "@SrcNameWithColon@法术穿透 @Total@ "
tr "game_ping_[Stat]_MagicResist" = "@SrcNameWithColon@魔法抗性 @Total@ "
tr "game_ping_[Stat]_MovementSpeed" = "@SrcNameWithColon@移动速度 @Total@ "
tr "game_ping_[Stat]_ParRegen" = "@SrcNameWithColon@施法资源回复 @Total@ "
tr "game_ping_[Stat]_SpellVamp" = "@SrcNameWithColon@法术吸血 @Total@ "
tr "game_ping_[Stat]_Tenacity" = "@SrcNameWithColon@韧性 @Total@ "
tr "game_ping_[Summoner]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @DisplayName@ - @CooldownRemaining@秒"
tr "game_ping_[Summoner]_AllyReady" = "@SrcNameWithColon@@DstName@ @DisplayName@ - 准备就绪"
tr "game_ping_[Summoner]_Cooldown" = "@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@秒"
tr "game_ping_[Summoner]_Enemy" = "@SrcNameWithColon@@DstName@ @DisplayName@"
tr "game_ping_[Summoner]_Ready" = "@SrcNameWithColon@@DisplayName@ - 准备就绪"
tr "game_ping_[SwainR]_ChargeState" = "@SrcNameWithColon@@SlotName@ - 魂屑: 0 / @f5@"
tr "game_ping_[SwainR]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @Cooldown@s"
tr "game_ping_[SwainR]_Demonflare_Charging" = "@SrcNameWithColon@@SlotName@ - 正在充能恶魔耀光"
tr "game_ping_[SwainR]_Demonflare_Ready" = "@SrcNameWithColon@@SlotName@ - 恶魔耀光已就绪"
tr "game_ping_[SwainR]_Ready" = "@SrcNameWithColon@@SlotName@ - 就绪,@f4@ / @f5@ 魂屑"
tr "game_ping_[TeamScore][DEFAULT]" = "@SrcNameWithColon@团队得分: @Score1@ 比 @Score2@"
tr "game_ping_[TeamScore][Double]_ScoreFormat" = "@CurrentScore@/@MaxScore@"
tr "game_ping_[TeamScore][KINGPORO]" = "@SrcNameWithColon@魄罗命中数: @Score1@ 比 @Score2@"
tr "game_ping_[TeamScore][SIEGE]" = "@SrcNameWithColon@净化者充能: @Score2@"
tr "game_ping_[TeamScore][Single]_ScoreFormat" = "@CurrentScore@"
tr "game_ping_[Throttled]_EmoteThrottled" = "你必须先等等才能使用更多表情。"
tr "game_ping_[Throttled]_PingThrottled" = "目前暂不可标记地图,请稍后再试。"
tr "game_ping_[XP]" = "@SrcNameWithColon@@PercentToNextLevel@%到@NextLevel@级"
tr "game_ping_[XP]_NotSelf" = "@SrcNameWithColon@@DstName@ - @CurrentLevel@级"
tr "game_ping_[ZoeW]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@秒 (@SubA@)"
tr "game_ping_[ZoeW]_Ready" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (@SubA@)"
tr "game_ping_globalspell_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@秒"
tr "game_ping_globalspell_NotEnoughMana" = "@SrcNameWithColon@@SlotName@ - 法力不足"
tr "game_ping_globalspell_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@ - 就绪 (距离内:无目标)"
tr "game_ping_globalspell_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@ - 就绪 (略微超出距离:@SubA@)"
tr "game_ping_globalspell_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@ - 就绪 (距离内:@SubA@)"
tr "game_ping_item_3003" = "@SrcNameWithColon@大天使之杖 - @SubA@ / @SubB@法力"
tr "game_ping_item_3004" = "@SrcNameWithColon@魔宗 - @SubA@ / @SubB@法力"
tr "game_ping_item_3007" = "@SrcNameWithColon@大天使之杖 - @SubA@ / @SubB@法力"
tr "game_ping_item_3008" = "@SrcNameWithColon@魔宗 - @SubA@ / @SubB@法力"
tr "game_ping_item_3070" = "@SrcNameWithColon@女神之泪 - @SubA@ / @SubB@法力"
tr "game_ping_item_3073" = "@SrcNameWithColon@女神之泪 - @SubA@ / @SubB@法力"
tr "game_ping_item_3147_seen" = "@SrcNameWithColon@德拉克萨的暮刃 - 被发现"
tr "game_ping_item_3147_unseen" = "@SrcNameWithColon@德拉克萨的暮刃 - 未被看见"
tr "game_ping_item_3400" = "@SrcNameWithColon@“你也有份” - @SubA@金币来自于@SubB@次击杀。"
tr "game_ping_item_3513" = "@SrcNameWithColon@先锋之眼 - @SubA@秒剩余时间"
tr "game_ping_item_3514" = "@SrcNameWithColon@先锋之眼 - 剩余@SubA@秒"
tr "game_ping_item_goldtoquestcomplete" = "@SrcNameWithColon@@DisplayName@ - 还差@SubA@金币来完成任务"
tr "game_ping_Kayn_Assassin_ready" = "@SrcNameWithColon@ 暗影刺客 - 转化已就绪!"
tr "game_ping_Kayn_Assassin_waiting" = "@SrcNameWithColon@ 暗影刺客 - @CooldownRemaining@秒"
tr "game_ping_Kayn_Assassin_waiting_tt" = "@SrcNameWithColon@暗影刺客 - @TimerText@"
tr "game_ping_Kayn_Slayer_ready" = "@SrcNameWithColon@ 暗裔化身 - 转化已就绪!"
tr "game_ping_Kayn_Slayer_waiting" = "@SrcNameWithColon@暗裔化身 - @CooldownRemaining@秒"
tr "game_ping_Kayn_Slayer_waiting_tt" = "@SrcNameWithColon@暗裔化身 - @TimerText@"
tr "game_ping_Kayn_Timer_0" = "@SrcNameWithColon@还在转化进程的早期。"
tr "game_ping_Kayn_Timer_1" = "@SrcNameWithColon@已在转化进程的中期。"
tr "game_ping_Kayn_Timer_2" = "@SrcNameWithColon@转化进程即将完成!"
tr "game_ping_manastackingspell_outofmana" = "@SrcNameWithColon@@SlotName@ - 没有足够法力,层数还有@SubA@秒剩余时间"
tr "game_ping_spell_ChallengingSmiteDamage" = "@SrcNameWithColon@挑战惩戒 - 就绪 - @SubA@真实伤害"
tr "game_ping_spell_ChallengingSmiteDamageOnCooldown" = "@SrcNameWithColon@挑战惩戒 - @SubB@秒 - @SubA@真实伤害"
tr "game_ping_spell_ChillingSmiteDamage" = "@SrcNameWithColon@深寒惩戒 - 就绪 - @SubA@真实伤害"
tr "game_ping_spell_ChillingSmiteDamageOnCooldown" = "@SrcNameWithColon@深寒惩戒 - @SubB@秒 - @SubA@真实伤害"
tr "game_ping_spell_SmiteDamage" = "@SrcNameWithColon@惩戒 - 就绪 - @SubA@真实伤害"
tr "game_ping_spell_SmiteDamageOnCooldown" = "@SrcNameWithColon@惩戒 - @SubB@秒 - @SubA@真实伤害"
tr "game_ping_stackingspell_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@秒 (@SubA@层)"
tr "game_ping_stackingspell_OutOfMana" = "@SrcNameWithColon@@SlotName@ - 没有足够法力(@SubA@层)"
tr "game_ping_stackingspell_Ready" = "@SrcNameWithColon@@SlotName@ - 秒 (@SubA@层)"
tr "game_plus_gold_floating_text" = "+%.0fg"
tr "game_quest_capture_a" = "占领露天矿场"
tr "game_quest_capture_b" = "占领精炼工厂"
tr "game_quest_capture_c" = "占领巨型风车"
tr "game_quest_capture_d" = "占领魔能钻机"
tr "game_quest_capture_e" = "占领巨龙之墓"
tr "game_quest_defend_a" = "保卫露天矿场"
tr "game_quest_defend_b" = "保卫精炼工厂"
tr "game_quest_defend_c" = "保卫巨型风车"
tr "game_quest_defend_d" = "保卫魔能钻机"
tr "game_quest_defend_e" = "保卫巨龙之墓"
tr "game_quest_description_avl_start" = "丽桑卓是个大魔头。艾希必须将她消灭,才能保护自己的人民。"
tr "game_quest_description_avs_start" = "瑟庄妮蛮不讲理。艾希必须将她击败,才能为弗雷尔卓德建设更美好的未来。"
tr "game_quest_description_bots_move" = "前往一条战线,待双方出兵后,友方电脑玩家就会移动到其它开放的战线上。"
tr "game_quest_description_emotes_notification" = "按“T”键来使用它们"
tr "game_quest_description_khazixhunt" = "狩猎开始了!卡兹克必须首先杀掉雷恩加尔,才能成为终极掠食者。(助攻也算。)
“从取下他的眼睛到现在为止,我已经成长并适应了这儿的环境。我会好好享用狮子肉的!”——卡兹克
"
tr "game_quest_description_lva_start" = "艾希是她的人民的精神支柱。丽桑卓必须杀掉她,才能让这些人归顺。"
tr "game_quest_description_lvs_start" = "瑟庄妮蛮横有力,难以控制。丽桑卓必须将她放倒。"
tr "game_quest_description_rengarhunt" = "狩猎开始了!雷恩加尔必须首先杀掉卡兹克,才能成为终极猎手。(助攻也算。)
“长久以来,这只扭曲的怪兽一直在躲着我。我一定会拿到他的头颅的!”——雷恩加尔
"
tr "game_quest_description_sva_start" = "艾希的和平同盟必须被破坏。瑟庄妮必须杀掉她,然后用武力来实行统治。"
tr "game_quest_description_svl_start" = "丽桑卓是个大魔头。瑟庄妮必须粉碎她,才能净化弗雷尔卓德。"
tr "game_quest_DoomBots_10Kills" = "10次击杀 = 伤害减免"
tr "game_quest_DoomBots_20Kills" = "20次击杀 = 金币"
tr "game_quest_DoomBots_30Kills" = "30次击杀 = 韧性"
tr "game_quest_DoomBots_PrimarySurvive" = "坚持15分钟!"
tr "game_quest_DoomBots_PrimaryTeemo" = "击败提莫大魔王!"
tr "game_quest_name_bots_move" = "选择你的战线!"
tr "game_quest_name_emotes_notification" = "表情在此!"
tr "game_quest_name_khazixhunt" = "狩猎开始了!"
tr "game_quest_name_threesisters" = "弗雷尔卓德之战"
tr "game_quest_Odyssey_aug_score" = "增幅芯片加成:@IntParam1@"
tr "game_quest_Odyssey_aug_score_tooltip" = "你已携带@IntParam2@个空白增幅芯片栏位完成了狂袭难度。每个空白栏位奖励80000点数。"
tr "game_quest_Odyssey_difficulty_score" = "难度得分:@IntParam1@"
tr "game_quest_Odyssey_difficulty_score_tooltip" = "完成此难度奖励@IntParam1@点数"
tr "game_quest_Odyssey_final_score" = "最终得分:@IntParam1@"
tr "game_quest_ODYSSEY_game_score_total" = "总得分:@IntParam1@"
tr "game_quest_Odyssey_life_score" = "生命得分:@IntParam1@"
tr "game_quest_Odyssey_life_score_tooltip" = "在这个关卡里,每有一个未阵亡过的玩家,就会奖励10000点数。"
tr "game_quest_ODYSSEY_objective_room" = "击败所有怪兽!"
tr "game_quest_Odyssey_stage_complete_score" = "关卡完成:@IntParam1@"
tr "game_quest_Odyssey_stage_complete_score_tooltip" = "完成此关卡奖励@IntParam1@点数。"
tr "game_quest_Odyssey_time_score" = "时间得分:@IntParam1@"
tr "game_quest_Odyssey_time_score_tooltip" = "还剩@IntParam2@秒加成时间。每剩一秒,奖励200点数。"
tr "game_quest_StarGuardian_game_score_average" = "平均得分:@IntParam1@"
tr "game_quest_StarGuardian_game_score_rank_A" = "总评级:A"
tr "game_quest_StarGuardian_game_score_rank_A_plus" = "总评级:A+"
tr "game_quest_StarGuardian_game_score_rank_B" = "总评级:B"
tr "game_quest_StarGuardian_game_score_rank_B_plus" = "总评级:B+"
tr "game_quest_StarGuardian_game_score_rank_C" = "总评级:C"
tr "game_quest_StarGuardian_game_score_rank_C_plus" = "总评级:C+"
tr "game_quest_StarGuardian_game_score_rank_D" = "总评级:D"
tr "game_quest_StarGuardian_game_score_rank_S" = "总评级:S"
tr "game_quest_StarGuardian_game_score_rank_S_plus" = "总评级:S+"
tr "game_quest_StarGuardian_game_score_total" = "总得分:@IntParam1@"
tr "game_quest_StarGuardian_objective_boss" = "击败大家伙并拯救城市!(目标时间:@IntParam1@秒)"
tr "game_quest_StarGuardian_objective_boss_no_time" = "击败大家伙并拯救城市!"
tr "game_quest_StarGuardian_objective_hallwayrun" = "到达目标区域!(目标时间:@IntParam1@秒)"
tr "game_quest_StarGuardian_objective_hallwayrun_no_time" = "到达目标区域!"
tr "game_quest_StarGuardian_objective_inplacehold" = "从怪兽的狂袭中存活!(目标时间:@IntParam1@秒)"
tr "game_quest_StarGuardian_objective_inplacehold_no_time" = "从怪兽的狂袭中存活!"
tr "game_quest_StarGuardian_objective_room" = "击败所有怪兽!(目标时间:@IntParam1@秒)"
tr "game_quest_StarGuardian_objective_room_no_time" = "击败所有怪兽!"
tr "game_quest_StarGuardian_score_clear" = "清理得分:@IntParam1@"
tr "game_quest_StarGuardian_score_clear_elite" = "大怪兽清理得分:@IntParam1@"
tr "game_quest_StarGuardian_score_clear_final" = "BOSS击杀得分:@IntParam1@"
tr "game_quest_StarGuardian_score_deaths" = "生存加成:+@IntParam1@"
tr "game_quest_StarGuardian_score_elapsed_time" = "战略点清理!(时间:@IntParam1@.@IntParam2@秒)"
tr "game_quest_StarGuardian_score_rank_A" = "遭遇战评级:A"
tr "game_quest_StarGuardian_score_rank_A_plus" = "遭遇战评级:A+"
tr "game_quest_StarGuardian_score_rank_B" = "遭遇战评级:B"
tr "game_quest_StarGuardian_score_rank_B_plus" = "遭遇战评级:B+"
tr "game_quest_StarGuardian_score_rank_C" = "遭遇战评级:C"
tr "game_quest_StarGuardian_score_rank_C_plus" = "遭遇战评级:C+"
tr "game_quest_StarGuardian_score_rank_D" = "遭遇战评级:D"
tr "game_quest_StarGuardian_score_rank_S" = "遭遇战评级:S"
tr "game_quest_StarGuardian_score_rank_S_plus" = "遭遇战评级:S+"
tr "game_quest_StarGuardian_score_time" = "时间加成:+@IntParam1@"
tr "game_quest_StarGuardian_score_total" = "总遭遇战得分:@IntParam1@"
tr "game_resource_Health" = "生命值"
tr "game_seconds" = "秒"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1040" = "解锁学员难度的条件,是先赢得一局入门难度的【奥德赛:淬炼】模式,或是与一位已拥有学员难度的好友组队。"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1050" = "解锁组员难度的条件,是先赢得一局学员难度的【奥德赛:淬炼】模式,或是与一位已拥有组员难度的好友组队。"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1060" = "解锁船长难度的条件,是先赢得一局组员难度的【奥德赛:淬炼】模式,或是与一位已拥有船长难度的好友组队。"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1070" = "解锁狂袭难度的条件,是先赢得一局船长难度的【奥德赛:淬炼】模式,或是与一位已拥有狂袭难度的好友组队。"
tr "game_Siege_objective_text_DefenseTeleport" = "使用你的饰品来传送到传送点!"
tr "game_Siege_objective_text_LaserAffixReminder" = "通过使用召唤师技能【灭绝光线】来发射三次灭绝光线!"
tr "game_Siege_objective_text_OffenseTeleport" = "使用你的饰品来传送到传送点!"
tr "game_Siege_quest_text_DefenseGenerator" = "摧毁敌方的生成器
摧毁敌方的生成器来减缓他们的收入流速。只要你的头上有黄色或红色的眼睛出现,就说明你的附近有敌方的生成器。
"
tr "game_Siege_quest_text_PurchaseDeployable" = "购买一个围城武器
你有足够的水晶碎片来购买一个围城武器——快去商店里买一个吧!
"
tr "game_Siege_quest_title_DefenseGenerator" = "摧毁敌方的生成器"
tr "game_Siege_quest_title_PurchaseDeployable" = "购买一个围城武器"
tr "game_Siege_tip_text_DefenseTip1" = "在商店中使用水晶碎片来购买围城武器"
tr "game_Siege_tip_text_DefenseTip2" = "把足够多的小兵推到安全区后,将会用净化者来清理所有战线"
tr "game_Siege_tip_text_DefenseTip3" = "使用你的饰品来传送到任一传送坪上"
tr "game_Siege_tip_text_OffenseTip1" = "在商店中使用水晶碎片来购买围城武器"
tr "game_Siege_tip_text_OffenseTip2" = "如果被推过来过多小兵,敌方净化塔就会开火"
tr "game_Siege_tip_text_OffenseTip3" = "使用你的饰品来传送到任一传送坪上"
tr "game_Siege_tip_title_DefenseTip1" = "购买围城武器"
tr "game_Siege_tip_title_DefenseTip2" = "推进小兵来发射净化者"
tr "game_Siege_tip_title_DefenseTip3" = "传送饰品"
tr "game_Siege_tip_title_OffenseTip1" = "购买围城武器"
tr "game_Siege_tip_title_OffenseTip2" = "阻止敌方推进小兵"
tr "game_Siege_tip_title_OffenseTip3" = "传送饰品"
tr "game_spell_bloodmoonboots" = "掠食者在非战斗状态下引导1.5秒,以获取45%移动速度加成,持续15秒。伤害型的攻击或技能会终止这个效果,并造成 60 - 180 (+0.4额外攻击力)(+0.25法术强度)额外自适应伤害。"
tr "game_spell_cooldown_KaynE" = "@f15@秒冷却时间"
tr "game_spell_description_*" = ""
tr "game_spell_description_AbsoluteZero" = "努努开始吸收周围区域的热量,并使附近的敌人减速,当【R绝对零度】结束时,对范围内所有敌人造成巨大伤害。"
tr "game_spell_description_ArmsmasterRelentlessAttack" = "无情突袭"
tr "game_spell_description_AscXerathArcaneBarrage2" = "在目标区域降下奥术能量的弹幕,对一个区域内的所有敌人造成魔法伤害。区域中心的目标会受到额外伤害和一个强大的减速效果。"
tr "game_spell_description_AscXerathArcanopulse2" = "泽拉斯聚集能量,随后发射出一道射程很远的能量光束,对所有命中的目标造成魔法伤害。"
tr "game_spell_description_AscXerathLocusPulse" = "泽拉斯将自己固定在一处魔力之源上,并获得数次远程施法的机会。"
tr "game_spell_description_AsheQ" = "艾希会在攻击时聚集【全神贯注】效果。在【全神贯注】到达最大值时,艾希就能施放【射手的专注】来消耗掉所有【全神贯注】效果,以临时提升她的攻击速度,并在持续期间将她的普攻转变为一阵强力的飓风箭阵。"
tr "game_spell_description_AsheSpiritOfTheHawk" = "艾希将她的猎鹰之灵派去执行侦查任务,可派往地图上的任意地点。"
tr "game_spell_description_AspectOfTheCougar" = "奈德丽转变成美洲狮形态,获得全新技能。"
tr "game_spell_description_AurelionSolE" = "奥瑞利安·索尔在朝着一个方向连续移动时会获得移动速度,并且能够飞行一段极远的距离。"
tr "game_spell_description_AurelionSolQ" = "奥瑞利安·索尔朝着一个方向扔出一粒不断延展的星核。再次释放,或是星核越出了奥瑞利安·索尔周身的星轨半径时,星核便会击晕附近的敌人并造成伤害。"
tr "game_spell_description_AurelionSolR" = "奥瑞利安·索尔击出一道星火,对路径上的所有敌人造成伤害及减速,并将靠近他的敌人击退至奥瑞利安·索尔的星轨附近。"
tr "game_spell_description_AurelionSolW" = "奥瑞利安·索尔将护体行星推向外轨,并增幅它们的伤害。"
tr "game_spell_description_AzirEWrapper" = "阿兹尔暂时套上一层护盾并冲向他的一个黄沙士兵,伤害敌人。如果他命中了一位敌方英雄,那么他就会准备好一个新的黄沙士兵并中断他的位移。"
tr "game_spell_description_AzirPassive" = "阿兹克可以从一座防御塔的废墟中召唤太阳圆盘。"
tr "game_spell_description_AzirQWrapper" = "阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成魔法伤害,并施加持续1秒的减速效果。"
tr "game_spell_description_AzirR" = "阿兹尔召唤一道由禁军组成的人墙向前冲锋,对敌人造成伤害和击退效果。"
tr "game_spell_description_AzirW" = "阿兹尔召唤一个黄沙士兵来为他攻击附近的敌方单位。如果敌方单位在士兵的攻击距离内,那么士兵会代替阿兹尔进行普攻。士兵的攻击会对一条直线上的敌人造成魔法伤害。这个技能还会被动为阿兹尔和他的士兵们提供攻击速度加成。"
tr "game_spell_description_Backstab" = "萨科从目标背后发动的普攻会产生暴击,造成额外伤害。无法在数秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "game_spell_description_BardE" = "巴德在附近的地形上开启一道单向传送门。友军和敌军都可以使用传送门来穿过该地形。"
tr "game_spell_description_BardPChimes" = "巴德的存在会导致神奇的调和之音出现,这些调和之音会为巴德提供经验值,法力和移动速度加成。此外,小型灵体会跟随巴德并协助他进行攻击——收集调和之音会让这些木灵们随着游戏进程不断地获取能量。"
tr "game_spell_description_BardPSpiritMissile" = "跟随巴德的木灵们会协助他进行普攻,并造成魔法伤害。随着巴德不断地收集调和之音,木灵们还会获得减速能力和范围攻击能力。"
tr "game_spell_description_BardQ" = "巴德发射一束能量弹,减速命中的第一个敌人,并继续向前。如果能量弹命中墙体,它还会使首个目标晕眩;如果它命中了另一个敌人,那么它会让这两个敌人都晕眩。"
tr "game_spell_description_BardR" = "巴德朝目标区域发射能量弧光,使区域内的所有单位、小兵、野怪和防御塔都暂时进入凝滞状态。"
tr "game_spell_description_BardW" = "巴德升起一座治疗圣坛,圣坛会在短时间内持续充能,并在治疗第一个接触它的友军后,或被敌人踩踏后消失。"
tr "game_spell_description_BlessingoftheLizardElder" = "此单位的物理攻击将减缓目标的移动速度,并在数秒内持续造成伤害。如果此单位被杀,增益效果转移给击杀者。该增益对远程英雄效果减半。"
tr "game_spell_description_BlindingDart" = "用一团强力的毒液来侵蚀一名敌人的视野,对目标单位造成伤害并使目标致盲一段时间。"
tr "game_spell_description_BlindMonkEOne" = "天雷破:李青撞击地面,施放冲击波,造成魔法伤害并使命中的敌方单位显形。如果天雷破击中敌人,李青可以在接下来的3秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破给伤害到的敌人,减少敌人的移动速度,持续4秒。持续期间受影响单位的移动速度会逐渐恢复正常。 "
tr "game_spell_description_BlindMonkETwo" = "摧筋断骨:李青致残被天雷破给伤害到的敌人,减少敌人的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。 "
tr "game_spell_description_BlindMonkQOne" = "天音波:李青发出刺耳的声波定位敌人,对首个敌人造成物理伤害。如果天音波击中敌人,李青在接下来3秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成基于该目标已损失生命值的物理伤害。"
tr "game_spell_description_BlindMonkQTwo" = "李青冲向被天音波击中的敌人,造成基于该目标已损失生命值的物理伤害。"
tr "game_spell_description_BlindMonkR" = "李青用强力的回旋踢击退敌方英雄,对目标以及被目标撞到的任何敌人造成物理伤害。 被目标撞到的敌人会被短暂击飞。这项技艺是春哥教他的,不过李青不能将玩家的英雄踢到地图外面去。"
tr "game_spell_description_BlindMonkRKick" = "李青用强力的回旋踢击退敌方英雄,对目标以及被目标撞到的任何敌人造成物理伤害。 被目标撞到的敌人会被短暂击飞。这项技艺是春哥教他的,不过李青不能将玩家的英雄踢到地图外面去。"
tr "game_spell_description_BlindMonkWOne" = "金钟罩:李青冲向友军,提供护盾保护自己。如果目标友军是英雄,那么李青和目标都会获得护盾。施放金钟罩后3秒内,李青可施放铁布衫。
铁布衫:李青艰苦卓绝的训练让他能在战斗中激发潜能。李青可以在4秒内获得额外生命偷取和法术吸血。"
tr "game_spell_description_BlindMonkWTwo" = "李青艰苦卓绝的训练让他能在战斗中激发潜能。李青可以在@Effect8Amount@秒内获得额外生命偷取和法术吸血。"
tr "game_spell_description_BluePill" = "没有描述"
tr "game_spell_description_BrandAblaze" = "布兰德的技能会对他的目标施加【烈焰焚身】效果,在4秒里持续造成共8%目标最大生命值的魔法伤害。布兰德的普攻会对小兵和野怪施加【炽热之焰】效果。(对野怪的最大伤害:每秒80)"
tr "game_spell_description_BrandAblazeBomb" = "布兰德的技能会对他的目标施加【烈焰焚身】效果,在4秒里持续造成共8%目标最大生命值的魔法伤害。布兰德的普攻会对小兵和野怪施加【炽热之焰】效果。(对野怪的最大伤害:每秒80)"
tr "game_spell_description_BrandE" = "布兰德在目标身上引发一阵强力的爆裂,对目标造成魔法伤害。如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。"
tr "game_spell_description_BrandQ" = "布兰德向前方放出一团可造成魔法伤害的火球。如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "game_spell_description_BrandR" = "布兰德释放一颗破坏力极强的火焰之种,在每次弹跳时造成魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。如果目标带有【烈焰焚身】效果,那么【R烈焰风暴】将使目标短暂减速。"
tr "game_spell_description_BrandW" = "在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成魔法伤害。带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "game_spell_description_BraumBasicAttack" = "Braum Basic Attack"
tr "game_spell_description_BraumE" = "布隆朝一个方向举起盾牌,持续数秒,可以拦截所有敌方飞行道具,并将它们摧毁,但自身要承受这些飞行道具的伤害。在举盾后,布隆将使承受的第一次攻击变得完全无效,并降低来自这个方向的所有后续攻击的伤害。"
tr "game_spell_description_BraumPassive" = "布隆的普通攻击会对目标施加震荡猛击效果。一旦施加了第一层震荡猛击,友军的普通攻击也会对目标叠加震荡猛击。
在效果到达4层后,目标会被击晕并受到魔法伤害。在接下来的数秒里,布隆和友军无法再次对目标叠加震荡猛击的层数,但布隆的攻击会对目标造成额外魔法伤害。"
tr "game_spell_description_BraumQ" = "布隆驱动盾牌中的冷冻冰块,对敌人造成魔法伤害和减速效果。
对目标施加一层震荡猛击。"
tr "game_spell_description_BraumRWrapper" = "布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条能让敌方减速的裂隙。"
tr "game_spell_description_BraumW" = "布隆跳向目标友军英雄或小兵。在抵达时,布隆和友军会暂时获得护甲和魔法抗性加成。"
tr "game_spell_description_Burning" = "持续造成伤害。"
tr "game_spell_description_BurningAgony" = "蒙多医生消耗生命值来减少所受限制效果的持续时间并对附近敌人持续造成伤害。"
tr "game_spell_description_Bushwhack" = "人类形态下, 奈德丽会对指定位置放置一个陷阱,踩中陷阱的单位的视野将会被暴露给奈德丽,并持续受到伤害。美洲狮形态下,她会猛扑向目标,落地时造成伤害。"
tr "game_spell_description_CaitlynAceintheHole" = "凯特琳精心准备完美一击,拥有超远射程并对单个目标造成巨大伤害。敌方英雄能为友军拦截子弹。"
tr "game_spell_description_CaitlynEntrapment" = "凯特琳朝目标放出一张网,对其减速,并对凯特琳造成一定的反冲效果。"
tr "game_spell_description_CaitlynHeadshotMissile" = "凯特琳会对中了她的陷阱或绳网的目标进行【爆头】,来造成额外伤害。此外,她每进行几次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加2层爆头充能数。"
tr "game_spell_description_CaitlynPiltoverPeacemaker" = "凯特琳加速转动步枪,1秒后进行穿透射击,造成物理伤害(目标身后的单位受到较少伤害)。"
tr "game_spell_description_CaitlynYordleTrap" = "凯特琳设下圈套,让鬼鬼祟祟的约德尔人暴露无遗。触发后在1.5秒内束缚英雄,并在地图上显示目标一段时间。"
tr "game_spell_description_CamilleE" = "卡蜜尔将她自己拉向一个墙体,然后跳下并在落地时击飞敌人。"
tr "game_spell_description_CamilleQ" = "卡蜜尔的下一次普通攻击会斩击敌人,造成额外物理伤害,并为自身提供短暂的爆发性移动速度加成。这个技能可以在释放后的短时间内再次施放,并且如果两次释放之间存在一定的间隔,那么第二段攻击会造成显著的额外伤害。"
tr "game_spell_description_CamilleR" = "卡蜜尔冲向目标英雄,并将该英雄锚定在区域中。她对目标英雄发起的普攻还会造成额外的魔法伤害。"
tr "game_spell_description_CamilleW" = "卡蜜尔在短暂延迟后引爆一个锥形范围,并造成伤害。外沿的敌人会被减速并且受到额外伤害,同时还会治疗卡蜜尔。"
tr "game_spell_description_CardmasterStack" = "崔斯特每四次攻击附加一次额外伤害。另外,崔斯特的攻击速度得到被动提升。"
tr "game_spell_description_CarpetBomb" = "库奇飞行一小段距离,同时投下炸弹。炸弹会制造出一条毁灭与死亡的路径,对留在路径中的敌人造成伤害。"
tr "game_spell_description_CarpetBombMega" = "库奇的【瓦尔基里俯冲】已经升级为【特别快递】。他飞行一小段距离,同时投下炸弹。炸弹会将敌人震开,并制造一条毁灭与死亡的路径,对留在路径中的敌人造成伤害和减速效果。"
tr "game_spell_description_CassiopeiaE" = "卡西奥佩娅释放一次攻击,可对中毒的目标造成额外伤害并且基于实际伤害值为她提供治疗效果。如果目标死于这次攻击,卡西奥佩娅会回复法力值。"
tr "game_spell_description_CassiopeiaQ" = "在短暂的延迟后,卡西奥佩娅用毒素引爆一片区域,并且如果命中了一名敌方英雄,就会获得移动速度加成。"
tr "game_spell_description_CassiopeiaR" = "卡西奥佩娅从眼中放出一团魔法能量,对她前方的任何面对她的敌人造成晕眩效果并对其它背对她的敌人造成减速效果。"
tr "game_spell_description_CassiopeiaW" = "卡西奥佩娅释放出若干团毒云,对经过毒云的敌人造成减速效果、缚地效果和轻量伤害。被缚地的敌人无法使用位移技能。"
tr "game_spell_description_ChronoShift" = "基兰对友方英雄施放时光结界,若目标死亡,则时光倒流,救活目标。"
tr "game_spell_description_Consume" = "威朗普撕咬一个目标小兵、野怪或敌方英雄,造成巨大伤害并回复自己的生命值。"
tr "game_spell_description_CorpseExplosion" = "当有敌人在阿木木附近死亡,他们的尸体将会爆炸,给周围的敌方单位带来伤害。"
tr "game_spell_description_Crowstorm" = "一群杀人鸦盘旋于费德提克身边,每秒对范围内的所有敌方单位造成伤害。"
tr "game_spell_description_Crystallize" = "艾尼维亚利用空气中的湿气,召唤出一道不可穿越的冰之墙来阻挡所有移动。该墙持续很短一段时间后就会融化。"
tr "game_spell_description_DariusExecuteRank3" = "德莱厄斯跃向目标英雄并进行致命打击,造成真实伤害。目标身上的每层出血效果都会提升这个技能的伤害。如果诺克萨斯断头台完成了一次击杀,那么它的冷却时间会被完全重置。"
tr "game_spell_description_DariusHemo" = "德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "game_spell_description_DariusHemoMarker" = "德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "game_spell_description_Deceive" = "萨科进入隐形状态并传送到目标位置。
他在隐形状态下的第一次普攻将获得增强,造成额外伤害并减少此技能的冷却时间。"
tr "game_spell_description_DefensiveBallCurl" = "拉莫斯进入防御状态,极大提高护甲值和魔法抗性,增幅锥刺甲壳的伤害,并反弹攻击造成伤害,但他自身也会在效果持续期间被减速。"
tr "game_spell_description_DefensiveBallCurlCancel" = "拉莫斯进入防御状态,极大提高护甲值和魔法抗性,增幅锥刺甲壳的伤害,并反弹攻击造成伤害,但他自身也会在效果持续期间被减速。"
tr "game_spell_description_Destiny" = "崔斯特为他的敌人算卜命运,短时间内显示所有敌方英雄的位置,并可使用传送,让他在引导1.5秒后传送至目标位置。"
tr "game_spell_description_DianaArc" = "黛安娜挥舞她的剑刃,来释放一道月能光束,在爆炸前对弧形范围内的敌人造成伤害。为敌人施加月光(减益效果),并使不在潜行状态下的敌人暴露在己方视野中。"
tr "game_spell_description_DianaOrbs" = "黛安娜召出三颗护体法球,在命中敌人后爆炸,对一个区域内的敌人造成范围伤害。她也会获得一层吸收伤害的护盾。护盾的生命值会在她的第三颗法球爆炸后得到提升。"
tr "game_spell_description_DianaTeleport" = "黛安娜突进到敌人身边,并造成魔法伤害。在以被施加了月光效果的敌人为传送目标时,月神冲刺将没有冷却时间。"
tr "game_spell_description_DianaVortex" = "黛安娜吸引并减速所有身边的敌人。被动在黛安娜施放技能后为她提供攻击速度。"
tr "game_spell_description_Disintegrate" = "安妮向目标投出注入了法力值的火球,对目标造成魔法伤害。如果目标死于碎裂之火,则碎裂之火消耗的法力值会返还给安妮,且碎裂之火的冷却时间减半。"
tr "game_spell_description_DoomBotsBossTeemoActualAttack" = "像是一次普攻,但每个方面都更厉害。正如提莫一样。"
tr "game_spell_description_DoomBotsBossTeemoBigShroom" = "你真的不应该站在如此硕大的蘑菇旁边,你懂的。"
tr "game_spell_description_DoomBotsGiantDart" = "这些吹箭很大,很像干草叉,并且让它非常难以被看见"
tr "game_spell_description_DoomBotsPlayerDarkSideDebuff" = "没人能随便走进暗侧。"
tr "game_spell_description_DragonBurning" = "持续造成伤害并降低伤害输出。"
tr "game_spell_description_Drain" = "费德提克偷取敌人的生命能量,造成持续伤害同时治疗自己。"
tr "game_spell_description_DravenDoubleShot" = "德莱文扔出他的斧头,对命中的目标造成物理伤害,并将他们击退至一边。被命中的目标会受到减速效果。"
tr "game_spell_description_DravenFury" = "德莱文获得移动速度和攻击速度加成。移动速度加成在持续时间过后会急剧下降。在接到一把旋转飞斧后,血性冲刺会立刻冷却完毕。"
tr "game_spell_description_DravenRCast" = "德莱文掷出两柄大斧,对命中的每个单位造成物理伤害。在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少。在斧头调转方向时,伤害值会重置。"
tr "game_spell_description_DravenRDoublecast" = "让斧头早点调转方向,回到德莱文身边。"
tr "game_spell_description_DravenSpinning" = "德莱文的下次攻击会造成额外物理伤害。这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。德莱文可以同时拥有2发旋转飞斧。"
tr "game_spell_description_EkkoE" = "艾克在为Z型驱动充能的同时灵巧地滚动。他的下次攻击将造成魔法伤害并扭曲时间,并让他传送到他的攻击目标旁。"
tr "game_spell_description_EkkoPassive" = "艾克的Z型驱动会让他的技能和普攻充盈着时光能量。第三次命中将会造成额外伤害,如果目标是一名英雄,那么艾克自己会获得移动加速效果。"
tr "game_spell_description_EkkoQ" = "艾克扔出一个时光手雷,这个手雷会在命中一个敌方英雄后扩展为一个时间扭曲的力场,对场内的所有敌方单位造成伤害和减速效果。然后它会在短暂的延迟后返回到艾克手上,返回途中会对沿途的敌人造成伤害。"
tr "game_spell_description_EkkoR" = "艾克打破他的时间线,变得不可被选取并回溯到一个更加有利的时间点上。他会回到几秒前的位置,并治疗这几秒内所受的伤势。在完成传送后,传送终点区域附近的敌人都会受到巨量伤害。"
tr "game_spell_description_EkkoW" = "艾克分离这条时间线,制造一个不稳定的异常时间点,这个时间点会在数秒后对范围内的敌人造成减速效果。如果艾克进入了这个异常时间点,那么他会获得护盾并引发一次爆炸,让范围内的敌人因悬浮在时间中而陷入晕眩状态。"
tr "game_spell_description_EliseHumanE" = "人类形态:将命中的第一个敌人晕眩并其暴露在己方视野中。
蜘蛛形态:伊莉丝和她的小蜘蛛们拉升至半空中,随后降落到目标敌人身上。在降落到目标敌方处时,伊莉丝的来自蜘蛛形态的额外伤害和治疗效果都会提升。"
tr "game_spell_description_EliseHumanQ" = "人类形态:根据目标的当前生命值来造成额外伤害。
蜘蛛形态:戳刺目标,并根据目标已损失的生命值来造成额外伤害。"
tr "game_spell_description_EliseHumanW" = "人类形态:召唤一个注满毒液的小蜘蛛来追击她的目标,并在靠近目标时爆炸。
蜘蛛形态:伊莉丝和她的小蜘蛛们获得攻击速度加成。"
tr "game_spell_description_EliseR" = "变成一只凶恶的蜘蛛,减少攻击距离,但获得移动速度加成、一套全新技能并且会有一群小蜘蛛来攻击她的敌人。"
tr "game_spell_description_EliseRDummy" = "变成一只凶恶的蜘蛛,减少攻击距离,但获得移动速度加成、一套全新技能。"
tr "game_spell_description_EliseRSpider" = "变回人类形态,移除蜘蛛形态的参数奖励,但是重新获得通过施放技能来生产小蜘蛛的能力。"
tr "game_spell_description_EliseSpiderE" = "拉升至空中,暂时变为不可被选取的状态,随后降落到一名敌人头上。"
tr "game_spell_description_EliseSpiderlingBasicAttack" = "伊莉丝的小蜘蛛们的普通攻击。"
tr "game_spell_description_EliseSpiderQ" = "蜘蛛形态:戳刺目标,并根据目标已损失的生命值来造成额外伤害。
人类形态:造成基于目标当前生命值的伤害。"
tr "game_spell_description_EliseSpiderW" = "伊莉丝和她的小蜘蛛们获得爆发性攻击速度提升。"
tr "game_spell_description_EnchantedCrystalArrow" = "艾希射出一支沿直线飞行的魔法水晶箭。如果水晶箭命中了一名敌方英雄,那么它会对该英雄造成伤害和晕眩效果,晕眩时长取决于水晶箭的飞行距离。此外,该英雄附近的敌方单位会受到伤害和减速效果。"
tr "game_spell_description_EvelynnE" = "伊芙琳鞭笞她的目标,并造成伤害。她随后会获得短暂持续的移动速度加成。"
tr "game_spell_description_EvelynnE2" = "在进入【恶魔魅影】后,伊芙琳首次施放【鞭笞】将造成提升过的伤害并使她移动到目标身边。"
tr "game_spell_description_EvelynnQ" = "伊芙琳用鞭子进行抽击,对命中的第一个敌方单位造成伤害。随后,伊芙琳可以朝附近的敌人发出一列尖刺,至多可发射3次。"
tr "game_spell_description_EvelynnQ2" = "伊芙琳发射一列尖刺穿过敌人,对沿途的所有敌方单位造成伤害。"
tr "game_spell_description_EvelynnR" = "伊芙琳短暂进入不可被选取状态并大肆残杀她面前区域内的敌人,然后向后位移一大段距离。"
tr "game_spell_description_EvelynnW" = "伊芙琳诅咒她的目标,并使她在一段延时后的下次攻击或技能对目标施加魅惑和魔抗击碎效果。"
tr "game_spell_description_EyeOfTheStorm" = "迦娜制造出一阵防御性的气旋,来为目标友军或防御塔吸收即将到来的伤害,并提高目标的攻击力。"
tr "game_spell_description_Feast" = "吞噬一个敌方单位,造成高额真实伤害。若目标被吞噬致死,科加斯就会长大,提高最大生命值。"
tr "game_spell_description_FeralScream" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "game_spell_description_FiddlesticksDarkWind" = "一阵风袭击一个敌方单位,溅射周围敌方单位,对其造成伤害并沉默。"
tr "game_spell_description_FiddlesticksPassive" = "在站立不动或引导技能状态下持续1.5秒,就会用【恐惧降临】强化费德提克。定身类控制效果会重置它的计时器。
【恐惧降临】提供移动速度,但在费德提克开始移动后仅持续1.5秒。"
tr "game_spell_description_FioraE" = "菲奥娜的下两次攻击将获得攻击速度加成。第一次攻击会使目标减速,而第二次攻击必定会产生暴击。"
tr "game_spell_description_FioraQ" = "菲奥娜向一个方向冲刺,并刺击一个附近的敌人,造成物理伤害并施加攻击特效。"
tr "game_spell_description_FioraR" = "菲奥娜显示出一个敌方英雄身上的所有四处破绽,并在目标附近时获得移动速度加成。如果菲奥娜命中了所有4处破绽,或者目标在死前至少被命中了1处破绽,那么菲奥娜和范围内的友军就会在接下来的几秒里持续获得治疗效果。"
tr "game_spell_description_FioraW" = "菲奥娜在短时间内对所有即将到来的伤害和限制效果进行招架,然后朝着一个方向进行刺击。这个刺击会减速命中的第一个敌方英雄,如果菲奥娜用这个技能格挡掉一个禁锢类效果,那么刺击会造成晕眩效果而非减速效果。"
tr "game_spell_description_FizzE" = "菲兹跳到空中,同时优雅地落在他的长矛上,变得无法被选取。在这个姿态下,菲兹可以选择立原地着陆,也可以选择在着陆之前再跳一段距离。"
tr "game_spell_description_FizzQ" = "菲兹穿过他的目标,造成魔法伤害,并施加攻击特效。"
tr "game_spell_description_FizzR" = "菲兹朝一个方向放出一条小鱼,小鱼会附身在第一个与它接触的敌方英雄身上,同时减速目标。在短暂的延迟之后,一条巨鲨就会破土而出,击飞目标并将目标附近的敌人震开。被命中的所有敌人都会受到魔法伤害和减速效果。"
tr "game_spell_description_FizzW" = "菲兹的攻击会让他的敌人们流血,同时造成持续数秒的魔法伤害。菲兹可以强化他的下次普攻来造成额外伤害,并在短时间内强化他的后续普攻。"
tr "game_spell_description_FlashFrost" = "艾尼维亚挥动翅膀聚集空气,制造一枚冰晶向目标区域施放,冰冻并伤害路径上的所有敌人。当冰晶爆裂时,它会晕眩并伤害一定范围内的所有敌人。"
tr "game_spell_description_Fling" = "伤害目标敌方单位,并将他们投掷到辛吉德身后。如果辛吉德将目标扔到强力粘胶上,目标还会被禁锢。"
tr "game_spell_description_ForcePulse" = "附近有单位施放法术技能时,卡萨丁将吸收能量,当充能完毕后,吸收的能量可转化为脉冲,对面前锥形区域内敌人造成伤害并减速。"
tr "game_spell_description_Frostbite" = "艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成低额伤害。如果目标近期被【Q寒冰闪耀】所晕眩,或者被完全体的【R冰川风暴】所伤害,那么将会受到该技能双倍的伤害。"
tr "game_spell_description_GalioE" = "加里奥将暂时后跳然后冲锋,击飞他遇到的第一个敌方英雄。"
tr "game_spell_description_GalioQ" = "加里奥发射两道罡风,罡风在汇聚后会形成一团大型龙卷风。"
tr "game_spell_description_GalioR" = "加里奥给友军提供伤害减免。在短暂的延迟后,加里奥会落到该友军原来的位置上,然后击退附近的敌人。"
tr "game_spell_description_GalioW" = "加里奥在防御姿态下蓄力,同时移动速度减慢。在蓄力得以释放时,加里奥将嘲讽并伤害附近的敌人。"
tr "game_spell_description_GangplankE" = "普朗克在目标区域为一个火药桶开盖。如果他攻击火药桶,那么火药桶会爆炸,将这次攻击的伤害传播到范围内的敌人身上,并将他们减速。"
tr "game_spell_description_GangplankQWrapper" = "攻击目标,每击杀一个敌方单位时都会掠夺金币。"
tr "game_spell_description_GangplankR" = "普朗克给他的船发信号,来轰炸一个区域,伤害并减速敌人。"
tr "game_spell_description_GangplankW" = "吃掉柑橘类水果,来移除控制效果并回复生命值。"
tr "game_spell_description_GarenE" = "盖伦用他的大剑来表演死亡之舞,在持续期间内对周围的敌方单位造成伤害并击碎被命中的敌方英雄的护甲。"
tr "game_spell_description_GarenECancel" = "盖伦用他的大剑来表演死亡之舞,对周围的敌方单位造成伤害。"
tr "game_spell_description_GarenQ" = "盖伦的移动速度获得爆发性提升,同时移除身上的所有减速效果。他的下次攻击将打击敌人的要害部位,造成额外伤害并将目标沉默。"
tr "game_spell_description_GarenR" = "近期获得最多击杀数的敌方英雄会变成【大反派】。盖伦的攻击会对那名英雄造成额外真实伤害。
盖伦可以召唤德玛西亚之力来对敌方英雄造成夺命一击。目标已损失的生命值越多,所受的伤害值越高。在对付【大反派】时,这个伤害会转变为真实伤害。"
tr "game_spell_description_GarenW" = "盖伦被动地通过击杀敌人来提升护甲和魔法抗性。他也可以激活这个技能来暂时获得大量韧性和伤害减免效果,并在接下来的较长持续时间里获得较弱的伤害减免效果。"
tr "game_spell_description_GGun" = "库奇使用格林机枪扫射他面前锥形范围内的敌人,造成伤害并降低敌人护甲和魔法抗性。"
tr "game_spell_description_GlacialStorm" = "艾尼维亚召唤出一朵夹杂着冰块和冰雹的雨云,对敌人造成伤害,并使其减速。"
tr "game_spell_description_GlacialStormSpell" = "取消冰川风暴"
tr "game_spell_description_GnarE" = "纳尔跳到一个区域,并在落到任何单位上后,弹跳到更远的区域。
巨型纳尔体积太大,无法弹跳,但落地后会使地面震颤,对区域内的敌人造成伤害。"
tr "game_spell_description_GnarQ" = "纳尔扔出一个回力标,对敌人造成伤害和减速效果,直到开始折返为止。如果纳尔接住了折返的回力标,那么这个技能的冷却时间就会减少。
巨型纳尔扔出一颗石头,石头会在命中第一个敌人后停下,对这个敌人附近的所有敌方单位造成伤害和减速效果。巨型纳尔可以通过拾取这颗石头来减少这个技能的冷却时间。"
tr "game_spell_description_GnarR" = "巨型纳尔将身边的所有东西都朝着一个选定的方向投掷,对他们造成伤害和减速效果。被投到墙上的敌人会被晕眩,并承受额外的伤害。"
tr "game_spell_description_GnarW" = "纳尔的攻击和施法会让他亢奋起来,造成额外伤害并为他提供移动速度加成。
巨型纳尔已经过于暴怒,所以用不着亢奋了,因此他会用后脚暴跳,并猛击他面前的区域,使区域内的所有敌人晕眩。"
tr "game_spell_description_GragasE" = "古拉加斯向目标区域冲锋,在撞上第一个敌人后,对附近的所有敌方单位造成伤害和晕眩效果。"
tr "game_spell_description_GragasQ" = "古拉加斯将酒桶滚到目标地点,酒桶可以被主动引爆或在到达目标地点4秒后自行爆炸。被酒桶炸到的敌人,移动速度会被降低。"
tr "game_spell_description_GragasQToggle" = "再次激活这个技能来将酒桶提前引爆。被酒桶炸到的敌人,移动速度会被降低。"
tr "game_spell_description_GragasR" = "古拉加斯向目标区域投掷他的酒桶,对爆炸范围内的所有敌人造成伤害和击退效果。"
tr "game_spell_description_GragasW" = "古拉加斯狂饮酒桶里的佳酿,持续1秒。在喝完之后,他会因醉酒而得到强化,下次普通攻击会对附近的所有目标造成更多伤害,并且自身所受的伤害会降低。"
tr "game_spell_description_GravesChargeShot" = "格雷福斯射出一枚爆破弹,对它所命中的第一个敌人造成重度伤害。在命中一名英雄或者达到它的最大射程之后,爆弹会爆炸,并对锥形范围内的敌人造成伤害。"
tr "game_spell_description_GravesMove" = "格雷福斯向前冲刺,获得一层持续数秒的护甲加成。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。格雷福斯的每次未被闪避的普通攻击,都会减少这个技能的冷却时间并刷新防御属性加成。"
tr "game_spell_description_GravesQLineSpell" = "格雷福斯发射一颗爆破性的榴弹,会在2秒后引爆,或是在碰到地形的0.2秒后立刻爆炸。"
tr "game_spell_description_GravesSmokeGrenade" = "格雷福斯朝目标区域掷出一颗烟幕弹。如果敌人处在烟幕之中,则其视野会被降低。被烟幕弹的初始冲击所命中的敌人会受到魔法伤害并且移动速度会被短暂降低。"
tr "game_spell_description_Hallucinate" = "萨科在身边制造一个自己的幻像,幻像能够攻击周围的敌人(对防御塔造成较少伤害)。在死亡时爆炸,它会爆炸,生成三个小型惊吓魔盒并对附近的敌人造成伤害。"
tr "game_spell_description_HallucinateFull" = "萨科在身边制造一个自己的幻像,幻像能够攻击周围的敌人(对防御塔造成较少伤害)。在死亡时爆炸,它会爆炸,生成三个小型惊吓魔盒并对附近的敌人造成伤害。"
tr "game_spell_description_HallucinateGuide" = "萨科在身边制造一个自己的幻像,幻像能够攻击周围的敌人(对防御塔造成较少伤害)。在死亡时爆炸,它会爆炸,生成三个小型惊吓魔盒并对附近的敌人造成伤害。"
tr "game_spell_description_HeimerdingerE" = "黑默丁格朝目标区域扔出一枚手雷,手雷在爆炸时,会对被手雷直接命中的敌方单位造成伤害和晕眩效果,并对附近的所有敌人造成伤害和减速效果。"
tr "game_spell_description_HeimerdingerQ" = "黑默丁格布置一个速射炮台,炮台还拥有次级武器,可进行穿透性激光攻击。(炮台对防御塔造成的伤害减半)"
tr "game_spell_description_HeimerdingerR" = "黑默丁格通过发明进行一次技术升级,使他的下一个技能拥有强化效果。"
tr "game_spell_description_HeimerdingerUltEDummySpell" = "黑默丁格升级了他的CH-2电子风暴手雷,能够投掷一串可以反弹3次的弹跳手雷。它的减速效果增强至80%,并且晕眩和减速的范围都得到提升。"
tr "game_spell_description_HeimerdingerUltQDummySpell" = "黑默丁格升级了他的H-28G进化炮台,能够放置一座巨大的炮台,该炮台可以减速目标,以两倍速度为激光充能,并能造成溅射伤害,还拥有射程加成,攻击力加成和生命值加成。"
tr "game_spell_description_HeimerdingerUltWDummySpell" = "黑默丁格升级了他的海克斯科技微型火箭,会以鼠标悬停处为焦点发射四波长程火箭。"
tr "game_spell_description_HeimerdingerW" = "黑默丁格以鼠标悬停处为焦点,发射数枚长程导弹。"
tr "game_spell_description_HeraldLeapAttack" = "峡谷先锋会冲向敌人和防御塔,造成巨额伤害并将敌人震至两边。"
tr "game_spell_description_HeraldSpinAttack" = "峡谷先锋对附近的敌人和防御塔猛挥它的爪子,造成巨量伤害。"
tr "game_spell_description_HowlingGale" = "迦娜改变气压和温度,在目标区域召唤小型风暴,对沿途的所有单位造成伤害和击飞效果。召唤风暴时,迦娜可以再次使用此技能来立刻施放风暴,造成的伤害取决于蓄力时间的长短。"
tr "game_spell_description_IllaoiE" = "俄洛伊把灵魂从一名敌人的肉身中扯出,强迫它站在她面前。 灵魂会将其所受的一部分伤害传递到本体上。如果灵魂被击杀,或者本体离灵魂过远,那么本体就会成为一个躯壳并且开始生成触手。"
tr "game_spell_description_IllaoiQ" = "提升触手造成的伤害。在激活时,俄洛伊会挥出一条触手来造成物理伤害。"
tr "game_spell_description_IllaoiR" = "俄洛伊将她的神像砸在地上,对附近的敌人造成物理伤害。每命中一个敌人就会生成一条触手。"
tr "game_spell_description_IllaoiW" = "俄洛伊跃向她的目标,造成物理伤害并使附近的触手也挥向目标。"
tr "game_spell_description_Incinerate" = "安妮向锥形区域施放一道烈焰,对区域内的所有敌人造成伤害。"
tr "game_spell_description_InfectedCleaverMissileCast" = "蒙多医生投掷病毒屠刀,对目标造成当前生命值一定百分比的伤害,并对目标施加持续一小段时间的减速效果。蒙多医生以他人的痛苦为乐,当他成功击中目标时,可回复一部分生命消耗(在完成致命一击时可回复双倍)。"
tr "game_spell_description_InfernalGuardian" = "安妮召唤地狱火泰迪:提伯斯为其作战,对目标区域造成伤害,提伯斯也会攻击和烧伤站在它周围的敌人。"
tr "game_spell_description_InfernalGuardianGuide" = "安妮召唤地狱火泰迪:提伯斯为其作战,对目标区域造成伤害,提伯斯也会攻击和烧伤站在它周围的敌人。 "
tr "game_spell_description_InsanityPotion" = "辛吉德喝下精心炮制的化学药剂,大幅提高战斗属性。"
tr "game_spell_description_IreliaE" = "艾瑞莉娅放出两柄相互聚拢的利刃。利刃之间被击中的敌人会受到伤害、晕眩效果并被标记。"
tr "game_spell_description_IreliaQ" = "艾瑞莉娅向前突进以打击她的目标,并治疗自身。如果目标被标记或死于利刃冲击,那么它的冷却时间会刷新。"
tr "game_spell_description_IreliaR" = "艾瑞莉娅发射庞大数量的利刃,它们会在命中一名敌方英雄时向外爆开。被利刃命中的敌人会受到伤害并被标记。然后利刃会形成一道刃墙,在敌人穿过时造成伤害、减速和缴械效果。"
tr "game_spell_description_IreliaW" = "艾瑞莉娅开始蓄力以进行一次打击,蓄力越久则打击造成的伤害越多。在蓄力期间她所受的伤害降低。"
tr "game_spell_description_ItemGlacialSpike" = "减速所有被它的暴风雪所席卷的敌人"
tr "game_spell_description_ItemGlacialSpikeTT" = "减速所有被它的暴风雪所席卷的敌人"
tr "game_spell_description_ItemTiamatCleave" = "对你周围的区域进行顺劈,造成基于你攻击力的物理伤害。"
tr "game_spell_description_JackInTheBox" = "萨科丢出一个隐形且会动的惊吓魔盒。在触发时,盒子会恐惧附近的敌人,然后对其进行攻击。"
tr "game_spell_description_JarvanIVCataclysm" = "嘉文四世勇猛地跃向目标敌方英雄,对其造成物理伤害,并在敌人周围形成环形障碍,持续数秒。在嘉文四世着陆时,目标附近的敌人也会受到伤害。"
tr "game_spell_description_JarvanIVDemacianStandard" = "嘉文四世携带着德玛西亚的骄傲,能被动地给予他额外的攻击速度。激活德邦军旗会使嘉文四世放置一面德玛西亚军旗,在军旗的着陆点造成魔法伤害,并强化军旗附近的队友们的攻击速度。"
tr "game_spell_description_JarvanIVDragonStrike" = "嘉文四世的长矛穿透敌人,对沿途的敌人造成物理伤害和护甲击碎效果。如果嘉文四世该技能指向德邦军旗,那么他将会被导向军旗,并击飞沿途所有敌人。"
tr "game_spell_description_JarvanIVGoldenAegis" = "嘉文四世召唤古德玛西亚国王保护自己,护盾吸收伤害并减速附近敌人。"
tr "game_spell_description_JarvanIVMartialCadenceAttack" = "嘉文四世对敌人的第一击会造成额外的物理伤害。这个效果在短时间内无法重复作用于同一目标。"
tr "game_spell_description_JavelinToss" = "人类形态下,奈德丽向她的目标投掷标枪,飞行中击中目标造成伤害。美洲狮形态下,她的下一次攻击会试图对目标造成致命伤害,目标的生命值越低,造成的伤害越大。"
tr "game_spell_description_JaxCounterStrike" = "贾克斯的武艺让他能够在短时间里躲闪掉所有即将到来的普通攻击,随后对所有周围的敌人快速发起反击,并将他们击晕。"
tr "game_spell_description_JaxEmpowerTwo" = "贾克斯为武器充能,使他的下次攻击能造成额外伤害。"
tr "game_spell_description_JaxLeapStrike" = "贾克斯跳向一个单位。如果目标是敌人,贾克斯会用他的武器狠狠地抽打敌人的脸,造成额外伤害。"
tr "game_spell_description_JaxRelentlessAssault" = "每连续攻击2次,第3次攻击就会造成额外的魔法伤害。另外,贾克斯可以激活这个技能来施放他的内力,暂时性地提升他的护甲和魔法抗性。"
tr "game_spell_description_JayceAccelerator" = "展开一个加速之门,所有穿过它的友军英雄都会得到移动速度加成。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升。"
tr "game_spell_description_JayceHyperCharge" = "杰斯的活力暴涨,将攻击速度提升至最大值,此效果在若干次攻击后消失。"
tr "game_spell_description_JayceShockBlast" = "发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成物理伤害。"
tr "game_spell_description_JayceStanceGtH" = "将墨丘利之炮变成墨丘利之锤,获得新的技能,以及护甲和魔法抗性加成。切换至这个形态后的第一下攻击将会造成额外的魔法伤害。"
tr "game_spell_description_JayceStanceHtG" = "锤形态:将墨丘利之锤变成墨丘利之炮,获得新的技能和远程攻击能力。切换至这个形态后的第一下攻击将会减少目标的护甲和魔法抗性。
炮形态:将墨丘利之炮变成墨丘利之锤,获得新的技能和护甲与魔法抗性加成,切换至这个形态后的第一下攻击将会造成额外的魔法伤害。"
tr "game_spell_description_JayceStaticField" = "锤形态:被动:每次攻击回复法力。主动:创造一个闪电领域,在数秒内对附近的敌人造成伤害。
炮形态:杰斯的活力暴涨,将攻击速度提升至最大值,此效果在若干次攻击后消失。"
tr "game_spell_description_JayceThunderingBlow" = "锤形态:对一个敌人造成魔法伤害,并将目标击退一小段距离。
炮形态:展开一个加速之门,所有穿过它的友军英雄都会得到移动速度加成。如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升。"
tr "game_spell_description_JayceToTheSkies" = "锤形态:跳向一个敌人,对敌人造成物理伤害和减速效果。
炮形态:发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对命中的敌人造成物理伤害。"
tr "game_spell_description_JhinE" = "烬放置一个隐形的莲花陷阱,陷阱会在敌人经过时绽放。它会减速附近的敌人,然后爆炸为一阵飘零的花瓣并对敌人造成伤害。
绚葬之华 - 当烬击杀掉一名敌方英雄时,一个莲花陷阱将在该英雄的尸体附近爆炸。"
tr "game_spell_description_JhinPassive" = "烬的手枪,“低语”,是一台精密的设备,用来造成出色的伤害。它会以一个固定的频率发射子弹,并且只能装四颗子弹。烬会将黑暗魔法注入最后一颗子弹,来让它产生暴击并造成额外斩杀伤害。当“低语”暴击时,它会为烬提供一个爆发性的移动速度加成。"
tr "game_spell_description_JhinQ" = "烬朝敌人扔出一颗迷人的手雷。它最多可以命中四个目标,并在每次击杀单位后获得伤害提升。"
tr "game_spell_description_JhinR" = "烬开始引导,将“低语”切换成一个肩扛式重炮。它能够进行四次超级射击,超级射击的射程极远,可穿透小兵和野怪,但会在命中第一个敌方英雄后停下。“低语”会让命中的敌方单位怯场,也就是对它们造成减速效果和斩杀伤害。第四次射击是经过精心调制的,所以威力特别大,并且必定会造成暴击。"
tr "game_spell_description_JhinW" = "烬挥舞他的长枪,进行一次射程极远的射击。它可穿透小兵和野怪,但会在命中第一个敌方英雄后停下。如果目标最近踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么还会受到禁锢效果。"
tr "game_spell_description_JinxE" = "金克丝扔出一串陷阱手雷。手雷会在5秒后爆炸,让敌人着火。嚼火者手雷将会袭击路过的敌方英雄,并将他们束缚在原地。"
tr "game_spell_description_JinxQ" = "金克丝可以通过切换武器来改变普通攻击的方式。在用她的轻机枪“砰砰”攻击时,她的攻击速度会提升。在用她的火箭发射器“鱼骨头”攻击时,她的普通攻击会造成范围伤害,攻击距离提升,并会消耗法力值。"
tr "game_spell_description_JinxR" = "金克丝发射一枚能够跨越整个地图的飞弹,并且飞行的时间越长,伤害值越高。飞弹会在命中一名敌方英雄后爆炸,对目标和目标附近的敌人造成伤害,且目标的生命值越低,所受的伤害值越高。"
tr "game_spell_description_JinxW" = "金克丝使用她的震荡手枪“电磁器”来发射震荡波,让被命中的第一个敌人暴露在己方视野中(可使隐形英雄现形),并对其造成伤害和减速效果。"
tr "game_spell_description_KaisaBasicAttack" = ""
tr "game_spell_description_KaisaBasicAttack2" = ""
tr "game_spell_description_KaisaCritAttack" = ""
tr "game_spell_description_KaisaCritAttack2" = ""
tr "game_spell_description_KaisaE" = "卡莎暂时提升移动速度,随后提升攻击速度。
活体武器:这个技能得到升级,可短暂提供隐形效果。"
tr "game_spell_description_KaisaEEvolved" = "***"
tr "game_spell_description_KaisaQ" = "卡莎发射一大堆弹体来搜寻附近的目标。
活体武器:这个技能得到升级,可发射更多弹体。"
tr "game_spell_description_KaisaQEvolved" = "***"
tr "game_spell_description_KaisaR" = "卡莎突进到一个敌方英雄身边。"
tr "game_spell_description_KaisaW" = "卡莎发射一束长程弹体,并用她的被动来标记敌人。
活体武器:这个技能得到升级,可施加更多被动标记并在命中英雄时减少冷却时间。"
tr "game_spell_description_KaisaWEvolved" = "***"
tr "game_spell_description_KalistaCoopStrikeProc" = "当卡莉丝塔和她的誓约者们在1.5秒内都用普攻击中了相同的目标时,他们会造成额外伤害。"
tr "game_spell_description_KalistaExpungeWrapper" = "攻击时用长矛来刺穿目标。主动激活可以将长矛扯出,造成减速和逐步上升的伤害。"
tr "game_spell_description_KalistaMysticShot" = "扔出一个快速移动的长矛。长矛在击杀敌人后会继续飞行。"
tr "game_spell_description_KalistaPSpellCast" = "卡莉丝塔被动地收集被她击杀的单位的灵魂,来让它们为她战斗。激活时可派出一个灵魂作为斥候。"
tr "game_spell_description_KalistaRx" = "卡莉丝塔传送一位友军到自己身边。该友军随后可以冲向一个地点,并击退命中的敌人。"
tr "game_spell_description_KalistaW" = "在誓约者附近时被动获得攻击力,并在与誓约者一起攻击相同目标时造成额外伤害。
激活此技能可以派出一个灵魂来侦查道路,将它面前的区域显示在玩家的视野内。"
tr "game_spell_description_KalistaWAllyPassive" = "。"
tr "game_spell_description_KarmaMantra" = "卡尔玛的下个技能会获得强化,造成额外特效。梵咒在1级时就可以使用,并且不需要投入技能点。"
tr "game_spell_description_KarmaQ" = "卡尔玛向前方发射一枚灵能法球。这枚法球会在命中第一个敌人时爆炸,并造成伤害。
梵咒增效:除爆炸之外,梵咒还会提升她的心灵烈焰的破坏力,同时创造出一个火环,火环会在短暂的延时后造成伤害。"
tr "game_spell_description_KarmaQMissileMantra" = "卡尔玛提升心灵烈焰的破坏力,同时创造出一个火环,火环会在短暂的延时后,对一个区域内的所有敌人造成伤害。"
tr "game_spell_description_KarmaSolKimShield" = "卡尔玛召唤一个防御性的护盾来吸收即将到来的伤害,并为目标友军提升移动速度。
梵咒增效:能量从目标处向外辐射,强化初始护盾,并对附近的友方英雄施加鼓舞效果。"
tr "game_spell_description_KarmaSpiritBind" = "卡尔玛在她和目标敌人之间产生一条灵链,同时造成持续伤害,并使目标暴露。如果灵链在一段时间内没有被破坏,那么目标敌人就会被束缚在原地并再次受到伤害。
梵咒增效:卡尔玛强化灵链,治疗自身并延长禁锢时长。"
tr "game_spell_description_KarthusDefile" = "卡尔萨斯被动地从他的猎物那里窃取法力,每杀死一个敌人就会获得法力。卡尔萨斯也可以转化这种力量,用猎物的灵魂环绕自身,对附近的敌人造成伤害,但会急速消耗他自己的法力。"
tr "game_spell_description_KarthusFallenOne" = "在引导3秒后,卡尔萨斯就会对所有敌方英雄造成伤害。"
tr "game_spell_description_KarthusLayWasteA1" = "卡尔萨斯在目标区域释放一次有延迟的爆炸魔法,对区域内的所有敌人造成伤害。"
tr "game_spell_description_KarthusWallOfPain" = "卡尔萨斯创造一道可通过的魔能之墙。所有穿过墙体的敌方单位都会被暂时降低移动速度和魔法抗性。"
tr "game_spell_description_KassadinBasicAttack" = ""
tr "game_spell_description_KatarinaDaggerPickupPBAoE" = "卡特琳娜拾取她的匕首,同时斩击附近的所有敌人来造成大量伤害。"
tr "game_spell_description_KatarinaE" = "卡特琳娜立刻闪烁到目标处,如果目标是敌人,则她会对目标造成伤害,否则会对距她最近的敌人造成伤害。"
tr "game_spell_description_KatarinaEWrapper" = "卡特琳娜立刻闪烁到目标处,如果目标是敌人,则她会对目标造成伤害,否则会对距她最近的敌人造成伤害。"
tr "game_spell_description_KatarinaQ" = "卡特琳娜朝敌人扔出一把匕首,匕首会弹射到附近敌人身上,然后落到地面上。"
tr "game_spell_description_KatarinaR" = "卡特琳娜化身为一道剑刃飓风,以无与伦比的速度对周围最多三个敌方英雄造成巨量魔法伤害。"
tr "game_spell_description_KatarinaW" = "卡特琳娜获得爆发性的移动速度加成,同时投掷一把匕首到她正上方的空中。"
tr "game_spell_description_KaynE" = "凯隐可以穿越地形。"
tr "game_spell_description_KaynPassiveAss" = "在与敌方英雄作战的最初若干秒,凯隐会造成额外魔法伤害。"
tr "game_spell_description_KaynQ" = "凯隐向前冲刺并打击附近的敌人。冲刺和打击都会造成伤害。"
tr "game_spell_description_KaynR" = "凯隐隐藏在敌方身体内,在他破膛而出时造成巨量伤害。"
tr "game_spell_description_KaynW" = "凯隐伤害并减速一条直线上的敌人。"
tr "game_spell_description_KennenBringTheLight" = "凯南连续攻击附加额外伤害并对目标造成一层【忍法!雷缚印】,主动释放会对所有带有【忍法!雷缚印】的敌人造成闪电伤害,并额外附加一层【忍法!雷缚印】。"
tr "game_spell_description_KennenLightningRush" = "凯南变身为一个闪电形态,高速移动并可以穿越单位。对碰到的所有敌人造成伤害并施加一层【忍法!雷缚印】。凯南会在进入这个形态时获得防御属性和移动速度,并在离开时获得攻击速度。"
tr "game_spell_description_KennenLRCancel" = "凯南变身为一个闪电形态,高速移动并可以穿越单位。对碰到的所有敌人造成伤害并施加一层【忍法!雷缚印】。凯南会在进入这个形态时获得防御属性和移动速度,并在离开时获得攻击速度。"
tr "game_spell_description_KennenShurikenHurl" = "凯南向目标区域投掷快速飞行的飞镖,给击中的任意敌人造成伤害和附加【忍法!雷缚印】。"
tr "game_spell_description_KennenShurikenHurl1" = "凯南向目标区域投掷手里剑,对第一个目标造成伤害并附加【忍法!雷缚印】。"
tr "game_spell_description_KennenShurikenHurlMissile1" = "凯南向目标区域投掷手里剑,对第一个目标造成伤害并附加【忍法!雷缚印】。"
tr "game_spell_description_KennenShurikenStorm" = "凯南召唤出一团风暴,会对周围的所有敌方英雄造成魔法伤害。"
tr "game_spell_description_KennenShurikenThrow" = "凯南向目标区域投掷手里剑,对第一个目标造成伤害并附加【忍法!雷缚印】。"
tr "game_spell_description_KhazixE" = "卡兹克跳向一个区域,在着陆时造成物理伤害。如果他选择进化虫翼的话,跃击的距离会提升200并在击杀和助攻时重置冷却时间。 "
tr "game_spell_description_KhazixEEvo" = "***"
tr "game_spell_description_KhazixELong" = "卡兹克跳向一个区域,在着陆时造成物理伤害。如果他选择进化虫翼的话,跃击的距离会提升200并在击杀和助攻时重置冷却时间。 "
tr "game_spell_description_KhazixPDamage" = ""
tr "game_spell_description_KhazixQ" = "对目标造成物理伤害。对孤立无援的目标造成的伤害会提高。如果他选择进化收割利爪的话,这个技能会在对抗孤立无援的目标时返还一部分冷却时间。卡兹克也会提升他的普通攻击和品尝恐惧的距离。"
tr "game_spell_description_KhazixQDR" = "品尝恐惧会对孤立无援的目标造成额外伤害。"
tr "game_spell_description_KhazixQEvo" = "***"
tr "game_spell_description_KhazixQLong" = "对目标造成物理伤害。对孤立无援的目标造成的伤害会提高。如果他选择进化收割利爪的话,这个技能会在对抗孤立无援的目标时返还一部分冷却时间。卡兹克也会提升他的普通攻击和品尝恐惧的距离。"
tr "game_spell_description_KhazixR" = "每升一级此技能都会允许卡兹克进化他的一项技能,给予该技能独特的附加效果。在激活【虚空来袭】时,会使卡兹克变成隐形状态,触发无形威胁并提升移动速度。如果他选择进化动态遮蔽的话,【虚空来袭】获得已提升的隐形持续时间,以及一次额外的使用次数。"
tr "game_spell_description_KhazixREvo" = "***"
tr "game_spell_description_KhazixW" = "卡兹克发射爆炸性的尖刺,对命中的敌人造成物理伤害。卡兹克如果在爆炸范围内,则会回复生命值。如果他选择进化刺鞘的话,虚空突刺现在会呈锥形发射三个尖刺,减速被命中的敌人并使被命中的敌方英雄显形2秒。孤立无援的目标会被减速额外的幅度。"
tr "game_spell_description_KhazixWEvo" = "***"
tr "game_spell_description_KindredE" = "羊灵进行一发谨慎的定位射击,来使目标减速。追加三次额外的攻击后,羊灵会指挥狼灵扑向目标,对目标造成巨量伤害。"
tr "game_spell_description_KindredEWrapper" = "羊灵进行一发谨慎的定位射击,来使目标减速。如果羊灵又进行了两次攻击,那么她的第三次攻击会指挥狼灵扑向目标,对目标造成巨量伤害。"
tr "game_spell_description_KindredQ" = "千珏进行翻滚并朝附近的敌人射出最多三支箭矢。"
tr "game_spell_description_KindredR" = "羊灵让一块区域内的所有生灵都免受死亡。效果结束之前,谁都不会死去。效果结束时,所有单位都会获得治疗。"
tr "game_spell_description_KindredW" = "狼灵狂化并攻击在他附近的敌人。羊灵通过攻击和移动来被动地积攒层数。当层数攒满时,羊灵的下次攻击将治愈生命值。"
tr "game_spell_description_KingPoroFall" = "在被召唤后,魄罗之王会优雅地从天空中降临,并对他附近一个区域内的敌人造成魔法伤害。"
tr "game_spell_description_KledE" = "克烈发起突进,造成物理伤害并短暂获得爆发性移速加成。克烈可以再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "game_spell_description_KledQ" = "克烈投掷一个捕熊器,钩住一个敌人并造成伤害。如果短时间内牵引没有被打破,那么目标会受到额外物理伤害并被拽向克烈。
当处于非骑乘状态下时,这个技能会被替换为【随身手枪】——一个远程枪击技能,可将克烈击退并回复勇气值。"
tr "game_spell_description_KledR" = "克烈和斯嘎尔朝着一个位置发起冲锋,同时在身后留下一条提供加速效果的轨迹,并为自己构建一个护盾。斯嘎尔会在遭遇首个敌方英雄时将其锁定并发起撞击。"
tr "game_spell_description_KledRiderQ" = "克烈射出一大团子弹,同时将自己震退。命中敌方英雄的话,则会回复勇气。"
tr "game_spell_description_KledW" = "克烈获得持续4次攻击的巨幅攻速加成。第四次攻击会造成更多伤害。"
tr "game_spell_description_KogMawBioArcaneBarrage" = "克格莫的攻击距离得到了提升,并且能够对目标造成额外的魔法伤害,伤害值基于目标的最大生命值。"
tr "game_spell_description_KogMawIcathianSurprise" = "在死亡后,克格莫的身体将启动一种连锁反应,并于4秒之后爆炸。对周围的敌人造成真实伤害。"
tr "game_spell_description_KogMawLivingArtillery" = "克格莫发射一枚射程极远的活体炮弹,让被命中的敌人暴露在己方视野中,并对目标造成魔法伤害(对低血量目标的伤害会显著提升)。 在短时间内连续使用活体大炮,将消耗额外的法力值。"
tr "game_spell_description_KogMawQ" = "克格莫发射一团腐蚀性物质,对目标造成魔法伤害,并暂时腐蚀目标的护甲和魔法抗性。克格莫还会获得额外攻速。"
tr "game_spell_description_KogMawVoidOoze" = "克格莫抛射出一团特殊的分泌物,对经过或停留在分泌物上的敌人造成伤害和减速效果。"
tr "game_spell_description_Landslide" = "墨菲特锤击地面,放射出冲击波对目标造成基础伤害,并根据墨菲特的护甲值附加额外伤害,同时暂时减低目标攻击速度。"
tr "game_spell_description_LeblancE" = "乐芙兰抛出一条锁链来束缚命中的第一个敌人。如果目标持续被束缚1.5秒,那么目标就会受到额外的魔法伤害并且被禁锢。"
tr "game_spell_description_LeblancP" = "当乐芙兰跌至40%最大生命值以下时,她会隐形1秒并创造一个幻像(不能造成伤害),幻像最多可持续8秒。"
tr "game_spell_description_LeblancQ" = "乐芙兰朝目标投射一个魔印,造成魔法伤害并标记目标3.5秒。用一个技能对被标记的目标造成伤害时,会引爆魔印,造成附加伤害。"
tr "game_spell_description_LeblancR" = "乐芙兰可以施放她刚才施放的同一技能的故技重施版。"
tr "game_spell_description_LeblancRE" = "乐芙兰抛出一条锁链来束缚命中的第一个敌人。如果目标持续被束缚1.5秒,那么目标就会受到额外的魔法伤害并且被禁锢。"
tr "game_spell_description_LeblancRQ" = "乐芙兰朝目标投射一个魔印,造成魔法伤害并标记目标3.5秒。用一个技能对被标记的目标造成伤害时,会引爆魔印,造成附加伤害。"
tr "game_spell_description_LeblancRW" = "乐芙兰位移至目标位置,并对目标位置附近的敌人造成魔法伤害。在接下来的4秒里,她可以激活此技能来回到她的初始位置。"
tr "game_spell_description_LeblancRWReturn" = "再按一次来回到她的紫色标记处。"
tr "game_spell_description_LeblancW" = "乐芙兰位移至目标位置,并对目标位置附近的敌人造成魔法伤害。在接下来的4秒里,她可以激活此技能来回到她的初始位置。"
tr "game_spell_description_LeblancWReturn" = "再按一次来回到她的黄色标记处。"
tr "game_spell_description_LeonaShieldOfDaybreak" = "蕾欧娜用盾进行下次普通攻击,造成额外魔法伤害并晕眩目标。"
tr "game_spell_description_LeonaSolarBarrier" = "蕾欧娜举起她的盾牌,获得额外护甲和魔法抗性。当第一段持续时间结束时,如果附近有敌人,那么蕾欧娜会对他们造成魔法伤害,并延长此效果的持续时间。"
tr "game_spell_description_LeonaSolarFlare" = "蕾欧娜召唤一道太阳光束,对区域内的敌人造成伤害。区域中心的敌人会被晕眩,并且外围的敌人会被减速。随后,蕾欧娜的剑刃会充盈着太阳的能量,接下来的数次攻击会造成额外魔法伤害。"
tr "game_spell_description_LeonaSunlight" = "蕾欧娜的技能会暂时为目标敌人施加一道【日光】。当友军英雄对被附加了【日光】的敌人造成伤害时,会触发【日光】,对该敌人造成额外的魔法伤害。"
tr "game_spell_description_LeonaZenithBlade" = "蕾欧娜投掷一束日光,对直线上的所有敌人造成魔法伤害。当效果消失时,蕾欧娜会冲向最后一个被击中的敌人并使其无法移动。"
tr "game_spell_description_LissandraE" = "丽桑卓召唤一个寒冰魔爪来造成魔法伤害。再次激活这个技能,可以让丽桑卓传送到寒冰魔爪的当前位置上。"
tr "game_spell_description_LissandraQ" = "掷出一杆冰矛,冰矛会在命中敌人时碎裂,造成魔法伤害和减速效果。碎裂会穿过目标,对被冰矛命中的其他敌人造成等量伤害。"
tr "game_spell_description_LissandraR" = "如果对敌方英雄施放,那么会冻结目标,对目标造成晕眩效果,如果对丽桑卓自己施放,那么她会暂时用暗黑之冰裹住自己,治疗自身并免疫任何伤害且无法被选定,但也无法进行任何动作。暗黑之冰可以从目标处放射寒芒对敌人造成魔法伤害和减速效果。"
tr "game_spell_description_LissandraW" = "将周围的敌人冻在原地,造成魔法伤害和束缚效果。"
tr "game_spell_description_LucianBasicAttack" = ""
tr "game_spell_description_LucianBasicAttack2" = ""
tr "game_spell_description_LucianCritAttack" = ""
tr "game_spell_description_LucianCritAttack2" = ""
tr "game_spell_description_LucianE" = "卢锡安冲刺一小段距离。【圣光银弹】的攻击会减少【冷酷追击】的冷却时间。"
tr "game_spell_description_LucianQ" = "卢锡安射出一束穿透性的圣光穿过他的目标。"
tr "game_spell_description_LucianR" = "卢锡安的武器释放出大量的子弹。"
tr "game_spell_description_LucianW" = "卢锡安发射一个会呈星形爆炸的飞弹,并标记敌人。在卢锡安攻击被标记的敌人时,会获得移动速度加成。"
tr "game_spell_description_LuluE" = "如果对友军施放,会命令皮克斯跳到一名友军身上进行保护,之后会跟随并协助目标(而不是璐璐)进行攻击。如果对敌人施放,皮克斯会跳到敌人身上造成伤害,之后会跟随并提供目标的视野。"
tr "game_spell_description_LuluPassiveMissile" = "每当皮克斯正在跟随的英雄进行攻击时,皮克斯就会发射魔法飞弹。这些飞弹会自动寻敌,但也会被其它单位所拦截。"
tr "game_spell_description_LuluQ" = "璐璐和皮克斯各自发射一个穿刺飞弹,对命中的敌人造成重度减速效果。一个敌人只会受到一个飞弹的伤害。"
tr "game_spell_description_LuluR" = "璐璐让她的友军变大,击飞目标附近的敌人,同时为她的友军提供大量生命值加成。接下来的数秒内,该友军会获得一个减少附近敌人速度的光环。"
tr "game_spell_description_LuluW" = "如果对友军施放,会暂时增加目标友军的攻击速度和移动速度。如果对敌人施放,会将一名敌方英雄变成可爱的动物,使其无法攻击或施法。"
tr "game_spell_description_MalzaharE" = "玛尔扎哈将目标的惨死幻象侵入目标的意识中,造成持续伤害。玛尔扎哈对目标使用其它技能时会刷新幻象的持续时间。
如果目标在感染幻象期间死亡,那么幻象会传到附近的一个敌人身上,并且玛尔扎哈会回复法力值。玛尔扎哈的虚灵会优先攻击感染了幻象的单位。"
tr "game_spell_description_MalzaharQ" = "玛尔扎哈开启两扇通向虚空的传送门。在短暂的延迟后,两扇门之间会有虚空能量对流而过,造成魔法伤害并沉默敌方英雄。"
tr "game_spell_description_MalzaharR" = "玛尔扎哈引导虚空的精萃来把一名敌方英雄压制在一个充满负能量的地带上。"
tr "game_spell_description_MalzaharW" = "玛尔扎哈召唤一个虚灵去攻击附近的敌人。"
tr "game_spell_description_MaokaiE" = "茂凯投出一颗树苗去目标地区戒备。在草丛中更加有效。"
tr "game_spell_description_MaokaiQ" = "茂凯用一记冲击波击退附近的敌人,造成魔法伤害和减速效果。"
tr "game_spell_description_MaokaiR" = "茂凯召唤一道荆棘和尖刺灌木组成的巨墙缓慢向前行进,对沿途的敌人造成伤害和禁锢效果。"
tr "game_spell_description_MaokaiW" = "茂凯扭曲为一团移动根须,无法被选取并且向目标突进。在抵达后,他会禁锢住目标。"
tr "game_spell_description_Masochism" = "蒙多医生获得基于已损失生命值的攻击力,并且他的下次普攻会头槌他的目标以造成额外伤害。在蒙多医生受到魔法伤害或消耗生命值时,会为他被动提升魔法抗性。"
tr "game_spell_description_Mastery6162DeathRecapDummy" = "攻击会叠加【战争热诚】的层数,以使攻击者获得额外攻击力。来自:@SourceName@"
tr "game_spell_description_Mastery6164DeathRecapDummy" = "伤害型技能会用冥火灼烧目标,持续造成额外魔法伤害。来自:@SourceName@"
tr "game_spell_description_Mastery6261DeathRecapDummy" = "在战斗中每过4秒,你的下一次对敌方英雄发起的普攻就会偷取目标若干百分比的最大生命值。来自:@SourceName@"
tr "game_spell_description_Mastery6362DeathRecapDummy" = "对相同敌方英雄进行的第三次攻击或伤害型技能会召唤一道闪电打击,对目标附近的所有敌人造成魔法伤害。来自:@SourceName@"
tr "game_spell_description_MasterYiDoubleStrike" = "易大师的能够同时对敌人进行2次攻击。"
tr "game_spell_description_MegaAdhesive" = "扔出一瓶强力粘合剂在地上,其中的敌人会被减速和缚地。"
tr "game_spell_description_MissileBarrage" = "库奇朝着他的目标地点发射一枚导弹。导弹会在命中第一个敌人后爆炸,并对目标周围单位造成伤害。库奇每隔一段时间就会挂载一枚导弹,最多挂载7枚。每发射2枚导弹后,下一次就会发射超级导弹,造成额外伤害。"
tr "game_spell_description_MoltenShield" = "为安妮和提伯斯提供百分比伤害抵抗,并且任何对安妮进行普通攻击的敌人都会受到伤害。"
tr "game_spell_description_MonkeyKingDecoy" = "孙悟空进入隐形状态片刻,并留下一个替身,替身在片刻后会对其周围的敌人造成魔法伤害。"
tr "game_spell_description_MonkeyKingDoubleAttack" = "孙悟空的下次攻击造成额外物理伤害,获得距离加成,并暂时减少敌人的护甲。"
tr "game_spell_description_MonkeyKingNimbus" = "孙悟空突进至目标敌人处,并变出最多2个分身,攻击附近目标。对每个击中的目标造成物理伤害。"
tr "game_spell_description_MonkeyKingSpinToWin" = "孙悟空展开金箍棒,不停地旋转,对敌人造成伤害并将其击飞。在此期间,孙悟空速度持续增加。"
tr "game_spell_description_MonkeyKingSpinToWinLeave" = "孙悟空展开金箍棒,不停地旋转,对敌人造成伤害并将其击飞。在此期间,孙悟空速度持续增加。"
tr "game_spell_description_MordekaiserChildrenOfTheGrave" = "莫德凯撒诅咒一个敌方英雄或巨龙,立即吸取目标一部分生命,并且在之后数秒内持续吸取生命值。若目标在诅咒期间死亡,其灵魂会被莫德凯撒奴役并跟随莫德凯撒 。"
tr "game_spell_description_MordekaiserCoTGGuide" = "莫德凯撒诅咒一个敌方英雄或巨龙,立即吸取目标一部分生命,并且在之后数秒内持续吸取生命值。若目标在诅咒期间死亡,其灵魂会被莫德凯撒奴役并跟随莫德凯撒 。"
tr "game_spell_description_MordekaiserCreepingDeathCast" = "莫德凯撒为一名友方单位裹上一层磁性金属,在莫德凯撒和目标朝着彼此前进时提供移动速度加成。当目标在莫德凯撒附近时,金属会猛烈地旋转,每秒对敌人造成伤害。"
tr "game_spell_description_MordekaiserE" = "莫德凯撒将敌人的灵魂撕离,以使他们减速一段时间。"
tr "game_spell_description_MordekaiserMaceOfSpades" = "莫德凯撒的下三次攻击会造成逐步提升的额外伤害。"
tr "game_spell_description_MordekaiserP" = "莫德凯撒无法被减速,并且死亡只不过是一次打扰。"
tr "game_spell_description_MordekaiserQ" = "莫德凯撒可以将他的权杖猛砸进地面,然后击退一名敌人。"
tr "game_spell_description_MordekaiserR" = "莫德凯撒将一名目标拉进死者领域"
tr "game_spell_description_MordekaiserSyphonOfDestruction" = "莫德凯撒对面前的锥形范围内敌人造成伤害,每击中1个单位,增加莫德凯撒一定护盾值。"
tr "game_spell_description_MordekaiserW" = "莫德凯撒获得一个强力的护盾。"
tr "game_spell_description_MoveQuick" = "提莫动如脱兔,提升移动速度,直到被敌方英雄或防御塔击中为止。提莫可以通过冲刺来获得额外移动速度,且短时间内不会因被击中而使加速效果中止。"
tr "game_spell_description_NamiE" = "短时间里强化一个友军英雄。友军的普通攻击能够对其目标造成额外伤害和减速效果。"
tr "game_spell_description_NamiQ" = "朝着目标区域放出一个泡泡,对命中的所有敌人造成伤害和晕眩效果。"
tr "game_spell_description_NamiR" = "召唤一阵巨大的怒涛,击飞、减速并伤害沿途的所有敌人。被怒涛命中的友方英雄会获得【踏浪之行】的双倍加速效果。"
tr "game_spell_description_NamiW" = "释放一股在友方英雄和敌方英雄之间交替流动的水流,治疗友军并伤害敌军。"
tr "game_spell_description_NautilusGrandLineStart" = "诺提勒斯将一束冲击波打进土里,来追击敌方目标。这束冲击波会撕裂它上面的地表,将敌人震到半空中。当它命中目标时,冲击波会喷发,将他的目标震到半空中,并使目标晕眩。"
tr "game_spell_description_NautilusRavageStrikeAttack" = "诺提勒斯的普通攻击会对目标造成提升过的物理伤害并短暂禁锢他的目标。这个特效在数秒内只能对相同目标生效一次。"
tr "game_spell_description_NeekoE" = ""
tr "game_spell_description_NeekoQ" = ""
tr "game_spell_description_NeekoR" = ""
tr "game_spell_description_NeekoW" = ""
tr "game_spell_description_NetherBlade" = "被动:卡萨丁的普通攻击会造成额外魔法伤害。主动:卡萨丁的下次普通攻击会造成显著的额外魔法伤害并回复法力值。"
tr "game_spell_description_NidaleePassiveHunt" = "寻觅"
tr "game_spell_description_NidaleeTakedownAttack" = "奈德丽挥出一次强力的攻击,来对低血量和被捕猎的目标造成更为致命的伤害。"
tr "game_spell_description_NocturneUmbraBladesAttack" = "每过10秒钟,魔腾的下次攻击就会对附近敌人造成120%的物理伤害,并治疗自己。
魔腾的每次普通攻击都会减少该技能1秒冷却时间(对英雄时减少2秒)。 "
tr "game_spell_description_NullLance" = "卡萨丁向目标发射虚空能量法球,造成伤害并打断目标的技能引导。满溢的能量会在他身边环绕,提供一个可吸收魔法伤害的临时护盾。"
tr "game_spell_description_NunuESnowball" = "努努扔出一系列雪球,伤害并减速目标。威朗普会将那些在技能持续期间一直距离很近的目标禁锢在原地。"
tr "game_spell_description_NunuWSionTurn" = "威朗普在努努的引领下滚起一个巨大的雪球!"
tr "game_spell_description_Obduracy" = "墨菲特挥击的力量如此之大,以至于他的攻击会对前方的所有敌人造成伤害。此外,这个技能还会被动提升他的护甲值(在【花岗岩护盾】处于激活状态时,这个数值会提升至三倍)。"
tr "game_spell_description_OdinCaptureChannel" = "占领一个据点区域"
tr "game_spell_description_OdinCaptureChannelBomb" = "占领一个据点区域"
tr "game_spell_description_OdinGuardianSpellAttackCast" = "据点普通攻击"
tr "game_spell_description_OlafAxeThrow" = "奥拉夫将战斧投至目标区域,对所有被战斧穿过的敌人造成伤害并减速。如果奥拉夫捡起斧头,那么该技能冷却时间就会减少4.5秒。"
tr "game_spell_description_OlafAxeThrowCast" = "奥拉夫将战斧投至目标区域,对所有被战斧穿过的敌人造成伤害并减速。如果奥拉夫捡起斧头,那么该技能冷却时间就会减少4.5秒。"
tr "game_spell_description_OlafFrenziedStrikes" = "奥拉夫的攻击速度得到提升,并获得生命偷取,且他损失的生命值越多,所受的治疗效果也越多。"
tr "game_spell_description_OlafRagnarok" = "奥拉夫暂时免疫控制技能。"
tr "game_spell_description_OlafRecklessStrike" = "奥拉夫以破釜沉舟之势发动进攻,对目标造成真实伤害(不受护甲与魔抗减免),同时,自身也会根据敌方所受的伤害而受到真实伤害的反噬。"
tr "game_spell_description_OrianaDetonateCommand" = "奥莉安娜指挥她的魔偶,释放一股冲击波,对周围敌军造成魔法伤害并在短暂延迟后将他们拉向魔偶。"
tr "game_spell_description_OrianaDissonanceCommand" = "奥莉安娜指挥她的魔偶,释放能量脉冲,造成魔法伤害,并产生一个加速友军、减速敌军的能量场。"
tr "game_spell_description_OrianaIzunaCommand" = "奥莉安娜指挥她的魔偶,朝目标区域发射,对沿途目标造成魔法伤害(对后续目标伤害递减)。指令结束后魔偶会停在目标区域。"
tr "game_spell_description_OrianaRedactCommand" = "奥莉安娜指挥她的魔偶,依附于友军英雄身上,保护他们并对经过的敌人造成魔法伤害。此外,魔偶还会对依附的友军增加额外护甲和魔法抗性。"
tr "game_spell_description_OrianaSpellSword" = "奥莉安娜的自动攻击造成额外魔法伤害。"
tr "game_spell_description_OrnnE" = "奥恩冲锋,对他途经的敌人造成伤害。如果奥恩在冲锋状态下与地形产生碰撞,那么这次碰撞就会在他四周生成一道冲击波,来对敌人造成伤害和击飞效果。"
tr "game_spell_description_OrnnQ" = "奥恩猛砸地面,形成一道裂隙来伤害并减速被击中的敌人们。在一阵短暂的延迟后,一个熔岩之柱会在裂隙的终点处形成。"
tr "game_spell_description_OrnnR" = "奥恩在目标位置召唤一个巨大的岩浆元素,岩浆元素会以逐渐提升的速度跑向奥恩。被岩浆元素途经的敌人会受到伤害、减速效果并被施加易碎效果。奥恩可以再次施放这个技能,以冲向岩浆元素,并在命中岩浆元素时重新导向岩浆元素,使岩浆元素可将途经的任何敌人击飞,造成等额的伤害并再次施加易碎效果。"
tr "game_spell_description_OrnnW" = "奥恩向前进发,喷出炎息并为自己提供护盾。被最后一阵炎息命中的敌人将变为易碎状态。"
tr "game_spell_description_Overdrive" = "布里茨对自己进行了超级充电,他的攻击速度和移动速度得到了显著提升。他会在效果结束后暂时减速。"
tr "game_spell_description_PantheonE" = "潘森使用长矛向前方锥形范围发动三连击,对范围内所有敌人造成伤害。同时潘森也变得更了解敌人的弱点,从而让他总能对生命值低于15%的敌人进行暴击。"
tr "game_spell_description_PantheonQ" = "潘森向一个敌人猛掷他的长矛,对敌方目标造成伤害。"
tr "game_spell_description_PantheonR" = "潘森积蓄力量腾空而起,轰击目标区域,落地时对目标区域内的敌人造成伤害。离落点越近的敌人,受到的伤害越高。"
tr "game_spell_description_PantheonRFall" = "潘森积蓄力量腾空而起,轰击目标区域,落地时对目标区域内的敌人造成伤害。离落点越近的敌人,受到的伤害越高。"
tr "game_spell_description_PantheonRJump" = "潘森积蓄力量腾空而起,轰击目标区域,落地时对目标区域内的敌人造成伤害。离落点越近的敌人,受到的伤害越高。"
tr "game_spell_description_PantheonW" = "潘森跳向一名敌人,并对目标敌人进行盾击,造成伤害和晕眩效果,同时刷新圣盾庇护。"
tr "game_spell_description_PhosphorusBomb" = "库奇向目标区域发射一枚闪光弹,对范围内的敌人造成魔法伤害。这个技能还会暂时让目标区域附近的非隐形的单位和英雄现形。"
tr "game_spell_description_PickACard" = "崔斯特挑选魔法卡牌,用于下次攻击,并附加额外效果。"
tr "game_spell_description_PoisonTrail" = "辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成持续伤害。"
tr "game_spell_description_PoppyE" = "波比冲向目标并把目标推后。如果目标被推到墙上,就会受到晕眩效果。"
tr "game_spell_description_PoppyQ" = "波比挥舞她的铁锤,造成伤害并创造一个区域,这个区域会减速敌人并在一段时间后爆炸。"
tr "game_spell_description_PoppyR" = "波比引导一次能够把敌人击飞到远方的锤击。"
tr "game_spell_description_PoppyW" = "波比被动获得护甲和魔法抗性。这个加成会在她生命值较低时得到提升。波比可以主动施放此技能来阻挡附近敌人的突进,并获得移动速度加成。"
tr "game_spell_description_PoroLob" = "魄罗之王会周期性地把他身边的魄罗投掷出去,并且被投掷的魄罗在着陆后会对附近的敌人造成魔法伤害。"
tr "game_spell_description_PoroSnaxFeedToKing0" = "魄罗之王发射命中敌人就会造成魔法伤害的冰霜弹"
tr "game_spell_description_PoroSnaxFeedToKing1" = "魄罗之王喷出火焰,对命中的所有单位和防御塔造成真实伤害。"
tr "game_spell_description_PoroSnaxFeedToKing2" = "魄罗之王跳向空中并向下猛砸两次,将敌人震开并造成物理伤害。"
tr "game_spell_description_PoroSnaxFeedToKing3" = "魄罗之王发射佳肴来吸引魄罗们冲向他,并将敌人撞向他。"
tr "game_spell_description_PoroThrowFollowupCast" = "快速位移到被你用魄罗命中的单位旁边,并在到达时造成真实伤害。"
tr "game_spell_description_Pounce" = "奈德丽猛扑向目标方向,落地时造成范围伤害。"
tr "game_spell_description_PowerBall" = "拉莫斯缩成球状冲击目标,造成魔法伤害并减速目标。"
tr "game_spell_description_PowerFist" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "game_spell_description_PrimalSurge" = "人类形态下,奈德丽引导美洲狮的灵魂以治疗友方单位,并且短暂提升他们的攻击速度。美洲狮形态下,她迅速的挥爪攻击她面前的敌人。"
tr "game_spell_description_PuncturingTaunt" = "拉莫斯嘲讽一个敌方英雄或野怪,强制目标鲁莽地攻击自己。此外,他会获得持续一小段时间的攻速加成,但这个加成可通过激活他的其它技能来延长持续时间。"
tr "game_spell_description_PykeE" = "派克突进并在身后留下一个幻影。幻影将会返回派克身边,并晕眩沿途的敌人。"
tr "game_spell_description_PykeQ" = "派克要么戳刺他前方的敌人,要么将敌人拽向他。"
tr "game_spell_description_PykeR" = "派克进行闪烁以处决低血量的敌人,并且如果处决成功还能再次施放此技能并为一名助攻的友军提供额外的金币。"
tr "game_spell_description_PykeW" = "派克进入伪装状态并获得显著的移动速度加成,此移速加成会逐渐衰减。"
tr "game_spell_description_QuinnE" = "奎因冲向一名敌人,造成物理伤害,并减少目标的移动速度。在接触到目标的同时,她会向后空翻,暂时打断目标的行动,并在接近她最大攻击距离的地方着陆。"
tr "game_spell_description_QuinnQ" = "奎因唤出华洛,来标记一名敌人并遮蔽其视野,然后对目标附近区域内的所有敌人造成伤害。"
tr "game_spell_description_QuinnR" = "奎因和华洛联成一体并以极高的速度进行移动。在结束此技能时会施放【鹰翼天翔】,对附近的敌人造成伤害并对英雄施加易损效果。"
tr "game_spell_description_QuinnRFinale" = "奎因和华洛对附近的敌人造成物理伤害,同时华洛返回空中。"
tr "game_spell_description_QuinnW" = "在奎因攻击了一名易损目标后,被动地为奎因提供攻击速度和移动速度加成。主动激活可以让华洛驱散周围一大片区域的战争迷雾。"
tr "game_spell_description_QuinnWEnhanced" = "华洛会周期性地将敌人标记为易损状态。奎因对易损目标的第一次普攻将造成额外物理伤害。"
tr "game_spell_description_RakanE" = "飞向一名友方英雄,并提供给该英雄一层护盾。能在短时间内再次施放。"
tr "game_spell_description_RakanQ" = "掷出一片神奇羽毛以造成魔法伤害。用在一名敌方英雄或史诗级野怪上时,会使洛有能力治疗他的友军。"
tr "game_spell_description_RakanR" = "获得移动速度,对触碰到的敌人造成魅惑和魔法伤害。"
tr "game_spell_description_ReapTheWhirlwind" = "迦娜召唤魔法风暴围绕自己,将敌人击退并治疗区域内的友军。"
tr "game_spell_description_Recall" = "没有描述"
tr "game_spell_description_RekSaiE" = "雷克塞噬咬她的目标,可在满怒时造成双倍真实伤害。
在地底时,雷克塞挖掘出一个可重复使用、长期存在的隧道。敌人可以通过踩在任一入口上来摧毁整条隧道。"
tr "game_spell_description_RekSaiEBurrowed" = "雷克塞噬咬她的目标,可在满怒时造成双倍真实伤害。"
tr "game_spell_description_RekSaiQ" = "雷克塞的下3次普攻会对身边的敌人造成额外物理伤害。
在地底时,雷克塞发射一道充满虚空能量的冲击波,对命中的敌人造成物理伤害并暴露目标。"
tr "game_spell_description_RekSaiQBurrowed" = "雷克塞的下3次普攻会对身边的敌人造成额外物理伤害。
在地底时,雷克塞发射一道充满虚空能量的冲击波,对命中的敌人造成物理伤害并暴露目标。"
tr "game_spell_description_RekSaiR" = "雷克塞潜入地中,并冲向她的目标,造成巨额伤害。"
tr "game_spell_description_RekSaiW" = "雷克塞遁入地下,提供新的技能并提升移动速度。她的视野会被降低并且无法进行普攻。
在地底时,雷克塞可以施放破土而出,来击飞并伤害身边的敌人。"
tr "game_spell_description_RekSaiWBurrowed" = "雷克塞遁入地下,提供新的技能并提升移动速度。她的视野会被降低并且无法进行普攻。
在地底时,雷克塞可以施放破土而出,来击飞并伤害身边的敌人。"
tr "game_spell_description_RenektonCleave" = "雷克顿挥动他的武器,对周围所有目标造成中等水平物理伤害,并根据造成的伤害来治疗自己。如果他有50点以上怒气,那么此技能的伤害和治疗效果会得到提升。"
tr "game_spell_description_RenektonPredator" = "雷克顿对低于一半生命值的敌人造成额外伤害。"
tr "game_spell_description_RenektonPreExecute" = "雷克顿两次挥击目标,对其造成中等水平物理伤害并晕眩他们0.75秒。如果雷克顿有50点以上怒气,他会三次挥击目标,对其造成更高的物理伤害,并晕眩他们1.5秒。"
tr "game_spell_description_RenektonReignOfTheTyrant" = "雷克顿转换为暴君形态,获得额外生命值,并对周围敌人造成伤害。此形态的雷克顿定时获得怒气。"
tr "game_spell_description_RenektonSliceAndDice" = "雷克顿冲向前方,对沿途的敌人造成伤害。如果雷克顿有50点以上怒气,就会造成额外伤害,并减少沿途敌人的护甲值。"
tr "game_spell_description_RengarE" = "雷恩加尔扔出一个套索,套索在命中第一个敌人后,会暂时降低这名敌人的移动速度。
残暴效果:对目标造成禁锢效果。"
tr "game_spell_description_RengarQ" = "雷恩加尔的下次普通攻击会蛮横地戳刺他的目标来造成额外伤害。
残暴效果:造成更多伤害,并且他会获得攻击速度加成。"
tr "game_spell_description_RengarR" = "雷恩加尔激活他的掠食者本能,伪装自身并感知附近极大范围内的距他最近的敌方英雄。在狩猎律动期间,他会获得移动速度加成,他的下次攻击将使他即使不在草丛内也可以进行跳跃,并且会减少目标的护甲。"
tr "game_spell_description_RengarW" = "雷恩加尔发出一声战争咆哮,对敌人造成伤害并基于近期受到的伤害回复生命值。
残暴效果:额外移除控制效果。"
tr "game_spell_description_RiftHeraldBuffCounter" = "这个单位会对英雄造成强化伤害。"
tr "game_spell_description_RiftWalk" = "卡萨丁传送到附近区域,对区域内的敌方单位造成魔法伤害。 在一段时间内连续施放虚空行走技能会消耗更多的法力值,但也会造成额外伤害。"
tr "game_spell_description_RivenFeint" = "锐雯向前冲锋一小段距离,并格挡即将到来的伤害。"
tr "game_spell_description_RivenFengShuiEngine" = "锐雯将能量灌入她那残破不堪的武器中,使攻击力和攻击范围都得到提高。在这段时间里,她还能使用一次疾风斩(一次强大的远程打击)。"
tr "game_spell_description_RivenIzunaBlade" = "锐雯放出一道致命的剑气,能够对所有敌人造成伤害。敌人生命值越少,则所受伤害越高。"
tr "game_spell_description_RivenMartyr" = "锐雯爆发斗气,对附近敌人造成伤害和晕眩效果。"
tr "game_spell_description_RivenTriCleave" = "锐雯斩出一套猛烈的剑式。在短时间内,这个技能最多可以重新激活3次,并且第三次会将周围的所有敌人击飞。"
tr "game_spell_description_RocketGrab" = "布里茨发射他的右手,来抓取碰到的第一个敌人,在对敌人造成伤害的同时,还会将这名敌人拉到他的面前。"
tr "game_spell_description_RumbleCarpetBomb" = "兰博朝目标区域发射火箭,形成一堵火焰之墙,对范围内的敌人造成伤害并减速。"
tr "game_spell_description_RumbleFlameThrower" = "兰博朝敌人放火,每秒对前方锥形范围内的敌人造成伤害,持续3秒。在危险温度时,兰博增加对其造成的伤害。"
tr "game_spell_description_RumbleGrenade" = "兰博发射一个鱼叉,对敌人造成魔法伤害,并减速。兰博可同时持有2发鱼叉。在危险温度时,兰博增加其伤害和减速百分比。"
tr "game_spell_description_RumbleMortar" = "兰博朝空中发射炮弹,对击中的目标造成伤害并减速目标。"
tr "game_spell_description_RumbleOverheatAttack" = "兰博过热时的攻击。"
tr "game_spell_description_RumbleShield" = "兰博制造一个护盾,保护自己免受伤害,并短时间内增加移动速度。在危险温度时,兰博增加护盾强度和速度加成。"
tr "game_spell_description_Rupture" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "game_spell_description_RyzeE" = "瑞兹放出一颗纯净魔法能量球,对一名敌人造成伤害和减益效果。瑞兹的技能可以对带有该减益的敌人造成额外效果。"
tr "game_spell_description_RyzeQ" = "瑞兹的其它伤害型技能会被动地重置【Q超负荷】,并且会填充【符文】,【符文】可用于增强【Q超负荷】。
在施放时,瑞兹会沿直线扔出一团纯净能量电荷,对命中的第一个敌人造成伤害。如果【符文】数量到达最大值,那么瑞兹会获得爆发性移动速度加成。"
tr "game_spell_description_RyzeR" = "瑞兹创造一个通向附近地点的传送门。在若干秒后,站在传送门附近的友方会被传送至目标地点。"
tr "game_spell_description_RyzeW" = "瑞兹将目标敌方单位困在一个符文监牢中,对目标造成伤害并阻止目标进行移动。"
tr "game_spell_description_Sadism" = "蒙多医生消耗部分生命值,短暂提升移动速度并巨幅提升生命回复速度。"
tr "game_spell_description_SeismicShard" = "墨菲特使用元素原力,将一块岩石碎片从地下射向敌人,对其造成伤害并偷取其移动速度4秒。"
tr "game_spell_description_SejuaniE" = "瑟庄妮冻结并晕眩一名叠满了霜冻层数的敌方英雄。"
tr "game_spell_description_SejuaniQ" = "瑟庄妮向前冲锋,将敌人击飞至空中。冲锋会在命中一名敌方英雄后停止。"
tr "game_spell_description_SejuaniR" = "瑟庄妮投出她的套索来冻结并击晕命中的第一名敌方英雄,并创造一次冰风暴来减速其它敌人。"
tr "game_spell_description_SejuaniW" = "瑟庄妮两次挥舞她的链枷,造成伤害并施加霜冻层数。"
tr "game_spell_description_ShenE" = "慎朝着一个方向冲刺,嘲讽沿途的敌人。"
tr "game_spell_description_ShenQ" = "慎召回他的魂刃并用它进行攻击,造成基于目标最大生命值的额外伤害。如果魂刃在召回途中与一个敌方英雄产生了碰撞,那么慎的魂刃攻击会获得极大强化,并且所有被碰撞的敌人在逃离慎的时候都会被减速。"
tr "game_spell_description_ShenR" = "慎为目标友方英雄提供一层吸收伤害的护盾,然后很快传送到目标身旁。"
tr "game_spell_description_ShenW" = "当慎或友方英雄在魂刃附近时,魂刃会对原本要命中他们的攻击进行格挡。"
tr "game_spell_description_ShyvanaDoubleAttack" = "希瓦娜的下次攻击将进行两次打击。每次普通攻击会减少龙牙突刺 0.5 秒冷却时间。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。"
tr "game_spell_description_ShyvanaDoubleAttackDragon" = "希瓦娜的下次攻击将进行两次打击。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。"
tr "game_spell_description_ShyvanaFireball" = "希瓦娜放出一枚火球,对沿途的所有目标造成魔法伤害,并在目标身上留下熔化护甲的燃渣,持续5秒。希瓦娜对被标记目标进行的普通攻击,会造成基于目标最大生命值的额外伤害。
魔龙形态:烈焰吐息会在碰撞或在抵达目标位置后爆炸,造成额外伤害并灼烧大地一小段时间。"
tr "game_spell_description_ShyvanaFireballDragon" = "希瓦娜放出一枚火球,对命中的第一个目标造成魔法伤害,并在目标身上留下熔化护甲的燃渣,持续5秒。
魔龙形态:烈焰吐息会席卷希瓦娜前方扇形范围内的所有敌人。"
tr "game_spell_description_ShyvanaFireballDragon2" = "希瓦娜放出一枚火球,对命中的第一个目标造成魔法伤害,并在目标身上留下熔化护甲的燃渣,持续5秒。
魔龙形态:烈焰吐息会席卷希瓦娜前方扇形范围内的所有敌人。"
tr "game_spell_description_ShyvanaImmolateDragon" = "希瓦娜将自己围在火焰之中,每秒对周围的敌人造成伤害,并能移动得更快,持续3秒。移动速度加成会随着技能的持续时间而减少。
魔龙形态:烈火燎原会灼烧大地,对站在上面的敌人持续造成伤害。"
tr "game_spell_description_ShyvanaImmolationAura" = "希瓦娜将自己围在火焰之中,每秒对周围的敌人造成伤害,并能移动得更快,持续3秒。在这个技能开启时,希瓦娜的普攻会对敌人造成基于此技能伤害的额外伤害。移动速度加成会随着技能的持续时间而减少。普通攻击会延长烈火燎原的持续时间。
魔龙形态:烈火燎原会随体积增长。"
tr "game_spell_description_ShyvanaTransformCast" = "希瓦娜变成一条巨龙,并且飞向目标区域。沿途的敌人会受到魔法伤害,并被震向她的目标区域。
希瓦娜每秒都会被动获取怒气,并且她的每次普通攻击会提供2点怒气。"
tr "game_spell_description_SiegeDefenseBoardSweep" = "当防守方把15个小兵推进到进攻方的安全区时,净化者就会开火,对所有三条战线造成毁灭性的伤害。躲进野区来规避它的激光!"
tr "game_spell_description_SiegeEmergencyShield" = "让一座防御塔免疫伤害4秒,然后对其周围的一个区域造成大量真实伤害"
tr "game_spell_description_SiegeGeneratorBuildChannel" = "在一个水晶发生器建造点上进行引导,并在引导完成后将生成器放置在上面"
tr "game_spell_description_SiegeGeneratorPickupChannel" = "在水晶发生器上进行引导,并在引导完成后将它放入你的物品栏"
tr "game_spell_description_SiegeLaserAffix" = "连续发射三束瞄准过的灭绝光线,每束光线会对英雄造成显著的魔法伤害"
tr "game_spell_description_SiegeTimefield" = "创造一个地带,来冻结小兵,并使英雄减速25%"
tr "game_spell_description_SiegeWarpPointDamage" = "进攻方的安全区会对站在其内的敌方英雄造成不断提升的强力物理伤害——快离开那里!"
tr "game_spell_description_SionE" = "赛恩发射一个短程冲击波,来对命中的第一个敌人造成伤害、减速效果和破甲效果。如果冲击波命中的是小兵或者野怪,那么目标敌方单位还会被击退,对沿途的所有敌方单位造成伤害、减速和护甲击碎效果。"
tr "game_spell_description_SionQ" = "赛恩开始蓄力,并在释放时对他前方的一个区域进行一次强劲的猛击,对区域内的敌人造成伤害。如果他蓄力时间足够久,那么被命中的敌人还会受到击飞和晕眩效果。"
tr "game_spell_description_SionR" = "赛恩朝着一个方向冲锋,持续提升移动速度。他可以朝着鼠标悬停处进行微小的转向。当他与一名敌人产生碰撞时,他会基于敌人们与碰撞点之间的距离造成伤害和击飞效果。"
tr "game_spell_description_SionW" = "赛恩为自己套上护盾,并能在3秒后再次激活这个技能来对身边的敌人造成魔法伤害。在赛恩击杀敌人时,他会被动获得最大生命值。"
tr "game_spell_description_SivirE" = "制造一层法术屏障,来格挡一次敌方单体技能。如果希维尔成功格挡了一次技能,那么就会回复法力值。"
tr "game_spell_description_SivirQ" = "希维尔像挥舞回力标一样挥出她的十字刃,并在往返时造成伤害。"
tr "game_spell_description_SivirR" = "希维尔在战斗中引领她的友军,为他们提供持续一段时间的爆发性移动速度加成。此外,这个技能还会在弹射激活时,为希维尔提供被动的攻击速度加成。"
tr "game_spell_description_SivirW" = "希维尔的下几次普通攻击将弹射到周围的目标上,对次要目标造成较少伤害。"
tr "game_spell_description_SivirWAttack" = "希维尔的每次攻击都将在目标之间弹射,每次成功命中后都会造成较少伤害。"
tr "game_spell_description_SkarnerExoskeleton" = "斯卡纳获得一个护盾,当护盾存在时,他的移动速度得到提升。"
tr "game_spell_description_SkarnerFracture" = "斯卡纳召唤一股水晶能量,对命中的敌人造成伤害和减速效果。短时间内,对这些敌人进行的普攻会造成晕眩效果。"
tr "game_spell_description_SkarnerImpale" = "斯卡纳压制一个敌方英雄并对其造成伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,目标将会受到额外伤害。"
tr "game_spell_description_SkarnerVirulentSlash" = "斯卡纳用他的爪子猛击周围敌军,对周围所有敌人造成物理伤害。如果斯卡纳击中了一个目标,他的身上就会暂时充盈水晶能量。在充盈着水晶能量的期间,斯卡纳的【Q水晶横扫】将造成额外魔法伤害。"
tr "game_spell_description_SLIME_RiftHerald_HeraldLeapAttack" = "峡谷先锋会冲向敌人和防御塔,造成巨额伤害并将敌人震至两边。"
tr "game_spell_description_SLIME_RiftHerald_HeraldSpinAttack" = "峡谷先锋对附近的敌人和防御塔猛挥它的爪子,造成巨量伤害。"
tr "game_spell_description_SnowballFollowupCast" = "快速突进到被你用标记所命中的单位上。"
tr "game_spell_description_SonaBasicAttack" = "娑娜的基础攻击。"
tr "game_spell_description_SonaDJTransition" = "娑娜的DJ变调。"
tr "game_spell_description_SonaE" = "娑娜弹奏迅捷奏鸣曲,为她自己提供移动速度加成。娑娜会暂时获得一个光环,在区域内的友军在下次攻击命中后为他们提供移动速度加成。"
tr "game_spell_description_SonaEAttackUpgrade" = "减速目标。"
tr "game_spell_description_SonaPassiveMissile" = "娑娜施放3次技能后的下次攻击会造成14 + 9x英雄等级的额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。"
tr "game_spell_description_SonaQ" = "娑娜弹奏英勇赞美诗,弹出音波,对附近的两名敌人造成魔法伤害,优先选取英雄和野怪为目标。娑娜会暂时获得一个光环,为附近友军的下一次攻击提供额外魔法伤害。"
tr "game_spell_description_SonaQAttackUpgrade" = "造成额外的50%能量和弦伤害。"
tr "game_spell_description_SonaR" = "娑娜弹奏她的终极和弦,对敌方英雄造成魔法伤害,并晕眩他们,强制他们开始跳舞。这个技能的等级会减少所有基础技能的基础冷却时间。"
tr "game_spell_description_SonaW" = "娑娜弹奏坚毅咏叹调,弹出保护性的旋律,治疗娑娜和附近的一个受伤的友军。娑娜会暂时获得一个光环,为附近的友军提供一层护盾。"
tr "game_spell_description_SonaWAttackUpgrade" = "降低目标的总伤害输出。"
tr "game_spell_description_SorakaE" = "在目标区域创造一个结界,沉默结界中的所有敌人。当结界消散时,仍在结界内的敌人会被禁锢。"
tr "game_spell_description_SorakaQ" = "一颗流星从天而降,落在目标地点,造成魔法伤害,并对区域中心的敌人造成减速效果。如果一名敌人被此技能命中,那么索拉卡就会回复生命值并在逃离敌方英雄时拥有移动速度加成。"
tr "game_spell_description_SorakaR" = "索拉卡让友军充满希望,立刻使她和所有友方英雄回复生命值。"
tr "game_spell_description_SorakaW" = "索拉卡牺牲自己的一部分生命值来治疗一个友方英雄。"
tr "game_spell_description_SowTheWind" = "迦娜召唤出一个空气元素灵体,来被动地提升她的移动速度,并使她能够穿越单位。她也可以主动激活这个技能,来对敌方目标造成伤害和减速效果。在技能尚未冷却时,被动的加速效果不生效。"
tr "game_spell_description_StarGuardian_SpireChannel" = ""
tr "game_spell_description_StaticField" = "被动地会对周围的某个敌方单位造成闪电伤害。在主动施放时,会对周围的敌人造成伤害和0.5秒的沉默效果,但是主动效果施放后会移除被动效果,直到技能冷却完毕。"
tr "game_spell_description_SummonerBarrier" = "为你的英雄套上护盾,吸收115-455(取决于英雄等级)伤害,持续2秒。"
tr "game_spell_description_SummonerBattleCry" = "强化你的英雄,提升35%的攻击速度和10-78(取决于英雄等级)点法术强度,持续12秒。"
tr "game_spell_description_SummonerBoost" = "移除身上的所有限制效果(压制效果和击飞效果除外)和召唤师技能的减益效果,并且若在接下来的3秒里再次被施加限制效果时,新效果的持续时间会减少65%。"
tr "game_spell_description_SummonerClairvoyance" = "将地图上任意一块区域暴露给你的队伍,持续5秒。"
tr "game_spell_description_SummonerDagon" = "对单个英雄造成持续性伤害的技能。"
tr "game_spell_description_SummonerDagonDot" = "致盲目标(攻击命中降低100%)并减缓其移动速度40%,持续3秒。"
tr "game_spell_description_SummonerDarkStarChampSelect1" = "召唤师技能在这个模式下不可用。"
tr "game_spell_description_SummonerDarkStarChampSelect2" = "召唤师技能在这个模式下不可用。"
tr "game_spell_description_SummonerDash" = "冲锋是一个冷却时间很短的技能,适合接触战,瞬间加速并免疫减速。"
tr "game_spell_description_SummonerDot" = "引燃是对单体敌方目标施放的持续性伤害技能,在5秒的持续时间里造成70-410(取决于英雄等级)真实伤害,获得目标的视野,并减少目标所受的治疗和回复效果。"
tr "game_spell_description_SummonerExhaust" = "虚弱目标敌方英雄,降低目标英雄30%的移动速度,并使他们所造成的伤害减少40%,持续2.5秒。"
tr "game_spell_description_SummonerFlash" = "使英雄朝着你的指针所停的区域瞬间传送一小段距离。"
tr "game_spell_description_SummonerFortify" = "使所有本方的防御塔免疫所有伤害,并提升防御塔100%攻击速度。当强化要塞技能就绪时,你的普通攻击可以对非英雄单位额外造成9伤害。"
tr "game_spell_description_SummonerHaste" = "你的英雄获得移动速度加成并能在移动时无视单位的碰撞体积,持续10秒。在2秒的加速过程后,移动速度加成会增加至最大值28-45%(基于英雄等级)。"
tr "game_spell_description_SummonerHeal" = "为你和目标友军英雄回复95-345(取决于英雄等级)生命值,并为你和目标友军英雄提供30%移动速度加成,持续1秒。若目标近期已受到过其它治疗术的影响,则治疗术对目标产生的治疗效果减半。"
tr "game_spell_description_SummonerHexFlash" = "使英雄朝着你的指针所停的区域瞬间传送一小段距离。"
tr "game_spell_description_SummonerMana" = "为你的英雄回复50%的最大法力值。也会为周围的友军回复25%的最大法力值"
tr "game_spell_description_SummonerOdinGarrison" = "我方防御塔:回复速度得到巨幅提高,持续8秒。敌方防御塔:减少80%的攻击力,持续8秒。"
tr "game_spell_description_SummonerOdinPromote" = "将距离最近的友军超级小兵晋升为攻城炮兵,回复它的生命值,让它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。"
tr "game_spell_description_SummonerOdysseyFlash" = "冲破时空,在你快速移动至一个位置的同时,暂时变为不可被选取和免疫伤害状态。"
tr "game_spell_description_SummonerOdysseyRevive" = "待在一名倒下的友军身边2秒,以将其复活。提前离开该区域不会消耗你的冷却时间。 "
tr "game_spell_description_SummonerPoroRecall" = "快速位移到魄罗之王旁边。"
tr "game_spell_description_SummonerPoroThrow" = "把一个魄罗投向你的敌人。如果它命中了一名敌人,那么你接下来就可以快速位移到被命中的敌人旁边。"
tr "game_spell_description_SummonerPromote" = "提升一个友方单位,提高并补满其最大生命值。"
tr "game_spell_description_SummonerPromoteSR" = "晋升距离最近的友军攻城小兵,回复它的生命值,让它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。"
tr "game_spell_description_SummonerRally" = "召唤一个生命值200+25x英雄等级数的旗帜,持续15秒。增加附近友军10-35物理伤害。"
tr "game_spell_description_SummonerReturn" = "暂时为你的英雄套上持续2.5秒的护盾,抵挡75-330伤害(基于英雄等级)。2.5秒后,护盾会消散,并且你的英雄会被传送至安全处。近战英雄被传送的距离会更远。"
tr "game_spell_description_SummonerRevive" = "立刻在本队的召唤师平台上复活你的英雄,并暂时提升英雄的移动速度。"
tr "game_spell_description_SummonerSiegeChampSelect1" = "在枢纽攻防战中,召唤师技能会被围城武器栏所代替。花费水晶碎片在商店中购买一次性使用的围城武器,然后用你的召唤师技能热键来激活它们!"
tr "game_spell_description_SummonerSiegeChampSelect2" = "在枢纽攻防战中,召唤师技能会被围城武器栏所代替。花费水晶碎片在商店中购买一次性使用的围城武器,然后用你的召唤师技能热键来激活它们!"
tr "game_spell_description_SummonerSmite" = "对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成390-1000(取决于英雄等级)真实伤害。在用在野怪身上时,回复一部分最大生命值。"
tr "game_spell_description_SummonerSnowball" = "沿直线扔出一个雪球。如果雪球命中了一个敌人,那么这个敌人会被【标记】,提供真实视野,并且你的英雄接下来可以快速突进到被【标记】的目标旁边。"
tr "game_spell_description_SummonerSnowURFSnowball_Mark" = "它是雪球!它是魄罗!它是……呃……众中之一。"
tr "game_spell_description_SummonerSnowURFSnowball_Mark_FollowupCast" = "快速旅行到被你用【终极标记】击中单位旁。"
tr "game_spell_description_SummonerSpawn" = "允许你在一个己方建筑里重生。"
tr "game_spell_description_SummonerStifle" = "窒息技能使敌方英雄沉默3秒,移除他们的增益魔法效果。"
tr "game_spell_description_SummonerTeleport" = "在引导4秒后,将英雄传送到友方建筑物、小兵或守卫旁边。"
tr "game_spell_description_SwainDemonMode" = "斯维因释放他所征服的恶魔能量,使他的技能可以吞噬附近目标的灵魂。"
tr "game_spell_description_SwainE" = "斯维因释放一道恶魔之手向前击出。手臂随后会返回至斯维因处,并禁锢它命中的敌人。"
tr "game_spell_description_SwainPMoveSpell" = "斯维因从一个被定身的敌方英雄身上扯出一片魂屑,造成伤害并将该英雄拉向自己。"
tr "game_spell_description_SwainQ" = "斯维因释放多道恶魔之力,这种力量可以穿透被击杀的目标。被一道以上的恶魔之力所命中的敌人,会受到基于恶魔之力数量的更多伤害。"
tr "game_spell_description_SwainR" = "斯维因变身为恶魔并从3个距他最近的敌人身上吸取生命值。在吸取到足够的生命值后,斯维因就能施放【恶魔耀光】来结束他的变身并用一记魂焰新星来残害附近的敌人。"
tr "game_spell_description_SwainR2" = "斯维因释放一道魂焰新星来造成伤害,伤害值基于他已吸收的生命值。斯维因会在施放这个技能后结束他的【恶魔升华】。"
tr "game_spell_description_SwainW" = "斯维因睁开恶魔之眼来对敌人造成伤害和减速效果。在命中敌方英雄时会使该英雄显形,并为斯维因提供一片魂屑。"
tr "game_spell_description_Swipe" = "奈德丽朝目标方向进行爪击,对前方的敌人造成伤害。"
tr "game_spell_description_SylasE" = "塞拉斯突进并获得一层护盾。塞拉斯可以重新施放这个技能来扔出他的锁链,并将自身拉向被命中的敌人。"
tr "game_spell_description_SylasQ" = "塞拉斯甩出他的锁链,锁链会在目标区域交叉,并对敌人造成伤害和减速效果。
在一段延迟后,魔法能量将从交叉点迸发,造成魔法伤害并提升减速效果。"
tr "game_spell_description_SylasR" = "塞拉斯窃取一名敌人的终极技能,然后可以免费施放该技能。"
tr "game_spell_description_SylasW" = "塞拉斯带着魔法之力跃向一名敌人,造成带有处决效果的伤害,并且在对抗敌方英雄时治疗自身。"
tr "game_spell_description_SyndraE" = "辛德拉将敌人和暗黑法球击退,并造成魔法伤害。被暗黑法球命中的敌人会被晕眩。"
tr "game_spell_description_SyndraQ" = "辛德拉幻化出一个造成魔法伤害的暗黑法球。法球会存留,并且被她的其它能力所操纵。"
tr "game_spell_description_SyndraR" = "辛德拉用她的所有暗黑法球来轰击一名敌方英雄。"
tr "game_spell_description_SyndraW" = "辛德拉抓取并投掷一名敌方小兵或者暗黑法球,来对敌人造成魔法伤害,并减少他们的移动速度。"
tr "game_spell_description_TahmKenchE" = "塔姆会将即将受到的伤害转化为灰色生命值。随着灰色生命值的衰减,塔姆会获得相当于一部分灰色生命值的治疗效果。主动激活时,这个技能会把所有灰色生命值转化为一个护盾。"
tr "game_spell_description_TahmKenchNewR" = "塔姆跨越地图进行传送,并且还能带着一名友军与他一起传送。"
tr "game_spell_description_TahmKenchQ" = "塔姆用他的舌头进行猛击,对命中的第一个单位造成伤害和减速效果。这个技能会对叠了3层【培养品味】的目标造成晕眩效果。"
tr "game_spell_description_TahmKenchW" = "塔姆吞噬一个目标,造成基于目标最大生命值的魔法伤害。他可以沿直线喷出被吞噬的小兵和野怪,在产生碰撞后对范围内的敌人造成魔法伤害。"
tr "game_spell_description_Takedown" = "奈德丽挥出一次强力的攻击,来对低血量和被捕猎的目标造成更为致命的伤害。"
tr "game_spell_description_TaliyahE" = "塔莉垭创造一个可减速的雷区,石雷会在敌人使用突进技能时爆炸。"
tr "game_spell_description_TaliyahQ" = "塔莉垭朝目标方向扔出一串石弹,同时自身可自由移动。这个技能会将她脚下的地面变为掘石场。如果塔莉垭在掘石场上使用【Q石穿】,则只会扔出一个石弹。"
tr "game_spell_description_TaliyahR" = "塔莉垭创造出一个非常长的石墙,然后在石墙上冲浪。"
tr "game_spell_description_TaliyahWVC" = "塔莉垭在目标区域引发岩突,并将扔向她所选的方向"
tr "game_spell_description_TalonE" = "泰隆翻越任何地形或建筑物,有一个最大距离。这个技能的冷却时间很短,但是需要很长一段时间后才能再次翻越已经翻越过的地形。"
tr "game_spell_description_TalonQ" = "泰隆戳刺目标单位。如果目标在近战距离之内,那么这次攻击会造成致命伤害。如果目标在近战距离之外,那么泰隆将会跃向他的目标然后戳刺目标。如果这个技能击杀了泰隆的目标,那么就会返还给泰隆一些生命值和冷却时间。"
tr "game_spell_description_TalonR" = "泰隆散出一圈刀刃并变为隐形状态,同时获得额外移动速度。当泰隆从隐形状态下现身时,刀刃会汇聚向泰隆处。刀刃的每段移动,都会让暗影突袭对被至少一枚刀刃命中的敌人造成物理伤害。"
tr "game_spell_description_TalonW" = "泰隆放出一排匕首,随后匕首会返回泰隆处,匕首每次穿过敌人时都会造成物理伤害。返程的匕首会造成额外伤害并使被命中的目标减速。"
tr "game_spell_description_TaricE" = "塔里克准备施放一束星光,在短暂的延迟后,会对敌人造成魔法伤害和晕眩效果。"
tr "game_spell_description_TaricPassive" = "在施放一次技能后,塔里克的下2次普攻将造成魔法伤害,减少他的技能的冷却时间,并可连续攻击。"
tr "game_spell_description_TaricPassiveAttack" = "每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以连续攻击。"
tr "game_spell_description_TaricQ" = "基于已储存的充能来治疗附近的友方英雄。【正气凌人】的强化普攻会为这个技能提供一层充能。"
tr "game_spell_description_TaricR" = "在短暂的延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害一段时间。"
tr "game_spell_description_TaricW" = "被动提升塔里克和带有【坚毅壁垒】效果的友方英雄的护甲。
主动施放会为一名友方英雄提供护盾和【坚毅壁垒】效果,只要该英雄呆在塔里克身边,【坚毅壁垒】效果会一直持续。塔里克的技能也会从带有【坚毅壁垒】效果的友方英雄身上施放。"
tr "game_spell_description_TeemoRCast" = "提莫投掷一个可爆炸的毒性陷阱,需要消耗提莫背包里的一个蘑菇。陷阱会在被敌方踩中时爆炸,释放出一团毒云,对附近的敌人造成减速效果和持续伤害。如果提莫把一个蘑菇扔到另一个蘑菇上,那么这个蘑菇会进行弹跳,获得额外的施放距离。"
tr "game_spell_description_TEMPLATESPELL" = "某个技能在PVP.NET上的说明"
tr "game_spell_description_Terrify" = "恐惧目标,让目标以受损的速度逃离费德提克。"
tr "game_spell_description_ThreshBasicAttack" = "锤石的普通攻击"
tr "game_spell_description_ThreshE" = "锤石会在攻击的间歇期逐渐提升普通攻击的伤害。在激活此技能时,锤石会挥舞他的锁链,将命中的所有敌人带向锁链挥舞的方向。"
tr "game_spell_description_ThreshPassiveSouls" = "你已经成功地撞破了幽冥监牢。你的奖励:死亡。"
tr "game_spell_description_ThreshQ" = "在激活时,锤石会绑住一名敌方目标,并将该目标拉向锤石。再次激活此技能,会将锤石拉向该目标。"
tr "game_spell_description_ThreshQPassive" = "锤石的下次普通攻击会造成额外魔法伤害。"
tr "game_spell_description_ThreshR" = "创造一个结界,能够对走过结界墙壁的敌人造成伤害和减速效果。"
tr "game_spell_description_ThreshRAlly" = "老的锤石终极技能"
tr "game_spell_description_ThreshRPenta" = "构建一座监牢,其墙壁在被敌方单位打破时对该敌方单位造成伤害和减速效果。"
tr "game_spell_description_ThreshW" = "锤石扔出一个灯笼来为周围友军武装一层抵挡伤害的护盾。友军可以通过点击灯笼来冲到锤石身边。"
tr "game_spell_description_TimeWarp" = "基兰扭曲任意单位的时光,短时间内提升友方单位移动速度或减少敌方单位移动速度。"
tr "game_spell_description_ToxicShot" = "提莫每次攻击附带毒液伤害,造成持续性伤害,持续4秒。"
tr "game_spell_description_ToxicShotAttack" = "提莫的普通攻击。"
tr "game_spell_description_Tremors2" = "拉莫斯施放毁灭性的脉冲震荡波,对附近的敌人造成伤害和减速效果。防御塔所受的来自此技能的伤害翻倍。"
tr "game_spell_description_TristanaE" = "当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可通过主动施放这个技能来将一颗炸弹放置在目标身上,炸弹会在短时间内或被崔丝塔娜攻击数次后爆炸,爆炸时对目标及其附近的敌人造成伤害。"
tr "game_spell_description_TristanaQ" = "崔丝塔娜急速射击,短时间内提升攻击速度。"
tr "game_spell_description_TristanaR" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成巨大伤害并击退目标。如果目标携带着【爆炸火花】的炸弹,那么该炸弹的爆炸半径翻倍。"
tr "game_spell_description_TristanaW" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并减速附近敌人一小段时间。"
tr "game_spell_description_TrundleCircle" = "特朗德尔在目标地点召唤寒冰之柱,令敌人无法通过,并减缓附近敌方单位的移动速度。"
tr "game_spell_description_trundledesecrate" = "特朗德尔将目标区域变成他的领土,增加自己在该区域的攻击速度、移动速度,并且会从所有治疗手段中获得额外治疗效果。"
tr "game_spell_description_TrundlePain" = "特朗德尔直接偷取目标的一部分生命值、大量的护甲和魔抗。在接下来的4秒里,特朗德尔将继续偷取双倍的等量的生命值、护甲值和魔抗。"
tr "game_spell_description_TrundleTrollSmash" = "特朗德尔撕咬敌方,造成伤害,并暂时减少敌人的移动速度,削弱敌人的攻击力。"
tr "game_spell_description_TryndamereE" = "泰达米尔挥舞大剑冲向目标,对冲锋路线上所有敌人造成伤害。"
tr "game_spell_description_TryndamereQ" = "泰达米尔对战斗极度饥渴,他受伤程度越高,攻击力越强。他能通过释放【Q嗜血杀戮】消耗怒气并治疗自己。"
tr "game_spell_description_TryndamereW" = "泰达米尔嘲笑敌人,减少身边敌方英雄的物理攻击。转身逃跑的敌人会被减速。"
tr "game_spell_description_TTSpiderbossAttack" = "卑鄙之喉的远程攻击"
tr "game_spell_description_TTSpiderbossAttack2" = "卑鄙之喉的近战攻击1"
tr "game_spell_description_TTSpiderbossAttack3" = "卑鄙之喉的近战攻击2"
tr "game_spell_description_TwitchExpunge" = "图奇引爆他那卑劣的毒素,对已中毒的敌人进行更为深远的蹂躏。"
tr "game_spell_description_TwitchFullAutomatic" = "图奇让十字弩火力全开,快速地朝他面前射出强力且射程极远的穿刺箭头。"
tr "game_spell_description_TwitchGangsterFullAutomatic" = "图奇释放他十字弓的满额火力,将弩箭射向远处并穿过沿途的敌人。"
tr "game_spell_description_TwitchHideInShadows" = "图奇进入伪装状态,持续一段短暂的时间并且移动速度得到提升。当离开伪装状态后,图奇会暂时获得攻击速度加成。
当一名身上带有【死亡毒液】的敌方英雄死亡时,此技能的冷却会重置。"
tr "game_spell_description_TwitchUlt" = "图奇让十字弩火力全开,快速地朝他面前射出强力且射程极远的穿刺箭头。"
tr "game_spell_description_TwitchVenomCask" = "图奇扔出一个毒性之桶来引爆一个区域,对区域内的敌人造成减速效果,并对他们施加死亡毒液效果。"
tr "game_spell_description_TwoShivPoison" = "萨科的毒刃在命中时会被动地使目标中毒,减少目标的移动速度。他可以将毒刃扔向目标,造成伤害和中毒效果。扔出的毒刃会基于目标的已损失生命值造成额外伤害。"
tr "game_spell_description_UdyrBearAttack" = "乌迪尔巨熊姿态下的普通攻击。"
tr "game_spell_description_UdyrBearStance" = "巨熊姿态:激活效果—乌迪尔短暂的大幅提升移动速度。持续效果—乌迪尔的攻击晕眩目标1秒。该效果不能短时间内作用于同一个目标。"
tr "game_spell_description_UdyrPhoenixActivation" = "乌迪尔对周围的敌军放出震荡的火焰。"
tr "game_spell_description_UdyrPhoenixAttack" = "乌迪尔巨凤凰姿态下的普通攻击。"
tr "game_spell_description_UdyrPhoenixStance" = "火凤姿态:激活效果—乌迪尔喷射烈焰给附近的敌人造成伤害。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击,将会喷射出火焰来吞没他面前的敌人。"
tr "game_spell_description_UdyrTigerAttack" = "乌迪尔猛虎姿态下的普通攻击。"
tr "game_spell_description_UdyrTigerPunchBleed" = "乌迪尔猛虎姿态的第一次攻击和之后的每第三次攻击将会撕裂目标,在2秒内对目标持续造成伤害。"
tr "game_spell_description_UdyrTigerStance" = "猛虎姿态:激活效果—乌迪尔暂时提升攻击速度。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击,将会在2秒里持续造成高额伤害。"
tr "game_spell_description_UdyrTurtleAttack" = "乌迪尔灵龟姿态下的普通攻击。"
tr "game_spell_description_UdyrTurtleStance" = "灵龟姿态:激活效果—乌迪尔获得短暂的护盾以吸收伤害。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击会治疗他,治疗量相当于他2.5%的最大生命值。"
tr "game_spell_description_UFSlash" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "game_spell_description_UndyingRage" = "泰达米尔是如此渴望战斗,以至于承受再多的伤害也不会死亡。"
tr "game_spell_description_UnstoppableForce" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "game_spell_description_UrgotE" = "厄加特向一个方向冲锋,践踏非英雄的敌人并为自身提供护盾。如果他撞到一个敌方英雄,他将会停下并将该英雄抛到他的另一侧。"
tr "game_spell_description_UrgotQ" = "发射一个可爆炸的电荷至目标位置,对爆炸波及到的敌人造成物理伤害和减速效果。"
tr "game_spell_description_UrgotR" = "厄加特发射一个化学钻头,刺穿命中的第一个敌方英雄。如果该英雄的生命值低于一定阈值,那么厄加特就会将该英雄评判为弱者并将其处决。"
tr "game_spell_description_UrgotW" = "厄加特为自己套上护盾,减速自身的同时向附近的敌人们倾泻火力。优先攻击被厄加特近期用其它技能命中过的敌方英雄,并触发回响烈焰。"
tr "game_spell_description_VarusE" = "韦鲁斯射出一阵箭雨,造成物理伤害并污染地面。被污染的地面将会减慢敌人的移动速度,并降低他们的自我治疗效果。"
tr "game_spell_description_VarusR" = "韦鲁斯投掷出一个腐败藤蔓,来禁锢命中的第一个敌方英雄,随后向附近没有被感染的英雄蔓延,并在碰到后将他们也禁锢。"
tr "game_spell_description_VarusW" = "被动:韦鲁斯的普通攻击会造成额外的伤害,并附加枯萎效果。韦鲁斯的其它技能会引爆枯萎效果,造成基于目标最大生命值的魔法伤害。主动:韦鲁斯增强他的下一个【穿刺之箭】。"
tr "game_spell_description_VayneCondemn" = "薇恩从背后拿出重弩,朝目标发射巨箭,击退目标并对目标造成伤害。如果在击退过程中碰撞墙或者地形边缘,目标将受到额外伤害和晕眩效果。"
tr "game_spell_description_VayneInquisition" = "薇恩准备进行史诗般的对决,她的攻击力得到提高,并能在闪避突袭之后进入隐形状态,降低闪避突袭的冷却时间,且暗夜猎手(被动)生效时加速效果提高至3倍。"
tr "game_spell_description_VayneSilveredBolts" = "薇恩用稀有金属制作弩箭,让邪恶敌人中毒。对同一目标的第3次攻击或技能施放会对其造成额外真实伤害,数值相当于目标最大生命值的一定百分比。(对野怪最多造成200伤害)"
tr "game_spell_description_VayneTumble" = "薇恩翻滚到合适位置,为下次攻击做好准备。她的下次攻击造成额外伤害。"
tr "game_spell_description_VeigarBalefulStrike" = "维迦释放一束黑暗能量,对最先被命中的两个敌人造成魔法伤害。被这个能量束所击杀的单位,会永久地为维迦提供一些法术强度。"
tr "game_spell_description_VeigarDarkMatter" = "维迦召唤一大团黑暗物质轰击目标区域,落地造成魔法伤害。【超凡邪力】的层数会缩短这个技能的冷却时间。"
tr "game_spell_description_VeigarEventHorizon" = "在短暂的延迟后,维迦在目标区域创造一个能够维持3秒的扭曲空间,穿过此区域边界的敌人将会受到短时间的晕眩效果。"
tr "game_spell_description_VeigarR" = "引爆目标敌方英雄,造成大量魔法伤害,并基于目标已损失生命值提升伤害。"
tr "game_spell_description_VelkozE" = "维克兹让一个区域爆炸,击飞敌人,并将近处的敌人略微击退。"
tr "game_spell_description_VelkozPassive" = "维克兹的技能会对命中的敌人施加有机体解构效果。如果累积到3层效果,敌人就会受到爆发性的真实伤害。"
tr "game_spell_description_VelkozQ" = "维克兹发射一束等离子,再次施放此技能或在命中一名敌人后,等离子束会一分为二。等离子束在命中时会造成伤害和减速效果。"
tr "game_spell_description_VelkozR" = "维克兹释放一束被引导的光线跟随鼠标指针,可造成魔法伤害,持续2.5秒。【有机体解构】效果会研究敌方英雄,从而使他们受到真实伤害。"
tr "game_spell_description_VelkozResearchProc" = "维克兹的基础技能会对命中的敌人施加有机体解构效果。如果累积到3层效果,敌人就会受到爆发性的真实伤害。"
tr "game_spell_description_VelkozW" = "维克兹开启一道虚空裂隙,造成初始爆发伤害,并在短暂的延迟后爆炸,造成第二段爆发伤害。"
tr "game_spell_description_ViE" = "蔚的下次攻击会爆裂,并透过她的目标,对目标身后的敌人造成伤害。"
tr "game_spell_description_ViktorChaosStorm" = "维克托朝目标区域发射一枚奇点,对敌人造成魔法伤害并打断敌人的引导技能。之后奇点会周期性地对所有附近的敌人造成魔法伤害。维克托可以重新定位这枚奇点。
增强:混乱风暴移动得更快。"
tr "game_spell_description_ViktorChaosStormGuide" = "维克托朝目标区域发射一枚奇点,并用他机械身体里的磁力操纵系统来控制这枚奇点。"
tr "game_spell_description_ViktorDeathRay" = "维克托用他的机械臂发射一束混乱光线,笔直地切割战场,沿途对行进路上的敌人造成魔法伤害。
增强:射线照过的地方会产生爆炸,造成魔法伤害。"
tr "game_spell_description_ViktorGravitonField" = "维克托放出一个重力限制设备,减缓所有敌人的移动速度。如果敌人在设备的半径内呆得过久,就会被晕眩。
增强:被重力场晕眩的敌人会被拉到重力场的中心。"
tr "game_spell_description_ViktorPowerTransfer" = "维克托引爆一名敌方单位,造成魔法伤害,同时形成一个护盾,并强化他的下次普通攻击。
增强:虹吸能量的护盾提升60%并且维克托在施放后获得移动速度加成。"
tr "game_spell_description_ViQ" = "蔚对她的拳套进行充能,并且释放一记粉碎性的勾拳,同时带着她前冲。被她命中的敌人会被击退,同时会被施加一层爆弹重拳的效果。"
tr "game_spell_description_ViR" = "蔚撞向一名敌人,将途中的人击退到两边。当她接触到目标时,她会将目标击飞到空中,然后跳上去,将目标轰到地面上。"
tr "game_spell_description_ViW" = "蔚的出拳会打破她对手的护甲,造成额外伤害并为她提供额外攻击速度。"
tr "game_spell_description_VladimirE" = "弗拉基米尔消耗他的生命值来持续灌注一个蓄血库,蓄血库在释放时会对他身边的敌人造成伤害,但会被敌方单位所阻挡。"
tr "game_spell_description_VladimirHemoplague" = "弗拉基米尔令一片区域感染上剧毒瘟疫,增加受感染敌人所受的伤害。在几秒后,血之瘟疫会对被感染的敌人造成魔法伤害,并根据命中的敌方英雄数来治疗弗拉基米尔。"
tr "game_spell_description_VladimirQ" = "弗拉基米尔从目标敌人身上偷取生命值。当弗拉基米尔的资源槽攒满后,鲜血转换将暂时获得增益,提升伤害和治疗效果。"
tr "game_spell_description_VladimirSanguinePool" = "弗拉基米尔潜入血泊之中,变得无法被选取,持续2秒。血泊上的敌人被减速,同时弗拉基米尔会从他们身上吸取生命。"
tr "game_spell_description_VolibearE" = "沃利贝尔发出一声强大的咆哮,减速并略微击退敌人。被击飞或被投掷的敌人会受到额外伤害。小兵和野怪还会被恐惧。"
tr "game_spell_description_VolibearQ" = "沃利贝尔四脚着地,极大地提升他追杀时的奔跑速度。他所攻击的第一个敌人将会被击飞,并被摔到沃利贝尔的身后。"
tr "game_spell_description_VolibearR" = "沃利贝尔引导风暴的能量,伤害附近的若干个敌人。风暴的力量会使他的攻击能在目标身上造成连锁闪电,对周围的其他敌人造成弹射伤害。"
tr "game_spell_description_VolibearW" = "沃利贝尔的反复攻击,会使他获得额外的攻速加成。一旦沃利贝尔重复攻击了三次,他就可以在目标身上进行一次狂乱撕咬,目标的生命值越低,则狂乱撕咬造成的伤害值越高。"
tr "game_spell_description_Volley" = "艾希向前方的锥形范围射出9支箭,对敌人造成额外伤害。该技能也会触发冰霜射击的效果。"
tr "game_spell_description_VorpalSpikes" = "科加斯的攻击会释放致命的尖刺,伤害并减速面前所有的敌人。"
tr "game_spell_description_WarwickE" = "沃里克获得持续2.5秒的伤害减免效果。在效果结束时,或者重新激活技能时,沃里克会嗥叫,使附近的敌人因恐惧而逃跑1秒。"
tr "game_spell_description_WarwickQ" = "沃里克向前猛扑并撕咬他的目标,造成基于目标最大生命值的伤害,并造成基于实际伤害值的治疗效果。"
tr "game_spell_description_WarwickR" = "沃里克朝一个方向跳跃(跳跃距离可从他的移动速度加成中获益),将他所碰撞到的第一个敌方英雄压制1.5秒。"
tr "game_spell_description_WarwickW" = "沃里克感知生命值在50%以下的敌人,在朝着这些敌人移动时会获得移动速度加成,并在攻击这些敌人时会获得攻速加成。当这些敌人的生命值在20%以下时,他会狂暴并让这些加成提升至三倍。"
tr "game_spell_description_WildCards" = "崔斯特扔出三张卡牌,卡牌会对沿途的每个敌方单位造成伤害。"
tr "game_spell_description_XayahE" = "霞唤回她之前掉落的所有羽毛,对敌人造成伤害和禁锢效果。"
tr "game_spell_description_XayahQ" = "霞扔出两把具有伤害的匕首,并掉落可供她召回的羽毛。"
tr "game_spell_description_XayahR" = "霞跳向空中,变为不可被选取状态,然后扔出一排匕首,同时掉落可供她召回的羽毛。"
tr "game_spell_description_XayahW" = "霞创造一道刀刃风暴,来提升她的攻击速度和伤害,并且如果她的攻击命中了敌人,还会获得移动速度。"
tr "game_spell_description_XerathArcaneBarrage" = "在目标区域降下奥术能量的弹幕,对一个区域内的所有敌人造成魔法伤害。区域中心的目标会受到额外伤害和一个强大的减速效果。"
tr "game_spell_description_XerathArcaneBarrage2" = "在目标区域降下奥术能量的弹幕,对一个区域内的所有敌人造成魔法伤害。区域中心的目标会受到额外伤害和一个强大的减速效果。"
tr "game_spell_description_XerathArcanopulse" = "泽拉斯聚集能量,随后发射出一道射程很远的能量光束,对所有命中的目标造成魔法伤害。"
tr "game_spell_description_XerathArcanopulseChargeUp" = "泽拉斯聚集能量,随后发射出一道射程很远的能量光束,对所有命中的目标造成魔法伤害。"
tr "game_spell_description_XerathLocusOfPower" = "泽拉斯将自己固定在一处魔力之源上,并获得数次远程施法的机会。"
tr "game_spell_description_XerathLocusOfPower2" = "泽拉斯将自己固定在一处魔力之源上,并获得数次远程施法的机会。"
tr "game_spell_description_XerathMageSpear" = "对单个敌人造成魔法伤害和晕眩效果。"
tr "game_spell_description_XerathPassiveBasicAttack" = "泽拉斯的普通攻击会周期性地恢复法力值。"
tr "game_spell_description_XinZhaoE" = "赵信对一名敌人发起冲锋,对范围内的所有敌人造成伤害并使他们暂时减速。"
tr "game_spell_description_XinZhaoQ" = "赵信的下3次普攻将造成额外伤害并且第三次攻击将击飞目标。"
tr "game_spell_description_XinZhaoR" = "赵信对附近的敌人造成基于目标当前生命值的伤害,并击退未被挑战的目标。赵信会创造出一个圆环,且自身不会受到来自圆环之外的敌人所造成的伤害。"
tr "game_spell_description_XinZhaoW" = "赵信用他的长枪斩击他的前方,之后将长枪向前刺击,并使被击中的敌人减速。"
tr "game_spell_description_YasuoDashWrapper" = "突进到一个单位身边,造成逐步提升的魔法伤害。"
tr "game_spell_description_YasuoPassive" = "亚索的暴击几率翻倍。此外,亚索会在移动时积攒一层护盾。护盾会在他受到来自英雄或野怪的伤害时触发。"
tr "game_spell_description_YasuoQW" = "一次无目标锁定的普通攻击。在两次成功的斩钢闪后,第三次斩钢闪将会形成一道击飞敌人的旋风。"
tr "game_spell_description_YasuoRKnockUpComboW" = "突进到一个单位身边,并对该单位进行多次击打,造成重度伤害。只能对被击飞的单位施放。"
tr "game_spell_description_YasuoWMovingWall" = "形成一个气流之墙,来阻挡敌方的飞行道具。"
tr "game_spell_description_YorickE" = "约里克扔出一小团黑雾,对敌人造成伤害、减速效果并标记敌人。"
tr "game_spell_description_YorickQ" = "约里克的下次攻击造成额外伤害并治疗自身。如果目标死亡,则会留下一个坟墓。"
tr "game_spell_description_YorickR" = "约里克召唤迷雾室女,来让约里克的攻击对室女锁定的目标造成额外伤害。室女也会自动从死亡的敌人身上唤起雾行者。"
tr "game_spell_description_YorickW" = "约里克在目标区域召唤一圈可破坏的暗灵之墙来阻挡敌方移动。"
tr "game_spell_description_ZacE" = "扎克将手臂附在地上然后收缩,并将自己射向前方。"
tr "game_spell_description_ZacQ" = "扎克延伸他的双臂,捕获一个敌人。攻击一个不同的敌人将使他把两个目标投向彼此。"
tr "game_spell_description_ZacR" = "扎克压扁自身,让他免疫控制同时减速站在他上面的敌人。当他决定反弹时,他将把站在他上面的任何敌人吸入体内,然后带它们兜个风。"
tr "game_spell_description_ZacW" = "扎克的身体喷发出液体,对周围敌人造成伤害。"
tr "game_spell_description_ZedMarker" = "劫对生命值低于50%的目标所发动的首次普通攻击将造成额外魔法伤害,伤害值相当于目标最大生命值的8%。"
tr "game_spell_description_ZedR2" = "劫与他的影分身交换位置。"
tr "game_spell_description_ZedW2" = "劫与他的影分身交换位置。"
tr "game_spell_description_ZephyrsLamentBurn" = "兰德里的折磨正在燃烧这个单位,持续造成基于目标最大生命值的魔法伤害。这个效果的伤害会在对抗移动受损(被减速、被晕眩、被嘲讽、被恐惧、被束缚时会被视为移动受损状态)的单位时提升。"
tr "game_spell_description_ZiggsE" = "吉格斯布下敌人一踩就炸的感应雷区,对踩中地雷的敌人造成魔法伤害和减速效果。对相同目标的后续爆炸将造成较少伤害。"
tr "game_spell_description_ZiggsPassiveAttack" = "每过12秒,吉格斯的下次普通攻击就会造成额外的魔法伤害。这个冷却时间会在吉格斯每用一次技能时得到减少。"
tr "game_spell_description_ZiggsQ" = "吉格斯扔出一个会弹来弹去的炸弹,对敌人造成魔法伤害。"
tr "game_spell_description_ZiggsR" = "吉格斯部署他的尖端发明,科学的地狱火炮,将它推送一段极远的距离。在主要爆炸区域里的敌人会比在其它爆炸区域里的敌人受到更多的伤害。"
tr "game_spell_description_ZiggsW" = "吉格斯扔出一个炸药包,会在4秒后爆炸,或者在再次施放该技能后爆炸。爆炸会对敌人造成魔法伤害,并将他们击退。吉格斯也会被击退,但不会受到伤害。吉格斯可以用这个技能来爆破敌方摇摇欲坠的防御塔。"
tr "game_spell_description_ZileanQ" = "将一颗炸弹扔向目标区域,炸弹会附着在靠近它的单位身上(英雄优先)。炸弹会在3秒后爆炸,造成范围魔法伤害。如果炸弹被另一颗定时炸弹给提前引爆,那么还会使敌人晕眩。"
tr "game_spell_description_ZileanW" = "基兰为未来的对抗做准备,减少他所有其它基础技能的冷却时间。"
tr "game_spell_description_ZoeE" = "使目标进入困倦状态,然后陷入昏睡。打醒目标的第一个伤害来源会造成双倍伤害,但有封顶值。"
tr "game_spell_description_ZoePassive" = "佐伊在施放一次技能后的下次普攻会造成额外魔法伤害。"
tr "game_spell_description_ZoeQ" = "佐伊发射一个可在飞行途中由她重新导向的飞弹。飞弹在直线上飞行的路程越远,造成的伤害就会越高。"
tr "game_spell_description_ZoeRv4" = "闪烁到附近的一个位置1秒。然后闪烁回去。"
tr "game_spell_description_ZoeW" = "佐伊可以拾取敌方在施放召唤师技能和主动型装备时产生的法术碎片,从而让她自己能够施放一次性的相应技能或效果。在她施放一次召唤师技能的同时,她会获得3颗飞弹来射向距她最近的目标。"
tr "game_spell_description_ZyraE" = "婕拉朝前方放出贯穿地面的藤蔓来诱捕她的目标,藤蔓经过的敌人会受到伤害和束缚效果。如果在一颗种子附近施放,那么【E缠绕之根】就会让种子长成一株藤蔓鞭击者,可进行短程攻击并降低敌人的移动速度。"
tr "game_spell_description_ZyraEPlantAttack" = "藤蔓鞭击者会伤害并减速敌人。"
tr "game_spell_description_ZyraP" = "种子会周期性地在婕拉身边生成,生成速度随等级提升。婕拉可通过在种子附近施放致命棘刺或缠绕之根来让种子长成为婕拉而战的植物。"
tr "game_spell_description_ZyraQ" = "粗壮的藤蔓在地面蔓延,并爆炸成棘刺,对范围内的敌人造成魔法伤害。如果在一颗种子附近施放,那么【Q致命棘刺】就会让种子长成一株荆棘喷射者,可对远处的敌人进行攻击。"
tr "game_spell_description_ZyraQPlantMissile" = "荆棘喷射者会从远处造成魔法伤害。"
tr "game_spell_description_ZyraR" = "婕拉在目标区域召唤一个扭曲的密林,在蔓延时对区域内的所有敌人造成伤害,并在收缩时击飞区域内的所有敌人。"
tr "game_spell_description_ZyraW" = "婕拉播下一颗种子,最多持续60秒。【Q致命棘刺】和【E缠绕之根】在种子附近施放【Q致命棘刺】或【E缠绕之根】会让种子长成植物。婕拉可以同时存有多个种子,并且击杀敌人会减少【W狂野生长】的充能时间。"
tr "game_spell_displayname_*" = ""
tr "game_spell_displayname_AbsoluteZero" = "绝对零度"
tr "game_spell_displayname_ArmsmasterRelentlessAttack" = "无情突袭"
tr "game_spell_displayname_AscRelicCaptureChannel" = "夺取恕瑞玛圣物"
tr "game_spell_displayname_AscXerathArcaneBarrage2" = "毁灭之眼"
tr "game_spell_displayname_AscXerathArcanopulse2" = "奥能脉冲"
tr "game_spell_displayname_AscXerathLocusPulse" = "奥术仪式"
tr "game_spell_displayname_AsheQ" = "射手的专注"
tr "game_spell_displayname_AsheSpiritOfTheHawk" = "鹰击长空 "
tr "game_spell_displayname_AspectOfTheCougar" = "美洲狮"
tr "game_spell_displayname_AssassinMode_KillstreakBuff" = "恶魔烙印"
tr "game_spell_displayname_AurelionSolE" = "星流横溢"
tr "game_spell_displayname_AurelionSolPassive" = "星原之准"
tr "game_spell_displayname_AurelionSolQ" = "星河急涌"
tr "game_spell_displayname_AurelionSolR" = "星弦高落"
tr "game_spell_displayname_AurelionSolW" = "星穹暴涨"
tr "game_spell_displayname_AzirEWrapper" = "流沙移形"
tr "game_spell_displayname_AzirPassive" = "恕瑞玛的传承"
tr "game_spell_displayname_AzirQWrapper" = "狂沙猛攻"
tr "game_spell_displayname_AzirR" = "禁军之墙"
tr "game_spell_displayname_AzirTowerClickChannel" = "太阳圆盘"
tr "game_spell_displayname_AzirW" = "沙兵现身"
tr "game_spell_displayname_Backstab" = "背刺"
tr "game_spell_displayname_BantamTrap" = "种蘑菇"
tr "game_spell_displayname_BardE" = "神奇旅程"
tr "game_spell_displayname_BardPSpiritMissile" = "旅者的召唤—木灵"
tr "game_spell_displayname_BardQ" = "星界束缚"
tr "game_spell_displayname_BardR" = "调和命运"
tr "game_spell_displayname_BardW" = "游神圣坛"
tr "game_spell_displayname_BlessingoftheLizardElder" = "蜥蜴长老之赐"
tr "game_spell_displayname_BlindingDart" = "致盲吹箭"
tr "game_spell_displayname_BlindMonkEOne" = "天雷破/摧筋断骨"
tr "game_spell_displayname_BlindMonkETwo" = "摧筋断骨"
tr "game_spell_displayname_BlindMonkQOne" = "天音波/回音击"
tr "game_spell_displayname_BlindMonkQTwo" = "回音击"
tr "game_spell_displayname_BlindMonkR" = "猛龙摆尾"
tr "game_spell_displayname_BlindMonkRKick" = "猛龙摆尾"
tr "game_spell_displayname_BlindMonkWOne" = "金钟罩/铁布衫"
tr "game_spell_displayname_BlindMonkWTwo" = "铁布衫"
tr "game_spell_displayname_BlueCardAttack" = "蓝色卡牌"
tr "game_spell_displayname_BluePill" = "回城"
tr "game_spell_displayname_BrandAblaze" = "炽热之焰"
tr "game_spell_displayname_BrandAblazeBomb" = "炽热之焰"
tr "game_spell_displayname_BrandE" = "烈火燃烧"
tr "game_spell_displayname_BrandQ" = "火焰烙印"
tr "game_spell_displayname_BrandR" = "烈焰风暴"
tr "game_spell_displayname_BrandW" = "烈焰之柱"
tr "game_spell_displayname_BraumBasicAttack" = "普通攻击"
tr "game_spell_displayname_BraumE" = "坚不可摧"
tr "game_spell_displayname_BraumMark" = "震荡猛击"
tr "game_spell_displayname_BraumPassive" = "震荡猛击"
tr "game_spell_displayname_BraumQ" = "寒冬之咬"
tr "game_spell_displayname_BraumRWrapper" = "冰川裂隙"
tr "game_spell_displayname_BraumW" = "挺身而出"
tr "game_spell_displayname_Burning" = "燃烧"
tr "game_spell_displayname_BurningAgony" = "痛苦燃烧"
tr "game_spell_displayname_Bushwhack" = "丛林伏击 / 猛扑"
tr "game_spell_displayname_BushwhackDamage" = "丛林伏击"
tr "game_spell_displayname_CaitlynAceintheHole" = "让子弹飞"
tr "game_spell_displayname_CaitlynEntrapment" = "90口径绳网"
tr "game_spell_displayname_CaitlynHeadshotMissile" = "爆头"
tr "game_spell_displayname_CaitlynPiltoverPeacemaker" = "和平使者"
tr "game_spell_displayname_CaitlynYordleTrap" = "约德尔诱捕器"
tr "game_spell_displayname_CamilleE" = "钩索"
tr "game_spell_displayname_CamilleQ" = "精准礼仪"
tr "game_spell_displayname_CamilleR" = "海克斯最后通牒"
tr "game_spell_displayname_CamilleW" = "战术横扫"
tr "game_spell_displayname_CardmasterStack" = "卡牌骗术"
tr "game_spell_displayname_CarpetBomb" = "瓦尔基里俯冲"
tr "game_spell_displayname_CarpetBombMega" = "特别快递"
tr "game_spell_displayname_CassiopeiaE" = "双生毒牙"
tr "game_spell_displayname_CassiopeiaQ" = "瘟毒爆炸"
tr "game_spell_displayname_CassiopeiaR" = "石化凝视"
tr "game_spell_displayname_CassiopeiaW" = "剧毒迷雾"
tr "game_spell_displayname_ChronoShift" = "时光倒流"
tr "game_spell_displayname_Consume" = "吞噬"
tr "game_spell_displayname_CorkiBombPickUp" = "弹药包"
tr "game_spell_displayname_CorpseExplosion" = "尸爆"
tr "game_spell_displayname_Crowstorm" = "群鸦风暴"
tr "game_spell_displayname_Crystallize" = "寒冰屏障"
tr "game_spell_displayname_DariusExecuteRank3" = "解封版诺克萨斯断头台"
tr "game_spell_displayname_DariusHemo" = "出血"
tr "game_spell_displayname_DariusHemoMarker" = "出血"
tr "game_spell_displayname_DarkStarBlankSpell" = "召唤师技能已禁用"
tr "game_spell_displayname_Deceive" = "欺诈魔术"
tr "game_spell_displayname_DefensiveBallCurl" = "尖刺防御"
tr "game_spell_displayname_DefensiveBallCurlCancel" = "尖刺防御"
tr "game_spell_displayname_Destiny" = "命运"
tr "game_spell_displayname_DianaArc" = "新月打击"
tr "game_spell_displayname_DianaOrbs" = "苍白之瀑"
tr "game_spell_displayname_DianaPassive" = "月银之刃"
tr "game_spell_displayname_DianaTeleport" = "月神冲刺"
tr "game_spell_displayname_DianaVortex" = "月之降临"
tr "game_spell_displayname_Disintegrate" = "碎裂之火"
tr "game_spell_displayname_DoomBotsBossTeemoActualAttack" = "强化攻击"
tr "game_spell_displayname_DoomBotsBossTeemoBigShroom" = "大——蘑菇"
tr "game_spell_displayname_DoomBotsGiantDart" = "十亿吨级爆盲吹箭"
tr "game_spell_displayname_DoomBotsPlayerDarkSideDebuff" = "暗侧的末日恶咒"
tr "game_spell_displayname_DragonBurning" = "燃烧"
tr "game_spell_displayname_Drain" = "生命吸取"
tr "game_spell_displayname_DravenDot" = "恶毒之刃"
tr "game_spell_displayname_DravenDoubleShot" = "开道利斧"
tr "game_spell_displayname_DravenFury" = "血性冲刺"
tr "game_spell_displayname_DravenRCast" = "冷血追命"
tr "game_spell_displayname_DravenRDoublecast" = "冷血追命"
tr "game_spell_displayname_DravenSpinning" = "旋转飞斧"
tr "game_spell_displayname_EkkoE" = "相位俯冲"
tr "game_spell_displayname_EkkoPassive" = "Z型驱动共振"
tr "game_spell_displayname_EkkoQ" = "时间卷曲器"
tr "game_spell_displayname_EkkoR" = "时空断裂"
tr "game_spell_displayname_EkkoW" = "时光交错"
tr "game_spell_displayname_EliseHumanE" = "结茧 / 盘丝"
tr "game_spell_displayname_EliseHumanQ" = "神经毒素 / 剧毒之蜇"
tr "game_spell_displayname_EliseHumanW" = "自爆蜘蛛 / 掠行狂暴"
tr "game_spell_displayname_EliseR" = "蜘蛛形态"
tr "game_spell_displayname_EliseRDummy" = "蜘蛛形态"
tr "game_spell_displayname_EliseRSpider" = "人类形态"
tr "game_spell_displayname_EliseSpiderE" = "盘丝 / 结茧"
tr "game_spell_displayname_EliseSpiderlingBasicAttack" = "基础攻击"
tr "game_spell_displayname_EliseSpiderQ" = "剧毒之蜇 / 神经毒素"
tr "game_spell_displayname_EliseSpiderW" = "掠行狂暴 / 自爆蜘蛛"
tr "game_spell_displayname_EnchantedCrystalArrow" = "魔法水晶箭"
tr "game_spell_displayname_EvelynnE" = "鞭笞"
tr "game_spell_displayname_EvelynnE2" = "鞭笞(已强化)"
tr "game_spell_displayname_EvelynnQ" = "憎恨之刺"
tr "game_spell_displayname_EvelynnQ2" = "憎恨之刺"
tr "game_spell_displayname_EvelynnR" = "最终抚慰"
tr "game_spell_displayname_EvelynnW" = "引诱"
tr "game_spell_displayname_EyeOfTheStorm" = "风暴之眼"
tr "game_spell_displayname_Feast" = "盛宴"
tr "game_spell_displayname_FeralScream" = "野性尖叫"
tr "game_spell_displayname_FiddlesticksDarkWind" = "黑暗之风"
tr "game_spell_displayname_FiddlesticksPassive" = "恐惧降临"
tr "game_spell_displayname_FioraE" = "夺命连刺"
tr "game_spell_displayname_FioraQ" = "破空斩"
tr "game_spell_displayname_FioraR" = "无双挑战"
tr "game_spell_displayname_FioraW" = "劳伦特心眼刀"
tr "game_spell_displayname_FizzE" = "古灵/精怪"
tr "game_spell_displayname_FizzQ" = "淘气打击"
tr "game_spell_displayname_FizzR" = "巨鲨强袭"
tr "game_spell_displayname_FizzW" = "海石三叉戟"
tr "game_spell_displayname_FlashFrost" = "寒冰闪耀"
tr "game_spell_displayname_Fling" = "过肩摔"
tr "game_spell_displayname_ForcePulse" = "能量脉冲"
tr "game_spell_displayname_Frostbite" = "霜寒刺骨"
tr "game_spell_displayname_GalioE" = "正义冲拳"
tr "game_spell_displayname_GalioQ" = "战争罡风"
tr "game_spell_displayname_GalioR" = "英雄登场"
tr "game_spell_displayname_GalioW" = "杜朗护盾"
tr "game_spell_displayname_GangplankE" = "火药桶"
tr "game_spell_displayname_GangplankQWrapper" = "枪火谈判"
tr "game_spell_displayname_GangplankR" = "加农炮幕"
tr "game_spell_displayname_GangplankW" = "坏血病疗法"
tr "game_spell_displayname_GarenE" = "审判"
tr "game_spell_displayname_GarenECancel" = "审判"
tr "game_spell_displayname_GarenQ" = "致命打击"
tr "game_spell_displayname_GarenR" = "德玛西亚正义"
tr "game_spell_displayname_GarenRPreCast" = "德玛西亚正义"
tr "game_spell_displayname_GarenW" = "勇气"
tr "game_spell_displayname_Gate" = "传送之门"
tr "game_spell_displayname_GatlingGun" = "格林机枪"
tr "game_spell_displayname_GGun" = "格林机枪"
tr "game_spell_displayname_GlacialStorm" = "冰川风暴"
tr "game_spell_displayname_GlacialStormSpell" = "冰川风暴"
tr "game_spell_displayname_GnarE" = "轻跳 / 猛踏"
tr "game_spell_displayname_GnarQ" = "投掷回力标 / 投掷顽石"
tr "game_spell_displayname_GnarR" = "呐啊!"
tr "game_spell_displayname_GnarW" = "亢奋 / 痛殴"
tr "game_spell_displayname_GoldCardAttack" = "金色卡牌"
tr "game_spell_displayname_GragasE" = "肉弹冲击"
tr "game_spell_displayname_GragasQ" = "滚动酒桶"
tr "game_spell_displayname_GragasQToggle" = "滚动酒桶"
tr "game_spell_displayname_GragasR" = "爆破酒桶"
tr "game_spell_displayname_GragasW" = "醉酒狂暴"
tr "game_spell_displayname_GravesChargeShot" = "终极爆弹"
tr "game_spell_displayname_GravesMove" = "快速拔枪"
tr "game_spell_displayname_GravesQLineSpell" = "穷途末路"
tr "game_spell_displayname_GravesSmokeGrenade" = "烟幕弹"
tr "game_spell_displayname_Hallucinate" = "幻像"
tr "game_spell_displayname_HallucinateFull" = "幻像"
tr "game_spell_displayname_HallucinateGuide" = "幻像"
tr "game_spell_displayname_HealthBomb" = "噬命魔爆"
tr "game_spell_displayname_HealthBombTT" = "噬命魔爆"
tr "game_spell_displayname_HeimerdingerE" = "CH-2电子风暴手雷"
tr "game_spell_displayname_HeimerdingerQ" = "H-28G进化炮台"
tr "game_spell_displayname_HeimerdingerR" = "升级!!!"
tr "game_spell_displayname_HeimerdingerUltEDummySpell" = "CH-3X闪电手雷"
tr "game_spell_displayname_HeimerdingerUltQDummySpell" = "H-28Q尖端炮台"
tr "game_spell_displayname_HeimerdingerUltWDummySpell" = "海克斯科技导弹集群"
tr "game_spell_displayname_HeimerdingerW" = "海克斯科技微型导弹"
tr "game_spell_displayname_HeraldLeapAttack" = "先锋突进"
tr "game_spell_displayname_HeraldSpinAttack" = "先锋挥击"
tr "game_spell_displayname_HextechGunblade" = "海克斯科技枪刃"
tr "game_spell_displayname_HowlingGale" = "飓风呼啸"
tr "game_spell_displayname_IllaoiE" = "灵魂试炼"
tr "game_spell_displayname_IllaoiQ" = "触手猛击"
tr "game_spell_displayname_IllaoiR" = "过界信仰"
tr "game_spell_displayname_IllaoiW" = "严酷训诫"
tr "game_spell_displayname_Incinerate" = "焚烧"
tr "game_spell_displayname_InfectedCleaverMissileCast" = "病毒屠刀"
tr "game_spell_displayname_InfernalGuardian" = "提伯斯之怒"
tr "game_spell_displayname_InfernalGuardianGuide" = "命令:提伯斯"
tr "game_spell_displayname_InsanityPotion" = "疯狂药剂"
tr "game_spell_displayname_IreliaE" = "比翼双刃"
tr "game_spell_displayname_IreliaQ" = "利刃冲击"
tr "game_spell_displayname_IreliaR" = "先锋之刃"
tr "game_spell_displayname_IreliaW" = "距破之舞"
tr "game_spell_displayname_ItemTiamatCleave" = "新月"
tr "game_spell_displayname_ItemVoidCrusher" = "先锋的召唤"
tr "game_spell_displayname_IvernPApplication" = "森林之友"
tr "game_spell_displayname_IvernRRecast" = "小菊,等等!"
tr "game_spell_displayname_JackInTheBox" = "惊吓魔盒"
tr "game_spell_displayname_JarvanIVCataclysm" = "天崩地裂"
tr "game_spell_displayname_JarvanIVDemacianStandard" = "德邦军旗"
tr "game_spell_displayname_JarvanIVDragonStrike" = "巨龙撞击"
tr "game_spell_displayname_JarvanIVGoldenAegis" = "黄金圣盾"
tr "game_spell_displayname_JarvanIVMartialCadenceAttack" = "战争律动"
tr "game_spell_displayname_JavelinToss" = "标枪投掷 / 推倒"
tr "game_spell_displayname_JaxCounterStrike" = "反击风暴"
tr "game_spell_displayname_JaxEmpowerTwo" = "蓄力一击"
tr "game_spell_displayname_JaxLeapStrike" = "跳斩"
tr "game_spell_displayname_JaxRelentlessAssault" = "宗师之威"
tr "game_spell_displayname_JayceAccelerator" = "加速之门"
tr "game_spell_displayname_JayceHyperCharge" = "超能电荷"
tr "game_spell_displayname_JayceShockBlast" = "电能震荡"
tr "game_spell_displayname_JayceStanceGtH" = "墨丘利之锤"
tr "game_spell_displayname_JayceStanceHtG" = "墨丘利之炮"
tr "game_spell_displayname_JayceStaticField" = "闪电领域/超能电荷"
tr "game_spell_displayname_JayceThunderingBlow" = "雷霆一击/加速之门"
tr "game_spell_displayname_JayceToTheSkies" = "苍穹之跃/电能震荡"
tr "game_spell_displayname_JhinE" = "万众倾倒"
tr "game_spell_displayname_JhinPassive" = "低语"
tr "game_spell_displayname_JhinQ" = "曼舞手雷"
tr "game_spell_displayname_JhinR" = "完美谢幕"
tr "game_spell_displayname_JhinW" = "致命华彩"
tr "game_spell_displayname_JinxE" = "嚼火者手雷"
tr "game_spell_displayname_JinxQ" = "枪炮交响曲"
tr "game_spell_displayname_JinxR" = "超究极死神飞弹"
tr "game_spell_displayname_JinxW" = "震荡电磁波"
tr "game_spell_displayname_KaisaBasicAttack" = "普通攻击"
tr "game_spell_displayname_KaisaBasicAttack2" = "普通攻击"
tr "game_spell_displayname_KaisaCritAttack" = "普通攻击"
tr "game_spell_displayname_KaisaCritAttack2" = "普通攻击"
tr "game_spell_displayname_KaisaE" = "极限超载"
tr "game_spell_displayname_KaisaEEvolved" = "进化 极限超载"
tr "game_spell_displayname_KaisaQ" = "艾卡西亚暴雨"
tr "game_spell_displayname_KaisaQEvolved" = "进化 艾卡西亚暴雨"
tr "game_spell_displayname_KaisaR" = "猎手本能"
tr "game_spell_displayname_KaisaW" = "虚空索敌"
tr "game_spell_displayname_KaisaWEvolved" = "进化 虚空索敌"
tr "game_spell_displayname_KalistaCoopStrikeProc" = "誓约者"
tr "game_spell_displayname_KalistaExpungeWrapper" = "撕裂"
tr "game_spell_displayname_KalistaMysticShot" = "穿刺"
tr "game_spell_displayname_KalistaPassiveChannel" = "誓约者之结"
tr "game_spell_displayname_KalistaPInvocation" = "誓约者之结"
tr "game_spell_displayname_KalistaPSpellCast" = "卡莉丝塔P技能施放"
tr "game_spell_displayname_KalistaRx" = "命运的召唤"
tr "game_spell_displayname_KalistaW" = "哨兵"
tr "game_spell_displayname_KalistaWAllyPassive" = "分享负担"
tr "game_spell_displayname_KarmaMantra" = "梵咒"
tr "game_spell_displayname_KarmaQ" = "心灵烈焰"
tr "game_spell_displayname_KarmaQMissileMantra" = "灵光闪耀"
tr "game_spell_displayname_KarmaSolKimShield" = "鼓舞"
tr "game_spell_displayname_KarmaSpiritBind" = "坚定不移"
tr "game_spell_displayname_KarthusDefile" = "亵渎"
tr "game_spell_displayname_KarthusFallenOne" = "安魂曲"
tr "game_spell_displayname_KarthusLayWasteA1" = "荒芜"
tr "game_spell_displayname_KarthusWallOfPain" = "痛苦之墙"
tr "game_spell_displayname_KassadinBasicAttack" = "普通攻击"
tr "game_spell_displayname_KatarinaDaggerPickupPBAoE" = "不祥之刃"
tr "game_spell_displayname_KatarinaE" = "瞬步"
tr "game_spell_displayname_KatarinaEWrapper" = "瞬步"
tr "game_spell_displayname_KatarinaPassive" = "贪婪"
tr "game_spell_displayname_KatarinaQ" = "弹射之刃"
tr "game_spell_displayname_KatarinaR" = "死亡莲华"
tr "game_spell_displayname_KatarinaW" = "伺机待发"
tr "game_spell_displayname_KaynE" = "掠影步"
tr "game_spell_displayname_KaynPassive" = "暗裔魔镰"
tr "game_spell_displayname_KaynPassiveAss" = "暗裔魔镰"
tr "game_spell_displayname_KaynQ" = "巨镰横扫"
tr "game_spell_displayname_KaynR" = "裂舍影"
tr "game_spell_displayname_KaynW" = "利刃纵贯"
tr "game_spell_displayname_KennenBringTheLight" = "奥义!电刃"
tr "game_spell_displayname_KennenLightningRush" = "奥义!雷铠"
tr "game_spell_displayname_KennenLRCancel" = "取消奥义!雷铠"
tr "game_spell_displayname_KennenShurikenHurl" = "奥义!千鸟"
tr "game_spell_displayname_KennenShurikenHurl1" = "奥义!千鸟"
tr "game_spell_displayname_KennenShurikenHurlMissile1" = "奥义!千鸟"
tr "game_spell_displayname_KennenShurikenStorm" = "秘奥义!万雷天牢引"
tr "game_spell_displayname_KennenShurikenThrow" = "奥义!千鸟"
tr "game_spell_displayname_KhazixE" = "跃击"
tr "game_spell_displayname_KhazixEEvo" = "进化虫翼"
tr "game_spell_displayname_KhazixELong" = "进化跃击"
tr "game_spell_displayname_KhazixPDamage" = "无形威胁"
tr "game_spell_displayname_KhazixQ" = "品尝恐惧"
tr "game_spell_displayname_KhazixQDR" = "品尝恐惧(孤立无援)"
tr "game_spell_displayname_KhazixQEvo" = "进化收割利爪"
tr "game_spell_displayname_KhazixQLong" = "进化品尝恐惧"
tr "game_spell_displayname_KhazixR" = "虚空来袭"
tr "game_spell_displayname_KhazixREvo" = "进化动态遮蔽"
tr "game_spell_displayname_KhazixREvoStealth" = "非战斗状态"
tr "game_spell_displayname_KhazixW" = "虚空突刺"
tr "game_spell_displayname_KhazixWEvo" = "进化刺鞘"
tr "game_spell_displayname_KindredE" = ""
tr "game_spell_displayname_KindredEWrapper" = "横生惧意"
tr "game_spell_displayname_KindredQ" = "乱箭之舞"
tr "game_spell_displayname_KindredR" = "羊灵生息"
tr "game_spell_displayname_KindredSilveredBolts" = "圣银弩箭"
tr "game_spell_displayname_KindredW" = "狼灵狂热"
tr "game_spell_displayname_KingPoroFall" = "国王驾到!"
tr "game_spell_displayname_KledE" = "比武"
tr "game_spell_displayname_KledQ" = "飞索捕熊器"
tr "game_spell_displayname_KledR" = "冲啊——!!"
tr "game_spell_displayname_KledRiderQ" = "随身手枪"
tr "game_spell_displayname_KledW" = "暴烈秉性"
tr "game_spell_displayname_KogMawBioArcaneBarrage" = "生化弹幕"
tr "game_spell_displayname_KogMawIcathianSurprise" = "来自艾卡西亚的惊喜"
tr "game_spell_displayname_KogMawLivingArtillery" = "活体大炮"
tr "game_spell_displayname_KogMawQ" = "腐蚀唾液"
tr "game_spell_displayname_KogMawVoidOoze" = "虚空淤泥"
tr "game_spell_displayname_Landslide" = "大地震颤"
tr "game_spell_displayname_LeblancE" = "幻影锁链"
tr "game_spell_displayname_LeblancP" = "镜花水月"
tr "game_spell_displayname_LeblancQ" = "恶意魔印"
tr "game_spell_displayname_LeblancR" = "故技重施"
tr "game_spell_displayname_LeblancRE" = "故技重施:幻影锁链"
tr "game_spell_displayname_LeblancRQ" = "故技重施:恶意魔印"
tr "game_spell_displayname_LeblancRW" = "故技重施:魔影迷踪"
tr "game_spell_displayname_LeblancRWReturn" = "故技重施:魔影迷踪 返回"
tr "game_spell_displayname_LeblancW" = "魔影迷踪"
tr "game_spell_displayname_LeblancWReturn" = "魔影迷踪 返回"
tr "game_spell_displayname_LeonaShieldOfDaybreak" = "破晓之盾"
tr "game_spell_displayname_LeonaSolarBarrier" = "日蚀"
tr "game_spell_displayname_LeonaSolarFlare" = "日炎耀斑"
tr "game_spell_displayname_LeonaSunlight" = "日光"
tr "game_spell_displayname_LeonaZenithBlade" = "天顶之刃"
tr "game_spell_displayname_LissandraE" = "冰川之径"
tr "game_spell_displayname_LissandraQ" = "寒冰碎片"
tr "game_spell_displayname_LissandraR" = "冰封陵墓"
tr "game_spell_displayname_LissandraW" = "冰霜之环"
tr "game_spell_displayname_LucianBasicAttack" = "普通攻击"
tr "game_spell_displayname_LucianBasicAttack2" = "普通攻击"
tr "game_spell_displayname_LucianCritAttack" = "普通攻击"
tr "game_spell_displayname_LucianCritAttack2" = "普通攻击"
tr "game_spell_displayname_LucianE" = "冷酷追击"
tr "game_spell_displayname_LucianQ" = "透体圣光"
tr "game_spell_displayname_LucianR" = "圣枪洗礼"
tr "game_spell_displayname_LucianW" = "热诚烈弹"
tr "game_spell_displayname_LuluE" = "帮忙,皮克斯!"
tr "game_spell_displayname_LuluPassiveMissile" = "皮克斯的弹幕"
tr "game_spell_displayname_LuluQ" = "闪耀长枪"
tr "game_spell_displayname_LuluR" = "狂野生长"
tr "game_spell_displayname_LuluW" = "奇思妙想"
tr "game_spell_displayname_MalzaharE" = "煞星幻象"
tr "game_spell_displayname_MalzaharQ" = "虚空召唤"
tr "game_spell_displayname_MalzaharR" = "冥府之握"
tr "game_spell_displayname_MalzaharW" = "虚空虫群"
tr "game_spell_displayname_MaokaiE" = "树苗投掷"
tr "game_spell_displayname_MaokaiQ" = "荆棘重击"
tr "game_spell_displayname_MaokaiR" = "自然之握"
tr "game_spell_displayname_MaokaiW" = "扭曲突刺"
tr "game_spell_displayname_Masochism" = "潜能激发"
tr "game_spell_displayname_MasterYiDoubleStrike" = "双重打击"
tr "game_spell_displayname_MegaAdhesive" = "强力粘胶"
tr "game_spell_displayname_MissileBarrage" = "火箭轰击"
tr "game_spell_displayname_MoltenShield" = "熔岩护盾"
tr "game_spell_displayname_MonkeyKingDecoy" = "真假猴王"
tr "game_spell_displayname_MonkeyKingDoubleAttack" = "粉碎打击"
tr "game_spell_displayname_MonkeyKingNimbus" = "腾云突击"
tr "game_spell_displayname_MonkeyKingSpinToWin" = "大闹天宫"
tr "game_spell_displayname_MonkeyKingSpinToWinLeave" = "大闹天宫"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave" = "死亡之子"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave2" = "死亡之子(野怪和英雄)"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave3" = "死亡之子(野怪,巨龙和英雄)"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave4" = "死亡之子(一切单位)"
tr "game_spell_displayname_MordekaiserCoTGGuide" = "命令:死亡之子"
tr "game_spell_displayname_MordekaiserCreepingDeathCast" = "悲伤收割"
tr "game_spell_displayname_MordekaiserE" = "莫德凯撒E"
tr "game_spell_displayname_MordekaiserMaceOfSpades" = "铲击之锤"
tr "game_spell_displayname_MordekaiserP" = "死者领域之主"
tr "game_spell_displayname_MordekaiserQ" = "夜陨"
tr "game_spell_displayname_MordekaiserR" = "重型护甲"
tr "game_spell_displayname_MordekaiserSyphonOfDestruction" = "毁灭虹吸"
tr "game_spell_displayname_MordekaiserW" = "重型护甲"
tr "game_spell_displayname_MoveQuick" = "小莫快跑"
tr "game_spell_displayname_NamiE" = "唤潮之佑"
tr "game_spell_displayname_NamiQ" = "碧波之牢"
tr "game_spell_displayname_NamiR" = "怒涛之啸"
tr "game_spell_displayname_NamiW" = "冲击之潮"
tr "game_spell_displayname_NautilusGrandLineStart" = "深海冲击"
tr "game_spell_displayname_NautilusRavageStrikeAttack" = "排山倒海"
tr "game_spell_displayname_NeekoE" = "E"
tr "game_spell_displayname_NeekoQ" = "Q"
tr "game_spell_displayname_NeekoR" = "R"
tr "game_spell_displayname_NeekoW" = "W"
tr "game_spell_displayname_NetherBlade" = "虚空之刃"
tr "game_spell_displayname_NidaleeCougarScent" = "正在被追踪"
tr "game_spell_displayname_NidaleePassiveHunt" = "寻觅"
tr "game_spell_displayname_NidaleePassiveHunted" = "被捕猎"
tr "game_spell_displayname_NidaleePassiveHunting" = "捕猎中"
tr "game_spell_displayname_NidaleeTakedownAttack" = "推倒"
tr "game_spell_displayname_NightsVeilChannel" = "正在准备夜之面纱"
tr "game_spell_displayname_NocturneUmbraBladesAttack" = "暗影之刃"
tr "game_spell_displayname_NullLance" = "虚无法球"
tr "game_spell_displayname_NunuESnowball" = "雪球飞射"
tr "game_spell_displayname_NunuWSionTurn" = "史上最大雪球!"
tr "game_spell_displayname_Obduracy" = "野蛮打击"
tr "game_spell_displayname_OdinCaptureChannel" = "正在占领防御塔"
tr "game_spell_displayname_OdinCaptureChannelBomb" = "正在夺取水晶圣物"
tr "game_spell_displayname_OdinGuardianSpellAttackCast" = "普通攻击"
tr "game_spell_displayname_OlafAxeThrow" = "逆流投掷"
tr "game_spell_displayname_OlafAxeThrowCast" = "逆流投掷"
tr "game_spell_displayname_OlafFrenziedStrikes" = "残暴打击"
tr "game_spell_displayname_OlafRagnarok" = "诸神黄昏"
tr "game_spell_displayname_OlafRecklessStrike" = "鲁莽挥击"
tr "game_spell_displayname_OrianaDetonateCommand" = "指令:冲击波"
tr "game_spell_displayname_OrianaDissonanceCommand" = "指令:杂音"
tr "game_spell_displayname_OrianaIzunaCommand" = "指令:攻击"
tr "game_spell_displayname_OrianaRedactCommand" = "指令:防卫"
tr "game_spell_displayname_OrianaSpellSword" = "发条协奏"
tr "game_spell_displayname_OrnnE" = "炽烈冲锋"
tr "game_spell_displayname_OrnnQ" = "火山突堑"
tr "game_spell_displayname_OrnnR" = "熔铸之神的召唤"
tr "game_spell_displayname_OrnnR2" = "熔铸之神的召唤"
tr "game_spell_displayname_OrnnW" = "风箱炎息"
tr "game_spell_displayname_Overdrive" = "过载运转"
tr "game_spell_displayname_PantheonE" = "穿心长矛"
tr "game_spell_displayname_PantheonQ" = "长矛飞掷"
tr "game_spell_displayname_PantheonR" = "堕天一击"
tr "game_spell_displayname_PantheonRFall" = "堕天一击"
tr "game_spell_displayname_PantheonRJump" = "堕天一击"
tr "game_spell_displayname_PantheonW" = "圣盾打击"
tr "game_spell_displayname_PhosphorusBomb" = "磷光炸弹"
tr "game_spell_displayname_PickACard" = "选牌"
tr "game_spell_displayname_PoisonTrail" = "剧毒踪迹"
tr "game_spell_displayname_PoppyE" = "英勇冲锋"
tr "game_spell_displayname_PoppyQ" = "圣锤猛击"
tr "game_spell_displayname_PoppyR" = "持卫的裁决"
tr "game_spell_displayname_PoppyW" = "坚定风采"
tr "game_spell_displayname_PoroLob" = "魄罗炮弹!"
tr "game_spell_displayname_PoroSnaxFeedToKing0" = "覆霜佳肴"
tr "game_spell_displayname_PoroSnaxFeedToKing1" = "超辣佳肴"
tr "game_spell_displayname_PoroSnaxFeedToKing2" = "浓缩佳肴"
tr "game_spell_displayname_PoroSnaxFeedToKing3" = "彩虹佳肴派对套餐!"
tr "game_spell_displayname_PoroThrowFollowupCast" = "魄罗冲刺"
tr "game_spell_displayname_Pounce" = "猛扑"
tr "game_spell_displayname_PounceMS" = "侵袭"
tr "game_spell_displayname_PowerBall" = "动力冲刺"
tr "game_spell_displayname_PowerFist" = "能量铁拳"
tr "game_spell_displayname_PrimalSurge" = "野性奔腾 / 挥击"
tr "game_spell_displayname_PuncturingTaunt" = "狂乱嘲讽"
tr "game_spell_displayname_PykeE" = "魅影浪洄"
tr "game_spell_displayname_PykeQ" = "透骨尖钉"
tr "game_spell_displayname_PykeR" = "涌泉之恨"
tr "game_spell_displayname_PykeW" = "幽潭潜行"
tr "game_spell_displayname_QuinnE" = "旋翔掠杀"
tr "game_spell_displayname_QuinnPassive" = "侵扰"
tr "game_spell_displayname_QuinnQ" = "炫目攻势"
tr "game_spell_displayname_QuinnR" = "深入敌后"
tr "game_spell_displayname_QuinnRFinale" = "鹰翼天翔"
tr "game_spell_displayname_QuinnW" = "敏锐感知"
tr "game_spell_displayname_QuinnWEnhanced" = "侵扰"
tr "game_spell_displayname_RakanE" = "轻舞成双"
tr "game_spell_displayname_RakanQ" = "微光飞翎"
tr "game_spell_displayname_RakanR" = "惊鸿过隙"
tr "game_spell_displayname_ReapTheWhirlwind" = "复苏季风"
tr "game_spell_displayname_Recall" = "回城"
tr "game_spell_displayname_RedCardAttack" = "红色卡牌"
tr "game_spell_displayname_RekSaiE" = "狂野之噬 / 挖掘隧道"
tr "game_spell_displayname_RekSaiEBurrowed" = "狂野之噬 / 挖掘隧道"
tr "game_spell_displayname_RekSaiQ" = "女王之怒 / 猎物搜寻"
tr "game_spell_displayname_RekSaiQBurrowed" = "女王之怒 / 猎物搜寻"
tr "game_spell_displayname_RekSaiR" = "虚空猛冲"
tr "game_spell_displayname_RekSaiW" = "遁地 / 破土而出"
tr "game_spell_displayname_RekSaiWBurrowed" = "遁地 / 破土而出"
tr "game_spell_displayname_RenektonCleave" = "暴君狂击"
tr "game_spell_displayname_RenektonPredator" = "捕食者"
tr "game_spell_displayname_RenektonPreExecute" = "冷酷捕猎"
tr "game_spell_displayname_RenektonReignOfTheTyrant" = "终极统治"
tr "game_spell_displayname_RenektonSliceAndDice" = "横冲直撞"
tr "game_spell_displayname_RengarE" = "套索打击"
tr "game_spell_displayname_RengarQ" = "残忍无情"
tr "game_spell_displayname_RengarR" = "狩猎律动"
tr "game_spell_displayname_RengarW" = "战争咆哮"
tr "game_spell_displayname_RiftHeraldBuffCounter" = "虚空掠影"
tr "game_spell_displayname_RiftWalk" = "虚空行走"
tr "game_spell_displayname_RivenFeint" = "勇往直前"
tr "game_spell_displayname_RivenFengShuiEngine" = "放逐之锋"
tr "game_spell_displayname_RivenIzunaBlade" = "疾风斩"
tr "game_spell_displayname_RivenMartyr" = "震魂怒吼"
tr "game_spell_displayname_RivenTriCleave" = "折翼之舞"
tr "game_spell_displayname_RocketGrab" = "机械飞爪"
tr "game_spell_displayname_RumbleCarpetBomb" = "恒温灼烧"
tr "game_spell_displayname_RumbleFlameThrower" = "纵火盛宴"
tr "game_spell_displayname_RumbleGrenade" = "电子鱼叉"
tr "game_spell_displayname_RumbleOverheatAttack" = "过热攻击"
tr "game_spell_displayname_RumbleShield" = "破碎护盾"
tr "game_spell_displayname_Rupture" = "破裂"
tr "game_spell_displayname_RyzeE" = "法术涌动"
tr "game_spell_displayname_RyzeQ" = "超负荷"
tr "game_spell_displayname_RyzeR" = "曲境折跃"
tr "game_spell_displayname_RyzeW" = "符文禁锢"
tr "game_spell_displayname_Sadism" = "背水一战"
tr "game_spell_displayname_SeismicShard" = "地震碎片"
tr "game_spell_displayname_SejuaniE" = "永冻领域"
tr "game_spell_displayname_SejuaniQ" = "极寒突袭"
tr "game_spell_displayname_SejuaniR" = "极冰寒狱"
tr "game_spell_displayname_SejuaniW" = "凛冬之怒"
tr "game_spell_displayname_ShenE" = "奥义!影缚"
tr "game_spell_displayname_ShenQ" = "奥义!暮临"
tr "game_spell_displayname_ShenR" = "秘奥义!慈悲度魂落"
tr "game_spell_displayname_ShenW" = "奥义!魂佑"
tr "game_spell_displayname_ShyvanaDoubleAttack" = "龙牙突刺"
tr "game_spell_displayname_ShyvanaDoubleAttackDragon" = "龙牙突刺"
tr "game_spell_displayname_ShyvanaFireball" = "烈焰吐息"
tr "game_spell_displayname_ShyvanaFireballDragon" = "烈焰吐息"
tr "game_spell_displayname_ShyvanaFireballDragon2" = "烈焰吐息"
tr "game_spell_displayname_ShyvanaImmolateDragon" = "灼热焦土"
tr "game_spell_displayname_ShyvanaImmolationAura" = "烈火燎原"
tr "game_spell_displayname_ShyvanaTransformCast" = "魔龙降世"
tr "game_spell_displayname_SiegeBarracks" = "先锋战旗"
tr "game_spell_displayname_SiegeBlankSpell" = "可用的围城武器栏"
tr "game_spell_displayname_SiegeCannon" = "攻城弩炮"
tr "game_spell_displayname_SiegeDefenseBoardSweep" = "防守方:净化者"
tr "game_spell_displayname_SiegeEmergencyShield" = "防御塔:风暴壁垒"
tr "game_spell_displayname_SiegeFlashZone" = "闪现地带"
tr "game_spell_displayname_SiegeGeneratorBuildChannel" = "放置水晶发生器"
tr "game_spell_displayname_SiegeGeneratorPickupChannel" = "重新定位水晶发生器"
tr "game_spell_displayname_SiegeLaserAffix" = "防御塔:灭绝光线"
tr "game_spell_displayname_SiegeLaserAffixShot" = "防御塔:灭绝光线"
tr "game_spell_displayname_SiegeShieldGenerator" = "护盾图腾"
tr "game_spell_displayname_SiegeTeleportPad" = "传送坪"
tr "game_spell_displayname_SiegeTimefield" = "热寂领域"
tr "game_spell_displayname_SiegeWarpPointDamage" = "进攻方:安全区激光"
tr "game_spell_displayname_SionE" = "杀手怒吼"
tr "game_spell_displayname_SionQ" = "残虐猛击"
tr "game_spell_displayname_SionR" = "蛮横冲撞"
tr "game_spell_displayname_SionW" = "灵魂熔炉"
tr "game_spell_displayname_SivirE" = "法术护盾"
tr "game_spell_displayname_SivirQ" = "回旋之刃"
tr "game_spell_displayname_SivirR" = "狩猎"
tr "game_spell_displayname_SivirW" = "弹射"
tr "game_spell_displayname_SivirWAttack" = "弹射"
tr "game_spell_displayname_SkarnerExoskeleton" = "水晶蝎甲"
tr "game_spell_displayname_SkarnerFracture" = "晶体破碎"
tr "game_spell_displayname_SkarnerImpale" = "晶状毒刺"
tr "game_spell_displayname_SkarnerVirulentSlash" = "水晶横扫"
tr "game_spell_displayname_SLIME_RiftHerald_HeraldLeapAttack" = "先锋突进"
tr "game_spell_displayname_SLIME_RiftHerald_HeraldSpinAttack" = "先锋挥击"
tr "game_spell_displayname_SlowSelf" = "旋风斩"
tr "game_spell_displayname_SnowballFollowupCast" = "冲刺"
tr "game_spell_displayname_SonaBasicAttack" = "基础攻击"
tr "game_spell_displayname_SonaDJTransition" = "打起节拍"
tr "game_spell_displayname_SonaE" = "迅捷奏鸣曲"
tr "game_spell_displayname_SonaEAttackUpgrade" = "能量和弦—节奏"
tr "game_spell_displayname_SonaPassiveMissile" = "能量和弦—节奏"
tr "game_spell_displayname_SonaQ" = "英勇赞美诗"
tr "game_spell_displayname_SonaQAttackUpgrade" = "能量和弦—断奏"
tr "game_spell_displayname_SonaR" = "狂舞终乐章"
tr "game_spell_displayname_SonaW" = "坚毅咏叹调"
tr "game_spell_displayname_SonaWAttackUpgrade" = "能量和弦—渐弱"
tr "game_spell_displayname_SorakaE" = "星体结界"
tr "game_spell_displayname_SorakaQ" = "流星坠落"
tr "game_spell_displayname_SorakaR" = "祈愿"
tr "game_spell_displayname_SorakaW" = "星之灌注"
tr "game_spell_displayname_SowTheWind" = "和风守护"
tr "game_spell_displayname_SRU_Baron_Corruption" = "腐蚀光环"
tr "game_spell_displayname_StarGuardian_SpireChannel" = "星之守护者的屏障在不断下降"
tr "game_spell_displayname_StaticField" = "静电力场"
tr "game_spell_displayname_SummonerBarrier" = "屏障"
tr "game_spell_displayname_SummonerBattleCry" = "战意激增"
tr "game_spell_displayname_SummonerBoost" = "净化"
tr "game_spell_displayname_SummonerClairvoyance" = "洞察"
tr "game_spell_displayname_SummonerDagon" = "达贡神力"
tr "game_spell_displayname_SummonerDagonDot" = "达贡神力"
tr "game_spell_displayname_SummonerDarkStarChampSelect1" = "已禁用召唤师技能"
tr "game_spell_displayname_SummonerDarkStarChampSelect2" = "已禁用召唤师技能"
tr "game_spell_displayname_SummonerDash" = "冲锋"
tr "game_spell_displayname_SummonerDot" = "引燃"
tr "game_spell_displayname_SummonerExhaust" = "虚弱"
tr "game_spell_displayname_SummonerFlash" = "闪现"
tr "game_spell_displayname_SummonerFortify" = "强化要塞"
tr "game_spell_displayname_SummonerHaste" = "幽灵疾步"
tr "game_spell_displayname_SummonerHeal" = "治疗术"
tr "game_spell_displayname_SummonerHexFlash" = "海克斯闪现"
tr "game_spell_displayname_SummonerMana" = "清晰术"
tr "game_spell_displayname_SummonerObserver" = "围观"
tr "game_spell_displayname_SummonerOdinGarrison" = "卫戍部队"
tr "game_spell_displayname_SummonerOdinPromote" = "奥丁晋升"
tr "game_spell_displayname_SummonerOdysseyFlash" = "折跃"
tr "game_spell_displayname_SummonerOdysseyRevive" = "复苏"
tr "game_spell_displayname_SummonerPoroRecall" = "护驾!"
tr "game_spell_displayname_SummonerPoroThrow" = "魄罗投掷"
tr "game_spell_displayname_SummonerPromote" = "旧版晋升"
tr "game_spell_displayname_SummonerPromoteSR" = "晋升"
tr "game_spell_displayname_SummonerRally" = "战争图腾"
tr "game_spell_displayname_SummonerReturn" = "回溯"
tr "game_spell_displayname_SummonerRevive" = "重生"
tr "game_spell_displayname_SummonerSiegeChampSelect1" = "枢纽攻防战:围城武器栏"
tr "game_spell_displayname_SummonerSiegeChampSelect2" = "枢纽攻防战:围城武器栏"
tr "game_spell_displayname_SummonerSmite" = "惩戒"
tr "game_spell_displayname_SummonerSmiteAoE" = "爆裂惩戒"
tr "game_spell_displayname_SummonerSmiteDuel" = "挑战惩戒"
tr "game_spell_displayname_SummonerSmitePlayerGanker" = "深寒惩戒"
tr "game_spell_displayname_SummonerSmiteQuick" = "食腐惩戒"
tr "game_spell_displayname_SummonerSnowball" = "标记"
tr "game_spell_displayname_SummonerSnowURFSnowball_Mark" = "终极标记"
tr "game_spell_displayname_SummonerSnowURFSnowball_Mark_FollowupCast" = "终极冲刺"
tr "game_spell_displayname_SummonerSpawn" = "重生"
tr "game_spell_displayname_SummonerStifle" = "窒息"
tr "game_spell_displayname_SummonerTeleport" = "传送"
tr "game_spell_displayname_SummonerTestMagicDamage" = "暂名魔法伤害"
tr "game_spell_displayname_SummonerTestSpellShield" = "暂名法术护盾"
tr "game_spell_displayname_SwainDemonMode" = "恶魔形态"
tr "game_spell_displayname_SwainE" = "永不复行"
tr "game_spell_displayname_SwainP" = "狂食"
tr "game_spell_displayname_SwainQ" = "解脱之触"
tr "game_spell_displayname_SwainR" = "恶魔升华"
tr "game_spell_displayname_SwainR2" = "恶魔耀光"
tr "game_spell_displayname_SwainW" = "帝国视界"
tr "game_spell_displayname_Swipe" = "挥击"
tr "game_spell_displayname_SylasE" = "潜掠/强掳"
tr "game_spell_displayname_SylasQ" = "锁链鞭击"
tr "game_spell_displayname_SylasR" = "其人之道"
tr "game_spell_displayname_SylasW" = "弑君突刺"
tr "game_spell_displayname_SyndraE" = "弱者退散"
tr "game_spell_displayname_SyndraQ" = "暗黑法球"
tr "game_spell_displayname_SyndraR" = "能量倾泻"
tr "game_spell_displayname_SyndraW" = "驱使念力"
tr "game_spell_displayname_TahmKenchE" = "厚实表皮"
tr "game_spell_displayname_TahmKenchNewR" = "深渊潜航"
tr "game_spell_displayname_TahmKenchQ" = "巨舌鞭笞"
tr "game_spell_displayname_TahmKenchW" = "大快朵颐"
tr "game_spell_displayname_TahmKenchWCastTimeAndAnimation" = "喷吐"
tr "game_spell_displayname_Takedown" = "推倒"
tr "game_spell_displayname_TaliyahE" = "撒石阵"
tr "game_spell_displayname_TaliyahQ" = "石穿"
tr "game_spell_displayname_TaliyahR" = "墙幔"
tr "game_spell_displayname_TaliyahWVC" = "岩突"
tr "game_spell_displayname_TalonE" = "刺客之道"
tr "game_spell_displayname_TalonQ" = "诺克萨斯式外交"
tr "game_spell_displayname_TalonR" = "暗影突袭"
tr "game_spell_displayname_TalonW" = "斩草除根"
tr "game_spell_displayname_TaricE" = "炫光"
tr "game_spell_displayname_TaricPassive" = "正气凌人"
tr "game_spell_displayname_TaricPassiveAttack" = "正气凌人"
tr "game_spell_displayname_TaricQ" = "星光之触"
tr "game_spell_displayname_TaricR" = "宇宙之辉"
tr "game_spell_displayname_TaricW" = "坚毅壁垒"
tr "game_spell_displayname_TeleportCancel" = "取消"
tr "game_spell_displayname_TeleportHome" = "回城"
tr "game_spell_displayname_TEMPLATESPELL" = "技能名"
tr "game_spell_displayname_Terrify" = "恐惧"
tr "game_spell_displayname_ThreshBasicAttack" = "普通攻击"
tr "game_spell_displayname_ThreshE" = "厄运钟摆"
tr "game_spell_displayname_ThreshPassiveSouls" = "集魂者"
tr "game_spell_displayname_ThreshQ" = "死亡判决"
tr "game_spell_displayname_ThreshQPassive" = "厄运钟摆"
tr "game_spell_displayname_ThreshR" = "幽冥监牢"
tr "game_spell_displayname_ThreshRAlly" = "魂引之灯"
tr "game_spell_displayname_ThreshRPenta" = "幽冥监牢"
tr "game_spell_displayname_ThreshW" = "魂引之灯"
tr "game_spell_displayname_TimeWarp" = "时光发条"
tr "game_spell_displayname_ToxicShot" = "毒性射击"
tr "game_spell_displayname_ToxicShotAttack" = "普通攻击"
tr "game_spell_displayname_Tremors2" = "地动山摇"
tr "game_spell_displayname_TristanaE" = "爆炸火花"
tr "game_spell_displayname_TristanaQ" = "急速射击"
tr "game_spell_displayname_TristanaR" = "毁灭射击"
tr "game_spell_displayname_TristanaW" = "火箭跳跃"
tr "game_spell_displayname_TrundleCircle" = "寒冰之柱"
tr "game_spell_displayname_trundledesecrate" = "冰封领域"
tr "game_spell_displayname_TrundlePain" = "强权至上"
tr "game_spell_displayname_TrundleQ" = "利齿撕咬"
tr "game_spell_displayname_TrundleTrollSmash" = "利齿撕咬"
tr "game_spell_displayname_TryndamereE" = "旋风斩"
tr "game_spell_displayname_TryndamereQ" = "嗜血杀戮"
tr "game_spell_displayname_TryndamereW" = "蔑视"
tr "game_spell_displayname_TTSpiderbossAttack" = "结网"
tr "game_spell_displayname_TTSpiderbossAttack2" = "近战1"
tr "game_spell_displayname_TTSpiderbossAttack3" = "近战2"
tr "game_spell_displayname_TwitchExpunge" = "毒性爆发"
tr "game_spell_displayname_TwitchFullAutomatic" = "火力全开"
tr "game_spell_displayname_TwitchGangsterFullAutomatic" = "火力全开"
tr "game_spell_displayname_TwitchGangsterUlt" = "火力全开"
tr "game_spell_displayname_TwitchHideInShadows" = "埋伏"
tr "game_spell_displayname_TwitchUlt" = "火力全开"
tr "game_spell_displayname_TwitchVenomCask" = "剧毒之桶"
tr "game_spell_displayname_TwoShivPoison" = "双面毒刃"
tr "game_spell_displayname_UdyrBearAttack" = "巨熊攻击"
tr "game_spell_displayname_UdyrBearStance" = "巨熊姿态"
tr "game_spell_displayname_UdyrPhoenixActivation" = "凤凰姿态:激活"
tr "game_spell_displayname_UdyrPhoenixAttack" = "凤凰攻击"
tr "game_spell_displayname_UdyrPhoenixStance" = "火凤姿态"
tr "game_spell_displayname_UdyrTigerAttack" = "猛虎攻击"
tr "game_spell_displayname_UdyrTigerPunchBleed" = "猛虎姿态:激活"
tr "game_spell_displayname_UdyrTigerStance" = "猛虎姿态"
tr "game_spell_displayname_UdyrTurtleAttack" = "神龟攻击"
tr "game_spell_displayname_UdyrTurtleStance" = "灵龟姿态"
tr "game_spell_displayname_UFSlash" = "势不可挡"
tr "game_spell_displayname_UndyingRage" = "无尽怒火"
tr "game_spell_displayname_UnstoppableForce" = "势不可挡"
tr "game_spell_displayname_UrgotE" = "鄙弃"
tr "game_spell_displayname_UrgotQ" = "腐蚀电荷"
tr "game_spell_displayname_UrgotR" = "超越死亡的恐惧"
tr "game_spell_displayname_UrgotRRecast" = "仁慈"
tr "game_spell_displayname_UrgotW" = "净除"
tr "game_spell_displayname_VarusE" = "恶灵箭雨"
tr "game_spell_displayname_VarusR" = "腐败锁链"
tr "game_spell_displayname_VarusW" = "枯萎箭袋"
tr "game_spell_displayname_VayneCondemn" = "恶魔审判"
tr "game_spell_displayname_VayneInquisition" = "终极时刻"
tr "game_spell_displayname_VayneSilveredBolts" = "圣银弩箭"
tr "game_spell_displayname_VayneTumble" = "闪避突袭"
tr "game_spell_displayname_VeigarBalefulStrike" = "黑暗祭祀"
tr "game_spell_displayname_VeigarDarkMatter" = "黑暗物质"
tr "game_spell_displayname_VeigarEventHorizon" = "扭曲空间"
tr "game_spell_displayname_VeigarR" = "能量爆裂"
tr "game_spell_displayname_VelkozE" = "构造分解"
tr "game_spell_displayname_VelkozPassive" = "有机体解构"
tr "game_spell_displayname_VelkozQ" = "等离子裂变"
tr "game_spell_displayname_VelkozR" = "生命形态瓦解射线"
tr "game_spell_displayname_VelkozResearchProc" = "有机体解构"
tr "game_spell_displayname_VelkozW" = "虚空裂隙"
tr "game_spell_displayname_ViE" = "透体之劲"
tr "game_spell_displayname_ViktorChaosStorm" = "混乱风暴"
tr "game_spell_displayname_ViktorChaosStormGuide" = "混乱风暴"
tr "game_spell_displayname_ViktorDeathRay" = "死亡射线"
tr "game_spell_displayname_ViktorGravitonField" = "重力场"
tr "game_spell_displayname_ViktorPowerTransfer" = "虹吸能量"
tr "game_spell_displayname_ViQ" = "强能冲拳"
tr "game_spell_displayname_ViR" = "天霸横空烈轰"
tr "game_spell_displayname_ViW" = "爆弹重拳"
tr "game_spell_displayname_VladimirE" = "血之潮汐"
tr "game_spell_displayname_VladimirHemoplague" = "血之瘟疫"
tr "game_spell_displayname_VladimirQ" = "鲜血转换"
tr "game_spell_displayname_VladimirSanguinePool" = "血红之池"
tr "game_spell_displayname_VolibearE" = "至尊咆哮"
tr "game_spell_displayname_VolibearQ" = "滚滚雷霆"
tr "game_spell_displayname_VolibearR" = "雷霆怒爪"
tr "game_spell_displayname_VolibearW" = "狂野怒意"
tr "game_spell_displayname_Volley" = "万箭齐发"
tr "game_spell_displayname_VorpalSpikes" = "恐惧之刺"
tr "game_spell_displayname_Warwick" = ""
tr "game_spell_displayname_WarwickE" = "远祖嗥叫"
tr "game_spell_displayname_WarwickP" = "血之饥渴"
tr "game_spell_displayname_WarwickQ" = "野兽之口"
tr "game_spell_displayname_WarwickR" = "无尽束缚"
tr "game_spell_displayname_WarwickW" = "鲜血追猎"
tr "game_spell_displayname_WildCards" = "万能牌"
tr "game_spell_displayname_XayahE" = "倒钩"
tr "game_spell_displayname_XayahQ" = "双刃"
tr "game_spell_displayname_XayahR" = "暴风羽刃"
tr "game_spell_displayname_XayahW" = "致死羽衣"
tr "game_spell_displayname_XerathArcaneBarrage" = "毁灭之眼"
tr "game_spell_displayname_XerathArcaneBarrage2" = "毁灭之眼"
tr "game_spell_displayname_XerathArcanopulse" = "奥能脉冲"
tr "game_spell_displayname_XerathArcanopulseChargeUp" = "奥能脉冲"
tr "game_spell_displayname_XerathLocusOfPower" = "奥术仪式"
tr "game_spell_displayname_XerathLocusOfPower2" = "奥术仪式"
tr "game_spell_displayname_XerathMageSpear" = "冲击法球"
tr "game_spell_displayname_XerathPassiveBasicAttack" = "普通攻击"
tr "game_spell_displayname_XinZhaoE" = "无畏冲锋"
tr "game_spell_displayname_XinZhaoQ" = "三重爪击"
tr "game_spell_displayname_XinZhaoR" = "新月护卫"
tr "game_spell_displayname_XinZhaoW" = "风斩电刺"
tr "game_spell_displayname_YasuoDashWrapper" = "踏前斩"
tr "game_spell_displayname_YasuoPassive" = "浪客之道"
tr "game_spell_displayname_YasuoQW" = "斩钢闪"
tr "game_spell_displayname_YasuoRKnockUpComboW" = "狂风绝息斩"
tr "game_spell_displayname_YasuoWMovingWall" = "风之障壁"
tr "game_spell_displayname_YorickE" = "哀伤之雾"
tr "game_spell_displayname_YorickQ" = "临终仪式"
tr "game_spell_displayname_YorickQ2" = "唤醒"
tr "game_spell_displayname_YorickR" = "海屿悼词"
tr "game_spell_displayname_YorickW" = "暗灵缠身"
tr "game_spell_displayname_ZacE" = "橡筋弹弓"
tr "game_spell_displayname_ZacQ" = "延伸打击"
tr "game_spell_displayname_ZacQAttack" = "投向彼此"
tr "game_spell_displayname_ZacR" = "动感弹球"
tr "game_spell_displayname_ZacW" = "不稳定物质"
tr "game_spell_displayname_ZedMarker" = "影忍法!灭魂劫"
tr "game_spell_displayname_ZedR2" = "影奥义!暗遁"
tr "game_spell_displayname_ZedW2" = "影奥义!暗遁"
tr "game_spell_displayname_ZephyrsLamentBurn" = "兰德里的折磨"
tr "game_spell_displayname_ZiggsE" = "海克斯爆破雷区"
tr "game_spell_displayname_ZiggsPassiveAttack" = "一触即发"
tr "game_spell_displayname_ZiggsQ" = "弹跳炸弹"
tr "game_spell_displayname_ZiggsR" = "科学的地狱火炮"
tr "game_spell_displayname_ZiggsW" = "定点爆破"
tr "game_spell_displayname_ZileanPassiveChannel" = "瓶中时光"
tr "game_spell_displayname_ZileanQ" = "定时炸弹"
tr "game_spell_displayname_ZileanW" = "穿梭未来"
tr "game_spell_displayname_ZoeE" = "催眠气泡"
tr "game_spell_displayname_ZoePassive" = "烟火四射!"
tr "game_spell_displayname_ZoeQ" = "飞星乱入!"
tr "game_spell_displayname_ZoeRv4" = "折返跃迁"
tr "game_spell_displayname_ZoeW" = "窃法巧手"
tr "game_spell_displayname_ZyraE" = "缠绕之根"
tr "game_spell_displayname_ZyraEPlant" = "藤蔓鞭击者"
tr "game_spell_displayname_ZyraEPlantAttack" = "藤蔓鞭击者"
tr "game_spell_displayname_ZyraP" = "荆棘花园"
tr "game_spell_displayname_ZyraQ" = "致命棘刺"
tr "game_spell_displayname_ZyraQPlant" = "荆棘喷射者"
tr "game_spell_displayname_ZyraQPlantMissile" = "荆棘喷射者"
tr "game_spell_displayname_ZyraR" = "绞杀之藤"
tr "game_spell_displayname_ZyraSeedTrapVision" = "种子视野"
tr "game_spell_displayname_ZyraW" = "狂野生长"
tr "game_spell_Kayn_E_main_0" = "凯隐获得@Effect1Amount@%移动速度并可在地形中穿行@Effect2Amount@秒。当他第一次进入地形时,他可治疗自身@Effect7Amount@(+@CharBonusPhysical@)生命值。
暗影刺客:冷却时间设置为@AssassinCDReduction@秒,获得更多移动速度和减速免疫效果。"
tr "game_spell_Kayn_E_main_1" = "凯隐获得@Effect1Amount@%移动速度,减速免疫并可在地形中穿行@Effect2Amount@秒。冷却时间设置为@AssassinCDReduction@秒, 当他第一次进入地形时,他可治疗自身@Effect7Amount@(+@CharBonusPhysical@)生命值并且移动速度加成会提升至@Effect5Amount@%。"
tr "game_spell_Kayn_E_main_2" = "拉亚斯特获得@Effect1Amount@%移动速度并可在地形中穿行@Effect2Amount@秒。当他第一次进入地形时,他可治疗自身@Effect7Amount@(+@CharBonusPhysical@)生命值。"
tr "game_spell_Kayn_P_main_0" = "凯隐使用的是一把上古神兵,并且一直都在与附在武器上的暗裔灵体拉亚斯特为了身体的控制权而战斗着。一人胜,则另一人死。
暗裔灵体拉亚斯特会在与近战敌人作战时获得成长,而狩猎脆弱的远程敌人会增强暗影刺客凯隐的力量。
暗裔化身:治疗自身,数额相当于一部分对敌方英雄造成的技能伤害值。
暗影刺客:在与敌方英雄作战的最初几秒里,造成额外伤害。"
tr "game_spell_Kayn_P_main_1" = "在与英雄作战的最初@f5@秒里,造成相当于对英雄@f6@%已造成伤害值的魔法伤害。
在脱离与英雄的战斗@f8@秒后,可再次变为可用状态。"
tr "game_spell_Kayn_P_main_2" = "提供治疗,治疗效果相当于对英雄的@f7*100@%已造成技能伤害值。"
tr "game_spell_Kayn_Q_Dmg_0" = "伤害
"
tr "game_spell_Kayn_Q_Dmg_1" = "伤害
"
tr "game_spell_Kayn_Q_Dmg_2" = ""
tr "game_spell_Kayn_Q_Dmg_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_Q_Dmg_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_Q_Dmg_Amount_2" = ""
tr "game_spell_Kayn_Q_main_0" = "凯隐向前冲刺并打击附近的敌人。冲刺和打击都会造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
暗裔化身:更换为对造成目标一定百分比最大生命值的伤害。"
tr "game_spell_Kayn_Q_main_1" = "凯隐向前冲刺并打击附近的敌人。冲刺和打击都会造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。"
tr "game_spell_Kayn_Q_main_2" = "拉亚斯特向前冲刺并打击附近的敌人。冲刺和打击都会造成@f6@+目标@f5@%最大生命值(对野怪的最大伤害:@Effect5Amount@)的物理伤害。"
tr "game_spell_Kayn_R_Damage_0" = "伤害
"
tr "game_spell_Kayn_R_Damage_1" = "伤害
"
tr "game_spell_Kayn_R_Damage_2" = ""
tr "game_spell_Kayn_R_Damage_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_R_Damage_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_R_Damage_Amount_2" = ""
tr "game_spell_Kayn_R_main_0" = "凯隐入侵一名他近期伤害过的敌方英雄,进入不可被选取状态,最多持续@Effect4Amount@秒。再次激活以提前结束这个效果。当【裂舍影】结束时,目标会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
暗影刺客:获得额外距离并在离开时刷新【暗裔魔镰】。
暗裔化身:造成百分比最大生命值伤害并为自己提供相当于目标一部分最大生命值的治疗效果。"
tr "game_spell_Kayn_R_main_1" = "凯隐入侵一名他近期伤害过的敌方英雄,进入不可被选取状态,最多持续@Effect4Amount@秒。再次激活以提前结束这个效果。当【裂舍影】结束时,暗裔魔镰的冷却时间会被重置并且目标会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且凯隐会从目标处脱离并位移一段更远的距离。"
tr "game_spell_Kayn_R_main_2" = "拉亚斯特入侵一名他近期伤害过的敌方英雄,进入不可被选取状态,最多持续@Effect4Amount@秒。再次激活以提前结束这个效果。当【裂舍影】结束时,目标会受到目标@f5@%最大生命值的物理伤害,并且拉亚斯特会治疗自身,数额相当于目标@f6@%最大生命值。"
tr "game_spell_Kayn_W_maintext_0" = "凯隐造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并使命中的敌人减速@Effect3Amount*-100@%,减速效果会在接下来的@Effect5Amount@秒里持续衰减。
暗影刺客:获得额外距离并可在【利刃纵贯】期间移动。
暗裔化身:提供一次击飞效果。"
tr "game_spell_Kayn_W_maintext_1" = "凯隐创造一个活体暗影,来为他施放【利刃纵贯】。造成@f3@(+@f4@)物理伤害并使命中的敌人减速@f5@%,减速效果会在接下来的@f6.1@秒内持续衰减。"
tr "game_spell_Kayn_W_maintext_2" = "拉亚斯特造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。被命中的敌人会被击飞@Effect2Amount@秒并被减速@Effect3Amount*-100@%,减速效果会在下@Effect5Amount@秒里持续衰减。"
tr "game_spell_levelup_*" = ""
tr "game_spell_levelup_AbsoluteZero" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最大伤害
基础护盾值
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f3@ -> @f4@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ArmsmasterRelentlessAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击速度
伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_AsheQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击速度加成
飓风箭阵的攻击力收益系数@Effect4Amount@% -> @Effect4AmountNL@%
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_AsheSpiritOfTheHawk" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。充能时间@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_AspectOfTheCougar" = "升级-点击或者按[Ctrl-@Hotkey@]。推倒 伤害
推倒 伤害增幅
猛扑伤害
挥击 伤害
强化猛扑 冷却时间@f1@ -> @f6@
@f4@% -> @f5@%
@f7@ -> @f8@
@f9@ -> @f10@
@f2@ -> @f3@"
tr "game_spell_levelup_AurelionSolE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].移速加成上限
飞行距离
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
"
tr "game_spell_levelup_AurelionSolECancelButton" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].移速加成上限
飞行距离
冷却时间@f6@% -> @f7@%
@f8@ -> @f9@
@f10@ -> @f11@
"
tr "game_spell_levelup_AurelionSolQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].伤害
晕眩时长
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_AurelionSolQCancelButton" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].伤害
晕眩时长
法力消耗@f6@ -> @f7@
@f8@ -> @f9@
@f10@ -> @f11@"
tr "game_spell_levelup_AurelionSolR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].伤害
减速效果
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
"
tr "game_spell_levelup_AurelionSolW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].被动伤害加成
每秒法力消耗
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AurelionSolWToggleOff" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@].被动伤害加成
每秒法力消耗
冷却时间@f6@ -> @f7@
@f8@ -> @f9@
@f10@ -> @f11@"
tr "game_spell_levelup_AzirEWrapper" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护盾生命值
伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AzirQWrapper" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AzirR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
士兵数量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AzirW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。充能时间
被动攻击速度
带着士兵时的攻速@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect7Amount*100@% -> @Effect7AmountNL*100@%"
tr "game_spell_levelup_BantamTrap" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
减速幅度
最大弹跳距离
基础充能计时
施法距离
@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect6Amount@个提莫身位 -> @Effect6AmountNL@个提莫身位
@f1@ -> @f2@
@Effect8Amount@ -> @Effect8AmountNL@"
tr "game_spell_levelup_BardE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间
友方移动速度加成@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BardQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
减速时长
晕眩时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BardR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BardW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础治疗
最大治疗@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_BlessingoftheLizardElder" = ""
tr "game_spell_levelup_BlindingDart" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
持续时间
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BlindMonkEOne" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。天雷破伤害
摧筋断骨减速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BlindMonkETwo" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。天雷破伤害
摧筋断骨移动减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BlindMonkQOne" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。天音波伤害
回音击 最小伤害
回音击 最大伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkQTwo" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。天音波伤害
回音击 最小伤害
回音击 最大伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkRKick" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
来自额外生命值的伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkWOne" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。金钟罩伤害吸收
铁布衫生命偷取/法术吸血百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BlindMonkWTwo" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。金钟罩伤害吸收
铁布衫生命偷取/法术吸血百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BrandE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BrandQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BrandR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。每次弹跳的伤害
减速幅度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BrandW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BraumE" = "升级 - 点击或者按[Ctrl-@Hotkey@].持续时长
伤害减免
冷却时间
法力消耗 @Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BraumQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BraumRWrapper" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
击飞时长
减速幅度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BraumW" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础护甲
基础魔法抗性
防御收益
冷却时间
法力消耗@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Burning" = ""
tr "game_spell_levelup_BurningAgony" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
限制减免
消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_Bushwhack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。 陷阱伤害
陷阱冷却时间
陷阱法力消耗@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BusterShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
击退距离
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CaitlynAceintheHole" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
范围
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CaitlynEntrapment" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CaitlynHeadshotMissile" = ""
tr "game_spell_levelup_CaitlynPiltoverPeacemaker" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
总攻击力加成
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_CaitlynYordleTrap" = "升级 - 点击或者按 [Ctrl-@Hotkey@].对陷阱中的目标的爆头伤害加成
额外攻击力收益
充能速率
最大陷阱数
陷阱持续时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@% -> @Effect7AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_CamilleE" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间
伤害
攻击速度@Cooldown@ -> @CooldownNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_CamilleQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].总攻击力收益系数
冷却时间
移动速度@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Effect4Amount*100@% -> @Effect4AmountNL*100@%"
tr "game_spell_levelup_CamilleR" = "升级 - 点击或者按[Ctrl-@Hotkey@].持续时间
冷却时间
额外伤害
当前生命值伤害@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_CamilleW" = "升级 - 点击或者按[Ctrl-@Hotkey@].法力消耗
伤害
最大生命值伤害
冷却时间@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CardmasterStack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
攻击速度加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_CarpetBomb" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CassiopeiaE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。额外毒性伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_CassiopeiaQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
移动速度
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_CassiopeiaR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CassiopeiaW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
减速幅度
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ChronoShift" = "升级 - 点击或者按 [Ctrl-@Hotkey@].生命回复
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Consume" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。非英雄伤害
英雄伤害
生命回复
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CorpseExplosion" = "升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_Crowstorm" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Crystallize" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。宽度@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_DariusExecuteRank3" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
基础伤害
法力返还@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_DariusHemo" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。无视护甲
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DariusHemoMarker" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。无视护甲
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Deceive" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
潜行时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DefensiveBallCurl" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。百分比护甲加成
百分比魔法抗性加成@Effect6Amount@% -> @Effect6AmountNL@%
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "game_spell_levelup_DefensiveBallCurlCancel" = "升级 - 点击或者按 [Ctrl-@Hotkey@].百分比护甲加成
百分比魔抗加成@Effect6Amount@% -> @Effect6AmountNL@%
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "game_spell_levelup_Destiny" = "升级 - 点击或者按[Ctrl-@Hotkey@].持续时长
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_DetonatingShot" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。被动爆炸伤害
基础火花伤害
法力消耗
额外攻击力的伤害收益@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%"
tr "game_spell_levelup_DianaArc" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DianaOrbs" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
护盾值
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_DianaTeleport" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DianaVortex" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击速度
减速
冷却时间@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Disintegrate" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗法力@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_DragonBurning" = ""
tr "game_spell_levelup_Drain" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。每秒伤害
冷却时间
法力消耗
吸血比率@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_DravenDot" = "升级"
tr "game_spell_levelup_DravenDoubleShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速幅度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DravenFury" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击速度
法力消耗
移动速度@Effect4Amount@% -> @Effect4AmountNL@%
@Cost@ -> @CostNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_DravenRCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DravenRDoublecast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DravenSpinning" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
额外攻击力百分比
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DrawABead" = "升级射程 @Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_EkkoE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EkkoPassive" = ""
tr "game_spell_levelup_EkkoQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].往程伤害
返程伤害
减速幅度
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EkkoR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
固定治疗量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EkkoW" = "升级 - 点击或者按[Ctrl-@Hotkey@].护盾生命值
冷却时间
法力消耗@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EliseHumanE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。晕眩时长
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EliseHumanQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。神经毒素伤害
剧毒之蜇伤害
对野怪的最大伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EliseHumanW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EliseR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。蜘蛛形态的噬咬伤害
小蜘蛛的额外伤害
小蜘蛛的最大数量
小蜘蛛的护甲
小蜘蛛的魔法抗性@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_EliseRDummy" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。蜘蛛形态的噬咬伤害
小蜘蛛的额外伤害
小蜘蛛的范围伤害减免
小蜘蛛的最大数量@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_EliseRSpider" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。蜘蛛形态的噬咬伤害
小蜘蛛的额外伤害
小蜘蛛的最大数量
小蜘蛛的护甲
小蜘蛛的魔法抗性@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_EliseSpiderE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
蜘蛛女皇的增幅@Effect3Amount@ -> @Effect3AmountNL@
@Effect6Amount@% -> @Effect6AmountNL@%"
tr "game_spell_levelup_EliseSpiderlingBasicAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。结茧伤害
结茧冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_EliseSpiderQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。剧毒之蜇伤害
神经毒素伤害
对野怪的最大伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_EliseSpiderW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。小蜘蛛的被动攻击速度
主动效果的攻击速度@Effect5Amount@% -> @Effect5AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_EnchantedCrystalArrow" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EvelynnE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
强化伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EvelynnQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。鞭笞和尖刺伤害
额外伤害
法力消耗@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EvelynnR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
强化伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EvelynnW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。魅惑时长
魔抗击碎
野怪伤害
冷却时间
施放距离@Effect2Amount@ -> @Effect2AmountNL@
@Effect9Amount*100@% -> @Effect9AmountNL*100@%
@Effect7Amount@ -> @Effect7AmountNL@
@f8@ -> @f9@
@CastRange@ -> @CastRangeNL@ "
tr "game_spell_levelup_EyeOfTheStorm" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护盾生命值
攻击力加成
冷却时间
法力消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Feast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。对英雄的伤害
每层效果的生命值加成@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@ "
tr "game_spell_levelup_FeralScream" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
沉默时间
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FiddlesticksDarkWind" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FioraE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。暴击伤害
冷却时间
法力消耗@Effect6Amount@% -> @Effect6AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FioraQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
额外攻击力收益系数
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FioraR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
决斗移动速度加成
每秒治疗量@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_FioraW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_FizzE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
减速幅度
法力消耗
冷却缩减@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_FizzQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。魔法伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_FizzR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。小鲨鱼伤害
中鲨鱼伤害
大鲨鱼伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_FizzW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。被动/主动伤害
充能主动伤害
冷却时间
法力消耗
法力返还@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*3@ -> @Effect3AmountNL*3@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_FlashFrost" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
晕眩时长
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Fling" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
最大生命值伤害
禁锢时长
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ForcePulse" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速百分比
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Frostbite" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GalioE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GalioQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].罡风伤害
龙卷风伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*3@ -> @Effect5AmountNL*3@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GalioR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
对友军的伤害减免
距离
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Effect8Amount@ -> @Effect8AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GalioW" = "升级 - 点击或者按[Ctrl-@Hotkey@].护盾生命值收益系数
魔法伤害减免
物理伤害减免
冷却时间
最大伤害@Effect5Amount@% -> @Effect5AmountNL@%
@Effect1Amount@% -> @Effect1AmountNL@%
@f6@% -> @f7@%
@Cooldown@ -> @CooldownNL@
@f10@ -> @f12@"
tr "game_spell_levelup_GangplankE" = "升级 - 点击或者按[Ctrl-@Hotkey@].火药桶充能时间
减速
对英雄的额外伤害@f2@ -> @f3@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_GangplankQWrapper" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
掠夺金币的数额
掠夺银蛇币的数额
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GangplankR" = "升级 - 点击或者按[Ctrl-@Hotkey@].每波伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GangplankW" = "升级 - 点击或者按[Ctrl-@Hotkey@].生命值
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GarenE" = "升级 - 点击或者按[Ctrl-@Hotkey@].每段命中的基础伤害
每段命中的总攻击力收益系数@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_GarenECancel" = "升级 - 点击或者按[Ctrl-@Hotkey@].每次命中的基础伤害
每次命中的总攻击力收益系数@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_GarenQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
移动速度提升的持续时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_GarenR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
失血伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GarenRPreCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
失血伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GarenW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总持续时长
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Gate" = "升级 - 点击或者按[Ctrl-@Hotkey@].持续时长
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_GGun" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
防御削减@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*-1@ -> @Effect4AmountNL*-1@"
tr "game_spell_levelup_GlacialStorm" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每秒伤害
减速效果
每秒法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@ "
tr "game_spell_levelup_GlacialStormSpell" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每秒伤害
每秒消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_GnarE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
攻击速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GnarQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].回力标伤害
投石伤害
减速幅度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GnarR" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
减速/晕眩时长
亢奋移动速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GnarW" = "升级 - 点击或者按[Ctrl-@Hotkey@].亢奋伤害
目标最大生命值百分比
亢奋对野怪的最大伤害
痛殴伤害
痛殴冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GragasE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GragasQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
减速幅度
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GragasQToggle" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。爆炸伤害
冷却时间
消耗法力@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GragasR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GragasW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害减免
基础伤害@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_GravesChargeShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。主体伤害
锥形伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GravesClusterShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GravesMove" = "
升级 - 点击或者按 [Ctrl-@Hotkey@]。纯爷们的护甲加成
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GravesQLineSpell" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
爆炸伤害的攻击力收益系数
法力消耗
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@ / @Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GravesSmokeGrenade" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Hallucinate" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。死亡时伤害
小型魔盒伤害
小型魔盒恐惧时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_HallucinateFull" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。死亡时伤害
小型魔盒伤害
小型魔盒恐惧时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_HallucinateGuide" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。死亡时伤害
小型魔盒伤害
小型魔盒恐惧时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_HeimerdingerE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_HeimerdingerQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].加农炮伤害
光束伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_HeimerdingerR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].冷却时间
尖端炮台加农炮伤害
炮台激光伤害
火箭集群伤害
火箭集群最大伤害
闪电手雷伤害@Cooldown@ -> @CooldownNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect8Amount@ -> @Effect8AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_HeimerdingerW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
伤害
最大伤害
法力消耗@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_HowlingGale" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
蓄力每秒伤害
法力消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_IllaoiE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害回响
冷却时间
法力消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_IllaoiQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。猛击加成
冷却时间
法力消耗@Effect6Amount*100@% -> @Effect6AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_IllaoiR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IllaoiW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害@Effect1Amount*100@% -> @Effect1AmountNL*100@%"
tr "game_spell_levelup_Incinerate" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗法力@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_InfectedCleaverMissileCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。屠刀伤害
最小伤害
最大伤害(对野怪)
消耗@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_InfernalGuardian" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
提伯斯生命值
提伯斯护甲和魔法抗性
提伯斯攻击力
提伯斯燃烧伤害
冷却时间@InitialDamage@ -> @InitialDamageNL@
@TotalHealth@ -> @TotalHealthNL@
@BonusResistances@ -> @BonusResistancesNL@
@TibbersAttackDamage@ -> @TibbersAttackDamageNL@
@AuraDamage@ -> @AuraDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_InfernalGuardianGuide" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
提伯斯生命值
提伯斯护甲和魔法抗性
提伯斯攻击力
提伯斯燃烧伤害
冷却时间@InitialDamage@ -> @InitialDamageNL@
@TotalHealth@ -> @TotalHealthNL@
@BonusResistances@ -> @BonusResistancesNL@
@TibbersAttackDamage@ -> @TibbersAttackDamageNL@
@AuraDamage@ -> @AuraDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_InsanityPotion" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。额外属性
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
治疗收益
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
刃墙伤害
刃墙持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
伤害减免
冷却时间
法力@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ItemTiamatCleave" = "这个道具不能提升等级。"
tr "game_spell_levelup_JackInTheBox" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
恐惧时长
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JarvanIVCataclysm" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JarvanIVDemacianStandard" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
被动攻击速度
主动攻击速度@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_JarvanIVDragonStrike" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
减少护甲
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JarvanIVGoldenAegis" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。护盾
额外护盾百分比生命值
减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount*100@% -> @Effect6AmountNL*100@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_JarvanIVMartialCadenceAttack" = ""
tr "game_spell_levelup_JavelinToss" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。标枪伤害最小值
标枪伤害最大值
标枪法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JaxCounterStrike" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间
伤害
法力消耗@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_JaxEmpowerTwo" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JaxLeapStrike" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JaxRelentlessAssault" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。被动伤害
护甲加成
魔法抗性加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_JayceAccelerator" = "升级 - 点击或者按[Ctrl-@Hotkey@].移动速度@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_JayceHyperCharge" = "升级 - 点击或者按[Ctrl-@Hotkey@].每一击的伤害
冷却时间@Effect4Amount*100@% -> @Effect4AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JayceShockBlast" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JayceStanceGtH" = "升级 - 点击或者按[Ctrl-@Hotkey@].转换炮形态: 护甲/魔法抗性击碎效果
转换锤形态:额外伤害
锤形态被动:护甲和魔法抗性加成@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_JayceStanceHtG" = "升级 - 点击或者按[Ctrl-@Hotkey@].转换炮形态: 护甲/魔抗击碎效果
转换锤形态:额外伤害
锤形态被动:护甲和魔法抗性加成@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_JayceStaticField" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
法力回复@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_JayceThunderingBlow" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最大生命百分比
冷却时间
对野怪的最大伤害@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_JayceToTheSkies" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_JhinE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
充能时间
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@f1@ -> @f2@
@Cost@ -> @CostNL@
"
tr "game_spell_levelup_JhinQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
总攻击力收益系数
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JhinR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JhinW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
禁锢时长
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JinxE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JinxQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].火箭额外射程
轻机枪总攻速加成@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_JinxR" = "升级 - 点击或者按[Ctrl-@Hotkey@].最小伤害
最大伤害
百分比已损失生命值伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JinxW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
减速幅度
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KaisaBasicAttack" = ""
tr "game_spell_levelup_KaisaBasicAttack2" = ""
tr "game_spell_levelup_KaisaCritAttack" = ""
tr "game_spell_levelup_KaisaCritAttack2" = ""
tr "game_spell_levelup_KaisaE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
基础移动速度
攻击速度@Cooldown@ -> @CooldownNL@
@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect5Amount*100@% -> @Effect5AmountNL*100@%"
tr "game_spell_levelup_KaisaEEvolved" = ""
tr "game_spell_levelup_KaisaQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
每发弹体的伤害
最大伤害@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@f3@ -> @f4@"
tr "game_spell_levelup_KaisaQEvolved" = ""
tr "game_spell_levelup_KaisaR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。距离
冷却时间
护盾生命值
攻击力收益系数@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*100@% -> @Effect4AmountNL*100@%"
tr "game_spell_levelup_KaisaW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
基础伤害@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KaisaWEvolved" = ""
tr "game_spell_levelup_KalistaExpungeWrapper" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
减速
法力返还
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect8Amount@ -> @Effect8AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_KalistaMysticShot" = "升级 - 点击或者按[Ctrl-@Hotkey@].法力消耗
伤害@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KalistaPSpellCast" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KalistaRx" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间
击飞时长@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_KalistaW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
充能时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_KalistaWAllyPassive" = "升级 - 点击或者按[Ctrl-@Hotkey@].最大攻击力@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KarmaMantra" = "升级 - 点击或者按[Ctrl-@Hotkey@].灵光闪耀冲击
灵光闪耀火环伤害
焕发的禁锢时长延长
蔑视护盾
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KarmaQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarmaSolKimShield" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害吸收
移动速度
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarmaSpiritBind" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
束缚持续时间
法力消耗@Effect1Amount*0.5@ -> @Effect1AmountNL*0.5@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarthusDefile" = "升级 - 点击或者按[Ctrl-@Hotkey@].每秒伤害
法力回复
每秒法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarthusFallenOne" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KarthusLayWasteA1" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarthusWallOfPain" = "升级 - 点击或者按[Ctrl-@Hotkey@].墙体宽度
移动减速@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_KatarinaE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KatarinaQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。初始伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KatarinaR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每把匕首的伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KatarinaW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。移动速度增益
冷却时间@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。持续时长
治疗
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。{{ game_spell_Kayn_Q_Dmg_@f1@ }}冷却时间{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。{{ game_spell_Kayn_R_Damage_@f1@ }}冷却时间{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KennenBringTheLight" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害(被动)
伤害(主动)
额外攻击收益率
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KennenLightningRush" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
护甲和魔法抗性
攻击速度
冷却时间
消耗@base damage@ -> @base damageNL@
@defenses@ -> @defensesNL@
@attack speed*100@% -> @attack speedNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KennenLRCancel" = ""
tr "game_spell_levelup_KennenShurikenHurl" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KennenShurikenHurl1" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KennenShurikenHurlMissile1" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KennenShurikenStorm" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KennenShurikenThrow" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixEEvo" = ""
tr "game_spell_levelup_KhazixELong" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixPDamage" = ""
tr "game_spell_levelup_KhazixQ" = "升级 - 点击或者按[Ctrl-@Hotkey@]。基础伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KhazixQDR" = ""
tr "game_spell_levelup_KhazixQEvo" = ""
tr "game_spell_levelup_KhazixQLong" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KhazixR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。进化可用
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
生命回复
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KhazixWEvo" = ""
tr "game_spell_levelup_KindredE" = ""
tr "game_spell_levelup_KindredEWrapper" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KindredQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
在狼灵狂热中的冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_KindredR" = "升级 - 点击或者按[Ctrl-@Hotkey@].治疗效果
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_KindredW" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_KledE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].投掷伤害
拽取伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledR" = "升级 - 点击或者按[Ctrl-@Hotkey@].最大伤害
最大护盾值
距离
冷却时间@Effect1Amount*3@% -> @Effect1AmountNL*3@%
@Effect4Amount@ -> @Effect4AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledRiderQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KledW" = "升级 - 点击或者按[Ctrl-@Hotkey@].固定伤害
百分比伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KogMawBioArcaneBarrage" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。距离
额外最大生命值伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_KogMawIcathianSurprise" = "在死亡后,克格莫的身体将启动一种连锁反应,并于4秒之后爆炸。对周围的敌人造成真实伤害。"
tr "game_spell_levelup_KogMawLivingArtillery" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
射程
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KogMawQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外攻击速度
伤害
护甲和魔法抗性击碎@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_KogMawVoidOoze" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速幅度
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Landslide" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
攻击速度减少
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeblancE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。锁链伤害
禁锢伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。魔印伤害
引爆伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeblancR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。故技重施版恶意魔印/幻影锁链伤害
故技重施版标记/禁锢伤害
故技重施版魔影迷踪伤害
故技重施冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。故技重施版恶意魔印/幻影锁链伤害
故技重施版标记/禁锢伤害
故技重施版魔影迷踪伤害
故技重施冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。故技重施版恶意魔印/幻影锁链伤害
故技重施版标记/禁锢伤害
故技重施版魔影迷踪伤害
故技重施冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。故技重施版恶意魔印/幻影锁链伤害
故技重施版标记/禁锢伤害
故技重施版魔影迷踪伤害
故技重施冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRWReturn" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。故技重施版恶意魔印/幻影锁链伤害
故技重施版标记/禁锢伤害
故技重施版魔影迷踪伤害
故技重施冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeblancWReturn" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。"
tr "game_spell_levelup_LeonaShieldOfDaybreak" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeonaSolarBarrier" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
护甲
魔法抗性
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeonaSolarFlare" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
炽热 伤害
炽热 攻击次数
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeonaZenithBlade" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LissandraE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LissandraQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*-100@% -> @Effect3AmountNL*-100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LissandraR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速
冷却时间
治疗效果@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ -> @CooldownNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_LissandraW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
束缚持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LucianBasicAttack" = ""
tr "game_spell_levelup_LucianBasicAttack2" = ""
tr "game_spell_levelup_LucianCritAttack" = ""
tr "game_spell_levelup_LucianCritAttack2" = ""
tr "game_spell_levelup_LucianE" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间
法力消耗@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LucianQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
额外攻击力
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LucianR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
子弹数量
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LucianW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
移动速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LuluE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。护盾生命值
伤害
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LuluPassiveMissile" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。"
tr "game_spell_levelup_LuluQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LuluR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。生命值加成
减速幅度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LuluW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。攻速和移速的时长
变形时长
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MalzaharE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MalzaharQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
沉默时长@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_MalzaharR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冥府之握伤害
虚无地带伤害
冷却时间@Effect7Amount@ -> @Effect7AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_MalzaharW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。虚灵额外伤害
虚灵时长
消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_MaokaiE" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
最大生命值伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect8Amount@% -> @Effect8AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MaokaiQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MaokaiR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MaokaiW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
禁锢时间
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Masochism" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。头槌伤害
头槌消耗
最大攻击力
最小攻击力
最大魔法抗性@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@f3*100@% -> @f4*100@%"
tr "game_spell_levelup_MegaAdhesive" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间
法力消耗@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MissileBarrage" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
攻击力收益系数
导弹挂载用时@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_MoltenShield" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害减免
伤害回敬@DamageReduction@% -> @DamageReductionNL@%
@DamageReflection@ -> @DamageReflectionNL@"
tr "game_spell_levelup_MonkeyKingDecoy" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ ->@CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MonkeyKingDoubleAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
攻击力收益系数
护甲降低
冷却缩减@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount*100@% -> @Effect6AmountNL*100@%
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_MonkeyKingNimbus" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
攻击速度
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Cost@ ->@CostNL@"
tr "game_spell_levelup_MonkeyKingSpinToWin" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_MonkeyKingSpinToWinLeave" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave" = "升级 - 点击或者按[Ctrl-@Hotkey@].总生命偷取
冷却时间
灵魂的存活时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Effect9Amount@ -> @Effect9AmountNL@"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave2" = "升级 - 点击或者按[Ctrl-@Hotkey@].总生命偷取
冷却时间
可用目标@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @Effect6AmountNL@
野怪和英雄 -> 野怪,巨龙和英雄"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave3" = "升级 - 点击或者按[Ctrl-@Hotkey@].总生命偷取
冷却时间
可用目标@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @Effect6AmountNL@
野怪,巨龙和英雄 -> 一切单位"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave4" = "升级 - 点击或者按[Ctrl-@Hotkey@].总生命偷取
冷却时间
可用目标@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @Effect6AmountNL@
野怪,巨龙和英雄 -> 一切单位"
tr "game_spell_levelup_MordekaiserCoTGGuide" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。窃取生命总值
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_MordekaiserCreepingDeathCast" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
再次激活的伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MordekaiserE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MordekaiserMaceOfSpades" = "升级 - 点击或者按[Ctrl-@Hotkey@].额外伤害
攻击力收益系数
冷却时间
生命消耗@Effect3Amount@ -> @Effect3AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_MordekaiserQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。第一段Q额外伤害
第二段Q额外伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MordekaiserR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每层技能效果的生命值@Effect8Amount*100@% -> @Effect8AmountNL*100@%"
tr "game_spell_levelup_MordekaiserSyphonOfDestruction" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
来自英雄的百分比最大护盾
生命消耗@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_MordekaiserW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每层技能效果的生命值@Effect8Amount*100@% -> @Effect8AmountNL*100@%"
tr "game_spell_levelup_MoveQuick" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础移动速度加成@Effect1Amount*100@% -> @Effect1AmountNL*100@%"
tr "game_spell_levelup_NamiE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
减速
法力消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NamiQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NamiR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。
伤害
冷却时间
减速效果
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_NamiW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。治疗
伤害
法力消耗 @Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NautilusGrandLineStart" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。沿途伤害
爆炸伤害
晕眩时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NautilusRavageStrikeAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。"
tr "game_spell_levelup_NeekoE" = "升级 - 点击或者按 [Ctrl-@Hotkey@].冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NeekoQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
暴击系数@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_NeekoR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Damage@ -> @DamageNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NeekoW" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间
法力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NetherBlade" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。主动伤害
基础法力回复
英雄法力回复@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_NidaleeTakedownAttack" = ""
tr "game_spell_levelup_NocturneUmbraBladesAttack" = ""
tr "game_spell_levelup_NullLance" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
护盾
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NunuESnowball" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NunuWSionTurn" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最大撞击伤害
法力消耗@f3@ -> @f4@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Obduracy" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。护甲
伤害@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_OdinCaptureChannel" = "正在占领"
tr "game_spell_levelup_OdinCaptureChannelBomb" = "正在占领"
tr "game_spell_levelup_OdinGuardianSpellAttackCast" = ""
tr "game_spell_levelup_OlafAxeThrow" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_OlafAxeThrowCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@].基础伤害
减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_OlafFrenziedStrikes" = "升级 - 点击或者按[Ctrl-@Hotkey@]。攻击速度
生命偷取@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_OlafRagnarok" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护甲和魔法抗性
攻击力
移速加成
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OlafRecklessStrike" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrianaDetonateCommand" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrianaDissonanceCommand" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
额外移动速度
减速幅度
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_OrianaIzunaCommand" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_OrianaRedactCommand" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
额外护甲
额外魔法抗性
吸收伤害@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_OrianaSpellSword" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_OrnnE" = "升级 - 点击或者按 [Ctrl-@Hotkey@].冲刺伤害
冲击波伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrnnQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrnnR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
减速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrnnW" = "升级 - 点击或者按 [Ctrl-@Hotkey@].最大伤害
最小伤害
冷却时间
法力消耗@Effect10Amount@% -> @Effect10AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Overdrive" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。移动速度
攻击速度@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_PantheonE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PantheonQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_PantheonR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PantheonRFall" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PantheonRJump" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PantheonW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PhosphorusBomb" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PickACard" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。蓝牌伤害
蓝牌法力回复
红牌伤害
红牌范围减速百分比
金牌伤害
金牌晕眩时间
法力消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PoisonTrail" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount*4@ -> @Effect1AmountNL*4@"
tr "game_spell_levelup_PoppyE" = "升级 - 点击或者按[Ctrl-@Hotkey@].初始伤害
撞墙伤害
晕眩时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PoppyQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
减速幅度
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PoppyR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PoppyW" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间
伤害@Cooldown@ -> @CooldownNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_Pounce" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。 陷阱伤害
陷阱冷却时间
陷阱法力消耗@Effect7Amount@ -> @Effect7AmountNL@
@f5@ -> @f6@
@f7@ -> @f8@ "
tr "game_spell_levelup_PowerBall" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PowerFist" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PrimalSurge" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。野性奔腾 治疗效果
野性奔腾 攻速加成
野性奔腾 法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PuncturingTaunt" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。持续时长
攻击速度加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_PykeE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_PykeQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_PykeR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_PykeW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_QuinnE" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_QuinnQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].基础伤害
总攻击力收益系数
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_QuinnR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].移动速度加成
法力消耗@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect7Amount@ -> @Effect7AmountNL@ "
tr "game_spell_levelup_QuinnW" = "升级 - 点击或者按 [Ctrl-@Hotkey@].攻击速度加成
移动速度加成
冷却时间@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RakanE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护盾生命值
冷却时间
消耗 @Effect1Amount@ -> @Effect1AmountNL@
@f2@ -> @f6@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_RakanQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f3@ -> @f2@"
tr "game_spell_levelup_RakanR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。魅惑时长
伤害
冷却时间 @Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RapidFire" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻速加成
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ReapTheWhirlwind" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每秒回复生命值
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Recall" = ""
tr "game_spell_levelup_RekSaiE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。狂野之噬的伤害
挖掘隧道的冷却时间
隧道使用冷却@Effect1Amount@ -> @Effect1AmountNL@
@Effect9Amount@ -> @Effect9AmountNL@
@Effect8Amount@ -> @Effect8AmountNL@"
tr "game_spell_levelup_RekSaiEBurrowed" = ""
tr "game_spell_levelup_RekSaiQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。女王之怒的伤害
猎物搜寻的伤害
猎物搜寻的冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_RekSaiQBurrowed" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。女王之怒的伤害
猎物搜寻的伤害
猎物搜寻的冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_RekSaiR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
已损失生命值伤害@Effect8Amount@ -> @Effect8AmountNL@
@f7@ -> @f8@
@Effect9Amount@% -> @Effect9AmountNL@%"
tr "game_spell_levelup_RekSaiW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。破土而出的伤害@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_RendingShot" = "升级伤害
减速百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_RenektonCleave" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。 伤害
最大生命值加成
怒气伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ / @Effect9Amount@ -> @Effect4AmountNL@ / @Effect9AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_RenektonPredator" = "雷克顿对低于一半生命值的敌人造成额外伤害。"
tr "game_spell_levelup_RenektonPreExecute" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect5Amount@ / @Effect6Amount@ -> @Effect5AmountNL@ / @Effect6AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RenektonReignOfTheTyrant" = "升级 - 点击或者按 [Ctrl-@Hotkey@].额外生命值
循环伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_RenektonSliceAndDice" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
减少护甲百分比
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RengarE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_RengarQ" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
总攻击力收益系数
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_RengarR" = "升级 - 点击或者按[Ctrl-@Hotkey@]。护甲击碎
持续时间
移动速度
侦测距离
冷却时间@Effect8Amount@ -> @Effect8AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Effect9Amount@ -> @Effect9AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RengarW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_RiftWalk" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
每层伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenFeint" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。格挡伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenFengShuiEngine" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冲击波伤害
冷却时间@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenIzunaBlade" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冲击波伤害
冷却时间@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_RivenMartyr" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害值
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenTriCleave" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
攻击力收益系数@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%"
tr "game_spell_levelup_RocketGrab" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RocketJump" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RumbleCarpetBomb" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。每秒伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RumbleFlameThrower" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
对小兵的伤害@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount*100@% -> @Effect4AmountNL*100@%"
tr "game_spell_levelup_RumbleGrenade" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
减速幅度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_RumbleMortar" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RumbleShield" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害吸收
移动速度加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_Rupture" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_RyzeE" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
超负荷伤害提升
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_RyzeQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
移动速度@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_RyzeR" = "升级 - 点击或者按[Ctrl-@Hotkey@].距离@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_RyzeW" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
冷却时间
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Sadism" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。回复量
额外移动速度加成
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SeismicShard" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
移动速度
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SejuaniE" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
晕眩时长@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_SejuaniQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SejuaniR" = "升级 - 点击或者按[Ctrl-@Hotkey@].最小伤害
最大伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SejuaniW" = "升级 - 点击或者按[Ctrl-@Hotkey@].第一次命中伤害
第二次命中伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础百分比伤害
强化百分比伤害
能量消耗
野怪伤害封顶
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect6Amount@% -> @Effect6AmountNL@%
@Cost@ -> @CostNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最小护盾生命值
最大护盾生命值
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Effect8Amount@ -> @Effect8AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaDoubleAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaDoubleAttackDragon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaFireball" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaFireballDragon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。初始伤害
后续
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaFireballDragon2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaImmolateDragon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每秒伤害
移动速度加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_ShyvanaImmolationAura" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害(范围)
伤害(普攻特效)
移动速度加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*0.25@ -> @Effect1AmountNL*0.25@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_ShyvanaTransformCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。被动怒气获取
魔龙体型
生命值加成
腾飞伤害@Effect3Amount@ -> @Effect3AmountNL@
略微增大
@Effect10Amount@ -> @Effect10AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_SionE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SionQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
攻击力收益
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SionR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SionW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护盾值
伤害
最大生命值伤害
最大生命值收益系数
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SionWDetonate" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
最大生命值伤害@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_SivirE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
法力获取@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_SivirQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
攻击力收益系数
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SivirR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击速度
强化移动速度加成
强化移动速度持续时间
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SivirW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
弹射伤害(总攻击力)@Cooldown@ -> @CooldownNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_SivirWAttack" = ""
tr "game_spell_levelup_SkarnerExoskeleton" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基于最大生命值的伤害吸收
移动速度加成
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SkarnerFracture" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。爆裂伤害 / 攻击力
减速幅度
冷却时间@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
@Effect8Amount@% -> @Effect8AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SkarnerImpale" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。魔法伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SkarnerVirulentSlash" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。总攻击力收益系数
冷却时间
法力消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SonaDJTransition" = ""
tr "game_spell_levelup_SonaE" = "升级 - 点击或者按[Ctrl-@Hotkey@].移动速度@Effect1Amount*100@% -> @Effect1AmountNL*100@%"
tr "game_spell_levelup_SonaEAttackUpgrade" = ""
tr "game_spell_levelup_SonaPassiveMissile" = ""
tr "game_spell_levelup_SonaQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害(主动)
伤害(旋律)
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SonaQAttackUpgrade" = ""
tr "game_spell_levelup_SonaR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
基础技能的基础冷却缩减@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@BaseAbilityCDR*-100@% -> @BaseAbilityCDRNL*-100@%"
tr "game_spell_levelup_SonaW" = "升级 - 点击或者按[Ctrl-@Hotkey@].治疗(主动)
护盾(旋律)
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SonaWAttackUpgrade" = ""
tr "game_spell_levelup_SorakaE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
禁锢时长@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_SorakaQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
生命回复(活力焕发)
活力焕发时长(对队友)
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SorakaR" = "升级 - 点击或者按[Ctrl-@Hotkey@].生命回复
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SorakaW" = "升级 - 点击或者按[Ctrl-@Hotkey@].治疗量
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SowTheWind" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。被动移速加成
伤害
减速幅度
法力消耗
冷却时间 @Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_StaticField" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。闪电伤害
主动激活伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SummonerBarrier" = ""
tr "game_spell_levelup_SummonerBattleCry" = ""
tr "game_spell_levelup_SummonerBoost" = ""
tr "game_spell_levelup_SummonerClairvoyance" = ""
tr "game_spell_levelup_SummonerDagon" = ""
tr "game_spell_levelup_SummonerDagonDot" = ""
tr "game_spell_levelup_SummonerDash" = ""
tr "game_spell_levelup_SummonerDot" = ""
tr "game_spell_levelup_SummonerExhaust" = ""
tr "game_spell_levelup_SummonerFlash" = ""
tr "game_spell_levelup_SummonerHaste" = ""
tr "game_spell_levelup_SummonerHeal" = ""
tr "game_spell_levelup_SummonerHexFlash" = ""
tr "game_spell_levelup_SummonerMana" = ""
tr "game_spell_levelup_SummonerObserver" = ""
tr "game_spell_levelup_SummonerOdinGarrison" = ""
tr "game_spell_levelup_SummonerOdinPromote" = ""
tr "game_spell_levelup_SummonerPromote" = ""
tr "game_spell_levelup_SummonerPromoteSR" = ""
tr "game_spell_levelup_SummonerRevive" = ""
tr "game_spell_levelup_SummonerSpawn" = ""
tr "game_spell_levelup_SummonerStifle" = ""
tr "game_spell_levelup_SummonerTeleport" = ""
tr "game_spell_levelup_SummonerTestMagicDamage" = ""
tr "game_spell_levelup_SummonerTestSpellShield" = ""
tr "game_spell_levelup_SwainE" = "升级 - 点击或者按[Ctrl-@Hotkey@].途经伤害
爆炸伤害
冷却时间
法力消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SwainQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].恶魔之力伤害
额外恶魔之力伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SwainR" = "升级 - 点击或者按[Ctrl-@Hotkey@].生命值获取
吸取的伤害
吸取的治疗效果
每个灵魂的伤害@Effect6Amount@ -> @Effect6AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_SwainW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
减速效果
暴露时长
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
@Effect9Amount@ -> @Effect9AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Swipe" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。野性奔腾 治疗效果
野性奔腾 攻速加成
野性奔腾 法力消耗@f1@ -> @f2@
@f3@% -> @f4@%
@f5@ -> @f6@"
tr "game_spell_levelup_SyndraE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_SyndraQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
法力消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SyndraR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SyndraW" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
法力消耗
减速
冷却时间 @Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TahmKenchE" = "升级 - 点击升级或者按[Ctrl-@Hotkey@]。伤害转灰色生命值的转化率
灰色生命值转治疗效果的转化率@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_TahmKenchNewR" = "升级 - 点击升级或者按[Ctrl-@Hotkey@]。冷却时间
距离@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_TahmKenchQ" = "升级 - 点击升级或者按[Ctrl-@Hotkey@]。基础伤害
减速幅度@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
"
tr "game_spell_levelup_TahmKenchW" = "升级 - 点击升级或者按[Ctrl-@Hotkey@]。最大生命值伤害
对野怪的最大伤害
小兵喷吐伤害
冷却时间@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_Takedown" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。标枪伤害最小值
标枪伤害最大值
标枪法力消耗@f1@ -> @f2@
@f3@ -> @f4@
@f5@ -> @f6@"
tr "game_spell_levelup_TaliyahE" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TaliyahQ" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@秒 -> @CooldownNL@秒
@BaseCost@ -> @BaseCostNL@"
tr "game_spell_levelup_TaliyahR" = "升级 - 点击或者按[Ctrl-@Hotkey@].石墙长度
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TaliyahWVC" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TalonE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。地形冷却时间@f3@ -> @f4@"
tr "game_spell_levelup_TalonQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f5@ -> @f6@"
tr "game_spell_levelup_TalonR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
移动速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TalonW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。初始伤害
返回伤害
减速幅度
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TaricE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TaricQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].最大充能
最大治疗效果
法力消耗@Effect6Amount@ -> @Effect6AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TaricR" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TaricW" = "升级 - 点击或者按[Ctrl-@Hotkey@].被动护甲
护盾收益系数@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_TeleportCancel" = ""
tr "game_spell_levelup_TEMPLATESPELL" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
最大额外伤害
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Terrify" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。持续时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。被动伤害
主动伤害
减速
法力消耗@Effect3Amount@% -> @Effect3AmountNL@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ThreshPassiveSouls" = ""
tr "game_spell_levelup_ThreshQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshQPassive" = ""
tr "game_spell_levelup_ThreshR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。减速和燃烧持续时间
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshRAlly" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。百分比冷却缩减和移动速度
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshRPenta" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护盾生命值
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TimeWarp" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。速度@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_ToxicShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@].立即伤害
每秒伤害 @Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_ToxicShotAttack" = ""
tr "game_spell_levelup_Tremors2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每段伤害
每段减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TrundleCircle" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
减速效果@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_trundledesecrate" = "升级 - 点击或者按[Ctrl-@Hotkey@].移动速度
攻击速度@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_TrundlePain" = "升级 - 点击或者按[Ctrl-@Hotkey@].生命吸取
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TrundleTrollSmash" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
攻击力
攻击力系数@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_TryndamereE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TryndamereQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击力
每1%已损失生命值的攻击力
治疗效果
每点怒气的治疗效果@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_TryndamereW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击力降低
移动速度降低@Effect1Amount*-1@ -> @Effect1AmountNL*-1@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%"
tr "game_spell_levelup_TwitchExpunge" = "升级 - 点击或者按[Ctrl-@Hotkey@].基础伤害
每层伤害
法力消耗
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TwitchHideInShadows" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伪装时长
攻击速度@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_TwitchUlt" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击力加成@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_TwitchVenomCask" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。减速幅度
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TwoShivPoison" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
额外攻击力收益系数
减速
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_UdyrBearAttack" = ""
tr "game_spell_levelup_UdyrBearStance" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。移动速度提升
移动速度时长@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_UdyrPhoenixActivation" = ""
tr "game_spell_levelup_UdyrPhoenixAttack" = ""
tr "game_spell_levelup_UdyrPhoenixStance" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。脉冲伤害
烈焰伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_UdyrTigerAttack" = ""
tr "game_spell_levelup_UdyrTigerPunchBleed" = ""
tr "game_spell_levelup_UdyrTigerStance" = "升级 - 点击或者按 [Ctrl-@Hotkey@].猛虎一击伤害
攻击速度
猛虎一击收益@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@% -> @Effect4AmountNL@%
"
tr "game_spell_levelup_UdyrTurtleAttack" = ""
tr "game_spell_levelup_UdyrTurtleStance" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。护盾生命值@Effect1Amount@ -> @Effect1AmountNL@ "
tr "game_spell_levelup_UFSlash" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UndyingRage" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。获得的怒气
最小生命值
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UnstoppableForce" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
眩晕持续时间
击退伤害@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ - > @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_UrgotE" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UrgotQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
减速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UrgotR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UrgotW" = "升级 - 点击或者按 [Ctrl-@Hotkey@].护盾
每次攻击的伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect7Amount@% -> @Effect7AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VarusE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VarusR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VarusW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。攻击附带伤害
来自枯萎的伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_VayneCondemn" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VayneInquisition" = " 升级 - 点击升级或者按 [Ctrl-@Hotkey@]。额外攻击力
持续时间
冷却时间
闪避突袭冷却缩减@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "game_spell_levelup_VayneSilveredBolts" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
最小伤害@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_VayneTumble" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VeigarBalefulStrike" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VeigarDarkMatter" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VeigarEventHorizon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。眩晕持续时间
冷却时间
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VeigarR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VelkozE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VelkozPassive" = ""
tr "game_spell_levelup_VelkozQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
减速时长
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VelkozR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VelkozW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。初始伤害
二段伤害
弹药装填时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
充能时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@f1@ -> @f2@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViktorChaosStorm" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害 (冲击)
伤害 (放电)
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ViktorChaosStormGuide" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害 (冲击)
伤害 (放电)
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_ViktorDeathRay" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害(死亡射线)
伤害(余震)
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViktorGravitonField" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。减速效果
冷却时间@Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ViktorGravitonFieldAugment" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。移动速度减幅
冷却时间@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ViktorPowerTransfer" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害(弹体)
伤害(攻击)
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最大生命值伤害
攻击速度@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_VladimirE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
减速幅度
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@
@Effect9Amount@% -> @Effect9AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VladimirHemoplague" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
"
tr "game_spell_levelup_VladimirQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
治疗效果
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VladimirSanguinePool" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VolibearE" = "升级 - 点击或者按 [Ctrl-@Hotkey@].伤害
减速幅度
法力消耗@BaseDamage@ -> @BaseDamageNL@
@MoveSpeedMod*100@% -> @MoveSpeedModNL*100@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VolibearQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@].额外伤害
冷却时间
最小移速加成
最大移速加成@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_VolibearR" = "升级 - 点击或者按 [Ctrl-@Hotkey@].额外伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VolibearW" = "升级 - 点击或者按 [Ctrl-@Hotkey@].攻速加成
撕咬伤害@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_Volley" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VorpalSpikes" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
减速幅度 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_Warwick" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WarwickE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害减免
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WarwickQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。治疗效果
百分比生命值伤害
消耗@Effect3Amount@% -> @Effect3AmountNL@%
@Effect1Amount@% -> @Effect1AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_WarwickR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WarwickW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。移动速度
攻击速度
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WildCards" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XayahE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XayahQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XayahR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XayahW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻击速度
冷却时间
消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XerathArcaneBarrage" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
减速幅度
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XerathArcanopulse" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XerathLocusOfPower" = "升级 - 点击或者按 [@LevelUpHotkey@]。伤害
弹幕数量
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XerathMageSpear" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XinZhaoE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
攻击速度@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_XinZhaoQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].额外伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XinZhaoR" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XinZhaoW" = "升级 - 点击或者按[Ctrl-@Hotkey@].斩击伤害
刺击伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YasuoDashWrapper" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
重复施放间隔
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@f1@ -> @f2@"
tr "game_spell_levelup_YasuoPassive" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
@f1@@Effect1Amount@ -> @Effect1AmountNL@
@f1@ -> @f2@"
tr "game_spell_levelup_YasuoQW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害@f2.0@ -> @f4.0@"
tr "game_spell_levelup_YasuoRKnockUpComboW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f1@ -> @f2@"
tr "game_spell_levelup_YasuoWMovingWall" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。墙的宽度
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YorickE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。最小伤害
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_YorickQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YorickR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。生命值
伤害
雾行者数量
印记伤害
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% ->@Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YorickW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。生命值
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZacE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
范围
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZacQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZacR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
距离
减速百分比
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZacW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。固定伤害
百分比最大生命值伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_ZedR2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。印记爆炸伤害
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZedW2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。被动攻击力加成
能量返还
能量消耗
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZiggsE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。地雷伤害
减速
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZiggsPassiveAttack" = "占位"
tr "game_spell_levelup_ZiggsQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗法力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZiggsR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
爆炸地带伤害
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZiggsW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
防御塔爆破血线@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@f1*100@% -> @f2*100@%"
tr "game_spell_levelup_ZileanQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
晕眩时长
冷却时间
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZileanW" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZoeE" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
额外伤害上限
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_ZoeQ" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
冷却时间
法力消耗@f1@ -> @f3@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZoeRv4" = "升级 - 点击或者按[Ctrl-@Hotkey@].冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZoeW" = "升级 - 点击或者按[Ctrl-@Hotkey@].伤害
移动速度
加速时长@Effect8Amount@ -> @Effect8AmountNL@
@Effect9Amount*100@% -> @Effect9AmountNL*100@%
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_ZyraE" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
缠绕时长
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZyraEPlantAttack" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。Root伤害
藤蔓鞭击者伤害
藤蔓鞭击者减速效果
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZyraP" = ""
tr "game_spell_levelup_ZyraQ" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZyraQPlantMissile" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。Cluster伤害
荆棘喷射者伤害
法力消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZyraR" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
法力消耗@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZyraW" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。种子充能速率@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_name_ElderDragonBuff" = "远古巨龙之印记"
tr "game_spell_ping_SummonerHexFlash" = "@SrcNameWithColon@Hexflash - @SubA@秒, 闪现 - @SubB@秒"
tr "game_spell_ping_SummonerHexFlash_Ready" = "@SrcNameWithColon@Hexflash - 准备就绪, Flash - @SubB@秒"
tr "game_spell_subtooltip_ShurelyasCrest" = "为你自己与附近友军提供+@Effect1Amount*100@%移动速度,持续@Effect2Amount@秒"
tr "game_spell_subtooltip_ShurelyasCrestTT" = "为附近友军提供+@Effect5Amount*100@%移动速度,持续@Effect6Amount@秒"
tr "game_spell_summary_ElderDragonBuff" = "攻击和技能会燃烧目标,造成额外的持续真实伤害。"
tr "game_spell_TahmKenchR_InCombat" = "潜航已在战斗中禁用"
tr "game_spell_tooltip_*" = ""
tr "game_spell_tooltip_3030" = "海克斯科技GLP-800发射一排会爆炸的冰霜弹,对命中的所有敌人造成@Effect6Amount@ - @Effect7Amount@(+@CharAbilityPower@)魔法伤害。
被命中的敌人会受到@Effect5Amount*100@%减速效果,这个减速效果会在@Effect4Amount@秒里持续衰减。"
tr "game_spell_tooltip_3142" = "幽梦灵刃提供+@Effect3Amount*100@%移动速度,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_3143" = "兰顿之兆减缓周围敌人@Effect3Amount*-100@%的移动速度,持续@Effect1Amount@秒。"
tr "game_spell_tooltip_3149" = "破败王者之刃造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。"
tr "game_spell_tooltip_3152" = "海克斯科技原型腰带-01向前冲刺并释放一圈火焰弹,造成@Effect4Amount@ - @Effect5Amount@(+@CharAbilityPower@)魔法伤害。
如果有多发火焰弹命中了相同的英雄或野怪,那么除第一发之外的每发火焰弹会造成@Effect6Amount*100@%伤害。"
tr "game_spell_tooltip_3153" = "破败王者之刃造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。"
tr "game_spell_tooltip_3157" = "中娅沙漏.让英雄在@Effect2Amount@秒里免疫任何伤害且无法被选定,但无法移动、攻击、施放技能或使用装备。"
tr "game_spell_tooltip_3190" = "钢铁烈阳之匣为周围友军提供一个不断衰减的护盾,持续@Effect3Amount@秒,最多可吸收@Effect1Amount@(+@Effect2Amount@x等级)伤害。"
tr "game_spell_tooltip_3388" = "幽梦魂刃提供+@Effect3Amount*100@%移动速度,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_3389" = "破败王者之力造成100魔法伤害,并偷取目标25%的移动速度,持续3秒(冷却时间90秒)。"
tr "game_spell_tooltip_3800" = "正义荣耀为你提供@Effect1Amount*100@%移动速度,持续@Effect2Amount@秒。这个移动速度加成仅在朝着敌方或敌方防御塔移动时有效。一旦贴近一名敌方英雄(或在@Effect2Amount@秒后),你就会放出一道冲击波,使附近敌方英雄的移动速度减少@Effect3Amount*-100@%,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_AbsoluteZero" = "绝对零度(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间威朗普引导@Effect4Amount@秒,逐渐吸收区域内的热量。附近敌人的移动速度会被减缓@Effect2Amount*-100@%,并随着引导时长持续提升至@Effect6Amount*-100@%。努努和威朗普会获得一层吸收@f3@(+@f1@)伤害的护盾。这个护盾会在接下来的@Effect8Amount@秒里持续衰减。
在引导结束后仍然困在区域内的敌人将承受至多@Effect1Amount@(+@CharAbilityPower@)魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "game_spell_tooltip_ArmsmasterRelentlessAttack" = "无情连打(@Level@)[@Hotkey@]被动贾克斯的普攻攻击会使自己短时间内攻击速度增加@Effect1Amount@%,攻速最多叠加8次。
每连续2次攻击同一目标将使下次攻击附加@Effect2Amount@(+@CharAbilityPower@)物理伤害。"
tr "game_spell_tooltip_AsheQ" = "射手的专注(@Level@)[@Hotkey@]@Cost@法力,@Effect2Amount@层【全神贯注】效果无冷却时间被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。"
tr "game_spell_tooltip_AsheSpiritOfTheHawk" = "鹰击长空(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间(@AmmoRechargeTime@秒充能时间)艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。"
tr "game_spell_tooltip_AspectOfTheCougar" = "美洲狮形态(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间美洲狮变成人形的冷却时间:@Cooldown@秒人类形态:奈德丽变身为一只狂野的美洲狮,并且她的基础技能将变为推倒,猛扑和挥击。
美洲狮形态:奈德丽变回人类形态。在人类形态下时,只要触发一次捕猎效果,就会刷新【R美洲狮形态】的冷却时间。"
tr "game_spell_tooltip_AurelionSolE" = "星流横溢(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@Effect2Amount@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
"
tr "game_spell_tooltip_AurelionSolECancelButton" = "星流横溢(@Level@)[@Hotkey@]无消耗无冷却时间提前着陆。
"
tr "game_spell_tooltip_AurelionSolQ" = "星河急涌(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
"
tr "game_spell_tooltip_AurelionSolQCancelButton" = "星河急涌(@Level@)[@Hotkey@]无消耗无冷却时间第二段施放:提前引爆星核。
"
tr "game_spell_tooltip_AurelionSolR" = "星弦高落(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
"
tr "game_spell_tooltip_AurelionSolW" = "星穹暴涨(@Level@)[@Hotkey@]@Cost@法力+@Effect3Amount@法力/秒@Cooldown@秒冷却时间被动:将护体行星的基础伤害提升@Effect2Amount@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@Effect1Amount@%伤害,总共造成@f1@(+@f2@)魔法伤害。
"
tr "game_spell_tooltip_AurelionSolWToggleOff" = "星穹暴涨(@Level@)[@Hotkey@]@f12@法力+@f8@法力/秒@f10@秒冷却时间被动:将护体行星的基础伤害提升@f6@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@f13@%伤害,总共造成@f1@(+@f2@)魔法伤害。
"
tr "game_spell_tooltip_AzirEWrapper" = "流沙移形 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。"
tr "game_spell_tooltip_AzirQWrapper" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。"
tr "game_spell_tooltip_AzirR" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。"
tr "game_spell_tooltip_AzirW" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。"
tr "game_spell_tooltip_BantamTrap" = "种蘑菇(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。"
tr "game_spell_tooltip_BardE" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
"
tr "game_spell_tooltip_BardPTooltip_D_nS" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵目前造成@f1@(+@f9@)魔法伤害。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就能让木灵的攻击附带持续1秒的@f8@%减速效果并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DS_nD" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们目前会造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就会让木灵们的攻击多造成@f8@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DS_nM" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵目前造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,巴德就能让同时跟随自己的木灵数量增加@f8@并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nA" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们会穿透锥形范围内的目标,对命中的所有敌人造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就能让木灵的攻击的锥形穿透范围得到提升并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nD" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们会穿透锥形范围内的目标,对命中的所有敌人造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就能让木灵的攻击多造成@f8@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nM" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们会穿透锥形范围内的目标,对命中的所有敌人造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,巴德就能让同时跟随自己的木灵数量增加@f8@并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nR" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们会穿透锥形范围内的目标,对命中的所有敌人造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就会让木灵们的刷新时间快@f8@秒并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nS" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们会穿透锥形范围内的目标,对命中的所有敌人造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就会让木灵们的攻击的减速幅度变为@f8@%并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSM_nA" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们目前会造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就会让木灵们的攻击穿透它们的目标并多造成@f11@伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSM_nD" = "旅者的召唤木灵:巴德吸引小型灵体来强化他的普攻。随着巴德不断地收集调和之音,这些木灵会提供新的效果。
- 木灵们目前会造成@f1@(+@f9@)魔法伤害和持续@f3@秒的@f2@%减速效果。每@f5@秒出现一个新的木灵,最多可同时存在@f4@个木灵。
调和之音:远古的调和之音会随机出现,用来让巴德收集。这些调和之音会提供经验值,12%的最大法力值,以及脱战状态下的移动速度加成层数。调和之音可存留10分钟。
- 已收集@f10@个调和之音——再收集@f7@个调和之音,就会让木灵们的攻击多造成@f8@伤害。
"
tr "game_spell_tooltip_BardQ" = "星界束缚 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
"
tr "game_spell_tooltip_BardR" = "调和命运 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@Effect1Amount@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。"
tr "game_spell_tooltip_BardW" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@"
tr "game_spell_tooltip_BlessingoftheLizardElder" = ""
tr "game_spell_tooltip_BlindingDart" = "致盲吹箭(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。"
tr "game_spell_tooltip_BlindMonkEOne" = "天雷破/摧筋断骨(@Level@)[@Hotkey@]@Cost@能量/@Effect4Amount@能量@Cooldown@秒冷却时间天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "game_spell_tooltip_BlindMonkETwo" = "摧筋断骨(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间李青致残被天雷破伤害到的敌人,持续@Effect5Amount@秒,减少敌人@Effect2Amount@%的移动速度,持续4秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "game_spell_tooltip_BlindMonkQOne" = "天音波/回音击(@Level@)[@Hotkey@]@Cost@能量/@Effect4Amount@能量@Cooldown@秒冷却时间天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。"
tr "game_spell_tooltip_BlindMonkQTwo" = "回音击(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。"
tr "game_spell_tooltip_BlindMonkR" = "猛龙摆尾(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间李青用强力的回旋踢击退一名敌方英雄,并造成造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Effect1Amount@(+@CharBonusPhysical@)加初始目标@Effect3Amount@%的额外生命值。"
tr "game_spell_tooltip_BlindMonkRKick" = "猛龙摆尾(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间李青用强力的回旋踢击退一名敌方英雄,并造成造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Effect1Amount@(+@CharBonusPhysical@)加初始目标@Effect3Amount@%的额外生命值。"
tr "game_spell_tooltip_BlindMonkWOne" = "金钟罩/铁布衫(@Level@)[@Hotkey@]@Cost@能量/@Effect4Amount@能量@Cooldown@秒冷却时间金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。"
tr "game_spell_tooltip_BlindMonkWTwo" = "铁布衫(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间李青高强度的训练让他在战斗中激发潜能。李青可以在@Effect8Amount@秒里获得@Effect2Amount@%生命偷取和法术吸血。"
tr "game_spell_tooltip_BrandE" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布兰德在目标身上引发一阵强力的爆裂,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么此技能会扩散至目标附近的敌人。"
tr "game_spell_tooltip_BrandQ" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布兰德向前方放出一团火球,可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰: 如果目标带有【烈焰焚身】效果,【火焰烙印】将使目标晕眩1.5秒。"
tr "game_spell_tooltip_BrandR" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰: 如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@Effect4Amount@%。"
tr "game_spell_tooltip_BrandW" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱。对范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:【W烈焰之柱】会对带有【烈焰焚身】效果的单位额外造成25%伤害。"
tr "game_spell_tooltip_BraumE" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。"
tr "game_spell_tooltip_BraumPassive" = "震荡猛击布隆的普通攻击会对目标施加震荡猛击效果。一旦施加了第一层震荡猛击,友军的普通攻击也会对目标叠加震荡猛击。
在效果到达4层后,目标会被击晕并受到魔法伤害。在接下来的数秒里,布隆和友军无法再次对目标叠加震荡猛击的层数,但布隆的攻击会对目标造成额外魔法伤害。"
tr "game_spell_tooltip_BraumQ" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@(+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
此外,还会对目标施加一层震荡猛击效果。"
tr "game_spell_tooltip_BraumRWrapper" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@Effect3Amount@秒的裂隙,裂隙能让位于其上的敌人减速@Effect4Amount@%。
被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个敌方英雄会被击飞@Effect5Amount@秒,而后续的敌人会被短暂击飞。"
tr "game_spell_tooltip_BraumW" = "挺身而出 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@点护甲和@f4@点魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。"
tr "game_spell_tooltip_Burning" = ""
tr "game_spell_tooltip_BurningAgony" = "痛苦燃烧(@Level@)[@Hotkey@]每秒@Effect2Amount@生命值@Cooldown@秒冷却时间激活:蒙多医生让自己着火,每秒对周围敌人造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。
在着火状态下,蒙多所受的控制技能效果减少@Effect5Amount*100@%的持续时间。"
tr "game_spell_tooltip_Bushwhack" = "丛林伏击 / 猛扑(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间人类形态:奈德丽放置一个隐形的陷阱,最多可持续2分钟。陷阱会在被敌人踩中时触发,让该敌人显形并在4秒里持续承受共@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
地图上可同时存在@f4@个陷阱(最大陷阱数会在6,11,16级时提升)。
美洲狮形态:奈德丽向目标方向猛扑,落地时对附近的敌人造成范围伤害。"
tr "game_spell_tooltip_BusterShot" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标及目标周围的单位击退@Effect2Amount@个距离单位。"
tr "game_spell_tooltip_CaitlynAceintheHole" = "让子弹飞(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间凯特琳花费1秒时间来精心准备完美一击,对@Effect2Amount@码范围内的一名敌方英雄造成@Effect1Amount@(+@f1@)物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。"
tr "game_spell_tooltip_CaitlynEntrapment" = "90口径绳网(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_CaitlynHeadshotMissile" = ""
tr "game_spell_tooltip_CaitlynPiltoverPeacemaker" = "和平使者(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。"
tr "game_spell_tooltip_CaitlynYordleTrap" = "约德尔诱捕器(@Level@)[@Hotkey@]@Cost@法力@AmmoRechargeTime@秒充能时间布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。"
tr "game_spell_tooltip_CamilleE" = "钩索 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间第一次施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二次施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害和@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_CamilleQ" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。"
tr "game_spell_tooltip_CamilleR" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@Effect3Amount@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@Effect2Amount@加上目标@Effect1Amount@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。"
tr "game_spell_tooltip_CamilleW" = "战术横扫 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。"
tr "game_spell_tooltip_CardmasterStack" = "卡牌骗术(@Level@)[@Hotkey@]被动:每4次攻击,崔斯特造成额外的@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
此外,他的攻击速度增加@Effect3Amount@%。"
tr "game_spell_tooltip_CarpetBomb" = "瓦尔基里俯冲(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@)(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_CarpetBombMega" = "特别快递 (@Level@)[@Hotkey@]无消耗库奇飞行一段较长的距离,还会沿途丢下炸弹来震开敌人并留下一条持续5秒的燃烧路径。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@)(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_CassiopeiaE" = "双生毒牙(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对目标造成@f1@(+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@f4@(+@f2@)生命值。"
tr "game_spell_tooltip_CassiopeiaQ" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_CassiopeiaR" = "石化凝视 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡西奥佩娅对面前的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。面对她的敌人会因石化而被晕眩@Effect3Amount@秒,而背朝她的敌人会被减速@Effect2Amount@%。"
tr "game_spell_tooltip_CassiopeiaW" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
这个技能有最小施放距离。"
tr "game_spell_tooltip_ChronoShift" = "时光倒流(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间基兰对自己或友方英雄施放用于保护的时间符文,持续@Effect2Amount@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@Effect1Amount@(+@CharAbilityPower@)。"
tr "game_spell_tooltip_Consume" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@Effect7Amount*100@%时,这个治疗效果可提升@f7@%。
野怪和小兵:造成@Effect1Amount@真实伤害并治疗@Effect2Amount@(+@CharAbilityPower@)(+@f1@)。
英雄:造成@Effect3Amount@ (+@CharAbilityPower@)(+@f8@) 魔法伤害并治疗@f3@(+@f9@)(+@f5@)生命值。"
tr "game_spell_tooltip_CorpseExplosion" = "尸爆(@Level@)[@Hotkey@]被动:当敌人在阿木木附近死亡,他们将爆炸给附近的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_Crowstorm" = "群鸦风暴(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间费德提克引导@Effect3Amount@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此效果持续@Effect2Amount@秒,最多造成@f1@(+@f2@)总魔法伤害。"
tr "game_spell_tooltip_Crystallize" = "寒冰屏障(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾尼维亚召唤出一道宽@Effect2Amount@单位长度的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。"
tr "game_spell_tooltip_DariusExecuteRank3" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间跃向目标英雄并进行致命打击,造成@Effect1Amount@(+@f1@)点真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@Effect3Amount@%的伤害。
最大伤害值:@f3@
已解封:如果【诺克萨斯断头台】击杀了目标,那么这个技能的冷却时间会被完全重置。"
tr "game_spell_tooltip_DariusHemo" = "出血德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "game_spell_tooltip_DariusHemoMarker" = "出血德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "game_spell_tooltip_DarkStarBlankSpell" = "召唤师技能已禁用召唤师技能在此模式中已禁用。
“我们所前往的地方,将用不上召唤师技能……”"
tr "game_spell_tooltip_Deceive" = "欺诈魔术(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间萨科传送到附近并进入隐形状态,持续@Effect3Amount@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@Effect1Amount@(+@CharBonusPhysical@)(+@CharAbilityPower2@)额外物理伤害并使此技能的冷却时间减少@f3@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。"
tr "game_spell_tooltip_DefensiveBallCurl" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。"
tr "game_spell_tooltip_DefensiveBallCurlCancel" = "取消尖刺防御(@Level@)[@Hotkey@]无消耗无冷却时间提前取消掉尖刺防御。"
tr "game_spell_tooltip_Destiny" = "命运(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间提供地图上所有敌方英雄的真实视野,持续@Effect1Amount@秒。
当命运技能被激活,再次使用该技能可以在引导1.5秒后将崔斯特传送到@Effect4Amount@码以内的任何地方。"
tr "game_spell_tooltip_DetonatingShot" = "爆炸火花(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。
主动:在目标敌人或防御塔上放置一个4秒后爆炸的炸弹,爆炸时对附近的所有敌人造成@Effect4Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@Effect6Amount*100@%,最多可叠加4层。
在叠满4层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。"
tr "game_spell_tooltip_DianaArc" = "新月打击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间释放一道月能光束,对弧形范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_DianaOrbs" = "苍白之瀑(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召出三颗护体法球,在命中敌人后爆炸,对他们造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。持续@Effect1Amount@秒。
黛安娜也会获得一层临时护盾,能吸收@Effect3Amount@(+@CharAbilityPower2@)伤害。在第三颗法球爆炸后,护盾值会提升@Effect3Amount@(+@CharAbilityPower2@)点。"
tr "game_spell_tooltip_DianaPassive" = "月银之刃每第三次攻击会回复法力,并溅射周围的敌人,造成额外魔法伤害。每次技能施放都会为下3次攻击提供攻击速度加成。"
tr "game_spell_tooltip_DianaTeleport" = "月神冲刺(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间变成复仇之月的活体化身,突进至单个敌人身边,并造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
在以被施加了月光效果的敌人为传送目标时,月神冲刺将没有冷却时间。"
tr "game_spell_tooltip_DianaVortex" = "月之降临(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:将【月银之刃】提供的攻击速度加成提升至@Effect3Amount*100@%。
主动:吸引身边的所有敌人并使他们暴露在视野内,同时使他们减少@Effect1Amount*-100@% 的速度,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_Disintegrate" = "碎裂之火(@Level@)等级 @Level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间造成@BaseDamage@ (+@CharAbilityPower@)魔法伤害。如果目标死于碎裂之火,则返还法力值并且冷却时间减半。"
tr "game_spell_tooltip_DragonBurning" = ""
tr "game_spell_tooltip_Drain" = "生命吸取(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
生命吸取期间如果目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。"
tr "game_spell_tooltip_DravenDot" = "说明文本"
tr "game_spell_tooltip_DravenDoubleShot" = "开道利斧 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间德莱文扔出他的斧头,对目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退到一边。被命中的目标将被减速@Effect2Amount@%,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_DravenFury" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间德莱文获得@Effect2Amount@%的移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%的攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。"
tr "game_spell_tooltip_DravenRCast" = "冷血追命 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间德莱文掷出两柄大斧,对命中的每个单位造成@Effect1Amount@(+@f1@)物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@Effect4Amount*100@%(最小值为@Effect2Amount@%)。在斧头调转方向时,伤害值会重置。"
tr "game_spell_tooltip_DravenRDoublecast" = "冷血追命 (@Level@)[@Hotkey@]让斧头早点调转方向,回到德莱文身边。"
tr "game_spell_tooltip_DravenSpinning" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。"
tr "game_spell_tooltip_DrawABead" = "瞄准(@Level@)[@Hotkey@]被动使崔丝塔娜的攻击距离、爆炸火花及毁灭射击的施法距离提升@Effect1Amount@。"
tr "game_spell_tooltip_EkkoE" = "相位俯冲(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。"
tr "game_spell_tooltip_EkkoPassive" = "艾克的Z型驱动会让他的技能和普攻充盈着时光能量。第三次命中将会造成额外伤害,如果目标是一名英雄,那么艾克自己会获得移动加速效果。"
tr "game_spell_tooltip_EkkoQ" = "时间卷曲器(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_EkkoR" = "时空断裂(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。此外,艾克会治疗自身@Effect3Amount@(+@CharAbilityPower2@)生命值,且最近4秒里每损失1%生命值就会提升@Effect5Amount@%治疗效果。"
tr "game_spell_tooltip_EkkoW" = "时光交错(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。"
tr "game_spell_tooltip_EkkoWPassive" = "艾克的普攻会对30%生命值以下的英雄造成额外伤害。来自:@SourceName@"
tr "game_spell_tooltip_EliseHumanE" = "结茧 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对命中的第一个敌人造成@Effect5Amount@秒晕眩效果,并且如果这名敌人不在潜行状态下,就会暴露在己方视野中。"
tr "game_spell_tooltip_EliseHumanQ" = "神经毒素 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间造成相当于@Effect1Amount@加上目标@Effect6Amount@%(+@CharAbilityPower@%)当前生命值的魔法伤害。对野怪的最大伤害:@Effect2Amount@。"
tr "game_spell_tooltip_EliseHumanW" = "自爆蜘蛛 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召唤一个注满毒液的小蜘蛛爬向目标区域,并在靠近一个敌人或者3秒后爆炸,造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_EliseR" = "蜘蛛形态 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间伊莉丝变成一只凶恶的蜘蛛,牺牲425攻击距离,来换取@Effect3Amount@移动速度,并能使用一套蛛形技能。所有休眠的小蜘蛛都会被唤醒,并攻击附近的敌人。
小蜘蛛:小蜘蛛造成@Effect1Amount@(+@CharAbilityPower2@)伤害并少承受群体目标技能@Effect4Amount@%的伤害。"
tr "game_spell_tooltip_EliseRDummy" = "蜘蛛形态 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间主动效果:伊莉丝变成一只凶恶的蜘蛛,获得蛛形技能并召唤她的小蜘蛛们。蜘蛛形态下,每次攻击造成@Effect1Amount@(+@CharAbilityPower@)点额外魔法伤害,并且获得@Effect3Amount@点移动速度。
小蜘蛛:小蜘蛛们拥有@Effect1Amount@点基础攻击力,并且所受的范围伤害会减少@Effect4Amount@%。最多可存在@Effect5Amount@只小蜘蛛。"
tr "game_spell_tooltip_EliseRSpider" = "人类形态 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间伊莉丝变成人类形态,牺牲25移动速度,来换取425攻击距离,并能使用一套人形技能。所有被唤醒的小蜘蛛都将陷入休眠状态。
小蜘蛛:小蜘蛛造成@Effect1Amount@(+@CharAbilityPower2@)伤害并少承受群体目标技能@Effect4Amount@%的伤害。"
tr "game_spell_tooltip_EliseSpiderE" = "盘丝 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间对敌人施放:伊莉丝和她的小蜘蛛拉升至空中,然后降落到目标敌人身上。在降落后,来自蜘蛛女皇的额外伤害和治疗效果会提升@Effect6Amount@%,持续@Effect8Amount@秒。
对地面施放:伊莉丝和她的小蜘蛛们拉升至空中,并且无法被选取,持续@Effect4Amount@秒。她可以再次施放盘丝来降落到附近一名敌人身上。"
tr "game_spell_tooltip_EliseSpiderlingBasicAttack" = ""
tr "game_spell_tooltip_EliseSpiderQ" = "剧毒之蜇 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间用剧毒之蜇刺向一个目标,造成@Effect1Amount@点加上相当于目标已损失生命值@Effect6Amount@%(+@CharAbilityPower@%)的魔法伤害。对野怪最多造成@Effect2Amount@点额外伤害。"
tr "game_spell_tooltip_EliseSpiderW" = "掠行狂暴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动技能:小蜘蛛们获得@Effect5Amount@%攻击速度加成。
主动技能:为伊莉丝和她的小蜘蛛们提升@Effect2Amount@%的攻击速度,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_EnchantedCrystalArrow" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾希射出魔法水晶箭,在命中第一个敌方英雄时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@Effect2Amount@秒。目标周围的敌人会受到一半伤害。"
tr "game_spell_tooltip_EvelynnE" = "鞭笞{{ game_spell_tooltip_EvelynnE_substring }}"
tr "game_spell_tooltip_EvelynnE_substring" = "[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间鞭笞目标,施加攻击特效并造成魔法伤害,伤害值相当于@f1@加上目标@Effect5Amount@%(+@CharAbilityPower@%)最大生命值。随后,提供@Effect3Amount*100@%移动速度,持续@Effect4Amount@秒。
进入恶魔魅影会重置鞭笞的冷却时间并使其获得强化。鞭笞会将伊芙琳拽向她的目标,对目标和沿途的敌人造成魔法伤害,伤害值相当于@f2@加上敌人@Effect6Amount@%(+@CharAbilityPower2@%)最大生命值。"
tr "game_spell_tooltip_EvelynnE2" = "鞭笞已强化 (@Level@){{ game_spell_tooltip_EvelynnE_substring }}"
tr "game_spell_tooltip_EvelynnQ" = "憎恨之刺(@Level@){{ game_spell_tooltip_EvelynnQ_substring }}"
tr "game_spell_tooltip_EvelynnQ_substring" = "[@Hotkey@]@Cost@法力@f9@秒冷却时间伊芙琳朝目标方向进行鞭笞,对命中的第一个敌人造成@Effect5Amount@(+@CharAbilityPower2@)魔法伤害并使伊芙琳对该敌人发起的下3次技能或攻击造成@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。随后,伊芙琳可以再次施放这个技能最多3次。
再次施放:发射尖刺穿过距离最近的敌人,并对命中的所有敌人造成@Effect5Amount@(+@CharAbilityPower2@)魔法伤害。
在命中野怪时会返还【憎恨之刺】@Effect1Amount*100@%的冷却时间。【憎恨之刺】会优先选取伊芙琳正在攻击的目标。"
tr "game_spell_tooltip_EvelynnQ2" = "憎恨之刺(@Level@){{ game_spell_tooltip_EvelynnQ_substring }}"
tr "game_spell_tooltip_EvelynnR" = "最终抚慰(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间伊芙琳释放她的恶魔能量,变为不可被选取状态并大肆残杀她面前的敌人。随后她会向后位移。造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,如果敌人生命值低于@Effect7Amount*100@%,则此伤害提升至@f1@ (+@f2@)。"
tr "game_spell_tooltip_EvelynnW" = "引诱(@Level@)[@Hotkey@]@Cost@法力@f8@秒冷却时间诅咒目标英雄或野怪5秒。如果伊芙琳用一次普攻或技能命中了该目标,那么她将抹除诅咒效果,返还它的法力消耗,并使目标暂时减速@Effect3Amount*-100@%。
如果诅咒持续了至少2.5秒,那么将它抹除还会魅惑目标@Effect2Amount@秒并且:- 在对抗英雄时:击碎@Effect9Amount*100@%魔法抗性,持续@Effect10Amount@秒。
- 在对抗野怪时:造成@Effect7Amount@(+@CharAbilityPower@)魔法伤害。魅惑的持续时间提升@Effect1Amount@秒。
施放【引诱】不会使伊芙琳从【恶魔魅影】状态中移出。"
tr "game_spell_tooltip_EyeOfTheStorm" = "风暴之眼等级 @Level@[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间迦娜为目标友军英雄或防御塔提供一个护盾,护盾会在@Effect3Amount@秒里持续衰减。护盾最多可以吸收@Effect1Amount@(+@CharAbilityPower@)伤害,并能为目标提供@Effect2Amount@(+@CharAbilityPower2@)的攻击力加成,直到它被耗尽为止。
迦娜每用技能减速或击飞一名敌人时,都将使【风暴之眼】的冷却时间减少@ECDRefundforCC*100@%。"
tr "game_spell_tooltip_Feast" = "盛宴(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间贪婪地吞吃一名敌人,造成@Effect2Amount@(+@f2@)(+@CharAbilityPower2@)真实伤害或对野怪和小兵造成@Effect1Amount@(+@f2@)(+@CharAbilityPower2@)真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@Effect3Amount@最大生命值加成。
只能通过吞吃小兵和非史诗级野怪的方式获得共@Effect4Amount@层效果。(当前层数:@f3@/@Effect4Amount@)"
tr "game_spell_tooltip_FeralScream" = "野性尖叫(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间科加斯向面前锥形区域施放恐怖声波,使范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_FiddlesticksDarkWind" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。"
tr "game_spell_tooltip_FioraE" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。"
tr "game_spell_tooltip_FioraQ" = "破空斩(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。"
tr "game_spell_tooltip_FioraR" = "无双挑战 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@f8@%最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@f6@%)。
如果菲奥娜在@Effect1Amount@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和范围内的友军就会每秒回复@Effect7Amount@(+@f9@)生命值,持续@Effect9Amount@到@Effect6Amount@秒(命中的破绽数越多则持续时间越长)。"
tr "game_spell_tooltip_FioraW" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@法力@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。"
tr "game_spell_tooltip_FizzE" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_FizzQ" = "淘气打击 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个技能会施加攻击特效。
海石三叉戟可施加给所有被菲兹穿过的敌人。"
tr "game_spell_tooltip_FizzR" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@Effect8Amount@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@Effect1Amount@(+@CharAbilityPower@)到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害和40%到80%的减速效果。"
tr "game_spell_tooltip_FizzW" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:菲兹的普攻会使敌人流血,同时在@Effect8Amount@秒里持续造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。
主动:菲兹的下次普攻造成@Effect3Amount@(+@CharAbilityPower2@)额外魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@Effect2Amount@法力并将冷却时间重置至1秒。否则,在5秒里,菲兹的攻击会在命中时造成额外的@Effect10Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_FlashFrost" = "寒冰闪耀(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩这些单位@Effect4Amount@秒。
被此技能伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_Fling" = "过肩摔(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。"
tr "game_spell_tooltip_ForcePulse" = "能量脉冲(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡萨丁会从临近的每次施法中吸收能量,附近每有一次技能施放,就会获得一层效果。
当效果到达6层后,卡萨丁就可以使用能量脉冲,来对前方锥形范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,减速持续@Effect3Amount@秒。"
tr "game_spell_tooltip_Frostbite" = "霜寒刺骨(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾尼维亚用刺骨寒风轰击敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果目标近期被【寒冰闪耀】或完全体【冰川风暴】所减速,则会受到双倍伤害。"
tr "game_spell_tooltip_GalioE" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间加里奥挟着一股强劲向前猛冲,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将他们击飞@Effect2Amount@秒。加里奥将在命中一名敌方英雄或地形时停下。"
tr "game_spell_tooltip_GalioQ" = "战争罡风 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间加里奥发射两道罡风,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@Effect3Amount@持续造成共@Effect5Amount*3@(+@CharAbilityPower2.0*3@)加上相当于各敌人(+@f9@)%最大生命值的魔法伤害(对野怪的最大伤害值:@Effect4Amount*3@)。"
tr "game_spell_tooltip_GalioR" = "英雄登场 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间加里奥选定一个友方英雄的当前位置作为他的着陆位置,同时为该友方英雄提供@Effect5Amount@(+@f2@)%伤害减免。
当加里奥着陆时,他会对范围内的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect3Amount@秒击飞效果(会对区域中心的敌人造成@Effect2Amount@秒击飞效果)。"
tr "game_spell_tooltip_GalioW" = "杜朗护盾 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动: 如果加里奥在@Effect6Amount@秒内没有受到伤害,那么他就会获得一层护盾,可吸收@f3@魔法伤害。
首次施放:加里奥开始蓄力,并获得@Effect1Amount@(+@f2@)(+@f4@)%魔法伤害减免和相当于该数值@f5@%的物理伤害减免。在充能时,加里奥自身会减速@Effect3Amount@%。
再次施放:加里奥嘲讽附近的敌方英雄@Effect4Amount@到@Effect7Amount@秒,造成@f8@(+@f9@)到@f10@(+@f11@)伤害,并使伤害减免的持续时长刷新至@Effect8Amount@秒。嘲讽的持续时长、伤害和距离取决于他的蓄力时长。
"
tr "game_spell_tooltip_GangplankE" = "火药桶 (@Level@)[@Hotkey@]无消耗@f2@秒充能时间(最大:@f4@)在一个区域放置一个普朗克和敌人们都可以攻击的火药桶,持续@Effect5Amount@秒。
如果普朗克摧毁了一个火药桶,那么那个火药桶会爆炸,对范围内的敌人造成相当于这次攻击伤害的物理伤害(无视@Effect10Amount@%护甲)和@Effect4Amount@%的减速效果,持续@Effect2Amount@秒。爆炸会对敌方英雄造成@Effect3Amount@额外物理伤害。
当一个火药桶爆炸时,会让与这个火药桶有重叠区域的其它火药桶产生连环爆炸(伤害不会叠加)。
火药桶的生命值每@f5@秒衰减一次。 (衰减速率在7级和13级时提升)
火药桶在爆炸时会施加【Q枪火谈判】的掠夺效果。"
tr "game_spell_tooltip_GangplankQWrapper" = "枪火谈判 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间发射一颗子弹,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害(可以暴击并施加攻击特效)。
如果这个技能击杀了目标,那么普朗克会掠夺@Effect2Amount@额外金币和@Effect5Amount@银蛇币。(可在商店中用银蛇币来升级【R加农炮幕】)。
掠夺来的金币总额:@f1@"
tr "game_spell_tooltip_GangplankR" = "加农炮幕 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间给普朗克的船发射信号弹,让它在@Effect3Amount@秒里朝着目标区域发射共@f3@波加农炮弹。每波炮弹造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使敌人减速@Effect2Amount@%,持续@Effect6Amount@秒。
用【Q枪火谈判】收集银蛇币,然后在商城中升级此技能。"
tr "game_spell_tooltip_GangplankW" = "坏血病疗法 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间普朗克吃掉大量柑橘类水果,来解除所有限制效果并治疗自身@Effect1Amount@(+@CharAbilityPower@)生命值+@Effect2Amount@%的已损失生命值。"
tr "game_spell_tooltip_GarenE" = "审判 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间盖伦快速地旋舞大剑,持续@Effect2Amount@秒,在持续期间对周围敌人总共造成@f3@物理伤害——@Effect1Amount@加上他总攻击力的@Effect3Amount@%(+@f1@),@f2@次(英雄每升3级加1次)。
被@Effect6Amount@次旋转命中的敌方英雄会损失@Effect5Amount*-100@%的护甲,持续@Effect7Amount@秒。
【审判】会在攻击单个敌人时造成@Effect4Amount@%额外伤害。
取消【审判】会返还相当于剩余持续时长的冷却时间。
审判可以暴击,并造成额外伤害。"
tr "game_spell_tooltip_GarenECancel" = "审判 (@Level@)[@Hotkey@]让盖伦停止挥舞大剑。"
tr "game_spell_tooltip_GarenQ" = "致命打击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间盖伦移除身上的所有减速效果,并获得@Effect2Amount@%移动速度加成,持续@Effect4Amount@秒。
在接下来的@Effect5Amount@秒内,他的下次普通攻击会造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,并沉默目标@Effect3Amount@秒。"
tr "game_spell_tooltip_GarenR" = "德玛西亚正义(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:最近获得最多击杀数的敌人会成为大反派。盖伦的【审判】和普攻会对大反派造成额外真实伤害,伤害值为大反派@Effect3Amount@%的最大生命值。
主动:盖伦召唤德玛西亚之力,试图斩杀一名敌方英雄,造成的魔法伤害等于@Effect1Amount@加上目标的@Effect2Amount@%已损失生命值。对大反派造成真实伤害。"
tr "game_spell_tooltip_GarenRPreCast" = "德玛西亚正义 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间盖伦呼唤德玛西亚正义,对目标造成@Effect1Amount@魔法伤害,并根据目标生命值,每缺失@Effect2Amount@生命额外造成1伤害。"
tr "game_spell_tooltip_GarenW" = "勇气 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:击杀一个单位会永久提供@f2@护甲和魔法抗性加成,最大值:@Effect2Amount@。当前加成:@f1@
主动:盖伦加固他的勇气@Effect4Amount@秒。在最初的@Effect7Amount@秒里,他少承受@Effect6Amount@%伤害并获得@Effect5Amount@%韧性。在剩余的持续时期里,他少承受@Effect3Amount@%伤害。"
tr "game_spell_tooltip_Gate" = "传送之门(@Level@)[@Hotkey@]无消耗在引导1.5秒后将崔斯特传送到地图任意位置。"
tr "game_spell_tooltip_GGun" = "格林机枪(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@CharBonusPhysical@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。"
tr "game_spell_tooltip_GlacialStorm" = "冰川风暴(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间激活:每秒消耗@Effect2Amount@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@Effect7Amount@秒里持续扩大,对范围内的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减缓目标@Effect4Amount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@f1@%移动速度并造成@Effect3Amount@%伤害。"
tr "game_spell_tooltip_GlacialStormSpell" = "取消冰川风暴[@Hotkey@]停止释放冰川。"
tr "game_spell_tooltip_GnarE" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间小型纳尔:跳到一个区域,获得@Effect2Amount@%攻击速度,持续3秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@Effect1Amount@(+@f1@)[纳尔的最大生命值的6%]物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@Effect1Amount@(+@f1@)[纳尔的最大生命值的6%]物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。"
tr "game_spell_tooltip_GnarQ" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间小型纳尔:扔出一个回力标,回力标能造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,以及@Effect3Amount@%的移动减速效果,减速持续@Effect4Amount@秒。回力标在命中第一个敌人后会折返,对后续目标造成@Effect7Amount@%伤害。每个敌人只会被击中一次。接住回力标会减少此技能@f1@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@Effect2Amount@(+@CharTotalPhysical2@)物理伤害和减速效果。捡起石头,会减少此技能@Effect6Amount@%冷却时间。"
tr "game_spell_tooltip_GnarR" = "呐啊!(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间小型纳尔:被动:【W亢奋】的移动速度加成提升至@Effect2Amount@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Effect1Amount@(+@CharBonusPhysical@)(+@CharAbilityPower2@)物理伤害和@Effect8Amount@%减速效果,减速持续@Effect3Amount@秒。被震到墙上的敌人会承受此技能@Effect7Amount@%的伤害,并受到晕眩效果而不是减速效果。"
tr "game_spell_tooltip_GnarW" = "亢奋 / 痛殴(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@Effect1Amount@(+@CharAbilityPower@)+目标最大生命值的@Effect2Amount@%的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@Effect4Amount@点)。
巨型纳尔:使一个范围内的敌人晕眩@Effect5Amount@秒,并造成@Effect3Amount@(+@CharTotalPhysical2@)物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。"
tr "game_spell_tooltip_GragasE" = "肉弹冲击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。"
tr "game_spell_tooltip_GragasQ" = "滚动酒桶(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。"
tr "game_spell_tooltip_GragasQToggle" = "滚动酒桶(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间再次激活这个技能来将酒桶提前引爆。"
tr "game_spell_tooltip_GragasR" = "爆破酒桶(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。"
tr "game_spell_tooltip_GragasW" = "醉酒狂暴(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间古拉加斯痛饮烈酒,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@%(+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@(+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。"
tr "game_spell_tooltip_GravesChargeShot" = "终极爆弹(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Effect1Amount@(+@f1@)物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@Effect2Amount@(+@f2@)物理伤害。"
tr "game_spell_tooltip_GravesMove" = "快速拔枪(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。"
tr "game_spell_tooltip_GravesQLineSpell" = "穷途末路(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。"
tr "game_spell_tooltip_GravesSmokeGrenade" = "烟幕弹(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_Hallucinate" = "幻像(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。"
tr "game_spell_tooltip_HallucinateFull" = "幻像(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。"
tr "game_spell_tooltip_HallucinateGuide" = "命令:幻像(@Level@)[@Hotkey@]无消耗无冷却时间萨科命令他的幻像去移动到目标位置或攻击目标敌人。
这个幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
幻像造成萨科75%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键来控制幻像。"
tr "game_spell_tooltip_HecarimRapidSlash_URF" = "暴走(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赫卡里姆猛劈周围的敌人,造成@Effect1Amount@(+@f1@)物理伤害。(对小兵的伤害为@Effect5Amount@%)"
tr "game_spell_tooltip_HeimerdingerE" = "CH—2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间黑默丁格向目标区域投掷震荡手雷,对爆炸范围内的所有敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect3Amount@%减速效果,减速持续@Effect2Amount@秒。位于爆炸区域中心的敌人还会被晕眩@Effect4Amount@秒。
命中一名英雄会立刻将附近炮台的光束完全充能。"
tr "game_spell_tooltip_HeimerdingerQ" = "H-28G 进化炮台 (@Level@)[@Hotkey@]@Cost@法力和@f3@套炮台配置@Cooldown@秒冷却时间黑默丁格放置一座炮台。炮台会优先攻击黑默丁格的目标,以及正在攻击黑默丁格的敌人。在黑默丁格远离炮台时,炮台会进入休眠模式。黑默丁格每@f1@秒生产一套炮台配置,并能同时持有@Effect3Amount@套配置。
H-28G进化炮台属性
生命值:@f4@(+@f2@)
攻击—加农炮:每次攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
攻击—激光:每过@Effect6Amount@秒造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
炮台的放置数量上限:3"
tr "game_spell_tooltip_HeimerdingerR" = "升级!!!(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间让黑默丁格的下个技能免费施放,并提供强化效果。再次激活就可取消。
H-28Q尖端炮台:放置一座持续8秒的炮台,它的加农炮可以造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害,并且它的激光枪可以造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它拥有溅射伤害,免疫控制效果,它的每次攻击可以使目标减速25%,持续2秒,并且它不会算在炮台限制里。
海克斯导弹集群:发射4波导弹,每波导弹造成@Effect8Amount@(+@f1@)魔法伤害。被多发导弹命中的英雄和野怪所受的伤害会降低,所受的最大伤害值为@Effect5Amount@(+@f2@)。
CH-3X闪电手雷:发射一颗能够弹跳3次的手雷,造成@Effect10Amount@(+@f4@)魔法伤害。晕眩和减速的范围都得到提升,且减速效果增强至80%。"
tr "game_spell_tooltip_HeimerdingerW" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间黑默丁格以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,最多受到@Effect6Amount@(+@f2@)魔法伤害。
小兵:基础伤害值的60%。
导弹在命中敌方英雄后会使附近防御塔为光束攻击充能。"
tr "game_spell_tooltip_HextechGunbladeSpell" = "海克斯科技枪刃造成@Effect3Amount@ - @Effect4Amount@ (+@CharAbilityPower@)魔法伤害并使目标英雄的移动速度减少@Effect5Amount*100@%,持续@Effect5Amount*100@%秒。"
tr "game_spell_tooltip_HowlingGale" = "飓风呼啸@Level@级[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间迦娜聚集一股强力的旋风,在释放后会对其经过路线上的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect4Amount@秒。
旋风最多可蓄力@Effect6Amount@秒。每蓄力1秒,它就会:- 造成@Effect2Amount@(+@CharAbilityPower2@)额外伤害,
- 并将敌人击飞额外的@Effect5Amount@秒
- 旋风的移动距离增加@Effect3Amount@%
旋风在释放后总会在@Effect8Amount@秒里到达它的终点。
再次激活此技能,就能早点将旋风放出去。"
tr "game_spell_tooltip_IllaoiE" = "灵魂试炼(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒(俄洛伊在被目标攻击时会减少此持续时间)。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每10秒自动猛击一次灵魂和躯壳。"
tr "game_spell_tooltip_IllaoiQ" = "触手猛击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。"
tr "game_spell_tooltip_IllaoiR" = "过界信仰(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间俄洛伊将她的神像砸入地面,对附近的敌人造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Effect1Amount@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”"
tr "game_spell_tooltip_IllaoiW" = "严酷训诫(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能每次命中野怪的额外伤害上限为@Effect3Amount@。"
tr "game_spell_tooltip_Incinerate" = "焚烧(@level@)等级 @Level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间向锥形区域施放一道烈焰,对区域内的所有敌人造成@BaseDamage@ (+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_InfectedCleaverMissileCast" = "病毒屠刀(@Level@)[@Hotkey@]@Effect3Amount@生命值@Cooldown@秒冷却时间蒙多医生挥出他的屠刀,造成目标@Effect2Amount*100@%当前生命值的魔法伤害(不会小于@Effect1Amount@)和@Effect4Amount*-100@%减速效果,持续@Effect5Amount@秒。
如果屠刀命中,就会返还@f1@生命值(如果屠刀击杀了单位,就会返还@f2@生命值)。
这个技能对野怪造成的伤害不会多于@Effect6Amount@。"
tr "game_spell_tooltip_InfernalGuardian" = "提伯斯之怒(@level@)等级 @Level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召唤提伯斯,对目标范围内的敌人造成@InitialDamage@(+@CharAbilityPower@)魔法伤害。在接下来的45秒里,提伯斯会灼烧附近的敌人,每秒造成@AuraDamage@(+@CharAbilityPower2@)魔法伤害,并且它的普攻会造成@TibbersAttackDamage@(+@TibbersAttackRatio@)魔法伤害。安妮可以通过按住ALT键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制提伯斯。
在下列情况中,提伯斯会变得暴怒:刚被召唤出;安妮对敌方英雄使用了带【嗜火】的技能时;安妮死亡时。
暴怒:提伯斯获得275%攻速加成和100%移速加成,这些加成会在3秒里持续衰减。"
tr "game_spell_tooltip_InfernalGuardianGuide" = "命令:提伯斯之怒(@level@)[@Hotkey@]无消耗无冷却时间你可以通过按住ALT键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制提伯斯。
在提伯斯存活时,通过被动【嗜火】击晕敌方英雄会为提伯斯提供爆发性的攻速加成和移速加成。"
tr "game_spell_tooltip_InsanityPotion" = "疯狂药剂(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间辛吉德喝下化学药剂,增加@Effect1Amount@点法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_IreliaE" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的晕眩效果。
英雄和大型野怪会被标记,持续@Effect10Amount@秒。
【比翼双刃】对野怪造成@Effect9Amount@%伤害。"
tr "game_spell_tooltip_IreliaE2" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾瑞莉娅放置第二把利刃。"
tr "game_spell_tooltip_IreliaQ" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾瑞莉娅向一名敌人发起突进,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,施加攻击特效并治疗@f1@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@Effect4Amount@%额外伤害。"
tr "game_spell_tooltip_IreliaR" = "先锋之刃(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并标记英雄和野怪@Effect4Amount@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@Effect2Amount@秒。穿过刃墙的敌人会受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害,被减速@Effect5Amount@%,并被缴械@Effect6Amount@秒。
被缴械的敌人无法进行普通攻击。"
tr "game_spell_tooltip_IreliaW" = "距破之舞 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@Effect1Amount@%(+@f1@%)伤害减免和1层【艾欧尼亚热诚】效果,但无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@Effect3Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)物理伤害。伤害值会随蓄力时间提升,最多可提升至@f4@(+@f2@)(+@f3@),需要蓄力@Effect7Amount@秒。
【距破之舞】无法被打断。
快捷施放:按住不动即可蓄力,之后松开即算作第二段施放。"
tr "game_spell_tooltip_ItemGlacialSpike" = "冰霜女皇的旨令召唤@Effect3Amount@个持续@Effect4Amount@秒的冰霜幽灵来寻找附近的敌方英雄。如果幽灵触碰到了一名敌方英雄,就会暴露该英雄并使其减速@Effect5Amount*-100@%,并基于幽灵的行进距离持续@Effect6Amount@到@Effect7Amount@秒(冷却时间:@Effect8Amount@秒)。"
tr "game_spell_tooltip_ItemGlacialSpikeTT" = "陈旧的冰霜女皇的旨令召唤@Effect3Amount@个持续@Effect4Amount@秒的冰霜幽灵去搜寻附近的敌方英雄。 幽灵会在接触敌人后使敌人暴露并减速@Effect5Amount*-100@%,持续@Effect6Amount@到@Effect7Amount@秒,时长取决于幽灵的移动距离(@Effect8Amount@秒冷却时间)。"
tr "game_spell_tooltip_ItemRedemption" = "救赎选择@Effect8Amount@码内的一个区域作为目标。在2.5秒后,召下一道光束来治疗友军@Effect2Amount@(+@Effect3Amount@x目标等级)生命值,并灼烧敌方英雄相当于其@Effect4Amount*100@%最大生命值的真实伤害,还会对敌方小兵造成@Effect5Amount@真实伤害。
可以在死亡时施放。"
tr "game_spell_tooltip_ItemTiamatCleave" = "新月(物品)[@Hotkey@]无消耗10秒冷却时间你的攻击会对周围的单位造成伤害,伤害值最多相当于你攻击力的100%。越靠近范围边缘的敌人所受的伤害越低,低至你攻击力的60%为止。"
tr "game_spell_tooltip_IvernRRecast" = "小菊,等等! (@Level@)[@Hotkey@]无消耗无冷却时间激活技能来为小菊指明攻击目标。如果以自己为目标,那么小菊就会跟随艾翁。"
tr "game_spell_tooltip_JackInTheBox" = "惊吓魔盒(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。"
tr "game_spell_tooltip_JarvanIVCataclysm" = "天崩地裂(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并在目标周围形成环形障碍,持续@Effect2Amount@秒。
再次激活,将使障碍倒塌。"
tr "game_spell_tooltip_JarvanIVDemacianStandard" = "德邦军旗(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_JarvanIVDragonStrike" = "巨龙撞击(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。"
tr "game_spell_tooltip_JarvanIVGoldenAegis" = "黄金圣盾(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_JarvanIVMartialCadenceAttack" = ""
tr "game_spell_tooltip_JavelinToss" = "标枪投掷 / 推倒 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间人类形态:奈德丽投掷她的标枪,造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。如果标枪投掷的行驶距离超过了奈德丽的普攻距离,那么标枪的伤害就会增长,在最远距离处的伤害可达@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
美洲狮形态:奈德丽下次普通攻击将造成额外伤害,敌方目标的生命值越低,造成伤害越大。"
tr "game_spell_tooltip_JaxCounterStrike" = "反击风暴(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。"
tr "game_spell_tooltip_JaxEmpowerTwo" = "蓄力一击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_JaxLeapStrike" = "跳斩(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。"
tr "game_spell_tooltip_JaxRelentlessAssault" = "宗师之威(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:贾克斯每连续攻击2次,第三次攻击就会造成@Effect1Amount@(+@CharAbilityPower@)点额外的魔法伤害。
主动:贾克斯施放他的内力,给予他额外的@f2@点护甲和@f1@点魔法抗性,持续@Effect5Amount@秒。
护甲加成等于@Effect3Amount@+你的额外攻击力的@Effect6Amount@%。
魔法抗性加成等于@Effect3Amount@+@Effect7Amount@%法术强度。"
tr "game_spell_tooltip_JayceAccelerator" = "加速之门(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间展开一个持续@Effect2Amount@秒的加速之门,所有穿过它的友军都会得到@Effect1Amount@% 的移动速度加成,加速效果持续@Effect5Amount@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@Effect4Amount@%。"
tr "game_spell_tooltip_JayceHyperCharge" = "超能电荷(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@Effect1Amount@次攻击后消失。这些攻击会造成@Effect4Amount*100@%(@f1@)的伤害。"
tr "game_spell_tooltip_JayceShockBlast" = "电能震荡(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对命中的敌人造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害。"
tr "game_spell_tooltip_JayceStanceGtH" = "变形:墨丘利之锤(@level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@f1@。
锤形态的下一次攻击将造成额外的@f2@(+@CharBonusPhysical@)魔法伤害。"
tr "game_spell_tooltip_JayceStanceHtG" = "变形:墨丘利之炮(@level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@f3@%,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_JayceStaticField" = "闪电领域(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:在战锤形态下,每次攻击会获得@Effect5Amount@法力。
主动:创造一个电子光环,在@Effect2Amount@秒的持续时间里对周围的敌人造成@Effect4Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_JayceThunderingBlow" = "雷霆一击(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间造成目标的@Effect4Amount@%(+@CharBonusPhysical@)最大生命值的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@Effect1Amount@)"
tr "game_spell_tooltip_JayceToTheSkies" = "苍穹之跃(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间跳向一名敌人,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect3Amount@% 的移动速度,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_JhinE" = "万众倾倒(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。"
tr "game_spell_tooltip_JhinQ" = "曼舞手雷(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。"
tr "game_spell_tooltip_JhinR" = "完美谢幕(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@Effect3Amount@%,持续@Effect4Amount@秒,并造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@Effect5Amount@%(最大伤害:@f2@(+@f3@))。第四发超级子弹会暴击并造成@f1@%伤害。"
tr "game_spell_tooltip_JhinRShot" = "完美谢幕(@level@)[@Hotkey@]@Cost@法力1冷却时间烬发射一次可穿透小兵和野怪的超级射击,并在命中第一个敌方英雄时停下,使该英雄怯场,并对其造成减速效果和斩杀伤害。"
tr "game_spell_tooltip_JhinW" = "致命华彩(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。"
tr "game_spell_tooltip_JinxE" = "嚼火者手雷(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。"
tr "game_spell_tooltip_JinxQ" = "枪炮交响曲(@level@)[@Hotkey@]每发火箭消耗@Cost@法力@Cooldown@秒冷却时间金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。"
tr "game_spell_tooltip_JinxR" = "超究极死神飞弹(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,对目标造成@Effect1Amount@(+@CharBonusPhysical@)到@Effect2Amount@(+@CharBonusPhysical2@)物理伤害,并附带相当于目标已损失生命值的@Effect3Amount@%的额外伤害。附近的敌人也会受到80%伤害。"
tr "game_spell_tooltip_JinxROdyssey" = "超究极死神飞弹等级@Level@ [@Hotkey@]@Cost@法力@AmmoRechargeTime@秒冷却时间金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,对目标造成@Effect1Amount@(+@CharBonusPhysical@)到@Effect2Amount@ (+@CharBonusPhysical2@)物理伤害,并附带相当于目标已损失生命值的@Effect3Amount@%的额外伤害。附近的敌人也会受到80%伤害。"
tr "game_spell_tooltip_JinxW" = "震荡电磁波(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。"
tr "game_spell_tooltip_KaisaBasicAttack" = ""
tr "game_spell_tooltip_KaisaBasicAttack2" = ""
tr "game_spell_tooltip_KaisaCritAttack" = ""
tr "game_spell_tooltip_KaisaCritAttack2" = ""
tr "game_spell_tooltip_KaisaE" = "极限超载 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。"
tr "game_spell_tooltip_KaisaEEvolved" = "进化 极限超载[@Hotkey@]进化 极限超载: 卡莎现在会在施放极限超载时进入隐形状态。"
tr "game_spell_tooltip_KaisaQ" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。"
tr "game_spell_tooltip_KaisaQEvolved" = "进化 艾卡西亚暴雨[@Hotkey@]进化 艾卡西亚暴雨: 艾卡西亚暴雨现在会发射额外的弹体。"
tr "game_spell_tooltip_KaisaR" = "猎手本能 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@Effect1Amount@(+@f1@)(+@f2@)伤害的护盾,该护盾持续@Effect3Amount@秒。"
tr "game_spell_tooltip_KaisaW" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。"
tr "game_spell_tooltip_KaisaWEvolved" = "进化 虚空索敌[@Hotkey@]进化 虚空索敌: 虚空索敌现在会在命中时触发额外的被动层数,此外还会在命中英雄时减少冷却时间。"
tr "game_spell_tooltip_KalistaExpungeWrapper" = "撕裂(@level@)等级@Level@[@Hotkey@]@Cost@法力@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成@Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。"
tr "game_spell_tooltip_KalistaMysticShot" = "穿刺(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。"
tr "game_spell_tooltip_KalistaPSpellCast" = "誓约(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间主动:选择一位友军作为连接目标,同时赋予该友军哨兵的被动和命运召唤。"
tr "game_spell_tooltip_KalistaRx" = "命运的召唤(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。"
tr "game_spell_tooltip_KalistaW" = "哨兵(@level@)等级@Level@[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:当卡莉丝塔和她的誓约者用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。"
tr "game_spell_tooltip_KalistaWAllyPassive" = "誓约等级@Level@[@Hotkey@]被动:当卡莉丝塔和她的誓约者用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害"
tr "game_spell_tooltip_KarmaMantra" = "梵咒(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间卡尔玛在8秒内施放的下个技能会获得强化,造成额外特效。
灵光闪耀:造成额外魔法伤害,并留下一圈火环,减慢敌人的速度并造成额外伤害。
焕发:卡尔玛治疗自身的一部分已损失生命值。如果灵链没有被打破,那么禁锢时间变久并且卡尔玛会再次获得治疗效果。
蔑视:护盾变强并且目标周围的友方英雄也会获得护盾和移动速度加成。"
tr "game_spell_tooltip_KarmaQ" = "心灵烈焰(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡尔玛向前方发射一枚灵能法球。这枚法球会在命中第一个敌人时爆炸,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*100@%减速效果,持续@Effect3Amount@秒。
梵咒增效—灵光闪耀:造成@f1@(+@CharAbilityPower2@)额外魔法伤害,并留下一圈火环, 使敌人减速@f3@%。在1.5秒后,火环会喷发,对范围内的敌人造成@f2@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_KarmaSolKimShield" = "鼓舞(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间目标友军获得一层持续@Effect4Amount@秒的护盾和持续@Effect2Amount@秒的@Effect3Amount*100@%移动速度加成。护盾能吸收@Effect1Amount@(+@CharAbilityPower@)伤害。
梵咒增效—蔑视:护盾满溢着能量,吸收额外的@f1@(+@CharAbilityPower2@)伤害。她的目标周围的友方英雄会获得一层护盾,护盾生命值相当于初始目标的@f2@%护盾值。所有获得了蔑视护盾的英雄并获得@f3@%的移动速度加成,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_KarmaSpiritBind" = "坚定不移 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在卡尔玛和一个敌方英雄或野怪之间搭起一条灵链,提供真实视野并造成@Effect1Amount*0.5@(+@f4@)魔法伤害。如果灵链在@Effect3Amount@秒后仍未被破坏,那么目标英雄就会被束缚在原地@Effect2Amount@秒并受到额外的@Effect1Amount*0.5@(+@f4@)魔法伤害。
梵咒增效—焕发:卡尔玛治疗自身@f1@%(+@f3@%)的已损失生命值。如果灵链未被破坏或目标死亡,禁锢时长会提升@f2@秒,并且卡尔玛治疗自身@f1@%(+@f3@%)的已损失生命值。"
tr "game_spell_tooltip_KarthusDefile" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Effect3Amount@秒冷却时间关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_KarthusFallenOne" = "安魂曲 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在引导3秒后,卡尔萨斯会对所有敌方英雄(无视距离)造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_KarthusLayWasteA1" = "荒芜 (@Level@)[@Hotkey@]@Cost@法力@f1@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。"
tr "game_spell_tooltip_KarthusWallOfPain" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。"
tr "game_spell_tooltip_KatarinaE" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。"
tr "game_spell_tooltip_KatarinaQ" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。"
tr "game_spell_tooltip_KatarinaR" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@Effect1Amount@(+@CharBonusPhysical2@)(+@CharAbilityPower@)魔法伤害。总共在@Effect3Amount@秒里持续对每个敌方英雄造成:@f1@ (+@f2@) (+@f3@)魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低40%。"
tr "game_spell_tooltip_KatarinaW" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。"
tr "game_spell_tooltip_KaynE" = "掠影步(@Level@)[@Hotkey@]@Cost@法力@f1@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。"
tr "game_spell_tooltip_KaynPassive" = "暗裔魔镰{{ game_spell_Kayn_P_main_@f1@ }}"
tr "game_spell_tooltip_KaynQ" = "巨镰横扫(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。"
tr "game_spell_tooltip_KaynR" = "裂舍影(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间{{ game_spell_Kayn_R_main_@f1@ }}"
tr "game_spell_tooltip_KaynRJumpOut" = "裂舍影(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间激活以提前终结【裂舍影】"
tr "game_spell_tooltip_KaynW" = "利刃纵贯(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "game_spell_tooltip_KennenBringTheLight" = "奥义!电刃(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。"
tr "game_spell_tooltip_KennenLightningRush" = "奥义!雷铠(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@defenses@护甲和魔法抗性,以及@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。"
tr "game_spell_tooltip_KennenLRCancel" = "奥义!雷铠(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间你可以再次点击取消球形闪电形态。"
tr "game_spell_tooltip_KennenShurikenHurl" = "奥义!千鸟(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间凯南向目标区域投掷手里剑,对第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并施加一层【忍法!雷缚印】。"
tr "game_spell_tooltip_KennenShurikenHurl1" = "奥义!千鸟(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间凯南向目标区域投掷手里剑,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_KennenShurikenHurlMissile1" = "奥义!千鸟(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_KennenShurikenStorm" = "秘奥义!万雷天牢引(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间召唤一阵持续@Effect3Amount@秒的魔法风暴环绕于凯南,风暴每@Effect2Amount@秒会对凯南附近的所有敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@Effect4Amount*100@%伤害。"
tr "game_spell_tooltip_KennenShurikenThrow" = "奥义!千鸟(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间凯南向目标区域投掷手里剑,对第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_KhazixE" = "跃击(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "game_spell_tooltip_KhazixEEvo" = "进化虫翼[@Hotkey@]进化虫翼:跃击的距离提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "game_spell_tooltip_KhazixELong" = "进化版跃击(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "game_spell_tooltip_KhazixPDamage" = ""
tr "game_spell_tooltip_KhazixQ" = "品尝恐惧(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。"
tr "game_spell_tooltip_KhazixQDR" = ""
tr "game_spell_tooltip_KhazixQEvo" = "进化收割利爪[@Hotkey@]进化收割利爪:如果目标处于孤立无援状态,返还【Q品尝恐惧】@Effect4Amount@%冷却时间。【Q品尝恐惧】和卡兹克的普攻的距离提升@Effect3Amount@。"
tr "game_spell_tooltip_KhazixQLong" = "进化版品尝恐惧(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。"
tr "game_spell_tooltip_KhazixR" = "虚空来袭(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@Effect1Amount@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@Effect3Amount@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@Effect2Amount@秒内再次施放,最多可至@Effect7Amount@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@Effect2Amount@秒内@Effect8Amount@次,并且它的潜行时长提升至@Effect5Amount@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。"
tr "game_spell_tooltip_KhazixREvo" = "进化动态遮蔽[@Hotkey@]进化动态遮蔽:提升【虚空来袭】的隐形的持续时间至2秒,并提升它的最大使用次数至3次。"
tr "game_spell_tooltip_KhazixW" = "虚空突刺(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和@Effect3Amount@% 的减速效果,减速持续@Effect4Amount@秒。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。"
tr "game_spell_tooltip_KhazixWEvo" = "进化刺鞘[@Hotkey@]进化刺鞘:允许虚空突刺呈锥形发射三个尖刺并使目标减速。孤立无援的目标会被减速额外的幅度。"
tr "game_spell_tooltip_KindredE" = ""
tr "game_spell_tooltip_KindredEWrapper" = "横生惧意(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]"
tr "game_spell_tooltip_KindredQ" = "乱箭之舞(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "game_spell_tooltip_KindredR" = "羊灵生息(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。"
tr "game_spell_tooltip_KindredW" = "狼灵狂热(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。"
tr "game_spell_tooltip_KledE" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "game_spell_tooltip_KledE2" = "比武 (@Level@)[@Hotkey@]克烈可以回身突进,穿过初始目标,同时造成等额伤害。"
tr "game_spell_tooltip_KledQ" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@(+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@Effect5Amount@%,持续1.5秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。"
tr "game_spell_tooltip_KledR" = "冲啊——!!!(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。"
tr "game_spell_tooltip_KledRiderQ" = "随身手枪 (@Level@)[@Hotkey@]1充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。"
tr "game_spell_tooltip_KledW" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。"
tr "game_spell_tooltip_KogMawBioArcaneBarrage" = "生化弹幕(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。"
tr "game_spell_tooltip_KogMawIcathianSurprise" = "在死亡后,克格莫的身体将启动一种连锁反应,并于4秒之后爆炸。对周围的敌人造成真实伤害。"
tr "game_spell_tooltip_KogMawLivingArtillery" = "活体大炮(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@Effect1Amount@(+@CharBonusPhysical2@)(+@CharAbilityPower@)到@Effect1Amount*1.5@(+@f3@)(+@f2@)魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@f4@(+@f6@)(+@f5@)魔法伤害。
在施放后@Effect4Amount@秒内的每次后续施放,都会多消耗@Effect3Amount@法力值(最大值:@Effect5Amount@)。"
tr "game_spell_tooltip_KogMawQ" = "腐蚀唾液(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_KogMawVoidOoze" = "虚空淤泥(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。"
tr "game_spell_tooltip_Landslide" = "大地震颠 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。"
tr "game_spell_tooltip_LeblancE" = "幻影锁链 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间乐芙兰抛出一个锁链来束缚命中的第一个敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并提供目标的真实视野。
如果目标持续被束缚@Effect3Amount@秒,则乐芙兰会将其禁锢@Effect4Amount@秒,并造成附加的@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_LeblancQ" = "恶意魔印 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间乐芙兰投出一个魔印,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并标记目标@Effect3Amount@秒。
用任一其它技能对被标记的目标造成伤害时,都会引爆魔印并造成@Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_LeblancR" = "故技重施 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间乐芙兰故技重施,将她放过的上一个技能再施放一次。
故技重施版【恶意魔印】和【幻影锁链】造成@RQ1Damage@魔法伤害,相应地,它们的印记和禁锢效果造成@RQ2Damage@伤害。
故技重施版【魔影迷踪】造成@RWDamage@魔法伤害。"
tr "game_spell_tooltip_LeblancRE" = "故技重施:幻影锁链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间乐芙兰故技重施,将她放过的上一个技能再施放一次。
故技重施版【恶意魔印】和【幻影锁链】造成@RQ1Damage@魔法伤害,相应地,它们的印记和禁锢效果造成@RQ2Damage@伤害。
故技重施版【魔影迷踪】造成@RWDamage@魔法伤害。"
tr "game_spell_tooltip_LeblancRQ" = "故技重施:恶意印记 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间乐芙兰故技重施,将她放过的上一个技能再施放一次。
故技重施版【恶意魔印】和【幻影锁链】造成@RQ1Damage@魔法伤害,相应地,它们的印记和禁锢效果造成@RQ2Damage@伤害。
故技重施版【魔影迷踪】造成@RWDamage@魔法伤害。"
tr "game_spell_tooltip_LeblancRW" = "故技重施:魔影迷踪 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间乐芙兰故技重施,将她放过的上一个技能再施放一次。
故技重施版【恶意魔印】和【幻影锁链】造成@RQ1Damage@魔法伤害,相应地,它们的印记和禁锢效果造成@RQ2Damage@伤害。
故技重施版【魔影迷踪】造成@RWDamage@魔法伤害。"
tr "game_spell_tooltip_LeblancRWReturn" = "故技重施:魔影迷踪 返回 (@Level@)[@Hotkey@]再按一次来回到她的紫色标记处。"
tr "game_spell_tooltip_LeblancW" = "魔影迷踪 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间乐芙兰位移至目标区域,对目标区域附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在接下来的@Effect3Amount@秒内,她可以再次激活【魔影迷踪】来回到乐芙兰的初始位置。"
tr "game_spell_tooltip_LeblancWReturn" = "魔影迷踪 返回 (@Level@)[@Hotkey@]再按一次来回到她的黄色标记处。"
tr "game_spell_tooltip_LeonaShieldOfDaybreak" = "破晓之盾(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间下次普通攻击会造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害,并晕眩目标@Effect1Amount@秒。"
tr "game_spell_tooltip_LeonaSolarBarrier" = "日蚀(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间提供额外的@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性,持续@Effect3Amount@秒。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且蕾欧娜会使她的额外护甲与魔法抗性延长@Effect3Amount@秒。"
tr "game_spell_tooltip_LeonaSolarFlare" = "日炎耀斑(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召唤一道太阳光束,造成@Effect4Amount@(+@CharAbilityPower@)魔法伤害并减少敌人@Effect1Amount@%移动速度,持续@Effect2Amount@秒。处于区域正中的敌人会受到晕眩效果。
蕾欧娜的剑刃会充盈着炽热效果,使她的下@Effect5Amount@次普攻获得100距离加成并在命中时造成@Effect3Amount@(+@CharAbilityPower2@)额外魔法伤害。"
tr "game_spell_tooltip_LeonaZenithBlade" = "天顶之刃(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。"
tr "game_spell_tooltip_LissandraE" = "冰川之径 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。"
tr "game_spell_tooltip_LissandraQ" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。"
tr "game_spell_tooltip_LissandraR" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对敌方施放:让目标英雄冻结,使该目标晕眩@Effect4Amount@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@Effect5Amount@秒,治疗自身@Effect6Amount@(+@CharAbilityPower2@)生命值。每损失@Effect8Amount@%生命值,这个治疗效果就会提升@Effect7Amount@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。暗黑之冰持续@Effect3Amount@秒,并减缓敌人@Effect2Amount*-100@%的移动速度。"
tr "game_spell_tooltip_LissandraW" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。"
tr "game_spell_tooltip_LucianBasicAttack" = ""
tr "game_spell_tooltip_LucianBasicAttack2" = ""
tr "game_spell_tooltip_LucianCritAttack" = ""
tr "game_spell_tooltip_LucianCritAttack2" = ""
tr "game_spell_tooltip_LucianE" = "冷酷追击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。"
tr "game_spell_tooltip_LucianQ" = "透体圣光(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。"
tr "game_spell_tooltip_LucianR" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卢锡安在自由移动的同时,朝着一个方向猛射@Effect1Amount@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@Effect2Amount@(+@CharAbilityPower@)(+@CharTotalPhysical2@)物理伤害。@f2@次射击的总伤害:@f1@。圣枪洗礼对小兵造成@Effect8Amount@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。"
tr "game_spell_tooltip_LucianW" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卢锡安发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将敌人标记6秒。
在卢锡安和他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续2秒。"
tr "game_spell_tooltip_LuluE" = "帮忙,皮克斯!(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。"
tr "game_spell_tooltip_LuluPassiveMissile" = "皮克斯的弹幕(@Level@)[@Hotkey@]无消耗无冷却每当皮克斯正在跟随的英雄进行攻击时,皮克斯就会发射魔法飞弹。这些飞弹会自动寻敌,但也会被其它单位所拦截。"
tr "game_spell_tooltip_LuluQ" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "game_spell_tooltip_LuluR" = "狂野生长 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间璐璐让她的友军变大,击飞目标附近的敌人。在@Effect4Amount@秒的持续时间里,她的友军会获得@Effect1Amount@(+@CharAbilityPower@)生命值加成,并使附近的敌军减速@Effect2Amount@%。"
tr "game_spell_tooltip_LuluW" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "game_spell_tooltip_MalzaharE" = "煞星幻象 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect3Amount@秒里对一名敌人持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。在此期间,对目标使用【Q虚空召唤】和【R冥府之握】会刷新幻象的持续时间。
如果目标被击杀,玛尔扎哈会获得@f1@法力(@Effect5Amount@%最大法力值)并且幻象会传播到最近的敌人身上。"
tr "game_spell_tooltip_MalzaharQ" = "虚空召唤 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间玛尔扎哈开启两扇通往虚空的传送门,在短暂的延迟后,能量就会从虚空之中喷发,并且在两道传送门之间对流,对击中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使其沉默@Effect2Amount@秒。"
tr "game_spell_tooltip_MalzaharR" = "冥府之握 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间玛尔扎哈压制一名目标英雄@Effect4Amount@秒,在压制期间持续造成@Effect7Amount@ (+@CharAbilityPower2@)魔法伤害。一个负极能量地带会出现在目标四周,持续@Effect3Amount@秒,每秒对其中的敌人造成相当于目标@Effect1Amount@%(+@CharAbilityPower@%)最大生命值的魔法伤害。"
tr "game_spell_tooltip_MalzaharW" = "虚空虫群 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:施放玛尔扎哈的其它技能会给予他聚集虫群效果,用以提升虚空虫群召唤出的虚灵数量(最大值:@Effect6Amount@)。
主动:召唤一个或以上的虚灵。虚灵持续@Effect1Amount@秒并且每次命中造成额外的@Effect2Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。
虚灵对中了【E煞星幻象】的线上小兵造成@Effect3Amount*100@%伤害。
虚灵对史诗级野怪造成@Effect4Amount*100@%伤害。"
tr "game_spell_tooltip_MaokaiE" = "树苗投掷 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间茂凯扔出一棵树苗,戒备@f1@秒。树苗将追击附近的敌人,并在接近时爆炸,造成@Effect1Amount@+@Effect8Amount@%[+@CharAbilityPower@%]目标最大生命值的魔法伤害并使被击中的敌人减速@Effect5Amount@%,持续@Effect6Amount@秒。
投掷在草丛里的树苗会持续@f2@秒,并引发一次范围更大的爆炸,在@Effect6Amount@秒里对所有被命中的目标造成双倍的伤害总额。
对非英雄单位的最大伤害为@Effect4Amount@,在草丛中翻倍。"
tr "game_spell_tooltip_MaokaiQ" = "荆棘重击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间茂凯将他的拳头砸入大地中,并释放一道冲击波。附近的敌人会从他身边震开,并且所有被影响的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被暂时减速。"
tr "game_spell_tooltip_MaokaiR" = "自然之握(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间茂凯召唤出一道由荆棘和带刺灌木组成的巨墙缓慢向前行进,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使被击中的敌人禁锢(@Effect2Amount@到@Effect2Amount*4@)秒,禁锢时长随着行进距离提升。"
tr "game_spell_tooltip_MaokaiW" = "扭曲突刺(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间茂凯扭曲为一团移动根须,无法被选取并且向目标突进。
在抵达后,他会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并禁锢目标@Effect2Amount@秒。"
tr "game_spell_tooltip_Masochism" = "潜能激发(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:当蒙多医生承受魔法伤害或消耗生命值时,他的魔法抗性提升@Effect8Amount*100@%,持续@Effect10Amount@秒,最多可达@f3*100@%。
主动: 蒙多医生的下次普攻将头槌敌人,造成额外的@f1@物理伤害(@Effect1Amount*100@%最大生命值) ,并消耗@Effect2Amount@生命值。
在激活后,蒙多医生最多获得@Effect4Amount@攻击力(不少于@Effect5Amount@),并基于他的已损失生命值而持续@Effect6Amount@秒。
每1%的已损失生命值(@f5@)会使这个技能提供@f2@攻击力。"
tr "game_spell_tooltip_MegaAdhesive" = "强力粘胶(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。"
tr "game_spell_tooltip_MissileBarrage" = "火箭轰击(@Level@)[@Hotkey@]@Cost@法力@AmmoRechargeTime@秒弹药充能时间(@Effect4Amount@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸。每枚导弹会对目标及目标周围的所有敌人造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)范围魔法伤害。
每第3枚导弹将是超级导弹,造成@f2@%伤害(@f3@)。"
tr "game_spell_tooltip_MoltenShield" = "熔岩护盾(@level@)等级 @Level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间安妮为她自己和提伯斯提供@DamageReduction@%伤害减免,持续@ShieldDuration@秒。
当护盾处于激活状态时,敌人对护盾进行普攻会受到@DamageReflection@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_MonkeyKingDecoy" = "真假猴王(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。"
tr "game_spell_tooltip_MonkeyKingDoubleAttack" = "粉碎打击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_MonkeyKingNimbus" = "腾云突击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_MonkeyKingSpinToWin" = "大闹天宫(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,并在第一次命中敌人时将其击飞@Effect4Amount@秒。
在开始时,孙悟空获得@Effect2Amount*100@%移动速度,并且他在持续期间每秒获得@Effect3Amount*100@%移动速度。"
tr "game_spell_tooltip_MonkeyKingSpinToWinLeave" = "大闹天宫(@Level@)[@Hotkey@]再次点击关闭此技能。"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave" = "死亡之子 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动—驭龙之力:对巨龙造成伤害时,会诅咒它10秒。
主动:诅咒目标英雄并偷取目标@Effect1Amount@%(+@CharAbilityPower@%)的最大生命值(立即偷取25%,并在 10 秒内偷取75%;造成魔法伤害)。
诅咒效果:在受诅咒的单位被莫德凯撒的队伍击杀死,这个单位的灵魂将跟随莫德凯撒@Effect9Amount@秒。莫德凯撒获得目标@Effect7Amount@%的法术强度和@Effect8Amount@%的额外生命值。灵魂获得(+@f1@)攻击力和(+@f2@)生命值。
你可以通过按住 ALT 键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制灵魂。"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave2" = "死亡之子(野怪和英雄)(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间偷取目标@Effect1Amount@(+@CharAbilityPower@)%的最大生命值(立即偷取25%,并在 10 秒内偷取75%)
如果目标死于诅咒,那么目标的灵魂将被奴役且会跟随莫德凯撒,持续45秒。莫德凯撒获得灵魂@Effect7Amount@%的法术强度和@Effect8Amount@%的额外生命值,灵魂获得(+@f1@)额外攻击力和(+@f2@)生命值。
你可以通过按住 ALT 键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制灵魂。
等级1:大型小兵和野怪
等级2:+英雄
等级3:+巨龙
等级4:一切单位"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave3" = "死亡之子(野怪,巨龙和英雄)(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间偷取目标@Effect1Amount@(+@CharAbilityPower@)%的最大生命值(立即偷取25%,并在 10 秒内偷取75%)
如果目标死于诅咒,那么目标的灵魂将被奴役且会跟随莫德凯撒,持续45秒。莫德凯撒获得灵魂@Effect7Amount@%的法术强度和@Effect8Amount@%的额外生命值。,灵魂获得(+@f1@)额外攻击力和(+@f2@)生命值。
你可以通过按住 ALT 键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制灵魂。
等级1:大型小兵和野怪
等级2:+英雄
等级3:+巨龙
等级4:一切单位"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave4" = "死亡之子(一切单位)(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间偷取目标@Effect1Amount@(+@CharAbilityPower@)%的最大生命值(立即偷取25%,并在 10 秒内偷取75%)
如果目标死于诅咒,那么目标的灵魂将被奴役且会跟随莫德凯撒,持续45秒。莫德凯撒获得灵魂@Effect7Amount@%的法术强度和@Effect8Amount@%的额外生命值,灵魂获得(+@f1@)额外攻击力和(+@f2@)生命值。
你可以通过按住 ALT 键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制灵魂。
等级1:大型小兵和野怪
等级2:+英雄
等级3:+巨龙
等级4:一切单位"
tr "game_spell_tooltip_MordekaiserCOTGDragonDebuff" = "驭龙之力如果莫德凯撒的队伍击杀了这个巨龙,那么他将驾驭巨龙的灵魂。来自:@SourceName@"
tr "game_spell_tooltip_MordekaiserCoTGGuide" = "命令:死亡之子(@Level@)[@Hotkey@]无消耗无冷却时间命令灵魂移动到目标区域或攻击目标敌人。
灵魂会跟随莫德凯撒@Effect9Amount@秒,并且莫德凯撒获得灵魂@Effect7Amount@%的法术强度,@Effect8Amount@%的额外生命值。
你可以通过按住 ALT 键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制灵魂。"
tr "game_spell_tooltip_MordekaiserCreepingDeathCast" = "悲伤收割 (@Level@)[@Hotkey@]消耗@Effect3Amount@生命值@Cooldown@秒冷却时间被动:莫德凯撒在友方英雄附近击杀小兵时,会获得经验值加成。
已获得的经验值加成:@f3@
主动:选择一位友军并使该英雄与莫德凯撒连接:
莫德凯撒和目标在朝着彼此移动时最多可获得@Effect5Amount@移动速度加成。
当他们在彼此附近时,都会在4秒里对附近的敌人造成共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
重新激活此技能,会让彼此立刻从附近的敌人身上偷取@Effect6Amount@(+@CharAbilityPower2@)生命值(偷取小兵时只有@Effect7Amount@%治疗效果,最多可偷取@Effect8Amount@个单位;造成魔法伤害)。 "
tr "game_spell_tooltip_MordekaiserCreepingDeathCastNoExperience" = "悲伤收割 (@Level@)[@Hotkey@]消耗@Effect3Amount@生命值@Cooldown@秒冷却时间主动:选择一位友军并使该英雄与莫德凯撒连接:
莫德凯撒和目标在朝着彼此移动时最多可获得@Effect5Amount@移动速度加成。
当他们在彼此附近时,都会在4秒里对附近的敌人造成共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
重新激活此技能,会让彼此立刻从附近的敌人身上偷取@Effect6Amount@(+@CharAbilityPower2@)生命值(偷取小兵时只有@Effect7Amount@%治疗效果,最多可偷取@Effect8Amount@个单位;造成魔法伤害)。 "
tr "game_spell_tooltip_MordekaiserE" = "莫德凯撒E[@Hotkey@]@Cooldown@秒冷却时间开启一道通往灵界的裂缝,对区域内的敌人造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害并将他们的灵魂驱离身躯@Effect3Amount@秒。
在灵魂被驱离时,敌人会被减速@Effect2Amount@%。如果敌人拾起了他们的灵魂,则减速效果会被移除。如果敌人的灵魂被莫德凯撒拾起,那么减速效果会刷新并且强度翻倍。"
tr "game_spell_tooltip_MordekaiserMaceOfSpades" = "铲击之锤(@Level@)[@Hotkey@]消耗@Effect10Amount@生命@Cooldown@秒冷却时间莫德凯撒的下三次攻击获得强化。前两次攻击造成@Effect3Amount@(+@f1@)(+@f2@)额外魔法伤害。第三次攻击造成相当于@Effect9Amount@倍于前两次攻击的额外伤害,最多可达@f5@(+@f3@)(+@f4@)。"
tr "game_spell_tooltip_MordekaiserP" = "死者领域之主 (@Level@)[@Hotkey@]莫德凯撒无法被减速。
在阵亡时,莫德凯撒的灵魂会出现在死者领域。他可以自由地在地图上四处移动,并且将会在死亡计时器结束后出现在他的灵魂所在的位置。"
tr "game_spell_tooltip_MordekaiserQ" = "夜陨(@Level@)[@Hotkey@]@Cooldown@秒冷却时间莫德凯撒用他的权杖“夜陨”进行攻击。
第一段Q - 莫德凯撒猛砸地面,在一个区域内造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
第二段Q - 莫德凯撒挥击权杖,造成(+@CharAbilityPower@)伤害并击退敌人。"
tr "game_spell_tooltip_MordekaiserR" = "重型护甲 (@Level@)[@Hotkey@]@Cooldown@秒冷却时间莫德凯撒用来自死者领域的甲片加固他的护甲,来为他提供一层持续@Effect2Amount@秒的护盾。用技能对敌方英雄造成伤害时会提供1层法术效果,并且他的护盾会吞噬所有层数来提升护盾的生命值,每层法术效果提升的数额相当于他@Effect8Amount*100@%的最大生命值。"
tr "game_spell_tooltip_MordekaiserSyphonOfDestruction" = "毁灭虹吸(@Level@)[@Hotkey@]消耗@Effect1Amount@生命@Cooldown@秒冷却时间莫德凯撒对面前的锥形范围内敌人造成@Effect3Amount@(+@CharTotalPhysical@)(+@CharAbilityPower@)魔法伤害。
每命中一个英雄,他都会获得@Effect5Amount@%的最大护盾值。"
tr "game_spell_tooltip_MordekaiserW" = "重型护甲 (@Level@)[@Hotkey@]@Cooldown@秒冷却时间莫德凯撒用来自亡者领域的甲片加固他的护甲,来为他提供一层持续@Effect2Amount@秒的护盾。用技能对敌方英雄造成伤害时会提供1层法术效果,并且他的护盾会吞噬所有层数来提升护盾的生命值,每层法术效果提升的数额相当于他@Effect8Amount*100@%的最大生命值。"
tr "game_spell_tooltip_MoveQuick" = "小莫快跑(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。"
tr "game_spell_tooltip_NamiE" = "唤潮之佑(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间强化一位友方英雄的下@Effect4Amount@次普通攻击,使目标英雄的普通攻击附带持续@Effect3Amount@秒的@Effect2Amount@%(+@CharAbilityPower2@%)减速效果并造成@Effect1Amount@(+@CharAbilityPower@)额外魔法伤害。持续@Effect5Amount@秒。"
tr "game_spell_tooltip_NamiQ" = "碧波之牢(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间将一个巨大的泡泡放至目标区域,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将他们晕眩@Effect2Amount@秒。"
tr "game_spell_tooltip_NamiR" = "怒涛之啸(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间从娜美的位置下召唤一阵怒涛。
怒涛会击飞沿途的敌人,并将他们减速@Effect4Amount@%,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个减速效果的持续时间会根据怒涛行进距离的增加而增加,最少持续@Effect3Amount@秒,最多持续@Effect5Amount@秒。
被怒涛命中的友方英雄会获得【踏浪之行】的双倍加速效果。"
tr "game_spell_tooltip_NamiW" = "冲击之潮(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间释放一股在友方英雄和可见的敌方英雄之间交替流动的水流。
朝友方施放:治疗@Effect3Amount@(+@CharAbilityPower2@)生命值,并且会弹向附近的一名可见的敌方英雄。
朝敌方施放:造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且弹向附近的一名友方英雄。
每个目标只会被弹到一次。最多可弹到@Effect2Amount@个目标。每弹一次,伤害值或者治疗值就会得到(@f1@%)的修正。"
tr "game_spell_tooltip_NautilusGrandLineStart" = "深海冲击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞至半空中,然后使他们晕眩@Effect5Amount@秒。
冲击波会在命中目标时爆炸,同时造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,使目标被击飞至半空中并晕眩@Effect5Amount@秒。"
tr "game_spell_tooltip_NautilusRavageStrikeAttack" = "排山倒海(被动技能)[@Hotkey@]被动技能无冷却时间诺提勒斯的普通攻击会对目标造成额外的物理伤害,并暂时使目标定住。这个特效在12秒内只能对相同目标生效一次。"
tr "game_spell_tooltip_NeekoE" = "E (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间妮蔻变为隐形且不可被选取状态,持续@StealthDuration@秒并朝目标方向投射一个自身的幻像@CloneDuration@秒。"
tr "game_spell_tooltip_NeekoQ" = "Q @Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间妮蔻发射一团能量箭,在命中目标的四周造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。如果能量箭的移动距离远于她的普攻距离,那么它就会获得增强,造成@Effect2Amount@%额外伤害。"
tr "game_spell_tooltip_NeekoR" = "R (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在一阵延迟后,妮蔻发射出一个弹体,对命中的首个英雄造成@Damage@ (+@CharAbilityPower@)伤害。"
tr "game_spell_tooltip_NeekoW" = "W (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间妮蔻在目标区域放置一个陷阱。陷阱会在@Effect2Amount@秒后部署完毕,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect3Amount@秒晕眩效果。妮蔻可以重新施放此技能来将陷阱拉向她。
W不会打破潜行或假扮效果。"
tr "game_spell_tooltip_NetherBlade" = "虚空之刃(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:卡萨丁的普通攻击从虚空中吸取法力,造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害。
主动:卡萨丁给他的虚空之刃充能,使他的下次普通攻击造成@Effect3Amount@(+@CharAbilityPower2@)额外魔法伤害,并回复@Effect1Amount@%的已损失法力值(如果攻击的对象是敌方英雄,那么法力回复提升至@Effect4Amount@%)。"
tr "game_spell_tooltip_NidaleePassiveHunt" = "寻觅在穿越草丛进行移动时,奈德丽的移动速度会提升10%,持续2秒,并在朝着1400码内的出现在己方视野内的敌方英雄进行移动时,移动速度加成会提升至30%。
在【Q标枪投掷】或【W丛林伏击】对敌方英雄或野怪造成伤害后,奈德丽会开始捕猎目标英雄,持续4秒,不断提供目标的真实视野。在此期间,奈德丽获得10%移动速度加成(在朝着被捕猎的目标移动时,移动速度加成提升至30%)并且她对该目标的第一次【Q推倒】和【W猛扑】会对这些目标造成强化伤害。"
tr "game_spell_tooltip_NidaleeTakedownAttack" = ""
tr "game_spell_tooltip_NocturneUmbraBladesAttack" = ""
tr "game_spell_tooltip_NullLance" = "虚无法球(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡萨丁发射虚无法球,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并打断目标的技能引导。
满溢的能量会环绕于卡萨丁,提供一个可以吸收@Effect3Amount@(+@CharAbilityPower2@)魔法伤害的护盾,护盾持续@Effect4Amount@秒。"
tr "game_spell_tooltip_NunuESnowball" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect8Amount@秒里,每次额外的施放都会使努努以极快速度掷出3颗雪球。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且英雄和大型野怪会进入雪缚状态。 被命中3次的敌人会被减速@Effect2Amount*-100@%,持续@Effect3Amount@秒。
威朗普的回合:在努努完成投掷雪球之后,距离内的所有处于雪缚状态的敌人会受到 @Effect5Amount@ (+@CharAbilityPower2@)魔法伤害并被禁锢在原地@f2@秒。
努努在【威朗普的回合】之前可以释放最多3次【雪球飞射】。
努努只可用【雪球飞射】让相同敌人减速一次。"
tr "game_spell_tooltip_NunuWSionTurn" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间威朗普滚起一个尺寸和速度会不停增长的雪球。雪球越大,造成的伤害越高且击飞的时间越久。
当雪球碰撞到一个墙体、敌方英雄或大型野怪时,它会爆炸,对附近的敌人造成至多@f3@(+@f5@)伤害以及击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的转向速率。这个加成会在变更转向方向时开始积累。"
tr "game_spell_tooltip_NunuWStop" = "推雪球 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间威朗普将雪球对着他面朝的方向推出!"
tr "game_spell_tooltip_Obduracy" = "野蛮打击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:墨菲特的护甲提升@Effect1Amount*100@%(@f1@)。当【花岗岩护盾】处于激活状态时,这个加成会提升至三倍:@f4.0@%(@f3@)。
主动:普通攻击对目标和附近的敌方单位造成额外的@Effect2Amount@(+@f2@)(+@CharAbilityPower@)物理伤害。持续@Effect3Amount@秒。"
tr "game_spell_tooltip_OdinCaptureChannel" = "正在占领"
tr "game_spell_tooltip_OdinCaptureChannelBomb" = "正在占领"
tr "game_spell_tooltip_OdinGuardianSpellAttackCast" = ""
tr "game_spell_tooltip_OlafAxeThrow" = "逆流投掷(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。"
tr "game_spell_tooltip_OlafAxeThrowCast" = "逆流投掷(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。"
tr "game_spell_tooltip_OlafFrenziedStrikes" = "残暴打击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。"
tr "game_spell_tooltip_OlafRagnarok" = "诸神黄昏(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:奥拉夫获得@Effect1Amount@护甲和@Effect1Amount@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Effect2Amount@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Effect5Amount@%移动速度加成,持续@Effect4Amount@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@f1@攻击力(@Effect6Amount@ + 他@Effect3Amount@%的总攻击力)。"
tr "game_spell_tooltip_OlafRecklessStrike" = "鲁莽挥击(@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却时间奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。"
tr "game_spell_tooltip_OrianaDetonateCommand" = "指令:冲击波(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将他们朝魔偶的方向击飞。"
tr "game_spell_tooltip_OrianaDissonanceCommand" = "指令:杂音(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。"
tr "game_spell_tooltip_OrianaIzunaCommand" = "指令:攻击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。"
tr "game_spell_tooltip_OrianaRedactCommand" = "指令:防卫(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_OrianaSpellSword" = "发条终止奥莉安娜的自动攻击造成额外魔法伤害。"
tr "game_spell_tooltip_OrnnE" = "炽烈冲锋(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥恩冲锋,对命中的敌人造成@Effect1Amount@(+@f2@)(+@f3@)物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@Effect6Amount@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。"
tr "game_spell_tooltip_OrnnQ" = "火山突堑(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。"
tr "game_spell_tooltip_OrnnR" = "熔铸之神的召唤(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@Effect2Amount@(+@f4@)魔法伤害,被减速@Effect5Amount@%,持续@Effect6Amount@秒,并变成易碎状态,持续@f10@秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞敌人1.5秒,造成@Effect2Amount@(+@f4@)魔法伤害并施加易碎效果。"
tr "game_spell_tooltip_OrnnW" = "风箱炎息(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奥恩向前重踏,喷吐炎息并为他自身武装一层护盾,护盾可吸收@f5@(12%最大生命值)伤害,持续@Effect5Amount@秒。炎息最多会造成敌方@Effect10Amount@%最大生命值的魔法伤害(最小伤害: @Effect3Amount@)。
被最后一道炎息命中的敌人,会变成易碎效果,持续@f9@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@f8@%最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。"
tr "game_spell_tooltip_Overdrive" = "过载运转(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:布里茨对敌人发起的每次攻击都会使他的【Q机械飞爪】的冷却时间减少1秒。
主动:布里茨进行超级充能,移动速度提升@Effect1Amount@%,攻击速度提升@Effect2Amount@%,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_PantheonE" = "穿心长矛(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@"
tr "game_spell_tooltip_PantheonQ" = "长矛飞掷(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。"
tr "game_spell_tooltip_PantheonR" = "堕天一击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害(对边缘区域只造成@Effect6Amount*100@%伤害),并使他们减速@Effect4Amount*100@%,持续1秒。"
tr "game_spell_tooltip_PantheonRFall" = "堕天一击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害(对边缘区域只造成@Effect6Amount*100@%伤害),并使他们减速@Effect4Amount*100@%,持续1秒。"
tr "game_spell_tooltip_PantheonRJump" = "堕天一击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害(对边缘区域只造成@Effect6Amount*100@%伤害),并使他们减速@Effect4Amount*100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@Effect5Amount@秒。"
tr "game_spell_tooltip_PantheonW" = "圣盾打击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。"
tr "game_spell_tooltip_PhosphorusBomb" = "磷光炸弹(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@(+@CharBonusPhysical@)(+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显示隐形单位)。"
tr "game_spell_tooltip_PickACard" = "选牌(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间点击技能开始洗牌,再次点击选择一张牌,选牌后下次攻击附加卡牌特效。
蓝色卡牌对目标造成@Effect1Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)魔法伤害,并回复@Effect6Amount@法力值。
红色卡牌对目标及目标周围的敌方单位造成@Effect4Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)魔法伤害并减速@Effect2Amount@%,持续2.5秒。
金色卡牌对目标造成@Effect5Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)魔法伤害并晕眩目标,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_PoisonTrail" = "剧毒踪迹(@Level@)[@Hotkey@]每秒@Cost@法力@Effect2Amount@秒冷却时间激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。"
tr "game_spell_tooltip_PoppyE" = "英勇冲锋(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。"
tr "game_spell_tooltip_PoppyQ" = "圣锤猛击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。"
tr "game_spell_tooltip_PoppyR" = "持卫的裁决(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间首次施放:波比引导最多@Effect3Amount@秒,同时使她自身减速@Effect7Amount@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@Effect9Amount@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。"
tr "game_spell_tooltip_PoppyW" = "坚定风采(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会阻挡敌人在她身边进行的突进,同时造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_PoroLob" = "魄罗炮弹[@Hotkey@]无消耗@Cooldown@秒冷却时间魄罗之王会周期性地把他身边的魄罗投掷出去,并且被投掷的魄罗在着陆后会对附近的敌人造成魔法伤害。"
tr "game_spell_tooltip_PoroThrowFollowupCast" = "魄罗冲刺[@Hotkey@]无消耗无冷却时间冲到被【魄罗投掷】命中的单位身旁,在到达时造成真实伤害并减少下一个【魄罗冲刺】的冷却时间。这个技能其实和魄罗们没什么关系。"
tr "game_spell_tooltip_Pounce" = "猛扑 / 丛林伏击(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间美洲狮形态:奈德丽向前跳跃一小段距离,落地后对周围敌军造成@f1@(+@CharAbilityPower@)魔法伤害。在美洲狮形态下击杀一个单位,会使【W猛扑】的冷却时间减少至@f2@秒。
可以直接扑到被捕猎的目标上,并且施法距离翻倍,此外,第一次猛扑到被捕猎的目标上时,冷却时间会减少至@f2@秒。
人类形态:奈德丽放置一个陷阱来使一名敌人受到伤害并显形一段时间。"
tr "game_spell_tooltip_PowerBall" = "动力冲刺(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。"
tr "game_spell_tooltip_PowerBallCancel" = "动力冲刺(@Level@)[@Hotkey@]无消耗无冷却时间提前取消掉动力冲刺。"
tr "game_spell_tooltip_PowerFist" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "game_spell_tooltip_PrimalSurge" = "野性奔腾 / 挥击(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间人类形态:奈德丽为目标友方英雄治疗@Effect1Amount@(+@CharAbilityPower2@)到@Effect2Amount@(+@f3@)生命值(基于该英雄的已损失生命值),并使该英雄的攻击速度提升@Effect4Amount@%,持续7秒。
美洲狮形态:奈德丽朝着目标方向进行爪击,对面前的敌人造成伤害。"
tr "game_spell_tooltip_PuncturingTaunt" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。"
tr "game_spell_tooltip_PykeE" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和@Effect2Amount@(+@f10.01@)秒晕眩效果。"
tr "game_spell_tooltip_PykePassive" = "溺水之幸如果派克没有被敌方看见,那么他会急速回复@f2@%他近期所受来自英雄的伤害,最多可至@f3@。
此外,派克将他所有的来自任意来源(装备、符文等)的额外最大生命值上限转化为攻击力。(1攻击力每@f4@生命值 - 当前攻击力加成:@f1@)"
tr "game_spell_tooltip_PykeQ" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间秒放: 派克打击他面前的所有敌人并造成@f5@(+@f6@)物理伤害。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
被此技能命中的目标会被减速@Effect9Amount*100@%,持续@Effect8Amount@秒。
在命中多个目标时,对首个目标身后一小段距离内的小兵和野怪造成50%伤害。"
tr "game_spell_tooltip_PykeR" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@f8@(+@CharBonusPhysical@)(+@f11@)生命值以下的敌人。 未到达处决条件的敌人会受到等值于处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得全额击杀金币并且派克可以在@Effect2Amount@秒内再次施放【涌泉之恨】 。
已提供的金币总和:@f9@"
tr "game_spell_tooltip_PykeW" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。"
tr "game_spell_tooltip_QuinnE" = "旋翔掠杀(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。"
tr "game_spell_tooltip_QuinnQ" = "炫目攻势(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。"
tr "game_spell_tooltip_QuinnR" = "深入敌后(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@Effect3Amount*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@f1@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@Effect5Amount@秒。"
tr "game_spell_tooltip_QuinnRFinale" = "鹰翼天翔(@level@)[@Hotkey@]无消耗无冷却时间奎因和华洛对附近的敌人造成@f1@物理伤害,并为敌方英雄施加易损标记,同时华洛返回空中。
做出进攻行为会自动激活【鹰翼天翔】。
承受来自非小兵单位的伤害会使移动速度加成被移除@f2@秒。"
tr "game_spell_tooltip_QuinnRReturnToQuinn" = "取消引导(@level@)[@Hotkey@]无消耗无冷却时间停止引导【深入敌后】来提前取消它。"
tr "game_spell_tooltip_QuinnW" = "敏锐感知(@level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_RakanE" = "轻舞成双(@level@) [@Hotkey@]@Cost@法力@f2@秒冷却时间飞向一名友方英雄,为该英雄提供@Effect1Amount@(+@CharAbilityPower@)生命值的护盾,持续@Effect3Amount@秒。
可在@Effect2Amount@秒内免费再次施放。
如果对霞使用这个技能,那么这个技能的施放距离会提升。"
tr "game_spell_tooltip_RakanQ" = "微光飞翎(@level@) [@Hotkey@]@Cost@法力@f3@秒冷却时间掷出一支羽毛,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果羽毛命中了一个英雄或史诗级野怪,洛会在@Effect4Amount@秒后或触碰到一名友方英雄后,为自己和附近的友方回复@f1@(+@CharAbilityPower2@)生命值。"
tr "game_spell_tooltip_RakanR" = "惊鸿过隙(@level@) [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间获得@Effect5Amount@%移动速度,持续@Effect2Amount@秒。
触碰到敌人时会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对被首次命中时造成持续@Effect3Amount@秒的魅惑效果。被魅惑到的首个敌方英雄,会为洛提供持续衰减的@Effect6Amount@%移动速度。"
tr "game_spell_tooltip_RapidFire" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_ReapTheWhirlwind" = "复苏季风(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间迦娜召唤风之力,将敌人击退,并且每秒为周围的友军回复@Effect1Amount@(+@CharAbilityPower@)生命值,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_Recall" = ""
tr "game_spell_tooltip_RekSaiE" = "狂野之噬 / 挖掘隧道(@Level@)[@Hotkey@]无消耗@f3@秒冷却时间位于地表:雷克塞撕咬一个目标来造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。在满怒时,撕咬会多造成100%伤害并且转化为真实伤害。
最大伤害:@f2@
位于地下:雷克塞向前掘地,留下两个相连的隧道入口。点击一个隧道入口将使雷克塞潜移到另一个入口处。
隧道入口持续@Effect5Amount@分钟,并且可被敌人摧毁。雷克塞可同时拥有@Effect6Amount@条隧道。每次使用隧道后,将在@Effect8Amount@秒里无法再次使用隧道。"
tr "game_spell_tooltip_RekSaiEBurrowed" = ""
tr "game_spell_tooltip_RekSaiQ" = "女王之怒 / 猎物搜寻 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间位于地表:雷克塞在5秒里的下3次普攻会对附近的敌人造成@Effect1Amount@(+@CharBonusPhysical@)点额外物理伤害。
位于地下:雷克塞发射一束充满虚空能量的冲击波,引爆命中的第一个敌人,造成@Effect4Amount@(+@CharAbilityPower2@)(+@CharBonusPhysical@)物理伤害,并显形被命中的非潜行敌人,持续@Effect6Amount@秒。如果命中了英雄,它还会生成25怒气。"
tr "game_spell_tooltip_RekSaiQBurrowed" = "女王之怒 / 猎物搜寻 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间位于地表:雷克塞在@Effect7Amount@秒里的下3次普攻会对附近的敌人造成@Effect1Amount@(+@CharBonusPhysical@)额外物理伤害。
位于地下:雷克塞发射一束充满虚空能量的冲击波,引爆命中的第一个敌人,造成@Effect4Amount@(+@CharAbilityPower2@)(+@CharBonusPhysical@)物理伤害,并显形被命中的非潜行敌人,持续@Effect6Amount@秒。如果命中了英雄,它还会生成25怒气。"
tr "game_spell_tooltip_RekSaiR" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@f7@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@Effect6Amount@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@Effect8Amount@ (+@CharBonusPhysical2@)加上目标@Effect9Amount@%已损失生命值的物理伤害。"
tr "game_spell_tooltip_RekSaiW" = "遁地 / 破土而出 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间位于地表:潜到土地之中。
位于地下:钻出地面,对附近的敌人造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害并将距离最近的敌人击飞@Effect5Amount@秒。周围的所有其它敌人会被击退。【W破土而出】的效果无法在@Effect6Amount@秒内重复施加给相同的目标。
位于地下的效果:一套新技能,+@f1@点移动速度,降低视野范围,无法进行普攻,并获得地听术:如果附近的战争迷雾中有敌人在移动,那么雷克塞会将这些敌人的位置暴露给自己和友方。"
tr "game_spell_tooltip_RenektonCleave" = "暴君狂击(@Level@)[@Hotkey@]无消耗或50怒气@Cooldown@秒冷却时间雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。"
tr "game_spell_tooltip_RenektonPredator" = "雷克顿对低于一半生命值的敌人造成额外伤害。"
tr "game_spell_tooltip_RenektonPreExecute" = "冷酷捕猎(@Level@)[@Hotkey@]无消耗或50怒气@Cooldown@秒冷却时间雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次,让目标晕眩@Effect4Amount@秒并造成共@Effect6Amount@(+@f3@)伤害。不会产生怒气。"
tr "game_spell_tooltip_RenektonReignOfTheTyrant" = "终极统治(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间雷克顿用黑暗能量环绕自身,持续@Effect5Amount@秒,获得@Effect1Amount@生命值和@Effect6Amount@怒气。激活时,会每秒对周围敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并且会每秒获得@Effect4Amount@怒气。"
tr "game_spell_tooltip_RenektonSliceAndDice" = "横冲直撞(@Level@)[@Hotkey@]无消耗或50怒气@Cooldown@秒冷却时间横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。"
tr "game_spell_tooltip_RengarE" = "套索打击(@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。"
tr "game_spell_tooltip_RengarQ" = "残忍无情(@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_RengarR" = "狩猎律动(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间雷恩加尔获得@Effect1Amount@%移动速度和距他最近的敌方英雄的真实视野 (在@Effect9Amount@码内),持续@Effect2Amount@秒。
在最初的@Effect6Amount@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@CharTotalPhysical@额外物理伤害并使目标的护甲减少@Effect8Amount@,持续@Effect7Amount@秒。
@Effect3Amount@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。"
tr "game_spell_tooltip_RengarW" = "战争咆哮(@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。"
tr "game_spell_tooltip_RiftWalk" = "虚空行走(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡萨丁传送到附近的目标区域,着陆时对身边的所有敌方单位造成@Effect1Amount@(+@f2@)(+@CharAbilityPower@)魔法伤害。
每在@Effect2Amount@秒内连续施放一次虚空行走,法力消耗就会翻倍,每层效果造成额外的@Effect3Amount@(+@f1@)(+@f3@)魔法伤害,最多可叠加@Effect6Amount@层。"
tr "game_spell_tooltip_RiftWalk_URF" = "虚空行走(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间卡萨丁传送到附近的目标区域,着陆时对身边的所有敌方单位造成@Effect1Amount@(+@f2@)魔法伤害。"
tr "game_spell_tooltip_RivenFeint" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。"
tr "game_spell_tooltip_RivenFengShuiEngine" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间锐雯的武器激荡着圣灵的能量,在@Effect4Amount@秒的持续时间里,给予她@Effect5Amount@%的攻击力加成(+@f3@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@Effect1Amount@(+@f1@)到@Effect2Amount@(+@f2@)物理伤害,敌人的伤势越重,则该技能的伤害值越高。"
tr "game_spell_tooltip_RivenIzunaBlade" = "疾风斩 (@Level@)[@Hotkey@]无消耗单独使用锐雯放出一道强劲的冲击波,对命中的所有敌人造成@Effect1Amount@(+@f1@)到@Effect2Amount@(+@f2@)点的物理伤害,敌人的伤势越重,则该技能的伤害值越高。"
tr "game_spell_tooltip_RivenMartyr" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。"
tr "game_spell_tooltip_RivenTriCleave" = "折翼之舞 (@Level@)[@Hotkey@]无消耗第一击之后有@Cooldown@秒冷却时间锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。"
tr "game_spell_tooltip_RocketGrab" = "机械飞爪(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_RocketJump" = "火箭跳跃(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "game_spell_tooltip_RumbleCarpetBomb" = "恒温灼烧(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间兰博朝目标区域发射一排火箭,制造一条持续@Effect5Amount@秒的燃烧小径。范围内的敌人每秒会受到@Effect1Amount@ (+@CharAbilityPower2@)魔法伤害,并且移动速度减少@Effect3Amount@%。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。"
tr "game_spell_tooltip_RumbleFlameThrower" = "纵火盛宴(@Level@)[@Hotkey@]@Effect2Amount@点热量@Cooldown@秒冷却时间兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。"
tr "game_spell_tooltip_RumbleGrenade" = "电子鱼叉(@Level@)[@Hotkey@]@Effect3Amount@热量@f2@秒冷却时间兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。"
tr "game_spell_tooltip_RumbleMortar" = "纵火盛宴(@Level@)[@Hotkey@]@Cost@法力攻击后@Cooldown@秒冷却时间兰博朝空中发射炮弹,对区域内任何人造成伤害并减速。"
tr "game_spell_tooltip_RumbleShield" = "破碎护盾(@Level@)[@Hotkey@]@Effect3Amount@点热量@Cooldown@秒冷却时间兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。"
tr "game_spell_tooltip_Rupture" = "破裂(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_RyzeE" = "法术涌动(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对一个敌人施加【涌动】效果,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害。后续技能会消耗【涌动】效果来造成额外效果:
超负荷:造成的伤害提高@Effect2Amount@%并散播到附近带有【涌动】效果的敌人身上。
符文禁锢:禁锢时间提升至@Effect6Amount@秒。
法术涌动:将【涌动】效果散播给附近的敌人,造成@Effect8Amount*100@%伤害。
如果瑞兹的技能击杀了带有【涌动】效果的敌方单位后,则会将【涌动】效果散播给附近的敌人。"
tr "game_spell_tooltip_RyzeQ" = "超负荷等级@level@[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间释放一次魔爆来对命中的第一个敌人造成 @TotalDamage@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Effect2Amount@% 的提升伤害并弹射至附近带有涌动效果的敌人身上。
施放瑞兹的其它技能会重置【超负荷】的冷却时间。"
tr "game_spell_tooltip_RyzeR" = "曲境折跃(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间瑞兹开启一道传送门,来通向最远@Effect7Amount@码外的位置。在@Effect4Amount@秒后,所有传送门附近的友军都会被传送至目标位置。
如果瑞兹在引导过程中进入无法施法或无法移动的状态,那么此技能就会被取消。"
tr "game_spell_tooltip_RyzeW" = "符文禁锢(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间立刻禁锢一个敌人,持续@Effect1Amount@秒,并造成@Effect2Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害。"
tr "game_spell_tooltip_Sadism" = "背水一战(@Level@)[@Hotkey@]@Effect4Amount@%当前生命值@Cooldown@秒冷却时间蒙多医生在@Effect2Amount@秒里持续回复共@f1@生命值(@Effect1Amount@%的最大生命值),并在持续期间获得@Effect3Amount@%移动速度。"
tr "game_spell_tooltip_SeismicShard" = "地震碎片(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间墨菲特将一块岩石碎片从地下射向目标,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并偷取目标@Effect2Amount@%移动速度,持续@Effect3Amount@秒。"
tr "game_spell_tooltip_SejuaniE" = "永冻领域(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。"
tr "game_spell_tooltip_SejuaniQ" = "极寒突袭(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。"
tr "game_spell_tooltip_SejuaniR" = "极冰寒狱(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_SejuaniW" = "凛冬之怒(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果。"
tr "game_spell_tooltip_ShenE" = "奥义!影缚(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。"
tr "game_spell_tooltip_ShenQ" = "奥义!暮临(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。"
tr "game_spell_tooltip_ShenR" = "秘奥义!慈悲度魂落(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间慎为目标友方英雄提供一层吸收@Effect1Amount@(+@CharAbilityPower@)到@Effect8Amount@(+@f2@)伤害的护盾,护盾持续@Effect2Amount@秒,护盾生命值取决于目标已损失的生命值。在引导@f1@秒后,慎和他的魂刃会传送到友方英雄身边。"
tr "game_spell_tooltip_ShenW" = "奥义!魂佑(@Level@)[@Hotkey@]@Cost@能量@Cooldown@秒冷却时间慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。"
tr "game_spell_tooltip_ShurelyasCrest" = "舒瑞娅的狂想曲 {{game_spell_subtooltip_ShurelyasCrest}}。"
tr "game_spell_tooltip_ShurelyasCrestTT" = "陈旧的飞升护符 为附近的友军提供+@Effect5Amount*100@%移动速度,持续@Effect6Amount@秒。"
tr "game_spell_tooltip_ShyvanaDoubleAttack" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜的下次攻击会进行两次打击,分别造成@f2@和@f1@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@Effect3Amount@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@Effect1Amount@%总攻击力的伤害。"
tr "game_spell_tooltip_ShyvanaDoubleAttackDragon" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜的下次攻击会进行两次打击,分别造成@f2@和@f1@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@Effect3Amount@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@Effect1Amount@%总攻击力的伤害。"
tr "game_spell_tooltip_ShyvanaFireball" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@Effect1Amount@(+@f4@)(+@CharAbilityPower@)魔法伤害并被标记@Effect2Amount@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@Effect4Amount@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@f1@(+@f5@)(+@f7@)额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@f3@(+@f6@)(+@f2@)魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@Effect3Amount@。"
tr "game_spell_tooltip_ShyvanaFireballDragon" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@Effect1Amount@(+@f5@)(+@CharAbilityPower@)魔法伤害并被标记@Effect2Amount@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@Effect4Amount@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@f1@(+@f5@)(+@f7@)额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@f3@(+@f6@)(+@f2@)魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@Effect3Amount@。"
tr "game_spell_tooltip_ShyvanaFireballDragon2" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@Effect1Amount@(+@f4@)(+@CharAbilityPower@)魔法伤害并被标记@Effect2Amount@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@Effect4Amount@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@f1@(+@f5@)(+@f7@)额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@f3@(+@f6@)(+@f2@)魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@Effect3Amount@。"
tr "game_spell_tooltip_ShyvanaImmolateDragon" = "烈火燎原(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜每秒对周围的敌人造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害,并且移动速度提高@Effect2Amount@%,这个移速加成会在@Effect7Amount@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@Effect1Amount*0.25@(+@CharBonusPhysical*0.25@)魔法伤害并使此移速加成的持续时间延长@Effect8Amount@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@Effect9Amount@秒。"
tr "game_spell_tooltip_ShyvanaImmolationAura" = "烈火燎原(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希瓦娜每秒对周围的敌人造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害,并且移动速度提高@Effect2Amount@%,这个移速加成会在@Effect7Amount@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@Effect1Amount*0.25@(+@CharBonusPhysical*0.25@)魔法伤害并使此移速加成的持续时间延长@Effect8Amount@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@Effect9Amount@秒。"
tr "game_spell_tooltip_ShyvanaTransformCast" = "魔龙降世 (@Level@)[@Hotkey@]每秒消耗@Effect4Amount@点怒气需要@Effect7Amount@怒气来激活主动效果:希瓦娜变成一条巨龙,获得@Effect10Amount@生命值并且飞向目标区域。沿途的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@Effect3Amount@点怒气。普通攻击产生@Effect2Amount@点怒气。"
tr "game_spell_tooltip_SiegeBarracks" = "部署先锋战旗点击使用:在目标地点放置一个先锋战旗。战旗将会为附近的所有小兵提供属性加成。"
tr "game_spell_tooltip_SiegeBlankSpell" = "可用的围城武器栏你的这个围城武器栏中当前还没有任何围城武器。可以在商店中购买新的围城武器。"
tr "game_spell_tooltip_SiegeCannon" = "部署攻城弩炮点击使用:在目标地点放置一个攻城弩炮,前提是它的攻击距离内有一座敌方防御塔。它会周期性地开火,直到该防御塔被摧毁为止。"
tr "game_spell_tooltip_SiegeEmergencyShield" = "防御塔:风暴壁垒点击使用:目标防御塔变得免疫伤害,然后会在短暂的延迟后落下火雨。"
tr "game_spell_tooltip_SiegeFlashZone" = "激活闪现地带点击使用:在目标区域放置一个闪现地带。所有友方英雄只要在它的半径内,都会获得在其边界以内反复闪现的能力。"
tr "game_spell_tooltip_SiegeFlashZoneSpell" = "激活闪现地带点击使用:在目标区域放置一个闪现地带。所有友方英雄只要在它的半径内,都会获得在其边界以内反复闪现的能力。"
tr "game_spell_tooltip_SiegeLaserAffix" = "防御塔:灭绝光线首次施放:将一个可发射3次的灭绝光线发射器附着在目标防御塔上。
下三次施放:朝你的指针悬停处发射光束,对一条直线上的所有目标造成重度伤害(对小兵的伤害会显著降低)。
光束发射器将会持续@f1@秒,或者直到它发射过3次为止。"
tr "game_spell_tooltip_SiegeLaserAffixShot" = "灭绝光线命令被附着的防御塔朝目标地点开火。"
tr "game_spell_tooltip_SiegeShieldGenerator" = "部署护盾图腾点击使用:放置一个护盾图腾到目标地点。图腾将会提供一个额外护盾给附近的所有友方围城武器。"
tr "game_spell_tooltip_SiegeTeleportPad" = "部署传送坪点击使用:放置一个传送坪到目标地点。友方玩家可以从基地传送到传送坪上。"
tr "game_spell_tooltip_SiegeTimefield" = "激活热寂领域点击使用:放置一个热寂领域到目标区域,冻住范围内的所有敌方小兵并使范围内的敌方英雄减速。"
tr "game_spell_tooltip_SionE" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。"
tr "game_spell_tooltip_SionPassiveSpeed" = "死亡冲动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间赛恩获得爆发性移动速度加成。"
tr "game_spell_tooltip_SionQ" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。"
tr "game_spell_tooltip_SionR" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@Effect1Amount@(+@f1@)物理伤害和持续@Effect5Amount@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@Effect3Amount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@Effect2Amount@(+@f2@),晕眩效果会提升至@Effect6Amount@秒。"
tr "game_spell_tooltip_SionW" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。"
tr "game_spell_tooltip_SionWDetonate" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀或协助击杀英雄、击杀大型野怪和大型小兵的最大生命值加成:@Effect6Amount@).当前加成:@f1@
主动:引爆护盾,对赛恩身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标最大生命值的@Effect4Amount@%的魔法伤害。对小兵和野怪的最大伤害为400点。"
tr "game_spell_tooltip_SivirE" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。"
tr "game_spell_tooltip_SivirQ" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间希维尔像挥舞回力标一样挥出她的十字刃,对命中的第一个敌人造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,且对每个后续目标的伤害减少@Effect2Amount@%,减到@Effect3Amount@%为止。"
tr "game_spell_tooltip_SivirR" = "狩猎 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:希维尔在弹射激活时,会获得@Effect1Amount*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@Effect3Amount@秒,在激活时为附近的所有友军提供@Effect4Amount@%的初始移动速度加成,该加成会在【狩猎】持续@Effect5Amount@秒后降低至@Effect2Amount@%。"
tr "game_spell_tooltip_SivirW" = "弹射 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间希维尔的下@Effect4Amount@次普通攻击会弹射到周围目标上,对首要目标造成@f1@物理伤害,并对每个后续目标造成@f2@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。"
tr "game_spell_tooltip_SivirWAttack" = ""
tr "game_spell_tooltip_SkarnerExoskeleton" = "水晶蝎甲(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。"
tr "game_spell_tooltip_SkarnerFracture" = "晶体破碎(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。"
tr "game_spell_tooltip_SkarnerImpale" = "晶状毒刺(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯卡纳压制敌人@Effect1Amount@秒,并造成@CharTotalPhysical2@物理伤害加上@Effect2Amount@(+@CharAbilityPower@)魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。"
tr "game_spell_tooltip_SkarnerVirulentSlash" = "水晶横扫(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。"
tr "game_spell_tooltip_SkarnerVirulentSlash_URF" = "水晶横扫(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯卡纳对附近所有敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中一个目标,则斯卡纳会充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次水晶横扫将造成@f1@(+@CharAbilityPower@)额外魔法伤害。"
tr "game_spell_tooltip_SnowballFollowupCast" = "冲刺[@Hotkey@]无消耗无冷却时间冲向被【标记】命中的单位。施放【冲刺】将减少【标记】25%的冷却时间。"
tr "game_spell_tooltip_SonaDJTransition" = ""
tr "game_spell_tooltip_SonaE" = "迅捷奏鸣曲 (@Level@)[@Hotkey@]@Cost@法力@f10@秒冷却时间主动:为娑娜提供@f1*100@%移动速度加成[@Effect1Amount*100@%+@f2*100@%每100法术强度],持续@Effect9Amount@秒(或受到伤害为止)并将她的能量和弦加成改为节奏。
旋律:娑娜获得一个持续@Effect3Amount@秒的光环。进入光环的友军将获得@f3*100@%移动速度,持续@Effect5Amount@秒。
娑娜的自我移速加成将至少持续@Effect5Amount@秒。"
tr "game_spell_tooltip_SonaEAttackUpgrade" = ""
tr "game_spell_tooltip_SonaPassiveMissile" = ""
tr "game_spell_tooltip_SonaQ" = "英勇赞美诗 (@Level@)[@Hotkey@]@Cost@法力@f10@秒冷却时间主动:对最近的两个敌人(英雄优先)造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将她的能量和弦加成改为断奏。
旋律:娑娜获得一个持续@Effect3Amount@秒的光环。进入光环的友军所进行的下一次普攻将造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_SonaQAttackUpgrade" = ""
tr "game_spell_tooltip_SonaR" = "狂舞终乐章 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间主动:用不可抵抗的音符迫使敌方英雄晕眩并跳舞@Effect2Amount@秒,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
被动:使娑娜的基础技能的基础冷却时间减少@Effect3Amount*-100@%。"
tr "game_spell_tooltip_SonaW" = "坚毅咏叹调 (@Level@)[@Hotkey@]@Cost@法力@f10@秒冷却时间主动:为娑娜和附近最近的一名友军英雄治疗@Effect1Amount@(+@CharAbilityPower@)生命值并将她的能量和弦加成改为渐弱。
旋律:娑娜获得一个持续@Effect3Amount@秒的光环。进入光环的友军会获得一层吸收@Effect4Amount@(+@CharAbilityPower2@)伤害的护盾,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_SonaWAttackUpgrade" = ""
tr "game_spell_tooltip_SorakaE" = "星体结界(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在目标区域创造一个持续1.5秒的结界,对施法半径内的敌方英雄造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@Effect1Amount@秒,并受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_SorakaQ" = "流星坠落(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被减速@Effect2Amount@%,持续2秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@Effect5Amount@秒的活力焕发效果。这个效果每秒为索拉卡回复@Effect3Amount@(+@f1@)生命值,并且在索拉卡不朝着敌方英雄移动时提供@Effect9Amount*100@%移动速度。"
tr "game_spell_tooltip_SorakaR" = "祈愿(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召唤神圣的能量来为每个友方英雄回复@Effect1Amount@(+@CharAbilityPower@)生命值。祈愿会对每个生命值低于40%的友方英雄造成150%的回复效果。"
tr "game_spell_tooltip_SorakaW" = "星之灌注(@level@)[@Hotkey@]10%最大生命值,@Cost@法力@Cooldown@秒冷却时间为目标友军回复@Effect1Amount@(+@CharAbilityPower@)生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡会将此效果的收益提供给目标英雄,持续@f1@秒。
如果索拉卡的生命值在5%以下则不能施放此技能。"
tr "game_spell_tooltip_SowTheWind" = "和风守护等级 @Level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:当这个技能不在冷却阶段中时,迦娜 获得@Effect1Amount@%(+@f1@%) 移动速度加成,并在移动时无视单位的碰撞体积。
主动:迦娜将她的空气元素灵轰在目标身上,对目标造成 @Effect2Amount@(+@CharAbilityPower@)(+@f3@)魔法伤害并使目标减速 @Effect3Amount@%(+@f2@%),持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_SRU_Baron_Corruption" = "纳什男爵环绕着一个毁灭光环。如果被激怒,他就会不断施加腐蚀层数给附近的英雄并周期性地对身上腐蚀层数最少的英雄造成魔法伤害。腐蚀层数会减少该单位的护甲和魔法抗性。"
tr "game_spell_tooltip_StaticField" = "静电力场(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动效果:闪电会为布里茨的攻击充能,造成额外的@Effect1Amount@(+@CharAbilityPower@)+他3%最大法力值的魔法伤害。
主动效果:造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害且沉默周围敌方单位,持续0.5秒。移除被动魔法攻击直到技能冷却时间结束。"
tr "game_spell_tooltip_SummonerBarrier" = "屏障[@Hotkey@]无消耗@Cooldown@秒冷却时间暂时为你的英雄套上持续2秒的护盾,抵挡@f1@伤害。"
tr "game_spell_tooltip_SummonerBattleCry" = "战意激增[@Hotkey@]无消耗@f3@秒冷却时间强化你的英雄,提升@f1@%的攻击速度和@f2@法术强度,持续12秒。"
tr "game_spell_tooltip_SummonerBoost" = "净化[@Hotkey@]无消耗@Cooldown@秒冷却时间移除你的英雄身上的所有限制效果(压制效果和击飞效果除外)和召唤师技能的减益效果,并且若在接下来的@f1@秒里再次被施加以上效果时,新效果的持续时间将减少65%。"
tr "game_spell_tooltip_SummonerClairvoyance" = "洞察[@Hotkey@]无消耗@Cooldown@秒冷却时间为你的队伍照亮地图上的任意一个区域,持续@f1@秒。"
tr "game_spell_tooltip_SummonerDagon" = "虚弱[@Hotkey@]@Cooldown@秒冷却时间对单个英雄造成持续性伤害的技能。"
tr "game_spell_tooltip_SummonerDagonDot" = "虚弱[@Hotkey@]@Cooldown@秒冷却时间致盲目标(攻击命中降低100%)并减缓其移动速度40%,持续3秒。"
tr "game_spell_tooltip_SummonerDash" = "冲锋[@Hotkey@]无消耗@Cooldown@秒冷却时间加速150%,并免疫减速效果,持续1.5秒。"
tr "game_spell_tooltip_SummonerDot" = "引燃[@Hotkey@]无消耗@Cooldown@秒冷却时间引燃目标敌人,在5秒的持续时间里造成共@f1@真实伤害,获得目标视野,并在持续期间为目标施加重伤效果。
(重伤效果会使目标所受的治疗效果降低40%。这个视野不会暴露潜行的敌人。)"
tr "game_spell_tooltip_SummonerExhaust" = "虚弱[@Hotkey@]无消耗@Cooldown@秒冷却时间虚弱目标英雄,降低目标@f3@%的移动速度和攻击速度,并使目标造成的伤害减少@f2@%,持续2.5秒。"
tr "game_spell_tooltip_SummonerFlash" = "闪现[@Hotkey@]无消耗@Cooldown@秒冷却时间使英雄朝着你的指针所停的区域瞬间传送一小段距离。"
tr "game_spell_tooltip_SummonerFortify" = "强化要塞[@Hotkey@]无消耗@Cooldown@秒冷却时间主动:使所有本方的防御塔免疫所有伤害,并提升防御塔100%攻击速度。
持续6秒。
被动:当强化要塞技能就绪时,你对非英雄单位额外造成9伤害。"
tr "game_spell_tooltip_SummonerHaste" = "幽灵疾步[@Hotkey@]无消耗@Cooldown@秒冷却时间你的英雄获得移动速度加成并能在移动时无视单位的碰撞体积,持续10秒。这个移动速度加成会在2秒里持续加速至最大值@f1@%。"
tr "game_spell_tooltip_SummonerHeal" = "治疗术[@Hotkey@]无消耗@Cooldown@秒冷却时间为你的英雄和目标友军英雄回复@f1@(取决于英雄等级)生命值,并提供30%移动速度加成,持续1秒。若目标近期已受到过其它治疗术的影响,则治疗术对目标产生的治疗效果减半。
如果这个技能无法找到目标,就会作用于范围内伤势最重的一位友军英雄。"
tr "game_spell_tooltip_SummonerHexFlash" = "海克斯闪现[@Hotkey@]无消耗@Cooldown@秒冷却时间在引导后,使英雄朝着你的指针所停的区域瞬间传送一小段距离。"
tr "game_spell_tooltip_SummonerMana" = "清晰术[@Hotkey@]无消耗@Cooldown@秒冷却时间为你的英雄回复@f1@%的最大法力值,并为周围友军回复@f2@%最大法力值。"
tr "game_spell_tooltip_SummonerObserver" = "观察者[@Hotkey@]无消耗@Cooldown@秒冷却时间显示整个地图,并将你的英雄从地图中移除。后续的使用,会在队伍视野和全图视野之间进行切换。"
tr "game_spell_tooltip_SummonerOdinGarrison" = "卫戍部队[@Hotkey@]无消耗@f1@秒冷却时间我方防御塔:回复速度得到巨幅提高,持续8秒。
敌方防御塔:减少80%的攻击力,持续8秒。"
tr "game_spell_tooltip_SummonerOdinPromote" = "晋升[@Hotkey@]无消耗@Cooldown@秒冷却时间将距离最近的友军超级小兵晋升为攻城炮兵,回复它的生命值,让它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。"
tr "game_spell_tooltip_SummonerOdysseyFlash" = "折跃[@Hotkey@]无消耗@AmmoRechargeTime@秒充能时间暂时变为不可被选取和免疫伤害状态 ,并冲向一个位置。
请让你的手脚一直呆在虫洞里。"
tr "game_spell_tooltip_SummonerOdysseyRevive" = "复苏[@Hotkey@]无消耗@Cooldown@秒冷却时间复活一名倒下的机组成员,方法是待在其身边2秒。
提前离开该区域不会消耗你的冷却时间。"
tr "game_spell_tooltip_SummonerPoroRecall" = "护驾![@Hotkey@]无消耗@f1@秒冷却时间被动:用魄罗命中一个敌方英雄,会为你的队伍提供一层魄罗印记。当魄罗印记达到10层时,你的队伍就可以召唤出魄罗之王来与你们并肩作战。在魄罗之王处于活跃状态时,双方队伍都无法获得魄罗印记。
主动:快速冲刺到魄罗之王的身旁。只能在己方召唤了魄罗之王时施放。
“魄罗们才是扣人心弦的焦点。而你们只是抱大腿的。”"
tr "game_spell_tooltip_SummonerPoroThrow" = "魄罗投掷[@Hotkey@]无消耗@Cooldown@秒冷却时间将一个魄罗投向远处,对命中的第一个敌方单位造成@f2@真实伤害,并提供目标的真实视野。
如果这个技能命中了一个敌人,那么在接下来的3秒里可以再次施放此技能,来冲到被命中的目标旁边,多造成@f2@真实伤害,并缩短下一个【魄罗投掷】@Effect4Amount@秒冷却时间。
魄罗们不会被法术护盾或各种墙体所格挡,因为它们是萌萌哒小动物,而不是技能!
“魄罗们是符文大陆空气动力学的一个科研模型。”"
tr "game_spell_tooltip_SummonerPromote" = "晋升[@Hotkey@]无消耗@Cooldown@秒冷却时间晋升距离最近的友军炮兵,回复它的生命值,让它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。"
tr "game_spell_tooltip_SummonerPromoteSR" = "晋升[@Hotkey@]无消耗@f1@秒冷却时间晋升距离最近的友军炮兵,回复它的生命值,让它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。"
tr "game_spell_tooltip_SummonerRally" = "战争图腾[@Hotkey@]无消耗@Cooldown@秒冷却时间召唤一个生命值225-650的图腾,持续15秒。增加附近友军10-35物理伤害。"
tr "game_spell_tooltip_SummonerReturn" = "回溯[@Hotkey@]无消耗@Cooldown@秒冷却时间暂时为你的英雄套上持续2.5秒的护盾,抵挡@f1@伤害。2.5秒后,护盾会消散,并且你的英雄会被传送至安全处。近战英雄被传送的距离会更远。"
tr "game_spell_tooltip_SummonerRevive" = "重生[@Hotkey@]无消耗@Cooldown@秒冷却时间立刻在本队召唤师平台复活你的英雄,并提供+@f3@%移动速度加成(会在12秒里持续衰减)。"
tr "game_spell_tooltip_SummonerSmite" = "惩戒[@Hotkey@]无消耗@Cooldown@秒冷却时间对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成@f1@点真实伤害。对野怪时,额外回复@f6@(+@f7@)生命值。
【惩戒】每@AmmoRechargeTime@秒获得一层充能,最多可保持2层充能。"
tr "game_spell_tooltip_SummonerSmite2" = "惩戒[@Hotkey@]无消耗@Cooldown@秒冷却时间对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成@f1@真实伤害。"
tr "game_spell_tooltip_SummonerSmiteAoE" = "爆裂惩戒[@Hotkey@]无消耗@Cooldown@秒冷却时间对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成@f1@真实伤害。对野怪时,额外回复@f6@(+@f7@)生命值。
【惩戒】每@AmmoRechargeTime@秒获得一层充能,最多可保持2层充能。
爆裂惩戒
对目标旁边的野怪和敌方小兵造成一半伤害,并使它们晕眩1.5秒。惩戒野怪时会为你回复15%的已损失生命值和已损失法力值。"
tr "game_spell_tooltip_SummonerSmiteDuel" = "挑战惩戒[@Hotkey@]无消耗@Cooldown@秒冷却时间对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成@f1@真实伤害。对野怪时,额外回复@f6@(+@f7@)生命值。
【惩戒】每@AmmoRechargeTime@秒获得一层充能,最多可保持2层充能。
挑战惩戒
【挑战惩戒】可以对一个敌方英雄施放,标记该英雄@f5@秒。在这段时间里,你的攻击会在2.5秒里造成共@f4@额外真实伤害,并且减少20%来自该英雄的伤害。"
tr "game_spell_tooltip_SummonerSmitePlayerGanker" = "深寒惩戒[@Hotkey@]无消耗@Cooldown@秒冷却时间对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成@f1@真实伤害。对野怪时,额外回复@f6@(+@f7@)生命值。
【惩戒】每@AmmoRechargeTime@秒获得一层充能,最多可保持2层充能。
深寒惩戒
深寒惩戒可以对一名敌方英雄施放,造成@f4@真实伤害、使目标显形并偷取目标20%移动速度,使目标显形,持续@f5@秒。"
tr "game_spell_tooltip_SummonerSmiteQuick" = "食腐惩戒[@Hotkey@]无消耗@Cooldown@秒冷却时间对目标史诗野怪、大型野怪、中型野怪或敌方小兵造成@f1@真实伤害。对野怪时,额外回复@f6@生命值。
【惩戒】每@AmmoRechargeTime@秒获得一层充能,最多可保持2层充能。
食腐惩戒
当你惩戒并击杀一个敌方半场的大型野怪时,你会获得半层惩戒效果。如果你击杀了那个野怪,你会获得@f4@额外金币,以及175%移动速度加成,该加成会在2秒内持续衰减。"
tr "game_spell_tooltip_SummonerSnowball" = "标记[@Hotkey@]无消耗@Cooldown@秒冷却时间扔出一个长程雪球,对命中的第一个敌方单位造成@f1@真实伤害并提供目标的真实视野。如果雪球命中了一个敌人,那么这个技能可以在@Effect3Amount@秒里再次施放,用来让英雄【冲刺】到目标单位旁边,同时造成额外的@f1@真实伤害。在【冲刺】到目标旁边的同时,【标记】的冷却时间会减少@Effect4Amount*100@%。
【标记】的飞行道具不会被法术护盾或者飞行道具拦截技(亚索的【W风之障壁】、布隆的【E坚不可摧】)所阻挡。"
tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark" = "终极标记[@Hotkey@]无消耗@Cooldown@秒冷却时间扔出一个雪球,雪球最多可飞行1个真远单位那么远,并对命中的第一个敌方单位造成@f1@真实伤害并提供该目标的真实视野。
如果你的【终极标记】命中了一个敌人,那么这个技能可以在@Effect3Amount@秒里重新施放以冲刺到被标记的单位旁,造成额外的@f1@真实伤害并让你的气势提升一百万个百分点。
如果有魄罗跟随你,那么你可以扔出魄罗而不是雪球,因为我们是坏人。"
tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark_FollowupCast" = "终极冲刺[@Hotkey@]无消耗无冷却时间【终极冲刺】到被你的雪球(或你的魄罗,你的野怪)所击中的单位旁边。施放【终极冲刺】将使【终极标记】的冷却时间减少25%。
如你所想地按下这个按钮吧"
tr "game_spell_tooltip_SummonerSpawn" = "生成[@Hotkey@]无消耗@Cooldown@秒冷却时间选择一个己方建筑作为生成点。"
tr "game_spell_tooltip_SummonerStifle" = "窒息[@Hotkey@]@Cooldown@秒冷却时间窒息使敌方英雄沉默3秒,并且移除他们的增益魔法效果。"
tr "game_spell_tooltip_SummonerTeleport" = "传送[@Hotkey@]无消耗@Cooldown@秒冷却时间在吟唱@f1@秒后,将英雄传送到友方建筑物、小兵或守卫旁边。"
tr "game_spell_tooltip_SummonerTestMagicDamage" = "PH测试用魔法伤害/titleLeft>[@Hotkey@]无消耗@Cooldown@秒冷却时间PH测试用魔法伤害"
tr "game_spell_tooltip_SummonerTestSpellShield" = "PH测试用魔法护盾/titleLeft>[@Hotkey@]无消耗@Cooldown@秒冷却时间PH测试用魔法护盾"
tr "game_spell_tooltip_SwainE" = "永不复行 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。"
tr "game_spell_tooltip_SwainQ" = "解脱之触 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯维因释放出@Effect5Amount@道恶魔之力,来袭击它们命中的第一个敌人,并穿透那些被它们击杀的敌人。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,每道额外的恶魔之力会使该伤害增加@Effect2Amount*100@%。最大伤害:@f2@。"
tr "game_spell_tooltip_SwainR" = "恶魔升华 (@Level@)[@Hotkey@]所有魂屑@Cooldown@秒冷却时间斯维因释放内心的恶魔,持续@Effect3Amount@秒,并获得@Effect6Amount@生命值。每一秒,他会吸取3名距他最近的敌方英雄,以造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害,并治疗自身@Effect4Amount@ (+@CharAbilityPower2@)生命值。在吸取了@f7@生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成伤害并结束他的变身。 每片魂屑的伤害:@Effect10Amount@(+@f1@)。
当前伤害:@f3@
最大伤害:@f2@
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@Effect7Amount*100@%常规数值的治疗效果。"
tr "game_spell_tooltip_SwainR2" = "恶魔耀光 (@Level@)[@Hotkey@]@Cooldown@秒冷却时间斯维因释放一道魂焰新星来结束他的变形,并造成基于他已吸取生命值的伤害。"
tr "game_spell_tooltip_SwainW" = "帝国视界 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。"
tr "game_spell_tooltip_Swipe" = "挥击 / 野性奔腾(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间美洲狮形态:奈德丽爪击她面前的敌人,造成@f7@(+@CharAbilityPower2@)魔法伤害。
人类形态:奈德丽治疗一名友方英雄,并且提升他们的攻击速度。"
tr "game_spell_tooltip_SyndraE" = "弱者退散(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。"
tr "game_spell_tooltip_SyndraQ" = "暗黑法球(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。"
tr "game_spell_tooltip_SyndraR" = "能量倾泻(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@Effect1Amount@(+@CharAbilityPower@)。
最低总伤害:@Effect2Amount@(+@CharAbilityPower2@)。"
tr "game_spell_tooltip_SyndraW" = "驱使念力(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。"
tr "game_spell_tooltip_TahmKenchE" = "厚实表皮(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:在这个技能尚未进入冷却阶段时,所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值的@Effect2Amount*100@%就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。"
tr "game_spell_tooltip_TahmKenchNewR" = "深渊潜航(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。任何英雄伤害都会打断引导。
“小子,世界就是一条河流,而我是它的国王。没有哪里是我没去过的;没有哪里是我不能去的。”"
tr "game_spell_tooltip_TahmKenchQ" = "巨舌鞭笞(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你从远处吞噬小兵。"
tr "game_spell_tooltip_TahmKenchW" = "大快朵颐(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect3Amount@%(+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
当用在敌人身上时,此技能会返还一半冷却时间。"
tr "game_spell_tooltip_Takedown" = "推倒 / 标枪投掷 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间美洲狮形态:奈德丽的下次攻击将造成@f7@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害。目标每损失1%的生命值,【Q推倒】就会造成@f8@%额外伤害,最多可造成@f9@(+@f10@)(+@f11@)伤害。
【Q推倒】会对被捕猎的目标多造成@Effect5Amount*100@%伤害。
人类形态:奈德丽投掷标枪,对飞行线路上的第一个目标造成伤害(伤害取决于飞行距离)。"
tr "game_spell_tooltip_TaliyahE" = "撒石阵(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间布下一个能感应突进的陷阱区域,使区域内的敌人受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@f2@%减速效果。在@Effect3Amount@秒后,陷阱会爆炸,再次造成伤害。
敌方英雄在因突进、被拉扯或被推挤而经过撒石阵时就会触发陷阱,每触发一个陷阱就会受到@f3@(+@f1@)魔法伤害(最多受到4个陷阱的伤害,第一个陷阱之外的后续陷阱造成的伤害降低@f4@%)。"
tr "game_spell_tooltip_TaliyahQ" = "石穿(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间朝目标方向猛掷5块岩石,每块造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对相同敌人的后续命中只造成@Effect2Amount@%伤害。会留下持续@Effect6Amount@秒的掘石场 。
在掘石场上施放【Q石穿】时,只会猛掷1块岩石,但它的消耗减少至@Effect7Amount@法力。"
tr "game_spell_tooltip_TaliyahR" = "墙幔(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间首次施放会创造一道石墙。再次施放就会立刻搭乘石墙。如果移动或受到来自英雄或防御塔的伤害,就会导致塔莉垭停下。
【R墙幔】持续@Effect1Amount@秒。解除这个技能就会提前摧毁石墙。"
tr "game_spell_tooltip_TaliyahWVC" = "岩突(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间塔莉垭选择一个区域作为目标。在短暂的延迟后,区域内的敌人会被推搡并受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
你可以通过点击并拖动鼠标,来控制敌人将被推搡的方向。"
tr "game_spell_tooltip_TalonE" = "刺客之道 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间泰隆翻越目标方向上最多@f2@码内的距离最近的建筑物或地形。翻越速度与泰隆的移动速度相关联。
泰隆无法在@f3@秒里重复翻越相同地区的地形。"
tr "game_spell_tooltip_TalonQ" = "诺克萨斯式外交 (@Level@)[@Hotkey@]@Cost@法力@f5@秒冷却时间泰隆跃向目标并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果从近战距离施放,则泰隆不会前跃而是产生暴击,造成@f2@%伤害(@f3@)。
当此技能击杀了一个单位时,泰隆会回复@f4@生命值并且返还该技能@Effect5Amount*100@%的冷却时间。"
tr "game_spell_tooltip_TalonR" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,获得@Effect2Amount*100@%移动速度提升,并且变为隐形状态,最多持续@Effect3Amount@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。"
tr "game_spell_tooltip_TalonW" = "斩草除根 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。"
tr "game_spell_tooltip_TaricE" = "炫光(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。"
tr "game_spell_tooltip_TaricQ" = "星光之触(@Level@)[@Hotkey@]@Cost@法力,所有充能数@Cooldown@秒冷却时间,@AmmoRechargeTime@秒充能时间花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。"
tr "game_spell_tooltip_TaricR" = "宇宙之辉(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect4Amount@秒的延迟后,放射出一道宇宙能量给附近的友方英雄,让他们免疫伤害@Effect5Amount@秒。"
tr "game_spell_tooltip_TaricW" = "坚毅壁垒(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。"
tr "game_spell_tooltip_TeleportCancel" = "传送取消[@Hotkey@]再次施放取消传送。"
tr "game_spell_tooltip_TEMPLATESPELL" = "技能名(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间副标题法强收益系数:(+@CharAbilityPower@)攻击力收益系数:(+@f1@)"
tr "game_spell_tooltip_Terrify" = "恐惧(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。"
tr "game_spell_tooltip_ThreshE" = "厄运钟摆 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:锤石的普攻造成@f3@到@f3@(+@f2@)额外魔法伤害,该伤害会在非攻击状态下逐渐提升(相当于已收集的灵魂数加上最多@Effect3Amount@%的总攻击力)。
主动:沿着从锤石身后到他面前的一条直线造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的敌人会被推向挥舞的方向,然后被减速@Effect2Amount@%,持续@Effect4Amount@秒。
面朝敌人施法会将敌人推走。背对敌人施法会将敌人拉近。"
tr "game_spell_tooltip_ThreshE_DARKSTAR" = "暗能量厄运钟摆[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:锤石的普攻造成最多@f2@额外魔法伤害,该伤害会在你的上次攻击的4秒里持续堆叠。
主动:沿着一条从锤石背后开始的直线造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的敌人会被推向挥舞的方向,然后被减速@Effect2Amount@%,持续@Effect4Amount@秒。
向前施放来推开敌人,向后施放来拉近敌人。低血量的敌人会被推得更远。
(先发优势:你的厄运钟摆将会取消一次敌方的厄运钟摆,只要你是先命中的一方。)"
tr "game_spell_tooltip_ThreshPassiveSouls" = "地狱诅咒魂锁典狱长可以收割那些死在他身边的敌人们的灵魂,从而为他永久地提供护甲和魔法抗性加成以及基础技能伤害。
锤石的护甲和魔法抗性不会随着等级的提高而提高。"
tr "game_spell_tooltip_ThreshQ" = "死亡判决(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间锤石扔出他的镰刀,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,提供真实视野并将其拉向他,持续@Effect2Amount@秒。
再次激活这个技能,会将锤石拉向被捆绑的敌人。
当【死亡判决】命中敌人时,它的冷却时间会减少@Effect4Amount@秒。"
tr "game_spell_tooltip_ThreshQ_DARKSTAR" = "星界死亡判决[@Hotkey@]无消耗@Cooldown@秒冷却时间锤石把他的镰刀扔出一段非常长的距离,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害并晕眩命中的第一个敌人,然后将该敌人拖拽@Effect2Amount@秒。目标单位的生命值越低,则会被拖拽得越远。
死兆星能引燃镰刀,对目标造成额外的250真实伤害。
再次激活此技能,会将锤石拉向被捆住的敌人。
(回击无效:当你的死亡判决捆住一名敌人时,你会免疫敌方的死亡判决。)"
tr "game_spell_tooltip_ThreshQLeap" = "追魂索命无消耗锤石将自己拉向被钩中的那个可怜的灵魂。"
tr "game_spell_tooltip_ThreshQPassive" = ""
tr "game_spell_tooltip_ThreshR" = "幽冥监牢(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间锤石制造一个环状结界。经过的敌人会立刻被燃烧,承受@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect3Amount@%,持续@Effect2Amount@秒,同时打破该部分结界。"
tr "game_spell_tooltip_ThreshR_DARKSTAR" = "被禁用死兆星的威能已经禁用了锤石的终极技能。"
tr "game_spell_tooltip_ThreshRAlly" = "祈求死亡本身(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间锤石将目标友军英雄转化为一个死亡使者,持续8秒,为目标提供相当于他被动技能的数值的护甲,魔法抗性,以及法术强度。
此外,目标还会在追击敌人时获得@Effect1Amount@%移动速度,并且目标的常规技能的冷却时间会被缩减@Effect1Amount@%(这个缩减可以与冷却缩减叠加)。"
tr "game_spell_tooltip_ThreshRPenta" = "幽冥监牢(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间锤石制造一个环绕自身的幽冥监牢。穿过墙壁的敌方英雄会遭受@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect3Amount@%,持续@Effect2Amount@秒,同时打破该面墙壁。
一旦有一面墙壁被打破,剩余墙壁就不会造成伤害,并且减速时长减半。在技能作用期间,一个敌人不会同时受到多个墙壁的影响。"
tr "game_spell_tooltip_ThreshW" = "魂引之灯 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间锤石朝目标地点扔出灯笼。如果灯笼附近的一名友军点击了灯笼,则他会将灯笼捡起来,然后锤石会将该友军和灯笼一起拉回身边。
灯笼会为锤石和靠近灯笼的一名友军提供一层持续@Effect5Amount@秒、可吸收最多@Effect1Amount@(+@f6@)伤害的护盾。护盾的生命值会随着锤石收集的灵魂数而增长。"
tr "game_spell_tooltip_ThreshW_DARKSTAR" = "引力魂引之灯[@Hotkey@]无消耗@Cooldown@秒冷却时间锤石将他的灯笼扔出一段很长的距离至目标位置。如果一个被限制的友军进入了灯笼的半径内,该友军将会自动被救下并被拉到锤石身边,此外,友军仍能够点击灯笼。
灯笼仅持续@Effect4Amount@秒,并且不再提供护盾。"
tr "game_spell_tooltip_TimeWarp" = "时光发条 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。"
tr "game_spell_tooltip_ToxicShot" = "毒性射击(@Level@)[@Hotkey@]被动无冷却时间提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_ToxicShotAttack" = ""
tr "game_spell_tooltip_Tremors2" = "地动山摇(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间震撼大地@Effect2Amount@秒,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使敌人减速@Effect4Amount@%,持续@Effect3Amount@秒,可叠加最多@Effect6Amount@次。
地动山摇对防御塔造成@Effect5Amount@%伤害。"
tr "game_spell_tooltip_TrundleCircle" = "寒冰之柱(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。"
tr "game_spell_tooltip_trundledesecrate" = "冰封领域(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。"
tr "game_spell_tooltip_TrundlePain" = "强权至上(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间特朗德尔吸取目标@Effect1Amount*100@(+@CharAbilityPower@)%的最大生命值和@Effect2Amount*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@Effect3Amount@秒里持续偷取。在吸取效果结束后,护甲和魔法抗性会在@Effect3Amount@秒后返还给目标。"
tr "game_spell_tooltip_TrundleTrollSmash" = "利齿撕咬(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。"
tr "game_spell_tooltip_TryndamereE" = "旋风斩(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间泰达米尔挥舞大剑冲向目标,对冲锋路线上所有敌人造成 @Effect1Amount@(+@CharBonusPhysical2@)(+@CharAbilityPower@)物理伤害并产生怒气。
泰达米尔每次暴击减少旋风斩的冷却时间@Effect2Amount@秒。这个冷却缩减会在攻击英雄时提升至@Effect3Amount@秒。"
tr "game_spell_tooltip_TryndamereQ" = "嗜血杀戮(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:泰达米尔嗜血成性,获得@Effect1Amount@点攻击力,每损失1%生命值额外增加@Effect2Amount@点攻击力。
主动:泰达米尔消耗怒气,回复@Effect3Amount@(+@CharAbilityPower@)生命值,每1点怒气额外回复@Effect4Amount@(+@f2@)生命值。"
tr "game_spell_tooltip_TryndamereW" = "蔑视(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间减少身边敌方英雄@Effect1Amount*-1@攻击力,持续@Effect3Amount@秒,并且转身逃跑的敌人会被减速@Effect2Amount*-100@%,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_TTSpiderbossAttack" = "远程"
tr "game_spell_tooltip_TTSpiderbossAttack2" = "近战1"
tr "game_spell_tooltip_TTSpiderbossAttack3" = "近战2"
tr "game_spell_tooltip_TwitchExpunge" = "毒性爆发 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间对附近感染了死亡毒液的所有敌人造成@Effect2Amount@物理伤害,此外,每层死亡毒液效果还会对附近所有感染了死亡毒液的目标造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)伤害。(满层伤害:@f2@)"
tr "game_spell_tooltip_TwitchGangsterUlt" = "火力全开(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect2Amount@秒的持续时间里,图奇会获得@Effect5Amount@额外攻击距离和@Effect1Amount@额外攻击力。
在此期间,他的普通攻击附带穿刺效果,对后续目标造成的伤害减少@Effect3Amount@%,最小伤害为@Effect4Amount@%。
潜行—伪装: 火力全开期间不会使伪装状态结束。"
tr "game_spell_tooltip_TwitchHideInShadows" = "埋伏 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect4Amount@秒后(如果没有受到伤害的话),图奇会进入伪装状态并获得@Effect3Amount@%移动速度加成,持续@Effect2Amount@秒。这个加成会在附近没有任何一个敌方英雄看到图奇时翻至三倍。
在离开埋伏状态后,他会获得@Effect1Amount@%攻击速度加成,持续@Effect6Amount@秒。
当一名感染了死亡毒液的敌方英雄死亡时,【埋伏】的冷却时间会重置。
潜行—伪装: 当敌方英雄持续处于图奇的侦测半径之外时,图奇不会被敌方单位所看见。攻击或施放技能就会使伪装状态结束。"
tr "game_spell_tooltip_TwitchUlt" = "火力全开(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect2Amount@秒的持续时间里,图奇会获得@Effect5Amount@额外攻击距离和@Effect1Amount@额外攻击力。
在此期间,他的普通攻击附带穿刺效果,对后续目标造成的伤害减少@Effect3Amount@%,最小伤害为@Effect4Amount@%。
潜行—伪装: 火力全开期间不会使伪装状态结束。"
tr "game_spell_tooltip_TwitchVenomCask" = "剧毒之桶(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间图奇扔出一个毒性之桶来添加一层死亡毒液给所有被桶砸中的敌人,并留下一团毒雾,存留@Effect3Amount@秒。
一直呆在毒雾中的敌人会被减少@Effect2Amount@%移动速度并且会每秒受到额外的一层死亡毒液。"
tr "game_spell_tooltip_TwoShivPoison" = "双面毒刃(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。"
tr "game_spell_tooltip_UdyrBearAttack" = ""
tr "game_spell_tooltip_UdyrBearStance" = "巨熊姿态(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒。
每升1级,乌迪尔各姿态的法力消耗减少1。"
tr "game_spell_tooltip_UdyrPhoenixActivation" = ""
tr "game_spell_tooltip_UdyrPhoenixAttack" = ""
tr "game_spell_tooltip_UdyrPhoenixStance" = "火凤姿态(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害,持续@Effect5Amount@秒。
每升1级,乌迪尔各姿态的法力消耗减少1。"
tr "game_spell_tooltip_UdyrTigerAttack" = ""
tr "game_spell_tooltip_UdyrTigerPunchBleed" = ""
tr "game_spell_tooltip_UdyrTigerStance" = "猛虎姿态(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
每升1级,乌迪尔各姿态的法力消耗减少1。"
tr "game_spell_tooltip_UdyrTurtleAttack" = ""
tr "game_spell_tooltip_UdyrTurtleStance" = "灵龟姿态(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。
每升1级,乌迪尔各姿态的法力消耗减少1。"
tr "game_spell_tooltip_UFSlash" = "势不可挡(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。"
tr "game_spell_tooltip_UndyingRage" = "无尽怒火(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间泰达米尔在@Effect3Amount@秒内对死亡免疫,生命值最低为@Effect2Amount@,并瞬间获得@Effect1Amount@怒气。"
tr "game_spell_tooltip_UnstoppableForce" = "势不可挡(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间墨菲特冲击目标区域,晕眩敌人@Effect1Amount@秒并造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。在墨菲特和目标之间的敌人被击飞并受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
墨菲特的冲击过程不能取消。"
tr "game_spell_tooltip_UrgotE" = "鄙弃 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间厄加特向前冲锋并为自身提供一个护盾,护盾可吸收@ETotalShieldHealth@伤害、持续@EShieldDuration@秒。如果他捕捉一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。"
tr "game_spell_tooltip_UrgotQ" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "game_spell_tooltip_UrgotR" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。以及最多@Effect3Amount@%减速效果,持续@Effect4Amount@秒。
如果目标的生命值在被穿刺状态下跌至@Effect2Amount@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@Effect2Amount@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@Effect10Amount@秒。"
tr "game_spell_tooltip_UrgotRRecast" = "仁慈 (@Level@)[@Hotkey@]处决弱者。"
tr "game_spell_tooltip_UrgotW" = "净除 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect3Amount@秒里,厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。 他自身还会获得护盾,吸收@Effect1Amount@(+@f2@)伤害。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
施加的攻击特效造成33%伤害。无法暴击。对小兵最小造成@Effect10Amount@伤害。"
tr "game_spell_tooltip_UrgotWCancel" = "取消净除 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间厄加特提前停息他的净除。"
tr "game_spell_tooltip_VarusE" = "恶灵箭雨(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间韦鲁斯射出一阵箭雨,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并污染地面,污染效果持续@Effect3Amount@秒。
被污染的地面将会减慢敌人@Effect2Amount*-100@%的移动速度,并降低他们@Effect4Amount@%的治疗效果。"
tr "game_spell_tooltip_VarusR" = "腐败锁链(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间韦鲁斯投掷出一个腐败藤蔓,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标禁锢@Effect2Amount@秒。
随后腐败藤蔓会向附近未被感染的英雄蔓延。如果腐败藤蔓接触到了未被感染的英雄,就会使其承受相同的伤害并被禁锢。被禁锢的单位会在3秒里持续获得共@Effect4Amount@层枯萎层数。"
tr "game_spell_tooltip_VarusW" = "枯萎箭袋(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间被动:韦鲁斯的普通攻击会造成额外的@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并施加持续@Effect3Amount@秒的枯萎效果(可叠加@Effect4Amount@层)。
韦鲁斯的其它技能将会引爆枯萎效果,每层效果会造成相当于目标最大生命值@Effect2Amount*100@%(+@CharAbilityPower2@%)的魔法伤害。
主动:韦鲁斯的下一个【穿刺之箭】造成额外伤害,伤害值为目标@f2*100@%到@f1*100@% 的已损失生命值(随【穿刺之箭】的蓄力时间提升)。
【枯萎箭袋】对野怪的伤害封顶值为@Effect5Amount*3@。"
tr "game_spell_tooltip_VayneCondemn" = "恶魔审判(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间发射一根箭矢,击退目标并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
如果目标与地形产生了碰撞,那么伤害会提升至@f1@并且目标会被晕眩@Effect3Amount@。
如果目标与地形产生了碰撞,那么此技能的伤害会提升@Effect2Amount*100@%。"
tr "game_spell_tooltip_VayneInquisition" = "终极时刻等级@level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间薇恩获得@Effect1Amount@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@Effect2Amount@秒。如果一个被薇恩所伤害的敌方英雄在@Effect6Amount@秒内死亡,那么【R终极时刻】的持续时间会延长@Effect5Amount@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@Effect4Amount@。
闪避突袭: 薇恩将会在施放【Q闪避突袭】时获得隐形,持续@Effect3Amount@秒。
潜行—隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。"
tr "game_spell_tooltip_VayneSilveredBolts" = "圣银巨弩(@level@)[@Hotkey@]被动无冷却时间对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@Effect1Amount*100@%最大生命值的真实伤害(伤害不会低于@Effect2Amount@)。
圣银巨弩对野怪造成的伤害不会多于@Effect3Amount@。"
tr "game_spell_tooltip_VayneTumble" = "闪避突袭(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间薇恩翻滚一小段距离,并且她在@Effect3Amount@秒内的下一次普攻造成@f1@额外物理伤害。
【闪避突袭】的额外物理伤害相当于薇恩@Effect1Amount*100@%总攻击力。"
tr "game_spell_tooltip_VeigarBalefulStrike" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。"
tr "game_spell_tooltip_VeigarDarkMatter" = "黑暗物质(@Level@)[@Hotkey@]@Cost@法力@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。"
tr "game_spell_tooltip_VeigarEventHorizon" = "扭曲空间(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。"
tr "game_spell_tooltip_VeigarR" = "能量爆裂(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。"
tr "game_spell_tooltip_VelkozE" = "构造分解 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间维克兹分解附近的一个区域,在短暂的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将命中的敌人击飞@Effect2Amount@秒。
维克兹近处的任何敌人在被命中后,将被略微击退。"
tr "game_spell_tooltip_VelkozPassive" = "有机体解构维克兹的基础技能会对命中的敌人施加有机体解构效果,持续@f3@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@f1@(+@f2@)真实伤害。"
tr "game_spell_tooltip_VelkozQ" = "等离子裂变 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间维克兹发射一束等离子,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使目标减速@Effect5Amount@%,这个减速效果会在@Effect4Amount@秒里持续衰减。
再次施放此技能,或者命中一名敌人后,等离子束会垂直分裂成两束。
用这个技能击杀一个单位,就会返还@Effect2Amount@%法力消耗。"
tr "game_spell_tooltip_VelkozQSplitActivate" = "等离子裂变 (@Level@)[@Hotkey@]再次施放此技能,来让等离子束垂直分裂成两束。"
tr "game_spell_tooltip_VelkozR" = "生命形态瓦解射线 (@Level@)[@Hotkey@]@f1@法力@f2@秒冷却时间被动:解构敌人的同时会研究该敌人@Effect2Amount@秒。普攻和所有技能都会刷新【研究】效果
主动: 维克兹引导一束能量射线跟随鼠标指针,持续2.5秒,最多造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使命中的单位减速@Effect3Amount@%。
呆在光束里的敌人将会周期性地获得有机体解构层数。对已被研究的单位造成真实伤害。"
tr "game_spell_tooltip_VelkozW" = "虚空裂隙 (@Level@)[@Hotkey@]@Cost@法力每层充能@AmmoRechargeTime@秒(最大充能数:2)维克兹开启一道虚空裂隙,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。在短暂的延迟后,裂隙会额外造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
每次施放【W虚空裂隙】时会有2秒冷却时间。"
tr "game_spell_tooltip_ViE" = "透体之劲 (@level@)[@Hotkey@]@Cost@法力@Effect6Amount@秒冷却时间使下一次普通攻击对目标和目标身后的敌人造成@Effect1Amount@(+@f3@)(+@CharAbilityPower@)物理伤害。
蔚每@f1@秒都会积攒一发新的重拳效果,并且可以同时持有两发重拳效果。"
tr "game_spell_tooltip_ViktorChaosStorm" = "混乱风暴(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间维克托朝目标区域发射一枚奇点,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并打断敌人的引导技能。
维克托可以在@Effect3Amount@秒里重新定位奇点,奇点会放电,每@Effect4Amount@秒对附近的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。奇点在试图远离维克托时,移动速度会变慢。
增强—速率:混乱风暴的移动加快@Effect10Amount*100@%。"
tr "game_spell_tooltip_ViktorChaosStormGuide" = "指引奇点[@Hotkey@]将奇点重新定位到你的鼠标所指的位置。"
tr "game_spell_tooltip_ViktorDeathRay" = "死亡射线(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间维克托用他的机械臂发射一束混乱光线,笔直地切割战场,沿途对行进路上的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
增强—余震:射线照过的地方会产生爆炸,造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_ViktorEAug" = "增强—余震射线照过的地方会产生爆炸。"
tr "game_spell_tooltip_ViktorGravitonField" = "重力场(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间维克托放出一个持续@Effect3Amount@秒的重力限制设备,减缓敌人@Effect1Amount*-100@%的移动速度,并且每@Effect4Amount@秒都会堆叠一次效果。在达到@Effect5Amount@层堆叠效果时,目标会被晕眩@Effect2Amount@秒。
增强—内爆:被重力场晕眩的敌人会被拉到重力场的中心。"
tr "game_spell_tooltip_ViktorPowerTransfer" = "虹吸能量(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间维克托引爆一名敌方单位,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,同时为维克托生成一个最多可吸收@f1@(+@f2@)伤害的护盾,持续@Effect2Amount@秒。
维克托的下次普通攻击会造成@Effect5Amount@(+@CharAbilityPower2@)额外魔法伤害。(额外伤害会随维克托的等级而获得成长)。
增强—增压:虹吸能量的护盾提升60%并且维克托获得@Effect3Amount@%移动速度,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_ViktorQAug" = "增强—增压虹吸能量的护盾提升60%并且维克托获得@Effect3Amount@%移动速度,持续@Effect2Amount@秒。"
tr "game_spell_tooltip_ViktorRAug" = "增强—速率【R混乱风暴】移动得更快。"
tr "game_spell_tooltip_ViktorWAug" = "增强—内爆被重力场晕眩的敌人会被拉到重力场的中心。"
tr "game_spell_tooltip_ViQ" = "强能冲拳 (@level@)等级@Level@ [@Hotkey@]@Cost@法力@Cooldown@秒冷却时间积蓄力量,以准备进行一次能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害,并施加爆弹重拳的效果(对小兵和野怪造成@Effect3Amount*100@%的伤害)。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。"
tr "game_spell_tooltip_ViR" = "天霸横空烈轰 (@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间标记并追击一名敌方英雄,将目标击飞1.25秒,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将被击退到两边,同时受到此技能75%的伤害。"
tr "game_spell_tooltip_ViW" = "爆弹重拳 (@level@)等级@Level@ [@Hotkey@]被动无消耗对相同目标的每第三次攻击会造成额外物理伤害,伤害值为目标最大生命值的@Effect1Amount@%(+@f1@%),减少目标@Effect3Amount@%的护甲,并为蔚提供@Effect2Amount@%攻击速度加成,持续@Effect4Amount@秒(对野怪最多造成@Effect5Amount@伤害)。
每次触发【爆弹重拳】可减少【爆裂护盾】3秒冷却时间。 "
tr "game_spell_tooltip_ViWShield" = "放马过来!(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间蔚套上一层护盾,提升她@Effect2Amount@攻击力,50%攻击速度,同时在接下来的4秒里格挡@Effect1Amount@font color='#99FF99'>(+@CharAbilityPower@)伤害。"
tr "game_spell_tooltip_VladimirE" = "血之潮汐 (@Level@)[@Hotkey@]引导需消耗@Effect2Amount@%最大生命值 (@f3@)@Cooldown@秒冷却时间第一段施放:弗拉基米尔用鲜血持续灌注一个蓄血库,消耗最多@Effect2Amount@%最大生命值 (@f3@)来提升这个技能的伤害。在完全充能后,弗拉基米尔会被减速。
第二段施放:弗拉基米尔对周围的敌人放出一个鲜血新星,可造成@Effect3Amount@ (+@f2@) (+@CharAbilityPower@)到@Effect10Amount@ (+@f4@) (+@CharAbilityPower2@)魔法伤害,并在完全充能后,使敌人暂时减速@Effect9Amount@%。被命中的敌人可阻挡一部分新星。
【E血之潮汐】会在蓄满@Effect7Amount@秒后自动释放。"
tr "game_spell_tooltip_VladimirHemoplague" = "血之瘟疫(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间弗拉基米尔用剧毒瘟疫感染目标区域的敌人,使他们所受伤害提高@Effect2Amount@%,持续@Effect4Amount@秒。
@Effect4Amount@秒后,弗拉基米尔对所有被感染的目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。如果【R血之瘟疫】伤害了一名敌方英雄,那么弗拉基米尔就会治疗自身@f4@(+@f3@)生命值,并且如果伤害了多名敌方英雄,那么除第一个被命中的英雄外,每名敌方英雄都会使治疗量增加@Effect5Amount@%。"
tr "game_spell_tooltip_VladimirQ" = "鲜血转换(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间弗拉基米尔吸取目标敌人的生命力,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并回复自己@Effect2Amount@(+@CharAbilityPower2@)生命。在施放两次【Q鲜血转换】后,弗拉基米尔会在下一个【Q鲜血转换】变得可以施放时获得猩红冲刺效果。
猩红冲刺:弗拉基米尔暂时获得加速效果,并在接下来的@Effect8Amount@秒里,【Q鲜血转换】会造成@Effect7Amount@%额外伤害,并造成额外治疗效果,治疗效果等于@f7@加弗拉基米尔@Effect5Amount@%(+@f6@%)已损失生命值(强化治疗效果在对抗小兵时的效率为@Effect9Amount@%)。"
tr "game_spell_tooltip_VladimirSanguinePool" = "血红之池 (@Level@)[@Hotkey@]消耗@Effect2Amount@%当前生命值(@f2@)@Cooldown@秒冷却时间弗拉基米尔化成一滩持续2秒的血池,获得短暂的加速效果并在期间无法被选作目标,血池上方的敌人会被减速@Effect3Amount@%。
弗拉基米尔在技能持续期间会对血池上的敌人造成@Effect1Amount@(+@f1@[@Effect4Amount@%额外生命])魔法伤害,并为弗拉基米尔提供@Effect5Amount@%该伤害值的治疗效果。
可在【E血之潮汐】的充能期间施放【W血红之池】。"
tr "game_spell_tooltip_VolibearE" = "至尊咆哮(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间沃利贝尔对周围的敌军造成@Damage@魔法伤害,将其略微击退并使其减速@MoveSpeedMod*100@%,持续@SlowDuration@秒。被击飞或被投掷的敌人会受到额外的@BonusDamageRatio*100@%最大生命值的魔法伤害。
此外,小兵和野怪会被恐惧3秒。"
tr "game_spell_tooltip_VolibearQ" = "滚滚雷霆 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间沃利贝尔四脚着地,准备猎杀敌人,增加@Effect4Amount@%移动速度,持续@Effect3Amount@秒。该速度加成会在跑向敌方英雄时增加至@Effect2Amount@%。
沃利贝尔的下一次攻击会造成额外的@Effect1Amount@物理伤害,并将目标摔到沃利贝尔的身后。"
tr "game_spell_tooltip_VolibearR" = "雷霆怒爪 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间沃利贝尔从体内喷薄出连环闪电,最多可命中@Effect4Amount@个附近的敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在接下来的@Effect3Amount@秒里,风暴会强化沃利贝尔,使他的普攻造成@Effect1Amount@(+@CharAbilityPower@)额外魔法伤害,这个伤害可跳转到附近的@Effect4Amount@个敌人身上。"
tr "game_spell_tooltip_VolibearW" = "狂野怒意 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动效果:沃利贝尔的每次攻击都会获得@Effect1Amount@% 的攻速加成。最多可堆叠@Effect2Amount@次。
主动效果:当沃利贝尔拥有@Effect2Amount@层狂野怒意时,他可以撕咬一名敌人,造成@Effect3Amount@(+@f1@[生命值加成的@Effect4Amount@%])物理伤害,并且目标每失去@Effect5Amount@%的最大生命值,此伤害值就会提升@Effect7Amount@%。如果沃利贝尔用这个技能撕咬了小兵或野怪,那么这个技能的冷却时间会减少@Effect6Amount*100@%。"
tr "game_spell_tooltip_Volley" = "万箭齐发(@level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间向前方的锥形范围射出箭矢,每支箭造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。"
tr "game_spell_tooltip_VorpalSpikes" = "恐惧之刺(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@(+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。"
tr "game_spell_tooltip_Warwick" = " (@Level@)[@Hotkey@]消耗@Cost@法力@Cooldown@秒冷却时间 @Effect1Amount@ (+@CharTotalPhysical@) @Effect2Amount@% "
tr "game_spell_tooltip_WarwickE" = "远祖嗥叫 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间沃里克获得@Effect1Amount@%伤害减免,持续2.5秒。在持续时间结束后,或再次激活此技能后,沃里克会嗥叫,使附近的敌人因恐惧而逃跑@Effect3Amount@秒。"
tr "game_spell_tooltip_WarwickQ" = "野兽之口 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。"
tr "game_spell_tooltip_WarwickR" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@Effect2Amount@秒。造成 @Effect7Amount@(+@CharBonusPhysical@)魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。"
tr "game_spell_tooltip_WarwickW" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。"
tr "game_spell_tooltip_WildCards" = "万能牌(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间扔出三张卡牌,这些卡牌会对沿途的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_XayahE" = "倒钩 (@Level@)<;titleRight>[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@Effect1Amount@(+@f3@)(+@f4@)物理伤害(可由暴击几率提升)。
被@Effect5Amount@支羽毛所命中的敌人会被禁锢@Effect4Amount@秒。
这个技能对小兵造成@Effect2Amount*100@%伤害。"
tr "game_spell_tooltip_XayahQ" = "双刃 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间霞扔出两把匕首,造成@f1@(+@f2@)物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@Effect2Amount*100@%伤害。"
tr "game_spell_tooltip_XayahR" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并留下一连串的羽毛。
霞可以在空中移动。"
tr "game_spell_tooltip_XayahW" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。"
tr "game_spell_tooltip_XerathArcaneBarrage" = "毁灭之眼 (@Level@)[@Hotkey@]@Cost@法力@AmmoRechargeTime@秒冷却时间泽拉斯引爆目标区域的奥术能量,对区域内的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect4Amount@秒。区域中心的敌人会受到@f1@(+@f2@)魔法伤害,并被减速@Effect3Amount@%。这个减速效果会急速衰减。"
tr "game_spell_tooltip_XerathArcanopulse" = "奥能脉冲 (@Level@)[@Hotkey@]@Cost@法力@AmmoRechargeTime@秒冷却时间第一段施放:泽拉斯开始为奥能脉冲充能,逐渐降低他的移动速度,同时提升此技能的施法距离。
第二段施放:泽拉斯发射奥能脉冲,对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在泽拉斯为奥能脉冲充能时,他不能攻击或者施放其它技能。如果泽拉斯在持续时间里没有将奥能脉冲发射出去,那么就会返还一半的法力消耗。"
tr "game_spell_tooltip_XerathLocusOfPower" = "奥术仪式 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间泽拉斯飞升为他的真实形态,固定在原地,并获得@Effect2Amount@发奥术弹幕。奥术弹幕可以对命中的所有敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
一旦满足以下条件之一,固定效果就会结束:@Effect1Amount@秒的有效期结束;所有奥术弹幕发射完毕;下达移动指令将此效果手动撤销。如果一发奥术弹幕都没有发射出去,那么会返还@Effect7Amount*100@%的冷却时间。"
tr "game_spell_tooltip_XerathMageSpear" = "冲击法球 (@Level@)[@Hotkey@]@Cost@法力@AmmoRechargeTime@秒冷却时间泽拉斯发射一束原生法球。被命中的第一个敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并会被晕眩@Effect8Amount@到@Effect2Amount@秒。晕眩时长和法球飞行的距离成正比。"
tr "game_spell_tooltip_XinZhaoE" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。"
tr "game_spell_tooltip_XinZhaoQ" = "三重爪击 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。"
tr "game_spell_tooltip_XinZhaoR" = "新月护卫 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赵信释放一次环绕自身的横扫,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@Effect2Amount*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@Effect5Amount@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@Effect7Amount@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。"
tr "game_spell_tooltip_XinZhaoW" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。"
tr "game_spell_tooltip_YasuoDashWrapper" = "踏前斩(@level@)[@Hotkey@]无消耗@f1@秒冷却时间向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@f3@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升25%,最多提升至@Effect6Amount@%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "game_spell_tooltip_YasuoPassive" = "浪客之道百折不屈:在使用一次技能后,亚索会获得@f1@%的伤害减免,持续2秒,用来替代他的护甲和魔法抗性。
这个伤害减免等于20%(+0.25%*攻击力)
''贪生者,死;抵死者,生。''"
tr "game_spell_tooltip_YasuoQW" = "斩钢闪(@level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@f2.0@(+@f3.0@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "game_spell_tooltip_YasuoRKnockUpComboW" = "狂风绝息斩(@level@)[@Hotkey@]无消耗@f1@秒冷却时间闪烁到一个被击飞的敌方英雄身边,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并使范围内的所有被击飞的敌人在空中多停留1秒。获得满额的剑意值,并重置斩钢闪的旋风烈斩层数。
在接下来的15秒里,亚索的暴击会获得@Effect5Amount@%的护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。"
tr "game_spell_tooltip_YasuoWMovingWall" = "风之障壁(@level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间形成一个气流之墙,可以阻挡敌方的所有飞行道具,持续4秒。"
tr "game_spell_tooltip_YorickE" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "game_spell_tooltip_YorickQ" = "临终仪式 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。"
tr "game_spell_tooltip_YorickQ2" = "唤醒 (@Level@)[@Hotkey@]无消耗无冷却时间约里克从坟墓中唤起雾行者。"
tr "game_spell_tooltip_YorickR" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间约里克召唤迷雾室女和@Effect1Amount@个雾行者。室女拥有@Effect3Amount@(+@f1@)生命值,造成@Effect4Amount@(+@f2@)魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@Effect5Amount@%最大生命值的额外魔法伤害(@Effect7Amount@秒冷却时间)。
如果迷雾室女被召唤到一条战线中,那么她就会开始沿着该条战线推进。"
tr "game_spell_tooltip_YorickW" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。"
tr "game_spell_tooltip_ZacE" = "橡筋弹弓 (@Level@)[@Hotkey@]消耗@Effect2Amount*100@%当前生命值 (@f1@)@Cooldown@秒冷却时间第一段施放:扎克面向鼠标悬停处并持续蓄力@Effect4Amount@秒。
第二段施放:将扎克朝着目标位置发射,击飞附近的敌人@f2@到@f3@秒(基于蓄力时长)并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。扎克每命中一个敌人都会生成额外的粘液。
可通过移动来取消施放,并返还一半冷却时间和施法消耗。"
tr "game_spell_tooltip_ZacQ" = "延伸打击(@Level@)[@Hotkey@]消耗@Effect2Amount*100@%当前生命值(@f1@)@Cooldown@秒冷却时间扎克的胳膊延伸并捕获命中的第一个敌人,造成@Effect1Amount@(+@CharAbilityPower@)(+@f2@)魔法伤害并暂时减速目标。扎克的下次普攻会被替换为一次长程掴击,再次造成初始魔法伤害和减速效果。
如果扎克用每次攻击捕获了一名不同的敌人,他将把两个目标投向彼此,并且如果两个目标相互碰撞,则会在一个区域造成@Effect1Amount@(+@CharAbilityPower@)(+@f2@)魔法伤害。"
tr "game_spell_tooltip_ZacR" = "动感弹球(@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间第一段施放:扎克压扁自身,让他免疫控制,最多持续@Effect5Amount@秒。站在他上面的敌人会被减速@Effect4Amount*-100@%。
第二段施放:在至少蓄力@f1@秒后再次施放,会让扎克把站在他上面的敌人吸入体内,并把这些敌人带到一个位置。在着陆后,附近的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被暂时减速。
在扎克蓄力前再次激活此技能,会将效果替换为击退附近的敌人。"
tr "game_spell_tooltip_ZacW" = "不稳定物质 (@Level@)[@Hotkey@]消耗@Effect2Amount*100@%当前生命值 (@f4@)@Cooldown@秒冷却时间扎克的身体爆发,对附近的所有敌人造成@Effect1Amount@+目标@Effect3Amount*100@%最大生命值的魔法伤害。
吸收粘液会使此技能的冷却时间减少@Effect4Amount@秒。
对小兵和野怪的最大生命值伤害的上限为@Effect5Amount@。"
tr "game_spell_tooltip_ZedMarker" = "影忍法!灭魂劫劫的普通攻击会对生命值低于50%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@f1@%。这个特效在10秒内只能对相同目标生效一次。"
tr "game_spell_tooltip_ZedR2" = "影奥义!暗遁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间劫与他的影分身交换位置。"
tr "game_spell_tooltip_ZedW2" = "影奥义!暗遁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却时间劫与他的影分身交换位置。"
tr "game_spell_tooltip_ZiggsE" = "海克斯爆破雷区(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间吉格斯布下敌人一踩就炸的感应雷区,对踩中地雷的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%的减速效果,持续@Effect4Amount@秒。
重复踩雷的敌人,将只受后续地雷@Effect5Amount*100@%的伤害。地雷会在@Effect3Amount@秒后自动卸除。"
tr "game_spell_tooltip_ZiggsPassiveAttack" = "占位"
tr "game_spell_tooltip_ZiggsQ" = "弹跳炸弹(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间吉格斯扔出一颗会弹来弹去的炸弹,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_ZiggsR" = "科学的地狱火炮(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间吉格斯部署他的尖端发明,科学的地狱火炮,将它推送一段极远的距离。在主要爆炸区域里的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害。外围的敌人会受到@Effect5Amount@ (+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_ZiggsW" = "定点爆破(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间吉格斯扔出一个炸药包,会在@Effect2Amount@秒后爆炸,或者在再次施放该技能后爆炸。爆炸会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将他们击退。
吉格斯也会被击退,但不会受到伤害。
【W定点爆破】会直接爆破生命值低于@f1*100@%的防御塔。"
tr "game_spell_tooltip_ZileanQ" = "定时炸弹(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。"
tr "game_spell_tooltip_ZileanW" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@法力@Cooldown@秒冷却时间让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。"
tr "game_spell_tooltip_ZoeE" = "催眠气泡 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间踢出一个气泡,可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并会在未命中任何单位时如陷阱一般停留。在飞越墙体后,气泡的距离会得到延长。
在一段延迟后,被气泡命中的目标会陷入昏睡状态2秒。攻击和技能在命中目标时都会打断昏睡状态并造成双倍伤害,最多造成@Effect6Amount@(+@CharAbilityPower2@)额外真实伤害。"
tr "game_spell_tooltip_ZoePassive" = "烟火四射!在施放一次技能后,佐伊的下次普攻将造成@f1@(+@f2@)额外魔法伤害。"
tr "game_spell_tooltip_ZoeQ" = "飞星乱入! (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间发射一颗飞弹,可基于它飞行的路程来不断提升伤害 -- @f1@(+@CharAbilityPower@)到@f2@(+@CharAbilityPower2@)魔法伤害。还会对其首个命中的目标附近的敌人造成@Effect4Amount@%伤害。
再次施放这个技能可将这个飞弹重新导向到佐伊附近的一个新位置。
这个技能的伤害基于它本身的技能等级和佐伊的英雄等级。"
tr "game_spell_tooltip_ZoeRv4" = "折返跃迁 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间闪烁到附近的一个位置1秒。然后闪烁回原来的位置。
在此期间,佐伊可以攻击和施放技能,但无法一移动。佐伊的视线还可以越过墙体。"
tr "game_spell_tooltip_ZoeW" = "窃法巧手 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间敌方在施放召唤师技能和主动型装备时会掉落法术碎片,法术碎片可持续40秒。一些小兵也会在被佐伊击杀时掉落1个法术碎片。
主动:收集一个法术碎片可使佐伊获得一次使用该技能的能力。
____________________________________________
被动:当佐伊施放一个召唤师技能或【W窃法巧手】时,她会获得@Effect9Amount*100@%移动速度,持续@Effect10Amount@秒,并朝她的攻击目标扔出最多3颗飞弹,共造成@Effect8Amount@(+@CharAbilityPower@)魔法伤害。每颗飞弹都可以施加【烟火四射!】效果。
移动速度加成和弹体伤害会随技能等级提高。"
tr "game_spell_tooltip_ZyraE" = "缠绕之根 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间向前方放出藤蔓,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect5Amount@秒束缚效果。
荆棘花园:如果【E缠绕之根】在一颗种子附近经过,那么这颗种子就会长成藤蔓鞭击者,造成@f1@(+@CharAbilityPower2@)魔法伤害并给敌人施加持续@Effect3Amount@秒的@Effect2Amount@%减速效果。藤蔓鞭击者拥有400攻击距离,并且可持续@f2@秒。"
tr "game_spell_tooltip_ZyraEPlantAttack" = "缠绕之根等级(@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间婕拉向前方放出贯穿地面的藤蔓来诱捕她的目标,对藤蔓经过的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和1秒束缚效果。
荆棘花园:如果【E缠绕之根】命中了一颗种子,这颗种子就会长成藤蔓鞭击者来攻击附近的敌人。藤蔓鞭击者的攻击造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害并给敌人施加持续2秒的@Effect3Amount@%减速效果。持续15秒。"
tr "game_spell_tooltip_ZyraP" = ""
tr "game_spell_tooltip_ZyraQ" = "致命棘刺 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间粗壮的藤蔓在地面蔓延,并爆炸成棘刺,对范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
荆棘花园:如果【Q致命棘刺】在一颗种子附近施放,那么这颗种子就会长成荆棘喷射者,造成@f1@(+@CharAbilityPower2@)魔法伤害。荆棘喷射者拥有575攻击距离,并且可持续@f2@秒。"
tr "game_spell_tooltip_ZyraQPlantMissile" = "荆棘丛生[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间婕拉朝她的目标扔出一团荆棘,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并对命中的附近敌人造成该伤害的75%。
荆棘花园:如果【Q荆棘丛生】命中了一颗种子,那么这颗种子就会长成荆棘喷射者,可对远处的敌人快速开火,造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。持续15秒。"
tr "game_spell_tooltip_ZyraR" = "绞杀之藤 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却时间召唤自然之怒,让一个扭曲的密林在目标区域成长,在它蔓延时对区域内的所有敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。在2秒后,藤蔓会把敌人击飞至空中@Effect1Amount@秒。
荆棘花园:密林内的植物会被激怒,重置持续时间,获得@Effect2Amount*100@%生命值并且它们狂风般的攻击会造成@Effect7Amount@%总伤害。"
tr "game_spell_tooltip_ZyraW" = "狂野生长 (@Level@)[@Hotkey@]1颗种子无冷却时间播下一颗种子,持续@Effect6Amount@秒。种子会在被敌方踩中时死亡。这个技能播下的种子可以提供小幅视野,并且在被敌方英雄踩到时会提供该英雄的真实视野,持续@Effect3Amount@秒。
婕拉每@AmmoRechargeTime@秒会储存一颗种子(最多可播下8颗种子)。每当婕拉击杀一名敌人时,【W狂野生长】的充能时间就会减少@Effect1Amount*100@%(@Effect2Amount*100@%于参与击杀英雄、击杀大型小兵和大型野怪时)。"
tr "game_spellcaststatus_cooldown" = "该技能没有准备好!"
tr "game_spellcaststatus_disabled" = "您现在不能施放该技能!"
tr "game_spellcaststatus_notlearned" = "您还没有学习该技能!"
tr "game_spellcaststatus_outofmana" = "法力不足!"
tr "game_spelltag_Trait_Boon" = "恩惠"
tr "game_spelltag_Trait_Signature" = "标志性"
tr "game_spelltag_Trait_Ultimate" = "终极技能"
tr "game_spelltargeting_invalid" = "选择了无效目标,请重新选择有效目标"
tr "game_spelltargeting_select" = "选择目标。"
tr "game_startup_tip_1001_narrative" = "诺克萨斯的都城是在不朽堡垒的阴影中建立起来的。这里曾是一个恐怖冥魂的巢穴,他的存在曾让瓦洛兰大陆笼罩在恐惧之中。"
tr "game_startup_tip_1002_narrative" = "克烈有许多头衔,比如“第一军团第三支援部双军上将炮兵先遣队最高少校指挥官”。"
tr "game_startup_tip_1003_narrative" = "壳人族,是一种巨型水晶蝎子。他们长眠于恕瑞玛隐蔽的深谷之下。"
tr "game_startup_tip_1004_narrative" = "卡利克塞,是恕瑞玛最令人望而却步的大漠之一,因为那里生活着饿狼猛虎般的艾克塞。"
tr "game_startup_tip_1005_narrative" = "许多虚空生物的名字都来源于古代恕瑞玛语。"
tr "game_startup_tip_1006_narrative" = "人们曾在艾欧尼亚发现过一棵非常古老的树,帝柳,但后来它被无情者艾翁砍倒了。"
tr "game_startup_tip_1007_narrative" = "在苦说大师故去之后,他的儿子慎接任成为了暮光之眼。"
tr "game_startup_tip_1009_narrative" = "厄运小姐的双枪,最初是她的母亲为年轻时的普朗克定做的。但普朗克却恩将仇报,倒打一耙。"
tr "game_startup_tip_1010_narrative" = "据传说,在巨神峰山巅之上存在着另一个领域,那里居住着伟大的天界生命,被称为星灵。"
tr "game_startup_tip_1011_narrative" = "德玛西亚人利用一种远古的树木化石制作成了可以吸收魔法的禁魔石,用于修建自己的城墙。"
tr "game_startup_tip_1012_narrative" = "德玛西亚钢,有时也被称为密银钢或者符文钢,是不可多得的名贵钢材。其性能强,重量轻,而且与魔法的相互作用……可谓十分特别。"
tr "game_startup_tip_1013_narrative" = "盖伦和拉克丝是冕卫家族的亲兄妹。他们的家族历代都是皇室的御用护卫。"
tr "game_startup_tip_1014_narrative" = "菲奥娜是德玛西亚的劳伦特家族领袖。她在生死决斗中胜过了自己的父亲,同时也赢得了族长的位置。"
tr "game_startup_tip_1015_narrative" = "打通瓦洛兰东西两侧的海洋建立一条新水路的计划意外失控,当时迦娜挽救了上千人的性命,因此时至今日,祖安的许多人都拜她为女神。"
tr "game_startup_tip_1016_narrative" = "许多冰霜巨魔都追随那位自封的“巨魔之王”,特朗德尔。"
tr "game_startup_tip_1017_narrative" = "臻冰打造的神器蕴含着强大的力量,但只有寒冰血脉能够使用。"
tr "game_startup_tip_1018_narrative" = "丽桑卓与两个姐妹曾经试图控制古老的弗雷尔卓德,却被半神沃利贝尔的利爪所伤,永久失明。"
tr "game_startup_tip_1019_narrative" = "特朗德尔的臻冰大棒名叫“碎骨棒”。"
tr "game_startup_tip_1020_narrative" = "据说班德尔城的时间流逝是不一样的,所以在外人看来约德尔人并不会受到时间影响。"
tr "game_startup_tip_1021_narrative" = "因为某种魔力,普通人类很难清楚地认识约德尔人的真实形态。"
tr "game_startup_tip_1022_narrative" = "在破败之咒发生之前,暗影岛曾经被称为福光岛。"
tr "game_startup_tip_1023_narrative" = "莫德凯撒的钉锤名叫“夜陨”。"
tr "game_startup_tip_1024_narrative" = "为了阻挡来自海底的威胁,鲛人族用一枚月石照亮着深渊。"
tr "game_startup_tip_1026_narrative" = "诺克萨斯有时会将来自丛林的蛇蜥进行人工孵育,作为自己的战争工具。"
tr "game_startup_tip_1027_narrative" = "亚龙猎犬,是龙的远亲。一些诺克萨斯的富人,或者说蠢人,会把它们当宠物。"
tr "game_startup_tip_1028_narrative" = "诺克萨斯的战争石匠团不仅会规划建造建筑工事,还会奉命探查敌人领土,为日后的大举入侵提前铺路。"
tr "game_startup_tip_1030_narrative" = "在德玛西亚北部的嶙峋峭壁之间,生活着稀有且凶猛的龙禽。只有极少数天赋异禀之人曾经与这种野兽建立了友谊并乘其飞翔。"
tr "game_startup_tip_1031_narrative" = "传说中,远古时期的弗雷尔卓德皇后阿瓦罗萨遭到了自己的同胞姐妹的背叛。"
tr "game_startup_tip_1032_narrative" = "皮尔特沃夫的微缩符文之地能够在整个符文之地范围准确定位任何人的位置,但它的发明者却离奇死亡,没有透露动力方程,因此这个装置无法运转。"
tr "game_startup_tip_1033_narrative" = "祖安的富豪们总是聚集在上层区(也被称为舞步走廊区),这里与皮尔特沃夫的最下层相接。"
tr "game_startup_tip_1034_narrative" = "祖安的中层区(也被称作缓台广场区)是这座城市最主要的商品集散地。"
tr "game_startup_tip_1035_narrative" = "地沟区位于祖安最底层。少有人会在此长期居住。"
tr "game_startup_tip_1036_narrative" = "被黑雾夺取的灵魂虽然通常是没有实体的幽灵,但是仍会受到某些特定之物的伤害,例如魔法、白银,甚至阳光。"
tr "game_startup_tip_1037_narrative" = "古代的福光岛曾经是一群学者的家园,他们将符文之地各个角落的魔法制品和历史记录收集于此。"
tr "game_startup_tip_1038_narrative" = "纳施拉美城的上空耸立着太阳圆盘的仿制品,兴建于很久之前,以此作为恕瑞玛荣光的纪念碑。"
tr "game_startup_tip_1039_narrative" = "在恕瑞玛城市纳施拉美,有一个纪念拉莫斯的节日。上千人聚集在一起在城中打筋斗翻滚,以此向拉莫斯表达敬意。"
tr "game_startup_tip_1040_narrative" = "恕瑞玛古代都城的地下深埋着“黎明绿洲”。很多人相信这里是恕瑞玛大陆上所有河流的源头。"
tr "game_startup_tip_1041_narrative" = "有些恕瑞玛牧民会在数只多满巨兽的背上建起自己的城镇。这种巨大的生物游走于废土黄沙之间。"
tr "game_startup_tip_1042_narrative" = "恕瑞玛的祖瑞塔城目前的统治者是大祭司哈迪亚·尼耶姆,她相信自己是飞升者瑟塔卡的后代。"
tr "game_startup_tip_1043_narrative" = "在恕瑞玛,那些飞升仪式失败但却存活下来的人被称为巴凯。他们通常都会变成畸形的怪物。"
tr "game_startup_tip_1044_narrative" = "烈阳教派崇敬太阳,并诋毁其他所有形式的光。这一信仰支配着巨神峰地区的许多文化。"
tr "game_startup_tip_1045_narrative" = "巨神峰的拉阔尔人经常需要对抗劫匪,弑杀异世界生物,还有与自己人切磋比武。"
tr "game_startup_tip_1046_narrative" = "艾欧尼亚南部有一座花园,那里的花朵吞吃着记忆。"
tr "game_startup_tip_1047_narrative" = "盖伦领导着德玛西亚最为精锐的部队,无畏先锋。"
tr "game_startup_tip_1048_narrative" = "卡达·烬是一个艺名。他的真实身份依然是个谜。"
tr "game_startup_tip_1049_narrative" = "赫卡里姆生前是恶名昭彰的铁之团的领袖,这是一群骑兵所组成的兄弟会。"
tr "game_startup_tip_1050_narrative" = "土地深处蕴藏的魔法泉水,让茂凯从中汲取力量,将他降生的岛屿变为一片鸟语花香的天堂。"
tr "game_startup_tip_1051_narrative" = "塞恩在死前拼尽最后一口气杀死了嘉文一世,他的王冠现在成了塞恩的下巴。"
tr "game_startup_tip_1052_narrative" = "悟空原名为空,后来通过战胜自己的师父,赢得了无极之道弟子的最高荣誉,得名悟空。"
tr "game_startup_tip_1053_narrative" = "兰博把自己的机甲命名为“崔丝蒂”,这是一位对他非常重要的约德尔人。"
tr "game_startup_tip_1054_narrative" = "波比曾经有一位亲密的人类朋友,名叫奥伦。奥伦死后,她继承了他的战锤。"
tr "game_startup_tip_1055_narrative" = "维克多最初是想将布里茨打造成更快、更强、更智能的机器人,用来更好地帮助祖安的人民。"
tr "game_startup_tip_1056_narrative" = "艾克是“祖安迷童”的一员,这群孩子是祖安城里出了名的捣蛋鬼。"
tr "game_startup_tip_1057_narrative" = "俄洛伊的武器是“神悉”,芭茹之神的圣物。"
tr "game_startup_tip_1058_narrative" = "唤潮者的法杖拥有命令潮水的力量,此外它总是会被引向月亮的力量。"
tr "game_startup_tip_1059_narrative" = "卡蜜尔的海克斯心脏让她驻颜有术,岁月微痕。"
tr "game_startup_tip_1060_narrative" = "金克丝的火箭筒、机关炮和电磁手枪分别名叫鱼骨头、砰砰枪和电磁器。"
tr "game_startup_tip_1061_narrative" = "蒙多医生并不是真正的医生,只不过他认为自己是。"
tr "game_startup_tip_1063_narrative" = "加里奥出自德玛西亚的传奇雕塑家杜朗之手。"
tr "game_startup_tip_1064_narrative" = "奎因和孪生兄弟卡莱布出生于德玛西亚的偏远村镇,厄文戴尔。"
tr "game_startup_tip_1065_narrative" = "雷恩加尔属于肉齿兽,是恕瑞玛地区的一支瓦斯塔亚部族。"
tr "game_startup_tip_1066_narrative" = "娜美属于鲛人族,是巨神峰西部海洋中的瓦斯塔亚部落。"
tr "game_startup_tip_1067_narrative" = "洛和霞是来自洛特兰部族的瓦斯塔亚人。"
tr "game_startup_tip_1068_narrative" = "悟空的瓦斯塔亚部族思猕猿,栖息于艾欧尼亚高耸的树冠上。"
tr "game_startup_tip_1069_narrative" = "贾克斯最爱吃鸡蛋,而且只吃恕瑞玛城市乌泽里斯流动市场里卖的那一种。"
tr "game_startup_tip_1070_narrative" = "比尔吉沃特人非常非常敬畏深海中的怪兽,所以他们的货币是金海妖和银海蛇。"
tr "game_startup_tip_1071_narrative" = "黄道地库曾被认为是皮尔特沃夫最安全的金库,但它的铜墙铁壁后来被金克丝击破。"
tr "game_startup_tip_1072_narrative" = "凯特琳的海克斯科技步枪是她父母给她的二十一岁生日礼物。"
tr "game_startup_tip_1073_narrative" = "杰斯的变形战锤的动力来源是一枚发掘自恕瑞玛沙漠的壳人族水晶碎片,。"
tr "game_startup_tip_1074_narrative" = "塔里克曾是德玛西亚的一名士兵,现在是巨神峰星灵的宿主,名为保护者。"
tr "game_startup_tip_1076_narrative" = "当奥莉安娜被剧毒的烟雾侵害时,她父亲用机械增强体逐步替换了她不断衰竭的身体器官,最后将她再造成了发条魔灵。"
tr "game_startup_tip_1077_narrative" = "在成为皮城守卫之前,蔚曾经使用的是从炼金动力采矿机器人上卸下来的机械铁拳。"
tr "game_startup_tip_1078_narrative" = "蟒行群岛的唤蛇者会吹响嵌在悬崖边上的巨大号角,唤来深海中的巨大海兽。"
tr "game_startup_tip_1079_narrative" = "崔斯特·费特是出生于比尔吉沃特附近的蟒河流域的大河游民。"
tr "game_startup_tip_1080_narrative" = "努努的雪人同伴叫做威朗普。威朗普的人类同伴叫做努努。"
tr "game_startup_tip_1081_narrative" = "德莱厄斯和德莱文是在港口城市贝西利科长大的一对孤儿兄弟。"
tr "game_startup_tip_1082_narrative" = "塔姆肯奇的名字曾经属于一位赌徒,他曾与河流之王定下契约。后来这名字就成了那个恶魔的代名词。"
tr "game_startup_tip_1083_narrative" = "比尔吉沃特的码头硕鼠如果聚集成群,能在几分钟之内分食掉一个成年人。"
tr "game_startup_tip_1084_narrative" = "有一种黑色的巨大石门被称为诺克斯托拉,只要是被诺克萨斯征服的地区,都会在大道上建起这种石门。"
tr "game_startup_tip_1085_narrative" = "海克斯科技是魔法与科技的结合,可以从一种极其稀有的水晶当中攫取能量。"
tr "game_startup_tip_1086_narrative" = "皮尔特沃夫是瓦洛兰的商品贸易中心。"
tr "game_startup_tip_1087_narrative" = "祖安的炼金男爵势力之间维持着松散的同盟关系,共同避免这座城市堕入混乱。"
tr "game_startup_tip_1088_narrative" = "祖安灰霾是祖安城中浓重的炼金废气,不慎吸入就可能致命。"
tr "game_startup_tip_1089_narrative" = "艾欧尼亚建筑风格以自然流线的造型和浑然天成的和谐感而闻名。"
tr "game_startup_tip_1090_narrative" = "黑雾有可能在蚀魂夜当晚侵扰瓦洛兰大陆的任何地方,不过最常造访的地区还是比尔吉沃特。"
tr "game_startup_tip_1091_narrative" = "许多比尔吉沃特的建筑材料都来自附近凶险暗礁区域的遇难船只残骸。"
tr "game_startup_tip_1092_narrative" = "比尔吉沃特没有土葬的习俗——死者的遗体入棺以后会被悬在漂浮的墓碑下,送还给大海。"
tr "game_startup_tip_1094_narrative" = "人们相信,冰霜守望者们全都被困在嚎哭深渊之下。"
tr "game_startup_tip_1095_narrative" = "希维尔的十字刃恰丽喀尔,曾经的主人是瑟塔卡,恕瑞玛的飞升天神战士。"
tr "game_startup_tip_1096_narrative" = "俄洛伊是普朗克的初恋。"
tr "game_startup_tip_1098_narrative" = "有人说约德尔人掌握着符文之地的秘密通道,其他人根本无法觉察。"
tr "game_startup_tip_1099_narrative" = "胡子女士和蛇母都是比尔吉沃特居民对娜伽卡波洛丝之神的称呼。"
tr "game_startup_tip_1100_narrative" = "巨神峰的位置远离人类城镇,难以到达,只有意志最坚定的追寻着才能触及。"
tr "game_startup_tip_1101_narrative" = "经过恕瑞玛太阳圆盘飞升的人能够存活数千年之久。"
tr "game_startup_tip_1102_narrative" = "德玛西亚的军队相比瓦洛兰上的其他国家来说人数稀少,但却是极为训练有素、装备精良的部队。"
tr "game_startup_tip_1103_narrative" = "比尔吉沃特突然兴盛起来的经济基本上完全依赖于捕猎及处理海怪的生意。"
tr "game_startup_tip_1104_narrative" = "根据传说,臻冰永不融化。然而,强大的魔法和半神的力量或许能检验一下这一事实……"
tr "game_startup_tip_1105_narrative" = "冰霜守卫眼中神圣的黑冰就是腐化之后的臻冰。"
tr "game_startup_tip_1106_narrative" = "卡萨丁的名字最早来自恕瑞玛的一句话,“卡斯——塞——阿——丁?”,意为“沙漠认识谁?”"
tr "game_startup_tip_1107_narrative" = "努努的笛子名叫“斯弗尔尚歌”。"
tr "game_startup_tip_1108_narrative" = "努努和母亲蕾卡来自弗雷尔卓德的诺台氏族。这个游牧部落敬拜的神是艾尼维亚。"
tr "game_startup_tip_1109_narrative" = "阿卡丽最中意的武器是镰刀和苦无,一种手持的镰刀和投掷的匕首。"
tr "game_startup_tip_1110_narrative" = "艾瑞莉娅在纳沃利的挺立之战中斩下了斯维因的左臂,阻止了诺克萨斯人对普雷西典的进攻。"
tr "game_startup_tip_1111_narrative" = "德玛西亚的都城,也是皇室所在的地方,被称为德玛西亚雄都。"
tr "game_startup_tip_1112_narrative" = "布兰德的童年是在弗雷尔卓德边远的村落瑞格恩度过的。"
tr "game_startup_tip_1113_narrative" = "派克靠着鱼叉手的本事在血港无人不知。这是比尔吉沃特屠宰码头的一块街区。"
tr "game_startup_tip_1114_narrative" = "安妮很小的时候就失去了自己的母亲。数年之后,她的父亲、姐姐和继母也去世了。"
tr "game_startup_tip_1115_narrative" = "希维尔是恕瑞玛的飞升皇帝阿兹尔的后裔。"
tr "game_startup_tip_1116_narrative" = "巴德有许多称谓,包括星界游荡者和伟大看护者。"
tr "game_startup_tip_1117_narrative" = "伊莉丝曾是诺克萨斯极有权势的基西拉家族的一员。"
tr "game_startup_tip_1118_narrative" = "伊芙琳是一个恶魔,以他人的痛苦维生,并以此为乐。"
tr "game_startup_tip_1119_narrative" = "伊泽瑞尔的手套来自恕瑞玛的耐祖克失落之陵。"
tr "game_startup_tip_1120_narrative" = "纳尔的回旋镖实际上是弗雷尔卓德当地一种名叫居瓦斯克的野猪的下颚骨。"
tr "game_startup_tip_1121_narrative" = "格雷福斯的霰弹枪名叫“命运”。"
tr "game_startup_tip_1122_narrative" = "黑默丁格与吉格斯曾经在皮尔特沃夫合开过一家烟火供应商店。"
tr "game_startup_tip_1123_narrative" = "卡莎最喜欢的水果是桃子。"
tr "game_startup_tip_1124_narrative" = "洛喜爱巧克力。"
tr "game_startup_tip_1125_narrative" = "凯隐的全名是悉达·凯隐。"
tr "game_startup_tip_1126_narrative" = "李青和乌迪尔曾经并肩作战,抵御诺克萨斯的入侵。"
tr "game_startup_tip_1127_narrative" = "内瑟斯和雷克顿是亲兄弟。"
tr "game_startup_tip_1128_narrative" = "奥拉夫来自弗雷尔卓德的洛克法半岛。"
tr "game_startup_tip_1129_narrative" = "艾尼维亚、奥恩和沃利贝尔是古代弗雷尔卓德时期的半神,并且是同胞手足。"
tr "game_startup_tip_1130_narrative" = "魔腾曾经侵扰过德玛西亚的城镇福斯拜罗。"
tr "game_startup_tip_1131_narrative" = "锐雯乞求艾欧尼亚的素马长老毁去她的剑刃。如此却间接导致了长老的死亡。"
tr "game_startup_tip_1132_narrative" = "瑞兹曾是基根·诺和的师父。那是在基根还没有变成布兰德之前。"
tr "game_startup_tip_1133_narrative" = "瑟庄妮的居瓦斯克野猪名叫“钢鬃”。"
tr "game_startup_tip_1134_narrative" = "萨科是一个已被腐化了的提线木偶,制作于很久以前。"
tr "game_startup_tip_1135_narrative" = "辛吉德的炼金武器被诺克萨斯用于入侵艾欧尼亚的行动。"
tr "game_startup_tip_1136_narrative" = "索拉卡能看见许多可能的未来,并引领过一些人选择了自己的命运。"
tr "game_startup_tip_1137_narrative" = "塔莉垭在艾欧尼亚盘桓期间,受到了亚索的教导。"
tr "game_startup_tip_1138_narrative" = "泰隆、卡特琳娜和卡西奥佩娅都是诺克萨斯的杜克卡奥家族成员。"
tr "game_startup_tip_1139_narrative" = "锤石的灯笼中囚禁了无数的灵魂……包括卢锡安的妻子,赛娜。"
tr "game_startup_tip_1140_narrative" = "崔丝塔娜的火炮名叫“轰隆”。"
tr "game_startup_tip_1141_narrative" = "泰达米尔与艾希在拉克斯塔克的阿瓦罗萨圣所订下了盟誓。"
tr "game_startup_tip_1142_narrative" = "诺克萨斯曾经的刽子手厄加特遭人背叛,囚禁在祖安的深地矿坑“沉钩”之中。"
tr "game_startup_tip_1143_narrative" = "韦鲁斯是一名暗裔。他融合了两名艾欧尼亚猎手,瓦尔茂和凯伊的身躯,获得了重生。"
tr "game_startup_tip_1144_narrative" = "维克兹的名字用古恕瑞玛语可以大致翻译为“解物致知。”"
tr "game_startup_tip_1145_narrative" = "沃里克曾是祖安的一名黑帮成员,后来被辛吉德炼化成了一头怪物。"
tr "game_startup_tip_1146_narrative" = "沃里克现在就来抓你。"
tr "game_startup_tip_1147_narrative" = "泽拉斯曾是一名奴隶。他背叛了亦友亦主的阿兹尔,也成为了一个飞升之人。"
tr "game_startup_tip_1148_narrative" = "约里克戴着一小瓶生命之水,汲取自福光岛的圣泉。"
tr "game_startup_tip_1149_narrative" = "劫曾是均衡教派的一员。他在离开之后创立了影流教派。"
tr "game_startup_tip_1150_narrative" = "凯隐的师父是劫。他相信这个年轻人有朝一日能够领导整个影流教派。"
tr "game_startup_tip_1151_narrative" = "基兰是艾卡西亚遭受虚空毁灭之后的幸存者。"
tr "game_startup_tip_1152_narrative" = "在佐伊还没有成为暮光星灵之前,她是皎月教派的孩子。"
tr "game_startup_tip_1153_narrative" = "暮光星灵教给了凡人封印亚托克斯以及其他暗裔的方法。"
tr "game_startup_tip_2001_gameplay" = "只需要点一下就可以让你的英雄持续不断地进行攻击。"
tr "game_startup_tip_2002_gameplay" = "在选项菜单中,你可以分配一个键位用来开启和关闭商店。"
tr "game_startup_tip_2002_gameplay_1key" = "按@k1@键以开启和关闭商店。"
tr "game_startup_tip_2002_gameplay_2key" = "按@k1@键或@k2@键以开启和关闭商店。"
tr "game_startup_tip_2003_gameplay" = "草丛,是召唤师峡谷上覆盖着草的区域,可供你隐藏而不让敌人发现。"
tr "game_startup_tip_2004_gameplay" = "你只要购买了装备就可以马上从装备中获益。不需要装备上它们!"
tr "game_startup_tip_2005_gameplay" = "在选项菜单中,你可以分配一个键位用来让你与队伍中的其他召唤师聊天。"
tr "game_startup_tip_2005_gameplay_1key" = "在进行游戏时,按@k1@键可让你与队伍中的其他召唤师聊天。"
tr "game_startup_tip_2005_gameplay_2key" = "在进行游戏时,按@k1@键可让你与队伍中的其他召唤师聊天。"
tr "game_startup_tip_2006_gameplay" = "野区中的野怪不会伤害你,除非你攻击了它们。"
tr "game_startup_tip_2007_gameplay" = "技能通常不会对建筑造成影响。"
tr "game_startup_tip_2008_gameplay" = "金币可供你花费在升级装备上,从而让你更加强力。"
tr "game_startup_tip_2100_gameplay" = "当附近没有敌方小兵时,防御塔只会受到33%伤害。"
tr "game_startup_tip_2101_gameplay" = "在选项菜单中,你可以分配一个键位用来让你的英雄停止攻击。"
tr "game_startup_tip_2101_gameplay_1key" = "你可以按@k1@键来让你的英雄停止攻击。"
tr "game_startup_tip_2101_gameplay_2key" = "你可以按@k1@或@k2@键来让你的英雄停止攻击。"
tr "game_startup_tip_2102_gameplay" = "你可以在死亡时购买装备。"
tr "game_startup_tip_2103_gameplay" = "装备效果中,标记了唯一被动的,说明它仅能让你获益一次。"
tr "game_startup_tip_2104_gameplay" = "远古巨龙会在35分钟后生成。击杀它会给你的队伍提供强大的威力并增幅已有的巨龙增益效果! "
tr "game_startup_tip_2105_gameplay" = "使用守卫会为你提供视野,让你不在该处也能持续获取该处的信息,即使是草丛中!"
tr "game_startup_tip_2106_gameplay" = "如果你按住Ctrl或Alt键,你可以点击并拖拽你的鼠标,来进入一个特殊标记菜单。"
tr "game_startup_tip_2107_gameplay" = "就个体而言,小兵不会造成太多伤害。但如果成群了,它们的攻击合起来就很可观了!"
tr "game_startup_tip_2108_gameplay" = "如果你对敌方小兵附近的一个英雄发起攻击,那么敌方小兵就会转头攻击你。"
tr "game_startup_tip_2109_gameplay" = "一小部分技能,例如盖伦的【致命打击】,可以对防御塔造成伤害。"
tr "game_startup_tip_2110_gameplay" = "在9级时,你可以免费升级你的饰品。"
tr "game_startup_tip_2111_gameplay" = "有些英雄可以用技能来翻墙,从而进行意想不到的进攻或逃脱。"
tr "game_startup_tip_2112_gameplay" = "你的技能说明文本里的颜色可以给你一些提示,例如哪类装备属性会让该技能变得更强。"
tr "game_startup_tip_2113_gameplay" = "如果你打出了击杀小兵或野怪的最后一击,那么你就会获得该次击杀的金币。"
tr "game_startup_tip_2114_gameplay" = "法术强度会提升很多技能的整体效果,而不仅仅是伤害。"
tr "game_startup_tip_2115_gameplay" = "你可以按住Alt键来对自己施放一个技能。"
tr "game_startup_tip_2116_gameplay" = "你可以通过按住Ctrl+技能热键来快速升级一个技能。"
tr "game_startup_tip_2117_gameplay" = "和大多数引导类技能不同的是,【回城】可以被伤害所打断。这一点可用来干扰敌人的计划!"
tr "game_startup_tip_2118_gameplay" = "一起生成的小兵通常会被成为一“波”小兵。"
tr "game_startup_tip_2119_gameplay" = "英雄生命槽的每个刻度都代表着100生命值。"
tr "game_startup_tip_2200_gameplay" = "你可以右键来购买和出售装备。"
tr "game_startup_tip_2201_gameplay" = "在游戏开始时,击杀3波小兵的金币,就比击杀1名英雄的金币更高了。小兵越到后期会越值钱!"
tr "game_startup_tip_2202_gameplay" = "可通过拖拽商店界面的右下角来调整它的尺寸。"
tr "game_startup_tip_2203_gameplay" = "你可以查看防御塔的物品栏,来获悉该防御塔所拥有的各类特殊效果。"
tr "game_startup_tip_2204_gameplay" = "巨龙会在死后的5分钟时重生。"
tr "game_startup_tip_2205_gameplay" = "防御塔的每次攻击都会造成不断提升的伤害。"
tr "game_startup_tip_2206_gameplay" = "你的队友肖像上的绿点表示他们的终极技能已经就绪!"
tr "game_startup_tip_2207_gameplay" = "可通过扫描透镜和神谕透镜来使隐形英雄显形。"
tr "game_startup_tip_2208_gameplay" = "拥有强化普攻的英雄,诸如贾克斯,可以用此类技能重置普通攻击。"
tr "game_startup_tip_2209_gameplay" = "小地图上的防御塔图标会随着被毁坏的程度而逐渐变空。"
tr "game_startup_tip_2210_gameplay" = "击杀纳什男爵会为你的队伍提供大量金币,以及一个显著加快过的【回城】,以便你快速回城升级装备。"
tr "game_startup_tip_2211_gameplay" = "一场对局中被摧毁的第一座防御塔会提供额外的金币。"
tr "game_startup_tip_2212_gameplay" = "如果一次英雄击杀中有多名队友参与助攻,那么该次英雄击杀会提供更多金币。"
tr "game_startup_tip_2213_gameplay" = "有的时候,一个技能的威胁作用要远比它的实际效果更危险。"
tr "game_startup_tip_2300_gameplay" = "当附近没有敌方小兵时,敌方防御塔免疫真实伤害并且只会受到33%其它类型伤害。"
tr "game_startup_tip_2301_gameplay" = "你最多可拥有40%冷却缩减,但有个符文可以将这个上限提升!"
tr "game_startup_tip_2302_gameplay" = "峡谷迅捷蟹会在被限制移动后失去她的护甲和魔法抗性。"
tr "game_startup_tip_2303_gameplay" = "在商店中,你可以悬停在带下划线的词语上,来查看更多详情。"
tr "game_startup_tip_2304_gameplay" = "如果你对着墙体内闪现,你将会出现在最靠近的区域。利用这点来获取额外距离。"
tr "game_startup_tip_2305_gameplay" = "你可以在某些技能的施放时间内施放闪现,从而让敌人大吃一惊。"
tr "game_startup_tip_2306_gameplay" = "如果你拥有【疾射火炮】和【斯塔缇克电刃】,那么电刃的闪电可以命中防御塔。"
tr "game_startup_tip_2307_gameplay" = "当没有巨龙存在时,你可以在它巢穴的墙壁上看到一个标识,来显示下条巨龙的元素类型。"
tr "game_startup_tip_2308_gameplay" = "有些野怪拥有负的魔法抗性,魔法伤害会对它们造成额外伤害。"
tr "game_startup_tip_2309_gameplay" = "峡谷先锋会在19:30时返回虚空,但如果届时它在战斗状态,那么它可以多停留20秒。"
tr "game_startup_tip_2310_gameplay" = "如果你独自在草丛里攻击了草丛外的敌人,那么你就会暴露你所在草丛的视野,就如同敌方在该草丛插守卫了一样。"
tr "game_startup_tip_2311_gameplay" = "【监视图腾】和【洞察之石】只会持续有限的一段时间。你可以点击它们来查看剩余的持续时长。"
tr "game_startup_tip_2312_gameplay" = "小兵从生成到抵达上路中间需要30秒。而它抵达中路则需20秒。"
tr "game_startup_tip_2313_gameplay" = "摧毁守卫会留下残骸。残骸越明亮,说明它们离失效期越近。"
tr "game_startup_tip_2314_gameplay" = "你可以在引导一个技能(诸如【回城】)时放置守卫并使用药水。"
tr "game_startup_tip_2315_gameplay" = "你可以通过观察己方小兵在小地图上的位置,来推算出敌方小兵的位置。"
tr "game_startup_tip_2316_gameplay" = "让少数敌方小兵保持存活,会在你需要离开兵线时,让你的小兵推进得更慢。"
tr "game_startup_tip_2317_gameplay" = "当你开启记分板时,点击顶部的野怪计时器,可将其告知给你的队友。不需要按Alt键。"
tr "game_startup_tip_2318_gameplay" = "在游戏开始时,3个远程小兵的一次集火的总伤害,要高于任何一个没有装备的英雄的一次普攻的伤害。"
tr "game_startup_tip_2319_gameplay" = "《英雄联盟》会频繁地改动。请确保时常阅读你的说明文本,来让你的认知不会过时。"
tr "game_startup_tip_2320_gameplay" = "英雄们在进行一个动作的期间(例如在攻击小兵时)会更易受到攻击。"
tr "game_startup_tip_2321_gameplay" = "纳什男爵会对它身后的敌人造成更多伤害。"
tr "game_startup_tip_2322_gameplay" = "当你在草丛中攻击草丛外的一名敌人时,会使你显形。"
tr "game_startup_tip_2323_gameplay" = "大部分由英雄创造的物体都可用于传送。这包括锤石的灯笼,嘉文四世的旗帜,甚至是扎克爆炸后的泡泡。"
tr "game_startup_tip_2324_gameplay" = "英雄升一级所提供的属性,其价值通常高于击杀一个英雄所获得的金币。"
tr "game_startup_tip_2325_gameplay" = "当装备了拥有相同的唯一被动的两件装备时,每个被动最强大的部分会生效,但独特的效果不会重复。"
tr "game_startup_tip_3000_misc" = "金克丝的经典原画的背景,是蔚的经典原画的背景的被毁版本。"
tr "game_startup_tip_3001_misc" = "中国的一家寿司店曾经会基于《英雄联盟》的段位来提供打折。"
tr "game_startup_tip_3002_misc" = "如果只用闪现的话,需要3小时20分钟来从一个泉水移动到另一个泉水(不带符文的话)。"
tr "game_startup_tip_4000_pb" = "以求胜为目的的废话是OK的。仇恨言论?不可容忍。"
tr "game_startup_tip_4001_pb" = "生活中出意外状况了。我们懂的。但对那些不断中途离开游戏的玩家而言,裁决之镰将会进行一次惩罚。"
tr "game_startup_tip_4002_pb" = "有人做出了出色的指挥吗?在结算页面为TA点赞吧。"
tr "game_startup_tip_4003_pb" = "有队友帮助这场对局变得更出色了吗?在结算页面为TA点赞吧。"
tr "game_startup_tip_4004_pb" = "不要让其他玩家的挫败感控制了你的下一步行动。"
tr "game_startup_tip_4005_pb" = "队友在开局糟糕的情况下临危不乱吗?给TA点赞吧<3"
tr "game_startup_tip_4006_pb" = "所有人都会偶尔丢空技巧射击类技能,即使是你。"
tr "game_startup_tip_4007_pb" = "失误也是机会,你懂的。 -Reignover"
tr "game_startup_tip_4008_pb" = "有人在游戏中不断喷人吗?在TAB菜单中静音那些毫无帮助的玩家们的聊天和标记吧。"
tr "game_startup_tip_4009_pb" = "即使是金克丝也会保持冷静并集中注意力来摧毁一个东西:敌方的水晶枢纽。"
tr "game_startup_tip_4010_pb" = "游戏可以充满火药味,但种族歧视在《英雄联盟》中是没有立足之地的。"
tr "game_startup_tip_4011_pb" = "游戏内的失误可以成为新的机会。重新考虑你的策略。"
tr "game_startup_tip_4012_pb" = "每个人都喜欢听逆境翻盘的故事。不要放弃!"
tr "game_startup_tip_4013_pb" = "你无法在没有队伍帮助的情况下扮演一支队伍——不要中途退出游戏!"
tr "game_startup_tip_4014_pb" = "使用智能标记来警告你的队友当心威胁。你会赢得更多对局。"
tr "game_startup_tip_4015_pb" = "智能标记会让你的双手待在它们所需的地方!"
tr "game_startup_tip_4016_pb" = "有队友保持冷静,临危不乱吗?在结算界面给TA点赞吧!"
tr "game_startup_tip_4017_pb" = "我不能总是命中我的技巧射击类技能。我只是个人类。——GorillA"
tr "game_startup_tip_4018_pb" = "如果一个玩家坚持到底了,请在结算界面为TA点赞!"
tr "game_startup_tip_4019_pb" = "那些与队友合作的玩家会解锁酷炫的特权,例如战利品!"
tr "game_startup_tip_4020_pb" = "保持专注,保持冷静:你会赢得更多。"
tr "game_startup_tip_4021_pb" = "荣誉等级在3级以上?在这场对局中获得荣誉,然后下场对局就会获得一个登录界面的华标。"
tr "game_startup_tip_4022_pb" = "没有队伍是完美的,但你们仍然是一个队伍。走出去朝着胜利而战吧!"
tr "game_startup_tip_4023_pb" = "支援你的队友,尊重比赛,并在荣誉系统中升级。"
tr "game_startup_tip_4024_pb" = "在压力下保持冷静是需要练习的。在需要时来一次深呼吸吧。"
tr "game_startup_tip_4025_pb" = "怀着荣誉感而战。"
tr "game_startup_tip_4026_pb" = "你无法控制其他人的脾气,但你可以保持一颗冷静的头脑。"
tr "game_startup_tip_4027_pb" = "当一名队友保持专注临危不乱时,为TA的临危不乱点赞吧!"
tr "game_startup_tip_4028_pb" = "让游戏变得更美好。举报那些故意进行无益行为的玩家。"
tr "game_startup_tip_4029_pb" = "使用标记来让你的队友保持信息畅通或提出建议。"
tr "game_startup_tip_4030_pb" = "连续作战?踮一踮脚来补充精力吧!"
tr "game_startup_tip_4031_pb" = "虽然听起来有点无语,但一次深呼吸会有助于你避免心态动摇。"
tr "game_startup_tip_4032_pb" = "如果有人在游戏中让你感到不舒服,就举报TA吧。"
tr "game_startup_tip_4033_pb" = "让心态不可动摇!"
tr "game_startup_tip_4034_pb" = "不要成为那个动摇队友心态并提升比赛失败几率的人。"
tr "game_startup_tip_4035_pb" = "如果一个队友把对局从失败边缘拉了回来,就在结算界面给TA点赞吧!"
tr "game_startup_tip_4036_pb" = "有的时候,保持冷静不是那么容易的,但如果你这么做了,你就会赢得更多场比赛"
tr "game_startup_tip_4037_pb" = "临危不乱的一部分,就是擅长期望那些意料之外的东西!"
tr "game_startup_tip_5000_worlds" = "在所有的全球总决赛中,李青被选用了129次,是最常被选用的英雄。"
tr "game_startup_tip_5001_worlds" = "在所有的全球总决赛中,阿利斯塔被禁用了86次,是最常被禁用的英雄。"
tr "game_startup_tip_5002_worlds" = "在2016全球总决赛期间,奈德丽的被禁用率高达71%,是当时最常被禁用的英雄。"
tr "game_startup_tip_5003_worlds" = "在所有的全球总决赛中,库奇是最常被选用的下路射手英雄。"
tr "game_startup_tip_5004_worlds" = "在所有的全球总决赛中,奥莉安娜是最常被选用的中单英雄。"
tr "game_startup_tip_5005_worlds" = "在所有的全球总决赛中,锤石是最常被选用的辅助英雄。"
tr "game_startup_tip_5006_worlds" = "在所有的全球总决赛中,兰博是最常被选用的上路英雄。"
tr "game_startup_tip_5007_worlds" = "在2016全球总决赛期间,卡尔玛的被禁用率高达54%,是当时最常被禁用的英雄。"
tr "game_startup_tip_5008_worlds" = "在2011~2016的全球总决赛中,共有120位英雄在比赛中登场过。"
tr "game_startup_tip_5009_worlds" = "在所有的全球总决赛中,共发生过26次非正常阵亡。"
tr "game_startup_tip_5010_worlds" = "在所有的全球总决赛中,共发生过9581次击杀。"
tr "game_startup_tip_5011_worlds" = "在所有的全球总决赛中,共有683361个小兵和野怪被击杀。"
tr "game_startup_tip_5012_worlds" = "在所有的全球总决赛中,共发生过9607次阵亡。"
tr "game_startup_tip_5013_worlds" = "在所有的全球总决赛中,共进行过350场对局。"
tr "game_startup_tip_5014_worlds" = "在所有的全球总决赛中,共发生过22055次助攻。"
tr "game_startup_tip_5015_worlds" = "在全球总决赛中,伊芙琳保持着单场19杀的单场击杀记录。"
tr "game_startup_tip_5016_worlds" = "在全球总决赛中,娑娜和锤石保持着单场28助攻的单场助攻记录。"
tr "game_startup_tip_5017_worlds" = "在所有的全球总决赛中,莫德凯撒保持着20.75的最高KDA记录。"
tr "game_startup_tip_5018_worlds" = "在全球总决赛中,李青共完成过357次夺命一击,是击杀数最多的英雄。"
tr "game_startup_tip_5019_worlds" = "在2015全球总决赛期间,莫德凯撒的被禁用率是93%。只要他被选用,他就会赢得该场对局。"
tr "game_startup_tip_5020_worlds" = "在2015全球总决赛期间,普朗克的被禁用率是95%。只要他没有被禁用,就会被选用,并赢得该场对局。"
tr "game_startup_tip_5021_worlds" = "锐雯、锤石、希瓦娜、卡莉丝塔、劫、艾希现在都已有冠军系列皮肤了。"
tr "game_startup_tip_5022_worlds" = "Faker在全球总决赛中进行过50场对局,是进行对局数最多的选手,紧随其后的是Yellowstar的48场对局。"
tr "game_startup_tip_5023_worlds" = "在全球总决赛中,SK telecom T1是唯一拿过三冠且卫冕成功的战队。"
tr "game_startup_tip_5024_worlds" = "在2016全球总决赛的C9vsFW对局中,Sneaky的凯特琳以690补刀的成绩打破了单场最多补刀的记录。"
tr "game_startup_tip_5025_worlds" = "自2011全球总决赛起,共有56支战队参加过全球总决赛。"
tr "game_startup_tip_5026_worlds" = "Fnatic战队在2011年于瑞典的延雪平赢得了第一届全球总冠军。"
tr "game_startup_tip_5027_worlds" = "台北暗杀星战队在2012年于美国加州的洛杉矶赢得了第二届全球总冠军。"
tr "game_startup_tip_5028_worlds" = "SK telecom T1战队在2013年于美国加州的洛杉矶赢得了第三届全球总冠军。"
tr "game_startup_tip_5029_worlds" = "Samsung Galaxy White战队在2014年于韩国的首尔赢得了第四届全球冠军。"
tr "game_startup_tip_5030_worlds" = "SK telecom T1战队在2015年于德国的柏林赢得了第五届全球总冠军。"
tr "game_startup_tip_5031_worlds" = "SK telecom T1战队在2016年于美国加州的洛杉矶赢得了第六届全球总冠军。"
tr "game_startup_tip_5032_worlds" = "谁将赢得今年的全球总冠军?"
tr "game_startup_tip_5033_worlds" = "Faker,Uzi还有imp以200次击杀的成绩保持着全球总决赛累计击杀最多的记录。"
tr "game_startup_tip_5034_worlds" = "Piglet和Toyz以9.73的成绩并列保持着全球总决赛冠军队最高总体KDA的记录。"
tr "game_startup_tip_5035_worlds" = "Faker以16306次补刀的成绩保持着全球总决赛累计补刀最多的记录,紧随其后的是Pray的13807次补刀。"
tr "game_startup_tip_5036_worlds" = "GorillA以439次助攻的成绩保持着全球总决赛累计助攻最多的记录"
tr "game_startup_tip_5037_worlds" = "Piglet以6.39次场均击杀的成绩保持着全球总决赛冠军队场均击杀最多的记录。"
tr "game_startup_tip_5038_worlds" = "Jensen以417次场均补刀的成绩保持着全球总决赛场均补刀最多的记录。"
tr "game_startup_tip_5039_worlds" = "Cloud以12.63次场均助攻的成绩保持着全球总决赛场均助攻最多的记录。"
tr "game_startup_tip_5040_worlds" = "卡尔萨斯以单场12次阵亡的成绩保持着全球总决赛单场阵亡最多的记录。"
tr "game_startup_tip_5041_worlds" = "自2011全球总决赛起,共有10个不同的国家或地区举办过全球总决赛。"
tr "game_startup_tip_5042_worlds" = "共有四千三百万的独立访客观看了2016全球总决赛。"
tr "game_startup_tip_5043_worlds" = "2017全球总决赛的决赛将在11月4日于北京举办。"
tr "game_startup_tip_5044_worlds" = "英雄,志逐传奇"
tr "game_startup_tip_5045_worlds" = "传奇不灭"
tr "game_startup_tip_5046_worlds" = "自2011全球总决赛起,共进行了209小时的比赛。"
tr "game_startup_tip_5047_worlds" = "全球总决赛的场均时长为35分23秒。"
tr "game_startup_tip_5048_worlds" = "2011全球总决赛的场均时长为31分31秒,是场均时长最短的一届。2016全球总决赛的场均时长为38分32秒,是场均时长最长的一届。"
tr "game_startup_tip_5049_worlds" = "2015全球总决赛发生了历届单场时长最短的对局,那就是EDG vs BKT,时长20分21秒。"
tr "game_startup_tip_5050_worlds" = "2014全球总决赛发生了历届单场时长最长的对局,那就是FNC vs OMG,时长1小时11分34秒。"
tr "game_startup_tip_5051_worlds" = "对精进的追求永无止境,但那些坚持下来的人将把他们的名字刻入历史中。"
tr "game_startup_tip_5052_worlds" = "对于在全球总决赛阶段角逐的选手来说,对精进的追求始于四个方面:技巧,坚韧,团队以及勇气。"
tr "game_startup_tip_5053_worlds" = "坚韧,是一种承受失败并在之后做出改进的能力。它是冠军所具备的多个属性之一。"
tr "game_startup_tip_5054_worlds" = "展现出远好于预期的实力,是冠军所具备的多个属性之一。"
tr "game_startup_tip_5055_worlds" = "企图心,是追求成功的一种无休止的驱动力,也是冠军所具备的多个属性之一。"
tr "game_startup_tip_5056_worlds" = "2016全球总决赛是对局场次最多的一届,共进行了56场对局。"
tr "game_startup_tip_5057_worlds" = "2011全球总决赛是对局场次最少的一届,共进行了28场对局。"
tr "game_startup_tip_6000_project2017" = "摧毁电荷机器人并窃取它们的增幅器碎片来使你的队伍进入超频状态。"
tr "game_startup_tip_7000_vs2018" = "“我的王国永恒不灭。” ——神王 盖伦"
tr "game_startup_tip_7001_vs2018" = "神王盖伦对世人的宣扬,即是法律应有的样子。他的公正是纯粹的。"
tr "game_startup_tip_7002_vs2018" = "效劳于神王盖伦的星界狮子,是他远古力量的一种显圣。"
tr "game_startup_tip_7003_vs2018" = "神王盖伦监管着那个名为德玛西亚的乌托邦王国。有异见者将遭到即刻处决。"
tr "game_startup_tip_7004_vs2018" = "德玛西亚的神王以保护者和审判者的身份监管着他的人民。
对他的崇拜者们而言,只需为自身的安宁支付一个小小的代价:他们的自由意志。"
tr "game_startup_tip_7005_vs2018" = "“献汝之永恒忠诚于至真神王,享汝之安然无畏于神王帝国。”——盖伦 13:14"
tr "game_startup_tip_7006_vs2018" = "“吾等之信仰即为吾等之坚盾,吾即为吾等之信仰。”——神王盖伦"
tr "game_startup_tip_7007_vs2018" = "在神王盖伦关于他的完美帝国的愿景中,仅存的威胁就是那个被遗忘的神王德莱厄斯。"
tr "game_startup_tip_7008_vs2018" = "神王盖伦的神圣怒火无边无际。他已将违逆他的诸个宏大帝国从行星表面抹去了。"
tr "game_startup_tip_7009_vs2018" = "盖伦的神圣裁决之刃是一件来自一次远古战争的宝物,由当时的神王所持,用来审判恶徒。"
tr "game_startup_tip_7010_vs2018" = "“吾非救世主。吾乃处决者。”——神王德莱厄斯"
tr "game_startup_tip_7011_vs2018" = "神王德莱厄斯对杀戮的饥渴,即是战争应现的样子。他的意志是无懈的。"
tr "game_startup_tip_7012_vs2018" = "跟随于神王德莱厄斯的恶狼灵体,是他不驯力量的一种显圣。"
tr "game_startup_tip_7013_vs2018" = "神王德莱厄斯领导着一群凶狠的战士,他们渴望冲突,渴望那种证明自身力量的荣耀。"
tr "game_startup_tip_7014_vs2018" = "神王德莱厄斯将被吞噬于他所展望的那场激烈战争,并且期待着终有一日,他的战士们可以强大到摧毁他本人。"
tr "game_startup_tip_7015_vs2018" = "诸多完整的王国都经神王德莱厄斯之手摧毁殆尽。没有哪种存在能逃脱他的魔掌,即使是神。"
tr "game_startup_tip_7016_vs2018" = "“吾之狂嚎预示着战争,与死亡。”——神王德莱厄斯"
tr "game_startup_tip_7017_vs2018" = "在神王德莱厄斯关于他的永战世界的愿景中,道路上仅存障碍就是神王盖伦。"
tr "game_startup_tip_7018_vs2018" = "神王德莱厄斯相信,一个满是王国和帝国的世界是虚假的,并且呼唤着一个能满足人类心中的暴力的真实现实。"
tr "game_startup_tip_7019_vs2018" = "德莱厄斯的无名战斧是一件来自一次远古战争的宝物,由当时的神王所持,用来引领一个无休无情的纪元。"
tr "game_startup_tip_7020_vs2018" = "完成任务以赚取事件专属奖励,直至对决事件结束为止。"
tr "game_startup_tip_7021_vs2018" = "选择【神王 盖伦】或【神王 德莱厄斯】以将你与他们各自的系列任务和奖励相绑定。"
tr "game_startup_tip_7022_vs2018" = "事件结束之前,在饱受战争摧残的召唤师峡谷中进行【无限乱斗】,与部族们一起装点两位神王的功绩。所有已拥有的英雄都可以使用。"
tr "game_startup_tip_7023_vs2018" = "为你所选的神王完成所有对决任务,即可解锁限定版对决2018表情。"
tr "game_startup_tip_7024_vs2018" = "解锁对决事件专属道具,包括【神王 盖伦】和【神王 德莱厄斯】的载入界面边框,并通过任务赚取对决之令。"
tr "game_startup_tip_7025_vs2018" = "战争所在之地,即是权力所伏之地。但只有一人可以拥有它。选择你的神王。"
tr "game_startup_tip_7026_vs2018" = "来自2017对决事件的【对决 秩序方】和【对决 混沌方】表情将在2018对决事件期间回归。它们将在期限过后永久离开商城。"
tr "game_startup_tip_7027_vs2018" = "在对决事件期间赚取【傲狮 法球】和【狂狼 法球】以及来自已完成任务中的【对决之令】。
以上法球可用来解锁皮肤碎片并有几率获得额外掉落。"
tr "game_startup_tip_7028_vs2018" = "在对决事件结束后,完成一个最终任务以获取一个庆祝胜利的图标。如果你所选的神王获胜,你还将赚得1000蓝色精萃。"
tr "game_startup_tip_7029_vs2018" = "【狂狼 法球】和【傲狮 法球】的大礼包,都和杰作宝箱和海克斯科技宝箱一样,包含额外的对决之令,直至活动结束为止。"
tr "game_startup_tip_8000_slime" = "极限闪击有两名打野英雄时会让清野变得更容易。一起刷野时野怪会赋予额外的金币和经验值。"
tr "game_startup_tip_8001_slime" = "开启音效以聆听各种有助益的提示音。"
tr "game_startup_tip_8002_slime" = "如果在18分钟时,双方队伍都没拆掉对方的水晶枢纽,那么双方的水晶枢纽就会活过来并战至死亡。"
tr "game_startup_tip_8003_slime" = "点击战地雪橇来加入你的友军或自己驾驶它。按B即可离开雪橇。"
tr "game_startup_tip_8004_slime" = "前往你推荐装备页面的底部去看看全新的【极限闪击】装备吧!"
tr "game_startup_tip_8005_slime" = "英雄弹射器或战地雪橇可成为你跨越地图的新工具。一旦通过赢得事件获得了它们,它们就会生成到你的基地里。"
tr "game_startup_tip_8006_slime" = "【极限闪击】里的峡谷先锋非常强力。它不但会提供先锋之眼,还会提供男爵增益。"
tr "game_startup_tip_8007_slime" = "在峡谷闪击里,红蓝BUFF的强力是双倍的,并且在拾取时可提供给两位英雄!"
tr "game_startup_tip_8008_slime" = "当心敌方野区中的防御塔。它是无敌的……而你不是。"
tr "game_startup_tip_8009_slime" = "对水晶防御塔造成的伤害会被减少,直到两座外塔都被摧毁为止。"
tr "game_startup_tip_8010_slime" = "在【极限闪击】里,【惩戒】是通过增强你的打野装来升级的。"
tr "game_startup_tip_8011_slime" = "试验下全新的野区英雄组合吧!大多数英雄都强得远超你的期望!"
tr "game_startup_tip_8100_AprFools2019" = "喵星人真相:有时我的猫就站在那,嘴巴张得像一只石像鬼。"
tr "game_startup_tip_8101_AprFools2019" = "喵星人真相:猫们相信,镜子就是奇怪的门。"
tr "game_startup_tip_8102_AprFools2019" = "喵星人真相:没有猫被判过欺诈罪。"
tr "game_startup_tip_8103_AprFools2019" = "喵星人真相: 一只大猫的体重和两只小猫的体重之和一样。"
tr "game_startup_tip_8104_AprFools2019" = "喵星人真相:猫和人类的骨头数量并不相同。"
tr "game_startup_tip_8105_AprFools2019" = "喵星人真相:猫尾巴在青铜时代曾被用来搅拌冷汤。"
tr "game_startup_tip_8106_AprFools2019" = "喵星人真相:猫通过以超音速地震动耳朵来发出咕噜声。"
tr "game_startup_tip_8107_AprFools2019" = "喵星人真相:第一只猫被命名为“条纹”。"
tr "game_startup_tip_8108_AprFools2019" = "喵星人真相:猫可以缩进它们的甲壳以躲避危险。"
tr "game_startup_tip_8109_AprFools2019" = "喵星人真相:一般猫舌头的完整长度接近于四英尺。"
tr "game_startup_tip_8110_AprFools2019" = "喵星人真相:法律规定,所有猫在青春期时都需要学习一种乐器。"
tr "game_startup_tip_8111_AprFools2019" = "喵星人真相:从生理上来说,一只猫是没可能举起一辆车的。"
tr "game_startup_tip_8112_AprFools2019" = "喵星人真相:猫只有在备好一张得体的金融安全网时才能在着陆时四脚着地。"
tr "game_startup_tip_8113_AprFools2019" = "喵星人真相:澳大利亚是以一只猫的名字命名的。"
tr "game_startup_tip_8114_AprFools2019" = "汪星人真相:据说狗拥有出色的嗅觉。它们并没有。"
tr "game_startup_tip_8115_AprFools2019" = "汪星人真相:需要两只狗才能安全地操作一台压床。"
tr "game_startup_tip_8116_AprFools2019" = "汪星人真相:有的时候,悲伤一下也无妨。"
tr "game_startup_tip_8117_AprFools2019" = "汪星人真相:我的狗毁了我最爱的枕头。"
tr "game_startup_tip_8118_AprFools2019" = "汪星人真相:艾尔菲铁塔至少有几只狗那么高。"
tr "game_startup_tip_8119_AprFools2019" = "汪星人真相:没有狗狗赢得过奥林匹克金牌。"
tr "game_startup_tip_8120_AprFools2019" = "汪星人真相:狗和鲨鱼有很多共同之处。"
tr "game_startup_tip_8121_AprFools2019" = "汪星人真相:狗的皮毛与人的牙齿基因相同。"
tr "game_startup_tip_8122_AprFools2019" = "汪星人真相:世界上最高的狗生活在布鲁塞尔。"
tr "game_startup_tip_8123_AprFools2019" = "汪星人真相:狗的大脑位于其尾巴尖儿上。"
tr "game_startup_tip_8124_AprFools2019" = "汪星人真相:狗的蛋可以休眠最多两年,以等待合适的孵化条件。"
tr "game_startup_tip_8125_AprFools2019" = "汪星人真相:狗的唾液,在加热后,会成为一种强力的粘胶。"
tr "game_startup_tip_8126_AprFools2019" = "汪星人真相:荷马史诗的主角最初曾是一只名叫“小猪”的狗。"
tr "game_startup_tip_8127_AprFools2019" = "汪星人真相:历史上有两只狗曾获得过宗师段位。"
tr "game_startup_tip_8128_AprFools2019" = "汪星人真相:狗会摇动它们的尾巴。"
tr "game_startup_tip_8129_AprFools2019" = "喵星人真相:猫眼钻石内含极少的猫眼睛。"
tr "game_startup_tip_aatroxWings_Tip" = "若想展开亚托克斯的旗帜双翼,可在聊天框里输入/toggle(/g),或是按Ctrl+5。"
tr "game_startup_tip_aatroxWings_Title" = "旗帜双翼"
tr "game_startup_tip_category_1_didyouknow" = "你知道吗:"
tr "game_startup_tip_category_2_tip" = "小提示"
tr "game_startup_tip_DJSona_Ally_Tip" = "开启记分板并点击DJ娑娜头像的框体来收听她的广播。"
tr "game_startup_tip_DJSona_Ally_Title" = "DJ娑娜广播"
tr "game_startup_tip_DJSona_Tip" = "通过在聊天框中输入/toggle(/g)或者按下ctrl+5来转换DJ娑娜的曲目。"
tr "game_startup_tip_DJSona_Title" = "打起节拍"
tr "game_startup_tip_kHelmet_Tip" = "可在聊天窗口中输入/toggle (/g)或按Ctrl+5来开启/关闭卡莎的头盔模式。"
tr "game_startup_tip_kHelmet_Title" = "头盔模式"
tr "game_startup_tip_Odyssey_beginner1" = "在战斗时,你的目标时收集足够多的奥能来为吉格斯的机器人充电。检查屏幕顶部的槽,以查看你们的进度!"
tr "game_startup_tip_Odyssey_beginner10" = "在每局游戏之间、或在英雄选择阶段,你可以前往你的藏品界面装备增幅芯片。"
tr "game_startup_tip_Odyssey_beginner11" = "某些增幅芯片只会在更高难度下掉落。"
tr "game_startup_tip_Odyssey_beginner12" = "在每次闯关时,更高难度会掉落更多增幅芯片,所以尽管挑战自己吧!"
tr "game_startup_tip_Odyssey_beginner13" = "危险灾害将出现在学员及更高难度中。当心了!"
tr "game_startup_tip_Odyssey_beginner14" = "某些增幅芯片将允许你为英雄们打造风格迥异的配装。你可以试试治疗流吉格斯!"
tr "game_startup_tip_Odyssey_beginner15" = "相同目标的多个增幅芯片可以彼此叠加。去发掘最棒的协同方案吧!"
tr "game_startup_tip_Odyssey_beginner16" = "闪烁着蓝光或红光的敌人非常非常危险,但也会在被击杀时为你们提供巨量的奥能奖励。"
tr "game_startup_tip_Odyssey_beginner17" = "奥能植物在被摧毁时可奖励一大笔奥能,但它们会在一定时间后消失。别忽略了它们!"
tr "game_startup_tip_Odyssey_beginner18" = "荆棘墙体将击退任何想要穿过它们的企图——即使是墨菲特的势不可挡。"
tr "game_startup_tip_Odyssey_beginner19" = "泡沫喷泉植物将总会选取一名玩家。当你被选取时,就要做好躲避的准备了!"
tr "game_startup_tip_Odyssey_beginner2" = "在每个回合的间隙,一定要记得购物!"
tr "game_startup_tip_Odyssey_beginner20" = "寒冰光束和寒冰风暴本身不是非常危险,但会会让附近的怪兽和灾害变得更有威胁。"
tr "game_startup_tip_Odyssey_beginner21" = "当一颗明亮核心撑起它的屏障时,它的环内的所有敌人都会免疫来自环外玩家的伤害和控制效果。进入环内以对那些躲在其中的敌人造成伤害!"
tr "game_startup_tip_Odyssey_beginner3" = "当你准备好继续前往下一个房间时,就踏到吉格斯的机器人生成的圆环上吧。"
tr "game_startup_tip_Odyssey_beginner4" = "你不需要靠你自己去收集所有奥能——吉格斯的机器人将为你代劳。"
tr "game_startup_tip_Odyssey_beginner5" = "如果友军阵亡,站在其所处位置的环内4秒,即可将其复活!如果你身陷危险,不要慌——你和你的友军都会在之后的一定时间里处于免疫伤害状态。"
tr "game_startup_tip_Odyssey_beginner6" = "折跃可让你在突进期间处于免疫伤害状态,所以别忘了使用它来脱离一些艰难处境。"
tr "game_startup_tip_Odyssey_beginner7" = "奥德赛中的怪兽会造成物理和魔法的混合伤害,所以两种伤害类型都要做好应对准备。"
tr "game_startup_tip_Odyssey_beginner8" = "要当心水珠!这些生物将在被击杀后提供加成,诸如生命值、金币甚至是增幅芯片!"
tr "game_startup_tip_Odyssey_beginner9" = "有时,在完成了一个房间之后,会生成一个额外的灰色圣物珠兽。击杀它可在游戏结束时获得一个额外的增幅芯片。"
tr "game_startup_tip_Odyssey_flavor1" = "奥能是数以百万计的文明的燃料。它可以从和平且不会回击的太空巨鲸上收获。"
tr "game_startup_tip_Odyssey_flavor10" = "传奇的奥能之门据说可以为控制它的人提供数不清的能量。酷炫。"
tr "game_startup_tip_Odyssey_flavor11" = "一个远古文明曾经开启过奥能之门。他们现在都死了,所以它当时很有可能运转良好。"
tr "game_startup_tip_Odyssey_flavor12" = "吉格斯是一个狂躁、尖刻的工程师,着迷于让他的荣耀岁月重生。并且,他还非常令人有拥抱的欲望。"
tr "game_startup_tip_Odyssey_flavor13" = "宇宙充满了庞大、和平、身上满是贵重之物的生物。"
tr "game_startup_tip_Odyssey_flavor14" = "德玛克斯帝国的家园在很久前被摧毁了。现在,他们是一群呆瓜。"
tr "game_startup_tip_Odyssey_flavor15" = "凯隐的躯体充满了奥能,都采自被他击杀的很多人和物体。太恶劣了。"
tr "game_startup_tip_Odyssey_flavor16" = "加入晨星号!拯救宇宙!第三件事情!"
tr "game_startup_tip_Odyssey_flavor17" = "一个鲜活的宇宙充满了鲜活的怪兽。那是一个科学真相。"
tr "game_startup_tip_Odyssey_flavor18" = "晨星一词是由亚索之前的飞船主人所起的。亚索窃取了它。他是一个窃贼。"
tr "game_startup_tip_Odyssey_flavor19" = "金克丝已经用攻击性的武器重度改装了晨星号。已弄不清哪半部分是他们干的了。"
tr "game_startup_tip_Odyssey_flavor2" = "奥能增幅芯片是一个极端常见的惯例。几乎……太常见了。"
tr "game_startup_tip_Odyssey_flavor20" = "这次勇敢的营救是通过装备集团公司带给你的。装备集团公司:我们卖给你装备,没有别的东西。"
tr "game_startup_tip_Odyssey_flavor3" = "凯隐是一个序数,是星间德玛克斯帝国的最高军事领袖之一。"
tr "game_startup_tip_Odyssey_flavor4" = "亚索曾经过着一种奢华的生活,直到他哥哥被谋杀了为止。现在他过着一种“相对”奢华的生活。"
tr "game_startup_tip_Odyssey_flavor5" = "金克丝无法胜任真正的工作。“探险飞行员”不是一个真正的工作。"
tr "game_startup_tip_Odyssey_flavor6" = "在加入晨星号之前,墨菲特曾是一个巨星奥能开采站的工头。"
tr "game_startup_tip_Odyssey_flavor7" = "亚索的肩蜥是从一个满级安保自然保护区中偷来的。出于某些原因。"
tr "game_startup_tip_Odyssey_flavor8" = "不要相信拉亚斯特。"
tr "game_startup_tip_Odyssey_flavor9" = "娑娜隶属于圣殿骑士,一个“月之巫师”的秘密组织。"
tr "game_startup_tip_Odyssey_intermediate1" = "微光猛击兽在一个区域内聚集的数量越多,则它们每一个都会变得越危险。当心了!"
tr "game_startup_tip_Odyssey_intermediate10" = "长牙须兽将只会在攻击时举起它们的护盾,所以要先等待你的友军到达一个可以侧袭的位置。"
tr "game_startup_tip_Odyssey_intermediate11" = "拱舌兽和推喉兽将不会对近距离的玩家使用它们的技能。"
tr "game_startup_tip_Odyssey_intermediate12" = "凯隐的技能组会基于他所在的形态而有所不同。"
tr "game_startup_tip_Odyssey_intermediate13" = "当你站在凯隐和深坑之间时,他有时会尝试将你震过深坑。"
tr "game_startup_tip_Odyssey_intermediate14" = "凯隐在更高难度下会获得更多技能。"
tr "game_startup_tip_Odyssey_intermediate15" = "在狂袭模式中,大部分怪兽的攻击都会有更少的警告时间。保持移动!"
tr "game_startup_tip_Odyssey_intermediate2" = "一旦瓣爪兽攻击若干次,它们就会进入激怒状态并且开始造成成吨的伤害。如果你规避了它们足够多的次数,它们就会冷静下来并再次发起冲锋。"
tr "game_startup_tip_Odyssey_intermediate3" = "掠喙兽和弧猛兽将会进入充能状态,前提是你走出它们的攻击距离或耗光它们的弹药。利用好这段时间来创造优势。"
tr "game_startup_tip_Odyssey_intermediate4" = "地鱿兽可以变得非常危险,前提是它们聚集了足够多,所以要确保它们的数量得以削减。"
tr "game_startup_tip_Odyssey_intermediate5" = "当你的友军被腥红刺钉兽给控制时,你可以对腥红刺钉兽施加控制效果来解救你的友军。"
tr "game_startup_tip_Odyssey_intermediate6" = "大部分怪兽的技能施放都可以用控制效果来打断。"
tr "game_startup_tip_Odyssey_intermediate7" = "锚尾兽不会对那些处于它技能施放的内环的敌人造成伤害。"
tr "game_startup_tip_Odyssey_intermediate8" = "细胞卵们会比孵化中的细胞们更易受到伤害,所以要将它们设为高优先级目标。"
tr "game_startup_tip_Odyssey_intermediate9" = "当一个莱诺顿死亡时,它们在身后留下的虚空地带也会和它们一起死亡。利用这个特点在地图上清理出更多空间。"
tr "game_summoner_emote_description_1030" = ""
tr "game_summoner_emote_description_1033" = ""
tr "game_summoner_emote_description_1050" = ""
tr "game_summoner_emote_description_1443" = ""
tr "game_summoner_emote_description_1444" = ""
tr "game_summoner_emote_description_1445" = ""
tr "game_summoner_emote_description_1452" = ""
tr "game_summoner_emote_description_1457" = ""
tr "game_summoner_emote_description_1459" = ""
tr "game_summoner_emote_description_1460" = ""
tr "game_summoner_emote_description_1462" = ""
tr "game_summoner_emote_description_1464" = ""
tr "game_summoner_emote_description_1467" = ""
tr "game_summoner_emote_description_1468" = ""
tr "game_summoner_emote_description_1469" = ""
tr "game_summoner_emote_description_1473" = ""
tr "game_summoner_emote_description_1474" = ""
tr "game_summoner_emote_description_1476" = ""
tr "game_summoner_emote_description_1478" = ""
tr "game_summoner_emote_description_1480" = ""
tr "game_summoner_emote_description_1481" = ""
tr "game_summoner_emote_description_1487" = ""
tr "game_summoner_emote_description_1488" = ""
tr "game_summoner_emote_description_1489" = ""
tr "game_summoner_emote_description_1490" = ""
tr "game_summoner_emote_description_1492" = ""
tr "game_summoner_emote_description_1495" = ""
tr "game_summoner_emote_description_1498" = ""
tr "game_summoner_emote_description_1499" = ""
tr "game_summoner_emote_description_1501" = ""
tr "game_summoner_emote_description_1502" = ""
tr "game_summoner_emote_description_1503" = ""
tr "game_summoner_emote_description_1504" = ""
tr "game_summoner_emote_description_1505" = ""
tr "game_summoner_emote_description_1506" = ""
tr "game_summoner_emote_description_1507" = ""
tr "game_summoner_emote_description_1508" = ""
tr "game_summoner_emote_description_1509" = ""
tr "game_summoner_emote_description_1512" = ""
tr "game_summoner_emote_description_1513" = ""
tr "game_summoner_emote_description_1514" = ""
tr "game_summoner_emote_description_1516" = ""
tr "game_summoner_emote_description_1600" = ""
tr "game_summoner_emote_description_1999" = ""
tr "game_summoner_emote_description_2000" = ""
tr "game_summoner_emote_description_2001" = ""
tr "game_summoner_emote_description_2002" = ""
tr "game_summoner_emote_description_2003" = ""
tr "game_summoner_emote_description_2004" = ""
tr "game_summoner_emote_description_2005" = ""
tr "game_summoner_emote_description_2006" = ""
tr "game_summoner_emote_description_2007" = ""
tr "game_summoner_emote_description_2008" = ""
tr "game_summoner_emote_description_2009" = ""
tr "game_summoner_emote_description_2010" = ""
tr "game_summoner_emote_description_2011" = ""
tr "game_summoner_emote_description_2012" = ""
tr "game_summoner_emote_description_2013" = ""
tr "game_summoner_emote_description_2014" = ""
tr "game_summoner_emote_description_2015" = ""
tr "game_summoner_emote_description_2016" = ""
tr "game_summoner_emote_description_2017" = ""
tr "game_summoner_emote_description_2018" = ""
tr "game_summoner_emote_description_2019" = ""
tr "game_summoner_emote_description_2020" = ""
tr "game_summoner_emote_description_2021" = ""
tr "game_summoner_emote_description_2022" = ""
tr "game_summoner_emote_description_2023" = ""
tr "game_summoner_emote_description_2024" = ""
tr "game_summoner_emote_description_2025" = ""
tr "game_summoner_emote_description_2026" = ""
tr "game_summoner_emote_description_2027" = ""
tr "game_summoner_emote_description_2028" = ""
tr "game_summoner_emote_description_2029" = ""
tr "game_summoner_emote_description_2030" = ""
tr "game_summoner_emote_description_2031" = ""
tr "game_summoner_emote_description_2032" = ""
tr "game_summoner_emote_description_2033" = ""
tr "game_summoner_emote_description_2034" = ""
tr "game_summoner_emote_description_2035" = ""
tr "game_summoner_emote_description_2036" = ""
tr "game_summoner_emote_description_2037" = ""
tr "game_summoner_emote_description_2038" = ""
tr "game_summoner_emote_description_2039" = ""
tr "game_summoner_emote_description_2040" = ""
tr "game_summoner_emote_description_2041" = ""
tr "game_summoner_emote_description_2042" = ""
tr "game_summoner_emote_description_2043" = ""
tr "game_summoner_emote_description_2044" = ""
tr "game_summoner_emote_description_2045" = ""
tr "game_summoner_emote_description_2046" = ""
tr "game_summoner_emote_description_2047" = ""
tr "game_summoner_emote_description_2048" = ""
tr "game_summoner_emote_description_2049" = ""
tr "game_summoner_emote_description_2050" = ""
tr "game_summoner_emote_description_2051" = ""
tr "game_summoner_emote_description_2052" = ""
tr "game_summoner_emote_description_2053" = ""
tr "game_summoner_emote_description_2054" = ""
tr "game_summoner_emote_description_2055" = ""
tr "game_summoner_emote_description_2056" = ""
tr "game_summoner_emote_description_2057" = ""
tr "game_summoner_emote_description_2058" = ""
tr "game_summoner_emote_description_2059" = ""
tr "game_summoner_emote_description_2060" = ""
tr "game_summoner_emote_description_2061" = ""
tr "game_summoner_emote_description_2062" = ""
tr "game_summoner_emote_description_2063" = ""
tr "game_summoner_emote_description_2064" = ""
tr "game_summoner_emote_description_2065" = ""
tr "game_summoner_emote_description_2066" = ""
tr "game_summoner_emote_description_2067" = ""
tr "game_summoner_emote_description_2068" = ""
tr "game_summoner_emote_description_2069" = ""
tr "game_summoner_emote_description_2070" = ""
tr "game_summoner_emote_description_2071" = ""
tr "game_summoner_emote_description_2072" = ""
tr "game_summoner_emote_description_2073" = ""
tr "game_summoner_emote_description_2074" = ""
tr "game_summoner_emote_description_2075" = ""
tr "game_summoner_emote_description_2076" = ""
tr "game_summoner_emote_description_2077" = ""
tr "game_summoner_emote_description_2078" = ""
tr "game_summoner_emote_description_2079" = ""
tr "game_summoner_emote_description_2080" = ""
tr "game_summoner_emote_description_2081" = ""
tr "game_summoner_emote_description_2082" = ""
tr "game_summoner_emote_description_2083" = ""
tr "game_summoner_emote_description_2084" = ""
tr "game_summoner_emote_description_2085" = ""
tr "game_summoner_emote_description_2086" = ""
tr "game_summoner_emote_description_2087" = ""
tr "game_summoner_emote_description_2088" = ""
tr "game_summoner_emote_description_2089" = ""
tr "game_summoner_emote_description_2090" = ""
tr "game_summoner_emote_description_2091" = ""
tr "game_summoner_emote_description_2092" = ""
tr "game_summoner_emote_description_2093" = ""
tr "game_summoner_emote_description_2094" = ""
tr "game_summoner_emote_description_2095" = ""
tr "game_summoner_emote_description_2096" = ""
tr "game_summoner_emote_description_2097" = ""
tr "game_summoner_emote_description_2098" = ""
tr "game_summoner_emote_description_2099" = ""
tr "game_summoner_emote_description_2100" = ""
tr "game_summoner_emote_description_2101" = ""
tr "game_summoner_emote_description_2102" = ""
tr "game_summoner_emote_description_2103" = ""
tr "game_summoner_emote_description_2104" = ""
tr "game_summoner_emote_description_2105" = ""
tr "game_summoner_emote_description_2106" = ""
tr "game_summoner_emote_description_2107" = ""
tr "game_summoner_emote_description_2108" = ""
tr "game_summoner_emote_description_2109" = ""
tr "game_summoner_emote_description_2110" = ""
tr "game_summoner_emote_description_2111" = ""
tr "game_summoner_emote_description_2112" = ""
tr "game_summoner_emote_description_2113" = ""
tr "game_summoner_emote_description_2114" = ""
tr "game_summoner_emote_description_2115" = ""
tr "game_summoner_emote_description_2116" = ""
tr "game_summoner_emote_description_2117" = ""
tr "game_summoner_emote_description_2118" = ""
tr "game_summoner_emote_description_2119" = ""
tr "game_summoner_emote_description_2120" = ""
tr "game_summoner_emote_description_2121" = ""
tr "game_summoner_emote_description_2122" = ""
tr "game_summoner_emote_description_2123" = ""
tr "game_summoner_emote_description_2124" = ""
tr "game_summoner_emote_description_2125" = ""
tr "game_summoner_emote_description_2126" = ""
tr "game_summoner_emote_description_2127" = ""
tr "game_summoner_emote_description_2128" = ""
tr "game_summoner_emote_description_2129" = ""
tr "game_summoner_emote_description_2130" = ""
tr "game_summoner_emote_description_2131" = ""
tr "game_summoner_emote_description_2132" = ""
tr "game_summoner_emote_description_2133" = ""
tr "game_summoner_emote_description_2134" = ""
tr "game_summoner_emote_description_2135" = ""
tr "game_summoner_emote_description_2136" = ""
tr "game_summoner_emote_description_2137" = ""
tr "game_summoner_emote_description_2138" = ""
tr "game_summoner_emote_description_2139" = ""
tr "game_summoner_emote_description_2140" = ""
tr "game_summoner_emote_description_2141" = ""
tr "game_summoner_emote_description_2142" = ""
tr "game_summoner_emote_description_2143" = ""
tr "game_summoner_emote_description_2144" = ""
tr "game_summoner_emote_description_2145" = ""
tr "game_summoner_emote_description_2146" = ""
tr "game_summoner_emote_description_2147" = ""
tr "game_summoner_emote_description_2148" = ""
tr "game_summoner_emote_description_2149" = ""
tr "game_summoner_emote_description_2150" = ""
tr "game_summoner_emote_description_2151" = ""
tr "game_summoner_emote_description_2152" = ""
tr "game_summoner_emote_description_2153" = ""
tr "game_summoner_emote_description_2154" = ""
tr "game_summoner_emote_description_2155" = ""
tr "game_summoner_emote_description_2156" = ""
tr "game_summoner_emote_description_2157" = ""
tr "game_summoner_emote_description_2158" = ""
tr "game_summoner_emote_description_2159" = ""
tr "game_summoner_emote_description_2160" = ""
tr "game_summoner_emote_description_2161" = ""
tr "game_summoner_emote_description_2162" = ""
tr "game_summoner_emote_description_2163" = ""
tr "game_summoner_emote_description_2164" = ""
tr "game_summoner_emote_description_2165" = ""
tr "game_summoner_emote_description_2166" = ""
tr "game_summoner_emote_description_2167" = ""
tr "game_summoner_emote_description_2168" = ""
tr "game_summoner_emote_description_2169" = ""
tr "game_summoner_emote_description_2170" = ""
tr "game_summoner_emote_description_2171" = ""
tr "game_summoner_emote_description_2172" = ""
tr "game_summoner_emote_description_2173" = ""
tr "game_summoner_emote_description_2174" = ""
tr "game_summoner_emote_description_2175" = ""
tr "game_summoner_emote_description_2176" = ""
tr "game_summoner_emote_description_2177" = ""
tr "game_summoner_emote_description_2178" = ""
tr "game_summoner_emote_description_2179" = ""
tr "game_summoner_emote_description_2180" = ""
tr "game_summoner_emote_description_2181" = ""
tr "game_summoner_emote_description_3000" = ""
tr "game_summoner_emote_description_3001" = ""
tr "game_summoner_emote_description_3002" = ""
tr "game_summoner_emote_description_3003" = ""
tr "game_summoner_emote_description_3004" = ""
tr "game_summoner_emote_description_3005" = ""
tr "game_summoner_emote_description_3006" = ""
tr "game_summoner_emote_description_3007" = ""
tr "game_summoner_emote_description_3008" = ""
tr "game_summoner_emote_description_3009" = ""
tr "game_summoner_emote_description_3010" = ""
tr "game_summoner_emote_description_3011" = ""
tr "game_summoner_emote_description_3012" = ""
tr "game_summoner_emote_description_3013" = ""
tr "game_summoner_emote_description_3014" = ""
tr "game_summoner_emote_description_3015" = ""
tr "game_summoner_emote_description_3016" = ""
tr "game_summoner_emote_description_3017" = ""
tr "game_summoner_emote_description_3018" = ""
tr "game_summoner_emote_description_3019" = ""
tr "game_summoner_emote_description_3100" = ""
tr "game_summoner_emote_description_3101" = ""
tr "game_summoner_emote_description_3102" = ""
tr "game_summoner_emote_description_3103" = ""
tr "game_summoner_emote_description_3104" = ""
tr "game_summoner_emote_description_3105" = ""
tr "game_summoner_emote_description_3106" = ""
tr "game_summoner_emote_description_3107" = ""
tr "game_summoner_emote_description_3108" = ""
tr "game_summoner_emote_description_3109" = ""
tr "game_summoner_emote_description_3110" = ""
tr "game_summoner_emote_description_3111" = ""
tr "game_summoner_emote_description_3112" = ""
tr "game_summoner_emote_description_3113" = ""
tr "game_summoner_emote_description_3114" = ""
tr "game_summoner_emote_description_3115" = ""
tr "game_summoner_emote_description_3116" = ""
tr "game_summoner_emote_description_3117" = ""
tr "game_summoner_emote_description_3118" = ""
tr "game_summoner_emote_description_3119" = ""
tr "game_summoner_emote_description_3120" = ""
tr "game_summoner_emote_description_3121" = ""
tr "game_summoner_emote_description_3122" = ""
tr "game_summoner_emote_description_3123" = ""
tr "game_summoner_emote_description_3124" = ""
tr "game_summoner_emote_description_3125" = ""
tr "game_summoner_emote_description_3126" = ""
tr "game_summoner_emote_description_3127" = ""
tr "game_summoner_emote_description_3128" = ""
tr "game_summoner_emote_description_3129" = ""
tr "game_summoner_emote_description_3130" = ""
tr "game_summoner_emote_description_3131" = ""
tr "game_summoner_emote_description_3132" = ""
tr "game_summoner_emote_description_3133" = ""
tr "game_summoner_emote_description_3134" = ""
tr "game_summoner_emote_description_3135" = ""
tr "game_summoner_emote_description_3136" = ""
tr "game_summoner_emote_description_3137" = "团灭表情 愚人节事件"
tr "game_summoner_emote_description_3138" = ""
tr "game_summoner_emote_description_3139" = ""
tr "game_summoner_emote_description_3140" = ""
tr "game_summoner_emote_description_3141" = ""
tr "game_summoner_emote_description_3142" = ""
tr "game_summoner_emote_description_3143" = ""
tr "game_summoner_emote_description_3144" = ""
tr "game_summoner_emote_description_3145" = ""
tr "game_summoner_emote_description_3146" = ""
tr "game_summoner_emote_description_3147" = "帐篷营地"
tr "game_summoner_emote_description_3148" = "EM_MSI2018_Event"
tr "game_summoner_emote_description_3149" = ""
tr "game_summoner_emote_description_3150" = ""
tr "game_summoner_emote_description_3151" = ""
tr "game_summoner_emote_description_3152" = ""
tr "game_summoner_emote_description_3153" = "小蜜蜂 高兴"
tr "game_summoner_emote_description_3154" = "小蜜蜂 疯狂"
tr "game_summoner_emote_description_3155" = "小蜜蜂 悲伤"
tr "game_summoner_emote_description_3156" = ""
tr "game_summoner_emote_description_3157" = ""
tr "game_summoner_emote_description_3158" = ""
tr "game_summoner_emote_description_3159" = ""
tr "game_summoner_emote_description_3160" = ""
tr "game_summoner_emote_description_3161" = ""
tr "game_summoner_emote_description_3162" = ""
tr "game_summoner_emote_description_3163" = ""
tr "game_summoner_emote_description_3164" = ""
tr "game_summoner_emote_description_3165" = ""
tr "game_summoner_emote_description_3166" = ""
tr "game_summoner_emote_description_3167" = ""
tr "game_summoner_emote_description_3168" = ""
tr "game_summoner_emote_description_3169" = ""
tr "game_summoner_emote_description_3170" = ""
tr "game_summoner_emote_description_3171" = ""
tr "game_summoner_emote_description_3172" = ""
tr "game_summoner_emote_description_3173" = ""
tr "game_summoner_emote_description_3174" = ""
tr "game_summoner_emote_description_3175" = ""
tr "game_summoner_emote_description_3176" = ""
tr "game_summoner_emote_description_3177" = ""
tr "game_summoner_emote_description_3178" = ""
tr "game_summoner_emote_description_3179" = ""
tr "game_summoner_emote_description_3180" = ""
tr "game_summoner_emote_description_3181" = ""
tr "game_summoner_emote_description_3182" = ""
tr "game_summoner_emote_description_3183" = ""
tr "game_summoner_emote_description_3184" = ""
tr "game_summoner_emote_description_3185" = ""
tr "game_summoner_emote_description_3186" = ""
tr "game_summoner_emote_description_3187" = ""
tr "game_summoner_emote_description_3188" = ""
tr "game_summoner_emote_description_3189" = ""
tr "game_summoner_emote_description_3190" = ""
tr "game_summoner_emote_description_3191" = ""
tr "game_summoner_emote_description_3192" = ""
tr "game_summoner_emote_description_3193" = ""
tr "game_summoner_emote_description_3194" = ""
tr "game_summoner_emote_description_3195" = ""
tr "game_summoner_emote_description_3196" = ""
tr "game_summoner_emote_description_3197" = ""
tr "game_summoner_emote_description_3198" = ""
tr "game_summoner_emote_description_3199" = ""
tr "game_summoner_emote_description_3200" = ""
tr "game_summoner_emote_description_3201" = "伊泽瑞尔跑得快"
tr "game_summoner_emote_description_3202" = "伊泽瑞尔手枪"
tr "game_summoner_emote_description_3203" = ""
tr "game_summoner_emote_description_3204" = ""
tr "game_summoner_emote_description_3205" = ""
tr "game_summoner_emote_description_3206" = ""
tr "game_summoner_emote_description_3207" = "彩虹"
tr "game_summoner_emote_description_3208" = "生气"
tr "game_summoner_emote_description_3209" = "滑稽"
tr "game_summoner_emote_description_3210" = "魄罗"
tr "game_summoner_emote_description_3211" = ""
tr "game_summoner_emote_description_3212" = ""
tr "game_summoner_emote_description_3213" = "亮瞎!"
tr "game_summoner_emote_description_3214" = "溜了溜了"
tr "game_summoner_emote_description_3215" = "你瞅啥?"
tr "game_summoner_emote_description_3216" = "打得不错!"
tr "game_summoner_emote_description_3217" = ""
tr "game_summoner_emote_description_3218" = ""
tr "game_summoner_emote_description_3219" = ""
tr "game_summoner_emote_description_3220" = ""
tr "game_summoner_emote_description_3221" = ""
tr "game_summoner_emote_description_3222" = ""
tr "game_summoner_emote_description_3223" = ""
tr "game_summoner_emote_description_3224" = ""
tr "game_summoner_emote_description_3225" = ""
tr "game_summoner_emote_description_3226" = ""
tr "game_summoner_emote_description_3227" = ""
tr "game_summoner_emote_description_3228" = ""
tr "game_summoner_emote_description_3229" = "鲜嫩可口"
tr "game_summoner_emote_description_3230" = ""
tr "game_summoner_emote_description_3231" = ""
tr "game_summoner_emote_description_3232" = ""
tr "game_summoner_emote_description_3233" = ""
tr "game_summoner_emote_description_3234" = ""
tr "game_summoner_emote_description_3235" = "你在逗我?"
tr "game_summoner_emote_description_3236" = "弱爆"
tr "game_summoner_emote_description_3237" = "都在计划中"
tr "game_summoner_emote_description_3238" = ""
tr "game_summoner_emote_description_3239" = ""
tr "game_summoner_emote_description_3240" = ""
tr "game_summoner_emote_description_3241" = ""
tr "game_summoner_emote_description_3242" = ""
tr "game_summoner_emote_description_3243" = ""
tr "game_summoner_emote_description_3244" = ""
tr "game_summoner_emote_description_3245" = ""
tr "game_summoner_emote_description_3246" = ""
tr "game_summoner_emote_description_3247" = ""
tr "game_summoner_emote_description_3248" = ""
tr "game_summoner_emote_description_3249" = ""
tr "game_summoner_emote_description_3250" = ""
tr "game_summoner_emote_description_3251" = ""
tr "game_summoner_emote_description_3252" = ""
tr "game_summoner_emote_description_3253" = ""
tr "game_summoner_emote_description_3254" = ""
tr "game_summoner_emote_description_3255" = ""
tr "game_summoner_emote_description_3256" = ""
tr "game_summoner_emote_description_3257" = ""
tr "game_summoner_emote_description_3258" = ""
tr "game_summoner_emote_description_3259" = ""
tr "game_summoner_emote_description_3260" = ""
tr "game_summoner_emote_description_3261" = ""
tr "game_summoner_emote_description_3262" = ""
tr "game_summoner_emote_description_3263" = ""
tr "game_summoner_emote_description_3264" = ""
tr "game_summoner_emote_description_3265" = ""
tr "game_summoner_emote_description_3266" = ""
tr "game_summoner_emote_description_3267" = ""
tr "game_summoner_emote_description_3268" = ""
tr "game_summoner_emote_description_3269" = ""
tr "game_summoner_emote_description_3270" = "没下次了"
tr "game_summoner_emote_description_3271" = "面什么包?"
tr "game_summoner_emote_description_3272" = "不喜欢"
tr "game_summoner_emote_description_3273" = "是我"
tr "game_summoner_emote_description_3274" = ""
tr "game_summoner_emote_description_3275" = ""
tr "game_summoner_emote_description_3276" = ""
tr "game_summoner_emote_description_3277" = " "
tr "game_summoner_emote_description_3278" = " "
tr "game_summoner_emote_description_3279" = " "
tr "game_summoner_emote_description_3280" = ""
tr "game_summoner_emote_description_3281" = ""
tr "game_summoner_emote_description_3282" = ""
tr "game_summoner_emote_description_3283" = ""
tr "game_summoner_emote_description_3284" = ""
tr "game_summoner_emote_description_3285" = ""
tr "game_summoner_emote_description_3286" = ""
tr "game_summoner_emote_description_3287" = ""
tr "game_summoner_emote_description_3288" = ""
tr "game_summoner_emote_description_3289" = ""
tr "game_summoner_emote_description_3290" = ""
tr "game_summoner_emote_description_3291" = ""
tr "game_summoner_emote_description_3292" = ""
tr "game_summoner_emote_description_3293" = ""
tr "game_summoner_emote_description_3294" = ""
tr "game_summoner_emote_description_3295" = ""
tr "game_summoner_emote_description_3296" = ""
tr "game_summoner_emote_description_3297" = ""
tr "game_summoner_emote_description_3298" = ""
tr "game_summoner_emote_description_3299" = ""
tr "game_summoner_emote_description_3300" = ""
tr "game_summoner_emote_description_3301" = ""
tr "game_summoner_emote_description_3302" = ""
tr "game_summoner_emote_description_3303" = ""
tr "game_summoner_emote_description_3304" = ""
tr "game_summoner_emote_description_3305" = ""
tr "game_summoner_emote_description_3306" = ""
tr "game_summoner_emote_description_3307" = ""
tr "game_summoner_emote_description_3308" = ""
tr "game_summoner_emote_description_3309" = ""
tr "game_summoner_emote_description_3310" = ""
tr "game_summoner_emote_description_3311" = ""
tr "game_summoner_emote_description_3312" = ""
tr "game_summoner_emote_description_3313" = ""
tr "game_summoner_emote_description_3314" = ""
tr "game_summoner_emote_description_3315" = ""
tr "game_summoner_emote_description_3316" = ""
tr "game_summoner_emote_description_3317" = ""
tr "game_summoner_emote_description_3318" = " "
tr "game_summoner_emote_description_3319" = " "
tr "game_summoner_emote_description_3320" = " "
tr "game_summoner_emote_description_3321" = " "
tr "game_summoner_emote_description_3322" = " "
tr "game_summoner_emote_description_3323" = " "
tr "game_summoner_emote_description_3324" = " "
tr "game_summoner_emote_description_3325" = " "
tr "game_summoner_emote_description_3326" = " "
tr "game_summoner_emote_description_3327" = " "
tr "game_summoner_emote_description_3328" = " "
tr "game_summoner_emote_description_3329" = " "
tr "game_summoner_emote_description_3330" = " "
tr "game_summoner_emote_description_3331" = " "
tr "game_summoner_emote_description_3332" = " "
tr "game_summoner_emote_description_3333" = " "
tr "game_summoner_emote_description_3334" = ""
tr "game_summoner_emote_description_3335" = ""
tr "game_summoner_emote_description_3336" = ""
tr "game_summoner_emote_description_3337" = " "
tr "game_summoner_emote_description_3340" = ""
tr "game_summoner_emote_description_3341" = ""
tr "game_summoner_emote_description_3342" = ""
tr "game_summoner_emote_description_3343" = ""
tr "game_summoner_emote_description_3344" = ""
tr "game_summoner_emote_description_3345" = ""
tr "game_summoner_emote_description_3346" = ""
tr "game_summoner_emote_description_3347" = ""
tr "game_summoner_emote_description_3348" = ""
tr "game_summoner_emote_description_3349" = ""
tr "game_summoner_emote_description_4" = "英雄成就4级"
tr "game_summoner_emote_description_5" = "英雄成就5级"
tr "game_summoner_emote_description_6" = "英雄成就6级"
tr "game_summoner_emote_description_7" = "英雄成就7级"
tr "game_summoner_emote_description_997" = ""
tr "game_summoner_emote_description_998" = ""
tr "game_summoner_emote_name_1030" = "棒棒哒"
tr "game_summoner_emote_name_1033" = "死战不退"
tr "game_summoner_emote_name_1050" = "闪光帐篷营地"
tr "game_summoner_emote_name_1443" = "被拒的礼物 阿木木"
tr "game_summoner_emote_name_1444" = "雪中玉铃"
tr "game_summoner_emote_name_1445" = "魄罗佳肴"
tr "game_summoner_emote_name_1452" = "下一个轮到你"
tr "game_summoner_emote_name_1457" = "悲伤猫咪"
tr "game_summoner_emote_name_1459" = "干得漂亮"
tr "game_summoner_emote_name_1460" = "喝杯茶压压惊"
tr "game_summoner_emote_name_1462" = "一切尽在掌握"
tr "game_summoner_emote_name_1464" = "搞掂!"
tr "game_summoner_emote_name_1465" = "对决 秩序方"
tr "game_summoner_emote_name_1466" = "对决 混沌方"
tr "game_summoner_emote_name_1467" = "呜呜呜---"
tr "game_summoner_emote_name_1468" = "无法求解"
tr "game_summoner_emote_name_1469" = "布隆の爱"
tr "game_summoner_emote_name_1473" = "有本事来抓我呀!"
tr "game_summoner_emote_name_1474" = "来搞事吧"
tr "game_summoner_emote_name_1476" = "就是这么自信"
tr "game_summoner_emote_name_1478" = "向你致敬"
tr "game_summoner_emote_name_1480" = "放马过来"
tr "game_summoner_emote_name_1481" = "成功爆炸"
tr "game_summoner_emote_name_1487" = "你怎能这样"
tr "game_summoner_emote_name_1488" = "来笑一个"
tr "game_summoner_emote_name_1489" = "不爽"
tr "game_summoner_emote_name_1490" = "抓狂"
tr "game_summoner_emote_name_1492" = "提莫说很好"
tr "game_summoner_emote_name_1495" = "20投"
tr "game_summoner_emote_name_1498" = "和平魄罗"
tr "game_summoner_emote_name_1499" = "调皮魄罗"
tr "game_summoner_emote_name_1501" = "我生气了!"
tr "game_summoner_emote_name_1502" = "哇哦"
tr "game_summoner_emote_name_1503" = "嘲弄猫咪"
tr "game_summoner_emote_name_1504" = "注意我 企鹅"
tr "game_summoner_emote_name_1505" = "企鹅先生"
tr "game_summoner_emote_name_1506" = "陶醉企鹅"
tr "game_summoner_emote_name_1507" = "魄罗 爱"
tr "game_summoner_emote_name_1508" = "噢佳肴 魄罗"
tr "game_summoner_emote_name_1509" = "电玩男爵"
tr "game_summoner_emote_name_1512" = "着迷了"
tr "game_summoner_emote_name_1513" = "正义由盖伦伸张"
tr "game_summoner_emote_name_1514" = "牛角顶你"
tr "game_summoner_emote_name_1516" = "告别冷板凳"
tr "game_summoner_emote_name_1600" = "峡谷之巅第一赛季"
tr "game_summoner_emote_name_1999" = "全球总决赛2017 传说"
tr "game_summoner_emote_name_2000" = "全球总决赛2017 AFS"
tr "game_summoner_emote_name_2001" = "全球总决赛2017 ahq"
tr "game_summoner_emote_name_2002" = "全球总决赛2017 AV"
tr "game_summoner_emote_name_2003" = "全球总决赛2017 C9"
tr "game_summoner_emote_name_2004" = "全球总决赛2017 CHF"
tr "game_summoner_emote_name_2005" = "全球总决赛2017 CLG"
tr "game_summoner_emote_name_2006" = "全球总决赛2017 DIG"
tr "game_summoner_emote_name_2007" = "全球总决赛2017 DW"
tr "game_summoner_emote_name_2008" = "全球总决赛2017 EDG"
tr "game_summoner_emote_name_2009" = "全球总决赛2017 FB"
tr "game_summoner_emote_name_2010" = "全球总决赛2017 FLY"
tr "game_summoner_emote_name_2011" = "全球总决赛2017 FNC"
tr "game_summoner_emote_name_2012" = "全球总决赛2017 FW"
tr "game_summoner_emote_name_2013" = "全球总决赛2017 G2"
tr "game_summoner_emote_name_2014" = "全球总决赛2017 GAM"
tr "game_summoner_emote_name_2015" = "全球总决赛2017 GMB"
tr "game_summoner_emote_name_2016" = "全球总决赛2017 H2K"
tr "game_summoner_emote_name_2017" = "全球总决赛2017 HKA"
tr "game_summoner_emote_name_2018" = "全球总决赛2017 IG"
tr "game_summoner_emote_name_2019" = "全球总决赛2017 IMT"
tr "game_summoner_emote_name_2020" = "全球总决赛2017 INF"
tr "game_summoner_emote_name_2021" = "全球总决赛2017 KLG"
tr "game_summoner_emote_name_2022" = "全球总决赛2017 KLH"
tr "game_summoner_emote_name_2023" = "全球总决赛2017 kt"
tr "game_summoner_emote_name_2024" = "全球总决赛2017 LGC"
tr "game_summoner_emote_name_2025" = "全球总决赛2017 LYN"
tr "game_summoner_emote_name_2026" = "全球总决赛2017 LZ"
tr "game_summoner_emote_name_2027" = "全球总决赛2017 M19"
tr "game_summoner_emote_name_2028" = "全球总决赛2017 MSF"
tr "game_summoner_emote_name_2029" = "全球总决赛2017 NB"
tr "game_summoner_emote_name_2030" = "全球总决赛2017 OMG"
tr "game_summoner_emote_name_2031" = "全球总决赛2017 oNe"
tr "game_summoner_emote_name_2032" = "全球总决赛2017 PNG"
tr "game_summoner_emote_name_2033" = "全球总决赛2017 RNG"
tr "game_summoner_emote_name_2034" = "全球总决赛2017 RPG"
tr "game_summoner_emote_name_2035" = "全球总决赛2017 SKT"
tr "game_summoner_emote_name_2036" = "全球总决赛2017 SNG"
tr "game_summoner_emote_name_2037" = "全球总决赛2017 SPY"
tr "game_summoner_emote_name_2038" = "全球总决赛2017 SS"
tr "game_summoner_emote_name_2039" = "全球总决赛2017 SSG"
tr "game_summoner_emote_name_2040" = "全球总决赛2017 TSM"
tr "game_summoner_emote_name_2041" = "全球总决赛2017 UOL"
tr "game_summoner_emote_name_2042" = "全球总决赛2017 WE"
tr "game_summoner_emote_name_2043" = "全球总决赛2017 YG"
tr "game_summoner_emote_name_2044" = "2018 MSI 100"
tr "game_summoner_emote_name_2045" = "2018 MSI 6SN"
tr "game_summoner_emote_name_2046" = "2018 MSI AFS"
tr "game_summoner_emote_name_2047" = "2018 MSI ASC"
tr "game_summoner_emote_name_2048" = "2018 MSI AUR"
tr "game_summoner_emote_name_2049" = "2018 MSI BLG"
tr "game_summoner_emote_name_2050" = "2018 MSI DFM"
tr "game_summoner_emote_name_2051" = "2018 MSI DP"
tr "game_summoner_emote_name_2052" = "2018 MSI DW"
tr "game_summoner_emote_name_2053" = "2018 MSI EDG"
tr "game_summoner_emote_name_2054" = "2018 MSI EVS"
tr "game_summoner_emote_name_2055" = "2018 MSI FB"
tr "game_summoner_emote_name_2056" = "2018 MSI FNC"
tr "game_summoner_emote_name_2057" = "2018 MSI FPX"
tr "game_summoner_emote_name_2058" = "2018 MSI FW"
tr "game_summoner_emote_name_2059" = "2018 MSI G2"
tr "game_summoner_emote_name_2060" = "2018 MSI GAM"
tr "game_summoner_emote_name_2061" = "2018 MSI GG"
tr "game_summoner_emote_name_2062" = "2018 MSI GMB"
tr "game_summoner_emote_name_2063" = "2018 MSI GRX"
tr "game_summoner_emote_name_2064" = "2018 MSI IG"
tr "game_summoner_emote_name_2065" = "2018 MSI INF"
tr "game_summoner_emote_name_2066" = "2018 MSI JDG"
tr "game_summoner_emote_name_2067" = "2018 MSI KBM"
tr "game_summoner_emote_name_2068" = "2018 MSI KLG"
tr "game_summoner_emote_name_2069" = "2018 MSI KT"
tr "game_summoner_emote_name_2070" = "2018 MSI KZ"
tr "game_summoner_emote_name_2071" = "2018 MSI M17"
tr "game_summoner_emote_name_2072" = "2018 MSI MAD"
tr "game_summoner_emote_name_2073" = "2018 MSI OMG"
tr "game_summoner_emote_name_2074" = "2018 MSI PGM"
tr "game_summoner_emote_name_2075" = "2018 MSI R7"
tr "game_summoner_emote_name_2076" = "2018 MSI RBE"
tr "game_summoner_emote_name_2077" = "2018 MSI RBT"
tr "game_summoner_emote_name_2078" = "2018 MSI RNG"
tr "game_summoner_emote_name_2079" = "2018 MSI ROG"
tr "game_summoner_emote_name_2080" = "2018 MSI SNG"
tr "game_summoner_emote_name_2081" = "2018 MSI SS"
tr "game_summoner_emote_name_2082" = "2018 MSI SUP"
tr "game_summoner_emote_name_2083" = "2018 MSI TL"
tr "game_summoner_emote_name_2084" = "2018 MSI USG"
tr "game_summoner_emote_name_2085" = "2018 MSI VK"
tr "game_summoner_emote_name_2086" = "2018 MSI WE"
tr "game_summoner_emote_name_2087" = "2018 MSI YC"
tr "game_summoner_emote_name_2088" = "全球总决赛 2018 FLA"
tr "game_summoner_emote_name_2089" = "全球总决赛 2018 KBM"
tr "game_summoner_emote_name_2090" = "全球总决赛 2018 KLG"
tr "game_summoner_emote_name_2091" = "全球总决赛 2018 RBT"
tr "game_summoner_emote_name_2092" = "全球总决赛 2018 FNC"
tr "game_summoner_emote_name_2093" = "全球总决赛 2018 G2"
tr "game_summoner_emote_name_2094" = "全球总决赛 2018 MSF"
tr "game_summoner_emote_name_2095" = "全球总决赛 2018 S04"
tr "game_summoner_emote_name_2096" = "全球总决赛 2018 SPY"
tr "game_summoner_emote_name_2097" = "全球总决赛 2018 VIT"
tr "game_summoner_emote_name_2098" = "全球总决赛 2018 ASC"
tr "game_summoner_emote_name_2099" = "全球总决赛 2018 AFS"
tr "game_summoner_emote_name_2100" = "全球总决赛 2018 GEN"
tr "game_summoner_emote_name_2101" = "全球总决赛 2018 GRF"
tr "game_summoner_emote_name_2102" = "全球总决赛 2018 KZ"
tr "game_summoner_emote_name_2103" = "全球总决赛 2018 kt"
tr "game_summoner_emote_name_2104" = "全球总决赛 2018 SKT"
tr "game_summoner_emote_name_2105" = "全球总决赛 2018 GMB"
tr "game_summoner_emote_name_2106" = "全球总决赛 2018 DFM"
tr "game_summoner_emote_name_2107" = "全球总决赛 2018 PGM"
tr "game_summoner_emote_name_2108" = "全球总决赛 2018 USG"
tr "game_summoner_emote_name_2109" = "全球总决赛 2018 D9"
tr "game_summoner_emote_name_2110" = "全球总决赛 2018 INF"
tr "game_summoner_emote_name_2111" = "全球总决赛 2018 FW"
tr "game_summoner_emote_name_2112" = "全球总决赛 2018 GRX"
tr "game_summoner_emote_name_2113" = "全球总决赛 2018 HKA"
tr "game_summoner_emote_name_2114" = "全球总决赛 2018 JT"
tr "game_summoner_emote_name_2115" = "全球总决赛 2018 M17"
tr "game_summoner_emote_name_2116" = "全球总决赛 2018 MAD"
tr "game_summoner_emote_name_2117" = "全球总决赛 2018 EDG"
tr "game_summoner_emote_name_2118" = "全球总决赛 2018 IG"
tr "game_summoner_emote_name_2119" = "全球总决赛 2018 JDG"
tr "game_summoner_emote_name_2120" = "全球总决赛 2018 RW"
tr "game_summoner_emote_name_2121" = "全球总决赛 2018 RNG"
tr "game_summoner_emote_name_2122" = "全球总决赛 2018 100"
tr "game_summoner_emote_name_2123" = "全球总决赛 2018 C9"
tr "game_summoner_emote_name_2124" = "全球总决赛 2018 CG"
tr "game_summoner_emote_name_2125" = "全球总决赛 2018 FOX"
tr "game_summoner_emote_name_2126" = "全球总决赛 2018 TL"
tr "game_summoner_emote_name_2127" = "全球总决赛 2018 TSM"
tr "game_summoner_emote_name_2128" = "全球总决赛 2018 DW"
tr "game_summoner_emote_name_2129" = "全球总决赛 2018 SUP"
tr "game_summoner_emote_name_2130" = "全球总决赛 2018 RB"
tr "game_summoner_emote_name_2131" = "全球总决赛 2018 ADN"
tr "game_summoner_emote_name_2132" = "全球总决赛 2018 EVS"
tr "game_summoner_emote_name_2133" = "全球总决赛 2018 FFQ"
tr "game_summoner_emote_name_2134" = "全球总决赛 2018 PVB"
tr "game_summoner_emote_name_2135" = "全球总决赛 2018 FLA 黄金级"
tr "game_summoner_emote_name_2136" = "全球总决赛 2018 KBM 黄金级"
tr "game_summoner_emote_name_2137" = "全球总决赛2018 KLG 黄金级"
tr "game_summoner_emote_name_2138" = "全球总决赛2018 RBT 黄金级"
tr "game_summoner_emote_name_2139" = "全球总决赛2018 FNC 黄金级"
tr "game_summoner_emote_name_2140" = "全球总决赛 2018 G2 黄金级"
tr "game_summoner_emote_name_2141" = "全球总决赛2018 MSF 黄金级"
tr "game_summoner_emote_name_2142" = "全球总决赛 2018 G2 黄金级"
tr "game_summoner_emote_name_2143" = "全球总决赛 2018 SPY 黄金级"
tr "game_summoner_emote_name_2144" = "全球总决赛 2018 VIT 黄金级"
tr "game_summoner_emote_name_2145" = "全球总决赛2018 ASC 黄金级"
tr "game_summoner_emote_name_2146" = "全球总决赛2018 AFS 黄金级"
tr "game_summoner_emote_name_2147" = "全球总决赛2018 GEN 黄金级"
tr "game_summoner_emote_name_2148" = "全球总决赛2018 GRF 黄金级"
tr "game_summoner_emote_name_2149" = "全球总决赛2018 KZ 黄金级"
tr "game_summoner_emote_name_2150" = "全球总决赛 2018 kt 黄金级"
tr "game_summoner_emote_name_2151" = "全球总决赛 2018 SKT 黄金级"
tr "game_summoner_emote_name_2152" = "全球总决赛 2018 GMB 黄金级"
tr "game_summoner_emote_name_2153" = "全球总决赛 2018 DFM 黄金级"
tr "game_summoner_emote_name_2154" = "全球总决赛 2018 PGM 黄金级"
tr "game_summoner_emote_name_2155" = "全球总决赛 2018 USG 黄金级"
tr "game_summoner_emote_name_2156" = "全球总决赛 2018 G2 黄金级"
tr "game_summoner_emote_name_2157" = "全球总决赛 2018 INF 黄金级"
tr "game_summoner_emote_name_2158" = "全球总决赛 2018 FW 黄金级"
tr "game_summoner_emote_name_2159" = "全球总决赛 2018 GRX 黄金级"
tr "game_summoner_emote_name_2160" = "全球总决赛 2018 HKA 黄金级"
tr "game_summoner_emote_name_2161" = "全球总决赛 2018 JT 黄金级"
tr "game_summoner_emote_name_2162" = "全球总决赛 2018 G2 黄金级"
tr "game_summoner_emote_name_2163" = "全球总决赛 2018 MAD 黄金级"
tr "game_summoner_emote_name_2164" = "全球总决赛 2018 EDG 黄金级"
tr "game_summoner_emote_name_2165" = "全球总决赛 2018 IG 黄金级"
tr "game_summoner_emote_name_2166" = "全球总决赛 2018 JDG 黄金级"
tr "game_summoner_emote_name_2167" = "全球总决赛 2018 RW 黄金级"
tr "game_summoner_emote_name_2168" = "全球总决赛 2018 RNG 黄金级"
tr "game_summoner_emote_name_2169" = "全球总决赛 2018 100 黄金级"
tr "game_summoner_emote_name_2170" = "全球总决赛 2018 G2 黄金级"
tr "game_summoner_emote_name_2171" = "全球总决赛 2018 CG 黄金级"
tr "game_summoner_emote_name_2172" = "全球总决赛 2018 FOX 黄金级"
tr "game_summoner_emote_name_2173" = "全球总决赛 2018 TL 黄金级"
tr "game_summoner_emote_name_2174" = "全球总决赛 2018 TSM 黄金级"
tr "game_summoner_emote_name_2175" = "全球总决赛 2018 DW 黄金级"
tr "game_summoner_emote_name_2176" = "全球总决赛 2018 SUP 黄金级"
tr "game_summoner_emote_name_2177" = "全球总决赛 2018 RB 黄金级"
tr "game_summoner_emote_name_2178" = "全球总决赛 2018 ADN 黄金级"
tr "game_summoner_emote_name_2179" = "全球总决赛 2018 EVS 黄金级"
tr "game_summoner_emote_name_2180" = "全球总决赛 2018 FFQ 黄金级"
tr "game_summoner_emote_name_2181" = "全球总决赛 2018 PVB 黄金级"
tr "game_summoner_emote_name_3000" = "传说之证 1"
tr "game_summoner_emote_name_3001" = "传说之证 2"
tr "game_summoner_emote_name_3002" = "传说之证 3"
tr "game_summoner_emote_name_3003" = "传说之证 4"
tr "game_summoner_emote_name_3004" = "传说之证 5"
tr "game_summoner_emote_name_3005" = "传说之证 6"
tr "game_summoner_emote_name_3006" = "传说之证 7"
tr "game_summoner_emote_name_3007" = "传说之证 8"
tr "game_summoner_emote_name_3008" = "传说之证 9"
tr "game_summoner_emote_name_3009" = "传说之证 10"
tr "game_summoner_emote_name_3010" = "传说之证 11"
tr "game_summoner_emote_name_3011" = "传说之证 12"
tr "game_summoner_emote_name_3012" = "传说之证 13"
tr "game_summoner_emote_name_3013" = "传说之证 14"
tr "game_summoner_emote_name_3014" = "传说之证 15"
tr "game_summoner_emote_name_3015" = "传说之证 16"
tr "game_summoner_emote_name_3016" = "传说之证 17"
tr "game_summoner_emote_name_3017" = "传说之证 18"
tr "game_summoner_emote_name_3018" = "传说之证 19"
tr "game_summoner_emote_name_3019" = "传说之证 20"
tr "game_summoner_emote_name_3100" = "撒满天空"
tr "game_summoner_emote_name_3101" = "钱袋子"
tr "game_summoner_emote_name_3102" = "老兵表情 01"
tr "game_summoner_emote_name_3103" = "老兵表情 02"
tr "game_summoner_emote_name_3104" = "老兵表情 03"
tr "game_summoner_emote_name_3105" = "鬼怪南瓜灯"
tr "game_summoner_emote_name_3106" = "吸血魄罗"
tr "game_summoner_emote_name_3107" = "科学怪兵"
tr "game_summoner_emote_name_3108" = "源计划:猎"
tr "game_summoner_emote_name_3109" = "真可爱"
tr "game_summoner_emote_name_3110" = "甜——心"
tr "game_summoner_emote_name_3111" = "噢亲爱的鹿"
tr "game_summoner_emote_name_3112" = "来自金克丝,满怀爱意"
tr "game_summoner_emote_name_3113" = "我的可可"
tr "game_summoner_emote_name_3114" = "德莱文面包"
tr "game_summoner_emote_name_3115" = "布隆面包"
tr "game_summoner_emote_name_3116" = "护卫犬"
tr "game_summoner_emote_name_3117" = "老铁过得如何啊?"
tr "game_summoner_emote_name_3118" = "嘘"
tr "game_summoner_emote_name_3119" = "汪!"
tr "game_summoner_emote_name_3120" = "嗷!"
tr "game_summoner_emote_name_3121" = "恭喜发财"
tr "game_summoner_emote_name_3122" = "已拿下"
tr "game_summoner_emote_name_3123" = "狗年"
tr "game_summoner_emote_name_3124" = "精彩的对局 <3"
tr "game_summoner_emote_name_3125" = "碎心者"
tr "game_summoner_emote_name_3126" = "丘比特魄罗"
tr "game_summoner_emote_name_3127" = "爱的手势"
tr "game_summoner_emote_name_3128" = "玩得溜 <3"
tr "game_summoner_emote_name_3129" = "祝好运祝开心 <3"
tr "game_summoner_emote_name_3130" = "再给我讲讲嘛……"
tr "game_summoner_emote_name_3131" = "噢,拜托……"
tr "game_summoner_emote_name_3132" = "这是我么?"
tr "game_summoner_emote_name_3133" = "刺激喵咪"
tr "game_summoner_emote_name_3134" = "暴君阿福"
tr "game_summoner_emote_name_3135" = "德莱文认可!"
tr "game_summoner_emote_name_3136" = "都HIGH起来吧!"
tr "game_summoner_emote_name_3137" = "愉悦企鹅"
tr "game_summoner_emote_name_3138" = "波比在此——!"
tr "game_summoner_emote_name_3139" = " 再见,好友!"
tr "game_summoner_emote_name_3140" = "盛装杀戮"
tr "game_summoner_emote_name_3141" = "也许下次"
tr "game_summoner_emote_name_3142" = "欢呼(破音)"
tr "game_summoner_emote_name_3143" = "“射”和“啊”"
tr "game_summoner_emote_name_3144" = "费德提克 意想不到"
tr "game_summoner_emote_name_3145" = "一切顺利"
tr "game_summoner_emote_name_3146" = "研磨处理"
tr "game_summoner_emote_name_3147" = "小露营家"
tr "game_summoner_emote_name_3148" = "2018 MSI 赛事"
tr "game_summoner_emote_name_3149" = "海兽颅骨"
tr "game_summoner_emote_name_3150" = "维他命海"
tr "game_summoner_emote_name_3151" = "诺提坏坏"
tr "game_summoner_emote_name_3152" = "你看上去很眼熟"
tr "game_summoner_emote_name_3153" = "小蜜蜂 高兴"
tr "game_summoner_emote_name_3154" = "小蜜蜂 疯狂"
tr "game_summoner_emote_name_3155" = "小蜜蜂 悲伤"
tr "game_summoner_emote_name_3156" = "脱帽致意"
tr "game_summoner_emote_name_3157" = "比尔吉沃特 2018"
tr "game_summoner_emote_name_3158" = "去吧小队!"
tr "game_summoner_emote_name_3159" = "OK"
tr "game_summoner_emote_name_3160" = "咿呀"
tr "game_summoner_emote_name_3161" = "死兆星"
tr "game_summoner_emote_name_3162" = "峡谷之巅第二赛季"
tr "game_summoner_emote_name_3163" = "拜托?"
tr "game_summoner_emote_name_3164" = "如此战争"
tr "game_summoner_emote_name_3165" = "噢不"
tr "game_summoner_emote_name_3166" = "干得好,伙计!"
tr "game_summoner_emote_name_3167" = "团队协作!"
tr "game_summoner_emote_name_3168" = "拿下他们"
tr "game_summoner_emote_name_3169" = "对决 2018"
tr "game_summoner_emote_name_3170" = "你认真的?"
tr "game_summoner_emote_name_3171" = "来看这儿"
tr "game_summoner_emote_name_3172" = "泳池派对 企鹅仔"
tr "game_summoner_emote_name_3173" = "打盹魄罗"
tr "game_summoner_emote_name_3174" = "蟹惊"
tr "game_summoner_emote_name_3175" = "泳池派对2018"
tr "game_summoner_emote_name_3176" = "怪我咯?"
tr "game_summoner_emote_name_3177" = "笑哭我了"
tr "game_summoner_emote_name_3178" = "这波可以"
tr "game_summoner_emote_name_3179" = "呦吼"
tr "game_summoner_emote_name_3180" = "突突"
tr "game_summoner_emote_name_3181" = "上来"
tr "game_summoner_emote_name_3182" = "艰难时刻"
tr "game_summoner_emote_name_3183" = "糟了"
tr "game_summoner_emote_name_3184" = "天哪"
tr "game_summoner_emote_name_3185" = "怪我咯?"
tr "game_summoner_emote_name_3186" = "笑哭我了"
tr "game_summoner_emote_name_3187" = "这波可以!"
tr "game_summoner_emote_name_3188" = "真酷炫"
tr "game_summoner_emote_name_3189" = "惊喜"
tr "game_summoner_emote_name_3190" = "但为什么呢?"
tr "game_summoner_emote_name_3191" = "噢!"
tr "game_summoner_emote_name_3192" = "哔"
tr "game_summoner_emote_name_3193" = "奥德赛 新兵"
tr "game_summoner_emote_name_3194" = "奥德赛 老兵"
tr "game_summoner_emote_name_3195" = "冠军 2018"
tr "game_summoner_emote_name_3196" = "凯旋圣装 冠军 2018"
tr "game_summoner_emote_name_3197" = "全球总决赛 2018"
tr "game_summoner_emote_name_3198" = "安息"
tr "game_summoner_emote_name_3199" = "掉麦"
tr "game_summoner_emote_name_3200" = "喜极而泣"
tr "game_summoner_emote_name_3201" = "该走了!"
tr "game_summoner_emote_name_3202" = "轻而易举"
tr "game_summoner_emote_name_3203" = "高亢企鹅 蓝"
tr "game_summoner_emote_name_3204" = "高亢企鹅 红"
tr "game_summoner_emote_name_3205" = "高亢企鹅 紫"
tr "game_summoner_emote_name_3206" = "高亢企鹅 橙"
tr "game_summoner_emote_name_3207" = "我的天,爱死它了"
tr "game_summoner_emote_name_3208" = "我将摧毁你"
tr "game_summoner_emote_name_3209" = "哈哈你倒了!"
tr "game_summoner_emote_name_3210" = "魄罗骑乘"
tr "game_summoner_emote_name_3211" = "全明星 2018"
tr "game_summoner_emote_name_3212" = "提莫表情"
tr "game_summoner_emote_name_3213" = "亮瞎!"
tr "game_summoner_emote_name_3214" = "溜了溜了"
tr "game_summoner_emote_name_3215" = "你瞅啥?"
tr "game_summoner_emote_name_3216" = "打得不错!"
tr "game_summoner_emote_name_3217" = "2019 - 第1赛段 - 坚韧黑铁"
tr "game_summoner_emote_name_3218" = "2019 - 第1赛段 - 英勇黄铜"
tr "game_summoner_emote_name_3219" = "2019 - 第1赛段 - 不屈白银"
tr "game_summoner_emote_name_3220" = "2019 - 第1赛段 - 荣耀黄金"
tr "game_summoner_emote_name_3221" = "2019 - 第1赛段 - 华贵铂金"
tr "game_summoner_emote_name_3222" = "2019 - 第1赛段 - 璀璨钻石"
tr "game_summoner_emote_name_3223" = "2019 - 第1赛段 - 超凡大师"
tr "game_summoner_emote_name_3224" = "2019 - 第1赛段 - 傲世宗师"
tr "game_summoner_emote_name_3225" = "2019 - 第1赛段 - 最强王者"
tr "game_summoner_emote_name_3226" = "又拿下一个"
tr "game_summoner_emote_name_3227" = "嗝~"
tr "game_summoner_emote_name_3228" = "金币涨了"
tr "game_summoner_emote_name_3229" = "鲜嫩可口"
tr "game_summoner_emote_name_3230" = "又拿下一个"
tr "game_summoner_emote_name_3231" = "嗝~"
tr "game_summoner_emote_name_3232" = "金币涨了"
tr "game_summoner_emote_name_3233" = "金币又涨了!"
tr "game_summoner_emote_name_3234" = "峡谷之巅第三赛季 图标"
tr "game_summoner_emote_name_3235" = "你在逗我?"
tr "game_summoner_emote_name_3236" = "弱爆"
tr "game_summoner_emote_name_3237" = "都在计划中"
tr "game_summoner_emote_name_3238" = "你在逗我?"
tr "game_summoner_emote_name_3239" = "弱爆"
tr "game_summoner_emote_name_3240" = "都在计划中"
tr "game_summoner_emote_name_3241" = "鲜嫩可口 "
tr "game_summoner_emote_name_3242" = "金币又涨了!"
tr "game_summoner_emote_name_3243" = "二哈"
tr "game_summoner_emote_name_3244" = "都是本喵的!"
tr "game_summoner_emote_name_3245" = "猫狗大战"
tr "game_summoner_emote_name_3246" = "摸我"
tr "game_summoner_emote_name_3247" = "嗨起来了"
tr "game_summoner_emote_name_3248" = "2019 - 第2赛段 - 坚韧黑铁"
tr "game_summoner_emote_name_3249" = "2019 - 第2赛段 - 英勇黄铜"
tr "game_summoner_emote_name_3250" = "2019 - 第2赛段 - 不屈白银"
tr "game_summoner_emote_name_3251" = "2019 - 第2赛段 - 荣耀黄金"
tr "game_summoner_emote_name_3252" = "2019 - 第2赛段 - 华贵铂金"
tr "game_summoner_emote_name_3253" = "2019 - 第2赛段 - 璀璨钻石"
tr "game_summoner_emote_name_3254" = "2019 - 第2赛段 - 超凡大师"
tr "game_summoner_emote_name_3255" = "2019 - 第2赛段 - 傲世宗师"
tr "game_summoner_emote_name_3256" = "2019 - 第2赛段 - 最强王者"
tr "game_summoner_emote_name_3257" = "劲敌"
tr "game_summoner_emote_name_3258" = "精彩……"
tr "game_summoner_emote_name_3259" = "印象深刻!"
tr "game_summoner_emote_name_3260" = "议会"
tr "game_summoner_emote_name_3261" = "联合"
tr "game_summoner_emote_name_3262" = "无定"
tr "game_summoner_emote_name_3263" = "战盟"
tr "game_summoner_emote_name_3264" = "黄金 议会"
tr "game_summoner_emote_name_3265" = "黄金 联合"
tr "game_summoner_emote_name_3266" = "黄金 无定"
tr "game_summoner_emote_name_3267" = "黄金 战盟"
tr "game_summoner_emote_name_3268" = "笨-笨蛋!"
tr "game_summoner_emote_name_3269" = "全都为你"
tr "game_summoner_emote_name_3270" = "没下次了"
tr "game_summoner_emote_name_3271" = "面什么包?"
tr "game_summoner_emote_name_3272" = "不喜欢"
tr "game_summoner_emote_name_3273" = "是我"
tr "game_summoner_emote_name_3274" = "惊"
tr "game_summoner_emote_name_3275" = "呵呵-年轻人"
tr "game_summoner_emote_name_3276" = "喵"
tr "game_summoner_emote_name_3277" = "企鹅大佬 动态表情"
tr "game_summoner_emote_name_3278" = "K.O. 动态表情"
tr "game_summoner_emote_name_3279" = "游戏结束"
tr "game_summoner_emote_name_3280" = "嗷拉夫"
tr "game_summoner_emote_name_3281" = "头号粉丝"
tr "game_summoner_emote_name_3282" = "2019 TSM"
tr "game_summoner_emote_name_3283" = "2019 Team Liquid"
tr "game_summoner_emote_name_3284" = "2019 OpTic Gaming"
tr "game_summoner_emote_name_3285" = "2019 100 Thieves"
tr "game_summoner_emote_name_3286" = "2019 CLG"
tr "game_summoner_emote_name_3287" = "2019 Clutch Gaming"
tr "game_summoner_emote_name_3288" = "2019 Cloud9"
tr "game_summoner_emote_name_3289" = "2019 Echo Fox"
tr "game_summoner_emote_name_3290" = "2019 FlyQuest"
tr "game_summoner_emote_name_3291" = "2019 Golden Guardians"
tr "game_summoner_emote_name_3292" = "2019 Fnatic"
tr "game_summoner_emote_name_3293" = "2019 G2 Esports"
tr "game_summoner_emote_name_3294" = "2019 Misfits"
tr "game_summoner_emote_name_3295" = "2019 Origen"
tr "game_summoner_emote_name_3296" = "2019 Rogue"
tr "game_summoner_emote_name_3297" = "2019 Schalke 04"
tr "game_summoner_emote_name_3298" = "2019 SK Gaming"
tr "game_summoner_emote_name_3299" = "2019 Splyce"
tr "game_summoner_emote_name_3300" = "2019 Vitality"
tr "game_summoner_emote_name_3301" = "2019 Excel Esports"
tr "game_summoner_emote_name_3302" = "2019 Afreeca Freecs"
tr "game_summoner_emote_name_3303" = "2019 DAMWON Gaming"
tr "game_summoner_emote_name_3304" = "2019 Gen.G"
tr "game_summoner_emote_name_3305" = "2019 GRIFFIN"
tr "game_summoner_emote_name_3306" = "2019 Hanwha Life Esports"
tr "game_summoner_emote_name_3307" = "2019 Jin Air Greenwings"
tr "game_summoner_emote_name_3308" = "2019 KING-ZONE DragonX"
tr "game_summoner_emote_name_3309" = "2019 kt Rolster"
tr "game_summoner_emote_name_3310" = "2019 SANDBOX Gaming"
tr "game_summoner_emote_name_3311" = "2019 SK telecom T1"
tr "game_summoner_emote_name_3312" = "战队门票 RW 2019"
tr "game_summoner_emote_name_3313" = "战队门票 SN 2019"
tr "game_summoner_emote_name_3314" = "战队门票 TES 2019"
tr "game_summoner_emote_name_3315" = "战队门票 V5 2019"
tr "game_summoner_emote_name_3316" = "战队门票 VG 2019"
tr "game_summoner_emote_name_3317" = "战队门票 WE 2019"
tr "game_summoner_emote_name_3318" = "2019 Bilibili Gaming"
tr "game_summoner_emote_name_3319" = "2019 Dominus Esports"
tr "game_summoner_emote_name_3320" = "2019 Edward Gaming"
tr "game_summoner_emote_name_3321" = "2019 FunPlus Phoenix"
tr "game_summoner_emote_name_3322" = "2019 Invictus Gaming"
tr "game_summoner_emote_name_3323" = "2019 JD Gaming"
tr "game_summoner_emote_name_3324" = "2019 LGD Gaming"
tr "game_summoner_emote_name_3325" = "2019 LNG Esports"
tr "game_summoner_emote_name_3326" = "2019 Oh My God"
tr "game_summoner_emote_name_3327" = "2019 Royal Never Give Up"
tr "game_summoner_emote_name_3328" = "2019 Rogue Warriors"
tr "game_summoner_emote_name_3329" = "2019 Suning"
tr "game_summoner_emote_name_3330" = "2019 TOP Esports"
tr "game_summoner_emote_name_3331" = "2019 Victory Five"
tr "game_summoner_emote_name_3332" = "2019 Vici Gaming"
tr "game_summoner_emote_name_3333" = "2019 Team WE"
tr "game_summoner_emote_name_3334" = "你死定了"
tr "game_summoner_emote_name_3335" = "快别说啦"
tr "game_summoner_emote_name_3336" = "一发入魂!"
tr "game_summoner_emote_name_3337" = "峡谷之巅 第四赛季"
tr "game_summoner_emote_name_3340" = "2019 - 第3赛段 - 坚韧黑铁"
tr "game_summoner_emote_name_3341" = "2019 - 第3赛段 - 英勇黄铜"
tr "game_summoner_emote_name_3342" = "2019 - 第3赛段 - 不屈白银"
tr "game_summoner_emote_name_3343" = "2019 - 第3赛段 - 荣耀黄金"
tr "game_summoner_emote_name_3344" = "2019 - 第3赛段 - 华贵铂金"
tr "game_summoner_emote_name_3345" = "2019 - 第3赛段 - 璀璨钻石"
tr "game_summoner_emote_name_3346" = "2019 - 第3赛段 - 超凡大师"
tr "game_summoner_emote_name_3347" = "2019 - 第3赛段 - 傲世宗师"
tr "game_summoner_emote_name_3348" = "2019 - 第3赛段 - 最强王者"
tr "game_summoner_emote_name_3349" = "2019 DAMWON Gaming"
tr "game_summoner_emote_name_4" = "成就 4级"
tr "game_summoner_emote_name_5" = "成就 5级"
tr "game_summoner_emote_name_6" = "成就 6级"
tr "game_summoner_emote_name_7" = "成就 7级"
tr "game_summoner_emote_name_997" = "开心茶杯蛋糕"
tr "game_summoner_emote_name_998" = "见到你很高兴"
tr "game_team_Chaos" = "红"
tr "game_team_Neutral" = "野怪"
tr "game_team_Order" = "蓝"
tr "game_team_score_meter_SLIME_countdown_timer_title" = "剩余时间"
tr "game_team_score_meter_SLIME_event_0_description" = "击杀战利品提莫来赚取他的悬赏!"
tr "game_team_score_meter_SLIME_event_0_title" = "战利品 提莫"
tr "game_team_score_meter_SLIME_event_1_description" = "在烈焰之环中为生存而战!"
tr "game_team_score_meter_SLIME_event_1_title" = "无尽大逃杀"
tr "game_team_score_meter_SLIME_event_10_description" = "在一系列决斗中与敌方对抗!"
tr "game_team_score_meter_SLIME_event_10_title" = "决斗之王"
tr "game_team_score_meter_SLIME_event_11_description" = "防止敌人控制推车!"
tr "game_team_score_meter_SLIME_event_11_title" = "推车:攻/守"
tr "game_team_score_meter_SLIME_event_12_description" = "在敌人干掉你之前干掉敌人!"
tr "game_team_score_meter_SLIME_event_12_title" = "无限火力死亡竞赛"
tr "game_team_score_meter_SLIME_event_13_description" = "防止敌人引爆最近的友方建筑物!"
tr "game_team_score_meter_SLIME_event_13_title" = "推车:守方"
tr "game_team_score_meter_SLIME_event_14_description" = "控制推车并引爆距离最近的敌方建筑物!"
tr "game_team_score_meter_SLIME_event_14_title" = "推车:攻方"
tr "game_team_score_meter_SLIME_event_3_description" = "在烈焰之环中为生存而战!"
tr "game_team_score_meter_SLIME_event_3_title" = "无尽大逃杀:战神"
tr "game_team_score_meter_SLIME_event_4_description" = "击杀自走水晶枢纽以结束游戏!"
tr "game_team_score_meter_SLIME_event_4_title" = "瞬间死亡:极限闪击"
tr "game_team_score_meter_SLIME_event_5_description" = "占领并守住控制点!"
tr "game_team_score_meter_SLIME_event_5_title" = "山岭之王"
tr "game_team_score_meter_SLIME_event_6_description" = "驱使你的峡谷迅捷蟹至终点线!"
tr "game_team_score_meter_SLIME_event_6_title" = "迅捷蟹竞速"
tr "game_team_score_meter_SLIME_event_7_description" = "控制自爆车并引爆距离最近的敌方建筑物!"
tr "game_team_score_meter_SLIME_event_7_title" = "推车"
tr "game_team_score_meter_SLIME_event_8_description" = "在烈焰之环中为生存而战!"
tr "game_team_score_meter_SLIME_event_8_title" = "无尽大逃杀:妄想"
tr "game_team_score_meter_SLIME_event_9_description" = "击杀战利品维迦来赚取他的悬赏!"
tr "game_team_score_meter_SLIME_event_9_title" = "战利品 维迦"
tr "game_team_score_meter_SLIME_event_99_description" = "在一个随机的无尽大逃杀事件中为生存而战!"
tr "game_team_score_meter_SLIME_event_99_title" = "无尽死亡轮盘"
tr "game_team_score_meter0_tooltip_PROJ_ally" = "友方得分"
tr "game_team_score_meter0_tooltip_PROJ_enemy" = "敌方得分"
tr "game_team_score_meter1_tooltip_PROJ_ally" = "友方电荷"
tr "game_team_score_meter1_tooltip_PROJ_enemy" = "敌方电荷"
tr "game_themescore_project_tier1_message" = "源计划协同功能已上线: 源计划出生特效 // 已激活"
tr "game_themescore_project_tier2_message" = "源计划协同功能已上线: 源计划生成特效 // 近战与远程小兵造型:已激活"
tr "game_themescore_project_tier3_message" = "源计划协同功能已上线: 源计划生成特效 // 近战与远程小兵造型 // 炮兵与超级兵造型:已激活"
tr "game_tip_baron_category" = "男爵奖励"
tr "game_tip_baron_name" = "男爵奖励不再提供生命/法力回复,而是强化附近的小兵!"
tr "game_tip_Darkstar_text_Tip1" = "将敌人推拽或推进到死兆星里"
tr "game_tip_Darkstar_text_Tip2" = "低血量的目标会飞行得更远"
tr "game_tip_Darkstar_text_Tip3" = "技能和装备都和普通模式不同——详情请看说明文本!"
tr "game_tip_Darkstar_title_Tip1" = "死于死兆星"
tr "game_tip_Darkstar_title_Tip2" = "生命值就是引力"
tr "game_tip_Darkstar_title_Tip3" = "技能得到强化,装备可强化技能"
tr "game_tip_DoomBots_text_Tip1" = "末日电脑玩家在阵亡前不会治疗或购物"
tr "game_tip_DoomBots_text_Tip2" = "快点回去战斗!"
tr "game_tip_DoomBots_text_Tip3" = "多使用它们并保卫你的水晶枢纽!"
tr "game_tip_DoomBots_title_Tip1" = "末日电脑玩家不会回城"
tr "game_tip_DoomBots_title_Tip2" = "死亡时间已减少"
tr "game_tip_DoomBots_title_Tip3" = "召唤师技能冷却时间已减少"
tr "game_tip_dragonbuff_category" = "屠龙者"
tr "game_tip_dragonbuff_name" = "巨龙不再提供团队金钱奖励,而是提供一个可叠加的增益效果!"
tr "game_tip_playerhassmite_updated_items_category" = "打野装备已更新"
tr "game_tip_playerhassmite_updated_items_name" = "猎人的宽刃刀现在有四个升级方向,用来满足不同的打野风格。"
tr "game_tip_playerhassmite_updated_smite_category" = "惩戒已更新"
tr "game_tip_playerhassmite_updated_smite_name" = "在击杀野怪前使用惩戒,将提供额外奖励。"
tr "game_tip_text_cameralock" = "镜头锁定位置已被移动。请检查选项菜单。"
tr "game_tip_text_runespanel" = "使用Ctrl+C(或英雄肖像左侧的按键)来在属性和符文之间切换。"
tr "game_tip_title_cameralock" = "镜头锁定已调整"
tr "game_tip_title_runespanel" = "试用新的符文面板"
tr "game_treeline_tip_text_altars" = "圣坛会提供强大的增益效果。"
tr "game_treeline_tip_text_altars2" = "只需要站在敌方圣坛上,就可以将其占领了。"
tr "game_treeline_tip_text_altars3" = "被占领的圣坛会锁定90秒。"
tr "game_treeline_tip_text_altars3Hexakill" = "已夺取的圣坛会被锁定45秒"
tr "game_treeline_tip_title_altars" = "圣坛"
tr "game_treeline_tip_title_altars2" = "占领中"
tr "game_treeline_tip_title_altars3" = "锁定中"
tr "game_treeline_tip_title_altars3Hexakill" = "正在锁定"
tr "game_tutorial_auxiliary_camera_movement" = "*按 Y 来切换自由视角和锁定视角
*在自由视角模式下,你可以在屏幕边缘移动鼠标,来拖动镜头。
*按空格回到英雄所在屏幕。"
tr "game_tutorial_auxiliary_champion_battle" = "敌方英雄会和你一样在战斗中使用各种技能,你最好和队友配合来击杀敌方英雄。"
tr "game_tutorial_auxiliary_champion_setup" = "保持站位在小兵之后可以有效的阻挡敌人对你的进攻,同时你可以在小兵后向敌人发动攻击。"
tr "game_tutorial_auxiliary_HQ_push" = "摧毁水晶枢纽,你就可以切断敌方召唤师对他们英雄的控制,并获取比赛的胜利。"
tr "game_tutorial_auxiliary_inhibitor_push" = "*摧毁一个召唤水晶,将会使本方召唤超级士兵。
*超级士兵拥有极高的生命值和攻击,让它们去缠住敌方的英雄和小兵吧!"
tr "game_tutorial_auxiliary_level_up" = " *你的英雄每升一级,就会获得1点技能点以供分配。
*技能的威力取决于技能的等级。
*释放技能的默认快捷键为Q,W,E,R。"
tr "game_tutorial_auxiliary_minion_attack" = "你的小地图里包含了两个有价值的信息,一个是队友的位置,一个是敌人的位置。"
tr "game_tutorial_auxiliary_minion_fight" = "*你只需点击一次,英雄便会自动攻击目标,直到目标死亡或收到另一条指令。
*正在攻击你的小兵身上会有一层橘黄色的光圈。"
tr "game_tutorial_auxiliary_recall" = "*回城会被任何动作打断,包括敌人的攻击。
*寻找一个安全的地方将自己传送回基地复活点。"
tr "game_tutorial_auxiliary_shop_intro" = "*杀死敌方单位或建筑获得金钱。
*击杀敌方英雄或助攻也会获得金钱。"
tr "game_tutorial_auxiliary_shop_thornmail" = "*只要你购买了装备,你不需要装备上它们,也能自动提升你英雄的属性。
*每个英雄的推荐装备都是精心挑选过的,你可以慎重考虑下。 "
tr "game_tutorial_auxiliary_summoner_heal" = "*召唤师技能会在战斗中协助你的英雄,快捷键为D和F。
*“治疗术”会回复你英雄的生命值,并治疗周围友军,但治疗量会降低。"
tr "game_tutorial_auxiliary_turret_push" = "在防御塔旁边攻击敌方英雄时要当心,防御塔会迅速将攻击目标切换成你。"
tr "game_tutorial_auxiliary_volley" = "*在定位绝大多数技能时,鼠标左键可以用来选择目标,而鼠标右键可以用来取消该技能。
*阅读技能说明来熟悉技能,并在战场上更好地使用。"
tr "game_tutorial_auxiliary_waypointI" = "你也可以按住鼠标右键不放,并让你的指针移动到想去的地方。"
tr "game_tutorial_auxiliary_waypointII" = "*在你的队友行进到一个未知的地区时,该区域的战争迷雾会被驱散。
*在走入战争迷雾时千万要当心,因为你有可能遭遇伏击。"
tr "game_tutorial_keyboard_text" = "所有英雄都会共用相同的快捷键。把你的手像这样放置,来轻松使用你的技能吧!"
tr "game_tutorial_keyboard_title" = "手部放置"
tr "game_tutorial_obj1_line1" = ""
tr "game_tutorial_obj1_line2" = ""
tr "game_tutorial_obj2_line1" = "任务目标 2: 完成新手教程"
tr "game_tutorial_obj2_line2" = "跟随游戏内指引"
tr "game_tutorial_objective_camera_movement" = "点击Y键来解锁镜头。然后,将鼠标移动到屏幕边缘来将镜头移动至开战地区。 "
tr "game_tutorial_objective_champion_battle" = "杀死所有敌方士兵!"
tr "game_tutorial_objective_champion_setup" = "摧毁敌人的基地。"
tr "game_tutorial_objective_HQ_push" = "摧毁敌人的水晶枢纽完成新手教程!"
tr "game_tutorial_objective_inhibitor_push" = "摧毁敌人的召唤水晶。"
tr "game_tutorial_objective_level_up" = "左键点击屏幕下方的升级键,来学习艾希的万箭齐发技能。"
tr "game_tutorial_objective_minion_attack" = "将英雄移动到前线,击退敌人的进攻!"
tr "game_tutorial_objective_minion_fight" = "在敌人身上点击右键,来将他们逐个击杀。"
tr "game_tutorial_objective_recall" = "点击B键来让你的英雄回到召唤师平台。"
tr "game_tutorial_objective_shop_intro" = "点击商人或发亮的商店按钮(热键:P),打开道具商店界面。"
tr "game_tutorial_objective_shop_thornmail" = "双击推荐道具中的荆棘之甲,进行购买。"
tr "game_tutorial_objective_summoner_heal" = "点击D键来激活你的召唤师技能:治疗术。"
tr "game_tutorial_objective_turret_push" = "摧毁敌方的防御塔。 跟随己方士兵,他们可以帮你承受敌人的攻击!"
tr "game_tutorial_objective_volley" = "点击W键和鼠标左键,来激活艾希的万箭齐发。用它来干掉全部四名敌方士兵。"
tr "game_tutorial_objective_waypointI" = "点击右键,移动艾希到基地复活点附近的标记点。"
tr "game_tutorial_objective_waypointII" = "移动艾希到第二个标记点,它位于第一个标记点的上方。"
tr "game_tutorial_title" = "新手教程"
tr "game_ui_OraMeterHoverText" = "奥能已收集。"
tr "game_ui_percentage_format" = "%.0f%%"
tr "game_ui_revive_1" = "复活倒计时:1"
tr "game_ui_revive_2" = "复活倒计时:2"
tr "game_ui_revive_3" = "复活倒计时:3"
tr "game_ui_revive_4" = "复活倒计时:4"
tr "game_ui_RoomPipsHoverText" = "已探索到站点。"
tr "game_unitstatus_airborne" = "击飞"
tr "game_unitstatus_asleep" = "昏睡"
tr "game_unitstatus_blinded" = "致盲"
tr "game_unitstatus_cantbeslowed" = "减速免疫!"
tr "game_unitstatus_charmed" = "魅惑"
tr "game_unitstatus_disarmed" = "缴械"
tr "game_unitstatus_drowsy" = "困倦"
tr "game_unitstatus_fleeing" = "逃跑"
tr "game_unitstatus_grounded" = "缚地"
tr "game_unitstatus_interruptiblechannel" = "正在引导"
tr "game_unitstatus_interruptibledamage" = "可中断 - 伤害"
tr "game_unitstatus_interruptibledisable" = "可中断 - 控制"
tr "game_unitstatus_interruptibleimmobilize" = "可中断 - 禁锢"
tr "game_unitstatus_nearsighted" = "近视"
tr "game_unitstatus_polymorphed" = "变形"
tr "game_unitstatus_res" = "正在复活"
tr "game_unitstatus_rooted" = "禁锢"
tr "game_unitstatus_silenced" = "沉默"
tr "game_unitstatus_spellimmune" = "法术免疫!"
tr "game_unitstatus_stunned" = "晕眩"
tr "game_unitstatus_suppressed" = "压制"
tr "game_unitstatus_taunted" = "嘲讽"
tr "game_unitstatus_unslowable" = "不可减速"
tr "game_unitstatus_unstoppable" = "不可阻挡"
tr "game_URF_GSC_Gamestart_1" = "己方有1位金铲铲俱乐部会员,1阶超级终结特效已解锁!"
tr "game_URF_GSC_Gamestart_2" = "己方有2位金铲铲俱乐部会员,2阶究级终结特效已解锁!"
tr "game_URF_GSC_Gamestart_3" = "己方有3位金铲铲俱乐部会员,2阶究级终结特效已解锁!"
tr "game_URF_GSC_Gamestart_4" = "己方有4位金铲铲俱乐部会员,3阶超究级终结特效已解锁!"
tr "game_URF_GSC_Gamestart_5" = "己方全员都是金铲铲俱乐部会员,3阶超究级终结特效已解锁!"
tr "game_URF_GSC_spacingLine" = "=================================================="
tr "game_URF_GSC_spacingLineRainbow" = "=================================================="
tr "game_warning_move_or_be_kicked" = "警告,你已长时间处于休止状态,你必须激活英雄。如果继续暂离系统会自动断开连接。 。"
tr "GeneratedTip_Buff_AkaliE_Tooltip" = "我流奥义!隼舞阿卡丽可以突进到被标记的目标处并对其发起袭击。来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliE_TooltipSimple" = "我流奥义!隼舞阿卡丽可以突进到被标记的目标处并对其发起袭击。来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliE_TooltipWithExtendedBehaviorHint" = "我流奥义!隼舞阿卡丽可以突进到被标记的目标处并对其发起袭击。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliP_Tooltip" = "我流忍法!潜龙印对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliP_TooltipSimple" = "我流忍法!潜龙印对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliP_TooltipWithExtendedBehaviorHint" = "我流忍法!潜龙印对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliW_Tooltip" = "遮蔽阿卡丽处于隐形状态并且不会被敌人看见。来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliW_TooltipSimple" = "遮蔽阿卡丽处于隐形状态并且不会被敌人看见。来自:@SourceName@"
tr "GeneratedTip_Buff_AkaliW_TooltipWithExtendedBehaviorHint" = "遮蔽阿卡丽处于隐形状态并且不会被敌人看见。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_AmumuPDebuff_Tooltip" = "诅咒之触这个单位会在它被魔法伤害命中时承受额外真实伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_AmumuPDebuff_TooltipSimple" = "诅咒之触这个单位会在它被魔法伤害命中时承受额外真实伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_AmumuPDebuff_TooltipWithExtendedBehaviorHint" = "诅咒之触这个单位会在它被魔法伤害命中时承受额外真实伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_EzrealPassiveStacks_Tooltip" = "咒能高涨伊泽瑞尔拥有@f1@%已提升的攻击速度。来自:@SourceName@"
tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipSimple" = "咒能高涨伊泽瑞尔拥有@f1@%已提升的攻击速度。来自:@SourceName@"
tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipWithExtendedBehaviorHint" = "咒能高涨伊泽瑞尔拥有@f1@%已提升的攻击速度。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_EzrealWAttach_Tooltip" = "精华跃动伊泽瑞尔可以引爆这个来造成额外伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_EzrealWAttach_TooltipSimple" = "精华跃动伊泽瑞尔可以引爆这个来造成额外伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_EzrealWAttach_TooltipWithExtendedBehaviorHint" = "精华跃动伊泽瑞尔可以引爆这个来造成额外伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleE_Tooltip" = "星火符刃这个单位的下次攻击是远程攻击,并且对低生命值的敌人造成额外伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleE_TooltipSimple" = "星火符刃这个单位的下次攻击是远程攻击,并且对低生命值的敌人造成额外伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleE_TooltipWithExtendedBehaviorHint" = "星火符刃这个单位的下次攻击是远程攻击,并且对低生命值的敌人造成额外伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrage_Tooltip" = "昂扬这个单位已提升了朝向敌方英雄时的移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrage_TooltipSimple" = "昂扬这个单位已提升了朝向敌方英雄时的移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrage_TooltipWithExtendedBehaviorHint" = "昂扬这个单位已提升了朝向敌方英雄时的移动速度。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrageCounter_Tooltip" = "狂热这个单位提升了攻击速度。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipSimple" = "狂热这个单位提升了攻击速度。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipWithExtendedBehaviorHint" = "狂热这个单位提升了攻击速度。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleQ_Tooltip" = "耀焰冲击这个单位的移动速度被减慢了。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleQ_TooltipSimple" = "耀焰冲击这个单位的移动速度被减慢了。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleQ_TooltipWithExtendedBehaviorHint" = "耀焰冲击这个单位的移动速度被减慢了。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleQShred_Tooltip" = "割裂这个单位的护甲和魔法抗性被降低了。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleQShred_TooltipSimple" = "割裂这个单位的护甲和魔法抗性被降低了。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleQShred_TooltipWithExtendedBehaviorHint" = "割裂这个单位的护甲和魔法抗性被降低了。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleR_Tooltip" = "圣裁之刻这个单位免疫伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleR_TooltipSimple" = "圣裁之刻这个单位免疫伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleR_TooltipWithExtendedBehaviorHint" = "圣裁之刻这个单位免疫伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_KayleW_Tooltip" = "星界恩典这个单位已提升了移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleW_TooltipSimple" = "星界恩典这个单位已提升了移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_KayleW_TooltipWithExtendedBehaviorHint" = "星界恩典这个单位已提升了移动速度。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MarinersVengeance_Tooltip" = "水手的复仇这个单位暂时无法被击杀。来自:@SourceName@"
tr "GeneratedTip_Buff_MarinersVengeance_TooltipSimple" = "水手的复仇这个单位暂时无法被击杀。来自:@SourceName@"
tr "GeneratedTip_Buff_MarinersVengeance_TooltipWithExtendedBehaviorHint" = "水手的复仇这个单位暂时无法被击杀。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserEPull_Tooltip" = "断魂一扼这个单位正在被强制位移。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserEPull_TooltipSimple" = "断魂一扼这个单位正在被强制位移。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserEPull_TooltipWithExtendedBehaviorHint" = "断魂一扼这个单位正在被强制位移。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_Tooltip" = "黑暗起兮这个单位已经提升了速度并且正在造成持续的群体伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipSimple" = "黑暗起兮这个单位已经提升了速度并且正在造成持续的群体伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipWithExtendedBehaviorHint" = "黑暗起兮这个单位已经提升了速度并且正在造成持续的群体伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatSteal_Tooltip" = "被窃取的灵魂这个单位已窃取了某人的灵魂,因而获得了某人的一些属性。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipSimple" = "被窃取的灵魂这个单位已窃取了某人的灵魂,因而获得了某人的一些属性。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipWithExtendedBehaviorHint" = "被窃取的灵魂这个单位已窃取了某人的灵魂,因而获得了某人的一些属性。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_Tooltip" = "被窃取的灵魂这个单位已被窃取了灵魂,因而暂时失去了一些属性。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipSimple" = "被窃取的灵魂这个单位已被窃取了灵魂,因而暂时失去了一些属性。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipWithExtendedBehaviorHint" = "被窃取的灵魂这个单位已被窃取了灵魂,因而暂时失去了一些属性。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserW_Tooltip" = "不坏之身这个单位被护盾所保护。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserW_TooltipSimple" = "不坏之身这个单位被护盾所保护。来自:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserW_TooltipWithExtendedBehaviorHint" = "不坏之身这个单位被护盾所保护。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaE_Tooltip" = "黑暗之盾这个单位免疫限制效果,并会吸收即将到来的魔法伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaE_TooltipSimple" = "黑暗之盾这个单位免疫限制效果,并会吸收即将到来的魔法伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaE_TooltipWithExtendedBehaviorHint" = "黑暗之盾这个单位免疫限制效果,并会吸收即将到来的魔法伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaQ_Tooltip" = "暗之禁锢这个单位无法移动。持续大约3年。来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaQ_TooltipSimple" = "暗之禁锢这个单位无法移动。持续大约3年。来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaQ_TooltipWithExtendedBehaviorHint" = "暗之禁锢这个单位无法移动。持续大约3年。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaR_Tooltip" = "灵魂镣铐莫甘娜已将自己与附近的敌方英雄铐在一起。她在朝着敌方英雄移动时会更加快速,并且如果她能一直维持敌方英雄在自己附近直至技能持续时间结束的话,敌方英雄将受到伤害并陷入晕眩。
来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaR_TooltipSimple" = "灵魂镣铐莫甘娜已将自己与附近的敌方英雄铐在一起。她在朝着敌方英雄移动时会更加快速,并且如果她能一直维持敌方英雄在自己附近直至技能持续时间结束的话,敌方英雄将受到伤害并陷入晕眩。
来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaR_TooltipWithExtendedBehaviorHint" = "灵魂镣铐莫甘娜已将自己与附近的敌方英雄铐在一起。她在朝着敌方英雄移动时会更加快速,并且如果她能一直维持敌方英雄在自己附近直至技能持续时间结束的话,敌方英雄将受到伤害并陷入晕眩。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaRDebuff_Tooltip" = "灵魂镣铐这个单位的灵魂已被莫甘娜铐住。其移动速度降低,并且如果无法打破镣铐,将会受到伤害并在技能持续时间结束时陷入晕眩状态。来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaRDebuff_TooltipSimple" = "灵魂镣铐这个单位的灵魂已被莫甘娜铐住。其移动速度降低,并且如果无法打破镣铐,将会受到伤害并在技能持续时间结束时陷入晕眩状态。来自:@SourceName@"
tr "GeneratedTip_Buff_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "灵魂镣铐这个单位的灵魂已被莫甘娜铐住。其移动速度降低,并且如果无法打破镣铐,将会受到伤害并在技能持续时间结束时陷入晕眩状态。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoERoot_Tooltip" = "禁锢这个单位无法移动。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoERoot_TooltipSimple" = "禁锢这个单位无法移动。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoERoot_TooltipWithExtendedBehaviorHint" = "禁锢这个单位无法移动。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoPassiveBuff_Tooltip" = "天生幻魅妮蔻获得法术穿透。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipSimple" = "天生幻魅妮蔻获得法术穿透。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipWithExtendedBehaviorHint" = "天生幻魅妮蔻获得法术穿透。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoRShield_Tooltip" = "怒放妮蔻获得了一层抵挡伤害的护盾。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoRShield_TooltipSimple" = "怒放妮蔻获得了一层抵挡伤害的护盾。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoRShield_TooltipWithExtendedBehaviorHint" = "怒放妮蔻获得了一层抵挡伤害的护盾。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoRStun_Tooltip" = "晕眩这个单位无法进行任何动作。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoRStun_TooltipSimple" = "晕眩这个单位无法进行任何动作。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoRStun_TooltipWithExtendedBehaviorHint" = "晕眩这个单位无法进行任何动作。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveCounter_Tooltip" = "两生花影妮蔻的第三次普攻将造成额外魔法伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipSimple" = "两生花影妮蔻的第三次普攻将造成额外魔法伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipWithExtendedBehaviorHint" = "两生花影妮蔻的第三次普攻将造成额外魔法伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveReady_Tooltip" = "两生花影妮蔻的下一次普攻将造成额外魔法伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipSimple" = "两生花影妮蔻的下一次普攻将造成额外魔法伤害。来自:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipWithExtendedBehaviorHint" = "两生花影妮蔻的下一次普攻将造成额外魔法伤害。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_Tooltip" = "静电力场快要被布里茨给震击了!来自:@SourceName@"
tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipSimple" = "静电力场快要被布里茨给震击了!来自:@SourceName@"
tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "静电力场快要被布里茨给震击了!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NocturneUmbraBlades_Tooltip" = "暗影之刃魔腾的下次普攻会顺劈附近的所有敌人并基于命中数来治疗自己。来自:@SourceName@"
tr "GeneratedTip_Buff_NocturneUmbraBlades_TooltipSimple" = "暗影之刃魔腾的下次普攻会顺劈附近的所有敌人并基于命中数来治疗自己。来自:@SourceName@"
tr "GeneratedTip_Buff_NocturneUmbraBlades_TooltipWithExtendedBehaviorHint" = "暗影之刃魔腾的下次普攻会顺劈附近的所有敌人并基于命中数来治疗自己。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_NunuPBloodBoil_Tooltip" = "弗雷尔卓德的召唤努努提升威朗普和一名附近友军的攻击速度和移动速度,并使威朗普的普攻可以伤害目标周围的敌人。来自:@SourceName@"
tr "GeneratedTip_Buff_NunuPBloodBoil_TooltipSimple" = "弗雷尔卓德的召唤努努提升威朗普和一名附近友军的攻击速度和移动速度,并使威朗普的普攻可以伤害目标周围的敌人。来自:@SourceName@"
tr "GeneratedTip_Buff_NunuPBloodBoil_TooltipWithExtendedBehaviorHint" = "弗雷尔卓德的召唤努努提升威朗普和一名附近友军的攻击速度和移动速度,并使威朗普的普攻可以伤害目标周围的敌人。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_Tooltip" = "百折不屈这个单位被伴身之风所保护。来自:@SourceName@"
tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipSimple" = "百折不屈这个单位被伴身之风所保护。来自:@SourceName@"
tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "百折不屈这个单位被伴身之风所保护。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_OriannaPSelf_Tooltip" = "发条协奏奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。来自:@SourceName@"
tr "GeneratedTip_Buff_OriannaPSelf_TooltipSimple" = "发条协奏奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。来自:@SourceName@"
tr "GeneratedTip_Buff_OriannaPSelf_TooltipWithExtendedBehaviorHint" = "发条协奏奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_OriannaPStack_Tooltip" = "发条协奏奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。来自:@SourceName@"
tr "GeneratedTip_Buff_OriannaPStack_TooltipSimple" = "发条协奏奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。来自:@SourceName@"
tr "GeneratedTip_Buff_OriannaPStack_TooltipWithExtendedBehaviorHint" = "发条协奏奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_OrnnPAllyItemReady_Tooltip" = "装备已就绪!奥恩能够升级一名友军的装备了!来自:@SourceName@"
tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipSimple" = "装备已就绪!奥恩能够升级一名友军的装备了!来自:@SourceName@"
tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipWithExtendedBehaviorHint" = "装备已就绪!奥恩能够升级一名友军的装备了!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaPassive_Tooltip" = "凌人贵气你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaPassive_TooltipSimple" = "凌人贵气你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaPassive_TooltipWithExtendedBehaviorHint" = "凌人贵气你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "草丛附魔奇亚娜已经潜行并且拥有额外的移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_TooltipSimple" = "草丛附魔奇亚娜已经潜行并且拥有额外的移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_TooltipWithExtendedBehaviorHint" = "草丛附魔奇亚娜已经潜行并且拥有额外的移动速度。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQRoot_Tooltip" = "冰封这个单位被禁锢了并且无法移动。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQRoot_TooltipSimple" = "冰封这个单位被禁锢了并且无法移动。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQRoot_TooltipWithExtendedBehaviorHint" = "冰封这个单位被禁锢了并且无法移动。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQSlow_Tooltip" = "减速奇亚娜已寒袭了这个目标,以将其减速。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQSlow_TooltipSimple" = "减速奇亚娜已寒袭了这个目标,以将其减速。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQSlow_TooltipWithExtendedBehaviorHint" = "减速奇亚娜已寒袭了这个目标,以将其减速。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRKnockback_Tooltip" = "推挤奇亚娜已经用一道大型冲击波将这个单位向后震开。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRKnockback_TooltipSimple" = "推挤奇亚娜已经用一道大型冲击波将这个单位向后震开。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRKnockback_TooltipWithExtendedBehaviorHint" = "推挤奇亚娜已经用一道大型冲击波将这个单位向后震开。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRStun_Tooltip" = "晕眩这个单位被晕眩了并且无法移动或行动。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRStun_TooltipSimple" = "晕眩这个单位被晕眩了并且无法移动或行动。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRStun_TooltipWithExtendedBehaviorHint" = "晕眩这个单位被晕眩了并且无法移动或行动。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_Tooltip" = "方圆塑令奇亚娜在她的【方圆塑令】附魔的元素附近时提升移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_TooltipSimple" = "方圆塑令奇亚娜在她的【方圆塑令】附魔的元素附近时提升移动速度。来自:@SourceName@"
tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_TooltipWithExtendedBehaviorHint" = "方圆塑令奇亚娜在她的【方圆塑令】附魔的元素附近时提升移动速度。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_RakanWCharm_Tooltip" = "盛大登场洛已将这个单位击飞。来自:@SourceName@"
tr "GeneratedTip_Buff_RakanWCharm_TooltipSimple" = "盛大登场洛已将这个单位击飞。来自:@SourceName@"
tr "GeneratedTip_Buff_RakanWCharm_TooltipWithExtendedBehaviorHint" = "盛大登场洛已将这个单位击飞。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_StaticField_Tooltip" = "静电力场快要被布里茨给震击了!来自:@SourceName@"
tr "GeneratedTip_Buff_StaticField_TooltipSimple" = "静电力场快要被布里茨给震击了!来自:@SourceName@"
tr "GeneratedTip_Buff_StaticField_TooltipWithExtendedBehaviorHint" = "静电力场快要被布里茨给震击了!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_SylasEShield_Tooltip" = "强掳塞拉斯被护盾保护着。来自:@SourceName@"
tr "GeneratedTip_Buff_SylasEShield_TooltipSimple" = "强掳塞拉斯被护盾保护着。来自:@SourceName@"
tr "GeneratedTip_Buff_SylasEShield_TooltipWithExtendedBehaviorHint" = "强掳塞拉斯被护盾保护着。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttack_Tooltip" = "解脱者塞拉斯的下次攻击将得到强化。来自:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipSimple" = "解脱者塞拉斯的下次攻击将得到强化。来自:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipWithExtendedBehaviorHint" = "解脱者塞拉斯的下次攻击将得到强化。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_Tooltip" = "解脱者塞拉斯的下次攻击将得到强化。来自:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipSimple" = "解脱者塞拉斯的下次攻击将得到强化。来自:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipWithExtendedBehaviorHint" = "解脱者塞拉斯的下次攻击将得到强化。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_SylasR_Tooltip" = "其人之道塞拉斯已窃取了这个敌人的终极技能!来自:@SourceName@"
tr "GeneratedTip_Buff_SylasR_TooltipSimple" = "其人之道塞拉斯已窃取了这个敌人的终极技能!来自:@SourceName@"
tr "GeneratedTip_Buff_SylasR_TooltipWithExtendedBehaviorHint" = "其人之道塞拉斯已窃取了这个敌人的终极技能!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_SylasRBuff_Tooltip" = "其人之道塞拉斯正持有着一个窃来的终极技能!来自:@SourceName@"
tr "GeneratedTip_Buff_SylasRBuff_TooltipSimple" = "其人之道塞拉斯正持有着一个窃来的终极技能!来自:@SourceName@"
tr "GeneratedTip_Buff_SylasRBuff_TooltipWithExtendedBehaviorHint" = "其人之道塞拉斯正持有着一个窃来的终极技能!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_TaricPassiveAttack_Tooltip" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以快速地连续攻击。来自:@SourceName@"
tr "GeneratedTip_Buff_TaricPassiveAttack_TooltipSimple" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以快速地连续攻击。来自:@SourceName@"
tr "GeneratedTip_Buff_TaricPassiveAttack_TooltipWithExtendedBehaviorHint" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以快速地连续攻击。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_KayleR_Tooltip" = "来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_KayleR_TooltipSimple" = "来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_KayleR_TooltipWithExtendedBehaviorHint" = "
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaR_Tooltip" = "来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaR_TooltipSimple" = "来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaR_TooltipWithExtendedBehaviorHint" = "
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaRDebuff_Tooltip" = "来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaRDebuff_TooltipSimple" = "来自:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_VarusQ_Tooltip" = "穿刺之箭韦鲁斯正在准备发射一次强力射击。来自:@SourceName@"
tr "GeneratedTip_Buff_VarusQ_TooltipSimple" = "穿刺之箭韦鲁斯正在准备发射一次强力射击。来自:@SourceName@"
tr "GeneratedTip_Buff_VarusQ_TooltipWithExtendedBehaviorHint" = "穿刺之箭韦鲁斯正在准备发射一次强力射击。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_XinZhaoPTracker_Tooltip" = "果决每第三次攻击造成额外伤害并治疗赵信自身。来自:@SourceName@"
tr "GeneratedTip_Buff_XinZhaoPTracker_TooltipSimple" = "果决每第三次攻击造成额外伤害并治疗赵信自身。来自:@SourceName@"
tr "GeneratedTip_Buff_XinZhaoPTracker_TooltipWithExtendedBehaviorHint" = "果决每第三次攻击造成额外伤害并治疗赵信自身。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YasuoPassiveShield_Tooltip" = "百折不屈这个单位被伴身之风所保护。来自:@SourceName@"
tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipSimple" = "百折不屈这个单位被伴身之风所保护。来自:@SourceName@"
tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "百折不屈这个单位被伴身之风所保护。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiE_Tooltip" = "旺盛精力这个角色已得到治疗并且速度提升了。嗖!来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiE_TooltipSimple" = "旺盛精力这个角色已得到治疗并且速度提升了。嗖!来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiE_TooltipWithExtendedBehaviorHint" = "旺盛精力这个角色已得到治疗并且速度提升了。嗖!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiP_Tooltip" = "连打带挡悠米正在为这个单位提供护盾并且护盾会跟着她去任何地方!来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiP_TooltipSimple" = "连打带挡悠米正在为这个单位提供护盾并且护盾会跟着她去任何地方!来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiP_TooltipWithExtendedBehaviorHint" = "连打带挡悠米正在为这个单位提供护盾并且护盾会跟着她去任何地方!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiQ_Tooltip" = "摸鱼飞弹被悠米的摸鱼飞弹减速了。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiQ_TooltipSimple" = "摸鱼飞弹被悠米的摸鱼飞弹减速了。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiQ_TooltipWithExtendedBehaviorHint" = "摸鱼飞弹被悠米的摸鱼飞弹减速了。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiR_Tooltip" = "魔典终章被悠米的魔典终章禁锢了。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiR_TooltipSimple" = "魔典终章被悠米的魔典终章禁锢了。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiR_TooltipWithExtendedBehaviorHint" = "魔典终章被悠米的魔典终章禁锢了。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiRMissile_Tooltip" = "魔典终章如果这个角色被悠米的三波大招所命中,那么就会被禁锢!来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiRMissile_TooltipSimple" = "魔典终章如果这个角色被悠米的三波大招所命中,那么就会被禁锢!来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiRMissile_TooltipWithExtendedBehaviorHint" = "魔典终章如果这个角色被悠米的三波大招所命中,那么就会被禁锢!
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiW_Tooltip" = "悠米出动!悠米正附身于这个单位并且不可被选取。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiW_TooltipSimple" = "悠米出动!悠米正附身于这个单位并且不可被选取。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiW_TooltipWithExtendedBehaviorHint" = "悠米出动!悠米正附身于这个单位并且不可被选取。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAlly_Tooltip" = "悠米出动!悠米正附身于这个英雄并且不可被选取。 来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAlly_TooltipSimple" = "悠米出动!悠米正附身于这个英雄并且不可被选取。 来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "悠米出动!悠米正附身于这个英雄并且不可被选取。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAttach_Tooltip" = "悠米出动!悠米不可被选取并且附身在她的一名友军身上。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAttach_TooltipSimple" = "悠米出动!悠米不可被选取并且附身在她的一名友军身上。来自:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAttach_TooltipWithExtendedBehaviorHint" = "悠米出动!悠米不可被选取并且附身在她的一名友军身上。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Buff_ZacR_Tooltip" = "动感弹球被扎克的弹跳给减速了。来自:@SourceName@"
tr "GeneratedTip_Buff_ZacR_TooltipSimple" = "动感弹球被扎克的弹跳给减速了。来自:@SourceName@"
tr "GeneratedTip_Buff_ZacR_TooltipWithExtendedBehaviorHint" = "动感弹球被扎克的弹跳给减速了。
按[Shift]键以显示更多信息来自:@SourceName@"
tr "GeneratedTip_Passive_AatroxPassive_Description" = "每过一段时间,亚托克斯的下次普攻会造成基于目标最大生命值的额外物理伤害,治疗亚托克斯相当于该额外伤害值的生命值。"
tr "GeneratedTip_Passive_AatroxPassive_DisplayName" = "赐死剑气"
tr "GeneratedTip_Passive_AatroxPassive_Tooltip" = "赐死剑气@PCooldown@秒冷却时间亚托克斯的下次普攻造成目标@PDamage@最大生命值的额外物理伤害,治疗亚托克斯相当于该额外伤害值的生命值。
当亚托克斯用一次技能或普攻命中一名敌方英雄或大型野怪时,此技能的冷却时间会得到缩短,用【暗裔利刃】的锋刃命中一名敌方英雄会使此缩短效果翻倍。"
tr "GeneratedTip_Passive_AatroxPassive_TooltipExtended" = "赐死剑气@PCooldown@秒冷却时间亚托克斯的下次普攻获得@PBonusAARange@额外距离并造成目标@PDamage@最大生命值的额外物理伤害(对野怪的最大伤害:@PMonsterCap@),治疗亚托克斯相当于该额外伤害值的生命值。
当亚托克斯用一次技能或普攻命中一名敌方英雄或大型野怪时,此技能的冷却时间会缩短@PChargeRate@秒,用【暗裔利刃】的锋刃命中一名敌方英雄会使此缩短效果翻倍。连续命中目标只会缩短一次冷却效果。"
tr "GeneratedTip_Passive_AatroxPassive_TooltipSimple" = "赐死剑气@PCooldown@秒冷却时间"
tr "GeneratedTip_Passive_AatroxPassive_TooltipWithExtendedBehaviorHint" = "赐死剑气@PCooldown@秒冷却时间亚托克斯的下次普攻造成目标@PDamage@最大生命值的额外物理伤害,治疗亚托克斯相当于该额外伤害值的生命值。
当亚托克斯用一次技能或普攻命中一名敌方英雄或大型野怪时,此技能的冷却时间会得到缩短,用【暗裔利刃】的锋刃命中一名敌方英雄会使此缩短效果翻倍。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_AhriPassive_Description" = ""
tr "GeneratedTip_Passive_AhriPassive_DisplayName" = "瓦斯塔亚的优雅"
tr "GeneratedTip_Passive_AhriPassive_Tooltip" = "瓦斯塔亚的优雅当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3@%移动速度,持续@f5@秒。"
tr "GeneratedTip_Passive_AhriPassive_TooltipExtended" = "瓦斯塔亚的优雅当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3@%移动速度,持续@f5@秒。"
tr "GeneratedTip_Passive_AhriPassive_TooltipSimple" = "瓦斯塔亚的优雅用技能对一名敌方英雄进行多次打击,会为阿狸提供一个爆发性的移动速度加成。"
tr "GeneratedTip_Passive_AhriPassive_TooltipWithExtendedBehaviorHint" = "瓦斯塔亚的优雅当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3@%移动速度,持续@f5@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_AkaliP_Description" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。"
tr "GeneratedTip_Passive_AkaliP_DisplayName" = "我流忍法!潜龙印"
tr "GeneratedTip_Passive_AkaliP_Tooltip" = "我流忍法!潜龙印对一个英雄造成技能伤害时,会在其周围显现一个能量圆环。
当阿卡丽穿过该圆环时,她会伸展她的忍镰并强化它。她的下一个普攻拥有双倍距离,造成@Damage@ 额外魔法伤害,并会回复@EnergyRestore@能量值。"
tr "GeneratedTip_Passive_AkaliP_TooltipExtended" = "我流忍法!潜龙印对一个英雄造成技能伤害时,会在其周围显现一个能量圆环。
当阿卡丽穿过该圆环时,她会伸展她的忍镰并强化它。她的下一个普攻拥有双倍距离,造成@Damage@额外魔法伤害,并会回复@EnergyRestore@能量值。
当圆环形成时,阿卡丽在朝它移动时会获得@PassiveSpeedBonus@移动速度加成。一旦穿过圆环,阿卡丽在朝着敌人移动时会获得爆发性的移动速度加成。"
tr "GeneratedTip_Passive_AkaliP_TooltipSimple" = "我流忍法!潜龙印"
tr "GeneratedTip_Passive_AkaliP_TooltipWithExtendedBehaviorHint" = "我流忍法!潜龙印对一个英雄造成技能伤害时,会在其周围显现一个能量圆环。
当阿卡丽穿过该圆环时,她会伸展她的忍镰并强化它。她的下一个普攻拥有双倍距离,造成@Damage@ 额外魔法伤害,并会回复@EnergyRestore@能量值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_AmumuP_Description" = "阿木木的普通攻击会诅咒他的敌人,使敌人会从即将到来的魔法伤害中承受额外真实伤害。"
tr "GeneratedTip_Passive_AmumuP_DisplayName" = "诅咒之触"
tr "GeneratedTip_Passive_AmumuP_Tooltip" = "诅咒之触阿木木的普通攻击会诅咒他的敌人@DebuffDuration@秒,使敌人会从即将到来的魔法伤害中多承受@DamageAmp*100@%额外真实伤害。"
tr "GeneratedTip_Passive_AmumuP_TooltipExtended" = "诅咒之触阿木木的普通攻击会诅咒他的敌人@DebuffDuration@秒,使敌人会从即将到来的魔法伤害中多承受@DamageAmp*100@%额外真实伤害。"
tr "GeneratedTip_Passive_AmumuP_TooltipSimple" = "诅咒之触"
tr "GeneratedTip_Passive_AmumuP_TooltipWithExtendedBehaviorHint" = "诅咒之触阿木木的普通攻击会诅咒他的敌人@DebuffDuration@秒,使敌人会从即将到来的魔法伤害中多承受@DamageAmp*100@%额外真实伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_AurelionSolPassive_Description" = "行星围绕着奥瑞利安·索尔,并对被它们命中的敌人造成魔法伤害。"
tr "GeneratedTip_Passive_AurelionSolPassive_DisplayName" = "星原之准"
tr "GeneratedTip_Passive_AurelionSolPassive_Tooltip" = "星原之准三颗行星环绕着奥瑞利安·索尔,造成@CharLevelDamage@(+@Spell.AurelionSolW:StarBaseDamageIncrease@)(+@APDamage@)魔法伤害并秒杀生命值低于@MinionExecuteThreshold@的小兵。
任何阻止施法的减益效果都会使护体行星失效。即使奥瑞利安·索尔在草丛时,敌方仍能看到护体行星。"
tr "GeneratedTip_Passive_AurelionSolPassive_TooltipExtended" = "星原之准三颗行星环绕着奥瑞利安·索尔,造成@CharLevelDamage@(+@Spell.AurelionSolW:StarBaseDamageIncrease@)(+@APDamage@)魔法伤害并秒杀生命值低于@MinionExecuteThreshold@的小兵。
任何阻止施法的减益效果都会使护体行星失效。即使奥瑞利安·索尔在草丛时,敌方仍能看到护体行星。"
tr "GeneratedTip_Passive_AurelionSolPassive_TooltipSimple" = "星原之准"
tr "GeneratedTip_Passive_AurelionSolPassive_TooltipWithExtendedBehaviorHint" = "星原之准三颗行星环绕着奥瑞利安·索尔,造成@CharLevelDamage@(+@Spell.AurelionSolW:StarBaseDamageIncrease@)(+@APDamage@)魔法伤害并秒杀生命值低于@MinionExecuteThreshold@的小兵。
任何阻止施法的减益效果都会使护体行星失效。即使奥瑞利安·索尔在草丛时,敌方仍能看到护体行星。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_AzirPassive_Description" = "阿兹尔可以从友方或敌方防御塔的废墟中召唤太阳圆盘。"
tr "GeneratedTip_Passive_AzirPassive_DisplayName" = "恕瑞玛的传承"
tr "GeneratedTip_Passive_AzirPassive_Tooltip" = "恕瑞玛的传承阿兹尔可以从一座防御塔的废墟中召唤出太阳圆盘,但每@Cooldown@秒只能召唤1次。 这座防御塔会获得@TowerAPDamage@攻击力加成,但会在@TowerDisintegrationTime@秒里持续瓦解。
点击一座防御塔的废墟,来激活【恕瑞玛的传承】。敌方的召唤水晶塔和水晶枢纽处塔对此技能免疫。"
tr "GeneratedTip_Passive_AzirPassive_TooltipExtended" = "恕瑞玛的传承阿兹尔可以从一座防御塔的废墟中召唤出太阳圆盘,但每@Cooldown@秒只能召唤1次。 这座防御塔会获得@TowerAPDamage@攻击力加成,但会在@TowerDisintegrationTime@秒里持续瓦解。
点击一座防御塔的废墟,来激活【恕瑞玛的传承】。敌方的召唤水晶塔和水晶枢纽处塔对此技能免疫。"
tr "GeneratedTip_Passive_AzirPassive_TooltipSimple" = "恕瑞玛的传承"
tr "GeneratedTip_Passive_AzirPassive_TooltipWithExtendedBehaviorHint" = "恕瑞玛的传承阿兹尔可以从一座防御塔的废墟中召唤出太阳圆盘,但每@Cooldown@秒只能召唤1次。 这座防御塔会获得@TowerAPDamage@攻击力加成,但会在@TowerDisintegrationTime@秒里持续瓦解。
点击一座防御塔的废墟,来激活【恕瑞玛的传承】。敌方的召唤水晶塔和水晶枢纽处塔对此技能免疫。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_BrandPassive_Description" = "布兰德的技能会对他的目标施加【烈焰焚身】效果,在4秒里持续造成伤害,最多可叠加3次。如果布兰德击杀了身上带有【烈焰焚身】的敌人,那么他会回复法力值。当【炽热之焰】在一名英雄或大型野怪身上叠至满层时,它会变得不稳定。它会在2秒内爆炸,在目标附近的区域施加法术特效并造成大量伤害。"
tr "GeneratedTip_Passive_BrandPassive_DisplayName" = "炽热之焰"
tr "GeneratedTip_Passive_BrandPassive_Tooltip" = "炽热之焰布兰德的技能会给目标施加烈焰焚身效果,在4秒里持续造成共3%目标最大生命值的魔法伤害,并且他的技能对带有烈焰焚身效果的目标造成额外效果。布兰德在击杀带有烈焰焚身效果的敌人后,会获得@f5@法力。炽热之焰最多可叠加3次。
当炽热之焰在一名英雄或大型野怪身上叠至满层时,会变得不稳定。它会在2秒内爆炸,对目标附近的每个敌人造成相当于目标@f4@% (+@f3@%)最大生命值的魔法伤害。此后的4秒里,布兰德无法对此目标再次堆叠【炽热之焰】效果。"
tr "GeneratedTip_Passive_BrandPassive_TooltipExtended" = "炽热之焰布兰德的技能会给目标施加烈焰焚身效果,在4秒里持续造成共3%目标最大生命值的魔法伤害,并且他的技能对带有烈焰焚身效果的目标造成额外效果。布兰德在击杀带有烈焰焚身效果的敌人后,会获得@f5@法力。炽热之焰最多可叠加3次。
当炽热之焰在一名英雄或大型野怪身上叠至满层时,会变得不稳定。它会在2秒内爆炸,对目标附近的每个敌人造成相当于目标@f4@% (+@f3@%)最大生命值的魔法伤害。此后的4秒里,布兰德无法对此目标再次堆叠【炽热之焰】效果。"
tr "GeneratedTip_Passive_BrandPassive_TooltipSimple" = "炽热之焰"
tr "GeneratedTip_Passive_BrandPassive_TooltipWithExtendedBehaviorHint" = "炽热之焰布兰德的技能会给目标施加烈焰焚身效果,在4秒里持续造成共3%目标最大生命值的魔法伤害,并且他的技能对带有烈焰焚身效果的目标造成额外效果。布兰德在击杀带有烈焰焚身效果的敌人后,会获得@f5@法力。炽热之焰最多可叠加3次。
当炽热之焰在一名英雄或大型野怪身上叠至满层时,会变得不稳定。它会在2秒内爆炸,对目标附近的每个敌人造成相当于目标@f4@% (+@f3@%)最大生命值的魔法伤害。此后的4秒里,布兰德无法对此目标再次堆叠【炽热之焰】效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_CaitlynP_Description" = "每进行几次基础攻击,对中了她的陷阱或绳网的单位进行攻击时,凯特琳就会造成一次【爆头】效果,造成随暴击几率增长的额外伤害。在对中了陷阱或绳网的目标进行攻击时,凯特琳的【爆头】攻击距离翻倍。"
tr "GeneratedTip_Passive_CaitlynP_DisplayName" = "爆头"
tr "GeneratedTip_Passive_CaitlynP_Tooltip" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@AttacksPerHeadshot@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加@BrushAttackTotal@层爆头充能数。
爆头:- 造成+@HeadShotBonusDamage@额外物理伤害,可通过她的等级和暴击几率提升与暴击伤害提升(对非英雄单位为+@HeadShotMinionBonusDamage@)
- 在攻击中了陷阱和绳网的目标时,攻击距离翻倍
"
tr "GeneratedTip_Passive_CaitlynP_TooltipExtended" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@AttacksPerHeadshot@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加@BrushAttackTotal@层爆头充能数。
爆头:- 造成+@HeadShotBonusDamage@额外物理伤害,可通过她的等级和暴击几率提升与暴击伤害提升(对非英雄单位为+@HeadShotMinionBonusDamage@)
- 在攻击中了陷阱和绳网的目标时,攻击距离翻倍
"
tr "GeneratedTip_Passive_CaitlynP_TooltipSimple" = "爆头"
tr "GeneratedTip_Passive_CaitlynP_TooltipWithExtendedBehaviorHint" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@AttacksPerHeadshot@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加@BrushAttackTotal@层爆头充能数。
爆头:- 造成+@HeadShotBonusDamage@额外物理伤害,可通过她的等级和暴击几率提升与暴击伤害提升(对非英雄单位为+@HeadShotMinionBonusDamage@)
- 在攻击中了陷阱和绳网的目标时,攻击距离翻倍
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_DariusHemoMarker_Description" = "德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "GeneratedTip_Passive_DariusHemoMarker_DisplayName" = "出血"
tr "GeneratedTip_Passive_DariusHemoMarker_Tooltip" = "出血在德莱厄斯用斧刃对敌人造成伤害时,敌人会流血,在5秒里持续受到共@f1@(+@f2@)物理伤害,最多叠加5次。
只要有一名敌方英雄身上的【出血】效果叠到最大层数,或死于【诺克萨斯断头台】,德莱厄斯就会获得诺克萨斯之力,持续5秒,提供@f3@额外攻击力,并对命中的敌人施加最大层数的【出血】效果。"
tr "GeneratedTip_Passive_DariusHemoMarker_TooltipExtended" = "出血在德莱厄斯用斧刃对敌人造成伤害时,敌人会流血,在5秒里持续受到共@f1@(+@f2@)物理伤害,最多叠加5次。
只要有一名敌方英雄身上的【出血】效果叠到最大层数,或死于【诺克萨斯断头台】,德莱厄斯就会获得诺克萨斯之力,持续5秒,提供@f3@额外攻击力,并对命中的敌人施加最大层数的【出血】效果。"
tr "GeneratedTip_Passive_DariusHemoMarker_TooltipSimple" = "出血"
tr "GeneratedTip_Passive_DariusHemoMarker_TooltipWithExtendedBehaviorHint" = "出血在德莱厄斯用斧刃对敌人造成伤害时,敌人会流血,在5秒里持续受到共@f1@(+@f2@)物理伤害,最多叠加5次。
只要有一名敌方英雄身上的【出血】效果叠到最大层数,或死于【诺克萨斯断头台】,德莱厄斯就会获得诺克萨斯之力,持续5秒,提供@f3@额外攻击力,并对命中的敌人施加最大层数的【出血】效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_DianaPassive_Description" = "每第三次攻击回复法力值并且顺劈附近的敌人,造成额外的魔法伤害。在施放一个技能后,黛安娜的下3次攻击获得攻击速度。"
tr "GeneratedTip_Passive_DianaPassive_DisplayName" = "月银之刃"
tr "GeneratedTip_Passive_DianaPassive_Tooltip" = "月银之刃每第三次攻击回复@ManaRestorePerCleave@法力值并且顺劈附近的敌人,造成额外的@CleaveDamage@魔法伤害。在施放一个技能后,黛安娜的下@AttackCount@次攻击获得@AttackSpeedValue*100@%攻击速度。"
tr "GeneratedTip_Passive_DianaPassive_TooltipExtended" = "月银之刃每第三次攻击回复@ManaRestorePerCleave@法力值并且顺劈附近的敌人,造成额外的@CleaveDamage@魔法伤害。在施放一个技能后,黛安娜的下@AttackCount@次攻击获得@AttackSpeedValue*100@%攻击速度。"
tr "GeneratedTip_Passive_DianaPassive_TooltipSimple" = "月银之刃"
tr "GeneratedTip_Passive_DianaPassive_TooltipWithExtendedBehaviorHint" = "月银之刃每第三次攻击回复@ManaRestorePerCleave@法力值并且顺劈附近的敌人,造成额外的@CleaveDamage@魔法伤害。在施放一个技能后,黛安娜的下@AttackCount@次攻击获得@AttackSpeedValue*100@%攻击速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_DravenPassive_Description" = "在接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,德莱文会从他的粉丝那里获得崇拜效果。击杀一名敌方英雄会为德莱文提供额外赏金,赏金的多少取决于他拥有多少层崇拜效果。"
tr "GeneratedTip_Passive_DravenPassive_DisplayName" = "德莱文联盟"
tr "GeneratedTip_Passive_DravenPassive_Tooltip" = "德莱文联盟在德莱文接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,他会获得一层崇拜效果。当他在没有接空飞斧的情况下连续击杀6个小兵,会获得额外的2层。
当德莱文击杀了一名敌方英雄时,他会获得额外的@PassiveGoldBase@赏金,并消耗所有崇拜效果层数,每层被消耗的崇拜效果还会再为他提供@PassiveGoldPerStack@金币。
在死亡时,德莱文会损失@PercentOfStacksLost@%的崇拜效果。
总金钱收入:@DravenPassiveGoldEarned@
最高赏金:@DravenPassiveHighestBounty@"
tr "GeneratedTip_Passive_DravenPassive_TooltipExtended" = "德莱文联盟在德莱文接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,他会获得一层崇拜效果。当他在没有接空飞斧的情况下连续击杀6个小兵,会获得额外的2层。
当德莱文击杀了一名敌方英雄时,他会获得额外的@PassiveGoldBase@赏金,并消耗所有崇拜效果层数,每层被消耗的崇拜效果还会再为他提供@PassiveGoldPerStack@金币。
在死亡时,德莱文会损失@PercentOfStacksLost@%的崇拜效果。
总金钱收入:@DravenPassiveGoldEarned@
最高赏金:@DravenPassiveHighestBounty@"
tr "GeneratedTip_Passive_DravenPassive_TooltipSimple" = "德莱文联盟"
tr "GeneratedTip_Passive_DravenPassive_TooltipWithExtendedBehaviorHint" = "德莱文联盟在德莱文接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,他会获得一层崇拜效果。当他在没有接空飞斧的情况下连续击杀6个小兵,会获得额外的2层。
当德莱文击杀了一名敌方英雄时,他会获得额外的@PassiveGoldBase@赏金,并消耗所有崇拜效果层数,每层被消耗的崇拜效果还会再为他提供@PassiveGoldPerStack@金币。
在死亡时,德莱文会损失@PercentOfStacksLost@%的崇拜效果。
总金钱收入:@DravenPassiveGoldEarned@
最高赏金:@DravenPassiveHighestBounty@
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_ElisePassive_Description" = "人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪。
蜘蛛形态:普攻造成额外魔法伤害并回复自身生命值。"
tr "GeneratedTip_Passive_ElisePassive_DisplayName" = "蜘蛛女皇"
tr "GeneratedTip_Passive_ElisePassive_Tooltip" = "蜘蛛女皇人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪(最多@f3@只小蜘蛛)。
蜘蛛形态:普攻造成额外@f1@(+@f2@)魔法伤害并回复自身@f4@(+@f5@)生命值。"
tr "GeneratedTip_Passive_ElisePassive_TooltipExtended" = "蜘蛛女皇人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪(最多@f3@只小蜘蛛)。
蜘蛛形态:普攻造成额外@f1@(+@f2@)魔法伤害并回复自身@f4@(+@f5@)生命值。"
tr "GeneratedTip_Passive_ElisePassive_TooltipSimple" = "蜘蛛女皇"
tr "GeneratedTip_Passive_ElisePassive_TooltipWithExtendedBehaviorHint" = "蜘蛛女皇人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪(最多@f3@只小蜘蛛)。
蜘蛛形态:普攻造成额外@f1@(+@f2@)魔法伤害并回复自身@f4@(+@f5@)生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_EzrealPassive_Description" = "伊泽瑞尔的任何技能在击中目标后,都会提升他的攻击速度(最多可叠加5次)。"
tr "GeneratedTip_Passive_EzrealPassive_DisplayName" = "咒能高涨"
tr "GeneratedTip_Passive_EzrealPassive_Tooltip" = "咒能高涨伊泽瑞尔的任何技能在击中目标后,都会使他的攻击速度提升@AttackSpeedPerStack.0*100@%(最多可叠加@MaxStacks@次),持续@StackDuration@秒。"
tr "GeneratedTip_Passive_EzrealPassive_TooltipExtended" = "咒能高涨伊泽瑞尔的任何技能在击中目标后,都会使他的攻击速度提升@AttackSpeedPerStack.0*100@%(最多可叠加@MaxStacks@次),持续@StackDuration@秒。"
tr "GeneratedTip_Passive_EzrealPassive_TooltipSimple" = "咒能高涨"
tr "GeneratedTip_Passive_EzrealPassive_TooltipWithExtendedBehaviorHint" = "咒能高涨伊泽瑞尔的任何技能在击中目标后,都会使他的攻击速度提升@AttackSpeedPerStack.0*100@%(最多可叠加@MaxStacks@次),持续@StackDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_FioraPassive_Description" = "菲奥娜对附近一名敌方英雄发起挑战,并发现其身上的一处破绽。如果她成功击中该破绽,她会得到额外奖励,并会发现下一处破绽。"
tr "GeneratedTip_Passive_FioraPassive_DisplayName" = "决斗之舞"
tr "GeneratedTip_Passive_FioraPassive_Tooltip" = "决斗之舞菲奥娜可以察觉出附近敌方英雄的破绽。在对一个破绽进行打击或者等待15秒后,菲奥娜会标出一个新的破绽。
当菲奥娜对一个破绽进行打击时,她会造成目标@PassiveDamageTotal@ 最大生命值的真实伤害,获得@spell.FioraR:PercentMS@%移动速度加成(将在@MovementSpeedDuration@秒里持续衰减),并回复@PassiveHealAmount@生命值。"
tr "GeneratedTip_Passive_FioraPassive_TooltipExtended" = "决斗之舞菲奥娜可以察觉出附近敌方英雄的破绽。在对一个破绽进行打击或者等待15秒后,菲奥娜会标出一个新的破绽。
当菲奥娜对一个破绽进行打击时,她会造成目标@PassiveDamageTotal@ 最大生命值的真实伤害,获得@spell.FioraR:PercentMS@%移动速度加成(将在@MovementSpeedDuration@秒里持续衰减),并回复@PassiveHealAmount@生命值。"
tr "GeneratedTip_Passive_FioraPassive_TooltipSimple" = "决斗之舞"
tr "GeneratedTip_Passive_FioraPassive_TooltipWithExtendedBehaviorHint" = "决斗之舞菲奥娜可以察觉出附近敌方英雄的破绽。在对一个破绽进行打击或者等待15秒后,菲奥娜会标出一个新的破绽。
当菲奥娜对一个破绽进行打击时,她会造成目标@PassiveDamageTotal@ 最大生命值的真实伤害,获得@spell.FioraR:PercentMS@%移动速度加成(将在@MovementSpeedDuration@秒里持续衰减),并回复@PassiveHealAmount@生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_FizzPassive_Description" = "菲兹在移动时可以穿过单位并且从所有来源处受到的伤害都会减少一个固定的数额。"
tr "GeneratedTip_Passive_FizzPassive_DisplayName" = "伶俐斗士"
tr "GeneratedTip_Passive_FizzPassive_Tooltip" = "伶俐斗士菲兹在移动时可以穿过单位并且从所有来源处受到的伤害都会减少@DamageReductionCalc@。
减少的伤害不会多于@DamageReductionMax*100@%。"
tr "GeneratedTip_Passive_FizzPassive_TooltipExtended" = "伶俐斗士菲兹在移动时可以穿过单位并且从所有来源处受到的伤害都会减少@DamageReductionCalc@。
减少的伤害不会多于@DamageReductionMax*100@%。"
tr "GeneratedTip_Passive_FizzPassive_TooltipSimple" = "伶俐斗士"
tr "GeneratedTip_Passive_FizzPassive_TooltipWithExtendedBehaviorHint" = "伶俐斗士菲兹在移动时可以穿过单位并且从所有来源处受到的伤害都会减少@DamageReductionCalc@。
减少的伤害不会多于@DamageReductionMax*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_GalioPassive_Description" = "每过若干秒,加里奥的下次普攻就能在小范围内造成额外魔法伤害。"
tr "GeneratedTip_Passive_GalioPassive_DisplayName" = "巨像重击"
tr "GeneratedTip_Passive_GalioPassive_Tooltip" = "巨像重击%i:cooldown% @PassiveCooldownModified@秒加里奥的下次普攻对附近的敌人造成@TotalDamage@额外魔法伤害。"
tr "GeneratedTip_Passive_GalioPassive_TooltipExtended" = "巨像重击%i:cooldown% @PassiveCooldownModified@秒加里奥的下次普攻对附近的敌人造成@TotalDamage@额外魔法伤害。"
tr "GeneratedTip_Passive_GalioPassive_TooltipSimple" = "巨像重击%i:cooldown% @PassiveCooldownModified@秒"
tr "GeneratedTip_Passive_GalioPassive_TooltipWithExtendedBehaviorHint" = "巨像重击%i:cooldown% @PassiveCooldownModified@秒加里奥的下次普攻对附近的敌人造成@TotalDamage@额外魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_GangplankPassive_Description" = "每过几秒,普朗克的近战攻击就会让他的对手着火。"
tr "GeneratedTip_Passive_GangplankPassive_DisplayName" = "烈火审讯"
tr "GeneratedTip_Passive_GangplankPassive_Tooltip" = "烈火审讯每过@Cooldown@秒,普朗克的下一次近战攻击就会点燃目标,在@DoTDuration@秒里持续造成共@TotalDamage@额外真实伤害(对防御塔造成一半伤害),并为普朗克提供@MoveSpeed*100@%移速加成,持续@MoveSpeedDuration@秒。
摧毁一个火药桶时会刷新【烈火审讯】并为普朗克提供移动速度。
【Q枪火谈判】不会激活【烈火审讯】。"
tr "GeneratedTip_Passive_GangplankPassive_TooltipExtended" = "烈火审讯每过@Cooldown@秒,普朗克的下一次近战攻击就会点燃目标,在@DoTDuration@秒里持续造成共@TotalDamage@额外真实伤害(对防御塔造成一半伤害),并为普朗克提供@MoveSpeed*100@%移速加成,持续@MoveSpeedDuration@秒。
摧毁一个火药桶时会刷新【烈火审讯】并为普朗克提供移动速度。
【Q枪火谈判】不会激活【烈火审讯】。"
tr "GeneratedTip_Passive_GangplankPassive_TooltipSimple" = "烈火审讯"
tr "GeneratedTip_Passive_GangplankPassive_TooltipWithExtendedBehaviorHint" = "烈火审讯每过@Cooldown@秒,普朗克的下一次近战攻击就会点燃目标,在@DoTDuration@秒里持续造成共@TotalDamage@额外真实伤害(对防御塔造成一半伤害),并为普朗克提供@MoveSpeed*100@%移速加成,持续@MoveSpeedDuration@秒。
摧毁一个火药桶时会刷新【烈火审讯】并为普朗克提供移动速度。
【Q枪火谈判】不会激活【烈火审讯】。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_HeimerdingerPassive_Description" = ""
tr "GeneratedTip_Passive_HeimerdingerPassive_DisplayName" = "海克斯科技亲和"
tr "GeneratedTip_Passive_HeimerdingerPassive_Tooltip" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,黑默丁格获得@MovementSpeed.0*100@% 移动速度加成。"
tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipExtended" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,黑默丁格获得@MovementSpeed.0*100@% 移动速度加成。"
tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipSimple" = "海克斯科技亲和"
tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipWithExtendedBehaviorHint" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,黑默丁格获得@MovementSpeed.0*100@% 移动速度加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_IllaoiPassive_Description" = "俄洛伊和她创造的躯壳会在附近的不可穿越的地形上生成触手。触手会挥向灵魂,躯壳,以及俄洛伊的【严酷训诫】的受害者们。触手会在命中敌人时造成物理伤害,如果命中目标是英雄还会治疗俄洛伊。"
tr "GeneratedTip_Passive_IllaoiPassive_DisplayName" = "古神先知"
tr "GeneratedTip_Passive_IllaoiPassive_Tooltip" = "古神先知俄洛伊彰显她神祗的风采,如果附近没有任何触手存在的话,就会在附近不可通过的地形上生成一条触手(@SpawnCD@秒冷却时间)。触手不会自行攻击,但可通过俄洛伊的技能来让它们猛击。
猛击造成@f1.0@(+@f2.0@)(+@f5.0@)物理伤害。如果猛击对1名以上的敌方英雄造成伤害,那么俄洛伊就会治疗自身@MissingHPPercentHeal*100@%的已损失生命值。
当多条触手同时命中一名敌方英雄时,除第一条之外的触手都只造成50%伤害。
触手会持续到被击杀,或是俄洛伊不在其范围内长达@TentacleDisabledLifetime@秒时消散。"
tr "GeneratedTip_Passive_IllaoiPassive_TooltipExtended" = "古神先知俄洛伊彰显她神祗的风采,如果附近没有任何触手存在的话,就会在附近不可通过的地形上生成一条触手(@SpawnCD@秒冷却时间)。触手不会自行攻击,但可通过俄洛伊的技能来让它们猛击。
猛击造成@f1.0@(+@f2.0@)(+@f5.0@)物理伤害。如果猛击对1名以上的敌方英雄造成伤害,那么俄洛伊就会治疗自身@MissingHPPercentHeal*100@%的已损失生命值。
当多条触手同时命中一名敌方英雄时,除第一条之外的触手都只造成50%伤害。
触手会持续到被击杀,或是俄洛伊不在其范围内长达@TentacleDisabledLifetime@秒时消散。"
tr "GeneratedTip_Passive_IllaoiPassive_TooltipSimple" = "古神先知"
tr "GeneratedTip_Passive_IllaoiPassive_TooltipWithExtendedBehaviorHint" = "古神先知俄洛伊彰显她神祗的风采,如果附近没有任何触手存在的话,就会在附近不可通过的地形上生成一条触手(@SpawnCD@秒冷却时间)。触手不会自行攻击,但可通过俄洛伊的技能来让它们猛击。
猛击造成@f1.0@(+@f2.0@)(+@f5.0@)物理伤害。如果猛击对1名以上的敌方英雄造成伤害,那么俄洛伊就会治疗自身@MissingHPPercentHeal*100@%的已损失生命值。
当多条触手同时命中一名敌方英雄时,除第一条之外的触手都只造成50%伤害。
触手会持续到被击杀,或是俄洛伊不在其范围内长达@TentacleDisabledLifetime@秒时消散。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_IreliaPassive_Description" = "当艾瑞莉娅用技能命中敌人时,她会获得可叠加的攻击速度加成。这个效果在满层时还会为艾瑞莉娅提供攻击附伤。"
tr "GeneratedTip_Passive_IreliaPassive_DisplayName" = "艾欧尼亚热诚"
tr "GeneratedTip_Passive_IreliaPassive_Tooltip" = "艾欧尼亚热诚当艾瑞莉娅用她的技能命中敌人时,她会获得一层【艾欧尼亚热诚】效果,持续@BuffDuration@秒。每层效果可为她提供@SingleStackAS@%攻击速度。
在满(@MaxStacks@)层后,【艾欧尼亚热诚】还会提供@OnHitBonus@攻击附伤。
艾瑞莉娅每次攻击英雄或大型野怪时,都会刷新【艾欧尼亚热诚】的持续时间。
如果一个技能命中了多个英雄,那么它会提供多层效果。"
tr "GeneratedTip_Passive_IreliaPassive_TooltipExtended" = "艾欧尼亚热诚当艾瑞莉娅用她的技能命中敌人时,她会获得一层【艾欧尼亚热诚】效果,持续@BuffDuration@秒。每层效果可为她提供@SingleStackAS@%攻击速度。
在满(@MaxStacks@)层后,【艾欧尼亚热诚】还会提供@OnHitBonus@攻击附伤。
艾瑞莉娅每次攻击英雄或大型野怪时,都会刷新【艾欧尼亚热诚】的持续时间。
如果一个技能命中了多个英雄,那么它会提供多层效果。"
tr "GeneratedTip_Passive_IreliaPassive_TooltipSimple" = "艾欧尼亚热诚"
tr "GeneratedTip_Passive_IreliaPassive_TooltipWithExtendedBehaviorHint" = "艾欧尼亚热诚当艾瑞莉娅用她的技能命中敌人时,她会获得一层【艾欧尼亚热诚】效果,持续@BuffDuration@秒。每层效果可为她提供@SingleStackAS@%攻击速度。
在满(@MaxStacks@)层后,【艾欧尼亚热诚】还会提供@OnHitBonus@攻击附伤。
艾瑞莉娅每次攻击英雄或大型野怪时,都会刷新【艾欧尼亚热诚】的持续时间。
如果一个技能命中了多个英雄,那么它会提供多层效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_Description" = "嘉文四世对一名敌人发起的第一次普攻会造成基于目标当前生命值的额外物理伤害。这个效果在数秒内无法重复作用于同一目标。"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_DisplayName" = "战争律动"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_Tooltip" = "战争律动对一名敌人发起的第一次普攻将造成目标@f2@%当前生命值的额外物理伤害(最大值:@MaximumCadenceDamage@)。这个效果不能在@f1@秒内再次作用于同一目标身上。"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipExtended" = "战争律动对一名敌人发起的第一次普攻将造成目标@f2@%当前生命值的额外物理伤害(最大值:@MaximumCadenceDamage@)。这个效果不能在@f1@秒内再次作用于同一目标身上。"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipSimple" = "战争律动"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipWithExtendedBehaviorHint" = "战争律动对一名敌人发起的第一次普攻将造成目标@f2@%当前生命值的额外物理伤害(最大值:@MaximumCadenceDamage@)。这个效果不能在@f1@秒内再次作用于同一目标身上。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_KaisaPassive_Description" = "卡莎的普攻造成可叠加的额外魔法伤害。"
tr "GeneratedTip_Passive_KaisaPassive_DisplayName" = "体表活肤"
tr "GeneratedTip_Passive_KaisaPassive_Tooltip" = "体表活肤苛性伤口 - 卡莎的普通攻击会叠加电浆,持续@PDuration@秒并造成@PCurrentBaseDamage@(+@PAPBaseTooltip@)+(@PCurrentPerStackDamage@(+@PAPTooltip@)x层数)额外魔法伤害。在@PMaxStacks@层时,卡莎的攻击会引爆电浆,造成额外伤害,伤害值为@PExecuteTooltip@(+@PExecuteAPRatioTooltip@)的目标已损失生命值(对野怪的最大值: @PDamageCap@)。
友军施放在英雄身上的定身效果也会提供@PAllyStacks@层电浆。
活体武器 -卡莎的战斗服会适应她所选择的战斗风格并进化她的技能,具体进化哪个技能是基于来自装备和英雄等级的永久属性。"
tr "GeneratedTip_Passive_KaisaPassive_TooltipExtended" = "体表活肤苛性伤口 - 卡莎的普通攻击会叠加电浆,持续@PDuration@秒并造成@PCurrentBaseDamage@(+@PAPBaseTooltip@)+(@PCurrentPerStackDamage@(+@PAPTooltip@)x层数)额外魔法伤害。在@PMaxStacks@层时,卡莎的攻击会引爆电浆,造成额外伤害,伤害值为@PExecuteTooltip@(+@PExecuteAPRatioTooltip@)的目标已损失生命值(对野怪的最大值: @PDamageCap@)。
友军施放在英雄身上的定身效果也会提供@PAllyStacks@层电浆。
活体武器 -卡莎的战斗服会适应她所选择的战斗风格并进化她的技能,具体进化哪个技能是基于来自装备和英雄等级的永久属性。"
tr "GeneratedTip_Passive_KaisaPassive_TooltipSimple" = "体表活肤"
tr "GeneratedTip_Passive_KaisaPassive_TooltipWithExtendedBehaviorHint" = "体表活肤苛性伤口 - 卡莎的普通攻击会叠加电浆,持续@PDuration@秒并造成@PCurrentBaseDamage@(+@PAPBaseTooltip@)+(@PCurrentPerStackDamage@(+@PAPTooltip@)x层数)额外魔法伤害。在@PMaxStacks@层时,卡莎的攻击会引爆电浆,造成额外伤害,伤害值为@PExecuteTooltip@(+@PExecuteAPRatioTooltip@)的目标已损失生命值(对野怪的最大值: @PDamageCap@)。
友军施放在英雄身上的定身效果也会提供@PAllyStacks@层电浆。
活体武器 -卡莎的战斗服会适应她所选择的战斗风格并进化她的技能,具体进化哪个技能是基于来自装备和英雄等级的永久属性。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_KatarinaPassive_Description" = "每当一名在过去3秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会显著减少。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人以造成魔法伤害。"
tr "GeneratedTip_Passive_KatarinaPassive_DisplayName" = "贪婪"
tr "GeneratedTip_Passive_KatarinaPassive_Tooltip" = "贪婪每当一名在过去@ResetWindow@秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少@ResetCDR@秒。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_KatarinaPassive_TooltipExtended" = "贪婪每当一名在过去@ResetWindow@秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少@ResetCDR@秒。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_KatarinaPassive_TooltipSimple" = "贪婪"
tr "GeneratedTip_Passive_KatarinaPassive_TooltipWithExtendedBehaviorHint" = "贪婪每当一名在过去@ResetWindow@秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少@ResetCDR@秒。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_KaylePassive_Description" = "凯尔的攻击会随着她提升等级和分配技能点而获得增强。她的羽翼将燃起圣焰,逐步提供攻击速度,朝向敌人时的移动速度,攻击附带焰浪,攻击距离和真实伤害。"
tr "GeneratedTip_Passive_KaylePassive_DisplayName" = "登神长阶"
tr "GeneratedTip_Passive_KaylePassive_Tooltip" = "登神长阶凯尔的攻击会随着她提升等级和分配技能点而进阶。
- 等级@LevelForPassiveRank0@ - 狂热:普通攻击可使攻击速度提升@EnrageASPerStack*100@%,持续@EnrageDuration@秒,最多可叠加5层。在满层时,凯尔变成昂扬状态,在朝着敌方英雄移动时获得@MSTowardsEnemy*100@%移动速度。
- 等级@LevelForPassiveRank1@ - 炽诚:昂扬攻击会激起焰浪,造成@Spell.KayleE:EPassiveTotalDamage@魔法伤害。
- 等级@LevelForPassiveRank2@ - 升腾:攻击距离提升至@UpgradedAttackRange@。昂扬的每层攻击速度加成提升至@EnrageASPerStackUpgrade*100@%。
- 等级@LevelForPassiveRank3@ - 超然:永久变成昂扬状态。焰浪造成真实伤害。
"
tr "GeneratedTip_Passive_KaylePassive_TooltipExtended" = "登神长阶{{ Spell_KaylePassive_Tooltip }}
焰浪附带法术特效并且能够暴击。它们的伤害基于[E]{{Spell_KayleE_Name}}的技能等级。"
tr "GeneratedTip_Passive_KaylePassive_TooltipSimple" = "登神长阶"
tr "GeneratedTip_Passive_KaylePassive_TooltipWithExtendedBehaviorHint" = "登神长阶凯尔的攻击会随着她提升等级和分配技能点而进阶。
- 等级@LevelForPassiveRank0@ - 狂热:普通攻击可使攻击速度提升@EnrageASPerStack*100@%,持续@EnrageDuration@秒,最多可叠加5层。在满层时,凯尔变成昂扬状态,在朝着敌方英雄移动时获得@MSTowardsEnemy*100@%移动速度。
- 等级@LevelForPassiveRank1@ - 炽诚:昂扬攻击会激起焰浪,造成@Spell.KayleE:EPassiveTotalDamage@魔法伤害。
- 等级@LevelForPassiveRank2@ - 升腾:攻击距离提升至@UpgradedAttackRange@。昂扬的每层攻击速度加成提升至@EnrageASPerStackUpgrade*100@%。
- 等级@LevelForPassiveRank3@ - 超然:永久变成昂扬状态。焰浪造成真实伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_KaynPassive_Description" = "凯隐使用的是一把上古神兵,并且一直都在与附在武器上的暗裔灵体拉亚斯特为了身体的控制权而战斗着。要么暗裔化身将获胜,要么凯隐将统御拉亚斯特并变为暗影刺客。
暗裔化身:治疗自身,数额相当于一部分对敌方英雄造成的技能伤害值。
暗影刺客:在与敌方英雄作战的最初几秒里,造成额外伤害。"
tr "GeneratedTip_Passive_KaynPassive_DisplayName" = "暗裔魔镰"
tr "GeneratedTip_Passive_KaynPassive_Tooltip" = "暗裔魔镰{{ game_spell_Kayn_P_main_@f1@ }}"
tr "GeneratedTip_Passive_KaynPassive_TooltipExtended" = "暗裔魔镰{{ game_spell_Kayn_P_main_@f1@ }}"
tr "GeneratedTip_Passive_KaynPassive_TooltipSimple" = "暗裔魔镰"
tr "GeneratedTip_Passive_KaynPassive_TooltipWithExtendedBehaviorHint" = "暗裔魔镰{{ game_spell_Kayn_P_main_@f1@ }}
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_KhazixPassive_Description" = "附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外魔法伤害,并使目标减速数秒。"
tr "GeneratedTip_Passive_KhazixPassive_DisplayName" = "无形威胁"
tr "GeneratedTip_Passive_KhazixPassive_Tooltip" = "无形威胁附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外的@f1@(+@f2@)魔法伤害,并使目标减速@f3@%,持续2秒。"
tr "GeneratedTip_Passive_KhazixPassive_TooltipExtended" = "无形威胁附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外的@f1@(+@f2@)魔法伤害,并使目标减速@f3@%,持续2秒。"
tr "GeneratedTip_Passive_KhazixPassive_TooltipSimple" = "无形威胁"
tr "GeneratedTip_Passive_KhazixPassive_TooltipWithExtendedBehaviorHint" = "无形威胁附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外的@f1@(+@f2@)魔法伤害,并使目标减速@f3@%,持续2秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_LeonaSunlightPassive_Description" = "技能会在敌人身上施加【日光】效果,持续1.5秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的魔法伤害。"
tr "GeneratedTip_Passive_LeonaSunlightPassive_DisplayName" = "日光"
tr "GeneratedTip_Passive_LeonaSunlightPassive_Tooltip" = "日光技能会在敌人身上施加【日光】效果,持续@MarkDuration@秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipExtended" = "日光技能会在敌人身上施加【日光】效果,持续@MarkDuration@秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipSimple" = "日光"
tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipWithExtendedBehaviorHint" = "日光技能会在敌人身上施加【日光】效果,持续@MarkDuration@秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_LissandraPassive_Description" = "当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少。在一段延迟后,冰封奴仆会从极度冰寒中粉碎,对附近目标造成魔法伤害。"
tr "GeneratedTip_Passive_LissandraPassive_DisplayName" = "冰脉驱役"
tr "GeneratedTip_Passive_LissandraPassive_Tooltip" = "冰脉驱役当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。
冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少@MoveSpeedMod*-100@%。在@ExplosionDelay@秒后,冰封奴仆会从极度冰寒中粉碎,造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_LissandraPassive_TooltipExtended" = "冰脉驱役当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。
冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少@MoveSpeedMod*-100@%。在@ExplosionDelay@秒后,冰封奴仆会从极度冰寒中粉碎,造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_LissandraPassive_TooltipSimple" = "冰脉驱役"
tr "GeneratedTip_Passive_LissandraPassive_TooltipWithExtendedBehaviorHint" = "冰脉驱役当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。
冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少@MoveSpeedMod*-100@%。在@ExplosionDelay@秒后,冰封奴仆会从极度冰寒中粉碎,造成@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_LucianPassive_Description" = "每使用一个技能时,卢锡安的下次普通攻击都会连射2次。"
tr "GeneratedTip_Passive_LucianPassive_DisplayName" = "圣光银弹"
tr "GeneratedTip_Passive_LucianPassive_Tooltip" = "圣光银弹每使用一个技能时,卢锡安的下次普通攻击都会连射2次。
第二次射击会对敌方英雄和建筑物造成@TotalDamage@物理伤害,附加攻击特效,并且在暴击时造成@CritDamage@伤害。第二次射击会对小兵造成@MinionDamage@物理伤害,在暴击时提升至@MinionCritDamage@伤害。"
tr "GeneratedTip_Passive_LucianPassive_TooltipExtended" = "圣光银弹每使用一个技能时,卢锡安的下次普通攻击都会连射2次。
第二次射击会对敌方英雄和建筑物造成@TotalDamage@物理伤害,附加攻击特效,并且在暴击时造成@CritDamage@伤害。第二次射击会对小兵造成@MinionDamage@物理伤害,在暴击时提升至@MinionCritDamage@伤害。"
tr "GeneratedTip_Passive_LucianPassive_TooltipSimple" = "圣光银弹"
tr "GeneratedTip_Passive_LucianPassive_TooltipWithExtendedBehaviorHint" = "圣光银弹每使用一个技能时,卢锡安的下次普通攻击都会连射2次。
第二次射击会对敌方英雄和建筑物造成@TotalDamage@物理伤害,附加攻击特效,并且在暴击时造成@CritDamage@伤害。第二次射击会对小兵造成@MinionDamage@物理伤害,在暴击时提升至@MinionCritDamage@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_LuluPassive_Description" = "每当皮克斯正在跟随的英雄进行攻击时,皮克斯就会发射魔法飞弹。这些飞弹会自动寻敌,但也会被其它单位所拦截。"
tr "GeneratedTip_Passive_LuluPassive_DisplayName" = "皮克斯,仙灵伙伴"
tr "GeneratedTip_Passive_LuluPassive_Tooltip" = "皮克斯,仙灵伙伴皮克斯朝着璐璐正在攻击的目标发射一阵由3颗飞弹组成的弹幕,总共造成@CombinedDamage@魔法伤害。
这些飞弹会自动寻敌,但会被其它单位所格挡。"
tr "GeneratedTip_Passive_LuluPassive_TooltipExtended" = "皮克斯,仙灵伙伴皮克斯朝着璐璐正在攻击的目标发射一阵由3颗飞弹组成的弹幕,总共造成@CombinedDamage@魔法伤害。
这些飞弹会自动寻敌,但会被其它单位所格挡。"
tr "GeneratedTip_Passive_LuluPassive_TooltipSimple" = "皮克斯,仙灵伙伴"
tr "GeneratedTip_Passive_LuluPassive_TooltipWithExtendedBehaviorHint" = "皮克斯,仙灵伙伴皮克斯朝着璐璐正在攻击的目标发射一阵由3颗飞弹组成的弹幕,总共造成@CombinedDamage@魔法伤害。
这些飞弹会自动寻敌,但会被其它单位所格挡。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_LuxIlluminationPassive_Description" = "拉克丝的伤害类技能会对敌人施加【启明】效果,持续6秒。拉克丝的下一次攻击将会消耗【启明】效果,来对目标造成额外魔法伤害(基于拉克丝等级)。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_DisplayName" = "光芒四射"
tr "GeneratedTip_Passive_LuxIlluminationPassive_Tooltip" = "光芒四射拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipExtended" = "光芒四射拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipSimple" = "光芒四射拉克丝的伤害类技能会对敌人施加【光芒四射】效果。
拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成额外魔法伤害。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipWithExtendedBehaviorHint" = "光芒四射拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_ManaBarrierIcon_Description" = "布里茨在血量过低时会获得一层基于他法力值的护盾。"
tr "GeneratedTip_Passive_ManaBarrierIcon_DisplayName" = "法力屏障"
tr "GeneratedTip_Passive_ManaBarrierIcon_Tooltip" = "法力屏障布里茨生命值低于@HealthThreshold*100@%时,将激活法力屏障,产生一个相当于布里茨@ManaPercent*100@%最大法力值的魔法护盾,持续10秒。冷却时间90秒。"
tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipExtended" = "法力屏障布里茨生命值低于@HealthThreshold*100@%时,将激活法力屏障,产生一个相当于布里茨@ManaPercent*100@%最大法力值的魔法护盾,持续10秒。冷却时间90秒。"
tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipSimple" = "法力屏障"
tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipWithExtendedBehaviorHint" = "法力屏障布里茨生命值低于@HealthThreshold*100@%时,将激活法力屏障,产生一个相当于布里茨@ManaPercent*100@%最大法力值的魔法护盾,持续10秒。冷却时间90秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_MasterYiPassive_Description" = "易大师每攻击数次,就会同时对目标进行2次打击。"
tr "GeneratedTip_Passive_MasterYiPassive_DisplayName" = "双重打击"
tr "GeneratedTip_Passive_MasterYiPassive_Tooltip" = "双重打击易大师每第@AttackCount@次连续的攻击将进行双重打击。第二次打击将造成@TotalDamage@。"
tr "GeneratedTip_Passive_MasterYiPassive_TooltipExtended" = "双重打击易大师每第@AttackCount@次连续的攻击将进行双重打击。第二次打击将造成@TotalDamage@。"
tr "GeneratedTip_Passive_MasterYiPassive_TooltipSimple" = "双重打击每第四次连续的攻击将进行双重打击。"
tr "GeneratedTip_Passive_MasterYiPassive_TooltipWithExtendedBehaviorHint" = "双重打击易大师每第@AttackCount@次连续的攻击将进行双重打击。第二次打击将造成@TotalDamage@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_MissFortunePassive_Description" = "在对一个新目标进行普攻时,厄运小姐会造成额外物理伤害。"
tr "GeneratedTip_Passive_MissFortunePassive_DisplayName" = "厄运的眷顾"
tr "GeneratedTip_Passive_MissFortunePassive_Tooltip" = "厄运的眷顾在对一个新目标进行普攻时,厄运小姐的普攻造成@TotalDamage@额外物理伤害。对小兵的额外伤害减半(@MinionDamage@)。"
tr "GeneratedTip_Passive_MissFortunePassive_TooltipExtended" = "厄运的眷顾在对一个新目标进行普攻时,厄运小姐的普攻造成@TotalDamage@额外物理伤害。对小兵的额外伤害减半(@MinionDamage@)。"
tr "GeneratedTip_Passive_MissFortunePassive_TooltipSimple" = "厄运的眷顾"
tr "GeneratedTip_Passive_MissFortunePassive_TooltipWithExtendedBehaviorHint" = "厄运的眷顾在对一个新目标进行普攻时,厄运小姐的普攻造成@TotalDamage@额外物理伤害。对小兵的额外伤害减半(@MinionDamage@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_MordekaiserPassive_Description" = "莫德凯撒在对英雄打出3次攻击或技能之后获得一个强力的伤害光环和移动速度。"
tr "GeneratedTip_Passive_MordekaiserPassive_DisplayName" = "幽冥起兮"
tr "GeneratedTip_Passive_MordekaiserPassive_Tooltip" = "幽冥起兮在对英雄或野怪打出3次基础技能或攻击后,莫德凯撒每秒环绕自身地造成敌人@AuraDamagePerStack@ + @PercentHealthForAura@%最大生命值的伤害,并且获得@PassiveMovementSpeed@移动速度。
莫德凯撒的普攻也会造成@PercentAPAddedToAutos*100@%法术强度(@BonusAPAuto@)的额外魔法伤害。"
tr "GeneratedTip_Passive_MordekaiserPassive_TooltipExtended" = "幽冥起兮在对英雄或野怪打出3次基础技能或攻击后,莫德凯撒每秒环绕自身地造成敌人@AuraDamagePerStack@ + @PercentHealthForAura@%最大生命值的伤害,并且获得@PassiveMovementSpeed@移动速度。
莫德凯撒的普攻也会造成@PercentAPAddedToAutos*100@%法术强度(@BonusAPAuto@)的额外魔法伤害。
伤害光环和移动速度持续@CombatTrackingDuration@秒,并且每次在英雄/野怪身上命中攻击或技能时都会刷新该持续时长。"
tr "GeneratedTip_Passive_MordekaiserPassive_TooltipSimple" = "幽冥起兮"
tr "GeneratedTip_Passive_MordekaiserPassive_TooltipWithExtendedBehaviorHint" = "幽冥起兮在对英雄或野怪打出3次基础技能或攻击后,莫德凯撒每秒环绕自身地造成敌人@AuraDamagePerStack@ + @PercentHealthForAura@%最大生命值的伤害,并且获得@PassiveMovementSpeed@移动速度。
莫德凯撒的普攻也会造成@PercentAPAddedToAutos*100@%法术强度(@BonusAPAuto@)的额外魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_MorganaPassive_Description" = "莫甘娜从她的敌人身上吸取灵魂,在对英雄、大型小兵和大型野怪造成技能伤害时获得治疗效果。"
tr "GeneratedTip_Passive_MorganaPassive_DisplayName" = "灵魂吸取"
tr "GeneratedTip_Passive_MorganaPassive_Tooltip" = "灵魂吸取莫甘娜的技能会治疗自身,数额相当于对英雄、大型小兵和野怪造成的实际伤害的@HealPercent@%。"
tr "GeneratedTip_Passive_MorganaPassive_TooltipExtended" = "灵魂吸取莫甘娜的技能会治疗自身,数额相当于对英雄、大型小兵和野怪造成的实际伤害的@HealPercent@%。"
tr "GeneratedTip_Passive_MorganaPassive_TooltipSimple" = "灵魂吸取"
tr "GeneratedTip_Passive_MorganaPassive_TooltipWithExtendedBehaviorHint" = "灵魂吸取莫甘娜的技能会治疗自身,数额相当于对英雄、大型小兵和野怪造成的实际伤害的@HealPercent@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_NautilusPassive_Description" = "诺提勒斯的普通攻击会对目标造成提升过的物理伤害并短暂禁锢他的目标。这个特效在数秒内只能对相同目标生效一次。"
tr "GeneratedTip_Passive_NautilusPassive_DisplayName" = "排山倒海"
tr "GeneratedTip_Passive_NautilusPassive_Tooltip" = "排山倒海诺提勒斯对一个目标发起的第一次普通攻击会造成额外的@TotalDamageTooltip@物理伤害和@RootDuration@秒禁锢效果。
这个特效只能在@PerTargetCD@秒内对相同目标生效一次。"
tr "GeneratedTip_Passive_NautilusPassive_TooltipExtended" = "排山倒海诺提勒斯对一个目标发起的第一次普通攻击会造成额外的@TotalDamageTooltip@物理伤害和@RootDuration@秒禁锢效果。
这个特效只能在@PerTargetCD@秒内对相同目标生效一次。"
tr "GeneratedTip_Passive_NautilusPassive_TooltipSimple" = "排山倒海"
tr "GeneratedTip_Passive_NautilusPassive_TooltipWithExtendedBehaviorHint" = "排山倒海诺提勒斯对一个目标发起的第一次普通攻击会造成额外的@TotalDamageTooltip@物理伤害和@RootDuration@秒禁锢效果。
这个特效只能在@PerTargetCD@秒内对相同目标生效一次。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_NeekoPassive_Description" = "妮蔻可以假扮成一名友方英雄。承受来自敌方英雄的伤害或是施放伤害型的技能都会打破这个假扮状态。"
tr "GeneratedTip_Passive_NeekoPassive_DisplayName" = "天生幻魅"
tr "GeneratedTip_Passive_NeekoPassive_Tooltip" = "天生幻魅%i:cooldown%@DisguisePassiveCooldown@秒妮蔻可以假扮成一名友方英雄。受到来自英雄的直接伤害、或是施放伤害型的技能都会打破这个假扮状态。"
tr "GeneratedTip_Passive_NeekoPassive_TooltipExtended" = "天生幻魅%i:cooldown%@DisguisePassiveCooldown@秒妮蔻可以假扮成一名友方英雄。受到来自英雄的直接伤害、或是施放伤害型的技能都会打破这个假扮状态。"
tr "GeneratedTip_Passive_NeekoPassive_TooltipSimple" = "天生幻魅%i:cooldown%@DisguisePassiveCooldown@秒"
tr "GeneratedTip_Passive_NeekoPassive_TooltipWithExtendedBehaviorHint" = "天生幻魅%i:cooldown%@DisguisePassiveCooldown@秒妮蔻可以假扮成一名友方英雄。受到来自英雄的直接伤害、或是施放伤害型的技能都会打破这个假扮状态。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_NocturneP_Description" = "每过数秒,魔腾的下次攻击就会对附近敌人造成额外物理伤害,并治疗自己。
魔腾的普通攻击会减少该技能的冷却时间。"
tr "GeneratedTip_Passive_NocturneP_DisplayName" = "暗影之刃"
tr "GeneratedTip_Passive_NocturneP_Tooltip" = "暗影之刃每过@Cooldown@秒钟,魔腾的下次攻击就会对附近敌人造成@TotalDamageNoCrit@物理伤害,并且每命中一个目标就会治疗自己@TotalHealing@生命值。
魔腾的每次普通攻击都会减少该技能@AACDR@秒冷却时间(对英雄时减少@AAChampCDR@秒)。"
tr "GeneratedTip_Passive_NocturneP_TooltipExtended" = "暗影之刃每过@Cooldown@秒钟,魔腾的下次攻击就会对附近敌人造成@TotalDamageNoCrit@物理伤害,并且每命中一个目标就会治疗自己@TotalHealing@生命值。
魔腾的每次普通攻击都会减少该技能@AACDR@秒冷却时间(对英雄时减少@AAChampCDR@秒)。"
tr "GeneratedTip_Passive_NocturneP_TooltipSimple" = "暗影之刃"
tr "GeneratedTip_Passive_NocturneP_TooltipWithExtendedBehaviorHint" = "暗影之刃每过@Cooldown@秒钟,魔腾的下次攻击就会对附近敌人造成@TotalDamageNoCrit@物理伤害,并且每命中一个目标就会治疗自己@TotalHealing@生命值。
魔腾的每次普通攻击都会减少该技能@AACDR@秒冷却时间(对英雄时减少@AAChampCDR@秒)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_NunuPassive_Description" = "努努提升威朗普和一名附近友军的攻击速度和移动速度,并使威朗普的普攻可以伤害目标周围的敌人。"
tr "GeneratedTip_Passive_NunuPassive_DisplayName" = "弗雷尔卓德的召唤"
tr "GeneratedTip_Passive_NunuPassive_Tooltip" = "弗雷尔卓德的召唤在对英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻击威胁的友军提供【弗雷尔卓德的召唤】,以提升@ASIncrease*100@%攻击速度和@MSIncrease*100@%移动速度,持续4秒。
当威朗普处于【弗雷尔卓德的召唤】效果下时,他的普攻会造成@CleaveDamage@物理伤害。
"
tr "GeneratedTip_Passive_NunuPassive_TooltipExtended" = "弗雷尔卓德的召唤在对英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻击威胁的友军提供【弗雷尔卓德的召唤】,以提升@ASIncrease*100@%攻击速度和@MSIncrease*100@%移动速度,持续4秒。
当威朗普处于【弗雷尔卓德的召唤】效果下时,他的普攻会造成@CleaveDamage@物理伤害且拥有顺劈效果。
当【弗雷尔卓德的召唤】源自一个大型野怪时,将自动作用于@MonsterRadius@码内的一名友军。当源自一个英雄、史诗级野怪或建筑物时,将自动作用于至多@LargeRadius@码内的一名友军。
持续时间可叠加,但效果在10秒内无法从相同目标处重复触发。
一个英雄的攻击威胁指的是该英雄的普攻造成的每秒伤害输出。"
tr "GeneratedTip_Passive_NunuPassive_TooltipSimple" = "弗雷尔卓德的召唤"
tr "GeneratedTip_Passive_NunuPassive_TooltipWithExtendedBehaviorHint" = "弗雷尔卓德的召唤在对英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻击威胁的友军提供【弗雷尔卓德的召唤】,以提升@ASIncrease*100@%攻击速度和@MSIncrease*100@%移动速度,持续4秒。
当威朗普处于【弗雷尔卓德的召唤】效果下时,他的普攻会造成@CleaveDamage@物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_OriannaP_Description" = "奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。"
tr "GeneratedTip_Passive_OriannaP_DisplayName" = "发条协奏"
tr "GeneratedTip_Passive_OriannaP_Tooltip" = "发条协奏奥莉安娜的魔偶是其施放技能和攻击的焦点。如果奥莉安娜和魔偶相距太远,魔偶会自动回到她身边。
奥莉安娜的普通攻击会造成@TotalDamage@额外魔法伤害。@StackDuration@秒内对同个目标的连续攻击会造成额外的@StackDamage@魔法伤害。这个加成最多可叠加@StackCount@次。"
tr "GeneratedTip_Passive_OriannaP_TooltipExtended" = "发条协奏奥莉安娜的魔偶是其施放技能和攻击的焦点。如果奥莉安娜和魔偶相距太远,魔偶会自动回到她身边。
奥莉安娜的普通攻击会造成@TotalDamage@额外魔法伤害。@StackDuration@秒内对同个目标的连续攻击会造成额外的@StackDamage@魔法伤害。这个加成最多可叠加@StackCount@次。"
tr "GeneratedTip_Passive_OriannaP_TooltipSimple" = "发条协奏"
tr "GeneratedTip_Passive_OriannaP_TooltipWithExtendedBehaviorHint" = "发条协奏奥莉安娜的魔偶是其施放技能和攻击的焦点。如果奥莉安娜和魔偶相距太远,魔偶会自动回到她身边。
奥莉安娜的普通攻击会造成@TotalDamage@额外魔法伤害。@StackDuration@秒内对同个目标的连续攻击会造成额外的@StackDamage@魔法伤害。这个加成最多可叠加@StackCount@次。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_PoppyPassive_Description" = "波比扔出她的圆盾,圆盾会在命中目标后弹起。波比可以捡起圆盾来获得一个短暂的护盾效果。"
tr "GeneratedTip_Passive_PoppyPassive_DisplayName" = "钢铁大使"
tr "GeneratedTip_Passive_PoppyPassive_Tooltip" = "钢铁大使波比的下次普攻会将她的圆盾给投掷出去,获得@BonusRange@攻击距离和@TotalDamage@额外魔法伤害 (@ActualCooldown@ 秒冷却时间)。
圆盾会落在附近的一个区域并且波比可以把它捡起来,以提供一个护盾,这个护盾可吸收@ShieldValue@伤害,持续@ShieldDuration@秒。敌人可通过踩在圆盾上来将它摧毁。
如果攻击击杀了目标,那么 圆盾会自动回到波比身上。"
tr "GeneratedTip_Passive_PoppyPassive_TooltipExtended" = "钢铁大使波比的下次普攻会将她的圆盾给投掷出去,获得@BonusRange@攻击距离和@TotalDamage@额外魔法伤害 (@ActualCooldown@ 秒冷却时间)。
圆盾会落在附近的一个区域并且波比可以把它捡起来,以提供一个护盾,这个护盾可吸收@ShieldValue@伤害,持续@ShieldDuration@秒。敌人可通过踩在圆盾上来将它摧毁。
如果攻击击杀了目标,那么 圆盾会自动回到波比身上。"
tr "GeneratedTip_Passive_PoppyPassive_TooltipSimple" = "钢铁大使"
tr "GeneratedTip_Passive_PoppyPassive_TooltipWithExtendedBehaviorHint" = "钢铁大使波比的下次普攻会将她的圆盾给投掷出去,获得@BonusRange@攻击距离和@TotalDamage@额外魔法伤害 (@ActualCooldown@ 秒冷却时间)。
圆盾会落在附近的一个区域并且波比可以把它捡起来,以提供一个护盾,这个护盾可吸收@ShieldValue@伤害,持续@ShieldDuration@秒。敌人可通过踩在圆盾上来将它摧毁。
如果攻击击杀了目标,那么 圆盾会自动回到波比身上。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_QiyanaPassive_Description" = "奇亚娜对每名敌人发起的第一次普攻或技能会造成额外伤害。"
tr "GeneratedTip_Passive_QiyanaPassive_DisplayName" = "凌人贵气"
tr "GeneratedTip_Passive_QiyanaPassive_Tooltip" = "凌人贵气你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。"
tr "GeneratedTip_Passive_QiyanaPassive_TooltipExtended" = "凌人贵气你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。"
tr "GeneratedTip_Passive_QiyanaPassive_TooltipSimple" = "凌人贵气"
tr "GeneratedTip_Passive_QiyanaPassive_TooltipWithExtendedBehaviorHint" = "凌人贵气你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_QuinnPassive_Description" = "华洛,奎因的德玛西亚鹰,会周期性地将敌人标记为易损状态。奎因对易损目标的第一次普通攻击将造成额外物理伤害。"
tr "GeneratedTip_Passive_QuinnPassive_DisplayName" = "侵扰"
tr "GeneratedTip_Passive_QuinnPassive_Tooltip" = "侵扰每过@f1@秒,华洛就会将附近的一名敌人标记为易损状态,并使其暴露在视野内,持续@RevealDuration@秒。奎因对这名目标的下次攻击会造成@TotalDamageTooltip@物理伤害。
【侵扰】的冷却时间可通过暴击几率来缩短。"
tr "GeneratedTip_Passive_QuinnPassive_TooltipExtended" = "侵扰每过@f1@秒,华洛就会将附近的一名敌人标记为易损状态,并使其暴露在视野内,持续@RevealDuration@秒。奎因对这名目标的下次攻击会造成@TotalDamageTooltip@物理伤害。
【侵扰】的冷却时间可通过暴击几率来缩短。"
tr "GeneratedTip_Passive_QuinnPassive_TooltipSimple" = "侵扰"
tr "GeneratedTip_Passive_QuinnPassive_TooltipWithExtendedBehaviorHint" = "侵扰每过@f1@秒,华洛就会将附近的一名敌人标记为易损状态,并使其暴露在视野内,持续@RevealDuration@秒。奎因对这名目标的下次攻击会造成@TotalDamageTooltip@物理伤害。
【侵扰】的冷却时间可通过暴击几率来缩短。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_RammusP_Description" = "拉莫斯的普攻造成额外魔法伤害,这个伤害可从护甲值中获益。"
tr "GeneratedTip_Passive_RammusP_DisplayName" = "锥刺甲壳"
tr "GeneratedTip_Passive_RammusP_Tooltip" = "锥刺甲壳拉莫斯的普攻附带@TotalDamage@额外魔法伤害。"
tr "GeneratedTip_Passive_RammusP_TooltipExtended" = "锥刺甲壳拉莫斯的普攻附带@TotalDamage@额外魔法伤害。"
tr "GeneratedTip_Passive_RammusP_TooltipSimple" = "锥刺甲壳"
tr "GeneratedTip_Passive_RammusP_TooltipWithExtendedBehaviorHint" = "锥刺甲壳拉莫斯的普攻附带@TotalDamage@额外魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_RumbleHeatSystem_Description" = "兰博的技能都能使其获得热量。当兰博的热量达到50%时,他会处于危险温度状态,所有基础技能都会获得额外效果。当热量达到100%时,他会进入过热状态,让他的普通攻击造成额外伤害,但在也会让他在数秒内无法施放技能。"
tr "GeneratedTip_Passive_RumbleHeatSystem_DisplayName" = "机械重组"
tr "GeneratedTip_Passive_RumbleHeatSystem_Tooltip" = "机械重组当兰博的热量达到@DangerZoneHeat@时,他处于危险温度状态,所有基础技能都获得额外效果。
当热量达到@OverheatingHeat@,他进入过热状态,普通攻击附带@TotalDamage@额外魔法伤害,但在也会让他在@OverheatDuration@秒内无法施放技能。"
tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipExtended" = "机械重组当兰博的热量达到@DangerZoneHeat@时,他处于危险温度状态,所有基础技能都获得额外效果。
当热量达到@OverheatingHeat@,他进入过热状态,普通攻击附带@TotalDamage@额外魔法伤害,但在也会让他在@OverheatDuration@秒内无法施放技能。"
tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipSimple" = "机械重组"
tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipWithExtendedBehaviorHint" = "机械重组当兰博的热量达到@DangerZoneHeat@时,他处于危险温度状态,所有基础技能都获得额外效果。
当热量达到@OverheatingHeat@,他进入过热状态,普通攻击附带@TotalDamage@额外魔法伤害,但在也会让他在@OverheatDuration@秒内无法施放技能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_RyzePassive_Description" = ""
tr "GeneratedTip_Passive_RyzePassive_DisplayName" = "奥术专精"
tr "GeneratedTip_Passive_RyzePassive_Tooltip" = "奥术专精瑞兹的技能造成基于他额外法力值的额外伤害,并且每@APAmount@法术强度可使他的最大法力值提升@PercentManaIncrease@%。
目前提升: @PassiveManaCalcTooltip@%"
tr "GeneratedTip_Passive_RyzePassive_TooltipExtended" = "奥术专精瑞兹的技能造成基于他额外法力值的额外伤害,并且每@APAmount@法术强度可使他的最大法力值提升@PercentManaIncrease@%。
目前提升: @PassiveManaCalcTooltip@%"
tr "GeneratedTip_Passive_RyzePassive_TooltipSimple" = "奥术专精"
tr "GeneratedTip_Passive_RyzePassive_TooltipWithExtendedBehaviorHint" = "奥术专精瑞兹的技能造成基于他额外法力值的额外伤害,并且每@APAmount@法术强度可使他的最大法力值提升@PercentManaIncrease@%。
目前提升: @PassiveManaCalcTooltip@%
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_SejuaniPassive_Description" = "在脱离战斗后,瑟庄妮会获得冰霜护甲,冰川护甲可提供护甲、魔法抗性和免疫减速。当瑟庄妮受到伤害后,冰霜护甲会存留一小段时间。瑟庄妮可以伤害一名被晕眩的敌人来击碎它,从而造成巨量魔法伤害。"
tr "GeneratedTip_Passive_SejuaniPassive_DisplayName" = "北地之怒"
tr "GeneratedTip_Passive_SejuaniPassive_Tooltip" = "北地之怒冰霜护甲:在不承受来自英雄或大型野怪的伤害@FrostArmorOOC@秒后,瑟庄妮会免疫减速效果并获得@f1@护甲和@f2@魔法抗性。在受到英雄或大型野怪伤害后,冰霜护甲会存留@FrostArmorDuration@秒。
破冰者:被瑟庄妮晕眩的敌人会被冻结,使瑟庄妮对该敌人发起的第一次攻击或技能会造成相当于目标@PercentHPDamage@最大生命值的魔法伤害(对史诗级野怪的最大伤害:@EpicMonsterCap@)。"
tr "GeneratedTip_Passive_SejuaniPassive_TooltipExtended" = "北地之怒冰霜护甲:在不承受来自英雄或大型野怪的伤害@FrostArmorOOC@秒后,瑟庄妮会免疫减速效果并获得@f1@护甲和@f2@魔法抗性。在受到英雄或大型野怪伤害后,冰霜护甲会存留@FrostArmorDuration@秒。
破冰者:被瑟庄妮晕眩的敌人会被冻结,使瑟庄妮对该敌人发起的第一次攻击或技能会造成相当于目标@PercentHPDamage@最大生命值的魔法伤害(对史诗级野怪的最大伤害:@EpicMonsterCap@)。"
tr "GeneratedTip_Passive_SejuaniPassive_TooltipSimple" = "北地之怒"
tr "GeneratedTip_Passive_SejuaniPassive_TooltipWithExtendedBehaviorHint" = "北地之怒冰霜护甲:在不承受来自英雄或大型野怪的伤害@FrostArmorOOC@秒后,瑟庄妮会免疫减速效果并获得@f1@护甲和@f2@魔法抗性。在受到英雄或大型野怪伤害后,冰霜护甲会存留@FrostArmorDuration@秒。
破冰者:被瑟庄妮晕眩的敌人会被冻结,使瑟庄妮对该敌人发起的第一次攻击或技能会造成相当于目标@PercentHPDamage@最大生命值的魔法伤害(对史诗级野怪的最大伤害:@EpicMonsterCap@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_ShacoPassive_Description" = "萨科从目标背后发动的普攻会产生暴击。
无法在数秒里重复对相同目标进行背刺。 "
tr "GeneratedTip_Passive_ShacoPassive_DisplayName" = "背刺"
tr "GeneratedTip_Passive_ShacoPassive_Tooltip" = "背刺萨科从目标背后发动的普攻会产生暴击,造成@TotalDamageTooltip@伤害(对野怪为@MonsterDamageTooltip@)。
无法在@ModifiedCD@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "GeneratedTip_Passive_ShacoPassive_TooltipExtended" = "背刺萨科从目标背后发动的普攻会产生暴击,造成@TotalDamageTooltip@伤害(对野怪为@MonsterDamageTooltip@)。
无法在@ModifiedCD@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "GeneratedTip_Passive_ShacoPassive_TooltipSimple" = "背刺"
tr "GeneratedTip_Passive_ShacoPassive_TooltipWithExtendedBehaviorHint" = "背刺萨科从目标背后发动的普攻会产生暴击,造成@TotalDamageTooltip@伤害(对野怪为@MonsterDamageTooltip@)。
无法在@ModifiedCD@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_SionPassive_Description" = "在被击杀后,赛恩会回光返照一段时间并且生命值会快速衰减。在此期间,他的攻击会变得超快,获得生命偷取,并且每次攻击会额外造成基于目标最大生命值的额外伤害。"
tr "GeneratedTip_Passive_SionPassive_DisplayName" = "死亡荣耀"
tr "GeneratedTip_Passive_SionPassive_Tooltip" = "死亡荣耀在被击杀后,赛恩会回光返照一段时间,但在回光返照时,他的生命值会急速衰减。
在此期间,他可以移动并攻击。他获得@Lifesteal*100@%生命偷取,攻击得超快,并且每次攻击会额外造成相当于目标@PercentMaxHP*100@%最大生命值的物理伤害。对非英雄单位最多造成@NonChampCap@额外伤害。
他的所有技能都会被替换为死亡冲动,为他提供爆发性的移动速度加成。"
tr "GeneratedTip_Passive_SionPassive_TooltipExtended" = "死亡荣耀在被击杀后,赛恩会回光返照一段时间,但在回光返照时,他的生命值会急速衰减。
在此期间,他可以移动并攻击。他获得@Lifesteal*100@%生命偷取,攻击得超快,并且每次攻击会额外造成相当于目标@PercentMaxHP*100@%最大生命值的物理伤害。对非英雄单位最多造成@NonChampCap@额外伤害。
他的所有技能都会被替换为死亡冲动,为他提供爆发性的移动速度加成。"
tr "GeneratedTip_Passive_SionPassive_TooltipSimple" = "死亡荣耀"
tr "GeneratedTip_Passive_SionPassive_TooltipWithExtendedBehaviorHint" = "死亡荣耀在被击杀后,赛恩会回光返照一段时间,但在回光返照时,他的生命值会急速衰减。
在此期间,他可以移动并攻击。他获得@Lifesteal*100@%生命偷取,攻击得超快,并且每次攻击会额外造成相当于目标@PercentMaxHP*100@%最大生命值的物理伤害。对非英雄单位最多造成@NonChampCap@额外伤害。
他的所有技能都会被替换为死亡冲动,为他提供爆发性的移动速度加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_SylasPassive_Description" = "在施放一次技能后,塞拉斯会储存一层【破敌禁法】效果。塞拉斯的普攻将消耗一层效果并环绕自身挥舞他的盈能锁链来对命中的敌人造成额外魔法伤害。"
tr "GeneratedTip_Passive_SylasPassive_DisplayName" = "破敌禁法"
tr "GeneratedTip_Passive_SylasPassive_Tooltip" = "破敌禁法在施放一次技能后,塞拉斯会储存一层【破敌禁法】效果(最多可叠@PassiveCharges@层)。塞拉斯的普攻将消耗一层效果并环绕自身挥舞他的盈能锁链来对目标及其附近的所有其他敌人造成@PassiveDamage@魔法伤害。
对非目标的小兵造成@AoEDamageReduction*100@%伤害。"
tr "GeneratedTip_Passive_SylasPassive_TooltipExtended" = "破敌禁法在施放一次技能后,塞拉斯会储存一层【破敌禁法】效果(最多可叠@PassiveCharges@层)。塞拉斯的普攻将消耗一层效果并环绕自身挥舞他的盈能锁链来对目标及其附近的所有其他敌人造成@PassiveDamage@魔法伤害。
对非目标的小兵造成@AoEDamageReduction*100@%伤害。"
tr "GeneratedTip_Passive_SylasPassive_TooltipSimple" = "破敌禁法"
tr "GeneratedTip_Passive_SylasPassive_TooltipWithExtendedBehaviorHint" = "破敌禁法在施放一次技能后,塞拉斯会储存一层【破敌禁法】效果(最多可叠@PassiveCharges@层)。塞拉斯的普攻将消耗一层效果并环绕自身挥舞他的盈能锁链来对目标及其附近的所有其他敌人造成@PassiveDamage@魔法伤害。
对非目标的小兵造成@AoEDamageReduction*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_TahmKenchPassive_Description" = "塔姆将他那庞大身躯的分量夹杂在他的攻击和技能中,从而使他能造成基于自身额外生命值的额外伤害。对敌方英雄造成伤害时,塔姆可以在目标身上叠加【培养品味】的层数。当敌方英雄身上的层数到达3时,塔姆可以使用【大快朵颐】来吞噬这名敌方英雄。"
tr "GeneratedTip_Passive_TahmKenchPassive_DisplayName" = "培养品味"
tr "GeneratedTip_Passive_TahmKenchPassive_Tooltip" = "培养品味普攻会造成@TotalDamage@额外魔法伤害,对英雄时最多可叠加至@MaxStacks@层。
在@MaxStacks@层时,对这个英雄施放的【巨舌鞭笞】和大快朵颐会获得强化效果。"
tr "GeneratedTip_Passive_TahmKenchPassive_TooltipExtended" = "培养品味普攻会造成@TotalDamage@额外魔法伤害,对英雄时最多可叠加至@MaxStacks@层。
在@MaxStacks@层时,对这个英雄施放的【巨舌鞭笞】和大快朵颐会获得强化效果。"
tr "GeneratedTip_Passive_TahmKenchPassive_TooltipSimple" = "培养品味"
tr "GeneratedTip_Passive_TahmKenchPassive_TooltipWithExtendedBehaviorHint" = "培养品味普攻会造成@TotalDamage@额外魔法伤害,对英雄时最多可叠加至@MaxStacks@层。
在@MaxStacks@层时,对这个英雄施放的【巨舌鞭笞】和大快朵颐会获得强化效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_TalonPassive_Description" = "泰隆的技能会创伤英雄和史诗级野怪,可叠加3层。当泰隆用普攻攻击一个带有3层创伤效果的目标时,目标会流血,持续受到重度伤害。"
tr "GeneratedTip_Passive_TalonPassive_DisplayName" = "刀锋之末"
tr "GeneratedTip_Passive_TalonPassive_Tooltip" = "刀锋之末泰隆的技能会创伤英雄和史诗级野怪,持续@f9@秒,最多可叠加3层。
当泰隆用普攻攻击一个带有3层创伤的目标时,他会使其流血,在@f8@秒里持续造成@f1@(+@f2@)物理伤害。"
tr "GeneratedTip_Passive_TalonPassive_TooltipExtended" = "刀锋之末泰隆的技能会创伤英雄和史诗级野怪,持续@f9@秒,最多可叠加3层。
当泰隆用普攻攻击一个带有3层创伤的目标时,他会使其流血,在@f8@秒里持续造成@f1@(+@f2@)物理伤害。"
tr "GeneratedTip_Passive_TalonPassive_TooltipSimple" = "刀锋之末"
tr "GeneratedTip_Passive_TalonPassive_TooltipWithExtendedBehaviorHint" = "刀锋之末泰隆的技能会创伤英雄和史诗级野怪,持续@f9@秒,最多可叠加3层。
当泰隆用普攻攻击一个带有3层创伤的目标时,他会使其流血,在@f8@秒里持续造成@f1@(+@f2@)物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_TaricPassive_Description" = "每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以快速地连续攻击。"
tr "GeneratedTip_Passive_TaricPassive_DisplayName" = "正气凌人"
tr "GeneratedTip_Passive_TaricPassive_Tooltip" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成@TotalDamage@额外魔法伤害,使他的基础技能的冷却时间减少@CDR.2@秒,并且可以快速地连续攻击。"
tr "GeneratedTip_Passive_TaricPassive_TooltipExtended" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成@TotalDamage@额外魔法伤害,使他的基础技能的冷却时间减少@CDR.2@秒,并且可以快速地连续攻击。"
tr "GeneratedTip_Passive_TaricPassive_TooltipSimple" = "正气凌人"
tr "GeneratedTip_Passive_TaricPassive_TooltipWithExtendedBehaviorHint" = "正气凌人每次施放技能会强化塔里克的下2次普攻,以造成@TotalDamage@额外魔法伤害,使他的基础技能的冷却时间减少@CDR.2@秒,并且可以快速地连续攻击。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_UrgotPassive_Description" = "厄加特的普攻和【净除】会周期性地触发他腿上的烈焰喷射,造成物理伤害。"
tr "GeneratedTip_Passive_UrgotPassive_DisplayName" = "回响烈焰"
tr "GeneratedTip_Passive_UrgotPassive_Tooltip" = "回响烈焰厄加特的普攻和净除会触发他腿上的烈焰喷射,造成@ADDamage@加上目标@PercentHPRatio@最大生命值的物理伤害。
每条腿有@PerLegCD@秒冷却时间。
对野怪的最大伤害:@MonsterCap@。"
tr "GeneratedTip_Passive_UrgotPassive_TooltipExtended" = "回响烈焰厄加特的普攻和净除会触发他腿上的烈焰喷射,造成@ADDamage@加上目标@PercentHPRatio@最大生命值的物理伤害。
每条腿有@PerLegCD@秒冷却时间。
对野怪的最大伤害:@MonsterCap@。"
tr "GeneratedTip_Passive_UrgotPassive_TooltipSimple" = "回响烈焰"
tr "GeneratedTip_Passive_UrgotPassive_TooltipWithExtendedBehaviorHint" = "回响烈焰厄加特的普攻和净除会触发他腿上的烈焰喷射,造成@ADDamage@加上目标@PercentHPRatio@最大生命值的物理伤害。
每条腿有@PerLegCD@秒冷却时间。
对野怪的最大伤害:@MonsterCap@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_VeigarPassive_Description" = "维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌人、击杀单位或拆毁防御塔都会为维迦永久提升法术强度加成。"
tr "GeneratedTip_Passive_VeigarPassive_DisplayName" = "超凡邪力"
tr "GeneratedTip_Passive_VeigarPassive_Tooltip" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。
维迦的恶行已为他赚取了共计@VeigarPhenomenalEvilPower@法术强度。"
tr "GeneratedTip_Passive_VeigarPassive_TooltipExtended" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。
维迦的恶行已为他赚取了共计@VeigarPhenomenalEvilPower@法术强度。"
tr "GeneratedTip_Passive_VeigarPassive_TooltipSimple" = "超凡邪力"
tr "GeneratedTip_Passive_VeigarPassive_TooltipWithExtendedBehaviorHint" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。
维迦的恶行已为他赚取了共计@VeigarPhenomenalEvilPower@法术强度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_VelkozPassive_Description" = "维克兹的技能会对命中的敌人施加有机体解构效果。如果累积到3层效果,敌人就会受到爆发性的真实伤害。"
tr "GeneratedTip_Passive_VelkozPassive_DisplayName" = "有机体解构"
tr "GeneratedTip_Passive_VelkozPassive_Tooltip" = "有机体解构维克兹的技能会对命中的敌人施加有机体解构效果,持续@Duration@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@TotalDamage@真实伤害。"
tr "GeneratedTip_Passive_VelkozPassive_TooltipExtended" = "有机体解构维克兹的技能会对命中的敌人施加有机体解构效果,持续@Duration@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@TotalDamage@真实伤害。"
tr "GeneratedTip_Passive_VelkozPassive_TooltipSimple" = "有机体解构"
tr "GeneratedTip_Passive_VelkozPassive_TooltipWithExtendedBehaviorHint" = "有机体解构维克兹的技能会对命中的敌人施加有机体解构效果,持续@Duration@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@TotalDamage@真实伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_WarwickP_Description" = "沃里克的普攻造成额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "GeneratedTip_Passive_WarwickP_DisplayName" = "血之饥渴"
tr "GeneratedTip_Passive_WarwickP_Tooltip" = "血之饥渴沃里克的普攻造成@f1@ 额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "GeneratedTip_Passive_WarwickP_TooltipExtended" = "血之饥渴沃里克的普攻造成@f1@ 额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "GeneratedTip_Passive_WarwickP_TooltipSimple" = "血之饥渴"
tr "GeneratedTip_Passive_WarwickP_TooltipWithExtendedBehaviorHint" = "血之饥渴沃里克的普攻造成@f1@ 额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_XinZhaoP_Description" = "每第三次攻击造成额外伤害并治疗赵信自身。"
tr "GeneratedTip_Passive_XinZhaoP_DisplayName" = "果决"
tr "GeneratedTip_Passive_XinZhaoP_Tooltip" = "果决每第三次攻击造成@TotalDamage@额外物理伤害并治疗赵信自身@TotalHealing@生命值。"
tr "GeneratedTip_Passive_XinZhaoP_TooltipExtended" = "果决每第三次攻击造成@TotalDamage@额外物理伤害并治疗赵信自身@TotalHealing@生命值。"
tr "GeneratedTip_Passive_XinZhaoP_TooltipSimple" = "果决"
tr "GeneratedTip_Passive_XinZhaoP_TooltipWithExtendedBehaviorHint" = "果决每第三次攻击造成@TotalDamage@额外物理伤害并治疗赵信自身@TotalHealing@生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_YorickPassive_Description" = "受诅咒的部落:约里克可以召唤雾行者来蜂拥并攻击附近的敌人。"
tr "GeneratedTip_Passive_YorickPassive_DisplayName" = "牧魂人"
tr "GeneratedTip_Passive_YorickPassive_Tooltip" = "牧魂人受诅咒的部落:约里克最多可以在一个区域内拥有@YorickPassiveGhoulMax@个雾行者,雾行者拥有@YorickPassiveGhoulHealth@生命值和@YorickPassoveGhoulDamage@攻击力。
最终服务:当@f1@个敌人在约里克附近死亡时,会留下一个坟墓。敌方英雄在阵亡时将总会留下一个坟墓。
如果约里克的仆从在一条战线上进入战斗状态,那么它们会沿着该战线行进下去。"
tr "GeneratedTip_Passive_YorickPassive_TooltipExtended" = "牧魂人受诅咒的部落:约里克最多可以在一个区域内拥有@YorickPassiveGhoulMax@个雾行者,雾行者拥有@YorickPassiveGhoulHealth@生命值和@YorickPassoveGhoulDamage@攻击力。
最终服务:当@f1@个敌人在约里克附近死亡时,会留下一个坟墓。敌方英雄在阵亡时将总会留下一个坟墓。
如果约里克的仆从在一条战线上进入战斗状态,那么它们会沿着该战线行进下去。"
tr "GeneratedTip_Passive_YorickPassive_TooltipSimple" = "牧魂人"
tr "GeneratedTip_Passive_YorickPassive_TooltipWithExtendedBehaviorHint" = "牧魂人受诅咒的部落:约里克最多可以在一个区域内拥有@YorickPassiveGhoulMax@个雾行者,雾行者拥有@YorickPassiveGhoulHealth@生命值和@YorickPassoveGhoulDamage@攻击力。
最终服务:当@f1@个敌人在约里克附近死亡时,会留下一个坟墓。敌方英雄在阵亡时将总会留下一个坟墓。
如果约里克的仆从在一条战线上进入战斗状态,那么它们会沿着该战线行进下去。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_YuumiP_Description" = "周期性效果:当悠米攻击一名英雄时,她会获得一层跟随她的护盾,保护她和被她附身的友方英雄。"
tr "GeneratedTip_Passive_YuumiP_DisplayName" = "连打带挡"
tr "GeneratedTip_Passive_YuumiP_Tooltip" = "连打带挡悠米对英雄进行的攻击会为她提供一个吸收@ShieldAmount@伤害的护盾。这个效果拥有@PassiveCooldown@秒的冷却时间。
这个护盾会跟随悠米到被打破为止,并且在悠米有护盾时,将会保护被悠米附身的友方英雄。 "
tr "GeneratedTip_Passive_YuumiP_TooltipExtended" = "连打带挡悠米对英雄进行的攻击会为她提供一个吸收@ShieldAmount@伤害的护盾。这个效果拥有@PassiveCooldown@秒的冷却时间。
由于猫咪魔法的加持,这个护盾会跟随悠米到被打破为止,并且在悠米有护盾时,将会保护被悠米附身的友方英雄。 "
tr "GeneratedTip_Passive_YuumiP_TooltipSimple" = "连打带挡"
tr "GeneratedTip_Passive_YuumiP_TooltipWithExtendedBehaviorHint" = "连打带挡悠米对英雄进行的攻击会为她提供一个吸收@ShieldAmount@伤害的护盾。这个效果拥有@PassiveCooldown@秒的冷却时间。
这个护盾会跟随悠米到被打破为止,并且在悠米有护盾时,将会保护被悠米附身的友方英雄。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_ZedPassive_Description" = "劫的普通攻击会对低生命值的目标造成额外魔法伤害。这个特效在数秒内只能对相同目标生效一次。"
tr "GeneratedTip_Passive_ZedPassive_DisplayName" = "影忍法!灭魂劫"
tr "GeneratedTip_Passive_ZedPassive_Tooltip" = "影忍法!灭魂劫劫的普通攻击会对生命值低于@CurrentHealthThreshold*100@%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@MaxHPDamage@。这个特效在@PerUnitCD@秒内只能对相同目标生效一次。
对野怪的最大伤害:@MonsterDamageCap@"
tr "GeneratedTip_Passive_ZedPassive_TooltipExtended" = "影忍法!灭魂劫劫的普通攻击会对生命值低于@CurrentHealthThreshold*100@%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@MaxHPDamage@。这个特效在@PerUnitCD@秒内只能对相同目标生效一次。
对野怪的最大伤害:@MonsterDamageCap@"
tr "GeneratedTip_Passive_ZedPassive_TooltipSimple" = "影忍法!灭魂劫"
tr "GeneratedTip_Passive_ZedPassive_TooltipWithExtendedBehaviorHint" = "影忍法!灭魂劫劫的普通攻击会对生命值低于@CurrentHealthThreshold*100@%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@MaxHPDamage@。这个特效在@PerUnitCD@秒内只能对相同目标生效一次。
对野怪的最大伤害:@MonsterDamageCap@
按[Shift]键以显示更多信息"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_Description" = "每过一段时间,吉格斯的下次普通攻击就会造成额外的魔法伤害。这个冷却时间会在吉格斯每用一次技能时得到减少。"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_DisplayName" = "一触即发"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_Tooltip" = "一触即发每过@Cooldown@秒,吉格斯的下次普通攻击就会造成@TotalDamage@额外魔法伤害。这个技能对建筑造成@StructureDamage@伤害。
吉格斯每施放一次技能,这个效果的冷却时间就会缩短@SpellCDR@秒。"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipExtended" = "一触即发每过@Cooldown@秒,吉格斯的下次普通攻击就会造成@TotalDamage@额外魔法伤害。这个技能对建筑造成@StructureDamage@伤害。
吉格斯每施放一次技能,这个效果的冷却时间就会缩短@SpellCDR@秒。"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipSimple" = "一触即发"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipWithExtendedBehaviorHint" = "一触即发每过@Cooldown@秒,吉格斯的下次普通攻击就会造成@TotalDamage@额外魔法伤害。这个技能对建筑造成@StructureDamage@伤害。
吉格斯每施放一次技能,这个效果的冷却时间就会缩短@SpellCDR@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AatroxE_Description" = "被动效果:亚托克斯会在对敌方英雄造成伤害时治疗自身。主动效果:他会朝一个方向突进。"
tr "GeneratedTip_Spell_AatroxE_DisplayName" = "暗影冲决"
tr "GeneratedTip_Spell_AatroxE_Tooltip" = "暗影冲决 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。"
tr "GeneratedTip_Spell_AatroxE_TooltipExtended" = "暗影冲决 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。亚托克斯可在施放其它技能期间施放【暗影冲决】,这么做不会打断这些技能,并且将重置普攻计时器。"
tr "GeneratedTip_Spell_AatroxE_TooltipLevelUp" = "暗影冲决 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。点击或按住[@LevelUpHotkey@]以升级冷却时间
治疗效果百分比@Cooldown@ -> @CooldownNL@
@ESpellVamp@% -> @ESpellVampNL@%"
tr "GeneratedTip_Spell_AatroxE_TooltipLevelUpUnlearned" = "暗影冲决 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AatroxE_TooltipSimple" = "暗影冲决 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。"
tr "GeneratedTip_Spell_AatroxE_TooltipWithExtendedBehaviorHint" = "暗影冲决 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AatroxQ_Description" = "亚托克斯向下猛砸他的巨剑,并造成物理伤害。他可以挥击三次,每次都有一个不同的范围效果。"
tr "GeneratedTip_Spell_AatroxQ_DisplayName" = "暗裔利刃"
tr "GeneratedTip_Spell_AatroxQ_Tooltip" = "暗裔利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升伤害。
每次挥击都能用剑锋来命中敌人,以造成短暂的击飞效果和更多伤害。"
tr "GeneratedTip_Spell_AatroxQ_TooltipExtended" = "暗裔利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升@QRampBonus*100@%伤害。
每次挥击都能用剑锋来命中敌人,以造成@QKnockupDuration@秒击飞效果并多造成@QSweetSpotBonus*100@%伤害。对小兵造成@QMinionDamage@伤害。
对野怪的击飞时长翻倍。"
tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUp" = "暗裔利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升伤害。
每次挥击都能用剑锋来命中敌人,以造成短暂的击飞效果和更多伤害。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害
总攻击力收益@Cooldown@ -> @CooldownNL@
@QBaseDamage@ -> @QBaseDamageNL@
@QTotalADRatio*100.000000@% -> @QTotalADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUpUnlearned" = "暗裔利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升伤害。
每次挥击都能用剑锋来命中敌人,以造成短暂的击飞效果和更多伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AatroxQ_TooltipSimple" = "暗裔利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升伤害。
每次挥击都能用剑锋来命中敌人,以造成短暂的击飞效果和更多伤害。"
tr "GeneratedTip_Spell_AatroxQ_TooltipWithExtendedBehaviorHint" = "暗裔利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升伤害。
每次挥击都能用剑锋来命中敌人,以造成短暂的击飞效果和更多伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AatroxR_Description" = "亚托克斯现出他的恶魔形态,恐惧附近的敌方小兵,并获得攻击力、治疗效果提升、以及移动速度。如果他参与了一次击杀,这个效果就会延长。"
tr "GeneratedTip_Spell_AatroxR_DisplayName" = "大灭"
tr "GeneratedTip_Spell_AatroxR_Tooltip" = "大灭 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵并获得不断衰减的移动速度加成。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长。"
tr "GeneratedTip_Spell_AatroxR_TooltipExtended" = "大灭 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵@RMinionFearDuration@秒并获得@RMovementSpeedBonus*100@%移动速度加成,此移动速度加成随时间不断衰减。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长@RExtension@秒(刷新其效果,最多延长至初始持续时长)。"
tr "GeneratedTip_Spell_AatroxR_TooltipLevelUp" = "大灭 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵并获得不断衰减的移动速度加成。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长。点击或按住[@LevelUpHotkey@]以升级总攻击力提升
治疗效果提升
移动速度
冷却时间@RTotalADAmp*100.000000@% -> @RTotalADAmpNL*100.000000@%
@RHealingAmp*100.000000@% -> @RHealingAmpNL*100.000000@%
@RMovementSpeedBonus*100.000000@% -> @RMovementSpeedBonusNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AatroxR_TooltipLevelUpUnlearned" = "大灭 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵并获得不断衰减的移动速度加成。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AatroxR_TooltipSimple" = "大灭 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵并获得不断衰减的移动速度加成。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长。"
tr "GeneratedTip_Spell_AatroxR_TooltipWithExtendedBehaviorHint" = "大灭 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵并获得不断衰减的移动速度加成。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AatroxW_Description" = "亚托克斯猛砸地面,对命中的第一个敌人造成伤害。英雄和大型野怪需要快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。"
tr "GeneratedTip_Spell_AatroxW_DisplayName" = "恶火束链"
tr "GeneratedTip_Spell_AatroxW_Tooltip" = "恶火束链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。"
tr "GeneratedTip_Spell_AatroxW_TooltipExtended" = "恶火束链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。对小兵造成双倍伤害。"
tr "GeneratedTip_Spell_AatroxW_TooltipLevelUp" = "恶火束链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害@Cooldown@ -> @CooldownNL@
@WBaseDamage@ -> @WBaseDamageNL@"
tr "GeneratedTip_Spell_AatroxW_TooltipLevelUpUnlearned" = "恶火束链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AatroxW_TooltipSimple" = "恶火束链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。"
tr "GeneratedTip_Spell_AatroxW_TooltipWithExtendedBehaviorHint" = "恶火束链 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AhriFoxFire_Description" = "阿狸放出三团狐火。短暂的延迟后,它们会锁定附近的三名敌人进行攻击。"
tr "GeneratedTip_Spell_AhriFoxFire_DisplayName" = "妖异狐火"
tr "GeneratedTip_Spell_AhriFoxFire_Tooltip" = "妖异狐火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出数团狐火去寻找附近的敌人,并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成@Effect2Amount*100@%的伤害,最多对同一目标造成@f1@伤害。
狐火优先以近期被【魅惑妖术】命中过的英雄为目标,其次是被阿狸近期攻击过的敌人。
如果狐火无法找到一个优先的目标,那么它会尽可能地在附近敌人中选取英雄为目标。"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipExtended" = "妖异狐火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出数团狐火去寻找附近的敌人,并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成@Effect2Amount*100@%的伤害,最多对同一目标造成@f1@伤害。
狐火优先以近期被【魅惑妖术】命中过的英雄为目标,其次是被阿狸近期攻击过的敌人。
如果狐火无法找到一个优先的目标,那么它会尽可能地在附近敌人中选取英雄为目标。"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUp" = "妖异狐火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出数团狐火去寻找附近的敌人,并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成@Effect2Amount*100@%的伤害,最多对同一目标造成@f1@伤害。
狐火优先以近期被【魅惑妖术】命中过的英雄为目标,其次是被阿狸近期攻击过的敌人。
如果狐火无法找到一个优先的目标,那么它会尽可能地在附近敌人中选取英雄为目标。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUpUnlearned" = "妖异狐火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出数团狐火去寻找附近的敌人,并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成@Effect2Amount*100@%的伤害,最多对同一目标造成@f1@伤害。
狐火优先以近期被【魅惑妖术】命中过的英雄为目标,其次是被阿狸近期攻击过的敌人。
如果狐火无法找到一个优先的目标,那么它会尽可能地在附近敌人中选取英雄为目标。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipSimple" = "妖异狐火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出三团狐火,伤害附近的敌人。"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipWithExtendedBehaviorHint" = "妖异狐火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出数团狐火去寻找附近的敌人,并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成@Effect2Amount*100@%的伤害,最多对同一目标造成@f1@伤害。
狐火优先以近期被【魅惑妖术】命中过的英雄为目标,其次是被阿狸近期攻击过的敌人。
如果狐火无法找到一个优先的目标,那么它会尽可能地在附近敌人中选取英雄为目标。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AhriOrbofDeception_Description" = "阿狸放出并收回她的宝珠,在放出时会沿途对敌人造成魔法伤害,在收回时则会沿途对敌人造成真实伤害。在宝珠造成若干次命中后,阿狸的下一个宝珠在命中时将回复她的生命值。"
tr "GeneratedTip_Spell_AhriOrbofDeception_DisplayName" = "欺诈宝珠"
tr "GeneratedTip_Spell_AhriOrbofDeception_Tooltip" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出宝珠,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,随后将其收回,造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。
阿狸的技能会在命中敌人时生成【摄魂夺魄】层数(每次施放最多@f4.0@层)。叠到@f3.0@层时,阿狸的下一个【欺诈宝珠】每命中一个敌人都将回复@f1.0@(+@f2.-1@)生命值。"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipExtended" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出宝珠,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,随后将其收回,造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。
阿狸的技能会在命中敌人时生成【摄魂夺魄】层数(每次施放最多@f4.0@层)。叠到@f3.0@层时,阿狸的下一个【欺诈宝珠】每命中一个敌人都将回复@f1.0@(+@f2.-1@)生命值。"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUp" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出宝珠,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,随后将其收回,造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。
阿狸的技能会在命中敌人时生成【摄魂夺魄】层数(每次施放最多@f4.0@层)。叠到@f3.0@层时,阿狸的下一个【欺诈宝珠】每命中一个敌人都将回复@f1.0@(+@f2.-1@)生命值。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUpUnlearned" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出宝珠,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,随后将其收回,造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。
阿狸的技能会在命中敌人时生成【摄魂夺魄】层数(每次施放最多@f4.0@层)。叠到@f3.0@层时,阿狸的下一个【欺诈宝珠】每命中一个敌人都将回复@f1.0@(+@f2.-1@)生命值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipSimple" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出然后收回阿狸的宝珠,往程和返程分别对命中的敌人造成魔法伤害和真实伤害。
当阿狸用她的技能击中9次敌人后,欺诈宝珠还会治疗她。"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸放出宝珠,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,随后将其收回,造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。
阿狸的技能会在命中敌人时生成【摄魂夺魄】层数(每次施放最多@f4.0@层)。叠到@f3.0@层时,阿狸的下一个【欺诈宝珠】每命中一个敌人都将回复@f1.0@(+@f2.-1@)生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AhriSeduce_Description" = "阿狸献出红唇热吻,对命中的第一个敌人造成伤害并将目标魅惑,并且立刻终止目标的移动技能并使目标无恶意地走向她。目标所受的来自阿狸的伤害会暂时提升。"
tr "GeneratedTip_Spell_AhriSeduce_DisplayName" = "魅惑妖术"
tr "GeneratedTip_Spell_AhriSeduce_Tooltip" = "魅惑妖术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标魅惑,让目标意乱情迷地走向阿狸并且立刻终止目标正在施放的移动技能。魅惑效果持续@Effect2Amount@秒。
被【魅惑妖术】命中的敌人还会进入持续@Effect5Amount@秒的易损状态,所受的来自阿狸技能的伤害会提高@Effect4Amount*100@%。"
tr "GeneratedTip_Spell_AhriSeduce_TooltipExtended" = "魅惑妖术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标魅惑,让目标意乱情迷地走向阿狸并且立刻终止目标正在施放的移动技能。魅惑效果持续@Effect2Amount@秒。
被【魅惑妖术】命中的敌人还会进入持续@Effect5Amount@秒的易损状态,所受的来自阿狸技能的伤害会提高@Effect4Amount*100@%。"
tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUp" = "魅惑妖术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标魅惑,让目标意乱情迷地走向阿狸并且立刻终止目标正在施放的移动技能。魅惑效果持续@Effect2Amount@秒。
被【魅惑妖术】命中的敌人还会进入持续@Effect5Amount@秒的易损状态,所受的来自阿狸技能的伤害会提高@Effect4Amount*100@%。点击或按住[@LevelUpHotkey@]以升级伤害
持续时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUpUnlearned" = "魅惑妖术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标魅惑,让目标意乱情迷地走向阿狸并且立刻终止目标正在施放的移动技能。魅惑效果持续@Effect2Amount@秒。
被【魅惑妖术】命中的敌人还会进入持续@Effect5Amount@秒的易损状态,所受的来自阿狸技能的伤害会提高@Effect4Amount*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AhriSeduce_TooltipSimple" = "魅惑妖术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸献出红唇热吻,伤害并魅惑一名敌人@Effect2Amount@秒,并提升她对该目标造成的伤害,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_AhriSeduce_TooltipWithExtendedBehaviorHint" = "魅惑妖术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标魅惑,让目标意乱情迷地走向阿狸并且立刻终止目标正在施放的移动技能。魅惑效果持续@Effect2Amount@秒。
被【魅惑妖术】命中的敌人还会进入持续@Effect5Amount@秒的易损状态,所受的来自阿狸技能的伤害会提高@Effect4Amount*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AhriTumble_Description" = "阿狸向前猛冲,并放出元气弹,对周围的数个敌人造成伤害。灵魄突袭在进入冷却阶段以前最多可被施放三次。"
tr "GeneratedTip_Spell_AhriTumble_DisplayName" = "灵魄突袭"
tr "GeneratedTip_Spell_AhriTumble_Tooltip" = "灵魄突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却像妖魅一般向前冲锋,并向周围的@RMaxTargetsPerCast@名敌人(英雄优先)发射元气弹,造成@RCalculatedDamage@魔法伤害。灵魄突袭在进入冷却阶段前的@RRecastWindow@秒内可被施放最多@RMaxCasts@次。"
tr "GeneratedTip_Spell_AhriTumble_TooltipExtended" = "灵魄突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却像妖魅一般向前冲锋,并向周围的@RMaxTargetsPerCast@名敌人(英雄优先)发射元气弹,造成@RCalculatedDamage@魔法伤害。灵魄突袭在进入冷却阶段前的@RRecastWindow@秒内可被施放最多@RMaxCasts@次。"
tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUp" = "灵魄突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却像妖魅一般向前冲锋,并向周围的@RMaxTargetsPerCast@名敌人(英雄优先)发射元气弹,造成@RCalculatedDamage@魔法伤害。灵魄突袭在进入冷却阶段前的@RRecastWindow@秒内可被施放最多@RMaxCasts@次。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUpUnlearned" = "灵魄突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却像妖魅一般向前冲锋,并向周围的@RMaxTargetsPerCast@名敌人(英雄优先)发射元气弹,造成@RCalculatedDamage@魔法伤害。灵魄突袭在进入冷却阶段前的@RRecastWindow@秒内可被施放最多@RMaxCasts@次。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AhriTumble_TooltipSimple" = "灵魄突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸像妖魅一般向前冲锋,并向周围的敌人发射带伤害的元气弹。
可快速再次施放,最多三次。"
tr "GeneratedTip_Spell_AhriTumble_TooltipWithExtendedBehaviorHint" = "灵魄突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却像妖魅一般向前冲锋,并向周围的@RMaxTargetsPerCast@名敌人(英雄优先)发射元气弹,造成@RCalculatedDamage@魔法伤害。灵魄突袭在进入冷却阶段前的@RRecastWindow@秒内可被施放最多@RMaxCasts@次。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AkaliE_Description" = "进行后空翻并向前掷出一枚手里剑,造成物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。再次施放可突进至被标记的目标处,并造成额外伤害。"
tr "GeneratedTip_Spell_AkaliE_DisplayName" = "我流奥义!隼舞"
tr "GeneratedTip_Spell_AkaliE_Tooltip" = "我流奥义!隼舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。"
tr "GeneratedTip_Spell_AkaliE_TooltipExtended" = "我流奥义!隼舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。"
tr "GeneratedTip_Spell_AkaliE_TooltipLevelUp" = "我流奥义!隼舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
次要伤害@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@E2Damage@ -> @E2DamageNL@"
tr "GeneratedTip_Spell_AkaliE_TooltipLevelUpUnlearned" = "我流奥义!隼舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AkaliE_TooltipSimple" = "我流奥义!隼舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。"
tr "GeneratedTip_Spell_AkaliE_TooltipWithExtendedBehaviorHint" = "我流奥义!隼舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AkaliQ_Description" = "阿卡丽掷出五枚苦无,基于她的额外攻击力和法术强度来造成伤害,并造成减速效果。"
tr "GeneratedTip_Spell_AkaliQ_DisplayName" = "我流奥义!寒影"
tr "GeneratedTip_Spell_AkaliQ_Tooltip" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被暂时减速。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。"
tr "GeneratedTip_Spell_AkaliQ_TooltipExtended" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被减速@SlowPercentage*100@%,持续@SlowDuration@秒。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。"
tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUp" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被暂时减速。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@BaseDamageNamed@ -> @BaseDamageNamedNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUpUnlearned" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被暂时减速。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AkaliQ_TooltipSimple" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被暂时减速。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。"
tr "GeneratedTip_Spell_AkaliQ_TooltipWithExtendedBehaviorHint" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被暂时减速。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AkaliR_Description" = "阿卡丽朝着一个方向跃出,晕眩并伤害被她击中的敌人。再次施放:阿卡丽朝着一个方向突进,处决所有被她击中的敌人。"
tr "GeneratedTip_Spell_AkaliR_DisplayName" = "我流秘奥义!表里杀缭乱"
tr "GeneratedTip_Spell_AkaliR_Tooltip" = "我流秘奥义!表里杀缭乱 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却两段突进:第一段会跃过敌人,短暂晕眩敌人并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值)。"
tr "GeneratedTip_Spell_AkaliR_TooltipExtended" = "我流秘奥义!表里杀缭乱 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却两段突进:第一段会跃过敌人,晕眩敌人0.5秒并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值),在@MaxExecuteThreshold*100@%生命值时达到最大伤害。"
tr "GeneratedTip_Spell_AkaliR_TooltipLevelUp" = "我流秘奥义!表里杀缭乱 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却两段突进:第一段会跃过敌人,短暂晕眩敌人并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值)。点击或按住[@LevelUpHotkey@]以升级基础伤害
最大伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@BaseDamage*3.000000@ -> @BaseDamageNL*3.000000@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AkaliR_TooltipLevelUpUnlearned" = "我流秘奥义!表里杀缭乱 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却两段突进:第一段会跃过敌人,短暂晕眩敌人并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AkaliR_TooltipSimple" = "我流秘奥义!表里杀缭乱 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却两段突进:第一段会跃过敌人,短暂晕眩敌人并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值)。"
tr "GeneratedTip_Spell_AkaliR_TooltipWithExtendedBehaviorHint" = "我流秘奥义!表里杀缭乱 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却两段突进:第一段会跃过敌人,短暂晕眩敌人并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AkaliW_Description" = "阿卡丽扔下一颗烟幕弹。在烟幕内时,阿卡丽变为隐形状态并且不会被敌方的技能和攻击选为目标,并获得移动速度。攻击或使用技能将暂时使她显形。"
tr "GeneratedTip_Spell_AkaliW_DisplayName" = "我流奥义!霞阵"
tr "GeneratedTip_Spell_AkaliW_Tooltip" = "我流奥义!霞阵 (@Level@)[@Hotkey@]回复@EnergyRestore@能量@Cooldown@秒冷却扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,持续@BaseDuration@秒。
烟幕会为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_AkaliW_TooltipExtended" = "我流奥义!霞阵 (@Level@)[@Hotkey@]回复@EnergyRestore@能量@Cooldown@秒冷却扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
霞阵持续@BaseDuration@秒。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_AkaliW_TooltipLevelUp" = "我流奥义!霞阵 (@Level@)[@Hotkey@]回复@EnergyRestore@能量@Cooldown@秒冷却扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,持续@BaseDuration@秒。
烟幕会为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级移动速度
持续时间@MovementSpeed@% -> @MovementSpeedNL@%
@BaseDuration@ -> @BaseDurationNL@"
tr "GeneratedTip_Spell_AkaliW_TooltipLevelUpUnlearned" = "我流奥义!霞阵 (@Level@)[@Hotkey@]回复@EnergyRestore@能量@Cooldown@秒冷却扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,持续@BaseDuration@秒。
烟幕会为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AkaliW_TooltipSimple" = "我流奥义!霞阵 (@Level@)[@Hotkey@]回复@EnergyRestore@能量@Cooldown@秒冷却扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,持续@BaseDuration@秒。
烟幕会为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_AkaliW_TooltipWithExtendedBehaviorHint" = "我流奥义!霞阵 (@Level@)[@Hotkey@]回复@EnergyRestore@能量@Cooldown@秒冷却扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,持续@BaseDuration@秒。
烟幕会为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AlistarE_Description" = "阿利斯塔践踏附近的敌方单位,无视单位的碰撞体积并在他伤害到一名敌方英雄时获得一层充能。在满层充能时,阿利斯塔的下次对敌方英雄发起的普攻将造成额外魔法伤害和晕眩效果。"
tr "GeneratedTip_Spell_AlistarE_DisplayName" = "践踏"
tr "GeneratedTip_Spell_AlistarE_Tooltip" = "践踏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_AlistarE_TooltipExtended" = "践踏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_AlistarE_TooltipLevelUp" = "践踏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级冷却时间
@AbilityResourceName@消耗
伤害@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_AlistarE_TooltipLevelUpUnlearned" = "践踏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AlistarE_TooltipSimple" = "践踏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_AlistarE_TooltipWithExtendedBehaviorHint" = "践踏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AlphaStrike_Description" = "易以肉眼难以发觉的速度穿梭于战场,对多个敌人造成物理伤害,同时处于不可被选取的状态下。阿尔法突袭可以暴击,并对野怪造成额外物理伤害。普通攻击可以减少阿尔法突袭的冷却时间。"
tr "GeneratedTip_Spell_AlphaStrike_DisplayName" = "阿尔法突袭"
tr "GeneratedTip_Spell_AlphaStrike_Tooltip" = "阿尔法突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易变得无法被选取并对他目标附近的敌人发起快速打击,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害给第@Effect8Amount@击之后命中的所有敌人。
【阿尔法突袭】可以暴击,造成@f1@额外伤害。
野怪受到@Effect3Amount@额外伤害。
反复的打击会立刻造成@FalloffMultiplier*100@%伤害。
普通攻击可使【阿尔法突袭】的冷却时间减少@Effect7Amount@秒。
"
tr "GeneratedTip_Spell_AlphaStrike_TooltipExtended" = "阿尔法突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易变得无法被选取并对他目标附近的敌人发起快速打击,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害给第@Effect8Amount@击之后命中的所有敌人。
【阿尔法突袭】可以暴击,造成@f1@额外伤害。
野怪受到@Effect3Amount@额外伤害。
反复的打击会立刻造成@FalloffMultiplier*100@%伤害。
普通攻击可使【阿尔法突袭】的冷却时间减少@Effect7Amount@秒。
"
tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUp" = "阿尔法突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易变得无法被选取并对他目标附近的敌人发起快速打击,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害给第@Effect8Amount@击之后命中的所有敌人。
【阿尔法突袭】可以暴击,造成@f1@额外伤害。
野怪受到@Effect3Amount@额外伤害。
反复的打击会立刻造成@FalloffMultiplier*100@%伤害。
普通攻击可使【阿尔法突袭】的冷却时间减少@Effect7Amount@秒。
点击或按住[@LevelUpHotkey@]以升级伤害
额外野怪伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUpUnlearned" = "阿尔法突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易变得无法被选取并对他目标附近的敌人发起快速打击,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害给第@Effect8Amount@击之后命中的所有敌人。
【阿尔法突袭】可以暴击,造成@f1@额外伤害。
野怪受到@Effect3Amount@额外伤害。
反复的打击会立刻造成@FalloffMultiplier*100@%伤害。
普通攻击可使【阿尔法突袭】的冷却时间减少@Effect7Amount@秒。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AlphaStrike_TooltipSimple" = "阿尔法突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却变为不可被选取的状态并传送至目标敌人,对目标及其附近敌人造成伤害。
普通攻击可以减少阿尔法突袭的冷却时间。"
tr "GeneratedTip_Spell_AlphaStrike_TooltipWithExtendedBehaviorHint" = "阿尔法突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易变得无法被选取并对他目标附近的敌人发起快速打击,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害给第@Effect8Amount@击之后命中的所有敌人。
【阿尔法突袭】可以暴击,造成@f1@额外伤害。
野怪受到@Effect3Amount@额外伤害。
反复的打击会立刻造成@FalloffMultiplier*100@%伤害。
普通攻击可使【阿尔法突袭】的冷却时间减少@Effect7Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AsheQ_Description" = "艾希会在攻击时聚集【全神贯注】效果。在【全神贯注】到达最大值时,艾希就能施放【射手的专注】来消耗掉所有【全神贯注】效果,以临时提升她的攻击速度,并在持续期间将她的普攻转变为一阵强力的飓风箭阵。"
tr "GeneratedTip_Spell_AsheQ_DisplayName" = "射手的专注"
tr "GeneratedTip_Spell_AsheQ_Tooltip" = "射手的专注 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。"
tr "GeneratedTip_Spell_AsheQ_TooltipExtended" = "射手的专注 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。"
tr "GeneratedTip_Spell_AsheQ_TooltipLevelUp" = "射手的专注 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。点击或按住[@LevelUpHotkey@]以升级攻击速度
飓风箭阵的攻击力收益系数@Effect4Amount@% -> @Effect4AmountNL@%
@Effect6Amount@ -> @Effect6AmountNL@"
tr "GeneratedTip_Spell_AsheQ_TooltipLevelUpUnlearned" = "射手的专注 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AsheQ_TooltipSimple" = "射手的专注 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。"
tr "GeneratedTip_Spell_AsheQ_TooltipWithExtendedBehaviorHint" = "射手的专注 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Description" = "艾希将她的猎鹰之灵派去执行侦查任务,可派往地图上的任意地点。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_DisplayName" = "鹰击长空"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Tooltip" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipExtended" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUp" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。点击或按住[@LevelUpHotkey@]以升级充能时间@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUpUnlearned" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipSimple" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipWithExtendedBehaviorHint" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AuraofDespair_Description" = "附近的敌人陷入绝望,每秒损失一定百分比的最大生命值并刷新身上的诅咒效果。"
tr "GeneratedTip_Spell_AuraofDespair_DisplayName" = "绝望光环"
tr "GeneratedTip_Spell_AuraofDespair_Tooltip" = "绝望光环 (@Level@)[@Hotkey@]每秒@Cost@@AbilityResourceName@@Cooldown@秒冷却激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。"
tr "GeneratedTip_Spell_AuraofDespair_TooltipExtended" = "绝望光环 (@Level@)[@Hotkey@]每秒@Cost@@AbilityResourceName@@Cooldown@秒冷却激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。"
tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUp" = "绝望光环 (@Level@)[@Hotkey@]每秒@Cost@@AbilityResourceName@@Cooldown@秒冷却激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。点击或按住[@LevelUpHotkey@]以升级百分比生命值伤害
基础伤害@Effect1Amount*2.000000@% -> @Effect1AmountNL*2.000000@%
@Effect2Amount*2.000000@ -> @Effect2AmountNL*2.000000@"
tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUpUnlearned" = "绝望光环 (@Level@)[@Hotkey@]每秒@Cost@@AbilityResourceName@@Cooldown@秒冷却激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AuraofDespair_TooltipSimple" = "绝望光环 (@Level@)[@Hotkey@]每秒@Cost@@AbilityResourceName@@Cooldown@秒冷却激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。"
tr "GeneratedTip_Spell_AuraofDespair_TooltipWithExtendedBehaviorHint" = "绝望光环 (@Level@)[@Hotkey@]每秒@Cost@@AbilityResourceName@@Cooldown@秒冷却激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AurelionSolE_Description" = "奥瑞利安·索尔在朝着一个方向连续移动时会获得移动速度,并且能够飞行一段极远的距离。"
tr "GeneratedTip_Spell_AurelionSolE_DisplayName" = "星流横溢"
tr "GeneratedTip_Spell_AurelionSolE_Tooltip" = "星流横溢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
"
tr "GeneratedTip_Spell_AurelionSolE_TooltipExtended" = "星流横溢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
"
tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUp" = "星流横溢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
点击或按住[@LevelUpHotkey@]以升级飞行距离
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUpUnlearned" = "星流横溢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AurelionSolE_TooltipSimple" = "星流横溢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
"
tr "GeneratedTip_Spell_AurelionSolE_TooltipWithExtendedBehaviorHint" = "星流横溢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AurelionSolQ_Description" = "奥瑞利安·索尔朝着一个方向扔出一粒不断延展的星核。再次释放,或是星核越出了奥瑞利安·索尔周身的星轨半径时,星核便会击晕附近的敌人并造成伤害。"
tr "GeneratedTip_Spell_AurelionSolQ_DisplayName" = "星河急涌"
tr "GeneratedTip_Spell_AurelionSolQ_Tooltip" = "星河急涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipExtended" = "星河急涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUp" = "星河急涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUpUnlearned" = "星河急涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipSimple" = "星河急涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipWithExtendedBehaviorHint" = "星河急涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AurelionSolR_Description" = "奥瑞利安·索尔击出一道星火,对路径上的所有敌人造成伤害及减速,并将靠近他的敌人击退至奥瑞利安·索尔的星轨附近。"
tr "GeneratedTip_Spell_AurelionSolR_DisplayName" = "星弦高落"
tr "GeneratedTip_Spell_AurelionSolR_Tooltip" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
"
tr "GeneratedTip_Spell_AurelionSolR_TooltipExtended" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
"
tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUp" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUpUnlearned" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AurelionSolR_TooltipSimple" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
"
tr "GeneratedTip_Spell_AurelionSolR_TooltipWithExtendedBehaviorHint" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AurelionSolW_Description" = "奥瑞利安·索尔将护体行星推向外轨,并增幅它们的伤害。"
tr "GeneratedTip_Spell_AurelionSolW_DisplayName" = "星穹暴涨"
tr "GeneratedTip_Spell_AurelionSolW_Tooltip" = "星穹暴涨 (@Level@)[@Hotkey@]@Cost@法力加上每秒@Effect3Amount@法力@Cooldown@秒冷却被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
"
tr "GeneratedTip_Spell_AurelionSolW_TooltipExtended" = "星穹暴涨 (@Level@)[@Hotkey@]@Cost@法力加上每秒@Effect3Amount@法力@Cooldown@秒冷却被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
"
tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUp" = "星穹暴涨 (@Level@)[@Hotkey@]@Cost@法力加上每秒@Effect3Amount@法力@Cooldown@秒冷却被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
点击或按住[@LevelUpHotkey@]以升级被动伤害加成
每秒法力消耗
冷却时间@StarBaseDamageIncrease@ -> @StarBaseDamageIncreaseNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUpUnlearned" = "星穹暴涨 (@Level@)[@Hotkey@]@Cost@法力加上每秒@Effect3Amount@法力@Cooldown@秒冷却被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AurelionSolW_TooltipSimple" = "星穹暴涨 (@Level@)[@Hotkey@]@Cost@法力加上每秒@Effect3Amount@法力@Cooldown@秒冷却被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
"
tr "GeneratedTip_Spell_AurelionSolW_TooltipWithExtendedBehaviorHint" = "星穹暴涨 (@Level@)[@Hotkey@]@Cost@法力加上每秒@Effect3Amount@法力@Cooldown@秒冷却被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AzirEWrapper_Description" = "阿兹尔暂时套上一层护盾并冲向他的一个黄沙士兵,伤害敌人。如果他命中了一位敌方英雄,那么他就会准备好一个新的黄沙士兵并中断他的位移。"
tr "GeneratedTip_Spell_AzirEWrapper_DisplayName" = "流沙移形"
tr "GeneratedTip_Spell_AzirEWrapper_Tooltip" = "流沙移形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipExtended" = "流沙移形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUp" = "流沙移形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。点击或按住[@LevelUpHotkey@]以升级护盾生命值
伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUpUnlearned" = "流沙移形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipSimple" = "流沙移形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipWithExtendedBehaviorHint" = "流沙移形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AzirQWrapper_Description" = "阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成魔法伤害,并施加持续1秒的减速效果。"
tr "GeneratedTip_Spell_AzirQWrapper_DisplayName" = "狂沙猛攻"
tr "GeneratedTip_Spell_AzirQWrapper_Tooltip" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipExtended" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUp" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUpUnlearned" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipSimple" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipWithExtendedBehaviorHint" = "狂沙猛攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AzirR_Description" = "阿兹尔召唤一道由禁军组成的人墙向前冲锋,对敌人造成伤害和击退效果。"
tr "GeneratedTip_Spell_AzirR_DisplayName" = "禁军之墙"
tr "GeneratedTip_Spell_AzirR_Tooltip" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。"
tr "GeneratedTip_Spell_AzirR_TooltipExtended" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。"
tr "GeneratedTip_Spell_AzirR_TooltipLevelUp" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。点击或按住[@LevelUpHotkey@]以升级伤害
士兵数量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_AzirR_TooltipLevelUpUnlearned" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AzirR_TooltipSimple" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。"
tr "GeneratedTip_Spell_AzirR_TooltipWithExtendedBehaviorHint" = "禁军之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_AzirW_Description" = "阿兹尔召唤一个黄沙士兵来为他攻击附近的敌方单位。如果敌方单位在士兵的攻击距离内,那么士兵会代替阿兹尔进行普攻。士兵的攻击会对一条直线上的敌人造成魔法伤害。这个技能还会被动为阿兹尔和他的士兵们提供攻击速度加成。"
tr "GeneratedTip_Spell_AzirW_DisplayName" = "沙兵现身"
tr "GeneratedTip_Spell_AzirW_Tooltip" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。"
tr "GeneratedTip_Spell_AzirW_TooltipExtended" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。"
tr "GeneratedTip_Spell_AzirW_TooltipLevelUp" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。点击或按住[@LevelUpHotkey@]以升级充能时间
被动攻击速度
带着士兵时的攻速@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
@Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%"
tr "GeneratedTip_Spell_AzirW_TooltipLevelUpUnlearned" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_AzirW_TooltipSimple" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。"
tr "GeneratedTip_Spell_AzirW_TooltipWithExtendedBehaviorHint" = "沙兵现身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BandageToss_Description" = "阿木木向目标投掷粘稠的绷带,将自己拉向目标,并对目标造成伤害和眩晕效果。"
tr "GeneratedTip_Spell_BandageToss_DisplayName" = "绷带牵引"
tr "GeneratedTip_Spell_BandageToss_Tooltip" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。"
tr "GeneratedTip_Spell_BandageToss_TooltipExtended" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。"
tr "GeneratedTip_Spell_BandageToss_TooltipLevelUp" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BandageToss_TooltipLevelUpUnlearned" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BandageToss_TooltipSimple" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。"
tr "GeneratedTip_Spell_BandageToss_TooltipWithExtendedBehaviorHint" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BardE_Description" = "巴德在附近的地形上开启一道单向传送门。友军和敌军都可以使用传送门来穿过该地形。"
tr "GeneratedTip_Spell_BardE_DisplayName" = "神奇旅程"
tr "GeneratedTip_Spell_BardE_Tooltip" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
"
tr "GeneratedTip_Spell_BardE_TooltipExtended" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
"
tr "GeneratedTip_Spell_BardE_TooltipLevelUp" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BardE_TooltipLevelUpUnlearned" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BardE_TooltipSimple" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
"
tr "GeneratedTip_Spell_BardE_TooltipWithExtendedBehaviorHint" = "神奇旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BardQ_Description" = "巴德发射一束能量弹,减速命中的第一个敌人,并继续向前。如果能量弹命中墙体,它还会使首个目标晕眩;如果它命中了另一个敌人,那么它会让这两个敌人都晕眩。"
tr "GeneratedTip_Spell_BardQ_DisplayName" = "星界束缚"
tr "GeneratedTip_Spell_BardQ_Tooltip" = "星界束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
"
tr "GeneratedTip_Spell_BardQ_TooltipExtended" = "星界束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
"
tr "GeneratedTip_Spell_BardQ_TooltipLevelUp" = "星界束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
点击或按住[@LevelUpHotkey@]以升级伤害
减速时长
晕眩时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BardQ_TooltipLevelUpUnlearned" = "星界束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BardQ_TooltipSimple" = "星界束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
"
tr "GeneratedTip_Spell_BardQ_TooltipWithExtendedBehaviorHint" = "星界束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BardR_Description" = "巴德朝目标区域发射能量弧光,使区域内的所有单位、小兵、野怪和防御塔都暂时进入凝滞状态。"
tr "GeneratedTip_Spell_BardR_DisplayName" = "调和命运"
tr "GeneratedTip_Spell_BardR_Tooltip" = "调和命运 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。"
tr "GeneratedTip_Spell_BardR_TooltipExtended" = "调和命运 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。"
tr "GeneratedTip_Spell_BardR_TooltipLevelUp" = "调和命运 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BardR_TooltipLevelUpUnlearned" = "调和命运 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BardR_TooltipSimple" = "调和命运 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。"
tr "GeneratedTip_Spell_BardR_TooltipWithExtendedBehaviorHint" = "调和命运 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BardW_Description" = "巴德升起一座治疗圣坛,圣坛会在短时间内持续充能,并在治疗第一个接触它的友军后,或被敌人踩踏后消失。"
tr "GeneratedTip_Spell_BardW_DisplayName" = "游神圣坛"
tr "GeneratedTip_Spell_BardW_Tooltip" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
"
tr "GeneratedTip_Spell_BardW_TooltipExtended" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
"
tr "GeneratedTip_Spell_BardW_TooltipLevelUp" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
点击或按住[@LevelUpHotkey@]以升级基础治疗
最大治疗@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "GeneratedTip_Spell_BardW_TooltipLevelUpUnlearned" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BardW_TooltipSimple" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
"
tr "GeneratedTip_Spell_BardW_TooltipWithExtendedBehaviorHint" = "游神圣坛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BlindingDart_Description" = "用一团强力的毒液来侵蚀一名敌人的视野,对目标单位造成伤害并使目标致盲一段时间。"
tr "GeneratedTip_Spell_BlindingDart_DisplayName" = "致盲吹箭"
tr "GeneratedTip_Spell_BlindingDart_Tooltip" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。"
tr "GeneratedTip_Spell_BlindingDart_TooltipExtended" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。"
tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUp" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
持续时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUpUnlearned" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BlindingDart_TooltipSimple" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。"
tr "GeneratedTip_Spell_BlindingDart_TooltipWithExtendedBehaviorHint" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BlindMonkEOne_Description" = "天雷破:李青撞击地面,施放冲击波,造成魔法伤害并使命中的敌方单位显形。如果天雷破击中敌人,李青可以在接下来的3秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破给伤害到的敌人,减少敌人的移动速度,持续4秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "GeneratedTip_Spell_BlindMonkEOne_DisplayName" = "天雷破/摧筋断骨"
tr "GeneratedTip_Spell_BlindMonkEOne_Tooltip" = "天雷破/摧筋断骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipExtended" = "天雷破/摧筋断骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUp" = "天雷破/摧筋断骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。点击或按住[@LevelUpHotkey@]以升级天雷破伤害
摧筋断骨减速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUpUnlearned" = "天雷破/摧筋断骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipSimple" = "天雷破/摧筋断骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipWithExtendedBehaviorHint" = "天雷破/摧筋断骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BlindMonkQOne_Description" = "天音波:李青发出刺耳的声波定位敌人,对首个敌人造成物理伤害。如果天音波击中敌人,李青在接下来3秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成基于该目标已损失生命值的物理伤害。"
tr "GeneratedTip_Spell_BlindMonkQOne_DisplayName" = "天音波/回音击"
tr "GeneratedTip_Spell_BlindMonkQOne_Tooltip" = "天音波/回音击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipExtended" = "天音波/回音击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUp" = "天音波/回音击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。点击或按住[@LevelUpHotkey@]以升级天音波伤害
回音击 最小伤害
回音击 最大伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUpUnlearned" = "天音波/回音击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipSimple" = "天音波/回音击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipWithExtendedBehaviorHint" = "天音波/回音击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BlindMonkRKick_Description" = "李青用强力的回旋踢击退敌方英雄,对目标以及被目标撞到的任何敌人造成物理伤害。 被目标撞到的敌人会被短暂击飞。这项技艺是春哥教他的,不过李青不能将玩家的英雄踢到地图外面去。"
tr "GeneratedTip_Spell_BlindMonkRKick_DisplayName" = "猛龙摆尾"
tr "GeneratedTip_Spell_BlindMonkRKick_Tooltip" = "猛龙摆尾 (@Level@)[@Hotkey@]@Cooldown@秒冷却李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipExtended" = "猛龙摆尾 (@Level@)[@Hotkey@]@Cooldown@秒冷却李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUp" = "猛龙摆尾 (@Level@)[@Hotkey@]@Cooldown@秒冷却李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。点击或按住[@LevelUpHotkey@]以升级伤害
来自额外生命值的伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@PercentHPCarryThrough@% -> @PercentHPCarryThroughNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUpUnlearned" = "猛龙摆尾 (@Level@)[@Hotkey@]@Cooldown@秒冷却李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipSimple" = "猛龙摆尾 (@Level@)[@Hotkey@]@Cooldown@秒冷却李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipWithExtendedBehaviorHint" = "猛龙摆尾 (@Level@)[@Hotkey@]@Cooldown@秒冷却李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BlindMonkWOne_Description" = "金钟罩:李青冲向友军,提供护盾保护自己。如果目标友军是英雄,那么李青和目标都会获得护盾。施放金钟罩后3秒内,李青可施放铁布衫。
铁布衫:李青艰苦卓绝的训练让他能在战斗中激发潜能。李青可以在4秒内获得额外生命偷取和法术吸血。"
tr "GeneratedTip_Spell_BlindMonkWOne_DisplayName" = "金钟罩/铁布衫"
tr "GeneratedTip_Spell_BlindMonkWOne_Tooltip" = "金钟罩/铁布衫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipExtended" = "金钟罩/铁布衫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUp" = "金钟罩/铁布衫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。点击或按住[@LevelUpHotkey@]以升级金钟罩伤害吸收
铁布衫生命偷取/法术吸血百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUpUnlearned" = "金钟罩/铁布衫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipSimple" = "金钟罩/铁布衫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipWithExtendedBehaviorHint" = "金钟罩/铁布衫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BrandE_Description" = "布兰德在目标身上引发一阵强力的爆裂,对目标造成魔法伤害。如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。"
tr "GeneratedTip_Spell_BrandE_DisplayName" = "烈火燃烧"
tr "GeneratedTip_Spell_BrandE_Tooltip" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。 "
tr "GeneratedTip_Spell_BrandE_TooltipExtended" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。 "
tr "GeneratedTip_Spell_BrandE_TooltipLevelUp" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。 点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BrandE_TooltipLevelUpUnlearned" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BrandE_TooltipSimple" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。 "
tr "GeneratedTip_Spell_BrandE_TooltipWithExtendedBehaviorHint" = "烈火燃烧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BrandQ_Description" = "布兰德向前方放出一团可造成魔法伤害的火球。如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "GeneratedTip_Spell_BrandQ_DisplayName" = "火焰烙印"
tr "GeneratedTip_Spell_BrandQ_Tooltip" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "GeneratedTip_Spell_BrandQ_TooltipExtended" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "GeneratedTip_Spell_BrandQ_TooltipLevelUp" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BrandQ_TooltipLevelUpUnlearned" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BrandQ_TooltipSimple" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "GeneratedTip_Spell_BrandQ_TooltipWithExtendedBehaviorHint" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BrandR_Description" = "布兰德释放一颗破坏力极强的火焰之种,在每次弹跳时造成魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。如果目标带有【烈焰焚身】效果,那么【R烈焰风暴】将使目标短暂减速。"
tr "GeneratedTip_Spell_BrandR_DisplayName" = "烈焰风暴"
tr "GeneratedTip_Spell_BrandR_Tooltip" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。"
tr "GeneratedTip_Spell_BrandR_TooltipExtended" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。"
tr "GeneratedTip_Spell_BrandR_TooltipLevelUp" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。点击或按住[@LevelUpHotkey@]以升级每次弹跳的伤害
减速
冷却时间@BaseDamage@ -> @BaseDamageNL@
@SlowAmount@% -> @SlowAmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BrandR_TooltipLevelUpUnlearned" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BrandR_TooltipSimple" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。"
tr "GeneratedTip_Spell_BrandR_TooltipWithExtendedBehaviorHint" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BrandW_Description" = "在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成魔法伤害。带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_BrandW_DisplayName" = "烈焰之柱"
tr "GeneratedTip_Spell_BrandW_Tooltip" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_BrandW_TooltipExtended" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_BrandW_TooltipLevelUp" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BrandW_TooltipLevelUpUnlearned" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BrandW_TooltipSimple" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_BrandW_TooltipWithExtendedBehaviorHint" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BraumE_Description" = "布隆朝一个方向举起盾牌,持续数秒,可以拦截所有敌方飞行道具,并将它们摧毁,但自身要承受这些飞行道具的伤害。在举盾后,布隆将使承受的第一次攻击变得完全无效,并降低来自这个方向的所有后续攻击的伤害。"
tr "GeneratedTip_Spell_BraumE_DisplayName" = "坚不可摧"
tr "GeneratedTip_Spell_BraumE_Tooltip" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。"
tr "GeneratedTip_Spell_BraumE_TooltipExtended" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。"
tr "GeneratedTip_Spell_BraumE_TooltipLevelUp" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。点击或按住[@LevelUpHotkey@]以升级持续时间
伤害减免
冷却时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BraumE_TooltipLevelUpUnlearned" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BraumE_TooltipSimple" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。"
tr "GeneratedTip_Spell_BraumE_TooltipWithExtendedBehaviorHint" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BraumQ_Description" = "布隆驱动盾牌中的冷冻冰块,对敌人造成魔法伤害和减速效果。
对目标施加一层震荡猛击。"
tr "GeneratedTip_Spell_BraumQ_DisplayName" = "寒冬之咬"
tr "GeneratedTip_Spell_BraumQ_Tooltip" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。 "
tr "GeneratedTip_Spell_BraumQ_TooltipExtended" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。 "
tr "GeneratedTip_Spell_BraumQ_TooltipLevelUp" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。 点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BraumQ_TooltipLevelUpUnlearned" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BraumQ_TooltipSimple" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。 "
tr "GeneratedTip_Spell_BraumQ_TooltipWithExtendedBehaviorHint" = "寒冬之咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BraumRWrapper_Description" = "布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条能让敌方减速的裂隙。"
tr "GeneratedTip_Spell_BraumRWrapper_DisplayName" = "冰川裂隙"
tr "GeneratedTip_Spell_BraumRWrapper_Tooltip" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipExtended" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUp" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。点击或按住[@LevelUpHotkey@]以升级伤害
击飞时长
减速
冷却时间@BaseDamage@ -> @BaseDamageNL@
@FirstKnockupDuration@ -> @FirstKnockupDurationNL@
@MoveSpeedMod@% -> @MoveSpeedModNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUpUnlearned" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipSimple" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipWithExtendedBehaviorHint" = "冰川裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_BraumW_Description" = "布隆跃向目标友军英雄或小兵。在抵达时,布隆和友军会暂时获得护甲和魔法抗性加成。"
tr "GeneratedTip_Spell_BraumW_DisplayName" = "挺身而出"
tr "GeneratedTip_Spell_BraumW_Tooltip" = "挺身而出 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_BraumW_TooltipExtended" = "挺身而出 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_BraumW_TooltipLevelUp" = "挺身而出 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级基础护甲
基础魔法抗性
防御属性增长
冷却时间
@AbilityResourceName@消耗@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_BraumW_TooltipLevelUpUnlearned" = "挺身而出 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_BraumW_TooltipSimple" = "挺身而出 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_BraumW_TooltipWithExtendedBehaviorHint" = "挺身而出 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CaitlynAceintheHole_Description" = "凯特琳精心准备完美一击,拥有超远射程并对单个目标造成巨大伤害。敌方英雄能为友军拦截子弹。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_DisplayName" = "让子弹飞"
tr "GeneratedTip_Spell_CaitlynAceintheHole_Tooltip" = "让子弹飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipExtended" = "让子弹飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUp" = "让子弹飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUpUnlearned" = "让子弹飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipSimple" = "让子弹飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipWithExtendedBehaviorHint" = "让子弹飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CaitlynEntrapment_Description" = "凯特琳朝目标放出一张网,对其减速,并对凯特琳造成一定的反冲效果。"
tr "GeneratedTip_Spell_CaitlynEntrapment_DisplayName" = "90口径绳网"
tr "GeneratedTip_Spell_CaitlynEntrapment_Tooltip" = "90口径绳网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipExtended" = "90口径绳网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUp" = "90口径绳网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUpUnlearned" = "90口径绳网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipSimple" = "90口径绳网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipWithExtendedBehaviorHint" = "90口径绳网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Description" = "凯特琳加速转动步枪,1秒后进行穿透射击,造成物理伤害(目标身后的单位受到较少伤害)。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_DisplayName" = "和平使者"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Tooltip" = "和平使者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipExtended" = "和平使者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUp" = "和平使者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。点击或按住[@LevelUpHotkey@]以升级伤害
总攻击力收益
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUpUnlearned" = "和平使者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipSimple" = "和平使者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipWithExtendedBehaviorHint" = "和平使者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CaitlynYordleTrap_Description" = "凯特琳设下圈套,让鬼鬼祟祟的约德尔人暴露无遗。触发后在1.5秒内束缚英雄,并在地图上显示目标一段时间。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_DisplayName" = "约德尔诱捕器"
tr "GeneratedTip_Spell_CaitlynYordleTrap_Tooltip" = "约德尔诱捕器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipExtended" = "约德尔诱捕器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUp" = "约德尔诱捕器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。点击或按住[@LevelUpHotkey@]以升级对陷阱中的目标的爆头伤害加成
额外攻击力收益
充能时间
最大陷阱数
陷阱持续时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@% -> @Effect7AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUpUnlearned" = "约德尔诱捕器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipSimple" = "约德尔诱捕器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipWithExtendedBehaviorHint" = "约德尔诱捕器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CamilleE_Description" = "卡蜜尔将她自己拉向一个墙体,然后跳下并在落地时击飞敌方英雄。"
tr "GeneratedTip_Spell_CamilleE_DisplayName" = "钩索"
tr "GeneratedTip_Spell_CamilleE_Tooltip" = "钩索 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_CamilleE_TooltipExtended" = "钩索 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_CamilleE_TooltipLevelUp" = "钩索 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害
攻击速度@Cooldown@ -> @CooldownNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_CamilleE_TooltipLevelUpUnlearned" = "钩索 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CamilleE_TooltipSimple" = "钩索 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_CamilleE_TooltipWithExtendedBehaviorHint" = "钩索 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CamilleQ_Description" = "卡蜜尔的下一次普通攻击会斩击敌人,造成额外物理伤害,并为自身提供短暂的爆发性移动速度加成。这个技能可以在释放后的短时间内再次施放,并且如果两次释放之间存在一定的间隔,那么第二段攻击会造成显著的额外伤害。"
tr "GeneratedTip_Spell_CamilleQ_DisplayName" = "精准礼仪"
tr "GeneratedTip_Spell_CamilleQ_Tooltip" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。"
tr "GeneratedTip_Spell_CamilleQ_TooltipExtended" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。"
tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUp" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。点击或按住[@LevelUpHotkey@]以升级总攻击力收益
冷却时间
移动速度@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%"
tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUpUnlearned" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CamilleQ_TooltipSimple" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。"
tr "GeneratedTip_Spell_CamilleQ_TooltipWithExtendedBehaviorHint" = "精准礼仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CamilleR_Description" = "卡蜜尔冲向目标英雄,并将该英雄锚定在区域中。她对目标英雄发起的普攻还会造成额外的魔法伤害。"
tr "GeneratedTip_Spell_CamilleR_DisplayName" = "海克斯最后通牒"
tr "GeneratedTip_Spell_CamilleR_Tooltip" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。"
tr "GeneratedTip_Spell_CamilleR_TooltipExtended" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。"
tr "GeneratedTip_Spell_CamilleR_TooltipLevelUp" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。点击或按住[@LevelUpHotkey@]以升级持续时间
冷却时间
额外伤害
当前生命值伤害@RDuration@ -> @RDurationNL@
@Cooldown@ -> @CooldownNL@
@ROnHitDamage@ -> @ROnHitDamageNL@
@RPercentCurrentHPDamage@% -> @RPercentCurrentHPDamageNL@%"
tr "GeneratedTip_Spell_CamilleR_TooltipLevelUpUnlearned" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CamilleR_TooltipSimple" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。"
tr "GeneratedTip_Spell_CamilleR_TooltipWithExtendedBehaviorHint" = "海克斯最后通牒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CamilleW_Description" = "卡蜜尔在短暂延迟后引爆一个锥形范围,并造成伤害。外沿的敌人会被减速并且受到额外伤害,同时还会治疗卡蜜尔。"
tr "GeneratedTip_Spell_CamilleW_DisplayName" = "战术横扫"
tr "GeneratedTip_Spell_CamilleW_Tooltip" = "战术横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。"
tr "GeneratedTip_Spell_CamilleW_TooltipExtended" = "战术横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。"
tr "GeneratedTip_Spell_CamilleW_TooltipLevelUp" = "战术横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。点击或按住[@LevelUpHotkey@]以升级@AbilityResourceName@消耗
伤害
最大生命值伤害
冷却时间@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_CamilleW_TooltipLevelUpUnlearned" = "战术横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CamilleW_TooltipSimple" = "战术横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。"
tr "GeneratedTip_Spell_CamilleW_TooltipWithExtendedBehaviorHint" = "战术横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CarpetBomb_Description" = "库奇飞行一小段距离,同时投下炸弹。炸弹会制造出一条毁灭与死亡的路径,对留在路径中的敌人造成伤害。"
tr "GeneratedTip_Spell_CarpetBomb_DisplayName" = "瓦尔基里俯冲"
tr "GeneratedTip_Spell_CarpetBomb_Tooltip" = "瓦尔基里俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_CarpetBomb_TooltipExtended" = "瓦尔基里俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUp" = "瓦尔基里俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUpUnlearned" = "瓦尔基里俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CarpetBomb_TooltipSimple" = "瓦尔基里俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_CarpetBomb_TooltipWithExtendedBehaviorHint" = "瓦尔基里俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CassiopeiaE_Description" = "卡西奥佩娅释放一次攻击,可对中毒的目标造成额外伤害并且基于实际伤害值为她提供治疗效果。如果目标死于这次攻击,卡西奥佩娅会回复法力值。"
tr "GeneratedTip_Spell_CassiopeiaE_DisplayName" = "双生毒牙"
tr "GeneratedTip_Spell_CassiopeiaE_Tooltip" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipExtended" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUp" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。点击或按住[@LevelUpHotkey@]以升级额外毒性伤害
来自法术强度的治疗效果@Effect1Amount@ -> @Effect1AmountNL@
@HealRatio*100.000000@% -> @HealRatioNL*100.000000@%"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUpUnlearned" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipSimple" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipWithExtendedBehaviorHint" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CassiopeiaQ_Description" = "在短暂的延迟后,卡西奥佩娅用毒素引爆一片区域,并且如果命中了一名敌方英雄,就会获得移动速度加成。"
tr "GeneratedTip_Spell_CassiopeiaQ_DisplayName" = "瘟毒爆炸"
tr "GeneratedTip_Spell_CassiopeiaQ_Tooltip" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipExtended" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUp" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUpUnlearned" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipSimple" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipWithExtendedBehaviorHint" = "瘟毒爆炸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CassiopeiaR_Description" = "卡西奥佩娅从眼中放出一团魔法能量,对她前方的任何面对她的敌人造成晕眩效果并对其它背对她的敌人造成减速效果。"
tr "GeneratedTip_Spell_CassiopeiaR_DisplayName" = "石化凝视"
tr "GeneratedTip_Spell_CassiopeiaR_Tooltip" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipExtended" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUp" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUpUnlearned" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipSimple" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipWithExtendedBehaviorHint" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CassiopeiaW_Description" = "卡西奥佩娅释放出若干团毒云,对经过毒云的敌人造成减速效果、缚地效果和轻量伤害。被缚地的敌人无法使用位移技能。"
tr "GeneratedTip_Spell_CassiopeiaW_DisplayName" = "剧毒迷雾"
tr "GeneratedTip_Spell_CassiopeiaW_Tooltip" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipExtended" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUp" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUpUnlearned" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipSimple" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipWithExtendedBehaviorHint" = "剧毒迷雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ChronoShift_Description" = "基兰对友方英雄施放时光结界,若目标死亡,则时光倒流,救活目标。"
tr "GeneratedTip_Spell_ChronoShift_DisplayName" = "时光倒流"
tr "GeneratedTip_Spell_ChronoShift_Tooltip" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。"
tr "GeneratedTip_Spell_ChronoShift_TooltipExtended" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。"
tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUp" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。点击或按住[@LevelUpHotkey@]以升级治疗效果
冷却时间
@AbilityResourceName@消耗@RBaseHeal@ -> @RBaseHealNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUpUnlearned" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ChronoShift_TooltipSimple" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。"
tr "GeneratedTip_Spell_ChronoShift_TooltipWithExtendedBehaviorHint" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Crowstorm_Description" = "一群杀人鸦盘旋于费德提克身边,每秒对范围内的所有敌方单位造成伤害。"
tr "GeneratedTip_Spell_Crowstorm_DisplayName" = "群鸦风暴"
tr "GeneratedTip_Spell_Crowstorm_Tooltip" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "GeneratedTip_Spell_Crowstorm_TooltipExtended" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUp" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。点击或按住[@LevelUpHotkey@]以升级每秒伤害
冷却时间@DamagePerSecond@ -> @DamagePerSecondNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUpUnlearned" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Crowstorm_TooltipSimple" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "GeneratedTip_Spell_Crowstorm_TooltipWithExtendedBehaviorHint" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Crystallize_Description" = "艾尼维亚利用空气中的湿气,召唤出一道不可穿越的冰之墙来阻挡所有移动。该墙持续很短一段时间后就会融化。"
tr "GeneratedTip_Spell_Crystallize_DisplayName" = "寒冰屏障"
tr "GeneratedTip_Spell_Crystallize_Tooltip" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_Crystallize_TooltipExtended" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_Crystallize_TooltipLevelUp" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级宽度@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_Crystallize_TooltipLevelUpUnlearned" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Crystallize_TooltipSimple" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_Crystallize_TooltipWithExtendedBehaviorHint" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_CurseoftheSadMummy_Description" = "阿木木用绷带将附近敌方单位通通缠住,对他们施加诅咒效果,并造成伤害,并使其无法攻击或移动。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_DisplayName" = "木乃伊之咒"
tr "GeneratedTip_Spell_CurseoftheSadMummy_Tooltip" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipExtended" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUp" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@RDamage@ -> @RDamageNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUpUnlearned" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipSimple" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipWithExtendedBehaviorHint" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DariusAxeGrabCone_Description" = "德莱厄斯磨利他的巨斧,被动地让他的物理伤害无视目标一部分护甲。在主动施放时,德莱厄斯会用斧头上的钩子横扫他的敌人,并将他们拉到德莱厄斯身边。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_DisplayName" = "无情铁手"
tr "GeneratedTip_Spell_DariusAxeGrabCone_Tooltip" = "无情铁手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:德莱厄斯获得@Effect1Amount@%护甲穿透。
主动:将锥形范围内的所有敌人都拉到德莱厄斯的面前,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipExtended" = "无情铁手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:德莱厄斯获得@Effect1Amount@%护甲穿透。
主动:将锥形范围内的所有敌人都拉到德莱厄斯的面前,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUp" = "无情铁手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:德莱厄斯获得@Effect1Amount@%护甲穿透。
主动:将锥形范围内的所有敌人都拉到德莱厄斯的面前,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级百分比护甲穿透
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUpUnlearned" = "无情铁手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:德莱厄斯获得@Effect1Amount@%护甲穿透。
主动:将锥形范围内的所有敌人都拉到德莱厄斯的面前,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipSimple" = "无情铁手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect1Amount@%护甲穿透。
主动:将敌人拉到德莱厄斯面前。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipWithExtendedBehaviorHint" = "无情铁手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:德莱厄斯获得@Effect1Amount@%护甲穿透。
主动:将锥形范围内的所有敌人都拉到德莱厄斯的面前,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DariusCleave_Description" = "德莱厄斯积蓄力量,然后狂野地舞动巨斧,形成一个圆环。被斧刃击中的敌人,会比被斧柄击中的敌人受到更多的伤害。德莱厄斯还会获得治疗效果,治疗效果的数额基于被斧刃命中的敌方英雄人数。"
tr "GeneratedTip_Spell_DariusCleave_DisplayName" = "大杀四方"
tr "GeneratedTip_Spell_DariusCleave_Tooltip" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,德莱厄斯环绕自身挥舞斧头,打击附近的敌人。被斧刃(技能指示器外环)命中的敌人会受到@Effect2Amount@(+@f1@)物理伤害。被斧柄(技能指示器内环)命中的敌人只会受到前者@Effect6Amount@%的伤害(不会施加【出血】效果).
德莱厄斯每用斧刃命中一名敌方英雄,就会治疗自身@Effect5Amount@%的已损失生命值(最大值:@Effect7Amount@%)。"
tr "GeneratedTip_Spell_DariusCleave_TooltipExtended" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,德莱厄斯环绕自身挥舞斧头,打击附近的敌人。被斧刃(技能指示器外环)命中的敌人会受到@Effect2Amount@(+@f1@)物理伤害。被斧柄(技能指示器内环)命中的敌人只会受到前者@Effect6Amount@%的伤害(不会施加【出血】效果).
德莱厄斯每用斧刃命中一名敌方英雄,就会治疗自身@Effect5Amount@%的已损失生命值(最大值:@Effect7Amount@%)。"
tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUp" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,德莱厄斯环绕自身挥舞斧头,打击附近的敌人。被斧刃(技能指示器外环)命中的敌人会受到@Effect2Amount@(+@f1@)物理伤害。被斧柄(技能指示器内环)命中的敌人只会受到前者@Effect6Amount@%的伤害(不会施加【出血】效果).
德莱厄斯每用斧刃命中一名敌方英雄,就会治疗自身@Effect5Amount@%的已损失生命值(最大值:@Effect7Amount@%)。点击或按住[@LevelUpHotkey@]以升级伤害
总攻击力收益
冷却时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUpUnlearned" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,德莱厄斯环绕自身挥舞斧头,打击附近的敌人。被斧刃(技能指示器外环)命中的敌人会受到@Effect2Amount@(+@f1@)物理伤害。被斧柄(技能指示器内环)命中的敌人只会受到前者@Effect6Amount@%的伤害(不会施加【出血】效果).
德莱厄斯每用斧刃命中一名敌方英雄,就会治疗自身@Effect5Amount@%的已损失生命值(最大值:@Effect7Amount@%)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DariusCleave_TooltipSimple" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯用斧头顺劈附近的敌人,并对敌人造成伤害。
被斧刃击中的敌人会受到更加显著的伤害并治疗德莱厄斯。"
tr "GeneratedTip_Spell_DariusCleave_TooltipWithExtendedBehaviorHint" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,德莱厄斯环绕自身挥舞斧头,打击附近的敌人。被斧刃(技能指示器外环)命中的敌人会受到@Effect2Amount@(+@f1@)物理伤害。被斧柄(技能指示器内环)命中的敌人只会受到前者@Effect6Amount@%的伤害(不会施加【出血】效果).
德莱厄斯每用斧刃命中一名敌方英雄,就会治疗自身@Effect5Amount@%的已损失生命值(最大值:@Effect7Amount@%)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DariusExecute_Description" = "德莱厄斯跃向目标英雄并进行致命打击,造成真实伤害。目标身上的每层出血效果都会提升这个技能的伤害。如果诺克萨斯断头台完成了一次击杀,那么它的冷却时间会暂时被重置。"
tr "GeneratedTip_Spell_DariusExecute_DisplayName" = "诺克萨斯断头台"
tr "GeneratedTip_Spell_DariusExecute_Tooltip" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跃向目标英雄并进行致命打击,造成@Damage@真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@RDamagePercentPerHemoStack*100@%的伤害。
最大伤害值:@MaximumDamage@
如果【诺克萨斯断头台】击杀了目标,那么它可以在@RRecastDuration@秒内无消耗地再次施放。
在3级时,【诺克萨斯断头台】会解除封印——它的冷却时间会在击杀时完全重置,并且不再耗费法力。"
tr "GeneratedTip_Spell_DariusExecute_TooltipExtended" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跃向目标英雄并进行致命打击,造成@Damage@真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@RDamagePercentPerHemoStack*100@%的伤害。
最大伤害值:@MaximumDamage@
如果【诺克萨斯断头台】击杀了目标,那么它可以在@RRecastDuration@秒内无消耗地再次施放。
在3级时,【诺克萨斯断头台】会解除封印——它的冷却时间会在击杀时完全重置,并且不再耗费法力。"
tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUp" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跃向目标英雄并进行致命打击,造成@Damage@真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@RDamagePercentPerHemoStack*100@%的伤害。
最大伤害值:@MaximumDamage@
如果【诺克萨斯断头台】击杀了目标,那么它可以在@RRecastDuration@秒内无消耗地再次施放。
在3级时,【诺克萨斯断头台】会解除封印——它的冷却时间会在击杀时完全重置,并且不再耗费法力。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUpUnlearned" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跃向目标英雄并进行致命打击,造成@Damage@真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@RDamagePercentPerHemoStack*100@%的伤害。
最大伤害值:@MaximumDamage@
如果【诺克萨斯断头台】击杀了目标,那么它可以在@RRecastDuration@秒内无消耗地再次施放。
在3级时,【诺克萨斯断头台】会解除封印——它的冷却时间会在击杀时完全重置,并且不再耗费法力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DariusExecute_TooltipSimple" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却尝试处决目标。如果成功则重置冷却时间。
基于【出血】效果的层数造成更多伤害。"
tr "GeneratedTip_Spell_DariusExecute_TooltipWithExtendedBehaviorHint" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跃向目标英雄并进行致命打击,造成@Damage@真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@RDamagePercentPerHemoStack*100@%的伤害。
最大伤害值:@MaximumDamage@
如果【诺克萨斯断头台】击杀了目标,那么它可以在@RRecastDuration@秒内无消耗地再次施放。
在3级时,【诺克萨斯断头台】会解除封印——它的冷却时间会在击杀时完全重置,并且不再耗费法力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Description" = "德莱厄斯的下一次攻击会打向敌人的大动脉。在目标流血不止的同时,目标的移动速度也会被减缓。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_DisplayName" = "致残打击"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Tooltip" = "致残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯的下次普攻造成@f1@物理伤害,并使目标减速@Effect2Amount@%,持续@Effect5Amount@秒。
如果【致残打击】击杀了目标,那么会返还此技能的法力消耗和@Effect3Amount@%的冷却时间。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipExtended" = "致残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯的下次普攻造成@f1@物理伤害,并使目标减速@Effect2Amount@%,持续@Effect5Amount@秒。
如果【致残打击】击杀了目标,那么会返还此技能的法力消耗和@Effect3Amount@%的冷却时间。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUp" = "致残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯的下次普攻造成@f1@物理伤害,并使目标减速@Effect2Amount@%,持续@Effect5Amount@秒。
如果【致残打击】击杀了目标,那么会返还此技能的法力消耗和@Effect3Amount@%的冷却时间。点击或按住[@LevelUpHotkey@]以升级总攻击力收益
冷却时间@Effect4Amount*100.000000@ -> @Effect4AmountNL*100.000000@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUpUnlearned" = "致残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯的下次普攻造成@f1@物理伤害,并使目标减速@Effect2Amount@%,持续@Effect5Amount@秒。
如果【致残打击】击杀了目标,那么会返还此技能的法力消耗和@Effect3Amount@%的冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipSimple" = "致残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯的下一次普攻造成提升过的伤害和减速效果。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipWithExtendedBehaviorHint" = "致残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯的下次普攻造成@f1@物理伤害,并使目标减速@Effect2Amount@%,持续@Effect5Amount@秒。
如果【致残打击】击杀了目标,那么会返还此技能的法力消耗和@Effect3Amount@%的冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Deceive_Description" = "萨科进入隐形状态并传送到目标位置。
他在隐形状态下的第一次普攻将获得增强,造成额外伤害并减少此技能的冷却时间。"
tr "GeneratedTip_Spell_Deceive_DisplayName" = "欺诈魔术"
tr "GeneratedTip_Spell_Deceive_Tooltip" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_Deceive_TooltipExtended" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_Deceive_TooltipLevelUp" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级伤害
潜行时长
冷却时间@BaseDamage@ -> @BaseDamageNL@
@StealthDuration@ -> @StealthDurationNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Deceive_TooltipLevelUpUnlearned" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Deceive_TooltipSimple" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_Deceive_TooltipWithExtendedBehaviorHint" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DefensiveBallCurl_Description" = "拉莫斯进入防御状态,极大提高护甲值和魔法抗性,增幅锥刺甲壳的伤害,并反弹攻击造成伤害,但他自身也会在效果持续期间被减速。"
tr "GeneratedTip_Spell_DefensiveBallCurl_DisplayName" = "尖刺防御"
tr "GeneratedTip_Spell_DefensiveBallCurl_Tooltip" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipExtended" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUp" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。点击或按住[@LevelUpHotkey@]以升级百分比护甲加成
百分比魔法抗性加成@Effect6Amount@% -> @Effect6AmountNL@%
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUpUnlearned" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipSimple" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipWithExtendedBehaviorHint" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DianaQ_Description" = "释放一道月能光束,对弧形范围内的敌人造成伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中3秒。"
tr "GeneratedTip_Spell_DianaQ_DisplayName" = "新月打击"
tr "GeneratedTip_Spell_DianaQ_Tooltip" = "新月打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。"
tr "GeneratedTip_Spell_DianaQ_TooltipExtended" = "新月打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。"
tr "GeneratedTip_Spell_DianaQ_TooltipLevelUp" = "新月打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DianaQ_TooltipLevelUpUnlearned" = "新月打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DianaQ_TooltipSimple" = "新月打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。"
tr "GeneratedTip_Spell_DianaQ_TooltipWithExtendedBehaviorHint" = "新月打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DianaTeleport_Description" = "成为复仇之月的活化身,冲向一名敌人并造成魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。"
tr "GeneratedTip_Spell_DianaTeleport_DisplayName" = "月神冲刺"
tr "GeneratedTip_Spell_DianaTeleport_Tooltip" = "月神冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。"
tr "GeneratedTip_Spell_DianaTeleport_TooltipExtended" = "月神冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。"
tr "GeneratedTip_Spell_DianaTeleport_TooltipLevelUp" = "月神冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DianaTeleport_TooltipLevelUpUnlearned" = "月神冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DianaTeleport_TooltipSimple" = "月神冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。"
tr "GeneratedTip_Spell_DianaTeleport_TooltipWithExtendedBehaviorHint" = "月神冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DianaVortex_Description" = "被动:提升【月银之刃】提供的攻击速度加成。
主动:吸引并显形身边的所有敌人,同时使他们减速2秒。"
tr "GeneratedTip_Spell_DianaVortex_DisplayName" = "月之降临"
tr "GeneratedTip_Spell_DianaVortex_Tooltip" = "月之降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_DianaVortex_TooltipExtended" = "月之降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_DianaVortex_TooltipLevelUp" = "月之降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级冷却时间
攻击速度
移动减速@Cooldown@ -> @CooldownNL@
@AttackSpeedTooltip@% -> @AttackSpeedTooltipNL@%
@SlowTooltip@% -> @SlowTooltipNL@%"
tr "GeneratedTip_Spell_DianaVortex_TooltipLevelUpUnlearned" = "月之降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DianaVortex_TooltipSimple" = "月之降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_DianaVortex_TooltipWithExtendedBehaviorHint" = "月之降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Drain_Description" = "费德提克偷取敌人的生命能量,造成持续伤害同时治疗自己。"
tr "GeneratedTip_Spell_Drain_DisplayName" = "生命吸取"
tr "GeneratedTip_Spell_Drain_Tooltip" = "生命吸取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。"
tr "GeneratedTip_Spell_Drain_TooltipExtended" = "生命吸取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。"
tr "GeneratedTip_Spell_Drain_TooltipLevelUp" = "生命吸取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。点击或按住[@LevelUpHotkey@]以升级每秒伤害
冷却时间
@AbilityResourceName@消耗
生命吸取比率@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "GeneratedTip_Spell_Drain_TooltipLevelUpUnlearned" = "生命吸取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Drain_TooltipSimple" = "生命吸取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。"
tr "GeneratedTip_Spell_Drain_TooltipWithExtendedBehaviorHint" = "生命吸取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DravenDoubleShot_Description" = "德莱文扔出他的斧头,对命中的目标造成物理伤害,并将他们击退至一边。被命中的目标会受到减速效果。"
tr "GeneratedTip_Spell_DravenDoubleShot_DisplayName" = "开道利斧"
tr "GeneratedTip_Spell_DravenDoubleShot_Tooltip" = "开道利斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipExtended" = "开道利斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUp" = "开道利斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUpUnlearned" = "开道利斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipSimple" = "开道利斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipWithExtendedBehaviorHint" = "开道利斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DravenFury_Description" = "德莱文获得移动速度和攻击速度加成。移动速度加成在持续时间过后会急剧下降。在接到一把旋转飞斧后,血性冲刺会立刻冷却完毕。"
tr "GeneratedTip_Spell_DravenFury_DisplayName" = "血性冲刺"
tr "GeneratedTip_Spell_DravenFury_Tooltip" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。"
tr "GeneratedTip_Spell_DravenFury_TooltipExtended" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。"
tr "GeneratedTip_Spell_DravenFury_TooltipLevelUp" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。点击或按住[@LevelUpHotkey@]以升级攻击速度
@AbilityResourceName@消耗
移动速度@Effect4Amount@% -> @Effect4AmountNL@%
@Cost@ -> @CostNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_DravenFury_TooltipLevelUpUnlearned" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DravenFury_TooltipSimple" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。"
tr "GeneratedTip_Spell_DravenFury_TooltipWithExtendedBehaviorHint" = "血性冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DravenRCast_Description" = "德莱文掷出两柄大斧,对命中的每个单位造成物理伤害。在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少。在斧头调转方向时,伤害值会重置。"
tr "GeneratedTip_Spell_DravenRCast_DisplayName" = "冷血追命"
tr "GeneratedTip_Spell_DravenRCast_Tooltip" = "冷血追命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。"
tr "GeneratedTip_Spell_DravenRCast_TooltipExtended" = "冷血追命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。"
tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUp" = "冷血追命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUpUnlearned" = "冷血追命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DravenRCast_TooltipSimple" = "冷血追命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。"
tr "GeneratedTip_Spell_DravenRCast_TooltipWithExtendedBehaviorHint" = "冷血追命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_DravenSpinning_Description" = "德莱文的下次攻击会造成额外物理伤害。这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。德莱文可以同时拥有2发旋转飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_DisplayName" = "旋转飞斧"
tr "GeneratedTip_Spell_DravenSpinning_Tooltip" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_TooltipExtended" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUp" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。点击或按住[@LevelUpHotkey@]以升级伤害
额外攻击力百分比
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUpUnlearned" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_DravenSpinning_TooltipSimple" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_TooltipWithExtendedBehaviorHint" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EkkoE_Description" = "艾克在为Z型驱动充能的同时灵巧地滚动。他的下次攻击将造成魔法伤害并扭曲时间,并让他传送到他的攻击目标旁。"
tr "GeneratedTip_Spell_EkkoE_DisplayName" = "相位俯冲"
tr "GeneratedTip_Spell_EkkoE_Tooltip" = "相位俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。"
tr "GeneratedTip_Spell_EkkoE_TooltipExtended" = "相位俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。"
tr "GeneratedTip_Spell_EkkoE_TooltipLevelUp" = "相位俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_EkkoE_TooltipLevelUpUnlearned" = "相位俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EkkoE_TooltipSimple" = "相位俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。"
tr "GeneratedTip_Spell_EkkoE_TooltipWithExtendedBehaviorHint" = "相位俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EkkoQ_Description" = "艾克扔出一个时光手雷,这个手雷会在命中一个敌方英雄后扩展为一个时间扭曲的力场,对场内的所有敌方单位造成伤害和减速效果。然后它会在短暂的延迟后返回到艾克手上,返回途中会对沿途的敌人造成伤害。"
tr "GeneratedTip_Spell_EkkoQ_DisplayName" = "时间卷曲器"
tr "GeneratedTip_Spell_EkkoQ_Tooltip" = "时间卷曲器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_EkkoQ_TooltipExtended" = "时间卷曲器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUp" = "时间卷曲器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级往程伤害
返程伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUpUnlearned" = "时间卷曲器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EkkoQ_TooltipSimple" = "时间卷曲器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_EkkoQ_TooltipWithExtendedBehaviorHint" = "时间卷曲器 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EkkoR_Description" = "艾克打破他的时间线,变得不可被选取并回溯到一个更加有利的时间点上。他会回到几秒前的位置,并治疗这几秒内所受的伤势。在完成传送后,传送终点区域附近的敌人都会受到巨量伤害。"
tr "GeneratedTip_Spell_EkkoR_DisplayName" = "时空断裂"
tr "GeneratedTip_Spell_EkkoR_Tooltip" = "时空断裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。"
tr "GeneratedTip_Spell_EkkoR_TooltipExtended" = "时空断裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。"
tr "GeneratedTip_Spell_EkkoR_TooltipLevelUp" = "时空断裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。点击或按住[@LevelUpHotkey@]以升级伤害
治疗效果
冷却时间@Damage@ -> @DamageNL@
@FlatHeal@ -> @FlatHealNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_EkkoR_TooltipLevelUpUnlearned" = "时空断裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EkkoR_TooltipSimple" = "时空断裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。"
tr "GeneratedTip_Spell_EkkoR_TooltipWithExtendedBehaviorHint" = "时空断裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EkkoW_Description" = "艾克的普攻对低生命值的敌人造成额外魔法伤害。他可以施放【时光交错】来分离这条时间线,制造一个不稳定的异常时间点,这个时间点会在数秒后对范围内的敌人造成减速效果。如果艾克进入了这个异常时间点,那么他会获得护盾并让范围内的敌人因悬浮在时间中而陷入晕眩状态。"
tr "GeneratedTip_Spell_EkkoW_DisplayName" = "时光交错"
tr "GeneratedTip_Spell_EkkoW_Tooltip" = "时光交错 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。"
tr "GeneratedTip_Spell_EkkoW_TooltipExtended" = "时光交错 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。"
tr "GeneratedTip_Spell_EkkoW_TooltipLevelUp" = "时光交错 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级护盾生命值
冷却时间
@AbilityResourceName@消耗@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_EkkoW_TooltipLevelUpUnlearned" = "时光交错 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EkkoW_TooltipSimple" = "时光交错 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。"
tr "GeneratedTip_Spell_EkkoW_TooltipWithExtendedBehaviorHint" = "时光交错 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_Description" = "艾希射出一支沿直线飞行的魔法水晶箭。如果水晶箭命中了一名敌方英雄,那么它会对该英雄造成伤害和晕眩效果,晕眩时长取决于水晶箭的飞行距离。此外,该英雄附近的敌方单位会受到伤害和减速效果。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EzrealE_Description" = "伊泽瑞尔传送到附近的目标区域,并向最近的敌人发射一束自动寻敌的魔法箭。优先选择被【精华跃动】击中的敌人。"
tr "GeneratedTip_Spell_EzrealE_DisplayName" = "奥术跃迁"
tr "GeneratedTip_Spell_EzrealE_Tooltip" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。"
tr "GeneratedTip_Spell_EzrealE_TooltipExtended" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。"
tr "GeneratedTip_Spell_EzrealE_TooltipLevelUp" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_EzrealE_TooltipLevelUpUnlearned" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EzrealE_TooltipSimple" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。"
tr "GeneratedTip_Spell_EzrealE_TooltipWithExtendedBehaviorHint" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EzrealQ_Description" = "伊泽瑞尔发射一枚能量弹,如果它击中一个敌方单位,那么它将略微减少伊泽瑞尔所有技能的冷却时间。"
tr "GeneratedTip_Spell_EzrealQ_DisplayName" = "秘术射击"
tr "GeneratedTip_Spell_EzrealQ_Tooltip" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。"
tr "GeneratedTip_Spell_EzrealQ_TooltipExtended" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。"
tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUp" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUpUnlearned" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EzrealQ_TooltipSimple" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。"
tr "GeneratedTip_Spell_EzrealQ_TooltipWithExtendedBehaviorHint" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EzrealR_Description" = "伊泽瑞尔蓄力然后向目标区域释放长程能量波,对穿过的敌人造成高额伤害(对小兵和非史诗级野怪的伤害会减少)。"
tr "GeneratedTip_Spell_EzrealR_DisplayName" = "精准弹幕"
tr "GeneratedTip_Spell_EzrealR_Tooltip" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "GeneratedTip_Spell_EzrealR_TooltipExtended" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "GeneratedTip_Spell_EzrealR_TooltipLevelUp" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害@BaseDamage@ -> @BaseDamageNL@"
tr "GeneratedTip_Spell_EzrealR_TooltipLevelUpUnlearned" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EzrealR_TooltipSimple" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "GeneratedTip_Spell_EzrealR_TooltipWithExtendedBehaviorHint" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_EzrealW_Description" = "伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上。如果伊泽瑞尔用技能或攻击命中一个法球时,会将它引爆来造成伤害。"
tr "GeneratedTip_Spell_EzrealW_DisplayName" = "精华跃动"
tr "GeneratedTip_Spell_EzrealW_Tooltip" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。"
tr "GeneratedTip_Spell_EzrealW_TooltipExtended" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。战略点包括:史诗级野怪、防御塔、召唤水晶和水晶枢纽"
tr "GeneratedTip_Spell_EzrealW_TooltipLevelUp" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。点击或按住[@LevelUpHotkey@]以升级伤害
总法强收益@BaseDamage@ -> @BaseDamageNL@
@APRatio*100.000000@% -> @APRatioNL*100.000000@%"
tr "GeneratedTip_Spell_EzrealW_TooltipLevelUpUnlearned" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_EzrealW_TooltipSimple" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。"
tr "GeneratedTip_Spell_EzrealW_TooltipWithExtendedBehaviorHint" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Feast_Description" = "吞噬一个敌方单位,造成高额真实伤害。若目标被吞噬致死,科加斯就会长大,提高最大生命值。"
tr "GeneratedTip_Spell_Feast_DisplayName" = "盛宴"
tr "GeneratedTip_Spell_Feast_Tooltip" = "盛宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)"
tr "GeneratedTip_Spell_Feast_TooltipExtended" = "盛宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)"
tr "GeneratedTip_Spell_Feast_TooltipLevelUp" = "盛宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)点击或按住[@LevelUpHotkey@]以升级英雄伤害
每层生命值@RBaseDamage@ -> @RBaseDamageNL@
@RHealthPerStack@ -> @RHealthPerStackNL@"
tr "GeneratedTip_Spell_Feast_TooltipLevelUpUnlearned" = "盛宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Feast_TooltipSimple" = "盛宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)"
tr "GeneratedTip_Spell_Feast_TooltipWithExtendedBehaviorHint" = "盛宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FeralScream_Description" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "GeneratedTip_Spell_FeralScream_DisplayName" = "野性尖叫"
tr "GeneratedTip_Spell_FeralScream_Tooltip" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_FeralScream_TooltipExtended" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_FeralScream_TooltipLevelUp" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
沉默时长
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_FeralScream_TooltipLevelUpUnlearned" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FeralScream_TooltipSimple" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_FeralScream_TooltipWithExtendedBehaviorHint" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FerociousHowl_Description" = "阿利斯塔发出野性的咆哮,移除身上所有控制效果,并且持续时间内所受的物理和魔法伤害将减少。"
tr "GeneratedTip_Spell_FerociousHowl_DisplayName" = "坚定意志"
tr "GeneratedTip_Spell_FerociousHowl_Tooltip" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。"
tr "GeneratedTip_Spell_FerociousHowl_TooltipExtended" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。"
tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUp" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。点击或按住[@LevelUpHotkey@]以升级伤害减免
冷却时间@RDamageReduction@% -> @RDamageReductionNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUpUnlearned" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FerociousHowl_TooltipSimple" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。"
tr "GeneratedTip_Spell_FerociousHowl_TooltipWithExtendedBehaviorHint" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_Description" = "一阵风袭击一个敌方单位,溅射周围敌方单位,对其造成伤害并沉默。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_DisplayName" = "黑暗之风"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_Tooltip" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipExtended" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUp" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUpUnlearned" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipSimple" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipWithExtendedBehaviorHint" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FioraE_Description" = "菲奥娜的下两次攻击将获得攻击速度加成。第一次攻击会使目标减速,而第二次攻击必定会产生暴击。"
tr "GeneratedTip_Spell_FioraE_DisplayName" = "夺命连刺"
tr "GeneratedTip_Spell_FioraE_Tooltip" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。"
tr "GeneratedTip_Spell_FioraE_TooltipExtended" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。"
tr "GeneratedTip_Spell_FioraE_TooltipLevelUp" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。点击或按住[@LevelUpHotkey@]以升级暴击伤害
冷却时间@Effect6Amount@% -> @Effect6AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FioraE_TooltipLevelUpUnlearned" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FioraE_TooltipSimple" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。"
tr "GeneratedTip_Spell_FioraE_TooltipWithExtendedBehaviorHint" = "夺命连刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FioraQ_Description" = "菲奥娜向一个方向冲刺,并刺击一个附近的敌人,造成物理伤害并施加攻击特效。"
tr "GeneratedTip_Spell_FioraQ_DisplayName" = "破空斩"
tr "GeneratedTip_Spell_FioraQ_Tooltip" = "破空斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。"
tr "GeneratedTip_Spell_FioraQ_TooltipExtended" = "破空斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。"
tr "GeneratedTip_Spell_FioraQ_TooltipLevelUp" = "破空斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害
额外攻击收益率
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_FioraQ_TooltipLevelUpUnlearned" = "破空斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FioraQ_TooltipSimple" = "破空斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。"
tr "GeneratedTip_Spell_FioraQ_TooltipWithExtendedBehaviorHint" = "破空斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FioraR_Description" = "菲奥娜显示出一个敌方英雄身上的所有四处破绽,并在目标附近时获得移动速度加成。如果菲奥娜命中了所有4处破绽,或者目标在死前至少被命中了1处破绽,那么菲奥娜和范围内的友军就会在接下来的几秒里持续获得治疗效果。"
tr "GeneratedTip_Spell_FioraR_DisplayName" = "无双挑战"
tr "GeneratedTip_Spell_FioraR_Tooltip" = "无双挑战 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。"
tr "GeneratedTip_Spell_FioraR_TooltipExtended" = "无双挑战 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。"
tr "GeneratedTip_Spell_FioraR_TooltipLevelUp" = "无双挑战 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。点击或按住[@LevelUpHotkey@]以升级冷却时间
决斗移动速度加成
每秒治疗@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect7Amount@ -> @Effect7AmountNL@"
tr "GeneratedTip_Spell_FioraR_TooltipLevelUpUnlearned" = "无双挑战 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FioraR_TooltipSimple" = "无双挑战 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。"
tr "GeneratedTip_Spell_FioraR_TooltipWithExtendedBehaviorHint" = "无双挑战 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FioraW_Description" = "菲奥娜在短时间内对所有即将到来的伤害和限制效果进行招架,然后朝着一个方向进行刺击。这个刺击会减速命中的第一个敌方英雄,如果菲奥娜用这个技能格挡掉一个禁锢类效果,那么刺击会造成晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_FioraW_DisplayName" = "劳伦特心眼刀"
tr "GeneratedTip_Spell_FioraW_Tooltip" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。"
tr "GeneratedTip_Spell_FioraW_TooltipExtended" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。"
tr "GeneratedTip_Spell_FioraW_TooltipLevelUp" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FioraW_TooltipLevelUpUnlearned" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FioraW_TooltipSimple" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。"
tr "GeneratedTip_Spell_FioraW_TooltipWithExtendedBehaviorHint" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FizzE_Description" = "菲兹跳到空中,同时优雅地落在他的长矛上,变得无法被选取。在这个姿态下,菲兹可以选择立原地着陆,也可以选择在着陆之前再跳一段距离。"
tr "GeneratedTip_Spell_FizzE_DisplayName" = "古灵/精怪"
tr "GeneratedTip_Spell_FizzE_Tooltip" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_FizzE_TooltipExtended" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_FizzE_TooltipLevelUp" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FizzE_TooltipLevelUpUnlearned" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FizzE_TooltipSimple" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_FizzE_TooltipWithExtendedBehaviorHint" = "古灵/精怪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FizzQ_Description" = "菲兹穿过他的目标,造成魔法伤害,并施加攻击特效。"
tr "GeneratedTip_Spell_FizzQ_DisplayName" = "淘气打击"
tr "GeneratedTip_Spell_FizzQ_Tooltip" = "淘气打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。"
tr "GeneratedTip_Spell_FizzQ_TooltipExtended" = "淘气打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。"
tr "GeneratedTip_Spell_FizzQ_TooltipLevelUp" = "淘气打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FizzQ_TooltipLevelUpUnlearned" = "淘气打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FizzQ_TooltipSimple" = "淘气打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。"
tr "GeneratedTip_Spell_FizzQ_TooltipWithExtendedBehaviorHint" = "淘气打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FizzR_Description" = "菲兹朝一个方向放出一条小鱼,小鱼会附身在第一个与它接触的敌方英雄身上,同时减速目标。在短暂的延迟之后,一条巨鲨就会破土而出,击飞目标并将目标附近的敌人震开。被命中的所有敌人都会受到魔法伤害和减速效果。"
tr "GeneratedTip_Spell_FizzR_DisplayName" = "巨鲨强袭"
tr "GeneratedTip_Spell_FizzR_Tooltip" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。"
tr "GeneratedTip_Spell_FizzR_TooltipExtended" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。"
tr "GeneratedTip_Spell_FizzR_TooltipLevelUp" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。点击或按住[@LevelUpHotkey@]以升级小鲨鱼伤害
中鲨鱼伤害
大鲨鱼伤害
冷却时间@SmallDamage@ -> @SmallDamageNL@
@MidDamage@ -> @MidDamageNL@
@BigDamage@ -> @BigDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FizzR_TooltipLevelUpUnlearned" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FizzR_TooltipSimple" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。"
tr "GeneratedTip_Spell_FizzR_TooltipWithExtendedBehaviorHint" = "巨鲨强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FizzW_Description" = "菲兹的攻击会让他的敌人们流血,同时造成持续数秒的魔法伤害。菲兹可以强化他的下次普攻来造成额外伤害,并在短时间内强化他的后续普攻。"
tr "GeneratedTip_Spell_FizzW_DisplayName" = "海石三叉戟"
tr "GeneratedTip_Spell_FizzW_Tooltip" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。"
tr "GeneratedTip_Spell_FizzW_TooltipExtended" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。"
tr "GeneratedTip_Spell_FizzW_TooltipLevelUp" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。点击或按住[@LevelUpHotkey@]以升级被动伤害
主动伤害
命中附伤
法力返还
@AbilityResourceName@消耗
冷却时间@DoTBaseDamage@ -> @DoTBaseDamageNL@
@ActiveBaseDamage@ -> @ActiveBaseDamageNL@
@OnHitBuffBaseDamage@ -> @OnHitBuffBaseDamageNL@
@OnKillManaRefund@ -> @OnKillManaRefundNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_FizzW_TooltipLevelUpUnlearned" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FizzW_TooltipSimple" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。"
tr "GeneratedTip_Spell_FizzW_TooltipWithExtendedBehaviorHint" = "海石三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_FlashFrost_Description" = "艾尼维亚挥动翅膀聚集空气,制造一枚冰晶向目标区域施放,冰冻并伤害路径上的所有敌人。当冰晶爆裂时,它会晕眩并伤害一定范围内的所有敌人。"
tr "GeneratedTip_Spell_FlashFrost_DisplayName" = "寒冰闪耀"
tr "GeneratedTip_Spell_FlashFrost_Tooltip" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_FlashFrost_TooltipExtended" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUp" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUpUnlearned" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_FlashFrost_TooltipSimple" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_FlashFrost_TooltipWithExtendedBehaviorHint" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Fling_Description" = "伤害目标敌方单位,并将他们投掷到辛吉德身后。如果辛吉德将目标扔到强力粘胶上,目标还会被禁锢。"
tr "GeneratedTip_Spell_Fling_DisplayName" = "过肩摔"
tr "GeneratedTip_Spell_Fling_Tooltip" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。"
tr "GeneratedTip_Spell_Fling_TooltipExtended" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。"
tr "GeneratedTip_Spell_Fling_TooltipLevelUp" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
最大生命值伤害
禁锢时长
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_Fling_TooltipLevelUpUnlearned" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Fling_TooltipSimple" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。"
tr "GeneratedTip_Spell_Fling_TooltipWithExtendedBehaviorHint" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Frostbite_Description" = "艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成低额伤害。如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。"
tr "GeneratedTip_Spell_Frostbite_DisplayName" = "霜寒刺骨"
tr "GeneratedTip_Spell_Frostbite_Tooltip" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。"
tr "GeneratedTip_Spell_Frostbite_TooltipExtended" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。"
tr "GeneratedTip_Spell_Frostbite_TooltipLevelUp" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_Frostbite_TooltipLevelUpUnlearned" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Frostbite_TooltipSimple" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。"
tr "GeneratedTip_Spell_Frostbite_TooltipWithExtendedBehaviorHint" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GalioE_Description" = "加里奥将暂时后跳然后冲锋,击飞他遇到的第一个敌方英雄。"
tr "GeneratedTip_Spell_GalioE_DisplayName" = "正义冲拳"
tr "GeneratedTip_Spell_GalioE_Tooltip" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。"
tr "GeneratedTip_Spell_GalioE_TooltipExtended" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。"
tr "GeneratedTip_Spell_GalioE_TooltipLevelUp" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GalioE_TooltipLevelUpUnlearned" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GalioE_TooltipSimple" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。"
tr "GeneratedTip_Spell_GalioE_TooltipWithExtendedBehaviorHint" = "正义冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GalioQ_Description" = "加里奥发射两道罡风,罡风在汇聚后会形成一团大型龙卷风,造成持续伤害。"
tr "GeneratedTip_Spell_GalioQ_DisplayName" = "战争罡风"
tr "GeneratedTip_Spell_GalioQ_Tooltip" = "战争罡风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。"
tr "GeneratedTip_Spell_GalioQ_TooltipExtended" = "战争罡风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。"
tr "GeneratedTip_Spell_GalioQ_TooltipLevelUp" = "战争罡风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。点击或按住[@LevelUpHotkey@]以升级罡风伤害
冷却时间
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_GalioQ_TooltipLevelUpUnlearned" = "战争罡风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GalioQ_TooltipSimple" = "战争罡风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。"
tr "GeneratedTip_Spell_GalioQ_TooltipWithExtendedBehaviorHint" = "战争罡风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GalioR_Description" = "加里奥将一名友军的当前位置作为他的着陆点。在短暂的延迟后,加里奥会落到该位置上,然后击退附近的敌人。"
tr "GeneratedTip_Spell_GalioR_DisplayName" = "英雄登场"
tr "GeneratedTip_Spell_GalioR_Tooltip" = "英雄登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。"
tr "GeneratedTip_Spell_GalioR_TooltipExtended" = "英雄登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。"
tr "GeneratedTip_Spell_GalioR_TooltipLevelUp" = "英雄登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。点击或按住[@LevelUpHotkey@]以升级伤害
距离
冷却时间@BaseDamage@ -> @BaseDamageNL@
@CastRange@ -> @CastRangeNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GalioR_TooltipLevelUpUnlearned" = "英雄登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GalioR_TooltipSimple" = "英雄登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。"
tr "GeneratedTip_Spell_GalioR_TooltipWithExtendedBehaviorHint" = "英雄登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GGun_Description" = "库奇使用格林机枪扫射他面前锥形范围内的敌人,造成伤害并降低敌人护甲和魔法抗性。"
tr "GeneratedTip_Spell_GGun_DisplayName" = "格林机枪"
tr "GeneratedTip_Spell_GGun_Tooltip" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。"
tr "GeneratedTip_Spell_GGun_TooltipExtended" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。"
tr "GeneratedTip_Spell_GGun_TooltipLevelUp" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。点击或按住[@LevelUpHotkey@]以升级伤害
防御削减@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*-1.000000@ -> @Effect4AmountNL*-1.000000@"
tr "GeneratedTip_Spell_GGun_TooltipLevelUpUnlearned" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GGun_TooltipSimple" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。"
tr "GeneratedTip_Spell_GGun_TooltipWithExtendedBehaviorHint" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GlacialStorm_Description" = "艾尼维亚召唤出一朵夹杂着冰块和冰雹的雨云,对敌人造成伤害,并使其减速。"
tr "GeneratedTip_Spell_GlacialStorm_DisplayName" = "冰川风暴"
tr "GeneratedTip_Spell_GlacialStorm_Tooltip" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。"
tr "GeneratedTip_Spell_GlacialStorm_TooltipExtended" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。"
tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUp" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。点击或按住[@LevelUpHotkey@]以升级每秒伤害
冰冻减速数额
每秒法力消耗@DamagePerSecond@ -> @DamagePerSecondNL@
@SlowAmount@% -> @SlowAmountNL@%
@ManaCostPerSecond@ -> @ManaCostPerSecondNL@"
tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUpUnlearned" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GlacialStorm_TooltipSimple" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。"
tr "GeneratedTip_Spell_GlacialStorm_TooltipWithExtendedBehaviorHint" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GnarE_Description" = "纳尔跳到一个区域,并在落到任何单位上后,弹跳到更远的区域。
巨型纳尔体积太大,无法弹跳,但落地后会使地面震颤,对区域内的敌人造成伤害。"
tr "GeneratedTip_Spell_GnarE_DisplayName" = "轻跳 / 猛踏"
tr "GeneratedTip_Spell_GnarE_Tooltip" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。"
tr "GeneratedTip_Spell_GnarE_TooltipExtended" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。"
tr "GeneratedTip_Spell_GnarE_TooltipLevelUp" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。点击或按住[@LevelUpHotkey@]以升级伤害
额外攻击速度
冷却时间@MiniDamage@ -> @MiniDamageNL@
@MinibAS*100.000000@% -> @MinibASNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GnarE_TooltipLevelUpUnlearned" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GnarE_TooltipSimple" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。"
tr "GeneratedTip_Spell_GnarE_TooltipWithExtendedBehaviorHint" = "轻跳 / 猛踏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GnarQ_Description" = "纳尔扔出一个回力标,对敌人造成伤害和减速效果,直到开始折返为止。如果纳尔接住了折返的回力标,那么这个技能的冷却时间就会减少。
巨型纳尔扔出一颗石头,石头会在命中第一个敌人后停下,对这个敌人附近的所有敌方单位造成伤害和减速效果。巨型纳尔可以通过拾取这颗石头来减少这个技能的冷却时间。"
tr "GeneratedTip_Spell_GnarQ_DisplayName" = "投掷回力标 / 投掷顽石"
tr "GeneratedTip_Spell_GnarQ_Tooltip" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。"
tr "GeneratedTip_Spell_GnarQ_TooltipExtended" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。"
tr "GeneratedTip_Spell_GnarQ_TooltipLevelUp" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。点击或按住[@LevelUpHotkey@]以升级回力标伤害
投石伤害
减速
冷却时间@MiniBaseDamage@ -> @MiniBaseDamageNL@
@MegaBaseDamage@ -> @MegaBaseDamageNL@
@SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GnarQ_TooltipLevelUpUnlearned" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GnarQ_TooltipSimple" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。"
tr "GeneratedTip_Spell_GnarQ_TooltipWithExtendedBehaviorHint" = "投掷回力标 / 投掷顽石 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GnarR_Description" = "巨型纳尔将身边的所有东西都朝着一个选定的方向投掷,对他们造成伤害和减速效果。被投到墙上的敌人会被晕眩,并承受额外的伤害。"
tr "GeneratedTip_Spell_GnarR_DisplayName" = "呐啊!"
tr "GeneratedTip_Spell_GnarR_Tooltip" = "呐啊! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。"
tr "GeneratedTip_Spell_GnarR_TooltipExtended" = "呐啊! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。"
tr "GeneratedTip_Spell_GnarR_TooltipLevelUp" = "呐啊! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。点击或按住[@LevelUpHotkey@]以升级伤害
减速/晕眩时长
亢奋移动速度
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@RCCDuration@ -> @RCCDurationNL@
@RHyperMovementSpeedPercent@% -> @RHyperMovementSpeedPercentNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GnarR_TooltipLevelUpUnlearned" = "呐啊! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GnarR_TooltipSimple" = "呐啊! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。"
tr "GeneratedTip_Spell_GnarR_TooltipWithExtendedBehaviorHint" = "呐啊! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GnarW_Description" = "纳尔的攻击和施法会让他亢奋起来,造成额外伤害并为他提供移动速度加成。
巨型纳尔已经过于暴怒,所以用不着亢奋了,因此他会用后脚暴跳,并猛击他面前的区域,使区域内的所有敌人晕眩。"
tr "GeneratedTip_Spell_GnarW_DisplayName" = "亢奋 / 痛殴"
tr "GeneratedTip_Spell_GnarW_Tooltip" = "亢奋 / 痛殴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。"
tr "GeneratedTip_Spell_GnarW_TooltipExtended" = "亢奋 / 痛殴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。"
tr "GeneratedTip_Spell_GnarW_TooltipLevelUp" = "亢奋 / 痛殴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。点击或按住[@LevelUpHotkey@]以升级亢奋伤害
目标最大生命值百分比
亢奋对野怪的最大伤害
痛殴伤害@MiniBaseDamage@ -> @MiniBaseDamageNL@
@MiniPercentHPDamage*100.000000@% -> @MiniPercentHPDamageNL*100.000000@%
@MiniMonsterCap@ -> @MiniMonsterCapNL@
@MegaBaseDamage@ -> @MegaBaseDamageNL@"
tr "GeneratedTip_Spell_GnarW_TooltipLevelUpUnlearned" = "亢奋 / 痛殴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GnarW_TooltipSimple" = "亢奋 / 痛殴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。"
tr "GeneratedTip_Spell_GnarW_TooltipWithExtendedBehaviorHint" = "亢奋 / 痛殴 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GragasE_Description" = "古拉加斯向目标区域冲锋,在撞上第一个敌人后,对附近的所有敌方单位造成伤害和晕眩效果。"
tr "GeneratedTip_Spell_GragasE_DisplayName" = "肉弹冲击"
tr "GeneratedTip_Spell_GragasE_Tooltip" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。"
tr "GeneratedTip_Spell_GragasE_TooltipExtended" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。"
tr "GeneratedTip_Spell_GragasE_TooltipLevelUp" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GragasE_TooltipLevelUpUnlearned" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GragasE_TooltipSimple" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。"
tr "GeneratedTip_Spell_GragasE_TooltipWithExtendedBehaviorHint" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GragasQ_Description" = "古拉加斯将酒桶滚到目标地点,酒桶可以被主动引爆或在到达目标地点4秒后自行爆炸。被酒桶炸到的敌人,移动速度会被降低。"
tr "GeneratedTip_Spell_GragasQ_DisplayName" = "滚动酒桶"
tr "GeneratedTip_Spell_GragasQ_Tooltip" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。"
tr "GeneratedTip_Spell_GragasQ_TooltipExtended" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。"
tr "GeneratedTip_Spell_GragasQ_TooltipLevelUp" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_GragasQ_TooltipLevelUpUnlearned" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GragasQ_TooltipSimple" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。"
tr "GeneratedTip_Spell_GragasQ_TooltipWithExtendedBehaviorHint" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GragasR_Description" = "古拉加斯向目标区域投掷他的酒桶,对爆炸范围内的所有敌人造成伤害和击退效果。"
tr "GeneratedTip_Spell_GragasR_DisplayName" = "爆破酒桶"
tr "GeneratedTip_Spell_GragasR_Tooltip" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。"
tr "GeneratedTip_Spell_GragasR_TooltipExtended" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。"
tr "GeneratedTip_Spell_GragasR_TooltipLevelUp" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GragasR_TooltipLevelUpUnlearned" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GragasR_TooltipSimple" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。"
tr "GeneratedTip_Spell_GragasR_TooltipWithExtendedBehaviorHint" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GragasW_Description" = "古拉加斯痛饮酒桶里的佳酿,持续1秒。在喝完之后,他会因醉酒而得到强化,下次普通攻击会对附近的所有目标造成更多伤害,并且自身所受的伤害会降低。"
tr "GeneratedTip_Spell_GragasW_DisplayName" = "醉酒狂暴"
tr "GeneratedTip_Spell_GragasW_Tooltip" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。"
tr "GeneratedTip_Spell_GragasW_TooltipExtended" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。"
tr "GeneratedTip_Spell_GragasW_TooltipLevelUp" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。点击或按住[@LevelUpHotkey@]以升级伤害减免
伤害@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "GeneratedTip_Spell_GragasW_TooltipLevelUpUnlearned" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GragasW_TooltipSimple" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。"
tr "GeneratedTip_Spell_GragasW_TooltipWithExtendedBehaviorHint" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GravesChargeShot_Description" = "格雷福斯射出一枚爆破弹,对它所命中的第一个敌人造成重度伤害。在命中一名英雄或者达到它的最大射程之后,爆弹会爆炸,并对锥形范围内的敌人造成伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_DisplayName" = "终极爆弹"
tr "GeneratedTip_Spell_GravesChargeShot_Tooltip" = "终极爆弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipExtended" = "终极爆弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUp" = "终极爆弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。点击或按住[@LevelUpHotkey@]以升级主体伤害
锥形伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@RFalloffDamage@ -> @RFalloffDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUpUnlearned" = "终极爆弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipSimple" = "终极爆弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipWithExtendedBehaviorHint" = "终极爆弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GravesMove_Description" = "格雷福斯向前冲刺,获得一层持续数秒的护甲加成。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。格雷福斯的每次未被闪避的普通攻击,都会减少这个技能的冷却时间并刷新防御属性加成。"
tr "GeneratedTip_Spell_GravesMove_DisplayName" = "快速拔枪"
tr "GeneratedTip_Spell_GravesMove_Tooltip" = "快速拔枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。"
tr "GeneratedTip_Spell_GravesMove_TooltipExtended" = "快速拔枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。"
tr "GeneratedTip_Spell_GravesMove_TooltipLevelUp" = "快速拔枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。点击或按住[@LevelUpHotkey@]以升级纯爷们的护甲加成
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GravesMove_TooltipLevelUpUnlearned" = "快速拔枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GravesMove_TooltipSimple" = "快速拔枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。"
tr "GeneratedTip_Spell_GravesMove_TooltipWithExtendedBehaviorHint" = "快速拔枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GravesQLineSpell_Description" = "格雷福斯发射一颗爆破性的榴弹,会在2秒后引爆,或是在碰到地形的0.2秒后立刻爆炸。"
tr "GeneratedTip_Spell_GravesQLineSpell_DisplayName" = "穷途末路"
tr "GeneratedTip_Spell_GravesQLineSpell_Tooltip" = "穷途末路 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipExtended" = "穷途末路 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUp" = "穷途末路 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
爆炸伤害的攻击力收益系数
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUpUnlearned" = "穷途末路 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipSimple" = "穷途末路 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipWithExtendedBehaviorHint" = "穷途末路 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_GravesSmokeGrenade_Description" = "格雷福斯朝目标区域掷出一颗烟幕弹。如果敌人处在烟幕之中,则其视野会被降低。被烟幕弹的初始冲击所命中的敌人会受到魔法伤害并且移动速度会被短暂降低。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_DisplayName" = "烟幕弹"
tr "GeneratedTip_Spell_GravesSmokeGrenade_Tooltip" = "烟幕弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipExtended" = "烟幕弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUp" = "烟幕弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUpUnlearned" = "烟幕弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipSimple" = "烟幕弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipWithExtendedBehaviorHint" = "烟幕弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HallucinateFull_Description" = "萨科在身边制造一个自己的幻像,幻像能够攻击周围的敌人(对防御塔造成较少伤害)。在死亡时爆炸,它会爆炸,生成三个小型惊吓魔盒并对附近的敌人造成伤害。"
tr "GeneratedTip_Spell_HallucinateFull_DisplayName" = "幻像"
tr "GeneratedTip_Spell_HallucinateFull_Tooltip" = "幻像 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。"
tr "GeneratedTip_Spell_HallucinateFull_TooltipExtended" = "幻像 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。"
tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUp" = "幻像 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。点击或按住[@LevelUpHotkey@]以升级死亡时伤害
小型魔盒伤害
小型魔盒恐惧时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUpUnlearned" = "幻像 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HallucinateFull_TooltipSimple" = "幻像 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。"
tr "GeneratedTip_Spell_HallucinateFull_TooltipWithExtendedBehaviorHint" = "幻像 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Headbutt_Description" = "阿利斯塔冲撞目标,对其造成伤害并击退目标。"
tr "GeneratedTip_Spell_Headbutt_DisplayName" = "野蛮冲撞"
tr "GeneratedTip_Spell_Headbutt_Tooltip" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。"
tr "GeneratedTip_Spell_Headbutt_TooltipExtended" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。"
tr "GeneratedTip_Spell_Headbutt_TooltipLevelUp" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_Headbutt_TooltipLevelUpUnlearned" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Headbutt_TooltipSimple" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。"
tr "GeneratedTip_Spell_Headbutt_TooltipWithExtendedBehaviorHint" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HecarimRamp_Description" = "赫卡里姆获得不断提升的移动速度加成并且移动时可以无视单位的碰撞体积。他的下一次攻击将会击退目标,并且造成额外物理伤害,伤害值基于他在激活该技能后所移动的距离。"
tr "GeneratedTip_Spell_HecarimRamp_DisplayName" = "毁灭冲锋"
tr "GeneratedTip_Spell_HecarimRamp_Tooltip" = "毁灭冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。"
tr "GeneratedTip_Spell_HecarimRamp_TooltipExtended" = "毁灭冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。"
tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUp" = "毁灭冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。点击或按住[@LevelUpHotkey@]以升级最小伤害
最大伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUpUnlearned" = "毁灭冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HecarimRamp_TooltipSimple" = "毁灭冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。"
tr "GeneratedTip_Spell_HecarimRamp_TooltipWithExtendedBehaviorHint" = "毁灭冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HecarimRapidSlash_Description" = "赫卡里姆猛劈周围的敌人,同时造成物理伤害。"
tr "GeneratedTip_Spell_HecarimRapidSlash_DisplayName" = "暴走"
tr "GeneratedTip_Spell_HecarimRapidSlash_Tooltip" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipExtended" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUp" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUpUnlearned" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipSimple" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipWithExtendedBehaviorHint" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Description" = "赫卡里姆猛劈周围的敌人,同时造成物理伤害。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_DisplayName" = "暴走"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Tooltip" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipExtended" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUp" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUpUnlearned" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipSimple" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipWithExtendedBehaviorHint" = "暴走 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HecarimUlt_Description" = "赫卡里姆召唤幽魂骑兵向前冲锋,对一条直线上的敌人造成魔法伤害。赫卡里姆会在完成他的冲锋时发出一道冲击波,来使周围的敌人惊慌失措地逃命。"
tr "GeneratedTip_Spell_HecarimUlt_DisplayName" = "暗影冲击"
tr "GeneratedTip_Spell_HecarimUlt_Tooltip" = "暗影冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。"
tr "GeneratedTip_Spell_HecarimUlt_TooltipExtended" = "暗影冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。"
tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUp" = "暗影冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUpUnlearned" = "暗影冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HecarimUlt_TooltipSimple" = "暗影冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。"
tr "GeneratedTip_Spell_HecarimUlt_TooltipWithExtendedBehaviorHint" = "暗影冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HecarimW_Description" = "赫卡里姆在短时间内对敌人持续造成魔法伤害。赫卡里姆会基于敌人所受的伤害来恢复生命值。"
tr "GeneratedTip_Spell_HecarimW_DisplayName" = "恐惧之灵"
tr "GeneratedTip_Spell_HecarimW_Tooltip" = "恐惧之灵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。"
tr "GeneratedTip_Spell_HecarimW_TooltipExtended" = "恐惧之灵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。"
tr "GeneratedTip_Spell_HecarimW_TooltipLevelUp" = "恐惧之灵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。点击或按住[@LevelUpHotkey@]以升级伤害
治疗效果封顶值
冷却时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_HecarimW_TooltipLevelUpUnlearned" = "恐惧之灵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HecarimW_TooltipSimple" = "恐惧之灵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。"
tr "GeneratedTip_Spell_HecarimW_TooltipWithExtendedBehaviorHint" = "恐惧之灵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HeimerdingerE_Description" = "黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成伤害,并对被它直接命中的敌人造成晕眩效果,且对附近单位造成减速效果。"
tr "GeneratedTip_Spell_HeimerdingerE_DisplayName" = "CH-2电子风暴手雷"
tr "GeneratedTip_Spell_HeimerdingerE_Tooltip" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipExtended" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUp" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。点击或按住[@LevelUpHotkey@]以升级伤害@BaseDamage@ -> @BaseDamageNL@"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUpUnlearned" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipSimple" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipWithExtendedBehaviorHint" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HeimerdingerQ_Description" = "黑默丁格放置一座快速开火的加农炮台,它还配有一个次级穿透光束发射器(炮台对防御塔造成一半伤害)。"
tr "GeneratedTip_Spell_HeimerdingerQ_DisplayName" = "H-28 G 进化炮台"
tr "GeneratedTip_Spell_HeimerdingerQ_Tooltip" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipExtended" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。炮台属性
生命值:@TurretHealth@
加农炮攻击:@Damage@魔法伤害
光束攻击:@DamageBeam@魔法伤害每@BeamCooldown@秒
可同时存在的最大炮台数量:@MaxTurrets@
"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUp" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。点击或按住[@LevelUpHotkey@]以升级加农炮伤害
光束伤害@BaseDamage@ -> @BaseDamageNL@
@BaseDamageBeam@ -> @BaseDamageBeamNL@"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUpUnlearned" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipSimple" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipWithExtendedBehaviorHint" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HeimerdingerR_Description" = ""
tr "GeneratedTip_Spell_HeimerdingerR_DisplayName" = "升级!!!"
tr "GeneratedTip_Spell_HeimerdingerR_Tooltip" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipExtended" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUp" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。点击或按住[@LevelUpHotkey@]以升级冷却时间
尖端炮台加农炮伤害
炮台光束伤害
导弹群集伤害
导弹群集最大伤害
闪电手雷伤害@Cooldown@ -> @CooldownNL@
@QUltBaseDamage@ -> @QUltBaseDamageNL@
@QUltBaseDamageBeam@ -> @QUltBaseDamageBeamNL@
@WUltBaseDamage@ -> @WUltBaseDamageNL@
@WUltTotalBaseDamage@ -> @WUltTotalBaseDamageNL@
@EUltBaseDamage@ -> @EUltBaseDamageNL@"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUpUnlearned" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipSimple" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipWithExtendedBehaviorHint" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_HeimerdingerW_Description" = "黑默丁格以鼠标悬停处为焦点,发射数枚长程导弹。"
tr "GeneratedTip_Spell_HeimerdingerW_DisplayName" = "海克斯科技微型导弹"
tr "GeneratedTip_Spell_HeimerdingerW_Tooltip" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipExtended" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUp" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害
@AbilityResourceName@消耗@Cooldown@ -> @CooldownNL@
@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUpUnlearned" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipSimple" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipWithExtendedBehaviorHint" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Highlander_Description" = "易以超乎想象的身法进行移动,短时间内提升移动速度和攻击速度,并免疫减速效果。该技能激活期间,易在击杀掉一名敌方英雄的同时,会延长该技能的持续时间。在击杀和助攻后,也会被动地减少易其它技能的冷却时间。"
tr "GeneratedTip_Spell_Highlander_DisplayName" = "高原血统"
tr "GeneratedTip_Spell_Highlander_Tooltip" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少@RCooldownRefund*100@%。
主动:移动速度提高@RMSBonus@%,攻击速度提高@RASBonus@%,并且免疫减速效果,持续@RDuration@秒。在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。"
tr "GeneratedTip_Spell_Highlander_TooltipExtended" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少@RCooldownRefund*100@%。
主动:移动速度提高@RMSBonus@%,攻击速度提高@RASBonus@%,并且免疫减速效果,持续@RDuration@秒。在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。"
tr "GeneratedTip_Spell_Highlander_TooltipLevelUp" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少@RCooldownRefund*100@%。
主动:移动速度提高@RMSBonus@%,攻击速度提高@RASBonus@%,并且免疫减速效果,持续@RDuration@秒。在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。点击或按住[@LevelUpHotkey@]以升级攻击速度
移动速度@RASBonus@% -> @RASBonusNL@%
@RMSBonus@% -> @RMSBonusNL@%"
tr "GeneratedTip_Spell_Highlander_TooltipLevelUpUnlearned" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少@RCooldownRefund*100@%。
主动:移动速度提高@RMSBonus@%,攻击速度提高@RASBonus@%,并且免疫减速效果,持续@RDuration@秒。在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Highlander_TooltipSimple" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少。
主动:移动速度、攻击速度提高,并且免疫减速效果,持续@RDuration@秒。
在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。"
tr "GeneratedTip_Spell_Highlander_TooltipWithExtendedBehaviorHint" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少@RCooldownRefund*100@%。
主动:移动速度提高@RMSBonus@%,攻击速度提高@RASBonus@%,并且免疫减速效果,持续@RDuration@秒。在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IllaoiE_Description" = "俄洛伊把灵魂从一名敌人的肉身中扯出,强迫它站在她面前。 灵魂会将其所受的一部分伤害传递到本体上。如果灵魂被击杀,或者本体离灵魂过远,那么本体就会成为一个躯壳并且开始生成触手。"
tr "GeneratedTip_Spell_IllaoiE_DisplayName" = "灵魂试炼"
tr "GeneratedTip_Spell_IllaoiE_Tooltip" = "灵魂试炼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。"
tr "GeneratedTip_Spell_IllaoiE_TooltipExtended" = "灵魂试炼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。"
tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUp" = "灵魂试炼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。点击或按住[@LevelUpHotkey@]以升级伤害回响
冷却时间
@AbilityResourceName@消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUpUnlearned" = "灵魂试炼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IllaoiE_TooltipSimple" = "灵魂试炼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。"
tr "GeneratedTip_Spell_IllaoiE_TooltipWithExtendedBehaviorHint" = "灵魂试炼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IllaoiQ_Description" = "提升触手造成的伤害。在激活时,俄洛伊会挥出一条触手来造成物理伤害。"
tr "GeneratedTip_Spell_IllaoiQ_DisplayName" = "触手猛击"
tr "GeneratedTip_Spell_IllaoiQ_Tooltip" = "触手猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。"
tr "GeneratedTip_Spell_IllaoiQ_TooltipExtended" = "触手猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。"
tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUp" = "触手猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。点击或按住[@LevelUpHotkey@]以升级猛击加成
冷却时间
@AbilityResourceName@消耗@Effect6Amount*100.000000@% -> @Effect6AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUpUnlearned" = "触手猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IllaoiQ_TooltipSimple" = "触手猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。"
tr "GeneratedTip_Spell_IllaoiQ_TooltipWithExtendedBehaviorHint" = "触手猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IllaoiR_Description" = "俄洛伊将她的神像砸在地上,对附近的敌人造成物理伤害。每命中一个敌人就会生成一条触手。"
tr "GeneratedTip_Spell_IllaoiR_DisplayName" = "过界信仰"
tr "GeneratedTip_Spell_IllaoiR_Tooltip" = "过界信仰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”"
tr "GeneratedTip_Spell_IllaoiR_TooltipExtended" = "过界信仰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”"
tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUp" = "过界信仰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUpUnlearned" = "过界信仰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IllaoiR_TooltipSimple" = "过界信仰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”"
tr "GeneratedTip_Spell_IllaoiR_TooltipWithExtendedBehaviorHint" = "过界信仰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IllaoiW_Description" = "俄洛伊跃向她的目标,造成物理伤害并使附近的触手也挥向目标。"
tr "GeneratedTip_Spell_IllaoiW_DisplayName" = "严酷训诫"
tr "GeneratedTip_Spell_IllaoiW_Tooltip" = "严酷训诫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。"
tr "GeneratedTip_Spell_IllaoiW_TooltipExtended" = "严酷训诫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。"
tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUp" = "严酷训诫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。点击或按住[@LevelUpHotkey@]以升级伤害
最小伤害@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
@WMinDamage@ -> @WMinDamageNL@"
tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUpUnlearned" = "严酷训诫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IllaoiW_TooltipSimple" = "严酷训诫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。"
tr "GeneratedTip_Spell_IllaoiW_TooltipWithExtendedBehaviorHint" = "严酷训诫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_InsanityPotion_Description" = "辛吉德喝下精心炮制的化学药剂,大幅提高战斗属性。"
tr "GeneratedTip_Spell_InsanityPotion_DisplayName" = "疯狂药剂"
tr "GeneratedTip_Spell_InsanityPotion_Tooltip" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。"
tr "GeneratedTip_Spell_InsanityPotion_TooltipExtended" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。"
tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUp" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。点击或按住[@LevelUpHotkey@]以升级额外属性
冷却时间@StatAmount@ -> @StatAmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUpUnlearned" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_InsanityPotion_TooltipSimple" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。"
tr "GeneratedTip_Spell_InsanityPotion_TooltipWithExtendedBehaviorHint" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IreliaE_Description" = "艾瑞莉娅放出两柄相互聚拢的利刃。利刃之间被击中的敌人会受到伤害、晕眩效果并被标记。"
tr "GeneratedTip_Spell_IreliaE_DisplayName" = "比翼双刃"
tr "GeneratedTip_Spell_IreliaE_Tooltip" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。"
tr "GeneratedTip_Spell_IreliaE_TooltipExtended" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。"
tr "GeneratedTip_Spell_IreliaE_TooltipLevelUp" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_IreliaE_TooltipLevelUpUnlearned" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IreliaE_TooltipSimple" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。"
tr "GeneratedTip_Spell_IreliaE_TooltipWithExtendedBehaviorHint" = "比翼双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IreliaQ_Description" = "艾瑞莉娅向前突进以打击她的目标,并治疗自身。如果目标被标记或死于利刃冲击,那么它的冷却时间会刷新。"
tr "GeneratedTip_Spell_IreliaQ_DisplayName" = "利刃冲击"
tr "GeneratedTip_Spell_IreliaQ_Tooltip" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。"
tr "GeneratedTip_Spell_IreliaQ_TooltipExtended" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。"
tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUp" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
对小兵的额外伤害
治疗收益@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@DamageBonusPVE@ -> @DamageBonusPVENL@
@HealTADCoefficient@% -> @HealTADCoefficientNL@%"
tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUpUnlearned" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IreliaQ_TooltipSimple" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。"
tr "GeneratedTip_Spell_IreliaQ_TooltipWithExtendedBehaviorHint" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IreliaR_Description" = "艾瑞莉娅发射庞大数量的利刃,它们会在命中一名敌方英雄时向外爆开。被利刃命中的敌人会受到伤害并被标记。然后利刃会形成一道刃墙,在敌人穿过时造成伤害、和减速效果。"
tr "GeneratedTip_Spell_IreliaR_DisplayName" = "先锋之刃"
tr "GeneratedTip_Spell_IreliaR_Tooltip" = "先锋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。"
tr "GeneratedTip_Spell_IreliaR_TooltipExtended" = "先锋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。"
tr "GeneratedTip_Spell_IreliaR_TooltipLevelUp" = "先锋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
刃墙伤害
冷却时间@BaseMissileDamage@ -> @BaseMissileDamageNL@
@BaseZoneDamage@ -> @BaseZoneDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_IreliaR_TooltipLevelUpUnlearned" = "先锋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IreliaR_TooltipSimple" = "先锋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。"
tr "GeneratedTip_Spell_IreliaR_TooltipWithExtendedBehaviorHint" = "先锋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IreliaW_Description" = "艾瑞莉娅开始蓄力以进行一次打击,蓄力越久则打击造成的伤害越多。在蓄力期间她所受的物理伤害降低。"
tr "GeneratedTip_Spell_IreliaW_DisplayName" = "距破之舞"
tr "GeneratedTip_Spell_IreliaW_Tooltip" = "距破之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。"
tr "GeneratedTip_Spell_IreliaW_TooltipExtended" = "距破之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。"
tr "GeneratedTip_Spell_IreliaW_TooltipLevelUp" = "距破之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
法力消耗@MinDamage@ -> @MinDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_IreliaW_TooltipLevelUpUnlearned" = "距破之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IreliaW_TooltipSimple" = "距破之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。"
tr "GeneratedTip_Spell_IreliaW_TooltipWithExtendedBehaviorHint" = "距破之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IvernE_Description" = "艾翁在一个友军身上放置一个护盾,护盾会在短暂延迟后爆炸,减速并伤害敌人。"
tr "GeneratedTip_Spell_IvernE_DisplayName" = "种豆得瓜"
tr "GeneratedTip_Spell_IvernE_Tooltip" = "种豆得瓜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。"
tr "GeneratedTip_Spell_IvernE_TooltipExtended" = "种豆得瓜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。"
tr "GeneratedTip_Spell_IvernE_TooltipLevelUp" = "种豆得瓜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。点击或按住[@LevelUpHotkey@]以升级护盾生命值
伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_IvernE_TooltipLevelUpUnlearned" = "种豆得瓜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IvernE_TooltipSimple" = "种豆得瓜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。"
tr "GeneratedTip_Spell_IvernE_TooltipWithExtendedBehaviorHint" = "种豆得瓜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IvernQ_Description" = "艾翁召唤出一束荆棘,对命中的敌方单位造成伤害和禁锢效果。艾翁的友军可以突进到禁锢目标附近。"
tr "GeneratedTip_Spell_IvernQ_DisplayName" = "根深敌固"
tr "GeneratedTip_Spell_IvernQ_Tooltip" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "GeneratedTip_Spell_IvernQ_TooltipExtended" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "GeneratedTip_Spell_IvernQ_TooltipLevelUp" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。点击或按住[@LevelUpHotkey@]以升级禁锢时长
伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_IvernQ_TooltipLevelUpUnlearned" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IvernQ_TooltipSimple" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "GeneratedTip_Spell_IvernQ_TooltipWithExtendedBehaviorHint" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IvernQRecast_Description" = "艾翁召唤出一束荆棘,对命中的敌方单位造成伤害和禁锢效果。艾翁的友军可以突进到禁锢目标附近。"
tr "GeneratedTip_Spell_IvernQRecast_DisplayName" = "根深敌固"
tr "GeneratedTip_Spell_IvernQRecast_Tooltip" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "GeneratedTip_Spell_IvernQRecast_TooltipExtended" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "GeneratedTip_Spell_IvernQRecast_TooltipLevelUp" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_IvernQRecast_TooltipLevelUpUnlearned" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IvernQRecast_TooltipSimple" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "GeneratedTip_Spell_IvernQRecast_TooltipWithExtendedBehaviorHint" = "根深敌固 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IvernR_Description" = "艾翁召唤他的护卫好友——小菊——来与他并肩战斗。小菊如果连续攻击相同英雄三次,就会释放出一道冲击波。"
tr "GeneratedTip_Spell_IvernR_DisplayName" = "小菊!"
tr "GeneratedTip_Spell_IvernR_Tooltip" = "小菊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。"
tr "GeneratedTip_Spell_IvernR_TooltipExtended" = "小菊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。"
tr "GeneratedTip_Spell_IvernR_TooltipLevelUp" = "小菊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。点击或按住[@LevelUpHotkey@]以升级冷却时间
小菊的基础生命值
小菊的基础护甲和魔抗
小菊的攻速加成@Effect6Amount@ -> @Effect6AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "GeneratedTip_Spell_IvernR_TooltipLevelUpUnlearned" = "小菊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IvernR_TooltipSimple" = "小菊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。"
tr "GeneratedTip_Spell_IvernR_TooltipWithExtendedBehaviorHint" = "小菊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_IvernW_Description" = "在草丛中,艾翁的攻击方式将变成远程,并且造成额外魔法伤害。艾翁可以激活这个技能来创造一块草丛。"
tr "GeneratedTip_Spell_IvernW_DisplayName" = "揠苗助攻"
tr "GeneratedTip_Spell_IvernW_Tooltip" = "揠苗助攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@秒冷却时间被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。"
tr "GeneratedTip_Spell_IvernW_TooltipExtended" = "揠苗助攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@秒冷却时间被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。"
tr "GeneratedTip_Spell_IvernW_TooltipLevelUp" = "揠苗助攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@秒冷却时间被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。点击或按住[@LevelUpHotkey@]以升级额外魔法伤害
草丛充能@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "GeneratedTip_Spell_IvernW_TooltipLevelUpUnlearned" = "揠苗助攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@秒冷却时间被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_IvernW_TooltipSimple" = "揠苗助攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@秒冷却时间被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。"
tr "GeneratedTip_Spell_IvernW_TooltipWithExtendedBehaviorHint" = "揠苗助攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@秒冷却时间被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JackInTheBox_Description" = "萨科丢出一个隐形且会动的惊吓魔盒。在触发时,盒子会恐惧附近的敌人,然后对其进行攻击。"
tr "GeneratedTip_Spell_JackInTheBox_DisplayName" = "惊吓魔盒"
tr "GeneratedTip_Spell_JackInTheBox_Tooltip" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。"
tr "GeneratedTip_Spell_JackInTheBox_TooltipExtended" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。"
tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUp" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。点击或按住[@LevelUpHotkey@]以升级伤害
恐惧时长
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUpUnlearned" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JackInTheBox_TooltipSimple" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。"
tr "GeneratedTip_Spell_JackInTheBox_TooltipWithExtendedBehaviorHint" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JarvanIVCataclysm_Description" = "嘉文四世勇猛地跃向目标敌方英雄,对其造成物理伤害,并在敌人周围形成环形障碍,持续数秒。在嘉文四世着陆时,目标附近的敌人也会受到伤害。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_DisplayName" = "天崩地裂"
tr "GeneratedTip_Spell_JarvanIVCataclysm_Tooltip" = "天崩地裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipExtended" = "天崩地裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUp" = "天崩地裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUpUnlearned" = "天崩地裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipSimple" = "天崩地裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipWithExtendedBehaviorHint" = "天崩地裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Description" = "嘉文四世携带着德玛西亚的骄傲,能被动地给予他额外的攻击速度。激活德邦军旗会使嘉文四世放置一面德玛西亚军旗,在军旗的着陆点造成魔法伤害,并强化军旗附近的队友们的攻击速度。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_DisplayName" = "德邦军旗"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Tooltip" = "德邦军旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipExtended" = "德邦军旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUp" = "德邦军旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
被动攻击速度
主动攻击速度@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUpUnlearned" = "德邦军旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipSimple" = "德邦军旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipWithExtendedBehaviorHint" = "德邦军旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_Description" = "嘉文四世的长矛穿透敌人,对沿途的敌人造成物理伤害和护甲击碎效果。如果嘉文四世该技能指向德邦军旗,那么他将会被导向军旗,并击飞沿途所有敌人。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_DisplayName" = "巨龙撞击"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_Tooltip" = "巨龙撞击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipExtended" = "巨龙撞击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUp" = "巨龙撞击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。点击或按住[@LevelUpHotkey@]以升级伤害
护甲削减
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUpUnlearned" = "巨龙撞击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipSimple" = "巨龙撞击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipWithExtendedBehaviorHint" = "巨龙撞击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Description" = "嘉文四世召唤古德玛西亚国王保护自己,护盾吸收伤害并减速附近敌人。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_DisplayName" = "黄金圣盾"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Tooltip" = "黄金圣盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipExtended" = "黄金圣盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUp" = "黄金圣盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级护盾生命值
减速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUpUnlearned" = "黄金圣盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipSimple" = "黄金圣盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipWithExtendedBehaviorHint" = "黄金圣盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JaxCounterStrike_Description" = "贾克斯的武艺让他能够在短时间里躲闪掉所有即将到来的普通攻击,随后对所有周围的敌人快速发起反击,并将他们击晕。"
tr "GeneratedTip_Spell_JaxCounterStrike_DisplayName" = "反击风暴"
tr "GeneratedTip_Spell_JaxCounterStrike_Tooltip" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipExtended" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUp" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害
@AbilityResourceName@消耗@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUpUnlearned" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipSimple" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipWithExtendedBehaviorHint" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JaxEmpowerTwo_Description" = "贾克斯为武器充能,使他的下次攻击能造成额外伤害。"
tr "GeneratedTip_Spell_JaxEmpowerTwo_DisplayName" = "蓄力一击"
tr "GeneratedTip_Spell_JaxEmpowerTwo_Tooltip" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipExtended" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUp" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUpUnlearned" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipSimple" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipWithExtendedBehaviorHint" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JaxLeapStrike_Description" = "贾克斯跳向一个单位。如果目标是敌人,贾克斯会用他的武器狠狠地抽打敌人的脸,造成额外伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_DisplayName" = "跳斩"
tr "GeneratedTip_Spell_JaxLeapStrike_Tooltip" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipExtended" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUp" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUpUnlearned" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipSimple" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipWithExtendedBehaviorHint" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JaxRelentlessAssault_Description" = "每连续攻击2次,第3次攻击就会造成额外的魔法伤害。另外,贾克斯可以激活这个技能来施放他的内力,暂时性地提升他的护甲和魔法抗性。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_DisplayName" = "宗师之威"
tr "GeneratedTip_Spell_JaxRelentlessAssault_Tooltip" = "宗师之威 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipExtended" = "宗师之威 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUp" = "宗师之威 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。点击或按住[@LevelUpHotkey@]以升级被动伤害
护甲加成
魔法抗性加成@PassiveDamage@ -> @PassiveDamageNL@
@ActiveBaseResists@ -> @ActiveBaseResistsNL@
@ActiveBaseResists@ -> @ActiveBaseResistsNL@"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUpUnlearned" = "宗师之威 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipSimple" = "宗师之威 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipWithExtendedBehaviorHint" = "宗师之威 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceAccelerationGate_Description" = "展开一个加速之门,所有穿过它的友军英雄都会得到移动速度加成。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升。"
tr "GeneratedTip_Spell_JayceAccelerationGate_DisplayName" = "加速之门"
tr "GeneratedTip_Spell_JayceAccelerationGate_Tooltip" = "加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipExtended" = "加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUp" = "加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。点击或按住[@LevelUpHotkey@]以升级移动速度@MovementSpeed*100.000000@% -> @MovementSpeedNL*100.000000@%"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUpUnlearned" = "加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipSimple" = "加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipWithExtendedBehaviorHint" = "加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceHyperCharge_Description" = "杰斯的活力暴涨,将攻击速度提升至最大值,此效果在若干次攻击后消失。"
tr "GeneratedTip_Spell_JayceHyperCharge_DisplayName" = "超能电荷"
tr "GeneratedTip_Spell_JayceHyperCharge_Tooltip" = "超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipExtended" = "超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUp" = "超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。点击或按住[@LevelUpHotkey@]以升级每一击的伤害
冷却时间@DamagePerc*100.000000@% -> @DamagePercNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUpUnlearned" = "超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipSimple" = "超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipWithExtendedBehaviorHint" = "超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceShockBlast_Description" = "发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_DisplayName" = "电能震荡"
tr "GeneratedTip_Spell_JayceShockBlast_Tooltip" = "电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipExtended" = "电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUp" = "电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUpUnlearned" = "电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipSimple" = "电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipWithExtendedBehaviorHint" = "电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceStanceGtH_Description" = "将墨丘利之炮变成墨丘利之锤,获得新的技能,以及护甲和魔法抗性加成。切换至这个形态后的第一下攻击将会造成额外的魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_DisplayName" = "墨丘利之锤 / 墨丘利之炮"
tr "GeneratedTip_Spell_JayceStanceGtH_Tooltip" = "墨丘利之锤 / 墨丘利之炮 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipExtended" = "墨丘利之锤 / 墨丘利之炮 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUp" = "墨丘利之锤 / 墨丘利之炮 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。点击或按住[@LevelUpHotkey@]以升级切换至炮形态:护甲/魔抗击碎
转换锤形态:额外伤害
锤形态被动:护甲和魔法抗性加成@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUpUnlearned" = "墨丘利之锤 / 墨丘利之炮 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipSimple" = "墨丘利之锤 / 墨丘利之炮 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipWithExtendedBehaviorHint" = "墨丘利之锤 / 墨丘利之炮 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceStanceHtG_Description" = "锤形态:将墨丘利之锤变成墨丘利之炮,获得新的技能和远程攻击能力。切换至这个形态后的第一下攻击将会减少目标的护甲和魔法抗性。
炮形态:将墨丘利之炮变成墨丘利之锤,获得新的技能和护甲与魔法抗性加成,切换至这个形态后的第一下攻击将会造成额外的魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceHtG_DisplayName" = "墨丘利之炮 / 墨丘利之锤"
tr "GeneratedTip_Spell_JayceStanceHtG_Tooltip" = "墨丘利之炮 / 墨丘利之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipExtended" = "墨丘利之炮 / 墨丘利之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUp" = "墨丘利之炮 / 墨丘利之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。点击或按住[@LevelUpHotkey@]以升级切换至炮形态:护甲/魔抗击碎
转换锤形态:额外伤害
锤形态被动:护甲和魔法抗性加成@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUpUnlearned" = "墨丘利之炮 / 墨丘利之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipSimple" = "墨丘利之炮 / 墨丘利之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipWithExtendedBehaviorHint" = "墨丘利之炮 / 墨丘利之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceStaticField_Description" = "锤形态:被动:每次攻击回复法力。主动:创造一个闪电领域,在数秒内对附近的敌人造成伤害。
炮形态:杰斯的活力暴涨,将攻击速度提升至最大值,此效果在若干次攻击后消失。"
tr "GeneratedTip_Spell_JayceStaticField_DisplayName" = "闪电领域 / 超能电荷"
tr "GeneratedTip_Spell_JayceStaticField_Tooltip" = "闪电领域 / 超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。"
tr "GeneratedTip_Spell_JayceStaticField_TooltipExtended" = "闪电领域 / 超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。"
tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUp" = "闪电领域 / 超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
法力回复@BaseDamage@ -> @BaseDamageNL@
@ManaGain@ -> @ManaGainNL@"
tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUpUnlearned" = "闪电领域 / 超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceStaticField_TooltipSimple" = "闪电领域 / 超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。"
tr "GeneratedTip_Spell_JayceStaticField_TooltipWithExtendedBehaviorHint" = "闪电领域 / 超能电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceThunderingBlow_Description" = "锤形态:对一个敌人造成魔法伤害,并将目标击退一小段距离。
炮形态:展开一个加速之门,所有穿过它的友军英雄都会得到移动速度加成。如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升。"
tr "GeneratedTip_Spell_JayceThunderingBlow_DisplayName" = "雷霆一击 / 加速之门"
tr "GeneratedTip_Spell_JayceThunderingBlow_Tooltip" = "雷霆一击 / 加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipExtended" = "雷霆一击 / 加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUp" = "雷霆一击 / 加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)点击或按住[@LevelUpHotkey@]以升级最大生命值百分比
冷却时间
野怪伤害上限@PercHPDamage*100.000000@% -> @PercHPDamageNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@MonsterCap@ -> @MonsterCapNL@"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUpUnlearned" = "雷霆一击 / 加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipSimple" = "雷霆一击 / 加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipWithExtendedBehaviorHint" = "雷霆一击 / 加速之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JayceToTheSkies_Description" = "锤形态:跳向一个敌人,对敌人造成物理伤害和减速效果。
炮形态:发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对命中的敌人造成物理伤害。"
tr "GeneratedTip_Spell_JayceToTheSkies_DisplayName" = "苍穹之跃 / 电能震荡"
tr "GeneratedTip_Spell_JayceToTheSkies_Tooltip" = "苍穹之跃 / 电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipExtended" = "苍穹之跃 / 电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUp" = "苍穹之跃 / 电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
减速@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Slow*-100.000000@% -> @SlowNL*-100.000000@%"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUpUnlearned" = "苍穹之跃 / 电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipSimple" = "苍穹之跃 / 电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipWithExtendedBehaviorHint" = "苍穹之跃 / 电能震荡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JhinE_Description" = "烬放置一个隐形的莲花陷阱,陷阱会在敌人经过时绽放。它会减速附近的敌人,然后爆炸为一阵飘零的花瓣并对敌人造成伤害。
绚葬之华 - 当烬击杀掉一名敌方英雄时,一个莲花陷阱将在该英雄的尸体附近爆炸。"
tr "GeneratedTip_Spell_JhinE_DisplayName" = "万众倾倒"
tr "GeneratedTip_Spell_JhinE_Tooltip" = "万众倾倒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。"
tr "GeneratedTip_Spell_JhinE_TooltipExtended" = "万众倾倒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。"
tr "GeneratedTip_Spell_JhinE_TooltipLevelUp" = "万众倾倒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。点击或按住[@LevelUpHotkey@]以升级伤害
充能时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JhinE_TooltipLevelUpUnlearned" = "万众倾倒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JhinE_TooltipSimple" = "万众倾倒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。"
tr "GeneratedTip_Spell_JhinE_TooltipWithExtendedBehaviorHint" = "万众倾倒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JhinQ_Description" = "烬朝敌人扔出一颗迷人的手雷。它最多可以命中四个目标,并在每次击杀单位后获得伤害提升。"
tr "GeneratedTip_Spell_JhinQ_DisplayName" = "曼舞手雷"
tr "GeneratedTip_Spell_JhinQ_Tooltip" = "曼舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。"
tr "GeneratedTip_Spell_JhinQ_TooltipExtended" = "曼舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。"
tr "GeneratedTip_Spell_JhinQ_TooltipLevelUp" = "曼舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。点击或按住[@LevelUpHotkey@]以升级伤害
总攻击力收益
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JhinQ_TooltipLevelUpUnlearned" = "曼舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JhinQ_TooltipSimple" = "曼舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。"
tr "GeneratedTip_Spell_JhinQ_TooltipWithExtendedBehaviorHint" = "曼舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JhinR_Description" = "烬开始引导,将“低语”切换成一个肩扛式重炮。它能够进行四次超级射击,超级射击的射程极远,可穿透小兵和野怪,但会在命中第一个敌方英雄后停下。“低语”会让命中的敌方单位怯场,也就是对它们造成减速效果和斩杀伤害。第四次射击是经过精心调制的,所以威力特别大,并且必定会造成暴击。"
tr "GeneratedTip_Spell_JhinR_DisplayName" = "完美谢幕"
tr "GeneratedTip_Spell_JhinR_Tooltip" = "完美谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。"
tr "GeneratedTip_Spell_JhinR_TooltipExtended" = "完美谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。"
tr "GeneratedTip_Spell_JhinR_TooltipLevelUp" = "完美谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Damage@ -> @DamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JhinR_TooltipLevelUpUnlearned" = "完美谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JhinR_TooltipSimple" = "完美谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。"
tr "GeneratedTip_Spell_JhinR_TooltipWithExtendedBehaviorHint" = "完美谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JhinW_Description" = "烬挥舞他的长枪,进行一次射程极远的射击。它可穿透小兵和野怪,但会在命中第一个敌方英雄后停下。如果目标最近踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么还会受到禁锢效果。"
tr "GeneratedTip_Spell_JhinW_DisplayName" = "致命华彩"
tr "GeneratedTip_Spell_JhinW_Tooltip" = "致命华彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。"
tr "GeneratedTip_Spell_JhinW_TooltipExtended" = "致命华彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。"
tr "GeneratedTip_Spell_JhinW_TooltipLevelUp" = "致命华彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。点击或按住[@LevelUpHotkey@]以升级伤害
禁锢时长
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JhinW_TooltipLevelUpUnlearned" = "致命华彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JhinW_TooltipSimple" = "致命华彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。"
tr "GeneratedTip_Spell_JhinW_TooltipWithExtendedBehaviorHint" = "致命华彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JinxE_Description" = "金克丝扔出一串陷阱手雷。手雷会在5秒后爆炸,让敌人着火。嚼火者手雷将会袭击路过的敌方英雄,并将他们束缚在原地。"
tr "GeneratedTip_Spell_JinxE_DisplayName" = "嚼火者手雷!"
tr "GeneratedTip_Spell_JinxE_Tooltip" = "嚼火者手雷! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。"
tr "GeneratedTip_Spell_JinxE_TooltipExtended" = "嚼火者手雷! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。"
tr "GeneratedTip_Spell_JinxE_TooltipLevelUp" = "嚼火者手雷! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JinxE_TooltipLevelUpUnlearned" = "嚼火者手雷! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JinxE_TooltipSimple" = "嚼火者手雷! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。"
tr "GeneratedTip_Spell_JinxE_TooltipWithExtendedBehaviorHint" = "嚼火者手雷! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JinxQ_Description" = "金克丝可以通过切换武器来改变普通攻击的方式。在用她的轻机枪“砰砰”攻击时,她的攻击速度会提升。在用她的火箭发射器“鱼骨头”攻击时,她的普通攻击会造成范围伤害,攻击距离提升,并会消耗法力值。"
tr "GeneratedTip_Spell_JinxQ_DisplayName" = "枪炮交响曲!"
tr "GeneratedTip_Spell_JinxQ_Tooltip" = "枪炮交响曲! (@Level@)[@Hotkey@]每发火箭@Cost@法力值@Cooldown@秒冷却金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。"
tr "GeneratedTip_Spell_JinxQ_TooltipExtended" = "枪炮交响曲! (@Level@)[@Hotkey@]每发火箭@Cost@法力值@Cooldown@秒冷却金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。"
tr "GeneratedTip_Spell_JinxQ_TooltipLevelUp" = "枪炮交响曲! (@Level@)[@Hotkey@]每发火箭@Cost@法力值@Cooldown@秒冷却金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。点击或按住[@LevelUpHotkey@]以升级火箭额外射程
轻机枪总攻速加成@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "GeneratedTip_Spell_JinxQ_TooltipLevelUpUnlearned" = "枪炮交响曲! (@Level@)[@Hotkey@]每发火箭@Cost@法力值@Cooldown@秒冷却金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JinxQ_TooltipSimple" = "枪炮交响曲! (@Level@)[@Hotkey@]每发火箭@Cost@法力值@Cooldown@秒冷却金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。"
tr "GeneratedTip_Spell_JinxQ_TooltipWithExtendedBehaviorHint" = "枪炮交响曲! (@Level@)[@Hotkey@]每发火箭@Cost@法力值@Cooldown@秒冷却金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JinxR_Description" = "金克丝发射一枚能够跨越整个地图的飞弹,并且飞行的时间越长,伤害值越高。飞弹会在命中一名敌方英雄后爆炸,对目标和目标附近的敌人造成伤害,且目标的生命值越低,所受的伤害值越高。"
tr "GeneratedTip_Spell_JinxR_DisplayName" = "超究极死神飞弹!"
tr "GeneratedTip_Spell_JinxR_Tooltip" = "超究极死神飞弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。"
tr "GeneratedTip_Spell_JinxR_TooltipExtended" = "超究极死神飞弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。"
tr "GeneratedTip_Spell_JinxR_TooltipLevelUp" = "超究极死神飞弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。点击或按住[@LevelUpHotkey@]以升级最小伤害
最大伤害
百分比已损失生命值伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_JinxR_TooltipLevelUpUnlearned" = "超究极死神飞弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JinxR_TooltipSimple" = "超究极死神飞弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。"
tr "GeneratedTip_Spell_JinxR_TooltipWithExtendedBehaviorHint" = "超究极死神飞弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_JinxW_Description" = "金克丝使用她的震荡手枪“电磁器”来发射震荡波,让被命中的第一个敌人暴露在己方视野中(可使隐形英雄现形),并对其造成伤害和减速效果。"
tr "GeneratedTip_Spell_JinxW_DisplayName" = "震荡电磁波!"
tr "GeneratedTip_Spell_JinxW_Tooltip" = "震荡电磁波! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。"
tr "GeneratedTip_Spell_JinxW_TooltipExtended" = "震荡电磁波! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。"
tr "GeneratedTip_Spell_JinxW_TooltipLevelUp" = "震荡电磁波! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_JinxW_TooltipLevelUpUnlearned" = "震荡电磁波! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_JinxW_TooltipSimple" = "震荡电磁波! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。"
tr "GeneratedTip_Spell_JinxW_TooltipWithExtendedBehaviorHint" = "震荡电磁波! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaisaE_Description" = "卡莎暂时提升移动速度,随后提升攻击速度。
活体武器:这个技能得到升级,可短暂提供隐形效果。"
tr "GeneratedTip_Spell_KaisaE_DisplayName" = "极限超载"
tr "GeneratedTip_Spell_KaisaE_Tooltip" = "极限超载 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。"
tr "GeneratedTip_Spell_KaisaE_TooltipExtended" = "极限超载 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。"
tr "GeneratedTip_Spell_KaisaE_TooltipLevelUp" = "极限超载 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。点击或按住[@LevelUpHotkey@]以升级冷却时间
移动速度
攻击速度@Cooldown@ -> @CooldownNL@
@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
@Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%"
tr "GeneratedTip_Spell_KaisaE_TooltipLevelUpUnlearned" = "极限超载 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaisaE_TooltipSimple" = "极限超载 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。"
tr "GeneratedTip_Spell_KaisaE_TooltipWithExtendedBehaviorHint" = "极限超载 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaisaQ_Description" = "卡莎发射一大堆弹体来搜寻附近的目标。
活体武器:这个技能得到升级,可发射更多弹体。"
tr "GeneratedTip_Spell_KaisaQ_DisplayName" = "艾卡西亚暴雨"
tr "GeneratedTip_Spell_KaisaQ_Tooltip" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。"
tr "GeneratedTip_Spell_KaisaQ_TooltipExtended" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。"
tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUp" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。点击或按住[@LevelUpHotkey@]以升级冷却时间
每发弹体的伤害
最大伤害@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@MaxDamage@ -> @MaxDamageNL@"
tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUpUnlearned" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaisaQ_TooltipSimple" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。"
tr "GeneratedTip_Spell_KaisaQ_TooltipWithExtendedBehaviorHint" = "艾卡西亚暴雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaisaR_Description" = "卡莎突进到一个敌方英雄身边。"
tr "GeneratedTip_Spell_KaisaR_DisplayName" = "猎手本能"
tr "GeneratedTip_Spell_KaisaR_Tooltip" = "猎手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。"
tr "GeneratedTip_Spell_KaisaR_TooltipExtended" = "猎手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。"
tr "GeneratedTip_Spell_KaisaR_TooltipLevelUp" = "猎手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。点击或按住[@LevelUpHotkey@]以升级距离
冷却时间
护盾生命值
攻击力收益@RRange@ -> @RRangeNL@
@Cooldown@ -> @CooldownNL@
@RBaseValue@ -> @RBaseValueNL@
@RTotalADRatio*100.000000@% -> @RTotalADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_KaisaR_TooltipLevelUpUnlearned" = "猎手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaisaR_TooltipSimple" = "猎手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。"
tr "GeneratedTip_Spell_KaisaR_TooltipWithExtendedBehaviorHint" = "猎手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaisaW_Description" = "卡莎发射一束长程弹体,并用她的被动来标记敌人。
活体武器:这个技能得到升级,可施加更多被动标记并在命中英雄时减少冷却时间。"
tr "GeneratedTip_Spell_KaisaW_DisplayName" = "虚空索敌"
tr "GeneratedTip_Spell_KaisaW_Tooltip" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。"
tr "GeneratedTip_Spell_KaisaW_TooltipExtended" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。"
tr "GeneratedTip_Spell_KaisaW_TooltipLevelUp" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_KaisaW_TooltipLevelUpUnlearned" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaisaW_TooltipSimple" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。"
tr "GeneratedTip_Spell_KaisaW_TooltipWithExtendedBehaviorHint" = "虚空索敌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_Description" = "攻击时用长矛来刺穿目标。主动激活可以将长矛扯出,造成减速和逐步上升的伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_DisplayName" = "撕裂"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_Tooltip" = "撕裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipExtended" = "撕裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUp" = "撕裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
减速
法力返还
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect8Amount@ -> @Effect8AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUpUnlearned" = "撕裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipSimple" = "撕裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipWithExtendedBehaviorHint" = "撕裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@秒冷却时间被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KalistaMysticShot_Description" = "扔出一个快速移动的长矛。长矛在击杀敌人后会继续飞行。"
tr "GeneratedTip_Spell_KalistaMysticShot_DisplayName" = "穿刺"
tr "GeneratedTip_Spell_KalistaMysticShot_Tooltip" = "穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipExtended" = "穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUp" = "穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。点击或按住[@LevelUpHotkey@]以升级@AbilityResourceName@消耗
伤害@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUpUnlearned" = "穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipSimple" = "穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipWithExtendedBehaviorHint" = "穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KalistaRx_Description" = "卡莉丝塔传送一位友军到自己身边。该友军随后可以冲向一个地点,并击退命中的敌人。"
tr "GeneratedTip_Spell_KalistaRx_DisplayName" = "命运的召唤"
tr "GeneratedTip_Spell_KalistaRx_Tooltip" = "命运的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。"
tr "GeneratedTip_Spell_KalistaRx_TooltipExtended" = "命运的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。"
tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUp" = "命运的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。点击或按住[@LevelUpHotkey@]以升级冷却时间
击飞时长@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUpUnlearned" = "命运的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KalistaRx_TooltipSimple" = "命运的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。"
tr "GeneratedTip_Spell_KalistaRx_TooltipWithExtendedBehaviorHint" = "命运的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KalistaW_Description" = "在卡莉斯塔与誓约者一起攻击相同目标时提供额外伤害。
激活此技能可以派出一个灵魂来侦查道路,将它面前的区域显示在玩家的视野内。"
tr "GeneratedTip_Spell_KalistaW_DisplayName" = "哨兵"
tr "GeneratedTip_Spell_KalistaW_Tooltip" = "哨兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。"
tr "GeneratedTip_Spell_KalistaW_TooltipExtended" = "哨兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。"
tr "GeneratedTip_Spell_KalistaW_TooltipLevelUp" = "哨兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。点击或按住[@LevelUpHotkey@]以升级伤害
充能时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@"
tr "GeneratedTip_Spell_KalistaW_TooltipLevelUpUnlearned" = "哨兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KalistaW_TooltipSimple" = "哨兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。"
tr "GeneratedTip_Spell_KalistaW_TooltipWithExtendedBehaviorHint" = "哨兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KarthusDefile_Description" = "卡尔萨斯被动地从他的猎物那里窃取法力,每杀死一个敌人就会获得法力。卡尔萨斯也可以转化这种力量,用猎物的灵魂环绕自身,对附近的敌人造成伤害,但会急速消耗他自己的法力。"
tr "GeneratedTip_Spell_KarthusDefile_DisplayName" = "亵渎"
tr "GeneratedTip_Spell_KarthusDefile_Tooltip" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_KarthusDefile_TooltipExtended" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUp" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级每秒伤害
法力回复@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUpUnlearned" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KarthusDefile_TooltipSimple" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_KarthusDefile_TooltipWithExtendedBehaviorHint" = "亵渎 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KarthusFallenOne_Description" = "在引导3秒后,卡尔萨斯就会对所有敌方英雄造成伤害。"
tr "GeneratedTip_Spell_KarthusFallenOne_DisplayName" = "安魂曲"
tr "GeneratedTip_Spell_KarthusFallenOne_Tooltip" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。 "
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipExtended" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。 "
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUp" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。 点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUpUnlearned" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipSimple" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。 "
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KarthusLayWasteA1_Description" = "卡尔萨斯在目标区域释放一次有延迟的爆炸魔法,对区域内的所有敌人造成伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_DisplayName" = "荒芜"
tr "GeneratedTip_Spell_KarthusLayWasteA1_Tooltip" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipExtended" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUp" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUpUnlearned" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipSimple" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipWithExtendedBehaviorHint" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@秒冷却时间在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KarthusWallOfPain_Description" = "卡尔萨斯创造一道可通过的魔能之墙。所有穿过墙体的敌方单位都会被暂时降低移动速度和魔法抗性。"
tr "GeneratedTip_Spell_KarthusWallOfPain_DisplayName" = "痛苦之墙"
tr "GeneratedTip_Spell_KarthusWallOfPain_Tooltip" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipExtended" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUp" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。点击或按住[@LevelUpHotkey@]以升级墙体宽度
移动减速@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUpUnlearned" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipSimple" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipWithExtendedBehaviorHint" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KatarinaEWrapper_Description" = "卡特琳娜立刻闪烁到目标处,如果目标是敌人,则她会对目标造成伤害,否则会对距她最近的敌人造成伤害。"
tr "GeneratedTip_Spell_KatarinaEWrapper_DisplayName" = "瞬步"
tr "GeneratedTip_Spell_KatarinaEWrapper_Tooltip" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipExtended" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUp" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUpUnlearned" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipSimple" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipWithExtendedBehaviorHint" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KatarinaQ_Description" = "卡特琳娜朝敌人扔出一把匕首,匕首会弹射到附近敌人身上,然后落到地面上。"
tr "GeneratedTip_Spell_KatarinaQ_DisplayName" = "弹射之刃"
tr "GeneratedTip_Spell_KatarinaQ_Tooltip" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。"
tr "GeneratedTip_Spell_KatarinaQ_TooltipExtended" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。"
tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUp" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。点击或按住[@LevelUpHotkey@]以升级初始伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUpUnlearned" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KatarinaQ_TooltipSimple" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。"
tr "GeneratedTip_Spell_KatarinaQ_TooltipWithExtendedBehaviorHint" = "弹射之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KatarinaR_Description" = "卡特琳娜化身为一道剑刃飓风,以无与伦比的速度对周围最多三个敌方英雄造成巨量魔法伤害。"
tr "GeneratedTip_Spell_KatarinaR_DisplayName" = "死亡莲华"
tr "GeneratedTip_Spell_KatarinaR_Tooltip" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。"
tr "GeneratedTip_Spell_KatarinaR_TooltipExtended" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。"
tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUp" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。点击或按住[@LevelUpHotkey@]以升级每把匕首的伤害
冷却时间@DamagePerTick@ -> @DamagePerTickNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUpUnlearned" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KatarinaR_TooltipSimple" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。"
tr "GeneratedTip_Spell_KatarinaR_TooltipWithExtendedBehaviorHint" = "死亡莲华 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KatarinaW_Description" = "卡特琳娜获得爆发性的移动速度加成,同时投掷一把匕首到她正上方的空中。"
tr "GeneratedTip_Spell_KatarinaW_DisplayName" = "伺机待发"
tr "GeneratedTip_Spell_KatarinaW_Tooltip" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。"
tr "GeneratedTip_Spell_KatarinaW_TooltipExtended" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。"
tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUp" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。点击或按住[@LevelUpHotkey@]以升级移动速度
冷却时间@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUpUnlearned" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KatarinaW_TooltipSimple" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。"
tr "GeneratedTip_Spell_KatarinaW_TooltipWithExtendedBehaviorHint" = "伺机待发 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KayleE_Description" = "被动:凯尔的星界之剑,“美德”,会对她在攻击的敌人造成额外伤害。
主动:凯尔的下次攻击将用星火重击她的目标,基于敌人的已损失生命值造成额外伤害。"
tr "GeneratedTip_Spell_KayleE_DisplayName" = "星火符刃"
tr "GeneratedTip_Spell_KayleE_Tooltip" = "星火符刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。"
tr "GeneratedTip_Spell_KayleE_TooltipExtended" = "星火符刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。{{Spell_KayleE_Name}}的主动攻击可附带攻击特效和法术特效。对野怪的处决伤害封顶值为@MaxExecuteVsMonsters@。"
tr "GeneratedTip_Spell_KayleE_TooltipLevelUp" = "星火符刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。点击或按住[@LevelUpHotkey@]以升级被动伤害
已损失的生命值伤害
@AbilityResourceName@消耗@Passive Damage@ -> @Passive DamageNL@
@ActiveExecutePercent@% -> @ActiveExecutePercentNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KayleE_TooltipLevelUpUnlearned" = "星火符刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KayleE_TooltipSimple" = "星火符刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。"
tr "GeneratedTip_Spell_KayleE_TooltipWithExtendedBehaviorHint" = "星火符刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KayleQ_Description" = "凯尔召出一个传送门,召唤出一把星界之剑来刺穿敌人,对命中的所有敌人造成减速、伤害和防御属性击碎效果。"
tr "GeneratedTip_Spell_KayleQ_DisplayName" = "耀焰冲击"
tr "GeneratedTip_Spell_KayleQ_Tooltip" = "耀焰冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。"
tr "GeneratedTip_Spell_KayleQ_TooltipExtended" = "耀焰冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。攻击速度会减少{{Spell_KayleQ_Name}}的施放时间。"
tr "GeneratedTip_Spell_KayleQ_TooltipLevelUp" = "耀焰冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Damage@ -> @DamageNL@
@SlowPercent@% -> @SlowPercentNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KayleQ_TooltipLevelUpUnlearned" = "耀焰冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KayleQ_TooltipSimple" = "耀焰冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。"
tr "GeneratedTip_Spell_KayleQ_TooltipWithExtendedBehaviorHint" = "耀焰冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KayleR_Description" = "凯尔让一名友方英雄免疫伤害,并号召曾经的正义星灵们用一阵神圣剑雨来纯化她目标附近的区域。"
tr "GeneratedTip_Spell_KayleR_DisplayName" = "圣裁之刻"
tr "GeneratedTip_Spell_KayleR_Tooltip" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。"
tr "GeneratedTip_Spell_KayleR_TooltipExtended" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。在施放{{Spell_KayleR_Name}}时,凯尔能够移动但不能攻击。
"
tr "GeneratedTip_Spell_KayleR_TooltipLevelUp" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。点击或按住[@LevelUpHotkey@]以升级伤害
免疫伤害时长
冷却时间@Damage@ -> @DamageNL@
@InvulnDuration@ -> @InvulnDurationNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KayleR_TooltipLevelUpUnlearned" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KayleR_TooltipSimple" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。"
tr "GeneratedTip_Spell_KayleR_TooltipWithExtendedBehaviorHint" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KayleW_Description" = "通过神圣的赐福,凯尔为自己和距她最近的友方英雄提供治疗和移动速度。"
tr "GeneratedTip_Spell_KayleW_DisplayName" = "星界恩典"
tr "GeneratedTip_Spell_KayleW_Tooltip" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。"
tr "GeneratedTip_Spell_KayleW_TooltipExtended" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。如果进行无目标施放,那么{{Spell_KayleW_Name}}将治愈距离内伤势最重的友方英雄。"
tr "GeneratedTip_Spell_KayleW_TooltipLevelUp" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。点击或按住[@LevelUpHotkey@]以升级治疗效果
移动速度
@AbilityResourceName@消耗@Heal@ -> @HealNL@
@Haste*100.000000@% -> @HasteNL*100.000000@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KayleW_TooltipLevelUpUnlearned" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KayleW_TooltipSimple" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。"
tr "GeneratedTip_Spell_KayleW_TooltipWithExtendedBehaviorHint" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KayleWHeal_Description" = ""
tr "GeneratedTip_Spell_KayleWHeal_DisplayName" = "星界恩典"
tr "GeneratedTip_Spell_KayleWHeal_Tooltip" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_KayleWHeal_TooltipExtended" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUp" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUpUnlearned" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KayleWHeal_TooltipSimple" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_KayleWHeal_TooltipWithExtendedBehaviorHint" = "星界恩典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaynE_Description" = "凯隐可以穿越地形。"
tr "GeneratedTip_Spell_KaynE_DisplayName" = "掠影步"
tr "GeneratedTip_Spell_KaynE_Tooltip" = "掠影步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。"
tr "GeneratedTip_Spell_KaynE_TooltipExtended" = "掠影步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。"
tr "GeneratedTip_Spell_KaynE_TooltipLevelUp" = "掠影步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。点击或按住[@LevelUpHotkey@]以升级冷却时间
持续时间
治疗效果冷却时间
@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@"
tr "GeneratedTip_Spell_KaynE_TooltipLevelUpUnlearned" = "掠影步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaynE_TooltipSimple" = "掠影步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。"
tr "GeneratedTip_Spell_KaynE_TooltipWithExtendedBehaviorHint" = "掠影步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaynQ_Description" = "凯隐向前冲刺并打击附近的敌人。冲刺和打击都会造成伤害。"
tr "GeneratedTip_Spell_KaynQ_DisplayName" = "巨镰横扫"
tr "GeneratedTip_Spell_KaynQ_Tooltip" = "巨镰横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。"
tr "GeneratedTip_Spell_KaynQ_TooltipExtended" = "巨镰横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。"
tr "GeneratedTip_Spell_KaynQ_TooltipLevelUp" = "巨镰横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。点击或按住[@LevelUpHotkey@]以升级{{ game_spell_Kayn_Q_Dmg_@f1@ }}冷却时间{{ game_spell_Kayn_Q_Dmg_@f1@ }}@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KaynQ_TooltipLevelUpUnlearned" = "巨镰横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaynQ_TooltipSimple" = "巨镰横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。"
tr "GeneratedTip_Spell_KaynQ_TooltipWithExtendedBehaviorHint" = "巨镰横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaynR_Description" = "凯隐隐藏在敌方身体内,在他破膛而出时造成巨量伤害。"
tr "GeneratedTip_Spell_KaynR_DisplayName" = "裂舍影"
tr "GeneratedTip_Spell_KaynR_Tooltip" = "裂舍影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ spell_Kayn_R_main_@f1@ }}"
tr "GeneratedTip_Spell_KaynR_TooltipExtended" = "裂舍影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ spell_Kayn_R_main_@f1@ }}"
tr "GeneratedTip_Spell_KaynR_TooltipLevelUp" = "裂舍影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ spell_Kayn_R_main_@f1@ }}点击或按住[@LevelUpHotkey@]以升级{{ game_spell_Kayn_R_Damage_@f1@ }}冷却时间{{ game_spell_Kayn_R_Damage_@f1@ }}@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KaynR_TooltipLevelUpUnlearned" = "裂舍影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ spell_Kayn_R_main_@f1@ }}点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaynR_TooltipSimple" = "裂舍影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ spell_Kayn_R_main_@f1@ }}"
tr "GeneratedTip_Spell_KaynR_TooltipWithExtendedBehaviorHint" = "裂舍影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ spell_Kayn_R_main_@f1@ }}
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KaynW_Description" = "凯隐伤害并减速一条直线上的敌人。"
tr "GeneratedTip_Spell_KaynW_DisplayName" = "利刃纵贯"
tr "GeneratedTip_Spell_KaynW_Tooltip" = "利刃纵贯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "GeneratedTip_Spell_KaynW_TooltipExtended" = "利刃纵贯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "GeneratedTip_Spell_KaynW_TooltipLevelUp" = "利刃纵贯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_W_maintext_@f1@ }}点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KaynW_TooltipLevelUpUnlearned" = "利刃纵贯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_W_maintext_@f1@ }}点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KaynW_TooltipSimple" = "利刃纵贯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "GeneratedTip_Spell_KaynW_TooltipWithExtendedBehaviorHint" = "利刃纵贯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ game_spell_Kayn_W_maintext_@f1@ }}
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KennenBringTheLight_Description" = "凯南连续攻击附加额外伤害并对目标造成一层【忍法!雷缚印】,主动释放会对所有带有【忍法!雷缚印】的敌人造成闪电伤害,并额外附加一层【忍法!雷缚印】。"
tr "GeneratedTip_Spell_KennenBringTheLight_DisplayName" = "奥义!电刃"
tr "GeneratedTip_Spell_KennenBringTheLight_Tooltip" = "奥义!电刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipExtended" = "奥义!电刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUp" = "奥义!电刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。点击或按住[@LevelUpHotkey@]以升级伤害(被动)
伤害(主动)
额外攻击收益率
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUpUnlearned" = "奥义!电刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipSimple" = "奥义!电刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipWithExtendedBehaviorHint" = "奥义!电刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KennenLightningRush_Description" = "凯南变身为一个闪电形态,高速移动并可以穿越单位。对碰到的所有敌人造成伤害并施加一层【忍法!雷缚印】。凯南会在进入这个形态时获得移动速度,并在离开时获得攻击速度。"
tr "GeneratedTip_Spell_KennenLightningRush_DisplayName" = "奥义!雷铠"
tr "GeneratedTip_Spell_KennenLightningRush_Tooltip" = "奥义!雷铠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipExtended" = "奥义!雷铠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUp" = "奥义!雷铠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗
攻速加成@base damage@ -> @base damageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@attack speed*100.000000@% -> @attack speedNL*100.000000@%"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUpUnlearned" = "奥义!雷铠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipSimple" = "奥义!雷铠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipWithExtendedBehaviorHint" = "奥义!雷铠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Description" = "凯南向目标区域投掷手里剑,对第一个目标造成伤害并附加【忍法!雷缚印】。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_DisplayName" = "奥义!千鸟"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Tooltip" = "奥义!千鸟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipExtended" = "奥义!千鸟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUp" = "奥义!千鸟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUpUnlearned" = "奥义!千鸟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipSimple" = "奥义!千鸟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipWithExtendedBehaviorHint" = "奥义!千鸟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KennenShurikenStorm_Description" = "凯南召唤出一团风暴,会对周围的所有敌方英雄造成魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_DisplayName" = "秘奥义!万雷天牢引"
tr "GeneratedTip_Spell_KennenShurikenStorm_Tooltip" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipExtended" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUp" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
护甲加成
魔法抗性加成@BaseDamage@ -> @BaseDamageNL@
@KennenRDefenses@ -> @KennenRDefensesNL@
@KennenRDefenses@ -> @KennenRDefensesNL@"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUpUnlearned" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipSimple" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KhazixE_Description" = "卡兹克跳向一个区域,在着陆时造成物理伤害。如果他选择进化虫翼的话,跃击的距离会提升200并在击杀和助攻时重置冷却时间。"
tr "GeneratedTip_Spell_KhazixE_DisplayName" = "跃击"
tr "GeneratedTip_Spell_KhazixE_Tooltip" = "跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "GeneratedTip_Spell_KhazixE_TooltipExtended" = "跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "GeneratedTip_Spell_KhazixE_TooltipLevelUp" = "跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KhazixE_TooltipLevelUpUnlearned" = "跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KhazixE_TooltipSimple" = "跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "GeneratedTip_Spell_KhazixE_TooltipWithExtendedBehaviorHint" = "跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KhazixQ_Description" = "对目标造成物理伤害。对孤立无援的目标造成的伤害会提高。如果他选择进化收割利爪的话,这个技能会在对抗孤立无援的目标时返还一部分冷却时间。卡兹克也会提升他的普通攻击和品尝恐惧的距离。"
tr "GeneratedTip_Spell_KhazixQ_DisplayName" = "品尝恐惧"
tr "GeneratedTip_Spell_KhazixQ_Tooltip" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。"
tr "GeneratedTip_Spell_KhazixQ_TooltipExtended" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。"
tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUp" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUpUnlearned" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KhazixQ_TooltipSimple" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。"
tr "GeneratedTip_Spell_KhazixQ_TooltipWithExtendedBehaviorHint" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KhazixR_Description" = "每升一级此技能都会允许卡兹克进化他的一项技能,给予该技能独特的附加效果。在激活【虚空来袭】时,会使卡兹克变成隐形状态,触发无形威胁并提升移动速度。如果他选择进化动态遮蔽的话,【虚空来袭】获得已提升的隐形持续时间,以及一次额外的使用次数。"
tr "GeneratedTip_Spell_KhazixR_DisplayName" = "虚空来袭"
tr "GeneratedTip_Spell_KhazixR_Tooltip" = "虚空来袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_KhazixR_TooltipExtended" = "虚空来袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_KhazixR_TooltipLevelUp" = "虚空来袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级进化可用
冷却时间@EvolutionsAvailable@ -> @EvolutionsAvailableNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KhazixR_TooltipLevelUpUnlearned" = "虚空来袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KhazixR_TooltipSimple" = "虚空来袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_KhazixR_TooltipWithExtendedBehaviorHint" = "虚空来袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KhazixW_Description" = "卡兹克发射爆炸性的尖刺,对命中的敌人造成物理伤害。卡兹克如果在爆炸范围内,则会回复生命值。如果他选择进化刺鞘的话,虚空突刺现在会呈锥形发射三个尖刺,减速被命中的敌人并使被命中的敌方英雄显形2秒。孤立无援的目标会被减速额外的幅度。"
tr "GeneratedTip_Spell_KhazixW_DisplayName" = "虚空突刺"
tr "GeneratedTip_Spell_KhazixW_Tooltip" = "虚空突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。"
tr "GeneratedTip_Spell_KhazixW_TooltipExtended" = "虚空突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。"
tr "GeneratedTip_Spell_KhazixW_TooltipLevelUp" = "虚空突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。点击或按住[@LevelUpHotkey@]以升级伤害
治疗效果
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KhazixW_TooltipLevelUpUnlearned" = "虚空突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KhazixW_TooltipSimple" = "虚空突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。"
tr "GeneratedTip_Spell_KhazixW_TooltipWithExtendedBehaviorHint" = "虚空突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KindredEWrapper_Description" = "羊灵进行一发谨慎的定位射击,来使目标减速。如果羊灵又进行了两次攻击,那么她的第三次攻击会指挥狼灵扑向目标,对目标造成巨量伤害。"
tr "GeneratedTip_Spell_KindredEWrapper_DisplayName" = "横生惧意"
tr "GeneratedTip_Spell_KindredEWrapper_Tooltip" = "横生惧意 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipExtended" = "横生惧意 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUp" = "横生惧意 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUpUnlearned" = "横生惧意 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipSimple" = "横生惧意 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipWithExtendedBehaviorHint" = "横生惧意 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KindredQ_Description" = "千珏进行翻滚并朝附近的敌人射出最多三支箭矢。"
tr "GeneratedTip_Spell_KindredQ_DisplayName" = "乱箭之舞"
tr "GeneratedTip_Spell_KindredQ_Tooltip" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KindredQ_TooltipExtended" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KindredQ_TooltipLevelUp" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
在狼灵狂热中的冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "GeneratedTip_Spell_KindredQ_TooltipLevelUpUnlearned" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KindredQ_TooltipSimple" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KindredQ_TooltipWithExtendedBehaviorHint" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_Description" = "千珏进行翻滚并朝附近的敌人射出最多三支箭矢。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_DisplayName" = "乱箭之舞"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_Tooltip" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipExtended" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUp" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
在狼灵狂热中的冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUpUnlearned" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipSimple" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipWithExtendedBehaviorHint" = "乱箭之舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KindredR_Description" = "羊灵让一块区域内的所有生灵都免受死亡。效果结束之前,谁都不会死去。效果结束时,所有单位都会获得治疗。"
tr "GeneratedTip_Spell_KindredR_DisplayName" = "羊灵生息"
tr "GeneratedTip_Spell_KindredR_Tooltip" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。"
tr "GeneratedTip_Spell_KindredR_TooltipExtended" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。"
tr "GeneratedTip_Spell_KindredR_TooltipLevelUp" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。点击或按住[@LevelUpHotkey@]以升级治疗效果
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KindredR_TooltipLevelUpUnlearned" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KindredR_TooltipSimple" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。"
tr "GeneratedTip_Spell_KindredR_TooltipWithExtendedBehaviorHint" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KindredW_Description" = "狼灵狂化并攻击在他附近的敌人。羊灵通过攻击和移动来被动地积攒层数。当层数攒满时,羊灵的下次攻击将治愈生命值。"
tr "GeneratedTip_Spell_KindredW_DisplayName" = "狼灵狂热"
tr "GeneratedTip_Spell_KindredW_Tooltip" = "狼灵狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。"
tr "GeneratedTip_Spell_KindredW_TooltipExtended" = "狼灵狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。"
tr "GeneratedTip_Spell_KindredW_TooltipLevelUp" = "狼灵狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KindredW_TooltipLevelUpUnlearned" = "狼灵狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KindredW_TooltipSimple" = "狼灵狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。"
tr "GeneratedTip_Spell_KindredW_TooltipWithExtendedBehaviorHint" = "狼灵狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KledE_Description" = "克烈发起突进,造成物理伤害并短暂获得爆发性移速加成。克烈可以再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "GeneratedTip_Spell_KledE_DisplayName" = "比武"
tr "GeneratedTip_Spell_KledE_Tooltip" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "GeneratedTip_Spell_KledE_TooltipExtended" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "GeneratedTip_Spell_KledE_TooltipLevelUp" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KledE_TooltipLevelUpUnlearned" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KledE_TooltipSimple" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "GeneratedTip_Spell_KledE_TooltipWithExtendedBehaviorHint" = "比武 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KledQ_Description" = "克烈投掷一个捕熊器,钩住一个敌人并造成伤害。如果短时间内牵引没有被打破,那么目标会受到额外物理伤害并被拽向克烈。
当处于非骑乘状态下时,这个技能会被替换为【随身手枪】——一个远程枪击技能,可将克烈击退并回复勇气值。"
tr "GeneratedTip_Spell_KledQ_DisplayName" = "飞索捕熊器"
tr "GeneratedTip_Spell_KledQ_Tooltip" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。"
tr "GeneratedTip_Spell_KledQ_TooltipExtended" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。"
tr "GeneratedTip_Spell_KledQ_TooltipLevelUp" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。点击或按住[@LevelUpHotkey@]以升级投掷伤害
拽取伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KledQ_TooltipLevelUpUnlearned" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KledQ_TooltipSimple" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。"
tr "GeneratedTip_Spell_KledQ_TooltipWithExtendedBehaviorHint" = "飞索捕熊器 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KledR_Description" = "克烈和斯嘎尔朝着一个位置发起冲锋,同时在身后留下一条提供加速效果的轨迹,并为自己构建一个护盾。斯嘎尔会在遭遇首个敌方英雄时将其锁定并发起撞击。"
tr "GeneratedTip_Spell_KledR_DisplayName" = "冲啊——!!"
tr "GeneratedTip_Spell_KledR_Tooltip" = "冲啊——!! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。"
tr "GeneratedTip_Spell_KledR_TooltipExtended" = "冲啊——!! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。"
tr "GeneratedTip_Spell_KledR_TooltipLevelUp" = "冲啊——!! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。点击或按住[@LevelUpHotkey@]以升级最大伤害
最大护盾生命值
距离
冷却时间@Effect1Amount*3.000000@% -> @Effect1AmountNL*3.000000@%
@Effect4Amount@ -> @Effect4AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KledR_TooltipLevelUpUnlearned" = "冲啊——!! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KledR_TooltipSimple" = "冲啊——!! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。"
tr "GeneratedTip_Spell_KledR_TooltipWithExtendedBehaviorHint" = "冲啊——!! (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KledRiderQ_Description" = "克烈射出一大团子弹,同时将自己震退。命中敌方英雄的话,则会回复勇气。"
tr "GeneratedTip_Spell_KledRiderQ_DisplayName" = "随身手枪"
tr "GeneratedTip_Spell_KledRiderQ_Tooltip" = "随身手枪 (@Level@)[@Hotkey@]1层充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。"
tr "GeneratedTip_Spell_KledRiderQ_TooltipExtended" = "随身手枪 (@Level@)[@Hotkey@]1层充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。"
tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUp" = "随身手枪 (@Level@)[@Hotkey@]1层充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUpUnlearned" = "随身手枪 (@Level@)[@Hotkey@]1层充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KledRiderQ_TooltipSimple" = "随身手枪 (@Level@)[@Hotkey@]1层充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。"
tr "GeneratedTip_Spell_KledRiderQ_TooltipWithExtendedBehaviorHint" = "随身手枪 (@Level@)[@Hotkey@]1层充能@f2@秒充能时间(@f1@秒冷却时间)克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KledW_Description" = "克烈获得持续4次攻击的巨幅攻速加成。第四次攻击会造成更多伤害。"
tr "GeneratedTip_Spell_KledW_DisplayName" = "暴烈秉性"
tr "GeneratedTip_Spell_KledW_Tooltip" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。"
tr "GeneratedTip_Spell_KledW_TooltipExtended" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。"
tr "GeneratedTip_Spell_KledW_TooltipLevelUp" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。点击或按住[@LevelUpHotkey@]以升级固定伤害
百分比伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KledW_TooltipLevelUpUnlearned" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KledW_TooltipSimple" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。"
tr "GeneratedTip_Spell_KledW_TooltipWithExtendedBehaviorHint" = "暴烈秉性 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Description" = "克格莫的攻击距离得到了提升,并且能够对目标造成额外的魔法伤害,伤害值基于目标的最大生命值。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_DisplayName" = "生化弹幕"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Tooltip" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipExtended" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUp" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。点击或按住[@LevelUpHotkey@]以升级距离
最大生命值伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUpUnlearned" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipSimple" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipWithExtendedBehaviorHint" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KogMawLivingArtillery_Description" = "克格莫发射一枚射程极远的活体炮弹,让被命中的敌人暴露在己方视野中,并对目标造成魔法伤害(对低血量目标的伤害会显著提升)。 在短时间内连续使用活体大炮,将消耗额外的法力值。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_DisplayName" = "活体大炮"
tr "GeneratedTip_Spell_KogMawLivingArtillery_Tooltip" = "活体大炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipExtended" = "活体大炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUp" = "活体大炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。点击或按住[@LevelUpHotkey@]以升级伤害
距离
冷却时间@Damage@ -> @DamageNL@
@CastRange@ -> @CastRangeNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUpUnlearned" = "活体大炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipSimple" = "活体大炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipWithExtendedBehaviorHint" = "活体大炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KogMawQ_Description" = "克格莫发射一团腐蚀性物质,对目标造成魔法伤害,并暂时腐蚀目标的护甲和魔法抗性。克格莫还会获得额外攻速。"
tr "GeneratedTip_Spell_KogMawQ_DisplayName" = "腐蚀唾液"
tr "GeneratedTip_Spell_KogMawQ_Tooltip" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KogMawQ_TooltipExtended" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUp" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级攻击速度
伤害
护甲和魔法抗性击碎@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUpUnlearned" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KogMawQ_TooltipSimple" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_KogMawQ_TooltipWithExtendedBehaviorHint" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_KogMawVoidOoze_Description" = "克格莫抛射出一团特殊的分泌物,对经过或停留在分泌物上的敌人造成伤害和减速效果。"
tr "GeneratedTip_Spell_KogMawVoidOoze_DisplayName" = "虚空淤泥"
tr "GeneratedTip_Spell_KogMawVoidOoze_Tooltip" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipExtended" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUp" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。点击或按住[@LevelUpHotkey@]以升级伤害
减速
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUpUnlearned" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipSimple" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipWithExtendedBehaviorHint" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Landslide_Description" = "墨菲特锤击地面,放射出冲击波对目标造成基础伤害,并根据墨菲特的护甲值附加额外伤害,同时暂时减低目标攻击速度。"
tr "GeneratedTip_Spell_Landslide_DisplayName" = "大地震颤"
tr "GeneratedTip_Spell_Landslide_Tooltip" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。"
tr "GeneratedTip_Spell_Landslide_TooltipExtended" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。"
tr "GeneratedTip_Spell_Landslide_TooltipLevelUp" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。点击或按住[@LevelUpHotkey@]以升级伤害
攻击速度减少
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_Landslide_TooltipLevelUpUnlearned" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Landslide_TooltipSimple" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。"
tr "GeneratedTip_Spell_Landslide_TooltipWithExtendedBehaviorHint" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Description" = "蕾欧娜用盾进行下次普通攻击,造成额外魔法伤害并晕眩目标。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_DisplayName" = "破晓之盾"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Tooltip" = "破晓之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipExtended" = "破晓之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUp" = "破晓之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUpUnlearned" = "破晓之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipSimple" = "破晓之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipWithExtendedBehaviorHint" = "破晓之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LeonaSolarBarrier_Description" = "蕾欧娜举起盾牌,提供伤害减免、护甲和魔法抗性。当持续时间首次结束时,如果附近有敌人,那么她会对其造成魔法伤害并延长效果的持续时间。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_DisplayName" = "日蚀"
tr "GeneratedTip_Spell_LeonaSolarBarrier_Tooltip" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipExtended" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUp" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。点击或按住[@LevelUpHotkey@]以升级伤害
护甲和魔法抗性
伤害减免
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@FlatDamageReduction@ -> @FlatDamageReductionNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUpUnlearned" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipSimple" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LeonaSolarFlare_Description" = "蕾欧娜召唤一道太阳光束,对区域内的敌人造成伤害。区域中心的敌人会被晕眩,并且外围的敌人会被减速。"
tr "GeneratedTip_Spell_LeonaSolarFlare_DisplayName" = "日炎耀斑"
tr "GeneratedTip_Spell_LeonaSolarFlare_Tooltip" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipExtended" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUp" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUpUnlearned" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipSimple" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LeonaZenithBlade_Description" = "蕾欧娜投掷一束日光,对直线上的所有敌人造成魔法伤害。当效果消失时,蕾欧娜会冲向最后一个被击中的敌人并使其无法移动。"
tr "GeneratedTip_Spell_LeonaZenithBlade_DisplayName" = "天顶之刃"
tr "GeneratedTip_Spell_LeonaZenithBlade_Tooltip" = "天顶之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipExtended" = "天顶之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUp" = "天顶之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUpUnlearned" = "天顶之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipSimple" = "天顶之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipWithExtendedBehaviorHint" = "天顶之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LissandraE_Description" = "丽桑卓召唤一个寒冰魔爪来造成魔法伤害。再次激活这个技能,可以让丽桑卓传送到寒冰魔爪的当前位置上。"
tr "GeneratedTip_Spell_LissandraE_DisplayName" = "冰川之径"
tr "GeneratedTip_Spell_LissandraE_Tooltip" = "冰川之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。"
tr "GeneratedTip_Spell_LissandraE_TooltipExtended" = "冰川之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。"
tr "GeneratedTip_Spell_LissandraE_TooltipLevelUp" = "冰川之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LissandraE_TooltipLevelUpUnlearned" = "冰川之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LissandraE_TooltipSimple" = "冰川之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。"
tr "GeneratedTip_Spell_LissandraE_TooltipWithExtendedBehaviorHint" = "冰川之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LissandraQ_Description" = "掷出一杆冰矛,冰矛会在命中敌人时碎裂,造成魔法伤害和减速效果。碎裂会穿过目标,对被冰矛命中的其他敌人造成等量伤害。"
tr "GeneratedTip_Spell_LissandraQ_DisplayName" = "寒冰碎片"
tr "GeneratedTip_Spell_LissandraQ_Tooltip" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。"
tr "GeneratedTip_Spell_LissandraQ_TooltipExtended" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。"
tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUp" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*-100.000000@% -> @Effect3AmountNL*-100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUpUnlearned" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LissandraQ_TooltipSimple" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。"
tr "GeneratedTip_Spell_LissandraQ_TooltipWithExtendedBehaviorHint" = "寒冰碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LissandraR_Description" = "如果对敌方英雄施放,那么会冻结目标,对目标造成晕眩效果,如果对丽桑卓自己施放,那么她会暂时用暗黑之冰裹住自己,治疗自身并免疫任何伤害且无法被选定,但也无法进行任何动作。暗黑之冰可以从目标处放射寒芒对敌人造成魔法伤害和减速效果。"
tr "GeneratedTip_Spell_LissandraR_DisplayName" = "冰封陵墓"
tr "GeneratedTip_Spell_LissandraR_Tooltip" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。"
tr "GeneratedTip_Spell_LissandraR_TooltipExtended" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。"
tr "GeneratedTip_Spell_LissandraR_TooltipLevelUp" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。点击或按住[@LevelUpHotkey@]以升级伤害
减速
治疗效果
冷却时间@BaseDamage@ -> @BaseDamageNL@
@SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
@SelfCastFlatHeal@ -> @SelfCastFlatHealNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LissandraR_TooltipLevelUpUnlearned" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LissandraR_TooltipSimple" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。"
tr "GeneratedTip_Spell_LissandraR_TooltipWithExtendedBehaviorHint" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LissandraW_Description" = "将周围的敌人冻在原地,造成魔法伤害和束缚效果。"
tr "GeneratedTip_Spell_LissandraW_DisplayName" = "冰霜之环"
tr "GeneratedTip_Spell_LissandraW_Tooltip" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。"
tr "GeneratedTip_Spell_LissandraW_TooltipExtended" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。"
tr "GeneratedTip_Spell_LissandraW_TooltipLevelUp" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。点击或按住[@LevelUpHotkey@]以升级伤害
禁锢时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LissandraW_TooltipLevelUpUnlearned" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LissandraW_TooltipSimple" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。"
tr "GeneratedTip_Spell_LissandraW_TooltipWithExtendedBehaviorHint" = "冰霜之环 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LucianE_Description" = "卢锡安冲刺一小段距离。【圣光银弹】的攻击会减少【冷酷追击】的冷却时间。"
tr "GeneratedTip_Spell_LucianE_DisplayName" = "冷酷追击"
tr "GeneratedTip_Spell_LucianE_Tooltip" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。"
tr "GeneratedTip_Spell_LucianE_TooltipExtended" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。"
tr "GeneratedTip_Spell_LucianE_TooltipLevelUp" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。点击或按住[@LevelUpHotkey@]以升级冷却时间
@AbilityResourceName@消耗@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LucianE_TooltipLevelUpUnlearned" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LucianE_TooltipSimple" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。"
tr "GeneratedTip_Spell_LucianE_TooltipWithExtendedBehaviorHint" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LucianQ_Description" = "卢锡安射出一束穿透性的圣光穿过他的目标。"
tr "GeneratedTip_Spell_LucianQ_DisplayName" = "透体圣光"
tr "GeneratedTip_Spell_LucianQ_Tooltip" = "透体圣光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。"
tr "GeneratedTip_Spell_LucianQ_TooltipExtended" = "透体圣光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。"
tr "GeneratedTip_Spell_LucianQ_TooltipLevelUp" = "透体圣光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。点击或按住[@LevelUpHotkey@]以升级伤害
攻击力
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LucianQ_TooltipLevelUpUnlearned" = "透体圣光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LucianQ_TooltipSimple" = "透体圣光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。"
tr "GeneratedTip_Spell_LucianQ_TooltipWithExtendedBehaviorHint" = "透体圣光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LucianR_Description" = "卢锡安的武器释放出大量的子弹。"
tr "GeneratedTip_Spell_LucianR_DisplayName" = "圣枪洗礼"
tr "GeneratedTip_Spell_LucianR_Tooltip" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。"
tr "GeneratedTip_Spell_LucianR_TooltipExtended" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。"
tr "GeneratedTip_Spell_LucianR_TooltipLevelUp" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。点击或按住[@LevelUpHotkey@]以升级伤害
子弹数量
冷却时间@BaseDamage@ -> @BaseDamageNL@
@NumShots@ -> @NumShotsNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LucianR_TooltipLevelUpUnlearned" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LucianR_TooltipSimple" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。"
tr "GeneratedTip_Spell_LucianR_TooltipWithExtendedBehaviorHint" = "圣枪洗礼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LucianW_Description" = "卢锡安发射一个会呈星形爆炸的飞弹,标记并暂时显形敌人。在卢锡安攻击被标记的敌人时,会获得移动速度加成。"
tr "GeneratedTip_Spell_LucianW_DisplayName" = "热诚烈弹"
tr "GeneratedTip_Spell_LucianW_Tooltip" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。"
tr "GeneratedTip_Spell_LucianW_TooltipExtended" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。"
tr "GeneratedTip_Spell_LucianW_TooltipLevelUp" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LucianW_TooltipLevelUpUnlearned" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LucianW_TooltipSimple" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。"
tr "GeneratedTip_Spell_LucianW_TooltipWithExtendedBehaviorHint" = "热诚烈弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuluE_Description" = "如果对友军施放,会命令皮克斯跳到一名友军身上进行保护,之后会跟随并协助目标(而不是璐璐)进行攻击。如果对敌人施放,皮克斯会跳到敌人身上造成伤害,之后会跟随并提供目标的视野。"
tr "GeneratedTip_Spell_LuluE_DisplayName" = "帮忙,皮克斯!"
tr "GeneratedTip_Spell_LuluE_Tooltip" = "帮忙,皮克斯! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。"
tr "GeneratedTip_Spell_LuluE_TooltipExtended" = "帮忙,皮克斯! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。"
tr "GeneratedTip_Spell_LuluE_TooltipLevelUp" = "帮忙,皮克斯! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。点击或按住[@LevelUpHotkey@]以升级护盾生命值
伤害
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LuluE_TooltipLevelUpUnlearned" = "帮忙,皮克斯! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuluE_TooltipSimple" = "帮忙,皮克斯! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。"
tr "GeneratedTip_Spell_LuluE_TooltipWithExtendedBehaviorHint" = "帮忙,皮克斯! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuluQ_Description" = "璐璐和皮克斯各自发射一个穿刺飞弹,对命中的敌人造成重度减速效果。一个敌人只会受到一个飞弹的伤害。"
tr "GeneratedTip_Spell_LuluQ_DisplayName" = "闪耀长枪"
tr "GeneratedTip_Spell_LuluQ_Tooltip" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "GeneratedTip_Spell_LuluQ_TooltipExtended" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "GeneratedTip_Spell_LuluQ_TooltipLevelUp" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LuluQ_TooltipLevelUpUnlearned" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuluQ_TooltipSimple" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "GeneratedTip_Spell_LuluQ_TooltipWithExtendedBehaviorHint" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuluR_Description" = "璐璐让她的友军变大,击飞目标附近的敌人,同时为她的友军提供大量生命值加成。接下来的数秒内,该友军会获得一个减少附近敌人速度的光环。"
tr "GeneratedTip_Spell_LuluR_DisplayName" = "狂野生长"
tr "GeneratedTip_Spell_LuluR_Tooltip" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "GeneratedTip_Spell_LuluR_TooltipExtended" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "GeneratedTip_Spell_LuluR_TooltipLevelUp" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。点击或按住[@LevelUpHotkey@]以升级额外生命值
减速
冷却时间@BonusHealth@ -> @BonusHealthNL@
@SlowPercent@% -> @SlowPercentNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LuluR_TooltipLevelUpUnlearned" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuluR_TooltipSimple" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "GeneratedTip_Spell_LuluR_TooltipWithExtendedBehaviorHint" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuluW_Description" = "如果对友军施放,会暂时增加目标友军的攻击速度和移动速度。如果对敌人施放,会将一名敌方英雄变成可爱的动物,使其无法攻击或施法。"
tr "GeneratedTip_Spell_LuluW_DisplayName" = "奇思妙想"
tr "GeneratedTip_Spell_LuluW_Tooltip" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "GeneratedTip_Spell_LuluW_TooltipExtended" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "GeneratedTip_Spell_LuluW_TooltipLevelUp" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。点击或按住[@LevelUpHotkey@]以升级移速和攻速持续时间
攻击速度
变形持续时间
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LuluW_TooltipLevelUpUnlearned" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuluW_TooltipSimple" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "GeneratedTip_Spell_LuluW_TooltipWithExtendedBehaviorHint" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuxLightBinding_Description" = "拉克丝释放一个光球,束缚并伤害最多两个敌方单位。"
tr "GeneratedTip_Spell_LuxLightBinding_DisplayName" = "光之束缚"
tr "GeneratedTip_Spell_LuxLightBinding_Tooltip" = "光之束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标地点发射一团光球,最多可束缚2个敌方单位@Effect3Amount@秒并对每个目标造@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipExtended" = "光之束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标地点发射一团光球,最多可束缚2个敌方单位@Effect3Amount@秒并对每个目标造@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUp" = "光之束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标地点发射一团光球,最多可束缚2个敌方单位@Effect3Amount@秒并对每个目标造@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUpUnlearned" = "光之束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标地点发射一团光球,最多可束缚2个敌方单位@Effect3Amount@秒并对每个目标造@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipSimple" = "光之束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对2个敌人造成@Effect3Amount@秒禁锢和伤害。"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipWithExtendedBehaviorHint" = "光之束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标地点发射一团光球,最多可束缚2个敌方单位@Effect3Amount@秒并对每个目标造@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_Description" = "朝一个区域发射一个不规则的扭曲之光,减速附近敌人。拉克丝可以引爆它,对敌人造成区域性伤害。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_DisplayName" = "透光奇点"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_Tooltip" = "透光奇点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创建一个区域,使其中的敌方单位减速@Effect1Amount@%。在@Effect3Amount@秒后,该区域会爆炸,对区域内的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
再次激活此技能可以提前引爆该区域。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipExtended" = "透光奇点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创建一个区域,使其中的敌方单位减速@Effect1Amount@%。在@Effect3Amount@秒后,该区域会爆炸,对区域内的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
再次激活此技能可以提前引爆该区域。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUp" = "透光奇点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创建一个区域,使其中的敌方单位减速@Effect1Amount@%。在@Effect3Amount@秒后,该区域会爆炸,对区域内的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
再次激活此技能可以提前引爆该区域。点击或按住[@LevelUpHotkey@]以升级伤害
移动减速
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUpUnlearned" = "透光奇点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创建一个区域,使其中的敌方单位减速@Effect1Amount@%。在@Effect3Amount@秒后,该区域会爆炸,对区域内的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
再次激活此技能可以提前引爆该区域。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipSimple" = "透光奇点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创建一团光球,减速其内的敌人。
再次激活可引爆并伤害其内的所有敌人。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipWithExtendedBehaviorHint" = "透光奇点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却创建一个区域,使其中的敌方单位减速@Effect1Amount@%。在@Effect3Amount@秒后,该区域会爆炸,对区域内的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
再次激活此技能可以提前引爆该区域。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuxMaliceCannon_Description" = "在积蓄能量之后,拉克丝发射一束光波,对该区域所有目标造成伤害。此外,该技能触发拉克丝的被动技能并刷新光芒四射减益的持续时间。"
tr "GeneratedTip_Spell_LuxMaliceCannon_DisplayName" = "终极闪光"
tr "GeneratedTip_Spell_LuxMaliceCannon_Tooltip" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipExtended" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUp" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Damage@ -> @DamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUpUnlearned" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipSimple" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却施放一道炫目光束,伤害命中的所有敌人。
消耗光芒四射效果造成额外伤害。"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipWithExtendedBehaviorHint" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_LuxPrismaticWave_Description" = "拉克丝掷出她的魔杖,魔杖所触及的友方单位会有光环环绕,保护他们免受敌方伤害。"
tr "GeneratedTip_Spell_LuxPrismaticWave_DisplayName" = "曲光屏障"
tr "GeneratedTip_Spell_LuxPrismaticWave_Tooltip" = "曲光屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标方向掷出拉克丝的魔杖,来保护被魔杖触及的所有友方英雄免受@Effect2Amount@ (+@CharAbilityPower@)伤害,持续@Effect3Amount@秒。当魔杖到达它的飞行终点时,就会进行返程,并叠加前者的效果。"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipExtended" = "曲光屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标方向掷出拉克丝的魔杖,来保护被魔杖触及的所有友方英雄免受@Effect2Amount@ (+@CharAbilityPower@)伤害,持续@Effect3Amount@秒。当魔杖到达它的飞行终点时,就会进行返程,并叠加前者的效果。"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUp" = "曲光屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标方向掷出拉克丝的魔杖,来保护被魔杖触及的所有友方英雄免受@Effect2Amount@ (+@CharAbilityPower@)伤害,持续@Effect3Amount@秒。当魔杖到达它的飞行终点时,就会进行返程,并叠加前者的效果。点击或按住[@LevelUpHotkey@]以升级护盾生命值
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUpUnlearned" = "曲光屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标方向掷出拉克丝的魔杖,来保护被魔杖触及的所有友方英雄免受@Effect2Amount@ (+@CharAbilityPower@)伤害,持续@Effect3Amount@秒。当魔杖到达它的飞行终点时,就会进行返程,并叠加前者的效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipSimple" = "曲光屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却保护拉克丝和命中的友军。
每段施放都可保护友军。"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipWithExtendedBehaviorHint" = "曲光屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标方向掷出拉克丝的魔杖,来保护被魔杖触及的所有友方英雄免受@Effect2Amount@ (+@CharAbilityPower@)伤害,持续@Effect3Amount@秒。当魔杖到达它的飞行终点时,就会进行返程,并叠加前者的效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Meditate_Description" = "易通过集中念力来活化他的身体,从而回复生命值,并暂时减少所受的伤害。此外,易还会为双重打击充能,并暂停无极剑道和高原血统的持续时长。"
tr "GeneratedTip_Spell_Meditate_DisplayName" = "冥想"
tr "GeneratedTip_Spell_Meditate_Tooltip" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易大师开始引导,减少即将到来的@Effect2Amount*100@%伤害并在@f1.-1@秒里持续回复共@Effect1Amount@(+@CharAbilityPower@)生命值。这个治疗效果可基于易大师的已损失生命值而提升,最多可提升至@Effect10Amount*100@%。
此外,易大师每引导1秒,都将获得【双重打击】的层数并暂停【无极剑道】和【高原血统】的剩余冷却时间。
冥想的伤害减免效果在作用于来自建筑物的伤害时会减半。"
tr "GeneratedTip_Spell_Meditate_TooltipExtended" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易大师开始引导,减少即将到来的@Effect2Amount*100@%伤害并在@f1.-1@秒里持续回复共@Effect1Amount@(+@CharAbilityPower@)生命值。这个治疗效果可基于易大师的已损失生命值而提升,最多可提升至@Effect10Amount*100@%。
此外,易大师每引导1秒,都将获得【双重打击】的层数并暂停【无极剑道】和【高原血统】的剩余冷却时间。
冥想的伤害减免效果在作用于来自建筑物的伤害时会减半。"
tr "GeneratedTip_Spell_Meditate_TooltipLevelUp" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易大师开始引导,减少即将到来的@Effect2Amount*100@%伤害并在@f1.-1@秒里持续回复共@Effect1Amount@(+@CharAbilityPower@)生命值。这个治疗效果可基于易大师的已损失生命值而提升,最多可提升至@Effect10Amount*100@%。
此外,易大师每引导1秒,都将获得【双重打击】的层数并暂停【无极剑道】和【高原血统】的剩余冷却时间。
冥想的伤害减免效果在作用于来自建筑物的伤害时会减半。点击或按住[@LevelUpHotkey@]以升级生命值已回复
伤害减免@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100.000000@ -> @Effect2AmountNL*100.000000@"
tr "GeneratedTip_Spell_Meditate_TooltipLevelUpUnlearned" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易大师开始引导,减少即将到来的@Effect2Amount*100@%伤害并在@f1.-1@秒里持续回复共@Effect1Amount@(+@CharAbilityPower@)生命值。这个治疗效果可基于易大师的已损失生命值而提升,最多可提升至@Effect10Amount*100@%。
此外,易大师每引导1秒,都将获得【双重打击】的层数并暂停【无极剑道】和【高原血统】的剩余冷却时间。
冥想的伤害减免效果在作用于来自建筑物的伤害时会减半。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Meditate_TooltipSimple" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却引导以减少即将到来的伤害并在@f1.-1@秒里持续回复生命值。
尝试移动或攻击都将结束引导。"
tr "GeneratedTip_Spell_Meditate_TooltipWithExtendedBehaviorHint" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却易大师开始引导,减少即将到来的@Effect2Amount*100@%伤害并在@f1.-1@秒里持续回复共@Effect1Amount@(+@CharAbilityPower@)生命值。这个治疗效果可基于易大师的已损失生命值而提升,最多可提升至@Effect10Amount*100@%。
此外,易大师每引导1秒,都将获得【双重打击】的层数并暂停【无极剑道】和【高原血统】的剩余冷却时间。
冥想的伤害减免效果在作用于来自建筑物的伤害时会减半。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MegaAdhesive_Description" = "扔出一瓶强力粘合剂在地上,其中的敌人会被减速和缚地。"
tr "GeneratedTip_Spell_MegaAdhesive_DisplayName" = "强力粘胶"
tr "GeneratedTip_Spell_MegaAdhesive_Tooltip" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipExtended" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUp" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。点击或按住[@LevelUpHotkey@]以升级冷却时间
@AbilityResourceName@消耗@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUpUnlearned" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipSimple" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipWithExtendedBehaviorHint" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MissFortuneBulletTime_Description" = "厄运小姐向她面前的锥形范围内引导一阵子弹风暴,对敌人造成大量伤害。这个技能的每波子弹都可以暴击。"
tr "GeneratedTip_Spell_MissFortuneBulletTime_DisplayName" = "弹幕时间"
tr "GeneratedTip_Spell_MissFortuneBulletTime_Tooltip" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向前方锥形地带扫射出持续@ChannelDuration@秒的强力弹幕,每波弹幕造成 @DamagePerWave@物理伤害(总波数:@Waves@)。
每一波【弹幕时间】都可以暴击并造成@CritMultiplier@伤害。
总伤害:@TotalDamage@"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipExtended" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向前方锥形地带扫射出持续@ChannelDuration@秒的强力弹幕,每波弹幕造成 @DamagePerWave@物理伤害(总波数:@Waves@)。
每一波【弹幕时间】都可以暴击并造成@CritMultiplier@伤害。
总伤害:@TotalDamage@"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUp" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向前方锥形地带扫射出持续@ChannelDuration@秒的强力弹幕,每波弹幕造成 @DamagePerWave@物理伤害(总波数:@Waves@)。
每一波【弹幕时间】都可以暴击并造成@CritMultiplier@伤害。
总伤害:@TotalDamage@点击或按住[@LevelUpHotkey@]以升级弹织成幕
冷却时间@Waves@ -> @WavesNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向前方锥形地带扫射出持续@ChannelDuration@秒的强力弹幕,每波弹幕造成 @DamagePerWave@物理伤害(总波数:@Waves@)。
每一波【弹幕时间】都可以暴击并造成@CritMultiplier@伤害。
总伤害:@TotalDamage@点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipSimple" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却引导:厄运小姐释放一阵弹幕,持续@Effect3Amount@秒,造成大量伤害。"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向前方锥形地带扫射出持续@ChannelDuration@秒的强力弹幕,每波弹幕造成 @DamagePerWave@物理伤害(总波数:@Waves@)。
每一波【弹幕时间】都可以暴击并造成@CritMultiplier@伤害。
总伤害:@TotalDamage@
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_Description" = "厄运小姐向敌人发射子弹,伤害他们以及他们后面的目标。两次攻击都可以施加【厄运的眷顾】。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_DisplayName" = "一箭双雕"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_Tooltip" = "一箭双雕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向敌方目标发射一次弹跳射击,对每个目标造成@Effect2Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)物理伤害。每段射击都能施加攻击特效。
第二段射击可以暴击,造成@f1@%伤害,并且如果第一段攻击杀死了它的目标,那么第二段攻击就必定暴击。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipExtended" = "一箭双雕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向敌方目标发射一次弹跳射击,对每个目标造成@Effect2Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)物理伤害。每段射击都能施加攻击特效。
第二段射击可以暴击,造成@f1@%伤害,并且如果第一段攻击杀死了它的目标,那么第二段攻击就必定暴击。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUp" = "一箭双雕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向敌方目标发射一次弹跳射击,对每个目标造成@Effect2Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)物理伤害。每段射击都能施加攻击特效。
第二段射击可以暴击,造成@f1@%伤害,并且如果第一段攻击杀死了它的目标,那么第二段攻击就必定暴击。点击或按住[@LevelUpHotkey@]以升级@AbilityResourceName@消耗
冷却时间
伤害@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUpUnlearned" = "一箭双雕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向敌方目标发射一次弹跳射击,对每个目标造成@Effect2Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)物理伤害。每段射击都能施加攻击特效。
第二段射击可以暴击,造成@f1@%伤害,并且如果第一段攻击杀死了它的目标,那么第二段攻击就必定暴击。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipSimple" = "一箭双雕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一发弹跳弹,伤害目标和目标后方的另一敌人。
如果此技能击杀了第一个目标,那么会对第二个目标造成额外伤害。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipWithExtendedBehaviorHint" = "一箭双雕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐向敌方目标发射一次弹跳射击,对每个目标造成@Effect2Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)物理伤害。每段射击都能施加攻击特效。
第二段射击可以暴击,造成@f1@%伤害,并且如果第一段攻击杀死了它的目标,那么第二段攻击就必定暴击。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MissFortuneScattershot_Description" = "厄运小姐发射一阵弹雨来获得目标区域的视野,对敌人造成几波伤害,并减缓他们的移动速度。"
tr "GeneratedTip_Spell_MissFortuneScattershot_DisplayName" = "枪林弹雨"
tr "GeneratedTip_Spell_MissFortuneScattershot_Tooltip" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐发射一阵弹雨来获得目标区域的视野,在2秒里持续对敌人造成共@Effect1Amount@ (+@CharAbilityPower@)伤害,并减缓命中敌人@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipExtended" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐发射一阵弹雨来获得目标区域的视野,在2秒里持续对敌人造成共@Effect1Amount@ (+@CharAbilityPower@)伤害,并减缓命中敌人@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUp" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐发射一阵弹雨来获得目标区域的视野,在2秒里持续对敌人造成共@Effect1Amount@ (+@CharAbilityPower@)伤害,并减缓命中敌人@Effect2Amount@%移动速度。点击或按住[@LevelUpHotkey@]以升级伤害
移动减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUpUnlearned" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐发射一阵弹雨来获得目标区域的视野,在2秒里持续对敌人造成共@Effect1Amount@ (+@CharAbilityPower@)伤害,并减缓命中敌人@Effect2Amount@%移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipSimple" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐让子弹泼洒在目标区域,伤害并减速敌人。"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipWithExtendedBehaviorHint" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐发射一阵弹雨来获得目标区域的视野,在2秒里持续对敌人造成共@Effect1Amount@ (+@CharAbilityPower@)伤害,并减缓命中敌人@Effect2Amount@%移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Description" = "厄运小姐在不被攻击时会被动获得移动速度加成。可以主动施放这个技能来获得短时间的攻击速度加成。在【大步流星】尚未冷却完毕时,【厄运的眷顾】可减少【大步流星】的剩余持续时间。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_DisplayName" = "大步流星"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Tooltip" = "大步流星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:如果5秒内没有受到直接伤害,厄运小姐就会获得@Effect5Amount@移动速度。再过5秒后,这个加成会提升至@Effect2Amount@。
主动:全额激活【大步流星】的移动速度加成并提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。
每触发一次【厄运的眷顾】会使此技能的冷却时间减少@f2@秒。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipExtended" = "大步流星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:如果5秒内没有受到直接伤害,厄运小姐就会获得@Effect5Amount@移动速度。再过5秒后,这个加成会提升至@Effect2Amount@。
主动:全额激活【大步流星】的移动速度加成并提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。
每触发一次【厄运的眷顾】会使此技能的冷却时间减少@f2@秒。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUp" = "大步流星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:如果5秒内没有受到直接伤害,厄运小姐就会获得@Effect5Amount@移动速度。再过5秒后,这个加成会提升至@Effect2Amount@。
主动:全额激活【大步流星】的移动速度加成并提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。
每触发一次【厄运的眷顾】会使此技能的冷却时间减少@f2@秒。点击或按住[@LevelUpHotkey@]以升级移动速度
攻击速度@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUpUnlearned" = "大步流星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:如果5秒内没有受到直接伤害,厄运小姐就会获得@Effect5Amount@移动速度。再过5秒后,这个加成会提升至@Effect2Amount@。
主动:全额激活【大步流星】的移动速度加成并提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。
每触发一次【厄运的眷顾】会使此技能的冷却时间减少@f2@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipSimple" = "大步流星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:如果5秒内没有受到直接伤害,厄运小姐就会获得至多@Effect2Amount@移动速度
主动:提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipWithExtendedBehaviorHint" = "大步流星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:如果5秒内没有受到直接伤害,厄运小姐就会获得@Effect5Amount@移动速度。再过5秒后,这个加成会提升至@Effect2Amount@。
主动:全额激活【大步流星】的移动速度加成并提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。
每触发一次【厄运的眷顾】会使此技能的冷却时间减少@f2@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MissileBarrage_Description" = "库奇朝着他的目标地点发射一枚导弹。导弹会在命中第一个敌人后爆炸,并对目标周围单位造成伤害。库奇每隔一段时间就会挂载一枚导弹,最多挂载7枚。每发射2枚导弹后,下一次就会发射超级导弹,造成额外伤害。"
tr "GeneratedTip_Spell_MissileBarrage_DisplayName" = "火箭轰击"
tr "GeneratedTip_Spell_MissileBarrage_Tooltip" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。"
tr "GeneratedTip_Spell_MissileBarrage_TooltipExtended" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。"
tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUp" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。点击或按住[@LevelUpHotkey@]以升级伤害
攻击力收益
充能时间@RBaseDamage@ -> @RBaseDamageNL@
@RADRatio*100.000000@% -> @RADRatioNL*100.000000@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUpUnlearned" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MissileBarrage_TooltipSimple" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。"
tr "GeneratedTip_Spell_MissileBarrage_TooltipWithExtendedBehaviorHint" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MonkeyKingDecoy_Description" = "孙悟空进入隐形状态片刻,并留下一个替身,替身在片刻后会对其周围的敌人造成魔法伤害。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_DisplayName" = "真假猴王"
tr "GeneratedTip_Spell_MonkeyKingDecoy_Tooltip" = "真假猴王 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipExtended" = "真假猴王 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUp" = "真假猴王 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUpUnlearned" = "真假猴王 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipSimple" = "真假猴王 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipWithExtendedBehaviorHint" = "真假猴王 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Description" = "孙悟空的下次攻击造成额外物理伤害,获得距离加成,并暂时减少敌人的护甲。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_DisplayName" = "粉碎打击"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Tooltip" = "粉碎打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipExtended" = "粉碎打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUp" = "粉碎打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级额外伤害
攻击力收益
护甲削减
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount*100.000000@% -> @Effect6AmountNL*100.000000@%
@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUpUnlearned" = "粉碎打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipSimple" = "粉碎打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipWithExtendedBehaviorHint" = "粉碎打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MonkeyKingNimbus_Description" = "孙悟空突进至目标敌人处,并变出最多2个分身,攻击附近目标。对每个击中的目标造成物理伤害。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_DisplayName" = "腾云突击"
tr "GeneratedTip_Spell_MonkeyKingNimbus_Tooltip" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipExtended" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUp" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
攻击速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUpUnlearned" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipSimple" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Description" = "孙悟空展开金箍棒,不停地旋转,对敌人造成伤害并将其击飞。在此期间,孙悟空速度持续增加。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_DisplayName" = "大闹天宫"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Tooltip" = "大闹天宫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipExtended" = "大闹天宫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUp" = "大闹天宫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@DamagePerSecond@ -> @DamagePerSecondNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUpUnlearned" = "大闹天宫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipSimple" = "大闹天宫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipWithExtendedBehaviorHint" = "大闹天宫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MordekaiserE_Description" = "莫德凯撒拉拽一个区域内的所有敌人"
tr "GeneratedTip_Spell_MordekaiserE_DisplayName" = "断魂一扼"
tr "GeneratedTip_Spell_MordekaiserE_Tooltip" = "断魂一扼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_MordekaiserE_TooltipExtended" = "断魂一扼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUp" = "断魂一扼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级百分比法术穿透
伤害
冷却时间@MagicPen*100.000000@% -> @MagicPenNL*100.000000@%
@Damage@ -> @DamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUpUnlearned" = "断魂一扼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MordekaiserE_TooltipSimple" = "断魂一扼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_MordekaiserE_TooltipWithExtendedBehaviorHint" = "断魂一扼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MordekaiserQ_Description" = "莫德凯撒用他的权杖猛砸地面,来对被击中的每个敌人造成伤害。在只命中单个敌人时,伤害会提升。"
tr "GeneratedTip_Spell_MordekaiserQ_DisplayName" = "破灭之锤"
tr "GeneratedTip_Spell_MordekaiserQ_Tooltip" = "破灭之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipExtended" = "破灭之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUp" = "破灭之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。点击或按住[@LevelUpHotkey@]以升级孤立无援伤害
伤害
冷却时间@IsolationScalar*100.000000@% -> @IsolationScalarNL*100.000000@%
@QBaseDamage@ -> @QBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUpUnlearned" = "破灭之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipSimple" = "破灭之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "破灭之锤 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MordekaiserR_Description" = "莫德凯撒将自身和他的目标拖拽到一个异次元空间,并偷取目标的一部分属性。如果他击杀了目标,那么会将这些属性保持到目标复活。"
tr "GeneratedTip_Spell_MordekaiserR_DisplayName" = "轮回绝境"
tr "GeneratedTip_Spell_MordekaiserR_Tooltip" = "轮回绝境 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。"
tr "GeneratedTip_Spell_MordekaiserR_TooltipExtended" = "轮回绝境 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。
核心属性包括:法术强度、攻击力、攻速、护甲、魔法抗性、最大生命值。
"
tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUp" = "轮回绝境 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUpUnlearned" = "轮回绝境 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MordekaiserR_TooltipSimple" = "轮回绝境 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。"
tr "GeneratedTip_Spell_MordekaiserR_TooltipWithExtendedBehaviorHint" = "轮回绝境 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MordekaiserW_Description" = "莫德凯撒将他所造成和承受的伤害储存起来,以创造一个护盾。他可以消耗这个护盾来治疗自身。"
tr "GeneratedTip_Spell_MordekaiserW_DisplayName" = "不坏之身"
tr "GeneratedTip_Spell_MordekaiserW_Tooltip" = "不坏之身 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。"
tr "GeneratedTip_Spell_MordekaiserW_TooltipExtended" = "不坏之身 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。
护盾数额随时间持续衰减。
最小护盾:@BaseShield*100@%最大生命值。
最大护盾:@MaxHealthCap*100@%最大生命值。
来自非英雄单位的伤害储量减少75%。"
tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUp" = "不坏之身 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。点击或按住[@LevelUpHotkey@]以升级治疗百分比
冷却时间@HealingPercent*100.000000@% -> @HealingPercentNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUpUnlearned" = "不坏之身 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MordekaiserW_TooltipSimple" = "不坏之身 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。"
tr "GeneratedTip_Spell_MordekaiserW_TooltipWithExtendedBehaviorHint" = "不坏之身 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MorganaE_Description" = "莫甘娜为一名友方英雄涂上一层保护性的星火屏障,在被打破之前吸收魔法伤害和限制效果。"
tr "GeneratedTip_Spell_MorganaE_DisplayName" = "黑暗之盾"
tr "GeneratedTip_Spell_MorganaE_Tooltip" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。"
tr "GeneratedTip_Spell_MorganaE_TooltipExtended" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。"
tr "GeneratedTip_Spell_MorganaE_TooltipLevelUp" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。点击或按住[@LevelUpHotkey@]以升级护盾生命值
冷却时间@ShieldStrength@ -> @ShieldStrengthNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MorganaE_TooltipLevelUpUnlearned" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MorganaE_TooltipSimple" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。"
tr "GeneratedTip_Spell_MorganaE_TooltipWithExtendedBehaviorHint" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MorganaQ_Description" = "莫甘娜用黑暗魔法将一名敌人禁锢在原地,迫使其感受自己造成的痛苦并对其造成魔法伤害。 "
tr "GeneratedTip_Spell_MorganaQ_DisplayName" = "暗之禁锢"
tr "GeneratedTip_Spell_MorganaQ_Tooltip" = "暗之禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_TooltipExtended" = "暗之禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUp" = "暗之禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
禁锢时长
@AbilityResourceName@消耗@Damage@ -> @DamageNL@
@RootDuration@ -> @RootDurationNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUpUnlearned" = "暗之禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MorganaQ_TooltipSimple" = "暗之禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_TooltipWithExtendedBehaviorHint" = "暗之禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MorganaR_Description" = "莫甘娜全力释放她的星界能量,与此同时,她的羽翼会解除束缚并且会悬浮在地面上。她将黑暗痛苦组成的锁链抽击到附近的敌方英雄身上,在朝向他们移动时获得移动速度。锁链会减速并造成初段伤害,并在一段延迟后,晕眩那些未能挣脱的敌方英雄。"
tr "GeneratedTip_Spell_MorganaR_DisplayName" = "灵魂镣铐"
tr "GeneratedTip_Spell_MorganaR_Tooltip" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。"
tr "GeneratedTip_Spell_MorganaR_TooltipExtended" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。莫甘娜会获得所有受到【灵魂镣铐】影响的敌人们的真实视野。"
tr "GeneratedTip_Spell_MorganaR_TooltipLevelUp" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
冷却时间@Damage@ -> @DamageNL@
@HastePercent@% -> @HastePercentNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_MorganaR_TooltipLevelUpUnlearned" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MorganaR_TooltipSimple" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。"
tr "GeneratedTip_Spell_MorganaR_TooltipWithExtendedBehaviorHint" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MorganaW_Description" = "莫甘娜在一个区域施放一团诅咒之影,对胆敢站在她黑色环形之中的敌人造成伤害。敌人会持续受到魔法伤害,并且生命值越低受到伤害越高。"
tr "GeneratedTip_Spell_MorganaW_DisplayName" = "折磨之影"
tr "GeneratedTip_Spell_MorganaW_Tooltip" = "折磨之影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。"
tr "GeneratedTip_Spell_MorganaW_TooltipExtended" = "折磨之影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。"
tr "GeneratedTip_Spell_MorganaW_TooltipLevelUp" = "折磨之影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。点击或按住[@LevelUpHotkey@]以升级每秒伤害
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_MorganaW_TooltipLevelUpUnlearned" = "折磨之影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MorganaW_TooltipSimple" = "折磨之影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。"
tr "GeneratedTip_Spell_MorganaW_TooltipWithExtendedBehaviorHint" = "折磨之影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_MoveQuick_Description" = "提莫动如脱兔,提升移动速度,直到被敌方英雄或防御塔击中为止。提莫可以通过冲刺来获得额外移动速度,且短时间内不会因被击中而使加速效果中止。"
tr "GeneratedTip_Spell_MoveQuick_DisplayName" = "小莫快跑"
tr "GeneratedTip_Spell_MoveQuick_Tooltip" = "小莫快跑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。"
tr "GeneratedTip_Spell_MoveQuick_TooltipExtended" = "小莫快跑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。"
tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUp" = "小莫快跑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。点击或按住[@LevelUpHotkey@]以升级移动速度@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%"
tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUpUnlearned" = "小莫快跑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_MoveQuick_TooltipSimple" = "小莫快跑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。"
tr "GeneratedTip_Spell_MoveQuick_TooltipWithExtendedBehaviorHint" = "小莫快跑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NasusE_Description" = "内瑟斯在目标区域施放灵魂烈焰,伤害并削弱敌人。"
tr "GeneratedTip_Spell_NasusE_DisplayName" = "灵魂烈焰"
tr "GeneratedTip_Spell_NasusE_Tooltip" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_NasusE_TooltipExtended" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_NasusE_TooltipLevelUp" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级初始伤害
每秒伤害
护甲削减
@AbilityResourceName@消耗@Effect4Amount@ -> @Effect4AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NasusE_TooltipLevelUpUnlearned" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NasusE_TooltipSimple" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_NasusE_TooltipWithExtendedBehaviorHint" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NasusQ_Description" = "内瑟斯对敌人施放汲魂痛击造成伤害,如果敌人死于汲魂痛击,则永久增加下次汲魂痛击的伤害。"
tr "GeneratedTip_Spell_NasusQ_DisplayName" = "汲魂痛击"
tr "GeneratedTip_Spell_NasusQ_Tooltip" = "汲魂痛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。"
tr "GeneratedTip_Spell_NasusQ_TooltipExtended" = "汲魂痛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。"
tr "GeneratedTip_Spell_NasusQ_TooltipLevelUp" = "汲魂痛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。点击或按住[@LevelUpHotkey@]以升级基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NasusQ_TooltipLevelUpUnlearned" = "汲魂痛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NasusQ_TooltipSimple" = "汲魂痛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。"
tr "GeneratedTip_Spell_NasusQ_TooltipWithExtendedBehaviorHint" = "汲魂痛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NasusR_Description" = "内瑟斯释放一个具有强大魔力的沙漠风暴来侵袭身边的敌人。当风暴肆虐期间,他会获得额外生命值、额外攻击距离,伤害附近的敌人,汲魂痛击会拥有较短冷却时间,并获得额外的护甲和魔法抗性。"
tr "GeneratedTip_Spell_NasusR_DisplayName" = "死神降临"
tr "GeneratedTip_Spell_NasusR_Tooltip" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。"
tr "GeneratedTip_Spell_NasusR_TooltipExtended" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。"
tr "GeneratedTip_Spell_NasusR_TooltipLevelUp" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。点击或按住[@LevelUpHotkey@]以升级额外生命值
最大生命值百分比
初始护甲和魔法抗性
增额护甲和魔法抗性@BonusHealth@ -> @BonusHealthNL@
@AOEDamagePercent*100.000000@% -> @AOEDamagePercentNL*100.000000@%
@InitialResistGain@ -> @InitialResistGainNL@
@StatGainPerSecond@ -> @StatGainPerSecondNL@"
tr "GeneratedTip_Spell_NasusR_TooltipLevelUpUnlearned" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NasusR_TooltipSimple" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。"
tr "GeneratedTip_Spell_NasusR_TooltipWithExtendedBehaviorHint" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NasusW_Description" = "内瑟斯使一名敌方英雄衰老,持续减少其移动速度和攻击速度。"
tr "GeneratedTip_Spell_NasusW_DisplayName" = "枯萎"
tr "GeneratedTip_Spell_NasusW_Tooltip" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。"
tr "GeneratedTip_Spell_NasusW_TooltipExtended" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。"
tr "GeneratedTip_Spell_NasusW_TooltipLevelUp" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。点击或按住[@LevelUpHotkey@]以升级最大减速效果
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NasusW_TooltipLevelUpUnlearned" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NasusW_TooltipSimple" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。"
tr "GeneratedTip_Spell_NasusW_TooltipWithExtendedBehaviorHint" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NautilusAnchorDrag_Description" = "诺提勒斯向前猛掷他的船锚。如果它击中了一名英雄,诺提勒斯就会将他自己和目标吸到一起。如果它击中了地形,诺提勒斯则会把自己拉到船锚处,且此技能的冷却时间减半,并返还一半的法力消耗。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_DisplayName" = "疏通航道"
tr "GeneratedTip_Spell_NautilusAnchorDrag_Tooltip" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipExtended" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUp" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUpUnlearned" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipSimple" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipWithExtendedBehaviorHint" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NautilusGrandLine_Description" = "诺提勒斯将一束冲击波打进土里,来追击敌方目标。这束冲击波会撕裂它上面的地表,将敌人震到半空中。当它命中目标时,冲击波会喷发,将他的目标震到半空中,并使目标晕眩。"
tr "GeneratedTip_Spell_NautilusGrandLine_DisplayName" = "深海冲击"
tr "GeneratedTip_Spell_NautilusGrandLine_Tooltip" = "深海冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipExtended" = "深海冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUp" = "深海冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。点击或按住[@LevelUpHotkey@]以升级沿途伤害
次要伤害
晕眩时长
冷却时间@PrimaryDamage@ -> @PrimaryDamageNL@
@SecondaryDamage@ -> @SecondaryDamageNL@
@StunDuration@ -> @StunDurationNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUpUnlearned" = "深海冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipSimple" = "深海冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipWithExtendedBehaviorHint" = "深海冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NautilusPiercingGaze_Description" = "诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够格挡伤害的护盾。当护盾存留时,他的攻击会对目标附近的敌人施加一个持续伤害效果。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_DisplayName" = "泰坦之怒"
tr "GeneratedTip_Spell_NautilusPiercingGaze_Tooltip" = "泰坦之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipExtended" = "泰坦之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUp" = "泰坦之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。点击或按住[@LevelUpHotkey@]以升级护盾生命值
额外魔法伤害
百分比最大生命值@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUpUnlearned" = "泰坦之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipSimple" = "泰坦之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipWithExtendedBehaviorHint" = "泰坦之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NautilusSplashZone_Description" = "诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成伤害和减速效果。"
tr "GeneratedTip_Spell_NautilusSplashZone_DisplayName" = "暗流涌动"
tr "GeneratedTip_Spell_NautilusSplashZone_Tooltip" = "暗流涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipExtended" = "暗流涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUp" = "暗流涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUpUnlearned" = "暗流涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipSimple" = "暗流涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipWithExtendedBehaviorHint" = "暗流涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NeekoE_Description" = "妮蔻投出一团倒刺,对它沿途的所有东西造成伤害和禁锢效果。如果倒刺命中了一名敌人,就会变得更大、更快并且禁锢时间更长。"
tr "GeneratedTip_Spell_NeekoE_DisplayName" = "缠结倒刺"
tr "GeneratedTip_Spell_NeekoE_Tooltip" = "缠结倒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。"
tr "GeneratedTip_Spell_NeekoE_TooltipExtended" = "缠结倒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。"
tr "GeneratedTip_Spell_NeekoE_TooltipLevelUp" = "缠结倒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
最小禁锢时长
强化版禁锢时长
冷却时间
@AbilityResourceName@消耗@Damage@ -> @DamageNL@
@MinRootDuration@ -> @MinRootDurationNL@
@MaxRootDuration@ -> @MaxRootDurationNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NeekoE_TooltipLevelUpUnlearned" = "缠结倒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NeekoE_TooltipSimple" = "缠结倒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。"
tr "GeneratedTip_Spell_NeekoE_TooltipWithExtendedBehaviorHint" = "缠结倒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NeekoQ_Description" = "妮蔻扔出一颗种子以造成伤害。种子在再次命中英雄或击杀单位时会盛开。"
tr "GeneratedTip_Spell_NeekoQ_DisplayName" = "盛开花种"
tr "GeneratedTip_Spell_NeekoQ_Tooltip" = "盛开花种 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。"
tr "GeneratedTip_Spell_NeekoQ_TooltipExtended" = "盛开花种 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。"
tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUp" = "盛开花种 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。点击或按住[@LevelUpHotkey@]以升级初始伤害
次要伤害
@AbilityResourceName@消耗@ZoneDamage@ -> @ZoneDamageNL@
@SecondaryDamage@ -> @SecondaryDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUpUnlearned" = "盛开花种 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NeekoQ_TooltipSimple" = "盛开花种 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。"
tr "GeneratedTip_Spell_NeekoQ_TooltipWithExtendedBehaviorHint" = "盛开花种 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NeekoR_Description" = "在准备阶段后,妮蔻会跃入空中,并获得一层护盾。在着陆时,附近的敌人会受到伤害并晕眩。如果妮蔻处于假扮状态时,那么准备阶段不会被敌人看见。"
tr "GeneratedTip_Spell_NeekoR_DisplayName" = "怒放"
tr "GeneratedTip_Spell_NeekoR_Tooltip" = "怒放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。"
tr "GeneratedTip_Spell_NeekoR_TooltipExtended" = "怒放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。"
tr "GeneratedTip_Spell_NeekoR_TooltipLevelUp" = "怒放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。点击或按住[@LevelUpHotkey@]以升级伤害
护盾生命值
护盾 每个英雄@Damage@ -> @DamageNL@
@ShieldAmount@ -> @ShieldAmountNL@
@ShieldPerChampion@ -> @ShieldPerChampionNL@"
tr "GeneratedTip_Spell_NeekoR_TooltipLevelUpUnlearned" = "怒放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NeekoR_TooltipSimple" = "怒放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。"
tr "GeneratedTip_Spell_NeekoR_TooltipWithExtendedBehaviorHint" = "怒放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NeekoW_Description" = "被动效果:妮蔻每第三次攻击造成额外魔法伤害。主动效果:妮蔻能够朝一个方向投射出一个幻像。"
tr "GeneratedTip_Spell_NeekoW_DisplayName" = "两生花影"
tr "GeneratedTip_Spell_NeekoW_Tooltip" = "两生花影 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。"
tr "GeneratedTip_Spell_NeekoW_TooltipExtended" = "两生花影 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。在潜行时,镜像时不可被选取的。"
tr "GeneratedTip_Spell_NeekoW_TooltipLevelUp" = "两生花影 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。点击或按住[@LevelUpHotkey@]以升级被动伤害
主动效果移动速度
被动移速加成
冷却时间@PassiveDamage@ -> @PassiveDamageNL@
@Haste@% -> @HasteNL@%
@PassiveHaste@% -> @PassiveHasteNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NeekoW_TooltipLevelUpUnlearned" = "两生花影 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NeekoW_TooltipSimple" = "两生花影 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。"
tr "GeneratedTip_Spell_NeekoW_TooltipWithExtendedBehaviorHint" = "两生花影 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotAmumuR_Description" = "阿木木用绷带将附近敌方单位通通缠住,对他们施加诅咒效果,并造成伤害,并使其无法攻击或移动。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_DisplayName" = "木乃伊之咒"
tr "GeneratedTip_Spell_NightmareBotAmumuR_Tooltip" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipExtended" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUp" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
冷却时间@RDamage@ -> @RDamageNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUpUnlearned" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipSimple" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipWithExtendedBehaviorHint" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Description" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_DisplayName" = "能量铁拳"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Tooltip" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipExtended" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUp" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUpUnlearned" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipSimple" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipWithExtendedBehaviorHint" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Description" = "被布里茨攻击过的敌人会被标记并在1秒后受到闪电伤害。此外,布里茨可以主动激活这个技能来移除附近敌人们的护盾、对他们造成伤害并暂时沉默他们。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_DisplayName" = "静电力场"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Tooltip" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipExtended" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUp" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。点击或按住[@LevelUpHotkey@]以升级被动效果基础伤害
主动效果基础伤害
主动效果冷却时间@Passive Base Damage@ -> @Passive Base DamageNL@
@ActiveBaseDamage@ -> @ActiveBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUpUnlearned" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipSimple" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotBrandW_Description" = "在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成魔法伤害。带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_DisplayName" = "烈焰之柱"
tr "GeneratedTip_Spell_NightmareBotBrandW_Tooltip" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipExtended" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUp" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUpUnlearned" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipSimple" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipWithExtendedBehaviorHint" = "烈焰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Description" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_DisplayName" = "野性尖叫"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Tooltip" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipExtended" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUp" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
沉默时长
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUpUnlearned" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipSimple" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipWithExtendedBehaviorHint" = "野性尖叫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_Description" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_DisplayName" = "破裂"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipExtended" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipWithExtendedBehaviorHint" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotEzrealR_Description" = "伊泽瑞尔蓄力然后向目标区域释放长程能量波,对穿过的敌人造成高额伤害(对小兵和非史诗级野怪的伤害会减少)。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_DisplayName" = "精准弹幕"
tr "GeneratedTip_Spell_NightmareBotEzrealR_Tooltip" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipExtended" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUp" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害@BaseDamage@ -> @BaseDamageNL@"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUpUnlearned" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipSimple" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipWithExtendedBehaviorHint" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Description" = "一群杀人鸦盘旋于费德提克身边,每秒对范围内的所有敌方单位造成伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_DisplayName" = "群鸦风暴"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Tooltip" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipExtended" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUp" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。点击或按住[@LevelUpHotkey@]以升级每秒伤害
冷却时间@DamagePerSecond@ -> @DamagePerSecondNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUpUnlearned" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipSimple" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipWithExtendedBehaviorHint" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Description" = "黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成伤害,并对被它直接命中的敌人造成晕眩效果,且对附近单位造成减速效果。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_DisplayName" = "CH-2电子风暴手雷"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Tooltip" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipExtended" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUp" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。点击或按住[@LevelUpHotkey@]以升级伤害@BaseDamage@ -> @BaseDamageNL@"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUpUnlearned" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipSimple" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipWithExtendedBehaviorHint" = "CH-2电子风暴手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Description" = "黑默丁格放置一座快速开火的加农炮台,它还配有一个次级穿透光束发射器(炮台对防御塔造成一半伤害)。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_DisplayName" = "H-28 G 进化炮台"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Tooltip" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipExtended" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。炮台属性
生命值:@TurretHealth@
加农炮攻击:@Damage@魔法伤害
光束攻击:@DamageBeam@魔法伤害每@BeamCooldown@秒
可同时存在的最大炮台数量:@MaxTurrets@
"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUp" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。点击或按住[@LevelUpHotkey@]以升级加农炮伤害
光束伤害@BaseDamage@ -> @BaseDamageNL@
@BaseDamageBeam@ -> @BaseDamageBeamNL@"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUpUnlearned" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipSimple" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipWithExtendedBehaviorHint" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@套炮台配置和@Cost@法力@Cooldown@秒冷却放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Description" = "黑默丁格以鼠标悬停处为焦点,发射数枚长程导弹。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_DisplayName" = "海克斯科技微型导弹"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Tooltip" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipExtended" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUp" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害
@AbilityResourceName@消耗@Cooldown@ -> @CooldownNL@
@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUpUnlearned" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipSimple" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipWithExtendedBehaviorHint" = "海克斯科技微型导弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Description" = "蕾欧娜举起盾牌,提供伤害减免、护甲和魔法抗性。当持续时间首次结束时,如果附近有敌人,那么她会对其造成魔法伤害并延长效果的持续时间。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_DisplayName" = "日蚀"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Tooltip" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipExtended" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUp" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。点击或按住[@LevelUpHotkey@]以升级伤害
护甲和魔法抗性
伤害减免
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@FlatDamageReduction@ -> @FlatDamageReductionNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUpUnlearned" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipSimple" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Description" = "蕾欧娜召唤一道太阳光束,对区域内的敌人造成伤害。区域中心的敌人会被晕眩,并且外围的敌人会被减速。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_DisplayName" = "日炎耀斑"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Tooltip" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipExtended" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUp" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUpUnlearned" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipSimple" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotLuluQ_Description" = "璐璐和皮克斯各自发射一个穿刺飞弹,对命中的敌人造成重度减速效果。一个敌人只会受到一个飞弹的伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_DisplayName" = "闪耀长枪"
tr "GeneratedTip_Spell_NightmareBotLuluQ_Tooltip" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipExtended" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUp" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUpUnlearned" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipSimple" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipWithExtendedBehaviorHint" = "闪耀长枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotLuluR_Description" = "璐璐让她的友军变大,击飞目标附近的敌人,同时为她的友军提供大量生命值加成。接下来的数秒内,该友军会获得一个减少附近敌人速度的光环。"
tr "GeneratedTip_Spell_NightmareBotLuluR_DisplayName" = "狂野生长"
tr "GeneratedTip_Spell_NightmareBotLuluR_Tooltip" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipExtended" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUp" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。点击或按住[@LevelUpHotkey@]以升级额外生命值
减速
冷却时间@BonusHealth@ -> @BonusHealthNL@
@SlowPercent@% -> @SlowPercentNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUpUnlearned" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipSimple" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipWithExtendedBehaviorHint" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotLuluW_Description" = "如果对友军施放,会暂时增加目标友军的攻击速度和移动速度。如果对敌人施放,会将一名敌方英雄变成可爱的动物,使其无法攻击或施法。"
tr "GeneratedTip_Spell_NightmareBotLuluW_DisplayName" = "奇思妙想"
tr "GeneratedTip_Spell_NightmareBotLuluW_Tooltip" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipExtended" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUp" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。点击或按住[@LevelUpHotkey@]以升级移速和攻速持续时间
攻击速度
变形持续时间
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUpUnlearned" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipSimple" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipWithExtendedBehaviorHint" = "奇思妙想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Description" = "孙悟空突进至目标敌人处,并变出最多2个分身,攻击附近目标。对每个击中的目标造成物理伤害。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_DisplayName" = "腾云突击"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Tooltip" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipExtended" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUp" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
攻击速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUpUnlearned" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipSimple" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "腾云突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotTristanaR_Description" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成巨大伤害并击退目标。如果目标携带着【爆炸火花】的炸弹,那么该炸弹的爆炸半径翻倍。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_DisplayName" = "毁灭射击"
tr "GeneratedTip_Spell_NightmareBotTristanaR_Tooltip" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipExtended" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUp" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。点击或按住[@LevelUpHotkey@]以升级伤害
击退距离
冷却时间@BaseDamage@ -> @BaseDamageNL@
@KnockbackDistance@ -> @KnockbackDistanceNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUpUnlearned" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipSimple" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipWithExtendedBehaviorHint" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotTristanaW_Description" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并减速附近敌人一小段时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_DisplayName" = "火箭跳跃"
tr "GeneratedTip_Spell_NightmareBotTristanaW_Tooltip" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipExtended" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUp" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害
减速时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUpUnlearned" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipSimple" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipWithExtendedBehaviorHint" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NightmareBotYorickE_Description" = "约里克扔出一小团黑雾,对敌人造成伤害、减速效果并标记敌人。"
tr "GeneratedTip_Spell_NightmareBotYorickE_DisplayName" = "哀伤之雾"
tr "GeneratedTip_Spell_NightmareBotYorickE_Tooltip" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipExtended" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUp" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。点击或按住[@LevelUpHotkey@]以升级最小伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUpUnlearned" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipSimple" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipWithExtendedBehaviorHint" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NocturneDuskbringer_Description" = "魔腾扔出一把暗影之刃,对敌人造成伤害并留下幽灵影径,并使受到伤害的敌方英雄也留下幽灵影径。在影径上时,魔腾无视任何碰撞体积,并且他的移动速度和攻击力也会得到提高。"
tr "GeneratedTip_Spell_NocturneDuskbringer_DisplayName" = "梦魇之径"
tr "GeneratedTip_Spell_NocturneDuskbringer_Tooltip" = "梦魇之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾扔出一把暗影之刃,对命中的所有敌人造成@Effect2Amount@(+@f1@)物理伤害,并留下一条持续@Effect3Amount@秒的影径。被击中的敌方英雄也会留下一条影径。
在影径上移动时,魔腾无视任何碰撞体积,并且会提高@Effect1Amount@%的移动速度和@Effect4Amount@的攻击力。"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipExtended" = "梦魇之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾扔出一把暗影之刃,对命中的所有敌人造成@Effect2Amount@(+@f1@)物理伤害,并留下一条持续@Effect3Amount@秒的影径。被击中的敌方英雄也会留下一条影径。
在影径上移动时,魔腾无视任何碰撞体积,并且会提高@Effect1Amount@%的移动速度和@Effect4Amount@的攻击力。"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUp" = "梦魇之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾扔出一把暗影之刃,对命中的所有敌人造成@Effect2Amount@(+@f1@)物理伤害,并留下一条持续@Effect3Amount@秒的影径。被击中的敌方英雄也会留下一条影径。
在影径上移动时,魔腾无视任何碰撞体积,并且会提高@Effect1Amount@%的移动速度和@Effect4Amount@的攻击力。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
额外攻击力
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUpUnlearned" = "梦魇之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾扔出一把暗影之刃,对命中的所有敌人造成@Effect2Amount@(+@f1@)物理伤害,并留下一条持续@Effect3Amount@秒的影径。被击中的敌方英雄也会留下一条影径。
在影径上移动时,魔腾无视任何碰撞体积,并且会提高@Effect1Amount@%的移动速度和@Effect4Amount@的攻击力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipSimple" = "梦魇之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扔出一把暗影之刃,对敌人造成伤害并留下幽灵影径。
在影径上时,魔腾获得@Effect1Amount@%移动速度加成和@Effect4Amount@攻击力。"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipWithExtendedBehaviorHint" = "梦魇之径 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾扔出一把暗影之刃,对命中的所有敌人造成@Effect2Amount@(+@f1@)物理伤害,并留下一条持续@Effect3Amount@秒的影径。被击中的敌方英雄也会留下一条影径。
在影径上移动时,魔腾无视任何碰撞体积,并且会提高@Effect1Amount@%的移动速度和@Effect4Amount@的攻击力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NocturneParanoia_Description" = "魔腾减少所有敌方英雄的视野范围,并在此过程中移除敌方英雄的友军的视野。魔腾能够借机突进到附近的敌方英雄身边。"
tr "GeneratedTip_Spell_NocturneParanoia_DisplayName" = "鬼影重重"
tr "GeneratedTip_Spell_NocturneParanoia_Tooltip" = "鬼影重重 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾减少所有敌方英雄的视野范围,并移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
激活时,魔腾能突进到附近任意一位敌方英雄的身边,同时对目标造成@Damage@物理伤害。"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipExtended" = "鬼影重重 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾减少所有敌方英雄的视野范围,并移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
激活时,魔腾能突进到附近任意一位敌方英雄的身边,同时对目标造成@Damage@物理伤害。"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUp" = "鬼影重重 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾减少所有敌方英雄的视野范围,并移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
激活时,魔腾能突进到附近任意一位敌方英雄的身边,同时对目标造成@Damage@物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
距离
冷却时间@BaseDamage@ -> @BaseDamageNL@
@CastRange@ -> @CastRangeNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUpUnlearned" = "鬼影重重 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾减少所有敌方英雄的视野范围,并移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
激活时,魔腾能突进到附近任意一位敌方英雄的身边,同时对目标造成@Damage@物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipSimple" = "鬼影重重 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
在此期间再次激活此技能即可突进至一名敌方英雄并造成伤害。"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipWithExtendedBehaviorHint" = "鬼影重重 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却魔腾减少所有敌方英雄的视野范围,并移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
激活时,魔腾能突进到附近任意一位敌方英雄的身边,同时对目标造成@Damage@物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_Description" = "魔腾强化他的刀刃,被动地提升他的攻击速度。主动激活此技能,将使魔腾融入黑影中,同时产生一个能够抵挡掉敌方单个技能的魔法护盾。若抵挡成功,则被动的攻速加成效果将提升至两倍。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_DisplayName" = "黑暗庇护"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_Tooltip" = "黑暗庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。
如果此技能成功地抵挡住了敌人的技能,则该技能的被动效果提升至双倍,持续@Effect4Amount@秒。
【W黑暗庇护】将在【R鬼影重重】的飞行途中保持激活状态。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipExtended" = "黑暗庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。
如果此技能成功地抵挡住了敌人的技能,则该技能的被动效果提升至双倍,持续@Effect4Amount@秒。
【W黑暗庇护】将在【R鬼影重重】的飞行途中保持激活状态。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUp" = "黑暗庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。
如果此技能成功地抵挡住了敌人的技能,则该技能的被动效果提升至双倍,持续@Effect4Amount@秒。
【W黑暗庇护】将在【R鬼影重重】的飞行途中保持激活状态。点击或按住[@LevelUpHotkey@]以升级额外攻击速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUpUnlearned" = "黑暗庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。
如果此技能成功地抵挡住了敌人的技能,则该技能的被动效果提升至双倍,持续@Effect4Amount@秒。
【W黑暗庇护】将在【R鬼影重重】的飞行途中保持激活状态。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipSimple" = "黑暗庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipWithExtendedBehaviorHint" = "黑暗庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。
如果此技能成功地抵挡住了敌人的技能,则该技能的被动效果提升至双倍,持续@Effect4Amount@秒。
【W黑暗庇护】将在【R鬼影重重】的飞行途中保持激活状态。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Description" = "魔腾将梦魇植入目标的大脑之中,持续对目标造成伤害。并且如果在该技能持续时间结束后,目标仍未脱离该技能的范围,那么目标会被恐惧。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_DisplayName" = "无言恐惧"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Tooltip" = "无言恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:魔腾将梦魇植入目标的大脑之中,在@Effect3Amount@秒的持续时间里共造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害。如果整个持续过程中,目标敌人都在魔腾的作用范围内的话,那么他将会被恐惧,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipExtended" = "无言恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:魔腾将梦魇植入目标的大脑之中,在@Effect3Amount@秒的持续时间里共造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害。如果整个持续过程中,目标敌人都在魔腾的作用范围内的话,那么他将会被恐惧,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUp" = "无言恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:魔腾将梦魇植入目标的大脑之中,在@Effect3Amount@秒的持续时间里共造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害。如果整个持续过程中,目标敌人都在魔腾的作用范围内的话,那么他将会被恐惧,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
恐惧时长
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUpUnlearned" = "无言恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:魔腾将梦魇植入目标的大脑之中,在@Effect3Amount@秒的持续时间里共造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害。如果整个持续过程中,目标敌人都在魔腾的作用范围内的话,那么他将会被恐惧,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipSimple" = "无言恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:在@Effect3Amount@秒里持续造成伤害。如果这个过程完成,那么目标会被恐惧@Effect2Amount@秒。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipWithExtendedBehaviorHint" = "无言恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:魔腾将梦魇植入目标的大脑之中,在@Effect3Amount@秒的持续时间里共造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害。如果整个持续过程中,目标敌人都在魔腾的作用范围内的话,那么他将会被恐惧,持续@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NunuE_Description" = "努努掷出多个雪球以伤害敌人。当他完成后,威朗普就会禁锢被雪球命中过的任何英雄或大型野怪。"
tr "GeneratedTip_Spell_NunuE_DisplayName" = "雪球飞射"
tr "GeneratedTip_Spell_NunuE_Tooltip" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
"
tr "GeneratedTip_Spell_NunuE_TooltipExtended" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
在进入威朗普的回合之前,努努至多可以施放3次【雪球飞射】。
努努仅能用【雪球飞射】让相同敌人减速一次。"
tr "GeneratedTip_Spell_NunuE_TooltipLevelUp" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
点击或按住[@LevelUpHotkey@]以升级伤害
法力消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NunuE_TooltipLevelUpUnlearned" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NunuE_TooltipSimple" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
"
tr "GeneratedTip_Spell_NunuE_TooltipWithExtendedBehaviorHint" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_Description" = "努努掷出多个雪球以伤害敌人。当他完成后,威朗普就会禁锢被雪球命中过的任何英雄或大型野怪。"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_DisplayName" = "雪球飞射"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_Tooltip" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipExtended" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUp" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUpUnlearned" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipSimple" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipWithExtendedBehaviorHint" = "雪球飞射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NunuQ_Description" = "威朗普撕咬一个小兵、野怪或敌方英雄,造成巨大伤害并回复自己的生命值。"
tr "GeneratedTip_Spell_NunuQ_DisplayName" = "吞噬"
tr "GeneratedTip_Spell_NunuQ_Tooltip" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。"
tr "GeneratedTip_Spell_NunuQ_TooltipExtended" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。"
tr "GeneratedTip_Spell_NunuQ_TooltipLevelUp" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。点击或按住[@LevelUpHotkey@]以升级野怪伤害
英雄伤害
治疗术
冷却时间@MonsterMinionDamage@ -> @MonsterMinionDamageNL@
@ChampionDamage@ -> @ChampionDamageNL@
@BaseHealing@ -> @BaseHealingNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NunuQ_TooltipLevelUpUnlearned" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NunuQ_TooltipSimple" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。"
tr "GeneratedTip_Spell_NunuQ_TooltipWithExtendedBehaviorHint" = "吞噬 (@Level@)[@Hotkey@]@Cost@法力@Cooldown@秒冷却威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NunuR_Description" = "努努和威朗普在一个区域内创造一阵强大的暴风雪,来减速敌人并在结束时造成巨额伤害。"
tr "GeneratedTip_Spell_NunuR_DisplayName" = "绝对零度"
tr "GeneratedTip_Spell_NunuR_Tooltip" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_NunuR_TooltipExtended" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_NunuR_TooltipLevelUp" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。点击或按住[@LevelUpHotkey@]以升级伤害
护盾生命值
冷却时间@BaseDamage@ -> @BaseDamageNL@
@BaseShieldAmount@ -> @BaseShieldAmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_NunuR_TooltipLevelUpUnlearned" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NunuR_TooltipSimple" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_NunuR_TooltipWithExtendedBehaviorHint" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_NunuW_Description" = "威朗普滚起一个雪球,它的尺寸和速度将随着滚动时间而增长。雪球会伤害并击飞敌人。"
tr "GeneratedTip_Spell_NunuW_DisplayName" = "史上最大雪球!"
tr "GeneratedTip_Spell_NunuW_Tooltip" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普滚起一个尺寸和速度会不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的在该方向的转向速率。"
tr "GeneratedTip_Spell_NunuW_TooltipExtended" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普滚起一个尺寸和速度会在@MaxDamageTime@秒里不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
滚过小型单位时会造成@NoImpactSnowballDamage@魔法伤害。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的转向速率。这个加成会在变更转向方向时开始积累。"
tr "GeneratedTip_Spell_NunuW_TooltipLevelUp" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普滚起一个尺寸和速度会不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的在该方向的转向速率。点击或按住[@LevelUpHotkey@]以升级基础伤害
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_NunuW_TooltipLevelUpUnlearned" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普滚起一个尺寸和速度会不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的在该方向的转向速率。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_NunuW_TooltipSimple" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普滚起一个尺寸和速度会不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的在该方向的转向速率。"
tr "GeneratedTip_Spell_NunuW_TooltipWithExtendedBehaviorHint" = "史上最大雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普滚起一个尺寸和速度会不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的在该方向的转向速率。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Obduracy_Description" = "墨菲特的攻击蕴含着如此惊人的力道以至于它引发了一次音爆。在接下来的数秒里,他的攻击会在他面前引发余波。"
tr "GeneratedTip_Spell_Obduracy_DisplayName" = "雷霆拍击"
tr "GeneratedTip_Spell_Obduracy_Tooltip" = "雷霆拍击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。"
tr "GeneratedTip_Spell_Obduracy_TooltipExtended" = "雷霆拍击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。"
tr "GeneratedTip_Spell_Obduracy_TooltipLevelUp" = "雷霆拍击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。点击或按住[@LevelUpHotkey@]以升级护甲
伤害
余波溅射伤害
@AbilityResourceName@消耗@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
@ThunderclapBaseDamage@ -> @ThunderclapBaseDamageNL@
@ThunderclapSplashDamage@ -> @ThunderclapSplashDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_Obduracy_TooltipLevelUpUnlearned" = "雷霆拍击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Obduracy_TooltipSimple" = "雷霆拍击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。"
tr "GeneratedTip_Spell_Obduracy_TooltipWithExtendedBehaviorHint" = "雷霆拍击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Odyssey_LuxR_Description" = "在积蓄能量之后,拉克丝发射一束光波,对该区域所有目标造成伤害。此外,该技能触发拉克丝的被动技能并刷新光芒四射减益的持续时间。"
tr "GeneratedTip_Spell_Odyssey_LuxR_DisplayName" = "终极闪光"
tr "GeneratedTip_Spell_Odyssey_LuxR_Tooltip" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipExtended" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUp" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。点击或按住[@LevelUpHotkey@]以升级伤害
百分比冷却时间返还
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100.000000@ -> @Effect3AmountNL*100.000000@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUpUnlearned" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipSimple" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却施放一道炫目光束,伤害命中的所有敌人。
消耗光芒四射效果造成额外伤害。"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipWithExtendedBehaviorHint" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_Description" = "诺提勒斯向前猛掷他的船锚。如果它击中了一名英雄,诺提勒斯就会将他自己和目标吸到一起。如果它击中了地形,诺提勒斯则会把自己拉到船锚处,且此技能的冷却时间减半,并返还一半的法力消耗。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_DisplayName" = "疏通航道"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_Tooltip" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipExtended" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUp" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUpUnlearned" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipSimple" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipWithExtendedBehaviorHint" = "疏通航道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Description" = "亚索的暴击几率翻倍。此外,亚索在移动时会为一层护盾攒能。护盾会在他受到来自英雄或野怪的伤害时触发。"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_DisplayName" = "浪客之道"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Tooltip" = "浪客之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipExtended" = "浪客之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUp" = "浪客之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUpUnlearned" = "浪客之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipSimple" = "浪客之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipWithExtendedBehaviorHint" = "浪客之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OlafAxeThrowCast_Description" = "奥拉夫将战斧投至目标区域,对所有被战斧穿过的敌人造成伤害并减速。如果奥拉夫捡起斧头,那么该技能冷却时间就会减少4.5秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_DisplayName" = "逆流投掷"
tr "GeneratedTip_Spell_OlafAxeThrowCast_Tooltip" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipExtended" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUp" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUpUnlearned" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipSimple" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipWithExtendedBehaviorHint" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_Description" = "奥拉夫的攻击速度得到提升,并获得生命偷取,且他损失的生命值越多,所受的治疗效果也越多。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_DisplayName" = "残暴打击"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_Tooltip" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipExtended" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUp" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。点击或按住[@LevelUpHotkey@]以升级攻击速度
生命偷取@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUpUnlearned" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipSimple" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipWithExtendedBehaviorHint" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OlafRagnarok_Description" = "奥拉夫暂时免疫控制技能。"
tr "GeneratedTip_Spell_OlafRagnarok_DisplayName" = "诸神黄昏"
tr "GeneratedTip_Spell_OlafRagnarok_Tooltip" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipExtended" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUp" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。点击或按住[@LevelUpHotkey@]以升级护甲和魔法抗性
攻击力
移动速度
冷却时间@Resists@ -> @ResistsNL@
@FlatAD@ -> @FlatADNL@
@Haste*100.000000@ -> @HasteNL*100.000000@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUpUnlearned" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipSimple" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipWithExtendedBehaviorHint" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OlafRecklessStrike_Description" = "奥拉夫以破釜沉舟之势发动进攻,对目标造成真实伤害(不受护甲与魔抗减免),同时,自身也会根据敌方所受的伤害而受到真实伤害的反噬。"
tr "GeneratedTip_Spell_OlafRecklessStrike_DisplayName" = "鲁莽挥击"
tr "GeneratedTip_Spell_OlafRecklessStrike_Tooltip" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipExtended" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUp" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUpUnlearned" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipSimple" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipWithExtendedBehaviorHint" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗@f1@生命值@Cooldown@秒冷却奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrianaDetonateCommand_Description" = "奥莉安娜指挥她的魔偶,释放一股冲击波,对周围敌军造成魔法伤害并在短暂延迟后将他们拉向魔偶。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_DisplayName" = "指令:冲击波"
tr "GeneratedTip_Spell_OrianaDetonateCommand_Tooltip" = "指令:冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipExtended" = "指令:冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUp" = "指令:冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Damage@ -> @DamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUpUnlearned" = "指令:冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipSimple" = "指令:冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipWithExtendedBehaviorHint" = "指令:冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_Description" = "奥莉安娜指挥她的魔偶,释放能量脉冲,造成魔法伤害,并产生一个加速友军、减速敌军的能量场。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_DisplayName" = "指令:杂音"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_Tooltip" = "指令:杂音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipExtended" = "指令:杂音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUp" = "指令:杂音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
减速
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUpUnlearned" = "指令:杂音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipSimple" = "指令:杂音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipWithExtendedBehaviorHint" = "指令:杂音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrianaIzunaCommand_Description" = "奥莉安娜指挥她的魔偶,朝目标区域发射,对沿途目标造成魔法伤害(对后续目标伤害递减)。指令结束后魔偶会停在目标区域。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_DisplayName" = "指令:攻击"
tr "GeneratedTip_Spell_OrianaIzunaCommand_Tooltip" = "指令:攻击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipExtended" = "指令:攻击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUp" = "指令:攻击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUpUnlearned" = "指令:攻击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipSimple" = "指令:攻击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipWithExtendedBehaviorHint" = "指令:攻击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrianaRedactCommand_Description" = "奥莉安娜指挥她的魔偶,依附于友军英雄身上,保护他们并对经过的敌人造成魔法伤害。此外,魔偶还会对依附的友军增加额外护甲和魔法抗性。"
tr "GeneratedTip_Spell_OrianaRedactCommand_DisplayName" = "指令:防卫"
tr "GeneratedTip_Spell_OrianaRedactCommand_Tooltip" = "指令:防卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipExtended" = "指令:防卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUp" = "指令:防卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
护甲加成
魔法抗性加成
护盾生命值@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUpUnlearned" = "指令:防卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipSimple" = "指令:防卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipWithExtendedBehaviorHint" = "指令:防卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrnnE_Description" = "奥恩冲锋,对他途经的敌人造成伤害。如果奥恩在冲锋状态下与地形产生碰撞,那么这次碰撞就会在他四周生成一道冲击波,来对敌人造成伤害和击飞效果。"
tr "GeneratedTip_Spell_OrnnE_DisplayName" = "炽烈冲锋"
tr "GeneratedTip_Spell_OrnnE_Tooltip" = "炽烈冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。"
tr "GeneratedTip_Spell_OrnnE_TooltipExtended" = "炽烈冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。"
tr "GeneratedTip_Spell_OrnnE_TooltipLevelUp" = "炽烈冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。点击或按住[@LevelUpHotkey@]以升级冲刺伤害
冷却时间
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_OrnnE_TooltipLevelUpUnlearned" = "炽烈冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrnnE_TooltipSimple" = "炽烈冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。"
tr "GeneratedTip_Spell_OrnnE_TooltipWithExtendedBehaviorHint" = "炽烈冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrnnQ_Description" = "奥恩猛砸地面,形成一道裂隙来伤害并减速被击中的敌人们。在一阵短暂的延迟后,一个熔岩之柱会在裂隙的终点处形成。"
tr "GeneratedTip_Spell_OrnnQ_DisplayName" = "火山突堑"
tr "GeneratedTip_Spell_OrnnQ_Tooltip" = "火山突堑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。"
tr "GeneratedTip_Spell_OrnnQ_TooltipExtended" = "火山突堑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。"
tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUp" = "火山突堑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUpUnlearned" = "火山突堑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrnnQ_TooltipSimple" = "火山突堑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。"
tr "GeneratedTip_Spell_OrnnQ_TooltipWithExtendedBehaviorHint" = "火山突堑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrnnR_Description" = "奥恩在目标位置召唤一个巨大的岩浆元素,岩浆元素会以逐渐提升的速度跑向奥恩。被岩浆元素途经的敌人会受到伤害、减速效果并被施加易碎效果。奥恩可以再次施放这个技能,以冲向岩浆元素,并在命中岩浆元素时重新导向岩浆元素,使岩浆元素可将途经的任何敌人击飞,造成等额的伤害并再次施加易碎效果。"
tr "GeneratedTip_Spell_OrnnR_DisplayName" = "熔铸之神的召唤"
tr "GeneratedTip_Spell_OrnnR_Tooltip" = "熔铸之神的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。"
tr "GeneratedTip_Spell_OrnnR_TooltipExtended" = "熔铸之神的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。"
tr "GeneratedTip_Spell_OrnnR_TooltipLevelUp" = "熔铸之神的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@RSlowPercentBasePreMath@ -> @RSlowPercentBasePreMathNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_OrnnR_TooltipLevelUpUnlearned" = "熔铸之神的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrnnR_TooltipSimple" = "熔铸之神的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。"
tr "GeneratedTip_Spell_OrnnR_TooltipWithExtendedBehaviorHint" = "熔铸之神的召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_OrnnW_Description" = "奥恩向前进发,喷出炎息。被最后一阵炎息命中的敌人将变为易碎状态。"
tr "GeneratedTip_Spell_OrnnW_DisplayName" = "风箱炎息"
tr "GeneratedTip_Spell_OrnnW_Tooltip" = "风箱炎息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
"
tr "GeneratedTip_Spell_OrnnW_TooltipExtended" = "风箱炎息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
"
tr "GeneratedTip_Spell_OrnnW_TooltipLevelUp" = "风箱炎息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
点击或按住[@LevelUpHotkey@]以升级百分比生命值伤害
@AbilityResourceName@消耗
冷却时间@MaxPercentHPPerTickTooltip@% -> @MaxPercentHPPerTickTooltipNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_OrnnW_TooltipLevelUpUnlearned" = "风箱炎息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_OrnnW_TooltipSimple" = "风箱炎息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
"
tr "GeneratedTip_Spell_OrnnW_TooltipWithExtendedBehaviorHint" = "风箱炎息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Overdrive_Description" = "布里茨对自己进行了超级充电,他的攻击速度和移动速度得到了显著提升。他会在效果结束后暂时减速。"
tr "GeneratedTip_Spell_Overdrive_DisplayName" = "过载运转"
tr "GeneratedTip_Spell_Overdrive_Tooltip" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_Overdrive_TooltipExtended" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_Overdrive_TooltipLevelUp" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级移动速度
攻击速度@InitialMS@% -> @InitialMSNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_Overdrive_TooltipLevelUpUnlearned" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Overdrive_TooltipSimple" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_Overdrive_TooltipWithExtendedBehaviorHint" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PantheonE_Description" = "潘森使用长矛向前方锥形范围发动三连击,对范围内所有敌人造成伤害。同时潘森也变得更了解敌人的弱点,从而让他总能对生命值低于15%的敌人进行暴击。"
tr "GeneratedTip_Spell_PantheonE_DisplayName" = "穿心长矛"
tr "GeneratedTip_Spell_PantheonE_Tooltip" = "穿心长矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@"
tr "GeneratedTip_Spell_PantheonE_TooltipExtended" = "穿心长矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@"
tr "GeneratedTip_Spell_PantheonE_TooltipLevelUp" = "穿心长矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_PantheonE_TooltipLevelUpUnlearned" = "穿心长矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PantheonE_TooltipSimple" = "穿心长矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@"
tr "GeneratedTip_Spell_PantheonE_TooltipWithExtendedBehaviorHint" = "穿心长矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PantheonQ_Description" = "潘森向一个敌人猛掷他的长矛,对敌方目标造成伤害。"
tr "GeneratedTip_Spell_PantheonQ_DisplayName" = "长矛飞掷"
tr "GeneratedTip_Spell_PantheonQ_Tooltip" = "长矛飞掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。"
tr "GeneratedTip_Spell_PantheonQ_TooltipExtended" = "长矛飞掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。"
tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUp" = "长矛飞掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUpUnlearned" = "长矛飞掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PantheonQ_TooltipSimple" = "长矛飞掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。"
tr "GeneratedTip_Spell_PantheonQ_TooltipWithExtendedBehaviorHint" = "长矛飞掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PantheonRJump_Description" = "潘森积蓄力量腾空而起,轰击目标区域,落地时对目标区域内的敌人造成伤害。离落点越近的敌人,受到的伤害越高。"
tr "GeneratedTip_Spell_PantheonRJump_DisplayName" = "堕天一击"
tr "GeneratedTip_Spell_PantheonRJump_Tooltip" = "堕天一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。"
tr "GeneratedTip_Spell_PantheonRJump_TooltipExtended" = "堕天一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。"
tr "GeneratedTip_Spell_PantheonRJump_TooltipLevelUp" = "堕天一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PantheonRJump_TooltipLevelUpUnlearned" = "堕天一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PantheonRJump_TooltipSimple" = "堕天一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。"
tr "GeneratedTip_Spell_PantheonRJump_TooltipWithExtendedBehaviorHint" = "堕天一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PantheonW_Description" = "潘森跳向一名敌人,并对目标敌人进行盾击,造成伤害和晕眩效果,同时刷新圣盾庇护。"
tr "GeneratedTip_Spell_PantheonW_DisplayName" = "圣盾打击"
tr "GeneratedTip_Spell_PantheonW_Tooltip" = "圣盾打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。"
tr "GeneratedTip_Spell_PantheonW_TooltipExtended" = "圣盾打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。"
tr "GeneratedTip_Spell_PantheonW_TooltipLevelUp" = "圣盾打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PantheonW_TooltipLevelUpUnlearned" = "圣盾打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PantheonW_TooltipSimple" = "圣盾打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。"
tr "GeneratedTip_Spell_PantheonW_TooltipWithExtendedBehaviorHint" = "圣盾打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PhosphorusBomb_Description" = "库奇向目标区域发射一枚闪光弹,对范围内的敌人造成魔法伤害。这个技能还会暂时让目标区域附近的非隐形的单位和英雄现形。"
tr "GeneratedTip_Spell_PhosphorusBomb_DisplayName" = "磷光炸弹"
tr "GeneratedTip_Spell_PhosphorusBomb_Tooltip" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipExtended" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUp" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUpUnlearned" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipSimple" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipWithExtendedBehaviorHint" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PoisonTrail_Description" = "辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成持续伤害。"
tr "GeneratedTip_Spell_PoisonTrail_DisplayName" = "剧毒踪迹"
tr "GeneratedTip_Spell_PoisonTrail_Tooltip" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。"
tr "GeneratedTip_Spell_PoisonTrail_TooltipExtended" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。"
tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUp" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount*4.000000@ -> @Effect1AmountNL*4.000000@"
tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUpUnlearned" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PoisonTrail_TooltipSimple" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。"
tr "GeneratedTip_Spell_PoisonTrail_TooltipWithExtendedBehaviorHint" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒@Cost@法力@Cooldown@秒冷却激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PoppyE_Description" = "波比冲向目标并把目标推后。如果目标被推到墙上,就会受到晕眩效果。"
tr "GeneratedTip_Spell_PoppyE_DisplayName" = "英勇冲锋"
tr "GeneratedTip_Spell_PoppyE_Tooltip" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。"
tr "GeneratedTip_Spell_PoppyE_TooltipExtended" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。"
tr "GeneratedTip_Spell_PoppyE_TooltipLevelUp" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级初始伤害
撞墙伤害
晕眩时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PoppyE_TooltipLevelUpUnlearned" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PoppyE_TooltipSimple" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。"
tr "GeneratedTip_Spell_PoppyE_TooltipWithExtendedBehaviorHint" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PoppyQ_Description" = "波比挥舞她的铁锤,造成伤害并创造一个区域,这个区域会减速敌人并在一段时间后爆炸。"
tr "GeneratedTip_Spell_PoppyQ_DisplayName" = "圣锤猛击"
tr "GeneratedTip_Spell_PoppyQ_Tooltip" = "圣锤猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。"
tr "GeneratedTip_Spell_PoppyQ_TooltipExtended" = "圣锤猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。"
tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUp" = "圣锤猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUpUnlearned" = "圣锤猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PoppyQ_TooltipSimple" = "圣锤猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。"
tr "GeneratedTip_Spell_PoppyQ_TooltipWithExtendedBehaviorHint" = "圣锤猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PoppyR_Description" = "波比引导一次能够把敌人击飞到远方的锤击。"
tr "GeneratedTip_Spell_PoppyR_DisplayName" = "持卫的裁决"
tr "GeneratedTip_Spell_PoppyR_Tooltip" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。"
tr "GeneratedTip_Spell_PoppyR_TooltipExtended" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。"
tr "GeneratedTip_Spell_PoppyR_TooltipLevelUp" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PoppyR_TooltipLevelUpUnlearned" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PoppyR_TooltipSimple" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。"
tr "GeneratedTip_Spell_PoppyR_TooltipWithExtendedBehaviorHint" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PoppyW_Description" = "波比被动获得护甲和魔法抗性。这个加成会在她生命值较低时得到提升。波比可以主动施放此技能来获得移动速度加成并中断附近敌人的突进。如果中断了一次突进,那么该敌人还会被减速和缚地。"
tr "GeneratedTip_Spell_PoppyW_DisplayName" = "坚定风采"
tr "GeneratedTip_Spell_PoppyW_Tooltip" = "坚定风采 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。"
tr "GeneratedTip_Spell_PoppyW_TooltipExtended" = "坚定风采 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。"
tr "GeneratedTip_Spell_PoppyW_TooltipLevelUp" = "坚定风采 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害@Cooldown@ -> @CooldownNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "GeneratedTip_Spell_PoppyW_TooltipLevelUpUnlearned" = "坚定风采 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PoppyW_TooltipSimple" = "坚定风采 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。"
tr "GeneratedTip_Spell_PoppyW_TooltipWithExtendedBehaviorHint" = "坚定风采 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PowerBall_Description" = "拉莫斯缩成球状冲击目标,造成魔法伤害并减速目标。"
tr "GeneratedTip_Spell_PowerBall_DisplayName" = "动力冲刺"
tr "GeneratedTip_Spell_PowerBall_Tooltip" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。"
tr "GeneratedTip_Spell_PowerBall_TooltipExtended" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。"
tr "GeneratedTip_Spell_PowerBall_TooltipLevelUp" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PowerBall_TooltipLevelUpUnlearned" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PowerBall_TooltipSimple" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。"
tr "GeneratedTip_Spell_PowerBall_TooltipWithExtendedBehaviorHint" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PowerFist_Description" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "GeneratedTip_Spell_PowerFist_DisplayName" = "能量铁拳"
tr "GeneratedTip_Spell_PowerFist_Tooltip" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_PowerFist_TooltipExtended" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_PowerFist_TooltipLevelUp" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PowerFist_TooltipLevelUpUnlearned" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PowerFist_TooltipSimple" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_PowerFist_TooltipWithExtendedBehaviorHint" = "能量铁拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Pulverize_Description" = "阿利斯塔锤击地面,对附近的敌人造成魔法伤害并使他们浮空。"
tr "GeneratedTip_Spell_Pulverize_DisplayName" = "大地粉碎"
tr "GeneratedTip_Spell_Pulverize_Tooltip" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。"
tr "GeneratedTip_Spell_Pulverize_TooltipExtended" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。"
tr "GeneratedTip_Spell_Pulverize_TooltipLevelUp" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_Pulverize_TooltipLevelUpUnlearned" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Pulverize_TooltipSimple" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。"
tr "GeneratedTip_Spell_Pulverize_TooltipWithExtendedBehaviorHint" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PuncturingTaunt_Description" = "拉莫斯嘲讽一个敌方英雄或野怪,强制目标鲁莽地攻击自己。此外,他会获得持续一小段时间的攻速加成,但这个加成可通过激活他的其它技能来延长持续时间。"
tr "GeneratedTip_Spell_PuncturingTaunt_DisplayName" = "狂乱嘲讽"
tr "GeneratedTip_Spell_PuncturingTaunt_Tooltip" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipExtended" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUp" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。点击或按住[@LevelUpHotkey@]以升级持续时间
攻击速度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUpUnlearned" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipSimple" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipWithExtendedBehaviorHint" = "狂乱嘲讽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PykeE_Description" = "派克突进并在身后留下一个幻影。幻影将会返回派克身边,并晕眩沿途的敌人。"
tr "GeneratedTip_Spell_PykeE_DisplayName" = "魅影浪洄"
tr "GeneratedTip_Spell_PykeE_Tooltip" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。"
tr "GeneratedTip_Spell_PykeE_TooltipExtended" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。"
tr "GeneratedTip_Spell_PykeE_TooltipLevelUp" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_PykeE_TooltipLevelUpUnlearned" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PykeE_TooltipSimple" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。"
tr "GeneratedTip_Spell_PykeE_TooltipWithExtendedBehaviorHint" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PykeQ_Description" = "派克要么戳刺他前方的一名敌人,要么将一名敌人拽向他。"
tr "GeneratedTip_Spell_PykeQ_DisplayName" = "透骨尖钉"
tr "GeneratedTip_Spell_PykeQ_Tooltip" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。"
tr "GeneratedTip_Spell_PykeQ_TooltipExtended" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。"
tr "GeneratedTip_Spell_PykeQ_TooltipLevelUp" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PykeQ_TooltipLevelUpUnlearned" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PykeQ_TooltipSimple" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。"
tr "GeneratedTip_Spell_PykeQ_TooltipWithExtendedBehaviorHint" = "透骨尖钉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PykeR_Description" = "派克进行闪烁以处决低血量的敌人,并且如果处决成功还能再次施放此技能并为一名助攻的友军提供额外的金币。"
tr "GeneratedTip_Spell_PykeR_DisplayName" = "涌泉之恨"
tr "GeneratedTip_Spell_PykeR_Tooltip" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@"
tr "GeneratedTip_Spell_PykeR_TooltipExtended" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@"
tr "GeneratedTip_Spell_PykeR_TooltipLevelUp" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PykeR_TooltipLevelUpUnlearned" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PykeR_TooltipSimple" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@"
tr "GeneratedTip_Spell_PykeR_TooltipWithExtendedBehaviorHint" = "涌泉之恨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_PykeW_Description" = "派克进入伪装状态并获得显著的移动速度加成,此移速加成会逐渐衰减。"
tr "GeneratedTip_Spell_PykeW_DisplayName" = "幽潭潜行"
tr "GeneratedTip_Spell_PykeW_Tooltip" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。"
tr "GeneratedTip_Spell_PykeW_TooltipExtended" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。"
tr "GeneratedTip_Spell_PykeW_TooltipLevelUp" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。点击或按住[@LevelUpHotkey@]以升级移动速度
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_PykeW_TooltipLevelUpUnlearned" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_PykeW_TooltipSimple" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。"
tr "GeneratedTip_Spell_PykeW_TooltipWithExtendedBehaviorHint" = "幽潭潜行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaE_Description" = "奇亚娜突进至一名敌人处,并对其造成伤害。"
tr "GeneratedTip_Spell_QiyanaE_DisplayName" = "天纵之勇"
tr "GeneratedTip_Spell_QiyanaE_Tooltip" = "天纵之勇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲刺穿过目标敌人并对其造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "GeneratedTip_Spell_QiyanaE_TooltipExtended" = "天纵之勇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却朝目标敌人冲刺一段固定的距离,掠过目标并造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "GeneratedTip_Spell_QiyanaE_TooltipLevelUp" = "天纵之勇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲刺穿过目标敌人并对其造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}点击或按住[@LevelUpHotkey@]以升级基础伤害
冷却时间
法力消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@BaseCost@ -> @BaseCostNL@"
tr "GeneratedTip_Spell_QiyanaE_TooltipLevelUpUnlearned" = "天纵之勇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲刺穿过目标敌人并对其造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaE_TooltipSimple" = "天纵之勇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲刺穿过目标敌人并对其造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "GeneratedTip_Spell_QiyanaE_TooltipWithExtendedBehaviorHint" = "天纵之勇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲刺穿过目标敌人并对其造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaQ_Description" = "奇亚娜挥舞她的武器,造成伤害和基于她元素的额外效果。"
tr "GeneratedTip_Spell_QiyanaQ_DisplayName" = "元素之怒 / 以绪塔尔之锋"
tr "GeneratedTip_Spell_QiyanaQ_Grass_Description" = "奇亚娜挥舞她的武器,造成伤害和基于她元素的额外效果。"
tr "GeneratedTip_Spell_QiyanaQ_Grass_DisplayName" = "元素之怒 / 以绪塔尔之锋"
tr "GeneratedTip_Spell_QiyanaQ_Grass_Tooltip" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipExtended" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:引爆你的武器附魔来让其朝着目标方向爆发,并将其消耗掉。这个弹体会在它的路径终点处或在命中第一个敌人时爆炸,造成@EnchantedDamage@物理伤害(对后续目标造成@EnchantedFalloff@伤害) 以及:
- 寒冰附魔:禁锢敌人@RootDuration@秒,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。弹体移动多远,路径就有多长。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,在小范围内造成@VanillaDamage@物理伤害(对后续敌人的伤害为@VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipLevelUp" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级伤害@VanillaBase@ -> @VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipLevelUpUnlearned" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipSimple" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipWithExtendedBehaviorHint" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaQ_Rock_Description" = "奇亚娜挥舞她的武器,造成伤害和基于她元素的额外效果。"
tr "GeneratedTip_Spell_QiyanaQ_Rock_DisplayName" = "元素之怒 / 以绪塔尔之锋"
tr "GeneratedTip_Spell_QiyanaQ_Rock_Tooltip" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipExtended" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:引爆你的武器附魔来让其朝着目标方向爆发,并将其消耗掉。这个弹体会在它的路径终点处或在命中第一个敌人时爆炸,造成@EnchantedDamage@物理伤害(对后续目标造成@EnchantedFalloff@伤害) 以及:
- 寒冰附魔:禁锢敌人@RootDuration@秒,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。弹体移动多远,路径就有多长。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,在小范围内造成@VanillaDamage@物理伤害(对后续敌人的伤害为@VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipLevelUp" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级伤害@VanillaBase@ -> @VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipLevelUpUnlearned" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipSimple" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipWithExtendedBehaviorHint" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaQ_Tooltip" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_TooltipExtended" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:引爆你的武器附魔来让其朝着目标方向爆发,并将其消耗掉。这个弹体会在它的路径终点处或在命中第一个敌人时爆炸,造成@EnchantedDamage@物理伤害(对后续目标造成@EnchantedFalloff@伤害) 以及:
- 寒冰附魔:禁锢敌人@RootDuration@秒,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。弹体移动多远,路径就有多长。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,在小范围内造成@VanillaDamage@物理伤害(对后续敌人的伤害为@VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_TooltipLevelUp" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级伤害@VanillaBase@ -> @VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_TooltipLevelUpUnlearned" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaQ_TooltipSimple" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_TooltipWithExtendedBehaviorHint" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaQ_Water_Description" = "奇亚娜挥舞她的武器,造成伤害和基于她元素的额外效果。"
tr "GeneratedTip_Spell_QiyanaQ_Water_DisplayName" = "元素之怒 / 以绪塔尔之锋"
tr "GeneratedTip_Spell_QiyanaQ_Water_Tooltip" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipExtended" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:引爆你的武器附魔来让其朝着目标方向爆发,并将其消耗掉。这个弹体会在它的路径终点处或在命中第一个敌人时爆炸,造成@EnchantedDamage@物理伤害(对后续目标造成@EnchantedFalloff@伤害) 以及:
- 寒冰附魔:禁锢敌人@RootDuration@秒,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。弹体移动多远,路径就有多长。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,在小范围内造成@VanillaDamage@物理伤害(对后续敌人的伤害为@VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipLevelUp" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级伤害@VanillaBase@ -> @VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipLevelUpUnlearned" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipSimple" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。 "
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipWithExtendedBehaviorHint" = "元素之怒 / 以绪塔尔之锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaR_Description" = "奇亚娜发出一道冲击波来引爆沿途命中的任何元素,对元素附近的敌人造成伤害和晕眩效果。"
tr "GeneratedTip_Spell_QiyanaR_DisplayName" = "惊才绝景"
tr "GeneratedTip_Spell_QiyanaR_Tooltip" = "惊才绝景 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一道冲击波来击退敌人并在命中墙体时爆炸。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和晕眩效果。"
tr "GeneratedTip_Spell_QiyanaR_TooltipExtended" = "惊才绝景 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一道无伤害的冲击波来击退敌人并在命中墙体时停下。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。对距离爆炸源头越远的敌人造成的晕眩时长越短,最低为@StunDurationMin@秒。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和@StunDuration@秒晕眩。来自重叠区域的爆炸不会叠加。
利用击退效果来将敌人推到墙体、河流或草丛处来使效果最大化。"
tr "GeneratedTip_Spell_QiyanaR_TooltipLevelUp" = "惊才绝景 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一道冲击波来击退敌人并在命中墙体时爆炸。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和晕眩效果。点击或按住[@LevelUpHotkey@]以升级初始伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_QiyanaR_TooltipLevelUpUnlearned" = "惊才绝景 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一道冲击波来击退敌人并在命中墙体时爆炸。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaR_TooltipSimple" = "惊才绝景 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一道冲击波来击退敌人并在命中墙体时爆炸。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和晕眩效果。"
tr "GeneratedTip_Spell_QiyanaR_TooltipWithExtendedBehaviorHint" = "惊才绝景 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却放出一道冲击波来击退敌人并在命中墙体时爆炸。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QiyanaW_Description" = "奇亚娜突进到一个位置并用一种元素为她的武器附魔。当武器有附魔时,她的攻击和技能会造成额外伤害。"
tr "GeneratedTip_Spell_QiyanaW_DisplayName" = "方圆塑令"
tr "GeneratedTip_Spell_QiyanaW_Tooltip" = "方圆塑令 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。"
tr "GeneratedTip_Spell_QiyanaW_TooltipExtended" = "方圆塑令 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。"
tr "GeneratedTip_Spell_QiyanaW_TooltipLevelUp" = "方圆塑令 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。点击或按住[@LevelUpHotkey@]以升级命中附伤
移动速度@BaseDamage@ -> @BaseDamageNL@
@PassiveMS*100.000000@% -> @PassiveMSNL*100.000000@%"
tr "GeneratedTip_Spell_QiyanaW_TooltipLevelUpUnlearned" = "方圆塑令 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QiyanaW_TooltipSimple" = "方圆塑令 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。"
tr "GeneratedTip_Spell_QiyanaW_TooltipWithExtendedBehaviorHint" = "方圆塑令 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QuinnE_Description" = "奎因冲向一名敌人,造成物理伤害,并减少目标的移动速度。在接触到目标的同时,她会向后空翻,暂时打断目标的行动,并在接近她最大攻击距离的地方着陆。"
tr "GeneratedTip_Spell_QuinnE_DisplayName" = "旋翔掠杀"
tr "GeneratedTip_Spell_QuinnE_Tooltip" = "旋翔掠杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。"
tr "GeneratedTip_Spell_QuinnE_TooltipExtended" = "旋翔掠杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。"
tr "GeneratedTip_Spell_QuinnE_TooltipLevelUp" = "旋翔掠杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_QuinnE_TooltipLevelUpUnlearned" = "旋翔掠杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QuinnE_TooltipSimple" = "旋翔掠杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。"
tr "GeneratedTip_Spell_QuinnE_TooltipWithExtendedBehaviorHint" = "旋翔掠杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QuinnQ_Description" = "奎因唤出华洛,来标记一名敌人并遮蔽其视野,然后对目标附近区域内的所有敌人造成伤害。"
tr "GeneratedTip_Spell_QuinnQ_DisplayName" = "炫目攻势"
tr "GeneratedTip_Spell_QuinnQ_Tooltip" = "炫目攻势 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。"
tr "GeneratedTip_Spell_QuinnQ_TooltipExtended" = "炫目攻势 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。"
tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUp" = "炫目攻势 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
总攻击力收益
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUpUnlearned" = "炫目攻势 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QuinnQ_TooltipSimple" = "炫目攻势 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。"
tr "GeneratedTip_Spell_QuinnQ_TooltipWithExtendedBehaviorHint" = "炫目攻势 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QuinnR_Description" = "奎因和华洛联成一体并以极高的速度进行移动。在结束此技能时会施放【鹰翼天翔】,对附近的敌人造成伤害并对英雄施加易损效果。"
tr "GeneratedTip_Spell_QuinnR_DisplayName" = "深入敌后"
tr "GeneratedTip_Spell_QuinnR_Tooltip" = "深入敌后 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。 "
tr "GeneratedTip_Spell_QuinnR_TooltipExtended" = "深入敌后 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。 "
tr "GeneratedTip_Spell_QuinnR_TooltipLevelUp" = "深入敌后 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。 点击或按住[@LevelUpHotkey@]以升级移动速度
法力消耗@MovementSpeedMod*100.000000@% -> @MovementSpeedModNL*100.000000@%
@BaseCost@ -> @BaseCostNL@"
tr "GeneratedTip_Spell_QuinnR_TooltipLevelUpUnlearned" = "深入敌后 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。 点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QuinnR_TooltipSimple" = "深入敌后 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。 "
tr "GeneratedTip_Spell_QuinnR_TooltipWithExtendedBehaviorHint" = "深入敌后 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_QuinnW_Description" = "在奎因攻击了一名易损目标后,被动地为奎因提供攻击速度和移动速度加成。主动激活可以让华洛驱散周围一大片区域的战争迷雾。"
tr "GeneratedTip_Spell_QuinnW_DisplayName" = "敏锐感知"
tr "GeneratedTip_Spell_QuinnW_Tooltip" = "敏锐感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_QuinnW_TooltipExtended" = "敏锐感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_QuinnW_TooltipLevelUp" = "敏锐感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级攻击速度
移动速度
冷却时间@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_QuinnW_TooltipLevelUpUnlearned" = "敏锐感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_QuinnW_TooltipSimple" = "敏锐感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_QuinnW_TooltipWithExtendedBehaviorHint" = "敏锐感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RakanW_Description" = "冲到一个位置,在到达时击飞附近的敌人。"
tr "GeneratedTip_Spell_RakanW_DisplayName" = "盛大登场"
tr "GeneratedTip_Spell_RakanW_Tooltip" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。"
tr "GeneratedTip_Spell_RakanW_TooltipExtended" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。"
tr "GeneratedTip_Spell_RakanW_TooltipLevelUp" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
法力消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@BaseCost@ -> @BaseCostNL@"
tr "GeneratedTip_Spell_RakanW_TooltipLevelUpUnlearned" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RakanW_TooltipSimple" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。"
tr "GeneratedTip_Spell_RakanW_TooltipWithExtendedBehaviorHint" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RekSaiRWrapper_Description" = ""
tr "GeneratedTip_Spell_RekSaiRWrapper_DisplayName" = "虚空猛冲"
tr "GeneratedTip_Spell_RekSaiRWrapper_Tooltip" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@RCD@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipExtended" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@RCD@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUp" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@RCD@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
已损失的生命值伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@PercentMissingHealthDamage@% -> @PercentMissingHealthDamageNL@%
@RCooldown@ -> @RCooldownNL@"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUpUnlearned" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@RCD@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipSimple" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@RCD@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipWithExtendedBehaviorHint" = "虚空猛冲 (@Level@)[@Hotkey@]无消耗@RCD@秒冷却时间被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RenektonCleave_Description" = "雷克顿挥动他的武器,对周围所有目标造成中等水平物理伤害,并根据造成的伤害来治疗自己。如果他有50点以上怒气,那么此技能的伤害和治疗效果会得到提升。"
tr "GeneratedTip_Spell_RenektonCleave_DisplayName" = "暴君狂击"
tr "GeneratedTip_Spell_RenektonCleave_Tooltip" = "暴君狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。"
tr "GeneratedTip_Spell_RenektonCleave_TooltipExtended" = "暴君狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。"
tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUp" = "暴君狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。点击或按住[@LevelUpHotkey@]以升级伤害
最大生命值加成
怒气伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect9Amount@ -> @Effect9AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUpUnlearned" = "暴君狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RenektonCleave_TooltipSimple" = "暴君狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。"
tr "GeneratedTip_Spell_RenektonCleave_TooltipWithExtendedBehaviorHint" = "暴君狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RenektonPreExecute_Description" = "雷克顿两次挥击目标,对其造成中等水平物理伤害并晕眩其0.75秒。如果雷克顿有50点以上怒气,他会三次挥击目标,摧毁目标身上的伤害护盾,对其造成高额物理伤害,并晕眩其1.5秒。"
tr "GeneratedTip_Spell_RenektonPreExecute_DisplayName" = "冷酷捕猎"
tr "GeneratedTip_Spell_RenektonPreExecute_Tooltip" = "冷酷捕猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipExtended" = "冷酷捕猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUp" = "冷酷捕猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。点击或按住[@LevelUpHotkey@]以升级伤害
额外伤害
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUpUnlearned" = "冷酷捕猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipSimple" = "冷酷捕猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipWithExtendedBehaviorHint" = "冷酷捕猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Description" = "雷克顿转换为暴君形态,获得额外生命值,并对周围敌人造成伤害。此形态的雷克顿定时获得怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_DisplayName" = "终极统治"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Tooltip" = "终极统治 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipExtended" = "终极统治 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUp" = "终极统治 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。点击或按住[@LevelUpHotkey@]以升级额外生命值
每秒伤害@HealthGain@ -> @HealthGainNL@
@AuraDamagePerSecond@ -> @AuraDamagePerSecondNL@"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUpUnlearned" = "终极统治 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipSimple" = "终极统治 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipWithExtendedBehaviorHint" = "终极统治 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RenektonSliceAndDice_Description" = "雷克顿冲向前方,对沿途的敌人造成伤害。如果雷克顿有50点以上怒气,就会造成额外伤害,并减少沿途敌人的护甲值。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_DisplayName" = "横冲直撞"
tr "GeneratedTip_Spell_RenektonSliceAndDice_Tooltip" = "横冲直撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipExtended" = "横冲直撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUp" = "横冲直撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。点击或按住[@LevelUpHotkey@]以升级额外伤害
减少护甲百分比
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUpUnlearned" = "横冲直撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipSimple" = "横冲直撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipWithExtendedBehaviorHint" = "横冲直撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RengarE_Description" = "雷恩加尔扔出一个套索,套索在命中第一个敌人后,会暂时降低这名敌人的移动速度。
残暴效果:对目标造成禁锢效果。"
tr "GeneratedTip_Spell_RengarE_DisplayName" = "套索打击"
tr "GeneratedTip_Spell_RengarE_Tooltip" = "套索打击 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。"
tr "GeneratedTip_Spell_RengarE_TooltipExtended" = "套索打击 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。"
tr "GeneratedTip_Spell_RengarE_TooltipLevelUp" = "套索打击 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_RengarE_TooltipLevelUpUnlearned" = "套索打击 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RengarE_TooltipSimple" = "套索打击 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。"
tr "GeneratedTip_Spell_RengarE_TooltipWithExtendedBehaviorHint" = "套索打击 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RengarQ_Description" = "雷恩加尔的下次普通攻击会蛮横地戳刺他的目标来造成额外伤害。
残暴效果:造成更多伤害,并且他会获得攻击速度加成。"
tr "GeneratedTip_Spell_RengarQ_DisplayName" = "残忍无情"
tr "GeneratedTip_Spell_RengarQ_Tooltip" = "残忍无情 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_RengarQ_TooltipExtended" = "残忍无情 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_RengarQ_TooltipLevelUp" = "残忍无情 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
总攻击力收益
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_RengarQ_TooltipLevelUpUnlearned" = "残忍无情 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RengarQ_TooltipSimple" = "残忍无情 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_RengarQ_TooltipWithExtendedBehaviorHint" = "残忍无情 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RengarR_Description" = "雷恩加尔激活他的掠食者本能,伪装自身并感知附近极大范围内的距他最近的敌方英雄。在狩猎律动期间,他会获得移动速度加成,他的下次攻击将使他即使不在草丛内也可以进行跳跃,并且会减少目标的护甲。"
tr "GeneratedTip_Spell_RengarR_DisplayName" = "狩猎律动"
tr "GeneratedTip_Spell_RengarR_Tooltip" = "狩猎律动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。"
tr "GeneratedTip_Spell_RengarR_TooltipExtended" = "狩猎律动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。"
tr "GeneratedTip_Spell_RengarR_TooltipLevelUp" = "狩猎律动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。点击或按住[@LevelUpHotkey@]以升级护甲削减
持续时间
移动速度
侦测距离
冷却时间@ArmorShred@ -> @ArmorShredNL@
@StealthDuration@ -> @StealthDurationNL@
@StealthMS@% -> @StealthMSNL@%
@SelfVisionRange@ -> @SelfVisionRangeNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RengarR_TooltipLevelUpUnlearned" = "狩猎律动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RengarR_TooltipSimple" = "狩猎律动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。"
tr "GeneratedTip_Spell_RengarR_TooltipWithExtendedBehaviorHint" = "狩猎律动 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RengarW_Description" = "雷恩加尔发出一声战争咆哮,对敌人造成伤害并基于近期受到的伤害回复生命值。
残暴效果:额外移除控制效果。"
tr "GeneratedTip_Spell_RengarW_DisplayName" = "战争咆哮"
tr "GeneratedTip_Spell_RengarW_Tooltip" = "战争咆哮 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。"
tr "GeneratedTip_Spell_RengarW_TooltipExtended" = "战争咆哮 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。"
tr "GeneratedTip_Spell_RengarW_TooltipLevelUp" = "战争咆哮 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_RengarW_TooltipLevelUpUnlearned" = "战争咆哮 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RengarW_TooltipSimple" = "战争咆哮 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。"
tr "GeneratedTip_Spell_RengarW_TooltipWithExtendedBehaviorHint" = "战争咆哮 (@Level@)[@Hotkey@]产生1点残暴值@AmmoRechargeTime@秒冷却时间对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RivenFeint_Description" = "锐雯向前冲锋一小段距离,并格挡即将到来的伤害。"
tr "GeneratedTip_Spell_RivenFeint_DisplayName" = "勇往直前"
tr "GeneratedTip_Spell_RivenFeint_Tooltip" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。"
tr "GeneratedTip_Spell_RivenFeint_TooltipExtended" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。"
tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUp" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。点击或按住[@LevelUpHotkey@]以升级护盾生命值
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUpUnlearned" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RivenFeint_TooltipSimple" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。"
tr "GeneratedTip_Spell_RivenFeint_TooltipWithExtendedBehaviorHint" = "勇往直前 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RivenFengShuiEngine_Description" = "锐雯将能量灌入她那残破不堪的武器中,使攻击力和攻击范围都得到提高。在这段时间里,她还能使用一次疾风斩(一次强大的远程打击)。"
tr "GeneratedTip_Spell_RivenFengShuiEngine_DisplayName" = "放逐之锋"
tr "GeneratedTip_Spell_RivenFengShuiEngine_Tooltip" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipExtended" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUp" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。点击或按住[@LevelUpHotkey@]以升级冲击波伤害
冷却时间@MaxBase@ -> @MaxBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUpUnlearned" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipSimple" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipWithExtendedBehaviorHint" = "放逐之锋 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RivenMartyr_Description" = "锐雯爆发斗气,对附近敌人造成伤害和晕眩效果。"
tr "GeneratedTip_Spell_RivenMartyr_DisplayName" = "震魂怒吼"
tr "GeneratedTip_Spell_RivenMartyr_Tooltip" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_RivenMartyr_TooltipExtended" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUp" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUpUnlearned" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RivenMartyr_TooltipSimple" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_RivenMartyr_TooltipWithExtendedBehaviorHint" = "震魂怒吼 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RivenTriCleave_Description" = "锐雯斩出一套猛烈的剑式。在短时间内,这个技能最多可以重新激活3次,并且第三次会将周围的所有敌人击飞。"
tr "GeneratedTip_Spell_RivenTriCleave_DisplayName" = "折翼之舞"
tr "GeneratedTip_Spell_RivenTriCleave_Tooltip" = "折翼之舞 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipExtended" = "折翼之舞 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUp" = "折翼之舞 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。点击或按住[@LevelUpHotkey@]以升级伤害
攻击力收益
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUpUnlearned" = "折翼之舞 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipSimple" = "折翼之舞 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipWithExtendedBehaviorHint" = "折翼之舞 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RocketGrab_Description" = "布里茨发射他的右手,来抓取碰到的第一个敌人,在对敌人造成伤害的同时,还会将这名敌人拉到他的面前。"
tr "GeneratedTip_Spell_RocketGrab_DisplayName" = "机械飞爪"
tr "GeneratedTip_Spell_RocketGrab_Tooltip" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_RocketGrab_TooltipExtended" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUp" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUpUnlearned" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RocketGrab_TooltipSimple" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_RocketGrab_TooltipWithExtendedBehaviorHint" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RumbleCarpetBomb_Description" = "兰博朝目标区域发射火箭,形成一堵火焰之墙,对范围内的敌人造成伤害并减速。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_DisplayName" = "恒温灼烧"
tr "GeneratedTip_Spell_RumbleCarpetBomb_Tooltip" = "恒温灼烧 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipExtended" = "恒温灼烧 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUp" = "恒温灼烧 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。点击或按住[@LevelUpHotkey@]以升级每秒伤害
冷却时间@BaseDamagePerSecond@ -> @BaseDamagePerSecondNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUpUnlearned" = "恒温灼烧 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipSimple" = "恒温灼烧 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipWithExtendedBehaviorHint" = "恒温灼烧 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RumbleFlameThrower_Description" = "兰博朝敌人放火,每秒对前方锥形范围内的敌人造成伤害,持续3秒。在危险温度时,兰博增加对其造成的伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_DisplayName" = "纵火盛宴"
tr "GeneratedTip_Spell_RumbleFlameThrower_Tooltip" = "纵火盛宴 (@Level@)[@Hotkey@]@Effect2Amount@热量@Cooldown@秒冷却兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipExtended" = "纵火盛宴 (@Level@)[@Hotkey@]@Effect2Amount@热量@Cooldown@秒冷却兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUp" = "纵火盛宴 (@Level@)[@Hotkey@]@Effect2Amount@热量@Cooldown@秒冷却兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
对小兵的伤害@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUpUnlearned" = "纵火盛宴 (@Level@)[@Hotkey@]@Effect2Amount@热量@Cooldown@秒冷却兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipSimple" = "纵火盛宴 (@Level@)[@Hotkey@]@Effect2Amount@热量@Cooldown@秒冷却兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipWithExtendedBehaviorHint" = "纵火盛宴 (@Level@)[@Hotkey@]@Effect2Amount@热量@Cooldown@秒冷却兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RumbleGrenade_Description" = "兰博发射一个鱼叉,对敌人造成魔法伤害,并减速。兰博可同时持有2发鱼叉。在危险温度时,兰博增加其伤害和减速百分比。"
tr "GeneratedTip_Spell_RumbleGrenade_DisplayName" = "电子鱼叉"
tr "GeneratedTip_Spell_RumbleGrenade_Tooltip" = "电子鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipExtended" = "电子鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUp" = "电子鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。点击或按住[@LevelUpHotkey@]以升级伤害
减速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUpUnlearned" = "电子鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipSimple" = "电子鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipWithExtendedBehaviorHint" = "电子鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RumbleShield_Description" = "兰博制造一个护盾,保护自己免受伤害,并短时间内增加移动速度。在危险温度时,兰博增加护盾强度和速度加成。"
tr "GeneratedTip_Spell_RumbleShield_DisplayName" = "破碎护盾"
tr "GeneratedTip_Spell_RumbleShield_Tooltip" = "破碎护盾 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。"
tr "GeneratedTip_Spell_RumbleShield_TooltipExtended" = "破碎护盾 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。"
tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUp" = "破碎护盾 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。点击或按住[@LevelUpHotkey@]以升级护盾生命值
移动速度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUpUnlearned" = "破碎护盾 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RumbleShield_TooltipSimple" = "破碎护盾 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。"
tr "GeneratedTip_Spell_RumbleShield_TooltipWithExtendedBehaviorHint" = "破碎护盾 (@Level@)[@Hotkey@]@Effect3Amount@热量@Cooldown@秒冷却兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Rupture_Description" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "GeneratedTip_Spell_Rupture_DisplayName" = "破裂"
tr "GeneratedTip_Spell_Rupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_Rupture_TooltipExtended" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_Rupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_Rupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Rupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_Rupture_TooltipWithExtendedBehaviorHint" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RyzeE_Description" = "瑞兹放出一颗纯净魔法能量球,对一名敌人造成伤害并对附近的敌人造成减益效果。瑞兹的技能可以对带有该减益的敌人造成额外效果。"
tr "GeneratedTip_Spell_RyzeE_DisplayName" = "法术涌动"
tr "GeneratedTip_Spell_RyzeE_Tooltip" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
"
tr "GeneratedTip_Spell_RyzeE_TooltipExtended" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
"
tr "GeneratedTip_Spell_RyzeE_TooltipLevelUp" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
法力消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_RyzeE_TooltipLevelUpUnlearned" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RyzeE_TooltipSimple" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
"
tr "GeneratedTip_Spell_RyzeE_TooltipWithExtendedBehaviorHint" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RyzeQWrapper_Description" = "被动部分:瑞兹的其它基础技能会重置【超负荷】的冷却时间并且充能一层符文。当瑞兹带着2层符文施放【超负荷】时,他会获得短暂的爆发性移动速度加成。
施放时,瑞兹会沿直线扔出一团纯粹能量,来对命中的第一个敌人造成伤害。如果目标身上有【涌动】效果,那么【超负荷】会造成额外伤害并弹射至附近带有【涌动】效果的敌人身上。"
tr "GeneratedTip_Spell_RyzeQWrapper_DisplayName" = "超负荷"
tr "GeneratedTip_Spell_RyzeQWrapper_Tooltip" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipExtended" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUp" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度@BaseDamage@ -> @BaseDamageNL@
@MovementSpeedAmount@% -> @MovementSpeedAmountNL@%"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUpUnlearned" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipSimple" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipWithExtendedBehaviorHint" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RyzeR_Description" = "被动部分:【超负荷】对带有【涌动】效果的目标造成更多伤害。
施放时,瑞兹会创造一个传送门来通向一个附近的位置。在若干秒后,站在传送门附近的友军会被传送至目标位置。"
tr "GeneratedTip_Spell_RyzeR_DisplayName" = "曲境折跃"
tr "GeneratedTip_Spell_RyzeR_Tooltip" = "曲境折跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。"
tr "GeneratedTip_Spell_RyzeR_TooltipExtended" = "曲境折跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。"
tr "GeneratedTip_Spell_RyzeR_TooltipLevelUp" = "曲境折跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。点击或按住[@LevelUpHotkey@]以升级冷却时间
超负荷伤害提升@Cooldown@ -> @CooldownNL@
@OverloadDamageBonus@% -> @OverloadDamageBonusNL@%"
tr "GeneratedTip_Spell_RyzeR_TooltipLevelUpUnlearned" = "曲境折跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RyzeR_TooltipSimple" = "曲境折跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。"
tr "GeneratedTip_Spell_RyzeR_TooltipWithExtendedBehaviorHint" = "曲境折跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_RyzeW_Description" = "瑞兹将一个目标陷入一个符文牢笼中,来对其造成伤害和减速效果。如果目标身上带有【涌动】效果,那么减速效果会替换为禁锢效果。"
tr "GeneratedTip_Spell_RyzeW_DisplayName" = "符能禁锢"
tr "GeneratedTip_Spell_RyzeW_Tooltip" = "符能禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。"
tr "GeneratedTip_Spell_RyzeW_TooltipExtended" = "符能禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。"
tr "GeneratedTip_Spell_RyzeW_TooltipLevelUp" = "符能禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
法力消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_RyzeW_TooltipLevelUpUnlearned" = "符能禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_RyzeW_TooltipSimple" = "符能禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。"
tr "GeneratedTip_Spell_RyzeW_TooltipWithExtendedBehaviorHint" = "符能禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SeismicShard_Description" = "通过使用他的原初元素魔法,墨菲特发出一块大地碎片穿过他敌人处的地面,在碰撞时造成伤害并且偷取移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShard_DisplayName" = "地震碎片"
tr "GeneratedTip_Spell_SeismicShard_Tooltip" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShard_TooltipExtended" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUp" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUpUnlearned" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SeismicShard_TooltipSimple" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShard_TooltipWithExtendedBehaviorHint" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SeismicShardReturn_Description" = "通过使用他的原初元素魔法,墨菲特发出一块大地碎片穿过他敌人处的地面,在碰撞时造成伤害并且偷取移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_DisplayName" = "地震碎片"
tr "GeneratedTip_Spell_SeismicShardReturn_Tooltip" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipExtended" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipLevelUp" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipLevelUpUnlearned" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipSimple" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipWithExtendedBehaviorHint" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SejuaniE_Description" = "瑟庄妮冻结并晕眩一名叠满了霜冻层数的敌方英雄。"
tr "GeneratedTip_Spell_SejuaniE_DisplayName" = "永冻领域"
tr "GeneratedTip_Spell_SejuaniE_Tooltip" = "永冻领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。"
tr "GeneratedTip_Spell_SejuaniE_TooltipExtended" = "永冻领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。"
tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUp" = "永冻领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。点击或按住[@LevelUpHotkey@]以升级伤害@Effect3Amount@ -> @Effect3AmountNL@"
tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUpUnlearned" = "永冻领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SejuaniE_TooltipSimple" = "永冻领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。"
tr "GeneratedTip_Spell_SejuaniE_TooltipWithExtendedBehaviorHint" = "永冻领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SejuaniQ_Description" = "瑟庄妮向前冲锋,将敌人击飞至空中。冲锋会在命中一名敌方英雄后停止。"
tr "GeneratedTip_Spell_SejuaniQ_DisplayName" = "极寒突袭"
tr "GeneratedTip_Spell_SejuaniQ_Tooltip" = "极寒突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。"
tr "GeneratedTip_Spell_SejuaniQ_TooltipExtended" = "极寒突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。"
tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUp" = "极寒突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUpUnlearned" = "极寒突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SejuaniQ_TooltipSimple" = "极寒突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。"
tr "GeneratedTip_Spell_SejuaniQ_TooltipWithExtendedBehaviorHint" = "极寒突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SejuaniR_Description" = "瑟庄妮投出她的套索来冻结并击晕命中的第一名敌方英雄,并创造一次冰风暴来减速其它敌人。"
tr "GeneratedTip_Spell_SejuaniR_DisplayName" = "极冰寒狱"
tr "GeneratedTip_Spell_SejuaniR_Tooltip" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_SejuaniR_TooltipExtended" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUp" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级最小伤害
最大伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUpUnlearned" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SejuaniR_TooltipSimple" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_SejuaniR_TooltipWithExtendedBehaviorHint" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SejuaniW_Description" = "瑟庄妮两次挥舞她的链枷,造成伤害并施加霜冻层数。"
tr "GeneratedTip_Spell_SejuaniW_DisplayName" = "凛冬之怒"
tr "GeneratedTip_Spell_SejuaniW_Tooltip" = "凛冬之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。"
tr "GeneratedTip_Spell_SejuaniW_TooltipExtended" = "凛冬之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。"
tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUp" = "凛冬之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。点击或按住[@LevelUpHotkey@]以升级第一次命中伤害
第二次命中伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUpUnlearned" = "凛冬之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SejuaniW_TooltipSimple" = "凛冬之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。"
tr "GeneratedTip_Spell_SejuaniW_TooltipWithExtendedBehaviorHint" = "凛冬之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShenE_Description" = "慎朝着一个方向冲刺,嘲讽沿途的敌人。"
tr "GeneratedTip_Spell_ShenE_DisplayName" = "奥义!影缚"
tr "GeneratedTip_Spell_ShenE_Tooltip" = "奥义!影缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。"
tr "GeneratedTip_Spell_ShenE_TooltipExtended" = "奥义!影缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。"
tr "GeneratedTip_Spell_ShenE_TooltipLevelUp" = "奥义!影缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ShenE_TooltipLevelUpUnlearned" = "奥义!影缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShenE_TooltipSimple" = "奥义!影缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。"
tr "GeneratedTip_Spell_ShenE_TooltipWithExtendedBehaviorHint" = "奥义!影缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShenQ_Description" = "慎召回他的魂刃并用它进行攻击,造成基于目标最大生命值的额外伤害。如果魂刃在召回途中与一个敌方英雄产生了碰撞,那么慎的魂刃攻击会获得极大强化,并且所有被碰撞的敌人在逃离慎的时候都会被减速。"
tr "GeneratedTip_Spell_ShenQ_DisplayName" = "奥义!暮临"
tr "GeneratedTip_Spell_ShenQ_Tooltip" = "奥义!暮临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。"
tr "GeneratedTip_Spell_ShenQ_TooltipExtended" = "奥义!暮临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。"
tr "GeneratedTip_Spell_ShenQ_TooltipLevelUp" = "奥义!暮临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。点击或按住[@LevelUpHotkey@]以升级基础百分比伤害
强化百分比伤害
减速
@AbilityResourceName@消耗
野怪伤害上限
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect6Amount@% -> @Effect6AmountNL@%
@Effect4Amount@% -> @Effect4AmountNL@%
@Cost@ -> @CostNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ShenQ_TooltipLevelUpUnlearned" = "奥义!暮临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShenQ_TooltipSimple" = "奥义!暮临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。"
tr "GeneratedTip_Spell_ShenQ_TooltipWithExtendedBehaviorHint" = "奥义!暮临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShenR_Description" = "慎为目标友方英雄提供一层吸收伤害的护盾,然后很快传送到目标身旁。"
tr "GeneratedTip_Spell_ShenR_DisplayName" = "秘奥义!慈悲度魂落"
tr "GeneratedTip_Spell_ShenR_Tooltip" = "秘奥义!慈悲度魂落 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。"
tr "GeneratedTip_Spell_ShenR_TooltipExtended" = "秘奥义!慈悲度魂落 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。"
tr "GeneratedTip_Spell_ShenR_TooltipLevelUp" = "秘奥义!慈悲度魂落 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。点击或按住[@LevelUpHotkey@]以升级最小护盾生命值
最大护盾生命值
冷却时间@BaseShieldAmount@ -> @BaseShieldAmountNL@
@BaseShieldMax_Tooltip@ -> @BaseShieldMax_TooltipNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ShenR_TooltipLevelUpUnlearned" = "秘奥义!慈悲度魂落 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShenR_TooltipSimple" = "秘奥义!慈悲度魂落 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。"
tr "GeneratedTip_Spell_ShenR_TooltipWithExtendedBehaviorHint" = "秘奥义!慈悲度魂落 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShenW_Description" = "当慎或友方英雄在魂刃附近时,魂刃会对原本要命中他们的攻击进行格挡。"
tr "GeneratedTip_Spell_ShenW_DisplayName" = "奥义!魂佑"
tr "GeneratedTip_Spell_ShenW_Tooltip" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。"
tr "GeneratedTip_Spell_ShenW_TooltipExtended" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。"
tr "GeneratedTip_Spell_ShenW_TooltipLevelUp" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ShenW_TooltipLevelUpUnlearned" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShenW_TooltipSimple" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。"
tr "GeneratedTip_Spell_ShenW_TooltipWithExtendedBehaviorHint" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Description" = "希瓦娜的下次攻击将进行两次打击。每次普通攻击会减少龙牙突刺 0.5 秒冷却时间。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_DisplayName" = "龙牙突刺"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Tooltip" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipExtended" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUp" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。点击或按住[@LevelUpHotkey@]以升级额外伤害
冷却时间@SecondHitDamage*100.000000@% -> @SecondHitDamageNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUpUnlearned" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipSimple" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipWithExtendedBehaviorHint" = "龙牙突刺 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShyvanaFireball_Description" = "希瓦娜放出一枚火球,对沿途的所有目标造成魔法伤害,并在目标身上留下熔化护甲的燃渣,持续5秒。希瓦娜对被标记目标进行的普通攻击,会造成基于目标最大生命值的额外伤害。
魔龙形态:烈焰吐息会在碰撞或在抵达目标位置后爆炸,造成额外伤害并灼烧大地一小段时间。"
tr "GeneratedTip_Spell_ShyvanaFireball_DisplayName" = "烈焰吐息"
tr "GeneratedTip_Spell_ShyvanaFireball_Tooltip" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipExtended" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUp" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUpUnlearned" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipSimple" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipWithExtendedBehaviorHint" = "烈焰吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_Description" = "希瓦娜将自己围在火焰之中,每秒对周围的敌人造成伤害,并能移动得更快,持续3秒。在这个技能开启时,希瓦娜的普攻会对敌人造成基于此技能伤害的额外伤害。移动速度加成会随着技能的持续时间而减少。普通攻击会延长烈火燎原的持续时间。
魔龙形态:烈火燎原会随体积增长。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_DisplayName" = "烈火燎原"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_Tooltip" = "烈火燎原 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipExtended" = "烈火燎原 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUp" = "烈火燎原 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害(范围)
伤害(普攻特效)
移动速度@DamagePerTick@ -> @DamagePerTickNL@
@DamagePerTick*0.250000@ -> @DamagePerTickNL*0.250000@
@MSPercent*100.000000@% -> @MSPercentNL*100.000000@%"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUpUnlearned" = "烈火燎原 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipSimple" = "烈火燎原 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipWithExtendedBehaviorHint" = "烈火燎原 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ShyvanaTransformCast_Description" = "希瓦娜变成一条巨龙,并且飞向目标区域。沿途的敌人会受到魔法伤害,并被震向她的目标区域。
希瓦娜每秒都会被动获取怒气,并且她的每次普通攻击会提供2点怒气。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_DisplayName" = "魔龙降世"
tr "GeneratedTip_Spell_ShyvanaTransformCast_Tooltip" = "魔龙降世 (@Level@)[@Hotkey@]@FuryDrainPerSecond@怒气/秒需要@FuryToActivate@怒气以激活主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipExtended" = "魔龙降世 (@Level@)[@Hotkey@]@FuryDrainPerSecond@怒气/秒需要@FuryToActivate@怒气以激活主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUp" = "魔龙降世 (@Level@)[@Hotkey@]@FuryDrainPerSecond@怒气/秒需要@FuryToActivate@怒气以激活主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。点击或按住[@LevelUpHotkey@]以升级被动怒气获取
额外生命值
腾飞伤害@FuryGainPerTick@ -> @FuryGainPerTickNL@
@BonusHP@ -> @BonusHPNL@
@Damage@ -> @DamageNL@"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "魔龙降世 (@Level@)[@Hotkey@]@FuryDrainPerSecond@怒气/秒需要@FuryToActivate@怒气以激活主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipSimple" = "魔龙降世 (@Level@)[@Hotkey@]@FuryDrainPerSecond@怒气/秒需要@FuryToActivate@怒气以激活主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "魔龙降世 (@Level@)[@Hotkey@]@FuryDrainPerSecond@怒气/秒需要@FuryToActivate@怒气以激活主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SionE_Description" = "赛恩发射一个短程冲击波,来对命中的第一个敌人造成伤害、减速效果和破甲效果。如果冲击波命中的是小兵或者野怪,那么目标敌方单位还会被击退,对沿途的所有敌方单位造成伤害、减速和护甲击碎效果。"
tr "GeneratedTip_Spell_SionE_DisplayName" = "杀手怒吼"
tr "GeneratedTip_Spell_SionE_Tooltip" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。"
tr "GeneratedTip_Spell_SionE_TooltipExtended" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。"
tr "GeneratedTip_Spell_SionE_TooltipLevelUp" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SionE_TooltipLevelUpUnlearned" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SionE_TooltipSimple" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。"
tr "GeneratedTip_Spell_SionE_TooltipWithExtendedBehaviorHint" = "杀手怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SionQ_Description" = "赛恩开始蓄力,并在释放时对他前方的一个区域进行一次强劲的猛击,对区域内的敌人造成伤害。如果他蓄力时间足够久,那么被命中的敌人还会受到击飞和晕眩效果。"
tr "GeneratedTip_Spell_SionQ_DisplayName" = "残虐猛击"
tr "GeneratedTip_Spell_SionQ_Tooltip" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。"
tr "GeneratedTip_Spell_SionQ_TooltipExtended" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。"
tr "GeneratedTip_Spell_SionQ_TooltipLevelUp" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。点击或按住[@LevelUpHotkey@]以升级最小伤害
最大伤害
攻击力收益
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SionQ_TooltipLevelUpUnlearned" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SionQ_TooltipSimple" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。"
tr "GeneratedTip_Spell_SionQ_TooltipWithExtendedBehaviorHint" = "残虐猛击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SionR_Description" = "赛恩朝着一个方向冲锋,持续提升移动速度。他可以朝着鼠标悬停处进行微小的转向。当他与一名敌人产生碰撞时,他会基于敌人们与碰撞点之间的距离造成伤害和击飞效果。"
tr "GeneratedTip_Spell_SionR_DisplayName" = "蛮横冲撞"
tr "GeneratedTip_Spell_SionR_Tooltip" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。"
tr "GeneratedTip_Spell_SionR_TooltipExtended" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。"
tr "GeneratedTip_Spell_SionR_TooltipLevelUp" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。点击或按住[@LevelUpHotkey@]以升级最小伤害
最大伤害
减速
冷却时间@MinDamage@ -> @MinDamageNL@
@MaxDamage@ -> @MaxDamageNL@
@SlowAmount@% -> @SlowAmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SionR_TooltipLevelUpUnlearned" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SionR_TooltipSimple" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。"
tr "GeneratedTip_Spell_SionR_TooltipWithExtendedBehaviorHint" = "蛮横冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SionW_Description" = "赛恩为自己套上护盾,并能在3秒后再次激活这个技能来对身边的敌人造成魔法伤害。在赛恩击杀敌人时,他会被动获得最大生命值。"
tr "GeneratedTip_Spell_SionW_DisplayName" = "灵魂熔炉"
tr "GeneratedTip_Spell_SionW_Tooltip" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。"
tr "GeneratedTip_Spell_SionW_TooltipExtended" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。"
tr "GeneratedTip_Spell_SionW_TooltipLevelUp" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。点击或按住[@LevelUpHotkey@]以升级护盾生命值
伤害
最大生命值伤害
最大生命值收益系数
@AbilityResourceName@消耗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SionW_TooltipLevelUpUnlearned" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SionW_TooltipSimple" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。"
tr "GeneratedTip_Spell_SionW_TooltipWithExtendedBehaviorHint" = "灵魂熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SivirE_Description" = "制造一层法术屏障,来格挡一次敌方单体技能。如果希维尔成功格挡了一次技能,那么就会回复法力值。"
tr "GeneratedTip_Spell_SivirE_DisplayName" = "法术护盾"
tr "GeneratedTip_Spell_SivirE_Tooltip" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。"
tr "GeneratedTip_Spell_SivirE_TooltipExtended" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。"
tr "GeneratedTip_Spell_SivirE_TooltipLevelUp" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。点击或按住[@LevelUpHotkey@]以升级冷却时间
法力获取@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_SivirE_TooltipLevelUpUnlearned" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SivirE_TooltipSimple" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。"
tr "GeneratedTip_Spell_SivirE_TooltipWithExtendedBehaviorHint" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SivirQ_Description" = "希维尔像挥舞回力标一样挥出她的十字刃,并在往返时造成伤害。"
tr "GeneratedTip_Spell_SivirQ_DisplayName" = "回旋之刃"
tr "GeneratedTip_Spell_SivirQ_Tooltip" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。"
tr "GeneratedTip_Spell_SivirQ_TooltipExtended" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。"
tr "GeneratedTip_Spell_SivirQ_TooltipLevelUp" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。点击或按住[@LevelUpHotkey@]以升级伤害
攻击力收益
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@TADRatio*100.000000@% -> @TADRatioNL*100.000000@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SivirQ_TooltipLevelUpUnlearned" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SivirQ_TooltipSimple" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。"
tr "GeneratedTip_Spell_SivirQ_TooltipWithExtendedBehaviorHint" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SivirR_Description" = "希维尔在战斗中引领她的友军,为他们提供持续一段时间的爆发性移动速度加成。此外,这个技能还会在弹射激活时,为希维尔提供被动的攻击速度加成。"
tr "GeneratedTip_Spell_SivirR_DisplayName" = "狩猎"
tr "GeneratedTip_Spell_SivirR_Tooltip" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。"
tr "GeneratedTip_Spell_SivirR_TooltipExtended" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。"
tr "GeneratedTip_Spell_SivirR_TooltipLevelUp" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。点击或按住[@LevelUpHotkey@]以升级攻击速度
移动速度
移速时长
冷却时间@RicochetAttackSpeed*100.000000@% -> @RicochetAttackSpeedNL*100.000000@%
@MaxMS@% -> @MaxMSNL@%
@MaxMSDuration@ -> @MaxMSDurationNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SivirR_TooltipLevelUpUnlearned" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SivirR_TooltipSimple" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。"
tr "GeneratedTip_Spell_SivirR_TooltipWithExtendedBehaviorHint" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SivirW_Description" = "希维尔的下几次普通攻击将弹射到周围的目标上,对次要目标造成较少伤害。"
tr "GeneratedTip_Spell_SivirW_DisplayName" = "弹射"
tr "GeneratedTip_Spell_SivirW_Tooltip" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。"
tr "GeneratedTip_Spell_SivirW_TooltipExtended" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。"
tr "GeneratedTip_Spell_SivirW_TooltipLevelUp" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。点击或按住[@LevelUpHotkey@]以升级冷却时间
弹射伤害(总攻击力)@Cooldown@ -> @CooldownNL@
@BounceADRatio*100.000000@% -> @BounceADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_SivirW_TooltipLevelUpUnlearned" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SivirW_TooltipSimple" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。"
tr "GeneratedTip_Spell_SivirW_TooltipWithExtendedBehaviorHint" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SkarnerExoskeleton_Description" = "斯卡纳获得一个护盾,当护盾存在时,他的移动速度得到提升。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_DisplayName" = "水晶蝎甲"
tr "GeneratedTip_Spell_SkarnerExoskeleton_Tooltip" = "水晶蝎甲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipExtended" = "水晶蝎甲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUp" = "水晶蝎甲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。点击或按住[@LevelUpHotkey@]以升级基于最大生命值的伤害吸收
移动速度
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUpUnlearned" = "水晶蝎甲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipSimple" = "水晶蝎甲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipWithExtendedBehaviorHint" = "水晶蝎甲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SkarnerFracture_Description" = "斯卡纳召唤一股水晶能量,对命中的敌人造成伤害和减速效果。短时间内,对这些敌人进行的普攻会造成晕眩效果。"
tr "GeneratedTip_Spell_SkarnerFracture_DisplayName" = "晶体破碎"
tr "GeneratedTip_Spell_SkarnerFracture_Tooltip" = "晶体破碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipExtended" = "晶体破碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUp" = "晶体破碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级爆裂伤害 / 攻击力
减速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect8Amount@% -> @Effect8AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUpUnlearned" = "晶体破碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipSimple" = "晶体破碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipWithExtendedBehaviorHint" = "晶体破碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SkarnerImpale_Description" = "斯卡纳压制一个敌方英雄并对其造成伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,目标将会受到额外伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_DisplayName" = "晶状毒刺"
tr "GeneratedTip_Spell_SkarnerImpale_Tooltip" = "晶状毒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipExtended" = "晶状毒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUp" = "晶状毒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUpUnlearned" = "晶状毒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipSimple" = "晶状毒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipWithExtendedBehaviorHint" = "晶状毒刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_Description" = "斯卡纳用他的爪子猛击周围敌军,对周围所有敌人造成物理伤害。如果斯卡纳击中了一个目标,他的身上就会暂时充盈水晶能量。在充盈着水晶能量的期间,斯卡纳的【Q水晶横扫】将造成额外魔法伤害。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_DisplayName" = "水晶横扫"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_Tooltip" = "水晶横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipExtended" = "水晶横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUp" = "水晶横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。点击或按住[@LevelUpHotkey@]以升级总攻击力收益
冷却时间
@AbilityResourceName@消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUpUnlearned" = "水晶横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipSimple" = "水晶横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipWithExtendedBehaviorHint" = "水晶横扫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Description" = "努努和威朗普在一个区域内创造一阵强大的暴风雪,来减速敌人并在结束时造成巨额伤害。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_DisplayName" = "绝对零度"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Tooltip" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipExtended" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUp" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。点击或按住[@LevelUpHotkey@]以升级伤害
护盾生命值
冷却时间@BaseDamage@ -> @BaseDamageNL@
@BaseShieldAmount@ -> @BaseShieldAmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUpUnlearned" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipSimple" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipWithExtendedBehaviorHint" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Description" = "艾希射出一支沿直线飞行的魔法水晶箭。如果水晶箭命中了一名敌方英雄,那么它会对该英雄造成伤害和晕眩效果,晕眩时长取决于水晶箭的飞行距离。此外,该英雄附近的敌方单位会受到伤害和减速效果。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Description" = "艾希射出一支沿直线飞行的魔法水晶箭。如果水晶箭命中了一名敌方英雄,那么它会对该英雄造成伤害和晕眩效果,晕眩时长取决于水晶箭的飞行距离。此外,该英雄附近的敌方单位会受到伤害和减速效果。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipWithExtendedBehaviorHint" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Description" = "艾希射出一支沿直线飞行的魔法水晶箭。如果水晶箭命中了一名敌方英雄,那么它会对该英雄造成伤害和晕眩效果,晕眩时长取决于水晶箭的飞行距离。此外,该英雄附近的敌方单位会受到伤害和减速效果。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipWithExtendedBehaviorHint" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_BlitzQ_Description" = "布里茨发射他的右手,来抓取碰到的第一个敌人,在对敌人造成伤害的同时,还会将这名敌人拉到他的面前。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_DisplayName" = "机械飞爪"
tr "GeneratedTip_Spell_SLIME_BlitzQ_Tooltip" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipExtended" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUp" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUpUnlearned" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipSimple" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipWithExtendedBehaviorHint" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_Description" = "努努和威朗普在一个区域内创造一阵强大的暴风雪,来减速敌人并在结束时造成巨额伤害。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_DisplayName" = "绝对零度"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_Tooltip" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipExtended" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUp" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。点击或按住[@LevelUpHotkey@]以升级伤害
护盾生命值
冷却时间@BaseDamage@ -> @BaseDamageNL@
@BaseShieldAmount@ -> @BaseShieldAmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUpUnlearned" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipSimple" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipWithExtendedBehaviorHint" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SLIME_Rupture_Description" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "GeneratedTip_Spell_SLIME_Rupture_DisplayName" = "破裂"
tr "GeneratedTip_Spell_SLIME_Rupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipExtended" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipWithExtendedBehaviorHint" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SonaPassive_Description" = "娑娜施放3次技能后的下次攻击会造成14 + 9x英雄等级的额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。"
tr "GeneratedTip_Spell_SonaPassive_DisplayName" = "能量和弦—节奏"
tr "GeneratedTip_Spell_SonaPassive_Tooltip" = "能量和弦—节奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_SonaPassive_TooltipExtended" = "能量和弦—节奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_SonaPassive_TooltipLevelUp" = "能量和弦—节奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_SonaPassive_TooltipLevelUpUnlearned" = "能量和弦—节奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SonaPassive_TooltipSimple" = "能量和弦—节奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_SonaPassive_TooltipWithExtendedBehaviorHint" = "能量和弦—节奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SorakaE_Description" = "在目标区域创造一个结界,沉默结界中的所有敌人。当结界消散时,仍在结界内的敌人会被禁锢。"
tr "GeneratedTip_Spell_SorakaE_DisplayName" = "星体结界"
tr "GeneratedTip_Spell_SorakaE_Tooltip" = "星体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_SorakaE_TooltipExtended" = "星体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_SorakaE_TooltipLevelUp" = "星体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
禁锢时长
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@RootDuration@ -> @RootDurationNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SorakaE_TooltipLevelUpUnlearned" = "星体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SorakaE_TooltipSimple" = "星体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。"
tr "GeneratedTip_Spell_SorakaE_TooltipWithExtendedBehaviorHint" = "星体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SorakaQ_Description" = "一颗流星从天而降,落在目标地点,造成魔法伤害,并对区域中心的敌人造成减速效果。如果一名敌人被此技能命中,那么索拉卡就会回复生命值。"
tr "GeneratedTip_Spell_SorakaQ_DisplayName" = "流星坠落"
tr "GeneratedTip_Spell_SorakaQ_Tooltip" = "流星坠落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。"
tr "GeneratedTip_Spell_SorakaQ_TooltipExtended" = "流星坠落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。"
tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUp" = "流星坠落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。点击或按住[@LevelUpHotkey@]以升级伤害
生命回复(活力焕发)
移动速度
冷却时间
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@BaseHoT@ -> @BaseHoTNL@
@MoveSpeedHaste*100.000000@% -> @MoveSpeedHasteNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUpUnlearned" = "流星坠落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SorakaQ_TooltipSimple" = "流星坠落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。"
tr "GeneratedTip_Spell_SorakaQ_TooltipWithExtendedBehaviorHint" = "流星坠落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SorakaR_Description" = "索拉卡让友军充满希望,立刻使她和所有友方英雄回复生命值。"
tr "GeneratedTip_Spell_SorakaR_DisplayName" = "祈愿"
tr "GeneratedTip_Spell_SorakaR_Tooltip" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。"
tr "GeneratedTip_Spell_SorakaR_TooltipExtended" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。"
tr "GeneratedTip_Spell_SorakaR_TooltipLevelUp" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。点击或按住[@LevelUpHotkey@]以升级治疗效果
冷却时间@BaseHeal@ -> @BaseHealNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SorakaR_TooltipLevelUpUnlearned" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SorakaR_TooltipSimple" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。"
tr "GeneratedTip_Spell_SorakaR_TooltipWithExtendedBehaviorHint" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SorakaW_Description" = "索拉卡牺牲自己的一部分生命值来治疗一个友方英雄。"
tr "GeneratedTip_Spell_SorakaW_DisplayName" = "星之灌注"
tr "GeneratedTip_Spell_SorakaW_Tooltip" = "星之灌注 (@Level@)[@Hotkey@]@PercentHealthCost*100@%最大生命值,@Cost@法力@Cooldown@秒冷却回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。"
tr "GeneratedTip_Spell_SorakaW_TooltipExtended" = "星之灌注 (@Level@)[@Hotkey@]@PercentHealthCost*100@%最大生命值,@Cost@法力@Cooldown@秒冷却回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。"
tr "GeneratedTip_Spell_SorakaW_TooltipLevelUp" = "星之灌注 (@Level@)[@Hotkey@]@PercentHealthCost*100@%最大生命值,@Cost@法力@Cooldown@秒冷却回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。点击或按住[@LevelUpHotkey@]以升级治疗效果
冷却时间
@AbilityResourceName@消耗@BaseHeal@ -> @BaseHealNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SorakaW_TooltipLevelUpUnlearned" = "星之灌注 (@Level@)[@Hotkey@]@PercentHealthCost*100@%最大生命值,@Cost@法力@Cooldown@秒冷却回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SorakaW_TooltipSimple" = "星之灌注 (@Level@)[@Hotkey@]@PercentHealthCost*100@%最大生命值,@Cost@法力@Cooldown@秒冷却回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。"
tr "GeneratedTip_Spell_SorakaW_TooltipWithExtendedBehaviorHint" = "星之灌注 (@Level@)[@Hotkey@]@PercentHealthCost*100@%最大生命值,@Cost@法力@Cooldown@秒冷却回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_StaticField_Description" = "被布里茨攻击过的敌人会被标记并在1秒后受到闪电伤害。此外,布里茨可以主动激活这个技能来移除附近敌人们的护盾、对他们造成伤害并暂时沉默他们。"
tr "GeneratedTip_Spell_StaticField_DisplayName" = "静电力场"
tr "GeneratedTip_Spell_StaticField_Tooltip" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "GeneratedTip_Spell_StaticField_TooltipExtended" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "GeneratedTip_Spell_StaticField_TooltipLevelUp" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。点击或按住[@LevelUpHotkey@]以升级被动效果基础伤害
主动效果基础伤害
主动效果冷却时间@Passive Base Damage@ -> @Passive Base DamageNL@
@ActiveBaseDamage@ -> @ActiveBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_StaticField_TooltipLevelUpUnlearned" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_StaticField_TooltipSimple" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "GeneratedTip_Spell_StaticField_TooltipWithExtendedBehaviorHint" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SwainE_Description" = "斯维因释放一道恶魔之手向前击出。手臂随后会返回至斯维因处,并禁锢它命中的敌人。"
tr "GeneratedTip_Spell_SwainE_DisplayName" = "永不复行"
tr "GeneratedTip_Spell_SwainE_Tooltip" = "永不复行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。"
tr "GeneratedTip_Spell_SwainE_TooltipExtended" = "永不复行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。"
tr "GeneratedTip_Spell_SwainE_TooltipLevelUp" = "永不复行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级途经伤害
爆炸伤害
冷却时间
@AbilityResourceName@消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SwainE_TooltipLevelUpUnlearned" = "永不复行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SwainE_TooltipSimple" = "永不复行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。"
tr "GeneratedTip_Spell_SwainE_TooltipWithExtendedBehaviorHint" = "永不复行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SwainQ_Description" = "斯维因释放多道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被一道以上的邪魔之力所命中的敌人,会受到基于邪魔之力数量的更多伤害。"
tr "GeneratedTip_Spell_SwainQ_DisplayName" = "解脱之触"
tr "GeneratedTip_Spell_SwainQ_Tooltip" = "解脱之触 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
"
tr "GeneratedTip_Spell_SwainQ_TooltipExtended" = "解脱之触 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
"
tr "GeneratedTip_Spell_SwainQ_TooltipLevelUp" = "解脱之触 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
点击或按住[@LevelUpHotkey@]以升级恶魔之力伤害
额外恶魔之力伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SwainQ_TooltipLevelUpUnlearned" = "解脱之触 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SwainQ_TooltipSimple" = "解脱之触 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
"
tr "GeneratedTip_Spell_SwainQ_TooltipWithExtendedBehaviorHint" = "解脱之触 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SwainR_Description" = "斯维因变身为恶魔并从附近的敌方英雄、小兵和中立野怪身上吸取生命值。斯维因能施放【恶魔耀光】来造成相当于他已吸取生命值的伤害,结束他的变身并用一记魂焰新星来残害附近的敌人。"
tr "GeneratedTip_Spell_SwainR_DisplayName" = "恶魔升华"
tr "GeneratedTip_Spell_SwainR_Tooltip" = "恶魔升华 (@Level@)[@Hotkey@]@Cooldown@秒冷却斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。"
tr "GeneratedTip_Spell_SwainR_TooltipExtended" = "恶魔升华 (@Level@)[@Hotkey@]@Cooldown@秒冷却斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。"
tr "GeneratedTip_Spell_SwainR_TooltipLevelUp" = "恶魔升华 (@Level@)[@Hotkey@]@Cooldown@秒冷却斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。点击或按住[@LevelUpHotkey@]以升级治疗效果
吸取的伤害
吸取的治疗效果
最大伤害
最小伤害@BaseHealthGain@ -> @BaseHealthGainNL@
@DamagePerSecond@ -> @DamagePerSecondNL@
@HealPerSecond@ -> @HealPerSecondNL@
@DemonflareTotalDamage@ -> @DemonflareTotalDamageNL@
@MinimumDemonflareDamage@ -> @MinimumDemonflareDamageNL@"
tr "GeneratedTip_Spell_SwainR_TooltipLevelUpUnlearned" = "恶魔升华 (@Level@)[@Hotkey@]@Cooldown@秒冷却斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SwainR_TooltipSimple" = "恶魔升华 (@Level@)[@Hotkey@]@Cooldown@秒冷却斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。"
tr "GeneratedTip_Spell_SwainR_TooltipWithExtendedBehaviorHint" = "恶魔升华 (@Level@)[@Hotkey@]@Cooldown@秒冷却斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SwainW_Description" = "斯维因睁开恶魔之眼来对敌人造成伤害和减速效果。在命中敌方英雄时会使该英雄显形,并为斯维因提供一片魂屑。"
tr "GeneratedTip_Spell_SwainW_DisplayName" = "帝国视界"
tr "GeneratedTip_Spell_SwainW_Tooltip" = "帝国视界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。"
tr "GeneratedTip_Spell_SwainW_TooltipExtended" = "帝国视界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。"
tr "GeneratedTip_Spell_SwainW_TooltipLevelUp" = "帝国视界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。点击或按住[@LevelUpHotkey@]以升级伤害
减速
暴露时长
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%
@Effect9Amount@ -> @Effect9AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SwainW_TooltipLevelUpUnlearned" = "帝国视界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SwainW_TooltipSimple" = "帝国视界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。"
tr "GeneratedTip_Spell_SwainW_TooltipWithExtendedBehaviorHint" = "帝国视界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SylasE_Description" = "塞拉斯突进至一个位置。塞拉斯可以再次施放来将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人。如果他命中了一名敌方英雄或野怪,那么他会获得一层护盾。"
tr "GeneratedTip_Spell_SylasE_DisplayName" = "潜掠/强掳"
tr "GeneratedTip_Spell_SylasE_Tooltip" = "潜掠/强掳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。"
tr "GeneratedTip_Spell_SylasE_TooltipExtended" = "潜掠/强掳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。"
tr "GeneratedTip_Spell_SylasE_TooltipLevelUp" = "潜掠/强掳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
护盾生命值@PullDamage@ -> @PullDamageNL@
@BaseCost@ -> @BaseCostNL@
@ShieldBase@ -> @ShieldBaseNL@"
tr "GeneratedTip_Spell_SylasE_TooltipLevelUpUnlearned" = "潜掠/强掳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SylasE_TooltipSimple" = "潜掠/强掳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。"
tr "GeneratedTip_Spell_SylasE_TooltipWithExtendedBehaviorHint" = "潜掠/强掳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SylasQ_Description" = "塞拉斯甩出他的锁链,锁链会在目标区域交叉,并对敌人造成伤害和减速效果。
在一段延迟后,魔法能量将从交叉点迸发,造成魔法伤害并提升减速效果。"
tr "GeneratedTip_Spell_SylasQ_DisplayName" = "锁链鞭击"
tr "GeneratedTip_Spell_SylasQ_Tooltip" = "锁链鞭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。"
tr "GeneratedTip_Spell_SylasQ_TooltipExtended" = "锁链鞭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。"
tr "GeneratedTip_Spell_SylasQ_TooltipLevelUp" = "锁链鞭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
减速
次要伤害@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@
@SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
@ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@"
tr "GeneratedTip_Spell_SylasQ_TooltipLevelUpUnlearned" = "锁链鞭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SylasQ_TooltipSimple" = "锁链鞭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。"
tr "GeneratedTip_Spell_SylasQ_TooltipWithExtendedBehaviorHint" = "锁链鞭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SylasR_Description" = "塞拉斯窃取一名敌人的终极技能,然后可以免费施放该技能。"
tr "GeneratedTip_Spell_SylasR_DisplayName" = "其人之道"
tr "GeneratedTip_Spell_SylasR_Tooltip" = "其人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。"
tr "GeneratedTip_Spell_SylasR_TooltipExtended" = "其人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。"
tr "GeneratedTip_Spell_SylasR_TooltipLevelUp" = "其人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SylasR_TooltipLevelUpUnlearned" = "其人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SylasR_TooltipSimple" = "其人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。"
tr "GeneratedTip_Spell_SylasR_TooltipWithExtendedBehaviorHint" = "其人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SylasW_Description" = "塞拉斯带着魔法之力跃向一名敌人,造成带有处决效果的伤害,并且在对抗敌方英雄时治疗自身。"
tr "GeneratedTip_Spell_SylasW_DisplayName" = "弑君突刺"
tr "GeneratedTip_Spell_SylasW_Tooltip" = "弑君突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。"
tr "GeneratedTip_Spell_SylasW_TooltipExtended" = "弑君突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。"
tr "GeneratedTip_Spell_SylasW_TooltipLevelUp" = "弑君突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。点击或按住[@LevelUpHotkey@]以升级伤害
治疗效果
冷却时间@Damage@ -> @DamageNL@
@Healing@ -> @HealingNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SylasW_TooltipLevelUpUnlearned" = "弑君突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SylasW_TooltipSimple" = "弑君突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。"
tr "GeneratedTip_Spell_SylasW_TooltipWithExtendedBehaviorHint" = "弑君突刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SyndraE_Description" = "辛德拉将敌人和暗黑法球击退,并造成魔法伤害。被暗黑法球命中的敌人会被晕眩。"
tr "GeneratedTip_Spell_SyndraE_DisplayName" = "弱者退散"
tr "GeneratedTip_Spell_SyndraE_Tooltip" = "弱者退散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_SyndraE_TooltipExtended" = "弱者退散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_SyndraE_TooltipLevelUp" = "弱者退散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SyndraE_TooltipLevelUpUnlearned" = "弱者退散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SyndraE_TooltipSimple" = "弱者退散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_SyndraE_TooltipWithExtendedBehaviorHint" = "弱者退散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SyndraQ_Description" = "辛德拉幻化出一个造成魔法伤害的暗黑法球。法球会存留,并且被她的其它能力所操纵。"
tr "GeneratedTip_Spell_SyndraQ_DisplayName" = "暗黑法球"
tr "GeneratedTip_Spell_SyndraQ_Tooltip" = "暗黑法球 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。"
tr "GeneratedTip_Spell_SyndraQ_TooltipExtended" = "暗黑法球 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。"
tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUp" = "暗黑法球 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUpUnlearned" = "暗黑法球 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SyndraQ_TooltipSimple" = "暗黑法球 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。"
tr "GeneratedTip_Spell_SyndraQ_TooltipWithExtendedBehaviorHint" = "暗黑法球 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SyndraR_Description" = "辛德拉用她的所有暗黑法球来轰击一名敌方英雄。"
tr "GeneratedTip_Spell_SyndraR_DisplayName" = "能量倾泻"
tr "GeneratedTip_Spell_SyndraR_Tooltip" = "能量倾泻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "GeneratedTip_Spell_SyndraR_TooltipExtended" = "能量倾泻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "GeneratedTip_Spell_SyndraR_TooltipLevelUp" = "能量倾泻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@DamagePerSphere@ -> @DamagePerSphereNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SyndraR_TooltipLevelUpUnlearned" = "能量倾泻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SyndraR_TooltipSimple" = "能量倾泻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "GeneratedTip_Spell_SyndraR_TooltipWithExtendedBehaviorHint" = "能量倾泻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_SyndraW_Description" = "辛德拉抓取并投掷一名敌方小兵或者暗黑法球,来对敌人造成魔法伤害,并减少他们的移动速度。"
tr "GeneratedTip_Spell_SyndraW_DisplayName" = "驱使念力"
tr "GeneratedTip_Spell_SyndraW_Tooltip" = "驱使念力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。"
tr "GeneratedTip_Spell_SyndraW_TooltipExtended" = "驱使念力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。"
tr "GeneratedTip_Spell_SyndraW_TooltipLevelUp" = "驱使念力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗
减速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_SyndraW_TooltipLevelUpUnlearned" = "驱使念力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_SyndraW_TooltipSimple" = "驱使念力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。"
tr "GeneratedTip_Spell_SyndraW_TooltipWithExtendedBehaviorHint" = "驱使念力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TahmKenchE_Description" = "塔姆会将即将受到的伤害转化为灰色生命值。随着灰色生命值的衰减,塔姆会获得相当于一部分灰色生命值的治疗效果。主动激活时,这个技能会把所有灰色生命值转化为一个护盾。"
tr "GeneratedTip_Spell_TahmKenchE_DisplayName" = "厚实表皮"
tr "GeneratedTip_Spell_TahmKenchE_Tooltip" = "厚实表皮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。"
tr "GeneratedTip_Spell_TahmKenchE_TooltipExtended" = "厚实表皮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。"
tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUp" = "厚实表皮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。点击或按住[@LevelUpHotkey@]以升级伤害转灰色生命值的转化率@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%"
tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUpUnlearned" = "厚实表皮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TahmKenchE_TooltipSimple" = "厚实表皮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。"
tr "GeneratedTip_Spell_TahmKenchE_TooltipWithExtendedBehaviorHint" = "厚实表皮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TahmKenchNewR_Description" = "塔姆跨越地图进行传送,并且还能带着一名友军与他一起传送。"
tr "GeneratedTip_Spell_TahmKenchNewR_DisplayName" = "深渊潜航"
tr "GeneratedTip_Spell_TahmKenchNewR_Tooltip" = "深渊潜航 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipExtended" = "深渊潜航 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。“小子,世界就是一条河流,而我是它的国王。没有哪里是我没去过的;没有哪里是我不能去的。”"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUp" = "深渊潜航 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。点击或按住[@LevelUpHotkey@]以升级冷却时间
距离@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUpUnlearned" = "深渊潜航 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipSimple" = "深渊潜航 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipWithExtendedBehaviorHint" = "深渊潜航 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TahmKenchQ_Description" = "塔姆用他的舌头进行猛击,对命中的第一个单位造成伤害和减速效果。这个技能会对叠了3层【培养品味】的目标造成晕眩效果。"
tr "GeneratedTip_Spell_TahmKenchQ_DisplayName" = "巨舌鞭笞"
tr "GeneratedTip_Spell_TahmKenchQ_Tooltip" = "巨舌鞭笞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipExtended" = "巨舌鞭笞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUp" = "巨舌鞭笞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。点击或按住[@LevelUpHotkey@]以升级基础伤害
减速@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUpUnlearned" = "巨舌鞭笞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipSimple" = "巨舌鞭笞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipWithExtendedBehaviorHint" = "巨舌鞭笞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TahmKenchW_Description" = "塔姆吞噬一个目标,造成基于目标最大生命值的魔法伤害。他可以沿直线喷出被吞噬的小兵和野怪,在产生碰撞后对范围内的敌人造成魔法伤害。"
tr "GeneratedTip_Spell_TahmKenchW_DisplayName" = "大快朵颐"
tr "GeneratedTip_Spell_TahmKenchW_Tooltip" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。"
tr "GeneratedTip_Spell_TahmKenchW_TooltipExtended" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。"
tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUp" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。点击或按住[@LevelUpHotkey@]以升级基础伤害
小兵喷吐伤害@Effect7Amount@ -> @Effect7AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@"
tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUpUnlearned" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TahmKenchW_TooltipSimple" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。"
tr "GeneratedTip_Spell_TahmKenchW_TooltipWithExtendedBehaviorHint" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TailwindSelf_Description" = "迦娜被动获得8%移动速度,并且附近友方英雄在朝她移动时会获得这个移动速度加成。
此外,迦娜的普攻会造成基于她移动速度加成的额外魔法伤害。"
tr "GeneratedTip_Spell_TailwindSelf_DisplayName" = "顺风而行"
tr "GeneratedTip_Spell_TailwindSelf_Tooltip" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_TailwindSelf_TooltipExtended" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_TailwindSelf_TooltipLevelUp" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_TailwindSelf_TooltipLevelUpUnlearned" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TailwindSelf_TooltipSimple" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却"
tr "GeneratedTip_Spell_TailwindSelf_TooltipWithExtendedBehaviorHint" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TalonR_Description" = "泰隆散出一圈刀刃并变为隐形状态,同时获得额外移动速度。当泰隆从隐形状态下现身时,刀刃会汇聚向泰隆处。刀刃的每段移动,都会让暗影突袭对被至少一枚刀刃命中的敌人造成物理伤害。"
tr "GeneratedTip_Spell_TalonR_DisplayName" = "暗影突袭"
tr "GeneratedTip_Spell_TalonR_Tooltip" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_TalonR_TooltipExtended" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_TalonR_TooltipLevelUp" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级伤害
移动速度
冷却时间@BaseDamage@ -> @BaseDamageNL@
@MoveSpeed*100.000000@% -> @MoveSpeedNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TalonR_TooltipLevelUpUnlearned" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TalonR_TooltipSimple" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。"
tr "GeneratedTip_Spell_TalonR_TooltipWithExtendedBehaviorHint" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TalonW_Description" = "泰隆放出一排匕首,随后匕首会返回泰隆处,匕首每次穿过敌人时都会造成物理伤害。返程的匕首会造成额外伤害并使被命中的目标减速。"
tr "GeneratedTip_Spell_TalonW_DisplayName" = "斩草除根"
tr "GeneratedTip_Spell_TalonW_Tooltip" = "斩草除根 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。"
tr "GeneratedTip_Spell_TalonW_TooltipExtended" = "斩草除根 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。"
tr "GeneratedTip_Spell_TalonW_TooltipLevelUp" = "斩草除根 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。点击或按住[@LevelUpHotkey@]以升级初始伤害
返程伤害
减速
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_TalonW_TooltipLevelUpUnlearned" = "斩草除根 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TalonW_TooltipSimple" = "斩草除根 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。"
tr "GeneratedTip_Spell_TalonW_TooltipWithExtendedBehaviorHint" = "斩草除根 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Tantrum_Description" = "永久减少阿木木所受的物理伤害。主动施放时,阿木木可以发泄他的怒火,对周围的敌人造成伤害。阿木木每被攻击一次,该技能的冷却时间就会减少0.5秒。"
tr "GeneratedTip_Spell_Tantrum_DisplayName" = "阿木木的愤怒"
tr "GeneratedTip_Spell_Tantrum_Tooltip" = "阿木木的愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。"
tr "GeneratedTip_Spell_Tantrum_TooltipExtended" = "阿木木的愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。"
tr "GeneratedTip_Spell_Tantrum_TooltipLevelUp" = "阿木木的愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。点击或按住[@LevelUpHotkey@]以升级伤害减免
冷却时间
伤害@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_Tantrum_TooltipLevelUpUnlearned" = "阿木木的愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Tantrum_TooltipSimple" = "阿木木的愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。"
tr "GeneratedTip_Spell_Tantrum_TooltipWithExtendedBehaviorHint" = "阿木木的愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TaricE_Description" = "塔里克准备施放一束星光,在短暂的延迟后,会对敌人造成魔法伤害和晕眩效果。"
tr "GeneratedTip_Spell_TaricE_DisplayName" = "炫光"
tr "GeneratedTip_Spell_TaricE_Tooltip" = "炫光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。"
tr "GeneratedTip_Spell_TaricE_TooltipExtended" = "炫光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。"
tr "GeneratedTip_Spell_TaricE_TooltipLevelUp" = "炫光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TaricE_TooltipLevelUpUnlearned" = "炫光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TaricE_TooltipSimple" = "炫光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。"
tr "GeneratedTip_Spell_TaricE_TooltipWithExtendedBehaviorHint" = "炫光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TaricQ_Description" = "基于已储存的充能来治疗附近的友方英雄。【正气凌人】的强化普攻会为这个技能提供一层充能。"
tr "GeneratedTip_Spell_TaricQ_DisplayName" = "星光之触"
tr "GeneratedTip_Spell_TaricQ_Tooltip" = "星光之触 (@Level@)[@Hotkey@]@Cost@法力值,所有充能数@Cooldown@秒冷却花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。"
tr "GeneratedTip_Spell_TaricQ_TooltipExtended" = "星光之触 (@Level@)[@Hotkey@]@Cost@法力值,所有充能数@Cooldown@秒冷却花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。"
tr "GeneratedTip_Spell_TaricQ_TooltipLevelUp" = "星光之触 (@Level@)[@Hotkey@]@Cost@法力值,所有充能数@Cooldown@秒冷却花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。点击或按住[@LevelUpHotkey@]以升级最大充能
最大治疗效果
@AbilityResourceName@消耗@Effect6Amount@ -> @Effect6AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_TaricQ_TooltipLevelUpUnlearned" = "星光之触 (@Level@)[@Hotkey@]@Cost@法力值,所有充能数@Cooldown@秒冷却花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TaricQ_TooltipSimple" = "星光之触 (@Level@)[@Hotkey@]@Cost@法力值,所有充能数@Cooldown@秒冷却花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。"
tr "GeneratedTip_Spell_TaricQ_TooltipWithExtendedBehaviorHint" = "星光之触 (@Level@)[@Hotkey@]@Cost@法力值,所有充能数@Cooldown@秒冷却花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TaricR_Description" = "在短暂的延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害一段时间。"
tr "GeneratedTip_Spell_TaricR_DisplayName" = "宇宙之辉"
tr "GeneratedTip_Spell_TaricR_Tooltip" = "宇宙之辉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。"
tr "GeneratedTip_Spell_TaricR_TooltipExtended" = "宇宙之辉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。"
tr "GeneratedTip_Spell_TaricR_TooltipLevelUp" = "宇宙之辉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TaricR_TooltipLevelUpUnlearned" = "宇宙之辉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TaricR_TooltipSimple" = "宇宙之辉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。"
tr "GeneratedTip_Spell_TaricR_TooltipWithExtendedBehaviorHint" = "宇宙之辉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TaricW_Description" = "被动提升塔里克和带有【坚毅壁垒】效果的友方英雄的护甲。
主动施放会为一名友方英雄提供护盾和【坚毅壁垒】效果,只要该英雄呆在塔里克身边,【坚毅壁垒】效果会一直持续。塔里克的技能也会从带有【坚毅壁垒】效果的友方英雄身上施放。"
tr "GeneratedTip_Spell_TaricW_DisplayName" = "坚毅壁垒"
tr "GeneratedTip_Spell_TaricW_Tooltip" = "坚毅壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。"
tr "GeneratedTip_Spell_TaricW_TooltipExtended" = "坚毅壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。"
tr "GeneratedTip_Spell_TaricW_TooltipLevelUp" = "坚毅壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。点击或按住[@LevelUpHotkey@]以升级被动护甲
护盾收益系数
冷却时间
@AbilityResourceName@消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_TaricW_TooltipLevelUpUnlearned" = "坚毅壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TaricW_TooltipSimple" = "坚毅壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。"
tr "GeneratedTip_Spell_TaricW_TooltipWithExtendedBehaviorHint" = "坚毅壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TeemoRCast_Description" = "提莫投掷一个可爆炸的毒性陷阱,需要消耗提莫背包里的一个蘑菇。陷阱会在被敌方踩中时爆炸,释放出一团毒云,对附近的敌人造成减速效果和持续伤害。如果提莫把一个蘑菇扔到另一个蘑菇上,那么这个蘑菇会进行弹跳,获得额外的施放距离。"
tr "GeneratedTip_Spell_TeemoRCast_DisplayName" = "种蘑菇"
tr "GeneratedTip_Spell_TeemoRCast_Tooltip" = "种蘑菇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。"
tr "GeneratedTip_Spell_TeemoRCast_TooltipExtended" = "种蘑菇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。"
tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUp" = "种蘑菇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。点击或按住[@LevelUpHotkey@]以升级伤害
减速
距离@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect8Amount@ -> @Effect8AmountNL@"
tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUpUnlearned" = "种蘑菇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TeemoRCast_TooltipSimple" = "种蘑菇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。"
tr "GeneratedTip_Spell_TeemoRCast_TooltipWithExtendedBehaviorHint" = "种蘑菇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Terrify_Description" = "恐惧目标,让目标以受损的速度逃离费德提克。"
tr "GeneratedTip_Spell_Terrify_DisplayName" = "恐惧"
tr "GeneratedTip_Spell_Terrify_Tooltip" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_Terrify_TooltipExtended" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_Terrify_TooltipLevelUp" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Terrify_TooltipLevelUpUnlearned" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Terrify_TooltipSimple" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_Terrify_TooltipWithExtendedBehaviorHint" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TimeWarp_Description" = "基兰扭曲任意单位的时光,短时间内提升友方单位移动速度或减少敌方单位移动速度。"
tr "GeneratedTip_Spell_TimeWarp_DisplayName" = "时光发条"
tr "GeneratedTip_Spell_TimeWarp_Tooltip" = "时光发条 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_TimeWarp_TooltipExtended" = "时光发条 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUp" = "时光发条 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级移动速度@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUpUnlearned" = "时光发条 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TimeWarp_TooltipSimple" = "时光发条 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。"
tr "GeneratedTip_Spell_TimeWarp_TooltipWithExtendedBehaviorHint" = "时光发条 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ToxicShot_Description" = "提莫每次攻击附带毒液伤害,造成持续性伤害,持续4秒。"
tr "GeneratedTip_Spell_ToxicShot_DisplayName" = "毒性射击"
tr "GeneratedTip_Spell_ToxicShot_Tooltip" = "毒性射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_ToxicShot_TooltipExtended" = "毒性射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUp" = "毒性射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级立即伤害
每秒伤害@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUpUnlearned" = "毒性射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ToxicShot_TooltipSimple" = "毒性射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "GeneratedTip_Spell_ToxicShot_TooltipWithExtendedBehaviorHint" = "毒性射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Tremors2_Description" = "拉莫斯施放毁灭性的脉冲震荡波,对附近的敌人造成伤害和减速效果。防御塔所受的来自此技能的伤害翻倍。"
tr "GeneratedTip_Spell_Tremors2_DisplayName" = "地动山摇"
tr "GeneratedTip_Spell_Tremors2_Tooltip" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。"
tr "GeneratedTip_Spell_Tremors2_TooltipExtended" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。"
tr "GeneratedTip_Spell_Tremors2_TooltipLevelUp" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。点击或按住[@LevelUpHotkey@]以升级每段伤害
每段减速
冷却时间@DamagePerPulse@ -> @DamagePerPulseNL@
@SlowPerStack*100.000000@% -> @SlowPerStackNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Tremors2_TooltipLevelUpUnlearned" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Tremors2_TooltipSimple" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。"
tr "GeneratedTip_Spell_Tremors2_TooltipWithExtendedBehaviorHint" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TristanaE_Description" = "当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可通过主动施放这个技能来将一颗炸弹放置在目标身上,炸弹会在短时间内或被崔丝塔娜攻击数次后爆炸,爆炸时对目标及其附近的敌人造成伤害。"
tr "GeneratedTip_Spell_TristanaE_DisplayName" = "爆炸火花"
tr "GeneratedTip_Spell_TristanaE_Tooltip" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。"
tr "GeneratedTip_Spell_TristanaE_TooltipExtended" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。"
tr "GeneratedTip_Spell_TristanaE_TooltipLevelUp" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。点击或按住[@LevelUpHotkey@]以升级被动爆炸伤害
基础火花伤害
@AbilityResourceName@消耗
攻击力
冷却时间@PassiveBaseDamage@ -> @PassiveBaseDamageNL@
@ActiveBaseDamage@ -> @ActiveBaseDamageNL@
@Cost@ -> @CostNL@
@ActiveBADRatio*100.000000@% -> @ActiveBADRatioNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TristanaE_TooltipLevelUpUnlearned" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TristanaE_TooltipSimple" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。"
tr "GeneratedTip_Spell_TristanaE_TooltipWithExtendedBehaviorHint" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TristanaQ_Description" = "崔丝塔娜急速射击,短时间内提升攻击速度。"
tr "GeneratedTip_Spell_TristanaQ_DisplayName" = "急速射击"
tr "GeneratedTip_Spell_TristanaQ_Tooltip" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_TristanaQ_TooltipExtended" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUp" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级攻速加成
冷却时间@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUpUnlearned" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TristanaQ_TooltipSimple" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_TristanaQ_TooltipWithExtendedBehaviorHint" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TristanaR_Description" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成巨大伤害并击退目标。如果目标携带着【爆炸火花】的炸弹,那么该炸弹的爆炸半径翻倍。"
tr "GeneratedTip_Spell_TristanaR_DisplayName" = "毁灭射击"
tr "GeneratedTip_Spell_TristanaR_Tooltip" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "GeneratedTip_Spell_TristanaR_TooltipExtended" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "GeneratedTip_Spell_TristanaR_TooltipLevelUp" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。点击或按住[@LevelUpHotkey@]以升级伤害
击退距离
冷却时间@BaseDamage@ -> @BaseDamageNL@
@KnockbackDistance@ -> @KnockbackDistanceNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TristanaR_TooltipLevelUpUnlearned" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TristanaR_TooltipSimple" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "GeneratedTip_Spell_TristanaR_TooltipWithExtendedBehaviorHint" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TristanaW_Description" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并减速附近敌人一小段时间。"
tr "GeneratedTip_Spell_TristanaW_DisplayName" = "火箭跳跃"
tr "GeneratedTip_Spell_TristanaW_Tooltip" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "GeneratedTip_Spell_TristanaW_TooltipExtended" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "GeneratedTip_Spell_TristanaW_TooltipLevelUp" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。点击或按住[@LevelUpHotkey@]以升级伤害
减速时长
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TristanaW_TooltipLevelUpUnlearned" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TristanaW_TooltipSimple" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "GeneratedTip_Spell_TristanaW_TooltipWithExtendedBehaviorHint" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TrundleCircle_Description" = "特朗德尔在目标地点召唤寒冰之柱,令敌人无法通过,并减缓附近敌方单位的移动速度。"
tr "GeneratedTip_Spell_TrundleCircle_DisplayName" = "寒冰之柱"
tr "GeneratedTip_Spell_TrundleCircle_Tooltip" = "寒冰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_TrundleCircle_TooltipExtended" = "寒冰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUp" = "寒冰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。点击或按住[@LevelUpHotkey@]以升级冷却时间
减速@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUpUnlearned" = "寒冰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TrundleCircle_TooltipSimple" = "寒冰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。"
tr "GeneratedTip_Spell_TrundleCircle_TooltipWithExtendedBehaviorHint" = "寒冰之柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_trundledesecrate_Description" = "特朗德尔将目标区域变成他的领土,增加自己在该区域的攻击速度、移动速度,并且会从所有治疗手段中获得额外治疗效果。"
tr "GeneratedTip_Spell_trundledesecrate_DisplayName" = "冰封领域"
tr "GeneratedTip_Spell_trundledesecrate_Tooltip" = "冰封领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。"
tr "GeneratedTip_Spell_trundledesecrate_TooltipExtended" = "冰封领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。"
tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUp" = "冰封领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。点击或按住[@LevelUpHotkey@]以升级移动速度
攻击速度@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUpUnlearned" = "冰封领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_trundledesecrate_TooltipSimple" = "冰封领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。"
tr "GeneratedTip_Spell_trundledesecrate_TooltipWithExtendedBehaviorHint" = "冰封领域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TrundlePain_Description" = "特朗德尔直接偷取目标的一部分生命值、大量的护甲和魔抗。在接下来的4秒里,特朗德尔将继续偷取双倍的等量的生命值、护甲值和魔抗。"
tr "GeneratedTip_Spell_TrundlePain_DisplayName" = "强权至上"
tr "GeneratedTip_Spell_TrundlePain_Tooltip" = "强权至上 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。"
tr "GeneratedTip_Spell_TrundlePain_TooltipExtended" = "强权至上 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。"
tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUp" = "强权至上 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。点击或按住[@LevelUpHotkey@]以升级生命吸取
冷却时间@PercentHPDamage*100.000000@% -> @PercentHPDamageNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUpUnlearned" = "强权至上 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TrundlePain_TooltipSimple" = "强权至上 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。"
tr "GeneratedTip_Spell_TrundlePain_TooltipWithExtendedBehaviorHint" = "强权至上 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TrundleTrollSmash_Description" = "特朗德尔撕咬敌方,造成伤害,并暂时减少敌人的移动速度,削弱敌人的攻击力。"
tr "GeneratedTip_Spell_TrundleTrollSmash_DisplayName" = "利齿撕咬"
tr "GeneratedTip_Spell_TrundleTrollSmash_Tooltip" = "利齿撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipExtended" = "利齿撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUp" = "利齿撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。点击或按住[@LevelUpHotkey@]以升级伤害
攻击力
攻击力收益@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUpUnlearned" = "利齿撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipSimple" = "利齿撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipWithExtendedBehaviorHint" = "利齿撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_TwoShivPoison_Description" = "萨科的毒刃在命中时会被动地使目标中毒,减少目标的移动速度。他可以将毒刃扔向目标,造成伤害和中毒效果。扔出的毒刃会基于目标的已损失生命值造成额外伤害。"
tr "GeneratedTip_Spell_TwoShivPoison_DisplayName" = "双面毒刃"
tr "GeneratedTip_Spell_TwoShivPoison_Tooltip" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipExtended" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUp" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。点击或按住[@LevelUpHotkey@]以升级伤害
额外攻击收益率
减速
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
@Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUpUnlearned" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipSimple" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipWithExtendedBehaviorHint" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UdyrBearStance_Description" = "巨熊姿态:激活效果—乌迪尔短暂的大幅提升移动速度。持续效果—乌迪尔的攻击晕眩目标1秒。该效果不能短时间内作用于同一个目标。"
tr "GeneratedTip_Spell_UdyrBearStance_DisplayName" = "巨熊姿态"
tr "GeneratedTip_Spell_UdyrBearStance_Tooltip" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipExtended" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUp" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。点击或按住[@LevelUpHotkey@]以升级移动速度
移速时长@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUpUnlearned" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipSimple" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipWithExtendedBehaviorHint" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UdyrPhoenixStance_Description" = "火凤姿态:激活效果—乌迪尔喷射烈焰给附近的敌人造成伤害。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击,将会喷射出火焰来吞没他面前的敌人。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_DisplayName" = "火凤姿态"
tr "GeneratedTip_Spell_UdyrPhoenixStance_Tooltip" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipExtended" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUp" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。点击或按住[@LevelUpHotkey@]以升级脉冲伤害
烈焰伤害@AoEDamagePerTick@ -> @AoEDamagePerTickNL@
@ConeDamage@ -> @ConeDamageNL@"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUpUnlearned" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipSimple" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipWithExtendedBehaviorHint" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UdyrTigerStance_Description" = "猛虎姿态:激活效果—乌迪尔暂时提升攻击速度。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击,将会在2秒里持续造成高额伤害。"
tr "GeneratedTip_Spell_UdyrTigerStance_DisplayName" = "猛虎姿态"
tr "GeneratedTip_Spell_UdyrTigerStance_Tooltip" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipExtended" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUp" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
点击或按住[@LevelUpHotkey@]以升级基础伤害
总攻击力收益
攻速加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUpUnlearned" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipSimple" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipWithExtendedBehaviorHint" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UdyrTurtleStance_Description" = "灵龟姿态:激活效果—乌迪尔获得短暂的护盾以吸收伤害。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击会治疗他,治疗量相当于他2.5%的最大生命值。"
tr "GeneratedTip_Spell_UdyrTurtleStance_DisplayName" = "灵龟姿态"
tr "GeneratedTip_Spell_UdyrTurtleStance_Tooltip" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipExtended" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUp" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级护盾生命值@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUpUnlearned" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipSimple" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipWithExtendedBehaviorHint" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UFSlash_Description" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "GeneratedTip_Spell_UFSlash_DisplayName" = "势不可挡"
tr "GeneratedTip_Spell_UFSlash_Tooltip" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。"
tr "GeneratedTip_Spell_UFSlash_TooltipExtended" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。"
tr "GeneratedTip_Spell_UFSlash_TooltipLevelUp" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_UFSlash_TooltipLevelUpUnlearned" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UFSlash_TooltipSimple" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。"
tr "GeneratedTip_Spell_UFSlash_TooltipWithExtendedBehaviorHint" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UrgotE_Description" = "厄加特向一个方向冲锋,为自身提供护盾并践踏非英雄的敌人。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他的另一侧。"
tr "GeneratedTip_Spell_UrgotE_DisplayName" = "鄙弃"
tr "GeneratedTip_Spell_UrgotE_Tooltip" = "鄙弃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。"
tr "GeneratedTip_Spell_UrgotE_TooltipExtended" = "鄙弃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。"
tr "GeneratedTip_Spell_UrgotE_TooltipLevelUp" = "鄙弃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。点击或按住[@LevelUpHotkey@]以升级伤害
护盾生命值
@AbilityResourceName@消耗
冷却时间@EBaseDamage@ -> @EBaseDamageNL@
@EShieldBaseHealth@ -> @EShieldBaseHealthNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_UrgotE_TooltipLevelUpUnlearned" = "鄙弃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UrgotE_TooltipSimple" = "鄙弃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。"
tr "GeneratedTip_Spell_UrgotE_TooltipWithExtendedBehaviorHint" = "鄙弃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UrgotQ_Description" = "发射一个可爆炸的电荷至目标位置,对爆炸波及到的敌人造成物理伤害和减速效果。"
tr "GeneratedTip_Spell_UrgotQ_DisplayName" = "腐蚀电荷"
tr "GeneratedTip_Spell_UrgotQ_Tooltip" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_UrgotQ_TooltipExtended" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUp" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
减速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUpUnlearned" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UrgotQ_TooltipSimple" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_UrgotQ_TooltipWithExtendedBehaviorHint" = "腐蚀电荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UrgotR_Description" = "厄加特发射一个化学钻头,刺穿命中的第一个敌方英雄。如果该英雄的生命值低于一定阈值,那么厄加特就会将该英雄评判为弱者并将其处决。"
tr "GeneratedTip_Spell_UrgotR_DisplayName" = "超越死亡的恐惧"
tr "GeneratedTip_Spell_UrgotR_Tooltip" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。"
tr "GeneratedTip_Spell_UrgotR_TooltipExtended" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。"
tr "GeneratedTip_Spell_UrgotR_TooltipLevelUp" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_UrgotR_TooltipLevelUpUnlearned" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UrgotR_TooltipSimple" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。"
tr "GeneratedTip_Spell_UrgotR_TooltipWithExtendedBehaviorHint" = "超越死亡的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_UrgotW_Description" = "厄加特减速自身的同时对附近的敌人们火力全开。优先攻击被厄加特近期用其它技能命中过的敌方英雄,并触发回响烈焰。"
tr "GeneratedTip_Spell_UrgotW_DisplayName" = "净除"
tr "GeneratedTip_Spell_UrgotW_Tooltip" = "净除 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。"
tr "GeneratedTip_Spell_UrgotW_TooltipExtended" = "净除 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。"
tr "GeneratedTip_Spell_UrgotW_TooltipLevelUp" = "净除 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。点击或按住[@LevelUpHotkey@]以升级冷却时间
每次攻击的伤害
@AbilityResourceName@消耗@Cooldown@ -> @CooldownNL@
@Effect7Amount@% -> @Effect7AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_UrgotW_TooltipLevelUpUnlearned" = "净除 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_UrgotW_TooltipSimple" = "净除 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。"
tr "GeneratedTip_Spell_UrgotW_TooltipWithExtendedBehaviorHint" = "净除 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VarusQ_Description" = "韦鲁斯开始蓄力,随后进行一次远距离的强力射击,蓄力时间越长,伤害越高。"
tr "GeneratedTip_Spell_VarusQ_DisplayName" = "穿刺之箭"
tr "GeneratedTip_Spell_VarusQ_Tooltip" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。"
tr "GeneratedTip_Spell_VarusQ_TooltipExtended" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。"
tr "GeneratedTip_Spell_VarusQ_TooltipLevelUp" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。点击或按住[@LevelUpHotkey@]以升级最大伤害
冷却时间
法力消耗@BaseDamageMax@ -> @BaseDamageMaxNL@
@Cooldown@ -> @CooldownNL@
@BaseCost@ -> @BaseCostNL@"
tr "GeneratedTip_Spell_VarusQ_TooltipLevelUpUnlearned" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VarusQ_TooltipSimple" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。"
tr "GeneratedTip_Spell_VarusQ_TooltipWithExtendedBehaviorHint" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VayneCondemn_Description" = "薇恩从背部展开一张重弩,并且朝她的目标发射一根巨型弩箭,将目标击退并造成伤害。如果目标与地形产生碰撞,那么目标会被贯穿,对其造成额外伤害和晕眩效果。"
tr "GeneratedTip_Spell_VayneCondemn_DisplayName" = "恶魔审判"
tr "GeneratedTip_Spell_VayneCondemn_Tooltip" = "恶魔审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。"
tr "GeneratedTip_Spell_VayneCondemn_TooltipExtended" = "恶魔审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。"
tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUp" = "恶魔审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害@Cooldown@ -> @CooldownNL@
@Damage@ -> @DamageNL@"
tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUpUnlearned" = "恶魔审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VayneCondemn_TooltipSimple" = "恶魔审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。"
tr "GeneratedTip_Spell_VayneCondemn_TooltipWithExtendedBehaviorHint" = "恶魔审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VayneInquisition_Description" = "薇恩准备进行史诗般的对决,她的攻击力得到提高,能在闪避突袭期间进入隐形状态,闪避突袭的冷却时间缩短,并且暗夜猎手(被动)提供更多移动速度。"
tr "GeneratedTip_Spell_VayneInquisition_DisplayName" = "终极时刻"
tr "GeneratedTip_Spell_VayneInquisition_Tooltip" = "终极时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。"
tr "GeneratedTip_Spell_VayneInquisition_TooltipExtended" = "终极时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。"
tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUp" = "终极时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。点击或按住[@LevelUpHotkey@]以升级冷却时间
持续时长
额外攻击力
闪避突袭冷却缩减@Cooldown@ -> @CooldownNL@
@BaseDuration@ -> @BaseDurationNL@
@BonusAttackDamage@ -> @BonusAttackDamageNL@
@TumbleCDReduction@% -> @TumbleCDReductionNL@%"
tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUpUnlearned" = "终极时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VayneInquisition_TooltipSimple" = "终极时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。"
tr "GeneratedTip_Spell_VayneInquisition_TooltipWithExtendedBehaviorHint" = "终极时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VayneSilveredBolts_Description" = "薇恩用稀有金属制作弩箭,让邪恶敌人中毒。对同一目标的第3次攻击或技能施放会对其造成额外真实伤害,数值相当于目标最大生命值的一定百分比。"
tr "GeneratedTip_Spell_VayneSilveredBolts_DisplayName" = "圣银弩箭"
tr "GeneratedTip_Spell_VayneSilveredBolts_Tooltip" = "圣银弩箭 (@Level@)[@Hotkey@]被动对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipExtended" = "圣银弩箭 (@Level@)[@Hotkey@]被动对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUp" = "圣银弩箭 (@Level@)[@Hotkey@]被动对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。点击或按住[@LevelUpHotkey@]以升级真实伤害百分比
最小伤害@MaxHealthRatio*100.000000@% -> @MaxHealthRatioNL*100.000000@%
@DamageFloor@ -> @DamageFloorNL@"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUpUnlearned" = "圣银弩箭 (@Level@)[@Hotkey@]被动对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipSimple" = "圣银弩箭 (@Level@)[@Hotkey@]被动对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipWithExtendedBehaviorHint" = "圣银弩箭 (@Level@)[@Hotkey@]被动对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VayneTumble_Description" = "薇恩进行翻滚,并小心地填充她的下一发射击。她的下次攻击造成额外伤害。"
tr "GeneratedTip_Spell_VayneTumble_DisplayName" = "闪避突袭"
tr "GeneratedTip_Spell_VayneTumble_Tooltip" = "闪避突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。"
tr "GeneratedTip_Spell_VayneTumble_TooltipExtended" = "闪避突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。"
tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUp" = "闪避突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。点击或按住[@LevelUpHotkey@]以升级冷却时间
攻击力收益率@Cooldown@ -> @CooldownNL@
@TotalADRatio*100.000000@% -> @TotalADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUpUnlearned" = "闪避突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VayneTumble_TooltipSimple" = "闪避突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。"
tr "GeneratedTip_Spell_VayneTumble_TooltipWithExtendedBehaviorHint" = "闪避突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VeigarBalefulStrike_Description" = "维迦释放一束黑暗能量,对最先被命中的两个敌人造成魔法伤害。被这个能量束所击杀的单位,会永久地为维迦提供一些法术强度。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_DisplayName" = "黑暗祭祀"
tr "GeneratedTip_Spell_VeigarBalefulStrike_Tooltip" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipExtended" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUp" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUpUnlearned" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipSimple" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipWithExtendedBehaviorHint" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VeigarDarkMatter_Description" = "维迦召唤一大团黑暗物质轰击目标区域,落地造成魔法伤害。【超凡邪力】的层数会缩短这个技能的冷却时间。"
tr "GeneratedTip_Spell_VeigarDarkMatter_DisplayName" = "黑暗物质"
tr "GeneratedTip_Spell_VeigarDarkMatter_Tooltip" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipExtended" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUp" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUpUnlearned" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipSimple" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipWithExtendedBehaviorHint" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VeigarEventHorizon_Description" = "在短暂的延迟后,维迦在目标区域创造一个能够维持3秒的扭曲空间,穿过此区域边界的敌人将会受到短时间的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_DisplayName" = "扭曲空间"
tr "GeneratedTip_Spell_VeigarEventHorizon_Tooltip" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipExtended" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUp" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级晕眩时长
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUpUnlearned" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipSimple" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipWithExtendedBehaviorHint" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VeigarR_Description" = "引爆目标敌方英雄,造成大量魔法伤害,并基于目标已损失生命值提升伤害。"
tr "GeneratedTip_Spell_VeigarR_DisplayName" = "能量爆裂"
tr "GeneratedTip_Spell_VeigarR_Tooltip" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。"
tr "GeneratedTip_Spell_VeigarR_TooltipExtended" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。"
tr "GeneratedTip_Spell_VeigarR_TooltipLevelUp" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_VeigarR_TooltipLevelUpUnlearned" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VeigarR_TooltipSimple" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。"
tr "GeneratedTip_Spell_VeigarR_TooltipWithExtendedBehaviorHint" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ViQ_Description" = "蔚对她的拳套进行充能,并且释放一记粉碎性的勾拳,同时带着她前冲。被她命中的敌人会被击退,同时会被施加一层爆弹重拳的效果。"
tr "GeneratedTip_Spell_ViQ_DisplayName" = "强能冲拳"
tr "GeneratedTip_Spell_ViQ_Tooltip" = "强能冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。"
tr "GeneratedTip_Spell_ViQ_TooltipExtended" = "强能冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。"
tr "GeneratedTip_Spell_ViQ_TooltipLevelUp" = "强能冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。点击或按住[@LevelUpHotkey@]以升级最小伤害
最大伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_ViQ_TooltipLevelUpUnlearned" = "强能冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ViQ_TooltipSimple" = "强能冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。"
tr "GeneratedTip_Spell_ViQ_TooltipWithExtendedBehaviorHint" = "强能冲拳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ViR_Description" = "蔚撞向一名敌人,将途中的人击退到两边。当她接触到目标时,她会将目标击飞到空中,然后跳上去,将目标轰到地面上。"
tr "GeneratedTip_Spell_ViR_DisplayName" = "天霸横空烈轰"
tr "GeneratedTip_Spell_ViR_Tooltip" = "天霸横空烈轰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。"
tr "GeneratedTip_Spell_ViR_TooltipExtended" = "天霸横空烈轰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。"
tr "GeneratedTip_Spell_ViR_TooltipLevelUp" = "天霸横空烈轰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。点击或按住[@LevelUpHotkey@]以升级基础伤害
冷却时间
@AbilityResourceName@消耗@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_ViR_TooltipLevelUpUnlearned" = "天霸横空烈轰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ViR_TooltipSimple" = "天霸横空烈轰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。"
tr "GeneratedTip_Spell_ViR_TooltipWithExtendedBehaviorHint" = "天霸横空烈轰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_Volley_Description" = "艾希向前方的锥形范围射出9支箭,对敌人造成额外伤害。该技能也会触发冰霜射击的效果。"
tr "GeneratedTip_Spell_Volley_DisplayName" = "万箭齐发"
tr "GeneratedTip_Spell_Volley_Tooltip" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。"
tr "GeneratedTip_Spell_Volley_TooltipExtended" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。"
tr "GeneratedTip_Spell_Volley_TooltipLevelUp" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_Volley_TooltipLevelUpUnlearned" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_Volley_TooltipSimple" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。"
tr "GeneratedTip_Spell_Volley_TooltipWithExtendedBehaviorHint" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_VorpalSpikes_Description" = "科加斯的攻击会释放致命的尖刺,伤害并减速面前所有的敌人。"
tr "GeneratedTip_Spell_VorpalSpikes_DisplayName" = "恐惧之刺"
tr "GeneratedTip_Spell_VorpalSpikes_Tooltip" = "恐惧之刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipExtended" = "恐惧之刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUp" = "恐惧之刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间
减速@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUpUnlearned" = "恐惧之刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipSimple" = "恐惧之刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipWithExtendedBehaviorHint" = "恐惧之刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_WarwickQ_Description" = "沃里克向前猛扑并撕咬他的目标,造成基于目标最大生命值的伤害,并造成基于实际伤害值的治疗效果。"
tr "GeneratedTip_Spell_WarwickQ_DisplayName" = "野兽之口"
tr "GeneratedTip_Spell_WarwickQ_Tooltip" = "野兽之口 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。"
tr "GeneratedTip_Spell_WarwickQ_TooltipExtended" = "野兽之口 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。"
tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUp" = "野兽之口 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。点击或按住[@LevelUpHotkey@]以升级治疗效果
百分比生命值伤害
@AbilityResourceName@消耗@Effect3Amount@% -> @Effect3AmountNL@%
@Effect1Amount@% -> @Effect1AmountNL@%
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUpUnlearned" = "野兽之口 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_WarwickQ_TooltipSimple" = "野兽之口 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。"
tr "GeneratedTip_Spell_WarwickQ_TooltipWithExtendedBehaviorHint" = "野兽之口 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_WarwickR_Description" = "沃里克朝一个方向跳跃(跳跃距离可从他的移动速度加成中获益),将他所碰撞到的第一个敌方英雄压制1.5秒。"
tr "GeneratedTip_Spell_WarwickR_DisplayName" = "无尽束缚"
tr "GeneratedTip_Spell_WarwickR_Tooltip" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。"
tr "GeneratedTip_Spell_WarwickR_TooltipExtended" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。"
tr "GeneratedTip_Spell_WarwickR_TooltipLevelUp" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_WarwickR_TooltipLevelUpUnlearned" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_WarwickR_TooltipSimple" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。"
tr "GeneratedTip_Spell_WarwickR_TooltipWithExtendedBehaviorHint" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_WarwickW_Description" = "沃里克感知生命值在50%以下的敌人,在朝着这些敌人移动时会获得移动速度加成,并在攻击这些敌人时会获得攻速加成。当这些敌人的生命值在20%以下时,他会狂暴并让这些加成提升至三倍。"
tr "GeneratedTip_Spell_WarwickW_DisplayName" = "鲜血追猎"
tr "GeneratedTip_Spell_WarwickW_Tooltip" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。"
tr "GeneratedTip_Spell_WarwickW_TooltipExtended" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。"
tr "GeneratedTip_Spell_WarwickW_TooltipLevelUp" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。点击或按住[@LevelUpHotkey@]以升级移动速度
攻击速度
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_WarwickW_TooltipLevelUpUnlearned" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_WarwickW_TooltipSimple" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。"
tr "GeneratedTip_Spell_WarwickW_TooltipWithExtendedBehaviorHint" = "鲜血追猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_WujuStyle_Description" = "提供额外真实伤害至普攻"
tr "GeneratedTip_Spell_WujuStyle_DisplayName" = "无极剑道"
tr "GeneratedTip_Spell_WujuStyle_Tooltip" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普攻造成@Effect3Amount@(+@f2@)额外真实伤害,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_WujuStyle_TooltipExtended" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普攻造成@Effect3Amount@(+@f2@)额外真实伤害,持续@Effect5Amount@秒。"
tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUp" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普攻造成@Effect3Amount@(+@f2@)额外真实伤害,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级冷却时间
伤害@Cooldown@ -> @CooldownNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUpUnlearned" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普攻造成@Effect3Amount@(+@f2@)额外真实伤害,持续@Effect5Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_WujuStyle_TooltipSimple" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普攻造成额外真实伤害,持续@Effect5Amount@秒。 "
tr "GeneratedTip_Spell_WujuStyle_TooltipWithExtendedBehaviorHint" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普攻造成@Effect3Amount@(+@f2@)额外真实伤害,持续@Effect5Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XayahE_Description" = "霞唤回她之前掉落的所有羽毛,对敌人造成伤害和禁锢效果。"
tr "GeneratedTip_Spell_XayahE_DisplayName" = "倒钩"
tr "GeneratedTip_Spell_XayahE_Tooltip" = "倒钩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。"
tr "GeneratedTip_Spell_XayahE_TooltipExtended" = "倒钩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。"
tr "GeneratedTip_Spell_XayahE_TooltipLevelUp" = "倒钩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_XayahE_TooltipLevelUpUnlearned" = "倒钩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XayahE_TooltipSimple" = "倒钩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。"
tr "GeneratedTip_Spell_XayahE_TooltipWithExtendedBehaviorHint" = "倒钩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XayahQ_Description" = "霞扔出两把具有伤害的匕首,并掉落可供她召回的羽毛。"
tr "GeneratedTip_Spell_XayahQ_DisplayName" = "双刃"
tr "GeneratedTip_Spell_XayahQ_Tooltip" = "双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。"
tr "GeneratedTip_Spell_XayahQ_TooltipExtended" = "双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。"
tr "GeneratedTip_Spell_XayahQ_TooltipLevelUp" = "双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_XayahQ_TooltipLevelUpUnlearned" = "双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XayahQ_TooltipSimple" = "双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。"
tr "GeneratedTip_Spell_XayahQ_TooltipWithExtendedBehaviorHint" = "双刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XayahR_Description" = "霞跳向空中,变为不可被选取状态,然后扔出一排匕首,同时掉落可供她召回的羽毛。"
tr "GeneratedTip_Spell_XayahR_DisplayName" = "暴风羽刃"
tr "GeneratedTip_Spell_XayahR_Tooltip" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。"
tr "GeneratedTip_Spell_XayahR_TooltipExtended" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。"
tr "GeneratedTip_Spell_XayahR_TooltipLevelUp" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_XayahR_TooltipLevelUpUnlearned" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XayahR_TooltipSimple" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。"
tr "GeneratedTip_Spell_XayahR_TooltipWithExtendedBehaviorHint" = "暴风羽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XayahW_Description" = "霞创造一道刀刃风暴,来提升她的攻击速度和伤害,并且如果她的攻击命中了敌人,还会获得移动速度。"
tr "GeneratedTip_Spell_XayahW_DisplayName" = "致死羽衣"
tr "GeneratedTip_Spell_XayahW_Tooltip" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。"
tr "GeneratedTip_Spell_XayahW_TooltipExtended" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。"
tr "GeneratedTip_Spell_XayahW_TooltipLevelUp" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。点击或按住[@LevelUpHotkey@]以升级攻击速度
冷却时间
@AbilityResourceName@消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_XayahW_TooltipLevelUpUnlearned" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XayahW_TooltipSimple" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。"
tr "GeneratedTip_Spell_XayahW_TooltipWithExtendedBehaviorHint" = "致死羽衣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XinZhaoE_Description" = "赵信对一名敌人发起冲锋,对范围内的所有敌人造成伤害并使他们暂时减速。"
tr "GeneratedTip_Spell_XinZhaoE_DisplayName" = "无畏冲锋"
tr "GeneratedTip_Spell_XinZhaoE_Tooltip" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_XinZhaoE_TooltipExtended" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUp" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
攻击速度@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%"
tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUpUnlearned" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XinZhaoE_TooltipSimple" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。"
tr "GeneratedTip_Spell_XinZhaoE_TooltipWithExtendedBehaviorHint" = "无畏冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XinZhaoQ_Description" = "赵信的下3次普攻将造成额外伤害并且第三次攻击将击飞目标。"
tr "GeneratedTip_Spell_XinZhaoQ_DisplayName" = "三重爪击"
tr "GeneratedTip_Spell_XinZhaoQ_Tooltip" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipExtended" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUp" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级额外伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUpUnlearned" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipSimple" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipWithExtendedBehaviorHint" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XinZhaoR_Description" = "赵信对附近的敌人造成基于目标当前生命值的伤害,并击退未被挑战的目标。赵信会创造出一个圆环,且自身不会受到来自圆环之外的敌人所造成的伤害。"
tr "GeneratedTip_Spell_XinZhaoR_DisplayName" = "新月护卫"
tr "GeneratedTip_Spell_XinZhaoR_Tooltip" = "新月护卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。"
tr "GeneratedTip_Spell_XinZhaoR_TooltipExtended" = "新月护卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。"
tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUp" = "新月护卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUpUnlearned" = "新月护卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XinZhaoR_TooltipSimple" = "新月护卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。"
tr "GeneratedTip_Spell_XinZhaoR_TooltipWithExtendedBehaviorHint" = "新月护卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_XinZhaoW_Description" = "赵信用他的长枪斩击他的前方,之后将长枪向前刺击,并使被击中的敌人减速。"
tr "GeneratedTip_Spell_XinZhaoW_DisplayName" = "风斩电刺"
tr "GeneratedTip_Spell_XinZhaoW_Tooltip" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。"
tr "GeneratedTip_Spell_XinZhaoW_TooltipExtended" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。"
tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUp" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。点击或按住[@LevelUpHotkey@]以升级斩击伤害
刺击伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUpUnlearned" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_XinZhaoW_TooltipSimple" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。"
tr "GeneratedTip_Spell_XinZhaoW_TooltipWithExtendedBehaviorHint" = "风斩电刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YasuoE_Description" = "向目标敌人突进,造成魔法伤害。每次施法都会使你的下一次突进的基础伤害提升,直到抵达上限。
在若干秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoE_DisplayName" = "踏前斩"
tr "GeneratedTip_Spell_YasuoE_Tooltip" = "踏前斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoE_TooltipExtended" = "踏前斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoE_TooltipLevelUp" = "踏前斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。点击或按住[@LevelUpHotkey@]以升级伤害
每单位的冷却时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "GeneratedTip_Spell_YasuoE_TooltipLevelUpUnlearned" = "踏前斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YasuoE_TooltipSimple" = "踏前斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoE_TooltipWithExtendedBehaviorHint" = "踏前斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_Description" = "向前出剑,呈直线造成伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续数秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击,并且可以从所有作用于普攻的东西上获得收益。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_DisplayName" = "斩钢闪"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_Tooltip" = "斩钢闪 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipExtended" = "斩钢闪 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUp" = "斩钢闪 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。点击或按住[@LevelUpHotkey@]以升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUpUnlearned" = "斩钢闪 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipSimple" = "斩钢闪 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipWithExtendedBehaviorHint" = "斩钢闪 (@Level@)[@Hotkey@]无消耗@f1@秒冷却时间向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YasuoR_Description" = "闪烁到一个被击飞的敌方英雄身边,造成物理伤害,并使范围内的所有被击飞的敌人滞留在空中。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的若干秒里,亚索的暴击会获得显著的额外护甲穿透加成值。"
tr "GeneratedTip_Spell_YasuoR_DisplayName" = "狂风绝息斩"
tr "GeneratedTip_Spell_YasuoR_Tooltip" = "狂风绝息斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。"
tr "GeneratedTip_Spell_YasuoR_TooltipExtended" = "狂风绝息斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。"
tr "GeneratedTip_Spell_YasuoR_TooltipLevelUp" = "狂风绝息斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@RBaseDamage@ -> @RBaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_YasuoR_TooltipLevelUpUnlearned" = "狂风绝息斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YasuoR_TooltipSimple" = "狂风绝息斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。"
tr "GeneratedTip_Spell_YasuoR_TooltipWithExtendedBehaviorHint" = "狂风绝息斩 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YasuoW_Description" = "形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。"
tr "GeneratedTip_Spell_YasuoW_DisplayName" = "风之障壁"
tr "GeneratedTip_Spell_YasuoW_Tooltip" = "风之障壁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。"
tr "GeneratedTip_Spell_YasuoW_TooltipExtended" = "风之障壁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。"
tr "GeneratedTip_Spell_YasuoW_TooltipLevelUp" = "风之障壁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。点击或按住[@LevelUpHotkey@]以升级宽度
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_YasuoW_TooltipLevelUpUnlearned" = "风之障壁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YasuoW_TooltipSimple" = "风之障壁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。"
tr "GeneratedTip_Spell_YasuoW_TooltipWithExtendedBehaviorHint" = "风之障壁 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YorickE_Description" = "约里克扔出一小团黑雾,对敌人造成伤害、减速效果并标记敌人。"
tr "GeneratedTip_Spell_YorickE_DisplayName" = "哀伤之雾"
tr "GeneratedTip_Spell_YorickE_Tooltip" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "GeneratedTip_Spell_YorickE_TooltipExtended" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "GeneratedTip_Spell_YorickE_TooltipLevelUp" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。点击或按住[@LevelUpHotkey@]以升级最小伤害
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_YorickE_TooltipLevelUpUnlearned" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YorickE_TooltipSimple" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "GeneratedTip_Spell_YorickE_TooltipWithExtendedBehaviorHint" = "哀伤之雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YorickQ_Description" = "约里克的下次攻击造成额外伤害并治疗自身。如果目标死亡,则会留下一个坟墓。"
tr "GeneratedTip_Spell_YorickQ_DisplayName" = "临终仪式"
tr "GeneratedTip_Spell_YorickQ_Tooltip" = "临终仪式 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。"
tr "GeneratedTip_Spell_YorickQ_TooltipExtended" = "临终仪式 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。"
tr "GeneratedTip_Spell_YorickQ_TooltipLevelUp" = "临终仪式 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_YorickQ_TooltipLevelUpUnlearned" = "临终仪式 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YorickQ_TooltipSimple" = "临终仪式 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。"
tr "GeneratedTip_Spell_YorickQ_TooltipWithExtendedBehaviorHint" = "临终仪式 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YorickR_Description" = "约里克召唤迷雾室女,来让约里克的攻击对室女锁定的目标造成额外伤害。室女也会自动从死亡的敌人身上唤起雾行者。"
tr "GeneratedTip_Spell_YorickR_DisplayName" = "海屿悼词"
tr "GeneratedTip_Spell_YorickR_Tooltip" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。"
tr "GeneratedTip_Spell_YorickR_TooltipExtended" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。"
tr "GeneratedTip_Spell_YorickR_TooltipLevelUp" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。点击或按住[@LevelUpHotkey@]以升级生命值
伤害
雾行者数量
印记伤害
冷却时间@RBigGhoulBonusHP@ -> @RBigGhoulBonusHPNL@
@RBigGhoulBonusAD@ -> @RBigGhoulBonusADNL@
@RGhoulNumbers@ -> @RGhoulNumbersNL@
@RMarkDamagePercent@% -> @RMarkDamagePercentNL@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_YorickR_TooltipLevelUpUnlearned" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YorickR_TooltipSimple" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。"
tr "GeneratedTip_Spell_YorickR_TooltipWithExtendedBehaviorHint" = "海屿悼词 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YorickW_Description" = "约里克在目标区域召唤一圈可破坏的暗灵之墙来阻挡敌方移动。"
tr "GeneratedTip_Spell_YorickW_DisplayName" = "暗灵缠身"
tr "GeneratedTip_Spell_YorickW_Tooltip" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。"
tr "GeneratedTip_Spell_YorickW_TooltipExtended" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。"
tr "GeneratedTip_Spell_YorickW_TooltipLevelUp" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。点击或按住[@LevelUpHotkey@]以升级生命值
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_YorickW_TooltipLevelUpUnlearned" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YorickW_TooltipSimple" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。"
tr "GeneratedTip_Spell_YorickW_TooltipWithExtendedBehaviorHint" = "暗灵缠身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiE_Description" = "治疗悠米并提供一个爆发性的移动速度加成。如果她处于附身状态,那么她会将这个效果传给她附身的友方英雄。
"
tr "GeneratedTip_Spell_YuumiE_DisplayName" = "旺盛精力"
tr "GeneratedTip_Spell_YuumiE_Tooltip" = "旺盛精力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。"
tr "GeneratedTip_Spell_YuumiE_TooltipExtended" = "旺盛精力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。
最大治疗效果发生在@MaxHealThreshold*100@%生命值或以下时。"
tr "GeneratedTip_Spell_YuumiE_TooltipLevelUp" = "旺盛精力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。点击或按住[@LevelUpHotkey@]以升级最小基础治疗效果
最大基础治疗效果
法力消耗
层数充能时间@HealAmountMin@ -> @HealAmountMinNL@
@HealAmountMin*2.300000@ -> @HealAmountMinNL*2.300000@
@Cost@ -> @CostNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_YuumiE_TooltipLevelUpUnlearned" = "旺盛精力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiE_TooltipSimple" = "旺盛精力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。"
tr "GeneratedTip_Spell_YuumiE_TooltipWithExtendedBehaviorHint" = "旺盛精力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiQ_Description" = "悠米发射一道飞弹,对命中的首个单位造成伤害。如果它在到达目标之前至少飞行了1秒,那么还会造成额外伤害和减速效果。
在附身时,飞弹可以通过你的指针来控制。"
tr "GeneratedTip_Spell_YuumiQ_DisplayName" = "摸鱼飞弹"
tr "GeneratedTip_Spell_YuumiQ_Tooltip" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQ_TooltipExtended" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUp" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。点击或按住[@LevelUpHotkey@]以升级基础伤害
强化版飞弹基础伤害
减速
减速时长
冷却时间
法力消耗@MissileDamage@ -> @MissileDamageNL@
@EmpoweredMissileBaseDamage@ -> @EmpoweredMissileBaseDamageNL@
@SlowAmount@% -> @SlowAmountNL@%
@SlowDuration@ -> @SlowDurationNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUpUnlearned" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiQ_TooltipSimple" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQ_TooltipWithExtendedBehaviorHint" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiQRelease_Description" = "释放飞弹的控制"
tr "GeneratedTip_Spell_YuumiQRelease_DisplayName" = "释放!"
tr "GeneratedTip_Spell_YuumiQRelease_Tooltip" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却重新激活这个技能来让飞弹继续朝当前方向移动。"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipExtended" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却重新激活这个技能来让飞弹继续朝当前方向移动。"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUp" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却重新激活这个技能来让飞弹继续朝当前方向移动。点击或按住[@LevelUpHotkey@]以升级移动速度:
最小基础治疗效果
法力消耗
层数充能时间@MSAmount@ -> @MSAmountNL@
@HealAmountMin@ -> @HealAmountMinNL@
@Cost@ -> @CostNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUpUnlearned" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却重新激活这个技能来让飞弹继续朝当前方向移动。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipSimple" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却重新激活这个技能来让飞弹继续朝当前方向移动。"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipWithExtendedBehaviorHint" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却重新激活这个技能来让飞弹继续朝当前方向移动。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiQSkillShot_Description" = "悠米发射一道飞弹,对命中的首个单位造成伤害。如果它在到达目标之前至少飞行了1秒,那么还会造成额外伤害和减速效果。
在附身时,飞弹可以通过你的指针来控制。"
tr "GeneratedTip_Spell_YuumiQSkillShot_DisplayName" = "摸鱼飞弹"
tr "GeneratedTip_Spell_YuumiQSkillShot_Tooltip" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipExtended" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUp" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUpUnlearned" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipSimple" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipWithExtendedBehaviorHint" = "摸鱼飞弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiR_Description" = "悠米引导7道伤害波纹,禁锢任何被3道或以上的波纹命中的敌人。
在引导这个技能期间,悠米可以移动、附身并施放【E旺盛精力】。"
tr "GeneratedTip_Spell_YuumiR_DisplayName" = "魔典终章"
tr "GeneratedTip_Spell_YuumiR_Tooltip" = "魔典终章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米引导@UltDuration@秒,然后发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
"
tr "GeneratedTip_Spell_YuumiR_TooltipExtended" = "魔典终章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米将魔典翻到最危险的几页。她引导@UltDuration@秒,在此期间发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
可对任意单个敌人最多造成@TotalSingleTargetDamage@伤害"
tr "GeneratedTip_Spell_YuumiR_TooltipLevelUp" = "魔典终章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米引导@UltDuration@秒,然后发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
点击或按住[@LevelUpHotkey@]以升级每道波纹的基础伤害:
冷却时间: @BaseMissileDamage@ -> @BaseMissileDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_YuumiR_TooltipLevelUpUnlearned" = "魔典终章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米引导@UltDuration@秒,然后发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiR_TooltipSimple" = "魔典终章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米引导@UltDuration@秒,然后发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
"
tr "GeneratedTip_Spell_YuumiR_TooltipWithExtendedBehaviorHint" = "魔典终章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却悠米引导@UltDuration@秒,然后发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiW_Description" = "被动效果:悠米和她附身的友方英雄可以分享彼此的一些适应之力。主动效果:悠米突进到一名目标友方英雄处,变得不可被选取(防御塔除外)。"
tr "GeneratedTip_Spell_YuumiW_DisplayName" = "悠米出动!"
tr "GeneratedTip_Spell_YuumiW_Tooltip" = "悠米出动! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@秒冷却时间被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。"
tr "GeneratedTip_Spell_YuumiW_TooltipExtended" = "悠米出动! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@秒冷却时间被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。
悠米将提供:@f1@适应之力
悠米的技能将转而使用她所附身的友方英雄的位置。"
tr "GeneratedTip_Spell_YuumiW_TooltipLevelUp" = "悠米出动! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@秒冷却时间被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。点击或按住[@LevelUpHotkey@]以升级已分享的适应之力
已分享的适应之力@FlatAdaptiveStats@ -> @FlatAdaptiveStatsNL@
@AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%"
tr "GeneratedTip_Spell_YuumiW_TooltipLevelUpUnlearned" = "悠米出动! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@秒冷却时间被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiW_TooltipSimple" = "悠米出动! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@秒冷却时间被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。"
tr "GeneratedTip_Spell_YuumiW_TooltipWithExtendedBehaviorHint" = "悠米出动! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@秒冷却时间被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiWAlly_Description" = "悠米可以重新激活这个技能来突进至另一名友方英雄,或从当前友方英雄处解除附身状态。"
tr "GeneratedTip_Spell_YuumiWAlly_DisplayName" = "变更计划"
tr "GeneratedTip_Spell_YuumiWAlly_Tooltip" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipExtended" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUp" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUpUnlearned" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipSimple" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiWEnd_Description" = "悠米可以重新激活这个技能来突进至另一名友方英雄,或从当前友方英雄处解除附身状态。"
tr "GeneratedTip_Spell_YuumiWEnd_DisplayName" = "变更计划"
tr "GeneratedTip_Spell_YuumiWEnd_Tooltip" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipExtended" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUp" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUpUnlearned" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipSimple" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipWithExtendedBehaviorHint" = "变更计划 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_YuumiWEndWrapper_Description" = "悠米可以重新激活这个技能来突进至另一名友方英雄,或从当前友方英雄处解除附身状态。"
tr "GeneratedTip_Spell_YuumiWEndWrapper_DisplayName" = "变更计划"
tr "GeneratedTip_Spell_YuumiWEndWrapper_Tooltip" = "变更计划 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipExtended" = "变更计划 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUp" = "变更计划 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
点击或按住[@LevelUpHotkey@]以升级已分享的适应之力@AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUpUnlearned" = "变更计划 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipSimple" = "变更计划 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipWithExtendedBehaviorHint" = "变更计划 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZacR_Description" = "扎克弹跳4次,对命中的敌人造成击飞和减速效果。"
tr "GeneratedTip_Spell_ZacR_DisplayName" = "动感弹球"
tr "GeneratedTip_Spell_ZacR_Tooltip" = "动感弹球 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被动感弹球命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。"
tr "GeneratedTip_Spell_ZacR_TooltipExtended" = "动感弹球 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被动感弹球命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。"
tr "GeneratedTip_Spell_ZacR_TooltipLevelUp" = "动感弹球 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被动感弹球命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。点击或按住[@LevelUpHotkey@]以升级基础弹跳伤害@BaseDamageBounce@ -> @BaseDamageBounceNL@"
tr "GeneratedTip_Spell_ZacR_TooltipLevelUpUnlearned" = "动感弹球 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被动感弹球命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZacR_TooltipSimple" = "动感弹球 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被动感弹球命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。"
tr "GeneratedTip_Spell_ZacR_TooltipWithExtendedBehaviorHint" = "动感弹球 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被动感弹球命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZacW_Description" = "扎克朝着附近的敌人进行喷溅,造成相当于目标一部分最大生命值的魔法伤害。"
tr "GeneratedTip_Spell_ZacW_DisplayName" = "不稳定物质"
tr "GeneratedTip_Spell_ZacW_Tooltip" = "不稳定物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200"
tr "GeneratedTip_Spell_ZacW_TooltipExtended" = "不稳定物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200"
tr "GeneratedTip_Spell_ZacW_TooltipLevelUp" = "不稳定物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200点击或按住[@LevelUpHotkey@]以升级固定伤害
百分比最大生命值@BaseDamage@ -> @BaseDamageNL@
@BaseMaxHealthDamage*100.000000@% -> @BaseMaxHealthDamageNL*100.000000@%"
tr "GeneratedTip_Spell_ZacW_TooltipLevelUpUnlearned" = "不稳定物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZacW_TooltipSimple" = "不稳定物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200"
tr "GeneratedTip_Spell_ZacW_TooltipWithExtendedBehaviorHint" = "不稳定物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZedE_Description" = "劫和他的影分身进行斩击,对附近的敌人造成伤害。"
tr "GeneratedTip_Spell_ZedE_DisplayName" = "影奥义!鬼斩"
tr "GeneratedTip_Spell_ZedE_Tooltip" = "影奥义!鬼斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。"
tr "GeneratedTip_Spell_ZedE_TooltipExtended" = "影奥义!鬼斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。"
tr "GeneratedTip_Spell_ZedE_TooltipLevelUp" = "影奥义!鬼斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。点击或按住[@LevelUpHotkey@]以升级伤害
冷却时间@BaseDamage@ -> @BaseDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ZedE_TooltipLevelUpUnlearned" = "影奥义!鬼斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZedE_TooltipSimple" = "影奥义!鬼斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。"
tr "GeneratedTip_Spell_ZedE_TooltipWithExtendedBehaviorHint" = "影奥义!鬼斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZedQ_Description" = "劫和他的影分身一起将他们的手里剑向前方掷出。
每支手里剑都会对命中的每个敌人造成伤害。"
tr "GeneratedTip_Spell_ZedQ_DisplayName" = "影奥义!诸刃"
tr "GeneratedTip_Spell_ZedQ_Tooltip" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身一起将他们的手里剑向前方掷出,每一枚手里剑都会对命中的第一个敌人造成@TotalDamage@物理伤害,并对之后的每个敌人造成@PassThroughDamage@物理伤害。"
tr "GeneratedTip_Spell_ZedQ_TooltipExtended" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身一起将他们的手里剑向前方掷出,每一枚手里剑都会对命中的第一个敌人造成@TotalDamage@物理伤害,并对之后的每个敌人造成@PassThroughDamage@物理伤害。"
tr "GeneratedTip_Spell_ZedQ_TooltipLevelUp" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身一起将他们的手里剑向前方掷出,每一枚手里剑都会对命中的第一个敌人造成@TotalDamage@物理伤害,并对之后的每个敌人造成@PassThroughDamage@物理伤害。点击或按住[@LevelUpHotkey@]以升级伤害
@AbilityResourceName@消耗@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_ZedQ_TooltipLevelUpUnlearned" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身一起将他们的手里剑向前方掷出,每一枚手里剑都会对命中的第一个敌人造成@TotalDamage@物理伤害,并对之后的每个敌人造成@PassThroughDamage@物理伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZedQ_TooltipSimple" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身一起将他们的手里剑向前方掷出。
每支手里剑都会对命中的每个敌人造成伤害。"
tr "GeneratedTip_Spell_ZedQ_TooltipWithExtendedBehaviorHint" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身一起将他们的手里剑向前方掷出,每一枚手里剑都会对命中的第一个敌人造成@TotalDamage@物理伤害,并对之后的每个敌人造成@PassThroughDamage@物理伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZedR_Description" = "劫变为不可被选取状态并突进至一名敌方英雄,同时为目标施加死亡印记。在3秒后,印记将会爆炸,同时造成额外伤害,劫在印记激活期间造成的伤害越多,则此额外伤害越高。如果该英雄死于此技能期间,那么劫可以获得该英雄的一部分攻击力。"
tr "GeneratedTip_Spell_ZedR_DisplayName" = "禁奥义!瞬狱影杀阵"
tr "GeneratedTip_Spell_ZedR_Tooltip" = "禁奥义!瞬狱影杀阵 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。"
tr "GeneratedTip_Spell_ZedR_TooltipExtended" = "禁奥义!瞬狱影杀阵 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。"
tr "GeneratedTip_Spell_ZedR_TooltipLevelUp" = "禁奥义!瞬狱影杀阵 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。点击或按住[@LevelUpHotkey@]以升级标记引爆伤害
冷却时间@RDamageAmp*100.000000@% -> @RDamageAmpNL*100.000000@%
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ZedR_TooltipLevelUpUnlearned" = "禁奥义!瞬狱影杀阵 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZedR_TooltipSimple" = "禁奥义!瞬狱影杀阵 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。"
tr "GeneratedTip_Spell_ZedR_TooltipWithExtendedBehaviorHint" = "禁奥义!瞬狱影杀阵 (@Level@)[@Hotkey@]无消耗@Cooldown@秒冷却劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZedW_Description" = "被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持若干秒。再次激活此技能会让劫与这个影分身互换位置。"
tr "GeneratedTip_Spell_ZedW_DisplayName" = "影奥义!分身"
tr "GeneratedTip_Spell_ZedW_Tooltip" = "影奥义!分身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复@Effect3Amount@能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持@Effect5Amount@秒。再次激活此技能会让劫与这个影分身互换位置。"
tr "GeneratedTip_Spell_ZedW_TooltipExtended" = "影奥义!分身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复@Effect3Amount@能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持@Effect5Amount@秒。再次激活此技能会让劫与这个影分身互换位置。"
tr "GeneratedTip_Spell_ZedW_TooltipLevelUp" = "影奥义!分身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复@Effect3Amount@能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持@Effect5Amount@秒。再次激活此技能会让劫与这个影分身互换位置。点击或按住[@LevelUpHotkey@]以升级能量返还
@AbilityResourceName@消耗
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ZedW_TooltipLevelUpUnlearned" = "影奥义!分身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复@Effect3Amount@能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持@Effect5Amount@秒。再次激活此技能会让劫与这个影分身互换位置。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZedW_TooltipSimple" = "影奥义!分身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫和他的影分身斩击附近的敌人。"
tr "GeneratedTip_Spell_ZedW_TooltipWithExtendedBehaviorHint" = "影奥义!分身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复@Effect3Amount@能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持@Effect5Amount@秒。再次激活此技能会让劫与这个影分身互换位置。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZileanQ_Description" = "将一颗炸弹扔向目标区域,炸弹会附着在靠近它的单位身上(英雄优先)。炸弹会在3秒后爆炸,造成范围魔法伤害。如果炸弹被另一颗定时炸弹给提前引爆,那么还会使敌人晕眩。"
tr "GeneratedTip_Spell_ZileanQ_DisplayName" = "定时炸弹"
tr "GeneratedTip_Spell_ZileanQ_Tooltip" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。"
tr "GeneratedTip_Spell_ZileanQ_TooltipExtended" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。"
tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUp" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长
冷却时间
@AbilityResourceName@消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUpUnlearned" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZileanQ_TooltipSimple" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。"
tr "GeneratedTip_Spell_ZileanQ_TooltipWithExtendedBehaviorHint" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZileanW_Description" = "基兰为未来的对抗做准备,减少他所有其它基础技能的冷却时间。"
tr "GeneratedTip_Spell_ZileanW_DisplayName" = "穿梭未来"
tr "GeneratedTip_Spell_ZileanW_Tooltip" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@ 法力@Cooldown@秒冷却让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。"
tr "GeneratedTip_Spell_ZileanW_TooltipExtended" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@ 法力@Cooldown@秒冷却让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。"
tr "GeneratedTip_Spell_ZileanW_TooltipLevelUp" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@ 法力@Cooldown@秒冷却让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级冷却时间@Cooldown@ -> @CooldownNL@"
tr "GeneratedTip_Spell_ZileanW_TooltipLevelUpUnlearned" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@ 法力@Cooldown@秒冷却让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZileanW_TooltipSimple" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@ 法力@Cooldown@秒冷却让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。"
tr "GeneratedTip_Spell_ZileanW_TooltipWithExtendedBehaviorHint" = "穿梭未来 (@Level@)[@Hotkey@]@Effect3Amount@ 法力@Cooldown@秒冷却让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZyraEPlant_Description" = "婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。"
tr "GeneratedTip_Spell_ZyraEPlant_DisplayName" = "藤蔓鞭击者"
tr "GeneratedTip_Spell_ZyraEPlant_Tooltip" = "藤蔓鞭击者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipExtended" = "藤蔓鞭击者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipLevelUp" = "藤蔓鞭击者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipLevelUpUnlearned" = "藤蔓鞭击者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipSimple" = "藤蔓鞭击者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipWithExtendedBehaviorHint" = "藤蔓鞭击者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。
按[Shift]键以显示更多信息"
tr "GeneratedTip_Spell_ZyraQPlant_Description" = "婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。"
tr "GeneratedTip_Spell_ZyraQPlant_DisplayName" = "荆棘喷射者"
tr "GeneratedTip_Spell_ZyraQPlant_Tooltip" = "荆棘喷射者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipExtended" = "荆棘喷射者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipLevelUp" = "荆棘喷射者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。点击或按住[@LevelUpHotkey@]以升级@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipLevelUpUnlearned" = "荆棘喷射者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipSimple" = "荆棘喷射者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipWithExtendedBehaviorHint" = "荆棘喷射者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_DisplayName" = "暗裔之刃"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_Tooltip" = "暗裔之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipExtended" = "暗裔之刃亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipLevelUp" = "暗裔之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipLevelUpUnlearned" = "暗裔之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipSimple" = "暗裔之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipWithExtendedBehaviorHint" = "暗裔之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_DisplayName" = "欺诈宝珠"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_Tooltip" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipExtended" = "欺诈宝珠阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipLevelUp" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipLevelUpUnlearned" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipSimple" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "欺诈宝珠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_DisplayName" = "我流奥义!寒影"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_Tooltip" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipExtended" = "我流奥义!寒影阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipLevelUp" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipLevelUpUnlearned" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipSimple" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipWithExtendedBehaviorHint" = "我流奥义!寒影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_DisplayName" = "冰川风暴"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_Tooltip" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipExtended" = "冰川风暴艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果总伤害[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipLevelUp" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果点击或按住[@LevelUpHotkey@]以升级总伤害@TotalDamage@ -> @TotalDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipLevelUpUnlearned" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipSimple" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipWithExtendedBehaviorHint" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipExtended" = "魔法水晶箭艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久伤害
晕眩时长[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @StunDurationPerSquare1Prefix@@StunDurationPerSquare1@@StunDurationPerSquare1Postfix@ / @StunDurationPerSquare2Prefix@@StunDurationPerSquare2@@StunDurationPerSquare2Postfix@ / @StunDurationPerSquare3Prefix@@StunDurationPerSquare3@@StunDurationPerSquare3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长@Damage@ -> @DamageNL@
@StunDurationPerSquare@ -> @StunDurationPerSquareNL@"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_DisplayName" = "星弦高落"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_Tooltip" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipExtended" = "星弦高落奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipLevelUp" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipLevelUpUnlearned" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipSimple" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipWithExtendedBehaviorHint" = "星弦高落 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_DisplayName" = "机械飞爪"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_Tooltip" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipExtended" = "机械飞爪布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipLevelUp" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipLevelUpUnlearned" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipSimple" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipWithExtendedBehaviorHint" = "机械飞爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_BrandR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_BrandR_DisplayName" = "烈焰风暴"
tr "GeneratedTip_SpellTFT_TFT_BrandR_Tooltip" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipExtended" = "烈焰风暴布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害伤害
最大弹射[ @Damage1Prefix@@Damage1@%@Damage1Postfix@ / @Damage2Prefix@@Damage2@%@Damage2Postfix@ / @Damage3Prefix@@Damage3@%@Damage3Postfix@ ]
[ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipLevelUp" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害
最大弹射@Damage@% -> @DamageNL@%
@MaxBounces@ -> @MaxBouncesNL@"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipLevelUpUnlearned" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipSimple" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipWithExtendedBehaviorHint" = "烈焰风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_BraumE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_BraumE_DisplayName" = "坚不可摧"
tr "GeneratedTip_SpellTFT_TFT_BraumE_Tooltip" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆获得一道屏障来格挡所有即将到来的伤害"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipExtended" = "坚不可摧布隆获得一道屏障来格挡所有即将到来的伤害伤害减免[ @ShieldDR1Prefix@@ShieldDR1@%@ShieldDR1Postfix@ / @ShieldDR2Prefix@@ShieldDR2@%@ShieldDR2Postfix@ / @ShieldDR3Prefix@@ShieldDR3@%@ShieldDR3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipLevelUp" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆获得一道屏障来格挡所有即将到来的伤害点击或按住[@LevelUpHotkey@]以升级伤害减免@ShieldDR@% -> @ShieldDRNL@%"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipLevelUpUnlearned" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆获得一道屏障来格挡所有即将到来的伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipSimple" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆获得一道屏障来格挡所有即将到来的伤害"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipWithExtendedBehaviorHint" = "坚不可摧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却布隆获得一道屏障来格挡所有即将到来的伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_DisplayName" = "破裂"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipExtended" = "破裂科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果伤害
击飞时长[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @KnockDuration1Prefix@@KnockDuration1@@KnockDuration1Postfix@ / @KnockDuration2Prefix@@KnockDuration2@@KnockDuration2Postfix@ / @KnockDuration3Prefix@@KnockDuration3@@KnockDuration3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果点击或按住[@LevelUpHotkey@]以升级伤害
击飞时长@Damage@ -> @DamageNL@
@KnockDuration@ -> @KnockDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipWithExtendedBehaviorHint" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_DisplayName" = "大杀四方"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_Tooltip" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipExtended" = "大杀四方德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身伤害
治疗术[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @Heal1Prefix@@Heal1@@Heal1Postfix@ / @Heal2Prefix@@Heal2@@Heal2Postfix@ / @Heal3Prefix@@Heal3@@Heal3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipLevelUp" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身点击或按住[@LevelUpHotkey@]以升级伤害
治疗术@Damage@ -> @DamageNL@
@Heal@ -> @HealNL@"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipLevelUpUnlearned" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipSimple" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipWithExtendedBehaviorHint" = "大杀四方 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_DisplayName" = "旋转飞斧"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_Tooltip" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipExtended" = "旋转飞斧德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次攻击力收益[ @ADMult1Prefix@@ADMult1@@ADMult1Postfix@ / @ADMult2Prefix@@ADMult2@@ADMult2Postfix@ / @ADMult3Prefix@@ADMult3@@ADMult3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipLevelUp" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次点击或按住[@LevelUpHotkey@]以升级攻击力收益@ADMult@ -> @ADMultNL@"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipLevelUpUnlearned" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipSimple" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipWithExtendedBehaviorHint" = "旋转飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_EliseR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_EliseR_DisplayName" = "蜘蛛形态"
tr "GeneratedTip_SpellTFT_TFT_EliseR_Tooltip" = "蜘蛛形态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊莉丝召唤幼蛛并变形,获得生命偷取。"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipExtended" = "蜘蛛形态伊莉丝召唤幼蛛并变形,获得生命偷取。生命偷取
小蜘蛛数量[ @Lifesteal1Prefix@@Lifesteal1@@Lifesteal1Postfix@ / @Lifesteal2Prefix@@Lifesteal2@@Lifesteal2Postfix@ / @Lifesteal3Prefix@@Lifesteal3@@Lifesteal3Postfix@ ]
[ @NumSpiderlings1Prefix@@NumSpiderlings1@@NumSpiderlings1Postfix@ / @NumSpiderlings2Prefix@@NumSpiderlings2@@NumSpiderlings2Postfix@ / @NumSpiderlings3Prefix@@NumSpiderlings3@@NumSpiderlings3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipLevelUp" = "蜘蛛形态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊莉丝召唤幼蛛并变形,获得生命偷取。点击或按住[@LevelUpHotkey@]以升级生命偷取
小蜘蛛数量@Lifesteal@ -> @LifestealNL@
@NumSpiderlings@ -> @NumSpiderlingsNL@"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipLevelUpUnlearned" = "蜘蛛形态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊莉丝召唤幼蛛并变形,获得生命偷取。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipSimple" = "蜘蛛形态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊莉丝召唤幼蛛并变形,获得生命偷取。"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipWithExtendedBehaviorHint" = "蜘蛛形态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊莉丝召唤幼蛛并变形,获得生命偷取。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_DisplayName" = "最终抚慰"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_Tooltip" = "最终抚慰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipExtended" = "最终抚慰伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。伤害
伤害倍数[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @CritMultiplier1Prefix@@CritMultiplier1@@CritMultiplier1Postfix@ / @CritMultiplier2Prefix@@CritMultiplier2@@CritMultiplier2Postfix@ / @CritMultiplier3Prefix@@CritMultiplier3@@CritMultiplier3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipLevelUp" = "最终抚慰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。点击或按住[@LevelUpHotkey@]以升级伤害
伤害倍数@Damage@ -> @DamageNL@
@CritMultiplier@ -> @CritMultiplierNL@"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipLevelUpUnlearned" = "最终抚慰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipSimple" = "最终抚慰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipWithExtendedBehaviorHint" = "最终抚慰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_FioraW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_FioraW_DisplayName" = "劳伦特心眼刀"
tr "GeneratedTip_SpellTFT_TFT_FioraW_Tooltip" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipExtended" = "劳伦特心眼刀菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipLevelUp" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipLevelUpUnlearned" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipSimple" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipWithExtendedBehaviorHint" = "劳伦特心眼刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_DisplayName" = "火药桶"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_Tooltip" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipExtended" = "火药桶普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipLevelUp" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipLevelUpUnlearned" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipSimple" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipWithExtendedBehaviorHint" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_DisplayName" = "火药桶"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_Tooltip" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipExtended" = "火药桶普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipLevelUp" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipLevelUpUnlearned" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipSimple" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipWithExtendedBehaviorHint" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_DisplayName" = "审判"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_Tooltip" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipExtended" = "审判盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害每段伤害[ @DamagePerTick1Prefix@@DamagePerTick1@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3@@DamagePerTick3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipLevelUp" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级每段伤害@DamagePerTick@ -> @DamagePerTickNL@"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipLevelUpUnlearned" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipSimple" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipWithExtendedBehaviorHint" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_GnarR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GnarR_DisplayName" = "呐啊!"
tr "GeneratedTip_SpellTFT_TFT_GnarR_Tooltip" = "呐啊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipExtended" = "呐啊!纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒伤害
变形生命值
变身攻击力[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @TransformHealth1Prefix@@TransformHealth1@@TransformHealth1Postfix@ / @TransformHealth2Prefix@@TransformHealth2@@TransformHealth2Postfix@ / @TransformHealth3Prefix@@TransformHealth3@@TransformHealth3Postfix@ ]
[ @TransformAD1Prefix@@TransformAD1@@TransformAD1Postfix@ / @TransformAD2Prefix@@TransformAD2@@TransformAD2Postfix@ / @TransformAD3Prefix@@TransformAD3@@TransformAD3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipLevelUp" = "呐啊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒点击或按住[@LevelUpHotkey@]以升级伤害
变形生命值
变身攻击力@Damage@ -> @DamageNL@
@TransformHealth@ -> @TransformHealthNL@
@TransformAD@ -> @TransformADNL@"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipLevelUpUnlearned" = "呐啊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipSimple" = "呐啊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipWithExtendedBehaviorHint" = "呐啊! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_DisplayName" = "大号铅弹"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_Tooltip" = "大号铅弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipExtended" = "大号铅弹固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人额外伤害[ @DamageMultiplier1Prefix@@DamageMultiplier1*100.000000@%@DamageMultiplier1Postfix@ / @DamageMultiplier2Prefix@@DamageMultiplier2*100.000000@%@DamageMultiplier2Postfix@ / @DamageMultiplier3Prefix@@DamageMultiplier3*100.000000@%@DamageMultiplier3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipLevelUp" = "大号铅弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人点击或按住[@LevelUpHotkey@]以升级额外伤害@DamageMultiplier*100.000000@% -> @DamageMultiplierNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipLevelUpUnlearned" = "大号铅弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipSimple" = "大号铅弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipWithExtendedBehaviorHint" = "大号铅弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_DisplayName" = "安魂曲"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_Tooltip" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipExtended" = "安魂曲卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害伤害
目标数量[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipLevelUp" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害
目标数量@Damage@ -> @DamageNL@
@NumberOfTargets@ -> @NumberOfTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipLevelUpUnlearned" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipSimple" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_DisplayName" = "虚空之刃"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_Tooltip" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipExtended" = "虚空之刃卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾护盾生命值[ @ManaSteal1Prefix@@ManaSteal1@@ManaSteal1Postfix@ / @ManaSteal2Prefix@@ManaSteal2@@ManaSteal2Postfix@ / @ManaSteal3Prefix@@ManaSteal3@@ManaSteal3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipLevelUp" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾点击或按住[@LevelUpHotkey@]以升级护盾生命值@ManaSteal@ -> @ManaStealNL@"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipLevelUpUnlearned" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipSimple" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipWithExtendedBehaviorHint" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_DisplayName" = "死亡莲华"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_Tooltip" = "死亡莲华 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipExtended" = "死亡莲华卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果伤害
目标数量[ @DamagePerTick1Prefix@@DamagePerTick1@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3@@DamagePerTick3Postfix@ ]
[ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipLevelUp" = "死亡莲华 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果点击或按住[@LevelUpHotkey@]以升级伤害
目标数量@DamagePerTick@ -> @DamagePerTickNL@
@NumberOfTargets@ -> @NumberOfTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipLevelUpUnlearned" = "死亡莲华 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipSimple" = "死亡莲华 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipWithExtendedBehaviorHint" = "死亡莲华 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_KayleR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KayleR_DisplayName" = "圣裁之刻"
tr "GeneratedTip_SpellTFT_TFT_KayleR_Tooltip" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔为最虚弱的友军提供护盾来使该友军免疫伤害"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipExtended" = "圣裁之刻凯尔为最虚弱的友军提供护盾来使该友军免疫伤害持续时间
额外目标[ @ShieldDuration1Prefix@@ShieldDuration1@@ShieldDuration1Postfix@ / @ShieldDuration2Prefix@@ShieldDuration2@@ShieldDuration2Postfix@ / @ShieldDuration3Prefix@@ShieldDuration3@@ShieldDuration3Postfix@ ]
[ @ExtraTargets1Prefix@@ExtraTargets1@@ExtraTargets1Postfix@ / @ExtraTargets2Prefix@@ExtraTargets2@@ExtraTargets2Postfix@ / @ExtraTargets3Prefix@@ExtraTargets3@@ExtraTargets3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipLevelUp" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔为最虚弱的友军提供护盾来使该友军免疫伤害点击或按住[@LevelUpHotkey@]以升级持续时间
额外目标@ShieldDuration@ -> @ShieldDurationNL@
@ExtraTargets@ -> @ExtraTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipLevelUpUnlearned" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔为最虚弱的友军提供护盾来使该友军免疫伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipSimple" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔为最虚弱的友军提供护盾来使该友军免疫伤害"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipWithExtendedBehaviorHint" = "圣裁之刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯尔为最虚弱的友军提供护盾来使该友军免疫伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_DisplayName" = "秘奥义!万雷天牢引"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_Tooltip" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipExtended" = "秘奥义!万雷天牢引凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipLevelUp" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipLevelUpUnlearned" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipSimple" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "秘奥义!万雷天牢引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_DisplayName" = "品尝恐惧"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_Tooltip" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipExtended" = "品尝恐惧卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害伤害
孤立无援伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @IsolationDamage1Prefix@@IsolationDamage1@@IsolationDamage1Postfix@ / @IsolationDamage2Prefix@@IsolationDamage2@@IsolationDamage2Postfix@ / @IsolationDamage3Prefix@@IsolationDamage3@@IsolationDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipLevelUp" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害点击或按住[@LevelUpHotkey@]以升级伤害
孤立无援伤害@Damage@ -> @DamageNL@
@IsolationDamage@ -> @IsolationDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipLevelUpUnlearned" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipSimple" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipWithExtendedBehaviorHint" = "品尝恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_KindredR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KindredR_DisplayName" = "羊灵生息"
tr "GeneratedTip_SpellTFT_TFT_KindredR_Tooltip" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却千珏创造一个领域来环绕自身,可预防友军阵亡"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipExtended" = "羊灵生息千珏创造一个领域来环绕自身,可预防友军阵亡持续时间
最小生命值[ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]
[ @MinHealth1Prefix@@MinHealth1@@MinHealth1Postfix@ / @MinHealth2Prefix@@MinHealth2@@MinHealth2Postfix@ / @MinHealth3Prefix@@MinHealth3@@MinHealth3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipLevelUp" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却千珏创造一个领域来环绕自身,可预防友军阵亡点击或按住[@LevelUpHotkey@]以升级持续时间
最小生命值@Duration@ -> @DurationNL@
@MinHealth@ -> @MinHealthNL@"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipLevelUpUnlearned" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却千珏创造一个领域来环绕自身,可预防友军阵亡点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipSimple" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却千珏创造一个领域来环绕自身,可预防友军阵亡"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipWithExtendedBehaviorHint" = "羊灵生息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却千珏创造一个领域来环绕自身,可预防友军阵亡
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_DisplayName" = "日炎耀斑"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_Tooltip" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipExtended" = "日炎耀斑蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩伤害
持续时间[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipLevelUp" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩点击或按住[@LevelUpHotkey@]以升级伤害
持续时间@Damage@ -> @DamageNL@
@CCDuration@ -> @CCDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipLevelUpUnlearned" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipSimple" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日炎耀斑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LissandraR_DisplayName" = "冰封陵墓"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_Tooltip" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipExtended" = "冰封陵墓丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipLevelUp" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipLevelUpUnlearned" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipSimple" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipWithExtendedBehaviorHint" = "冰封陵墓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_LucianE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LucianE_DisplayName" = "冷酷追击"
tr "GeneratedTip_SpellTFT_TFT_LucianE_Tooltip" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipExtended" = "冷酷追击卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害技能伤害[ @SecondShotDamage1Prefix@@SecondShotDamage1@@SecondShotDamage1Postfix@ / @SecondShotDamage2Prefix@@SecondShotDamage2@@SecondShotDamage2Postfix@ / @SecondShotDamage3Prefix@@SecondShotDamage3@@SecondShotDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipLevelUp" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害点击或按住[@LevelUpHotkey@]以升级技能伤害@SecondShotDamage@ -> @SecondShotDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipLevelUpUnlearned" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipSimple" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipWithExtendedBehaviorHint" = "冷酷追击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_LuluR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LuluR_DisplayName" = "狂野生长"
tr "GeneratedTip_SpellTFT_TFT_LuluR_Tooltip" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipExtended" = "狂野生长璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒额外生命值
额外目标[ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]
[ @ExtraTargets1Prefix@@ExtraTargets1@@ExtraTargets1Postfix@ / @ExtraTargets2Prefix@@ExtraTargets2@@ExtraTargets2Postfix@ / @ExtraTargets3Prefix@@ExtraTargets3@@ExtraTargets3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipLevelUp" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒点击或按住[@LevelUpHotkey@]以升级额外生命值
额外目标@BonusHealth@ -> @BonusHealthNL@
@ExtraTargets@ -> @ExtraTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipLevelUpUnlearned" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipSimple" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipWithExtendedBehaviorHint" = "狂野生长 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_DisplayName" = "弹幕时间"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_Tooltip" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipExtended" = "弹幕时间厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人总伤害[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipLevelUp" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人点击或按住[@LevelUpHotkey@]以升级总伤害@TotalDamage@ -> @TotalDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipSimple" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "弹幕时间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_DisplayName" = "破灭之锤"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_Tooltip" = "破灭之锤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipExtended" = "破灭之锤莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipLevelUp" = "破灭之锤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipLevelUpUnlearned" = "破灭之锤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipSimple" = "破灭之锤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "破灭之锤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_MorganaR_DisplayName" = "灵魂镣铐"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_Tooltip" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipExtended" = "灵魂镣铐莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果伤害
晕眩时长[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @StunDuration1Prefix@@StunDuration1@%@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@%@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@%@StunDuration3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipLevelUp" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长@Damage@ -> @DamageNL@
@StunDuration@% -> @StunDurationNL@%"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipLevelUpUnlearned" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipSimple" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipWithExtendedBehaviorHint" = "灵魂镣铐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_DisplayName" = "野性奔腾"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_Tooltip" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipExtended" = "野性奔腾奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力治疗术
变身攻击力[ @HoTTotalHeal1Prefix@@HoTTotalHeal1@@HoTTotalHeal1Postfix@ / @HoTTotalHeal2Prefix@@HoTTotalHeal2@@HoTTotalHeal2Postfix@ / @HoTTotalHeal3Prefix@@HoTTotalHeal3@@HoTTotalHeal3Postfix@ ]
[ @ADInCougar1Prefix@@ADInCougar1@@ADInCougar1Postfix@ / @ADInCougar2Prefix@@ADInCougar2@@ADInCougar2Postfix@ / @ADInCougar3Prefix@@ADInCougar3@@ADInCougar3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipLevelUp" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力点击或按住[@LevelUpHotkey@]以升级治疗术
变身攻击力@HoTTotalHeal@ -> @HoTTotalHealNL@
@ADInCougar@ -> @ADInCougarNL@"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipLevelUpUnlearned" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipSimple" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipWithExtendedBehaviorHint" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_DisplayName" = "持卫的裁决"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_Tooltip" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比挥舞她的铁锤,来伤害并击飞距离最近的敌人"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipExtended" = "持卫的裁决波比挥舞她的铁锤,来伤害并击飞距离最近的敌人伤害
晕眩时长
目标数量[ @DamagePart21Prefix@@DamagePart21@@DamagePart21Postfix@ / @DamagePart22Prefix@@DamagePart22@@DamagePart22Postfix@ / @DamagePart23Prefix@@DamagePart23@@DamagePart23Postfix@ ]
[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
[ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipLevelUp" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比挥舞她的铁锤,来伤害并击飞距离最近的敌人点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长
目标数量@DamagePart2@ -> @DamagePart2NL@
@StunDuration@ -> @StunDurationNL@
@NumberOfTargets@ -> @NumberOfTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipLevelUpUnlearned" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比挥舞她的铁锤,来伤害并击飞距离最近的敌人点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipSimple" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比挥舞她的铁锤,来伤害并击飞距离最近的敌人"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipWithExtendedBehaviorHint" = "持卫的裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却波比挥舞她的铁锤,来伤害并击飞距离最近的敌人
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_PykeE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_PykeE_DisplayName" = "魅影浪洄"
tr "GeneratedTip_SpellTFT_TFT_PykeE_Tooltip" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipExtended" = "魅影浪洄派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人伤害
晕眩时长[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipLevelUp" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长@Damage@ -> @DamageNL@
@StunDuration@ -> @StunDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipLevelUpUnlearned" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipSimple" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipWithExtendedBehaviorHint" = "魅影浪洄 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_DisplayName" = "遁地"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_Tooltip" = "遁地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipExtended" = "遁地雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒治疗术
伤害[ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]
[ @KnockupDamage1Prefix@@KnockupDamage1@@KnockupDamage1Postfix@ / @KnockupDamage2Prefix@@KnockupDamage2@@KnockupDamage2Postfix@ / @KnockupDamage3Prefix@@KnockupDamage3@@KnockupDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipLevelUp" = "遁地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒点击或按住[@LevelUpHotkey@]以升级治疗术
伤害@HealAmount@ -> @HealAmountNL@
@KnockupDamage@ -> @KnockupDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipLevelUpUnlearned" = "遁地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipSimple" = "遁地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipWithExtendedBehaviorHint" = "遁地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_DisplayName" = "残忍无情"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_Tooltip" = "残忍无情 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipExtended" = "残忍无情雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率攻击力收益
攻击速度[ @ADMult1Prefix@@ADMult1*100.000000@%@ADMult1Postfix@ / @ADMult2Prefix@@ADMult2*100.000000@%@ADMult2Postfix@ / @ADMult3Prefix@@ADMult3*100.000000@%@ADMult3Postfix@ ]
[ @ASBuff1Prefix@@ASBuff1*100.000000@%@ASBuff1Postfix@ / @ASBuff2Prefix@@ASBuff2*100.000000@%@ASBuff2Postfix@ / @ASBuff3Prefix@@ASBuff3*100.000000@%@ASBuff3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipLevelUp" = "残忍无情 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率点击或按住[@LevelUpHotkey@]以升级攻击力收益
攻击速度@ADMult*100.000000@% -> @ADMultNL*100.000000@%
@ASBuff*100.000000@% -> @ASBuffNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipLevelUpUnlearned" = "残忍无情 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipSimple" = "残忍无情 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipWithExtendedBehaviorHint" = "残忍无情 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_DisplayName" = "极冰寒狱"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_Tooltip" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipExtended" = "极冰寒狱瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果伤害
晕眩时长[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipLevelUp" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长@Damage@ -> @DamageNL@
@StunDuration@ -> @StunDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipLevelUpUnlearned" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipSimple" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipWithExtendedBehaviorHint" = "极冰寒狱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_ShenW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ShenW_DisplayName" = "奥义!魂佑"
tr "GeneratedTip_SpellTFT_TFT_ShenW_Tooltip" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipExtended" = "奥义!魂佑慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击持续时间[ @ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@ / @ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@ / @ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipLevelUp" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击点击或按住[@LevelUpHotkey@]以升级持续时间@ZoneDuration@ -> @ZoneDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipLevelUpUnlearned" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipSimple" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipWithExtendedBehaviorHint" = "奥义!魂佑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_DisplayName" = "魔龙降世"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_Tooltip" = "魔龙降世 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipExtended" = "魔龙降世希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧伤害
龙形态的攻击力[ @BurnDamage1Prefix@@BurnDamage1@@BurnDamage1Postfix@ / @BurnDamage2Prefix@@BurnDamage2@@BurnDamage2Postfix@ / @BurnDamage3Prefix@@BurnDamage3@@BurnDamage3Postfix@ ]
[ @ADWhileDragon1Prefix@@ADWhileDragon1@@ADWhileDragon1Postfix@ / @ADWhileDragon2Prefix@@ADWhileDragon2@@ADWhileDragon2Postfix@ / @ADWhileDragon3Prefix@@ADWhileDragon3@@ADWhileDragon3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipLevelUp" = "魔龙降世 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧点击或按住[@LevelUpHotkey@]以升级伤害
龙形态的攻击力@BurnDamage@ -> @BurnDamageNL@
@ADWhileDragon@ -> @ADWhileDragonNL@"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "魔龙降世 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipSimple" = "魔龙降世 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "魔龙降世 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_SwainR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_SwainR_DisplayName" = "恶魔耀光"
tr "GeneratedTip_SpellTFT_TFT_SwainR_Tooltip" = "恶魔耀光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipExtended" = "恶魔耀光斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害每段伤害
每段治疗
恶魔耀光伤害[ @DamagePerTick1Prefix@@DamagePerTick1@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3@@DamagePerTick3Postfix@ ]
[ @HealPerTick1Prefix@@HealPerTick1@@HealPerTick1Postfix@ / @HealPerTick2Prefix@@HealPerTick2@@HealPerTick2Postfix@ / @HealPerTick3Prefix@@HealPerTick3@@HealPerTick3Postfix@ ]
[ @SoulFlareDamage1Prefix@@SoulFlareDamage1@@SoulFlareDamage1Postfix@ / @SoulFlareDamage2Prefix@@SoulFlareDamage2@@SoulFlareDamage2Postfix@ / @SoulFlareDamage3Prefix@@SoulFlareDamage3@@SoulFlareDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipLevelUp" = "恶魔耀光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级每段伤害
每段治疗
恶魔耀光伤害@DamagePerTick@ -> @DamagePerTickNL@
@HealPerTick@ -> @HealPerTickNL@
@SoulFlareDamage@ -> @SoulFlareDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipLevelUpUnlearned" = "恶魔耀光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipSimple" = "恶魔耀光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipWithExtendedBehaviorHint" = "恶魔耀光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_TristanaE_DisplayName" = "爆炸火花"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_Tooltip" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipExtended" = "爆炸火花崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人伤害[ @ChargeBaseDamage1Prefix@@ChargeBaseDamage1@@ChargeBaseDamage1Postfix@ / @ChargeBaseDamage2Prefix@@ChargeBaseDamage2@@ChargeBaseDamage2Postfix@ / @ChargeBaseDamage3Prefix@@ChargeBaseDamage3@@ChargeBaseDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipLevelUp" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人点击或按住[@LevelUpHotkey@]以升级伤害@ChargeBaseDamage@ -> @ChargeBaseDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipLevelUpUnlearned" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipSimple" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipWithExtendedBehaviorHint" = "爆炸火花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_DisplayName" = "选牌"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_Tooltip" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipExtended" = "选牌崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值伤害
晕眩时长
法力回复[ @GoldCardDamage1Prefix@@GoldCardDamage1@@GoldCardDamage1Postfix@ / @GoldCardDamage2Prefix@@GoldCardDamage2@@GoldCardDamage2Postfix@ / @GoldCardDamage3Prefix@@GoldCardDamage3@@GoldCardDamage3Postfix@ ]
[ @GoldCardStunDuration1Prefix@@GoldCardStunDuration1@@GoldCardStunDuration1Postfix@ / @GoldCardStunDuration2Prefix@@GoldCardStunDuration2@@GoldCardStunDuration2Postfix@ / @GoldCardStunDuration3Prefix@@GoldCardStunDuration3@@GoldCardStunDuration3Postfix@ ]
[ @BlueCardManaRestore1Prefix@@BlueCardManaRestore1@@BlueCardManaRestore1Postfix@ / @BlueCardManaRestore2Prefix@@BlueCardManaRestore2@@BlueCardManaRestore2Postfix@ / @BlueCardManaRestore3Prefix@@BlueCardManaRestore3@@BlueCardManaRestore3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipLevelUp" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值点击或按住[@LevelUpHotkey@]以升级伤害
晕眩时长
法力回复@GoldCardDamage@ -> @GoldCardDamageNL@
@GoldCardStunDuration@ -> @GoldCardStunDurationNL@
@BlueCardManaRestore@ -> @BlueCardManaRestoreNL@"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipLevelUpUnlearned" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipSimple" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipWithExtendedBehaviorHint" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_DisplayName" = "穿刺之箭"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_Tooltip" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipExtended" = "穿刺之箭韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipLevelUp" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipLevelUpUnlearned" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipSimple" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipWithExtendedBehaviorHint" = "穿刺之箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_VayneW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VayneW_DisplayName" = "圣银弩箭"
tr "GeneratedTip_SpellTFT_TFT_VayneW_Tooltip" = "圣银弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipExtended" = "圣银弩箭固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害百分比伤害[ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipLevelUp" = "圣银弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害点击或按住[@LevelUpHotkey@]以升级百分比伤害@PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipLevelUpUnlearned" = "圣银弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipSimple" = "圣银弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipWithExtendedBehaviorHint" = "圣银弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VeigarR_DisplayName" = "能量爆裂"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_Tooltip" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipExtended" = "能量爆裂维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipLevelUp" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipLevelUpUnlearned" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipSimple" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipWithExtendedBehaviorHint" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VolibearR_DisplayName" = "雷霆怒爪"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_Tooltip" = "雷霆怒爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipExtended" = "雷霆怒爪沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效最大弹射
连环攻击伤害倍数[ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]
[ @ChainADMult1Prefix@@ChainADMult1@@ChainADMult1Postfix@ / @ChainADMult2Prefix@@ChainADMult2@@ChainADMult2Postfix@ / @ChainADMult3Prefix@@ChainADMult3@@ChainADMult3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipLevelUp" = "雷霆怒爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效点击或按住[@LevelUpHotkey@]以升级最大弹射
连环攻击伤害倍数@MaxBounces@ -> @MaxBouncesNL@
@ChainADMult@ -> @ChainADMultNL@"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipLevelUpUnlearned" = "雷霆怒爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipSimple" = "雷霆怒爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipWithExtendedBehaviorHint" = "雷霆怒爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_WarwickR_DisplayName" = "无尽束缚"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_Tooltip" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipExtended" = "无尽束缚沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。伤害[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipLevelUp" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。点击或按住[@LevelUpHotkey@]以升级伤害@BaseDamage@ -> @BaseDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipLevelUpUnlearned" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipSimple" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipWithExtendedBehaviorHint" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_DisplayName" = "斩钢闪"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_Tooltip" = "斩钢闪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipExtended" = "斩钢闪亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipLevelUp" = "斩钢闪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipLevelUpUnlearned" = "斩钢闪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipSimple" = "斩钢闪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipWithExtendedBehaviorHint" = "斩钢闪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。
按[Shift]键以显示更多信息"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ZedQ_DisplayName" = "影奥义!诸刃"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_Tooltip" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫扔出一枚手里剑,对一条直线上的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipExtended" = "影奥义!诸刃劫扔出一枚手里剑,对一条直线上的敌人造成伤害伤害[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipLevelUp" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫扔出一枚手里剑,对一条直线上的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级伤害@Damage@ -> @DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipLevelUpUnlearned" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫扔出一枚手里剑,对一条直线上的敌人造成伤害点击或按住[@LevelUpHotkey@]以升级"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipSimple" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫扔出一枚手里剑,对一条直线上的敌人造成伤害"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipWithExtendedBehaviorHint" = "影奥义!诸刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒冷却劫扔出一枚手里剑,对一条直线上的敌人造成伤害
按[Shift]键以显示更多信息"
tr "ghosty_black_tier1_name" = "暗影面具 幽灵"
tr "ghosty_blue_tier1_name" = "月之爪 幽灵"
tr "ghosty_fire_tier1_name" = "火焰血脉 幽灵"
tr "ghosty_green_tier1_name" = "剧毒 幽灵"
tr "ghosty_purple_tier1_name" = "黑暗物质 幽灵"
tr "ghosty_spooky_tier1_name" = "暗影岛 幽灵"
tr "Goth" = "哥特"
tr "grab_bag_description_1" = "TBD1"
tr "grab_bag_description_2" = "TBD2"
tr "grab_bag_description_3" = "TBD3"
tr "grab_bag_description_4" = "TBD7"
tr "grab_bag_description_5" = "TBD8"
tr "grab_bag_description_6" = "TBD9"
tr "grab_bag_description_7" = "TBD10"
tr "grab_bag_description_8" = "TBD11"
tr "grab_bag_description_9" = "TBD12"
tr "grab_bag_displayname_1" = "TBD4"
tr "grab_bag_displayname_2" = "TBD5"
tr "grab_bag_displayname_3" = "TBD6"
tr "grab_bag_displayname_4" = "TBD7"
tr "grab_bag_displayname_5" = "TBD8"
tr "grab_bag_displayname_6" = "TBD9"
tr "grab_bag_displayname_7" = "TBD10"
tr "grab_bag_displayname_8" = "TBD11"
tr "grab_bag_displayname_9" = "TBD12"
tr "griffin_black_tier1_name" = "失落 银翼"
tr "griffin_cream_tier1_name" = "德玛西亚 银翼"
tr "griffin_crystal_tier1_name" = "极光 银翼"
tr "griffin_hawk_tier1_name" = "雪樱桃 银翼"
tr "griffin_parrot_tier1_name" = "热带 银翼"
tr "griffin_pink_tier1_name" = "玫瑰花 银翼"
tr "griffin_yellow_tier1_name" = "破晓之辉 银翼"
tr "grumpylion_dark_tier1_name" = "苔原 怒角"
tr "grumpylion_green_tier1_name" = "柳绒 怒角"
tr "grumpylion_icecream_tier1_name" = "甜筒 怒角"
tr "grumpylion_orange_tier1_name" = "狮心 怒角"
tr "grumpylion_red_tier1_name" = "熔皮 怒角"
tr "grumpylion_void_tier1_name" = "虚空印记 怒角"
tr "Ice_current_form_tooltip" = "元素形态:冰霜拉克丝已经精通了水流元素和气旋元素,并已超脱至一个更高阶的形态。
"我的灵魂容不下半分暖意。""
tr "incomm_description_1" = "TBD"
tr "incomm_description_1000" = "740 Riot 点数"
tr "incomm_description_1001" = "1875 Riot 点数"
tr "incomm_description_2" = "TBD"
tr "incomm_displayname_1" = "TBD"
tr "incomm_displayname_1000" = "$10 预售包"
tr "incomm_displayname_1001" = "$25 预售包"
tr "incomm_displayname_2" = "TBD"
tr "Increases the Health regeneration rate of nearby allied champions." = ""
tr "ItemPhantomDancerLifeline" = "幻影之舞-救主灵刃这个单位正在吸收伤害。来自:@SourceName@"
tr "jungle_focus_domination_description" = "
被动 - 提供打野专精 主宰
你对低于50%生命值的野怪发起的第一次普攻将造成额外魔法伤害,数额相当于该野怪6%的最大生命值。(最大伤害值:300)"
tr "jungle_focus_precision_description" = "
被动 - 提供打野专精 精密
你的普攻对野怪造成7额外魔法伤害。"
tr "jungle_focus_resolve_description" = "
被动 - 提供打野专精 坚决
攻击你的野怪会受到相当于你2%总生命值的额外魔法伤害。"
tr "jungle_focus_sorcery_description" = "
被动 - 提供打野专精 巫术
你的技能在首次对每个野怪造成伤害时,会造成相当于相应野怪6%当前生命值的额外魔法伤害。(最大伤害值:300)"
tr "keyboard_lcd_armor_pen_label" = "护甲穿透"
tr "keyboard_lcd_attack_range_label" = "攻击距离"
tr "keyboard_lcd_cooldown_reduction_label" = "冷却缩减"
tr "keyboard_lcd_crit_chance_label" = "暴击几率"
tr "keyboard_lcd_cs_per_minute_label" = "补兵/分钟"
tr "keyboard_lcd_gold_per_minute_label" = "金钱/分钟"
tr "keyboard_lcd_kda_ratio_label" = "战损比系数"
tr "keyboard_lcd_lifesteal_label" = "生命偷取"
tr "keyboard_lcd_magic_pen_label" = "法术穿透"
tr "keyboard_lcd_minions_killed_label" = "小兵击杀"
tr "keyboard_lcd_neutrals_killed_label" = "野怪击杀"
tr "keyboard_lcd_spell_vamp_label" = "法术吸血"
tr "keyboard_lcd_tenacity_label" = "韧性"
tr "keyboard_lcd_total_gold_label" = "总金钱"
tr "keyboard_lcd_wards_killed_label" = "拆眼"
tr "keyboard_lcd_wards_placed_label" = "插眼"
tr "language_name_de_DE" = "德语"
tr "language_name_en_US" = "英语"
tr "language_name_es_ES" = "西班牙语"
tr "language_name_fr_FR" = "法语"
tr "learning_quests_firstitem" = "在商店购买初始物品"
tr "learning_quests_firstitem_1key" = "在商店购买初始物品@k1@"
tr "learning_quests_firstitem_2key" = "在商店购买初始物品@k1@"
tr "learning_quests_firstitem_tooltip" = "物品可以为你的英雄提供各种属性,从而让你的英雄变得更强。你只能在初始平台上通过造访商店购买物品。"
tr "learning_quests_firstskill_" = "升级一项技能"
tr "learning_quests_firstskill__tooltip" = "技能可以为你的英雄提供特殊且独特的能力,请选择你的第一个技能。"
tr "learning_quests_firstskill_1" = "升级@spellname@"
tr "learning_quests_firstskill_1_1key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_1_2key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_1_tooltip" = "技能可以为你的英雄提供特殊且独特的能力,请选择你的第一个技能。"
tr "learning_quests_firstskill_2" = "升级@spellname@"
tr "learning_quests_firstskill_2_1key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_2_2key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_2_tooltip" = "技能可以为你的英雄提供特殊且独特的能力,请选择你的第一个技能。"
tr "learning_quests_firstskill_3" = "升级@spellname@"
tr "learning_quests_firstskill_3_1key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_3_2key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_3_tooltip" = "技能可以为你的英雄提供特殊且独特的能力,请选择你的第一个技能。"
tr "learning_quests_firstskill_4" = "升级@spellname@"
tr "learning_quests_firstskill_4_1key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_4_2key" = "升级@spellname@@k1@"
tr "learning_quests_firstskill_4_tooltip" = "技能可以为你的英雄提供特殊且独特的能力,请选择你的第一个技能。"
tr "learning_quests_lockcamera" = "尝试锁定你的镜头"
tr "learning_quests_lockcamera_1key" = "尝试锁定你的镜头 @k1@"
tr "learning_quests_lockcamera_2key" = "尝试锁定你的镜头 @k1@"
tr "learning_quests_lockcamera_tooltip" = "锁定你的镜头,可以使你在战斗中保持注意力!"
tr "learning_quests_summonerspell_heal_1" = "使用召唤师技能 治疗术"
tr "learning_quests_summonerspell_heal_1_1key" = "使用召唤师技能 治疗术 @k1@"
tr "learning_quests_summonerspell_heal_1_2key" = "使用召唤师技能 治疗术 @k1@"
tr "learning_quests_summonerspell_heal_1_tooltip" = "你受伤了!
使用召唤师技能【治疗术】来回复一些生命值。"
tr "learning_quests_summonerspell_heal_2" = "使用召唤师技能 治疗术"
tr "learning_quests_summonerspell_heal_2_1key" = "使用召唤师技能 治疗术 @k1@"
tr "learning_quests_summonerspell_heal_2_2key" = "使用召唤师技能 治疗术 @k1@"
tr "learning_quests_summonerspell_heal_2_tooltip" = "你受伤了!
使用召唤师技能【治疗术】来回复一些生命值。"
tr "learning_quests_unlockcamera" = "解锁你的镜头"
tr "learning_quests_unlockcamera_1key" = "尝试自由镜头模式 @k1@"
tr "learning_quests_unlockcamera_2key" = "尝试自由镜头模式 @k1@"
tr "learning_quests_unlockcamera_tooltip" = "解锁镜头会让你可以四处查看,并在战斗中看到更多信息。"
tr "Light_current_form_tooltip" = "元素形态:光明拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。
"所有元素都任我指使。""
tr "Light_current_meter_tooltip" = "元素形态:光明拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。
元素能量:@MotePercent@%
"所有元素都任我指使。""
tr "LinkTooltip_Description_Active" = "
主动装备可以作为技能一样进行施放。
同名的唯一主动共享冷却时间。"
tr "LinkTooltip_Description_Adaptive" = "将提供攻击力或法术强度,取决于你在游戏过程中这两个属性哪个更高。可通过购买装备来影响。 "
tr "LinkTooltip_Description_AdaptiveDmg" = "将造成物理或魔法伤害,取决于哪个属性(攻击力或法术强度)的贡献更大。基本上,会更倾向于你的英雄造成的主要伤害类型。"
tr "LinkTooltip_Description_AoE" = "群体目标"
tr "LinkTooltip_Description_Aura" = "
同名的光环不叠加。
如果你在某个光环下,且你自己也是同名光环的来源,那么你可以享受2层此光环的效果。"
tr "LinkTooltip_Description_BonusArmorPen" = "
通过无视敌方一定百分比的额外护甲的方式来提升物理伤害。
在计算伤害时,它会在非百分比护甲穿透之前施加给目标。"
tr "LinkTooltip_Description_CDR" = "冷却缩减"
tr "LinkTooltip_Description_coinlinequestreward" = "
参与击杀英雄时会掉落额外的钱币。"
tr "LinkTooltip_Description_coinlinequestrewardelixir" = "
饮用以获取一个技能点。"
tr "LinkTooltip_Description_coinlinequestrewardelixirTT" = "
饮用以获取一个技能点。"
tr "LinkTooltip_Description_coinlinequestrewardTT" = "
参与击杀英雄时会掉落额外的钱币。"
tr "LinkTooltip_Description_EnemyTerritory" = "敌方领土是指己方基地对面的半个地图。这不包括召唤师峡谷上的河道。"
tr "LinkTooltip_Description_Energized" = "
移动和攻击会积攒充能层数。
在充能到达100层时,你的下次攻击会充盈能量,并且能够消耗充能来触发额外的攻击特效。"
tr "LinkTooltip_Description_FeedTheKing" = "
在一个友方魄罗王附近使用此饰品,来激活它的效果。
魄罗王同一时间只会食用一款佳肴,因此,你需要先等他冷静下来再喂食另一款佳肴。"
tr "LinkTooltip_Description_FlatArmorPen" = "
通过等值地无视目标的护甲来提升物理伤害。"
tr "LinkTooltip_Description_FlatDamageReduction" = "
在计算护甲和魔法抗性之前触发。对持续伤害和宠物的效能为30%。"
tr "LinkTooltip_Description_FlatMagicPen" = "
通过等值地无视目标的魔法抗性来提升魔法伤害。"
tr "LinkTooltip_Description_frostqueenslinequestreward" = "
在你触发贡品时,你会获得一个爆发性的移动速度加成。"
tr "LinkTooltip_Description_frostqueenslinequestrewardTT" = "
在你触发贡品时,你会获得一个爆发性的移动速度加成。"
tr "LinkTooltip_Description_GrievousWounds" = "
使目标所受的治疗效果和生命回复减少40%效果。"
tr "LinkTooltip_Description_Immobilize" = "包括压制、晕眩、禁锢、击飞、击退、魅惑、昏睡、嘲讽和恐惧效果"
tr "LinkTooltip_Description_ImpairAct" = "包括致盲、近视、沉默、减速、变形、缚地、压制、晕眩、禁锢、击飞、击退、魅惑、昏睡、嘲讽和恐惧效果"
tr "LinkTooltip_Description_ImpairMov" = "包括减速、变形、缚地、压制、晕眩、禁锢、击飞、击退、魅惑、昏睡、嘲讽和恐惧效果"
tr "LinkTooltip_Description_ItemBannerInfo" = "
扛旗的小兵会贡献他们的击杀金币至晋升了他们的英雄。提供给所有小兵体型提升,30%防御塔伤害减免,100%对塔额外伤害以及40%英雄伤害减免。每个小兵类型提供的额外加成:
近战: 600生命值,50攻击力,40护甲,40魔法抗性,以及90%额外攻击速度。
远程: 400生命值,75攻击力,40护甲,40魔法抗性以及25%额外攻击速度。
炮兵: 600生命值,100攻击力,100护甲,以及100魔法抗性。"
tr "LinkTooltip_Description_itembolt" = "
海克斯科技装备普遍都会给你一个额外的技能或一些额外的魔法伤害。它们的唯一伤害效果共享一个公共冷却时间,并且可以触发其它法术效果。- 海克斯科技左轮枪
- 海克斯科技枪刃
- 海克斯科技原型腰带-01
- 海克斯科技GLP-800
"
tr "LinkTooltip_Description_JungleFocus" = "
击杀大型野怪+10额外金币"
tr "LinkTooltip_Description_KnightsVowPartner" = "
在你的搭档附近时获得增益。保护你的搭档并力保他们不死,就能获得他们的回赠。这就是你的誓言。"
tr "LinkTooltip_Description_Lethality" = "
物理伤害会通过无视目标的一部分护甲值(基于你的等级)来获得提升。
这对那些没有出护甲装的目标来说尤为有效。"
tr "LinkTooltip_Description_MovementImpaired" = "
如果目标正在受到减速、晕眩、嘲讽、恐惧或禁锢等效果的影响,则会被视为移动受损。"
tr "LinkTooltip_Description_MS" = "移动速度"
tr "LinkTooltip_Description_premitigation" = "
原始伤害指的是在计算敌方护甲和魔法抗性之前的伤害数值。"
tr "LinkTooltip_Description_SpecialJungleExperience" = "
野怪:击杀大型野怪会获得50额外经验值。击杀的第一个大型野怪会提供120额外经验值。
击杀等级高于你的大型或史诗级野怪时,每差1级奖励50额外经验值。
小兵:如果你拥有全队最高的小兵击杀得分,那么击杀线上小兵的奖励减少10金币。这个限制会在完全升级一个【游击者的军刀】或【追猎者的刀锋】后移除。"
tr "LinkTooltip_Description_SpellVamp" = "
技能会对施法者进行治疗,治疗量相当于一定百分比的技能伤害。群体技能只会从法术吸血中获取三分之一的治疗效果。"
tr "LinkTooltip_Description_Stasis" = "使你自己变得不可被选取并且免疫伤害,但在此期间无法移动、攻击、施放技能或使用物品。"
tr "LinkTooltip_Description_SupportFocus" = "
附近被友方击杀的小兵为你提供+1金币
在用一次普攻命中一名敌方英雄时+3金币(如果是近战普攻则+10金币)(冷却时间:5秒)"
tr "LinkTooltip_Description_Takedown" = "击杀或助攻"
tr "LinkTooltip_Description_TotalMagicPen" = "
通过无视敌方一定百分比的总魔法抗性的方式来提升魔法伤害。
在计算伤害时,它会在非百分比法术穿透之前施加给目标。"
tr "LinkTooltip_Description_Unique" = "
多个相同装备中的未命名的唯一被动不叠加。
任何装备中的同名唯一被动不叠加。"
tr "LinkTooltip_Description_VoidGate" = "
虚空建筑物,可创造虚空兽。"
tr "LinkTooltip_Description_Voidspawn" = "
会持续衰亡的虚空小兵。
会顺着最近的战线前进。
无视英雄和虚空目标。
攻击建筑物时会爆炸,同时将该建筑物标记上【虚空指挥官的自私征服】效果。"
tr "loading_screen_mastery_level_4" = "4级"
tr "loading_screen_mastery_level_5" = "5级"
tr "loading_screen_mastery_level_6" = "6级"
tr "loading_screen_mastery_level_7" = "7级"
tr "loading_screen_mastery_level_default" = "成就"
tr "loading_screen_mastery_points" = "点"
tr "loading_screen_mastery_points_locked" = "已锁定"
tr "loading_screen_ping_ms" = "毫秒"
tr "loading_screen_player_vs" = "VS"
tr "loading_screen_team_blue_side" = "蓝方"
tr "loading_screen_team_red_side" = "红方"
tr "loadouts_gear_missfortune_weapon0" = "厄运小姐的基础武器,酷毙了"
tr "loadouts_gear_missfortune_weapon1" = "总攻时刻"
tr "loadouts_gear_missfortune_weapon1_locked" = "武器1已锁定,它只限职业玩家使用。"
tr "loadouts_gear_missfortune_weapon2" = "皇家武装;能够通过它的速射反物质弹头来彻底摧毁一整支舰队,这一型号的机甲只生产过少数几套,因为它们的毁灭能量太无穷无尽了。"
tr "loadouts_gear_missfortune_weapon2_locked" = "武器2已锁定,再努力点儿,菜鸟。"
tr "loadouts_gear_missfortune_weapon3" = "星辰虫群"
tr "loadouts_gear_missfortune_weapon3_locked" = "武器3已锁定"
tr "loot_bundle_description_/LOOTBUNDLE_CHEST_259_86" = "盖伦 皮肤碎片"
tr "loot_bundle_description_CHEST_253" = "6个皮肤碎片,下列职业各包含一个:刺客,战士,法师,射手,辅助,坦克"
tr "loot_bundle_description_long_CHEST_253" = "获得6个皮肤碎片,下列职业各包含一个:刺客,战士,法师,射手,辅助,坦克。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_221" = "春节金元宝和春节元宝"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_0" = "橙色精萃"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_1" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_10" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_11" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_12" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_13" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_14" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_15" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_16" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_17" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_18" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_19" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_2" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_20" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_21" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_22" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_23" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_24" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_25" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_26" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_27" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_28" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_29" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_3" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_30" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_31" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_32" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_33" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_34" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_35" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_36" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_37" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_38" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_39" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_4" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_40" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_41" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_42" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_43" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_44" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_45" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_46" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_47" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_48" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_49" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_5" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_50" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_51" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_52" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_53" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_54" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_55" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_56" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_57" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_58" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_59" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_6" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_60" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_61" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_62" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_63" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_7" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_8" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_9" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_223" = "橙色精萃"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224" = "橙色精萃"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_1" = "杰作宝箱x1及钥匙x1"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_2" = "橙色精萃"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_231" = "蓝色精萃"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_234" = "橙色精萃"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_a.mDropDescriptionLong" = "3000点券皮肤碎片x2"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_b.mDropDescriptionLong" = "3500点券皮肤碎片x2"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_c.mDropDescriptionLong" = "4500点券皮肤碎片x2"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_d.mDropDescriptionLong" = "史诗皮肤碎片x2"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_e.mDropDescriptionLong" = "传说皮肤碎片x2"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_f.mDropDescriptionLong" = "永久终极皮肤x2"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_a.mDropDescriptionLong" = "3000点券皮肤碎片+130橙色精萃"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_b.mDropDescriptionLong" = "3500点券皮肤碎片+188橙色精萃"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_c.mDropDescriptionLong" = "4500点券皮肤碎片+244橙色精萃"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_d.mDropDescriptionLong" = "史诗皮肤碎片+338橙色精萃"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_e.mDropDescriptionLong" = "传说皮肤碎片+455橙色精萃"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_f.mDropDescriptionLong" = "永久终极皮肤+4063橙色精萃"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_299" = "1 永久皮肤,守卫,图标"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_1" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_10" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_11" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_12" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_13" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_14" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_15" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_16" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_17" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_18" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_19" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_2" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_20" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_21" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_22" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_23" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_24" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_25" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_26" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_27" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_28" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_29" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_3" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_30" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_31" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_32" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_33" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_34" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_35" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_36" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_37" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_38" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_39" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_4" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_40" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_41" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_42" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_43" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_44" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_45" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_46" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_47" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_48" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_49" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_5" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_50" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_51" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_52" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_53" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_54" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_55" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_56" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_57" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_58" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_59" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_6" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_60" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_61" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_62" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_63" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_64" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_65" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_66" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_67" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_68" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_69" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_7" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_70" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_71" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_72" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_73" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_74" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_75" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_76" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_77" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_78" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_79" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_8" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_80" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_81" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_82" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_83" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_84" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_85" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_86" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_87" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_88" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_89" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_9" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_90" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_91" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_92" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_1" = "需要刺激来打破联盟的平淡吗?这个魔法引擎包含一个免费的价值4800蓝色精萃且尚未拥有的英雄,以及该英雄的一款皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_2" = "需要刺激来打破联盟的平淡吗?这个魔法引擎包含一个免费的价值4800蓝色精萃且尚未拥有的英雄,以及该英雄的一款皮肤。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_319" = "3个下架(包括但不限于限定皮肤,具体列表请见公告)皮肤碎片,以及7000橙色精粹"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_321" = "随机皮肤碎片x2,传说级皮肤碎片x1,企鹅表情x1"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_1" = "3个4500点券的皮肤碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_2" = "3个6900点券的皮肤碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_3" = "3个7900点券的皮肤碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_4" = "3个9900点券的皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_221" = "春节元宝和春节金元宝"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_0" = "橙色精萃"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_1" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_10" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_11" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_12" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_13" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_14" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_15" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_16" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_17" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_18" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_19" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_2" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_20" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_21" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_22" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_23" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_24" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_25" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_26" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_27" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_28" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_29" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_3" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_30" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_31" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_32" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_33" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_34" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_35" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_36" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_37" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_38" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_39" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_4" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_40" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_41" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_42" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_43" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_44" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_45" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_46" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_47" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_48" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_49" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_5" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_50" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_51" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_52" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_53" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_54" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_55" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_56" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_57" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_58" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_59" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_6" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_60" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_61" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_62" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_63" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_7" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_8" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_9" = "大吉惊喜大福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_223" = "橙色精萃"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_224" = "橙色精萃"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_1" = "杰作宝箱x1及钥匙x1"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_2" = "橙色精萃"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_231" = "蓝色精萃"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_234" = "橙色精萃"
tr "loot_bundle_description_Lootbundle_CHEST_237_a.mDropDescription" = "3000点券皮肤碎片x2"
tr "loot_bundle_description_Lootbundle_CHEST_237_b.mDropDescription" = "3500点券皮肤碎片x2"
tr "loot_bundle_description_Lootbundle_CHEST_237_c.mDropDescription" = "4500点券皮肤碎片x2"
tr "loot_bundle_description_Lootbundle_CHEST_237_d.mDropDescription" = "史诗皮肤碎片x2"
tr "loot_bundle_description_Lootbundle_CHEST_237_e.mDropDescription" = "传说皮肤碎片x2"
tr "loot_bundle_description_Lootbundle_CHEST_237_f.mDropDescription" = "永久终极皮肤x2"
tr "loot_bundle_description_Lootbundle_CHEST_238_a.mDropDescription" = "3000点券皮肤碎片+130橙色精萃"
tr "loot_bundle_description_Lootbundle_CHEST_238_b.mDropDescription" = "3500点券皮肤碎片+188橙色精萃"
tr "loot_bundle_description_Lootbundle_CHEST_238_c.mDropDescription" = "4500点券皮肤碎片+244橙色精萃"
tr "loot_bundle_description_Lootbundle_CHEST_238_d.mDropDescription" = "史诗皮肤碎片+338橙色精萃"
tr "loot_bundle_description_Lootbundle_CHEST_238_e.mDropDescription" = "传说皮肤碎片+455橙色精萃"
tr "loot_bundle_description_Lootbundle_CHEST_238_f.mDropDescription" = "永久终极皮肤+4063橙色精萃"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_a.mDropDescription" = "班德尔城皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_b.mDropDescription" = "比尔吉沃特皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_c.mDropDescription" = "德玛西亚皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_d.mDropDescription" = "弗雷尔卓德皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_e.mDropDescription" = "艾欧尼亚皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_f.mDropDescription" = "巨神峰皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_g.mDropDescription" = "诺克萨斯皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_h.mDropDescription" = "皮尔特沃夫皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_i.mDropDescription" = "符文之地皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_j.mDropDescription" = "暗影岛皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_k.mDropDescription" = "恕瑞玛皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_l.mDropDescription" = "瓦斯塔亚皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_m.mDropDescription" = "虚空之地皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_n.mDropDescription" = "祖安皮肤碎片x5"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_1" = "安妮 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_10" = "凯尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_101" = "泽拉斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_102" = "希瓦娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_103" = "阿狸 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_104" = "格雷福斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_105" = "菲兹 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_106" = "沃利贝尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_107" = "雷恩加尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_11" = "易 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_110" = "韦鲁斯 惩戒之箭"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_111" = "诺提勒斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_112" = "维克托 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_113" = "瑟庄妮 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_114" = "菲奥娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_115" = "吉格斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_117" = "璐璐 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_119" = "德莱文 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_12" = "阿利斯塔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_120" = "赫卡里姆 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_121" = "卡兹克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_122" = "德莱厄斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_126" = "杰斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_127" = "丽桑卓 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_13" = "瑞兹 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_131" = "黛安娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_133" = "奎因 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_134" = "辛德拉 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_136" = "奥瑞利安·索尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_14" = "赛恩 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_141" = "凯隐 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_142" = "佐伊 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_143" = "婕拉 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_145" = "卡莎 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_15" = "希维尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_150" = "纳尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_154" = "扎克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_157" = "亚索 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_16" = "索拉卡 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_161" = "维克兹 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_163" = "塔莉垭 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_164" = "卡蜜尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_17" = "提莫 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_18" = "崔丝塔娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_19" = "沃里克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_2" = "奥拉夫 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_20" = "努努 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_201" = "布隆 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_202" = "烬 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_203" = "千珏 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_21" = "厄运小姐 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_22" = "艾希 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_222" = "金克丝 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_223" = "塔姆 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_23" = "泰达米尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_236" = "卢锡安 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_238" = "劫 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_24" = "贾克斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_240" = "克烈 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_245" = "艾克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_25" = "莫甘娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_254" = "蔚 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_26" = "基兰 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_266" = "亚托克斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_267" = "娜美 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_268" = "阿兹尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_27" = "辛吉德 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_28" = "伊芙琳 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_29" = "图奇 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_3" = "加里奥 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_30" = "卡尔萨斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_31" = "科加斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_32" = "阿木木 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_33" = "拉莫斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_34" = "艾尼维亚 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_35" = "萨科 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_36" = "蒙多 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_37" = "娑娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_38" = "卡萨丁 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_39" = "艾瑞莉娅 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_4" = "崔斯特 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_40" = "迦娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_41" = "普朗克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_412" = "锤石 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_42" = "库奇 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_420" = "俄洛伊 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_421" = "雷克塞 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_427" = "艾翁 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_429" = "卡莉斯塔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_43" = "卡尔玛 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_432" = "巴德 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_44" = "塔里克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_45" = "维迦 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_48" = "特朗德尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_497" = "洛 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_498" = "霞 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_5" = "赵信 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_50" = "斯维因 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_51" = "凯特琳 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_516" = "奥恩 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_53" = "布里茨 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_54" = "墨菲特 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_55" = "卡特琳娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_555" = "派克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_56" = "魔腾 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_57" = "茂凯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_58" = "雷克顿 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_59" = "嘉文四世 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_6" = "厄加特 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_60" = "伊莉丝 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_61" = "奥莉安娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_62" = "孙悟空 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_63" = "布兰德 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_64" = "李青 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_67" = "薇恩 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_68" = "兰博 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_69" = "卡西奥佩娅 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_7" = "乐芙兰 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_72" = "斯卡纳 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_74" = "黑默丁格 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_75" = "内瑟斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_76" = "奈德丽 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_77" = "乌迪尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_78" = "波比 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_79" = "古拉加斯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_8" = "弗拉基米尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_80" = "潘森 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_81" = "伊泽瑞尔 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_82" = "莫德凯撒 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_83" = "约里克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_84" = "阿卡丽 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_85" = "凯南 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_89" = "蕾欧娜 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_9" = "费德提克 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_90" = "玛尔扎哈 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_91" = "泰隆 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_92" = "锐雯 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_96" = "克格莫 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_98" = "慎 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_99" = "拉克丝 皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_a" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_b" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_c" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_d" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_e" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_f" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_265" = "上路皮肤碎片+2个额外的上路皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_267" = "打野皮肤碎片+2个额外的打野皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_269" = "中路皮肤碎片+2个额外的中路皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_271" = "射手皮肤碎片+2个额外的射手皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_273" = "辅助皮肤碎片+2个额外的辅助皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_282" = "3个皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_284" = "随机的一款永久皮肤、一款永久守卫皮肤、一款永久表情和一个召唤师图标。"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_293" = "2019春节福袋皮肤碎片掉落"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_1" = "2019金猪币x10"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_2" = "2019金猪币x20"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_3" = "2019金猪币x100"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_4" = "2019金猪币x150"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_5" = "2019金猪币x300"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_6" = "海克斯宝箱和钥匙"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_7" = "3款永久春节庆典皮肤"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_299" = "1 永久皮肤,守卫,图标"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_1" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_10" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_11" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_12" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_13" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_14" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_15" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_16" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_17" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_18" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_19" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_2" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_20" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_21" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_22" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_23" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_24" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_25" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_26" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_27" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_28" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_29" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_3" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_30" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_31" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_32" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_33" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_34" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_35" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_36" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_37" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_38" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_39" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_4" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_40" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_41" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_42" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_43" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_44" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_45" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_46" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_47" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_48" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_49" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_5" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_50" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_51" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_52" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_53" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_54" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_55" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_56" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_57" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_58" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_59" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_6" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_60" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_61" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_62" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_63" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_64" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_65" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_66" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_67" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_68" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_69" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_7" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_70" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_71" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_72" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_73" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_74" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_75" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_76" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_77" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_78" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_79" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_8" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_80" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_81" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_82" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_83" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_84" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_85" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_86" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_87" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_88" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_89" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_9" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_90" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_91" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_92" = "狗狗福袋"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_303" = "1 永久皮肤,守卫,图标"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_311" = "随机皮肤碎片x2,传说级皮肤碎片x1,企鹅图标x1"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_312" = "2随机皮肤碎片,1传说级皮肤碎片,1企鹅仔图标"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_1" = "4800蓝色精萃英雄 魔法引擎"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_2" = "4800蓝色精萃英雄 魔法引擎"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_319" = "3个下架(包括但不限于限定皮肤,具体列表请见公告)皮肤碎片,以及7000橙色精粹"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_321" = "随机皮肤碎片x2,传说级皮肤碎片x1,企鹅表情x1"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_1" = "3个4500点券的皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_2" = "3个6900点券的皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_3" = "3个7900点券的皮肤碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_4" = "3个9900点券的皮肤碎片"
tr "loot_description_BOOST_XP_9_WIN" = "Test"
tr "loot_description_CHAMPION_SKIN_12019" = "海克斯科技 阿利斯塔"
tr "loot_description_CHAMPION_SKIN_RENTAL_12019" = "海克斯科技 阿利斯塔"
tr "loot_description_CHEST_187" = "用来熔合成一款随机的表情。"
tr "loot_description_CHEST_188" = "必掉一个英雄碎片。可能包含另一款源计划英雄法球。"
tr "loot_description_CHEST_189" = "用来熔合为一款随机表情。"
tr "loot_description_CHEST_190" = "获得一款随机的源计划皮肤碎片(不包含【源计划:净化 薇恩】,【源计划:升华 烬】或源计划【源计划:裁决 蔚】)"
tr "loot_description_CHEST_191" = "包含三个皮肤碎片,品质都必在4500点券或以上。也会包含掉率更高的宝石和海克斯专属皮肤碎片。不需要钥匙。"
tr "loot_description_CHEST_213" = "必掉一个皮肤碎片,且有几率掉落额外道具,诸如春节法球,春节福袋。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_214" = "必掉一个皮肤碎片,且有几率掉落额外道具,诸如春节法球,春节福袋。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_215" = "开启以获取5个皮肤碎片(最高档次为传说级!)"
tr "loot_description_CHEST_216" = "包含一款随机春节皮肤的皮肤碎片。不包括【春晖神女 拉克丝】,【北辰之威 内瑟斯】或【南天之怒 沃里克】"
tr "loot_description_CHEST_217" = "用来合成专属奖励"
tr "loot_description_CHEST_218" = "通过完成春节任务来获取。可在活动期间合成为专属奖励。注意:春节元宝是会过期的。"
tr "loot_description_CHEST_221" = "Chest that can drop BE, OE+Summoner Icon, Both Revel Tokens, VS Yasuo or VS Riven, or a random 520 皮肤碎片"
tr "loot_description_CHEST_222" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_description_CHEST_223" = "什么意思呢?就是3款皮肤碎片,150橙色精萃,并有几率包含一个活动限定的大吉惊喜大福袋、宝石、或者宝石皮肤。宝石和宝石皮肤的掉率也会提升。"
tr "loot_description_CHEST_224" = "需要一个钥匙来开启。"
tr "loot_description_CHEST_225" = "露营魔法引擎"
tr "loot_description_CHEST_226" = "露营魔法引擎"
tr "loot_description_CHEST_227" = "露营魔法引擎"
tr "loot_description_CHEST_228" = "露营魔法引擎"
tr "loot_description_CHEST_231" = "露营魔法引擎"
tr "loot_description_CHEST_233" = "获得4款皮肤碎片,且必有一个电竞皮肤碎片。宝石和宝石皮肤的掉率也会提升。不需要钥匙。"
tr "loot_description_CHEST_234" = "包含三个皮肤碎片和额外的橙色精萃,并有几率包含一个事件专属的血港印章或金海妖币。也会包含掉率更高的宝石和海克斯专属皮肤碎片。"
tr "loot_description_CHEST_235" = "获得一个比尔吉沃特主题的皮肤碎片和一个随机的皮肤碎片。"
tr "loot_description_CHEST_236" = "获得一个皮肤碎片,一个永久传说级皮肤,以及来自一枚血港印章的战利品(一个比尔吉沃特主题的皮肤碎片和一个随机的皮肤碎片。)"
tr "loot_description_CHEST_237.mHoverDescription" = "必掉一个随机皮肤碎片,且有几率掉落另一个同等价位的皮肤碎片、一个对决福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_238.mHoverDescription" = "必掉一个随机皮肤碎片,且有几率掉落橙色精萃、一个对决福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_239.mHoverDescription" = "包含5款皮肤碎片,都属于来自相同阵营的英雄。"
tr "loot_description_CHEST_241.mHoverDescription" = "包含一个价值在4800蓝色精萃或以上的随机英雄碎片"
tr "loot_description_CHEST_242" = "开启以获取一款随机守卫皮肤碎片。"
tr "loot_description_CHEST_243" = "必掉一个上路英雄的随机皮肤碎片,且有几率掉落一个泳池蟹福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_245" = "必掉一个打野英雄的随机皮肤碎片,且有几率掉落一个泳池蟹福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_247" = "必掉一个中路英雄的随机皮肤碎片,且有几率掉落一个泳池蟹福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_249" = "必掉一个射手英雄的随机皮肤碎片,且有几率掉落一个泳池蟹福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_251" = "必掉一个辅助英雄的随机皮肤碎片,且有几率掉落一个泳池蟹福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_253" = "获得6个皮肤碎片,下列职业各包含一个:刺客,战士,法师,射手,辅助,坦克。"
tr "loot_description_CHEST_254" = "开启以随机获取一款永久皮肤。"
tr "loot_description_CHEST_255" = "开启以获取一款永久守卫皮肤。"
tr "loot_description_CHEST_258" = "必掉一个随机皮肤碎片,且有几率掉落橙色精萃、一颗奥德赛宝石、一颗稀有宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_259" = "开启以获取某个随机英雄的所有非限定的在售皮肤碎片。"
tr "loot_description_CHEST_262" = "必掉一个随机皮肤碎片,且有几率掉落橙色精萃、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_265" = "必掉一个上路英雄的一个随机皮肤碎片,且有几率掉落一个上路英雄的两个额外的皮肤碎片、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_267" = "必掉一个打野英雄的一个随机皮肤碎片,且有几率掉落一个打野英雄的两个额外的皮肤碎片、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_269" = "必掉一个中路英雄的一个随机皮肤碎片,且有几率掉落一个中路英雄的两个额外的皮肤碎片、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_271" = "必掉一个射手英雄的一个随机皮肤碎片,且有几率掉落一个射手英雄的两个额外的皮肤碎片、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_273" = "必掉一个辅助英雄的一个随机皮肤碎片,且有几率掉落一个辅助英雄的两个额外的皮肤碎片、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_275" = "必掉一个随机皮肤碎片,且有几率掉一个K/DA福袋、一个额外的皮肤碎片、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_277" = "必掉3个皮肤碎片和相应的战利品永久皮肤升级券。"
tr "loot_description_CHEST_278" = "熔合为1个蓝色精萃"
tr "loot_description_CHEST_279" = "熔合为10个蓝色精萃"
tr "loot_description_CHEST_280" = "熔合为50个蓝色精萃"
tr "loot_description_CHEST_281" = "这个魔法引擎内含一个随机的传说级皮肤碎片。不需要钥匙!你获得这个是由于你订阅了Twitch Prime。"
tr "loot_description_CHEST_282" = "必掉三个随机皮肤碎片,且有几率掉一个圣诞藏宝袜、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。海克斯限定皮肤的掉率也会提升。"
tr "loot_description_CHEST_284" = "随机的一款永久皮肤、一款永久守卫皮肤、一款永久表情和一个召唤师图标。"
tr "loot_description_CHEST_288" = "开启以获得3个额外的随机皮肤碎片,且有几率掉落1600额外精萃、一颗宝石或一款永久海克斯限定皮肤。宝石和海克斯限定永久皮肤的掉率会提升。"
tr "loot_description_CHEST_290" = "熔合为100个蓝色精萃"
tr "loot_description_CHEST_291" = "获取一款随机皮肤碎片。"
tr "loot_description_CHEST_293" = "开启以获得5款随机的皮肤碎片,其中一定包含一款传说级皮肤碎片。"
tr "loot_description_CHEST_294" = "必掉一个随机皮肤碎片,且有几率掉一个额外的皮肤碎片、一个春节福袋、一颗宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_296" = "神秘春节炫金皮肤 + 图标"
tr "loot_description_CHEST_297" = "开启以获取2019金猪币。有几率掉落:一款随机表情、一套海克斯宝箱和钥匙、一个春节法球、1款永久春节皮肤、或是3款永久春节皮肤。"
tr "loot_description_CHEST_298" = "必掉一款神秘春节炫金皮肤及图标。若要在游戏中使用炫金皮肤,必须有该炫金皮肤的基础版。"
tr "loot_description_CHEST_299" = "必掉一个随机皮肤、守卫皮肤和召唤师图标。不需要钥匙!你可通过订阅Twitch Prime来获得这个。"
tr "loot_description_CHEST_300" = "什么意思呢?就是3款皮肤碎片,100橙色精萃,并有几率包含一个活动限定的狗狗福袋、宝石、或者宝石皮肤。宝石和宝石皮肤的掉率也会提升。"
tr "loot_description_CHEST_302" = "中奖啦!狗狗福袋已属于你!开启福袋可找到皮肤系列主题中随机一个主题的一整套的皮肤碎片,诸如【K/DA】、【星之守护者】和【源计划】。包括限定皮肤和宝石限定皮肤。"
tr "loot_description_CHEST_303" = "必掉一个随机皮肤、守卫皮肤和召唤师图标。不需要钥匙!你可通过订阅Twitch Prime来获得这个。"
tr "loot_description_CHEST_304" = "开启以获得1个额外的随机皮肤碎片,且有几率掉落一款未拥有的永久电竞皮肤、宝石或一款永久海克斯限定皮肤。宝石和海克斯限定永久皮肤的掉率会提升。"
tr "loot_description_CHEST_307" = "
测试2019通行证
测试2019通行证包括:
TT
TT
专属
tt
赚取testing testing testing testing
持续 天
打造最testing testing testing的测试内容
包括:
TT
tt
专属
赚取额外代币
持续 天
测试2019通行证
测试2019通行证包括:
TT
TT
专属
tt
赚取testing testing testing testing
持续 天"
tr "loot_description_CHEST_308" = "开启以获得1个随机皮肤碎片,且有几率掉落一个战斗学院福袋,一颗宝石或一款永久海克斯限定皮肤。宝石和海克斯限定永久皮肤的掉率会提升。"
tr "loot_description_CHEST_310" = "开启以获得1款未拥有的、价值在6900点券或以上的永久皮肤,和1款未拥有的、价值在6900点券以下的永久皮肤。不包括海克斯限定皮肤和限定款皮肤。 "
tr "loot_description_CHEST_311" = "必掉2个随机皮肤碎片、1个传说级皮肤碎片和一个独特的企鹅表情。不需要钥匙!你可通过订阅Twitch Prime来获得这个。"
tr "loot_description_CHEST_312" = "开启以获得2个随机皮肤碎片、1个传说级皮肤碎片和一个独特的企鹅表情。不需要钥匙!你可通过订阅Twitch Prime来获得这个。"
tr "loot_description_CHEST_313" = "仅献给土耳其!从这个美味多汁的法球中,你可以获得1款必定掉落的皮肤碎片,并有15%的几率获得等值于升级花费的额外橙色精萃,并且宝石和海克斯限定皮肤的掉落几率也会提升。"
tr "loot_description_CHEST_314" = "需要刺激来打破联盟的平淡吗?这个魔法引擎包含一个免费的价值3150蓝色精萃且尚未拥有的英雄。"
tr "loot_description_CHEST_315" = "需要刺激来打破联盟的平淡吗?这个魔法引擎包含一个免费的价值4800蓝色精萃且尚未拥有的英雄,以及该英雄的一款皮肤。"
tr "loot_description_CHEST_316" = "必掉一个随机皮肤碎片,且有几率掉落一个电玩福袋。紫色宝石和海克斯限定皮肤的掉率也会提升。"
tr "loot_description_CHEST_319" = "包含3个下架(包括但不限于限定皮肤,具体列表请见公告)皮肤碎片,以及7000橙色精粹。"
tr "loot_description_CHEST_321" = "必掉2个随机皮肤碎片、1个传说级皮肤碎片和一个独特的企鹅表情。不需要钥匙!你可通过订阅Twitch Prime来获得这个。"
tr "loot_description_CHEST_324" = "必掉一个随机皮肤碎片,且有几率掉落一个源计划2019福袋、一颗稀有宝石或一款永久海克斯限定皮肤。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_326" = "开启以获得三个相同价格的皮肤和5000橙色精萃。宝石和宝石皮肤碎片的掉率会提升。"
tr "loot_description_CHEST_3330001" = "它将成为哪个小小英雄呢?"
tr "loot_description_CHEST_3330003" = "内含一个暗影岛幽灵"
tr "loot_description_CHEST_3330004" = "内含一个德玛西亚银翼"
tr "loot_description_CHEST_3330005" = "内含一个熔皮怒角"
tr "loot_description_CHEST_3330006" = "内含一个软鼻鼹鼠"
tr "loot_description_CHEST_3330007" = "内含一个哨兵符灵"
tr "loot_description_CHEST_3330008" = "内含一个企鹅羽饰骑士"
tr "loot_description_CHEST_3330009" = "稀有蛋"
tr "loot_description_CHEST_333000X" = "它将成为哪个小小英雄呢?"
tr "loot_description_long_LOOTTABLE_CHEST_234" = "必掉一个史诗级或以上的皮肤碎片。"
tr "loot_description_long_LOOTTABLE_CHEST_235" = "获得一个随机的比尔吉沃特皮肤碎片。"
tr "loot_description_long_LOOTTABLE_CHEST_237_1.mDescriptionLong" = "皮肤碎片"
tr "loot_description_long_LOOTTABLE_CHEST_237_2.mDescriptionLong" = "皮肤碎片+额外皮肤碎片"
tr "loot_description_long_LOOTTABLE_CHEST_238_1.mDescriptionLong" = "皮肤碎片"
tr "loot_description_long_LOOTTABLE_CHEST_238_2.mDescriptionLong" = "皮肤碎片+额外橙色精萃"
tr "loot_description_long_LOOTTABLE_CHEST_314" = "需要刺激来打破联盟的平淡吗?这个魔法引擎包含一个免费的价值3150蓝色精萃且尚未拥有的英雄。"
tr "loot_description_long_LOOTTABLE_CHEST_315" = "需要刺激来打破联盟的平淡吗?这个魔法引擎包含一个免费的价值4800蓝色精萃且尚未拥有的英雄,以及该英雄的一款皮肤。"
tr "loot_description_long_LOOTTABLE_CHEST_324" = "随机皮肤碎片"
tr "loot_description_long_LOOTTABLE_CHEST_326" = "3个随机皮肤碎片"
tr "loot_description_long_LOOTTABLE_CHEST_3330001" = "包含 第1系列 小小英雄"
tr "loot_description_long_LOOTTABLE_CHEST_3330002" = "包含 第2系列 小小英雄"
tr "loot_description_long_LOOTTABLE_CHEST_3330009" = "稀有蛋 E"
tr "loot_description_long_LOOTTABLE_EGG_2" = "包含所有银翼"
tr "loot_description_long_LOOTTABLE_EGG_2_COLOR_2" = "德玛西亚 银翼 蛋"
tr "loot_description_long_LOOTTABLE_EGG_3" = "包含所有怒角"
tr "loot_description_long_LOOTTABLE_EGG_3_COLOR_2" = "熔皮 怒角 蛋"
tr "loot_description_long_LOOTTABLE_EGG_4" = "包含所有鼹鼠"
tr "loot_description_long_LOOTTABLE_EGG_4_COLOR_2" = "软鼻 鼹鼠 蛋"
tr "loot_description_long_LOOTTABLE_EGG_5" = "包含所有羽饰骑士"
tr "loot_description_long_LOOTTABLE_EGG_5_COLOR_2" = "包含一个企鹅羽饰骑士"
tr "loot_description_long_LOOTTABLE_EGG_6" = "包含所有幽灵"
tr "loot_description_long_LOOTTABLE_EGG_6_COLOR_2" = "包含一个暗影岛幽灵"
tr "loot_description_long_LOOTTABLE_EGG_7" = "包含所有符灵"
tr "loot_description_long_LOOTTABLE_EGG_7_COLOR_2" = "包含一个哨兵符灵"
tr "loot_description_LOOTBUNDLE_CHEST_259_10" = "凯尔 皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_213_0" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_213_00" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_213_1" = "3000点券及3500点券价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_213_2" = "4500点券或以上价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_215_1350" = "7900点券价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_215_1820" = "9900点券价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_215_520" = "3000点券及以下价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_215_750" = "3500点券价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_215_975" = "4500点券价位的皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_216" = "包含一款随机春节皮肤的皮肤碎片。不包括【春晖神女 拉克丝】,【北辰之威 内瑟斯】或【南天之怒 沃里克】"
tr "loot_description_LOOTTABLE_CHEST_222" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_description_LOOTTABLE_CHEST_222_1" = "获得一个皮肤主题内的一整套皮肤碎片。"
tr "loot_description_LOOTTABLE_CHEST_222_2" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_222_3" = "宝石皮肤"
tr "loot_description_LOOTTABLE_CHEST_223" = "中奖啦,你额外获得1个大吉惊喜福袋!开启福袋可以获得1套系列皮肤的皮肤碎片,例如【腥红之月】、【星之守护者】、【源计划】或者其他的系列皮肤。还会开出限定皮肤以及海克斯限定皮肤。"
tr "loot_description_LOOTTABLE_CHEST_223_1" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_223_2" = "包括战利品专属皮肤,诸如:【海克斯科技 安妮】,【恐惧新星 德莱厄斯】,以及【摄魂使者 薇恩】。"
tr "loot_description_LOOTTABLE_CHEST_224" = "杰作宝箱"
tr "loot_description_LOOTTABLE_CHEST_233_1" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_233_2" = "电竞皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_233_4" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_233_5" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_233_6" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_233_7" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_234" = "史诗级皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_235" = "比尔吉沃特皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_236" = "获得一个随机的传说级永久皮肤。"
tr "loot_description_LOOTTABLE_CHEST_237_1.mDescription" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_237_2.mDescription" = "皮肤碎片+额外皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_238_1.mDescription" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_238_2.mDescription" = "皮肤碎片+额外橙色精萃"
tr "loot_description_LOOTTABLE_CHEST_239.mDescription" = "阵营皮肤碎片x5"
tr "loot_description_LOOTTABLE_CHEST_243" = "上路 皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_245" = "打野 皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_247" = "中路 皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_249" = "射手 皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_251" = "辅助 皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_254" = "新玩家礼包永久皮肤"
tr "loot_description_LOOTTABLE_CHEST_255" = "随机永久守卫"
tr "loot_description_LOOTTABLE_CHEST_259" = "冠军福袋"
tr "loot_description_LOOTTABLE_CHEST_261" = "奥德赛征召宝箱皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_262_1" = "皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_262_2" = "皮肤碎片+战利品永久皮肤升级券"
tr "loot_description_LOOTTABLE_CHEST_265" = "可怖上路法球掉落"
tr "loot_description_LOOTTABLE_CHEST_267" = "可怖打野法球掉落"
tr "loot_description_LOOTTABLE_CHEST_269" = "可怖中路法球掉落"
tr "loot_description_LOOTTABLE_CHEST_271" = "可怖射手法球掉落"
tr "loot_description_LOOTTABLE_CHEST_273" = "可怖辅助法球掉落"
tr "loot_description_LOOTTABLE_CHEST_281" = "传说级皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_288_1" = "随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_288_2" = "随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_296_1" = "随机神秘春节炫金皮肤 + 图标掉落"
tr "loot_description_LOOTTABLE_CHEST_297_1" = "2019金猪币"
tr "loot_description_LOOTTABLE_CHEST_297_2" = "2019红包额外掉落"
tr "loot_description_LOOTTABLE_CHEST_298" = "神秘春节庆典炫金皮肤 + 图标掉落"
tr "loot_description_LOOTTABLE_CHEST_300" = "4500点券或以上价位的随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_302" = "狗狗福袋"
tr "loot_description_LOOTTABLE_CHEST_304_1" = "随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_304_2" = "随机永久电竞皮肤"
tr "loot_description_LOOTTABLE_CHEST_310_1" = "6900点券或以上的随机永久皮肤"
tr "loot_description_LOOTTABLE_CHEST_310_2" = "6900点券以下的随机永久皮肤"
tr "loot_description_LOOTTABLE_CHEST_314" = "3150蓝色精萃英雄 魔法引擎"
tr "loot_description_LOOTTABLE_CHEST_315" = "4800蓝色精萃英雄 魔法引擎"
tr "loot_description_LOOTTABLE_CHEST_316" = "随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_324" = "随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_326" = "3个随机皮肤碎片"
tr "loot_description_LOOTTABLE_CHEST_3330009" = "稀有蛋 D"
tr "loot_description_LOOTTABLE_EGG_2" = "随机银翼"
tr "loot_description_LOOTTABLE_EGG_2_COLOR_2" = "德玛西亚 银翼 蛋"
tr "loot_description_LOOTTABLE_EGG_3" = "随机怒角"
tr "loot_description_LOOTTABLE_EGG_3_COLOR_2" = "熔皮 怒角 蛋"
tr "loot_description_LOOTTABLE_EGG_4" = "随机鼹鼠"
tr "loot_description_LOOTTABLE_EGG_4_COLOR_2" = "软鼻 鼹鼠 蛋"
tr "loot_description_LOOTTABLE_EGG_5" = "随机羽饰骑士"
tr "loot_description_LOOTTABLE_EGG_5_COLOR_2" = "企鹅 羽饰骑士 蛋"
tr "loot_description_LOOTTABLE_EGG_6" = "随机幽灵"
tr "loot_description_LOOTTABLE_EGG_6_COLOR_2" = "暗影岛 幽灵 蛋"
tr "loot_description_LOOTTABLE_EGG_7" = "随机符灵"
tr "loot_description_LOOTTABLE_EGG_7_COLOR_2" = "哨兵 符灵 蛋"
tr "loot_description_LOOTTABLE_LA1241_TEST" = "Testing LA-1241 Loot Table Description"
tr "loot_description_MATERIAL_192" = "可用来兑换专属战利品。注意:源计划是会过期的。"
tr "loot_description_MATERIAL_217" = "用来合成专属奖励"
tr "loot_description_MATERIAL_218" = "通过完成春节任务来获取。可在活动期间合成为专属奖励。注意:春节元宝是会过期的。"
tr "loot_description_MATERIAL_220.mHoverDescription" = "通过完成对决任务来提供。可在事件期间合成专属奖励。对决之令是会过期的。"
tr "loot_description_MATERIAL_229" = "露营徽章"
tr "loot_description_MATERIAL_230" = "露营徽章"
tr "loot_description_MATERIAL_240.mHoverDescription" = "通过完成对决任务来提供。可在事件期间合成专属奖励。对决之令是会过期的。"
tr "loot_description_MATERIAL_256" = "通过完成奥德赛任务或购买奥德赛内容来提供。可在事件期间合成专属奖励。此道具是会过期的。"
tr "loot_description_MATERIAL_257" = "可被用来打造春节福袋、对决福袋、泳池蟹福袋、冠军福袋或大吉惊喜大福袋。 "
tr "loot_description_MATERIAL_263" = "通过完成2018全球总决赛任务或购买事件内容来提供。可在事件期间合成专属奖励。此道具是会过期的。"
tr "loot_description_MATERIAL_283" = "通过完成冰雪节2018任务或购买事件内容来提供。可在事件期间合成专属奖励。此道具是会过期的。"
tr "loot_description_MATERIAL_285" = "通过完成冰雪节2018任务来提供。可在事件期间合成专属奖励。此道具是会过期的。"
tr "loot_description_MATERIAL_287" = "通过购买杰作宝箱礼包或事件内容来提供。可在合成为2019年专属至臻皮肤。此道具是会过期的。"
tr "loot_description_MATERIAL_292" = "通过完成春节2019任务来提供。可在事件期间合成专属奖励。此道具是会过期的。"
tr "loot_description_MATERIAL_306" = "通过购买试炼2019门票、法球或完成试炼任务获得。可铸造为试炼2019专属奖励。门票和试炼币是会过期的。"
tr "loot_description_MATERIAL_318" = "通过购买电玩2019门票、法球或完成试炼任务获得。可铸造为电玩2019专属奖励。门票和试炼币是会过期的。"
tr "loot_description_MATERIAL_323" = "通过购买事件内容或完成事件任务获得。打造为专属的源计划2019事件内容。门票和2019源计划币是会过期的。 "
tr "loot_description_Mystery Lunar Revel Golden Chroma + Icon" = "神秘春节炫金皮肤 + 图标"
tr "loot_description_SUMMONER_ICON_3383" = "维迦 水晶 图标"
tr "loot_description_SUMMONER_ICON_3384" = "黑默丁格 军备 图标"
tr "loot_description_worlds_med_orb" = "GDS 获得一个必掉的皮肤碎片。这个法球还可以掉落额外的战利品;如果你真的得到了,你可以说这是你真实技术的体现。"
tr "loot_name_BOOST_XP_9_WIN" = "测试"
tr "loot_name_CHAMPION_SKIN_12019" = "海克斯科技 阿利斯塔"
tr "loot_name_CHAMPION_SKIN_RENTAL_12019" = "海克斯科技 阿利斯塔"
tr "loot_name_CHEST_187" = "海克斯科技神秘表情"
tr "loot_name_CHEST_188" = "源计划英雄法球"
tr "loot_name_CHEST_189" = "海克斯科技神秘表情"
tr "loot_name_CHEST_190" = "源计划皮肤碎片"
tr "loot_name_CHEST_191" = "源计划魔法引擎"
tr "loot_name_CHEST_192" = "源计划代币"
tr "loot_name_CHEST_213" = "春节法球"
tr "loot_name_CHEST_214" = "额外春节法球"
tr "loot_name_CHEST_215" = "春节福袋"
tr "loot_name_CHEST_216" = "春节皮肤碎片"
tr "loot_name_CHEST_217" = "春节金元宝"
tr "loot_name_CHEST_218" = "春节元宝"
tr "loot_name_CHEST_221" = "Test Chest 221"
tr "loot_name_CHEST_222" = "大吉惊喜大福袋"
tr "loot_name_CHEST_223" = "大吉魔法引擎"
tr "loot_name_CHEST_224" = "杰作宝箱"
tr "loot_name_CHEST_225" = "露营魔法引擎"
tr "loot_name_CHEST_226" = "露营魔法引擎"
tr "loot_name_CHEST_227" = "露营魔法引擎"
tr "loot_name_CHEST_228" = "露营魔法引擎"
tr "loot_name_CHEST_231" = "露营魔法引擎"
tr "loot_name_CHEST_233" = "2018 MSI 魔法引擎"
tr "loot_name_CHEST_234" = "受诅咒的魔法引擎"
tr "loot_name_CHEST_235" = "血港印章"
tr "loot_name_CHEST_236" = "金海妖币"
tr "loot_name_CHEST_237.mName" = "狂狼 法球"
tr "loot_name_CHEST_238.mName" = "傲狮 法球"
tr "loot_name_CHEST_239.mName" = "对决福袋"
tr "loot_name_CHEST_241.mName" = "随机英雄碎片"
tr "loot_name_CHEST_242" = "随机守卫皮肤碎片"
tr "loot_name_CHEST_243" = "上路法球"
tr "loot_name_CHEST_245" = "打野法球"
tr "loot_name_CHEST_247" = "中路法球"
tr "loot_name_CHEST_249" = "射手法球"
tr "loot_name_CHEST_251" = "辅助法球"
tr "loot_name_CHEST_253" = "泳池蟹福袋"
tr "loot_name_CHEST_254" = "新玩家礼包宝箱"
tr "loot_name_CHEST_255" = "随机永久守卫皮肤"
tr "loot_name_CHEST_258" = "奥德赛法球"
tr "loot_name_CHEST_259" = "冠军福袋"
tr "loot_name_CHEST_261" = "奥德赛征召宝箱"
tr "loot_name_CHEST_262" = "全球总决赛2018 法球"
tr "loot_name_CHEST_265" = "可怖上路法球"
tr "loot_name_CHEST_267" = "可怖打野法球"
tr "loot_name_CHEST_269" = "可怖中路法球"
tr "loot_name_CHEST_271" = "可怖射手法球"
tr "loot_name_CHEST_273" = "可怖辅助法球"
tr "loot_name_CHEST_275" = "K/DA 法球"
tr "loot_name_CHEST_277" = "K/DA福袋"
tr "loot_name_CHEST_278" = "1 蓝色精萃"
tr "loot_name_CHEST_279" = "10 蓝色精萃"
tr "loot_name_CHEST_280" = "50 蓝色精萃"
tr "loot_name_CHEST_281" = "召唤师之冠 魔法引擎"
tr "loot_name_CHEST_282" = "冰雪节2018魔法引擎"
tr "loot_name_CHEST_284" = "圣诞藏宝袜"
tr "loot_name_CHEST_288" = "腥红之月 魔法引擎"
tr "loot_name_CHEST_290" = "100 蓝色精萃"
tr "loot_name_CHEST_291" = "随机皮肤碎片"
tr "loot_name_CHEST_293" = "2019春节福袋"
tr "loot_name_CHEST_294" = "2019春节法球"
tr "loot_name_CHEST_296" = "神秘春节炫金皮肤 + 图标"
tr "loot_name_CHEST_297" = "2019红包"
tr "loot_name_CHEST_298" = "神秘春节炫金皮肤 + 图标"
tr "loot_name_CHEST_299" = "召唤师之冠 魔法引擎"
tr "loot_name_CHEST_300" = "猫狗魔法引擎"
tr "loot_name_CHEST_302" = "狗狗福袋"
tr "loot_name_CHEST_303" = "召唤师之冠 大包"
tr "loot_name_CHEST_304" = "试炼2019 法球"
tr "loot_name_CHEST_307" = "测试 魔法引擎"
tr "loot_name_CHEST_308" = "战斗学院2019 法球"
tr "loot_name_CHEST_310" = "战斗学院福袋"
tr "loot_name_CHEST_311" = "Twitch Prime 峡谷奖励:第1月"
tr "loot_name_CHEST_312" = "Twitch Prime峡谷奖励:第2月"
tr "loot_name_CHEST_313" = "西瓜法球"
tr "loot_name_CHEST_314" = "3150蓝色精萃英雄 魔法引擎"
tr "loot_name_CHEST_315" = "4800蓝色精萃英雄 魔法引擎"
tr "loot_name_CHEST_316" = "电玩2019法球"
tr "loot_name_CHEST_319" = "电玩福袋"
tr "loot_name_CHEST_321" = "Twitch Prime峡谷奖励:第3月"
tr "loot_name_CHEST_324" = "源计划2019法球"
tr "loot_name_CHEST_326" = "源计划2019福袋"
tr "loot_name_CHEST_3330001" = "第1系列 小小英雄 稀有蛋"
tr "loot_name_CHEST_3330002" = "第2系列 小小英雄 稀有蛋"
tr "loot_name_CHEST_3330009" = "小小英雄 稀有蛋"
tr "loot_name_Hextech_Mystery_Emote" = "海克斯科技神秘表情"
tr "loot_name_LOOTTABLE_CHEST_213_0" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_213_00" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_213_1" = "3000点券及3500点券价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_213_2" = "4500点券或以上价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_215_1350" = "7900点券价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_215_1820" = "9900点券价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_215_520" = "3000点券及以下价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_215_750" = "3500点券价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_215_975" = "4500点券价位的皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_216" = "春节皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_222" = "外观大福袋"
tr "loot_name_LOOTTABLE_CHEST_222_1" = "外观大福袋"
tr "loot_name_LOOTTABLE_CHEST_222_2" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_222_3" = "宝石皮肤"
tr "loot_name_LOOTTABLE_CHEST_223" = "大吉惊喜大福袋"
tr "loot_name_LOOTTABLE_CHEST_223_1" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_223_2" = "宝石皮肤"
tr "loot_name_LOOTTABLE_CHEST_224" = "杰作宝箱"
tr "loot_name_LOOTTABLE_CHEST_233_1" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_233_3" = "电竞皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_233_4" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_233_5" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_233_6" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_233_7" = "皮肤碎片"
tr "loot_name_LOOTTABLE_CHEST_236" = "传说级永久皮肤"
tr "loot_name_LOOTTABLE_LA1241_TEST" = "Testing LA-1241 Loot Table Name"
tr "loot_name_MATERIAL_192" = "源计划代币"
tr "loot_name_MATERIAL_217" = "春节金元宝"
tr "loot_name_MATERIAL_218" = "春节元宝"
tr "loot_name_MATERIAL_220.mName" = "对决之令"
tr "loot_name_MATERIAL_229" = "露营徽章"
tr "loot_name_MATERIAL_230" = "露营徽章"
tr "loot_name_MATERIAL_240.mName" = "对决之令"
tr "loot_name_MATERIAL_256" = "奥德赛代币"
tr "loot_name_MATERIAL_257" = "奥德赛宝石"
tr "loot_name_MATERIAL_263" = "全球总决赛2018 代币"
tr "loot_name_MATERIAL_283" = "冰雪币"
tr "loot_name_MATERIAL_285" = "闪击币"
tr "loot_name_MATERIAL_287" = "至臻点数(2019)"
tr "loot_name_MATERIAL_292" = "2019金猪币"
tr "loot_name_MATERIAL_306" = "2019 试炼币"
tr "loot_name_MATERIAL_318" = "2019电玩币"
tr "loot_name_MATERIAL_323" = "2019源计划币"
tr "loot_name_Project_Champ_Orb" = "源计划英雄法球"
tr "loot_name_Revel_Orb" = "春节银元宝"
tr "loot_name_SUMMONER_ICON_3383" = "维迦 水晶 图标"
tr "loot_name_SUMMONER_ICON_3384" = "黑默丁格 军备 图标"
tr "loot_name_SUMMONER_ICON_3499.mName" = "神王 盖伦 图标"
tr "loot_name_SUMMONER_ICON_3500.mName" = "神王 德莱厄斯 图标"
tr "loot_name_SUMMONER_ICON_3506.mName" = "小傲狮 图标"
tr "loot_name_worlds_med_orb" = "全球总决赛法球GDS"
tr "loot_recipe_CHEST_241_OPEN.mName" = "随机英雄碎片"
tr "loot_recipe_context_menu_CHEST_222_OPEN" = "大吉惊喜大福袋"
tr "loot_recipe_context_menu_CHEST_223_OPEN" = "大吉魔法引擎"
tr "loot_recipe_context_menu_CHEST_224_OPEN" = "杰作宝箱"
tr "loot_recipe_context_menu_CHEST_225_OPEN" = "露营魔法引擎"
tr "loot_recipe_context_menu_CHEST_226_OPEN" = "露营魔法引擎"
tr "loot_recipe_context_menu_CHEST_227_OPEN" = "露营魔法引擎"
tr "loot_recipe_context_menu_CHEST_228_OPEN" = "露营魔法引擎"
tr "loot_recipe_context_menu_CHEST_231_OPEN" = "露营魔法引擎"
tr "loot_recipe_context_menu_CHEST_241_OPEN" = "随机英雄碎片"
tr "loot_recipe_context_menu_CHEST_262_OPEN" = "开启全球总决赛法球"
tr "loot_recipe_context_menu_CHEST_288_OPEN" = "开启 腥红之月 魔法引擎"
tr "loot_recipe_context_menu_CHEST_299_OPEN" = "开启 召唤师之冠 福袋 "
tr "loot_recipe_context_menu_CHEST_303_OPEN" = "召唤师之冠 大包"
tr "loot_recipe_context_menu_CHEST_304_OPEN" = "试炼2019 法球"
tr "loot_recipe_context_menu_CHEST_321_OPEN" = "Twitch Prime峡谷奖励:第3月"
tr "loot_recipe_context_menu_CHEST_324_OPEN" = "源计划2019法球"
tr "loot_recipe_context_menu_CHEST_326_OPEN" = "源计划2019福袋"
tr "loot_recipe_context_menu_CHEST_3330004_OPEN" = "银翼 蛋"
tr "loot_recipe_context_menu_CHEST_3330009_OPEN" = "稀有蛋 开启 B"
tr "loot_recipe_context_menu_COMPANION_disenchant" = "合成为 稀有蛋"
tr "loot_recipe_context_menu_MATERIAL_220_forge_1.mContextMenuText" = "10 蓝色精萃"
tr "loot_recipe_context_menu_MATERIAL_220_forge_2.mContextMenuText" = "钥匙碎片"
tr "loot_recipe_context_menu_MATERIAL_220_forge_3.mContextMenuText" = "狂狼 法球"
tr "loot_recipe_context_menu_MATERIAL_220_forge_4.mContextMenuText" = "傲狮 法球"
tr "loot_recipe_context_menu_MATERIAL_220_forge_5.mContextMenuText" = "神秘英雄碎片"
tr "loot_recipe_context_menu_MATERIAL_220_forge_6.mContextMenuText" = "小傲狮 图标"
tr "loot_recipe_context_menu_MATERIAL_220_forge_7.mContextMenuText" = "小狂狼 图标"
tr "loot_recipe_context_menu_MATERIAL_220_forge_8.mContextMenuText" = "神王盖伦 边框+图标"
tr "loot_recipe_context_menu_MATERIAL_220_forge_9.mContextMenuText" = "神王德莱厄斯 边框+图标"
tr "loot_recipe_context_menu_MATERIAL_229_FORGE_1" = "维迦 水晶 图标"
tr "loot_recipe_context_menu_MATERIAL_230_FORGE_1" = "黑默丁格 军备 图标"
tr "loot_recipe_context_menu_MATERIAL_292_FORGE_1" = "将金猪币熔铸成【烈焰美人 薇恩 至臻】"
tr "loot_recipe_context_menu_MATERIAL_292_FORGE_2" = "将金猪币熔铸成春节法球"
tr "loot_recipe_context_menu_MATERIAL_306_FORGE_10" = ""
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_1" = "至臻点数x100 + 图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_10" = "源计划:正义 艾瑞莉娅 图标+边框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_11" = "源计划:疯狂 金克丝 图标+边框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_12" = "源计划:末日 沃里克 图标+边框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_13" = "源计划:暗影 阿卡丽 图标+边框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_14" = "源计划:毁灭 派克 图标+边框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_15" = "源计划2019法球"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_16" = "你死定了 表情"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_17" = "快别说啦 表情"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_18" = "一发入魂! 表情"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_19" = "源计划:惩戒 守卫皮肤"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_2" = "源计划:正义 艾瑞莉娅 至臻"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_20" = "随机英雄碎片"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_21" = "10 蓝色精萃"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_22" = "100 蓝色精萃"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_23" = "1000 蓝色精萃"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_24" = "钥匙碎片"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_25" = "钥匙"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_26" = "3把钥匙"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_3" = "源计划:末日 沃里克 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_4" = "源计划:暗影 阿卡丽 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_5" = "源计划:疯狂 金克丝 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_6" = "源计划:火 菲奥娜 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_7" = "源计划:雷 卢锡安 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_8" = "源计划:阴 劫 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_9" = "源计划:毁灭 派克 惩戒 +图标"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_1_1" = "杰作宝箱及钥匙"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_18" = "专属海克斯科技阿利斯塔 皮肤"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_19" = "专属海克斯科技波比 皮肤"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_22" = "专属 海克斯科技 嘉文四世 皮肤"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_5_18" = "动态 企鹅先生 表情"
tr "loot_recipe_desc_CHEST_213_OPEN" = "开启春节法球"
tr "loot_recipe_desc_CHEST_215_OPEN" = "开启春节福袋"
tr "loot_recipe_desc_CHEST_216_OPEN" = "开启春节皮肤碎片"
tr "loot_recipe_desc_CHEST_222_OPEN" = "大吉惊喜大福袋"
tr "loot_recipe_desc_CHEST_223_OPEN" = "大吉魔法引擎"
tr "loot_recipe_desc_CHEST_224_OPEN" = "杰作宝箱"
tr "loot_recipe_desc_CHEST_225_OPEN" = "露营魔法引擎"
tr "loot_recipe_desc_CHEST_226_OPEN" = "露营魔法引擎"
tr "loot_recipe_desc_CHEST_227_OPEN" = "露营魔法引擎"
tr "loot_recipe_desc_CHEST_228_OPEN" = "露营魔法引擎"
tr "loot_recipe_desc_CHEST_231_OPEN" = "露营魔法引擎"
tr "loot_recipe_desc_CHEST_234_OPEN" = "受诅咒的魔法引擎"
tr "loot_recipe_desc_CHEST_235_OPEN" = "血港印章"
tr "loot_recipe_desc_CHEST_236_OPEN" = "金海妖币"
tr "loot_recipe_desc_CHEST_237_OPEN.mDescription" = "狂狼 法球"
tr "loot_recipe_desc_CHEST_241_OPEN" = "随机英雄碎片"
tr "loot_recipe_desc_CHEST_242_OPEN" = "开启随机守卫皮肤碎片"
tr "loot_recipe_desc_CHEST_243_OPEN" = "开启上路法球"
tr "loot_recipe_desc_CHEST_245_OPEN" = "开启打野法球"
tr "loot_recipe_desc_CHEST_247_OPEN" = "开启中路法球"
tr "loot_recipe_desc_CHEST_249_OPEN" = "开启射手法球"
tr "loot_recipe_desc_CHEST_251_OPEN" = "开启辅助法球"
tr "loot_recipe_desc_CHEST_253_OPEN" = "开启泳池蟹福袋"
tr "loot_recipe_desc_CHEST_254_OPEN" = "开启新玩家礼包宝箱"
tr "loot_recipe_desc_CHEST_255_OPEN" = "开启随机永久守卫皮肤"
tr "loot_recipe_desc_CHEST_258_OPEN" = "开启奥德赛法球"
tr "loot_recipe_desc_CHEST_259_OPEN" = "开启冠军福袋"
tr "loot_recipe_desc_CHEST_261_OPEN" = "开启奥德赛征召宝箱"
tr "loot_recipe_desc_CHEST_262_OPEN" = "开启全球总决赛法球"
tr "loot_recipe_desc_CHEST_265_OPEN" = "开启可怖上路法球"
tr "loot_recipe_desc_CHEST_267_OPEN" = "开启可怖打野法球"
tr "loot_recipe_desc_CHEST_269_OPEN" = "开启可怖中路法球"
tr "loot_recipe_desc_CHEST_271_OPEN" = "开启可怖射手法球"
tr "loot_recipe_desc_CHEST_273_OPEN" = "开启可怖辅助法球"
tr "loot_recipe_desc_CHEST_275_OPEN" = "开启K/DA法球"
tr "loot_recipe_desc_CHEST_277_OPEN" = "开启K/DA福袋"
tr "loot_recipe_desc_CHEST_278_OPEN" = "熔合为1个蓝色精萃"
tr "loot_recipe_desc_CHEST_279_OPEN" = "熔合为10个蓝色精萃"
tr "loot_recipe_desc_CHEST_280_OPEN" = "熔合为50个蓝色精萃"
tr "loot_recipe_desc_CHEST_281_OPEN" = "开启 召唤师之冠 魔法引擎"
tr "loot_recipe_desc_CHEST_282_OPEN" = "开启 冰雪节2018魔法引擎"
tr "loot_recipe_desc_CHEST_284_OPEN" = "开启 圣诞藏宝袜"
tr "loot_recipe_desc_CHEST_288_OPEN" = "开启 腥红之月 魔法引擎"
tr "loot_recipe_desc_CHEST_290_OPEN" = "开启 100 蓝色精萃"
tr "loot_recipe_desc_CHEST_291_OPEN" = "开启随机皮肤碎片"
tr "loot_recipe_desc_CHEST_293_OPEN" = "开启2019春节福袋"
tr "loot_recipe_desc_CHEST_294_OPEN" = "开启2019春节法球"
tr "loot_recipe_desc_CHEST_296_OPEN" = "开启神秘春节炫金皮肤 + 图标 "
tr "loot_recipe_desc_CHEST_297_OPEN" = "开启 2019红包"
tr "loot_recipe_desc_CHEST_298_OPEN" = "开启神秘春节炫金皮肤 + 图标"
tr "loot_recipe_desc_CHEST_299_OPEN" = "开启 召唤师之冠 魔法引擎"
tr "loot_recipe_desc_CHEST_300_OPEN" = "猫狗魔法引擎"
tr "loot_recipe_desc_CHEST_302_OPEN" = "狗狗福袋"
tr "loot_recipe_desc_CHEST_303_OPEN" = "召唤师之冠 大包"
tr "loot_recipe_desc_CHEST_304_OPEN" = "试炼2019 法球"
tr "loot_recipe_desc_CHEST_307_OPEN" = "测试 魔法引擎 用于 战利品描述"
tr "loot_recipe_desc_CHEST_308_OPEN" = "战斗学院2019 法球"
tr "loot_recipe_desc_CHEST_310_OPEN" = "战斗学院福袋"
tr "loot_recipe_desc_CHEST_311_OPEN" = "Twitch Prime 峡谷奖励:第1月"
tr "loot_recipe_desc_CHEST_312_OPEN" = "Twitch Prime峡谷奖励:第2月"
tr "loot_recipe_desc_CHEST_313_OPEN" = "西瓜法球"
tr "loot_recipe_desc_CHEST_314_OPEN" = "3150蓝色精萃英雄 魔法引擎"
tr "loot_recipe_desc_CHEST_315_OPEN" = "4800蓝色精萃英雄 魔法引擎"
tr "loot_recipe_desc_CHEST_316_OPEN" = "电玩2019法球"
tr "loot_recipe_desc_CHEST_319_OPEN" = "电玩福袋"
tr "loot_recipe_desc_CHEST_320" = "Twitch Prime 稀有蛋"
tr "loot_recipe_desc_CHEST_321_OPEN" = "Twitch Prime峡谷奖励:第3月"
tr "loot_recipe_desc_CHEST_324_OPEN" = "源计划2019法球"
tr "loot_recipe_desc_CHEST_326_OPEN" = "源计划2019福袋"
tr "loot_recipe_desc_CHEST_3330004_OPEN" = "银翼 蛋"
tr "loot_recipe_desc_CHEST_3330009_OPEN" = "稀有蛋 开启"
tr "loot_recipe_desc_CHEST_333004_OPEN" = "银翼 蛋"
tr "loot_recipe_desc_COMPANION_disenchant" = "合成为 稀有蛋"
tr "loot_recipe_desc_EMOTE_forge" = "将永久表情熔合为未知的永久表情"
tr "loot_recipe_desc_MATERIAL_217_FORGE_1" = "将春节金元宝熔合为【玉净夜叉 凯特琳】炫金图标"
tr "loot_recipe_desc_MATERIAL_217_FORGE_2" = "熔合为【古琴余韵 娑娜 炫金天籁】和【炫金娑娜 图标】。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_3" = "熔合为【神龙之翼 库奇 炫金焰龙】和【炫金库奇 图标】。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_4" = "熔合为【闭月之颜 貂蝉 炫金莲华】和【炫金卡特琳娜 图标】。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_5" = "熔合为【替父从军 花木兰 炫金龙刃】和【炫金锐雯 图标】。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_6" = "熔合为【张辽 文远 炫金将军】和【炫金盖伦 图标】。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_7" = "将春节金元宝熔合为春节法球"
tr "loot_recipe_desc_MATERIAL_218_FORGE_0" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_218_FORGE_1" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_218_FORGE_2" = "春节法球"
tr "loot_recipe_desc_MATERIAL_218_FORGE_3" = "包含一款随机春节皮肤的皮肤碎片。不包括【春晖神女 拉克丝】,【北辰之威 内瑟斯】或【南天之怒 沃里克】"
tr "loot_recipe_desc_MATERIAL_218_FORGE_4" = "提供特殊载入边框给【北辰之威 内瑟斯】"
tr "loot_recipe_desc_MATERIAL_218_FORGE_5" = "提供特殊载入边框给【南天之怒 沃里克】"
tr "loot_recipe_desc_MATERIAL_218_FORGE_6" = "提供特殊载入边框给【春晖神女 拉克丝】"
tr "loot_recipe_desc_MATERIAL_218_FORGE_7" = "用来熔合炫金春节皮肤"
tr "loot_recipe_desc_MATERIAL_220_forge_1.mDescription" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_220_forge_2.mDescription" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_220_forge_3.mDescription" = "狂狼 法球"
tr "loot_recipe_desc_MATERIAL_220_forge_4.mDescription" = "傲狮 法球"
tr "loot_recipe_desc_MATERIAL_220_forge_5.mDescription" = "神秘英雄碎片"
tr "loot_recipe_desc_MATERIAL_220_forge_6.mDescription" = "小傲狮 图标"
tr "loot_recipe_desc_MATERIAL_220_forge_7.mDescription" = "小狂狼 图标"
tr "loot_recipe_desc_MATERIAL_220_forge_8.mDescription" = "神王盖伦 边框+图标"
tr "loot_recipe_desc_MATERIAL_220_forge_9.mDescription" = "神王德莱厄斯 边框+图标"
tr "loot_recipe_desc_MATERIAL_229_FORGE_1" = "维迦 水晶 图标"
tr "loot_recipe_desc_MATERIAL_230_FORGE_1" = "黑默丁格 军备 图标"
tr "loot_recipe_desc_MATERIAL_240_forge_1.mDescription" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_240_forge_2.mDescription" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_240_forge_3.mDescription" = "狂狼 法球"
tr "loot_recipe_desc_MATERIAL_240_forge_4.mDescription" = "傲狮 法球"
tr "loot_recipe_desc_MATERIAL_240_forge_5.mDescription" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_240_forge_6.mDescription" = "小傲狮 图标 + 神圣傲狮 图标"
tr "loot_recipe_desc_MATERIAL_240_forge_7.mDescription" = "小狂狼 图标 + 遭弃狂狼 图标"
tr "loot_recipe_desc_MATERIAL_240_forge_8.mDescription" = "神王盖伦 边框 + 神王盖伦 图标 + 傲狮之冠 图标"
tr "loot_recipe_desc_MATERIAL_240_forge_9.mDescription" = "神王德莱厄斯 边框 + 神王德莱厄斯 图标 + 狂狼之冠 图标"
tr "loot_recipe_desc_MATERIAL_256_FORGE_1" = "奥德赛 娑娜 图标+边框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_10" = "海克斯科技钥匙"
tr "loot_recipe_desc_MATERIAL_256_FORGE_11" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_256_FORGE_12" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_256_FORGE_2" = "奥德赛 墨菲特 图标+边框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_3" = "奥德赛 金克丝 图标+边框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_4" = "奥德赛 亚索 图标+边框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_5" = "奥德赛法球"
tr "loot_recipe_desc_MATERIAL_256_FORGE_6" = "生命珠兽 图标"
tr "loot_recipe_desc_MATERIAL_256_FORGE_7" = "聚焦之珠 图标"
tr "loot_recipe_desc_MATERIAL_256_FORGE_8" = "杰作宝箱"
tr "loot_recipe_desc_MATERIAL_256_FORGE_9" = "海克斯科技宝箱"
tr "loot_recipe_desc_MATERIAL_257_FORGE_1" = "春节福袋"
tr "loot_recipe_desc_MATERIAL_257_FORGE_2" = "对决福袋"
tr "loot_recipe_desc_MATERIAL_257_FORGE_3" = "泳池蟹福袋"
tr "loot_recipe_desc_MATERIAL_257_FORGE_4" = "冠军福袋"
tr "loot_recipe_desc_MATERIAL_257_FORGE_5" = "大吉惊喜大福袋"
tr "loot_recipe_desc_MATERIAL_263_FORGE_1" = "冠军之刃 锐雯 2016 (凯旋圣装)"
tr "loot_recipe_desc_MATERIAL_263_FORGE_10" = "冠军之矛 卡莉丝塔 边框+图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_11" = "冠军之隐 劫 边框+图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_12" = "冠军掠夺者 卡兹克 边框+图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_13" = "凯旋圣装 2018 冠军 守卫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_14" = "凯旋圣装 冠军 2018 表情"
tr "loot_recipe_desc_MATERIAL_263_FORGE_15" = "黄金级全球总决赛通行证 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_16" = "全球总决赛2018 法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_17" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_263_FORGE_18" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_263_FORGE_19" = "蓝色精萃"
tr "loot_recipe_desc_MATERIAL_263_FORGE_2" = "冠军典狱长 锤石 (凯旋圣装)"
tr "loot_recipe_desc_MATERIAL_263_FORGE_20" = "炫金版 魅惑女巫 迦娜 + 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_21" = "炫金版 不给糖就捣蛋 艾克 + 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_22" = "炫金版 克烈古拉伯爵 + 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_23" = "魅惑女巫 迦娜 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_24" = "不给糖就捣蛋 艾克 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_25" = "克烈古拉伯爵 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_26" = "安息 表情"
tr "loot_recipe_desc_MATERIAL_263_FORGE_27" = "完美 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_28" = "南瓜喵 守卫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_29" = "可怖上路法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_3" = "冠军之血 希瓦娜 (凯旋圣装)"
tr "loot_recipe_desc_MATERIAL_263_FORGE_30" = "可怖打野法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_31" = "可怖中路法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_32" = "可怖射手法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_33" = "可怖辅助法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_34" = "K/DA 卡莎 至臻"
tr "loot_recipe_desc_MATERIAL_263_FORGE_35" = "流行音乐奖 守卫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_36" = "掉麦 表情"
tr "loot_recipe_desc_MATERIAL_263_FORGE_37" = "炫金 K/DA 图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_38" = "K/DA 法球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_39" = "50 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_263_FORGE_4" = "冠军之矛 卡莉斯塔 (凯旋圣装)"
tr "loot_recipe_desc_MATERIAL_263_FORGE_40" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_263_FORGE_41" = "1 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_263_FORGE_5" = "冠军之隐 劫 (凯旋圣装)"
tr "loot_recipe_desc_MATERIAL_263_FORGE_6" = "冠军掠夺者 卡兹克 (凯旋圣装)"
tr "loot_recipe_desc_MATERIAL_263_FORGE_7" = "冠军之刃 锐雯 边框+图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_8" = "冠军典狱长 锤石 边框+图标"
tr "loot_recipe_desc_MATERIAL_263_FORGE_9" = "冠军之血 希瓦娜 边框+图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_1" = "K/DA 阿卡丽 至臻"
tr "loot_recipe_desc_MATERIAL_283_FORGE_10" = "炫金版 冰雪风暴 希维尔 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_11" = "炫金版 冰雪游神 巴德 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_12" = "德莱文面包 表情"
tr "loot_recipe_desc_MATERIAL_283_FORGE_13" = "布隆面包 表情"
tr "loot_recipe_desc_MATERIAL_283_FORGE_14" = "魄罗骑乘 表情"
tr "loot_recipe_desc_MATERIAL_283_FORGE_15" = "炫金雪人 守卫"
tr "loot_recipe_desc_MATERIAL_283_FORGE_16" = "晶鹿 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_17" = "杰作宝箱"
tr "loot_recipe_desc_MATERIAL_283_FORGE_18" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_283_FORGE_19" = "海克斯科技钥匙碎片"
tr "loot_recipe_desc_MATERIAL_283_FORGE_2" = " 冰封王子 蒙多 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_20" = "1 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_283_FORGE_3" = "狂心冰王 图奇 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_4" = "冬境仙灵 索拉卡 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_5" = "冬境仙灵 妮蔻 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_6" = "持胡萝卜的雪人 易 边框 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_7" = "炫金版 冰霜之刃 艾瑞莉娅 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_8" = "炫金版 冰雪节 格雷福斯 + 图标"
tr "loot_recipe_desc_MATERIAL_283_FORGE_9" = "炫金版 冰雪节 虚空先知 + 图标"
tr "loot_recipe_desc_MATERIAL_285_FORGE_1" = "特殊回城视觉效果(仅限极限闪击)"
tr "loot_recipe_desc_MATERIAL_285_FORGE_2" = "击杀特效(仅限极限闪击)"
tr "loot_recipe_desc_MATERIAL_285_FORGE_3" = "魄罗宠物(仅限极限闪击和极地大乱斗)"
tr "loot_recipe_desc_MATERIAL_287_FORGE_1" = "腥红之月 亚托克斯 至臻"
tr "loot_recipe_desc_MATERIAL_287_FORGE_2" = "随机皮肤碎片"
tr "loot_recipe_desc_MATERIAL_287_FORGE_3" = "海克斯科技钥匙碎片"
tr "loot_recipe_desc_MATERIAL_287_FORGE_4" = "100 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_287_FORGE_5" = "K/DA 阿狸 至臻"
tr "loot_recipe_desc_MATERIAL_287_FORGE_6" = "绒毛菲兹 至臻"
tr "loot_recipe_desc_MATERIAL_287_FORGE_7" = "K/DA 伊芙琳 至臻"
tr "loot_recipe_desc_MATERIAL_292_FORGE_1" = "烈焰美人 薇恩 至臻"
tr "loot_recipe_desc_MATERIAL_292_FORGE_10" = "神龙之翼 库奇 炫金焰龙 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_11" = "替父从军 花木兰 炫金龙刃 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_12" = "张辽 文远 炫金将军 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_13" = "【窃魂修罗 塞拉斯】的边框 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_14" = "【烈焰美人 薇恩】的边框 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_15" = "【金猪烈焰 瑟庄妮】的边框 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_16" = "【纳财大帝 塔姆】的边框 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_17" = "猪年 炫金 守卫"
tr "loot_recipe_desc_MATERIAL_292_FORGE_18" = "鲜嫩可口"
tr "loot_recipe_desc_MATERIAL_292_FORGE_19" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_292_FORGE_2" = "2019春节法球"
tr "loot_recipe_desc_MATERIAL_292_FORGE_20" = "海克斯科技钥匙碎片"
tr "loot_recipe_desc_MATERIAL_292_FORGE_21" = "1 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_292_FORGE_3" = "神秘春节炫金皮肤 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_4" = "赵云 子龙 炫金将军 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_5" = "吕布 奉先 炫金战神 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_6" = "南天之怒 沃里克 炫金天神 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_7" = "闭月之颜 貂蝉 炫金莲华 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_8" = "玉净夜叉 凯特琳 炫金神机 + 图标"
tr "loot_recipe_desc_MATERIAL_292_FORGE_9" = "古琴余韵 娑娜 炫金天籁 + 图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_1" = " "
tr "loot_recipe_desc_MATERIAL_306_FORGE_10" = "试炼2019 法球"
tr "loot_recipe_desc_MATERIAL_306_FORGE_11" = "劲敌 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_12" = "精彩…… 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_13" = "印象深刻! 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_14" = "2019 征服者 守卫"
tr "loot_recipe_desc_MATERIAL_306_FORGE_15" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_306_FORGE_16" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_306_FORGE_17" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_306_FORGE_18" = "战斗学院 拉克丝 至臻"
tr "loot_recipe_desc_MATERIAL_306_FORGE_19" = "战斗学院 杰斯 的 盛典礼服+图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_2" = "炫金版 征服者 阿利斯塔 + 图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_20" = "战斗教授 格雷福斯 的 盛典礼服+图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_21" = "战斗学院 卡特琳娜 的 盛典礼服+图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_22" = "战斗校长 悠米 的 盛典礼服+图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_23" = "战斗学院 杰斯 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_24" = "战斗教授 格雷福斯 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_25" = "战斗学院 卡特琳娜 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_26" = "战斗校长 悠米 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_27" = "战斗学院 拉克丝 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_28" = "战斗学院 伊泽瑞尔 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_29" = "战斗学院2019 法球"
tr "loot_recipe_desc_MATERIAL_306_FORGE_3" = "炫金版 征服者 韦鲁斯 + 图标 "
tr "loot_recipe_desc_MATERIAL_306_FORGE_30" = "笨-笨蛋!表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_31" = "全都为你 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_32" = "战斗学院 图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_33" = "战斗学院课桌 守卫"
tr "loot_recipe_desc_MATERIAL_306_FORGE_34" = "试炼 图标"
tr "loot_recipe_desc_MATERIAL_306_FORGE_4" = "炫金版 征服者 卡尔玛 + 图标 "
tr "loot_recipe_desc_MATERIAL_306_FORGE_5" = "炫金版 勇者 奈德丽 + 图标 "
tr "loot_recipe_desc_MATERIAL_306_FORGE_6" = "炫金版 勇者 阿狸 + 图标 "
tr "loot_recipe_desc_MATERIAL_306_FORGE_7" = "征服者 阿利斯塔 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_8" = "勇者 阿狸 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_9" = "勇者 奈德丽 图标 + 边框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_1" = "100至臻点+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_10" = "战场BOSS 亚索 图标+边框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_11" = "战场BOSS 奇亚娜 图标+边框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_12" = "电玩女神 凯特琳 图标+边框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_13" = "电玩2019法球"
tr "loot_recipe_desc_MATERIAL_318_FORGE_14" = "动态 K.O. 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_15" = "动态 企鹅大佬 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_16" = "游戏结束 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_17" = "电玩2019守卫皮肤"
tr "loot_recipe_desc_MATERIAL_318_FORGE_18" = "腐化电玩魄罗 图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_19" = "像素电玩魄罗 图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_2" = "电玩女神 凯特琳 至臻"
tr "loot_recipe_desc_MATERIAL_318_FORGE_20" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_318_FORGE_21" = "10蓝色精萃"
tr "loot_recipe_desc_MATERIAL_318_FORGE_22" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_318_FORGE_23" = "德玛西亚警官 盖伦 五彩斑斓黑+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_24" = "德玛西亚警官 卢锡安 五彩斑斓黑+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_25" = "德玛西亚警官 盖伦 图标+边框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_26" = "德玛西亚警官 卢锡安 图标+边框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_27" = "脑子是个好东西 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_28" = "双击666! 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_29" = "德玛西亚警官 守卫"
tr "loot_recipe_desc_MATERIAL_318_FORGE_3" = "电玩女神 厄运小姐 K.O. 炫彩皮肤+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_30" = "传奇般的握手 图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_31" = "德玛西亚警官 霓虹太阳 图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_32" = "100 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_318_FORGE_33" = "1把钥匙"
tr "loot_recipe_desc_MATERIAL_318_FORGE_4" = "电玩女神 娑娜 K.O. 炫彩皮肤+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_5" = "电玩勇者 锐雯 K.O. 炫彩皮肤+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_6" = "电玩女神 卡莎 K.O. 炫彩皮肤+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_7" = "战场BOSS 亚索 K.O. 炫彩皮肤+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_8" = "战场BOSS 奇亚娜 K.O. 炫彩皮肤+图标"
tr "loot_recipe_desc_MATERIAL_318_FORGE_9" = "电玩女神 卡莎 图标+边框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_1" = "至臻点数x100 + 图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_10" = "源计划:正义 艾瑞莉娅 图标+边框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_11" = "源计划:疯狂 金克丝 图标+边框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_12" = "源计划:末日 沃里克 图标+边框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_13" = "源计划:暗影 阿卡丽 图标+边框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_14" = "源计划:毁灭 派克 图标+边框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_15" = "源计划2019法球"
tr "loot_recipe_desc_MATERIAL_323_FORGE_16" = "你死定了 表情"
tr "loot_recipe_desc_MATERIAL_323_FORGE_17" = "快别说啦 表情"
tr "loot_recipe_desc_MATERIAL_323_FORGE_18" = "一发入魂! 表情"
tr "loot_recipe_desc_MATERIAL_323_FORGE_19" = "源计划:惩戒 守卫皮肤"
tr "loot_recipe_desc_MATERIAL_323_FORGE_2" = "源计划:正义 艾瑞莉娅 至臻"
tr "loot_recipe_desc_MATERIAL_323_FORGE_20" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_323_FORGE_21" = "10 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_323_FORGE_22" = "100 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_323_FORGE_23" = "1000 蓝色精萃"
tr "loot_recipe_desc_MATERIAL_323_FORGE_24" = "钥匙碎片"
tr "loot_recipe_desc_MATERIAL_323_FORGE_25" = "钥匙"
tr "loot_recipe_desc_MATERIAL_323_FORGE_26" = "3把钥匙"
tr "loot_recipe_desc_MATERIAL_323_FORGE_3" = "源计划:末日 沃里克 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_4" = "源计划:暗影 阿卡丽 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_5" = "源计划:疯狂 金克丝 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_6" = "源计划:火 菲奥娜 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_7" = "源计划:雷 卢锡安 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_8" = "源计划:阴 劫 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_323_FORGE_9" = "源计划:毁灭 派克 惩戒 +图标"
tr "loot_recipe_desc_MATERIAL_rare_forge_1_1" = "杰作宝箱及钥匙"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_18" = "专属海克斯科技阿利斯塔 皮肤"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_19" = "专属海克斯科技波比 皮肤"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_20" = "专属 海克斯科技 玛尔扎哈 皮肤"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_21" = "专属 海克斯科技 雷克顿皮肤"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_22" = "专属 海克斯科技 嘉文四世 皮肤"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_23" = "专属 暗星 科加斯"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_12" = "熔合为【玉净夜叉 凯特琳 炫金神机】和【炫金凯特琳 图标】。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_13" = "熔合为【古琴余韵 娑娜 炫金天籁】和【炫金娑娜 图标】。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_14" = "熔合为【神龙之翼 库奇 炫金焰龙】和【炫金库奇 图标】。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_15" = "熔合为【闭月之颜 貂蝉 炫金莲华】和【炫金卡特琳娜 图标】。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_16" = "熔合为【替父从军 花木兰 炫金龙刃】和【炫金锐雯 图标】。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_17" = "熔合为【张辽 文远 炫金将军】和【炫金盖伦 图标】。"
tr "loot_recipe_desc_MATERIAL_rare_forge_5_18" = "动态 企鹅先生 表情"
tr "loot_recipe_desc_MATERIAL_rare_forge_5_18.mDescription" = "脱帽致意 表情"
tr "loot_recipe_desc_Project_Tokens_SkinOrb_forge" = "将源计划代币融合为【源计划:皮肤法球】"
tr "loot_recipe_menu_subtitle_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuSubtitle" = "将你的对决之令熔铸成对决法球、图标、边框及更多。对决之令是有期限的。"
tr "loot_recipe_menu_subtitle_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuSubtitle" = "将你的对决之令熔铸成对决法球、图标、边框及更多。对决之令是有期限的。"
tr "loot_recipe_menu_subtitle_MATERIAL_256" = "将你的奥德赛代币熔铸成奥德赛图标、皮肤专属边框、法球以及更多。奥德赛代币是有期限的。"
tr "loot_recipe_menu_subtitle_MATERIAL_257" = "将你的奥德赛代币熔铸成春节福袋、对决福袋、泳池蟹福袋、冠军福袋或大吉惊喜大福袋。"
tr "loot_recipe_menu_subtitle_MATERIAL_263" = "将你的全球总决赛2018代币熔铸成对决法球、图标、边框及更多内容。全球总决赛2018代币是有期限的。"
tr "loot_recipe_menu_subtitle_MATERIAL_283" = "将你的冰雪币熔合为事件专属的图标、边框、炫彩以及更多。冰雪币是会过期的。"
tr "loot_recipe_menu_subtitle_MATERIAL_285" = "在事件期间将你的闪击币合成专属奖励。此道具是会过期的。"
tr "loot_recipe_menu_subtitle_MATERIAL_287" = "将你的至臻点数熔合为2019至臻皮肤专属奖励。至臻点数是会过期的。"
tr "loot_recipe_menu_subtitle_MATERIAL_292" = "将你的2019金猪币熔合成专属奖励。注意:2019金猪币是会过期的。"
tr "loot_recipe_menu_subtitle_MATERIAL_306" = " 使用2019试炼币合成专属奖励。战斗学院系列道具将在9.10版本更新后加入试炼币商城。"
tr "loot_recipe_menu_subtitle_MATERIAL_318" = "使用2019电玩币合成专属奖励。德玛西亚警官事件将在之后的版本更新后加入电玩币商城。"
tr "loot_recipe_menu_subtitle_MATERIAL_323" = "将你的2019源计划币铸造为专属奖励。2019源计划币是会过期的。"
tr "loot_recipe_menu_title_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuTitle" = "对决"
tr "loot_recipe_menu_title_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuTitle" = "对决"
tr "loot_recipe_menu_title_MATERIAL_256" = "奥德赛代币商城"
tr "loot_recipe_menu_title_MATERIAL_257" = "奥德赛宝石商城"
tr "loot_recipe_menu_title_MATERIAL_263" = "全球总决赛2018"
tr "loot_recipe_menu_title_MATERIAL_283" = "冰雪币商城"
tr "loot_recipe_menu_title_MATERIAL_285" = "闪击币商城"
tr "loot_recipe_menu_title_MATERIAL_287" = "至臻商城(2019)"
tr "loot_recipe_menu_title_MATERIAL_292" = "2019金猪币商店"
tr "loot_recipe_menu_title_MATERIAL_306" = "试炼 2019 商城"
tr "loot_recipe_menu_title_MATERIAL_318" = "电玩2019商城"
tr "loot_recipe_menu_title_MATERIAL_323" = "源计划2019商城"
tr "loot_recipe_requirement_CHEST_222_OPEN" = "中奖啦!大吉惊喜大福袋已属于你!开启福袋可找到皮肤系列主题中随机一个主题的一整套的皮肤碎片,诸如【腥红之月】、【星之守护者】和【源计划】。包括限定皮肤和宝石限定皮肤。"
tr "loot_recipe_requirement_CHEST_223_OPEN" = "什么意思呢?就是3款皮肤碎片,150橙色精萃,并有几率包含一个活动限定的大吉惊喜大福袋、宝石、或者宝石皮肤。宝石和宝石皮肤的掉率也会提升。 "
tr "loot_recipe_requirement_CHEST_224_OPEN" = "已开放最高品质的合成道具。由工匠大师奥恩认证。需要一个海克斯科技钥匙来开启。"
tr "loot_recipe_requirement_CHEST_225_OPEN" = "露营魔法引擎"
tr "loot_recipe_requirement_CHEST_226_OPEN" = "露营魔法引擎"
tr "loot_recipe_requirement_CHEST_227_OPEN" = "露营魔法引擎"
tr "loot_recipe_requirement_CHEST_228_OPEN" = "露营魔法引擎"
tr "loot_recipe_requirement_CHEST_231_OPEN" = "露营魔法引擎"
tr "loot_recipe_requirement_CHEST_298_OPEN" = "需要基础版皮肤才能使用炫金皮肤。"
tr "loot_recipe_requirement_CHEST_299_OPEN" = ""
tr "loot_recipe_requirement_CHEST_302_OPEN" = "中奖啦!狗狗福袋已属于你!开启福袋可找到皮肤系列主题中随机一个主题的一整套的皮肤碎片,诸如【K/DA】、【星之守护者】和【源计划】。包括限定皮肤和宝石限定皮肤。"
tr "loot_recipe_requirement_CHEST_320" = "来自Twitch Prime给订阅者们的一份礼物,以庆祝《云顶之弈》的发布。你开始所需的一切都有了!"
tr "loot_recipe_requirement_CHEST_33300002_OPEN" = "包含企鹅骑士,幽灵小子,以及蓝色哨卫"
tr "loot_recipe_requirement_CHEST_3330004_OPEN" = "银翼 蛋"
tr "loot_recipe_requirement_CHEST_3330009_OPEN" = "稀有蛋 开启 C"
tr "loot_recipe_requirement_EMOTE_forge" = "需要一个永久表情"
tr "loot_recipe_requirement_MATERIAL_229_FORGE_1" = "维迦 水晶 图标"
tr "loot_recipe_requirement_MATERIAL_230_FORGE_1" = "黑默丁格 军备 图标"
tr "loot_recipe_requirement_MATERIAL_240_forge_8.mRequirementText" = "合成并不会提供【神王 盖伦】皮肤。边框仅会应用于【神王 盖伦】。"
tr "loot_recipe_requirement_MATERIAL_240_forge_9.mRequirementText" = "合成并不会提供【神王 德莱厄斯】皮肤。边框仅会应用于【神王 德莱厄斯】。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_20" = "【魅惑女巫 迦娜】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_21" = "【不给糖就捣蛋 艾克】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_22" = "【克烈古拉伯爵】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_23" = "合成并不会提供【魅惑女巫 迦娜】皮肤。边框仅会应用于【魅惑女巫 迦娜】。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_24" = "合成并不会提供【不给糖就捣蛋 艾克】皮肤。边框仅会应用于【不给糖就捣蛋 艾克】。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_25" = "合成并不会提供【克烈古拉伯爵】皮肤。边框仅会应用于【克烈古拉伯爵】。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_10" = "【冰雪风暴 希维尔】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_11" = "【冰雪节 巴德】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_2" = "合成并不会提供【冰封王子 蒙多】皮肤。边框仅会应用于【冰封王子 蒙多】。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_3" = "合成并不会提供【狂心冰王 图奇】皮肤。边框仅会应用于【狂心冰王 图奇】。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_4" = "合成并不会提供【冬境仙灵 索拉卡】皮肤。边框仅会应用于【冬境仙灵 索拉卡】。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_5" = "合成并不会提供【冬境仙灵 妮蔻】皮肤。边框仅会应用于【冬境仙灵 妮蔻】。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_6" = "合成并不会提供【持胡萝卜的雪人 易】皮肤。边框仅会应用于【持胡萝卜的雪人 易】。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_7" = "【冰霜之刃 艾瑞莉娅】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_8" = "【冰雪节 格雷福斯】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_9" = "【冰雪节 玛尔扎哈】需要使用炫金级皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_10" = "需要【神龙之翼 库奇】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_11" = "需要【替父从军 花木兰】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_12" = "需要【张辽 文远】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_13" = "合成并不会提供【窃魂修罗 塞拉斯】皮肤。边框仅会应用于【窃魂修罗 塞拉斯】。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_14" = "合成并不会提供【烈焰美人 薇恩】皮肤。边框仅会应用于【烈焰美人 薇恩】。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_15" = "合成并不会提供【金猪烈焰 瑟庄妮】皮肤。边框仅会应用于【金猪烈焰 瑟庄妮】。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_16" = "合成并不会提供【纳财大帝 塔姆】皮肤。边框仅会应用于【纳财大帝 塔姆】。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_3" = "每个账号限购一个。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_4" = "需要【赵云 子龙】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_5" = "需要【吕布 奉先】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_6" = "需要【南天之怒 沃里克】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_7" = "需要【闭月之颜 貂蝉】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_8" = "需要【玉净夜叉 凯特琳】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_9" = "需要【古琴余韵 娑娜】才能使用炫金皮肤。"
tr "loot_recipe_requirement_MATERIAL_rare_forge_1_1" = "需要1颗宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_18" = "需要宝石兑换"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_19" = "需要宝石兑换"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_20" = "需要宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_21" = "需要宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_22" = "需要宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_23" = "需要40宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_5_18" = "需要宝石兑换"
tr "loot_token_bank_button_2018_snowdown_btn" = "获得通行证"
tr "loot_token_bank_button_ARCADE_2019_TOKEN_CARD" = "获得门票"
tr "loot_token_bank_button_LUNAR_REVEL_2019_TOKEN_CARD" = "获得春节庆典2019门票"
tr "loot_token_bank_button_PROJECT_2019_TOKEN_CARD" = "获取门票"
tr "loot_token_bank_button_TRIALS_2019_TOKEN_CARD" = "获得试炼门票"
tr "loot_token_bank_title_2018_snowdown" = "代币贮藏"
tr "loot_token_bank_title_ARCADE_2019_TOKEN_CARD" = "电玩币贮藏"
tr "loot_token_bank_title_LUNAR_REVEL_2019_TOKEN_CARD" = "代币贮藏"
tr "loot_token_bank_title_PROJECT_2019_TOKEN_CARD" = "2019源计划币贮藏"
tr "loot_token_bank_title_TRIALS_2019_TOKEN_CARD" = "试炼币贮藏"
tr "loot_token_bank_tooltip_desc_ARCADE_2019_TOKEN_CARD" = "领取你通过购买电玩2019门票而赚得的电玩币!"
tr "loot_token_bank_tooltip_desc_LUNAR_REVEL_2019_TOKEN_CARD" = "领取你通过购买春节庆典2019门票而赚得的金猪币!"
tr "loot_token_bank_tooltip_desc_PROJECT_2019_TOKEN_CARD" = "通过购买源计划2019通行证来领取你已赚取的2019源计划币!要记得在过期前使用噢!"
tr "loot_token_bank_tooltip_desc_snowdown" = "领取你通过购买冰雪乐园门票而赚得的冰雪币!"
tr "loot_token_bank_tooltip_desc_TRIALS_2019_TOKEN_CARD" = "通过购买试炼2019门票来领取你已贮藏的2019试炼币!贮藏试炼币是会过期的喔!"
tr "loot_token_bank_tooltip_title_ARCADE_2019_TOKEN_CARD" = "你的电玩币贮藏"
tr "loot_token_bank_tooltip_title_PROJECT_2019_TOKEN_CARD" = "你的2019源计划币贮藏"
tr "loot_token_bank_tooltip_title_snowdown" = "你的代币贮藏"
tr "loot_token_bank_tooltip_title_trials2019" = "你的试炼币贮藏"
tr "LOOTTABLE_chest_99_2" = "皮肤碎片"
tr "LOOTTABLE_chest_99_2_long" = "可能包含任何段位的皮肤。你梦寐以求的皮肤可能就在里面。"
tr "Magma_current_form_tooltip" = "元素形态:熔岩拉克丝已经精通了火焰元素和自然元素,并已超脱至一个更高阶的形态。
"人人都会害怕,石与火的河流。""
tr "mapasset_nameoverride_Bilgewater" = "屠夫之桥"
tr "mapskin_base_name" = "基础地图"
tr "miner_dark_tier1_name" = "笨手笨脚 鼹鼠"
tr "miner_green_tier1_name" = "淡水 鼹鼠"
tr "miner_grey_tier1_name" = "软鼻 鼹鼠"
tr "miner_rainbow_tier1_name" = "空舞 鼹鼠"
tr "miner_red_tier1_name" = "烈战 鼹鼠"
tr "miner_yellow_tier1_name" = "剧毒 鼹鼠"
tr "minigolem_dark_tier1_name" = "黑雾 符灵"
tr "minigolem_grey_tier1_name" = "哨兵 符灵"
tr "minigolem_ice_tier1_name" = "冰川 符灵"
tr "minigolem_lava_tier1_name" = "棘背 符灵"
tr "minigolem_moss_tier1" = "幼苗 符灵"
tr "minigolem_spring_tier1" = "樱花 符灵"
tr "MissFortune_skin16_name" = "皇家武装"
tr "MissFortune_skin16_weapon0description" = "来自厄运小姐她父亲的蓝图,由她本人亲自制作。这套高度魔改的机甲可以发射一道不断轮换的弹幕,弹幕成份为子弹、反物质炮弹、导弹、以及杀伤性的高射火炮倾泻。"
tr "MissFortune_skin16_weapon0name" = "血色女王"
tr "MissFortune_skin16_weapon1description" = "一套抗重力的机械护甲,并且还有一个别称:“黑洞枪”。能够发射超冷凝的黑暗物质球体。"
tr "MissFortune_skin16_weapon1name" = "总攻时刻"
tr "MissFortune_skin16_weapon2description" = "能够通过它的速射反物质弹头来彻底摧毁一整支舰队,这一型号的机甲只生产过少数几套,因为它们的毁灭能量太无穷无尽了。"
tr "MissFortune_skin16_weapon2name" = "皇家武装"
tr "MissFortune_skin16_weapon3description" = "一套被禁用的机械战甲,可以利用生于诸多爆炸恒星的生物来熔解厄运小姐的敌人。"
tr "MissFortune_skin16_weapon3name" = "星辰虫群"
tr "MomentsUI_RecMsg_Active" = "正在录制……"
tr "MomentsUI_RecMsg_Complete" = "视频'%s'已保存至'我的文档/英雄联盟/精彩集锦'。"
tr "MomentsUI_RecMsg_CompleteToPath" = "视频'%1' 已写入至 '%2'。"
tr "MomentsUI_RecMsg_Error" = "录制错误:%s错误"
tr "MomentsUI_tooltip_JumpBack" = "向回跳播@Key@点击以向回跳播15秒"
tr "MomentsUI_tooltip_Pause" = "暂停@Key@点击以暂停回放"
tr "MomentsUI_tooltip_Play" = "播放@Key@点击以恢复回放"
tr "MomentsUI_tooltip_RecordStart" = "开始录制@Key@点击以开始录制"
tr "MomentsUI_tooltip_RecordStop" = "停止录制@Key@点击以停止录制"
tr "MomentsUI_tooltip_SlowDown" = "慢放@Key@点击以慢放回放"
tr "MomentsUI_tooltip_SpeedUp" = "快放@Key@点击以快放回放"
tr "MomentsUI_visibility_TimeControls" = "时间控制"
tr "newplayerquest_buyanitem" = "在商店里购买更多装备来获取更多力量"
tr "newplayerquest_buyanitem_1key" = "在商店里购买更多装备来获取更多力量 @k1@"
tr "newplayerquest_buyanitem_2key" = "在商店里购买更多装备来获取更多力量 @k1@"
tr "newplayerquest_buyanitem_tooltip" = "你有很多金钱
用钱购买装备,就能让你的英雄获得各项属性,从而变得更强。你只能在初始平台上购买物品。"
tr "newplayerquest_levelupaskill" = "升级一项技能"
tr "newplayerquest_levelupaskill_multiple" = "升级你的技能"
tr "newplayerquest_levelupaskill_multiple_tooltip" = "你有多个额外技能点
用技能点来升级你的技能,来让你的英雄变得更强大。"
tr "newplayerquest_levelupaskill_tooltip" = "你有1个额外技能点
用技能点来升级你的技能,来让你的英雄变得更强大。"
tr "newplayerquest_levelupaskill_ultimate" = "升级你的技能"
tr "newplayerquest_levelupaskill_ultimate_1key" = "升级你的终极技能@k1@"
tr "newplayerquest_levelupaskill_ultimate_2key" = "升级你的终极技能@k1@"
tr "newplayerquest_levelupaskill_ultimate_tooltip" = "你的终极技能是你最强大的技能,你总会迫不及待地对它进行升级的。"
tr "newplayerquest_useahealthpotion" = "使用一瓶生命药水"
tr "newplayerquest_useahealthpotion_tooltip" = "你的生命值偏低
你有一瓶生命药水,可以用来治愈你的伤势。"
tr "newplayerquest_useanability" = "用技能杀死一个小兵"
tr "newplayerquest_useanability_tooltip" = "击杀小兵会为你提供额外金币,从而让你能去购买更强大的装备。"
tr "newplayerquest_youshouldrecall" = "撤退并回城到基地处治疗"
tr "newplayerquest_youshouldrecall_1key" = "撤退并回城@k1@到基地处治疗"
tr "newplayerquest_youshouldrecall_2key" = "撤退并回城@k1@到基地处治疗"
tr "newplayerquest_youshouldrecall_tooltip" = "你的伤势严重
回城后,你将受到治疗,还有机会购买装备。你的回城会被敌方打断,因此要先确保不会有敌人来干扰再回城。"
tr "NPE2018_Blank" = "未使用的通告员字段"
tr "NPE2018_DestroyAnInhibitor" = "摧毁已暴露的召唤水晶"
tr "NPE2018_DestroyAnInhibitor_Tooltip" = "摧毁已暴露的召唤水晶
一旦你摧毁了一条战线上的所有防御塔,该条战线的召唤水晶就会变得非常脆弱。
召唤水晶是会重生的,但在它处于被摧毁状态时,你在该条战线上的所有小兵都会变强很多,从而使你能够推进基地内以获取胜利。
点击以在你的小地图上标出这些战略点。"
tr "NPE2018_DestroyATurret" = "摧毁一座敌方防御塔"
tr "NPE2018_DestroyATurret_Tooltip" = "摧毁一座敌方防御塔
和你的小兵一起推进,来摧毁一座敌方防御塔。
点击以在你的小地图上标出这些战略点。"
tr "NPE2018_EarningGold" = "通过击杀敌人来赚取3500金币"
tr "NPE2018_EarningGold_Tooltip" = "通过击杀敌人来赚取3500金币
对小兵造成夺命一击,或参与击杀敌方英雄都可赚取金币。金币可在召唤师平台上的商店内用掉,以购买强大的装备来提供属性和独特的效果。"
tr "NPE2018_LastHittingMinions" = "对12个小兵造成夺命一击"
tr "NPE2018_LastHittingMinions_Tooltip" = "对12个小兵造成夺命一击
你可以通过对敌人造成夺命一击来赚取金币,从而在商店中购买更多装备。"
tr "NPE2018_LevelingAbilities" = "学习一个基础技能"
tr "NPE2018_LevelingAbilities_Tooltip" = "学习一个基础技能
你每一局都得选择你想要学习和升级的技能。你可利用升级按钮来这么做,它们在属性面板的技能图标上方,并且已被高亮显示。"
tr "NPE2018_LevelUp" = "赚取经验值并升级"
tr "NPE2018_LevelUp_Tooltip" = "赚取经验值并升级
只要敌方死亡时你在TA的附近,你就能赚取经验值。赚取足够的经验值后,你就会升级,并获得属性提升和一个新的技能点以解锁或强化你的技能。"
tr "NPE2018_MoveToLane" = "移动到一条战线上以开始对局"
tr "NPE2018_MoveToLane_Tooltip" = "移动到一条战线上以开始对局
地图上共有3条战线——小兵将沿着这些路线彼此交战直至抵达敌方基地。双方队伍必须为队内的英雄规划出最合适的战线来让他们进行攻防。"
tr "NPE2018_PushToInhib" = "摧毁一条战线上的所有防御塔"
tr "NPE2018_PushToInhib_Tooltip" = "摧毁一条战线上的所有防御塔
要抵达敌方基地,你必须首先摧毁该条路线上的所有防御塔。
点击以在你的小地图上标出这些战略点。"
tr "NPE2018_PushToWin" = "摧毁敌方水晶枢纽"
tr "NPE2018_PushToWin_Tooltip" = "摧毁敌方水晶枢纽
当任一召唤水晶处于被摧毁状态时,你就能够攻击敌方的水晶枢纽防御塔,进而是敌方的水晶枢纽了。
推进以确保胜利。
点击以在你的小地图上标出这些战略点。"
tr "NPE2018_RecallToShop" = "回城以返回至商店并购买装备和物品"
tr "NPE2018_RecallToShop_1key" = "回城@k1@以返回至商店并购买装备和物品"
tr "NPE2018_RecallToShop_2key" = "回城@k1@以返回至商店并购买装备和物品"
tr "NPE2018_RecallToShop_Tooltip" = "回城以返回至商店并购买装备和物品
返回至召唤师平台。你将能治愈伤势并在那里的商店购买装备和物品。注意,承受伤害会导致回城被打断,所以请先确认已远离敌人。
点击以在小地图上查看商店的位置。"
tr "NPE2018_ReminderJungle" = "战线之间还有野怪"
tr "NPE2018_ReminderJungle_Tooltip" = "战线之间还有野怪
这些地区被称为野区,其中含有的野怪可供你赚取额外的金币和经验值。有些野怪甚至还能提供临时的增益效果。"
tr "NPE2018_ReminderLevelUpAbilities" = "记得用掉技能点"
tr "NPE2018_ReminderLevelUpAbilities_Tooltip" = "记得用掉技能点
你每一局都得选择你想要学习和升级的技能。你可利用升级按钮来这么做,它们在属性面板的技能图标上方,并且已被高亮显示。
"
tr "NPE2018_ReminderRecallChannelRules" = "在你受到伤害或进行其它行为时,回城会被取消。"
tr "NPE2018_ReminderRespawning" = "尽量避免阵亡。你的每次阵亡都会让敌人更强。"
tr "NPE2018_ReminderRespawning_Tooltip" = "尽量避免阵亡。你的每次阵亡都会让敌人更强。
如果你的生命值很低,考虑使用回城来快速回到基地并治愈伤势。"
tr "NPE2018_ReminderSpendGold" = "别忘了花掉你的金币。回城以造访商店。"
tr "NPE2018_ReminderSpendGold_1key" = "别忘了花掉你的金币。回城@k1@以造访商店。"
tr "NPE2018_ReminderSpendGold_2key" = "别忘了花掉你的金币。回城@k1@以造访商店。"
tr "NPE2018_ReminderSpendGold_Tooltip" = "别忘了花掉你的金币。回城以造访商店。
返回至召唤师平台。你将能治愈伤势并在那里的商店购买装备和物品。注意,承受伤害会导致回城被打断,所以请先确认已远离敌人。
点击以在小地图上查看商店的位置。"
tr "NPE2018_StructuresSpell" = "建筑物免疫大部分技能"
tr "NPE2018_SwapChamp" = "尝试若干不同的英雄"
tr "NPE2018_Towers_1" = "防御塔将保卫和它同队的英雄。"
tr "NPE2018_Towers_1_Tooltip" = "防御塔将保卫和它同队的英雄。"
tr "NPE2018_Towers_2" = "防御塔打人可疼了!在敌方防御塔攻击你时要及时退开。"
tr "NPE2018_Towers_2_Tooltip" = "防御塔打人可疼了!在敌方防御塔攻击你时要及时退开。"
tr "number_formatting_billion_abbreviation" = "b"
tr "number_formatting_decimal_separator" = "."
tr "number_formatting_hour_abbreviation" = "时"
tr "number_formatting_million_abbreviation" = "分"
tr "number_formatting_minute_abbreviation" = "分"
tr "number_formatting_one_hundred_million_abbreviation" = ""
tr "number_formatting_second_abbreviation" = "秒"
tr "number_formatting_ten_thousand_abbreviation" = ""
tr "number_formatting_thousand_abbreviation" = "k"
tr "number_formatting_thousands_separator" = ","
tr "number_formatting_trillion_abbreviation" = "t"
tr "OdyAug_Game_DisabledAugChatMsg" = "增幅芯片:@AugmentName@已被禁用并且无法在本局中使用。"
tr "OdyAug_Ingame_JinxE_Bamboozle_tooltip" = "蒙骗 嚼火者手雷! [@Spell.OdysseyAugments_JinxE:Hotkey@] 增幅芯片金克丝投掷9颗手雷,手雷在她周围呈环形分布,并且嚼火者手雷!多造成15%伤害。"
tr "OdyAug_Ingame_JinxE_Hoppers_tooltip" = "跃动手雷 嚼火者手雷! [@Spell.OdysseyAugments_JinxE:Hotkey@] 增幅芯片手雷会跳向敌人,并且在困住敌人时会减少嚼火者手雷10%的剩余冷却时间。"
tr "OdyAug_Ingame_JinxE_Scorcher_tooltip" = "焦灼手雷 嚼火者手雷! [@Spell.OdysseyAugments_JinxE:Hotkey@] 增幅芯片嚼火者手雷!的禁锢时长翻倍(3秒)并且被禁锢的敌人会多承受30%伤害,包括所有来源。 "
tr "OdyAug_Ingame_JinxG_PlanA_tooltip" = "A计划属性增幅芯片技能在命中时会在2秒里持续造成50 (+50%额外攻击力) (+30%法术强度)额外真实伤害,并且施放技能的同时会提供一层转速提升效果。"
tr "OdyAug_Ingame_JinxG_PlanB_tooltip" = "Z计划属性增幅芯片提供护甲、魔法抗性或生命值的物品还会提供一个额外的25攻击力和法术强度。"
tr "OdyAug_Ingame_JinxG_StarterAug_tooltip" = "飞行员先天增幅芯片谁让她驾驶的?罪恶快感会在金克丝击杀闪亮怪兽时激活,并且将效果施加给所有组员。金克丝会额外获得:- +10%转换自实际伤害值的治疗效果(群体技能的效能为33%)。
- +50%终极技能冷却缩减。
- +20%攻击速度。
- +15法力回复/秒。
"
tr "OdyAug_Ingame_JinxP_Antsy_tooltip" = "躁动罪恶快感 [P] 增幅芯片在罪恶快感激活时,金克丝可无限施放折跃 (奥德赛版闪现)。"
tr "OdyAug_Ingame_JinxP_Eager_tooltip" = "饥渴 罪恶快感 [P] 增幅芯片当金克丝或她的友军施放终极技能时,罪恶快感就会激活。"
tr "OdyAug_Ingame_JinxQ_Barrage_tooltip" = "弹幕 枪炮交响曲 [@Spell.OdysseyAugments_JinxQ:Hotkey@] 增幅芯片每层转速提升效果可让金克丝发射2颗额外的导弹给她目标附近的敌人。(额外的导弹造成40%物理伤害)。"
tr "OdyAug_Ingame_JinxQ_SlowSlow_tooltip" = "慢慢枪 枪炮交响曲 [@Spell.OdysseyAugments_JinxQ:Hotkey@] 增幅芯片砰砰枪的子弹现在会减速敌人25%,持续1秒并击碎2护甲和魔法抗性。(可叠加至多20次)。"
tr "OdyAug_Ingame_JinxQ_Whalebones_tooltip" = "鲸骨头 枪炮交响曲 [@Spell.OdysseyAugments_JinxQ:Hotkey@] 增幅芯片鱼骨头的导弹现在不再消耗法力并且它的攻击距离加成和爆炸规模翻倍。"
tr "OdyAug_Ingame_JinxR_Arsenal_tooltip" = "兵工厂 超究极死神彗星 [@Spell.OdysseyAugments_JinxR:Hotkey@] 增幅芯片金克丝现在会在她的兵工厂里携带3颗超究极死神彗星,并且它们的充能速度快25%。"
tr "OdyAug_Ingame_JinxR_comet_tooltip" = "彗星 超究极死神彗星[@Spell.OdysseyAugments_JinxR:Hotkey@] 增幅芯片超究极死神彗星不再于碰撞时爆炸,而是会留下一条烈焰之径,持续6秒,可使敌人减速40%并灼烧敌人,每秒造成100/200/300 (+120%攻击力)(+60%法术强度)物理伤害。"
tr "OdyAug_Ingame_JinxW_Runaway_tooltip" = "逃跑吧 震荡电磁波 [@Spell.OdysseyAugments_JinxW:Hotkey@] 增幅芯片震荡电磁波不再于命中首个目标时停下,而是会对每个后续目标造成30%额外伤害。"
tr "OdyAug_Ingame_JinxW_Splitter_tooltip" = "分离器 震荡电磁波 [@Spell.OdysseyAugments_JinxW:Hotkey@] 增幅芯片震荡电磁波会在一次致命的扩散射击中发射2道额外的光束。(重复命中相同目标的话,只造成50%伤害)。"
tr "OdyAug_Ingame_JinxW_Tag_tooltip" = "标记电磁波 震荡电磁波 [@Spell.OdysseyAugments_JinxW:Hotkey@] 增幅芯片震荡电磁波的减速时长翻倍并且金克丝对被震荡的目标进行的首次普攻会进行一次自动暴击并且拥有无限制的攻击距离。"
tr "OdyAug_Ingame_MalphiteE_Aftershock_tooltip" = "余震 大地震颤 [@Spell.OdysseyAugments_MalphiteE:Hotkey@] 增幅芯片大地震颤的效果范围变大+50%,并且会在地上留下裂隙,裂隙会在2秒后喷涌,再次造成等额伤害。"
tr "OdyAug_Ingame_MalphiteE_Echo_tooltip" = "回响 大地震颤 [@Spell.OdysseyAugments_MalphiteE:Hotkey@] 增幅芯片被大地震颤命中的敌人会使此技能发生回响,对附近的敌人造成此技能的伤害。(同一次施放至多只会对相同目标造成两次伤害)"
tr "OdyAug_Ingame_MalphiteE_Intimidating_tooltip" = "威势 大地震颤 [@Spell.OdysseyAugments_MalphiteE:Hotkey@] 增幅芯片被大地震颤命中的敌人会将他们的主动目标变更为墨菲特,并且护甲和魔法抗性被击碎30%,持续3秒。"
tr "OdyAug_Ingame_MalphiteG_Goliath_tooltip" = "歌利亚巨人属性增幅芯片墨菲特的体型和攻击距离会随着额外生命值而增长,并且每获得100额外生命值就会使他的伤害提升+2%。(在3500生命值时到达最大值)"
tr "OdyAug_Ingame_MalphiteG_StarterAug_tooltip" = "肌肉男先天增幅芯片拥有金子般的心。花岗岩护盾的冷却时间在战斗期间不会重置,并且普攻和技能在命中时会使其冷却时间相应降低[1 | 2]秒。墨菲特还会获得:- +5%转换自实际伤害值的治疗效果(群体技能的效能为33%)。
- +50%终极技能冷却缩减。
- +5%生命值。
- +15法力回复/秒。
- +100攻击力和法术强度。
"
tr "OdyAug_Ingame_MalphiteG_Transmute_tooltip" = "质变数值增幅芯片墨菲特每拥有3法术强度就会获得1攻击力,并且每拥有4攻击力就会获得3法术强度。(不会自我叠加)"
tr "OdyAug_Ingame_MalphiteP_Bezerker_tooltip" = "狂暴花岗岩护盾 [P] 增幅芯片墨菲特在他身上的护盾被打破后会进入狂暴状态,使他的基础攻击力提升120并且他的攻击速度和移动速度提升60%,持续4秒。"
tr "OdyAug_Ingame_MalphiteP_Volatile_tooltip" = "易挥发花岗岩护盾 [P] 增幅芯片墨菲特身上的护盾在破裂时会爆炸,造成100 (+20%护甲) (+35%法术强度)魔法伤害并使附近的敌人减速50%,持续2秒。"
tr "OdyAug_Ingame_MalphiteQ_Fracture_tooltip" = "断裂 地震碎片 [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 增幅芯片地震碎片会断裂敌人4秒。普攻会打破断裂效果,击飞目标并造成125(+75%法术强度)魔法伤害。"
tr "OdyAug_Ingame_MalphiteQ_Landslide_tooltip" = "山崩 地震碎片 [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 增幅芯片地震碎片多造成75%伤害并且当它命中它的首要目标时,它会打击目标身后的每一个敌人。"
tr "OdyAug_Ingame_MalphiteQ_Sharpened_tooltip" = "尖锐 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 增幅芯片地震碎片获得50%施法距离,偷取50%移动速度,并且拥有一个50%的冷却时间缩减效果。"
tr "OdyAug_Ingame_MalphiteR_Onslaught_tooltip" = "狂袭 势不可挡 [@Spell.OdysseyAugments_MalphiteR:Hotkey@] 增幅芯片势不可挡多造成+60%伤害。每个被势不可挡影响的敌人都会为它缩减15%冷却时间。(至多缩减5次)"
tr "OdyAug_Ingame_MalphiteR_Relentless_tooltip" = "无情 势不可挡 [@Spell.OdysseyAugments_MalphiteR:Hotkey@] 增幅芯片势不可挡现在会朝着目标方向进行突进,直到墨菲特与地形产生碰撞为止,过程中会携带着所有被他经过的敌人。"
tr "OdyAug_Ingame_MalphiteW_Charged_tooltip" = "霆冲 野蛮打击 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 增幅芯片当野蛮打击被激活后,墨菲特会跳到它普攻距离之外的目标处并造成150%伤害。"
tr "OdyAug_Ingame_MalphiteW_Concussive_tooltip" = "震荡 野蛮打击 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 增幅芯片野蛮打击的顺劈尺寸提升至三倍并造成额外的50(+5%最大生命值)魔法伤害。"
tr "OdyAug_Ingame_MalphiteW_Unstable_tooltip" = "动荡 野蛮打击 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 增幅芯片激活野蛮打击会消耗墨菲特20%生命值,但为他提供+5%全能吸血和+50%暴击几率。"
tr "OdyAug_Ingame_SonaE_Flurry_tooltip" = "乱舞 迅捷奏鸣曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 增幅芯片迅捷奏鸣曲的主动效果可格挡所有飞行道具,并将它们转化为坚毅咏叹调的治疗弹体来传导至附近的友军身上。"
tr "OdyAug_Ingame_SonaE_Hyped_tooltip" = "亢奋 迅捷奏鸣曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 增幅芯片迅捷奏鸣曲的光环会净化友方身上的控制效果,并且它的移动速度加成提升至三倍。"
tr "OdyAug_Ingame_SonaE_Retrograde_tooltip" = "逆行 迅捷奏鸣曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 增幅芯片迅捷奏鸣曲的光环会进行额外的脉冲来减速附近的敌人并且每秒造成4x等级(+36%法术强度)魔法伤害"
tr "OdyAug_Ingame_SonaG_Drop_tooltip" = "水滴属性增幅芯片提供35%治疗和护盾强度作为奥能充能。在500层充能时,她的下次普攻将对一条直线上的所有敌人造成500(+50%法术强度)魔法伤害。治疗和护盾强度可提升这个能力的伤害。"
tr "OdyAug_Ingame_SonaG_Harsh_tooltip" = "刺耳属性增幅芯片娑娜获得相当于她75%法术强度的基础攻击力。"
tr "OdyAug_Ingame_SonaG_StarterAug_tooltip" = "先知者先天增幅芯片~难辨的音符~娑娜对奥能的掌握已升级能量和弦的效果:- 断奏:多造成+75%伤害。
- 渐弱:重置坚毅咏叹调的[@Spell.OdysseyAugments_SonaW:Hotkey@] 冷却时间。
- 节奏:对目标造成晕眩效果。
娑娜- +5%转换自实际伤害值的治疗效果(群体技能的效能为33%)。
- +50%终极技能冷却缩减。
- +10%治疗效果和护盾生命值。
- +20法力回复/秒。
"
tr "OdyAug_Ingame_SonaP_Boisterous_tooltip" = "喧嚣能量和弦 [P] 增幅芯片能量和弦现在影响目标附近范围内的所有敌人。"
tr "OdyAug_Ingame_SonaP_Cadence_tooltip" = "抑扬顿挫能量和弦 [P] 增幅芯片娑娜在施放2个基础技能后即可获得能量和弦。使用能量和弦可使狂舞终乐章的冷却时间降低6秒。"
tr "OdyAug_Ingame_SonaQ_Rhythm_tooltip" = "韵律英勇赞美诗 [@Spell.OdysseyAugments_SonaQ:Hotkey@] 增幅芯片英勇赞美诗的技能冷却时间会在娑娜施放另一个技能时重置。"
tr "OdyAug_Ingame_SonaQ_Rouse_tooltip" = "振作英勇赞美诗 [@Spell.OdysseyAugments_SonaQ:Hotkey@] 增幅芯片被英勇赞美诗的光环强化过的友军,其下次普攻提升+75%伤害。"
tr "OdyAug_Ingame_SonaQ_Rowdy_tooltip" = "喧闹英勇赞美诗 [@Spell.OdysseyAugments_SonaQ:Hotkey@] 增幅芯片如果英勇赞美诗的主动伤害命中的目标数达到上限,那么它的下次施放将会命中一个额外的目标并提供+50%额外伤害。(至多可叠4层。)"
tr "OdyAug_Ingame_SonaR_Cascade_tooltip" = "串联狂舞终乐章 [@Spell.OdysseyAugments_SonaR:Hotkey@] 增幅芯片用狂舞终乐章命中一名敌人时,会在该敌人身后重新施放此技能。每次串联都会使狂舞终乐章的冷却时间减少5秒。(最多减少5次)"
tr "OdyAug_Ingame_SonaR_Concerto_tooltip" = "协奏曲 狂舞终乐章 [@Spell.OdysseyAugments_SonaR:Hotkey@] 增幅芯片狂舞终乐章现在会朝着娑娜周围的8个方向发射。(重复命中相同目标的话,只造成50%伤害)。"
tr "OdyAug_Ingame_SonaW_Benediction_tooltip" = "祷告坚毅咏叹调 [@Spell.OdysseyAugments_SonaW:Hotkey@] 增幅芯片坚毅咏叹调的主动效果额外治疗1个友军。"
tr "OdyAug_Ingame_SonaW_Clutch_tooltip" = "攫命坚毅咏叹调 [@Spell.OdysseyAugments_SonaW:Hotkey@] 增幅芯片坚毅咏叹调的护盾可至多提升+200%,基于目标已损失的生命值。"
tr "OdyAug_Ingame_SonaW_Oasis_tooltip" = "绿洲 坚毅咏叹调 [@Spell.OdysseyAugments_SonaW:Hotkey@] 增幅芯片坚毅咏叹调的光环会不断地进行脉冲,每秒对其中的友军造成4x等级 (+6%法术强度)治疗效果。"
tr "OdyAug_Ingame_YasuoE_Chivalrous_tooltip" = "侠义 踏前斩 [@Spell.OdysseyAugments_YasuoE:Hotkey@] 增幅芯片踏前斩可以对友方英雄施放。这么做的话会为你和目标友军都提供一层浪客之道的护盾。"
tr "OdyAug_Ingame_YasuoE_Flicker_tooltip" = "摇曳 踏前斩 [@Spell.OdysseyAugments_YasuoE:Hotkey@] 增幅芯片踏前斩的距离提升+100%。如果亚索距目标很远,那么它现在会传送亚索至其目标身边。它还会触发攻击特效。"
tr "OdyAug_Ingame_YasuoE_Honed_tooltip" = "磨砺 踏前斩 [@Spell.OdysseyAugments_YasuoE:Hotkey@] 增幅芯片踏前斩的伤害增幅可叠加至+350%,并且叠加速度翻倍。伤害增幅可提升踏前斩的总伤害,而不只是基础伤害。"
tr "OdyAug_Ingame_YasuoG_Horizon_tooltip" = "天际线属性增幅芯片普攻和斩钢闪获得+150距离。任何命中都会使你的所有冷却时间减少0.25秒。"
tr "OdyAug_Ingame_YasuoG_Silvered_tooltip" = "镀银属性增幅芯片每2额外攻击力,提供+1%技能伤害。"
tr "OdyAug_Ingame_YasuoG_StarterAug_tooltip" = "船长先天增幅芯片谁让他掌舵的?浪客之道的护盾生命值翻倍并且持续时长翻倍。亚索还会获得:- +10%转换自实际伤害值的治疗效果(群体技能的效能为33%)。
- +50%终极技能冷却缩减。
- +10%移动速度。
- +15法力回复/秒?
"
tr "OdyAug_Ingame_YasuoP_Skillful_tooltip" = "娴熟浪客之道 [P] 增幅芯片亚索获得+50%暴击伤害,但无法获得暴击几率。他的普攻和斩钢闪的末端33%距离处将总能造成暴击。暴击会提供一个爆发性的移动速度。"
tr "OdyAug_Ingame_YasuoP_Sunder_tooltip" = "斩断浪客之道 [P] 增幅芯片亚索对一个目标的首次暴击将造成相当于目标15%当前生命值的额外真实伤害并将其急剧减速。(1500伤害上限)"
tr "OdyAug_Ingame_YasuoQ_Growing_tooltip" = "聚风 斩钢闪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 增幅芯片旋风烈斩会随着移动的距离而提升尺寸,至多可达+150%。"
tr "OdyAug_Ingame_YasuoQ_Infinity_tooltip" = "无限 斩钢闪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 增幅芯片使用斩钢闪命中一个单位的同时,会清除掉该目标身上的踏前斩冷却时间,并治疗亚索5%已损失生命值。"
tr "OdyAug_Ingame_YasuoQ_Wandering_tooltip" = "流浪 斩钢闪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 增幅芯片旋风烈斩还会回到亚索身边,并且造成的伤害提升+75%。"
tr "OdyAug_Ingame_YasuoR_Tempest_tooltip" = "雷厉 狂风绝息斩 [@Spell.OdysseyAugments_YasuoR:Hotkey@] 增幅芯片亚索在狂风绝息斩期间处于不可阻挡和伤害免疫状态。在着陆后,每命中一个单位,亚索就会发射两道旋风烈斩并且狂风绝息斩的冷却时间减少10%。 (最大值为50%)"
tr "OdyAug_Ingame_YasuoR_WindWalker_tooltip" = "风行 狂风绝息斩 [@Spell.OdysseyAugments_YasuoR:Hotkey@] 增幅芯片狂风绝息斩获得100%伤害, 持续时长和距离。在引导期间,亚索可以对着其他被击飞的敌人再次施放狂风绝息斩。"
tr "OdyAug_Ingame_YasuoW_Burst_tooltip" = "爆发 风之障壁 [@Spell.OdysseyAugments_YasuoW:Hotkey@] 增幅芯片亚索和他的友军在穿过风之障壁时会获得+100%暴击几率,+40%法术强度,+40%移动速度,持续8秒。风之障壁现在可移动6倍远。"
tr "OdyAug_Ingame_YasuoW_Gust_tooltip" = "劲风 风之障壁 [@Spell.OdysseyAugments_YasuoW:Hotkey@] 增幅芯片风之障壁的宽度翻倍并且它的冷却时间减半。"
tr "OdyAug_Ingame_YasuoW_Retribution_tooltip" = "报复 风之障壁 [@Spell.OdysseyAugments_YasuoW:Hotkey@] 增幅芯片当风之障壁格挡到一个飞行道具时,它会朝着反方向回敬一道旋风烈斩。(0.5秒冷却)"
tr "OdyAug_Ingame_ZiggsE_Hexhealing_tooltip" = "海克斯治疗 海克斯爆破雷区 [@Spell.OdysseyAugments_ZiggsE:Hotkey@] 增幅芯片海克斯爆破雷区会治疗爆破半径内的友军,并且友军在接近它们时也可以触发它们。"
tr "OdyAug_Ingame_ZiggsE_Refresher_tooltip" = "刷新器 海克斯爆破雷区 [@Spell.OdysseyAugments_ZiggsE:Hotkey@] 增幅芯片在一个海克斯爆破雷区已经完全被引爆或过期后,会在相同位置出现第二个雷区。"
tr "OdyAug_Ingame_ZiggsE_Seekers_tooltip" = "自动寻敌 海克斯爆破雷区 [@Spell.OdysseyAugments_ZiggsE:Hotkey@] 增幅芯片海克斯爆破雷区会朝着附近的敌人滚动。它们多造成40%伤害。(或治疗效果,前提是有海克斯治疗)。"
tr "OdyAug_Ingame_ZiggsG_Brink_tooltip" = "危险边缘属性增幅芯片在低于60%生命值时,获得100%移动速度,50%攻击速度和50%全技能冷却速度。"
tr "OdyAug_Ingame_ZiggsG_Distributor_tooltip" = "分配器属性增幅芯片获得150攻击距离,并且每1%额外攻击速度提供1法术强度。"
tr "OdyAug_Ingame_ZiggsG_StarterAug_tooltip" = "漂流者先天增幅芯片这家伙是谁?一触即发提供150额外攻击距离并造成双倍伤害。吉格斯还会获得:- +10%转换自实际伤害值的治疗效果(群体技能的效能为33%)。
- +50%终极技能冷却缩减。
- +10%法术强度。
- +15法力回复/秒。
"
tr "OdyAug_Ingame_ZiggsP_Bounce_tooltip" = "弹射一触即发 [P] 增幅芯片一触即发可对附近的敌人弹射至多4次。(弹射只会以未被影响的敌人为目标)。"
tr "OdyAug_Ingame_ZiggsP_Shorter_tooltip" = "引线更短一触即发[P] 增幅芯片一触即发的冷却时间降低至2秒并且伤害提升至两倍。"
tr "OdyAug_Ingame_ZiggsQ_Delayed_tooltip" = "延迟爆炸 弹跳炸弹 [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 增幅芯片弹跳炸弹弹跳最多6次(从2次提升),并且每次弹跳提供33%伤害和20%爆炸半径。(最大200%额外伤害)。"
tr "OdyAug_Ingame_ZiggsQ_Leftovers_tooltip" = "残余物 弹跳炸弹 [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 增幅芯片在一个弹跳炸弹每次弹跳时,它会留下一个 海克斯爆破地雷 [@Spell.OdysseyAugments_ZiggsE:Hotkey@]。"
tr "OdyAug_Ingame_ZiggsQ_Shatter_tooltip" = "粉碎器 弹跳炸弹 [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 增幅芯片每颗弹跳炸弹会以一种扩散形式投出3颗炸弹。(重复命中相同目标的话,只造成50%伤害)。"
tr "OdyAug_Ingame_ZiggsR_Fallout_tooltip" = "原子尘 科学的地狱火炮 [@Spell.OdysseyAugments_ZiggsR:Hotkey@] 增幅芯片在爆炸后,科学的地狱火炮会在它周围发射5颗迷你地狱火炮,并且被命中的敌人会在3秒里持续承受相当于30%伤害值的额外真实伤害。"
tr "OdyAug_Ingame_ZiggsR_Overkill_tooltip" = "过度杀伤 科学的地狱火炮 [@Spell.OdysseyAugments_ZiggsR:Hotkey@] 增幅芯片在施放科学的地狱火炮后的5秒,吉格斯免疫控制效果,获得80%伤害减免,并且可以无消耗地施放一次额外的科学的地狱火炮。"
tr "OdyAug_Ingame_ZiggsW_Afterburner_tooltip" = "再燃装置 定点爆破 [@Spell.OdysseyAugments_ZiggsW:Hotkey@] 增幅芯片定点爆破造成双倍伤害,并且当吉格斯着陆时,他会获得持续3秒的护盾并且击飞附近敌人,并造成双倍的定点爆破初始伤害(护盾生命值等值于着陆伤害值)。"
tr "OdyAug_Ingame_ZiggsW_Daredevil_tooltip" = "铤而走险 定点爆破 [@Spell.OdysseyAugments_ZiggsW:Hotkey@] 增幅芯片定点爆破将所有目标击退双倍距离,并且在吉格斯腾空时施放的技能会造成四倍伤害。"
tr "OdyAug_Ingame_ZiggsW_Mayhem_tooltip" = "蓄意伤人 定点爆破 [@Spell.OdysseyAugments_ZiggsW:Hotkey@] 增幅芯片定点爆破的爆炸半径翻倍,并且每命中一个敌人就会使冷却时间减少2秒(最多可减少90%冷却时间)。"
tr "OdyAug_LCU_JinxE_Bamboozle_description" = "金克丝呈环形投掷9颗嚼火者手雷。嚼火者手雷造成更多伤害。"
tr "OdyAug_LCU_JinxE_Bamboozle_name" = "蒙骗"
tr "OdyAug_LCU_JinxE_Hoppers_description" = "嚼火者手雷会朝着敌人们跃动并在命中时减少它们的冷却时间。"
tr "OdyAug_LCU_JinxE_Hoppers_name" = "跃动手雷"
tr "OdyAug_LCU_JinxE_Scorcher_description" = "嚼火者手雷会禁锢更长时间并且让敌人承受额外伤害。"
tr "OdyAug_LCU_JinxE_Scorcher_name" = "焦灼手雷"
tr "OdyAug_LCU_JinxG_PlanA_description" = "技能在命中时造成额外持续伤害并且提供转速提升的层数。"
tr "OdyAug_LCU_JinxG_PlanA_name" = "A计划"
tr "OdyAug_LCU_JinxG_PlanB_description" = "防御型装备提供额外攻击力和法术强度。"
tr "OdyAug_LCU_JinxG_PlanB_name" = "Z计划"
tr "OdyAug_LCU_JinxG_StarterAug_description" = "罪恶快感会在金克丝击杀闪亮怪兽时激活并且施加给所有组员。"
tr "OdyAug_LCU_JinxG_StarterAug_name" = "飞行员"
tr "OdyAug_LCU_JinxP_Antsy_description" = "当金克丝激活了罪恶快感时,她可以无限施放折跃。"
tr "OdyAug_LCU_JinxP_Antsy_name" = "躁动"
tr "OdyAug_LCU_JinxP_Eager_description" = "每当金克丝或金克丝的友军施放终极技能时,罪恶快感就会激活。"
tr "OdyAug_LCU_JinxP_Eager_name" = "饥渴"
tr "OdyAug_LCU_JinxQ_Barrage_description" = "转速提升的层数会让鱼骨头发射更多导弹。"
tr "OdyAug_LCU_JinxQ_Barrage_name" = "弹幕"
tr "OdyAug_LCU_JinxQ_SlowSlow_description" = "砰砰枪会减速敌人并击碎其防御属性。"
tr "OdyAug_LCU_JinxQ_SlowSlow_name" = "慢慢枪"
tr "OdyAug_LCU_JinxQ_Whalebones_description" = "鱼骨头的距离和半径提升,并且开火不再消耗法力。"
tr "OdyAug_LCU_JinxQ_Whalebones_name" = "鲸骨头"
tr "OdyAug_LCU_JinxR_Arsenal_description" = "最多可同时携带3颗超究极死神彗星。超究极死神彗星有更短的冷却时间。"
tr "OdyAug_LCU_JinxR_Arsenal_name" = "兵工厂"
tr "OdyAug_LCU_JinxR_Comet_description" = "超究极死神彗星会不断前进并且留下一条烈焰之径。"
tr "OdyAug_LCU_JinxR_Comet_name" = "彗星"
tr "OdyAug_LCU_JinxW_Runaway_description" = "震荡电磁波可穿过目标并对每个被命中的目标造成额外伤害。"
tr "OdyAug_LCU_JinxW_Runaway_name" = "逃跑吧"
tr "OdyAug_LCU_JinxW_Splitter_description" = "震荡电磁波会在一次扩散射击中发射2道额外的光束。"
tr "OdyAug_LCU_JinxW_Splitter_name" = "分离器"
tr "OdyAug_LCU_JinxW_Tag_description" = "震荡电磁波的减速效果更强并在攻击被它命中的目标时提供一次不限距离且必定暴击的普攻。"
tr "OdyAug_LCU_JinxW_Tag_name" = "标记电磁波"
tr "OdyAug_LCU_MalphiteE_Aftershock_description" = "大地震颤变得更大,并且会在2秒后再次造成伤害。"
tr "OdyAug_LCU_MalphiteE_Aftershock_name" = "余震"
tr "OdyAug_LCU_MalphiteE_Echo_description" = "被大地震颤击中的敌人会回响该次攻击,对附近的其它敌人造成伤害。"
tr "OdyAug_LCU_MalphiteE_Echo_name" = "回响"
tr "OdyAug_LCU_MalphiteE_Intimidating_description" = "被大地震颤击中的敌人会将墨菲特选为目标,并且防御属性被降低。"
tr "OdyAug_LCU_MalphiteE_Intimidating_name" = "威势"
tr "OdyAug_LCU_MalphiteG_Goliath_description" = "额外生命值会提供墨菲特额外的体积、攻击距离和伤害。"
tr "OdyAug_LCU_MalphiteG_Goliath_name" = "歌利亚巨人"
tr "OdyAug_LCU_MalphiteG_StarterAug_description" = "花岗岩护盾的冷却时间会在命中敌人时减少,并且不会在战斗期间重置。"
tr "OdyAug_LCU_MalphiteG_StarterAug_name" = "肌肉男"
tr "OdyAug_LCU_MalphiteG_Transmute_description" = "墨菲特的法术强度会提供额外攻击力,额外攻击力会提供法术强度。"
tr "OdyAug_LCU_MalphiteG_Transmute_name" = "质变"
tr "OdyAug_LCU_MalphiteP_Bezerker_description" = "当墨菲特身上的护盾被打破时,提供额外攻击力和移动速度。"
tr "OdyAug_LCU_MalphiteP_Bezerker_name" = "狂暴"
tr "OdyAug_LCU_MalphiteP_Volatile_description" = "当墨菲特身上的护盾被打破时,会对附近的敌人造成减速和伤害。"
tr "OdyAug_LCU_MalphiteP_Volatile_name" = "易挥发"
tr "OdyAug_LCU_MalphiteQ_Fracture_description" = "对被地震碎片影响到的敌人进行普攻时,会造成击飞和额外伤害。"
tr "OdyAug_LCU_MalphiteQ_Fracture_name" = "断裂"
tr "OdyAug_LCU_MalphiteQ_Landslide_description" = "地震碎片多造成伤害并会命中首个目标身后的其他敌人。"
tr "OdyAug_LCU_MalphiteQ_Landslide_name" = "山崩"
tr "OdyAug_LCU_MalphiteQ_Sharpened_description" = "地震碎片获得额外距离并偷取更多移动速度。它的冷却时间更短。"
tr "OdyAug_LCU_MalphiteQ_Sharpened_name" = "尖锐"
tr "OdyAug_LCU_MalphiteR_Onslaught_description" = "势不可挡造成更多伤害。每命中一个敌人都会减少它的冷却时间。"
tr "OdyAug_LCU_MalphiteR_Onslaught_name" = "狂袭"
tr "OdyAug_LCU_MalphiteR_Relentless_description" = "势不可挡现在是一个突进技能,会带着被命中的敌人直到他撞到墙体上为止。"
tr "OdyAug_LCU_MalphiteR_Relentless_name" = "无情"
tr "OdyAug_LCU_MalphiteW_Charged_description" = "野蛮打击会造成额外伤害并让墨菲特跃向远处的目标。"
tr "OdyAug_LCU_MalphiteW_Charged_name" = "霆冲"
tr "OdyAug_LCU_MalphiteW_Concussive_description" = "野蛮打击的顺劈区域更广并基于墨菲特的最大生命值造成额外魔法伤害。"
tr "OdyAug_LCU_MalphiteW_Concussive_name" = "震荡"
tr "OdyAug_LCU_MalphiteW_Unstable_description" = "野蛮打击会在施放时伤害墨菲特,但为他提供全能吸血和暴击。"
tr "OdyAug_LCU_MalphiteW_Unstable_name" = "动荡"
tr "OdyAug_LCU_SonaE_Flurry_description" = "迅捷奏鸣曲的主动效果可格挡所有飞行道具,并将它们转化为治疗弹体。"
tr "OdyAug_LCU_SonaE_Flurry_name" = "乱舞"
tr "OdyAug_LCU_SonaE_Hyped_description" = "迅捷奏鸣曲的光环会净化友方并提供更多移动速度。"
tr "OdyAug_LCU_SonaE_Hyped_name" = "亢奋"
tr "OdyAug_LCU_SonaE_Retrograde_description" = "迅捷奏鸣曲的光环会减速并伤害附近的敌人。"
tr "OdyAug_LCU_SonaE_Retrograde_name" = "逆行"
tr "OdyAug_LCU_SonaG_Drop_description" = "治疗效果和护盾会提供充能,以积攒一次强力的普攻。"
tr "OdyAug_LCU_SonaG_Drop_name" = "水滴"
tr "OdyAug_LCU_SonaG_Harsh_description" = "法术强度会为娑娜提供额外的基础攻击力。"
tr "OdyAug_LCU_SonaG_Harsh_name" = "刺耳"
tr "OdyAug_LCU_SonaG_StarterAug_description" = "能量和弦的效果获得增幅:Q+75%伤害,W可重置冷却,E会用晕眩替代减速。"
tr "OdyAug_LCU_SonaG_StarterAug_name" = "先知者"
tr "OdyAug_LCU_SonaP_Boisterous_description" = "能量和弦现在对范围内的所有敌人都生效。"
tr "OdyAug_LCU_SonaP_Boisterous_name" = "喧嚣"
tr "OdyAug_LCU_SonaP_Cadence_description" = "在施放2个基础技能后即可获得能量和弦。能量和弦可缩短狂舞终乐章的冷却时间。"
tr "OdyAug_LCU_SonaP_Cadence_name" = "抑扬顿挫"
tr "OdyAug_LCU_SonaQ_Rhythm_description" = "英勇赞美诗的冷却时间会在娑娜施放另一个技能时重置。"
tr "OdyAug_LCU_SonaQ_Rhythm_name" = "韵律"
tr "OdyAug_LCU_SonaQ_Rouse_description" = "被英勇赞美诗的光环所影响的友军,其下次普攻会造成更多伤害。"
tr "OdyAug_LCU_SonaQ_Rouse_name" = "振作"
tr "OdyAug_LCU_SonaQ_Rowdy_description" = "如果英勇赞美诗命中了最大目标数,那么它的下次施放会发射一个额外的弹体。"
tr "OdyAug_LCU_SonaQ_Rowdy_name" = "喧闹"
tr "OdyAug_LCU_SonaR_Cascade_description" = "狂舞终乐章可在命中敌人时弹跳并且命中目标身后的敌人。"
tr "OdyAug_LCU_SonaR_Cascade_name" = "串联"
tr "OdyAug_LCU_SonaR_Concerto_description" = "狂舞终乐章现在会朝着娑娜周围的8个方向发射。"
tr "OdyAug_LCU_SonaR_Concerto_name" = "协奏曲"
tr "OdyAug_LCU_SonaW_Benediction_description" = "坚毅咏叹调的主动效果额外治疗1个友军。"
tr "OdyAug_LCU_SonaW_Benediction_name" = "祷告"
tr "OdyAug_LCU_SonaW_Clutch_description" = "坚毅咏叹调的护盾可基于目标已损失的生命值来提升。"
tr "OdyAug_LCU_SonaW_Clutch_name" = "攫命"
tr "OdyAug_LCU_SonaW_Oasis_description" = "坚毅咏叹调的光环会不断地进行脉冲以治疗附近的友军。"
tr "OdyAug_LCU_SonaW_Oasis_name" = "绿洲"
tr "OdyAug_LCU_YasuoE_Chivalrous_description" = "踏前斩可以对友方英雄施放,为你和目标友军都提供一层浪客之道的护盾。"
tr "OdyAug_LCU_YasuoE_Chivalrous_name" = "侠义"
tr "OdyAug_LCU_YasuoE_Flicker_description" = "踏前斩的距离翻倍并会触发攻击特效。"
tr "OdyAug_LCU_YasuoE_Flicker_name" = "摇曳"
tr "OdyAug_LCU_YasuoE_Honed_description" = "踏前斩的伤害增幅拥有更高的上限并且叠层速度翻倍。"
tr "OdyAug_LCU_YasuoE_Honed_name" = "磨砺"
tr "OdyAug_LCU_YasuoG_Horizon_description" = "普攻和斩钢闪获得额外距离。普攻还会缩短冷却时间。"
tr "OdyAug_LCU_YasuoG_Horizon_name" = "天际线"
tr "OdyAug_LCU_YasuoG_Silvered_description" = "额外攻击力还会提供额外的技能伤害。"
tr "OdyAug_LCU_YasuoG_Silvered_name" = "镀银"
tr "OdyAug_LCU_YasuoG_StarterAug_description" = "被动护盾的持续时长翻倍并且基础护盾生命值+100%。"
tr "OdyAug_LCU_YasuoG_StarterAug_name" = "船长"
tr "OdyAug_LCU_YasuoP_Skillful_description" = "亚索总会用他的刀尖造成暴击,但其它情况不会暴击。"
tr "OdyAug_LCU_YasuoP_Skillful_name" = "娴熟"
tr "OdyAug_LCU_YasuoP_Sunder_description" = "你对一个目标的首次暴击会造成巨量的额外真实伤害和减速效果。"
tr "OdyAug_LCU_YasuoP_Sunder_name" = "斩断"
tr "OdyAug_LCU_YasuoQ_Growing_description" = "旋风烈斩的体积会随着移动距离而提升。"
tr "OdyAug_LCU_YasuoQ_Growing_name" = "聚风"
tr "OdyAug_LCU_YasuoQ_Infinity_description" = "斩钢闪会治疗亚索并清除目标身上踏前斩的冷却时间。"
tr "OdyAug_LCU_YasuoQ_Infinity_name" = "无限"
tr "OdyAug_LCU_YasuoQ_Wandering_description" = "旋风烈斩造成的伤害提升并且会回到亚索身边。"
tr "OdyAug_LCU_YasuoQ_Wandering_name" = "流浪"
tr "OdyAug_LCU_YasuoR_Tempest_description" = "狂风绝息斩期间会让亚索免疫伤害并且每命中一个单位就会放出两道旋风烈斩。 "
tr "OdyAug_LCU_YasuoR_Tempest_name" = "雷厉"
tr "OdyAug_LCU_YasuoR_WindWalker_description" = "狂风绝息斩获得额外伤害、持续时间和距离。它可以对其他被击飞的敌人再次施放。"
tr "OdyAug_LCU_YasuoR_WindWalker_name" = "风行"
tr "OdyAug_LCU_YasuoW_Burst_description" = "风之障壁移动得更远,并且为途经的友军提供暴击、法术强度和移动速度。"
tr "OdyAug_LCU_YasuoW_Burst_name" = "爆发"
tr "OdyAug_LCU_YasuoW_Gust_description" = "风之障壁的宽度翻倍并且冷却时间降低。"
tr "OdyAug_LCU_YasuoW_Gust_name" = "劲风"
tr "OdyAug_LCU_YasuoW_Retribution_description" = "当风之障壁格挡掉一个飞行道具时,它会朝反方向回敬一道旋风烈斩。"
tr "OdyAug_LCU_YasuoW_Retribution_name" = "报复"
tr "OdyAug_LCU_ZiggsE_Hexhealing_description" = "海克斯爆破雷区可治疗将其激活的友军。"
tr "OdyAug_LCU_ZiggsE_Hexhealing_name" = "海克斯治疗"
tr "OdyAug_LCU_ZiggsE_Refresher_description" = "海克斯爆破雷区会在所有地雷爆破后在同一位置再次施放。"
tr "OdyAug_LCU_ZiggsE_Refresher_name" = "刷新器"
tr "OdyAug_LCU_ZiggsE_Seekers_description" = "海克斯爆破雷区会朝着附近的敌人滚动并多造成伤害。"
tr "OdyAug_LCU_ZiggsE_Seekers_name" = "自动寻敌"
tr "OdyAug_LCU_ZiggsG_Brink_description" = "在低生命值时,获得额外移动速度、攻击速度和冷却缩减。"
tr "OdyAug_LCU_ZiggsG_Brink_name" = "危险边缘"
tr "OdyAug_LCU_ZiggsG_Distributor_description" = "普攻获得额外距离。额外攻击速度还会提供法术强度。"
tr "OdyAug_LCU_ZiggsG_Distributor_name" = "分配器"
tr "OdyAug_LCU_ZiggsG_StarterAug_description" = "一触即发提供150攻击距离并造成双倍伤害。"
tr "OdyAug_LCU_ZiggsG_StarterAug_name" = "漂流者"
tr "OdyAug_LCU_ZiggsP_Bounce_description" = "一触即发可对附近的敌人弹射,至多4次。"
tr "OdyAug_LCU_ZiggsP_Bounce_name" = "弹射"
tr "OdyAug_LCU_ZiggsP_Shorter_description" = "一触即发造成双倍伤害并且冷却时间降低至2秒。"
tr "OdyAug_LCU_ZiggsP_Shorter_name" = "引线更短"
tr "OdyAug_LCU_ZiggsQ_Delayed_description" = "弹跳炸弹会弹跳至多6次,并且每次弹跳都会获得伤害和距离加成。"
tr "OdyAug_LCU_ZiggsQ_Delayed_name" = "延迟爆炸"
tr "OdyAug_LCU_ZiggsQ_Leftovers_description" = "弹跳炸弹的每次弹跳都会留下一颗海克斯爆破地雷。"
tr "OdyAug_LCU_ZiggsQ_Leftovers_name" = "残余物"
tr "OdyAug_LCU_ZiggsQ_Shatter_description" = "弹跳炸弹会以一种扩散形式投出3颗炸弹。"
tr "OdyAug_LCU_ZiggsQ_Shatter_name" = "粉碎器"
tr "OdyAug_LCU_ZiggsR_Fallout_description" = "科学的地狱火炮会造成额外的持续伤害并在爆炸时发射额外的炸弹。"
tr "OdyAug_LCU_ZiggsR_Fallout_name" = "原子尘"
tr "OdyAug_LCU_ZiggsR_Overkill_description" = "在施放科学的地狱火炮后,吉格斯可以在5秒里不断地再次施放此技能。"
tr "OdyAug_LCU_ZiggsR_Overkill_name" = "过度杀伤"
tr "OdyAug_LCU_ZiggsW_Afterburner_description" = "用定点爆破将吉格斯发射出去时,可为吉格斯提供一层护盾并使他在着陆时伤害敌人。"
tr "OdyAug_LCU_ZiggsW_Afterburner_name" = "再燃装置"
tr "OdyAug_LCU_ZiggsW_Daredevil_description" = "定点爆破的击退距离翻倍。吉格斯在空中时可造成巨量伤害。"
tr "OdyAug_LCU_ZiggsW_Daredevil_name" = "铤而走险"
tr "OdyAug_LCU_ZiggsW_Mayhem_description" = "定点爆破拥有更大的爆炸半径。每命中一个敌人都会缩短此技能的冷却时间。"
tr "OdyAug_LCU_ZiggsW_Mayhem_name" = "蓄意伤人"
tr "order_dog_all_chat_msg" = "汪汪汪!"
tr "OverdriveAutoCDR" = "普攻可降低Q的冷却时间。"
tr "package_description_102" = "TBD"
tr "package_description_103" = "TBD"
tr "package_description_104" = "TBD"
tr "package_description_105" = "TBD"
tr "package_description_106" = "TBD"
tr "package_description_107" = "TBD"
tr "package_description_108" = ""
tr "package_description_109" = "TBD"
tr "package_description_110" = "TBD"
tr "package_description_111" = "TBD"
tr "package_description_112" = "TBD"
tr "package_description_113" = "TBD"
tr "package_description_114" = "TBD"
tr "package_description_115" = ""
tr "package_displayname_102" = "TBD"
tr "package_displayname_103" = "TBD"
tr "package_displayname_104" = "TBD"
tr "package_displayname_105" = "TBD"
tr "package_displayname_106" = "TBD"
tr "package_displayname_107" = "TBD"
tr "package_displayname_108" = "超值收藏包"
tr "package_displayname_109" = "TBD"
tr "package_displayname_110" = "TBD"
tr "package_displayname_111" = "TBD"
tr "package_displayname_112" = "TBD"
tr "package_displayname_113" = "TBD"
tr "package_displayname_114" = "TBD"
tr "package_displayname_115" = "英雄包"
tr "Passive_AatroxPassive_Cooldown" = "@PCooldown@秒冷却时间"
tr "Passive_AatroxPassive_Description" = "亚托克斯的下次攻击造成额外伤害,获得基于实际伤害值的治疗效果。"
tr "Passive_AatroxPassive_Lore" = "亚托克斯和他的同胞们曾是恕瑞玛对抗虚空之地时满载荣耀的守护者一族,最终却变成了符文之地的一个更大的威胁,并且仅被击败于被诡诈的致命巫术。但在被囚禁了数个世纪后,亚托克斯率先找到重获自由之法,那就是对那些蠢得妄图尝试挥舞那把含有他灵魂精华的神奇武器的愚妄之徒进行腐蚀和转化。现在,凭借偷来的血肉躯体,他以一种近似他之前形态的凶残外表行走于符文之地中,寻求着一次毁天灭地且久未兑现的复仇。"
tr "Passive_AatroxPassive_Name" = "赐死剑气"
tr "Passive_AatroxPassive_Tooltip" = "亚托克斯的下次普攻造成目标@PDamage@最大生命值的额外物理伤害,治疗亚托克斯相当于该额外伤害值的生命值。
当亚托克斯用一次技能或普攻命中一名敌方英雄或大型野怪时,此技能的冷却时间会得到缩短,用【暗裔利刃】的锋刃命中一名敌方英雄会使此缩短效果翻倍。"
tr "Passive_AatroxPassive_TooltipExtended" = "亚托克斯的下次普攻获得@PBonusAARange@额外距离并造成目标@PDamage@最大生命值的额外物理伤害(对野怪的最大伤害:@PMonsterCap@),治疗亚托克斯相当于该额外伤害值的生命值。
当亚托克斯用一次技能或普攻命中一名敌方英雄或大型野怪时,此技能的冷却时间会缩短@PChargeRate@秒,用【暗裔利刃】的锋刃命中一名敌方英雄会使此缩短效果翻倍。连续命中目标只会缩短一次冷却效果。"
tr "Passive_AkaliP_Name" = "我流忍法!潜龙印"
tr "Passive_AkaliWStealth_TooltipSimple" = "烟幕会遮蔽敌方对阿卡丽的视野。"
tr "Passive_Kayn_AssassinReady" = "@SrcNameWithColon@暗影刺客 就绪 - 暗裔 - @SubA@:@SubB@"
tr "Passive_Kayn_SlayerReady" = "@SrcNameWithColon@暗裔化身 就绪 - 暗影刺客 - @SubA@秒"
tr "Passive_MasterYiPassive_Name" = "双重打击"
tr "Passive_MasterYiPassive_Tooltip" = "易大师每第@AttackCount@次连续的攻击将进行双重打击。第二次打击将造成@TotalDamage@。"
tr "Passive_MasterYiPassive_TooltipSimple" = "每第四次连续的攻击将进行双重打击。"
tr "Passive_MordekaiserPassive_Name" = "AP重装战士"
tr "Passive_MordekaiserPassive_Tooltip" = "莫德凯撒每级获得法术强度。
阵亡时,莫德凯撒的鬼魂会出现在泉水处。它可以通过施放Q并标记一个位置来重新定位。在他的死亡计时器结束时,他会在他鬼魂所站的地方复活。敌人无法看到他的鬼魂,并且他的鬼魂不会产生视野,直到他的死亡计时器的最后5秒。"
tr "Passive_NeekoEPassiveCounter_Name" = "妮蔻 E"
tr "Passive_NeekoEPassiveCounter_Tooltip" = "妮蔻的第三次普攻将造成额外魔法伤害。"
tr "Passive_NeekoEPassiveReady_Name" = "妮蔻 E"
tr "Passive_NeekoEPassiveReady_Tooltip" = "妮蔻的下一次普攻将造成额外魔法伤害。"
tr "Passive_NeekoERoot_Name" = "禁锢"
tr "Passive_NeekoERoot_Tooltip" = "这个单位无法移动。"
tr "Passive_NeekoPassiveShield_Name" = "被动护盾"
tr "Passive_NeekoPassiveShield_Tooltip" = "妮蔻格挡下一次来自英雄或野怪的伤害"
tr "Passive_NeekoPassiveShieldCD_Name" = "妮蔻 R"
tr "Passive_NeekoPassiveShieldCD_Tooltip" = "这个单位无法移动。"
tr "Passive_NeekoRShield_Name" = "怒放"
tr "Passive_NeekoRShield_Tooltip" = "妮蔻获得了一层抵挡伤害的护盾。"
tr "Passive_NeekoRStun_Name" = "晕眩"
tr "Passive_NeekoRStun_Tooltip" = "这个单位无法进行任何动作。"
tr "Passive_NeekoWPassiveCounter_Name" = "两生花影"
tr "Passive_NeekoWPassiveCounter_Tooltip" = "妮蔻的第三次普攻将造成额外魔法伤害。"
tr "Passive_NeekoWPassiveReady_Name" = "两生花影"
tr "Passive_NeekoWPassiveReady_Tooltip" = "妮蔻的下一次普攻将造成额外魔法伤害。"
tr "Passive_NeekoWRoot_Name" = "禁锢"
tr "Passive_NeekoWRoot_Tooltip" = "这个单位无法移动。"
tr "Passive_QiyanaPv1_Name" = "凌人贵气"
tr "Passive_QiyanaPv1_Tooltip" = "你的第一次普攻或技能会对每个敌人造成@FinalDamage@额外物理伤害。
这个效果对每个目标有25秒冷却时间,但在你每次施放{{Spell_QiyanaEnchant_Name}}[@spell.QiyanaW:Hotkey@]来获取不同的武器附魔时,此冷却时间会重置。"
tr "Passive_Veigar_PingOverride" = "@SrcNameWithColon@超凡邪力 - @SubA@法术强度"
tr "penguknight_classic_tier1_name" = "企鹅 羽饰骑士"
tr "penguknight_dark_tier1_name" = "鸦领主 羽饰骑士"
tr "penguknight_ice_tier1_name" = "极冰 羽饰骑士"
tr "penguknight_owl_tier1_name" = "樱花 羽饰骑士"
tr "penguknight_rooster_tier1_name" = "特辣 羽饰骑士"
tr "penguknight_yellow_tier1_name" = "幼雏 羽饰骑士"
tr "perk_buff_desc_Guardian_CD" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}}正在冷却中。来自:@SourceName@"
tr "perk_buff_desc_KSStonebornPact_Heal" = ""
tr "perk_buff_desc_KSStonebornPact_Marker" = "石裔契约 符文---"
tr "perk_client_desc_7000" = ""
tr "perk_client_desc_AcuteSenses" = ""
tr "perk_client_desc_Conqueror" = ""
tr "perk_client_desc_Firetrap" = ""
tr "perk_client_desc_FuturesMarket" = "{{ perk_long_desc_FuturesMarket }}
欠款限额:@GoldLowerBoundInitial@ + @GoldLowerBoundPerMinute@/分钟
(欠款需要在@DebtAccumulationStartsAtMinute@分钟后才可使用)。"
tr "perk_client_desc_HailOfBlades" = ""
tr "perk_client_desc_Heartseeker" = ""
tr "perk_client_desc_NimbusCloak" = "施放你的终极技能时将为你提供一个不断衰减的移动速度提升,持续@Duration@秒。
移动速度提升:@MoveSpeedBoost@
冷却时间:@Cooldown@"
tr "perk_client_desc_Overheal" = ""
tr "perk_client_desc_PresenceOfMind" = "{{ perk_long_desc_PresenceOfMind }}"
tr "perk_client_desc_PressTheAttack" = ""
tr "perk_client_desc_StrengthRune" = ""
tr "perk_client_desc_TimeWarpTonic" = ""
tr "perk_client_desc_UnsealedSpellbook" = ""
tr "perk_conditional_MinionDematerializer_Supers_0" = ""
tr "perk_conditional_MinionDematerializer_Supers_1" = "
超级兵加成伤害:+@f4@%"
tr "perk_desc_Guardian_Shield" = "{{perk_displayname_Guardian}}这个单位已获得护盾并且提升了移动速度。来自:@SourceName@"
tr "perk_display_reward_Overgrowth" = "+生命值"
tr "perk_display_stat" = "@f1@"
tr "perk_display_stat_adaptive" = "@f1@"
tr "perk_display_stat_Blank" = "—"
tr "perk_display_stat_BountyHunter" = "@f1@/@f2@"
tr "perk_display_stat_celerity" = "@f1@"
tr "perk_display_stat_CelestialBody" = "{{perk_display_stat_CelestialBody@f1@}}"
tr "perk_display_stat_CelestialBody1" = "-@f2@%"
tr "perk_display_stat_CelestialBody2" = "+@f2@"
tr "perk_display_stat_Chrysalis" = "@f1@/@f2@"
tr "perk_display_stat_DarkHarvest" = "@f9@"
tr "perk_display_stat_EmDash" = "—"
tr "perk_display_stat_Eyeball" = "@f1.-1@"
tr "perk_display_stat_EyeballCollection" = "@f3@/@MaxEyeballs@"
tr "perk_display_stat_Firetrap" = "@f7@/@f8@"
tr "perk_display_stat_GhostPoro" = "@f2@"
tr "perk_display_stat_HailOfBladesBonusPercentage" = "@f2@%"
tr "perk_display_stat_Heartseeker" = "@f3@"
tr "perk_display_stat_Kleptomancy" = "@f1@"
tr "perk_display_stat_MagicalFootwear" = "@f1@:@f2@@f3@"
tr "perk_display_stat_MinionDematerializer" = "@f1@|@f2@|@f3@"
tr "perk_display_stat_NimbusCloak" = "@f2@秒"
tr "perk_display_stat_percent" = "@f1@%"
tr "perk_display_stat_percent100" = "@f1*100@%"
tr "perk_display_stat_ratio" = "@f1@/@f2@"
tr "perk_display_stat_ratio_UnsealedSpellbook" = "@f4@/@f8@"
tr "perk_display_stat_ScryersGaze" = "@f4@"
tr "perk_display_stat_seconds" = "@f1@秒"
tr "perk_display_stat_ShieldBash" = "@f1@"
tr "perk_display_stat_total" = "@f1@"
tr "perk_display_stat_Transcendence" = "{{ perk_display_stat_Transcendence_@f3@ }}"
tr "perk_display_stat_Transcendence_0" = "@f4*100@%"
tr "perk_display_stat_Transcendence_1" = "@f1@{{ adaptive_force_stat_@f2@ }}"
tr "perk_display_stat_veteran" = "@f1@ | @f2@"
tr "perk_display_stat_ZombieWard" = "@f2@"
tr "perk_display_stat_ZombieWardDisplayStat" = "@f1@"
tr "perk_displayname_7000" = ""
tr "perk_displayname_8105" = "无情猎手"
tr "perk_displayname_8226" = "法力流系带"
tr "perk_displayname_8233" = "绝对专注"
tr "perk_displayname_8234" = "坚毅不倒"
tr "perk_displayname_8241" = "终极技能帽"
tr "perk_displayname_8446" = "爆破"
tr "perk_displayname_9101" = "过量治疗"
tr "perk_displayname_9103" = "传说:血统"
tr "perk_displayname_9104" = "传说:欢欣"
tr "perk_displayname_9105" = "传说:韧性"
tr "perk_displayname_9111" = "凯旋"
tr "perk_displayname_AcuteSenses" = "敏锐感官"
tr "perk_displayname_ApproachVelocity" = "行近速率"
tr "perk_displayname_ArcaneComet" = "奥术彗星"
tr "perk_displayname_BiscuitDelivery" = "饼干配送"
tr "perk_displayname_BonePlating" = "骸骨镀层"
tr "perk_displayname_Celerity" = "迅捷"
tr "perk_displayname_CelestialBody" = "星界躯体"
tr "perk_displayname_CheapShot" = "恶意中伤"
tr "perk_displayname_Chrysalis" = "蛹化"
tr "perk_displayname_Conditioning" = "调节"
tr "perk_displayname_Conqueror" = "征服者"
tr "perk_displayname_CosmicInsight" = "星界洞悉"
tr "perk_displayname_CoupDeGrace" = "致命一击"
tr "perk_displayname_CutDown" = "砍倒"
tr "perk_displayname_DarkHarvest" = "黑暗收割"
tr "perk_displayname_DomInsSetBonus" = "邪恶的艺术大师"
tr "perk_displayname_DomPreSetBonus" = "扭曲的外科医生"
tr "perk_displayname_DomResSetBonus" = "不朽屠夫"
tr "perk_displayname_DomSorSetBonus" = "以太之刃"
tr "perk_displayname_Electrocute" = "电刑"
tr "perk_displayname_EyeballCollection" = "眼球收集器"
tr "perk_displayname_Firetrap" = "火焰陷阱"
tr "perk_displayname_FleetFootwork" = "迅捷步法"
tr "perk_displayname_FontOfLife" = "生命源泉"
tr "perk_displayname_FuturesMarket" = "未来市场"
tr "perk_displayname_GatheringStorm" = "风暴聚集"
tr "perk_displayname_GhostPoro" = "幽灵魄罗"
tr "perk_displayname_GlacialAugment" = "冰川增幅"
tr "perk_displayname_GraspOfTheUndying" = "不灭之握"
tr "perk_displayname_Guardian" = "守护者"
tr "perk_displayname_HailOfBlades" = "丛刃"
tr "perk_displayname_Heartseeker" = "觅心者"
tr "perk_displayname_HextechFlashtraption" = "海克斯科技闪现罗网"
tr "perk_displayname_IngeniousHunter" = "灵性猎手"
tr "perk_displayname_InsDomSetBonus" = "无情远见家"
tr "perk_displayname_InsPreSetBonus" = "优雅的对决大师"
tr "perk_displayname_InsResSetBonus" = "时间无穷者"
tr "perk_displayname_InsSorSetBonus" = "占星师"
tr "perk_displayname_IronSkin" = "钢铁皮肤"
tr "perk_displayname_Kleptomancy" = "行窃预兆"
tr "perk_displayname_LethalTempo" = "致命节奏"
tr "perk_displayname_MagicalFootwear" = "神奇之鞋"
tr "perk_displayname_MinionDematerializer" = "小兵去质器"
tr "perk_displayname_MirrorShell" = "镜之壳"
tr "perk_displayname_NimbusCloak" = "灵光披风"
tr "perk_displayname_Overgrowth" = "过度生长"
tr "perk_displayname_PerfectTiming" = "完美时机"
tr "perk_displayname_PhaseRush" = "相位猛冲"
tr "perk_displayname_Predator" = "掠食者"
tr "perk_displayname_PreDomSetBonus" = "无慈悲的精锐"
tr "perk_displayname_PreInsSetBonus" = "博学者"
tr "perk_displayname_PreResSetBonus" = "永恒冠军"
tr "perk_displayname_PresenceOfMind" = "气定神闲"
tr "perk_displayname_PreSorSetBonus" = "铜制的完美"
tr "perk_displayname_PressTheAttack" = "强攻"
tr "perk_displayname_RavenousHunter" = "贪欲猎手"
tr "perk_displayname_ResDomSetBonus" = "利维坦"
tr "perk_displayname_ResInsSetBonus" = "开明的泰坦"
tr "perk_displayname_ResPreSetBonus" = "巨兽"
tr "perk_displayname_ResSorSetBonus" = "奥术巨像"
tr "perk_displayname_Revitalize" = "复苏"
tr "perk_displayname_RunicArmor" = "无效化之法球"
tr "perk_displayname_Scorch" = "焦灼"
tr "perk_displayname_ScryersGaze" = "占卜者的凝视"
tr "perk_displayname_SecondWind" = "复苏之风"
tr "perk_displayname_ShieldBash" = "护盾猛击"
tr "perk_displayname_SorDomSetBonus" = "祸患"
tr "perk_displayname_SorInsSetBonus" = "玄秘"
tr "perk_displayname_SorPreSetBonus" = "无缺掷魔师"
tr "perk_displayname_SorResSetBonus" = "远古至尊"
tr "perk_displayname_SuddenImpact" = "猛然冲击"
tr "perk_displayname_SummonAery" = "召唤:艾黎"
tr "perk_displayname_TasteOfBlood" = "血之滋味"
tr "perk_displayname_Template" = ""
tr "perk_displayname_TimeWarpTonic" = "时间扭曲补药"
tr "perk_displayname_Transcendence" = "超然"
tr "perk_displayname_UltimateHunter" = "终极猎人"
tr "perk_displayname_Unflinching" = "坚定"
tr "perk_displayname_UnsealedSpellbook" = "启封的秘籍"
tr "perk_displayname_VeteranAftershock" = "余震"
tr "perk_displayname_Waterwalking" = "水上行走"
tr "perk_displayname_ZombieWard" = "僵尸守卫"
tr "perk_eog_stat_desc_AbsoluteFocus" = "主动时间总和:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_AbsoluteFocus1" = "额外AD/AP总和:@eogvar1@"
tr "perk_eog_stat_desc_Aftershock1" = "造成的伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_ArcaneComet1" = "造成伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_BiscuitDelivery1" = "已收到的饼干:@eogvar1@"
tr "perk_eog_stat_desc_BonePlating" = "格挡的伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_Celerity1" = "已移动过的额外距离:@eogvar1@"
tr "perk_eog_stat_desc_CelestialBody1" = "--"
tr "perk_eog_stat_desc_CheapShot" = "伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_CheapShot1" = "每次激活的额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_Conditioning" = "激活的游戏时间占比:@eogvar1@%"
tr "perk_eog_stat_desc_Conditioning1" = "护甲加成总和:@eogvar1@"
tr "perk_eog_stat_desc_Conditioning2" = "魔抗加成总和:@eogvar2@"
tr "perk_eog_stat_desc_ConditioningArmor" = "总护甲加成:@eogvar2@"
tr "perk_eog_stat_desc_ConditioningMR" = "总魔抗加成:@eogvar3@"
tr "perk_eog_stat_desc_Conqueror" = "造成的真实伤害总和:@eogvar1@
如非真实伤害时应被缓和的伤害:@eogvar2@
总治疗效果:@eogvar3@"
tr "perk_eog_stat_desc_CosmicInsight1" = "--"
tr "perk_eog_stat_desc_CoupDeGrace1" = "额外伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_CutDown1" = "额外伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_DarkHarvest1" = "造成的伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_DarkHarvest2" = "收割的灵魂数总和:@eogvar2@"
tr "perk_eog_stat_desc_Demolish1" = "额外伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_Electrocute1" = "造成伤害的总和:@eogvar1@"
tr "perk_eog_stat_desc_Electrocute2" = "每次激活的额外伤害:@eogvar2@"
tr "perk_eog_stat_desc_EyeballCollection1" = "攻击力/法术强度加成总和:@eogvar1@"
tr "perk_eog_stat_desc_Firetrap1" = "已触发的火焰陷阱:@eogvar1@"
tr "perk_eog_stat_desc_Firetrap2" = "已导致的燃烧伤害总和:@eogvar2@"
tr "perk_eog_stat_desc_FleetFootwork1" = "治疗效果总和:@eogvar1@"
tr "perk_eog_stat_desc_FontOfLife1" = "友军治疗总和:@eogvar1@"
tr "perk_eog_stat_desc_FuturesMarket1" = "提前购买次数:@eogvar1@"
tr "perk_eog_stat_desc_GatheringStorm1" = "额外AD/AP总和:@eogvar1@"
tr "perk_eog_stat_desc_GhostPoro1" = "已生成的幽灵魄罗:@f3@
已发现的敌人数:@f1@"
tr "perk_eog_stat_desc_GhostPoro2" = "拥有额外属性的游戏时长占比:@eogvar2@%"
tr "perk_eog_stat_desc_GlacialAugment1" = "敌人被减速的额外时间:@eogvar1@秒"
tr "perk_eog_stat_desc_GraspOfTheUndying" = "伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_GraspOfTheUndying1" = "每次激活的额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_GraspOfTheUndyingHeal" = "治疗总和:@eogvar2@"
tr "perk_eog_stat_desc_Guardian1" = "护盾生命值总和:@eogvar1@"
tr "perk_eog_stat_desc_HailOfBlades" = "带着额外攻速打出的攻击次数:@eogvar1@"
tr "perk_eog_stat_desc_HailOfBlades_2" = "已打出的连续攻击百分比:@eogvar2@%"
tr "perk_eog_stat_desc_HailOfBlades_Future_1" = "已造成的额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_HailOfBlades_Future_2" = "丛刃打出的攻击次数占比:@eogvar2@%"
tr "perk_eog_stat_desc_HextechFlashtraption1" = "海克斯闪现的次数:@eogvar1@"
tr "perk_eog_stat_desc_IngeniousHunter1" = "总层数:@eogvar2@"
tr "perk_eog_stat_desc_IngeniousHunter2" = "物品激活次数总和(含饰品):@eogvar1@"
tr "perk_eog_stat_desc_IronSkin" = "激活的游戏时间占比:@eogvar1@%"
tr "perk_eog_stat_desc_IronSkin1" = "护甲加成:@eogvar1@"
tr "perk_eog_stat_desc_Kleptomancy1" = "已提供的金币:@eogvar1@"
tr "perk_eog_stat_desc_Kleptomancy2" = "已掠夺的物品:@eogvar2@"
tr "perk_eog_stat_desc_LastResort1" = "回复的施法资源总和:@eogvar1@"
tr "perk_eog_stat_desc_LastStand1" = "额外效果总和:@eogvar1@"
tr "perk_eog_stat_desc_LegendAlacrity1" = "攻击速度加成总和:@eogvar1@"
tr "perk_eog_stat_desc_LegendBloodline1" = "生命偷取加成总和:@eogvar1@"
tr "perk_eog_stat_desc_LegendTenacity1" = "韧性加成总和:@eogvar1@"
tr "perk_eog_stat_desc_LegendTimeCompleted" = "已完成的时间:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_LethalTempo1" = "激活时间总和:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_MagicalFootwear1" = "鞋子的抵达时间:@eogvar1@:@eogvar2@@eogvar3@"
tr "perk_eog_stat_desc_ManaflowBand" = "法力加成总和:@eogvar1@"
tr "perk_eog_stat_desc_ManaflowBand1" = "回复的施法资源总和:@eogvar1@"
tr "perk_eog_stat_desc_ManaflowBand2" = "已回复的法力总和:@eogvar2@"
tr "perk_eog_stat_desc_MinionDematerializer1" = "已造成的额外小兵伤害:@eogvar1@"
tr "perk_eog_stat_desc_MinionDematerializer2" = "近战兵加成伤害:@eogvar2@"
tr "perk_eog_stat_desc_MinionDematerializer3" = "攻城兵加成伤害:@eogvar3@"
tr "perk_eog_stat_desc_MirrorShell" = "激活的游戏时间占比:@eogvar1@%"
tr "perk_eog_stat_desc_MirrorShell1" = "魔抗加成:@eogvar1@"
tr "perk_eog_stat_desc_NimbusCloak" = "已激活的次数:@eogvar1@"
tr "perk_eog_stat_desc_NullifyingOrb" = "提供的护盾总和:@eogvar1@"
tr "perk_eog_stat_desc_NullifyingOrb1" = "护盾值:@eogvar1@"
tr "perk_eog_stat_desc_Overgrowth1" = "额外最大生命值总和:@eogvar1@"
tr "perk_eog_stat_desc_Overheal1" = "格挡的伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_Overheal2" = "护盾总和:@eogvar2@"
tr "perk_eog_stat_desc_PerfectTiming1" = "时机:完美"
tr "perk_eog_stat_desc_PhaseRush" = "激活次数总和:@eogvar1@"
tr "perk_eog_stat_desc_PhaseRush1" = "每次激活的移动速度加成:@eogvar1@"
tr "perk_eog_stat_desc_Predator1" = "对英雄的伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_PresenceOfMind" = "已回复的法力:@eogvar1@"
tr "perk_eog_stat_desc_PresenceOfMind2" = "已返还的终极技能冷却时间:@eogvar2@秒"
tr "perk_eog_stat_desc_PressTheAttack" = "伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_PressTheAttack2" = "额外伤害:@eogvar2@"
tr "perk_eog_stat_desc_PressTheAttack3" = "揭示弱点伤害:@eogvar3@"
tr "perk_eog_stat_desc_RavenousHunter1" = "治疗效果总和:@eogvar1@"
tr "perk_eog_stat_desc_RavenousHunter2" = "总层数:@eogvar2@"
tr "perk_eog_stat_desc_RelentlessHunter1" = "总层数:@eogvar2@"
tr "perk_eog_stat_desc_RelentlessHunter2" = "移动速度提升:@eogvar1@%"
tr "perk_eog_stat_desc_Revitalize1" = "额外治疗效果:@eogvar1@"
tr "perk_eog_stat_desc_Revitalize2" = "额外护盾:@eogvar2@"
tr "perk_eog_stat_desc_Scorch1" = "额外伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_ScryersGaze1" = "已触发的次数:@eogvar1@"
tr "perk_eog_stat_desc_ScryersGaze2" = "已造成的额外魔法伤害:@eogvar2@"
tr "perk_eog_stat_desc_SecondsOfUse1" = "处在加速状态的时间:@eogvar1@"
tr "perk_eog_stat_desc_SecondWind1" = "治疗效果总和:@eogvar1@"
tr "perk_eog_stat_desc_ShieldBash1" = "伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_ShieldBash2" = "额外护盾值总和:@eogvar2@"
tr "perk_eog_stat_desc_SuddenImpact" = "伤害总和:@eogvar1@"
tr "perk_eog_stat_desc_SuddenImpact1" = "额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_SummonAery1" = "已造成的伤害:@eogvar1@"
tr "perk_eog_stat_desc_SummonAery2" = "护盾抵消的伤害:@eogvar2@"
tr "perk_eog_stat_desc_TasteOfBlood1" = "治疗效果总和:@eogvar1@"
tr "perk_eog_stat_desc_TheUltimateHat1" = "额外冷却缩减总和:@eogvar1@"
tr "perk_eog_stat_desc_TimeWarpTonic2" = "回复的即时生命值总和:@eogvar2@"
tr "perk_eog_stat_desc_TimeWarpTonic3" = "回复的即时法力值总和:@eogvar3@"
tr "perk_eog_stat_desc_Transcendence" = "获取的自适应属性总和:@eogvar1@"
tr "perk_eog_stat_desc_Transcendence1" = "额外冷却缩减总和:@eogvar1@"
tr "perk_eog_stat_desc_Triumph1" = "回复生命值总和:@eogvar1@"
tr "perk_eog_stat_desc_Triumph2" = "提供的额外金币总和:@eogvar2@"
tr "perk_eog_stat_desc_TunnelVision1" = "--"
tr "perk_eog_stat_desc_UltimateHunter" = "层数总和:@eogvar1@"
tr "perk_eog_stat_desc_Unflinching1" = "每次激活的韧性加成:@eogvar1@"
tr "perk_eog_stat_desc_UnsealedSpellbook" = "已置换的召唤师技能:@eogvar1@"
tr "perk_eog_stat_desc_UnsealedSpellbook1" = "已更换的召唤师技能:@eogvar1@"
tr "perk_eog_stat_desc_Waterwalking1" = "激活时间总和:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_ZombieWard1" = "已生成的守卫:@eogvar1@"
tr "perk_eog_stat_desc_ZombieWard2" = "已获得的适应之力:@eogvar2@"
tr "perk_eog_stat_FormattedTime" = "@eogvar1@:@eogvar2@"
tr "perk_FuturesMarket_debtmode_0" = "在@DebtAccumulationStartsAtMinute@分钟时可用"
tr "perk_FuturesMarket_debtmode_1" = "@f1@金币"
tr "perk_info_tooltip" = "符文面板点击开启菜单允许你查看你的符文页和信息。"
tr "perk_legend_next_stack_0" = "
到下一层的进度:@f2@%"
tr "perk_legend_next_stack_1" = ""
tr "perk_long_desc_7000" = ""
tr "perk_long_desc_8101" = "攻击和移动会积攒能量层数。在100层时,你的下次攻击会充盈能量。
充盈能量的攻击会为你治疗@HealBase@ - @HealMax@(+@HealBonusADRatio.1@额外攻击力,+@HealAPRatio.1@法术强度)生命值并为你提供持续1秒的@MSBuff*100@%移动速度加成。
不会对野怪造成伤害。
"
tr "perk_long_desc_8105" = "提供额外的非战斗状态移动速度加成,数额相当于@StartingOOCMS@+@OOCMS.0@x赏金猎人层数。
你首次参与击杀每位独特的敌方英雄时,都会赚取一层赏金猎人效果。"
tr "perk_long_desc_8112" = "在@WindowDuration@秒内用3个独立的攻击或技能命中一位英雄时,会造成额外的自适应伤害。
伤害值:@DamageBase@ - @DamageMax@ (+@BonusADRatio.-1@额外攻击力, +@APRatio.-1@法术强度)。
冷却时间:@Cooldown@ - @CooldownMin@秒
“我们曾称呼他们为“雷霆领主”,是因为他们的闪电招来了灾祸。”"
tr "perk_long_desc_8224" = "在你受到即将使你的生命值降至@PercHealthTrigger.0*100@%以下的魔法伤害时,为你提供一个魔法伤害护盾,可吸收的魔法伤害值为:@ShieldMin@ - @ShieldMax@(基于等级)+@APRatio.-1@法术强度和+@ADRatio.-1@额外攻击力),持续@ShieldDuration@秒。
冷却时间: @Cooldown@秒"
tr "perk_long_desc_8226" = "用一个技能命中一名敌方英雄时,可永久使你的最大法力值提升@ManaIncrease@,提升法力的上限为@MaxManaIncrease@法力。
在达到@MaxManaIncrease@额外法力值后,每@PercentManaRestoreCooldown@秒回复你@PercentManaRestore*100@%的已损失法力值。
冷却时间:@Cooldown.0@秒"
tr "perk_long_desc_8232" = "在河道时,获得@MovementSpeed@移动速度并获得{{ perk_subtext_AdaptiveForce_Max }}(基于等级)。
愿你如奔腾的河流一样迅捷,如受惊的峡谷迅捷蟹一样机敏
"
tr "perk_long_desc_8233" = "在高于@HealthPercent*100@%生命值时,获得{{ perk_subtext_AdaptiveForce_Max }}(基于等级)
在1级时提供@MinAdaptive.-1*0.6@攻击力或@MinAdaptive@法术强度。"
tr "perk_long_desc_8234" = "当你的生命值低于@HealthThresholdStart.0*100@%时,对英雄多造成@MinBonusDamagePercent.0*100@% -@MaxBonusDamagePercent.0*100@%伤害。最大伤害会在@HealthThresholdEnd.0*100@%生命值时提供。"
tr "perk_long_desc_8241" = "你的终极技能的冷却时间缩短@StartingCDR@%。每当你施放你的终极技能时,它的冷却时间就会进一步地缩短@CDChunkPerStack@%。最多可叠加@MaxStacks@次。"
tr "perk_long_desc_8304" = "你在@GiveBootsAtMinute@分钟时获得免费的{{game_item_displayname_2422}},但你在之前不能购买鞋子。你每参与一次击杀,就会使获得鞋子的时间点提前@SecondsSoonerPerTakedown@秒。
{{game_item_displayname_2422}}可为你提供额外的+@AdditionalMovementSpeed@移动速度。"
tr "perk_long_desc_8306" = "当【闪现】尚未冷却完毕时,它会被替换为海克斯闪现。
海克斯闪现:引导@ChannelDuration@秒后闪烁到一个新位置。
冷却时间:@CooldownTime@秒。在你进入与英雄战斗的状态时,会有一个为期@ChampionCombatCooldown@秒的冷却时间。
"
tr "perk_long_desc_8313" = "开始游戏时带着一个一次性使用的{{ game_item_displayname_2419 }},可用来进入凝滞状态。{{ game_item_displayname_2420 }}在最初的@InitialCooldown.0@分钟里无法被使用。
使{{ game_item_displayname_3157 }},{{ game_item_displayname_3026 }},,和{{ game_item_displayname_3193 }}的冷却时间减少@PercentGAZhonyasCDR.0*100@%。"
tr "perk_long_desc_8446" = "当位于防御塔@DistanceToTower@码内时,在@TotalDemolishTime@秒里持续充能一次针对防御塔的强力攻击。充能攻击造成@OutputDamagePerStack@(+你@MaxHealthPercentDamage.0 * 100@%最大生命值)额外伤害。
冷却时间:@CooldownSeconds@秒"
tr "perk_long_desc_9101" = "你身上的溢出治疗效果会变成一个护盾,护盾生命值最多可达@MaxBaseShieldCap@(+@ShieldCapRatio.0*100@%最大生命值)。
护盾的积攒方式为:@ShieldGenerationRateMin.0*100@到@ShieldGenerationRateMax.0*100@%的来自你自身或友军的治疗效果溢出额。"
tr "perk_long_desc_9111" = "参与击杀会回复@MissingHealthRestored.0*100@%已损失生命值并提供额外的@BonusGold@金币。
“最危险的游戏带来最伟大的荣光。”
—诺克萨斯清算人"
tr "perk_long_desc_AcuteSenses" = "在开始与一名敌方英雄进行战斗时,如果在你@Range@码范围内有一名隐藏的敌方英雄的话,那么你会收到一个警告信号。
此外,警告信号提供@AdaptiveMin@-@AdaptiveMax@自适应属性(基于等级),持续@Duration@秒。
冷却时间:@Cooldown@秒
敌人如果在@DelayBeforeConsideredHidden@秒或以上未出现在视野内的话,则会被视为隐藏。"
tr "perk_long_desc_ApproachVelocity" = "朝着附近移动受损的友方英雄或敌方英雄移动时,将获得@MovementSpeedPercentBonus.0*100@%移动速度加成。
距离:@ActivationDistance@"
tr "perk_long_desc_ArcaneComet" = "用一个技能对一名英雄造成伤害时,会在其位置处召唤一颗彗星,若【奥术彗星】尚未冷却,则改为减少它的剩余冷却时间。
自适应伤害:@DamageBase@ - @DamageMax@基于等级(+@APRatio.-1@法术强度和+@ADRatio.-1@额外攻击力)
冷却时间:@RechargeTime@ - @RechargeTimeMin@秒
冷却缩减:
单体目标技能:@PercentRefund*100@%。
群体目标技能:@AoEPercentRefund*100@%。
持续伤害技能:@DotPercentRefund*100@%。
"
tr "perk_long_desc_BiscuitDelivery" = "饼干配送:每过@BiscuitMinuteInterval@分钟获得一个{{game_item_displayname_2010}},直到@SwapOverMinute@分钟为止。
饼干可回复你@HealthHealPercent.0*100@%的已损失生命值和法力值。使用一个饼干可永久给予你@PermanentMana@最大法力值。
没有法力的英雄会回复@HealthHealPercentManaless.0*100@%已损失生命值。"
tr "perk_long_desc_BonePlating" = "在承受来自一名敌方英雄的伤害后,你所受的下@BlockCount@次来自英雄的技能或攻击将少造成@BlockBase@-@BlockMax@伤害。
持续时长:@BlockDuration@秒
冷却时间:@Cooldown@秒"
tr "perk_long_desc_Celerity" = "你身上的移动速度加成多@PercentHasteMod*100@%效率并提供@PercentMS*100@%移动速度。"
tr "perk_long_desc_CelestialBody" = "永久+@HealthBonus@生命值
-@ChampionDamagePenalty*100@%对英雄和野怪的伤害,直至@EndTime@分钟为止
“最伟大的传说活在群星之中。”
—— 梦想家 戴福娜"
tr "perk_long_desc_CheapShot" = "对移动或行动受损的敌人造成@DamageIncMin@~@DamageIncMax@额外真实伤害(基于等级)。
冷却时间:@Cooldown@秒
会在移动受损之后触发伤害。"
tr "perk_long_desc_Chrysalis" = "开始游戏时带有@StartingHealth@额外生命值。当你获得@MaxTakedowns@次参与击杀后,将该生命值转化为{{perk_subtext_AdaptiveForce}}。"
tr "perk_long_desc_Conditioning" = "{{ perk_short_desc_Conditioning }}"
tr "perk_long_desc_Conqueror" = "对敌方英雄造成伤害的攻击或技能会提供@MinAdaptivePerStack@-@MaxAdaptivePerStack@适应之力(基于等级),持续@RangedBuffDuration@秒(近战为@MeleeBuffDuration@秒)。最多可叠加@MaxStacks@次。
在叠满后,你@TrueDamageConversion*100@%的伤害将转化为真实伤害和等额的治疗效果。"
tr "perk_long_desc_CosmicInsight" = "+@CDR*100@%冷却缩减
+@CDR*100@%最大冷却缩减
+@CDR*100@%召唤师技能冷却缩减
+@CDR*100@%装备冷却缩减"
tr "perk_long_desc_CoupDeGrace" = "对生命值低于@EnemyHealthPercentageThreshold*100@%的英雄多造成@BonusPercentDamage.0 *100@%伤害。"
tr "perk_long_desc_CutDown" = "对英雄多造成@MinBonusDamagePercent.0*100@%到@MaxBonusDamagePercent.0*100@%伤害,基于目标英雄的最大生命值比你多多少。
对敌人的额外伤害会线性增长,条件是目标敌人的生命值上限比你多@MinHealthDifference.0*100@%到@MaxHealthDifference.0*100@%。"
tr "perk_long_desc_DarkHarvest" = "伤害一名生命值低于@HarvestThreshold*100@%的英雄时会造成自适应伤害并收割该英雄的灵魂,将{{perk_displayname_DarkHarvest}}的伤害永久提升@DamagePerSoulEssence@。
{{perk_displayname_DarkHarvest}}伤害:@BaseDamageLow@-@BaseDamageHigh@ (基于等级) (+@DamagePerSoulEssence@伤害x灵魂数) (+@ADRatio.-1@额外攻击力) (+@APRatio.-1@法术强度)
冷却时间:@Cooldown@秒(参与击杀时重置到@CooldownResetValue.01@秒)"
tr "perk_long_desc_DomInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_DomPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@AttackSpeed*100@%攻击速度"
tr "perk_long_desc_DomResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_DomResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_long_desc_DomSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_EyeballCollection" = "在参与击杀英雄时收集眼球。每个已收集的眼球都会提供{{ perk_subtext_AdaptiveForce }}。
你的收集会在@MaxEyeballs@个眼球时被视为已完成,额外提供{{ perk_subtext_AdaptiveForce_EyeballCollection }}。
每次参与击杀英雄提供@StacksPerTakedown@个眼球。"
tr "perk_long_desc_Firetrap" = "开始游戏时,物品栏里自带一个{{perk_displayname_Firetrap}},并在之后每过@TrapGenerationDuration@分钟,就会生成一个新的,最多可生成@MaxFiretraps@个陷阱。
每个{{perk_displayname_Firetrap}}都可被放置在地面上,处于潜行状态并有@TrapSetDelay@秒的部署时间,可持续@TrapDuration@秒。
已部署的{{perk_displayname_Firetrap}}将在被敌方英雄踩上时爆炸,显形并减速目标英雄@SlowAmount*100@%,持续@SlowDuration@秒并造成@BurnDamageMin@-@BurnDamageMax@真实伤害(基于等级)。如果陷阱被部署在草丛中,那么它在爆炸时的减速效果会提升至@BrushSlowAmount*100@%并且伤害翻倍。"
tr "perk_long_desc_FleetFootwork" = "攻击和移动会积攒能量层数。在100层时,你的下次攻击会充盈能量。
充盈能量的攻击会为你治疗@HealBase@ - @HealMax@(+@HealBonusADRatio.-1@额外攻击力,+@HealAPRatio.-1@法术强度)生命值并为你提供持续@MSDuration.0@秒的@MSBuff*100@%移动速度加成。
远程英雄:来自小兵的治疗效果只有@RangedMinionReduction*100@%效能。"
tr "perk_long_desc_FontOfLife" = "对一名敌方英雄施加移动受损效果会将其标记@MarkDuration@秒。
友方英雄在攻击被标记的敌人时,会在@HealDuration@秒里共获得@FlatHealAmount@+你@HealthRatio.-1 * 100@%最大生命值的治疗效果。"
tr "perk_long_desc_FuturesMarket" = "你可以欠债来购买装备。你可以欠的数额会随时间增加。
借款费用:@ExcessCostPenaltyFlat@金币"
tr "perk_long_desc_GatheringStorm" = "每@UpdateAfterMinutes@分钟获得法术强度或攻击力,自动适应。
10分钟: + 8法术强度 或 5攻击力
20分钟: + 24法术强度 或 14攻击力
30分钟: + 48法术强度 或 29攻击力
40分钟: + 80法术强度 或 48攻击力
50分钟: + 120法术强度 或 72攻击力
60分钟: + 168法术强度 或 101攻击力
以此类推……"
tr "perk_long_desc_GhostPoro" = "在你的守卫消散后,它们会留下一个可以提供@MaxDuration@秒视野的{{ perk_displayname_GhostPoro }}。附近的敌方英雄会将{{ perk_displayname_GhostPoro }}吓跑。
每生成一个{{ perk_displayname_GhostPoro }}和在你的{{ perk_displayname_GhostPoro }}发现一名敌方英雄时,提供{{ perk_subtext_AdaptiveForce }},最多至@MaxStacks@层。
在提供@MaxStacks@层后,额外提供@CompletionBonus@适应之力。"
tr "perk_long_desc_GlacialAugment" = "对一名英雄进行普攻时还会使该英雄减速@SlowDuration.0@秒。减速效果会在持续期间不断增强。- 远程:远程攻击最多可减速@SlowAmountBase.0*-100@% - @SlowAmountMax.0*-100@%
- 近战:近战攻击最多可减速@SlowAmountBaseMelee.0*-100@% - @SlowAmountMaxMelee.0*-100@%
用主动型装备减速一名英雄时,还会发射一束冻结射线来穿透该英雄,冻住附近的地面@SlowZoneDuration@秒,使其中的所有单位减速@SlowZoneSlow*-100@%。
冷却时间:每个单位@UnitCDBase@-@UnitCD16@秒"
tr "perk_long_desc_GraspOfTheUndying" = "在战斗中每过@TriggerTime@秒,你对一个英雄发起的下一次普攻将会:- 造成相当于你@PercentHealthDamage.0@%最大生命值的魔法伤害
- 治疗你@PercentHealthHeal.0*100@%的最大生命值
- 你的生命值永久提升@MaxHealthPerProc@
远程英雄:伤害、治疗效果和提升的永久生命值减少@RangedPenaltyMod*100@%。
"
tr "perk_long_desc_Guardian" = "{{ perk_shared_desc_Guardian }}
冷却时间:@Cooldown@ - @CooldownMaxLevel@秒
护盾:@ShieldBase@ - @ShieldMax@ + 你@APRatio*100@%法术强度 + 你@HPRatio.0*100@%额外生命值。
急速:+@Haste*100@%移动速度。"
tr "perk_long_desc_HailOfBlades" = "在攻击敌方英雄时,提供@ASBoostMin*100@%攻击速度给最先的@NumHits@次攻击。
每次攻击的间隔不能超过@Duration@秒,否则这个效果就会结束。
冷却时间:脱离战斗后@OutOfCombatCooldown@秒。
被重置的攻击会使攻击次数上限提升1。
允许你暂时溢出你的攻击速度上限。"
tr "perk_long_desc_HailOfBlades_Future" = "对一名敌方英雄发起的前@NumHits@次攻击获得@ASBoostMin*100@-@ASBoostMax*100@%攻击速度。{{perk_displayname_HailOfBlades}}允许你暂时溢出你的攻速上限,但在每次攻击之间的时间不能超过@Duration@秒,否则这个效果就会结束。
冷却时间:@OutOfCombatCooldown@秒(在非战斗状态下的刷新速度快5倍)。
"
tr "perk_long_desc_Heartseeker" = "击杀攻城小兵或参与击杀英雄时将召唤一个{{perk_displayname_Heartseeker}}实体,来捕猎距离最近的敌方英雄@EntityLifetime@秒。在接触时,实体将附身该英雄@RevealDuration@秒。
对被{{perk_displayname_Heartseeker}}影响的英雄造成伤害时,将摧毁该实体,移除视野但会造成@BaseDamageMin@-@BaseDamageMax@(+@ADRatio@额外攻击力)(+@APRatio@法术强度)魔法伤害。"
tr "perk_long_desc_IngeniousHunter" = "提供主动装备冷却缩减(包含饰品效果),数额相当于@StartingActiveItemCDR.0*100@%+@ActiveItemCDRPerStack.0*100@%x赏金猎人层数。
你首次参与击杀每位独特的敌方英雄时,都会赚取一层赏金猎人效果。"
tr "perk_long_desc_InsDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_InsPreSetBonus" = "+@AttackSpeed*100@%攻击速度"
tr "perk_long_desc_InsResSetBonus" = "+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_long_desc_InsSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_IronSkin" = "获得+@ArmorBase@护甲。
来自消耗品的治疗效果、至少@FlatHealThreshold@生命值的治疗效果和护盾效果,都会使你的护甲会提升@TotalExtraArmor*100@%,持续@EvolveArmorDuration@秒。"
tr "perk_long_desc_Kleptomancy" = "在使用一个技能后,你的下@KleptoCharges@次攻击都可以提供5金币……或者更棒的东西。
只有对英雄发起的攻击才会为你提供奖励。"
tr "perk_long_desc_LegendBloodline" = "每层传奇效果提供@LifeStealPerStack*100@%生命偷取(最大层数:@MaxLegendStacks@)。
赚取传奇层数进度的方式为:参与英雄击杀,击杀大型野怪,击杀小兵。"
tr "perk_long_desc_LegendHeroism" = "获得@AttackSpeedBase*100@%攻击速度,此外每层传奇效果额外提供@AttackSpeedPerStack*100@%攻击速度(最大层数:@MaxLegendStacks@)。
赚取传奇层数进度的方式为:参与英雄击杀,击杀大型野怪,击杀小兵。"
tr "perk_long_desc_LegendTenacity" = "获得@TenacityBase*100@%韧性,此外每层传奇效果额外提供@TenacityPerStack*100@%韧性(最大层数:@MaxLegendStacks@)。
赚取传奇层数进度的方式为:参与英雄击杀,击杀大型野怪,击杀小兵。"
tr "perk_long_desc_LethalTempo" = "在对英雄造成伤害的@LeadInDelay.1@秒后,提供@AttackSpeedMin*100@ - @AttackSpeedMax*100@%攻击速度(基于等级),持续@AttackSpeedBuffDurationMin@秒。你可通过不断攻击一名敌方英雄来让这个效果延长至@AttackSpeedBuffDurationMax@秒。
冷却时间:@Cooldown@秒
{{perk_displayname_LethalTempo}}允许你暂时溢出你的攻击速度上限。"
tr "perk_long_desc_MinionDematerializer" = "开始游戏时会带着@GainedMinionKillers@个能够立刻击杀并吸收线上小兵的{{game_item_displayname_2403}}。{{game_item_displayname_2403}}在游戏最初的@InitialCooldown@秒内处于冷却状态。
吸收一个小兵会使你对该类型小兵的伤害永久提升+@DamageBonusForAnyAbsorbed.0*100@%,并且每吸收该类型的另一个小兵,这个伤害加成就会提升+@DamageBonusPerAdditionalAbsorbed.0*100@%。
"
tr "perk_long_desc_MirrorShell" = "获得+@MRBase@魔法抗性。
来自消耗品的治疗效果、至少@FlatHealThreshold@生命值的治疗效果和护盾效果,都会使你的魔法抗性会提升@EvolveBonusMR*100@%,持续@EvolveShellDuration@秒。"
tr "perk_long_desc_NimbusCloak" = "在你施放终极技能后的短时间里,为你提供一个不断衰减的移动速度提升,持续@Duration.1@秒,并允许你无视单位的碰撞体积。
提升:@MoveSpeedBoost@移动速度
冷却时间:@Cooldown@秒,受益于冷却缩减"
tr "perk_long_desc_Overgrowth" = "你附近每有@UnitsPerTier@个野怪或小兵死亡,就会使你永久获得@FlatHealthPerTier@最大生命值。
在你吸收了@ThresholdUnits@个野怪或小兵时,提供一个额外的@ThresholdMaxHealthRatio*100@%最大生命值。"
tr "perk_long_desc_PhaseRush" = "在@Window@秒内用3次攻击或独立的技能命中一名敌方英雄时,会提供@HasteBase*100@ - @HasteMax*100@%移动速度加成和@SlowResist*100@%减速抵抗(基于等级)。
持续时间:@Duration@秒
冷却时间:@Cooldown@秒"
tr "perk_long_desc_Predator" = "为你的鞋子附魔上主动效果“{{perk_displayname_Predator}}。”
{{ game_itemmod_bloodmoonboots }}"
tr "perk_long_desc_PreDomSetBonus" = "+@AttackSpeed*100@%攻击速度
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_PreInsSetBonus" = "+@AttackSpeed*100@%攻击速度"
tr "perk_long_desc_PreResSetBonus" = "+@AttackSpeed*100@%攻击速度"
tr "perk_long_desc_PresenceOfMind" = "参与击杀后回复你@PercentManaRestore*100@%的最大法力值并返还你终极技能@UltimateCooldownRefund*100@%的冷却时间。"
tr "perk_long_desc_PreSorSetBonus" = "+@AttackSpeed*100@%攻击速度
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_PreSorSplitBonus" = "+@AttackSpeed*100@%攻击速度
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_long_desc_PressTheAttack" = "用@HitsRequired@次连续的普攻命中一名敌方英雄时,将造成@MinDamage@ - @MaxDamage@的额外自适应伤害(基于等级)并使其进入易损状态,让其所受的来自任意来源的伤害提升@AmpPotencyStartSelf.0*100@ - @AmpPotencyMaxSelf.0*100@%,持续@AmpDuration@秒。"
tr "perk_long_desc_RavenousHunter" = "你的技能造成的伤害值的一部分将转化为对你的治疗效果。
治疗百分比:@StartingOmnivamp*100@%+@OmnivampPerStack*100@%x赏金猎人层数。
你首次参与击杀每位独特的敌方英雄时,都会赚取一层赏金猎人效果。
群体技能: 治疗效果会降低至三分之一。"
tr "perk_long_desc_ResDomSetBonus" = "+@Health@生命值"
tr "perk_long_desc_ResDomSplit" = "+@Health@-@HealthAtEighteen@生命值(基于等级)
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_ResInsSetBonus" = "+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_long_desc_ResPreSetBonus" = "+@Health@生命值"
tr "perk_long_desc_ResPreSplit" = "+@Health@-@HealthAtEighteen@生命值(基于等级)
+@AttackSpeed.0*100@%攻击速度"
tr "perk_long_desc_ResSorSetBonus" = "+@Health@生命值"
tr "perk_long_desc_ResSorSplit" = "+@Health@-@HealthAtEighteen@生命值(基于等级)
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_Revitalize" = "你施放或获得的治疗效果和护盾效果会增强@StandardAmp.0@%,并且如果目标的生命值低于@HealthCutoff.0@%,则此数值会提升额外的@ExtraAmp.0@%。"
tr "perk_long_desc_Scorch" = "你的下一个技能在命中时会使敌方英雄燃烧,在@dotduration@秒后造成@damage@ - @damagemax@额外魔法伤害(基于等级)。
冷却时间:@BurnlockoutDuration@秒"
tr "perk_long_desc_ScryersGaze" = "在你@DetectionRange@码范围内,距离最近的敌方守卫或视野设备会被显形@BlackoutDuration@秒。此外,在摧毁一个视野设备后,对敌方英雄造成伤害时会造成@DamageMin@ - @DamageMax@额外魔法伤害。
冷却时间:@Cooldown@秒
{{perk_displayname_ScryersGaze}}在游戏开始时会处于尚未冷却状态。"
tr "perk_long_desc_SecondWind" = "在你受到来自一名敌方英雄伤害之后,你会在@RegenSeconds@秒里持续回复生命值,总额相当于你@RegenPercentMax.0*100@%已损失生命值 +@RegenFlat.0@。"
tr "perk_long_desc_ShieldBash" = "在带有护盾时,基于等级获得1 - 10护甲和魔法抗性。
在你获得一个新的护盾时,你的下一次对英雄发起的普攻造成@ProcBaseMin@ - @ProcBaseMax@(+@BonusHealthRatio.1@%额外生命值)(+@ShieldRatio.1@%新护盾值)额外自适应伤害。
在护盾消散后,你最多有@ProcDuration@秒的时间来使用这个效果。"
tr "perk_long_desc_SorDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_SorInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_SorPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@AttackSpeed*100@% 攻击速度"
tr "perk_long_desc_SorResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_SorResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_long_desc_StatModAdaptive" = "+@StatGain2@ 适应之力"
tr "perk_long_desc_StatModArmor" = "+@StatGain@护甲"
tr "perk_long_desc_StatModAttackSpeed" = "+@StatGain@%攻击速度"
tr "perk_long_desc_StatModCooldownReductionScaling" = "+@StatGainMin@-@StatGainMax@% 冷却缩减(基于等级)"
tr "perk_long_desc_StatModHealthScaling" = "+@StatGainMin@-@StatGainMax@生命值(基于等级)"
tr "perk_long_desc_StatModMagicResist" = "+@StatGain@魔法抗性"
tr "perk_long_desc_StatModMovementSpeed" = "+@StatGain1@% 移动速度"
tr "perk_long_desc_SuddenImpact" = "在离开潜行状态或使用一次突进、跃击、闪烁或传送效果,对英雄造成任何伤害后,你都会获得@BonusLethality.0@穿甲和@BonusMpen.0@法术穿透,持续@Duration@秒。
冷却时间:@Cooldown@秒"
tr "perk_long_desc_SummonAery" = "你的攻击和技能会向目标派出艾黎,来对敌方英雄造成伤害或为友方英雄套上护盾。
伤害:@DamageBase@ - @DamageMax@(基于等级)+@DamageAPRatio.-1@法术强度和+@DamageADRatio.-1@额外攻击力
护盾生命值:@ShieldBase@ - @ShieldMax@(基于等级)+@ShieldRatio.-1@法术强度和+@ShieldRatioAD.-1@额外攻击力)
艾黎在回到你的位置前无法被再次派出。"
tr "perk_long_desc_TasteOfBlood" = "在你伤害一名敌方英雄时为你提供治疗效果。
治疗效果:@HealAmount@-@HealAmountMax@ (+@ADRatio.-1@额外攻击力,+@APRatio.-1@法术强度)生命值(基于等级)
冷却时间:@Cooldown@秒"
tr "perk_long_desc_Template" = ""
tr "perk_long_desc_TimeWarpTonic" = "在享用一瓶药水或一个饼干时,会即时提供@RestorationPercentage*100@%的生命或法力回复额度,但会让该消耗品进入短暂冷却时间。此外,你会在效果期间获得@BonusMS*100@% 移动速度。
冷却时间:与消耗品的持续时间相同。"
tr "perk_long_desc_Transcendence" = "在你到达@LevelToTurnOn@级时获得@MaxCDR*100@%冷却缩减。
每百分比溢出的冷却缩减会转化为{{ perk_subtext_AdaptiveForce }}。"
tr "perk_long_desc_UltimateHunter" = "你的终极技能获得@StartingUltCDR@%冷却缩减,外加@AdditionalUltCDR.0@%x赏金猎人层数。
你首次参与击杀每位独特的敌方英雄时,都会赚取一层赏金猎人效果。"
tr "perk_long_desc_Unflinching" = "在施放一个召唤师技能后,获得@BonusTenacity*100@%韧性和@BonusSlowResist*100@%减速抵抗,持续@BuffDuration@秒。此外,你每有一个尚未冷却完毕的召唤师技能,你的韧性和减速抵抗就会提升@PersistTenacity*100@%。"
tr "perk_long_desc_UnsealedSpellbook" = "将你的一个已装备的召唤师技能置换成一个新的、单一的召唤师技能。你所置换的每个独特的召唤师技能都会使你的置换冷却时间永久降低@ShardRechargeReductionSeconds@秒(初始置换冷却时间为@ShardRechargeMinutes@分钟)。
你的首次置换将在@ShardFirstMinutes@分钟时变为可用状态。
召唤师技能仅可在非战斗状态下置换。
在使用一个已置换的召唤师技能后,你必须置换@NumSummonersBeforeRepeat@次以上才能再次选择第一个召唤师技能。"
tr "perk_long_desc_VeteranAftershock" = "在定身住一名敌方英雄后,使你的护甲和魔法抗性提升@FlatResists@+你@PercentBonusResist*100@%的额外双抗,持续@DelayBeforeBurst.1@秒。随后会爆炸,对附近的敌人造成魔法伤害。
伤害值:@StartingBaseDamage@ - @MaxBaseDamage@ (+你@HealthRatio.-1@%的最大生命值)
冷却时间:@Cooldown@秒
来自余震的双抗加成封顶值:@BonusResistMin@-@BonusResistMax@(基于等级)
"
tr "perk_long_desc_ZombieWard" = "参与击杀敌方守卫时,会使友方的{{perk_displayname_ZombieWard}}从敌方守卫的尸体上爬出。
此外,每生成一个{{ perk_displayname_ZombieWard }},提供{{ perk_subtext_AdaptiveForce }},最多至@MaxStacks@层。
在生成@MaxStacks@个{{perk_displayname_ZombieWard}}后,额外提供@CompletionBonus@适应之力。
僵尸守卫是可被看见的,持续@WardDuration@秒并且不会算入你的守卫限制。"
tr "perk_rune_stat_groupname_defensive" = "防御"
tr "perk_rune_stat_groupname_flex" = "灵活"
tr "perk_rune_stat_groupname_offensive" = "进攻"
tr "perk_shared_desc_Guardian" = "守护距离你@SnuggleRange@码内的友军,以及被你选为技能目标的友军@GuardDuration@秒。当守护持续时,如果你和该友军承受伤害,那么你们两个都会获得一层护盾且被加速@ShieldDuration@秒。"
tr "perk_short_desc_7000" = ""
tr "perk_short_desc_8105" = "独特的参与击杀会提供永久的非战斗状态移动速度加成。"
tr "perk_short_desc_8112" = "在@WindowDuration@秒内用3个独立的攻击或技能命中一位英雄时,会造成额外的自适应伤害。"
tr "perk_short_desc_8224" = "当你在承受即将使生命值降至危险线的魔法伤害时,提供一个魔法伤害护盾。"
tr "perk_short_desc_8226" = "用一个技能命中一名敌方英雄时,可永久使你的最大法力值提升@ManaIncrease@,提升法力的上限为@MaxManaIncrease@法力。
在达到@MaxManaIncrease@额外法力值后,每@PercentManaRestoreCooldown@秒回复你@PercentManaRestore*100@%的已损失法力值。 "
tr "perk_short_desc_8232" = "在河道时提供移动速度和法术强度或攻击力,自动适应。"
tr "perk_short_desc_8233" = "在高于@HealthPercent*100@%生命值时,获得额外的自适应伤害。"
tr "perk_short_desc_8234" = "当你的生命值较低时,你的攻击对英雄多造成伤害。"
tr "perk_short_desc_8241" = "你的终极技能的冷却时间得到了缩减。并且你每次使用终极技能时,它的冷却时间就会得到进一步缩减。"
tr "perk_short_desc_8304" = "你在@GiveBootsAtMinute@分钟时获得免费的鞋子,但你在之前不能购买鞋子。每次协助击杀都会让你的鞋子的到来时间提前@SecondsSoonerPerTakedown@秒。"
tr "perk_short_desc_8306" = "当【闪现】尚未冷却完毕时,它会被替换为海克斯闪现。
海克斯闪现:引导,然后闪烁到一个新位置。"
tr "perk_short_desc_8313" = "获得一个免费的{{game_item_displayname_2420}}。{{game_item_displayname_2420}}有一个一次性使用的凝滞主动效果。"
tr "perk_short_desc_8446" = "当位于防御塔附近时,持续充能一次针对防御塔的强力攻击。"
tr "perk_short_desc_9101" = "你身上的溢出治疗效果将变成一个护盾。"
tr "perk_short_desc_9111" = "参与击杀会回复你@MissingHealthRestored.0*100@%的已损失生命值并提供额外@BonusGold@金币。"
tr "perk_short_desc_AcuteSenses" = "在开始与一名敌方英雄进行战斗时,如果附近有一名隐藏的敌方英雄的话,那么你会收到一个警告信号。
此外,警告信号提供自适应属性(基于等级),持续@Duration@秒。
"
tr "perk_short_desc_ApproachVelocity" = "朝着移动受损的友方英雄或被你施加了移动受损效果的敌方英雄移动时,获得移动速度加成。"
tr "perk_short_desc_ArcaneComet" = "用一个技能对一名英雄造成伤害时,会在其位置处召唤一颗彗星。"
tr "perk_short_desc_BiscuitDelivery" = "每过@BiscuitMinuteInterval@分钟获得一个免费的【饼干】,直到@SwapOverMinute@分钟为止。享用一个饼干可永久提升你的最大法力值并回复生命值和法力值。"
tr "perk_short_desc_BonePlating" = "{{perk_long_desc_BonePlating}}"
tr "perk_short_desc_Celerity" = "你身上的移动速度加成多@PercentHasteMod*100@%效率并提供@PercentMS*100@%移动速度。"
tr "perk_short_desc_CelestialBody" = "永久+@HealthBonus@生命值
-@ChampionDamagePenalty*100@%对英雄和野怪的伤害,直到@EndTime@分钟为止"
tr "perk_short_desc_CheapShot" = "对移动或行动受损的敌方英雄造成额外真实伤害。"
tr "perk_short_desc_Chrysalis" = "{{perk_long_desc_Chrysalis}}"
tr "perk_short_desc_Conditioning" = "在@MinutesRequired@分钟时获得+@ArmorBase@护甲和+@MRBase@魔抗,并使你的护甲和魔抗提升@ExtraResist@%。"
tr "perk_short_desc_Conqueror" = "在攻击敌方英雄时提供适应之力。在达到@MaxStacks@层后,将你的一部分伤害转化为真实伤害和等额的治疗效果。"
tr "perk_short_desc_CosmicInsight" = "+@CDR*100@%冷却缩减
+@CDR*100@%最大冷却缩减
+@CDR*100@%召唤师技能冷却缩减
+@CDR*100@%装备冷却缩减"
tr "perk_short_desc_CoupDeGrace" = "对低生命值的敌方英雄造成更多伤害。"
tr "perk_short_desc_CutDown" = "对最大生命值多于你的所有敌方英雄造成更多伤害。"
tr "perk_short_desc_DarkHarvest" = "伤害一名低生命值的英雄时会造成自适应伤害并从该猎物身上收割灵魂。"
tr "perk_short_desc_DomInsSetBonus" = "主宰+启迪套装加成"
tr "perk_short_desc_DomPreSetBonus" = "主宰+精密套装加成"
tr "perk_short_desc_DomResSetBonus" = "主宰+坚决套装加成"
tr "perk_short_desc_DomSorSetBonus" = "主宰+巫术套装加成"
tr "perk_short_desc_EyeballCollection" = "在参与击杀英雄时收集眼球。每个眼球都会提供永久的攻击力或法术强度,自动适应,并在完成收集后会提供额外加成。"
tr "perk_short_desc_Firetrap" = "开始游戏时,物品栏里自带一个{{perk_displayname_Firetrap}}。随着游戏的进程生成@MaxFiretraps-1@个陷阱。
已部署的{{perk_displayname_Firetrap}}将在被敌方英雄踩上时爆炸,显形并减速目标英雄,持续@若干秒并造成真实伤害。如果陷阱被部署在草丛中,那么它在爆炸时的效果会得到显著提升。"
tr "perk_short_desc_FleetFootwork" = "攻击和移动会积攒能量层数。在100层时,你的下次攻击会治疗你并提升移动速度。"
tr "perk_short_desc_FontOfLife" = "对一名敌方英雄施加移动受损效果会将其标记。你和友方英雄在攻击被标记的英雄时会获得治疗效果。"
tr "perk_short_desc_FuturesMarket" = "你可以欠债来购买装备。"
tr "perk_short_desc_GatheringStorm" = "随着游戏的进程而获得数额不断提升的攻击力或法术强度,自动适应。"
tr "perk_short_desc_GhostPoro" = "在你的守卫消散后,它们会留下一个{{ perk_displayname_GhostPoro }}。{{ perk_displayname_GhostPoro }}会一直提供视野,直到被敌人发现。每生成一个{{ perk_displayname_GhostPoro }}和在你的{{ perk_displayname_GhostPoro }}发现一名敌方英雄时,提供永久的攻击力或法术强度,自动适应,并在完成时提供额外奖励。"
tr "perk_short_desc_GlacialAugment" = "你对敌方英雄发起的第一次攻击会使该英雄减速(一段时间内无法重复作用于相同目标)。用主动型装备使敌方英雄减速,还会对着他们发射冻结射线,并创造出一个缓慢消失的减速场。"
tr "perk_short_desc_GraspOfTheUndying" = "在战斗中每过@TriggerTime@秒,你对一个英雄发起的下一次普攻将会造成额外魔法伤害、治疗你、并永久提升你的生命值。"
tr "perk_short_desc_Guardian" = "守护你选作技能目标的友军和那些距离你非常近的友军们。如果你和一个被守护的友军即将承受伤害,那么你们两个都会获得加速效果和一层护盾。"
tr "perk_short_desc_HailOfBlades" = "在攻击敌方英雄时,提供大幅攻击速度给最先的@NumHits@次攻击。"
tr "perk_short_desc_HailOfBlades_Future" = "对一名敌方英雄发起的前@NumHits@次攻击获得大量攻击速度和额外的自适应伤害。"
tr "perk_short_desc_Heartseeker" = "击杀攻城小兵或参与击杀英雄时将召唤一个{{perk_displayname_Heartseeker}}实体,来捕猎距离最近的敌方英雄@EntityLifetime@秒。在接触时,实体将附身该英雄,使其显形并使你在短时间后攻击该英雄时造成额外魔法伤害。"
tr "perk_short_desc_IngeniousHunter" = "独特的参与击杀会提供永久的主动道具冷却缩减(包含饰品效果)。"
tr "perk_short_desc_InsDomSetBonus" = "启迪 + 主宰套装加成"
tr "perk_short_desc_InsPreSetBonus" = "启迪+精密套装加成"
tr "perk_short_desc_InsResSetBonus" = "启迪+坚决套装加成"
tr "perk_short_desc_InsSorSetBonus" = "启迪+巫术套装加成"
tr "perk_short_desc_IronSkin" = "获得+@ArmorBase@护甲。
治疗(含消耗品)会使你的护甲暂时提升@TotalExtraArmor*100@%。"
tr "perk_short_desc_Kleptomancy" = "通过施放技能然后普攻敌方英雄的方式从敌方英雄身上掠夺金币和物品。"
tr "perk_short_desc_LegendBloodline" = "参与击杀敌方英雄会永久提升生命偷取。相对其它传说符文来说,前期更弱但后期更强。"
tr "perk_short_desc_LegendHeroism" = "参与击杀敌人将提供永久的攻击速度。"
tr "perk_short_desc_LegendTenacity" = "参与击杀敌人将提供永久的韧性。"
tr "perk_short_desc_LethalTempo" = "在伤害一名英雄@LeadInDelay.1@秒后,你会获得大幅攻击速度加成。致命节奏允许你暂时溢出你的攻击速度上限。"
tr "perk_short_desc_MinionDematerializer" = "开始游戏时会带着@GainedMinionKillers@个能够秒杀线上小兵的{{game_item_displayname_2403}}。用该物品击杀小兵会永久提升你对该类型小兵的额外伤害。"
tr "perk_short_desc_MirrorShell" = "获得+@MRBase@魔法抗性。
治疗(含消耗品)会使你的魔法抗性暂时提升@EvolveBonusMR*100@%。
"
tr "perk_short_desc_NimbusCloak" = "在你施放终极技能后的短时间里,为你提供一个不断衰减的移动速度提升,持续@Duration.1@秒,并允许你无视单位的碰撞体积。"
tr "perk_short_desc_Overgrowth" = "在附近有小兵或野怪死亡时获得永久最大生命值。"
tr "perk_short_desc_PhaseRush" = "用3次独立的攻击或技能命中一名敌方英雄时,会提供爆发性的移动速度。"
tr "perk_short_desc_Predator" = "为你的鞋子添加一个主动效果,此效果可提供一个巨量移动速度加成,并使你的下次攻击或技能造成额外的自适应伤害。"
tr "perk_short_desc_PreDomSetBonus" = "精密 + 主宰套装加成"
tr "perk_short_desc_PreInsSetBonus" = "精密+启迪套装加成"
tr "perk_short_desc_PreResSetBonus" = "精密+坚决套装加成"
tr "perk_short_desc_PresenceOfMind" = "参与击杀后回复你@PercentManaRestore*100@%的最大法力值并返还你终极技能@UltimateCooldownRefund*100@%的冷却时间。"
tr "perk_short_desc_PreSorSetBonus" = "精密+巫术套装加成"
tr "perk_short_desc_PressTheAttack" = "用@HitsRequired@次连续的普攻命中一名敌方英雄时,将使其变为易损状态,造成额外伤害并使所受的来自任意来源的伤害变多,持续@AmpDuration@秒。"
tr "perk_short_desc_RavenousHunter" = "独特的参与击杀会永久使来自技能的伤害提供治疗效果。"
tr "perk_short_desc_ResDomSetBonus" = "坚决+主宰套装加成"
tr "perk_short_desc_ResInsSetBonus" = "坚决+启迪套装加成"
tr "perk_short_desc_ResPreSetBonus" = "坚决+精密套装加成"
tr "perk_short_desc_ResSorSetBonus" = "坚决+巫术套装加成"
tr "perk_short_desc_Revitalize" = "你施放或受到的治疗效果和护盾效果会增强@StandardAmp.0@%,并且如果目标的生命值较低,则此数值会提升额外的@ExtraAmp.0@%。"
tr "perk_short_desc_Scorch" = "你每@BurnlockoutDuration@秒内命中的第一个技能会灼烧英雄。"
tr "perk_short_desc_ScryersGaze" = "距离最近的敌方守卫或视野设备会被显形@BlackoutDuration@秒。此外,在摧毁一个视野设备后,对敌方英雄造成伤害时会造成额外魔法伤害。"
tr "perk_short_desc_SecondWind" = "在受到来自一名敌方英雄的伤害后,会持续治疗一些已损失生命值。"
tr "perk_short_desc_ShieldBash" = "当你获得一个护盾时,你的下次对英雄发起的普攻造成额外自适应伤害。"
tr "perk_short_desc_SorDomSetBonus" = "巫术+主宰套装加成"
tr "perk_short_desc_SorInsSetBonus" = "巫术+启迪套装加成"
tr "perk_short_desc_SorPreSetBonus" = "巫术+精密套装加成"
tr "perk_short_desc_SorResSetBonus" = "巫术+坚决套装加成"
tr "perk_short_desc_SuddenImpact" = "在使用一次突进、跃击、闪烁、传送效果或离开潜行状态后获得穿甲和法术穿透。"
tr "perk_short_desc_SummonAery" = "你的攻击和技能会向目标派出艾黎,来对敌方英雄造成伤害或为友方英雄套上护盾。"
tr "perk_short_desc_TasteOfBlood" = "在你伤害一名敌方英雄时治疗自身。"
tr "perk_short_desc_Template" = ""
tr "perk_short_desc_TimeWarpTonic" = "药水和饼干会立刻提供一部分生命或法力的回复额度,并且你在效果期间会获得移动速度。"
tr "perk_short_desc_Transcendence" = "在你到达@LevelToTurnOn@级时获得@MaxCDR*100@%冷却缩减。溢出的冷却缩减会转化为法术强度或攻击力,自动适应。"
tr "perk_short_desc_UltimateHunter" = "独特的参与击杀会永久为你的终极技能提供冷却缩减。"
tr "perk_short_desc_Unflinching" = "在施放一个召唤师技能后,立刻获得幅度更大的韧性和减速抵抗,持续一段不短的时间。此外,你每有一个尚未冷却完毕的召唤师技能,你的韧性和减速抵抗就会获得提升。"
tr "perk_short_desc_UnsealedSpellbook" = "在非战斗状态下置换召唤师技能。置换到独特的召唤师技能时将提升你未来进行置换的速率。"
tr "perk_short_desc_VeteranAftershock" = "在你定身一个敌方英雄后提供防御属性,稍后会在你的周围造成爆发性的魔法伤害。"
tr "perk_short_desc_ZombieWard" = "在参与击杀敌方守卫时,使友方的{{perk_displayname_ZombieWard}}从敌方守卫的尸体上爬出。每生成一个{{perk_displayname_ZombieWard}}时提供永久的攻击力或法术强度,自动适应,并在完成时提供额外奖励。"
tr "perk_statstring_0" = "攻击力"
tr "perk_statstring_1" = "法术强度"
tr "perk_substring_acutesensesadaptive_0" = "@f9@攻击力"
tr "perk_substring_acutesensesadaptive_1" = "@f9@法术强度"
tr "perk_substring_ConquerorAdaptive_0" = "@f5.1@ 攻击力"
tr "perk_substring_ConquerorAdaptive_1" = "@f5@法术强度"
tr "perk_substring_DarkHarvestadaptive_0" = "@f8@物理伤害"
tr "perk_substring_DarkHarvestadaptive_1" = "@f8@魔法伤害"
tr "perk_substring_DarkHarvestThreshold1_0" = "@SoulThreshold1@灵魂精华:猎物会被减速@SlowAmount*100@%,持续@SlowDuration@秒"
tr "perk_substring_DarkHarvestThreshold1_1" = "@SoulThreshold1@灵魂精华:猎物会被减速@SlowAmount*100@%,持续@SlowDuration@秒"
tr "perk_substring_DarkHarvestThreshold2_0" = "@SoulThreshold2@灵魂精华:灵魂收割伤害会施加给附近的敌方英雄"
tr "perk_substring_DarkHarvestThreshold2_1" = "@SoulThreshold2@灵魂精华:灵魂收割伤害会施加给附近的敌方英雄"
tr "perk_substring_DarkHarvestThreshold3_0" = "@SoulThreshold3@灵魂精华:灵魂收割会造成真实伤害"
tr "perk_substring_DarkHarvestThreshold3_1" = "@SoulThreshold3@灵魂精华:灵魂收割会造成真实伤害"
tr "perk_substring_ghostporoadaptive_0" = "@f9@攻击力"
tr "perk_substring_ghostporoadaptive_1" = "@f9@法术强度"
tr "perk_substring_shieldbashadaptive_0" = "魔法伤害"
tr "perk_substring_shieldbashadaptive_1" = "物理伤害"
tr "perk_substring_zombiewardadaptive_0" = "@f9.1@攻击力"
tr "perk_substring_zombiewardadaptive_1" = "@f9@法术强度"
tr "perk_substring_zombiewardadaptive_doubled_0" = "@f10.1@攻击力"
tr "perk_substring_zombiewardadaptive_doubled_1" = "@f10@法术强度"
tr "perk_subtext_AdaptiveForce" = "一个自动适应的加成,@AdaptiveForce.-1*0.6@攻击力或@AdaptiveForce@法术强度"
tr "perk_subtext_AdaptiveForce_EyeballCollection" = "一个自动适应的加成,@CompletionBonus.-1*0.6@攻击力或@CompletionBonus@法术强度"
tr "perk_subtext_AdaptiveForce_Grasp" = "自适应的攻击力或法术强度相应地等值于你@PercentHealthAdaptiveBonus.0*0.6@%或@PercentHealthAdaptiveBonus.-1@%最大生命值。"
tr "perk_subtext_AdaptiveForce_Max" = "一个自动适应的加成,@MaxAdaptive.-1*0.6@攻击力或@MaxAdaptive@法术强度"
tr "perk_subtext_AdaptiveForce_SetBonus" = "+@AdaptiveForce.0*0.6@攻击力或+@AdaptiveForce@法术强度,自动适应"
tr "perk_temp_fix" = "这时对一个恼人故障的临时修复"
tr "perk_tooltip_7000" = ""
tr "perk_tooltip_8105" = "{{perk_long_desc_8105}}
当前无情猎手移动速度提升:@f3.2@%
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_8226" = "{{perk_long_desc_8226}}
法力加成总和:@f1@
已回复的法力总和:@f2@"
tr "perk_tooltip_8233" = "{{ perk_long_desc_8233 }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_8234" = "{{perk_long_desc_8234}}
最小加成为@MinBonusDamagePercent*100@%.
在生命值低于@HealthThresholdEnd*100@%时提供最大加成。
总加成伤害:@f1@"
tr "perk_tooltip_8241" = "{{perk_long_desc_8241}}
终极技能冷却缩减:+@f1*100@%
层数:@f3@/@MaxStacks@"
tr "perk_tooltip_8446" = "当位于防御塔@DistanceToTower@码内时,在@TotalDemolishTime@秒里持续充能一次针对防御塔的强力攻击。充能攻击造成@f6@额外物理伤害。
剩余冷却时间:@f2@
额外伤害总和:@f1@
当前伤害:@OutputDamagePerStack@ + 你@MaxHealthPercentDamage.0 * 100@%的最大生命值"
tr "perk_tooltip_9101" = "你身上的溢出治疗效果会变成一个护盾,护盾生命值最多可达@f7@最大生命值。
护盾的积攒方式为:@f6@%的来自你自身或友军的治疗效果溢出额。
已阻挡的伤害总和:@f1@"
tr "perk_tooltip_9103" = "{{perk_long_desc_LegendBloodline}}
总计提供的生命偷取:@f1*100@% (@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}"
tr "perk_tooltip_9104" = "{{perk_long_desc_LegendHeroism}}
总计增加的攻击速度:@f1*100@% (@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}"
tr "perk_tooltip_9105" = "{{perk_long_desc_LegendTenacity}}
总计提供的韧性:@f1*100@% (@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}"
tr "perk_tooltip_9111" = "参与击杀会回复你@MissingHealthRestored.0*100@%的已损失生命值并提供额外的@BonusGold@金币。
回复生命值的总和:@f1@
提供额外金币的总和:@f2@"
tr "perk_tooltip_AcuteSenses" = "在开始与一名敌方英雄进行战斗时,如果在你@Range@码范围内有一名隐藏的敌方英雄的话,那么你会收到一个警告信号。
此外,警告信号提供{{perk_substring_acutesensesadaptive_@f2@}},持续@Duration@秒。
冷却时间:@Cooldown@秒
{{ adaptive_force_tip_bonus_@f2@ }}
已激活的敏锐感知次数:@f3@
敌人如果在@DelayBeforeConsideredHidden@秒或以上未出现在视野内的话,则会被视为隐藏。"
tr "perk_tooltip_ApproachVelocity" = "{{perk_long_desc_ApproachVelocity}}
加速的时间总和:@f1@秒"
tr "perk_tooltip_ArcaneComet" = "用一个技能对一名英雄造成伤害时,会在其位置处召唤一颗彗星,若【奥术彗星】尚未冷却完毕,则改为减少它的剩余冷却时间。
冷却缩减:
单体目标技能:@PercentRefund*100@%。
群体目标技能:@AoEPercentRefund*100@%。
持续伤害技能:@DotPercentRefund*100@%。
伤害:@f5@ (+@f6@)(+@f7@)
冷却时间:@f2@秒
你已召唤的彗星有@f3@%的命中率,共对英雄造成了@f1@伤害。"
tr "perk_tooltip_BiscuitDelivery" = "{{ perk_long_desc_BiscuitDelivery }}
已提供的饼干数:@f1@/@f2@"
tr "perk_tooltip_BonePlatingTooltip" = "在承受来自一名敌方英雄的伤害后,你所受的下@BlockCount@次来自英雄的技能或攻击将少造成@f2@伤害。
持续时长:@BlockDuration@秒
冷却时间:@Cooldown@秒
已减免伤害的总和:@f1@"
tr "perk_tooltip_Celerity" = "{{perk_long_desc_Celerity}}
当前已提供的移动速度:+@f1@
已移动过的额外距离:@f2@"
tr "perk_tooltip_CelestialBody" = "永久+@HealthBonus@生命值
-@ChampionDamagePenalty*100@%对英雄和野怪的伤害,直到@EndTime@分钟为止"
tr "perk_tooltip_CheapShot" = "{{perk_long_desc_CheapShot}}
当前伤害:@f2@
造成的额外伤害总和:@f1@"
tr "perk_tooltip_Chrysalis" = "{{perk_long_desc_Chrysalis}}
参与击杀:@f1@/@f2@
生命值给予:@f3@
额外{{ adaptive_force_full_@f5@ }}给予:@f4@"
tr "perk_tooltip_Conditioning" = "{{ perk_long_desc_Conditioning }}
已获得的护甲: @f3@ (+@f4@)
已获得的魔抗 : @f5@ (+@f6@)"
tr "perk_tooltip_Conqueror" = "对敌方英雄造成伤害的攻击或技能会提供{{perk_substring_ConquerorAdaptive_@f4@}} ,持续@RangedBuffDuration@秒(近战为@MeleeBuffDuration@秒)。最多可叠加@MaxStacks@次。
在叠满后,你@TrueDamageConversion*100@%的伤害将转化为真实伤害和等额的治疗效果。
造成的真实伤害总和:@f1@
如非真实伤害时应被缓和的伤害:@f2@
总治疗效果:@f3@"
tr "perk_tooltip_CosmicInsight" = "{{ perk_long_desc_CosmicInsight }}"
tr "perk_tooltip_CoupDeGrace" = "{{perk_long_desc_CoupDeGrace}}
造成的额外伤害总和:@f1@"
tr "perk_tooltip_CutDown" = "{{perk_long_desc_CutDown}}
额外伤害总和:@f1@"
tr "perk_tooltip_DarkHarvest" = "伤害一名生命值低于@HarvestThreshold*100@%的英雄时会造成{{perk_substring_DarkHarvestadaptive_@f2@}}并收割该英雄的灵魂,并将{{perk_displayname_DarkHarvest}}的伤害永久提升@f12@。
冷却时间:@Cooldown@秒(参与击杀时重置至@CooldownResetValue@秒)
已收割的灵魂:@f5@
当前伤害:@f7@ (+@f6@) (+@f10@) (+@f11@)
造成伤害的总和:@f9@"
tr "perk_tooltip_DarkHarvestIngame" = "伤害一名生命值低于@SoulDrainHealth*100@%的英雄时会施加灵魂收割,造成额外自适应伤害并收割该英雄的灵魂,并从猎物身上收割@SoulEssencePerHarvest@个灵魂精华。灵魂收割会在收割了足够多的灵魂精华后获得进一步的增益:
{{perk_substring_DarkHarvestThreshold1_@f3@}}
{{perk_substring_DarkHarvestThreshold2_@f4@}}
{{perk_substring_DarkHarvestThreshold3_@f5@}}
冷却时间:@Cooldown@秒,参与击杀时重置。
已收割的灵魂精华:@f6@
收割时的额外伤害:{{perk_substring_DarkHarvestadaptive_@f2@}}"
tr "perk_tooltip_DHTooltip" = "伤害一名生命值低于@SoulDrainHealth*100@%的英雄时会造成{{perk_substring_DarkHarvestadaptive_@f2@}}并收割该英雄的灵魂,并将{{perk_displayname_DarkHarvest}}的伤害永久提升。
冷却时间:@Cooldown@秒(参与击杀时重置)
已收割的灵魂:@f5@
来自灵魂的额外伤害:@f6@ (+@f3*100@%额外攻击力) (+@f4*100@%法术强度)
当前伤害:@f7@ (+@f6@) (+@f10@) (+@f11@)
造成伤害的总和:@f9@"
tr "perk_tooltip_DomInsSetBonus" = "主宰+启迪
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_DomPreSetBonus" = "主宰+精密
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@AttackSpeed*100@%攻击速度"
tr "perk_tooltip_DomResSetBonus" = "主宰+坚决
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_DomResSplitBonus" = "主宰 + 坚决
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_tooltip_DomSorSetBonus" = "主宰+巫术
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_dynamic_StatModAdaptive_0" = "+@f2@攻击力"
tr "perk_tooltip_dynamic_StatModAdaptive_1" = "+@f2@法术强度"
tr "perk_tooltip_Electrocute" = "在@WindowDuration@秒内用3个独立的攻击或技能命中一位英雄时,会造成额外的自适应伤害。
冷却时间:@Cooldown@ - @CooldownMin@秒
当前伤害:@f2@ (+@f3@)(+@f4@)
造成的伤害总和:@f1@"
tr "perk_tooltip_EyeballCollection" = "{{perk_long_desc_EyeballCollection}}
已获得的属性:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
已收集的眼球:@f3@/@MaxEyeballs@"
tr "perk_tooltip_Firetrap" = "开始游戏时,物品栏里自带一个{{perk_displayname_Firetrap}},并在之后每过@TrapGenerationDuration@分钟,就会生成一个新的,最多可生成@MaxFiretraps@个陷阱。
每个{{perk_displayname_Firetrap}}都可被放置在地面上,处于潜行状态并有@TrapSetDelay@秒的部署时间,可持续@TrapDuration@秒。
已部署的{{perk_displayname_Firetrap}}将在被敌方英雄踩上时爆炸,显形并减速目标英雄@SlowAmount*100@%,持续@SlowDuration@秒并造成@f5@真实伤害(基于等级)。如果陷阱被部署在草丛中,那么它在爆炸时的减速效果会提升至@BrushSlowAmount*100@%并且伤害提升至@f6@真实伤害。
已收到的陷阱:@f7@
已放置的陷阱:@f1@
已触发的陷阱:@f2@
已造成的伤害:@f3@
陷阱协助击杀次数:@f9@ (尚未挂接)"
tr "perk_tooltip_FleetFootwork" = "攻击和移动会积攒能量层数。在100层时,你的下次攻击会充盈能量。
充盈能量的攻击会为你治疗@f2@ (+@f3@) (+@f4@)生命值并为你提供持续@MSDuration.0@秒的@f5*100@%移动速度加成。
远程英雄:来自小兵的治疗效果只有@RangedMinionReduction*100@%效能。
治疗效果总和:@f1@"
tr "perk_tooltip_FontOfLife" = "{{perk_long_desc_FontOfLife}}"
tr "perk_tooltip_FuturesMarket" = "{{perk_long_desc_FuturesMarket}}
欠款限额:{{perk_FuturesMarket_debtmode_@f2@}}
提前购买:@f3@"
tr "perk_tooltip_GatheringStorm" = "{{perk_long_desc_GatheringStorm}}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_GhostPoro" = "{{perk_long_desc_GhostPoro}}
已获得的属性:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
已生成的魄罗:@f3@
已发现的敌人数:@f5@"
tr "perk_tooltip_GlacialAugment" = "{{perk_long_desc_GlacialAugment}}
让敌人保持减速状态的时间:@f1@秒"
tr "perk_tooltip_GraspOfTheUndying" = "{{ perk_long_desc_GraspOfTheUndying }}
对英雄的伤害:@f1@
总治疗效果:@f2@
已使用的次数:@f3@"
tr "perk_tooltip_Guardian" = "{{ perk_shared_desc_Guardian }}
冷却时间:@f5@秒
当前护盾生命值:@f2@ (+@f3@) (+@f4@).
加速效果:@Haste*100@%移动速度。"
tr "perk_tooltip_HailOfBlades" = "在攻击敌方英雄时,提供@f3@%攻击速度给最先的@NumHits@次攻击。
冷却时间:脱离战斗后@OutOfCombatCooldown@秒。
丛刃的攻击次数:@f1@
丛刃已打出攻击的占比:@f2@%
被重置的普攻会使攻击次数上限提升1。
允许你暂时溢出你的攻击速度上限。"
tr "perk_tooltip_HailOfBlades_Future" = "对一名敌方英雄发起的前@NumHits@次攻击获得@f3@%攻击速度。{{perk_displayname_HailOfBlades}}允许你暂时溢出你的攻速上限,但在每次攻击之间的时间不能超过@Duration@秒,否则这个效果就会结束。
冷却时间:@OutOfCombatCooldown@秒(在非战斗状态下的刷新速度快5倍)。
丛刃的攻击次数:@f1@
丛刃打出的攻击次数占比:@f2@%"
tr "perk_tooltip_Heartseeker" = "击杀攻城小兵或参与击杀英雄时将召唤一个{{perk_displayname_Heartseeker}}实体,来捕猎距离最近的敌方英雄@EntityLifetime@秒。在接触时,实体将附身该英雄@RevealDuration@秒。
对被{{perk_displayname_Heartseeker}}影响的英雄造成伤害时,将摧毁该实体,移除视野但会造成@f6@(+@f4@)(+@f5@)魔法伤害。
已召唤的觅心者数量:@f1@
已标记的敌人数量:@f2@
已造成的额外伤害:@f3@"
tr "perk_tooltip_HextechFlashtraption" = "{{perk_long_desc_8306}}"
tr "perk_tooltip_IngeniousHunter" = "{{perk_long_desc_IngeniousHunter}}
物品激活次数总和(含饰品):@f3@
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_InsDomSetBonus" = "启迪 + 主宰
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_InsPreSetBonus" = "启迪+精密
+@AttackSpeed*100@%攻击速度"
tr "perk_tooltip_InsResSetBonus" = "启迪+坚决
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_tooltip_InsSorSetBonus" = "启迪+巫术
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_IronSkin" = "{{ perk_long_desc_IronSkin }}"
tr "perk_tooltip_Kleptomancy" = "{{ perk_long_desc_Kleptomancy }}
已获得的金币:@f1@
已掠夺的物品:@f3@"
tr "perk_tooltip_LethalTempo" = "在对英雄造成伤害的@LeadInDelay.1@秒后,提供@f2*100@%攻击速度(基于等级),持续@AttackSpeedBuffDurationMin@秒。你可通过不断攻击一名敌方英雄来让这个效果延长至@AttackSpeedBuffDurationMax@秒。
冷却时间:@Cooldown@秒
{{perk_displayname_LethalTempo}}允许你暂时溢出你的攻击速度上限。
激活时间总和:@f1@秒"
tr "perk_tooltip_MagicalFootwear" = "{{ perk_long_desc_8304 }}
鞋子的抵达时间: @f1@:@f2@@f3@"
tr "perk_tooltip_MinionDematerializer" = "{{perk_long_desc_MinionDematerializer}}
近战兵加成伤害:+@f1@%
远程兵加成伤害:+@f2@%
攻城兵加成伤害:+@f3@%{{ perk_conditional_MinionDematerializer_Supers_@f5@ }}"
tr "perk_tooltip_MirrorShell" = "{{ perk_long_desc_MirrorShell }}"
tr "perk_tooltip_NimbusCloak" = "在你施放终极技能后的短时间里,为你提供一个不断衰减的移动速度提升,持续@Duration.1@秒,并允许你无视单位的碰撞体积。
提升:@MoveSpeedBoost@移动速度
冷却时间:@f2@秒
已激活的次数:@f1@"
tr "perk_tooltip_Overgrowth" = "{{perk_long_desc_Overgrowth}}
已赚取的最大生命值总和:@f1@
已吸收的敌人:@f2@"
tr "perk_tooltip_PerfectTiming" = "{{perk_long_desc_8313}}"
tr "perk_tooltip_PhaseRush" = "{{perk_long_desc_PhaseRush}}
加速效果:@f2.2*100@%"
tr "perk_tooltip_Predator" = "为你的鞋子附魔上主动效果{{perk_displayname_Predator}}。
在不受到或造成伤害的情况下引导@ChannelDuration.1@秒后,可获得@f8@%移动速度,持续@HuntDuration@秒。伤害型的攻击或技能会终结掉这个效果,造成@f3@(+@f5@)(+@f4@)额外伤害。
冷却时间:@f7@秒。
对英雄造成的伤害:@f1@"
tr "perk_tooltip_PreDomSetBonus" = "精密 + 主宰
+@AttackSpeed*100@%攻击速度
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_PreInsSetBonus" = "精密+启迪
+@AttackSpeed*100@%攻击速度"
tr "perk_tooltip_PreResSetBonus" = "精密+坚决
+@AttackSpeed*100@%攻击速度"
tr "perk_tooltip_PresenceOfMind" = "{{perk_long_desc_PresenceOfMind}}
已回复的法力:@f1@
已返还的冷却时间:@f2@秒"
tr "perk_tooltip_PreSorSetBonus" = "精密+巫术
+@AttackSpeed*100@%攻击速度
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_PreSorSplitBonus" = "精密 + 坚决
+@AttackSpeed*100@%攻击速度
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_tooltip_PressTheAttack" = "用@HitsRequired@次连续的普攻命中一名敌方英雄时,将造成@f4@额外的自适应伤害(基于等级)并使其进入易损状态,让其所受的来自任意来源的伤害提升@f7@%,持续@AmpDuration@秒。
已造成的额外伤害:@f2@
揭示弱点的伤害总和:@f3@"
tr "perk_tooltip_RavenousHunter" = "{{perk_long_desc_RavenousHunter}}
治疗效果总和:@f3@
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_ResDomSetBonus" = "坚决+主宰
+@Health@生命值"
tr "perk_tooltip_ResDomSplit" = "坚决 + 主宰
+@Health@-@HealthAtEighteen@生命值(基于等级)
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_ResInsSetBonus" = "坚决+启迪
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_tooltip_ResPreSetBonus" = "坚决+精密
+@Health@生命值"
tr "perk_tooltip_ResPreSplit" = "坚决 + 精密
+@Health@-@HealthAtEighteen@生命值(基于等级)
+@AttackSpeed.0*100@%攻击速度"
tr "perk_tooltip_ResSorSetBonus" = "坚决+巫术
+@Health@生命值"
tr "perk_tooltip_ResSorSplit" = "坚决 + 巫术
+@Health@-@HealthAtEighteen@生命值(基于等级)
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_Revitalize" = "{{perk_long_desc_Revitalize}}
额外治疗效果: @f1@
额外护盾: @f2@"
tr "perk_tooltip_RunicArmor" = "在你受到即将使你的生命值降至@PercHealthTrigger.0*100@%以下的魔法伤害时,为你提供一个魔法伤害护盾,可吸收的魔法伤害值为:@f2@(+@f3@)(+@f4@),持续@ShieldDuration@秒。
冷却时间: @Cooldown@秒
已格挡的魔法伤害总和:@f1@"
tr "perk_tooltip_Scorch" = "{{perk_long_desc_Scorch}}
当前伤害:@f2@
已造成伤害的总和:@f1@"
tr "perk_tooltip_ScryersGaze" = "在你@DetectionRange@码范围内,距离最近的敌方守卫或视野设备会被显形@BlackoutDuration@秒。此外,在摧毁一个视野设备后,对敌方英雄造成伤害时会造成@f1@额外魔法伤害。
冷却时间:@Cooldown@秒
{{perk_displayname_ScryersGaze}}在游戏开始时会处于尚未冷却状态。
已触发的次数:@f3@
对敌方英雄的额外伤害:@f4@"
tr "perk_tooltip_SecondWind" = "{{perk_long_desc_SecondWind}}
治疗效果总和:@f1@"
tr "perk_tooltip_ShieldBash" = "在带有护盾时,获得@f6@额外护甲和魔法抗性。
在你获得一个新的护盾时,你的下一次对英雄发起的普攻造成@f4@(+@f2@)(+@ShieldRatio.1@%新护盾值)额外{{perk_substring_shieldbashadaptive_@f5@}}。
在护盾消散后,你最多有@ProcDuration@秒的时间来使用这个效果。
已造成的伤害总和:@f1@"
tr "perk_tooltip_SorDomSetBonus" = "巫术+主宰
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorInsSetBonus" = "巫术+启迪
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorPreSetBonus" = "巫术+精密
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@AttackSpeed*100@%攻击速度"
tr "perk_tooltip_SorResSetBonus" = "巫术+坚决
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorResSplitBonus" = "巫术 + 坚决
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@Health@-@HealthAtEighteen@生命值(基于等级)"
tr "perk_tooltip_StatModAbilityPower" = "@StatGain@法术强度"
tr "perk_tooltip_StatModAdaptive" = "{{perk_tooltip_dynamic_StatModAdaptive_@f1@}}"
tr "perk_tooltip_StatModArmor" = "+@StatGain@护甲"
tr "perk_tooltip_StatModAttackSpeed" = "+@StatGain@%攻击速度"
tr "perk_tooltip_StatModCooldownReductionScaling" = "+@f1@%冷却缩减(基于等级)"
tr "perk_tooltip_StatModHealthScaling" = "+@f1@生命值(基于等级)"
tr "perk_tooltip_StatModMagicResist" = "+@StatGain@魔法抗性"
tr "perk_tooltip_StatModMovementSpeed" = "+@StatGain1@%移动速度"
tr "perk_tooltip_SuddenImpact" = "{{perk_long_desc_SuddenImpact}}
对英雄的额外伤害:@f1@"
tr "perk_tooltip_SummonAery" = "你的攻击和技能会向目标派出艾黎,来对敌方英雄造成伤害或为友方英雄套上护盾。艾黎在回到你的位置前无法被再次派出。
伤害:@f5@(+@f6@)(+@f7@)
护盾生命值:@f8@(+@f9@)(+@f10@)
艾黎已攻击了敌人@f1@次,共造成@f3@伤害。
艾黎已帮助了友军@f2@次,共抵消了@f4@伤害。"
tr "perk_tooltip_TasteOfBlood" = "在你伤害一名敌方英雄时治疗自身。
治疗效果:@f2@ (+@f3@)(+@f4@)
冷却时间:@Cooldown@秒
治疗效果总和:@f1@"
tr "perk_tooltip_Template" = ""
tr "perk_tooltip_TimeWarpTonic" = "{{perk_long_desc_TimeWarpTonic}}
加速时间总和:@f1@s
回复的即时生命值总和:@f2@
回复的即时法力值总和:@f3@"
tr "perk_tooltip_Transcendence" = "{{ perk_long_desc_Transcendence }}
冷却缩减:+@f4*100@%
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_UltimateHunter" = "{{perk_long_desc_UltimateHunter}}
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_Unflinching" = "{{perk_long_desc_Unflinching}}
当前韧性加成:@f1.-1@
当前减速抵抗加成:@f2@"
tr "perk_tooltip_UnsealedSpellbook" = "{{ perk_long_desc_UnsealedSpellbook }}
已使用的独特召唤师技能:@f4@/@f8@
当前置换冷却时间:@f3@秒"
tr "perk_tooltip_VeteranAftershock" = "在定身住一名敌方英雄后,使你的护甲和魔法抗性提升,持续@DelayBeforeBurst.1@秒。随后会爆炸,对附近的敌人造成魔法伤害。
伤害值:@f4@(+@f5@)
护甲增益:@f8@ (+@f2@ )
魔抗增益:@f8@ (+@f3@)
冷却时间:@Cooldown@秒
已造成的伤害总和:@f1@"
tr "perk_tooltip_Waterwalking" = "在河道中时获得@MovementSpeed@移动速度和{{ perk_subtext_AdaptiveForce_Max }}(基于等级)。"
tr "perk_tooltip_ZombieWard" = "{{perk_long_desc_ZombieWard}}
已获得的属性:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
已爬起的僵尸守卫:@f1@"
tr "perkstyle_defaultpagename_Domination" = "主宰:行刑官"
tr "perkstyle_defaultpagename_Inspiration" = "启迪:时间无穷者"
tr "perkstyle_defaultpagename_Precision" = "精密:完美者"
tr "perkstyle_defaultpagename_Resolve" = "坚决:巨像"
tr "perkstyle_defaultpagename_Sorcery" = "巫术:玄妙者"
tr "perkstyle_displayname_7200" = "主宰"
tr "perkstyle_displayname_7201" = "精密"
tr "perkstyle_displayname_7202" = "巫术"
tr "perkstyle_displayname_7203" = "启迪"
tr "perkstyle_displayname_7204" = "坚决"
tr "perkstyle_Domination_SlotLabel1" = "预谋"
tr "perkstyle_Domination_SlotLabel2" = "追踪"
tr "perkstyle_Domination_SlotLabel3" = "狩猎"
tr "perkstyle_Domination_SlotLabelKeystone" = ""
tr "perkstyle_Inspiration_SlotLabel1" = "巧具"
tr "perkstyle_Inspiration_SlotLabel2" = "未来"
tr "perkstyle_Inspiration_SlotLabel3" = "超越"
tr "perkstyle_Inspiration_SlotLabelKeystone" = ""
tr "perkstyle_Precision_SlotLabel1" = "英武"
tr "perkstyle_Precision_SlotLabel2" = "传说"
tr "perkstyle_Precision_SlotLabel3" = "战斗"
tr "perkstyle_Precision_SlotLabelKeystone" = ""
tr "perkstyle_Resolve_SlotLabel1" = "蛮力"
tr "perkstyle_Resolve_SlotLabel2" = "抵抗"
tr "perkstyle_Resolve_SlotLabel3" = "生机"
tr "perkstyle_Resolve_SlotLabelKeystone" = ""
tr "perkstyle_Sorcery_SlotLabel1" = "宝物"
tr "perkstyle_Sorcery_SlotLabel2" = "卓越"
tr "perkstyle_Sorcery_SlotLabel3" = "威能"
tr "perkstyle_Sorcery_SlotLabelKeystone" = ""
tr "perkstyle_tooltip_7200" = "爆发伤害和近身手段"
tr "perkstyle_tooltip_7201" = "强化攻击和持续伤害"
tr "perkstyle_tooltip_7202" = "强化技能和资源控制"
tr "perkstyle_tooltip_7203" = "创造性的工具并扭转常规"
tr "perkstyle_tooltip_7204" = "耐久和控制"
tr "Ping_Draven_PingOverride" = "@SrcNameWithColon@德莱文联盟 - @SubA@崇拜层数"
tr "protips_brushreveals" = "The brush hides you and your allies, but if you attack, it reveals everyone in the brush."
tr "protips_buyitem" = "Everyone starts with enough gold to snag an item or two, head back and buy!"
tr "protips_cancelbchannel_damage" = "Taking damage while channeling "B" will cancel your recall. Make sure you're standing in a safe place. The brush could be a safer hiding spot!"
tr "protips_cancelbchannel_walk" = "Keep still after you've pressed "B" if you want to go back to base. Moving, attacking, or using an ability will cancel your recall."
tr "protips_damage_minion_01" = "移动到你的小兵后面!"
tr "protips_damage_minion_02" = "后撤:小兵正在攻击你!"
tr "protips_damage_minion_03" = "危险:小兵正在攻击你!"
tr "protips_damage_redzone_01" = "呆在红色区域外面"
tr "protips_damage_redzone_02" = "电脑玩家会在红色区域施放技能"
tr "protips_damage_redzone_03" = "危险:走出红色区域"
tr "protips_defiletoggle" = "Defile [E] drains mana while it's turned on -- only use it when there are enemies around."
tr "protips_dummy" = "When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it."
tr "protips_fightbaron" = "Baron Nashor is the most dangerous creature on the Rift, and should never be faced alone."
tr "protips_fightdragon" = "The Dragon is a powerful monster. Only attack him if you have teammates around to help!"
tr "protips_frostshottoggle" = "With Frost Shot [Q] toggled on, each auto-attack costs mana. Its slow is only effective on enemy champions, not minions."
tr "protips_karthus_deathdefied" = "Even though he can't move, Karthus can cast spells for a short while after his death. Q! Q! Q!"
tr "protips_kogmaw_icathiansurprise" = "Kog'Maw explodes shortly after his death, dealing damage around him. Chase down your killer and get revenge!"
tr "protips_levelabilities" = "When your champion levels up you should choose an ability to improve. Click the plus above an ability to upgrade it."
tr "protips_lotsofgold" = "You have a lot of gold. Turn that gold into additional strength by buying more items from the shop at your base."
tr "protips_MissFortune_ultchannel" = "Right-clicking while Bullet Time [R] is firing will end the ability early."
tr "protips_nunu_bloodboilally" = "Blood Boil [W] is a powerful buff. If you cast it on an ally, you both get its full effect!"
tr "protips_nunu_consumeheal" = "Use Consume [Q] on a nearby minion or monster to recover your health."
tr "protips_nunu_ultchannel" = "The longer Nunu channels Absolute Zero [R], the more damage it does. You can trigger it early by right-clicking, but you shouldn't unless enemies are about to escape."
tr "protips_rechargeatbase" = "你的生命值和法力值将会在你身处基地时更快回复。如果你需要治疗然后投入新的战斗中,你可以按“B键”来返回基地。"
tr "protips_twistedfate_gate" = "Destiny/Gate [R] can be cast a second time, allowing Twisted Fate to teleport long distances."
tr "protips_useheal" = "The Heal summoner spell can be a lifesaver -- don't forget to use it when your health is running low."
tr "protips_usehealthpotion" = "You snagged some delicious health potions, give them a click to restore some health."
tr "protips_usemanapotion" = "You snagged some delicious mana potions, give them a click to restore some mana."
tr "protips_usesummonerspells" = "You have a pair of helpful summoner spells you haven't used yet. You can use them by pressing "D" and "F"."
tr "quest_area_title_character_quest_Corki" = "特别快递!"
tr "quest_area_title_objectives" = "目标"
tr "quest_area_title_primary" = "主要任务(队伍)"
tr "quest_area_title_score_display" = "本次得分"
tr "quest_area_title_secondary" = "可选任务"
tr "queue_description-detailed_Odyssey_difficulty1" = "奥德赛(入门 | 一星)"
tr "queue_description-detailed_Odyssey_difficulty2" = "奥德赛(学员 | 二星)"
tr "queue_description-detailed_Odyssey_difficulty3" = "奥德赛(组员 | 三星)"
tr "queue_description-detailed_Odyssey_difficulty4" = "奥德赛(船长 | 四星)"
tr "queue_description-detailed_Odyssey_difficulty5" = "奥德赛(狂袭 | 五星)"
tr "queue_description-detailed_TFT" = "云顶之弈(匹配模式)"
tr "queue_description-detailed_tft_ranked" = "云顶之弈 (排位赛)"
tr "queue_description_1v0" = "1v0"
tr "queue_description_1v0_ranked" = "单人 (排位赛)"
tr "queue_description_1v1_internal" = "1v1"
tr "queue_description_2v0" = "2v0"
tr "queue_description_2v0_ranked" = "1v1 (排位赛)"
tr "queue_description_ARAM" = "极地大乱斗"
tr "queue_description_ARSR" = "峡谷大乱斗"
tr "queue_description_ARURF" = "无限乱斗"
tr "queue_description_Ascension" = "飞升争夺战"
tr "queue_description_Beginner" = "新手"
tr "queue_description_BlindPick" = "自选模式"
tr "queue_description_BloodMoon" = "红月决"
tr "queue_description_Clash" = "冠军杯赛"
tr "queue_description_CoopVsAI" = "人机对战"
tr "queue_description_Custom" = "自定义"
tr "queue_description_DarkStarSingularity" = "死兆星:奇点"
tr "queue_description_DefinitelyNotDominion" = "这货不是统治战场"
tr "queue_description_detailed_1v1_internal" = "1v1"
tr "queue_description_detailed_BlindPick" = "匹配模式(自选)"
tr "queue_description_detailed_DraftPick" = "匹配模式(征召)"
tr "queue_description_detailed_GamemodeX" = "详情:帮助我们测试一个新的实验模式!它的原型玩法包括永不停歇的遭遇战和对经典5v5玩法的一些狂野扭曲!"
tr "queue_description_detailed_StarGuardian" = "怪兽入侵(普通)"
tr "queue_description_detailed_StarGuardianHard" = "怪兽入侵(狂袭)"
tr "queue_description_DraftPick" = "征召模式"
tr "queue_description_GamemodeX" = "自选模式"
tr "queue_description_Hexakill" = "六杀争夺战"
tr "queue_description_Intermediate" = "一般"
tr "queue_description_Intro" = "入门"
tr "queue_description_Level100Gauntlet" = "100级铁手挑战"
tr "queue_description_NexusSiege" = "枢纽攻防战"
tr "queue_description_Odyssey_difficulty1" = "入门(难度:一星)"
tr "queue_description_Odyssey_difficulty2" = "学员(难度:二星)"
tr "queue_description_Odyssey_difficulty3" = "组员(难度:三星)"
tr "queue_description_Odyssey_difficulty4" = "船长(难度:四星)"
tr "queue_description_Odyssey_difficulty5" = "狂袭(难度:五星)"
tr "queue_description_OneForAll" = "克隆大作战"
tr "queue_description_PoroKing" = "魄罗大乱斗"
tr "queue_description_Project" = "超频行动"
tr "queue_description_RankedDraft" = "排位赛 征召模式"
tr "queue_description_RankedFlex" = "排位赛 灵活排位"
tr "queue_description_RankedSoloDuo" = "排位赛 单排/双排"
tr "queue_description_SnowURF" = "冰雪无限火力"
tr "queue_description_StarGuardian" = "普通"
tr "queue_description_StarGuardianHard" = "狂袭"
tr "queue_description_Team" = "战队"
tr "queue_description_TFT" = "匹配模式"
tr "queue_description_tft_ranked" = "排位"
tr "queue_description_TheTeemoing" = "大提魔节"
tr "queue_description_TutorialModule1" = "新手教程 第一部分"
tr "queue_description_TutorialModule2" = "新手教程 第二部分"
tr "queue_description_TutorialModule3" = "新手教程 第三部分"
tr "queue_name-short_Odyssey_difficulty1" = "奥德赛(入门 | 一星)"
tr "queue_name-short_Odyssey_difficulty2" = "奥德赛(学员 | 二星)"
tr "queue_name-short_Odyssey_difficulty3" = "奥德赛(组员 | 三星)"
tr "queue_name-short_Odyssey_difficulty4" = "奥德赛(船长 | 四星)"
tr "queue_name-short_Odyssey_difficulty5" = "奥德赛(狂袭 | 五星)"
tr "queue_name_1v0" = "1v0"
tr "queue_name_1v0_ranked" = "单人 (排位赛)"
tr "queue_name_1v1_internal" = "1v1"
tr "queue_name_2v0" = "2v0"
tr "queue_name_2v0_ranked" = "1v1 (排位赛)"
tr "queue_name_ARAM" = "极地大乱斗"
tr "queue_name_ARSR" = "峡谷大乱斗"
tr "queue_name_ARURF" = "无限乱斗"
tr "queue_name_Ascension" = "飞升争夺战"
tr "queue_name_Beginner" = "新手"
tr "queue_name_BloodMoon" = "红月决"
tr "queue_name_Clash" = "冠军杯赛"
tr "queue_name_CoopVsAI" = "人机对战"
tr "queue_name_Custom" = "自定义"
tr "queue_name_DarkStarSingularity" = "死兆星:奇点"
tr "queue_name_DefinitelyNotDominion" = "这货不是统治战场"
tr "queue_name_GamemodeX" = "极限闪击"
tr "queue_name_Hexakill" = "六杀争夺战"
tr "queue_name_Intermediate" = "一般"
tr "queue_name_Intro" = "入门"
tr "queue_name_Level100Gauntlet" = "100级铁手挑战"
tr "queue_name_NexusSiege" = "枢纽攻防战"
tr "queue_name_Normal" = "匹配模式"
tr "queue_name_Odyssey_difficulty1" = "奥德赛(入门 | 一星)"
tr "queue_name_Odyssey_difficulty2" = "奥德赛(学员 | 二星)"
tr "queue_name_Odyssey_difficulty3" = "奥德赛(组员 | 三星)"
tr "queue_name_Odyssey_difficulty4" = "奥德赛(船长 | 四星)"
tr "queue_name_Odyssey_difficulty5" = "奥德赛(狂袭 | 五星)"
tr "queue_name_odyssey_easy" = "简单"
tr "queue_name_odyssey_hard" = "困难"
tr "queue_name_Odyssey_intro" = "奥德赛(入门)"
tr "queue_name_odyssey_medium" = "中等"
tr "queue_name_odyssey_onslaught" = "狂袭"
tr "queue_name_OneForAll" = "克隆大作战"
tr "queue_name_PoroKing" = "魄罗大乱斗"
tr "queue_name_Project" = "超频行动"
tr "queue_name_Ranked" = "排位赛"
tr "queue_name_RankedFlex" = "排位赛 灵活排位"
tr "queue_name_RankedSoloDuo" = "排位赛 单排/双排"
tr "queue_name_short_1v0" = "1v0"
tr "queue_name_short_1v0_ranked" = "单人 (排位赛)"
tr "queue_name_short_1v1_internal" = "1v1"
tr "queue_name_short_2v0" = "2v0"
tr "queue_name_short_2v0_ranked" = "1v1 (排位赛)"
tr "queue_name_short_ARAM" = "极地大乱斗"
tr "queue_name_short_ARSR" = "峡谷大乱斗"
tr "queue_name_short_ARURF" = "无限乱斗"
tr "queue_name_short_Ascension" = "飞升争夺战"
tr "queue_name_short_Beginner" = "新手"
tr "queue_name_short_BloodMoon" = "红月决"
tr "queue_name_short_Clash" = "冠军杯赛"
tr "queue_name_short_CoopVsAI" = "人机对战"
tr "queue_name_short_Custom" = "自定义"
tr "queue_name_short_DarkStarSingularity" = "死兆星"
tr "queue_name_short_DefinitelyNotDominion" = "这货不是统治战场"
tr "queue_name_short_GamemodeX" = "极限闪击"
tr "queue_name_short_Hexakill" = "六杀争夺战"
tr "queue_name_short_Intermediate" = "一般"
tr "queue_name_short_Intro" = "入门"
tr "queue_name_short_Level100Gauntlet" = "100级铁手挑战"
tr "queue_name_short_NexusSiege" = "枢纽攻防战"
tr "queue_name_short_Normal" = "匹配模式"
tr "queue_name_short_OneForAll" = "克隆大作战"
tr "queue_name_short_PoroKing" = "魄罗大乱斗"
tr "queue_name_short_Project" = "超频行动"
tr "queue_name_short_Ranked" = "排位赛"
tr "queue_name_short_RankedFlex" = "排位赛 灵活排位"
tr "queue_name_short_RankedSoloDuo" = "排位赛 单排/双排"
tr "queue_name_short_SnowURF" = "冰雪无限火力"
tr "queue_name_short_StarGuardian" = "怪兽入侵(普通)"
tr "queue_name_short_StarGuardianHard" = "怪兽入侵(狂袭)"
tr "queue_name_short_Team" = "战队"
tr "queue_name_short_TFT" = "云顶之弈(匹配模式)"
tr "queue_name_short_tft_ranked" = "云顶之弈 (排位赛)"
tr "queue_name_short_TheTeemoing" = "大提魔节"
tr "queue_name_short_TutorialModule1" = "新手教程 第一部分"
tr "queue_name_short_TutorialModule2" = "新手教程 第二部分"
tr "queue_name_short_TutorialModule3" = "新手教程 第三部分"
tr "queue_name_SnowURF" = "冰雪无限火力"
tr "queue_name_StarGuardian" = "怪兽入侵(普通)"
tr "queue_name_StarGuardianHard" = "怪兽入侵(狂袭)"
tr "queue_name_Team" = "战队"
tr "queue_name_TFT" = "云顶之弈(匹配模式)"
tr "queue_name_tft_ranked" = "云顶之弈 (排位赛)"
tr "queue_name_TheTeemoing" = "大提魔节"
tr "queue_name_TutorialModule1" = "新手教程 第一部分"
tr "queue_name_TutorialModule2" = "新手教程 第二部分"
tr "queue_name_TutorialModule3" = "新手教程 第三部分"
tr "refresh_shop_button_label" = "刷新"
tr "regalia_ranked_division_1" = "I"
tr "regalia_ranked_division_2" = "II"
tr "regalia_ranked_division_3" = "III"
tr "regalia_ranked_division_4" = "IV"
tr "regalia_ranked_division_5" = "V"
tr "ReplayCameraControlPanel_tooltip_ChampionDropDown" = "更改镜头模式点击以选择镜头模式。"
tr "ReplayCameraControlPanel_tooltip_FOWCheckbox" = "开/关战争迷雾@Key@点击以开/关战争迷雾可见度。"
tr "ReplayCameraControlPanel_tooltip_FoWDropDown" = "改变团队战争迷雾点击以改变团队战争迷雾可见度。"
tr "ReplayCameraControlPanel_tooltip_LockCamera" = "开/关导播镜头@Key@点击以切换导播镜头模式和手动镜头模式。"
tr "ReplayCameraControlPanel_tooltip_Visibility" = "界面能见度@Key@点击以开启界面能见度菜单。"
tr "replayui_buttonLabelContinue" = "关闭"
tr "replayui_championSelectionDynamic" = "倒数%d秒……"
tr "replayui_controlPanel_icon_tooltip_ChampionDropDown" = "更改镜头模式"
tr "replayui_controlPanel_icon_tooltip_FOWCheckbox" = "开/关战争迷雾"
tr "replayui_controlPanel_icon_tooltip_FoWDropDown" = "更改队伍战争迷雾设置"
tr "replayui_controlPanel_icon_tooltip_lock_camera" = "点击开/关镜头锁定"
tr "replayui_controlPanel_icon_tooltip_visibility" = "界面能见度"
tr "replayui_controlPanel_visibilityOption_All" = "所有"
tr "replayui_controlPanel_visibilityOption_Chat" = "聊天"
tr "replayui_controlPanel_visibilityOption_KillCallouts" = "击杀呼出"
tr "replayui_controlPanel_visibilityOption_Minimap" = "小地图"
tr "replayui_controlPanel_visibilityOption_ObjectiveTimers" = "战略点计时器"
tr "replayui_controlPanel_visibilityOption_Quests" = "任务"
tr "replayui_controlPanel_visibilityOption_Scoreboard" = "记分板"
tr "replayui_controlPanel_visibilityOption_TargetFrame" = "目标画面"
tr "replayui_controlPanel_visibilityOption_TeamFramesBlue" = "蓝色军团画面"
tr "replayui_controlPanel_visibilityOption_TeamFramesPurple" = "红色军团画面"
tr "replayui_controlPanel_visibilityOption_TeamScore" = "积分显示"
tr "replayui_controls" = "镜头模式"
tr "replayui_directedCameraSelection" = "导播镜头"
tr "replayui_directedCameraSelectionDynamic" = "切换导播镜头中..."
tr "replayui_epicMonsterTimer_LIVE" = "存活"
tr "replayui_escKey" = "退出"
tr "replayui_fogOfWar" = "战争迷雾"
tr "replayui_FOWCheckbox" = "战争迷雾"
tr "replayui_fpsCameraSelection" = "FPS镜头"
tr "replayui_Help_DirectedCameraBody" = "导播镜头 [D]
让你自动观看战斗。
点击英雄或使用小地图,都将暂时获取镜头控制权。
点击空格来观看地图各处的战斗。
手动镜头 [S]
任何时候都可以自行控制镜头。
锁定英雄 [双击英雄,双击1~5或者Q~T]
将焦点聚集在一个英雄身上,并跟随他们的行动。"
tr "replayui_Help_DirectedCameraHeader" = "镜头模式"
tr "replayui_Help_Header" = "观看对局小提示:特色与控制"
tr "replayui_Help_Subheader" = "在关闭后,将进入小提示:"
tr "replayui_Help_TimeshiftBody" = "时间轴和往回跳播 [空格]
往回跳播至英雄击杀和其它错过的时间。
暂停/播放 [P],快放/慢放 [+/-],1倍速 [0]
控制游戏速度。
跳播至最远时间点/跳播至实况 [J]
返回至你曾观看过的最远时间点。"
tr "replayui_Help_TimeshiftHeader" = "时间转移"
tr "replayui_Help_VisibilityBody" = "记分板 [Tab]
将屏幕中间空出来。
隐藏全部 [H]
隐藏所有界面元素。
团战 [A]
最小化界面元素,方便观看团战。
能见度菜单
显示或隐藏特殊的界面要素。"
tr "replayui_Help_VisibilityHeader" = "界面能见度"
tr "replayui_HelpTipHeader" = "观看对局小提示"
tr "replayui_HelpTipSubheader" = "特色与控制"
tr "replayui_icon_dragon_buffs" = "巨龙增益计数"
tr "replayui_icon_gamescore" = "游戏积分"
tr "replayui_icon_gameScore_Assassinate" = "积累的胜利点数"
tr "replayui_icon_gameScore_KingPoro" = "魄罗命中次数"
tr "replayui_icon_gameScore_Siege_Generator" = "水晶发生器"
tr "replayui_icon_gameScore_Siege_LaserMinions" = "净化者充能进度"
tr "replayui_icon_gameTime" = "游戏时间"
tr "replayui_icon_kills" = "队伍总击杀"
tr "replayui_icon_playerScore0_ASC" = "个人得分"
tr "replayui_icon_playerScore0_BM" = "个人得分"
tr "replayui_icon_playerScore0_DS" = "个人得分"
tr "replayui_icon_playerScore0_ODIN" = "个人得分"
tr "replayui_icon_playerScore0_ODY" = "队伍得分"
tr "replayui_icon_playerScore0_PROJ" = "增幅器碎片已捕获"
tr "replayui_icon_playerScore0_STAR" = "个人得分"
tr "replayui_icon_playerScore1_PROJ" = "胜利点数已赚取"
tr "replayui_icon_playerScore2_ODY" = "剩余尝试次数"
tr "replayui_icon_playerScore2_STAR" = "剩余尝试次数"
tr "replayui_icon_teamGold" = "队伍总金币"
tr "replayui_icon_teamMinionkills" = "队伍击杀小兵总数"
tr "replayui_icon_teamTowerKills" = "队伍总塔数"
tr "replayui_icon_tooltip_AD" = "攻击力"
tr "replayui_icon_tooltip_AP" = "法术强度"
tr "replayui_icon_tooltip_AR" = "护甲"
tr "replayui_icon_tooltip_AS" = "攻击速度"
tr "replayui_icon_tooltip_MR" = "魔法抗性"
tr "replayui_icon_tooltip_MS" = "移动速度"
tr "replayui_lockCamera" = "锁定视角"
tr "replayui_manualCameraSelection" = "手动镜头"
tr "replayui_scoreboard_bounty_text" = "@BountyValue@金币"
tr "replayui_scoreboard_bounty_tooltip" = "奖赏@BountyValue@金币"
tr "replayui_scoreboard_icon_tooltip_champion" = "英雄"
tr "replayui_scoreboard_icon_tooltip_flatDamageReductionFromMinions" = "已减免的来自小兵的伤害"
tr "replayui_scoreboard_icon_tooltip_gold" = "现有金币/总金币(点击查看物品)[X]"
tr "replayui_scoreboard_icon_tooltip_item" = "英雄物品(点击查看金币)[X]"
tr "replayui_scoreboard_icon_tooltip_KDA" = "击杀/死亡/助攻"
tr "replayui_scoreboard_icon_tooltip_minionBonusMoveSpeed" = "额外移动速度"
tr "replayui_scoreboard_icon_tooltip_minionKills" = "小兵击杀数"
tr "replayui_scoreboard_icon_tooltip_nodeStats" = "占领/拔除的据点(点击查看击杀/死亡/助攻)"
tr "replayui_scoreboard_icon_tooltip_odinKDA" = "击杀/死亡/助攻(点此查看占领/拔除的据点)"
tr "replayui_scoreboard_icon_tooltip_percIncreasedMinionDamage" = "对小兵的额外伤害"
tr "replayui_scoreboard_icon_tooltip_visionScore" = "视野得分"
tr "replayui_scoreboard_icon_tooltip_visionScore_tooltip" = "视野得分为队伍的地图视野掌控做出的贡献。提供或摧毁守卫通常都会加分,数额约为守卫的持续时间(单位:分钟)x1。"
tr "replayui_spectatorSelection" = "观战者"
tr "replayui_teamFightUI_globalHealth" = "整个队伍的生命值"
tr "replayui_teamFightUI_onScreenHealth" = "附近英雄的生命值"
tr "replayui_teamFOW_selection0" = "蓝队"
tr "replayui_teamFOW_selection1" = "红队"
tr "replayui_teamFOW_selection1colorblind" = "红队"
tr "replayui_teamFOW_selection2" = "全选"
tr "replayui_teamFOW_selectionHotkey0" = "[F1]"
tr "replayui_teamFOW_selectionHotkey1" = "[F2]"
tr "replayui_teamFOW_selectionHotkey2" = "[F3]"
tr "replayui_timeDisplay_LIVE" = "实况"
tr "replayui_tooltip_Help" = "开/关帮助对话"
tr "replayui_tooltip_JumpBack" = "往回跳播15秒[Backspace]"
tr "replayui_tooltip_JumpToFurthestViewed" = "跳播至最远时间点[J]"
tr "replayui_tooltip_JumpToLive" = "跳播至实况[J]"
tr "replayui_tooltip_Pause" = "暂停[P]"
tr "replayui_tooltip_Play" = "播放[P]"
tr "replayui_tooltip_SlowDown" = "慢放[-]"
tr "replayui_tooltip_SpeedUp" = "快放[+]"
tr "replayui_UnavailableTimeData" = "这个片段不可用,因为它在你加入本场对局前就已经发生了。"
tr "rppackage_description_1" = "650"
tr "rppackage_description_10" = "TBD"
tr "rppackage_description_11" = "TBD"
tr "rppackage_description_12" = "TBD"
tr "rppackage_description_13" = "TBD"
tr "rppackage_description_14" = "TBD"
tr "rppackage_description_15" = "TBD"
tr "rppackage_description_16" = "TBD"
tr "rppackage_description_17" = "TBD"
tr "rppackage_description_18" = "TBD"
tr "rppackage_description_19" = "TBD"
tr "rppackage_description_2" = "1380"
tr "rppackage_description_20" = "TBD"
tr "rppackage_description_21" = "TBD"
tr "rppackage_description_22" = "TBD"
tr "rppackage_description_23" = "TBD"
tr "rppackage_description_24" = "TBD"
tr "rppackage_description_25" = "TBD"
tr "rppackage_description_26" = "TBD"
tr "rppackage_description_27" = "TBD"
tr "rppackage_description_28" = "TBD"
tr "rppackage_description_29" = "TBD"
tr "rppackage_description_3" = "2800"
tr "rppackage_description_30" = "TBD"
tr "rppackage_description_31" = "TBD"
tr "rppackage_description_32" = "TBD"
tr "rppackage_description_33" = "TBD"
tr "rppackage_description_34" = "TBD"
tr "rppackage_description_35" = "TBD"
tr "rppackage_description_36" = "TBD"
tr "rppackage_description_37" = "TBD"
tr "rppackage_description_38" = "TBD"
tr "rppackage_description_39" = "TBD"
tr "rppackage_description_4" = "5000"
tr "rppackage_description_40" = "TBD"
tr "rppackage_description_41" = "TBD"
tr "rppackage_description_42" = "TBD"
tr "rppackage_description_43" = "TBD"
tr "rppackage_description_44" = "TBD"
tr "rppackage_description_45" = "TBD"
tr "rppackage_description_46" = "TBD"
tr "rppackage_description_47" = "TBD"
tr "rppackage_description_48" = "TBD"
tr "rppackage_description_49" = "TBD"
tr "rppackage_description_5" = "TBD"
tr "rppackage_description_50" = "TBD"
tr "rppackage_description_6" = "TBD"
tr "rppackage_description_7" = "TBD"
tr "rppackage_description_8" = "TBD"
tr "rppackage_description_9" = "TBD"
tr "rppackage_displayname_1" = " "
tr "rppackage_displayname_10" = "TBD"
tr "rppackage_displayname_11" = "TBD"
tr "rppackage_displayname_12" = "TBD"
tr "rppackage_displayname_13" = "TBD"
tr "rppackage_displayname_14" = "TBD"
tr "rppackage_displayname_15" = "TBD"
tr "rppackage_displayname_16" = "TBD"
tr "rppackage_displayname_17" = "TBD"
tr "rppackage_displayname_18" = "TBD"
tr "rppackage_displayname_19" = "TBD"
tr "rppackage_displayname_2" = "额外增加80点Riot点数"
tr "rppackage_displayname_20" = "TBD"
tr "rppackage_displayname_21" = "TBD"
tr "rppackage_displayname_22" = "TBD"
tr "rppackage_displayname_23" = "TBD"
tr "rppackage_displayname_24" = "TBD"
tr "rppackage_displayname_25" = "TBD"
tr "rppackage_displayname_26" = "TBD"
tr "rppackage_displayname_27" = "TBD"
tr "rppackage_displayname_28" = "TBD"
tr "rppackage_displayname_29" = "TBD"
tr "rppackage_displayname_3" = "额外增加200点Riot点数"
tr "rppackage_displayname_30" = "TBD"
tr "rppackage_displayname_31" = "TBD"
tr "rppackage_displayname_32" = "TBD"
tr "rppackage_displayname_33" = "TBD"
tr "rppackage_displayname_34" = "TBD"
tr "rppackage_displayname_35" = "TBD"
tr "rppackage_displayname_36" = "TBD"
tr "rppackage_displayname_37" = "TBD"
tr "rppackage_displayname_38" = "TBD"
tr "rppackage_displayname_39" = "TBD"
tr "rppackage_displayname_4" = "额外增加450点Riot点数"
tr "rppackage_displayname_40" = "TBD"
tr "rppackage_displayname_41" = "TBD"
tr "rppackage_displayname_42" = "TBD"
tr "rppackage_displayname_43" = "TBD"
tr "rppackage_displayname_44" = "TBD"
tr "rppackage_displayname_45" = "TBD"
tr "rppackage_displayname_46" = "TBD"
tr "rppackage_displayname_47" = "TBD"
tr "rppackage_displayname_48" = "TBD"
tr "rppackage_displayname_49" = "TBD"
tr "rppackage_displayname_5" = "TBD"
tr "rppackage_displayname_50" = "TBD"
tr "rppackage_displayname_6" = "TBD"
tr "rppackage_displayname_7" = "TBD"
tr "rppackage_displayname_8" = "TBD"
tr "rppackage_displayname_9" = "TBD"
tr "rune_combiner_description_1" = "TBD7"
tr "rune_combiner_description_2" = "TBD8"
tr "rune_combiner_description_3" = "TBD9"
tr "rune_combiner_description_4" = "TBD10"
tr "rune_combiner_description_5" = "TBD11"
tr "rune_combiner_displayname_1" = "TBD12"
tr "rune_combiner_displayname_2" = "TBD13"
tr "rune_combiner_displayname_3" = "TBD14"
tr "rune_combiner_displayname_4" = "TBD15"
tr "rune_combiner_displayname_5" = "TBD16"
tr "score_event_callout" = "@ScoreLabel@: +@ScoreValue@"
tr "scoreboard_stat_label_ACE" = "直接得分"
tr "scoreboard_stat_label_ANGEL" = "辅助友军"
tr "scoreboard_stat_label_ARCH_ANGEL" = "战斗辅助"
tr "scoreboard_stat_label_AVENGER" = "友军复仇"
tr "scoreboard_stat_label_BOUNTY_HUNTER_2" = "终结连杀"
tr "scoreboard_stat_label_BOUNTY_HUNTER_3" = "赏金猎人 x3"
tr "scoreboard_stat_label_BOUNTY_HUNTER_4" = "赏金猎人 x4"
tr "scoreboard_stat_label_BOUNTY_HUNTER_5" = "赏金猎人 x5"
tr "scoreboard_stat_label_CHAMPION_ASSIST" = "击杀助攻"
tr "scoreboard_stat_label_champion_assists" = "助攻数"
tr "scoreboard_stat_label_CHAMPION_KILL" = "英雄击杀"
tr "scoreboard_stat_label_champion_kills" = "击杀数"
tr "scoreboard_stat_label_combat_player_score" = "战斗得分"
tr "scoreboard_stat_label_COUNTER" = "打断占点"
tr "scoreboard_stat_label_DEFENDER" = "防御据点"
tr "scoreboard_stat_label_defense_player_score" = "防守得分"
tr "scoreboard_stat_label_DEFENSIVE_ASSIST" = "据点助攻"
tr "scoreboard_stat_label_DEFENSIVE_KILL" = "据点击杀"
tr "scoreboard_stat_label_DOMINATING" = "主宰战场"
tr "scoreboard_stat_label_dominion_capture_assists" = "协助占点"
tr "scoreboard_stat_label_dominion_captures" = "占领据点"
tr "scoreboard_stat_label_dominion_defense" = "防御据点"
tr "scoreboard_stat_label_dominion_extended_combat" = "战火蔓延"
tr "scoreboard_stat_label_dominion_kill_on_point" = "占点击杀"
tr "scoreboard_stat_label_dominion_last_man_standing" = "一夫当关"
tr "scoreboard_stat_label_dominion_neutralization_assists" = "协助拔点"
tr "scoreboard_stat_label_dominion_neutralizations" = "拔除据点"
tr "scoreboard_stat_label_dominion_recap" = "重占据点"
tr "scoreboard_stat_label_DOUBLE_KILL" = "双杀"
tr "scoreboard_stat_label_DUELIST" = "单杀"
tr "scoreboard_stat_label_FIRST_BLOOD" = "第一滴血"
tr "scoreboard_stat_label_GOD_LIKE" = "如同神一般"
tr "scoreboard_stat_label_GOLD_EARNED" = "获得金币"
tr "scoreboard_stat_label_GUARDIAN" = "守势击杀"
tr "scoreboard_stat_label_KILLING_SPREE" = "连杀"
tr "scoreboard_stat_label_LARGEST_KILLING_SPREE" = "最高连杀"
tr "scoreboard_stat_label_LAST_STAND" = "一夫当关"
tr "scoreboard_stat_label_LEGENDARY" = "超越神"
tr "scoreboard_stat_label_MAGIC_DAMAGE_DEALT_PLAYER" = "造成的魔法伤害"
tr "scoreboard_stat_label_MAGIC_DAMAGE_TAKEN" = "受到的魔法伤害"
tr "scoreboard_stat_label_MAJOR_RELIC_PICKUP" = "夺宝猎手"
tr "scoreboard_stat_label_MINION_KILL" = "小兵击杀"
tr "scoreboard_stat_label_NEUTRAL_MINIONS_KILLED" = "击杀中立生物"
tr "scoreboard_stat_label_NODE_CAPTURE_ASSIST" = "协助占领"
tr "scoreboard_stat_label_NODE_NEUTRALIZE_ASSIST" = "拔除助攻数"
tr "scoreboard_stat_label_objective_player_score" = "目标得分"
tr "scoreboard_stat_label_offense_player_score" = "进攻得分"
tr "scoreboard_stat_label_OFFENSIVE_ASSIST" = "据点助攻"
tr "scoreboard_stat_label_OFFENSIVE_KILL" = "据点击杀"
tr "scoreboard_stat_label_OPPORTUNIST" = "暗中拔点"
tr "scoreboard_stat_label_PAYBACK" = "雪恨击杀"
tr "scoreboard_stat_label_PENTA_KILL" = "五杀"
tr "scoreboard_stat_label_PHYSICAL_DAMAGE_DEALT_PLAYER" = "造成的物理伤害"
tr "scoreboard_stat_label_PHYSICAL_DAMAGE_TAKEN" = "受到的物理伤害"
tr "scoreboard_stat_label_QUADRA_KILL" = "四杀"
tr "scoreboard_stat_label_QUEST_COMPLETE" = "任务完成"
tr "scoreboard_stat_label_RAMPAGE" = "暴走"
tr "scoreboard_stat_label_SCAVENGER_HUNT" = "收集生命包"
tr "scoreboard_stat_label_SENTINEL" = "哨兵"
tr "scoreboard_stat_label_STRATEGIST" = "连续占领"
tr "scoreboard_stat_label_SUPER_MINION_KILL" = "击杀超级兵"
tr "scoreboard_stat_label_SURVIVOR" = "濒死状态"
tr "scoreboard_stat_label_team_objective" = "团队目标"
tr "scoreboard_stat_label_TOTAL_HEAL" = "总治疗量"
tr "scoreboard_stat_label_total_player_score" = "总得分"
tr "scoreboard_stat_label_TRIPLE_KILL" = "三杀"
tr "scoreboard_stat_label_UNSTOPPABLE" = "无人可挡"
tr "scoreboard_stat_label_VANGUARD" = "挽澜占点"
tr "scoreboard_stat_label_ZONE_CAPTURE" = "夺取圣坛"
tr "scoreboard_stat_label_ZONE_NEUTRALIZE" = "拔除据点"
tr "scoreboard_tooltip_stat_shards_title" = "符文属性"
tr "scoreboard_ui_dragon_air" = "云端亚龙"
tr "scoreboard_ui_dragon_default" = "队伍巨龙击杀"
tr "scoreboard_ui_dragon_earth" = "山脉亚龙"
tr "scoreboard_ui_dragon_elder" = "远古巨龙"
tr "scoreboard_ui_dragon_fire" = "炼狱亚龙"
tr "scoreboard_ui_dragon_water" = "海洋亚龙"
tr "scoreboard_ui_SB_BE_SLIME_1" = "守护天使"
tr "scoreboard_ui_SB_BE_SLIME_10" = "MissionBuffData Game Mode Custom10 Reward"
tr "scoreboard_ui_SB_BE_SLIME_12" = "巴德的祝福"
tr "scoreboard_ui_SB_BE_SLIME_13" = "阿福的烫手土豆"
tr "scoreboard_ui_SB_BE_SLIME_2" = "究极海洋亚龙"
tr "scoreboard_ui_SB_BE_SLIME_3" = "暴风护盾"
tr "scoreboard_ui_SB_BE_SLIME_4" = "魄罗之王"
tr "scoreboard_ui_SB_BE_SLIME_5" = "斯塔缇克震击"
tr "scoreboard_ui_SB_BE_SLIME_6" = "英雄弹射器"
tr "scoreboard_ui_SB_BE_SLIME_7" = "布里茨的祝福"
tr "scoreboard_ui_SB_BE_SLIME_8" = "战地雪橇"
tr "scoreboard_ui_SB_BE_SLIME_9" = "究极云端亚龙"
tr "scoreboard_ui_SB_BE_SLIME_main" = "事件奖励"
tr "sight_ward_description_0" = "这个守卫已在2019电玩事件期间获取。"
tr "sight_ward_description_1" = " "
tr "sight_ward_description_10" = " "
tr "sight_ward_description_101" = " "
tr "sight_ward_description_109" = " "
tr "sight_ward_description_11" = " "
tr "sight_ward_description_110" = " "
tr "sight_ward_description_112" = " "
tr "sight_ward_description_116" = " "
tr "sight_ward_description_119" = " "
tr "sight_ward_description_12" = " "
tr "sight_ward_description_120" = " "
tr "sight_ward_description_122" = " "
tr "sight_ward_description_123" = " "
tr "sight_ward_description_124" = " "
tr "sight_ward_description_125" = "这个守卫用于奖给那些在2018赛季中到达3级荣誉的玩家。"
tr "sight_ward_description_126" = "这个守卫用于奖给那些在2018赛季中到达4级荣誉的玩家。"
tr "sight_ward_description_127" = "这个守卫用于奖给那些在2018赛季中到达5级荣誉的玩家。"
tr "sight_ward_description_128" = " "
tr "sight_ward_description_129" = " "
tr "sight_ward_description_13" = " "
tr "sight_ward_description_130" = " "
tr "sight_ward_description_131" = " "
tr "sight_ward_description_132" = " "
tr "sight_ward_description_133" = " "
tr "sight_ward_description_134" = " "
tr "sight_ward_description_135" = " "
tr "sight_ward_description_136" = "这个守卫曾在试炼2019事件期间发布于商城。"
tr "sight_ward_description_137" = " "
tr "sight_ward_description_138" = "解锁方式:在试炼2019事件期间获得。"
tr "sight_ward_description_139" = "这个守卫已在2019电玩事件期间获取。"
tr "sight_ward_description_14" = " "
tr "sight_ward_description_141" = "这个守卫已在2019电玩事件期间获取。"
tr "sight_ward_description_15" = " "
tr "sight_ward_description_16" = " "
tr "sight_ward_description_17" = " "
tr "sight_ward_description_18" = " "
tr "sight_ward_description_189" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "sight_ward_description_19" = "赚取方式:在第4赛季的排位赛战队中获得20点数。"
tr "sight_ward_description_2" = " "
tr "sight_ward_description_20" = "赚取方式:在第4赛季的排位赛战队中获得45点数。"
tr "sight_ward_description_200" = " "
tr "sight_ward_description_21" = "赚取方式:在第4赛季的排位赛战队中获得75点数。"
tr "sight_ward_description_22" = " "
tr "sight_ward_description_23" = " "
tr "sight_ward_description_24" = " "
tr "sight_ward_description_25" = " "
tr "sight_ward_description_26" = " "
tr "sight_ward_description_27" = " "
tr "sight_ward_description_28" = " "
tr "sight_ward_description_29" = " "
tr "sight_ward_description_3" = " "
tr "sight_ward_description_30" = " "
tr "sight_ward_description_31" = "赚取方式:在第5赛季的排位赛战队中获得20点数。"
tr "sight_ward_description_32" = "赚取方式:在第5赛季的排位赛战队中获得45点数。"
tr "sight_ward_description_33" = "赚取方式:在第5赛季的排位赛战队中获得75点数。"
tr "sight_ward_description_34" = " "
tr "sight_ward_description_35" = " "
tr "sight_ward_description_36" = " "
tr "sight_ward_description_37" = " "
tr "sight_ward_description_38" = " "
tr "sight_ward_description_39" = " "
tr "sight_ward_description_4" = " "
tr "sight_ward_description_40" = " "
tr "sight_ward_description_41" = " "
tr "sight_ward_description_42" = " "
tr "sight_ward_description_43" = " "
tr "sight_ward_description_44" = " "
tr "sight_ward_description_45" = " "
tr "sight_ward_description_46" = " "
tr "sight_ward_description_47" = " "
tr "sight_ward_description_48" = " "
tr "sight_ward_description_49" = " "
tr "sight_ward_description_5" = " "
tr "sight_ward_description_50" = " "
tr "sight_ward_description_51" = "赚取方式:在第6赛季的排位赛战队中获得20点数。"
tr "sight_ward_description_52" = "赚取方式:在第6赛季的排位赛战队中获得45点数。"
tr "sight_ward_description_53" = "赚取方式:在第6赛季的排位赛战队中获得75点数。"
tr "sight_ward_description_54" = "获取方式:购买【大元素使 拉克丝】豪华版礼包,且这个守卫是大礼包专属的。"
tr "sight_ward_description_55" = " "
tr "sight_ward_description_56" = " "
tr "sight_ward_description_57" = " "
tr "sight_ward_description_58" = " "
tr "sight_ward_description_59" = " "
tr "sight_ward_description_6" = "赚取方式:在第3赛季达到【不屈白银】或更高的段位。"
tr "sight_ward_description_60" = " "
tr "sight_ward_description_61" = " "
tr "sight_ward_description_62" = " "
tr "sight_ward_description_63" = " "
tr "sight_ward_description_64" = " "
tr "sight_ward_description_65" = " "
tr "sight_ward_description_66" = " "
tr "sight_ward_description_67" = " "
tr "sight_ward_description_68" = " "
tr "sight_ward_description_69" = " "
tr "sight_ward_description_7" = " "
tr "sight_ward_description_70" = " "
tr "sight_ward_description_71" = " "
tr "sight_ward_description_72" = " "
tr "sight_ward_description_73" = " "
tr "sight_ward_description_74" = " "
tr "sight_ward_description_75" = " "
tr "sight_ward_description_76" = "这个守卫用于奖给那些到达100级的玩家。"
tr "sight_ward_description_77" = "这个守卫用于奖给那些到达3级荣誉的玩家。"
tr "sight_ward_description_78" = "这个守卫用于奖给那些到达4级荣誉的玩家。"
tr "sight_ward_description_79" = "这个守卫用于奖给那些到达5级荣誉的玩家。"
tr "sight_ward_description_8" = " "
tr "sight_ward_description_80" = " "
tr "sight_ward_description_81" = "赚取方式:在第7赛季的2条不同的排位队列里都达到【不屈白银】或以上段位。"
tr "sight_ward_description_82" = " "
tr "sight_ward_description_83" = " "
tr "sight_ward_description_84" = " "
tr "sight_ward_description_85" = " "
tr "sight_ward_description_86" = " "
tr "sight_ward_description_87" = " "
tr "sight_ward_description_88" = " "
tr "sight_ward_description_89" = " "
tr "sight_ward_description_9" = " "
tr "sight_ward_description_90" = " "
tr "sight_ward_description_91" = " "
tr "sight_ward_description_92" = " "
tr "sight_ward_description_93" = " "
tr "sight_ward_description_94" = " "
tr "sight_ward_description_95" = " "
tr "sight_ward_set_1" = "帐号建立"
tr "sight_ward_set_10" = "征服者"
tr "sight_ward_set_11" = "烹饪大师"
tr "sight_ward_set_12" = "死兆星"
tr "sight_ward_set_13" = "驯龙"
tr "sight_ward_set_14" = "巨龙世界"
tr "sight_ward_set_15" = "屠龙勇士"
tr "sight_ward_set_16" = "德莱文"
tr "sight_ward_set_17" = "大元素使"
tr "sight_ward_set_18" = "事件"
tr "sight_ward_set_19" = "游戏模式(无限火力)"
tr "sight_ward_set_2" = "全明星"
tr "sight_ward_set_20" = "神"
tr "sight_ward_set_21" = "万圣节"
tr "sight_ward_set_22" = "觅心"
tr "sight_ward_set_23" = "海克斯科技"
tr "sight_ward_set_24" = "荣誉"
tr "sight_ward_set_25" = "玉剑传说"
tr "sight_ward_set_26" = "升级"
tr "sight_ward_set_27" = "摔跤手"
tr "sight_ward_set_28" = "春节庆典"
tr "sight_ward_set_29" = "春节庆典:神龙烈焰"
tr "sight_ward_set_3" = "愚人节"
tr "sight_ward_set_30" = "拉克丝"
tr "sight_ward_set_31" = "霸天机甲"
tr "sight_ward_set_32" = "【约德尔战斗学院】"
tr "sight_ward_set_33" = "离线事件"
tr "sight_ward_set_34" = "欧米伽小队"
tr "sight_ward_set_35" = "源计划"
tr "sight_ward_set_36" = "五杀乐队"
tr "sight_ward_set_37" = "泳池派对"
tr "sight_ward_set_38" = "魄罗"
tr "sight_ward_set_39" = "未来战士"
tr "sight_ward_set_4" = "电玩"
tr "sight_ward_set_40" = "排位"
tr "sight_ward_set_41" = "符文重铸"
tr "sight_ward_set_42" = "恕瑞玛"
tr "sight_ward_set_43" = "冰雪节"
tr "sight_ward_set_44" = "冰雪日"
tr "sight_ward_set_45" = "冰雪节 大对决"
tr "sight_ward_set_46" = "足球杯"
tr "sight_ward_set_47" = "索拉卡"
tr "sight_ward_set_48" = "星之守护者"
tr "sight_ward_set_49" = "星之守护者 第一季"
tr "sight_ward_set_5" = "战地机甲"
tr "sight_ward_set_50" = "星之守护者 第二季"
tr "sight_ward_set_51" = "新手包"
tr "sight_ward_set_52" = "钢铁女武神"
tr "sight_ward_set_53" = "峡谷传说(死亡誓约)"
tr "sight_ward_set_54" = "情人节"
tr "sight_ward_set_55" = "对决"
tr "sight_ward_set_56" = "胜利诸神"
tr "sight_ward_set_57" = "全球总决赛冠军:2013"
tr "sight_ward_set_58" = "全球总决赛冠军:2016"
tr "sight_ward_set_59" = "全球总决赛冠军"
tr "sight_ward_set_6" = "比尔吉沃特"
tr "sight_ward_set_60" = "全球总决赛"
tr "sight_ward_set_61" = "电竞"
tr "sight_ward_set_62" = "奥德赛"
tr "sight_ward_set_63" = "峡谷传说"
tr "sight_ward_set_64" = "战斗学院"
tr "sight_ward_set_7" = "比尔吉沃特:焰浪之潮"
tr "sight_ward_set_8" = "腥红之月"
tr "sight_ward_set_9" = "蓝色精萃"
tr "skin_line_name" = "2011全球总决赛"
tr "skin_line_name_academy" = "学院"
tr "skin_line_name_aprilfools" = "愚人节"
tr "skin_line_name_arcade" = "电玩:英雄"
tr "skin_line_name_arclight" = "苍穹之光"
tr "skin_line_name_arcticops" = "极地行动"
tr "skin_line_name_army" = "军队"
tr "skin_line_name_atlantean" = "亚特兰蒂斯"
tr "skin_line_name_battleboss" = "电玩:战场BOSS"
tr "skin_line_name_battlecast" = "战地机甲"
tr "skin_line_name_beasthunter" = "野兽猎人"
tr "skin_line_name_bilgewater" = "比尔吉沃特:焰浪之潮"
tr "skin_line_name_bilgewatercurse" = "比尔吉沃特:溺之怨"
tr "skin_line_name_bloodmoon" = "腥红之月"
tr "skin_line_name_challenger" = "勇者"
tr "skin_line_name_championship" = "全球总决赛冠军"
tr "skin_line_name_chef" = "烹饪大师"
tr "skin_line_name_commando" = "突击队"
tr "skin_line_name_cosmic" = "星界"
tr "skin_line_name_cosmicreaver" = "星界"
tr "skin_line_name_cottontail" = "兔宝宝"
tr "skin_line_name_crimsonelite" = "血色精锐"
tr "skin_line_name_culinary" = "烹饪大师"
tr "skin_line_name_culinarymasters" = "烹饪大师"
tr "skin_line_name_darkstar" = "死兆星"
tr "skin_line_name_deathblossom" = "死亡绽放"
tr "skin_line_name_debonair" = "执事"
tr "skin_line_name_deepsea" = "深海"
tr "skin_line_name_definitelynot" = "这货不是"
tr "skin_line_name_dragon" = "巨龙世界"
tr "skin_line_name_dragonblade" = "龙刃"
tr "skin_line_name_dragonslayer" = "屠龙勇士"
tr "skin_line_name_dragontrainer" = "驯龙"
tr "skin_line_name_dreadnova" = "恐惧新星"
tr "skin_line_name_elderwood" = "长者之森"
tr "skin_line_name_eternum" = "上古战魂"
tr "skin_line_name_fables" = "寓言"
tr "skin_line_name_firecracker" = "春节庆典:神龙烈焰"
tr "skin_line_name_freljord" = "弗雷尔卓德"
tr "skin_line_name_galactic" = "星河"
tr "skin_line_name_gentlemen" = "绅士"
tr "skin_line_name_guardianforthesands" = "圣金守卫者"
tr "skin_line_name_harrowing" = "万圣节"
tr "skin_line_name_headhunter" = "铁血"
tr "skin_line_name_heartbreakers" = "情人节"
tr "skin_line_name_heartseeker" = "觅心"
tr "skin_line_name_hextech" = "海克斯科技"
tr "skin_line_name_highnoon" = "西部风云"
tr "skin_line_name_highstakes" = "孤注一掷"
tr "skin_line_name_immortalheroes" = "玉剑传说"
tr "skin_line_name_immortaljourney" = "玉剑传说"
tr "skin_line_name_infernal" = "炼狱"
tr "skin_line_name_journey" = "旅程"
tr "skin_line_name_jurassic" = "侏罗纪"
tr "skin_line_name_justicar" = "仲裁圣者"
tr "skin_line_name_kaiju" = "怪兽"
tr "skin_line_name_lancer" = "魔导枪骑"
tr "skin_line_name_luchador" = "摔跤手"
tr "skin_line_name_lunarrevel" = "春节庆典"
tr "skin_line_name_mafia" = "黑手党"
tr "skin_line_name_marauder" = "黑暗骑士"
tr "skin_line_name_mecha" = "霸天"
tr "skin_line_name_medical" = "中世纪"
tr "skin_line_name_odyssey" = "奥德赛"
tr "skin_line_name_omegasquad" = "欧米伽小队"
tr "skin_line_name_omenofthedamned" = "恶兆"
tr "skin_line_name_omenofthedark" = "黑暗预兆"
tr "skin_line_name_orderofthelotus" = "莲花之令"
tr "skin_line_name_pentakill" = "五杀乐队"
tr "skin_line_name_pharaoh" = "法老"
tr "skin_line_name_piltovercustoms" = "皮城习俗"
tr "skin_line_name_police" = "警官"
tr "skin_line_name_poolparty" = "泳池派对"
tr "skin_line_name_prehistoric" = "恐龙"
tr "skin_line_name_prehistorichunters" = "史前猎手"
tr "skin_line_name_program" = "源代码"
tr "skin_line_name_project" = "源计划"
tr "skin_line_name_pulsefire" = "未来战士"
tr "skin_line_name_riftquest" = "峡谷探索"
tr "skin_line_name_riot" = "防暴"
tr "skin_line_name_roadwarrior" = "狂飙战士"
tr "skin_line_name_rpg" = "跑团"
tr "skin_line_name_sandguardians" = "圣金守护者"
tr "skin_line_name_shurima" = "恕瑞玛"
tr "skin_line_name_snowday" = "冰雪节"
tr "skin_line_name_snowdown" = "冰雪节大对决"
tr "skin_line_name_soccer" = " 足球杯"
tr "skin_line_name_soulstealer" = "摄魂"
tr "skin_line_name_starguardian" = "星之守护者"
tr "skin_line_name_starguardian1" = "星之守护者 第一季"
tr "skin_line_name_starguardian2" = "星之守护者 第二季"
tr "skin_line_name_steellegion" = "钢铁军团"
tr "skin_line_name_steelvalkyries" = "钢铁女武神"
tr "skin_line_name_storybook" = "故事书"
tr "skin_line_name_sugarrush" = "糖果大战"
tr "skin_line_name_supergalaxy" = "银河魔装机神"
tr "skin_line_name_sweetheart" = "甜心"
tr "skin_line_name_teemoing" = "大提魔节"
tr "skin_line_name_thunderlord" = "雷霆领主"
tr "skin_line_name_toybox" = "玩具箱"
tr "skin_line_name_valentines" = "情人节"
tr "skin_line_name_vandal" = "暴走族"
tr "skin_line_name_versus" = "对决"
tr "skin_line_name_versus2017" = "秩序对决混沌"
tr "skin_line_name_versus2018" = "神王之战"
tr "skin_line_name_victorious" = "胜利诸神"
tr "skin_line_name_void" = "虚空"
tr "skin_line_name_warden" = "光明骑士"
tr "skin_line_name_warringkingdoms" = "春节庆典:纷争国度"
tr "skin_line_name_winterolympic" = "冬运会"
tr "skin_line_name_wintersports" = "冬季运动"
tr "skin_line_name_winterwonder" = "冬季仙境"
tr "skin_line_name_woad" = "勇敢的心"
tr "skin_line_name_worldbreaker" = "灭世魔神"
tr "skin_line_name_worldchampions2011" = "全球总决赛:2011"
tr "skin_line_name_worldchampions2012" = "全球总决赛:2012"
tr "skin_line_name_worldchampions2013" = "全球总决赛:2013"
tr "skin_line_name_worldchampions2014" = "全球总决赛:2014"
tr "skin_line_name_worldchampions2015" = "全球总决赛:2015"
tr "skin_line_name_worldchampions2016" = "全球总决赛:2016"
tr "skin_line_name_worldchampions2017" = "全球总冠军:2017"
tr "skin_line_name_worldchampionship2011" = "电玩"
tr "skin_line_name_worldcup" = "足球"
tr "skin_line_name_worldschampions" = "总决赛冠军"
tr "skin_line_name_zombie" = "丧尸"
tr "skin_universe_text_062006" = "作为又一台上古机械枪骑,孙悟空会在极度危险的时期从沉睡中扬尘而起,保护边境城邦,对抗最为可怕的威胁。一旦这些敌人都被歼灭,他就会回到大地中,而这是一个比可考历史更久远的谜团。"
tr "skin_universe_text_10001" = "这个皮肤仅给予那些购买了英雄联盟零售典藏版的玩家。"
tr "skin_universe_text_10002" = "森林精灵们要比他们周围的人类长寿,并且他们中的大部分都会专心致志地进行数个世纪之久的探索,哪怕只为了一小片他们帝国的遗失魔法。那些找到的,诸如凯尔,会被赐予凌驾于自然世界的惊人威能。"
tr "skin_universe_text_10003" = "在废除了她的人性后,凯尔已然超脱并完全接过了她母亲那神圣的正义星灵之衣钵。她察觉到了她的凡性起源,但将它视作已被她遗弃已久的遥远之物。"
tr "skin_universe_text_10004" = "凯尔在和平时期是一位仁慈的女神,而在战争时期则是一位可怕的战斗之灵。她佩戴着她民族的传统战争彩绘,以作为他们的胜利和威能的鲜活记录。"
tr "skin_universe_text_10005" = "那些被指控犯罪的可怜灵魂会被带到全视全晓的存在——凯尔——面前,在此处,他们的行为将通过冷酷的公平来裁决。被赦免的人极少,仍然能逃脱判决的人则少之又少。"
tr "skin_universe_text_10006" = "凯尔是'X07-天界'战斗机甲的获授权驾驶员,也是运作于法外空间中央地带的皇家太空军的一位审判官。尽管她的任务是去支撑脆弱的战后和平,但数年的暴力冲突已经使她变得偏激——现在,对于任何落入她凝视的人或物来说,她都扮演着无情的法官、陪审团和刽子手的角色。"
tr "skin_universe_text_10007" = "获取方式:在2014年与一位RIOT员工碰面,或是参加一个官方的RIOT事件。"
tr "skin_universe_text_10008" = "成为佩冠审判官就意味着表明了对抗黑暗的立场,而凯尔屹立在教团的首位,闪耀着最强烈的光。但黑暗到来的形式多种多样,并且当城市陷落时,即使是它最强大的勇士也会与她的姐妹们倒戈相向。"
tr "skin_universe_text_10009" = "在五杀乐队需要一名女声主唱时,天堂四分五裂,然后一位名副其实的摇滚天使降临人间,举起她的剑状麦克风,只为了重金属的永恒荣耀!"
tr "skin_universe_text_1001" = "她的母亲死了。她的父亲死了。但安妮还活着,领会着暗中之美。"
tr "skin_universe_text_1002" = "安妮要越过河流和丛林,赶往外婆家里,在路上想要阻止她的人可不止沃里克一个。当然,沃里克并不清楚安妮可以发射火球或召唤烈焰巨熊,所以这绝对是极大的交流问题。"
tr "skin_universe_text_1003" = "安妮在兔子洞内不断下落,追着大白兔的踪迹一直走到河岸,直到她发现这个世界要比自己所在的世界有趣得多。“或许我应该留下来,”她这样对自己说道-而她也确实这么做了。"
tr "skin_universe_text_1005" = "安妮是冬季仙境的一个奇才;她的先天魔力和灵体守护神是与生俱来的,这在很多代同族中还是第一个。尽管仍然年轻,她却已经成为了魄罗王大厅中的欢乐使者。"
tr "skin_universe_text_1007" = "他是科学和魔术混合的参天憎恶。她是一个留着蜂巢头并有尚未确诊的纵火癖。你能说出一个更有标志性的组合吗?我会一直等你的"
tr "skin_universe_text_1008" = "安妮在春节庆典活动中担任着重要的角色,那就是用她的控火术去发射大量的高强度烟花。她的熊猫熊提伯斯会将火箭甩给她,并暴力劝退那些想要顺走烟花的坏人,就连再小的烟花也不容顺走!"
tr "skin_universe_text_1009" = "糖果、香味、还有所有美好的东西:就是这些东西组成了甜心宝贝安妮!提伯斯则由抗火棉混纺和暗影熊的无尽饥渴所组成,但他仍然有能力来一两次熊抱。实际上,很多时候一次熊抱已经足够了。"
tr "skin_universe_text_1010" = "即使在海克斯科技复兴运动的高智识人士中,安妮也称得上是一个科学天才。她美丽、鲜活的战熊们足以跻身于该纪元最有价值的发明。她最神秘的创造物“提伯斯”总是呆在她身边——作为她的知己、好友和凶暴的保镖。"
tr "skin_universe_text_10100" = "泽拉斯,液态之光——远古的圣金守护者,我们唤醒它们来保护我们免受恶灵——一个由我们亲手创造的恶灵——的荼毒。让这片圣土无人踏足,以免他们被淹没在你净化一切的圣辉之中。"
tr "skin_universe_text_101003" = "泽拉斯是一个诞生于翻滚岩浆中的高度不稳定生物,具有敏锐的才智,等待着有朝一日能跻身于地狱火战争机器的行列之中,并亲自夺取灰白领主之位。目前,他仍在隐忍着他的野心,但……很快……很快……"
tr "skin_universe_text_1011" = "那一天,安妮将她的泰迪熊改装成自律机器人,以此证明了她的实力,并成为了超级银河战队中最年轻的学员。尽管人们对于机械泰迪那高度易燃的设计和极不稳定的程序设定表示严重担忧,安妮的机械泰迪还是投入了全面生产。毕竟绝望的非常规时代也需要颇具毁灭性的非常规手段。"
tr "skin_universe_text_102002" = "很多猎人声称希瓦娜在击杀那些称霸大地的巨兽时有一项得天独厚的优势。希瓦娜她自己倒不怎么在意他们的看法,宁愿将她的怒意引导至她的真正形态——一头体型巨大、喷吐炎息的巨龙……足以证明那些猎人们的观点。"
tr "skin_universe_text_102005" = "以此庆祝2014年在韩国举办的全球总决赛"
tr "skin_universe_text_102006" = "作为超级银河战队中最有经验的元老,希瓦娜正是她的队友们极度需要的领袖。作为一个来自不同防御部队(但同样有着夸张的名字)的驾驶员,希瓦娜有时表现古怪,甚至会把友军当作敌人对待——并且会周期性地质疑自己额外10%的工资是否对得起自己的付出。"
tr "skin_universe_text_10300" = "教务处通知:阿狸已被暂停参加今后的学院活动,因为她的下列行为(包括但不限于):在上课时使用手机,在关于使用手机的纪律听证会上使用手机,在纪律听证会上魅惑教职员工,并且携带她的手机逃离纪律听证会。"
tr "skin_universe_text_103001" = "阿狸的王朝世家是前卫的传统时尚之一,并且靠着致死的灵体魔法来拆解对手们。若能二者兼得,何必二选其一?"
tr "skin_universe_text_103003" = "阿狸是来自黯焰寺院的一个年轻且有天赋的控火士。在一个极端组织释放了灰白领主的那些熊熊燃烧的恐魔们时,她放弃了她平静的生活。现在,她使用她的火焰魔法来与它们作战,即使所有希望似乎都已破灭。"
tr "skin_universe_text_103008" = "在阿狸的唱片公司发掘到她这颗明星时,她还只有十几岁,却已如风暴般席卷了整个音乐世界——发布了五张热门单曲然后就在2013年流行闪耀奖上获得了“最具天赋的K-pop新秀奖”。然后,她就如她的快速出现那样快速地销声匿迹了,把时间从音乐产业中抽离,并投入到重新塑造自己上。"
tr "skin_universe_text_103014" = "阿狸是一位充满人格魅力的小队长,带领她的星之守护者小队从外宇宙而来,女王权威如蜂后,足智多谋胜狡狐。她轻而易举就成为红人,无坚不摧的魅力让朋友和敌人全都放下武装。"
tr "skin_universe_text_103015" = "阿狸决定改变她的形象,将旧的泡泡糖流行乐人设抛开,并把自己重新塑造为音乐产业内的一股不可阻挡的势力。五年之后,她带着全新的时尚造型和打动人心的歌喉归来——而这次的她并不是孤身一人。"
tr "skin_universe_text_103016" = "【K/DA 阿狸】这身倾倒众生的闪亮盛装是特别为K/DA乐团在流行闪耀赏上的表演而制作的。她的至臻演出服洋溢着流行明星们流金般的胜利气息。你感受到这股冲击了吗?"
tr "skin_universe_text_104003" = "冷酷、冷静、镇定自若的马尔科姆·格雷福斯是臭名昭著的格雷福斯犯罪家族的首领-也是图奇唯一信任的非鼠类生物。最近道上的种种举动已经让他和鼠人联盟们的关系岌岌可危,他迫切的想知道原因。 "
tr "skin_universe_text_104004" = "获取方式:在2012年与一位RIOT员工碰面,或是参加一个官方的RIOT事件。"
tr "skin_universe_text_104006" = "你想对某人(或者某物)以极为显眼的方式造成极高的伤害么?不要犹豫了,你要找的就是格雷福斯和他的搭档托比厄斯,这二人只要价格合适,他们敢炸掉任何东西(必须是能被摧毁的)和任何人(必须是能被消灭的),详情请于店内咨询。"
tr "skin_universe_text_104007" = "手拿巨大的清雪鼓风机,满心无所不能的态度,格雷福斯会带着那份同样的进取精神杀入每一场雪仗,正如同他当初杀出监狱。这种精神就是,轰掉一切,舍生忘死。"
tr "skin_universe_text_104008" = "格雷福斯愚蠢地无视了他的设计师耳机会被水弄坏的警告。他更感兴趣的是寻找一场好玩的水枪大战,尽管那最终会……弄坏他的耳机。 "
tr "skin_universe_text_104014" = "胜利枪神格雷福斯是给2017赛季达到黄金段位或以上的玩家的奖励。这位比尔吉沃特的最高通缉犯要炫耀自己多年的高超抢劫履历,所以要佩戴上标价最高的权贵标志。"
tr "skin_universe_text_104015" = "胜利枪神格雷福斯是给2017赛季达到黄金段位或以上的玩家的奖励。这位比尔吉沃特的最高通缉犯要炫耀自己多年的高超抢劫履历,所以要佩戴上标价最高的权贵标志。"
tr "skin_universe_text_104016" = "胜利枪神格雷福斯是给2017赛季达到黄金段位或以上的玩家的奖励。这位比尔吉沃特的最高通缉犯要炫耀自己多年的高超抢劫履历,所以要佩戴上标价最高的权贵标志。"
tr "skin_universe_text_104017" = "胜利枪神格雷福斯是给2017赛季达到黄金段位或以上的玩家的奖励。这位比尔吉沃特的最高通缉犯要炫耀自己多年的高超抢劫履历,所以要佩戴上标价最高的权贵标志。"
tr "skin_universe_text_104018" = "被不完美的未来战士技术给释放到多元宇宙的格雷福斯是在时空中肆虐的“禁卫机甲”掠夺者部落的无穷成员中的一个特例。它的程序不像是来自于任何已知的过去、现在、未来——它的每一个想法都很复杂,需要花一个人类的十辈子去理解。"
tr "skin_universe_text_104025" = "格雷福斯是一位曾效力于杜朗德尔军队的易激动的退伍士兵,然后他不情愿地成为了一名教授。他之前在敌人大后方发现了某种东西,紧接着就从这个神之武器处收到了一份职位邀请,请他前往战斗学院当教授。他那标志性的叼雪茄动作,不带感情的讲堂礼节,是为他几十年的经验所支付的小小代价。"
tr "skin_universe_text_105001" = "“在我还很年轻时,我的祖父给我讲过亚特兰蒂斯的故事——他们高耸的寺庙和伟大的水下军队,以及他们的大将军菲兹。祖父一直记的是它曾经的样子,你瞧,并非是它已变成的寂静陵墓。”"
tr "skin_universe_text_105003" = "叫我鱼实玛利。"
tr "skin_universe_text_105008" = "菲兹从最毛绒绒的深渊中升起,欲摧毁所有根生蔬菜军团。他指挥着已知领域中最具威胁的胡萝卜们——他是一只脾气最为恶劣和残暴的杀手兔。"
tr "skin_universe_text_105009" = "没有人确定菲兹是如何从超级银河学院毕业的,但是有一点可以确定的是:没有其他驾驶员(或者太空鱼航员)能近乎凭空召唤出机械巨牙鲨。当然并不是说所有人都应该首先学会这招……"
tr "skin_universe_text_105010" = "作为欧米伽小队中司职破坏活动的成员,菲兹尤擅水下战斗。尚不清楚他在入队前参加过何种类型的行动,然而,他总把大海称为“一个满是鱼饵的大桶”。"
tr "skin_universe_text_105014" = "好吧,那可真可怕。"
tr "skin_universe_text_105015" = "有一件事让大家深感不安:一只双足行走的可卡犬串串在社区周围横行无阻地乱跑,用一个网球叉取器捅伤行人,还召唤其它更大型的犬类破土而出。然而,我们都在这了。一起了。"
tr "skin_universe_text_106001" = "在人类时代之前,沃利王统治着苦涩的北境,他的王道如同北境一般苛刻与不近人情。相传他向他的兄弟奥恩发起了一场可怕的战争。这场战争削平了山峰,穷尽了大海。这对兄弟也变得愈加符合他们自己的兽性。"
tr "skin_universe_text_106002" = "你很容易就能适应队伍中有一头熊,它的身体从不会冷下来,它一直都在睡觉,而且他可以在几秒内撕碎敌人的一整只小队。所以你很容易就能适应队伍中有一头熊。"
tr "skin_universe_text_106005" = "瓦洛兰摔跤联盟想要一劳永逸地将这些关于我们挚爱的怒熊摔跤手的可怕传闻给出版发布。一:他肯定是一头熊,而非某些人声称的那样,是一个穿得像熊的人。二:熊能成为出色的摔跤手。"
tr "skin_universe_text_10700" = "有些猎人选择攀登不可能的高度,放倒数倍于他们自身体积的生物,只为了纯粹的猎杀冲动。雷恩加尔佩带着这些生物们的骨头,这对他的那些更像人类的猎物来说是一个值得担心的信号。"
tr "skin_universe_text_107003" = "以此致敬DanDy在2014全球总决赛中使用雷恩加尔的夺胜表现。"
tr "skin_universe_text_107008" = "被命名为RNGR-7的“霸天战士 雷恩加尔”是第二台潜行型作战单位,专为城市作战开发。被剥夺了自身跃迁技术的RNGR可以变形为一辆轿车来提供额外的机动性。"
tr "skin_universe_text_107015" = "再来一遍,最美之猫……最为致命。"
tr "skin_universe_text_110003" = "韦鲁斯从矮墙上一跃而起,从他的箭袋中飞出一串箭簇,将他的敌人死死地钉在地面上。在敌人试图重整阵型的时候,他搭上了一支闪闪发光的箭。谢谢你的箭,高阶指挥部!"
tr "skin_universe_text_110004" = "爱能伤人,而韦鲁斯已经准备证明这一点,所凭之物就是他那盛满了浪漫的箭袋和那双牵线达人的老练之眼。天使般的竖琴伴随他在各地搜寻那些尚未察觉的爱侣们,随后这些爱侣们就会很快发现他们的胸膛已被一支致命的心形箭矢给一并穿透。"
tr "skin_universe_text_110005" = "身为两位被一个远古邪魔给诅咒的弓箭手,韦鲁斯在角色扮演游戏中扮演着一位被一个远古邪魔给诅咒的弓箭手。虽然几乎算是本色演出,但韦鲁斯猎杀诺克萨斯人的水平可比他玩角色扮演桌游的水平好多了。"
tr "skin_universe_text_110006" = "韦鲁斯是一个星际泰坦,他的古神意志内包含着大批人与物。他服侍于吞噬一切的暗杀星,一个诞生于深幽太空的黑暗中的恐惧奇点。他的到来既是一场天崩地裂的灭绝事件,会将整个星系都抹除得如同它们没有存在过一样。"
tr "skin_universe_text_110007" = "以此纪念2018年于欧洲举办的季中邀请赛。"
tr "skin_universe_text_11005" = "猎人们使用很多工具:弩枪,来福枪,匕首,以及头脑。易所选的工具是一把五英尺长的、由陨石上的金属铸成的锯齿刀锋。"
tr "skin_universe_text_11009" = "作为最初的概念原型之一,易被源计划囚禁并沦为实验对象,最后终于被基因动力的叛军解救。他的心智或许依然存在故障,但他的实验级超光“阿尔法”剑刃以其精准的平衡为反抗军贡献力量。"
tr "skin_universe_text_11010" = "毫不费劲地在星体之间滑行着的易带着星界的优雅从夜空中一闪而过,他的剑刃带着晶状排列一般的精准度在宇宙本身所构成的织物上画着弧线。"
tr "skin_universe_text_11011" = "作为一所著名武术道场的学生,易将自己的生命献给了战斗的纯洁和艺术。然而,在他的心里,他知道自己配得上传说中的玉剑,以及那超越死亡的力量…… "
tr "skin_universe_text_11017" = "易是一个被魄罗之王赋予了生命魔法的谦卑雪人,正在努力变成地表最英勇的骑士……随着冰王图奇的入侵将至,易应该会获得表现的机会。"
tr "skin_universe_text_111001" = "“我从未在这样的波涛中寻找过失踪的潜水员。有些反常的东西活在深海处,并且我畏惧它对这些失落灵魂做的事情。”"
tr "skin_universe_text_111003" = "在太空中,船锚的重量几乎为零。"
tr "skin_universe_text_111004" = "震击者军团的士兵,比如诺提勒斯,将他们的灵魂与上古守望者的护甲束缚在一起,凭借着强大的金属附魔,战士与装甲合二为一。时至今日,这种展架仅数件存世,原因嘛,似乎是因为其锻造方法与一次叫做符文战争的大灾变紧密关联。"
tr "skin_universe_text_111005" = "身为灭世四泰坦的第一个,诺提勒斯被预言会在月亮遮盖住太阳时现身。预言说他将从大海中浮现,并且他的出现预示着一场清洗之潮将冲走所有的人类。"
tr "skin_universe_text_112004" = "在一个阴冷凄凉的夜晚,一位先驱发明家被执行了绞刑,因他宣传说教他那辉煌的关于未来的预言-那是一个活人需向死灵屈膝的世界。至于死亡本身都不得不敬佩维克托的这份信念,并将他送回凡间,赐予他超越想象的力量。"
tr "skin_universe_text_113002" = "每支亡者大军都需要骑兵。瑟庄妮从一头凶残的居瓦斯克野猪的复活巨躯之顶上发号施令,领导着成群的残暴且迷失的灵魂,力图将世界塑造成一副死亡图景。"
tr "skin_universe_text_113003" = "制作目的是捕捉瑟庄妮——我们的首批完全重做的英雄之一——的最初感觉。"
tr "skin_universe_text_113004" = "瑟庄妮已经骑着一头重装独眼战熊投入了战斗,同时挥舞着一颗由锁链连住的地雷,戴着一顶好看的老式红星帽。祝好运!"
tr "skin_universe_text_113005" = "曾有个小女孩被困在魄罗国王的魔法冰雪大陆上,被魄罗收养并长大成人,这就是瑟庄妮。如今的她已是魄罗王国最伟大的英雄之一,骑着一只慵懒馋嘴的战斗魄罗,对抗任何威胁她第二故乡的人。"
tr "skin_universe_text_113006" = "瑟庄妮既是驯兽师也是猎手。在瑟庄妮和她最值得信任的坐骑钢鬃冲入战阵之前,她先用自己战锤驯服了这头野兽。作为一名力气超于常人的女性,她可以在短时间内驯服体型巨大的野兽,对于她这样的猎手来说,这就是驯服野兽的最佳时机。"
tr "skin_universe_text_113007" = "当瑟庄妮·逐晓者骑着她的恐狮冲入鏖战正酣的人群时,她对所有人来说不但是个令人生畏的敌人,也是《峡谷寻宝》中最为强大的威胁。但悲剧的是,她不是最为谨慎的角色扮演游戏玩家,这已经是她在这个任务场景中所骑的第四头恐狮了。"
tr "skin_universe_text_113008" = "驾驭巨猪前行,挥舞爆竹链枷,瑟庄妮牢固地承担着看护春节庆典的职责。因为如果你没有看她,她就会践踏你,而你就会挂。"
tr "skin_universe_text_114003" = "全体学生注意:鉴于目前校园内的蓄意破坏事件和捣乱的学生越来越多,女校长已经决定亲自出动处理这些事件。教导处特此提醒大家,与她单独相遇将非常危险,请大家仔细阅读校规不要犯错。"
tr "skin_universe_text_114004" = "增强改造只为速度的菲欧娜,手持零度脉冲剑刃,与艾希和其他基因动力的成员并肩作战。完整长度的能量战刃是为了完美无瑕的攻击精度和最大限度的击打强度。空间受控的原子针镀层能最大程度地兼容单目标作战。"
tr "skin_universe_text_114014" = "菲奥娜可以防止一场泳池派对无聊的结束,她知道自己有这个能力。她真正渴望的是一位有价值的对手-但是唉,有些人在粉碎派对这件事上太过擅长了。 "
tr "skin_universe_text_114022" = "作为一所著名武术学校的学生,菲奥娜爱上了她的同学易但是从没能赢得他的心。现在,她追寻着易寻找玉剑的脚步,以保护神器免受她曾爱过的男人的伤害。 "
tr "skin_universe_text_114023" = "菲奥娜视自己为所有浪漫之物的终极情敌——一位在剑术和爱情方面非常卓越的决斗家。但讽刺的是,她似乎终于遇到了与她相配的对象……"
tr "skin_universe_text_114031" = "以此致敬TheShy在2018全球总决赛中使用菲奥娜的亮眼表现。"
tr "skin_universe_text_115001" = "吉格斯最后一次将两个电磁荷插入他的大脑时,他几乎要爆炸了。也许,三个电磁荷就办到了。"
tr "skin_universe_text_115003" = "吉格斯痴迷于制造池边庆祝活动史上最大的水球,而他遇到的每个人都不明白理由。他坚称自己为“水学家”,但事实上并没有这回事。 "
tr "skin_universe_text_115004" = "关于高抛投弹,吉格斯还是有两下子的,而他很乐意给自己放个假,扔几个雪球玩玩。只不过“几个”的意思是成百上千,“球”的意思是带着寒冬死亡气息的爆炸性弧面体。"
tr "skin_universe_text_115005" = "吉格斯处在科学与魔法的十字路口上,描绘着一个古怪的草图,他的藏品满是能与已知世界中的佼佼者们相媲美的附魔宝物和禁忌古籍。他使用这个奥数知识来做炸弹。魔法炸弹。大家伙。"
tr "skin_universe_text_115007" = "作为一名因急速推进了奥拉的采矿技术而闻名但已经失宠的工程师,吉格斯因为一次事故而倾家荡产。然而那次事故却是因为一个年轻技师及她笨拙的领导为了赶工期,“意外地”非法操控了吉格斯的一台设备而导致的。伴随着这份痛苦与狂躁,现在的他游走在奥拉与赌场之间以期望重获他之前所有的声誉。"
tr "skin_universe_text_117001" = "作为一个住在薄荷松埌外围地区的糖果女巫,璐璐众所周知的糖果魔法赋予任何想要得到它的人难以置信的力量……但是,这仅仅需要他们的糖果灵魂付出沉重的代价而已。"
tr "skin_universe_text_117003" = "巨龙,尽管很可怕,仍然是具有生命的活物,因此可以在恰当的情境下与它们成为朋友。璐璐用奇思妙想的魔法迷住了她的小小朋友……同时也成为了空前的首个驯龙师。"
tr "skin_universe_text_117004" = "和善的小女巫身后跟着魄罗小伙伴皮克斯,这是璐璐在用古怪的冰雪魔法给各地的冰雪节狂欢送去惊喜与欢欣。她同时也是个老练的战士,能够发射夺命的冰川长枪,还能把敌人变成无害的雪娃娃。"
tr "skin_universe_text_117006" = "作为拉克丝小队中最年幼的成员,璐璐是一名古怪但却有天赋的星之守护者。虽然她与星光的独特连接有时让她迷惑不解,但璐璐能够肩负起支援全队的重任——她将让队友们知道,星光也在支援着他们。"
tr "skin_universe_text_117007" = "每当璐璐和皮克斯来到沙滩时,浮游生物和小乌贼们就会排排站好。但请注意不要用水泼璐璐,她可是会把人变成可爱的海豹宝宝的。可爱的、毛绒绒的、完全没有防御力的海豹宝宝哦。 "
tr "skin_universe_text_117014" = "璐璐的任务是描绘天际,她古灵精怪的魔法四处飞溅,与新生的星辰一同点缀着天空。她一丝不苟地记录着他们的名字,而当它们最终陨落时,也为他们哀悼。 "
tr "skin_universe_text_117015" = "毛绒连体睡衣!折纸算命!璐璐已经为这场睡衣派对进行了充分的准备。就连皮克斯都很激动,并被现场的气氛感染了。星之守护者们命中注定要保护宇宙——但那不意味着他们不能在途中拥有一点小小的欢乐。"
tr "skin_universe_text_119003" = "来到下路,我们看到德莱文的表现可圈可点,已将对方两人压到了塔下。冲塔了!德莱文拿下了辅助的人头——防御塔出于尊重拒绝攻击他——双杀!除此之外,防御塔还在恐惧中自我解体!德莱文的大师级操作,让我们再看一遍。"
tr "skin_universe_text_119004" = "他的防晒霜闻起来犹如轮胎工厂的味道,同时他还不停地大喊自己对于一切都很擅长。但真正让人嫉妒的是德莱文从来没有晒斑,而且他确实对一切都很擅长。这对超强技能与无暇皮肤的可怕组合,成就并构建出了……德莱文。 "
tr "skin_universe_text_119005" = "除了拥有大陆上最优秀的猎手头衔之外,德莱文也是投掷飞斧的大师,另外他总是抓住一切机会炫耀自己,这一行为导致了他的许多狩猎同伴被野兽吃掉,然而德莱文并不反感这一点,因为这样可以进一步增加狩猎的紧张感。"
tr "skin_universe_text_119006" = "不是德莱文,而是德莱德莱德莱文。"
tr "skin_universe_text_119012" = "德莱文始终都相信自己能够成为最完美的圣诞使者。他的样貌英俊、发型奇特、对潮流敏锐掌控,还曾在诺克萨斯竞技场战赢得过数百次胜利,飞斧也永远保持锋利 —— 每一点都和完美圣诞使者的要求,差不多。"
tr "skin_universe_text_120002" = "每当死者拒绝接受死亡誓约给予他们的一席之地时,幽魂骑士赫卡里姆就会用他早已准备好的镰刀送他们一程。在他身后充斥着无数被征服的鬼魂,现在赫卡里姆之渴望收获新鲜并具挑衅性的灵魂。"
tr "skin_universe_text_120003" = "关于夜晚在路间徘徊的生物有着诸多故事,但没有一个会像无头骑士的故事那般黑暗。他在一场马背对决中失去了自己的头颅,这注定了他的生活永远被困扰-他的肩头只能扛着一个丑陋的杰克南瓜灯。"
tr "skin_universe_text_120005" = "他所穿的是夏木和花楸轻纺而成的护甲——他身上的石头雕刻于一段时光,那时古神们尚未在树丛之中起舞。即使是现在,赫卡里姆仍在长者之森里浅浅的河流和点缀着青苔的小路中旅行着,这个不老的守护者保护着森林,抵抗着人类那最为黑暗的众多渴求。"
tr "skin_universe_text_120006" = "身为灭世四泰坦的第三个,赫卡里姆被预言会在月亮遮盖住太阳时开始他的狩猎。预言说他的狂暴之影将从南方奔踏而来,并会投射在大地各处,将恐惧和黑暗沁入生灵们的内心。"
tr "skin_universe_text_120007" = "一个曾在战争时代被召唤出来的机械哨兵,【零之枪骑 赫卡里姆】是一个远古城市的守护神——抵抗那些最为恐怖的对手的最后一道防线。一旦释放,它就会引发异乎寻常的破坏力,因此它总会被当作孤注一掷时的决战兵器。"
tr "skin_universe_text_12001" = "这个皮肤仅给予那些预约了英雄联盟数字典藏版的玩家。"
tr "skin_universe_text_12003" = "每个人最伟大的一场战役,是那场必须与自己作战的战役,除非他既是斗牛士,又是大公牛。然后,这场战役就更加名实相符了。"
tr "skin_universe_text_12004" = "旧西部地区中有一些较务实的人已经融入了人类社会——笨重的牛魔阿利斯塔就是其中之一。作为出租劳力的肌肉男,他经常被人们发现在酒吧打架或放倒银行金库的门。只要给钱,牛角就到位。 "
tr "skin_universe_text_12006" = "地狱火入侵的前线指挥阿利斯塔是一位行动缓慢的战神。他沉闷的移动蕴含着不可思议的力量和速度。几十支大军都已在他面前陷落,被他的威力给瞬间且彻底地压倒。"
tr "skin_universe_text_12007" = "人们称阿利斯塔为清道夫,但他更像是一个有角的移动堡垒。如果一位对方球员脚下有球,只需要将该球员的方向指给阿利斯塔,就能得到直接且惨痛的后果。"
tr "skin_universe_text_12008" = "虽然法主帝国的伟大军队已经消逝在古代,但他们的后裔如今依然坚持着他们祖先的邪恶与残暴。阿利斯塔,一个标志性兽人部落的战士,现在却在为很久以前征服了自己人民的文明而战斗。"
tr "skin_universe_text_12009" = "以此致敬Wolf在2015年全球总决赛中使用阿利斯塔的夺胜表现。"
tr "skin_universe_text_12010" = "人气王阿利斯塔毛绒玩具的一个罕见的奶牛主题变体型号,未开封的盒装已被拍卖到数千美元。而在昨天,这一个被沉入了浴缸。小孩子们从来都不会珍惜好东西。"
tr "skin_universe_text_12019" = "阿利斯塔融合了奥术魔法和皮尔特沃夫的巧思,是一个先进的有机活体,由符文之地最好的匠人们打造。它的任务是守卫海克斯科技的秘密,如果有人想要滥用它所创之物的幕后理论,那么它就会将那个人碾碎。"
tr "skin_universe_text_12020" = "以此纪念2019年于亚洲举办的季中邀请赛。"
tr "skin_universe_text_12100" = "卡兹克,吞噬之圣甲虫——远古的圣金守护者,我们唤醒它们来保护我们免受恶灵——一个由我们亲手创造的恶灵——的荼毒。让这片圣土无人踏足,以免他们被你彻底吞噬。"
tr "skin_universe_text_121001" = "被命名为K-ZX的“霸天异形 卡兹克”是霸天机甲系列的第一台机器,专为对付怪兽威胁而部署。由于体积较小,它在城市环境下的表现最佳,并搭载了飞行功能来威慑平民。"
tr "skin_universe_text_121003" = "隐藏在北部宏伟花域里的,就是死亡绽放。他们是原生的猎人,他们那使人解除戒备的美丽会把最英勇的骑士哄骗至落泪,但只有片刻。对卡兹克来说,食用这些坚强的灵魂还可提供又一次变形的机会……而这一片刻就是他所需的全部了。"
tr "skin_universe_text_121004" = "代表着深邃之饥饿的卡兹克是一个异星惧妖。他无休止的食欲喂养着死兆星。他如巨型蝗虫一样靠近行星,之后就会将这些行星整个儿吞下——成千上万个星体的能量滋养着他,使他进化为一个不断变强的威胁。"
tr "skin_universe_text_121011" = "这个皮肤是为了纪念2018年全球冠军赛在韩国举办。 "
tr "skin_universe_text_12200" = "作为一个靛蓝部族民,如果要被推选为王,必须独自冒险闯入一个冰川九头蛇的巢穴中,并带着它的一个头回来。据说,德莱厄斯把九个头都带回来了。"
tr "skin_universe_text_122002" = "为了在暴露于放射性太空气体之中后仍能拯救自己的性命,投资银行家唐纳德·D·德莱厄斯被迫打造了一套含有奇怪混合物的装甲。但来自群星之上的化学品歪曲了他那被弱化的意识,将他扭曲成了被称为“生化锻炉”的蛮横恶棍。"
tr "skin_universe_text_122004" = "在拥有超过一百种不同的代言合同和数千万全球粉丝后,德莱厄斯已经将自己从一个能秀的篮球奇才转型成了一个引领世界的灌篮权威。他最近已经完善了灌篮镇高速,他在那儿可以猛烈地灌篮,好让星球上的所有公共交通同时爆炸。"
tr "skin_universe_text_122008" = "来自教导处的通知:德莱厄斯从今以后将因为以下行为而被禁止进入学院,包括但不限于:把同学塞进储物柜,违规携带武器进入校园,打架滋事,寻衅斗殴以及在体育课上把一名同学灌进篮框。"
tr "skin_universe_text_12201" = "德莱厄斯曾经是一个前线将军,服役于一个现已解散的邦联。他以前曾在对抗RSM的诸多艰苦战役中清洗过多颗行星的整个地表。战争的结束让他没有了目的,于是恐惧新星集团为他提供了一个再次领导——并战斗——的机会。"
tr "skin_universe_text_122014" = "德莱厄斯曾经是一个前线将军,服役于一个现已解散的邦联。他以前曾在对抗RSM的诸多艰苦战役中清洗过多颗行星的整个地表。战争的结束让他没有了目的,于是恐惧新星集团为他提供了一个再次领导——并战斗——的机会。"
tr "skin_universe_text_122015" = "神王德莱厄斯是带来真正屠杀的使者——一位被遗忘在德玛西亚暗影中上古神灵的后裔。无论是屠戮神灵还是君王,他都试图终结掉这个团结与和平的虚假世界,开辟一个充满无限战争的只有强者生存的世界。"
tr "skin_universe_text_126002" = "你是学者。你是发明家。你是弄潮儿,你的光荣时刻正是无时无刻。不要沉溺于发明——成为物质,阶级与潮流的象牙之神吧。这就是你,杰斯。一直都是你。"
tr "skin_universe_text_126004" = "身为一个出人意料地掌握了科学和工程学的高贵圣骑士,杰斯·光明之锤是一个可靠队友,没有邪恶生物能击败他!除非,那个邪恶生物是符文手册中的一个漏洞,因为杰斯喜欢尽其所能地获得超出《峡谷大师》的优势。"
tr "skin_universe_text_126005" = "杰斯是一位面容已经被杜朗德尔城广泛知晓的鼎鼎大名的二年级学生。他还是班长,世界知名的博识俱乐部的领导人,以及如同奇迹的杰斯品牌科技的非凡发明家。他希望他的发明能预防在他年轻时发生在他身上的那种悲剧,不过他拒绝透露这个悲剧是什么。"
tr "skin_universe_text_127002" = "丽桑卓曾是某个盛极一时的城市的统治者,但听信了一个怪异黑影的许诺,它不断对她耳语着秘传之力和永生。为了这个,她背叛了她的人民并且赐给他们黑暗,好让自己能在黑暗的温床中重生为一个不老的怪物。"
tr "skin_universe_text_127003" = "源代码丽桑卓的设计意图是作为目视一切的安保机器人,但她超越了自己的初始代码,成为了有自我生成力的人工智能。她通过自己的拟态指令玩弄人类增强改造技术,所有人都会在她面前崩塌。"
tr "skin_universe_text_127004" = "它们走向丽桑卓,仿佛一些醒着的睡梦——乳白牡鹿的幻视,以及长久遗失在古老年代的陈旧魔法。即使是现在,这个永不显老的女巫仍居住在那些古老植物的扭曲阴影中,等待着她已逝诸神们从他们腐烂受诅的墓穴中溢出。"
tr "skin_universe_text_13001" = "这个皮肤仅给予那些预购了英雄联盟零售典藏版的玩家。"
tr "skin_universe_text_13003" = "瑞兹大叔需要你……前往峡谷!"
tr "skin_universe_text_13005" = "所有正在学习符文印记学基础的同学请注意,瑞兹教授目前正在休假期努力推广自己的新教材,符文印记学与隐藏的魔法[第17版]。这将代替我们之前使用的教材,并且所有的过期教材必须换成这种售价7000美元的新封面。"
tr "skin_universe_text_13006" = "因为痴迷于发现一种夺取诸多人生命的致突变病毒的治疗方法,瑞兹走遍了全世界只为寻找他能找到的每一丝深奥的医学研究线索-在他已经无限接近他的目标时,他却屈服于了他尝试根除的病变。"
tr "skin_universe_text_13009" = "瑞兹在狩猎符文之余喜欢玩《峡谷寻宝》的游戏,并且总是扮演一个携带着魔法书、保护着卷轴的巫师,名字也叫瑞兹。他经常会指出,还是有不同之处的 ,那就是他自己的胡须是黑色的——而瑞兹·白须的胡子是白色的,而且他还有帽子。"
tr "skin_universe_text_13010" = "以此致敬Faker在2015年全球总决赛中使用瑞兹的夺胜表现。这是Faker第二个世界冠军皮肤,前一次是2013年全球总决赛SKT夺冠。"
tr "skin_universe_text_131001" = "作为被血月教派选中的少年,戴安娜的思想已经全面地被血月的教义所占据—教派的领导人并不知晓,甚至连贪婪的恶魔也不清楚,只有戴安娜才能真正的明白,她的力量已经超越了所有的人和神。"
tr "skin_universe_text_131003" = "小型地狱火们的首领就是黛安娜,一个酷烈的元素恐魔。她被主力入侵部队们派遣到前线,去暗杀关键的官员并让城市陷入火海。虽然她的同族也将她的行事方法视为极端,但她也因她的行事方法而得到了提拔。"
tr "skin_universe_text_131011" = "一个女武神偶然被凡间的舒适所引诱,并被逐出了英灵殿。因此,这让祂对英灵殿的整个管理模式非常失望。"
tr "skin_universe_text_131012" = "黛安娜曾是蛇母教派中的一名极端主义者,但现在,她将每一天都花费在使用月之光华来谋害她雇主的敌人上。在比尔吉沃特,人们并不在意你是谁,而是更在意你所发送的消息。"
tr "skin_universe_text_13300" = "那些迷失在北部山脉中的可怜灵魂非常值得同情——奎因,靛蓝部族的斥候,总能找到他们。而那些与她不期而遇的人,据说从来没有回来过。"
tr "skin_universe_text_133001" = "豪勇搭档奎因和凤凰华洛总会在犯罪发生时出现在附近!这对搭档将彼此的传奇力量紧密结合,用精准的箭矢和正义的烈焰共同清理了新瓦洛兰的各个街区。"
tr "skin_universe_text_133003" = "对于一个有进取心的海盗来说,奎因那次侦查之后一直被四处搜捕。对于一个正在逃亡路上的人来说,奎因的要价确实很高。但是说实话,又有多少雇佣兵能在敌人下船之前就解决掉一半船员呢?"
tr "skin_universe_text_133004" = "那是鸟!那是飞机!那是……鸽子?奎因披上了觅心者之斗篷来引导她内心的浪漫,并在战场上散播着成堆的锋利箭矢和巨大、刺人的爪痕。"
tr "skin_universe_text_134001" = "弧光的中心屹立着司法官与哨卫,他们是正义与秩序的活化身。辛德拉的存在体现着知识,如果她没有神的智慧,又有谁能引导这个世界呢?"
tr "skin_universe_text_134002" = "“亚特兰蒂斯人曾精于魔法,我们知道这是真的。但他们的魔力确实高深莫测……至今为止,我们也无法知道他们是否存在于世界的某些被遗忘的角落,运用某种夺走他们曾经不可一世的城市的黑暗之物复苏了过来。”"
tr "skin_universe_text_134003" = "第四是女皇,忧郁又安详,
静中深藏真锋芒。
一人即可平万邦……
或将此言变寻常。"
tr "skin_universe_text_134004" = "难以置信的强大魔法也可以用来打雪仗,辛德拉被解放的魔力对于所有眼里容不得雪花的人都意味着毁灭。每个人都有轻松的一面,黑暗元首也不例外。"
tr "skin_universe_text_134005" = "以此致敬Faker在2016年全球总决赛中使用辛德拉的夺胜表现。这是Faker第三个世界冠军皮肤。前两次是2013和2015年全球总决赛SKT夺冠。"
tr "skin_universe_text_134006" = "令人敬畏的辛德拉是一位来自古老时代的星之守护者,她的过去隐藏在阴影中。她是阿狸小队的智囊,虽然深得队长的信任,但也有些成员怀疑辛德拉为了自己的个人野心可以不惜任何代价。"
tr "skin_universe_text_136001" = "控火士狂信徒们不智地召唤了火焰与灭亡之神——灰白领主——到这个世界上以期控制他的力量。事情的发展却正好相反,他释放了他的地狱火军团,以再现他的一切想象:熔渣、灰烬还有死亡。"
tr "skin_universe_text_136002" = "特制型号ASOL-13,“霸天龙神 奥瑞利安·索尔”是一艘巨大的移动母舰,携带着数以万计的工作人员、战士、以及陆地反怪兽载具。在他巨大的躯壳之下还有着大量的武器。这让ASOL-13即便对付最大的怪兽都绰绰有余。 "
tr "skin_universe_text_14001" = "多年以来,很多人都曾问过——艺术是否该被短暂的道德所束缚?抑或科学是否该屈从于人类的法律?有的人相信,虽然我们有可能创造怪物,但进步不应当是畏葸不前……海克斯科技将总是指引我们的前路。"
tr "skin_universe_text_14002" = "为了避免他的角色扮演团体扔给他的每一条社交线索,赛恩已经反复掷了很多野蛮人角色,只求在重新加入游戏台后立刻死亡。此时此刻,他花在角色卡上的时间已经比他实际游玩【峡谷探索】的时间要多了,并且可以看到:他最新的野蛮人角色的背景故事是,“是个野蛮人。”"
tr "skin_universe_text_14003" = "他是一位伐木工,并且他很OK。"
tr "skin_universe_text_14005" = "终极陆地机甲单位,0-SION就像一架装载车,但当你一旦下达战斗指令,无论它承受了多少伤害,它都能轻而易举地击破敌人。虽然不断有顾虑担心它会暴走,但就目前而言这些担忧都毫无根据。"
tr "skin_universe_text_141002" = "作为德玛-萨斯帝国万人敬仰的首席帝王,凯隐无情地追捕晨星组织的成员,期望能够重新抓住娑娜以了解传说中奥拉之门的秘密。凯隐经常与他那把有灵性的异星镰刀,拉亚斯特拌嘴。但拉亚斯特自己的动机远比凯隐能意识到的更加可怕。"
tr "skin_universe_text_142002" = "是谁让这个不老,来自宇宙的小孩来这儿还不予看管的?这里是公共泳池,不是某个属于不老,来自宇宙的托儿所。 "
tr "skin_universe_text_143001" = "曾是森中林精的婕拉被地狱火的灼烧之触给吞噬了。现在的她只想将野火散播到这个垂死世界的森林和山谷中的每一个角落。"
tr "skin_universe_text_143002" = "古老的墓地可不适合流浪的捣蛋鬼。扭曲枯死的灌木丛也在庆祝这个季节……但是他们却深深扎根在这枯萎的土地之上,他们的游戏对于那些迷路与心存畏惧的人来说是致命的。"
tr "skin_universe_text_143003" = "以此致敬PoohManDu在2013年全球总决赛中使用婕拉的夺胜表现。"
tr "skin_universe_text_143004" = "从近期的怪物进攻中存活下来的人,总会讲述关于天空之蛇和盘踞于群山深处的女巫的故事。如果传言是真的,那么它意味着巨龙们已经回来了……而这一次,婕拉会将它们孵化。"
tr "skin_universe_text_145014" = "卡莎是来自国外的天才,将独特的风格和声音带到了音乐产业。她已掌握了通过她的才艺来表达她自身,并跻身于全世界最具天赋的舞者之列——对K/DA的异类们来说是个完美的同类,因为她可以让她们的表现力更上一层楼。"
tr "skin_universe_text_145015" = "刚刚现身于年度流行音乐奖的K/DA卡莎,正穿着一件至臻奢华的全金服装——吸引着整个世界的目光。"
tr "skin_universe_text_145016" = "以此致敬JackeyLove在2018全球总决赛中使用卡莎的亮眼表现。"
tr "skin_universe_text_145017" = "卡莎是一名来自地狱多向射击游戏“像素虚空2”的赏金猎人和前任士兵。在战场BOSS们感染了她的游戏后,她被召回到电玩剧场。由于她在击杀那些拥有海量生命值的霸屏BOSS级怪物方面有着无与伦比的实力,因此入侵“像素虚空2”也许会成为一次严重的误算。"
tr "skin_universe_text_150002" = "有人相信纳尔的财富来自于他对经济学和语言学的开拓性研究。其他人质疑是否他的投资者们只是因为他那不可否认的魅力而纯粹地偏爱他。无论如何,他现在都发现自己在获得一个又一个大奖——最新的一个奖是一座雕塑,刻的是他在一块据说是永不融化的冰块里。"
tr "skin_universe_text_150003" = "纳尔无法抗拒新雪的战斗召唤,但如果因此忘记纳尔的本性可就大错特错了。巨型纳尔一直都潜伏在表面之下,随时准备将打雪仗升级到下一个等级……并将人撕成两半。"
tr "skin_universe_text_150004" = "他大。他小。他将擂台拆卸,四处乱抛,让擂台像是用仙子尘和独角兽低语所造。他是狂狮摔跤手,世界的第八奇迹,并且他在此对对手们放出狂言:“呐啊!”"
tr "skin_universe_text_150013" = "看,纳尔依然在研究那把手枪,对吗?只求你不要问他太多问题,不然你的手里可能会意想不到地出现一个机械纳尔,然后一拳把你的脸打到深邃的太空中。"
tr "skin_universe_text_150014" = "这个皮肤是为了纪念在2017年全球总决赛中CuVee使用纳尔获得胜利的精彩表现。 "
tr "skin_universe_text_15005" = "一款特殊的事件皮肤,在PAX Prime 2011上发放。"
tr "skin_universe_text_15006" = "狂野而且急躁的战争女神希维尔只在乎两件事:战斗的律动和钱币的低语。她在冰原上无情地追猎赏金目标,用巨大的锋刃雪花砍倒对手,如同残酷凛冽的冰雪风暴。"
tr "skin_universe_text_15007" = "守望者们一如他们所保护的对象,他们不能如劫掠者那样依靠无数被征服的人民来补给自己的部队。希维尔,一个技艺娴熟的赏金猎人,宣誓加入守望者之序的行列,这是她在了解这个组织的真正目的之后深思熟虑之后认真做出的决定。"
tr "skin_universe_text_15008" = "胜利女神希维尔是给2015赛季达到黄金段位或以上的玩家的奖励。作为终极战争女神,希维尔穿戴着象征胜利的飞翼头冠,手拿金色战轮。"
tr "skin_universe_text_15009" = "一款特殊的事件皮肤,在PAX West 2017上发放。"
tr "skin_universe_text_15010" = "希维尔是速度最快的披萨递送少女。她已从公司总部那里连续获得了九次嘉奖,因为自从在线评论被发明以来,她就没有收到过一次差评。她和鸡里奥的恶性竞争也有据可查,并且这两位都会不顾一切地胜对手一筹。"
tr "skin_universe_text_15018" = "希维尔是腥红之月邪教近期任命的一位女祭司。她使用的武器不但是一个杀戮机器,而且是一把钥匙,用以通往诞生了所有恶魔的地狱镜像世界。它缓慢而坚定地融合了她的双生自我,并且现在,人性终结和魔性起始的界线已不再清晰。"
tr "skin_universe_text_154002" = "假如一个水做的人跳进了泳池里,他会不会变成泳池呢?或者……泳池的一部分?抑或泳池变成他?这是个很严肃的问题! "
tr "skin_universe_text_154006" = "以此致敬Blank在2016年全球总决赛中使用扎克的夺胜表现。"
tr "skin_universe_text_15700" = "生于造物之破晓的溃烂回响,亚索是星界里混沌能量的如魔具象。他的宿命就是与黎明使者永远对抗下去,而他正在等待着,终有一日,他的黑暗将完全斩断她的光明。"
tr "skin_universe_text_157002" = "亚索从一次高科技战斗中归来,却被指控一项他不曾犯下的罪行。他知道源计划的管理层一定牵连其中,于是亚索与基因动力叛军并肩作战,用自己的等离子锻压战刃斩断科技的谎言。"
tr "skin_universe_text_157003" = "作为血月教派的仪式执行者,亚索的剑刃已被一只贪婪嗜血的恶魔而寄生,它对生灵的屠戮欲望永远得不到满足。而这正好符合亚索的心愿,恶魔的贪欲加上亚索内心黑暗的力量远胜于在他耳边低语的生物。"
tr "skin_universe_text_157004" = "在这个只有两条街的小镇上,有一个神秘且顽抗的警官,那就是因在东部地区被指控谋杀,目前处于自我流放状态的亚索。尽管如此,但是他赶走了整个强盗帮以及荒漠中各种最致命的威胁,顺便拯救了数百人的性命。 "
tr "skin_universe_text_157010" = "亚索从来没想要成为一个太空海盗……直到他被诬陷谋杀了自己的兄弟,他也不得不逃离他那相对奢侈的生活。现在,亚索依然在被十几个不同的军队和准军事组织的追杀中逃亡,在此过程中亚索正在建立起一支由古怪队员组成的小队,以期望在星系中创造新生活。"
tr "skin_universe_text_157017" = "亚索曾是1979年邪典游戏“Hasagi”从前的主人公,但在战场BOSS接管了电玩世界后,被维迦的恶意代码所感染。他保持着他那复杂至极的玩法模式和高伤害的攻击,但现在为邪恶势力而战。"
tr "skin_universe_text_16001" = "太多人都忘记了长者之森的心曾经是温柔和友好的。在它的疆界内栖息着仙子,木精灵和林精——来自另一个时代的生物们,他们以好奇的目光看待人类。现在仅有散落的少数生物残存下来,并且更少数生物,例如索拉卡,仍然温柔地看待人类。"
tr "skin_universe_text_16004" = "崔斯特靠着他的三寸不烂之舌糊弄了所有活着的领主,他带走他们挚爱的孩子的生命,换取他们自身的不朽。但这些人不知道的是,没有了同情和怜悯的灵魂,永恒生命只会带来永恒的磨难。"
tr "skin_universe_text_16006" = "源代码索拉卡的创造是作为支援机器人保护人类的脆弱本质,以机械天使之手带来科技的救赎。如今被损坏代码入侵的她,不知道是否还以这个仁慈的使命作为自己的首要指令。"
tr "skin_universe_text_16007" = "温文尔雅的灵魂加上来自群星的神秘出身,索拉卡在战斗的后方保护着她的队友。虽然她外表怯懦害羞,但却拥有超凡的治疗能力,其他任何守护者都不曾见过同等的星光掌控力。"
tr "skin_universe_text_16008" = "其他女孩(还有伊泽瑞尔)似乎都很激动于枕头大战,以及整晚待在一起聊天。索拉卡则最激动于她从潘森的甜点屋中买回的肉桂卷。但没什么能比看到朋友们的微笑和欢笑更让她感到开心的了。"
tr "skin_universe_text_16009" = "索拉卡是魄罗王庭里的一位友善的女公爵,她的领地里满是由洁净的魔力冰块组成的美丽动物。这些兽群绵延数里,由她的家臣们照料。"
tr "skin_universe_text_161003" = "我不是激光鱿鱼,我是人类!"
tr "skin_universe_text_163002" = "这个皮肤是为了纪念在2017年全球总决赛中Crown使用塔莉垭获得胜利的精彩表现。 "
tr "skin_universe_text_164001" = "源代码卡蜜尔是为了镇压基因动力反叛而生的人形兵器,任何试图使用未授权技术的人类都会成为她的暗杀目标。她拥有高度适应性的执行规程和激光般的集中,直接听命于源代码的顶层人工智能。"
tr "skin_universe_text_164002" = "它们走向卡蜜尔,仿佛一些黑暗的沉眠——乌黑公羊的耳语,以及从被长久遗忘的古棺里起身的不可名状之物。她的喉咙里满是谣言,她砍倒了新世界的遗迹,寻求着拥有她古老、狞笑的主人们的魔法与巫术的大地。"
tr "skin_universe_text_164010" = "以此致敬Ning在2018全球总决赛中使用卡蜜尔的亮眼表现。"
tr "skin_universe_text_17001" = "这只小精灵对于任何事物都抱有坚定的乐观和快乐,但有些人曾相信在提莫欢快的外表下隐藏着一颗杀手之心。这些持否定态度的人全都在非常正常的情况下消失了。"
tr "skin_universe_text_17004" = "并且我认为这是一段很长、很长的时间
直到触地感让我清醒过来并再次发现
我踩到了另一个提莫的地雷上!
噢,不不不!"
tr "skin_universe_text_17005" = "蛋们都是立不稳的,对吗?它们是圆的。它们能被轻易打破。蛋们需要来次重大的整容。有请……提莫!他很可爱。他很恼人。但最重要的是,他将为你画彩蛋,也许会将一到两颗(或是七颗)变成危及生命的爆炸。"
tr "skin_universe_text_17006" = "恶人们当心了!由大反派转变的超级英雄提莫知道你们的思考方式——并且他已经准备好以和平与正义之名发起回击了!在一道震耳欲聋的爆炸下,提莫的超级印记就会爆开,将敌人笼罩在一种特别配制的毒素中,使他们束手就擒!谢谢你,提莫!"
tr "skin_universe_text_17007" = "熊猫天生并不对人类有攻击性,但这家伙并不是熊猫。这是穿着熊猫装的提莫。保持警惕。"
tr "skin_universe_text_17008" = "提莫曾经靠着一个代号来过活。因为过于久远导致他忘记了这个代号是什么,甚至忘了战斗是什么时候开始的,但他仍然记得两件事:没有人是无辜的,并且账总是要算的。"
tr "skin_universe_text_17014" = "“……一个大大的标志应该出现在天堂,世界的光亮从人们的记忆中慢慢褪色,当邪恶的人们被锁住了,他们随着一个邪恶的君主而重新崛起-黑暗后立即落座的真主。每一个呼吸的生物将会熟知他的笑声,并且被罪孽所淹没。”提莫16:3"
tr "skin_universe_text_17018" = "做一只小蜜蜂?还是不做一只小蜜蜂?这是个问题。"
tr "skin_universe_text_18002" = "温暖的笑容和真诚的关爱是崔丝塔娜的标志,她对节日的热爱给每个人都带来了欢乐。她会用满满的礼物进行地毯式轰炸,守护冰雪节的喜庆。"
tr "skin_universe_text_18003" = "由于近期在今年的“最约德尔人的灭火队员”日历中出镜,崔丝塔娜将非常乐意跳进烈焰,无论是否有人支援她。她经常不管支援就上。灭火队员支援。她灭火。"
tr "skin_universe_text_18004" = "游击战之美,就是对一名放松了警惕、不熟悉地形和不知道在和谁——或什么——交战的敌人发起攻击。携带一挺有獒犬那么大的加农炮的二英尺高约德尔人之美,就是从来没有敌人搞清楚过是被什么给打了。"
tr "skin_universe_text_18010" = "在屠龙勇士们与他们的宿敌进行着一场艰苦的战争时,崔丝塔娜却忙于她私人的驯龙事务中。在繁茂的森林深处,远离战场的地方,她忙于训练一只幼龙——一项值得一试的任务,它的回报是一段持续终身的友谊。"
tr "skin_universe_text_18011" = "好吧,我猜这是举着大锅的其中一种办法。"
tr "skin_universe_text_18012" = "作为欧米伽小队的指挥官,崔丝塔娜信奉绝不撤退,直至她用枪炮开辟出一整条回家的路为止。她把这种行为称为“以进为退”。"
tr "skin_universe_text_18024" = "曾是女巫的崔丝塔娜现在已是地狱的大魔后之一。她指挥着一支由次级魔鬼组成的大军,并统治着毁灭与悲伤的双重魔域。试图祈求于她的凡人们将找到各式各样的诱人契约,但签名时要当心:崔丝塔娜的终极目标是将她的签约人——连同全世界——沐浴在炼狱火之中。"
tr "skin_universe_text_19001" = "沃里克曾是一个人类——一名享誉盛名的骑士,宣誓效忠于刀锋女皇丽桑卓。作为对他的忠心的交换,她赠送给他一块幽魂月光碎片,终有一日,诅咒刺入了他的心脏并且将他沉入堕落的深处。"
tr "skin_universe_text_19003" = "在一口气吃掉三只猎犬和跑不快的鸭子之后,沃里克换上老奶奶的衣服变成了慈祥的外婆。之后他在引诱小孩子走向自己并且吞噬了他们,沃里克还真是一条大坏狼。"
tr "skin_universe_text_19005" = "作为辛吉德的又一名恶毒的心腹,沃里克从来不会远离他邪恶的主人。他在被一只有放射性的狼咬过后获得了狼之力,并且被辛吉德的邪恶研究给进一步地改造了!我们勇敢的英雄们能够阻止他吗?!"
tr "skin_universe_text_19006" = "苍白领主的猎犬们散发着无法言说的炽热狱景之火,而它们的头目正是“焰牙”沃里克。他冲刷着大地上的任何未被火焰接触过的东西,无休止地狩猎着逃过了地狱火进攻的幸存者们,把他们分解成喷溅的熔渣。"
tr "skin_universe_text_19007" = "从前,土狼都被视为伺机而动的猎手,因其凶残的勾心斗角和齐发的非人笑声而恶名远扬。而现在,在废土上,并没有发生什么改变。"
tr "skin_universe_text_19008" = "古老的文字将法主的升起与没落恐慌的归结于“符文”,以及它可以降下灾难的能力。这些难以理解的谜团就是由像沃里克一样荒诞不羁的残暴掠夺者怪物们所造成的,正如他们的存在并没有任何合理的解释。"
tr "skin_universe_text_19010" = "作为小时候送给春晖神女的礼物,沃里克一直陪在她身边长大,守护天界不受黑暗入侵。他比自己的同伴内瑟斯更加狂暴和野性,沃里克一直守着南方,无情猎杀所有敌人直至世界的尽头。"
tr "skin_universe_text_19016" = "被一个源计划研究组织从荒土中夺来的沃里克已经被不可挽回地转变成了超越人类进化的一个可怖的全新阶段——一只被武器化的怪兽,被剥离了所有情感,并且被植入了只用于暴力镇压的程序。通过由乌合之众组成的外来者们的干预,他在被完成之前逃离,并且现在肆虐于“城市”之中。"
tr "skin_universe_text_20001" = "这是一个由蒙蒙细雨讲述给一片树林的故事。一个男孩帮助莫斯伯恩森林的守护者把爪子从猎人的陷阱中挣脱出来,随后他就被卷进了一场冒险,犹如风中起舞的秋叶。 "
tr "skin_universe_text_20002" = "虽然一只节日雪怪和小精灵同时出现的情景会让人觉得可怕,但威朗普和努努的组合是最友善的。努努制造玩具,而威朗普的怪力则偶尔会弄坏玩具。"
tr "skin_universe_text_20003" = "“纳尔把自己所有的玩具都留了下来。唔。我很好奇这个玩具的名字是什么?我想我叫它威朗普好了。你觉得怎样呢威朗普,我们一起去冒险好不好?来吧,我们一起跳进垃圾堆里咯!” "
tr "skin_universe_text_20004" = "在20XX年,拳头公司依靠冷酷的机器铁拳统治了世界。一位年轻的机械师用一个被遗忘的游戏代码建造了他自己的战友,去参加公司批准的峡谷之战——为了名誉、荣耀以及【系统错误】 【...】 【开始冲塔!】"
tr "skin_universe_text_20005" = "作为漫漫战火中的一位雇佣兵,毁灭者努努和威朗普都是铁合金重金属武装的,并且随时准备冲你的脸上来一记狼牙棒。 "
tr "skin_universe_text_20006" = "以此致敬MiSTakE在2012年全球总决赛中使用努努的夺胜表现。"
tr "skin_universe_text_20007" = "昔日年轻伙伴的友情不知不觉间被散落在人间的病毒摧毁,他们如今变成了被奴役的,寄生虫般的随时引爆的时间炸弹,能将每一个幸存者一次又一次的摧毁。曾经的他们已然不见-又一次颠覆这世界的意外事故"
tr "skin_universe_text_20008" = "一天,努努在一个全由纸做成的世界中醒过来,而他的妈妈则无处可寻。他从墙上取下了一方块纸,然后将它折成了狂野的威朗普,然后说“现在我们要去找妈妈了!”威朗普同意了,然后这两位就开始了一场伟大的冒险……"
tr "skin_universe_text_2002" = "村民们以为它只是一次雪崩。然后他们看到了斧头。"
tr "skin_universe_text_2004" = "好的鼓手很有节奏感,这个身材高大的被诅咒的维京人对杀戮的欲望毫无止尽,五杀摇滚乐队的奥拉夫是非常,非常优秀的鼓手。"
tr "skin_universe_text_2005" = "劫掠者是一个被称为法术领主的残酷政权的余孽,这个政权曾在文明的初期征服了一半以上的世界。尽管他们的帝国已经崩溃已久,但它残余的军队直到现在还在发动无尽的战争,寻求着能让他们找到死亡和荣耀的地方。"
tr "skin_universe_text_2006" = "他是肉食大师,野蛮人烹饪家,凛冬之爪的伟大北地屠夫。他到此追求口感上的胜利或书面上的死亡。请给奥拉夫来点掌声!"
tr "skin_universe_text_201001" = "第一代屠龙勇士早在几百年之前就开始与他们的敌人交战了,在他们取得胜利后,整个大陆进入了一片祥和之中。然而当巨龙重回大地,大多数的战士早已去世,所有的重任就放在了布隆的肩上,他必须手持巨盾保护所有无辜的人民免遭其害。"
tr "skin_universe_text_201002" = "猛虎摔跤手是一位享誉全世界的当代摔跤手,他的怒吼即是一个民族的冠军之吼。他是所有人的朋友……但仍然能够在擂台上对一个两百磅重的竞技斗士施以夺命剪刀脚。"
tr "skin_universe_text_201003" = "作为世间最强壮最勇敢的骑士,人们最喜欢布隆 · 狮心和他引人入胜的冒险故事!他绝对不是一个拘泥于《峡谷任务》第七版规则的玩家,他的角色表单上也绝对没有任何瑕疵。那可是一位庄严的战士不应做的事情。"
tr "skin_universe_text_201010" = "他手里拿着名单,正在检查第二遍。但计划随时可能改变,因为布隆实在太友善。或许他原本的任务是给淘气的孩子塞黑煤块,但他的宽容和乐观会确保每个人都实现心愿……包括坏小孩。"
tr "skin_universe_text_201011" = "厄运小姐的贴身保镖是一位让人紧张的友好绅士-“银行金库”布隆,其称号缘于他撕开了一堵最高安全系数的金库保险墙。他的身边围绕着一小群持枪魄罗,他们钟爱于开膛破肚和谋杀。 "
tr "skin_universe_text_2015" = "以此致敬Bengi在2016全球总决赛中使用奥拉夫的夺胜表现。这是Bengi的第三个世界冠军皮肤,前两次是2013和2015全球总决赛SKT夺冠。"
tr "skin_universe_text_202001" = "想要一个人的命?看到那些晒太阳的疯子了吗,他们都想要在旧西部扬名,随便雇佣一个就行。需要我举个实例?那么你就需要去找那个名叫烬的机械杀手好了——没有人会忘记谋杀与艺术交织的后果。 "
tr "skin_universe_text_202002" = "艺术家,娴熟的杀手,刺杀的大师:这是对烬的最佳诠释但他又不仅于此,他对恶魔的历史有着非常渊博的了解,在血月教派使用古老仪式召唤出各类恶魔之后,他深知每个恶魔的特点,以及如何将他们作为自己的下一件艺术品。"
tr "skin_universe_text_202003" = "以此致敬Bang在2016全球总决赛中使用烬的夺胜表现。这是Bang的第二个世界冠军皮肤,前一次是2015年全球总决赛SKT夺冠。"
tr "skin_universe_text_202004" = "一次拙劣的手术过后,烬从一个黑市增强体黑客变为一个机械化雇佣杀手。他的程序依然嗜好高权限升级组件,但烬从猎物身上得来的部件让他出现严重的人格分裂,而且对源计划和整个人类的未来产生了一种黑暗愿景。"
tr "skin_universe_text_202005" = "烬曾是一个星间实体,被死兆星吞噬并赋予了新的目标。现在,他不老的意志已被全能之力的幻觉所浸染,并被一种永不满足的饥饿所吞噬。他似乎因一时兴起就洗劫着整个太空领域,来用残余物创造奇异、寂静的艺术品。"
tr "skin_universe_text_203001" = "随着灰白领主的崛起,黯焰寺庙的高阶祭司们召唤了他们自己的神来抵挡吞噬一切的地狱火。然而,他们忽视了存在的双生两面:毁灭,还有重生。千珏将与火焰作战,但在结束前也许需要支付一笔更加苦涩的代价。"
tr "skin_universe_text_203002" = "羊灵是作为领队加入超级银河战队的。他冒险进入未知领域去面对各种各样的外星威胁。不久之后,狼灵作为羊灵的搭档加入了战队——虽然狼灵加入战队的真实原因仅仅是因为在学院时期羊灵依然欠狼灵一顿午餐。这次羊灵可跑不了了!"
tr "skin_universe_text_21001" = "草原上没有哪个赏金猎人比莎拉·厄运的技术更加娴熟,但她却从不接受钱少的活。在高境之边造成了足够的麻烦,并且,是的,她会响应征召,带着两把闪闪发光的手枪,以及刻有悬赏者名字的子弹。 "
tr "skin_universe_text_21004" = "厄运小姐不在乎谁是乖孩子——淘气包全都出来欢庆冰雪节了,这就意味着赏金猎人的大买卖来了。枪不离手的她准备好接下各种不论死活的悬赏令,她这个礼物你真的不要打开。"
tr "skin_universe_text_21005" = "厄运小姐是一个以公路为家的独行骑手。她会亲手处理废土的麻烦,然后继续前进——总会有新的工作,总会有新的城镇。不久前,她与暴走帮产生了冲突,而她非常乐于将这些恶名昭彰的无赖们打趴下。"
tr "skin_universe_text_21006" = "作为一名前雇佣枪手,莎拉·厄运小姐最近将她的犯罪集团拆分开来拓展业务,从武器走私到贴身保镖应有尽有。在破坏了图奇和格雷福斯之间的关系后,她正着手于巩固自己的帝国,以防两者意识到她的野心。 "
tr "skin_universe_text_21008" = "在另一个世界中,莎拉·厄运是一位备受尊敬的船长,拥有来自她母亲的爱和城市的敬意,但是被比尔吉沃特夺走的东西,你可不一定总能要回来。这个美梦在很久之前就已经消逝了。"
tr "skin_universe_text_21009" = "她可是公认的自拍女王以及双手水枪大师,莎拉·厄运能在泼水战中打败所有挑战者并且保证自己仪态优雅。而她之后晒出来的照片则更加美丽。这其实有点让人失望。 "
tr "skin_universe_text_21015" = "作为阿狸的副手,厄运小姐是一位来自银河边际的火辣星之守护者。她永远都会手持双枪第一个冲进战斗,常常为了击杀视线所及的每个敌人而忽视自己的安危。"
tr "skin_universe_text_21016" = "莎拉 · 厄运是一个鲜活的武器,蕴含着大量毁灭之力;还是一个传奇般的赏金猎人,在满是盗贼的银河系中寻求复仇。她现在驾驶着已知太空中最致命的机甲四处肆虐——并且她会不遗余力地将暴力审判带给她那张击杀名单上的人。"
tr "skin_universe_text_21017" = "莎拉·厄运通常不参加睡衣派对。也不穿毛绒睡衣。也不玩真心话大冒险。但璐璐非常坚持,而且拉克丝的邀请是如此盛情,以至于莎拉发现她自己把这三样都做了。至少她的睡衣带有枪套——以防……以防有些星界敌人现身。世事难料。防微杜渐。"
tr "skin_universe_text_22002" = "尽管被谴责为一名游荡者和一名窃贼,艾希仍是阿尔比恩自由民们的一名领袖,保护弱者和无权者们免受任何形式的压迫。数以百计的悬赏猎手彻底搜索过树林想找到艾希,但他们在回来时经常两手空空……并且钱包也空空。"
tr "skin_universe_text_22003" = "艾希是一个传说般的荒野弓箭手,也是很多任性旅行者们遇见的第一个也是最后一个靛蓝部族成员。她的往事不得而知,可知的只有散落在北地小径的那些冻尸。"
tr "skin_universe_text_22004" = "艾希曾被人们当成是一位从传说中重生的人物而受到崇敬。现在的她是一位光芒四射的女皇,以两个弗雷尔卓德大家族的英明领导者的身份统治着她的人民。然而,两位旗鼓相当的对手在对抗着她的王国,如同一股不断兴盛的黑暗,要将他们吞噬殆尽。"
tr "skin_universe_text_22006" = "作为觅心者的首领,自称的心之女皇,艾希的统治手腕毫不留情,即使是最柔情的浪漫也无法融化她。然而,她乐意用爱来填满整个世界……以使用投射武器的方式。"
tr "skin_universe_text_22007" = "法术领主文化曾经,在帝国权力的鼎盛时期,被严苛地隔离为多个野蛮的战士种姓,他们的兴起和衰落都由他们在战役中的胜利来决定。在现在,这种过时的军国主义得不到多少尊重——诸如艾希这样的劫掠者们仅仅通过灌输恐惧和击杀竞争者来维持权力。"
tr "skin_universe_text_22008" = "艾希曾在一场集团战争的前线上见证了源计划以人类作为代价实现自己的野心。现在她是反抗组织基因动力的领袖,艾希的目标就是要颠覆这个最强大的集团。"
tr "skin_universe_text_22009" = "以此庆祝2017于中国举办的全球总决赛。"
tr "skin_universe_text_22010" = "以此庆祝2017于中国举办的全球总决赛"
tr "skin_universe_text_22011" = "仁慈的星之统治者——艾希射出的箭矢穿过了无尽黑暗的领地,所到之处皆会创造新的星座。她的宫殿在星系间流转,让所有褪色的星光被再度点亮。 "
tr "skin_universe_text_222001" = "警察们称她为“美丽公主”,金克丝作为一个精神错乱的女杀手和格雷福斯家族的关系并不紧密。她经常被像一枚定时炸弹那样被送到商业上的竞争对手那里,只要轻微的挑衅就能惹毛她,她开始疯狂屠杀,尸体堆得跟天花板一样高。 "
tr "skin_universe_text_222002" = "从没有人能拒绝这奇幻的冒险,金克丝建造了许多具有春节气氛的武器,包括一个七英尺高的巨龙火箭。她要证明给所有人,过节的时候有烟花才有趣。但实际上不是。"
tr "skin_universe_text_222003" = "当一个突变病毒将世界转变成一个亡灵的炼狱时,没人能比金克丝更激动了。没有法律,没有文明,甚至没有一片上流社会的装饰薄板存活了下来——只有不计其数的、吐着粘液的子弹吸收海绵和她所能找到的所有军火。简直是天堂。"
tr "skin_universe_text_222004" = "金克丝让自己的队友很头疼,她是个行事冲动、玩世不恭的星之守护者,只喜欢巨大闪亮的爆炸。不过只要战斗开始,金克丝必定会冲锋陷阵,保护其他人,尤其是她的儿时密友拉克丝。"
tr "skin_universe_text_222012" = "大师级玩具工匠兼发明家金克丝相信,自己有朝一日一定会成为最伟大的圣诞使者。其他小精灵担心她的作品会被看作是武器……但有的时候这就是真正实现野心的代价。"
tr "skin_universe_text_222013" = "作为舰船驾驶员的金克丝十分善于为晨星组织建造以及/或者摧毁(大多时候是摧毁)各种各样奇奇怪怪,高度不稳定的武器。她以前作为矿业爆破工程师时造成了太多的附带损害,这也让公司有了正当理由将她彻底解雇。"
tr "skin_universe_text_222020" = "金克丝曾志愿接受源计划的转化,但从来没有预想过一次致命的能量故障会扰乱掉她的记忆核心,仅留给她一个受她脑中的躁狂声音所驱动的人格。看似痴迷于毁灭本身的她开始显示出一些远比单纯的记忆破碎更加罪恶之物的迹象:冷酷、审慎的源计划影响力。"
tr "skin_universe_text_22300" = "他是寿司吟唱者,饶舌鱼素者,拥有大型鱼料理的大型鲶鱼。他将为你准备一顿好料理,然后和你达成一笔好交易。他就是塔——姆 · 肯奇!"
tr "skin_universe_text_223003" = "塔姆对钱币气息的渴望胜于其它俗世之乐。每逢春节庆典,塔姆就会从他的河中王国中现身,设法与凡人们讨价还价。尽管他的目标们几乎总是避免不了穷困潦倒的下场,但有传言说,只要运用适当的尊重和谨慎的措辞,就有可能带着无法想象的财富逃离他的砍价。"
tr "skin_universe_text_23002" = "泰达米尔曾经仅被人们知道是一名蛮横的高地剑士。现在的他是一名自豪的国王,以两个弗雷尔卓德大家族的尚武保护者的身份统治着他的人民。然而,他每天都在抵挡着他背部的一股无形邪恶的拖拽,因为他还未遗忘那个他誓要报复的血海深仇。"
tr "skin_universe_text_23003" = "维京人相信,在战斗中死亡是通向永恒国度瓦哈拉的一张门票。泰达米尔的标志性技能就是无法死亡。你……你发现了问题,对吧?"
tr "skin_universe_text_23005" = "泰达米尔是来自一个遥远地方的一名统治者,并且关于他那无上神力和个性胡须的故事甚至都传到了遥不可及的城邦。作为那些来自遥远之地的统治者们所具备的不足为奇之处是,他的帽子很奇特。"
tr "skin_universe_text_23006" = "关羽云长是三国时期的大将军,他的武力无人可敌,以至于所有人都把他成为战神的化身。关羽的事迹家喻户晓,他可以在战斗中横扫千军,据说要有一千人才能把他消灭,还要有一千人才能保证他不会活过来。"
tr "skin_universe_text_23008" = "泰达米尔并非是头脑最为聪明的怪物猎手,但是他绝对是力量最强大的。他无尽的愤怒支撑着让他无法死去,他挥动手中的巨刃就可以切掉野兽的一只臂膀,而他一直在试图获得更多的奖杯来证明自己的实力。"
tr "skin_universe_text_23009" = "作为由恶名昭彰的辛吉德创造的怪异实验品,泰达米尔在落到一缸挥发化学物中时,已经被无法挽回地改变了。无论辛吉德去哪里,泰达米尔都会跟随——又是一个与新瓦洛兰的勇敢英雄们作对的卑怯反派!"
tr "skin_universe_text_236002" = "秩联指定前锋卢锡安,一位绿茵场上野蛮且肌肉发达的运动员。他就像一把热切刀斩断黄油般穿过其他球队,为全球崇拜他的粉丝贡献着一记又一记的劲射。"
tr "skin_universe_text_236006" = "卢锡安曾在体系内担任哨兵,所以见证过源计划的真正面目。他的粒子核心光束手枪现在为基因动力和人类的反叛而战,用残酷的高效摧毁科技的压迫者。"
tr "skin_universe_text_236007" = "在帘幕后面的,是一个有冒险计划的时髦男士。似乎他是唯一一个愿意在路灯之光下吃晚餐的人,但是你可以说他的目的非常单纯……这是卢锡安,他必将吸引所有人与他一起进入觅心者的奇妙生活。"
tr "skin_universe_text_236008" = "作为一名前联邦法警和雇佣枪手,卢锡安的灵魂在与恶魔达成协议时就已经腐化了。而签订这份协议,正是为了挽救他唯一真爱之人的生命。两种情绪交织之下,且背负着地狱力量的诅咒,他在前线猎杀死灵以寻求复仇。 "
tr "skin_universe_text_236009" = "一半是人,一半是机器,全身充盈着正义的警探卢锡安·菲尼克斯的作战对象是发生在德玛西亚的浅色棕榈树之下的犯罪行为。在一次致命的枪战后,他的身躯由精心打磨的铬与镀金的皮城碳化纤维所重构,这位堪称技术奇迹的警探如同法律和秩序的霓虹灯塔,分发着蒸汽波式的复仇。"
tr "skin_universe_text_238002" = "以此致敬Faker在2013年全球总决赛中使用劫的夺胜表现。"
tr "skin_universe_text_238003" = "在体系内新晋崛起的劫是源计划反间谍小组的首领。他使用一双高频能量战刃和分子“固态烟”投影装置搜寻基因动力的叛军,擅长近距离多角度的目标割裂。"
tr "skin_universe_text_238010" = "以此庆祝2016年于北美举办的全球总决赛。"
tr "skin_universe_text_238011" = "在暗影中度过一生后,劫最终的起死回生,应该对任何人来说都不会意外。作为一个掌控死灵黑暗的大师,成为死亡誓约的一员,只会让他极其开心地花费所有来生挥洒的凡人之血。"
tr "skin_universe_text_238013" = "劫曾是一位有前途的圣堂武者,然后他变成了奥能巢群意志的宿主并被灌注了它的异星精华。他现在具备将躯体变形为活体武器的能力,将自身视作完美的生命形式,应该得到所有奥能并且命中注定要清理由弱者组成的银河。"
tr "skin_universe_text_240001" = "爵士亲王勋爵大公爵领主双料伯爵克烈(或简称为爵士克烈)是一位半疯的骑士,来自恰如其名的克烈王国。该王国准确来说包含两位国民:克烈,以及他怯懦的鸟类坐骑,斯嘎尔。这对搭档一起肆虐在乡郊野外,以'收回'克烈的'领地',而这个'领地'显然是……所有土地,每个地方。"
tr "skin_universe_text_240002" = "这血是我的血。这糖是我的糖。谁派遣你来此?你不是真幽灵!我是克烈古拉伯爵、男爵、双侯爵、领主、公爵……并且,我将教会你,不要在我的地盘里“不给糖就捣蛋”!"
tr "skin_universe_text_24001" = "这名叫做贾克斯的冰球奇才在整个巡回赛上无人可挡,大家都惧怕他惊人的反应能力以及不需要任何武器就可以做掉对手的传闻。据说他曾是一名辩护律师,但是没人确定这是否属实。"
tr "skin_universe_text_24002" = "贾克斯是一个游荡的战士,废土的很多漫游帮派都害怕他。他带着一块木板和几颗锈钉,漫步在一条破损的高速公路上,一旦遇到人就会拍打其脑袋。丑如其声。"
tr "skin_universe_text_24003" = "没什么能比得上在大自然的宁静中等待一次完美的咬钩——随后猛烈地将鱼拽出水面,然后用鱼竿击中它。"
tr "skin_universe_text_24004" = "一款特殊的事件皮肤,在PAX East2010,PAX Prime 2010和PAX East 2011上发放。"
tr "skin_universe_text_24008" = "以此致敬Impact在2013全球总决赛中使用贾克斯的夺胜表现。"
tr "skin_universe_text_24012" = "贾克斯是一名孤独的守望者,自称从最初的护国军被灭亡起就一直活到现在。虽然少有记录可以支撑他的自称,但贾克斯相信,符文战争始于一个为了剥夺政治权利而创的法律主体的失败——当这次创立裹足不前时,所有命运就已被注定了。"
tr "skin_universe_text_24013" = "这位神职人员曾是世俗的英雄,他曾徒劳地寻找配得上他力量的武器。在他生命垂危之时,他终于看到了一个闪烁着神力光芒的武器——这神力不仅让他获得了永生,还有更强大的力量。"
tr "skin_universe_text_245002" = "来自教导处的通知:艾克从今以后将因为以下行为而被禁止进入学院,包括但不限于:违规使用化学装置,违规使用学校电子器材,用穿越时间翘课,蓄意破坏学校的体育器材。"
tr "skin_universe_text_245003" = "艾克是一个黑客奇才,艾希在下城收编了他,并没有费多大口舌就说服了艾克帮她扳倒源计划。凭借强力的秘钥解密装置和擅长干扰的思维,艾克总是能够绕道访问核心编码。"
tr "skin_universe_text_245011" = "以此致敬Duke在2016全球总决赛中使用艾克的夺胜表现。"
tr "skin_universe_text_245012" = "也许,在事后来看,循环时间以获得数量无限的有趣型巧克力棒,不是一件值得将实体界的构造打破的事情……"
tr "skin_universe_text_246001" = "奇亚娜是一位在1981年“超级以绪奥肯兄弟”电玩港中不断需要被拯救的公主。用恶毒的战场BOSS代码来强化她自身并不需要什么令人信服的理由。她一刻也没有浪费地在前文提到的超级以绪奥肯兄弟身上测试了她新获得的技能。他们现在都挂了。她仍活在他们的城堡中。"
tr "skin_universe_text_25001" = "莫甘娜是一位曾在上个年代被放逐的战斗之灵。她已安静地谋划了对背叛者们及其后代们的复仇长达数百年之久。每个过去的冬天都会让她更加接近她的目标——在一场盛大空前的战役中,让凯尔及其部族陨落。"
tr "skin_universe_text_25002" = "她是糖之原罪,甜品荟萃的暗黑女主角,梦幻香味的堕落天使。她可怕的宴飨将让你深陷在座位上。让我们以烹饪大师的规格欢迎莫甘娜!"
tr "skin_universe_text_25003" = "莫甘娜是一位致命战斗员,并且是“X09-地狱”战斗机甲的前飞行员,同时也是银河系中仅存的半异形生物之一。她如外科手术一般将她机甲上的禁忌、遗失的技术隐藏在了她的皮肤下——她的目标是躲避她的姐姐,那位疯狂的审判官,凯尔。"
tr "skin_universe_text_25004" = "黑暗森林精灵是伟大的精灵诸帝国的破碎残存,戒备地守卫着邪恶能量,皆因这股能量曾经被有些人视为他们魔法霸权的基石。莫甘娜已将这股魔力深深地隐藏在她的躯体中,将它与她的灵魂链在一起,以便让它仅供她运用。"
tr "skin_universe_text_25005" = "据说这位哭泣的新娘在河岸边不断徘徊,寻找着自己遗失的新郎,她要报复所有幸福美满的生者。父母告诫自己的孩子要小心“鬼魂新娘”,因为所有试着寻找鬼魂新娘的人都消失的无影无踪了。"
tr "skin_universe_text_25006" = "胜利女神莫甘娜是给2014赛季达到黄金段位或以上的玩家的奖励。作为暗影的女王,胜利女神莫甘娜身穿深蓝色铠甲飘过召唤师峡谷,还有华丽的回城动作。"
tr "skin_universe_text_25010" = "紫金罗刹是一只在春节期间四处游荡的鬼魂,引诱所有的凡人、怪兽与神灵。据说她可以在将受害者的灵魂拖向不可言喻的炼狱之前就禁锢他们的心灵,之后这样的传言再也没人提起过。"
tr "skin_universe_text_25011" = "不幸的是,“不给糖就捣蛋”越来越少地涉及到黑魔法和神秘迷信,越来越多地涉及到找到一套适合的COS装束。你见过这些尺寸吗?这东西是做给谁的呢?"
tr "skin_universe_text_254003" = "系上黄色权力领带,戴上红色玫瑰领结,这位女性权贵——与她,她的命运,她的尖刺一起,轻松、优雅的自拍。"
tr "skin_universe_text_254004" = "身为地狱的大魔将之一的蔚残暴地对待着受折磨者们,用蛮野、专横的军事行动如雨一般慵懒地摧残着受诅咒者们。在凡人世界祈求她,必须得以谨慎地进行,因为她只会响应有价值的对手……并且也就呆那么久。"
tr "skin_universe_text_254005" = "虎痴之拳是司马仲达强大意志的执行者,她残暴无情而不畏挑战,无论对手有多么强大,她那用神秘翡翠制成的拳套每一次出拳都如同大炮轰鸣一般。"
tr "skin_universe_text_254011" = "街头智慧、鲁莽无礼、而且永远都不懂委婉的蔚,是一名中心区的警探,负责这座霓虹城市的治安和秩序。在下城执法的日子锻炼了她,蔚捍卫和平的工具是一对阿特拉斯拳套,还有一记狠毒的右勾拳。"
tr "skin_universe_text_254012" = "蔚反复无常地玩弄着爱情规则,在身后留下了一长串破碎之心(并且有的时候,还有身体)。多年之后,她终于遇到了一个旗鼓相当的新情敌……几乎太过旗鼓相当了。"
tr "skin_universe_text_26001" = "虽然许多圣诞使者都比拼谁能派送更多的节庆欢乐,但基兰对于时间流动的掌握让他可以在一瞬间就送出巨额数量的礼物。目前为止这种做法还没有制造出毁灭现实的冰雪节悖论。"
tr "skin_universe_text_26002" = "基兰一直处于一个凝视着时空连续体各处的近似昏迷状态。他最近的嗜好包括:在踢毽子时表现辣眼,多付很多钱来买一张糟糕音乐庆典的门票,以及订购过多披萨。他还拥有“新时代书店”,但这家书店在大多数日子里都是关着的。"
tr "skin_universe_text_26005" = "通过人血来控制日月循环的周期,基兰已经成为血月教派的象征,这如同地狱一般贪婪的术士渴望着更加邪恶的力量。他的思维随着时间飞速流动,可以与远古、当前以为未来的恶魔进行沟通。"
tr "skin_universe_text_266001" = "弧光的中心屹立着司法官与哨卫,他们是正义与秩序的活化身。亚托克斯的存在体现着力量,也正是他的战争力量镇压着混乱。"
tr "skin_universe_text_266002" = "ATRX - 1机型,“霸天剑魔 亚托克斯”的开发是为了使用它有限的飞行能力来击沉巨兽。此外,ATRX - 1装载着一把热能利剑,它能转化残余的光颗粒,使之变成高热刀刃。 "
tr "skin_universe_text_266003" = "比尔吉沃特是许多赏金猎人的老巢,但是如果你想要找一个能够穿越几百英里的海面执行任务的人的话,那么只有体型巨大的亚托克斯可以办到。他冷酷、高效而且可以从致命伤中快速恢复,选择了亚托克斯你就知道你的任务肯定会被办妥。"
tr "skin_universe_text_266007" = "追踪着腥红之月的轨迹的诸多古代手稿都形容它不是一个天体现象,而是一个星界子宫。随着各个季节的变短和邪教活跃度不断提升,一些人担心它将孕育出一种新型恶魔——一种有助于引发腥红之月自身的黑暗降世的生物。"
tr "skin_universe_text_266008" = "亚托克斯已被释放到凡间。他是诞生于腥红之月的心脏之中的生物,他是所有恶魔的先祖,是一种注定要吞噬整个世界的恶毒黑暗。"
tr "skin_universe_text_267002" = "曾经,一位年轻的农夫被森林中传来的美妙音乐所吸引,他追随音乐的源头遇到了森林中的河神。被她的美丽所吸引,年轻的农夫从此沉睡与美丽的梦境中,从此再也没有出现在尘世之中。"
tr "skin_universe_text_267007" = "“我看见过她!在那个光明终结、仅有寒冷黑暗的海水作伴的地方,她出现在我面前——一个无言、古老的东西,闪动着一种怪异的光泽,在黑暗中扭动着怪异的身影。”"
tr "skin_universe_text_267008" = "以此致敬Wolf在2016全球总决赛中使用娜美的夺胜表现。这是Wolf第二个世界冠军皮肤,前一次是2015全球总决赛SKT夺冠。"
tr "skin_universe_text_267009" = "娜美是一个水中搜救型医疗机器人,她的制造商被一次激进的企业收购所收购,而她也被源代码公司的指令不可逆转地改变了。目前,她仍延续了她的首要功能……然而她的行为已变得逐渐古怪起来。"
tr "skin_universe_text_268002" = "幽冥领主阿兹尔已经复苏,来为死亡服务!他不懂胜负为何物,因为即使是最为血腥的战役也会增强他的不死军团。"
tr "skin_universe_text_268003" = "以此致敬Easyhoon在2015全球总决赛中使用阿兹尔的夺胜表现。"
tr "skin_universe_text_268004" = "望着三国中的各个将领四处征战,这位名为司马仲达的古老统治者带着他的幽灵军队离开了家园,他发誓终有一日会王者归来,扫清世间的所有纷争。"
tr "skin_universe_text_27001" = "一款限定的Riot Games皮肤,曾在2010和2011年的事件中送出。"
tr "skin_universe_text_27002" = "祖安早期海克斯科技的尝试对于这场运动至关重要,但并非所有的尝试都获得了成功。一位被称为辛吉德的科学家将有毒的,充盈着魔力的化学制品注入了血管而扭曲了身心,将自己变成了怪物。"
tr "skin_universe_text_27003" = "的确,发型过时,山寨的防晒霜更是古怪。但是辛吉德坚持使用Tiki马克杯——看起来他又像是咆哮着要回归时尚圈。他可真有远见。 "
tr "skin_universe_text_27004" = "每个人都认为辛吉德很疯狂。实际上,他只是一个嗜好明亮的霓虹色彩的普通科学家。"
tr "skin_universe_text_27005" = "作为潜伏在新瓦洛兰的阴暗角落的一名卑怯反派,曾经温文尔雅的彼得·辛吉德博士被他自己发明的挥发化学物给转变——成了一名超人类罪犯,被称为……辛吉德!有人能在为时已晚之前阻止这个卑鄙的恶人吗?!"
tr "skin_universe_text_27006" = "即使是疯狂的炼金术士也需要放假,辛吉德也不例外。踩着他刚刚打磨的雪橇和便携暴雪背包(专利申请中),他已准备好主宰雪仗战场,一步一个脚印。"
tr "skin_universe_text_27007" = "以此致敬Looper在2014全球总决赛中使用辛吉德的夺胜表现。"
tr "skin_universe_text_27008" = "辛吉德医生凭借他对科学的精通,引发了许多美梦,并且在这些美梦中,有位女王凝望着整个宇宙,不断解开它的各种秘密。但阴影很快发现了她,并且正因她如此渴求于它的力量,辛吉德便转向了恐怖艺术,来加速她的腐化。"
tr "skin_universe_text_28005" = "伊芙琳是一个被召唤到血月之夜的诱人恶魔。她在孤立的村庄间移动着,向居民们求爱,直到他们与她堕入爱河。这些可怜的灵魂将一个接一个地朽灭,他们的心脏将被扯离他们那仍然鲜活的躯体。"
tr "skin_universe_text_28006" = "没人能如同伊芙琳那样芬芳地散发着气场。她是让媒体内部产生分歧的女神——他们在某天爱她爱得不行,又在第二天恨她恨得不行,她的名字永远都固定在小报的头条上。她是天生的超级明星,并且是K/DA的声音担当。"
tr "skin_universe_text_28007" = "带着血脉中的野性,K/DA伊芙琳踏入了聚光灯中,穿着订制款炫金外套,在流行音乐奖上闪亮全场。现在她满脑子只想着如何获胜。"
tr "skin_universe_text_29002" = "惠斯勒村是一个世外桃源一般的美丽村庄,这里以特产香料可可、冬季运动会以及一只住在森林里的人形老鼠而闻名。利用香料可可引出这只老鼠参加冬季运动会的话,一切就都完美了。"
tr "skin_universe_text_29003" = "作为生活在恐惧要塞祖安之下的雇佣刺客,图奇是一个令人厌恶的恶人。他在他的每一件杀人器具的顶部都焊上了湿润、剧毒的废料。他激动地等待着每份合同,渴望尽他所能地杀戮、偷窃和毁灭。"
tr "skin_universe_text_29004" = "虽然极度暴力且有着严重的偏执,但图奇仍然管理着最大的犯罪集团之一。他的命令是由一群粗犷的鼠人军队执行,他们是图奇唯一愿意接近信任的生物。 "
tr "skin_universe_text_29005" = "图奇是一只遭辐射的人形巨鼠,嗜好无节制的间接损害。如果说谁对那些毫无戒备的定居点供应了最多的化脓核能黏液手雷,那么图奇称第二的话没人敢称第一。他有着程度均等的大胆与偏执,因此想要阻止他的鲁莽暴走几乎是不可能的。"
tr "skin_universe_text_29007" = "以此致敬imp在2014全球总决赛中使用图奇的夺胜表现。"
tr "skin_universe_text_29008" = "部队军医 - 一个彻头彻尾的疯子 - 图奇受到来自战争不可挽回的创伤。自从他上一次接受专业的医学治疗已经过去很久,他也很久没有佩戴“无害”的标志牌了。"
tr "skin_universe_text_29012" = "图奇是一个尖刻、可憎的生物,自从远古时期开始就在从他的冰封地洞中嫉妒地注视着冬境。终于,扭曲的妄想驱使他前往地表,预谋篡夺魄罗之王的王位,并用一种远古的冰冷诅咒腐蚀他的臣民。"
tr "skin_universe_text_30002" = "在作为世上最强大国家之一的入口处,矗立着一座350英尺高的邪恶亡灵牧师雕像,他手举着一支巨大的火把。有的时候雕像会变为活物。这很有趣。这座雕像亦然。"
tr "skin_universe_text_30004" = "作为五杀摇滚乐队的主唱,卡尔萨斯唱出如同堕落天使一般的声音让所有的听众耳目一新,所有这样的声音又吞噬了它带来了戏剧性,他的声音如太阳一般炽热,点燃了所有听众的金属之心。"
tr "skin_universe_text_30005" = "以此致敬xPeke在2011全球总决赛中使用卡尔萨斯的夺胜表现。"
tr "skin_universe_text_30009" = "黑暗术士,禁忌魔法的掌控者,被称为卡尔萨斯 · 光之灾祸的巫妖,一个拥有邪恶目的高阶法师,教派中的其他人一直认为他终将背叛众人,因为没有一个《峡谷任务》的人物不是这么说的。"
tr "skin_universe_text_3002" = "在觉察到海克斯科技产物市场性的转变后,数个皮特沃夫最大的工业家族共同创造了加里奥,这座巨大的魔像是这座城市和城市子民的馈赠。虽然从表面上看他是一个巨大的活体广告牌,但这个充满保护欲的生物不仅对世界充满了好奇心,也对他的责任感充满自豪。"
tr "skin_universe_text_3003" = "尽管军工联合体有些问题,但为什么一个政府会将它的所有禁魔石资源投入到一个会拳击的大雕像上?还有一副大到足以让那雕像戴着的太阳镜上?"
tr "skin_universe_text_3004" = "身为地狱的大魔君之一的加里奥矗立在他王国的黑色诸门之前,以罪人审判者的身份将灵魂们投入适合他们的折磨之刑中。试图祈求于他通常会以悲剧收场,因为他有数百英尺高并且拒绝屈尊服侍凡人。"
tr "skin_universe_text_3005" = "享受灵药吧。这为皇家权贵预留的圣洁白亮礼服伴随着一抹华紫相当高调,仿佛超脱尘世。因为当你是一位八十英尺高的贵族石像鬼时,你将总是目光的焦点。"
tr "skin_universe_text_3006" = "加里奥是一个高贵自豪的美味炸鸡销售员。他是某个全球最大的炸鸡店的地区经理(和年度销售奖得主)。他和希维尔是彼此的劲敌,因为他俩都想证明自己才是更好的员工。"
tr "skin_universe_text_31002" = "科加斯在之前曾沉迷于猎物的美妙滋味,而现在更偏爱于邀请猎物们到他简陋的40英亩府邸中。在那儿,他会提供烤饼和果酱,以及一点茶水……好让他的嘉宾们尽情品尝最后的一餐,然后将他们也变作一餐。"
tr "skin_universe_text_31003" = "传言的开头只是一张模糊的不能再模糊的照片,在一个孤立的小镇上拍到了一只硕大的肉食性巨兽,他每进食一次,体型就会增大一分。所有的报道都未经证实,但是慕名而来的游客却为当地人带来了不少经济利益。当然失踪人口增加也是在所难免的。"
tr "skin_universe_text_31006" = "这只巨兽以其巨大的身形和无尽的胃口而让所有人感到畏惧,没有一个明智的猎人尝试过捕捉科加斯。当然对于科加斯来说,也没有一个明智的猎人有让他产生填饱肚子的念头。"
tr "skin_universe_text_31007" = "一场饥荒导致了星系崩坏,科加斯便是从星系的残骸中孳生而来的,这也给予了他以途经之处的天体为食的本性。这些天体作为美餐被吸入到他心中的两个黑洞之中——一如他无尽而永恒的饥饿感一样。 "
tr "skin_universe_text_32001" = "南部废土的幼王,阿木木那木乃伊化的躯体仍然在他陵墓的大厅中若隐若现。他令人悲恸的哭泣仍能在猛烈的沙漠之风中听到,吸引着那些不设防的冒险者们。"
tr "skin_universe_text_32002" = "温哥华地区安全委员会保证在城市范围内不会出现被诅咒的木乃伊,它们不是温哥华地区的居民。请不要触碰被诅咒的木乃伊,传播木乃伊的诅咒。"
tr "skin_universe_text_32003" = "当你的朋友让你失望时,最好是去组建一支靠着这种艰涩的情绪来驱动的摇滚乐队。"
tr "skin_universe_text_32004" = "他的存在就像用来装饰的肥皂或者第五双袜子,阿木木世世代代都在满心怨念的家庭成员之间被推来推去。由于某种原因,似乎没人想要这个哭泣的被诅咒的木乃伊男孩。"
tr "skin_universe_text_32006" = "作为一个体型小但内心勇敢真诚的骑士,恕瑞玛的阿木木爵士想在有生之年看到和平盛行于大地上。考虑到他是一个不朽、木乃伊化的小王子,他很有可能会成功。"
tr "skin_universe_text_32017" = "当远古的火术士在世界上释放恶毒的地狱火时,他们也意外地召唤了更加年轻、更加孤独的生物。与肆虐于大地的狂暴怪物相比,阿木木这个小小的火花只是想寻找友谊……而不知不觉地将他触碰到的所有人烧成了灰。"
tr "skin_universe_text_33003" = "拉莫斯是来自地狱火部落的一头不可阻挡的战争猛兽。被鼓动的他简单地选择了一个方向,然后开始了旋转——穿过了家园、大军、还有国家,并将一切烧成灰烬。"
tr "skin_universe_text_33007" = "拉莫斯,串刺之轮——远古的圣金守护者,我们唤醒它们来保护我们免受恶灵——一个由我们亲手创造的恶灵——的荼毒。让这片圣土无人踏足,以免他们被你无情的甲壳碾碎。"
tr "skin_universe_text_33008" = "当球吧。"
tr "skin_universe_text_34001" = "除了她的节日装扮以外,艾尼维亚其实非常不擅长运动。她的著名事迹有:使用冰墙阻挡更衣室的出口以及在比赛输掉后向她的队友射出冰锥,这样的行为肯定会受到管束……如果她没有冻住法官和公证人的话。"
tr "skin_universe_text_34004" = "早期海克斯科技的生命形态不能被视作有意识……直到艾尼维亚被开发,这是一只人造巨鸟,并拥有有限的语言能力。她的诞生是现代海克斯科技运动的基础,众多创造物在她之后相继出现。"
tr "skin_universe_text_34006" = "作为一只巨大的足以创建一片雪地的巨兽,艾尼维亚就是所有狩猎者们的噩梦。在狩猎者能够组织起一次进攻之前,她的破坏力早已席卷一切。"
tr "skin_universe_text_34007" = "艾尼维亚每年都会抽出一星期,来让自己从弗雷尔卓德的寓言冰灵身份中暂时抽离出来,前往气候更温暖的地方……在那里,人们会激赏她的桑巴舞。"
tr "skin_universe_text_34008" = "在折纸世界最高的折纸山上,努努和威朗普发现了一位伟大的千纸凤凰。“你不能前往山巅,”凤凰说,“否则你的妈妈会生气的。”因此努努和威朗普想了又想,但他们仍然没有找到通过的办法……"
tr "skin_universe_text_350001" = "随着两位校长的失踪,悠米已介入并成为了杜朗德尔学院的暂代负责人,直到任一校长被找到并复职为止。作为一个强大的魔法引导者,她将学院的登记册作为一种聚焦物件来使用,以产生启示录级的能量……通常发生在她在一名受惊的学生的头顶上暂歇时。"
tr "skin_universe_text_35001" = "“在这里永远都是用茶时间,”萨科这样一边说道,一边清理着他的匕首。“你无法在没有一把干净漂亮的匕首时喝茶。”没有人回应,当然因为所有的客人都已经死了——而萨科更喜欢这样的茶会。"
tr "skin_universe_text_35003" = "胡桃夹子萨科是来自未知时空的可怕、邪恶的开壳工具,他恐怖的外观和挥舞利刃的死亡礼盒是对冰雪节的诅咒。他想要终结所有圣诞,开启一个全新纪元,只留下烂水果蛋糕和骇人的木质玩具。"
tr "skin_universe_text_35006" = "作为一名面具舞剧的从业者,萨科的大部分表演开始于社会对工作阶层困境的评论,结束于一名随机的观众被刺穿脊椎。这是一场值得一看的秀,只要你不去考虑最后的那部分。"
tr "skin_universe_text_35007" = "最末是小丑,狡猾又善诱,
身形晦暗亦不朽,
总在近处晃不休,
跟踪靠近,已身后。"
tr "skin_universe_text_35008" = "萨科曾是一个因喧嚣庆典而知名的太空领域,被死兆星一扫而空并重生成了一个小丑的嘲弄外表。他扭曲的咯咯笑声会先于他的本体到达那些有人居住的星系,激起毁灭的幻觉以及社会崩溃,来迅速填补他无尽的饥饿。"
tr "skin_universe_text_36003" = "蒙多实际上正在计划对他刚获得的公司进行一次大裁员,但这并不重要。他今早在大厅将某人击打致死(如字面意思那样),并且没人对此做些什么。人们只是看着。"
tr "skin_universe_text_36004" = "蒙多可以穿任何人的装束去“不给糖就捣蛋”,但今年他想穿蒙多的装束前往。每一年他都穿蒙多的装束前往。蒙多想去“不给糖就捣蛋”就去“不给糖就捣蛋”。"
tr "skin_universe_text_36005" = "蒙多是一个寡言少语的男人,只会在穿上他那恶名昭彰的行刑官罩袍之后出现在公共场合。这个疯大汉来自何处,去往何处,没人能说出来……但他热爱处决囚犯,并且爱这么做就这么做。"
tr "skin_universe_text_36007" = "以此致敬Lilballz在2012全球总决赛中使用蒙多的夺胜表现。"
tr "skin_universe_text_36008" = "泳池派对蒙多很享受他的帽子和乌克丽丽,但是他真正爱的是他的短裤。这短裤如此舒适且易于穿着。 "
tr "skin_universe_text_36009" = "硬汉摔跤手蒙多很有可能在一个他不应该在的位置上,将要在周日的无限制投注对局中面对三个当代最伟大的斗士。幸运的是,蒙多能提供的疯狂超出了联盟对他的预期,并且,金子总会发光的。"
tr "skin_universe_text_36010" = "蒙多曾是冬境的某个边远国度的英俊王子,但被冰王图奇的诅咒触碰过——将他腐蚀成了一个粗野的奴隶。他仍然深信自己还是以前的那个美如雕像的王室成员,正因如此……想去哪就去哪。"
tr "skin_universe_text_37001" = "娑娜是能够激发人类创作灵感的女神,启迪着她的崇拜者们创作了大量意义深远的艺术作品并展现给全世界。曾随着时间流逝而备遗忘的她,在近期享受到了信徒数量的复兴,因为有很多喝咖啡喝到神经错乱的作家们都在捣鼓着他们的“下一个大剧本创意”。"
tr "skin_universe_text_37002" = "千万不要告诉娑娜五杀摇滚乐队的键盘不是金属的,她的乐器装饰充满倒刺,发出的声音足以惊醒众人,再没有音乐感的人也会为此而折服。"
tr "skin_universe_text_37003" = "娑娜一飘过街道一边演奏,她的旋律唤来了纷飞雪花的美景、炉边恬静的夜晚、还有与家人朋友共度的时光。她也能将乐曲变为武器,毁灭任何想要破坏节日气氛的人。"
tr "skin_universe_text_37007" = "娑娜的高雅气质以及她对于音律的精通让她的心变得不可侵犯,任何胆敢冒犯她的人都会被她的声波切成两半。这就是爱的二元性,有的时候你可以赢得她的心,有的时候你会被切成两半。"
tr "skin_universe_text_37009" = "曾作为圣堂之序成员的娑娜生来就有着直接与奥拉交流的能力,也能和奥拉所收割的生灵交流。最近,娑娜找到了晨星组织的队长-亚索,并加入了他的混乱队伍——皆因她想阻止一场可能毁灭整个银河系的灾难。"
tr "skin_universe_text_38001" = "卡萨丁已经从他那被冰封的王座上退下,在冰雪的覆盖中秘密筹划着一次特别的庆典。对于这次庆典的参与者来说,卡萨丁的计划都太疯狂了。"
tr "skin_universe_text_38002" = "“卡萨丁已在五十多年前消失在海中。你在海下无论看到什么——如果你能看到什么的话——都不是那个我亲眼看着沉下去的人了。但如果是的话……诸神保佑我们。”"
tr "skin_universe_text_38005" = "在群星的存在前就已存在,卡萨丁一个人望着广袤的宇宙万物,在他眼中已看尽一切。他仿佛一个哨兵等待着宇宙的终结……以及下一个轮回的开始。"
tr "skin_universe_text_39001" = "为了换得将诺克萨斯驱赶出艾欧尼亚的力量,艾瑞莉娅与邪恶的灵魂做了一笔交易。直到她的人性逐步泯灭的时候,她在知道这个决定的代价有多么惊人…"
tr "skin_universe_text_39002" = "只有很少飞行员的作战技巧能像艾瑞莉娅这样卓越,一次次漂亮的闪击战让她在军中的地位节节攀升。在战争结束后,艾瑞莉娅仍然坚持驾驶战斗机,从未让她光辉的战绩蒙尘。"
tr "skin_universe_text_39003" = "使用高科技自动追击装置装备的超硬化战刃,艾瑞莉娅矫健的身手还是很难有人能够追上。她身上已经背负了一连串的抢劫与侦查活动的案底。"
tr "skin_universe_text_39004" = "作为来自神秘大地的冰雪精灵,艾瑞莉娅的行为与她淘气的同胞相比显得非常沉稳。尽管如此,她仍可望有一天能为魄罗国王尽忠效命。"
tr "skin_universe_text_39005" = "这一次遇到莲花之令的机会改变了艾瑞莉娅的一生,在她接受了新生与死亡只是一次次轮回的时候,她依然没有忘记作为一名战士的职责,只是现在她清楚的知道,她的灵魂将永生不灭。"
tr "skin_universe_text_39006" = "很久以前,半神艾瑞莉娅向一位刚愎自用的龙王发出了挑战,并在他的所有仆从面前当场击败了他。龙王傲慢的讽刺艾瑞莉娅,而她则将龙王的力量封印在了她的神圣刀刃中,以让他在人类中寻找谦逊。 "
tr "skin_universe_text_39015" = "以此致敬Duke在2018全球总决赛中使用艾瑞莉娅的亮眼表现。这是Duke的第二个冠军皮肤,上一个冠军皮肤是和SKT一起在2016年全球总决赛上获得的。"
tr "skin_universe_text_39016" = "艾瑞莉娅曾是源计划的一件废弃物,被发现于无法荒地中的避难所。她领导着其他像她一样的被遗弃者们,试图在财团刺客、凶残的旧世界技术和广泛的生态崩溃等威胁中存活下去。虽然知道沃里克有能力摧毁她所珍视的一切,但她依然加入了对“城市”的进攻,以一劳永逸地终结源计划。"
tr "skin_universe_text_39017" = "有的时候,艾瑞莉娅和其他被遗弃者们会记起他们曾经的身份,那时源计划尚未将他们放逐到这片充满了被风沙侵蚀的、为了财阀的贪婪而建造的纪念碑的荒土。这些记忆正在飞逝,成为一个长期妥协的人格最后闪过的幻景。"
tr "skin_universe_text_40002" = "海克斯科技科学的实践者们从历史上而言受益于来自核心晶状矩阵的更加深奥的属性。迦娜因为长期暴露在原材料中获得了有限的飞行能力,以及控制暴风的力量。"
tr "skin_universe_text_40004" = "胜利女神迦娜是给2012赛季达到黄金段位或更高的玩家的奖励。装备了水晶法杖和德玛西亚精良铠甲的,胜利女神迦娜将释放史诗般的强风,将敌人吹散。"
tr "skin_universe_text_40005" = "迦娜已经在电视新闻业的市场衰落中活过了至少上个十年,但即使是在她那相对轻松的位置上,观众们的岁数也在不断增长,并且天气也在变得反常。也许是时候让她的气象学学位得以运用,然后……与天相斗了!"
tr "skin_universe_text_40006" = "以此致敬Mellisan在2011全球总决赛上使用迦娜的夺胜表现。"
tr "skin_universe_text_40007" = "轻声细语、甚至有时孤高冷漠的迦娜是年轻队友们的导师,耐心地引导她们理解自己真正的命运。尽管她很少提起自己神秘的过去,但她坚定且无声的力量让其他星之守护者队员深深敬佩。"
tr "skin_universe_text_40008" = "迦娜是一把上古纯玉之剑的守护者,玉剑藏于静湖之底。传说挥舞玉剑之人可获得永生,因此为了保护玉剑,迦娜必须意志坚定。 "
tr "skin_universe_text_4001" = "一款特殊的事件皮肤,在PAX2009上发放。"
tr "skin_universe_text_40013" = "迦娜最爱的季节又来了——这个时节里,黑暗的灵体从地上升起,并且隐藏的糖果宝藏将被所有人享用。做出你最棒的乔装,然后驰骋入黑夜中,因为巫聚时分即将来临!"
tr "skin_universe_text_4002" = "第二是杰克,气势如电掣,
转瞬可将命喉扼!
算尽全场出胜策,
屡屡倾倒路过者。"
tr "skin_universe_text_4005" = "在高境之边每一个骰子坊和赌棚里常驻的,是“逆命”托比亚斯·费利克斯。他喜欢在秃鹰峡谷或者更加文明的边境小镇浪掷时间。赌场里总会有亲切且天真的新面孔,而“逆命”的专长则是击碎这些人的心灵和银行账户,两者之间不分先后。 "
tr "skin_universe_text_4007" = "对那些畏惧与死亡那不可避免的相遇的人来说,崔斯特提供了另一条路。如果赢了他的赌局,就会有奢华的生活等待着。如果输了,崔斯特就会欣然将又一张卡牌添加到他那日益增长的、由凄惨灵魂组成的牌组中。"
tr "skin_universe_text_4008" = "托比尔斯花费了大量闲暇时间来充当秩联比赛的裁判。当然,你可以在玩纸牌时作弊,也可以在赌场诈骗,但这些都比不上一场激烈的球赛对抗。"
tr "skin_universe_text_4009" = "准备找一些打手来扩展你的生意范围么?崔斯特和他的搭档格雷福斯就是你最好的选择,这二人只要价格合适(任何价格都行),他们会对任何人(我指的是任何人)做出任何事(我指的是任何事),详情请于店内咨询。"
tr "skin_universe_text_4010" = "血月教派的真正领导人一直隐藏于重重迷雾之中,他是史上通过面具试炼的第一人,献祭活人血肉来召唤恶魔实体的秘密也是由他散播的。无论他还是否算是人类,他注将永远隐藏于幕后,时刻注视着一切。"
tr "skin_universe_text_4011" = "通过欺骗时间执法者,崔斯特因其跨越多条时间线同时进行大规模抢劫而闻名。他熟知逃生最快的时间胡同,因此总能在执法者到来的前一刻携带着偷来的财宝逃生……"
tr "skin_universe_text_41003" = "噢,比尔吉沃特已成为我的家园,
自打我上次航海时!
但我并未再留一天,
因我宁愿外出捕鲸。"
tr "skin_universe_text_41004" = "普朗克是玩具大军中的模范士兵,在对抗洋娃娃和毛绒玩具的战争中功勋卓著。他希望有朝一日能够成为玩具将军,带领自己的队伍进行光荣的战斗。"
tr "skin_universe_text_41005" = "特种部队有多特别?我们这么说吧:他们是军队中仅有的拥有橙子和橙色任务的访问权限的单位。"
tr "skin_universe_text_41006" = "普朗克是来自一个遥远地方的一名统治者,并且关于他那非凡勇猛和飘逸红须的故事甚至都传到了遥不可及的城邦。作为那些来自遥远之地的统治者们,他也带着一顶时髦的帽子。"
tr "skin_universe_text_41007" = "普朗克是一个臭名昭著的杀手和罪犯,在他的船被炸沉的时候他还在船上。然而恐怖海盗船长的大名可不会随此消失,有许多目击者声称在海盗船爆炸的时候还有很多人在上面。"
tr "skin_universe_text_41008" = "普朗克曾是皇家太空军的一名高阶舰队司令。他偷窃并量产了某个学院里尚在实验中的超级武器蓝图,并开始了他的恐怖统治。他瞬间结束了一场长达千年的内战,并带着一支全副武装的部队叛变了,然后组成了名为“恐惧新星集团”的跨星系犯罪网络。"
tr "skin_universe_text_41014" = "普朗克自诩为烧烤之王,但是他的身躯才是派对的真谛。我们应该有一条禁止暴露腹肌的法律才对。 "
tr "skin_universe_text_412001" = "“如果海底真的有一个王国的话,它肯定很久之前就被毁灭了。你还要怎么解释在这些海滨狩猎的那些亡魂呢?那东西——锤石——是如何存在,并将我们的灵魂困在他那受诅咒的潜水钟里的?”"
tr "skin_universe_text_412002" = "以此庆祝2013年于北美举办的全球总决赛"
tr "skin_universe_text_412003" = "作为在血月之夜被召唤出的恶魔,锤石的灯笼中困着的上千条复仇怨灵让他折磨死者的欲望变得更加贪得无厌。整个村庄在一夜之间都被屠杀殆尽,而残留的血腥也许要数十年才能被洗净。"
tr "skin_universe_text_412004" = "以此致敬Mata在2014全球总决赛中使用锤石的夺胜表现。"
tr "skin_universe_text_412005" = "一个宇宙的梦魇,崇拜吞噬一切的死兆星,锤石宣誓效忠于吞噬一切的“神”直到世间万物化为虚无。他的工作将一直持续到宇宙之间空无一物,之后他将得到彻底的解放并且随着宇宙的终结化为更加崇高的存在。"
tr "skin_universe_text_412006" = "一位古老的恶灵——锤石在旧西部广袤的大地上横行,他残酷的外表深深地烙在了每一个惧怕他的活人心中,他们都知道终有一天他会前来收割灵魂。他的到来对所到之处意味着灾厄,在那里,所有的人都被活剥了皮,在阳光下暴晒腐烂。 "
tr "skin_universe_text_42001" = "每个人都说这个模型不会飞,但库奇的模型从来没让他自己因其他人的合理而心灰意冷过。"
tr "skin_universe_text_42002" = "他几乎打破了所有车辆运动的速度纪录,库奇把所有人的注意力吸引到了冰上雪橇上来 - 这一项不需要高超运动技巧的运动还用不上机关枪,但是他还是带来了。"
tr "skin_universe_text_42004" = "你的飞机挡板已经破损,因此我们将它换成了防弹合金,并配备了一款四缸外置煤炭引擎。并且,我们还在它的前身喷绘了火焰图案。这无需另外收费哦。"
tr "skin_universe_text_42006" = "库奇的后勤维护人员非常肯定的告诉他这套造型绝对适合春节,机身用龙头装饰来吓退恶灵。之后他的飞机上还改装了焰火喷射装置和机枪与导弹……也许也是用来吓退恶灵的吧。"
tr "skin_universe_text_42007" = "以此致敬LaMiaZeaLoT在2011全球总决赛中使用库奇的夺胜表现。"
tr "skin_universe_text_42018" = "库奇是一位训狗师,有着一些不切实际的关于犬类空气动力学的想法。他已进入了世界上最为重要的宠物秀,同行的还有一只能够飞行的彭布罗克威尔士柯基。为什么他做了这个?他希望获得什么?他到底真是一个约德尔人,抑或不过是一个非常矮小的人类?这些全都是很重要的问题。"
tr "skin_universe_text_421001" = "某处,土地之下,你可以听到金属的刮擦声。突然,发生了一道尖鸣……一道饥饿的哭喊声……然后,万籁俱静。"
tr "skin_universe_text_421002" = "我们需要一艘更大的充气艇……"
tr "skin_universe_text_42700" = "艾翁是糖果王国的亮丽统治者,广受臣民的爱戴。然而,有些人看到了潜藏在他讨喜躯体内的怪物——并且他对糖果肉的饥饿永远不会得到满足。"
tr "skin_universe_text_427002" = "小菊和艾翁第一次作为一个篮球双打组合是在库莽古丛林的穷街陋巷上——但随后有幸遇到了当时的LBA理事约翰·棘背并被其推到国民级的关注热点上。从那时起,职业巡回赛的球场就被他们掀翻了。"
tr "skin_universe_text_429001" = "作为在血月之夜被召唤出来的复仇恶魔,卡莉斯塔“背叛者”的非常魔力让她变得不知疲倦,无论是多么平凡的生物,她都不会吝惜赐予他们死亡。死在她手下的人会被她钉在墙上,作为所有生者的警告。"
tr "skin_universe_text_429002" = "以此庆祝2015年于欧洲举办的全球总决赛。"
tr "skin_universe_text_429003" = "以此致敬Bang在2015全球总决赛中使用卡莉丝塔的夺胜表现。"
tr "skin_universe_text_43001" = "如同日出日落一般的远古造物,卡尔玛是关于世界毁灭的远古预言中的关键一环,当她被月亮追上的时候,将有四个泰坦从地底深处升起,带来世界的毁灭。"
tr "skin_universe_text_43003" = "制作目的是捕捉卡尔玛——我们的首批完全重做的英雄之一——的最初感觉。"
tr "skin_universe_text_43005" = "护国军曾是一个教团,献身于执行一个死板、严苛的法律体系,试图减缓法术领主们看似不可避免的崛起。尽管教团本身在很久前就解散了,但诸如卡尔玛等守望者们仍然在维持着它的教义——并守护着它的很多秘密。"
tr "skin_universe_text_43006" = "与自然世界协调一致的强大女法师卡尔玛,播撒的白雪就像软绵绵的毯子覆盖了冰雪大陆的魔法丛林。作为魄罗国王的忠诚朋友,卡尔玛走到哪里,哪里就是冬季。"
tr "skin_universe_text_43007" = "以此纪念2017年于巴西举办的季中邀请赛。"
tr "skin_universe_text_43008" = "卡尔玛曾是一个专注于和平主义和个人开悟的跨银河文明,已从实界中被突兀地抹除并重生成了一个吞噬恒星的恐惧。在吞噬了整个银河星系后,她在宇宙中强制推行了一个可怖的命令,来在曾经有星星的空寂星海中进行冥想。"
tr "skin_universe_text_43011" = "卡尔玛曾是一个专注于和平主义和个人开悟的跨银河文明,已从实界中被突兀地抹除并重生成了一个吞噬恒星的恐惧。在吞噬了整个银河星系后,她在宇宙中强制推行了一个可怖的命令,来在曾经有星星的空寂星海中进行冥想。"
tr "skin_universe_text_432001" = "巴德是一个来自古老世界的生物,他们说,比最大的森林还要古老,甚至比萌生了这个森林的种子还要古老。鲜有记录从诸神之前的时代中存留下来,但巴德很可能比这些记录还要早——一个真正原始的存在,从时间的第一次破晓开始就在照料大地了。"
tr "skin_universe_text_432005" = "巴德神通广大的宇宙力量和他不可捉摸的天性是打雪仗的巨大优势。他召唤的冰雪大陆魔法企鹅队列、自动加热的可可饮料、还有通向未知的传送门,全都让这个冰雪游神无往不利。"
tr "skin_universe_text_432006" = "虽然在《峡谷任务》中选择了一个冷门职业,巴德还是把远古的歌谣改变成了足以扭曲现实的死亡武器。遗憾的是他的回合每次都要花费很长的时间,因为他没有线性时间的概念并且说话还会发出古怪的“嗡嗡”声。"
tr "skin_universe_text_44001" = "翡翠教堂的骑士们曾是人类,现在是长者之森的管事们——这些男人和女人与这片土地立下誓约,并且作为回报,获得了不合自然规律的长寿。现在,在一个名叫塔里克的男人带领下,仍有少数人居住在那里,保护着森林免受各式各样的入侵。"
tr "skin_universe_text_44004" = "救生员塔里克随时待命,但当有人需要帮助时,他总是像电影里的慢动作一样去救人。然而,塔里克却没能挽救一部分人。 "
tr "skin_universe_text_45001" = "作为一位居住在一间古老大教堂的治疗魔法大师,维迦自认是一名卑怯的大反派,而非表面那样是一位虔诚的传教士。他的魔法已经治愈并驱散了来自各处的各种疾病和各种诅咒,这让他大为懊恼。"
tr "skin_universe_text_45002" = "冰壶是一项用棍子推着石头在冰上走的运动,而维迦是一个想要毁灭瓦洛兰城市的邪恶约德尔人,这一切当然合情合理。"
tr "skin_universe_text_45003" = "在团队刚刚踏上冒险时,遇到的那个可疑却又乐于助人的法师就是灰胡子魔法师维迦,他可是《峡谷任务》的大BOSS!当然对于已经玩过初始战役的玩家已经不是秘密了,但是我是不会对还没有玩过的人剧透的。"
tr "skin_universe_text_45004" = "与流传很广的传说不同,维迦并不能实现你的三个愿望,这不是童话故事,在彩虹的尽头也不会有金币出现。他只会杀掉你,而这绝不会是你希望在这个魔法精灵身上看到的。"
tr "skin_universe_text_45005" = "作为新班德尔共和国的统治者,维迦将自己视作废土中的终极黑暗能量——一个强大到没有男人、女人、或生物胆敢挑战他权威的恶魔。最近,他修好了一个净水器和城市的电网。一个电网……属于恶魔!"
tr "skin_universe_text_45006" = "反派维迦又来了!这个在维迦公司的摩天大楼顶层发号施令的罪恶超脑正在策划着新瓦洛兰前所未见的最为邪恶的计划!但即使在他的阴谋被挫败时,他也总能逃脱惩罚,等待下次袭击的时机到来!"
tr "skin_universe_text_45007" = "大多数圣诞使者都喜欢给各地的孩子带去欢乐和奇遇,但维迦可不想这么做。他的黑暗野心已经急剧膨胀,他要的不仅仅是破坏冰雪节——他的阴谋是要让整个世界沦入混乱,用他的邪恶彻底清除所有节日。"
tr "skin_universe_text_45009" = "一个满腹怨气的炮兵专家,维迦有一个不好的习惯就是哪怕要解决最平常的问题也不惜动用巨炮。他觉得这是 “一个有趣的小怪癖”。"
tr "skin_universe_text_48001" = "特朗德尔无法从被各大小联盟拒绝的状况中释怀,直到他说自己在十三岁就获得了许可证之后,才加入了一个超小型联盟。特朗德尔是一个十一英寸高的冰巨魔,喜欢与邪恶的巫师们结盟,并将人们咬死。练习就……很有趣了。"
tr "skin_universe_text_48002" = "特朗德尔自诩为遭受无尽辐射污染的垃圾场之王,此刻他正在他的巨大“王国”里漫步,身旁由几个武装过的谄媚暴徒充当护卫。任何在他的领土中被发现的旅人都要遭受痛苦的戏剧式的折磨——先是被暴打,随后命丧黄泉。"
tr "skin_universe_text_48003" = "制作目的是捕捉特朗德尔——我们的首批完全重做的英雄之一——的最初感觉。"
tr "skin_universe_text_48005" = "作为预言中四位泰坦中的第二位世界的毁灭者,特朗德尔将在月亮遮盖太阳的时刻摧毁整个世界。在这黑暗的时刻,他将从世界的北方用无尽的冰霜封锁这个世界,直到万物归于冰封与死寂。"
tr "skin_universe_text_497001" = "黄昏在晚上的海平面上追赶夜幕,两个爱人在群星之间翩翩起舞。虽然洛的步子并非跟不上霞,他闪烁的光芒却总能扫清她内心的阴霾。"
tr "skin_universe_text_497002" = "爱意弥漫在空中,这一次洛有了一个计划。他发誓,这一次,一定、几乎、确定、绝对会发生。他已经想到每一个诗句,每一个梦幻般的舞步——但是他依然没法决定最完美的礼物应该是什么:巧克力还是鲜花呢?"
tr "skin_universe_text_497003" = "这个皮肤是为了纪念在2017年全球总决赛中CoreJJ使用洛获得胜利的精彩表现。 "
tr "skin_universe_text_497004" = "以此致敬Baolan在2018全球总决赛中使用洛的亮眼表现。"
tr "skin_universe_text_498001" = "黄昏时分,夜幕低垂,两个爱人在群星之间翩翩起舞。霞的步子永远领先洛一步,这样就可以一直把他搂在她怀里了。"
tr "skin_universe_text_498002" = "有人说霞找到了真爱是幸运的。她用羽毛迷惑住了灵魂,用热情和浪漫填充了某人的心房——说的就是你,洛。但若你不是洛,霞的羽毛会直接划穿你的心脏,绝无回应,形单影只。"
tr "skin_universe_text_498003" = "这个皮肤是为了纪念在2017年全球总决赛中Ruler使用霞获得胜利的精彩表现。 "
tr "skin_universe_text_50001" = "他们本可派出一支军队——十二艘装载着超线圈巨炮的航母,携带脉冲背包的突击骑兵,以及可以切割冰块的机械战士。但是,一个孤独的、头发斑白的老兵穿过苔原也可以解决这个问题。有些事情还是交给大将军来做最好。"
tr "skin_universe_text_50002" = "当一个残暴的独裁者厌倦了统治之后会做什么?斯维因当然会选择海盗的生活,宝贝!在离开比尔吉沃特的海域后,他率领着他的旗舰,比阿特丽斯巡游号-在海洋深处带着对灵魂和掠夺的渴望,寻找被海妖隐藏起来的宝藏。"
tr "skin_universe_text_50003" = "尽管斯维因可以统帅千军,但他仍不是深埋在诺克萨斯地下恶魔的对手。现在,一股黑暗的力量在他曾是人类的身体上涌动,作为部队最高统帅的他颁布了第一条法令:“在我面前跪下,不然杀无赦。”"
tr "skin_universe_text_50004" = "试图使用龙的力量去对抗它们,伟大的屠龙者斯维因在地下为了一个远古的灵魂而战,一条死去已久的巨龙。然而他太过骄傲自大,最终反被巨龙所腐蚀,沦为昔日仇敌的奴仆。"
tr "skin_universe_text_5001" = "赵信,一位丛林战的专家,能刺中一百码之外的长在雨林树冠层上的果子。他只是选择不这么做,因为他的长枪上已遍布水果块。"
tr "skin_universe_text_5004" = "赵信是骄矜翼骑兵的一名成员,也是一个军事组织的最后一批旗手之一,这个组织可追溯到17世纪晚期。当然,他的先辈们并没有骑着黑色具装飞马加入战斗,但你知道这是怎样的场面。"
tr "skin_universe_text_5005" = "身为传说般的勇士与受人敬仰的将军,赵云横行三国,拯救万民于水火他责无旁贷。长枪一冲其势破天,枪锋一扫万雷奔腾。"
tr "skin_universe_text_5013" = "这名女巫把这座山称为自己的故乡,重生的巨龙在这里遮天蔽日般飞向天空,屠龙勇士们纷纷赶来剿灭。赵信一骑当千冲进巨龙的巢穴,誓要将她的邪恶行径一举歼灭。"
tr "skin_universe_text_5020" = "新星们吸引了巨大的恐怖气息-黑暗之星腐烂、蠕动,古老的事物仍未可知。赵信正是这些宇宙摇篮的坚定守护者,驱逐着任何吞噬它们的东西。"
tr "skin_universe_text_51002" = "旧西部远处在政府的管辖范围之外,只留下了当地的维和人员在高境之边执行着一切所谓的正义。作为进步城唯一的治安官,凯特琳意识到,她的枪管能伸多长,法律就多有用。 "
tr "skin_universe_text_51004" = "只有极少数狙击手能获得去极地前线的机会,那里的风雪太过刺骨,环境极为恶劣...当然凯特琳通常可以在敌方狙击手开出第一枪之前就把他们干掉。"
tr "skin_universe_text_51006" = "凯特琳的外星武器军械所本来就不是为了创造公平的竞技环境。它是为了确保每一次狩猎,每一次瞄准和每一次射击都能精确地以她所想的方式来进行。"
tr "skin_universe_text_51010" = "每当春节时分,玉净夜叉便游荡人间伺机酿祸,任何被她魅惑的人都难逃一死,玉净夜叉已被世间看成一种不祥之兆。"
tr "skin_universe_text_51011" = "作为一名在各个时空都令人畏惧的秩序执行者,凯特琳的任务是保护脆弱的谜题,任何胆敢威胁它安全的人都会发现自己已经被凯特琳的激光炮锁定。"
tr "skin_universe_text_51013" = "对于凯特琳来说,完美的夏日就是躺在奢华的泳池边、吃刨冰、喝热带特饮。当然,还有让行人吃上几发水弹。她可真的很喜欢射击。 "
tr "skin_universe_text_51019" = "凯特琳是“狙击手巡警”铁轨射击系列游戏中备受称赞的英雄。在战场BOSS崛起之前,她曾在电玩世界执法。她将锐利的眼睛和渴望扣扳机的手指带到战斗中,来拯救她的世界,并且只会在将枪转离屏幕上子弹时短暂停下。"
tr "skin_universe_text_51020" = "凯特琳最近在“狙击手巡警7”中作为一个金装隐藏角色出现,她的人气最终将游戏升华成了一种媒介。"
tr "skin_universe_text_516001" = "在人类之前的某个时代,奥恩王统治着崎岖的南部地区,并且他就像那些山一样坚如岩石、了无生气。据说他经受住了来自他兄弟——伟大的沃利王——的一次无尽的围攻,并且他们洒出的血液萌生出了草地和树木和动物,甚至他们自身变得像野兽一样。"
tr "skin_universe_text_517001" = "作为年兽使徒中的憎恨之王,塞拉斯等待了万年之久,只为入侵天界并废黜其中的天神们。这会对天宫与凡间的平衡造成什么影响,不在他的考虑之内;他单纯地渴望混乱,并且他的凯旋时刻正在快速接近。"
tr "skin_universe_text_518001" = "妮蔻是一个古老且神秘的冬季精怪,以一种近似于孩童般的好奇看待着她周围的世界。她最近刚从魄罗之王的广袤领土上回来,并且变得沉迷于这个在她不在时崛起的文明。"
tr "skin_universe_text_519002" = "年轻且闪耀的奇才,伊泽瑞尔是秩联俱乐部中最受欢迎的球员。至少说他曾经是,直到一系列与传送相关的犯规让他在监督委员会中陷入麻烦。"
tr "skin_universe_text_53002" = "史上最伟大的守门员之一,来自混乱FC俱乐部的布里茨终于跻身体育名人堂。他的个人形象骄傲地与排球巨龙,女子网球峡谷迅捷蟹,羽毛球纳什男爵齐名。"
tr "skin_universe_text_53003" = "他的双拳名为“嘣”和“嘣”,证明那些机器人是人类生活的一种完美复写。"
tr "skin_universe_text_53004" = "你的机器人腿部已经破损,因此我们将它换成了老式'32的改装版本,并配备了一款八缸外置的煤炭引擎。并且,我们还为他的拳头喷绘了火焰图案。火焰图案需要额外收费。"
tr "skin_universe_text_53005" = "我,不是机器人。"
tr "skin_universe_text_53006" = "苹果机器人布里茨最初的设计是家用服务机械体,但后来上千个布里茨在一次日常软件更新时被源代码攻破。他们的人类主人对此毫不知情,而他们继续忙里忙外,耐心地等待着新命令初始化。"
tr "skin_universe_text_53007" = "获取方式:在2013年与一位RIOT员工碰面,或是参加一个官方的RIOT事件。"
tr "skin_universe_text_53020" = "【暮色枪骑 布里茨】是一个远古哨兵,已被神秘的黑色闪电所腐化。他无情地碾压着行省驻军,摧毁整座城堡,连同仍在王座上的国王们一起。导致他暴走的原因仍然无法确定,但目前它似乎要一丝不苟地遵循它的恐惧协议。"
tr "skin_universe_text_53021" = "布里茨是民众的静默守护者,人造的圣骑士。它被一道神秘的白色闪电所唤醒,从大地之中起身。它现在服务于所有可敬的主体们,用精密的打击系统捍卫大家。"
tr "skin_universe_text_54001" = "墨菲特是一位二十吨重的石头人,曾经属于一块更加大型的岩石,而这块岩石在被摧毁时将他如同孤儿般遗留在了一个明显不像岩石的实体位面。这家伙应该用掉了一点好运气。"
tr "skin_universe_text_54002" = "“在我年轻时,我经常观看我们的船舶驶回港口——但近来无法亲自去看了。每有一艘船体停靠,就有另一艘搁浅在以前没有过的珊瑚上。好像就连海床也开始背叛我们,缓慢地移向一些深不可测的末端。”"
tr "skin_universe_text_54004" = "随着宏伟的山脉在灰白领主崛起期间被从根基处撕裂,从潜藏在它们下方的深处爬出了古怪的、由黑曜石构成的生物们。在数千年后首次得到自由的它们,似乎致力于阻挡地狱火,并且特别适合击败它们。"
tr "skin_universe_text_54005" = "这不是冰川……"
tr "skin_universe_text_54006" = "M - 2机型,“霸天巨兽 墨菲特”是一座巨大的两足堡垒,能够变形成一个行星钻头——从而让它成为面对新型且强大的怪兽时的终极防御手段。它的拳套只需一击就可以在厚重的钛合金板甲上打出窟窿,击倒无数怪兽。"
tr "skin_universe_text_54007" = "现在的游戏里有两类雇佣兵:一种是拿钱办事的走卒,即便战死也无人关心。另一种是几乎无坚不摧的巨像,身高足有20英尺,非常坚固可靠。请谨慎选择。"
tr "skin_universe_text_54016" = "墨菲特曾是深空采矿作业的主要负责人,直到金克丝把一个小行星搞碎成燃烧着的两半。墨菲特对于这个明显的神经病患者保持着持久的忠诚,虽然这让他在银河系各处都身处险境,但他看上去似乎并不介意。"
tr "skin_universe_text_55002" = "那是一套统一的制服吗?不。一名裁判会在一场体育竞赛中手持一把巨大的匕首吗?不。你会在一场体育竞赛中与一名身着非统一制服手持一把巨大匕首的女士相争论吗?我想我们都知道答案。"
tr "skin_universe_text_55004" = "有些时候,卡特琳娜会深刻地质疑她刺杀任务的各个参数。而这一次,不知怎么地,并不是前文提到的那些时候。"
tr "skin_universe_text_55007" = "卡特琳娜混搭了各种冰雪节风格的装扮从而隐藏自己的气味,她将这个节日作为高调暗杀的掩护。如果你听到了铃儿响叮当的声音……快逃。"
tr "skin_universe_text_55008" = "在公开反对她的家族后,卡特琳娜放弃了公主的生活而四处猎杀最伟大的三国英雄。在夜幕的掩护下消灭自己的敌人,她开始缓慢地实现自己的野心。"
tr "skin_universe_text_55009" = "曾在基因动力叛军中担任中尉的卡特琳娜,在与艾希本尊当面对质以后回到了体系内。她的超刃匕首现在重新为源计划而战,但那些了解她的叛军依然心存希望,认为她会从内部为叛军而战。"
tr "skin_universe_text_55010" = "要完全将自身宣誓效忠于死亡,一个凡人必须做好献祭生灵的准备。卡特琳娜生前是一个熟练的刺客,将她不祥的刀刃们自愿抵押了出去,并且她所获得的幽魂般的诸多能力,使她能够轻易地进出于地底世界。"
tr "skin_universe_text_55012" = "卡特琳娜是一个与杜朗德尔学院的政治活动保持远离的顽劣独行者。作为一个秉性好斗的二年级学生,她也是刺客俱乐部的一名顶级成员——这个俱乐部也是仅有的一个允许在学校批准的决斗中击杀对手的校内俱乐部。鲜有其他学生敢靠近她。"
tr "skin_universe_text_555001" = "派克是一位复仇欲强烈的古商队会长,在被自己的护卫背叛之后,派克蛰伏在沙漠残存城市的黄金大厅之中。派克猎杀所有与之对视的人,更是声称他们都判了他死刑。"
tr "skin_universe_text_555009" = "派克是一个潜伏在腥红之月镜像位面的黑暗中的魔化叉鱼手。他投出他的带钩利刃,穿过一个无尽的液态之夜,将恶魔们从世界的底部拖拽上来,并进入他们的人类宿主中。鉴于他与腥红之月的冷酷关联,派克在艾欧尼亚的突然现身确实是一个可怕的预兆……"
tr "skin_universe_text_555016" = "派克是一个早期的源计划原型机,未经试验的诸项升级给他留下了猛烈的不稳定性——对他的操控者们而言太多了,因此他们报废了他并将他的残躯扔到了“城市”的墙壁之外。但他的神经机械大脑活下来了,用从四周其他报废机体上抢救而来的废料零件重塑了派克,并且现在他们支离破碎、层层重叠的记忆已经与他自己的记忆混合了,而他们都在大喊着要复仇。"
tr "skin_universe_text_56001" = "隐藏在巨大的冰盖之下的某处,潜伏着一个魔鬼,以那些蠢到敢进入他领地的人们的恐惧为供养。"
tr "skin_universe_text_56004" = "鬼影重重魔腾如果没有武装那些大片儿刀,就远没有那么吓人了。"
tr "skin_universe_text_56005" = "你最可怕的噩梦,具象为有机金属的形态——它阴魂不散,观察并等待着正确的时机,来将所有实体笼罩在永恒的黑暗中。"
tr "skin_universe_text_56006" = "在她的美梦中,一名女王正在被一团阴影所接近,它低语着凡人无法企及的力量和恶名。在阴影的第三次造访后,她将它放入了一个正在苏醒的世界——并且非常确定,它会前来遵守它的可怕诺言。"
tr "skin_universe_text_57001" = "茂凯曾是温和树精族群中的一名管理者,在地狱火肆虐世界时和他的族人们一起被吞噬了。现在,满溢着怒火的他只想将他的愤怒和悲惨散播到他沿途的任何东西上。"
tr "skin_universe_text_57003" = "高大、欢乐、充满圣诞精神的冷杉树精茂凯最喜欢的就是每年拆开他脚下的礼物。不过他更喜欢在拆礼物的时候离火炉远一点。"
tr "skin_universe_text_57004" = "很少有当地人敢越过镇外的森林去玩“不给糖就捣蛋”。很多人已经失踪在沉郁的林地中,那个地方会让人觉得被很多看不见的眼睛注视着,并且即使是树木也被一种可怕的饥饿感给驱使着……"
tr "skin_universe_text_57005" = "在2014足球杯首次亮相时,茂凯的大部分时间都停在秩联俱乐部的球门前,让树枝从他的背上生长出来。由于茂凯是一棵巨树,你需要十足优秀才能在他身上得分。"
tr "skin_universe_text_57006" = "茂凯总算拥抱了他作为一块巨大的、闹鬼的猫抓板的角色。"
tr "skin_universe_text_57007" = "胜利之树茂凯是给2016赛季达到黄金段位或更高的玩家的奖励。胜利之树茂凯将会牢牢扎根,长出金色的枝叶,披挂深蓝与金黄的长袍。"
tr "skin_universe_text_58002" = "喔唷,好个锯齿。"
tr "skin_universe_text_58005" = "地狱火不就是从凡人想象中最黑暗的角落中召唤出的尖啸吗?在几个世纪以来,它们都被认为不过是虚构故事而已——而现在,诸如雷克顿这样的凶残怪物自由地漫游着,惩罚着我们所有人那最后一丝残存的傲慢。"
tr "skin_universe_text_58006" = "救生员值班中!但说真的,请小心!——你不会想让一个9英尺高的鳄鱼人给你做心肺复苏的。 "
tr "skin_universe_text_58007" = "作为一只罕有的高智商动物,雷克顿的语言能力极其强大,并且使用半月刃的能力也神乎其神。他还有接近六层楼的身高并且态度极不友善。想要追捕他的猎人在出击之前建议先安排好身后事。"
tr "skin_universe_text_58008" = "以此致敬MaRin在2015全球总决赛中使用雷克顿的夺胜表现。"
tr "skin_universe_text_58009" = "首次生产于1996年,鳄霸雷克顿迅速且出人意料地成为了当季的必备赠礼。库存紧缺和订单飙升导致出现了线上拍卖,家长们在商店走道上互殴,此事被少数警察在之后描述为“商场大暴走”的事件。"
tr "skin_universe_text_58017" = "一如往常的那样,海克斯科技复兴的工匠们将他们的新科学推行得太远太快了,没有全面考虑过可能导致的一系列后果。雷克顿——一个由血肉和金属组成的半疯癫的怪兽——就是那种短视带来的结果。"
tr "skin_universe_text_59001" = "是的,那些就是绑在嘉文的手臂和腿上的枪。不,他不会发射它们。"
tr "skin_universe_text_59002" = "屠龙勇士的阵营欢迎各个阶级的加盟,无论是最卑微的农夫还是最高贵的国王,在巨龙的怒火面前众生平等。嘉文四世放弃了他的王位,加入了这支凶险无比的冒险队伍,只为阻止那些邪恶怪兽的重生。"
tr "skin_universe_text_59004" = "凯旋英雄嘉文四世是给2011赛季达到黄金段位或更高的玩家的奖励。作为第一个黄金段位奖励皮肤,嘉文身披银色铠甲,饰以华丽的黄金封边。因中国服务器公测时间晚于第一赛季开启,因此该皮肤向全部玩家开放购买。"
tr "skin_universe_text_59005" = "一个武力天下无双的战士。吕布奉先横扫三国难逢敌手。所有不自量力挑战他的人都被他无情诛杀。在吕布出招的时候,连他脚下的大地都会被他撼天动地的力量所击碎。"
tr "skin_universe_text_59006" = "以此致敬Cyanide在2011全球总决赛中使用嘉文四世的夺胜表现。"
tr "skin_universe_text_59007" = "随着世界的毁灭,这位凡人的帝王也解开了束缚。嘉文已被黑暗空间中上古久远的气息所侵袭。他的人性已经和他的人民一起消失了,现在他静静等待这死兆星的入侵,最终迎来万物的终结。"
tr "skin_universe_text_59008" = "这个皮肤是为了纪念在2017年全球总决赛Ambition使用嘉文四世获得胜利的精彩表现。 "
tr "skin_universe_text_59009" = "海克斯科技复兴不但迎合了那些拥有科学背景的人,也迎合了那些想要从日复一日的生活中逃离的人。对年轻的嘉文皇子来说,它提供了增强他武艺的机会——藉由从未被他父亲的王国所接受的科技。"
tr "skin_universe_text_60001" = "她是一位妩媚的美人,身娇体柔,颜色如同被深冬之寒从中绽出冰花的花谷。现在,伊莉丝在女士们的尸体上所享用的那只生物,正是被她的雅致之美所引诱,轻柔地舞入了一只怪兽的咽喉中。"
tr "skin_universe_text_60002" = "胜利女神伊莉丝是给2013赛季达到黄金段位或更高的玩家的奖励。身穿黄金装饰的深紫色长袍,用狠毒的蛛网束缚敌人。"
tr "skin_universe_text_60003" = "作为血月教派中最令人敬畏的女祭司,伊莉丝将自己与恶魔之灵缠在了一起,结成了新的永恒体。现在的她穿越了所有已知的文明,探寻着世界的每一个角落寻找未知的黑暗力量。"
tr "skin_universe_text_60004" = "以此致敬Bengi在2015全球总决赛中使用伊莉丝的夺胜表现。这是Bengi第二个世界冠军皮肤,前一次是2013全球总决赛SKT夺冠。"
tr "skin_universe_text_60005" = "伊莉丝曾是一名很有前途的学员,她发现了她变形的能力使她可以随心所欲地变身为一只机械蜘蛛。现在,她寻求以一名邪恶不朽的女皇形象去统治——在她眼中银河系不是需要保护的家园而是待征服的领域。"
tr "skin_universe_text_6001" = "作为第一个来自深海的巨兽威胁,深渊巨蟹厄加特从未被人类彻底打败。当他出现时,最好的结果是暂时阻挡他的前进,将这个巨大的甲壳类生物扔回大海,直到他再次出现。"
tr "skin_universe_text_6009" = "耶利米·詹姆斯曾是一位著名的铁路大亨和腰缠万贯的实业家,他在一次赌博中用自己的心脏做赌注……最终输了。当他被遗弃在荒漠中等死的时候,他与一个路过的恶魔达成交易,将他不朽的灵魂交换成一个扭曲,怪异的机械之躯。"
tr "skin_universe_text_61001" = "她的父亲给了她生命的光明——而现在,奥利安娜总是偏爱黑暗。"
tr "skin_universe_text_61002" = "即使是最勇敢的小孩也会躲开奥莉安娜——一个破烂的、窃窃私语的玩偶,就和这间房子一样陈旧。有些玩具本就不是用来玩的。"
tr "skin_universe_text_61004" = "以此致敬Toyz在2012全球总决赛中使用奥莉安娜的夺胜表现。"
tr "skin_universe_text_61005" = "奥莉安娜一个神奇的发条少女,被灌入了冰雪大陆的魔法。她被一个和蔼的老发明家创造,最初生活在一个冰雪球里。在他生命的最后给了她自由,如今她追寻更伟大的目标,在魄罗国王的宫殿中效力。"
tr "skin_universe_text_61006" = "她在刚制造出来的时候就被用于寻找和安抚破碎的心,奥莉安娜不明白为何人们会在她准备伸出援手的时候远离她。然而她还在孜孜不倦的完成自己的使命,向任何给她机会的人献上最美的舞蹈。"
tr "skin_universe_text_61007" = "在极度先进的科技系统中诞生,奥莉安娜一生为死兆星鞠躬尽瘁。她自苏醒之后就在各个行星之间不断舞蹈,而这场恐怖演出的唯一观众只是她一路留下的毁灭。"
tr "skin_universe_text_61008" = "【胜利女神 奥莉安娜】谨奖给那些在2018赛季中于2条排位队列中达到荣耀黄金或更高段位的玩家。她的身躯已被皮尔特沃夫最棒的匠人们重铸,并被实验性的海克斯科技强化。"
tr "skin_universe_text_62001" = "孙悟空是一个更大的地狱火,他的力量来自地表之下翻腾的熔岩。他的怒火让山脉裂开、让岩浆从空中如雨般落下,并让河流成为发黑的玻璃。尽管如此,他绝对不会放弃任何挑战——并且这一点,也许是,战胜他的关键。"
tr "skin_universe_text_62003" = "在获得了远古玉龙之力后,悟空的战斗技巧已经达到了登峰造极的高度。虽然他的性格依然急躁莽撞,但是他的新能力是毋庸置疑的。然而这些能力也成为了师傅的心头大患,因为玉龙之力也是一种诅咒。"
tr "skin_universe_text_62004" = "孙悟空曾是一名武术学徒,在他师父严苛的传统和学说下训练。在他体内,死亡看到了无限的潜能,并且选择为地底世界收下这名被忽视的学生。现在,孙悟空与不灭部族并肩作战,不再受缚于生灵的法则。"
tr "skin_universe_text_62005" = "一个拥有无穷力量的斗战胜佛,定海神针孙悟空经历了九九八十一难而修成正果。然而他要克服的最大难题还是如何改掉他的坏脾气和急性子。"
tr "skin_universe_text_62006" = "作为又一台上古机械枪骑,孙悟空会在极度危险的时期从沉睡中扬尘而起,保护边境城邦,对抗最为可怕的威胁。一旦这些敌人都被歼灭,他就会回到大地中,而这是一个比可考历史更久远的谜团。"
tr "skin_universe_text_63001" = "在符文之地荒废之前,基根·诺和曾是一名被部署到火灾多发区的搜救专家。当炸弹落下时,世界在一眨眼之间消失不见——连同基根·诺和一起。被留下的只有空荡的废土——以及一个活体烈焰组成的怪异生物,自称布兰德。"
tr "skin_universe_text_63002" = "废土满是麻烦,而没有比布兰德更好的麻烦克星了。当然,对于一个荣耀暴徒而言,他的价码是有点高,但还有什么东西能像一把超自然火焰那样发出猛烈的启示呢?"
tr "skin_universe_text_63003" = "基根·诺和曾作为一个军事湿活单位的一名精锐士兵,被留在了冰封极地深处的敌人后方!但他没有死,反而发现自己被一个由邪恶科学家组成的小集团所捕获,并在他们的残暴实验下转变成了一个恶魔般的反派,“冰核”!"
tr "skin_universe_text_63004" = "在突变病毒爆发前,布兰德曾是一名重要的军事科学家,负责在某个政府机构的深处开发一种强大的病毒。但正是这个将他从同辈中提拔上来的政府,突然间切断了他的资金,迫使布兰德在自己身上测试突变物质……导致了灾难性的结果。"
tr "skin_universe_text_63007" = "在文明的初期,维克兹选择了一位名叫基根·诺和的人来接过第一位苍穹之光的衣钵,并赐予他浩瀚的神圣能量。但自那时起已过去了千年,尽管罗德已经去世,他的躯体仍然被圣光所驱动着,被痛苦和狂怒所填满。"
tr "skin_universe_text_64003" = "在全世界备受敬仰的武术家,李青在训练时更喜欢避开公众的视野,单独磨砺自己的技艺。传说他可以使用巨龙之怒打出一拳,但是如果有人能够确定的话,你就知道他们绝非是泛泛而谈。"
tr "skin_universe_text_64004" = "泰拳,被称为“八肢的艺术”,是一种由拳击手们实践了数个世纪的综合格斗术。李青,这个精通了多种徒手格斗技艺的男人,已跻身于它最伟大的冠军之列。"
tr "skin_universe_text_64005" = "李青喜爱脚趾之间有细沙的感觉,喜爱听海浪的声音,还有温暖的阳光打在他皮肤上的感觉。他同样喜欢一种浓郁的椰子饮料。李青就是个派对生物。 "
tr "skin_universe_text_64006" = "以此致敬Bengi在2013全球总决赛中使用李青的夺胜表现。"
tr "skin_universe_text_64010" = "“出局!”在地下比赛中踢出名气的李青是位残暴的搏击斗士,后来他离开了血腥的地下赛场,追寻更加绿色、更具犯罪感的运动领域。目前,他以“问题解决者”的身份为一群讲究的有钱大客户们服务。"
tr "skin_universe_text_64011" = "傲慢的神拳曾是个普通的男孩,他的师父让他蒙着双眼去打败每一所武术门派的大师,直到他们最终在一座险峻的山峰上交锋。取得胜利之后的男孩获得了他的头衔——以及不朽的视力。 "
tr "skin_universe_text_64012" = "凭借着在任何情况下都开启的第六感,李青可以让敌方球队草率的任意球变成世代相传的绝无仅有的操作。尽管这是他在联盟中的第一年,已经有一些观众认为他是球场中不可复制的隗宝了。"
tr "skin_universe_text_67002" = "薇恩从未想到过,屠杀怪兽会带给她名与利。现在的她已经名利双收了,却发现很难回到那种十字弩和弩箭不是由纯金打造的生活了。"
tr "skin_universe_text_67003" = "很多人都响应了屠龙勇士的召唤聚集他们的力量,薇恩是他们中最具传奇色彩的应征者。什么是巨龙?不就是世间最危险的野兽么?"
tr "skin_universe_text_67004" = "让这一季的浪漫电影全部变为恐怖片吧!让我们与觅心者薇恩共同翻滚。在她精准的弩箭、钢铁般的意志和长年累月的艰苦训练下,没有一颗心可以逃脱她的追击。"
tr "skin_universe_text_67005" = "以此致敬Piglet在2013全球总决赛中使用薇恩的夺胜表现。"
tr "skin_universe_text_67011" = "装备了机密级增强科技的薇恩曾是源计划反间谍小组的一员。她被自己效命的集团出卖以后,如今潜伏在黑影中扮演义警,不断寻求新方式破坏源计划,破坏侵扰她灵魂的科技。"
tr "skin_universe_text_67012" = "薇恩已经穿上了她的精美春节服饰,投入到对根除各路恶魔的无尽追寻中,就连全城庆典也包含在内。一般人会认为,节假日最好不要呆在一个用金属腕弩小猪不断发射烟花的成年女性附近,但今年就是这样的一年。"
tr "skin_universe_text_67013" = "薇恩已经穿上了她的精美春节服饰,注意看她那喷射炸药的金属腕弩小猪附近不断增长的焦虑。时髦的升级可以解决一切问题。"
tr "skin_universe_text_68003" = "作为超级银河护卫军的创始人,兰博一直梦想着拯救世界……依靠他的“爆炸性面部融化器”以及“勇猛的千兆护卫”。到今天,他的同伴也不清楚这两个术语到底指什么,但是他们也不问——因为一个操控着火焰喷射机甲的约德尔人可是极其不稳定的。"
tr "skin_universe_text_68004" = "没有什么东西能如同看见远方的兰博那般让旅行者心凉的了。他的钢铁死亡越野车散发的辐射浓烟,意味着有人已经引起的他的注意,并且但凡引起兰博注意的人,都有一个坏习惯,那就是死得透透的。"
tr "skin_universe_text_69001" = "在旧西部,拥有进取心的生物通常能加入更成功的匪帮,成为无惧暴力的噩梦杀手。卡西奥佩娅也因此成为了恶名昭著的法外之徒。在一次血腥的政变后,她更是拥有了自己的领地。 "
tr "skin_universe_text_69002" = "蛇发女妖一直以引诱水手走向他们的死亡而闻名,卡西奥佩娅在大众眼中的名声很差,她希望能改变这一局面。当然她必须不再把所有的采访者变成石像,不过至少她已经在努力了。"
tr "skin_universe_text_69004" = "作为一名传说中的玉龙的簇拥,卡西奥佩娅将远古仪式的秘密和她的真实面目隐藏于阴影之中,她已一步步获得了这个生物的力量,等到有一天定会将整个世界拖入黑暗。"
tr "skin_universe_text_69008" = "在一个被外星机器过度运转的世界中,这一个似乎尤其好奇于你的出现。它易弯曲的金属形态朝你滑过来,乞求着你的注意。你看了一眼,然后——"
tr "skin_universe_text_7002" = "乐芙兰目前正在躲避一场国际性的追捕行动,因为之前她把一架满载着乘客的喷气机弄消失了,然后意识到她根本不知道他们去哪了以及怎样把他们带回来。"
tr "skin_universe_text_7003" = "乐芙兰的邪恶幻象在冰雪节更加强大,因为在这个关于馈赠的季节里,人们也变得更加容易中计。她令人着迷的外表也会引来更多痴人,成为她神秘游戏棋子。"
tr "skin_universe_text_7004" = "乐芙兰最爱的就是在年度假日庆典上向她的上流社会竞争者们炫耀。除此之外,以当季最时尚女巫的身份去兜风,将教给杜·克卡奥们不要抢她游园会的风头。"
tr "skin_universe_text_7005" = "当魔女会首次掌权时,她们渴望得到长者之森的生命魔力——这是一个工具,她们相信,可用于她们黑暗主顾们的复兴。就这样,她们开始进攻这片宏伟的森林,并且屠杀它的子嗣们……直到一个独行木精灵站出来对抗她们,并偷取这些女巫的生命、魔法、甚至名字。"
tr "skin_universe_text_7012" = "谨纪念iG战队夺得LPL赛区首个全球总决赛冠军。"
tr "skin_universe_text_7019" = "以此致敬Rookie在2018全球总决赛中使用乐芙兰的亮眼表现。"
tr "skin_universe_text_72001" = "在开阔的草原上淘金的旅行者必须在晚上尤其小心,因为大量的食肉蝎子会被篝火那闪烁的光线所诱惑。已经不止一支商队被它们消灭掉了,连旅行者的骨头都被清理的一干二净。"
tr "skin_universe_text_72004" = "斯卡纳,金装之蝎——远古的圣金守护者,我们唤醒它们来保护我们免受恶灵——一个由我们亲手创造的恶灵——的荼毒。让这片圣土无人踏足,以免他们在你的狂怒中支离破碎。"
tr "skin_universe_text_74001" = "在黑默丁格尝试警告人们关于外太空的入侵时,没人相信过他。在他摘下假发时,他们相信了。"
tr "skin_universe_text_74002" = "作为一个活在新班德尔共和国的古怪科学家,黑默丁格还未告诉任何人,他是怎样为“一个或更多无赖政府”开发出“一两颗大型的战前时代的炸弹”的。他宁愿在一个不那么积极地试着杀他的城市里干些修修补补的活儿。"
tr "skin_universe_text_74003" = "黑默丁格兼职成为了这座城市最臭名昭著的海关商人的老板之一,他为富商和权贵们的载具添加外部引擎和火焰喷绘。只要时机合适,他就会为你制造一个真正的怪物——当然,如果你的经费充足。"
tr "skin_universe_text_74004" = "被魔法帽的力量赋予生命的雪默丁格,现在追寻着理论冰雪科学,例如雪球抛物线、可可冷却速度、和自动炮塔搭建。他也负责自己一套胡萝卜鼻子的工程工艺。"
tr "skin_universe_text_74005" = "有时,当他在夜晚独处时,黑默丁格想知道他的头如此之大的原因,是否就是因为它完全暴露在了祖安的灰雾中。然后他就累了,并将他的巨大头颅枕在一个同样巨大的枕头上。"
tr "skin_universe_text_74006" = "驯龙术,对了解它的少数人来说,似乎成为了约德尔人的独享领域。黑默丁格长期以来都相信龙类和人类可以和平共处,并引用了几个世纪以来他自己的成功研究成果。他目前孵化的龙,毕达哥拉斯,对这个课题保留意见。"
tr "skin_universe_text_75002" = "北方之土的不朽兽神,内瑟斯漫步在无垠的大沙漠中,寻找着他那曾经绿意盎然的王国。他召唤了浩瀚的沙暴来掩盖行踪,隐藏他在这个世界上的存在。"
tr "skin_universe_text_75004" = "获取方式:在2011年或2012年与一位RIOT员工碰面,或是参加一个官方的RIOT事件。"
tr "skin_universe_text_75005" = "更大的地狱火在某种程度上来说会比他们的小型对等物更加残酷和可憎,而内瑟斯也不例外。一个三头怪物从遥远、恐怖的深渊中升起,他仅靠触摸即可让生命衰老……然后将它烧掉。"
tr "skin_universe_text_75006" = "在上小学时,内瑟斯被告知老狗学不了新把戏。现在,在他长大成为了一名事业有成的政治家、画家和作曲家的岁月里,他想知道那句老话中是否存在真理。毕竟,他似乎不能让他的室内管弦乐队听从他的指示。"
tr "skin_universe_text_75010" = "作为预言中四位泰坦中的最后一位世界的毁灭者,内瑟斯确实是万物的终结。这个夹杂着浓烟与烈焰的庞然巨兽,将从地底的深渊中充满贪欲的烈火中升起,将世间的一切消灭殆尽。"
tr "skin_universe_text_75011" = "作为送给年幼的春晖神女的礼物,内瑟斯一直在她身边陪伴她长大,保卫天界免受远古黑暗的侵袭。内瑟斯沉静内敛又强大,他远眺北方,将所有威胁到天界的敌人毫不留情的消灭殆尽。"
tr "skin_universe_text_76001" = "奈德丽是在冬日丛林中安家的凶狠战士,她并不满足于简单的冰雪派对。她要为欢快的林地生物们充当圣诞使者,驱逐入侵的敌人并保护毛茸茸的伙伴们免遭伤害。"
tr "skin_universe_text_76004" = "在奈德丽的力量鼎盛期,她曾被尊为大沙漠的神后。在她的城市陷落后,她聚集了剩余的军队,并向西进军,期望着征服并重新统治。"
tr "skin_universe_text_76005" = "她是一只猫。那是一顶帽。法律上来说,我们并不被允许将那两种想法拼凑到一起。"
tr "skin_universe_text_76006" = "被人类狩猎是一回事;被动物追捕是另一回事。奈德丽的外星血统则让她二者皆可——这是铁血猎手中的罕见天赋。"
tr "skin_universe_text_76007" = "一个只存在于传说中的充满野性的斗士,有的时候你很难分清楚孙尚香确有其人还是只是传言。有人说她在化身为雪豹的时候在以野性本能战斗,而其他来自三国时期的人物则认为她本身就是野兽。"
tr "skin_universe_text_76009" = "奈德丽展示了超级银河学院新生代最大的希望,她标志性的天赋就是她掌握了在零重力状态下精准投射的诀窍。如果想要打败蜘蛛女皇,超级银河战队需要奈德丽狡猾的战术以及她那敏锐的狩猎本能。"
tr "skin_universe_text_77001" = "告诉人们你擅长拳击的最好方式,就是在你的衣服上都印上一只巨大的拳头。那就是空手道的一个真相。"
tr "skin_universe_text_77004" = "穿上连体衣。变成野兽。"
tr "skin_universe_text_78002" = "波比的巧克力工坊对糖果王国中的人民来说是一个传说。每个人都记得她的脸。每个人。"
tr "skin_universe_text_78003" = "作为一个在弗雷尔卓德的奥恩爵士的监护下工作的有名暴躁铁匠,波比挥舞着一把灌注了一种强力魔法的锤子,她相信这把锤子注定要为一位无名英雄打造武器。但她不知道的是,这把锤子就是武器,而英雄……就是她自己。"
tr "skin_universe_text_78004" = "曾经是一个无辜的布娃娃,波比在玩具士兵们打翻她宁静的方块村时只能无助地观望。现在她领导着她的人民参战,它们的棉制心脏已被复仇填满。"
tr "skin_universe_text_78007" = "态度严肃、绝无废话的波比经常是战线上冲在第一位的星之守护者,时刻都将使命放在第一位。手握值得信赖的战锤,波比看待宇宙只有黑白两面:你要么砸烂任何威胁到宇宙圣洁的东西,要么被砸烂。"
tr "skin_universe_text_78014" = "作为魄罗之王的左膀右臂和忠诚护盾,波比执行着她毛绒君主的法令,保护他免遭任何伤害。她也会享受冰雪节的欢庆,她正是在一次多彩的冒险过程中发现的这个节日。"
tr "skin_universe_text_78015" = "海克斯科技的复兴很大程度上要归功于有着精湛工艺的专家级工程师波比。在完善了向无生命中注入生命的技术后,她现在正狂热地研究终极科学突破——制造一个人工灵魂。"
tr "skin_universe_text_79003" = "有些人可能说古拉加斯才是完美的圣诞使者,他的欢乐姿态和浓密胡须无疑适合这个角色。但古拉加斯同时也很不靠谱,一直都是酩酊大醉的样子,还会莫名其妙地挑事打架——但他喜欢这身衣服,而且没人敢找他要回来。"
tr "skin_universe_text_79004" = "古拉加斯是城里最好的刑事辩护律师之一。人们经常发现他和警长还有各种巡回法庭的法官一起狂饮——主要原因是他们知道古拉加斯能弄到最顶级的违禁品……更是因为他已经贿赂他们几十年了。"
tr "skin_universe_text_79005" = "古拉加斯导致的麻烦,让他被所有废土定居点逐出了二十多次,但这个男人找到了一个方式,来将强力的粮酿酒和未提纯的汽油混合为一种后末日时代的饮品。让他糟蹋掉少数酒吧也无妨。这是他应得的。"
tr "skin_universe_text_79006" = "古拉加斯在酒水方面是世界上的首席权威。在这里,在这国际酒水庆典和集会上,他正在豪饮。"
tr "skin_universe_text_79007" = "古拉加斯是符文大陆中最狂热的秩联粉丝,他通过引领口号,在前身喷涂蓝色喷绘,确保身边的每个人都能得到“足够的润泽”而为人们所熟知。"
tr "skin_universe_text_79008" = "以此致敬Shushei在2011全球总决赛中使用古拉加斯的夺胜表现。"
tr "skin_universe_text_79009" = "古拉加斯 · 碎桶者在传说中被描述为虔诚的、崇拜太阳的神职人员或是一个卑鄙的醉鬼,这要看是谁给你讲的这个故事。他虽然对于《峡谷任务》不太熟悉,但是他确实很喜欢勇斗恶龙并且在与之作战的过程中醉倒不起。"
tr "skin_universe_text_79010" = "在这个巨大的男人穿上他的极地作战服之前,古拉加斯对于高阶指挥部的研发实验室来说就是如同谜一般的存在。他脸上的面具从来都没有摘下来过,周围的寒冷已经与他巨大的身躯融为一体。"
tr "skin_universe_text_80001" = "传说,弥洱米顿们被众神由一个蚁群化为人类,并赐予他们无与伦比的力量和战斗技艺。潘森也渴望水果切片和糖水。这是蚂蚁的本能。"
tr "skin_universe_text_80006" = "当巨龙的火焰吞噬一切的时候,英雄们集结起来共同消灭了传说中的巨兽。这些勇士们慢慢消失在了历史中,之后也变为传说……但是只有最后一位屠龙勇士潘森与世长存。"
tr "skin_universe_text_80007" = "潘森曾经是一个机械师,在金克丝曾经工作过的车身修理厂呆过。他梦想着能够换个职业……直到一个突变病毒将所有人都变成了丧尸。不过,用一把链锯长矛将怪物们切成两段,可比更换雨刷有意思多了。"
tr "skin_universe_text_80008" = "他是全副武装的面团穿孔者,美味糕点的巨神星灵。他总是想要成为面包师,而现在他将在终极烹饪对决中发起挑战。举起你们的双手,因为,潘森来啦!"
tr "skin_universe_text_8001" = "曾经有段时间,在一座黑暗阴郁的城堡的中心,生活着一个青春永驻、受人们惧怕的伯爵。每个夜晚,一团可怕的红雾就会渗入各个村庄,而一些可怜的灵魂就会不留痕迹地消失——又一条性命失落在弗拉基米尔不断增长的食欲中。"
tr "skin_universe_text_8002" = "在他参加的最后一场舞会中,弗拉基米尔偷走了每个人的心。说来也奇怪,自那以后没人听过或见过那些出席者。"
tr "skin_universe_text_8003" = "看哪,这家伙是一个影迷。那又如何?血术士们也有喜欢的东西。"
tr "skin_universe_text_8004" = "弗拉基米尔是恶名昭著的暴走帮的领袖。他所受的残留辐射,让他可以控制有机活体的血液。如果他想的话,他就能治愈这疾病废土中的每一个生物——但他反而带着他的帮派成员们四处洗劫定居点。凡事都有个优先级嘛。"
tr "skin_universe_text_8007" = "来自教导处的通知:弗拉基米尔从今以后将因为以下行为而被禁止进入学院,包括但不限于:极度爱摆架子雇其他学生帮他上课和考试,以及在“那次”意外后向学校管理层施加不必要的压力。"
tr "skin_universe_text_8008" = "在弗拉基米尔年轻时,他进修于一间以神奇地操控病人体液而闻名的医学院。结果在比尔吉沃特,杀人赚的钱币比救人更多,并且现在他已为自己找到了一个更加有利可图的——如非更脏乱的——行当。"
tr "skin_universe_text_81001" = "伊泽瑞尔是一名充满冒险精神的精灵,来自边远的森林王国。他喜欢把自己当作一个名为贾洛·轻羽的“英俊的游侠骑士”。极少有人相信他自称的骑士身份,但这些身份在他的每次悲惨的失败冒险之间起到了足够体面的消遣作用。"
tr "skin_universe_text_81002" = "年轻且闪耀的奇才,伊泽瑞尔是秩联俱乐部中最受欢迎的球员。至少说他曾经是,直到一系列与传送相关的犯规让他在监督委员会中陷入麻烦。"
tr "skin_universe_text_81003" = "伊泽瑞尔偶尔会发现他身处弗雷尔卓德,搜寻着泽阳那样的远古宝物。但勇敢面对零度以下的气温、可怕的冰雪怪物、以及愤怒的弗雷尔卓德各部族无疑是一个离谱的要求,即使对于他来说——那就是他要乔装打扮的原因。他几乎成了一个完全不同的人!"
tr "skin_universe_text_81004" = "伊泽瑞尔近乎自杀般地痴迷于勇闯陵墓、废墟、禁入的寺庙、以及废弃的城市,使他得到了相当多的无价圣物。大多数圣物都被卖出,用以支付探险相关的医疗账单,但总有一天……"
tr "skin_universe_text_81005" = "作为可以随时逝去的逃亡者,时间跳跃者和非凡的探险家,伊泽瑞尔在多个时空中来回穿梭搜寻有趣的科技。他的行为已经造成了多起时空悖论,目前正在被反乌托邦纪念组织所通缉。"
tr "skin_universe_text_81006" = "以此致敬BeBe在2012全球总决赛中使用伊泽瑞尔的夺胜表现。"
tr "skin_universe_text_81007" = "定制西服,合身背心,以及一枚优雅的手套,这让人们能够轻易分辨伊泽瑞尔与普罗大众的区别。他看起来光鲜亮丽,而其他人则……没有。"
tr "skin_universe_text_81008" = "皇牌是第一,步伐迅又激,
兼具天赋与活力,
高注场中炫牌技,
皆因万事已备齐。"
tr "skin_universe_text_81018" = "带着对宇宙的无尽好奇,伊泽瑞尔是天生的探险家,成为星之守护者以后他对探索未知的胃口更大了。虽然他经常离队闲逛,但总是能在最需要的时候回来,而他的队伍尤其现在最需要他,因为某个来自另一支队伍的粉色头发星之守护者吸引了他的注意……"
tr "skin_universe_text_81019" = "这个皮肤是为了纪念在2017年全球总决赛中Haru使用伊泽瑞尔获得胜利的精彩表现。 "
tr "skin_universe_text_81020" = "太初之星已经给伊泽瑞尔加了很多重担。责任。命运的重量。耀眼的制服(他已经习惯它了)。“去参加一场睡衣派对”之前也绝对不在预期的星界重任清单上。他倒不介意,真的……只要她们不是真的要给他编辫子。"
tr "skin_universe_text_81021" = "作为一个起先被认为毫无任何超人类能力的年轻孤儿,伊泽瑞尔曾经在他中学毕业时听任自己去过平凡的一生。但与一次致命威胁的遭遇,使他沉睡的潜能得以觉醒,并且现在,他已成为了著名的杜朗德尔神之武器学院的一年级学生,并在那里加入了杂乱无章的战斗俱乐部。"
tr "skin_universe_text_82001" = "古代巨龙们首次响应了莫德凯撒这个自称的龙骑士的号召。经由他的邪恶,世界曾被火焰蹂躏,直到一个全新成立的屠龙勇士教团最终将他击败。他的故事成为了传闻,然后是神话,然后是传说……至少,现在如此。"
tr "skin_universe_text_82002" = "莫德凯撒是一位古代地狱火将军,他的攻击不带任何感情或悔恨。他将猎物们被焚烧的尸体复生成他各路大军的士兵。它们将如一场燃烧瘟疫一样席卷世界,灭绝所有生命。"
tr "skin_universe_text_82003" = "作为五杀摇滚乐队的巨型首席吉他手以及旧世界的泰坦 - 莫德凯撒,将以他来自遗失纪元的愤怒以及超过两层楼房的身高来彻底震惊你的世界,他的吉他弹出的旋律就是他对神灵的谴责。"
tr "skin_universe_text_82004" = "莫德凯撒团队中的一些人抱怨暗黑圣骑士这个职业强到恐怖并且应该被禁用,尽管它在最新的《峡谷寻宝》扩展包中是正式的游戏内容。他们中的其他人仍然等待着发现暗黑圣骑士的秘密,救赎,悲剧式的背景故事——但他们正要得到的一切都被很多谋杀给取代了。"
tr "skin_universe_text_82005" = "第三是国王,挥棒蛮又狂,
捶得恶人如遭殃。
偶遭恶人呼同行,
权当秘密被曝光。"
tr "skin_universe_text_83001" = "地狱送葬者是一个悲惨的生物,因诅咒而担负着他那已被埋葬之城的所有秘密。这些陈旧、不满的东西不断地在他的脑海中撕扯,而他的脑海本身已被他女皇那无止境的野心所感染。"
tr "skin_universe_text_83002" = "约里克利用他体内的重金属复活了一个鬼魂,只有一个目的:让他加入五杀摇滚乐队,并且用他贝斯流淌出的旋律震惊所有听众。另外他还能召唤一群巡演乐队管理员,这对于一位有固定巡演计划的乐手来说真是太方便了。"
tr "skin_universe_text_83004" = "约里克是一位来自一间超级宠物商店中被遗忘商品区的爱猫人士,没有任何涉及到猫或与猫相关的悬而未及的问题。约里克是一个非常正常的绅士,打扮成猫,围绕于猫,还拥有神秘力量可以召唤一只巨大、浮空的猫。你懂的,常规绅士之物。"
tr "skin_universe_text_84001" = "大雀蜂之序遵循着一套残酷且历史悠久的训练体系,教导门徒们像大雀蜂一样凶狠不断地进攻。阿卡丽是其中最伟大的门徒,并且期望将这门艺术推向新的高度。"
tr "skin_universe_text_84002" = "阿卡丽是召唤自地狱的精灵,她会将她召唤者的敌人烧成灰烬……尽管这项服务的代价往往是可怕的。"
tr "skin_universe_text_84003" = "来自混乱FC俱乐部的传奇球星阿卡丽,因她在球场上的进攻风格而闻名。在这些日子里,她花费了大量的时间来教导孩子以及为鞋子打广告。"
tr "skin_universe_text_84004" = "你好啊,护士小姐姐!再见,要好好活着。 "
tr "skin_universe_text_84005" = "血月的女祭司们沿着自己的道路前行,她们远离邪教,追寻着恶魔的低语。而在积雪覆盖的丛林深处冥想的阿卡丽则是第一个拥抱内心黑暗的女祭司,也因此她可以直接与血月沟通。"
tr "skin_universe_text_84006" = "阿卡丽曾是一个受人尊敬的刺客组织的二当家。但现在她已经离开了组织去寻找自己的道路。她往返于世界各大城市的黑市之间,等待着有一天能建立起自己的组织。"
tr "skin_universe_text_84007" = "阿卡丽的武器闪耀着外星能量。她只狩猎那些值得进行一场生与死的危险游戏的猎物。她可在任意时间从任意地点发起攻击,没有什么能够逃过被她挂在藏品墙上的命运。"
tr "skin_universe_text_84008" = "她是与速度相伴的鱼生忍者,沉默切片手,佳肴之死亡一击。扔下你的防备吧,因为她将刺杀你的味觉。这位就是你和我都超喜欢的,阿卡丽!"
tr "skin_universe_text_84009" = "阿卡丽的街头美学和一针见血的歌词为她带来了一帮死忠粉。她运用麦克风——或是她作为嘻哈忍者的忍镰——凭借她原生的天才变革着陈旧的场景。"
tr "skin_universe_text_84013" = "K/DA阿卡丽现在热度极高,并在流行音乐奖上表演了两首个人说唱——她的至臻服装正好符合各位对这位新晋的流行乐金童的期望。"
tr "skin_universe_text_84014" = "阿卡丽是一个尖端的源计划主体,以某种方式逃离了“城市”的边界。她将一台未经测试的超级武器的可怕警告带给了那些活在荒土另一边的人。由于时间紧迫且别无选择,这些被遗弃者们加入了她,试图推翻那个究极大财阀……可疑的是,他们的这位新发现的伙伴可能实际上是一名双重间谍。"
tr "skin_universe_text_85004" = "在你能扔手术刀时,为啥还要用剪刀呢?"
tr "skin_universe_text_85005" = "最高统帅部对于忍者的存在一直以一笑置之,这可是使用现代武器的战争,不是中世纪的奇幻冒险。然而他们私下还是雇佣了凯南来处理棘手的事件,因为他的忍术神乎其神而手法稳定老练。"
tr "skin_universe_text_85006" = "在血月之夜被召唤出的上古恶魔,凯南的目标是消灭所有强大的个体及其传人。他在执行任务的时候冷酷无情,在一瞬之间就可以击溃所有身着重甲敌人。"
tr "skin_universe_text_85007" = "全新的【超能英雄 凯南】可动手办正在前往你家附近的商店!六英寸高的全新【超能英雄 凯南】全关节可动,并且可以做出酷炫的闪电箭动作!今天就以最合适的纪念方式将这位新瓦洛兰的勇敢英雄添加到你的藏品中吧!"
tr "skin_universe_text_86003" = "大部分突击队员精于两栖进攻和军事滑翔。这位则是能在握住一把巨剑时朝着物体极快地旋转。基本上是一回事。"
tr "skin_universe_text_86005" = "一般也被称作“帅哥盖伦”,这名游荡的勇士也是来自布隆设计的游戏《峡谷任务》的原创NPC。盖伦最后将这个角色视如己出,仿佛自己的另一个化身,只是经历比较坎坷。"
tr "skin_universe_text_86006" = "盖伦是一个蒸汽驱动的骑士,在钢铁军团的前锋中担任要职,敌人对他有多畏惧,同盟就对他有多尊敬。他的剑刃是一种科学和魔法的奇异发明,剑身洋溢着放电等离子体。"
tr "skin_universe_text_86010" = "一张由德玛西亚海军当局签发的褪色的通缉令表明,海军上将盖伦是一个非常危险的魔鬼,任何人都不得单独冒进,不然绝对会被他砍掉头颅并被寄回德玛西亚。每一年,德玛西亚海军都能受到大批这样被砍掉的头颅。"
tr "skin_universe_text_86011" = "作为司马仲达的古老王国的忠诚守护者,张辽文远是一名勇敢冲向最艰苦的战斗中的勇士。他为了国王的荣誉和人民的安全而战,对正义有着顽固到接近偏执的执着。"
tr "skin_universe_text_86013" = "神王盖伦作为一个上古神灵的末代后裔,同时也是对抗所有文明之终末的最后屏障。他自封为弥赛亚,以他的铁腕和猜忌统治着庞大的德玛西亚王国,保护着他的子民,同时铲除和摧毁所有试图反对他的人。"
tr "skin_universe_text_86014" = "如同铬鹰们的啸鸣和钢豹们的咆哮,闪电般的火热正义每夜都由警探盖伦·史崔克递送到满是霓虹灯的街道上。作为艾欧尼亚武术的黑带高手,这位佩戴着武士刀的巡警总会酣畅淋漓地进行每单案件……为了德玛西亚!"
tr "skin_universe_text_89001" = "荣耀归于瓦尔基里!她将降临战场,将伟大战士的亡魂晋升至英灵殿!那些没有被她选中的人将堕入地狱或是汪洋,虽然在此之前他们不会告诉你“死在战场上”这样的事情。"
tr "skin_universe_text_89004" = "蕾欧娜是前冲浪冠军,她休息时喜欢在沙滩上看浪漫的轻小说来放松自己。或者说……事实上任何浪漫小说都可以。"
tr "skin_universe_text_89008" = "重装战斗人员蕾欧娜曾见证过源计划霓虹灯光背后的真相,现在她与艾希和基因动力叛军并肩作战。她拿着离子火花护盾,利用能量变量输出阻挡并击晕目标。"
tr "skin_universe_text_89009" = "她是日光烧烤大师;技艺纯熟的鸡胸肉女王。如果她的风味没能打动你,那么那块40磅的烤架会打动你的。请为蕾欧娜来次暖心的欢迎!"
tr "skin_universe_text_89010" = "请倾听!我们恳求您,残忍之日,请赐予我们您天界威严的净化之焰。愿这盾挡住使我们土地窒息的黑暗魔女之灾。愿这剑成为对抗巫术和邪恶之仆的锤子。我,蕾欧娜,在此起誓,直到永远。"
tr "skin_universe_text_89011" = "请倾听!我们恳求您,凶蛮之月,请赐予我们您天界威严的赤红之影。愿这盾挡住使我们土地窒息的黑暗魔女之灾。愿这剑成为对抗巫术和邪恶之仆的锤子。我,蕾欧娜,在此起誓,直到永远。"
tr "skin_universe_text_90005" = "末日的先知和其他人一样喜欢下雪——或许更加喜欢,因为马尔扎哈知道有一天一切都会被虚空吞噬。穿着时髦冬装的他身旁跟着虚灵魄罗大军,他已准备好引来冰雪的灾难末日。"
tr "skin_universe_text_90007" = "在听说海克斯科技的起源就在自己的家乡恕瑞玛之后,玛尔扎哈独自冒险进入了废土之中。在承受了改变他一生的启示之后,玛尔扎哈成为了最伟大的信使,宣称他看到了海克斯科技第二次复兴的预言"
tr "skin_universe_text_9002" = "最好不要直接问费德提克为什么会披上一件破破烂烂的英国国旗,这个嗜血的稻草人比时间本身还要古老,这样的问题还是留给专业人士吧。"
tr "skin_universe_text_9003" = "倘若某一天,当你沿着锈迹斑斑的铁轨前行时,看到一顶宽大的帽子下的瘦小身影出现在远方时……赶紧跑吧。拼命逃跑!越快越好!不要回头!以免那被称为费德提克的恐惧之源将你从马鞍拖入黑暗之中。"
tr "skin_universe_text_9004" = "对费德提克来说,每个季节都是收获的季节。"
tr "skin_universe_text_9007" = "费德提克是一个可怕的糖果恶灵,从节日的焦虑中吸取力量,他漫无目的地游荡在冰雪大陆最黑暗的角落。如果有哪个倒霉的旅人撞见费德提克,就一定会死于他的薄荷糖镰刀和饥饿的乌鸦大军。"
tr "skin_universe_text_9008" = "从前,在一个遥远的地方,一个善妒的年轻帝王唤醒了亵渎神灵的召唤仪式以换取力量。当远古的恐惧之物费德提克到来时,他没有帮助那个孩子,转瞬之间,他的帝国就被彻底摧毁了。而那个魔物则被困在废墟之下……直到现在。"
tr "skin_universe_text_9009" = "警醒者们最可怕的恐惧已被具象化。无面者部落、机械劫掠者们形成于时空结构中的裂缝,现身于多元宇宙的各处,摧毁着沿途的一切。费德提克是这个无尽入侵势力的一个单位,同化着它遇到的任何技术,并根除一切生命。"
tr "skin_universe_text_91003" = "据说泰隆的刀锋是在暗影巨龙的火焰中铸造而成的,之后他用这把刀割开了他已被腐化的家主的喉咙。从此泰隆的刀锋在消失于阴影之前总能轻易消灭它的对手,许多人相信每当强者欺凌弱者时,刀锋总会显现。"
tr "skin_universe_text_91004" = "以此致敬PawN在2014全球总决赛中使用泰隆的夺胜表现。"
tr "skin_universe_text_91005" = "在血月之夜,一只混乱的恶魔被召唤至这个世界。泰隆曾经是一名刺客,之后他在教派的献祭仪式中将自己出卖给了恶魔。现在杀戮本身已经无法满足泰隆的欲望,他只为了欣赏目标临死前眼中露出的恐惧。"
tr "skin_universe_text_91012" = "南海的高傲龙王,泰隆接受了半神的艾瑞莉娅的挑战,却在自己的宝座前被击败。备受屈辱的他讽刺了艾瑞莉娅.......却被她将其力量封印在了她的刀刃之中,并被命令去凡人的国度中去寻找新的目标。 "
tr "skin_universe_text_92004" = "首个冠军皮肤,以此庆祝2012年于北美举办的全球总决赛。"
tr "skin_universe_text_92005" = "王国中流传着一个关于花木兰替父从军讨伐巨龙的传说,她的剑是在巨龙的火焰中铸造而成的,随后她用这把剑杀进了敌人的领地,救回了被关押在那里的俘虏。从此花木兰的怒气回荡在整个王国,誓要诛杀所有奴役无辜者的恶人。"
tr "skin_universe_text_92007" = "翻新版的冠军之刃锐雯,以此庆祝2016于北美举办的全球总决赛。"
tr "skin_universe_text_92016" = "生于造物之破晓的旋涡能量,锐雯是星界里秩序能量的鲜活具象。她的宿命就是与黑夜使者永远对抗下去,而她正在等待着,终有一日,她的光明将完全击破他的黑暗。"
tr "skin_universe_text_92018" = "作为崇尚时空纯洁性的信徒,锐雯知道世间有太多人愿意看到时间以利己的方式被操控。这些异端赋予她的剑刃以目标——她真正的慰藉源自消灭所有企图打乱自然秩序的人。"
tr "skin_universe_text_96001" = "克格莫陷入了沉思,一直到阵阵饥饿打破了他的思绪。“神秘仙境中四处都充满欢乐,”他暗自说道,一口吞噬掉了他身下的毒蕈。“如果不能把它们全部吃掉的话真的太遗憾了。”"
tr "skin_universe_text_96002" = "由于更危险的野兽们被逼向灭绝边缘而克格莫类的生物野蛮生长,它们长久以来被边境的居住者们认定为害虫。并且,他们总是非常非常的饥饿。"
tr "skin_universe_text_96004" = "据传说克格莫的发光鼻子和鹿角全都是偷来的,原来的主人是某个被他吞吃的可爱生物。无论这个猜想是真是假,克格莫都是现在最著名的驯鹿。"
tr "skin_universe_text_96005" = "目前尚未确定克格莫是否明白什么是春节,但似乎有人为他画了出来。据说现在这个人已经被克格莫吞到肚子里消化干净了,但是克格莫显然看上去很有过节的气氛。"
tr "skin_universe_text_96006" = "“也许我的旧思想是被风暴的狂怒给气魄了。然而当我们下沉时,我在波涛之下瞥见了一片光点,一千只扭曲而光洁的眼睛……它们是黑暗之物,撕裂我们船员的血肉,好像它们所知的一切只有饥饿一样。”"
tr "skin_universe_text_96009" = "克格莫是一头九个月大的纯种幼犬,性格温和,并且可能有某种唾液问题。与孩子们和宠物们相处甚佳。对食物有极高的积极性。已经吃掉了三个可动人偶和一个玩偶,请慎重对待。"
tr "skin_universe_text_96010" = "一项崭新的海克斯科技革新让克格莫构造体们变成了富有家庭可得到的宠物,并用他们的友好风度和精巧的设计取悦着皮特沃夫的上流社会。虽然他们是活物,他们也被视为富裕阶层中终极地位的象征。"
tr "skin_universe_text_98001" = "忍受着艰苦的寒冷,慎带着他的双生利刃漫步在冰盖上,狩猎着隐藏在深藏其下的可怖恶魔。"
tr "skin_universe_text_98003" = "放心,本次手术不打麻醉剂。"
tr "skin_universe_text_98004" = "作为意志最为坚定的信徒,慎的身体和精神都充斥着对血月教派的忠实信仰。作为教派内至高人物的贴身保镖,他将以他惊人的冷静斩杀一切闯入者,然而他残留的人性已经被他的信仰吞噬殆尽。"
tr "skin_universe_text_98006" = "以此致敬Stanley在2012全球总决赛中使用慎的夺胜表现。"
tr "skin_universe_text_98015" = "几千年来,慎被给予了太多的名字:军阀、入侵者、征服者。尽管如此,他为世代建立军队的使命似乎永无止境。因他只求最聪明与最强壮者加入他的队伍,他保持着自己不受情绪影响,将他永恒的目光投向那些隐藏了潜力的人身上"
tr "skin_universe_text_99001" = "作为一名来自德玛西亚公爵领的有志法师,拉克丝已经游历过各地,寻求用魔法来照亮农民们的生活。尽管她的努力经常会先遭到怀疑,但她的“奇迹”传说已经开始传到公爵领的统治阶级那里了……"
tr "skin_universe_text_99002" = "她不用诸如窃法之刃来吸钱,也不能真的像塞拉斯那样窃取技能,但从技术上来说,拉克丝正在学习并复刻非法魔法。可惜的是,“非法咒语学习者 拉克丝”听起来不够响亮。"
tr "skin_universe_text_99003" = "一副隔音耳罩,一块多光谱遮面,一双及膝系带靴子,以及一把发射激光而非火焰的双面火焰喷射器?拉克丝真的应有尽有。"
tr "skin_universe_text_99005" = "这位训练有素的钢铁军团专家使用光线增幅水晶权杖来释放浓缩了能量的光束。拉克丝是被认定过的,她与武器的密切关联已被组织内的若干主要科学家给静默观察过。"
tr "skin_universe_text_99006" = "欢欣而且勇敢的拉克丝是她星之守护者小队中最闪亮的一员。虽然年轻缺乏经验,但这位粉色头发的队长却用自己的乐观激励着其他人相信自己保护宇宙的命运。她全心全意地相信,只要他们团结一心,就没有不能战胜的黑暗。"
tr "skin_universe_text_99008" = "从小就被教导要保护天界免受黑暗的侵袭,春晖神女和她的伙伴们承诺要守护整个世界。虽然拉克丝已经是非常强大的半神,但是她还是需要来自忠诚的伙伴沃里克和内瑟斯的帮助。"
tr "skin_universe_text_99014" = "作为星之守护者小队的队长,拉克丝知道放松与恢复的重要性。作为派对的主持者,她仍然在放松部分努力着。太难放开了——尤其是当一个有些英俊的金发守护者在不断绽放迷人的微笑时!——但拉克丝无限的乐观精神仍然照亮了每个房间。"
tr "skin_universe_text_99015" = "作为杜朗德尔神之武器学院的一名一年级学生,拉克丝不管遇到什么都保持着一种乐观的态度。尽管她在巫术俱乐部处在新人位置,但拉克丝所运用的巨大魔法能量就连学院的资深职员都没办法解释。"
tr "skin_universe_text_99016" = "现在已是拉克丝在杜朗德尔学院的第二学年。磨人的试炼、失败与背叛曾不时在她的新人经历中添上一笔,也让她得以变得坚强。随着与一把已被确认的、侠盗的神之武器的巅峰对决,拉克丝已经精通了她的能量并且跻身为巫术俱乐部的领导人,并且也是新任班长。"
tr "skin_universe_text_caitlynskin1" = "凯特琳,人类抵抗军的精英狙击手,她永远无法原谅自己放走了维克托,并且许久以来一直没有将他缉拿归案。她决定使用自己的枪来结束这场战争,她已经亲手击毁了几百架战地机甲来寻找维克托的下落。"
tr "skin_universe_text_chogathskin5" = "作为战地机甲中设计最为精良的突击骑兵,初代科加斯可以在吞噬生命体之后增强自身的防御机体,这在每个被占领的城市都成为了一道最为骇人的景象,因为所有拒绝接受光荣进化的市民都成了科加斯的美餐。"
tr "skin_universe_text_corkiskin8" = "作为上世纪80年代畅销射击游戏中无所畏惧的主角,库奇就像在游戏中躲开数以万计的飞弹一样的思路躲避着邪恶维迦的攻击——保持快速移动,并在敌人开火之前就干掉他们。"
tr "skin_universe_text_illaoiskin2" = "人类抵抗军的首席执行者,俄洛伊曾经是失败的战地机甲产物,获得了可以控制周围机械的能力。在获得新的能力后,俄洛伊在无数的战斗中凭一己之力击溃了维克托的机械大军,成为守护人类世界的希望之光。"
tr "skin_universe_text_kogmawskin8" = "在克格莫的生命体彻底灭绝之前,维克托已经根据他设计出了量产型的炮台作战单位,并为他设计了可以在几百英里外提供外壳的供应系统——已是最新一版设计的最大射程。"
tr "skin_universe_text_malzaharskin6" = "作为一个来自老旧游戏柜的Boss,玛尔扎哈已经摆脱了控制自己的游戏而入侵了附近一台设备。现在他进入了街机世界,使用智能电脑病毒感染了所有敌人的源代码。"
tr "skin_universe_text_missfortuneskin7" = "厄运女郎(朋友们都叫她莎拉)在现实生活中的最大功绩是射爆他们游戏的最高分记录。在街机世界中,她可以在所有必须的情况下射爆所有敌人,将所有的目标都转化为自己的积分。"
tr "skin_universe_text_monkeyking_62006" = "作为又一台上古机械枪骑,孙悟空会在极度危险的时期从沉睡中扬尘而起,保护边境城邦,对抗可怕威胁。一旦这些敌人都被歼灭,他就会回到大地中,而这是一个比可考历史更久远的谜团。"
tr "skin_universe_text_rivenskin6" = "锐雯在回家之后还有一份兼职工作,在世界上最先进的跳舞模拟街机中扮演动作模拟器,即使被可怕的Boss送进街机的世界,她仍可以使用她的舞步(以及一些来自她最喜爱RPG的装备)来摧毁维迦的邪恶大军,一刀一个。"
tr "skin_universe_text_skarnerskin3" = "阿尔法斯卡纳作为最早期的原型机,为日后的战地机甲系列铺平了道路。在后期的几代设计中已经看不到斯卡纳充盈的怒火,也许是他的脑部希望敌人能够体会到和他同等程度的痛苦,亦或他只是以杀戮为乐。"
tr "skin_universe_text_skin1" = "卡莎曾经是皇家太空军的一员,现在她是第一位驾驶实验型X01-蝴蝶号的驾驶员。通过她的首次试飞表明这套战斗机甲过于致命,然而在这一次试飞之后她就带着飞船逃跑了——成为了全宇宙最危险的杀手。"
tr "skin_universe_text_skin11" = "作为一个来自流行科幻射击游戏的Boss,布里茨以其简单的操作、强力的攻击和超高的生命值在玩家之间有口皆碑。维迦委派他作为自己私人堡垒的看守者,因为维迦就是讨厌取乐。"
tr "skin_universe_text_skin2" = "弓箭手韦鲁斯,之前沐浴在苍穹之光的神秘能量之中,他发现了自己所获得的力量远超过他之前见识到的任何古老传说。现在掌控了这股能量的韦鲁斯已经可以在敌人点燃战火之前就消灭他们。"
tr "skin_universe_text_skin3" = "约里克曾经是一名伟大的国王,在很久之前他放弃了自己强大的王国,换取了自己的永恒与不朽。在几百年过后约里克重返人间,但是他的王国已经化为一片废墟,而他的悲伤已经被多年积累的疯狂所吞噬。"
tr "skin_universe_text_skin4" = "他似乎很难成为复古游戏中的最爱人选,但是赫卡里姆确实是街机时代最受欢迎的人气角色。他现在要对抗由游戏内最危险的反派组成的大军,证明自己才是自从1978年以来最伟大的带着彩虹尾巴的半人马。"
tr "skin_universe_text_skin5" = "从现实世界被传送到游戏内与敌人的邪恶大军交战,对于娑娜来说并不是什么难事。她是第一位使用键盘击败噩梦难度单人挑战的玩家,虽然根据设计者的本意,使用键盘通关应该是不可能的。"
tr "skin_universe_text_skin6" = "作为畅销榜首位的动作游戏的火焰Boss,布兰德已经无意回到他之前属于的世界。他更希望看到整个街机世界都化为灰烬,并以所有反派的形象重建这个世界。"
tr "skin_universe_text_skin7" = "作为极难游戏《德玛西亚恶人》六百万分记录的拥有者,阿狸自然成为了街机世界中一股无法被忽视的战力。在游戏内的Boss被她的8位魔法撕碎之前,阿狸已经冲向了自己的下一个目标。她已经为自己赢得了“街机女皇”的绰号。"
tr "skin_universe_text_skin8" = "作为一个有拿破仑情结的小Boss,维迦闯进了街机世界并且召唤了许多来自其他游戏的Boss作为他的帮手。他们将联手达成他们的终极目标:为自己征服这个世界,并且最终为这个英雄带来一次真正的Game Over。"
tr "skin_universe_text_skin9" = "一名高水平的游戏玩家被维迦传送到了街机世界,伊泽瑞尔使用自己的特制手柄,以45秒的成绩成为全世界超级水晶地下城的通关记录保持者。维迦这次真的大错特错了。"
tr "skin_universe_text_urgotskin3" = "一个身形巨大的怪兽曾经使用火箭来镇压试图反抗的敌人,虽然只有很少人见过战地机甲厄加特,但是他的恐惧已经深深植入到了所有人心中。他的武器系统已经可以大批量生产,使用尖刺和锁链碾碎敌人的躯体,它可以直接把试图逃跑的敌人拉向自己并且压碎他们。"
tr "skin_universe_text_vayneskin6" = "在得到了苍穹之光的强化之后,屠杀者薇恩在猎杀的生涯中见识了地底世界的黑暗与恐怖,她发誓将不惜一切代价击退这些罪恶,没有什么能阻止她将每一股恐惧送回它来的地方。"
tr "skin_universe_text_velkozskin1" = "维克兹的战地机甲根据他死亡之前的本体设计而成,这些可怕的作战怪物肆意地向人口密集区域倾泻着自己的能量光束。他们还通过这些作战数据自动调节整支舰队的武器系统,让战地机甲的部队成为游击军更大的威胁。"
tr "skin_universe_text_velkozskin2" = "作为一个崇高的活体能量,维克兹本身就是象征着传奇、秘密与崇拜的符号。每隔一个千年他会失去神格,选择一名继任者接受他难以想象的强大意志,并将他晋升为拥有超凡力量的个体——苍穹之光。"
tr "skin_universe_text_viktorskin3" = "作为战地机甲大军的缔造者,维克托拥有将活体改造为机械化、可量产武器的惊人技艺。虽然他的作品已经更加致命而精致,但是他的野心还远未得到满足。"
tr "skin_universe_text_xerathskin2" = "人类灵魂的复杂性深深吸引了维克托,于是他设计出了许多战地机甲来征服这个世界。泽拉斯也受到这一行为的影响,这如同炼狱一般的怪兽禁锢着强大的灵能,对周围的一切不断散发着超能冲击。"
tr "skin_universe_text_ziggsskin6" = "作为一名来自《超级约德尔炸弹人》的Boss,吉格斯进入街机世界的目的只有一个:炸平一切。在携带好他所有的爆炸物(以及所有引导爆炸的工具)之后,这个愤怒的小Boss将带给整个像素世界独特的毁灭方式。"
tr "skinline_90_name_infernal" = "地狱火"
tr "skinline_90_name_praetorian" = "至高执政官"
tr "skinline_91_name_kda" = "K/DA"
tr "skinline_name_100_dayjob" = "全日制工作"
tr "skinline_name_101_definitelynot" = "这货不是"
tr "skinline_name_102_highsociety" = "上流社会"
tr "skinline_name_103_dunkmaster" = "灌篮高手"
tr "skinline_name_104_commando" = "突击队"
tr "skinline_name_105_invaders" = "入侵者"
tr "skinline_name_106_madscientists" = "疯狂科学家"
tr "skinline_name_107_worldchampions2018" = "全球总冠军:2018"
tr "skinline_name_107_worldchampions2019" = "全球总决赛胜者 2018"
tr "skinline_name_108_forgottendepths" = "遗忘深海"
tr "skinline_name_109_conqueror" = "征服者"
tr "skinline_name_110_goth" = "哥特"
tr "skinline_name_111_silverage" = "白银年代"
tr "skinline_name_112_glacial" = "冰川"
tr "skinline_name_113_battleacademia" = "战斗学院"
tr "skinline_name_114_medieval" = "中世纪"
tr "skinline_name_115_demonic" = "恶魔"
tr "skinline_name_115_rifthospital" = "峡谷医院"
tr "skinline_name_117_demaciavice" = "德玛西亚警官"
tr "skinline_name_82_traditional" = "传统造型"
tr "skinline_name_83_collectorsedition" = "收藏版"
tr "skinline_name_84_PAX" = "PAX"
tr "skinline_name_85_steellegion" = "钢铁军团"
tr "skinline_name_86_infernal" = "地狱火"
tr "skinline_name_87_deathsworn" = "死亡誓约"
tr "skinline_name_87_trickortreat" = "不给糖就捣蛋"
tr "skinline_name_89_zombiesvsslayers" = "丧尸VS丧尸杀手"
tr "skinline_name_92_coven" = "魔女"
tr "skinline_name_93_eclipse" = "日月之蚀"
tr "skinline_name_94_astronauts" = "宇航员"
tr "skinline_name_95_arcanists" = "奥术师"
tr "skinline_name_96_albion" = "阿尔比恩"
tr "skinline_name_96_papercraft" = "折纸艺术"
tr "skinline_name_98_catsvsdogs" = "猫狗大战"
tr "skinline_name_99_wondersoftheworld" = "世界奇观"
tr "SLIME_FeeneyPultTargeting" = "正在选定目标"
tr "slime_reward_event_finished" = "事件已结束!"
tr "slime_reward_event_loser" = "噢不!"
tr "slime_reward_event_winner" = "你赚到了这个!"
tr "Spell_AatroxE_Description" = "亚托克斯向前突进,并获得攻击力。"
tr "Spell_AatroxE_Name" = "暗影冲决"
tr "Spell_AatroxE_Summary" = "被动效果:亚托克斯会在对敌方英雄造成伤害时治疗自身。主动效果:他会朝一个方向突进。"
tr "Spell_AatroxE_Tooltip" = "被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。"
tr "Spell_AatroxE_TooltipExtended" = "被动:亚托克斯获得治疗效果,相当于他对英雄造成的@ESpellVamp@%非周期类伤害。
主动:亚托克斯朝一个方向突进。"
tr "Spell_AatroxE_TooltipExtendedBelowLine" = "亚托克斯可在施放其它技能期间施放【暗影冲决】,这么做不会打断这些技能,并且将重置普攻计时器。"
tr "Spell_AatroxPassive_Summary" = "每过一段时间,亚托克斯的下次普攻会造成基于目标最大生命值的额外物理伤害,治疗亚托克斯相当于该额外伤害值的生命值。"
tr "Spell_AatroxQ_Description" = "亚托克斯准备用剑进行一次大幅挥击,并将剑猛砸在他的面前。"
tr "Spell_AatroxQ_Name" = "暗裔利刃"
tr "Spell_AatroxQ_Summary" = "亚托克斯向下猛砸他的巨剑,并造成物理伤害。他可以挥击三次,每次都有一个不同的范围效果。"
tr "Spell_AatroxQ_Tooltip" = "亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升伤害。
每次挥击都能用剑锋来命中敌人,以造成短暂的击飞效果和更多伤害。"
tr "Spell_AatroxQ_TooltipExtended" = "亚托克斯向下猛砸他的巨剑,并造成@QDamage@物理伤害。【暗裔利刃】可以再施放2次,每次都会提升@QRampBonus*100@%伤害。
每次挥击都能用剑锋来命中敌人,以造成@QKnockupDuration@秒击飞效果并多造成@QSweetSpotBonus*100@%伤害。"
tr "Spell_AatroxQ_TooltipExtendedBelowLine" = "对小兵造成@QMinionDamage@伤害。
对野怪的击飞时长翻倍。"
tr "Spell_AatroxR_Description" = "亚托克斯展开他的恶魔双翼,获得攻击力和移动速度,并在遭受致命伤害时会复活。"
tr "Spell_AatroxR_LevelUpMaxHP" = "%最大生命值"
tr "Spell_AatroxR_LevelUpRMovementSpeedBonus" = "脱战加成"
tr "Spell_AatroxR_Name" = "大灭"
tr "Spell_AatroxR_RBaseHealth" = "基础生命值百分比"
tr "Spell_AatroxR_Summary" = "亚托克斯现出他的恶魔形态,恐惧附近的敌方小兵,并获得攻击力、治疗效果提升、以及移动速度。如果他参与了一次击杀,这个效果就会延长。"
tr "Spell_AatroxR_Tooltip" = "亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵并获得不断衰减的移动速度加成。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长。"
tr "Spell_AatroxR_TooltipExtended" = "亚托克斯现出他的恶魔形态,持续@RDuration@秒。激活时,他会恐惧附近的敌方小兵@RMinionFearDuration@秒并获得@RMovementSpeedBonus*100@%移动速度加成,此移动速度加成随时间不断衰减。当【大灭】效果存留时,他获得@RTotalADAmp*100@%攻击力并且自我治疗效果提升@RHealingAmp*100@%。
在参与击杀敌方英雄后,【大灭】效果会延长@RExtension@秒(刷新其效果,最多延长至初始持续时长)。"
tr "Spell_AatroxR_TotalADLevelup" = "总攻击力提升"
tr "Spell_AatroxW_Description" = "亚托克斯发射一束弹体,将命中的第一个敌人在短暂延时后拖拽回去。"
tr "Spell_AatroxW_LevelupESpellVamp" = "治疗效果百分比"
tr "Spell_AatroxW_Name" = "恶火束链"
tr "Spell_AatroxW_Summary" = "亚托克斯猛砸地面,对命中的第一个敌人造成伤害。英雄和大型野怪需要快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。"
tr "Spell_AatroxW_Tooltip" = "亚托克斯猛砸地面,对命中的第一个敌人造成@WDamage@物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。"
tr "Spell_AatroxW_TooltipExtended" = "亚托克斯猛砸地面,对命中的第一个敌人造成@WBaseDamage@ (+@WTotalADRatioDamage@ )物理伤害和@WSlowPercentage*-100@%减速效果,持续@WSlowDuration@秒。
英雄或大型野怪需要在@WSlowDuration@秒内快速离开被影响的区域,否则就会被拖拽到中心并再次受到伤害。"
tr "Spell_AatroxW_TooltipExtendedBelowLine" = "对小兵造成双倍伤害。"
tr "Spell_AhriE_Name" = "魅惑妖术"
tr "Spell_AhriE_Summary" = "阿狸献出红唇热吻,对命中的第一个敌人造成伤害,并施加魅惑效果,让敌人毫无恶意地走向阿狸。"
tr "Spell_AhriE_Tooltip" = "阿狸献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并施加魅惑效果,让敌人在@Effect2Amount@秒里毫无恶意地走向阿狸。"
tr "Spell_AhriE_TooltipSimple" = "阿狸献出红唇热吻,伤害并魅惑一名敌人@Effect2Amount@秒,并提升她对该目标造成的伤害,持续@Effect5Amount@秒。"
tr "Spell_AhriFoxFire_Name" = "妖异狐火"
tr "Spell_AhriFoxFire_Summary" = "阿狸放出三团狐火。短暂的延迟后,它们会锁定附近的三名敌人进行攻击。"
tr "Spell_AhriFoxFire_Tooltip" = "阿狸放出数团狐火去寻找附近的敌人,并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成@Effect2Amount*100@%的伤害,最多对同一目标造成@f1@伤害。
狐火优先以近期被【魅惑妖术】命中过的英雄为目标,其次是被阿狸近期攻击过的敌人。
如果狐火无法找到一个优先的目标,那么它会尽可能地在附近敌人中选取英雄为目标。"
tr "Spell_AhriOrbofDeception_Name" = "欺诈宝珠"
tr "Spell_AhriOrbofDeception_Summary" = "阿狸放出并收回她的宝珠,在放出时会沿途对敌人造成魔法伤害,在收回时则会沿途对敌人造成真实伤害。在宝珠造成若干次命中后,阿狸的下一个宝珠在命中时将回复她的生命值。"
tr "Spell_AhriOrbofDeception_Tooltip" = "阿狸放出宝珠,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,随后将其收回,造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。
阿狸的技能会在命中敌人时生成【摄魂夺魄】层数(每次施放最多@f4.0@层)。叠到@f3.0@层时,阿狸的下一个【欺诈宝珠】每命中一个敌人都将回复@f1.0@(+@f2.-1@)生命值。"
tr "Spell_AhriQ_Name" = "欺诈宝珠"
tr "Spell_AhriQ_Summary" = "阿狸放出并收回她的宝珠,在放出时会沿途对敌人造成魔法伤害,在收回时则会沿途对敌人造成真实伤害。
在宝珠造成9次命中后,阿狸的下一个宝珠在命中时将回复她的生命值。"
tr "Spell_AhriQ_Tooltip" = "被动:在阿狸用一个技能命中敌人时, 她会获得1层【摄魂夺魄】充能,每次施法至多@f4@层。在@f3@层时,她的下一个【欺诈宝珠】会治疗她@f1@(+@f2@)生命值。
主动: 放出并收回她的宝珠,在放出时会沿途对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,在收回时则会沿途对敌人造成@Effect1Amount@(+@CharAbilityPower@)真实伤害。"
tr "Spell_AhriQ_TooltipSimple" = "放出然后收回阿狸的宝珠,往程和返程分别对命中的敌人造成魔法伤害和真实伤害。
当阿狸用她的技能击中9次敌人后,欺诈宝珠还会治疗她。"
tr "Spell_AhriR_Name" = "灵魄突袭"
tr "Spell_AhriR_Summary" = "阿狸向前猛冲,并放出元气弹,对周围的3个敌人(英雄优先)造成伤害。灵魄突袭在进入冷却阶段以前最多可被施放三次。"
tr "Spell_AhriR_Tooltip" = "阿狸像妖魅一般向前冲锋,并向周围的敌人(英雄优先)发射3枚元气弹,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。灵魄突袭在进入冷却阶段前的10秒内可被施放最多3次。"
tr "Spell_AhriR_TooltipSimple" = "阿狸像妖魅一般向前冲锋,并向周围的敌人发射带伤害的元气弹。
可快速再次施放,最多三次。"
tr "Spell_AhriSeduce_Name" = "魅惑妖术"
tr "Spell_AhriSeduce_Summary" = "阿狸献出红唇热吻,对命中的第一个敌人造成伤害并将目标魅惑,并且立刻终止目标的移动技能并使目标无恶意地走向她。目标所受的来自阿狸的伤害会暂时提升。"
tr "Spell_AhriSeduce_Tooltip" = "献出红唇热吻,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标魅惑,让目标意乱情迷地走向阿狸并且立刻终止目标正在施放的移动技能。魅惑效果持续@Effect2Amount@秒。
被【魅惑妖术】命中的敌人还会进入持续@Effect5Amount@秒的易损状态,所受的来自阿狸技能的伤害会提高@Effect4Amount*100@%。"
tr "Spell_AhriTumble_Name" = "灵魄突袭"
tr "Spell_AhriTumble_Summary" = "阿狸向前猛冲,并放出元气弹,对周围的数个敌人造成伤害。灵魄突袭在进入冷却阶段以前最多可被施放三次。"
tr "Spell_AhriTumble_Tooltip" = "像妖魅一般向前冲锋,并向周围的@RMaxTargetsPerCast@名敌人(英雄优先)发射元气弹,造成@RCalculatedDamage@魔法伤害。灵魄突袭在进入冷却阶段前的@RRecastWindow@秒内可被施放最多@RMaxCasts@次。"
tr "Spell_AhriW_Name" = "妖异狐火"
tr "Spell_AhriW_Summary" = "阿狸放出三团狐火,锁定附近的敌人进行攻击。"
tr "Spell_AhriW_Tooltip" = "放出三团狐火去寻找附近的敌人(英雄优先),并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
在命中同一目标时,每个额外的狐火会造成30%的伤害,最多对同一目标造成@f1@伤害。"
tr "Spell_AhriW_TooltipSimple" = "阿狸放出三团狐火,伤害附近的敌人。"
tr "Spell_AkaliE_BaseDamage1" = "伤害"
tr "Spell_AkaliE_Name" = "我流奥义!隼舞"
tr "Spell_AkaliE_Summary" = "进行后空翻并向前掷出一枚手里剑,造成物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。再次施放可突进至被标记的目标处,并造成额外伤害。"
tr "Spell_AkaliE_TooltipExtended" = "进行后空翻并向前掷出一枚手里剑,造成@BaseDamage1@(+@ADDamage@)物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:突进至被标记的目标处,并造成等额的伤害。"
tr "Spell_AkaliE_TooltipSimple" = "进行后空翻并向前掷出一枚手里剑,造成@Damage@物理伤害,并标记命中的第一个敌人或【我流奥义!霞阵】。
再次施放:可突进至被标记的目标处,并造成@E2DamageCalc@物理伤害。"
tr "Spell_AkaliP_Name" = "我流忍法!潜龙印"
tr "Spell_AkaliP_Summary" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。"
tr "Spell_AkaliP_Tooltip" = "对一个英雄造成技能伤害时,会在其周围显现一个能量圆环。
当阿卡丽穿过该圆环时,她会伸展她的忍镰并强化它。她的下一个普攻拥有双倍距离,造成@Damage@ 额外魔法伤害,并会回复@EnergyRestore@能量值。"
tr "Spell_AkaliP_TooltipExtended" = "对一个英雄造成技能伤害时,会在其周围显现一个能量圆环。
当阿卡丽穿过该圆环时,她会伸展她的忍镰并强化它。她的下一个普攻拥有双倍距离,造成@Damage@额外魔法伤害,并会回复@EnergyRestore@能量值。
当圆环形成时,阿卡丽在朝它移动时会获得@PassiveSpeedBonus@移动速度加成。一旦穿过圆环,阿卡丽在朝着敌人移动时会获得爆发性的移动速度加成。"
tr "Spell_AkaliQ_Name" = "我流奥义!寒影"
tr "Spell_AkaliQ_Summary" = "阿卡丽掷出五枚苦无,基于她的额外攻击力和法术强度来造成伤害,并造成减速效果。"
tr "Spell_AkaliQ_TooltipExtended" = "呈锥形掷出苦无,造成@BaseDamageNamed@ (+@ADDamage@) (+@APDamage@)魔法伤害。在末端的敌人会被暂时减速。
如果在能量接近全满时施放,阿卡丽还会治疗自身@HealthRestore@生命值。
在此技能满级时,对小兵和野怪造成额外的(@ADDamageExtra@) (+@APDamageExtra@)伤害。"
tr "Spell_AkaliQ_TooltipExtendedBelowLine" = "测试测试"
tr "Spell_AkaliQ_TooltipSimple" = "呈锥形掷出苦无,造成@BaseDamageNamed@ (+@ADDamage@) (+@APDamage@)魔法伤害。在末端的敌人会被暂时减速。
如果在能量接近全满时施放,阿卡丽还会治疗自身@HealthRestore@生命值。
在此技能满级时,对小兵和野怪造成额外的(@ADDamageExtra@) (+@APDamageExtra@)伤害。"
tr "Spell_AkaliQAlt_Tooltip" = "呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被暂时减速。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。"
tr "Spell_AkaliQAlt_TooltipExtended" = "呈锥形掷出苦无,造成@Damage@魔法伤害。在末端的敌人会被减速@SlowPercentage*100@%,持续@SlowDuration@秒。
在此技能满级时,对小兵和野怪造成@MinionDamage@伤害。"
tr "Spell_AkaliR_BaseDamage" = "基础伤害"
tr "Spell_AkaliR_MaxDamage" = "最大伤害"
tr "Spell_AkaliR_Name" = "我流秘奥义!表里杀缭乱"
tr "Spell_AkaliR_Summary" = "阿卡丽朝着一个方向跃出,晕眩并伤害被她击中的敌人。再次施放:阿卡丽朝着一个方向突进,处决所有被她击中的敌人。"
tr "Spell_AkaliR_Tooltip" = "两段突进:第一段会跃过敌人,短暂晕眩敌人并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值)。"
tr "Spell_AkaliR_TooltipExtended" = "两段突进:第一段会跃过敌人,晕眩敌人0.5秒并造成@Cast1Damage@物理伤害。阿卡丽可以在@CooldownBetweenCasts@秒后再次突进。
第二段是带处决效果的猛刺,造成@Cast2DamageMin@到@Cast2DamageMax@魔法伤害(基于已损失的生命值),在@MaxExecuteThreshold*100@%生命值时达到最大伤害。"
tr "Spell_AkaliW_BaseDuration" = "基础持续时间"
tr "Spell_AkaliW_Cost" = "回复@EnergyRestore@能量"
tr "Spell_AkaliW_EnergyRestore" = "能量回复"
tr "Spell_AkaliW_Name" = "我流奥义!霞阵"
tr "Spell_AkaliW_Summary" = "阿卡丽扔下一颗烟幕弹。在烟幕内时,阿卡丽变为隐形状态并且不会被敌方的技能和攻击选为目标,并获得移动速度。攻击或使用技能将暂时使她显形。"
tr "Spell_AkaliW_Tooltip" = "扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,持续@BaseDuration@秒。
烟幕会为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。"
tr "Spell_AkaliW_TooltipExtended" = "扔下一颗烟幕弹,来释放出一个不断蔓延的烟幕,为阿卡丽提供隐形和@Effect6Amount*100@%移动速度。
霞阵持续@BaseDuration@秒。
潜行—隐形:阿卡丽只会被附近的敌方防御塔或真实视野所显形。"
tr "Spell_AlistarE_Name" = "践踏"
tr "Spell_AlistarE_Summary" = "阿利斯塔践踏附近的敌方单位,无视单位的碰撞体积并在他伤害到一名敌方英雄时获得一层充能。在满层充能时,阿利斯塔的下次对敌方英雄发起的普攻将造成额外魔法伤害和晕眩效果。"
tr "Spell_AlistarE_Tooltip" = "阿利斯塔践踏地面,无视单位碰撞体积,并在@Effect3Amount@秒里持续对附近的敌人造成@f1@(+@f2@)魔法伤害。每段践踏在至少伤害到一名敌方英雄时会为阿利斯塔提供一层践踏效果。
在@Effect5Amount@层践踏效果时,阿利斯塔会强化他的下次对敌方英雄发起的普攻,以造成额外的@f3@魔法伤害和@Effect6Amount@秒的晕眩效果。"
tr "Spell_AlphaStrike_BonusMinionMonsterDamage" = "额外野怪伤害"
tr "Spell_AlphaStrike_Name" = "阿尔法突袭"
tr "Spell_AlphaStrike_Summary" = "易以肉眼难以发觉的速度穿梭于战场,对多个敌人造成物理伤害,同时处于不可被选取的状态下。阿尔法突袭可以暴击,并对野怪造成额外物理伤害。普通攻击可以减少阿尔法突袭的冷却时间。"
tr "Spell_AlphaStrike_Tooltip" = "易变得无法被选取并对他目标附近的敌人发起快速打击,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害给第@Effect8Amount@击之后命中的所有敌人。
【阿尔法突袭】可以暴击,造成@f1@额外伤害。
野怪受到@Effect3Amount@额外伤害。
反复的打击会立刻造成@FalloffMultiplier*100@%伤害。
普通攻击可使【阿尔法突袭】的冷却时间减少@Effect7Amount@秒。
"
tr "Spell_AlphaStrike_TooltipSimple" = "变为不可被选取的状态并传送至目标敌人,对目标及其附近敌人造成伤害。
普通攻击可以减少阿尔法突袭的冷却时间。"
tr "Spell_AmmoRecharge_As_Cooldown" = "@AmmoRechargeTime@秒冷却时间"
tr "Spell_AmumuP_Name" = "诅咒之触"
tr "Spell_AmumuP_Summary" = "阿木木的普通攻击会诅咒他的敌人,使敌人会从即将到来的魔法伤害中承受额外真实伤害。"
tr "Spell_AmumuP_Tooltip" = "阿木木的普通攻击会诅咒他的敌人@DebuffDuration@秒,使敌人会从即将到来的魔法伤害中多承受@DamageAmp*100@%额外真实伤害。"
tr "Spell_AnnieE_Name" = "熔岩护盾"
tr "Spell_AnnieE_Summary" = "为安妮和提伯斯提供百分比伤害抵抗,并且任何对安妮进行普通攻击的敌人都会受到伤害。"
tr "Spell_AnnieE_Tooltip" = "安妮为她自己和提伯斯提供@DamageReduction@%伤害减免,持续@ShieldDuration@秒。
当护盾处于激活状态时,敌人对护盾进行普攻会受到@DamageReflection@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_AnnieQ_Name" = "碎裂之火"
tr "Spell_AnnieQ_Summary" = "安妮向目标投出注入了法力值的火球,对目标造成魔法伤害。如果目标死于碎裂之火,则碎裂之火消耗的法力值会返还给安妮,且碎裂之火的冷却时间减半。"
tr "Spell_AnnieQ_Tooltip" = "造成@BaseDamage@ (+@CharAbilityPower@)魔法伤害。如果目标死于碎裂之火,则返还法力值并且冷却时间减半。"
tr "Spell_AnnieR_Name" = "提伯斯之怒"
tr "Spell_AnnieR_Summary" = "安妮召唤地狱火泰迪:提伯斯为其作战,对目标区域造成伤害,提伯斯也会攻击和烧伤站在它周围的敌人。"
tr "Spell_AnnieR_Tooltip" = "召唤提伯斯,对目标范围内的敌人造成@InitialDamage@(+@CharAbilityPower@)魔法伤害。在接下来的45秒里,提伯斯会灼烧附近的敌人,每秒造成@AuraDamage@(+@CharAbilityPower2@)魔法伤害,并且它的普攻会造成@TibbersAttackDamage@(+@TibbersAttackRatio@)魔法伤害。安妮可以通过按住ALT键不放,然后点击鼠标右键的方式,或者重新激活此技能的方式来控制提伯斯。
在下列情况中,提伯斯会变得暴怒:刚被召唤出;安妮对敌方英雄使用了带【嗜火】的技能时;安妮死亡时。
暴怒:提伯斯获得275%攻速加成和100%移速加成,这些加成会在3秒里持续衰减。"
tr "Spell_AnnieW_Name" = "焚烧"
tr "Spell_AnnieW_Summary" = "安妮向锥形区域施放一道烈焰,对区域内的所有敌人造成伤害。"
tr "Spell_AnnieW_Tooltip" = "向锥形区域施放一道烈焰,对区域内的所有敌人造成@BaseDamage@ (+@CharAbilityPower@)魔法伤害。"
tr "Spell_AsheQ_Name" = "射手的专注"
tr "Spell_AsheQ_Summary" = "艾希会在攻击时聚集【全神贯注】效果。在【全神贯注】到达最大值时,艾希就能施放【射手的专注】来消耗掉所有【全神贯注】效果,以临时提升她的攻击速度,并在持续期间将她的普攻转变为一阵强力的飓风箭阵。"
tr "Spell_AsheQ_Tooltip" = "被动:普攻在命中时会提供【全神贯注】效果,持续@Effect1Amount@秒,最多可叠加@Effect2Amount@层。每过一段时间会衰减一层效果,并且在效果到达@Effect2Amount@层时,就可以施放【射手的专注】并消耗掉所有【全神贯注】。
主动:在@Effect3Amount@秒里,艾希获得@Effect4Amount@%攻击速度,并且她的普攻会发射一阵箭风,造成@f1@物理伤害。在主动效果的持续期间里,艾希不会叠加【全神贯注】。【射手的专注】会施加【冰霜射击】效果。"
tr "Spell_AsheSpiritOfTheHawk_Name" = "鹰击长空"
tr "Spell_AsheSpiritOfTheHawk_Summary" = "艾希将她的猎鹰之灵派去执行侦查任务,可派往地图上的任意地点。"
tr "Spell_AsheSpiritOfTheHawk_Tooltip" = "艾希朝目标地点放出一只猎鹰之灵,猎鹰之灵会在飞行时提供沿途的视野,视野会存留@Effect4Amount@秒。艾希可储存2发猎鹰之灵的充能。
这个技能也会在显形敌方英雄时为艾希提供助攻——前提是该英雄当时不在己方视野内。"
tr "Spell_AspectOfTheCougar_Name" = "美洲狮形态"
tr "Spell_AspectOfTheCougar_Summary" = "奈德丽转变成美洲狮形态,获得全新技能。"
tr "Spell_AspectOfTheCougar_Tooltip" = "人类形态:奈德丽变身为一只狂野的美洲狮,并且她的基础技能将变为推倒,猛扑和挥击。
美洲狮形态:奈德丽变回人类形态。在人类形态下时,只要触发一次捕猎效果,就会刷新【R美洲狮形态】的冷却时间。"
tr "Spell_AuraofDespair_Name" = "绝望光环"
tr "Spell_AuraofDespair_Summary" = "附近的敌人陷入绝望,每秒损失一定百分比的最大生命值并刷新身上的诅咒效果。"
tr "Spell_AuraofDespair_Tooltip" = "激活:阿木木开始哭泣,刷新附近敌人身上的诅咒效果并持续造成魔法伤害,每秒伤害值相当于 @Effect2Amount*2@加上目标@Effect1Amount*2@(+@CharAbilityPower@)%的最大生命值。"
tr "Spell_AurelionSolE_Name" = "星流横溢"
tr "Spell_AurelionSolE_Summary" = "奥瑞利安·索尔在朝着一个方向连续移动时会获得移动速度,并且能够飞行一段极远的距离。"
tr "Spell_AurelionSolE_Tooltip" = "被动:连续朝着一个方向移动,会获得不断提升的移动速度加成,最多可获得@PassiveMovespeed@%移动速度加成。
主动:朝着选定方向飞行@Effect3Amount@码。只能在非战斗状态下施放。在飞行时,奥瑞利安·索尔既能看见隔墙的单位,也能被隔墙的单位看见。
承受来自英雄或防御塔的伤害时会被强行着陆。
"
tr "Spell_AurelionSolPassive_Name" = "星原之准"
tr "Spell_AurelionSolPassive_Summary" = "行星围绕着奥瑞利安·索尔,并对被它们命中的敌人造成魔法伤害。"
tr "Spell_AurelionSolPassive_Tooltip" = "三颗行星环绕着奥瑞利安·索尔,造成@CharLevelDamage@(+@Spell.AurelionSolW:StarBaseDamageIncrease@)(+@APDamage@)魔法伤害并秒杀生命值低于@MinionExecuteThreshold@的小兵。
任何阻止施法的减益效果都会使护体行星失效。即使奥瑞利安·索尔在草丛时,敌方仍能看到护体行星。"
tr "Spell_AurelionSolQ_Name" = "星河急涌"
tr "Spell_AurelionSolQ_Summary" = "奥瑞利安·索尔朝着一个方向扔出一粒不断延展的星核。再次释放,或是星核越出了奥瑞利安·索尔周身的星轨半径时,星核便会击晕附近的敌人并造成伤害。"
tr "Spell_AurelionSolQ_Tooltip" = "第一段施放:奥瑞利安·索尔创造一个新的星核,星核会随着时间成长,并为奥瑞利安·索尔提供@Effect2Amount@%移动速度加成。
星核将在到达奥瑞利安·索尔的外轨时爆炸,同时施加@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect4Amount*.25@到@Effect4Amount@秒的晕眩效果。
第二段施放:提前引爆星核。
"
tr "Spell_AurelionSolR_Name" = "星弦高落"
tr "Spell_AurelionSolR_Summary" = "奥瑞利安·索尔击出一道星火,对路径上的所有敌人造成伤害及减速,并将靠近他的敌人击退至奥瑞利安·索尔的星轨附近。"
tr "Spell_AurelionSolR_Tooltip" = "喷吐出一道纯净的星火,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及@Effect2Amount@%减速效果,持续@Effect3Amount@秒。
星火还会将附近的敌人击退至奥瑞利安·索尔的外轨。
"
tr "Spell_AurelionSolW_Cost" = "@Cost@法力加上每秒@Effect3Amount@法力"
tr "Spell_AurelionSolW_Name" = "星穹暴涨"
tr "Spell_AurelionSolW_Summary" = "奥瑞利安·索尔将护体行星推向外轨,并增幅它们的伤害。"
tr "Spell_AurelionSolW_Tooltip" = "被动:将护体行星的基础伤害提升@StarBaseDamageIncrease@。
激活:奥瑞利安·索尔将护体行星推入外轨并造成@DamageMultiplier*100@%伤害,总共造成@f1@(+@f2@)魔法伤害。
"
tr "Spell_AzirEWrapper_Name" = "流沙移形"
tr "Spell_AzirEWrapper_Summary" = "阿兹尔暂时套上一层护盾并冲向他的一个黄沙士兵,伤害敌人。如果他命中了一位敌方英雄,那么他就会准备好一个新的黄沙士兵并中断他的位移。"
tr "Spell_AzirEWrapper_Tooltip" = "阿兹尔为自己武装上一层持续@Effect6Amount@秒的护盾,最多可阻挡@Effect4Amount@(+@CharAbilityPower2@)伤害,并且他会突进到他的一个黄沙士兵身旁,对命中的敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。
如果阿兹尔命中了一名敌方英雄,那么他会中断他的冲刺并立刻使一个全新的黄沙士兵准备就绪。"
tr "Spell_AzirPassive_Name" = "恕瑞玛的传承"
tr "Spell_AzirPassive_Summary" = "阿兹尔可以从友方或敌方防御塔的废墟中召唤太阳圆盘。"
tr "Spell_AzirPassive_Tooltip" = "阿兹尔可以从一座防御塔的废墟中召唤出太阳圆盘,但每@Cooldown@秒只能召唤1次。 这座防御塔会获得@TowerAPDamage@攻击力加成,但会在@TowerDisintegrationTime@秒里持续瓦解。
点击一座防御塔的废墟,来激活【恕瑞玛的传承】。敌方的召唤水晶塔和水晶枢纽处塔对此技能免疫。"
tr "Spell_AzirQWrapper_Name" = "狂沙猛攻"
tr "Spell_AzirQWrapper_Summary" = "阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成魔法伤害,并施加持续1秒的减速效果。"
tr "Spell_AzirQWrapper_Tooltip" = "阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和一层@Effect2Amount*-100@%减速效果。这个减速效果持续1秒,并且可以叠加。
被多个黄沙士兵击中的敌人不会受到额外伤害。"
tr "Spell_AzirR_Name" = "禁军之墙"
tr "Spell_AzirR_Summary" = "阿兹尔召唤一道由禁军组成的人墙向前冲锋,对敌人造成伤害和击退效果。"
tr "Spell_AzirR_Tooltip" = "阿兹尔召唤一道由禁军组成的人墙向前冲锋,击退沿途的敌人并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。然后这道由禁军组成的人墙会持续@Effect4Amount@秒。
阿兹尔和他的友军可以自由穿过这道人墙。
禁军之墙不会与阿兹尔的攻击或技能产生交互。"
tr "Spell_AzirW_Name" = "沙兵现身"
tr "Spell_AzirW_Summary" = "阿兹尔召唤一个黄沙士兵来为他攻击附近的敌方单位。如果敌方单位在士兵的攻击距离内,那么士兵会代替阿兹尔进行普攻。士兵的攻击会对一条直线上的敌人造成魔法伤害。这个技能还会被动为阿兹尔和他的士兵们提供攻击速度加成。"
tr "Spell_AzirW_Tooltip" = "被动:阿兹尔获得@Effect3Amount*100@%攻击速度。当阿兹尔拥有@Effect6Amount@或更多个黄沙士兵时,他会额外获得@Effect7Amount*100@%攻击速度,持续@Effect8Amount@秒。
主动:阿兹尔召唤出一个持续@Effect1Amount@秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么该黄沙士兵会代替阿兹尔来攻击,通过戳刺目标来造成@f2@(+@CharAbilityPower@)魔法伤害。被该黄沙士兵的戳刺所攻击到的其它敌人会受到@f7@%的戳刺伤害。.如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。
阿兹尔最多可储存@MaxAmmo@个黄沙士兵,并且每过@AmmoRechargeTime@秒就会让一个新的黄沙士兵准备就绪。
如果有多个沙漠士兵攻击相同的目标,那么除第一个之外的士兵只造成@Effect9Amount@%伤害。
沙漠士兵可以攻击那些超出阿兹尔的普攻距离之外的目标。
沙漠士兵在敌方防御塔附近时会以双倍速度消散。"
tr "Spell_Backstab_Name" = "背刺"
tr "Spell_Backstab_Tooltip" = "萨科从目标背后发动的普攻会产生暴击,造成@TotalDamageTooltip@伤害(对野怪为@MonsterDamageTooltip@)。
无法在@ModifiedCD@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "Spell_BandageToss_Name" = "绷带牵引"
tr "Spell_BandageToss_Summary" = "阿木木向目标投掷粘稠的绷带,将自己拉向目标,并对目标造成伤害和眩晕效果。"
tr "Spell_BandageToss_Tooltip" = "向一个方向投出粘稠的绷带。若绷带命中了一个敌方单位,就会将阿木木自己拉向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。"
tr "Spell_BardE_Name" = "神奇旅程"
tr "Spell_BardE_Summary" = "巴德在附近的地形上开启一道单向传送门。友军和敌军都可以使用传送门来穿过该地形。"
tr "Spell_BardE_Tooltip" = "巴德在附近的地形上开启一道单向传送带。友军和敌人都可以在靠近入口时通过右键点击来使用传送带,但友军的传送速度比敌人快@Effect2Amount@%。
传送带会在@Effect1Amount@秒后消失。
"
tr "Spell_BardQ_Name" = "星界束缚"
tr "Spell_BardQ_Summary" = "巴德发射一束能量弹,减速命中的第一个敌人,并继续向前。如果能量弹命中墙体,它还会使首个目标晕眩;如果它命中了另一个敌人,那么它会让这两个敌人都晕眩。"
tr "Spell_BardQ_Tooltip" = "巴德发射一束能量弹,对1或2名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。被命中的第一个目标会被减速@Effect3Amount@%,持续@Effect4Amount@秒。
如果能量弹命中了另一个敌人或墙体,则被命中的敌人都会被晕眩@Effect2Amount@秒。
"
tr "Spell_BardR_Name" = "调和命运"
tr "Spell_BardR_Summary" = "巴德朝目标区域发射能量弧光,使区域内的所有单位、小兵、野怪和防御塔都暂时进入凝滞状态。"
tr "Spell_BardR_Tooltip" = "巴德朝目标区域发出一道魔法能量弧光。在弧光着陆后,目标区域内的所有英雄、小兵、野怪、防御塔都会进入凝滞状态,变得免疫伤害、无法被选取并且无法进行任何动作,持续@RStasisDuration@秒。
就连史诗级野怪也会进入凝滞状态,尽管它们免疫控制效果。"
tr "Spell_BardW_Name" = "游神圣坛"
tr "Spell_BardW_Summary" = "巴德升起一座治疗圣坛,圣坛会在短时间内持续充能,并在治疗第一个接触它的友军后,或被敌人踩踏后消失。"
tr "Spell_BardW_Tooltip" = "巴德升起一座治疗圣坛,圣坛会为前来拜访的友军回复@Effect5Amount@(+@CharAbilityPower@)到@Effect6Amount@(+@CharAbilityPower2@)生命(在圣坛出现10秒时达到最大值)。圣坛还会为受影响的英雄提供@Effect1Amount@%的移动速度加成,这个加成会在@Effect2Amount@秒里持续衰减。
巴德最多可同时拥有@Effect3Amount@座圣坛,圣坛会持续到被一名友方英雄拜访或被一名敌方英雄摧毁为止。
处于激活状态的圣坛数:@f1@/@f2@
"
tr "Spell_BlindingDart_Name" = "致盲吹箭"
tr "Spell_BlindingDart_Summary" = "用一团强力的毒液来侵蚀一名敌人的视野,对目标单位造成伤害并使目标致盲一段时间。"
tr "Spell_BlindingDart_Tooltip" = "对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并使目标致盲@Effect2Amount@秒。"
tr "Spell_BlindMonkEOne_Name" = "天雷破/摧筋断骨"
tr "Spell_BlindMonkEOne_Summary" = "天雷破:李青撞击地面,施放冲击波,造成魔法伤害并使命中的敌方单位显形。如果天雷破击中敌人,李青可以在接下来的3秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破给伤害到的敌人,减少敌人的移动速度,持续4秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "Spell_BlindMonkEOne_Tooltip" = "天雷破:李青撞击地面,施放冲击波,造成@Effect1Amount@(+@CharBonusPhysical@)魔法伤害。如果天雷破击中敌人,李青可以在接下来的@Effect6Amount@秒内施放摧筋断骨。
摧筋断骨:李青致残被天雷破打击到的敌人,减少敌人@Effect2Amount@%的移动速度,持续@Effect5Amount@秒。持续期间受影响单位的移动速度会逐渐恢复正常。"
tr "Spell_BlindMonkQOne_Name" = "天音波/回音击"
tr "Spell_BlindMonkQOne_Summary" = "天音波:李青发出刺耳的声波定位敌人,对首个敌人造成物理伤害。如果天音波击中敌人,李青在接下来3秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成基于该目标已损失生命值的物理伤害。"
tr "Spell_BlindMonkQOne_Tooltip" = "天音波:李青发出刺耳的声波定位敌人,对首个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供目标的真实视野。如果天音波击中敌人,李青在接下来@Effect7Amount@秒可施放回音击。
回音击:李青冲向被天音波击中的敌人,造成@Effect2Amount@(+@CharBonusPhysical@)到@Effect3Amount@(+@CharBonusPhysical2@)物理伤害(基于目标已损失的生命值)。"
tr "Spell_BlindMonkRKick_Name" = "猛龙摆尾"
tr "Spell_BlindMonkRKick_Summary" = "李青用强力的回旋踢击退敌方英雄,对目标以及被目标撞到的任何敌人造成物理伤害。 被目标撞到的敌人会被短暂击飞。这项技艺是春哥教他的,不过李青不能将玩家的英雄踢到地图外面去。"
tr "Spell_BlindMonkRKick_Tooltip" = "李青用强力的回旋踢击退一名敌方英雄,并造成造成@Damage@物理伤害。
被目标撞到的敌方英雄会被短暂击飞并受到物理伤害,伤害值相当于@Damage@加初始目标@PercentHPCarryThrough@%的额外生命值。"
tr "Spell_BlindMonkWOne_Name" = "金钟罩/铁布衫"
tr "Spell_BlindMonkWOne_Summary" = "金钟罩:李青冲向友军,提供护盾保护自己。如果目标友军是英雄,那么李青和目标都会获得护盾。施放金钟罩后3秒内,李青可施放铁布衫。
铁布衫:李青艰苦卓绝的训练让他能在战斗中激发潜能。李青可以在4秒内获得额外生命偷取和法术吸血。"
tr "Spell_BlindMonkWOne_Tooltip" = "金钟罩:李青突进至目标友军处。如果目标友军是一名英雄,李青会为自己和目标友军提供一层吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect3Amount@秒,并且【金钟罩】的冷却时间会减少@Effect6Amount*100@%。施放金钟罩后的接下来@Effect9Amount@秒,李青可施放铁布衫。
铁布衫:李青获得@Effect2Amount@%生命偷取和法术吸血,持续@Effect8Amount@秒。"
tr "Spell_BrandE_Name" = "烈火燃烧"
tr "Spell_BrandE_Summary" = "布兰德在目标身上引发一阵强力的爆裂,对目标造成魔法伤害。如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。"
tr "Spell_BrandE_Tooltip" = "布兰德在目标身上引发一阵强力的爆裂,对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【E烈火燃烧】还会扩散至目标附近的敌人。 "
tr "Spell_BrandPassive_Name" = "炽热之焰"
tr "Spell_BrandPassive_Summary" = "布兰德的技能会对他的目标施加【烈焰焚身】效果,在4秒里持续造成伤害,最多可叠加3次。如果布兰德击杀了身上带有【烈焰焚身】的敌人,那么他会回复法力值。当【炽热之焰】在一名英雄或大型野怪身上叠至满层时,它会变得不稳定。它会在2秒内爆炸,在目标附近的区域施加法术特效并造成大量伤害。"
tr "Spell_BrandPassive_Tooltip" = "布兰德的技能会给目标施加烈焰焚身效果,在4秒里持续造成共3%目标最大生命值的魔法伤害,并且他的技能对带有烈焰焚身效果的目标造成额外效果。布兰德在击杀带有烈焰焚身效果的敌人后,会获得@f5@法力。炽热之焰最多可叠加3次。
当炽热之焰在一名英雄或大型野怪身上叠至满层时,会变得不稳定。它会在2秒内爆炸,对目标附近的每个敌人造成相当于目标@f4@% (+@f3@%)最大生命值的魔法伤害。此后的4秒里,布兰德无法对此目标再次堆叠【炽热之焰】效果。"
tr "Spell_BrandQ_Name" = "火焰烙印"
tr "Spell_BrandQ_Summary" = "布兰德向前方放出一团可造成魔法伤害的火球。如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "Spell_BrandQ_Tooltip" = "布兰德向前方放出一团可造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害的火球。
炽热之焰:如果目标带有【烈焰焚身】效果,那么【Q火焰烙印】将使目标晕眩1.5秒。"
tr "Spell_BrandR_Name" = "烈焰风暴"
tr "Spell_BrandR_Summary" = "布兰德释放一颗破坏力极强的火焰之种,在每次弹跳时造成魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。如果目标带有【烈焰焚身】效果,那么【R烈焰风暴】将使目标短暂减速。"
tr "Spell_BrandR_Tooltip" = "布兰德释放一颗破坏力极强的火焰之种,每次弹跳造成@TotalDamage@魔法伤害,最多可弹跳5次。弹跳会优先以带有即将满层的【炽热之焰】效果的英雄为目标。
炽热之焰:如果目标带有【烈焰焚身】效果,烈焰风暴将暂时使目标减速@SlowAmount@%。"
tr "Spell_BrandW_Name" = "烈焰之柱"
tr "Spell_BrandW_Summary" = "在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成魔法伤害。带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "Spell_BrandW_Tooltip" = "在短暂的延迟后,布兰德会在目标区域创造一根烈焰之柱,来对范围内的敌方单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
炽热之焰:带有【烈焰焚身】效果的单位会额外受到25%伤害。"
tr "Spell_BraumE_Name" = "坚不可摧"
tr "Spell_BraumE_Summary" = "布隆朝一个方向举起盾牌,持续数秒,可以拦截所有敌方飞行道具,并将它们摧毁,但自身要承受这些飞行道具的伤害。在举盾后,布隆将使承受的第一次攻击变得完全无效,并降低来自这个方向的所有后续攻击的伤害。"
tr "Spell_BraumE_Tooltip" = "布隆减少即将到来的伤害,并为他身后的友军格挡伤害。
布隆朝一个方向举起盾牌,持续@Effect2Amount@秒,并使来自目标方向的第一次攻击或技能变得无效,减少后续攻击或技能@Effect3Amount@%的伤害。
布隆还将拦截敌方的飞行道具,并将它们摧毁,但自身要承受它们的伤害。
在举盾期间,布隆获得@Effect4Amount@%移动速度加成。"
tr "Spell_BraumQ_Name" = "寒冬之咬"
tr "Spell_BraumQ_Summary" = "布隆驱动盾牌中的冷冻冰块,对敌人造成魔法伤害和减速效果。
对目标施加一层震荡猛击。"
tr "Spell_BraumQ_Tooltip" = "布隆驱动盾牌里的冷冻冰块,对命中的第一个敌人造成@Effect1Amount@ (+@f1@)[最大生命值的2.5%]魔法伤害,并将目标减速@Effect2Amount@%,这个减速效果会在接下来的@Effect5Amount@秒里持续衰减。
对目标施加一层震荡猛击效果。 "
tr "Spell_BraumRWrapper_Name" = "冰川裂隙"
tr "Spell_BraumRWrapper_Summary" = "布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条能让敌方减速的裂隙。"
tr "Spell_BraumRWrapper_Tooltip" = "布隆敲击地面,击飞他身边和前方一条直线上的所有敌人。此外,还会在前方的直线上留下一条持续@SlowZoneDuration@秒的裂隙,裂隙能让位于其上的敌人减速@MoveSpeedMod@%。
被命中的敌人会受到@TotalDamage@魔法伤害。被命中的第一个敌方英雄会被击飞@FirstKnockupDuration@秒,而后续的敌人会被短暂击飞。"
tr "Spell_BraumW_Name" = "挺身而出"
tr "Spell_BraumW_Summary" = "布隆跃向目标友军英雄或小兵。在抵达时,布隆和友军会暂时获得护甲和魔法抗性加成。"
tr "Spell_BraumW_Tooltip" = "布隆跃向目标友方英雄或小兵。
在抵达时,布隆和友方英雄会获得@f3@护甲和@f4@魔法抗性(@Effect4Amount@加上布隆@Effect3Amount@%的额外护甲/魔法抗性),持续@Effect1Amount@秒。"
tr "Spell_Bushwhack_Name" = "丛林伏击 / 猛扑"
tr "Spell_Bushwhack_Summary" = "人类形态下, 奈德丽会对指定位置放置一个陷阱,踩中陷阱的单位的视野将会被暴露给奈德丽,并持续受到伤害。美洲狮形态下,她会猛扑向目标,落地时造成伤害。"
tr "Spell_Bushwhack_Tooltip" = "人类形态:奈德丽放置一个隐形的陷阱,最多可持续2分钟。陷阱会在被敌人踩中时触发,让该敌人显形并在4秒里持续承受共@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
地图上可同时存在@f4@个陷阱(最大陷阱数会在6,11,16级时提升)。
美洲狮形态:奈德丽向目标方向猛扑,落地时对附近的敌人造成范围伤害。"
tr "Spell_Bushwhack_TrapCooldown" = "陷阱冷却时间"
tr "Spell_Bushwhack_TrapCost" = "陷阱法力消耗"
tr "Spell_CaitlynAceintheHole_Summary" = "凯特琳精心准备完美一击,拥有超远射程并对单个目标造成巨大伤害。敌方英雄能为友军拦截子弹。"
tr "Spell_CaitlynAceintheHole_Tooltip" = "花费1秒时间来精心准备完美一击,对@CastRange@码距离内的一名敌方英雄进行射击。射击造成@RTotalDamage@物理伤害,但其他敌方英雄能为目标英雄拦截子弹。
在引导期间提供目标的真实视野。"
tr "Spell_CaitlynEntrapment_Name" = "90口径绳网"
tr "Spell_CaitlynEntrapment_Summary" = "凯特琳朝目标放出一张网,对其减速,并对凯特琳造成一定的反冲效果。"
tr "Spell_CaitlynEntrapment_Tooltip" = "凯特琳发射一张绳网,同时自身因后坐力而被击退。绳网造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少命中的首个敌方目标@Effect3Amount@%的移动速度,持续@Effect2Amount@秒。"
tr "Spell_CaitlynP_Name" = "爆头"
tr "Spell_CaitlynP_Summary" = "每进行几次基础攻击,对中了她的陷阱或绳网的单位进行攻击时,凯特琳就会造成一次【爆头】效果,造成随暴击几率增长的额外伤害。在对中了陷阱或绳网的目标进行攻击时,凯特琳的【爆头】攻击距离翻倍。"
tr "Spell_CaitlynP_Tooltip" = "凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@AttacksPerHeadshot@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加@BrushAttackTotal@层爆头充能数。
爆头:- 造成+@HeadShotBonusDamage@额外物理伤害,可通过她的等级和暴击几率提升与暴击伤害提升(对非英雄单位为+@HeadShotMinionBonusDamage@)
- 在攻击中了陷阱和绳网的目标时,攻击距离翻倍
"
tr "Spell_CaitlynPiltoverPeacemaker_Name" = "和平使者"
tr "Spell_CaitlynPiltoverPeacemaker_Summary" = "凯特琳加速转动步枪,1秒后进行穿透射击,造成物理伤害(目标身后的单位受到较少伤害)。"
tr "Spell_CaitlynPiltoverPeacemaker_Tooltip" = "凯特琳加速转动步枪,@Effect4Amount@秒后射出一颗狭窄的穿刺弹,造成@Effect1Amount@(+@f1@)物理伤害。在命中任何单位后,它会绽开为一个更宽的弹体, 但伤害值减少@Effect2Amount@%。
总会对被陷阱暴露的目标造成全额伤害。"
tr "Spell_CaitlynYordleTrap_Name" = "约德尔诱捕器"
tr "Spell_CaitlynYordleTrap_Summary" = "凯特琳设下圈套,让鬼鬼祟祟的约德尔人暴露无遗。触发后在1.5秒内束缚英雄,并在地图上显示目标一段时间。"
tr "Spell_CaitlynYordleTrap_Tooltip" = "布置一个陷阱,陷阱可以束缚敌方英雄@Effect6Amount@秒并提供短暂的真实视野。
陷阱可以持续@Effect3Amount@秒。最多可以有@Effect5Amount@个陷阱同时存在。
【爆头】会对中了陷阱的敌人额外造成@Effect2Amount@ (+@f1@)伤害。"
tr "Spell_CamilleE_Name" = "钩索"
tr "Spell_CamilleE_Summary" = "卡蜜尔将她自己拉向一个墙体,然后跳下并在落地时击飞敌方英雄。"
tr "Spell_CamilleE_Tooltip" = "第一段施放:发射一个可附着在地形上的钩索,并将卡蜜尔拉到钩索处,并使此技能可以在1秒内再次施放。
第二段施放:卡蜜尔从墙体上跳下,与命中的第一个敌方英雄进行碰撞。在着陆时,她会对附近的敌人造成@Effect3Amount@(+@f1@)物理伤害并对附近的敌方英雄造成@Effect1Amount@秒晕眩效果。朝着敌方英雄突进时,突进距离翻倍并在碰撞后提供@Effect2Amount*100@%攻击速度,持续@Effect5Amount@秒。"
tr "Spell_CamilleQ_Name" = "精准礼仪"
tr "Spell_CamilleQ_Summary" = "卡蜜尔的下一次普通攻击会斩击敌人,造成额外物理伤害,并为自身提供短暂的爆发性移动速度加成。这个技能可以在释放后的短时间内再次施放,并且如果两次释放之间存在一定的间隔,那么第二段攻击会造成显著的额外伤害。"
tr "Spell_CamilleQ_Tooltip" = "卡蜜尔的下次普攻造成@f1@额外物理伤害并使她的移动速度提升@Effect4Amount*100@%,持续@Effect5Amount@秒。这个技能可以在@Effect10Amount@秒里无消耗地再次施放。
如果第二段【Q精准礼仪】的攻击与第一段攻击相距至少@Effect1Amount@秒,那么额外伤害会提升@Effect8Amount*100@%到@f2@,并且该次攻击的@f3@%伤害转化为真实伤害。
精准礼仪无法产生暴击。"
tr "Spell_CamilleR_Name" = "海克斯最后通牒"
tr "Spell_CamilleR_Summary" = "卡蜜尔冲向目标英雄,并将该英雄锚定在区域中。她对目标英雄发起的普攻还会造成额外的魔法伤害。"
tr "Spell_CamilleR_Tooltip" = "卡蜜尔暂时变得无法被选取,并且跳向一个敌方英雄,打断引导状态并将该英雄锁定在一个区域内,并且该英雄怎样都无法逃出这个区域,持续@RDuration@秒。其它敌人会被震开。她的普攻会对目标敌人造成额外魔法伤害,伤害值相当于@ROnHitDamage@加上目标@RPercentCurrentHPDamage@%的当前生命值。
海克斯最后通牒会在卡蜜尔离开该区域后结束。"
tr "Spell_CamilleW_Name" = "战术横扫"
tr "Spell_CamilleW_Summary" = "卡蜜尔在短暂延迟后引爆一个锥形范围,并造成伤害。外沿的敌人会被减速并且受到额外伤害,同时还会治疗卡蜜尔。"
tr "Spell_CamilleW_Tooltip" = "卡蜜尔蓄力然后朝着一个方向切割,对命中的敌人造成@Effect1Amount@(+@f1@)物理伤害。
被外沿命中的敌人会被减速@Effect4Amount@%,减速效果会在@Effect2Amount@秒里持续衰减。此外,他们还会受到额外物理伤害,伤害值相当于他们@Effect5Amount*100@%(+@f2@%)的最大生命值,并且卡蜜尔会获得治疗,治疗效果相当于@Effect9Amount@%对敌方英雄的实际额外伤害值。
战术横扫对非史诗级野怪造成的伤害要少@Effect8Amount@%。"
tr "Spell_CarpetBomb_Name" = "瓦尔基里俯冲"
tr "Spell_CarpetBomb_Summary" = "库奇飞行一小段距离,同时投下炸弹。炸弹会制造出一条毁灭与死亡的路径,对留在路径中的敌人造成伤害。"
tr "Spell_CarpetBomb_Tooltip" = "主动:库奇飞行一小段距离,留下一条毁灭与死亡之路,对留在路径中的敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
特别快递:库奇飞行一大段距离,投下能震开敌人的炸弹并留下一条毁灭与死亡的路径,持续5秒。路径中的敌人会被减速@Effect2Amount@%并被灼烧,每秒受到@f1@(+@f2@) (+@CharAbilityPower2@)魔法伤害。"
tr "Spell_CassiopeiaE_HealRatio" = "来自法术强度的治疗效果"
tr "Spell_CassiopeiaE_Name" = "双生毒牙"
tr "Spell_CassiopeiaE_Summary" = "卡西奥佩娅释放一次攻击,可对中毒的目标造成额外伤害并且基于实际伤害值为她提供治疗效果。如果目标死于这次攻击,卡西奥佩娅会回复法力值。"
tr "Spell_CassiopeiaE_Tooltip" = "对目标造成@f1@ (+@CharAbilityPower@)魔法伤害。如果目标被【E双生毒牙】所杀,或在此技能弹道的飞行期间阵亡,卡西奥佩娅获得@Cost@法力值。
如果【E双生毒牙】命中了中毒的目标,那么它会造成@Effect1Amount@(+@CharAbilityPower2@)额外魔法伤害并为卡西奥佩娅治疗@HealCalc@生命值(她法术强度的@HealRatio*100@%,对小兵和小型野怪时的治疗效率为@MinionReductionModifier*100@%)。"
tr "Spell_CassiopeiaQ_Name" = "瘟毒爆炸"
tr "Spell_CassiopeiaQ_Summary" = "在短暂的延迟后,卡西奥佩娅用毒素引爆一片区域,并且如果命中了一名敌方英雄,就会获得移动速度加成。"
tr "Spell_CassiopeiaQ_Tooltip" = "用瘟毒引爆一片区域内的敌人。如果命中了一名敌方英雄,卡西奥佩娅会获得@Effect3Amount@%移动速度,加速效果会在@Effect4Amount@秒里持续衰减。
瘟毒在@Effect2Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_CassiopeiaR_Name" = "石化凝视"
tr "Spell_CassiopeiaR_Summary" = "卡西奥佩娅从眼中放出一团魔法能量,对她前方的任何面对她的敌人造成晕眩效果并对其它背对她的敌人造成减速效果。"
tr "Spell_CassiopeiaR_Tooltip" = "卡西奥佩娅对面前的所有敌人造成@RDamage@魔法伤害。面对她的敌人会因石化而被晕眩@RCCDuration@秒,而背朝她的敌人会被减速@RSlowPercent@%。"
tr "Spell_CassiopeiaW_Name" = "剧毒迷雾"
tr "Spell_CassiopeiaW_Summary" = "卡西奥佩娅释放出若干团毒云,对经过毒云的敌人造成减速效果、缚地效果和轻量伤害。被缚地的敌人无法使用位移技能。"
tr "Spell_CassiopeiaW_Tooltip" = "卡西奥佩娅呈弧度喷出毒液,留下持续@Effect4Amount@秒的毒云。
在毒云内的敌人会持续受到衰弱之毒,和一个持续衰减的@Effect2Amount@%减速效果,并受到缚地效果而禁止使用位移技能。毒云内的敌人也会每秒受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。"
tr "Spell_ChronoShift_Name" = "时光倒流"
tr "Spell_ChronoShift_Summary" = "基兰对友方英雄施放时光结界,若目标死亡,则时光倒流,救活目标。"
tr "Spell_ChronoShift_Tooltip" = "基兰对自己或友方英雄施放用于保护的时间符文,持续@RDuration@秒。若目标受到致命伤害,则将目标时光倒流,并将生命值回调至@RTotalHeal@。"
tr "Spell_CorkiR_MissileRechargeTime" = "充能时间"
tr "Spell_Cost_Empty" = " "
tr "Spell_Cost_Mana_per_Second" = "每秒@Cost@法力"
tr "Spell_Cost_NoCost" = "无消耗"
tr "Spell_Cost_PerSecond" = "每秒@Cost@@AbilityResourceName@"
tr "Spell_Crowstorm_Name" = "群鸦风暴"
tr "Spell_Crowstorm_Summary" = "一群杀人鸦盘旋于费德提克身边,每秒对范围内的所有敌方单位造成伤害。"
tr "Spell_Crowstorm_Tooltip" = "费德提克引导@ChannelTime@秒,然后闪烁到目标地点,同时放出成群的杀人鸦环绕自身,每秒对范围内的所有敌方单位造成@DamagePerSecond@(+@CharAbilityPower@)魔法伤害。
此效果持续@Duration@秒,最多造成@TotalDamage@(+@APRatioFullDuration@)总魔法伤害。"
tr "Spell_Crystallize_Name" = "寒冰屏障"
tr "Spell_Crystallize_Summary" = "艾尼维亚利用空气中的湿气,召唤出一道不可穿越的冰之墙来阻挡所有移动。该墙持续很短一段时间后就会融化。"
tr "Spell_Crystallize_Tooltip" = "艾尼维亚召唤出一道宽@Effect2Amount@码的无法通过的冰墙,来阻挡所有人的移动。冰墙会在融化前持续@Effect1Amount@秒。"
tr "Spell_CurseoftheSadMummy_Name" = "木乃伊之咒"
tr "Spell_CurseoftheSadMummy_Summary" = "阿木木用绷带将附近敌方单位通通缠住,对他们施加诅咒效果,并造成伤害,并使其无法攻击或移动。"
tr "Spell_CurseoftheSadMummy_Tooltip" = "阿木木用绷带将周围敌方单位通通缠住,造成@RCalculatedDamage@魔法伤害并施加诅咒效果。被缠住的敌人无法攻击或移动,持续@RDuration@秒。"
tr "Spell_DariusE_Name" = "无情铁手"
tr "Spell_DariusE_PercentageArmorPenetration" = "百分比护甲穿透"
tr "Spell_DariusE_Summary" = "德莱厄斯磨利他的巨斧,被动地让他的物理伤害无视目标一部分护甲。在主动施放时,德莱厄斯会用斧头上的钩子横扫他的敌人,并将他们拉到德莱厄斯身边。"
tr "Spell_DariusE_Tooltip" = "被动:德莱厄斯获得@Effect1Amount@%护甲穿透。
主动:将锥形范围内的所有敌人都拉到德莱厄斯的面前,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。"
tr "Spell_DariusE_TooltipSimple" = "被动:获得@Effect1Amount@%护甲穿透。
主动:将敌人拉到德莱厄斯面前。"
tr "Spell_DariusHemoMarker_Name" = "出血"
tr "Spell_DariusHemoMarker_Summary" = "德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。"
tr "Spell_DariusHemoMarker_Tooltip" = "在德莱厄斯用斧刃对敌人造成伤害时,敌人会流血,在5秒里持续受到共@f1@(+@f2@)物理伤害,最多叠加5次。
只要有一名敌方英雄身上的【出血】效果叠到最大层数,或死于【诺克萨斯断头台】,德莱厄斯就会获得诺克萨斯之力,持续5秒,提供@f3@额外攻击力,并对命中的敌人施加最大层数的【出血】效果。"
tr "Spell_DariusQ_Name" = "大杀四方"
tr "Spell_DariusQ_Summary" = "德莱厄斯积蓄力量,然后狂野地舞动巨斧,形成一个圆环。被斧刃击中的敌人,会比被斧柄击中的敌人受到更多的伤害。德莱厄斯还会获得治疗效果,治疗效果的数额基于被斧刃命中的敌方英雄人数。"
tr "Spell_DariusQ_Tooltip" = "在短暂的延迟后,德莱厄斯环绕自身挥舞斧头,打击附近的敌人。被斧刃(技能指示器外环)命中的敌人会受到@Effect2Amount@(+@f1@)物理伤害。被斧柄(技能指示器内环)命中的敌人只会受到前者@Effect6Amount@%的伤害(不会施加【出血】效果).
德莱厄斯每用斧刃命中一名敌方英雄,就会治疗自身@Effect5Amount@%的已损失生命值(最大值:@Effect7Amount@%)。"
tr "Spell_DariusQ_TooltipSimple" = "德莱厄斯用斧头顺劈附近的敌人,并对敌人造成伤害。
被斧刃击中的敌人会受到更加显著的伤害并治疗德莱厄斯。"
tr "Spell_DariusR_Name" = "诺克萨斯断头台"
tr "Spell_DariusR_Summary" = "德莱厄斯跃向目标英雄并进行致命打击,造成真实伤害。目标身上的每层出血效果都会提升这个技能的伤害。如果诺克萨斯断头台完成了一次击杀,那么它的冷却时间会暂时被重置。"
tr "Spell_DariusR_Tooltip" = "跃向目标英雄并进行致命打击,造成@Damage@真实伤害。 目标身上的每层出血效果,都会使【诺克萨斯断头台】额外造成@RDamagePercentPerHemoStack*100@%的伤害。
最大伤害值:@MaximumDamage@
如果【诺克萨斯断头台】击杀了目标,那么它可以在@RRecastDuration@秒内无消耗地再次施放。
在3级时,【诺克萨斯断头台】会解除封印——它的冷却时间会在击杀时完全重置,并且不再耗费法力。"
tr "Spell_DariusR_TooltipSimple" = "尝试处决目标。如果成功则重置冷却时间。
基于【出血】效果的层数造成更多伤害。"
tr "Spell_DariusW_Name" = "致残打击"
tr "Spell_DariusW_Summary" = "德莱厄斯的下一次攻击会打向敌人的大动脉。在目标流血不止的同时,目标的移动速度也会被减缓。"
tr "Spell_DariusW_Tooltip" = "德莱厄斯的下次普攻造成@f1@物理伤害,并使目标减速@Effect2Amount@%,持续@Effect5Amount@秒。
如果【致残打击】击杀了目标,那么会返还此技能的法力消耗和@Effect3Amount@%的冷却时间。"
tr "Spell_DariusW_TooltipSimple" = "德莱厄斯的下一次普攻造成提升过的伤害和减速效果。"
tr "Spell_Deceive_Name" = "欺诈魔术"
tr "Spell_Deceive_Summary" = "萨科进入隐形状态并传送到目标位置。
他在隐形状态下的第一次普攻将获得增强,造成额外伤害并减少此技能的冷却时间。"
tr "Spell_Deceive_Tooltip" = "萨科传送到附近并进入隐形状态,持续@Effect3Amount@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@Effect1Amount@(+@CharBonusPhysical@)(+@CharAbilityPower2@)额外物理伤害并使此技能的冷却时间减少@f3@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。"
tr "Spell_Default_Cooldown" = "@Cooldown@秒冷却"
tr "Spell_Default_Cost" = "@Cost@ @AbilityResourceName@"
tr "Spell_Default_ExtendedBelowLine" = ""
tr "Spell_Default_TooltipExtended" = "@keyTooltip@"
tr "Spell_Default_TooltipSimple" = "@keyTooltip@"
tr "Spell_DefensiveBallCurl_Name" = "尖刺防御"
tr "Spell_DefensiveBallCurl_Summary" = "拉莫斯进入防御状态,极大提高护甲值和魔法抗性,增幅锥刺甲壳的伤害,并反弹攻击造成伤害,但他自身也会在效果持续期间被减速。"
tr "Spell_DefensiveBallCurl_Tooltip" = "拉莫斯会进入一个防御姿态,最多持续@Effect3Amount@秒,在此姿态下,护甲提升@Effect1Amount@加上@Effect6Amount@%(@f1@),魔抗提升@Effect8Amount@加上@Effect7Amount@%(@f2@),但移动速度会减慢@Effect5Amount@%。
在此期间,锥刺甲壳会造成@Effect4Amount@%伤害并且会将锥刺甲壳的伤害回敬给那些对拉莫斯进行普攻的敌人。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
施放【尖刺防御】会取消掉【动力冲刺】并让它进入冷却阶段。"
tr "Spell_DianaPassive_Name" = "月银之刃"
tr "Spell_DianaPassive_Summary" = "每第三次攻击回复法力值并且顺劈附近的敌人,造成额外的魔法伤害。在施放一个技能后,黛安娜的下3次攻击获得攻击速度。"
tr "Spell_DianaPassive_Tooltip" = "每第三次攻击回复@ManaRestorePerCleave@法力值并且顺劈附近的敌人,造成额外的@CleaveDamage@魔法伤害。在施放一个技能后,黛安娜的下@AttackCount@次攻击获得@AttackSpeedValue*100@%攻击速度。"
tr "Spell_DianaQ_Name" = "新月打击"
tr "Spell_DianaQ_Summary" = "释放一道月能光束,对弧形范围内的敌人造成伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中3秒。"
tr "Spell_DianaQ_Tooltip" = "释放一道月能光束,对弧形范围内的敌人造成@TotalDamage@魔法伤害。
会对命中的敌人施加月光效果,如果中了月光效果的敌人不在潜行状态下,就会暴露在己方视野中@MoonlightDuration@秒。"
tr "Spell_DianaTeleport_Name" = "月神冲刺"
tr "Spell_DianaTeleport_Summary" = "成为复仇之月的活化身,冲向一名敌人并造成魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。"
tr "Spell_DianaTeleport_Tooltip" = "成为复仇之月的活化身,冲向一名敌人并造成@TotalDamage@魔法伤害。
【月神冲刺】在冲达一名被施加了【月光】效果的敌人时,会没有冷却时间。所有其它的敌人都将移除掉身上的【月光】效果,无论他们是否是【月神冲刺】的目标。"
tr "Spell_DianaVortex_Levelup" = "攻击速度"
tr "Spell_DianaVortex_Name" = "月之降临"
tr "Spell_DianaVortex_Summary" = "被动:提升【月银之刃】提供的攻击速度加成。
主动:吸引并显形身边的所有敌人,同时使他们减速2秒。"
tr "Spell_DianaVortex_Tooltip" = "被动:将【月银之刃】提供的攻击速度加成提升至@AttackSpeedNewValue*100@%。
主动:吸引并显形身边的所有敌人,同时使他们减少@Effect1Amount*-100@%的速度,持续@Effect2Amount@秒。"
tr "Spell_Drain_Name" = "生命吸取"
tr "Spell_Drain_Summary" = "费德提克偷取敌人的生命能量,造成持续伤害同时治疗自己。"
tr "Spell_Drain_Tooltip" = "费德提克创造一个通往目标单位的灵链,并在灵链上引导生命吸取,提供真实视野并且每秒对目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。费德提克会将此技能伤害值的@Effect3Amount@%转化为对自身的治疗效果。
生命吸取最多持续@Effect4Amount@秒,造成共@f1@(+@f2@)伤害。
如果在生命吸取期间目标死亡,那么会返还此技能冷却时间,数额为此技能的剩余持续时间。"
tr "Spell_DravenDoubleShot_Name" = "开道利斧"
tr "Spell_DravenDoubleShot_Summary" = "德莱文扔出他的斧头,对命中的目标造成物理伤害,并将他们击退至一边。被命中的目标会受到减速效果。"
tr "Spell_DravenDoubleShot_Tooltip" = "德莱文扔出他的斧头,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害,并将他们击退至一边。被命中的目标会受到@Effect2Amount@减速效果,持续@Effect3Amount@秒。"
tr "Spell_DravenFury_Name" = "血性冲刺"
tr "Spell_DravenFury_Summary" = "德莱文获得移动速度和攻击速度加成。移动速度加成在持续时间过后会急剧下降。在接到一把旋转飞斧后,血性冲刺会立刻冷却完毕。"
tr "Spell_DravenFury_Tooltip" = "德莱文获得@Effect2Amount@%移动速度加成,持续@Effect3Amount@秒;并获得@Effect4Amount@%攻击速度加成,持续@Effect5Amount@秒。在持续时间里,移动速度加成会急剧降低。
在接到一个旋转飞斧后,血性冲刺将会立刻冷却完毕。"
tr "Spell_DravenPassive_Name" = "德莱文联盟"
tr "Spell_DravenPassive_Summary" = "在接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,德莱文会从他的粉丝那里获得崇拜效果。击杀一名敌方英雄会为德莱文提供额外赏金,赏金的多少取决于他拥有多少层崇拜效果。"
tr "Spell_DravenPassive_Tooltip" = "在德莱文接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,他会获得一层崇拜效果。当他在没有接空飞斧的情况下连续击杀6个小兵,会获得额外的2层。
当德莱文击杀了一名敌方英雄时,他会获得额外的@PassiveGoldBase@赏金,并消耗所有崇拜效果层数,每层被消耗的崇拜效果还会再为他提供@PassiveGoldPerStack@金币。
在死亡时,德莱文会损失@PercentOfStacksLost@%的崇拜效果。
总金钱收入:@DravenPassiveGoldEarned@
最高赏金:@DravenPassiveHighestBounty@"
tr "Spell_DravenRCast_Name" = "冷血追命"
tr "Spell_DravenRCast_Summary" = "德莱文掷出两柄大斧,对命中的每个单位造成物理伤害。在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少。在斧头调转方向时,伤害值会重置。"
tr "Spell_DravenRCast_Tooltip" = "德莱文掷出两柄大斧,对命中的每个单位造成@RCalculatedDamage@物理伤害。
在命中一名敌方英雄后,大斧会缓慢地调转方向,并回到德莱文身边。在斧头正在向外飞的时候,德莱文可以激活该技能来让斧头早点飞回来。每命中一个单位,伤害值就会减少@RDamageReductionPerHit*100@%(最低为@RMinDamagePercent@%)。在斧头调转方向时,伤害值会重置。"
tr "Spell_DravenSpinning_Name" = "旋转飞斧"
tr "Spell_DravenSpinning_Summary" = "德莱文的下次攻击会造成额外物理伤害。这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。德莱文可以同时拥有2发旋转飞斧。"
tr "Spell_DravenSpinning_Tooltip" = "德莱文的下次攻击会造成@f1@额外物理伤害。额外伤害相当于@Effect5Amount@加上他额外攻击力的@Effect2Amount@%。
这个斧头将会从目标身上弹到高空。如果德莱文接住了它,那么会立刻准备好下一发旋转飞斧。
德莱文可以同时拥有2发旋转飞斧。"
tr "Spell_EkkoE_Name" = "相位俯冲"
tr "Spell_EkkoE_Summary" = "艾克在为Z型驱动充能的同时灵巧地滚动。他的下次攻击将造成魔法伤害并扭曲时间,并让他传送到他的攻击目标旁。"
tr "Spell_EkkoE_Tooltip" = "艾克朝着目标方向位移一段距离。他的下次攻击将造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并让他传送到他的攻击目标旁。"
tr "Spell_EkkoQ_Name" = "时间卷曲器"
tr "Spell_EkkoQ_Summary" = "艾克扔出一个时光手雷,这个手雷会在命中一个敌方英雄后扩展为一个时间扭曲的力场,对场内的所有敌方单位造成伤害和减速效果。然后它会在短暂的延迟后返回到艾克手上,返回途中会对沿途的敌人造成伤害。"
tr "Spell_EkkoQ_Tooltip" = "艾克扔出一个设备,对沿途的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 它会在命中第一个敌方英雄后扩展为一个减速场,使场内的一切东西减速@Effect2Amount*-100@%。然后它会在短暂的延迟后返回到艾克手上,返回途中会对所有命中的敌人造成@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "Spell_EkkoR_Name" = "时空断裂"
tr "Spell_EkkoR_Summary" = "艾克打破他的时间线,变得不可被选取并回溯到一个更加有利的时间点上。他会回到几秒前的位置,并治疗这几秒内所受的伤势。在完成传送后,传送终点区域附近的敌人都会受到巨量伤害。"
tr "Spell_EkkoR_Tooltip" = "艾克回到过去的时间点上,暂时免疫伤害且无法被选取。他传送回4秒前所在的地方,并在到达后对附近的所有敌人造成@TotalDamage@魔法伤害。此外,艾克会治疗自身@TotalBaseHeal@生命值,且最近4秒里每损失1%生命值就会提升@PercentHealAmpPerPercentMissingHealth@%治疗效果。"
tr "Spell_EkkoW_Name" = "时光交错"
tr "Spell_EkkoW_Summary" = "艾克的普攻对低生命值的敌人造成额外魔法伤害。他可以施放【时光交错】来分离这条时间线,制造一个不稳定的异常时间点,这个时间点会在数秒后对范围内的敌人造成减速效果。如果艾克进入了这个异常时间点,那么他会获得护盾并让范围内的敌人因悬浮在时间中而陷入晕眩状态。"
tr "Spell_EkkoW_Tooltip" = "被动:艾克的普攻会对生命值低于30%的敌人造成额外魔法伤害,伤害值相当于目标的@Effect3Amount@%(+@CharAbilityPower2@%)已损失生命值。对小兵和野怪的伤害:最小为@Effect6Amount@,最大为@Effect5Amount@。
主动:在3秒延迟后,艾克在目标区域制造一个暂时的时间场,并让进入它的敌人减速@Effect10Amount@%。如果艾克进入这个时间场,那么他会引爆它,获得一层持续2秒的护盾,护盾最多可吸收@Effect4Amount@(+@CharAbilityPower@)伤害。在爆炸范围内的敌人会被晕眩@Effect2Amount@秒。"
tr "Spell_ElisePassive_Name" = "蜘蛛女皇"
tr "Spell_ElisePassive_Summary" = "人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪。
蜘蛛形态:普攻造成额外魔法伤害并回复自身生命值。"
tr "Spell_ElisePassive_Tooltip" = "人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪(最多@f3@只小蜘蛛)。
蜘蛛形态:普攻造成额外@f1@(+@f2@)魔法伤害并回复自身@f4@(+@f5@)生命值。"
tr "Spell_EnchantedCrystalArrow_Name" = "魔法水晶箭"
tr "Spell_EnchantedCrystalArrow_Summary" = "艾希射出一支沿直线飞行的魔法水晶箭。如果水晶箭命中了一名敌方英雄,那么它会对该英雄造成伤害和晕眩效果,晕眩时长取决于水晶箭的飞行距离。此外,该英雄附近的敌方单位会受到伤害和减速效果。"
tr "Spell_EnchantedCrystalArrow_Tooltip" = "射出魔法水晶箭,在命中第一个敌方英雄时造成@RMainDamage@魔法伤害并晕眩此目标,晕眩时长取决于飞行距离,最多@MaxStunDuration@秒。目标周围的敌人会受到一半伤害。"
tr "Spell_EzrealArcaneShift_Name" = "奥术跃迁"
tr "Spell_EzrealArcaneShift_Tooltip" = "伊泽瑞尔传送到临近的目标区域,并向最近的敌人发射魔法箭,造成@Damage@魔法伤害。
奥术跃迁会优先选择带有精华跃动效果的目标。"
tr "Spell_EzrealE_Summary" = "伊泽瑞尔传送到附近的目标区域,并向最近的敌人发射一束自动寻敌的魔法箭。优先选择被【精华跃动】击中的敌人。"
tr "Spell_EzrealMysticShot_Effect1Amount_Name" = "额外伤害"
tr "Spell_EzrealMysticShot_Name" = "秘术射击"
tr "Spell_EzrealMysticShot_Tooltip" = "伊泽瑞尔发射一枚能量弹,造成@Damage@物理伤害(附带攻击特效)。
如果它击中一个敌方单位,那么它将减少伊泽瑞尔所有技能@CDRefund@秒冷却时间。"
tr "Spell_EzrealPassive_Name" = "咒能高涨"
tr "Spell_EzrealPassive_Summary" = "伊泽瑞尔的任何技能在击中目标后,都会提升他的攻击速度(最多可叠加5次)。"
tr "Spell_EzrealPassive_Tooltip" = "伊泽瑞尔的任何技能在击中目标后,都会使他的攻击速度提升@AttackSpeedPerStack.0*100@%(最多可叠加@MaxStacks@次),持续@StackDuration@秒。"
tr "Spell_EzrealQ_Summary" = "伊泽瑞尔发射一枚能量弹,如果它击中一个敌方单位,那么它将略微减少伊泽瑞尔所有技能的冷却时间。"
tr "Spell_EzrealR_Summary" = "伊泽瑞尔蓄力然后向目标区域释放长程能量波,对穿过的敌人造成高额伤害(对小兵和非史诗级野怪的伤害会减少)。"
tr "Spell_EzrealTrueshotBarrage_Name" = "精准弹幕"
tr "Spell_EzrealTrueshotBarrage_Tooltip" = "伊泽瑞尔蓄力1秒后向目标区域释放长程能量波,对每个穿过的敌人造成 @Damage@魔法伤害。
对小兵和非史诗级野怪造成@DamageReductionWaveclear.0*100@%伤害。"
tr "Spell_EzrealW_Name" = "精华跃动"
tr "Spell_EzrealW_Summary" = "伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上。如果伊泽瑞尔用技能或攻击命中一个法球时,会将它引爆来造成伤害。"
tr "Spell_EzrealW_Tooltip" = "伊泽瑞尔发射一个法球,法球会附着在命中的第一个敌方英雄或战略点上,附着效果持续@DetonationTimeout@秒。
用技能或攻击命中一个法球时会引爆它,造成@Damage@魔法伤害。用技能引爆时会返还该技能的消耗+@ManaReturn@法力。"
tr "Spell_EzrealWShockCombo_TooltipExtendedBelowLine" = "战略点包括:史诗级野怪、防御塔、召唤水晶和水晶枢纽"
tr "Spell_Feast_Name" = "盛宴"
tr "Spell_Feast_Summary" = "吞噬一个敌方单位,造成高额真实伤害。若目标被吞噬致死,科加斯就会长大,提高最大生命值。"
tr "Spell_Feast_Tooltip" = "贪婪地吞吃一名敌人,造成@RDamage@真实伤害或对野怪和小兵造成@RMonsterDamage@真实伤害。如果科加斯用【R盛宴】击杀了敌方单位,那么他就会获得一层盛宴效果,每层效果都会使他的体型变大且提供@RHealthPerStack@最大生命值加成。
通过吞吃小兵和非史诗级野怪的方式只能获得共@RMinionMaxStacks@层效果。(当前层数:@f3@/@RMinionMaxStacks@)"
tr "Spell_FeralScream_Name" = "野性尖叫"
tr "Spell_FeralScream_Summary" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "Spell_FeralScream_Tooltip" = "使锥形范围内的敌人沉默@Effect2Amount@秒并造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_FerociousHowl_Name" = "坚定意志"
tr "Spell_FerociousHowl_Summary" = "阿利斯塔发出野性的咆哮,移除身上所有控制效果,并且持续时间内所受的物理和魔法伤害将减少。"
tr "Spell_FerociousHowl_Tooltip" = "阿利斯塔移除身上的所有控制效果。在接下来的@RDuration@秒里,阿利斯塔受到的物理和魔法伤害减少@RDamageReduction@%。"
tr "Spell_FiddlesticksDarkWind_Name" = "黑暗之风"
tr "Spell_FiddlesticksDarkWind_Summary" = "一阵风袭击一个敌方单位,溅射周围敌方单位,对其造成伤害并沉默。"
tr "Spell_FiddlesticksDarkWind_Tooltip" = "朝目标敌人放出一只乌鸦,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害然后弹跳到另一个目标上。被击中的目标还会被沉默@Effect2Amount@秒,但在此技能的一个施放周期内只会被沉默一次。
【E黑暗之风】最多可弹跳@Effect3Amount@次并且会优先弹向被生命吸取或还未被击中过的单位。对野怪造成@Effect4Amount@%伤害。"
tr "Spell_FioraE_Name" = "夺命连刺"
tr "Spell_FioraE_Summary" = "菲奥娜的下两次攻击将获得攻击速度加成。第一次攻击会使目标减速,而第二次攻击必定会产生暴击。"
tr "Spell_FioraE_Tooltip" = "菲奥娜的下两次攻击获得@Effect4Amount@%攻击速度加成。第一次攻击无法产生暴击,但会施加一个@Effect3Amount@%减速效果,持续@Effect2Amount@秒。第二次攻击必定会产生暴击,造成@f4@%伤害(@f3@)。"
tr "Spell_FioraPassive_Name" = "决斗之舞"
tr "Spell_FioraPassive_Summary" = "菲奥娜对附近一名敌方英雄发起挑战,并发现其身上的一处破绽。如果她成功击中该破绽,她会得到额外奖励,并会发现下一处破绽。"
tr "Spell_FioraPassive_Tooltip" = "菲奥娜可以察觉出附近敌方英雄的破绽。在对一个破绽进行打击或者等待15秒后,菲奥娜会标出一个新的破绽。
当菲奥娜对一个破绽进行打击时,她会造成目标@PassiveDamageTotal@ 最大生命值的真实伤害,获得@spell.FioraR:PercentMS@%移动速度加成(将在@MovementSpeedDuration@秒里持续衰减),并回复@PassiveHealAmount@生命值。"
tr "Spell_FioraQ_Name" = "破空斩"
tr "Spell_FioraQ_Summary" = "菲奥娜向一个方向冲刺,并刺击一个附近的敌人,造成物理伤害并施加攻击特效。"
tr "Spell_FioraQ_Tooltip" = "菲奥娜向一个方向进行突刺并刺击一个附近的敌人,造成@Effect1Amount@(+@f1@)物理伤害并施加攻击特效。这个技能会优先攻击带有破绽且能够被此技能击杀的单位。
如果这个技能命中了一个敌人,那么就会返还@Effect4Amount@%的冷却时间。"
tr "Spell_FioraR_Name" = "无双挑战"
tr "Spell_FioraR_Summary" = "菲奥娜显示出一个敌方英雄身上的所有四处破绽,并在目标附近时获得移动速度加成。如果菲奥娜命中了所有4处破绽,或者目标在死前至少被命中了1处破绽,那么菲奥娜和范围内的友军就会在接下来的几秒里持续获得治疗效果。"
tr "Spell_FioraR_Tooltip" = "菲奥娜标出目标英雄身上的全部四处破绽,最多可造成@spell.FioraPassive:RDamageTotal@最大生命值的真实伤害。此外,菲奥娜在敌方英雄附近时,会获得【决斗之舞】提供的移动速度加成(@spell.FioraR:PercentMS@%)。
如果菲奥娜在@MarkDuration@秒内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和友军就会在范围内每秒回复@HealPerSecondCalc@生命值,持续@MinHealDuration@到@HealDuration@秒(命中的破绽数越多则持续时间越长)。"
tr "Spell_FioraW_Cooldown" = "@f2@秒冷却时间"
tr "Spell_FioraW_Name" = "劳伦特心眼刀"
tr "Spell_FioraW_Summary" = "菲奥娜在短时间内对所有即将到来的伤害和限制效果进行招架,然后朝着一个方向进行刺击。这个刺击会减速命中的第一个敌方英雄,如果菲奥娜用这个技能格挡掉一个禁锢类效果,那么刺击会造成晕眩效果而非减速效果。"
tr "Spell_FioraW_Tooltip" = "菲奥娜对即将到来的所有伤害、减益效果和控制效果进行招架,持续@Effect2Amount@秒,然后朝目标方向进行刺击。
刺击会对命中的第一个敌方英雄造成@Effect1Amount@(+@f1@)魔法伤害,并使目标的攻击速度和移动速度减少@Effect4Amount@%,持续@Effect3Amount@秒。
如果菲奥娜招架掉一个禁锢类的限制效果,那么她会对目标造成晕眩效果而不是减速效果。"
tr "Spell_FizzE_Name" = "古灵/精怪"
tr "Spell_FizzE_Summary" = "菲兹跳到空中,同时优雅地落在他的长矛上,变得无法被选取。在这个姿态下,菲兹可以选择立原地着陆,也可以选择在着陆之前再跳一段距离。"
tr "Spell_FizzE_Tooltip" = "菲兹撑起他的三叉戟并朝着指针悬停处跳跃,暂时变得不可被选取。
再次激活:菲兹提前取消掉技能,同时第二次跳跃到指针悬停处并对附近的敌人造成@EDamage@魔法伤害。
如果菲兹不再次激活,他就会在一个大范围内造成伤害并使被命中的敌人减速@Effect2Amount@%,持续@Effect4Amount@秒。"
tr "Spell_FizzPassive_Name" = "伶俐斗士"
tr "Spell_FizzPassive_Summary" = "菲兹在移动时可以穿过单位并且从所有来源处受到的伤害都会减少一个固定的数额。"
tr "Spell_FizzPassive_Tooltip" = "菲兹在移动时可以穿过单位并且从所有来源处受到的伤害都会减少@DamageReductionCalc@。
减少的伤害不会多于@DamageReductionMax*100@%。"
tr "Spell_FizzQ_Name" = "淘气打击"
tr "Spell_FizzQ_Summary" = "菲兹穿过他的目标,造成魔法伤害,并施加攻击特效。"
tr "Spell_FizzQ_Tooltip" = "菲兹穿过他的目标,同时造成@CharTotalPhysical2@物理伤害加上@QDamage@魔法伤害。这个技能会施加攻击特效。"
tr "Spell_FizzR_LargeFishDamage" = "大鲨鱼伤害"
tr "Spell_FizzR_MediumFishDamage" = "中鲨鱼伤害"
tr "Spell_FizzR_Name" = "巨鲨强袭"
tr "Spell_FizzR_SmallFishDamage" = "小鲨鱼伤害"
tr "Spell_FizzR_Summary" = "菲兹朝一个方向放出一条小鱼,小鱼会附身在第一个与它接触的敌方英雄身上,同时减速目标。在短暂的延迟之后,一条巨鲨就会破土而出,击飞目标并将目标附近的敌人震开。被命中的所有敌人都会受到魔法伤害和减速效果。"
tr "Spell_FizzR_Tooltip" = "菲兹放出一条小鱼来附身到它命中的第一个敌方英雄身上,同时减速该英雄,提供真实视野并吸引一条鲨鱼。在@DetonationTime@秒后,鲨鱼会破土而出,击飞目标并震开目标附近的其它敌人。
小鱼在附身前的移动距离越远,则它吸引的鲨鱼就越大,同时造成@SmallSharkDamage@到@BigSharkDamage@魔法伤害和40%到80%的减速效果。"
tr "Spell_FizzW_Name" = "海石三叉戟"
tr "Spell_FizzW_Summary" = "菲兹的攻击会让他的敌人们流血,同时造成持续数秒的魔法伤害。菲兹可以强化他的下次普攻来造成额外伤害,并在短时间内强化他的后续普攻。"
tr "Spell_FizzW_Tooltip" = "被动:菲兹的普攻会使敌人流血,同时在@BleedDuration@秒里持续造成@DoTDamage@魔法伤害。
主动:菲兹的下次普攻附带@ActiveDamage@额外魔法伤害并强化菲兹的攻击@OnHitBuffDuration@秒,使这些攻击能在命中时额外附带@OnHitBuffDamage@魔法伤害。
如果主动效果击杀了一个目标,则返还此技能@OnKillManaRefund@法力并将冷却时间重置至@OnKillNewCooldown@秒,但不会提供持续@OnHitBuffDuration@秒的命中附伤增益。"
tr "Spell_FlashFrost_Name" = "寒冰闪耀"
tr "Spell_FlashFrost_Summary" = "艾尼维亚挥动翅膀聚集空气,制造一枚冰晶向目标区域施放,冰冻并伤害路径上的所有敌人。当冰晶爆裂时,它会晕眩并伤害一定范围内的所有敌人。"
tr "Spell_FlashFrost_Tooltip" = "一枚巨大的冰块飞向目标区域,对沿途的敌人们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害
在飞到范围的终点时,或艾尼维亚再次施放此技能时,冰块会爆炸,对小范围内的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount@秒的晕眩效果。
被【寒冰闪耀】伤害的敌人还会被减速@f1@%,持续@Effect5Amount@秒。"
tr "Spell_Fling_Name" = "过肩摔"
tr "Spell_Fling_Summary" = "伤害目标敌方单位,并将他们投掷到辛吉德身后。如果辛吉德将目标扔到强力粘胶上,目标还会被禁锢。"
tr "Spell_Fling_Tooltip" = "辛吉德将一名敌人投掷到自己身后,造成@Effect1Amount@(+@CharAbilityPower@)加上相当于目标@Effect3Amount@%最大生命值的魔法伤害。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢@Effect2Amount@秒。"
tr "Spell_Frostbite_Name" = "霜寒刺骨"
tr "Spell_Frostbite_Summary" = "艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成低额伤害。如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。"
tr "Spell_Frostbite_Tooltip" = "艾尼维亚扇动双翅,朝她的目标喷射出一股刺骨的强风,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
如果目标已被【Q寒冰闪耀】和【R冰川风暴】所减速,那么将会受到该技能双倍的伤害。"
tr "Spell_GalioE_Name" = "正义冲拳"
tr "Spell_GalioE_Summary" = "加里奥将暂时后跳然后冲锋,击飞他遇到的第一个敌方英雄。"
tr "Spell_GalioE_Tooltip" = "加里奥挟着一股强劲向前猛冲,对命中的第一个敌方英雄造成@TotalDamage@魔法伤害并将其击飞@KnockupDuration@秒。沿途的敌人将受到@PVEDamage@魔法伤害。
加里奥在用【正义冲拳】命中地形时将停下。"
tr "Spell_GalioPassive_Cooldown" = "%i:cooldown% @PassiveCooldownModified@秒"
tr "Spell_GalioPassive_Name" = "巨像重击"
tr "Spell_GalioPassive_Summary" = "每过若干秒,加里奥的下次普攻就能在小范围内造成额外魔法伤害。"
tr "Spell_GalioPassive_Tooltip" = "加里奥的下次普攻对附近的敌人造成@TotalDamage@额外魔法伤害。"
tr "Spell_GalioQ_Name" = "战争罡风"
tr "Spell_GalioQ_Summary" = "加里奥发射两道罡风,罡风在汇聚后会形成一团大型龙卷风,造成持续伤害。"
tr "Spell_GalioQ_Tooltip" = "加里奥发射两道罡风,造成@QMissileDamage@魔法伤害。
当罡风汇聚时,它们会合成一股巨型龙卷风,在@SuperQDuration@秒内持续造成相当于各敌人@PercentSuperQDamageTT@%最大生命值的魔法伤害(对野怪的最大伤害值:@SuperQMonsterMaxDamage*3@)。"
tr "Spell_GalioQ_TornadoDamage" = "龙卷风伤害"
tr "Spell_GalioQ_WindblastDamage" = "罡风伤害"
tr "Spell_GalioR_Name" = "英雄登场"
tr "Spell_GalioR_Summary" = "加里奥将一名友军的当前位置作为他的着陆点。在短暂的延迟后,加里奥会落到该位置上,然后击退附近的敌人。"
tr "Spell_GalioR_Tooltip" = "加里奥选定一个友方英雄的当前位置作为他的着陆位置。
当加里奥着陆时,他会对范围内的所有敌人造成@TotalDamage@魔法伤害和@StunDurationOuter@秒击飞效果。"
tr "Spell_GalioW_Name" = "杜朗护盾"
tr "Spell_GalioW_Summary" = "加里奥在防御姿态下蓄力,同时移动速度减慢。在蓄力得以释放时,加里奥将嘲讽并伤害附近的敌人。"
tr "Spell_GalioW_Tooltip" = "被动: 如果加里奥在@PassiveCooldown@秒内没有受到伤害,那么他就会获得一层护盾,可吸收@f3@魔法伤害。
首次施放:加里奥开始蓄力,并获得@Effect1Amount@(+@f2@)(+@f4@)%魔法伤害减免和相当于该数值@f5@%的物理伤害减免。在充能时,加里奥自身会减速@SelfSlow@%。
再次施放:加里奥嘲讽附近的敌方英雄@CCDurationMin@到@CCDurationMax@秒,造成@f8@(+@f9@)到@f10@(+@f11@)伤害,并使伤害减免的持续时长刷新至@DRLingerDuration@秒。嘲讽的持续时长、伤害和距离取决于他的蓄力时长。
这个技能的蓄力不会被控制效果所打断。"
tr "Spell_GangplankPassive_Name" = "烈火审讯"
tr "Spell_GangplankPassive_Summary" = "每过几秒,普朗克的近战攻击就会让他的对手着火。"
tr "Spell_GangplankPassive_Tooltip" = "每过@Cooldown@秒,普朗克的下一次近战攻击就会点燃目标,在@DoTDuration@秒里持续造成共@TotalDamage@额外真实伤害(对防御塔造成一半伤害),并为普朗克提供@MoveSpeed*100@%移速加成,持续@MoveSpeedDuration@秒。
摧毁一个火药桶时会刷新【烈火审讯】并为普朗克提供移动速度。
【Q枪火谈判】不会激活【烈火审讯】。"
tr "Spell_GGun_Name" = "格林机枪"
tr "Spell_GGun_Summary" = "库奇使用格林机枪扫射他面前锥形范围内的敌人,造成伤害并降低敌人护甲和魔法抗性。"
tr "Spell_GGun_Tooltip" = "库奇使用格林机枪不断扫射前方的目标,持续@Effect2Amount@秒,最多造成@Effect1Amount@(+@f1@)伤害,并最多减少@Effect4Amount*-1@护甲和魔法抗性。
格林机枪的伤害有@Effect7Amount*100@%为物理伤害,有@Effect8Amount*100@%为魔法伤害。
防御削减效果会在最后一次被格林机枪击中的@Effect6Amount@秒后消失。"
tr "Spell_GlacialStorm_Name" = "冰川风暴"
tr "Spell_GlacialStorm_Summary" = "艾尼维亚召唤出一朵夹杂着冰块和冰雹的雨云,对敌人造成伤害,并使其减速。"
tr "Spell_GlacialStorm_Tooltip" = "激活:每秒消耗@ManaCostPerSecond@法力。
艾尼维亚在目标区域召唤出一阵夹杂着冰与雹的强雨,其范围会在@GrowthTime@秒里持续扩大,对范围内的敌人造成每秒@TotalDamagePerSecond@魔法伤害并减缓目标@SlowAmount@%的移动速度。
当【冰川风暴】扩展至完全体时,它会减缓目标@EnhancedSlow@%移动速度并造成@BonusMultiplier@%伤害。"
tr "Spell_GnarBigQ_Name" = "投掷顽石"
tr "Spell_GnarE_Name" = "轻跳 / 猛踏"
tr "Spell_GnarE_Summary" = "纳尔跳到一个区域,并在落到任何单位上后,弹跳到更远的区域。
巨型纳尔体积太大,无法弹跳,但落地后会使地面震颤,对区域内的敌人造成伤害。"
tr "Spell_GnarE_Tooltip" = "小型纳尔:跳到一个区域,获得@MinibAS*100@%攻击速度,持续@MiniASDuration@秒。如果纳尔落到一个目标上,那么他会继续向更远处弹跳。造成@MiniTotalDamage@物理伤害,并且如果落到敌方身上,还会对这个敌人造成短暂的减速效果。
巨型纳尔:跳到一个区域,并在着陆时对附近敌人造成@MegaTotalDamage@物理伤害。正好位于纳尔落点处的敌人将会被短暂减速。
如果【猛踏】被用来变形,那么纳尔将仍能进行弹跳。"
tr "Spell_GnarQ_Name" = "投掷回力标 / 投掷顽石"
tr "Spell_GnarQ_Summary" = "纳尔扔出一个回力标,对敌人造成伤害和减速效果,直到开始折返为止。如果纳尔接住了折返的回力标,那么这个技能的冷却时间就会减少。
巨型纳尔扔出一颗石头,石头会在命中第一个敌人后停下,对这个敌人附近的所有敌方单位造成伤害和减速效果。巨型纳尔可以通过拾取这颗石头来减少这个技能的冷却时间。"
tr "Spell_GnarQ_Tooltip" = "小型纳尔:扔出一个回力标,回力标能造成@MiniTotalDamage@物理伤害,以及@SlowAmount*100@%的移动减速效果,减速持续@SlowDuration@秒。回力标在命中第一个敌人后会折返,对后续目标造成@MiniSubsequentMult*100@% 伤害。每个敌人只会被击中一次。接住回力标会减少此技能@MiniCDRefund*100@%冷却时间。
巨型纳尔:扔出一颗石头,石头会在命中敌人后停下,对被命中目标附近的所有敌人造成@MegaTotalDamage@物理伤害和减速效果。捡起石头,会减少此技能@MegaCDRefund*100@%冷却时间。"
tr "Spell_GnarR_Name" = "呐啊!"
tr "Spell_GnarR_Summary" = "巨型纳尔将身边的所有东西都朝着一个选定的方向投掷,对他们造成伤害和减速效果。被投到墙上的敌人会被晕眩,并承受额外的伤害。"
tr "Spell_GnarR_Tooltip" = "小型纳尔:被动: 【W亢奋】的移动速度加成提升至@RHyperMovementSpeedPercent@%。
巨型纳尔:将附近的所有敌人朝着一个特定方向震击,造成@Damage@物理伤害和@RSlowPercent@%减速效果,减速持续@RCCDuration@秒。被震到墙上的敌人会承受此技能@RWallHitDamageMultiplier@%的伤害,并受到晕眩效果而不是减速效果。"
tr "Spell_GnarW_Name" = "亢奋 / 痛殴"
tr "Spell_GnarW_Summary" = "纳尔的攻击和施法会让他亢奋起来,造成额外伤害并为他提供移动速度加成。
巨型纳尔已经过于暴怒,所以用不着亢奋了,因此他会用后脚暴跳,并猛击他面前的区域,使区域内的所有敌人晕眩。"
tr "Spell_GnarW_Tooltip" = "小型纳尔:被动:对相同目标的每第三次攻击或施法,都会造成额外的@MiniTotalDamage@+目标@MiniPercentHPDamage*100@%最大生命值的魔法伤害,并为纳尔提供@f1@%移动速度加成,该移速加成会在3秒里持续衰减(对野怪的最大伤害:@MiniMonsterCap@)。
巨型纳尔:使一个范围内的敌人晕眩@MegaStunDuration@秒,并造成@MegaTotalDamage@物理伤害。
纳尔在从巨型变成小型时,会获得【亢奋】的移动速度加成。"
tr "Spell_GragasE_Name" = "肉弹冲击"
tr "Spell_GragasE_Summary" = "古拉加斯向目标区域冲锋,在撞上第一个敌人后,对附近的所有敌方单位造成伤害和晕眩效果。"
tr "Spell_GragasE_Tooltip" = "古拉加斯向前冲,并撞击命中的第一名敌人。他会对范围内的敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们撞开,造成@Effect2Amount@秒晕眩效果。
当古拉加斯用肉弹冲击撞到敌方单位时,这个技能的冷却时间会减少@f1@秒。"
tr "Spell_GragasQ_Name" = "滚动酒桶"
tr "Spell_GragasQ_Summary" = "古拉加斯将酒桶滚到目标地点,酒桶可以被主动引爆或在到达目标地点4秒后自行爆炸。被酒桶炸到的敌人,移动速度会被降低。"
tr "Spell_GragasQ_Tooltip" = "古拉加斯将酒桶滚到目标地点。在再次激活时,或在到达目标地点@Effect4Amount@秒后,酒桶会爆炸,对附近敌人造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并将他们的移动速度减少@Effect2Amount@%,持续@Effect3Amount@秒。
它的伤害和减速幅度会随着酒桶的发酵而提升,最多可在@Effect5Amount@秒后提升至@Effect6Amount@%。对小兵仅造成@Effect7Amount@%伤害。"
tr "Spell_GragasR_Name" = "爆破酒桶"
tr "Spell_GragasR_Summary" = "古拉加斯向目标区域投掷他的酒桶,对爆炸范围内的所有敌人造成伤害和击退效果。"
tr "Spell_GragasR_Tooltip" = "古拉加斯抛出他的酒桶。酒桶在着陆后会爆炸,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害,并且将他们从爆炸中震开。"
tr "Spell_GragasW_Name" = "醉酒狂暴"
tr "Spell_GragasW_Summary" = "古拉加斯痛饮酒桶里的佳酿,持续1秒。在喝完之后,他会因醉酒而得到强化,下次普通攻击会对附近的所有目标造成更多伤害,并且自身所受的伤害会降低。"
tr "Spell_GragasW_Tooltip" = "古拉加斯痛饮佳酿,在接下来的@Effect5Amount@秒里,他所受的伤害会降低@Effect1Amount@% (+@CharAbilityPower2*100@%)。
在完成引导后,他的下次普通攻击会对附近的敌人造成魔法伤害,伤害值相当于@Effect3Amount@ (+@CharAbilityPower@)加上目标@Effect2Amount@%的最大生命值(对野怪的最大伤害值为@Effect4Amount@)。"
tr "Spell_GravesChargeShot_Name" = "终极爆弹"
tr "Spell_GravesChargeShot_Summary" = "格雷福斯射出一枚爆破弹,对它所命中的第一个敌人造成重度伤害。在命中一名英雄或者达到它的最大射程之后,爆弹会爆炸,并对锥形范围内的敌人造成伤害。"
tr "Spell_GravesChargeShot_Tooltip" = "格雷福斯射出一枚爆破弹,并因发射时的超强后坐力而被击退。对命中的第一个敌人造成@Damage@物理伤害。在命中一名敌方英雄,或者达到最大射程之后,终极爆弹将会分裂,对目标之后锥形范围内的敌人造成@FalloffDamage@物理伤害。"
tr "Spell_GravesMove_Name" = "快速拔枪"
tr "Spell_GravesMove_Summary" = "格雷福斯向前冲刺,获得一层持续数秒的护甲加成。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。格雷福斯的每次未被闪避的普通攻击,都会减少这个技能的冷却时间并刷新防御属性加成。"
tr "Spell_GravesMove_Tooltip" = "格雷福斯向目标区域冲刺,在移动时进行一次快速装弹。格雷福斯获得一层持续4秒的纯爷们效果(可叠加)。如果格雷福斯朝着一名敌方英雄冲刺,则会获得两层纯爷们效果。
普攻在命中时会使【快速拔枪】的冷却时间缩短@Effect4Amount@秒。在格雷福斯对非小兵单位造成伤害时,纯爷们的持续时间会刷新。
纯爷们提供@Effect5Amount@护甲(最多可叠加@Effect10Amount@次)。"
tr "Spell_GravesQLineSpell_Name" = "穷途末路"
tr "Spell_GravesQLineSpell_Summary" = "格雷福斯发射一颗爆破性的榴弹,会在2秒后引爆,或是在碰到地形的0.2秒后立刻爆炸。"
tr "Spell_GravesQLineSpell_Tooltip" = "格雷福斯发射一颗火药弹,对一条直线上的敌人造成@Effect1Amount@(+@f1@)物理伤害。
在2秒后,或与地形产生碰撞的@Effect6Amount@秒后,火药弹会爆炸,对附近的所有敌人造成@Effect2Amount@(+@f2@)物理伤害。"
tr "Spell_GravesSmokeGrenade_Name" = "烟幕弹"
tr "Spell_GravesSmokeGrenade_Summary" = "格雷福斯朝目标区域掷出一颗烟幕弹。如果敌人处在烟幕之中,则其视野会被降低。被烟幕弹的初始冲击所命中的敌人会受到魔法伤害并且移动速度会被短暂降低。"
tr "Spell_GravesSmokeGrenade_Tooltip" = "格雷福斯发射一枚烟雾弹,来制造一团持续4秒的黑色烟幕。在黑色烟幕中的敌人无法看到烟幕之外。
被烟幕弹的初始冲击所命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,且移动速度会降低@Effect2Amount@%,持续@Effect5Amount@秒。"
tr "Spell_HallucinateFull_Name" = "幻像"
tr "Spell_HallucinateFull_Summary" = "萨科在身边制造一个自己的幻像,幻像能够攻击周围的敌人(对防御塔造成较少伤害)。在死亡时爆炸,它会爆炸,生成三个小型惊吓魔盒并对附近的敌人造成伤害。"
tr "Spell_HallucinateFull_Tooltip" = "萨科暂时消失然后制造一个自己的幻像。幻像最多可持续18秒,并在死亡时爆炸,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并生成三个小型【惊吓魔盒】。
- 小型魔盒造成@Effect6Amount@(+@CharAbilityPower2@)伤害,让敌人逃窜@Effect7Amount@秒,并会一起触发。
- 幻像造成萨科@Effect8Amount@%的伤害并承受@Effect2Amount@%额外伤害。
可以通过按住alt键的同时使用鼠标右键或再次施放此技能来控制幻像。"
tr "Spell_Headbutt_Name" = "野蛮冲撞"
tr "Spell_Headbutt_Summary" = "阿利斯塔冲撞目标,对其造成伤害并击退目标。"
tr "Spell_Headbutt_Tooltip" = "阿利斯塔顶向一名敌人,造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并击退目标。"
tr "Spell_HecarimRamp_Name" = "毁灭冲锋"
tr "Spell_HecarimRamp_Summary" = "赫卡里姆获得不断提升的移动速度加成并且移动时可以无视单位的碰撞体积。他的下一次攻击将会击退目标,并且造成额外物理伤害,伤害值基于他在激活该技能后所移动的距离。"
tr "Spell_HecarimRamp_Tooltip" = "赫卡里姆获得不断提升的移动速度加成,并且移动时可以无视单位的碰撞体积,持续@Effect5Amount@秒。他的下一次攻击将会击退目标,并且造成@Effect4Amount@(+@CharBonusPhysical@)点到@Effect3Amount@(+@CharBonusPhysical2@)点物理伤害,伤害值基于赫卡里姆在激活该技能后所移动的距离(击退距离也会基于移动距离增长)。
在【R暗影冲击】期间,【E毁灭冲锋】的剩余持续时间会暂停计时。"
tr "Spell_HecarimRapidSlash_Name" = "暴走"
tr "Spell_HecarimRapidSlash_Summary" = "赫卡里姆猛劈周围的敌人,同时造成物理伤害。"
tr "Spell_HecarimRapidSlash_Tooltip" = "赫卡里姆猛劈周围的敌人,造成@BaseDamage@(+@f1@)物理伤害。(对小兵的伤害为@MinionDamageRatio*100@%)
如果赫卡里姆用这次攻击伤害了至少一名敌人,那么他会获得一层暴走效果,在短时间里减少此技能@RampageCooldownReduction@秒的基础冷却时间并提升此技能@RampageBonusRatio*100@%伤害。这个效果最多可叠加@MaxStacks@层。"
tr "Spell_HecarimUlt_Name" = "暗影冲击"
tr "Spell_HecarimUlt_Summary" = "赫卡里姆召唤幽魂骑兵向前冲锋,对一条直线上的敌人造成魔法伤害。赫卡里姆会在完成他的冲锋时发出一道冲击波,来使周围的敌人惊慌失措地逃命。"
tr "Spell_HecarimUlt_Tooltip" = "赫卡里姆召唤幽魂骑兵向前冲锋,对命中的敌人造成@BaseDamage@(+@CharAbilityPower@)魔法伤害。
赫卡里姆会朝他冲锋的终点发出一道冲击波,使周围的敌人恐惧地逃离赫卡里姆,恐惧效果持续@FearDurationMin@到@FearDurationMax@秒(通过冲锋距离来提升)。
赫卡里姆自己只会移动至目标区域。骑兵们则会跑完全程。"
tr "Spell_HecarimW_Name" = "恐惧之灵"
tr "Spell_HecarimW_Summary" = "赫卡里姆在短时间内对敌人持续造成魔法伤害。赫卡里姆会基于敌人所受的伤害来恢复生命值。"
tr "Spell_HecarimW_Tooltip" = "在@Effect3Amount@秒的持续时间里,赫卡里姆会对附近的所有敌人造成总共@Effect2Amount@(+@CharAbilityPower@)魔法伤害。同时,赫卡里姆会回复生命值,回复的生命值相当于这些敌人所受任何伤害的@Effect1Amount@%。
赫卡里姆从小兵或野怪身上回复的生命值不能超过@Effect4Amount@点。"
tr "Spell_HeimerdingerE_Name" = "CH-2电子风暴手雷"
tr "Spell_HeimerdingerE_Summary" = "黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成伤害,并对被它直接命中的敌人造成晕眩效果,且对附近单位造成减速效果。"
tr "Spell_HeimerdingerE_Tooltip" = "黑默丁格朝一个位置掷出一颗手雷,来对敌方单位造成@Damage@魔法伤害,并使其移动速度减少@SlowPercent.0*100@%,持续@SlowDuration@秒。爆炸中心的敌人还会被晕眩@StunDuration@秒。
命中一个敌人会使附近的炮台光束得到完全充能。"
tr "Spell_HeimerdingerPassive_Name" = "海克斯科技亲和"
tr "Spell_HeimerdingerPassive_Tooltip" = "在友方防御塔和由黑默丁格部署的炮台附近时,黑默丁格获得@MovementSpeed.0*100@% 移动速度加成。"
tr "Spell_HeimerdingerQ_Cost" = "@KitCost@套炮台配置和@Cost@法力"
tr "Spell_HeimerdingerQ_ListType_BeamDamage" = "光束伤害"
tr "Spell_HeimerdingerQ_ListType_CannonDamage" = "加农炮伤害"
tr "Spell_HeimerdingerQ_Name" = "H-28 G 进化炮台"
tr "Spell_HeimerdingerQ_Ping_CurrentCharges" = "@SrcNameWithColon@@SlotName@ - @SubA@座炮台已就绪"
tr "Spell_HeimerdingerQ_Ping_NextCharge" = "@SrcNameWithColon@@SlotName@ -下一个炮台还差@SubA@秒"
tr "Spell_HeimerdingerQ_Summary" = "黑默丁格放置一座快速开火的加农炮台,它还配有一个次级穿透光束发射器(炮台对防御塔造成一半伤害)。"
tr "Spell_HeimerdingerQ_Tooltip" = "放置一座炮台。炮台会优先攻击黑默丁格的目标和正在攻击黑默丁格的敌人。黑默丁格每@KitCooldown@秒生成一套炮台配置并且可以同时持有@MaxKits@ 套配置。"
tr "Spell_HeimerdingerQ_TooltipExtendedBelowLine" = "炮台属性
生命值:@TurretHealth@
加农炮攻击:@Damage@魔法伤害
光束攻击:@DamageBeam@魔法伤害每@BeamCooldown@秒
可同时存在的最大炮台数量:@MaxTurrets@
"
tr "Spell_HeimerdingerR_EUltBaseDamage" = "闪电手雷伤害"
tr "Spell_HeimerdingerR_Name" = "升级!!!"
tr "Spell_HeimerdingerR_QUltBaseDamage" = "尖端炮台加农炮伤害"
tr "Spell_HeimerdingerR_QUltBaseDamageBeam" = "炮台光束伤害"
tr "Spell_HeimerdingerR_Tooltip" = "让黑默丁格的下一个技能免费施放并提供加成效果。再次激活可取消施放。
H-28Q尖端炮台:放置一个持续8秒的炮台,它的加农炮可造成@QUltDamage@魔法伤害,它的光束可造成@QUltDamageBeam@魔法伤害。它拥有溅射伤害、免疫控制、它的攻击可对敌人造成2秒的25%减速效果并且它不会被算入炮台限制。
海克斯导弹集群:发射4波导弹,每颗导弹造成@WUltBaseDamage@魔法伤害。被多颗导弹命中的英雄和野怪受到的伤害会降低,最多受到@WUltTotalDamage@伤害。
CH-3X闪电手雷:投掷一颗能够弹跳3次的手雷,造成@EUltDamage@魔法伤害。晕眩和减速区域都会更大且减速效果增强至80%。"
tr "Spell_HeimerdingerR_WUltBaseDamage" = "导弹群集伤害"
tr "Spell_HeimerdingerR_WUltTotalBaseDamage" = "导弹群集最大伤害"
tr "Spell_HeimerdingerW_Name" = "海克斯科技微型导弹"
tr "Spell_HeimerdingerW_Summary" = "黑默丁格以鼠标悬停处为焦点,发射数枚长程导弹。"
tr "Spell_HeimerdingerW_Tooltip" = "以鼠标悬停处为焦点,呈扇形发射5枚导弹。导弹造成@Damage@魔法伤害。额外导弹在命中时造成较少伤害:
英雄和野怪:@ExtraHitDamage@魔法伤害,最多受到@TotalDamage@总伤害。
小兵: @ExtraHitDamageMinions@魔法伤害
导弹在命中敌方英雄后会使附近的炮台光束得到充能。"
tr "Spell_Highlander_MovementSpeedIncrease" = "移动速度提升"
tr "Spell_Highlander_Name" = "高原血统"
tr "Spell_Highlander_Summary" = "易以超乎想象的身法进行移动,短时间内提升移动速度和攻击速度,并免疫减速效果。该技能激活期间,易在击杀掉一名敌方英雄的同时,会延长该技能的持续时间。在击杀和助攻后,也会被动地减少易其它技能的冷却时间。"
tr "Spell_Highlander_Tooltip" = "被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少@RCooldownRefund*100@%。
主动:移动速度提高@RMSBonus@%,攻击速度提高@RASBonus@%,并且免疫减速效果,持续@RDuration@秒。在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。"
tr "Spell_Highlander_TooltipSimple" = "被动:在获得击杀或者助攻的同时,会使易大师的普通技能的冷却时间减少。
主动:移动速度、攻击速度提高,并且免疫减速效果,持续@RDuration@秒。
在激活时,击杀或者助攻都会使高原血统的持续时间延长@RKillAssistExtension@秒。"
tr "Spell_IllaoiE_Name" = "灵魂试炼"
tr "Spell_IllaoiE_Summary" = "俄洛伊把灵魂从一名敌人的肉身中扯出,强迫它站在她面前。 灵魂会将其所受的一部分伤害传递到本体上。如果灵魂被击杀,或者本体离灵魂过远,那么本体就会成为一个躯壳并且开始生成触手。"
tr "Spell_IllaoiE_Tooltip" = "俄洛伊从一名敌方英雄身上扯出灵魂,持续@Effect3Amount@秒。灵魂可以被攻击,并且所受的@Effect1Amount@%(+@f5@%)伤害会传递给本体。
如果灵魂死亡或者离本体过远,那么目标会变成一具躯壳,持续@Effect2Amount@秒,并被减速@Effect8Amount@%,持续@Effect5Amount@秒。躯壳每@f1@秒生成一条触手,前提是附近没有其它触手。
触手会每@TimeBetweenVesselTentacleSlams@秒自动猛击一次灵魂和躯壳。"
tr "Spell_IllaoiPassive_Name" = "古神先知"
tr "Spell_IllaoiPassive_Summary" = "俄洛伊和她创造的躯壳会在附近的不可穿越的地形上生成触手。触手会挥向灵魂,躯壳,以及俄洛伊的【严酷训诫】的受害者们。触手会在命中敌人时造成物理伤害,如果命中目标是英雄还会治疗俄洛伊。"
tr "Spell_IllaoiPassive_Tooltip" = "俄洛伊彰显她神祗的风采,如果附近没有任何触手存在的话,就会在附近不可通过的地形上生成一条触手(@SpawnCD@秒冷却时间)。触手不会自行攻击,但可通过俄洛伊的技能来让它们猛击。
猛击造成@f1.0@(+@f2.0@)(+@f5.0@)物理伤害。如果猛击对1名以上的敌方英雄造成伤害,那么俄洛伊就会治疗自身@MissingHPPercentHeal*100@%的已损失生命值。
当多条触手同时命中一名敌方英雄时,除第一条之外的触手都只造成50%伤害。
触手会持续到被击杀,或是俄洛伊不在其范围内长达@TentacleDisabledLifetime@秒时消散。"
tr "Spell_IllaoiQ_Name" = "触手猛击"
tr "Spell_IllaoiQ_Summary" = "提升触手造成的伤害。在激活时,俄洛伊会挥出一条触手来造成物理伤害。"
tr "Spell_IllaoiQ_Tooltip" = "被动:猛击伤害提升@Effect6Amount*100@%(@f1@)。
主动:俄洛伊挥舞她的神像,使一条触手向前猛击。"
tr "Spell_IllaoiR_Name" = "过界信仰"
tr "Spell_IllaoiR_Summary" = "俄洛伊将她的神像砸在地上,对附近的敌人造成物理伤害。每命中一个敌人就会生成一条触手。"
tr "Spell_IllaoiR_Tooltip" = "俄洛伊将她的神像砸入地面,对附近的敌人造成@DamageCalc@物理伤害并且每命中一个敌方英雄就会生成一条触手。
在接下来的@Duration@秒里,触手无法被选取, 猛击变快50%,并且【W严酷训诫】的基础冷却时间降至2秒。
“温和友善的确是某些神明的行迹,但我侍奉的不在此列。”"
tr "Spell_IllaoiW_Name" = "严酷训诫"
tr "Spell_IllaoiW_Summary" = "俄洛伊跃向她的目标,造成物理伤害并使附近的触手也挥向目标。"
tr "Spell_IllaoiW_Tooltip" = "俄洛伊的下次普攻将跃向目标并造成额外物理伤害,伤害值相当于目标@f1*100@%的最大生命值[@Effect1Amount*100@%+@f2*100@%每100攻击力]。
当她击中敌人时,附近的触手也将猛击目标。
此技能的额外伤害最低造成@WMinDamage@伤害。对野怪的额外伤害上限为@Effect3Amount@。"
tr "Spell_InsanityPotion_Name" = "疯狂药剂"
tr "Spell_InsanityPotion_Summary" = "辛吉德喝下精心炮制的化学药剂,大幅提高战斗属性。"
tr "Spell_InsanityPotion_Tooltip" = "辛吉德喝下化学药剂,增加@StatAmount@法术强度、护甲、魔法抗性、移动速度、生命回复和法力回复,持续@Duration@秒。"
tr "Spell_IreliaE_Name" = "比翼双刃"
tr "Spell_IreliaE_Summary" = "艾瑞莉娅放出两柄相互聚拢的利刃。利刃之间被击中的敌人会受到伤害、晕眩效果并被标记。"
tr "Spell_IreliaE_Tooltip" = "艾瑞莉娅召出两柄朝着彼此飞行的利刃,造成@TotalDamage@魔法伤害和@StunDuration@秒晕眩效果。
英雄和大型野怪会被标记@MarkDuration@秒。"
tr "Spell_IreliaE2_Name" = "比翼双刃"
tr "Spell_IreliaE2_Tooltip" = "艾瑞莉娅放置第二把利刃。"
tr "Spell_IreliaPassive_Name" = "艾欧尼亚热诚"
tr "Spell_IreliaPassive_Summary" = "当艾瑞莉娅用技能命中敌人时,她会获得可叠加的攻击速度加成。这个效果在满层时还会为艾瑞莉娅提供攻击附伤。"
tr "Spell_IreliaPassive_Tooltip" = "当艾瑞莉娅用她的技能命中敌人时,她会获得一层【艾欧尼亚热诚】效果,持续@BuffDuration@秒。每层效果可为她提供@SingleStackAS@%攻击速度。
在满(@MaxStacks@)层后,【艾欧尼亚热诚】还会提供@OnHitBonus@攻击附伤。
艾瑞莉娅每次攻击英雄或大型野怪时,都会刷新【艾欧尼亚热诚】的持续时间。
如果一个技能命中了多个英雄,那么它会提供多层效果。"
tr "Spell_IreliaQ_BonusMinionDamage" = "对小兵的额外伤害"
tr "Spell_IreliaQ_HealADRatio" = "治疗收益"
tr "Spell_IreliaQ_Name" = "利刃冲击"
tr "Spell_IreliaQ_Summary" = "艾瑞莉娅向前突进以打击她的目标,并治疗自身。如果目标被标记或死于利刃冲击,那么它的冷却时间会刷新。"
tr "Spell_IreliaQ_Tooltip" = "艾瑞莉娅向一名敌人发起突进,造成@ChampionDamage@物理伤害,施加攻击特效并治疗@HealAmount@生命值。
如果目标已被标记或死于【利刃冲击】,那么【利刃冲击】的冷却时间会重置。
【利刃冲击】对小兵造成@MinionDamage@额外伤害。"
tr "Spell_IreliaR_Name" = "先锋之刃"
tr "Spell_IreliaR_Summary" = "艾瑞莉娅发射庞大数量的利刃,它们会在命中一名敌方英雄时向外爆开。被利刃命中的敌人会受到伤害并被标记。然后利刃会形成一道刃墙,在敌人穿过时造成伤害、和减速效果。"
tr "Spell_IreliaR_Tooltip" = "艾瑞莉娅结成一阵风暴般的利刃,它们会在命中一名敌方英雄时向外爆开。利刃造成@MissileDamage@魔法伤害并标记英雄和野怪@MarkDuration@秒。
艾瑞莉娅随后会将利刃形成一道刃墙,持续@ZoneDuration@ 秒。穿过刃墙的敌人会受到@ZoneDamage@魔法伤害,并被减速@SlowAmount@%,持续@CCDuration@秒。"
tr "Spell_IreliaR_WallDamage" = "刃墙伤害"
tr "Spell_IreliaR_WallDuration" = "刃墙持续时间"
tr "Spell_IreliaW_Name" = "距破之舞"
tr "Spell_IreliaW_Summary" = "艾瑞莉娅开始蓄力以进行一次打击,蓄力越久则打击造成的伤害越多。在蓄力期间她所受的物理伤害降低。"
tr "Spell_IreliaW_Tooltip" = "第一段施放:艾瑞莉娅将她的利刃结成防御阵形,获得@FinalPhysicalDR@%物理伤害减免,但在结阵期间无法行动。
第二段施放:艾瑞莉娅将利刃们猛挥出去,造成@MinDamageCalc@物理伤害。伤害值会随蓄力时间提升,最多可提升至@MaxDamageCalc@,需要蓄力@ChargeTimeForMax@秒。
【距破之舞】无法被打断。"
tr "Spell_IvernE_Name" = "种豆得瓜"
tr "Spell_IvernE_Summary" = "艾翁在一个友军身上放置一个护盾,护盾会在短暂延迟后爆炸,减速并伤害敌人。"
tr "Spell_IvernE_Tooltip" = "艾翁为一位友军加上护盾,可吸收最多@Effect1Amount@(+@f3@)伤害。2秒后,护盾会爆炸,造成@Effect2Amount@(+@f4@)魔法伤害并使敌人减速@Effect3Amount@%,持续@Effect4Amount@秒。
也能施放在小菊身上。"
tr "Spell_IvernQ_Name" = "根深敌固"
tr "Spell_IvernQ_Summary" = "艾翁召唤出一束荆棘,对命中的敌方单位造成伤害和禁锢效果。艾翁的友军可以突进到禁锢目标附近。"
tr "Spell_IvernQ_Tooltip" = "艾翁召唤一束荆棘,造成@Effect5Amount@(+@f1@)魔法伤害并禁锢命中的第一个敌人,持续@Effect1Amount@秒。友军可以点击被禁锢的敌人来朝着该敌人突进,直到友军与该敌人的距离等于友军的攻击距离为止。"
tr "Spell_IvernR_Name" = "小菊!"
tr "Spell_IvernR_Summary" = "艾翁召唤他的护卫好友——小菊——来与他并肩战斗。小菊如果连续攻击相同英雄三次,就会释放出一道冲击波。"
tr "Spell_IvernR_Tooltip" = "艾翁召唤出他的护卫好友——小菊,持续@f6@秒。如果小菊对相同的敌方英雄进行了3次连续的攻击,那么她就会施放一道冲击波来将敌人击飞1秒(冷却时间:3秒)。小菊拥有:- 生命值:@TotalDaisyHP@
- 护甲和魔法抗性:@TotalBonusResists@
- 攻击力:@TotalDaisyAD@
再次施放这个技能将指挥小菊前往一个新的目标或位置。"
tr "Spell_IvernW_Cooldown" = "@f12@秒冷却时间"
tr "Spell_IvernW_Name" = "揠苗助攻"
tr "Spell_IvernW_Summary" = "在草丛中,艾翁的攻击方式将变成远程,并且造成额外魔法伤害。艾翁可以激活这个技能来创造一块草丛。"
tr "Spell_IvernW_Tooltip" = "被动:在草丛中,艾翁的攻击方式会变为远程,并造成@Effect5Amount@(+@f2@)额外魔法伤害。
主动:艾翁种下一块草丛,持续@Effect1Amount@秒。在草丛被种下的3秒里,草丛会显示草丛中或草丛附近的视野。"
tr "Spell_JackInTheBox_Name" = "惊吓魔盒"
tr "Spell_JackInTheBox_Summary" = "萨科丢出一个隐形且会动的惊吓魔盒。在触发时,盒子会恐惧附近的敌人,然后对其进行攻击。"
tr "Spell_JackInTheBox_Tooltip" = "萨科创造惊吓魔盒,魔盒会在@Effect5Amount@秒后从敌方视野中消失。它会在敌人靠近时,或是被守卫或饰品给发现时弹出,让周围的敌人慢速逃窜@Effect3Amount@秒。
它的攻击造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。它可在隐藏状态下持续@Effect4Amount@(+@CharAbilityPower2@)秒,或在攻击状态下可持续5秒。"
tr "Spell_JarvanIVCataclysm_Name" = "天崩地裂"
tr "Spell_JarvanIVCataclysm_Summary" = "嘉文四世勇猛地跃向目标敌方英雄,对其造成物理伤害,并在敌人周围形成环形障碍,持续数秒。在嘉文四世着陆时,目标附近的敌人也会受到伤害。"
tr "Spell_JarvanIVCataclysm_Tooltip" = "勇猛地跃向目标敌方英雄,对目标及附近的敌人造成@DamageCalc@物理伤害,并在目标周围形成环形障碍,持续@WallDuration@秒。
再次激活,将使障碍倒塌。"
tr "Spell_JarvanIVDemacianStandard_Name" = "德邦军旗"
tr "Spell_JarvanIVDemacianStandard_Summary" = "嘉文四世携带着德玛西亚的骄傲,能被动地给予他额外的攻击速度。激活德邦军旗会使嘉文四世放置一面德玛西亚军旗,在军旗的着陆点造成魔法伤害,并强化军旗附近的队友们的攻击速度。"
tr "Spell_JarvanIVDemacianStandard_Tooltip" = "被动:获得@Effect3Amount*100@%攻击速度加成。
主动:投掷一柄德邦军旗,对敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并使附近友方英雄获得@Effect3Amount*100@%攻击速度加成,持续@Effect4Amount@秒。"
tr "Spell_JarvanIVDragonStrike_Name" = "巨龙撞击"
tr "Spell_JarvanIVDragonStrike_Summary" = "嘉文四世的长矛穿透敌人,对沿途的敌人造成物理伤害和护甲击碎效果。如果嘉文四世该技能指向德邦军旗,那么他将会被导向军旗,并击飞沿途所有敌人。"
tr "Spell_JarvanIVDragonStrike_Tooltip" = "用嘉文四世的长矛穿透敌人,对路径上所有敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少这些敌人@Effect2Amount@%护甲,持续@Effect3Amount@秒。
如果该技能指向德邦军旗,则嘉文四世会被引向军旗,并击飞沿途的所有敌人。即使是在被禁锢时,这个位移效果仍然能够触发。"
tr "Spell_JarvanIVGoldenAegis_Name" = "黄金圣盾"
tr "Spell_JarvanIVGoldenAegis_Summary" = "嘉文四世召唤古德玛西亚国王保护自己,护盾吸收伤害并减速附近敌人。"
tr "Spell_JarvanIVGoldenAegis_Tooltip" = "提供一个拥有@Effect1Amount@(+@f1@[相当于@Effect6Amount*100@%最大生命值]x周围敌方英雄数)生命值的护盾,持续@Effect4Amount@秒,同时减缓周围敌人@Effect2Amount@%的速度,持续@Effect5Amount@秒。"
tr "Spell_JarvanIVMartialCadence_Name" = "战争律动"
tr "Spell_JarvanIVMartialCadence_Summary" = "嘉文四世对一名敌人发起的第一次普攻会造成基于目标当前生命值的额外物理伤害。这个效果在数秒内无法重复作用于同一目标。"
tr "Spell_JarvanIVMartialCadence_Tooltip" = "对一名敌人发起的第一次普攻将造成目标@f2@%当前生命值的额外物理伤害(最大值:@MaximumCadenceDamage@)。这个效果不能在@f1@秒内再次作用于同一目标身上。"
tr "Spell_JavelinToss_JavelinCost" = "标枪法力消耗"
tr "Spell_JavelinToss_Name" = "标枪投掷 / 推倒"
tr "Spell_JavelinToss_Summary" = "人类形态下,奈德丽向她的目标投掷标枪,飞行中击中目标造成伤害。美洲狮形态下,她的下一次攻击会试图对目标造成致命伤害,目标的生命值越低,造成的伤害越大。"
tr "Spell_JavelinToss_Tooltip" = "人类形态:奈德丽投掷她的标枪,造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。如果标枪投掷的行驶距离超过了奈德丽的普攻距离,那么标枪的伤害就会增长,在最远距离处的伤害可达@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
美洲狮形态:奈德丽下次普通攻击将造成额外伤害,敌方目标的生命值越低,造成伤害越大。"
tr "Spell_JaxCounterStrike_Name" = "反击风暴"
tr "Spell_JaxCounterStrike_Summary" = "贾克斯的武艺让他能够在短时间里躲闪掉所有即将到来的普通攻击,随后对所有周围的敌人快速发起反击,并将他们击晕。"
tr "Spell_JaxCounterStrike_Tooltip" = "贾克斯进入一个最多持续@Effect6Amount@秒的防御姿态,能够躲闪掉一切即将到来的普通攻击,并且减少@Effect3Amount@%来自范围技能的伤害。
2秒之后,或再次激活此技能后,贾克斯会将周围的敌人打晕@Effect2Amount@秒,并对他们造成@Effect1Amount@(+@f2@)物理伤害。
贾克斯每躲掉一次攻击,则反击风暴的伤害值提升@Effect5Amount@%(最多可提升@Effect4Amount@%的伤害)。"
tr "Spell_JaxEmpowerTwo_Name" = "蓄力一击"
tr "Spell_JaxEmpowerTwo_Summary" = "贾克斯为武器充能,使他的下次攻击能造成额外伤害。"
tr "Spell_JaxEmpowerTwo_Tooltip" = "贾克斯给他的武器充能,使他的下次攻击或【Q跳斩】造成额外@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_JaxLeapStrike_Name" = "跳斩"
tr "Spell_JaxLeapStrike_Summary" = "贾克斯跳向一个单位。如果目标是敌人,贾克斯会用他的武器狠狠地抽打敌人的脸,造成额外伤害。"
tr "Spell_JaxLeapStrike_Tooltip" = "贾克斯跳向目标单位,如果目标是敌人则会攻击,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害。"
tr "Spell_JaxRelentlessAssault_Name" = "宗师之威"
tr "Spell_JaxRelentlessAssault_Summary" = "每连续攻击2次,第3次攻击就会造成额外的魔法伤害。另外,贾克斯可以激活这个技能来施放他的内力,暂时性地提升他的护甲和魔法抗性。"
tr "Spell_JaxRelentlessAssault_Tooltip" = "被动:每第3次连续的攻击会造成@DamageCalc@额外魔法伤害。
主动:贾克斯增强他的决心,提升@ArmorCalc@护甲和@MRCalc@魔法抗性,持续@ActiveDuration@秒。"
tr "Spell_JayceAccelerationGate_Name" = "加速之门"
tr "Spell_JayceAccelerationGate_Summary" = "展开一个加速之门,所有穿过它的友军英雄都会得到移动速度加成。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升。"
tr "Spell_JayceAccelerationGate_Tooltip" = "展开一个持续@Duration@秒的加速之门,所有穿过它的友军都会得到@MovementSpeed*100@% 的移动速度加成,加速效果持续@HasteDuration@秒(加速效果会在持续时间里逐渐消逝)。
如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升@ShockBlastAmp*100@%。"
tr "Spell_JayceHyperCharge_Name" = "超能电荷"
tr "Spell_JayceHyperCharge_Summary" = "杰斯的活力暴涨,将攻击速度提升至最大值,此效果在若干次攻击后消失。"
tr "Spell_JayceHyperCharge_Tooltip" = "杰斯的活力暴涨,将攻击速度提升至最大值,此效果在@NumAttacks@次攻击后消失。这些攻击会造成@DamagePerc*100@% (@ActualDamage@)的伤害。"
tr "Spell_JayceShockBlast_Name" = "电能震荡"
tr "Spell_JayceShockBlast_Summary" = "发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成物理伤害。"
tr "Spell_JayceShockBlast_Tooltip" = "发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对爆炸区域内的所有敌人造成@Damage@物理伤害。"
tr "Spell_JayceStanceGtH_Name" = "墨丘利之锤 / 墨丘利之炮"
tr "Spell_JayceStanceGtH_Summary" = "将墨丘利之炮变成墨丘利之锤,获得新的技能,以及护甲和魔法抗性加成。切换至这个形态后的第一下攻击将会造成额外的魔法伤害。"
tr "Spell_JayceStanceGtH_Tooltip" = "将墨丘利之炮变成墨丘利之锤,同时获得新技能,且护甲和魔法抗性提高@spell.JayceStanceHtG:Resists@。
锤形态的下一次攻击将造成额外的@spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "Spell_JayceStanceHtG_Name" = "墨丘利之炮 / 墨丘利之锤"
tr "Spell_JayceStanceHtG_Summary" = "锤形态:将墨丘利之锤变成墨丘利之炮,获得新的技能和远程攻击能力。切换至这个形态后的第一下攻击将会减少目标的护甲和魔法抗性。
炮形态:将墨丘利之炮变成墨丘利之锤,获得新的技能和护甲与魔法抗性加成,切换至这个形态后的第一下攻击将会造成额外的魔法伤害。"
tr "Spell_JayceStanceHtG_Tooltip" = "主动:将墨丘利之锤变成墨丘利之炮,同时获得新技能和远程攻击能力。
炮形态的下一次攻击将让目标的护甲和魔法抗性减少@RangedFormShred@,持续@ShredDuration@秒。"
tr "Spell_JayceStaticField_Name" = "闪电领域 / 超能电荷"
tr "Spell_JayceStaticField_Summary" = "锤形态:被动:每次攻击回复法力。主动:创造一个闪电领域,在数秒内对附近的敌人造成伤害。
炮形态:杰斯的活力暴涨,将攻击速度提升至最大值,此效果在若干次攻击后消失。"
tr "Spell_JayceStaticField_Tooltip" = "被动:在战锤形态下,每次攻击会获得@ManaGain@法力。
主动:创造一个电子光环,在@Duration@秒的持续时间里对周围的敌人造成@Damage@魔法伤害。"
tr "Spell_JayceThunderingBlow_Name" = "雷霆一击 / 加速之门"
tr "Spell_JayceThunderingBlow_Summary" = "锤形态:对一个敌人造成魔法伤害,并将目标击退一小段距离。
炮形态:展开一个加速之门,所有穿过它的友军英雄都会得到移动速度加成。如果电能震荡穿过这个门发射,那么它的弹道速度和射程都会得到提高,并且伤害会提升。"
tr "Spell_JayceThunderingBlow_Tooltip" = "造成目标@PercHPDamage*100@%最大生命值(+@FlatDamage@)的魔法伤害,并将目标击退一小段距离。(对野怪的最大伤害值为@MonsterCap@)"
tr "Spell_JayceToTheSkies_Name" = "苍穹之跃 / 电能震荡"
tr "Spell_JayceToTheSkies_Summary" = "锤形态:跳向一个敌人,对敌人造成物理伤害和减速效果。
炮形态:发射一团电球,在命中一名敌人或者到达最大射程后爆炸,对命中的敌人造成物理伤害。"
tr "Spell_JayceToTheSkies_Tooltip" = "跳向一名敌人,对附近敌人造成@Damage@物理伤害,并减少这些敌人@Slow*-100@% 的移动速度,持续@SlowDuration@秒。"
tr "Spell_JhinE_Name" = "万众倾倒"
tr "Spell_JhinE_Summary" = "烬放置一个隐形的莲花陷阱,陷阱会在敌人经过时绽放。它会减速附近的敌人,然后爆炸为一阵飘零的花瓣并对敌人造成伤害。
绚葬之华 - 当烬击杀掉一名敌方英雄时,一个莲花陷阱将在该英雄的尸体附近爆炸。"
tr "Spell_JhinE_Tooltip" = "烬放置一个隐形的莲花陷阱,陷阱可持续@Effect5Amount@分钟并且会在敌人经过时激活,让敌人暴露位置4秒。
陷阱会留下一块区域,区域内的敌人会被减速@Effect7Amount@%。2秒后,区域会爆炸,造成@Effect2Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害(后续弹跳会对小兵和野怪造成@Effect1Amount@%伤害)。
烬每过@f1@秒就可以准备好一个新的陷阱,并且最多可同时持有2个陷阱。
绚葬之华 - 当烬击杀了一名敌方英雄时,一个莲花陷阱就会在该敌方英雄阵亡的地方产生并爆炸。"
tr "Spell_JhinQ_Name" = "曼舞手雷"
tr "Spell_JhinQ_Summary" = "烬朝敌人扔出一颗迷人的手雷。它最多可以命中四个目标,并在每次击杀单位后获得伤害提升。"
tr "Spell_JhinQ_Tooltip" = "烬朝着目标敌人扔出一颗手雷,手雷会造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害,然后弹跳到附近的一个还未被此技能命中的目标上。
手雷最多可命中4个目标。手雷每击杀一个单位,它的后续弹跳伤害就会提升@Effect2Amount@%。"
tr "Spell_JhinR_Name" = "完美谢幕"
tr "Spell_JhinR_Summary" = "烬开始引导,将“低语”切换成一个肩扛式重炮。它能够进行四次超级射击,超级射击的射程极远,可穿透小兵和野怪,但会在命中第一个敌方英雄后停下。“低语”会让命中的敌方单位怯场,也就是对它们造成减速效果和斩杀伤害。第四次射击是经过精心调制的,所以威力特别大,并且必定会造成暴击。"
tr "Spell_JhinR_Tooltip" = "烬架好武器,固定在原地,并获得4颗超级子弹。每颗超级子弹会在命中第一个敌方英雄时爆炸,使该英雄减速@SlowPercent*100@%,持续@SlowDuration@秒,并造成@DamageCalc@物理伤害,且目标每1%已损失生命值,就会让超级子弹的伤害提升@PercentMissingAmp@%(最大伤害:@MaxIncreaseCalc@)。第四发超级子弹会暴击并造成@FourthShotMultiplier*100@%伤害。"
tr "Spell_JhinW_Name" = "致命华彩"
tr "Spell_JhinW_Summary" = "烬挥舞他的长枪,进行一次射程极远的射击。它可穿透小兵和野怪,但会在命中第一个敌方英雄后停下。如果目标最近踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么还会受到禁锢效果。"
tr "Spell_JhinW_Tooltip" = "烬进行一次远程射击,子弹会在命中第一个敌方英雄后停下,并对其造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,且会对沿途命中的小兵和野怪造成@Effect4Amount*100@%伤害。
如果被【W致命华彩】命中的敌方英雄在前4秒踩到了烬的陷阱、承受过烬的伤害或被烬的队友给命中过,那么这个英雄还会被禁锢@Effect2Amount@秒,并为烬提供相当于他暴击时的移动速度加成。"
tr "Spell_JinxE_Name" = "嚼火者手雷!"
tr "Spell_JinxE_Summary" = "金克丝扔出一串陷阱手雷。手雷会在5秒后爆炸,让敌人着火。嚼火者手雷将会袭击路过的敌方英雄,并将他们束缚在原地。"
tr "Spell_JinxE_Tooltip" = "金克丝扔出3颗陷阱手雷。手雷一旦布置完毕,就会在接触到敌方英雄时爆炸,将敌方英雄束缚1.5秒并阻止在该位置上的进行中的移动技能,然后在1.5秒的持续时间里对周围的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。手雷持续5秒。"
tr "Spell_JinxQ_Cost" = "每发火箭@Cost@法力值"
tr "Spell_JinxQ_Name" = "枪炮交响曲!"
tr "Spell_JinxQ_Summary" = "金克丝可以通过切换武器来改变普通攻击的方式。在用她的轻机枪“砰砰”攻击时,她的攻击速度会提升。在用她的火箭发射器“鱼骨头”攻击时,她的普通攻击会造成范围伤害,攻击距离提升,并会消耗法力值。"
tr "Spell_JinxQ_Tooltip" = "金克丝切换武器。
鱼骨头—火箭发射器:普通攻击会对目标和目标附近的敌人造成110%的伤害,攻击距离提升@Effect3Amount@,消耗法力,但所享的攻速加成减少@Effect5Amount@%,并耗费法力值。
砰砰枪—轻机枪:普通攻击会获得攻击速度加成,持续2.5秒。攻速加成可叠加3次,总攻速加成为@Effect1Amount@%。
叠加效果在同一时间只会消耗一层,并且在金克丝切换至火箭发射器后,只有第一次攻击会享受加速效果。"
tr "Spell_JinxR_Name" = "超究极死神飞弹!"
tr "Spell_JinxR_Summary" = "金克丝发射一枚能够跨越整个地图的飞弹,并且飞行的时间越长,伤害值越高。飞弹会在命中一名敌方英雄后爆炸,对目标和目标附近的敌人造成伤害,且目标的生命值越低,所受的伤害值越高。"
tr "Spell_JinxR_Tooltip" = "金克丝发射一枚飞弹。在发射后的一秒里,飞弹的伤害会根据飞行的距离而持续增加。飞弹会在首次命中敌方英雄后爆炸,造成@DamageFloor@到@DamageMax@物理伤害,并附带相当于目标@PercentDamage@%已损失生命值的额外伤害。附近的敌人也会受到80%伤害。"
tr "Spell_JinxW_Name" = "震荡电磁波!"
tr "Spell_JinxW_Summary" = "金克丝使用她的震荡手枪“电磁器”来发射震荡波,让被命中的第一个敌人暴露在己方视野中(可使隐形英雄现形),并对其造成伤害和减速效果。"
tr "Spell_JinxW_Tooltip" = "金克丝发射一束震荡波,对命中的第一个目标造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害,让目标暴露在视野内,并让目标减速@Effect2Amount@%,减速效果持续2秒。
这个技能的施放时间会随着金克丝的攻速的提升而降低。"
tr "Spell_KaisaE_Name" = "极限超载"
tr "Spell_KaisaE_Summary" = "卡莎暂时提升移动速度,随后提升攻击速度。
活体武器:这个技能得到升级,可短暂提供隐形效果。"
tr "Spell_KaisaE_Tooltip" = "卡莎花费@f1@秒来极限超载她的虚空能量。她在超载蓄力期间获得@f4@%移动速度并在超载持续期间获得@Effect5Amount*100@%攻击速度,持续@Effect2Amount@秒。
活体武器 - @Effect6Amount@%攻击速度 (目前:@f2@%) - 极限超载提供隐形,持续@Effect7Amount@秒。
普通攻击会使极限超载的冷却时间减少@Effect4Amount@秒。可通过攻击速度来改进极限超载的施放时间和移动速度加成。"
tr "Spell_KaisaPassive_Name" = "体表活肤"
tr "Spell_KaisaPassive_Summary" = "卡莎的普攻造成可叠加的额外魔法伤害。"
tr "Spell_KaisaPassive_Tooltip" = "苛性伤口 - 卡莎的普通攻击会叠加电浆,持续@PDuration@秒并造成@PCurrentBaseDamage@(+@PAPBaseTooltip@)+(@PCurrentPerStackDamage@(+@PAPTooltip@)x层数)额外魔法伤害。在@PMaxStacks@层时,卡莎的攻击会引爆电浆,造成额外伤害,伤害值为@PExecuteTooltip@(+@PExecuteAPRatioTooltip@)的目标已损失生命值(对野怪的最大值: @PDamageCap@)。
友军施放在英雄身上的定身效果也会提供@PAllyStacks@层电浆。
活体武器 -卡莎的战斗服会适应她所选择的战斗风格并进化她的技能,具体进化哪个技能是基于来自装备和英雄等级的永久属性。"
tr "Spell_KaisaQ_Name" = "艾卡西亚暴雨"
tr "Spell_KaisaQ_Summary" = "卡莎发射一大堆弹体来搜寻附近的目标。
活体武器:这个技能得到升级,可发射更多弹体。"
tr "Spell_KaisaQ_Tooltip" = "卡莎发射@Effect2Amount@发弹体并在附近的敌人中间四散,每一发造成@Effect1Amount@(+@f1@)(+@f7@)物理伤害。 有额外的弹体命中相同英雄或野怪时,会造成@Effect3Amount*100@%伤害(最大值: @f3@(+@f2@)(+@f8@))。
活体武器 -@Effect6Amount@额外攻击力 (当前: @f5@) - 艾卡西亚暴雨发射@Effect7Amount@发弹体。
低于@Effect5Amount*100@%生命值的小兵会受到@Effect4Amount*100@%伤害。"
tr "Spell_KaisaR_Name" = "猎手本能"
tr "Spell_KaisaR_Summary" = "卡莎突进到一个敌方英雄身边。"
tr "Spell_KaisaR_Tooltip" = "卡莎跃迁到一个位置上,该位置处于一名身上带有电浆效果的敌方英雄的附近,并获得一个可吸收@RCalculatedShieldValue@伤害的护盾,该护盾持续@RShieldDuration@秒。"
tr "Spell_KaisaW_Name" = "虚空索敌"
tr "Spell_KaisaW_Summary" = "卡莎发射一束长程弹体,并用她的被动来标记敌人。
活体武器:这个技能得到升级,可施加更多被动标记并在命中英雄时减少冷却时间。"
tr "Spell_KaisaW_Tooltip" = "卡莎发射一道虚空震波,在命中第一个敌人时提供其真实视野,并触发@Effect4Amount@层电浆,然后基于目标身上的层数造成魔法伤害。
最小伤害:@Effect1Amount@(+@f5@)(+@f1@)(+@f6@)
最大伤害:@Effect1Amount@(+@f7@)(+@f1@)(+@f8@)
活体武器 -@Effect2Amount@法术强度 (当前 @f3@) - 虚空索敌触发@Effect5Amount@层电浆并在命中英雄时返还@Effect3Amount@%冷却时间。"
tr "Spell_KalistaExpungeWrapper_Cooldown" = "@f2@秒冷却时间"
tr "Spell_KalistaExpungeWrapper_Name" = "撕裂"
tr "Spell_KalistaExpungeWrapper_Summary" = "攻击时用长矛来刺穿目标。主动激活可以将长矛扯出,造成减速和逐步上升的伤害。"
tr "Spell_KalistaExpungeWrapper_Tooltip" = "被动:卡莉丝塔的长矛会刺穿她们的目标,并在目标身上停留4秒。
主动:将长矛从附近目标身上扯出,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并减少目标@Effect2Amount@%的移动速度,持续@Effect6Amount@秒。
每根额外的长矛造成 @Effect9Amount@(+@f4@)物理伤害。
如果撕裂击杀了至少一个单位,那么它的冷却时间会得到重置,并且它会返还@Effect8Amount@法力。
撕裂对史诗级野怪造成@EpicMonsterDamageMod*100@%伤害。"
tr "Spell_KalistaMysticShot_Name" = "穿刺"
tr "Spell_KalistaMysticShot_Summary" = "扔出一个快速移动的长矛。长矛在击杀敌人后会继续飞行。"
tr "Spell_KalistaMysticShot_Tooltip" = "掷出一根狭长、快速的长矛,对命中的第一个敌人造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。触发武术姿态(被动),哨兵(W),撕裂(E).
如果击杀了一个目标,穿刺的飞行道具就会继续向前飞行,将撕裂效果的所有层数传递给下个目标。"
tr "Spell_KalistaRx_Name" = "命运的召唤"
tr "Spell_KalistaRx_Summary" = "卡莉丝塔传送一位友军到自己身边。该友军随后可以冲向一个地点,并击退命中的敌人。"
tr "Spell_KalistaRx_Tooltip" = "将卡莉丝塔的誓约者拉向她。在最多4秒的持续时间里,誓约者不可被选取且进入平静状态。
誓约者可以通过鼠标点击来飞向目标区域,在命中第一个敌方英雄时停下,将小范围内的所有敌人击退。
卡莉丝塔与誓约者之间的距离必须在1100码内,才能使用这个技能。"
tr "Spell_KalistaW_Name" = "哨兵"
tr "Spell_KalistaW_Summary" = "在卡莉斯塔与誓约者一起攻击相同目标时提供额外伤害。
激活此技能可以派出一个灵魂来侦查道路,将它面前的区域显示在玩家的视野内。"
tr "Spell_KalistaW_Tooltip" = "被动:当卡莉丝塔和她的誓约者都用普攻击中了相同的目标时,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。
主动:派出一个灵魂哨兵去巡视一个不可见的地区。被发现的敌方英雄会被暴露4秒。哨兵持续3个来回。
卡莉丝塔每@Effect4Amount@秒获得一层哨兵充能。"
tr "Spell_KarthusDefile_Name" = "亵渎"
tr "Spell_KarthusDefile_Summary" = "卡尔萨斯被动地从他的猎物那里窃取法力,每杀死一个敌人就会获得法力。卡尔萨斯也可以转化这种力量,用猎物的灵魂环绕自身,对附近的敌人造成伤害,但会急速消耗他自己的法力。"
tr "Spell_KarthusDefile_Tooltip" = "关闭:当卡尔萨斯击杀一个单位时,他会回复@Effect2Amount@法力。
开启:每秒消耗@Cost@法力,来对附近的所有敌人造成每秒@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_KarthusFallenOne_Name" = "安魂曲"
tr "Spell_KarthusFallenOne_Summary" = "在引导3秒后,卡尔萨斯就会对所有敌方英雄造成伤害。"
tr "Spell_KarthusFallenOne_Tooltip" = "在引导3秒后,卡尔萨斯就会对所有敌方英雄(无视距离)造成@TotalDamage@魔法伤害。 "
tr "Spell_KarthusLayWasteA1_Cooldown" = "@AMMORECHARGETIME@秒冷却时间"
tr "Spell_KarthusLayWasteA1_Name" = "荒芜"
tr "Spell_KarthusLayWasteA1_Summary" = "卡尔萨斯在目标区域释放一次有延迟的爆炸魔法,对区域内的所有敌人造成伤害。"
tr "Spell_KarthusLayWasteA1_Tooltip" = "在指针悬停处施放一次有延迟的爆炸魔法,对范围内的每个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
如果范围内只有1个敌人,那么此技能会造成双倍伤害。"
tr "Spell_KarthusWallOfPain_Name" = "痛苦之墙"
tr "Spell_KarthusWallOfPain_Summary" = "卡尔萨斯创造一道可通过的魔能之墙。所有穿过墙体的敌方单位都会被暂时降低移动速度和魔法抗性。"
tr "Spell_KarthusWallOfPain_Tooltip" = "创造一个持续@Effect4Amount@秒的墙体。穿过墙体的敌人会被减少@Effect1Amount@%的魔法抗性,以及@Effect3Amount@%的移动速度,持续@Effect5Amount@秒(但减速效果会随时间持续衰减)。"
tr "Spell_KatarinaEWrapper_Name" = "瞬步"
tr "Spell_KatarinaEWrapper_Summary" = "卡特琳娜立刻闪烁到目标处,如果目标是敌人,则她会对目标造成伤害,否则会对距她最近的敌人造成伤害。"
tr "Spell_KatarinaEWrapper_Tooltip" = "卡特琳娜霎那间闪烁到目标友军、敌人、或匕首处。如果目标是敌人,那么卡特琳娜会造成@Effect1Amount@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害——如果是其它情况,那么她会对范围内距她最近的敌人造成伤害。
拾取一把匕首将使【E瞬步】的冷却时间减少@f1@秒(@f3*100@%)。
卡特琳娜可以闪烁到目标附近的任何位置。"
tr "Spell_KatarinaPassive_Name" = "贪婪"
tr "Spell_KatarinaPassive_Summary" = "每当一名在过去3秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会显著减少。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人以造成魔法伤害。"
tr "Spell_KatarinaPassive_Tooltip" = "每当一名在过去@ResetWindow@秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少@ResetCDR@秒。
如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成@TotalDamage@魔法伤害。"
tr "Spell_KatarinaQ_Name" = "弹射之刃"
tr "Spell_KatarinaQ_Summary" = "卡特琳娜朝敌人扔出一把匕首,匕首会弹射到附近敌人身上,然后落到地面上。"
tr "Spell_KatarinaQ_Tooltip" = "卡特琳娜投掷一把匕首,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害给目标及附近的@Effect4Amount@个敌人。匕首随后会弹落到主要目标身后的地面上。
匕首总会落在首个目标的远侧350码处,并且无论弹射多少次都会在相同的时间内落地。"
tr "Spell_KatarinaR_Name" = "死亡莲华"
tr "Spell_KatarinaR_Summary" = "卡特琳娜化身为一道剑刃飓风,以无与伦比的速度对周围最多三个敌方英雄造成巨量魔法伤害。"
tr "Spell_KatarinaR_Tooltip" = "卡特琳娜化身为一道剑刃飓风,快速朝最近的3名敌方英雄投掷匕首,每把匕首造成@DamageCalc@魔法伤害。总共在@Duration@秒里持续对每个敌方英雄造成:@TotalDamageCalc@魔法伤害。
对被伤害的所有敌方英雄造成重伤效果,使其受到的治疗效果和生命回复降低@GrievousAmount*-100@%,持续@GrievousDuration@秒。"
tr "Spell_KatarinaW_Name" = "伺机待发"
tr "Spell_KatarinaW_Summary" = "卡特琳娜获得爆发性的移动速度加成,同时投掷一把匕首到她正上方的空中。"
tr "Spell_KatarinaW_Tooltip" = "卡特琳娜扔出一把匕首至空中并获得@Effect4Amount@%移动速度,该移速会在@Effect2Amount@秒里持续衰减。"
tr "Spell_KayleE_Name" = "星火符刃"
tr "Spell_KayleE_Summary" = "被动:凯尔的星界之剑,“美德”,会对她在攻击的敌人造成额外伤害。
主动:凯尔的下次攻击将用星火重击她的目标,基于敌人的已损失生命值造成额外伤害。"
tr "Spell_KayleE_Tooltip" = "被动:攻击造成@EPassiveTotalDamage@额外魔法伤害。
主动:凯尔的下次攻击变为远程并且造成目标@ActiveTotalExecuteDamage@已损失生命值的额外魔法伤害。这个攻击会在凯尔到达@Spell.KaylePassive:LevelForPassiveRank1@级时升级,使它可以在命中目标时爆炸,对附近敌人造成伤害。"
tr "Spell_KayleE_TooltipExtendedBelowLine" = "{{Spell_KayleE_Name}}的主动攻击可附带攻击特效和法术特效。对野怪的处决伤害封顶值为@MaxExecuteVsMonsters@。"
tr "Spell_KaylePassive_Name" = "登神长阶"
tr "Spell_KaylePassive_Summary" = "凯尔的攻击会随着她提升等级和分配技能点而获得增强。她的羽翼将燃起圣焰,逐步提供攻击速度,朝向敌人时的移动速度,攻击附带焰浪,攻击距离和真实伤害。"
tr "Spell_KaylePassive_Tooltip" = "凯尔的攻击会随着她提升等级和分配技能点而进阶。
- 等级@LevelForPassiveRank0@ - 狂热:普通攻击可使攻击速度提升@EnrageASPerStack*100@%,持续@EnrageDuration@秒,最多可叠加5层。在满层时,凯尔变成昂扬状态,在朝着敌方英雄移动时获得@MSTowardsEnemy*100@%移动速度。
- 等级@LevelForPassiveRank1@ - 炽诚:昂扬攻击会激起焰浪,造成@Spell.KayleE:EPassiveTotalDamage@魔法伤害。
- 等级@LevelForPassiveRank2@ - 升腾:攻击距离提升至@UpgradedAttackRange@。昂扬的每层攻击速度加成提升至@EnrageASPerStackUpgrade*100@%。
- 等级@LevelForPassiveRank3@ - 超然:永久变成昂扬状态。焰浪造成真实伤害。
"
tr "Spell_KaylePassive_TooltipExtended" = "{{ Spell_KaylePassive_Tooltip }}
焰浪附带法术特效并且能够暴击。它们的伤害基于[E]{{Spell_KayleE_Name}}的技能等级。"
tr "Spell_KaylePassive_TooltipExtendedBelowLine" = "焰浪能够暴击并附带法术特效。"
tr "Spell_KayleQ_Name" = "耀焰冲击"
tr "Spell_KayleQ_Summary" = "凯尔召出一个传送门,召唤出一把星界之剑来刺穿敌人,对命中的所有敌人造成减速、伤害和防御属性击碎效果。"
tr "Spell_KayleQ_Tooltip" = "凯尔召唤一把星界之剑,它会停留在命中的第一个敌人身上。
星界之剑对目标及其身后的敌人造成@TotalDamage@魔法伤害,@SlowPercent@%减速效果,持续@SlowDuration@秒,并击碎@ShredPercent@%的护甲和魔法抗性,持续@ShredDuration@秒。"
tr "Spell_KayleQ_TooltipExtendedBelowLine" = "攻击速度会减少{{Spell_KayleQ_Name}}的施放时间。"
tr "Spell_KayleR_ImmunityDuration" = "免疫伤害时长"
tr "Spell_KayleR_Name" = "圣裁之刻"
tr "Spell_KayleR_Summary" = "凯尔让一名友方英雄免疫伤害,并号召曾经的正义星灵们用一阵神圣剑雨来纯化她目标附近的区域。"
tr "Spell_KayleR_Tooltip" = "凯尔令一名友方英雄免疫伤害@InvulnDuration@秒。
接着,在一段施放时间后,她会净化该英雄周围的区域并造成@TotalDamage@魔法伤害给附近的敌人。"
tr "Spell_KayleR_TooltipExtended" = "{{ Spell_KayleR_Tooltip }}
在施放{{ Spell_KayleR_Name }}时,凯尔能够移动但不能攻击。"
tr "Spell_KayleR_TooltipExtendedBelowLine" = "在施放{{Spell_KayleR_Name}}时,凯尔能够移动但不能攻击。
"
tr "Spell_KayleW_Name" = "星界恩典"
tr "Spell_KayleW_Summary" = "通过神圣的赐福,凯尔为自己和距她最近的友方英雄提供治疗和移动速度。"
tr "Spell_KayleW_Tooltip" = "凯尔和目标友方英雄被治愈@TotalHeal@生命值并获得@TotalHaste@移动速度,持续@HasteDuration@秒。"
tr "Spell_KayleW_TooltipExtendedBelowLine" = "如果进行无目标施放,那么{{Spell_KayleW_Name}}将治愈距离内伤势最重的友方英雄。"
tr "spell_Kayn_R_main_0" = "凯隐入侵一名他近期伤害过的敌方英雄,进入不可被选取状态,最多持续@InfestDuration@秒。再次激活以提前结束这个效果。当【裂舍影】结束时,目标会受到@Damage@物理伤害。
暗影刺客:获得额外距离(进入和离开凯隐锁定的目标都包括在内)并在离开时刷新【暗裔魔镰】。
暗裔化身:造成百分比最大生命值伤害并为自己提供相当于目标一部分最大生命值的治疗效果。"
tr "spell_Kayn_R_main_1" = "凯隐入侵一名他近期伤害过的敌方英雄,进入不可被选取状态,最多持续@InfestDuration@秒。再次激活以提前结束这个效果。当【裂舍影】结束时,【暗裔魔镰】的冷却时间将重置,目标会受到@Damage@物理伤害,并且凯隐会从目标处脱离并位移一段距离。"
tr "spell_Kayn_R_main_2" = "拉亚斯特入侵一名他近期伤害过的敌方英雄,进入不可被选取状态,最多持续@InfestDuration@秒。再次激活以提前结束这个效果。当【裂舍影】结束时,目标会受到目标@SlayerDamage@最大生命值的物理伤害,并且拉亚斯特会治疗自身,数额相当于目标@HealValue@最大生命值。"
tr "Spell_KaynE_KaynHackType" = "冷却时间
"
tr "Spell_KaynE_KaynHackValue" = "@f15@ -> @f16@
"
tr "Spell_KaynE_Name" = "掠影步"
tr "Spell_KaynE_Summary" = "凯隐可以穿越地形。"
tr "Spell_KaynE_Tooltip" = "{{ game_spell_Kayn_E_main_@f1@ }}
在与敌方英雄作战时的最大持续时长:@Effect6Amount@秒。
受到定身效果,或是连续处于地形外的时间超过@Effect3Amount@秒,就会立刻终结【掠影步】。"
tr "Spell_KaynPassive_Name" = "暗裔魔镰"
tr "Spell_KaynPassive_Summary" = "凯隐使用的是一把上古神兵,并且一直都在与附在武器上的暗裔灵体拉亚斯特为了身体的控制权而战斗着。要么暗裔化身将获胜,要么凯隐将统御拉亚斯特并变为暗影刺客。
暗裔化身:治疗自身,数额相当于一部分对敌方英雄造成的技能伤害值。
暗影刺客:在与敌方英雄作战的最初几秒里,造成额外伤害。"
tr "Spell_KaynPassive_Tooltip" = "{{ game_spell_Kayn_P_main_@f1@ }}"
tr "Spell_KaynQ_KaynHackType" = "{{ game_spell_Kayn_Q_Dmg_@f1@ }}"
tr "Spell_KaynQ_KaynHackValue" = "{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}"
tr "Spell_KaynQ_Name" = "巨镰横扫"
tr "Spell_KaynQ_Summary" = "凯隐向前冲刺并打击附近的敌人。冲刺和打击都会造成伤害。"
tr "Spell_KaynQ_Tooltip" = "{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪造成@Effect6Amount@额外物理伤害。"
tr "Spell_KaynR_KaynHackType" = "{{ game_spell_Kayn_R_Damage_@f1@ }}"
tr "Spell_KaynR_KaynHackValue" = "{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}"
tr "Spell_KaynR_Name" = "裂舍影"
tr "Spell_KaynR_Summary" = "凯隐隐藏在敌方身体内,在他破膛而出时造成巨量伤害。"
tr "Spell_KaynR_Tooltip" = "{{ spell_Kayn_R_main_@f1@ }}"
tr "Spell_KaynW_Name" = "利刃纵贯"
tr "Spell_KaynW_Summary" = "凯隐伤害并减速一条直线上的敌人。"
tr "Spell_KaynW_Tooltip" = "{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "Spell_KennenBringTheLight_Name" = "奥义!电刃"
tr "Spell_KennenBringTheLight_Summary" = "凯南连续攻击附加额外伤害并对目标造成一层【忍法!雷缚印】,主动释放会对所有带有【忍法!雷缚印】的敌人造成闪电伤害,并额外附加一层【忍法!雷缚印】。"
tr "Spell_KennenBringTheLight_Tooltip" = "被动:凯南的每第五次攻击会造成@Effect2Amount@(+@f1@)(+@CharAbilityPower2@)额外魔法伤害并为目标施加一层【忍法!雷缚印】。
主动:释放【W奥义!电刃】,对附近所有被施加了【忍法!雷缚印】或【R秘奥义!万雷天牢引】的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对其额外施加一层【忍法!雷缚印】。"
tr "Spell_KennenLightningRush_Name" = "奥义!雷铠"
tr "Spell_KennenLightningRush_Summary" = "凯南变身为一个闪电形态,高速移动并可以穿越单位。对碰到的所有敌人造成伤害并施加一层【忍法!雷缚印】。凯南会在进入这个形态时获得移动速度,并在离开时获得攻击速度。"
tr "Spell_KennenLightningRush_Tooltip" = "凯南进入闪电形态,最多持续@duration - as ball@秒,并在穿过敌人时造成@base damage@(+@CharAbilityPower@)魔法伤害。
在闪电形态下时,凯南获得@movement speed*100@%移动速度。在这个形态下,凯南对至少一个敌人造成伤害时,即可回复@energy refund@能量。
在回归到常规形态后,凯南获得@attack speed*100@%攻击速度,持续@duration - after ball@秒。
【奥义!雷铠】对小兵造成@damage to minions*100@%伤害。
凯南在闪电形态下时可无视单位的碰撞体积。"
tr "Spell_KennenShurikenHurlMissile1_Name" = "奥义!千鸟"
tr "Spell_KennenShurikenHurlMissile1_Summary" = "凯南向目标区域投掷手里剑,对第一个目标造成伤害并附加【忍法!雷缚印】。"
tr "Spell_KennenShurikenHurlMissile1_Tooltip" = "投掷一枚手里剑,对被其命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_KennenShurikenStorm_Name" = "秘奥义!万雷天牢引"
tr "Spell_KennenShurikenStorm_Summary" = "凯南召唤出一团风暴,会对周围的所有敌方英雄造成魔法伤害。"
tr "Spell_KennenShurikenStorm_Tooltip" = "召唤一阵持续@KennenRDuration@秒的魔法风暴环绕于凯南并为他提供@KennenRDefenses@护甲和魔法抗性,风暴每@KennenRTickRate@秒会对凯南附近的所有敌方英雄造成@PerTickDamageCalculated@魔法伤害。此技能每次命中时会施加一层【忍法!雷缚印】,最多施加3层。
此技能在连续命中已被卷入风暴的相同敌人时,每次命中会造成额外的@DamageAmp*100@%伤害。"
tr "Spell_KhazixE_Name" = "跃击"
tr "Spell_KhazixE_Summary" = "卡兹克跳向一个区域,在着陆时造成物理伤害。如果他选择进化虫翼的话,跃击的距离会提升200并在击杀和助攻时重置冷却时间。"
tr "Spell_KhazixE_Tooltip" = "卡兹克跳向目标区域,在着陆时造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。
进化虫翼:跃击的距离会提升200,并且在获得击杀和助攻时重置冷却时间。"
tr "Spell_KhazixPassive_Name" = "无形威胁"
tr "Spell_KhazixPassive_Summary" = "附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外魔法伤害,并使目标减速数秒。"
tr "Spell_KhazixPassive_Tooltip" = "附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。
当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外的@f1@(+@f2@)魔法伤害,并使目标减速@f3@%,持续2秒。"
tr "Spell_KhazixQ_Name" = "品尝恐惧"
tr "Spell_KhazixQ_Summary" = "对目标造成物理伤害。对孤立无援的目标造成的伤害会提高。如果他选择进化收割利爪的话,这个技能会在对抗孤立无援的目标时返还一部分冷却时间。卡兹克也会提升他的普通攻击和品尝恐惧的距离。"
tr "Spell_KhazixQ_Tooltip" = "造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果目标处于孤立无援状态,伤害会提升@Effect2Amount@%(@f1@)。
进化收割利爪:此技能和卡兹克的普攻的距离提升@Effect3Amount@。如果目标处于孤立无援状态,返还此技能@Effect4Amount@%冷却时间。"
tr "Spell_KhazixR_Name" = "虚空来袭"
tr "Spell_KhazixR_Summary" = "每升一级此技能都会允许卡兹克进化他的一项技能,给予该技能独特的附加效果。在激活【虚空来袭】时,会使卡兹克变成隐形状态,触发无形威胁并提升移动速度。如果他选择进化动态遮蔽的话,【虚空来袭】获得已提升的隐形持续时间,以及一次额外的使用次数。"
tr "Spell_KhazixR_Tooltip" = "被动:提升虚空来袭的等级,会允许卡兹克进化他的技能。
主动:卡兹克变为隐形状态,持续@StealthDuration@秒并再次激活【无形威胁】。在隐形状态下时,他会获得@BonusMovementSpeedPercent*100@%移速加成并无视单位的碰撞体积。
【虚空来袭】能在初段施放后的@RecastWindow@秒内再次施放,最多可至@NumberOfCasts@次。
进化动态遮蔽:【虚空来袭】的使用次数提升至@RecastWindow@秒内@EvolvedNumberOfCasts@次,并且它的潜行时长提升至@EvolvedStealthDuration@秒。
潜行—隐形:卡兹克只能被附近的敌方防御塔或真实视野所显形。"
tr "Spell_KhazixW_Name" = "虚空突刺"
tr "Spell_KhazixW_Summary" = "卡兹克发射爆炸性的尖刺,对命中的敌人造成物理伤害。卡兹克如果在爆炸范围内,则会回复生命值。如果他选择进化刺鞘的话,虚空突刺现在会呈锥形发射三个尖刺,减速被命中的敌人并使被命中的敌方英雄显形2秒。孤立无援的目标会被减速额外的幅度。"
tr "Spell_KhazixW_Tooltip" = "发射爆炸性的尖刺,对命中的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果卡兹克处在爆炸范围内,则会回复@Effect2Amount@(+@CharAbilityPower2@)生命值。
进化刺鞘:虚空突刺会呈锥形发射三个尖刺并使被命中的目标减速@Effect3Amount@%,持续@Effect4Amount@秒。使被命中的敌方英雄显形2秒。孤立无援的目标所受的减速幅度会替换为@Effect7Amount@%。"
tr "Spell_KindredEWrapper_Name" = "横生惧意"
tr "Spell_KindredEWrapper_Summary" = "羊灵进行一发谨慎的定位射击,来使目标减速。如果羊灵又进行了两次攻击,那么她的第三次攻击会指挥狼灵扑向目标,对目标造成巨量伤害。"
tr "Spell_KindredEWrapper_Tooltip" = "使一名敌人致残,让目标的移动速度减少@Effect2Amount@%,持续@Effect8Amount@秒。
在羊灵对目标又进行了两次攻击后,她的第三次攻击会指挥狼灵扑向敌人,造成@Effect1Amount@(+@CharBonusPhysical@)加上目标@f2@%已损失生命值的物理伤害。
狼灵的攻击可暴击目标造成@Effect6Amount@%提升伤害,前提是目标生命值低于@Effect5Amount@%(+@f3@%)(可通过暴击几率提升)。
[对野怪的最大伤害:@Effect10Amount@]"
tr "Spell_KindredQ_Name" = "乱箭之舞"
tr "Spell_KindredQ_Summary" = "千珏进行翻滚并朝附近的敌人射出最多三支箭矢。"
tr "Spell_KindredQ_Tooltip" = "羊灵进行翻滚,并朝附近的敌人发射最多3支箭矢,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并获得@f2@%攻击速度加成,持续@Effect8Amount@秒。
施放狼灵狂热或翻滚到它的效果内,会使这个技能的冷却时间减少至@Effect4Amount@秒。"
tr "Spell_KindredR_Name" = "羊灵生息"
tr "Spell_KindredR_Summary" = "羊灵让一块区域内的所有生灵都免受死亡。效果结束之前,谁都不会死去。效果结束时,所有单位都会获得治疗。"
tr "Spell_KindredR_Tooltip" = "羊灵朝脚下的土地进行为时@Effect2Amount@秒的赐福,创造一个无论是我方的还是敌方的生灵们都不会死亡的区域。范围内的单位在生命值降至10%后,都会免疫任何进一步的伤害或治疗效果。
当赐福结束后,范围内的所有生灵都会获得@Effect1Amount@治疗效果。"
tr "Spell_KindredW_Name" = "狼灵狂热"
tr "Spell_KindredW_Summary" = "狼灵狂化并攻击在他附近的敌人。羊灵通过攻击和移动来被动地积攒层数。当层数攒满时,羊灵的下次攻击将治愈生命值。"
tr "Spell_KindredW_Tooltip" = "被动:在千珏移动和攻击的同时,他们会积攒【猎手英姿】的层数,最大值为100。在满层时,羊灵的下一次普攻将基于已损失的生命值来至多治疗千珏@f1@生命值。
主动:狼灵划出一块领地,并攻击领地内的所有附近的敌人,持续@Effect4Amount@秒。羊灵会将狼灵重新导向至新目标并对其发起攻击。如果羊灵离开了狼灵的领地,那么狼灵就会终止攻击并回到羊灵的身上。
狼灵的攻击会造成魔法伤害,伤害值相当于@Effect5Amount@(+@CharBonusPhysical@)加上目标@f3@%当前生命值。
狼灵的攻击会基于羊灵的攻击速度而变快。他的攻击会残废野怪,造成@Effect7Amount*100@%提升伤害并使目标野怪的移动速度减少@Effect8Amount*100@%,持续2秒。"
tr "Spell_KledE_Name" = "比武"
tr "Spell_KledE_Summary" = "克烈发起突进,造成物理伤害并短暂获得爆发性移速加成。克烈可以再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "Spell_KledE_Tooltip" = "克烈发起突进,对沿途的敌人造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害。无法穿过墙体。
如果比武命中了一名敌方英雄或大型野怪,那么克烈就会获得@Effect5Amount*100@%移动速度,持续@Effect4Amount@秒并获得目标的真实视野。他可以在@Effect6Amount@秒内再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。"
tr "Spell_KledQ_Name" = "飞索捕熊器"
tr "Spell_KledQ_Summary" = "克烈投掷一个捕熊器,钩住一个敌人并造成伤害。如果短时间内牵引没有被打破,那么目标会受到额外物理伤害并被拽向克烈。
当处于非骑乘状态下时,这个技能会被替换为【随身手枪】——一个远程枪击技能,可将克烈击退并回复勇气值。"
tr "Spell_KledQ_Tooltip" = "克烈扔出一个捕熊器,来钩住命中的第一个敌方英雄或大型野怪并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并提供真实视野。对沿途的小兵造成150%伤害。
如果克烈在被钩住的目标附近呆@Effect3Amount@秒,那么他就会造成@Effect1Amount*2@ (+@CharBonusPhysical*2@)物理伤害,将该目标拽向他,然后使该目标减速@SlowAmount*-100@%,持续@SlowDuration@秒,并且使目标所受的即将到来的治疗效果减少@GrievousAmount*-100@%,持续@GrievousDuration@秒。
非骑乘状态:变成【随身手枪】,一个可以回复勇气的远程技能。"
tr "Spell_KledR_Name" = "冲啊——!!"
tr "Spell_KledR_Summary" = "克烈和斯嘎尔朝着一个位置发起冲锋,同时在身后留下一条提供加速效果的轨迹,并为自己构建一个护盾。斯嘎尔会在遭遇首个敌方英雄时将其锁定并发起撞击。"
tr "Spell_KledR_Tooltip" = "克烈朝着一个位置发起冲锋,同时留下一条定向加速的轨迹。在冲锋时,克烈会获得一个持续增长的护盾,护盾生命值最高可达@Effect4Amount@(+@CharBonusPhysical@)并在冲锋结束后持续2秒。
斯嘎尔会撞击命中的首个敌方英雄,并基于移动距离最多造成目标@f5@%(+@f1*3@%)最大生命值的物理伤害。"
tr "Spell_KledRiderQ_Cooldown" = "@f2@秒充能时间(@f1@秒冷却时间)"
tr "Spell_KledRiderQ_Cost" = "1层充能"
tr "Spell_KledRiderQ_Name" = "随身手枪"
tr "Spell_KledRiderQ_Summary" = "克烈射出一大团子弹,同时将自己震退。命中敌方英雄的话,则会回复勇气。"
tr "Spell_KledRiderQ_Tooltip" = "克烈射出一大团子弹,并将自身击退。被命中的敌人会受到@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且首颗子弹外的每颗子弹都会使这个伤害增加@Effect2Amount*100@%。
每颗命中敌方英雄或史诗级野怪的子弹都会回复勇气(对英雄时为@Effect4Amount@,对史诗级野怪为@Effect4Amount*0.5@)。"
tr "Spell_KledW_Name" = "暴烈秉性"
tr "Spell_KledW_Summary" = "克烈获得持续4次攻击的巨幅攻速加成。第四次攻击会造成更多伤害。"
tr "Spell_KledW_Tooltip" = "被动:当克烈进行普攻时,他会陷入狂热状态,获得@Effect2Amount*100@%攻击速度,持续4次攻击或@Effect6Amount@秒。【W暴烈秉性】随后会进入冷却期。
第四击会造成额外物理伤害,数值相当于@Effect4Amount@加上目标@Effect1Amount@% (+@f1@%)最大生命值(对野怪的最大伤害:@Effect7Amount@)。"
tr "Spell_KogMawBioArcaneBarrage_Name" = "生化弹幕"
tr "Spell_KogMawBioArcaneBarrage_Summary" = "克格莫的攻击距离得到了提升,并且能够对目标造成额外的魔法伤害,伤害值基于目标的最大生命值。"
tr "Spell_KogMawBioArcaneBarrage_Tooltip" = "在接下来的@Effect3Amount@秒里,克格莫的普通攻击增加@Effect1Amount@攻击距离并造成目标@Effect2Amount@%(+@f1@%)最大生命值的额外魔法伤害。"
tr "Spell_KogMawLivingArtillery_Name" = "活体大炮"
tr "Spell_KogMawLivingArtillery_Summary" = "克格莫发射一枚射程极远的活体炮弹,让被命中的敌人暴露在己方视野中,并对目标造成魔法伤害(对低血量目标的伤害会显著提升)。 在短时间内连续使用活体大炮,将消耗额外的法力值。"
tr "Spell_KogMawLivingArtillery_Tooltip" = "克格莫发射一枚射程极远的活体炮弹,对生命值在40%以上的敌人造成@BaseDamageCalc@到@MidDamageCalc@魔法伤害(基于已损失的生命值)。
如果敌人的生命值低于40%,那么该敌人就会受到@MaxDamageCalc@魔法伤害。
在施放后@ManaCostDuration@秒内的每次后续施放,都会多消耗@BaseCost@法力值(最大值:@ManaCostCap@)。"
tr "Spell_KogMawQ_Name" = "腐蚀唾液"
tr "Spell_KogMawQ_Summary" = "克格莫发射一团腐蚀性物质,对目标造成魔法伤害,并暂时腐蚀目标的护甲和魔法抗性。克格莫还会获得额外攻速。"
tr "Spell_KogMawQ_Tooltip" = "被动:克格莫获得@Effect2Amount*100@%额外攻击速度。
主动:克格莫抛射出一团腐蚀性的唾沫,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并击碎目标@Effect3Amount@%护甲和魔法抗性,持续@Effect4Amount@秒。"
tr "Spell_KogMawVoidOoze_Name" = "虚空淤泥"
tr "Spell_KogMawVoidOoze_Summary" = "克格莫抛射出一团特殊的分泌物,对经过或停留在分泌物上的敌人造成伤害和减速效果。"
tr "Spell_KogMawVoidOoze_Tooltip" = "对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并留下一条持续@Effect3Amount@秒的酸性路径,使路径内的敌人减少@Effect2Amount@%移动速度。"
tr "Spell_Landslide_Name" = "大地震颤"
tr "Spell_Landslide_Summary" = "墨菲特锤击地面,放射出冲击波对目标造成基础伤害,并根据墨菲特的护甲值附加额外伤害,同时暂时减低目标攻击速度。"
tr "Spell_Landslide_Tooltip" = "墨菲特锤击地面,对周围敌人造成@Effect2Amount@(+@f1@)(+@CharAbilityPower@)魔法伤害,同时减少目标@Effect1Amount@% 的攻击速度,持续@Effect4Amount@秒。
提高护甲可增加该技能的伤害,加成伤害为墨菲特护甲值的@Effect3Amount@%。"
tr "Spell_LeonaShieldOfDaybreak_Name" = "破晓之盾"
tr "Spell_LeonaShieldOfDaybreak_Summary" = "蕾欧娜用盾进行下次普通攻击,造成额外魔法伤害并晕眩目标。"
tr "Spell_LeonaShieldOfDaybreak_Tooltip" = "下次普攻将造成@Effect2Amount@(+@CharAbilityPower@)额外魔法伤害和@Effect1Amount@秒晕眩效果。"
tr "Spell_LeonaSolarBarrier_Name" = "日蚀"
tr "Spell_LeonaSolarBarrier_Summary" = "蕾欧娜举起盾牌,提供伤害减免、护甲和魔法抗性。当持续时间首次结束时,如果附近有敌人,那么她会对其造成魔法伤害并延长效果的持续时间。"
tr "Spell_LeonaSolarBarrier_Tooltip" = "在@Effect3Amount@秒的持续时间里,蕾欧娜降低即将到来的@FlatDamageReduction@伤害,并获得@Effect4Amount@(+@f1@)护甲和@Effect2Amount@(+@f2@)魔法抗性。当此效果结束时,周围被击中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且会延长@Effect3Amount@秒防御属性加成。
伤害减免效果将不会超过@FlatDamageReductionMax*100@%即将到来的伤害。"
tr "Spell_LeonaSolarFlare_Name" = "日炎耀斑"
tr "Spell_LeonaSolarFlare_Summary" = "蕾欧娜召唤一道太阳光束,对区域内的敌人造成伤害。区域中心的敌人会被晕眩,并且外围的敌人会被减速。"
tr "Spell_LeonaSolarFlare_Tooltip" = "召唤一道太阳光束,造成@ExplosionCalculatedDamage@魔法伤害并减少敌人@SlowPercent@%移动速度,持续@CCDuration@秒。处于区域正中的敌人会受到晕眩效果而非减速效果。"
tr "Spell_LeonaSunlightPassive_Name" = "日光"
tr "Spell_LeonaSunlightPassive_Summary" = "技能会在敌人身上施加【日光】效果,持续1.5秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的魔法伤害。"
tr "Spell_LeonaSunlightPassive_Tooltip" = "技能会在敌人身上施加【日光】效果,持续@MarkDuration@秒。在此期间,蕾欧娜友军对这些目标造成伤害时,会触发【日光】,使目标受到额外的@TotalDamage@魔法伤害。"
tr "Spell_LeonaZenithBlade_Name" = "天顶之刃"
tr "Spell_LeonaZenithBlade_Summary" = "蕾欧娜投掷一束日光,对直线上的所有敌人造成魔法伤害。当效果消失时,蕾欧娜会冲向最后一个被击中的敌人并使其无法移动。"
tr "Spell_LeonaZenithBlade_Tooltip" = "对一条直线上的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。最后一个被命中的敌方英雄将会被束缚@Effect2Amount@秒,并且蕾欧娜将会冲向该英雄。"
tr "Spell_LissandraE_Name" = "冰川之径"
tr "Spell_LissandraE_Summary" = "丽桑卓召唤一个寒冰魔爪来造成魔法伤害。再次激活这个技能,可以让丽桑卓传送到寒冰魔爪的当前位置上。"
tr "Spell_LissandraE_Tooltip" = "放出一团寒冰魔爪,对命中的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
再次激活这个技能,就能让丽桑卓传送到寒冰魔爪的当前位置。"
tr "Spell_LissandraPassive_Name" = "冰脉驱役"
tr "Spell_LissandraPassive_Summary" = "当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少。在一段延迟后,冰封奴仆会从极度冰寒中粉碎,对附近目标造成魔法伤害。"
tr "Spell_LissandraPassive_Tooltip" = "当一名敌方英雄在丽桑卓附近阵亡时,该英雄会变成一个冰封奴仆。
冰封奴仆会寻找活着的敌人,使身边敌人的移动速度减少@MoveSpeedMod*-100@%。在@ExplosionDelay@秒后,冰封奴仆会从极度冰寒中粉碎,造成@TotalDamage@魔法伤害。"
tr "Spell_LissandraQ_Name" = "寒冰碎片"
tr "Spell_LissandraQ_Summary" = "掷出一杆冰矛,冰矛会在命中敌人时碎裂,造成魔法伤害和减速效果。碎裂会穿过目标,对被冰矛命中的其他敌人造成等量伤害。"
tr "Spell_LissandraQ_Tooltip" = "扔出一杆冰矛,冰矛会在命中一名敌人后碎裂,对该名敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,以及@Effect3Amount*-100@%的减速效果,减速持续@Effect2Amount@秒。碎片会穿过目标,对被命中的其它敌人造成等量的伤害。"
tr "Spell_LissandraR_Name" = "冰封陵墓"
tr "Spell_LissandraR_Summary" = "如果对敌方英雄施放,那么会冻结目标,对目标造成晕眩效果,如果对丽桑卓自己施放,那么她会暂时用暗黑之冰裹住自己,治疗自身并免疫任何伤害且无法被选定,但也无法进行任何动作。暗黑之冰可以从目标处放射寒芒对敌人造成魔法伤害和减速效果。"
tr "Spell_LissandraR_Tooltip" = "对敌方施放:让目标英雄冻结,使该目标晕眩@EnemyCastDuration@秒。
对自己施放:丽桑卓用暗黑之冰将自己裹住,持续@SelfCastDuration@秒,治疗自身@HealAmount@生命值。每损失@SelfCastMissingHPPerAbove@%生命值,这个治疗效果就会提升@SelfCastMissingHPRatio@%。这段期间里,丽桑卓免疫任何伤害且无法被选定,但也无法进行任何动作。
随后暗黑之冰会从目标处散发寒光,对敌人造成@CalculatedDamage@魔法伤害。暗黑之冰持续@SlowDuration@秒,并减缓敌人@SlowAmount*-100@%的移动速度。"
tr "Spell_LissandraW_Name" = "冰霜之环"
tr "Spell_LissandraW_Summary" = "将周围的敌人冻在原地,造成魔法伤害和束缚效果。"
tr "Spell_LissandraW_Tooltip" = "对周围的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和持续@Effect2Amount@秒的束缚效果。"
tr "Spell_ListStyle_Default" = "@value@"
tr "Spell_ListType_ActivationDamage" = "主动激活伤害"
tr "Spell_ListType_ActiveAttackSpeed" = "主动攻击速度"
tr "Spell_ListType_ActiveDamage" = "主动伤害"
tr "Spell_ListType_AmmoRecharge" = "充能时间"
tr "Spell_ListType_AniviaChilledSlowAmount" = "冰冻减速数额"
tr "Spell_ListType_APRatio" = "总法强收益"
tr "Spell_ListType_Armor" = "护甲"
tr "Spell_ListType_ArmorandMagicResist" = "护甲和魔法抗性"
tr "Spell_ListType_ArmorandMagicResistShred" = "护甲和魔法抗性击碎"
tr "Spell_ListType_ArmorBonus" = "护甲加成"
tr "Spell_ListType_ArmorReduction" = "护甲削减"
tr "Spell_ListType_ArmorReductionPercent" = "减少护甲百分比"
tr "Spell_ListType_AsheFlurryAttackDamageratio" = "飓风箭阵的攻击力收益系数"
tr "Spell_ListType_AttackDamageBonus" = "攻击力"
tr "Spell_ListType_AttackDamagePerShot" = "每次攻击的伤害"
tr "Spell_ListType_AttackSpeed" = "攻击速度"
tr "Spell_ListType_AttackSpeed%" = "攻速加成"
tr "Spell_ListType_AttackSpeedReduction" = "攻击速度减少"
tr "Spell_ListType_AurelionSolEFlightRange" = "飞行距离"
tr "Spell_ListType_AurelionSolEMovementSpeedCap" = "移速加成上限"
tr "Spell_ListType_AzirRNumberofSoldiers" = "士兵数量"
tr "Spell_ListType_AzirWAttackSpeedwithSoldiers" = "带着士兵时的攻速"
tr "Spell_ListType_BardEAllyTravelSpeedBonus" = "友方移动速度加成"
tr "Spell_ListType_BaseArmor" = "基础护甲"
tr "Spell_ListType_BaseDamage" = "基础伤害"
tr "Spell_ListType_BaseHeal" = "基础治疗"
tr "Spell_ListType_BaseMagicResist" = "基础魔法抗性"
tr "Spell_ListType_BlitzcrankLightningDamage" = "闪电伤害"
tr "Spell_ListType_BonusADPercentage" = "额外攻击力百分比"
tr "Spell_ListType_BonusADRatio" = "额外攻击收益率"
tr "Spell_ListType_BonusAttackDamageRatio" = "额外攻击力收益"
tr "Spell_ListType_BonusDamage" = "额外伤害"
tr "Spell_ListType_BonusDamageAgainstChampions" = "对英雄的额外伤害"
tr "Spell_ListType_BonusHealth" = "额外生命值"
tr "Spell_ListType_BonusMagicDamage" = "额外魔法伤害"
tr "Spell_ListType_BrandDamageperBounce" = "每次弹跳的伤害"
tr "Spell_ListType_CaitlynBonusHeadshotDamageonTrappedTargets" = "对陷阱中的目标的爆头伤害加成"
tr "Spell_ListType_CamilleCurrentHealthDamage" = "当前生命值伤害"
tr "Spell_ListType_CamouflageDuration" = "伪装时长"
tr "Spell_ListType_CassiopeiaEBonusDamage" = "额外毒性伤害"
tr "Spell_ListType_ChampionDamage" = "英雄伤害"
tr "Spell_ListType_CharmDuration" = "魅惑时长"
tr "Spell_ListType_ChogathRHealthPerStack" = "每层生命值"
tr "Spell_ListType_Cooldown" = "冷却时间"
tr "Spell_ListType_CorkiDefenseReduction" = "防御削减"
tr "Spell_ListType_Cost" = "@AbilityResourceName@消耗"
tr "Spell_ListType_CriticalStrikeDamage" = "暴击伤害"
tr "Spell_ListType_CritMultiplier" = "暴击修正"
tr "Spell_ListType_Damage" = "伤害"
tr "Spell_ListType_DamagePerSecond" = "每秒伤害"
tr "Spell_ListType_DamageperStack" = "每层伤害"
tr "Spell_ListType_DamagePerTick" = "每段伤害"
tr "Spell_ListType_DamageReduced" = "伤害减免"
tr "Spell_ListType_DamageReduction" = "伤害减免"
tr "Spell_ListType_DefensiveScaling" = "防御属性增长"
tr "Spell_ListType_DisableReduction" = "限制减免"
tr "Spell_ListType_Duration" = "持续时间"
tr "Spell_ListType_EliseNumSpiderlings" = "小蜘蛛数量"
tr "Spell_ListType_EmpoweredDamage" = "强化伤害"
tr "Spell_ListType_EvelynnCritMultiplier" = "伤害倍数"
tr "Spell_ListType_ExplosionDamage" = "次要伤害"
tr "Spell_ListType_ExtraTargets" = "额外目标"
tr "Spell_ListType_FearDuration" = "恐惧时长"
tr "Spell_ListType_FiddlesticksDrainRatio" = "生命吸取比率"
tr "Spell_ListType_FioraDuelistMovementSpeed" = "决斗移动速度加成"
tr "Spell_ListType_FlatDamage" = "固定伤害"
tr "Spell_ListType_FlatHeal" = "固定治疗量"
tr "Spell_ListType_GnarQBoomerangDamage" = "回力标伤害"
tr "Spell_ListType_GnarQBoulderDamage" = "投石伤害"
tr "Spell_ListType_GnarRHypeMovementSpeed" = "亢奋移动速度"
tr "Spell_ListType_GnarRSlowStunDuration" = "减速/晕眩时长"
tr "Spell_ListType_GnarTransformAD" = "变身攻击力"
tr "Spell_ListType_GnarTransformHealth" = "变形生命值"
tr "Spell_ListType_GnarWallopDamage" = "痛殴伤害"
tr "Spell_ListType_GnarWHyperDamage" = "亢奋伤害"
tr "Spell_ListType_GnarWHyperMonsterDamage" = "亢奋对野怪的最大伤害"
tr "Spell_ListType_GnarWHyperPercentDamage" = "目标最大生命值百分比"
tr "Spell_ListType_GravesConeDamage" = "锥形伤害"
tr "Spell_ListType_GravesDetonationADRatio" = "爆炸伤害的攻击力收益系数"
tr "Spell_ListType_GravesPrimaryDamage" = "主体伤害"
tr "Spell_ListType_GravesTrueGritArmor" = "纯爷们的护甲加成"
tr "Spell_ListType_Heal" = "治疗术"
tr "Spell_ListType_Healing" = "治疗效果"
tr "Spell_ListType_HealingCap" = "治疗效果封顶值"
tr "Spell_ListType_HealingIncrease" = "治疗效果提升"
tr "Spell_ListType_HealPercentOfDamageDealt" = "已治疗的百分比"
tr "Spell_ListType_HealPerSecond" = "每秒治疗"
tr "Spell_ListType_HealPerTick" = "每段治疗"
tr "Spell_ListType_IllaoiDamageEcho" = "伤害回响"
tr "Spell_ListType_IllaoiQSlamBonus" = "猛击加成"
tr "Spell_ListType_IncrementalArmorAndMagicResistance" = "增额护甲和魔法抗性"
tr "Spell_ListType_InitialArmorAndMagicResistance" = "初始护甲和魔法抗性"
tr "Spell_ListType_InitialDamage" = "初始伤害"
tr "Spell_ListType_IvernRBaseHealth" = "小菊的基础生命值"
tr "Spell_ListType_IvernRBonusAttackSpeed" = "小菊的攻速加成"
tr "Spell_ListType_IvernRResistances" = "小菊的基础护甲和魔抗"
tr "Spell_ListType_IvernWRecharge" = "草丛充能"
tr "Spell_ListType_JarvanIVBonusShieldPercentHealth" = "额外护盾百分比生命值"
tr "Spell_ListType_JayceCannonSwapShred" = "切换至炮形态:护甲/魔抗击碎"
tr "Spell_ListType_JayceDamageperShot" = "每一击的伤害"
tr "Spell_ListType_JayceHammerPassiveResist" = "锤形态被动:护甲和魔法抗性加成"
tr "Spell_ListType_JayceHammerSwapDamage" = "转换锤形态:额外伤害"
tr "Spell_ListType_JinxMinigunTotalAttackSpeed" = "轻机枪总攻速加成"
tr "Spell_ListType_JinxRocketBonusRange" = "火箭额外射程"
tr "Spell_ListType_KaisaDamagePerMissile" = "每发弹体的伤害"
tr "Spell_ListType_KarthusWallWidth" = "墙体宽度"
tr "Spell_ListType_KatarinaRDamagePerKnife" = "每把匕首的伤害"
tr "Spell_ListType_KennenDamage(active)" = "伤害(主动)"
tr "Spell_ListType_KennenDamage(passive)" = "伤害(被动)"
tr "Spell_ListType_KhazixIsolationDamage" = "孤立无援伤害"
tr "Spell_ListType_KhaZixREvolutionsAvailable" = "进化可用"
tr "Spell_ListType_KindredQCooldownInW" = "在狼灵狂热中的冷却时间"
tr "Spell_ListType_KledQRipDamage" = "拽取伤害"
tr "Spell_ListType_KledQThrowDamage" = "投掷伤害"
tr "Spell_ListType_KnockupDuration" = "击飞时长"
tr "Spell_ListType_LeeSinEDamage" = "天雷破伤害"
tr "Spell_ListType_LeeSinESlow" = "摧筋断骨减速"
tr "Spell_ListType_LeeSinQSonicWaveDamage" = "天音波伤害"
tr "Spell_ListType_LeeSinRDamage" = "来自额外生命值的伤害"
tr "Spell_ListType_LeeSinResonatingStrikeMaximumBaseDamage" = "回音击 最大伤害"
tr "Spell_ListType_LeeSinResonatingStrikeMinimumBaseDamage" = "回音击 最小伤害"
tr "Spell_ListType_LeeSinWLifesteal" = "铁布衫生命偷取/法术吸血百分比"
tr "Spell_ListType_LeeSinWShield" = "金钟罩伤害吸收"
tr "Spell_ListType_LeonaIncandescenceDamage" = "炽热 伤害"
tr "Spell_ListType_LeonaIncandescentAttacks" = "炽热 攻击次数"
tr "Spell_ListType_LifeSteal" = "生命偷取"
tr "Spell_ListType_LucianNumberofShots" = "子弹数量"
tr "Spell_ListType_LuluMovementandAttackSpeedDuration" = "移速和攻速持续时间"
tr "Spell_ListType_LuluWPolymorphDuration" = "变形持续时间"
tr "Spell_ListType_LuxWReturnShield" = "返程护盾生命值"
tr "Spell_ListType_MagicResistBonus" = "魔法抗性加成"
tr "Spell_ListType_MagicResistShred" = "魔抗击碎"
tr "Spell_ListType_ManaCost" = "法力消耗"
tr "Spell_ListType_ManaCostPerSecond" = "每秒法力消耗"
tr "Spell_ListType_ManaRefund" = "法力返还"
tr "Spell_ListType_ManaReturn" = "法力回复"
tr "Spell_ListType_MaxBounces" = "最大弹射"
tr "Spell_ListType_MaxDamageToMonsters" = "野怪伤害上限"
tr "Spell_ListType_MaxHeal" = "最大治疗"
tr "Spell_ListType_MaxHealthDamage" = "最大生命值伤害"
tr "Spell_ListType_MaxHealthPercent" = "最大生命值百分比"
tr "Spell_ListType_MaxHealthShieldRatio" = "最大生命值收益系数"
tr "Spell_ListType_MaximumDamage" = "最大伤害"
tr "Spell_ListType_MaximumShield" = "最大护盾生命值"
tr "Spell_ListType_MaximumTraps" = "最大陷阱数"
tr "Spell_ListType_MaxSlow" = "最大减速效果"
tr "Spell_ListType_MinimumDamage" = "最小伤害"
tr "Spell_ListType_MinimumHealth" = "最小生命值"
tr "Spell_ListType_MinimumShield" = "最小护盾生命值"
tr "Spell_ListType_MissingHealthDamage" = "已损失的生命值伤害"
tr "Spell_ListType_MonsterDamage" = "野怪伤害"
tr "Spell_ListType_MordekaiserE_BonusAutoDamage" = "额外自动伤害"
tr "Spell_ListType_MordekaiserE_BonusQDamage" = "额外Q伤害"
tr "Spell_ListType_MordekaiserQ_AutoCastDamage" = "自动施放伤害"
tr "Spell_ListType_MordekaiserQ_QCastDamage" = "Q施放伤害"
tr "Spell_ListType_MordekaiserR_MaxHealth%" = "第二段R最大生命值百分比"
tr "Spell_ListType_MovementSlow" = "移动减速"
tr "Spell_ListType_MovementSpeed" = "移动速度"
tr "Spell_ListType_MovementSpeedDuration" = "移速时长"
tr "Spell_ListType_MovementSpeedSlow" = "移动减速"
tr "Spell_ListType_NidaleeJavelinMaximumDamage" = "标枪伤害最大值"
tr "Spell_ListType_NidaleeJavelinMinimumDamage" = "标枪伤害最小值"
tr "Spell_ListType_NidaleePrimalSurgeAttackSpeed" = "野性奔腾 攻速加成"
tr "Spell_ListType_NidaleePrimalSurgeHeal" = "野性奔腾 治疗效果"
tr "Spell_ListType_NidaleeTrapDamage" = "陷阱伤害"
tr "Spell_ListType_NumberOfTargets" = "目标数量"
tr "Spell_ListType_OnHitDamage" = "命中附伤"
tr "Spell_ListType_OrnnEDashDamage" = "冲刺伤害"
tr "Spell_ListType_OrnnEShockwaveDamage" = "冲击波伤害"
tr "Spell_ListType_OutgoingDamage" = "往程伤害"
tr "Spell_ListType_PassiveActiveDamage" = "被动/主动伤害"
tr "Spell_ListType_PassiveAttackDamage" = "被动攻击力"
tr "Spell_ListType_PassiveAttackSpeed" = "被动攻击速度"
tr "Spell_ListType_PassiveDamage" = "被动伤害"
tr "Spell_ListType_PassiveDamageBonus" = "被动伤害加成"
tr "Spell_ListType_PassiveMovementSpeed" = "被动移速加成"
tr "Spell_ListType_PassThroughDamage" = "沿途伤害"
tr "Spell_ListType_Percent" = "@value@%"
tr "Spell_ListType_PercentageDamage" = "百分比伤害"
tr "Spell_ListType_PercentArmorBonus" = "百分比护甲加成"
tr "Spell_ListType_PercentHealthDamage" = "百分比生命值伤害"
tr "Spell_ListType_PercentMagicResistBonus" = "百分比魔法抗性加成"
tr "Spell_ListType_PercentMaxHealth" = "百分比最大生命值"
tr "Spell_ListType_PercentMissingHealthDamage" = "百分比已损失生命值伤害"
tr "Spell_ListType_PerUnitCooldown" = "每单位的冷却时间"
tr "Spell_ListType_PhysicalDamageReduction" = "攻击力削减"
tr "Spell_ListType_PoppyEWallDamage" = "撞墙伤害"
tr "Spell_ListType_RammusRDamagePerTremor" = "每段伤害"
tr "Spell_ListType_RammusRSlowPerTremor" = "每段减速"
tr "Spell_ListType_Range" = "距离"
tr "Spell_ListType_RechargeTime" = "充能时间"
tr "Spell_ListType_Regeneration" = "回复量"
tr "Spell_ListType_RenektonFuryDamage" = "怒气伤害"
tr "Spell_ListType_RenektonMaxHealthGain" = "最大生命值加成"
tr "Spell_ListType_RenektonPeriodicDamage" = "循环伤害"
tr "Spell_ListType_RengarTrackingRange" = "侦测距离"
tr "Spell_ListType_ReturnDamage" = "返程伤害"
tr "Spell_ListType_RivenShockwaveDamage" = "冲击波伤害"
tr "Spell_ListType_RootDuration" = "禁锢时长"
tr "Spell_ListType_RumbleDamagetominions" = "对小兵的伤害"
tr "Spell_ListType_RyzeOverloadDamageIncrease" = "超负荷伤害提升"
tr "Spell_ListType_SejuaniWFirstHitDamage" = "第一次命中伤害"
tr "Spell_ListType_SejuaniWSecondHitDamage" = "第二次命中伤害"
tr "Spell_ListType_ShacoRMiniBoxDamage" = "小型魔盒伤害"
tr "Spell_ListType_ShacoRMiniBoxFleeDuration" = "小型魔盒恐惧时长"
tr "Spell_ListType_ShacoROnDeathDamage" = "死亡时伤害"
tr "Spell_ListType_ShenQBasePercentDamage" = "基础百分比伤害"
tr "Spell_ListType_ShenQEnhancedPercentDamage" = "强化百分比伤害"
tr "Spell_ListType_Shield" = "护盾生命值"
tr "Spell_ListType_ShieldAmount" = "护盾生命值"
tr "Spell_ListType_ShieldHealth" = "护盾生命值"
tr "Spell_ListType_ShyvanaADWhileDragon" = "龙形态的攻击力"
tr "Spell_ListType_ShyvanaDamageAura" = "伤害(范围)"
tr "Spell_ListType_ShyvanaDamageOnHit" = "伤害(普攻特效)"
tr "Spell_ListType_ShyvanaFlightDamage" = "腾飞伤害"
tr "Spell_ListType_ShyvanaPassiveFuryGain" = "被动怒气获取"
tr "Spell_ListType_SilenceDuration" = "沉默时长"
tr "Spell_ListType_SingedBonusStats" = "额外属性"
tr "Spell_ListType_SivirBounceDamage(totalattackdamage)" = "弹射伤害(总攻击力)"
tr "Spell_ListType_SivirManaGain" = "法力获取"
tr "Spell_ListType_SkarnerBlastDamage/AttackDamage" = "爆裂伤害 / 攻击力"
tr "Spell_ListType_SkarnerMaxHealthDamageAbsorption" = "基于最大生命值的伤害吸收"
tr "Spell_ListType_Slow" = "减速"
tr "Spell_ListType_SlowDuration" = "减速时长"
tr "Spell_ListType_SorakaHealthRestore(Rejuvenation)" = "生命回复(活力焕发)"
tr "Spell_ListType_SorakaRejuvenationDuration(forallies)" = "活力焕发时长(对队友)"
tr "Spell_ListType_SpeedDuration" = "加速时长"
tr "Spell_ListType_StatBonusAD" = "额外攻击力"
tr "Spell_ListType_StatBonusAP" = "额外法术强度"
tr "Spell_ListType_StatBonusAttackspeed" = "额外攻击速度"
tr "Spell_ListType_StealthDuration" = "潜行时长"
tr "Spell_ListType_StunDuration" = "晕眩时长"
tr "Spell_ListType_SwainAdditionalBoltDamage" = "额外恶魔之力伤害"
tr "Spell_ListType_SwainBoltDamage" = "恶魔之力伤害"
tr "Spell_ListType_SwainDamagePerSoul" = "最大伤害"
tr "Spell_ListType_SwainDetonationDamage" = "爆炸伤害"
tr "Spell_ListType_SwainDrainDamage" = "吸取的伤害"
tr "Spell_ListType_SwainDrainHeal" = "吸取的治疗效果"
tr "Spell_ListType_SwainHealthIncrease" = "生命值提升"
tr "Spell_ListType_SwainPass-throughDamage" = "途经伤害"
tr "Spell_ListType_SwainRevealDuration" = "暴露时长"
tr "Spell_ListType_SwainSoulFlareDamage" = "恶魔耀光伤害"
tr "Spell_ListType_TahmKenchDamagetoGrayHealthConversion" = "伤害转灰色生命值的转化率"
tr "Spell_ListType_TahmKenchGrayHealthtoHealingConversion" = "灰色生命值转治疗效果的转化率"
tr "Spell_ListType_TahmKenchMinionSpitDamage" = "小兵喷吐伤害"
tr "Spell_ListType_TaricMaxCharges" = "最大充能"
tr "Spell_ListType_TaricMaxHealing" = "最大治疗效果"
tr "Spell_ListType_TaricPassiveArmor" = "被动护甲"
tr "Spell_ListType_TaricShieldRatio" = "护盾收益系数"
tr "Spell_ListType_TeemoImpactDamage" = "立即伤害"
tr "Spell_ListType_TotalADRatio" = "总攻击力收益"
tr "Spell_ListType_TotalADScalar" = "总攻击力收益"
tr "Spell_ListType_TotalDamage" = "总伤害"
tr "Spell_ListType_TrapDuration" = "陷阱持续时间"
tr "Spell_ListType_TristanaBaseChargeDamage" = "基础火花伤害"
tr "Spell_ListType_TristanaKnockbackDistance" = "击退距离"
tr "Spell_ListType_TristanaPassiveExplosionDamage" = "被动爆炸伤害"
tr "Spell_ListType_TrundleHealthDrain" = "生命吸取"
tr "Spell_ListType_UdyrFlameDamage" = "烈焰伤害"
tr "Spell_ListType_UdyrPulseDamage" = "脉冲伤害"
tr "Spell_ListType_VolibearChainADMult" = "连环攻击伤害倍数"
tr "Spell_ListType_Width" = "宽度"
tr "Spell_ListType_XinZhaoWSlashDamage" = "斩击伤害"
tr "Spell_ListType_XinZhaoWThrustDamage" = "刺击伤害"
tr "Spell_ListType_YorickHealth" = "生命值"
tr "Spell_ListType_YorickMarkDamage" = "印记伤害"
tr "Spell_ListType_YorickMistWalkers" = "雾行者数量"
tr "Spell_LucianE_Name" = "冷酷追击"
tr "Spell_LucianE_Summary" = "卢锡安冲刺一小段距离。【圣光银弹】的攻击会减少【冷酷追击】的冷却时间。"
tr "Spell_LucianE_Tooltip" = "卢锡安冲刺一小段距离。
一旦【圣光银弹】命中了一名敌人,【E冷酷追击】的冷却时间就会减少@Effect1Amount@秒(在以敌方英雄为目标时,翻倍至@Effect2Amount@秒)。"
tr "Spell_LucianPassive_Name" = "圣光银弹"
tr "Spell_LucianPassive_Summary" = "每使用一个技能时,卢锡安的下次普通攻击都会连射2次。"
tr "Spell_LucianPassive_Tooltip" = "每使用一个技能时,卢锡安的下次普通攻击都会连射2次。
第二次射击会对敌方英雄和建筑物造成@TotalDamage@物理伤害,附加攻击特效,并且在暴击时造成@CritDamage@伤害。第二次射击会对小兵造成@MinionDamage@物理伤害,在暴击时提升至@MinionCritDamage@伤害。"
tr "Spell_LucianQ_Name" = "透体圣光"
tr "Spell_LucianQ_Summary" = "卢锡安射出一束穿透性的圣光穿过他的目标。"
tr "Spell_LucianQ_Tooltip" = "射出一束穿透性的圣光穿过一个目标单位,对一条线上的敌人造成@Effect1Amount@(+@f1@)(额外攻击力的@Effect2Amount@%)物理伤害。
此技能的施放时间会随着卢锡安的等级提升而略微降低。"
tr "Spell_LucianR_Name" = "圣枪洗礼"
tr "Spell_LucianR_Summary" = "卢锡安的武器释放出大量的子弹。"
tr "Spell_LucianR_Tooltip" = "卢锡安在自由移动的同时,朝着一个方向猛射@Duration@秒。这些子弹会与命中的第一个敌方单位进行碰撞,每一发能造成@DamagePerBullet@物理伤害。@NumShots@次射击的总伤害:@TotalDamage@物理伤害。圣枪洗礼对小兵造成@PercentDamageAmpToMinions@%伤害。
卢锡安可以在圣枪洗礼期间使用冷酷追击。
再次激活可以早点将圣枪洗礼取消掉。"
tr "Spell_LucianW_Name" = "热诚烈弹"
tr "Spell_LucianW_Summary" = "卢锡安发射一个会呈星形爆炸的飞弹,标记并暂时显形敌人。在卢锡安攻击被标记的敌人时,会获得移动速度加成。"
tr "Spell_LucianW_Tooltip" = "发射一枚飞弹,飞弹会在命中敌人时或者到达终点时呈星形爆炸。爆炸会造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,将敌人标记6秒,并暂时使敌人显形。
在卢锡安或他的友军对被标记的敌人造成伤害时,卢锡安会获得@Effect2Amount@移动速度加成,此加成持续1秒。"
tr "Spell_LuluE_Name" = "帮忙,皮克斯!"
tr "Spell_LuluE_Summary" = "如果对友军施放,会命令皮克斯跳到一名友军身上进行保护,之后会跟随并协助目标(而不是璐璐)进行攻击。如果对敌人施放,皮克斯会跳到敌人身上造成伤害,之后会跟随并提供目标的视野。"
tr "Spell_LuluE_Tooltip" = "对友军施放:命令皮克斯跳到一名友军身上,之后会跟随并协助目标(而不是璐璐)进行攻击,持续@Effect1Amount@秒。如果友军目标是英雄,那么皮克斯会为目标提供一层抵挡@Effect2Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect7Amount@秒。
对敌人施放:皮克斯对目标敌人造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害,之后会跟随并提供目标的真实视野,持续@Effect6Amount@秒。"
tr "Spell_LuluPassive_Name" = "皮克斯,仙灵伙伴"
tr "Spell_LuluPassive_Summary" = "每当皮克斯正在跟随的英雄进行攻击时,皮克斯就会发射魔法飞弹。这些飞弹会自动寻敌,但也会被其它单位所拦截。"
tr "Spell_LuluPassive_Tooltip" = "皮克斯朝着璐璐正在攻击的目标发射一阵由3颗飞弹组成的弹幕,总共造成@CombinedDamage@魔法伤害。
这些飞弹会自动寻敌,但会被其它单位所格挡。"
tr "Spell_LuluQ_Name" = "闪耀长枪"
tr "Spell_LuluQ_Summary" = "璐璐和皮克斯各自发射一个穿刺飞弹,对命中的敌人造成重度减速效果。一个敌人只会受到一个飞弹的伤害。"
tr "Spell_LuluQ_Tooltip" = "璐璐和皮克斯各自发射一个穿刺飞弹,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并对后续的所有敌人造成@f4@ (+@f5@)魔法伤害。被命中的敌人会被减速@Effect2Amount*-100@%,这个减速效果会在@Effect3Amount@秒里持续衰减。
每次施放此技能时,最多只会对每名敌人造成共计@f6@伤害。"
tr "Spell_LuluR_Name" = "狂野生长"
tr "Spell_LuluR_Summary" = "璐璐让她的友军变大,击飞目标附近的敌人,同时为她的友军提供大量生命值加成。接下来的数秒内,该友军会获得一个减少附近敌人速度的光环。"
tr "Spell_LuluR_Tooltip" = "璐璐让她的友军变大,并击飞目标附近的敌人。在@BuffDuration@秒的持续时间里,她的友军会获得@TotalBonusHealth@生命值加成,并使附近的敌军减速@SlowPercent@%。"
tr "Spell_LuluW_Name" = "奇思妙想"
tr "Spell_LuluW_Summary" = "如果对友军施放,会暂时增加目标友军的攻击速度和移动速度。如果对敌人施放,会将一名敌方英雄变成可爱的动物,使其无法攻击或施法。"
tr "Spell_LuluW_Tooltip" = "对友军施放:目标友军会增加@Effect1Amount*100@(+@CharAbilityPower2@)%移动速度和@Effect7Amount*100@%攻击速度,持续@Effect5Amount@秒。
对敌人施放:将一名敌方英雄变形@Effect3Amount@秒,让他无法攻击或施法,并将他的基础移动速度减少@Effect4Amount*-1@。"
tr "Spell_LuxE_Name" = "透光奇点"
tr "Spell_LuxE_Summary" = "朝一个区域发射一个不规则的扭曲之光,减速附近敌人。拉克丝可以引爆它,对敌人造成区域性伤害。"
tr "Spell_LuxE_Tooltip" = "创建一个区域,使其中的敌方单位减速@Effect1Amount@%。在@Effect3Amount@秒后,该区域会爆炸,对区域内的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
再次激活此技能可以提前引爆该区域。"
tr "Spell_LuxE_TooltipSimple" = "创建一团光球,减速其内的敌人。
再次激活可引爆并伤害其内的所有敌人。"
tr "Spell_LuxIlluminationPassive_Summary" = "拉克丝的伤害类技能会对敌人施加【启明】效果,持续6秒。拉克丝的下一次攻击将会消耗【启明】效果,来对目标造成额外魔法伤害(基于拉克丝等级)。"
tr "Spell_LuxQ_Name" = "光之束缚"
tr "Spell_LuxQ_Summary" = "拉克丝释放一个光球,束缚并伤害最多两个敌方单位。"
tr "Spell_LuxQ_Tooltip" = "朝目标地点发射一团光球,最多可束缚2个敌方单位@Effect3Amount@秒并对每个目标造@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_LuxQ_TooltipSimple" = "对2个敌人造成@Effect3Amount@秒禁锢和伤害。"
tr "Spell_LuxR_CooldownRefund" = "百分比冷却时间返还"
tr "Spell_LuxR_Name" = "终极闪光"
tr "Spell_LuxR_Summary" = "在积蓄能量之后,拉克丝发射一束光波,对该区域所有目标造成伤害。此外,该技能触发拉克丝的被动技能并刷新光芒四射减益的持续时间。"
tr "Spell_LuxR_Tooltip" = "拉克丝发射一束耀目的光能射线,对一条直线上的所有敌人造成@TotalDamage@魔法伤害。
终极闪光还会引燃并刷新目标身上的光芒四射效果。"
tr "Spell_LuxR_TooltipSimple" = "施放一道炫目光束,伤害命中的所有敌人。
消耗光芒四射效果造成额外伤害。"
tr "Spell_LuxW_Name" = "曲光屏障"
tr "Spell_LuxW_Summary" = "拉克丝掷出她的魔杖,魔杖所触及的友方单位会有光环环绕,保护他们免受敌方伤害。"
tr "Spell_LuxW_Tooltip" = "朝目标方向掷出拉克丝的魔杖,来保护被魔杖触及的所有友方英雄免受@Effect2Amount@ (+@CharAbilityPower@)伤害,持续@Effect3Amount@秒。当魔杖到达它的飞行终点时,就会进行返程,并叠加前者的效果。"
tr "Spell_LuxW_TooltipSimple" = "保护拉克丝和命中的友军。
每段施放都可保护友军。"
tr "Spell_ManaBarrierIcon_Name" = "法力屏障"
tr "Spell_ManaBarrierIcon_Summary" = "布里茨在血量过低时会获得一层基于他法力值的护盾。"
tr "Spell_ManaBarrierIcon_Tooltip" = "布里茨生命值低于@HealthThreshold*100@%时,将激活法力屏障,产生一个相当于布里茨@ManaPercent*100@%最大法力值的魔法护盾,持续10秒。冷却时间90秒。"
tr "Spell_MasterYiPassive_Summary" = "易大师每攻击数次,就会同时对目标进行2次打击。"
tr "Spell_Meditate_HealthRestored" = "生命值已回复"
tr "Spell_Meditate_Name" = "冥想"
tr "Spell_Meditate_Summary" = "易通过集中念力来活化他的身体,从而回复生命值,并暂时减少所受的伤害。此外,易还会为双重打击充能,并暂停无极剑道和高原血统的持续时长。"
tr "Spell_Meditate_Tooltip" = "易大师开始引导,减少即将到来的@Effect2Amount*100@%伤害并在@f1.-1@秒里持续回复共@Effect1Amount@(+@CharAbilityPower@)生命值。这个治疗效果可基于易大师的已损失生命值而提升,最多可提升至@Effect10Amount*100@%。
此外,易大师每引导1秒,都将获得【双重打击】的层数并暂停【无极剑道】和【高原血统】的剩余冷却时间。
冥想的伤害减免效果在作用于来自建筑物的伤害时会减半。"
tr "Spell_Meditate_TooltipSimple" = "引导以减少即将到来的伤害并在@f1.-1@秒里持续回复生命值。
尝试移动或攻击都将结束引导。"
tr "Spell_MegaAdhesive_Name" = "强力粘胶"
tr "Spell_MegaAdhesive_Summary" = "扔出一瓶强力粘合剂在地上,其中的敌人会被减速和缚地。"
tr "Spell_MegaAdhesive_Tooltip" = "辛吉德在地上留下一个黏着的区域,持续@Effect2Amount@秒。区域中的敌人会被减速@Effect1Amount@%并被施加缚地效果,无法使用位移技能。
如果目标被【E过肩摔】后落到辛吉德的【W强力粘胶】上,那么还会被禁锢。"
tr "Spell_MissFortuneE_Name" = "枪林弹雨"
tr "Spell_MissFortuneE_Summary" = "厄运小姐发射一阵弹雨来获得目标区域的视野,对敌人造成几波伤害,并减缓他们的移动速度。"
tr "Spell_MissFortuneE_Tooltip" = "厄运小姐发射一阵弹雨来获得目标区域的视野,在2秒里持续对敌人造成共@Effect1Amount@ (+@CharAbilityPower@)伤害,并减缓命中敌人@Effect2Amount@%移动速度。"
tr "Spell_MissFortuneE_TooltipSimple" = "厄运小姐让子弹泼洒在目标区域,伤害并减速敌人。"
tr "Spell_MissFortunePassive_Name" = "厄运的眷顾"
tr "Spell_MissFortunePassive_Summary" = "在对一个新目标进行普攻时,厄运小姐会造成额外物理伤害。"
tr "Spell_MissFortunePassive_Tooltip" = "在对一个新目标进行普攻时,厄运小姐的普攻造成@TotalDamage@额外物理伤害。对小兵的额外伤害减半(@MinionDamage@)。"
tr "Spell_MissFortuneQ_Name" = "一箭双雕"
tr "Spell_MissFortuneQ_Summary" = "厄运小姐向敌人发射子弹,伤害他们以及他们后面的目标。两次攻击都可以施加【厄运的眷顾】。"
tr "Spell_MissFortuneQ_Tooltip" = "厄运小姐向敌方目标发射一次弹跳射击,对每个目标造成@Effect2Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@)物理伤害。每段射击都能施加攻击特效。
第二段射击可以暴击,造成@f1@%伤害,并且如果第一段攻击杀死了它的目标,那么第二段攻击就必定暴击。"
tr "Spell_MissFortuneQ_TooltipSimple" = "发射一发弹跳弹,伤害目标和目标后方的另一敌人。
如果此技能击杀了第一个目标,那么会对第二个目标造成额外伤害。"
tr "Spell_MissFortuneR_BulletBarrages" = "弹织成幕"
tr "Spell_MissFortuneR_Name" = "弹幕时间"
tr "Spell_MissFortuneR_Summary" = "厄运小姐向她面前的锥形范围内引导一阵子弹风暴,对敌人造成大量伤害。这个技能的每波子弹都可以暴击。"
tr "Spell_MissFortuneR_Tooltip" = "厄运小姐向前方锥形地带扫射出持续@ChannelDuration@秒的强力弹幕,每波弹幕造成 @DamagePerWave@物理伤害(总波数:@Waves@)。
每一波【弹幕时间】都可以暴击并造成@CritMultiplier@伤害。
总伤害:@TotalDamage@"
tr "Spell_MissFortuneR_TooltipSimple" = "引导:厄运小姐释放一阵弹幕,持续@Effect3Amount@秒,造成大量伤害。"
tr "Spell_MissFortuneW_Name" = "大步流星"
tr "Spell_MissFortuneW_Summary" = "厄运小姐在不被攻击时会被动获得移动速度加成。可以主动施放这个技能来获得短时间的攻击速度加成。在【大步流星】尚未冷却完毕时,【厄运的眷顾】可减少【大步流星】的剩余持续时间。"
tr "Spell_MissFortuneW_Tooltip" = "被动:如果5秒内没有受到直接伤害,厄运小姐就会获得@Effect5Amount@移动速度。再过5秒后,这个加成会提升至@Effect2Amount@。
主动:全额激活【大步流星】的移动速度加成并提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。
每触发一次【厄运的眷顾】会使此技能的冷却时间减少@f2@秒。"
tr "Spell_MissFortuneW_TooltipSimple" = "被动:如果5秒内没有受到直接伤害,厄运小姐就会获得至多@Effect2Amount@移动速度
主动:提供@Effect1Amount@%攻击速度加成,持续@Effect3Amount@秒。"
tr "Spell_MissileBarrage_Cooldown" = "@AmmoRechargeTime@秒充能时间(@Cooldown@秒冷却时间)"
tr "Spell_MissileBarrage_Name" = "火箭轰击"
tr "Spell_MissileBarrage_Summary" = "库奇朝着他的目标地点发射一枚导弹。导弹会在命中第一个敌人后爆炸,并对目标周围单位造成伤害。库奇每隔一段时间就会挂载一枚导弹,最多挂载7枚。每发射2枚导弹后,下一次就会发射超级导弹,造成额外伤害。"
tr "Spell_MissileBarrage_Tooltip" = "主动:库奇朝目标地点发射一枚导弹,命中第一个敌人后会爆炸,对目标及目标周围的所有敌人造成@RSmallMissileDamage@魔法伤害。
库奇最多可挂载7枚导弹。每第3枚导弹将是超级导弹,造成@RBigOneMultiplier*100@%伤害 (@RBigMissileDamage@)。"
tr "Spell_MonkeyKingDecoy_Name" = "真假猴王"
tr "Spell_MonkeyKingDecoy_Summary" = "孙悟空进入隐形状态片刻,并留下一个替身,替身在片刻后会对其周围的敌人造成魔法伤害。"
tr "Spell_MonkeyKingDecoy_Tooltip" = "孙悟空进入隐形状态,持续@Effect2Amount@秒,并留下一个替身。@Effect2Amount@秒后替身会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
潜行—隐形:孙悟空只能被附近的敌方防御塔或真实视野所显形。"
tr "Spell_MonkeyKingDoubleAttack_Name" = "粉碎打击"
tr "Spell_MonkeyKingDoubleAttack_Summary" = "孙悟空的下次攻击造成额外物理伤害,获得距离加成,并暂时减少敌人的护甲。"
tr "Spell_MonkeyKingDoubleAttack_Tooltip" = "孙悟空的下次攻击提升@Effect4Amount@距离,造成@Effect1Amount@(+@f1@)额外物理伤害,并减少敌人@Effect2Amount*-100@%护甲,持续@Effect3Amount@秒。"
tr "Spell_MonkeyKingNimbus_Name" = "腾云突击"
tr "Spell_MonkeyKingNimbus_Summary" = "孙悟空突进至目标敌人处,并变出最多2个分身,攻击附近目标。对每个击中的目标造成物理伤害。"
tr "Spell_MonkeyKingNimbus_Tooltip" = "孙悟空突进至目标敌人处,变出最多2个分身,攻击附近目标。对每个击中的目标造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。孙悟空随后会增加@Effect2Amount*100@%攻击速度,持续@Effect3Amount@秒。"
tr "Spell_MonkeyKingSpinToWin_Name" = "大闹天宫"
tr "Spell_MonkeyKingSpinToWin_Summary" = "孙悟空展开金箍棒,不停地旋转,对敌人造成伤害并将其击飞。在此期间,孙悟空速度持续增加。"
tr "Spell_MonkeyKingSpinToWin_Tooltip" = "孙悟空伸展金箍棒不断旋转,持续4秒,每秒对附近的敌人造成@DamagePerSecondTotal@物理伤害,并在第一次命中敌人时将其击飞@KnockupDuration@秒。
在开始时,孙悟空获得@MoveSpeedBonus*100@%移动速度,并且他在持续期间每秒获得@MoveSpeedPerSecond*100@%移动速度。"
tr "Spell_Mordekaiser_RPingOverride" = "@SrcNameWithColon@@SlotName@ - @SubA@秒剩余时间"
tr "Spell_MordekaiserE_Circular_Name" = "断魂一扼"
tr "Spell_MordekaiserE_Circular_Tooltip" = "被动:莫德凯撒获得@MagicPen*100@%法术穿透。
主动:莫德凯撒拉拽选定区域内的敌人并造成@TotalDamage@魔法伤害。"
tr "Spell_MordekaiserE_LobbedSpell_Name" = "幽魂裂隙"
tr "Spell_MordekaiserE_LobbedSpell_Tooltip" = "莫德凯撒创造一个领域,让该领域在短暂的延迟后成为一个通向炼狱的裂隙。领域会缓慢移动,并且其内的敌人会被减速@ShockwaveSlow*100@%。
当莫德凯撒呆在裂隙内时,他会存在于炼狱国度,并且处在无法被裂隙外的敌人选取的状态。不过,他也无法选取裂隙外的敌人。"
tr "Spell_MordekaiserE_Name" = "强化夜陨"
tr "Spell_MordekaiserE_Penetration" = "百分比法术穿透"
tr "Spell_MordekaiserE_Summary" = "莫德凯撒拉拽一个区域内的所有敌人"
tr "Spell_MordekaiserE_Tooltip" = "强化莫德凯撒的下次普攻或Q技能。
Q技能:提升伤害和施放时间至@QDamageScalar*100@%
普攻:造成额外的@AutoDamageScalar*100@%魔法伤害并为W技能提供2层法术层数。"
tr "Spell_MordekaiserPassive_Name" = "幽冥起兮"
tr "Spell_MordekaiserPassive_Summary" = "莫德凯撒在对英雄打出3次攻击或技能之后获得一个强力的伤害光环和移动速度。"
tr "Spell_MordekaiserPassive_Tooltip" = "在对英雄或野怪打出3次基础技能或攻击后,莫德凯撒每秒环绕自身地造成敌人@AuraDamagePerStack@ + @PercentHealthForAura@%最大生命值的伤害,并且获得@PassiveMovementSpeed@移动速度。
莫德凯撒的普攻也会造成@PercentAPAddedToAutos*100@%法术强度(@BonusAPAuto@)的额外魔法伤害。"
tr "Spell_MordekaiserPassive_TooltipExtended" = "在对英雄或野怪打出3次基础技能或攻击后,莫德凯撒每秒环绕自身地造成敌人@AuraDamagePerStack@ + @PercentHealthForAura@%最大生命值的伤害,并且获得@PassiveMovementSpeed@移动速度。
莫德凯撒的普攻也会造成@PercentAPAddedToAutos*100@%法术强度(@BonusAPAuto@)的额外魔法伤害。
伤害光环和移动速度持续@CombatTrackingDuration@秒,并且每次在英雄/野怪身上命中攻击或技能时都会刷新该持续时长。"
tr "Spell_MordekaiserQ_Isolation" = "孤立无援伤害"
tr "Spell_MordekaiserQ_MaxHealth" = "最大生命值伤害"
tr "Spell_MordekaiserQ_Name" = "破灭之锤"
tr "Spell_MordekaiserQ_Summary" = "莫德凯撒用他的权杖猛砸地面,来对被击中的每个敌人造成伤害。在只命中单个敌人时,伤害会提升。"
tr "Spell_MordekaiserQ_Swipe_Name" = "链枷挥击"
tr "Spell_MordekaiserQ_Swipe_Tooltip" = "莫德凯撒挥击他的链枷,对区域内的所有敌人造成magicDamage>@TotalDamage@魔法伤害。命中敌方英雄时提供1被动层数。"
tr "Spell_MordekaiserQ_TapHold_ChargeBonusDamage" = "蓄力额外伤害"
tr "Spell_MordekaiserQ_TapHold_Name" = "夜陨"
tr "Spell_MordekaiserQ_TapHold_TapBonusDamage" = "敲击额外伤害"
tr "Spell_MordekaiserQ_TapHold_Tooltip" = "莫德凯撒快速挥舞夜陨并在一个区域内造成@QTapDamage@伤害。
按住Q键不放将进行蓄力,使它最多获得额外的250距离。莫德凯撒可以在引导这个技能的期间进行移动,但会被减速@MaximumSlow*-100@%(于0层被动时)到@MinimumSlow*-100@%(于满层被动时)。"
tr "Spell_MordekaiserQ_Tooltip" = "莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QDamage@魔法伤害,如果这个技能只命中了一个敌人,则伤害提升@IsolationTooltip*100@%。"
tr "Spell_MordekaiserQ_TooltipExtended" = "莫德凯撒用夜陨猛砸地面,对区域内的所有敌人造成@QTapDamage@魔法伤害加上目标@MaxHealthPercent@最大生命值的额外伤害。被权杖顶部命中的敌人会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。
在他的被动满层时变成强化状态,以使它的冷却时间缩减@CooldownReductionPercent*100@%。"
tr "Spell_MordekaiserR_Chargeup_StatStealPercent" = "属性百分比偷取"
tr "Spell_MordekaiserR_Chargeup_TooltipExtendedBelowLine" = "灵界:在灵界中的英雄只能与同在灵界中的其他英雄进行互动,反之亦然。"
tr "Spell_MordekaiserR_Name" = "轮回绝境"
tr "Spell_MordekaiserR_StatSteal" = "属性偷取"
tr "Spell_MordekaiserR_Summary" = "莫德凯撒将自身和他的目标拖拽到一个异次元空间,并偷取目标的一部分属性。如果他击杀了目标,那么会将这些属性保持到目标复活。"
tr "Spell_MordekaiserR_Tooltip" = "莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。"
tr "Spell_MordekaiserR_TooltipExtendedBelowLine" = "莫德凯撒将自身和一个目标放逐至死者领域@SpiritRealmDuration@秒,并在期间内偷取该目标@StatStealPercentScalar*100@%的核心属性。
如果莫德凯撒在死者领域击杀了他的目标,那他会吞噬目标的灵魂,保留他所偷取的属性,直到目标复活为止。
核心属性包括:法术强度、攻击力、攻速、护甲、魔法抗性、最大生命值。
"
tr "Spell_MordekaiserW_ArmorWhirl_DetonationDamage" = "爆炸伤害"
tr "Spell_MordekaiserW_ArmorWhirl_DPS" = "每秒伤害"
tr "Spell_MordekaiserW_ArmorWhirl_HealthPerChamp" = "最大生命值百分比"
tr "Spell_MordekaiserW_ArmorWhirl_HealthPerNonChamp" = "每个非英雄单位的装甲生命值"
tr "Spell_MordekaiserW_ArmorWhirl_TickDamage" = "每段伤害"
tr "Spell_MordekaiserW_ArmorWhirl_TooltipExtended" = "莫德凯撒获得相当于他@BaseArmoredHealth*100@%最大生命值的装甲生命值,持续@Duration@秒。对敌方英雄造成伤害时会将灵魂碎片留在地上@SouldShardDuration@秒。在获得装甲生命值的时候,所有附近的灵魂碎片都会被吞噬,每个灵魂碎片都会提供一个额外的@ArmoredHealthPerSoulShard*100@%最大生命值的装甲生命值。
装甲生命值是一种具有额外的@TotalDefenses@护甲和@TotalDefenses@魔法抗性的生命值,这些加成会在该生命值耗尽后消散。"
tr "Spell_MordekaiserW_BaseShield" = "基础护盾"
tr "Spell_MordekaiserW_BonusArmorMR" = "额外护甲和魔法抗性"
tr "Spell_MordekaiserW_DamageConversion" = "治疗百分比"
tr "Spell_MordekaiserW_Name" = "不坏之身"
tr "Spell_MordekaiserW_Summary" = "莫德凯撒将他所造成和承受的伤害储存起来,以创造一个护盾。他可以消耗这个护盾来治疗自身。"
tr "Spell_MordekaiserW_Tooltip" = "莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。"
tr "Spell_MordekaiserW_TooltipExtended" = "莫德凯撒将他(造成/承受)的(@DamageConversion*100@%/@DamageTakenConversion*100@%)伤害储存为一个临时护盾。
不坏之身为他提供护盾并且可以施放第二次来消耗它,以治疗自身@HealingPercent*100@%剩余储量的生命值。
护盾数额随时间持续衰减。
最小护盾:@BaseShield*100@%最大生命值。
最大护盾:@MaxHealthCap*100@%最大生命值。
来自非英雄单位的伤害储量减少75%。"
tr "Spell_MorganaE_Name" = "黑暗之盾"
tr "Spell_MorganaE_Summary" = "莫甘娜为一名友方英雄涂上一层保护性的星火屏障,在被打破之前吸收魔法伤害和限制效果。"
tr "Spell_MorganaE_Tooltip" = "为友军英雄施放护盾,持续@ShieldDuration@秒。护盾会吸收@TotalShieldStrength@魔法伤害,并在护盾被打破前阻挡限制技能。"
tr "Spell_MorganaPassive_Name" = "灵魂吸取"
tr "Spell_MorganaPassive_Summary" = "莫甘娜从她的敌人身上吸取灵魂,在对英雄、大型小兵和大型野怪造成技能伤害时获得治疗效果。"
tr "Spell_MorganaPassive_Tooltip" = "莫甘娜的技能会治疗自身,数额相当于对英雄、大型小兵和野怪造成的实际伤害的@HealPercent@%。"
tr "Spell_MorganaQ_Name" = "暗之禁锢"
tr "Spell_MorganaQ_Summary" = "莫甘娜用黑暗魔法将一名敌人禁锢在原地,迫使其感受自己造成的痛苦并对其造成魔法伤害。 "
tr "Spell_MorganaQ_Tooltip" = "掷出一团星火来禁锢命中的第一个敌人@RootDuration@秒,并造成@TotalDamage@魔法伤害。"
tr "Spell_MorganaR_Name" = "灵魂镣铐"
tr "Spell_MorganaR_Summary" = "莫甘娜全力释放她的星界能量,与此同时,她的羽翼会解除束缚并且会悬浮在地面上。她将黑暗痛苦组成的锁链抽击到附近的敌方英雄身上,在朝向他们移动时获得移动速度。锁链会减速并造成初段伤害,并在一段延迟后,晕眩那些未能挣脱的敌方英雄。"
tr "Spell_MorganaR_Tooltip" = "莫甘娜将她自己与附近的敌方英雄用锁链铐在一起,造成@TotalDamage@魔法伤害和@SlowPercent@%减速效果。在@ChainDuration@秒后,仍未打破锁链的敌人会受到@TotalDamage@魔法伤害并被晕眩@StunDuration@秒。
在施放{{Spell_MorganaR_Name}}时,莫甘娜在朝着被她铐住的敌人移动时会获得@HastePercent@%移动速度。"
tr "Spell_MorganaR_TooltipExtendedBelowLine" = "莫甘娜会获得所有受到【灵魂镣铐】影响的敌人们的真实视野。"
tr "Spell_MorganaW_Name" = "折磨之影"
tr "Spell_MorganaW_Summary" = "莫甘娜在一个区域施放一团诅咒之影,对胆敢站在她黑色环形之中的敌人造成伤害。敌人会持续受到魔法伤害,并且生命值越低受到伤害越高。"
tr "Spell_MorganaW_Tooltip" = "点燃一个区域@WDuration@秒,每秒对区域内的敌人造成@TotalMinDamage@魔法伤害。基于目标的已损失生命值,伤害可最多提升@MissingHealthAmpPercent*100@%。
每当莫甘娜被【灵魂吸取】治疗时,【折磨之影】的冷却时间就会减少@CDRefundPercent*100@%。"
tr "Spell_MoveQuick_Name" = "小莫快跑"
tr "Spell_MoveQuick_Summary" = "提莫动如脱兔,提升移动速度,直到被敌方英雄或防御塔击中为止。提莫可以通过冲刺来获得额外移动速度,且短时间内不会因被击中而使加速效果中止。"
tr "Spell_MoveQuick_Tooltip" = "被动:提莫的移动速度提升@Effect1Amount*100@%。若在最近5秒内受到来自敌方英雄或防御塔的伤害,则此效果移除。
主动:提莫急速奔跑,获得此技能被动部分的双倍加成,持续@Effect2Amount@秒。这个加速效果在被攻击时也不会移除。"
tr "Spell_NasusE_Name" = "灵魂烈焰"
tr "Spell_NasusE_Summary" = "内瑟斯在目标区域施放灵魂烈焰,伤害并削弱敌人。"
tr "Spell_NasusE_Tooltip" = "内瑟斯在目标区域施放灵魂烈焰,造成@Effect4Amount@(+@CharAbilityPower2@)魔法伤害。
接下来的@Effect3Amount@秒,削弱区域内敌人@Effect2Amount*-100@%护甲并每秒造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_NasusQ_Name" = "汲魂痛击"
tr "Spell_NasusQ_Summary" = "内瑟斯对敌人施放汲魂痛击造成伤害,如果敌人死于汲魂痛击,则永久增加下次汲魂痛击的伤害。"
tr "Spell_NasusQ_Tooltip" = "内瑟斯的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical2@)(+@f1@)物理伤害。
如果敌方单位死于汲魂痛击,则汲魂痛击永久增加@Effect2Amount@伤害。这个加成会在对付英雄、大型小兵和大型野怪时提升至@Effect4Amount@。"
tr "Spell_NasusR_Name" = "死神降临"
tr "Spell_NasusR_Summary" = "内瑟斯释放一个具有强大魔力的沙漠风暴来侵袭身边的敌人。当风暴肆虐期间,他会获得额外生命值、额外攻击距离,伤害附近的敌人,汲魂痛击会拥有较短冷却时间,并获得额外的护甲和魔法抗性。"
tr "Spell_NasusR_Tooltip" = "沙漠风暴赐予内瑟斯力量,使他在15秒的持续时间内获得@BonusHealth@生命值加成,以及@InitialResistGain@护甲与魔法抗性。
在风暴肆虐时,他每秒对周围目标造成@DamageCalc@目标最大生命值的魔法伤害(每秒的伤害上限为@MaxDamageCap@),每秒获得额外的@StatGainPerSecond@护甲与魔法抗性,并且【汲魂痛击】的冷却时间降低@QCDR*100@%。"
tr "Spell_NasusW_Name" = "枯萎"
tr "Spell_NasusW_Summary" = "内瑟斯使一名敌方英雄衰老,持续减少其移动速度和攻击速度。"
tr "Spell_NasusW_Tooltip" = "内瑟斯使目标英雄衰老,持续@Effect3Amount@秒,减少其@Effect2Amount@%移动速度,在持续期间减速效果逐渐提升至@Effect1Amount@%。该目标被减少的攻击速度为该数值的一半。"
tr "Spell_NautilusAnchorDrag_Name" = "疏通航道"
tr "Spell_NautilusAnchorDrag_Summary" = "诺提勒斯向前猛掷他的船锚。如果它击中了一名英雄,诺提勒斯就会将他自己和目标吸到一起。如果它击中了地形,诺提勒斯则会把自己拉到船锚处,且此技能的冷却时间减半,并返还一半的法力消耗。"
tr "Spell_NautilusAnchorDrag_Tooltip" = "诺提勒斯向前猛掷他的船锚。如果它击中了一个敌方单位,诺提勒斯就会将他自己和目标吸到一起,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并将目标暂时晕眩。
如果它击中了地形,诺提勒斯则会把自己拉到船锚处,同时该技能的冷却时间减少@Effect3Amount*100@%(@f1@),并返还@Effect4Amount*100@%的法力消耗。"
tr "Spell_NautilusGrandLine_Name" = "深海冲击"
tr "Spell_NautilusGrandLine_Summary" = "诺提勒斯将一束冲击波打进土里,来追击敌方目标。这束冲击波会撕裂它上面的地表,将敌人震到半空中。当它命中目标时,冲击波会喷发,将他的目标震到半空中,并使目标晕眩。"
tr "Spell_NautilusGrandLine_Tooltip" = "诺提勒斯将一束冲击波打进土里,来追击敌方英雄,冲击波会对被它穿过的其它敌人造成@SecondaryTargetDamage@魔法伤害,并将他们击飞至半空中,然后使他们晕眩@StunDuration@秒。
冲击波会在命中目标时爆炸,同时造成@PrimaryTargetDamage@魔法伤害,使目标被击飞至半空中并晕眩@StunDuration@秒。"
tr "Spell_NautilusPassive_Name" = "排山倒海"
tr "Spell_NautilusPassive_Summary" = "诺提勒斯的普通攻击会对目标造成提升过的物理伤害并短暂禁锢他的目标。这个特效在数秒内只能对相同目标生效一次。"
tr "Spell_NautilusPassive_Tooltip" = "诺提勒斯对一个目标发起的第一次普通攻击会造成额外的@TotalDamageTooltip@物理伤害和@RootDuration@秒禁锢效果。
这个特效只能在@PerTargetCD@秒内对相同目标生效一次。"
tr "Spell_NautilusPiercingGaze_Name" = "泰坦之怒"
tr "Spell_NautilusPiercingGaze_Summary" = "诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够格挡伤害的护盾。当护盾存留时,他的攻击会对目标附近的敌人施加一个持续伤害效果。"
tr "Spell_NautilusPiercingGaze_Tooltip" = "诺提勒斯用黑暗的能量将自身环绕,同时获得一个能够吸收@Effect1Amount@(+@f1@)(他总生命值的@Effect2Amount*100@%)伤害的护盾,护盾最多持续@Effect3Amount@秒。
在护盾持续期间,诺提勒斯的普通攻击会对身边的所有敌人施加一个持续伤害效果。这个效果会在2秒里造成共@Effect4Amount@(+@CharAbilityPower@)额外魔法伤害。"
tr "Spell_NautilusSplashZone_Name" = "暗流涌动"
tr "Spell_NautilusSplashZone_Summary" = "诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成伤害和减速效果。"
tr "Spell_NautilusSplashZone_Tooltip" = "诺提勒斯猛击地面,使在他附近的土地爆炸三次。每次爆炸都会对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount*100@%的移动速度,持续@Effect4Amount@秒。这个减速效果会逐渐衰减。
一个单位可以被多个爆炸所击中,但额外的爆炸对他们的伤害会减少@Effect3Amount*100@%。"
tr "Spell_NeekoE_Empowered Root Duration" = "强化版禁锢时长"
tr "Spell_NeekoE_LastTargetRoot" = "最小禁锢时长"
tr "Spell_NeekoE_MaxRootDuration" = "强化版禁锢时长"
tr "Spell_NeekoE_Name" = "缠结倒刺"
tr "Spell_NeekoE_Summary" = "妮蔻投出一团倒刺,对它沿途的所有东西造成伤害和禁锢效果。如果倒刺命中了一名敌人,就会变得更大、更快并且禁锢时间更长。"
tr "Spell_NeekoE_Tooltip" = "妮蔻掷出一团倒刺,造成@BaseDamage@魔法伤害和@MinRootDuration@秒的禁锢效果。
倒刺会在命中一名敌方英雄后强化,长得更大、动得更快、并且禁锢时长变为@MaxRootDuration@秒。"
tr "Spell_NeekoPassive_Cooldown" = "%i:cooldown%@DisguisePassiveCooldown@秒"
tr "Spell_NeekoPassive_Name" = "天生幻魅"
tr "Spell_NeekoPassive_Summary" = "妮蔻可以假扮成一名友方英雄。承受来自敌方英雄的伤害或是施放伤害型的技能都会打破这个假扮状态。"
tr "Spell_NeekoPassive_Tooltip" = "妮蔻可以假扮成一名友方英雄。受到来自英雄的直接伤害、或是施放伤害型的技能都会打破这个假扮状态。"
tr "Spell_NeekoPassive_TooltipExtendedBelowLine" = "召唤师技能总会打破这个假扮效果。"
tr "Spell_NeekoQ_" = "Q"
tr "Spell_NeekoQ_Name" = "盛开花种"
tr "Spell_NeekoQ_Summary" = "妮蔻扔出一颗种子以造成伤害。种子在再次命中英雄或击杀单位时会盛开。"
tr "Spell_NeekoQ_Tooltip" = "妮蔻扔出一颗种子以造成@ExplosionDamage@伤害。如果种子击杀了一个单位或命中了一个英雄或大型野怪,那么它会再次盛开,造成@SecondDamage@魔法伤害。最多可额外盛开2次。"
tr "Spell_NeekoR_Name" = "怒放"
tr "Spell_NeekoR_ShieldPerChampion" = "护盾 每个英雄"
tr "Spell_NeekoR_Summary" = "在准备阶段后,妮蔻会跃入空中,并获得一层护盾。在着陆时,附近的敌人会受到伤害并晕眩。如果妮蔻处于假扮状态时,那么准备阶段不会被敌人看见。"
tr "Spell_NeekoR_Tooltip" = "在@DelayUntilReveal@秒后,妮蔻会跃入空中。她获得一层可吸收@BaseShield@(+@ShieldMultiplier@x附近敌方英雄数)伤害的护盾。
在妮蔻着陆时,她会对附近的敌人造成@TotalDamage@魔法伤害和@CCDuration@秒晕眩效果。
在妮蔻处于假扮状态下,这个技能可以秘密地进行准备。"
tr "Spell_NeekoW_Haste" = "主动效果移动速度"
tr "Spell_NeekoW_Name" = "两生花影"
tr "Spell_NeekoW_Summary" = "被动效果:妮蔻每第三次攻击造成额外魔法伤害。主动效果:妮蔻能够朝一个方向投射出一个幻像。"
tr "Spell_NeekoW_Tooltip" = "被动:每第三次攻击造成@PassiveBonusDamageCalc@额外魔法伤害并使妮蔻的移动速度提升@PassiveHaste@%,持续@PassiveHasteDuration@秒。
主动:妮蔻隐形@StealthDuration@秒并投射出一个持续@CloneDuration@秒的幻像。妮蔻和幻像会获得@Haste@%移动速度,持续@HasteDuration@秒。"
tr "Spell_NeekoW_TooltipExtendedBelowLine" = "在潜行时,镜像时不可被选取的。"
tr "Spell_NocturneE_Name" = "无言恐惧"
tr "Spell_NocturneE_Summary" = "魔腾将梦魇植入目标的大脑之中,持续对目标造成伤害。并且如果在该技能持续时间结束后,目标仍未脱离该技能的范围,那么目标会被恐惧。"
tr "Spell_NocturneE_Tooltip" = "被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:魔腾将梦魇植入目标的大脑之中,在@Effect3Amount@秒的持续时间里共造成@Effect1Amount@(+@CharAbilityPower@) 魔法伤害。如果整个持续过程中,目标敌人都在魔腾的作用范围内的话,那么他将会被恐惧,持续@Effect2Amount@秒。"
tr "Spell_NocturneE_TooltipSimple" = "被动:魔腾在朝着被恐惧的敌人移动时会获得显著的移动速度加成。
主动:在@Effect3Amount@秒里持续造成伤害。如果这个过程完成,那么目标会被恐惧@Effect2Amount@秒。"
tr "Spell_NocturneP_BuffDescription" = "魔腾的下次普攻会顺劈附近的所有敌人并基于命中数来治疗自己。"
tr "Spell_NocturneP_Name" = "暗影之刃"
tr "Spell_NocturneP_Summary" = "每过数秒,魔腾的下次攻击就会对附近敌人造成额外物理伤害,并治疗自己。
魔腾的普通攻击会减少该技能的冷却时间。"
tr "Spell_NocturneP_Tooltip" = "每过@Cooldown@秒钟,魔腾的下次攻击就会对附近敌人造成@TotalDamageNoCrit@物理伤害,并且每命中一个目标就会治疗自己@TotalHealing@生命值。
魔腾的每次普通攻击都会减少该技能@AACDR@秒冷却时间(对英雄时减少@AAChampCDR@秒)。"
tr "Spell_NocturneQ_Name" = "梦魇之径"
tr "Spell_NocturneQ_Summary" = "魔腾扔出一把暗影之刃,对敌人造成伤害并留下幽灵影径,并使受到伤害的敌方英雄也留下幽灵影径。在影径上时,魔腾无视任何碰撞体积,并且他的移动速度和攻击力也会得到提高。"
tr "Spell_NocturneQ_Tooltip" = "魔腾扔出一把暗影之刃,对命中的所有敌人造成@Effect2Amount@(+@f1@)物理伤害,并留下一条持续@Effect3Amount@秒的影径。被击中的敌方英雄也会留下一条影径。
在影径上移动时,魔腾无视任何碰撞体积,并且会提高@Effect1Amount@%的移动速度和@Effect4Amount@的攻击力。"
tr "Spell_NocturneQ_TooltipSimple" = "扔出一把暗影之刃,对敌人造成伤害并留下幽灵影径。
在影径上时,魔腾获得@Effect1Amount@%移动速度加成和@Effect4Amount@攻击力。"
tr "Spell_NocturneR_Name" = "鬼影重重"
tr "Spell_NocturneR_Summary" = "魔腾减少所有敌方英雄的视野范围,并在此过程中移除敌方英雄的友军的视野。魔腾能够借机突进到附近的敌方英雄身边。"
tr "Spell_NocturneR_Tooltip" = "魔腾减少所有敌方英雄的视野范围,并移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
激活时,魔腾能突进到附近任意一位敌方英雄的身边,同时对目标造成@Damage@物理伤害。"
tr "Spell_NocturneR_TooltipSimple" = "移除敌方英雄的友军视野,持续@ParanoiaDuration@秒。
在此期间再次激活此技能即可突进至一名敌方英雄并造成伤害。"
tr "Spell_NocturneW_Name" = "黑暗庇护"
tr "Spell_NocturneW_Summary" = "魔腾强化他的刀刃,被动地提升他的攻击速度。主动激活此技能,将使魔腾融入黑影中,同时产生一个能够抵挡掉敌方单个技能的魔法护盾。若抵挡成功,则被动的攻速加成效果将提升至两倍。"
tr "Spell_NocturneW_Tooltip" = "被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。
如果此技能成功地抵挡住了敌人的技能,则该技能的被动效果提升至双倍,持续@Effect4Amount@秒。
【W黑暗庇护】将在【R鬼影重重】的飞行途中保持激活状态。"
tr "Spell_NocturneW_TooltipSimple" = "被动:魔腾获得@Effect1Amount@%攻击速度。
主动:魔腾制造一个能够抵挡掉下一个敌人技能的魔法护盾,持续1.5秒。"
tr "Spell_NunuE_Name" = "雪球飞射"
tr "Spell_NunuE_Summary" = "努努掷出多个雪球以伤害敌人。当他完成后,威朗普就会禁锢被雪球命中过的任何英雄或大型野怪。"
tr "Spell_NunuE_Tooltip" = "努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。每颗雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被3颗连续的雪球所命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
"
tr "Spell_NunuE_TooltipExtended" = "努努掷出3颗雪球。【雪球飞射】可以被施放额外2次,来投掷更多的雪球。雪球会对被命中的敌人造成@TotalSnowballDamage@魔法伤害。被所有3颗雪球命中的敌人会被减速@SlowAmount*-100@%,持续@SlowDuration@秒。英雄和大型野怪会变为雪缚状态。
威朗普的回合:在@TotalSpellDuration@秒后,距离内的所有雪缚状态的敌人都会受@TotalRootDamage@魔法伤害并被禁锢@RootDuration@秒。
"
tr "Spell_NunuE_TooltipExtendedBelowLine" = "在进入威朗普的回合之前,努努至多可以施放3次【雪球飞射】。
努努仅能用【雪球飞射】让相同敌人减速一次。"
tr "Spell_NunuPassive_Name" = "弗雷尔卓德的召唤"
tr "Spell_NunuPassive_Summary" = "努努提升威朗普和一名附近友军的攻击速度和移动速度,并使威朗普的普攻可以伤害目标周围的敌人。"
tr "Spell_NunuPassive_Tooltip" = "在对英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻击威胁的友军提供【弗雷尔卓德的召唤】,以提升@ASIncrease*100@%攻击速度和@MSIncrease*100@%移动速度,持续4秒。
当威朗普处于【弗雷尔卓德的召唤】效果下时,他的普攻会造成@CleaveDamage@物理伤害。
"
tr "Spell_NunuPassive_TooltipExtended" = ""
tr "Spell_NunuPassive_TooltipExtendedBelowLine" = "在对英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻击威胁的友军提供【弗雷尔卓德的召唤】,以提升@ASIncrease*100@%攻击速度和@MSIncrease*100@%移动速度,持续4秒。
当威朗普处于【弗雷尔卓德的召唤】效果下时,他的普攻会造成@CleaveDamage@物理伤害且拥有顺劈效果。
当【弗雷尔卓德的召唤】源自一个大型野怪时,将自动作用于@MonsterRadius@码内的一名友军。当源自一个英雄、史诗级野怪或建筑物时,将自动作用于至多@LargeRadius@码内的一名友军。
持续时间可叠加,但效果在10秒内无法从相同目标处重复触发。
一个英雄的攻击威胁指的是该英雄的普攻造成的每秒伤害输出。"
tr "Spell_NunuQ_ChampionDamage" = "英雄伤害"
tr "Spell_NunuQ_Cooldown" = "@Cooldown@秒冷却时间
"
tr "Spell_NunuQ_Cost" = "@Cost@法力"
tr "Spell_NunuQ_MonsterDamage" = "野怪伤害"
tr "Spell_NunuQ_Name" = "吞噬"
tr "Spell_NunuQ_Summary" = "威朗普撕咬一个小兵、野怪或敌方英雄,造成巨大伤害并回复自己的生命值。"
tr "Spell_NunuQ_Tooltip" = "威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。"
tr "Spell_NunuQ_TooltipSimple" = "威朗普撕咬一名敌人,在造成伤害的同时治疗自身。在生命值低于@LowHealthThreshhold*100@%时,这个治疗效果可提升@LowHealthHealingScalar*100@%。
野怪和小兵:造成@MonsterMinionDamage@真实伤害并治疗@MonsterHealing@生命值。
英雄:造成@TotalChampionDamage@魔法伤害并治疗@ChampionHealing@生命值。"
tr "Spell_NunuR_Name" = "绝对零度"
tr "Spell_NunuR_Summary" = "努努和威朗普在一个区域内创造一阵强大的暴风雪,来减速敌人并在结束时造成巨额伤害。"
tr "Spell_NunuR_Tooltip" = "威朗普引导@ChannelDuration@秒,以创造一个强力的暴风雪。暴风雪范围内的敌人会被减缓@SlowStartAmount*-100@%,并随着引导时长持续提升至@MaxSlowAmount*-100@%。努努和威朗普会获得一层吸收@TotalShieldAmount@伤害的护盾。这个护盾会在接下来的@ShieldDecayDuration@秒里持续衰减。
当暴风雪结束时,区域内的敌人会受到至多@MaximumDamage@魔法伤害,伤害值取决于【绝对零度】的引导时长。"
tr "Spell_NunuW_MaximumDamage" = "最大伤害"
tr "Spell_NunuW_Name" = "史上最大雪球!"
tr "Spell_NunuW_Summary" = "威朗普滚起一个雪球,它的尺寸和速度将随着滚动时间而增长。雪球会伤害并击飞敌人。"
tr "Spell_NunuW_Tooltip" = "威朗普滚起一个尺寸和速度会不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的在该方向的转向速率。"
tr "Spell_NunuW_TooltipExtended" = "威朗普滚起一个尺寸和速度会在@MaxDamageTime@秒里不停增长的雪球。 当雪球碰撞到一个敌方英雄、大型野怪或墙体时,它会爆炸,对附近的敌人造成至多@MaximumSnowballDamage@魔法伤害以及至多@MaximumStunDuration@秒击飞效果。
滚过小型单位时会造成@NoImpactSnowballDamage@魔法伤害。
再次激活这个技能可将雪球向前沿直线推出一段距离。
不断向相同方向转向可持续提升威朗普的转向速率。这个加成会在变更转向方向时开始积累。"
tr "Spell_Obduracy_Name" = "雷霆拍击"
tr "Spell_Obduracy_Splash_Damage" = "余波溅射伤害"
tr "Spell_Obduracy_Summary" = "墨菲特的攻击蕴含着如此惊人的力道以至于它引发了一次音爆。在接下来的数秒里,他的攻击会在他面前引发余波。"
tr "Spell_Obduracy_Tooltip" = "被动:墨菲特的护甲提升@Effect1Amount*100@% (@f1@)。这个效果会在【花岗岩护盾】激活时提升至三倍。
主动:在接下来的5秒里,墨菲特的普攻会引发余波,在一个锥形范围内造成@ThunderclapSplash@物理伤害。他在激活【雷霆拍击】后的第一次攻击会对目标造成@TotalBonusDamage@额外物理伤害。"
tr "Spell_OlafAxeThrowCast_Name" = "逆流投掷"
tr "Spell_OlafAxeThrowCast_Summary" = "奥拉夫将战斧投至目标区域,对所有被战斧穿过的敌人造成伤害并减速。如果奥拉夫捡起斧头,那么该技能冷却时间就会减少4.5秒。"
tr "Spell_OlafAxeThrowCast_Tooltip" = "奥拉夫将战斧投至目标区域,对战斧穿过的敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并减少他们@Effect2Amount@%的速度,最多持续@Effect3Amount@秒。斧子飞行的距离越远,减速效果的持续时间越长,但持续时间不会短于@Effect4Amount@秒。
如果奥拉夫将斧头捡起,那么该技能的冷却将减少4.5秒。"
tr "Spell_OlafFrenziedStrikes_Name" = "残暴打击"
tr "Spell_OlafFrenziedStrikes_Summary" = "奥拉夫的攻击速度得到提升,并获得生命偷取,且他损失的生命值越多,所受的治疗效果也越多。"
tr "Spell_OlafFrenziedStrikes_Tooltip" = "在@Effect4Amount@秒的持续时间内,奥拉夫获得@Effect2Amount@%生命偷取,并且他的攻击速度会提升@Effect1Amount@%。
在技能持续期间,奥拉夫每损失@Effect3Amount@%生命值,就会获得1%的治疗效果加成。"
tr "Spell_OlafRagnarok_Name" = "诸神黄昏"
tr "Spell_OlafRagnarok_Summary" = "奥拉夫暂时免疫控制技能。"
tr "Spell_OlafRagnarok_Tooltip" = "被动:奥拉夫获得@Resists@护甲和@Resists@魔法抗性。
主动:奥拉夫移除身上的所有控制效果,并在@Duration@秒的持续时间里免疫任何限制技能。奥拉夫还会在跑向敌方英雄时获得@Haste*100@%移动速度加成,持续@HasteDuration@秒。技能持续期间里,奥拉夫会损失此技能被动部分的抗性加成,并获得@AD@攻击力。"
tr "Spell_OlafRecklessStrike_Cost" = "消耗@f1@生命值"
tr "Spell_OlafRecklessStrike_Name" = "鲁莽挥击"
tr "Spell_OlafRecklessStrike_Summary" = "奥拉夫以破釜沉舟之势发动进攻,对目标造成真实伤害(不受护甲与魔抗减免),同时,自身也会根据敌方所受的伤害而受到真实伤害的反噬。"
tr "Spell_OlafRecklessStrike_Tooltip" = "奥拉夫狂野地挥舞他的双斧,对他的目标造成@Effect1Amount@(+@CharTotalPhysical@)真实伤害。这个技能的消耗相当于此技能所造成伤害的@Effect2Amount@%,但如果此技能将目标击杀,则会返还所有施法消耗。
普通攻击会减少鲁莽挥击1秒冷却时间。"
tr "Spell_OrianaDetonateCommand_Name" = "指令:冲击波"
tr "Spell_OrianaDetonateCommand_Summary" = "奥莉安娜指挥她的魔偶,释放一股冲击波,对周围敌军造成魔法伤害并在短暂延迟后将他们拉向魔偶。"
tr "Spell_OrianaDetonateCommand_Tooltip" = "奥莉安娜指挥她的魔偶,在短暂的延迟后释放一股冲击波,对周围敌军造成@TotalDamage@魔法伤害并将他们朝魔偶的方向击飞。"
tr "Spell_OrianaDissonanceCommand_Name" = "指令:杂音"
tr "Spell_OrianaDissonanceCommand_Summary" = "奥莉安娜指挥她的魔偶,释放能量脉冲,造成魔法伤害,并产生一个加速友军、减速敌军的能量场。"
tr "Spell_OrianaDissonanceCommand_Tooltip" = "奥莉安娜指挥她的魔偶,释放一股电脉冲,对周围敌军造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
此电脉冲留下持续@Effect4Amount@秒的能量场,降低敌人@Effect2Amount@%的移动速度,增加友军@Effect3Amount@%的移动速度,持续@Effect5Amount@秒。此效果会持续减弱。"
tr "Spell_OrianaIzunaCommand_Name" = "指令:攻击"
tr "Spell_OrianaIzunaCommand_Summary" = "奥莉安娜指挥她的魔偶,朝目标区域发射,对沿途目标造成魔法伤害(对后续目标伤害递减)。指令结束后魔偶会停在目标区域。"
tr "Spell_OrianaIzunaCommand_Tooltip" = "奥莉安娜指挥她的魔偶朝着目标区域发射,对沿路目标造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。 每击中一个目标,伤害减少@Effect2Amount@%(最少造成@Effect3Amount@%)。
指令结束后,魔偶会留在目标区域。"
tr "Spell_OrianaRedactCommand_Name" = "指令:防卫"
tr "Spell_OrianaRedactCommand_Summary" = "奥莉安娜指挥她的魔偶,依附于友军英雄身上,保护他们并对经过的敌人造成魔法伤害。此外,魔偶还会对依附的友军增加额外护甲和魔法抗性。"
tr "Spell_OrianaRedactCommand_Tooltip" = "被动:魔偶为附属的友军英雄增加@Effect2Amount@护甲和魔法抗性。
主动:奥莉安娜指挥她的魔偶前往并附属在友军英雄身上,保护他们在接下来@Effect5Amount@秒免受@Effect1Amount@(+@CharAbilityPower@)伤害。魔偶经过的敌方单位受到@Effect3Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "Spell_OriannaP_Name" = "发条协奏"
tr "Spell_OriannaP_Summary" = "奥莉安娜的普通攻击造成额外魔法伤害。若重复攻击同个目标,伤害加强。"
tr "Spell_OriannaP_Tooltip" = "奥莉安娜的魔偶是其施放技能和攻击的焦点。如果奥莉安娜和魔偶相距太远,魔偶会自动回到她身边。
奥莉安娜的普通攻击会造成@TotalDamage@额外魔法伤害。@StackDuration@秒内对同个目标的连续攻击会造成额外的@StackDamage@魔法伤害。这个加成最多可叠加@StackCount@次。"
tr "Spell_OrnnE_Name" = "炽烈冲锋"
tr "Spell_OrnnE_Summary" = "奥恩冲锋,对他途经的敌人造成伤害。如果奥恩在冲锋状态下与地形产生碰撞,那么这次碰撞就会在他四周生成一道冲击波,来对敌人造成伤害和击飞效果。"
tr "Spell_OrnnE_Tooltip" = "奥恩冲锋,对命中的敌人造成@TotalDamage@物理伤害。
如果奥恩撞到了地形,则会引发冲击波,以击飞敌人@KnockupDuration@秒并将此技能的伤害施加给那些未被冲锋命中的敌人。
冲击波会摧毁熔岩之柱和由敌方英雄创造的地形。"
tr "Spell_OrnnQ_Name" = "火山突堑"
tr "Spell_OrnnQ_Summary" = "奥恩猛砸地面,形成一道裂隙来伤害并减速被击中的敌人们。在一阵短暂的延迟后,一个熔岩之柱会在裂隙的终点处形成。"
tr "Spell_OrnnQ_Tooltip" = "奥恩猛砸地面,创造一道裂隙来造成@Effect1Amount@(+@f1@)物理伤害,以及持续@Effect6Amount@秒的@Effect5Amount@%减速效果。一根熔岩之柱会在裂隙的终点处形成,持续@Effect3Amount@秒。
裂隙在命中一名敌方英雄后会短暂地停滞。"
tr "Spell_OrnnR_Name" = "熔铸之神的召唤"
tr "Spell_OrnnR_Summary" = "奥恩在目标位置召唤一个巨大的岩浆元素,岩浆元素会以逐渐提升的速度跑向奥恩。被岩浆元素途经的敌人会受到伤害、减速效果并被施加易碎效果。奥恩可以再次施放这个技能,以冲向岩浆元素,并在命中岩浆元素时重新导向岩浆元素,使岩浆元素可将途经的任何敌人击飞,造成等额的伤害并再次施加易碎效果。"
tr "Spell_OrnnR_Tooltip" = "奥恩召唤一个巨大的岩浆元素来疾奔向他。被岩浆元素途经的敌人会受到@RDamageCalc@魔法伤害,基于岩浆元素的移动距离至多被减速@RSlowPercentBasePreMath@%,持续@RSlowDuration@秒,并变成易碎状态,持续@BrittleDurationTOOLTIPONLY@ 秒。
奥恩可以再次施放这个技能来猛冲向岩浆元素,以使它重新导向并强化它。被强化过的岩浆元素会击飞首个命中的敌方英雄1.5秒(对后续命中的英雄的持续时间减少50%),造成@RDamageCalc@魔法伤害并施加易碎效果。"
tr "Spell_OrnnW_Name" = "风箱炎息"
tr "Spell_OrnnW_Summary" = "奥恩向前进发,喷出炎息。被最后一阵炎息命中的敌人将变为易碎状态。"
tr "Spell_OrnnW_Tooltip" = "奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@BreathDuration@秒。炎息最多会造成敌方@MaxPercentHPPerTickTooltip@%最大生命值的魔法伤害。
被最后一道炎息命中的敌人,会变成易碎效果,持续@BrittleDuration@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%并造成目标@BrittlePercentMaxHPCalc@最大生命值的魔法伤害。
奥恩的普攻会击退易碎状态下的敌人。
对英雄和小兵的最小伤害为@TotalMinimumDamage@,对野怪的最大伤害为@TotalMonsterDamageCap@。
"
tr "Spell_OrnnW_Tooltip2" = "奥恩向前重踏,喷吐炎息并使他变为不可阻挡状态,持续@Effect1Amount@秒。炎息最多会造成敌方@Effect10Amount@%最大生命值的魔法伤害(最小伤害: @Effect3Amount@)。
被最后一道炎息命中的敌人,会变成易碎效果,持续@f9@秒。对易碎状态的敌人施加的下一个定身类效果将使该效果的持续时间提升30%,造成目标@PassiveDamageCalc@最大生命值的魔法伤害,并且如果目标是英雄,还会治疗奥恩自身@Effect9Amount@%的最大生命值。
奥恩的普攻会击退易碎状态下的敌人。"
tr "Spell_Overdrive_Name" = "过载运转"
tr "Spell_Overdrive_Summary" = "布里茨对自己进行了超级充电,他的攻击速度和移动速度得到了显著提升。他会在效果结束后暂时减速。"
tr "Spell_Overdrive_Tooltip" = "布里茨对自身进行超级充能,获得@InitialMS@%移动速度和@Effect2Amount@%攻击速度,持续@Effect4Amount@秒。移动速度加成会随时间不断衰减。
当【W过载运转】结束后,布里茨的移动速度会减少@Effect3Amount@%,持续@Effect5Amount@秒。"
tr "Spell_PantheonE_Name" = "穿心长矛"
tr "Spell_PantheonE_Summary" = "潘森使用长矛向前方锥形范围发动三连击,对范围内所有敌人造成伤害。同时潘森也变得更了解敌人的弱点,从而让他总能对生命值低于15%的敌人进行暴击。"
tr "Spell_PantheonE_Tooltip" = "被动效果:潘森的普通攻击和长矛飞掷,对生命值低于@Effect3Amount*100@%的敌人将有100%的几率造成暴击。
主动效果:潘森使用长矛向前方锥形范围发动@Effect4Amount@连击,共造成@Effect1Amount@ (+@CharBonusPhysical@)物理伤害(对小兵和野怪造成@Effect2Amount*100@%伤害)。
每一击的伤害:@f1@"
tr "Spell_PantheonQ_Name" = "长矛飞掷"
tr "Spell_PantheonQ_Summary" = "潘森向一个敌人猛掷他的长矛,对敌方目标造成伤害。"
tr "Spell_PantheonQ_Tooltip" = "潘森将长矛猛掷向一个敌方单位,造成@Effect2Amount@(+@f1@)物理伤害。"
tr "Spell_PantheonRJump_Name" = "堕天一击"
tr "Spell_PantheonRJump_Summary" = "潘森积蓄力量腾空而起,轰击目标区域,落地时对目标区域内的敌人造成伤害。离落点越近的敌人,受到的伤害越高。"
tr "Spell_PantheonRJump_Tooltip" = "潘森蓄积力量腾空而起,数秒后轰击目标区域,落地时对目标区域中心的敌人造成@Damage@魔法伤害(对边缘区域只造成@EdgeDamageRatio*100@%伤害),并使他们减速@SlowAmount*-100@%,持续1秒。
如果潘森取消了此技能的引导,那么【R堕天一击】的冷却时间会变为@CancelCD@秒。"
tr "Spell_PantheonW_Name" = "圣盾打击"
tr "Spell_PantheonW_Summary" = "潘森跳向一名敌人,并对目标敌人进行盾击,造成伤害和晕眩效果,同时刷新圣盾庇护。"
tr "Spell_PantheonW_Tooltip" = "潘森跳向目标敌人,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并晕眩目标@Effect2Amount@秒,同时立刻刷新圣盾庇护。"
tr "Spell_Passive" = "被动"
tr "Spell_PhosphorusBomb_Name" = "磷光炸弹"
tr "Spell_PhosphorusBomb_Summary" = "库奇向目标区域发射一枚闪光弹,对范围内的敌人造成魔法伤害。这个技能还会暂时让目标区域附近的非隐形的单位和英雄现形。"
tr "Spell_PhosphorusBomb_Tooltip" = "库奇轰出一枚炸弹,对目标范围内敌人造成@Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@)魔法伤害,并显示该区域,持续@Effect2Amount@秒(不显形隐身单位)。"
tr "Spell_PoisonTrail_Name" = "剧毒踪迹"
tr "Spell_PoisonTrail_Summary" = "辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成持续伤害。"
tr "Spell_PoisonTrail_Tooltip" = "激活:辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成每秒@Effect1Amount*4@(+@CharAbilityPower*4@)点的魔法伤害。"
tr "Spell_PoppyE_Name" = "英勇冲锋"
tr "Spell_PoppyE_Summary" = "波比冲向目标并把目标推后。如果目标被推到墙上,就会受到晕眩效果。"
tr "Spell_PoppyE_Tooltip" = "波比擒抱一名敌人,造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害并将该敌人推向前方。如果波比将目标推到地形上,那么敌人会受到额外的@Effect2Amount@(+@CharBonusPhysical@)物理伤害并被晕眩@Effect3Amount@秒。"
tr "Spell_PoppyPassive_Cooldown" = "@Cooldown@"
tr "Spell_PoppyPassive_Name" = "钢铁大使"
tr "Spell_PoppyPassive_Summary" = "波比扔出她的圆盾,圆盾会在命中目标后弹起。波比可以捡起圆盾来获得一个短暂的护盾效果。"
tr "Spell_PoppyPassive_Tooltip" = "波比的下次普攻会将她的圆盾给投掷出去,获得@BonusRange@攻击距离和@TotalDamage@额外魔法伤害 (@ActualCooldown@ 秒冷却时间)。
圆盾会落在附近的一个区域并且波比可以把它捡起来,以提供一个护盾,这个护盾可吸收@ShieldValue@伤害,持续@ShieldDuration@秒。敌人可通过踩在圆盾上来将它摧毁。
如果攻击击杀了目标,那么 圆盾会自动回到波比身上。"
tr "Spell_PoppyQ_Name" = "圣锤猛击"
tr "Spell_PoppyQ_Summary" = "波比挥舞她的铁锤,造成伤害并创造一个区域,这个区域会减速敌人并在一段时间后爆炸。"
tr "Spell_PoppyQ_Tooltip" = "波比猛砸地面,造成@Effect1Amount@(+@CharBonusPhysical@)加上敌人@Effect5Amount@%最大生命值的物理伤害,并留下一个不稳定区域。
这个区域会使范围内的敌人减速@Effect3Amount@%并在@Effect4Amount@秒后喷发,再次造成初始伤害。"
tr "Spell_PoppyR_Name" = "持卫的裁决"
tr "Spell_PoppyR_Summary" = "波比引导一次能够把敌人击飞到远方的锤击。"
tr "Spell_PoppyR_Tooltip" = "首次施放:波比引导最多@ChannelMaxDuration@秒,同时使她自身减速@SelfSlow@%。
再次施放:波比猛砸地面,发出一道冲击波,对命中的第一个英雄身边的敌人造成@Damage@物理伤害,并朝着他们的召唤师平台击退他们一大段距离。引导时间越久,则冲击波的长度和击退距离越长。
未蓄力的【持卫的裁决】会造成半额伤害并击飞敌人@KnockupDurationSnap@秒。
被蓄力过的【持卫的裁决】所命中的敌人会处于不可被选取状态。"
tr "Spell_PoppyW_Name" = "坚定风采"
tr "Spell_PoppyW_Summary" = "波比被动获得护甲和魔法抗性。这个加成会在她生命值较低时得到提升。波比可以主动施放此技能来获得移动速度加成并中断附近敌人的突进。如果中断了一次突进,那么该敌人还会被减速和缚地。"
tr "Spell_PoppyW_Tooltip" = "被动:波比获得@f1@护甲和@f2@魔抗(@Effect3Amount@%的护甲和魔抗)。 这个加成会在波比的生命值低于40%时翻倍。
主动:在接下来的@Effect1Amount@秒里,波比获得@Effect2Amount@%移动速度。当坚定风采激活时,她会中断敌人在她身边进行的突进,以造成@Effect5Amount@(+@CharAbilityPower@)魔法伤害,还会对其造成缚地和@SlowAmount*-100@%减速效果,持续@GroundingDuration@ 秒。"
tr "Spell_Pounce_Name" = "猛扑 / 丛林伏击"
tr "Spell_Pounce_Summary" = "奈德丽猛扑向目标方向,落地时造成范围伤害。"
tr "Spell_Pounce_Tooltip" = "美洲狮形态:奈德丽向前跳跃一小段距离,落地后对周围敌军造成@f1@(+@CharAbilityPower@)魔法伤害。在美洲狮形态下击杀一个单位,会使【W猛扑】的冷却时间减少至@f2@秒。
可以直接扑到被捕猎的目标上,并且施法距离翻倍,此外,第一次猛扑到被捕猎的目标上时,冷却时间会减少至@f2@秒。
人类形态:奈德丽放置一个陷阱来使一名敌人受到伤害并显形一段时间。"
tr "Spell_PowerBall_Name" = "动力冲刺"
tr "Spell_PowerBall_Summary" = "拉莫斯缩成球状冲击目标,造成魔法伤害并减速目标。"
tr "Spell_PowerBall_Tooltip" = "拉莫斯会蜷缩为球状并不断加速,在@Effect4Amount@秒里持续获得最多@f2@%移动速度加成。他会在与敌人碰撞后停下,对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害以及击退效果,并使这些敌人减速@Effect2Amount@%,持续@Effect3Amount@秒。
可再次激活技能来提前结束该状态并让此技能进入冷却阶段。
此技能是一个引导类技能,并且可通过那些阻止施放的技能来打断。
施放【动力冲刺】会取消掉【尖刺防御】并让它进入冷却阶段。"
tr "Spell_PowerFist_Name" = "能量铁拳"
tr "Spell_PowerFist_Summary" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "Spell_PowerFist_Tooltip" = "布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "Spell_PrimalSurge_ManaCost" = "野性奔腾 法力消耗"
tr "Spell_PrimalSurge_Name" = "野性奔腾 / 挥击"
tr "Spell_PrimalSurge_Summary" = "人类形态下,奈德丽引导美洲狮的灵魂以治疗友方单位,并且短暂提升他们的攻击速度。美洲狮形态下,她迅速的挥爪攻击她面前的敌人。"
tr "Spell_PrimalSurge_Tooltip" = "人类形态:奈德丽为目标友方英雄治疗@Effect1Amount@(+@CharAbilityPower2@)到@Effect2Amount@(+@f3@)生命值(基于该英雄的已损失生命值),并使该英雄的攻击速度提升@Effect4Amount@%,持续7秒。
美洲狮形态:奈德丽朝着目标方向进行爪击,对面前的敌人造成伤害。"
tr "Spell_Pulverize_Name" = "大地粉碎"
tr "Spell_Pulverize_Summary" = "阿利斯塔锤击地面,对附近的敌人造成魔法伤害并使他们浮空。"
tr "Spell_Pulverize_Tooltip" = "阿利斯塔锤击地面,对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害并将其震至空中@Effect3Amount@秒。"
tr "Spell_PuncturingTaunt_Name" = "狂乱嘲讽"
tr "Spell_PuncturingTaunt_Summary" = "拉莫斯嘲讽一个敌方英雄或野怪,强制目标鲁莽地攻击自己。此外,他会获得持续一小段时间的攻速加成,但这个加成可通过激活他的其它技能来延长持续时间。"
tr "Spell_PuncturingTaunt_Tooltip" = "嘲讽一个敌方英雄或野怪@Effect1Amount@秒,并获得相同持续时间的@Effect2Amount@%攻击速度加成。
当拉莫斯的任何其它技能处于激活状态时,狂乱嘲讽的攻击速度加成会被刷新。"
tr "Spell_PykeE_Name" = "魅影浪洄"
tr "Spell_PykeE_Summary" = "派克突进并在身后留下一个幻影。幻影将会返回派克身边,并晕眩沿途的敌人。"
tr "Spell_PykeE_Tooltip" = "派克进行冲刺,并在他的身后留下一个溺毙魅影。在短暂的延迟后,魅影会回到派克身边,对沿途的敌人进行打击,造成@Effect2Amount@(+@f10.01@)秒晕眩效果。还会对命中的英雄造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。"
tr "Spell_PykeQ_Name" = "透骨尖钉"
tr "Spell_PykeQ_Summary" = "派克要么戳刺他前方的一名敌人,要么将一名敌人拽向他。"
tr "Spell_PykeQ_Tooltip" = "秒放:派克戳刺一个方向,对距离最近的敌人造成伤害(英雄优先)。
蓄力:派克投掷他的鱼叉,将命中的第一个敌人拉向他。
造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害和持续@Effect8Amount@秒的@Effect9Amount*100@%减速效果。"
tr "Spell_PykeR_Name" = "涌泉之恨"
tr "Spell_PykeR_Summary" = "派克进行闪烁以处决低血量的敌人,并且如果处决成功还能再次施放此技能并为一名助攻的友军提供额外的金币。"
tr "Spell_PykeR_Tooltip" = "派克对X型范围内的所有敌人发起一次打击,闪烁到目标位置并处决@RBaseDamage@ (+@RADDamage@)(+@RLethalityDamage@)生命值以下的敌人。未到达处决条件的敌人会受到相当于@ReducedDamage*100@%处决阈值的物理伤害。
当一名敌方英雄死在X范围内(无论伤害来源是什么)时,一名助攻的友军也会获得相当于全额击杀金币的额外分红,并且派克可以在@RRecastDuration@秒内再次施放【涌泉之恨】 。
已分享给友军的金币总和:@f9@
已留给自己的金币总和:@f10@"
tr "Spell_PykeW_DamageStorePercent" = "已回复的伤害"
tr "Spell_PykeW_Name" = "幽潭潜行"
tr "Spell_PykeW_Summary" = "派克进入伪装状态并获得显著的移动速度加成,此移速加成会逐渐衰减。"
tr "Spell_PykeW_Tooltip" = "派克获得伪装状态并获得@Effect1Amount@% (+@f7@%)不断衰减的移动速度加成,持续@Effect10Amount@秒。
潜行—伪装:派克隐藏于视野之外,前提是敌方英雄一直在他的侦测半径之外。攻击或施放技能都会结束伪装状态。"
tr "Spell_QiyanaE_AutoAimSubstring" = "
如果在这个技能的目标是一名英雄的时候施放{{Spell_QiyanaQv2_Name}}[@spell.QiyanaQ:Hotkey@],那么奇亚娜将自动将其瞄向她的目标。"
tr "Spell_QiyanaE_Summary" = "奇亚娜突进至一名敌人处,并对其造成伤害。"
tr "Spell_QiyanaE_TooltipExtended" = "朝目标敌人冲刺一段固定的距离,掠过目标并造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "Spell_QiyanaEnchant_Name" = "方圆塑令"
tr "Spell_QiyanaEnchant_Tooltip" = "主动:选择河流,墙体,或草丛作为目标。驱役来自地形的元素能量并向其冲刺,来使其为你的武器附魔,并重置元素之怒[@spell.QiyanaQ:Hotkey@]的冷却时间。
被动:在你的武器有附魔时,你获得@AttackSpeed*100@%攻击速度并且你的攻击和基础技能造成@OnHitDamage@ 额外魔法伤害。此外,你在非战斗状态下以及在相应的地形类型附近时获得@PassiveMS*100@%移动速度。"
tr "Spell_QiyanaEv3_Name" = "天纵之勇"
tr "Spell_QiyanaEv3_Tooltip" = "冲刺穿过目标敌人并对其造成@Damage@物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "Spell_QiyanaPassive_Summary" = "奇亚娜对每名敌人发起的第一次普攻或技能会造成额外伤害。"
tr "Spell_QiyanaQ_Summary" = "奇亚娜挥舞她的武器,造成伤害和基于她元素的额外效果。"
tr "Spell_QiyanaQ_TooltipExtended" = "元素之怒:引爆你的武器附魔来让其朝着目标方向爆发,并将其消耗掉。这个弹体会在它的路径终点处或在命中第一个敌人时爆炸,造成@EnchantedDamage@物理伤害(对后续目标造成@EnchantedFalloff@伤害) 以及:
- 寒冰附魔:禁锢敌人@RootDuration@秒,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。弹体移动多远,路径就有多长。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,在小范围内造成@VanillaDamage@物理伤害(对后续敌人的伤害为@VanillaFalloff@)。"
tr "Spell_QiyanaQv2_Name" = "元素之怒 / 以绪塔尔之锋"
tr "Spell_QiyanaQv2_Tooltip" = "元素之怒:朝目标方向引爆你的武器附魔,并将其消耗掉。这个弹体会爆炸,造成@EnchantedDamage@物理伤害以及:
- 寒冰附魔:暂时禁锢命中的敌人,随后将其减速@SlowPotency*-100@%,持续@SlowDuration@秒。
- 岩石附魔:对生命值低于@CritThreshold*100@%的单位造成@TremorDamage@额外物理伤害。
- 野性附魔:留下一条冠盖之径,来使你潜行并提供@Haste*100@%移动速度。在从路径处发起攻击、离开路径或在@StealthDuration@秒之后,冠盖会消逝。
以绪塔尔之锋:如果你没有任一附魔,则会朝目标方向斩击,对小范围内的敌人造成@VanillaDamage@物理伤害。
两个技能都对后续目标造成@FalloffDamage@伤害。"
tr "Spell_QiyanaR_Summary" = "奇亚娜发出一道冲击波来引爆沿途命中的任何元素,对元素附近的敌人造成伤害和晕眩效果。"
tr "Spell_QiyanaR_TooltipExtended" = "放出一道无伤害的冲击波来击退敌人并在命中墙体时停下。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。对距离爆炸源头越远的敌人造成的晕眩时长越短,最低为@StunDurationMin@秒。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和@StunDuration@秒晕眩。来自重叠区域的爆炸不会叠加。
利用击退效果来将敌人推到墙体、河流或草丛处来使效果最大化。"
tr "Spell_QiyanaRv1_Name" = "惊才绝景"
tr "Spell_QiyanaRv2_Tooltip" = "放出一道冲击波来击退敌人并在命中墙体时爆炸。整块墙体随后会爆炸以晕眩附近的敌人至多@StunDuration@秒,并对这些敌人造成相当于他们@Damage@+@MissingHealthDamageRock@最大生命值的物理伤害。
冲击波途经的任何河流,草丛也会在短暂延迟后爆炸,造成相同伤害和晕眩效果。"
tr "Spell_QiyanaW_Summary" = "奇亚娜突进到一个位置并用一种元素为她的武器附魔。当武器有附魔时,她的攻击和技能会造成额外伤害。"
tr "Spell_QuinnE_Name" = "旋翔掠杀"
tr "Spell_QuinnE_Summary" = "奎因冲向一名敌人,造成物理伤害,并减少目标的移动速度。在接触到目标的同时,她会向后空翻,暂时打断目标的行动,并在接近她最大攻击距离的地方着陆。"
tr "Spell_QuinnE_Tooltip" = "奎因冲向一名敌人,造成@Effect2Amount@(+@CharBonusPhysical@)物理伤害,并让华洛将这个敌人标记为易损状态。
在接触到目标的同时,奎因会向后空翻,进行短暂的位移并使目标减速@Effect1Amount*100@%(减速效果会在@Effect3Amount@里持续衰减)。"
tr "Spell_QuinnPassive_Name" = "侵扰"
tr "Spell_QuinnPassive_Summary" = "华洛,奎因的德玛西亚鹰,会周期性地将敌人标记为易损状态。奎因对易损目标的第一次普通攻击将造成额外物理伤害。"
tr "Spell_QuinnPassive_Tooltip" = "每过@f1@秒,华洛就会将附近的一名敌人标记为易损状态,并使其暴露在视野内,持续@RevealDuration@秒。奎因对这名目标的下次攻击会造成@TotalDamageTooltip@物理伤害。
【侵扰】的冷却时间可通过暴击几率来缩短。"
tr "Spell_QuinnQ_Name" = "炫目攻势"
tr "Spell_QuinnQ_Summary" = "奎因唤出华洛,来标记一名敌人并遮蔽其视野,然后对目标附近区域内的所有敌人造成伤害。"
tr "Spell_QuinnQ_Tooltip" = "华洛沿直线飞出,在命中第一个敌人时停下,将其标记为易损状态,并大幅缩减目标视野,持续@Effect3Amount@秒。随后华洛会对附近的所有敌人造成@Effect1Amount@(+@f2@) (+@CharAbilityPower@)物理伤害。
如果首要目标不是英雄,则会无法攻击@Effect3Amount@秒。"
tr "Spell_QuinnR_Name" = "深入敌后"
tr "Spell_QuinnR_Summary" = "奎因和华洛联成一体并以极高的速度进行移动。在结束此技能时会施放【鹰翼天翔】,对附近的敌人造成伤害并对英雄施加易损效果。"
tr "Spell_QuinnR_Tooltip" = "奎因召唤华洛下来协助她。在2秒的引导后,她们会联成一体,获得@MovementSpeedMod*100@%总移动速度加成,并且可以在再次施放这个技能时或作出进攻行为时施放【鹰翼天翔】。
鹰翼天翔:奎因和华洛会对附近的敌人造成@Damage@物理伤害并为敌方英雄施加易损标记。施放【鹰翼天翔】或作出其它进攻行为会结束【深入敌后】。
承受来自非小兵单位的伤害会使移动速度加成被移除@SlowDuration@秒。 "
tr "Spell_QuinnW_Name" = "敏锐感知"
tr "Spell_QuinnW_Summary" = "在奎因攻击了一名易损目标后,被动地为奎因提供攻击速度和移动速度加成。主动激活可以让华洛驱散周围一大片区域的战争迷雾。"
tr "Spell_QuinnW_Tooltip" = "被动:攻击一名易损目标,将会使奎因的攻击速度提升@Effect2Amount*100@%,移动速度提升@Effect3Amount*100@%,持续@Effect1Amount@秒。
主动:华洛会使周围一大片区域的战争迷雾消散,持续@Effect5Amount@秒。"
tr "Spell_RakanW_Name" = "盛大登场"
tr "Spell_RakanW_Summary" = "冲到一个位置,在到达时击飞附近的敌人。"
tr "Spell_RakanW_Tooltip" = "冲到一个位置。在到达后,洛会盘旋至空中,对敌人造成@TotalDamage@魔法伤害和持续@KnockupDuration@秒的击飞效果。"
tr "Spell_RammusP_Name" = "锥刺甲壳"
tr "Spell_RammusP_Summary" = "拉莫斯的普攻造成额外魔法伤害,这个伤害可从护甲值中获益。"
tr "Spell_RammusP_Tooltip" = "拉莫斯的普攻附带@TotalDamage@额外魔法伤害。"
tr "Spell_RekSaiR_Cooldown" = "@RCD@秒冷却时间"
tr "Spell_RekSaiR_Cost" = "无消耗"
tr "Spell_RekSaiR_Name" = "虚空猛冲"
tr "Spell_RekSaiR_Tooltip" = "被动:对敌方英雄造成伤害时会标记该英雄@PreyMarkDuration@秒。
主动:雷克塞发出一声令人胆寒的尖叫,然后下潜到地下,开始搜寻一个被标记的目标。片刻之后,她会从地下跃出,造成@RBaseDamageCalc@加上目标@PercentMissingHealthDamage@%已损失生命值的物理伤害。"
tr "Spell_RekSaiRWrapper_Cooldown" = "冷却时间"
tr "Spell_RenektonCleave_Name" = "暴君狂击"
tr "Spell_RenektonCleave_Summary" = "雷克顿挥动他的武器,对周围所有目标造成中等水平物理伤害,并根据造成的伤害来治疗自己。如果他有50点以上怒气,那么此技能的伤害和治疗效果会得到提升。"
tr "Spell_RenektonCleave_Tooltip" = "雷克顿挥动武器,对附近敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并且每命中一个非英雄敌人就会治疗自己@Effect2Amount@(+@f1@)生命值,每命中一个敌方英雄就会治疗自己@f2@(+@f3@)生命值,最多治疗@Effect4Amount@生命值。
他每命中一个非英雄敌人就会产生2.5怒气,每命中一个敌方英雄会产生10怒气,最多获得30怒气。
50怒气奖励:伤害提升至@Effect6Amount@(+@CharBonusPhysical2@)点。每命中一个非英雄敌人的治疗效果提升至@Effect7Amount@(+@f4@),每命中一个敌方英雄的治疗效果提升至@f5@(+@f6@),最多治疗@Effect9Amount@生命值。不会产生怒气。"
tr "Spell_RenektonPreExecute_Name" = "冷酷捕猎"
tr "Spell_RenektonPreExecute_Summary" = "雷克顿两次挥击目标,对其造成中等水平物理伤害并晕眩其0.75秒。如果雷克顿有50点以上怒气,他会三次挥击目标,摧毁目标身上的伤害护盾,对其造成高额物理伤害,并晕眩其1.5秒。"
tr "Spell_RenektonPreExecute_Tooltip" = "雷克顿的下次攻击会连击2次,让目标晕眩@Effect3Amount@秒并且每次攻击造成@Effect1Amount@(+@f1@)物理伤害(共@Effect5Amount@(+@f2@))。
每次攻击都会附带攻击特效,并产生怒气。这个技能在命中敌方英雄时会产生额外的@Effect7Amount@怒气。
50怒气奖励:雷克顿连击3次并立即摧毁目标身上的护盾,随后造成共@Effect6Amount@(+@f3@)伤害,晕眩目标@Effect4Amount@秒。不会产生怒气。"
tr "Spell_RenektonReignOfTheTyrant_Name" = "终极统治"
tr "Spell_RenektonReignOfTheTyrant_Summary" = "雷克顿转换为暴君形态,获得额外生命值,并对周围敌人造成伤害。此形态的雷克顿定时获得怒气。"
tr "Spell_RenektonReignOfTheTyrant_Tooltip" = "雷克顿用黑暗能量环绕自身,持续@BuffDuration@秒,获得@HealthGain@生命值和@FuryOnCast@怒气。激活时,会每秒对周围敌人造成@TotalDamagePerSecond@魔法伤害,并且会每秒获得@FuryPerSecond@怒气。"
tr "Spell_RenektonSliceAndDice_Name" = "横冲直撞"
tr "Spell_RenektonSliceAndDice_Summary" = "雷克顿冲向前方,对沿途的敌人造成伤害。如果雷克顿有50点以上怒气,就会造成额外伤害,并减少沿途敌人的护甲值。"
tr "Spell_RenektonSliceAndDice_Tooltip" = "横冲:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。若击中敌人则可在@Effect8Amount@秒内使用直撞。
直撞:雷克顿向前突进,对被他穿过的敌人造成@Effect1Amount@(+@f1@)物理伤害。
这个技能每命中一个非英雄单位就会为雷克顿提供@Effect4Amount@怒气,每命中一个英雄则提供@Effect5Amount@怒气,最多可提供@Effect10Amount@怒气。
直撞—50怒气奖励:伤害增加至@Effect3Amount@(+@f2@)。被击中的敌人的护甲减少@Effect2Amount@%,持续@Effect9Amount@秒。"
tr "Spell_RengarE_Name" = "套索打击"
tr "Spell_RengarE_Summary" = "雷恩加尔扔出一个套索,套索在命中第一个敌人后,会暂时降低这名敌人的移动速度。
残暴效果:对目标造成禁锢效果。"
tr "Spell_RengarE_Tooltip" = "扔出一个套索,对命中的第一个敌人造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害,并将目标减速@Effect2Amount@%,持续@Effect3Amount@秒。这个减速效果会持续衰减。
残暴效果:造成@f1@(+@CharBonusPhysical@)物理伤害并禁锢目标@Effect4Amount@秒。"
tr "Spell_RengarQ_Name" = "残忍无情"
tr "Spell_RengarQ_Summary" = "雷恩加尔的下次普通攻击会蛮横地戳刺他的目标来造成额外伤害。
残暴效果:造成更多伤害,并且他会获得攻击速度加成。"
tr "Spell_RengarQ_Tooltip" = "雷恩加尔的下两次攻击获得@Effect5Amount@%攻击速度加成。第一次攻击造成@Effect1Amount@(+@f2@)物理伤害。
残暴效果:
此技能的伤害提升至@f3@(+@CharTotalPhysical2@)并会为雷恩加尔提供@f4@%攻击速度,持续@Effect3Amount@秒。"
tr "Spell_RengarQWE_Cost" = "产生1点残暴值"
tr "Spell_RengarR_Name" = "狩猎律动"
tr "Spell_RengarR_Summary" = "雷恩加尔激活他的掠食者本能,伪装自身并感知附近极大范围内的距他最近的敌方英雄。在狩猎律动期间,他会获得移动速度加成,他的下次攻击将使他即使不在草丛内也可以进行跳跃,并且会减少目标的护甲。"
tr "Spell_RengarR_Tooltip" = "雷恩加尔获得@StealthMS@%移动速度和在@SelfVisionRange@码内距他最近的敌方英雄的真实视野,持续@StealthDuration@秒。
在最初的@FadeTime@秒后,雷恩加尔进入伪装状态,并且即使不在草丛里时也可以跃向一名敌人。跃向最近的敌人会造成@BonusDamage@物理伤害并使目标的护甲减少@ArmorShred@,持续@ArmorShredDuration@秒。
@EnemyDetectionRange@码内的敌方英雄及其附近的友军都可以感知到处于【狩猎律动】状态的雷恩加尔。
被【狩猎律动】所显形的敌人只要呆在追踪范围内就会处于被显形状态。
攻击或施放大部分技能都会让【狩猎律动】结束。
潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。"
tr "Spell_RengarW_Name" = "战争咆哮"
tr "Spell_RengarW_Summary" = "雷恩加尔发出一声战争咆哮,对敌人造成伤害并基于近期受到的伤害回复生命值。
残暴效果:额外移除控制效果。"
tr "Spell_RengarW_Tooltip" = "对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并治疗雷恩加尔,治疗量相当于他在过去@Effect3Amount@秒内受到伤害的@Effect2Amount@%。
残暴效果:
造成@f1@(+@CharAbilityPower@)魔法伤害,并移除身上的所有控制效果,此外还会继承常规效果。
在治疗来自野怪攻击的伤害时,治疗效果会提升@Effect5Amount@%。"
tr "Spell_RivenFeint_Name" = "勇往直前"
tr "Spell_RivenFeint_Summary" = "锐雯向前冲锋一小段距离,并格挡即将到来的伤害。"
tr "Spell_RivenFeint_Tooltip" = "锐雯朝着你的鼠标悬停位置进行一次快速冲刺,并且武装上一层护盾,格挡将要来临的最多@Effect2Amount@(+@f1@)伤害,护盾持续1.5秒。"
tr "Spell_RivenFengShuiEngine_Summary" = "锐雯将能量灌入她那残破不堪的武器中,使攻击力和攻击范围都得到提高。在这段时间里,她还能使用一次疾风斩(一次强大的远程打击)。"
tr "Spell_RivenFengShuiEngine_Tooltip" = "锐雯的武器激荡着圣灵的能量,在@Duration@秒的持续时间里,给予她@PercentBonusAD*100@%的攻击力加成(@BonusAD@),并提高她的攻击距离,以及伤害类技能的施法范围,并拥有一次使用疾风斩的能力。
疾风斩:锐雯挥出一道冲击波,能够对被它命中的敌人造成@MinDamage@到@MaxDamage@物理伤害,敌人的伤势越重,则该技能的伤害值越高。"
tr "Spell_RivenFengShuiEngineAbility_Name" = "放逐之锋"
tr "Spell_RivenMartyr_Name" = "震魂怒吼"
tr "Spell_RivenMartyr_Summary" = "锐雯爆发斗气,对附近敌人造成伤害和晕眩效果。"
tr "Spell_RivenMartyr_Tooltip" = "锐雯的剑爆发出一股符文能量,来震慑住周围的敌人,对他们造成@Effect1Amount@(+@f1@)物理伤害和@Effect5Amount@秒的晕眩效果。"
tr "Spell_RivenTriCleave_Name" = "折翼之舞"
tr "Spell_RivenTriCleave_Summary" = "锐雯斩出一套猛烈的剑式。在短时间内,这个技能最多可以重新激活3次,并且第三次会将周围的所有敌人击飞。"
tr "Spell_RivenTriCleave_Tooltip" = "锐雯向前直冲,发起突袭。这个技能可以再次施放另外的@Effect4Amount@段。
第一段和第二段:向前斩击,对接触到的所有敌人造成@Effect1Amount@(+@f1@)物理伤害。
第三段:跃向空中,随后猛击地面,造成@Effect1Amount@(+@f1@)物理伤害,并且以冲击点为中心,将周围的敌人击飞。
锐雯将会以你鼠标悬停的单位为目标,假如鼠标悬停处没有目标,锐雯会朝着她现在面向的区域发起突击。"
tr "Spell_RocketGrab_Name" = "机械飞爪"
tr "Spell_RocketGrab_Summary" = "布里茨发射他的右手,来抓取碰到的第一个敌人,在对敌人造成伤害的同时,还会将这名敌人拉到他的面前。"
tr "Spell_RocketGrab_Tooltip" = "布里茨将他的右手发射出去。若右手命中了一名敌方单位,则会眩晕该单位并将其抓到面前,同时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。"
tr "Spell_RumbleCarpetBomb_Name" = "恒温灼烧"
tr "Spell_RumbleCarpetBomb_Summary" = "兰博朝目标区域发射火箭,形成一堵火焰之墙,对范围内的敌人造成伤害并减速。"
tr "Spell_RumbleCarpetBomb_Tooltip" = "兰博朝目标区域发射一排火箭,制造一条持续@TrailDuration@秒的燃烧小径。范围内的敌人移动速度会被减速@SlowAmount@%并且每秒受到@DamagePerSecond@魔法伤害。
通过点击并将鼠标直线拖动,你可以控制攻击的施放位置。"
tr "Spell_RumbleFlameThrower_Cost" = "@Effect2Amount@热量"
tr "Spell_RumbleFlameThrower_Name" = "纵火盛宴"
tr "Spell_RumbleFlameThrower_Summary" = "兰博朝敌人放火,每秒对前方锥形范围内的敌人造成伤害,持续3秒。在危险温度时,兰博增加对其造成的伤害。"
tr "Spell_RumbleFlameThrower_Tooltip" = "兰博朝敌人喷火,在@Effect9Amount@秒的持续时间里对锥形范围内的敌人造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。对小兵造成@Effect4Amount*100@%伤害。
危险温度加成:造成@Effect5Amount*100@%伤害。"
tr "Spell_RumbleGrenade_Cost" = "@Effect3Amount@热量"
tr "Spell_RumbleGrenade_Name" = "电子鱼叉"
tr "Spell_RumbleGrenade_Summary" = "兰博发射一个鱼叉,对敌人造成魔法伤害,并减速。兰博可同时持有2发鱼叉。在危险温度时,兰博增加其伤害和减速百分比。"
tr "Spell_RumbleGrenade_Tooltip" = "兰博用最多两把鱼叉射击敌人,造成@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并使目标减速@Effect2Amount@%,持续@Effect7Amount@秒。
危险温度加成:伤害和减速百分比提升50%。"
tr "Spell_RumbleHeatSystem_Name" = "机械重组"
tr "Spell_RumbleHeatSystem_Summary" = "兰博的技能都能使其获得热量。当兰博的热量达到50%时,他会处于危险温度状态,所有基础技能都会获得额外效果。当热量达到100%时,他会进入过热状态,让他的普通攻击造成额外伤害,但在也会让他在数秒内无法施放技能。"
tr "Spell_RumbleHeatSystem_Tooltip" = "当兰博的热量达到@DangerZoneHeat@时,他处于危险温度状态,所有基础技能都获得额外效果。
当热量达到@OverheatingHeat@,他进入过热状态,普通攻击附带@TotalDamage@额外魔法伤害,但在也会让他在@OverheatDuration@秒内无法施放技能。"
tr "Spell_RumbleShield_Cost" = "@Effect3Amount@热量"
tr "Spell_RumbleShield_Name" = "破碎护盾"
tr "Spell_RumbleShield_Summary" = "兰博制造一个护盾,保护自己免受伤害,并短时间内增加移动速度。在危险温度时,兰博增加护盾强度和速度加成。"
tr "Spell_RumbleShield_Tooltip" = "兰博开启一个持续@Effect5Amount@秒的能吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾。兰博还会额外增加@Effect2Amount@%移动速度,持续@Effect6Amount@秒。
危险温度加成:护盾生命值和移动速度加成提升50%。"
tr "Spell_Rupture_Name" = "破裂"
tr "Spell_Rupture_Summary" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "Spell_Rupture_Tooltip" = "使目标区域地面破裂,短时间后将敌人抛向空中@Effect5Amount@秒,对他们造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并减少他们@Effect2Amount@%的移动速度,持续@Effect3Amount@秒。"
tr "Spell_RyzeE_Name" = "法术涌动"
tr "Spell_RyzeE_Summary" = "瑞兹放出一颗纯净魔法能量球,对一名敌人造成伤害并对附近的敌人造成减益效果。瑞兹的技能可以对带有该减益的敌人造成额外效果。"
tr "Spell_RyzeE_Tooltip" = "发射一团法球来造成@EDamageCalc@魔法伤害,并散播涌动效果至目标和所有附近的敌人,持续@DebuffDuration@ 秒。
如果试图施加涌动至一名已有该效果的敌人,那么该效果会进一步散播。
"
tr "Spell_RyzePassive_Name" = "奥术专精"
tr "Spell_RyzePassive_Tooltip" = "瑞兹的技能造成基于他额外法力值的额外伤害,并且每@APAmount@法术强度可使他的最大法力值提升@PercentManaIncrease@%。
目前提升: @PassiveManaCalcTooltip@%"
tr "Spell_RyzeQWrapper_" = "法术涌动强化伤害"
tr "Spell_RyzeQWrapper_Cooldown" = "@f3@秒"
tr "Spell_RyzeQWrapper_Name" = "超负荷"
tr "Spell_RyzeQWrapper_Summary" = "被动部分:瑞兹的其它基础技能会重置【超负荷】的冷却时间并且充能一层符文。当瑞兹带着2层符文施放【超负荷】时,他会获得短暂的爆发性移动速度加成。
施放时,瑞兹会沿直线扔出一团纯粹能量,来对命中的第一个敌人造成伤害。如果目标身上有【涌动】效果,那么【超负荷】会造成额外伤害并弹射至附近带有【涌动】效果的敌人身上。"
tr "Spell_RyzeQWrapper_Tooltip" = "被动:【符文监牢】和【法术涌动】可重置【超负荷】的冷却时间,并且填充一层符文(最多可至@MaximumRunes@层),持续@RuneDuration@秒。如果填满@MaximumRunes@层符文,那么【超负荷】会释放所有符文层数,来提供@MovementSpeedAmount@%移动速度,持续@MovementSpeedDuration@秒。
主动:释放一次魔爆来对命中的第一个敌人造成@QDamageCalc@魔法伤害。如果目标身上有涌动效果,那么【超负荷】会消耗该效果,来造成@Spell.RyzeR:OverloadDamageBonus@%的提升伤害并弹射至附近带有涌动效果的敌人身上。"
tr "Spell_RyzeR_BaseSpellCDR" = "基础技能冷却缩减"
tr "Spell_RyzeR_ManaRatios" = "法力收益率"
tr "Spell_RyzeR_Name" = "曲境折跃"
tr "Spell_RyzeR_Summary" = "被动部分:【超负荷】对带有【涌动】效果的目标造成更多伤害。
施放时,瑞兹会创造一个传送门来通向一个附近的位置。在若干秒后,站在传送门附近的友军会被传送至目标位置。"
tr "Spell_RyzeR_Tooltip" = "被动:【超负荷】的伤害加成对带有【涌动】效果的目标时会提升至@OverloadDamageBonus@%。
主动:瑞兹会开启一个传送门来通向另一个位置。在@ChargeTimeTooltip@秒后,站在传送门附近的所有友军会被传送至该位置。
如果瑞兹陷入无法施法或移动的状态,那么【曲境折跃】会被取消。"
tr "Spell_RyzeW_Name" = "符能禁锢"
tr "Spell_RyzeW_Summary" = "瑞兹将一个目标陷入一个符文牢笼中,来对其造成伤害和减速效果。如果目标身上带有【涌动】效果,那么减速效果会替换为禁锢效果。"
tr "Spell_RyzeW_Tooltip" = "立刻造成@WDamageCalc@魔法伤害并减速一名敌人@SlowAmount*100@%,持续@CCDuration@ 秒。如果目标身上带有涌动效果,那么它会转而被禁锢,并在此过程中消耗掉涌动效果。"
tr "Spell_SeismicShard_Name" = "地震碎片"
tr "Spell_SeismicShard_Summary" = "通过使用他的原初元素魔法,墨菲特发出一块大地碎片穿过他敌人处的地面,在碰撞时造成伤害并且偷取移动速度3秒。"
tr "Spell_SeismicShard_Tooltip" = "造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并偷取目标@Effect2Amount@%的移动速度3秒。"
tr "Spell_SejuaniE_Name" = "永冻领域"
tr "Spell_SejuaniE_Summary" = "瑟庄妮冻结并晕眩一名叠满了霜冻层数的敌方英雄。"
tr "Spell_SejuaniE_Tooltip" = "被动:附近的近战友方英雄的普攻会施加霜冻效果给敌方英雄、大型野怪、中型野怪和大型小兵。
主动:带有4层霜冻效果的目标会受到@Effect3Amount@(+@CharAbilityPower@)魔法伤害,被晕眩@Effect1Amount@秒,并被短暂地强制位移。
已被瑟庄妮晕眩的敌方英雄在@f2@秒内不会获得霜冻的层数。"
tr "Spell_SejuaniPassive_Name" = "北地之怒"
tr "Spell_SejuaniPassive_Summary" = "在脱离战斗后,瑟庄妮会获得冰霜护甲,冰川护甲可提供护甲、魔法抗性和免疫减速。当瑟庄妮受到伤害后,冰霜护甲会存留一小段时间。瑟庄妮可以伤害一名被晕眩的敌人来击碎它,从而造成巨量魔法伤害。"
tr "Spell_SejuaniPassive_Tooltip" = "冰霜护甲:在不承受来自英雄或大型野怪的伤害@FrostArmorOOC@秒后,瑟庄妮会免疫减速效果并获得@f1@护甲和@f2@魔法抗性。在受到英雄或大型野怪伤害后,冰霜护甲会存留@FrostArmorDuration@秒。
破冰者:被瑟庄妮晕眩的敌人会被冻结,使瑟庄妮对该敌人发起的第一次攻击或技能会造成相当于目标@PercentHPDamage@最大生命值的魔法伤害(对史诗级野怪的最大伤害:@EpicMonsterCap@)。"
tr "Spell_SejuaniQ_Name" = "极寒突袭"
tr "Spell_SejuaniQ_Summary" = "瑟庄妮向前冲锋,将敌人击飞至空中。冲锋会在命中一名敌方英雄后停止。"
tr "Spell_SejuaniQ_Tooltip" = "瑟庄妮冲锋,对敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并击飞敌人。冲锋会在命中一名敌方英雄后停止。"
tr "Spell_SejuaniR_Name" = "极冰寒狱"
tr "Spell_SejuaniR_Summary" = "瑟庄妮投出她的套索来冻结并击晕命中的第一名敌方英雄,并创造一次冰风暴来减速其它敌人。"
tr "Spell_SejuaniR_Tooltip" = "瑟庄妮投出她的极冰套索,对命中的第一个敌方英雄造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount@秒晕眩效果。
套索飞行得越远就会越强大,造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect6Amount@秒晕眩效果,并会创造一团冰风暴来使其它敌人减速@Effect8Amount@%。在@Effect3Amount@秒后,风暴会造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "Spell_SejuaniW_Name" = "凛冬之怒"
tr "Spell_SejuaniW_Summary" = "瑟庄妮两次挥舞她的链枷,造成伤害并施加霜冻层数。"
tr "Spell_SejuaniW_Tooltip" = "瑟庄妮挥舞她的链枷,对命中的敌人造成@Effect1Amount@(+@f1@)(+@f3@)物理伤害并施加霜冻效果,会击退小兵和野怪。
然后她会猛挥她的链枷,造成@Effect3Amount@(+@f2@)(+@f4@)物理伤害,施加霜冻效果并暂时减速被命中的敌人。"
tr "Spell_ShacoPassive_Name" = "背刺"
tr "Spell_ShacoPassive_Summary" = "萨科从目标背后发动的普攻会产生暴击。
无法在数秒里重复对相同目标进行背刺。 "
tr "Spell_ShacoPassive_Tooltip" = "萨科从目标背后发动的普攻会产生暴击,造成@TotalDamageTooltip@伤害(对野怪为@MonsterDamageTooltip@)。
无法在@ModifiedCD@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。"
tr "Spell_ShacoQ_Name" = "欺诈魔术"
tr "Spell_ShacoQ_Summary" = "萨科进入隐形状态并传送到目标位置。
他在隐形状态下的第一次普攻将获得增强,造成额外伤害并减少此技能的冷却时间。"
tr "Spell_ShacoQ_Tooltip" = "萨科传送到附近并进入隐形状态,持续@StealthDuration@秒。萨科可以在使用【惊吓魔盒】或【幻像】时保持隐形状态。
他在隐形期间的下一次普攻可造成@TotalDamage@额外物理伤害并使此技能的冷却时间减少@CDRefund@秒。
潜行—隐形:萨科只会被附近的敌方防御塔或真实视野所显形。"
tr "Spell_ShenE_Name" = "奥义!影缚"
tr "Spell_ShenE_Summary" = "慎朝着一个方向冲刺,嘲讽沿途的敌人。"
tr "Spell_ShenE_Tooltip" = "被动:用【E奥义!影缚】或【Q奥义!暮临】造成伤害时会回复@f1@能量。
主动:慎朝着一个方向冲刺,对沿途的敌方英雄和野怪造成@Effect2Amount@[+@f2@]物理伤害和@Effect1Amount@秒的嘲讽效果。"
tr "Spell_ShenQ_Name" = "奥义!暮临"
tr "Spell_ShenQ_Summary" = "慎召回他的魂刃并用它进行攻击,造成基于目标最大生命值的额外伤害。如果魂刃在召回途中与一个敌方英雄产生了碰撞,那么慎的魂刃攻击会获得极大强化,并且所有被碰撞的敌人在逃离慎的时候都会被减速。"
tr "Spell_ShenQ_Tooltip" = "慎召回他的魂刃并拖动它。如果魂刃在召回途中与敌方英雄产生了碰撞,那么该敌方英雄在逃离慎的时候会被减速@Effect4Amount@%,持续@Effect5Amount@秒。
慎的下@Effect3Amount@次攻击造成@f1@加上@Effect2Amount@(+@CharAbilityPower*.01@)%目标最大生命值的额外魔法伤害。如果魂刃曾与一名敌方英雄相碰撞,那么这些攻击的伤害值会变为@f2@加上@Effect6Amount@(+@CharAbilityPower2*.01@)%目标最大生命值,并提供+@Effect9Amount@%攻击速度加成。
每次攻击会对野怪造成@Effect1Amount*100@%额外魔法伤害(最大伤害:@Effect7Amount@)。"
tr "Spell_ShenR_Name" = "秘奥义!慈悲度魂落"
tr "Spell_ShenR_Summary" = "慎为目标友方英雄提供一层吸收伤害的护盾,然后很快传送到目标身旁。"
tr "Spell_ShenR_Tooltip" = "慎为目标友方英雄提供一层持续@ShieldDuration@秒的护盾,护盾最多吸收@Shield@到@MaxShield@伤害,基于目标已损失的生命值。在引导@ChannelDuration@秒后,慎和他的魂刃会传送到友方英雄身边。"
tr "Spell_ShenW_Name" = "奥义!魂佑"
tr "Spell_ShenW_Summary" = "当慎或友方英雄在魂刃附近时,魂刃会对原本要命中他们的攻击进行格挡。"
tr "Spell_ShenW_Tooltip" = "慎的魂刃会创建一个持续@Effect1Amount@秒的防御结界。原本会命中结界内的慎或友方英雄的攻击都会被格挡。
如果结界内没有任何英雄可以保护,那么魂刃将不会激活,直到一个友方英雄进入或经过@Effect2Amount@秒为止。"
tr "Spell_ShyvanaDoubleAttack_Name" = "龙牙突刺"
tr "Spell_ShyvanaDoubleAttack_Summary" = "希瓦娜的下次攻击将进行两次打击。每次普通攻击会减少龙牙突刺 0.5 秒冷却时间。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。"
tr "Spell_ShyvanaDoubleAttack_Tooltip" = "希瓦娜的下次攻击会进行两次打击,分别造成@FirstHitDamageCalc@和@SecondHitDamageCalc@物理伤害。
当龙牙突刺尚未冷却完毕时,每次普攻会使剩余的冷却时间减少@CDReductionOnHit@秒。
魔龙形态:龙牙突刺会撕裂希瓦娜面前的所有单位。
龙牙突刺的第二次攻击将造成相当于希瓦娜@SecondHitDamage*100@%总攻击力的伤害。"
tr "Spell_ShyvanaFireball_Name" = "烈焰吐息"
tr "Spell_ShyvanaFireball_Summary" = "希瓦娜放出一枚火球,对沿途的所有目标造成魔法伤害,并在目标身上留下熔化护甲的燃渣,持续5秒。希瓦娜对被标记目标进行的普通攻击,会造成基于目标最大生命值的额外伤害。
魔龙形态:烈焰吐息会在碰撞或在抵达目标位置后爆炸,造成额外伤害并灼烧大地一小段时间。"
tr "Spell_ShyvanaFireball_Tooltip" = "希瓦娜放出一枚火球,在命中一名敌方英雄时停下。所有被命中的敌人会受到@DamageCalc@魔法伤害并被标记@MarkDuration@秒。
希瓦娜的普通攻击在命中被标记的目标时,会造成相当于目标@PercentHPDamage*100@%最大生命值的附加魔法伤害。
魔龙形态:烈焰吐息会在碰撞或是抵达目标位置时爆炸,造成@DragonExplosionCalc@额外魔法伤害并灼烧地面4秒。在灼烧之地上的敌人会每秒受到@DragonDamagePerTickCalc@魔法伤害。
在对抗野怪时,烈焰吐息每次命中时的附加伤害封顶值为@MaxDamageVsMonsters@。"
tr "Spell_ShyvanaImmolationAura_Name" = "烈火燎原"
tr "Spell_ShyvanaImmolationAura_Summary" = "希瓦娜将自己围在火焰之中,每秒对周围的敌人造成伤害,并能移动得更快,持续3秒。在这个技能开启时,希瓦娜的普攻会对敌人造成基于此技能伤害的额外伤害。移动速度加成会随着技能的持续时间而减少。普通攻击会延长烈火燎原的持续时间。
魔龙形态:烈火燎原会随体积增长。"
tr "Spell_ShyvanaImmolationAura_Tooltip" = "希瓦娜每秒对周围的敌人造成@DamagePerTickCalc@魔法伤害,并且移动速度提高@MSPercent*100@%,这个移速加成会在@BaseDuration@秒里持续减少。
在烈火燎原激活时,希瓦娜的普攻会对附近的敌人造成@DamageOnHitCalc@魔法伤害并使此移速加成的持续时间延长@BonusDurationOnHit@秒。
魔龙形态:烈火燎原会随体型增长。
【烈火燎原】的最大持续时长为@MaxBuffDuration@秒。"
tr "Spell_ShyvanaTransformCast_Cooldown" = "需要@FuryToActivate@怒气以激活"
tr "Spell_ShyvanaTransformCast_Cost" = "@FuryDrainPerSecond@怒气/秒"
tr "Spell_ShyvanaTransformCast_Name" = "魔龙降世"
tr "Spell_ShyvanaTransformCast_Summary" = "希瓦娜变成一条巨龙,并且飞向目标区域。沿途的敌人会受到魔法伤害,并被震向她的目标区域。
希瓦娜每秒都会被动获取怒气,并且她的每次普通攻击会提供2点怒气。"
tr "Spell_ShyvanaTransformCast_Tooltip" = "主动效果:希瓦娜变成一条巨龙,获得@BonusHP@生命值并且飞向目标区域。沿途的敌人会受到@DamageCalc@魔法伤害,并被震向她的目标区域。
被动效果:希瓦娜每秒产生@FuryGainPerTick@点怒气。普通攻击产生@FuryGainOnHit@点怒气。"
tr "Spell_SionE_Name" = "杀手怒吼"
tr "Spell_SionE_Summary" = "赛恩发射一个短程冲击波,来对命中的第一个敌人造成伤害、减速效果和破甲效果。如果冲击波命中的是小兵或者野怪,那么目标敌方单位还会被击退,对沿途的所有敌方单位造成伤害、减速和护甲击碎效果。"
tr "Spell_SionE_Tooltip" = "赛恩发射一道冲击波,对命中的第一个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并且如果该敌人不是英雄,还会击退该敌人(技能距离得到显著提升)。
冲击波或被击退的单位在命中敌方单位时,会对这些单位造成相同的伤害和@Effect2Amount@%减速效果,持续@Effect8Amount@秒并使其护甲减少@Effect5Amount@%,持续@Effect7Amount@秒。"
tr "Spell_SionPassive_Name" = "死亡荣耀"
tr "Spell_SionPassive_Summary" = "在被击杀后,赛恩会回光返照一段时间并且生命值会快速衰减。在此期间,他的攻击会变得超快,获得生命偷取,并且每次攻击会额外造成基于目标最大生命值的额外伤害。"
tr "Spell_SionPassive_Tooltip" = "在被击杀后,赛恩会回光返照一段时间,但在回光返照时,他的生命值会急速衰减。
在此期间,他可以移动并攻击。他获得@Lifesteal*100@%生命偷取,攻击得超快,并且每次攻击会额外造成相当于目标@PercentMaxHP*100@%最大生命值的物理伤害。对非英雄单位最多造成@NonChampCap@额外伤害。
他的所有技能都会被替换为死亡冲动,为他提供爆发性的移动速度加成。"
tr "Spell_SionQ_Name" = "残虐猛击"
tr "Spell_SionQ_Summary" = "赛恩开始蓄力,并在释放时对他前方的一个区域进行一次强劲的猛击,对区域内的敌人造成伤害。如果他蓄力时间足够久,那么被命中的敌人还会受到击飞和晕眩效果。"
tr "Spell_SionQ_Tooltip" = "赛恩开始为一次重型猛击蓄力,最多可蓄力2秒。在释放后,他会对命中的敌人造成@Effect1Amount@(+@f1@)到@Effect4Amount@(+@f2@)物理伤害(对小兵造成@Effect8Amount@%伤害)并暂时减速他们。
如果赛恩蓄力1秒以上,那么敌人还会被击飞,并被晕眩1.25到2.25秒。"
tr "Spell_SionR_Name" = "蛮横冲撞"
tr "Spell_SionR_Summary" = "赛恩朝着一个方向冲锋,持续提升移动速度。他可以朝着鼠标悬停处进行微小的转向。当他与一名敌人产生碰撞时,他会基于敌人们与碰撞点之间的距离造成伤害和击飞效果。"
tr "Spell_SionR_Tooltip" = "赛恩朝着一个方向冲锋8秒,并且可以缓慢地朝着鼠标悬停处转向。在冲锋时,赛恩免疫所有控制效果。再次激活这个技能将提前取消赛恩的冲锋。
当赛恩与一名敌方英雄或墙体产生碰撞时,他会对碰撞点附近小范围内的所有敌人造成@MinDamageTotal@物理伤害和持续@MinStunDuration@秒的击飞效果。此外,距碰撞点稍远范围内的敌人会受到等量伤害以及@SlowAmount@%减速效果,减速持续3秒。
随着赛恩冲锋距离的增加,伤害会提升至@MaxDamageTotal@,晕眩效果会提升至@MaxStunDuration@秒。"
tr "Spell_SionW_Name" = "灵魂熔炉"
tr "Spell_SionW_Summary" = "赛恩为自己套上护盾,并能在3秒后再次激活这个技能来对身边的敌人造成魔法伤害。在赛恩击杀敌人时,他会被动获得最大生命值。"
tr "Spell_SionW_Tooltip" = "被动:赛恩在击杀一个单位的同时,会获得@Effect5Amount@点最大生命值加成(击杀大型野怪、大型小兵、击杀或协助击杀英雄的最大生命值加成:@Effect6Amount@)。当前加成:@f1@
主动:赛恩为自己套上护盾,能够吸收@Effect1Amount@(+@CharAbilityPower@)(+@f2@)(最大生命值的@Effect3Amount@%)伤害,持续6秒。在@Effect7Amount@秒后,如果护盾仍套在赛恩身上,那么赛恩可以再次激活这个技能,来引爆护盾,对他身边的敌人造成@Effect2Amount@(+@CharAbilityPower@)加上目标@Effect4Amount@%最大生命值的魔法伤害。对小兵和野怪的最大伤害为400。"
tr "Spell_SivirE_Name" = "法术护盾"
tr "Spell_SivirE_Summary" = "制造一层法术屏障,来格挡一次敌方单体技能。如果希维尔成功格挡了一次技能,那么就会回复法力值。"
tr "Spell_SivirE_Tooltip" = "希维尔制造一层持续@Effect1Amount@秒的法术屏障,来格挡一次即将到来的敌方技能。
如果希维尔成功格挡了一次技能,那么就会回复@Effect2Amount@法力值。"
tr "Spell_SivirQ_Name" = "回旋之刃"
tr "Spell_SivirQ_Summary" = "希维尔像挥舞回力标一样挥出她的十字刃,并在往返时造成伤害。"
tr "Spell_SivirQ_Tooltip" = "希维尔像挥舞回力标一样挥出她的十字刃,对命中的所有敌人造成@TotalDamage@物理伤害。
命中非英雄单位时,会使对每个后续目标的伤害减少@FallOffRatio*100@%,减到@FallOffMinimum*100@%为止。"
tr "Spell_SivirR_Summary" = "希维尔在战斗中引领她的友军,为他们提供持续一段时间的爆发性移动速度加成。此外,这个技能还会在弹射激活时,为希维尔提供被动的攻击速度加成。"
tr "Spell_SivirR_Tooltip" = "被动:希维尔在弹射激活时,会获得@RicochetAttackSpeed*100@%攻击速度加成。
主动:希维尔使友军振奋,持续@UltDuration@秒,在激活时为附近的所有友军提供@MaxMS@%的初始移动速度加成,该加成会在【狩猎】持续@MaxMSDuration@秒后降低至@MinMS@%。"
tr "Spell_SivirW_Name" = "弹射"
tr "Spell_SivirW_Summary" = "希维尔的下几次普通攻击将弹射到周围的目标上,对次要目标造成较少伤害。"
tr "Spell_SivirW_Tooltip" = "希维尔的下@BounceAttacks@次普通攻击会弹射到周围目标上,对首要目标造成@FirstTargetDamage@物理伤害,并对每个后续目标造成@BounceDamage@物理伤害。
如果某次【弹射】对它的首要目标产生了暴击,那么它也会对后续目标产生暴击。
单次【弹射】不会重复命中相同目标,并且只对首要目标造成攻击特效。"
tr "Spell_SkarnerExoskeleton_Name" = "水晶蝎甲"
tr "Spell_SkarnerExoskeleton_Summary" = "斯卡纳获得一个护盾,当护盾存在时,他的移动速度得到提升。"
tr "Spell_SkarnerExoskeleton_Tooltip" = "斯卡纳的护盾能吸收@f1@(他@Effect1Amount@%的最大生命值)(+@CharAbilityPower@)伤害,持续@Effect4Amount@秒。护盾存在时,斯卡纳会在3秒的持续时间里获得逐步提升的移动速度加成,这个移动速度加成可提升至@Effect5Amount@%。"
tr "Spell_SkarnerFracture_Name" = "晶体破碎"
tr "Spell_SkarnerFracture_Summary" = "斯卡纳召唤一股水晶能量,对命中的敌人造成伤害和减速效果。短时间内,对这些敌人进行的普攻会造成晕眩效果。"
tr "Spell_SkarnerFracture_Tooltip" = "被动:被【晶体破碎】和【晶状毒刺】给晶体化的敌人会在被控制期间为斯卡纳提供水晶冲刺效果,并使【晶体破碎】的冷却时间减少与控制时长相同的时间。
主动:斯卡纳召唤一道晶状能量的爆裂波,对命中的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害,并使他们减速@Effect8Amount@%,持续@Effect7Amount@秒。
被【晶体破碎】命中的敌人会被【水晶毒素】折磨@Effect6Amount@秒,并使斯卡纳对这个敌人进行的下次普攻造成@Effect2Amount@额外物理伤害和持续@Effect3Amount@秒的晕眩效果。"
tr "Spell_SkarnerImpale_Name" = "晶状毒刺"
tr "Spell_SkarnerImpale_Summary" = "斯卡纳压制一个敌方英雄并对其造成伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,目标将会受到额外伤害。"
tr "Spell_SkarnerImpale_Tooltip" = "斯卡纳压制敌人@RDuration@秒,并造成@PhysicalDamage@物理伤害加上@MagicDamage@魔法伤害。在此期间,斯卡纳能自由移动并拖拽敌人。此效果结束后,斯卡纳的目标将会再次受到等额的伤害。"
tr "Spell_SkarnerVirulentSlash_Name" = "水晶横扫"
tr "Spell_SkarnerVirulentSlash_Summary" = "斯卡纳用他的爪子猛击周围敌军,对周围所有敌人造成物理伤害。如果斯卡纳击中了一个目标,他的身上就会暂时充盈水晶能量。在充盈着水晶能量的期间,斯卡纳的【Q水晶横扫】将造成额外魔法伤害。"
tr "Spell_SkarnerVirulentSlash_Tooltip" = "斯卡纳对附近所有敌人造成(+@f1@)物理伤害。若击中一个目标,则斯卡纳会为自己充盈水晶能量,持续@Effect2Amount@秒。
在斯卡纳充盈着水晶能量时,下次【Q水晶横扫】将造成@f1@(+@CharAbilityPower@)额外魔法伤害。
每次对非建筑物的普通攻击会让【Q水晶横扫】的冷却时间减少0.25秒(在攻击敌方英雄时变成四倍)。"
tr "Spell_SorakaE_Name" = "星体结界"
tr "Spell_SorakaE_Summary" = "在目标区域创造一个结界,沉默结界中的所有敌人。当结界消散时,仍在结界内的敌人会被禁锢。"
tr "Spell_SorakaE_Tooltip" = "在目标区域创造一个持续@RootDelay@秒的结界,对施法半径内的敌方英雄造成@TotalDamage@魔法伤害。敌方英雄在结界内将一直被沉默,直到走出结界为止。
当结界消失时,所有仍在结界内的敌方英雄将被禁锢@RootDuration@秒,并受到@TotalDamage@魔法伤害。"
tr "Spell_SorakaQ_Name" = "流星坠落"
tr "Spell_SorakaQ_Summary" = "一颗流星从天而降,落在目标地点,造成魔法伤害,并对区域中心的敌人造成减速效果。如果一名敌人被此技能命中,那么索拉卡就会回复生命值。"
tr "Spell_SorakaQ_Tooltip" = "召唤一颗流星,从索拉卡所处的位置落向目标地点。站在爆炸范围内的敌人会受到@TotalDamage@魔法伤害并被减速@MoveSpeedSlow*100@%,持续@SlowDuration@秒。
如果此技能命中了一个敌方英雄,那么索拉卡会获得持续@HoTDuration@秒的活力焕发效果,这个效果在持续期间为索拉卡持续回复共@TotalHoT@生命值,并提供@MoveSpeedHaste*100@%移动速度加成,该加成会在最初的@MoveSpeedDuration@秒内不断衰减。"
tr "Spell_SorakaR_Name" = "祈愿"
tr "Spell_SorakaR_Summary" = "索拉卡让友军充满希望,立刻使她和所有友方英雄回复生命值。"
tr "Spell_SorakaR_Tooltip" = "召唤神圣的能量来为每个友方英雄回复@HealingCalc@生命值。祈愿会对每个生命值低于40%的友方英雄提升@HealingAmpForLowHealthAllies*100@%的回复效果(@AmpedHealing@)。"
tr "Spell_SorakaW_Cost" = "@PercentHealthCost*100@%最大生命值,@Cost@法力"
tr "Spell_SorakaW_Name" = "星之灌注"
tr "Spell_SorakaW_PingOverride_LowHP" = "@SrcNameWithColon@@SlotName@ - 没有足够生命值"
tr "Spell_SorakaW_Summary" = "索拉卡牺牲自己的一部分生命值来治疗一个友方英雄。"
tr "Spell_SorakaW_Tooltip" = "回复一名友方英雄@TotalHeal@生命值。
如果在身上带有活力焕发效果时施放,那么索拉卡也会为她的目标提供活力焕发效果,在@Spell.SorakaQ:HoTDuration@秒的持续时间里共回复@Spell.SorakaQ:TotalHoT@生命值并提供在持续期间不断衰减的@Spell.SorakaQ:MoveSpeedHaste*100@%移动速度加成。
如果索拉卡低于@MinimumHealth@生命值(她5%的最大生命值)则不能施放此技能。"
tr "Spell_StaticField_ActiveDamage_LevelUp" = "主动效果基础伤害"
tr "Spell_StaticField_Cooldown_LevelUp" = "主动效果冷却时间"
tr "Spell_StaticField_Name" = "静电力场"
tr "Spell_StaticField_PassiveBase_LevelUp" = "被动效果基础伤害"
tr "Spell_StaticField_Summary" = "被布里茨攻击过的敌人会被标记并在1秒后受到闪电伤害。此外,布里茨可以主动激活这个技能来移除附近敌人们的护盾、对他们造成伤害并暂时沉默他们。"
tr "Spell_StaticField_Tooltip" = "被动:在这个技能可以使用时,闪电会充盈着布里茨的双拳,并会标记敌人。在1秒后,被标记的敌人会被震击,受到@PassiveDamage@魔法伤害。这个效果最多可叠加2层。
主动:摧毁附近敌人们身上的护盾,造成@ActiveDamage@魔法伤害和0.75秒沉默效果。"
tr "Spell_SwainE_Name" = "永不复行"
tr "Spell_SwainE_Summary" = "斯维因释放一道恶魔之手向前击出。手臂随后会返回至斯维因处,并禁锢它命中的敌人。"
tr "Spell_SwainE_Tooltip" = "斯维因发射一道恶魔能量波,对其途经的敌人造成@Effect2Amount@(+@CharAbilityPower2@)魔法伤害。
斯维因之后可以命令能量波返回,并在其命中第一个敌人时爆炸。被命中的敌人会受到@Effect1Amount@(+@CharAbilityPower@)魔法伤害并被禁锢@Effect3Amount@秒。"
tr "Spell_SwainQ_Name" = "解脱之触"
tr "Spell_SwainQ_Summary" = "斯维因释放多道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被一道以上的邪魔之力所命中的敌人,会受到基于邪魔之力数量的更多伤害。"
tr "Spell_SwainQ_Tooltip" = "斯维因释放@Effect5Amount@道邪魔之力,这种力量可以穿透命中的目标并在命中敌方英雄时停下。被命中的敌人受到@Effect1Amount@ (+@CharAbilityPower@)魔法伤害,每道额外的邪魔之力多造成@Effect2Amount*100@%伤害。最大伤害:@f2@。
"
tr "Spell_SwainR_MinimumDemonflareDamage" = "最小伤害"
tr "Spell_SwainR_Name" = "恶魔升华"
tr "Spell_SwainR_Summary" = "斯维因变身为恶魔并从附近的敌方英雄、小兵和中立野怪身上吸取生命值。斯维因能施放【恶魔耀光】来造成相当于他已吸取生命值的伤害,结束他的变身并用一记魂焰新星来残害附近的敌人。"
tr "Spell_SwainR_Tooltip" = "斯维因释放内心的恶魔,持续@DemonFormDuration@秒,获得@BaseHealthGain@生命值并使从魂屑中收集的额外生命值翻倍。每一秒,他会从附近的敌方英雄、小兵和中立野怪身上吸取生命值,以造成@DamageCalc@魔法伤害,并治疗自身@HealingCalc@生命值。在一段延迟,并且吸取了任意数额的生命值后,斯维因会获得施放【恶魔耀光】的能力。
恶魔耀光:斯维因释放一道魂焰新星来造成相当于@MinimumDemonflareDamageTotal@外加他@HealtoDamagePercent*100@%已治疗生命值(伤害总和至多为@DemonflareDamageTotal@的魔法伤害并结束他的变身。
斯维因可以从非英雄单位身上吸取生命值,以获得相当于@MinionMonsterHealReduction*100@%常规数值的治疗效果。"
tr "Spell_SwainRAbility_Cost" = ""
tr "Spell_SwainW_Name" = "帝国视界"
tr "Spell_SwainW_Summary" = "斯维因睁开恶魔之眼来对敌人造成伤害和减速效果。在命中敌方英雄时会使该英雄显形,并为斯维因提供一片魂屑。"
tr "Spell_SwainW_Tooltip" = "斯维因睁开恶魔之眼,来对最多@CastRange@距离处的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect4Amount*-100@%的减速效果,减速持续@Effect7Amount@秒。
被命中的英雄会为斯维因提供一片魂屑并显形@Effect9Amount@秒。
对小兵时,伤害会减少@Effect6Amount*100@%。"
tr "Spell_Swipe_Name" = "挥击 / 野性奔腾"
tr "Spell_Swipe_Summary" = "奈德丽朝目标方向进行爪击,对前方的敌人造成伤害。"
tr "Spell_Swipe_Tooltip" = "美洲狮形态:奈德丽爪击她面前的敌人,造成@f7@(+@CharAbilityPower2@)魔法伤害。
人类形态:奈德丽治疗一名友方英雄,并且提升他们的攻击速度。"
tr "Spell_SylasE_Cooldown" = "@Cooldown@秒 %i:cooldown%"
tr "Spell_SylasE_Name" = "潜掠/强掳"
tr "Spell_SylasE_Summary" = "塞拉斯突进至一个位置。塞拉斯可以再次施放来将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人。如果他命中了一名敌方英雄或野怪,那么他会获得一层护盾。"
tr "Spell_SylasE_Tooltip" = "塞拉斯突进至一个位置,为自己提供一个@ShieldValue@生命值的魔法伤害吸收护盾,持续@ShieldDuration@秒。
再次施放:塞拉斯将他的锁链向一个方向挥出,将他自身拉向命中的第一个敌人并造成@Damage@魔法伤害和0.35秒击飞效果。"
tr "Spell_SylasPassive_Name" = "破敌禁法"
tr "Spell_SylasPassive_Summary" = "在施放一次技能后,塞拉斯会储存一层【破敌禁法】效果。塞拉斯的普攻将消耗一层效果并环绕自身挥舞他的盈能锁链来对命中的敌人造成额外魔法伤害。"
tr "Spell_SylasPassive_Tooltip" = "在施放一次技能后,塞拉斯会储存一层【破敌禁法】效果(最多可叠@PassiveCharges@层)。塞拉斯的普攻将消耗一层效果并环绕自身挥舞他的盈能锁链来对目标及其附近的所有其他敌人造成@PassiveDamage@魔法伤害。
对非目标的小兵造成@AoEDamageReduction*100@%伤害。"
tr "Spell_SylasQ_Name" = "锁链鞭击"
tr "Spell_SylasQ_Summary" = "塞拉斯甩出他的锁链,锁链会在目标区域交叉,并对敌人造成伤害和减速效果。
在一段延迟后,魔法能量将从交叉点迸发,造成魔法伤害并提升减速效果。"
tr "Spell_SylasQ_Tooltip" = "塞拉斯将锁链甩到一个X型区域内,锁链会在目标位置交叉并对敌人造成@Damage@魔法伤害和持续2秒的@SlowAmountCalc@减速效果。
在0.5秒后,魔法能量将从交叉点迸发,造成@ExplosionDamage@魔法伤害并将减速效果提升50%。
迸发会对小兵造成@MinionModCalc@伤害。"
tr "Spell_SylasR_Name" = "其人之道"
tr "Spell_SylasR_Summary" = "塞拉斯窃取一名敌人的终极技能,然后可以免费施放该技能。"
tr "Spell_SylasR_Tooltip" = "塞拉斯朝一个已被选定的敌人甩出一条锁链,以使他自身可以施放该敌人的终极技能,效果与原技能一样,技能等级基于他自身的终极技能等级。
从一名敌人处窃取技能后,会进入一段相当于200%目标终极技能冷却时间的、只针对该名敌人的冷却阶段(基于塞拉斯的终极技能冷却时间,最小值为@MinimumEnemyCooldown@秒),期间无法再次窃取该名敌人的终极技能。
塞拉斯会使用一部分法术强度来为那些纯靠攻击力收益的敌方技能增加伤害,转化率为 0.4法术强度:1额外攻击力,相应地,0.6法术强度:1总攻击力。"
tr "Spell_SylasW_Name" = "弑君突刺"
tr "Spell_SylasW_Summary" = "塞拉斯带着魔法之力跃向一名敌人,造成带有处决效果的伤害,并且在对抗敌方英雄时治疗自身。"
tr "Spell_SylasW_Tooltip" = "塞拉斯带着魔法之力跃向一名敌人,造成@MinDamage@魔法伤害,如果敌人低于40%生命值,伤害会提升至@MaxDamage@。
对敌方英雄造成伤害的同时会治疗塞拉斯@MinHealing@生命值,如果塞拉斯低于40%生命值,治疗效果会提升至@MaxHealing@。"
tr "Spell_SyndraE_Name" = "弱者退散"
tr "Spell_SyndraE_Summary" = "辛德拉将敌人和暗黑法球击退,并造成魔法伤害。被暗黑法球命中的敌人会被晕眩。"
tr "Spell_SyndraE_Tooltip" = "将敌人和暗黑法球击退,对他们和被他们碰到的任何敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
暗黑法球会沿途击晕所有的敌人,晕眩效果持续@Effect2Amount@秒。"
tr "Spell_SyndraQ_Name" = "暗黑法球"
tr "Spell_SyndraQ_Summary" = "辛德拉幻化出一个造成魔法伤害的暗黑法球。法球会存留,并且被她的其它能力所操纵。"
tr "Spell_SyndraQ_Tooltip" = "辛德拉幻化出一颗暗黑法球,造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。这个法球可以存留@Effect2Amount@秒,并且能被辛德拉的其它技能所操纵。
这个技能可以在移动时施放。"
tr "Spell_SyndraR_Name" = "能量倾泻"
tr "Spell_SyndraR_Summary" = "辛德拉用她的所有暗黑法球来轰击一名敌方英雄。"
tr "Spell_SyndraR_Tooltip" = "辛德拉释放洪流一般的能量,驱使所有暗黑法球来伤害一个敌方英雄。能量倾泻会将环绕于辛德拉身边的3颗暗黑法球,以及先前创造的最多4颗暗黑法球一起轰向目标英雄。
每颗法球的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "Spell_SyndraW_Name" = "驱使念力"
tr "Spell_SyndraW_Summary" = "辛德拉抓取并投掷一名敌方小兵或者暗黑法球,来对敌人造成魔法伤害,并减少他们的移动速度。"
tr "Spell_SyndraW_Tooltip" = "首次施放:抓取暗黑法球或敌方小兵。如果没有目标被选取,则会抓取最近的暗黑法球。
再次施放:辛德拉投掷被抓取的单位。被击中的敌人会受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并被减速@Effect1Amount@%,减速效果持续@f2@秒。
这个技能可以在移动时施放。"
tr "Spell_TahmKenchE_Name" = "厚实表皮"
tr "Spell_TahmKenchE_Summary" = "塔姆会将即将受到的伤害转化为灰色生命值。随着灰色生命值的衰减,塔姆会获得相当于一部分灰色生命值的治疗效果。主动激活时,这个技能会把所有灰色生命值转化为一个护盾。"
tr "Spell_TahmKenchE_Tooltip" = "被动:在这个技能未开启时所承受伤害的@Effect3Amount*100@%会转化为灰色生命值。一旦灰色生命值开始衰减,那么灰色生命值就会转回正常生命值。
主动:将你所有灰色生命值转化为一个持续@Effect1Amount@秒的护盾。"
tr "Spell_TahmKenchNewR_InCombat" = "潜航已在战斗中禁用"
tr "Spell_TahmKenchNewR_Name" = "深渊潜航"
tr "Spell_TahmKenchNewR_Summary" = "塔姆跨越地图进行传送,并且还能带着一名友军与他一起传送。"
tr "Spell_TahmKenchNewR_Tooltip" = "开始进行最多6秒的引导。在这段时间里,一名友方英雄可以通过右键点击塔姆来加入这次潜航。此外,可以再次激活这个技能来独自潜航。再次激活这个技能或一名友方英雄加入进来,那么塔姆就会朝着目标区域进行潜航。
任何来自英雄的伤害都会打断引导。
在与英雄作战的友方英雄无法搭乘【深渊潜航】。"
tr "Spell_TahmKenchNewR_TooltipExtendedBelowLine" = "“小子,世界就是一条河流,而我是它的国王。没有哪里是我没去过的;没有哪里是我不能去的。”"
tr "Spell_TahmKenchPassive_Name" = "培养品味"
tr "Spell_TahmKenchPassive_Summary" = "塔姆将他那庞大身躯的分量夹杂在他的攻击和技能中,从而使他能造成基于自身额外生命值的额外伤害。对敌方英雄造成伤害时,塔姆可以在目标身上叠加【培养品味】的层数。当敌方英雄身上的层数到达3时,塔姆可以使用【大快朵颐】来吞噬这名敌方英雄。"
tr "Spell_TahmKenchPassive_Tooltip" = "普攻会造成@TotalDamage@额外魔法伤害,对英雄时最多可叠加至@MaxStacks@层。
在@MaxStacks@层时,对这个英雄施放的【巨舌鞭笞】和大快朵颐会获得强化效果。"
tr "Spell_TahmKenchQ_Name" = "巨舌鞭笞"
tr "Spell_TahmKenchQ_Summary" = "塔姆用他的舌头进行猛击,对命中的第一个单位造成伤害和减速效果。这个技能会对叠了3层【培养品味】的目标造成晕眩效果。"
tr "Spell_TahmKenchQ_Tooltip" = "对命中的第一个敌人造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害并使目标减速@Effect4Amount*-100@%,持续@Effect5Amount@秒。身上叠了3层【培养品味】的英雄还会被晕眩@Effect6Amount@秒。
在你的舌头飞在半空中时施放大快朵颐,可以让你吞噬远处的野怪/小兵。"
tr "Spell_TahmKenchW_Name" = "大快朵颐"
tr "Spell_TahmKenchW_Summary" = "塔姆吞噬一个目标,造成基于目标最大生命值的魔法伤害。他可以沿直线喷出被吞噬的小兵和野怪,在产生碰撞后对范围内的敌人造成魔法伤害。"
tr "Spell_TahmKenchW_Tooltip" = "吞噬一个目标@Effect1Amount@秒(吞噬敌方英雄时的时长减半)。敌人会受到相当于目标@Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%)最大生命值的魔法伤害(对野怪的最大伤害值:@Effect2Amount@)。
敌方英雄:需要身上叠了3层【培养品味】效果才能被吞噬。当含着一个敌方英雄时,塔姆会被减速95%。
小兵和野怪:再次激活来喷吐口里的单位,对命中的目标造成@Effect7Amount@(+@CharAbilityPower2@)魔法伤害。
在对敌方使用时,返还此技能一半的冷却时间和法力消耗。"
tr "Spell_Takedown_Name" = "推倒 / 标枪投掷"
tr "Spell_Takedown_Summary" = "奈德丽挥出一次强力的攻击,来对低血量和被捕猎的目标造成更为致命的伤害。"
tr "Spell_Takedown_Tooltip" = "美洲狮形态:奈德丽的下次攻击将造成@f7@(+@CharTotalPhysical@)(+@CharAbilityPower2@)魔法伤害。目标每损失1%的生命值,【Q推倒】就会造成@f8@%额外伤害,最多可造成@f9@(+@f10@)(+@f11@)伤害。
【Q推倒】会对被捕猎的目标多造成@Effect5Amount*100@%伤害。
人类形态:奈德丽投掷标枪,对飞行线路上的第一个目标造成伤害(伤害取决于飞行距离)。"
tr "Spell_TalonE_Name" = "刺客之道"
tr "Spell_TalonE_Summary" = "泰隆翻越任何地形或建筑物,有一个最大距离。这个技能的冷却时间很短,但是需要很长一段时间后才能再次翻越已经翻越过的地形。"
tr "Spell_TalonE_Tooltip" = "泰隆翻越目标方向上最多@f2@码内的距离最近的建筑物或地形。翻越速度与泰隆的移动速度相关联。
泰隆无法在@f3@秒里重复翻越相同地区的地形。"
tr "Spell_TalonPassive_Name" = "刀锋之末"
tr "Spell_TalonPassive_Summary" = "泰隆的技能会创伤英雄和史诗级野怪,可叠加3层。当泰隆用普攻攻击一个带有3层创伤效果的目标时,目标会流血,持续受到重度伤害。"
tr "Spell_TalonQ_Name" = "诺克萨斯式外交"
tr "Spell_TalonQ_Summary" = "泰隆戳刺目标单位。如果目标在近战距离之内,那么这次攻击会造成致命伤害。如果目标在近战距离之外,那么泰隆将会跃向他的目标然后戳刺目标。如果这个技能击杀了泰隆的目标,那么就会返还给泰隆一些生命值和冷却时间。"
tr "Spell_TalonQ_Tooltip" = "泰隆跃向目标并造成@Effect1Amount@(+@CharBonusPhysical@)物理伤害。如果从近战距离施放,则泰隆不会前跃而是产生暴击,造成@f2@%伤害(@f3@)。
当此技能击杀了一个单位时,泰隆会回复@f4@生命值并且返还该技能@Effect5Amount*100@%的冷却时间。"
tr "Spell_TalonR_Name" = "暗影突袭"
tr "Spell_TalonR_Summary" = "泰隆散出一圈刀刃并变为隐形状态,同时获得额外移动速度。当泰隆从隐形状态下现身时,刀刃会汇聚向泰隆处。刀刃的每段移动,都会让暗影突袭对被至少一枚刀刃命中的敌人造成物理伤害。"
tr "Spell_TalonR_Tooltip" = "泰隆散出一圈刀刃,对被刀刃命中的所有敌人造成@Damage@物理伤害,获得@MoveSpeed*100@%移动速度提升,并且变为隐形状态,最多持续@Duration@秒。当隐形状态结束时,刀刃会汇聚向泰隆处,对被它们穿过的敌人再次造成相同伤害。
如果泰隆用一次攻击或【Q诺克萨斯式外交】取消掉隐形状态,那么刀刃则会汇聚向他的目标处。
潜行—隐形:泰隆只会被附近的敌方防御塔或真实视野所显形。"
tr "Spell_TalonW_Name" = "斩草除根"
tr "Spell_TalonW_Summary" = "泰隆放出一排匕首,随后匕首会返回泰隆处,匕首每次穿过敌人时都会造成物理伤害。返程的匕首会造成额外伤害并使被命中的目标减速。"
tr "Spell_TalonW_Tooltip" = "泰隆扔出一排刀刃,对命中的目标造成@Effect1Amount@(+@f1@)物理伤害并在短暂延迟后返回至泰隆处。
在返程时,刀刃会造成@Effect5Amount@(+@CharBonusPhysical2@)额外伤害并使敌人减速@Effect2Amount@%,持续1秒。"
tr "Spell_Tantrum_Name" = "阿木木的愤怒"
tr "Spell_Tantrum_Summary" = "永久减少阿木木所受的物理伤害。主动施放时,阿木木可以发泄他的怒火,对周围的敌人造成伤害。阿木木每被攻击一次,该技能的冷却时间就会减少0.5秒。"
tr "Spell_Tantrum_Tooltip" = "被动:阿木木所受的物理伤害减少@Effect1Amount@(+@f1@)(+@f2@)。
主动:阿木木大发脾气,对身旁的单位造成@Effect2Amount@ (+@CharAbilityPower@)魔法伤害。敌人的普攻在命中阿木木时会使此技能的冷却时间减少0.5秒。
此技能的被动效果可从额外护甲和魔法抗性中获得收益。"
tr "Spell_TaricE_Name" = "炫光"
tr "Spell_TaricE_Summary" = "塔里克准备施放一束星光,在短暂的延迟后,会对敌人造成魔法伤害和晕眩效果。"
tr "Spell_TaricE_Tooltip" = "准备施放一束星光,在@Effect3Amount@秒的延迟后,造成@Effect1Amount@(+@CharAbilityPower@)(+@f1@)魔法伤害并使敌人晕眩@Effect2Amount@秒。"
tr "Spell_TaricPassive_Name" = "正气凌人"
tr "Spell_TaricPassive_Summary" = "每次施放技能会强化塔里克的下2次普攻,以造成额外魔法伤害,使他的基础技能的冷却时间减少,并且可以快速地连续攻击。"
tr "Spell_TaricPassive_Tooltip" = "每次施放技能会强化塔里克的下2次普攻,以造成@TotalDamage@额外魔法伤害,使他的基础技能的冷却时间减少@CDR.2@秒,并且可以快速地连续攻击。"
tr "Spell_TaricQ_Cost" = "@Cost@法力值,所有充能数"
tr "Spell_TaricQ_Name" = "星光之触"
tr "Spell_TaricQ_Summary" = "基于已储存的充能来治疗附近的友方英雄。【正气凌人】的强化普攻会为这个技能提供一层充能。"
tr "Spell_TaricQ_Tooltip" = "花费全部充能数来治疗附近的友方英雄,每层充能提供@Effect1Amount@(+@CharAbilityPower@)(+@f1@)(@Effect2Amount@%最大生命值)治疗效果,最多在满层时提供@Effect5Amount@(+@f3@)(+@f2@)治疗效果。
最大充能层数:@Effect6Amount@
【正气凌人】的强化攻击会提供1层【星光之触】充能。"
tr "Spell_TaricR_Name" = "宇宙之辉"
tr "Spell_TaricR_Summary" = "在短暂的延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害一段时间。"
tr "Spell_TaricR_Tooltip" = "在 @InitialDelay@秒延迟后,放射一道宇宙能量到附近的友方英雄身上,让他们免疫伤害@InvulnDuration@秒。"
tr "Spell_TaricW_Name" = "坚毅壁垒"
tr "Spell_TaricW_Summary" = "被动提升塔里克和带有【坚毅壁垒】效果的友方英雄的护甲。
主动施放会为一名友方英雄提供护盾和【坚毅壁垒】效果,只要该英雄呆在塔里克身边,【坚毅壁垒】效果会一直持续。塔里克的技能也会从带有【坚毅壁垒】效果的友方英雄身上施放。"
tr "Spell_TaricW_Tooltip" = "塔里克的技能还会从附近一名被【W坚毅壁垒】所保护的友方英雄处施放。
被动:【W坚毅壁垒】可提升@f1@护甲(塔里克@Effect1Amount@%的护甲)。
主动:用【W坚毅壁垒】祝福一名友军,并为其武装上一层持续@Effect3Amount@秒的护盾,护盾可吸收的伤害值相当于目标@Effect2Amount@%的最大生命值。【W坚毅壁垒】可一直持续到选择一个新的目标为止。"
tr "Spell_TeemoRCast_Name" = "种蘑菇"
tr "Spell_TeemoRCast_Summary" = "提莫投掷一个可爆炸的毒性陷阱,需要消耗提莫背包里的一个蘑菇。陷阱会在被敌方踩中时爆炸,释放出一团毒云,对附近的敌人造成减速效果和持续伤害。如果提莫把一个蘑菇扔到另一个蘑菇上,那么这个蘑菇会进行弹跳,获得额外的施放距离。"
tr "Spell_TeemoRCast_Tooltip" = "使用一个储存的蘑菇来投掷一个陷阱,如果被敌人踩到,陷阱会爆炸,将毒散发到附近的敌人身上,减缓他们@Effect2Amount@%的移动速度,并在@Effect9Amount@秒里持续造成共@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
陷阱持续@Effect5Amount@分钟,并且需要花费@Effect4Amount@秒来部署和潜行。如果一个被投掷的陷阱命中了另一个陷阱,那么它会向前弹跳到@Effect6Amount@个提莫身位的距离,然后才开始布置。
提莫每@f1@秒采到一个蘑菇,但他的背包只装得下3个蘑菇。"
tr "Spell_Terrify_Name" = "恐惧"
tr "Spell_Terrify_Summary" = "恐惧目标,让目标以受损的速度逃离费德提克。"
tr "Spell_Terrify_Tooltip" = "恐惧一个目标,使目标以受损的速度逃离费德提克,持续@Effect1Amount@秒。"
tr "Spell_TFT_LucianE_SpellDamage" = "技能伤害"
tr "Spell_TimeWarp_Name" = "时光发条"
tr "Spell_TimeWarp_Summary" = "基兰扭曲任意单位的时光,短时间内提升友方单位移动速度或减少敌方单位移动速度。"
tr "Spell_TimeWarp_Tooltip" = "基兰提升友方英雄或减少敌方英雄的移动速度@Effect2Amount@%,持续@Effect1Amount@秒。"
tr "Spell_ToxicShot_Name" = "毒性射击"
tr "Spell_ToxicShot_Summary" = "提莫每次攻击附带毒液伤害,造成持续性伤害,持续4秒。"
tr "Spell_ToxicShot_Tooltip" = "提莫的普通攻击会使目标中毒,立即造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并在随后的@Effect3Amount@秒里每秒造成@Effect1Amount@(+@CharAbilityPower2@)魔法伤害。"
tr "Spell_Tremors2_Name" = "地动山摇"
tr "Spell_Tremors2_Summary" = "拉莫斯施放毁灭性的脉冲震荡波,对附近的敌人造成伤害和减速效果。防御塔所受的来自此技能的伤害翻倍。"
tr "Spell_Tremors2_Tooltip" = "撼动大地@Duration@秒,并对附近的敌人造成@DamageCalc@魔法伤害和持续@SlowDuration@秒的@SlowPerStack*100@%减速效果,最多可叠加@NumberOfPulses@次。
【地动山摇】会对防御塔造成@TurretDamageModifier*100@%伤害。"
tr "Spell_TristanaE_Name" = "爆炸火花"
tr "Spell_TristanaE_Summary" = "当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可通过主动施放这个技能来将一颗炸弹放置在目标身上,炸弹会在短时间内或被崔丝塔娜攻击数次后爆炸,爆炸时对目标及其附近的敌人造成伤害。"
tr "Spell_TristanaE_Tooltip" = "被动:敌人在被崔丝塔娜击杀时会产生爆炸,对附近的敌人造成@PassiveDamage@魔法伤害。
主动:在目标敌人或防御塔上放置一个@ActiveDuration@秒后爆炸的炸弹,造成@ActiveDamage@物理伤害。崔丝塔娜的攻击和技能会使电火花的伤害提升@ActivePerStackAmp*100@%,最多可提升@ActiveMaxDamage@。
在叠满@ActiveMaxStacks@层时,炸弹会立刻爆炸。如果用在防御塔上,那么爆炸半径会翻倍。"
tr "Spell_TristanaQ_Name" = "急速射击"
tr "Spell_TristanaQ_Summary" = "崔丝塔娜急速射击,短时间内提升攻击速度。"
tr "Spell_TristanaQ_Tooltip" = "主动:提升崔丝塔娜@Effect1Amount*100@%攻击速度,持续@Effect2Amount@秒。"
tr "Spell_TristanaR_Name" = "毁灭射击"
tr "Spell_TristanaR_Summary" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成巨大伤害并击退目标。如果目标携带着【爆炸火花】的炸弹,那么该炸弹的爆炸半径翻倍。"
tr "Spell_TristanaR_Tooltip" = "崔丝塔娜装填巨型加农炮弹攻击目标单位。这个炮弹造成@DamageCalc@魔法伤害并将目标及目标周围的单位击退@KnockbackDistance@码。"
tr "Spell_TristanaW_Name" = "火箭跳跃"
tr "Spell_TristanaW_Summary" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并减速附近敌人一小段时间。"
tr "Spell_TristanaW_Tooltip" = "崔丝塔娜朝地面开火,将自己推送至目标区域,在落地时造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害并减速附近敌人@Effect3Amount*-100@%,持续@Effect2Amount@秒。
获得击杀或助攻的同时,或者在英雄身上叠满【爆炸火花】层数并引爆时,【火箭跳跃】会重置冷却时间。"
tr "Spell_TrundleCircle_Name" = "寒冰之柱"
tr "Spell_TrundleCircle_Summary" = "特朗德尔在目标地点召唤寒冰之柱,令敌人无法通过,并减缓附近敌方单位的移动速度。"
tr "Spell_TrundleCircle_Tooltip" = "特朗德尔在目标位置召唤一根持续@Effect1Amount@秒的寒冰之柱,令所有人无法通过,并减缓附近敌方单位@Effect2Amount@%移动速度。"
tr "Spell_trundledesecrate_Name" = "冰封领域"
tr "Spell_trundledesecrate_Summary" = "特朗德尔将目标区域变成他的领土,增加自己在该区域的攻击速度、移动速度,并且会从所有治疗手段中获得额外治疗效果。"
tr "Spell_trundledesecrate_Tooltip" = "特朗德尔用寒冰覆盖目标区域@Effect4Amount@秒,同时获得@Effect1Amount*100@%移动速度,@Effect2Amount*100@%攻击速度,并且会从所有的治疗和回复手段中获得@Effect3Amount*100@%的额外治疗效果。"
tr "Spell_TrundlePain_Name" = "强权至上"
tr "Spell_TrundlePain_Summary" = "特朗德尔直接偷取目标的一部分生命值、大量的护甲和魔抗。在接下来的4秒里,特朗德尔将继续偷取双倍的等量的生命值、护甲值和魔抗。"
tr "Spell_TrundlePain_Tooltip" = "特朗德尔吸取目标@TotalPercentHPDamage@最大生命值(算作魔法伤害)和@ArmorMRShred*100@%护甲和魔抗,其中一半会立刻吸取掉,另一半会在@ActualDurationOfDrainBuff@秒里持续偷取。护甲和魔法抗性会在吸取结束的@DurationOfDrainForTooltip@秒后返还给目标。"
tr "Spell_TrundleTrollSmash_Name" = "利齿撕咬"
tr "Spell_TrundleTrollSmash_Summary" = "特朗德尔撕咬敌方,造成伤害,并暂时减少敌人的移动速度,削弱敌人的攻击力。"
tr "Spell_TrundleTrollSmash_Tooltip" = "特朗德尔的下次攻击会撕咬敌方目标,造成@Effect1Amount@(+@f1@)物理伤害和短暂的减速效果。
该攻击会增加特朗德尔@Effect3Amount@攻击力,持续@Effect6Amount@秒,而敌人则减少此数值一半的攻击力。"
tr "Spell_TwoShivPoison_Name" = "双面毒刃"
tr "Spell_TwoShivPoison_Summary" = "萨科的毒刃在命中时会被动地使目标中毒,减少目标的移动速度。他可以将毒刃扔向目标,造成伤害和中毒效果。扔出的毒刃会基于目标的已损失生命值造成额外伤害。"
tr "Spell_TwoShivPoison_Tooltip" = "被动:当双面毒刃准备就绪时,萨科的普攻会施加双刃之毒,减少目标@Effect4Amount*-100@%移动速度,持续@Effect5Amount@秒。
主动:萨科扔出一把毒刃,造成@Effect1Amount@(+@f1@)(+@CharAbilityPower@)物理伤害并使目标的移动速度减少@Effect4Amount*-100@%,持续@Effect6Amount@秒。毒刃的伤害会基于目标的已损失生命值最多提升至@Effect3Amount*100@%。"
tr "Spell_UdyrBearStance_Name" = "巨熊姿态"
tr "Spell_UdyrBearStance_Summary" = "巨熊姿态:激活效果—乌迪尔短暂的大幅提升移动速度。持续效果—乌迪尔的攻击晕眩目标1秒。该效果不能短时间内作用于同一个目标。"
tr "Spell_UdyrBearStance_Tooltip" = "持续效果:普攻造成@Effect3Amount@秒晕眩。该效果无法在@Effect4Amount@秒内同时作用于同一个目标。
主动效果:乌迪尔获得@Effect1Amount@%移动速度提升,持续@Effect2Amount@秒,期间无视单位体积碰撞。"
tr "Spell_UdyrPhoenixStance_Name" = "火凤姿态"
tr "Spell_UdyrPhoenixStance_Summary" = "火凤姿态:激活效果—乌迪尔喷射烈焰给附近的敌人造成伤害。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击,将会喷射出火焰来吞没他面前的敌人。"
tr "Spell_UdyrPhoenixStance_Tooltip" = "持续效果:乌迪尔的第一次攻击和之后的每第三次攻击,将会灼烧面前的敌人,造成@TotalConeDamage@魔法伤害。
激活:乌迪尔喷射烈焰波,每秒对附近敌人造成@TotalAoEDamagePerTick@魔法伤害,持续@PhoenixAoEDuration@秒。"
tr "Spell_UdyrTigerStance_Name" = "猛虎姿态"
tr "Spell_UdyrTigerStance_Summary" = "猛虎姿态:激活效果—乌迪尔暂时提升攻击速度。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击,将会在2秒里持续造成高额伤害。"
tr "Spell_UdyrTigerStance_Tooltip" = "持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会进行猛虎一击,在@Effect5Amount@秒里持续造成共@Effect1Amount@(+@f2@)的额外物理伤害。
如果目标身上已有猛虎一击的效果,那么在进行新的猛虎一击时将立刻造成剩余伤害。
激活效果:乌迪尔的攻击速度提升@Effect2Amount@%,持续@Effect6Amount@秒。
"
tr "Spell_UdyrTurtleStance_Name" = "灵龟姿态"
tr "Spell_UdyrTurtleStance_Summary" = "灵龟姿态:激活效果—乌迪尔获得短暂的护盾以吸收伤害。持续效果—乌迪尔的第一次攻击和之后的每第三次攻击会治疗他,治疗量相当于他2.5%的最大生命值。"
tr "Spell_UdyrTurtleStance_Tooltip" = "持续效果:乌迪尔的第一次普攻和之后的每第三次普攻都会治疗自身(+@f1@)生命值(他@Effect3Amount*100@%的最大生命值),每损失1%生命值,治疗效果提升1%。
主动效果:乌迪尔获得一个可吸收@Effect1Amount@(+@CharAbilityPower@)伤害的护盾,持续@Effect2Amount@秒。"
tr "Spell_UFSlash_Name" = "势不可挡"
tr "Spell_UFSlash_Summary" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "Spell_UFSlash_Tooltip" = "墨菲特冲击目标区域。在抵达后,他对附近的敌人造成@Effect2Amount@(+@CharAbilityPower@)魔法伤害,并将他们击飞@Effect3Amount@秒。"
tr "Spell_UrgotE_Name" = "鄙弃"
tr "Spell_UrgotE_Summary" = "厄加特向一个方向冲锋,为自身提供护盾并践踏非英雄的敌人。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他的另一侧。"
tr "Spell_UrgotE_Tooltip" = "厄加特向前冲锋,为自身提供@ETotalShieldHealth@护盾,持续@EShieldDuration@秒。如果他捕捉到一个敌方英雄,他将会停下并将该英雄抛到他身后,造成@EDamage@物理伤害和@Effect6Amount@秒晕眩效果。
非英雄单位会受到相同的伤害并被震开。
无法穿过地形。"
tr "Spell_UrgotPassive_Name" = "回响烈焰"
tr "Spell_UrgotPassive_Summary" = "厄加特的普攻和【净除】会周期性地触发他腿上的烈焰喷射,造成物理伤害。"
tr "Spell_UrgotPassive_Tooltip" = "厄加特的普攻和净除会触发他腿上的烈焰喷射,造成@ADDamage@加上目标@PercentHPRatio@最大生命值的物理伤害。
每条腿有@PerLegCD@秒冷却时间。
对野怪的最大伤害:@MonsterCap@。"
tr "Spell_UrgotQ_Name" = "腐蚀电荷"
tr "Spell_UrgotQ_Summary" = "发射一个可爆炸的电荷至目标位置,对爆炸波及到的敌人造成物理伤害和减速效果。"
tr "Spell_UrgotQ_Tooltip" = "发射一个爆炸性的电荷,对爆炸波及到的敌人造成@Effect2Amount@(+@CharTotalPhysical@)物理伤害和@Effect4Amount@%减速效果,持续@Effect5Amount@秒。"
tr "Spell_UrgotR_Name" = "超越死亡的恐惧"
tr "Spell_UrgotR_Summary" = "厄加特发射一个化学钻头,刺穿命中的第一个敌方英雄。如果该英雄的生命值低于一定阈值,那么厄加特就会将该英雄评判为弱者并将其处决。"
tr "Spell_UrgotR_Tooltip" = "厄加特发射一个化学钻头来穿刺命中的第一个敌方英雄。造成@RCalculatedDamage@物理伤害。以及最多@RMoveSpeedMod@%减速效果,持续@RSlowDuration@秒。
如果目标的生命值在被穿刺状态下跌至@RHealthThreshold@%以下时,厄加特就可以重新施放这个技能,来压制目标并将其拖过来处决。如果在效果结束时目标的生命值低于@RHealthThreshold@%,那么会自动触发处决。
如果厄加特成功处决了一名敌人,那么他会恐惧附近的所有敌人,持续@RFearDuration@秒。"
tr "Spell_UrgotW_Name" = "净除"
tr "Spell_UrgotW_substring_duration_0" = "在@Effect3Amount@秒的持续时间里,"
tr "Spell_UrgotW_substring_duration_1" = "在一段无限的持续时间里,"
tr "Spell_UrgotW_Summary" = "厄加特减速自身的同时对附近的敌人们火力全开。优先攻击被厄加特近期用其它技能命中过的敌方英雄,并触发回响烈焰。"
tr "Spell_UrgotW_Tooltip" = "{{ Spell_UrgotW_substring_duration_@f9@ }} 厄加特每秒射击一个附近的敌人@Effect8Amount@次,每次射击造成@Effect9Amount@(+@f3@)物理伤害,并锁定近期被他的其它技能伤害过的英雄。
在开火时,厄加特减少@Effect5Amount@移动速度但有@Effect2Amount@%减速抵抗,并且可以穿过小兵和非史诗级野怪。
在【W净除】的技能等级升满后,这个技能可无限持续并且没有冷却时间。
施加的攻击特效造成@OnHItDamageReduction*100@%伤害。无法暴击。对小兵的最小伤害:@Effect10Amount@。"
tr "Spell_VarusQ_Name" = "穿刺之箭"
tr "Spell_VarusQ_Summary" = "韦鲁斯开始蓄力,随后进行一次远距离的强力射击,蓄力时间越长,伤害越高。"
tr "Spell_VarusQ_Tooltip" = "第一段施放:韦鲁斯开始蓄力,慢慢地提高他下次射击的射程和伤害。在蓄力阶段时,韦鲁斯的移动速度减少@Effect7Amount*-100@%。蓄力超过@Effect5Amount@秒,则穿刺之箭将会施放失败,但会返还@Effect4Amount*100@%法力消耗。
第二段施放:韦鲁斯将箭射出,对敌人造成@TotalDamageMinTooltip@到@TotalDamageMax@物理伤害,每击中一名敌人,伤害就会降低@Effect3Amount*100@%(最低低至@Effect9Amount*100@%伤害)。
如果此技能的箭引爆了至少一个敌方英雄身上的枯萎层数,那么此技能的冷却时间会减少@f1@秒。"
tr "Spell_Vayne_W_Tooltip" = "对同一名敌人发起的每第三次连续的攻击或技能会造成额外的相当于目标@MaxHealthRatio*100@%最大生命值的真实伤害(伤害不会低于@DamageFloor@)。
圣银巨弩对野怪造成的伤害不会多于@DamageMaxVsMonsters@。"
tr "Spell_VayneE_Damage" = "伤害"
tr "Spell_VayneE_Name" = "恶魔审判"
tr "Spell_VayneE_Summary" = "薇恩从背部展开一张重弩,并且朝她的目标发射一根巨型弩箭,将目标击退并造成伤害。如果目标与地形产生碰撞,那么目标会被贯穿,对其造成额外伤害和晕眩效果。"
tr "Spell_VayneE_Tooltip" = "发射一根弩箭来击退一个目标并造成@TotalDamage@伤害。如果目标与地形产生碰撞,那么伤害会提升@StunDamage*100@%,并且目标会被晕眩@StunDuration@秒。"
tr "Spell_VayneQ_Name" = "闪避突袭"
tr "Spell_VayneQ_Ratio" = "攻击力收益率"
tr "Spell_VayneQ_Summary" = "薇恩进行翻滚,并小心地填充她的下一发射击。她的下次攻击造成额外伤害。"
tr "Spell_VayneQ_Tooltip" = "薇恩翻滚一小段距离,并且她在@Duration@秒内的下次普通攻击造成@ADRatioBonus@额外物理伤害。
【闪避突袭】的额外伤害相当于她@TotalADRatio*100@%攻击力。"
tr "Spell_VayneR_BonusAD" = "额外攻击力"
tr "Spell_VayneR_Duration" = "持续时长"
tr "Spell_VayneR_Name" = "终极时刻"
tr "Spell_VayneR_Summary" = "薇恩准备进行史诗般的对决,她的攻击力得到提高,能在闪避突袭期间进入隐形状态,闪避突袭的冷却时间缩短,并且暗夜猎手(被动)提供更多移动速度。"
tr "Spell_VayneR_Tooltip" = "薇恩获得@BonusAttackDamage@额外攻击力,被动技能【暗夜猎手】获得强化,并且【Q闪避突袭】获得强化,持续@BaseDuration@秒。如果一个被薇恩所伤害的敌方英雄在@DamagedMarkerDuration@秒内死亡,那么【R终极时刻】的持续时间会延长@DurationToAdd@秒。
暗夜猎手: 薇恩获得的移动速度加成提升至@MovementSpeed@。
闪避突袭: 【Q闪避突袭】的冷却时间缩短@TumbleCDReduction@%,并且薇恩在【Q闪避突袭】时会隐形@TumbleStealthDuration@秒。
潜行-隐形:薇恩只会被附近的敌方防御塔或真实视野所显形。
【R终极时刻】的持续时间无法通过延长来超过它原本的最大持续时间。"
tr "Spell_VayneR_TumbleCDR" = "闪避突袭冷却缩减"
tr "Spell_VayneW_DamageFloor" = "最小伤害"
tr "Spell_VayneW_Name" = "圣银弩箭"
tr "Spell_VayneW_PercentDamage" = "真实伤害百分比"
tr "Spell_VayneW_Summary" = "薇恩用稀有金属制作弩箭,让邪恶敌人中毒。对同一目标的第3次攻击或技能施放会对其造成额外真实伤害,数值相当于目标最大生命值的一定百分比。"
tr "Spell_VeigarBalefulStrike_Name" = "黑暗祭祀"
tr "Spell_VeigarBalefulStrike_Summary" = "维迦释放一束黑暗能量,对最先被命中的两个敌人造成魔法伤害。被这个能量束所击杀的单位,会永久地为维迦提供一些法术强度。"
tr "Spell_VeigarBalefulStrike_Tooltip" = "释放一束黑暗能量,对命中的头2个敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
用此技能击杀一个单位,还会为维迦提供一层超凡邪恶效果。大型小兵和大型野怪会提供2层。"
tr "Spell_VeigarDarkMatter_Cooldown" = "@f1@秒冷却时间"
tr "Spell_VeigarDarkMatter_Name" = "黑暗物质"
tr "Spell_VeigarDarkMatter_Summary" = "维迦召唤一大团黑暗物质轰击目标区域,落地造成魔法伤害。【超凡邪力】的层数会缩短这个技能的冷却时间。"
tr "Spell_VeigarDarkMatter_Tooltip" = "1.2 秒后,黑暗物质将从天而降,对目标区域的单位造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
每50层超凡邪力会使这个技能的冷却时间减少10% (当前@f2.0*100@%)。"
tr "Spell_VeigarEventHorizon_Name" = "扭曲空间"
tr "Spell_VeigarEventHorizon_Summary" = "在短暂的延迟后,维迦在目标区域创造一个能够维持3秒的扭曲空间,穿过此区域边界的敌人将会受到短时间的晕眩效果。"
tr "Spell_VeigarEventHorizon_Tooltip" = "在@Effect2Amount@秒延迟后,维迦会在目标区域创造一个能够维持3秒的扭曲空间。试图穿过此区域边界的敌人将会停下,并受到@Effect1Amount@秒的晕眩效果。"
tr "Spell_VeigarPassive_Name" = "超凡邪力"
tr "Spell_VeigarPassive_Summary" = "维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌人、击杀单位或拆毁防御塔都会为维迦永久提升法术强度加成。"
tr "Spell_VeigarPassive_Tooltip" = "维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。
维迦的恶行已为他赚取了共计@VeigarPhenomenalEvilPower@法术强度。"
tr "Spell_VeigarR_Name" = "能量爆裂"
tr "Spell_VeigarR_Summary" = "引爆目标敌方英雄,造成大量魔法伤害,并基于目标已损失生命值提升伤害。"
tr "Spell_VeigarR_Tooltip" = "用源力魔法引爆目标敌方英雄,造成@Effect1Amount@(+@CharAbilityPower@)到@Effect2Amount@(+@CharAbilityPower2@)魔法伤害,伤害提升幅度基于目标的已损失生命值。
目标生命值在33%以下即可造成最大伤害。"
tr "Spell_VelkozPassive_Name" = "有机体解构"
tr "Spell_VelkozPassive_Summary" = "维克兹的技能会对命中的敌人施加有机体解构效果。如果累积到3层效果,敌人就会受到爆发性的真实伤害。"
tr "Spell_VelkozPassive_Tooltip" = "维克兹的技能会对命中的敌人施加有机体解构效果,持续@Duration@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@TotalDamage@真实伤害。"
tr "Spell_ViE_Name" = "透体之劲"
tr "Spell_ViE_Summary" = "蔚的下次攻击会爆裂,并透过她的目标,对目标身后的敌人造成伤害。"
tr "Spell_ViE_Tooltip" = "使下一次普通攻击对目标和目标身后的敌人造成@Effect1Amount@(+@f3@)(+@CharAbilityPower@)物理伤害。
蔚每@f1@秒都会积攒一发新的重拳效果,并且可以同时持有两发重拳效果。"
tr "Spell_ViQ_Name" = "强能冲拳"
tr "Spell_ViQ_Summary" = "蔚对她的拳套进行充能,并且释放一记粉碎性的勾拳,同时带着她前冲。被她命中的敌人会被击退,同时会被施加一层爆弹重拳的效果。"
tr "Spell_ViQ_Tooltip" = "积蓄一记能够带着蔚一起冲刺的强力重拳。
第一段施放:你的移动速度减少@Effect4Amount@%,与此同时,在1.25秒的持续时间里提升伤害和冲刺距离。
第二段施放:向前冲刺,对命中的所有敌人造成@Effect1Amount@(+@f3@)到@f2@(+@f1@)物理伤害并施加爆弹重拳的效果。在与一名敌方英雄产生碰撞后停下,并将该英雄击退。"
tr "Spell_ViR_Name" = "天霸横空烈轰"
tr "Spell_ViR_Summary" = "蔚撞向一名敌人,将途中的人击退到两边。当她接触到目标时,她会将目标击飞到空中,然后跳上去,将目标轰到地面上。"
tr "Spell_ViR_Tooltip" = "标记并追击一名敌方英雄,将目标击飞@RStunDuration@秒。造成@Damage@物理伤害。
在冲锋时,蔚不会被中止,并且拥有目标的真实视野。沿途的任何敌人将受到伤害,被击退到两边,同时被晕眩@SecondaryTargetStunDuration@秒。"
tr "Spell_ViW_Name" = "爆弹重拳"
tr "Spell_ViW_Summary" = "蔚的出拳会打破她对手的护甲,造成额外伤害并为她提供额外攻击速度。"
tr "Spell_ViW_Tooltip" = "对相同目标的每第三次攻击会造成额外物理伤害,伤害值为目标@Effect1Amount@%(+@f1@%)最大生命值,减少目标@Effect3Amount@%的护甲,并为蔚提供@Effect2Amount@%攻击速度加成,持续@Effect4Amount@秒(对野怪最多造成@Effect5Amount@伤害)。
每次触发【爆弹重拳】可减少【爆裂护盾】3秒冷却时间。"
tr "Spell_Volley_Name" = "万箭齐发"
tr "Spell_Volley_Summary" = "艾希向前方的锥形范围射出9支箭,对敌人造成额外伤害。该技能也会触发冰霜射击的效果。"
tr "Spell_Volley_Tooltip" = "向前方的锥形范围射出箭矢,每支箭造成@TotalDamage@物理伤害。敌方单位可以一次性格挡多支箭矢,但只会受到一次伤害。
由于【冰霜射击】的存在,【万箭齐发】在命中敌方英雄时会视为暴击。"
tr "Spell_VorpalSpikes_Name" = "恐惧之刺"
tr "Spell_VorpalSpikes_Summary" = "科加斯的攻击会释放致命的尖刺,伤害并减速面前所有的敌人。"
tr "Spell_VorpalSpikes_Tooltip" = "科加斯的下3次普攻会发射尖刺,尖刺造成@Effect1Amount@ (+@CharAbilityPower@)加上目标@f1@%最大生命值的魔法伤害,以及持续@Effect3Amount@秒的@Effect2Amount@%减速效果,减速幅度会持续衰减。
尖刺会随着科加斯的【盛宴】层数的提高而变宽。
每层【盛宴】效果会使尖刺额外造成相当于目标0.5%最大生命值的伤害。
对小兵和野怪的百分比生命值伤害封顶值为@Effect8Amount@。"
tr "Spell_WarwickE_Name" = "远祖嗥叫"
tr "Spell_WarwickE_Summary" = "沃里克获得持续2.5秒的伤害减免效果。在效果结束时,或者重新激活技能时,沃里克会嗥叫,使附近的敌人因恐惧而逃跑1秒。"
tr "Spell_WarwickE_Tooltip" = "沃里克获得@Effect1Amount@%伤害减免,持续2.5秒。在持续时间结束后,或再次激活此技能后,沃里克会嗥叫,使附近的敌人因恐惧而逃跑@Effect3Amount@秒。"
tr "Spell_WarwickP_Name" = "血之饥渴"
tr "Spell_WarwickP_Summary" = "沃里克的普攻造成额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "Spell_WarwickP_Tooltip" = "沃里克的普攻造成@f1@ 额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。"
tr "Spell_WarwickQ_Name" = "野兽之口"
tr "Spell_WarwickQ_Summary" = "沃里克向前猛扑并撕咬他的目标,造成基于目标最大生命值的伤害,并造成基于实际伤害值的治疗效果。"
tr "Spell_WarwickQ_Tooltip" = "沃里克向前猛扑并撕咬他的目标。在技能按键被按住时,他将吸附到目标处然后跳到目标背后。
在松开按键时,造成@CharTotalPhysical@+@CharAbilityPower2@加目标@Effect1Amount@%最大生命值的魔法伤害(附带攻击特效)。获得相当于@Effect3Amount@%实际伤害值的治疗效果。
在处于吸附时,沃里克会跟随目标所做出的任何移动指令,并且不会被强制位移。"
tr "Spell_WarwickR_Name" = "无尽束缚"
tr "Spell_WarwickR_Summary" = "沃里克朝一个方向跳跃(跳跃距离可从他的移动速度加成中获益),将他所碰撞到的第一个敌方英雄压制1.5秒。"
tr "Spell_WarwickR_Tooltip" = "沃里克朝一个方向跳跃,距离相当于2.5秒x移动速度,并将碰撞到的第一个敌方英雄压制@RDuration@秒。造成@DamageCumulative@魔法伤害并施加3次攻击特效。在此技能,沃里克会获得治疗效果,治疗量相当于沃里克在这段时间内造成的所有伤害值。"
tr "Spell_WarwickW_Name" = "鲜血追猎"
tr "Spell_WarwickW_Summary" = "沃里克感知生命值在50%以下的敌人,在朝着这些敌人移动时会获得移动速度加成,并在攻击这些敌人时会获得攻速加成。当这些敌人的生命值在20%以下时,他会狂暴并让这些加成提升至三倍。"
tr "Spell_WarwickW_Tooltip" = "被动:沃里克在攻击生命值低于50%的敌人时会获得@Effect2Amount@%攻击速度。他也可以感知全图范围内的生命值较低的英雄,并在非战斗状态下朝着他们移动时获得@Effect1Amount@%移动速度。当敌人低于20%生命值时,这些加成会提升至三倍。
主动:沃里克暂时感知所有敌人。距离最近的被感知到的一名敌方英雄会被鲜血追猎8秒。只能在没有与敌方英雄交战的状态下使用。
在没有敌人被追猎时,鲜血追猎的冷却速度翻倍。"
tr "Spell_WujuStyle_ActiveDamage" = "伤害"
tr "Spell_WujuStyle_Name" = "无极剑道"
tr "Spell_WujuStyle_Summary" = "提供额外真实伤害至普攻"
tr "Spell_WujuStyle_Tooltip" = "普攻造成@Effect3Amount@(+@f2@)额外真实伤害,持续@Effect5Amount@秒。"
tr "Spell_WujuStyle_TooltipSimple" = "普攻造成额外真实伤害,持续@Effect5Amount@秒。 "
tr "Spell_XayahE_Name" = "倒钩"
tr "Spell_XayahE_Summary" = "霞唤回她之前掉落的所有羽毛,对敌人造成伤害和禁锢效果。"
tr "Spell_XayahE_Tooltip" = "霞将所有羽毛唤回她所在的位置,对沿途的敌人造成@FeatherDamage@物理伤害。
被@FeatherThreshold@支羽毛所命中的敌人会被禁锢@RootDuration@秒。
这个技能对小兵造成@MinionMultiplier*100@%伤害。
暴击几率会倍增羽毛的伤害。"
tr "Spell_XayahQ_Name" = "双刃"
tr "Spell_XayahQ_Summary" = "霞扔出两把具有伤害的匕首,并掉落可供她召回的羽毛。"
tr "Spell_XayahQ_Tooltip" = "霞扔出两把匕首,每把造成@TotalDamage@物理伤害并留下两支羽毛。对首个目标之后的后续目标造成@MultiHitRatio*100@%伤害。"
tr "Spell_XayahR_Name" = "暴风羽刃"
tr "Spell_XayahR_Summary" = "霞跳向空中,变为不可被选取状态,然后扔出一排匕首,同时掉落可供她召回的羽毛。"
tr "Spell_XayahR_Tooltip" = "霞跃向空中,变为不可被选取状态。然后她会从天降下匕首雨,造成@Damage@物理伤害并留下一连串的羽毛。
霞可以在空中移动。"
tr "Spell_XayahW_Name" = "致死羽衣"
tr "Spell_XayahW_Summary" = "霞创造一道刀刃风暴,来提升她的攻击速度和伤害,并且如果她的攻击命中了敌人,还会获得移动速度。"
tr "Spell_XayahW_Tooltip" = "霞创造一道持续@Effect2Amount@秒的匕首风暴,来为她提供@Effect1Amount@%攻击速度并使她的普攻多造成一段打击,造成@Effect5Amount@%伤害。
如果【W致死羽衣】击中了一名敌方英雄,那么在【W致死羽衣】效果下的友方英雄会获得@Effect3Amount@%移动速度,持续@Effect4Amount@秒。
如果洛在附近,那么他也会获得这个技能的效果。"
tr "Spell_XinZhaoE_Name" = "无畏冲锋"
tr "Spell_XinZhaoE_Summary" = "赵信对一名敌人发起冲锋,对范围内的所有敌人造成伤害并使他们暂时减速。"
tr "Spell_XinZhaoE_Tooltip" = "赵信对一名敌人发起冲锋。冲锋会对附近的敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害和@Effect2Amount*-100@%减速效果,持续0.5秒。冲锋会为赵信提供@Effect3Amount*100@%攻击速度,持续@Effect4Amount@秒。"
tr "Spell_XinZhaoP_Name" = "果决"
tr "Spell_XinZhaoP_Summary" = "每第三次攻击造成额外伤害并治疗赵信自身。"
tr "Spell_XinZhaoP_Tooltip" = "每第三次攻击造成@TotalDamage@额外物理伤害并治疗赵信自身@TotalHealing@生命值。"
tr "Spell_XinZhaoQ_Name" = "三重爪击"
tr "Spell_XinZhaoQ_Summary" = "赵信的下3次普攻将造成额外伤害并且第三次攻击将击飞目标。"
tr "Spell_XinZhaoQ_Tooltip" = "赵信的下3次普攻造成@Effect1Amount@(+@f1@)额外物理伤害并使他的其它技能的冷却时间减少1秒。第3次普攻还会击飞目标@Effect2Amount@秒。"
tr "Spell_XinZhaoR_Name" = "新月护卫"
tr "Spell_XinZhaoR_Summary" = "赵信对附近的敌人造成基于目标当前生命值的伤害,并击退未被挑战的目标。赵信会创造出一个圆环,且自身不会受到来自圆环之外的敌人所造成的伤害。"
tr "Spell_XinZhaoR_Tooltip" = "赵信释放一次环绕自身的横扫,造成@TotalDamage@加上目标@PercentCurrentHealthDamage*100@%当前生命值的物理伤害并将敌人击退(对野怪的最大伤害:600)。
在施放这个技能后的@MissileDefenseBaseDuration@秒里,赵信会提升警惕性并格挡来自远处敌人的攻击。赵信的每次攻击和技能施放可使警惕性的持续时间延长@BonusDurationPerSwing@秒。
被赵信的普攻或【E无畏冲锋】所命中的最后一名敌方英雄不会被击退。"
tr "Spell_XinZhaoW_Name" = "风斩电刺"
tr "Spell_XinZhaoW_Summary" = "赵信用他的长枪斩击他的前方,之后将长枪向前刺击,并使被击中的敌人减速。"
tr "Spell_XinZhaoW_Tooltip" = "赵信用长枪向他的前方进行斩击,之后将长枪向前刺击。
斩击:@Effect1Amount@(+@CharTotalPhysical@)伤害
刺击:@Effect2Amount@(+@CharTotalPhysical2@)伤害和@Effect6Amount*-100@%减速效果,持续@Effect7Amount@秒。
施放时间可由来自装备和等级所提供的攻击速度来缩短(最小值: 0.4秒)。当前施放时间:@f5@秒
对小兵少造成50%伤害。
两段攻击的生命偷取都只有33%效能。
可使赵信的其它技能的当前持续时间延长@f5@秒。"
tr "Spell_YasuoE_Cooldown" = "@f1@秒冷却时间"
tr "Spell_YasuoE_Name" = "踏前斩"
tr "Spell_YasuoE_Summary" = "向目标敌人突进,造成魔法伤害。每次施法都会使你的下一次突进的基础伤害提升,直到抵达上限。
在若干秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "Spell_YasuoE_Tooltip" = "向目标敌人突进,造成@Effect1Amount@(+@CharAbilityPower@)(+@CharBonusPhysical2@)魔法伤害。每次施法都会使你的下一次突进的基础伤害提升@Effect5Amount*100@%,最多提升至50%。
在@Effect2Amount@秒内无法对相同敌人重复施放。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "Spell_YasuoPassive_Name" = "浪客之道"
tr "Spell_YasuoPassive_Summary" = "亚索的暴击几率翻倍。此外,亚索在移动时会为一层护盾攒能。护盾会在他受到来自英雄或野怪的伤害时触发。"
tr "Spell_YasuoPassive_Tooltip" = "百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。
向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。"
tr "Spell_YasuoPassiveShield_Name" = "百折不屈"
tr "Spell_YasuoPassiveShield_Summary" = "这个单位被伴身之风所保护。"
tr "Spell_YasuoPassiveShield_Tooltip" = "这个单位被伴身之风所保护。"
tr "Spell_YasuoQ1Wrapper_Cooldown" = "@f1@秒冷却时间"
tr "Spell_YasuoQ1Wrapper_Name" = "斩钢闪"
tr "Spell_YasuoQ1Wrapper_Summary" = "向前出剑,呈直线造成伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续数秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击,并且可以从所有作用于普攻的东西上获得收益。"
tr "Spell_YasuoQ1Wrapper_Tooltip" = "向前出剑,造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害。
在命中时,斩钢闪会获得一层旋风烈斩效果,持续6秒。在积攒2层旋风烈斩效果后,斩钢闪会形成一阵能够击飞敌人的旋风。
斩钢闪被视为普通攻击:它可以暴击,附带攻击特效,会被控制效果所中断,并且它的冷却时间和施法时间都会从攻击速度上获得收益。
如果在突进的过程中施放斩钢闪,那么斩钢闪就会呈环状出剑。"
tr "Spell_YasuoR_Name" = "狂风绝息斩"
tr "Spell_YasuoR_Summary" = "闪烁到一个被击飞的敌方英雄身边,造成物理伤害,并使范围内的所有被击飞的敌人滞留在空中。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的若干秒里,亚索的暴击会获得显著的额外护甲穿透加成值。"
tr "Spell_YasuoR_Tooltip" = "闪烁到一个被击飞的敌方英雄身边,造成@Damage@物理伤害,并使范围内的所有被击飞的敌人在空中多停留@RKnockupDuration@秒。获得满额的剑意值,但会重置旋风烈斩的层数。
在接下来的@RBuffDuration@秒里,亚索的暴击会获得@RPercentArmorPen@%的额外护甲穿透加成——这个效果能够无视目标的来自装备、增益、符文的护甲值。"
tr "Spell_YasuoW_Name" = "风之障壁"
tr "Spell_YasuoW_Summary" = "形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。"
tr "Spell_YasuoW_Tooltip" = "形成一个持续4秒的气流之墙,来阻挡敌方的飞行道具。"
tr "Spell_YorickE_Name" = "哀伤之雾"
tr "Spell_YorickE_Summary" = "约里克扔出一小团黑雾,对敌人造成伤害、减速效果并标记敌人。"
tr "Spell_YorickE_Tooltip" = "约里克扔出一小团黑雾,来造成敌人@Effect7Amount@%当前生命值的魔法伤害(最小伤害:@Effect1Amount@(+@CharAbilityPower@)),@Effect3Amount@%减速效果,持续@Effect6Amount@秒,并标记英雄和野怪@Effect2Amount@秒。
约里克和他的仆从们在朝着标记移动时会获得@Effect5Amount@%移速加成。"
tr "Spell_YorickPassive_Name" = "牧魂人"
tr "Spell_YorickPassive_Summary" = "受诅咒的部落:约里克可以召唤雾行者来蜂拥并攻击附近的敌人。"
tr "Spell_YorickPassive_Tooltip" = "受诅咒的部落:约里克最多可以在一个区域内拥有@YorickPassiveGhoulMax@个雾行者,雾行者拥有@YorickPassiveGhoulHealth@生命值和@YorickPassoveGhoulDamage@攻击力。
最终服务:当@f1@个敌人在约里克附近死亡时,会留下一个坟墓。敌方英雄在阵亡时将总会留下一个坟墓。
如果约里克的仆从在一条战线上进入战斗状态,那么它们会沿着该战线行进下去。"
tr "Spell_YorickQ_Name" = "临终仪式"
tr "Spell_YorickQ_Summary" = "约里克的下次攻击造成额外伤害并治疗自身。如果目标死亡,则会留下一个坟墓。"
tr "Spell_YorickQ_Tooltip" = "约里克的下次普攻将造成@Effect1Amount@(+@CharTotalPhysical@)物理伤害并回复@f1@生命值(在半血以下时回复效果翻倍)。【临终仪式】如果击杀了目标,就会留下一个坟墓。
当附近有3个或以上的坟墓且【临终仪式】已被使用时,约里克就能施放【唤醒】来从坟墓中唤起雾行者。"
tr "Spell_YorickR_Name" = "海屿悼词"
tr "Spell_YorickR_Summary" = "约里克召唤迷雾室女,来让约里克的攻击对室女锁定的目标造成额外伤害。室女也会自动从死亡的敌人身上唤起雾行者。"
tr "Spell_YorickR_Tooltip" = "约里克召唤迷雾室女和@RGhoulNumbers@个雾行者。室女拥有@YorickBigGhoulHealth@生命值,造成@YorickBigGhoulDamage@魔法伤害,并从附近阵亡的敌人身上唤起雾行者。
当约里克对被室女锁定的目标造成伤害时,他将造成目标@RMarkDamagePercent@%最大生命值的额外魔法伤害(@RProcCD@秒冷却时间)。
约里克可通过重新激活该技能来解除对她的束缚,将她送往距离最近的线上。"
tr "Spell_YorickW_Name" = "暗灵缠身"
tr "Spell_YorickW_Summary" = "约里克在目标区域召唤一圈可破坏的暗灵之墙来阻挡敌方移动。"
tr "Spell_YorickW_Tooltip" = "约里克在目标区域召唤一圈可破坏的暗灵之墙(暗灵拥有@Effect5Amount@生命值),持续@Effect1Amount@秒。友方可以自由地穿过墙体。"
tr "Spell_YuumiDamageBeam_LevelUpCooldown" = "冷却时间: "
tr "Spell_YuumiDamageBeam_LevelUpMissileDamage" = "每道波纹的基础伤害:"
tr "Spell_YuumiDamageBeam_Name" = "星辰风暴"
tr "Spell_YuumiDamageBeam_Summary" = "悠米引导一阵星辰弹幕,在命中时造成伤害和减速效果。被5发飞弹命中的敌人会被禁锢。
"
tr "Spell_YuumiDamageBeam_Tooltip" = "悠米引导5秒,然后发射多道星辰爆裂。每发飞弹造成@TotalMissileDamage@魔法伤害(第一发之后的伤害降低至@MultiMissileReduction*100@%)。被五波命中的英雄会被禁锢@CCDuration@秒。敌人只会被禁锢一次。"
tr "Spell_YuumiE_LevelUp_Ammo" = "层数充能时间"
tr "Spell_YuumiE_LevelUp_BaseMaxHeal" = "最大基础治疗效果"
tr "Spell_YuumiE_LevelUp_MaxHeal" = "最大基础治疗效果"
tr "Spell_YuumiE_TooltipExtended" = "悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。
最大治疗效果发生在@MaxHealThreshold*100@%生命值或以下时。"
tr "Spell_YuumiE_TooltipExtendedBelowLine" = ""
tr "Spell_YuumiHugCast_LevelUp_MissileCDR" = "魔法飞弹冷却缩减:"
tr "Spell_YuumiHugCast_LevelUp_MissileSpeed" = "魔法飞弹速度加成"
tr "Spell_YuumiHugCast_LevelUp_StatsBuff" = "已分享的适应之力"
tr "Spell_YuumiHugCast_LevelUp_UltCDR" = "敌方附身冷却时间: "
tr "Spell_YuumiHugCast_Name" = "悠米出动!"
tr "Spell_YuumiHugCast_Summary" = "被动效果:悠米和她附身的友方英雄可以分享彼此的一些适应之力。主动效果:悠米突进到一名目标友方英雄处,变得不可被选取(防御塔除外)。"
tr "Spell_YuumiHugCast_Tooltip" = "被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。"
tr "Spell_YuumiMagicMissile_LevelUp_BaseSpeed" = "初始飞弹速度: "
tr "Spell_YuumiMagicMissile_LevelUp_Cooldown" = "冷却时间: "
tr "Spell_YuumiMagicMissile_LevelUp_MissileDamage" = "基础伤害"
tr "Spell_YuumiMagicMissile_Levelup_Slow" = "基础减速: "
tr "Spell_YuumiMagicMissile_LevelUp_Speed" = "初始速度加成: "
tr "Spell_YuumiMagicMissile_Name" = "摸鱼飞弹"
tr "Spell_YuumiMagicMissile_Summary" = "悠米发射一道飞弹,对命中的首个单位造成伤害。如果它在到达目标之前至少飞行了1秒,那么还会造成额外伤害和减速效果。
在附身时,飞弹可以通过你的指针来控制。"
tr "Spell_YuumiMagicMissile_Tooltip" = "悠米召唤一个飘忽不定的飞弹,可对命中的首个敌人造成@TotalMissileDamage@魔法伤害。如果飞弹在命中前飞行了@AfterburnerTimeTooltip@秒,那么它会转而造成@EmpoweredMissileDamage@魔法伤害,并减速英雄@SlowAmount@%,在@SlowDuration@秒内持续衰减。
如果在附身时施放,那么悠米可以使用她的鼠标来控制飞弹。"
tr "Spell_YuumiP_TooltipExtended" = "悠米对英雄进行的攻击会为她提供一个吸收@ShieldAmount@伤害的护盾。这个效果拥有@PassiveCooldown@秒的冷却时间。
由于猫咪魔法的加持,这个护盾会跟随悠米到被打破为止,并且在悠米有护盾时,将会保护被悠米附身的友方英雄。 "
tr "Spell_YuumiPassive_Cooldown" = "冷却时间:@Cooldown@秒"
tr "Spell_YuumiPassive_Name" = "连打带挡"
tr "Spell_YuumiPassive_Summary" = "周期性效果:当悠米攻击一名英雄时,她会获得一层跟随她的护盾,保护她和被她附身的友方英雄。"
tr "Spell_YuumiPassive_Tooltip" = "悠米对英雄进行的攻击会为她提供一个吸收@ShieldAmount@伤害的护盾。这个效果拥有@PassiveCooldown@秒的冷却时间。
这个护盾会跟随悠米到被打破为止,并且在悠米有护盾时,将会保护被悠米附身的友方英雄。 "
tr "Spell_YuumiQ_LevelUp_Cooldown" = "冷却时间"
tr "Spell_YuumiQ_LevelUp_Cost" = "法力消耗"
tr "Spell_YuumiQ_LevelUp_EmpBaseDamage" = "强化版飞弹基础伤害"
tr "Spell_YuumiQbv2_Name" = "魔法加农炮"
tr "Spell_YuumiQbv2_Summary" = "悠米开启一道传送门,来发射一道冲击波去晕眩命中的首个英雄。如果它命中了一个小兵,那么它会弹射到后方并在一个范围内造成晕眩效果。"
tr "Spell_YuumiQbv2_Tooltip" = "悠米开启一道传送门,在@DelayTime@秒的延迟后发射一道冲击波,晕眩命中的首个英雄@StunDuration@秒并造成@ImpactDamage@魔法伤害。如果它命中了一个小兵,那么它会弹射到后方,在一个小范围内造成晕眩效果和伤害,在命中英雄之前至多弹射3次。
这个技能对小兵造成50%伤害。"
tr "Spell_YuumiQRelease_Name" = "释放!"
tr "Spell_YuumiQRelease_Summary" = "释放飞弹的控制"
tr "Spell_YuumiQRelease_Tooltip" = "重新激活这个技能来让飞弹继续朝当前方向移动。"
tr "Spell_YuumiR_Name" = "魔典终章"
tr "Spell_YuumiR_Summary" = "悠米引导7道伤害波纹,禁锢任何被3道或以上的波纹命中的敌人。
在引导这个技能期间,悠米可以移动、附身并施放【E旺盛精力】。"
tr "Spell_YuumiR_Tooltip" = "悠米引导@UltDuration@秒,然后发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
"
tr "Spell_YuumiR_TooltipExtended" = "悠米将魔典翻到最危险的几页。她引导@UltDuration@秒,在此期间发射@NumberOfWaves@道可造成@TotalMissileDamage@魔法伤害的波纹(额外波纹造成@MultiMissileReduction*100@%伤害)。任何被@WavesToRoot@道或以上的波纹命中的敌方英雄都会被禁锢@CCDuration@秒。
在引导期间,悠米可以移动并施放悠米出动!和旺盛精力。
可对任意单个敌人最多造成@TotalSingleTargetDamage@伤害"
tr "Spell_YuumiRWrapper_Tooltip" = "悠米引导3秒,在此期间发射12道可造成伤害的波纹。任何被4道或以上的波纹命中的敌人都会被禁锢1.5秒。
在施放这个技能期间,悠米可以移动并施放她的附身和治疗技能。"
tr "Spell_YuumiSpellShield_LevelUp_HealAmount" = "最小基础治疗效果"
tr "Spell_YuumiSpellShield_LevelUp_ManaCost" = "法力消耗"
tr "Spell_YuumiSpellShield_LevelUp_SlowAmount" = "减速幅度"
tr "Spell_YuumiSpellShield_LeveUp_MSAmount" = "移动速度: "
tr "Spell_YuumiSpellShield_Name" = "旺盛精力"
tr "Spell_YuumiSpellShield_Summary" = "治疗悠米并提供一个爆发性的移动速度加成。如果她处于附身状态,那么她会将这个效果传给她附身的友方英雄。
"
tr "Spell_YuumiSpellShield_Tooltip" = "悠米治疗自身@MinAmountToHeal@到@MaxAmountToHeal@生命值,基于已损失生命值来提升,并且获得@FinalMoveSpeed@%移动速度,在@MSDuration@秒内持续衰减。如果悠米处在附身状态,这个技能会转而影响该友方英雄。
这个技能拥有2层充能。悠米每@AmmoRechargeTime@秒获得1层充能。"
tr "Spell_YuumiUltRv2_Name" = "传送门弹幕"
tr "Spell_YuumiUltRv2_Summary" = "在2秒的延迟后,悠米击飞并伤害她附近范围内的所有敌人。"
tr "Spell_YuumiUltRv2_Tooltip" = "在@DelayTime@秒的延迟后,悠米在她附近的每个敌人的脚下开启一道传送门,使他们被击飞@CCTime@秒并在落地时受到@TotalDamage@魔法伤害。"
tr "Spell_YuumiUltRv3_Name" = "传送门弹幕"
tr "Spell_YuumiUltRv3_Summary" = "悠米附身到一名敌方英雄身上,然后在一阵延迟后,对她附近的所有敌人造成伤害和击飞效果。"
tr "Spell_YuumiUltRv3_Tooltip" = "悠米突进到一名敌方英雄处并附身到其身上。在@WindupTime@秒后,悠米对她附近的所有敌人造成@DamageToDeal@魔法伤害和@CCTime@秒击飞效果。"
tr "Spell_YuumiW_AdaptiveSharing" = "已分享的适应之力"
tr "Spell_YuumiW_Cooldown" = "@AttachCooldown@秒冷却时间"
tr "Spell_YuumiW_LevelUp_CastRange" = "施放距离: "
tr "Spell_YuumiW_LevelUp_Mana" = "法力消耗: "
tr "Spell_YuumiW_LevelUp_QRange" = "额外魔法飞弹距离:"
tr "Spell_YuumiW_LevelUp_Regen" = "固定生命回复/秒"
tr "Spell_YuumiW_LevelUpFlatStats" = "突进速度: "
tr "Spell_YuumiW_OutofRangePrompt" = "超出距离!"
tr "Spell_YuumiW_TooltipExtended" = "被动:悠米和她附身的友方英雄获得@FlatAdaptiveStats@+彼此的@AdaptiveStatSharing*100@%攻击力或法术强度,转化为适应之力。
主动:悠米突进到一名友方英雄处并附身到其身上。当悠米附身时,她会跟随她搭档的移动并且不可被选取(防御塔除外)。
悠米出动!拥有@AttachCooldown@秒冷却时间,但悠米在准备就绪时,可以在随时切换附身的队友,或是解除附身。
悠米将提供:@f1@适应之力
悠米的技能将转而使用她所附身的友方英雄的位置。"
tr "Spell_YuumiWEnd_Name" = "变更计划"
tr "Spell_YuumiWEnd_Summary" = "悠米可以重新激活这个技能来突进至另一名友方英雄,或从当前友方英雄处解除附身状态。"
tr "Spell_YuumiWEnd_Tooltip" = "被动:悠米和她附身的友方英雄互相提供@spell.YuumiW:FlatAdaptiveStats@+彼此@spell.YuumiW:AdaptiveStatSharing*100@%的额外攻击力或法术强度,转化为适应之力。
主动:冲向另一名友方英雄处,或从当前友方英雄处解除附身状态。
当前提供:@f1@适应之力
当前获得:@f2@适应之力
"
tr "Spell_YuumiWEndWrapper_Cooldown" = "无消耗"
tr "Spell_YuumiWEndWrapper_Cost" = "无消耗"
tr "Spell_YuumiWEndWrapper_Name" = "纽带切换
"
tr "Spell_YuumiWEndWrapper_Tooltip" = "被动:在附身状态下,悠米的魔法飞弹技能获得@QRangeIncrease@额外距离。
主动:悠米突进到目标友方英雄处并附身到其身上。突进到另一名英雄处会刷新再次附身的冷却时间。
在附身状态下,悠米可以重新激活这个技能来附身至另一名英雄或解除附身状态。
"
tr "Spell_YuumiWv3BounceBuff_LevelUp_FinalDamage" = "触发伤害:"
tr "Spell_YuumiWv3BounceBuff_LevelUp_InitialDamage" = "冲击伤害"
tr "Spell_YuumiWv3BounceBuff_Name" = "这一个!"
tr "Spell_YuumiWv3BounceBuff_Summary" = "悠米发射一发飞弹来标记命中的首个敌方英雄。在一段延迟后,如果敌人时在另一个时间段内被命中,那么该敌人就会被禁锢并受到额外伤害。"
tr "Spell_YuumiWv3BounceBuff_Tooltip" = "从悠米在距离内所选的点上发出两道气浪。一道从施法点处远离并击退敌方英雄,另一道朝着悠米移动,并将敌人震向前方。小兵和野怪会被震开。两道气浪都会造成@TotalImpactDamage@魔法伤害。
"
tr "Spell_ZacQ_Name" = "延伸打击"
tr "Spell_ZacQ_Summary" = "扎克发射出至多2条手臂,将命中的单位摔到一起。"
tr "Spell_ZacQ_Tooltip" = "扎克的胳膊延伸并捕获命中的第一个敌人,造成@TotalDamage@魔法伤害并暂时减速目标。如果第一段命中,那么扎克可以再次施放这个技能来造成相同伤害和减速效果。如果捕获了2个不同的敌人,那么扎克会让这两名敌人朝着彼此摔过去,并且他们碰撞时会在一个区域内造成@TotalDamage@魔法伤害。"
tr "Spell_ZacR_LevelUp_Damage" = "基础弹跳伤害"
tr "Spell_ZacR_Name" = "动感弹球"
tr "Spell_ZacR_Summary" = "扎克弹跳4次,对命中的敌人造成击飞和减速效果。"
tr "Spell_ZacR_Tooltip" = "扎克弹跳@Bounces@次,击飞敌人@KnockupDuration@秒并造成@DamagePerBounce@魔法伤害。被多段弹跳命中的敌人会少受@DamageReductionBounce*100@%伤害并且不会被击飞。
被@keyName@命中的敌人会被减速@SlowAmount*100@%,持续@SlowDuration@秒。
扎克在持续期间会不断获得移动速度,并且在弹跳时可施放不稳定物质。"
tr "Spell_ZacW_Name" = "不稳定物质"
tr "Spell_ZacW_Summary" = "扎克朝着附近的敌人进行喷溅,造成相当于目标一部分最大生命值的魔法伤害。"
tr "Spell_ZacW_Tooltip" = "扎克的躯体进行喷溅,对附近的敌人造成@BaseDamage@+(@BaseMaxHealthDamage*100@+@DisplayPercentDamage@)最大生命值的魔法伤害。
吸收粘液可使【不稳定物质】的冷却时间缩短1秒。
对小兵和野怪的最大生命值伤害的上限为200"
tr "Spell_ZedE_Name" = "影奥义!鬼斩"
tr "Spell_ZedE_Summary" = "劫和他的影分身进行斩击,对附近的敌人造成伤害。"
tr "Spell_ZedE_Tooltip" = "劫和他的影分身进行斩击,对附近的敌人造成@TotalDamage@物理伤害。
每个被劫的斩击所命中的敌方英雄都会使【W影奥义!分身】的冷却时间减少@ShadowHitCDR@秒。
被影分身的斩击所击中的敌人,将会被减速@MoveSpeedMod*-100@%,持续@SlowDuration@秒。被多个斩击同时击中的敌人,将会被减速@MoveSpeedModBonus*-100@%,但不会受到额外伤害。"
tr "Spell_ZedE_TooltipSimple" = ""
tr "Spell_ZedPassive_Name" = "影忍法!灭魂劫"
tr "Spell_ZedPassive_Summary" = "劫的普通攻击会对低生命值的目标造成额外魔法伤害。这个特效在数秒内只能对相同目标生效一次。"
tr "Spell_ZedPassive_Tooltip" = "劫的普通攻击会对生命值低于@CurrentHealthThreshold*100@%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@MaxHPDamage@。这个特效在@PerUnitCD@秒内只能对相同目标生效一次。
对野怪的最大伤害:@MonsterDamageCap@"
tr "Spell_ZedPassiveToolTip_Name" = "影忍法!灭魂劫"
tr "Spell_ZedPassiveToolTip_Tooltip" = "劫的普通攻击会对生命值低于@CurrentHealthThreshold*100@%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@MissingHPDamage*100@%。这个特效在@PerUnitCD@秒内只能对相同目标生效一次。"
tr "Spell_ZedQ_Name" = "影奥义!诸刃"
tr "Spell_ZedQ_Summary" = "劫和他的影分身一起将他们的手里剑向前方掷出。
每支手里剑都会对命中的每个敌人造成伤害。"
tr "Spell_ZedQ_Tooltip" = "劫和他的影分身一起将他们的手里剑向前方掷出,每一枚手里剑都会对命中的第一个敌人造成@TotalDamage@物理伤害,并对之后的每个敌人造成@PassThroughDamage@物理伤害。"
tr "Spell_ZedQ_TooltipSimple" = "劫和他的影分身一起将他们的手里剑向前方掷出。
每支手里剑都会对命中的每个敌人造成伤害。"
tr "Spell_ZedR_DamageStolen" = "偷取攻击力百分比"
tr "Spell_ZedR_DetonationDamage" = "标记引爆伤害"
tr "Spell_ZedR_Name" = "禁奥义!瞬狱影杀阵"
tr "Spell_ZedR_Summary" = "劫变为不可被选取状态并突进至一名敌方英雄,同时为目标施加死亡印记。在3秒后,印记将会爆炸,同时造成额外伤害,劫在印记激活期间造成的伤害越多,则此额外伤害越高。如果该英雄死于此技能期间,那么劫可以获得该英雄的一部分攻击力。"
tr "Spell_ZedR_Tooltip" = "劫变得无法被选取,突进向一位敌方英雄,并标记目标。@RDeathMarkDuration@秒后,印记会触发,造成物理伤害,伤害值等于@RCalculatedDamage@加上劫在印记激活期间所造成的所有伤害总和的@RDamageAmp*100@%。
突进会留下一个影分身在身后,持续@RShadowDurationDisplayed@秒。再次激活此技能会使劫与这个影分身互换位置。"
tr "Spell_ZedR_TooltipSimple" = "闪烁到目标身后,在身后留下一个影分身,并为目标打上持续几秒的死亡印记。
在这段时间里,你对目标造成的所有伤害的一部分都会在结束时重新造成。"
tr "Spell_ZedW_EnergyReturn" = "能量返还"
tr "Spell_ZedW_Name" = "影奥义!分身"
tr "Spell_ZedW_Summary" = "被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持若干秒。再次激活此技能会让劫与这个影分身互换位置。"
tr "Spell_ZedW_Tooltip" = "被动:当劫和他的影分身用相同技能击中一名敌方英雄时,劫会回复@Effect3Amount@能量。每次施放技能只会回复一次能量。
主动:劫的影分身向前突进,并在一个地方维持@Effect5Amount@秒。再次激活此技能会让劫与这个影分身互换位置。"
tr "Spell_ZedW_TooltipSimple" = "劫和他的影分身斩击附近的敌人。"
tr "Spell_ZiggsPassiveBuff_Name" = "一触即发"
tr "Spell_ZiggsPassiveBuff_Summary" = "每过一段时间,吉格斯的下次普通攻击就会造成额外的魔法伤害。这个冷却时间会在吉格斯每用一次技能时得到减少。"
tr "Spell_ZiggsPassiveBuff_Tooltip" = "每过@Cooldown@秒,吉格斯的下次普通攻击就会造成@TotalDamage@额外魔法伤害。这个技能对建筑造成@StructureDamage@伤害。
吉格斯每施放一次技能,这个效果的冷却时间就会缩短@SpellCDR@秒。"
tr "Spell_ZileanQ_Name" = "定时炸弹"
tr "Spell_ZileanQ_Summary" = "将一颗炸弹扔向目标区域,炸弹会附着在靠近它的单位身上(英雄优先)。炸弹会在3秒后爆炸,造成范围魔法伤害。如果炸弹被另一颗定时炸弹给提前引爆,那么还会使敌人晕眩。"
tr "Spell_ZileanQ_Tooltip" = "基兰在目标地点上投掷一个定时炸弹。炸弹会附着在第一个靠近它周围小范围内的单位(优先附着英雄)身上。
@Effect2Amount@秒后炸弹会爆炸,对附近的所有敌人造成@Effect1Amount@(+@CharAbilityPower@)魔法伤害。
对相同单位放置2颗炸弹时,就会提前引爆第一个炸弹,使爆炸范围内的所有敌人晕眩@Effect4Amount@秒。"
tr "Spell_ZileanW_Cost" = "@Effect3Amount@ 法力"
tr "Spell_ZileanW_Name" = "穿梭未来"
tr "Spell_ZileanW_Summary" = "基兰为未来的对抗做准备,减少他所有其它基础技能的冷却时间。"
tr "Spell_ZileanW_Tooltip" = "让基兰的其它基础技能的冷却时间减少@Effect2Amount@秒。"
tr "Spell_ZyraEPlant_Name" = "藤蔓鞭击者"
tr "Spell_ZyraEPlant_Tooltip" = "婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。"
tr "Spell_ZyraQPlant_Name" = "荆棘喷射者"
tr "Spell_ZyraQPlant_Tooltip" = "婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。"
tr "spellbook_page_description_1" = "第1页"
tr "spellbook_page_description_2" = "第2页"
tr "spellbook_page_description_3" = "第3页"
tr "spellbook_page_displayname_1" = "第1页"
tr "spellbook_page_displayname_2" = "第2页"
tr "spellbook_page_displayname_3" = "第3页"
tr "SpellListType_AttackDamageRatio" = "攻击力收益"
tr "Storm_current_form_tooltip" = "元素形态:风暴拉克丝已经精通了气旋元素和火焰元素,并已超脱至一个更高阶的形态。
"等你听到雷声时,已经太迟了。""
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tr "summoner_icon_description_299" = " "
tr "summoner_icon_description_3" = " "
tr "summoner_icon_description_30" = " "
tr "summoner_icon_description_300" = " "
tr "summoner_icon_description_301" = " "
tr "summoner_icon_description_302" = " "
tr "summoner_icon_description_303" = " "
tr "summoner_icon_description_304" = " "
tr "summoner_icon_description_305" = " "
tr "summoner_icon_description_306" = " "
tr "summoner_icon_description_307" = " "
tr "summoner_icon_description_308" = " "
tr "summoner_icon_description_309" = " "
tr "summoner_icon_description_31" = " "
tr "summoner_icon_description_310" = " "
tr "summoner_icon_description_311" = " "
tr "summoner_icon_description_312" = " "
tr "summoner_icon_description_313" = " "
tr "summoner_icon_description_314" = " "
tr "summoner_icon_description_315" = " "
tr "summoner_icon_description_316" = " "
tr "summoner_icon_description_317" = "赚取方式:达到【英勇黄铜】段位,于2012排位赛季的3v3排位队列。"
tr "summoner_icon_description_3177" = "谨赠与在峡谷之巅排名达到前2000名的顶尖玩家。"
tr "summoner_icon_description_318" = "赚取方式:达到【英勇黄铜】段位,于2012排位赛季的5v5排位队列。"
tr "summoner_icon_description_319" = "赚取方式:达到【英勇黄铜】段位,于2012排位赛季的所有排位队列。"
tr "summoner_icon_description_32" = " "
tr "summoner_icon_description_320" = "赚取方式:达到【英勇黄铜】段位,于2011排位赛季。"
tr "summoner_icon_description_321" = "赚取方式:达到【英勇黄铜】段位,于2012排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_322" = "赚取方式:达到【不屈白银】段位,于2012排位赛季的3v3排位队列。"
tr "summoner_icon_description_323" = "赚取方式:达到【不屈白银】段位,于2012排位赛季的5v5排位队列。"
tr "summoner_icon_description_324" = "赚取方式:达到【不屈白银】段位,于2012排位赛季的所有排位队列。"
tr "summoner_icon_description_325" = "赚取方式:达到【不屈白银】段位,于2011排位赛季。"
tr "summoner_icon_description_326" = "赚取方式:达到【不屈白银】段位,于2012排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_327" = "赚取方式:达到【荣耀黄金】段位,于2012排位赛季的3v3排位队列。"
tr "summoner_icon_description_328" = "赚取方式:达到【荣耀黄金】段位,于2012排位赛季的5v5排位队列。"
tr "summoner_icon_description_329" = "赚取方式:达到【荣耀黄金】段位,于2012排位赛季的所有排位队列。"
tr "summoner_icon_description_33" = " "
tr "summoner_icon_description_330" = "赚取方式:达到【荣耀黄金】段位,于2011排位赛季。"
tr "summoner_icon_description_331" = "赚取方式:达到【荣耀黄金】段位,于2012排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_332" = "赚取方式:达到【华贵铂金】段位,于2012排位赛季的3v3排位队列。"
tr "summoner_icon_description_333" = "赚取方式:达到【华贵铂金】段位,于2012排位赛季的5v5排位队列。"
tr "summoner_icon_description_334" = "赚取方式:达到【华贵铂金】段位,于2012排位赛季的所有排位队列。"
tr "summoner_icon_description_335" = "赚取方式:达到【华贵铂金】段位,于2011排位赛季。"
tr "summoner_icon_description_336" = "赚取方式:达到【华贵铂金】段位,于2012排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_337" = "赚取方式:达到【璀璨钻石】段位,于2012排位赛季的3v3排位队列。"
tr "summoner_icon_description_338" = "赚取方式:达到【璀璨钻石】段位,于2012排位赛季的5v5排位队列。"
tr "summoner_icon_description_339" = "赚取方式:达到【璀璨钻石】段位,于2012排位赛季的所有排位队列。"
tr "summoner_icon_description_34" = " "
tr "summoner_icon_description_340" = "赚取方式:达到【璀璨钻石】段位,于2012排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_341" = "赚取方式:达到【英勇黄铜】段位,于2013排位赛季的任一排位队列。"
tr "summoner_icon_description_342" = "赚取方式:达到【不屈白银】段位,于2013排位赛季的任一排位队列。"
tr "summoner_icon_description_343" = "赚取方式:达到【荣耀黄金】段位,于2013排位赛季的任一排位队列。"
tr "summoner_icon_description_344" = "赚取方式:达到【华贵铂金】段位,于2013排位赛季的任一排位队列。"
tr "summoner_icon_description_345" = "赚取方式:达到【璀璨钻石】段位,于2013排位赛季的任一排位队列。"
tr "summoner_icon_description_346" = "赚取方式:达到【最强王者】段位,于2013排位赛季的任一排位队列。"
tr "summoner_icon_description_347" = " "
tr "summoner_icon_description_348" = "赚取方式:达到【英勇黄铜】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_349" = "赚取方式:达到【不屈白银】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_35" = " "
tr "summoner_icon_description_350" = "赚取方式:达到【荣耀黄金】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_351" = "赚取方式:达到【华贵铂金】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_352" = "赚取方式:达到【璀璨钻石】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_353" = "赚取方式:达到【超凡大师】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3531" = " "
tr "summoner_icon_description_3532" = " "
tr "summoner_icon_description_3533" = " "
tr "summoner_icon_description_3534" = " "
tr "summoner_icon_description_3535" = " "
tr "summoner_icon_description_3536" = " "
tr "summoner_icon_description_3537" = " "
tr "summoner_icon_description_3538" = " "
tr "summoner_icon_description_3539" = " "
tr "summoner_icon_description_354" = "赚取方式:达到【最强王者 1】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3540" = " "
tr "summoner_icon_description_3541" = " "
tr "summoner_icon_description_3542" = " "
tr "summoner_icon_description_3543" = " "
tr "summoner_icon_description_3544" = " "
tr "summoner_icon_description_3545" = " "
tr "summoner_icon_description_3546" = " "
tr "summoner_icon_description_3547" = " "
tr "summoner_icon_description_3548" = " "
tr "summoner_icon_description_3549" = " "
tr "summoner_icon_description_355" = "赚取方式:达到【最强王者 2】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3550" = " "
tr "summoner_icon_description_356" = "赚取方式:达到【最强王者 3】段位,于2014排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3563" = " "
tr "summoner_icon_description_3564" = " "
tr "summoner_icon_description_3565" = " "
tr "summoner_icon_description_3566" = " "
tr "summoner_icon_description_3567" = " "
tr "summoner_icon_description_3568" = " "
tr "summoner_icon_description_3569" = " "
tr "summoner_icon_description_357" = "赚取方式:达到【英勇黄铜】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_358" = "赚取方式:达到【不屈白银】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_3582" = " "
tr "summoner_icon_description_3585" = " "
tr "summoner_icon_description_3587" = " "
tr "summoner_icon_description_359" = "赚取方式:达到【荣耀黄金】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_3595" = " "
tr "summoner_icon_description_3596" = " "
tr "summoner_icon_description_3597" = " "
tr "summoner_icon_description_3599" = " "
tr "summoner_icon_description_36" = " "
tr "summoner_icon_description_360" = "赚取方式:达到【华贵铂金】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_3600" = " "
tr "summoner_icon_description_3601" = " "
tr "summoner_icon_description_361" = "赚取方式:达到【璀璨钻石】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_362" = "赚取方式:达到【超凡大师】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_363" = "赚取方式:达到【最强王者 1】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_3634" = " "
tr "summoner_icon_description_364" = "赚取方式:达到【最强王者 2】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_365" = "赚取方式:达到【最强王者 3】段位,于2014排位赛季的3v3排位队列。"
tr "summoner_icon_description_366" = "赚取方式:达到【英勇黄铜】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_367" = "赚取方式:达到【不屈白银】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_368" = "赚取方式:达到【荣耀黄金】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_369" = "赚取方式:达到【华贵铂金】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_37" = "解锁方式:在2014年预选位模式期间,在预选位队列中使用辅助英雄进行5场对局。"
tr "summoner_icon_description_370" = "赚取方式:达到【璀璨钻石】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_371" = "赚取方式:达到【超凡大师】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_372" = "赚取方式:达到【最强王者】段位,于2014排位赛季的战队排位队列。"
tr "summoner_icon_description_373" = " "
tr "summoner_icon_description_374" = "这个图标曾在2015年季中冠军赛事件期间发布于商城中,以供玩家购买。"
tr "summoner_icon_description_375" = " "
tr "summoner_icon_description_376" = "赚取方式:达到【英勇黄铜】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_377" = "赚取方式:达到【英勇黄铜】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_3778" = " "
tr "summoner_icon_description_3779" = "在2018年全球总决赛事件期间通过合成获得。"
tr "summoner_icon_description_378" = "赚取方式:达到【英勇黄铜】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_3786" = " "
tr "summoner_icon_description_379" = "赚取方式:达到【不屈白银】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3790" = " "
tr "summoner_icon_description_3791" = " "
tr "summoner_icon_description_3792" = " "
tr "summoner_icon_description_3793" = " "
tr "summoner_icon_description_3794" = " "
tr "summoner_icon_description_3795" = " "
tr "summoner_icon_description_3796" = " "
tr "summoner_icon_description_3797" = " "
tr "summoner_icon_description_3798" = " "
tr "summoner_icon_description_3799" = " "
tr "summoner_icon_description_38" = " "
tr "summoner_icon_description_380" = "赚取方式:达到【不屈白银】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_3800" = " "
tr "summoner_icon_description_3801" = " "
tr "summoner_icon_description_3802" = " "
tr "summoner_icon_description_3803" = " "
tr "summoner_icon_description_3804" = " "
tr "summoner_icon_description_3806" = "赚取方式:达到【英勇黄铜】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3807" = "赚取方式:达到【不屈白银】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3808" = "赚取方式:达到【荣耀黄金】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3809" = "赚取方式:达到【华贵铂金】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_381" = "赚取方式:达到【不屈白银】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_3810" = "赚取方式:达到【璀璨钻石】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3811" = "赚取方式:达到【超凡大师】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3812" = "赚取方式:达到【最强王者】段位,于2018排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3813" = "赚取方式:达到【英勇黄铜】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_3814" = "赚取方式:达到【不屈白银】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_3815" = "赚取方式:达到【荣耀黄金】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_3816" = "赚取方式:达到【华贵铂金】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_3817" = "赚取方式:达到【璀璨钻石】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_3818" = "赚取方式:达到【超凡大师】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_3819" = "赚取方式:达到【最强王者】段位,于2018排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_382" = "赚取方式:达到【荣耀黄金】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3820" = "赚取方式:达到【英勇黄铜】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_3821" = "赚取方式:达到【不屈白银】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_3822" = "赚取方式:达到【荣耀黄金】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_3823" = "赚取方式:达到【华贵铂金】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_3824" = "赚取方式:达到【璀璨钻石】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_3825" = "赚取方式:达到【超凡大师】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_3826" = "赚取方式:达到【最强王者】段位,于2018排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_383" = "赚取方式:达到【荣耀黄金】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_3836" = " "
tr "summoner_icon_description_3837" = " "
tr "summoner_icon_description_3838" = " "
tr "summoner_icon_description_3839" = " "
tr "summoner_icon_description_384" = "赚取方式:达到【荣耀黄金】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_3840" = " "
tr "summoner_icon_description_3841" = " "
tr "summoner_icon_description_3842" = " "
tr "summoner_icon_description_3844" = " "
tr "summoner_icon_description_3845" = " "
tr "summoner_icon_description_3846" = " "
tr "summoner_icon_description_3847" = " "
tr "summoner_icon_description_3848" = " "
tr "summoner_icon_description_3849" = " "
tr "summoner_icon_description_385" = "赚取方式:达到【华贵铂金】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3851" = " "
tr "summoner_icon_description_3852" = " "
tr "summoner_icon_description_3853" = " "
tr "summoner_icon_description_3854" = " "
tr "summoner_icon_description_3855" = " "
tr "summoner_icon_description_3858" = " "
tr "summoner_icon_description_3859" = " "
tr "summoner_icon_description_386" = "赚取方式:达到【华贵铂金】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_3860" = "赚取方式:完成2018季末系列任务。"
tr "summoner_icon_description_3861" = " "
tr "summoner_icon_description_3862" = " "
tr "summoner_icon_description_3863" = " "
tr "summoner_icon_description_3864" = " "
tr "summoner_icon_description_3865" = " "
tr "summoner_icon_description_3866" = " "
tr "summoner_icon_description_3867" = " "
tr "summoner_icon_description_3868" = " "
tr "summoner_icon_description_3869" = " "
tr "summoner_icon_description_387" = "赚取方式:达到【华贵铂金】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_3870" = " "
tr "summoner_icon_description_3871" = " "
tr "summoner_icon_description_3872" = " "
tr "summoner_icon_description_3873" = " "
tr "summoner_icon_description_3874" = " "
tr "summoner_icon_description_3875" = " "
tr "summoner_icon_description_3876" = " "
tr "summoner_icon_description_3877" = " "
tr "summoner_icon_description_3878" = " "
tr "summoner_icon_description_3879" = " "
tr "summoner_icon_description_388" = "赚取方式:达到【璀璨钻石】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_3880" = " "
tr "summoner_icon_description_3881" = " "
tr "summoner_icon_description_3882" = " "
tr "summoner_icon_description_3883" = " "
tr "summoner_icon_description_3884" = " "
tr "summoner_icon_description_3885" = " "
tr "summoner_icon_description_3886" = " "
tr "summoner_icon_description_3887" = " "
tr "summoner_icon_description_3888" = " "
tr "summoner_icon_description_3889" = " "
tr "summoner_icon_description_389" = "赚取方式:达到【璀璨钻石】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_3890" = " "
tr "summoner_icon_description_3891" = " "
tr "summoner_icon_description_3892" = " "
tr "summoner_icon_description_3893" = "WIP"
tr "summoner_icon_description_3894" = "WIP"
tr "summoner_icon_description_3895" = " "
tr "summoner_icon_description_3896" = " "
tr "summoner_icon_description_3897" = " "
tr "summoner_icon_description_3898" = "解锁方式:在2019赛季-第1赛段中赢得排位赛对局。"
tr "summoner_icon_description_3899" = " "
tr "summoner_icon_description_39" = " "
tr "summoner_icon_description_390" = "赚取方式:达到【璀璨钻石】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_3900" = " "
tr "summoner_icon_description_3901" = " "
tr "summoner_icon_description_3902" = " "
tr "summoner_icon_description_3903" = " "
tr "summoner_icon_description_3904" = "谨赠与在峡谷之巅排名达到前2000名的顶尖玩家。"
tr "summoner_icon_description_3905" = " "
tr "summoner_icon_description_3906" = " "
tr "summoner_icon_description_3907" = " "
tr "summoner_icon_description_391" = "赚取方式:达到【超凡大师】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_392" = "赚取方式:达到【超凡大师】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_393" = "赚取方式:达到【超凡大师】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_394" = "赚取方式:达到【最强王者】段位,于2015排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_395" = "赚取方式:达到【最强王者】段位,于2015排位赛季的3v3战队排位队列。"
tr "summoner_icon_description_396" = "赚取方式:达到【最强王者】段位,于2015排位赛季的5v5战队排位队列。"
tr "summoner_icon_description_397" = " "
tr "summoner_icon_description_398" = " "
tr "summoner_icon_description_399" = "赚取方式:达到【英勇黄铜】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_4" = " "
tr "summoner_icon_description_40" = " "
tr "summoner_icon_description_400" = "赚取方式:达到【英勇黄铜】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_401" = "赚取方式:达到【英勇黄铜】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_4017" = " "
tr "summoner_icon_description_4018" = " "
tr "summoner_icon_description_4019" = " "
tr "summoner_icon_description_402" = "赚取方式:达到【不屈白银】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_4020" = " "
tr "summoner_icon_description_4021" = " "
tr "summoner_icon_description_4022" = " "
tr "summoner_icon_description_4023" = " "
tr "summoner_icon_description_4024" = " "
tr "summoner_icon_description_4025" = " "
tr "summoner_icon_description_4026" = " "
tr "summoner_icon_description_4027" = " "
tr "summoner_icon_description_4028" = " "
tr "summoner_icon_description_4029" = " "
tr "summoner_icon_description_403" = "赚取方式:达到【不屈白银】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_4030" = " "
tr "summoner_icon_description_4031" = " "
tr "summoner_icon_description_4032" = "解锁方式:通过在商城中购买【天煞 劫】套装"
tr "summoner_icon_description_4033" = "以此致敬Ning在2018全球总决赛中使用卡蜜尔的亮眼表现。"
tr "summoner_icon_description_4034" = "以此致敬TheShy在2018全球总决赛中使用菲奥娜的亮眼表现。"
tr "summoner_icon_description_4035" = "以此致敬JackeyLove在2018全球总决赛中使用卡莎的亮眼表现。"
tr "summoner_icon_description_4036" = "以此致敬Rookie在2018全球总决赛中使用乐芙兰的亮眼表现。"
tr "summoner_icon_description_4037" = "以此致敬Baolan在2018全球总决赛中使用洛的亮眼表现。"
tr "summoner_icon_description_4038" = "以此致敬Duke在2018全球总决赛中使用艾瑞莉娅的亮眼表现。"
tr "summoner_icon_description_4039" = "解锁方式:在商城中购买【征服者 阿利斯塔】套装。"
tr "summoner_icon_description_404" = "赚取方式:达到【不屈白银】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_405" = "赚取方式:达到【荣耀黄金】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_4050" = " "
tr "summoner_icon_description_4051" = " "
tr "summoner_icon_description_4052" = " "
tr "summoner_icon_description_4053" = " "
tr "summoner_icon_description_4054" = " "
tr "summoner_icon_description_4055" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4056" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4057" = "解锁方式:在2019赛季-第2赛段中赢得排位赛对局。"
tr "summoner_icon_description_4058" = " "
tr "summoner_icon_description_4059" = " "
tr "summoner_icon_description_406" = "赚取方式:达到【荣耀黄金】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_4060" = " "
tr "summoner_icon_description_4061" = " "
tr "summoner_icon_description_4062" = " "
tr "summoner_icon_description_4063" = " "
tr "summoner_icon_description_4064" = " "
tr "summoner_icon_description_4065" = " "
tr "summoner_icon_description_4066" = " "
tr "summoner_icon_description_4067" = " "
tr "summoner_icon_description_4068" = " "
tr "summoner_icon_description_4069" = " "
tr "summoner_icon_description_407" = "赚取方式:达到【荣耀黄金】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_4070" = " "
tr "summoner_icon_description_4071" = " "
tr "summoner_icon_description_4072" = " "
tr "summoner_icon_description_4073" = " "
tr "summoner_icon_description_4074" = " "
tr "summoner_icon_description_4075" = " "
tr "summoner_icon_description_4076" = " "
tr "summoner_icon_description_4077" = " "
tr "summoner_icon_description_4078" = " "
tr "summoner_icon_description_4079" = " "
tr "summoner_icon_description_408" = "赚取方式:达到【华贵铂金】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_4080" = " "
tr "summoner_icon_description_4081" = " "
tr "summoner_icon_description_4082" = " "
tr "summoner_icon_description_4083" = " "
tr "summoner_icon_description_4084" = "获取方式:在2019年试炼事件中购买【试炼2019门票】。"
tr "summoner_icon_description_4085" = "解锁方式:在2019年试炼事件期间通过战利品获得。"
tr "summoner_icon_description_4086" = "在试炼2019事件期间解锁。"
tr "summoner_icon_description_4087" = "在试炼2019事件期间解锁。"
tr "summoner_icon_description_4088" = "在试炼2019事件期间解锁。"
tr "summoner_icon_description_4089" = "在试炼2019事件期间解锁。"
tr "summoner_icon_description_409" = "赚取方式:达到【华贵铂金】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_4090" = "在试炼2019事件期间解锁。"
tr "summoner_icon_description_4091" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4092" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4093" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4094" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4095" = "解锁方式:在2019MSI事件期间通过合成获得。"
tr "summoner_icon_description_4096" = "解锁方式:在2019MSI事件期间前往商城购买。"
tr "summoner_icon_description_4098" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4099" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_41" = " "
tr "summoner_icon_description_410" = "赚取方式:达到【华贵铂金】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_4100" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4101" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4102" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4103" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4104" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4105" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4106" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4107" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4108" = "解锁方式:在试炼2019事件期间获得。"
tr "summoner_icon_description_4109" = "解锁方式:达到1级 TSM 2019夏季战队门票"
tr "summoner_icon_description_411" = "赚取方式:达到【璀璨钻石】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_4110" = "解锁方式:达到2级 TSM 2019夏季战队门票"
tr "summoner_icon_description_4111" = "解锁方式:达到1级 Echo Fox 2019夏季战队门票"
tr "summoner_icon_description_4112" = "解锁方式:达到2级 Echo Fox 2019夏季战队门票"
tr "summoner_icon_description_4113" = "解锁方式:达到1级 100 Thieves 2019夏季战队门票"
tr "summoner_icon_description_4114" = "解锁方式:达到2级 100 Thieves 2019夏季战队门票"
tr "summoner_icon_description_4115" = "解锁方式:达到1级 Cloud9 2019夏季战队门票"
tr "summoner_icon_description_4116" = "解锁方式:达到2级 Cloud9 2019夏季战队门票"
tr "summoner_icon_description_4117" = "解锁方式:达到1级 CLG 2019夏季战队门票"
tr "summoner_icon_description_4118" = "解锁方式:达到2级 CLG 2019夏季战队门票"
tr "summoner_icon_description_4119" = "解锁方式:达到1级 Team Liquid 2019夏季战队门票"
tr "summoner_icon_description_412" = "赚取方式:达到【璀璨钻石】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_4120" = "解锁方式:达到2级 Team Liquid 2019夏季战队门票"
tr "summoner_icon_description_4121" = "解锁方式:达到1级 OpTic Gaming 2019夏季战队门票"
tr "summoner_icon_description_4122" = "解锁方式:达到2级 OpTic Gaming 2019夏季战队门票"
tr "summoner_icon_description_4123" = "解锁方式:达到1级 Golden Guardians 2019夏季战队门票"
tr "summoner_icon_description_4124" = "解锁方式:达到2级 Golden Guardians 2019夏季战队门票"
tr "summoner_icon_description_4125" = "解锁方式:达到1级 FlyQuest 2019夏季战队门票"
tr "summoner_icon_description_4126" = "解锁方式:达到2级 FlyQuest 2019夏季战队门票"
tr "summoner_icon_description_4127" = "解锁方式:达到1级 Clutch Gaming 2019夏季战队门票"
tr "summoner_icon_description_4128" = "解锁方式:达到2级 Clutch Gaming 2019夏季战队门票"
tr "summoner_icon_description_4129" = "解锁方式:达到1级 Excel Esports 2019夏季战队门票"
tr "summoner_icon_description_413" = "赚取方式:达到【璀璨钻石】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_4130" = "解锁方式:达到2级 Excel Esports 2019夏季战队门票"
tr "summoner_icon_description_4131" = "解锁方式:达到1级 Fnatic 2019夏季战队门票"
tr "summoner_icon_description_4132" = "解锁方式:达到2级 Fnatic 2019夏季战队门票"
tr "summoner_icon_description_4133" = "解锁方式:达到1级 G2 Esports 2019夏季战队门票"
tr "summoner_icon_description_4134" = "解锁方式:达到2级 G2 Esports 2019夏季战队门票"
tr "summoner_icon_description_4135" = "解锁方式:达到1级 Misfits 2019夏季战队门票"
tr "summoner_icon_description_4136" = "解锁方式:达到2级 Misfits 2019夏季战队门票"
tr "summoner_icon_description_4137" = "解锁方式:达到1级 Origen 2019夏季战队门票"
tr "summoner_icon_description_4138" = "解锁方式:达到2级 Origen 2019夏季战队门票"
tr "summoner_icon_description_4139" = "解锁方式:达到1级 Rogue 2019夏季战队门票"
tr "summoner_icon_description_414" = "赚取方式:达到【超凡大师】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_4140" = "解锁方式:达到2级 Rogue 2019夏季战队门票"
tr "summoner_icon_description_4141" = "解锁方式:达到1级 Schalke 04 2019夏季战队门票"
tr "summoner_icon_description_4142" = "解锁方式:达到2级 Schalke 04 2019夏季战队门票"
tr "summoner_icon_description_4143" = "解锁方式:达到1级 SK Gaming 2019夏季战队门票"
tr "summoner_icon_description_4144" = "解锁方式:达到2级 SK Gaming 2019夏季战队门票"
tr "summoner_icon_description_4145" = "解锁方式:达到1级 Splyce 2019夏季战队门票"
tr "summoner_icon_description_4146" = "解锁方式:达到2级 Splyce 2019夏季战队门票"
tr "summoner_icon_description_4147" = "解锁方式:达到1级 Vitality 2019夏季战队门票"
tr "summoner_icon_description_4148" = "解锁方式:达到2级 Vitality 2019夏季战队门票"
tr "summoner_icon_description_4149" = "解锁方式:达到1级 2019夏季粉丝门票"
tr "summoner_icon_description_415" = "赚取方式:达到【超凡大师】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_4150" = "解锁方式:达到2级 2019夏季粉丝门票"
tr "summoner_icon_description_4151" = "解锁方式:达到1级 2019夏季电竞观赛任务"
tr "summoner_icon_description_4152" = " "
tr "summoner_icon_description_4154" = "提供给在“2019玩家票选崔丝塔娜”投过票的玩家。"
tr "summoner_icon_description_4155" = "这个图标曾在2019年发布于商城中,并且也曾在“甜咸之争”事件期间作为一个任务的奖励。"
tr "summoner_icon_description_4156" = "这个图标曾在2019年发布于商城中。"
tr "summoner_icon_description_4157" = "这个图标曾在2019年发布于商城中。"
tr "summoner_icon_description_4158" = " "
tr "summoner_icon_description_4159" = " "
tr "summoner_icon_description_416" = "赚取方式:达到【超凡大师】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_4160" = " "
tr "summoner_icon_description_4161" = " "
tr "summoner_icon_description_4162" = " "
tr "summoner_icon_description_4163" = " "
tr "summoner_icon_description_417" = "赚取方式:达到【最强王者】段位,于2016排位赛季的单排队列。"
tr "summoner_icon_description_418" = "赚取方式:达到【最强王者】段位,于2016排位赛季的3v3排位队列。"
tr "summoner_icon_description_419" = "赚取方式:达到【最强王者】段位,于2016排位赛季的5v5排位队列。"
tr "summoner_icon_description_4196" = "谨赠与在峡谷之巅排名达到前2000名的顶尖玩家。"
tr "summoner_icon_description_4197" = " "
tr "summoner_icon_description_4198" = " "
tr "summoner_icon_description_4199" = " "
tr "summoner_icon_description_42" = " "
tr "summoner_icon_description_420" = " "
tr "summoner_icon_description_4200" = " "
tr "summoner_icon_description_4201" = " "
tr "summoner_icon_description_4202" = " "
tr "summoner_icon_description_4203" = " "
tr "summoner_icon_description_4204" = " "
tr "summoner_icon_description_4205" = " "
tr "summoner_icon_description_4206" = " "
tr "summoner_icon_description_4207" = " "
tr "summoner_icon_description_4208" = " "
tr "summoner_icon_description_4209" = " "
tr "summoner_icon_description_421" = " "
tr "summoner_icon_description_4210" = " "
tr "summoner_icon_description_4211" = "解锁方式:购买暗影岛幽灵种族蛋!"
tr "summoner_icon_description_4212" = "解锁方式:购买德玛西亚银翼种族蛋!"
tr "summoner_icon_description_4213" = "解锁方式:购买熔皮怒角种族蛋!"
tr "summoner_icon_description_4214" = "解锁方式:购买软鼻鼹鼠种族蛋!"
tr "summoner_icon_description_4215" = "解锁方式:购买哨兵符灵种族蛋!"
tr "summoner_icon_description_4216" = "解锁方式:购买企鹅羽饰骑士种族蛋!"
tr "summoner_icon_description_4217" = "通过云顶之弈测试期门票赚取"
tr "summoner_icon_description_4218" = "通过云顶之弈测试期门票赚取"
tr "summoner_icon_description_4219" = "通过云顶之弈测试期门票赚取"
tr "summoner_icon_description_422" = " "
tr "summoner_icon_description_4220" = "通过云顶之弈测试期门票赚取"
tr "summoner_icon_description_4221" = "解锁方式:在2019年电玩事件期间通过战利品系统获得。"
tr "summoner_icon_description_4222" = "解锁方式:在2019年电玩事件期间通过战利品系统获得。"
tr "summoner_icon_description_4223" = "解锁方式:在2019年电玩事件期间通过战利品系统获得。"
tr "summoner_icon_description_4224" = "解锁方式:在2019年电玩事件期间通过战利品系统获得。"
tr "summoner_icon_description_4225" = "解锁方式:在2019年电玩事件期间通过战利品系统获得。"
tr "summoner_icon_description_4226" = "解锁方式:完成【重返联盟】的奖励。"
tr "summoner_icon_description_4227" = "解锁方式:在2019年电玩事件期间通过战利品系统获得。"
tr "summoner_icon_description_4229" = "解锁方式:在2019源计划事件期间获得。"
tr "summoner_icon_description_423" = " "
tr "summoner_icon_description_4230" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_4231" = "解锁方式:在2019源计划事件期间获得。"
tr "summoner_icon_description_4232" = "解锁方式:在2019源计划事件期间获得。"
tr "summoner_icon_description_4233" = "解锁方式:在2019源计划事件期间获得。"
tr "summoner_icon_description_4234" = "解锁方式:在2019源计划事件期间获得。"
tr "summoner_icon_description_4235" = "解锁方式:在2019源计划事件期间获得。"
tr "summoner_icon_description_4236" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_4237" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_4238" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_4239" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_424" = " "
tr "summoner_icon_description_4240" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_4241" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_4242" = "这个图标是在2019源计划事件期间完成【源计划:毁灭 派克】最终任务的奖励。"
tr "summoner_icon_description_4243" = "这个图标是在2019源计划事件期间完成源计划最终任务的奖励。"
tr "summoner_icon_description_4244" = "解锁方式:在2019赛季-第3赛段中赢得排位赛对局。"
tr "summoner_icon_description_4245" = "解锁方式:在2019源计划事件期间通过战利品系统获得。"
tr "summoner_icon_description_425" = " "
tr "summoner_icon_description_426" = "赚取方式:达到【英勇黄铜】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_427" = "赚取方式:达到【英勇黄铜】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_428" = "赚取方式:达到【英勇黄铜】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_429" = "赚取方式:达到【不屈白银】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_43" = " "
tr "summoner_icon_description_430" = "赚取方式:达到【不屈白银】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_431" = "赚取方式:达到【不屈白银】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_432" = "赚取方式:达到【荣耀黄金】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_433" = "赚取方式:达到【荣耀黄金】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_434" = "赚取方式:达到【荣耀黄金】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_435" = "赚取方式:达到【华贵铂金】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_436" = "赚取方式:达到【华贵铂金】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_437" = "赚取方式:达到【华贵铂金】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_438" = "赚取方式:达到【璀璨钻石】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_439" = "赚取方式:达到【璀璨钻石】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_44" = " "
tr "summoner_icon_description_440" = "赚取方式:达到【璀璨钻石】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_441" = "赚取方式:达到【超凡大师】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_442" = "赚取方式:达到【超凡大师】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_443" = "赚取方式:达到【超凡大师】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_444" = "赚取方式:达到【最强王者】段位,于2017排位赛季的单人/双人排位队列。"
tr "summoner_icon_description_445" = "赚取方式:达到【最强王者】段位,于2017排位赛季的3v3灵活排位队列。"
tr "summoner_icon_description_446" = "赚取方式:达到【最强王者】段位,于2017排位赛季的5v5灵活排位队列。"
tr "summoner_icon_description_447" = " "
tr "summoner_icon_description_448" = " "
tr "summoner_icon_description_449" = " "
tr "summoner_icon_description_45" = " "
tr "summoner_icon_description_450" = " "
tr "summoner_icon_description_451" = " "
tr "summoner_icon_description_452" = " "
tr "summoner_icon_description_453" = " "
tr "summoner_icon_description_454" = " "
tr "summoner_icon_description_455" = " "
tr "summoner_icon_description_456" = " "
tr "summoner_icon_description_457" = " "
tr "summoner_icon_description_46" = " "
tr "summoner_icon_description_47" = " "
tr "summoner_icon_description_48" = " "
tr "summoner_icon_description_49" = " "
tr "summoner_icon_description_5" = " "
tr "summoner_icon_description_50" = " "
tr "summoner_icon_description_500" = " "
tr "summoner_icon_description_501" = " "
tr "summoner_icon_description_502" = " "
tr "summoner_icon_description_503" = " "
tr "summoner_icon_description_504" = " "
tr "summoner_icon_description_505" = " "
tr "summoner_icon_description_506" = " "
tr "summoner_icon_description_507" = " "
tr "summoner_icon_description_508" = " "
tr "summoner_icon_description_509" = " "
tr "summoner_icon_description_51" = " "
tr "summoner_icon_description_510" = " "
tr "summoner_icon_description_511" = " "
tr "summoner_icon_description_513" = " "
tr "summoner_icon_description_514" = " "
tr "summoner_icon_description_52" = " "
tr "summoner_icon_description_53" = " "
tr "summoner_icon_description_54" = " "
tr "summoner_icon_description_55" = " "
tr "summoner_icon_description_56" = " "
tr "summoner_icon_description_57" = " "
tr "summoner_icon_description_58" = " "
tr "summoner_icon_description_59" = " "
tr "summoner_icon_description_6" = " "
tr "summoner_icon_description_60" = " "
tr "summoner_icon_description_61" = " "
tr "summoner_icon_description_62" = " "
tr "summoner_icon_description_63" = " "
tr "summoner_icon_description_64" = " "
tr "summoner_icon_description_65" = " "
tr "summoner_icon_description_66" = " "
tr "summoner_icon_description_67" = " "
tr "summoner_icon_description_68" = " "
tr "summoner_icon_description_69" = " "
tr "summoner_icon_description_7" = " "
tr "summoner_icon_description_70" = " "
tr "summoner_icon_description_71" = " "
tr "summoner_icon_description_72" = " "
tr "summoner_icon_description_73" = "解锁方式:参与2015年格雷福斯第二幕比尔吉沃特阵营事件。"
tr "summoner_icon_description_74" = " "
tr "summoner_icon_description_75" = " "
tr "summoner_icon_description_76" = "解锁方式:参与2015年格雷福斯第三幕比尔吉沃特阵营事件。"
tr "summoner_icon_description_77" = " "
tr "summoner_icon_description_78" = " "
tr "summoner_icon_description_79" = " "
tr "summoner_icon_description_8" = " "
tr "summoner_icon_description_80" = " "
tr "summoner_icon_description_81" = " "
tr "summoner_icon_description_82" = " "
tr "summoner_icon_description_83" = " "
tr "summoner_icon_description_84" = " "
tr "summoner_icon_description_85" = " "
tr "summoner_icon_description_86" = " "
tr "summoner_icon_description_87" = " "
tr "summoner_icon_description_88" = " "
tr "summoner_icon_description_89" = " "
tr "summoner_icon_description_9" = " "
tr "summoner_icon_description_90" = " "
tr "summoner_icon_description_91" = " "
tr "summoner_icon_description_92" = " "
tr "summoner_icon_description_93" = " "
tr "summoner_icon_description_94" = " "
tr "summoner_icon_description_95" = " "
tr "summoner_icon_description_96" = " "
tr "summoner_icon_description_97" = " "
tr "summoner_icon_description_98" = " "
tr "summoner_icon_description_99" = " "
tr "summoner_icon_event_1" = "10周年"
tr "summoner_icon_event_10" = "比尔吉沃特阵营事件"
tr "summoner_icon_event_11" = "腥红之月"
tr "summoner_icon_event_12" = "英雄联盟巴西锦标赛"
tr "summoner_icon_event_13" = "糖果盛会"
tr "summoner_icon_event_14" = "狂欢节"
tr "summoner_icon_event_15" = "冠军"
tr "summoner_icon_event_16" = "冠军杯赛"
tr "summoner_icon_event_17" = "征服者"
tr "summoner_icon_event_18" = "拉丁美洲南部联赛"
tr "summoner_icon_event_19" = "星界"
tr "summoner_icon_event_2" = "帐号创建"
tr "summoner_icon_event_20" = "DJ"
tr "summoner_icon_event_21" = "死兆星"
tr "summoner_icon_event_22" = "死亡誓约"
tr "summoner_icon_event_23" = "绅士"
tr "summoner_icon_event_24" = "屠龙勇士"
tr "summoner_icon_event_25" = "大元素使"
tr "summoner_icon_event_26" = "上古战魂"
tr "summoner_icon_event_27" = "欧洲英雄联盟冠军系列赛"
tr "summoner_icon_event_28" = "阵营"
tr "summoner_icon_event_29" = "弗雷尔卓德事件"
tr "summoner_icon_event_3" = "全明星"
tr "summoner_icon_event_30" = "好友周"
tr "summoner_icon_event_31" = "游戏模式(飞升争夺战)"
tr "summoner_icon_event_32" = "游戏模式(统治战场)"
tr "summoner_icon_event_33" = "游戏模式(末日人机)"
tr "summoner_icon_event_34" = "游戏模式(互选征召)"
tr "summoner_icon_event_35" = "游戏模式(克隆大作战)"
tr "summoner_icon_event_36" = "游戏模式(无限火力)"
tr "summoner_icon_event_37" = "Garena超级联赛"
tr "summoner_icon_event_38" = "神"
tr "summoner_icon_event_39" = "武装战姬"
tr "summoner_icon_event_4" = "安妮发布"
tr "summoner_icon_event_40" = "万圣节"
tr "summoner_icon_event_41" = "荣誉1.0"
tr "summoner_icon_event_42" = "玉剑传说"
tr "summoner_icon_event_43" = "国际外卡赛"
tr "summoner_icon_event_44" = "钢铁审判官"
tr "summoner_icon_event_45" = "锦鲤"
tr "summoner_icon_event_46" = "新版客户端"
tr "summoner_icon_event_47" = "拉丁美洲杯"
tr "summoner_icon_event_48" = "英雄联盟冠军赛韩国区 LCK"
tr "summoner_icon_event_49" = "英雄联盟欧陆联赛 LCL"
tr "summoner_icon_event_5" = "愚人节"
tr "summoner_icon_event_50" = "英雄联盟日本联赛 LJL"
tr "summoner_icon_event_51" = "英雄联盟大师系列赛 LMS"
tr "summoner_icon_event_52" = "英雄联盟职业联赛 LPL"
tr "summoner_icon_event_53" = "拉丁美洲北部联赛"
tr "summoner_icon_event_54" = "摔跤手"
tr "summoner_icon_event_55" = "春节庆典"
tr "summoner_icon_event_56" = "霸天机甲"
tr "summoner_icon_event_57" = "季中冠军赛"
tr "summoner_icon_event_58" = "北美英雄联盟冠军系列赛 LCS.NA"
tr "summoner_icon_event_59" = "海洋周"
tr "summoner_icon_event_6" = "电玩"
tr "summoner_icon_event_60" = "大洋职业联赛 OCL"
tr "summoner_icon_event_61" = "欧米伽小队"
tr "summoner_icon_event_62" = "OnGameNet英雄联盟邀请赛 OGN"
tr "summoner_icon_event_63" = "源计划"
tr "summoner_icon_event_64" = "五杀乐队"
tr "summoner_icon_event_65" = "泳池派对"
tr "summoner_icon_event_66" = "发布中"
tr "summoner_icon_event_67" = "未来战士"
tr "summoner_icon_event_68" = "排位"
tr "summoner_icon_event_69" = "地区专属(宇航员节)"
tr "summoner_icon_event_7" = "苍穹之光"
tr "summoner_icon_event_70" = "地区专属(日本事件)"
tr "summoner_icon_event_71" = "地区专属(韩国艺术事件)"
tr "summoner_icon_event_72" = "地区专属(土耳其5周年事件)"
tr "summoner_icon_event_73" = "发布(英雄)"
tr "summoner_icon_event_74" = "【约德尔战斗学院】"
tr "summoner_icon_event_75" = "洲际赛"
tr "summoner_icon_event_76" = "符文重铸"
tr "summoner_icon_event_77" = "新版召唤师峡谷"
tr "summoner_icon_event_78" = "冰雪节"
tr "summoner_icon_event_79" = "足球杯"
tr "summoner_icon_event_8" = "战地机甲"
tr "summoner_icon_event_80" = "灵魂守卫"
tr "summoner_icon_event_81" = "星之守护者"
tr "summoner_icon_event_82" = "星梯系列赛"
tr "summoner_icon_event_83" = "银河魔装机神"
tr "summoner_icon_event_84" = "阵容匹配模式"
tr "summoner_icon_event_85" = "大提魔节"
tr "summoner_icon_event_86" = "土耳其冠军联赛 TCL"
tr "summoner_icon_event_87" = "情人节"
tr "summoner_icon_event_88" = "对决"
tr "summoner_icon_event_89" = "越南冠军系列赛"
tr "summoner_icon_event_9" = "Beta测试"
tr "summoner_icon_event_90" = "全球总决赛冠军"
tr "summoner_icon_event_91" = "丧尸"
tr "summoner_icon_event_92" = "电竞"
tr "summoner_icon_set_1" = "10周年"
tr "summoner_icon_set_10" = "比尔吉沃特"
tr "summoner_icon_set_100" = "特殊事件"
tr "summoner_icon_set_101" = "新玩家"
tr "summoner_icon_set_102" = "奥德赛"
tr "summoner_icon_set_105" = "冠军杯赛"
tr "summoner_icon_set_106_eclipse" = "日月之蚀"
tr "summoner_icon_set_107" = "战斗学院"
tr "summoner_icon_set_108" = "小小英雄"
tr "summoner_icon_set_11" = "比尔吉沃特:焰浪之潮"
tr "summoner_icon_set_12" = "腥红之月"
tr "summoner_icon_set_13" = "糖果盛会"
tr "summoner_icon_set_14" = "狂欢节"
tr "summoner_icon_set_15" = "Champies"
tr "summoner_icon_set_16" = "冠军"
tr "summoner_icon_set_17" = "冠军联赛"
tr "summoner_icon_set_18" = "征服者"
tr "summoner_icon_set_19" = "星界"
tr "summoner_icon_set_2" = "帐号创建"
tr "summoner_icon_set_20" = "烹饪大师"
tr "summoner_icon_set_21" = "DJ"
tr "summoner_icon_set_22" = "DJ 娑娜"
tr "summoner_icon_set_23" = "死兆星"
tr "summoner_icon_set_24" = "黑潮"
tr "summoner_icon_set_25" = "死亡誓约"
tr "summoner_icon_set_26" = "执事"
tr "summoner_icon_set_27" = "巨龙世界"
tr "summoner_icon_set_28" = "屠龙勇士"
tr "summoner_icon_set_29" = "先行者"
tr "summoner_icon_set_3" = "安妮发布"
tr "summoner_icon_set_30" = "大元素使"
tr "summoner_icon_set_31" = "上古战魂"
tr "summoner_icon_set_32" = "阵营"
tr "summoner_icon_set_33" = "诸阵营"
tr "summoner_icon_set_34" = "弗雷尔卓德事件"
tr "summoner_icon_set_35" = "好友周"
tr "summoner_icon_set_36" = "游戏模式(飞升争夺战)"
tr "summoner_icon_set_37" = "游戏模式(统治战场)"
tr "summoner_icon_set_38" = "游戏模式(末日人机)"
tr "summoner_icon_set_39" = "游戏模式(互选征召)"
tr "summoner_icon_set_4" = "愚人节"
tr "summoner_icon_set_40" = "游戏模式(克隆大作战)"
tr "summoner_icon_set_41" = "游戏模式(无限火力)"
tr "summoner_icon_set_42" = "游戏模式"
tr "summoner_icon_set_43" = "神拳"
tr "summoner_icon_set_44" = "武装战姬"
tr "summoner_icon_set_45" = "万圣节"
tr "summoner_icon_set_46" = "觅心"
tr "summoner_icon_set_47" = "荣誉1.0"
tr "summoner_icon_set_48" = "玉剑传说"
tr "summoner_icon_set_49" = "钢铁审判官"
tr "summoner_icon_set_5" = "电玩"
tr "summoner_icon_set_50" = "锦鲤"
tr "summoner_icon_set_51" = "新版召唤师峡谷"
tr "summoner_icon_set_52" = "摔跤手"
tr "summoner_icon_set_53" = "春节庆典"
tr "summoner_icon_set_54" = "春节庆典:神龙烈焰"
tr "summoner_icon_set_55" = "春节庆典:纷争国度"
tr "summoner_icon_set_56" = "霸天机甲"
tr "summoner_icon_set_57" = "海洋周"
tr "summoner_icon_set_58" = "欧米伽小队"
tr "summoner_icon_set_59" = "源计划"
tr "summoner_icon_set_6" = "苍穹之光"
tr "summoner_icon_set_60" = "五杀乐队"
tr "summoner_icon_set_61" = "泳池派对"
tr "summoner_icon_set_62" = "魄罗大师收藏"
tr "summoner_icon_set_63" = "发布"
tr "summoner_icon_set_64" = "未来战士"
tr "summoner_icon_set_65" = "排位"
tr "summoner_icon_set_66" = "地区专属(宇航员节)"
tr "summoner_icon_set_67" = "地区专属(日本事件)"
tr "summoner_icon_set_68" = "地区专属(韩国艺术事件)"
tr "summoner_icon_set_69" = "地区专属(土耳其5周年事件)"
tr "summoner_icon_set_7" = "战地机甲"
tr "summoner_icon_set_70" = "英雄"
tr "summoner_icon_set_71" = "约德尔战斗学院"
tr "summoner_icon_set_72" = "符文重铸"
tr "summoner_icon_set_73" = "新版召唤师峡谷"
tr "summoner_icon_set_74" = "冰雪日"
tr "summoner_icon_set_75" = "冰雪节"
tr "summoner_icon_set_76" = "冰雪节大对决"
tr "summoner_icon_set_77" = "足球杯"
tr "summoner_icon_set_78" = "灵魂守卫"
tr "summoner_icon_set_79" = "灵魂守卫 乌迪尔"
tr "summoner_icon_set_8" = "小蜜蜂 提莫"
tr "summoner_icon_set_80" = "星之守护者"
tr "summoner_icon_set_81" = "星之守护者"
tr "summoner_icon_set_82" = "星之守护者 第2季"
tr "summoner_icon_set_83" = "新手包"
tr "summoner_icon_set_84" = "钢铁女武神"
tr "summoner_icon_set_85" = "糖果大战"
tr "summoner_icon_set_86" = "召唤师峡谷"
tr "summoner_icon_set_87" = "银河魔装机神"
tr "summoner_icon_set_88" = "峡谷传说"
tr "summoner_icon_set_89" = "阵容匹配模式"
tr "summoner_icon_set_9" = "Beta测试"
tr "summoner_icon_set_90" = "提魔"
tr "summoner_icon_set_91" = "大提魔节"
tr "summoner_icon_set_92" = "情人节"
tr "summoner_icon_set_93" = "对决"
tr "summoner_icon_set_94" = "冬季仙境"
tr "summoner_icon_set_95" = "丧尸"
tr "summoner_icon_set_96" = "丧尸杀手"
tr "summoner_icon_set_97" = "电竞"
tr "summoner_icon_set_98" = "电竞战队"
tr "summoner_icon_set_99" = "竞猜魄罗"
tr "summoner_icon_set_high_noon" = "西部牛仔"
tr "summoner_icon_set_k_da" = "K/DA"
tr "summoner_icon_title_0" = "Q版凯尔 图标"
tr "summoner_icon_title_1" = "Q版莫甘娜 图标"
tr "summoner_icon_title_10" = "Q版伊芙琳 图标"
tr "summoner_icon_title_1000" = "2016 LCL Hard Random"
tr "summoner_icon_title_1001" = "2016 LCL Team Just"
tr "summoner_icon_title_1002" = "2016 LCL Natus Vincere"
tr "summoner_icon_title_1003" = "2016 LCL RoX"
tr "summoner_icon_title_1004" = "2016 LCL Vega Squadron"
tr "summoner_icon_title_1005" = "2016 LCL Vaevictis eSports"
tr "summoner_icon_title_1006" = "2016 LMS ahq e-Sports Club"
tr "summoner_icon_title_1007" = "2016 LMS Flash Wolves"
tr "summoner_icon_title_1008" = "2016 LMS HongKong e-Sports"
tr "summoner_icon_title_1009" = "2016 LMS Machi"
tr "summoner_icon_title_1010" = "2016 LMS Mid Night Sun"
tr "summoner_icon_title_1011" = "2016 LMS Taipei Assassins"
tr "summoner_icon_title_1012" = "2016 NA LCS Cloud9"
tr "summoner_icon_title_1013" = "2016 NA LCS Counter Logic Gaming"
tr "summoner_icon_title_1014" = "2016 NA LCS Team Dignitas"
tr "summoner_icon_title_1015" = "2016 NA LCS Echo Fox"
tr "summoner_icon_title_1016" = "2016 NA LCS Immortals"
tr "summoner_icon_title_1017" = "2016 NA LCS NRG"
tr "summoner_icon_title_1018" = "2016 NA LCS Renegades"
tr "summoner_icon_title_1019" = "2016 NA LCS Team Impulse"
tr "summoner_icon_title_1020" = "2016 NA LCS Team Liquid"
tr "summoner_icon_title_1021" = "2016 NA LCS Team SoloMid"
tr "summoner_icon_title_1022" = "2016 EU LCS Elements"
tr "summoner_icon_title_1023" = "2016 EU LCS Fnatic"
tr "summoner_icon_title_1024" = "2016 EU LCS Giants"
tr "summoner_icon_title_1025" = "2016 EU LCS G2 Esports"
tr "summoner_icon_title_1026" = "2016 EU LCS H2K"
tr "summoner_icon_title_1027" = "2016 EU LCS Origen"
tr "summoner_icon_title_1028" = "2016 EU LCS ROCCAT"
tr "summoner_icon_title_1029" = "2016 EU LCS Splyce"
tr "summoner_icon_title_1030" = "2016 EU LCS Unicorns Of Love"
tr "summoner_icon_title_1031" = "2016 EU LCS Team Vitality"
tr "summoner_icon_title_1032" = "2016 LAN Tesla E-Sports"
tr "summoner_icon_title_1033" = "2016 LAN Lyon Gaming"
tr "summoner_icon_title_1034" = "2016 LAN Revenge eSports"
tr "summoner_icon_title_1035" = "2016 LAN Havoks Gaming"
tr "summoner_icon_title_1036" = "2016 LAN Galactic Gamers"
tr "summoner_icon_title_1037" = "2016 LAN Dash9 Gaming"
tr "summoner_icon_title_1038" = "2016 LAS Furious Gaming"
tr "summoner_icon_title_1039" = "2016 LAS Hafnet E-Sports"
tr "summoner_icon_title_1040" = "2016 LAS Isurus Gaming"
tr "summoner_icon_title_1041" = "2016 LAS Kaos Latin Gamers"
tr "summoner_icon_title_1042" = "2016 LAS Last Kings"
tr "summoner_icon_title_1043" = "2016 LAS Rebirth Esports"
tr "summoner_icon_title_1044" = "2016 LCK CJ Entus"
tr "summoner_icon_title_1045" = "2016 LCK Jin Air Green Wings"
tr "summoner_icon_title_1046" = "2016 LCK Incredible Miracle"
tr "summoner_icon_title_1047" = "2016 LCK ROX Tigers"
tr "summoner_icon_title_1048" = "2016 LCK KT Rolster"
tr "summoner_icon_title_1049" = "2016 LCK Rebels Anarchy"
tr "summoner_icon_title_1050" = "2016 LCK NaJin e-mFire"
tr "summoner_icon_title_1051" = "2016 LCK Samsung Galaxy"
tr "summoner_icon_title_1052" = "2016 LCK SBENU Sonicboom"
tr "summoner_icon_title_1053" = "2016 LCK SK Telecom T1"
tr "summoner_icon_title_1054" = "2016 LPL EDward Gaming"
tr "summoner_icon_title_1055" = "2016 LPL EP.A"
tr "summoner_icon_title_1056" = "2016 LPL HY Gaming"
tr "summoner_icon_title_1057" = "2016 LPL EP.A"
tr "summoner_icon_title_1058" = "2016 LPL LGD Gaming"
tr "summoner_icon_title_1059" = "2016 LPL Masters 3"
tr "summoner_icon_title_1060" = "2016 LPL Oh My God"
tr "summoner_icon_title_1061" = "2016 LPL Qiao Gu Reapers"
tr "summoner_icon_title_1062" = "2016 LPL RNG"
tr "summoner_icon_title_1063" = "2016 LPL Team WE"
tr "summoner_icon_title_1064" = "2016 LPL Vici Gaming"
tr "summoner_icon_title_1065" = "2016 CBLOL CNB e-Sports"
tr "summoner_icon_title_1066" = "2016 CBLOL g3nerationX"
tr "summoner_icon_title_1067" = "2016 CBLOL INTZ e-Sports"
tr "summoner_icon_title_1068" = "2016 CBLOL Operation Kino"
tr "summoner_icon_title_1069" = "2016 CBLOL Kabum"
tr "summoner_icon_title_1070" = "2016 CBLOL Keyd Stars"
tr "summoner_icon_title_1071" = "2016 CBLOL paiN Gaming"
tr "summoner_icon_title_1072" = "2016 CBLOL Red Canids"
tr "summoner_icon_title_1073" = "2016 TCL Çilekler"
tr "summoner_icon_title_1074" = "2016 TCL Dark Passage"
tr "summoner_icon_title_1075" = "2016 TCL HWA Gaming"
tr "summoner_icon_title_1076" = "2016 TCL NumberOne"
tr "summoner_icon_title_1077" = "2016 TCL Oyun Hizmelteri"
tr "summoner_icon_title_1078" = "2016 TCL SuperMassive"
tr "summoner_icon_title_1079" = "2016 TCL Team Aurora"
tr "summoner_icon_title_1080" = "2016 TCL Team Turquality"
tr "summoner_icon_title_1081" = "2016 LPL Snake Esports"
tr "summoner_icon_title_1082" = "2016 LPL EDward Gaming"
tr "summoner_icon_title_1083" = "2016 LPL Energy pacemaker"
tr "summoner_icon_title_1084" = "2016 LPL Hyper Youth Gaming"
tr "summoner_icon_title_1085" = "2016 LPL Invictus Gaming"
tr "summoner_icon_title_1086" = "2016 LPL LGD Gaming"
tr "summoner_icon_title_1087" = "2016 LPL Masters 3"
tr "summoner_icon_title_1088" = "2016 LPL Royal Never Give Up"
tr "summoner_icon_title_1089" = "2016 LPL Snake Esports"
tr "summoner_icon_title_1090" = "2016 LPL Vici Gaming"
tr "summoner_icon_title_1091" = "2016 LPL Oh My God"
tr "summoner_icon_title_1092" = "2016 LPL Qiao Gu Reapers"
tr "summoner_icon_title_1093" = "2016 LPL Team WE"
tr "summoner_icon_title_1094" = "2016 TCL BJK"
tr "summoner_icon_title_1095" = "2016 TCL BJK"
tr "summoner_icon_title_1096" = "2016 LMS Cougar eSports"
tr "summoner_icon_title_1097" = "2016 LMS Hong Kong Esports"
tr "summoner_icon_title_1098" = "2016 LMS eXtreme Gamers"
tr "summoner_icon_title_1099" = "2016 LCK ROX Tigers"
tr "summoner_icon_title_11" = "Q版崔斯特 图标"
tr "summoner_icon_title_1100" = "2016 LCK e-mFire"
tr "summoner_icon_title_1101" = "2016 LCK Afreeca Freecs"
tr "summoner_icon_title_1102" = "2016 LCK Longzhu Gaming"
tr "summoner_icon_title_1103" = "海洋周诺提勒斯 图标"
tr "summoner_icon_title_1104" = "心形钥匙 图标"
tr "summoner_icon_title_1105" = "爱意绵绵 图标"
tr "summoner_icon_title_1106" = "爱情之歌 图标"
tr "summoner_icon_title_1107" = "腥红之月 凯南 图标"
tr "summoner_icon_title_1108" = "腥红之月 亚索 图标"
tr "summoner_icon_title_1109" = "腥红封印 图标"
tr "summoner_icon_title_1110" = "战场统治者"
tr "summoner_icon_title_1111" = "德德德德莱文 图标"
tr "summoner_icon_title_1112" = "德莱文 大头兵 图标"
tr "summoner_icon_title_1113" = "德莱文 德莱文 图标"
tr "summoner_icon_title_1114" = "喵凯 图标"
tr "summoner_icon_title_1115" = "这货不是维克兹 图标"
tr "summoner_icon_title_1116" = "海牛大大 图标"
tr "summoner_icon_title_1117" = "2016 MSI: NA"
tr "summoner_icon_title_1118" = "2016 MSI: BR"
tr "summoner_icon_title_1119" = "2016 MSI: CIS"
tr "summoner_icon_title_1120" = "2016 MSI: CN"
tr "summoner_icon_title_1121" = "2016 MSI: EU"
tr "summoner_icon_title_1122" = "2016 MSI: JPN"
tr "summoner_icon_title_1123" = "2016 MSI: KR"
tr "summoner_icon_title_1124" = "2016 MSI: LAN"
tr "summoner_icon_title_1125" = "2016 MSI: LAS"
tr "summoner_icon_title_1126" = "2016 MSI: LMS"
tr "summoner_icon_title_1127" = "2016 MSI: OCE"
tr "summoner_icon_title_1128" = "2016 MSI: SEA"
tr "summoner_icon_title_1129" = "2016 MSI: TR"
tr "summoner_icon_title_1130" = "2016 MSI"
tr "summoner_icon_title_1132" = "00重启 图标"
tr "summoner_icon_title_1133" = "超能原型 图标"
tr "summoner_icon_title_1134" = "霸天零式 图标"
tr "summoner_icon_title_1135" = "原型00 图标"
tr "summoner_icon_title_1136" = "2016 MSI: NA Winner"
tr "summoner_icon_title_1137" = "2016 MSI: BR Winner"
tr "summoner_icon_title_1138" = "2016 MSI: CIS Winner"
tr "summoner_icon_title_1139" = "2016 MSI: CN Winner"
tr "summoner_icon_title_1140" = "2016 MSI: EU Winner"
tr "summoner_icon_title_1141" = "2016 MSI: JPN Winner"
tr "summoner_icon_title_1142" = "2016 MSI: KR Winner"
tr "summoner_icon_title_1143" = "2016 MSI: LAN Winner"
tr "summoner_icon_title_1144" = "2016 MSI: LAS Winner"
tr "summoner_icon_title_1145" = "2016 MSI: LMS Winner"
tr "summoner_icon_title_1146" = "2016 MSI: OCE Winner"
tr "summoner_icon_title_1147" = "2016 MSI: SEA Winner"
tr "summoner_icon_title_1148" = "2016 MSI: TR Winner"
tr "summoner_icon_title_1149" = "神罚使者之预兆 图标"
tr "summoner_icon_title_1150" = "钢铁审判官之预兆 图标"
tr "summoner_icon_title_1151" = "恶咒亡魂之预兆 图标"
tr "summoner_icon_title_1152" = "黑色天灾之预兆 图标"
tr "summoner_icon_title_1153" = "银河魔装机神 菲兹 图标"
tr "summoner_icon_title_1154" = "究极狂鲨 图标"
tr "summoner_icon_title_1155" = "银河魔装机神 羊灵 图标"
tr "summoner_icon_title_1156" = "银河魔装机神 狼灵 图标"
tr "summoner_icon_title_1157" = "银河魔装机神 希瓦娜 图标"
tr "summoner_icon_title_1158" = "究极魔龙 图标"
tr "summoner_icon_title_1159" = "猛虎摔跤手 图标"
tr "summoner_icon_title_1160" = "狂狮 纳尔 图标"
tr "summoner_icon_title_1161" = "硬汉摔跤手 图标"
tr "summoner_icon_title_1162" = "怒熊摔跤手 图标"
tr "summoner_icon_title_1163" = "2016 NA LCS Apex Gaming"
tr "summoner_icon_title_1164" = "2016 EU LCS FC Schalke 04"
tr "summoner_icon_title_1167" = "2016 LCK Ever"
tr "summoner_icon_title_1168" = "2016 LCK MVP"
tr "summoner_icon_title_1169" = "2016 LMS J Team"
tr "summoner_icon_title_1170" = "2016 VCSA Boba Marines"
tr "summoner_icon_title_1171" = "2016 VCSA Saigon Jokers"
tr "summoner_icon_title_1172" = "2016 VCSA GIGABYTE SuperHype"
tr "summoner_icon_title_1173" = "2016 VCSA An Phat Ultimate"
tr "summoner_icon_title_1174" = "2016 VCSA HaiAnh T Team"
tr "summoner_icon_title_1175" = "2016 VCSA Tora 269"
tr "summoner_icon_title_1176" = "2016 VCSA ZOTAC United"
tr "summoner_icon_title_1177" = "2016 VCSA Cantho Cherry"
tr "summoner_icon_title_1178" = "2016 VCSA Hanoi Fate"
tr "summoner_icon_title_1179" = "2016 VCSA Hanoi Skyred"
tr "summoner_icon_title_1180" = "2016 LAN Just Toys Havoks Gaming"
tr "summoner_icon_title_1181" = "2016 LAN Zaga Talent Gaming"
tr "summoner_icon_title_1182" = "2016 LAN BrawL eSports"
tr "summoner_icon_title_1183" = "2016 LAS Kaos Latin Gamers Movistar"
tr "summoner_icon_title_1184" = "2016 CBLOL Operation Kino"
tr "summoner_icon_title_1185" = "2016 CBLOL BIGGODS"
tr "summoner_icon_title_1186" = "2016 TCL Besiktas.OHM"
tr "summoner_icon_title_1187" = "2016 LCL Albus NoX Luna"
tr "summoner_icon_title_1188" = "2016 LCL Team Just.MSI"
tr "summoner_icon_title_1189" = "2016 LCL TORNADO ROX"
tr "summoner_icon_title_1190" = "2016 LCL Gambit CIS"
tr "summoner_icon_title_1191" = "2016 OPL Abyss Esports"
tr "summoner_icon_title_1192" = "2016 OPL Tainted Minds"
tr "summoner_icon_title_1193" = "2016 LJL DetonatioN FocusMe"
tr "summoner_icon_title_1194" = "2016 LJL Rampage"
tr "summoner_icon_title_1195" = "2016 LJL 7th Heaven"
tr "summoner_icon_title_1196" = "2016 LJL BlackEye"
tr "summoner_icon_title_1197" = "2016 LJL Unsold Stuff Gaming"
tr "summoner_icon_title_1198" = "2016 LJL Scarz"
tr "summoner_icon_title_1199" = "2016 LPL Royal Never Give Up"
tr "summoner_icon_title_12" = "Q版阿卡丽 图标"
tr "summoner_icon_title_1200" = "2016 LPL Oh My God"
tr "summoner_icon_title_1201" = "2016 LPL NewBee"
tr "summoner_icon_title_1202" = "2016 LPL I MAY"
tr "summoner_icon_title_1203" = "2016 LPL Invictus Gaming"
tr "summoner_icon_title_1204" = "2016 LPL EDward Gaming"
tr "summoner_icon_title_1205" = "2016 LPL Vici Gaming"
tr "summoner_icon_title_1206" = "2016 LPL Snake Esports"
tr "summoner_icon_title_1207" = "2016 LPL Game Talents"
tr "summoner_icon_title_1208" = "2016 LPL Team WE"
tr "summoner_icon_title_1209" = "2016 LPL LGD Gaming"
tr "summoner_icon_title_1210" = "2016 LPL Saint Gaming"
tr "summoner_icon_title_1211" = "湮灭图标"
tr "summoner_icon_title_1212" = "死兆星韦鲁斯图标"
tr "summoner_icon_title_1213" = "死兆星锤石图标"
tr "summoner_icon_title_1214" = "2016 北美 LCS Phoenix1"
tr "summoner_icon_title_1215" = "2016 北美 LCS Team Envy"
tr "summoner_icon_title_1216" = "2016 LMS Team Mist"
tr "summoner_icon_title_1217" = "2016 TCL Team Turquality"
tr "summoner_icon_title_1218" = "2016 TCL Oyunfor.CREW"
tr "summoner_icon_title_1219" = "Soy Lolero 图标"
tr "summoner_icon_title_1225" = "侦测源计划:联合 艾希 图标"
tr "summoner_icon_title_1226" = "EM施法者 图标"
tr "summoner_icon_title_1227" = "源计划:联合 艾希 图标"
tr "summoner_icon_title_1228" = "源计划:自由 艾克 图标"
tr "summoner_icon_title_1229" = "解密者 图标"
tr "summoner_icon_title_1230" = "超边 图标"
tr "summoner_icon_title_1231" = "源计划:野望 图标"
tr "summoner_icon_title_1232" = "瓦解 图标"
tr "summoner_icon_title_1233" = "源计划:联合 艾希 首度冲击 图标"
tr "summoner_icon_title_1234" = "源计划:自由 艾克 首度冲击 图标"
tr "summoner_icon_title_1235" = "源计划:野望 首度冲击 图标"
tr "summoner_icon_title_1236" = "2016全球总决赛 三阶 Cloud9"
tr "summoner_icon_title_1237" = "2016全球总决赛 三阶 Team Envy"
tr "summoner_icon_title_1238" = "2016全球总决赛 三阶 Immortals"
tr "summoner_icon_title_1239" = "2016全球总决赛 三阶 Counter Logic Gaming"
tr "summoner_icon_title_1240" = "2016全球总决赛 三阶 Team Liquid"
tr "summoner_icon_title_1241" = "2016全球总决赛 三阶 TSM"
tr "summoner_icon_title_1242" = "2016全球总决赛 三阶 G2 Esports"
tr "summoner_icon_title_1243" = "2016全球总决赛 三阶 Splyce"
tr "summoner_icon_title_1244" = "2016全球总决赛 三阶 Giants"
tr "summoner_icon_title_1245" = "2016全球总决赛 三阶 H2K"
tr "summoner_icon_title_1246" = "2016全球总决赛 三阶 Fnatic"
tr "summoner_icon_title_1247" = "2016全球总决赛 三阶 Unicorns of Love"
tr "summoner_icon_title_1248" = "2016全球总决赛 三阶 EDward Gaming"
tr "summoner_icon_title_1249" = "2016全球总决赛 三阶 Royal Never Give Up"
tr "summoner_icon_title_1250" = "2016 Worlds Ultimate Team WE"
tr "summoner_icon_title_1251" = "2016全球总决赛 三阶 I MAY"
tr "summoner_icon_title_1252" = "2016 Worlds Ultimate Snake Esports"
tr "summoner_icon_title_1253" = "2016 Worlds Ultimate Vici Gaming"
tr "summoner_icon_title_1258" = "2016全球总决赛 三阶 ROX Tigers"
tr "summoner_icon_title_1259" = "2016全球总决赛 三阶 SK Telecom T1"
tr "summoner_icon_title_1260" = "2016全球总决赛 三阶 Samsung Galaxy"
tr "summoner_icon_title_1261" = "2016全球总决赛 三阶 KT Rolster"
tr "summoner_icon_title_1262" = "2016全球总决赛 三阶 Afreeca Freecs"
tr "summoner_icon_title_1264" = "2016全球总决赛 三阶 Jin Air Green Wings"
tr "summoner_icon_title_1265" = "2016全球总决赛 三阶 Albus NoX Luna"
tr "summoner_icon_title_1269" = "2016全球总决赛 三阶 JT"
tr "summoner_icon_title_1270" = "2016全球总决赛 三阶 Flash Wolves"
tr "summoner_icon_title_1271" = "2016全球总决赛 三阶 ahq esports"
tr "summoner_icon_title_1272" = "2016全球总决赛 三阶 Hong Kong E-sports"
tr "summoner_icon_title_1278" = "2016全球总决赛 三阶 Saigon Jokers"
tr "summoner_icon_title_1281" = "2016全球总决赛 三阶 Dark Passage"
tr "summoner_icon_title_1286" = "2016全球总决赛 三阶 Kaos Latin Gamers"
tr "summoner_icon_title_1287" = "2016全球总决赛 三阶 INTZ e-Sports Club"
tr "summoner_icon_title_1288" = "2016全球总决赛 三阶 Rampage"
tr "summoner_icon_title_1291" = "2016全球总决赛 三阶 Lyon Gaming"
tr "summoner_icon_title_1292" = "2016 Worlds Ultimate Just toys Havoks"
tr "summoner_icon_title_1294" = "2016全球总决赛 三阶 Chiefs eSports Club"
tr "summoner_icon_title_1295" = "电玩上校 库奇 图标"
tr "summoner_icon_title_1296" = "电玩女神 阿狸 图标"
tr "summoner_icon_title_1297" = "电玩勇者 伊泽瑞尔 图标"
tr "summoner_icon_title_1298" = "威力加强 图标"
tr "summoner_icon_title_1299" = "奖命硬币 图标"
tr "summoner_icon_title_13" = "Q版慎 图标"
tr "summoner_icon_title_1300" = "2016全球总决赛 Ultimate M17"
tr "summoner_icon_title_1301" = "拳头游戏10周年庆图标"
tr "summoner_icon_title_1302" = "2016全球总决赛 Cloud9"
tr "summoner_icon_title_1303" = "2016全球总决赛 二阶 Cloud9"
tr "summoner_icon_title_1304" = "2016全球总决赛 Team Envy"
tr "summoner_icon_title_1305" = "2016全球总决赛 二阶 Team Envy"
tr "summoner_icon_title_1306" = "2016全球总决赛 Counter Logic Gaming"
tr "summoner_icon_title_1307" = "2016全球总决赛 二阶 Counter Logic Gaming"
tr "summoner_icon_title_1308" = "2016全球总决赛 Team Liquid"
tr "summoner_icon_title_1309" = "2016全球总决赛 二阶 Team Liquid"
tr "summoner_icon_title_1310" = "2016全球总决赛 TSM"
tr "summoner_icon_title_1311" = "2016全球总决赛 二阶 TSM"
tr "summoner_icon_title_1312" = "2016全球总决赛 G2 Esports"
tr "summoner_icon_title_1313" = "2016全球总决赛 二阶 G2 Esports"
tr "summoner_icon_title_1314" = "2016全球总决赛 Splyce"
tr "summoner_icon_title_1315" = "2016全球总决赛 二阶 Splyce"
tr "summoner_icon_title_1316" = "2016全球总决赛 Giants"
tr "summoner_icon_title_1317" = "2016全球总决赛 二阶 Giants"
tr "summoner_icon_title_1318" = "2016全球总决赛 H2K"
tr "summoner_icon_title_1319" = "2016全球总决赛 二阶 H2K"
tr "summoner_icon_title_1320" = "2016全球总决赛 Fnatic"
tr "summoner_icon_title_1321" = "2016全球总决赛 二阶 Fnatic"
tr "summoner_icon_title_1322" = "2016全球总决赛 Unicorns of Love"
tr "summoner_icon_title_1323" = "2016全球总决赛 二阶 Unicorns of Love"
tr "summoner_icon_title_1324" = "2016全球总决赛 EDward Gaming"
tr "summoner_icon_title_1325" = "2016全球总决赛 二阶 EDward Gaming"
tr "summoner_icon_title_1326" = "2016全球总决赛 Royal Never Give Up"
tr "summoner_icon_title_1327" = "2016全球总决赛 二阶 Royal Never Give Up"
tr "summoner_icon_title_1328" = "2016全球总决赛 Team WE"
tr "summoner_icon_title_1329" = "2016全球总决赛 二阶 Team WE"
tr "summoner_icon_title_1330" = "2016全球总决赛 I MAY"
tr "summoner_icon_title_1331" = "2016全球总决赛 二阶 I MAY"
tr "summoner_icon_title_1332" = "2016全球总决赛 Snake Esports"
tr "summoner_icon_title_1333" = "2016全球总决赛 二阶 Snake Esports"
tr "summoner_icon_title_1334" = "2016全球总决赛 Vici Gaming"
tr "summoner_icon_title_1335" = "2016全球总决赛 二阶 Vici Gaming"
tr "summoner_icon_title_1336" = "2016全球总决赛 ROX Tigers"
tr "summoner_icon_title_1337" = "2016全球总决赛 二阶 ROX Tigers"
tr "summoner_icon_title_1338" = "2016全球总决赛 SK Telecom T1"
tr "summoner_icon_title_1339" = "2016全球总决赛 二阶 SK Telecom T1"
tr "summoner_icon_title_1340" = "2016全球总决赛 Samsung Galaxy"
tr "summoner_icon_title_1341" = "2016全球总决赛 二阶 Samsung Galaxy"
tr "summoner_icon_title_1342" = "2016全球总决赛 KT Rolster"
tr "summoner_icon_title_1343" = "2016全球总决赛 二阶 KT Rolster"
tr "summoner_icon_title_1344" = "2016全球总决赛 Afreeca Freecs"
tr "summoner_icon_title_1345" = "2016全球总决赛 二阶 Afreeca Freecs"
tr "summoner_icon_title_1346" = "2016全球总决赛 Jin Air Green Wings"
tr "summoner_icon_title_1347" = "2016全球总决赛 二阶 Jin Air Green Wings"
tr "summoner_icon_title_1348" = "2016全球总决赛 Albus NoX Luna"
tr "summoner_icon_title_1349" = "2016全球总决赛 二阶 Albus NoX Luna"
tr "summoner_icon_title_1350" = "2016全球总决赛 Flash Wolves"
tr "summoner_icon_title_1351" = "2016全球总决赛 二阶 Flash Wolves"
tr "summoner_icon_title_1352" = "2016全球总决赛 J Team"
tr "summoner_icon_title_1353" = "2016全球总决赛 二阶 J Team"
tr "summoner_icon_title_1354" = "2016全球总决赛 ahq e-Sports Club"
tr "summoner_icon_title_1355" = "2016全球总决赛 二阶 ahq e-Sports Club"
tr "summoner_icon_title_1356" = "2016全球总决赛 Hong Kong Esports"
tr "summoner_icon_title_1357" = "2016全球总决赛 二阶 Hong Kong Esports"
tr "summoner_icon_title_1358" = "2016全球总决赛 M17"
tr "summoner_icon_title_1359" = "2016全球总决赛 二阶 M17"
tr "summoner_icon_title_1360" = "2016全球总决赛 Saigon Jokers"
tr "summoner_icon_title_1361" = "2016全球总决赛 二阶 Saigon Jokers"
tr "summoner_icon_title_1362" = "2016全球总决赛 Dark Passage"
tr "summoner_icon_title_1363" = "2016全球总决赛 二阶 Dark Passage"
tr "summoner_icon_title_1364" = "2016全球总决赛 Kaos Latin Gamers"
tr "summoner_icon_title_1365" = "2016全球总决赛 二阶 Kaos Latin Gamers"
tr "summoner_icon_title_1366" = "2016全球总决赛 INTZ e-sports"
tr "summoner_icon_title_1367" = "2016全球总决赛 二阶 INTZ e-sports"
tr "summoner_icon_title_1368" = "2016全球总决赛 Rampage"
tr "summoner_icon_title_1369" = "2016全球总决赛 二阶 Rampage"
tr "summoner_icon_title_1370" = "2016全球总决赛 Lyon Gaming"
tr "summoner_icon_title_1371" = "2016全球总决赛 二阶 Lyon Gaming"
tr "summoner_icon_title_1372" = "2016全球总决赛 Chiefs eSports Club"
tr "summoner_icon_title_1373" = "2016全球总决赛 二阶 Chiefs eSports Club"
tr "summoner_icon_title_1374" = "2016全球总决赛 冠军"
tr "summoner_icon_title_1375" = "2016全球总决赛 冠军 二阶"
tr "summoner_icon_title_1376" = "2016全球总决赛 占卜魔导魄罗"
tr "summoner_icon_title_1377" = "2016全球总决赛 先知魔导魄罗"
tr "summoner_icon_title_1378" = "约德尔战斗学院 图标"
tr "summoner_icon_title_1379" = "2016全球总决赛 Immortals"
tr "summoner_icon_title_1380" = "2016全球总决赛 Immortals 二阶"
tr "summoner_icon_title_1381" = "星之守护者印记 图标"
tr "summoner_icon_title_1382" = "星之守护者 图标"
tr "summoner_icon_title_1383" = "辉煌法杖 图标"
tr "summoner_icon_title_1384" = "光明之锤 图标"
tr "summoner_icon_title_1385" = "皮克斯 图标"
tr "summoner_icon_title_1386" = "和风 图标"
tr "summoner_icon_title_1387" = "小白 图标"
tr "summoner_icon_title_1388" = "小黑 图标"
tr "summoner_icon_title_1389" = "末日小兵 图标"
tr "summoner_icon_title_1390" = "邪恶南瓜 图标"
tr "summoner_icon_title_1391" = "提莫大魔王 图标"
tr "summoner_icon_title_1392" = "召唤仪式锅 图标"
tr "summoner_icon_title_1393" = "大眼巫师帽 图标"
tr "summoner_icon_title_1394" = "新版客户端更新测试奖励"
tr "summoner_icon_title_1395" = "2016赛季 - 单排 英勇黄铜"
tr "summoner_icon_title_1396" = "2016赛季 - 3v3 英勇黄铜"
tr "summoner_icon_title_1397" = "2016赛季 - 5v5 英勇黄铜"
tr "summoner_icon_title_1398" = "2016赛季 - 单排 不屈白银"
tr "summoner_icon_title_1399" = "2016赛季 - 3v3 不屈白银"
tr "summoner_icon_title_14" = "Q版赵信 图标"
tr "summoner_icon_title_1400" = "2016赛季 - 5v5 不屈白银"
tr "summoner_icon_title_1401" = "2016赛季 - 单排 荣耀黄金"
tr "summoner_icon_title_1402" = "2016赛季 - 3v3 荣耀黄金"
tr "summoner_icon_title_1403" = "2016赛季 - 5v5 荣耀黄金"
tr "summoner_icon_title_1404" = "2016赛季 - 单排 华贵铂金"
tr "summoner_icon_title_1405" = "2016赛季 - 3v3 华贵铂金"
tr "summoner_icon_title_1406" = "2016赛季 - 5v5 华贵铂金"
tr "summoner_icon_title_1407" = "2016赛季 - 单排 璀璨钻石"
tr "summoner_icon_title_1408" = "2016赛季 - 3v3 璀璨钻石"
tr "summoner_icon_title_1409" = "2016赛季 - 5v5 璀璨钻石"
tr "summoner_icon_title_1410" = "2016赛季 - 单排 超凡大师"
tr "summoner_icon_title_1411" = "2016赛季 - 3v3 超凡大师"
tr "summoner_icon_title_1412" = "2016赛季 - 5v5 超凡大师"
tr "summoner_icon_title_1413" = "2016赛季 - 单排 最强王者 3"
tr "summoner_icon_title_1414" = "2016赛季 - 3v3 最强王者 3"
tr "summoner_icon_title_1415" = "2016赛季 - 5v5 最强王者 3"
tr "summoner_icon_title_1416" = "2016赛季 - 单排 最强王者 2"
tr "summoner_icon_title_1417" = "2016赛季 - 3v3 最强王者 2"
tr "summoner_icon_title_1418" = "2016赛季 - 5v5 最强王者 2"
tr "summoner_icon_title_1419" = "2016赛季 - 单排 最强王者 1"
tr "summoner_icon_title_1420" = "2016赛季 - 3v3 最强王者 1"
tr "summoner_icon_title_1421" = "2016赛季 - 5v5 最强王者 1"
tr "summoner_icon_title_1422" = "2016全明星"
tr "summoner_icon_title_1423" = "2016全明星 无限烈焰队"
tr "summoner_icon_title_1424" = "2016全明星 绝对零度队"
tr "summoner_icon_title_1425" = "光明 图标"
tr "summoner_icon_title_1426" = "火焰 图标"
tr "summoner_icon_title_1427" = "水流 图标"
tr "summoner_icon_title_1428" = "气旋 图标"
tr "summoner_icon_title_1429" = "自然 图标"
tr "summoner_icon_title_1430" = "岩浆 图标"
tr "summoner_icon_title_1431" = "风暴 图标"
tr "summoner_icon_title_1432" = "秘术 图标"
tr "summoner_icon_title_1433" = "冰霜 图标"
tr "summoner_icon_title_1434" = "黑暗 图标"
tr "summoner_icon_title_1435" = "大元素使图标"
tr "summoner_icon_title_1436" = "吹雪机图标"
tr "summoner_icon_title_1437" = "红鼻魄罗图标"
tr "summoner_icon_title_1438" = "雪花图标"
tr "summoner_icon_title_1439" = "欢乐企鹅图标"
tr "summoner_icon_title_1440" = "冰雪节迅捷蟹"
tr "summoner_icon_title_1441" = "魄罗之王图标"
tr "summoner_icon_title_1442" = "姜饼人图标"
tr "summoner_icon_title_1443" = "阿木木:“主人不要我了”图标"
tr "summoner_icon_title_1444" = "冰雪节铃铛图标"
tr "summoner_icon_title_1445" = "魄罗佳肴爱人图标"
tr "summoner_icon_title_1446" = "魔法少女魄罗图标"
tr "summoner_icon_title_1447" = "死兆星魄罗图标"
tr "summoner_icon_title_1448" = "皮尔特沃夫图标"
tr "summoner_icon_title_1449" = "祖安图标"
tr "summoner_icon_title_1450" = "雄鸡之年图标"
tr "summoner_icon_title_1451" = "碧玉战士图标"
tr "summoner_icon_title_1452" = "碧玉帝王图标"
tr "summoner_icon_title_1453" = "碧玉恶魔图标"
tr "summoner_icon_title_1454" = "好运印记图标"
tr "summoner_icon_title_1455" = "觅心之翼奎因图标"
tr "summoner_icon_title_1456" = "觅心游侠卢锡安图标"
tr "summoner_icon_title_1457" = "觅心射手图标"
tr "summoner_icon_title_1458" = "爱情鸽图标"
tr "summoner_icon_title_1459" = "2017 NA LCS Cloud9"
tr "summoner_icon_title_1460" = "2017 NA LCS Counter Logic Gaming"
tr "summoner_icon_title_1461" = "2017 NA LCS Dignitas"
tr "summoner_icon_title_1462" = "2017 NA LCS Echo Fox"
tr "summoner_icon_title_1463" = "2017 NA LCS Immortals"
tr "summoner_icon_title_1464" = "2017 NA LCS Liquid"
tr "summoner_icon_title_1465" = "2017 NA LCS Phoenix1"
tr "summoner_icon_title_1466" = "2017 NA LCS Team Envy"
tr "summoner_icon_title_1467" = "2017 NA LCS TSM"
tr "summoner_icon_title_1468" = "2017 NA LCS FlyQuest"
tr "summoner_icon_title_1469" = "2017 EU LCS Fnatic"
tr "summoner_icon_title_1470" = "2017 EU LCS G2 Esports"
tr "summoner_icon_title_1471" = "2017 EU LCS Giants"
tr "summoner_icon_title_1472" = "2017 EU LCS H2K"
tr "summoner_icon_title_1473" = "2017 EU LCS Origen"
tr "summoner_icon_title_1474" = "2017 EU LCS ROCCAT"
tr "summoner_icon_title_1475" = "2017 EU LCS Splyce"
tr "summoner_icon_title_1476" = "2017 EU LCS Team Vitality"
tr "summoner_icon_title_1477" = "2017 EU LCS Unicorns of Love"
tr "summoner_icon_title_1478" = "2017 EU LCS Misfits"
tr "summoner_icon_title_1479" = "2017 LCK SK telecom T1"
tr "summoner_icon_title_1480" = "2017 LCK ROX Tigers"
tr "summoner_icon_title_1481" = "2017 LCK Samsung GALAXY"
tr "summoner_icon_title_1482" = "2017 LCK kt Rolster"
tr "summoner_icon_title_1483" = "2017 LCK Afreeca Freecs"
tr "summoner_icon_title_1484" = "2017 LCK Jin Air Greenwings"
tr "summoner_icon_title_1485" = "2017 LCK Longzhu Gaming"
tr "summoner_icon_title_1486" = "2017 LCK Kongdoo Monster"
tr "summoner_icon_title_1487" = "2017 LCK bbq OLIVERS"
tr "summoner_icon_title_1488" = "2017 LCK MVP"
tr "summoner_icon_title_1489" = "2017 LPL Royal Never Give Up"
tr "summoner_icon_title_1490" = "2017 LPL EDG"
tr "summoner_icon_title_1491" = "2017 LPL WE"
tr "summoner_icon_title_1492" = "2017 LPL NewBee"
tr "summoner_icon_title_1493" = "2017 LPL VG"
tr "summoner_icon_title_1494" = "2017 LPL SS"
tr "summoner_icon_title_1495" = "2017 LPL GT"
tr "summoner_icon_title_1496" = "2017 LPL QG"
tr "summoner_icon_title_1497" = "2017 LPL OMG"
tr "summoner_icon_title_1498" = "2017 LPL IG"
tr "summoner_icon_title_1499" = "2017 LPL LGD"
tr "summoner_icon_title_15" = "Q版卡特琳娜 图标"
tr "summoner_icon_title_1500" = "2017 LPL IM"
tr "summoner_icon_title_1501" = "2017 LJL DetonatioN FocusMe"
tr "summoner_icon_title_1502" = "2017 LJL Rampage"
tr "summoner_icon_title_1503" = "2017 LJL 7th heaven"
tr "summoner_icon_title_1504" = "2017 LJL SCARZ"
tr "summoner_icon_title_1505" = "2017 LJL Unsold Stuff Gaming"
tr "summoner_icon_title_1506" = "2017 LJL Rascal Jester"
tr "summoner_icon_title_1507" = "2017 CBLOL Pain Gaming"
tr "summoner_icon_title_1508" = "2017 CBLOL INTZ"
tr "summoner_icon_title_1509" = "2017 CBLOL Keyd Stars"
tr "summoner_icon_title_1510" = "2017 CBLOL Operation Kino"
tr "summoner_icon_title_1511" = "2017 CBLOL CNB"
tr "summoner_icon_title_1512" = "2017 CBLOL Red Canids"
tr "summoner_icon_title_1513" = "2017 CBLOL KaBuM e-Sports"
tr "summoner_icon_title_1514" = "2017 CBLOL Brave E-sports"
tr "summoner_icon_title_1515" = "2017 LLN Dash9 Gaming"
tr "summoner_icon_title_1516" = "2017 LLN Gaming Gaming"
tr "summoner_icon_title_1517" = "2017 LLN Predators Esports"
tr "summoner_icon_title_1518" = "2017 LAN Infamous Gaming"
tr "summoner_icon_title_1519" = "2017 LLN Infinity eSports"
tr "summoner_icon_title_1520" = "2017 LLN Just Toys Havoks"
tr "summoner_icon_title_1521" = "2017 LLN Lyon Gaming"
tr "summoner_icon_title_1522" = "2017 LLN Zaga Talent Gaming"
tr "summoner_icon_title_1523" = "2017 CLS Kao"
tr "summoner_icon_title_1524" = "2017 CLS Isurus Gaming 图标"
tr "summoner_icon_title_1525" = "2017 CLS Furious Gaming 图标"
tr "summoner_icon_title_1526" = "2017 CLS Rebirth Esports 图标"
tr "summoner_icon_title_1527" = "2017 CLS Hafnet E-Sports 图标"
tr "summoner_icon_title_1528" = "2017 CLS Last Kings 图标"
tr "summoner_icon_title_1529" = "2017 TCL Dark Passage.BKM Express 图标"
tr "summoner_icon_title_1530" = "2017 TCL HWA GAMING 图标"
tr "summoner_icon_title_1531" = "2017 TCL Oyunfor.CREW 图标"
tr "summoner_icon_title_1532" = "2017 TCL SuperMassive eSports 图标"
tr "summoner_icon_title_1533" = "2017 TCL Team AURORA 图标"
tr "summoner_icon_title_1534" = "2017 TCL 1907 Fenerbahçe Esports 图标"
tr "summoner_icon_title_1535" = "2017 TCL Galatasaray Esports 图标"
tr "summoner_icon_title_1536" = "2017 TCL Galakticos 图标"
tr "summoner_icon_title_1537" = "2017 TCL Dark Passage.BKM Express 二阶 图标"
tr "summoner_icon_title_1538" = "2017 TCL HWA GAMING 二阶 图标"
tr "summoner_icon_title_1539" = "2017 TCL Oyunfor.CREW 二阶 图标"
tr "summoner_icon_title_1540" = "2017 TCL SuperMassive eSports 二阶 图标"
tr "summoner_icon_title_1541" = "2017 TCL Team AURORA 二阶 图标"
tr "summoner_icon_title_1542" = "2017 TCL 1907 Fenerbahçe Esports 二阶 图标"
tr "summoner_icon_title_1543" = "2017 TCL Galatasaray Esports 二阶 图标"
tr "summoner_icon_title_1544" = "2017 TCL Galakticos 二阶 图标"
tr "summoner_icon_title_1545" = "2017 OPL Avant 图标"
tr "summoner_icon_title_1546" = "2017 OPL Abyss 图标"
tr "summoner_icon_title_1547" = "2017 OPL Chiefs 图标"
tr "summoner_icon_title_1548" = "2017 OPL Dire Wolves 图标"
tr "summoner_icon_title_1549" = "2017 OPL Exile 5 图标"
tr "summoner_icon_title_1550" = "2017 OPL Legacy 图标"
tr "summoner_icon_title_1551" = "2017 OPL Sin Gaming 图标"
tr "summoner_icon_title_1552" = "2017 OPL Tainted Minds 图标"
tr "summoner_icon_title_1553" = "2017 OPL M19 图标"
tr "summoner_icon_title_1554" = "2017 LCL Vega Squadron 图标"
tr "summoner_icon_title_1555" = "2017 LCL Natus Vincere 图标"
tr "summoner_icon_title_1556" = "2017 LCL ROX 图标"
tr "summoner_icon_title_1557" = "2017 LCL Vaevictis eSports 图标"
tr "summoner_icon_title_1558" = "2017 LCL Team Just Alpha 图标"
tr "summoner_icon_title_1559" = "2017 LCL Gambit CIS 图标"
tr "summoner_icon_title_1560" = "2017 LCL Virtus.pro 图标"
tr "summoner_icon_title_1561" = "2017 LMS Flash Wolves 图标"
tr "summoner_icon_title_1562" = "2017 LMS ahq eSports club 图标"
tr "summoner_icon_title_1563" = "2017 LMS HongKong eSports 图标"
tr "summoner_icon_title_1564" = "2017 LMS J Team 图标"
tr "summoner_icon_title_1565" = "2017 LMS eXtreme Gamer eSport Club 图标"
tr "summoner_icon_title_1566" = "2017 LMS Wayi Spider 图标"
tr "summoner_icon_title_1567" = "2017 LMS Machi e-Sports 图标"
tr "summoner_icon_title_1568" = "2017 LMS Fireball Limited 图标"
tr "summoner_icon_title_1569" = "2017 VCSA ROG Friends 图标"
tr "summoner_icon_title_1570" = "2017 VCSA GIGABYTE Marines 图标"
tr "summoner_icon_title_1571" = "2017 VCSA Next Gen 图标"
tr "summoner_icon_title_1572" = "2017 VCSA Young Generation 图标"
tr "summoner_icon_title_1573" = "2017 VCSA eHub United 图标"
tr "summoner_icon_title_1574" = "2017 VCSA Cantho Cherry 图标"
tr "summoner_icon_title_1575" = "2017 LPL Royal Never Give Up 图标"
tr "summoner_icon_title_1576" = "2017 LPL EDG 图标"
tr "summoner_icon_title_1577" = "2017 LPL WE 图标"
tr "summoner_icon_title_1578" = "2017 LPL VG 图标"
tr "summoner_icon_title_1579" = "2017 LPL SS 图标"
tr "summoner_icon_title_1580" = "2017 LPL GT 图标"
tr "summoner_icon_title_1581" = "2017 LPL QG 图标"
tr "summoner_icon_title_1582" = "2017 LPL IG 图标"
tr "summoner_icon_title_1583" = "2017 LPL LGD 图标"
tr "summoner_icon_title_1584" = "2017 LPL IM 图标"
tr "summoner_icon_title_1585" = "2017 CBLOL Red Canids 图标"
tr "summoner_icon_title_1586" = "2017 VCSA UTM Esports 图标"
tr "summoner_icon_title_1587" = "锦鲤 娜美 图标"
tr "summoner_icon_title_1588" = "猩红之月 烬 图标"
tr "summoner_icon_title_1589" = "腥红之月 黛安娜 图标"
tr "summoner_icon_title_1590" = "腥红之月 崔斯特 图标"
tr "summoner_icon_title_1591" = "腥红之月 泰隆 图标"
tr "summoner_icon_title_1592" = "腥红之月 冉冉升起 图标"
tr "summoner_icon_title_1593" = "庆典女皇 图标"
tr "summoner_icon_title_1594" = "德玛西亚 图标"
tr "summoner_icon_title_1595" = "屠龙勇士 赵信 图标"
tr "summoner_icon_title_1596" = "驯龙女巫 图标"
tr "summoner_icon_title_1597" = "喷火龙 图标"
tr "summoner_icon_title_1598" = "2017 MSI: CBLOL 图标"
tr "summoner_icon_title_1599" = "2017 MSI: LPL 图标"
tr "summoner_icon_title_16" = "Q版盖伦 图标"
tr "summoner_icon_title_1600" = "2017 MSI: LCL 图标"
tr "summoner_icon_title_1601" = "2017 MSI: EU LCS 图标"
tr "summoner_icon_title_1602" = "2017 MSI: LJL 图标"
tr "summoner_icon_title_1603" = "2017 MSI: LCK 图标"
tr "summoner_icon_title_1604" = "2017 MSI: LLN 图标"
tr "summoner_icon_title_1605" = "2017 MSI: CLS 图标"
tr "summoner_icon_title_1606" = "2017 MSI: NA LCS 图标"
tr "summoner_icon_title_1607" = "2017 MSI: OPL 图标"
tr "summoner_icon_title_1608" = "2017 MSI: GPL 图标"
tr "summoner_icon_title_1609" = "2017 MSI: LMS 图标"
tr "summoner_icon_title_1610" = "2017 MSI: TCL 图标"
tr "summoner_icon_title_1611" = "2017 MSI: CBLOL 二阶 图标"
tr "summoner_icon_title_1612" = "2017 MSI: LPL 二阶 图标"
tr "summoner_icon_title_1613" = "2017 MSI: LCL 二阶 图标"
tr "summoner_icon_title_1614" = "2017 MSI: EU LCS 二阶 图标"
tr "summoner_icon_title_1615" = "2017 MSI: LJL 二阶 图标"
tr "summoner_icon_title_1616" = "2017 MSI: LCK 二阶 图标"
tr "summoner_icon_title_1617" = "2017 MSI: LLN 二阶 图标"
tr "summoner_icon_title_1618" = "2017 MSI: CLS 二阶 图标"
tr "summoner_icon_title_1619" = "2017 MSI: NA LCS 二阶 图标"
tr "summoner_icon_title_1620" = "2017 MSI: OPL 二阶 图标"
tr "summoner_icon_title_1621" = "2017 MSI: GPL 二阶 图标"
tr "summoner_icon_title_1622" = "2017 MSI: LMS 二阶 图标"
tr "summoner_icon_title_1623" = "2017 MSI: TCL 二阶 图标"
tr "summoner_icon_title_1624" = "2017 MSI 图标"
tr "summoner_icon_title_1625" = "樱花 图标"
tr "summoner_icon_title_1626" = "樱花 魄罗 图标"
tr "summoner_icon_title_1627" = "2017 愚人节 图标"
tr "summoner_icon_title_1628" = "神拳 图标"
tr "summoner_icon_title_1629" = "天神之视 图标"
tr "summoner_icon_title_1630" = "宇航员提莫 图标"
tr "summoner_icon_title_1631" = "巴德尼克 图标"
tr "summoner_icon_title_1632" = "征服者 卡尔玛 图标"
tr "summoner_icon_title_1633" = "魔法馈赠 图标"
tr "summoner_icon_title_1634" = "闪耀羽裳 图标"
tr "summoner_icon_title_1635" = "斩星魔刃 图标"
tr "summoner_icon_title_1636" = "掠星魔刃 图标"
tr "summoner_icon_title_1637" = "星界起源 图标"
tr "summoner_icon_title_1638" = "晨暮双星 图标"
tr "summoner_icon_title_1639" = "腐败 图标"
tr "summoner_icon_title_1640" = "死兆星 奥莉安娜 图标"
tr "summoner_icon_title_1641" = "死兆星 卡兹克 图标"
tr "summoner_icon_title_1642" = "星界废墟 图标"
tr "summoner_icon_title_1643" = "未来战士 凯特琳 图标"
tr "summoner_icon_title_1644" = "未来战士 伊泽瑞尔 图标"
tr "summoner_icon_title_1645" = "未来战士 图标"
tr "summoner_icon_title_1646" = "2017 EU LCS Mysterious Monkeys 图标"
tr "summoner_icon_title_1647" = "2017 EU LCS Ninjas in Pyjamas 图标"
tr "summoner_icon_title_1648" = "2017 LCK Ever8 赢家 图标"
tr "summoner_icon_title_1649" = "2017 LPL DAN Gaming 图标"
tr "summoner_icon_title_1650" = "2017 LPL SN Gaming 图标"
tr "summoner_icon_title_1651" = "2017 LJL Burning Core 图标"
tr "summoner_icon_title_1652" = "2017 CBLOL TEAM ONE 图标"
tr "summoner_icon_title_1653" = "2017 CBLOL T-Show 图标"
tr "summoner_icon_title_1654" = "2017 CBLOL ProGaming E-Sports 图标"
tr "summoner_icon_title_1655" = "2017 LLN Silver Crows 图标"
tr "summoner_icon_title_1656" = "2017 CLS B2K 图标"
tr "summoner_icon_title_1657" = "2017 TCL P3P ESPORTS 图标"
tr "summoner_icon_title_1658" = "2017 TCL ÇILEKLER 图标"
tr "summoner_icon_title_1659" = "2017 OPL Team Regicide 图标"
tr "summoner_icon_title_1660" = "2017 LMS Raise Gaming 图标"
tr "summoner_icon_title_1661" = "破晓 图标"
tr "summoner_icon_title_1662" = "夜幕 图标"
tr "summoner_icon_title_1663" = "黎明之刃 图标"
tr "summoner_icon_title_1664" = "黑夜之刃 图标"
tr "summoner_icon_title_1665" = "黎明使者 锐雯 图标"
tr "summoner_icon_title_1666" = "黑夜使者 亚索 图标"
tr "summoner_icon_title_1667" = "秩序 图标"
tr "summoner_icon_title_1668" = "混沌 图标"
tr "summoner_icon_title_1669" = "秩序领域 图标"
tr "summoner_icon_title_1670" = "混沌领域 图标"
tr "summoner_icon_title_17" = "Q版拉克丝 图标"
tr "summoner_icon_title_18" = "Q版薇恩 图标"
tr "summoner_icon_title_19" = "Q版普朗克 图标"
tr "summoner_icon_title_2" = "Q版塔里克 图标"
tr "summoner_icon_title_20" = "Q版伊泽瑞尔 图标"
tr "summoner_icon_title_2072" = "暴走蟹 图标"
tr "summoner_icon_title_2073" = "耍帅蟹 图标"
tr "summoner_icon_title_2074" = "冷酷蟹 图标"
tr "summoner_icon_title_2075" = "救生圈 图标"
tr "summoner_icon_title_2076" = "小黄鸭 图标"
tr "summoner_icon_title_2077" = "沐浴震惊 图标"
tr "summoner_icon_title_2078" = "2017 VCSA LG Red 图标"
tr "summoner_icon_title_2079" = "2017 VCSA Fighters Gaming 图标"
tr "summoner_icon_title_2080" = "2017 LPL JD Gaming 图标"
tr "summoner_icon_title_2081" = "2017 Rift Rivals LCK-LPL-LMS Cluster 图标"
tr "summoner_icon_title_2082" = "2017 Rift Rivals EU-NA Cluster 图标"
tr "summoner_icon_title_2083" = "2017 Rift Rivals BRA-LAS-LAN Cluster 图标"
tr "summoner_icon_title_2084" = "2017 Rift Rivals LCL-TCL Cluster 图标"
tr "summoner_icon_title_2085" = "2017 Rift Rivals GPL-LJL-OPL Cluster 图标"
tr "summoner_icon_title_2086" = "2017 Rift Rivals 赢家 图标"
tr "summoner_icon_title_2087" = "影流刺客 凯隐 图标"
tr "summoner_icon_title_2088" = "暗裔 拉亚斯特 图标"
tr "summoner_icon_title_2089" = "欧米伽小队 新兵 图标"
tr "summoner_icon_title_2090" = "欧米伽小队 老兵 图标"
tr "summoner_icon_title_2091" = "战场Boss 吉格斯 图标"
tr "summoner_icon_title_2092" = "战场Boss 玛尔扎哈 图标"
tr "summoner_icon_title_2093" = "战场Boss 布兰德 图标"
tr "summoner_icon_title_2094" = "电玩魄罗 图标"
tr "summoner_icon_title_2095" = "新关卡 图标"
tr "summoner_icon_title_2096" = "黄金版男爵 图标图标"
tr "summoner_icon_title_2097" = "战场BOSS 男爵 图标"
tr "summoner_icon_title_2098" = "五杀乐队 II 图标"
tr "summoner_icon_title_2099" = "五杀乐队 卡尔萨斯 图标"
tr "summoner_icon_title_21" = "Q版凯特琳 图标"
tr "summoner_icon_title_22" = "Q版内瑟斯 图标"
tr "summoner_icon_title_23" = "Q版奥拉夫 图标"
tr "summoner_icon_title_24" = "Q版乐芙兰 图标"
tr "summoner_icon_title_25" = "WE 图标"
tr "summoner_icon_title_26" = "Q版图奇 图标"
tr "summoner_icon_title_27" = "Q版厄运小姐 图标"
tr "summoner_icon_title_28" = "Q版雷克顿 图标"
tr "summoner_icon_title_3" = "Q版弗拉基米尔 图标"
tr "summoner_icon_title_3000" = "五杀乐队 凯尔 图标"
tr "summoner_icon_title_3001" = "五杀乐队 莫德凯撒 图标"
tr "summoner_icon_title_3002" = "五杀乐队 奥拉夫 图标"
tr "summoner_icon_title_3003" = "五杀乐队 娑娜 图标"
tr "summoner_icon_title_3004" = "五杀乐队 约里克 图标"
tr "summoner_icon_title_3005" = "冠军之箭 艾希 图标"
tr "summoner_icon_title_3006" = "2017 World Championship Icon"
tr "summoner_icon_title_3007" = "2017全球总决赛传奇 图标"
tr "summoner_icon_title_3008" = "2017 Worlds Pickem Poro Icon"
tr "summoner_icon_title_3009" = "2017全球总决赛竞猜大师魄罗 图标"
tr "summoner_icon_title_3010" = "2017全球总决赛大师 图标"
tr "summoner_icon_title_3013" = "荣誉 杰出指挥 图标"
tr "summoner_icon_title_3014" = "荣誉 可敬对手 图标"
tr "summoner_icon_title_3015" = "荣誉为人人 图标"
tr "summoner_icon_title_3016" = "荣誉 杰出队友 图标"
tr "summoner_icon_title_3017" = "荣誉 杰出导师 图标"
tr "summoner_icon_title_3018" = "星之守护者 阿狸 图标"
tr "summoner_icon_title_3019" = "小希 图标"
tr "summoner_icon_title_3020" = "小斗 图标"
tr "summoner_icon_title_3021" = "小望与小牙 图标"
tr "summoner_icon_title_3022" = "小志 图标"
tr "summoner_icon_title_3023" = "小多 图标"
tr "summoner_icon_title_3024" = "初之际 图标"
tr "summoner_icon_title_3025" = "奥恩 锻造大师 图标"
tr "summoner_icon_title_3027" = "2017 Worlds paiN Gaming 图标"
tr "summoner_icon_title_3029" = "2017 Worlds Team oNe e-Sports 图标"
tr "summoner_icon_title_3031" = "2017 Worlds Kaos Latin Gamers 图标"
tr "summoner_icon_title_3032" = "2017 Worlds Fnatic 图标"
tr "summoner_icon_title_3033" = "2017 Worlds G2 Esports 图标"
tr "summoner_icon_title_3034" = "2017 Worlds H2K 图标"
tr "summoner_icon_title_3035" = "2017 Worlds Splyce 图标"
tr "summoner_icon_title_3036" = "2017 Worlds Unicorns of Love 图标"
tr "summoner_icon_title_3037" = "2017 Worlds Misfits 图标"
tr "summoner_icon_title_3038" = "2017 Worlds Samsung GALAXY 图标"
tr "summoner_icon_title_3039" = "2017 Worlds kt Rolster 图标"
tr "summoner_icon_title_3040" = "2017 Worlds Longzhu Gaming 图标"
tr "summoner_icon_title_3041" = "2017 Worlds SK telecom T1 图标"
tr "summoner_icon_title_3042" = "2017 Worlds Afreeca Freecs 图标"
tr "summoner_icon_title_3043" = "2017 Worlds MVP 图标"
tr "summoner_icon_title_3044" = "2017 Worlds Gambit CIS 图标"
tr "summoner_icon_title_3047" = "2017 Worlds M19 图标"
tr "summoner_icon_title_3048" = "2017 Worlds DetonatioN FocusMe 图标"
tr "summoner_icon_title_3049" = "2017 Worlds Rampage 图标"
tr "summoner_icon_title_3053" = "2017 Worlds Lyon Gaming 图标"
tr "summoner_icon_title_3055" = "2017 Worlds Infinity eSports 图标"
tr "summoner_icon_title_3058" = "2017 Worlds Flash Wolves 图标"
tr "summoner_icon_title_3059" = "2017 Worlds Raise Gaming 图标"
tr "summoner_icon_title_3060" = "2017 Worlds ahq e-Sports Club 图标"
tr "summoner_icon_title_3061" = "2017 Worlds J Team 图标"
tr "summoner_icon_title_3062" = "2017 Worlds Machi 图标"
tr "summoner_icon_title_3063" = "2017 Worlds Hong Kong Attitude 图标"
tr "summoner_icon_title_3064" = "2017 Worlds Edward Gaming 图标"
tr "summoner_icon_title_3065" = "2017 Worlds Team WE 图标"
tr "summoner_icon_title_3067" = "2017 Worlds Invictus Gaming 图标"
tr "summoner_icon_title_3069" = "2017 Worlds Snake Esports 图标"
tr "summoner_icon_title_3070" = "2017 Worlds OMG 图标"
tr "summoner_icon_title_3071" = "2017 Worlds NewBee 图标"
tr "summoner_icon_title_3072" = "2017 Worlds Royal Never Give Up 图标"
tr "summoner_icon_title_3074" = "2017 Worlds SN Gaming 图标"
tr "summoner_icon_title_3076" = "2017 Worlds Immortals 图标"
tr "summoner_icon_title_3077" = "2017 Worlds Counter Logic Gaming 图标"
tr "summoner_icon_title_3078" = "2017 Worlds TSM 图标"
tr "summoner_icon_title_3079" = "2017 Worlds Team Dignitas 图标"
tr "summoner_icon_title_3081" = "2017 Worlds Cloud9 图标"
tr "summoner_icon_title_3082" = "2017 Worlds FlyQuest 图标"
tr "summoner_icon_title_3083" = "2017 Worlds Legacy eSports 图标"
tr "summoner_icon_title_3084" = "2017 Worlds Dire Wolves 图标"
tr "summoner_icon_title_3085" = "2017 Worlds Chiefs eSports Club 图标"
tr "summoner_icon_title_3086" = "2017 Worlds Sin Gaming 图标"
tr "summoner_icon_title_3087" = "2017 Worlds Avant Gaming 图标"
tr "summoner_icon_title_3090" = "2017 Worlds 1907 Fenerbahçe Espor 图标"
tr "summoner_icon_title_3094" = "2017 Worlds Manila Eagles 图标"
tr "summoner_icon_title_3095" = "2017 Worlds Resurgence 图标"
tr "summoner_icon_title_3096" = "2017 Worlds Headhunters 图标"
tr "summoner_icon_title_3097" = "2017 Worlds Kuala Lumpur Hunters 图标"
tr "summoner_icon_title_3098" = "2017 Worlds Ascension Gaming 图标"
tr "summoner_icon_title_3099" = "2017 Worlds GIGABYTE Marines 图标"
tr "summoner_icon_title_3100" = "美猴王 孙悟空 图标"
tr "summoner_icon_title_3101" = "2017 Worlds Young Generation 图标"
tr "summoner_icon_title_3102" = "冠军杯赛BETA杯胜者 - 4支战队"
tr "summoner_icon_title_3103" = "冠军杯赛BETA杯胜者 - 8支战队"
tr "summoner_icon_title_3104" = "冠军杯赛BETA杯胜者 - 16支战队"
tr "summoner_icon_title_3147" = "大家伙 图标"
tr "summoner_icon_title_3148" = "玉剑传说 无极 图标"
tr "summoner_icon_title_3149" = "玉剑传说 无双 图标"
tr "summoner_icon_title_3150" = "玉剑传说 风仙子 图标"
tr "summoner_icon_title_3151" = "两仪无极 图标"
tr "summoner_icon_title_3152" = "养蜂人 图标"
tr "summoner_icon_title_3153" = "苍穹之光 约里克 图标"
tr "summoner_icon_title_3154" = "Champie 卡特琳娜 图标"
tr "summoner_icon_title_3155" = "Champie 拉克丝 图标"
tr "summoner_icon_title_3156" = "Champie 莫甘娜 图标"
tr "summoner_icon_title_3157" = "Champie 塔里克 图标"
tr "summoner_icon_title_3158" = "Champie 崔斯特 图标"
tr "summoner_icon_title_3159" = "Champie 孙悟空 图标"
tr "summoner_icon_title_3160" = "Champie 伊泽瑞尔 图标"
tr "summoner_icon_title_3161" = "Champie 厄运小姐 图标"
tr "summoner_icon_title_3162" = "符文守卫 图标"
tr "summoner_icon_title_3163" = "死亡誓约 图标"
tr "summoner_icon_title_3164" = "死亡誓约维克托 图标"
tr "summoner_icon_title_3165" = "死亡誓约卡特琳娜 图标"
tr "summoner_icon_title_3166" = "死亡誓约劫 图标"
tr "summoner_icon_title_3167" = "符文奖励 史诗级神秘皮肤 图标1"
tr "summoner_icon_title_3168" = "符文奖励 史诗级神秘皮肤 图标2"
tr "summoner_icon_title_3169" = "符文奖励 史诗级神秘皮肤 图标3"
tr "summoner_icon_title_3170" = "符文奖励 史诗级神秘皮肤 图标4"
tr "summoner_icon_title_3171" = "符文奖励 史诗级神秘皮肤 图标5"
tr "summoner_icon_title_3172" = "银河魔装机神安妮 图标"
tr "summoner_icon_title_3173" = "银河魔装机神伊莉丝 图标"
tr "summoner_icon_title_3174" = "银河魔装机神奈德丽 图标"
tr "summoner_icon_title_3175" = "银河魔装机神纳尔 图标"
tr "summoner_icon_title_3176" = "银河魔装机神 图标"
tr "summoner_icon_title_3177" = "峡谷之巅第一赛季 图标"
tr "summoner_icon_title_3178" = "紫色宝石骑士 图标 + 宝石"
tr "summoner_icon_title_3179" = "紫色宝石王子 图标 + 宝石"
tr "summoner_icon_title_3180" = "紫色宝石之王 图标 + 宝石"
tr "summoner_icon_title_3181" = "符文页买家 图标"
tr "summoner_icon_title_3182" = "源计划:净化 薇恩 图标"
tr "summoner_icon_title_3183" = "源计划:裁决 蔚 图标"
tr "summoner_icon_title_3184" = "源计划:升华 烬 图标"
tr "summoner_icon_title_3185" = "终极猎杀 图标"
tr "summoner_icon_title_3186" = "源计划:猎 图标"
tr "summoner_icon_title_3187" = "2017赛季 - 单排/双排 英勇黄铜"
tr "summoner_icon_title_3188" = "2017赛季 - 灵活排位 3v3 英勇黄铜"
tr "summoner_icon_title_3189" = "2017赛季 - 灵活排位 5v5 英勇黄铜"
tr "summoner_icon_title_3190" = "2017赛季 - 单排/双排 不屈白银"
tr "summoner_icon_title_3191" = "2017赛季 - 灵活排位 3v3 不屈白银"
tr "summoner_icon_title_3192" = "2017赛季 - 灵活排位 5v5 不屈白银"
tr "summoner_icon_title_3193" = "2017赛季 - 单排/双排 荣耀黄金"
tr "summoner_icon_title_3194" = "2017赛季 - 灵活排位 3v3 荣耀黄金"
tr "summoner_icon_title_3195" = "2017赛季 - 灵活排位 5v5 荣耀黄金"
tr "summoner_icon_title_3196" = "2017赛季 - 单排/双排 华贵铂金"
tr "summoner_icon_title_3197" = "2017赛季 - 灵活排位 3v3 华贵铂金"
tr "summoner_icon_title_3198" = "2017赛季 - 灵活排位 5v5 华贵铂金"
tr "summoner_icon_title_3199" = "2017赛季 - 单排/双排 璀璨钻石"
tr "summoner_icon_title_3200" = "2017赛季 - 灵活排位 3v3 璀璨钻石"
tr "summoner_icon_title_3201" = "2017赛季 - 灵活排位 5v5 璀璨钻石"
tr "summoner_icon_title_3202" = "2017赛季 - 单排/双排 超凡大师"
tr "summoner_icon_title_3203" = "2017赛季 - 灵活排位 3v3 超凡大师"
tr "summoner_icon_title_3204" = "2017赛季 - 灵活排位 5v5 超凡大师"
tr "summoner_icon_title_3205" = "2017赛季 - 单排/双排 最强王者"
tr "summoner_icon_title_3206" = "2017赛季 - 灵活排位 3v3 最强王者"
tr "summoner_icon_title_3207" = "2017赛季 - 灵活排位 5v5 最强王者"
tr "summoner_icon_title_3208" = "2017全明星 韩国梦之队"
tr "summoner_icon_title_3209" = "2017全明星 北美梦之队"
tr "summoner_icon_title_3210" = "2017全明星 欧洲梦之队"
tr "summoner_icon_title_3211" = "全明星2017 中国梦之队"
tr "summoner_icon_title_3212" = "2017全明星 土耳其梦之队"
tr "summoner_icon_title_3213" = "2017全明星 东南亚梦之队"
tr "summoner_icon_title_3214" = "2017全明星 LMS梦之队"
tr "summoner_icon_title_3215" = "2017全明星 巴西梦之队"
tr "summoner_icon_title_3216" = "2017全明星"
tr "summoner_icon_title_3217" = "野区中的雷恩加尔绒毛"
tr "summoner_icon_title_3218" = "土耳其5周年庆魄罗 图标"
tr "summoner_icon_title_3219" = "圣诞男爵2017图标"
tr "summoner_icon_title_3220" = "圣诞捣蛋鬼 金克丝 图标"
tr "summoner_icon_title_3221" = "冰雪驯鹿 波比 图标"
tr "summoner_icon_title_3222" = "圣诞老人 德莱文 图标"
tr "summoner_icon_title_3223" = "北辰之威 内瑟斯 图标"
tr "summoner_icon_title_3224" = "南天之怒 沃里克 图标"
tr "summoner_icon_title_3225" = "春晖神女 拉克丝 图标"
tr "summoner_icon_title_3226" = "狗年 图标"
tr "summoner_icon_title_3227" = "甜心之羽 霞 图标"
tr "summoner_icon_title_3228" = "甜心之翎 洛 图标"
tr "summoner_icon_title_3229" = "爱情鸟 图标"
tr "summoner_icon_title_3230" = "上古魔蛇 卡西奥佩娅"
tr "summoner_icon_title_3231" = "至爱的鹿 图标"
tr "summoner_icon_title_3232" = "驯鹿魄罗 图标"
tr "summoner_icon_title_3233" = "男爵魄罗 图标"
tr "summoner_icon_title_3235" = "紫色宝石骑士 图标 + 宝石"
tr "summoner_icon_title_3236" = "紫色宝石王子 图标 + 宝石"
tr "summoner_icon_title_3237" = "紫色宝石之王 图标 + 宝石"
tr "summoner_icon_title_3238" = "2018 CBLOL paiN Gaming"
tr "summoner_icon_title_3239" = "2018 CBLOL INTZ e-Sports Club"
tr "summoner_icon_title_3240" = "2018 CBLOL KaBuM e-Sports"
tr "summoner_icon_title_3241" = "2018 CBLOL Vivo Keyd Stars"
tr "summoner_icon_title_3242" = "2018 CBLOL CNB e-Sports Club"
tr "summoner_icon_title_3243" = "2018 CBLOL Red Canids Corinthians"
tr "summoner_icon_title_3244" = "2018 CBLOL Team One e-Sports"
tr "summoner_icon_title_3245" = "2018 CBLOL ProGaming Esports"
tr "summoner_icon_title_3246" = "2018 LCL Gambit Esports"
tr "summoner_icon_title_3247" = "2018 LCL M19"
tr "summoner_icon_title_3248" = "2018 LCL Team Just"
tr "summoner_icon_title_3249" = "2018 LCL Dragon Army"
tr "summoner_icon_title_3250" = "2018 LCL Vega Squadron"
tr "summoner_icon_title_3251" = "2018 LCL ROX"
tr "summoner_icon_title_3252" = "2018 LCL Vaevictis esports"
tr "summoner_icon_title_3253" = "2018 LCL Elements Pro Gaming"
tr "summoner_icon_title_3254" = "2018 CLS Kaos Latin Gamers"
tr "summoner_icon_title_3255" = "2018 CLS Isurus Gaming"
tr "summoner_icon_title_3256" = "2018 CLS Dark Horse"
tr "summoner_icon_title_3257" = "2018 CLS Legatum"
tr "summoner_icon_title_3258" = "2018 CLS Rebirth eSports"
tr "summoner_icon_title_3259" = "2018 CLS Hafnet E-Sports"
tr "summoner_icon_title_3260" = "2018 CLS Furious Gaming"
tr "summoner_icon_title_3261" = "2018 CLS Universidad Católica Esports"
tr "summoner_icon_title_3262" = "2018 NA LCS 100 Thieves"
tr "summoner_icon_title_3263" = "2018 NA LCS Cloud9"
tr "summoner_icon_title_3264" = "2018 NA LCS Clutch Gaming"
tr "summoner_icon_title_3265" = "2018 NA LCS Counter Logic Gaming"
tr "summoner_icon_title_3266" = "2018 NA LCS Echo Fox"
tr "summoner_icon_title_3267" = "2018 NA LCS Flyquest"
tr "summoner_icon_title_3268" = "2018 NA LCS Golden Guardians"
tr "summoner_icon_title_3269" = "2018 NA LCS OpTic Gaming"
tr "summoner_icon_title_3270" = "2018 NA LCS Team Liquid"
tr "summoner_icon_title_3271" = "2018 NA LCS TSM"
tr "summoner_icon_title_3272" = "2018 TCL Doğuş Üniversitesi Aurora"
tr "summoner_icon_title_3273" = "2018 TCL Royal Bandits"
tr "summoner_icon_title_3274" = "2018 TCL YouthCREW"
tr "summoner_icon_title_3275" = "2018 TCL Dark Passage"
tr "summoner_icon_title_3276" = "2018 TCL 1907 Fenerbahçe Espor"
tr "summoner_icon_title_3277" = "2018 TCL Galakticos"
tr "summoner_icon_title_3278" = "2018 TCL HWA GAMING"
tr "summoner_icon_title_3279" = "2018 TCL BAUSuperMassive eSports"
tr "summoner_icon_title_3280" = "2018 LLN Zaga Talent Gaming"
tr "summoner_icon_title_3281" = "2018 LLN Predators eSports"
tr "summoner_icon_title_3282" = "2018 LLN Just toys Havoks"
tr "summoner_icon_title_3283" = "2018 LLN 6Sense"
tr "summoner_icon_title_3284" = "2018 LLN Infinity eSports"
tr "summoner_icon_title_3285" = "2018 LLN Gaming Gaming"
tr "summoner_icon_title_3286" = "2018 LLN Rainbow7"
tr "summoner_icon_title_3287" = "2018 OPL Bombers"
tr "summoner_icon_title_3288" = "2018 OPL Avant Gaming"
tr "summoner_icon_title_3289" = "2018 OPL The Chiefs Esports Club"
tr "summoner_icon_title_3290" = "2018 OPL Dire Wolves"
tr "summoner_icon_title_3291" = "2018 OPL Legacy Esports"
tr "summoner_icon_title_3292" = "2018 OPL Order"
tr "summoner_icon_title_3293" = "2018 OPL Sin Gaming"
tr "summoner_icon_title_3294" = "2018 OPL Tectonic"
tr "summoner_icon_title_3295" = "2018 LJL DetonatioN FocusMe"
tr "summoner_icon_title_3296" = "2018 LJL Pentagram"
tr "summoner_icon_title_3297" = "2018 LJL Unsold Stuff Gaming"
tr "summoner_icon_title_3298" = "2018 LJL 7th heaven"
tr "summoner_icon_title_3299" = "2018 LJL Rascal Jester"
tr "summoner_icon_title_3300" = "2018 LJL V3 Esports"
tr "summoner_icon_title_3301" = "2018 EU LCS Fnatic"
tr "summoner_icon_title_3302" = "2018 EU LCS Unicorns of Love"
tr "summoner_icon_title_3303" = "2018 EU LCS Splyce"
tr "summoner_icon_title_3304" = "2018 EU LCS Misfits"
tr "summoner_icon_title_3305" = "2018 EU LCS H2K"
tr "summoner_icon_title_3306" = "2018 EU LCS Vitality"
tr "summoner_icon_title_3307" = "2018 EU LCS Giants"
tr "summoner_icon_title_3308" = "2018 EU LCS Schalke04"
tr "summoner_icon_title_3309" = "2018 EU LCS ROCCAT"
tr "summoner_icon_title_3310" = "2018 EU LCS G2"
tr "summoner_icon_title_3311" = "2018 LMS Flash Wolves"
tr "summoner_icon_title_3312" = "2018 LMS ahq e-Sports Club"
tr "summoner_icon_title_3313" = "2018 LMS G-Rex"
tr "summoner_icon_title_3314" = "2018 LMS Team Afro"
tr "summoner_icon_title_3315" = "2018 LMS MAD TEAM"
tr "summoner_icon_title_3316" = "2018 LMS Hong Kong Attitude"
tr "summoner_icon_title_3317" = "2018 LMS J Team"
tr "summoner_icon_title_3318" = "2018 LMS Machi Esports"
tr "summoner_icon_title_3319" = "2018 VCS Hall of Fame"
tr "summoner_icon_title_3320" = "2018 VCS EVOS"
tr "summoner_icon_title_3321" = "2018 VCS Young Generation"
tr "summoner_icon_title_3322" = "2018 VCS GAM Esports"
tr "summoner_icon_title_3323" = "2018 VCS Cherry Esports"
tr "summoner_icon_title_3324" = "2018 VCS FTV"
tr "summoner_icon_title_3325" = "2018 VCS UTM Esports"
tr "summoner_icon_title_3326" = "2018 LCK KING-ZONE DragonX"
tr "summoner_icon_title_3327" = "2018 LCK SK telecom T1"
tr "summoner_icon_title_3328" = "2018 LCK kt Rolster"
tr "summoner_icon_title_3329" = "2018 LCK KSV"
tr "summoner_icon_title_3330" = "2018 LCK Afreeca Freecs"
tr "summoner_icon_title_3331" = "2018 LCK Jin Air Greenwings"
tr "summoner_icon_title_3332" = "2018 LCK ROX Tigers"
tr "summoner_icon_title_3333" = "2018 LCK MVP"
tr "summoner_icon_title_3334" = "2018 LCK bbq OLIVERS"
tr "summoner_icon_title_3335" = "2018 LCK KONGDOO MONSTER"
tr "summoner_icon_title_3336" = "2018 LPL Team WE"
tr "summoner_icon_title_3337" = "2018 LPL RoyalNeverGiveUp"
tr "summoner_icon_title_3338" = "双击666!"
tr "summoner_icon_title_3339" = "脑子是个好东西"
tr "summoner_icon_title_3340" = "2018 LPL LGD Gaming"
tr "summoner_icon_title_3341" = "2018 LPL Bilibili Gaming"
tr "summoner_icon_title_3342" = "2018 LPL Suning Gaming"
tr "summoner_icon_title_3343" = "2018 LPL Topsports Gaming"
tr "summoner_icon_title_3344" = "2018 LPL Vici Gaming"
tr "summoner_icon_title_3345" = "2018 LPL FunPlus Phoenix"
tr "summoner_icon_title_3346" = "2018 LPL Rogue Warriors"
tr "summoner_icon_title_3347" = "2018 LPL Invictus Gaming"
tr "summoner_icon_title_3348" = "幼犬 内瑟斯 图标"
tr "summoner_icon_title_3349" = "幼犬 沃里克 图标"
tr "summoner_icon_title_3350" = "炫金凯特琳 图标"
tr "summoner_icon_title_3351" = "炫金娑娜 图标"
tr "summoner_icon_title_3352" = "炫金库奇 图标"
tr "summoner_icon_title_3353" = "炫金卡特琳娜 图标"
tr "summoner_icon_title_3354" = "炫金锐雯 图标"
tr "summoner_icon_title_3355" = "炫金盖伦 图标"
tr "summoner_icon_title_3356" = "2018 LPL Snake Esports"
tr "summoner_icon_title_3357" = "2018 LPL Edward Gaming"
tr "summoner_icon_title_3358" = "2018 VCS Friends Forever"
tr "summoner_icon_title_3359" = "2018 LMS Team Afro"
tr "summoner_icon_title_3360" = "2018 LMS J Team"
tr "summoner_icon_title_3361" = "2018 CLS Isurus Gaming"
tr "summoner_icon_title_3362" = "2018 CLS Dark Horse"
tr "summoner_icon_title_3363" = "2018 CLS Legatum"
tr "summoner_icon_title_3364" = "2018 LMS Hong Kong Attitude"
tr "summoner_icon_title_3365" = "2018 LLN Dash9 Gaming"
tr "summoner_icon_title_3366" = "灰烬,灰烬 图标"
tr "summoner_icon_title_3367" = "原版提伯斯 图标"
tr "summoner_icon_title_3368" = "诺克萨斯"
tr "summoner_icon_title_3369" = "虚空 图标"
tr "summoner_icon_title_3370" = "武装战姬 图标"
tr "summoner_icon_title_3371" = "血色女王 图标"
tr "summoner_icon_title_3372" = "总攻时刻 图标"
tr "summoner_icon_title_3373" = "皇家武装 图标"
tr "summoner_icon_title_3374" = "星辰虫群 图标"
tr "summoner_icon_title_3375" = "抵抗 图标"
tr "summoner_icon_title_3376" = "送披萨的小姐姐 希维尔 图标"
tr "summoner_icon_title_3377" = "鸡里奥 图标"
tr "summoner_icon_title_3378" = "披萨鸡 图标"
tr "summoner_icon_title_3379" = "咕咕 图标"
tr "summoner_icon_title_3380" = "太空食物 扎克 图标"
tr "summoner_icon_title_3381" = "太空节 诺提勒斯 图标"
tr "summoner_icon_title_3382" = "艾欧尼亚 图标"
tr "summoner_icon_title_3383" = "维迦的法杖 图标"
tr "summoner_icon_title_3384" = "H-28G 图标"
tr "summoner_icon_title_3385" = "2018 MSI CBLOL KaBuM! e-Sports"
tr "summoner_icon_title_3386" = "2018 MSI CBLOL Vivo Keyd"
tr "summoner_icon_title_3387" = "2018 MSI LPL Bilibili Gaming"
tr "summoner_icon_title_3388" = "2018 MSI LPL Edward Gaming"
tr "summoner_icon_title_3389" = "2018 MSI LPL FunPlus Phoenix"
tr "summoner_icon_title_3390" = "2018 MSI LPL Invictus Gaming"
tr "summoner_icon_title_3391" = "2018 MSI LPL JD Gaming"
tr "summoner_icon_title_3392" = "2018 MSI LPL Oh My God"
tr "summoner_icon_title_3393" = "2018 MSI LPL Royal Never Give Up"
tr "summoner_icon_title_3394" = "2018 MSI LPL Rogue Warriors"
tr "summoner_icon_title_3395" = "2018 MSI LPL Suning Gaming"
tr "summoner_icon_title_3396" = "2018 MSI LPL Snake Esports"
tr "summoner_icon_title_3397" = "2018 MSI LPL Team WE"
tr "summoner_icon_title_3398" = "2018 MSI EU LCS Fnatic"
tr "summoner_icon_title_3399" = "2018 MSI EU LCS G2 Esports"
tr "summoner_icon_title_3400" = "2018 MSI EU LCS Splyce"
tr "summoner_icon_title_3401" = "2018 MSI EU LCS Team Vitality"
tr "summoner_icon_title_3402" = "2018 MSI LJL DetonatioN FocusMe"
tr "summoner_icon_title_3403" = "2018 MSI LJL PENTAGRAM"
tr "summoner_icon_title_3404" = "2018 MSI LJL Unsold Stuff Gaming"
tr "summoner_icon_title_3405" = "2018 MSI LJL V3 Esports"
tr "summoner_icon_title_3406" = "2018 MSI GPL Kuala Lumpur Hunters"
tr "summoner_icon_title_3407" = "2018 MSI GPL Bigetron E-Sports"
tr "summoner_icon_title_3408" = "2018 MSI GPL Mineski"
tr "summoner_icon_title_3409" = "2018 MSI GPL Ascension Gaming"
tr "summoner_icon_title_3410" = "2018 MSI GPL Sovereign"
tr "summoner_icon_title_3411" = "2018 MSI LCK Afreeca Freecs"
tr "summoner_icon_title_3412" = "2018 MSI LCK KSV eSports"
tr "summoner_icon_title_3413" = "2018 MSI LCK kt Rolster"
tr "summoner_icon_title_3414" = "2018 MSI LCK Kingzone DragonX"
tr "summoner_icon_title_3415" = "2018 MSI LCK ROX Tigers"
tr "summoner_icon_title_3416" = "2018 MSI LCK SK Telecom T1"
tr "summoner_icon_title_3417" = "2018 MSI LLN 6Sense"
tr "summoner_icon_title_3418" = "2018 MSI LLN Dash9 Gaming"
tr "summoner_icon_title_3419" = "2018 MSI LLN Gaming Gaming"
tr "summoner_icon_title_3420" = "2018 MSI LLN Infinity eSports"
tr "summoner_icon_title_3421" = "2018 MSI LLN Predators eSports"
tr "summoner_icon_title_3422" = "2018 MSI LLN Rainbow7"
tr "summoner_icon_title_3423" = "2018 MSI CLS Furious Gaming"
tr "summoner_icon_title_3424" = "2018 MSI CLS Hafnet E-Sports"
tr "summoner_icon_title_3425" = "2018 MSI CLS Isurus Gaming"
tr "summoner_icon_title_3426" = "2018 MSI CLS Kaos Latin Gamers"
tr "summoner_icon_title_3427" = "2018 MSI CLS Legatum"
tr "summoner_icon_title_3428" = "2018 MSI CLS Rebirth eSports"
tr "summoner_icon_title_3429" = "2018 MSI LMS Team Afro"
tr "summoner_icon_title_3430" = "2018 MSI LMS ahq e-Sports Club"
tr "summoner_icon_title_3431" = "2018 MSI LMS Flash Wolves"
tr "summoner_icon_title_3432" = "2018 MSI LMS G-Rex"
tr "summoner_icon_title_3433" = "2018 MSI LMS Hong Kong Attitude"
tr "summoner_icon_title_3434" = "2018 MSI LMS J Team"
tr "summoner_icon_title_3435" = "2018 MSI LMS Machi Esports"
tr "summoner_icon_title_3436" = "2018 MSI LMS MAD Team"
tr "summoner_icon_title_3437" = "2018 MSI NA LCS 100 Thieves"
tr "summoner_icon_title_3438" = "2018 MSI NA LCS Clutch Gaming"
tr "summoner_icon_title_3439" = "2018 MSI NA LCS Echo Fox"
tr "summoner_icon_title_3440" = "2018 MSI NA LCS Team Liquid"
tr "summoner_icon_title_3441" = "2018 MSI OPL Chiefs Esports Club"
tr "summoner_icon_title_3442" = "2018 MSI OPL Dire Wolves"
tr "summoner_icon_title_3443" = "2018 MSI TCL Team AURORA"
tr "summoner_icon_title_3444" = "2018 MSI TCL Dark Passage.Dominos"
tr "summoner_icon_title_3445" = "2018 MSI TCL 1907 Fenerbahçe Espor"
tr "summoner_icon_title_3446" = "2018 MSI TCL Royal Bandits Esports"
tr "summoner_icon_title_3447" = "2018 MSI TCL BAUSuperMassive eSports"
tr "summoner_icon_title_3448" = "2018 MSI TCL YouthCREW"
tr "summoner_icon_title_3449" = "2018 MSI VCS EVOS Esports"
tr "summoner_icon_title_3450" = "2018 MSI VCS GIGABYTE Marines"
tr "summoner_icon_title_3451" = "2018 MSI VCS Ultimate"
tr "summoner_icon_title_3452" = "2018 MSI VCS Young Generation"
tr "summoner_icon_title_3453" = "2018 MSI LCL Gambit Esports"
tr "summoner_icon_title_3454" = "2018 MSI LCL ROX"
tr "summoner_icon_title_3455" = "征服者 维鲁斯"
tr "summoner_icon_title_3456" = "Champie 薇恩 图标"
tr "summoner_icon_title_3457" = "Champie 乐芙兰 图标"
tr "summoner_icon_title_3458" = "Champie 盖伦 图标"
tr "summoner_icon_title_3459" = "Champie 内瑟斯 图标"
tr "summoner_icon_title_3460" = "Champie 凯特琳 图标"
tr "summoner_icon_title_3461" = "Champie 赵信 图标"
tr "summoner_icon_title_3462" = "Champie 普朗克 图标"
tr "summoner_icon_title_3463" = "Champie 图奇 图标"
tr "summoner_icon_title_3464" = "未来战士 锐雯 图标"
tr "summoner_icon_title_3465" = "未来战士 崔斯特 图标"
tr "summoner_icon_title_3466" = "未来战士 慎 图标"
tr "summoner_icon_title_3470" = "足球杯 图标 1"
tr "summoner_icon_title_3471" = "足球杯 图标 2"
tr "summoner_icon_title_3472" = "足球杯 图标 3"
tr "summoner_icon_title_3478" = "缤纷魄罗"
tr "summoner_icon_title_3479" = "2018 MSI CBLoL KaBuM! e-Sports 赢家 图标"
tr "summoner_icon_title_3480" = "2018 MSI LPL Royal Never Give Up 赢家 图标"
tr "summoner_icon_title_3481" = "2018 MSI EU LCS Fnatic 赢家 图标"
tr "summoner_icon_title_3482" = "2018 MSI LJL PENTAGRAM 赢家 图标"
tr "summoner_icon_title_3483" = "2018 MSI GPL Ascension Gaming 赢家 图标"
tr "summoner_icon_title_3484" = "2018 MSI LCK Kingzone DragonX 赢家 图标"
tr "summoner_icon_title_3485" = "2018 MSI LLN Rainbow7 赢家 图标"
tr "summoner_icon_title_3486" = "2018 MSI CLS Kaos Latin Gamers 赢家 图标"
tr "summoner_icon_title_3487" = "2018 MSI LMS Flash Wolves 赢家 图标"
tr "summoner_icon_title_3488" = "2018 MSI NA LCS Team Liquid 赢家 图标"
tr "summoner_icon_title_3489" = "2018 MSI OPL Dire Wolves 赢家 图标"
tr "summoner_icon_title_3490" = "2018 MSI TCL BAUSuperMassive eSports 赢家 图标"
tr "summoner_icon_title_3491" = "2018 MSI VCS EVOS Esports 赢家 图标"
tr "summoner_icon_title_3492" = "2018 MSI LCL Gambit Esports 赢家 图标"
tr "summoner_icon_title_3493" = "海盗魄罗 图标"
tr "summoner_icon_title_3494" = "黑潮 弗拉基米尔 图标"
tr "summoner_icon_title_3495" = "黑潮 黛安娜 图标"
tr "summoner_icon_title_3496" = "海蛇华冠 图标"
tr "summoner_icon_title_3497" = "众海之王 图标"
tr "summoner_icon_title_3499" = "神王 盖伦 图标"
tr "summoner_icon_title_3500" = "神王 德莱厄斯 图标"
tr "summoner_icon_title_3501" = "傲狮 图标"
tr "summoner_icon_title_3502" = "狂狼 图标"
tr "summoner_icon_title_3503" = "对决2018 图标"
tr "summoner_icon_title_3504" = "永恒统治 图标"
tr "summoner_icon_title_3505" = "无尽战争 图标"
tr "summoner_icon_title_3506" = "小傲狮 图标"
tr "summoner_icon_title_3507" = "小狂狼 图标"
tr "summoner_icon_title_3508" = "2018 CBLOL Flamengo"
tr "summoner_icon_title_3509" = "2018 CBLOL Kabum Esports"
tr "summoner_icon_title_3510" = "2018 CBLOL Ilha da Macacada"
tr "summoner_icon_title_3511" = "2018 CLS Legatum"
tr "summoner_icon_title_3512" = "2018 CLS Evilvice Esports"
tr "summoner_icon_title_3513" = "2018 LLN Pixel Esports Club"
tr "summoner_icon_title_3514" = "2018 OPL Mammoth"
tr "summoner_icon_title_3515" = "2018 LJL Crest Gaming Act"
tr "summoner_icon_title_3516" = "2018 LJL Burning Core"
tr "summoner_icon_title_3517" = "2018 LCK Gen.G Gaming"
tr "summoner_icon_title_3518" = "2018 LCK Hwanwha Life Esports"
tr "summoner_icon_title_3519" = "2018 LCK Griffin"
tr "summoner_icon_title_3520" = "2018 LPL Invictus Gaming"
tr "summoner_icon_title_3521" = "新玩家 魄罗"
tr "summoner_icon_title_3522" = "制胜金靴 李青 图标"
tr "summoner_icon_title_3523" = "制胜金球 拉莫斯 图标"
tr "summoner_icon_title_3524" = "暗星 科加斯 图标"
tr "summoner_icon_title_3525" = "暗星 科加斯 事件 图标"
tr "summoner_icon_title_3526" = "2018 TCL Bahcesehir SuperMassive"
tr "summoner_icon_title_3527" = "2018 VCS Cube Adonis"
tr "summoner_icon_title_3528" = "2018 VCS Phong Vu Buffalo"
tr "summoner_icon_title_3529" = "2018 VCS Vikings"
tr "summoner_icon_title_3530" = "峡谷之巅第二赛季 图标"
tr "summoner_icon_title_3531" = "傲狮之冠 图标"
tr "summoner_icon_title_3532" = "狂狼之冠"
tr "summoner_icon_title_3533" = "神圣傲狮 图标"
tr "summoner_icon_title_3534" = "遭弃狂狼 图标"
tr "summoner_icon_title_3535" = "傲狮战旗 图标"
tr "summoner_icon_title_3536" = "狂狼战旗 图标"
tr "summoner_icon_title_3537" = "傲狮圣约 图标"
tr "summoner_icon_title_3538" = "狂狼血契 图标"
tr "summoner_icon_title_3539" = "自豪巨剑 图标"
tr "summoner_icon_title_3540" = "凶残战斧 图标"
tr "summoner_icon_title_3541" = "暗裔 图标"
tr "summoner_icon_title_3542" = "厄运小姐 肖像 图标"
tr "summoner_icon_title_3543" = "拉克丝 肖像 图标"
tr "summoner_icon_title_3544" = "易大师 肖像 图标"
tr "summoner_icon_title_3545" = "阿狸 肖像 图标"
tr "summoner_icon_title_3546" = "德莱厄斯 肖像 图标"
tr "summoner_icon_title_3547" = "2018 LJL Burning Core"
tr "summoner_icon_title_3548" = "2018洲际赛 图标"
tr "summoner_icon_title_3549" = "2018 TCL Bursaspor Esports"
tr "summoner_icon_title_3550" = "迎新魄罗 图标"
tr "summoner_icon_title_3551" = "巨神峰 图标"
tr "summoner_icon_title_3552" = "符文之地 地图 图标"
tr "summoner_icon_title_3553" = "世界符文 图标"
tr "summoner_icon_title_3554" = "暗影岛 图标"
tr "summoner_icon_title_3555" = "恕瑞玛 图标"
tr "summoner_icon_title_3556" = "弗雷尔卓德 图标"
tr "summoner_icon_title_3557" = "SSG 纳尔 图标"
tr "summoner_icon_title_3558" = "SSG 嘉文四世 图标"
tr "summoner_icon_title_3559" = "SSG 塔莉垭 图标"
tr "summoner_icon_title_3560" = "SSG 霞 图标"
tr "summoner_icon_title_3561" = "SSG 洛 图标"
tr "summoner_icon_title_3562" = "SSG 伊泽瑞尔 图标"
tr "summoner_icon_title_3563" = "2018 Willyrex 小队图标"
tr "summoner_icon_title_3564" = "2018 Faragan 小队图标"
tr "summoner_icon_title_3565" = "2018 Callux 小队图标"
tr "summoner_icon_title_3566" = "2018 Mini Ladd 小队图标"
tr "summoner_icon_title_3567" = "2018 Mates 小队图标"
tr "summoner_icon_title_3568" = "2018 Arazhul 小队图标"
tr "summoner_icon_title_3569" = "2018 Der Heider 小队图标"
tr "summoner_icon_title_3582" = "泳池派对 普朗克 图标"
tr "summoner_icon_title_3583" = "泳池派对 凯特琳 图标"
tr "summoner_icon_title_3584" = "泳池派对 佐伊 图标"
tr "summoner_icon_title_3585" = "可口饮品 图标"
tr "summoner_icon_title_3586" = "企鹅仔(红宝石) 图标"
tr "summoner_icon_title_3587" = "结冰企鹅仔 图标"
tr "summoner_icon_title_3588" = "穿星魔锋 赵信 图标"
tr "summoner_icon_title_3589" = "御星魔矢 艾希 图标"
tr "summoner_icon_title_3590" = "创星之灵 璐璐 图标"
tr "summoner_icon_title_3591" = "奥瑞利安 · 萌尔 图标"
tr "summoner_icon_title_3592" = "黑手党 魄罗 图标"
tr "summoner_icon_title_3593" = "霸天龙王 奥瑞利安 · 索尔 图标"
tr "summoner_icon_title_3595" = "西部魔影 卢锡安 图标"
tr "summoner_icon_title_3596" = "西部魔影 厄加特 图标"
tr "summoner_icon_title_3597" = "西部魔影 锤石 图标"
tr "summoner_icon_title_3598" = "西部魔影 哥特风格 图标"
tr "summoner_icon_title_3599" = "玉剑传说 舞剑仙 图标"
tr "summoner_icon_title_3600" = "玉剑传说 无影 图标"
tr "summoner_icon_title_3601" = "奥德赛 亚索 图标"
tr "summoner_icon_title_3602" = "奥德赛 吉格斯 图标"
tr "summoner_icon_title_3603" = "奥德赛 墨菲特 图标"
tr "summoner_icon_title_3604" = "奥德赛 娑娜 图标"
tr "summoner_icon_title_3605" = "奥德赛 金克丝 图标"
tr "summoner_icon_title_3606" = "奥德赛 凯隐 图标"
tr "summoner_icon_title_3607" = "拉亚斯特 突破封印 图标"
tr "summoner_icon_title_3608" = "凯隐 飞升影流 图标"
tr "summoner_icon_title_3609" = "奥德赛 新兵 图标"
tr "summoner_icon_title_3610" = "奥能 图标"
tr "summoner_icon_title_3611" = "生命珠兽 图标"
tr "summoner_icon_title_3612" = "聚焦之珠 图标"
tr "summoner_icon_title_3613" = "太空蜥蜴 图标"
tr "summoner_icon_title_3614" = "奥德赛天极 图标"
tr "summoner_icon_title_3615" = "奥德赛 老兵 图标"
tr "summoner_icon_title_3616" = "奥德赛 征兵员 徽章"
tr "summoner_icon_title_3617" = "奥德赛 新兵 徽章"
tr "summoner_icon_title_3619" = "冠军掠夺者 卡兹克 图标"
tr "summoner_icon_title_3620" = "冠军之箭 艾希 奇比 图标"
tr "summoner_icon_title_3621" = "冠军小兵 图标"
tr "summoner_icon_title_3622" = "全球总冠军小兵 图标"
tr "summoner_icon_title_3623" = "使命必达 图标"
tr "summoner_icon_title_3624" = "冠军利剑 图标"
tr "summoner_icon_title_3625" = "冠军灯笼 图标"
tr "summoner_icon_title_3626" = "冠军拳套 图标"
tr "summoner_icon_title_3627" = "冠军长矛 图标"
tr "summoner_icon_title_3628" = "冠军利刃 图标"
tr "summoner_icon_title_3629" = "全球总决赛大师通行证 召唤师图标"
tr "summoner_icon_title_3630" = "全球总决赛通行证 图标"
tr "summoner_icon_title_3631" = "炫金版 全球总决赛通行证 图标"
tr "summoner_icon_title_3632" = "全球总决赛2018 图标"
tr "summoner_icon_title_3633" = "史诗级全球总决赛2018 图标"
tr "summoner_icon_title_3634" = "神话级全球总决赛2018 图标"
tr "summoner_icon_title_3635" = "冠军掠夺者 卡兹克 Flamengo"
tr "summoner_icon_title_3636" = "冠军掠夺者 卡兹克 KaBuM! e-Sports"
tr "summoner_icon_title_3637" = "冠军掠夺者 卡兹克 Kaos Latin Gamers"
tr "summoner_icon_title_3638" = "冠军掠夺者 卡兹克 Rebirth eSports"
tr "summoner_icon_title_3639" = "冠军掠夺者 卡兹克 Fnatic"
tr "summoner_icon_title_3640" = "冠军掠夺者 卡兹克 G2 Esports"
tr "summoner_icon_title_3641" = "冠军掠夺者 卡兹克 Misfits"
tr "summoner_icon_title_3642" = "冠军掠夺者 卡兹克 Schalke04"
tr "summoner_icon_title_3643" = "冠军掠夺者 卡兹克 Splyce"
tr "summoner_icon_title_3644" = "冠军掠夺者 卡兹克 Team Vitality"
tr "summoner_icon_title_3645" = "冠军掠夺者 卡兹克 Ascension Gaming"
tr "summoner_icon_title_3646" = "冠军掠夺者 卡兹克 Afreeca Freecs"
tr "summoner_icon_title_3647" = "冠军掠夺者 卡兹克 Gen.G Gaming"
tr "summoner_icon_title_3648" = "冠军掠夺者 卡兹克 Griffin"
tr "summoner_icon_title_3649" = "冠军掠夺者 卡兹克 Kingzone DragonX"
tr "summoner_icon_title_3650" = "冠军掠夺者 卡兹克 KT Rolster"
tr "summoner_icon_title_3651" = "冠军掠夺者 卡兹克 SK Telecom T1"
tr "summoner_icon_title_3652" = "冠军掠夺者 卡兹克 Gambit Esports"
tr "summoner_icon_title_3653" = "冠军掠夺者 卡兹克 DetonatioN FocusMe"
tr "summoner_icon_title_3654" = "冠军掠夺者 卡兹克 Pentagram"
tr "summoner_icon_title_3655" = "冠军掠夺者 卡兹克 Unsold Stuff Gaming"
tr "summoner_icon_title_3656" = "冠军掠夺者 卡兹克 Dash9 Gaming"
tr "summoner_icon_title_3657" = "冠军掠夺者 卡兹克 Infinity eSports CR"
tr "summoner_icon_title_3658" = "冠军掠夺者 卡兹克 Flash Wolves"
tr "summoner_icon_title_3659" = "冠军掠夺者 卡兹克 G-Rex"
tr "summoner_icon_title_3660" = "冠军掠夺者 卡兹克 Hong Kong Attitude"
tr "summoner_icon_title_3661" = "冠军掠夺者 卡兹克 J Team"
tr "summoner_icon_title_3662" = "冠军掠夺者 卡兹克 Machi Esports"
tr "summoner_icon_title_3663" = "冠军掠夺者 卡兹克 MAD Team"
tr "summoner_icon_title_3664" = "冠军掠夺者 卡兹克 Edward Gaming"
tr "summoner_icon_title_3665" = "冠军掠夺者 卡兹克 Invictus Gaming"
tr "summoner_icon_title_3666" = "冠军掠夺者 卡兹克 JD Gaming"
tr "summoner_icon_title_3667" = "冠军掠夺者 卡兹克 Rogue Warriors"
tr "summoner_icon_title_3668" = "冠军掠夺者 卡兹克 Royal Never Give Up"
tr "summoner_icon_title_3669" = "冠军掠夺者 卡兹克 100 Thieves"
tr "summoner_icon_title_3670" = "冠军掠夺者 卡兹克 Cloud9"
tr "summoner_icon_title_3671" = "冠军掠夺者 卡兹克 Clutch Gaming"
tr "summoner_icon_title_3672" = "冠军掠夺者 卡兹克 Echo Fox"
tr "summoner_icon_title_3673" = "冠军掠夺者 卡兹克 Team Liquid"
tr "summoner_icon_title_3674" = "冠军掠夺者 卡兹克 TSM"
tr "summoner_icon_title_3675" = "冠军掠夺者 卡兹克 Dire Wolves"
tr "summoner_icon_title_3676" = "冠军掠夺者 卡兹克 BAHCESEHIR SUPERMASSIVE"
tr "summoner_icon_title_3677" = "冠军掠夺者 卡兹克 Royal Bandits"
tr "summoner_icon_title_3678" = "冠军掠夺者 卡兹克 Cube Adonis"
tr "summoner_icon_title_3679" = "冠军掠夺者 卡兹克 EVOS Esports"
tr "summoner_icon_title_3680" = "冠军掠夺者 卡兹克 Friends Forever"
tr "summoner_icon_title_3681" = "冠军掠夺者 卡兹克 Phong Vu Buffalo"
tr "summoner_icon_title_3682" = "2018全球总决赛 Flamengo 图标"
tr "summoner_icon_title_3683" = "2018全球总决赛 KaBuM! e-Sports 图标"
tr "summoner_icon_title_3684" = "2018全球总决赛 Kaos Latin Gamers 图标"
tr "summoner_icon_title_3685" = "2018全球总决赛 Rebirth eSports 图标"
tr "summoner_icon_title_3686" = "2018全球总决赛 Fnatic 图标"
tr "summoner_icon_title_3687" = "2018全球总决赛 G2 Esports 图标"
tr "summoner_icon_title_3688" = "2018全球总决赛 Misfits 图标"
tr "summoner_icon_title_3689" = "2018全球总决赛 Schalke04 图标"
tr "summoner_icon_title_3690" = "2018全球总决赛 Splyce 图标"
tr "summoner_icon_title_3691" = "2018全球总决赛 Team Vitality 图标"
tr "summoner_icon_title_3692" = "2018全球总决赛 Ascension Gaming 图标"
tr "summoner_icon_title_3693" = "2018全球总决赛 Afreeca Freecs 图标"
tr "summoner_icon_title_3694" = "2018全球总决赛 Gen. G Gaming 图标"
tr "summoner_icon_title_3695" = "2018全球总决赛 Griffin 图标"
tr "summoner_icon_title_3696" = "2018全球总决赛 Kingzone DragonX 图标"
tr "summoner_icon_title_3697" = "2018全球总决赛 KT Rolster 图标"
tr "summoner_icon_title_3698" = "2018全球总决赛 SK Telecom T1 图标"
tr "summoner_icon_title_3699" = "2018全球总决赛 Gambit Esports 图标"
tr "summoner_icon_title_3700" = "2018全球总决赛 DetonatioN FocusMe 图标"
tr "summoner_icon_title_3701" = "2018全球总决赛 Pentagram 图标"
tr "summoner_icon_title_3702" = "2018全球总决赛 Unsold Stuff Gaming 图标"
tr "summoner_icon_title_3703" = "2018全球总决赛 Dash9 Gaming 图标"
tr "summoner_icon_title_3704" = "2018全球总决赛 Infinity eSports 图标"
tr "summoner_icon_title_3705" = "2018全球总决赛 Flash Wolves 图标"
tr "summoner_icon_title_3706" = "2018全球总决赛 G-Rex 图标"
tr "summoner_icon_title_3707" = "2018全球总决赛 Hong Kong Attitude 图标"
tr "summoner_icon_title_3708" = "2018全球总决赛 J Team 图标"
tr "summoner_icon_title_3709" = "2018全球总决赛 Machi Esports 图标"
tr "summoner_icon_title_3710" = "2018全球总决赛 MAD Team 图标"
tr "summoner_icon_title_3711" = "2018全球总决赛 Edward Gaming 图标"
tr "summoner_icon_title_3712" = "2018全球总决赛 Invictus Gaming 图标"
tr "summoner_icon_title_3713" = "2018全球总决赛 JD Gaming 图标"
tr "summoner_icon_title_3714" = "2018全球总决赛 Rogue Warriors 图标"
tr "summoner_icon_title_3715" = "2018全球总决赛 Royal Never Give Up 图标"
tr "summoner_icon_title_3716" = "2018全球总决赛 100 Thieves 图标"
tr "summoner_icon_title_3717" = "2018全球总决赛 Cloud9 图标"
tr "summoner_icon_title_3718" = "2018全球总决赛 Clutch Gaming 图标"
tr "summoner_icon_title_3719" = "2018全球总决赛 Echo Fox 图标"
tr "summoner_icon_title_3720" = "2018全球总决赛 Team Liquid 图标"
tr "summoner_icon_title_3721" = "2018全球总决赛 TSM 图标"
tr "summoner_icon_title_3722" = "2018全球总决赛 Dire Wolves 图标"
tr "summoner_icon_title_3723" = "2018全球总决赛 BAHÇEŞEHİR SUPERMASSİVE 图标"
tr "summoner_icon_title_3724" = "2018全球总决赛 Royal Bandits 图标"
tr "summoner_icon_title_3725" = "2018全球总决赛 Cube Adonis 图标"
tr "summoner_icon_title_3726" = "2018全球总决赛 EVOS Esports 图标"
tr "summoner_icon_title_3727" = "2018全球总决赛 Friends Forever 图标"
tr "summoner_icon_title_3728" = "2018全球总决赛 Phong Vu Buffalo 图标"
tr "summoner_icon_title_3729" = "2018全球总决赛 Flamengo 图标 (炫金级)"
tr "summoner_icon_title_3730" = "2018全球总决赛 KaBuM! e-Sports 图标 (炫金级)"
tr "summoner_icon_title_3731" = "2018全球总决赛 Kaos Latin Gamers 图标 (炫金级)"
tr "summoner_icon_title_3732" = "2018全球总决赛 Rebirth eSports 图标 (炫金级)"
tr "summoner_icon_title_3733" = "2018全球总决赛 Fnatic 图标 (炫金级)"
tr "summoner_icon_title_3734" = "2018全球总决赛 G2 Esports 图标 (炫金级)"
tr "summoner_icon_title_3735" = "2018全球总决赛 Misfits 图标 (炫金级)"
tr "summoner_icon_title_3736" = "2018全球总决赛 Schalke04 图标 (炫金级)"
tr "summoner_icon_title_3737" = "2018全球总决赛 Splyce 图标 (炫金级)"
tr "summoner_icon_title_3738" = "2018全球总决赛 Team Vitality 图标 (炫金级)"
tr "summoner_icon_title_3739" = "2018全球总决赛 Ascension Gaming 图标 (炫金级)"
tr "summoner_icon_title_3740" = "2018全球总决赛 Afreeca Freecs 图标 (炫金级)"
tr "summoner_icon_title_3741" = "2018全球总决赛 Gen. G Gaming 图标 (炫金级)"
tr "summoner_icon_title_3742" = "2018全球总决赛 Griffin 图标 (炫金级)"
tr "summoner_icon_title_3743" = "2018全球总决赛 Kingzone DragonX 图标 (炫金级)"
tr "summoner_icon_title_3744" = "2018全球总决赛 KT Rolster 图标 (炫金级)"
tr "summoner_icon_title_3745" = "2018全球总决赛 SK Telecom T1 图标 (炫金级)"
tr "summoner_icon_title_3746" = "2018全球总决赛 Gambit Esports 图标 (炫金级)"
tr "summoner_icon_title_3747" = "2018全球总决赛 DetonatioN FocusMe 图标 (炫金级)"
tr "summoner_icon_title_3748" = "2018全球总决赛 Pentagram 图标 (炫金级)"
tr "summoner_icon_title_3749" = "2018全球总决赛 Unsold Stuff Gaming 图标 (炫金级)"
tr "summoner_icon_title_3750" = "2018全球总决赛 Dash9 Gaming 图标 (炫金级)"
tr "summoner_icon_title_3751" = "2018全球总决赛 Infinity eSports 图标 (炫金级)"
tr "summoner_icon_title_3752" = "2018全球总决赛 Flash Wolves 图标 (炫金级)"
tr "summoner_icon_title_3753" = "2018全球总决赛 G-Rex 图标 (炫金级)"
tr "summoner_icon_title_3754" = "2018全球总决赛 Hong Kong Attitude 图标 (炫金级)"
tr "summoner_icon_title_3755" = "2018全球总决赛 J Team 图标 (炫金级)"
tr "summoner_icon_title_3756" = "2018全球总决赛 Machi Esports 图标 (炫金级)"
tr "summoner_icon_title_3757" = "2018全球总决赛 MAD Team 图标 (炫金级)"
tr "summoner_icon_title_3758" = "2018全球总决赛 Edward Gaming 图标 (炫金级)"
tr "summoner_icon_title_3759" = "2018全球总决赛 Invictus Gaming 图标 (炫金级)"
tr "summoner_icon_title_3760" = "2018全球总决赛 JD Gaming 图标 (炫金级)"
tr "summoner_icon_title_3761" = "2018全球总决赛 Rogue Warriors 图标 (炫金级)"
tr "summoner_icon_title_3762" = "2018全球总决赛 Royal Never Give Up 图标 (炫金级)"
tr "summoner_icon_title_3763" = "2018全球总决赛 100 Thieves 图标 (炫金级)"
tr "summoner_icon_title_3764" = "2018全球总决赛 Cloud9 图标 (炫金级)"
tr "summoner_icon_title_3765" = "2018全球总决赛 Clutch Gaming 图标 (炫金级)"
tr "summoner_icon_title_3766" = "2018全球总决赛 Echo Fox 图标 (炫金级)"
tr "summoner_icon_title_3767" = "2018全球总决赛 Team Liquid 图标 (炫金级)"
tr "summoner_icon_title_3768" = "2018全球总决赛 TSM 图标 (炫金级)"
tr "summoner_icon_title_3769" = "2018全球总决赛 Dire Wolves 图标 (炫金级)"
tr "summoner_icon_title_3770" = "2018全球总决赛 BAHÇEŞEHİR SUPERMASSİVE 图标 (炫金级)"
tr "summoner_icon_title_3771" = "2018全球总决赛 Royal Bandits 图标 (炫金级)"
tr "summoner_icon_title_3772" = "2018全球总决赛 Cube Adonis 图标 (炫金级)"
tr "summoner_icon_title_3773" = "2018全球总决赛 EVOS Esports 图标 (炫金级)"
tr "summoner_icon_title_3774" = "2018全球总决赛 Friends Forever 图标 (炫金级)"
tr "summoner_icon_title_3775" = "2018全球总决赛 Phong Vu Buffalo 图标 (炫金级)"
tr "summoner_icon_title_3776" = "竞猜魄罗 2018 图标"
tr "summoner_icon_title_3777" = "竞猜大师 2018 图标"
tr "summoner_icon_title_3778" = "雅加达 2018 图标"
tr "summoner_icon_title_3779" = "凯旋圣装版 冠军掠夺者 卡兹克 图标"
tr "summoner_icon_title_3780" = "凯旋圣装版 冠军利剑 图标"
tr "summoner_icon_title_3781" = "凯旋圣装版 冠军灯笼 图标"
tr "summoner_icon_title_3782" = "凯旋圣装版 冠军拳套 图标"
tr "summoner_icon_title_3783" = "凯旋圣装版 冠军长矛 图标"
tr "summoner_icon_title_3784" = "凯旋圣装版 冠军利刃 图标"
tr "summoner_icon_title_3785" = "地狱火 阿木木 图标"
tr "summoner_icon_title_3786" = "驯龙学者 黑默丁格 图标"
tr "summoner_icon_title_3787" = "毕达哥拉斯 图标"
tr "summoner_icon_title_3788" = "咬咬 图标"
tr "summoner_icon_title_3789" = "防御塔 初级 图标"
tr "summoner_icon_title_3790" = "完美 图标"
tr "summoner_icon_title_3791" = "南瓜喵 图标"
tr "summoner_icon_title_3792" = "迦娜糖果 图标"
tr "summoner_icon_title_3793" = "艾克糖果 图标"
tr "summoner_icon_title_3794" = "克烈糖果 图标"
tr "summoner_icon_title_3795" = "K/DA 阿狸 图标"
tr "summoner_icon_title_3796" = "K/DA 伊芙琳 图标"
tr "summoner_icon_title_3797" = "K/DA 卡莎 图标"
tr "summoner_icon_title_3798" = "K/DA 阿卡丽 图标"
tr "summoner_icon_title_3799" = "K/DA 图标"
tr "summoner_icon_title_3800" = "炫金 K/DA 图标"
tr "summoner_icon_title_3801" = "炫金 迦娜糖果 图标"
tr "summoner_icon_title_3802" = "炫金 艾克糖果 图标"
tr "summoner_icon_title_3803" = "炫金 克烈糖果 图标"
tr "summoner_icon_title_3804" = "男爵帽魄罗 图标"
tr "summoner_icon_title_3806" = "2018赛季 - 单排/双排 英勇黄铜 图标"
tr "summoner_icon_title_3807" = "2018赛季 - 单排/双排 不屈白银 图标"
tr "summoner_icon_title_3808" = "2018赛季 - 单排/双排 荣耀黄金 图标"
tr "summoner_icon_title_3809" = "2018赛季 - 单排/双排 华贵铂金 图标"
tr "summoner_icon_title_3810" = "2018赛季 - 单排/双排 璀璨钻石 图标"
tr "summoner_icon_title_3811" = "2018赛季 - 单排/双排 超凡大师 图标"
tr "summoner_icon_title_3812" = "2018赛季 - 单排/双排 最强王者 图标"
tr "summoner_icon_title_3813" = "2018赛季 - 灵活排位 5v5 英勇黄铜 图标"
tr "summoner_icon_title_3814" = "2018赛季 - 灵活排位 5v5 不屈白银 图标"
tr "summoner_icon_title_3815" = "2018赛季 - 灵活排位 5v5 荣耀黄金 图标"
tr "summoner_icon_title_3816" = "2018赛季 - 灵活排位 5v5 华贵铂金 图标"
tr "summoner_icon_title_3817" = "2018赛季 - 灵活排位 5v5 璀璨钻石 图标"
tr "summoner_icon_title_3818" = "2018赛季 - 灵活排位 5v5 超凡大师 图标"
tr "summoner_icon_title_3819" = "2018赛季 - 灵活排位 5v5 最强王者 图标"
tr "summoner_icon_title_3820" = "2018赛季 - 灵活排位 3v3 英勇黄铜 图标"
tr "summoner_icon_title_3821" = "2018赛季 - 灵活排位 3v3 不屈白银 图标"
tr "summoner_icon_title_3822" = "2018赛季 - 灵活排位 3v3 荣耀黄金 图标"
tr "summoner_icon_title_3823" = "2018赛季 - 灵活排位 3v3 华贵铂金 图标"
tr "summoner_icon_title_3824" = "2018赛季 - 灵活排位 3v3 璀璨钻石 图标"
tr "summoner_icon_title_3825" = "2018赛季 - 灵活排位 3v3 超凡大师 图标"
tr "summoner_icon_title_3826" = "2018赛季 - 灵活排位 3v3 最强王者 图标"
tr "summoner_icon_title_3836" = "睡衣守护者 索拉卡 图标"
tr "summoner_icon_title_3837" = "睡衣守护者 厄运小姐 图标"
tr "summoner_icon_title_3838" = "睡衣守护者 伊泽瑞尔 图标"
tr "summoner_icon_title_3839" = "睡衣守护者 璐璐 图标"
tr "summoner_icon_title_3840" = "睡衣守护者 拉克丝 图标"
tr "summoner_icon_title_3841" = "日蚀骑士 蕾欧娜 图标"
tr "summoner_icon_title_3842" = "月蚀骑士 蕾欧娜 图标"
tr "summoner_icon_title_3844" = "持胡萝卜的雪人 易 图标"
tr "summoner_icon_title_3845" = "狂心冰王 图奇 图标"
tr "summoner_icon_title_3846" = "冬境仙灵 妮蔻 图标"
tr "summoner_icon_title_3847" = "冬境仙灵 索拉卡 图标"
tr "summoner_icon_title_3848" = "冰封王子 蒙多 图标"
tr "summoner_icon_title_3849" = "寒格薇 图标"
tr "summoner_icon_title_3850" = "持胡萝卜的雪人 易 至臻图标"
tr "summoner_icon_title_3851" = "冰霜之刃 艾瑞莉娅 炫金图标"
tr "summoner_icon_title_3852" = "冰雪节 格雷福斯 炫金图标"
tr "summoner_icon_title_3853" = "冰雪节 玛尔扎哈 炫金图标"
tr "summoner_icon_title_3854" = "冰雪风暴 希维尔 炫金图标"
tr "summoner_icon_title_3855" = "冰雪节 巴德 炫金图标"
tr "summoner_icon_title_3856" = "入门 图标 稀有"
tr "summoner_icon_title_3857" = "冰雪节 图标 史诗"
tr "summoner_icon_title_3858" = "雪花 图标"
tr "summoner_icon_title_3859" = "晶鹿 图标"
tr "summoner_icon_title_3860" = "胜利女神 魄罗奥莉安娜 图标"
tr "summoner_icon_title_3861" = "弗拉基米尔 Champie 图标"
tr "summoner_icon_title_3862" = "伊芙琳 Champie 图标"
tr "summoner_icon_title_3863" = "阿利斯塔 Champie 图标"
tr "summoner_icon_title_3864" = "凯尔 Champie 图标"
tr "summoner_icon_title_3865" = "慎 Champie 图标"
tr "summoner_icon_title_3866" = "易 Champie 图标"
tr "summoner_icon_title_3867" = "娑娜 Champie 图标"
tr "summoner_icon_title_3868" = "艾希 Champie 图标"
tr "summoner_icon_title_3869" = "海克斯科技杯4队分组赛 图标"
tr "summoner_icon_title_3870" = "海克斯科技杯8队分组赛 图标"
tr "summoner_icon_title_3871" = "海克斯科技杯16队分组赛 图标"
tr "summoner_icon_title_3872" = "火力魄罗 图标"
tr "summoner_icon_title_3873" = "终结者 图标"
tr "summoner_icon_title_3874" = "回城 图标"
tr "summoner_icon_title_3875" = "金猪烈焰 瑟庄妮 图标"
tr "summoner_icon_title_3876" = "烈焰美人 薇恩 图标"
tr "summoner_icon_title_3877" = "纳财大帝 塔姆 图标"
tr "summoner_icon_title_3878" = "窃魂修罗 塞拉斯 图标"
tr "summoner_icon_title_3879" = "猪年 图标"
tr "summoner_icon_title_3880" = "金猪 图标"
tr "summoner_icon_title_3881" = "赵云 子龙 炫金将军 图标"
tr "summoner_icon_title_3882" = "吕布 奉先 炫金战神 图标"
tr "summoner_icon_title_3883" = "南天之怒 沃里克 炫金天神 图标"
tr "summoner_icon_title_3884" = "春节庆典门票 图标"
tr "summoner_icon_title_3885" = "全明星 2018 图标"
tr "summoner_icon_title_3886" = "2018全球总决赛冠军纪念图标"
tr "summoner_icon_title_3887" = "未被征服的边疆 图标"
tr "summoner_icon_title_3888" = "金铲铲俱乐部 图标"
tr "summoner_icon_title_3889" = "腥红之月 派克 图标"
tr "summoner_icon_title_3890" = "腥红之月 亚托克斯 图标"
tr "summoner_icon_title_3891" = "腥红之月 希维尔 图标"
tr "summoner_icon_title_3892" = "腥红之月 降临 图标"
tr "summoner_icon_title_3893" = "碎心之拳 蔚 图标"
tr "summoner_icon_title_3894" = "王后 魄罗 图标"
tr "summoner_icon_title_3895" = "欢呼魄罗 图标"
tr "summoner_icon_title_3896" = "电竞和激冻 图标"
tr "summoner_icon_title_3897" = "命运的泡沫之指 图标"
tr "summoner_icon_title_3898" = "2019赛季 - 第1赛段 图标"
tr "summoner_icon_title_3899" = "穿心之剑 菲奥娜 图标"
tr "summoner_icon_title_3900" = "碎心之拳 蔚 图标"
tr "summoner_icon_title_3901" = "王后 魄罗 图标"
tr "summoner_icon_title_3902" = "2019赛季 纪念图标"
tr "summoner_icon_title_3903" = "传说之证 2019赛季 图标"
tr "summoner_icon_title_3904" = "峡谷之巅第三赛季 图标"
tr "summoner_icon_title_3905" = "LCS 100 Thieves"
tr "summoner_icon_title_3906" = "LCS Cloud9"
tr "summoner_icon_title_3907" = "LCS Counter Logic Gaming"
tr "summoner_icon_title_3908" = "LCS Clutch Gaming"
tr "summoner_icon_title_3909" = "LCS Echo Fox"
tr "summoner_icon_title_3910" = "LCS FlyQuest"
tr "summoner_icon_title_3911" = "LCS Golden Guardians"
tr "summoner_icon_title_3912" = "LCS OpTic Gaming"
tr "summoner_icon_title_3913" = "LCS Team Liquid"
tr "summoner_icon_title_3914" = "LCS TSM"
tr "summoner_icon_title_3915" = "LEC Rogue"
tr "summoner_icon_title_3916" = "LEC Fnatic"
tr "summoner_icon_title_3917" = "LEC G2"
tr "summoner_icon_title_3918" = "LEC Misfits"
tr "summoner_icon_title_3919" = "LEC Excel"
tr "summoner_icon_title_3920" = "LEC SK Gaming"
tr "summoner_icon_title_3921" = "LEC Schalke 04"
tr "summoner_icon_title_3922" = "LEC Splyce"
tr "summoner_icon_title_3923" = "LEC Origen"
tr "summoner_icon_title_3924" = "LEC Vitality"
tr "summoner_icon_title_3925" = "LPL Bilibili Gaming"
tr "summoner_icon_title_3926" = "LPL Edward Gaming"
tr "summoner_icon_title_3927" = "LPL FunPlus Phoenix"
tr "summoner_icon_title_3928" = "LPL Invictus Gaming"
tr "summoner_icon_title_3929" = "LPL JD Gaming"
tr "summoner_icon_title_3930" = "LPL LGD Gaming"
tr "summoner_icon_title_3931" = "LPL Oh My God"
tr "summoner_icon_title_3932" = "LPL Royal Never Give Up"
tr "summoner_icon_title_3933" = "LPL Rogue Warriors"
tr "summoner_icon_title_3934" = "LPL SinoDragon Gaming"
tr "summoner_icon_title_3935" = "LPL Suning"
tr "summoner_icon_title_3936" = "LPL Snake Esports"
tr "summoner_icon_title_3937" = "LPL Topsports Gaming"
tr "summoner_icon_title_3938" = "LPL Victory Five"
tr "summoner_icon_title_3939" = "LPL Vici Gaming"
tr "summoner_icon_title_3940" = "LPL Team WE"
tr "summoner_icon_title_3941" = "TCL 1907 Fenerbahçe Espor"
tr "summoner_icon_title_3942" = "TCL Bahçeşehir SuperMassive"
tr "summoner_icon_title_3943" = "TCL Beşiktaş"
tr "summoner_icon_title_3944" = "TCL Bursaspor Esports"
tr "summoner_icon_title_3945" = "TCL Dark Passage"
tr "summoner_icon_title_3946" = "TCL Doğuş Üni Aurora"
tr "summoner_icon_title_3947" = "TCL GALAKTICOS"
tr "summoner_icon_title_3948" = "TCL Galatasaray Espor"
tr "summoner_icon_title_3949" = "TCL HWA GAMING"
tr "summoner_icon_title_3950" = "TCL Royal Youth"
tr "summoner_icon_title_3951" = "LCK SANDBOX Gaming"
tr "summoner_icon_title_3952" = "LCK kt Rolster"
tr "summoner_icon_title_3953" = "LCK KING-ZONE DragonX"
tr "summoner_icon_title_3954" = "LCK Jin Air Greenwings"
tr "summoner_icon_title_3955" = "LCK Hanwha Life Esports"
tr "summoner_icon_title_3956" = "LCK GRIFFIN"
tr "summoner_icon_title_3957" = "LCK Gen.G"
tr "summoner_icon_title_3958" = "LCK Damwon Gaming"
tr "summoner_icon_title_3959" = "LCK Afreeca Freecs"
tr "summoner_icon_title_3960" = "LCK SK Telecom T1"
tr "summoner_icon_title_3961" = "OPL Dire Wolves"
tr "summoner_icon_title_3962" = "OPL The Chiefs Esports Club"
tr "summoner_icon_title_3963" = "OPL Legacy"
tr "summoner_icon_title_3964" = "OPL Bombers"
tr "summoner_icon_title_3965" = "OPL Avant Gaming"
tr "summoner_icon_title_3966" = "OPL Mammoth"
tr "summoner_icon_title_3967" = "OPL Gravitas"
tr "summoner_icon_title_3968" = "OPL Order"
tr "summoner_icon_title_3969" = "LMS Flash Wolves"
tr "summoner_icon_title_3970" = "LMS CTBC J Team"
tr "summoner_icon_title_3971" = "LMS Hong Kong Attitude"
tr "summoner_icon_title_3972" = "LMS MAD TEAM"
tr "summoner_icon_title_3973" = "LMS G-Rex"
tr "summoner_icon_title_3974" = "LMS ahq e-Sports Club"
tr "summoner_icon_title_3975" = "LMS Alpha Esports"
tr "summoner_icon_title_3976" = "LMS Dragon Gate Team"
tr "summoner_icon_title_3977" = "CBLOL CNB e-Sports Club"
tr "summoner_icon_title_3978" = "CBLOL Flamengo eSports"
tr "summoner_icon_title_3979" = "CBLOL INTZ e-Sports Club"
tr "summoner_icon_title_3980" = "CBLOL KaBuM! e-Sports"
tr "summoner_icon_title_3981" = "CBLOL ProGaming Esports"
tr "summoner_icon_title_3982" = "CBLOL Redemption eSports"
tr "summoner_icon_title_3983" = "CBLOL Uppercut Esports"
tr "summoner_icon_title_3984" = "CBLOL Vivo Keyd"
tr "summoner_icon_title_3985" = "LLA All Knights"
tr "summoner_icon_title_3986" = "LLA Furious Gaming"
tr "summoner_icon_title_3987" = "LLA Infinity Esports"
tr "summoner_icon_title_3988" = "LLA Isurus Gaming"
tr "summoner_icon_title_3989" = "LLA Kaos Latin Gamers"
tr "summoner_icon_title_3990" = "LLA Pixel Esports Club"
tr "summoner_icon_title_3991" = "LLA Rainbow7"
tr "summoner_icon_title_3992" = "LLA XTEN Esports"
tr "summoner_icon_title_3993" = "LJL DetonatioN FocusMe"
tr "summoner_icon_title_3994" = "LJL Unsold Stuff Gaming"
tr "summoner_icon_title_3995" = "LJL V3 Esports"
tr "summoner_icon_title_3996" = "LJL Crest Gaming Act"
tr "summoner_icon_title_3997" = "LJL Burning Core"
tr "summoner_icon_title_3998" = "LJL Axiz"
tr "summoner_icon_title_3999" = "LJL Sengoku Gaming"
tr "summoner_icon_title_4" = "Q版娑娜 图标"
tr "summoner_icon_title_4000" = "LJL Rascal Jester"
tr "summoner_icon_title_4001" = "LCL Gambit eSports"
tr "summoner_icon_title_4002" = "LCL Team Just"
tr "summoner_icon_title_4003" = "LCL M19"
tr "summoner_icon_title_4004" = "LCL Vaevictis eSports"
tr "summoner_icon_title_4005" = "LCL Dragon Army"
tr "summoner_icon_title_4006" = "LCL Vega Squadron"
tr "summoner_icon_title_4007" = "LCL ROX"
tr "summoner_icon_title_4008" = "LCL Elements Pro Gaming"
tr "summoner_icon_title_4009" = "VCS Sky Gaming Daklak"
tr "summoner_icon_title_4010" = "VCS Cherry Esports"
tr "summoner_icon_title_4011" = "VCS FTV"
tr "summoner_icon_title_4012" = "VCS GAM Esports"
tr "summoner_icon_title_4013" = "VCS EVOS Esports"
tr "summoner_icon_title_4014" = "VCS Friends Forever Gaming"
tr "summoner_icon_title_4015" = "VCS Cerberus Esports"
tr "summoner_icon_title_4016" = "VCS Phong Vu Buffalo"
tr "summoner_icon_title_4017" = "千纸凤凰 艾尼维亚 图标"
tr "summoner_icon_title_4018" = "千纸娃娃 努努 图标"
tr "summoner_icon_title_4019" = "千纸雪人 威朗普 图标"
tr "summoner_icon_title_4020" = "约里猫猫 图标"
tr "summoner_icon_title_4021" = "雷恩猫猫 图标"
tr "summoner_icon_title_4022" = "皇家猫猫 图标"
tr "summoner_icon_title_4023" = "雷喵喵尔 图标"
tr "summoner_icon_title_4024" = "喵里克 图标"
tr "summoner_icon_title_4025" = "库奇 柯基 图标"
tr "summoner_icon_title_4026" = "菲兹 西班牙猎犬 图标"
tr "summoner_icon_title_4027" = "皇家狗狗 图标"
tr "summoner_icon_title_4028" = "绒毛菲兹 图标"
tr "summoner_icon_title_4029" = "柯基库奇 图标"
tr "summoner_icon_title_4030" = "舔狗图标"
tr "summoner_icon_title_4031" = "炫金 猫狗大战 图标"
tr "summoner_icon_title_4032" = "天煞 劫 图标"
tr "summoner_icon_title_4033" = "iG 卡蜜尔 图标"
tr "summoner_icon_title_4034" = "iG 菲奥娜 图标"
tr "summoner_icon_title_4035" = "iG 卡莎 图标"
tr "summoner_icon_title_4036" = "iG 乐芙兰 图标"
tr "summoner_icon_title_4037" = "iG 洛 图标"
tr "summoner_icon_title_4038" = "iG 艾瑞莉娅 图标"
tr "summoner_icon_title_4039" = "征服者 阿利斯塔 图标"
tr "summoner_icon_title_4050" = "正义姐妹 图标"
tr "summoner_icon_title_4051" = "最佳宠物 图标"
tr "summoner_icon_title_4052" = "金猫猫 图标"
tr "summoner_icon_title_4053" = "金狗狗 图标"
tr "summoner_icon_title_4054" = "铂金 猫狗大战 图标"
tr "summoner_icon_title_4055" = "勇者 奈德丽 图标"
tr "summoner_icon_title_4056" = "勇者 阿狸 图标"
tr "summoner_icon_title_4057" = "2019赛季 - 第2赛段 图标"
tr "summoner_icon_title_4058" = "OPL 第1赛段 决赛 图标"
tr "summoner_icon_title_4059" = "LCS春季赛段 决赛 图标"
tr "summoner_icon_title_4060" = "TCL 冬季赛 决赛 图标 "
tr "summoner_icon_title_4061" = "LEC春季赛段 决赛 图标 "
tr "summoner_icon_title_4062" = "LJL春季赛段 决赛 图标 "
tr "summoner_icon_title_4063" = "LLA 始发赛 决赛 图标 "
tr "summoner_icon_title_4064" = "CBLoL 第1赛段 决赛 图标 "
tr "summoner_icon_title_4065" = "派克 Champie 图标"
tr "summoner_icon_title_4066" = "格雷福斯 Champie 图标"
tr "summoner_icon_title_4067" = "俄洛伊 Champie 图标"
tr "summoner_icon_title_4068" = "诺提勒斯 Champie 图标"
tr "summoner_icon_title_4069" = "塔姆 Champie 图标"
tr "summoner_icon_title_4070" = "阿卡丽 Champie 图标"
tr "summoner_icon_title_4071" = "李青 Champie 图标"
tr "summoner_icon_title_4072" = "阿狸 Champie 图标"
tr "summoner_icon_title_4073" = "亚索 Champie 图标"
tr "summoner_icon_title_4074" = "艾瑞莉娅 Champie 图标"
tr "summoner_icon_title_4075" = "德莱厄斯 Champie 图标"
tr "summoner_icon_title_4076" = "德莱文 Champie 图标"
tr "summoner_icon_title_4077" = "锐雯 Champie 图标"
tr "summoner_icon_title_4078" = "赛恩 Champie 图标"
tr "summoner_icon_title_4079" = "斯维因 Champie 图标"
tr "summoner_icon_title_4080" = "比尔吉沃特 2019 图标"
tr "summoner_icon_title_4081" = "魄罗宇航员 图标"
tr "summoner_icon_title_4082" = "繁星遍布 图标"
tr "summoner_icon_title_4083" = "iG全球总冠军黄金图标"
tr "summoner_icon_title_4084" = "试炼2019门票 图标"
tr "summoner_icon_title_4085" = "试炼2019门票 黄金图标"
tr "summoner_icon_title_4086" = "无定 图标"
tr "summoner_icon_title_4087" = "战盟 图标"
tr "summoner_icon_title_4088" = "联合 图标"
tr "summoner_icon_title_4089" = "议会 图标"
tr "summoner_icon_title_4090" = "试炼 图标"
tr "summoner_icon_title_4091" = "勇者 奈德丽 炫金图标"
tr "summoner_icon_title_4092" = "勇者 阿狸 炫金图标"
tr "summoner_icon_title_4093" = "征服者 阿利斯塔 炫金图标"
tr "summoner_icon_title_4094" = "征服者 维鲁斯 炫金图标"
tr "summoner_icon_title_4095" = "征服者 卡尔玛 炫金图标"
tr "summoner_icon_title_4096" = "iG全球总冠军图标"
tr "summoner_icon_title_4097" = "LST MEGA"
tr "summoner_icon_title_4098" = "战斗学院 图标"
tr "summoner_icon_title_4099" = "战斗学院 伊泽瑞尔 图标"
tr "summoner_icon_title_4100" = "战斗学院 拉克丝 图标"
tr "summoner_icon_title_4101" = "战斗学院 杰斯 图标"
tr "summoner_icon_title_4102" = "战斗教授 格雷福斯 图标"
tr "summoner_icon_title_4103" = "战斗校长 悠米 图标"
tr "summoner_icon_title_4104" = "战斗学院 卡特琳娜 图标"
tr "summoner_icon_title_4105" = "战斗学院 盛典礼服 杰斯 图标"
tr "summoner_icon_title_4106" = "战斗学院 盛典礼服 格雷福斯 图标"
tr "summoner_icon_title_4107" = "战斗学院 盛典礼服 悠米 图标"
tr "summoner_icon_title_4108" = "战斗学院 盛典礼服 卡特琳娜 图标"
tr "summoner_icon_title_4109" = "2019 TSM 1级 图标"
tr "summoner_icon_title_4110" = "2019 TSM 2级 图标"
tr "summoner_icon_title_4111" = "2019 Echo Fox 1级 图标"
tr "summoner_icon_title_4112" = "2019 Echo Fox 2级 图标"
tr "summoner_icon_title_4113" = "2019 100 Thieves 1级 图标"
tr "summoner_icon_title_4114" = "2019 100 Thieves 2级 图标"
tr "summoner_icon_title_4115" = "2019 Cloud9 1级 图标"
tr "summoner_icon_title_4116" = "2019 Cloud9 2级 图标"
tr "summoner_icon_title_4117" = "2019 CLG 1级 图标"
tr "summoner_icon_title_4118" = "2019 CLG 2级 图标"
tr "summoner_icon_title_4119" = "2019 Team Liquid 1级 图标"
tr "summoner_icon_title_4120" = "2019 Team Liquid 2级 图标"
tr "summoner_icon_title_4121" = "2019 OpTic Gaming 1级 图标"
tr "summoner_icon_title_4122" = "2019 OpTic Gaming 2级 图标"
tr "summoner_icon_title_4123" = "2019 Golden Guardians 1级 图标"
tr "summoner_icon_title_4124" = "2019 Golden Guardians 2级 图标"
tr "summoner_icon_title_4125" = "2019 FlyQuest 1级 图标"
tr "summoner_icon_title_4126" = "2019 FlyQuest 2级 图标"
tr "summoner_icon_title_4127" = "2019 Clutch Gaming 1级 图标"
tr "summoner_icon_title_4128" = "2019 Clutch Gaming 2级 图标"
tr "summoner_icon_title_4129" = "2019 Excel Esports 1级 图标"
tr "summoner_icon_title_4130" = "2019 Excel Esports 2级 图标"
tr "summoner_icon_title_4131" = "2019 Fnatic 1级 图标"
tr "summoner_icon_title_4132" = "2019 Fnatic 2级 图标"
tr "summoner_icon_title_4133" = "2019 G2 Esports 1级 图标"
tr "summoner_icon_title_4134" = "2019 G2 Esports 2级 图标"
tr "summoner_icon_title_4135" = "2019 Misfits 1级 图标"
tr "summoner_icon_title_4136" = "2019 Misfits 2级 图标"
tr "summoner_icon_title_4137" = "2019 Origen 1级 图标"
tr "summoner_icon_title_4138" = "2019 Origen 2级 图标"
tr "summoner_icon_title_4139" = "2019 Rogue 1级 图标"
tr "summoner_icon_title_4140" = "2019 Rogue 2级 图标"
tr "summoner_icon_title_4141" = "2019 Schalke 04 1级 图标"
tr "summoner_icon_title_4142" = "2019 Schalke 04 2级 图标"
tr "summoner_icon_title_4143" = "2019 SK Gaming 1级 图标"
tr "summoner_icon_title_4144" = "2019 SK Gaming 2级 图标"
tr "summoner_icon_title_4145" = "2019 Splyce 1级 图标"
tr "summoner_icon_title_4146" = "2019 Splyce 2级 图标"
tr "summoner_icon_title_4147" = "2019 Vitality 1级 图标"
tr "summoner_icon_title_4148" = "2019 Vitality 2级 图标"
tr "summoner_icon_title_4149" = "职业选手魄罗 图标"
tr "summoner_icon_title_4150" = "尖叫提莫 图标"
tr "summoner_icon_title_4151" = "欢呼企鹅 图标"
tr "summoner_icon_title_4152" = "粉丝俱乐部 图标"
tr "summoner_icon_title_4153" = "LEC G2 Esports"
tr "summoner_icon_title_4154" = "小恶魔 崔丝塔娜 图标"
tr "summoner_icon_title_4155" = "赛龙舟 图标"
tr "summoner_icon_title_4156" = "咸粽子 图标"
tr "summoner_icon_title_4157" = "甜粽子 图标"
tr "summoner_icon_title_4158" = " "
tr "summoner_icon_title_4159" = " "
tr "summoner_icon_title_4160" = " "
tr "summoner_icon_title_4161" = "死兆星尊 烬 图标"
tr "summoner_icon_title_4162" = "死兆星 萨科 图标"
tr "summoner_icon_title_4163" = "死兆星 卡尔玛 图标"
tr "summoner_icon_title_4164" = "2019 Bilibili Gaming 1级图标"
tr "summoner_icon_title_4165" = "2019 Bilibili Gaming 2级图标"
tr "summoner_icon_title_4166" = "2019 Dominus Esports 1级图标"
tr "summoner_icon_title_4167" = "2019 Dominus Esports 2级图标"
tr "summoner_icon_title_4168" = "2019 Edward Gaming 1级图标"
tr "summoner_icon_title_4169" = "2019 Edward Gaming 2级图标"
tr "summoner_icon_title_4170" = "2019 FunPlus Phoenix 1级图标"
tr "summoner_icon_title_4171" = "2019 FunPlus Phoenix 2级图标"
tr "summoner_icon_title_4172" = "2019 Invictus Gaming 1级图标"
tr "summoner_icon_title_4173" = "2019 Invictus Gaming 2级图标"
tr "summoner_icon_title_4174" = "2019 JD Gaming 1级图标"
tr "summoner_icon_title_4175" = "2019 JD Gaming 2级图标"
tr "summoner_icon_title_4176" = "2019 LGD Gaming 1级图标"
tr "summoner_icon_title_4177" = "2019 LGD Gaming 2级图标"
tr "summoner_icon_title_4178" = "2019 LNG Esports 1级图标"
tr "summoner_icon_title_4179" = "2019 LNG Esports 2级图标"
tr "summoner_icon_title_4180" = "2019 Oh My God 1级图标"
tr "summoner_icon_title_4181" = "2019 Oh My God 2级图标"
tr "summoner_icon_title_4182" = "2019 Royal Never Give Up 1级图标"
tr "summoner_icon_title_4183" = "2019 Royal Never Give Up 2级图标"
tr "summoner_icon_title_4184" = "2019 Rogue Warriors 1级图标"
tr "summoner_icon_title_4185" = "2019 Rogue Warriors 2级图标"
tr "summoner_icon_title_4186" = "2019 Suning 1级图标"
tr "summoner_icon_title_4187" = "2019 Suning 2级图标"
tr "summoner_icon_title_4188" = "2019 TOP Esports 1级图标"
tr "summoner_icon_title_4189" = "2019 TOP Esports 2级图标"
tr "summoner_icon_title_4190" = "2019 Victory Five 1级图标"
tr "summoner_icon_title_4191" = "2019 Victory Five 2级图标"
tr "summoner_icon_title_4192" = "2019 Vici Gaming 1级图标"
tr "summoner_icon_title_4193" = "2019 Vici Gaming 2级图标"
tr "summoner_icon_title_4194" = "2019 Team WE 1级图标"
tr "summoner_icon_title_4195" = "2019 Team WE 2级图标"
tr "summoner_icon_title_4196" = "峡谷之巅 第四赛季"
tr "summoner_icon_title_4197" = "电玩女神 卡莎 图标"
tr "summoner_icon_title_4198" = "电玩女神 凯特琳 图标"
tr "summoner_icon_title_4199" = "战场BOSS 亚索 图标"
tr "summoner_icon_title_4200" = "像素电玩魄罗 图标"
tr "summoner_icon_title_4201" = "腐化电玩魄罗 图标"
tr "summoner_icon_title_4202" = "电玩女神 厄运小姐 图标"
tr "summoner_icon_title_4203" = "电玩勇者 锐雯 图标"
tr "summoner_icon_title_4204" = "战场BOSS 奇亚娜 图标"
tr "summoner_icon_title_4205" = "电玩女神 娑娜 图标"
tr "summoner_icon_title_4206" = "电玩之星 图标"
tr "summoner_icon_title_4207" = "金杯 图标"
tr "summoner_icon_title_4208" = "战场BOSS 亚索 K.O. 图标"
tr "summoner_icon_title_4209" = "电玩女神 卡莎 K.O. 图标"
tr "summoner_icon_title_4210" = "战场BOSS 奇亚娜 K.O. 图标"
tr "summoner_icon_title_4211" = "暗影岛幽灵 图标"
tr "summoner_icon_title_4212" = "德玛西亚银翼 图标"
tr "summoner_icon_title_4213" = "熔皮怒角 图标"
tr "summoner_icon_title_4214" = "软鼻鼹鼠 图标"
tr "summoner_icon_title_4215" = "哨兵符灵 图标"
tr "summoner_icon_title_4216" = "企鹅羽饰骑士 图标"
tr "summoner_icon_title_4217" = "1阶 云顶之弈 发布 图标"
tr "summoner_icon_title_4218" = "2阶 云顶之弈 发布 图标"
tr "summoner_icon_title_4219" = "3阶 云顶之弈 发布 图标"
tr "summoner_icon_title_4220" = "4阶 云顶之弈 发布 图标"
tr "summoner_icon_title_4221" = "德玛西亚警官 盖伦 炫彩 图标"
tr "summoner_icon_title_4222" = "德玛西亚警官 卢锡安 炫彩 图标"
tr "summoner_icon_title_4223" = "德玛西亚警官 盖伦 边框 图标"
tr "summoner_icon_title_4224" = "德玛西亚警官 卢锡安 边框 图标"
tr "summoner_icon_title_4225" = "德玛西亚警官 霓虹太阳 图标"
tr "summoner_icon_title_4226" = "玩家 魄罗 图标"
tr "summoner_icon_title_4227" = "传奇般的握手 图标"
tr "summoner_icon_title_4229" = "源计划:惩戒 门票 图标"
tr "summoner_icon_title_4230" = "源计划:惩戒 图标"
tr "summoner_icon_title_4231" = "源计划:正义 艾瑞莉娅 图标"
tr "summoner_icon_title_4232" = "源计划:疯狂 金克丝 图标"
tr "summoner_icon_title_4233" = "源计划:末日 沃里克 图标"
tr "summoner_icon_title_4234" = "源计划:暗影 阿卡丽 图标"
tr "summoner_icon_title_4235" = "源计划:毁灭 派克 图标"
tr "summoner_icon_title_4236" = "源计划:末日 沃里克 炫彩 图标"
tr "summoner_icon_title_4237" = "源计划:暗影 阿卡丽 炫彩 图标"
tr "summoner_icon_title_4238" = "源计划:疯狂 金克丝 炫彩 图标"
tr "summoner_icon_title_4239" = "源计划:火 菲奥娜 炫彩 图标"
tr "summoner_icon_title_4240" = "源计划:雷 卢锡安 炫彩 图标"
tr "summoner_icon_title_4241" = "源计划:阴 劫 炫彩 图标"
tr "summoner_icon_title_4242" = "源计划:毁灭 派克 任务图标"
tr "summoner_icon_title_4243" = "源计划:任务图标"
tr "summoner_icon_title_4244" = "2019赛季-第3赛段 图标"
tr "summoner_icon_title_4245" = "源计划:毁灭 派克 炫彩 图标"
tr "summoner_icon_title_5" = "Q版艾希 图标"
tr "summoner_icon_title_501" = "占位符 图标"
tr "summoner_icon_title_502" = "时空传送门 图标"
tr "summoner_icon_title_503" = "2012万圣节-恶毒幽灵"
tr "summoner_icon_title_504" = "2012万圣节-死亡假面"
tr "summoner_icon_title_505" = "2012万圣节-复仇怨灵"
tr "summoner_icon_title_506" = "2012万圣节-幽魂古树"
tr "summoner_icon_title_507" = "2012万圣节-灾难之握"
tr "summoner_icon_title_508" = "2012全球总决赛 - 冠军之刃 锐雯"
tr "summoner_icon_title_509" = "第2赛季奖励 - 英勇黄铜 3v3"
tr "summoner_icon_title_510" = "第2赛季奖励 - 英勇黄铜 5v5"
tr "summoner_icon_title_511" = "第2赛季奖励 - 英勇黄铜 全队列"
tr "summoner_icon_title_512" = "第1赛季奖励 - 英勇黄铜"
tr "summoner_icon_title_513" = "第2赛季奖励 - 英勇黄铜 单排"
tr "summoner_icon_title_514" = "第2赛季 不屈白银 3v3"
tr "summoner_icon_title_515" = "第2赛季 不屈白银 5v5"
tr "summoner_icon_title_516" = "第2赛季 不屈白银 全队列"
tr "summoner_icon_title_517" = "第1赛季 不屈白银"
tr "summoner_icon_title_518" = "第2赛季奖励 - 不屈白银 单排"
tr "summoner_icon_title_519" = "第2赛季奖励 - 荣耀黄金 3v3"
tr "summoner_icon_title_520" = "第2赛季奖励 - 荣耀黄金 5v5"
tr "summoner_icon_title_521" = "第2赛季奖励 - 荣耀黄金 全队列"
tr "summoner_icon_title_522" = "第1赛季奖励 - 荣耀黄金"
tr "summoner_icon_title_523" = "第2赛季 荣耀黄金 单排"
tr "summoner_icon_title_524" = "第2赛季奖励 - 华贵铂金 3v3"
tr "summoner_icon_title_525" = "第2赛季奖励 - 华贵铂金 5v5"
tr "summoner_icon_title_526" = "第2赛季奖励 - 华贵铂金 全队列"
tr "summoner_icon_title_527" = "第1赛季奖励 - 华贵铂金"
tr "summoner_icon_title_528" = "第2赛季奖励 - 华贵铂金 单排"
tr "summoner_icon_title_529" = "第2赛季奖励 - 璀璨钻石 3v3"
tr "summoner_icon_title_530" = "第2赛季奖励 - 璀璨钻石 5v5"
tr "summoner_icon_title_531" = "第2赛季奖励 - 璀璨钻石 全队列"
tr "summoner_icon_title_532" = "第2赛季奖励 - 璀璨钻石 单排"
tr "summoner_icon_title_533" = "Beta测试-大师级Beta测试参与者"
tr "summoner_icon_title_534" = "Beta测试-宗师级Beta测试参与者"
tr "summoner_icon_title_535" = "商店老人 图标"
tr "summoner_icon_title_536" = "多兰花环 图标"
tr "summoner_icon_title_537" = "圣诞防御塔 图标"
tr "summoner_icon_title_538" = "海牛驯鹿 图标"
tr "summoner_icon_title_539" = "圣诞男爵 图标"
tr "summoner_icon_title_540" = "长筒袜刀锋 图标"
tr "summoner_icon_title_541" = "2013春节-喜庆红包"
tr "summoner_icon_title_542" = "2013春节-福神店长"
tr "summoner_icon_title_543" = "2013春节-财神海牛"
tr "summoner_icon_title_544" = "2013春节-元宵花灯"
tr "summoner_icon_title_545" = "2013春节-灵蛇卷轴"
tr "summoner_icon_title_546" = "弗雷尔卓德事件 - 阿瓦罗萨 "
tr "summoner_icon_title_547" = "弗雷尔卓德事件 - 凛冬之爪"
tr "summoner_icon_title_548" = "弗雷尔卓德事件 - 冰霜守卫"
tr "summoner_icon_title_549" = "皮肤 - 灵魂守卫 乌迪尔 猛虎"
tr "summoner_icon_title_550" = "皮肤 - 灵魂守卫 乌迪尔 巨熊"
tr "summoner_icon_title_551" = "皮肤 - 灵魂守卫 乌迪尔 灵龟"
tr "summoner_icon_title_552" = "皮肤 - 灵魂守卫 乌迪尔 火凤"
tr "summoner_icon_title_553" = "Beta测试-拉美参与者"
tr "summoner_icon_title_554" = "LCS 2013 - Cloud 9"
tr "summoner_icon_title_555" = "LCS 2013 - Curse"
tr "summoner_icon_title_556" = "LCS 2013 - Team Dignitas"
tr "summoner_icon_title_557" = "LCS 2013 - Team Coast"
tr "summoner_icon_title_558" = "LCS 2013 - TSM"
tr "summoner_icon_title_559" = "LCS 2013 - Velocity"
tr "summoner_icon_title_560" = "LCS 2013 - Vulcun"
tr "summoner_icon_title_561" = "LCS 2013 - CLG"
tr "summoner_icon_title_562" = "LCS 2013 - Evil Geniuses"
tr "summoner_icon_title_563" = "LCS 2013 - Fnatic"
tr "summoner_icon_title_564" = "LCS 2013 - Gambit"
tr "summoner_icon_title_565" = "LCS 2013 - Lemondogs"
tr "summoner_icon_title_566" = "LCS 2013 - MYM"
tr "summoner_icon_title_567" = "LCS 2013 - NIP"
tr "summoner_icon_title_568" = "LCS 2013 - SK Gaming"
tr "summoner_icon_title_569" = "LCS 2013 - Alternate"
tr "summoner_icon_title_570" = "LCS 2013 - GamingGear.EU"
tr "summoner_icon_title_571" = "LCS 2013 - Pain Gaming"
tr "summoner_icon_title_572" = "LCS 2013 - Lyon Gaming"
tr "summoner_icon_title_573" = "LCS 2013 - Team Immunity"
tr "summoner_icon_title_574" = "LCS 2013 - Dark Passage"
tr "summoner_icon_title_575" = "2013万圣节 - 寒冰血脉商店主人"
tr "summoner_icon_title_576" = "2013万圣节 - 圣坛灵体"
tr "summoner_icon_title_577" = "2013万圣节 - 古墓天使"
tr "summoner_icon_title_578" = "2013万圣节 - 卑鄙之喉"
tr "summoner_icon_title_579" = "2013万圣节 - 莫雷诺秘典"
tr "summoner_icon_title_580" = "葡萄酒皮肤 图标"
tr "summoner_icon_title_581" = "第3赛季 - 英勇黄铜"
tr "summoner_icon_title_582" = "第3赛季 - 不屈白银"
tr "summoner_icon_title_583" = "第5赛季 - 荣耀黄金"
tr "summoner_icon_title_584" = "第6赛季 - 华贵铂金"
tr "summoner_icon_title_585" = "第7赛季 - 璀璨钻石"
tr "summoner_icon_title_586" = "第8赛季 - 最强王者"
tr "summoner_icon_title_588" = "冰雪节2013 - 包装好的魄罗"
tr "summoner_icon_title_589" = "2013冰雪节 - 糊姜饼维迦"
tr "summoner_icon_title_590" = "2013冰雪节 - 卡特琳娜的匕首"
tr "summoner_icon_title_591" = "2013冰雪节 - 雪人提莫"
tr "summoner_icon_title_592" = "2013冰雪节 - 圣诞古拉加斯饼干"
tr "summoner_icon_title_593" = "OGN 2014 SKT T1"
tr "summoner_icon_title_594" = "OGN 2014 Team NB"
tr "summoner_icon_title_595" = "OGN 2014 CJ Entus"
tr "summoner_icon_title_596" = "OGN 2014 Najin e-mFire"
tr "summoner_icon_title_597" = "OGN 2014 Samsung Galaxy"
tr "summoner_icon_title_598" = "OGN 2014 Jin Air Greenwings"
tr "summoner_icon_title_599" = "OGN 2014 KT Rolster"
tr "summoner_icon_title_6" = "Q版泰达米尔 图标"
tr "summoner_icon_title_600" = "OGN 2014 IM"
tr "summoner_icon_title_601" = "OGN 2014 Alienware Andromeda"
tr "summoner_icon_title_602" = "OGN 2014 Xenics Storm"
tr "summoner_icon_title_603" = "2014春节 - 马到成功"
tr "summoner_icon_title_604" = "2014春节 - 嫦娥之刃"
tr "summoner_icon_title_605" = "2014春节 - 关羽之刃"
tr "summoner_icon_title_606" = "2014春节 - 木兰之刃"
tr "summoner_icon_title_607" = "2014春节 - 冷眼月仙"
tr "summoner_icon_title_608" = "2014春节 - 威严武圣"
tr "summoner_icon_title_609" = "2014春节 - 孝烈将军"
tr "summoner_icon_title_610" = "2014春节 冷艳月仙"
tr "summoner_icon_title_611" = "2014春节 威严武圣"
tr "summoner_icon_title_612" = "2014春节 孝烈将军"
tr "summoner_icon_title_613" = "LCS 2014 - Alliance"
tr "summoner_icon_title_614" = "LCS 2014 - Copenhagen Wolves"
tr "summoner_icon_title_615" = "LCS 2014 - Fnatic"
tr "summoner_icon_title_616" = "LCS 2014 - Gambit"
tr "summoner_icon_title_617" = "LCS 2014 - Millenium"
tr "summoner_icon_title_618" = "LCS 2014 - Roccat"
tr "summoner_icon_title_619" = "LCS 2014 - SK Gaming"
tr "summoner_icon_title_620" = "LCS 2014 - Supa Hot Crew"
tr "summoner_icon_title_621" = "LCS 2014 - CLG"
tr "summoner_icon_title_622" = "LCS 2014 - Cloud 9"
tr "summoner_icon_title_623" = "LCS 2014 - Coast"
tr "summoner_icon_title_624" = "LCS 2014 - Curse"
tr "summoner_icon_title_625" = "LCS 2014 - Dignitas"
tr "summoner_icon_title_626" = "LCS 2014 - Evil Geniuses"
tr "summoner_icon_title_627" = "LCS 2014 - TSM"
tr "summoner_icon_title_628" = "LCS 2014 - XDG"
tr "summoner_icon_title_629" = "GPL 2014 - Saigon Jokers"
tr "summoner_icon_title_630" = "GPL 2014 - Insidious Gaming"
tr "summoner_icon_title_631" = "GPL 2014 - Imperium Pro Team"
tr "summoner_icon_title_632" = "GPL 2014 - Neolution Esports Full Louis"
tr "summoner_icon_title_633" = "GPL 2014 - yoe Flash Wolves"
tr "summoner_icon_title_634" = "GPL 2014 - Saigon Fantastic Five"
tr "summoner_icon_title_635" = "GPL 2014 - Tt Esports Manila Eagles"
tr "summoner_icon_title_636" = "GPL 2014 - Azubu Taipei Assassins"
tr "summoner_icon_title_637" = "GPL 2014 - ahq E-sports Club"
tr "summoner_icon_title_638" = "GPL 2014 - Bangkok Titans"
tr "summoner_icon_title_639" = "GPL 2014 Azubu Taipei Snipers 图标"
tr "summoner_icon_title_640" = "GPL 2014 - Singapore Sentinels"
tr "summoner_icon_title_641" = "狂欢节2014 - 狂欢节面具图标"
tr "summoner_icon_title_642" = "狂欢节2014 - 狂欢节提莫图标"
tr "summoner_icon_title_654" = "2014 无限火力 模式"
tr "summoner_icon_title_655" = "OGN 2014 - Prime Optimus"
tr "summoner_icon_title_656" = "OGN 2014 - Midas Fio"
tr "summoner_icon_title_657" = "阵容匹配 - 刺客"
tr "summoner_icon_title_658" = "阵容匹配 - 战士"
tr "summoner_icon_title_659" = "阵容匹配 - 法师"
tr "summoner_icon_title_660" = "阵容匹配 - 射手"
tr "summoner_icon_title_661" = "阵容匹配 - 辅助"
tr "summoner_icon_title_662" = "阵容匹配 - 坦克"
tr "summoner_icon_title_663" = "2014全明星图标"
tr "summoner_icon_title_664" = "克隆大作战镜像模式 图标"
tr "summoner_icon_title_665" = "帽子戏法图标"
tr "summoner_icon_title_666" = "五杀 图标"
tr "summoner_icon_title_667" = "LCS 2014 - LMQ"
tr "summoner_icon_title_668" = "LCS 2014 - compLexity"
tr "summoner_icon_title_669" = "GPL 2014 - ahq Fighter"
tr "summoner_icon_title_670" = "GPL 2014 - Machi e-Sports"
tr "summoner_icon_title_671" = "GPL 2014 - Wargods"
tr "summoner_icon_title_672" = "GPL 2014 - Insidious Gaming Rebirth"
tr "summoner_icon_title_673" = "末日征服者"
tr "summoner_icon_title_674" = "CBLoL 2014 - Keyd Stars"
tr "summoner_icon_title_675" = "CBLoL 2014 - paiN Gaming"
tr "summoner_icon_title_676" = "CBLoL 2014 - LegendsBR"
tr "summoner_icon_title_677" = "CBLoL 2014 - KaBuM! e-Sports"
tr "summoner_icon_title_678" = "CBLoL 2014 - INTZ e-Sports"
tr "summoner_icon_title_679" = "CBLoL 2014 - CNB e-Sports Club"
tr "summoner_icon_title_680" = "CBLoL 2014 - Ban Karma Gaming"
tr "summoner_icon_title_681" = "CBLoL 2014 - Team awp"
tr "summoner_icon_title_682" = "霸天机甲 图标"
tr "summoner_icon_title_683" = "2014糖果盛会 - 女巫的甜点 图标"
tr "summoner_icon_title_684" = "2014糖果盛会 - 海克斯爆破硬糖 图标"
tr "summoner_icon_title_685" = "蔷薇绅士 图标"
tr "summoner_icon_title_686" = "OGN 2014 - Bigfile Miracle"
tr "summoner_icon_title_687" = "电玩男爵 图标"
tr "summoner_icon_title_688" = "恕瑞玛2014 - 侍僧,1胜"
tr "summoner_icon_title_689" = "恕瑞玛2014 - 大师,3胜"
tr "summoner_icon_title_690" = "恕瑞玛2014 - 飞升者,5胜"
tr "summoner_icon_title_691" = "恕瑞玛2014 - 完美飞升者"
tr "summoner_icon_title_692" = "2014恕瑞玛活动-恕瑞玛华冠"
tr "summoner_icon_title_693" = "2014 全球总决赛 图标"
tr "summoner_icon_title_694" = "2014 全球总决赛 - Dark Passage"
tr "summoner_icon_title_695" = "2014 全球总决赛 - AHQ"
tr "summoner_icon_title_696" = "2014 全球总决赛 - Samsung Galaxy"
tr "summoner_icon_title_697" = "2014 全球总决赛 - Edward Gaming"
tr "summoner_icon_title_698" = "2014 全球总决赛 - SK Gaming"
tr "summoner_icon_title_699" = "2014 全球总决赛 - Royal Club"
tr "summoner_icon_title_7" = "Q版拉莫斯 图标"
tr "summoner_icon_title_700" = "2014 全球总决赛 - Taipei Assassins"
tr "summoner_icon_title_701" = "2014 全球总决赛 - TSM"
tr "summoner_icon_title_702" = "2014 全球总决赛 - LMQ"
tr "summoner_icon_title_703" = "2014 全球总决赛 - OMG"
tr "summoner_icon_title_704" = "2014 全球总决赛 - Fnatic"
tr "summoner_icon_title_705" = "2014 全球总决赛 - KaBuM"
tr "summoner_icon_title_706" = "2014 全球总决赛 - Najin White Shield"
tr "summoner_icon_title_707" = "2014 全球总决赛 - Cloud 9"
tr "summoner_icon_title_708" = "2014 全球总决赛 - Alliance"
tr "summoner_icon_title_709" = "暗影岛华冠"
tr "summoner_icon_title_710" = "2014万圣节 - 幽魂木偶"
tr "summoner_icon_title_711" = "2014万圣节 - 背叛者印记"
tr "summoner_icon_title_712" = "新版召唤师峡谷 - 蓝色雄鹿"
tr "summoner_icon_title_713" = "新版召唤师峡谷 - 红色夜枭"
tr "summoner_icon_title_714" = "2014赛季 - 单人 英勇黄铜"
tr "summoner_icon_title_715" = "2014赛季 - 单人 不屈白银"
tr "summoner_icon_title_716" = "2014赛季 - 单人 荣耀黄金"
tr "summoner_icon_title_717" = "2014赛季 - 单人 华贵铂金"
tr "summoner_icon_title_718" = "2014赛季 - 单人 璀璨钻石"
tr "summoner_icon_title_719" = "2014赛季 - 单人 超凡大师"
tr "summoner_icon_title_720" = "2014赛季 - 单人 最强王者 1"
tr "summoner_icon_title_721" = "2014赛季 - 单人 最强王者 2"
tr "summoner_icon_title_722" = "2014赛季 - 单人 最强王者 3"
tr "summoner_icon_title_723" = "2014赛季 - 3v3 英勇黄铜"
tr "summoner_icon_title_724" = "2014赛季 - 3v3 不屈白银"
tr "summoner_icon_title_725" = "2014赛季 - 3v3 荣耀黄金"
tr "summoner_icon_title_726" = "2014赛季 - 3v3 华贵铂金"
tr "summoner_icon_title_727" = "2014赛季 - 3v3 璀璨钻石"
tr "summoner_icon_title_728" = "2014赛季 - 3v3 超凡大师"
tr "summoner_icon_title_729" = "2014赛季 - 3v3 最强王者 1"
tr "summoner_icon_title_730" = "2014赛季 - 3v3 最强王者 2"
tr "summoner_icon_title_731" = "2014赛季 - 3v3 最强王者 3"
tr "summoner_icon_title_732" = "2014赛季 - 5v5 英勇黄铜"
tr "summoner_icon_title_733" = "2014赛季 - 5v5 不屈白银"
tr "summoner_icon_title_734" = "2014赛季 - 5v5 荣耀黄金"
tr "summoner_icon_title_735" = "2014赛季 - 5v5 华贵铂金"
tr "summoner_icon_title_736" = "2014赛季 - 5v5 璀璨钻石"
tr "summoner_icon_title_737" = "2014赛季 - 5v5 超凡大师"
tr "summoner_icon_title_738" = "2014赛季 - 5v5 最强王者 1"
tr "summoner_icon_title_739" = "2014赛季 - 5v5 最强王者 2"
tr "summoner_icon_title_740" = "2014赛季 - 5v5 最强王者 3"
tr "summoner_icon_title_741" = "战地机甲 图标"
tr "summoner_icon_title_742" = "光荣进化 图标"
tr "summoner_icon_title_743" = "2014冰雪节 - 战地机甲 魄罗"
tr "summoner_icon_title_744" = "2014冰雪节 - 绅士 魄罗"
tr "summoner_icon_title_745" = "2014冰雪节 - 暗影岛 魄罗"
tr "summoner_icon_title_746" = "2014冰雪节 - 宇航员 魄罗"
tr "summoner_icon_title_747" = "2014冰雪节 - 屠龙勇士 魄罗"
tr "summoner_icon_title_748" = "2014冰雪节 - 魄罗之王"
tr "summoner_icon_title_749" = "2014冰雪节 - 魄罗齐射!"
tr "summoner_icon_title_750" = "腥红之月 图标"
tr "summoner_icon_title_751" = "LCS 2015 - Winterfox"
tr "summoner_icon_title_752" = "LCS 2015 - TSM"
tr "summoner_icon_title_753" = "LCS 2015 - Team Liquid"
tr "summoner_icon_title_754" = "LCS 2015 - TIP"
tr "summoner_icon_title_755" = "LCS 2015 - Dignitas"
tr "summoner_icon_title_756" = "LCS 2015 - Team Coast"
tr "summoner_icon_title_757" = "LCS 2015 - Team8"
tr "summoner_icon_title_758" = "LCS 2015 - CLG"
tr "summoner_icon_title_759" = "LCS 2015 - Cloud9"
tr "summoner_icon_title_760" = "LCS 2015 - SK"
tr "summoner_icon_title_761" = "LCS 2015 - UOL"
tr "summoner_icon_title_762" = "LCS 2015 - Roccat"
tr "summoner_icon_title_763" = "LCS 2015 - MYM"
tr "summoner_icon_title_764" = "LCS 2015 - H2K"
tr "summoner_icon_title_765" = "LCS 2015 - Giants"
tr "summoner_icon_title_766" = "LCS 2015 - Gambit"
tr "summoner_icon_title_767" = "LCS 2015 - Fnatic"
tr "summoner_icon_title_768" = "2015 LCS Elements"
tr "summoner_icon_title_769" = "LCS 2015 - Wolves"
tr "summoner_icon_title_770" = "2015春节 - 金龙送喜"
tr "summoner_icon_title_771" = "2015春节 - 羊羊吉祥结"
tr "summoner_icon_title_772" = "LCS 2015 - Gravity"
tr "summoner_icon_title_773" = "海洋周 菲兹 图标"
tr "summoner_icon_title_774" = "玩家行为 图标"
tr "summoner_icon_title_775" = "甜心宝贝 图标"
tr "summoner_icon_title_776" = "2015狂欢节 派对提莫 图标"
tr "summoner_icon_title_777" = "2015狂欢节 假面提莫 图标"
tr "summoner_icon_title_778" = "DJ 娑娜 - 空灵"
tr "summoner_icon_title_779" = "DJ 娑娜 - 震荡"
tr "summoner_icon_title_780" = "DJ 娑娜 - 动感"
tr "summoner_icon_title_781" = "互选征召模式 图标"
tr "summoner_icon_title_782" = "心形爆破"
tr "summoner_icon_title_783" = "轨道激光"
tr "summoner_icon_title_784" = "海牛幽灵"
tr "summoner_icon_title_785" = "海牛哲人"
tr "summoner_icon_title_786" = "价值99999点券的海牛黄金厨铲"
tr "summoner_icon_title_787" = "幽灵特工 欧米伽小队 图标"
tr "summoner_icon_title_788" = "2015 CL Zone eSports"
tr "summoner_icon_title_789" = "2015 CL Team Turquality"
tr "summoner_icon_title_790" = "2015 CL Number One eSports"
tr "summoner_icon_title_791" = "2015 CL HWA Gaming"
tr "summoner_icon_title_792" = "2015 CL Dark Passage"
tr "summoner_icon_title_793" = "2015 CL Big Plays Incorporated"
tr "summoner_icon_title_794" = "2015 CL Besiktas E-Sports Club"
tr "summoner_icon_title_795" = "2015 CL Atlas"
tr "summoner_icon_title_796" = "2015 Copa Latinoaméerica Rebirth"
tr "summoner_icon_title_797" = "2015 Copa Latinoamérica Last Kings"
tr "summoner_icon_title_798" = "2015 Copa Latinoamérica KLG"
tr "summoner_icon_title_799" = "2015 Copa Latinoamérica Furious Gaming"
tr "summoner_icon_title_8" = "Q版易 图标"
tr "summoner_icon_title_801" = "2015 Copa Latinoamérica Bencheados"
tr "summoner_icon_title_802" = ""
tr "summoner_icon_title_803" = "2015 Copa Latinoamérica Revenge"
tr "summoner_icon_title_804" = "2015 Copa Latinoamérica Lyon"
tr "summoner_icon_title_805" = "2015 Copa Latinoamérica Gaming"
tr "summoner_icon_title_806" = "2015 Copa Latinoamérica Dash9"
tr "summoner_icon_title_807" = ""
tr "summoner_icon_title_808" = "2015 Garena Premier League Saigon Fantastic Five"
tr "summoner_icon_title_809" = "2015 Garena Premier League Saigon Jokers"
tr "summoner_icon_title_810" = "2015 Garena Premier League Mineski.Globe"
tr "summoner_icon_title_811" = "2015 GPL Bizzaro KTHXBAI"
tr "summoner_icon_title_812" = "2015 Garena Premier League Kuala Lumpur Hunters"
tr "summoner_icon_title_813" = "2015 Garena Premier League Jakarta Juggernauts"
tr "summoner_icon_title_814" = "2015 GPL Insidious Gaming Legends"
tr "summoner_icon_title_815" = "2015 GPL Team Infinite"
tr "summoner_icon_title_816" = "2015 Garena Premier League GIGABYTE Full Louis"
tr "summoner_icon_title_817" = "2015 GPL Team Fat Rabbit"
tr "summoner_icon_title_818" = "2015 GPL Wargods PID Diamond"
tr "summoner_icon_title_819" = "2015 Garena Premier League Bangkok Titans"
tr "summoner_icon_title_820" = "2015 Garena Premier League Asus ImbaFate"
tr "summoner_icon_title_821" = "2015 GPL An Phat Ultimate"
tr "summoner_icon_title_822" = "2015 GPL Zotac 269"
tr "summoner_icon_title_823" = "2015 Garena Premier League GameX Wargods"
tr "summoner_icon_title_824" = "2015 Starladder Star Series Hard Random"
tr "summoner_icon_title_825" = "2015 Starladder Star Series Team Just"
tr "summoner_icon_title_826" = "2015 Starladder Star Series Tornado Rox"
tr "summoner_icon_title_827" = "2015 Starladder Star Series Carpe Diem"
tr "summoner_icon_title_828" = "2015 Starladder Star Series Internationally V"
tr "summoner_icon_title_829" = "2015 Starladder Star Series Glacial Phoenix"
tr "summoner_icon_title_830" = "2015 Starladder Star Series Moscow 5"
tr "summoner_icon_title_831" = "2015 Starladder Star Series Virtus.Pro LoL"
tr "summoner_icon_title_832" = "2015 Oceanic Pro League Avant Garde"
tr "summoner_icon_title_833" = "2015 Oceanic Pro League Legacy"
tr "summoner_icon_title_834" = "2015 Oceanic Pro League Dire Wolves"
tr "summoner_icon_title_835" = "2015 Oceanic Pro League Chiefs"
tr "summoner_icon_title_836" = "2015 Oceanic Pro League Team 4Not"
tr "summoner_icon_title_837" = "2015 Oceanic Pro League Sudden Fear"
tr "summoner_icon_title_838" = "2015 Oceanic Pro League Immunity"
tr "summoner_icon_title_839" = "纳什男爵"
tr "summoner_icon_title_840" = "2015 IWCI"
tr "summoner_icon_title_841" = "2015 LCK"
tr "summoner_icon_title_842" = "2015 LMS"
tr "summoner_icon_title_843" = "2015 LPL"
tr "summoner_icon_title_844" = "2015 MSI"
tr "summoner_icon_title_845" = "2015 NALCS"
tr "summoner_icon_title_846" = "2015 EULCS"
tr "summoner_icon_title_847" = "魔沼蛙 图标"
tr "summoner_icon_title_848" = "2015 CBLOL CNB"
tr "summoner_icon_title_849" = "2015 CBLOL G3X"
tr "summoner_icon_title_850" = "2015 CBLOL INTZ"
tr "summoner_icon_title_851" = "2015 CBLOL INTZ Red"
tr "summoner_icon_title_852" = "2015 CBLOL KABUM ORANGE"
tr "summoner_icon_title_853" = "2015 CBLOL KABUM BLACK"
tr "summoner_icon_title_854" = "2015 CBLOL KEYD"
tr "summoner_icon_title_855" = "2015 CBLOL Pain"
tr "summoner_icon_title_856" = "2015 Star Series Dolphins"
tr "summoner_icon_title_857" = "2015 Star Series Solar Wind"
tr "summoner_icon_title_858" = "2015 Star Series Your Exit"
tr "summoner_icon_title_859" = "2015 Star Series Dragon"
tr "summoner_icon_title_860" = "2015 Champions League Crew"
tr "summoner_icon_title_861" = "2015 Champions League OHM"
tr "summoner_icon_title_862" = "2015 Oceanic Pro League Absolute"
tr "summoner_icon_title_863" = "2015 Oceanic Pro League SIN Gaming"
tr "summoner_icon_title_864" = "2015 Copa Latinoamérica Isurus Gaming"
tr "summoner_icon_title_865" = "2015 Copa Latinoamérica Havoks"
tr "summoner_icon_title_866" = "2015 Copa Latinoamérica Meet Your Makers"
tr "summoner_icon_title_867" = "2015 LCS TDK"
tr "summoner_icon_title_868" = "2015 LCS NME"
tr "summoner_icon_title_869" = "2015 LCS Origen"
tr "summoner_icon_title_870" = "2015好友周 图标"
tr "summoner_icon_title_871" = "魄罗艺术家 图标"
tr "summoner_icon_title_872" = "2015 LCK CJ Entus"
tr "summoner_icon_title_873" = "2015 LCK SKT T1"
tr "summoner_icon_title_874" = "2015 LCK SBENU"
tr "summoner_icon_title_875" = "2015 LCK Samsung Galaxy"
tr "summoner_icon_title_876" = "2015 LCK Najin"
tr "summoner_icon_title_877" = "2015 LCK KT Rolster"
tr "summoner_icon_title_878" = "2015 LCK KOO Tigers"
tr "summoner_icon_title_879" = "2015 LCK Jin Air"
tr "summoner_icon_title_880" = "2015 LCK Longzhu IM"
tr "summoner_icon_title_881" = "2015 LCK Rebels Anarchy"
tr "summoner_icon_title_882" = "2015 LMS ahq e-Sports Club"
tr "summoner_icon_title_883" = "2015 LMS Assassin Sniper"
tr "summoner_icon_title_884" = "2015 LMS Flash Wolves"
tr "summoner_icon_title_885" = "2015 LMS Hong Kong Esports"
tr "summoner_icon_title_886" = "2015 LMS Logitech G Snipers"
tr "summoner_icon_title_887" = "2015 LMS Machi E-Sports"
tr "summoner_icon_title_888" = "2015 LMS Midnight Sun Esports"
tr "summoner_icon_title_889" = "2015 LMS Taipei Assassins"
tr "summoner_icon_title_890" = "2015 Garena Premier League Boba Marines"
tr "summoner_icon_title_891" = "2015 Garena Premier League Zotac United"
tr "summoner_icon_title_892" = "2015 Garena Premier League Imperium Pro Team"
tr "summoner_icon_title_893" = "2015 Garena Premier League Team Proioxis"
tr "summoner_icon_title_894" = "2015 Garena Premier League Go To Sleep"
tr "summoner_icon_title_895" = "2015 Garena Premier League Impunity Legends"
tr "summoner_icon_title_896" = "2015 Garena Premier League Thirsty Chinchillas"
tr "summoner_icon_title_897" = "比尔吉沃特 格雷福斯 第一幕"
tr "summoner_icon_title_898" = "比尔吉沃特 崔斯特 第一幕"
tr "summoner_icon_title_899" = "比尔吉沃特 格雷福斯 第二幕"
tr "summoner_icon_title_9" = "Q版阿利斯塔 图标"
tr "summoner_icon_title_900" = "比尔吉沃特 崔斯特 第二幕"
tr "summoner_icon_title_901" = "比尔吉沃特 格雷福斯和崔斯特 第三幕"
tr "summoner_icon_title_902" = "比尔吉沃特 普朗克 第三幕"
tr "summoner_icon_title_903" = "比尔吉沃特徽章"
tr "summoner_icon_title_904" = "魄罗网漫 图标"
tr "summoner_icon_title_905" = "魄罗COS 图标"
tr "summoner_icon_title_906" = "巨龙 图标"
tr "summoner_icon_title_907" = "魄罗之爱 图标"
tr "summoner_icon_title_908" = "最终BOSS 图标"
tr "summoner_icon_title_909" = "源计划 图标"
tr "summoner_icon_title_910" = "源计划:林 易 图标"
tr "summoner_icon_title_911" = "源计划:阴 劫 图标"
tr "summoner_icon_title_912" = "源计划:山 蕾欧娜 图标"
tr "summoner_icon_title_913" = "源计划:火 菲奥娜图标"
tr "summoner_icon_title_914" = "源计划:雷 卢锡安 图标"
tr "summoner_icon_title_915" = "2015全球总决赛: Counter Logic Gaming"
tr "summoner_icon_title_916" = "2015全球总决赛: Team Solomid"
tr "summoner_icon_title_917" = "2015全球总决赛: Cloud9"
tr "summoner_icon_title_918" = "2015全球总决赛: Fnatic"
tr "summoner_icon_title_919" = "2015全球总决赛: H2K"
tr "summoner_icon_title_920" = "2015全球总决赛: Origen"
tr "summoner_icon_title_921" = "2015全球总决赛: LGD Gaming"
tr "summoner_icon_title_922" = "2015全球总决赛: Edward Gaming"
tr "summoner_icon_title_923" = "2015全球总决赛: Invictus Gaming"
tr "summoner_icon_title_924" = "2015全球总决赛: SKT T1"
tr "summoner_icon_title_925" = "2015全球总决赛: KOO Tigers"
tr "summoner_icon_title_926" = "2015全球总决赛: KT Rolster"
tr "summoner_icon_title_927" = "2015全球总决赛: Flash Wolves"
tr "summoner_icon_title_928" = "2015全球总决赛: ahq e-Sports Club"
tr "summoner_icon_title_929" = "2015全球总决赛: Bangkok Titans"
tr "summoner_icon_title_930" = "2015全球总决赛: paIN Gaming"
tr "summoner_icon_title_931" = "2015 全球总决赛"
tr "summoner_icon_title_932" = "峡谷迅捷蟹 图标"
tr "summoner_icon_title_933" = "暗影狼 图标"
tr "summoner_icon_title_934" = "锋喙鸟 图标"
tr "summoner_icon_title_935" = "远古石甲虫 图标"
tr "summoner_icon_title_936" = "馋嘴魄罗先知图标"
tr "summoner_icon_title_937" = "占卜魄罗先知图标"
tr "summoner_icon_title_938" = "恶之狼灵 图标"
tr "summoner_icon_title_939" = "善之羊灵 图标"
tr "summoner_icon_title_940" = "2015全球总决赛冠军-SKT T1图标"
tr "summoner_icon_title_941" = "2015全球总决赛Origen 四强图标"
tr "summoner_icon_title_942" = "2015全球总决赛Fnatic 四强图标"
tr "summoner_icon_title_943" = "2015全球总决赛KOO Tigers 四强图标"
tr "summoner_icon_title_944" = "2015全明星赛 无限烈焰队 图标"
tr "summoner_icon_title_945" = "2015全明星赛 绝对零度队 图标"
tr "summoner_icon_title_946" = "2015全明星赛 图标"
tr "summoner_icon_title_947" = "2015全明星赛 绝对零度 赢家图标"
tr "summoner_icon_title_948" = "阴燃饥饿 图标"
tr "summoner_icon_title_949" = "丧尸克星 图标"
tr "summoner_icon_title_950" = "2015赛季 - 单排 - 英勇黄铜"
tr "summoner_icon_title_951" = "2015赛季 - 3v3 - 英勇黄铜"
tr "summoner_icon_title_952" = "2015赛季 - 5v5 - 英勇黄铜"
tr "summoner_icon_title_953" = "2015赛季 - 单排 - 不屈白银"
tr "summoner_icon_title_954" = "2015赛季 - 3v3 - 不屈白银"
tr "summoner_icon_title_955" = "2015赛季 - 5v5 - 不屈白银"
tr "summoner_icon_title_956" = "2015赛季 - 单排 - 荣耀黄金"
tr "summoner_icon_title_957" = "2015赛季 - 3v3 - 荣耀黄金"
tr "summoner_icon_title_958" = "2015赛季 - 5v5 - 荣耀黄金"
tr "summoner_icon_title_959" = "2015赛季 - 单排 - 华贵铂金"
tr "summoner_icon_title_960" = "2015赛季 - 3v3 - 华贵铂金"
tr "summoner_icon_title_961" = "2015赛季 - 5v5 - 华贵铂金"
tr "summoner_icon_title_962" = "2015赛季 - 单排 - 璀璨钻石"
tr "summoner_icon_title_963" = "2015赛季 - 3v3 - 璀璨钻石"
tr "summoner_icon_title_964" = "2015赛季 - 5v5 - 璀璨钻石"
tr "summoner_icon_title_965" = "2015赛季 - 单排 - 超凡大师"
tr "summoner_icon_title_966" = "2015赛季 - 3v3 - 超凡大师"
tr "summoner_icon_title_967" = "2015赛季 - 5v5 - 超凡大师"
tr "summoner_icon_title_968" = "2015赛季 - 单排 - 最强王者 3"
tr "summoner_icon_title_969" = "2015赛季 - 3v3 - 最强王者 3"
tr "summoner_icon_title_970" = "2015赛季 - 5v5 - 最强王者 3"
tr "summoner_icon_title_971" = "2015赛季 - 单排 - 最强王者 2"
tr "summoner_icon_title_972" = "2015赛季 - 3v3 - 最强王者 2"
tr "summoner_icon_title_973" = "2015赛季 - 5v5 - 最强王者 2"
tr "summoner_icon_title_974" = "2015赛季 - 单排 - 最强王者 1"
tr "summoner_icon_title_975" = "2015赛季 - 3v3 - 最强王者 1"
tr "summoner_icon_title_976" = "2015赛季 - 5v5 - 最强王者 1"
tr "summoner_icon_title_977" = "峡谷蛙 图标"
tr "summoner_icon_title_978" = "峡谷鸭 图标"
tr "summoner_icon_title_979" = "蓝色雪装 图标"
tr "summoner_icon_title_980" = "红色冬装 图标"
tr "summoner_icon_title_981" = "雪球大战 图标"
tr "summoner_icon_title_982" = "飞翔企鹅 图标"
tr "summoner_icon_title_983" = "极速企鹅 图标"
tr "summoner_icon_title_984" = "深寒企鹅 图标"
tr "summoner_icon_title_985" = "源计划:魄罗 图标"
tr "summoner_icon_title_986" = "紫金罗刹 图标"
tr "summoner_icon_title_987" = "玉净夜叉 图标"
tr "summoner_icon_title_988" = "美猴王 图标"
tr "summoner_icon_title_989" = "生肖守护神 图标"
tr "summoner_icon_title_990" = "2016 OPL Avant Garde"
tr "summoner_icon_title_991" = "2016 OPL The Chiefs eSports Club"
tr "summoner_icon_title_992" = "2016 OPL Dire Wolves"
tr "summoner_icon_title_993" = "2016 OPL Hellions e-Sports Club"
tr "summoner_icon_title_994" = "2016 OPL Infernum"
tr "summoner_icon_title_995" = "2016 OPL Legacy eSports"
tr "summoner_icon_title_996" = "2016 OPL Sin Gaming"
tr "summoner_icon_title_997" = "2016 OPL Trident Esports"
tr "summoner_icon_title_998" = "2016 LCL Team Differential"
tr "summoner_icon_title_999" = "2016 LCL Team Empire"
tr "SylasR_EnemyCooldownText" = "英雄未就绪!"
tr "SylasR_EnemySylasText" = "没有可偷之物!"
tr "SylasR_Ping" = "@SrcNameWithColon@@SlotName@ - 就绪 (@SubA@)"
tr "SylasR_UltChatNotificationAlly" = "塞拉斯已窃取了@SubA@的终极技能!"
tr "SylasR_UltChatNotificationEnemy" = "塞拉斯已窃取了@SubA@的终极技能!"
tr "Template_Buff_Tooltip" = "@keyName@@keyCooldown@@keyTooltip@来自:@SourceName@"
tr "Template_Buff_TooltipSimple" = "@keyName@@keyCooldown@@keyTooltip@来自:@SourceName@"
tr "Template_Buff_TooltipWithExtendedBehaviorHint" = "@keyName@@keyCooldown@@keyTooltip@
按[Shift]键以显示更多信息来自:@SourceName@"
tr "Template_BuffNoSource_Description" = "@keySummary@"
tr "Template_BuffNoSource_DisplayName" = "@keyName@"
tr "Template_BuffNoSource_Tooltip" = "@keyName@@keyCooldown@@keyTooltip@"
tr "Template_BuffNoSource_TooltipExtended" = "@keyName@@keyCooldown@@keyTooltipExtended@"
tr "Template_BuffNoSource_TooltipSimple" = "@keyName@@keyCooldown@@keyTooltipSimple@"
tr "Template_BuffNoSource_TooltipWithExtendedBehaviorHint" = "@keyName@@keyCooldown@@keyTooltip@
按[Shift]键以显示更多信息"
tr "Template_Spell_Description" = "@keySummary@"
tr "Template_Spell_DisplayName" = "@keyName@"
tr "Template_Spell_GridPostfix" = " ]"
tr "Template_Spell_GridPrefix" = "[ "
tr "Template_Spell_GridSeparator" = " / "
tr "Template_Spell_LevelUp" = "升级 - 点击升级或者按 [Ctrl-@Hotkey@]。@listLevelUpType@@listLevelUpValue@"
tr "Template_Spell_Tooltip" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@"
tr "Template_Spell_TooltipExtended" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltipExtended@@keyTooltipExtendedBelowLine@"
tr "Template_Spell_TooltipExtended_TFT" = "@keyName@@keyTooltip@@listLevelUpType@@listLevelUpGrid@"
tr "Template_Spell_TooltipLevelUp" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@点击或按住[@LevelUpHotkey@]以升级@keyKaynHackType@@listLevelUpType@@keyKaynHackType@@listLevelUpValue@"
tr "Template_Spell_TooltipLevelUpUnlearned" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@点击或按住[@LevelUpHotkey@]以升级"
tr "Template_Spell_TooltipSimple" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltipSimple@"
tr "Template_Spell_TooltipWithExtendedBehaviorHint" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@
按[Shift]键以显示更多信息"
tr "Template_Spell_ValueSeparator" = " -> "
tr "TFT_bounded_streaksize" = "@MinStreakLength@ - @MaxStreakLength@"
tr "tft_breadcrumbs_activate_trait" = "添加共享一种特质的不同英雄到你的小队,来激活强力的加成!"
tr "tft_breadcrumbs_buy" = "在商店中花费金币来招募新的英雄们!"
tr "tft_breadcrumbs_buyXP" = "点击【购买经验值】来升级,好让你能上场更多的英雄!"
tr "tft_breadcrumbs_combine_champs" = "购买3个相同的英雄,即可升级为1个2星版本的该英雄!"
tr "tft_breadcrumbs_exceeded_team_size" = "你无法超出最大小队规模。要提升你的小队规模的话,就去购买经验值吧!"
tr "tft_breadcrumbs_inspect_champion" = "右键英雄以查看其更多信息!"
tr "tft_breadcrumbs_placeItem" = "将一件装备拖到英雄上来将其装备并让该英雄变得更强!"
tr "tft_breadcrumbs_placeunits" = "从备战区拖拽英雄到战场区上,来组建你的小队!"
tr "tft_breadcrumbs_refresh_store" = "点击【刷新】以花费2金币,并在商店中获得一组全新的英雄!"
tr "tft_breadcrumbs_scout_players" = "可通过点击计分板上的玩家图标来查看你的对手们在组建什么阵容!"
tr "tft_breadcrumbs_shared_draft" = "用你的小小英雄跑到你想要的英雄那里,以选取该英雄!"
tr "tft_character_aatrox_ability_description" = "亚托克斯顺劈他面前的区域,对区域内的敌人造成伤害"
tr "tft_character_aatrox_ability_name" = "暗裔之刃"
tr "tft_character_ahri_ability_description" = "阿狸沿直线发射一颗会折返的法球,对沿途的敌人造成伤害"
tr "tft_character_ahri_ability_name" = "欺诈宝珠"
tr "tft_character_akali_ability_description" = "阿卡丽朝她目标掷出苦无,造成伤害。这个技能可以暴击"
tr "tft_character_akali_ability_name" = "我流奥义!寒影"
tr "tft_character_anivia_ability_description" = "艾尼维亚引导一次大型冰风暴,对其中的敌人造成伤害和攻速减慢效果"
tr "tft_character_anivia_ability_name" = "冰川风暴"
tr "tft_character_ashe_ability_description" = "艾希发射一支箭来晕眩并伤害距离最远的敌人。敌人距离越远,晕眩时长越久"
tr "tft_character_ashe_ability_name" = "魔法水晶箭"
tr "tft_character_aurelionsol_ability_description" = "奥瑞利安 · 索尔沿直线喷出一道龙息,来对敌人造成伤害。"
tr "tft_character_aurelionsol_ability_name" = "星弦高落"
tr "tft_character_blitzcrank_ability_description" = "布里茨将距离最远的敌人拉到他面前并将其晕眩@StunDuration@秒"
tr "tft_character_blitzcrank_ability_name" = "机械飞爪"
tr "tft_character_brand_ability_description" = "布兰德发射一团会弹射的火球,对命中的所有敌人造成伤害"
tr "tft_character_brand_ability_name" = "烈焰风暴"
tr "tft_character_braum_ability_description" = "布隆获得一道屏障来格挡所有即将到来的伤害"
tr "tft_character_braum_ability_name" = "坚不可摧"
tr "tft_character_chogath_ability_description" = "科加斯碎裂一片区域,对区域内的敌人造成伤害和晕眩效果"
tr "tft_character_chogath_ability_name" = "破裂"
tr "tft_character_darius_ability_description" = "德莱厄斯挥舞他的斧头,对附近的敌人造成伤害并基于他命中的敌人数量来治疗自身"
tr "tft_character_darius_ability_name" = "大杀四方"
tr "tft_character_displayname" = "盖伦"
tr "tft_character_draven_ability_description" = "德莱文获得旋转飞斧,造成额外攻击特效伤害。至多可叠加2次"
tr "tft_character_draven_ability_name" = "旋转飞斧"
tr "tft_character_elise_ability_description" = "伊莉丝召唤幼蛛并变形,获得生命偷取。"
tr "tft_character_elise_ability_name" = "蜘蛛形态"
tr "tft_character_evelynn_ability_description" = "伊芙琳对距离最近的3名敌人造成伤害,同时自身传送到远处。对低生命值的敌人造成的伤害会提升。"
tr "tft_character_evelynn_ability_name" = "最终抚慰"
tr "tft_character_fiora_ability_description" = "菲奥娜变得免疫伤害和技能。在短暂的延迟后,她会对距离最近的敌人造成伤害和晕眩效果"
tr "tft_character_fiora_ability_name" = "劳伦特心眼刀"
tr "tft_character_gangplank_ability_description" = "普朗克周期性地制造火药桶。在施放时,普朗克会引爆火药桶来伤害附近的敌人。附带攻击特效。"
tr "tft_character_gangplank_ability_name" = "火药桶"
tr "tft_character_garen_ability_description" = "盖伦旋转他的剑刃@SpinDuration@秒,变得免疫魔法伤害,同时会对附近的敌人造成伤害"
tr "tft_character_garen_ability_name" = "审判"
tr "tft_character_gnar_ability_description" = "纳尔变形,获得生命值、攻击力并跳到距离最远的敌人身后,伤害并晕眩附近的敌人@RCCDuration@秒"
tr "tft_character_gnar_ability_name" = "呐啊!"
tr "tft_character_graves_ability_description" = "固有:格雷福斯的攻击造成提升过的伤害并命中他前方的所有敌人"
tr "tft_character_graves_ability_name" = "大号铅弹"
tr "tft_character_karthus_ability_description" = "卡尔萨斯在一段长时间的引导后对@NumberOfTargets@名随机敌人造成伤害"
tr "tft_character_karthus_ability_name" = "安魂曲"
tr "tft_character_kassadin_ability_description" = "卡萨丁的攻击可从敌人那里偷取法力值,并将其转化成一层持续@ShieldDuration@秒的护盾"
tr "tft_character_kassadin_ability_name" = "虚空之刃"
tr "tft_character_katarina_ability_description" = "卡特琳娜引导@Duration@秒并朝附近的@NumberOfTargets@名敌人投掷匕首,对他们造成伤害并减少治疗效果"
tr "tft_character_katarina_ability_name" = "死亡莲华"
tr "tft_character_kayle_ability_description" = "凯尔为最虚弱的友军提供护盾来使该友军免疫伤害"
tr "tft_character_kayle_ability_name" = "圣裁之刻"
tr "tft_character_kennen_ability_description" = "凯南召唤一阵风暴来环绕自身,对其内的敌人造成伤害和@StunDuration@秒晕眩效果"
tr "tft_character_kennen_ability_name" = "秘奥义!万雷天牢引"
tr "tft_character_khazix_ability_description" = "卡兹克斩击距离最近的敌人,并可对孤立无援的敌人造成额外伤害"
tr "tft_character_khazix_ability_name" = "品尝恐惧"
tr "tft_character_kindred_ability_description" = "千珏创造一个领域来环绕自身,可预防友军阵亡"
tr "tft_character_kindred_ability_name" = "羊灵生息"
tr "tft_character_leona_ability_description" = "蕾欧娜召唤一道太阳光束从天而降,对其内的敌人造成伤害和减速效果。其中心的敌人会被晕眩"
tr "tft_character_leona_ability_name" = "日炎耀斑"
tr "tft_character_lissandra_ability_description" = "丽桑卓将目标封入冰块@EnemyStunDuration@秒,并对附近的敌人造成伤害。在半血以下时,丽桑卓会将自己封入冰块,并变得无法被选取,持续@SelfDuration@秒"
tr "tft_character_lissandra_ability_name" = "冰封陵墓"
tr "tft_character_lucian_ability_description" = "卢锡安突进到安全处,并攻击一名敌人两次,一次造成攻击伤害,另一次造成技能伤害"
tr "tft_character_lucian_ability_name" = "冷酷追击"
tr "tft_character_lulu_ability_description" = "璐璐为一名友军提供额外生命值,并击飞该友军附近的敌人@CCDuration@秒"
tr "tft_character_lulu_ability_name" = "狂野生长"
tr "tft_character_missfortune_ability_description" = "厄运小姐引导@ChannelDuration@秒,呈锥形发射若干波子弹来伤害敌人"
tr "tft_character_missfortune_ability_name" = "弹幕时间"
tr "tft_character_mordekaiser_ability_description" = "莫德凯撒朝他前方挥舞他的权杖,沿直线对两名敌人造成伤害"
tr "tft_character_mordekaiser_ability_name" = "破灭之锤"
tr "tft_character_morgana_ability_description" = "莫甘娜对附近的敌人放处于枷锁,在短暂的延迟后,如果敌人仍在附近,则莫甘娜会对他们造成伤害和晕眩效果"
tr "tft_character_morgana_ability_name" = "灵魂镣铐"
tr "tft_character_nidalee_ability_description" = "奈德丽治疗自身和伤势最重的友军,然后变形并获得攻击力"
tr "tft_character_nidalee_ability_name" = "野性奔腾"
tr "tft_character_poppy_ability_description" = "波比挥舞她的铁锤,来伤害并击飞距离最近的敌人"
tr "tft_character_poppy_ability_name" = "持卫的裁决"
tr "tft_character_pyke_ability_description" = "派克突进到距离最远的敌人身后,并创造一道残影来晕眩沿途的敌人"
tr "tft_character_pyke_ability_name" = "魅影浪洄"
tr "tft_character_reksai_ability_description" = "雷克塞遁入地底一小段时间,来变得无法被选取并治疗自身。当雷克塞破土而出时,她会造成伤害并击飞距离最近的敌人@KnockUpDuration@秒"
tr "tft_character_reksai_ability_name" = "遁地"
tr "tft_character_rengar_ability_description" = "雷恩加尔跃向最弱的敌人,并对其造成额外伤害。在造成伤害后,雷恩加尔会获得攻击速度和@CritBuff*100@%暴击几率"
tr "tft_character_rengar_ability_name" = "残忍无情"
tr "tft_character_sejuani_ability_description" = "瑟庄妮创造一团大型的冰川风暴,在短暂的延迟后,对其内的敌人造成晕眩效果"
tr "tft_character_sejuani_ability_name" = "极冰寒狱"
tr "tft_character_shen_ability_description" = "慎创造一个领域来环绕自身,允许其内的友军闪避所有攻击"
tr "tft_character_shen_ability_name" = "奥义!魂佑"
tr "tft_character_shyvana_ability_description" = "希瓦娜突进并变形,获得攻击力和攻击距离。在变形时,她的攻击可使敌人燃烧"
tr "tft_character_shyvana_ability_name" = "魔龙降世"
tr "tft_character_swain_ability_description" = "斯维因变形,可从附近的所有敌人那里吸取生命值。在变形结束时,斯维因会放出一团能量,来对附近的敌人造成伤害"
tr "tft_character_swain_ability_name" = "恶魔耀光"
tr "tft_character_tristana_ability_description" = "崔丝塔娜将一颗炸弹放置到她的当前目标的身上,并在3次攻击后引爆该炸弹,来伤害附近的敌人"
tr "tft_character_tristana_ability_name" = "爆炸火花"
tr "tft_character_twistedfate_ability_description" = "崔斯特扔出一张卡牌,要么晕眩,要么伤害目标周围的敌人,要么回复他自身和附近友军的法力值"
tr "tft_character_twistedfate_ability_name: Pick a Card" = "选牌"
tr "tft_character_varus_ability_description" = "韦鲁斯引导并射出一支箭,对一条直线上的所有敌人造成伤害"
tr "tft_character_varus_ability_name" = "穿刺之箭"
tr "tft_character_vayne_ability_description" = "固有:薇恩每第三次攻击造成基于目标最大生命值的额外真实伤害"
tr "tft_character_vayne_ability_name" = "圣银弩箭"
tr "tft_character_veigar_ability_description" = "维迦用魔法能量来轰击一名敌人,造成伤害。如果敌人的星级低于维迦,那么这个技能会将其立刻击杀"
tr "tft_character_veigar_ability_name" = "能量爆裂"
tr "tft_character_volibear_ability_description" = "沃利贝尔强化他的攻击,以在敌人之间弹射,并施加攻击特效"
tr "tft_character_volibear_ability_name" = "雷霆怒爪"
tr "tft_character_warwick_ability_description" = "沃里克扑向生命值最低的敌人,将其晕眩@Duration@秒,造成伤害,并治疗自己。附带攻击特效。"
tr "tft_character_warwick_ability_name" = "无尽束缚"
tr "tft_character_yasuo_ability_description" = "亚索向前戳刺,来对一条直线上的2名敌人造成伤害。在第三次施放时,亚索会吹出一道龙卷风来替代戳刺,以对一条直线上的敌人造成伤害和@QKnockupDuration@秒击飞效果。
附带攻击特效。"
tr "tft_character_yasuo_ability_name" = "斩钢闪"
tr "tft_character_zed_ability_description" = "劫扔出一枚手里剑,对一条直线上的敌人造成伤害"
tr "tft_character_zed_ability_name" = "影奥义!诸刃"
tr "TFT_combat_recap_title" = "造成伤害"
tr "TFT_confirm_surrender_message" = "你想要投降吗?如果你投降了,你就无法重返这场对局并且你将被淘汰。"
tr "TFT_confirm_surrender_no" = "取消"
tr "TFT_confirm_surrender_yes" = "投降"
tr "TFT_eliminated_confirm_leave_message_rank_1" = "你获得了:第一名"
tr "TFT_eliminated_confirm_leave_message_rank_2" = "你获得了:第二名"
tr "TFT_eliminated_confirm_leave_message_rank_3" = "你获得了:第三名"
tr "TFT_eliminated_confirm_leave_message_rank_4" = "你获得了:第四名"
tr "TFT_eliminated_confirm_leave_message_rank_5" = "你获得了:第五名"
tr "TFT_eliminated_confirm_leave_message_rank_6" = "你获得了:第六名"
tr "TFT_eliminated_confirm_leave_message_rank_7" = "你获得了:第七名"
tr "TFT_eliminated_confirm_leave_message_rank_8" = "你获得了:第八名"
tr "TFT_eliminated_confirm_leave_no_spectate" = "继续观看"
tr "TFT_eliminated_confirm_leave_rank_1" = "第一名"
tr "TFT_eliminated_confirm_leave_rank_2" = "第二名"
tr "TFT_eliminated_confirm_leave_rank_3" = "第三名"
tr "TFT_eliminated_confirm_leave_rank_4" = "第四名"
tr "TFT_eliminated_confirm_leave_rank_5" = "第五名"
tr "TFT_eliminated_confirm_leave_rank_6" = "第六名"
tr "TFT_eliminated_confirm_leave_rank_7" = "第七名"
tr "TFT_eliminated_confirm_leave_rank_8" = "第八名"
tr "TFT_eliminated_confirm_leave_title" = "你获得了"
tr "TFT_eliminated_confirm_leave_yes_leave" = "现在退出"
tr "tft_GetXPAction_description" = "获得4经验值。升级可提升你的小队规模并让你能在商店中获得更强的英雄。你在每回合的开始环节免费获得2经验值。"
tr "tft_GetXPAction_title" = "购买经验值"
tr "tft_GetXPAction_title_1key" = "购买经验值 @k1@"
tr "tft_GetXPAction_title_2key" = "购买经验值 @k1@或@k2@"
tr "TFT_item_description_BFSword" = " +@AD@攻击力"
tr "TFT_item_description_BladeOfTheRuinedKing" = "额外%i:scaleAS%+@AS@
携带者也是一名【剑士】"
tr "TFT_item_description_Bloodthirster" = " +@Lifesteal@%攻击吸血 "
tr "TFT_item_description_BrawlersGlove" = "携带者也是一名【斗士】"
tr "tft_item_description_ChainVest" = "+@Armor@护甲"
tr "TFT_item_description_CursedBlade" = "攻击在命中时有较低几率使敌人的星级降低1,持续至本回合战斗结束"
tr "tft_item_description_Darkin" = "额外%i:scaleMana%+@Mana@
携带者也是一名【恶魔】"
tr "TFT_item_description_DragonsClaw" = "获得83%对魔法伤害的抗性"
tr "TFT_item_description_EssenceReaver" = "-@MaxMana@最大法力值"
tr "TFT_item_description_ForceofNature" = "获得+@MaxArmySizeIncrease@队伍规模"
tr "TFT_item_description_FrozenHeart" = "邻近格子的敌人们失去@AttackSpeedSlow@%攻击速度"
tr "TFT_item_description_FrozenMallet" = "额外%i:scaleHealth%+@Health@
携带者也是一名【极地】生物"
tr "TFT_item_description_GiantsBelt" = " +@Health@生命值"
tr "TFT_item_description_GuardianAngel" = "携带者可复活并具有@HealthRestore@生命值。"
tr "TFT_item_description_GuinsoosRageblade" = "攻击提供@AttackSpeedPerStack@%攻击速度。可无限叠加。"
tr "TFT_item_description_HextechGunblade" = " +@OmniVamp@%全能吸血"
tr "TFT_item_description_Hush" = "攻击在命中时有很高几率造成沉默效果,阻止敌人施放技能,持续@SilenceDuration@秒"
tr "TFT_item_description_InfinityEdge" = "暴击造成+@CriticalStrikeAmp@%伤害"
tr "TFT_item_description_IonicSpark" = "敌人在每次施放技能时,都会承受@Damage@伤害"
tr "TFT_item_description_KnightsVow" = "额外%i:scaleArmor%+@Armor@
携带者也是一名【骑士】"
tr "TFT_item_description_LocketOfTheIronSolari" = "在战斗环节开始时,站在同一排@HexRange@格内的友军获得一层格挡@ShieldValue@伤害的护盾。"
tr "TFT_item_description_LudensEcho" = "技能在命中时造成@Damage@溅射伤害"
tr "tft_item_description_MagicDust" = "它必须做点什么..."
tr "TFT_item_description_Morellonomicon" = "技能造成燃烧伤害,在@BurnDuration@秒内持续造成相当于敌人@BurnPercent@%最大生命值的总伤害,并阻止治疗"
tr "TFT_item_description_NeedlesslyLargeRod" = " +@AP@%法术强度"
tr "tft_item_description_NegatronCloak" = " +@MagicResist@魔法抗性"
tr "TFT_item_description_PhantomDancer" = "携带者会闪避所有暴击"
tr "TFT_item_description_RabadonsDeathcap" = "携带者的法术强度属性会增幅@APPercentAmp@%"
tr "TFT_item_description_RapidFireCannon" = "携带者的攻击不会被闪避。攻击距离翻倍"
tr "TFT_item_description_RecurveBow" = " +@AS@%攻击速度"
tr "TFT_item_description_RedBuff" = "攻击造成燃烧效果,在@BurnDuration@秒内持续造成相当于敌人@BurnPercent@%最大生命值的总伤害,并阻止治疗"
tr "TFT_item_description_Redemption" = "生命值降至@HPThreshold@%以下时,治疗附近所有友军@HealthRestore@生命值"
tr "TFT_item_description_RunaansHurricane" = "额外%i:scaleMR%+@ExtraMR@
召唤一个灵体来模拟你的攻击,造成@MultiplierForDamage@%伤害"
tr "TFT_item_description_SeraphsEmbrace" = "携带者在技能施放后回复@ManaRestore@法力"
tr "TFT_item_description_SpearofShojin" = "在施放后,携带者的每次攻击回复自身@ManaPercentRestore@%最大法力值"
tr "TFT_item_description_StatikkShiv" = "每第3次攻击对@BouncesTooltip@敌人造成@Damage@魔法伤害。"
tr "TFT_item_description_SwordBreaker" = "攻击有一定几率造成@DisarmDuration@秒缴械效果"
tr "TFT_item_description_SwordoftheDivine" = "携带者每秒获得@ChanceToProc@%暴击几率,至多可获得100%暴击几率"
tr "TFT_item_description_TearOfTheGoddess" = " +@Mana@法力值"
tr "tft_item_description_Thornmail" = "被攻击时回敬@DamageReflect@%的已缓和伤害"
tr "TFT_item_description_TitanicHydra" = "攻击造成基于携带者@MaxHealth@%最大生命值的溅射伤害"
tr "TFT_item_description_WarmogsArmor" = "携带者每秒可回复@HealthRegen@%已损失生命值。"
tr "TFT_item_description_WitsEnd" = "攻击会汲取@ManaDrain@法力值"
tr "TFT_item_description_YoumuusGhostblade" = "额外%i:scaleAD%+@AD@
携带者也是一名【刺客】"
tr "TFT_item_description_Yuumi" = "额外%i:scaleAP%+@AP@
携带者也是一名【法师】"
tr "TFT_item_description_ZekesHerald" = "在战斗环节开始时,站在同一排@HexRange@格内的友军获得+@AttackSpeed@%攻击速度,持续至本回合战斗结束"
tr "TFT_item_description_Zephyr" = "在战斗环节开始时,放逐一名敌人@BanishDuration@秒"
tr "TFT_item_name_BFSword" = "暴风大剑"
tr "TFT_item_name_BladeOfTheRuinedKing" = "破败王者之刃"
tr "TFT_item_name_Bloodthirster" = "饮血剑"
tr "TFT_item_name_BrawlersGlove" = "格斗手套"
tr "tft_item_name_ChainVest" = "锁子甲"
tr "tft_item_name_CursedBlade" = "诅咒之刃"
tr "tft_item_name_Darkin" = "暗裔"
tr "tft_item_name_DragonsClaw" = "巨龙之爪"
tr "TFT_item_name_EssenceReaver" = "夺萃之镰"
tr "TFT_item_name_ForceofNature" = "自然之力"
tr "TFT_item_name_FrozenHeart" = "冰霜之心"
tr "TFT_item_name_FrozenMallet" = "冰霜之锤"
tr "TFT_item_name_GiantsBelt" = "巨人腰带"
tr "TFT_item_name_GuardianAngel" = "守护天使"
tr "TFT_item_name_GuinsoosRageblade" = "鬼索的狂暴之刃"
tr "TFT_item_name_HextechGunblade" = "海克斯科技枪刃"
tr "tft_item_name_Hush" = "肃静"
tr "TFT_item_name_InfinityEdge" = "无尽之刃"
tr "TFT_item_name_IonicSpark" = "离子火花"
tr "TFT_item_name_KnightsVow" = "骑士之誓"
tr "TFT_item_name_LocketOfTheIronSolari" = "钢铁烈阳之匣"
tr "TFT_item_name_LudensEcho" = "卢登的回声"
tr "tft_item_name_MagicDust" = "金铲铲"
tr "TFT_item_name_Morellonomicon" = "莫雷洛秘典"
tr "TFT_item_name_NeedlesslyLargeRod" = "无用大棒"
tr "TFT_item_name_PhantomDancer" = "幻影之舞"
tr "TFT_item_name_RabadonsDeathcap" = "灭世者的死亡之帽"
tr "TFT_item_name_RapidFireCannon" = "疾射火炮"
tr "TFT_item_name_RecurveBow" = "反曲之弓"
tr "TFT_item_name_RedBuff" = "红色增益"
tr "TFT_item_name_Redemption" = "救赎"
tr "TFT_item_name_RunaansHurricane" = "卢安娜的飓风"
tr "TFT_item_name_SeraphsEmbrace" = "炽天使之拥"
tr "TFT_item_name_SpearofShojin" = "朔极之矛"
tr "TFT_item_name_StatikkShiv" = "斯塔缇克电刃"
tr "TFT_item_name_SwordBreaker" = "折剑者"
tr "TFT_item_name_SwordoftheDivine" = "神圣之剑"
tr "TFT_item_name_TearOfTheGoddess" = "女神之泪"
tr "TFT_item_name_Thornmail" = "荆棘之甲"
tr "TFT_item_name_TitanicHydra" = "巨型九头蛇"
tr "TFT_item_name_WarmogsArmor" = "狂徒铠甲"
tr "TFT_item_name_WitsEnd" = "智慧末刃"
tr "TFT_item_name_YoumuusGhostblade" = "幽梦之灵"
tr "TFT_item_name_Yuumi" = "悠米"
tr "TFT_item_name_ZekesHerald" = "基克的先驱"
tr "TFT_item_name_Zephyr" = "灵风"
tr "tft_loading_screen_tip_1" = "从备战区拖拽英雄到战场区上,来组建你的小队!"
tr "tft_loading_screen_tip_10" = "在共享选秀环节,用你的小小英雄跑到你想要的英雄那里,以选取该英雄!"
tr "tft_loading_screen_tip_11" = "可通过点击计分板上的玩家图标来查看你的对手们在组建什么阵容!"
tr "tft_loading_screen_tip_12" = "将任意2件装备合成,即可获得1件带有强大效果的更强装备!"
tr "tft_loading_screen_tip_13" = "点击【锁定】按键来阻止你的商店自动刷新!"
tr "tft_loading_screen_tip_14" = "游戏越到后期,你输掉回合所受的伤害越多,因此请随机应变!"
tr "tft_loading_screen_tip_15" = "你每持有10金币,在每个回合就会为你产生额外金币收入。这种方式产生的额外金币收入上限为50。"
tr "tft_loading_screen_tip_16" = "连胜或者连败都可获得额外的金币。"
tr "tft_loading_screen_tip_17" = "你的小小英雄会在你输掉一回合时受到伤害——如果它的生命值到0了,你就被淘汰了!"
tr "tft_loading_screen_tip_18" = "英雄的阵型很重要。尽量将远程英雄放在近战英雄后面!"
tr "tft_loading_screen_tip_19" = "我们每个版本都会基于你们的体验和反馈来改进【云顶之弈】!"
tr "tft_loading_screen_tip_2" = "在商店中花费金币来招募新的英雄们!"
tr "tft_loading_screen_tip_20" = "商店会从一个共享的英雄池中进货。你有更多机会见到那些其他玩家没有购买的英雄。"
tr "tft_loading_screen_tip_21" = "拥有一支全海盗的队伍吗?那就用你的小小英雄跑到宝箱处来收集金币吧!"
tr "tft_loading_screen_tip_22" = "英雄会在他们的法力槽已满时施放他们的技能!"
tr "tft_loading_screen_tip_23" = "升级可提升你的小队规模并让你能在商店中获得更强的英雄!"
tr "tft_loading_screen_tip_24" = "需要1个额外的金币?那就赢得下一回合吧!"
tr "tft_loading_screen_tip_25" = "有些英雄有3个特质。招募他们到你的小队,即可激活更多特质加成!"
tr "tft_loading_screen_tip_26" = "你可以通过出售英雄来获得该英雄身上的装备!"
tr "tft_loading_screen_tip_27" = "在激活特质时,多个相同的英雄只会被算作同一个!"
tr "tft_loading_screen_tip_28" = "攻击和承受伤害都会填充你英雄的法力槽!"
tr "tft_loading_screen_tip_3" = "点击【购买经验值】来升级,好让你能上场更多的英雄!"
tr "tft_loading_screen_tip_4" = "将一件装备拖到英雄上来将其装备并让该英雄变得更强!"
tr "tft_loading_screen_tip_5" = "你可以在步骤计时器旁边看到你的最大小队规模。要提升你的小队规模的话,就购买经验值吧!"
tr "tft_loading_screen_tip_6" = "点击【刷新】以花费2金币,并在商店中获得一组全新的英雄!"
tr "tft_loading_screen_tip_7" = "购买3个相同的英雄,即可升级为1个2星版本的该英雄!"
tr "tft_loading_screen_tip_8" = "添加共享一种特质的不同英雄到你的小队,来激活强力的加成!"
tr "tft_loading_screen_tip_9" = "右键英雄以查看其更多信息!"
tr "TFT_loss_streak_line" = "%i:lossStreak%@StreakSize@%i:goldCoins%+@StreakRewardGold@
"
tr "TFT_loss_streak_tooltip_body" = "每回合基于你连续胜利或失败的回合数来获得额外的金币。"
tr "TFT_loss_streak_tooltip_title" = "连败"
tr "tft_mapskin_1_name" = "符能竞技场"
tr "tft_mapskin_2_name" = "峡谷竞技场"
tr "tft_mapskin_3_name" = "箭头竞技场"
tr "tft_mapskin_4_name" = "云顶之弈 地图皮肤 4"
tr "tft_mapskin_base_name" = "默认竞技场"
tr "TFT_max_level_text" = "最大"
tr "TFT_notifications_4_win_streak_bottomline" = "4胜!"
tr "TFT_notifications_5_win_streak_bottomline" = "5胜!"
tr "TFT_notifications_7_win_streak_bottomline" = "7胜!"
tr "TFT_notifications_8_win_streak_bottomline" = "8胜!"
tr "TFT_notifications_level_4_topline" = "4级!"
tr "TFT_notifications_level_5_topline" = "5级!"
tr "TFT_notifications_level_6_topline" = "6级!"
tr "TFT_notifications_level_7_topline" = "7级!"
tr "TFT_notifications_level_8_topline" = "8级!"
tr "TFT_notifications_level_9_topline" = "9级!"
tr "TFT_phase_title_arrival" = "抵达环节"
tr "TFT_phase_title_combat" = "战斗环节"
tr "TFT_phase_title_departure" = "启程环节"
tr "TFT_phase_title_shareddraft" = "共享选秀环节"
tr "TFT_phase_title_shopping" = "备战环节"
tr "tft_RerollAction_description" = "刷新商店来展出一组全新的英雄"
tr "tft_RerollAction_title" = "刷新"
tr "tft_RerollAction_title_1key" = "刷新 @k1@"
tr "tft_RerollAction_title_2key" = "刷新 @k1@或@k2@"
tr "TFT_shop_action_sell" = "售价@GoldValue@金"
tr "TFT_shop_gold_tooltip_body" = "被动收入 %i:goldCoins% +@PassiveGold@
利息 (最大值:5) %i:goldCoins% +@InterestGold@
连胜/连败 %i:goldCoins% +@WinStreakGold@"
tr "TFT_shop_gold_tooltip_title" = "总收入 %i:goldCoins% @TotalGold@"
tr "TFT_shop_lock_locked_tooltip" = "解锁你当前的商店供给。"
tr "TFT_shop_lock_unlocked_tooltip" = "锁定你当前的商店供给。"
tr "tft_stage_entity_drake" = "炼狱亚龙"
tr "tft_stage_entity_elder_dragon" = "远古巨龙"
tr "tft_stage_entity_epic_monster" = "史诗级野怪"
tr "tft_stage_entity_krugs" = "石甲虫"
tr "tft_stage_entity_minions_1" = "小兵"
tr "tft_stage_entity_minions_2" = "小兵"
tr "tft_stage_entity_minions_3" = "小兵"
tr "tft_stage_entity_murk_wolf" = "暗影狼"
tr "tft_stage_entity_pvp" = "???"
tr "tft_stage_entity_raptor" = "锋喙鸟"
tr "tft_stage_entity_rift_herald" = "峡谷先锋"
tr "tft_stage_entity_shared_draft" = "共享选秀"
tr "TFT_stageUI_title_prefix" = "阶段"
tr "TFT_stat_Armor_description" = "护甲会减少所受的来自普通攻击的伤害数额"
tr "TFT_stat_Armor_name" = "护甲"
tr "TFT_stat_attackDamage_description" = "攻击力会提升通过普通攻击造成的伤害数额"
tr "TFT_stat_attackDamage_name" = "攻击力"
tr "TFT_stat_AttackRange_description" = "攻击距离表明了一个英雄能够进行普通攻击的距离"
tr "TFT_stat_AttackRange_name" = "攻击距离"
tr "TFT_stat_AttackSpeed_description" = "攻击速度会提升一个英雄的普通攻击的频率"
tr "TFT_stat_AttackSpeed_name" = "攻击速度"
tr "TFT_stat_CriticalBonus_description" = "暴击造成额外伤害。所有英雄的基础伤害加成为150%"
tr "TFT_stat_CriticalBonus_name" = "暴击伤害加成"
tr "TFT_stat_CriticalStrike_description" = "暴击提供一定几率来使普攻造成的伤害得到提升。所有英雄的基础暴击几率为25%"
tr "TFT_stat_CriticalStrike_name" = "暴击几率"
tr "TFT_stat_MagicResistance_description" = "魔法抗性会减少所受的来自技能的伤害数额"
tr "TFT_stat_MagicResistance_name" = "魔法抗性"
tr "TFT_stat_SpellPower_description" = "法术强度会倍化一个技能的魔法伤害、真实伤害、治疗效果和护盾"
tr "TFT_stat_SpellPower_name" = "法术强度"
tr "tft_trait_description_Assassin" = "固有:刺客们在每场战斗开始时会跃至距离最远的敌人处
刺客们会获得额外的暴击伤害。
(@MinUnits@) +@CritAmpPercent@%暴击伤害
"
tr "tft_trait_description_Blademaster" = "剑士们的每次攻击在命中时有@ProcChance@%几率触发一定次数的额外攻击
(@MinUnits@) 1次额外攻击
(@MinUnits@) 2次额外攻击
(@MinUnits@) 4次额外攻击
"
tr "tft_trait_description_Brawler" = "斗士获得额外的最大生命值
(@MinUnits@) @BonusHealth@额外生命值
"
tr "tft_trait_description_Demon" = "恶魔们的攻击有一定几率灼烧一名敌人的所有法力值并造成相当于被灼烧法力值的真实伤害。
(@MinUnits@) @ProcChance@%几率灼烧法力值
"
tr "tft_trait_description_Dragon" = "(@MinUnits@)龙获得@MagicReduction@%魔法抗性
"
tr "tft_trait_description_Elementalist" = "固有:元素使们的攻击提供双倍法力值
(@MinUnits@) 在战斗环节开始时,召唤一个魔像
"
tr "tft_trait_description_Exile" = "(@MinUnits@) 在战斗环节开始时,如果一名浪人的邻近格子没有友军,那么该浪人会获得一层相当于其@ShieldPercent@%最大生命值的护盾
"
tr "tft_trait_description_Glacial" = "极地生物们的攻击有一定几率造成@StunDuration@秒晕眩效果
(@MinUnits@) @ProcPercent@%几率造成晕眩
"
tr "tft_trait_description_Guardian" = "(@MinUnits@) 触发:在战斗环节开始时,所有护卫提供+@Armor@护甲给邻近的友军。这个护甲可以叠加。
"
tr "tft_trait_description_Gunslinger" = "枪手们的攻击在命中时有@ProcPercent@%几率打出额外的攻击
(@MinUnits@) 攻击@ExtraTargetsHit@名额外的敌人
(@MinUnits@) 攻击@ExtraTargetsHit@名额外的敌人
(@MinUnits@) 攻击@ExtraTargetsHit@名额外的敌人
"
tr "tft_trait_description_Imperial" = "造成双倍伤害
(@MinUnits@) 1名随机的帝国单位
(@MinUnits@) 所有帝国单位
"
tr "tft_trait_description_Knight" = "所有友军格挡所受的伤害
(@MinUnits@) @BlockAmount@伤害格挡"
tr "tft_trait_description_Ninja" = "忍者特质只会在你的场上*恰好*拥有1或4名忍者时激活
(@MinUnits@) 忍者获得+@ADValue@攻击力和+@APValue@%法术强度
(@MinUnits@) 所有忍者获得+@ADValue@攻击力和+@APValue@%法术强度
"
tr "tft_trait_description_Noble" = "+@Armor@护甲、+@MagicResist@魔抗并且每次攻击在命中时治疗@Heal@生命值
(@MinUnits@) 1名随机友军
(@MinUnits@) 所有友军
"
tr "tft_trait_description_Phantom" = "(@MinUnits@) 在战斗环节开始时,诅咒一名随机的敌人,将其生命值设为@HPToSet@
"
tr "tft_trait_description_Pirate" = "(@MinUnits@) 在与另一名玩家的战斗环节结束时,最多提供4枚额外的金币
"
tr "tft_trait_description_Ranger" = "游侠们每过@ProcRate@秒都有一定几率来使他们在接下来的@ProcRate@秒内攻速翻倍。
(@MinUnits@) @ProcPercent@%几率使攻速翻倍
"
tr "tft_trait_description_Robot" = "(@MinUnits@) 机器人在开始战斗时就有满额的法力值"
tr "tft_trait_description_Shapeshifter" = "换形师们会在他们变形时获得额外最大生命值
(@MinUnits@) @HPPercent@%额外最大生命值
"
tr "tft_trait_description_Sorcerer" = "固有:法师们的攻击提供双倍法力值
所有友军的法术强度得到提升
(@MinUnits@) +@AP@%法术强度
"
tr "tft_trait_description_Void" = "(@MinUnits@) 所有友军的普攻无视敌人@PercentArmorPen@%的护甲
"
tr "tft_trait_description_Void2" = "(@MinUnits@) 虚空英雄现在造成真实伤害
"
tr "tft_trait_description_Wild" = "攻击会生成怒气层数(最多可叠5层)。每层怒气提供@AttackSpeedPercent@%攻击速度。
(@MinUnits@) 仅限狂野单位友军
(@MinUnits@) 所有友军
"
tr "tft_trait_description_Yordle" = "约德尔人们有一定几率闪避敌人的攻击
(@MinUnits@) @MissPercent@%闪避几率
"
tr "tft_trait_displayname_Assassin" = "刺客"
tr "tft_trait_displayname_Blademaster" = "剑士"
tr "tft_trait_displayname_Brawler" = "斗士"
tr "tft_trait_displayname_Demon" = "恶魔"
tr "tft_trait_displayname_Dragon" = "龙"
tr "tft_trait_displayname_Elementalist" = "元素使"
tr "tft_trait_displayname_Exile" = "浪人"
tr "tft_trait_displayname_Glacial" = "极地"
tr "tft_trait_displayname_Guardian" = "护卫"
tr "tft_trait_displayname_Gunslinger" = "枪手"
tr "tft_trait_displayname_Imperial" = "帝国"
tr "tft_trait_displayname_Knight" = "骑士"
tr "tft_trait_displayname_Ninja" = "忍者"
tr "tft_trait_displayname_Noble" = "贵族"
tr "tft_trait_displayname_Phantom" = "暗影"
tr "tft_trait_displayname_Pirate" = "海盗"
tr "tft_trait_displayname_Ranger" = "游侠"
tr "tft_trait_displayname_Robot" = "机器人"
tr "tft_trait_displayname_Shapeshifter" = "换形师"
tr "tft_trait_displayname_Sorcerer" = "法师"
tr "tft_trait_displayname_Void" = "虚空"
tr "tft_trait_displayname_Wild" = "狂野"
tr "tft_trait_displayname_Yordle" = "约德尔人"
tr "TFT_unbounded_max_streaksize" = "@MinStreakLength@+ "
tr "TFT_win_streak_line" = "%i:winStreak%@StreakSize@%i:goldCoins%+@StreakRewardGold@
"
tr "TFT_win_streak_tooltip_body" = "每回合基于你连续胜利或失败的回合数来获得额外的金币。"
tr "TFT_win_streak_tooltip_title" = "连胜"
tr "TFT_winstreak_text" = "已@SubA@连胜!"
tr "tips_1" = "小提示:草丛外无法看到草丛内的视野,你可以利用草丛来伏击和逃跑。"
tr "tips_10" = "小提示:进入草丛时一定要小心,每个草丛中都可能跳出一个盖伦或者五个埋伏好的敌人。"
tr "tips_100" = "小提示:你可以利用召唤师技能闪现穿越地形来逃跑,召唤师等级达到7即可使用闪现。"
tr "tips_11" = "小提示:纳什男爵是召唤师峡谷最强的生物,击杀它会给你的队伍带来一个攻击、法强、和强化附近小兵的增益。"
tr "tips_12" = "小提示:多查看攻略,看看别人怎么使用天赋符文可能会对你有帮助哦。"
tr "tips_13" = "小提示:符文有主系和副系之分,选择前要充分考虑英雄的作战风格。"
tr "tips_14" = "小提示:选择符文页时,悬停鼠标来预览符文页的属性,避免选错。"
tr "tips_15" = "小提示:选择一页符文来增强你的英雄,你也可以准备不同的符文页来适应不同的英雄。"
tr "tips_16" = "小提示:你可以在藏品->符文中修改符文页名称,以免混淆。"
tr "tips_17" = "小提示:在选择新英雄的时候,先看看视频了解下是否适合你吧。"
tr "tips_18" = "小提示:召唤师技能的冷却时间较长,需要谨慎使用。"
tr "tips_19" = "小提示:被击杀后查看死亡记录会帮助你更好的了解敌方。"
tr "tips_2" = "小提示:推荐装备更适合新手。"
tr "tips_20" = "小提示:A键+左键选择地点为移动攻击,你的英雄会在移动到该地点的过程中自动攻击遇到的敌方单位。"
tr "tips_21" = "小提示:每个英雄都有一个被动技能,不要忘了在下方的技能栏查看并好好利用它。"
tr "tips_22" = "小提示:在使用普通攻击时,你只需要单击右键一次,英雄便会自动攻击目标,直到目标死亡或消失于视野。"
tr "tips_23" = "小提示:如果敌方有隐形英雄,你可以适时购买真视守卫来对抗。"
tr "tips_24" = "小提示:选择英雄时,你可以悬停鼠标来预览英雄的技能。"
tr "tips_25" = "小提示:你可以在选择英雄时在屏幕上方的搜索栏输入英雄称号来快速找到需要的英雄。"
tr "tips_26" = "小提示:在第一次回城补给时购买鞋子会给你带来一定优势。"
tr "tips_27" = "小提示:在死亡期间你可以充分利用时间挑选购买装备。"
tr "tips_28" = "小提示:队友头像的右上角有一个小绿灯,你可以通过它来判断队友的终极技能是否冷却完成。"
tr "tips_29" = "小提示:在英雄到达6级时,第一时间升级终极技能(R)通常是最有用的。"
tr "tips_3" = "小提示:在河道放置侦查守卫可以了解敌方动向,防止己方被偷袭。"
tr "tips_30" = "小提示:多和队友沟通,合理安排阵容能让你赢在起跑线上。"
tr "tips_31" = "小提示:真视守卫不单可以提供视野,还可以侦察到隐形单位。"
tr "tips_32" = "小提示:在对抗的过程中不要忘记补兵,装备的积累速度往往能决定胜负。"
tr "tips_33" = "小提示:注意观察小地图上敌方英雄的动向,其他线的英雄消失,就要小心咯。"
tr "tips_34" = "小提示:增益/减益俗称BUFF/DEBUFF,通常来自英雄或者物品,BUFF图标和说明在技能栏的上方。"
tr "tips_35" = "小提示:如果自己对线的对手消失,即时告知队友往往能让队友成功逃脱gank。"
tr "tips_36" = "小提示:把兵线控制在自己的塔前方,会让对手难以gank。"
tr "tips_37" = "小提示:躲进草丛可以避开小兵的攻击。"
tr "tips_38" = "小提示:推塔的时候可以在附近河道或者草丛中放置侦查守卫,避免被Gank。"
tr "tips_39" = "小提示:在屏幕上难以选定队友时,你可以通过点击队友头像来对队友施放技能。"
tr "tips_4" = "小提示:有些状态型的技能是可以再次施放来提前取消该状态的,比如披甲龙龟的Q和W,德玛西亚皇子的R。"
tr "tips_40" = "小提示:在平台浏览英雄时,查看5个能力槽来了解英雄的类型以及是否容易上手。"
tr "tips_41" = "小提示:按住Alt并点击鼠标右键来操作你的分身/傀儡/召唤生物。"
tr "tips_42" = "小提示:绕过兵线攻击敌方防御塔时,你的攻击效果会下降。"
tr "tips_43" = "小提示:这是一个推塔的游戏,不要太在意杀人数,推倒对方基地才是胜利。"
tr "tips_44" = "小提示:在聊天框中输入/help 可以查看聊天命令"
tr "tips_45" = "小提示:在聊天框中输入 “/R 聊天内容”可以回复好友的密语"
tr "tips_46" = "小提示:在聊天框中输入/d或/dance让英雄跳舞"
tr "tips_47" = "小提示:在聊天框中输入/t或/taunt让英雄发出嘲讽"
tr "tips_48" = "小提示:在聊天框中输入/j或/joke让英雄开玩笑"
tr "tips_49" = "小提示:在聊天框中输入/l或/laugh让英雄大笑"
tr "tips_5" = "小提示:在聊天框中输入 “/w 好友名 聊天内容”可以给游戏内外的好友发送密语"
tr "tips_50" = "小提示:游戏中,按Enter键可以跟队友聊天,SHIFT+Enter向所有人发送信息。"
tr "tips_51" = "小提示:你必须到达等级30,并且拥有足够的英雄才能参加排位赛。"
tr "tips_52" = "小提示:排位赛使用征召模式选择英雄,双方轮流选择英雄,并且不能选择相同的英雄。"
tr "tips_53" = "小提示:购买英雄后可以在商城购买皮肤。你可以在藏品->英雄中浏览你喜欢的英雄的皮肤。"
tr "tips_54" = "小提示:匹配模式游戏将会撮合水平相近的玩家游戏,尽量保证两边的预期胜率都是百分之五十。"
tr "tips_55" = "小提示:你可以在选择英雄后为其配置适当的符文,记得动作要快哦。"
tr "tips_56" = "小提示:匹配到对手时,如果不点同意,则系统会自动帮你退回组队大厅,所以注意力要集中哦!"
tr "tips_57" = "小提示:不方便接受游戏邀请时,你可以按好友列表右上角的绿色按钮来切换至暂离状态。"
tr "tips_58" = "小提示:按数字键1~7(4为饰品专用)来使用道具栏中的物品,你也可以拖动物品调换其位置。"
tr "tips_59" = "小提示:你可以按Alt+左键来发送小地图信号提醒你的队友。"
tr "tips_6" = "小提示:英雄技能的默认快捷键为Q、W、E、R,召唤师技能为D、F。"
tr "tips_60" = "小提示:你可以按CTRL+F来开启或关闭屏幕右上角的延迟和FPS显示。"
tr "tips_61" = "小提示:游戏中,按ESC可以打开菜单进行个性化设置。"
tr "tips_62" = "小提示:使用鼠标滚轮,可以拉近或拉远游戏视角。"
tr "tips_63" = "小提示:按C可查看英雄详细属性。"
tr "tips_64" = "小提示:按Ctrl+Q/W/E/R可以快速升级技能。"
tr "tips_65" = "小提示:Alt+技能快捷键,可以对自己施放对应技能,对护盾类技能非常实用。"
tr "tips_66" = "小提示:Shift+技能快捷键为智能施法,英雄会向鼠标悬停的目标或位置施法。"
tr "tips_67" = "小提示:在游戏内按F12可以截图,会以PNG格式保存在game目录下,5杀的时候记得截图哦。"
tr "tips_68" = "小提示:在游戏中,你可以按F2~F5选择盟友的视角。"
tr "tips_69" = "小提示:战斗时,按o或按住TAB键来查看比分板。"
tr "tips_7" = "小提示:游戏中,按Y可以解锁/锁定视角"
tr "tips_70" = "小提示:在解锁视角下,按Space(空格键)或F1可以快速回到自己的英雄。"
tr "tips_71" = "小提示:你可以在[选项]-[热键]-[额外热键]-[显示]”中设置热键来调整血条和召唤师名的显示方式"
tr "tips_72" = "小提示:回城的快捷键为B,打开商城的快捷键为P。"
tr "tips_73" = "小提示:每天的匹配模式第一胜将会有额外经验/游戏币奖励,记得每天都来赢一局哦。"
tr "tips_74" = "小提示:道具中的唯一特效,指的是如果你出了两个这个道具,特效也唯一。"
tr "tips_75" = "小提示:技能伤害括号内的数字为属性加成,常见的有:绿色(法术强度加成),橙色(攻击力加成)。"
tr "tips_76" = "小提示:冷却缩减的默认上限是40%,但【星界洞悉】符文可将其提升至45%。"
tr "tips_77" = "小提示:英雄联盟不是一个人的游戏,团队的配合绝对强过个人英雄主义。"
tr "tips_78" = "小提示:团战失败过后切勿互相埋怨,总结失败的原因,团结队友,调整战略,应对下次团战。"
tr "tips_79" = "小提示:使用不熟悉的英雄时,最好先查看攻略(101.qq.com)并和电脑练习,以免在匹配模式时表现不佳。"
tr "tips_8" = "小提示:队友表现不佳时请不要责怪,谁都有发挥不好的时候,只有团结才能取胜。"
tr "tips_80" = "小提示:挂机影响的不单单是您一个人,而是那场游戏所有玩家的游戏体验。"
tr "tips_81" = "小提示:如果发现大家配合不佳,想办法打字商量较好的合作策略吧。"
tr "tips_82" = "小提示:不要局势不佳就想投降,胜利往往属于坚持到底的选手,翻盘获胜的感觉才是最爽快的。"
tr "tips_83" = "小提示:如果你多次提前退出游戏或者挂机将被惩罚,首次逃跑我们不会即时处罚,而是记录并扣分。"
tr "tips_84" = "小提示:排位赛的中途退出与挂机行为会受到双倍处罚哦。"
tr "tips_85" = "小提示:排位赛选择英雄时逃跑也会被认为是中途退出。"
tr "tips_86" = "小提示:首次逃跑我们不会即时处罚,而是记录并扣分。"
tr "tips_87" = "小提示:召唤师升级可以解开更强力的召唤师技能和自定义符文选项。"
tr "tips_88" = "小提示:游戏中按Z可显示最近的聊天记录"
tr "tips_89" = "小提示:游戏结束后,你可以添加玩家为好友,下次打的时候就可以互相邀请了。"
tr "tips_9" = "小提示:英雄有不同的类型,使用辅助和坦克时,多配合队友,拿到助攻也是不错的哦。"
tr "tips_90" = "小提示:选择英雄时也不要忘了配合,良好的阵容应该有坦克、物理输出、法系输出、控制+辅助。"
tr "tips_91" = "小提示:冷却时间缩短的极限是百分之四十。"
tr "tips_92" = "小提示:如果你多次提前退出游戏或者挂机将被惩罚,首次逃跑我们不会即时处罚,而是记录并扣分。"
tr "tips_93" = "小提示:挂机影响的不单单是您一个人,而是那场游戏所有玩家的游戏体验。"
tr "tips_94" = "小提示:使用不熟悉的英雄时,最好先查看攻略(101.qq.com)并和电脑练习,以免在匹配模式时表现不佳。"
tr "tips_95" = "小提示:游戏中,按Y可以解锁/锁定视角"
tr "tips_96" = "小提示:游戏中,按ESC可以打开菜单进行个性化设置。"
tr "tips_97" = "小提示:英雄技能的默认快捷键为Q、W、E、R,召唤师技能为D、F。"
tr "tips_98" = "小提示:在死亡期间你可以充分利用时间挑选购买装备。"
tr "tips_99" = "小提示:真视守卫不单可以提供视野,还可以侦察到隐形单位。"
tr "tips_capture_and_hold_1" = "右键点击占领据点的
防御塔,开始占领。"
tr "Tips_Mordekaiser" = "- 你的防守手段就是进攻。保持不停战斗来积攒更厚的【不坏之身】护盾。
- 用相同技能命中多个英雄,能有助于快速激活【黑暗起兮】。
- 对低血量的敌人使用【轮回绝境】可以确保击杀并将其属性保持到打完一场团战。
"
tr "Tips_Mordekaiser_Enemy" = "- 莫德凯撒在与英雄作战时会积攒一个强力的伤害光环,所以尽量与他保持距离。
- 他造成的伤害能够转化为一层厚实的护盾,并且消耗它来治疗生命值。
- 【轮回绝境】将使你与你的队友们彻底隔开。一旦如此,尽量留着机动技能来逃离莫德凯撒的魔掌。
"
tr "tips_sample" = "有个简单的提示string。
我能够看到几行文字。
这是新的一行。"
tr "tips_sample2" = "提示是随机选择的
从资料库。"
tr "tips_sample3" = "提示区要有背景,
这样美观些,也容易
确保文字能放在指定区域。"
tr "Tooltip_StatsUIData_NumberStyle" = "@OpeningTag@@Value@@Icon@@ClosingTag@"
tr "Tooltip_StatsUIData_NumberStyleBonus" = "@OpeningTag@(+@Value@@Icon@)@ClosingTag@"
tr "Tooltip_StatsUIData_NumberStyleBonusPercent" = "@OpeningTag@(+@Value@%@Icon@)@ClosingTag@"
tr "Tooltip_StatsUIData_NumberStylePercent" = "@OpeningTag@@Value@%@Icon@@ClosingTag@"
tr "Tooltip_StatsUIData_NumberStyleTotalAndCoefficient" = "@OpeningTag@+@Total@ (@Coefficient@@Icon@)@ClosingTag@"
tr "Tooltip_StatsUIData_NumberStyleTotalAndCoefficientPercent" = "@OpeningTag@+@Total@% (@Coefficient@%@Icon@)@ClosingTag@"
tr "tutorial_ARURF_1_title" = "无限乱斗引入了板凳机制!"
tr "tutorial_ARURF_2_description" = "用基地内的全新投射器将你自己发射到地图各处!"
tr "tutorial_ARURF_2_title" = "英雄投射器"
tr "tutorial_ARURF_3_description" = "远古巨龙现在会为你提供每种巨龙增益,并且男爵还会给你峡谷先锋!"
tr "tutorial_ARURF_3_title" = "史诗级野怪"
tr "tutorial_ARURF_4_description" = "我们做了一些平衡性改动,来让最强的10个英雄变弱了些,并让最弱的10个英雄变强了些。"
tr "tutorial_ARURF_4_title" = "被无限乱斗照顾的英雄"
tr "tutorial_ARURF_5_description" = "现在,每当小兵在你附近死亡,你就会获得金币,所以即使你没补到刀也会赚取金币。"
tr "tutorial_ARURF_5_title" = "更有合作感的对线"
tr "tutorial_ARURF_6_description" = "加入金铲铲俱乐部以获取一个随机的单局皮肤扩充、每局多一次重随机会、以及疯狂的终结特效!"
tr "tutorial_ARURF_6_title" = "金铲铲俱乐部"
tr "tutorial_gamemodex_card_1_description" = "战斗连绵不断地在这张轴对称的地图上爆发,还有随机事件及奖励让局势变得更加刺激。"
tr "tutorial_gamemodex_card_1_footer" = "预估游戏时间:15分钟"
tr "tutorial_gamemodex_card_1_title" = "这就是极限闪击"
tr "tutorial_gamemodex_card_2_description" = "两位打野英雄在共同清野时会分享金币、经验和增益效果。"
tr "tutorial_gamemodex_card_2_title" = "联合加入野区吧"
tr "tutorial_gamemodex_card_3_description" = "连续的击杀和助攻会让你进入火力全开状态,使你更加强大——但更易被击杀。"
tr "tutorial_gamemodex_card_3_title" = "好好打,打到火力全开"
tr "tutorial_odyssey_card_1_description" = "我们被放逐到一个奇怪的星球上了!如果我们从当地野生动植物中提取到足够的奥能,我们就能修好晨星号并逃离这里!"
tr "tutorial_odyssey_card_1_title" = "紧急降落!"
tr "tutorial_odyssey_card_2_description" = "有时,一个友军会在战斗中倒下。如果友军倒下了,就站在其躯体旁边,该友军就会很快起身!"
tr "tutorial_odyssey_card_2_title" = "拯救那个呆子!"
tr "tutorial_odyssey_card_3_description" = "进行【奥德赛:淬炼】以解锁增幅芯片,你可以在每局间歇装备上这种强力的升级道具。将它们全部收集,创建新的配装,并克服更大的挑战!"
tr "tutorial_odyssey_card_3_title" = "实力提升!"
tr "tutorial_panel1_body" = "从商店里选择一名英雄并用金币将其招募。随后,将其从替补席上拖到战场来进行部署。
3个相同的1星英雄可合成该英雄的1个2星版本,其更加强大。"
tr "tutorial_panel1_title" = "招募。"
tr "tutorial_panel2_body" = "英雄拥有特质,并在与其他拥有相同特质的英雄一起部署在战场上时,会获得该特质的加成效果。
阵型非常重要!多试试不同的布局来寻求最好的战果。"
tr "tutorial_panel2_title" = "部署。"
tr "tutorial_panel3_body" = "每一回合,你的队伍会传送到敌方的竞技场(反之亦然)。英雄们会自动战斗,并且如果你的队伍悉数阵亡,你的小小英雄就会受到伤害。
当你的小小英雄的生命值跌到0时,你就出局了。"
tr "tutorial_panel3_title" = "战斗。"
tr "UI_DeathRecap_AbilityDesc_BasicAttack" = "通过普通攻击造成的伤害"
tr "UI_DeathRecap_AbilityDesc_Items" = "通过任何装备造成的伤害"
tr "UI_DeathRecap_AbilityDesc_Runes" = "通过任何符文造成的伤害"
tr "UI_DeathRecap_AbilityDesc_Unknown" = ""
tr "UI_DeathRecap_AbilityName_BasicAttack" = "普通攻击"
tr "UI_DeathRecap_AbilityName_Items" = "装备"
tr "UI_DeathRecap_AbilityName_Runes" = "符文"
tr "UI_DeathRecap_AbilityName_Unknown" = "未知"
tr "UI_DeathRecap_DamageType" = "伤害类型"
tr "UI_DeathRecap_DamageType_Magic" = "魔法"
tr "UI_DeathRecap_DamageType_Physical" = "物理"
tr "UI_DeathRecap_DamageType_True" = "真实"
tr "UI_DeathRecap_DurationSecs" = "%.2f秒"
tr "UI_DeathRecap_FightLength" = "战斗时长"
tr "UI_DeathRecap_HotKey_E" = "E"
tr "UI_DeathRecap_HotKey_Passive" = "P"
tr "UI_DeathRecap_HotKey_Q" = "Q"
tr "UI_DeathRecap_HotKey_R" = "R"
tr "UI_DeathRecap_HotKey_W" = "W"
tr "UI_DeathRecap_LoC" = "控制时长"
tr "UI_DeathRecap_MenuTitle" = "死亡回放"
tr "UI_DeathRecap_TotalDamage" = "伤害总和"
tr "UI_DeathRecap_ViewMore" = "点击展开"
tr "universe_description_1" = "星之守护者们有一段黑暗、神秘的过往。"
tr "universe_description_10" = "每隔一个千年,如同神明一般的永恒个体会从天堂落入凡间,选择一名够格的勇士作为他的象征。这些被选中的勇士就是苍穹之光——神圣之光的不朽代理人。"
tr "universe_description_11" = "光荣的进化即将来临!维克托已经组建起了一支活体机械大军准备征服这个世界,现在挡在他们面前只有残破的人类抵抗军组织了。"
tr "universe_description_12" = "一个曾饱经战乱的星系,现在试图重建,但旧伤仍在。罪犯、赏金猎人、佣兵、以及刺客早已填满了权力的真空,用神一般的技艺驾驶着危险的战斗机甲。"
tr "universe_description_14" = "对于某些物种来说,狩猎不仅仅是一种体育运动——它掌控着他们的思维和躯体,将他们塑造成一个由完美的杀戮机器组成的种族。"
tr "universe_description_15" = "强大的守护神们守望着埋葬某个远古恐惧之物的陵墓,以防它再次为祸人间。但它们也许已经太迟了……"
tr "universe_description_16" = "从姜饼堡到根啤海,从甘草山脉到软糖森林——这是一个处于繁荣时期的糖果王国。"
tr "universe_description_17" = "纳尔的玩具箱闪耀着无价之宝的光辉,但没人在家时,他的玩具会过一种属于它们自己的生活……"
tr "universe_description_18" = "大沙漠的诸多城邦都已遗失在时间里,但它们的遗迹……以及曾经统治它们的远古法老们——就隐藏在黄沙之下。"
tr "universe_description_2" = "帝国正在试图重组分裂的城邦,与此同时勇敢的战士和坚韧的将军正在疆场证明自己的价值。这是一个充满战争的时代,也是一个英杰辈出的时代。"
tr "universe_description_20" = "一个远古教派,寻求者不可抗拒的力量,总在血月之夜现身实行亵渎、秘传的仪式——用恶灵融合他们的肉身,并变成一个拥有恒增黑暗的存在。"
tr "universe_description_25" = "当身形庞大的怪兽开始从海中、地上和空中发起进攻时,人类发展出了相同威力的霸天机甲单位以爆发性的徒手战斗抵御它们。"
tr "universe_description_26" = "现在,在科技与艺术的前沿,海克斯科技已经从它最初的起步阶段进化成了一个现代复兴运动,由能够拥有自由意志的精细的人造生命形态所组成。技艺卓绝的制宝匠人们正在将生活环境引领至一个大胆全新的未来——但它将带来什么,也没人说得好。"
tr "universe_description_3" = "在万物终末之时,太阳将被月亮所吞噬,在这毫无生机的黎明,四位泰坦终将亲手毁灭这个世界。"
tr "universe_description_30" = "很久以前,在一片远古之地上,很多灵魂聚集在众神下方,以测试他们的能力限度。愚蠢且自大,勇敢且公正,他们的旅程被写进了历史的不朽篇章中……"
tr "universe_description_31" = "工业革命的鼎盛时期,旅行者们开始涌向不驯的西部,为了寻求财运和成功,而宁愿置身于一个残忍的远古世界的未知恐惧中。这段时期属于勇敢的枪手、恶劣的无赖、难测的诸神、与野蛮的恶魔。"
tr "universe_description_32" = "从高度城市化的核心星球到银河系最外围的边缘,冒险故事在等待!伟大的德玛锡安帝国全然不顾古老的圣骑士团和犯罪辛迪加等势力的反对,追寻着神奇的欧拉。这种金色的物质是所有文明的命脉,并能给掌握它的人带来无比的力量……"
tr "universe_description_33" = "在某个由数个全球集团所控制的未来,巨型建筑物和拥挤的街道之中,一场暗影战争在充满抗争精神且被技术增幅过的人类和全新强化过的智能生物之间打响了。胜者将改变历史的进程……而败者将被强迫演变。"
tr "universe_description_34" = "很久以前,一个由修道骑士们组成的骑士团杀死了旧世界的邪恶诸神,使用的是由太阳与月亮提供的玄奥力量。而现在,世界滋生出黑暗与暴力,与此同时,那些旧世邪神们也在筹备着他们的归来——仅剩的挑战只有日月之蚀的光芒了。"
tr "universe_description_4" = "在解开时空旅行的秘密后,这些英雄直接穿梭到了辽阔的反乌托邦未来中。虽然时空执行者在永无休止的追捕这些擅自穿越时间与空间的人,但是还是有一小部分人躲进了历史之中,并在一路获取了各种各样的知识与科技。"
tr "universe_description_5" = "在宇宙广阔无垠的黑暗中滋生了无数恐怖的生物,以及来自死兆星的庞然大物。它们是寂末之神的子嗣,它们终将卷土重来。"
tr "universe_description_6" = "世界已经被巨龙之火吞噬过两次,被铸造英雄的余烬毁灭过两次。"
tr "universe_description_7" = "当战争来临之时,欧米伽小队被派去结束战争。现在小队凯旋却仅剩一人,一个身经百战的约德尔人还要继续为自己而战…"
tr "universe_description_8" = "在一个崇拜重金属音乐的世界中,五杀摇滚乐团显然是无可置疑的大师。这六名乐队成员不仅可以用他们的音乐让你彻底陷入疯狂,并且还是两张白金唱片的得主。摇滚时间到了!"
tr "universe_description_9" = "符文之地上充斥着危险!强大的怪兽,阴险的法师,以及传说中的生物正在这里四处游荡!召集你的朋友组成3-5人的冒险小队,利用你们的骰子战胜这里的邪恶吧。你有拯救世界并且成为《峡谷寻宝》传说的勇气么?"
tr "universe_name_1" = "星之守护者宇宙"
tr "universe_name_10" = "苍穹之光"
tr "universe_name_11" = "战地机甲"
tr "universe_name_12" = "钢铁女武神"
tr "universe_name_13" = "烹饪大师"
tr "universe_name_14" = "铁血猎手"
tr "universe_name_15" = "圣金守护神"
tr "universe_name_16" = "糖果冲刺"
tr "universe_name_17" = "玩具箱"
tr "universe_name_18" = "失落的帝国"
tr "universe_name_19" = "靛蓝部族"
tr "universe_name_2" = "纷争国度"
tr "universe_name_20" = "腥红之月"
tr "universe_name_21" = "史前猎手"
tr "universe_name_22" = "故事书"
tr "universe_name_23" = "寓言"
tr "universe_name_24" = "对决"
tr "universe_name_25" = "霸天机甲"
tr "universe_name_26" = "海克斯科技"
tr "universe_name_27" = "黑暗预兆"
tr "universe_name_28" = "冰雪节"
tr "universe_name_29" = "黑手党"
tr "universe_name_3" = "灭世魔神"
tr "universe_name_30" = "玉剑传说"
tr "universe_name_31" = "西部魔影 厄运金属"
tr "universe_name_32" = "奥德赛"
tr "universe_name_33" = "源计划"
tr "universe_name_34" = "日月之蚀"
tr "universe_name_4" = "未来战士"
tr "universe_name_5" = "黑洞边境"
tr "universe_name_6" = "巨龙世界"
tr "universe_name_7" = "欧米伽小队"
tr "universe_name_8" = "五杀乐队"
tr "universe_name_9" = "峡谷寻宝"
tr "URF_FeeneyPultTargeting" = "瞄准"
tr "VoiceChatPanel_Action_ConnectToVoice" = "连接至语音"
tr "VoiceChatPanel_Action_DisconnectFromVoice" = "从语音中断开"
tr "VoiceChatPanel_Message_ConnectToUse" = "连接以与你的小队一起使用语音!"
tr "VoiceChatPanel_Message_EmptyChannel" = "你的小队中尚未有其他人连接至语音!"
tr "VoiceChatPanel_Message_VoiceUnavailable" = "抱歉,语音目前不可用。"
tr "VoiceChatPanel_Status_Connected" = "已连接"
tr "VoiceChatPanel_Status_Disconnected" = "已断开连接"
tr "VoiceChatPanel_Tooltip_VoicePanelEnabled" = "语音控制@Key@点击开启语音控制面板。"
tr "ward_115_description" = " "
tr "ward_117_description" = " "
tr "ward_description_111" = " "
tr "Water_current_form_tooltip" = "元素形态:水流拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。
"力挽狂澜?除非你是我才行。""
tr "Water_current_meter_tooltip" = "元素形态:水流拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。
元素能量:@MotePercent@%
"力挽狂澜?除非你是我才行。""
tr "Water_selection_button" = "元素精通:水流将水流元素添加至拉克丝的当前形态。
"浪潮急转。""
trenc "Krz38+vs79FyH+5i8sk/C/SgNaekFgA/a7FySU6//hE=" = "ng+2Ldr/EV/skw4Ew2682d7s2Zc1T7IoHtQBF5rn2kYFbqlkSVU+zvq0Tp+czmIeS+3feGIZgXbPEVD5zRDBKglZTBb8T84wIEEhz9p67ynOM+35CabWs1FtM8KPWyB9Wce6yJHBvozRyr/dWDjWIgGdpU5zYiGySNgBYJ/xTC78rV66qQTVVA=="
trenc "YZH/78JBFRhLHXhdBEfH9Rsz50SxiZGQ" = "EY4DA0TR2nqHAxYujlgxeXzskBCmKTuqHvpkFPa5f024I+eCLvTavHsh/Lrb5leA+XcWXOZ0irtCTq8tFRZY+f1zALTA8W/JvtVH12JjOTsuRIPMZBMCzqyGUSs4Tr2v8jULxLDJh98="
trenc "YZH/78JBFRjpRPdK/3Obo7yFfaiw6+EO" = "Ds1u5POcgigC/kl+TZonA8635StKIZ6B90b+pkwed6+KU8dsFORgHPjqAxhDi/AmFysQ17A/kWiWn7xb5+VXMXytF00G08mPDZ45bxOmbw9AmlRXD4tzoJgNaBsa5rVmDNMjXyBpJrWhHDwzhgRG2w=="